https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Ashe&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-29T04:41:59ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3657012Team Fortress Wiki talk:Weapon Demonstration2024-03-28T17:18:48Z<p>Ashe: Undo edit by Ashe (Talk) (3657010) reverting because there are indeed missing things</p>
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<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
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= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
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== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
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== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
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== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
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= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
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== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Kritz or Treat Canteen}} ==<br />
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== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
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::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
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= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
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: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
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:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
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:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
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== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
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= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
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I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
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== {{Demo Header|Crusader's Crossbow}} ==<br />
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{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
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{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
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{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
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== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
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::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
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:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
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== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
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Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
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:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
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::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
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:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
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::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)<br />
<br />
:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)<br />
<br />
{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)<br />
:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)<br />
<br />
:: [https://drive.google.com/file/d/1yK-tfUaua8W0cqArVZKxWpe26-u2Mj3Z/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:34, 21 March 2024 (UTC)<br />
:::The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:30, 24 March 2024 (UTC)<br />
::::Yeah I agree with that · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:06, 26 March 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1vJAfugjyUnKU-ivtXrPE2S3D8EgXRfw0/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:40, 26 March 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
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<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
<br />
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
<br />
{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
<br />
:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
<br />
:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
<br />
::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
:::::The outro has a glitch. Music can be heard at the last frame of the video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:55, 26 March 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1O1P4QFLUopaNT881cVcs0gvzGyN7mYCf/view?usp=sharing Here's] a new version. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:05, 26 March 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
<br />
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)<br />
<br />
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:49, 27 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1Q1Ep68Hna2UoeRFqC3eiJICGchye9ZDQ/view?usp=sharing Here's the Shahanshah demonstration] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 01:41, 27 March 2024 (UTC)<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
== {{Demo Header|Thermal Thruster}} ==<br />
{{c|Video doesn't show the increased knockback while using the item}}<br />
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)<br />
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3657010Team Fortress Wiki talk:Weapon Demonstration2024-03-28T17:01:43Z<p>Ashe: this video was created when the rule was just "at least 30 fps", so the reason is not valid</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
<br />
::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
<br />
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
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::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
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: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
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= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
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{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
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== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
<br />
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
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:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)<br />
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:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)<br />
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{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)<br />
:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)<br />
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:: [https://drive.google.com/file/d/1yK-tfUaua8W0cqArVZKxWpe26-u2Mj3Z/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:34, 21 March 2024 (UTC)<br />
:::The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:30, 24 March 2024 (UTC)<br />
::::Yeah I agree with that · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:06, 26 March 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1vJAfugjyUnKU-ivtXrPE2S3D8EgXRfw0/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:40, 26 March 2024 (UTC)<br />
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== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
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{{c|Updated description. (Also handy for putting out a fire)}}<br />
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{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
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[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
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Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
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[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
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:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
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:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
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::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
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:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
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{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
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<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
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I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
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::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
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== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
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[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
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::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
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::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
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:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
:::::The outro has a glitch. Music can be heard at the last frame of the video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:55, 26 March 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1O1P4QFLUopaNT881cVcs0gvzGyN7mYCf/view?usp=sharing Here's] a new version. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:05, 26 March 2024 (UTC)<br />
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== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
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{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
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== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
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== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
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:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
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[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
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:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)<br />
<br />
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:49, 27 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1Q1Ep68Hna2UoeRFqC3eiJICGchye9ZDQ/view?usp=sharing Here's the Shahanshah demonstration] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 01:41, 27 March 2024 (UTC)<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)<br />
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Weapon_Demonstration&diff=3656288Team Fortress Wiki:Weapon Demonstration2024-03-27T05:34:57Z<p>Ashe: /* Making a demonstration video */ forgot about the hdr. use it or you will set tr_karma_wiki at fullbright</p>
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<span style="font-size:16pt">'''Weapon Demonstration Project'''</span><br />
[[File:Thats a wrap.png|left|40px]]<br />
The '''Weapon Demonstration''' project's goal is to build a complete library of videos demonstrating the various aspects of all weapons, game mechanics, tools, and taunts in ''Team Fortress 2''.<br />
<br />
* '''The idea''': To have one consistent video style demonstrating how weapons, game mechanics, tools and taunts work.<br />
* '''The objective''': To demonstrate how everything works: viewmodels, animations, special abilities, etc.<br />
* '''The benefits''': Consistent, one video per page, looks good.<br />
<br />
Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by Wiki administrators, your video will be uploaded to the Official TF2 Wiki Channel on [https://www.youtube.com/user/OfficialTF2Wiki/videos YouTube] and [https://space.bilibili.com/531557387 Bilibili]. Check [[#Making a demonstration video|the section]] below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the [[Team_Fortress_Wiki_Talk:Weapon_Demonstration|talk page]].<br />
<br />
'''Project reviewers''': [[User:Ashe|Ashe]], [[User:GrampaSwood|GrampaSwood]]. A video only needs approval from one Project reviewer for publication. While anyone can provide feedback on anyone else's video, only the Project reviewers may give the final stamp of approval for video publication.<br />
<br />
__TOC__<br />
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<b><font style="font-size:130%">Reference video<br></font></b><br />
<br />
Following the structure of the following videos should give you a basic idea of what is expected. Visit the [https://www.youtube.com/user/OfficialTF2Wiki/videos Official TF2 Wiki YouTube Channel] for more videos.<br />
<br />
<b>Weapon<br></b><br />
{{youtube|S-72clXbUDs|width=300|hd=1}}<br />
<br />
<b>Taunt<br></b><br />
{{youtube|n6uLwDrlZHk|width=300|hd=1}}<br />
<br />
<b>Tool<br></b><br />
{{youtube|QM7FAEb9nPs|width=300|hd=1}}<br />
|}<br />
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{| class="collapsible collapsed" width="100%"<br />
! colspan="1" class="header" align="left"|<br />
==Making a demonstration video==<br />
|-<br />
|<br />
===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, HDR enabled, and at least 2x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, Snapshot Buffer: Anim, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#'''Reserve the item demonstration first on the talk page!''' Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1FpTukmmMYeXzArZqMOcK8o8aIqBJ2jHf/view?usp=sharing weaponref.zip] . This can be extracted using [https://www.7-zip.org 7zip], [https://www.win-rar.com/ WinRAR], or with Windows built-in file explorer. The content of the folder go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it. Legacy link with the map: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.<br />
<!-- #In the Backpack, select <code>Show quality color borders</code>, or use the command <code>cl_showbackpackrarities 1</code>. ALREADY MANAGED BY THE CFG --><br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are items that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec demonstration_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>If you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#'''Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview'''. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
* '''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
* Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
** Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
* If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Recording===<br />
* '''Start recording''' in your screen recording software. Don't move your mouse until you have had the time to read all the attributes. The mouse cursor must be visible on the recording.<br />
* Without moving your mouse off of the item slot, press {{key|ESC}} to close the backpack.<br />
** If the item's tooltip covers up part of or the entirety of the item slot (which is the case for items with large descriptions), move your mouse away from the slot to let the viewer see the item's icon for 2 seconds, and then press {{key|ESC}}.<br />
** Optional: you may switch away and then back to the weapon (make sure to let all animations play out in full) to demonstrate the holstering and equipping animations.<br />
* Demonstrate the item. There are exceptions, but the process generally goes like this for non-melee weapons:<br />
** Wait a few seconds doing nothing.<br />
** If the weapon has an inspection animation, perform it, and then wait another second after the animation ends before moving on.<br />
** Shoot once at the Pyro. Wait a bit.<br />
** Finish off the Pyro.<br />
** Kill the Soldier. If the weapon is a melee weapon, you can jump out of the initial zone.<br />
** Kill the Medic. If you are using a melee weapon, give yourself crits by pressing {{Key|Shift}} while hitting the Medic.<br />
** If you are demonstrating a non-melee weapon, try to shoot the wooden target at the far back.<br />
** Reloading: Reload only when the demonstrated weapon is fully out of ammo, or when it's the end of the first clip. Always let the reload animation finish completely. This rule doesn't apply to non-demonstrated weapons, to other players/bots involved in the demonstration, and to clips other than the first (Pyro+Soldier+Medic) one.<br />
** After the final reload, taunt, and then wait for the camera to move '''all the way back''' to the first-person perspective.<br />
*** If the weapon has a Kill taunt, use it on the Spy (he is hiding behind one of the crates). The Spy must not show up on the video until the time to taunt kill him has come.<br />
* For melee weapons, the procedure is slightly different: Pyro and Soldier are the same, but once they are dead, you must:<br />
** Walk to the Medic<br />
** Stop walking when you are close enough to be able to hit the Medic<br />
** (Wait 1 second, staring at the Medic)<br />
** Hold {{Key|Shift}}<br />
** (Wait 2 seconds, still staring at the Medic but this time with your weapon glowing)<br />
** Kill the medic, still holding {{Key|Shift}}<br />
** (Wait for 1 second, looking at the Medic's dead body) (You may have to wait longer if your class decided to say a voice clip; in this case, wait until the voice clip is over)<br />
** Release {{Key|Shift}}<br />
** (Wait one more second)<br />
** Taunt as usual<br />
** '''If the weapon cannot crit randomly but can crit under certain circumstances''' ([[Gunslinger]]), then you are free to do whatever you want as long as you make it crit at least once, whether that is during the first (main) clip or not.<br />
** '''If the weapon can crit randomly and can also crit under certain circumstances''' ([[Sun on a Stick]]), then show both the crit on the Medic as described above and the special-circumstances crit using any way you want.<br />
** '''If the weapon cannot crit by itself in any way but can be made to crit with an external source (Kritzkrieg etc)''' ([[Southern Hospitality]]), then don't show crits. Just kill the Medic without crits.<br />
* For items that are equippable by multiple classes:<br />
** For weapons, demonstrate the weapon on each class individually, and concatenate the videos, including a backpack view for each class.<br />
** For cosmetics with gameplay effects (usually just changing the killfeed) which work the same way across all classes, demonstrate in full for one class only, and then have each subsequent class only show the loadout view and the in-game view of the cosmetic. No need to re-demonstrate the gameplay effect.<br />
* If the weapon has resistance/vulnerability to fire/explosive/bullets/etc., show a split-screen with and without the items equipped (and if necessary, equipped but holstered). (See the [[Chargin' Targe]] video for an example.)<br />
* If the item has other attributes, do what you feel is best to demonstrate the effect of that attribute.<br />
* '''End the recording'''.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from {{code|.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc}}. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [https://drive.google.com/drive/folders/1qA_cADqpKxrlNDrBpgHYE2ZOmgVJUriz?usp=sharing this set of pre-lengthened music files] ([https://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar MediaFire mirror]) by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
===Submission===<br />
Please upload your video to [https://www.youtube.com/ YouTube] as "Unlisted". Then provide the URL of the video to the [[Team Fortress Wiki talk:Weapon Demonstration|Talk page]]. '''Keep the original video file''' as you will have to upload it to some file hosting service ([https://drive.google.com/ Google Drive] is preferred, as it allows for viewing the video before downloading) in order for it to be uploaded to Official TF2 Wiki Channels.<br />
<br />
<!-- Once the final version of the demonstration is accepted by a project reviewer, '''.dem files must be provided''' for each clip in the demonstration. Check out [[Help:Recording demos]] for help on how to do that, though the only commands you need are <code>record somefilename</code> and <code>stop</code>. The demos should be uploaded [https://weaponref.wiki.tf/ here]. Please [[Special:EmailUser/WindPower|email WindPower]] to get a password.--><br />
|}<br />
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<br />
==Talk page reservations==<br />
|-<br />
|<br />
On the [[Team Fortress Wiki talk:Weapon Demonstration|talk page]], anyone can reserve a demonstration that is either needed or to be redone. A reservation is only meant to serve as an indication that someone is already working on a demonstration, in order to avoid conflicts and frustration later when multiple people have both worked on their own versions of the same demonstration, and only one version can be kept. As such, anyone is free to override reservations as long as they don't mind having to scrap their version if the person who reserved the demonstration posts their version reasonably soon.<br />
<br />
Some conditions must be met in order to reserve a demonstration:<br />
* There must not be another valid reservation on the demonstration<br />
* The item must not have been released in the past week (this condition doesn't apply if the item is up for redo in less than a week)<br />
* The reservation is only valid for two weeks after being posted on the talk page<br />
* One person may not hold more than 4 reservations at a time unless all of their reservations apply to closely-related items for which the demonstrations would have a lot of overlap (for example, five reskins of the same item)<br />
* For demonstrations that need to be redone and that have been up for redo for less than a week, the creator of the previous version may override any reservation on that demonstration and have their reservation take priority. To do this, the creator must explicitly post within 48 hours of the section appearing on the talk page and must have less than 4 other active reservations.<br />
* If you have had less than 5 demonstration videos approved in the past, you can only reserve demonstrations for items that have been released for over 2 weeks. This is to ensure that new demonstrations primarily get done by demonstrators who already know how to create a video meeting all the requirements, thus having quick review time.<br />
<br />
To reserve a demonstration, please write <code><nowiki>{{Reservation|~~~~}}</nowiki></code> at the top of the item's section on the talk page. If the section does not exist, you may create it. Make sure your signature contains your Wiki username.<br />
|}<br />
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{| class="collapsible collapsed" width="100%"<br />
! colspan="1" class="header" align="left"|<br />
<br />
==Useful information==<br />
|-<br />
|<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of March 2024, {{code|tr_karma_wiki}} and {{code|tr_karma_event_wiki}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed demonstration_basic.cfg and can only be seen if you open it.<br />
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file.<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!p}} - Spawns a certain ammo or health pack at the player's crosshair. Usage: {{code|!p <<PACK>>}}. {{code|PACK}} can be: {{code|al}}: ammo large, {{code|am}}: ammo medium, {{code|as}}: ammo small, {{code|hl}}: health large, {{code|hm}}: health medium, {{code|hs}}: health small, {{code|clear}}: delete all packs.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
* {{code|!clear}} - Deletes ragdolls and weapons on ground.<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<br />
::If in tr_karma, you can use the !p chat command instead. If not, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8: FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a [[Bots#Puppet bots|puppet bot]] with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix '''"Friendly"''' if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)<br />
|}<br />
|}<br />
<br />
{{Team Fortress Wiki:Weapon Demonstration/List}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Weapon_Demonstration&diff=3656287Team Fortress Wiki:Weapon Demonstration2024-03-27T05:33:41Z<p>Ashe: the new maps and changes to the requirements are now enforced. demonstrations using the old tr karma maps from now on won't be accepted, with some exceptions if needed</p>
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<span style="font-size:16pt">'''Weapon Demonstration Project'''</span><br />
[[File:Thats a wrap.png|left|40px]]<br />
The '''Weapon Demonstration''' project's goal is to build a complete library of videos demonstrating the various aspects of all weapons, game mechanics, tools, and taunts in ''Team Fortress 2''.<br />
<br />
* '''The idea''': To have one consistent video style demonstrating how weapons, game mechanics, tools and taunts work.<br />
* '''The objective''': To demonstrate how everything works: viewmodels, animations, special abilities, etc.<br />
* '''The benefits''': Consistent, one video per page, looks good.<br />
<br />
Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by Wiki administrators, your video will be uploaded to the Official TF2 Wiki Channel on [https://www.youtube.com/user/OfficialTF2Wiki/videos YouTube] and [https://space.bilibili.com/531557387 Bilibili]. Check [[#Making a demonstration video|the section]] below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the [[Team_Fortress_Wiki_Talk:Weapon_Demonstration|talk page]].<br />
<br />
'''Project reviewers''': [[User:Ashe|Ashe]], [[User:GrampaSwood|GrampaSwood]]. A video only needs approval from one Project reviewer for publication. While anyone can provide feedback on anyone else's video, only the Project reviewers may give the final stamp of approval for video publication.<br />
<br />
__TOC__<br />
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<b><font style="font-size:130%">Reference video<br></font></b><br />
<br />
Following the structure of the following videos should give you a basic idea of what is expected. Visit the [https://www.youtube.com/user/OfficialTF2Wiki/videos Official TF2 Wiki YouTube Channel] for more videos.<br />
<br />
<b>Weapon<br></b><br />
{{youtube|S-72clXbUDs|width=300|hd=1}}<br />
<br />
<b>Taunt<br></b><br />
{{youtube|n6uLwDrlZHk|width=300|hd=1}}<br />
<br />
<b>Tool<br></b><br />
{{youtube|QM7FAEb9nPs|width=300|hd=1}}<br />
|}<br />
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{| class="collapsible collapsed" width="100%"<br />
! colspan="1" class="header" align="left"|<br />
==Making a demonstration video==<br />
|-<br />
|<br />
===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, and at least 2x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, Snapshot Buffer: Anim, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#'''Reserve the item demonstration first on the talk page!''' Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1FpTukmmMYeXzArZqMOcK8o8aIqBJ2jHf/view?usp=sharing weaponref.zip] . This can be extracted using [https://www.7-zip.org 7zip], [https://www.win-rar.com/ WinRAR], or with Windows built-in file explorer. The content of the folder go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it. Legacy link with the map: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.<br />
<!-- #In the Backpack, select <code>Show quality color borders</code>, or use the command <code>cl_showbackpackrarities 1</code>. ALREADY MANAGED BY THE CFG --><br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are items that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec demonstration_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>If you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#'''Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview'''. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
* '''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
* Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
** Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
* If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Recording===<br />
* '''Start recording''' in your screen recording software. Don't move your mouse until you have had the time to read all the attributes. The mouse cursor must be visible on the recording.<br />
* Without moving your mouse off of the item slot, press {{key|ESC}} to close the backpack.<br />
** If the item's tooltip covers up part of or the entirety of the item slot (which is the case for items with large descriptions), move your mouse away from the slot to let the viewer see the item's icon for 2 seconds, and then press {{key|ESC}}.<br />
** Optional: you may switch away and then back to the weapon (make sure to let all animations play out in full) to demonstrate the holstering and equipping animations.<br />
* Demonstrate the item. There are exceptions, but the process generally goes like this for non-melee weapons:<br />
** Wait a few seconds doing nothing.<br />
** If the weapon has an inspection animation, perform it, and then wait another second after the animation ends before moving on.<br />
** Shoot once at the Pyro. Wait a bit.<br />
** Finish off the Pyro.<br />
** Kill the Soldier. If the weapon is a melee weapon, you can jump out of the initial zone.<br />
** Kill the Medic. If you are using a melee weapon, give yourself crits by pressing {{Key|Shift}} while hitting the Medic.<br />
** If you are demonstrating a non-melee weapon, try to shoot the wooden target at the far back.<br />
** Reloading: Reload only when the demonstrated weapon is fully out of ammo, or when it's the end of the first clip. Always let the reload animation finish completely. This rule doesn't apply to non-demonstrated weapons, to other players/bots involved in the demonstration, and to clips other than the first (Pyro+Soldier+Medic) one.<br />
** After the final reload, taunt, and then wait for the camera to move '''all the way back''' to the first-person perspective.<br />
*** If the weapon has a Kill taunt, use it on the Spy (he is hiding behind one of the crates). The Spy must not show up on the video until the time to taunt kill him has come.<br />
* For melee weapons, the procedure is slightly different: Pyro and Soldier are the same, but once they are dead, you must:<br />
** Walk to the Medic<br />
** Stop walking when you are close enough to be able to hit the Medic<br />
** (Wait 1 second, staring at the Medic)<br />
** Hold {{Key|Shift}}<br />
** (Wait 2 seconds, still staring at the Medic but this time with your weapon glowing)<br />
** Kill the medic, still holding {{Key|Shift}}<br />
** (Wait for 1 second, looking at the Medic's dead body) (You may have to wait longer if your class decided to say a voice clip; in this case, wait until the voice clip is over)<br />
** Release {{Key|Shift}}<br />
** (Wait one more second)<br />
** Taunt as usual<br />
** '''If the weapon cannot crit randomly but can crit under certain circumstances''' ([[Gunslinger]]), then you are free to do whatever you want as long as you make it crit at least once, whether that is during the first (main) clip or not.<br />
** '''If the weapon can crit randomly and can also crit under certain circumstances''' ([[Sun on a Stick]]), then show both the crit on the Medic as described above and the special-circumstances crit using any way you want.<br />
** '''If the weapon cannot crit by itself in any way but can be made to crit with an external source (Kritzkrieg etc)''' ([[Southern Hospitality]]), then don't show crits. Just kill the Medic without crits.<br />
* For items that are equippable by multiple classes:<br />
** For weapons, demonstrate the weapon on each class individually, and concatenate the videos, including a backpack view for each class.<br />
** For cosmetics with gameplay effects (usually just changing the killfeed) which work the same way across all classes, demonstrate in full for one class only, and then have each subsequent class only show the loadout view and the in-game view of the cosmetic. No need to re-demonstrate the gameplay effect.<br />
* If the weapon has resistance/vulnerability to fire/explosive/bullets/etc., show a split-screen with and without the items equipped (and if necessary, equipped but holstered). (See the [[Chargin' Targe]] video for an example.)<br />
* If the item has other attributes, do what you feel is best to demonstrate the effect of that attribute.<br />
* '''End the recording'''.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from {{code|.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc}}. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [https://drive.google.com/drive/folders/1qA_cADqpKxrlNDrBpgHYE2ZOmgVJUriz?usp=sharing this set of pre-lengthened music files] ([https://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar MediaFire mirror]) by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
===Submission===<br />
Please upload your video to [https://www.youtube.com/ YouTube] as "Unlisted". Then provide the URL of the video to the [[Team Fortress Wiki talk:Weapon Demonstration|Talk page]]. '''Keep the original video file''' as you will have to upload it to some file hosting service ([https://drive.google.com/ Google Drive] is preferred, as it allows for viewing the video before downloading) in order for it to be uploaded to Official TF2 Wiki Channels.<br />
<br />
<!-- Once the final version of the demonstration is accepted by a project reviewer, '''.dem files must be provided''' for each clip in the demonstration. Check out [[Help:Recording demos]] for help on how to do that, though the only commands you need are <code>record somefilename</code> and <code>stop</code>. The demos should be uploaded [https://weaponref.wiki.tf/ here]. Please [[Special:EmailUser/WindPower|email WindPower]] to get a password.--><br />
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<br />
==Talk page reservations==<br />
|-<br />
|<br />
On the [[Team Fortress Wiki talk:Weapon Demonstration|talk page]], anyone can reserve a demonstration that is either needed or to be redone. A reservation is only meant to serve as an indication that someone is already working on a demonstration, in order to avoid conflicts and frustration later when multiple people have both worked on their own versions of the same demonstration, and only one version can be kept. As such, anyone is free to override reservations as long as they don't mind having to scrap their version if the person who reserved the demonstration posts their version reasonably soon.<br />
<br />
Some conditions must be met in order to reserve a demonstration:<br />
* There must not be another valid reservation on the demonstration<br />
* The item must not have been released in the past week (this condition doesn't apply if the item is up for redo in less than a week)<br />
* The reservation is only valid for two weeks after being posted on the talk page<br />
* One person may not hold more than 4 reservations at a time unless all of their reservations apply to closely-related items for which the demonstrations would have a lot of overlap (for example, five reskins of the same item)<br />
* For demonstrations that need to be redone and that have been up for redo for less than a week, the creator of the previous version may override any reservation on that demonstration and have their reservation take priority. To do this, the creator must explicitly post within 48 hours of the section appearing on the talk page and must have less than 4 other active reservations.<br />
* If you have had less than 5 demonstration videos approved in the past, you can only reserve demonstrations for items that have been released for over 2 weeks. This is to ensure that new demonstrations primarily get done by demonstrators who already know how to create a video meeting all the requirements, thus having quick review time.<br />
<br />
To reserve a demonstration, please write <code><nowiki>{{Reservation|~~~~}}</nowiki></code> at the top of the item's section on the talk page. If the section does not exist, you may create it. Make sure your signature contains your Wiki username.<br />
|}<br />
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! colspan="1" class="header" align="left"|<br />
<br />
==Useful information==<br />
|-<br />
|<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of March 2024, {{code|tr_karma_wiki}} and {{code|tr_karma_event_wiki}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed demonstration_basic.cfg and can only be seen if you open it.<br />
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file.<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!p}} - Spawns a certain ammo or health pack at the player's crosshair. Usage: {{code|!p <<PACK>>}}. {{code|PACK}} can be: {{code|al}}: ammo large, {{code|am}}: ammo medium, {{code|as}}: ammo small, {{code|hl}}: health large, {{code|hm}}: health medium, {{code|hs}}: health small, {{code|clear}}: delete all packs.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
* {{code|!clear}} - Deletes ragdolls and weapons on ground.<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<br />
::If in tr_karma, you can use the !p chat command instead. If not, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8: FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a [[Bots#Puppet bots|puppet bot]] with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix '''"Friendly"''' if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)<br />
|}<br />
|}<br />
<br />
{{Team Fortress Wiki:Weapon Demonstration/List}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=User:Ashe/Sandbox2&diff=3656273User:Ashe/Sandbox22024-03-27T05:20:14Z<p>Ashe: /* Useful information */</p>
<hr />
<div>Work in progress. Todo list<br><br />
FILES:<br />
* Update tr_karma_event ✅<br />
* Change name of new tr_karma to tr_karma_2 to avoid demo compatibility issues ✅<br />
* Include a new link with legacy maps for compatibility ✅<br />
* Include direct mastercomfig vpk? ❌ probably against mastercomfig's tos<br />
* Update cfg for 4 and 8 bots ✅<br />
* Remove embedded vscript from the new maps and add them separately. ✅<br />
* Improve !n vscript command to support spawning every pack and maybe spells, add !clean to delete all packs ✅ not spells for now<br />
ARTICLE<br />
* Save demonstration musics to google drive? ❓ risk of leaking info<br />
* Include mvm related demonstrations tutorial ❓ probably not necessary<br />
* Minor cleanup ✅<br />
* Move pyroland cosmetics to archive ✅<br />
<br />
GOOGLE DRIVE LINKS ARE TEMPORARY.<br />
<br />
===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, and at least 4x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, Snapshot Buffer: Anim, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#'''Reserve the item demonstration first on the talk page!''' Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1FpTukmmMYeXzArZqMOcK8o8aIqBJ2jHf/view?usp=sharing weaponref.zip] . This can be extracted using [https://www.7-zip.org 7zip], [https://www.win-rar.com/ WinRAR], or with Windows built-in file explorer. The content of the <code>weaponref</code> folder go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it. Legacy link with the map: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.<br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are items that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec demonstration_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>If you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#'''Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview'''. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
* '''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
* Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
** Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
* If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from {{code|.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc}}. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [https://drive.google.com/drive/folders/1qA_cADqpKxrlNDrBpgHYE2ZOmgVJUriz?usp=sharing this set of pre-lengthened music files] ([https://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar MediaFire mirror]) by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
==Useful information==<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of March 2024, {{code|tr_karma}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed demonstration_basic.cfg and can only be seen if you open it.<br />
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!p}} - Spawns a certain ammo or health pack at the player's crosshair. Usage: {{code|!p <<PACK>>}}. {{code|PACK}} can be: {{code|al}}: ammo large, {{code|am}}: ammo medium, {{code|as}}: ammo small, {{code|hl}}: health large, {{code|hm}}: health medium, {{code|hs}}: health small, {{code|clear}}: delete all packs.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
* {{code|!clear}} - Deletes ragdolls and weapons on ground.<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<!-- KEEP FOR NOW. I WANT TO REPLACE THIS WITH VSCRIPT. FOR NOW, ONLY THE FULL AMMOPACK CAN BE SPAWNED --><br />
::If in tr_karma, you can use the !p chat command instead. If not, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8: FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a [[Bots#Puppet bots|puppet bot]] with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix '''"Friendly"''' if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=User:Ashe/Sandbox2&diff=3656272User:Ashe/Sandbox22024-03-27T05:17:49Z<p>Ashe: changed links to dummy drive account</p>
<hr />
<div>Work in progress. Todo list<br><br />
FILES:<br />
* Update tr_karma_event ✅<br />
* Change name of new tr_karma to tr_karma_2 to avoid demo compatibility issues ✅<br />
* Include a new link with legacy maps for compatibility ✅<br />
* Include direct mastercomfig vpk? ❌ probably against mastercomfig's tos<br />
* Update cfg for 4 and 8 bots ✅<br />
* Remove embedded vscript from the new maps and add them separately. ✅<br />
* Improve !n vscript command to support spawning every pack and maybe spells, add !clean to delete all packs ✅ not spells for now<br />
ARTICLE<br />
* Save demonstration musics to google drive? ❓ risk of leaking info<br />
* Include mvm related demonstrations tutorial ❓ probably not necessary<br />
* Minor cleanup ✅<br />
* Move pyroland cosmetics to archive ✅<br />
<br />
GOOGLE DRIVE LINKS ARE TEMPORARY.<br />
<br />
===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, and at least 4x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, Snapshot Buffer: Anim, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#'''Reserve the item demonstration first on the talk page!''' Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1FpTukmmMYeXzArZqMOcK8o8aIqBJ2jHf/view?usp=sharing weaponref.zip] . This can be extracted using [https://www.7-zip.org 7zip], [https://www.win-rar.com/ WinRAR], or with Windows built-in file explorer. The content of the <code>weaponref</code> folder go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it. Legacy link with the map: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.<br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are items that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec demonstration_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>If you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#'''Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview'''. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
* '''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
* Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
** Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
* If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from {{code|.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc}}. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [https://drive.google.com/drive/folders/1qA_cADqpKxrlNDrBpgHYE2ZOmgVJUriz?usp=sharing this set of pre-lengthened music files] ([https://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar MediaFire mirror]) by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
==Useful information==<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of March 2024, {{code|tr_karma}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed tr_karma.cfg and can only be seen if you open it.<br />
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!p}} - Spawns a certain ammo or health pack at the player's crosshair. Usage: !p <<PACK>>. PACK can be: al: ammo large, am: ammo medium, as: ammo small, hl: health large, hm: health medium, hs: health small, clear: delete all packs.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
* {{code|!clear}} - Deletes ragdolls and weapons on ground.<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<!-- KEEP FOR NOW. I WANT TO REPLACE THIS WITH VSCRIPT. FOR NOW, ONLY THE FULL AMMOPACK CAN BE SPAWNED --><br />
::If in tr_karma, you can use the !p chat command instead. If not, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8: FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a [[Bots#Puppet bots|puppet bot]] with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix '''"Friendly"''' if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3655874Team Fortress Wiki talk:Weapon Demonstration2024-03-26T16:06:42Z<p>Ashe: /* {{Demo Header|Hitman's Heatmaker}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
<br />
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
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:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
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== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
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= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
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I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
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{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
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== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
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:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
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== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
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Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
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::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
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:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
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::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
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I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)<br />
<br />
:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)<br />
<br />
{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)<br />
:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)<br />
<br />
:: [https://drive.google.com/file/d/1yK-tfUaua8W0cqArVZKxWpe26-u2Mj3Z/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:34, 21 March 2024 (UTC)<br />
:::The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:30, 24 March 2024 (UTC)<br />
::::Yeah I agree with that · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:06, 26 March 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
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== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
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[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
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::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
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::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
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:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
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::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
:::::The outro has a glitch. Music can be heard at the last frame of the video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:55, 26 March 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1O1P4QFLUopaNT881cVcs0gvzGyN7mYCf/view?usp=sharing Here's] a new version. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:05, 26 March 2024 (UTC)<br />
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== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
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{{c|Show slower deploy and holster comparision.}}<br />
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The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
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== {{Demo Header|Kritzkrieg}} ==<br />
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{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
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sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
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== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
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:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
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== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
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[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
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:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
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:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
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:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
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== {{Demo Header|Brundle Bundle}} ==<br />
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{{C|Audio is out of sync}}<br />
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{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
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I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
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::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
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== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
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We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
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== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
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This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
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'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
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'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
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'''Part 3: Player Interactions'''<br />
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First part is a single enemy Spy.<br />
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'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
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'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
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<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
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:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:50, 17 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)<br />
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3655870Team Fortress Wiki talk:Weapon Demonstration2024-03-26T15:55:09Z<p>Ashe: /* {{Demo Header|Wrap Assassin}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
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== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
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= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
<br />
:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
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= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
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:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
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::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
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::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)<br />
<br />
:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)<br />
<br />
{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)<br />
:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)<br />
<br />
:: [https://drive.google.com/file/d/1yK-tfUaua8W0cqArVZKxWpe26-u2Mj3Z/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:34, 21 March 2024 (UTC)<br />
:::The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:30, 24 March 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
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== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
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[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
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::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
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::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
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:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
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::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
:::::The outro has a glitch. Music can be heard at the last frame of the video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:55, 26 March 2024 (UTC)<br />
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== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
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{{c|Show slower deploy and holster comparision.}}<br />
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The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
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== {{Demo Header|Kritzkrieg}} ==<br />
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{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
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sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
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== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
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:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
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== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
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[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
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:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
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:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
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:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
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== {{Demo Header|Brundle Bundle}} ==<br />
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{{C|Audio is out of sync}}<br />
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{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
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I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
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::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
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== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
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We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
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== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
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This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
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'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
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'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
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<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
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:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
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[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
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== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
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== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
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== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
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https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
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== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
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== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
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== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
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{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:50, 17 March 2024 (UTC)}}<br />
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[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
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::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
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:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
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= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
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::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
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:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
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::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
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::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
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{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
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:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
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:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
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::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
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::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
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:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
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== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
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== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)<br />
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3653788Team Fortress Wiki talk:Weapon Demonstration2024-03-23T16:50:35Z<p>Ashe: /* Issues with tr_krama and tr_krama_event */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
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== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
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== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
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— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
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== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
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= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
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== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
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:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
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== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
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= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
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I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
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== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
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{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
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{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
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== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
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::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
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:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
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== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
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Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
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::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
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:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
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::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)<br />
<br />
:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)<br />
<br />
{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)<br />
:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)<br />
<br />
:: [https://drive.google.com/file/d/1yK-tfUaua8W0cqArVZKxWpe26-u2Mj3Z/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:34, 21 March 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
