Template:PatchDiff/September 25, 2014 Patch/tf/workshop/content/models/player/tf animation rules/tf macros list.qci

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N/A1//if you create any new macros for your character, include it in this list
N/A2$include "../TF_Animation_Rules/Anim_Macros/tf_weightlists.qci"
N/A3 
N/A4//$include "../TF_Animation_Rules/Anim_Macros/DEMOMelee.qci"
N/A5//$include "../TF_Animation_Rules/Anim_Macros/DEMOMelee_allclass.qci"
N/A6//$include "../TF_Animation_Rules/Anim_Macros/EngineerMelee.qci"
N/A7//$include "../TF_Animation_Rules/Anim_Macros/EngineerMelee_allclass.qci"
N/A8//$include "../TF_Animation_Rules/Anim_Macros/MakeLoopMoveIK.qci"
N/A9//$include "../TF_Animation_Rules/Anim_Macros/MakeLoopMoveNoIK.qci"
N/A10//$include "../TF_Animation_Rules/Anim_Macros/MakeTaunt.qci"
N/A11//$include "../TF_Animation_Rules/Anim_Macros/MPAimLayer.qci"
N/A12//$include "../TF_Animation_Rules/Anim_Macros/MPAimLayer_leftHandIK.qci"
N/A13//$include "../TF_Animation_Rules/Anim_Macros/MPAimLayer_medic.qci"
N/A14//$include "../TF_Animation_Rules/Anim_Macros/MPCrouchWalkWithWeapon.qci"
N/A15//$include "../TF_Animation_Rules/Anim_Macros/MPCrouchWalkWithWeaponNoIK.qci"
N/A16//$include "../TF_Animation_Rules/Anim_Macros/MPGestureAttack.qci"
N/A17//$include "../TF_Animation_Rules/Anim_Macros/MPGestureAttackIKRelease.qci"
N/A18//$include "../TF_Animation_Rules/Anim_Macros/MPGestureReload.qci"
N/A19//$include "../TF_Animation_Rules/Anim_Macros/MPGestureReload_IK.qci"
N/A20//$include "../TF_Animation_Rules/Anim_Macros/MPMelee.qci"
N/A21//$include "../TF_Animation_Rules/Anim_Macros/MPMelee_Allclass.qci"
N/A22//$include "../TF_Animation_Rules/Anim_Macros/MPPDA.qci"
N/A23//$include "../TF_Animation_Rules/Anim_Macros/MPSwimWithWeapon.qci"
N/A24//$include "../TF_Animation_Rules/Anim_Macros/MPswimWithWeapon_AddLayer2Primary.qci"
N/A25//$include "../TF_Animation_Rules/Anim_Macros/MPThrow.qci"
N/A26//$include "../TF_Animation_Rules/Anim_Macros/MPWeaponAims.qci"
N/A27//$include "../TF_Animation_Rules/Anim_Macros/MPWeaponAims_leftHandIK.qci"
N/A28//$include "../TF_Animation_Rules/Anim_Macros/MPWeaponFiring.qci"
N/A29//$include "../TF_Animation_Rules/Anim_Macros/MPWeaponReload.qci"
N/A30//$include "../TF_Animation_Rules/Anim_Macros/ScoutWeaponFiring.qci"
N/A31//$include "../TF_Animation_Rules/Anim_Macros/ScoutWeaponFiringItem2.qci"
N/A32//$include "../TF_Animation_Rules/Anim_Macros/SPYItem1.qci"
N/A33//$include "../TF_Animation_Rules/Anim_Macros/SPYMelee.qci"
N/A34//$include "../TF_Animation_Rules/Anim_Macros/SPYMelee_Allclass.qci"
N/A35//$include "../TF_Animation_Rules/Anim_Macros/TFLeftHandGesture.qci"
N/A36//$include "../TF_Animation_Rules/Anim_Macros/TFLeftHandGestureIK.qci"