https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Dovahbilly&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-19T07:24:57ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Paint_Can&diff=2083999Paint Can2016-04-20T06:49:21Z<p>Dovahbilly: Undo edit by Griffin (Talk) (2083975)</p>
<hr />
<div>{{Item infobox<br />
| type = tools<br />
| image = Backpack Paint Can.png<br />
| released = [[Mann-Conomy Update]]<br />
| availability = Variable (see [[#Colors|below]])<br />
| trade = yes<br />
| gift = no<br />
| market = yes<br />
| craft = no<br />
| numbered = no<br />
| level = Level 5 Tool<br />
| item-description = Used to paint other items.<br />
| item-uses = 1<br />
}}<br />
<br />
{{Quotation|'''The Soldier'''|See? Red! Oh, wait... that's blood.|sound=ThatsBlood.wav}}<br />
<br />
The '''Paint Can''' is a [[tool]] that allows players to change the coloring of most [[Cosmetic items]]. Paint Cans are available in 29 different colors, and can either be purchased from the [[Mann Co. Store]], found via the [[item drop system]], obtained by opening [[Mann Co. Supply Crate]]s, using a [[Mann Co. Painting Set]], or acquired through the [[Trading]] system.<br />
<br />
Two types of Paint Cans exist; single-colored and team-colored. Items painted with single-color paints retain the appearance of one color regardless of the player's team, whereas a team-colored paint will switch between [[RED]] and [[BLU]] variant colors.<br />
<br />
Paint can be removed from an item to restore it to its default color by selecting the item in the [[Backpack]] and clicking 'Restore'. However, the paint used on the item will not be returned to the player.<br />
<br />
The [[Mann Co. Painting Set]] can be used to receive up to three single-color paints.<br />
<br />
{{Weapon Demonstration}}<br />
<br />
{{anchor|Paint-able Hats and Misc. Items|Paint-able item previews|Previews}}<br />
<br />
== Paintable item previews ==<br />
The following pages display previews of items painted with Paint Cans. Hover over any image to display the name of the paint that was used.<br />
<br />
:'''Note''': Images may not exactly match the examples depicted here, as in-game lighting conditions may vary. For team-colored items, the RED model skin has been used, meaning that the painted item may appear differently when worn on the BLU team (with the exception of team-colored paints, in which both the RED and BLU versions are displayed).<br />
<br />
{{Painted items/nav}}<br />
<br />
== List of unpaintable items ==<br />
The following cosmetic items cannot have paint applied to them using Paint Cans.<br />
{{Unpaintable items list}}<br />
<br />
{{Paint Can}}<br />
<br />
== Update history ==<br />
{{Update history|<br />
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])<br />
* Added paints: A Deep Commitment to Purple, Aged Moustache Grey, Australium Gold, Color No. 216-190-216, Indubitably Green, Mann Co. Orange, Muskelmannbraun, Noble Hatter's Violet, Peculiarly Drab Tincture, Radigan Conagher Brown, Ye Olde Rustic Colour, Zephaniah's Greed, An Extraordinary Abundance of Tinge, and A Distinctive Lack of Hue.<br />
* {{Undocumented}} Added message for DirectX 8 users on painted hats that paint will not display correctly on their system.<br />
<br />
'''{{Patch name|10|6|2010}}'''<br />
* Added Remove Paint features.<br />
<br />
'''{{Patch name|11|19|2010}}'''<br />
* Added paint: Team Spirit.<br />
<br />
'''{{Patch name|12|2|2010}}'''<br />
* Fixed an issue where team-colored hats were showing up improperly when previewing the Team Spirit paint on them.<br />
<br />
'''{{Patch name|12|10|2010}}'''<br />
* {{Undocumented}} Added paints: Pink as Hell, A Color Similar to Slate, Drably Olive, The Bitter Taste of Defeat and Lime, The Color of a Gentlemann's Business Pants and Dark Salmon Injustice .<br />
<br />
'''{{Patch name|3|21|2011}}'''<br />
* [[Blighted Beak]] was made paintable.<br />
* {{undocumented}} Removed team colours from the Blighted Beak.<br />
<br />
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])<br />
* Fixed bug where DirectX 8 users could not view painted items.<br />
<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* Added paints: An Air of Debonair, Balaclavas Are Forever, Cream Spirit, Operators Overalls, The Value of Teamwork, and Waterlogged Lab Coat. <br />
* {{Undocumented}} Fixed painted items that stay on ragdolls losing their custom color upon their owner's death.<br />
<br />
'''{{Patch name|6|27|2011}}'''<br />
* Fixed a problem with team paints not being displayed properly when playing.<br />
<br />
'''{{item schema|7|1|2011}}'''<br />
* Changed spelling of Zephaniah's Greed to Zeph'''e'''niah's Greed.<br />
<br />
'''{{Patch name|7|20|2011}}'''<br />
* Fixed a display issue with team color paints.<br />
<br />
'''{{Patch name|7|29|2011}}'''<br />
* Fixed a problem with the application of team-colored paints.<br />
<br />
'''{{Patch name|8|2|2011}}'''<br />
* Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons.<br />
<br />
'''{{Patch name|1|17|2012}}'''<br />
* Fixed paint preview not working for Mann Co. Store items.<br />
<br />
'''{{Patch name|1|26|2012}}'''<br />
* Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community.<br />
<br />
'''{{Patch name|2|23|2012}}'''<br />
* Fixed Mann Co. Store item previews for paints.<br />
* Updated item descriptions to contain the name of the paint used to color them.<br />
* {{Undocumented}} Added paints: A Mann's Mint and After Eight.<br />
<br />
'''{{Patch name|2|1|2013}}'''<br />
* Fixed team paint previews not showing the colors in the backpack/store icons.<br />
<br />
'''{{Patch name|3|12|2013}}'''<br />
* {{undocumented}} Added Mann Co. Painting Set.<br />
<br />
'''{{Patch name|3|19|2013}}'''<br />
* Fixed custom paint not showing in the tool tip when you mouse-over an item in your backpack.<br />
<br />
'''{{Patch name|3|27|2013}}'''<br />
* {{undocumented}} Added A Mann's Mint and After Eight to the Mann Co. Store.<br />
<br />
'''{{Patch name|7|24|2013}}'''<br />
* Fixed paint can icons not showing the Red/Blue colors correctly.<br />
}}<br />
<br />
== Bugs ==<br />
* When using the +quickswitch command to change a user's loadout, painted items are not differentiated from regular items; this means that if a user has multiple painted variants of the same hat, all the variants are ignored (+quickswitch only shows one entry per item to prevent duplicates taking excessive space) and just one entry appears in the +quickswitch panel.<br />
<br />
== Trivia ==<br />
* The "216-190-216" paint is a reference to the [[w:RGB_color_model|RGB]] representation of the hue.<br />
* Muskelmannbraun is the German word for "muscleman brown".<br />
* The [[Über Update]] added several Paint Can colors that were sampled from the existing player models. "The Value of Teamwork" was sampled from the cross on the [[Medic]]'s backpack, "Waterlogged Lab Coat" from the Medic's coat, "Balaclavas Are Forever" from the [[Spy]]'s mask, "An Air of Debonair" from the Spy's suit, and "Operator's Overalls" from the [[Engineer]]'s overalls.<br />
* "Team Spirit" is based on the team-colored parts of the class icons, while "Cream Spirit" is based on the orange and yellow coloring on the class icons.<br />
* "Balaclavas Are Forever" is a reference to the [[w:James Bond|James Bond]] movie ''[[w:Diamonds_Are_Forever_(film)|Diamonds Are Forever]]''. A [[w:Balaclava_(clothing)|balaclava]] is the type of mask the Spy wears.<br />
* The backpack image for the brown paint can (which can be seen on [[Mann Co. Catalog]]) is a screenshot of a brown paint can model. The model was not distributed in the VPK, yet the textures are present.<br />
* The paint Zepheniah's Greed is referencing the rich Zepheniah Mann, father of Redmond and Blutarch the owners of teams Red and Blu.<br />
* The paint After Eight is based off the famous brand of after dinner mint-fondant-filled chocolate-thins called [[w:After_Eight|After Eight]]. The paint hue is identical to the hue of the wrappers for these chocolates. After Eight chocolates were designed for eating after dinner, hence the After Eight (P.M.) name.<br />
** A Mann's Mint is presumably also based off After Eight Chocolates.<br />
<br />
== Gallery ==<br />
<br />
=== Single color paints ===<br />
<gallery perrow="6" widths="64px"><br />
File:Paint Splat E6E6E6.png| In-game paint display for An Extraordinary Abundance of Tinge<br />
File:Paint Splat D8BED8.png| In-game paint display for Color No. 216-190-216<br />
File:Paint Splat C5AF91.png| In-game paint display for Peculiarly Drab Tincture<br />
File:Paint Splat 7E7E7E.png| In-game paint display for Aged Moustache Grey<br />
File:Paint Splat 141414.png| In-game paint display for A Distinctive Lack of Hue<br />
File:Paint Splat 2D2D24.png| In-game paint display for After Eight<br />
File:Paint Splat 694D3A.png| In-game paint display for Radigan Conagher Brown<br />
File:Paint Splat 7C6C57.png| In-game paint display for Ye Olde Rustic Colour<br />
File:Paint Splat A57545.png| In-game paint display for Muskelmannbraun<br />
File:Paint Splat CF7336.png| In-game paint display for Mann Co. Orange<br />
File:Paint Splat E7B53B.png| In-game paint display for Australium Gold<br />
File:Paint Splat F0E68C.png| In-game paint display for The Color of a Gentlemann's Business Pants<br />
File:Paint Splat E9967A.png| In-game paint display for Dark Salmon Injustice<br />
File:Paint Splat FF69B4.png| In-game paint display for Pink as Hell<br />
File:Paint Splat 7D4071.png| In-game paint display for A Deep Commitment to Purple<br />
File:Paint Splat 51384A.png| In-game paint display for Noble Hatter's Violet<br />
File:Paint Splat 2F4F4F.png| In-game paint display for A Color Similar to Slate<br />
File:Paint Splat 424F3B.png| In-game paint display for Zepheniah's Greed<br />
File:Paint Splat 808000.png| In-game paint display for Drably Olive<br />
File:Paint Splat 729E42.png| In-game paint display for Indubitably Green<br />
File:Paint Splat 32CD32.png| In-game paint display for The Bitter Taste of Defeat and Lime<br />
File:Paint Splat BCDDB3.png| In-game paint display for A Mann's Mint<br />
</gallery><br />
<br />
=== Team color paints ===<br />
<gallery perrow="6" widths="64px"><br />
File:Paint Splat AnAirOfDebonair.png| In-game paint display for An Air of Debonair<br />
File:Paint Splat BalaclavasAreForever.png| In-game paint display for Balaclavas Are Forever<br />
File:Paint Splat CreamSpirit.png| In-game paint display for Cream Spirit<br />
File:Paint Splat OperatorsOveralls.png| In-game paint display for Operator's Overalls<br />
File:Paint Splat TeamSpirit.png| In-game paint display for Team Spirit<br />
File:Paint Splat TheValueOfTeamwork.png| In-game paint display for The Value of Teamwork<br />
File:Paint Splat WaterloggedLabCoat.png| In-game paint display for Waterlogged Lab Coat<br />
</gallery><br />
<br />
=== Other ===<br />
<gallery><br />
File:Paintcan texture.png|Paint Can texture found on the game's VPK.<br />
</gallery><br />
<br />
== External links ==<br />
* http://tf2stats.net/paints/ &ndash; TF2Stats Listing displaying paint statistics per item.<br />
<br />
<br />
{{MannConomyNav}}<br />
{{ToolNav}}</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Gravel_Pit&diff=2083269Gravel Pit2016-04-19T05:51:07Z<p>Dovahbilly: /* Trivia */ Fixed a small error with my previous edit</p>
<hr />
<div>{{Map infobox<br />
| game-type = Control Point<br />
| file-name = cp_gravelpit<br />
| map-image = Tf2 gravelpit.jpg<br />
| map-environment = Industrial<br />
| map-setting = Daylight, overcast<br />
| map-pyrovision = Yes<br />
| map-health-pickups-small = 6<br />
| map-health-pickups-medium = 1<br />
| map-ammo-pickups-small = 6<br />
| map-ammo-pickups-medium = 3<br />
}}<br />
<br />
{{Quotation|'''The Sniper''' to the Soldier|Oi, lend us yer shovel, so I can dig yer grave!|sound=Sniper_DominationSoldier04.wav}}<br />
<br />
'''Gravel Pit''' is an [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map. It was one of the six maps included with ''Team Fortress 2''<nowiki>'</nowiki>s initial release.<br />
<br />
Like all Attack/Defend maps, [[RED]] always plays defense and [[BLU]] always plays offense, and once the BLU team has captured a control point, it is locked and can never be retaken by RED. The map differs from other Attack/Defend control point maps in that it allows the attackers to capture the first two points (points A and B) in any order before assaulting the final control point (point C). Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C.<br />
<br />
The objective of Gravel Pit is that BLU must attack and capture all three points in order to win the match. A and B must be captured before C can be. The objective for RED is that they must hold out and prevent BLU from capturing the final point C. Time is added to the countdown if BLU captures either points A or B in order to buy more time for Control Point C.<br />
<br />
[[Junction]], an official community made map, shares the same gameplay design with Gravel Pit.<br />
<br />
== Introduction video ==<br />
{{youtube|1dvFVmExi1w}}<br />
<br />
== Locations ==<br />
<br />
=== Control Point A: The Radio Tower ===<br />
* '''Control Point''': Control Point A is to the left as the player exits the BLU base. The point is at the top of a hill, inside a building. There are two exits from the BLU tunnel to this area, and they allow access to the two ramps around the outside of the point. A Medium Health pack is under the Control Point. There are also two Medium Ammo boxes near the cap building, one to the front and one at the back of the CP building. From point A, there are tunnels that connect to points B and C.<br />
* '''BLU Spawn Base''': Located on one side of the map, the BLU base has two exits - one to cap A and the other one to cap B.<br />
* '''A Tunnel''': The tunnel which connects BLU's spawn yard and the A battlefield. The tunnels leading to the BLU base are accessible by [[Rocket jump|rocket]], grenade, or [[Jumping#Double Jump|double jump]]ing; they can also be entered by crouch-jumping onto the part of the wall jutting out next to the left entrance, then by crouch-jumping toward the left entrance while strafing right and turning right to barely land on the tunnel ledge<br />
* '''Valley''': The valley is the area between the two dirt paths which lead up to the control point building. There are numerous small buildings in this area. <br />
* '''Paths''': On both sides of the area are dirt paths which lead to the top of the area and the control point building.<br />
* '''Radio Tower''': The radio tower houses the control point. It is atop the dirt paths at the far end of the valley. There are two floors, the bottom directly under the control point and the control point floor. On the side of the building is a set of stairs which lead to the control point from the valley.<br />
<br />
<gallery widths=140px heights=90px perrow=5><br />
File:gpitA.png| Valley overview<br />
File:gpitAcap.png|Control point A<br />
File:gpitAtunnel.png| A Tunnel<br />
File:gpitAentrances.png| A Tunnel entrances<br />
File:GpitApath.png| Path up to A/C connector<br />
</gallery><br />
<br />
=== Control Point B: The Radar ===<br />
* '''Control Point''': Control Point B is to the right as the player exits the BLU base. The point is in the large structure in the center of the area. <br />
* '''B Tunnel''': There are two tunnels coming from the BLU base. The ''Short B'' is covered by a small house and a fence that partially obscures the BLU tunnel, and exits out next to the A/B connector. The ''Long B'' exits out on the far side of the B area. Both require players to rocket/grenade/double jump to access the tunnels from the Control Point side. Two ramps along the back wall give access to Control Point C. <br />
* '''The Radar''': The Radar is the building which houses the control point. It has two main entrances, the main entrance on the far side of the area atop a ramp, and the other on the C side atop two ramps. There are four windows, two on each side which are all accessible. The roof is a common spot for Soldiers or Demomen and contains a dropdown directly to the point. <br />
* '''Shadow Side''': Next to the building, on the side opposite the B Tunnel exits is the Shadow Side, named for the building's shadow which is cast on it. <br />
* '''Balcony''': Directly outside the C entrances is the Balcony. It s a high point which serves as a vantage point for most of the B area. There are two ramps on both sides which lead down to ground level.<br />
* '''A/B connector''': Between the A and B areas is the A/B connector which is a tunnel which connects from BLU's A Tunnel exit to BLU's short B Tunnel exit.<br />
<br />
<gallery widths=140px heights=90px perrow=5><br />
File:Cp gravelpit pointb.jpg|Point house<br />
File:GpitB.png| Control point B<br />
File:gpitABconnector.png| A/B connector<br />
File:gpitBcatwalks.png| Balcony<br />
File:gpitBtunnel.png| B tunnels<br />
</gallery><br />
<br />
=== Control Point C: The Laser Gun ===<br />
* '''Control Point''': Control Point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other Control Points are on a higher level than the ground in this area. The Control Point is located at the top of the central structure.<br />
* '''RED Spawn Base''': Located directly adjacent to Control Point C, on the opposite side of the area from the tunnels to Control Points A and B.<br />
* '''The Laser Tower''': In the center of the area is the giant tower, which atop sits a laser gun. There are three floors to the tower. The first is accessible from ground level by a ramp, and from two bridges connecting to the catwalks. The second floor is accessible by two sets of ramps of which lead along the outside of the tower and one through it. The third floor is the top which contains the Control Point and a small room behind the point open on three of its sides.<br />