<br />
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
<br />
{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
<br />
:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
<br />
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:50, 17 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)<br />
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/demonstrations&diff=3653051Template:Dictionary/demonstrations2024-03-22T03:47:09Z<p>Ashe: /* Item sets */ update highland hound</p>
<hr />
<div>__NOTOC__<br />
{{Dictionary/header}}<br />
<br />
== Demonstrations ==<br />
<br />
=== Weapons ===<br />
<!--<br />
<br />
air strike:<br />
bilibili: 752634236<br />
youtube: iP0rIuKzJiQ<br />
<br />
ali baba's wee booties:<br />
bilibili: 412647630<br />
youtube: 3CtjFlMAgCY<br />
<br />
ambassador:<br />
bilibili: 200191811<br />
youtube: ZXgZCuFD2Tc<br />
<br />
amputator:<br />
bilibili: 540187930<br />
youtube: 1hWL4Il2RDU<br />
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ap-sap:<br />
bilibili: 625150119<br />
youtube: LBH7F45xz24<br />
<br />
apoco-fists:<br />
bilibili: 200212911<br />
youtube: swEc3X5Izq0<br />
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atomizer:<br />
bilibili: 327707655<br />
youtube: 5iEXbFjikNQ<br />
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awper hand:<br />
bilibili: 667680617<br />
youtube: 4UnKwuQY7zI<br />
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axtinguisher:<br />
bilibili: 667650535<br />
youtube: EyxKPRuR2D8<br />
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b.a.s.e. jumper:<br />
bilibili: 331599468<br />
youtube: lLC50-hkaI0<br />
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baby face's blaster:<br />
bilibili: 667659835<br />
youtube: 63uErtALZZo<br />
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back scatter:<br />
bilibili: 497685826<br />
youtube: MiSJU71Wyz0<br />
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back scratcher:<br />
bilibili: 327652049<br />
youtube: k7tX_NzZR74<br />
<br />
backburner:<br />
bilibili: 200232580<br />
youtube: lQ8-44p1K5I<br />
<br />
bat:<br />
bilibili: 455218816<br />
youtube: Zoxjz2bN3kk<br />
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bat outta hell:<br />
bilibili: 925232544<br />
youtube: 766Rlsp6qR0<br />
<br />
batsaber:<br />
bilibili: 370193036<br />
youtube: OSstcwnlVSw<br />
<br />
battalion's backup:<br />
bilibili: 582694619<br />
youtube: MJsMC9v7QEg<br />
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battery canteens:<br />
bilibili: 840248119<br />
youtube: xnqhwJUPCN4<br />
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bazaar bargain:<br />
bilibili: 582673470<br />
youtube: YRjiIuG-fIk<br />
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beggar's bazooka:<br />
bilibili: 582708071<br />
youtube: D1_rpg6jnfc<br />
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big earner:<br />
bilibili: 540140703<br />
youtube: Jmt1lW9PeXs<br />
<br />
big kill:<br />
bilibili: 967722973<br />
youtube: X2DGZLB1E2g<br />
<br />
black box:<br />
bilibili: 455173553<br />
youtube: cDd3r8tdCBY<br />
<br />
black rose:<br />
bilibili: 200210831<br />
youtube: 9rPELgaBcko<br />
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blutsauger:<br />
bilibili: 710210702<br />
youtube: UforPpkUDS8<br />
<br />
bonesaw:<br />
bilibili: 455136364<br />
youtube: DpM-DEkVs0U<br />
<br />
bonk! atomic punch:<br />
bilibili: 967694431<br />
youtube: eoT5kD4bgmo<br />
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bootlegger:<br />
bilibili: 582669908<br />
youtube: FyPZwnoDHbs<br />
<br />
boston basher:<br />
bilibili: 925170322<br />
youtube: 9fdgww8xxsI<br />
<br />
bottle:<br />
bilibili: 285135707<br />
youtube: Xse8s8NYqwo<br />
<br />
brass beast:<br />
bilibili: 242666366<br />
youtube: 8yZrwcDuTxA<br />
<br />
bread bite:<br />
bilibili: 840212939<br />
youtube: 9APKFXcLr5M<br />
<br />
buff banner:<br />
bilibili: 200185121<br />
youtube: zTQzeMZLoa8<br />
<br />
buffalo steak sandvich:<br />
bilibili: 412641525<br />
youtube: eNLFAyTtVUM<br />
<br />
bushwacka:<br />
bilibili: 823596505<br />
youtube: Q9FEyGLXfpA<br />
<br />
c.a.p.p.e.r:<br />
bilibili: 370162393<br />
youtube: FWau4ECdlh4<br />
<br />
candy cane:<br />
bilibili: 840165942<br />
youtube: WGcnrNvmlUc<br />
<br />
chargin' targe:<br />
bilibili: 882711323<br />
youtube: nVxajY_iFpU<br />
<br />
claidheamh mòr:<br />
bilibili: 455180837<br />
youtube: 7i2bkVwurlE<br />
<br />
classic:<br />
bilibili: 497632126<br />
youtube: o2tK4HASL-I<br />
<br />
cleaner's carbine:<br />
bilibili: 412735166<br />
youtube: pZ0VxLKQPwk<br />
<br />
cloak and dagger:<br />
bilibili: 582627158<br />
youtube: RwfOB8b5Dm8<br />
<br />
compression blast:<br />
bilibili: 795148839<br />
youtube: nyGZH2OpEII<br />
<br />
concheror:<br />
bilibili: 967684846<br />
youtube: thbMAI9KSww<br />
<br />
conniver's kunai:<br />
bilibili: 710222459<br />
youtube: E222J1nBzps<br />
<br />
conscientious objector:<br />
bilibili: 370222670<br />
youtube: ngy0XeGHDSo<br />
<br />
cow mangler 5000:<br />
bilibili: 882695402<br />
youtube: T0beshZh1mo<br />
<br />
cozy camper:<br />
bilibili: 752634388<br />
youtube: 8LiXyjPCzIA<br />
<br />
crit-a-cola:<br />
bilibili: 455132781<br />
youtube: 6QCUJPoFc7E<br />
<br />
crossing guard:<br />
bilibili: 840221811<br />
youtube: lTJ6BY96Mzc<br />
<br />
crusader's crossbow:<br />
bilibili: 497733747<br />
youtube: JptCqIk-pzY<br />
<br />
crusader's crossbow-outdate: {{Patch name|10|20|2017}}<br />
<br />
dalokohs bar:<br />
bilibili: 882651637<br />
youtube: jGNXwf1sb58<br />
<br />
darwin's danger shield:<br />
bilibili: 582705006<br />
youtube: vvLZT_iD9ak<br />
<br />
dead ringer:<br />
bilibili: 285201985<br />
youtube: zhHpnfu1TXQ<br />
<br />
degreaser:<br />
bilibili: 242639647<br />
youtube: 53j3_h1fHPo<br />
<br />
detonator:<br />
bilibili: 837742867<br />
youtube: jNvjrEPWl9w<br />
<br />
diamondback:<br />
bilibili: 455215776<br />
youtube: ZOEIRTaSFHE<br />
<br />
direct hit:<br />
bilibili: 412709560<br />
youtube: 0caKBvrMJoM<br />
<br />
disciplinary action:<br />
bilibili: 925192102<br />
youtube: YDYStW8W1Os<br />
<br />
disguise kit:<br />
bilibili: 752644578<br />
youtube: q-PEWQuuAqk<br />
<br />
dragon's fury:<br />
bilibili: 242639504<br />
youtube: dxo647zOeS0<br />
<br />
enforcer:<br />
bilibili: 837739266<br />
youtube: FzwntDUOoqo<br />
<br />
enthusiast's timepiece:<br />
bilibili: 837692256<br />
youtube: e0ZCHJKMh8k<br />
<br />
equalizer:<br />
bilibili: 582732912<br />
youtube: HUqE3UA4cJo<br />
<br />
escape plan:<br />
bilibili: 795239925<br />
youtube: 5SEl1_7X4Os<br />
<br />
eureka effect:<br />
bilibili: 625199537<br />
youtube: XF7x9mWRK9M<br />
<br />
eviction notice:<br />
bilibili: 455182497<br />
youtube: fxnB2lRj-eY<br />
<br />
eyelander:<br />
bilibili: 582658468<br />
youtube: WXlKyAuc05s<br />
<br />
family business:<br />
bilibili: 710171385<br />
youtube: Gec1ei0g2EE<br />
<br />
fan o'war:<br />
bilibili: 925210716<br />
youtube: S16jLK0ETSY<br />
<br />
fire axe:<br />
bilibili: 200218504<br />
youtube: 431KXYHuyHE<br />
<br />
fishcake:<br />
bilibili: 795179037<br />
youtube: kxaP8QQua38<br />
<br />
fists:<br />
bilibili: 200213786<br />
youtube: QjdtkCBorPg<br />
<br />
fists of steel:<br />
bilibili: 412715649<br />
youtube: dJpG1iObWmQ<br />
<br />
flame thrower:<br />
bilibili: 752648516<br />
youtube: OFDt2L9EIv0<br />
<br />
flare gun:<br />
bilibili: 370178394<br />
youtube: 9_nH-2G6pKA<br />
<br />
flying guillotine:<br />
bilibili: 497656952<br />
youtube: PWhu9OjMSNU<br />
<br />
force-a-nature:<br />
bilibili: 285197798<br />
youtube: Hgoicr1T-Zo<br />
<br />
fortified compound:<br />
bilibili: 837652939<br />
youtube: j_8LPgbxbdg<br />
<br />
freedom staff:<br />
bilibili: 285194436<br />
youtube: YfHQdgcTldg<br />
<br />
frontier justice:<br />
bilibili: 327743662<br />
youtube: 61VDsd8A3mw<br />
<br />
frying pan:<br />
bilibili: 582736800<br />
youtube: 066yvq6vRUw<br />
<br />
gas passer:<br />
bilibili: 752746097<br />
youtube: NXIrx2w_5eU<br />
<br />
giger counter:<br />
bilibili: 752738908<br />
youtube: wZwwdq59TmU<br />
<br />
gloves of running urgently:<br />
bilibili: 327731619<br />
youtube: KZRvZPdEmEM<br />
<br />
golden frying pan:<br />
bilibili: 582650631<br />
youtube: Dw5K1MuW7xo<br />
<br />
golden wrench:<br />
bilibili: 925217023<br />
youtube: BMELSHlTxyw<br />
<br />
grappling hook:<br />
bilibili: 285203926<br />
youtube: k0tg6RTIQCE<br />
<br />
grenade launcher:<br />
bilibili: 540209979<br />
youtube: 7at8nwTwMQ0<br />
<br />
gunboats:<br />
bilibili: 710172478<br />
youtube: IzQikiGhN80<br />
<br />
gunslinger:<br />
bilibili: 837641295<br />
youtube: my6TfPgCKaU<br />
<br />
half-zatoichi:<br />
bilibili: 412723691<br />
youtube: nySAxtQAmXI<br />
<br />
ham shank:<br />
bilibili: 285230827<br />
youtube: jjzFlkOwoKU<br />
<br />
hardy laurel:<br />
bilibili: 925136793<br />
youtube: kVIw1J5S0qA<br />
<br />
hitman's heatmaker:<br />
bilibili: 882732475<br />
youtube: G2zj82K2rcI<br />
<br />
holiday punch:<br />
bilibili: 710140963<br />
youtube: 2CBzMDyN_7c<br />
<br />
holy mackerel:<br />
bilibili: 925131082<br />
youtube: wqZUEvL3GJU<br />
<br />
homewrecker:<br />
bilibili: 370151909<br />
youtube: ICyOyJwzojA<br />
<br />
horseless headless horsemann's headtaker:<br />
bilibili: 327686627<br />
youtube: X1SHOMKBjMc<br />
<br />
hot hand:<br />
bilibili: 285129169<br />
youtube: yTnZUyhxe_A<br />
<br />
huntsman:<br />
bilibili: 840183218<br />
youtube: w6rP0_Otjzs<br />
<br />
huo-long heater:<br />
bilibili: 327669320<br />
youtube: Q20Gh7ldbxk<br />
<br />
invis watch:<br />
bilibili: 837735954<br />
youtube: 2KsGTQNirIU<br />
<br />
iron bomber:<br />
bilibili: 242737604<br />
youtube: ii0bCKMXWw4<br />
<br />
iron curtain:<br />
bilibili: 242636271<br />
youtube: Y0UORsUjU-I<br />
<br />
jag:<br />
bilibili: 412648513<br />
youtube: h4ycOMD6yww<br />
<br />
jarate:<br />
bilibili: 882717117<br />
youtube: xryYl25EzDI<br />
<br />
killing gloves of boxing:<br />
bilibili: 752649120<br />
youtube: czWH6-y-uLo<br />
<br />
knife:<br />
bilibili: 837688381<br />
youtube: jZpGtx3orK4<br />
<br />
kritzkrieg:<br />
bilibili: 710188560<br />
youtube: PbByxTR2c5s<br />
<br />
kukri:<br />
bilibili: 710201165<br />
youtube: Obi3YfRS2L4<br />
<br />
l'etranger:<br />
bilibili: 370221930<br />
youtube: yNjlMbkTfDw<br />
<br />
liberty launcher:<br />
bilibili: 967645664<br />
youtube: eWLc1x8O_7k<br />
<br />
loch-n-load:<br />
bilibili: 795195003<br />
youtube: 55IFzH_R4SA<br />
<br />
lollichop:<br />
bilibili: 837676907<br />
youtube: AgL6A-Vr1DI<br />
<br />
loose cannon:<br />
bilibili: 625145562<br />
youtube: hfMvMPYKAYo<br />
<br />
lugermorph:<br />
bilibili: 412746330<br />
youtube: _pNhPmwVz3M<br />
<br />
machina:<br />
bilibili: 497714494<br />
youtube: 79Un1bxB7Yg<br />
<br />
mad milk:<br />
bilibili: 455241481<br />
youtube: lQ2oVdVVfmg<br />
<br />
manmelter:<br />
bilibili: 625199103<br />
youtube: qMFR35q0lTQ<br />
<br />
mantreads:<br />
bilibili: 327679647<br />
youtube: R_ZI1OjsXJ0<br />
<br />
market gardener:<br />
bilibili: 540248974<br />
youtube: JJhh3B1mlWc<br />
<br />
maul:<br />
bilibili: 242747381<br />
youtube: iqH56cHIsb0<br />
<br />
medi gun:<br />
bilibili: 967649225<br />
youtube: cNjInDpsCew<br />
<br />
memory maker:<br />
bilibili: 455211369<br />
youtube: Z7Fe3Sg_t0Q<br />
<br />
minigun:<br />
bilibili: 412745478<br />
youtube: 3JhPxJSxynM<br />
<br />
mutated milk:<br />
bilibili: 285143566<br />
youtube: E0gOQvRox1c<br />
<br />
natascha:<br />
bilibili: 455178300<br />
youtube: Ug3hAv14SZ0<br />
<br />
necro smasher:<br />
bilibili: 455146465<br />
youtube: 2EIRJHgxLoM<br />
<br />
neon annihilator:<br />
bilibili: 327708303<br />
youtube: v0GMU05tSvo<br />
<br />
nessie's nine iron:<br />
bilibili: 667723157<br />
youtube: ESC_PNt5f_4<br />
<br />
nostromo napalmer:<br />
bilibili: 540127870<br />
youtube: S5NAV1_RCBY<br />
<br />
original:<br />
bilibili: 200159823<br />
youtube: qlyjp0wDvpU<br />
<br />
overdose:<br />
bilibili: 540157797<br />
youtube: 7900i-yK5hM<br />
<br />
pain train:<br />
bilibili: 370188348<br />
youtube: zcq03Z8uAEQ<br />
<br />
panic attack:<br />
bilibili: 327698026<br />
youtube: 8RZFaS9gynE<br />
<br />
pda:<br />
bilibili: 840162604<br />
youtube: oEdNFwYRTMc<br />
<br />
persian persuader:<br />
bilibili: 497743101<br />
youtube: PvNOYZRdlLs<br />
<br />
phlogistinator:<br />
bilibili: 497707883<br />
youtube: mw_mbVLpQD8<br />
<br />
pip-boy:<br />
youtube: ELo4Yc6l1AA<br />
<br />
pistol:<br />
bilibili: 582737021<br />
youtube: d1XjNOvMUmg<br />
<br />
pomson 6000:<br />
bilibili: 455228568<br />
youtube: pzaDV6NNHXs<br />
<br />
postal pummeler:<br />
bilibili: 667695575<br />
youtube: w9EJYKUrUic<br />
<br />
powerjack:<br />
bilibili: 242740846<br />
youtube: 6iCBsRON0OY<br />
<br />
pretty boy's pocket pistol:<br />
bilibili: 752692251<br />
youtube: 39dw5Z_aams<br />
<br />
prinny machete:<br />
bilibili: 625228341<br />
youtube: 55FlIkYrNWo<br />
<br />
projectile shield:<br />
bilibili: 976800612<br />
youtube: 1bnzDrG2qXY<br />
<br />
quäckenbirdt:<br />
bilibili: 667673556<br />
youtube: S9_52YT-R74<br />
<br />
quick-fix:<br />
bilibili: 837625380<br />
youtube: mWbjD7LjtVg<br />
<br />
quickiebomb launcher:<br />
bilibili: 370139826<br />
youtube: t0AKaL2L7Ok<br />
<br />
rainblower:<br />
bilibili: 327714883<br />
youtube: ImWX2SfkHcE<br />
<br />
razorback:<br />
bilibili: 540194939<br />
youtube: wpjZWDoIsq0<br />
<br />
red-tape recorder:<br />
bilibili: 752695273<br />
youtube: sedOEQbtHXA<br />
<br />
rescue ranger:<br />
bilibili: 967743204<br />
youtube: AmSi8Yy8iWc<br />
<br />
reserve shooter:<br />
bilibili: 837744492<br />
youtube: 0v2ALnapfEQ<br />
<br />
revolver:<br />
bilibili: 327724958<br />
youtube: ujcmVZ7dpeQ<br />
<br />
righteous bison:<br />
bilibili: 370213929<br />
youtube: LfB2ZqFn1n4<br />
<br />
robo-sandvich:<br />
bilibili: 667626958<br />
youtube: 7gYv8JUIM6U<br />
<br />
rocket jumper:<br />
bilibili: 285155077<br />
youtube: j5l9oKpan2w<br />
<br />
rocket launcher:<br />
bilibili: 925178218<br />
youtube: C2bb96q4uoQ<br />
<br />
sandman:<br />
bilibili: 412670607<br />
youtube: PXcqT_4xenE<br />
<br />
sandvich:<br />
bilibili: 285145978<br />
youtube: -RyNbP1B9Sw<br />
<br />
sapper:<br />
bilibili: 497704324<br />
youtube: csb-3NPXK9g<br />
<br />
sapper in mvm:<br />
youtube: iCbrwTJOp5k<br />
<br />
saxxy:<br />
bilibili: 497744625<br />
youtube: Zn_DVy0qzPA<br />
<br />
scattergun:<br />
bilibili: 752625346<br />
youtube: iA7lAe9fcuc<br />
<br />
scorch shot:<br />
bilibili: 882738410<br />
youtube: p_9acTwN8dk<br />
<br />
scotsman's skullcutter:<br />
bilibili: 370165822<br />
youtube: 5_vnBXg4NIQ<br />
<br />
scottish handshake:<br />
bilibili: 625127138<br />
youtube: 5GmAQz0skDk<br />
<br />
scottish resistance:<br />
bilibili: 752655020<br />
youtube: Y8vPNLybaPQ<br />
<br />
second banana:<br />
bilibili: 412739141<br />
youtube: jZwdJ8g7JCY<br />
<br />
self-aware beauty mark:<br />
bilibili: 667669093<br />
youtube: ylOJzTWHLXo<br />
<br />
self-aware beauty mark-outdate: {{Patch name|12|17|2015}}<br />
<br />
shahanshah:<br />
bilibili: 840221237<br />
youtube: K8OImune7IE<br />
<br />
sharp dresser:<br />
bilibili: 752692999<br />
youtube: iBUZs-2hcOo<br />
<br />
sharpened volcano fragment:<br />
bilibili: 370237177<br />
youtube: 2eD-zapQmLk<br />
<br />
shooting star:<br />
bilibili: 795169965<br />
youtube: FT3B3RBYY8M<br />
<br />
short circuit:<br />
bilibili: 710126347<br />
youtube: fQKs6mich-A<br />
<br />
shortstop:<br />
bilibili: 925157248<br />
youtube: 6Lh8oMBGYqA<br />
<br />
shotgun:<br />
bilibili: 412744676<br />
youtube: hyFo5Wm96qc<br />
<br />
shovel:<br />
bilibili: 795189423<br />
youtube: vWJj9ocn3hA<br />
<br />
smg:<br />
bilibili: 540201906<br />
youtube: zid78l59QQE<br />
<br />
snack attack:<br />
bilibili: 540211735<br />
youtube: Ry70lfGALa8<br />
<br />
sniper rifle:<br />
bilibili: 840200040<br />
youtube: XmtvRIdaWZc<br />
<br />
soda popper:<br />
bilibili: 455223230<br />
youtube: _4JVi5QlCYQ<br />
<br />
solemn vow:<br />
bilibili: 497732016<br />
youtube: P3Hgy0K_YhU<br />
<br />
southern hospitality:<br />
bilibili: 582654449<br />
youtube: vXKbV29g_CM<br />
<br />
splendid screen:<br />
bilibili: 370214628<br />
youtube: iV-Hjrr2emw<br />
<br />
spy-cicle:<br />
bilibili: 967745754<br />
youtube: 8n_fezpGgmU<br />
<br />
sticky jumper:<br />
bilibili: 667635823<br />
youtube: _2npOdkZVKU<br />
<br />
stickybomb launcher:<br />
bilibili: 837631513<br />
youtube: 5VgD7BzSW5U<br />
<br />
sun-on-a-stick:<br />
bilibili: 31055632<br />
youtube: 5gdkEbvtQo8<br />
<br />
sydney sleeper:<br />
bilibili: 882653489<br />
youtube: 95qD-3XF8ws<br />
<br />
syringe gun:<br />
bilibili: 455199371<br />
youtube: nEQeEHJ25U8<br />
<br />
telefrag:<br />
bilibili: 412639124<br />
youtube: pp1aG96H6qY<br />
<br />
thermal thruster:<br />
bilibili: 667689111<br />
youtube: HOn-jqZT5JA<br />
<br />
third degree:<br />
bilibili: 540134408<br />
youtube: ydXqG3sSg5Q<br />
<br />
three-rune blade:<br />
bilibili: 967654236<br />
youtube: rAPzsZmFYnQ<br />
<br />
tide turner:<br />
bilibili: 752675526<br />
youtube: NCY8CsOfrEI<br />
<br />
tomislav:<br />
bilibili: 625171803<br />
youtube: qHfbDjv2qvc<br />
<br />
tribalman's shiv:<br />
bilibili: 840203715<br />
youtube: Kbb4W_gG5hA<br />
<br />
ubersaw:<br />
bilibili: 370133014<br />
youtube: M-oIAM6vYyM<br />
<br />
ullapool caber:<br />
bilibili: 967665036<br />
youtube: sBNKaP3LlPI<br />
<br />
unarmed combat:<br />
bilibili: 200160438<br />
youtube: 65q2-Xbu6GE<br />
<br />
vaccinator:<br />
bilibili: 967628980<br />
youtube: 9ar3VndoBhE<br />
<br />
vita-saw:<br />
bilibili: 882694394<br />
youtube: KSWgqF9AgLY<br />
<br />
wanga prick:<br />
bilibili: 412740860<br />
youtube: JUYn71-j-LE<br />
<br />
warrior's spirit:<br />
bilibili: 412630428<br />
youtube: guyK7m0-uwg<br />
<br />
widowmaker:<br />
bilibili: 967644628<br />
youtube: dqbUw7Jos_g<br />
<br />
winger:<br />
bilibili: 540176913<br />
youtube: S-72clXbUDs<br />
<br />
wrangler:<br />
bilibili: 285149067<br />
youtube: LYPzGNSfVRk<br />
<br />
wrap assassin:<br />
bilibili: 625236880<br />
youtube: uaRJOt1U-G0<br />
<br />
wrench:<br />
bilibili: 752686886<br />
youtube: dVvZ1FRl8Mo<br />
<br />
your eternal reward:<br />
bilibili: 285183777<br />
youtube: g2cNIHaZkKQ<br />
<br />
# Wiki April Fools 2012<br />
circular circlesaw:<br />
bilibili: 710189346<br />
youtube: saEIFxRLTxw<br />
<br />
--><br />
<br />
=== Cosmetic items ===<br />
<!--<br />
<br />
bombinomicon:<br />
bilibili: 582680723<br />
youtube: CjmxbZwSL8o<br />
<br />
horseless headless horsemann's head:<br />
bilibili: 840131056<br />
youtube: pX4cKrdgOO8<br />
<br />
power up canteen:<br />
bilibili: 882691570<br />
youtube: rh8vLKkoU1o<br />
<br />
pyrovision goggles:<br />
bilibili: 837681096<br />
youtube: -L1-lF4f7sU<br />
<br />
saxton hale mask:<br />
bilibili: 285151154<br />
youtube: yyUbOPVubZg<br />
<br />
--><br />
<br />
=== Tools ===<br />
<!--<br />
<br />
backpack expander:<br />
bilibili: 285188944<br />
youtube: 9Jfhe3oRPX0<br />
<br />
decal tool:<br />
bilibili: 710220285<br />
youtube: 08fgvF7Gi5A<br />
<br />
description tag:<br />
bilibili: 412711475<br />
youtube: FM3K__a3ZCA<br />
<br />
festivizer:<br />
bilibili: 710237694<br />
youtube: -Sc_7uqJVwA<br />
<br />
giftapult:<br />
bilibili: 664537402<br />
youtube: v5k__u1iBaw<br />
<br />
gift wrap:<br />
bilibili: 455164834<br />
youtube: ypqU0LkTjIo<br />
<br />
killstreak kit:<br />
bilibili: 625204806<br />
youtube: RHZ2tHBll8k<br />
<br />
killstreak kit fabricator:<br />
bilibili: 795167060<br />
youtube: UMYKG3CWnhU<br />
<br />
mann co. supply crate key:<br />
bilibili: 540195719<br />
youtube: d0IgRwj33BA<br />
<br />
name tag:<br />
bilibili: 327734191<br />
youtube: hDMpPoPsPBQ<br />
<br />
paint can:<br />
bilibili: 710201313<br />
youtube: P4Z39w_YR_c<br />
<br />
strange count transfer tool:<br />
bilibili: 200159196<br />
youtube: 4p6Y9fFzvTo<br />
<br />
strange filter:<br />
bilibili: 583858799<br />
youtube: JOBk-r_WraA<br />
<br />
strange part:<br />
bilibili: 669085688<br />
youtube: 1eAXVPNdjl4<br />
<br />
strangifier:<br />
bilibili: 541122725<br />
youtube: EaZ6DMk6z2A<br />
<br />
unusualifier:<br />
bilibili: 838750569<br />
youtube: QM7FAEb9nPs<br />
<br />
war paint:<br />
bilibili: 837646002<br />
youtube: hpzeydaa9B0<br />
<br />
--><br />
<br />
=== Item sets ===<br />
<!--<br />
<br />
the brundle bundle | brundle bundle:<br />
bilibili: 882725829<br />
youtube: XU7r1hCT1Ig<br />
<br />
the croc-o-style kit | croc-o-style kit:<br />
bilibili: 497721310<br />
youtube: Q5rgR4Z141Y<br />
<br />
the expert's ordnance | expert's ordnance:<br />
youtube: -TPya7fsaho<br />
<br />
the frankenheavy | frankenheavy:<br />
bilibili: 925127048<br />
youtube: r6hyKYkk2ac<br />
<br />
the gas jockey's gear | gas jockey's gear:<br />
bilibili: 200158149<br />
youtube: PyvuHYYCQII<br />
<br />
the hibernating bear | hibernating bear:<br />
bilibili: 710196354<br />
youtube: 9P8PlPkv_Kc<br />
<br />
the highland hound | highland hound:<br />
bilibili: 840227158<br />
youtube: 1wCtvQdT47A<br />
<br />
the isolated merc | isolated merc:<br />
bilibili: 248657712<br />
youtube: uJadvPZ70SM<br />
<br />
the isolationist pack | isolationist pack:<br />
bilibili: 846215083<br />
youtube: q3mS8sQcvrE<br />
<br />
the medieval medic | medieval medic:<br />
bilibili: 455200646<br />
youtube: mlslzMmfgkY<br />
<br />
the saharan spy | saharan spy:<br />
bilibili: 582722721<br />
youtube: PBvGsnhKHGI<br />
<br />
special delivery (item set):<br />
bilibili: 795184848<br />
youtube: DNazGnEq6zQ<br />
<br />
the tank buster | tank buster:<br />
bilibili: 582689697<br />
youtube: oriAyqqwq3I<br />
<br />
the tin soldier | tin soldier:<br />
bilibili: 285152889<br />
youtube: xsUr6uznmW4<br />
<br />
--><br />
<br />
=== Taunts ===<br />
<!--<br />
<br />
bad pipes:<br />
bilibili: 925140372<br />
youtube: Krd3dzW5R4s<br />
<br />
balloonibouncer:<br />
bilibili: 327648046<br />
youtube: V_N8neOZVEc<br />
<br />
bare knuckle beatdown:<br />
bilibili: 639435453<br />
youtube: LgMUBM1J5ck<br />
<br />
battin' a thousand:<br />
bilibili: 242676985<br />
youtube: 4kKrsKkL3Gc<br />
<br />
boiling point:<br />
bilibili: 625236514<br />
youtube: VCgxWLJAbRg<br />
<br />
borrowed bones:<br />
bilibili: 494624962<br />
youtube: WZyd0P1Pvok<br />
<br />
boston boarder:<br />
bilibili: 388452407<br />
youtube: Rl6uOv1nVTY<br />
<br />
boston breakdance:<br />
bilibili: 882696655<br />
youtube: xz3-fyQnc3U<br />
<br />
box trot:<br />
bilibili: 710226608<br />
youtube: KGALDjwytDE<br />
<br />
bucking bronco:<br />
bilibili: 412692264<br />
youtube: 9SRMOQeLxp0<br />
<br />
bunnyhopper:<br />
bilibili: 840214931<br />
youtube: 0LPpj4VmWRo<br />
<br />
burstchester:<br />
bilibili: 285191668<br />
youtube: w8NyTmxGnrY<br />
<br />
buy a life:<br />
bilibili: 200230016<br />
youtube: l5jwSirc9IE<br />
<br />
carlton:<br />
bilibili: 582715168<br />
youtube: vSIZznbfmcE<br />
<br />
cheers!:<br />
youtube: oN1L8wU1SfI<br />
<br />
conga:<br />
bilibili: 625206773<br />
youtube: UmX6SqUuadE<br />
<br />
crypt creeper:<br />
youtube: 2yJ3l4BuJu0<br />
<br />
deep fried desire:<br />
bilibili: 882734582<br />
youtube: w3Q6lnm5B5U<br />
<br />
didgeridrongo:<br />
bilibili: 370241880<br />
youtube: VhcEIbFgww0<br />
<br />
director's vision:<br />
bilibili: 327642595<br />
youtube: AaIy6SFcNMc<br />
<br />
disco fever:<br />
bilibili: 540173984<br />
youtube: JQPzx35wchI<br />
<br />
doctor's defibrillators:<br />
bilibili: 641845834<br />
youtube: F_KbKHH5184<br />
<br />
drunk mann's cannon:<br />
bilibili: 494532286<br />
youtube: 4K5aT1MpR-0<br />
<br />
drunken sailor:<br />
bilibili: 252713908<br />
youtube: BC18CcEsLic<br />
<br />
dueling banjo:<br />
bilibili: 667660349<br />
youtube: JPEhK99k86Y<br />
<br />
flippin' awesome:<br />
bilibili: 540168750<br />
youtube: r4b4iR2kfKg<br />
<br />
foul play:<br />
youtube: AJ6wt_3Enfc<br />
<br />
fresh brewed victory:<br />
bilibili: 242695837<br />
youtube: h4K0Pcjp8hc<br />
<br />
fubar fanfare:<br />
bilibili: 625192505<br />
youtube: fPSc3XaqqCE<br />
<br />
headcase:<br />
bilibili: 540159279<br />
youtube: Vi_mX5HTg60<br />
<br />
head doctor:<br />
youtube: rgKLGpk-Nl8<br />
<br />
high five!:<br />
bilibili: 582647268<br />
youtube: 3JkWrJTW62I<br />
<br />
homerunner's hobby:<br />
bilibili: 215240646<br />
youtube: BSq5dQKHTdU<br />
<br />
hot wheeler:<br />
bilibili: 470504331<br />
youtube: OAp6tNdfBug<br />
<br />
i see you:<br />
bilibili: 497735020<br />
youtube: -ek2ZKRwS8I<br />
<br />
jumping jack:<br />
bilibili: 497674670<br />
youtube: C4Ou9wh3EJk<br />
<br />
killer joke:<br />
youtube: Yv8GeBt56Fs<br />
<br />
killer signature:<br />
bilibili: 622045278<br />
youtube: VE3FiovfSiQ<br />
<br />
killer solo:<br />
bilibili: 795246570<br />
youtube: gpM4AHwvafs<br />
<br />
kazotsky kick:<br />
bilibili: 412744369<br />
youtube: KJo1weOphp8<br />
<br />
luxury lounge:<br />
bilibili: 882636266<br />
youtube: xYAyICCJzMY<br />
<br />
mannbulance!:<br />
bilibili: 385111224<br />
youtube: WZ-1qNAHNmA<br />
<br />
mannrobics:<br />
bilibili: 285149811<br />
youtube: nDneJqq2IMQ<br />
<br />
meet the medic (taunt):<br />
bilibili: 455161461<br />
youtube: 5A4yGx7cKxY<br />
<br />
most wanted:<br />
bilibili: 582644259<br />
youtube: OGPuxfX-igY<br />
<br />
mourning mercs:<br />
youtube: r6fjHP8aEys<br />
<br />
neck snap:<br />
bilibili: 579505212<br />
youtube: OR4X-bYKJ08<br />
<br />
oblooterated:<br />
bilibili: 837652352<br />
youtube: aIO2dz7NGYQ<br />
<br />
panzer pants:<br />
bilibili: 925164855<br />
youtube: jr_Ai57WZvs<br />
<br />
party trick:<br />
bilibili: 625232984<br />
youtube: cEZWZ9Nooh8<br />
<br />
pool party:<br />
bilibili: 667661015<br />
youtube: dSkL6sujHcA<br />
<br />
pooped deck:<br />
bilibili: 299409569<br />
youtube: lWt2T76r7pg<br />
<br />
profane puppeteer:<br />
bilibili: 383849821<br />
youtube: bz4vX5DyihQ<br />
<br />
proletariat posedown:<br />
bilibili: 327632277<br />
youtube: LQStUftGQpQ<br />
<br />
rancho relaxo:<br />
bilibili: 625153781<br />
youtube: 8HJnW0GLDVE<br />
<br />
results are in:<br />
bilibili: 497630657<br />
youtube: MK2z1uhsPW4<br />
<br />
road rager:<br />
youtube: X_s5pv-BG68<br />
<br />
roar o'war:<br />
bilibili: 409584528<br />
youtube: LExlDNyBjBQ<br />
<br />
roasty toasty:<br />
bilibili: 357122046<br />
youtube: qaKAsmQ6zIg<br />
<br />
rock, paper, scissors:<br />
bilibili: 667736623<br />
youtube: gTnaN7ueEnY<br />
<br />
rocket jockey:<br />
bilibili: 208157301<br />
youtube: y1AF56ecefE<br />
<br />
runner's rhythm:<br />
bilibili: 242747532<br />
youtube: Fp7mXmAQv3s<br />
<br />
russian arms race:<br />
bilibili: 285259668<br />
youtube: bgavCTNB6FQ<br />
<br />
russian rubdown:<br />
bilibili: 877085884<br />
youtube: pN-cAG3kW2I<br />
<br />
scaredy-cat!:<br />
bilibili: 778012867<br />
youtube: HhuutDTUMPc<br />
<br />
schadenfreude:<br />
bilibili: 582629234<br />
youtube: FOn_82MKmFg<br />
<br />
scooty scoot:<br />
bilibili: 412701152<br />
youtube: 6pnhEM-livs<br />
<br />
scorcher's solo:<br />
bilibili: 850180270<br />
youtube: m7xF_98KMbk<br />
<br />
scotsmann's stagger:<br />
bilibili: 840173519<br />
youtube: WzXLZHY3UNM<br />
<br />
second rate sorcery:<br />
bilibili: 882664477<br />
youtube: _WdUSnmfZyc<br />
<br />
shanty shipmate:<br />
youtube: OqZ0AZN1uTo<br />
<br />
shooter's stakeout:<br />
bilibili: 303426622<br />
youtube: mltFVOe-y08<br />
<br />
shred alert:<br />
bilibili: 200127068<br />
youtube: pBMtT7cOJrY<br />
<br />
skating scorcher:<br />
bilibili: 497644848<br />
youtube: pT6ArAekhXs<br />
<br />
skullcracker:<br />
bilibili: 200160436<br />
youtube: YEDtlLGm63Q<br />
<br />
soldier's requiem:<br />
bilibili: 795153727<br />
youtube: KfzADMapm1A<br />
<br />
soviet strongarm:<br />
bilibili: 925202995<br />
youtube: qVkQ9dZQYRw<br />
<br />
spent well spirits:<br />
bilibili: 667707255<br />
youtube: 1fsdX8pNLnA<br />
<br />
spin-to-win:<br />
bilibili: 420735332<br />
youtube: hF0iM0QnmFk<br />
<br />
square dance:<br />
bilibili: 837740999<br />
youtube: 4uuN3urA_58<br />
<br />
star-spangled strategy:<br />
youtube: 7rJw_0zTgp8<br />
<br />
surgeon's squeezebox:<br />
bilibili: 840143092<br />
youtube: K7GhvupiDjE<br />
<br />
table tantrum:<br />
bilibili: 967696189<br />
youtube: X_xRIGJoZjE<br />
<br />
tailored terminal:<br />
youtube: qsTCsAxQerc<br />
<br />
teufort tango:<br />
bilibili: 792066134<br />
youtube: XOWxM_WC0pc<br />
<br />
texas truckin':<br />
bilibili: 811813357<br />
youtube: _54fMTO7ukY<br />
<br />
texas twirl 'em:<br />
bilibili: 346942291<br />
youtube: OHKI089B_Eo<br />
<br />
time out therapy:<br />
bilibili: 587585128<br />
youtube: n6uLwDrlZHk<br />
<br />
trackman's touchdown:<br />
bilibili: 840166021<br />
youtube: v7MVWUEETdM<br />
<br />
travel agent:<br />
bilibili: 314573044<br />
youtube: Q0xbpwd3QVA<br />
<br />
victory lap:<br />
bilibili: 840148273<br />
youtube: zOQ1GIbJlo8<br />
<br />
yeti punch:<br />
bilibili: 582732663<br />
youtube: r1wZFYTjHBI<br />
<br />
yeti smash:<br />
bilibili: 625227268<br />
youtube: sqUSVUu0CRE<br />
<br />
zoomin' broom:<br />
bilibili: 795155286<br />
youtube: aOYK3jQAf-Q<br />
<br />
# Wiki April Fools 2021<br />
dustbowl default:<br />
bilibili: 374965443<br />
youtube: wZId2Wk3ILo<br />
<br />
# Wiki April Fools 2023<br />
corolla corral:<br />
youtube: NytmwuPrhbs<br />
<br />
--><br />
<br />
=== Buildings ===<br />
<!--<br />
<br />
combat mini-sentry gun:<br />
bilibili: 667723712<br />
youtube: tXnZE8XeYCk<br />
<br />
dispenser:<br />
bilibili: 882683866<br />
youtube: h0Ho7EMDHiw<br />
<br />
sentry gun:<br />
bilibili: 455202281<br />
youtube: E6Aa0j3pQUc<br />
<br />
teleporter:<br />
bilibili: 200211688<br />
youtube: ZbjVTuXnr1Q<br />
<br />
--><br />
<br />
=== Pyroland-affected items ===<br />
<!--<br />
<br />
pyroland-accursed apparition:<br />
bilibili: 840134126<br />
youtube: b5Fi-RTw6LE<br />
<br />
pyroland-aim assistant:<br />
bilibili: 540241100<br />
youtube: rXJ3ATcWFwU<br />
<br />
pyroland-alien swarm parasite:<br />
bilibili: 882724727<br />
youtube: X76vmtSjLeE<br />
<br />
pyroland-archimedes the undying:<br />
bilibili: 667674273<br />
youtube: cApimZOHr4s<br />
<br />
pyroland-archimedes:<br />
bilibili: 967740726<br />
youtube: 1uqjisSM5Gw<br />
<br />
pyroland-aristotle:<br />
bilibili: 540195595<br />
youtube: 8sUgamvh3Uk<br />
<br />
pyroland-backstabber's boomslang:<br />
bilibili: 582673986<br />
youtube: PuECSHJPNe4<br />
<br />
pyroland-balloonicorn:<br />
bilibili: 497729956<br />
youtube: irEO4gODqJQ<br />
<br />
pyroland-bird-man of aberdeen:<br />
bilibili: 327702317<br />
youtube: AxnjgGBLPyA<br />
<br />
pyroland-birdcage:<br />
youtube: WM7YaxgYO7c<br />
<br />
pyroland-boo balloon:<br />
bilibili: 242728054<br />
youtube: anEZCueM4Cs<br />
<br />
pyroland-burning bongos:<br />
bilibili: 582636627<br />
youtube: QpyEaxDXLFQ<br />
<br />
pyroland-carious chameleon:<br />
bilibili: 285216795<br />
youtube: lFoj0Mf7Eg8<br />
<br />
pyroland-carrion companion:<br />
bilibili: 540147911<br />
youtube: zrZhKESWX4c<br />
<br />
pyroland-catcher's companion:<br />
bilibili: 242644415<br />
youtube: k6EDimvdXEc<br />
<br />
pyroland-chucklenuts:<br />
bilibili: 285241266<br />
youtube: 9OlGqbKVqtk<br />
<br />
pyroland-cobber chameleon:<br />
bilibili: 242639140<br />
youtube: 0Y95PimFZOg<br />
<br />
pyroland-compatriot:<br />
bilibili: 967627841<br />
youtube: 4tpJ48g8lBE<br />
<br />
pyroland-cremator's conscience:<br />
bilibili: 540143482<br />
youtube: sANu3UW2R4Q<br />
<br />
pyroland-croaking hazard:<br />
bilibili: 291658043<br />
youtube: EUrj0wKQsTw<br />
<br />
pyroland-dead little buddy:<br />
bilibili: 625227814<br />
youtube: PaTlLoflIcM<br />
<br />
pyroland-deadliest duckling:<br />
bilibili: 327746858<br />
youtube: rP9FymDkjAY<br />
<br />
pyroland-ein:<br />
bilibili: 455239372<br />
youtube: hGMH0YH4m44<br />
<br />
pyroland-elizabeth the third:<br />
bilibili: 248643890<br />
youtube: 6yDQEmtcIUk<br />
<br />
pyroland-fiery phoenix:<br />
bilibili: 752700578<br />
youtube: 9Gkp79aHgNQ<br />
<br />
pyroland-grub grenades:<br />
youtube: u7CRRS4aIkc<br />
<br />
pyroland-guano:<br />
bilibili: 370149193<br />
youtube: j2i_eIZoiyc<br />
<br />
pyroland-harry:<br />
bilibili: 285205423<br />
youtube: Vd9lFxN_3Bo<br />
<br />
pyroland-hat of undeniable wealth and respect:<br />
bilibili: 625132738<br />
youtube: DOAxQ_2Sd3I<br />
<br />
pyroland-hillbilly speed bump:<br />
bilibili: 967662894<br />
youtube: PUj_8IZsS9E<br />
<br />
pyroland-infernal orchestrina:<br />
bilibili: 840201689<br />
youtube: w_RH_9r9z3k<br />
<br />
pyroland-ivan the inedible:<br />
bilibili: 667727245<br />
youtube: T2WAYFrBVrE<br />
<br />
pyroland-koala compact:<br />
bilibili: 497708980<br />
youtube: F1Zxj-juTvk<br />
<br />
pyroland-larval lid:<br />
bilibili: 497664594<br />
youtube: _Lr6kenaSBQ<br />
<br />
pyroland-li'l snaggletooth:<br />
bilibili: 327717428<br />
youtube: Lv-7XYDbf18<br />
<br />
pyroland-lieutenant bites:<br />
bilibili: 625189496<br />
youtube: SWh400LScQA<br />
<br />
pyroland-lieutenant bites the dust:<br />
bilibili: 710195934<br />
youtube: 3w9iaLN4PaE<br />
<br />
pyroland-little bear:<br />
bilibili: 540246376<br />
youtube: vrix0aA7QKY<br />
<br />
pyroland-mecha-medes:<br />
bilibili: 200223704<br />
youtube: k6QT3D4O0lM<br />
<br />
pyroland-metal slug:<br />
bilibili: 925172147<br />
youtube: u22_BBfWMv8<br />
<br />
pyroland-mini-engy:<br />
bilibili: 582733429<br />
youtube: inG8JbA8XWQ<br />
<br />
pyroland-nabler:<br />
bilibili: 760082898<br />
youtube: 2aaVVbNA2zY<br />
<br />
pyroland-pocket heavy:<br />
bilibili: 667639451<br />
youtube: oDcp0TXk30E<br />
<br />
pyroland-pocket horsemann:<br />
bilibili: 882697916<br />
youtube: QC26aI0ZyS0<br />
<br />
pyroland-pocket-medes:<br />
bilibili: 973651308<br />
youtube: dfxDF73YGdI<br />
<br />
pyroland-pocket medic:<br />
bilibili: 327738170<br />
youtube: P_AMwzczoIk<br />
<br />
pyroland-pocket pardner:<br />
bilibili: 967690517<br />
youtube: B7j-HREN39s<br />
<br />
pyroland-pocket pauling:<br />
bilibili: 370185378<br />
youtube: 1l9FPHH7ARA<br />
<br />
pyroland-pocket purrer:<br />
bilibili: 540196616<br />
youtube: wSLVam5hWk0<br />
<br />
pyroland-pocket pyro:<br />
bilibili: 412676546<br />
youtube: pNQWXxnhb10<br />
<br />
pyroland-polly putrid:<br />
bilibili: 710154142<br />
youtube: 12R7AITt_lQ<br />
<br />
pyroland-private maggot muncher:<br />
bilibili: 840191115<br />
youtube: voNxEK_WiEA<br />
<br />
pyroland-prize plushy:<br />
bilibili: 412693833<br />
youtube: Jb6OU3DtPxo<br />
<br />
pyroland-quoth:<br />
bilibili: 795187738<br />
youtube: -Js65nbK3ls<br />
<br />
pyroland-red army robin:<br />
bilibili: 412660972<br />
youtube: MoobZkHuTKs<br />
<br />
pyroland-reindoonicorn:<br />
bilibili: 285143948<br />
youtube: uyx7IBIoCOk<br />
<br />
pyroland-robro 3000:<br />
bilibili: 840162442<br />
youtube: rW1zcrzxE7w<br />
<br />
pyroland-scrap pack:<br />
bilibili: 752630344<br />
youtube: FKk7pr_fiDA<br />
<br />
pyroland-sir hootsalot:<br />
bilibili: 967673644<br />
youtube: oWFI7A8yqhk<br />
<br />
pyroland-sole mate:<br />
youtube: -1ZLuD--TwY<br />
<br />
pyroland-spycrab:<br />
bilibili: 710147370<br />
youtube: P6BYjGn468M<br />
<br />
pyroland-steel songbird:<br />
bilibili: 540192507<br />
youtube: 4hAgKeIWm_8<br />
<br />
pyroland-sucker slug:<br />
bilibili: 925128519<br />
youtube: PgsB3P6DDdI<br />
<br />
pyroland-teddy robobelt:<br />
bilibili: 291658043<br />
youtube: YmlYDzVevQc<br />
<br />
pyroland-teddy roosebelt:<br />
bilibili: 370150126<br />
youtube: efGEYdSSMYw<br />
<br />
pyroland-terror-antula:<br />
bilibili: 882689974<br />
youtube: 8InyMnmRwW4<br />
<br />
pyroland-triboniophorus tyrannus:<br />
bilibili: 840162859<br />
youtube: F_yXPsdYjsI<br />
<br />
pyroland-tropical toad:<br />
bilibili: 497699371<br />
youtube: oBEliGaL7mI<br />
<br />
pyroland-tux:<br />
bilibili: 540161097<br />
youtube: IM2GqzxIjNI<br />
<br />
pyroland-unidentified following object:<br />
bilibili: 625140573<br />
youtube: rNeMeBtGJUI<br />
<br />
pyroland-unknown monkeynaut:<br />
bilibili: 455178456<br />
youtube: J2nH-uWznck<br />
<br />
--></div>Ashehttps://wiki.teamfortress.com/w/index.php?title=User:Ashe/Sandbox2&diff=3653050User:Ashe/Sandbox22024-03-22T03:41:44Z<p>Ashe: </p>
<hr />
<div>Work in progress. Todo list<br><br />
FILES:<br />
* Update tr_karma_event ✅<br />
* Change name of new tr_karma to tr_karma_2 to avoid demo compatibility issues ✅<br />
* Include a new link with legacy maps for compatibility ✅<br />
* Include direct mastercomfig vpk? ❌ probably against mastercomfig's tos<br />
* Update cfg for 4 and 8 bots ✅<br />
* Remove embedded vscript from the new maps and add them separately. ✅<br />
* Improve !n vscript command to support spawning every pack and maybe spells, add !clean to delete all packs ✅ not spells for now<br />
ARTICLE<br />
* Save demonstration musics to google drive? ❓ risk of leaking info<br />
* Include mvm related demonstrations tutorial ❓ probably not necessary<br />
* Minor cleanup ✅<br />
* Move pyroland cosmetics to archive ✅<br />
<br />
GOOGLE DRIVE LINKS ARE TEMPORARY.<br />
<br />
===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, and at least 4x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, Snapshot Buffer: Anim, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#'''Reserve the item demonstration first on the talk page!''' Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1jTo_vLuIGtg3Me-ihNCFXy66JbS9ugG9/view?usp=sharing weaponref.zip] (Legacy link: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). This can be extracted using [https://www.7-zip.org 7zip], [https://www.win-rar.com/ WinRAR], or with Windows built-in file explorer. The content of the <code>weaponref</code> folder go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.<br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are items that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec demonstration_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>If you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#'''Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview'''. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
* '''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
* Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
** Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
* If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from {{code|.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc}}. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [https://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar this] set of pre-lengthened music files by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
==Useful information==<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of March 2024, {{code|tr_karma}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed tr_karma.cfg and can only be seen if you open it.<br />
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!p}} - Spawns a certain ammo or health pack at the player's crosshair. Usage: !p <<PACK>>. PACK can be: al: ammo large, am: ammo medium, as: ammo small, hl: health large, hm: health medium, hs: health small, clear: delete all packs.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
* {{code|!clear}} - Deletes ragdolls and weapons on ground.<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<!-- KEEP FOR NOW. I WANT TO REPLACE THIS WITH VSCRIPT. FOR NOW, ONLY THE FULL AMMOPACK CAN BE SPAWNED --><br />
::If in tr_karma, you can use the !p chat command instead. If not, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8: FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a [[Bots#Puppet bots|puppet bot]] with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix '''"Friendly"''' if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=User:Ashe/Sandbox2&diff=3653049User:Ashe/Sandbox22024-03-22T03:32:31Z<p>Ashe: probably final changes</p>
<hr />
<div>Work in progress. Todo list<br><br />
FILES:<br />
* Update tr_karma_event ✅<br />
* Change name of new tr_karma to tr_karma_2 to avoid demo compatibility issues ✅<br />
* Include a new link with legacy maps for compatibility<br />
* Include direct mastercomfig vpk?<br />
* Update cfg for 4 and 8 bots<br />
* Remove embedded vscript from the new maps and add them separately. ✅<br />
* Improve !n vscript command to support spawning every pack and maybe spells, add !clean to delete all packs ✅<br />
ARTICLE<br />
* Save demonstration musics to google drive?<br />
* Include mvm related demonstrations tutorial<br />
* Minor cleanup<br />
* Move pyroland cosmetics to archive ✅<br />
<br />
GOOGLE DRIVE LINKS ARE TEMPORARY.<br />
<br />
===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, and at least 4x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, Snapshot Buffer: Anim, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#'''Reserve the item demonstration first on the talk page!''' Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1jTo_vLuIGtg3Me-ihNCFXy66JbS9ugG9/view?usp=sharing weaponref.zip] (Legacy link: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). This can be extracted using [https://www.7-zip.org 7zip], [https://www.win-rar.com/ WinRAR], or with Windows built-in file explorer. The content of the <code>weaponref</code> folder go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.<br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are items that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec demonstration_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>If you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#'''Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview'''. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
* '''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
* Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
** Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
* If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from {{code|.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc}}. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [https://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar this] set of pre-lengthened music files by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
==Useful information==<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of March 2024, {{code|tr_karma}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed tr_karma.cfg and can only be seen if you open it.<br />
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!p}} - Spawns a certain ammo or health pack at the player's crosshair. Usage: !p <<PACK>>. PACK can be: al: ammo large, am: ammo medium, as: ammo small, hl: health large, hm: health medium, hs: health small, clear: delete all packs.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
* {{code|!clear}} - Deletes ragdolls and weapons on ground.<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<!-- KEEP FOR NOW. I WANT TO REPLACE THIS WITH VSCRIPT. FOR NOW, ONLY THE FULL AMMOPACK CAN BE SPAWNED --><br />
::If in tr_karma, you can use the !p chat command instead. If not, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8: FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a [[Bots#Puppet bots|puppet bot]] with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix '''"Friendly"''' if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/demonstrations&diff=3652474Template:Dictionary/demonstrations2024-03-21T17:23:48Z<p>Ashe: /* Item sets */ update brundle bundle</p>
<hr />
<div>__NOTOC__<br />
{{Dictionary/header}}<br />
<br />
== Demonstrations ==<br />
<br />
=== Weapons ===<br />
<!--<br />
<br />
air strike:<br />
bilibili: 752634236<br />
youtube: iP0rIuKzJiQ<br />
<br />
ali baba's wee booties:<br />
bilibili: 412647630<br />
youtube: 3CtjFlMAgCY<br />
<br />
ambassador:<br />
bilibili: 200191811<br />
youtube: ZXgZCuFD2Tc<br />
<br />
amputator:<br />
bilibili: 540187930<br />
youtube: 1hWL4Il2RDU<br />
<br />
ap-sap:<br />
bilibili: 625150119<br />
youtube: LBH7F45xz24<br />
<br />
apoco-fists:<br />
bilibili: 200212911<br />
youtube: swEc3X5Izq0<br />
<br />
atomizer:<br />
bilibili: 327707655<br />
youtube: 5iEXbFjikNQ<br />
<br />
awper hand:<br />
bilibili: 667680617<br />
youtube: 4UnKwuQY7zI<br />
<br />
axtinguisher:<br />
bilibili: 667650535<br />
youtube: EyxKPRuR2D8<br />
<br />
b.a.s.e. jumper:<br />
bilibili: 331599468<br />
youtube: lLC50-hkaI0<br />
<br />
baby face's blaster:<br />
bilibili: 667659835<br />
youtube: 63uErtALZZo<br />
<br />
back scatter:<br />
bilibili: 497685826<br />
youtube: MiSJU71Wyz0<br />
<br />
back scratcher:<br />
bilibili: 327652049<br />
youtube: k7tX_NzZR74<br />
<br />
backburner:<br />
bilibili: 200232580<br />
youtube: lQ8-44p1K5I<br />
<br />
bat:<br />
bilibili: 455218816<br />
youtube: Zoxjz2bN3kk<br />
<br />
bat outta hell:<br />
bilibili: 925232544<br />
youtube: 766Rlsp6qR0<br />
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batsaber:<br />
bilibili: 370193036<br />
youtube: OSstcwnlVSw<br />
<br />
battalion's backup:<br />
bilibili: 582694619<br />
youtube: MJsMC9v7QEg<br />
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battery canteens:<br />
bilibili: 840248119<br />
youtube: xnqhwJUPCN4<br />
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bazaar bargain:<br />
bilibili: 582673470<br />
youtube: YRjiIuG-fIk<br />
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beggar's bazooka:<br />
bilibili: 582708071<br />
youtube: D1_rpg6jnfc<br />
<br />
big earner:<br />
bilibili: 540140703<br />
youtube: Jmt1lW9PeXs<br />
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big kill:<br />
bilibili: 967722973<br />
youtube: X2DGZLB1E2g<br />
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black box:<br />
bilibili: 455173553<br />
youtube: cDd3r8tdCBY<br />
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black rose:<br />
bilibili: 200210831<br />
youtube: 9rPELgaBcko<br />
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blutsauger:<br />
bilibili: 710210702<br />
youtube: UforPpkUDS8<br />
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bonesaw:<br />
bilibili: 455136364<br />
youtube: DpM-DEkVs0U<br />
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bonk! atomic punch:<br />
bilibili: 967694431<br />
youtube: eoT5kD4bgmo<br />
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bootlegger:<br />
bilibili: 582669908<br />
youtube: FyPZwnoDHbs<br />
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boston basher:<br />
bilibili: 925170322<br />
youtube: 9fdgww8xxsI<br />
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bottle:<br />
bilibili: 285135707<br />
youtube: Xse8s8NYqwo<br />
<br />
brass beast:<br />
bilibili: 242666366<br />
youtube: 8yZrwcDuTxA<br />
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bread bite:<br />
bilibili: 840212939<br />
youtube: 9APKFXcLr5M<br />
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buff banner:<br />
bilibili: 200185121<br />
youtube: zTQzeMZLoa8<br />
<br />
buffalo steak sandvich:<br />
bilibili: 412641525<br />
youtube: eNLFAyTtVUM<br />
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bushwacka:<br />
bilibili: 823596505<br />
youtube: Q9FEyGLXfpA<br />
<br />
c.a.p.p.e.r:<br />
bilibili: 370162393<br />
youtube: FWau4ECdlh4<br />
<br />
candy cane:<br />
bilibili: 840165942<br />
youtube: WGcnrNvmlUc<br />
<br />
chargin' targe:<br />
bilibili: 882711323<br />
youtube: nVxajY_iFpU<br />
<br />
claidheamh mòr:<br />
bilibili: 455180837<br />
youtube: 7i2bkVwurlE<br />
<br />
classic:<br />
bilibili: 497632126<br />
youtube: o2tK4HASL-I<br />
<br />
cleaner's carbine:<br />
bilibili: 412735166<br />
youtube: pZ0VxLKQPwk<br />
<br />
cloak and dagger:<br />
bilibili: 582627158<br />
youtube: RwfOB8b5Dm8<br />
<br />
compression blast:<br />
bilibili: 795148839<br />
youtube: nyGZH2OpEII<br />
<br />
concheror:<br />
bilibili: 967684846<br />
youtube: thbMAI9KSww<br />
<br />
conniver's kunai:<br />
bilibili: 710222459<br />
youtube: E222J1nBzps<br />
<br />
conscientious objector:<br />
bilibili: 370222670<br />
youtube: ngy0XeGHDSo<br />
<br />
cow mangler 5000:<br />
bilibili: 882695402<br />
youtube: T0beshZh1mo<br />
<br />
cozy camper:<br />
bilibili: 752634388<br />
youtube: 8LiXyjPCzIA<br />
<br />
crit-a-cola:<br />
bilibili: 455132781<br />
youtube: 6QCUJPoFc7E<br />
<br />
crossing guard:<br />
bilibili: 840221811<br />
youtube: lTJ6BY96Mzc<br />
<br />
crusader's crossbow:<br />
bilibili: 497733747<br />
youtube: JptCqIk-pzY<br />
<br />
crusader's crossbow-outdate: {{Patch name|10|20|2017}}<br />
<br />
dalokohs bar:<br />
bilibili: 882651637<br />
youtube: jGNXwf1sb58<br />
<br />
darwin's danger shield:<br />
bilibili: 582705006<br />
youtube: vvLZT_iD9ak<br />
<br />
dead ringer:<br />
bilibili: 285201985<br />
youtube: zhHpnfu1TXQ<br />
<br />
degreaser:<br />
bilibili: 242639647<br />
youtube: 53j3_h1fHPo<br />
<br />
detonator:<br />
bilibili: 837742867<br />
youtube: jNvjrEPWl9w<br />
<br />
diamondback:<br />
bilibili: 455215776<br />
youtube: ZOEIRTaSFHE<br />
<br />
direct hit:<br />
bilibili: 412709560<br />
youtube: 0caKBvrMJoM<br />
<br />
disciplinary action:<br />
bilibili: 925192102<br />
youtube: YDYStW8W1Os<br />
<br />
disguise kit:<br />
bilibili: 752644578<br />
youtube: q-PEWQuuAqk<br />
<br />
dragon's fury:<br />
bilibili: 242639504<br />
youtube: dxo647zOeS0<br />
<br />
enforcer:<br />
bilibili: 837739266<br />
youtube: FzwntDUOoqo<br />
<br />
enthusiast's timepiece:<br />
bilibili: 837692256<br />
youtube: e0ZCHJKMh8k<br />
<br />
equalizer:<br />
bilibili: 582732912<br />
youtube: HUqE3UA4cJo<br />
<br />
escape plan:<br />
bilibili: 795239925<br />
youtube: 5SEl1_7X4Os<br />
<br />
eureka effect:<br />
bilibili: 625199537<br />
youtube: XF7x9mWRK9M<br />
<br />
eviction notice:<br />
bilibili: 455182497<br />
youtube: fxnB2lRj-eY<br />
<br />
eyelander:<br />
bilibili: 582658468<br />
youtube: WXlKyAuc05s<br />
<br />
family business:<br />
bilibili: 710171385<br />
youtube: Gec1ei0g2EE<br />
<br />
fan o'war:<br />
bilibili: 925210716<br />
youtube: S16jLK0ETSY<br />
<br />
fire axe:<br />
bilibili: 200218504<br />
youtube: 431KXYHuyHE<br />
<br />
fishcake:<br />
bilibili: 795179037<br />
youtube: kxaP8QQua38<br />
<br />
fists:<br />
bilibili: 200213786<br />
youtube: QjdtkCBorPg<br />
<br />
fists of steel:<br />
bilibili: 412715649<br />
youtube: dJpG1iObWmQ<br />
<br />
flame thrower:<br />
bilibili: 752648516<br />
youtube: OFDt2L9EIv0<br />
<br />
flare gun:<br />
bilibili: 370178394<br />
youtube: 9_nH-2G6pKA<br />
<br />
flying guillotine:<br />
bilibili: 497656952<br />
youtube: PWhu9OjMSNU<br />
<br />
force-a-nature:<br />
bilibili: 285197798<br />
youtube: Hgoicr1T-Zo<br />
<br />
fortified compound:<br />
bilibili: 837652939<br />
youtube: j_8LPgbxbdg<br />
<br />
freedom staff:<br />
bilibili: 285194436<br />
youtube: YfHQdgcTldg<br />
<br />
frontier justice:<br />
bilibili: 327743662<br />
youtube: 61VDsd8A3mw<br />
<br />
frying pan:<br />
bilibili: 582736800<br />
youtube: 066yvq6vRUw<br />
<br />
gas passer:<br />
bilibili: 752746097<br />
youtube: NXIrx2w_5eU<br />
<br />
giger counter:<br />
bilibili: 752738908<br />
youtube: wZwwdq59TmU<br />
<br />
gloves of running urgently:<br />
bilibili: 327731619<br />
youtube: KZRvZPdEmEM<br />
<br />
golden frying pan:<br />
bilibili: 582650631<br />
youtube: Dw5K1MuW7xo<br />
<br />
golden wrench:<br />
bilibili: 925217023<br />
youtube: BMELSHlTxyw<br />
<br />
grappling hook:<br />
bilibili: 285203926<br />
youtube: k0tg6RTIQCE<br />
<br />
grenade launcher:<br />
bilibili: 540209979<br />
youtube: 7at8nwTwMQ0<br />
<br />
gunboats:<br />
bilibili: 710172478<br />
youtube: IzQikiGhN80<br />
<br />
gunslinger:<br />
bilibili: 837641295<br />
youtube: my6TfPgCKaU<br />
<br />
half-zatoichi:<br />
bilibili: 412723691<br />
youtube: nySAxtQAmXI<br />
<br />
ham shank:<br />
bilibili: 285230827<br />
youtube: jjzFlkOwoKU<br />
<br />
hardy laurel:<br />
bilibili: 925136793<br />
youtube: kVIw1J5S0qA<br />
<br />
hitman's heatmaker:<br />
bilibili: 882732475<br />
youtube: G2zj82K2rcI<br />
<br />
holiday punch:<br />
bilibili: 710140963<br />
youtube: 2CBzMDyN_7c<br />
<br />
holy mackerel:<br />
bilibili: 925131082<br />
youtube: wqZUEvL3GJU<br />
<br />
homewrecker:<br />
bilibili: 370151909<br />
youtube: ICyOyJwzojA<br />
<br />
horseless headless horsemann's headtaker:<br />
bilibili: 327686627<br />
youtube: X1SHOMKBjMc<br />
<br />
hot hand:<br />
bilibili: 285129169<br />
youtube: yTnZUyhxe_A<br />
<br />
huntsman:<br />
bilibili: 840183218<br />
youtube: w6rP0_Otjzs<br />
<br />
huo-long heater:<br />
bilibili: 327669320<br />
youtube: Q20Gh7ldbxk<br />
<br />
invis watch:<br />
bilibili: 837735954<br />
youtube: 2KsGTQNirIU<br />
<br />
iron bomber:<br />
bilibili: 242737604<br />
youtube: ii0bCKMXWw4<br />
<br />
iron curtain:<br />
bilibili: 242636271<br />
youtube: Y0UORsUjU-I<br />
<br />
jag:<br />
bilibili: 412648513<br />
youtube: h4ycOMD6yww<br />
<br />
jarate:<br />
bilibili: 882717117<br />
youtube: xryYl25EzDI<br />
<br />
killing gloves of boxing:<br />
bilibili: 752649120<br />
youtube: czWH6-y-uLo<br />
<br />
knife:<br />
bilibili: 837688381<br />
youtube: jZpGtx3orK4<br />
<br />
kritzkrieg:<br />
bilibili: 710188560<br />
youtube: PbByxTR2c5s<br />
<br />
kukri:<br />
bilibili: 710201165<br />
youtube: Obi3YfRS2L4<br />
<br />
l'etranger:<br />
bilibili: 370221930<br />
youtube: yNjlMbkTfDw<br />
<br />
liberty launcher:<br />
bilibili: 967645664<br />
youtube: eWLc1x8O_7k<br />
<br />
loch-n-load:<br />
bilibili: 795195003<br />
youtube: 55IFzH_R4SA<br />
<br />
lollichop:<br />
bilibili: 837676907<br />
youtube: AgL6A-Vr1DI<br />
<br />
loose cannon:<br />
bilibili: 625145562<br />
youtube: hfMvMPYKAYo<br />
<br />
lugermorph:<br />
bilibili: 412746330<br />
youtube: _pNhPmwVz3M<br />
<br />
machina:<br />
bilibili: 497714494<br />
youtube: 79Un1bxB7Yg<br />
<br />
mad milk:<br />
bilibili: 455241481<br />
youtube: lQ2oVdVVfmg<br />
<br />
manmelter:<br />
bilibili: 625199103<br />
youtube: qMFR35q0lTQ<br />
<br />
mantreads:<br />
bilibili: 327679647<br />
youtube: R_ZI1OjsXJ0<br />
<br />
market gardener:<br />
bilibili: 540248974<br />
youtube: JJhh3B1mlWc<br />
<br />
maul:<br />
bilibili: 242747381<br />
youtube: iqH56cHIsb0<br />
<br />
medi gun:<br />
bilibili: 967649225<br />
youtube: cNjInDpsCew<br />
<br />
memory maker:<br />
bilibili: 455211369<br />
youtube: Z7Fe3Sg_t0Q<br />
<br />
minigun:<br />
bilibili: 412745478<br />
youtube: 3JhPxJSxynM<br />
<br />
mutated milk:<br />
bilibili: 285143566<br />
youtube: E0gOQvRox1c<br />
<br />
natascha:<br />
bilibili: 455178300<br />
youtube: Ug3hAv14SZ0<br />
<br />
necro smasher:<br />
bilibili: 455146465<br />
youtube: 2EIRJHgxLoM<br />
<br />
neon annihilator:<br />
bilibili: 327708303<br />
youtube: v0GMU05tSvo<br />
<br />
nessie's nine iron:<br />
bilibili: 667723157<br />
youtube: ESC_PNt5f_4<br />
<br />
nostromo napalmer:<br />
bilibili: 540127870<br />
youtube: S5NAV1_RCBY<br />
<br />
original:<br />
bilibili: 200159823<br />
youtube: qlyjp0wDvpU<br />
<br />
overdose:<br />
bilibili: 540157797<br />
youtube: 7900i-yK5hM<br />
<br />
pain train:<br />
bilibili: 370188348<br />
youtube: zcq03Z8uAEQ<br />
<br />
panic attack:<br />
bilibili: 327698026<br />
youtube: 8RZFaS9gynE<br />
<br />
pda:<br />
bilibili: 840162604<br />
youtube: oEdNFwYRTMc<br />
<br />
persian persuader:<br />
bilibili: 497743101<br />
youtube: PvNOYZRdlLs<br />
<br />
phlogistinator:<br />
bilibili: 497707883<br />
youtube: mw_mbVLpQD8<br />
<br />
pip-boy:<br />
youtube: ELo4Yc6l1AA<br />
<br />
pistol:<br />
bilibili: 582737021<br />
youtube: d1XjNOvMUmg<br />
<br />
pomson 6000:<br />
bilibili: 455228568<br />
youtube: pzaDV6NNHXs<br />
<br />
postal pummeler:<br />
bilibili: 667695575<br />
youtube: w9EJYKUrUic<br />
<br />
powerjack:<br />
bilibili: 242740846<br />
youtube: 6iCBsRON0OY<br />
<br />
pretty boy's pocket pistol:<br />
bilibili: 752692251<br />
youtube: 39dw5Z_aams<br />
<br />
prinny machete:<br />
bilibili: 625228341<br />
youtube: 55FlIkYrNWo<br />
<br />
projectile shield:<br />
bilibili: 976800612<br />
youtube: 1bnzDrG2qXY<br />
<br />
quäckenbirdt:<br />
bilibili: 667673556<br />
youtube: S9_52YT-R74<br />
<br />
quick-fix:<br />
bilibili: 837625380<br />
youtube: mWbjD7LjtVg<br />
<br />
quickiebomb launcher:<br />
bilibili: 370139826<br />
youtube: t0AKaL2L7Ok<br />
<br />
rainblower:<br />
bilibili: 327714883<br />
youtube: ImWX2SfkHcE<br />
<br />
razorback:<br />
bilibili: 540194939<br />
youtube: wpjZWDoIsq0<br />
<br />
red-tape recorder:<br />
bilibili: 752695273<br />
youtube: sedOEQbtHXA<br />
<br />
rescue ranger:<br />
bilibili: 967743204<br />
youtube: AmSi8Yy8iWc<br />
<br />
reserve shooter:<br />
bilibili: 837744492<br />
youtube: 0v2ALnapfEQ<br />
<br />
revolver:<br />
bilibili: 327724958<br />
youtube: ujcmVZ7dpeQ<br />
<br />
righteous bison:<br />
bilibili: 370213929<br />
youtube: LfB2ZqFn1n4<br />
<br />
robo-sandvich:<br />
bilibili: 667626958<br />
youtube: 7gYv8JUIM6U<br />
<br />
rocket jumper:<br />
bilibili: 285155077<br />
youtube: j5l9oKpan2w<br />
<br />
rocket launcher:<br />
bilibili: 925178218<br />
youtube: C2bb96q4uoQ<br />
<br />
sandman:<br />
bilibili: 412670607<br />
youtube: PXcqT_4xenE<br />
<br />
sandvich:<br />
bilibili: 285145978<br />
youtube: -RyNbP1B9Sw<br />
<br />
sapper:<br />
bilibili: 497704324<br />
youtube: csb-3NPXK9g<br />
<br />
sapper in mvm:<br />
youtube: iCbrwTJOp5k<br />
<br />
saxxy:<br />
bilibili: 497744625<br />
youtube: Zn_DVy0qzPA<br />
<br />
scattergun:<br />
bilibili: 752625346<br />
youtube: iA7lAe9fcuc<br />
<br />
scorch shot:<br />
bilibili: 882738410<br />
youtube: p_9acTwN8dk<br />
<br />
scotsman's skullcutter:<br />
bilibili: 370165822<br />
youtube: 5_vnBXg4NIQ<br />
<br />
scottish handshake:<br />
bilibili: 625127138<br />
youtube: 5GmAQz0skDk<br />
<br />
scottish resistance:<br />
bilibili: 752655020<br />
youtube: Y8vPNLybaPQ<br />
<br />
second banana:<br />
bilibili: 412739141<br />
youtube: jZwdJ8g7JCY<br />
<br />
self-aware beauty mark:<br />
bilibili: 667669093<br />
youtube: ylOJzTWHLXo<br />
<br />
self-aware beauty mark-outdate: {{Patch name|12|17|2015}}<br />
<br />
shahanshah:<br />
bilibili: 840221237<br />
youtube: K8OImune7IE<br />
<br />
sharp dresser:<br />
bilibili: 752692999<br />
youtube: iBUZs-2hcOo<br />
<br />
sharpened volcano fragment:<br />
bilibili: 370237177<br />
youtube: 2eD-zapQmLk<br />
<br />
shooting star:<br />
bilibili: 795169965<br />
youtube: FT3B3RBYY8M<br />
<br />
short circuit:<br />
bilibili: 710126347<br />
youtube: fQKs6mich-A<br />
<br />
shortstop:<br />
bilibili: 925157248<br />
youtube: 6Lh8oMBGYqA<br />
<br />
shotgun:<br />
bilibili: 412744676<br />
youtube: hyFo5Wm96qc<br />
<br />
shovel:<br />
bilibili: 795189423<br />
youtube: vWJj9ocn3hA<br />
<br />
smg:<br />
bilibili: 540201906<br />
youtube: zid78l59QQE<br />
<br />
snack attack:<br />
bilibili: 540211735<br />
youtube: Ry70lfGALa8<br />
<br />
sniper rifle:<br />
bilibili: 840200040<br />
youtube: XmtvRIdaWZc<br />
<br />
soda popper:<br />
bilibili: 455223230<br />
youtube: _4JVi5QlCYQ<br />
<br />
solemn vow:<br />
bilibili: 497732016<br />
youtube: P3Hgy0K_YhU<br />
<br />
southern hospitality:<br />
bilibili: 582654449<br />
youtube: vXKbV29g_CM<br />
<br />
splendid screen:<br />
bilibili: 370214628<br />
youtube: iV-Hjrr2emw<br />
<br />
spy-cicle:<br />
bilibili: 967745754<br />
youtube: 8n_fezpGgmU<br />
<br />
sticky jumper:<br />
bilibili: 667635823<br />
youtube: _2npOdkZVKU<br />
<br />
stickybomb launcher:<br />
bilibili: 837631513<br />
youtube: 5VgD7BzSW5U<br />
<br />
sun-on-a-stick:<br />
bilibili: 31055632<br />
youtube: 5gdkEbvtQo8<br />
<br />
sydney sleeper:<br />
bilibili: 882653489<br />
youtube: 95qD-3XF8ws<br />
<br />
syringe gun:<br />
bilibili: 455199371<br />
youtube: nEQeEHJ25U8<br />
<br />
telefrag:<br />
bilibili: 412639124<br />
youtube: pp1aG96H6qY<br />
<br />
thermal thruster:<br />
bilibili: 667689111<br />
youtube: HOn-jqZT5JA<br />
<br />
third degree:<br />
bilibili: 540134408<br />
youtube: ydXqG3sSg5Q<br />
<br />
three-rune blade:<br />
bilibili: 967654236<br />
youtube: rAPzsZmFYnQ<br />
<br />
tide turner:<br />
bilibili: 752675526<br />
youtube: NCY8CsOfrEI<br />
<br />
tomislav:<br />
bilibili: 625171803<br />
youtube: qHfbDjv2qvc<br />
<br />
tribalman's shiv:<br />
bilibili: 840203715<br />
youtube: Kbb4W_gG5hA<br />
<br />
ubersaw:<br />
bilibili: 370133014<br />
youtube: M-oIAM6vYyM<br />
<br />
ullapool caber:<br />
bilibili: 967665036<br />
youtube: sBNKaP3LlPI<br />
<br />
unarmed combat:<br />
bilibili: 200160438<br />
youtube: 65q2-Xbu6GE<br />
<br />
vaccinator:<br />
bilibili: 967628980<br />
youtube: 9ar3VndoBhE<br />
<br />
vita-saw:<br />
bilibili: 882694394<br />
youtube: KSWgqF9AgLY<br />
<br />
wanga prick:<br />
bilibili: 412740860<br />
youtube: JUYn71-j-LE<br />
<br />
warrior's spirit:<br />
bilibili: 412630428<br />
youtube: guyK7m0-uwg<br />
<br />
widowmaker:<br />
bilibili: 967644628<br />
youtube: dqbUw7Jos_g<br />
<br />
winger:<br />
bilibili: 540176913<br />
youtube: S-72clXbUDs<br />
<br />
wrangler:<br />
bilibili: 285149067<br />
youtube: LYPzGNSfVRk<br />
<br />
wrap assassin:<br />
bilibili: 625236880<br />
youtube: uaRJOt1U-G0<br />
<br />
wrench:<br />
bilibili: 752686886<br />
youtube: dVvZ1FRl8Mo<br />
<br />
your eternal reward:<br />
bilibili: 285183777<br />
youtube: g2cNIHaZkKQ<br />
<br />
# Wiki April Fools 2012<br />
circular circlesaw:<br />
bilibili: 710189346<br />
youtube: saEIFxRLTxw<br />
<br />
--><br />
<br />
=== Cosmetic items ===<br />
<!--<br />
<br />
bombinomicon:<br />
bilibili: 582680723<br />
youtube: CjmxbZwSL8o<br />
<br />
horseless headless horsemann's head:<br />
bilibili: 840131056<br />
youtube: pX4cKrdgOO8<br />
<br />
power up canteen:<br />
bilibili: 882691570<br />
youtube: rh8vLKkoU1o<br />
<br />
pyrovision goggles:<br />
bilibili: 837681096<br />
youtube: -L1-lF4f7sU<br />
<br />
saxton hale mask:<br />
bilibili: 285151154<br />
youtube: yyUbOPVubZg<br />
<br />
--><br />
<br />
=== Tools ===<br />
<!--<br />
<br />
backpack expander:<br />
bilibili: 285188944<br />
youtube: 9Jfhe3oRPX0<br />
<br />
decal tool:<br />
bilibili: 710220285<br />
youtube: 08fgvF7Gi5A<br />
<br />
description tag:<br />
bilibili: 412711475<br />
youtube: FM3K__a3ZCA<br />
<br />
festivizer:<br />
bilibili: 710237694<br />
youtube: -Sc_7uqJVwA<br />
<br />
giftapult:<br />
