Template:PatchDiff/September 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/pcg hat.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/pcg_hat"
N/A4 "$bumpmap" "models/player/items/all_class/pcg_hat_phongmask"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$blendtintbybasealpha" "1"
N/A12 "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A13 
N/A14 "$colortint_base" "{175 136 92}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
N/A15 "$colortint_tmp" "[0 0 0]"
N/A16 
N/A17 "$phong" "1"
N/A18 "$phongexponent" "20"
N/A19 "$phongboost" "2"
N/A20 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A21 "$phongfresnelranges" "[.25 1 4]"
N/A22 
N/A23 // Rim lighting parameters
N/A24 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A25 "$rimlightexponent" "2" // Exponent for phong component of rim lighting
N/A26 "$rimlightboost" "0.35"
N/A27 
N/A28 // Cloaking
N/A29 "$cloakPassEnabled" "1"
N/A30 "Proxies"
N/A31 {
N/A32 "weapon_invis"
N/A33 {
N/A34 }
N/A35 "BurnLevel"
N/A36 {
N/A37 "resultVar" "$detailblendfactor"
N/A38 }
N/A39 "YellowLevel"
N/A40 {
N/A41 "resultVar" "$yellow"
N/A42 }
N/A43 "Equals"
N/A44 {
N/A45 "srcVar1" "$yellow"
N/A46 "resultVar" "$color2"
N/A47 }
N/A48 
N/A49 "ItemTintColor"
N/A50 {
N/A51 "resultVar" "$colortint_tmp"
N/A52 }
N/A53 "SelectFirstIfNonZero"
N/A54 {
N/A55 "srcVar1" "$colortint_tmp"
N/A56 "srcVar2" "$colortint_base"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 }
N/A60}