* '''Catwalks''': All along the outside edge of the area are the catwalks. These are the metal walkways which are accessible via four entrances, two from the A/C connector tunnels and two from the B/C connector tunnels, and also accessible from two ramps outside the RED spawn.<br />
* '''Ground Level''': Below the catwalks and surrounding the tower is the ground level. On the far side is an entrance which leads to the A/C connector tunnels.<br />
<br />
<gallery widths=140px heights=90px perrow=5><br />
File:Gravel Pit Cap Point C.jpg|Control Point<br />
File:GpitC.png| Tower overview<br />
File:Tf2 gravelpit.jpg|Area overview<br />
File:gpitACconnector.png |A/C Tunnel<br />
File:Gpitredspawn.png | RED spawn room<br />
</gallery><br />
<br />
== Strategy ==<br />
{{main|Community Gravel Pit strategy}}<br />
<br />
== Control Point timing ==<br />
{{Control Point Timing/Official Map | MAP = Gravel Pit}}<br />
<br />
== Related achievements ==<br />
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|General|Impossible Defense}}<br />
| 2 = {{Show achievement|General|World Traveler}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history | '''{{Patch name|1|25|2008}}'''<br />
* Changed the scoring method in CP_GravelPit to score per capture rather than per round.<br />
* Updated CP_GravelPit to fix all known [[exploits]].<br />
<br />
'''{{Patch name|8|2|2011}}'''<br />
* * Updated the main menu backgrounds to include [[Granary (Control Point)|Granary]]<ref>[[Gravel Pit]] was added as a background instead of Granary</ref> and [[Upward]]<br />
<br />
'''{{Patch name|8|3|2011}}'''<br />
* Fixed the new Gravel Pit backgrounds using the wrong filename.<br />
<br />
'''{{Patch name|2|14|2012}}'''<br />
* Fixed z-fighting on the fan in the Red spawn building.<br />
* Fixed Red Engineers building inside their spawn room.<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* Clipped roof of building over cap A.<br />
* Removed healthpack under terrain.<br />
* Added decals under health kits and ammo packs.<br />
<br />
'''{{Patch name|9|10|2015}}'''<br />
* {{Undocumented}} Added [[saucers]] and posters to Gravel Pit.<br />
<br />
'''{{Patch name|11|25|2015}}'''<br />
* {{Undocumented}} Removed Saucers and Posters from all maps.}}<br />
<br />
== Bugs ==<br />
* If a BLU Engineer builds a Teleporter exit in the BLU-only area outside the main spawn, it is possible for an enemy Spy to teleport into the BLU spawn.<br />
* When in [[Pyroland|Pyrovision]], Gravel Pit's sky is unaffected.<br />
<br />
== Trivia ==<br />
*Gravel is #34 in the "Pits of America" stamp series.<ref>[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper Update - Day 2]</ref><br />
*Before their [[WAR! Update|war]], the RED Demoman and BLU Soldier went on the "Gravel Pits of America" scenic bus tour together.<br />
*The comic [[:File:07 comic large.jpg|''The Insult That Made a "Jarate Master" Out of Sniper'']] takes place in Gravel Pit. <br />
*According to the [[Map of Badlands|"Map of Badlands"]], Gravel Pit is westward of [[Badwater Basin]] and northeast of [[Well (Control Point)|Well]] (called "The Well"). A sea of gravel (called "The Gravel Sea" on the map) lies to the west.<br />
*''[[Meet the Demoman]]'' takes place in Gravel Pit, though the teams' roles are reversed - RED attacks while BLU defends.<br />
* Gravel Pit appears in ''[[Worms: Reloaded]]'' as one of the forts.<br />
*The image of Gravel Pit that appears in the background of the ''[[Main Menu]]'' was actually supposed to be ''[[Granary]]''.<br />
*The company name "Gray Gravel Co." can be seen on the outside wall of the Control Point B building. Long after the map was released, this company was revealed to be owned by [[Gray Mann]], the long-forgotten brother of Blutarch and Redmond Mann. <ref>[http://www.teamfortress.com/shadowboxers/#f=21 Shadow Boxers]</ref><br />
*Gravel Pit was originally going to be called cp_bridge. <ref>[http://www.tfportal.de/?site=news_details&id=475 Interview with Robin Walker]</ref><br />
<br />
== Gallery ==<br />
<gallery><br />
File:Worms reloaded tf2 spy fort.jpg|[[Spy]] and Gravel Pit as a playable fort in ''[[Worms: Reloaded]]''.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Gravel Pit developer commentary]]<br />
*[[Junction]]<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{Maps nav}}<br />
[[Category:Quickplay maps]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Gravel_Pit&diff=2083268Gravel Pit2016-04-19T05:49:07Z<p>Dovahbilly: /* Trivia */ Added a small trivia fact about cp_gravelpit's in-development name. (With source!)</p>
<hr />
<div>{{Map infobox<br />
| game-type = Control Point<br />
| file-name = cp_gravelpit<br />
| map-image = Tf2 gravelpit.jpg<br />
| map-environment = Industrial<br />
| map-setting = Daylight, overcast<br />
| map-pyrovision = Yes<br />
| map-health-pickups-small = 6<br />
| map-health-pickups-medium = 1<br />
| map-ammo-pickups-small = 6<br />
| map-ammo-pickups-medium = 3<br />
}}<br />
<br />
{{Quotation|'''The Sniper''' to the Soldier|Oi, lend us yer shovel, so I can dig yer grave!|sound=Sniper_DominationSoldier04.wav}}<br />
<br />
'''Gravel Pit''' is an [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map. It was one of the six maps included with ''Team Fortress 2''<nowiki>'</nowiki>s initial release.<br />
<br />
Like all Attack/Defend maps, [[RED]] always plays defense and [[BLU]] always plays offense, and once the BLU team has captured a control point, it is locked and can never be retaken by RED. The map differs from other Attack/Defend control point maps in that it allows the attackers to capture the first two points (points A and B) in any order before assaulting the final control point (point C). Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C.<br />
<br />
The objective of Gravel Pit is that BLU must attack and capture all three points in order to win the match. A and B must be captured before C can be. The objective for RED is that they must hold out and prevent BLU from capturing the final point C. Time is added to the countdown if BLU captures either points A or B in order to buy more time for Control Point C.<br />
<br />
[[Junction]], an official community made map, shares the same gameplay design with Gravel Pit.<br />
<br />
== Introduction video ==<br />
{{youtube|1dvFVmExi1w}}<br />
<br />
== Locations ==<br />
<br />
=== Control Point A: The Radio Tower ===<br />
* '''Control Point''': Control Point A is to the left as the player exits the BLU base. The point is at the top of a hill, inside a building. There are two exits from the BLU tunnel to this area, and they allow access to the two ramps around the outside of the point. A Medium Health pack is under the Control Point. There are also two Medium Ammo boxes near the cap building, one to the front and one at the back of the CP building. From point A, there are tunnels that connect to points B and C.<br />
* '''BLU Spawn Base''': Located on one side of the map, the BLU base has two exits - one to cap A and the other one to cap B.<br />
* '''A Tunnel''': The tunnel which connects BLU's spawn yard and the A battlefield. The tunnels leading to the BLU base are accessible by [[Rocket jump|rocket]], grenade, or [[Jumping#Double Jump|double jump]]ing; they can also be entered by crouch-jumping onto the part of the wall jutting out next to the left entrance, then by crouch-jumping toward the left entrance while strafing right and turning right to barely land on the tunnel ledge<br />
* '''Valley''': The valley is the area between the two dirt paths which lead up to the control point building. There are numerous small buildings in this area. <br />
* '''Paths''': On both sides of the area are dirt paths which lead to the top of the area and the control point building.<br />
* '''Radio Tower''': The radio tower houses the control point. It is atop the dirt paths at the far end of the valley. There are two floors, the bottom directly under the control point and the control point floor. On the side of the building is a set of stairs which lead to the control point from the valley.<br />
<br />
<gallery widths=140px heights=90px perrow=5><br />
File:gpitA.png| Valley overview<br />
File:gpitAcap.png|Control point A<br />
File:gpitAtunnel.png| A Tunnel<br />
File:gpitAentrances.png| A Tunnel entrances<br />
File:GpitApath.png| Path up to A/C connector<br />
</gallery><br />
<br />
=== Control Point B: The Radar ===<br />
* '''Control Point''': Control Point B is to the right as the player exits the BLU base. The point is in the large structure in the center of the area. <br />
* '''B Tunnel''': There are two tunnels coming from the BLU base. The ''Short B'' is covered by a small house and a fence that partially obscures the BLU tunnel, and exits out next to the A/B connector. The ''Long B'' exits out on the far side of the B area. Both require players to rocket/grenade/double jump to access the tunnels from the Control Point side. Two ramps along the back wall give access to Control Point C. <br />
* '''The Radar''': The Radar is the building which houses the control point. It has two main entrances, the main entrance on the far side of the area atop a ramp, and the other on the C side atop two ramps. There are four windows, two on each side which are all accessible. The roof is a common spot for Soldiers or Demomen and contains a dropdown directly to the point. <br />
* '''Shadow Side''': Next to the building, on the side opposite the B Tunnel exits is the Shadow Side, named for the building's shadow which is cast on it. <br />
* '''Balcony''': Directly outside the C entrances is the Balcony. It s a high point which serves as a vantage point for most of the B area. There are two ramps on both sides which lead down to ground level.<br />
* '''A/B connector''': Between the A and B areas is the A/B connector which is a tunnel which connects from BLU's A Tunnel exit to BLU's short B Tunnel exit.<br />
<br />
<gallery widths=140px heights=90px perrow=5><br />
File:Cp gravelpit pointb.jpg|Point house<br />
File:GpitB.png| Control point B<br />
File:gpitABconnector.png| A/B connector<br />
File:gpitBcatwalks.png| Balcony<br />
File:gpitBtunnel.png| B tunnels<br />
</gallery><br />
<br />
=== Control Point C: The Laser Gun ===<br />
* '''Control Point''': Control Point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other Control Points are on a higher level than the ground in this area. The Control Point is located at the top of the central structure.<br />
* '''RED Spawn Base''': Located directly adjacent to Control Point C, on the opposite side of the area from the tunnels to Control Points A and B.<br />
* '''The Laser Tower''': In the center of the area is the giant tower, which atop sits a laser gun. There are three floors to the tower. The first is accessible from ground level by a ramp, and from two bridges connecting to the catwalks. The second floor is accessible by two sets of ramps of which lead along the outside of the tower and one through it. The third floor is the top which contains the Control Point and a small room behind the point open on three of its sides.<br />
* '''Catwalks''': All along the outside edge of the area are the catwalks. These are the metal walkways which are accessible via four entrances, two from the A/C connector tunnels and two from the B/C connector tunnels, and also accessible from two ramps outside the RED spawn.<br />
* '''Ground Level''': Below the catwalks and surrounding the tower is the ground level. On the far side is an entrance which leads to the A/C connector tunnels.<br />
<br />
<gallery widths=140px heights=90px perrow=5><br />
File:Gravel Pit Cap Point C.jpg|Control Point<br />
File:GpitC.png| Tower overview<br />
File:Tf2 gravelpit.jpg|Area overview<br />
File:gpitACconnector.png |A/C Tunnel<br />
File:Gpitredspawn.png | RED spawn room<br />
</gallery><br />
<br />
== Strategy ==<br />
{{main|Community Gravel Pit strategy}}<br />
<br />
== Control Point timing ==<br />
{{Control Point Timing/Official Map | MAP = Gravel Pit}}<br />
<br />
== Related achievements ==<br />
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|General|Impossible Defense}}<br />
| 2 = {{Show achievement|General|World Traveler}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history | '''{{Patch name|1|25|2008}}'''<br />
* Changed the scoring method in CP_GravelPit to score per capture rather than per round.<br />
* Updated CP_GravelPit to fix all known [[exploits]].<br />
<br />
'''{{Patch name|8|2|2011}}'''<br />
* * Updated the main menu backgrounds to include [[Granary (Control Point)|Granary]]<ref>[[Gravel Pit]] was added as a background instead of Granary</ref> and [[Upward]]<br />
<br />
'''{{Patch name|8|3|2011}}'''<br />
* Fixed the new Gravel Pit backgrounds using the wrong filename.<br />
<br />
'''{{Patch name|2|14|2012}}'''<br />
* Fixed z-fighting on the fan in the Red spawn building.<br />
* Fixed Red Engineers building inside their spawn room.<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* Clipped roof of building over cap A.<br />
* Removed healthpack under terrain.<br />
* Added decals under health kits and ammo packs.<br />
<br />
'''{{Patch name|9|10|2015}}'''<br />
* {{Undocumented}} Added [[saucers]] and posters to Gravel Pit.<br />
<br />
'''{{Patch name|11|25|2015}}'''<br />
* {{Undocumented}} Removed Saucers and Posters from all maps.}}<br />
<br />
== Bugs ==<br />
* If a BLU Engineer builds a Teleporter exit in the BLU-only area outside the main spawn, it is possible for an enemy Spy to teleport into the BLU spawn.<br />
* When in [[Pyroland|Pyrovision]], Gravel Pit's sky is unaffected.<br />
<br />
== Trivia ==<br />
*Gravel is #34 in the "Pits of America" stamp series.<ref>[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper Update - Day 2]</ref><br />
*Before their [[WAR! Update|war]], the RED Demoman and BLU Soldier went on the "Gravel Pits of America" scenic bus tour together.<br />
*The comic [[:File:07 comic large.jpg|''The Insult That Made a "Jarate Master" Out of Sniper'']] takes place in Gravel Pit. <br />
*According to the [[Map of Badlands|"Map of Badlands"]], Gravel Pit is westward of [[Badwater Basin]] and northeast of [[Well (Control Point)|Well]] (called "The Well"). A sea of gravel (called "The Gravel Sea" on the map) lies to the west.<br />
*''[[Meet the Demoman]]'' takes place in Gravel Pit, though the teams' roles are reversed - RED attacks while BLU defends.<br />
* Gravel Pit appears in ''[[Worms: Reloaded]]'' as one of the forts.<br />
*The image of Gravel Pit that appears in the background of the ''[[Main Menu]]'' was actually supposed to be ''[[Granary]]''.<br />
*The company name "Gray Gravel Co." can be seen on the outside wall of the Control Point B building. Long after the map was released, this company was revealed to be owned by [[Gray Mann]], the long-forgotten brother of Blutarch and Redmond Mann. <ref>[http://www.teamfortress.com/shadowboxers/#f=21 Shadow Boxers]</ref><br />
*Gravel Pit was originally going to be called cp_bridge. <ref>[http://www.tfportal.de/?site=news_details&id=475]</ref><br />
<br />
== Gallery ==<br />
<gallery><br />
File:Worms reloaded tf2 spy fort.jpg|[[Spy]] and Gravel Pit as a playable fort in ''[[Worms: Reloaded]]''.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Gravel Pit developer commentary]]<br />
*[[Junction]]<br />
<br />
== References ==<br />
<references/><br />
<br />
<br />
{{Maps nav}}<br />
[[Category:Quickplay maps]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Sinshine&diff=2043731Sinshine2016-02-06T05:19:02Z<p>Dovahbilly: Added "Badlands and Process" text from the original Sunshine page.</p>
<hr />
<div>{{stub}}<br />
{{Map infobox<br />
| game-type = Control Point<br />
| file-name = cp_sunshine_event<br />
| map-image = Cp sunshine event.jpg<br />
| developer = [http://steamcommunity.com/id/phideltatau Rebecca "phi" Ailes]<br>[http://steamcommunity.com/id/iiboharz Kimberly "iiboharz" Riswick]<br>[http://steamcommunity.com/id/UEAKCrash Harlen "UEAKCrash" Linke]<br />
| map-environment = Halloween<br />
| map-setting = Nighttime<br />
| map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s<br />
| map-health-pickups-small = 10<br />
| map-health-pickups-medium = 10<br />
| map-ammo-pickups-small = 4<br />
| map-ammo-pickups-medium = 14<br />
| map-special-pickups-pumpkin = yes <br />
}}<br />
<br />
'''Sinshine''' is a community created symmetrical control point map added in the [[Scream Fortress 2015]] update. It is a Halloween version of the community map [[Sunshine]].<br />
<br />
It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. Contrary to what some believe, Sinshine is not directly inspired by any other 5CP, but does place the second point on a spire-like structure with two small chokes going to mid. [[Badlands (Control Point)|Badlands]] and [[Process]] do this as well. <br />
<br />
== Control Point timing ==<br />
{{Control Point Timing/Official Map}}<br />
<br />
== Locations ==<br />
<br />
== Update history ==<br />
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])<br />
* Added Sinshine to the game.<br />
<br />
{{Scream Fortress 2015 Nav}}<br />
{{Maps Nav}}</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=User:Dovahbilly&diff=2043718User:Dovahbilly2016-02-06T03:36:37Z<p>Dovahbilly: </p>
<hr />
<div>I'm Dovahbilly. This is my page.<br />
*My steam profile: http://steamcommunity.com/id/Dovahbilly/<br />
*My YouTube: https://www.youtube.com/user/DinosaurMojo<br />
*My Personal YouTube: https://www.youtube.com/channel/UCbjPfAP1nQkqbeeG7nPBdsg<br />
*My Tumblr: dovahbilly.tumblr.com<br />
*Backpack.tf: http://backpack.tf/profiles/76561198022506492<br />
<br />
~<3</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=User:Dovahbilly&diff=2043717User:Dovahbilly2016-02-06T03:35:00Z<p>Dovahbilly: </p>
<hr />
<div>I'm Dovahbilly. This is my page.<br />
My steam profile: http://steamcommunity.com/id/Dovahbilly/<br />
My YouTube: https://www.youtube.com/user/DinosaurMojo<br />