bilibili: 664537402<br />
youtube: v5k__u1iBaw<br />
<br />
gift wrap:<br />
bilibili: 455164834<br />
youtube: ypqU0LkTjIo<br />
<br />
killstreak kit:<br />
bilibili: 625204806<br />
youtube: RHZ2tHBll8k<br />
<br />
killstreak kit fabricator:<br />
bilibili: 795167060<br />
youtube: UMYKG3CWnhU<br />
<br />
mann co. supply crate key:<br />
bilibili: 540195719<br />
youtube: d0IgRwj33BA<br />
<br />
name tag:<br />
bilibili: 327734191<br />
youtube: hDMpPoPsPBQ<br />
<br />
paint can:<br />
bilibili: 710201313<br />
youtube: P4Z39w_YR_c<br />
<br />
strange count transfer tool:<br />
bilibili: 200159196<br />
youtube: 4p6Y9fFzvTo<br />
<br />
strange filter:<br />
bilibili: 583858799<br />
youtube: JOBk-r_WraA<br />
<br />
strange part:<br />
bilibili: 669085688<br />
youtube: 1eAXVPNdjl4<br />
<br />
strangifier:<br />
bilibili: 541122725<br />
youtube: EaZ6DMk6z2A<br />
<br />
unusualifier:<br />
bilibili: 838750569<br />
youtube: QM7FAEb9nPs<br />
<br />
war paint:<br />
bilibili: 837646002<br />
youtube: hpzeydaa9B0<br />
<br />
--><br />
<br />
=== Item sets ===<br />
<!--<br />
<br />
the brundle bundle | brundle bundle:<br />
bilibili: 882725829<br />
youtube: XU7r1hCT1Ig<br />
<br />
the croc-o-style kit | croc-o-style kit:<br />
bilibili: 497721310<br />
youtube: Q5rgR4Z141Y<br />
<br />
the expert's ordnance | expert's ordnance:<br />
youtube: -TPya7fsaho<br />
<br />
the frankenheavy | frankenheavy:<br />
bilibili: 925127048<br />
youtube: r6hyKYkk2ac<br />
<br />
the gas jockey's gear | gas jockey's gear:<br />
bilibili: 200158149<br />
youtube: PyvuHYYCQII<br />
<br />
the hibernating bear | hibernating bear:<br />
bilibili: 710196354<br />
youtube: 9P8PlPkv_Kc<br />
<br />
the highland hound | highland hound:<br />
bilibili: 840227158<br />
youtube: H2tvumTXumI<br />
<br />
the isolated merc | isolated merc:<br />
bilibili: 248657712<br />
youtube: uJadvPZ70SM<br />
<br />
the isolationist pack | isolationist pack:<br />
bilibili: 846215083<br />
youtube: q3mS8sQcvrE<br />
<br />
the medieval medic | medieval medic:<br />
bilibili: 455200646<br />
youtube: mlslzMmfgkY<br />
<br />
the saharan spy | saharan spy:<br />
bilibili: 582722721<br />
youtube: PBvGsnhKHGI<br />
<br />
special delivery (item set):<br />
bilibili: 795184848<br />
youtube: DNazGnEq6zQ<br />
<br />
the tank buster | tank buster:<br />
bilibili: 582689697<br />
youtube: oriAyqqwq3I<br />
<br />
the tin soldier | tin soldier:<br />
bilibili: 285152889<br />
youtube: xsUr6uznmW4<br />
<br />
--><br />
<br />
=== Taunts ===<br />
<!--<br />
<br />
bad pipes:<br />
bilibili: 925140372<br />
youtube: Krd3dzW5R4s<br />
<br />
balloonibouncer:<br />
bilibili: 327648046<br />
youtube: V_N8neOZVEc<br />
<br />
bare knuckle beatdown:<br />
bilibili: 639435453<br />
youtube: LgMUBM1J5ck<br />
<br />
battin' a thousand:<br />
bilibili: 242676985<br />
youtube: 4kKrsKkL3Gc<br />
<br />
boiling point:<br />
bilibili: 625236514<br />
youtube: VCgxWLJAbRg<br />
<br />
borrowed bones:<br />
bilibili: 494624962<br />
youtube: WZyd0P1Pvok<br />
<br />
boston boarder:<br />
bilibili: 388452407<br />
youtube: Rl6uOv1nVTY<br />
<br />
boston breakdance:<br />
bilibili: 882696655<br />
youtube: xz3-fyQnc3U<br />
<br />
box trot:<br />
bilibili: 710226608<br />
youtube: KGALDjwytDE<br />
<br />
bucking bronco:<br />
bilibili: 412692264<br />
youtube: 9SRMOQeLxp0<br />
<br />
bunnyhopper:<br />
bilibili: 840214931<br />
youtube: 0LPpj4VmWRo<br />
<br />
burstchester:<br />
bilibili: 285191668<br />
youtube: w8NyTmxGnrY<br />
<br />
buy a life:<br />
bilibili: 200230016<br />
youtube: l5jwSirc9IE<br />
<br />
carlton:<br />
bilibili: 582715168<br />
youtube: vSIZznbfmcE<br />
<br />
cheers!:<br />
youtube: oN1L8wU1SfI<br />
<br />
conga:<br />
bilibili: 625206773<br />
youtube: UmX6SqUuadE<br />
<br />
crypt creeper:<br />
youtube: 2yJ3l4BuJu0<br />
<br />
deep fried desire:<br />
bilibili: 882734582<br />
youtube: w3Q6lnm5B5U<br />
<br />
didgeridrongo:<br />
bilibili: 370241880<br />
youtube: VhcEIbFgww0<br />
<br />
director's vision:<br />
bilibili: 327642595<br />
youtube: AaIy6SFcNMc<br />
<br />
disco fever:<br />
bilibili: 540173984<br />
youtube: JQPzx35wchI<br />
<br />
doctor's defibrillators:<br />
bilibili: 641845834<br />
youtube: F_KbKHH5184<br />
<br />
drunk mann's cannon:<br />
bilibili: 494532286<br />
youtube: 4K5aT1MpR-0<br />
<br />
drunken sailor:<br />
bilibili: 252713908<br />
youtube: BC18CcEsLic<br />
<br />
dueling banjo:<br />
bilibili: 667660349<br />
youtube: JPEhK99k86Y<br />
<br />
flippin' awesome:<br />
bilibili: 540168750<br />
youtube: r4b4iR2kfKg<br />
<br />
foul play:<br />
youtube: AJ6wt_3Enfc<br />
<br />
fresh brewed victory:<br />
bilibili: 242695837<br />
youtube: h4K0Pcjp8hc<br />
<br />
fubar fanfare:<br />
bilibili: 625192505<br />
youtube: fPSc3XaqqCE<br />
<br />
headcase:<br />
bilibili: 540159279<br />
youtube: Vi_mX5HTg60<br />
<br />
head doctor:<br />
youtube: rgKLGpk-Nl8<br />
<br />
high five!:<br />
bilibili: 582647268<br />
youtube: 3JkWrJTW62I<br />
<br />
homerunner's hobby:<br />
bilibili: 215240646<br />
youtube: BSq5dQKHTdU<br />
<br />
hot wheeler:<br />
bilibili: 470504331<br />
youtube: OAp6tNdfBug<br />
<br />
i see you:<br />
bilibili: 497735020<br />
youtube: -ek2ZKRwS8I<br />
<br />
jumping jack:<br />
bilibili: 497674670<br />
youtube: C4Ou9wh3EJk<br />
<br />
killer joke:<br />
youtube: Yv8GeBt56Fs<br />
<br />
killer signature:<br />
bilibili: 622045278<br />
youtube: VE3FiovfSiQ<br />
<br />
killer solo:<br />
bilibili: 795246570<br />
youtube: gpM4AHwvafs<br />
<br />
kazotsky kick:<br />
bilibili: 412744369<br />
youtube: KJo1weOphp8<br />
<br />
luxury lounge:<br />
bilibili: 882636266<br />
youtube: xYAyICCJzMY<br />
<br />
mannbulance!:<br />
bilibili: 385111224<br />
youtube: WZ-1qNAHNmA<br />
<br />
mannrobics:<br />
bilibili: 285149811<br />
youtube: nDneJqq2IMQ<br />
<br />
meet the medic (taunt):<br />
bilibili: 455161461<br />
youtube: 5A4yGx7cKxY<br />
<br />
most wanted:<br />
bilibili: 582644259<br />
youtube: OGPuxfX-igY<br />
<br />
mourning mercs:<br />
youtube: r6fjHP8aEys<br />
<br />
neck snap:<br />
bilibili: 579505212<br />
youtube: OR4X-bYKJ08<br />
<br />
oblooterated:<br />
bilibili: 837652352<br />
youtube: aIO2dz7NGYQ<br />
<br />
panzer pants:<br />
bilibili: 925164855<br />
youtube: jr_Ai57WZvs<br />
<br />
party trick:<br />
bilibili: 625232984<br />
youtube: cEZWZ9Nooh8<br />
<br />
pool party:<br />
bilibili: 667661015<br />
youtube: dSkL6sujHcA<br />
<br />
pooped deck:<br />
bilibili: 299409569<br />
youtube: lWt2T76r7pg<br />
<br />
profane puppeteer:<br />
bilibili: 383849821<br />
youtube: bz4vX5DyihQ<br />
<br />
proletariat posedown:<br />
bilibili: 327632277<br />
youtube: LQStUftGQpQ<br />
<br />
rancho relaxo:<br />
bilibili: 625153781<br />
youtube: 8HJnW0GLDVE<br />
<br />
results are in:<br />
bilibili: 497630657<br />
youtube: MK2z1uhsPW4<br />
<br />
road rager:<br />
youtube: X_s5pv-BG68<br />
<br />
roar o'war:<br />
bilibili: 409584528<br />
youtube: LExlDNyBjBQ<br />
<br />
roasty toasty:<br />
bilibili: 357122046<br />
youtube: qaKAsmQ6zIg<br />
<br />
rock, paper, scissors:<br />
bilibili: 667736623<br />
youtube: gTnaN7ueEnY<br />
<br />
rocket jockey:<br />
bilibili: 208157301<br />
youtube: y1AF56ecefE<br />
<br />
runner's rhythm:<br />
bilibili: 242747532<br />
youtube: Fp7mXmAQv3s<br />
<br />
russian arms race:<br />
bilibili: 285259668<br />
youtube: bgavCTNB6FQ<br />
<br />
russian rubdown:<br />
bilibili: 877085884<br />
youtube: pN-cAG3kW2I<br />
<br />
scaredy-cat!:<br />
bilibili: 778012867<br />
youtube: HhuutDTUMPc<br />
<br />
schadenfreude:<br />
bilibili: 582629234<br />
youtube: FOn_82MKmFg<br />
<br />
scooty scoot:<br />
bilibili: 412701152<br />
youtube: 6pnhEM-livs<br />
<br />
scorcher's solo:<br />
bilibili: 850180270<br />
youtube: m7xF_98KMbk<br />
<br />
scotsmann's stagger:<br />
bilibili: 840173519<br />
youtube: WzXLZHY3UNM<br />
<br />
second rate sorcery:<br />
bilibili: 882664477<br />
youtube: _WdUSnmfZyc<br />
<br />
shanty shipmate:<br />
youtube: OqZ0AZN1uTo<br />
<br />
shooter's stakeout:<br />
bilibili: 303426622<br />
youtube: mltFVOe-y08<br />
<br />
shred alert:<br />
bilibili: 200127068<br />
youtube: pBMtT7cOJrY<br />
<br />
skating scorcher:<br />
bilibili: 497644848<br />
youtube: pT6ArAekhXs<br />
<br />
skullcracker:<br />
bilibili: 200160436<br />
youtube: YEDtlLGm63Q<br />
<br />
soldier's requiem:<br />
bilibili: 795153727<br />
youtube: KfzADMapm1A<br />
<br />
soviet strongarm:<br />
bilibili: 925202995<br />
youtube: qVkQ9dZQYRw<br />
<br />
spent well spirits:<br />
bilibili: 667707255<br />
youtube: 1fsdX8pNLnA<br />
<br />
spin-to-win:<br />
bilibili: 420735332<br />
youtube: hF0iM0QnmFk<br />
<br />
square dance:<br />
bilibili: 837740999<br />
youtube: 4uuN3urA_58<br />
<br />
star-spangled strategy:<br />
youtube: 7rJw_0zTgp8<br />
<br />
surgeon's squeezebox:<br />
bilibili: 840143092<br />
youtube: K7GhvupiDjE<br />
<br />
table tantrum:<br />
bilibili: 967696189<br />
youtube: X_xRIGJoZjE<br />
<br />
tailored terminal:<br />
youtube: qsTCsAxQerc<br />
<br />
teufort tango:<br />
bilibili: 792066134<br />
youtube: XOWxM_WC0pc<br />
<br />
texas truckin':<br />
bilibili: 811813357<br />
youtube: _54fMTO7ukY<br />
<br />
texas twirl 'em:<br />
bilibili: 346942291<br />
youtube: OHKI089B_Eo<br />
<br />
time out therapy:<br />
bilibili: 587585128<br />
youtube: n6uLwDrlZHk<br />
<br />
trackman's touchdown:<br />
bilibili: 840166021<br />
youtube: v7MVWUEETdM<br />
<br />
travel agent:<br />
bilibili: 314573044<br />
youtube: Q0xbpwd3QVA<br />
<br />
victory lap:<br />
bilibili: 840148273<br />
youtube: zOQ1GIbJlo8<br />
<br />
yeti punch:<br />
bilibili: 582732663<br />
youtube: r1wZFYTjHBI<br />
<br />
yeti smash:<br />
bilibili: 625227268<br />
youtube: sqUSVUu0CRE<br />
<br />
zoomin' broom:<br />
bilibili: 795155286<br />
youtube: aOYK3jQAf-Q<br />
<br />
# Wiki April Fools 2021<br />
dustbowl default:<br />
bilibili: 374965443<br />
youtube: wZId2Wk3ILo<br />
<br />
# Wiki April Fools 2023<br />
corolla corral:<br />
youtube: NytmwuPrhbs<br />
<br />
--><br />
<br />
=== Buildings ===<br />
<!--<br />
<br />
combat mini-sentry gun:<br />
bilibili: 667723712<br />
youtube: tXnZE8XeYCk<br />
<br />
dispenser:<br />
bilibili: 882683866<br />
youtube: h0Ho7EMDHiw<br />
<br />
sentry gun:<br />
bilibili: 455202281<br />
youtube: E6Aa0j3pQUc<br />
<br />
teleporter:<br />
bilibili: 200211688<br />
youtube: ZbjVTuXnr1Q<br />
<br />
--><br />
<br />
=== Pyroland-affected items ===<br />
<!--<br />
<br />
pyroland-accursed apparition:<br />
bilibili: 840134126<br />
youtube: b5Fi-RTw6LE<br />
<br />
pyroland-aim assistant:<br />
bilibili: 540241100<br />
youtube: rXJ3ATcWFwU<br />
<br />
pyroland-alien swarm parasite:<br />
bilibili: 882724727<br />
youtube: X76vmtSjLeE<br />
<br />
pyroland-archimedes the undying:<br />
bilibili: 667674273<br />
youtube: cApimZOHr4s<br />
<br />
pyroland-archimedes:<br />
bilibili: 967740726<br />
youtube: 1uqjisSM5Gw<br />
<br />
pyroland-aristotle:<br />
bilibili: 540195595<br />
youtube: 8sUgamvh3Uk<br />
<br />
pyroland-backstabber's boomslang:<br />
bilibili: 582673986<br />
youtube: PuECSHJPNe4<br />
<br />
pyroland-balloonicorn:<br />
bilibili: 497729956<br />
youtube: irEO4gODqJQ<br />
<br />
pyroland-bird-man of aberdeen:<br />
bilibili: 327702317<br />
youtube: AxnjgGBLPyA<br />
<br />
pyroland-birdcage:<br />
youtube: WM7YaxgYO7c<br />
<br />
pyroland-boo balloon:<br />
bilibili: 242728054<br />
youtube: anEZCueM4Cs<br />
<br />
pyroland-burning bongos:<br />
bilibili: 582636627<br />
youtube: QpyEaxDXLFQ<br />
<br />
pyroland-carious chameleon:<br />
bilibili: 285216795<br />
youtube: lFoj0Mf7Eg8<br />
<br />
pyroland-carrion companion:<br />
bilibili: 540147911<br />
youtube: zrZhKESWX4c<br />
<br />
pyroland-catcher's companion:<br />
bilibili: 242644415<br />
youtube: k6EDimvdXEc<br />
<br />
pyroland-chucklenuts:<br />
bilibili: 285241266<br />
youtube: 9OlGqbKVqtk<br />
<br />
pyroland-cobber chameleon:<br />
bilibili: 242639140<br />
youtube: 0Y95PimFZOg<br />
<br />
pyroland-compatriot:<br />
bilibili: 967627841<br />
youtube: 4tpJ48g8lBE<br />
<br />
pyroland-cremator's conscience:<br />
bilibili: 540143482<br />
youtube: sANu3UW2R4Q<br />
<br />
pyroland-croaking hazard:<br />
bilibili: 291658043<br />
youtube: EUrj0wKQsTw<br />
<br />
pyroland-dead little buddy:<br />
bilibili: 625227814<br />
youtube: PaTlLoflIcM<br />
<br />
pyroland-deadliest duckling:<br />
bilibili: 327746858<br />
youtube: rP9FymDkjAY<br />
<br />
pyroland-ein:<br />
bilibili: 455239372<br />
youtube: hGMH0YH4m44<br />
<br />
pyroland-elizabeth the third:<br />
bilibili: 248643890<br />
youtube: 6yDQEmtcIUk<br />
<br />
pyroland-fiery phoenix:<br />
bilibili: 752700578<br />
youtube: 9Gkp79aHgNQ<br />
<br />
pyroland-grub grenades:<br />
youtube: u7CRRS4aIkc<br />
<br />
pyroland-guano:<br />
bilibili: 370149193<br />
youtube: j2i_eIZoiyc<br />
<br />
pyroland-harry:<br />
bilibili: 285205423<br />
youtube: Vd9lFxN_3Bo<br />
<br />
pyroland-hat of undeniable wealth and respect:<br />
bilibili: 625132738<br />
youtube: DOAxQ_2Sd3I<br />
<br />
pyroland-hillbilly speed bump:<br />
bilibili: 967662894<br />
youtube: PUj_8IZsS9E<br />
<br />
pyroland-infernal orchestrina:<br />
bilibili: 840201689<br />
youtube: w_RH_9r9z3k<br />
<br />
pyroland-ivan the inedible:<br />
bilibili: 667727245<br />
youtube: T2WAYFrBVrE<br />
<br />
pyroland-koala compact:<br />
bilibili: 497708980<br />
youtube: F1Zxj-juTvk<br />
<br />
pyroland-larval lid:<br />
bilibili: 497664594<br />
youtube: _Lr6kenaSBQ<br />
<br />
pyroland-li'l snaggletooth:<br />
bilibili: 327717428<br />
youtube: Lv-7XYDbf18<br />
<br />
pyroland-lieutenant bites:<br />
bilibili: 625189496<br />
youtube: SWh400LScQA<br />
<br />
pyroland-lieutenant bites the dust:<br />
bilibili: 710195934<br />
youtube: 3w9iaLN4PaE<br />
<br />
pyroland-little bear:<br />
bilibili: 540246376<br />
youtube: vrix0aA7QKY<br />
<br />
pyroland-mecha-medes:<br />
bilibili: 200223704<br />
youtube: k6QT3D4O0lM<br />
<br />
pyroland-metal slug:<br />
bilibili: 925172147<br />
youtube: u22_BBfWMv8<br />
<br />
pyroland-mini-engy:<br />
bilibili: 582733429<br />
youtube: inG8JbA8XWQ<br />
<br />
pyroland-nabler:<br />
bilibili: 760082898<br />
youtube: 2aaVVbNA2zY<br />
<br />
pyroland-pocket heavy:<br />
bilibili: 667639451<br />
youtube: oDcp0TXk30E<br />
<br />
pyroland-pocket horsemann:<br />
bilibili: 882697916<br />
youtube: QC26aI0ZyS0<br />
<br />
pyroland-pocket-medes:<br />
bilibili: 973651308<br />
youtube: dfxDF73YGdI<br />
<br />
pyroland-pocket medic:<br />
bilibili: 327738170<br />
youtube: P_AMwzczoIk<br />
<br />
pyroland-pocket pardner:<br />
bilibili: 967690517<br />
youtube: B7j-HREN39s<br />
<br />
pyroland-pocket pauling:<br />
bilibili: 370185378<br />
youtube: 1l9FPHH7ARA<br />
<br />
pyroland-pocket purrer:<br />
bilibili: 540196616<br />
youtube: wSLVam5hWk0<br />
<br />
pyroland-pocket pyro:<br />
bilibili: 412676546<br />
youtube: pNQWXxnhb10<br />
<br />
pyroland-polly putrid:<br />
bilibili: 710154142<br />
youtube: 12R7AITt_lQ<br />
<br />
pyroland-private maggot muncher:<br />
bilibili: 840191115<br />
youtube: voNxEK_WiEA<br />
<br />
pyroland-prize plushy:<br />
bilibili: 412693833<br />
youtube: Jb6OU3DtPxo<br />
<br />
pyroland-quoth:<br />
bilibili: 795187738<br />
youtube: -Js65nbK3ls<br />
<br />
pyroland-red army robin:<br />
bilibili: 412660972<br />
youtube: MoobZkHuTKs<br />
<br />
pyroland-reindoonicorn:<br />
bilibili: 285143948<br />
youtube: uyx7IBIoCOk<br />
<br />
pyroland-robro 3000:<br />
bilibili: 840162442<br />
youtube: rW1zcrzxE7w<br />
<br />
pyroland-scrap pack:<br />
bilibili: 752630344<br />
youtube: FKk7pr_fiDA<br />
<br />
pyroland-sir hootsalot:<br />
bilibili: 967673644<br />
youtube: oWFI7A8yqhk<br />
<br />
pyroland-sole mate:<br />
youtube: -1ZLuD--TwY<br />
<br />
pyroland-spycrab:<br />
bilibili: 710147370<br />
youtube: P6BYjGn468M<br />
<br />
pyroland-steel songbird:<br />
bilibili: 540192507<br />
youtube: 4hAgKeIWm_8<br />
<br />
pyroland-sucker slug:<br />
bilibili: 925128519<br />
youtube: PgsB3P6DDdI<br />
<br />
pyroland-teddy robobelt:<br />
bilibili: 291658043<br />
youtube: YmlYDzVevQc<br />
<br />
pyroland-teddy roosebelt:<br />
bilibili: 370150126<br />
youtube: efGEYdSSMYw<br />
<br />
pyroland-terror-antula:<br />
bilibili: 882689974<br />
youtube: 8InyMnmRwW4<br />
<br />
pyroland-triboniophorus tyrannus:<br />
bilibili: 840162859<br />
youtube: F_yXPsdYjsI<br />
<br />
pyroland-tropical toad:<br />
bilibili: 497699371<br />
youtube: oBEliGaL7mI<br />
<br />
pyroland-tux:<br />
bilibili: 540161097<br />
youtube: IM2GqzxIjNI<br />
<br />
pyroland-unidentified following object:<br />
bilibili: 625140573<br />
youtube: rNeMeBtGJUI<br />
<br />
pyroland-unknown monkeynaut:<br />
bilibili: 455178456<br />
youtube: J2nH-uWznck<br />
<br />
--></div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3652468Team Fortress Wiki talk:Weapon Demonstration2024-03-21T17:09:00Z<p>Ashe: </p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
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== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
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== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
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= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
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== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
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:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
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== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
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= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
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I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
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{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
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== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
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:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
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== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
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Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
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::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
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:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
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::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
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I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)<br />
<br />
:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)<br />
<br />
{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)<br />
:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
<br />
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
<br />
{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
<br />
:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
<br />
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:50, 17 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3652463Team Fortress Wiki talk:Weapon Demonstration2024-03-21T16:54:33Z<p>Ashe: /* {{Demo Header|Hitman's Heatmaker}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
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== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
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{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
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* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
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Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
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Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
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— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
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== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
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= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
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{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
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== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Kritz or Treat Canteen}} ==<br />
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== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
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So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
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::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
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:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
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::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
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== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
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: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
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: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
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:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
<br />
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)<br />
<br />
:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)<br />
<br />
{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)<br />
:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
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I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
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{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
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::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
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:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
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== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
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:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
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:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
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I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
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== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
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== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
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https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
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== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:50, 17 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3652211Team Fortress Wiki talk:Weapon Demonstration2024-03-21T00:04:26Z<p>Ashe: /* {{Demo Header|Hitman's Heatmaker}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
<br />
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
<br />
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
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::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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== {{Demo Header|Quick-Fix}} ==<br />
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<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
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:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
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== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
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== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
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[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
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::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
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::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
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:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
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== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
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== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
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:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
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:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
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:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
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:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
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I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
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::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
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We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
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[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
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== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
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== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
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== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
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https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:50, 17 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3652181Team Fortress Wiki talk:Weapon Demonstration2024-03-20T22:53:15Z<p>Ashe: /* {{Demo Header|Hitman's Heatmaker}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
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{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
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== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
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= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
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== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
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: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
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::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
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<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
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:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
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:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
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:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
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I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
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[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
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== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
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== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|'''Mediarch''']][[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:05, 20 March 2024 (UTC)}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:50, 17 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
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== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
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::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
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:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
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::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
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{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
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:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
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:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
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::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Weapon_Demonstration/List&diff=3652156Team Fortress Wiki:Weapon Demonstration/List2024-03-20T21:59:23Z<p>Ashe: /* Done */ moved pyroland demonstrations to archive</p>
<hr />
<div><b>Key</b><br />
* '''T''' ('''''T'''alk''): Link to talk page section<br />
* '''D''' (''thumbnail '''D'''ownload''): Direct link to the thumbnail image. Turns <span style="color:#BA0000; font-weight:bold">red</span> when there is no thumbnail uploaded. [[Help:Demonstration Thumbnail|How to make thumbnails]].<br />
* '''U''' (''thumbnail '''U'''pload''): Link to thumbnail upload page. The file name and description are automatically populated; only the image file needs to be selected from the user's computer.<br />
''Due to MediaWiki limitations, '''D''' and '''U''' need to be both displayed at all times, even though they are mutually exclusive.''<br />
<br />
== Needed Demonstrations ==<br />
<br />
=== Tools ===<br />
* {{Weapon demonstration line|Chemistry Set}}<br />
* {{Weapon demonstration line|Something Special for Someone Special}}<br />
* {{Weapon demonstration line|Upgrade to Premium Gift}}<br />
<br />
=== Mechanics ===<br />
* [[File:Mannpower Powerup King.png|16px|link=Mannpower]] '''[[Mannpower]] powerups''' ('''[[Team Fortress Wiki talk:Weapon Demonstration#Mannpower powerups|T]] • [[:File:Weapon Demonstration thumb mannpower powerups.png|D]] • {{plain|[{{fullurl:Special:Upload|wpDestFile=Weapon_Demonstration_thumb_mannpower_powerups.png}} U]}}''')<br />
<br />
===Taunts=== <br />
* {{Weapon demonstration line|Fist Bump}}<br />
<br />
==Demonstrations that need to be redone==<br />
* {{Weapon demonstration line|Axtinguisher}} <br />
* {{Weapon demonstration line|Chargin' Targe}}<br />
* {{Weapon demonstration line|Crusader's Crossbow}}<br />
* {{Weapon demonstration line|Dalokohs Bar}}<br />
* {{Weapon demonstration line|Fishcake}}<br />
* {{Weapon demonstration line|Power Up Canteen}}<br />
* {{Weapon demonstration line|Self-Aware Beauty Mark}}<br />
* {{Weapon demonstration line|Snack Attack}}<br />
* {{Weapon demonstration line|Splendid Screen}}<br />
* {{Weapon demonstration line|Tide Turner}}<br />
* {{Weapon demonstration line|Hitman's Heatmaker}}<br />
* {{Weapon demonstration line|Original}}<br />
<br />
== Done ==<br />
<!-- NOTICE:<br />
Do not remove weapons from this list, even if they need to be redone. They can be in both lists.<br />
This is to avoid wasting time trying to find the right alphabetical spot for every video to remove from the other lists.<br />
--><br />
{{Columns-list|3|<br />
* {{Weapon demonstration line|Air Strike}}<br />
* {{Weapon demonstration line|Ali Baba's Wee Booties}}<br />
* {{Weapon demonstration line|Ambassador}}<br />
* {{Weapon demonstration line|Amputator}}<br />
* {{Weapon demonstration line|Ap-Sap}}<br />
* {{Weapon demonstration line|Apoco-Fists}}<br />
* {{Weapon demonstration line|Atomizer}}<br />
* {{Weapon demonstration line|AWPer Hand}}<br />
* {{Weapon demonstration line|Axtinguisher}}<br />
* {{Weapon demonstration line|B.A.S.E. Jumper}}<br />
* {{Weapon demonstration line|Baby Face's Blaster}}<br />
* {{Weapon demonstration line|Back Scatter}}<br />
* {{Weapon demonstration line|Back Scratcher}}<br />
* {{Weapon demonstration line|Backburner}}<br />
* {{Weapon demonstration line|Backpack Expander}}<br />
* {{Weapon demonstration line|Bad Pipes}}<br />
* {{Weapon demonstration line|Balloonibouncer}}<br />
* {{Weapon demonstration line|Bare Knuckle Beatdown}} <br />
* {{Weapon demonstration line|Bat Outta Hell}}<br />
* {{Weapon demonstration line|Batsaber}}<br />
* {{Weapon demonstration line|Battalion's Backup}}<br />
* {{Weapon demonstration line|Battery Canteens}}<br />
* {{Weapon demonstration line|Battin' A Thousand}}<br />
* {{Weapon demonstration line|Bat}}<br />
* {{Weapon demonstration line|Bazaar Bargain}}<br />
* {{Weapon demonstration line|Beggar's Bazooka}}<br />
* {{Weapon demonstration line|Big Earner}}<br />
* {{Weapon demonstration line|Big Kill}}<br />
* {{Weapon demonstration line|Black Box}}<br />
* {{Weapon demonstration line|Black Rose}}<br />
* {{Weapon demonstration line|Blutsauger}}<br />
* {{Weapon demonstration line|Boiling Point}}<br />
* {{Weapon demonstration line|Bombinomicon}}<br />
* {{Weapon demonstration line|Bonesaw}}<br />
* {{Weapon demonstration line|Bonk! Atomic Punch}}<br />
* {{Weapon demonstration line|Bootlegger}}<br />
* {{Weapon demonstration line|Boston Basher}}<br />
* {{Weapon demonstration line|Boston Boarder}} <br />
* {{Weapon demonstration line|Boston Breakdance}}<br />
* {{Weapon demonstration line|Bottle}}<br />
* {{Weapon demonstration line|Box Trot}}<br />
* {{Weapon demonstration line|Brass Beast}}<br />
* {{Weapon demonstration line|Bread Bite}}<br />
* {{Weapon demonstration line|Bucking Bronco}}<br />
* {{Weapon demonstration line|Buff Banner}}<br />
* {{Weapon demonstration line|Buffalo Steak Sandvich}}<br />
* {{Weapon demonstration line|Bucking Bronco}}<br />
* {{Weapon demonstration line|Bunnyhopper}}<br />
* {{Weapon demonstration line|Burstchester}}<br />
* {{Weapon demonstration line|Bushwacka}}<br />
* {{Weapon demonstration line|Buy A Life}}<br />
* {{Weapon demonstration line|C.A.P.P.E.R}}<br />
* {{Weapon demonstration line|Candy Cane}}<br />
* {{Weapon demonstration line|Carlton}}<br />
* {{Weapon demonstration line|Chargin' Targe}}<br />
* {{Weapon demonstration line|Cheers!}}<br />
* {{Weapon demonstration line|Chucklenuts}}<br />
* {{Weapon demonstration line|Claidheamh Mòr}}<br />
* {{Weapon demonstration line|Classic}}<br />
* {{Weapon demonstration line|Cleaner's Carbine}}<br />
* {{Weapon demonstration line|Cloak and Dagger}}<br />
* {{Weapon demonstration line|Combat Mini-Sentry Gun|image=Red Mini Sentry.png}}<br />
* {{Weapon demonstration line|Compression Blast}}<br />
* {{Weapon demonstration line|Concheror}}<br />
* {{Weapon demonstration line|Conga}}<br />
* {{Weapon demonstration line|Conniver's Kunai}}<br />
* {{Weapon demonstration line|Conscientious Objector}}<br />
* {{Weapon demonstration line|Cow Mangler 5000}}<br />
* {{Weapon demonstration line|Cozy Camper}}<br />
* {{Weapon demonstration line|Crit-a-Cola}}<br />
* {{Weapon demonstration line|Crossing Guard}}<br />
* {{Weapon demonstration line|Crusader's Crossbow}}<br />
* {{Weapon demonstration line|Crypt Creeper}}<br />
* {{Weapon demonstration line|Dalokohs Bar}}<br />
* {{Weapon demonstration line|Darwin's Danger Shield}}<br />
* {{Weapon demonstration line|Dead Ringer}}<br />
* {{Weapon demonstration line|Decal Tool}}<br />
* {{Weapon demonstration line|Deep Fried Desire}}<br />
* {{Weapon demonstration line|Degreaser}}<br />
* {{Weapon demonstration line|Description Tag}}<br />
* {{Weapon demonstration line|Detonator}}<br />
* {{Weapon demonstration line|Diamondback}}<br />
* {{Weapon demonstration line|Didgeridrongo}}<br />
* {{Weapon demonstration line|Direct Hit}}<br />
* {{Weapon demonstration line|Director's Vision}}<br />
* {{Weapon demonstration line|Disciplinary Action}}<br />
* {{Weapon demonstration line|Disco Fever}}<br />
* {{Weapon demonstration line|Disguise Kit}}<br />
* {{Weapon demonstration line|Dispenser|image=Lvl3dispenser.png}}<br />
* {{Weapon demonstration line|Doctor's Defibrillators}} <br />
* {{Weapon demonstration line|Dragon's Fury}}<br />
* {{Weapon demonstration line|Drunk Mann's Cannon}}<br />
* {{Weapon demonstration line|Drunken Sailor}}<br />
* {{Weapon demonstration line|Dueling Banjo}}<br />
* {{Weapon demonstration line|Enforcer}}<br />
* {{Weapon demonstration line|Enthusiast's Timepiece}}<br />
* {{Weapon demonstration line|Equalizer}}<br />
* {{Weapon demonstration line|Escape Plan}}<br />
* {{Weapon demonstration line|Eureka Effect}}<br />
* {{Weapon demonstration line|Eviction Notice}}<br />
* {{Weapon demonstration line|Eyelander}}<br />
* {{Weapon demonstration line|Family Business}}<br />
* {{Weapon demonstration line|Fan O'War}}<br />
* {{Weapon demonstration line|Festivizer}}<br />
* {{Weapon demonstration line|Fire Axe}}<br />
* {{Weapon demonstration line|Fishcake}}<br />
* {{Weapon demonstration line|Fists}}<br />
* {{Weapon demonstration line|Fists of Steel}}<br />
* {{Weapon demonstration line|Flame Thrower}}<br />
* {{Weapon demonstration line|Flare Gun}}<br />
* {{Weapon demonstration line|Flippin' Awesome}}<br />
* {{Weapon demonstration line|Flying Guillotine}}<br />
* {{Weapon demonstration line|Force-A-Nature}}<br />
* {{Weapon demonstration line|Fortified Compound}}<br />
* {{Weapon demonstration line|Foul Play}}<br />
* {{Weapon demonstration line|Freedom Staff}}<br />
* {{Weapon demonstration line|Fresh Brewed Victory}}<br />
* {{Weapon demonstration line|Frontier Justice}}<br />
* {{Weapon demonstration line|Frying Pan}}<br />
* {{Weapon demonstration line|Fubar Fanfare}}<br />
* {{Weapon demonstration line|Gas Passer}}<br />
* {{Weapon demonstration line|Gift Wrap}}<br />
* {{Weapon demonstration line|Giger Counter}}<br />
* {{Weapon demonstration line|Gloves of Running Urgently}}<br />
* {{Weapon demonstration line|Golden Frying Pan}}<br />
* {{Weapon demonstration line|Golden Wrench}}<br />
* {{Weapon demonstration line|Grappling Hook}}<br />
* {{Weapon demonstration line|Grenade Launcher}}<br />
* {{Weapon demonstration line|Gunboats}}<br />
* {{Weapon demonstration line|Gunslinger}}<br />
* {{Weapon demonstration line|Half-Zatoichi}}<br />
* {{Weapon demonstration line|Ham Shank}}<br />
* {{Weapon demonstration line|Hardy Laurel}}<br />
* {{Weapon demonstration line|Head Doctor}}<br />
* {{Weapon demonstration line|Headcase}}<br />
* {{Weapon demonstration line|High Five!}}<br />
* {{Weapon demonstration line|Hitman's Heatmaker}}<br />
* {{Weapon demonstration line|Holiday Punch}}<br />
* {{Weapon demonstration line|Holy Mackerel}}<br />
* {{Weapon demonstration line|Homerunner's Hobby}}<br />
* {{Weapon demonstration line|Homewrecker}}<br />
* {{Weapon demonstration line|Horseless Headless Horsemann's Headtaker}}<br />
* {{Weapon demonstration line|Horseless Headless Horsemann's Head}}<br />
* {{Weapon demonstration line|Hot Hand}}<br />
* {{Weapon demonstration line|Hot Wheeler}}<br />
* {{Weapon demonstration line|Huntsman}}<br />
* {{Weapon demonstration line|Huo-Long Heater}}<br />
* {{Weapon demonstration line|I See You}}<br />
* {{Weapon demonstration line|Infernal Orchestrina}}<br />
* {{Weapon demonstration line|Invisibility Watch}}<br />
* {{Weapon demonstration line|Iron Bomber}}<br />
* {{Weapon demonstration line|Iron Curtain}}<br />
* {{Weapon demonstration line|Isolated Merc}}<br />
* {{Weapon demonstration line|Isolationist Pack}}<br />
* {{Weapon demonstration line|Jag}}<br />
* {{Weapon demonstration line|Jarate}}<br />
* {{Weapon demonstration line|Jumping Jack}}<br />
* {{Weapon demonstration line|Kazotsky Kick}}<br />
* {{Weapon demonstration line|Killer Joke}}<br />
* {{Weapon demonstration line|Killer Signature}}<br />
* {{Weapon demonstration line|Killer Solo}}<br />
* {{Weapon demonstration line|Killing Gloves of Boxing}}<br />
* {{Weapon demonstration line|Killstreak Kit}}<br />
* {{Weapon demonstration line|Killstreak Kit Fabricator}}<br />
* {{Weapon demonstration line|Knife}}<br />
* {{Weapon demonstration line|Kritzkrieg}}<br />
* {{Weapon demonstration line|Kukri}}<br />
* {{Weapon demonstration line|L'Etranger}}<br />
* {{Weapon demonstration line|Liberty Launcher}}<br />
* {{Weapon demonstration line|Loch-n-Load}}<br />
* {{Weapon demonstration line|Lollichop}}<br />
* {{Weapon demonstration line|Loose Cannon}}<br />
* {{Weapon demonstration line|Lugermorph}}<br />
* {{Weapon demonstration line|Luxury Lounge}}<br />
* {{Weapon demonstration line|Machina}}<br />
* {{Weapon demonstration line|Mad Milk}}<br />
* {{Weapon demonstration line|Manmelter}}<br />
* {{Weapon demonstration line|Mannbulance!}}<br />
* {{Weapon demonstration line|Mann Co. Supply Crate Key}}<br />
* {{Weapon demonstration line|Mannrobics}} <br />
* {{Weapon demonstration line|Mantreads}}<br />
* {{Weapon demonstration line|Market Gardener}}<br />
* {{Weapon demonstration line|Maul}}<br />
* {{Weapon demonstration line|Medi Gun}}<br />
* {{Weapon demonstration line|Meet the Medic (taunt)}}<br />
* {{Weapon demonstration line|Memory Maker}}<br />
* {{Weapon demonstration line|Minigun}}<br />
* {{Weapon demonstration line|Most Wanted}}<br />
* {{Weapon demonstration line|Mourning Mercs}}<br />
* {{Weapon demonstration line|Mutated Milk}}<br />
* {{Weapon demonstration line|Name Tag}}<br />
* {{Weapon demonstration line|Natascha}}<br />
* {{Weapon demonstration line|Neck Snap}}<br />
* {{Weapon demonstration line|Necro Smasher}}<br />
* {{Weapon demonstration line|Neon Annihilator}}<br />
* {{Weapon demonstration line|Nessie's Nine Iron}}<br />
* {{Weapon demonstration line|Nostromo Napalmer}}<br />
* {{Weapon demonstration line|Oblooterated}}<br />
* {{Weapon demonstration line|Overdose}}<br />
* {{Weapon demonstration line|Pain Train}}<br />
* {{Weapon demonstration line|Paint Can}}<br />
* {{Weapon demonstration line|Panic Attack}}<br />
* {{Weapon demonstration line|Panzer Pants}}<br />
* {{Weapon demonstration line|Party Trick}}<br />
* {{Weapon demonstration line|PDA Build}}<br />
* {{Weapon demonstration line|Persian Persuader}}<br />
* {{Weapon demonstration line|Phlogistinator}}<br />
* {{Weapon demonstration line|Pistol}}<br />
* {{Weapon demonstration line|Pomson 6000}}<br />
* {{Weapon demonstration line|Pool Party}}<br />
* {{Weapon demonstration line|Pooped Deck}}<br />
* {{Weapon demonstration line|Postal Pummeler}}<br />
* {{Weapon demonstration line|Power Up Canteen}}<br />
* {{Weapon demonstration line|Powerjack}}<br />
* {{Weapon demonstration line|Pretty Boy's Pocket Pistol}}<br />
* {{Weapon demonstration line|Prinny Machete}}<br />
* {{Weapon demonstration line|Profane Puppeteer}}<br />
* {{Weapon demonstration line|Projectile Shield}}<br />
* {{Weapon demonstration line|Proletariat Posedown}}<br />
* {{Weapon demonstration line|Pyrovision Goggles}}<br />
* {{Weapon demonstration line|Quick-Fix}}<br />
* {{Weapon demonstration line|Quäckenbirdt}}<br />
* {{Weapon demonstration line|Quickiebomb Launcher}}<br />
* {{Weapon demonstration line|Rainblower}}<br />
* {{Weapon demonstration line|Rancho Relaxo}}<br />
* {{Weapon demonstration line|Razorback}}<br />
* {{Weapon demonstration line|Red-Tape Recorder}}<br />
* {{Weapon demonstration line|Rescue Ranger}}<br />
* {{Weapon demonstration line|Reserve Shooter}}<br />
* {{Weapon demonstration line|Results Are In}}<br />
* {{Weapon demonstration line|Revolver}}<br />
* {{Weapon demonstration line|Righteous Bison}}<br />
* {{Weapon demonstration line|Road Rager}}<br />
* {{Weapon demonstration line|Roasty Toasty}}<br />
* {{Weapon demonstration line|Robo-Sandvich}}<br />
* {{Weapon demonstration line|Rock, Paper, Scissors}}<br />
* {{Weapon demonstration line|Rocket Jockey}}<br />
* {{Weapon demonstration line|Rocket Jumper}}<br />
* {{Weapon demonstration line|Rocket Launcher}}<br />
* {{Weapon demonstration line|Runner's Rhythm}}<br />
* {{Weapon demonstration line|Russian Arms Race}}<br />
* {{Weapon demonstration line|Russian Rubdown}}<br />
* {{Weapon demonstration line|Sandman}}<br />
* {{Weapon demonstration line|Sandvich}}<br />
* {{Weapon demonstration line|Sapper}}<br />
* [[File:Item icon Electro Sapper.png|24px|link=Sapper]] '''[[Sapper]] in [[MvM]]''' ('''[[Team Fortress Wiki talk:Weapon Demonstration#Sapper in MvM|T]] • [[:File:Weapon Demonstration thumb sapper mvm.png|D]] • {{plain|[{{fullurl:Special:Upload|wpDestFile=Weapon_Demonstration_thumb_sapper_mvm.png}} U]}}''')<br />
* {{Weapon demonstration line|Saxton Hale Mask}}<br />
* {{Weapon demonstration line|Saxxy}}<br />
* {{Weapon demonstration line|Scaredy-cat!}}<br />
* {{Weapon demonstration line|Scattergun}}<br />
* {{Weapon demonstration line|Schadenfreude}}<br />
* {{Weapon demonstration line|Scooty Scoot}}<br />
* {{Weapon demonstration line|Scorch Shot}}<br />
* {{Weapon demonstration line|Scorcher's Solo}}<br />
* {{Weapon demonstration line|Scotsman's Skullcutter}}<br />
* {{Weapon demonstration line|Scotsmann's Stagger}}<br />
* {{Weapon demonstration line|Scottish Handshake}}<br />
* {{Weapon demonstration line|Scottish Resistance}}<br />
* {{Weapon demonstration line|Second Banana}}<br />
* {{Weapon demonstration line|Second Rate Sorcery}}<br />
* {{Weapon demonstration line|Self-Aware Beauty Mark}}<br />
* {{Weapon demonstration line|Sentry Gun|image=RED Level 3 Sentry Gun.png}}<br />
* {{Weapon demonstration line|Shahanshah}}<br />
* {{Weapon demonstration line|Shanty Shipmate}}<br />
* {{Weapon demonstration line|Sharp Dresser}}<br />
* {{Weapon demonstration line|Sharpened Volcano Fragment}}<br />
* {{Weapon demonstration line|Shooter's Stakeout}}<br />
* {{Weapon demonstration line|Shooting Star}}<br />
* {{Weapon demonstration line|Short Circuit}}<br />
* {{Weapon demonstration line|Shortstop}}<br />
* {{Weapon demonstration line|Shotgun}}<br />
* {{Weapon demonstration line|Shovel}}<br />
* {{Weapon demonstration line|Shred Alert}}<br />
* {{Weapon demonstration line|Skating Scorcher}}<br />
* {{Weapon demonstration line|Skullcracker}}<br />
* {{Weapon demonstration line|SMG}}<br />
* {{Weapon demonstration line|Snack Attack}}<br />
* {{Weapon demonstration line|Sniper Rifle}}<br />
* {{Weapon demonstration line|Soda Popper}}<br />
* {{Weapon demonstration line|Soldier's Requiem}}<br />
* {{Weapon demonstration line|Solemn Vow}}<br />
* {{Weapon demonstration line|Southern Hospitality}}<br />
* {{Weapon demonstration line|Soviet Strongarm}}<br />
* {{Weapon demonstration line|Spent Well Spirits}} <br />
* {{Weapon demonstration line|Spin-to-Win}}<br />
* {{Weapon demonstration line|Splendid Screen}}<br />
* {{Weapon demonstration line|Spy-cicle}}<br />
* {{Weapon demonstration line|Square Dance}}<br />
* {{Weapon demonstration line|Star-Spangled Strategy}}<br />
* {{Weapon demonstration line|Strange Filter}}<br />
* {{Weapon demonstration line|Strange Part}}<br />
* {{Weapon demonstration line|Sticky Jumper}}<br />
* {{Weapon demonstration line|Stickybomb Launcher}}<br />
* {{Weapon demonstration line|Strange Count Transfer Tool}}<br />
* {{Weapon demonstration line|Sun-on-a-Stick}}<br />
* {{Weapon demonstration line|Surgeon's Squeezebox}}<br />
* {{Weapon demonstration line|Sydney Sleeper}}<br />
* {{Weapon demonstration line|Syringe Gun}}<br />
* {{Weapon demonstration line|Table Tantrum}}<br />
* {{Weapon demonstration line|Tailored Terminal}}<br />
* {{Weapon demonstration line|Telefrag}}<br />
* {{Weapon demonstration line|Teleporter|image=telespin.png}}<br />
* {{Weapon demonstration line|Teufort Tango}}<br />
* {{Weapon demonstration line|Texas Truckin'}}<br />
* {{Weapon demonstration line|Texas Twirl 'Em}}<br />
* {{Weapon demonstration line|The Brundle Bundle|image=Item icon Brundle Bundle.png}}<br />
* {{Weapon demonstration line|The Croc-o-Style Kit|image=Backpack Sniper Bundle.png}}<br />
* {{Weapon demonstration line|The FrankenHeavy|image=Item icon_FrankenHeavy.png}}<br />
* {{Weapon demonstration line|The Gas Jockey's Gear|image=Backpack Pyro Bundle.png}}<br />
* {{Weapon demonstration line|The Highland Hound|image=Item icon Highland Hound.png}}<br />
* {{Weapon demonstration line|The Saharan Spy|image=Backpack Spy Bundle.png}}<br />
* {{Weapon demonstration line|The Special Delivery|image=Backpack Scout Bundle.png}}<br />
* {{Weapon demonstration line|The Tank Buster|image=Backpack Soldier Bundle.png}}<br />
* {{Weapon demonstration line|The Tin Soldier|image=Item icon Tin Soldier.png}}<br />
* {{Weapon demonstration line|Thermal Thruster}}<br />
* {{Weapon demonstration line|Third Degree}}<br />
* {{Weapon demonstration line|Three-Rune Blade}}<br />
* {{Weapon demonstration line|Tide Turner}}<br />
* {{Weapon demonstration line|Time Out Therapy}}<br />
* {{Weapon demonstration line|Tomislav}}<br />
* {{Weapon demonstration line|Trackman's Touchdown}}<br />
* {{Weapon demonstration line|Travel Agent}}<br />
* {{Weapon demonstration line|Tribalman's Shiv}}<br />
* {{Weapon demonstration line|Ubersaw}}<br />
* {{Weapon demonstration line|Ullapool Caber}}<br />
* {{Weapon demonstration line|Unarmed Combat}}<br />
* {{Weapon demonstration line|Unusualifier}}<br />
* {{Weapon demonstration line|Vaccinator}}<br />
* {{Weapon demonstration line|Victory Lap}}<br />
* {{Weapon demonstration line|Vita-Saw}}<br />
* {{Weapon demonstration line|Wanga Prick}}<br />
* {{Weapon demonstration line|War Paint}} <br />
* {{Weapon demonstration line|Warrior's Spirit}}<br />
* {{Weapon demonstration line|Widowmaker}}<br />
* {{Weapon demonstration line|Winger}}<br />
* {{Weapon demonstration line|Wrangler}}<br />
* {{Weapon demonstration line|Wrap Assassin}}<br />
* {{Weapon demonstration line|Wrench}}<br />
* {{Weapon demonstration line|Yeti Punch}}<br />
* {{Weapon demonstration line|Yeti Smash}}<br />
* {{Weapon demonstration line|Your Eternal Reward}}<br />
* {{Weapon demonstration line|Zoomin' Broom}}<br />
}}<br />
*[[Team Fortress Wiki:Weapon Demonstration/List/Archive|Archived demonstrations]]</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Weapon_Demonstration/List/Archive&diff=3652155Team Fortress Wiki:Weapon Demonstration/List/Archive2024-03-20T21:58:56Z<p>Ashe: moved pyroland demonstrations to this page</p>
<hr />
<div>{{Columns-list|3|<br />
* {{Weapon demonstration line|Accursed Apparition}}<br />
* {{Weapon demonstration line|Aim Assistant}}<br />
* {{Weapon demonstration line|Alien Swarm Parasite}}<br />
* {{Weapon demonstration line|Archimedes the Undying}}<br />
* {{Weapon demonstration line|Archimedes}}<br />
* {{Weapon demonstration line|Aristotle}}<br />
* {{Weapon demonstration line|Backstabber's Boomslang}}<br />
* {{Weapon demonstration line|Balloonicorn}}<br />
* {{Weapon demonstration line|Bird-Man of Aberdeen}}<br />
* {{Weapon demonstration line|Birdcage}}<br />
* {{Weapon demonstration line|Boo Balloon}}<br />
* {{Weapon demonstration line|Burning Bongos}}<br />
* {{Weapon demonstration line|Carious Chameleon}}<br />
* {{Weapon demonstration line|Carrion Companion}}<br />
* {{Weapon demonstration line|Catcher's Companion}}<br />
* {{Weapon demonstration line|Circular Circlesaw}}<!--april fools--><br />
* {{Weapon demonstration line|Cobber Chameleon}}<br />
* {{Weapon demonstration line|Compatriot}}<br />
* {{Weapon demonstration line|Cremator's Conscience}}<br />
* {{Weapon demonstration line|Croaking Hazard}}<br />
* {{Weapon demonstration line|Dead Little Buddy}}<br />
* {{Weapon demonstration line|Deadliest Duckling}}<br />
* {{Weapon demonstration line|Ein}}<br />
* {{Weapon demonstration line|Elizabeth the Third}}<br />
* {{Weapon demonstration line|Fiery Phoenix}}<br />
* {{Weapon demonstration line|Grub Grenades}}<br />
* {{Weapon demonstration line|Guano}}<br />
* {{Weapon demonstration line|Harry}}<br />
* {{Weapon demonstration line|Hat of Undeniable Wealth And Respect}}<br />
* {{Weapon demonstration line|Hillbilly Speed-Bump}}<br />
* {{Weapon demonstration line|Ivan The Inedible}}<br />
* {{Weapon demonstration line|Koala Compact}}<br />
* {{Weapon demonstration line|Larval Lid}}<br />
* {{Weapon demonstration line|Li'l Snaggletooth}}<br />
* {{Weapon demonstration line|Lieutenant Bites the Dust}}<br />
* {{Weapon demonstration line|Lieutenant Bites}}<br />
* {{Weapon demonstration line|Little Bear}}<br />
* {{Weapon demonstration line|Mecha-Medes}}<br />
* {{Weapon demonstration line|Metal Slug}}<br />
* {{Weapon demonstration line|Mini-Engy}}<br />
* {{Weapon demonstration line|Nabler}}<br />
* {{Weapon demonstration line|Pocket Heavy}}<br />
* {{Weapon demonstration line|Pocket Horsemann}}<br />
* {{Weapon demonstration line|Pocket-Medes}}<br />
* {{Weapon demonstration line|Pocket Medic}}<br />
* {{Weapon demonstration line|Pocket Pardner}}<br />
* {{Weapon demonstration line|Pocket Pauling}}<br />
* {{Weapon demonstration line|Pocket Purrer}}<br />
* {{Weapon demonstration line|Pocket Pyro}}<br />
* {{Weapon demonstration line|Polly Putrid}}<br />
* {{Weapon demonstration line|Private Maggot Muncher}}<br />
* {{Weapon demonstration line|Prize Plushy}}<br />
* {{Weapon demonstration line|Quoth}}<br />
* {{Weapon demonstration line|Red Army Robin}}<br />
* {{Weapon demonstration line|Reindoonicorn}}<br />
* {{Weapon demonstration line|RoBro 3000}}<br />
* {{Weapon demonstration line|Scrap Pack}}<br />
* {{Weapon demonstration line|Sir Hootsalot}}<br />
* {{Weapon demonstration line|Sole Mate}}<br />
* {{Weapon demonstration line|Spycrab}}<br />
* {{Weapon demonstration line|Steel Songbird}}<br />
* {{Weapon demonstration line|Sucker Slug}}<br />
* {{Weapon demonstration line|Teddy Robobelt}}<br />
* {{Weapon demonstration line|Teddy Roosebelt}}<br />
* {{Weapon demonstration line|Terror-antula}}<br />
* {{Weapon demonstration line|Triboniophorus Tyrannus}}<br />
* {{Weapon demonstration line|Tropical Toad}}<br />
* {{Weapon demonstration line|Tux}}<br />
* {{Weapon demonstration line|Unidentified Following Object}}<br />
* {{Weapon demonstration line|Unknown Monkeynaut}}<br />
<br />
}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/demonstrations&diff=3651897Template:Dictionary/demonstrations2024-03-20T04:46:35Z<p>Ashe: /* Weapons */ update overdose</p>
<hr />
<div>__NOTOC__<br />
{{Dictionary/header}}<br />
<br />
== Demonstrations ==<br />
<br />
=== Weapons ===<br />
<!--<br />
<br />
air strike:<br />
bilibili: 752634236<br />
youtube: iP0rIuKzJiQ<br />
<br />
ali baba's wee booties:<br />
bilibili: 412647630<br />
youtube: 3CtjFlMAgCY<br />
<br />
ambassador:<br />
bilibili: 200191811<br />
youtube: ZXgZCuFD2Tc<br />
<br />
amputator:<br />
bilibili: 540187930<br />
youtube: 1hWL4Il2RDU<br />
<br />
ap-sap:<br />
bilibili: 625150119<br />
youtube: LBH7F45xz24<br />
<br />
apoco-fists:<br />
bilibili: 200212911<br />
youtube: swEc3X5Izq0<br />
<br />
atomizer:<br />
bilibili: 327707655<br />
youtube: 5iEXbFjikNQ<br />
<br />
awper hand:<br />
bilibili: 667680617<br />
youtube: 4UnKwuQY7zI<br />
<br />
axtinguisher:<br />
bilibili: 667650535<br />
youtube: EyxKPRuR2D8<br />
<br />
b.a.s.e. jumper:<br />
bilibili: 331599468<br />
youtube: lLC50-hkaI0<br />
<br />
baby face's blaster:<br />
bilibili: 667659835<br />
youtube: 63uErtALZZo<br />
<br />
back scatter:<br />
bilibili: 497685826<br />
youtube: MiSJU71Wyz0<br />
<br />
back scratcher:<br />
bilibili: 327652049<br />
youtube: k7tX_NzZR74<br />
<br />
backburner:<br />
bilibili: 200232580<br />
youtube: lQ8-44p1K5I<br />
<br />
bat:<br />
bilibili: 455218816<br />
youtube: Zoxjz2bN3kk<br />
<br />
bat outta hell:<br />
bilibili: 925232544<br />
youtube: 766Rlsp6qR0<br />
<br />
batsaber:<br />
bilibili: 370193036<br />
youtube: OSstcwnlVSw<br />
<br />
battalion's backup:<br />
bilibili: 582694619<br />
youtube: MJsMC9v7QEg<br />
<br />
battery canteens:<br />
bilibili: 840248119<br />
youtube: xnqhwJUPCN4<br />
<br />
bazaar bargain:<br />
bilibili: 582673470<br />
youtube: YRjiIuG-fIk<br />
<br />
beggar's bazooka:<br />
bilibili: 582708071<br />
youtube: D1_rpg6jnfc<br />
<br />
big earner:<br />
bilibili: 540140703<br />
youtube: Jmt1lW9PeXs<br />
<br />
big kill:<br />
bilibili: 967722973<br />
youtube: X2DGZLB1E2g<br />
<br />
black box:<br />
bilibili: 455173553<br />
youtube: cDd3r8tdCBY<br />
<br />
black rose:<br />
bilibili: 200210831<br />
youtube: 9rPELgaBcko<br />
<br />
blutsauger:<br />
bilibili: 710210702<br />
youtube: UforPpkUDS8<br />
<br />
bonesaw:<br />
bilibili: 455136364<br />
youtube: DpM-DEkVs0U<br />
<br />
bonk! atomic punch:<br />
bilibili: 967694431<br />
youtube: eoT5kD4bgmo<br />
<br />
bootlegger:<br />
bilibili: 582669908<br />
youtube: FyPZwnoDHbs<br />
<br />
boston basher:<br />
bilibili: 925170322<br />
youtube: 9fdgww8xxsI<br />
<br />
bottle:<br />
bilibili: 285135707<br />
youtube: Xse8s8NYqwo<br />
<br />
brass beast:<br />
bilibili: 242666366<br />
youtube: 8yZrwcDuTxA<br />
<br />
bread bite:<br />
bilibili: 840212939<br />
youtube: 9APKFXcLr5M<br />
<br />
buff banner:<br />
bilibili: 200185121<br />
youtube: zTQzeMZLoa8<br />
<br />
buffalo steak sandvich:<br />
bilibili: 412641525<br />
youtube: eNLFAyTtVUM<br />
<br />
bushwacka:<br />
bilibili: 823596505<br />
youtube: Q9FEyGLXfpA<br />
<br />
c.a.p.p.e.r:<br />
bilibili: 370162393<br />
youtube: FWau4ECdlh4<br />
<br />
candy cane:<br />
bilibili: 840165942<br />
youtube: WGcnrNvmlUc<br />
<br />
chargin' targe:<br />
bilibili: 882711323<br />
youtube: nVxajY_iFpU<br />
<br />
claidheamh mòr:<br />
bilibili: 455180837<br />
youtube: 7i2bkVwurlE<br />
<br />
classic:<br />
bilibili: 497632126<br />
youtube: o2tK4HASL-I<br />
<br />
cleaner's carbine:<br />
bilibili: 412735166<br />
youtube: pZ0VxLKQPwk<br />
<br />
cloak and dagger:<br />
bilibili: 582627158<br />
youtube: RwfOB8b5Dm8<br />
<br />
compression blast:<br />
bilibili: 795148839<br />
youtube: nyGZH2OpEII<br />
<br />
concheror:<br />
bilibili: 967684846<br />
youtube: thbMAI9KSww<br />
<br />
conniver's kunai:<br />
bilibili: 710222459<br />
youtube: E222J1nBzps<br />
<br />
conscientious objector:<br />
bilibili: 370222670<br />
youtube: ngy0XeGHDSo<br />
<br />
cow mangler 5000:<br />
bilibili: 882695402<br />
youtube: T0beshZh1mo<br />
<br />
cozy camper:<br />
bilibili: 752634388<br />
youtube: 8LiXyjPCzIA<br />
<br />
crit-a-cola:<br />
bilibili: 455132781<br />
youtube: 6QCUJPoFc7E<br />
<br />
crossing guard:<br />
bilibili: 840221811<br />
youtube: lTJ6BY96Mzc<br />
<br />
crusader's crossbow:<br />
bilibili: 497733747<br />
youtube: JptCqIk-pzY<br />
<br />
crusader's crossbow-outdate: {{Patch name|10|20|2017}}<br />
<br />
dalokohs bar:<br />
bilibili: 882651637<br />
youtube: jGNXwf1sb58<br />
<br />
darwin's danger shield:<br />
bilibili: 582705006<br />
youtube: vvLZT_iD9ak<br />
<br />
dead ringer:<br />
bilibili: 285201985<br />
youtube: zhHpnfu1TXQ<br />
<br />
degreaser:<br />
bilibili: 242639647<br />
youtube: 53j3_h1fHPo<br />
<br />
detonator:<br />
bilibili: 837742867<br />
youtube: jNvjrEPWl9w<br />
<br />
diamondback:<br />
bilibili: 455215776<br />
youtube: ZOEIRTaSFHE<br />
<br />
direct hit:<br />
bilibili: 412709560<br />
youtube: 0caKBvrMJoM<br />
<br />
disciplinary action:<br />
bilibili: 925192102<br />
youtube: YDYStW8W1Os<br />
<br />
disguise kit:<br />
bilibili: 752644578<br />
youtube: q-PEWQuuAqk<br />
<br />
dragon's fury:<br />
bilibili: 242639504<br />
youtube: dxo647zOeS0<br />
<br />
enforcer:<br />
bilibili: 837739266<br />
youtube: FzwntDUOoqo<br />
<br />
enthusiast's timepiece:<br />
bilibili: 837692256<br />
youtube: e0ZCHJKMh8k<br />
<br />
equalizer:<br />
bilibili: 582732912<br />
youtube: HUqE3UA4cJo<br />
<br />
escape plan:<br />
bilibili: 795239925<br />
youtube: 5SEl1_7X4Os<br />
<br />
eureka effect:<br />
bilibili: 625199537<br />
youtube: XF7x9mWRK9M<br />
<br />
eviction notice:<br />
bilibili: 455182497<br />
youtube: fxnB2lRj-eY<br />
<br />
eyelander:<br />
bilibili: 582658468<br />
youtube: WXlKyAuc05s<br />
<br />
family business:<br />
bilibili: 710171385<br />
youtube: Gec1ei0g2EE<br />
<br />
fan o'war:<br />
bilibili: 925210716<br />
youtube: S16jLK0ETSY<br />
<br />
fire axe:<br />
bilibili: 200218504<br />
youtube: 431KXYHuyHE<br />
<br />
fishcake:<br />
bilibili: 795179037<br />
youtube: kxaP8QQua38<br />
<br />
fists:<br />
bilibili: 200213786<br />
youtube: QjdtkCBorPg<br />
<br />
fists of steel:<br />
bilibili: 412715649<br />
youtube: dJpG1iObWmQ<br />
<br />
flame thrower:<br />
bilibili: 752648516<br />
youtube: OFDt2L9EIv0<br />
<br />
flare gun:<br />
bilibili: 370178394<br />
youtube: 9_nH-2G6pKA<br />
<br />
flying guillotine:<br />
bilibili: 497656952<br />
youtube: PWhu9OjMSNU<br />
<br />
force-a-nature:<br />
bilibili: 285197798<br />
youtube: Hgoicr1T-Zo<br />
<br />
fortified compound:<br />
bilibili: 837652939<br />
youtube: j_8LPgbxbdg<br />
<br />
freedom staff:<br />
bilibili: 285194436<br />
youtube: YfHQdgcTldg<br />
<br />
frontier justice:<br />
bilibili: 327743662<br />
youtube: 61VDsd8A3mw<br />
<br />
frying pan:<br />
bilibili: 582736800<br />
youtube: 066yvq6vRUw<br />
<br />
gas passer:<br />
bilibili: 752746097<br />
youtube: NXIrx2w_5eU<br />
<br />
giger counter:<br />
bilibili: 752738908<br />
youtube: wZwwdq59TmU<br />
<br />
gloves of running urgently:<br />
bilibili: 327731619<br />
youtube: KZRvZPdEmEM<br />
<br />
golden frying pan:<br />
bilibili: 582650631<br />
youtube: Dw5K1MuW7xo<br />
<br />
golden wrench:<br />
bilibili: 925217023<br />
youtube: BMELSHlTxyw<br />
<br />
grappling hook:<br />
bilibili: 285203926<br />
youtube: k0tg6RTIQCE<br />
<br />
grenade launcher:<br />
bilibili: 540209979<br />
youtube: 7at8nwTwMQ0<br />
<br />
gunboats:<br />
bilibili: 710172478<br />
youtube: IzQikiGhN80<br />
<br />
gunslinger:<br />
bilibili: 837641295<br />
youtube: my6TfPgCKaU<br />
<br />
half-zatoichi:<br />
bilibili: 412723691<br />
youtube: nySAxtQAmXI<br />
<br />
ham shank:<br />
bilibili: 285230827<br />
youtube: jjzFlkOwoKU<br />
<br />
hardy laurel:<br />
bilibili: 925136793<br />
youtube: kVIw1J5S0qA<br />
<br />
hitman's heatmaker:<br />
bilibili: 882732475<br />
youtube: G2zj82K2rcI<br />
<br />
holiday punch:<br />
bilibili: 710140963<br />
youtube: 2CBzMDyN_7c<br />
<br />
holy mackerel:<br />
bilibili: 925131082<br />
youtube: wqZUEvL3GJU<br />
<br />
homewrecker:<br />
bilibili: 370151909<br />
youtube: ICyOyJwzojA<br />
<br />
horseless headless horsemann's headtaker:<br />
bilibili: 327686627<br />
youtube: X1SHOMKBjMc<br />
<br />
hot hand:<br />
bilibili: 285129169<br />
youtube: yTnZUyhxe_A<br />
<br />
huntsman:<br />
bilibili: 840183218<br />
youtube: w6rP0_Otjzs<br />
<br />
huo-long heater:<br />
bilibili: 327669320<br />
youtube: Q20Gh7ldbxk<br />
<br />
invis watch:<br />
bilibili: 837735954<br />
youtube: 2KsGTQNirIU<br />
<br />
iron bomber:<br />
bilibili: 242737604<br />
youtube: ii0bCKMXWw4<br />
<br />
iron curtain:<br />
bilibili: 242636271<br />
