Template:PatchDiff/September 24, 2015 Patch/bin/tf.fgd

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302302 "tf_logic_multiple_escort"
303303 "tf_logic_training_mode"
304304 "tf_pumpkin_bomb"
N/A305 "tf_generic_bomb"
305306 "tf_logic_holiday"
306307 // Solids
307308 "dispenser_touch_trigger"
504505 78 : "TF_COND_MINICRITBOOSTED_ON_KILL"
505506 82 : "TF_COND_HALLOWEEN_KART"
506507 83 : "TF_COND_HALLOWEEN_KART_DASH"
507N/A 92 : "TF_COND_SPACE_GRAVITY"
N/A508 84 : "TF_COND_BALLOON_HEAD"
N/A509 85 : "TF_COND_MELEE_ONLY"
N/A510 86 : "TF_COND_SWIMMING_CURSE"
N/A511 87 : "TF_COND_FREEZE_INPUT"
N/A512 88 : "TF_COND_HALLOWEEN_KART_CAGE"
N/A513 90 : "TF_COND_RUNE_STRENGTH"
N/A514 91 : "TF_COND_RUNE_HASTE"
N/A515 92 : "TF_COND_RUNE_REGEN"
N/A516 93 : "TF_COND_RUNE_RESIST"
N/A517 94 : "TF_COND_RUNE_VAMPIRE"
N/A518 95 : "TF_COND_RUNE_WARLOCK"
N/A519 96 : "TF_COND_RUNE_PRECISION"
N/A520 97 : "TF_COND_RUNE_AGILITY"
N/A521 98 : "TF_COND_GRAPPLINGHOOK"
N/A522 99 : "TF_COND_GRAPPLINGHOOK_SAFEFALL"
N/A523 100 : "TF_COND_GRAPPLINGHOOK_LATCHED"
N/A524 101 : "TF_COND_GRAPPLINGHOOK_BLEEDING"
N/A525 102 : "TF_COND_AFTERBURN_IMMUNE"
N/A526 103 : "TF_COND_RUNE_KNOCKOUT"
N/A527 104 : "TF_COND_RUNE_IMBALANCE"
N/A528 105 : "TF_COND_CRITBOOSTED_RUNE_TEMP"
N/A529 106 : "TF_COND_PASSTIME_INTERCEPTION"
N/A530 107 : "TF_COND_SWIMMING_NO_EFFECTS"
508531 ]
509532]
510533 
656679 input ForceResetAndDisableSilent(void) : "Force the flag to be dropped if it's being carried by a player, and disable the flag, then reset the flag to its original location silently (no messages sent to players)."
657680 input SetReturnTime(integer) : "Set the length of time (in seconds) before dropped flag/intelligence returns to base."
658681 input ShowTimer(integer) : "Show a visible timer (in seconds)."
N/A682 input ForceGlowDisabled(integer) : "Forcably block the glow effect for this flag. 1 = glow blocked, 0 = normal behavior"
659683 
660684 // Outputs
661685 output OnReturn(void)  : "Sent when the flag is returned via timer."
893917 "TF flag capture zone (set Team to 'any' for Territory Control maps)."
894918[
895919 capturepoint(integer) : "Capture Point" : 1 : "Used for Attack/Defend and Territory Control maps ONLY. This is ignored for CTF maps. Set this value to the Capture Point number for this entity."
N/A920 
N/A921 capture_delay(float) : "Capture Delay" : "1.1" : "Only used on Player Destruction maps, this is the default number of seconds between captures when the player is touching the area."
N/A922 capture_delay_offset(float) : "Capture Delay Offset" : "0.025" : "Only used on Player Destruction maps, this is amount of time to reduce the Capture Delay per player on the server."
N/A923 shouldBlock(choices) : "Capture Blocking" : 1 : "Only used on Player Destruction maps, this determines whether multiple teams in the zone will block each other from captures." =
N/A924 [
N/A925 0 : "No"
N/A926 1 : "Yes"
N/A927 ]
896928 
897929 output OnCapture(void) : "Sent when a flag is captured in this zone."
898930 output OnCapTeam1(void) : "Sent when RED captures a flag in this zone."