My Personal YouTube: https://www.youtube.com/channel/UCbjPfAP1nQkqbeeG7nPBdsg<br />
My Tumblr: dovahbilly.tumblr.com<br />
Backpack.tf: http://backpack.tf/profiles/76561198022506492<br />
<br />
~<3</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Talk:Non-player_characters&diff=2043716Talk:Non-player characters2016-02-06T03:32:50Z<p>Dovahbilly: /* Abraham Lincoln, Inventor of the Rocket Jump */ new section</p>
<hr />
<div>==Elizabeth -> Emily?==<br />
In the Last Will and Testament of Zepheniah Mann, he leaves his estate to his maidservant '''Elizabeth'''. However, Loose Canon has the Will being read as giving the estate (what's left of it, anyways) to '''Emily'''. They are doubtlessly the same person (See the images) so which name should be used on the page? Maybe Valve's just trolling, but the issue still exists. [[User:The Neotank|The Neotank]] 13:34, 3 July 2010 (UTC)<br />
:Elizabeth must be Emily. Plus it has an image of her, looking all Administratory right there. -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 14:30, 3 July 2010 (UTC)<br />
<br />
I spoke to Makani in person, and she told me that they are separate people, and the inclusion of the name "Emily" in Zephaniah's will was a mistake. Elizabeth, Emily, and Helen are, however, all related. [[User:Fawkes|Fawkes]] 06:39, 5 July 2010 (UTC)<br />
<br />
== Investigation of the Adminstrator's ancestry ==<br />
<br />
This wiki page depicts Elizabeth/Emily as Zepheniah Mann's hand servant and also the woman who spoke with Radigan Conagher.<br />
<br />
According to [http://www.teamfortress.com/loosecanon/04.html this page] Elizabeth/Emily existed in the 1850s. However, [http://www.teamfortress.com/loosecanon/05.html forty years later] she appears [http://www.teamfortress.com/loosecanon/08.html younger] when she speaks with the Engineer's grandfather than she had in the previous page. Wouldn't the unnamed woman that spoke with Radigan Conagher be Elizabeth/Emily's daughter and the current Administrator's mother? [[User:TerminalGear|TerminalGear]] 21:02, 3 July 2010 (UTC)<br />
:True dat. -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 17:49, 4 July 2010 (UTC)<br />
:: So then, shouldn't we make the distinction between Elizabeth/Emily and the unnamed woman? Because right now, all the wiki pages have them labeled as the same person... [[User:TerminalGear|TerminalGear]] 19:03, 4 July 2010 (UTC)<br />
::: Yeah, seems reasonable enough. At least unless Valve manage to link them in another way, such as the theory that she had the third life extender machine (but that's aside the point for now). [[User:Hackett|Hackett]] 19:05, 4 July 2010 (UTC)<br />
<br />
<br />
== 1890's BLU Team ==<br />
<br />
According to Makani, the only actual historical figure to appear in the 1890's BLU team portrait is Abraham Lincoln. The Engineer, Sniper, Scout, and Heavy are modeled after Tesla, Crockett, Billy the Kid and John Henry Irons, but are not necessarily supposed to be them. Spy was styled as a Fu Manchu type of character. Demoman is simply a crazy prospector, and was not drawn to resemble the original Demoman concept art. Soldier and Medic were simply drawn in the style of Civil War-era soldiers and medics, and were not meant to be specific people. [[User:Fawkes|Fawkes]] 06:45, 5 July 2010 (UTC)<br />
:Here's her blog post on the subject: http://makani.deviantart.com/journal/33304412/ [[User:Fawkes|Fawkes]] 15:41, 5 July 2010 (UTC)<br />
:Should the identities of the original team be added to the 'Trivia' section of the class pages? Or should they be left out, as most of them are merely speculation? [[User:Darthmustache|Darthmustache]] 13:08, 21 July 2011 (PDT)<br />
<br />
== Radigan is a Hale? ==<br />
Maybe the Engineer is a decendant of the Hale family?<br />
Maybe Saxton is the grandfather, using his own life-prolonging machine nightly?<br />
Hmm, but there was a Hale present at the will signing...<br />
[[User:Michael|Michael]] 22:47, 8 July 2010 (UTC)<br />
:Are you saying that because of the beefy appearance he takes as shown progressively by the hidden links of the engineer update? I think it's just an effect of Australium exposure. In any case, speculation I'd say — [[User:WindPower|WindPower]] 22:54, 8 July 2010 (UTC)<br />
<br />
** Ah well, I can dream... [[User:Michael|Michael]] 23:14, 8 July 2010 (UTC)<br />
<br />
== Tavish's Family ==<br />
I seem to recall that the Soldier vs. Demoman comic mentions the Demoman's name is Tavish, and he had a full family (Mom and Dad) at one point. Should I type up a section under Groups on this, or is his family not quite big enough to fit under it? --[[User:ANormalUsername|ANormalUsername]] 19:57, 20 July 2010 (UTC)<br />
:Well, it would be a tad superfluous, as Mrs. DeGroot already has her own section on the page. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 22:14, 20 July 2010 (UTC)<br />
<br />
::You could combine the Mrs DeGroot bit and add a Mr DeGroot bit then call it the DeGroot Family. In groups. If you'd like. -- [[User:Smashman|Smashman...]]{{bur}} <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 22:28, 20 July 2010 (UTC)<br />
::: Yeah, that sounds good. We have a section on the Sniper's parents and we don't even know what they look like. --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 22:34, 20 July 2010 (UTC)<br />
<br />
Does it mention how Mrs. Degroot lost her eyes? It can be safe to assume that she lost them because of them being Scottish Highlanders right? [[User:Kevschow|Kevschow]] 08:16, 12 November 2010 (UTC)<br />
:She didn't necessarily ''lose'' her eyes; she's just mentioned as blind. Could simply be due to old age, but considering the circumstances there probably is a link. —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 20:41, 8 January 2011 (UTC)''<br />
<br />
== Vladimir Bananas ==<br />
was poopy joe's soviet nemesis, can we write something about him under or in poopy joe's section? [[User:Guy|Guy]] 21:55, 1 August 2010 (UTC)<br />
:You can put it in. -- [[User:En_Ex|En Ex]] {{bur}} <sub>([[User_talk:En_Ex|talk]])</sub> 21:57, 1 August 2010 (UTC)<br />
<br />
== Hippies ==<br />
Hippies have been the punching bag of the game And has been mentioned quite a lot. I figured it might be nice to mention all the times Hippies has been mentioned in TF2. [[User:NumbersGuy|NumbersGuy]] 18:10, 8 October 2010 (UTC)<br />
<br />
== Redmond in Red Manor ==<br />
<br />
Added a section about how YM included Redmond in Red Manor, the location of his Artpass map. Since Valve have made the map official, that means Redmond's location is most likely canon. [[User:Omnomnick|Omnomnick]] 07:26, 15 October 2010 (UTC)<br />
:I'm not sure we can call a community made map: "canon". And I'm not sure Redmond would allow a battle so close to his home. [[User:Danton|Danton]] 14:30, 19 October 2010 (UTC)<br />
::Well I think ill have to correct you on that when valve accepts a 3rd party map it is then considered official therefore canon.--[[User:Smokeyford|Smokeyford]] 02:39, 1 November 2010 (UTC)<br />
:::It's not that I don't believe you, its just I'm the kind of guy that needs proof before I believe most things. So if you can, supply some infromation that will prove your point, Smokey. [[User:Danton|Danton]] 18:46, 3 November 2010 (UTC)<br />
<br />
== The Sniper's parents ==<br />
<br />
"Then he decides to tell his mom to tell his dad that he ''is'' a doctor now."<br />
<br />
Is this correct? Seems like there's a parent too many in this sentence. Is it his mom or his dad?<br />
[[User:Hassun|Hassun]] 18:48, 2 November 2010 (UTC)<br />
:Look's okay to me? [[User:Moussekateer|Moussekateer]] 18:51, 2 November 2010 (UTC)<br />
:: 'Just tell dad I make more money than a doctor. In fact, tell dad I am a doctor now.' Basically, shorten it to 'As far as his dad knows, he is a doctor now.'--<span style="color:purple">'''''Focusknock'''''</span> [[Help:Group rights|<span class="burbg">s</span>]] 18:54, 2 November 2010 (UTC)<br />
::: Ah ok, thanks for clearing that up. [[User:Hassun|Hassun]] 17:21, 4 November 2010 (UTC)<br />
<br />
== Franklin D. Roosevelt ==<br />
<br />
Where is he? He perfected the stairs in 1921 as said in the [http://www.teamfortress.com/war/victory/ Gunboats page] I think he should be placed in the "Historical Figures section in the Non Player Characters page [[User:Mardamien24|Mardamien24]] 03:33, 23 December 2010 (UTC)<br />
<br />
:I think so too, so I'll add him. [[User:Tib|Tib]] 20:31, 26 May 2011 (UTC)<br />
<br />
== npc's and story characters==<br />
<br />
npcs refer to in game characters not people mentioned in the comics story characters and npcs should be different things and only the ghost and the HHH should be here.[[User:Ares5566|Ares5566]] 04:26, 24 December 2010 (UTC)<br />
<br />
== Kicasso ==<br />
<br />
As I pointed out in [http://wiki.teamfortress.com/w/index.php?title=Non-player_characters&diff=304207&oldid=304206 this edit], the fact that Kicasso went through a "Hunted in the Jungle" period may be more than a coincidence. Since the BLU Engineer is Kicasso's most prominent fan, and the BLU Engineer is "[[the Hunted]]", is there a link? —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 20:44, 8 January 2011 (UTC)''<br />
<br />
== Francis the Talking France ==<br />
<br />
Francis originated from Eric Wolpaw's website Old Man Murray. Should this be cited in the main article? [[User:Calzone|Calzone]] 23:04, 26 May 2011 (UTC)<br />
<br />
The trivia says "He claims to be the inventor of the French terms "Mise en scene! Auteur! Avante-garde! Montage! Even cinéma!", doesn't he just mean that France invented those words, as in they are all French terms.[[User:MEDUNN|MEDUNN]] 14:13, 31 May 2011 (UTC)<br />
<br />
== I don't think the mafia is an NPC ==<br />
<br />
A casual mention on the blog in a very sarcastic tone doesn't make the entire mafia an NPC. [[User:Balladofwindfishes|Balladofwindfishes]] 07:11, 23 June 2011 (PDT)<br />
*I don't think it was even supposed to be the Mafia, I thought the joke was they had gone to an Italian Resturant assuming, because they were Italian, they were mobsters and didn't bother to listen to them because they were to busy eating. Then later just made up alot of mostly incorrect terms they had vaguly heard in connection to thye mob.[[User:MEDUNN|MEDUNN]] 14:00, 24 July 2011 (PDT)<br />
:: Uh. Someone outta take it down. --[[User:SilverHammer|SilverHammer]] 14:01, 24 July 2011 (PDT)<br />
::: done[[User:MEDUNN|MEDUNN]] 14:09, 24 July 2011 (PDT)<br />
<br />
== poopy joe ==<br />
<br />
ok so this is really evidence that portal II is in the TF2 universe. cave johnson mentions the 1968senate hearing on missing astronauts. poopy joe is a missing astronaut. COInCIDENCE???<br />
[[User:The ASHPD|The ASHPD]] 14:14, 6 July 2011 (PDT)The_ASHPD<br />
<br />
Coincidence? Yeah. [[User:Noizeblaze|Noizeblaze]] 14:37, 6 July 2011 (PDT)<br />
<br />
Still though, VALVe does throw a lot of references into their games. [[User:The ASHPD|The ASHPD]] 23:20, 8 July 2011 (PDT)The_ASHPD<br />
<br />
I don't know if it's just me, but I'm just sitting here picturing Poopy Joe pooping in to a Portal and hitting Chell with his poop and I'm just laughing my ass off here. [[User:SilverHammer|SilverHammer]] 23:24, 8 July 2011 (PDT)<br />
<br />
<br />
ASPHD, I think you're reading too far into this. Astronauts go missing all the time, have you never seen star Wars?<br />
<br />
Noizeblaze, yeah.<br />
<br />
ASPHD also a yeah.<br />
<br />
SilverHammer... no. Please no. =/ '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 19:27, 24 July 2011 (PDT)<br />
<br />
== The Mann Co. Gorilla ==<br />
Anyone object to removing this section? It is an ''unnamed'' animal, of which I have seen around a dozen in the storyline that have not been put in this article. [[User:Rolandius|Rolandius]] 23:10, 6 September 2011 (PDT)<br />
<br />
:{{c|support}} Eh, go ahead, it really doesn't seem important at all, nor does it contribute to the canon in any way. [[User:Shane Alvarado|Shane Alvarado]] 23:30, 6 September 2011 (PDT)<br />
<br />
== Jerry, Giuseppe, Dublin Society? ==<br />
<br />
These people only appear once in the storyline and in small portions that most rational human beings would forget in seconds, or not even notice. Are these really necessary? [[File:Painted_Vintage_Merryweather_803020.png|24px|link=User talk:Fyahweather]][[User:Flamborsia|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Fyahweather'''</u></big></tt></font></span>]] 20:15, 8 October 2011 (PDT)<br />
<br />
== Historical Figures? ==<br />
Why have half of them been deleted and the other half kept? What is the rational behind the half deletion?[[User:MEDUNN|MEDUNN]] 07:47, 17 October 2011 (PDT)<br />
<br />
:Someone decided, that they're not important. I actually am against that. Small historical facts were pretty funny. Hey, everyone else! Should we return not so important historical figures back? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 07:51, 17 October 2011 (PDT)<br />
::What I didn't understand was why some were kept and some deleted. For instance, why was Isaac Newton deleted and Willaim Prescott kept? It just seemed arbitary.[[User:MEDUNN|MEDUNN]] 03:48, 18 October 2011 (PDT)<br />
<br />
== Apple store manager is Steve Jobs? ==<br />
<br />
I thought this was the joke in the comic? The fact that we don't see his face, the black turtleneck, the reference to "curvy" things... it seems pretty obvious that this was supposed to be the gag. I tried editing it last night, though, and it got reverted, so I thought I'd bring it up here. <small>— ''The preceding unsigned comment was added by'' '''[[User:ConcernedCitizen|ConcernedCitizen]]''' ([[User talk:ConcernedCitizen|talk]]) • ([[Special:Contributions/ConcernedCitizen|contribs]]) 15:42, 22 October 2011</small><br />
:Speculation isn't exactly significant enough to put in a character's profile. [[User:CidTheNinja|CidTheNinja]] 23:19, 31 December 2011 (PST)<br />
::It's not really 'speculation' though, is it? It's clearly Steve Jobs, that's the entire point of the joke. He's wearing a black turtleneck. A normal Apple Store Manager would be unable to authorise the sale of the company. Saxton recognises him and his favoured mode of design, hence the 'curvy stink' line- unless this is a very, very elaborate joke and the manager is in fact Johnathan Ive. [[User:LordJusticeLeveson|LordJusticeLeveson]] 04:07, 23 June 2012 (PDT)<br />
:::It is speculation. Don't add that to the article again. [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 04:12, 23 June 2012 (PDT)<br />
::::I've no wish to get into an edit war here and you are clearly passionate about this, but you are way off the mark. Firstly, it isn't speculation to point out a clear reference. Next you'll be saying that the new 'Urban Professional' set has nothing to do with the film Leon, even though it is a clear reference to that film. Secondly, there's no need to threaten people, and there's no need to be unpleasant. Did you really need to write "(it's not external if it's part of the wiki, whoever added this should be punched in the face for ignorance)"? [[User:LordJusticeLeveson|LordJusticeLeveson]] 16:43, 27 June 2012 (PDT)<br />
<br />
== Bombinomicon doesn't qualify as a character? ==<br />
<br />
He's a sentient talking book, so I think he should qualify as a character. [[User:CidTheNinja|CidTheNinja]] 23:19, 31 December 2011 (PST)<br />
:It might be because a page about it/him already exists.[[User:MEDUNN|MEDUNN]] 04:47, 1 January 2012 (PST)<br />
<br />
== Merasmus ==<br />
<br />
"When the RED Demoman was seven years old, his mother told him that the dead rose on All Hallow's Eve and would have work for him."<br />
Uh... what is this sentence even trying to say?<br />
[[User:Gold|Gold]] 09:35, 17 March 2012 (PDT)<br />
:The dead rose, as in the dead did rise. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 10:01, 17 March 2012 (PDT)<br />
<br />
== Poopy Joe Main Article ==<br />
<br />
Does it seem like Poopy Joe has accrued enough source material to merit and produce a full article from, considering the recent easter egg content? [[User:The Grand Karkasmolen|The Grand Karkasmolen]] 06:49, 27 June 2012 (PDT)<br />
<br />
== Zepheniah Mann ==<br />
<br />
I don't get it, how come Zephieniah wrote the testament on his own skin? that's gross, but in the pic it looks like real paper, so i still don't get why it says that. [[User:MrGcCc|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="qua_vintage">Mr GcCc</span>]] 10:15, 27 June 2012 (PDT)<br />
<br />
Skin when prepared properly and dried resembles a cross between leather and paper. Haven't you ever seen skin bound books? [[User:Roaper|Roaper]] 10:55, 6 July 2012 (PDT)<br />
<br />
== Merging "Poopy Joe" Section with "Mann Co. Monkeynautics"? ==<br />
<br />
I think that we could merge those sections, because they seem to say the same thing (about the Poopy Joe incident). [[User:Foxontherails|foxontherails]] 04:12, 7 July 2012 (PDT)<br />
<br />
== Gray ==<br />
<br />
So clicking the stain on the Team Fortress 2 logo on their offical site takes you to this: http://www.teamfortress.com/gray/<br />
<br />
So can we all declare now that the person ripped from the Mann Portrait is his third son Gray (the spectator) --[[User:André the Accelerator|André the Accelerator]] 19:13, 9 August 2012 (PDT)<br />
<br />
:Seems like it--[[User:Godisme|Godisme]] 19:22, 9 August 2012 (PDT)<br />
<br />
::Patience Meriweather (midwife) sounds like a fitting name and role for the past version of Mrs. Pauling. [[User:Daisuke|Daisuke]] 19:30, 9 August 2012 (PDT)<br />
<br />