youtube: Y0UORsUjU-I<br />
<br />
jag:<br />
bilibili: 412648513<br />
youtube: h4ycOMD6yww<br />
<br />
jarate:<br />
bilibili: 882717117<br />
youtube: xryYl25EzDI<br />
<br />
killing gloves of boxing:<br />
bilibili: 752649120<br />
youtube: czWH6-y-uLo<br />
<br />
knife:<br />
bilibili: 837688381<br />
youtube: jZpGtx3orK4<br />
<br />
kritzkrieg:<br />
bilibili: 710188560<br />
youtube: PbByxTR2c5s<br />
<br />
kukri:<br />
bilibili: 710201165<br />
youtube: Obi3YfRS2L4<br />
<br />
l'etranger:<br />
bilibili: 370221930<br />
youtube: yNjlMbkTfDw<br />
<br />
liberty launcher:<br />
bilibili: 967645664<br />
youtube: eWLc1x8O_7k<br />
<br />
loch-n-load:<br />
bilibili: 795195003<br />
youtube: 55IFzH_R4SA<br />
<br />
lollichop:<br />
bilibili: 837676907<br />
youtube: AgL6A-Vr1DI<br />
<br />
loose cannon:<br />
bilibili: 625145562<br />
youtube: hfMvMPYKAYo<br />
<br />
lugermorph:<br />
bilibili: 412746330<br />
youtube: _pNhPmwVz3M<br />
<br />
machina:<br />
bilibili: 497714494<br />
youtube: 79Un1bxB7Yg<br />
<br />
mad milk:<br />
bilibili: 455241481<br />
youtube: lQ2oVdVVfmg<br />
<br />
manmelter:<br />
bilibili: 625199103<br />
youtube: qMFR35q0lTQ<br />
<br />
mantreads:<br />
bilibili: 327679647<br />
youtube: R_ZI1OjsXJ0<br />
<br />
market gardener:<br />
bilibili: 540248974<br />
youtube: JJhh3B1mlWc<br />
<br />
maul:<br />
bilibili: 242747381<br />
youtube: iqH56cHIsb0<br />
<br />
medi gun:<br />
bilibili: 967649225<br />
youtube: cNjInDpsCew<br />
<br />
memory maker:<br />
bilibili: 455211369<br />
youtube: Z7Fe3Sg_t0Q<br />
<br />
minigun:<br />
bilibili: 412745478<br />
youtube: 3JhPxJSxynM<br />
<br />
mutated milk:<br />
bilibili: 285143566<br />
youtube: E0gOQvRox1c<br />
<br />
natascha:<br />
bilibili: 455178300<br />
youtube: Ug3hAv14SZ0<br />
<br />
necro smasher:<br />
bilibili: 455146465<br />
youtube: 2EIRJHgxLoM<br />
<br />
neon annihilator:<br />
bilibili: 327708303<br />
youtube: v0GMU05tSvo<br />
<br />
nessie's nine iron:<br />
bilibili: 667723157<br />
youtube: ESC_PNt5f_4<br />
<br />
nostromo napalmer:<br />
bilibili: 540127870<br />
youtube: S5NAV1_RCBY<br />
<br />
original:<br />
bilibili: 200159823<br />
youtube: qlyjp0wDvpU<br />
<br />
overdose:<br />
bilibili: 540157797<br />
youtube: 7900i-yK5hM<br />
<br />
pain train:<br />
bilibili: 370188348<br />
youtube: zcq03Z8uAEQ<br />
<br />
panic attack:<br />
bilibili: 327698026<br />
youtube: 8RZFaS9gynE<br />
<br />
pda:<br />
bilibili: 840162604<br />
youtube: oEdNFwYRTMc<br />
<br />
persian persuader:<br />
bilibili: 497743101<br />
youtube: PvNOYZRdlLs<br />
<br />
phlogistinator:<br />
bilibili: 497707883<br />
youtube: mw_mbVLpQD8<br />
<br />
pip-boy:<br />
youtube: ELo4Yc6l1AA<br />
<br />
pistol:<br />
bilibili: 582737021<br />
youtube: d1XjNOvMUmg<br />
<br />
pomson 6000:<br />
bilibili: 455228568<br />
youtube: pzaDV6NNHXs<br />
<br />
postal pummeler:<br />
bilibili: 667695575<br />
youtube: w9EJYKUrUic<br />
<br />
powerjack:<br />
bilibili: 242740846<br />
youtube: 6iCBsRON0OY<br />
<br />
pretty boy's pocket pistol:<br />
bilibili: 752692251<br />
youtube: 39dw5Z_aams<br />
<br />
prinny machete:<br />
bilibili: 625228341<br />
youtube: 55FlIkYrNWo<br />
<br />
projectile shield:<br />
bilibili: 976800612<br />
youtube: 1bnzDrG2qXY<br />
<br />
quäckenbirdt:<br />
bilibili: 667673556<br />
youtube: S9_52YT-R74<br />
<br />
quick-fix:<br />
bilibili: 837625380<br />
youtube: mWbjD7LjtVg<br />
<br />
quickiebomb launcher:<br />
bilibili: 370139826<br />
youtube: t0AKaL2L7Ok<br />
<br />
rainblower:<br />
bilibili: 327714883<br />
youtube: ImWX2SfkHcE<br />
<br />
razorback:<br />
bilibili: 540194939<br />
youtube: wpjZWDoIsq0<br />
<br />
red-tape recorder:<br />
bilibili: 752695273<br />
youtube: sedOEQbtHXA<br />
<br />
rescue ranger:<br />
bilibili: 967743204<br />
youtube: AmSi8Yy8iWc<br />
<br />
reserve shooter:<br />
bilibili: 837744492<br />
youtube: 0v2ALnapfEQ<br />
<br />
revolver:<br />
bilibili: 327724958<br />
youtube: ujcmVZ7dpeQ<br />
<br />
righteous bison:<br />
bilibili: 370213929<br />
youtube: LfB2ZqFn1n4<br />
<br />
robo-sandvich:<br />
bilibili: 667626958<br />
youtube: 7gYv8JUIM6U<br />
<br />
rocket jumper:<br />
bilibili: 285155077<br />
youtube: j5l9oKpan2w<br />
<br />
rocket launcher:<br />
bilibili: 925178218<br />
youtube: C2bb96q4uoQ<br />
<br />
sandman:<br />
bilibili: 412670607<br />
youtube: PXcqT_4xenE<br />
<br />
sandvich:<br />
bilibili: 285145978<br />
youtube: -RyNbP1B9Sw<br />
<br />
sapper:<br />
bilibili: 497704324<br />
youtube: csb-3NPXK9g<br />
<br />
sapper in mvm:<br />
youtube: iCbrwTJOp5k<br />
<br />
saxxy:<br />
bilibili: 497744625<br />
youtube: Zn_DVy0qzPA<br />
<br />
scattergun:<br />
bilibili: 752625346<br />
youtube: iA7lAe9fcuc<br />
<br />
scorch shot:<br />
bilibili: 882738410<br />
youtube: p_9acTwN8dk<br />
<br />
scotsman's skullcutter:<br />
bilibili: 370165822<br />
youtube: 5_vnBXg4NIQ<br />
<br />
scottish handshake:<br />
bilibili: 625127138<br />
youtube: 5GmAQz0skDk<br />
<br />
scottish resistance:<br />
bilibili: 752655020<br />
youtube: Y8vPNLybaPQ<br />
<br />
second banana:<br />
bilibili: 412739141<br />
youtube: jZwdJ8g7JCY<br />
<br />
self-aware beauty mark:<br />
bilibili: 667669093<br />
youtube: ylOJzTWHLXo<br />
<br />
self-aware beauty mark-outdate: {{Patch name|12|17|2015}}<br />
<br />
shahanshah:<br />
bilibili: 840221237<br />
youtube: K8OImune7IE<br />
<br />
sharp dresser:<br />
bilibili: 752692999<br />
youtube: iBUZs-2hcOo<br />
<br />
sharpened volcano fragment:<br />
bilibili: 370237177<br />
youtube: 2eD-zapQmLk<br />
<br />
shooting star:<br />
bilibili: 795169965<br />
youtube: FT3B3RBYY8M<br />
<br />
short circuit:<br />
bilibili: 710126347<br />
youtube: fQKs6mich-A<br />
<br />
shortstop:<br />
bilibili: 925157248<br />
youtube: 6Lh8oMBGYqA<br />
<br />
shotgun:<br />
bilibili: 412744676<br />
youtube: hyFo5Wm96qc<br />
<br />
shovel:<br />
bilibili: 795189423<br />
youtube: vWJj9ocn3hA<br />
<br />
smg:<br />
bilibili: 540201906<br />
youtube: zid78l59QQE<br />
<br />
snack attack:<br />
bilibili: 540211735<br />
youtube: Ry70lfGALa8<br />
<br />
sniper rifle:<br />
bilibili: 840200040<br />
youtube: XmtvRIdaWZc<br />
<br />
soda popper:<br />
bilibili: 455223230<br />
youtube: _4JVi5QlCYQ<br />
<br />
solemn vow:<br />
bilibili: 497732016<br />
youtube: P3Hgy0K_YhU<br />
<br />
southern hospitality:<br />
bilibili: 582654449<br />
youtube: vXKbV29g_CM<br />
<br />
splendid screen:<br />
bilibili: 370214628<br />
youtube: iV-Hjrr2emw<br />
<br />
spy-cicle:<br />
bilibili: 967745754<br />
youtube: 8n_fezpGgmU<br />
<br />
sticky jumper:<br />
bilibili: 667635823<br />
youtube: _2npOdkZVKU<br />
<br />
stickybomb launcher:<br />
bilibili: 837631513<br />
youtube: 5VgD7BzSW5U<br />
<br />
sun-on-a-stick:<br />
bilibili: 31055632<br />
youtube: 5gdkEbvtQo8<br />
<br />
sydney sleeper:<br />
bilibili: 882653489<br />
youtube: 95qD-3XF8ws<br />
<br />
syringe gun:<br />
bilibili: 455199371<br />
youtube: nEQeEHJ25U8<br />
<br />
telefrag:<br />
bilibili: 412639124<br />
youtube: pp1aG96H6qY<br />
<br />
thermal thruster:<br />
bilibili: 667689111<br />
youtube: HOn-jqZT5JA<br />
<br />
third degree:<br />
bilibili: 540134408<br />
youtube: ydXqG3sSg5Q<br />
<br />
three-rune blade:<br />
bilibili: 967654236<br />
youtube: rAPzsZmFYnQ<br />
<br />
tide turner:<br />
bilibili: 752675526<br />
youtube: NCY8CsOfrEI<br />
<br />
tomislav:<br />
bilibili: 625171803<br />
youtube: qHfbDjv2qvc<br />
<br />
tribalman's shiv:<br />
bilibili: 840203715<br />
youtube: Kbb4W_gG5hA<br />
<br />
ubersaw:<br />
bilibili: 370133014<br />
youtube: M-oIAM6vYyM<br />
<br />
ullapool caber:<br />
bilibili: 967665036<br />
youtube: sBNKaP3LlPI<br />
<br />
unarmed combat:<br />
bilibili: 200160438<br />
youtube: 65q2-Xbu6GE<br />
<br />
vaccinator:<br />
bilibili: 967628980<br />
youtube: 9ar3VndoBhE<br />
<br />
vita-saw:<br />
bilibili: 882694394<br />
youtube: KSWgqF9AgLY<br />
<br />
wanga prick:<br />
bilibili: 412740860<br />
youtube: JUYn71-j-LE<br />
<br />
warrior's spirit:<br />
bilibili: 412630428<br />
youtube: guyK7m0-uwg<br />
<br />
widowmaker:<br />
bilibili: 967644628<br />
youtube: dqbUw7Jos_g<br />
<br />
winger:<br />
bilibili: 540176913<br />
youtube: S-72clXbUDs<br />
<br />
wrangler:<br />
bilibili: 285149067<br />
youtube: LYPzGNSfVRk<br />
<br />
wrap assassin:<br />
bilibili: 625236880<br />
youtube: uaRJOt1U-G0<br />
<br />
wrench:<br />
bilibili: 752686886<br />
youtube: dVvZ1FRl8Mo<br />
<br />
your eternal reward:<br />
bilibili: 285183777<br />
youtube: g2cNIHaZkKQ<br />
<br />
# Wiki April Fools 2012<br />
circular circlesaw:<br />
bilibili: 710189346<br />
youtube: saEIFxRLTxw<br />
<br />
--><br />
<br />
=== Cosmetic items ===<br />
<!--<br />
<br />
bombinomicon:<br />
bilibili: 582680723<br />
youtube: CjmxbZwSL8o<br />
<br />
horseless headless horsemann's head:<br />
bilibili: 840131056<br />
youtube: pX4cKrdgOO8<br />
<br />
power up canteen:<br />
bilibili: 882691570<br />
youtube: rh8vLKkoU1o<br />
<br />
pyrovision goggles:<br />
bilibili: 837681096<br />
youtube: -L1-lF4f7sU<br />
<br />
saxton hale mask:<br />
bilibili: 285151154<br />
youtube: yyUbOPVubZg<br />
<br />
--><br />
<br />
=== Tools ===<br />
<!--<br />
<br />
backpack expander:<br />
bilibili: 285188944<br />
youtube: 9Jfhe3oRPX0<br />
<br />
decal tool:<br />
bilibili: 710220285<br />
youtube: 08fgvF7Gi5A<br />
<br />
description tag:<br />
bilibili: 412711475<br />
youtube: FM3K__a3ZCA<br />
<br />
festivizer:<br />
bilibili: 710237694<br />
youtube: -Sc_7uqJVwA<br />
<br />
giftapult:<br />
bilibili: 664537402<br />
youtube: v5k__u1iBaw<br />
<br />
gift wrap:<br />
bilibili: 455164834<br />
youtube: ypqU0LkTjIo<br />
<br />
killstreak kit:<br />
bilibili: 625204806<br />
youtube: RHZ2tHBll8k<br />
<br />
killstreak kit fabricator:<br />
bilibili: 795167060<br />
youtube: UMYKG3CWnhU<br />
<br />
mann co. supply crate key:<br />
bilibili: 540195719<br />
youtube: d0IgRwj33BA<br />
<br />
name tag:<br />
bilibili: 327734191<br />
youtube: hDMpPoPsPBQ<br />
<br />
paint can:<br />
bilibili: 710201313<br />
youtube: P4Z39w_YR_c<br />
<br />
strange count transfer tool:<br />
bilibili: 200159196<br />
youtube: 4p6Y9fFzvTo<br />
<br />
strange filter:<br />
bilibili: 583858799<br />
youtube: JOBk-r_WraA<br />
<br />
strange part:<br />
bilibili: 669085688<br />
youtube: 1eAXVPNdjl4<br />
<br />
strangifier:<br />
bilibili: 541122725<br />
youtube: EaZ6DMk6z2A<br />
<br />
unusualifier:<br />
bilibili: 838750569<br />
youtube: QM7FAEb9nPs<br />
<br />
war paint:<br />
bilibili: 837646002<br />
youtube: hpzeydaa9B0<br />
<br />
--><br />
<br />
=== Item sets ===<br />
<!--<br />
<br />
the brundle bundle | brundle bundle:<br />
bilibili: 882725829<br />
youtube: LfMKrs_bx0c<br />
<br />
the croc-o-style kit | croc-o-style kit:<br />
bilibili: 497721310<br />
youtube: Q5rgR4Z141Y<br />
<br />
the expert's ordnance | expert's ordnance:<br />
youtube: -TPya7fsaho<br />
<br />
the frankenheavy | frankenheavy:<br />
bilibili: 925127048<br />
youtube: r6hyKYkk2ac<br />
<br />
the gas jockey's gear | gas jockey's gear:<br />
bilibili: 200158149<br />
youtube: PyvuHYYCQII<br />
<br />
the hibernating bear | hibernating bear:<br />
bilibili: 710196354<br />
youtube: 9P8PlPkv_Kc<br />
<br />
the highland hound | highland hound:<br />
bilibili: 840227158<br />
youtube: H2tvumTXumI<br />
<br />
the isolated merc | isolated merc:<br />
bilibili: 248657712<br />
youtube: uJadvPZ70SM<br />
<br />
the isolationist pack | isolationist pack:<br />
bilibili: 846215083<br />
youtube: q3mS8sQcvrE<br />
<br />
the medieval medic | medieval medic:<br />
bilibili: 455200646<br />
youtube: mlslzMmfgkY<br />
<br />
the saharan spy | saharan spy:<br />
bilibili: 582722721<br />
youtube: PBvGsnhKHGI<br />
<br />
special delivery (item set):<br />
bilibili: 795184848<br />
youtube: DNazGnEq6zQ<br />
<br />
the tank buster | tank buster:<br />
bilibili: 582689697<br />
youtube: oriAyqqwq3I<br />
<br />
the tin soldier | tin soldier:<br />
bilibili: 285152889<br />
youtube: xsUr6uznmW4<br />
<br />
--><br />
<br />
=== Taunts ===<br />
<!--<br />
<br />
bad pipes:<br />
bilibili: 925140372<br />
youtube: Krd3dzW5R4s<br />
<br />
balloonibouncer:<br />
bilibili: 327648046<br />
youtube: V_N8neOZVEc<br />
<br />
bare knuckle beatdown:<br />
bilibili: 639435453<br />
youtube: LgMUBM1J5ck<br />
<br />
battin' a thousand:<br />
bilibili: 242676985<br />
youtube: 4kKrsKkL3Gc<br />
<br />
boiling point:<br />
bilibili: 625236514<br />
youtube: VCgxWLJAbRg<br />
<br />
borrowed bones:<br />
bilibili: 494624962<br />
youtube: WZyd0P1Pvok<br />
<br />
boston boarder:<br />
bilibili: 388452407<br />
youtube: Rl6uOv1nVTY<br />
<br />
boston breakdance:<br />
bilibili: 882696655<br />
youtube: xz3-fyQnc3U<br />
<br />
box trot:<br />
bilibili: 710226608<br />
youtube: KGALDjwytDE<br />
<br />
bucking bronco:<br />
bilibili: 412692264<br />
youtube: 9SRMOQeLxp0<br />
<br />
bunnyhopper:<br />
bilibili: 840214931<br />
youtube: 0LPpj4VmWRo<br />
<br />
burstchester:<br />
bilibili: 285191668<br />
youtube: w8NyTmxGnrY<br />
<br />
buy a life:<br />
bilibili: 200230016<br />
youtube: l5jwSirc9IE<br />
<br />
carlton:<br />
bilibili: 582715168<br />
youtube: vSIZznbfmcE<br />
<br />
cheers!:<br />
youtube: oN1L8wU1SfI<br />
<br />
conga:<br />
bilibili: 625206773<br />
youtube: UmX6SqUuadE<br />
<br />
crypt creeper:<br />
youtube: 2yJ3l4BuJu0<br />
<br />
deep fried desire:<br />
bilibili: 882734582<br />
youtube: w3Q6lnm5B5U<br />
<br />
didgeridrongo:<br />
bilibili: 370241880<br />
youtube: VhcEIbFgww0<br />
<br />
director's vision:<br />
bilibili: 327642595<br />
youtube: AaIy6SFcNMc<br />
<br />
disco fever:<br />
bilibili: 540173984<br />
youtube: JQPzx35wchI<br />
<br />
doctor's defibrillators:<br />
bilibili: 641845834<br />
youtube: F_KbKHH5184<br />
<br />
drunk mann's cannon:<br />
bilibili: 494532286<br />
youtube: 4K5aT1MpR-0<br />
<br />
drunken sailor:<br />
bilibili: 252713908<br />
youtube: BC18CcEsLic<br />
<br />
dueling banjo:<br />
bilibili: 667660349<br />
youtube: JPEhK99k86Y<br />
<br />
flippin' awesome:<br />
bilibili: 540168750<br />
youtube: r4b4iR2kfKg<br />
<br />
foul play:<br />
youtube: AJ6wt_3Enfc<br />
<br />
fresh brewed victory:<br />
bilibili: 242695837<br />
youtube: h4K0Pcjp8hc<br />
<br />
fubar fanfare:<br />
bilibili: 625192505<br />
youtube: fPSc3XaqqCE<br />
<br />
headcase:<br />
bilibili: 540159279<br />
youtube: Vi_mX5HTg60<br />
<br />
head doctor:<br />
youtube: rgKLGpk-Nl8<br />
<br />
high five!:<br />
bilibili: 582647268<br />
youtube: 3JkWrJTW62I<br />
<br />
homerunner's hobby:<br />
bilibili: 215240646<br />
youtube: BSq5dQKHTdU<br />
<br />
hot wheeler:<br />
bilibili: 470504331<br />
youtube: OAp6tNdfBug<br />
<br />
i see you:<br />
bilibili: 497735020<br />
youtube: -ek2ZKRwS8I<br />
<br />
jumping jack:<br />
bilibili: 497674670<br />
youtube: C4Ou9wh3EJk<br />
<br />
killer joke:<br />
youtube: Yv8GeBt56Fs<br />
<br />
killer signature:<br />
bilibili: 622045278<br />
youtube: VE3FiovfSiQ<br />
<br />
killer solo:<br />
bilibili: 795246570<br />
youtube: gpM4AHwvafs<br />
<br />
kazotsky kick:<br />
bilibili: 412744369<br />
youtube: KJo1weOphp8<br />
<br />
luxury lounge:<br />
bilibili: 882636266<br />
youtube: xYAyICCJzMY<br />
<br />
mannbulance!:<br />
bilibili: 385111224<br />
youtube: WZ-1qNAHNmA<br />
<br />
mannrobics:<br />
bilibili: 285149811<br />
youtube: nDneJqq2IMQ<br />
<br />
meet the medic (taunt):<br />
bilibili: 455161461<br />
youtube: 5A4yGx7cKxY<br />
<br />
most wanted:<br />
bilibili: 582644259<br />
youtube: OGPuxfX-igY<br />
<br />
mourning mercs:<br />
youtube: r6fjHP8aEys<br />
<br />
neck snap:<br />
bilibili: 579505212<br />
youtube: OR4X-bYKJ08<br />
<br />
oblooterated:<br />
bilibili: 837652352<br />
youtube: aIO2dz7NGYQ<br />
<br />
panzer pants:<br />
bilibili: 925164855<br />
youtube: jr_Ai57WZvs<br />
<br />
party trick:<br />
bilibili: 625232984<br />
youtube: cEZWZ9Nooh8<br />
<br />
pool party:<br />
bilibili: 667661015<br />
youtube: dSkL6sujHcA<br />
<br />
pooped deck:<br />
bilibili: 299409569<br />
youtube: lWt2T76r7pg<br />
<br />
profane puppeteer:<br />
bilibili: 383849821<br />
youtube: bz4vX5DyihQ<br />
<br />
proletariat posedown:<br />
bilibili: 327632277<br />
youtube: LQStUftGQpQ<br />
<br />
rancho relaxo:<br />
bilibili: 625153781<br />
youtube: 8HJnW0GLDVE<br />
<br />
results are in:<br />
bilibili: 497630657<br />
youtube: MK2z1uhsPW4<br />
<br />
road rager:<br />
youtube: X_s5pv-BG68<br />
<br />
roar o'war:<br />
bilibili: 409584528<br />
youtube: LExlDNyBjBQ<br />
<br />
roasty toasty:<br />
bilibili: 357122046<br />
youtube: qaKAsmQ6zIg<br />
<br />
rock, paper, scissors:<br />
bilibili: 667736623<br />
youtube: gTnaN7ueEnY<br />
<br />
rocket jockey:<br />
bilibili: 208157301<br />
youtube: y1AF56ecefE<br />
<br />
runner's rhythm:<br />
bilibili: 242747532<br />
youtube: Fp7mXmAQv3s<br />
<br />
russian arms race:<br />
bilibili: 285259668<br />
youtube: bgavCTNB6FQ<br />
<br />
russian rubdown:<br />
bilibili: 877085884<br />
youtube: pN-cAG3kW2I<br />
<br />
scaredy-cat!:<br />
bilibili: 778012867<br />
youtube: HhuutDTUMPc<br />
<br />
schadenfreude:<br />
bilibili: 582629234<br />
youtube: FOn_82MKmFg<br />
<br />
scooty scoot:<br />
bilibili: 412701152<br />
youtube: 6pnhEM-livs<br />
<br />
scorcher's solo:<br />
bilibili: 850180270<br />
youtube: m7xF_98KMbk<br />
<br />
scotsmann's stagger:<br />
bilibili: 840173519<br />
youtube: WzXLZHY3UNM<br />
<br />
second rate sorcery:<br />
bilibili: 882664477<br />
youtube: _WdUSnmfZyc<br />
<br />
shanty shipmate:<br />
youtube: OqZ0AZN1uTo<br />
<br />
shooter's stakeout:<br />
bilibili: 303426622<br />
youtube: mltFVOe-y08<br />
<br />
shred alert:<br />
bilibili: 200127068<br />
youtube: pBMtT7cOJrY<br />
<br />
skating scorcher:<br />
bilibili: 497644848<br />
youtube: pT6ArAekhXs<br />
<br />
skullcracker:<br />
bilibili: 200160436<br />
youtube: YEDtlLGm63Q<br />
<br />
soldier's requiem:<br />
bilibili: 795153727<br />
youtube: KfzADMapm1A<br />
<br />
soviet strongarm:<br />
bilibili: 925202995<br />
youtube: qVkQ9dZQYRw<br />
<br />
spent well spirits:<br />
bilibili: 667707255<br />
youtube: 1fsdX8pNLnA<br />
<br />
spin-to-win:<br />
bilibili: 420735332<br />
youtube: hF0iM0QnmFk<br />
<br />
square dance:<br />
bilibili: 837740999<br />
youtube: 4uuN3urA_58<br />
<br />
star-spangled strategy:<br />
youtube: 7rJw_0zTgp8<br />
<br />
surgeon's squeezebox:<br />
bilibili: 840143092<br />
youtube: K7GhvupiDjE<br />
<br />
table tantrum:<br />
bilibili: 967696189<br />
youtube: X_xRIGJoZjE<br />
<br />
tailored terminal:<br />
youtube: qsTCsAxQerc<br />
<br />
teufort tango:<br />
bilibili: 792066134<br />
youtube: XOWxM_WC0pc<br />
<br />
texas truckin':<br />
bilibili: 811813357<br />
youtube: _54fMTO7ukY<br />
<br />
texas twirl 'em:<br />
bilibili: 346942291<br />
youtube: OHKI089B_Eo<br />
<br />
time out therapy:<br />
bilibili: 587585128<br />
youtube: n6uLwDrlZHk<br />
<br />
trackman's touchdown:<br />
bilibili: 840166021<br />
youtube: v7MVWUEETdM<br />
<br />
travel agent:<br />
bilibili: 314573044<br />
youtube: Q0xbpwd3QVA<br />
<br />
victory lap:<br />
bilibili: 840148273<br />
youtube: zOQ1GIbJlo8<br />
<br />
yeti punch:<br />
bilibili: 582732663<br />
youtube: r1wZFYTjHBI<br />
<br />
yeti smash:<br />
bilibili: 625227268<br />
youtube: sqUSVUu0CRE<br />
<br />
zoomin' broom:<br />
bilibili: 795155286<br />
youtube: aOYK3jQAf-Q<br />
<br />
# Wiki April Fools 2021<br />
dustbowl default:<br />
bilibili: 374965443<br />
youtube: wZId2Wk3ILo<br />
<br />
# Wiki April Fools 2023<br />
corolla corral:<br />
youtube: NytmwuPrhbs<br />
<br />
--><br />
<br />
=== Buildings ===<br />
<!--<br />
<br />
combat mini-sentry gun:<br />
bilibili: 667723712<br />
youtube: tXnZE8XeYCk<br />
<br />
dispenser:<br />
bilibili: 882683866<br />
youtube: h0Ho7EMDHiw<br />
<br />
sentry gun:<br />
bilibili: 455202281<br />
youtube: E6Aa0j3pQUc<br />
<br />
teleporter:<br />
bilibili: 200211688<br />
youtube: ZbjVTuXnr1Q<br />
<br />
--><br />
<br />
=== Pyroland-affected items ===<br />
<!--<br />
<br />
pyroland-accursed apparition:<br />
bilibili: 840134126<br />
youtube: b5Fi-RTw6LE<br />
<br />
pyroland-aim assistant:<br />
bilibili: 540241100<br />
youtube: rXJ3ATcWFwU<br />
<br />
pyroland-alien swarm parasite:<br />
bilibili: 882724727<br />
youtube: X76vmtSjLeE<br />
<br />
pyroland-archimedes the undying:<br />
bilibili: 667674273<br />
youtube: cApimZOHr4s<br />
<br />
pyroland-archimedes:<br />
bilibili: 967740726<br />
youtube: 1uqjisSM5Gw<br />
<br />
pyroland-aristotle:<br />
bilibili: 540195595<br />
youtube: 8sUgamvh3Uk<br />
<br />
pyroland-backstabber's boomslang:<br />
bilibili: 582673986<br />
youtube: PuECSHJPNe4<br />
<br />
pyroland-balloonicorn:<br />
bilibili: 497729956<br />
youtube: irEO4gODqJQ<br />
<br />
pyroland-bird-man of aberdeen:<br />
bilibili: 327702317<br />
youtube: AxnjgGBLPyA<br />
<br />
pyroland-birdcage:<br />
youtube: WM7YaxgYO7c<br />
<br />
pyroland-boo balloon:<br />
bilibili: 242728054<br />
youtube: anEZCueM4Cs<br />
<br />
pyroland-burning bongos:<br />
bilibili: 582636627<br />
youtube: QpyEaxDXLFQ<br />
<br />
pyroland-carious chameleon:<br />
bilibili: 285216795<br />
youtube: lFoj0Mf7Eg8<br />
<br />
pyroland-carrion companion:<br />
bilibili: 540147911<br />
youtube: zrZhKESWX4c<br />
<br />
pyroland-catcher's companion:<br />
bilibili: 242644415<br />
youtube: k6EDimvdXEc<br />
<br />
pyroland-chucklenuts:<br />
bilibili: 285241266<br />
youtube: 9OlGqbKVqtk<br />
<br />
pyroland-cobber chameleon:<br />
bilibili: 242639140<br />
youtube: 0Y95PimFZOg<br />
<br />
pyroland-compatriot:<br />
bilibili: 967627841<br />
youtube: 4tpJ48g8lBE<br />
<br />
pyroland-cremator's conscience:<br />
bilibili: 540143482<br />
youtube: sANu3UW2R4Q<br />
<br />
pyroland-croaking hazard:<br />
bilibili: 291658043<br />
youtube: EUrj0wKQsTw<br />
<br />
pyroland-dead little buddy:<br />
bilibili: 625227814<br />
youtube: PaTlLoflIcM<br />
<br />
pyroland-deadliest duckling:<br />
bilibili: 327746858<br />
youtube: rP9FymDkjAY<br />
<br />
pyroland-ein:<br />
bilibili: 455239372<br />
youtube: hGMH0YH4m44<br />
<br />
pyroland-elizabeth the third:<br />
bilibili: 248643890<br />
youtube: 6yDQEmtcIUk<br />
<br />
pyroland-fiery phoenix:<br />
bilibili: 752700578<br />
youtube: 9Gkp79aHgNQ<br />
<br />
pyroland-grub grenades:<br />
youtube: u7CRRS4aIkc<br />
<br />
pyroland-guano:<br />
bilibili: 370149193<br />
youtube: j2i_eIZoiyc<br />
<br />
pyroland-harry:<br />
bilibili: 285205423<br />
youtube: Vd9lFxN_3Bo<br />
<br />
pyroland-hat of undeniable wealth and respect:<br />
bilibili: 625132738<br />
youtube: DOAxQ_2Sd3I<br />
<br />
pyroland-hillbilly speed bump:<br />
bilibili: 967662894<br />
youtube: PUj_8IZsS9E<br />
<br />
pyroland-infernal orchestrina:<br />
bilibili: 840201689<br />
youtube: w_RH_9r9z3k<br />
<br />
pyroland-ivan the inedible:<br />
bilibili: 667727245<br />
youtube: T2WAYFrBVrE<br />
<br />
pyroland-koala compact:<br />
bilibili: 497708980<br />
youtube: F1Zxj-juTvk<br />
<br />
pyroland-larval lid:<br />
bilibili: 497664594<br />
youtube: _Lr6kenaSBQ<br />
<br />
pyroland-li'l snaggletooth:<br />
bilibili: 327717428<br />
youtube: Lv-7XYDbf18<br />
<br />
pyroland-lieutenant bites:<br />
bilibili: 625189496<br />
youtube: SWh400LScQA<br />
<br />
pyroland-lieutenant bites the dust:<br />
bilibili: 710195934<br />
youtube: 3w9iaLN4PaE<br />
<br />
pyroland-little bear:<br />
bilibili: 540246376<br />
youtube: vrix0aA7QKY<br />
<br />
pyroland-mecha-medes:<br />
bilibili: 200223704<br />
youtube: k6QT3D4O0lM<br />
<br />
pyroland-metal slug:<br />
bilibili: 925172147<br />
youtube: u22_BBfWMv8<br />
<br />
pyroland-mini-engy:<br />
bilibili: 582733429<br />
youtube: inG8JbA8XWQ<br />
<br />
pyroland-nabler:<br />
bilibili: 760082898<br />
youtube: 2aaVVbNA2zY<br />
<br />
pyroland-pocket heavy:<br />
bilibili: 667639451<br />
youtube: oDcp0TXk30E<br />
<br />
pyroland-pocket horsemann:<br />
bilibili: 882697916<br />
youtube: QC26aI0ZyS0<br />
<br />
pyroland-pocket-medes:<br />
bilibili: 973651308<br />
youtube: dfxDF73YGdI<br />
<br />
pyroland-pocket medic:<br />
bilibili: 327738170<br />
youtube: P_AMwzczoIk<br />
<br />
pyroland-pocket pardner:<br />
bilibili: 967690517<br />
youtube: B7j-HREN39s<br />
<br />
pyroland-pocket pauling:<br />
bilibili: 370185378<br />
youtube: 1l9FPHH7ARA<br />
<br />
pyroland-pocket purrer:<br />
bilibili: 540196616<br />
youtube: wSLVam5hWk0<br />
<br />
pyroland-pocket pyro:<br />
bilibili: 412676546<br />
youtube: pNQWXxnhb10<br />
<br />
pyroland-polly putrid:<br />
bilibili: 710154142<br />
youtube: 12R7AITt_lQ<br />
<br />
pyroland-private maggot muncher:<br />
bilibili: 840191115<br />
youtube: voNxEK_WiEA<br />
<br />
pyroland-prize plushy:<br />
bilibili: 412693833<br />
youtube: Jb6OU3DtPxo<br />
<br />
pyroland-quoth:<br />
bilibili: 795187738<br />
youtube: -Js65nbK3ls<br />
<br />
pyroland-red army robin:<br />
bilibili: 412660972<br />
youtube: MoobZkHuTKs<br />
<br />
pyroland-reindoonicorn:<br />
bilibili: 285143948<br />
youtube: uyx7IBIoCOk<br />
<br />
pyroland-robro 3000:<br />
bilibili: 840162442<br />
youtube: rW1zcrzxE7w<br />
<br />
pyroland-scrap pack:<br />
bilibili: 752630344<br />
youtube: FKk7pr_fiDA<br />
<br />
pyroland-sir hootsalot:<br />
bilibili: 967673644<br />
youtube: oWFI7A8yqhk<br />
<br />
pyroland-sole mate:<br />
youtube: -1ZLuD--TwY<br />
<br />
pyroland-spycrab:<br />
bilibili: 710147370<br />
youtube: P6BYjGn468M<br />
<br />
pyroland-steel songbird:<br />
bilibili: 540192507<br />
youtube: 4hAgKeIWm_8<br />
<br />
pyroland-sucker slug:<br />
bilibili: 925128519<br />
youtube: PgsB3P6DDdI<br />
<br />
pyroland-teddy robobelt:<br />
bilibili: 291658043<br />
youtube: YmlYDzVevQc<br />
<br />
pyroland-teddy roosebelt:<br />
bilibili: 370150126<br />
youtube: efGEYdSSMYw<br />
<br />
pyroland-terror-antula:<br />
bilibili: 882689974<br />
youtube: 8InyMnmRwW4<br />
<br />
pyroland-triboniophorus tyrannus:<br />
bilibili: 840162859<br />
youtube: F_yXPsdYjsI<br />
<br />
pyroland-tropical toad:<br />
bilibili: 497699371<br />
youtube: oBEliGaL7mI<br />
<br />
pyroland-tux:<br />
bilibili: 540161097<br />
youtube: IM2GqzxIjNI<br />
<br />
pyroland-unidentified following object:<br />
bilibili: 625140573<br />
youtube: rNeMeBtGJUI<br />
<br />
pyroland-unknown monkeynaut:<br />
bilibili: 455178456<br />
youtube: J2nH-uWznck<br />
<br />
--></div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3651089Team Fortress Wiki talk:Weapon Demonstration2024-03-18T17:24:18Z<p>Ashe: /* {{Demo Header|Overdose}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
<br />
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
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I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
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I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
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{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
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::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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== {{Demo Header|Quick-Fix}} ==<br />
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<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
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:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
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== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
<br />
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
<br />
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
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::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
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https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
== {{Demo Header|Highland Hound}} ==<br />
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:50, 17 March 2024 (UTC)}}<br />
<br />
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)<br />
<br />
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Fist Bump Demo ==<br />
<br />
I'm going to try and make the Fist Bump demonstration video [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:38, 8 March 2024 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3650307Team Fortress Wiki talk:Weapon Demonstration2024-03-17T16:57:51Z<p>Ashe: /* {{Demo Header|Overdose}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
<br />
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
<br />
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
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:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
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== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
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== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
<br />
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
<br />
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)<br />
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 21:20, 12 March 2024 (UTC)}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
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:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
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:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
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{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
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:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
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:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
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::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
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::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
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== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
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::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
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:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
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== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
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== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
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== Fist Bump Demo ==<br />
<br />
I'm going to try and make the Fist Bump demonstration video [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:38, 8 March 2024 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
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:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3649646Team Fortress Wiki talk:Weapon Demonstration2024-03-16T21:33:31Z<p>Ashe: /* Issues with tr_krama and tr_krama_event */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
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== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)<br />
<br />
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
<br />
: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.<br />
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
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:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
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<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
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:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
<br />
::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
<br />
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)}}<br />
<br />
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)<br />
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)<br />
<br />
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)<br />
<br />
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br><br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 21:20, 12 March 2024 (UTC)}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Fist Bump Demo ==<br />
<br />
I'm going to try and make the Fist Bump demonstration video [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:38, 8 March 2024 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)<br />
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/demonstrations&diff=3649118Template:Dictionary/demonstrations2024-03-16T00:48:34Z<p>Ashe: /* Weapons */ update solemn vow</p>
<hr />
<div>__NOTOC__<br />
{{Dictionary/header}}<br />
<br />
== Demonstrations ==<br />
<br />
=== Weapons ===<br />
<!--<br />
<br />
air strike:<br />
bilibili: 752634236<br />
youtube: iP0rIuKzJiQ<br />
<br />
ali baba's wee booties:<br />
bilibili: 412647630<br />
youtube: 3CtjFlMAgCY<br />
<br />
ambassador:<br />
bilibili: 200191811<br />
youtube: ZXgZCuFD2Tc<br />
<br />
amputator:<br />
bilibili: 540187930<br />
youtube: 1hWL4Il2RDU<br />
<br />
ap-sap:<br />
bilibili: 625150119<br />
youtube: LBH7F45xz24<br />
<br />
apoco-fists:<br />
bilibili: 200212911<br />
youtube: swEc3X5Izq0<br />
<br />
atomizer:<br />
bilibili: 327707655<br />
youtube: 5iEXbFjikNQ<br />
<br />
awper hand:<br />
bilibili: 667680617<br />
youtube: 4UnKwuQY7zI<br />
<br />
axtinguisher:<br />
bilibili: 667650535<br />
youtube: EyxKPRuR2D8<br />
<br />
b.a.s.e. jumper:<br />
bilibili: 331599468<br />
youtube: lLC50-hkaI0<br />
<br />
baby face's blaster:<br />
bilibili: 667659835<br />
youtube: 63uErtALZZo<br />
<br />
back scatter:<br />
bilibili: 497685826<br />
youtube: MiSJU71Wyz0<br />
<br />
back scratcher:<br />
bilibili: 327652049<br />
youtube: k7tX_NzZR74<br />
<br />
backburner:<br />
bilibili: 200232580<br />
youtube: lQ8-44p1K5I<br />
<br />
bat:<br />
bilibili: 455218816<br />
youtube: Zoxjz2bN3kk<br />
<br />
bat outta hell:<br />
bilibili: 925232544<br />
youtube: 766Rlsp6qR0<br />
<br />
batsaber:<br />
bilibili: 370193036<br />
youtube: OSstcwnlVSw<br />
<br />
battalion's backup:<br />
bilibili: 582694619<br />
youtube: MJsMC9v7QEg<br />
<br />
battery canteens:<br />
bilibili: 840248119<br />
youtube: xnqhwJUPCN4<br />
<br />
bazaar bargain:<br />
bilibili: 582673470<br />
youtube: YRjiIuG-fIk<br />
<br />
beggar's bazooka:<br />
bilibili: 582708071<br />
youtube: D1_rpg6jnfc<br />
<br />
big earner:<br />
bilibili: 540140703<br />
youtube: Jmt1lW9PeXs<br />
<br />
big kill:<br />
bilibili: 967722973<br />
youtube: X2DGZLB1E2g<br />
<br />
black box:<br />
bilibili: 455173553<br />
youtube: cDd3r8tdCBY<br />
<br />
black rose:<br />
bilibili: 200210831<br />
youtube: 9rPELgaBcko<br />
<br />
blutsauger:<br />
bilibili: 710210702<br />
youtube: UforPpkUDS8<br />
<br />
bonesaw:<br />
bilibili: 455136364<br />
youtube: DpM-DEkVs0U<br />
<br />
bonk! atomic punch:<br />
bilibili: 967694431<br />
youtube: eoT5kD4bgmo<br />
<br />
bootlegger:<br />
bilibili: 582669908<br />
youtube: FyPZwnoDHbs<br />
<br />
boston basher:<br />
bilibili: 925170322<br />
youtube: 9fdgww8xxsI<br />
<br />
bottle:<br />
bilibili: 285135707<br />
youtube: Xse8s8NYqwo<br />
<br />
brass beast:<br />
bilibili: 242666366<br />
youtube: 8yZrwcDuTxA<br />
<br />
bread bite:<br />
bilibili: 840212939<br />
youtube: 9APKFXcLr5M<br />
<br />
buff banner:<br />
bilibili: 200185121<br />
youtube: zTQzeMZLoa8<br />
<br />
buffalo steak sandvich:<br />
bilibili: 412641525<br />
youtube: eNLFAyTtVUM<br />
<br />
bushwacka:<br />
bilibili: 823596505<br />
youtube: Q9FEyGLXfpA<br />
<br />
c.a.p.p.e.r:<br />
bilibili: 370162393<br />
youtube: FWau4ECdlh4<br />
<br />
candy cane:<br />
bilibili: 840165942<br />
youtube: WGcnrNvmlUc<br />
<br />
chargin' targe:<br />
bilibili: 882711323<br />
youtube: nVxajY_iFpU<br />
<br />
claidheamh mòr:<br />
bilibili: 455180837<br />
youtube: 7i2bkVwurlE<br />
<br />
classic:<br />
bilibili: 497632126<br />
youtube: o2tK4HASL-I<br />
<br />
cleaner's carbine:<br />
bilibili: 412735166<br />
youtube: pZ0VxLKQPwk<br />
<br />
cloak and dagger:<br />
bilibili: 582627158<br />
youtube: RwfOB8b5Dm8<br />
<br />
compression blast:<br />
bilibili: 795148839<br />
youtube: nyGZH2OpEII<br />
<br />
concheror:<br />
bilibili: 967684846<br />
youtube: thbMAI9KSww<br />
<br />
conniver's kunai:<br />
bilibili: 710222459<br />
youtube: E222J1nBzps<br />
<br />
conscientious objector:<br />
bilibili: 370222670<br />
youtube: ngy0XeGHDSo<br />
<br />
cow mangler 5000:<br />
bilibili: 882695402<br />
youtube: T0beshZh1mo<br />
<br />
cozy camper:<br />
bilibili: 752634388<br />
youtube: 8LiXyjPCzIA<br />
<br />
crit-a-cola:<br />
bilibili: 455132781<br />
youtube: 6QCUJPoFc7E<br />
<br />
crossing guard:<br />
bilibili: 840221811<br />
youtube: lTJ6BY96Mzc<br />
<br />
crusader's crossbow:<br />
bilibili: 497733747<br />
youtube: JptCqIk-pzY<br />
<br />
crusader's crossbow-outdate: {{Patch name|10|20|2017}}<br />
<br />
dalokohs bar:<br />
bilibili: 882651637<br />
youtube: jGNXwf1sb58<br />
<br />
darwin's danger shield:<br />
bilibili: 582705006<br />
youtube: vvLZT_iD9ak<br />
<br />
dead ringer:<br />
bilibili: 285201985<br />
youtube: zhHpnfu1TXQ<br />
<br />
degreaser:<br />
bilibili: 242639647<br />
youtube: 53j3_h1fHPo<br />
<br />
detonator:<br />
bilibili: 837742867<br />
youtube: jNvjrEPWl9w<br />
<br />
diamondback:<br />
bilibili: 455215776<br />
youtube: ZOEIRTaSFHE<br />
<br />
direct hit:<br />
bilibili: 412709560<br />
youtube: 0caKBvrMJoM<br />
<br />
disciplinary action:<br />
bilibili: 925192102<br />
youtube: YDYStW8W1Os<br />
<br />
disguise kit:<br />
bilibili: 752644578<br />
youtube: q-PEWQuuAqk<br />
<br />
dragon's fury:<br />
bilibili: 242639504<br />
youtube: dxo647zOeS0<br />
<br />
enforcer:<br />
bilibili: 837739266<br />
youtube: FzwntDUOoqo<br />
<br />
enthusiast's timepiece:<br />
bilibili: 837692256<br />
youtube: e0ZCHJKMh8k<br />
<br />
equalizer:<br />
bilibili: 582732912<br />
youtube: HUqE3UA4cJo<br />
<br />
escape plan:<br />
bilibili: 795239925<br />
youtube: 5SEl1_7X4Os<br />
<br />
eureka effect:<br />
bilibili: 625199537<br />
youtube: XF7x9mWRK9M<br />
<br />
eviction notice:<br />
bilibili: 455182497<br />
youtube: fxnB2lRj-eY<br />
<br />
eyelander:<br />
bilibili: 582658468<br />
youtube: WXlKyAuc05s<br />
<br />
family business:<br />
bilibili: 710171385<br />
youtube: Gec1ei0g2EE<br />
<br />
fan o'war:<br />
bilibili: 925210716<br />
youtube: S16jLK0ETSY<br />
<br />
fire axe:<br />
bilibili: 200218504<br />
youtube: 431KXYHuyHE<br />
<br />
fishcake:<br />
bilibili: 795179037<br />
youtube: kxaP8QQua38<br />
<br />
fists:<br />
bilibili: 200213786<br />
youtube: QjdtkCBorPg<br />
<br />
fists of steel:<br />
bilibili: 412715649<br />
youtube: dJpG1iObWmQ<br />
<br />
flame thrower:<br />
bilibili: 752648516<br />
youtube: OFDt2L9EIv0<br />
<br />
flare gun:<br />
bilibili: 370178394<br />
youtube: 9_nH-2G6pKA<br />
<br />
flying guillotine:<br />
bilibili: 497656952<br />
youtube: PWhu9OjMSNU<br />
<br />
force-a-nature:<br />
bilibili: 285197798<br />
youtube: Hgoicr1T-Zo<br />
<br />
fortified compound:<br />
bilibili: 837652939<br />
youtube: j_8LPgbxbdg<br />
<br />
freedom staff:<br />
bilibili: 285194436<br />
youtube: YfHQdgcTldg<br />
<br />
frontier justice:<br />
bilibili: 327743662<br />
youtube: 61VDsd8A3mw<br />
<br />
frying pan:<br />
bilibili: 582736800<br />
youtube: 066yvq6vRUw<br />
<br />
gas passer:<br />
bilibili: 752746097<br />
youtube: NXIrx2w_5eU<br />
<br />
giger counter:<br />
bilibili: 752738908<br />
youtube: wZwwdq59TmU<br />
<br />
gloves of running urgently:<br />
bilibili: 327731619<br />
youtube: KZRvZPdEmEM<br />
<br />
golden frying pan:<br />
bilibili: 582650631<br />
youtube: Dw5K1MuW7xo<br />
<br />
golden wrench:<br />
bilibili: 925217023<br />
youtube: BMELSHlTxyw<br />
<br />
grappling hook:<br />
bilibili: 285203926<br />
youtube: k0tg6RTIQCE<br />
<br />
grenade launcher:<br />
bilibili: 540209979<br />
youtube: 7at8nwTwMQ0<br />
<br />
gunboats:<br />
bilibili: 710172478<br />
youtube: IzQikiGhN80<br />
<br />
gunslinger:<br />
bilibili: 837641295<br />
youtube: my6TfPgCKaU<br />
<br />
half-zatoichi:<br />
bilibili: 412723691<br />
youtube: nySAxtQAmXI<br />
<br />
ham shank:<br />
bilibili: 285230827<br />
youtube: jjzFlkOwoKU<br />
<br />
hardy laurel:<br />
bilibili: 925136793<br />
youtube: kVIw1J5S0qA<br />
<br />
hitman's heatmaker:<br />
bilibili: 882732475<br />
youtube: G2zj82K2rcI<br />
<br />
holiday punch:<br />
bilibili: 710140963<br />
youtube: 2CBzMDyN_7c<br />
<br />
holy mackerel:<br />
bilibili: 925131082<br />
youtube: wqZUEvL3GJU<br />
<br />
homewrecker:<br />
bilibili: 370151909<br />
youtube: ICyOyJwzojA<br />
<br />
horseless headless horsemann's headtaker:<br />
bilibili: 327686627<br />
youtube: X1SHOMKBjMc<br />
<br />
hot hand:<br />
bilibili: 285129169<br />
youtube: yTnZUyhxe_A<br />
<br />
huntsman:<br />
bilibili: 840183218<br />
youtube: w6rP0_Otjzs<br />
<br />
huo-long heater:<br />
bilibili: 327669320<br />
youtube: Q20Gh7ldbxk<br />
<br />
invis watch:<br />
bilibili: 837735954<br />
youtube: 2KsGTQNirIU<br />
<br />
iron bomber:<br />
bilibili: 242737604<br />
youtube: ii0bCKMXWw4<br />
<br />
iron curtain:<br />
bilibili: 242636271<br />
youtube: Y0UORsUjU-I<br />
<br />
jag:<br />
bilibili: 412648513<br />
youtube: h4ycOMD6yww<br />
<br />
jarate:<br />
bilibili: 882717117<br />
youtube: xryYl25EzDI<br />
<br />
killing gloves of boxing:<br />
bilibili: 752649120<br />
youtube: czWH6-y-uLo<br />
<br />
knife:<br />
bilibili: 837688381<br />
youtube: jZpGtx3orK4<br />
<br />
kritzkrieg:<br />
bilibili: 710188560<br />
youtube: PbByxTR2c5s<br />
<br />
kukri:<br />
bilibili: 710201165<br />
youtube: Obi3YfRS2L4<br />
<br />
l'etranger:<br />
bilibili: 370221930<br />
youtube: yNjlMbkTfDw<br />
<br />
liberty launcher:<br />
bilibili: 967645664<br />
youtube: eWLc1x8O_7k<br />
<br />
loch-n-load:<br />
bilibili: 795195003<br />
youtube: 55IFzH_R4SA<br />
<br />
lollichop:<br />
bilibili: 837676907<br />
youtube: AgL6A-Vr1DI<br />
<br />
loose cannon:<br />
bilibili: 625145562<br />
youtube: hfMvMPYKAYo<br />
<br />
lugermorph:<br />
bilibili: 412746330<br />
youtube: _pNhPmwVz3M<br />
<br />
machina:<br />
bilibili: 497714494<br />
youtube: 79Un1bxB7Yg<br />
<br />
mad milk:<br />
bilibili: 455241481<br />
youtube: lQ2oVdVVfmg<br />
<br />
manmelter:<br />
bilibili: 625199103<br />
youtube: qMFR35q0lTQ<br />
<br />
mantreads:<br />
bilibili: 327679647<br />
youtube: R_ZI1OjsXJ0<br />
<br />
market gardener:<br />
bilibili: 540248974<br />
youtube: JJhh3B1mlWc<br />
<br />
maul:<br />
bilibili: 242747381<br />
youtube: iqH56cHIsb0<br />
<br />
medi gun:<br />
bilibili: 967649225<br />
youtube: cNjInDpsCew<br />
<br />
memory maker:<br />
bilibili: 455211369<br />
youtube: Z7Fe3Sg_t0Q<br />
<br />
minigun:<br />
bilibili: 412745478<br />
youtube: 3JhPxJSxynM<br />
<br />
mutated milk:<br />
bilibili: 285143566<br />
youtube: E0gOQvRox1c<br />
<br />
natascha:<br />
bilibili: 455178300<br />
youtube: Ug3hAv14SZ0<br />
<br />
necro smasher:<br />
bilibili: 455146465<br />
youtube: 2EIRJHgxLoM<br />
<br />
neon annihilator:<br />
bilibili: 327708303<br />
youtube: v0GMU05tSvo<br />
<br />
nessie's nine iron:<br />
bilibili: 667723157<br />
youtube: ESC_PNt5f_4<br />
<br />
nostromo napalmer:<br />
bilibili: 540127870<br />
youtube: S5NAV1_RCBY<br />
<br />
original:<br />
bilibili: 200159823<br />
youtube: qlyjp0wDvpU<br />
<br />
overdose:<br />
bilibili: 540157797<br />
youtube: 39e7mEgmsag<br />
<br />
pain train:<br />
bilibili: 370188348<br />
youtube: zcq03Z8uAEQ<br />
<br />
panic attack:<br />
bilibili: 327698026<br />
youtube: 8RZFaS9gynE<br />
<br />
pda:<br />
bilibili: 840162604<br />
youtube: oEdNFwYRTMc<br />
<br />
persian persuader:<br />
bilibili: 497743101<br />
youtube: PvNOYZRdlLs<br />
<br />
phlogistinator:<br />
bilibili: 497707883<br />
youtube: mw_mbVLpQD8<br />
<br />
pip-boy:<br />
youtube: ELo4Yc6l1AA<br />
<br />
pistol:<br />
bilibili: 582737021<br />
youtube: d1XjNOvMUmg<br />
<br />
pomson 6000:<br />
bilibili: 455228568<br />
youtube: pzaDV6NNHXs<br />
<br />
postal pummeler:<br />
bilibili: 667695575<br />
youtube: w9EJYKUrUic<br />
<br />
powerjack:<br />
bilibili: 242740846<br />
youtube: 6iCBsRON0OY<br />
<br />
pretty boy's pocket pistol:<br />
bilibili: 752692251<br />
youtube: 39dw5Z_aams<br />
<br />
prinny machete:<br />
bilibili: 625228341<br />
youtube: 55FlIkYrNWo<br />
<br />
projectile shield:<br />
bilibili: 976800612<br />
youtube: 1bnzDrG2qXY<br />
<br />
quäckenbirdt:<br />
bilibili: 667673556<br />
youtube: S9_52YT-R74<br />
<br />
quick-fix:<br />
bilibili: 837625380<br />
youtube: mWbjD7LjtVg<br />
<br />
quickiebomb launcher:<br />
bilibili: 370139826<br />
youtube: t0AKaL2L7Ok<br />
<br />
rainblower:<br />
bilibili: 327714883<br />
youtube: ImWX2SfkHcE<br />
<br />
razorback:<br />
bilibili: 540194939<br />
youtube: wpjZWDoIsq0<br />
<br />
red-tape recorder:<br />
bilibili: 752695273<br />
youtube: sedOEQbtHXA<br />
<br />
rescue ranger:<br />
bilibili: 967743204<br />
youtube: AmSi8Yy8iWc<br />
<br />
reserve shooter:<br />
bilibili: 837744492<br />
youtube: 0v2ALnapfEQ<br />
<br />
revolver:<br />
bilibili: 327724958<br />
youtube: ujcmVZ7dpeQ<br />
<br />
righteous bison:<br />
bilibili: 370213929<br />
youtube: LfB2ZqFn1n4<br />
<br />
robo-sandvich:<br />
bilibili: 667626958<br />
youtube: 7gYv8JUIM6U<br />
<br />
rocket jumper:<br />
bilibili: 285155077<br />
youtube: j5l9oKpan2w<br />
<br />
rocket launcher:<br />
bilibili: 925178218<br />
youtube: C2bb96q4uoQ<br />
<br />
sandman:<br />
bilibili: 412670607<br />
youtube: PXcqT_4xenE<br />
<br />
sandvich:<br />
bilibili: 285145978<br />
youtube: -RyNbP1B9Sw<br />
<br />
sapper:<br />
bilibili: 497704324<br />
youtube: csb-3NPXK9g<br />
<br />
sapper in mvm:<br />
youtube: iCbrwTJOp5k<br />
<br />
saxxy:<br />
bilibili: 497744625<br />
youtube: Zn_DVy0qzPA<br />
<br />
scattergun:<br />
bilibili: 752625346<br />
youtube: iA7lAe9fcuc<br />
<br />
scorch shot:<br />
bilibili: 882738410<br />
youtube: p_9acTwN8dk<br />
<br />
scotsman's skullcutter:<br />
bilibili: 370165822<br />
youtube: 5_vnBXg4NIQ<br />
<br />
scottish handshake:<br />
bilibili: 625127138<br />
youtube: 5GmAQz0skDk<br />
<br />
scottish resistance:<br />
bilibili: 752655020<br />
youtube: Y8vPNLybaPQ<br />
<br />
second banana:<br />
bilibili: 412739141<br />
youtube: jZwdJ8g7JCY<br />
<br />
self-aware beauty mark:<br />
bilibili: 667669093<br />
youtube: ylOJzTWHLXo<br />
<br />
self-aware beauty mark-outdate: {{Patch name|12|17|2015}}<br />
<br />
shahanshah:<br />
bilibili: 840221237<br />
youtube: K8OImune7IE<br />
<br />
sharp dresser:<br />
bilibili: 752692999<br />
youtube: iBUZs-2hcOo<br />
<br />
sharpened volcano fragment:<br />
bilibili: 370237177<br />
youtube: 2eD-zapQmLk<br />
<br />
shooting star:<br />
bilibili: 795169965<br />
youtube: FT3B3RBYY8M<br />
<br />
short circuit:<br />
bilibili: 710126347<br />
youtube: fQKs6mich-A<br />
<br />
shortstop:<br />
bilibili: 925157248<br />
youtube: 6Lh8oMBGYqA<br />
<br />
shotgun:<br />
bilibili: 412744676<br />
youtube: hyFo5Wm96qc<br />
<br />
shovel:<br />
bilibili: 795189423<br />
youtube: vWJj9ocn3hA<br />
<br />
smg:<br />
bilibili: 540201906<br />
youtube: zid78l59QQE<br />
<br />
snack attack:<br />
bilibili: 540211735<br />
youtube: Ry70lfGALa8<br />
<br />
sniper rifle:<br />
bilibili: 840200040<br />
youtube: XmtvRIdaWZc<br />
<br />
soda popper:<br />
bilibili: 455223230<br />
youtube: _4JVi5QlCYQ<br />
<br />
solemn vow:<br />
bilibili: 497732016<br />
youtube: P3Hgy0K_YhU<br />
<br />
southern hospitality:<br />
bilibili: 582654449<br />
youtube: vXKbV29g_CM<br />
<br />
splendid screen:<br />
bilibili: 370214628<br />
youtube: iV-Hjrr2emw<br />
<br />
spy-cicle:<br />
bilibili: 967745754<br />
youtube: 8n_fezpGgmU<br />
<br />
sticky jumper:<br />
bilibili: 667635823<br />
youtube: _2npOdkZVKU<br />
<br />
stickybomb launcher:<br />
bilibili: 837631513<br />
youtube: 5VgD7BzSW5U<br />
<br />
sun-on-a-stick:<br />
bilibili: 31055632<br />
youtube: 5gdkEbvtQo8<br />
<br />
sydney sleeper:<br />
bilibili: 882653489<br />
youtube: 95qD-3XF8ws<br />
<br />
syringe gun:<br />
bilibili: 455199371<br />
youtube: nEQeEHJ25U8<br />
<br />
telefrag:<br />
bilibili: 412639124<br />
youtube: pp1aG96H6qY<br />
<br />
thermal thruster:<br />
bilibili: 667689111<br />
youtube: HOn-jqZT5JA<br />
<br />
third degree:<br />
bilibili: 540134408<br />
youtube: ydXqG3sSg5Q<br />
<br />
three-rune blade:<br />
bilibili: 967654236<br />
youtube: rAPzsZmFYnQ<br />
<br />
tide turner:<br />
bilibili: 752675526<br />
youtube: NCY8CsOfrEI<br />
<br />
tomislav:<br />
bilibili: 625171803<br />
youtube: qHfbDjv2qvc<br />
<br />
tribalman's shiv:<br />
bilibili: 840203715<br />
youtube: Kbb4W_gG5hA<br />
<br />
ubersaw:<br />
bilibili: 370133014<br />
youtube: M-oIAM6vYyM<br />
<br />
ullapool caber:<br />
bilibili: 967665036<br />
youtube: sBNKaP3LlPI<br />
<br />
unarmed combat:<br />
bilibili: 200160438<br />
youtube: 65q2-Xbu6GE<br />
<br />
vaccinator:<br />
bilibili: 967628980<br />
youtube: 9ar3VndoBhE<br />
<br />
vita-saw:<br />
bilibili: 882694394<br />
youtube: KSWgqF9AgLY<br />
<br />
wanga prick:<br />
bilibili: 412740860<br />
youtube: JUYn71-j-LE<br />
<br />
warrior's spirit:<br />
bilibili: 412630428<br />
youtube: guyK7m0-uwg<br />
<br />
widowmaker:<br />
bilibili: 967644628<br />
youtube: dqbUw7Jos_g<br />
<br />
winger:<br />
bilibili: 540176913<br />
youtube: S-72clXbUDs<br />
<br />
wrangler:<br />
bilibili: 285149067<br />
youtube: LYPzGNSfVRk<br />
<br />
wrap assassin:<br />
bilibili: 625236880<br />
youtube: uaRJOt1U-G0<br />
<br />
wrench:<br />
bilibili: 752686886<br />
youtube: dVvZ1FRl8Mo<br />
<br />
your eternal reward:<br />
bilibili: 285183777<br />
youtube: g2cNIHaZkKQ<br />
<br />
# Wiki April Fools 2012<br />
circular circlesaw:<br />
bilibili: 710189346<br />
youtube: saEIFxRLTxw<br />
<br />
--><br />
<br />
=== Cosmetic items ===<br />
<!--<br />
<br />
bombinomicon:<br />
bilibili: 582680723<br />
youtube: CjmxbZwSL8o<br />
<br />
horseless headless horsemann's head:<br />
bilibili: 840131056<br />
youtube: pX4cKrdgOO8<br />
<br />
power up canteen:<br />
bilibili: 882691570<br />
youtube: rh8vLKkoU1o<br />
<br />
pyrovision goggles:<br />
bilibili: 837681096<br />
youtube: -L1-lF4f7sU<br />
<br />
saxton hale mask:<br />
bilibili: 285151154<br />
youtube: yyUbOPVubZg<br />
<br />
--><br />
<br />
=== Tools ===<br />
<!--<br />
<br />
backpack expander:<br />
bilibili: 285188944<br />
youtube: 9Jfhe3oRPX0<br />
<br />
decal tool:<br />
bilibili: 710220285<br />
youtube: 08fgvF7Gi5A<br />
<br />
description tag:<br />
bilibili: 412711475<br />
youtube: FM3K__a3ZCA<br />
<br />
festivizer:<br />
bilibili: 710237694<br />
youtube: -Sc_7uqJVwA<br />
<br />
giftapult:<br />
bilibili: 664537402<br />
youtube: v5k__u1iBaw<br />
<br />
gift wrap:<br />
bilibili: 455164834<br />
youtube: ypqU0LkTjIo<br />
<br />
killstreak kit:<br />
bilibili: 625204806<br />
youtube: RHZ2tHBll8k<br />
<br />
killstreak kit fabricator:<br />
bilibili: 795167060<br />
youtube: UMYKG3CWnhU<br />
<br />
mann co. supply crate key:<br />
bilibili: 540195719<br />
youtube: d0IgRwj33BA<br />
<br />
name tag:<br />
bilibili: 327734191<br />
youtube: hDMpPoPsPBQ<br />
<br />
paint can:<br />
bilibili: 710201313<br />
youtube: P4Z39w_YR_c<br />
<br />
strange count transfer tool:<br />
bilibili: 200159196<br />
youtube: 4p6Y9fFzvTo<br />
<br />
strange filter:<br />
bilibili: 583858799<br />
youtube: JOBk-r_WraA<br />
<br />
strange part:<br />
bilibili: 669085688<br />
youtube: 1eAXVPNdjl4<br />
<br />
strangifier:<br />
bilibili: 541122725<br />
youtube: EaZ6DMk6z2A<br />
<br />
unusualifier:<br />
bilibili: 838750569<br />
youtube: QM7FAEb9nPs<br />
<br />
war paint:<br />
bilibili: 837646002<br />
youtube: hpzeydaa9B0<br />
<br />
--><br />
<br />
=== Item sets ===<br />
<!--<br />
<br />
the brundle bundle | brundle bundle:<br />
bilibili: 882725829<br />
youtube: LfMKrs_bx0c<br />
<br />
the croc-o-style kit | croc-o-style kit:<br />
bilibili: 497721310<br />
youtube: Q5rgR4Z141Y<br />
<br />
the expert's ordnance | expert's ordnance:<br />
youtube: -TPya7fsaho<br />
<br />
the frankenheavy | frankenheavy:<br />
bilibili: 925127048<br />
youtube: r6hyKYkk2ac<br />
<br />
the gas jockey's gear | gas jockey's gear:<br />
bilibili: 200158149<br />
youtube: PyvuHYYCQII<br />
<br />
the hibernating bear | hibernating bear:<br />
bilibili: 710196354<br />
youtube: 9P8PlPkv_Kc<br />
<br />
the highland hound | highland hound:<br />
bilibili: 840227158<br />
youtube: H2tvumTXumI<br />
<br />
the isolated merc | isolated merc:<br />
bilibili: 248657712<br />
youtube: uJadvPZ70SM<br />
<br />
the isolationist pack | isolationist pack:<br />
bilibili: 846215083<br />
youtube: q3mS8sQcvrE<br />
<br />
the medieval medic | medieval medic:<br />
bilibili: 455200646<br />
youtube: mlslzMmfgkY<br />
<br />
the saharan spy | saharan spy:<br />
bilibili: 582722721<br />
youtube: PBvGsnhKHGI<br />
<br />
special delivery (item set):<br />
bilibili: 795184848<br />
youtube: DNazGnEq6zQ<br />
<br />
the tank buster | tank buster:<br />
bilibili: 582689697<br />
youtube: oriAyqqwq3I<br />
<br />
the tin soldier | tin soldier:<br />
bilibili: 285152889<br />
youtube: xsUr6uznmW4<br />
<br />
--><br />
<br />
=== Taunts ===<br />
<!--<br />
<br />
bad pipes:<br />
bilibili: 925140372<br />
youtube: Krd3dzW5R4s<br />
<br />
balloonibouncer:<br />
bilibili: 327648046<br />
youtube: V_N8neOZVEc<br />
<br />
bare knuckle beatdown:<br />
bilibili: 639435453<br />
youtube: LgMUBM1J5ck<br />
<br />
battin' a thousand:<br />
bilibili: 242676985<br />
youtube: 4kKrsKkL3Gc<br />
<br />
boiling point:<br />
bilibili: 625236514<br />
youtube: VCgxWLJAbRg<br />
<br />
borrowed bones:<br />
bilibili: 494624962<br />
youtube: WZyd0P1Pvok<br />
<br />
boston boarder:<br />
bilibili: 388452407<br />
youtube: Rl6uOv1nVTY<br />
<br />
boston breakdance:<br />
bilibili: 882696655<br />
youtube: xz3-fyQnc3U<br />
<br />
box trot:<br />
bilibili: 710226608<br />
youtube: KGALDjwytDE<br />
<br />
bucking bronco:<br />
bilibili: 412692264<br />
youtube: 9SRMOQeLxp0<br />
<br />
bunnyhopper:<br />
bilibili: 840214931<br />
youtube: 0LPpj4VmWRo<br />
<br />
burstchester:<br />
bilibili: 285191668<br />
youtube: w8NyTmxGnrY<br />
<br />
buy a life:<br />
bilibili: 200230016<br />
youtube: l5jwSirc9IE<br />
<br />
carlton:<br />
bilibili: 582715168<br />
youtube: vSIZznbfmcE<br />
<br />
cheers!:<br />
youtube: oN1L8wU1SfI<br />
<br />
conga:<br />
bilibili: 625206773<br />
youtube: UmX6SqUuadE<br />
<br />
crypt creeper:<br />
youtube: 2yJ3l4BuJu0<br />
<br />
deep fried desire:<br />
bilibili: 882734582<br />
youtube: w3Q6lnm5B5U<br />
<br />
didgeridrongo:<br />
bilibili: 370241880<br />
youtube: VhcEIbFgww0<br />
<br />
director's vision:<br />
bilibili: 327642595<br />
youtube: AaIy6SFcNMc<br />
<br />
disco fever:<br />
bilibili: 540173984<br />
youtube: JQPzx35wchI<br />
<br />
doctor's defibrillators:<br />
bilibili: 641845834<br />
youtube: F_KbKHH5184<br />
<br />
drunk mann's cannon:<br />
bilibili: 494532286<br />
youtube: 4K5aT1MpR-0<br />
<br />
drunken sailor:<br />
bilibili: 252713908<br />
youtube: BC18CcEsLic<br />
<br />
dueling banjo:<br />
bilibili: 667660349<br />
youtube: JPEhK99k86Y<br />
<br />
flippin' awesome:<br />
bilibili: 540168750<br />
youtube: r4b4iR2kfKg<br />
<br />
foul play:<br />
youtube: AJ6wt_3Enfc<br />
<br />
fresh brewed victory:<br />
bilibili: 242695837<br />
youtube: h4K0Pcjp8hc<br />
<br />
fubar fanfare:<br />
bilibili: 625192505<br />
youtube: fPSc3XaqqCE<br />
<br />
headcase:<br />
bilibili: 540159279<br />
youtube: Vi_mX5HTg60<br />
<br />
head doctor:<br />
youtube: rgKLGpk-Nl8<br />
<br />
high five!:<br />
bilibili: 582647268<br />
youtube: 3JkWrJTW62I<br />
<br />
homerunner's hobby:<br />
bilibili: 215240646<br />
youtube: BSq5dQKHTdU<br />
<br />
hot wheeler:<br />
bilibili: 470504331<br />
youtube: OAp6tNdfBug<br />
<br />
i see you:<br />
bilibili: 497735020<br />
youtube: -ek2ZKRwS8I<br />
<br />
jumping jack:<br />
bilibili: 497674670<br />
youtube: C4Ou9wh3EJk<br />
<br />
killer joke:<br />
youtube: Yv8GeBt56Fs<br />
<br />
killer signature:<br />
bilibili: 622045278<br />
youtube: VE3FiovfSiQ<br />
<br />
killer solo:<br />
bilibili: 795246570<br />
youtube: gpM4AHwvafs<br />
<br />
kazotsky kick:<br />
bilibili: 412744369<br />
youtube: KJo1weOphp8<br />
<br />
luxury lounge:<br />
bilibili: 882636266<br />
youtube: xYAyICCJzMY<br />
<br />
mannbulance!:<br />
bilibili: 385111224<br />
youtube: WZ-1qNAHNmA<br />
<br />
mannrobics:<br />
bilibili: 285149811<br />
youtube: nDneJqq2IMQ<br />
<br />
meet the medic (taunt):<br />
bilibili: 455161461<br />
youtube: 5A4yGx7cKxY<br />
<br />
most wanted:<br />
bilibili: 582644259<br />
youtube: OGPuxfX-igY<br />
<br />
mourning mercs:<br />
youtube: r6fjHP8aEys<br />
<br />
neck snap:<br />
bilibili: 579505212<br />
youtube: OR4X-bYKJ08<br />
<br />
oblooterated:<br />
bilibili: 837652352<br />
youtube: aIO2dz7NGYQ<br />
<br />
panzer pants:<br />
bilibili: 925164855<br />
youtube: jr_Ai57WZvs<br />
<br />
party trick:<br />
bilibili: 625232984<br />
youtube: cEZWZ9Nooh8<br />
<br />
pool party:<br />
bilibili: 667661015<br />
youtube: dSkL6sujHcA<br />
<br />
pooped deck:<br />
bilibili: 299409569<br />
youtube: lWt2T76r7pg<br />
<br />
profane puppeteer:<br />
bilibili: 383849821<br />
youtube: bz4vX5DyihQ<br />
<br />
proletariat posedown:<br />
bilibili: 327632277<br />
youtube: LQStUftGQpQ<br />
<br />
rancho relaxo:<br />
bilibili: 625153781<br />
youtube: 8HJnW0GLDVE<br />
<br />
results are in:<br />
bilibili: 497630657<br />
youtube: MK2z1uhsPW4<br />
<br />
road rager:<br />
youtube: X_s5pv-BG68<br />
<br />
roar o'war:<br />
bilibili: 409584528<br />
youtube: LExlDNyBjBQ<br />
<br />
roasty toasty:<br />
bilibili: 357122046<br />
youtube: qaKAsmQ6zIg<br />
<br />
rock, paper, scissors:<br />
bilibili: 667736623<br />
youtube: gTnaN7ueEnY<br />
<br />
rocket jockey:<br />
bilibili: 208157301<br />
youtube: y1AF56ecefE<br />
<br />
runner's rhythm:<br />
bilibili: 242747532<br />
youtube: Fp7mXmAQv3s<br />
<br />
russian arms race:<br />
bilibili: 285259668<br />
youtube: bgavCTNB6FQ<br />
<br />
russian rubdown:<br />
bilibili: 877085884<br />
youtube: pN-cAG3kW2I<br />
<br />
scaredy-cat!:<br />
bilibili: 778012867<br />
youtube: HhuutDTUMPc<br />
<br />
schadenfreude:<br />
bilibili: 582629234<br />
youtube: FOn_82MKmFg<br />
<br />
scooty scoot:<br />
bilibili: 412701152<br />
youtube: 6pnhEM-livs<br />
<br />
scorcher's solo:<br />
bilibili: 850180270<br />
youtube: m7xF_98KMbk<br />
<br />
scotsmann's stagger:<br />
bilibili: 840173519<br />
youtube: WzXLZHY3UNM<br />
<br />
second rate sorcery:<br />
bilibili: 882664477<br />
youtube: _WdUSnmfZyc<br />
<br />
shanty shipmate:<br />
youtube: OqZ0AZN1uTo<br />
<br />
shooter's stakeout:<br />
bilibili: 303426622<br />
youtube: mltFVOe-y08<br />
<br />
shred alert:<br />
bilibili: 200127068<br />
youtube: pBMtT7cOJrY<br />
<br />
skating scorcher:<br />
bilibili: 497644848<br />
youtube: pT6ArAekhXs<br />
<br />
skullcracker:<br />
bilibili: 200160436<br />
youtube: YEDtlLGm63Q<br />
<br />
soldier's requiem:<br />
bilibili: 795153727<br />
youtube: KfzADMapm1A<br />
<br />
soviet strongarm:<br />
bilibili: 925202995<br />
youtube: qVkQ9dZQYRw<br />
<br />
spent well spirits:<br />
bilibili: 667707255<br />
youtube: 1fsdX8pNLnA<br />
<br />
spin-to-win:<br />
bilibili: 420735332<br />
youtube: hF0iM0QnmFk<br />
<br />
square dance:<br />
bilibili: 837740999<br />
youtube: 4uuN3urA_58<br />
<br />
star-spangled strategy:<br />
youtube: 7rJw_0zTgp8<br />
<br />
surgeon's squeezebox:<br />
bilibili: 840143092<br />
youtube: K7GhvupiDjE<br />
<br />
table tantrum:<br />
bilibili: 967696189<br />
youtube: X_xRIGJoZjE<br />
<br />
tailored terminal:<br />
youtube: qsTCsAxQerc<br />
<br />
teufort tango:<br />
bilibili: 792066134<br />
youtube: XOWxM_WC0pc<br />
<br />
texas truckin':<br />
bilibili: 811813357<br />
youtube: _54fMTO7ukY<br />
<br />
texas twirl 'em:<br />
bilibili: 346942291<br />
youtube: OHKI089B_Eo<br />
<br />
time out therapy:<br />
bilibili: 587585128<br />
youtube: n6uLwDrlZHk<br />
<br />
trackman's touchdown:<br />
bilibili: 840166021<br />
youtube: v7MVWUEETdM<br />
<br />
travel agent:<br />
bilibili: 314573044<br />
youtube: Q0xbpwd3QVA<br />
<br />
victory lap:<br />
bilibili: 840148273<br />
youtube: zOQ1GIbJlo8<br />
<br />
yeti punch:<br />
bilibili: 582732663<br />
youtube: r1wZFYTjHBI<br />
<br />
yeti smash:<br />
bilibili: 625227268<br />
youtube: sqUSVUu0CRE<br />
<br />
zoomin' broom:<br />
bilibili: 795155286<br />
youtube: aOYK3jQAf-Q<br />
<br />
# Wiki April Fools 2021<br />
dustbowl default:<br />
bilibili: 374965443<br />
youtube: wZId2Wk3ILo<br />
<br />
# Wiki April Fools 2023<br />
corolla corral:<br />
youtube: NytmwuPrhbs<br />
<br />
--><br />
<br />
=== Buildings ===<br />
<!--<br />
<br />
combat mini-sentry gun:<br />
bilibili: 667723712<br />
youtube: tXnZE8XeYCk<br />
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dispenser:<br />
bilibili: 882683866<br />
youtube: h0Ho7EMDHiw<br />
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sentry gun:<br />
bilibili: 455202281<br />
youtube: E6Aa0j3pQUc<br />
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teleporter:<br />
bilibili: 200211688<br />
youtube: ZbjVTuXnr1Q<br />
<br />
--><br />
<br />
=== Pyroland-affected items ===<br />
<!--<br />
<br />
pyroland-accursed apparition:<br />
bilibili: 840134126<br />
youtube: b5Fi-RTw6LE<br />
<br />
pyroland-aim assistant:<br />
bilibili: 540241100<br />
youtube: rXJ3ATcWFwU<br />
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pyroland-alien swarm parasite:<br />
bilibili: 882724727<br />
youtube: X76vmtSjLeE<br />
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pyroland-archimedes the undying:<br />
bilibili: 667674273<br />
youtube: cApimZOHr4s<br />
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pyroland-archimedes:<br />
bilibili: 967740726<br />
youtube: 1uqjisSM5Gw<br />
<br />
pyroland-aristotle:<br />
bilibili: 540195595<br />
youtube: 8sUgamvh3Uk<br />
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pyroland-backstabber's boomslang:<br />
bilibili: 582673986<br />
youtube: PuECSHJPNe4<br />
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pyroland-balloonicorn:<br />
bilibili: 497729956<br />
youtube: irEO4gODqJQ<br />
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pyroland-bird-man of aberdeen:<br />
