Template:PatchDiff/September 21, 2011 Patch (Beta)/team fortress 2 beta content.gcf/tf beta/classes/default.res

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4848 "textAlignment" "north-west"
4949 "font" "ChalkboardText"
5050 }
51N/A 
52N/A "classModel"
53N/A {
54N/A "ControlName" "CModelPanel"
55N/A "fieldName" "classModel"
56N/A "xpos" "0"
57N/A "ypos" "0"
58N/A "zpos" "6"
59N/A "wide" "480"
60N/A "tall" "480"
61N/A "autoResize" "0"
62N/A "pinCorner" "0"
63N/A "visible" "1"
64N/A "enabled" "1"
65N/A "fov" "25"
66N/A 
67N/A "model"
68N/A {
69N/A "modelname" "models/player/scout.mdl"
70N/A "modelname_hwm" "models/player/hwm/scout.mdl"
71N/A "skin" "0"
72N/A "angles_x" "0"
73N/A "angles_y" "180"
74N/A "angles_z" "0"
75N/A "origin_x" "320"
76N/A "origin_y" "10"
77N/A "origin_z" "-49"
78N/A "spotlight" "1"
79N/A "vcd" "scenes/Player/Scout/low/class_select.vcd"
80N/A 
81N/A "animation"
82N/A {
83N/A "sequence" "SelectionMenu_StartPose"
84N/A }
85N/A 
86N/A "attached_model"
87N/A {
88N/A "modelname" "models/weapons/w_models/w_scattergun.mdl"
89N/A "skin" "0"
90N/A }
91N/A }
92N/A }
9351}