Discussion point on theories: Should there or should there not be any theory based discussion on Gray Mann at this point? Currently there is a sentence proposing the man in the middle of the [http://www.teamfortress.com/screamfortress/family_portrait/ torn Mann family portrait] is Gray Mann which has survived multiple edits. However, attempts to add another theory that the third Life Extender Machine in [http://www.teamfortress.com/loosecanon/13.html Loose Canon] was built for Gray Mann have been removed. Both have evidence pointing to their possible credibility (the man in the photo is probably wearing gray, the first letter of the recipient of the Life Extender Machine is a G/C shape), but both are completely theoretical at this time. Long story short, should we remove both theories (and any additional ones until we get actual facts), or would it be permissible to add the theory regarding the Life Extender Machine back in?<br />
:I don't know, but, still, it's getting more obvious that the person in the picture is Gray, but, still, the life extender machine ... well. idk. But I don't think we should add the theory about the Life Extender Machine. <span style="background-color:Silver; border: solid black; {{border-radius}}">[[User:Mio|<span style="color:Black" title="Mio">'''Mio'''</span>]]<sup>[[User talk:Mio|<span style="color:Black" title="Talk?">Talk?!?</span>]]&nbsp;</sup>[[File:Killicon conniver's kunai.png]]</span> 19:44, 10 August 2012 (PDT)<br />
::Wasn't there a third Life Extender Machine built and given to an unknown recipient? Or maybe this is part of Mann vs Machine, where Gray could have built his own and his own Robotic Team to fight RED and BLU for control of their father's land? Maybe these Robots will be a neutral threat that will attack the nearest player of the other team? [[User:NeoSlith|NeoSlith]] 00:14, 11 August 2012 (PDT)<br />
:::That's why I'm thinking that we shouldn't add the theory about the 3rd Life Extender machine. Too much theories. <span style="background-color:Silver; border: solid black; {{border-radius}}">[[User:Mio|<span style="color:Black" title="Mio">'''Mio'''</span>]]<sup>[[User talk:Mio|<span style="color:Black" title="Talk?">Talk?!?</span>]]&nbsp;</sup>[[File:Killicon conniver's kunai.png]]</span> 08:41, 11 August 2012 (PDT)<br />
<br />
== New Last Will and Testament of ZM ==<br />
<br />
Should we update the link to Zephenniah Mann's last will to match the latest version put out by Valve? http://www.teamfortress.com/mannwill/ -[[User:MartianSanta|MartianSanta]] 14:09, 11 August 2012 (PDT)<br />
<br />
== Possible explanation on Gray Mann ==<br />
<br />
[[User:TotalJaffaCake|TotalJaffaCake]] 14:34, 11 August 2012 (PDT)I have a few theorys on Gray Mann, one is that he is behind all the Man Vs Machine business with evidence pointing to him having background in technology (there is an article of Grey Mann being took by EAGLE (EAGLE is a type of software)and a few other pieces of evidence.<br />
<br />
Another that Gray Mann is Gman (Half Life Universe) and that the evidence that Gman has some sort of machine keeping him alive fits perfectly with the Life Extenders.<br />
<br />
My final theory is that he was just made by Valve to either add a bit more lore or thrown out there for fans to make theorys on, and then pick their favourite theory and use it as A way of making more TF2 content and really letting the community take control of the game.<br />
<br />
If there are any problems with this article, if it should be in a different place ect, I am sorry as I have just finished starting my Wiki Account :3<br />
<br />
[[User:TotalJaffaCake|TotalJaffaCake]] 14:34, 11 August 2012 (PDT)<br />
<br />
== GREY MANN!!!! ==<br />
<br />
[http://www.teamfortress.com/bloodbrothers/ He's here.]<br />
<br />
Someone update the Redmond/Blutarch Mann and Grey Mann parts.<br />
[[User:Modulus365|Modulus365]] 03:12, 12 August 2012 (PDT)<br />
<br />
I added in a new photo of Redmond Mann, should we take out the photo from Mann Manor? [[User:Shamjam96|Shamjam96]] 05:49, 12 August 2012 (PDT)<br />
<br />
== Barnabas vs. Barnabus ==<br />
<br />
Zepheniah's will has it with an A; Redmond, Blutarch, and Gray's birth certificate has it with a U (as signed by the man himself). It probably doesn't matter which one we use, as long as we're consistent - right now 'Barnabus' and 'Barnabus Hale' both redirect to the 'Barnabas Hale' entry on the NPCs page; if we change it we should make the redirects go the other way.<br />
<br />
I like 'Barnabas' since that's how the name is almost always spelled in real life, but I'm not too attached. Thoughts?<br />
<br />
[[User:Extreme creme|Extreme creme]] 14:53, 12 August 2012 (PDT)<br />
<br />
== Past tense for Redmond and Blutarch? ==<br />
<br />
This page correctly uses the past tense for dead people except for in Redmond and Blutarch's bios, but I don't know if there's a reason to think they're not dead or if it's an oversight. [[User:NotNoon|NotNoon]] 13:56, 18 August 2012 (PDT)<br />
<br />
== Unknown Figure ==<br />
<br />
Should we add that the Unknown Figure in the Mann Family Portrait could potentially be Gray Mann, or is there not enough evidence for that? [[User:Cobalt32|Cobalt32]] 20:07, 24 August 2012 (PDT)<br />
: If you have to use the word "potentially", don't add it in. -- [[User:RagnarHomsar|Ragnar Homsar]] 20:14, 24 August 2012 (PDT)<br />
::We could add that there was some speculation about that, but if that kind of speculation doesn't warrant addition, then ok. [[User:Cobalt32|Cobalt32]] 20:22, 24 August 2012 (PDT)<br />
<br />
==Miss Pauling doesn't deserve a page?==<br />
In my opinion Miss Pauling is more important then people like the Director or Poopy Joe, or the manager at the Apple Store. She's even up there with the Administrator, because there's inside jokes with her (the scout hitting on her) she has character development and she's involved in major story events (the WAR update). So why doesn't she get her own page, she's just in there with the one appearance NPCs. That's my two cents.<br />
[[User:Bubblington|Bubblington]] 10:38, 28 October 2012 (PDT)<br />
:Given her larger inclusion in the Mecha-Update, I think it's fair to say there is enough material for her to have her own page now. --'''[[User:Piemanmoo|Piemanmoo]]''' 20:47, 19 December 2012 (PST)<br />
<br />
== Abe Lincoln and the Third Life Extender ==<br />
<br />
I think it's safe to say we can remove the information about the third life extender machine's date from Abe's info, as it's been heavily implied, if not proven as fact, that the Third Life-Extender machine was used for Gray Mann [[User:Hawkshadow741|Hawkshadow741]] 07:05, 4 March 2013 (PST)<br />
<br />
== Picture for Director ==<br />
<br />
quote from article:<br />
"The Director's current status is unknown, though he is presumed to be dead after his "interview" with the Administrator. A "MISSING" poster featuring the Director can be found in the maps Doomsday, Coal Town, and Mannworks, further hinting this."<br />
<br />
Does any one have a picture of one of these posters? That would be great. --[[User:PyroGothNerd|PyroGothNerd]] ([[User talk:PyroGothNerd|talk]]) 14:33, 5 January 2014 (PST)<br />
:Done. '''<font color="#0f0f64">~{ <span style="text-shadow:#0f0f64 0px 0px 1px;">[[User:TidB|TidB]]''' | [[User_talk:TidB|t]] | [[Special:Contributions/TidB|c]] </span>'''}~</font>''' 15:08, 5 January 2014 (PST)<br />
Fantastic! That looks great, thank you. --[[User:PyroGothNerd|PyroGothNerd]] ([[User talk:PyroGothNerd|talk]]) 15:20, 5 January 2014 (PST)<br />
<br />
== Badland Brawlers ==<br />
<br />
Are they really a baseball team? I can't think of where it is suggested that they play baseball (still looking). The scoreboard behind Soldier and Demoman in War! is basketball. The real world [[w:Farmington, New Mexico|Farmington, New Mexico]] nearby is nicknamed "Baseball Town, U.S.A"? [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 18:09, 13 March 2014 (PDT)<br />
:Not-saying they don't play baseball, but the scoreboard suggests basketball. IRC, back in the day, at least community sports clubs could have sponsored teams in more than one sport<br />
<br />
== Midwife's Name? ==<br />
<br />
Since when was it Patience Meriwether? There's no proof that it is, so is it OK to change it to "Midwife" or something like that?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 21:02, 25 March 2014 (PDT)<br />
<br />
== Problems with the 1972-March - 1972-September dates? ==<br />
<br />
[http://www.teamfortress.com/tf01_ring_of_fired/#f=29 6 months after] Saxton Hale is defeated by Olivia Mann, Miss Pauling and Demoman see the mug shots of Spy and Scout in the announcement of their trial in ''The Teufort Bystander''. The mug shots in the newspaper should date the arrest of Spy and Scout to the date on the mug shots [http://www.teamfortress.com/tf01_ring_of_fired/#f=68 September 7, 1972]. The flashback and [http://www.teamfortress.com/tf02_unhappy_returns/#f=50 video playback] sets these arrests [http://www.teamfortress.com/tf02_unhappy_returns/#f=45 5 and a half months] before the trial, or two weeks after the defeat of Hale. So Miss Pauling is collecting the mercenaries in late February 1973?<br />
<br />
Maybe not? In the supposed mug shots, Scout is flexing his arms, which were seen broken 2 weeks after the defeat of Hale -- so the mugs shots were not taken at the time of the arrest, but just before the trial and the arms have healed in those months? [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 16:45, 30 March 2014 (PDT)<br />
<br />
== Claude Huggins ==<br />
{{Quotation| [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:29, 3 April 2014 (PDT) |Brave "Bear Hug" Huggins. Your kids were Claude to death.}} <br />
Claude Huggins appears to be a crossover character from Left 4 Dead, who in that context is labeled a coward who let his children die. Huggins seems to be presented as a coward in the TF2 story, hiding while [http://www.teamfortress.com/tf03_cold_day_in_hell/#f=41 others are killed].([http://media.steampowered.com/apps/tf2/tf02_unhappy_returns/images/comic/1024x768/031.jpg hiding here also])<br />
:I don't see Claude's name in that picture. [[User:Dogman15|Dogman15]] ([[User talk:Dogman15|talk]]) 12:53, 3 April 2014 (PDT)<br />
::The name is not there -- the discussion can follow here whether or not the trope of a founder statue in the town square in a coward's pose is enough to imply that it is a statue of the cowardly founder, Claude Huggins. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:30, 3 April 2014 (PDT)<br />
<br />
[[Talk:Medic#Medic's Real name?]]: A hidden picture in the [[Über Update]] depicts the [http://wiki.teamfortress.com/w/images/f/f7/Doctorsoffice.jpg?t=20110618001105 office] of a deceased Dr. Claude Huggins.<br />
[[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 11:55, 3 April 2014 (PDT)<br />
:The text on the name placard is too small to read. [[User:Dogman15|Dogman15]] ([[User talk:Dogman15|talk]]) 12:53, 3 April 2014 (PDT)<br />
::The label on the box of personal effects of the deceased on desk the looks like a model alleged to be from SFM beta. The picture in that link is of questionable provenance (the page is blocked here); as is the uber update picture overlaid with the Dr. Claude Huggins [http://i.imgur.com/lB1xqR0.png nameplate], possibly sourced from Left 4 Dead related files. What I am hoping to prompt here is input from someone who has access to the primary files, or a higher resolution version of the Doctors Office. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 17:34, 3 April 2014 (PDT)<br />
<br />
== Other Paranormal/Halloween/Spectral/Haunted/Characters ==<br />
<br />
Insomuch as they relate to the [[Storyline]] (more so than some presently listed), I'm wondering about placing headings here for the likes of Bombinomicon, MONOCULUS, and Horseless Headless Horsemann, maybe even Blutarch's and Redmond's ghosts. Admittedly, like Merasmus, they are adequately covered by their own articles; so, like Merasmus, their headings in this list would most likely just cover a link to their articles.<br />
<br />
== Elizabeth -> Emily? redux ==<br />
<br />
:''See [[Talk:Non-player characters#Elizabeth -> Emily?]]<br />
It seems now that is could be discussed whether the name (and inferred identity) Emily might be nothing more than a publication error. The name Elizabeth is given in [http://www.teamfortress.com/catchup/#f=6 1850] and [http://www.teamfortress.com/catchup/#f=11 1890].<br />
: Not that the absence of the name Emily from ''Catch-up'' necessarily means anything either. While present content might be erroneous , incomplete, or somewhat speculative, I suspect the same could be said of any attempt at an edit now. It may be best just to see the rest of the series? [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 12:44, 3 May 2014 (PDT)<br />
<br />
== RED Heavy's Family ==<br />
<br />
We need pictures. Pictures of Soviets! (I would do it if I had time.) [[User:Sausage Zeldas|Sausage Zeldas]] ([[User talk:Sausage Zeldas|talk]]) 01:48, 24 June 2014 (PDT)<br />
<br />
== Grey Mann looks like the first Doctor in Dr. Who. Trivia worthy? ==<br />
<br />
[[File:Grey Mann Looks like first Dr.jpg|thumbnail]]Exactly as the title says. I want to know if this should be added to trivia. Here's an image for comparison. --[[User:PyroGothNerd|PyroGothNerd]] ([[User talk:PyroGothNerd|talk]]) 09:28, 4 August 2014 (PDT)<br />
:Different hair style. no signature marks on any identical spots. I think no. [[User:Magicalpony|Magicalpony]] ([[User talk:Magicalpony|talk]]) 10:04, 4 August 2014 (PDT)<br />
<br />
== Zeph"e"niah or Zeph"a"niah mann ==<br />
<br />
I noticed he wrote his name with "Zeph'''a'''niah Mann" in his [http://www.teamfortress.com/mannwill/ last will and testament]. Which spelling is correct? {{n}} [[User:Kii|Kii]] ([[User talk:Kii|talk]]) 20:50, 12 October 2014 (PDT)<br />
<br />
== A page for Gray Mann ==<br />
<br />
The Administrator, Saxton Hale and Miss Pauling have their own pages; I just think that Gray Mann has enough significance in the storyline to have a page as well. [[User:FragBombGames|FragBombGames]] ([[User talk:FragBombGames|talk]]) 13:35, 16 January 2015 (PST)<br />
<br />
== March 11, 2015 ==<br />
<br />
* <s>Whether this is a continuity error or not is unknown.</s> If it is a continuity error, then the identity is ''not'' revealed; either way, does not need to be said.<br />
* <s>It is unknown how she obtained one hundred pounds of the element.</s> “I have spent the last decade '''''hunting''''' it ounce by ounce.”<br />
* So what if two characters have the same name? It is not illegal for a woman to have her mother to grandmother’s name. The 1850s Elisabeth would be well into her 60s, if not 70s or 80s, by 1890. The 1890 character looks the youngest of the three.<br />
* Which printings of which comic showed which Elizabeth was being named 'Emily'? The reference seems lost to time.<br />
* <s>built by the [[Engineer|BLU Engineer]] </s> It is safe to assume Engineer made the Mark Five, but nothing clearly suggests that he made the Mark Four.<br />
* Speculation or topics best discusses on [[Life Extender Machine]]:<br />
** <s>However, when the [[Administrator]] came into scene in the first several pages of the comic, there are facial features and the cigarette that may lead to us that Helen, as said below, could be both Emily and/or Elizabeth. Which is why she would need the machine.</s> <br />
** <s>It is inferred that Helen is actually both Emily and Elizabeth, and this was hinted at in [[Catch-Up]]. The third life extender built by Radigan Conagher is currently presumed to have been made for her and not Gray Mann. There is strong evidence to this claim since, in [[Blood in the Water]],</s>…<br />
** <s>Also Grey Mann probably built his own life extender, considering how he is intelligent enough to design and create an infinite army of robots.</s><br />
* Helen has been seen in previous content with a bare right arm -- no LEM.<br />
* Maintenance: adjust the image placement and size.<br />
[[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 23:01, 10 March 2015 (PDT) 06:34, 22 March 2015 (PDT)<br />
<br />
== Abraham Lincoln, Inventor of the Rocket Jump ==<br />
<br />
So as you all probably know, Gun Mettle added the whole campaign coin thing with Abraham Lincoln on it, claiming he invented the rocket jump.<br />
<br />
However this has never been mentioned in TF2 lore until that coin was released, and could possibly be a mistake from the developers mixing up his invention of stairs with his death FROM rocket jumping. This is debatable though.<br />
<br />
Nonetheless, should a note be added about that possible mixup?</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Non-player_characters&diff=2043714Non-player characters2016-02-06T03:23:37Z<p>Dovahbilly: /* Emily */ Fixed a slight spelling mistake where "Helen" was spelt as "Hellen"</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{Quotation|'''The RED Demoman''' to Miss Pauling|You're that wee lass, works with the angry lady who's always screamin' at us while we fight.}}<br />
<br />
'''Non-player characters''', commonly abbreviated as '''NPCs''', are characters in the ''Team Fortress 2'' setting which are not one of the nine playable [[classes]]. While most are uninvolved in gameplay, they still add extra background to the [[Storyline|''Team Fortress 2'' setting.]]<br />
<br />
== TF Industries and divisions==<br />
=== Zepheniah Mann ===<br />
[[File:Family Portrait.jpg|200px|thumb|From left to right: Barnabus Hale, Blutarch Mann, Zepheniah Mann, Mann's maidservant Elizabeth, and Redmond Mann. A mysterious man is also seen just out of shot on the far right side. (First presumed to be Silas Mann, but later refuted by the [http://www.teamfortress.com/screamfortress/family_portrait/ right half of the portrait].)]]<br />
<br />
'''Zepheniah Nieodemus Mann''' was a wealthy Englishman who was convinced by his dimwitted sons, [[Blutarch Mann|Blu]]tarch and [[Redmond Mann|Red]]mond, to purchase large areas of land in frontier America. He dreamed of turning the land into large [[Gravel Pit|pits of gravel]] for weapons manufacturing. On his journey over to see his newly purchased land, he was struck with almost every illness known to man, and was shocked to find his new land was an [[Dustbowl|empty and useless desert]]. Eventually, he left a [http://www.teamfortress.com/mannwill/ last will and testament] on his own skin, which had sloughed off his body due to illness:<br />