bilibili: 327702317<br />
youtube: AxnjgGBLPyA<br />
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pyroland-birdcage:<br />
youtube: WM7YaxgYO7c<br />
<br />
pyroland-boo balloon:<br />
bilibili: 242728054<br />
youtube: anEZCueM4Cs<br />
<br />
pyroland-burning bongos:<br />
bilibili: 582636627<br />
youtube: QpyEaxDXLFQ<br />
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pyroland-carious chameleon:<br />
bilibili: 285216795<br />
youtube: lFoj0Mf7Eg8<br />
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pyroland-carrion companion:<br />
bilibili: 540147911<br />
youtube: zrZhKESWX4c<br />
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pyroland-catcher's companion:<br />
bilibili: 242644415<br />
youtube: k6EDimvdXEc<br />
<br />
pyroland-chucklenuts:<br />
bilibili: 285241266<br />
youtube: 9OlGqbKVqtk<br />
<br />
pyroland-cobber chameleon:<br />
bilibili: 242639140<br />
youtube: 0Y95PimFZOg<br />
<br />
pyroland-compatriot:<br />
bilibili: 967627841<br />
youtube: 4tpJ48g8lBE<br />
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pyroland-cremator's conscience:<br />
bilibili: 540143482<br />
youtube: sANu3UW2R4Q<br />
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pyroland-croaking hazard:<br />
bilibili: 291658043<br />
youtube: EUrj0wKQsTw<br />
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pyroland-dead little buddy:<br />
bilibili: 625227814<br />
youtube: PaTlLoflIcM<br />
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pyroland-deadliest duckling:<br />
bilibili: 327746858<br />
youtube: rP9FymDkjAY<br />
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pyroland-ein:<br />
bilibili: 455239372<br />
youtube: hGMH0YH4m44<br />
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pyroland-elizabeth the third:<br />
bilibili: 248643890<br />
youtube: 6yDQEmtcIUk<br />
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pyroland-fiery phoenix:<br />
bilibili: 752700578<br />
youtube: 9Gkp79aHgNQ<br />
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pyroland-grub grenades:<br />
youtube: u7CRRS4aIkc<br />
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pyroland-guano:<br />
bilibili: 370149193<br />
youtube: j2i_eIZoiyc<br />
<br />
pyroland-harry:<br />
bilibili: 285205423<br />
youtube: Vd9lFxN_3Bo<br />
<br />
pyroland-hat of undeniable wealth and respect:<br />
bilibili: 625132738<br />
youtube: DOAxQ_2Sd3I<br />
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pyroland-hillbilly speed bump:<br />
bilibili: 967662894<br />
youtube: PUj_8IZsS9E<br />
<br />
pyroland-infernal orchestrina:<br />
bilibili: 840201689<br />
youtube: w_RH_9r9z3k<br />
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pyroland-ivan the inedible:<br />
bilibili: 667727245<br />
youtube: T2WAYFrBVrE<br />
<br />
pyroland-koala compact:<br />
bilibili: 497708980<br />
youtube: F1Zxj-juTvk<br />
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pyroland-larval lid:<br />
bilibili: 497664594<br />
youtube: _Lr6kenaSBQ<br />
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pyroland-li'l snaggletooth:<br />
bilibili: 327717428<br />
youtube: Lv-7XYDbf18<br />
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pyroland-lieutenant bites:<br />
bilibili: 625189496<br />
youtube: SWh400LScQA<br />
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pyroland-lieutenant bites the dust:<br />
bilibili: 710195934<br />
youtube: 3w9iaLN4PaE<br />
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pyroland-little bear:<br />
bilibili: 540246376<br />
youtube: vrix0aA7QKY<br />
<br />
pyroland-mecha-medes:<br />
bilibili: 200223704<br />
youtube: k6QT3D4O0lM<br />
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pyroland-metal slug:<br />
bilibili: 925172147<br />
youtube: u22_BBfWMv8<br />
<br />
pyroland-mini-engy:<br />
bilibili: 582733429<br />
youtube: inG8JbA8XWQ<br />
<br />
pyroland-nabler:<br />
bilibili: 760082898<br />
youtube: 2aaVVbNA2zY<br />
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pyroland-pocket heavy:<br />
bilibili: 667639451<br />
youtube: oDcp0TXk30E<br />
<br />
pyroland-pocket horsemann:<br />
bilibili: 882697916<br />
youtube: QC26aI0ZyS0<br />
<br />
pyroland-pocket-medes:<br />
bilibili: 973651308<br />
youtube: dfxDF73YGdI<br />
<br />
pyroland-pocket medic:<br />
bilibili: 327738170<br />
youtube: P_AMwzczoIk<br />
<br />
pyroland-pocket pardner:<br />
bilibili: 967690517<br />
youtube: B7j-HREN39s<br />
<br />
pyroland-pocket pauling:<br />
bilibili: 370185378<br />
youtube: 1l9FPHH7ARA<br />
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pyroland-pocket purrer:<br />
bilibili: 540196616<br />
youtube: wSLVam5hWk0<br />
<br />
pyroland-pocket pyro:<br />
bilibili: 412676546<br />
youtube: pNQWXxnhb10<br />
<br />
pyroland-polly putrid:<br />
bilibili: 710154142<br />
youtube: 12R7AITt_lQ<br />
<br />
pyroland-private maggot muncher:<br />
bilibili: 840191115<br />
youtube: voNxEK_WiEA<br />
<br />
pyroland-prize plushy:<br />
bilibili: 412693833<br />
youtube: Jb6OU3DtPxo<br />
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pyroland-quoth:<br />
bilibili: 795187738<br />
youtube: -Js65nbK3ls<br />
<br />
pyroland-red army robin:<br />
bilibili: 412660972<br />
youtube: MoobZkHuTKs<br />
<br />
pyroland-reindoonicorn:<br />
bilibili: 285143948<br />
youtube: uyx7IBIoCOk<br />
<br />
pyroland-robro 3000:<br />
bilibili: 840162442<br />
youtube: rW1zcrzxE7w<br />
<br />
pyroland-scrap pack:<br />
bilibili: 752630344<br />
youtube: FKk7pr_fiDA<br />
<br />
pyroland-sir hootsalot:<br />
bilibili: 967673644<br />
youtube: oWFI7A8yqhk<br />
<br />
pyroland-sole mate:<br />
youtube: -1ZLuD--TwY<br />
<br />
pyroland-spycrab:<br />
bilibili: 710147370<br />
youtube: P6BYjGn468M<br />
<br />
pyroland-steel songbird:<br />
bilibili: 540192507<br />
youtube: 4hAgKeIWm_8<br />
<br />
pyroland-sucker slug:<br />
bilibili: 925128519<br />
youtube: PgsB3P6DDdI<br />
<br />
pyroland-teddy robobelt:<br />
bilibili: 291658043<br />
youtube: YmlYDzVevQc<br />
<br />
pyroland-teddy roosebelt:<br />
bilibili: 370150126<br />
youtube: efGEYdSSMYw<br />
<br />
pyroland-terror-antula:<br />
bilibili: 882689974<br />
youtube: 8InyMnmRwW4<br />
<br />
pyroland-triboniophorus tyrannus:<br />
bilibili: 840162859<br />
youtube: F_yXPsdYjsI<br />
<br />
pyroland-tropical toad:<br />
bilibili: 497699371<br />
youtube: oBEliGaL7mI<br />
<br />
pyroland-tux:<br />
bilibili: 540161097<br />
youtube: IM2GqzxIjNI<br />
<br />
pyroland-unidentified following object:<br />
bilibili: 625140573<br />
youtube: rNeMeBtGJUI<br />
<br />
pyroland-unknown monkeynaut:<br />
bilibili: 455178456<br />
youtube: J2nH-uWznck<br />
<br />
--></div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3647798Team Fortress Wiki talk:Weapon Demonstration2024-03-13T21:41:37Z<p>Ashe: /* {{Demo Header|Solemn Vow}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
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IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
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: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
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:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
<br />
: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k?si=hnek17gJLHRqMcIo [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 20:46, 8 March 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br><br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
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Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
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:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
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::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
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{{c|Focus meter does not need to be fully charged to activate}}<br />
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{{c|SMG no longer has the tracers}}<br />
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Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
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[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
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:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
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:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
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{{c|Updated description. (Also handy for putting out a fire)}}<br />
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{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
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[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
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Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
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Alright I got it all right here.<br />
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[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
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:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
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:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
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::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
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:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
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{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
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<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
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I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
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::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
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[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
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::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
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::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
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:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)<br />
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== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
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== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
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== {{Demo Header|Gunboats}} ==<br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
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:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
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[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
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:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
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:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)}}<br />
<br />
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 21:20, 12 March 2024 (UTC)}}<br />
<br />
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)<br />
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)<br />
<br />
== Fist Bump Demo ==<br />
<br />
I'm going to try and make the Fist Bump demonstration video [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:38, 8 March 2024 (UTC)<br />
<br />
== Issues with tr_krama and tr_krama_event ==<br />
<br />
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)<br />
<br />
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/demonstrations&diff=3637878Template:Dictionary/demonstrations2024-02-28T04:10:05Z<p>Ashe: /* Weapons */ update gunboats</p>
<hr />
<div>__NOTOC__<br />
{{Dictionary/header}}<br />
<br />
== Demonstrations ==<br />
<br />
=== Weapons ===<br />
<!--<br />
<br />
air strike:<br />
bilibili: 752634236<br />
youtube: iP0rIuKzJiQ<br />
<br />
ali baba's wee booties:<br />
bilibili: 412647630<br />
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<br />
ambassador:<br />
bilibili: 200191811<br />
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<br />
amputator:<br />
bilibili: 540187930<br />
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<br />
ap-sap:<br />
bilibili: 625150119<br />
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<br />
apoco-fists:<br />
bilibili: 200212911<br />
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<br />
atomizer:<br />
bilibili: 327707655<br />
youtube: 5iEXbFjikNQ<br />
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awper hand:<br />
bilibili: 667680617<br />
youtube: 4UnKwuQY7zI<br />
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axtinguisher:<br />
bilibili: 667650535<br />
youtube: EyxKPRuR2D8<br />
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b.a.s.e. jumper:<br />
bilibili: 331599468<br />
youtube: lLC50-hkaI0<br />
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baby face's blaster:<br />
bilibili: 667659835<br />
youtube: 63uErtALZZo<br />
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back scatter:<br />
bilibili: 497685826<br />
youtube: MiSJU71Wyz0<br />
<br />
back scratcher:<br />
bilibili: 327652049<br />
youtube: k7tX_NzZR74<br />
<br />
backburner:<br />
bilibili: 200232580<br />
youtube: lQ8-44p1K5I<br />
<br />
bat:<br />
bilibili: 455218816<br />
youtube: Zoxjz2bN3kk<br />
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bat outta hell:<br />
bilibili: 925232544<br />
youtube: 766Rlsp6qR0<br />
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batsaber:<br />
bilibili: 370193036<br />
youtube: OSstcwnlVSw<br />
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battalion's backup:<br />
bilibili: 582694619<br />
youtube: MJsMC9v7QEg<br />
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battery canteens:<br />
bilibili: 840248119<br />
youtube: xnqhwJUPCN4<br />
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bazaar bargain:<br />
bilibili: 582673470<br />
youtube: YRjiIuG-fIk<br />
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beggar's bazooka:<br />
bilibili: 582708071<br />
youtube: D1_rpg6jnfc<br />
<br />
big earner:<br />
bilibili: 540140703<br />
youtube: Jmt1lW9PeXs<br />
<br />
big kill:<br />
bilibili: 967722973<br />
youtube: X2DGZLB1E2g<br />
<br />
black box:<br />
bilibili: 455173553<br />
youtube: cDd3r8tdCBY<br />
<br />
black rose:<br />
bilibili: 200210831<br />
youtube: 9rPELgaBcko<br />
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blutsauger:<br />
bilibili: 710210702<br />
youtube: UforPpkUDS8<br />
<br />
bonesaw:<br />
bilibili: 455136364<br />
youtube: DpM-DEkVs0U<br />
<br />
bonk! atomic punch:<br />
bilibili: 967694431<br />
youtube: eoT5kD4bgmo<br />
<br />
bootlegger:<br />
bilibili: 582669908<br />
youtube: FyPZwnoDHbs<br />
<br />
boston basher:<br />
bilibili: 925170322<br />
youtube: 9fdgww8xxsI<br />
<br />
bottle:<br />
bilibili: 285135707<br />
youtube: Xse8s8NYqwo<br />
<br />
brass beast:<br />
bilibili: 242666366<br />
youtube: 8yZrwcDuTxA<br />
<br />
bread bite:<br />
bilibili: 840212939<br />
youtube: 9APKFXcLr5M<br />
<br />
buff banner:<br />
bilibili: 200185121<br />
youtube: zTQzeMZLoa8<br />
<br />
buffalo steak sandvich:<br />
bilibili: 412641525<br />
youtube: eNLFAyTtVUM<br />
<br />
bushwacka:<br />
bilibili: 823596505<br />
youtube: Q9FEyGLXfpA<br />
<br />
c.a.p.p.e.r:<br />
bilibili: 370162393<br />
youtube: FWau4ECdlh4<br />
<br />
candy cane:<br />
bilibili: 840165942<br />
youtube: WGcnrNvmlUc<br />
<br />
chargin' targe:<br />
bilibili: 882711323<br />
youtube: nVxajY_iFpU<br />
<br />
claidheamh mòr:<br />
bilibili: 455180837<br />
youtube: 7i2bkVwurlE<br />
<br />
classic:<br />
bilibili: 497632126<br />
youtube: o2tK4HASL-I<br />
<br />
cleaner's carbine:<br />
bilibili: 412735166<br />
youtube: pZ0VxLKQPwk<br />
<br />
cloak and dagger:<br />
bilibili: 582627158<br />
youtube: RwfOB8b5Dm8<br />
<br />
compression blast:<br />
bilibili: 795148839<br />
youtube: nyGZH2OpEII<br />
<br />
concheror:<br />
bilibili: 967684846<br />
youtube: thbMAI9KSww<br />
<br />
conniver's kunai:<br />
bilibili: 710222459<br />
youtube: E222J1nBzps<br />
<br />
conscientious objector:<br />
bilibili: 370222670<br />
youtube: ngy0XeGHDSo<br />
<br />
cow mangler 5000:<br />
bilibili: 882695402<br />
youtube: T0beshZh1mo<br />
<br />
cozy camper:<br />
bilibili: 752634388<br />
youtube: 8LiXyjPCzIA<br />
<br />
crit-a-cola:<br />
bilibili: 455132781<br />
youtube: 6QCUJPoFc7E<br />
<br />
crossing guard:<br />
bilibili: 840221811<br />
youtube: lTJ6BY96Mzc<br />
<br />
crusader's crossbow:<br />
bilibili: 497733747<br />
youtube: JptCqIk-pzY<br />
<br />
crusader's crossbow-outdate: {{Patch name|10|20|2017}}<br />
<br />
dalokohs bar:<br />
bilibili: 882651637<br />
youtube: jGNXwf1sb58<br />
<br />
darwin's danger shield:<br />
bilibili: 582705006<br />
youtube: vvLZT_iD9ak<br />
<br />
dead ringer:<br />
bilibili: 285201985<br />
youtube: zhHpnfu1TXQ<br />
<br />
degreaser:<br />
bilibili: 242639647<br />
youtube: 53j3_h1fHPo<br />
<br />
detonator:<br />
bilibili: 837742867<br />
youtube: jNvjrEPWl9w<br />
<br />
diamondback:<br />
bilibili: 455215776<br />
youtube: ZOEIRTaSFHE<br />
<br />
direct hit:<br />
bilibili: 412709560<br />
youtube: 0caKBvrMJoM<br />
<br />
disciplinary action:<br />
bilibili: 925192102<br />
youtube: YDYStW8W1Os<br />
<br />
disguise kit:<br />
bilibili: 752644578<br />
youtube: q-PEWQuuAqk<br />
<br />
dragon's fury:<br />
bilibili: 242639504<br />
youtube: dxo647zOeS0<br />
<br />
enforcer:<br />
bilibili: 837739266<br />
youtube: FzwntDUOoqo<br />
<br />
enthusiast's timepiece:<br />
bilibili: 837692256<br />
youtube: e0ZCHJKMh8k<br />
<br />
equalizer:<br />
bilibili: 582732912<br />
youtube: HUqE3UA4cJo<br />
<br />
escape plan:<br />
bilibili: 795239925<br />
youtube: 5SEl1_7X4Os<br />
<br />
eureka effect:<br />
bilibili: 625199537<br />
youtube: XF7x9mWRK9M<br />
<br />
eviction notice:<br />
bilibili: 455182497<br />
youtube: fxnB2lRj-eY<br />
<br />
eyelander:<br />
bilibili: 582658468<br />
youtube: WXlKyAuc05s<br />
<br />
family business:<br />
bilibili: 710171385<br />
youtube: Gec1ei0g2EE<br />
<br />
fan o'war:<br />
bilibili: 925210716<br />
youtube: S16jLK0ETSY<br />
<br />
fire axe:<br />
bilibili: 200218504<br />
youtube: 431KXYHuyHE<br />
<br />
fishcake:<br />
bilibili: 795179037<br />
youtube: kxaP8QQua38<br />
<br />
fists:<br />
bilibili: 200213786<br />
youtube: QjdtkCBorPg<br />
<br />
fists of steel:<br />
bilibili: 412715649<br />
youtube: dJpG1iObWmQ<br />
<br />
flame thrower:<br />
bilibili: 752648516<br />
youtube: OFDt2L9EIv0<br />
<br />
flare gun:<br />
bilibili: 370178394<br />
youtube: 9_nH-2G6pKA<br />
<br />
flying guillotine:<br />
bilibili: 497656952<br />
youtube: PWhu9OjMSNU<br />
<br />
force-a-nature:<br />
bilibili: 285197798<br />
youtube: Hgoicr1T-Zo<br />
<br />
fortified compound:<br />
bilibili: 837652939<br />
youtube: j_8LPgbxbdg<br />
<br />
freedom staff:<br />
bilibili: 285194436<br />
youtube: YfHQdgcTldg<br />
<br />
frontier justice:<br />
bilibili: 327743662<br />
youtube: 61VDsd8A3mw<br />
<br />
frying pan:<br />
bilibili: 582736800<br />
youtube: 066yvq6vRUw<br />
<br />
gas passer:<br />
bilibili: 752746097<br />
youtube: NXIrx2w_5eU<br />
<br />
giger counter:<br />
bilibili: 752738908<br />
youtube: wZwwdq59TmU<br />
<br />
gloves of running urgently:<br />
bilibili: 327731619<br />
youtube: KZRvZPdEmEM<br />
<br />
golden frying pan:<br />
bilibili: 582650631<br />
youtube: Dw5K1MuW7xo<br />
<br />
golden wrench:<br />
bilibili: 925217023<br />
youtube: BMELSHlTxyw<br />
<br />
grappling hook:<br />
bilibili: 285203926<br />
youtube: k0tg6RTIQCE<br />
<br />
grenade launcher:<br />
bilibili: 540209979<br />
youtube: 7at8nwTwMQ0<br />
<br />
gunboats:<br />
bilibili: 710172478<br />
youtube: IzQikiGhN80<br />
<br />
gunslinger:<br />
bilibili: 837641295<br />
youtube: my6TfPgCKaU<br />
<br />
half-zatoichi:<br />
bilibili: 412723691<br />
youtube: nySAxtQAmXI<br />
<br />
ham shank:<br />
bilibili: 285230827<br />
youtube: jjzFlkOwoKU<br />
<br />
hardy laurel:<br />
bilibili: 925136793<br />
youtube: kVIw1J5S0qA<br />
<br />
hitman's heatmaker:<br />
bilibili: 882732475<br />
youtube: G2zj82K2rcI<br />
<br />
holiday punch:<br />
bilibili: 710140963<br />
youtube: 2CBzMDyN_7c<br />
<br />
holy mackerel:<br />
bilibili: 925131082<br />
youtube: wqZUEvL3GJU<br />
<br />
homewrecker:<br />
bilibili: 370151909<br />
youtube: ICyOyJwzojA<br />
<br />
horseless headless horsemann's headtaker:<br />
bilibili: 327686627<br />
youtube: X1SHOMKBjMc<br />
<br />
hot hand:<br />
bilibili: 285129169<br />
youtube: yTnZUyhxe_A<br />
<br />
huntsman:<br />
bilibili: 840183218<br />
youtube: w6rP0_Otjzs<br />
<br />
huo-long heater:<br />
bilibili: 327669320<br />
youtube: Q20Gh7ldbxk<br />
<br />
invis watch:<br />
bilibili: 837735954<br />
youtube: 2KsGTQNirIU<br />
<br />
iron bomber:<br />
bilibili: 242737604<br />
youtube: ii0bCKMXWw4<br />
<br />
iron curtain:<br />
bilibili: 242636271<br />
youtube: Y0UORsUjU-I<br />
<br />
jag:<br />
bilibili: 412648513<br />
youtube: h4ycOMD6yww<br />
<br />
jarate:<br />
bilibili: 882717117<br />
youtube: xryYl25EzDI<br />
<br />
killing gloves of boxing:<br />
bilibili: 752649120<br />
youtube: czWH6-y-uLo<br />
<br />
knife:<br />
bilibili: 837688381<br />
youtube: jZpGtx3orK4<br />
<br />
kritzkrieg:<br />
bilibili: 710188560<br />
youtube: PbByxTR2c5s<br />
<br />
kukri:<br />
bilibili: 710201165<br />
youtube: Obi3YfRS2L4<br />
<br />
l'etranger:<br />
bilibili: 370221930<br />
youtube: yNjlMbkTfDw<br />
<br />
liberty launcher:<br />
bilibili: 967645664<br />
youtube: eWLc1x8O_7k<br />
<br />
loch-n-load:<br />
bilibili: 795195003<br />
youtube: 55IFzH_R4SA<br />
<br />
lollichop:<br />
bilibili: 837676907<br />
youtube: AgL6A-Vr1DI<br />
<br />
loose cannon:<br />
bilibili: 625145562<br />
youtube: hfMvMPYKAYo<br />
<br />
lugermorph:<br />
bilibili: 412746330<br />
youtube: _pNhPmwVz3M<br />
<br />
machina:<br />
bilibili: 497714494<br />
youtube: 79Un1bxB7Yg<br />
<br />
mad milk:<br />
bilibili: 455241481<br />
youtube: lQ2oVdVVfmg<br />
<br />
manmelter:<br />
bilibili: 625199103<br />
youtube: qMFR35q0lTQ<br />
<br />
mantreads:<br />
bilibili: 327679647<br />
youtube: R_ZI1OjsXJ0<br />
<br />
market gardener:<br />
bilibili: 540248974<br />
youtube: JJhh3B1mlWc<br />
<br />
maul:<br />
bilibili: 242747381<br />
youtube: iqH56cHIsb0<br />
<br />
medi gun:<br />
bilibili: 967649225<br />
youtube: cNjInDpsCew<br />
<br />
memory maker:<br />
bilibili: 455211369<br />
youtube: Z7Fe3Sg_t0Q<br />
<br />
minigun:<br />
bilibili: 412745478<br />
youtube: 3JhPxJSxynM<br />
<br />
mutated milk:<br />
bilibili: 285143566<br />
youtube: E0gOQvRox1c<br />
<br />
natascha:<br />
bilibili: 455178300<br />
youtube: Ug3hAv14SZ0<br />
<br />
necro smasher:<br />
bilibili: 455146465<br />
youtube: 2EIRJHgxLoM<br />
<br />
neon annihilator:<br />
bilibili: 327708303<br />
youtube: v0GMU05tSvo<br />
<br />
nessie's nine iron:<br />
bilibili: 667723157<br />
youtube: ESC_PNt5f_4<br />
<br />
nostromo napalmer:<br />
bilibili: 540127870<br />
youtube: S5NAV1_RCBY<br />
<br />
original:<br />
bilibili: 200159823<br />
youtube: qlyjp0wDvpU<br />
<br />
overdose:<br />
bilibili: 540157797<br />
youtube: 39e7mEgmsag<br />
<br />
pain train:<br />
bilibili: 370188348<br />
youtube: zcq03Z8uAEQ<br />
<br />
panic attack:<br />
bilibili: 327698026<br />
youtube: 8RZFaS9gynE<br />
<br />
pda:<br />
bilibili: 840162604<br />
youtube: oEdNFwYRTMc<br />
<br />
persian persuader:<br />
bilibili: 497743101<br />
youtube: PvNOYZRdlLs<br />
<br />
phlogistinator:<br />
bilibili: 497707883<br />
youtube: mw_mbVLpQD8<br />
<br />
pip-boy:<br />
youtube: ELo4Yc6l1AA<br />
<br />
pistol:<br />
bilibili: 582737021<br />
youtube: d1XjNOvMUmg<br />
<br />
pomson 6000:<br />
bilibili: 455228568<br />
youtube: pzaDV6NNHXs<br />
<br />
postal pummeler:<br />
bilibili: 667695575<br />
youtube: w9EJYKUrUic<br />
<br />
powerjack:<br />
bilibili: 242740846<br />
youtube: 6iCBsRON0OY<br />
<br />
pretty boy's pocket pistol:<br />
bilibili: 752692251<br />
youtube: 39dw5Z_aams<br />
<br />
prinny machete:<br />
bilibili: 625228341<br />
youtube: 55FlIkYrNWo<br />
<br />
projectile shield:<br />
bilibili: 976800612<br />
youtube: 1bnzDrG2qXY<br />
<br />
quäckenbirdt:<br />
bilibili: 667673556<br />
youtube: S9_52YT-R74<br />
<br />
quick-fix:<br />
bilibili: 837625380<br />
youtube: mWbjD7LjtVg<br />
<br />
quickiebomb launcher:<br />
bilibili: 370139826<br />
youtube: t0AKaL2L7Ok<br />
<br />
rainblower:<br />
bilibili: 327714883<br />
youtube: ImWX2SfkHcE<br />
<br />
razorback:<br />
bilibili: 540194939<br />
youtube: wpjZWDoIsq0<br />
<br />
red-tape recorder:<br />
bilibili: 752695273<br />
youtube: sedOEQbtHXA<br />
<br />
rescue ranger:<br />
bilibili: 967743204<br />
youtube: AmSi8Yy8iWc<br />
<br />
reserve shooter:<br />
bilibili: 837744492<br />
youtube: 0v2ALnapfEQ<br />
<br />
revolver:<br />
bilibili: 327724958<br />
youtube: ujcmVZ7dpeQ<br />
<br />
righteous bison:<br />
bilibili: 370213929<br />
youtube: LfB2ZqFn1n4<br />
<br />
robo-sandvich:<br />
bilibili: 667626958<br />
youtube: 7gYv8JUIM6U<br />
<br />
rocket jumper:<br />
bilibili: 285155077<br />
youtube: j5l9oKpan2w<br />
<br />
rocket launcher:<br />
bilibili: 925178218<br />
youtube: C2bb96q4uoQ<br />
<br />
sandman:<br />
bilibili: 412670607<br />
youtube: PXcqT_4xenE<br />
<br />
sandvich:<br />
bilibili: 285145978<br />
youtube: -RyNbP1B9Sw<br />
<br />
sapper:<br />
bilibili: 497704324<br />
youtube: csb-3NPXK9g<br />
<br />
sapper in mvm:<br />
youtube: iCbrwTJOp5k<br />
<br />
saxxy:<br />
bilibili: 497744625<br />
youtube: Zn_DVy0qzPA<br />
<br />
scattergun:<br />
bilibili: 752625346<br />
youtube: iA7lAe9fcuc<br />
<br />
scorch shot:<br />
bilibili: 882738410<br />
youtube: p_9acTwN8dk<br />
<br />
scotsman's skullcutter:<br />
bilibili: 370165822<br />
youtube: 5_vnBXg4NIQ<br />
<br />
scottish handshake:<br />
bilibili: 625127138<br />
youtube: 5GmAQz0skDk<br />
<br />
scottish resistance:<br />
bilibili: 752655020<br />
youtube: Y8vPNLybaPQ<br />
<br />
second banana:<br />
bilibili: 412739141<br />
youtube: jZwdJ8g7JCY<br />
<br />
self-aware beauty mark:<br />
bilibili: 667669093<br />
youtube: ylOJzTWHLXo<br />
<br />
self-aware beauty mark-outdate: {{Patch name|12|17|2015}}<br />
<br />
shahanshah:<br />
bilibili: 840221237<br />
youtube: K8OImune7IE<br />
<br />
sharp dresser:<br />
bilibili: 752692999<br />
youtube: iBUZs-2hcOo<br />
<br />
sharpened volcano fragment:<br />
bilibili: 370237177<br />
youtube: 2eD-zapQmLk<br />
<br />
shooting star:<br />
bilibili: 795169965<br />
youtube: FT3B3RBYY8M<br />
<br />
short circuit:<br />
bilibili: 710126347<br />
youtube: fQKs6mich-A<br />
<br />
shortstop:<br />
bilibili: 925157248<br />
youtube: 6Lh8oMBGYqA<br />
<br />
shotgun:<br />
bilibili: 412744676<br />
youtube: hyFo5Wm96qc<br />
<br />
shovel:<br />
bilibili: 795189423<br />
youtube: vWJj9ocn3hA<br />
<br />
smg:<br />
bilibili: 540201906<br />
youtube: zid78l59QQE<br />
<br />
snack attack:<br />
bilibili: 540211735<br />
youtube: Ry70lfGALa8<br />
<br />
sniper rifle:<br />
bilibili: 840200040<br />
youtube: XmtvRIdaWZc<br />
<br />
soda popper:<br />
bilibili: 455223230<br />
youtube: _4JVi5QlCYQ<br />
<br />
solemn vow:<br />
bilibili: 497732016<br />
youtube: _L_4R17h-8A<br />
<br />
southern hospitality:<br />
bilibili: 582654449<br />
youtube: vXKbV29g_CM<br />
<br />
splendid screen:<br />
bilibili: 370214628<br />
youtube: iV-Hjrr2emw<br />
<br />
spy-cicle:<br />
bilibili: 967745754<br />
youtube: 8n_fezpGgmU<br />
<br />
sticky jumper:<br />
bilibili: 667635823<br />
youtube: _2npOdkZVKU<br />
<br />
stickybomb launcher:<br />
bilibili: 837631513<br />
youtube: 5VgD7BzSW5U<br />
<br />
sun-on-a-stick:<br />
bilibili: 31055632<br />
youtube: 5gdkEbvtQo8<br />
<br />
sydney sleeper:<br />
bilibili: 882653489<br />
youtube: 95qD-3XF8ws<br />
<br />
syringe gun:<br />
bilibili: 455199371<br />
youtube: nEQeEHJ25U8<br />
<br />
telefrag:<br />
bilibili: 412639124<br />
youtube: pp1aG96H6qY<br />
<br />
thermal thruster:<br />
bilibili: 667689111<br />
youtube: HOn-jqZT5JA<br />
<br />
third degree:<br />
bilibili: 540134408<br />
youtube: ydXqG3sSg5Q<br />
<br />
three-rune blade:<br />
bilibili: 967654236<br />
youtube: rAPzsZmFYnQ<br />
<br />
tide turner:<br />
bilibili: 752675526<br />
youtube: NCY8CsOfrEI<br />
<br />
tomislav:<br />
bilibili: 625171803<br />
youtube: qHfbDjv2qvc<br />
<br />
tribalman's shiv:<br />
bilibili: 840203715<br />
youtube: Kbb4W_gG5hA<br />
<br />
ubersaw:<br />
bilibili: 370133014<br />
youtube: M-oIAM6vYyM<br />
<br />
ullapool caber:<br />
bilibili: 967665036<br />
youtube: sBNKaP3LlPI<br />
<br />
unarmed combat:<br />
bilibili: 200160438<br />
youtube: 65q2-Xbu6GE<br />
<br />
vaccinator:<br />
bilibili: 967628980<br />
youtube: 9ar3VndoBhE<br />
<br />
vita-saw:<br />
bilibili: 882694394<br />
youtube: KSWgqF9AgLY<br />
<br />
wanga prick:<br />
bilibili: 412740860<br />
youtube: JUYn71-j-LE<br />
<br />
warrior's spirit:<br />
bilibili: 412630428<br />
youtube: guyK7m0-uwg<br />
<br />
widowmaker:<br />
bilibili: 967644628<br />
youtube: dqbUw7Jos_g<br />
<br />
winger:<br />
bilibili: 540176913<br />
youtube: S-72clXbUDs<br />
<br />
wrangler:<br />
bilibili: 285149067<br />
youtube: LYPzGNSfVRk<br />
<br />
wrap assassin:<br />
bilibili: 625236880<br />
youtube: uaRJOt1U-G0<br />
<br />
wrench:<br />
bilibili: 752686886<br />
youtube: dVvZ1FRl8Mo<br />
<br />
your eternal reward:<br />
bilibili: 285183777<br />
youtube: g2cNIHaZkKQ<br />
<br />
# Wiki April Fools 2012<br />
circular circlesaw:<br />
bilibili: 710189346<br />
youtube: saEIFxRLTxw<br />
<br />
--><br />
<br />
=== Cosmetic items ===<br />
<!--<br />
<br />
bombinomicon:<br />
bilibili: 582680723<br />
youtube: CjmxbZwSL8o<br />
<br />
horseless headless horsemann's head:<br />
bilibili: 840131056<br />
youtube: pX4cKrdgOO8<br />
<br />
power up canteen:<br />
bilibili: 882691570<br />
youtube: rh8vLKkoU1o<br />
<br />
pyrovision goggles:<br />
bilibili: 837681096<br />
youtube: -L1-lF4f7sU<br />
<br />
saxton hale mask:<br />
bilibili: 285151154<br />
youtube: yyUbOPVubZg<br />
<br />
--><br />
<br />
=== Tools ===<br />
<!--<br />
<br />
backpack expander:<br />
bilibili: 285188944<br />
youtube: 9Jfhe3oRPX0<br />
<br />
decal tool:<br />
bilibili: 710220285<br />
youtube: 08fgvF7Gi5A<br />
<br />
description tag:<br />
bilibili: 412711475<br />
youtube: FM3K__a3ZCA<br />
<br />
festivizer:<br />
bilibili: 710237694<br />
youtube: -Sc_7uqJVwA<br />
<br />
giftapult:<br />
bilibili: 664537402<br />
youtube: v5k__u1iBaw<br />
<br />
gift wrap:<br />
bilibili: 455164834<br />
youtube: ypqU0LkTjIo<br />
<br />
killstreak kit:<br />
bilibili: 625204806<br />
youtube: RHZ2tHBll8k<br />
<br />
killstreak kit fabricator:<br />
bilibili: 795167060<br />
youtube: UMYKG3CWnhU<br />
<br />
mann co. supply crate key:<br />
bilibili: 540195719<br />
youtube: d0IgRwj33BA<br />
<br />
name tag:<br />
bilibili: 327734191<br />
youtube: hDMpPoPsPBQ<br />
<br />
paint can:<br />
bilibili: 710201313<br />
youtube: P4Z39w_YR_c<br />
<br />
strange count transfer tool:<br />
bilibili: 200159196<br />
youtube: 4p6Y9fFzvTo<br />
<br />
strange filter:<br />
bilibili: 583858799<br />
youtube: JOBk-r_WraA<br />
<br />
strange part:<br />
bilibili: 669085688<br />
youtube: 1eAXVPNdjl4<br />
<br />
strangifier:<br />
bilibili: 541122725<br />
youtube: EaZ6DMk6z2A<br />
<br />
unusualifier:<br />
bilibili: 838750569<br />
youtube: QM7FAEb9nPs<br />
<br />
war paint:<br />
bilibili: 837646002<br />
youtube: hpzeydaa9B0<br />
<br />
--><br />
<br />
=== Item sets ===<br />
<!--<br />
<br />
the brundle bundle | brundle bundle:<br />
bilibili: 882725829<br />
youtube: LfMKrs_bx0c<br />
<br />
the croc-o-style kit | croc-o-style kit:<br />
bilibili: 497721310<br />
youtube: Q5rgR4Z141Y<br />
<br />
the expert's ordnance | expert's ordnance:<br />
youtube: -TPya7fsaho<br />
<br />
the frankenheavy | frankenheavy:<br />
bilibili: 925127048<br />
youtube: r6hyKYkk2ac<br />
<br />
the gas jockey's gear | gas jockey's gear:<br />
bilibili: 200158149<br />
youtube: PyvuHYYCQII<br />
<br />
the hibernating bear | hibernating bear:<br />
bilibili: 710196354<br />
youtube: 9P8PlPkv_Kc<br />
<br />
the highland hound | highland hound:<br />
bilibili: 840227158<br />
youtube: H2tvumTXumI<br />
<br />
the isolated merc | isolated merc:<br />
bilibili: 248657712<br />
youtube: uJadvPZ70SM<br />
<br />
the isolationist pack | isolationist pack:<br />
bilibili: 846215083<br />
youtube: q3mS8sQcvrE<br />
<br />
the medieval medic | medieval medic:<br />
bilibili: 455200646<br />
youtube: mlslzMmfgkY<br />
<br />
the saharan spy | saharan spy:<br />
bilibili: 582722721<br />
youtube: PBvGsnhKHGI<br />
<br />
special delivery (item set):<br />
bilibili: 795184848<br />
youtube: DNazGnEq6zQ<br />
<br />
the tank buster | tank buster:<br />
bilibili: 582689697<br />
youtube: oriAyqqwq3I<br />
<br />
the tin soldier | tin soldier:<br />
bilibili: 285152889<br />
youtube: xsUr6uznmW4<br />
<br />
--><br />
<br />
=== Taunts ===<br />
<!--<br />
<br />
bad pipes:<br />
bilibili: 925140372<br />
youtube: Krd3dzW5R4s<br />
<br />
balloonibouncer:<br />
bilibili: 327648046<br />
youtube: V_N8neOZVEc<br />
<br />
bare knuckle beatdown:<br />
bilibili: 639435453<br />
youtube: LgMUBM1J5ck<br />
<br />
battin' a thousand:<br />
bilibili: 242676985<br />
youtube: 4kKrsKkL3Gc<br />
<br />
boiling point:<br />
bilibili: 625236514<br />
youtube: VCgxWLJAbRg<br />
<br />
borrowed bones:<br />
bilibili: 494624962<br />
youtube: WZyd0P1Pvok<br />
<br />
boston boarder:<br />
bilibili: 388452407<br />
youtube: Rl6uOv1nVTY<br />
<br />
boston breakdance:<br />
bilibili: 882696655<br />
youtube: xz3-fyQnc3U<br />
<br />
box trot:<br />
bilibili: 710226608<br />
youtube: KGALDjwytDE<br />
<br />
bucking bronco:<br />
bilibili: 412692264<br />
youtube: 9SRMOQeLxp0<br />
<br />
bunnyhopper:<br />
bilibili: 840214931<br />
youtube: 0LPpj4VmWRo<br />
<br />
burstchester:<br />
bilibili: 285191668<br />
youtube: w8NyTmxGnrY<br />
<br />
buy a life:<br />
bilibili: 200230016<br />
youtube: l5jwSirc9IE<br />
<br />
carlton:<br />
bilibili: 582715168<br />
youtube: vSIZznbfmcE<br />
<br />
cheers!:<br />
youtube: oN1L8wU1SfI<br />
<br />
conga:<br />
bilibili: 625206773<br />
youtube: UmX6SqUuadE<br />
<br />
crypt creeper:<br />
youtube: 2yJ3l4BuJu0<br />
<br />
deep fried desire:<br />
bilibili: 882734582<br />
youtube: w3Q6lnm5B5U<br />
<br />
didgeridrongo:<br />
bilibili: 370241880<br />
youtube: VhcEIbFgww0<br />
<br />
director's vision:<br />
bilibili: 327642595<br />
youtube: AaIy6SFcNMc<br />
<br />
disco fever:<br />
bilibili: 540173984<br />
youtube: JQPzx35wchI<br />
<br />
doctor's defibrillators:<br />
bilibili: 641845834<br />
youtube: F_KbKHH5184<br />
<br />
drunk mann's cannon:<br />
bilibili: 494532286<br />
youtube: 4K5aT1MpR-0<br />
<br />
drunken sailor:<br />
bilibili: 252713908<br />
youtube: BC18CcEsLic<br />
<br />
dueling banjo:<br />
bilibili: 667660349<br />
youtube: JPEhK99k86Y<br />
<br />
flippin' awesome:<br />
bilibili: 540168750<br />
youtube: r4b4iR2kfKg<br />
<br />
foul play:<br />
youtube: AJ6wt_3Enfc<br />
<br />
fresh brewed victory:<br />
bilibili: 242695837<br />
youtube: h4K0Pcjp8hc<br />
<br />
fubar fanfare:<br />
bilibili: 625192505<br />
youtube: fPSc3XaqqCE<br />
<br />
headcase:<br />
bilibili: 540159279<br />
youtube: Vi_mX5HTg60<br />
<br />
head doctor:<br />
youtube: rgKLGpk-Nl8<br />
<br />
high five!:<br />
bilibili: 582647268<br />
youtube: 3JkWrJTW62I<br />
<br />
homerunner's hobby:<br />
bilibili: 215240646<br />
youtube: BSq5dQKHTdU<br />
<br />
hot wheeler:<br />
bilibili: 470504331<br />
youtube: OAp6tNdfBug<br />
<br />
i see you:<br />
bilibili: 497735020<br />
youtube: -ek2ZKRwS8I<br />
<br />
jumping jack:<br />
bilibili: 497674670<br />
youtube: C4Ou9wh3EJk<br />
<br />
killer joke:<br />
youtube: Yv8GeBt56Fs<br />
<br />
killer signature:<br />
bilibili: 622045278<br />
youtube: VE3FiovfSiQ<br />
<br />
killer solo:<br />
bilibili: 795246570<br />
youtube: gpM4AHwvafs<br />
<br />
kazotsky kick:<br />
bilibili: 412744369<br />
youtube: KJo1weOphp8<br />
<br />
luxury lounge:<br />
bilibili: 882636266<br />
youtube: xYAyICCJzMY<br />
<br />
mannbulance!:<br />
bilibili: 385111224<br />
youtube: WZ-1qNAHNmA<br />
<br />
mannrobics:<br />
bilibili: 285149811<br />
youtube: nDneJqq2IMQ<br />
<br />
meet the medic (taunt):<br />
bilibili: 455161461<br />
youtube: 5A4yGx7cKxY<br />
<br />
most wanted:<br />
bilibili: 582644259<br />
youtube: OGPuxfX-igY<br />
<br />
mourning mercs:<br />
youtube: r6fjHP8aEys<br />
<br />
neck snap:<br />
bilibili: 579505212<br />
youtube: OR4X-bYKJ08<br />
<br />
oblooterated:<br />
bilibili: 837652352<br />
youtube: aIO2dz7NGYQ<br />
<br />
panzer pants:<br />
bilibili: 925164855<br />
youtube: jr_Ai57WZvs<br />
<br />
party trick:<br />
bilibili: 625232984<br />
youtube: cEZWZ9Nooh8<br />
<br />
pool party:<br />
bilibili: 667661015<br />
youtube: dSkL6sujHcA<br />
<br />
pooped deck:<br />
bilibili: 299409569<br />
youtube: lWt2T76r7pg<br />
<br />
profane puppeteer:<br />
bilibili: 383849821<br />
youtube: bz4vX5DyihQ<br />
<br />
proletariat posedown:<br />
bilibili: 327632277<br />
youtube: LQStUftGQpQ<br />
<br />
rancho relaxo:<br />
bilibili: 625153781<br />
youtube: 8HJnW0GLDVE<br />
<br />
results are in:<br />
bilibili: 497630657<br />
youtube: MK2z1uhsPW4<br />
<br />
road rager:<br />
youtube: X_s5pv-BG68<br />
<br />
roar o'war:<br />
bilibili: 409584528<br />
youtube: LExlDNyBjBQ<br />
<br />
roasty toasty:<br />
bilibili: 357122046<br />
youtube: qaKAsmQ6zIg<br />
<br />
rock, paper, scissors:<br />
bilibili: 667736623<br />
youtube: gTnaN7ueEnY<br />
<br />
rocket jockey:<br />
bilibili: 208157301<br />
youtube: y1AF56ecefE<br />
<br />
runner's rhythm:<br />
bilibili: 242747532<br />
youtube: Fp7mXmAQv3s<br />
<br />
russian arms race:<br />
bilibili: 285259668<br />
youtube: bgavCTNB6FQ<br />
<br />
russian rubdown:<br />
bilibili: 877085884<br />
youtube: pN-cAG3kW2I<br />
<br />
scaredy-cat!:<br />
bilibili: 778012867<br />
youtube: HhuutDTUMPc<br />
<br />
schadenfreude:<br />
bilibili: 582629234<br />
youtube: FOn_82MKmFg<br />
<br />
scooty scoot:<br />
bilibili: 412701152<br />
youtube: 6pnhEM-livs<br />
<br />
scorcher's solo:<br />
bilibili: 850180270<br />
youtube: m7xF_98KMbk<br />
<br />
scotsmann's stagger:<br />
bilibili: 840173519<br />
youtube: WzXLZHY3UNM<br />
<br />
second rate sorcery:<br />
bilibili: 882664477<br />
youtube: _WdUSnmfZyc<br />
<br />
shanty shipmate:<br />
youtube: OqZ0AZN1uTo<br />
<br />
shooter's stakeout:<br />
bilibili: 303426622<br />
youtube: mltFVOe-y08<br />
<br />
shred alert:<br />
bilibili: 200127068<br />
youtube: pBMtT7cOJrY<br />
<br />
skating scorcher:<br />
bilibili: 497644848<br />
youtube: pT6ArAekhXs<br />
<br />
skullcracker:<br />
bilibili: 200160436<br />
youtube: YEDtlLGm63Q<br />
<br />
soldier's requiem:<br />
bilibili: 795153727<br />
youtube: KfzADMapm1A<br />
<br />
soviet strongarm:<br />
bilibili: 925202995<br />
youtube: qVkQ9dZQYRw<br />
<br />
spent well spirits:<br />
bilibili: 667707255<br />
youtube: 1fsdX8pNLnA<br />
<br />
spin-to-win:<br />
bilibili: 420735332<br />
youtube: hF0iM0QnmFk<br />
<br />
square dance:<br />
bilibili: 837740999<br />
youtube: 4uuN3urA_58<br />
<br />
star-spangled strategy:<br />
youtube: 7rJw_0zTgp8<br />
<br />
surgeon's squeezebox:<br />
bilibili: 840143092<br />
youtube: K7GhvupiDjE<br />
<br />
table tantrum:<br />
bilibili: 967696189<br />
youtube: X_xRIGJoZjE<br />
<br />
tailored terminal:<br />
youtube: qsTCsAxQerc<br />
<br />
teufort tango:<br />
bilibili: 792066134<br />
youtube: XOWxM_WC0pc<br />
<br />
texas truckin':<br />
bilibili: 811813357<br />
youtube: _54fMTO7ukY<br />
<br />
texas twirl 'em:<br />
bilibili: 346942291<br />
youtube: OHKI089B_Eo<br />
<br />
time out therapy:<br />
bilibili: 587585128<br />
youtube: n6uLwDrlZHk<br />
<br />
trackman's touchdown:<br />
bilibili: 840166021<br />
youtube: v7MVWUEETdM<br />
<br />
travel agent:<br />
bilibili: 314573044<br />
youtube: Q0xbpwd3QVA<br />
<br />
victory lap:<br />
bilibili: 840148273<br />
youtube: zOQ1GIbJlo8<br />
<br />
yeti punch:<br />
bilibili: 582732663<br />
youtube: r1wZFYTjHBI<br />
<br />
yeti smash:<br />
bilibili: 625227268<br />
youtube: sqUSVUu0CRE<br />
<br />
zoomin' broom:<br />
bilibili: 795155286<br />
youtube: aOYK3jQAf-Q<br />
<br />
# Wiki April Fools 2021<br />
dustbowl default:<br />
bilibili: 374965443<br />
youtube: wZId2Wk3ILo<br />
<br />
# Wiki April Fools 2023<br />
corolla corral:<br />
youtube: NytmwuPrhbs<br />
<br />
--><br />
<br />
=== Buildings ===<br />
<!--<br />
<br />
combat mini-sentry gun:<br />
bilibili: 667723712<br />
youtube: tXnZE8XeYCk<br />
<br />
dispenser:<br />
bilibili: 882683866<br />
youtube: h0Ho7EMDHiw<br />
<br />
sentry gun:<br />
bilibili: 455202281<br />
youtube: E6Aa0j3pQUc<br />
<br />
teleporter:<br />
bilibili: 200211688<br />
youtube: ZbjVTuXnr1Q<br />
<br />
--><br />
<br />
=== Pyroland-affected items ===<br />
<!--<br />
<br />
pyroland-accursed apparition:<br />
bilibili: 840134126<br />
youtube: b5Fi-RTw6LE<br />
<br />
pyroland-aim assistant:<br />
bilibili: 540241100<br />
youtube: rXJ3ATcWFwU<br />
<br />
pyroland-alien swarm parasite:<br />
bilibili: 882724727<br />
youtube: X76vmtSjLeE<br />
<br />
pyroland-archimedes the undying:<br />
bilibili: 667674273<br />
youtube: cApimZOHr4s<br />
<br />
pyroland-archimedes:<br />
bilibili: 967740726<br />
youtube: 1uqjisSM5Gw<br />
<br />
pyroland-aristotle:<br />
bilibili: 540195595<br />
youtube: 8sUgamvh3Uk<br />
<br />
pyroland-backstabber's boomslang:<br />
bilibili: 582673986<br />
youtube: PuECSHJPNe4<br />
<br />
pyroland-balloonicorn:<br />
bilibili: 497729956<br />
youtube: irEO4gODqJQ<br />
<br />
pyroland-bird-man of aberdeen:<br />
bilibili: 327702317<br />
youtube: AxnjgGBLPyA<br />
<br />
pyroland-birdcage:<br />
youtube: WM7YaxgYO7c<br />
<br />
pyroland-boo balloon:<br />
bilibili: 242728054<br />
youtube: anEZCueM4Cs<br />
<br />
pyroland-burning bongos:<br />
bilibili: 582636627<br />
youtube: QpyEaxDXLFQ<br />
<br />
pyroland-carious chameleon:<br />
bilibili: 285216795<br />
youtube: lFoj0Mf7Eg8<br />
<br />
pyroland-carrion companion:<br />
bilibili: 540147911<br />
youtube: zrZhKESWX4c<br />
<br />
pyroland-catcher's companion:<br />
bilibili: 242644415<br />
youtube: k6EDimvdXEc<br />
<br />
pyroland-chucklenuts:<br />
bilibili: 285241266<br />
youtube: 9OlGqbKVqtk<br />
<br />
pyroland-cobber chameleon:<br />
bilibili: 242639140<br />
youtube: 0Y95PimFZOg<br />
<br />
pyroland-compatriot:<br />
bilibili: 967627841<br />
youtube: 4tpJ48g8lBE<br />
<br />
pyroland-cremator's conscience:<br />
bilibili: 540143482<br />
youtube: sANu3UW2R4Q<br />
<br />
pyroland-croaking hazard:<br />
bilibili: 291658043<br />
youtube: EUrj0wKQsTw<br />
<br />
pyroland-dead little buddy:<br />
bilibili: 625227814<br />
youtube: PaTlLoflIcM<br />
<br />
pyroland-deadliest duckling:<br />
bilibili: 327746858<br />
youtube: rP9FymDkjAY<br />
<br />
pyroland-ein:<br />
bilibili: 455239372<br />
youtube: hGMH0YH4m44<br />
<br />
pyroland-elizabeth the third:<br />
bilibili: 248643890<br />
youtube: 6yDQEmtcIUk<br />
<br />
pyroland-fiery phoenix:<br />
bilibili: 752700578<br />
youtube: 9Gkp79aHgNQ<br />
<br />
pyroland-grub grenades:<br />
youtube: u7CRRS4aIkc<br />
<br />
pyroland-guano:<br />
bilibili: 370149193<br />
youtube: j2i_eIZoiyc<br />
<br />
pyroland-harry:<br />
bilibili: 285205423<br />
youtube: Vd9lFxN_3Bo<br />
<br />
pyroland-hat of undeniable wealth and respect:<br />
bilibili: 625132738<br />
youtube: DOAxQ_2Sd3I<br />
<br />
pyroland-hillbilly speed bump:<br />
bilibili: 967662894<br />
youtube: PUj_8IZsS9E<br />
<br />
pyroland-infernal orchestrina:<br />
bilibili: 840201689<br />
youtube: w_RH_9r9z3k<br />
<br />
pyroland-ivan the inedible:<br />
bilibili: 667727245<br />
youtube: T2WAYFrBVrE<br />
<br />
pyroland-koala compact:<br />
bilibili: 497708980<br />
youtube: F1Zxj-juTvk<br />
<br />
pyroland-larval lid:<br />
bilibili: 497664594<br />
youtube: _Lr6kenaSBQ<br />
<br />
pyroland-li'l snaggletooth:<br />
bilibili: 327717428<br />
youtube: Lv-7XYDbf18<br />
<br />
pyroland-lieutenant bites:<br />
bilibili: 625189496<br />
youtube: SWh400LScQA<br />
<br />
pyroland-lieutenant bites the dust:<br />
bilibili: 710195934<br />
youtube: 3w9iaLN4PaE<br />
<br />
pyroland-little bear:<br />
bilibili: 540246376<br />
youtube: vrix0aA7QKY<br />
<br />
pyroland-mecha-medes:<br />
bilibili: 200223704<br />
youtube: k6QT3D4O0lM<br />
<br />
pyroland-metal slug:<br />
bilibili: 925172147<br />
youtube: u22_BBfWMv8<br />
<br />
pyroland-mini-engy:<br />
bilibili: 582733429<br />
youtube: inG8JbA8XWQ<br />
<br />
pyroland-nabler:<br />
bilibili: 760082898<br />
youtube: 2aaVVbNA2zY<br />
<br />
pyroland-pocket heavy:<br />
bilibili: 667639451<br />
youtube: oDcp0TXk30E<br />
<br />
pyroland-pocket horsemann:<br />
bilibili: 882697916<br />
youtube: QC26aI0ZyS0<br />
<br />
pyroland-pocket-medes:<br />
bilibili: 973651308<br />
youtube: dfxDF73YGdI<br />
<br />
pyroland-pocket medic:<br />
bilibili: 327738170<br />
youtube: P_AMwzczoIk<br />
<br />
pyroland-pocket pardner:<br />
bilibili: 967690517<br />
youtube: B7j-HREN39s<br />
<br />
pyroland-pocket pauling:<br />
bilibili: 370185378<br />
youtube: 1l9FPHH7ARA<br />
<br />
pyroland-pocket purrer:<br />
bilibili: 540196616<br />
youtube: wSLVam5hWk0<br />
<br />
pyroland-pocket pyro:<br />
bilibili: 412676546<br />
youtube: pNQWXxnhb10<br />
<br />
pyroland-polly putrid:<br />
bilibili: 710154142<br />
youtube: 12R7AITt_lQ<br />
<br />
pyroland-private maggot muncher:<br />
bilibili: 840191115<br />
youtube: voNxEK_WiEA<br />
<br />
pyroland-prize plushy:<br />
bilibili: 412693833<br />
youtube: Jb6OU3DtPxo<br />
<br />
pyroland-quoth:<br />
bilibili: 795187738<br />
youtube: -Js65nbK3ls<br />
<br />
pyroland-red army robin:<br />
bilibili: 412660972<br />
youtube: MoobZkHuTKs<br />
<br />
pyroland-reindoonicorn:<br />
bilibili: 285143948<br />
youtube: uyx7IBIoCOk<br />
<br />
pyroland-robro 3000:<br />
bilibili: 840162442<br />
youtube: rW1zcrzxE7w<br />
<br />
pyroland-scrap pack:<br />
bilibili: 752630344<br />
youtube: FKk7pr_fiDA<br />
<br />
pyroland-sir hootsalot:<br />
bilibili: 967673644<br />
youtube: oWFI7A8yqhk<br />
<br />
pyroland-sole mate:<br />
youtube: -1ZLuD--TwY<br />
<br />
pyroland-spycrab:<br />
bilibili: 710147370<br />
youtube: P6BYjGn468M<br />
<br />
pyroland-steel songbird:<br />
bilibili: 540192507<br />
youtube: 4hAgKeIWm_8<br />
<br />
pyroland-sucker slug:<br />
bilibili: 925128519<br />
youtube: PgsB3P6DDdI<br />
<br />
pyroland-teddy robobelt:<br />
bilibili: 291658043<br />
youtube: YmlYDzVevQc<br />
<br />
pyroland-teddy roosebelt:<br />
bilibili: 370150126<br />
youtube: efGEYdSSMYw<br />
<br />
pyroland-terror-antula:<br />
bilibili: 882689974<br />
youtube: 8InyMnmRwW4<br />
<br />
pyroland-triboniophorus tyrannus:<br />
bilibili: 840162859<br />
youtube: F_yXPsdYjsI<br />
<br />
pyroland-tropical toad:<br />
bilibili: 497699371<br />
youtube: oBEliGaL7mI<br />
<br />
pyroland-tux:<br />
bilibili: 540161097<br />
youtube: IM2GqzxIjNI<br />
<br />
pyroland-unidentified following object:<br />
bilibili: 625140573<br />
youtube: rNeMeBtGJUI<br />
<br />
pyroland-unknown monkeynaut:<br />
bilibili: 455178456<br />
youtube: J2nH-uWznck<br />
<br />
--></div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/demonstrations&diff=3637362Template:Dictionary/demonstrations2024-02-26T20:01:30Z<p>Ashe: /* Weapons */ update kgb</p>
<hr />
<div>__NOTOC__<br />
{{Dictionary/header}}<br />
<br />
== Demonstrations ==<br />
<br />
=== Weapons ===<br />
<!--<br />
<br />
air strike:<br />
bilibili: 752634236<br />
youtube: iP0rIuKzJiQ<br />
<br />
ali baba's wee booties:<br />
bilibili: 412647630<br />
youtube: 3CtjFlMAgCY<br />
<br />
ambassador:<br />
bilibili: 200191811<br />
youtube: ZXgZCuFD2Tc<br />
<br />
amputator:<br />
bilibili: 540187930<br />
youtube: 1hWL4Il2RDU<br />
<br />
ap-sap:<br />
bilibili: 625150119<br />
youtube: LBH7F45xz24<br />
<br />
apoco-fists:<br />
bilibili: 200212911<br />
youtube: swEc3X5Izq0<br />
<br />
atomizer:<br />
bilibili: 327707655<br />
youtube: 5iEXbFjikNQ<br />
<br />
awper hand:<br />
bilibili: 667680617<br />
youtube: 4UnKwuQY7zI<br />
<br />
axtinguisher:<br />
bilibili: 667650535<br />
youtube: EyxKPRuR2D8<br />
<br />
b.a.s.e. jumper:<br />
bilibili: 331599468<br />
youtube: lLC50-hkaI0<br />
<br />
baby face's blaster:<br />
bilibili: 667659835<br />
youtube: 63uErtALZZo<br />
<br />
back scatter:<br />
bilibili: 497685826<br />
youtube: MiSJU71Wyz0<br />
<br />
back scratcher:<br />
bilibili: 327652049<br />
youtube: k7tX_NzZR74<br />
<br />
backburner:<br />
bilibili: 200232580<br />
youtube: lQ8-44p1K5I<br />
<br />
bat:<br />
bilibili: 455218816<br />
youtube: Zoxjz2bN3kk<br />
<br />
bat outta hell:<br />
bilibili: 925232544<br />
youtube: 766Rlsp6qR0<br />
<br />
batsaber:<br />
bilibili: 370193036<br />
youtube: OSstcwnlVSw<br />
<br />
battalion's backup:<br />
bilibili: 582694619<br />
youtube: MJsMC9v7QEg<br />
<br />
battery canteens:<br />
bilibili: 840248119<br />
youtube: xnqhwJUPCN4<br />
<br />
bazaar bargain:<br />
bilibili: 582673470<br />
youtube: YRjiIuG-fIk<br />
<br />
beggar's bazooka:<br />
bilibili: 582708071<br />
youtube: D1_rpg6jnfc<br />
<br />
big earner:<br />
bilibili: 540140703<br />
youtube: Jmt1lW9PeXs<br />
<br />
big kill:<br />
bilibili: 967722973<br />
youtube: X2DGZLB1E2g<br />
<br />
black box:<br />
bilibili: 455173553<br />
youtube: cDd3r8tdCBY<br />
<br />
black rose:<br />
bilibili: 200210831<br />
youtube: 9rPELgaBcko<br />
<br />
blutsauger:<br />
bilibili: 710210702<br />
youtube: UforPpkUDS8<br />
<br />
bonesaw:<br />
bilibili: 455136364<br />
youtube: DpM-DEkVs0U<br />
<br />
bonk! atomic punch:<br />
bilibili: 967694431<br />
youtube: eoT5kD4bgmo<br />
<br />
bootlegger:<br />
bilibili: 582669908<br />
youtube: FyPZwnoDHbs<br />
<br />
boston basher:<br />
bilibili: 925170322<br />
youtube: 9fdgww8xxsI<br />
<br />
bottle:<br />
bilibili: 285135707<br />
youtube: Xse8s8NYqwo<br />
<br />
brass beast:<br />
bilibili: 242666366<br />
youtube: 8yZrwcDuTxA<br />
<br />
bread bite:<br />
bilibili: 840212939<br />
youtube: 9APKFXcLr5M<br />
<br />
buff banner:<br />
bilibili: 200185121<br />
youtube: zTQzeMZLoa8<br />
<br />
buffalo steak sandvich:<br />
bilibili: 412641525<br />
youtube: eNLFAyTtVUM<br />
<br />
bushwacka:<br />
bilibili: 823596505<br />
youtube: Q9FEyGLXfpA<br />
<br />
c.a.p.p.e.r:<br />
bilibili: 370162393<br />
youtube: FWau4ECdlh4<br />
<br />
candy cane:<br />
bilibili: 840165942<br />
youtube: WGcnrNvmlUc<br />
<br />
chargin' targe:<br />
bilibili: 882711323<br />
youtube: nVxajY_iFpU<br />
<br />
claidheamh mòr:<br />
bilibili: 455180837<br />
youtube: 7i2bkVwurlE<br />
<br />
classic:<br />
bilibili: 497632126<br />
youtube: o2tK4HASL-I<br />
<br />
cleaner's carbine:<br />
bilibili: 412735166<br />
youtube: pZ0VxLKQPwk<br />
<br />
cloak and dagger:<br />
bilibili: 582627158<br />
youtube: RwfOB8b5Dm8<br />
<br />
compression blast:<br />
bilibili: 795148839<br />
youtube: nyGZH2OpEII<br />
<br />
concheror:<br />
bilibili: 967684846<br />
youtube: thbMAI9KSww<br />
<br />
conniver's kunai:<br />
bilibili: 710222459<br />
youtube: E222J1nBzps<br />
<br />
conscientious objector:<br />
bilibili: 370222670<br />
youtube: ngy0XeGHDSo<br />
<br />
cow mangler 5000:<br />
bilibili: 882695402<br />
youtube: T0beshZh1mo<br />
<br />
cozy camper:<br />
bilibili: 752634388<br />
youtube: 8LiXyjPCzIA<br />
<br />
crit-a-cola:<br />
bilibili: 455132781<br />
youtube: 6QCUJPoFc7E<br />
<br />
crossing guard:<br />
bilibili: 840221811<br />
youtube: lTJ6BY96Mzc<br />
<br />
crusader's crossbow:<br />
bilibili: 497733747<br />
youtube: JptCqIk-pzY<br />
<br />
crusader's crossbow-outdate: {{Patch name|10|20|2017}}<br />
<br />
dalokohs bar:<br />
bilibili: 882651637<br />
youtube: jGNXwf1sb58<br />
<br />
darwin's danger shield:<br />
bilibili: 582705006<br />
youtube: vvLZT_iD9ak<br />
<br />
dead ringer:<br />
bilibili: 285201985<br />
youtube: zhHpnfu1TXQ<br />
<br />
degreaser:<br />
bilibili: 242639647<br />
youtube: 53j3_h1fHPo<br />
<br />
detonator:<br />
bilibili: 837742867<br />
youtube: jNvjrEPWl9w<br />
<br />
diamondback:<br />
bilibili: 455215776<br />
youtube: ZOEIRTaSFHE<br />
<br />
direct hit:<br />
bilibili: 412709560<br />
youtube: 0caKBvrMJoM<br />
<br />
disciplinary action:<br />
bilibili: 925192102<br />
youtube: YDYStW8W1Os<br />
<br />
disguise kit:<br />
bilibili: 752644578<br />
youtube: q-PEWQuuAqk<br />
<br />
dragon's fury:<br />
bilibili: 242639504<br />
youtube: dxo647zOeS0<br />
<br />
enforcer:<br />
bilibili: 837739266<br />
youtube: FzwntDUOoqo<br />
<br />
enthusiast's timepiece:<br />
bilibili: 837692256<br />
youtube: e0ZCHJKMh8k<br />
<br />
equalizer:<br />
bilibili: 582732912<br />
youtube: HUqE3UA4cJo<br />
<br />
escape plan:<br />
bilibili: 795239925<br />
youtube: 5SEl1_7X4Os<br />
<br />
eureka effect:<br />
bilibili: 625199537<br />
youtube: XF7x9mWRK9M<br />
<br />
eviction notice:<br />
bilibili: 455182497<br />
youtube: fxnB2lRj-eY<br />
<br />
eyelander:<br />
bilibili: 582658468<br />
youtube: WXlKyAuc05s<br />
<br />
family business:<br />
bilibili: 710171385<br />
youtube: Gec1ei0g2EE<br />
<br />
fan o'war:<br />
bilibili: 925210716<br />
youtube: S16jLK0ETSY<br />
<br />
fire axe:<br />
bilibili: 200218504<br />
youtube: 431KXYHuyHE<br />
<br />
fishcake:<br />
bilibili: 795179037<br />
youtube: kxaP8QQua38<br />
<br />
fists:<br />
bilibili: 200213786<br />
youtube: QjdtkCBorPg<br />
<br />
fists of steel:<br />
bilibili: 412715649<br />
youtube: dJpG1iObWmQ<br />
<br />
flame thrower:<br />
bilibili: 752648516<br />
youtube: OFDt2L9EIv0<br />
<br />
flare gun:<br />
bilibili: 370178394<br />
youtube: 9_nH-2G6pKA<br />
<br />
flying guillotine:<br />
bilibili: 497656952<br />
youtube: PWhu9OjMSNU<br />
<br />
force-a-nature:<br />
bilibili: 285197798<br />
youtube: Hgoicr1T-Zo<br />
<br />
fortified compound:<br />
bilibili: 837652939<br />
youtube: j_8LPgbxbdg<br />
<br />
freedom staff:<br />
bilibili: 285194436<br />
youtube: YfHQdgcTldg<br />
<br />
frontier justice:<br />
bilibili: 327743662<br />
youtube: 61VDsd8A3mw<br />
<br />
frying pan:<br />
bilibili: 582736800<br />
youtube: 066yvq6vRUw<br />
<br />
gas passer:<br />
bilibili: 752746097<br />
youtube: NXIrx2w_5eU<br />
<br />
giger counter:<br />
bilibili: 752738908<br />
youtube: wZwwdq59TmU<br />
<br />
gloves of running urgently:<br />
bilibili: 327731619<br />
youtube: KZRvZPdEmEM<br />
<br />
golden frying pan:<br />
bilibili: 582650631<br />
youtube: Dw5K1MuW7xo<br />
<br />
golden wrench:<br />
bilibili: 925217023<br />
youtube: BMELSHlTxyw<br />
<br />
grappling hook:<br />
bilibili: 285203926<br />
youtube: k0tg6RTIQCE<br />
<br />
grenade launcher:<br />
bilibili: 540209979<br />
youtube: 7at8nwTwMQ0<br />
<br />
gunboats:<br />
bilibili: 710172478<br />
youtube: sQJ-E7hZ0tA<br />
<br />
gunslinger:<br />
bilibili: 837641295<br />
youtube: my6TfPgCKaU<br />
<br />
half-zatoichi:<br />
bilibili: 412723691<br />
youtube: nySAxtQAmXI<br />
<br />
ham shank:<br />
bilibili: 285230827<br />
youtube: jjzFlkOwoKU<br />
<br />
hardy laurel:<br />
bilibili: 925136793<br />
youtube: kVIw1J5S0qA<br />
<br />
hitman's heatmaker:<br />
bilibili: 882732475<br />
youtube: G2zj82K2rcI<br />
<br />
holiday punch:<br />
bilibili: 710140963<br />
youtube: 2CBzMDyN_7c<br />
<br />
holy mackerel:<br />
bilibili: 925131082<br />
youtube: wqZUEvL3GJU<br />
<br />
homewrecker:<br />
bilibili: 370151909<br />
youtube: ICyOyJwzojA<br />
<br />
horseless headless horsemann's headtaker:<br />
bilibili: 327686627<br />
youtube: X1SHOMKBjMc<br />
<br />
hot hand:<br />
bilibili: 285129169<br />
youtube: yTnZUyhxe_A<br />
<br />
huntsman:<br />
bilibili: 840183218<br />
youtube: w6rP0_Otjzs<br />
<br />
huo-long heater:<br />
bilibili: 327669320<br />
youtube: Q20Gh7ldbxk<br />
<br />
invis watch:<br />
bilibili: 837735954<br />
youtube: 2KsGTQNirIU<br />
<br />
iron bomber:<br />
bilibili: 242737604<br />
youtube: ii0bCKMXWw4<br />
<br />
iron curtain:<br />
bilibili: 242636271<br />
youtube: Y0UORsUjU-I<br />
<br />
jag:<br />
bilibili: 412648513<br />
youtube: h4ycOMD6yww<br />
<br />
jarate:<br />
bilibili: 882717117<br />
youtube: xryYl25EzDI<br />
<br />
killing gloves of boxing:<br />
bilibili: 752649120<br />
youtube: czWH6-y-uLo<br />
<br />
knife:<br />
bilibili: 837688381<br />
youtube: jZpGtx3orK4<br />
<br />
kritzkrieg:<br />
bilibili: 710188560<br />
youtube: PbByxTR2c5s<br />
<br />
kukri:<br />
bilibili: 710201165<br />
youtube: Obi3YfRS2L4<br />
<br />
l'etranger:<br />
bilibili: 370221930<br />
youtube: yNjlMbkTfDw<br />
<br />
liberty launcher:<br />
bilibili: 967645664<br />
youtube: eWLc1x8O_7k<br />
<br />
loch-n-load:<br />
bilibili: 795195003<br />
youtube: 55IFzH_R4SA<br />
<br />
lollichop:<br />
bilibili: 837676907<br />
youtube: AgL6A-Vr1DI<br />
<br />
loose cannon:<br />
bilibili: 625145562<br />
youtube: hfMvMPYKAYo<br />
<br />
lugermorph:<br />
bilibili: 412746330<br />
youtube: _pNhPmwVz3M<br />
<br />
machina:<br />
bilibili: 497714494<br />
youtube: 79Un1bxB7Yg<br />
<br />
mad milk:<br />
bilibili: 455241481<br />
youtube: lQ2oVdVVfmg<br />
<br />
manmelter:<br />
bilibili: 625199103<br />
youtube: qMFR35q0lTQ<br />
<br />
mantreads:<br />
bilibili: 327679647<br />
youtube: R_ZI1OjsXJ0<br />
<br />
market gardener:<br />
bilibili: 540248974<br />
youtube: JJhh3B1mlWc<br />
<br />
maul:<br />
bilibili: 242747381<br />
youtube: iqH56cHIsb0<br />
<br />
medi gun:<br />
bilibili: 967649225<br />
youtube: cNjInDpsCew<br />
<br />
memory maker:<br />
bilibili: 455211369<br />
youtube: Z7Fe3Sg_t0Q<br />
<br />
minigun:<br />
bilibili: 412745478<br />
youtube: 3JhPxJSxynM<br />
<br />
mutated milk:<br />
bilibili: 285143566<br />
youtube: E0gOQvRox1c<br />
<br />
natascha:<br />
bilibili: 455178300<br />
youtube: Ug3hAv14SZ0<br />
<br />
necro smasher:<br />
bilibili: 455146465<br />
youtube: 2EIRJHgxLoM<br />
<br />
neon annihilator:<br />
bilibili: 327708303<br />
youtube: v0GMU05tSvo<br />
<br />
nessie's nine iron:<br />
bilibili: 667723157<br />
youtube: ESC_PNt5f_4<br />
<br />
nostromo napalmer:<br />
bilibili: 540127870<br />
youtube: S5NAV1_RCBY<br />
<br />
original:<br />
bilibili: 200159823<br />
youtube: qlyjp0wDvpU<br />
<br />
overdose:<br />
bilibili: 540157797<br />
youtube: 39e7mEgmsag<br />
<br />
pain train:<br />
bilibili: 370188348<br />
youtube: zcq03Z8uAEQ<br />
<br />
panic attack:<br />
bilibili: 327698026<br />
youtube: 8RZFaS9gynE<br />
<br />
pda:<br />
bilibili: 840162604<br />
youtube: oEdNFwYRTMc<br />
<br />
persian persuader:<br />
bilibili: 497743101<br />
youtube: PvNOYZRdlLs<br />
<br />
phlogistinator:<br />
bilibili: 497707883<br />
youtube: mw_mbVLpQD8<br />
<br />
pip-boy:<br />
youtube: ELo4Yc6l1AA<br />
<br />
pistol:<br />
bilibili: 582737021<br />
youtube: d1XjNOvMUmg<br />
<br />
pomson 6000:<br />
bilibili: 455228568<br />
youtube: pzaDV6NNHXs<br />
<br />
postal pummeler:<br />
bilibili: 667695575<br />
youtube: w9EJYKUrUic<br />
<br />
powerjack:<br />
bilibili: 242740846<br />
youtube: 6iCBsRON0OY<br />
<br />
pretty boy's pocket pistol:<br />
bilibili: 752692251<br />
youtube: 39dw5Z_aams<br />
<br />
prinny machete:<br />
bilibili: 625228341<br />
youtube: 55FlIkYrNWo<br />
<br />
projectile shield:<br />
bilibili: 976800612<br />
youtube: 1bnzDrG2qXY<br />
<br />
quäckenbirdt:<br />
bilibili: 667673556<br />
youtube: S9_52YT-R74<br />
<br />
quick-fix:<br />
bilibili: 837625380<br />
youtube: mWbjD7LjtVg<br />
<br />
quickiebomb launcher:<br />
bilibili: 370139826<br />
youtube: t0AKaL2L7Ok<br />
<br />
rainblower:<br />
bilibili: 327714883<br />
youtube: ImWX2SfkHcE<br />
<br />
razorback:<br />
bilibili: 540194939<br />
youtube: wpjZWDoIsq0<br />
<br />
red-tape recorder:<br />
bilibili: 752695273<br />
youtube: sedOEQbtHXA<br />
<br />
rescue ranger:<br />
bilibili: 967743204<br />
youtube: AmSi8Yy8iWc<br />
<br />
reserve shooter:<br />
bilibili: 837744492<br />
youtube: 0v2ALnapfEQ<br />
<br />
revolver:<br />
bilibili: 327724958<br />
youtube: ujcmVZ7dpeQ<br />
<br />
righteous bison:<br />
bilibili: 370213929<br />
youtube: LfB2ZqFn1n4<br />
<br />
robo-sandvich:<br />
bilibili: 667626958<br />
youtube: 7gYv8JUIM6U<br />
<br />
rocket jumper:<br />
bilibili: 285155077<br />
youtube: j5l9oKpan2w<br />
<br />
rocket launcher:<br />
bilibili: 925178218<br />
youtube: C2bb96q4uoQ<br />
<br />
sandman:<br />
bilibili: 412670607<br />
youtube: PXcqT_4xenE<br />
<br />
sandvich:<br />
bilibili: 285145978<br />
youtube: -RyNbP1B9Sw<br />
<br />
sapper:<br />
bilibili: 497704324<br />
youtube: csb-3NPXK9g<br />
<br />
sapper in mvm:<br />
youtube: iCbrwTJOp5k<br />
<br />
saxxy:<br />
bilibili: 497744625<br />
youtube: Zn_DVy0qzPA<br />
<br />
scattergun:<br />
bilibili: 752625346<br />
youtube: iA7lAe9fcuc<br />
<br />
scorch shot:<br />
bilibili: 882738410<br />
youtube: p_9acTwN8dk<br />
<br />
scotsman's skullcutter:<br />
bilibili: 370165822<br />
youtube: 5_vnBXg4NIQ<br />
<br />
scottish handshake:<br />
bilibili: 625127138<br />
youtube: 5GmAQz0skDk<br />
<br />
scottish resistance:<br />
bilibili: 752655020<br />
youtube: Y8vPNLybaPQ<br />
<br />
second banana:<br />
bilibili: 412739141<br />
youtube: jZwdJ8g7JCY<br />
<br />
self-aware beauty mark:<br />
bilibili: 667669093<br />
youtube: ylOJzTWHLXo<br />
<br />
self-aware beauty mark-outdate: {{Patch name|12|17|2015}}<br />
<br />
shahanshah:<br />
bilibili: 840221237<br />
youtube: K8OImune7IE<br />
<br />
sharp dresser:<br />
bilibili: 752692999<br />
youtube: iBUZs-2hcOo<br />
<br />
sharpened volcano fragment:<br />
bilibili: 370237177<br />
youtube: 2eD-zapQmLk<br />
<br />
shooting star:<br />
bilibili: 795169965<br />
youtube: FT3B3RBYY8M<br />
<br />
short circuit:<br />
bilibili: 710126347<br />
youtube: fQKs6mich-A<br />
<br />
shortstop:<br />
bilibili: 925157248<br />
youtube: 6Lh8oMBGYqA<br />
<br />
shotgun:<br />
bilibili: 412744676<br />
youtube: hyFo5Wm96qc<br />
<br />
shovel:<br />
bilibili: 795189423<br />
youtube: vWJj9ocn3hA<br />
<br />
smg:<br />
bilibili: 540201906<br />
youtube: zid78l59QQE<br />
<br />
snack attack:<br />
bilibili: 540211735<br />
youtube: Ry70lfGALa8<br />
<br />