899931 output OnCapTeam2(void) : "Sent when BLU captures a flag in this zone."
N/A932 output OnCapTeam1_PD(void) : "Sent when RED captures a point in this zone during Player Destruction mode."
N/A933 output OnCapTeam2_PD(void) : "Sent when BLU captures a point in this zone during Player Destruction mode."
900934]
901935 
902936@SolidClass base(Targetname, Parentname, EnableDisable, TeamNum) = func_flagdetectionzone :
16871721 output OnRobotKilled(void) : "Sent when this spawn point's robot dies."
16881722]
16891723 
N/A1724 
16901725@PointClass base(Targetname) = tf_robot_destruction_spawn_group : "Robot Destruction spawn group. This groups the Robot Destruction spawn points"
16911726[
16921727 respawn_time(float) : "Respawn Time" : 0 : "Respawn time for this group"
17031738 output OnAllRobotsDead(void ) : "Sent when the last robot alive in this group dies."
17041739]
17051740 
1706N/A@PointClass base(Targetname) = tf_logic_robot_destruction : "Robot Destruction Entity. This is used to detect a Robot Destruction map."
N/A1741@BaseClass = RobotDestruction
17071742[
N/A1743 
N/A1744]
N/A1745 
N/A1746@PointClass base(Targetname,RobotDestruction) = tf_logic_robot_destruction : "Robot Destruction Entity. This is used to detect a Robot Destruction map."
N/A1747[
17081748 score_interval(float) : "Robot Scoring Interval (in seconds)" : 1 : "How often a robot should score a point while hacking."
17091749 loser_respawn_bonus_per_bot(float) : "Loser Respawn Bonus Per Bot (percentage)" : 0 : "How much faster the losing team will respawn per bot difference."
17101750 red_respawn_time(float) : "Red Respawn Time (in seconds)" : 10 : "Respawn times for Red"
17111751 blue_respawn_time(float) : "Blue Respawn Time (in seconds)" : 10 : "Respawn times for Blue"
17121752 max_points(integer) : "Max Points" : 200 : "The number of points a team must get to unlock their win condition."
17131753 finale_length(float) : "Finale Length" : 30 : "The amount of time from after max score is reached a team will win."
N/A1754 res_file(string) : "HUD Res File" : "resource/UI/HudObjectiveRobotDestruction.res" : "What res file to use for the HUD"
17141755 
17151756 output OnBlueHitMaxPoints(void) : "Sent when Blue hits the max points."
17161757 output OnRedHitMaxPoints(void) : "Sent when Red hits the max points."
17321773 output OnBlueLastFlagReturned(void) : "Sent when blue's last stolen flag gets returned."
17331774]
17341775 
N/A1776@PointClass base(Targetname) = tf_logic_player_destruction : "Player Destruction Entity. This is used to detect a Player Destruction map."
N/A1777[
N/A1778 prop_model_name(studio) : "Prop Model Name" : "models/flag/flag.mdl" : "model of prop that drops from player on death"
N/A1779 prop_drop_sound(sound) : "Prop Drop Sound" : "" : "sound when player drops prop"
N/A1780 prop_pickup_sound(sound) : "Prop Pickup Sound" : "" : "sound when player picks up prop"
N/A1781 input ScoreRedPoints(void) : "Score points for red."
N/A1782 input ScoreBluePoints(void) : "Score points for blue."
N/A1783 input EnableMaxScoreUpdating(void) : "Allow the max score to update based on player count."
N/A1784 input DisableMaxScoreUpdating(void) : "Disallow the max score to update based on player count."
N/A1785 input SetCountdownTimer(integer) : "Set the countdown time and start the timer."
N/A1786 input SetCountdownImage(string) : "Set the countdown image."
N/A1787 
N/A1788 red_respawn_time(float) : "Red Respawn Time (in seconds)" : 10 : "Respawn times for Red"
N/A1789 blue_respawn_time(float) : "Blue Respawn Time (in seconds)" : 10 : "Respawn times for Blue"
N/A1790 min_points(integer) : "Min Points" : 10 : "The minimum points to win"
N/A1791 points_per_player(integer) : "Point Per Player" : 5 : "How many points to increase the max points by per player"
N/A1792 finale_length(float) : "Finale Length" : 30 : "The amount of time from after max score is reached a team will win."