* To his maidservant Elizabeth, he left his estate including all deeds, accounts, and debts, his tobacco plantation, and the remains of his fortune. Elizabeth bears a striking resemblance to Helen, the Administrator, and is very likely her ancestor.<br />
* To his aide and tracker Barnabus Hale, ancestor of [[Saxton Hale]], he left complete control of [[Mann Co.]]<br />
* To his "brain defective" sons, Blutarch and Redmond, he left a partnership. All of the new land they had convinced him to buy was now to be split evenly between them, so that they would now have a reason to bicker endlessly. Blutarch and Redmond proceeded to do so by the aid of life extending machines until 1971 when they were assassinated by their long lost brother Gray.<br />
* The final entry of his will is obscured, reading only as: "Lastly to... I leave the entirety of my... and swear you to utmost secrecy in its keeping." <br />
** In another [http://www.teamfortress.com/mannwill/ secret page], the message in full is revealed as "Lastly, to most trusted Elizabeth I leave the entirely of my [[Australium|"miracle" gravel]] cache, uncovered with Barnabus during a trip to Terra Australis. My weakling son Gray resurfaced last year and has threatened to blackmail me for it. I give the gravel to you and swear you to utmost secrecy in its keeping."<br />
* In addition to the entries within the will, it is clear that Zepheniah's brother, Silas Mann, was also present. He, however, was only revealed to have been at the event following the uncovering of [http://www.teamfortress.com/screamfortress/family_portrait/ another damaged photograph].<br />
* In a [http://www.teamfortress.com/gray/ secret page] on the blog, it is revealed that Zepheniah had a third son, Gray, who was stolen by an eagle.<br />
**This page also reveals that Zepheniah's wife was named Bette Mann.<br />
<br />
His will also leaves a curse to anyone who should use firearms [[Harvest|near his grave]], stating that he will deliver a haunting unlike any ever seen. <br />
True to his word, the [[ghost]] of Zepheniah appears periodically on the event version of [[Harvest Event]], where he is buried wearing his [[Ghastly Gibus]] hat. Any players who stray too close will flee in fear for several seconds, unable to jump or attack, similar to being stunned by the Sandman.<br />
He was first mentioned in the [[Haunted Hallowe'en Special]], as well as the above will. The ghost of Zepheniah can also be seen watching over the battle at the tower in [[Helltower]], observing as the corpses of his murdered sons Redmond and Blutarch are escorted into Hell by the mercenaries. The ghost will briefly vanish from the tower during The Witching Hour before reappearing once the ghostly bridge disappears.<br />
<br />
* Zepheniah Mann first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
* According to a voice line from Zepheniah in the [[Scream Fortress 2013]] update, [[Non-player characters#Gray Mann|Gray]] is Zepheniah's favorite son.<br />
* Zepheniah Mann, along with his sons, is voiced by Nolan North.<ref>[http://imgur.com/sZthMJo E-mail from Erik Wolpaw]</ref><br />
<br />
<gallery><br />
File:Zepheniah Ghost.png|Zepheniah Mann as a ghost, circa 1968<br />
File:Zepheniah Young.png|A young Zepheniah Mann in [[Mann Manor]], circa 1822.<br />
</gallery><br />
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<br />
=== Silas Mann ===<br />
:''See also [[Horseless Headless Horsemann]].''<br />
<br />
[[File:SilasMann.png|thumb|125px|right|Silas Mann]]<br />
<br />
{{Quotation|'''Silas Mann''''s not entirely accurate gravestone| R.I.P. SILAS MANN }}<br />
<br />
The presumed brother of Zepheniah Mann, Silas' history within the family is shrouded in mystery. What is known is that he was the co-owner of ''Zepheniah Mann & Sons. Quarterly Concern'', the company that would eventually become [[Mann Co.]] His contributions to the company appear to include [[keys]] and [[Name Tag|name tag]]s. Silas perished shortly after his brother, but death was not the end for him. He now roams [[Mann Manor]] as the [[Horseless Headless Horsemann]], similarly to how Zepheniah haunts [[Harvest Event]] as a glowing blue spirit. The portrait of Silas Mann can be found by clicking the "Silas" name on the gravestone from the [http://www.teamfortress.com/screamfortress/ Scream Fortress Update] page.<br />
<br />
* Silas Mann first appeared on the original Engineer Update page on a clipping of the ''Zepheniah Mann & Sons Co. Quarterly Concern''.<br />
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<br />
===Bette Mann===<br />
Bette Mann (née Darling) was Zepheniah Mann's wife and the mother of Blutarch, Redmond and Gray Mann. She died giving birth to her three sons. Her father was William Darling, esquire.<br />
* Bette Mann was first mentioned in Blutarch's, Redmond's and Gray's [http://www.teamfortress.com/gray/ birth certificate].<br />
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<br />
=== Blutarch and Redmond Mann ===<br />
{{Quotation|'''Blutarch Mann''' discussing his war against his brother|I have mounted an '''epic campaign of leisure''' against the ravages of time. Waiting for nature to do to my brother what my men could '''not'''. And yet here we are at the end. And he... won't... '''DIE.'''}}<br />
<br />
'''Blutarch Mann''' and '''Redmond Mann''' were two of the triplet sons of Zepheniah Mann. They were the owners of [[BLU]] and [[RED]], respectively. The two sons had been engaged in a lifelong feud with each other over the control of the vast lands left to them by their father. After Zepheniah Mann's death, both Blutarch and Redmond hired teams of nine mercenaries each in order to quickly defeat the other sibling and take control of his lands. However, as their forces were evenly matched, the situation quickly devolved into a protracted stalemate, leading Blutarch and later Redmond to look to Radigan Conagher for a [[Life Extender Machine|life-extending machine]], each hoping to outlive his sibling. Radigan made the same machine for both Redmond and Blutarch, so their feud continued, even into the year 1968. By 1971, however, Blutarch and Redmond are tricked into meeting with each other and quickly decide to declare a truce in order to get one of them pregnant to create a heir. But Gray Mann enters, revealing himself to be their long lost brother and assassinates both of them to gain control of their respective companies.<br />
<br />
In ''[[Grave Matters]]'', Blutarch and Redmond Mann become ghosts shortly after their deaths. The first thing Blutarch does as a ghost is gloat to his brother that he outlived him, while Redmond says he was still bleeding out when Blutarch died. After a few seconds of fighting, they go to the RED Soldier, who is working as a lawyer, for legal help in determining that status of who won their father's land. RED Soldier tells them, that since they're ghosts, they're not actually dead but caught between worlds and neither have won until one of them passes on. Blutarch and Redmond leave and find the nearest pay phone and call their secretaries from their former companies and organize the mercs in order to try and send each other to [[Helltower#Hell|Hell]]. <br />
<br />
* Blutarch and Redmond Mann first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
* In Blood Brothers, the reason for Blutarch and Redmond's feud is revealed as their shared belief that the disputed gravel pits can be used as an energy source similar to coal. <br />
* Like Merasmus, Blutarch and Redmond are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].<br />
<gallery><br />
Image:BlutarchMannModern.png|Blutarch Mann, circa 1960<br />
Image:Redmond.png|Redmond Mann in his [[Mann Manor|manor]], circa 1968.<br />
Image:BlutarchMann.png|Blutarch Mann, circa 1850<br />
Image:RedmondMann.png|Redmond Mann, circa 1850<br />
Image:Blutarch 1972.jpg|Blutarch Mann, circa 1971<br />
Image:Modern Redmond.png|Redmond Mann, circa 1971<br />
</gallery><br />
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<br />
==== Trivia ====<br />
* A silhouette of Redmond is seen sitting in a chair faced toward machinery (presumably the life extending machine Radigan built) in an inaccessible part of the Red spawn room in [[Mann Manor]]. Accessing this room via noclip reveals that only the parts of Redmond visible outside the room, his arm and head, are actually modeled.<br />
** In the room containing point C in Mann Manor, a painting of a muscular, grinning Redmond can be seen. Beside him stands an evil, gremlin-like representation of Blutarch. A similar portrait (in which the roles of Blutarch and Redmond are reversed) can be seen in Blutarch Mann's room in the ''Loose Canon'' comic.<br />
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<br />
=== Gray Mann===<br />
[[File:Blood Brothers.png|thumb|250px|Gray Mann]]<br />
<br />
{{Quotation|'''Gray Mann''', introducing himself to his siblings. | Gentlemen. My name is '''Gray Mann'''. I am your '''brother'''. }}<br />
<br />
'''Gray Mann''' is the third son of Zepheniah Mann. The smallest of the three Mann brothers, Gray was also the most intelligent of the three. He could speak perfectly by the time he was born, but was the weakest physically. Disgusted by how he could talk, Zepheniah Mann was going to smother Gray, but before his father could do so, Gray was abducted by a wild eagle; the event taking place during the "Great Eagle Scourge of 1822". The eagle took Gray away from his family, and raised as one of its own. After being raised by his eagle abductor, Gray killed and ate her and her children before crawling back to civilization to build his corporate empire, Gray Gravel Company. According to Zephaniah Mann, in 1849, Gray Mann had threatened to blackmail him for his cache of "miracle" gravel. <br />
<br />
In 1971, Gray resurfaced, revealing that, like his brothers, he possessed a life-extending machine, albeit a more efficient and compact version mounted on his back. After luring them to a fake meeting using forged letters from each other offering a truce, he assassinated the Engineers operating Redmond and Blutarch's life extending machines, then killed his twin brothers Blutarch and Redmond Mann to take control of their respective companies and absorb them into Gray Gravel Co. Gray created an army of robots to destroy Mann Co. facilities all over the world as shown in [[A Fate Worse Than Chess]]. Saxton Hale rehired the [[Classes|mercenaries]], who had been fired from [[BLU]] and [[RED]] after the takeover, to defend these factories from the robots.<br />
<br />
In 1972, Gray surrendered the war to Saxton Hale, acknowledging that his war had turned into a stalemate reminiscent of the Gravel War between his brothers. However, he used the Mann Co. Challenge policy, which stated that the CEO of any company could legally seize control of Mann Co. if they beat Mann Co.'s CEO in {{botignore|unarmed combat}}, in order to pit Saxton Hale against his daughter, Olivia. Unwilling to fight a child, Saxton Hale conceded, giving up control of the company to Olivia.<br />
<br />
Six months later, Gray's Australium-fueled [[Life Extender Machine]] began to run low. In desperation, Gray uncovered Mann Co.'s safe of Australium. He discovered it empty, and deduced that the Australium had been stolen by the Administrator after finding only a cigarette and a single brick of Australium left behind in the vault. He proceeded to hire an unknown group of individuals to find the Administrator and recover the Australium. In [[A Cold Day in Hell]], it is revealed that Gray hired the [[Team Fortress Classic]] Mercenaries to find the Administrator. During the events of [[Old Wounds]], Gray's Life Extender Machine is ripped apart by the TFC Heavy, leading to Gray's eventual death. Before passing away, Gray appeals to Miss Pauling and the mercs, claiming that the Administrator accumulated the Australium to enact a plot far more evil than his, and asks them to stop her.<br />
<br />
* Gray was first mentioned in a birth certificate [http://www.teamfortress.com/gray/ accessed via a link] hidden in a blood stain on the banner of the [[TF2 Official Blog]].<br />
* Additionally, an updated version of the last will of Zepheniah Mann was released shortly after the hidden link, revealing the secret piece of the will belongs to Gray Mann.<br />
* The smaller set of numbers along the bottom of the [[Barely-Melted Capacitor]] read 07180125. When split into four and translated into letters (A = 1, B = 2, etc), it reads "GRAY".<br />
* He murders his brothers Blutarch and Redmond in the comic [[Blood Brothers]].<br />
* He has traits that are similar to the RED and BLU Spies. <br />
* At the last page of [[Loose Canon]] comic, there is a list of persons for whom Radigan Conagher built machines and dates of construction on the cover of the Life Extender Machine book. It lists the 17th of July 1894 for Blutarch, 3rd of August 1894 for Redmond and 14th of April (unknown year) for an unnamed third person. More than three Life Extender Machine have since been revealed and the third Radigan machine was not necessarily presented to Gray.<br />
* He appears to have aged much better than his brothers, seeing as how he is still able to stand and has retained his hair. His better aging may be attributed to his more advanced life extension machine, which runs on a pure Australium core.<br />
* In "''[[The Shadow Boxers]]''" comic released during the Smissmas 2012 update, it was revealed that Gray Mann owns Gray Gravel Co., a company whose logo can be seen on the [[Gravel Pit]] and [[Frontier]] maps.<br />
* In "''[[Ring of Fired]]''", Gray Mann has a young girl named Olivia with him who he claims is his daughter.<br />
* Dialogue in the Helltower Halloween map reveals that Gray is Zepheniah Mann's favorite son.<br />
<gallery><br />
File:Blog Birth Certificate.jpg|Birth certificate<br />
</gallery><br />
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<br />
=== Olivia Mann ===<br />
[[File:Olivia.png|thumb|200px|right|Olivia, circa 1972]]<br />
<br />
{{Quotation|'''Olivia''''s growing impatience|'''Hale!''' I haven't got all day.}}<br />
<br />
'''Olivia''' is the daughter of Gray Mann and the current CEO of Gray Gravel Co. She also became the CEO of Mann Co. after winning it from Saxton Hale by technicality using the Mann Co. rule regarding transferal of ownership by victory in {{botignore|Unarmed Combat}}. Hale, refusing to fight her due to her young age, made his butler Mr. Bidwell CEO, but when he also refused to fight her, Hale was forced to give Mann Co. to Olivia.<br />
<br />
* Olivia first appears in part 1 of an ongoing 6-part comic series, ''[http://www.teamfortress.com/tf01_ring_of_fired/ Ring of Fired]''.<br />
* Olivia's biological relationship to Gray is disputable, considering her age in comparison to his, suggesting that she may be adopted.<br />
* Olivia's name appears to carry on the color-themed naming scheme of her father and uncles (Olivia = ''Olive'' green).<br />
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=== Administrator lineage ===<br />
[[File:Elizabeth.png|thumb|200px|right|Elizabeth, at the reading of the will]]<br />
{{Quotation| Radigan's mysterious visitor|Who I '''am''' does not concern you.}}<br />
[[File:Australium_Administrator.png|100px|thumb|right|Emily?]]<br />
[[File:Portrait 1 skin 1.png|100px||thumb|right|The hidden picture in [[Mann Manor]].]]<br />
[[File:Elderly_Emily.png|thumb|100px|right|Emily(?) as seen in [[:File:BloodInTheWater070.jpg|Blood in the water]].]]<br />
With the publication of [[WAR! Comic|WAR!]], [[Loose Canon]], and other content, the [[Storyline]] to date suggests a succession of no less than three generations of women, one of whom being the 1968 [[Administrator]], who are presumed to be related because of their shared [https://www.google.com/search?q=mallen+streak "Mallen Streaks",] smoking habits, and influential relationships with the Mann family. Details of their backgrounds have been kept vague; however, collectively they are deeply involved in the Mann and Hale families, the Gravel Wars, the intrigues of the [[Life Extender Machine]]s, and the chase for [[Australium]]. What has been presented in the published content is a line of three middle-aged female characters separated by 40 and 80 years, respectively.<br />
<br />
==== Elizabeth ====<br />
<br />
Elizabeth, whose last name is currently unknown, was Zepheniah Mann's maidservant. Upon his death in [[:File:Engineercomic04.jpg|1850]], he left her the majority of his estate, including all of his deeds, accounts, and debts. She is the first known ancestor of Helen to be involved in Administrating the RED and BLU teams, and bears a striking resemblance to the current Administrator, possibly hinting at some relation between the two. According to the [http://www.teamfortress.com/mannwill/ complete will and testament of Zepheniah Mann] she was left with the "miracle gravel" cache that he and Barnabus discovered on a trip to "Terra Australis".<br />
<br />
* Elizabeth first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
* In [[:File:Catchup06.jpg|Catch-Up]], this character is named Elizabeth. <br />
<br />
==== Emily ====<br />
<br />
In the ''[[Loose Canon]]'' comic, a mysterious woman that bears a striking resemblance to Elizabeth and Helen convinces Radigan to construct a second Life Extender Machine – this one for Blutarch's brother, Redmond – by bribing him with Australium and the story of its powerful effects. It is assumed that Elizabeth is her mother, although her name and ancestry are not revealed. If this is the case, then the [[Administrator]], Helen, could be Elizabeth's granddaughter – ownership of TF Industries being passed down through the generations.<br />
