An Upgrade Station is a place for players to buy weapon upgrades, abilities, and Power Up Canteen buffs in Mann vs. Machine. Players may access one of the two kiosks in the base at any time to purchase upgrades with collected credits. The cost of each upgrade does not increase with a repeated purchase. Between waves, players may modulate the number of levels in an upgrade by pressing the + and - buttons to redistribute their credits if they have made a mistake before accepting the upgrade. Once accepting the upgrade it cannot be revoked in normal circumstances.
During the setup of the first wave of the mission, upgrades can be sold back if the player wants to change weapons, classes, or buy a different upgrade. However, from the moment the first wave starts and onward, all upgrades will be nonrefundable until the team obtains a refund token. A Wrench icon () will appear next to a class in the Class Selection Menu if that class already has upgrades applied to it. Weapon upgrades apply to only a single weapon but take effect for all classes that can equip the weapon. Un-equipping a weapon will deactivate all upgrades associated with that weapon, but they will be regained if the player re-equips it. Disconnecting from a server and rejoining will allow the player to retain the player current amount of credits and upgrades if the player chooses the same class.
Failing to complete a wave will refund the credits spent before that wave to give the player a chance to use a different strategy. Otherwise, credits will not be refunded after accepting the upgrades. (Until refund tokens are available to the team.)
Since there are no Resupply Cabinets in the base, purchasing an upgrade from an Upgrade Station will restore health and ammo without needing to switch classes. Players cannot heal using the Upgrade Station during waves.
Upgrade Stations are accessed by walking up to them. By default, the primary weapon slot is selected. The UI automatically shades upgrades in a slot if the player cannot afford them. Players may hit the "Cancel" button at any time or simply walk away from the kiosk before accepting an upgrade to regain the credits used during the session.
|+25% Blast Resistance||All classes||300||3||Take less damage from explosions, including rocket jumps and sticky jumps.|
|+25% Bullet Resistance||300||3||Take less damage from hitscan weapons and taunt attacks.|
|+10% Movement Speed||200||3||Adds 10% to movement speed.|
|+2 Health Regen||200||5||Regenerates health every second.|
|+20% Jump Height||100||3||Jump higher.|
|+25% Fire Resistance||150||3||Take less damage from fire and afterburn.|
|+30% Crit Resistance||150||3||Take less damage from critical hits.|
|+5 Metal Regen||Engineer||200||5||Metal is regenerated every 5 seconds.|
|Primary weapons' upgrades|
|Destroy Projectiles||Heavy||400||2||Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.|
|Knockback Rage||350||3||Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback.|
|+1 Projectile Penetration||400||3||Projectiles penetrate an additional enemy player.|
|+25% Projectile Speed|| Demoman
|Rocket Specialist||Soldier||300||4||+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.|
|+25% Damage||Scout|| Soldier
|+2 Clip Size|| Soldier
|+50% Clip Size|| Scout
|Projectile Penetration|| Scout
||,||1||Projectiles penetrate enemy players.|
|Explosive Headshot|| Sniper
||350||3||Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).|
|+25% Faster Charge||200||4|
|+5s Bleed On Target|| Sniper
|+50% Ammo Capacity|| All classes
||250||3,||Ammo pickups grant more ammo proportionately.|
|+20% Reload Speed|| Scout
|+10% Firing Speed|| Scout
|+25 Health On Kill|| All classes
||200,||4||Health from robot kills can overheal players.|
|+25% Burn Damage|| Pyro
||250||4||Afterburn damage bonus.|
|+25% Burn Time||250||4||Afterburn duration.|
|+25% Airblast Force|| Pyro
|Mad Milk Syringes|| Medic
||200||1||Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds.|
|Secondary weapons' upgrades|
|+50% Clip Size||Scout||Soldier||,||4|
|Projectile Penetration|| Scout
||200||1||Projectiles penetrate enemy players.|
|+25 Health On Kill|| Scout, Soldier, Pyro, Demoman,
Heavy, Engineer, Sniper, Spy
|,||4||Health from robot kills can overheal players.|
|+50% Ammo Capacity|| Scout, Soldier, Pyro, Demoman,
Heavy, Engineer, Sniper, Spy
|,||3,||Ammo pickups grant more ammo accordingly.|
|+20% Reload Speed|| Soldier
|+15% Recharge Rate||Scout||Heavy||250||4|
|+25% Buff Duration||Soldier||250||2|
|+10% Firing Speed|| Scout
|-35% Speed On Target|| Scout
||200||1||Does not stack.|
|+100% Charge Recharge Rate||Demoman||150||4|
|-30% Push Force On Wearer||100||3||Reduced the push force from enemies attack|
|+25% ÜberCharge Rate||Medic||300||4|
|Projectile Shield||300||2||Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.|
|+2s Über Duration||250||3|
|Overheal Expert||250||4||+25% more Overheal, +50% longer duration per point.|
|Healing Mastery||250||4||+25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.|
|Canteen Specialist||200||3||Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work|
|Melee weapons' upgrades|
|+10% Attack Speed||Scout||Soldier||200||4||Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.|
|+25 Health On Kill|| All classes
||100.||4,||Health from robot kills can overheal players.|
|+25% Damage|| Demoman
||400||4,||Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.|
|Armor Penetration|| Spy
|| All classes
||400||4||Allows backstabs against giant robots at X% (out of 750) damage.|
|+2s Crits On Kill|| Demoman
||350||2||2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits.|
| All classes
|+15% Recharge Rate|| Scout
||250||4||Faster baseball/bauble recharge rate.|
|+100% Max Misc Ammo||100||6||Gives the Scout one extra baseball/bauble per level.|
|Ball Marks Target|| Scout
||500||1||Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.|
|Building weapons' upgrades|
|Robot Sapper Power||Spy||350||3||Increases robot Sapper radius and duration.|
These are available only to the Engineer.