N/A1793 res_file(string) : "HUD Res File" : "resource/UI/HudObjectivePlayerDestruction.res" : "What res file to use for the HUD"
N/A1794 
N/A1795 output OnBlueHitMaxPoints(void) : "Sent when Blue hits the max points."
N/A1796 output OnRedHitMaxPoints(void) : "Sent when Red hits the max points."
N/A1797 output OnBlueLeaveMaxPoints(void) : "Sent when blue goes from max points to fewer."
N/A1798 output OnRedLeaveMaxPoints(void) : "Sent when red goes from max points to fewer."
N/A1799 output OnBlueHitZeroPoints(void) : "Sent when Blue hits 0 points."
N/A1800 output OnRedHitZeroPoints(void) : "Sent when Red hits 0 points"
N/A1801 output OnBlueHasPoints(void) : "Sent when Blue goes from 0 to any points"
N/A1802 output OnRedHasPoints(void) : "Sent when Red goes from 0 to any points"
N/A1803 
N/A1804 output OnRedFinalePeriodEnd(void) : "Sent when the red finale period ends."
N/A1805 output OnBlueFinalePeriodEnd(void) : "Sent when the blue finale period ends."
N/A1806 
N/A1807 output OnRedFirstFlagStolen(void) : "Sent when red's first flag gets stolen."
N/A1808 output OnRedFlagStolen(void) : "Sent when a flag gets stolen from red."
N/A1809 output OnRedLastFlagReturned(void) : "Sent when red's last stolen flag gets returned."
N/A1810 output OnBlueFirstFlagStolen(void) : "Sent when blue's first flag gets stolen."
N/A1811 output OnBlueFlagStolen(void) : "Sent when a flag gets stolen from blue."
N/A1812 output OnBlueLastFlagReturned(void) : "Sent when blue's last stolen flag gets returned."
N/A1813 
N/A1814 output OnRedScoreChanged(float) : "Send when score changes, and is a value representing total progress from [0..1]."
N/A1815 output OnBlueScoreChanged(float) : "Send when score changes, and is a value representing total progress from [0..1]."
N/A1816 
N/A1817 output OnCountdownTimerExpired(void) : "Sent when the countdown timer expires."
N/A1818]
N/A1819 
17351820@SolidClass base(Trigger, Targetname, TeamNum) = trigger_rd_vault_trigger :
17361821 "A trigger used to mark where players can steal credits."
17371822[
22332318 
22342319@PointClass base(Item) studio("models/props_halloween/pumpkin_explode.mdl") = tf_pumpkin_bomb : "Pumpkin Bomb" []
22352320 
N/A2321@PointClass base(Targetname,Studiomodel,Origin,Angles) studioprop() = tf_generic_bomb : "Generic Bomb"
N/A2322[
N/A2323 // Params
N/A2324 damage(float) : "Explosion Damage" : 50 : "Amount of damage to do when exploding."
N/A2325 radius(float) : "Explosion Radius" : 100 : "Explosion radius."
N/A2326 health(integer) : "Health" : 1 : "Health of the bomb."
N/A2327 explode_particle(string) : "Explosion Particle" : "" : "Name of the particle effect to play when exploding."
N/A2328 sound(sound) : "Explosion Sound" : "" : "Name of the sound effect to play when exploding."
N/A2329 friendlyfire(choices) : "Friendly Fire" : 0 =
N/A2330 [
N/A2331 0 : "Damage attacker and enemies"
N/A2332 1 : "Damage everyone"
N/A2333 ]
N/A2334 
N/A2335 // Inputs
N/A2336 input Detonate(void) : "Force detonation."
N/A2337 
N/A2338 // Outputs
N/A2339 output OnDetonate(void) : "Fired when this bomb detonates."
N/A2340]
N/A2341 
22362342@PointClass base(Targetname) studio("models/extras/info_speech.mdl") = training_annotation : "Training Annotation"
22372343[
22382344 display_text(string) : "Displayed Text" : "<Add Text Here>" : "The text to be displayed in the annotation popup."