* Original "printings" of the comic<sup>[[Talk:Non-player characters#March 11, 2015|Which?]]</sup> show Elizabeth as being named 'Emily', leading one to assume that this was the intended name of Elizabeth's daughter and the two characters perhaps being confused by the letterer. It appears that Emily may have been in some way a love interest of Redmond Mann. Though presumably non-canon, [[Mann Manor]] has a hidden artistic portrait of Emily added in as an Easter egg.<br />
* In [[:File:Catchup11.jpg|Catch-Up]], this comparatively youthful character is also named Elizabeth.<br />
<br />
==== Helen ====<br />
Resembling Elizabeth and Emily, Helen is the present Administrator of the Mann brothers' companies and mercenaries. <br />
:''See Main Article [[Administrator]].''<br />
<br />
;Unidentified appearances--<br />
Additional appearances of similar characters have appeared in later issues of ''Team Fortress Comics'', adding to the intrigues of the Life Extender Machines and the Australium hunt:<br />
* In [[:File:BloodInTheWater070.jpg|Blood in the Water]], a smoker, black-haired with a Mallen Streak, possibly Emily from 1890, Elizabeth from 1850, or another woman, appears as a very, very elderly woman barely living with a miniature [[Life Extender Machine]], filled with less than a bar of Australium, and saying "Your family has already given me more time than anyone deserves, Mister Conagher." while she was receiving the mark five Life Extender Machine. <br />
* Earlier in [[:File:BloodInTheWater009.jpg|Blood in the Water]], Miss Pauling addresses a woman hiding in an alley as "Administrator". However, despite being a smoker attired in familiar purple, this woman is fail and elderly, stays in shadow, hides under heavy clothing, and keeps the concerned Miss Pauling at a distance. Missing are Helen's signature red hose and red fingernails. <br />
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<br />
=== Administrator's messenger ===<br />
[[File:Mysterious_Individual.jpg|150px|thumb|right|Administator's messenger]]<br />
<br />
{{Quotation|'''Administrator's messenger''' upon locating the BLU Soldier's apartment| This is the place. }}<br />
<br />
The '''Administrator's messenger''' is a mysterious individual hired by the Administrator to deliver messages to the classes via a miniturized television set. He was first shown locating the BLU Soldier's apartment and delivering a message to him via a television screen broadcasting the Administrator during the WAR! Update. He was hired by the Administrator to find the BLU Soldier and get him to turn against his friend, the RED Demoman, leading to the belief that he is a {{botignore|spy}} for TF Industries. <br />
<br />
Another messenger is seen in ''[http://www.teamfortress.com/meetthedirector/?p=8 Meet the Director]'', killed by the RED team in an attempt to get answers out of him. The Administrator frowned upon this, on the grounds that once dead they could not return their miniature televisions, forcing her to buy more. It is unknown if this was the same messenger from the WAR! Update, but the Administrator's statement about them "shooting yet another messenger" suggests that there have been several messengers before and that the mercenaries make a habit of killing them.<br />
<br />
* The Administator's messenger first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/soldier/ WAR!]''.<br />
* The skeleton of another messenger can be seen leaning against the back wall on page 12 of the [[Scream Fortress 2014]] update [[Blood Money|comic]] ''[http://www.teamfortress.com/bloodmoney/#f=12]''. <br />
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=== Miss Pauling ===<br />
:''See [[Miss Pauling]].''<br />
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<br />
===Director===<br />
[[File:Director.png|thumb|right|200px|The Director]]<br />
[[File:Director_Missing.png|thumb|right|135px|MISSING poster on Doomsday]]<br />
<br />
{{Quotation|'''The Director''' on the [[Sniper]]|If you could pick '''one word''' to describe yourself, Mister Mundy, '''what would it be'''? I'm going to answer that for you: '''"victim."'''}}<br />
<br />
The '''Director''' is a somewhat arrogant filmmaker. Hired by the [[Administrator]], the Director was meant to {{botignore|spy}} on the [[Classes|mercenaries]], so the Administrator could use something they said against them later if need be. However, he was led to believe he was filming them to show the people of [[Badlands (Control Point)|Badlands]] that they weren't "just armed psychopaths blowing up all their landmarks on a daily basis".<br />
<br />
Once the Administrator believed she had gained proper leverage over her employees, she ordered Miss Pauling to assassinate the Director. Miss Pauling brought the Director out to a mine under the guise that the Administrator was waiting for her interview there, with a bag of quicklime and a {{botignore|shovel}} secretly tucked away in the bed of her truck. The Director's current status is unknown, though he is presumed to be dead after his "interview" with the [[Administrator]]. A "MISSING" poster featuring the Director can be found in the maps [[Doomsday]], [[Coal Town]], [[Mannworks]], and [[Powerhouse]] (and some other maps) further hinting this.<br />
<br />
* The Director first appeared in the [[Replay Update]] comic, ''[http://www.teamfortress.com/meetthedirector/?p=1 Meet the Director]''.<br />
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<br />
===Unknown individual===<br />
In the mostly complete family portrait, another person can be seen in between the gap of the two pieces. The name of this person is unknown and he has yet to be referenced. He can be seen [http://www.teamfortress.com/screamfortress/family_portrait/ here]. In the portrait, he appears to be holding something in his left arm but the object can not be identified.<br />
* The unknown individual first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
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<br />
=== Barnabus Hale ===<br />
[[File:Barnabas Hale.jpg|150px|thumb|right|Barnabus Hale in 1850.]]<br />
<br />
{{Quotation|'''Barnabus Hale''' fighting off an inexplicable animal attack during a wake| I like this cougar's PEPPER SAUCE!}}<br />
Barnabus Hale was a 19th century Australian frontiersman, employed as an aide and tracker by Zepheniah Mann. After Bette dies while giving birth, he cries at her death, apparently the only one to do so. Hale later inherited Mann Co. upon Zepheniah's death. He is a relative of [[Saxton Hale]], his grandfather, and shares Saxton's extremely masculine personality. <br />
<br />
* Barnabus Hale first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
*Barnabus later appears in the comic [[Blood Brothers]] and then in [[Catch-Up]]<br />
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<gallery><br />
File:Barnabas-Newspaper.png|Barnabus Hale circa 1861<br />
</gallery><br />
<br />
=== Bilious Hale ===<br />
{{Quotation|'''Bilious Hale''' on his secret to Mann Co. being voted "Safest workplace in the Badlands"|No mercenary warfare on the premises.}}<br />
Bilious Hale is the father of [[Saxton Hale]], and was the owner of [[Mann Co]] during the early 1900's after inheriting it from his father, Barnabus Hale. During a fatal mineshaft collapse, which resulted in the death of fourteen workers, Bilious was able to escape by punching it open, gaining him more fame from the press.<br />
During the March of 1922, Bilious Hale shut down the coal mine and coal-powered munitions factory 50 years after it was founded. However, one of the rooms was left as a "historic storage closet" under the reasoning that the objects left in it were not presently needed, but kept for a future time for when they may be.<br />
During his lifetime, Bilious was one of the five owners of a telephone in the United States along with Redmond & Blutarch, the President, Alexander Graham Bell and presumably a predecessor of the [[Administrator]].<br />
<gallery><br />
File:Bilius-Portrait.png|Bilious Hale's portrait<br />
File:Bilious-Cigar.png|Bilious smoking a cigar after a hard day's work mining coal<br />
</gallery><br />
<br />
=== Saxton Hale ===<br />
:''See [[Saxton Hale]].''<br />
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<br />
=== Mr. Bidwell ===<br />
[[File:MrBidwell.png|150px|thumb|right|Mr. Bidwell]]<br />
<br />
{{Quotation|'''Mr. Bidwell''' proving his culinary skills|Tears were brought to the eyes, sir. Your breakfast steak.}}<br />
<br />
'''Mr. Bidwell''' is one of Saxton Hale's assistants, along with Mr. Reddy. His duties include preparing Hale's breakfast steak and dealing with customer feedback. Bidwell is the creator of the new ''Mann Co. Weapons Catalogue'', acting as a liaison between the manufacturers of various products and Mann Co. During his first appearance Bidwell sported a handlebar mustache; however, this was later shaved off.<br />
<br />
Saxton Hale sent Bidwell to Sarif Industries under the pretense of discussing a partnership to jointly develop biotechnology. While Sarif's representatives were looking over the "contract", Bidwell escaped with a crate full of weapons and later reverse-engineered the stolen weaponry to produce [[Manno-Technology Bundle|Manno-Technology]]. Bidwell detailed his exploits in a confidential memo to Hale, who wrote back to Bidwell asking him to "stop writing these things down". <br />
<br />
Bidwell, along with Reddy, risked being dismissed by suggesting the idea of item tryouts and much of the [[Manniversary Update & Sale]]. They showcased various new hats and Miscellaneous items in a section of the Manniversary Update and Sale page before being rudely interrupted by Saxton Hale's dilemma of hiding a dead ostrich.<br />
<br />
Three days after the end of "The Gravel Wars" and the death of Blutarch and Redmond Mann, Bidwell is under disguise as a primate violence specialist with Saxton Hale, with the purpose of filming Saxton fight the last-living Yeti. Right before Saxton charges at the Yeti to fight it, Bidwell is informed by Reddy of attacks on Mann Co. stores and relays it back to Saxton, who tells Bidwell that he is very much aware of the attacks. Bidwell then films Saxton's assault on the Yeti, which Saxton uses as a video instructing the mercenaries on their new job of fighting robots and defending Mann Co. Bidwell then sends the tape back to Miss Pauling, who shows it to the remainders of the [[RED]] and [[BLU]] Teams.<br />
<br />
* Mr. Bidwell first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/saxtonhale/03.htm WAR!]''.<br />
* Mr. Bidwell makes another appearance in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[[A Fate Worse Than Chess]]''.<br />
* Mr. Bidwell's latest appearance was in the comic ''[[The Contract]]''.<br />
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<br />
=== Mr. Reddy ===<br />
[[File:MrReddy.png|150px|thumb|right|Mr. Reddy]]<br />
<br />
{{Quotation|'''Mr. Reddy''' putting his accounting degree to good use| You're now the sixth richest man in America, Mr. Hale. }}<br />
<br />
'''Mr. Reddy''', along with Mr. Bidwell, is one of Saxton Hale's assistants. Specifically, he is Hale's accountant and takes his calls. Under Hale's orders, Mr. Reddy sent the five richest men in America congratulatory bouquets and "You're a dead man" form letters. During his first appearance, Reddy sported a thick box car mustache, however, this was later shaved off. Upon completing the achievement ''Mission Accomplished'' in ''[[Spiral Knights]]'', Mr. Reddy sends the player a congratulatory letter and the [[Spiral Sallet]]. He also created the [[Dueler]], [[Gifting Man From Gifting Land]] and [[Philateler]].<ref> http://teamfortress.com/post.php?id=7655 </ref><br />
<br />
Reddy, along with Bidwell, risked being dismissed by suggesting the idea of item tryouts and much of the Manniversary Update & Sale. They showcased various new hats and Miscellaneous items in a section of the Manniversary Update and Sale page before being rudely interrupted by Saxton Hale's dilemma of hiding a dead ostrich.<br />
<br />
Reddy later informed Bidwell of the attacks by robots on all Mann Co. facilities.<br />
<br />
* Mr. Reddy first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/saxtonhale/03.htm WAR!]''.<br />
* Mr. Reddy is mentioned in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[[A Fate Worse Than Chess]]''<br />
* Like Mr. Bidwell, Reddy also makes another appearance in the comic ''[[Ring of Fired]]''.<br />
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<br />
=== Patience Meriweather ===<br />
[[File:Midwife.png|150px|thumb|right|Patience Meriweather, circa 1822]]<br />
Patience Meriweather helped to deliver the three sons of Zepheniah Mann and his wife Bette: Redmond, Blutarch, and Gray.<br />
She also gave the news of Bette's death to Zepheniah and Barnabus Hale, who was present at the time.<br />
* The midwife first appeared in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[http://www.teamfortress.com/bloodbrothers/#f=18 Blood Brothers]''.<br />
* Although never called by name in ''Blood Brothers'', her name was revealed in the [[Mann vs. Machine]] [[ARG]] on Gray Mann's [http://www.teamfortress.com/gray/ birth certificate].<br />
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<br />
=== Blutarch Mann's assistant ===<br />
[[File:Blutarch Mann's assistant old.png|right|thumb|104px|1960]]<br />
[[File:Blutarch Mann's assistant young.png|right|thumb|104px|1890]]<br />
<br />
{{Quotation|'''Blutarch Mann's assistant's''' everyday routine. | Give him a '''moment''', dear. He's just '''dead'''. }}<br />
<br />
'''Blutarch Mann's assistant''' is an unnamed woman who has worked for Blutarch for at least 60 years. She is shown in 1960 presenting Dell Conagher to Blutarch Mann and again in an 1890 flashback presenting Radigan Conagher to Blutarch Mann. After she calls Dell "Mister Conagher" a couple of times, he politely tells her to just call him "Dell" since "Mister Conagher" was his grandfather's name. She replies, "Yes. I remember."<br />
<br />
* Blutarch Mann's assistant's first appearance was in the comic ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]''.<br />
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<br />
== Groups ==<br />
=== Australians ===<br />
[[File:Australians.png|200px|thumb|Australians in the 1890s.]]<br />
<br />
{{Quotation|'''The Administrator's ancestor''' on the mustache-sporting, beer-swilling, deathray-inventing Australians|Every one of mankind's innovations now comes from the lager-pickled brain of an Australian.}}<br />
<br />
Once thought of as a nation of idiots, since 1850 '''Australians''' had become world leaders in technology. Every innovation, including [[Cloak]]ing and [[Teleporters|teleportation]], now came from the brain of a lager-loving Australian. By the 1890s, Sydney had become a city of tomorrow with flying cars, giant airships, and self-grooming mustaches. Much like their national hero, [[Saxton Hale]], every man, woman and child in the nation of Australia (with the exception of at least three, the [[Sniper]] and his adoptive [[Non-player characters#Mr. & Mrs. Mundy|parents]]) sports a glorious, full mustache. An ancestor of the [[Administrator]] theorized that the nation's incredible intelligence came from a rare element, [[Australium]]. This theory seemed to prove true as the element amplified Radigan Conagher's intelligence to phenomenal levels, and also caused various Australian-related side effects including rapid mustache growth, extreme masculinity, and the primal urge to take off his shirt and grow chest hair in the shape of his homeland. However, as the Australium deposits located in Australia that gave these phenomenal people such capacity declined, mainly due to the intentions of the Administrator, the once proud race are reduced to weaker simpletons. It is mentioned by Spy that the Australium mines had run dry 2 months prior to Zhanna, Soldier and Spy's success in securing a submarine.<br />
<br />
Australia chooses its king through a Kangaroo boxing match, possibly making Australia the only [[wikipedia:Kratocracy|Kratocracy]].<br />
<br />
* Australians first appeared in the ''[http://www.teamfortress.com/loosecanon/09.html Loose Canon]'' comic.<br />
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=== Mann Co. Monkeynautics ===<br />
<br />
Mann Co. Monkeynautics is a group that worked on sending Monkeynaut [[Poopy Joe]] into space to fight [[Vladimir Bananas]]. The Mann Co. Monkeynautics is featured on the map [[Doomsday]] as the company with the rocket that launches Poopy Joe into space. This however fails and crashes on a nearby satellite tower.<br />
* Mann Co. Monkeynautics first appeared on the [[Pyromania]] [http://www.teamfortress.com/pyromania/doomsday/ day one page]. <br />
* [[Poopy Joe]] is the only known Monkeynaut that works for [[Mann Co.]]<br />
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=== Badland Brawlers ===<br />
[[File:Bestbuddies.png|thumb|200px|The Demoman with a glove saying 'Badland Brawlers'. ]]<br />
<br />
The Badland Brawlers are a sports team from [[Badlands (Region)|Badlands]]. <br />
* A Badland Brawlers badge is shown on the Scout's [[Whoopee Cap]].<br />
* The Badland Brawlers were first mentioned in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/administrator/03.htm WAR!]''.<br />
* In [[Ring of Fired]], the Demoman is wearing a Badland Brawlers shirt.<br />
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<br />
=== BLU team (original) ===<br />
[[File:BluTeamOriginal.jpg |200px|thumb|BLU team, 1850s]]<br />
<br />
{{Quotation|'''Blutarch Mann''' on the original BLU team|...I assembled a team of the world's deadliest '''mercenaries''' to take it all by force. What I did not expect was that my idiot brother would do the same.}}<br />
<br />