|+1 Disposable Sentry Gun||Engineer||500||1||Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. Once it runs out of ammunition, it self-destructs. Not affected by building health and sentry fire rate upgrades.|
|+50% Max Metal Capacity||200||4||+50% metal to the Engineer, not the buildings.|
|+100% Building Health||All Buildings||400||3||The players have to re-build buildings for this to take effect.|
|+10% Sentry Firing Speed|| Sentry Gun
Combat Mini-Sentry Gun
|350||3||10% faster sentry fire rate.|
|2-Way Teleporters||Teleporter||250||1||Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.|
|+100% Dispenser Range||Dispenser||100||3||Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.|
Power Up Canteen
|Become Crit Boosted||All classes||100||3||Crits and doubled sentry fire rate for 5 seconds.|
|Become Übercharged||75||3||ÜberCharge and puts a Wrangler shield around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.|
|Refill Clips and Ammo||25||3||Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.|
|Teleport to Spawn||10||3||Instantly teleport to spawn and grants a 5 second speed boost.|
|Building Upgrade||Engineer||50||3||Upgrades all existing buildings to Level 3 and fully restores their health.|
Note certain weapons cannot be upgraded. These include:
- B.A.S.E. Jumper
- Ali Baba's Wee Booties
- Darwin's Danger Shield
- Cozy Camper
| Maximum Performance|
Max out all resistances on a single class.
| System Upgrade|
Max out all primary weapon upgrades.
| Shell Extension|
During a wave, use a canteen charged with 'Ammo Reload' to refill an empty weapon slot.
| Ghost in the Machine|
Use a canteen charged with 'Teleport to Spawn' and then kill the bomb carrier within 5 seconds.
| Kritical Terror|
Use a canteen charged with 'Crit Boost' to destroy a giant robot.
| German Engineering|
Use a canteen charged with 'ÜberCharge' to destroy 15 robots.
During a wave, use a canteen charged with 'Instant Building Upgrade' to build a new sentry gun within 3 seconds of your previous sentry gun's destruction.
| Heavy Mettle|
During a wave, use rage as a Heavy to push a robot about to deliver the bomb.
| Vial Sharing|
As a Medic, share your canteen 5 times in a single wave.
| Wall Of Pain|
Block 5,000 damage with the shield as a Medic in a single life.
| Robot Flush|
Kill 5 enemies with a single rocket while upgraded with rocket specialist.
| Dazed And Defused|
Stun 50 robots while upgraded with rocket specialist.
- There are many additional sound files for Projectile Shield upgrade, they're referred into the game files as "
prefix_burn_suffix", those probably would be used when multiple projectiles have been protected by the Projectile Shield. There is also another unused sound that would be used if the user retracted the shield after switching weapons.
- Changing a weapon via loadout screen before walking up to the upgrade station, then buying a single upgrade, will prevent buying or selling any upgrades.
- The descriptions for the reload speed and firing rate upgrades are slightly misleading. Rather than making these actions a set percentage faster, they actually reduce the function time by the stated percentage. E.g. A weapon with a cumulative 60% faster reload time will reload in 40% of the normal time (i.e. 100% - 60%), not 62.5% (100% / 1.6).
- Occasionally, when on the Canteen charges page, clicking once on any upgrade's + sign will give the player two charges for the Canteen, at the same cost of purchasing one charge twice, though only one circle fills. The player will end up with those two charges upon clicking "accept", and the interface returns to the correct number of circles filled the next time the player goes to the kiosk.
- The upgrade screen will suddenly disappear for the Engineers if their teleporter is taken during this time. Any upgrade the Engineer was purchasing will be lost, but the money will not be returned.
- Any chat notifications will immediately exit the upgrade station menu.
- The Heavy primaries and Sentry Gun's firing speed upgrades are glitched:
- Miniguns' second firing speed upgrade has no effect; thus, buying all four upgrades effectively increases firing rate by 30% instead of 40%.
- Sentry Guns don't benefit at all from the last upgrade and unwrangled Sentry Guns are not improved by the second upgrade.
- There are several items visible inside the Upgrade Station, the most notable being the Bear Trap and the Frag Grenade, both canceled grenade weapons.
- Inside the game files, there are 3 upgrades to be found that are not currently in the game; They include a radius of Sentry Gun upgrade, regeneration of a percent of a mercenary's max ammo every 5 seconds upgrade, and gaining more credits through an additively stacking percent multiplier upgrade.
- There is an unused song in the game's files that would possibly be played while the player used an Upgrade Station.