sniper rifle:<br />
bilibili: 840200040<br />
youtube: XmtvRIdaWZc<br />
<br />
soda popper:<br />
bilibili: 455223230<br />
youtube: _4JVi5QlCYQ<br />
<br />
solemn vow:<br />
bilibili: 497732016<br />
youtube: _L_4R17h-8A<br />
<br />
southern hospitality:<br />
bilibili: 582654449<br />
youtube: vXKbV29g_CM<br />
<br />
splendid screen:<br />
bilibili: 370214628<br />
youtube: iV-Hjrr2emw<br />
<br />
spy-cicle:<br />
bilibili: 967745754<br />
youtube: 8n_fezpGgmU<br />
<br />
sticky jumper:<br />
bilibili: 667635823<br />
youtube: _2npOdkZVKU<br />
<br />
stickybomb launcher:<br />
bilibili: 837631513<br />
youtube: 5VgD7BzSW5U<br />
<br />
sun-on-a-stick:<br />
bilibili: 31055632<br />
youtube: 5gdkEbvtQo8<br />
<br />
sydney sleeper:<br />
bilibili: 882653489<br />
youtube: 95qD-3XF8ws<br />
<br />
syringe gun:<br />
bilibili: 455199371<br />
youtube: nEQeEHJ25U8<br />
<br />
telefrag:<br />
bilibili: 412639124<br />
youtube: pp1aG96H6qY<br />
<br />
thermal thruster:<br />
bilibili: 667689111<br />
youtube: HOn-jqZT5JA<br />
<br />
third degree:<br />
bilibili: 540134408<br />
youtube: ydXqG3sSg5Q<br />
<br />
three-rune blade:<br />
bilibili: 967654236<br />
youtube: rAPzsZmFYnQ<br />
<br />
tide turner:<br />
bilibili: 752675526<br />
youtube: NCY8CsOfrEI<br />
<br />
tomislav:<br />
bilibili: 625171803<br />
youtube: qHfbDjv2qvc<br />
<br />
tribalman's shiv:<br />
bilibili: 840203715<br />
youtube: Kbb4W_gG5hA<br />
<br />
ubersaw:<br />
bilibili: 370133014<br />
youtube: M-oIAM6vYyM<br />
<br />
ullapool caber:<br />
bilibili: 967665036<br />
youtube: sBNKaP3LlPI<br />
<br />
unarmed combat:<br />
bilibili: 200160438<br />
youtube: 65q2-Xbu6GE<br />
<br />
vaccinator:<br />
bilibili: 967628980<br />
youtube: 9ar3VndoBhE<br />
<br />
vita-saw:<br />
bilibili: 882694394<br />
youtube: KSWgqF9AgLY<br />
<br />
wanga prick:<br />
bilibili: 412740860<br />
youtube: JUYn71-j-LE<br />
<br />
warrior's spirit:<br />
bilibili: 412630428<br />
youtube: guyK7m0-uwg<br />
<br />
widowmaker:<br />
bilibili: 967644628<br />
youtube: dqbUw7Jos_g<br />
<br />
winger:<br />
bilibili: 540176913<br />
youtube: S-72clXbUDs<br />
<br />
wrangler:<br />
bilibili: 285149067<br />
youtube: LYPzGNSfVRk<br />
<br />
wrap assassin:<br />
bilibili: 625236880<br />
youtube: uaRJOt1U-G0<br />
<br />
wrench:<br />
bilibili: 752686886<br />
youtube: dVvZ1FRl8Mo<br />
<br />
your eternal reward:<br />
bilibili: 285183777<br />
youtube: g2cNIHaZkKQ<br />
<br />
# Wiki April Fools 2012<br />
circular circlesaw:<br />
bilibili: 710189346<br />
youtube: saEIFxRLTxw<br />
<br />
--><br />
<br />
=== Cosmetic items ===<br />
<!--<br />
<br />
bombinomicon:<br />
bilibili: 582680723<br />
youtube: CjmxbZwSL8o<br />
<br />
horseless headless horsemann's head:<br />
bilibili: 840131056<br />
youtube: pX4cKrdgOO8<br />
<br />
power up canteen:<br />
bilibili: 882691570<br />
youtube: rh8vLKkoU1o<br />
<br />
pyrovision goggles:<br />
bilibili: 837681096<br />
youtube: -L1-lF4f7sU<br />
<br />
saxton hale mask:<br />
bilibili: 285151154<br />
youtube: yyUbOPVubZg<br />
<br />
--><br />
<br />
=== Tools ===<br />
<!--<br />
<br />
backpack expander:<br />
bilibili: 285188944<br />
youtube: 9Jfhe3oRPX0<br />
<br />
decal tool:<br />
bilibili: 710220285<br />
youtube: 08fgvF7Gi5A<br />
<br />
description tag:<br />
bilibili: 412711475<br />
youtube: FM3K__a3ZCA<br />
<br />
festivizer:<br />
bilibili: 710237694<br />
youtube: -Sc_7uqJVwA<br />
<br />
giftapult:<br />
bilibili: 664537402<br />
youtube: v5k__u1iBaw<br />
<br />
gift wrap:<br />
bilibili: 455164834<br />
youtube: ypqU0LkTjIo<br />
<br />
killstreak kit:<br />
bilibili: 625204806<br />
youtube: RHZ2tHBll8k<br />
<br />
killstreak kit fabricator:<br />
bilibili: 795167060<br />
youtube: UMYKG3CWnhU<br />
<br />
mann co. supply crate key:<br />
bilibili: 540195719<br />
youtube: d0IgRwj33BA<br />
<br />
name tag:<br />
bilibili: 327734191<br />
youtube: hDMpPoPsPBQ<br />
<br />
paint can:<br />
bilibili: 710201313<br />
youtube: P4Z39w_YR_c<br />
<br />
strange count transfer tool:<br />
bilibili: 200159196<br />
youtube: 4p6Y9fFzvTo<br />
<br />
strange filter:<br />
bilibili: 583858799<br />
youtube: JOBk-r_WraA<br />
<br />
strange part:<br />
bilibili: 669085688<br />
youtube: 1eAXVPNdjl4<br />
<br />
strangifier:<br />
bilibili: 541122725<br />
youtube: EaZ6DMk6z2A<br />
<br />
unusualifier:<br />
bilibili: 838750569<br />
youtube: QM7FAEb9nPs<br />
<br />
war paint:<br />
bilibili: 837646002<br />
youtube: hpzeydaa9B0<br />
<br />
--><br />
<br />
=== Item sets ===<br />
<!--<br />
<br />
the brundle bundle | brundle bundle:<br />
bilibili: 882725829<br />
youtube: LfMKrs_bx0c<br />
<br />
the croc-o-style kit | croc-o-style kit:<br />
bilibili: 497721310<br />
youtube: Q5rgR4Z141Y<br />
<br />
the expert's ordnance | expert's ordnance:<br />
youtube: -TPya7fsaho<br />
<br />
the frankenheavy | frankenheavy:<br />
bilibili: 925127048<br />
youtube: r6hyKYkk2ac<br />
<br />
the gas jockey's gear | gas jockey's gear:<br />
bilibili: 200158149<br />
youtube: PyvuHYYCQII<br />
<br />
the hibernating bear | hibernating bear:<br />
bilibili: 710196354<br />
youtube: 9P8PlPkv_Kc<br />
<br />
the highland hound | highland hound:<br />
bilibili: 840227158<br />
youtube: H2tvumTXumI<br />
<br />
the isolated merc | isolated merc:<br />
bilibili: 248657712<br />
youtube: uJadvPZ70SM<br />
<br />
the isolationist pack | isolationist pack:<br />
bilibili: 846215083<br />
youtube: q3mS8sQcvrE<br />
<br />
the medieval medic | medieval medic:<br />
bilibili: 455200646<br />
youtube: mlslzMmfgkY<br />
<br />
the saharan spy | saharan spy:<br />
bilibili: 582722721<br />
youtube: PBvGsnhKHGI<br />
<br />
special delivery (item set):<br />
bilibili: 795184848<br />
youtube: DNazGnEq6zQ<br />
<br />
the tank buster | tank buster:<br />
bilibili: 582689697<br />
youtube: oriAyqqwq3I<br />
<br />
the tin soldier | tin soldier:<br />
bilibili: 285152889<br />
youtube: xsUr6uznmW4<br />
<br />
--><br />
<br />
=== Taunts ===<br />
<!--<br />
<br />
bad pipes:<br />
bilibili: 925140372<br />
youtube: Krd3dzW5R4s<br />
<br />
balloonibouncer:<br />
bilibili: 327648046<br />
youtube: V_N8neOZVEc<br />
<br />
bare knuckle beatdown:<br />
bilibili: 639435453<br />
youtube: LgMUBM1J5ck<br />
<br />
battin' a thousand:<br />
bilibili: 242676985<br />
youtube: 4kKrsKkL3Gc<br />
<br />
boiling point:<br />
bilibili: 625236514<br />
youtube: VCgxWLJAbRg<br />
<br />
borrowed bones:<br />
bilibili: 494624962<br />
youtube: WZyd0P1Pvok<br />
<br />
boston boarder:<br />
bilibili: 388452407<br />
youtube: Rl6uOv1nVTY<br />
<br />
boston breakdance:<br />
bilibili: 882696655<br />
youtube: xz3-fyQnc3U<br />
<br />
box trot:<br />
bilibili: 710226608<br />
youtube: KGALDjwytDE<br />
<br />
bucking bronco:<br />
bilibili: 412692264<br />
youtube: 9SRMOQeLxp0<br />
<br />
bunnyhopper:<br />
bilibili: 840214931<br />
youtube: 0LPpj4VmWRo<br />
<br />
burstchester:<br />
bilibili: 285191668<br />
youtube: w8NyTmxGnrY<br />
<br />
buy a life:<br />
bilibili: 200230016<br />
youtube: l5jwSirc9IE<br />
<br />
carlton:<br />
bilibili: 582715168<br />
youtube: vSIZznbfmcE<br />
<br />
cheers!:<br />
youtube: oN1L8wU1SfI<br />
<br />
conga:<br />
bilibili: 625206773<br />
youtube: UmX6SqUuadE<br />
<br />
crypt creeper:<br />
youtube: 2yJ3l4BuJu0<br />
<br />
deep fried desire:<br />
bilibili: 882734582<br />
youtube: w3Q6lnm5B5U<br />
<br />
didgeridrongo:<br />
bilibili: 370241880<br />
youtube: VhcEIbFgww0<br />
<br />
director's vision:<br />
bilibili: 327642595<br />
youtube: AaIy6SFcNMc<br />
<br />
disco fever:<br />
bilibili: 540173984<br />
youtube: JQPzx35wchI<br />
<br />
doctor's defibrillators:<br />
bilibili: 641845834<br />
youtube: F_KbKHH5184<br />
<br />
drunk mann's cannon:<br />
bilibili: 494532286<br />
youtube: 4K5aT1MpR-0<br />
<br />
drunken sailor:<br />
bilibili: 252713908<br />
youtube: BC18CcEsLic<br />
<br />
dueling banjo:<br />
bilibili: 667660349<br />
youtube: JPEhK99k86Y<br />
<br />
flippin' awesome:<br />
bilibili: 540168750<br />
youtube: r4b4iR2kfKg<br />
<br />
foul play:<br />
youtube: AJ6wt_3Enfc<br />
<br />
fresh brewed victory:<br />
bilibili: 242695837<br />
youtube: h4K0Pcjp8hc<br />
<br />
fubar fanfare:<br />
bilibili: 625192505<br />
youtube: fPSc3XaqqCE<br />
<br />
headcase:<br />
bilibili: 540159279<br />
youtube: Vi_mX5HTg60<br />
<br />
head doctor:<br />
youtube: rgKLGpk-Nl8<br />
<br />
high five!:<br />
bilibili: 582647268<br />
youtube: 3JkWrJTW62I<br />
<br />
homerunner's hobby:<br />
bilibili: 215240646<br />
youtube: BSq5dQKHTdU<br />
<br />
hot wheeler:<br />
bilibili: 470504331<br />
youtube: OAp6tNdfBug<br />
<br />
i see you:<br />
bilibili: 497735020<br />
youtube: -ek2ZKRwS8I<br />
<br />
jumping jack:<br />
bilibili: 497674670<br />
youtube: C4Ou9wh3EJk<br />
<br />
killer joke:<br />
youtube: Yv8GeBt56Fs<br />
<br />
killer signature:<br />
bilibili: 622045278<br />
youtube: VE3FiovfSiQ<br />
<br />
killer solo:<br />
bilibili: 795246570<br />
youtube: gpM4AHwvafs<br />
<br />
kazotsky kick:<br />
bilibili: 412744369<br />
youtube: KJo1weOphp8<br />
<br />
luxury lounge:<br />
bilibili: 882636266<br />
youtube: xYAyICCJzMY<br />
<br />
mannbulance!:<br />
bilibili: 385111224<br />
youtube: WZ-1qNAHNmA<br />
<br />
mannrobics:<br />
bilibili: 285149811<br />
youtube: nDneJqq2IMQ<br />
<br />
meet the medic (taunt):<br />
bilibili: 455161461<br />
youtube: 5A4yGx7cKxY<br />
<br />
most wanted:<br />
bilibili: 582644259<br />
youtube: OGPuxfX-igY<br />
<br />
mourning mercs:<br />
youtube: r6fjHP8aEys<br />
<br />
neck snap:<br />
bilibili: 579505212<br />
youtube: OR4X-bYKJ08<br />
<br />
oblooterated:<br />
bilibili: 837652352<br />
youtube: aIO2dz7NGYQ<br />
<br />
panzer pants:<br />
bilibili: 925164855<br />
youtube: jr_Ai57WZvs<br />
<br />
party trick:<br />
bilibili: 625232984<br />
youtube: cEZWZ9Nooh8<br />
<br />
pool party:<br />
bilibili: 667661015<br />
youtube: dSkL6sujHcA<br />
<br />
pooped deck:<br />
bilibili: 299409569<br />
youtube: lWt2T76r7pg<br />
<br />
profane puppeteer:<br />
bilibili: 383849821<br />
youtube: bz4vX5DyihQ<br />
<br />
proletariat posedown:<br />
bilibili: 327632277<br />
youtube: LQStUftGQpQ<br />
<br />
rancho relaxo:<br />
bilibili: 625153781<br />
youtube: 8HJnW0GLDVE<br />
<br />
results are in:<br />
bilibili: 497630657<br />
youtube: MK2z1uhsPW4<br />
<br />
road rager:<br />
youtube: X_s5pv-BG68<br />
<br />
roar o'war:<br />
bilibili: 409584528<br />
youtube: LExlDNyBjBQ<br />
<br />
roasty toasty:<br />
bilibili: 357122046<br />
youtube: qaKAsmQ6zIg<br />
<br />
rock, paper, scissors:<br />
bilibili: 667736623<br />
youtube: gTnaN7ueEnY<br />
<br />
rocket jockey:<br />
bilibili: 208157301<br />
youtube: y1AF56ecefE<br />
<br />
runner's rhythm:<br />
bilibili: 242747532<br />
youtube: Fp7mXmAQv3s<br />
<br />
russian arms race:<br />
bilibili: 285259668<br />
youtube: bgavCTNB6FQ<br />
<br />
russian rubdown:<br />
bilibili: 877085884<br />
youtube: pN-cAG3kW2I<br />
<br />
scaredy-cat!:<br />
bilibili: 778012867<br />
youtube: HhuutDTUMPc<br />
<br />
schadenfreude:<br />
bilibili: 582629234<br />
youtube: FOn_82MKmFg<br />
<br />
scooty scoot:<br />
bilibili: 412701152<br />
youtube: 6pnhEM-livs<br />
<br />
scorcher's solo:<br />
bilibili: 850180270<br />
youtube: m7xF_98KMbk<br />
<br />
scotsmann's stagger:<br />
bilibili: 840173519<br />
youtube: WzXLZHY3UNM<br />
<br />
second rate sorcery:<br />
bilibili: 882664477<br />
youtube: _WdUSnmfZyc<br />
<br />
shanty shipmate:<br />
youtube: OqZ0AZN1uTo<br />
<br />
shooter's stakeout:<br />
bilibili: 303426622<br />
youtube: mltFVOe-y08<br />
<br />
shred alert:<br />
bilibili: 200127068<br />
youtube: pBMtT7cOJrY<br />
<br />
skating scorcher:<br />
bilibili: 497644848<br />
youtube: pT6ArAekhXs<br />
<br />
skullcracker:<br />
bilibili: 200160436<br />
youtube: YEDtlLGm63Q<br />
<br />
soldier's requiem:<br />
bilibili: 795153727<br />
youtube: KfzADMapm1A<br />
<br />
soviet strongarm:<br />
bilibili: 925202995<br />
youtube: qVkQ9dZQYRw<br />
<br />
spent well spirits:<br />
bilibili: 667707255<br />
youtube: 1fsdX8pNLnA<br />
<br />
spin-to-win:<br />
bilibili: 420735332<br />
youtube: hF0iM0QnmFk<br />
<br />
square dance:<br />
bilibili: 837740999<br />
youtube: 4uuN3urA_58<br />
<br />
star-spangled strategy:<br />
youtube: 7rJw_0zTgp8<br />
<br />
surgeon's squeezebox:<br />
bilibili: 840143092<br />
youtube: K7GhvupiDjE<br />
<br />
table tantrum:<br />
bilibili: 967696189<br />
youtube: X_xRIGJoZjE<br />
<br />
tailored terminal:<br />
youtube: qsTCsAxQerc<br />
<br />
teufort tango:<br />
bilibili: 792066134<br />
youtube: XOWxM_WC0pc<br />
<br />
texas truckin':<br />
bilibili: 811813357<br />
youtube: _54fMTO7ukY<br />
<br />
texas twirl 'em:<br />
bilibili: 346942291<br />
youtube: OHKI089B_Eo<br />
<br />
time out therapy:<br />
bilibili: 587585128<br />
youtube: n6uLwDrlZHk<br />
<br />
trackman's touchdown:<br />
bilibili: 840166021<br />
youtube: v7MVWUEETdM<br />
<br />
travel agent:<br />
bilibili: 314573044<br />
youtube: Q0xbpwd3QVA<br />
<br />
victory lap:<br />
bilibili: 840148273<br />
youtube: zOQ1GIbJlo8<br />
<br />
yeti punch:<br />
bilibili: 582732663<br />
youtube: r1wZFYTjHBI<br />
<br />
yeti smash:<br />
bilibili: 625227268<br />
youtube: sqUSVUu0CRE<br />
<br />
zoomin' broom:<br />
bilibili: 795155286<br />
youtube: aOYK3jQAf-Q<br />
<br />
# Wiki April Fools 2021<br />
dustbowl default:<br />
bilibili: 374965443<br />
youtube: wZId2Wk3ILo<br />
<br />
# Wiki April Fools 2023<br />
corolla corral:<br />
youtube: NytmwuPrhbs<br />
<br />
--><br />
<br />
=== Buildings ===<br />
<!--<br />
<br />
combat mini-sentry gun:<br />
bilibili: 667723712<br />
youtube: tXnZE8XeYCk<br />
<br />
dispenser:<br />
bilibili: 882683866<br />
youtube: h0Ho7EMDHiw<br />
<br />
sentry gun:<br />
bilibili: 455202281<br />
youtube: E6Aa0j3pQUc<br />
<br />
teleporter:<br />
bilibili: 200211688<br />
youtube: ZbjVTuXnr1Q<br />
<br />
--><br />
<br />
=== Pyroland-affected items ===<br />
<!--<br />
<br />
pyroland-accursed apparition:<br />
bilibili: 840134126<br />
youtube: b5Fi-RTw6LE<br />
<br />
pyroland-aim assistant:<br />
bilibili: 540241100<br />
youtube: rXJ3ATcWFwU<br />
<br />
pyroland-alien swarm parasite:<br />
bilibili: 882724727<br />
youtube: X76vmtSjLeE<br />
<br />
pyroland-archimedes the undying:<br />
bilibili: 667674273<br />
youtube: cApimZOHr4s<br />
<br />
pyroland-archimedes:<br />
bilibili: 967740726<br />
youtube: 1uqjisSM5Gw<br />
<br />
pyroland-aristotle:<br />
bilibili: 540195595<br />
youtube: 8sUgamvh3Uk<br />
<br />
pyroland-backstabber's boomslang:<br />
bilibili: 582673986<br />
youtube: PuECSHJPNe4<br />
<br />
pyroland-balloonicorn:<br />
bilibili: 497729956<br />
youtube: irEO4gODqJQ<br />
<br />
pyroland-bird-man of aberdeen:<br />
bilibili: 327702317<br />
youtube: AxnjgGBLPyA<br />
<br />
pyroland-birdcage:<br />
youtube: WM7YaxgYO7c<br />
<br />
pyroland-boo balloon:<br />
bilibili: 242728054<br />
youtube: anEZCueM4Cs<br />
<br />
pyroland-burning bongos:<br />
bilibili: 582636627<br />
youtube: QpyEaxDXLFQ<br />
<br />
pyroland-carious chameleon:<br />
bilibili: 285216795<br />
youtube: lFoj0Mf7Eg8<br />
<br />
pyroland-carrion companion:<br />
bilibili: 540147911<br />
youtube: zrZhKESWX4c<br />
<br />
pyroland-catcher's companion:<br />
bilibili: 242644415<br />
youtube: k6EDimvdXEc<br />
<br />
pyroland-chucklenuts:<br />
bilibili: 285241266<br />
youtube: 9OlGqbKVqtk<br />
<br />
pyroland-cobber chameleon:<br />
bilibili: 242639140<br />
youtube: 0Y95PimFZOg<br />
<br />
pyroland-compatriot:<br />
bilibili: 967627841<br />
youtube: 4tpJ48g8lBE<br />
<br />
pyroland-cremator's conscience:<br />
bilibili: 540143482<br />
youtube: sANu3UW2R4Q<br />
<br />
pyroland-croaking hazard:<br />
bilibili: 291658043<br />
youtube: EUrj0wKQsTw<br />
<br />
pyroland-dead little buddy:<br />
bilibili: 625227814<br />
youtube: PaTlLoflIcM<br />
<br />
pyroland-deadliest duckling:<br />
bilibili: 327746858<br />
youtube: rP9FymDkjAY<br />
<br />
pyroland-ein:<br />
bilibili: 455239372<br />
youtube: hGMH0YH4m44<br />
<br />
pyroland-elizabeth the third:<br />
bilibili: 248643890<br />
youtube: 6yDQEmtcIUk<br />
<br />
pyroland-fiery phoenix:<br />
bilibili: 752700578<br />
youtube: 9Gkp79aHgNQ<br />
<br />
pyroland-grub grenades:<br />
youtube: u7CRRS4aIkc<br />
<br />
pyroland-guano:<br />
bilibili: 370149193<br />
youtube: j2i_eIZoiyc<br />
<br />
pyroland-harry:<br />
bilibili: 285205423<br />
youtube: Vd9lFxN_3Bo<br />
<br />
pyroland-hat of undeniable wealth and respect:<br />
bilibili: 625132738<br />
youtube: DOAxQ_2Sd3I<br />
<br />
pyroland-hillbilly speed bump:<br />
bilibili: 967662894<br />
youtube: PUj_8IZsS9E<br />
<br />
pyroland-infernal orchestrina:<br />
bilibili: 840201689<br />
youtube: w_RH_9r9z3k<br />
<br />
pyroland-ivan the inedible:<br />
bilibili: 667727245<br />
youtube: T2WAYFrBVrE<br />
<br />
pyroland-koala compact:<br />
bilibili: 497708980<br />
youtube: F1Zxj-juTvk<br />
<br />
pyroland-larval lid:<br />
bilibili: 497664594<br />
youtube: _Lr6kenaSBQ<br />
<br />
pyroland-li'l snaggletooth:<br />
bilibili: 327717428<br />
youtube: Lv-7XYDbf18<br />
<br />
pyroland-lieutenant bites:<br />
bilibili: 625189496<br />
youtube: SWh400LScQA<br />
<br />
pyroland-lieutenant bites the dust:<br />
bilibili: 710195934<br />
youtube: 3w9iaLN4PaE<br />
<br />
pyroland-little bear:<br />
bilibili: 540246376<br />
youtube: vrix0aA7QKY<br />
<br />
pyroland-mecha-medes:<br />
bilibili: 200223704<br />
youtube: k6QT3D4O0lM<br />
<br />
pyroland-metal slug:<br />
bilibili: 925172147<br />
youtube: u22_BBfWMv8<br />
<br />
pyroland-mini-engy:<br />
bilibili: 582733429<br />
youtube: inG8JbA8XWQ<br />
<br />
pyroland-nabler:<br />
bilibili: 760082898<br />
youtube: 2aaVVbNA2zY<br />
<br />
pyroland-pocket heavy:<br />
bilibili: 667639451<br />
youtube: oDcp0TXk30E<br />
<br />
pyroland-pocket horsemann:<br />
bilibili: 882697916<br />
youtube: QC26aI0ZyS0<br />
<br />
pyroland-pocket-medes:<br />
bilibili: 973651308<br />
youtube: dfxDF73YGdI<br />
<br />
pyroland-pocket medic:<br />
bilibili: 327738170<br />
youtube: P_AMwzczoIk<br />
<br />
pyroland-pocket pardner:<br />
bilibili: 967690517<br />
youtube: B7j-HREN39s<br />
<br />
pyroland-pocket pauling:<br />
bilibili: 370185378<br />
youtube: 1l9FPHH7ARA<br />
<br />
pyroland-pocket purrer:<br />
bilibili: 540196616<br />
youtube: wSLVam5hWk0<br />
<br />
pyroland-pocket pyro:<br />
bilibili: 412676546<br />
youtube: pNQWXxnhb10<br />
<br />
pyroland-polly putrid:<br />
bilibili: 710154142<br />
youtube: 12R7AITt_lQ<br />
<br />
pyroland-private maggot muncher:<br />
bilibili: 840191115<br />
youtube: voNxEK_WiEA<br />
<br />
pyroland-prize plushy:<br />
bilibili: 412693833<br />
youtube: Jb6OU3DtPxo<br />
<br />
pyroland-quoth:<br />
bilibili: 795187738<br />
youtube: -Js65nbK3ls<br />
<br />
pyroland-red army robin:<br />
bilibili: 412660972<br />
youtube: MoobZkHuTKs<br />
<br />
pyroland-reindoonicorn:<br />
bilibili: 285143948<br />
youtube: uyx7IBIoCOk<br />
<br />
pyroland-robro 3000:<br />
bilibili: 840162442<br />
youtube: rW1zcrzxE7w<br />
<br />
pyroland-scrap pack:<br />
bilibili: 752630344<br />
youtube: FKk7pr_fiDA<br />
<br />
pyroland-sir hootsalot:<br />
bilibili: 967673644<br />
youtube: oWFI7A8yqhk<br />
<br />
pyroland-sole mate:<br />
youtube: -1ZLuD--TwY<br />
<br />
pyroland-spycrab:<br />
bilibili: 710147370<br />
youtube: P6BYjGn468M<br />
<br />
pyroland-steel songbird:<br />
bilibili: 540192507<br />
youtube: 4hAgKeIWm_8<br />
<br />
pyroland-sucker slug:<br />
bilibili: 925128519<br />
youtube: PgsB3P6DDdI<br />
<br />
pyroland-teddy robobelt:<br />
bilibili: 291658043<br />
youtube: YmlYDzVevQc<br />
<br />
pyroland-teddy roosebelt:<br />
bilibili: 370150126<br />
youtube: efGEYdSSMYw<br />
<br />
pyroland-terror-antula:<br />
bilibili: 882689974<br />
youtube: 8InyMnmRwW4<br />
<br />
pyroland-triboniophorus tyrannus:<br />
bilibili: 840162859<br />
youtube: F_yXPsdYjsI<br />
<br />
pyroland-tropical toad:<br />
bilibili: 497699371<br />
youtube: oBEliGaL7mI<br />
<br />
pyroland-tux:<br />
bilibili: 540161097<br />
youtube: IM2GqzxIjNI<br />
<br />
pyroland-unidentified following object:<br />
bilibili: 625140573<br />
youtube: rNeMeBtGJUI<br />
<br />
pyroland-unknown monkeynaut:<br />
bilibili: 455178456<br />
youtube: J2nH-uWznck<br />
<br />
--></div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3636503Team Fortress Wiki talk:Weapon Demonstration2024-02-24T22:28:28Z<p>Ashe: </p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
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== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
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:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
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::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 16:17, 14 December 2023 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
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: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
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: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
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:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
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== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{c|Missing comparison of firing speed penalty}}<br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
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:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
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::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
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{{c|Focus meter does not need to be fully charged to activate}}<br />
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{{c|SMG no longer has the tracers}}<br />
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Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
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[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
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:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
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:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
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{{c|Updated description. (Also handy for putting out a fire)}}<br />
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{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
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[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
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Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
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Alright I got it all right here.<br />
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[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
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:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
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:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
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::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
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:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
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{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
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<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
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I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:09, 29 January 2024 (UTC)}}<br><br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
<br />
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
<br />
{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
<br />
:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
<br />
:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
<br />
::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:40, 28 January 2024 (UTC)}}<br><br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
<br />
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)<br />
<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
== {{Demo Header|Pomson 6000}} ==<br />
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Robin_Walkers/es&diff=3636287Robin Walkers/es2024-02-24T02:01:54Z<p>Ashe: /* Curiosidades */</p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Robin Walkers.png<br />
| team-colors = yes<br />
| used-by = {{used by|All classes}}<br />
| equip-region = feet<br />
| contributed-by = {{Backpack Item Link|76561197994150794|6738393636}}<br>{{Backpack Item Link|76561198025114426|6738393637}}<br>{{Backpack Item Link|76561198047350168|6838461483}}<br>{{Backpack Item Link|76561198047437575|6738393639}}<br />
| released = {{Patch name|3|28|2018}}<br />
| released-major = Blue Moon Pack<br />
| availability = {{avail|crate119}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = {{item kind|Slippers}}<br />
| grade = Elite<br />
}}<br />
<br />
{{Quotation|'''El Demoman''', en calzado cómodo|¡¡Ese es el rollo!!|sound=Demoman positivevocalization04 es.wav}}<br />
<br />
Los '''{{item name|Robin Walkers}}''' (mismo nombre en inglés) son un [[Cosmetic items/es|objeto cosmético]] [[Steam Workshop/es|creado por la comunidad]] para [[Classes/es|todas las clases]]. Son un par de pantuflas de color de equipo de un animal que parecen una estilizada cabeza de petirrojo con calcetines de lana.<br />
<br />
Los {{item name|Robin Walkers}} fueron [https://steamcommunity.com/sharedfiles/filedetails/?id=1233946723 contribuidos] a Steam Workshop<br />
<br />
== Variaciones de color ==<br />
{{Painted variants}}<br />
<br />
== Historial de actualización ==<br />
'''{{Patch name|3|28|2018}} n.° 1''' ({{update link|Blue Moon Pack}})<br />
* Se añadieron los {{item name|Robin Walkers}} al juego.<br />
<br />
== Notas ==<br />
* {{Conflicting equip region|boots}}<br />
<br />
== Curiosidades ==<br />
* El nombre de este objeto es una referencia a [[Robin Walker/es|Robin Walker]], el cocreador de ''[[Team Fortress/es|Team Fortress]]'', ''[[Team Fortress Classic/es|Team Fortress Classic]]'' y ''[[Team Fortress 2/es|Team Fortress 2]]''.<br />
<br />
== Galería ==<br />
<gallery perrow="3"><br />
File:Scoutrobinwalkers.png|{{cl|Scout}}<br />
File:Soldierrobinwalkers.png|{{cl|Soldier}}<br />
File:Pyrorobinwalkers.png|{{cl|Pyro}}<br />
File:Demorobinwalkers.png|{{cl|Demoman}}<br />
File:Heavyrobinwalkers.png|{{cl|Heavy}}<br />
File:Engierobinwalkers.png|{{cl|Engineer}}<br />
File:Medicrobinwalkers.png|{{cl|Medic}}<br />
File:Sniperrobinwalkers.png|{{cl|Sniper}}<br />
File:Spyrobinwalkers.png|{{cl|Spy}}<br />
File:Steamworkshop robin walkers thumb.jpg|Miniatura de los {{item name|Robin Walkers}} en Steam Workshop.<br />
</gallery><br />
<br />
{{Blue Moon Nav}}<br />
{{Hat Nav}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3631827Team Fortress Wiki talk:Weapon Demonstration2024-02-17T17:49:29Z<p>Ashe: res</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 16:17, 14 December 2023 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
<br />
:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
<br />
: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
<br />
: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
<br />
[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
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::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{c|Missing comparison of firing speed penalty}}<br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:09, 29 January 2024 (UTC)}}<br><br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
<br />
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
<br />
:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
<br />
:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:40, 28 January 2024 (UTC)}}<br><br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
<br />
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3631388Team Fortress Wiki talk:Weapon Demonstration2024-02-17T05:31:05Z<p>Ashe: /* {{Demo Header|Dalokohs Bar}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 16:17, 14 December 2023 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
<br />
:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
<br />
: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
<br />
: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
<br />
[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
<br />
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{c|Missing comparison of firing speed penalty}}<br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
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== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
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:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
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== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:09, 29 January 2024 (UTC)}}<br><br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
<br />
:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
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== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:40, 28 January 2024 (UTC)}}<br><br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
<br />
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Head_Doctor&diff=3631385Head Doctor2024-02-17T05:24:59Z<p>Ashe: </p>
<hr />
<div>{{Item infobox<br />
| type = special taunt<br />
| image = Taunt Head Doctor.png<br />
| team-colors = yes<br />
| used-by = {{used by|Medic}}<br />
| contributed-by = {{Steamid|76561197999842942}}<br>{{Backpack Item Link|76561198043855981|13239779929}}<br>{{Backpack Item Link|76561198085098321|13239779930}}<br />
| released = {{Patch name|7|12|2023}}<br />
| released-major = Summer 2023<br />
| availability = {{avail|purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| prefix = Taunt: The<br />
| item-kind = {{item kind|Special Taunt}}<br />
| item-description = {{item description|Head Doctor}}<br />
}}<br />
<br />
{{Quotation|'''Head Doctor''' publicity blurb|It's important to check in on your patients and ensure that they get the care they deserve!}}<br />
<br />
The '''Head Doctor''' is a [[Steam Workshop|community-created]] [[Taunts#Special taunts|special taunt]] for the {{cl|Medic}}.<br />
<br />
When activated, the Medic takes out a jar, labeled "SPECIMEN 09" with a handwritten sign that reads "DO NOT KILL!", filled with [[Jiggle bones|liquid]] and containing the preserved and living head of an enemy [[Spy]]; he violently shakes it, much to the Spy's displeasure (who proceeds to insult him), before putting it away.<br />
<br />
The Head Doctor was [https://steamcommunity.com/sharedfiles/filedetails/?id=2890247163 contributed] to the Steam Workshop.<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Update history ==<br />
'''{{Patch name|7|12|2023}} #1''' ({{update link|Summer 2023}})<br />
* The Head Doctor was added to the game.<br />
<br />
'''{{Patch name|8|31|2023}}'''<br />
* Fixed skinning on lower [[Level of detail|LODs]].<br />
* Fixed team coloring for both teams.<br />
* Adjusted animation to reduce prop clipping.<br />
<!-- <br />
== Trivia ==<br />
* This taunt is based on ''[[Meet the Medic]]'', where the Medic keeps a decapitated [[BLU]] Spy's head alive in his refrigerator. (Needs confirmation from one or more creators)<br />
--><br />
<br />
== Gallery ==<br />
<gallery><br />
File:Steamworkshop tf2 head doctor thumb.jpg|Steam Workshop thumbnail for the Head Doctor.<br />
</gallery><br />
<br />
{{Summer 2023 Nav}}<br />
{{Medic Nav|state=collapsed}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Head_Doctor&diff=3631384Head Doctor2024-02-17T05:24:51Z<p>Ashe: </p>
<hr />
<div>{{Needvideo|Taunt demonstration}}<br />
{{Item infobox<br />
| type = special taunt<br />
| image = Taunt Head Doctor.png<br />
| team-colors = yes<br />
| used-by = {{used by|Medic}}<br />
| contributed-by = {{Steamid|76561197999842942}}<br>{{Backpack Item Link|76561198043855981|13239779929}}<br>{{Backpack Item Link|76561198085098321|13239779930}}<br />
| released = {{Patch name|7|12|2023}}<br />
| released-major = Summer 2023<br />
| availability = {{avail|purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| prefix = Taunt: The<br />
| item-kind = {{item kind|Special Taunt}}<br />
| item-description = {{item description|Head Doctor}}<br />
}}<br />
<br />
{{Quotation|'''Head Doctor''' publicity blurb|It's important to check in on your patients and ensure that they get the care they deserve!}}<br />
<br />
The '''Head Doctor''' is a [[Steam Workshop|community-created]] [[Taunts#Special taunts|special taunt]] for the {{cl|Medic}}.<br />
<br />
When activated, the Medic takes out a jar, labeled "SPECIMEN 09" with a handwritten sign that reads "DO NOT KILL!", filled with [[Jiggle bones|liquid]] and containing the preserved and living head of an enemy [[Spy]]; he violently shakes it, much to the Spy's displeasure (who proceeds to insult him), before putting it away.<br />
<br />
The Head Doctor was [https://steamcommunity.com/sharedfiles/filedetails/?id=2890247163 contributed] to the Steam Workshop.<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Update history ==<br />
'''{{Patch name|7|12|2023}} #1''' ({{update link|Summer 2023}})<br />
* The Head Doctor was added to the game.<br />
<br />
'''{{Patch name|8|31|2023}}'''<br />
* Fixed skinning on lower [[Level of detail|LODs]].<br />
* Fixed team coloring for both teams.<br />
* Adjusted animation to reduce prop clipping.<br />
<!-- <br />
== Trivia ==<br />
* This taunt is based on ''[[Meet the Medic]]'', where the Medic keeps a decapitated [[BLU]] Spy's head alive in his refrigerator. (Needs confirmation from one or more creators)<br />
--><br />
<br />
== Gallery ==<br />
<gallery><br />
File:Steamworkshop tf2 head doctor thumb.jpg|Steam Workshop thumbnail for the Head Doctor.<br />
</gallery><br />
<br />
{{Summer 2023 Nav}}<br />
{{Medic Nav|state=collapsed}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3631383Team Fortress Wiki talk:Weapon Demonstration2024-02-17T05:23:22Z<p>Ashe: /* {{Demo Header|Head Doctor}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
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== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 16:17, 14 December 2023 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
<br />
: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
<br />
: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
<br />
[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
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== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
<br />
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{c|Missing comparison of firing speed penalty}}<br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
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{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
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[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
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Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
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<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
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:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
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{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
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<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
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<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:09, 29 January 2024 (UTC)}}<br><br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
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== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
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== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
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[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
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::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
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:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
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{{c|Show slower deploy and holster comparision.}}<br />
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The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
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== {{Demo Header|Kritzkrieg}} ==<br />
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{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
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{{c|Does not show health of patients, overheal is not shown properly.}}<br />
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
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sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
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== {{Demo Header|Gunboats}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:40, 28 January 2024 (UTC)}}<br><br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
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:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
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== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
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[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
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:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
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:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
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:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
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== {{Demo Header|Brundle Bundle}} ==<br />
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{{C|Audio is out of sync}}<br />
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== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
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We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
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== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
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This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
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'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
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'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
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:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
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== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
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[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
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== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
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== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
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== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Tribalman's Shiv}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
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== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
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== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/demonstrations&diff=3631382Template:Dictionary/demonstrations2024-02-17T05:22:00Z<p>Ashe: /* Taunts */ head doktor</p>
<hr />
<div>__NOTOC__<br />
{{Dictionary/header}}<br />
<br />
== Weapons ==<br />
<!--<br />
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air strike:<br />
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bottle:<br />
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brass beast:<br />
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bread bite:<br />
bilibili: 840212939<br />
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buff banner:<br />
bilibili: 200185121<br />
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buffalo steak sandvich:<br />
bilibili: 412641525<br />
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bushwacka:<br />
bilibili: 823596505<br />
youtube: Q9FEyGLXfpA<br />
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c.a.p.p.e.r. | c.a.p.p.e.r | capper:<br />
bilibili: 370162393<br />
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candy cane:<br />
bilibili: 840165942<br />
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chargin' targe:<br />
bilibili: 882711323<br />
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# Wiki April Fools 2012 item<br />
circular circlesaw:<br />
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cleaner's carbine:<br />
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cloak and dagger:<br />
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compression blast:<br />
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concheror:<br />
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crusader's crossbow:<br />
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crusader's crossbow-outdate: {{Patch name|10|20|2017}}<br />
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degreaser:<br />
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detonator:<br />
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diamondback:<br />
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direct hit:<br />
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disciplinary action:<br />
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disguise kit:<br />
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dragon's fury:<br />
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enforcer:<br />
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equalizer:<br />
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eviction notice:<br />
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eyelander:<br />
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family business:<br />
bilibili: 710171385<br />
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<br />
fan o'war:<br />
bilibili: 925210716<br />
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fire axe:<br />
bilibili: 200218504<br />
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fishcake:<br />
bilibili: 795179037<br />
youtube: kxaP8QQua38<br />
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fists:<br />
bilibili: 200213786<br />
youtube: QjdtkCBorPg<br />
<br />
fists of steel:<br />
bilibili: 412715649<br />
youtube: dJpG1iObWmQ<br />
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flame thrower:<br />
bilibili: 752648516<br />
youtube: OFDt2L9EIv0<br />
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flare gun:<br />
bilibili: 370178394<br />
youtube: 9_nH-2G6pKA<br />
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flying guillotine:<br />
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force-a-nature:<br />
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fortified compound:<br />
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freedom staff:<br />
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frontier justice:<br />
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frying pan:<br />
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gas passer:<br />
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giger counter:<br />
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gloves of running urgently:<br />
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golden frying pan:<br />
bilibili: 582650631<br />
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golden wrench:<br />
bilibili: 925217023<br />
youtube: BMELSHlTxyw<br />
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grappling hook:<br />
bilibili: 285203926<br />
youtube: k0tg6RTIQCE<br />
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grenade launcher:<br />
bilibili: 540209979<br />
youtube: 7at8nwTwMQ0<br />
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gunboats:<br />
bilibili: 710172478<br />
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gunslinger:<br />
bilibili: 837641295<br />
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half-zatoichi:<br />
bilibili: 412723691<br />
youtube: nySAxtQAmXI<br />
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ham shank:<br />
bilibili: 285230827<br />
youtube: jjzFlkOwoKU<br />
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hardy laurel:<br />
bilibili: 925136793<br />
youtube: kVIw1J5S0qA<br />
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hitman's heatmaker:<br />
bilibili: 882732475<br />
youtube: G2zj82K2rcI<br />
<br />
holiday punch:<br />
bilibili: 710140963<br />
youtube: 2CBzMDyN_7c<br />
<br />
holy mackerel:<br />
bilibili: 925131082<br />
youtube: wqZUEvL3GJU<br />
<br />
homewrecker:<br />
bilibili: 370151909<br />
youtube: ICyOyJwzojA<br />
<br />
horseless headless horsemann's headtaker:<br />
bilibili: 327686627<br />
youtube: X1SHOMKBjMc<br />
<br />
hot hand:<br />
bilibili: 285129169<br />
youtube: yTnZUyhxe_A<br />
<br />
huntsman:<br />
bilibili: 840183218<br />
youtube: w6rP0_Otjzs<br />
<br />
huo-long heater:<br />
bilibili: 327669320<br />
youtube: Q20Gh7ldbxk<br />
<br />
invis watch | invisibility watch:<br />
bilibili: 837735954<br />
youtube: 2KsGTQNirIU<br />
<br />
iron bomber:<br />
bilibili: 242737604<br />
youtube: ii0bCKMXWw4<br />
<br />
iron curtain:<br />
bilibili: 242636271<br />
youtube: Y0UORsUjU-I<br />
<br />
jag:<br />
bilibili: 412648513<br />
youtube: h4ycOMD6yww<br />
<br />
jarate:<br />
bilibili: 882717117<br />
youtube: xryYl25EzDI<br />
<br />
killing gloves of boxing:<br />
bilibili: 752649120<br />
youtube: yvq2SWo9C5M<br />
<br />
knife:<br />
bilibili: 837688381<br />
youtube: jZpGtx3orK4<br />
<br />
kritzkrieg:<br />
bilibili: 710188560<br />
youtube: PbByxTR2c5s<br />
<br />
kukri:<br />
bilibili: 710201165<br />
youtube: Obi3YfRS2L4<br />
<br />
l'etranger:<br />
bilibili: 370221930<br />
youtube: yNjlMbkTfDw<br />
<br />
liberty launcher:<br />
bilibili: 967645664<br />
youtube: eWLc1x8O_7k<br />
<br />
loch-n-load:<br />
bilibili: 795195003<br />
youtube: 55IFzH_R4SA<br />
<br />
lollichop:<br />
bilibili: 837676907<br />
youtube: AgL6A-Vr1DI<br />
<br />
loose cannon:<br />
bilibili: 625145562<br />
youtube: hfMvMPYKAYo<br />
<br />
lugermorph:<br />
bilibili: 412746330<br />
youtube: _pNhPmwVz3M<br />
<br />
machina:<br />
bilibili: 497714494<br />
youtube: 79Un1bxB7Yg<br />
<br />
mad milk:<br />
bilibili: 455241481<br />
youtube: lQ2oVdVVfmg<br />
<br />
manmelter:<br />
bilibili: 625199103<br />
youtube: qMFR35q0lTQ<br />
<br />
mantreads:<br />
bilibili: 327679647<br />
youtube: R_ZI1OjsXJ0<br />
<br />
market gardener:<br />
bilibili: 540248974<br />
youtube: JJhh3B1mlWc<br />
<br />
maul:<br />
bilibili: 242747381<br />
youtube: iqH56cHIsb0<br />
<br />
medi gun:<br />
bilibili: 967649225<br />
youtube: cNjInDpsCew<br />
<br />
memory maker:<br />
bilibili: 455211369<br />
youtube: Z7Fe3Sg_t0Q<br />
<br />
minigun:<br />
bilibili: 412745478<br />
youtube: 3JhPxJSxynM<br />
<br />
mutated milk:<br />
bilibili: 285143566<br />
youtube: E0gOQvRox1c<br />
<br />
natascha:<br />
bilibili: 455178300<br />
youtube: Ug3hAv14SZ0<br />
<br />
necro smasher:<br />
bilibili: 455146465<br />
youtube: 2EIRJHgxLoM<br />
<br />
neon annihilator:<br />
bilibili: 327708303<br />
youtube: v0GMU05tSvo<br />
<br />
nessie's nine iron:<br />
bilibili: 667723157<br />
youtube: ESC_PNt5f_4<br />
<br />
nostromo napalmer:<br />
bilibili: 540127870<br />
youtube: S5NAV1_RCBY<br />
<br />
original:<br />
bilibili: 200159823<br />
youtube: qlyjp0wDvpU<br />
<br />
overdose:<br />
bilibili: 540157797<br />
youtube: 39e7mEgmsag<br />
<br />
pain train:<br />
bilibili: 370188348<br />
youtube: zcq03Z8uAEQ<br />
<br />
panic attack:<br />
bilibili: 327698026<br />
youtube: 8RZFaS9gynE<br />
<br />
pda:<br />
bilibili: 840162604<br />
youtube: oEdNFwYRTMc<br />
<br />
persian persuader:<br />
bilibili: 497743101<br />
youtube: PvNOYZRdlLs<br />
<br />
phlogistinator:<br />
bilibili: 497707883<br />
youtube: mw_mbVLpQD8<br />
<br />
pip-boy:<br />
youtube: ELo4Yc6l1AA<br />
<br />
pistol:<br />
bilibili: 582737021<br />
youtube: d1XjNOvMUmg<br />
<br />
pomson 6000:<br />
bilibili: 455228568<br />
youtube: pzaDV6NNHXs<br />
<br />
postal pummeler:<br />
bilibili: 667695575<br />
youtube: w9EJYKUrUic<br />
<br />
powerjack:<br />
bilibili: 242740846<br />
youtube: 6iCBsRON0OY<br />
<br />
pretty boy's pocket pistol:<br />
bilibili: 752692251<br />
youtube: 39dw5Z_aams<br />
<br />
prinny machete:<br />
bilibili: 625228341<br />
youtube: 55FlIkYrNWo<br />
<br />
projectile shield:<br />
bilibili: 976800612<br />
youtube: 1bnzDrG2qXY<br />
<br />
quäckenbirdt:<br />
bilibili: 667673556<br />
youtube: S9_52YT-R74<br />
<br />
quick-fix:<br />
bilibili: 837625380<br />
youtube: mWbjD7LjtVg<br />
<br />
quickiebomb launcher:<br />
bilibili: 370139826<br />
youtube: t0AKaL2L7Ok<br />
<br />
rainblower:<br />
bilibili: 327714883<br />
youtube: ImWX2SfkHcE<br />
<br />
razorback:<br />
bilibili: 540194939<br />
youtube: wpjZWDoIsq0<br />
<br />
red-tape recorder:<br />
bilibili: 752695273<br />
youtube: sedOEQbtHXA<br />
<br />
rescue ranger:<br />
bilibili: 967743204<br />
youtube: AmSi8Yy8iWc<br />
<br />
reserve shooter:<br />
bilibili: 837744492<br />
youtube: 0v2ALnapfEQ<br />
<br />
revolver:<br />
bilibili: 327724958<br />
youtube: ujcmVZ7dpeQ<br />
<br />
righteous bison:<br />
bilibili: 370213929<br />
youtube: LfB2ZqFn1n4<br />
<br />
robo-sandvich:<br />
bilibili: 667626958<br />
youtube: 7gYv8JUIM6U<br />
<br />
rocket jumper:<br />
bilibili: 285155077<br />
youtube: j5l9oKpan2w<br />
<br />
rocket launcher:<br />
bilibili: 925178218<br />
youtube: C2bb96q4uoQ<br />
<br />
sandman:<br />
bilibili: 412670607<br />
youtube: PXcqT_4xenE<br />
<br />
sandvich:<br />
bilibili: 285145978<br />
youtube: -RyNbP1B9Sw<br />
<br />
sapper:<br />
bilibili: 497704324<br />
youtube: csb-3NPXK9g<br />
<br />
sapper in mvm:<br />
youtube: iCbrwTJOp5k<br />
<br />
saxxy:<br />
bilibili: 497744625<br />
youtube: Zn_DVy0qzPA<br />
<br />
scattergun:<br />
bilibili: 752625346<br />
youtube: iA7lAe9fcuc<br />
<br />
scorch shot:<br />
bilibili: 882738410<br />
youtube: p_9acTwN8dk<br />
<br />
scotsman's skullcutter:<br />
bilibili: 370165822<br />
youtube: 5_vnBXg4NIQ<br />
<br />
scottish handshake:<br />
bilibili: 625127138<br />
youtube: 5GmAQz0skDk<br />
<br />
scottish resistance:<br />
bilibili: 752655020<br />
youtube: Y8vPNLybaPQ<br />
<br />
second banana:<br />
bilibili: 412739141<br />
youtube: jZwdJ8g7JCY<br />
<br />
self-aware beauty mark:<br />
bilibili: 667669093<br />
youtube: ylOJzTWHLXo<br />
<br />
self-aware beauty mark-outdate: {{Patch name|12|17|2015}}<br />
<br />
shahanshah:<br />
bilibili: 840221237<br />
youtube: K8OImune7IE<br />
<br />
sharp dresser:<br />
bilibili: 752692999<br />
youtube: iBUZs-2hcOo<br />
<br />
sharpened volcano fragment:<br />
bilibili: 370237177<br />
youtube: 2eD-zapQmLk<br />
<br />
shooting star:<br />
bilibili: 795169965<br />
youtube: FT3B3RBYY8M<br />
<br />
short circuit:<br />
bilibili: 710126347<br />
youtube: fQKs6mich-A<br />
<br />
shortstop:<br />
bilibili: 925157248<br />
youtube: 6Lh8oMBGYqA<br />
<br />
shotgun:<br />
bilibili: 412744676<br />
youtube: hyFo5Wm96qc<br />
<br />
shovel:<br />
bilibili: 795189423<br />
youtube: vWJj9ocn3hA<br />
<br />
smg | submachine gun:<br />
bilibili: 540201906<br />
youtube: zid78l59QQE<br />
<br />
snack attack:<br />
bilibili: 540211735<br />
youtube: Ry70lfGALa8<br />
<br />
sniper rifle:<br />
bilibili: 840200040<br />
youtube: XmtvRIdaWZc<br />
<br />
soda popper:<br />
bilibili: 455223230<br />
youtube: _4JVi5QlCYQ<br />
<br />
solemn vow:<br />
bilibili: 497732016<br />
youtube: _L_4R17h-8A<br />
<br />
southern hospitality:<br />
bilibili: 582654449<br />
youtube: vXKbV29g_CM<br />
<br />
splendid screen:<br />
bilibili: 370214628<br />
youtube: iV-Hjrr2emw<br />
<br />
spy-cicle:<br />
bilibili: 967745754<br />
youtube: 8n_fezpGgmU<br />
<br />
sticky jumper:<br />
bilibili: 667635823<br />
youtube: _2npOdkZVKU<br />
<br />
stickybomb launcher:<br />
bilibili: 837631513<br />
youtube: 5VgD7BzSW5U<br />
<br />
sun-on-a-stick:<br />
bilibili: 31055632<br />
youtube: 5gdkEbvtQo8<br />
<br />
sydney sleeper:<br />
bilibili: 882653489<br />
youtube: 95qD-3XF8ws<br />
<br />
syringe gun:<br />
bilibili: 455199371<br />
youtube: nEQeEHJ25U8<br />
<br />
telefrag:<br />
bilibili: 412639124<br />
youtube: pp1aG96H6qY<br />
<br />
thermal thruster:<br />
bilibili: 667689111<br />
youtube: HOn-jqZT5JA<br />
<br />
third degree:<br />
bilibili: 540134408<br />
youtube: ydXqG3sSg5Q<br />
<br />
three-rune blade:<br />
bilibili: 967654236<br />
youtube: rAPzsZmFYnQ<br />
<br />
tide turner:<br />
bilibili: 752675526<br />
youtube: NCY8CsOfrEI<br />
<br />
tomislav:<br />
bilibili: 625171803<br />
youtube: qHfbDjv2qvc<br />
<br />
tribalman's shiv:<br />
bilibili: 840203715<br />
youtube: Kbb4W_gG5hA<br />
<br />
ubersaw:<br />
bilibili: 370133014<br />
youtube: M-oIAM6vYyM<br />
<br />
ullapool caber:<br />
bilibili: 967665036<br />
youtube: sBNKaP3LlPI<br />
<br />
unarmed combat:<br />
bilibili: 200160438<br />
youtube: 65q2-Xbu6GE<br />
<br />
vaccinator:<br />
bilibili: 967628980<br />
youtube: 9ar3VndoBhE<br />
<br />
vita-saw:<br />
bilibili: 882694394<br />
youtube: KSWgqF9AgLY<br />
<br />
wanga prick:<br />
bilibili: 412740860<br />
youtube: JUYn71-j-LE<br />
<br />
warrior's spirit:<br />
bilibili: 412630428<br />
youtube: guyK7m0-uwg<br />
<br />
widowmaker:<br />
bilibili: 967644628<br />
youtube: dqbUw7Jos_g<br />
<br />
winger:<br />
bilibili: 540176913<br />
youtube: S-72clXbUDs<br />
<br />
wrangler:<br />
bilibili: 285149067<br />
youtube: LYPzGNSfVRk<br />
<br />
wrap assassin:<br />
bilibili: 625236880<br />
youtube: uaRJOt1U-G0<br />
<br />
wrench:<br />
bilibili: 752686886<br />
youtube: dVvZ1FRl8Mo<br />
<br />
your eternal reward:<br />
bilibili: 285183777<br />
youtube: g2cNIHaZkKQ<br />
<br />
--><br />
<br />
== Cosmetic items ==<br />
<!--<br />
<br />
bombinomicon:<br />
bilibili: 582680723<br />
youtube: CjmxbZwSL8o<br />
<br />
horseless headless horsemann's head:<br />
bilibili: 840131056<br />
youtube: pX4cKrdgOO8<br />
<br />
power up canteen:<br />
bilibili: 882691570<br />
youtube: rh8vLKkoU1o<br />
<br />
pyrovision goggles:<br />
bilibili: 837681096<br />
youtube: -L1-lF4f7sU<br />
<br />
saxton hale mask:<br />
bilibili: 285151154<br />
youtube: yyUbOPVubZg<br />
<br />
--><br />
<br />
== Tools ==<br />
<!--<br />
<br />
backpack expander:<br />
bilibili: 285188944<br />
youtube: 9Jfhe3oRPX0<br />
<br />
decal tool:<br />
bilibili: 710220285<br />
youtube: 08fgvF7Gi5A<br />
<br />
description tag:<br />
bilibili: 412711475<br />
youtube: FM3K__a3ZCA<br />
<br />
festivizer:<br />
bilibili: 710237694<br />
youtube: -Sc_7uqJVwA<br />
<br />
giftapult:<br />
bilibili: 664537402<br />
youtube: v5k__u1iBaw<br />
<br />
gift wrap:<br />
bilibili: 455164834<br />
youtube: ypqU0LkTjIo<br />
<br />
killstreak kit:<br />
bilibili: 625204806<br />
youtube: RHZ2tHBll8k<br />
<br />
killstreak kit fabricator:<br />
bilibili: 795167060<br />
youtube: UMYKG3CWnhU<br />
<br />
mann co. supply crate key:<br />
bilibili: 540195719<br />
youtube: d0IgRwj33BA<br />
<br />
name tag:<br />
bilibili: 327734191<br />
youtube: hDMpPoPsPBQ<br />
<br />
paint can:<br />
bilibili: 710201313<br />
youtube: P4Z39w_YR_c<br />
<br />
strange count transfer tool:<br />
bilibili: 200159196<br />
youtube: 4p6Y9fFzvTo<br />
<br />
strange filter:<br />
bilibili: 583858799<br />
youtube: JOBk-r_WraA<br />
<br />
strange part:<br />
bilibili: 669085688<br />
youtube: 1eAXVPNdjl4<br />
<br />
strangifier:<br />
bilibili: 541122725<br />
youtube: EaZ6DMk6z2A<br />
<br />
unusualifier:<br />
bilibili: 838750569<br />
youtube: QM7FAEb9nPs<br />
<br />
war paint:<br />
bilibili: 837646002<br />
youtube: hpzeydaa9B0<br />
<br />
--><br />
<br />
== Item sets ==<br />
<!--<br />
<br />
the brundle bundle | brundle bundle:<br />
bilibili: 882725829<br />
youtube: LfMKrs_bx0c<br />
<br />
the croc-o-style kit | croc-o-style kit:<br />
bilibili: 497721310<br />
youtube: Q5rgR4Z141Y<br />
<br />
the expert's ordnance | expert's ordnance:<br />
youtube: -TPya7fsaho<br />
<br />
the frankenheavy | frankenheavy:<br />
bilibili: 925127048<br />
youtube: r6hyKYkk2ac<br />
<br />
the gas jockey's gear | gas jockey's gear:<br />
bilibili: 200158149<br />
youtube: PyvuHYYCQII<br />
<br />
the hibernating bear | hibernating bear:<br />
bilibili: 710196354<br />
youtube: 9P8PlPkv_Kc<br />
<br />
the highland hound | highland hound:<br />
bilibili: 840227158<br />
youtube: H2tvumTXumI<br />
<br />
the isolated merc | isolated merc:<br />
bilibili: 248657712<br />
youtube: uJadvPZ70SM<br />
<br />
the isolationist pack | isolationist pack:<br />
bilibili: 846215083<br />
youtube: q3mS8sQcvrE<br />
<br />
the medieval medic | medieval medic:<br />
bilibili: 455200646<br />
youtube: mlslzMmfgkY<br />
<br />
the saharan spy | saharan spy:<br />
bilibili: 582722721<br />
youtube: PBvGsnhKHGI<br />
<br />
special delivery (item set):<br />
bilibili: 795184848<br />
youtube: DNazGnEq6zQ<br />
<br />
the tank buster | tank buster:<br />
bilibili: 582689697<br />
youtube: oriAyqqwq3I<br />
<br />
the tin soldier | tin soldier:<br />
bilibili: 285152889<br />
youtube: xsUr6uznmW4<br />
<br />
--><br />
<br />
== Taunts ==<br />
<!--<br />
<br />
bad pipes:<br />
bilibili: 925140372<br />
youtube: Krd3dzW5R4s<br />
<br />
balloonibouncer:<br />
bilibili: 327648046<br />
youtube: V_N8neOZVEc<br />
<br />
bare knuckle beatdown:<br />
bilibili: 639435453<br />
youtube: LgMUBM1J5ck<br />
<br />
battin' a thousand | battin a thousand:<br />
bilibili: 242676985<br />
youtube: 4kKrsKkL3Gc<br />
<br />
boiling point:<br />
bilibili: 625236514<br />
youtube: VCgxWLJAbRg<br />
<br />
borrowed bones:<br />
bilibili: 494624962<br />
youtube: WZyd0P1Pvok<br />
<br />
boston boarder:<br />
bilibili: 388452407<br />
youtube: Rl6uOv1nVTY<br />
<br />
boston breakdance:<br />
bilibili: 882696655<br />
youtube: xz3-fyQnc3U<br />
<br />
box trot:<br />
bilibili: 710226608<br />
youtube: KGALDjwytDE<br />
<br />
bucking bronco:<br />
bilibili: 412692264<br />
youtube: 9SRMOQeLxp0<br />
<br />
bunnyhopper:<br />
bilibili: 840214931<br />
youtube: 0LPpj4VmWRo<br />
<br />
burstchester:<br />
bilibili: 285191668<br />
youtube: w8NyTmxGnrY<br />
<br />
buy a life:<br />
bilibili: 200230016<br />
youtube: l5jwSirc9IE<br />
<br />
carlton:<br />
bilibili: 582715168<br />
youtube: vSIZznbfmcE<br />
<br />
cheers!:<br />
youtube: oN1L8wU1SfI<br />
<br />
conga:<br />
bilibili: 625206773<br />
youtube: UmX6SqUuadE<br />
<br />
crypt creeper:<br />
youtube: 2yJ3l4BuJu0<br />
<br />
deep fried desire:<br />
bilibili: 882734582<br />
youtube: w3Q6lnm5B5U<br />
<br />
didgeridrongo:<br />
bilibili: 370241880<br />
youtube: VhcEIbFgww0<br />
<br />
director's vision:<br />
bilibili: 327642595<br />
youtube: AaIy6SFcNMc<br />
<br />
disco fever:<br />
bilibili: 540173984<br />
youtube: JQPzx35wchI<br />
<br />
doctor's defibrillators:<br />
bilibili: 641845834<br />
youtube: F_KbKHH5184<br />
<br />
drunk mann's cannon:<br />
bilibili: 494532286<br />
youtube: 4K5aT1MpR-0<br />
<br />
drunken sailor:<br />
bilibili: 252713908<br />
youtube: BC18CcEsLic<br />
<br />
dueling banjo:<br />
bilibili: 667660349<br />
youtube: JPEhK99k86Y<br />
<br />
flippin' awesome:<br />
bilibili: 540168750<br />
youtube: r4b4iR2kfKg<br />
<br />
foul play:<br />
youtube: AJ6wt_3Enfc<br />
<br />
fresh brewed victory:<br />
bilibili: 242695837<br />
youtube: h4K0Pcjp8hc<br />
<br />
fubar fanfare:<br />
bilibili: 625192505<br />
youtube: fPSc3XaqqCE<br />
<br />
headcase:<br />
bilibili: 540159279<br />
youtube: Vi_mX5HTg60<br />
<br />
head doctor:<br />
youtube: rgKLGpk-Nl8<br />
<br />
high five!:<br />
bilibili: 582647268<br />
youtube: 3JkWrJTW62I<br />
<br />
homerunner's hobby:<br />
bilibili: 215240646<br />
youtube: BSq5dQKHTdU<br />
<br />
hot wheeler:<br />
bilibili: 470504331<br />
youtube: OAp6tNdfBug<br />
<br />
i see you:<br />
bilibili: 497735020<br />
youtube: -ek2ZKRwS8I<br />
<br />
jumping jack:<br />
bilibili: 497674670<br />
youtube: C4Ou9wh3EJk<br />
<br />
killer joke:<br />
youtube: Yv8GeBt56Fs<br />
<br />
killer signature:<br />
bilibili: 622045278<br />
youtube: VE3FiovfSiQ<br />
<br />
killer solo:<br />
bilibili: 795246570<br />
youtube: gpM4AHwvafs<br />
<br />
kazotsky kick:<br />
bilibili: 412744369<br />
youtube: KJo1weOphp8<br />
<br />
luxury lounge:<br />
bilibili: 882636266<br />
youtube: xYAyICCJzMY<br />
<br />
mannbulance!:<br />
bilibili: 385111224<br />
youtube: WZ-1qNAHNmA<br />
<br />
mannrobics:<br />
bilibili: 285149811<br />
youtube: nDneJqq2IMQ<br />
<br />
meet the medic (taunt):<br />
bilibili: 455161461<br />
youtube: 5A4yGx7cKxY<br />
<br />
most wanted:<br />
bilibili: 582644259<br />
youtube: OGPuxfX-igY<br />
<br />
mourning mercs:<br />
youtube: r6fjHP8aEys<br />
<br />
neck snap:<br />
bilibili: 579505212<br />
youtube: OR4X-bYKJ08<br />
<br />
oblooterated:<br />
bilibili: 837652352<br />
youtube: aIO2dz7NGYQ<br />
<br />
panzer pants:<br />
bilibili: 925164855<br />
youtube: jr_Ai57WZvs<br />
<br />
party trick:<br />
bilibili: 625232984<br />
youtube: cEZWZ9Nooh8<br />
<br />
pool party:<br />
bilibili: 667661015<br />
youtube: dSkL6sujHcA<br />
<br />
pooped deck:<br />
bilibili: 299409569<br />
youtube: lWt2T76r7pg<br />
<br />
profane puppeteer:<br />
bilibili: 383849821<br />
youtube: bz4vX5DyihQ<br />
<br />
proletariat posedown:<br />
bilibili: 327632277<br />
youtube: LQStUftGQpQ<br />
<br />
rancho relaxo:<br />
bilibili: 625153781<br />
youtube: 8HJnW0GLDVE<br />
<br />
results are in:<br />
bilibili: 497630657<br />
youtube: MK2z1uhsPW4<br />
<br />
road rager:<br />
youtube: X_s5pv-BG68<br />
<br />
roar o'war:<br />
bilibili: 409584528<br />
youtube: LExlDNyBjBQ<br />
<br />
roasty toasty:<br />
bilibili: 357122046<br />
youtube: qaKAsmQ6zIg<br />
<br />
rock, paper, scissors:<br />
bilibili: 667736623<br />
youtube: gTnaN7ueEnY<br />
<br />
rocket jockey:<br />
bilibili: 208157301<br />