The original '''BLU team''' was assembled by Blutarch Mann in the 1850s in an attempt to claim all of the land bequeathed to him and his brother, Redmond, by their father. Unfortunately for Blutarch, it appears that the original RED team was assembled at the same time, leaving both siblings at a stalemate. The original team consisted of the same nine classes as the current organization. The '''Scout''', inspired by '''[[wikipedia:Billy the Kid|Billy the Kid]]''', took on the appearance of a young cowboy, complete with spurred boots. The '''Soldier''', who resembles '''[[wikipedia:Stonewall Jackson|Stonewall Jackson]]''', dressed like a member of the Confederate States Army, utilizing a rifle, rather than a Rocket Launcher. In keeping with tradition, the '''Demoman''', inspired by '''[[wikipedia:Alfred Nobel|Alfred Nobel]]''', was a one-eyed [[dynamite]]-loving prospector. Unlike his modern Russian counterpart, the '''Heavy''' resembled '''[[wikipedia:John Henry (folklore)|John Henry]]''', preferring to put his enemies out of commission with a monstrous sledgehammer, whilst the '''Sniper''', like '''[[wikipedia:Davy Crockett|Davy Crockett]]''', partnered his trusty [[Sniper Rifle|rifle]] with a coonskin cap. Prior to his appointment as President of the United States, the '''Pyro''', '''[[wikipedia:Abraham Lincoln|Abraham Lincoln]]''', used an experimental Flamethrower to aid his comrades in battle. BLU team's '''Medic''', '''[[wikipedia:Sigmund Freud|Sigmund Freud]]''', appeared to retain his contemporary's love of the [[Bonesaw]], whilst the team's '''Engineer''', who resembles '''[[wikipedia:Nikola Tesla|Nikola Tesla]]''', was forced to make do with a satchel of [[Builder's Blueprints|Blueprints]], rather than a [[PDA]]. Finally, the '''Spy''' eschewed a balaclava in favor of a domino-mask and equally-sinister mustache in the style of '''[[wikipedia:Fu Manchu|Fu Manchu]]'''.<br />
<br />
The members of Redmond's original counterpart team are unknown.<br />
<br />
* The original BLU team first appeared in the ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]'' comic.<br />
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===Team Fortress Classic mercenaries===<br />
[[File:Catchup14.jpg |200px|thumb|The Team Fortress Classic Mercenaries along with Bilious Hale in the 1930s]]<br />
<br />
In the [[A Cold Day in Hell]] comic, the [[Team Fortress Classic]] [[Classes (Classic)|mercenaries]] (minus their [[Medic (Classic)|Medic]]) appear, willing to help Gray Mann find the [[Administrator]] and the current [[Team Fortress 2]] mercenaries.<br />
<br />
*One Team Fortress Classic mercenary first appeared in the Team Fortress comic ''[http://www.teamfortress.com/tf01_ring_of_fired/#f=64 Ring of Fired]'' as a shadowy silhouette of the [[Heavy Weapons Guy (Classic) |Classic Heavy]]<br />
<br />
*The identity of the silhouette along with his team was revealed in the ''[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=67 Cold Day in Hell]'' comic<br />
<br />
*The Classic Mercenaries from the 1930s appeared in the ''[http://www.teamfortress.com/catchup/#f=14 Catch-Up Comic]''<br />
<br />
*The Classic Mercenaries' latest appearance arrived in ''[http://www.teamfortress.com/tf04_blood_in_the_water/#f=112 Blood in the Water]'', where the [[Sniper (Classic)|Classic Sniper]] fed two bullets into the RED Sniper, as smoke flows out of his rifle. <!-- Description of RED Sniper's wounds misplaced here --><br />
<br />
== RED and BLU family members ==<br />
=== {{Anchor|ScoutMom}}BLU Scout's mother ===<br />
[[File:Scoutsmom.JPG|thumb|200px|BLU Scout's mother]]<br />
<br />
{{Quotation|'''The "BLU Scout"''' and '''the BLU Spy''' discuss the RED Spy's sexual liaisons|'''BLU Scout''': "What're you? President of his fan-club?"<br><br />
'''BLU Spy''': "No... that would be '''your mother'''!"}}<br />
<br />
The '''BLU [[Scout]]'s mother''' is briefly mentioned and shown in ''[[Meet the Spy]]''. She also appears in the beginning of the [[Second Annual Saxxy Awards]] trailer, where her arm can be seen and she can be heard screaming while she runs away. She raised the Scout and his seven "mad-dog" brothers in south Boston, and somehow still managed to keep her figure. She is in a romantic relationship with the [[RED]] [[Spy]], who lovingly calls her "ma petit chou-fleur", which roughly means "my little cauliflower" in French. The [[BLU]] Scout was apparently shocked to learn of this relationship, though his actual feelings on the matter are unknown since he was in fact the RED Spy disguised as the BLU Scout at the time. The BLU Scout's mother wears a Classic late 60s style dress and bob hairstyle. Seven compromising photos of her with the RED Spy are kept in a top secret file labeled 'Scout's Mom' in the BLU base. The Spy has a likeness of her engraved on the barrel of the [[Ambassador]].<br />
<br />
* The BLU Scout's mother first appearance was in ''[http://www.teamfortress.com/spy.htm Meet the Spy]''. She was later seen in the [[Second Annual Saxxy Awards]] trailer.<br />
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=== RED Scout's mother ===<br />
[[File:RED Scout's mom.PNG|thumbnail|RED Scout's mother in his dream]]<br />
<br />
The RED Scout's mother first appears in RED Scout's dream in [[Cold Day in Hell]]. <br />
<br />
=== Engineer's father ===<br />
[[File:Engineer child photo.png|thumb|200px|The Engineer with his father.]]<br />
<br />
The '''Engineer's father''' is shown in a photo with his son, Dell Conagher. Dell's father is the [[Engineer (Classic)|Engineer]] from the ''Team Fortress'' Classic series of games, while Dell is the Engineer from ''Team Fortress 2''.<br />
<br />
* The Engineer's father first appeared in the [http://www.teamfortress.com/engineerupdate/ Engineer Update].<br />
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=== Mr. & Mrs. DeGroot ===<br />
[[File:DeGrootPortrait.png|thumb|200px|right|Family portrait]] <br />
[[File:Demomansmother.png|thumb|200px|right|Elderly Mrs. DeGroot]]<br />
<br />
{{Quotation|'''Mrs. DeGroot''' on the family trade|Yer da walked fifteen miles in the rain to blow up the Queen of England for a '''Nickel!'''}}<br />
<br />
The [[Demoman]]'s mother, '''Mrs. Tilly DeGroot''', is a blind, elderly woman who reminisces constantly about the Demoman's late father, '''Mr. DeGroot'''. Even with her son's multi-million dollar salary and mansion, she still thinks he does not work hard enough, claiming that the Demoman's father would be spinning in his grave at his idleness and had ''26'' jobs. She insisted on bringing up the Demoman Scottish, and does not like to see him "squandering his gifts." She also comments: "No Demoman worth his sulfur ever had an eye in his head past '''thirty'''!"<br />
<br />
She, along with the Demoman's father, collected the young Tavish from the Crypt Grammar School for Orphans, revealing themselves as his true parents. They explained that he was abandoned at birth until his skills manifested themselves, a longstanding, cruel, and wholly unnecessary tradition among the Highland Demolition Men.<br />
<br />
The Demoman's mother advised her son to go searching for jobs on All Hallow's Eve, saying that all of the ghouls would vanish in one day.<br />
<br />
* Mrs. DeGroot first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/demo/02.htm WAR!]''.<br />
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=== Mr. & Mrs. Mundy ===<br />
[[File:Mundyphoto.jpg|200px|thumb|Mr. & Mrs. Mundy]]<br />
<br />
{{Quotation|'''The Sniper''' on his trade|I'll be honest with ya: my parents do '''not''' care for it.}}<br />
<br />
'''Mr. Jonathan Mundy''' & '''Mrs. Mundy''' are the Sniper's adoptive parents. Being a dutiful son, the Sniper makes sure to keep in touch with his parents via phone or mail to inquire about their well-being and keep them up to date with his latest adventures and exploits. Living in the "Red House on the Left on Adelaide St. in Australia", the Sniper's parents do not approve of his occupation. The Sniper's dad is especially condemning, calling the Sniper a "crazed gunman" against the Sniper's insistence that he is an "assassin". In a bid to bring the arguments to an end, the Sniper wrote to his mom asking her to just tell his dad about how he makes more than a doctor and then finally asks her to just tell him that he ''is'' a doctor. After the Sniper was interviewed by the Director, the Sniper received mailed photographs of his parents.<br />
<br />
Like their adoptive son, neither one of them have mustaches, a seemingly rare trait amongst Australians. Mr. & Mrs. Mundy also bear a striking resemblance to Eustace and Muriel Bagge from ''[[w:Courage the Cowardly Dog|Courage the Cowardly Dog]]''. The comic's illustrator later confirmed that this similarity, along with the similarities of their homes, was "very much on purpose" due to time constraints. <br />
<br />
In the Team Fortress 2 Comic #4 [[Blood in the Water]], [[Sniper]] reveals that his parents passed away six months prior, shortly after Gray's takeover of Mann Co., and learned that the Mundys were not his birth parents.<br />
<br />
Mr. & Mrs. Mundy appeared in Sniper's vision of Heaven in [[Old Wounds]]. Having been killed in action in the previous issue, the Sniper expresses his wish to be reunited with his adoptive parents in the afterlife. The Mundys share his sentiments, but gently remind him that he's still a professional assassin, and that there are still enemies that need to be killed. The revived Sniper believes to have seen his adoptive parents' ghosts, though the Medic claims that the vision was a hallucination as a result of his treatments.<br />
<br />
* Mr. & Mrs. Mundy were first introduced in ''[http://www.teamfortress.com/sniper.htm Meet the Sniper]'', but were not visibly seen or named until ''[http://www.teamfortress.com/meetthedirector/?p=6 Meet the Director]''.<br />
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=== Bill-Bel and Lar-Nah ===<br />
[[File:Parents young.jpg|thumbnail|right|Sniper's parents at a younger age. ]]<br />
{{Quotation|Young '''Bill-Bel''' yelling to Young '''Lar-Nah''' as she gets in the rocket|Get the '''@#$%''' out of my '''rocket'''!}}<br />
<br />
'''Bill-Bel''' and '''Lar-Nah''' are the Sniper's birth parents. They originate from the lost underwater country of New Zealand.<br />
<br />
Years prior, Bill-Bel theorized that the Earth would be covered in magma, and he proposed that the country be encased in a glass dome and sunk to the bottom of the ocean to escape danger. He later proposed to New Zealand's council of leaders to send the country into space, but the council furiously rejects him, pointing out that they are now out of resources due to his original plan and all detest their underwater existence. Bill-Bel returned home, having built a rocket with which to get into space, only to get into a fight with his wife Lar-Nah over who gets to be the only occupant. In the confusion their toddler son Mun-dee (an infant Sniper) crawls into the rocket, which launches through New Zealand's protective dome, flooding the city and dooming its citizens.<br />
<br />
Bill-Bel and Lar-Nah survive drowning by hiding out in a sealed laboratory, cut off from the rest of the world until [[Miss Pauling]], [[Sniper]] and the other mercenaries arrive in a submarine; Lar-Nah has become a grouchy alcoholic constantly furious at her husband. Much to Miss Pauling's horror, Bill-Bel, not understanding the metal's true potential as nuclear energy source and for life extension, used the last cache of Australium stored in New Zealand to paint his prototype escape rockets, all of which exploded save for one. Lar-Nah then offers Miss Pauling some of her wine as the latter is flabbergasted at Bill-Bel's stupidity.<br />
<br />
Upon learning from Sniper that the Earth was not covered in magma (thereby disproving Bill-Bel's theory), Lar-Nah steals the only remaining rocket, successfully escaping into space. Likewise, Bill-Bel steals the navy submarine Miss Pauling and the team had arrived on, stranding the group in the steadily flooding ruins.<br />
<br />
* Bill-Bel and Lar-Nah were first introduced in ''[[Blood in the Water]]''.<br />
* Sniper bears a striking resemblance to his mother Lar-Nah. Both have the same facial shape, structure as well as skin tone.<br />
<gallery><br />
File:Dad old.jpg|Sniper's Father at his current age in the comic's story. <br />
File:Mother old.jpg|Sniper's mother at her current age in the comic's story.<br />
</gallery><br />
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=== Radigan Conagher ===<br />
[[File:RadiganConagher.jpg|thumb|200px|Radigan Conagher]]<br />
<br />
{{Quotation|'''Radigan Conagher''' on making people monsters|...Alright.}}<br />
<br />
The BLU [[Engineer]]'s grandfather, '''Radigan Conagher''', was hired by Blutarch Mann to build a machine to artificially allow him to live longer than his brother. He agrees to build the<br />
machine for Blutarch. Later, he is approached by a woman who bears a resemblance to that of The [[Administrator]]. She offers him [[Australium]] to build Blutarch's Machine, under the stipulation that he covertly builds an identical machine for Redmond as well. On a personal level, Radigan Conagher had a fascination for Abraham Lincoln. In the first edition of [http://www.teamfortress.com/engineerupdate/v00.php The Engineer Update], several pages of notes are dedicated to inventing an object that could have saved Lincoln from John Wilkes Booth. Some devices include: a hat that would shoot at the attacker, a chair that would swing over and under a balcony away from the attacker, and a [[teleporter]].<br />
<br />
Radigan goes through a drastic transformation as shown in the hidden links of the [[Engineer Update]]. He seems to have [http://www.teamfortress.com/engineerupdate/radigan/ become taller, grown a mustache, developed large muscles,] and [http://www.teamfortress.com/engineerupdate/wrangdigan/ has a fond thirst for beer]. This matches the qualities of the stereotypical Australians in ''Team Fortress 2''. This is probably due to his exposure to [[Australium]]. One could even say he looks like an older [[Saxton Hale]]. In the photographs displayed on the Engineer Update webpage, [http://www.teamfortress.com/engineerupdate/evolutionaryman/ Conagher is also shown holding] what seems to be the very first [[Southern Hospitality]]. In the final stage of his transformation, it is shown that [http://www.teamfortress.com/engineerupdate/handyman/ he had replaced his left hand] with [[Gunslinger|a robotic arm]] and his chest hair had grown into the shape of Texas, similar to Saxton Hale's Australian shaped chest hair. He also appears more "Australian" than before, as a large jovial man (in contrast to his previously reserved personality) with a big, bushy mustache and carrying a barrel of BLU Streak beer, a taste shared by his grandson [[Engineer|Dell]]. One of the [[Paint Can]] colors, "Radigan Conagher Brown" bears his name.<br />
<br />
* Radigan Conagher first appeared in the ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]'' comic.<br />
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=== RED Heavy's family ===<br />
[[File:Misha and Mother.png|thumbnail|right|RED Heavy embracing his mother]]<br />
{{Quotation|'''The RED Heavy''''s sisters returning from a hunt|'''Yana''': We have caught dinner! <br><br />
'''Bronislava''': It is bear. Again.}}<br />
<br />
While not much is known, the family history of Misha, the RED Heavy, was first discussed in the ''Meet the Director'' comic. RED Heavy's father was executed for being a counterrevolutionist. After the death of his father in autumn of 1941, Misha was deported to a Northern Siberian [[Wikipedia:Gulag|gulag]] along with his mother and three underage younger sisters, Zhanna, Yana, and Bronislava. The Heavy and his family worked at the gulag for three months, until it was burned to the ground some time in December 1941. It was later found that all of the prisoners had escaped and the guards of the camp had been tortured to death. <br />
<br />
The Heavy was shown to be still in contact with his family and using his mercenary wages to provide for them in the comic [[Bombinomicon (comic)|Bombinomicon]]. In [[A Cold Day in Hell]], the Heavy's family was shown to be living in the Siberian mountains, eating almost exclusively bear meat, where the Heavy had been protecting them from "the people who hurt [them] before." However, with the Heavy rejoining the team, his family began to move to the United States.<br />
<br />
Yana and Bronislava are apparently attracted to some of the mercenaries, namely the Sniper and Spy. Zhanna seems to be in a relationship with the Soldier; the relationship began due to her not having seen a man in twenty years, and after her rejection of the Scout because he talked too much. Zhanna's relationship with Soldier stays strong as she tags along with the mercenaries in [[Blood in the Water]] and [[Old_Wounds|Old Wounds]].<br />
<br />
* The RED Heavy's family was first mentioned in the ''[http://www.teamfortress.com/meetthedirector/?p=4 Meet the Director]'' comic.<br />
* The RED Heavy's family first actually appeared in the "[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=45 A Cold Day in Hell]" comic.<br />
<gallery><br />
File:Bronislava.png|Bronislava in ''[[A Cold Day in Hell]]''<br />
File:Zhanna.png|Zhanna in ''[[A Cold Day in Hell]]''<br />
File:Yana.png|Yana in ''[[A Cold Day in Hell]]''<br />
</gallery><br clear="all"><br />
<br />
== Historical figures ==<br />
=== Presidents ===<br />
==== Abraham Lincoln ====<br />
[[File:Item icon Silver Gun Mettle Campaign Coin.png|thumb|200px|right|Abraham Lincoln, inventor of the rocket jump]]<!-- says so right there on the commemorative coin! --><br />
<br />
''Wikipedia article: [[w:Abraham Lincoln|Abraham Lincoln]]''<br />
<br />
