Template:PatchDiff/September 6, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/soldier warpig glass.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\soldier\soldier_warpig"
N/A4 "$additive" "1"
N/A5 "$envmap" "env_cubemap"
N/A6 "$envmaptint" "[.3 .3 .2]"
N/A7 
N/A8 "$lightwarptexture" "models/lightwarps/jarate_lightwarp"
N/A9 
N/A10 
N/A11 "$phongtint" "{220 220 195}"
N/A12 "$phong" "1"
N/A13 "$phongexponent" "25"
N/A14 "$phongboost" "1"
N/A15// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A16// "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A17// "$phongfresnelranges" "[.25 1 4]"
N/A18 "$phongfresnelranges" "[1 2 4]"
N/A19 
N/A20// "$basemapalphaphongmask" "1"
N/A21 //"$nocull" "1"
N/A22 
N/A23 "$rimlight" "1"
N/A24 "$rimlightexponent" "20"
N/A25 "$rimlightboost" "2"
N/A26 "$glowcolor" "1"
N/A27 
N/A28 // Cloaking
N/A29 "$cloakPassEnabled" "1"
N/A30 "Proxies"
N/A31 {
N/A32 "weapon_invis"
N/A33 {
N/A34 }
N/A35 "ModelGlowColor"
N/A36 {
N/A37 "resultVar" "$glowcolor"
N/A38 }
N/A39 "Equals"
N/A40 {
N/A41 "srcVar1" "$glowcolor"
N/A42 "resultVar" "$selfillumtint"
N/A43 }
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$glowcolor"
N/A47 "resultVar" "$color2"
N/A48 }
N/A49 }
N/A50}