Warmfront

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Warmfront
Warmfront.jpg
Basic Information
Map Type: Control Point
File name: cp_warmfront
Developer(s): Justin
Sean "Heyo" Cutino
Map Info
Environment: Alpine
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×10   •   Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×8

Warmfront is a community-created unofficial Standard Control Point map. It is a modified version of Coldfront, with Alpine setting for the purpose of optimization. It has notable changes on the map texture and weather, CP1/CP5 and CP2/CP4 gameplay changes. This version of the map is not in the official maps, as such it is mostly seen only in competitive matches.

The objective is to capture all five control points. Each team starts with their second and final control points locked, leaving only the middle point available.

Contents

Locations

Each area of the map provides ample opportunity for certain classes to utilize their abilities in order to overcome their enemies. Scouts, Soldiers and Demomen are able to traverse the cliffs and main house, while the slope of the terrain and sharp corners allows ambush classes such as the Pyro, Engineer and Heavy to take down attackers. In addition, various open spaces indoors allow Medics and Spies to move freely to advantageous positions while Snipers lay down suppressive shots. Interestingly, this map is used in competitive matches such as UGC or highlander.

Control Point 3 (Decrepit Cabin)

The central control point rests comfortably within the wreckage of the cabin.

Control Points 2 & 4 (Warehouse Caves)

The intermediate control points are set in the centre of the elevated concrete road.

Control Points 1 & 5 (Headquarters)

The final control points are locked into the centre of the circular final chamber.


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