Vaccinator

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Fascinating...
The Medic on changing resistances

The Vaccinator is a community-created secondary weapon for the Medic. It roughly resembles a Medi Gun, with a team-colored, glowing liquid-filled beaker attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock Medi Gun backpack to a small Canteen-like device.

The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to the Medic and the heal target. The player can cycle through bullet, explosive, and fire resistances by pressing the reload button (default key: R) and an appropriate icon will appear over the ÜberCharge meter. In addition, a clacking sound cue is played every time resistance is switched as an auditory feeback signal to the player. Note that weapons that deal generic typeless damage (such as Huntsman or Crusader's Crossbow arrows) are treated as bullets by this mechanic, while there is no way to defend against other damage types, such as melee.

Compared to the the stock Medi Gun, the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. Additionally, the Vaccinator's charge rate is not reduced when healing a patient with full health or a patient being healed by other sources. While actively healing, the Medic and the heal target gain a 10% resistance to the selected type of damage and the Medic will be healed 25% of correctly-matched incoming damage to the heal target. In addition, the previously mentioned icon will appear above the health meter on both the Medic's and heal target's HUD and over their heads. Also, and this is likely a bug, the bonus damage of critical hits is entirely resisted during this passive benefit (as opposed to only during Übercharge), and this does not incur any ÜberCharge penalty.

When the ÜberCharge is deployed, both the Medic and the heal target (if applicable) gain 75% damage resistance to the selected type of damage. In addition, the bonus damage of critical hits and mini-crits is completely negated, though at the expense of a certain amount of ÜberCharge per attack (-75% per explosion, -1% per flame particle/flare, and -3% per bullet (note that attacks with multiple pellets, such as shotguns, still only deduct -3% per shot regardless of how many pellets hit)).

Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, filled in intervals of 25% ÜberCharge (i.e. the bars are filled in order as 25%, 50%, 75%, and 100% ÜberCharge is reached), which can be deployed one at a time as 2-second ÜberCharges. Each time a bar is filled up a specific brief sound effect (different from the resistances sound cue) is played to alert the player. A full übercharge bar may also automatically trigger the Übercharge Ready voice response from the character. If an ÜberCharge is activated while the next ÜberCharge bar is only partially full, the progress is lost and the ÜberCharge begins depleting the last filled ÜberCharge bar. It is not possible to change the type of resistance in the middle of an ÜberCharge; however, keeping the alternate fire button pressed maintains the ÜberCharge through all the charges left with no interruptions in between. An activated übercharge has its own characteristic sound effect which is quite different to that of the other mediguns and can be heard by all players in the vicinity.

The Vaccinator was originally contributed to the Steam Workshop under the name "The Hot Coffee".

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s (8 / s)
Healing (out of combat) 300% 72 / s (24 / s)
Function times
Effect duration 2 / 4 / 6 / 8 s
Charge fill speed 3.75% / s
Maximum charge time 26.67 s
Values are approximate and determined by community testing.

Demonstration

Learn more about the Weapon Demonstration project.

Crafting

See also: Crafting

Blueprint

Quick-Fix Reclaimed Metal Vaccinator
Item icon Quick-Fix.pngx3 + Item icon Reclaimed Metal.png = Item icon Vaccinator.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

Related achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


The Big Hurt
The Big Hurt
Stun 2 Medics that are ready to deploy an ÜberCharge.


Leaderboard class soldier.png Soldier

War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Leaderboard class pyro.png Pyro

Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Leaderboard class sniper.png Sniper

Überectomy
Überectomy
Kill a Medic that is ready to deploy an ÜberCharge.


Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.
Dr. Nooooo
Dr. Nooooo
Backstab a Medic that is ready to deploy an ÜberCharge.

Update history

December 20, 2012 Patch (Mecha Update)

  • The Vaccinator was added to the game.

January 24, 2013 Patch

  • Fixed missing text in the recipe description for the Vaccinator.

February 1, 2013 Patch

  • [Undocumented] Fixed an issue with the self-illumination on the Vaccinator's backpack.

February 28, 2013 Patch

  • Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types.

July 10, 2013 Patch

  • Changed attribute:
    • Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented.

October 30, 2013 Patch

  • Updated the Vaccinator to use the reload key to cycle through resist types.

November 12, 2013 Patch

August 13, 2014 Patch

  • [Undocumented] Added Strange quality.

Unused content

  • There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares its beam with the Kritzkrieg and Quick-Fix. [1]

Bugs

  • Being set on fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
  • This weapon does not glow when crit boosted.
  • The backpack device always shows RED lights, regardless of the team in Mann Co. Store preview.
  • If the Medic or his patient die during ÜberCharge, the shield will remain in the world for a few seconds.

Trivia

  • The healing given to the Medic when the patient takes matched damage also applies to self-inflicted damage - for example, if a Soldier is being healed with the Vaccinator set to explosive resistance, the Medic will receive health whenever the Soldier rocket jumps.

Gallery

References

  1. Steam Users' Forums

See also