youtube: y1AF56ecefE<br />
<br />
runner's rhythm:<br />
bilibili: 242747532<br />
youtube: Fp7mXmAQv3s<br />
<br />
russian arms race:<br />
bilibili: 285259668<br />
youtube: bgavCTNB6FQ<br />
<br />
russian rubdown:<br />
bilibili: 877085884<br />
youtube: pN-cAG3kW2I<br />
<br />
scaredy-cat!:<br />
bilibili: 778012867<br />
youtube: HhuutDTUMPc<br />
<br />
schadenfreude:<br />
bilibili: 582629234<br />
youtube: FOn_82MKmFg<br />
<br />
scooty scoot:<br />
bilibili: 412701152<br />
youtube: 6pnhEM-livs<br />
<br />
scorcher's solo:<br />
bilibili: 850180270<br />
youtube: m7xF_98KMbk<br />
<br />
scotsmann's stagger:<br />
bilibili: 840173519<br />
youtube: WzXLZHY3UNM<br />
<br />
second rate sorcery:<br />
bilibili: 882664477<br />
youtube: _WdUSnmfZyc<br />
<br />
shanty shipmate:<br />
youtube: OqZ0AZN1uTo<br />
<br />
shooter's stakeout:<br />
bilibili: 303426622<br />
youtube: mltFVOe-y08<br />
<br />
shred alert:<br />
bilibili: 200127068<br />
youtube: pBMtT7cOJrY<br />
<br />
skating scorcher:<br />
bilibili: 497644848<br />
youtube: pT6ArAekhXs<br />
<br />
skullcracker:<br />
bilibili: 200160436<br />
youtube: YEDtlLGm63Q<br />
<br />
soldier's requiem:<br />
bilibili: 795153727<br />
youtube: KfzADMapm1A<br />
<br />
soviet strongarm:<br />
bilibili: 925202995<br />
youtube: qVkQ9dZQYRw<br />
<br />
spent well spirits:<br />
bilibili: 667707255<br />
youtube: 1fsdX8pNLnA<br />
<br />
spin-to-win:<br />
bilibili: 420735332<br />
youtube: hF0iM0QnmFk<br />
<br />
square dance:<br />
bilibili: 837740999<br />
youtube: 4uuN3urA_58<br />
<br />
star-spangled strategy:<br />
youtube: 7rJw_0zTgp8<br />
<br />
surgeon's squeezebox:<br />
bilibili: 840143092<br />
youtube: K7GhvupiDjE<br />
<br />
table tantrum:<br />
bilibili: 967696189<br />
youtube: X_xRIGJoZjE<br />
<br />
tailored terminal:<br />
youtube: qsTCsAxQerc<br />
<br />
teufort tango:<br />
bilibili: 792066134<br />
youtube: XOWxM_WC0pc<br />
<br />
texas truckin':<br />
bilibili: 811813357<br />
youtube: _54fMTO7ukY<br />
<br />
texas twirl 'em:<br />
bilibili: 346942291<br />
youtube: OHKI089B_Eo<br />
<br />
time out therapy:<br />
bilibili: 587585128<br />
youtube: n6uLwDrlZHk<br />
<br />
trackman's touchdown:<br />
bilibili: 840166021<br />
youtube: v7MVWUEETdM<br />
<br />
travel agent:<br />
bilibili: 314573044<br />
youtube: Q0xbpwd3QVA<br />
<br />
victory lap:<br />
bilibili: 840148273<br />
youtube: zOQ1GIbJlo8<br />
<br />
yeti punch:<br />
bilibili: 582732663<br />
youtube: r1wZFYTjHBI<br />
<br />
yeti smash:<br />
bilibili: 625227268<br />
youtube: sqUSVUu0CRE<br />
<br />
zoomin' broom:<br />
bilibili: 795155286<br />
youtube: aOYK3jQAf-Q<br />
<br />
# Wiki April Fools 2021<br />
dustbowl default:<br />
bilibili: 374965443<br />
youtube: wZId2Wk3ILo<br />
<br />
# Wiki April Fools 2023<br />
corolla corral:<br />
youtube: NytmwuPrhbs<br />
<br />
--><br />
<br />
== Buildings ==<br />
<!--<br />
<br />
combat mini-sentry gun:<br />
bilibili: 667723712<br />
youtube: tXnZE8XeYCk<br />
<br />
dispenser:<br />
bilibili: 882683866<br />
youtube: h0Ho7EMDHiw<br />
<br />
sentry gun:<br />
bilibili: 455202281<br />
youtube: E6Aa0j3pQUc<br />
<br />
teleporter:<br />
bilibili: 200211688<br />
youtube: ZbjVTuXnr1Q<br />
<br />
--><br />
<br />
== Pyroland-affected items ==<br />
<!--<br />
<br />
pyroland-accursed apparition:<br />
bilibili: 840134126<br />
youtube: b5Fi-RTw6LE<br />
<br />
pyroland-aim assistant:<br />
bilibili: 540241100<br />
youtube: rXJ3ATcWFwU<br />
<br />
pyroland-alien swarm parasite:<br />
bilibili: 882724727<br />
youtube: X76vmtSjLeE<br />
<br />
pyroland-archimedes the undying:<br />
bilibili: 667674273<br />
youtube: cApimZOHr4s<br />
<br />
pyroland-archimedes:<br />
bilibili: 967740726<br />
youtube: 1uqjisSM5Gw<br />
<br />
pyroland-aristotle:<br />
bilibili: 540195595<br />
youtube: 8sUgamvh3Uk<br />
<br />
pyroland-backstabber's boomslang:<br />
bilibili: 582673986<br />
youtube: PuECSHJPNe4<br />
<br />
pyroland-balloonicorn:<br />
bilibili: 497729956<br />
youtube: irEO4gODqJQ<br />
<br />
pyroland-bird-man of aberdeen:<br />
bilibili: 327702317<br />
youtube: AxnjgGBLPyA<br />
<br />
pyroland-birdcage:<br />
youtube: WM7YaxgYO7c<br />
<br />
pyroland-boo balloon:<br />
bilibili: 242728054<br />
youtube: anEZCueM4Cs<br />
<br />
pyroland-burning bongos:<br />
bilibili: 582636627<br />
youtube: QpyEaxDXLFQ<br />
<br />
pyroland-carious chameleon:<br />
bilibili: 285216795<br />
youtube: lFoj0Mf7Eg8<br />
<br />
pyroland-carrion companion:<br />
bilibili: 540147911<br />
youtube: zrZhKESWX4c<br />
<br />
pyroland-catcher's companion:<br />
bilibili: 242644415<br />
youtube: k6EDimvdXEc<br />
<br />
pyroland-chucklenuts:<br />
bilibili: 285241266<br />
youtube: 9OlGqbKVqtk<br />
<br />
pyroland-cobber chameleon:<br />
bilibili: 242639140<br />
youtube: 0Y95PimFZOg<br />
<br />
pyroland-compatriot:<br />
bilibili: 967627841<br />
youtube: 4tpJ48g8lBE<br />
<br />
pyroland-cremator's conscience:<br />
bilibili: 540143482<br />
youtube: sANu3UW2R4Q<br />
<br />
pyroland-croaking hazard:<br />
bilibili: 291658043<br />
youtube: EUrj0wKQsTw<br />
<br />
pyroland-dead little buddy:<br />
bilibili: 625227814<br />
youtube: PaTlLoflIcM<br />
<br />
pyroland-deadliest duckling:<br />
bilibili: 327746858<br />
youtube: rP9FymDkjAY<br />
<br />
pyroland-ein:<br />
bilibili: 455239372<br />
youtube: hGMH0YH4m44<br />
<br />
pyroland-elizabeth the third:<br />
bilibili: 248643890<br />
youtube: 6yDQEmtcIUk<br />
<br />
pyroland-fiery phoenix:<br />
bilibili: 752700578<br />
youtube: 9Gkp79aHgNQ<br />
<br />
pyroland-grub grenades:<br />
youtube: u7CRRS4aIkc<br />
<br />
pyroland-guano:<br />
bilibili: 370149193<br />
youtube: j2i_eIZoiyc<br />
<br />
pyroland-harry:<br />
bilibili: 285205423<br />
youtube: Vd9lFxN_3Bo<br />
<br />
pyroland-hat of undeniable wealth and respect:<br />
bilibili: 625132738<br />
youtube: DOAxQ_2Sd3I<br />
<br />
pyroland-hillbilly speed bump:<br />
bilibili: 967662894<br />
youtube: PUj_8IZsS9E<br />
<br />
pyroland-infernal orchestrina:<br />
bilibili: 840201689<br />
youtube: w_RH_9r9z3k<br />
<br />
pyroland-ivan the inedible:<br />
bilibili: 667727245<br />
youtube: T2WAYFrBVrE<br />
<br />
pyroland-koala compact:<br />
bilibili: 497708980<br />
youtube: F1Zxj-juTvk<br />
<br />
pyroland-larval lid:<br />
bilibili: 497664594<br />
youtube: _Lr6kenaSBQ<br />
<br />
pyroland-li'l snaggletooth:<br />
bilibili: 327717428<br />
youtube: Lv-7XYDbf18<br />
<br />
pyroland-lieutenant bites:<br />
bilibili: 625189496<br />
youtube: SWh400LScQA<br />
<br />
pyroland-lieutenant bites the dust:<br />
bilibili: 710195934<br />
youtube: 3w9iaLN4PaE<br />
<br />
pyroland-little bear:<br />
bilibili: 540246376<br />
youtube: vrix0aA7QKY<br />
<br />
pyroland-mecha-medes:<br />
bilibili: 200223704<br />
youtube: k6QT3D4O0lM<br />
<br />
pyroland-metal slug:<br />
bilibili: 925172147<br />
youtube: u22_BBfWMv8<br />
<br />
pyroland-mini-engy:<br />
bilibili: 582733429<br />
youtube: inG8JbA8XWQ<br />
<br />
pyroland-nabler:<br />
bilibili: 760082898<br />
youtube: 2aaVVbNA2zY<br />
<br />
pyroland-pocket heavy:<br />
bilibili: 667639451<br />
youtube: oDcp0TXk30E<br />
<br />
pyroland-pocket horsemann:<br />
bilibili: 882697916<br />
youtube: QC26aI0ZyS0<br />
<br />
pyroland-pocket-medes:<br />
bilibili: 973651308<br />
youtube: dfxDF73YGdI<br />
<br />
pyroland-pocket medic:<br />
bilibili: 327738170<br />
youtube: P_AMwzczoIk<br />
<br />
pyroland-pocket pardner:<br />
bilibili: 967690517<br />
youtube: B7j-HREN39s<br />
<br />
pyroland-pocket pauling:<br />
bilibili: 370185378<br />
youtube: 1l9FPHH7ARA<br />
<br />
pyroland-pocket purrer:<br />
bilibili: 540196616<br />
youtube: wSLVam5hWk0<br />
<br />
pyroland-pocket pyro:<br />
bilibili: 412676546<br />
youtube: pNQWXxnhb10<br />
<br />
pyroland-polly putrid:<br />
bilibili: 710154142<br />
youtube: 12R7AITt_lQ<br />
<br />
pyroland-private maggot muncher:<br />
bilibili: 840191115<br />
youtube: voNxEK_WiEA<br />
<br />
pyroland-prize plushy:<br />
bilibili: 412693833<br />
youtube: Jb6OU3DtPxo<br />
<br />
pyroland-quoth:<br />
bilibili: 795187738<br />
youtube: -Js65nbK3ls<br />
<br />
pyroland-red army robin:<br />
bilibili: 412660972<br />
youtube: MoobZkHuTKs<br />
<br />
pyroland-reindoonicorn:<br />
bilibili: 285143948<br />
youtube: uyx7IBIoCOk<br />
<br />
pyroland-robro 3000:<br />
bilibili: 840162442<br />
youtube: rW1zcrzxE7w<br />
<br />
pyroland-scrap pack:<br />
bilibili: 752630344<br />
youtube: FKk7pr_fiDA<br />
<br />
pyroland-sir hootsalot:<br />
bilibili: 967673644<br />
youtube: oWFI7A8yqhk<br />
<br />
pyroland-sole mate:<br />
youtube: -1ZLuD--TwY<br />
<br />
pyroland-spycrab:<br />
bilibili: 710147370<br />
youtube: P6BYjGn468M<br />
<br />
pyroland-steel songbird:<br />
bilibili: 540192507<br />
youtube: 4hAgKeIWm_8<br />
<br />
pyroland-sucker slug:<br />
bilibili: 925128519<br />
youtube: PgsB3P6DDdI<br />
<br />
pyroland-teddy robobelt:<br />
bilibili: 291658043<br />
youtube: YmlYDzVevQc<br />
<br />
pyroland-teddy roosebelt:<br />
bilibili: 370150126<br />
youtube: efGEYdSSMYw<br />
<br />
pyroland-terror-antula:<br />
bilibili: 882689974<br />
youtube: 8InyMnmRwW4<br />
<br />
pyroland-triboniophorus tyrannus:<br />
bilibili: 840162859<br />
youtube: F_yXPsdYjsI<br />
<br />
pyroland-tropical toad:<br />
bilibili: 497699371<br />
youtube: oBEliGaL7mI<br />
<br />
pyroland-tux:<br />
bilibili: 540161097<br />
youtube: IM2GqzxIjNI<br />
<br />
pyroland-unidentified following object:<br />
bilibili: 625140573<br />
youtube: rNeMeBtGJUI<br />
<br />
pyroland-unknown monkeynaut:<br />
bilibili: 455178456<br />
youtube: J2nH-uWznck<br />
<br />
--></div>Ashehttps://wiki.teamfortress.com/w/index.php?title=File:Weapon_Demonstration_thumb_head_doctor.png&diff=3631381File:Weapon Demonstration thumb head doctor.png2024-02-17T05:20:46Z<p>Ashe: </p>
<hr />
<div>== Summary ==<br />
{{Weapon Demonstration thumbnail|Head Doctor}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3631380Team Fortress Wiki talk:Weapon Demonstration2024-02-17T05:15:20Z<p>Ashe: /* {{Demo Header|Chemistry Set}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)<br />
<br />
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)<br />
<br />
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)<br />
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 16:17, 14 December 2023 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
<br />
:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
<br />
: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
<br />
: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
<br />
[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
<br />
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{c|Missing comparison of firing speed penalty}}<br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)<br />
<br />
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 13:19, 3 February 2024 (UTC)}}<br><br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)<br />
<br />
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)<br />
<br />
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
<br />
{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)<br />
::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:09, 29 January 2024 (UTC)}}<br><br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
<br />
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
<br />
{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
<br />
:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)<br />
<br />
:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
<br />
::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)<br />
<br />
:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)<br />
<br />
::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)<br />
<br />
:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:40, 28 January 2024 (UTC)}}<br><br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)<br />
<br />
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)<br />
<br />
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)<br />
<br />
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Solemn Vow}} ==<br />
{{c|Needs a swing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Direct Hit}} ==<br />
{{c|Does not show splash damage size compared to stock.}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Double_Dog_Dare_Demo_Pants/es&diff=3631373Double Dog Dare Demo Pants/es2024-02-17T03:54:20Z<p>Ashe: General update</p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Double Dog Dare Demo Pants.png<br />
| team-colors = yes<br />
| used-by = {{cl|Demoman}}<br />
| equip-region = pants<br />
| contributed-by = {{Backpack Item Link|76561197972481083|7317418331}}<br>{{Backpack Item Link|76561197988525039|3268793539}}<br>{{Steamid|76561198024991627}}<br>{{Steamid|76561198038408943}}<br />
| released = {{Patch name|12|8|2014}}<br>({{update link|End of the Line Update}})<br />
| availability = {{avail|crate87|keyless-crate}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = {{item kind|Pants}}<br />
}}<br />
<br />
{{Quotation|'''El Demoman''' con sus nuevos pantalones|¡Que te cagas!|sound=Demoman positivevocalization01 es.wav}}<br />
Los '''Double Dog Dare Demo Pants''' son un [[Demoman/es|Demoman]]. Son un par de pantalones de carga con cuatro bolsillos, forrados con pieles.<br />
<br />
Los '''{{item name|Double Dog Dare Demo Pants}}''' (''Double Dog Dare Demo Pants'', en inglés) son un [[Cosmetic items/es|objeto cosmetico]] [[Steam Workshop/es|creado por la comunidad]] para el {{cl|Demoman}}. Son unos pantalones cargo con cuatro bolsillos, borde de pelaje y cordones en los bajos del pantalón que se [[Jiggle bones/es|tambalean]].<br />
<br />
Los {{item name|Double Dog Dare Demo Pants}} fueron [https://steamcommunity.com/sharedfiles/filedetails/?id=301485843 contribuidos] a Steam Workshop.<br />
<br />
== Variaciones de color ==<br />
{{Painted variants}}<br />
<br />
== Historial de actualización ==<br />
'''{{Patch name|12|8|2014}} n.° 1''' ({{update link|End of the Line Update}})<br />
* Los {{item name|Double Dog Dare Demo Pants}} fueron añadidos al juego.<br />
<br />
'''{{Patch name|12|10|2014}}'''<br />
* {{undocumented}} Actualizado el tipo de objeto de los {{item name|Double Dog Dare Demo Pants}}.<br />
<br />
{{End of the Line Update Nav}}<br />
{{Hat Nav}}<br />
{{Demoman Nav|state=collapsed}}<br />
<br />
[[Category:Jiggleboned/es]]</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Gas_Passer/es&diff=3628862Gas Passer/es2024-02-14T03:23:56Z<p>Ashe: /* Errores */</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Gas_Passer.png<br />
| team-colors = yes<br />
| hide-kill-icon = yes<br />
| kill-icon-2 = hadouken<br />
| kill-tooltip-2 = Al burlarse<br />
| used-by = {{used by|Pyro}}<br />
| slot = secondary<br />
| weapon-script = <br />
| released = {{Patch name|10|20|2017}}<br />
| released-major = Jungle Inferno Update<br />
| availability = {{avail|contract-unique|drop|craft}}<br />
| numbered = no<br />
| show-ammo = off<br />
| reload = Recarga <small>(Máximo de 60 segundos)</small><br />
| loadout = yes<br />
| prefix = El<br />
| item-kind = {{item kind|Gas-Like Substance}}<br />
| item-description = {{item description|Gas Passer}}<br />
| att-1-positive = {{attribute|MeterChargeType3}}<br />
| att-2-negative = {{attribute|MeterResupplyDenied}}<br />
| att-3-negative = {{attribute|MeterStartsEmpty}}<br />
}}<br />
<br />
{{Quotation|'''El Pyro'''|Heh dum dummad! ("¡Eso no es Fraskungfú!")|sound= Cm_pyro_pregamewonlast_01.mp3}}<br />
<br />
El '''{{item name|Gas Passer}}''' (''Gas Passer'', en inglés) es un [[Weapons/es#pyrosecondary|arma secundaria]] para el [[Pyro/es|Pyro]]. Es un recipiente de gasolina con una abolladura, del color del equipo, con el emblema del Pyro pintado en el frente y dos líneas paralelas naranjas/amarillas cerca de la base.<br />
<br />
Esta arma posee un medidor de «Gasolina» que se llena lentamente a lo largo del tiempo o al dañar a los enemigos. A diferencia de otras armas recargables, el medidor empieza vacío cuando el Pyro aparece por primera vez o equipa el objeto, no se llena al usar un [[Respawn/es#Reabastecimiento|armario de reabastecimiento]] y la carga se retiene al morir. El medidor se llena en 60 segundos y/o al causar 750 de daño, luego el {{item name|Gas Passer}} puede desplegarse.<br />
<br />
El {{item name|Gas Passer}} actúa en cierto modo como el {{item link|Jarate}} o la {{item link|Mad Milk}}, aunque puede ser lanzada el doble de lejos; al arrojarlo dejará una nube de gas del color del equipo que persistirá durante 5 segundos. Si explota en el aire, la nube descenderá lentamente, mientras dure, hasta el suelo. El Lanzacombustible también puede usarse para apagar a compañeros en llamas.<br />
<br />
Cualquier enemigo que entre en contacto con la nube de gas, quedará rociado con gasolina durante 10 segundos (5 si está siendo curado constantemente). Los enemigos empapados (incluyendo a Pyros) sufrirán [[Afterburn/es|quemadura]] si reciben ''cualquier'' tipo de daño, incluyendo balas, proyectiles, e incluso [[fall damage/es|daño por caída]]. La quemadura dura 10 segundos. Si la víctima permanece en la nube de gas, la duración de la quemadura no se reiniciará.<br />
<br />
A diferencia del {{item link|Jarate}} o la {{item link|Mad Milk}}, el jugador afectado por esta arma no se considera «mojado», así que no puede usarse en conjunto con el {{item link|Neon Annihilator}} para usar sus críticos contra jugadores mojados.<br />
<br />
[[Taunts/es|Burlarse]] con el {{item name|Gas Passer}} realiza la burla asesina {{item link|Hadouken}}.<br />
<br />
El {{item name|Gas Passer}} es otorgado al completar el contrato «El {{item name|Gas Passer}}» de los [[Pyroland Contracts/es|Contratos de Pyrolandia]].<br />
<br />
== Daño y tiempos de función ==<br />
{{Damage table<br />
| effect = Cualquier daño provocará daño por quemadura a los enemigos afectados.<br />
| function times = yes<br />
| recharge = {{tooltip|60 s|Tiempo máximo de recarga sin dañar a los enemigos.}}<br />
| effect time = 10 s / {{tooltip|5 s|En un objetivo que esté constantemente siendo curado por cualquier Pistola Médica o Dispensador.}}<br />
}}<br />
<br />
{{Weapon Demonstration}} <br />
<br />
== Logros relacionados ==<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}<br />
}}<br />
<br />
== Historial de actualización ==<br />
{{Update history|<br />
'''{{Patch name|10|20|2017}} n.° 1''' ({{update link|Jungle Inferno Update}})<br />
* Se añadió el {{item name|Gas Passer}} al juego.<br />
<br />
'''{{Patch name|10|24|2017}}'''<br />
* Se actualizó la descripción del {{item name|Gas Passer}}.<br />
* Se corrigieron los medidores de carga del {{item link|Phlogistinator}} y el {{item name|Gas Passer}} que se superponían en el HUD.<br />
<br />
'''{{Patch name|3|28|2018}}'''<br />
* Cambios en la mejora «Explota al prenderse» en Mann contra Máquinas:<br />
** El daño acumulado con la mejora ya no recargará el medidor de carga.<br />
** Se corrigió un error que permitía que el daño explosivo podría dañar a los enemigos en el gas varias veces.<br />
** Se corrigió el que el robot detonador no se dañara por la explosión del {{item name|Gas Passer}}.<br />
** La explosión del {{item name|Gas Passer}} ahora hace 350 puntos de daño en vez de 250. <br />
<br />
'''{{Patch name|4|26|2018}}'''<br />
* Se añadió a la lista de armas que se pueden obtener a través del [[Item drop system/es|sistema de obtención aleatoria]].<br />
<br />
'''{{Patch name|1|5|2023}}'''<br />
* {{Undocumented}} Ahora el {{item name|Gas Passer}} se puede [[Crafting/es|fabricar]].<br />
}}<br />
<br />
== Errores ==<br />
* Al estar afectado por el {{item name|Gas Passer}} y saltar con el {{item link|Rocket Jumper}} o el {{item link|Sticky Jumper}} provocará daño por quemaduras. El efecto se activa debido a que el juego considera también como «recibir daño» a cualquier explosión y daño por caída.<br />
* El {{item name|Gas Passer}} no aparece al inspeccionarse en el menú de la [[Backpack/es|mochila]].<br />
* Se puede lanzar el {{item name|Gas Passer}} a través de cualquier pared. si el jugador está lo suficientemente cerca.<br />
* El {{item name|Gas Passer}} en las manos de un jugador (en tercera persona) constantemente se moverá de arriba a abajo si dicho jugador se mueve.<br />
* Al ser devuelto por un Pyro enemigo con la Supercarga de la {{item link|Kritzkrieg}}, el color del {{item name|Gas Passer}} no cambiará.<br />
* Los jugadores afectados por el {{item name|Gas Passer}} no se consideran como «[[Soaked/es|empapados]]».<br />
<br />
== Galería ==<br />
<gallery><br />
File:Gas Passer 1st person red.png|Vista en primera persona [[RED/es|RED]].<br />
File:Gas Passer 1st person blu.png|Vista en primera persona [[BLU/es|BLU]].<br />
File:Spycoveredgas.png|Un {{cl|Spy}} cubierto de gasolina.<br />
File:Gaspassercloakedspy.png|Un Spy [[Cloak/es|invisible]] cubierto de gasolina.<br />
</gallery><br />
<br />
== Véase también ==<br />
* [[Pyro strategy/es#{{item name|Gas Passer}}|Estrategia con el {{item name|Gas Passer}}]]<br />
* [[Covering/es|Empapar]]<br />
<br />
{{Jungle Inferno Update Nav}}<br />
{{Allweapons Nav}}<br />
{{Pyro Nav}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Bomber%27s_Bucket_Hat/es&diff=3622824Bomber's Bucket Hat/es2024-02-05T21:00:05Z<p>Ashe: </p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Bomber's Bucket Hat.png<br />
| used-by = {{cl|Demoman}}<br />
| equip-region = hat<br />
| contributed-by = {{Backpack Item Link|76561197965532939|3268793467}}<br>{{Backpack Item Link|76561197976113694|3270391778}}<br>{{Backpack Item Link|76561198030515368|3268793463}}<br />
| released = {{Patch name|12|8|2014}}<br>({{update link|End of the Line Update}})<br />
| availability = {{avail|crate87|keyless-crate-unusual}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = {{item kind|Hat}}<br />
}}<br />
<br />
El {{item name|Bomber's Bucket Hat}} (''Bomber's Bucket Hat'', en inglés) es un [[Cosmetic items/es|objeto cosmético]] [[Steam Workshop/es|creado por la comunidad]] para el {{cl|Demoman}}. Es un sombrero de cubo de verano oscuro con una franja blanca alrededor del borde.<br />
<br />
El {{item name|Bomber's Bucket Hat}} fue [https://steamcommunity.com/sharedfiles/filedetails/?id=301861841 contribuido] a Steam Workshop.<br />
<br />
== Variaciones de color ==<br />
{{Painted variants}}<br />
<br />
== Historial de actualización ==<br />
'''{{Patch name|12|8|2014}} n.° 1''' ({{update link|End of the Line Update}})<br />
* El {{item name|Bomber's Bucket Hat}} fue añadido al juego.<br />
<br />
'''{{Patch name|12|10|2014}}'''<br />
* Actualizado la {{code|[[Equip region/es|equip_region]]}} y [[bodygroup/es|sección corporal]] del {{item name|Bomber's Bucket Hat}}.<br />
<br />
== Galería ==<br />
<gallery><br />
File:Steamworkshop tf2 eotl summerhat thumb.jpg|Miniatura del {{item name|Bomber's Bucket Hat}} en Steam Workshop.<br />
File:Bomber bucket hat EoTL.png|El {{item name|Bomber's Bucket Hat}} tal como aparece en el corto de ''End of the Line''.<br />
</gallery><br />
<br />
{{End of the Line Update Nav}}<br />
{{Hat Nav}}<br />
{{Demoman Nav|state=collapsed}}</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Mannhattan_Project/es&diff=3622820Mannhattan Project/es2024-02-05T20:43:28Z<p>Ashe: </p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Mannhattan Project.png<br />
| used-by = {{cl|Demoman}}<br />
| equip-region = hat<br />
| contributed-by = {{Steamid|76561197970102602|EmAr}}<br />
| released = {{Patch name|10|29|2014}}<br>({{update link|Scream Fortress 2014}})<br />
| availability = {{avail|creepy-crate|gift-cauldron|halloween-purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| paint = no<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| prefix = El<br />
| item-kind = Sombrero<br />
| halloween-icon = yes<br />
| att-1-negative = Restricción Festiva: Halloween / Luna Llena<br />
}}<br />
{{Other uses|for=el mapa de [[Mann vs. Machine/es|Mann vs. Máquinas]]|Mannhattan/es|l1=Mannhattan}}<br />
<br />
{{Quotation|Eslogan publicitario del '''{{item name|Mannhattan Project}}'''|¡Esto es lo que pasa en lugar de la cosa de la bombilla cuando el Demoman tiene una idea brillante!}}<br />
<br />
El '''{{item name|Mannhattan Project}}''' (''Mannhattan Project'', en inglés) es un [[Cosmetic items/es|objeto cosmético]] [[Steam Workshop/es|creado por la comunidad]] para el [[Demoman/es|Demoman]]. Reemplaza la gorra del Demoman con un gorro que tiene la forma de una [[w:es:Nube de hongo|nube de hongo]] [[Self-illumination/es|brillante]].<br />
<br />
{{Halloween restricted}}<br />
<br />
El {{item name|Mannhattan Project}} fue [https://steamcommunity.com/sharedfiles/filedetails/?id=324821063 contribuido] a Steam Workshop.<br />
<br />
== Historial de actualización ==<br />
'''{{Patch name|10|29|2014}}''' ({{update link|Scream Fortress 2014}})<br />
* Se ha añadido el {{item name|Mannhattan Project}} al juego.<br />
<br />
== Curiosidades ==<br />
* El [[w:es:Proyecto Manhattan|Proyecto Manhattan]] fue un proyecto científico desarrollado por Estados Unidos, el Reino Unido y Canadá. Durante su periodo de actividad desde 1942 hasta 1946, produjo la primera bomba atómica del mundo, que es con lo que se asocia comúnmente las «nubes de hongo».<br />
<br />
== Galería ==<br />
<gallery> <br />
File:Steamworkshop tf2 explosive mind thumb.jpg|Miniatura del {{item name|Mannhattan Project}} en Steam Workshop.<br />
</gallery><br />
<br />
{{Scream Fortress 2014 Nav}}<br />
{{Hat Nav}}<br />
{{Demoman Nav|state=collapsed}}<br />
<br />
[[Category:Self-illuminated/es]]</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Meet_the_Heavy&diff=3622501Meet the Heavy2024-02-05T02:03:53Z<p>Ashe: /* Trivia */ link is down. replaced with video from yt</p>
<hr />
<div>{{Infobox video<br />
| mode = heavy<br />
| class = Heavy<br />
| release_date = May 14, 2007<br />
| length = 1:28<br />
}}<br />
==Video==<br />
<br />
{{youtube|jHgZh4GV9G0}}<br />
<br />
== Video transcript ==<br />
{| class="wikitable collapsible collapsed" width="100%"<br />
! class="header" | Transcript<br />
|-<br />
|[''Meet the [[Heavy]] Title Card''] <br />
<br />
[''The [[Heavy]] walks up to the camera and places [[Minigun]] on a cardboard box and sits down in a chair.'']<br />
<br />
'''Heavy''': "I am Heavy Weapons Guy... and '''''this''''' [''grabs Minigun''] is my weapon. [''lays both hands covetously on Minigun''] She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. [''looks intently at viewer''] It costs four hundred thousand dollars to fire this weapon...for ''twelve seconds''."<br />
<br />
'''Heavy''': [''Laughs'']<br />
<br />
'''Heavy''': [''Checks the barrel of his Minigun''] "Oh my God, who touched Sasha? Alright...'''''Who touched my gun!?'''''"<br />
<br />
'''Heavy''': "Some people think they can outsmart me. Maybe, [''sniff''] maybe. I've yet to meet one that can outsmart bullet."<br />
<br />
'''Heavy''': [''Holds up cartridge to the camera as sound of Minigun revving up is heard'']<br />
<br />
[''Scene cuts to [[Dustbowl]] as Heavy devastates the enemies with his Minigun on Stage 1, Cap 1.'']<br />
<br />
[''[[Team Fortress 2 (Soundtrack)|Team Fortress 2 theme]] plays.'']<br />
<br />
'''Heavy''': "Waaaaahhhhh! Uwaaaaaaah! '''''Ahahahahaha!''''' Cry some more!" <br />
<br />
[''Cuts to black.'']<br />
<br />
'''Heavy''': "Heheh. Cry some more." <br />
<br />
[''Team Fortress 2 ending flourish music plays.'']<br />
|}<br />
<br />
== Notes ==<br />
* As the first 'experimental' "Meet the Team" video, the ending screen features the outdated official group picture of the [[classes]] and there is no introductory 'Meet the Heavy' title card. However, the alternate language, [[TF2 Official Website]] and the Valve YouTube versions of the video have had these features added to make them consistent with the newer videos.<br />
* The title card displays "COPYRIGHT LOLOLOL" on the bottom right corner, a recurring joke throughout the "Meet the Team" videos.<br />
* The [[kill icon]] for the [[Heavy]]'s [[Minigun]] on the title card shown in the updated version is the original [[beta ]]kill icon. <br />
* A HWM version of Heavy's beta model is used in this video, with a higher-detailed Minigun. His shirt also has the skull-and-crossbones emblem seen in his [[gibs]].<br />
* The whiteboard behind the Heavy is shown on the 'World War Wednesday' page of the [[Über Update]] but blue ink is used, as it is being used by the [[BLU]] team.<br />
* The area where the Heavy is firing his Minigun is an earlier version of the first stage of the [[Attack/Defend]] [[Control Point (game mode)|Control Point]] map [[Dustbowl]], where he is standing on the large rock just outside of the BLU spawn.<br />
* The Heavy fires his Minigun for exactly twelve seconds during the combat scene.<br />
* The Heavy's Minigun uses the old muzzle-flash in the video; it now has a softer appearance.<br />
** This is because Valve's particle system was still being worked on at the time.<ref>[http://www.teamfortress.com/post.php?id=2193 ''Team Fortress 2'' Official Blog - That's what I'm talking about!]</ref><br />
* The Heavy uses the Combine footsteps sound from ''[[hl2:Half-Life 2|Half-Life 2]]''.<br />
* At 1:14, a BLU [[Sniper]] in the background can be seen briefly in [[reference pose]] before crouching.<br />
<br />
== Trivia ==<br />
[[File:Meet the Heavy Bullet.png|100px|float|right]]<br />
* A new version of Meet the Heavy was released on November 12, 2009 on EA's website, with updated models and engine effects. However, it has not replaced the official one in the video store on [[Steam]].<ref>[https://www.youtube.com/watch?v=VO6YuLMUqH4 Meet The Heavy Trailer v2 <nowiki>[From EA.com]</nowiki>]</ref><br />
* The manufacturer's marks on the bottom of the Heavy's bullet read "Super Caliber Fragile Ballistic"; this is a reference to [[w:Mary Poppins|Mary Poppins]].<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Early Meet the Heavy card.png|An early version of the Meet the Heavy card<br />
</gallery><br />
<br />
== External links ==<br />
*[http://www.imdb.com/title/tt2301001/ Meet the Heavy] on IMDb<br />
<br />
== References ==<br />
<references/><br />
<br />
{{Video nav|coluncolstate=uncollapsed}}<br />
{{Heavy Nav|coluncolstate=collapsed}}<br />
<br />
<br />
[[Category:Meet the Team|Heavy]]<br />
[[Category:Heavy]]<br />
[[Category:Background]]</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/demonstrations&diff=3622174Template:Dictionary/demonstrations2024-02-04T19:45:51Z<p>Ashe: /* Weapons */ update winger</p>
<hr />
<div>__NOTOC__<br />
{{Dictionary/header}}<br />
<br />
== Weapons ==<br />
<!--<br />
<br />
air strike:<br />
bilibili: 752634236<br />
youtube: iP0rIuKzJiQ<br />
<br />
ali baba's wee booties:<br />
bilibili: 412647630<br />
youtube: 3CtjFlMAgCY<br />
<br />
ambassador:<br />
bilibili: 200191811<br />
youtube: ZXgZCuFD2Tc<br />
<br />
amputator:<br />
bilibili: 540187930<br />
youtube: 1hWL4Il2RDU<br />
<br />
ap-sap:<br />
bilibili: 625150119<br />
youtube: LBH7F45xz24<br />
<br />
apoco-fists:<br />
bilibili: 200212911<br />
youtube: swEc3X5Izq0<br />
<br />
atomizer:<br />
bilibili: 327707655<br />
youtube: 5iEXbFjikNQ<br />
<br />
awper hand:<br />
bilibili: 667680617<br />
youtube: 4UnKwuQY7zI<br />
<br />
axtinguisher:<br />
bilibili: 667650535<br />
youtube: EyxKPRuR2D8<br />
<br />
b.a.s.e. jumper:<br />
bilibili: 331599468<br />
youtube: lLC50-hkaI0<br />
<br />
baby face's blaster:<br />
bilibili: 667659835<br />
youtube: 63uErtALZZo<br />
<br />
back scatter:<br />
bilibili: 497685826<br />
youtube: MiSJU71Wyz0<br />
<br />
back scratcher:<br />
bilibili: 327652049<br />
youtube: k7tX_NzZR74<br />
<br />
backburner:<br />
bilibili: 200232580<br />
youtube: lQ8-44p1K5I<br />
<br />
bat:<br />
bilibili: 455218816<br />
youtube: Zoxjz2bN3kk<br />
<br />
bat outta hell:<br />
bilibili: 925232544<br />
youtube: 766Rlsp6qR0<br />
<br />
batsaber:<br />
bilibili: 370193036<br />
youtube: OSstcwnlVSw<br />
<br />
battalion's backup:<br />
bilibili: 582694619<br />
youtube: MJsMC9v7QEg<br />
<br />
battery canteens:<br />
bilibili: 840248119<br />
youtube: xnqhwJUPCN4<br />
<br />
bazaar bargain:<br />
bilibili: 582673470<br />
youtube: YRjiIuG-fIk<br />
<br />
beggar's bazooka:<br />
bilibili: 582708071<br />
youtube: D1_rpg6jnfc<br />
<br />
big earner:<br />
bilibili: 540140703<br />
youtube: Jmt1lW9PeXs<br />
<br />
big kill:<br />
bilibili: 967722973<br />
youtube: X2DGZLB1E2g<br />
<br />
black box:<br />
bilibili: 455173553<br />
youtube: cDd3r8tdCBY<br />
<br />
black rose:<br />
bilibili: 200210831<br />
youtube: 9rPELgaBcko<br />
<br />
blutsauger:<br />
bilibili: 710210702<br />
youtube: UforPpkUDS8<br />
<br />
bonesaw:<br />
bilibili: 455136364<br />
youtube: DpM-DEkVs0U<br />
<br />
bonk! atomic punch:<br />
bilibili: 967694431<br />
youtube: eoT5kD4bgmo<br />
<br />
bootlegger:<br />
bilibili: 582669908<br />
youtube: FyPZwnoDHbs<br />
<br />
boston basher:<br />
bilibili: 925170322<br />
youtube: 9fdgww8xxsI<br />
<br />
bottle:<br />
bilibili: 285135707<br />
youtube: Xse8s8NYqwo<br />
<br />
brass beast:<br />
bilibili: 242666366<br />
youtube: 8yZrwcDuTxA<br />
<br />
bread bite:<br />
bilibili: 840212939<br />
youtube: 9APKFXcLr5M<br />
<br />
buff banner:<br />
bilibili: 200185121<br />
youtube: zTQzeMZLoa8<br />
<br />
buffalo steak sandvich:<br />
bilibili: 412641525<br />
youtube: eNLFAyTtVUM<br />
<br />
bushwacka:<br />
bilibili: 823596505<br />
youtube: Q9FEyGLXfpA<br />
<br />
c.a.p.p.e.r. | c.a.p.p.e.r | capper:<br />
bilibili: 370162393<br />
youtube: FWau4ECdlh4<br />
<br />
candy cane:<br />
bilibili: 840165942<br />
youtube: WGcnrNvmlUc<br />
<br />
chargin' targe:<br />
bilibili: 882711323<br />
youtube: nVxajY_iFpU<br />
<br />
# Wiki April Fools 2012 item<br />
circular circlesaw:<br />
bilibili: 710189346<br />
youtube: saEIFxRLTxw<br />
<br />
claidheamh mòr | claidheamh mor:<br />
bilibili: 455180837<br />
youtube: 7i2bkVwurlE<br />
<br />
classic:<br />
bilibili: 497632126<br />
youtube: o2tK4HASL-I<br />
<br />
cleaner's carbine:<br />
bilibili: 412735166<br />
youtube: pZ0VxLKQPwk<br />
<br />
cloak and dagger:<br />
bilibili: 582627158<br />
youtube: RwfOB8b5Dm8<br />
<br />
compression blast:<br />
bilibili: 795148839<br />
youtube: nyGZH2OpEII<br />
<br />
concheror:<br />
bilibili: 967684846<br />
youtube: thbMAI9KSww<br />
<br />
conniver's kunai:<br />
bilibili: 710222459<br />
youtube: E222J1nBzps<br />
<br />
conscientious objector:<br />
bilibili: 370222670<br />
youtube: ngy0XeGHDSo<br />
<br />
cow mangler 5000:<br />
bilibili: 882695402<br />
youtube: T0beshZh1mo<br />
<br />
cozy camper:<br />
bilibili: 752634388<br />
youtube: 8LiXyjPCzIA<br />
<br />
crit-a-cola:<br />
bilibili: 455132781<br />
youtube: 6QCUJPoFc7E<br />
<br />
crossing guard:<br />
bilibili: 840221811<br />
youtube: lTJ6BY96Mzc<br />
<br />
crusader's crossbow:<br />
bilibili: 497733747<br />
youtube: JptCqIk-pzY<br />
<br />
crusader's crossbow-outdate: {{Patch name|10|20|2017}}<br />
<br />
dalokohs bar:<br />
bilibili: 882651637<br />
youtube: jGNXwf1sb58<br />
<br />
darwin's danger shield:<br />
bilibili: 582705006<br />
youtube: vvLZT_iD9ak<br />
<br />
dead ringer:<br />
bilibili: 285201985<br />
youtube: zhHpnfu1TXQ<br />
<br />
degreaser:<br />
bilibili: 242639647<br />
youtube: 53j3_h1fHPo<br />
<br />
detonator:<br />
bilibili: 837742867<br />
youtube: jNvjrEPWl9w<br />
<br />
diamondback:<br />
bilibili: 455215776<br />
youtube: ZOEIRTaSFHE<br />
<br />
direct hit:<br />
bilibili: 412709560<br />
youtube: 0caKBvrMJoM<br />
<br />
disciplinary action:<br />
bilibili: 925192102<br />
youtube: YDYStW8W1Os<br />
<br />
disguise kit:<br />
bilibili: 752644578<br />
youtube: q-PEWQuuAqk<br />
<br />
dragon's fury:<br />
bilibili: 242639504<br />
youtube: dxo647zOeS0<br />
<br />
enforcer:<br />
bilibili: 837739266<br />
youtube: FzwntDUOoqo<br />
<br />
enthusiast's timepiece:<br />
bilibili: 837692256<br />
youtube: e0ZCHJKMh8k<br />
<br />
equalizer:<br />
bilibili: 582732912<br />
youtube: HUqE3UA4cJo<br />
<br />
escape plan:<br />
bilibili: 795239925<br />
youtube: 5SEl1_7X4Os<br />
<br />
eureka effect:<br />
bilibili: 625199537<br />
youtube: XF7x9mWRK9M<br />
<br />
eviction notice:<br />
bilibili: 455182497<br />
youtube: fxnB2lRj-eY<br />
<br />
eyelander:<br />
bilibili: 582658468<br />
youtube: WXlKyAuc05s<br />
<br />
family business:<br />
bilibili: 710171385<br />
youtube: Gec1ei0g2EE<br />
<br />
fan o'war:<br />
bilibili: 925210716<br />
youtube: S16jLK0ETSY<br />
<br />
fire axe:<br />
bilibili: 200218504<br />
youtube: 431KXYHuyHE<br />
<br />
fishcake:<br />
bilibili: 795179037<br />
youtube: kxaP8QQua38<br />
<br />
fists:<br />
bilibili: 200213786<br />
youtube: QjdtkCBorPg<br />
<br />
fists of steel:<br />
bilibili: 412715649<br />
youtube: dJpG1iObWmQ<br />
<br />
flame thrower:<br />
bilibili: 752648516<br />
youtube: OFDt2L9EIv0<br />
<br />
flare gun:<br />
bilibili: 370178394<br />
youtube: 9_nH-2G6pKA<br />
<br />
flying guillotine:<br />
bilibili: 497656952<br />
youtube: PWhu9OjMSNU<br />
<br />
force-a-nature:<br />
bilibili: 285197798<br />
youtube: Hgoicr1T-Zo<br />
<br />
fortified compound:<br />
bilibili: 837652939<br />
youtube: j_8LPgbxbdg<br />
<br />
freedom staff:<br />
bilibili: 285194436<br />
youtube: YfHQdgcTldg<br />
<br />
frontier justice:<br />
bilibili: 327743662<br />
youtube: 61VDsd8A3mw<br />
<br />
frying pan:<br />
bilibili: 582736800<br />
youtube: 066yvq6vRUw<br />
<br />
gas passer:<br />
bilibili: 752746097<br />
youtube: NXIrx2w_5eU<br />
<br />
giger counter:<br />
bilibili: 752738908<br />
youtube: wZwwdq59TmU<br />
<br />
gloves of running urgently:<br />
bilibili: 327731619<br />
youtube: KZRvZPdEmEM<br />
<br />
golden frying pan:<br />
bilibili: 582650631<br />
youtube: Dw5K1MuW7xo<br />
<br />
golden wrench:<br />
bilibili: 925217023<br />
youtube: BMELSHlTxyw<br />
<br />
grappling hook:<br />
bilibili: 285203926<br />
youtube: k0tg6RTIQCE<br />
<br />
grenade launcher:<br />
bilibili: 540209979<br />
youtube: 7at8nwTwMQ0<br />
<br />
gunboats:<br />
bilibili: 710172478<br />
youtube: sQJ-E7hZ0tA<br />
<br />
gunslinger:<br />
bilibili: 837641295<br />
youtube: my6TfPgCKaU<br />
<br />
half-zatoichi:<br />
bilibili: 412723691<br />
youtube: nySAxtQAmXI<br />
<br />
ham shank:<br />
bilibili: 285230827<br />
youtube: jjzFlkOwoKU<br />
<br />
hardy laurel:<br />
bilibili: 925136793<br />
youtube: kVIw1J5S0qA<br />
<br />
hitman's heatmaker:<br />
bilibili: 882732475<br />
youtube: G2zj82K2rcI<br />
<br />
holiday punch:<br />
bilibili: 710140963<br />
youtube: 2CBzMDyN_7c<br />
<br />
holy mackerel:<br />
bilibili: 925131082<br />
youtube: wqZUEvL3GJU<br />
<br />
homewrecker:<br />
bilibili: 370151909<br />
youtube: ICyOyJwzojA<br />
<br />
horseless headless horsemann's headtaker:<br />
bilibili: 327686627<br />
youtube: X1SHOMKBjMc<br />
<br />
hot hand:<br />
bilibili: 285129169<br />
youtube: yTnZUyhxe_A<br />
<br />
huntsman:<br />
bilibili: 840183218<br />
youtube: w6rP0_Otjzs<br />
<br />
huo-long heater:<br />
bilibili: 327669320<br />
youtube: Q20Gh7ldbxk<br />
<br />
invis watch | invisibility watch:<br />
bilibili: 837735954<br />
youtube: 2KsGTQNirIU<br />
<br />
iron bomber:<br />
bilibili: 242737604<br />
youtube: ii0bCKMXWw4<br />
<br />
iron curtain:<br />
bilibili: 242636271<br />
youtube: Y0UORsUjU-I<br />
<br />
jag:<br />
bilibili: 412648513<br />
youtube: h4ycOMD6yww<br />
<br />
jarate:<br />
bilibili: 882717117<br />
youtube: xryYl25EzDI<br />
<br />
killing gloves of boxing:<br />
bilibili: 752649120<br />
youtube: yvq2SWo9C5M<br />
<br />
knife:<br />
bilibili: 837688381<br />
youtube: jZpGtx3orK4<br />
<br />
kritzkrieg:<br />
bilibili: 710188560<br />
youtube: PbByxTR2c5s<br />
<br />
kukri:<br />
bilibili: 710201165<br />
youtube: Obi3YfRS2L4<br />
<br />
l'etranger:<br />
bilibili: 370221930<br />
youtube: yNjlMbkTfDw<br />
<br />
liberty launcher:<br />
bilibili: 967645664<br />
youtube: eWLc1x8O_7k<br />
<br />
loch-n-load:<br />
bilibili: 795195003<br />
youtube: 55IFzH_R4SA<br />
<br />
lollichop:<br />
bilibili: 837676907<br />
youtube: AgL6A-Vr1DI<br />
<br />
loose cannon:<br />
bilibili: 625145562<br />
youtube: hfMvMPYKAYo<br />
<br />
lugermorph:<br />
bilibili: 412746330<br />
youtube: _pNhPmwVz3M<br />
<br />
machina:<br />
bilibili: 497714494<br />
youtube: 79Un1bxB7Yg<br />
<br />
mad milk:<br />
bilibili: 455241481<br />
youtube: lQ2oVdVVfmg<br />
<br />
manmelter:<br />
bilibili: 625199103<br />
youtube: qMFR35q0lTQ<br />
<br />
mantreads:<br />
bilibili: 327679647<br />
youtube: R_ZI1OjsXJ0<br />
<br />
market gardener:<br />
bilibili: 540248974<br />
youtube: JJhh3B1mlWc<br />
<br />
maul:<br />
bilibili: 242747381<br />
youtube: iqH56cHIsb0<br />
<br />
medi gun:<br />
bilibili: 967649225<br />
youtube: cNjInDpsCew<br />
<br />
memory maker:<br />
bilibili: 455211369<br />
youtube: Z7Fe3Sg_t0Q<br />
<br />
minigun:<br />
bilibili: 412745478<br />
youtube: 3JhPxJSxynM<br />
<br />
mutated milk:<br />
bilibili: 285143566<br />
youtube: E0gOQvRox1c<br />
<br />
natascha:<br />
bilibili: 455178300<br />
youtube: Ug3hAv14SZ0<br />
<br />
necro smasher:<br />
bilibili: 455146465<br />
youtube: 2EIRJHgxLoM<br />
<br />
neon annihilator:<br />
bilibili: 327708303<br />
youtube: v0GMU05tSvo<br />
<br />
nessie's nine iron:<br />
bilibili: 667723157<br />
youtube: ESC_PNt5f_4<br />
<br />
nostromo napalmer:<br />
bilibili: 540127870<br />
youtube: S5NAV1_RCBY<br />
<br />
original:<br />
bilibili: 200159823<br />
youtube: qlyjp0wDvpU<br />
<br />
overdose:<br />
bilibili: 540157797<br />
youtube: 39e7mEgmsag<br />
<br />
pain train:<br />
bilibili: 370188348<br />
youtube: zcq03Z8uAEQ<br />
<br />
panic attack:<br />
bilibili: 327698026<br />
youtube: 8RZFaS9gynE<br />
<br />
pda:<br />
bilibili: 840162604<br />
youtube: oEdNFwYRTMc<br />
<br />
persian persuader:<br />
bilibili: 497743101<br />
youtube: PvNOYZRdlLs<br />
<br />
phlogistinator:<br />
bilibili: 497707883<br />
youtube: mw_mbVLpQD8<br />
<br />
pip-boy:<br />
youtube: ELo4Yc6l1AA<br />
<br />
pistol:<br />
bilibili: 582737021<br />
youtube: d1XjNOvMUmg<br />
<br />
pomson 6000:<br />
bilibili: 455228568<br />
youtube: pzaDV6NNHXs<br />
<br />
postal pummeler:<br />
bilibili: 667695575<br />
youtube: w9EJYKUrUic<br />
<br />
powerjack:<br />
bilibili: 242740846<br />
youtube: 6iCBsRON0OY<br />
<br />
pretty boy's pocket pistol:<br />
bilibili: 752692251<br />
youtube: 39dw5Z_aams<br />
<br />
prinny machete:<br />
bilibili: 625228341<br />
youtube: 55FlIkYrNWo<br />
<br />
projectile shield:<br />
bilibili: 976800612<br />
youtube: 1bnzDrG2qXY<br />
<br />
quäckenbirdt:<br />
bilibili: 667673556<br />
youtube: S9_52YT-R74<br />
<br />
quick-fix:<br />
bilibili: 837625380<br />
youtube: mWbjD7LjtVg<br />
<br />
quickiebomb launcher:<br />
bilibili: 370139826<br />
youtube: t0AKaL2L7Ok<br />
<br />
rainblower:<br />
bilibili: 327714883<br />
youtube: ImWX2SfkHcE<br />
<br />
razorback:<br />
bilibili: 540194939<br />
youtube: wpjZWDoIsq0<br />
<br />
red-tape recorder:<br />
bilibili: 752695273<br />
youtube: sedOEQbtHXA<br />
<br />
rescue ranger:<br />
bilibili: 967743204<br />
youtube: AmSi8Yy8iWc<br />
<br />
reserve shooter:<br />
bilibili: 837744492<br />
youtube: 0v2ALnapfEQ<br />
<br />
revolver:<br />
bilibili: 327724958<br />
youtube: ujcmVZ7dpeQ<br />
<br />
righteous bison:<br />
bilibili: 370213929<br />
youtube: LfB2ZqFn1n4<br />
<br />
robo-sandvich:<br />
bilibili: 667626958<br />
youtube: 7gYv8JUIM6U<br />
<br />
rocket jumper:<br />
bilibili: 285155077<br />
youtube: j5l9oKpan2w<br />
<br />
rocket launcher:<br />
bilibili: 925178218<br />
youtube: C2bb96q4uoQ<br />
<br />
sandman:<br />
bilibili: 412670607<br />
youtube: PXcqT_4xenE<br />
<br />
sandvich:<br />
bilibili: 285145978<br />
youtube: -RyNbP1B9Sw<br />
<br />
sapper:<br />
bilibili: 497704324<br />
youtube: csb-3NPXK9g<br />
<br />
sapper in mvm:<br />
youtube: iCbrwTJOp5k<br />
<br />
saxxy:<br />
bilibili: 497744625<br />
youtube: Zn_DVy0qzPA<br />
<br />
scattergun:<br />
bilibili: 752625346<br />
youtube: iA7lAe9fcuc<br />
<br />
scorch shot:<br />
bilibili: 882738410<br />
youtube: p_9acTwN8dk<br />
<br />
scotsman's skullcutter:<br />
bilibili: 370165822<br />
youtube: 5_vnBXg4NIQ<br />
<br />
scottish handshake:<br />
bilibili: 625127138<br />
youtube: 5GmAQz0skDk<br />
<br />
scottish resistance:<br />
bilibili: 752655020<br />
youtube: Y8vPNLybaPQ<br />
<br />
second banana:<br />
bilibili: 412739141<br />
youtube: jZwdJ8g7JCY<br />
<br />
self-aware beauty mark:<br />
bilibili: 667669093<br />
youtube: ylOJzTWHLXo<br />
<br />
self-aware beauty mark-outdate: {{Patch name|12|17|2015}}<br />
<br />
shahanshah:<br />
bilibili: 840221237<br />
youtube: K8OImune7IE<br />
<br />
sharp dresser:<br />
bilibili: 752692999<br />
youtube: iBUZs-2hcOo<br />
<br />
sharpened volcano fragment:<br />
bilibili: 370237177<br />
youtube: 2eD-zapQmLk<br />
<br />
shooting star:<br />
bilibili: 795169965<br />
youtube: FT3B3RBYY8M<br />
<br />
short circuit:<br />
bilibili: 710126347<br />
youtube: fQKs6mich-A<br />
<br />
shortstop:<br />
bilibili: 925157248<br />
youtube: 6Lh8oMBGYqA<br />
<br />
shotgun:<br />
bilibili: 412744676<br />
youtube: hyFo5Wm96qc<br />
<br />
shovel:<br />
bilibili: 795189423<br />
youtube: vWJj9ocn3hA<br />
<br />
smg | submachine gun:<br />
bilibili: 540201906<br />
youtube: zid78l59QQE<br />
<br />
snack attack:<br />
bilibili: 540211735<br />
youtube: Ry70lfGALa8<br />
<br />
sniper rifle:<br />
bilibili: 840200040<br />
youtube: XmtvRIdaWZc<br />
<br />
soda popper:<br />
bilibili: 455223230<br />
youtube: _4JVi5QlCYQ<br />
<br />
solemn vow:<br />
bilibili: 497732016<br />
youtube: _L_4R17h-8A<br />
<br />
southern hospitality:<br />
bilibili: 582654449<br />
youtube: vXKbV29g_CM<br />
<br />
splendid screen:<br />
bilibili: 370214628<br />
youtube: iV-Hjrr2emw<br />
<br />
spy-cicle:<br />
bilibili: 967745754<br />
youtube: 8n_fezpGgmU<br />
<br />
sticky jumper:<br />
bilibili: 667635823<br />
youtube: _2npOdkZVKU<br />
<br />
stickybomb launcher:<br />
bilibili: 837631513<br />
youtube: 5VgD7BzSW5U<br />
<br />
sun-on-a-stick:<br />
bilibili: 31055632<br />
youtube: 5gdkEbvtQo8<br />
<br />
sydney sleeper:<br />
bilibili: 882653489<br />
youtube: 95qD-3XF8ws<br />
<br />
syringe gun:<br />
bilibili: 455199371<br />
youtube: nEQeEHJ25U8<br />
<br />
telefrag:<br />
bilibili: 412639124<br />
youtube: pp1aG96H6qY<br />
<br />
thermal thruster:<br />
bilibili: 667689111<br />
youtube: HOn-jqZT5JA<br />
<br />
third degree:<br />
bilibili: 540134408<br />
youtube: ydXqG3sSg5Q<br />
<br />
three-rune blade:<br />
bilibili: 967654236<br />
youtube: rAPzsZmFYnQ<br />
<br />
tide turner:<br />
bilibili: 752675526<br />
youtube: NCY8CsOfrEI<br />
<br />
tomislav:<br />
bilibili: 625171803<br />
youtube: qHfbDjv2qvc<br />
<br />
tribalman's shiv:<br />
bilibili: 840203715<br />
youtube: Kbb4W_gG5hA<br />
<br />
ubersaw:<br />
bilibili: 370133014<br />
youtube: M-oIAM6vYyM<br />
<br />
ullapool caber:<br />
bilibili: 967665036<br />
youtube: sBNKaP3LlPI<br />
<br />
unarmed combat:<br />
bilibili: 200160438<br />
youtube: 65q2-Xbu6GE<br />
<br />
vaccinator:<br />
bilibili: 967628980<br />
youtube: 9ar3VndoBhE<br />
<br />
vita-saw:<br />
bilibili: 882694394<br />
youtube: KSWgqF9AgLY<br />
<br />
wanga prick:<br />
bilibili: 412740860<br />
youtube: JUYn71-j-LE<br />
<br />
warrior's spirit:<br />
bilibili: 412630428<br />
youtube: guyK7m0-uwg<br />
<br />
widowmaker:<br />
bilibili: 967644628<br />
youtube: dqbUw7Jos_g<br />
<br />
winger:<br />
bilibili: 540176913<br />
youtube: S-72clXbUDs<br />
<br />
wrangler:<br />
bilibili: 285149067<br />
youtube: LYPzGNSfVRk<br />
<br />
wrap assassin:<br />
bilibili: 625236880<br />
youtube: uaRJOt1U-G0<br />
<br />
wrench:<br />
bilibili: 752686886<br />
youtube: dVvZ1FRl8Mo<br />
<br />
your eternal reward:<br />
bilibili: 285183777<br />
youtube: g2cNIHaZkKQ<br />
<br />
--><br />
<br />
== Cosmetic items ==<br />
<!--<br />
<br />
bombinomicon:<br />
bilibili: 582680723<br />
youtube: CjmxbZwSL8o<br />
<br />
horseless headless horsemann's head:<br />
bilibili: 840131056<br />
youtube: pX4cKrdgOO8<br />
<br />
power up canteen:<br />
bilibili: 882691570<br />
youtube: rh8vLKkoU1o<br />
<br />
pyrovision goggles:<br />
bilibili: 837681096<br />
youtube: -L1-lF4f7sU<br />
<br />
saxton hale mask:<br />
bilibili: 285151154<br />
youtube: yyUbOPVubZg<br />
<br />
--><br />
<br />
== Tools ==<br />
<!--<br />
<br />
backpack expander:<br />
bilibili: 285188944<br />
youtube: 9Jfhe3oRPX0<br />
<br />
decal tool:<br />
bilibili: 710220285<br />
youtube: 08fgvF7Gi5A<br />
<br />
description tag:<br />
bilibili: 412711475<br />
youtube: FM3K__a3ZCA<br />
<br />
festivizer:<br />
bilibili: 710237694<br />
youtube: -Sc_7uqJVwA<br />
<br />
giftapult:<br />
bilibili: 664537402<br />
youtube: v5k__u1iBaw<br />
<br />
gift wrap:<br />
bilibili: 455164834<br />
youtube: ypqU0LkTjIo<br />
<br />
killstreak kit:<br />
bilibili: 625204806<br />
youtube: RHZ2tHBll8k<br />
<br />
killstreak kit fabricator:<br />
bilibili: 795167060<br />
youtube: UMYKG3CWnhU<br />
<br />
mann co. supply crate key:<br />
bilibili: 540195719<br />
youtube: d0IgRwj33BA<br />
<br />
name tag:<br />
bilibili: 327734191<br />
youtube: hDMpPoPsPBQ<br />
<br />
paint can:<br />
bilibili: 710201313<br />
youtube: P4Z39w_YR_c<br />
<br />
strange count transfer tool:<br />
bilibili: 200159196<br />
youtube: 4p6Y9fFzvTo<br />
<br />
strange filter:<br />
bilibili: 583858799<br />
youtube: JOBk-r_WraA<br />
<br />
strange part:<br />
bilibili: 669085688<br />
youtube: 1eAXVPNdjl4<br />
<br />
strangifier:<br />
bilibili: 541122725<br />
youtube: EaZ6DMk6z2A<br />
<br />
unusualifier:<br />
bilibili: 838750569<br />
youtube: QM7FAEb9nPs<br />
<br />
war paint:<br />
bilibili: 837646002<br />
youtube: hpzeydaa9B0<br />
<br />
--><br />
<br />
== Item sets ==<br />
<!--<br />
<br />
the brundle bundle | brundle bundle:<br />
bilibili: 882725829<br />
youtube: LfMKrs_bx0c<br />
<br />
the croc-o-style kit | croc-o-style kit:<br />
bilibili: 497721310<br />
youtube: Q5rgR4Z141Y<br />
<br />
the expert's ordnance | expert's ordnance:<br />
youtube: -TPya7fsaho<br />
<br />
the frankenheavy | frankenheavy:<br />
bilibili: 925127048<br />
youtube: r6hyKYkk2ac<br />
<br />
the gas jockey's gear | gas jockey's gear:<br />
bilibili: 200158149<br />
youtube: PyvuHYYCQII<br />
<br />
the hibernating bear | hibernating bear:<br />
bilibili: 710196354<br />
youtube: 9P8PlPkv_Kc<br />
<br />
the highland hound | highland hound:<br />
bilibili: 840227158<br />
youtube: H2tvumTXumI<br />
<br />
the isolated merc | isolated merc:<br />
bilibili: 248657712<br />
youtube: uJadvPZ70SM<br />
<br />
the isolationist pack | isolationist pack:<br />
bilibili: 846215083<br />
youtube: q3mS8sQcvrE<br />
<br />
the medieval medic | medieval medic:<br />
bilibili: 455200646<br />
youtube: mlslzMmfgkY<br />
<br />
the saharan spy | saharan spy:<br />
bilibili: 582722721<br />
youtube: PBvGsnhKHGI<br />
<br />
special delivery (item set):<br />
bilibili: 795184848<br />
youtube: DNazGnEq6zQ<br />
<br />
the tank buster | tank buster:<br />
bilibili: 582689697<br />
youtube: oriAyqqwq3I<br />
<br />
the tin soldier | tin soldier:<br />
bilibili: 285152889<br />
youtube: xsUr6uznmW4<br />
<br />
--><br />
<br />
== Taunts ==<br />
<!--<br />
<br />
bad pipes:<br />
bilibili: 925140372<br />
youtube: Krd3dzW5R4s<br />
<br />
balloonibouncer:<br />
bilibili: 327648046<br />
youtube: V_N8neOZVEc<br />
<br />
bare knuckle beatdown:<br />
bilibili: 639435453<br />
youtube: LgMUBM1J5ck<br />
<br />
battin' a thousand | battin a thousand:<br />
bilibili: 242676985<br />
youtube: 4kKrsKkL3Gc<br />
<br />
boiling point:<br />
bilibili: 625236514<br />
youtube: VCgxWLJAbRg<br />
<br />
borrowed bones:<br />
bilibili: 494624962<br />
youtube: WZyd0P1Pvok<br />
<br />
boston boarder:<br />
bilibili: 388452407<br />
youtube: Rl6uOv1nVTY<br />
<br />
boston breakdance:<br />
bilibili: 882696655<br />
youtube: xz3-fyQnc3U<br />
<br />
box trot:<br />
bilibili: 710226608<br />
youtube: KGALDjwytDE<br />
<br />
bucking bronco:<br />
bilibili: 412692264<br />
youtube: 9SRMOQeLxp0<br />
<br />
bunnyhopper:<br />
bilibili: 840214931<br />
youtube: 0LPpj4VmWRo<br />
<br />
burstchester:<br />
bilibili: 285191668<br />
youtube: w8NyTmxGnrY<br />
<br />
buy a life:<br />
bilibili: 200230016<br />
youtube: l5jwSirc9IE<br />
<br />
carlton:<br />
bilibili: 582715168<br />
youtube: vSIZznbfmcE<br />
<br />
cheers!:<br />
youtube: oN1L8wU1SfI<br />
<br />
conga:<br />
bilibili: 625206773<br />
youtube: UmX6SqUuadE<br />
<br />
crypt creeper:<br />
youtube: 2yJ3l4BuJu0<br />
<br />
deep fried desire:<br />
bilibili: 882734582<br />
youtube: w3Q6lnm5B5U<br />
<br />
didgeridrongo:<br />
bilibili: 370241880<br />
youtube: VhcEIbFgww0<br />
<br />
director's vision:<br />
bilibili: 327642595<br />
youtube: AaIy6SFcNMc<br />
<br />
disco fever:<br />
bilibili: 540173984<br />
youtube: JQPzx35wchI<br />
<br />
doctor's defibrillators:<br />
bilibili: 641845834<br />
youtube: F_KbKHH5184<br />
<br />
drunk mann's cannon:<br />
bilibili: 494532286<br />
youtube: 4K5aT1MpR-0<br />
<br />
drunken sailor:<br />
bilibili: 252713908<br />
youtube: BC18CcEsLic<br />
<br />
dueling banjo:<br />
bilibili: 667660349<br />
youtube: JPEhK99k86Y<br />
<br />
flippin' awesome:<br />
bilibili: 540168750<br />
youtube: r4b4iR2kfKg<br />
<br />
foul play:<br />
youtube: AJ6wt_3Enfc<br />
<br />
fresh brewed victory:<br />
bilibili: 242695837<br />
youtube: h4K0Pcjp8hc<br />
<br />
fubar fanfare:<br />
bilibili: 625192505<br />
youtube: fPSc3XaqqCE<br />
<br />
headcase:<br />
bilibili: 540159279<br />
youtube: Vi_mX5HTg60<br />
<br />
high five!:<br />
bilibili: 582647268<br />
youtube: 3JkWrJTW62I<br />
<br />
homerunner's hobby:<br />
bilibili: 215240646<br />
youtube: BSq5dQKHTdU<br />
<br />
hot wheeler:<br />
bilibili: 470504331<br />
youtube: OAp6tNdfBug<br />
<br />
i see you:<br />
bilibili: 497735020<br />
youtube: -ek2ZKRwS8I<br />
<br />
jumping jack:<br />
bilibili: 497674670<br />
youtube: C4Ou9wh3EJk<br />
<br />
killer joke:<br />
youtube: Yv8GeBt56Fs<br />
<br />
killer signature:<br />
bilibili: 622045278<br />
youtube: VE3FiovfSiQ<br />
<br />
killer solo:<br />
bilibili: 795246570<br />
youtube: gpM4AHwvafs<br />
<br />
kazotsky kick:<br />
bilibili: 412744369<br />
youtube: KJo1weOphp8<br />
<br />
luxury lounge:<br />
bilibili: 882636266<br />
youtube: xYAyICCJzMY<br />
<br />
mannbulance!:<br />
bilibili: 385111224<br />
youtube: WZ-1qNAHNmA<br />
<br />
mannrobics:<br />
bilibili: 285149811<br />
youtube: nDneJqq2IMQ<br />
<br />
meet the medic (taunt):<br />
bilibili: 455161461<br />
youtube: 5A4yGx7cKxY<br />
<br />
most wanted:<br />
bilibili: 582644259<br />
youtube: OGPuxfX-igY<br />
<br />
mourning mercs:<br />
youtube: r6fjHP8aEys<br />
<br />
neck snap:<br />
bilibili: 579505212<br />
youtube: OR4X-bYKJ08<br />
<br />
oblooterated:<br />
bilibili: 837652352<br />
youtube: aIO2dz7NGYQ<br />
<br />
panzer pants:<br />
bilibili: 925164855<br />
youtube: jr_Ai57WZvs<br />
<br />
party trick:<br />
bilibili: 625232984<br />
youtube: cEZWZ9Nooh8<br />
<br />
pool party:<br />
bilibili: 667661015<br />
youtube: dSkL6sujHcA<br />
<br />
pooped deck:<br />
bilibili: 299409569<br />
youtube: lWt2T76r7pg<br />
<br />
profane puppeteer:<br />
bilibili: 383849821<br />
youtube: bz4vX5DyihQ<br />
<br />
proletariat posedown:<br />
bilibili: 327632277<br />
youtube: LQStUftGQpQ<br />
<br />
rancho relaxo:<br />
bilibili: 625153781<br />
youtube: 8HJnW0GLDVE<br />
<br />
results are in:<br />
bilibili: 497630657<br />
youtube: MK2z1uhsPW4<br />
<br />
road rager:<br />
youtube: X_s5pv-BG68<br />
<br />
roar o'war:<br />
bilibili: 409584528<br />
youtube: LExlDNyBjBQ<br />
<br />
roasty toasty:<br />
bilibili: 357122046<br />
youtube: qaKAsmQ6zIg<br />
<br />
rock, paper, scissors:<br />
bilibili: 667736623<br />
youtube: gTnaN7ueEnY<br />
<br />
rocket jockey:<br />
bilibili: 208157301<br />
youtube: y1AF56ecefE<br />
<br />
runner's rhythm:<br />
bilibili: 242747532<br />
youtube: Fp7mXmAQv3s<br />
<br />
russian arms race:<br />
bilibili: 285259668<br />
youtube: bgavCTNB6FQ<br />
<br />
russian rubdown:<br />
bilibili: 877085884<br />
youtube: pN-cAG3kW2I<br />
<br />
scaredy-cat!:<br />
bilibili: 778012867<br />
youtube: HhuutDTUMPc<br />
<br />
schadenfreude:<br />
bilibili: 582629234<br />
youtube: FOn_82MKmFg<br />
<br />
scooty scoot:<br />
bilibili: 412701152<br />
youtube: 6pnhEM-livs<br />
<br />
scorcher's solo:<br />
bilibili: 850180270<br />
youtube: m7xF_98KMbk<br />
<br />
scotsmann's stagger:<br />
bilibili: 840173519<br />
youtube: WzXLZHY3UNM<br />
<br />
second rate sorcery:<br />
bilibili: 882664477<br />
youtube: _WdUSnmfZyc<br />
<br />
shanty shipmate:<br />
youtube: OqZ0AZN1uTo<br />
<br />
shooter's stakeout:<br />
bilibili: 303426622<br />
youtube: mltFVOe-y08<br />
<br />
shred alert:<br />
bilibili: 200127068<br />
youtube: pBMtT7cOJrY<br />
<br />
skating scorcher:<br />
bilibili: 497644848<br />
youtube: pT6ArAekhXs<br />
<br />
skullcracker:<br />
bilibili: 200160436<br />
youtube: YEDtlLGm63Q<br />
<br />
soldier's requiem:<br />
bilibili: 795153727<br />
youtube: KfzADMapm1A<br />
<br />
soviet strongarm:<br />
bilibili: 925202995<br />
youtube: qVkQ9dZQYRw<br />
<br />
spent well spirits:<br />
bilibili: 667707255<br />
youtube: 1fsdX8pNLnA<br />
<br />
spin-to-win:<br />
bilibili: 420735332<br />
youtube: hF0iM0QnmFk<br />
<br />
square dance:<br />
bilibili: 837740999<br />
youtube: 4uuN3urA_58<br />
<br />
star-spangled strategy:<br />
youtube: 7rJw_0zTgp8<br />
<br />
surgeon's squeezebox:<br />
bilibili: 840143092<br />
youtube: K7GhvupiDjE<br />
<br />
table tantrum:<br />
bilibili: 967696189<br />
youtube: X_xRIGJoZjE<br />
<br />
tailored terminal:<br />
youtube: qsTCsAxQerc<br />
<br />
teufort tango:<br />
bilibili: 792066134<br />
youtube: XOWxM_WC0pc<br />
<br />
texas truckin':<br />
bilibili: 811813357<br />
youtube: _54fMTO7ukY<br />
<br />
texas twirl 'em:<br />
bilibili: 346942291<br />
youtube: OHKI089B_Eo<br />
<br />
time out therapy:<br />
bilibili: 587585128<br />
youtube: n6uLwDrlZHk<br />
<br />
trackman's touchdown:<br />
bilibili: 840166021<br />
youtube: v7MVWUEETdM<br />
<br />
travel agent:<br />
bilibili: 314573044<br />
youtube: Q0xbpwd3QVA<br />
<br />
victory lap:<br />
bilibili: 840148273<br />
youtube: zOQ1GIbJlo8<br />
<br />
yeti punch:<br />
bilibili: 582732663<br />
youtube: r1wZFYTjHBI<br />
<br />
yeti smash:<br />
bilibili: 625227268<br />
youtube: sqUSVUu0CRE<br />
<br />
zoomin' broom:<br />
bilibili: 795155286<br />
youtube: aOYK3jQAf-Q<br />
<br />
# Wiki April Fools 2021<br />
dustbowl default:<br />
bilibili: 374965443<br />
youtube: wZId2Wk3ILo<br />
<br />
# Wiki April Fools 2023<br />
corolla corral:<br />
youtube: NytmwuPrhbs<br />
<br />
--><br />
<br />
== Buildings ==<br />
<!--<br />
<br />
combat mini-sentry gun:<br />
bilibili: 667723712<br />
youtube: tXnZE8XeYCk<br />
<br />
dispenser:<br />
bilibili: 882683866<br />
youtube: h0Ho7EMDHiw<br />
<br />
sentry gun:<br />
bilibili: 455202281<br />
youtube: E6Aa0j3pQUc<br />
<br />
teleporter:<br />
bilibili: 200211688<br />
youtube: ZbjVTuXnr1Q<br />
<br />
--><br />
<br />
== Pyroland-affected items ==<br />
<!--<br />
<br />
pyroland-accursed apparition:<br />
bilibili: 840134126<br />
youtube: b5Fi-RTw6LE<br />
<br />
pyroland-aim assistant:<br />
bilibili: 540241100<br />
youtube: rXJ3ATcWFwU<br />
<br />
pyroland-alien swarm parasite:<br />
bilibili: 882724727<br />
youtube: X76vmtSjLeE<br />
<br />
pyroland-archimedes the undying:<br />
bilibili: 667674273<br />
youtube: cApimZOHr4s<br />
<br />
pyroland-archimedes:<br />
bilibili: 967740726<br />
youtube: 1uqjisSM5Gw<br />
<br />
pyroland-aristotle:<br />
bilibili: 540195595<br />
youtube: 8sUgamvh3Uk<br />
<br />
pyroland-backstabber's boomslang:<br />
bilibili: 582673986<br />
youtube: PuECSHJPNe4<br />
<br />
pyroland-balloonicorn:<br />
bilibili: 497729956<br />
youtube: irEO4gODqJQ<br />
<br />
pyroland-bird-man of aberdeen:<br />
bilibili: 327702317<br />
youtube: AxnjgGBLPyA<br />
<br />
pyroland-birdcage:<br />
youtube: WM7YaxgYO7c<br />
<br />
pyroland-boo balloon:<br />
bilibili: 242728054<br />
youtube: anEZCueM4Cs<br />
<br />
pyroland-burning bongos:<br />
bilibili: 582636627<br />
youtube: QpyEaxDXLFQ<br />
<br />
pyroland-carious chameleon:<br />
bilibili: 285216795<br />
youtube: lFoj0Mf7Eg8<br />
<br />
pyroland-carrion companion:<br />
bilibili: 540147911<br />
youtube: zrZhKESWX4c<br />
<br />
pyroland-catcher's companion:<br />
bilibili: 242644415<br />
youtube: k6EDimvdXEc<br />
<br />
pyroland-chucklenuts:<br />
bilibili: 285241266<br />
youtube: 9OlGqbKVqtk<br />
<br />
pyroland-cobber chameleon:<br />
bilibili: 242639140<br />
youtube: 0Y95PimFZOg<br />
<br />
pyroland-compatriot:<br />
bilibili: 967627841<br />
youtube: 4tpJ48g8lBE<br />
<br />
pyroland-cremator's conscience:<br />
bilibili: 540143482<br />
youtube: sANu3UW2R4Q<br />
<br />
pyroland-croaking hazard:<br />
bilibili: 291658043<br />
youtube: EUrj0wKQsTw<br />
<br />
pyroland-dead little buddy:<br />
bilibili: 625227814<br />
youtube: PaTlLoflIcM<br />
<br />
pyroland-deadliest duckling:<br />
bilibili: 327746858<br />
youtube: rP9FymDkjAY<br />
<br />
pyroland-ein:<br />
bilibili: 455239372<br />
youtube: hGMH0YH4m44<br />
<br />
pyroland-elizabeth the third:<br />
bilibili: 248643890<br />
youtube: 6yDQEmtcIUk<br />
<br />
pyroland-fiery phoenix:<br />
bilibili: 752700578<br />
youtube: 9Gkp79aHgNQ<br />
<br />
pyroland-grub grenades:<br />
youtube: u7CRRS4aIkc<br />
<br />
pyroland-guano:<br />
bilibili: 370149193<br />
youtube: j2i_eIZoiyc<br />
<br />
pyroland-harry:<br />
bilibili: 285205423<br />
youtube: Vd9lFxN_3Bo<br />
<br />
pyroland-hat of undeniable wealth and respect:<br />
bilibili: 625132738<br />
youtube: DOAxQ_2Sd3I<br />
<br />
pyroland-hillbilly speed bump:<br />
bilibili: 967662894<br />
youtube: PUj_8IZsS9E<br />
<br />
pyroland-infernal orchestrina:<br />
bilibili: 840201689<br />
youtube: w_RH_9r9z3k<br />
<br />
pyroland-ivan the inedible:<br />
bilibili: 667727245<br />
youtube: T2WAYFrBVrE<br />
<br />
pyroland-koala compact:<br />
bilibili: 497708980<br />
youtube: F1Zxj-juTvk<br />
<br />
pyroland-larval lid:<br />
bilibili: 497664594<br />
youtube: _Lr6kenaSBQ<br />
<br />
pyroland-li'l snaggletooth:<br />
bilibili: 327717428<br />
youtube: Lv-7XYDbf18<br />
<br />
pyroland-lieutenant bites:<br />
bilibili: 625189496<br />
youtube: SWh400LScQA<br />
<br />
pyroland-lieutenant bites the dust:<br />
bilibili: 710195934<br />
youtube: 3w9iaLN4PaE<br />
<br />
pyroland-little bear:<br />
bilibili: 540246376<br />
youtube: vrix0aA7QKY<br />
<br />
pyroland-mecha-medes:<br />
bilibili: 200223704<br />
youtube: k6QT3D4O0lM<br />
<br />
pyroland-metal slug:<br />
bilibili: 925172147<br />
youtube: u22_BBfWMv8<br />
<br />
pyroland-mini-engy:<br />
bilibili: 582733429<br />
youtube: inG8JbA8XWQ<br />
<br />
pyroland-nabler:<br />
bilibili: 760082898<br />
youtube: 2aaVVbNA2zY<br />
<br />
pyroland-pocket heavy:<br />
bilibili: 667639451<br />
youtube: oDcp0TXk30E<br />
<br />
pyroland-pocket horsemann:<br />
bilibili: 882697916<br />
youtube: QC26aI0ZyS0<br />
<br />
pyroland-pocket-medes:<br />
bilibili: 973651308<br />
youtube: dfxDF73YGdI<br />
<br />
pyroland-pocket medic:<br />
bilibili: 327738170<br />
youtube: P_AMwzczoIk<br />
<br />
pyroland-pocket pardner:<br />
bilibili: 967690517<br />
youtube: B7j-HREN39s<br />
<br />
pyroland-pocket pauling:<br />
bilibili: 370185378<br />
youtube: 1l9FPHH7ARA<br />
<br />
pyroland-pocket purrer:<br />
bilibili: 540196616<br />
youtube: wSLVam5hWk0<br />
<br />
pyroland-pocket pyro:<br />
bilibili: 412676546<br />
youtube: pNQWXxnhb10<br />
<br />
pyroland-polly putrid:<br />
bilibili: 710154142<br />
youtube: 12R7AITt_lQ<br />
<br />
pyroland-private maggot muncher:<br />
bilibili: 840191115<br />
youtube: voNxEK_WiEA<br />
<br />
pyroland-prize plushy:<br />
bilibili: 412693833<br />
youtube: Jb6OU3DtPxo<br />
<br />
pyroland-quoth:<br />
bilibili: 795187738<br />
youtube: -Js65nbK3ls<br />
<br />
pyroland-red army robin:<br />
bilibili: 412660972<br />
youtube: MoobZkHuTKs<br />
<br />
pyroland-reindoonicorn:<br />
bilibili: 285143948<br />
youtube: uyx7IBIoCOk<br />
<br />
pyroland-robro 3000:<br />
bilibili: 840162442<br />
youtube: rW1zcrzxE7w<br />
<br />
pyroland-scrap pack:<br />
bilibili: 752630344<br />
youtube: FKk7pr_fiDA<br />
<br />
pyroland-sir hootsalot:<br />
bilibili: 967673644<br />
youtube: oWFI7A8yqhk<br />
<br />
pyroland-sole mate:<br />
youtube: -1ZLuD--TwY<br />
<br />
pyroland-spycrab:<br />
bilibili: 710147370<br />
youtube: P6BYjGn468M<br />
<br />
pyroland-steel songbird:<br />
bilibili: 540192507<br />
youtube: 4hAgKeIWm_8<br />
<br />
pyroland-sucker slug:<br />
bilibili: 925128519<br />
youtube: PgsB3P6DDdI<br />
<br />
pyroland-teddy robobelt:<br />
bilibili: 291658043<br />
youtube: YmlYDzVevQc<br />
<br />
pyroland-teddy roosebelt:<br />
bilibili: 370150126<br />
youtube: efGEYdSSMYw<br />
<br />
pyroland-terror-antula:<br />
bilibili: 882689974<br />
youtube: 8InyMnmRwW4<br />
<br />
pyroland-triboniophorus tyrannus:<br />
bilibili: 840162859<br />
youtube: F_yXPsdYjsI<br />
<br />
pyroland-tropical toad:<br />
bilibili: 497699371<br />
youtube: oBEliGaL7mI<br />
<br />
pyroland-tux:<br />
bilibili: 540161097<br />
youtube: IM2GqzxIjNI<br />
<br />
pyroland-unidentified following object:<br />
bilibili: 625140573<br />
youtube: rNeMeBtGJUI<br />
<br />
pyroland-unknown monkeynaut:<br />
bilibili: 455178456<br />
youtube: J2nH-uWznck<br />
<br />
--></div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3620860Team Fortress Wiki talk:Weapon Demonstration2024-02-02T03:08:40Z<p>Ashe: /* {{Demo Header|Winger}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 16:17, 14 December 2023 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
<br />
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
<br />
:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
<br />
: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
<br />
: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
<br />
[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
<br />
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
<br />
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
== {{Demo Header|Head Doctor}} ==<br />
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
<br />
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
<br />
I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
<br />
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
<br />
== {{Demo Header|Crusader's Crossbow}} ==<br />
<br />
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
<br />
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
<br />
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
<br />
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
<br />
== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
<br />
== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
<br />
{{c|The model now included the bite mark, the plate model added}}<br />
<br />
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
<br />
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
<br />
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
<br />
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
<br />
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
<br />
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
<br />
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
<br />
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
<br />
::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
<br />
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
<br />
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
<br />
== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:43, 28 January 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)<br />
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)<br />
:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:09, 29 January 2024 (UTC)}}<br><br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
<br />
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
<br />
{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
<br />
::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:40, 28 January 2024 (UTC)}}<br><br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Talk:Scripting&diff=3620267Talk:Scripting2024-02-01T05:57:11Z<p>Ashe: /* Moving launch options to its own article */</p>
<hr />
<div>{{Talk archive<br />
| arc1name = Archive 1<br />
| arc1link = Talk:Scripting/Archive 1<br />
}}<br />
<br />
== Moving launch options to its own article ==<br />
<br />
I feel like the launch options section doesn't fit this article. We should move it to the current OtherWikis [[Launch options]] article. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:44, 31 January 2024 (UTC)<br />
<br />
:I would prefer a different page that also contains info about the beta branches. Maybe something like "Steam properties"?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:24, 31 January 2024 (UTC)<br />
::{{c|Disagree}}. The beta branches are not really important, unlike the launch options. There exist only for demo compatibility, so imo they are not relevant · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:57, 1 February 2024 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=User:Ashe/Sandbox2&diff=3620256User:Ashe/Sandbox22024-02-01T05:23:00Z<p>Ashe: </p>
<hr />
<div>Work in progress. Todo list<br><br />
FILES:<br />
* Update tr_karma_event<br />
* Change name of new tr_karma to tr_karma_2 to avoid demo compatibility issues<br />
* Include a new link with legacy maps for compatibility<br />
* Include direct mastercomfig vpk?<br />
* Update cfg for 4 and 8 bots<br />
* Remove embedded vscript from the new maps and add them separately.<br />
* Improve !n vscript command to support spawning every pack and maybe spells, add !clean to delete all packs<br />
ARTICLE<br />
* Save demonstration musics to google drive?<br />
* Include mvm related demonstrations tutorial<br />
* Minor cleanup<br />
* Move pyroland cosmetics to archive<br />
<br />
===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on medium settings or higher, with DirectX 9, and at least 4x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, Snapshot Buffer: Anim, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can be sprayed on, don't spray anything on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#Reserve the item demonstration first on the talk page! Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1AvwP6gT3uH6UpJYlbLalEIJoOguZQmT8/view?usp=sharing weaponref.zip]. This can be extracted using [https://www.7-zip.org 7zip] or [https://www.win-rar.com/ WinRAR]. The <code>weaponref</code> folder and VPK file go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud.vpk</code> will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma</code> (preferred)<!--, <code>tr_karma_event</code> (for Halloween-related weapons only),--> or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it or if you have performance issues with the other maps). All maps are included in the download. Open the console and type: <code>map tr_karma</code><!--, <code>map tr_karma_event</code>,--> or <code>map tr_target_weaponref_hdr</code>.<br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are item that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec tr_karma_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>For weapons, if you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
* '''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
* Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
** Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
* If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from <code>.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc</code>. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [http://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar this] set of pre-lengthened music files by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
==Useful information==<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of December 2023, {{code|tr_karma}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed tr_karma.cfg and can only be seen if you open it.<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!am}} - Spawns a large ammo pack at the player's crosshair.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<!-- KEEP FOR NOW. I WANT TO REPLACE THIS WITH VSCRIPT. FOR NOW, ONLY THE FULL AMMOPACK CAN BE SPAWNED --><br />
:To make the process easier, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8 : FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a [[Bots#Puppet bots|puppet bot]] with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix '''"Friendly"''' if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=User:Ashe/Sandbox2&diff=3620253User:Ashe/Sandbox22024-02-01T05:04:41Z<p>Ashe: </p>
<hr />
<div>Work in progress. Todo list<br />
FILES:<br />
* Update tr_karma_event<br />
* Change name of new tr_karma to tr_karma_2 to avoid demo compatibility issues<br />
* Include a new link with legacy maps for compatibility<br />
* Include direct mastercomfig vpk?<br />
* Update cfg for 4 and 8 bots<br />
* Remove embedded vscript from the new maps and add them separately.<br />
ARTICLE<br />
* Save demonstration musics to google drive?<br />
* Include mvm related demonstrations tutorial<br />
* Minor cleanup<br />
* Move pyroland cosmetics to archive<br />
<br />
===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on medium settings or higher, with DirectX 9, and at least 4x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options] (see the article for more info), use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can be sprayed on, don't spray anything on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#Reserve the item demonstration first on the talk page! Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1AvwP6gT3uH6UpJYlbLalEIJoOguZQmT8/view?usp=sharing weaponref.zip]. This can be extracted using [https://www.7-zip.org 7zip] or [https://www.win-rar.com/ WinRAR]. The <code>weaponref</code> folder and VPK file go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud.vpk</code> will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma</code> (preferred)<!--, <code>tr_karma_event</code> (for Halloween-related weapons only),--> or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it or if you have performance issues with the other maps). All maps are included in the download. Open the console and type: <code>map tr_karma</code><!--, <code>map tr_karma_event</code>,--> or <code>map tr_target_weaponref_hdr</code>.<br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are item that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec tr_karma_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>For weapons, if you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
* '''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
* Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
** Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
* If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from <code>.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc</code>. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [http://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar this] set of pre-lengthened music files by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
==Useful information==<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of December 2023, {{code|tr_karma}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed tr_karma.cfg and can only be seen if you open it.<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!am}} - Spawns a large ammo pack at the player's crosshair.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<!-- KEEP FOR NOW. I WANT TO REPLACE THIS WITH VSCRIPT. FOR NOW, ONLY THE FULL AMMOPACK CAN BE SPAWNED --><br />
:To make the process easier, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8 : FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a puppet bot with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix "Friendly" if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=3620237Team Fortress Wiki talk:Weapon Demonstration2024-02-01T03:48:04Z<p>Ashe: /* {{Demo Header|Winger}} */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
<br />
= Needed =<br />
<br />
= Tools =<br />
== {{Demo Header|Chemistry Set}} ==<br />
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be<br />
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2<br />
<br />
:Hi there,<br />
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.<br />
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.<br />
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)<br />
:::> he's very busy nowadays<br />
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br /><br />
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)<br />
<br />
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)<br />
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Upgrade to Premium Gift}} ==<br />
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)<br />
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)<br />
<br />
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)<br />
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
<br />
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
== {{Demo Header|Something Special for Someone Special}} (Tool)==<br />
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.<br />
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.<br />
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)<br />
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)<br />
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)<br />
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)<br />
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)<br />
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?<br />
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)<br />
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)<br />
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)<br />
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)<br />
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)<br />
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.<br />
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)<br />
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)<br />
<br />
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==<br />
{{c|Demonstrate all powerups.}}<br />
<br />
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}<br />
<br />
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)<br />
<br />
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:<br />
<br />
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.<br />
* Start the demonstration in first-person mode.<br />
* Switch to third-person mode.<br />
* Kill enough enemies such that domination status appears.<br />
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.<br />
<br />
Now you've established that "skull on HUD" = "having killed enough enemies".<br />
<br />
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.<br />
<br />
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)<br />
<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)<br />
<br />
== {{Demo Header|Secret Saxton}} ==<br />
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)<br />
<br />
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)<br />
<br />
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)<br />
<br />
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)<br />
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)<br />
<br />
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)<br />
<br />
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)<br />
<br />
= Action =<br />
== {{Demo Header|Spellbook Magazine}} ==<br />
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}<br />
<br />
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br><br />
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Fancy Spellbook}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Fireproof Secret Diary}} ==<br />
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}<br />
<br />
== {{Demo Header|Kritz or Treat Canteen}} ==<br />
<br />
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==<br />
{{c|Current one does not show front, crouching, running, etc, at all angles.}}<br />
<br />
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:<br />
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen<br />
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose<br />
*** This part would repeat for each class<br />
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc<br />
* After this I would move on to the next class until all of them are done<br><br />
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)<br />
<br />
::How about just use the RED player to see the BLU humiliation animation. Like:<br />
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''<br />
::#BLU player stands beside the intel point<br />
::#RED player captures the intel and win the game<br />
::#BLU player enters humiliation<br />
::#RED player look at the BLU player<br />
::#BLU player moves around to show off the humiliation animation.<br />
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)<br />
<br />
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)<br />
<br />
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)<br />
<br />
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)<br />
<br />
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)<br />
<br />
= Taunts =<br />
<br />
== {{Demo Header|Fist Bump}} ==<br />
{{Reservation|[[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 16:17, 14 December 2023 (UTC)}}<br />
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)<br />
:There a few things wrong with the demonstration:<br />
:1. The demonstration does not show all class animations.<br />
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.<br />
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).<br />
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.<br />
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).<br />
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.<br />
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.<br />
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).<br />
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)<br />
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)<br />
<br />
: 1. It's still with a low AA<br />
: 2. You should focus also the teammate and the enemy when taunting, only from the right<br />
: 3. You must wait a few seconds before start to moving<br />
: 4. The backpack scene is a bit long<br />
: 5. Between scenes, you need to wait a bit.<br />
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.<br />
: See the video demostrations from the other partner taunts, like [[High Five]]<br />
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)<br />
<br />
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)<br />
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:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)<br />
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:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)<br />
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)<br />
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: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)<br />
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: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)<br />
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)<br />
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)<br />
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)<br />
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)<br />
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:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).<br />
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:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)<br />
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)<br />
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)<br />
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)<br />
<br />
= Need to be redone=<br />
== {{Demo Header|Axtinguisher}} ==<br />
{{c|Updated attribute (removed Sketchek references)}}<br />
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[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)<br />
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]] 17:27, 22 April 2019 (UTC+1)<br />
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)<br />
:::Well, maybe it's just me. - [[User:Thedop|Thedop]] 08:40, 23 April 2019 (UTC+1)<br />
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)<br />
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)<br />
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.<br />
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.<br />
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.<br />
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)<br />
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I have a question before doing this one:<br />
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)<br />
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:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)<br />
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== {{Demo Header|Crusader's Crossbow}} ==<br />
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{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}} <br />
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{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br />
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{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}<br />
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I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)<br />
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)<br />
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)<br />
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)<br />
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)<br />
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)<br />
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== {{Demo Header|Dalokohs Bar}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 1 December 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
<br />
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)<br />
<br />
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4<br />
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)<br />
<br />
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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== {{Demo Header|Enforcer}} ==<br />
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)<br />
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== {{Demo Header|Fishcake}} ==<br />
{{Reservation|[[User:Wimmer|Wimmer]] 25 November 2023}}<br />
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{{c|The model now included the bite mark, the plate model added}}<br />
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See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)<br />
:Got this video finished, just need 1 more scene with Thedop.<br />
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)<br />
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Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)<br />
<br />
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.<br />
<br />
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".<br />
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)<br />
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::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.<br />
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)<br />
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::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M <br />
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)<br />
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:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)<br />
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:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY<br />
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)<br />
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::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)<br />
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::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ<br />
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)<br />
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::::I just realised I forgot to disable the Killsound again, I’ll have to modify that<br />
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)<br />
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::::New revision with no killsounds https://youtu.be/tOotHamBl2s<br />
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)<br />
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:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)<br />
<br />
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4<br />
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)<br />
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{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)<br />
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== {{Demo Header|Gloves of Running Urgently}} ==<br />
<br />
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}<br />
<br />
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}<br />
<br />
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)<br />
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)<br />
<br />
== {{Demo Header|Holiday Punch}} ==<br />
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br />
<br />
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}<br />
<br />
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)<br />
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:<br />
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)<br />
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}<br />
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}<br />
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge<br />
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)<br />
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}<br />
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}<br />
:: A few other ones that I am unsure about:<br />
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)<br />
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)<br />
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)<br />
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)<br />
<br />
I have an idea on how the new video might be represented:<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''<br />
*Do the same actions as was done in the original video<br />
<br />
'''Part 2: Basic Interactions'''<br />
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.<br />
<br />
'''Part 2a:'''<br />
# Approach friendly Kritzkrieg Medic, who has full charge<br />
# Get charged with the Kritzkrieg buff<br />
# Keep punching the enemy Soldier until the buff wears off<br />
# Punch again while the buff is off, and keep doing it until the Soldier dies<br />
<br />
'''Part 2b:'''<br />
# Approach friendly Sniper holding Jarate<br />
# Let the Sniper throw Jarate at the enemy Demoman<br />
# Attack the Demoman normally while he is Jarated<br />
# Attack the Demoman from behind while he is Jarated<br />
# Kill the Demoman normally again while he is Jarated<br />
<br />
'''Part 2c:'''<br />
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun<br />
# Attack the Scout from the front and behind<br />
# Enemy Medic activate Medi Gun invulnerability<br />
# Do the same as Step 2 onto Scout except while Übercharged<br />
# Do the same as Step 4 except on Medic<br />
<br />
'''Part 3: Versus Mittens Heavy'''<br />
# Approach the enemy Mittens Heavy<br />
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.<br />
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.<br />
# Mittens Heavy will swap out Holiday Punch for Minigun.<br />
# Attack the Heavy with your Holiday Punch.<br />
# Swap your Holiday Punch for the Shotgun<br />
# Mittens Heavy will swap out Minigun for Holiday Punch<br />
# Let the Mittens Heavy attack you with his Holiday Punch.<br />
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.<br />
# Go behind the Mitten Heavy's back<br />
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.<br />
<br />
'''Part 4: Spy Interactions'''<br />
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.<br />
# Approach the enemy Spy<br />
# Let the enemy Spy cloak<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)<br />
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.<br />
<br />
'''Part 5: Taunts and Water'''<br />
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.<br />
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.<br />
# Repeat Steps 1 and 2 except attack him from the front.<br />
# The enemy Engineer runs to the water. Follow him into the water.<br />
# Attack him from behind with the Holiday Punch. There should be no laugh.<br />
<br />
'''Part 6: Robots'''<br />
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.<br />
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)<br />
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)<br />
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)<br />
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)<br />
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)<br />
<br />
<br />
<br />
== {{Demo Header|Market Gardener}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:43, 28 January 2024 (UTC)}}<br><br />
{{c|Missing comparison of firing speed penalty}}<br />
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)<br />
<br />
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Original}} ==<br />
{{Reservation|[[User:Kubrat|Kubrat]] ([[User talk:Kubrat|talk]]) 18:13, 5 January 2024 (UTC)}}<br><br />
{{c|Missing new reload sound}}<br />
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)<br />
<br />
== {{Demo Header|Power Up Canteen}} ==<br />
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}<br />
<br />
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)<br />
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)<br />
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)<br />
<br />
== {{Demo Header|Sandvich}} ==<br />
{{c|Show that a dropped plate doesn't heal}}<br />
<br />
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)<br />
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)<br />
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)<br />
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)<br />
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)<br />
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)<br />
<br />
== {{Demo Header|Hitman's Heatmaker}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (21 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.<br />
# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.<br />
<br />
Links:<br />
# https://youtu.be/Ekgu5vMF31Q<br />
# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file<br />
<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)<br />
<br />
:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
<br />
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
{{c|Focus meter does not need to be fully charged to activate}}<br />
<br />
{{c|SMG no longer has the tracers}}<br />
<br />
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)<br />
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Self-Aware Beauty Mark}} ==<br />
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}<br />
<br />
{{c|Updated description. (Also handy for putting out a fire)}}<br />
<br />
{{c|Extinguish an ally reduces the cooldown by 20%}}<br />
<br />
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)<br />
<br />
Hey there, I decided I'd help out on this<br />
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)<br />
<br />
Alright I got it all right here.<br />
<br />
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video] <br />
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)<br />
<br />
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.<br />
<br />
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)<br />
<br />
<br />
::Aight will get working on it, Thanks Grampa Swood [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)<br />
::Here's the newly updated video<br />
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]<br />
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)<br />
<br />
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.<br />
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
== {{Demo Header|Winger}} ==<br />
<br />
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)<br />
<br />
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (5 May 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
<s>I did it (hopefully final).<br />
# https://youtu.be/yXBdkE_Sm7s<br />
# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s><br />
: ... Unfortunately, forgot to reload just before taunting :( So close!<br />
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.<br />
<br />
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.<br />
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].<br />
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).<br />
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.<br />
Links:<br />
# https://youtu.be/XzQVkvE3nw8<br />
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file<br />
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.<br />
:Ugh. Nope. Forgot damage increase against buildings.<br />
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)<br />
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
{{c|Does not demonstrate increased damage and reduced clip size.}}<br />
<br />
[https://youtu.be/ZvyZTLgW498 Video link]<br><br />
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br><br />
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)<br />
<br />
:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)<br />
<br />
::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)<br />
<br />
:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)<br />
<br />
::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)<br />
<br />
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)<br />
<br />
::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)<br />
<br />
{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)<br />
<br />
:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)<br />
<br />
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)<br />
:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)<br />
<br />
::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)<br />
:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)<br />
<br />
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==<br />
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)<br />
:{{c|yes}}, the effects that should show are just some of them, not all<br />
:* Soaking, Jarate is preferable as it make the screen yellow tint.<br />
:* Fire, simple burn from Flamethrower.<br />
:* Bleeding, from Southern Hospitality? <br />
:* Mark for death, from Fan O'War<br />
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)<br />
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)<br />
<br />
== {{Demo Header|Quick-Fix}} ==<br />
<br />
<div class="mw-collapsible mw-collapsed" style="width:100%"><br />
Old reservation (29 April 2021)<br />
<div class="mw-collapsible-content" style="width:100%; text-align:left"><br />
<br />
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}<br />
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).<br />
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.<br />
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.<br />
{{c|The new ones (the timestamps refer to the new demonstration):}}<br />
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.<br />
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.<br />
<br><br />
<br />
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)<br />
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)<br />
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)<br />
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)<br />
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.<br />
::# https://youtu.be/hj5FuFVFV2U<br />
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file<br />
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)<br />
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)<br />
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)<br />
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)<br />
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:<br />
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.<br />
* There is an audio/video glitch at 9:56 - 9:57.<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)<br />
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)<br />
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)<br />
</div></div><br />
<br />
== {{Demo Header|Killing Gloves of Boxing}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:09, 29 January 2024 (UTC)}}<br><br />
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}<br />
<br />
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)<br />
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)<br />
::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)<br />
:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)<br />
<br />
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)<br />
:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)<br />
:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)<br />
::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)<br />
<br />
{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)<br />
<br />
== {{Demo Header|Blutsauger}} ==<br />
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)<br />
<br />
== {{Demo Header|Wrap Assassin}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 15:27, 26 January 2024 (UTC)}}<br><br />
{{c|Doesn't show projectile being reflected.}}<br />
<br />
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)<br />
<br />
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)<br />
<br />
::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)<br />
<br />
:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==<br />
<br />
{{c|Show slower deploy and holster comparision.}}<br />
<br />
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)<br />
<br />
== {{Demo Header|Kritzkrieg}} ==<br />
<br />
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br />
<br />
{{c|Does not show health of patients, overheal is not shown properly.}}<br />
<br />
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)<br />
<br />
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)<br />
<br />
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)<br />
<br />
== {{Demo Header|Gunboats}} ==<br />
{{Reservation|[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:40, 28 January 2024 (UTC)}}<br><br />
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br><br />
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)<br />
<br />
== {{Demo Header|Tin Soldier}} ==<br />
{{C|Audio is out of sync}}<br />
<br />
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)<br />
<br />
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)<br />
<br />
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)<br />
<br />
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)<br />
<br />
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)<br />
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)<br />
<br />
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)<br />
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)<br />
<br />
== {{Demo Header|Brundle Bundle}} ==<br />
<br />
{{C|Audio is out of sync}}<br />
<br />
== Trading demonstration ==<br />
{{c|Doesn't show the "Requires Steam Guard verification" window}}<br />
<br />
We can make the same Medic and Heavy conversation joke.<br />
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)<br />
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)<br />
<br />
== {{Demo Header|Ullapool Caber}} ==<br />
*{{c|Does not demonstrate activation on cloaked enemy Spies}}<br />
*{{c|Does not demonstrate activation on disguised enemy Spies}}<br />
<br />
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.<br />
<br />
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''<br />
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.<br />
#After landing, kill the Pyro with the now empty caber.<br />
#Kill the Soldier with consecutive hits of the empty caber.<br />
#Kill the Medic with consecutive hits of the empty caber.<br />
#Taunt<br />
<br />
'''Part 2: Blast Radius Tests + Caber Jumping'''<br />
<br />
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.<br />
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''<br />
# Look at both of them while standing still.<br />
# Look down at the ground and then swing the caber.<br />
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.<br />
# Look at the enemy players again.<br />
# Run to the Resupply room, look at the sign, and enter the room.<br />
# Touch the Resupply cabinet.<br />
# Repeat Step 4.<br />
# Run to the Resupply room and immediately go to the Resupply cabinet and out.<br />
# Approach a high location (in the current video, it is a bunch of crates)<br />
# Jump and strike the wall of the high location to get to the top of it.<br />
<br />
'''Part 3: Player Interactions'''<br />
<br />
First part is a single enemy Spy.<br />
<br />
'''Part 3a: Cloaked Spy''' <br />
# Let the Spy cloak<br />
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.<br />
# Refresh the screen to the next scene...<br />
<br />
There are two players on the side, a friendly Scout and an enemy Spy.<br />
<br />
'''Part 3b: Disguised Spy''' <br />
# Let the Spy disguise as a friendly Scout.<br />
# Approach friendly Scout and attack with the full caber. Nothing should happen.<br />
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.<br />
<br />
'''Part 4: Deployment and Holstering'''<br />
*Do the same set of actions as the current video, or in any appropriate method.<br />
<br />
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)<br />
<br />
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)<br />
<br />
== {{Demo Header|Surgeon's Squeezebox}} ==<br />
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}<br />
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)<br />
<br />
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)<br />
<br />
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==<br />
{{c|Needs to show the updated metal cost.}}<br />
<br />
== {{Demo Header|Cleaner's Carbine}} ==<br />
{{c|Needs a firing speed comparison to stock.}}<br />
<br />
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Overdose}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Amputator}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Tribalman's Shiv}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
== {{Demo Header|Shahanshah}} ==<br />
{{c|Does not show damage against players vs stock}}<br />
<br />
= [[Main Page (Classic)|Team Fortress Classic]] =<br />
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==<br />
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==<br />
{{c|Zombies have different abillities than normal players}}.<br />
<br />
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.<br />
<br />
Why, you may ask? Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:<br />
<br />
*[[Scout]]: Speed Demon<br />
*[[Soldier]]: Pounce<br />
*[[Pyro]]: Hellspawn<br />
*[[Demoman]]: Blast Charge<br />
*[[Heavy]]: The Tank<br />
*[[Engineer]]: EMP Grenade<br />
*[[Medic]]: Heal<br />
*[[Sniper]]: Spit<br />
*[[Spy]]: Reveal<br />
<br />
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.<br />
<br />
Let me know if it's a good idea or not.<br />
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)<br />
<br />
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)<br />
<br />
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.<br />
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)<br />
<br />
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)<br />
<br />
::::Yes, I think there should be one for each gamemode.<br />
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)<br />
<br />
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)<br />
<br />
::::::Still, is that a yes on the idea?<br />
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)<br />
<br />
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)<br />
<br />
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)<br />
<br />
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)<br />
<br />
::: I will do the demo as soon as I get enough votes for it<br />
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)<br />
<br />
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)<br />
<!-- ~~~~ FIRM here for edits that aren't questions --><br />
<br />
== Flippin' Awesome and Skullcracker in VSH ==<br />
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)<br />
<br />
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)<br />
<br />
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)<br />
<br />
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)<br />
<br />
== Configs for partner taunt demonstrations ==<br />
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)<br />
<br />
== New tr_karma and requirements ==<br />
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:<br />
* Increased lightmap quality in the interiors<br />
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes<br />
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)<br />
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once<br />
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience<br />
* Removed the mining cart prop in the rails due of a lighting issue<br />
* Repacked the map, reducing the map size from ~91 MB to ~18 MB<br />
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=User:Ashe/Sandbox2&diff=3620236User:Ashe/Sandbox22024-02-01T03:47:09Z<p>Ashe: </p>
<hr />
<div>===Requirements===<br />
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on medium settings or higher, with DirectX 9, and at least 4x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.<br />
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, no modifying anything in the Weapons tab.<br />
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options] (see the article for more info), use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).<br />
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can be sprayed on, don't spray anything on it.<br />
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.<br />
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.<br />
<br />
===Preparation===<br />
#Reserve the item demonstration first on the talk page! Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.<br />
#Download necessary custom files: [https://drive.google.com/file/d/1AvwP6gT3uH6UpJYlbLalEIJoOguZQmT8/view?usp=sharing weaponref.zip]. This can be extracted using [https://www.7-zip.org 7zip] or [https://www.win-rar.com/ WinRAR]. The <code>weaponref</code> folder and VPK file go into {{code|<your team fortress 2 folder>/tf/custom}}.<br />
#Set your game to appropriate graphic settings.<br />
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud.vpk</code> will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)<br />
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.<br />
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).<br />
#The video should be recorded on <code>tr_karma</code> (preferred)<!--, <code>tr_karma_event</code> (for Halloween-related weapons only),--> or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it or if you have performance issues with the other maps). All maps are included in the download. Open the console and type: <code>map tr_karma</code><!--, <code>map tr_karma_event</code>,--> or <code>map tr_target_weaponref_hdr</code>.<br />
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.<br />
#Before doing the demonstration, use the <code>A</code> loadout. Make sure the only thing equipped is the item that you want to demonstrate (possible exceptions are item that are meant to be demonstrated together, for example, Jarate + Bushwacka). Leave all other item slots with the default item that comes in these slots or empty. If you are demonstrating a taunt, equip it in the first slot and leave all others spaces empty. If you are demonstrating an item set, only equip the pertinent items.<br />
#Wait for the setup time to finish and verify that your new loadout has been equipped (by taunting).<br />
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec tr_karma_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--<br />
--><br>For weapons, if you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.<br />
#Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview. Rotate it to show off the item.<br />
#Move your mouse over the item slot and wait for the tooltip to appear.<br />
<br />
Things to consider:<br />
*'''Always''' have auto-reloading disabled (<code>cl_autoreload 0</code>).<br />
*Some demonstration videos may require a split-screen. Try running the game in a window at a half-width (<code>-w 960 -h 1080 -windowed -noborder</code>, for 1920x1080 screens) or third-width resolution (<code>-w 640 -h 1080 -windowed -noborder</code>). If you use [[Source Recorder]], you can record a demo at normal full resolution, then relaunch the game at half-width resolution and render the demo from it.<br />
**Some HUD elements may break with third-width resolution. If so, ask for help in the Talk page.<br />
*If the item you will demonstrate has a holiday restriction (e.g. Halloween / Full Moon), set {{code|tf_forced_holiday}} to the proper value in order to use that item. See [[#Useful information|below]] for a list of values. Specifically, use {{code|tf_forced_holiday 8}} (Full Moon) for Halloween-restricted items.<br />
<br />
===Post-processing===<br />
* You may not modify the contrast, speed, size, etc. of the video.<br />
* Add one of the <code>training_vid_*.mp3</code> files extracted from <code>.../steam/steamapps/common/Team Fortress 2/tf/tf2_sound_misc_dir.vpk → sound → misc</code>. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. The default volume should be okay though. You can also use [http://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar this] set of pre-lengthened music files by [[User:Karmacharger|Karmacharger]].<br />
* Edit your video so it's just like the video already on the channel. Add fade out effects to the end of the video, at the start of the video, and before and after every scene transition.<br />
* Export/Convert your video to a web-friendly format: It is recommended that you use HEVC/h265 compression. '''Only 60 FPS videos are accepted''' (FPS are capped to 60 in YouTube).<br />
<br />
==Useful information==<br />
Below is a list of console commands that might help when demonstrating more complex behaviors. Most of these work only when <code>sv_cheats</code> has been set to 1.<br />
<br />
=== Map chat commands ===<br />
As of December 2023, {{code|tr_karma}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed tr_karma.cfg and can only be seen if you open it.<br />
* {{code|!c}} - Toggles a critical boost on the user.<br />
* {{code|!n}} - Toggles {{code|noclip}} on the user.<br />
* {{code|!am}} - Spawns a large ammo pack at the player's crosshair.<br />
* {{code|!r}} - Regenerates the player (gives health and ammo).<br />
<br />
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.<br />
<br />
===General console commands===<br />
*<code>bind ''<key> <command>''</code> - Binds a key to a command. Use this to use one of the below commands without opening the console window (for final take) if you don't want to edit it out.<br />
*<code>impulse 101</code> - Restores the player's health and ammo.<br />
*<code>hurtme ''<number>''</code> - Deals the stated amount of damage to the player. Can be used with a negative number to heal or overheal yourself.<br />
*<code>getpos</code> - Displays the current position and rotation (aiming angle) of the player in x, y, and z coordinates.<br />
*<code>setpos ''<x y z>''</code> - Teleports the player to a given position. Use the numbers acquired from <code>getpos</code> to place yourself into that same exact position.<br />
*<code>setang ''<x y z>''</code> - Sets the view angle of the player, akin to <code>setpos</code>. Use with the numbers from <code>getpos</code> to make your crosshair point the exact same way. The <code><z></code> parameter should be left at 0, or else the camera will appear to be tilting onto its side.<br />
*<code>ent_create ''<entity name>''</code> - Spawns a health kit or ammo box at the player's crosshair when used with entity names <code>item_ammopack_small</code>, <code>item_ammopack_medium</code>, <code>item_ammopack_full</code>, <code>item_healthkit_small</code>, <code>item_healthkit_medium</code>, or <code>item_healthkit_full</code>.<!-- KEEP FOR NOW. I WANT TO REPLACE THIS WITH VSCRIPT. FOR NOW, ONLY THE FULL AMMOPACK CAN BE SPAWNED --><br />
:To make the process easier, you can use [http://pastebin.com/f3JhawHY this script], which binds the spawning of health kits and ammo boxes to {{Key|Numpad}} keys.<br />
*<code>mp_restartgame 1</code> - Restarts the map without rebooting the server, as opposed to the <code>map</code> command. You can use it with the name of the current map to reload the map, cleaning it of bodies, excess blood, and bullet marks.<br />
*<code>r_cleardecals</code> - Clears all decals (blood and bullet holes) from the map.<br />
*<code>cl_jiggle_bone_framerate_cutoff</code> - the minimum framerate at which the item's jigglebones still work. It is set to 20 FPS by default, lower it to the desired value if you're rendering at low FPS.<br />
*<code>ent_fire team_round_timer addtime ''<number>''</code> - Adds time to the timer of the round. Can be used with a negative number to remove time instead.<br />
*<code>cl_yawspeed ''<value>''</code> - Adjusts left/right turning (yaw) speed. Value should be changed to match the duration of a taunt (if infinite, simply set to a value that feels right). Use in combination with a {{code|+right}} and {{code|+left}} keybind to smoothly rotate the camera around your class.<br />
*<code>tf_use_match_hud 0</code> - Disables the team information HUD on the top of the screen.<br />
*<code>hud_reloadscheme</code> - Refreshes the TF2 HUD.<br />
*{{code|tf_forced_holiday}} <0-11> - Forces holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 8 : FullMoon)<br />
<br />
===Bot scripting commands===<br />
*<code>bot -team XX -class XX -name XX</code> - Adds a puppet bot with the specified parameters. For the sake of consistency, the bots' names must correspond with their classes, with a prefix "Friendly" if it is on the BLU team, and have a single-digit postfix if there is more than one bot of the same class on the given team. This command is not to be confused with <code>addbot</code>, which adds an AI-controlled bot instead of a puppet bot.<br />
:Example: <code>bot -team blu -class medic -name "Friendly Medic"; bot -team red -class heavy -name "Heavy 1"; bot -team red -class heavy name "Heavy 2"</code><br />
*<code>bot_command ''<bot name>'' ''<console command>''</code> - Makes the specified bot perform the specified command. Particularly useful for making engineer bots enter build mode.<br />
:Example: <code>bot_command "Friendly Engineer" build ''<number from 0 to 3>''</code> (0 for the Dispenser, 1 for the Teleporter Entrance, 2 for the Sentry, and 3 for the Teleport Exit)<br />
*<code>bot_mimic ''<0 or 1>''</code> - Makes all the bots mimic the player's actions.<br />
:Example: In order to make a Spy disguise, you need to perform the keystrokes for disguising while playing as a Spy and having the mimic option enabled. Similarly, the only way to make Engineer bots rotate buildings is to press {{Key|Mouse2}} with the mimic option on. Note that Engineer bots will not mimic you creating buildings as an Engineer, you must use <code>bot_command ''<bot name>'' build ''<number>''</code> instead.<br />
*<code>bot_mimic_yaw_offset ''<angle from 0 to 360>''</code> - Makes the bots face in a direction this angle from the player while the <code>bot_mimic</code> is active. By default it is set to <code>180</code> so each bot faces the player when stared at.<br />
*<code>bot_dontmove ''<0 or 1>''</code> - Allows or prevents all bots from moving. Takes priority over <code>bot_mimic</code>.<br />
*<code>bot_refill</code> - Restores ammo and health for all bots.<br />
*<code>bot_teleport ''<name> <x y z x1 y1 z1>''</code> - Teleports the specified bot to the given coordinates. <code>X</code>, <code>y</code> and <code>z</code> define the position and <code>x1</code>, <code>y1</code> and <code>z1</code> define where the bot aims its weapon. The needed numbers can be acquired by placing yourself on the bot's desired future position and using the <code>getpos</code> command.<br />
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.<br />
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.<br />
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.<br />
:Example: <br />
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code><br />
:<code>alias "-rocket" "bot_forcefireweapon randomword";</code><br />
:<code>alias "+flame" "bot_forcefireweapon tf_weapon_flamethrower";</code><br />
:<code>alias "-flame" "bot_forcefireweapon herpderp";</code><br />
:<code>bind f +flame;</code><br />
:<code>bind t +rocket</code><br />
:{{c|Note:}} Bots cannot equip non-stock weapons or items. If you need an enemy character to use an unlockable weapon, you'll need a second human player to play as that character. Feel free to ask for cooperation on the discussion page.<br />
*<code>bot_forceattack ''<0 or 1>''</code> - Make all bots perform their primary attack (<code>+attack</code>)<br />
*<code>bot_forceattack2 ''<0 or 1>''</code> - Make all bots perform their secondary attack (<code>+attack2</code>)<br />
:Whilst the above two commands may not seem as immediately useful as <code>bot_forecefireweapon</code>, they are best suited to making a bot perform their secondary fire for a weapon. For example, using the following code, you can make Sniper bots scope-in or Spy bots engage their cloak:<br />
::<code>alias +cloak "bot_forceattack 1; bot_forceattack2 1"</code><br />
::<code>alias -cloak "bot_forceattack 0; bot_forceattack2 0"</code><br />
::<code>bind key +cloak</code><br />
<br />
{{c|Note:}} You cannot alias or bind a bot action to a key if the bot's name has spaces in it. This can be avoided by creating a config file containing the desired commands and binding the execution of said file to a key.<br />
:Example:<br />
:<code>bind p "bot_teleport Friendly Spy x y z x1 y1 z1"</code> - Wrong.<br />
:<code>bind p "exec action.cfg"</code> while the file <code>action.cfg</code> contains <code>bot_teleport "Friendly Spy" x y z x1 y1 z1</code> - Correct.<br />
<br />
=== List of screen recording programs ===<br />
These programs have been successfully used to create demonstrations videos in the past.<br />
<br />
* '''[[Help:Recording demos|Source Recorder]]''' is part of TF2, and should be used for in-game footage when doing so has no visible side-effects.<br />
** Although not required, '''[https://code.google.com/archive/p/srcdemo2/ SrcDemo²]''' can be used with it to make it less painful to record smooth high-framerate footage.<br />
* '''[https://obsproject.com/ Open Broadcaster Software]'''. Remember to adjust the video quality settings in ''Output'' -> ''Recording'' -> Recording Quality = High Quality (refrain to use higher values, as it will increase file sizes unnecessarily) and in ''Video''.<br />
* '''[https://fraps.com Fraps]''' (full version only, require purchase)<br />
* '''[https://www.nvidia.com/en-us/geforce/geforce-experience/shadowplay/ ShadowPlay]''' from Nvidia's Geforce Experience (Nvidia graphics card required)<br />
* '''[https://support.microsoft.com/en-us/windows/record-a-game-clip-on-your-pc-with-xbox-game-bar-2f477001-54d4-1276-9144-b0416a307f3c Xbox Game Bar]''' (Windows 10 built-in)</div>Ashehttps://wiki.teamfortress.com/w/index.php?title=Talk:Scripting&diff=3619847Talk:Scripting2024-01-31T03:44:15Z<p>Ashe: /* Moving launch options to its own article */ new section</p>
<hr />
<div>{{Talk archive<br />
| arc1name = Archive 1<br />
| arc1link = Talk:Scripting/Archive 1<br />
}}<br />
<br />
== Moving launch options to its own article ==<br />
<br />
I feel like the launch options section doesn't fit this article. We should move it to the current OtherWikis [[Launch options]] article. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:44, 31 January 2024 (UTC)</div>Ashe