In addition to being the nation's 16th President, '''Abraham Lincoln''' might also have been the BLU team's first Pyro when the war began in the 1850s. Abraham Lincoln is noted for his love of Arena Mode as shown in the [http://www.teamfortress.com/sniper_vs_spy/day02_english.htm Sniper vs Spy update]. According to the WAR! Update, he was the inventor of stairs. The Engineer Update states Abraham Lincoln was assassinated by John "Tower of Hats" Booth, although the [http://www.teamfortress.com/war/victory/ WAR! Update] attributes his death to rocket-jumping up stairs. Furthermore, according to the ''[[Loose Canon]]'' comic, there were blueprints for three "life-extender machines", the last one apparently built on the day of Lincoln's death. Whether or not Abraham Lincoln is still alive is open to debate.<br />
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<br />
==== Franklin D. Roosevelt ====<br />
''Wikipedia article: [[w:Franklin D. Roosevelt|Franklin D. Roosevelt]]''<br />
<br />
Franklin Delano Roosevelt, or Franklin D. Roosevelt as he is commonly called, found Abraham Lincoln's plans for stairs in 1921. Recovering from a [[rocket jumping]] accident, Franklin D. Roosevelt perfected Lincoln's plans for stairs, freeing the world from the tyranny of the second floor.<br />
<br />
Franklin D. Roosevelt first appeared in the [http://www.teamfortress.com/war/victory/ WAR! Update].<br />
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==== George Washington ====<br />
''Wikipedia article: [[w:George Washington|George Washington]]''<br />
<br />
George Washington invented America, but historians agree his greatest failure was his inability to be permanently invisible. With the advent of the [[Cloak and Dagger]], the [[Spy]] can succeed where the inventor of America failed.<br />
<br />
George Washington first appeared in the [http://www.teamfortress.com/sniper_vs_spy/day04_english.htm Sniper vs Spy Update].<br />
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=== Other ===<br />
==== Fred Astaire ====<br />
''Wikipedia article: [[w:Fred Astaire|Fred Astaire]]''<br />
<br />
[[File:FredAstaire.png|175px|thumb|Fred Astaire]]<br />
<br />
'''Fred Astaire''', born Frederick Austerlitz, was an American film and Broadway stage dancer, choreographer, singer, and actor. His stage and subsequent film career spanned a total of 76 years, during which he made 31 musical films. He was particularly susceptible to [[Rocket Launcher|projectile weapons fire]].<br />
<br />
* Fred Astaire first appeared in the [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm WAR! Update.]<br />
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==== John Wilkes Booth ====<br />
''Wikipedia article: [[w:John Wilkes Booth|John Wilkes Booth]]''<br />
<br />
[[File:JohnBooth.png|175px|thumb|John Booth]]<br />
<br />
'''John "Tower of Hats" Booth''' was the assassin of beloved president Abraham Lincoln. His last known photograph depicts him wearing his eponymous [[Towering Pillar of Hats|tower of hats]]. A wanted poster of him was published after the assassination, including an altered photograph depicting what he may look like after adding Abraham Lincoln's fearsome hat to said tower. Booth was later killed in a fearsome shootout between him and Bilious Hale and a large group of people. Booth was bravely held down by Bilious Hale as people took turns shooting him. After his death, Bilious Hale was awarded his hat tower for his bravery and service.<br />
<br />
* John "Tower of Hats" Booth first appeared in the [http://www.teamfortress.com/engineerupdate/v00.php Engineer Update].<br />
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==== Judas Iscariot ====<br />
''Wikipedia article: [[Wikipedia:Judas Iscariot|Judas Iscariot]]''<br />
<br />
Judas Iscariot, according to the New Testament, was one of the twelve original apostles of Jesus Christ. He is notoriously known for his kiss and betrayal of Jesus to the hands of the chief Sanhedrin priests in exchange for a payment of thirty silver coins. His name is often used to accuse someone of betrayal.<br />
<br />
*Judas was first mentioned in the comic ''[http://www.teamfortress.com/macupdate/comic/ A Visual History]'' during the [[Mac Update]]. The [[Soldier]] says "Judases!" to the [[Scout]] and [[Heavy]] for betraying loyalty to Mann Co. products before having himself hooked with a pig being baked via "firewire," which in reality is wire used to transfer or exchange data between two computers.<br />
<br />
==== Sun Tzu ====<br />
''Wikipedia article: [[w:Sun Tzu|Sun Tzu]]''<br />
<br />
Sun Tzu (simplified Chinese: 孙武; traditional Chinese: 孫武) was an ancient Chinese tactician and philosopher who wrote a book called [[w:The Art of War|The Art of War]], detailing innovative Chinese strategy in warfare. He gained fame for his remarkable strategies and many policies on warfare, particularly in the West. His work continues to influence warfare and politics today.<br />
<br />
Sun Tzu is mentioned in the [[Meet the Soldier]] short. While talking to his collection of heads, the Soldier claims that Sun Tzu "invented fighting, and then perfected it so that no living man could best him in the ring of honor." <br />
<br />
The Soldier asks the Director if Sun Tzu ever wrote any books on punching through a man's ribcage. When the Director gives a negative answer, the Soldier is clearly disappointed and resolves to stop threatening his local bookstore.<br />
<br />
*Sun Tzu was first mentioned in [[Meet the Soldier]].<br />
<br />
====William Prescott====<br />
''Wikipedia article: [[w:William Prescott|William Prescott]]''<br />
<br />
William Prescott was a Revolutionary War general who notably led the Battle of Bunker Hill and won. He loved hats, and reportedly said at that battle: "Don't fire till you see the tops of their heads". True to his word, he only fired at enemies who were poor and possessed no hats.<br />
<br />
* William Prescott was first mentioned in the [http://www.teamfortress.com/classless/day01.php Classless Update].<br />
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<br />
==== Neil Armstrong and Buzz Aldrin ====<br />
''Wikipedia article: [[w:Neil Armstrong|Neil Armstrong]], [[w:Buzz Aldrin|Buzz Aldrin]]''<br />
{{Quotation|'''Pyromania Day One Page''' on the spirit of competitive enterprise|...that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69!}}<br />
<br />
'''Neil Armstrong''' and '''Buzz Aldrin''' were two American astronauts who stalled the moon landing by 3 years during Astromania '69.<br />
<br />
* Neil Armstrong and Buzz Aldrin were first mentioned on the [[Pyromania Update]]'s ''[http://www.teamfortress.com/pyromania/doomsday/ Day One page.]''<br />
<br />
<br />
==== Aleister Crowley ====<br />
''Wikipedia article: [[w:Aleister Crowley|Aleister Crowley]]<br />
<br />
Aleister Crowley was an English occultist responsible for cursing scenic [[Ghost Fort|Skull Island]] during a speedboat cursing tour.<br />
<br />
* Aleister Crowley was first mentioned in a [http://www.teamfortress.com/wizardcon/ hidden page] on the Team Fortress 2 blog.<br />
<br />
<br />
==== Tom Jones ====<br />
''Wikipedia article: [[w:Tom Jones (singer)|Tom Jones]]''<br />
<br />
Sir Thomas John Woodward, better known by his stage name '''Tom Jones''' is a Welsh singer. He is known for many hit singles such as "It's Not Unusual", "What's New Pussycat", and "She's a Lady". In [[Ring of Fired]], it was revealed that he is [[Merasmus]]' new roommate. Shortly thereafter, Tom Jones was swiftly killed by [[Soldier]]. <br />
<br />
* Tom Jones first appeared in [[Ring of Fired]]<br />
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<br />
== Other individuals ==<br />
=== Apple Store manager ===<br />
[[Image:Saxtonseeenemysaxtonsmash.png|thumb|right|300px|Saxton sees the unknown manager.]]<br />
<br />
{{Quotation|'''Saxton Hale''' on blowing up the moon with Apple's latest product|Let me see your manager.}}<br />
<br />
The '''Apple Store manager''' is the manager of the Apple store located on the outskirts of [[Dustbowl]], and presumably the employer of Trent and Jessica.<br />
<br />
When [[Saxton Hale]] wants to buy out the company, he denied the request with the words "No sale, Hale!" Hale immediately recognizes him and insults him, saying the store 'had his curvy stink all over it'. He is presumably one of Hale's long time rivals.<br />
<br />
* The manager appears to be a reference to Apple founder Steve Jobs, if not, is.<br />
* The Apple Store manager first appeared in the non-canon [[Mac Update]] comic, ''[http://www.teamfortress.com/macupdate/comic/ A Visual History]''.<br />
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<br />
=== Archibald and Julius ===<br />
[[File:JuliusArchibald.jpg|right|200px|thumb|Archibald (left) Julius (right)]]<br />
<br />
{{Quotation|'''Julius''' overjoyed at the [[Payload#Carts|great gift]] he and Archibald received. |Truly it is a '''Smissmas Miracle''' for the poor bombless unfortunates of Teufort!}}<br />
<br />
Archibald and Julius are the proprietors of the ''Bombs for the Poor'' not-for-profit charity. They find a Payload cart delivered to their rail-stoop and declare it a Smissmas miracle before they embrace in celebration. Both are completely fictitious characters, invented by the Scout and Soldier as an alibi while on trial for blowing up a Mall Santa training facility.<br />
<br />
* Their bowler hats, moustaches, and color-coded suits resemble Blutarch and Redmond Mann in the [http://www.teamfortress.com/loosecanon/05.html 1890s]<br />
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<br />
=== Archimedes ===<br />
''For the soundtrack, see [[Archimedes (Soundtrack)]], for the [[Cosmetic items|cosmetic item]], see [[Archimedes]].''<br />
<br />
[[File:MtMWoman.png|right|thumb|A bloodied Archimedes, among the Medic's other doves.]]<br />
<br />
'''Archimedes''' is one of the RED [[Medic]]'s many white pet [[doves]], identifiable by his permanently blood-stained feathers. Making his first appearance in ''[[Meet the Medic]]'', Archimedes has an eerie habit of getting in the way of most procedures, including wallowing in the innards of the [[Heavy]]. Archimedes is last heard cooing from inside the [[Scout]]'s chest cavity after his surgery leaves the curious bird stuck inside, prompting the RED Medic to turn around and ask "Archimedes?" before the camera cut away from the perplexed Scout. In reference to this, a white dove (without bloodstains) will sometimes fly out of a [[gibs|gibbed]] Scout during regular gameplay.<br />
<br />
Archimedes' backstory is hinted at in his in-game description: ''Before Archimedes came into the Medic's care, he made his living through wedding dovery. A lucrative trade, but he always felt something was missing. He looks back on the day that the Medic stole that catering van during the prime minister's wedding as the best day of his life. He's been burrowing into the chests of unwitting patients ever since.''<br />
<br />
Archimedes would later make a cameo in the beginning of the [[Blood Brothers]] comic and on the [http://www.teamfortress.com/twocities/rottenburg/ Day Two teaser picture] of the [[Two Cities Update]], proving the dove is still alive. Another white dove, owned by the BLU Medic, appears in the [[Mann vs. Machine (teaser)|Mann vs. Machine trailer]], and yet another one in the short movie [[Expiration Date]]. <br />
<br />
[[Archimedes]] is an in-game cosmetic item that can be equipped by the [[Medic]]. He can also be ordered as a plush on the Valve website which also awards a code that can be used to get a Genuine quality version of the in-game item.<br />
<br />
* Archimedes and Lieutenant Bites (the Soldier's pet raccoon) are the only two mercenaries' pets to appear in the official comics.<br />
* The undead Halloween version of the dove, [[Archimedes the Undying]], triggers new voice lines for the Medic when equipped, which take the form of a deranged dialogue between a hungry-for-brains zombie Archimedes and the Medic (although both are being voiced by the Medic's voice actor, leaving doubts if Archimedes is actually supposed to be talking or if it's meant to imply the Medic has gone utterly insane and is talking to himself).<br />
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<br />
=== Bob Cratchit & Scrooge ===<br />
'''Bob Cratchit''', a "kindly community map maker", and '''Scrooge''', a "billionare hat magnate", are characters in a Christmas play.<br />
<br />
* Bob Cratchit & Scrooge were first mentioned in the [http://www.teamfortress.com/australianchristmas/ Australian Christmas] update.<br />
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<br />
=== Captain Dan ===<br />
[[File:Captain Dan's.png|right|200px|thumb|Captain Dan's Army Surplus Soup]]<br />
<br />
'''Captain Dan''' is a local soup manufacturer. After a massive soup recall, he generously volunteered in disposing the rancid product, and a relieved President awarded him the Key to the City and a License to Kill. The Soldier is a fan of his brand of tomato soup. Captain Dan's name is also on the sticker of the [[Cheese Wheel]].<br />
<br />
* Captain Dan was first mentioned in the [http://www.teamfortress.com/war/part5/ WAR! Update].<br />
<br />
* His soup now appears as one of the miscellaneous items in the [[Pyromania Update]] for the Soldier under the name The [[Captain's Cocktails]].<br />
<br />
*In the 87th page of the [http://www.teamfortress.com/wizardcon/ Teufort Reader], it is noted that one product of Captain Dan is Sour Cream and Mayonnaise packets.<br />
<br />
*In [[Mannhattan]] signage, Captain Dan advertises that the ''[[w:wood pulp|wood pulp]]'' in his products is ''Now Legal to Eat''. Adding ''wood pulp'' to food, especially bread, and now soup, as a cheap filler or thickener is an old practice.<br />
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<br />
=== Charles Darling ===<br />
[[File:CharlesDarling.png|thumb|150px|Charles Darling]]<br />
<br />
{{Quotation|'''Charles Darling''' on hunting|A hunter needs his trophies, Saxton. You of all people should understand that. You were my best student, once. Before you gave it all up, for ''her''.}}<br />
<br />
'''Charles Darling''' is the former hunting mentor of [[Mann Co.]] owner [[Saxton Hale]]. Formerly a hunter, Darling decided to give up a life of savagery for a more comfortable one of zoo-keeping. His falling-out with Saxton appeared to occur following Saxton's decision to abandon his training for '''Her'''. He is currently the owner and proprietor of Darling Zoos, with a collection of animals that includes such rare species as pygmy rabbits, quaggas, Tasmanian wolves, dodos, giraffes, and sea cows. <br />
<br />
He enjoys watching the animals in his zoos suffer, and in the comic [[A Cold Day in Hell]] he has animals stand on boxes and stick their head through mounting plates, so he can look at the defeated looks in their eyes, which he finds amusing.<br />
<br />
He is one of the parties pursuing [[Australium]]; his intention for the metal being to make his animals, "the last of their breeds", '''''immortal'''''.<br />
<br />
* Charles Darling may be presumed to be a descendant of Bette Mann's father, [http://www.teamfortress.com/gray/ Wm. Darling, Esq.], and thus to be a distant relative of the Mann triplets.<br />
* He is thought to be based off of the famed evolutionist [[w:Charles Darwin|Charles Darwin]]; the animals shown in the opening page of Bidwell's Big Plan are all specific examples of animals Charles Darwin discussed in his book [[w:On the Origin of Species|On the Origin of Species]].<!-- Pygmy rabbit>infantile cuteness and tameness in domesticated rabbits, Dodo>vestigial organs (vestigial wings in Logger-back ducks), Bird cage>Darwin’s finches, Sea cows> Sirenia, Tasmanian wolf> convergent evolution, Quagga>Zebra stripes in domestic horses, Giraffe) --> <br />
* Charles Darling first appeared in ''[[Bidwell's Big Plan]]''.<br />
* Charles Darling also appeared in ''[[Unhappy Returns]]'' and ''[[A Cold Day in Hell]]''.<br />
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<br />
=== Chicken Girl ===<br />
[[File:Chicken girl.png|right|200px|thumb|Fried Chicken Tramp]]<br />
The '''Chicken Girl''', referred to by the Spy as a '''Fried Chicken Tramp''', is an anonymous girl that Scout met at a Conquistador Fried Giblets fast food restaurant. Scout points out to her that they both have buckets of fried chicken and asks her if they want to "do it". She replies "Eh, okay."<br />
<br />
* Chicken Girl first appeared in [[Expiration Date]].<br />
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<br />
=== Claude Huggins ===<br />
[[File:Item icon Bronze Gun Mettle Campaign Coin.png|thumb|200px|right|Claude Huggins, founder of Teufort, NM]]<br />
'''Claude Huggins''' was the founder of [[Teufort (City)|Teufort]], which he originally named Hugginsville.<br />
Huggins survived a bear attack by hiding under the mauled corpse of his wife. He founded the settlement [http://www.teamfortress.com/tf03_cold_day_in_hell/#f=41 on the site of the attack]. Other persons besides his wife [http://www.teamfortress.com/tf03_cold_day_in_hell/#f=40 died in the attack], possibly including the [[Talk:Non-player characters#Claude Huggins|Huggins' children]].<br />
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<br />
=== Francis the Talking France ===<br />
[[File:Francis the talking france.png|right|thumb|Francis the Talking France]]<br />
<br />
{{Quotation|'''Francis the Talking France''' on French vocabulary|They sound complicated enough that Valve decided they had no business judging cinéma.}}<br />
<br />
'''Francis the Talking France''' is a sentient manifestation of France with an apparent knowledge of cinema. He claims to be the inventor of the French terms "''Mise en scene''! ''Auteur''! ''Avante-garde''! ''Montage''! Even ''cinéma''!". Valve put him in charge of judging all the [[First Annual Saxxy Awards|Saxxy entries]], but realizing that the job would be too big even for himself, he opened the voting to the public.<br />
<br />
* Francis the Talking France first appeared on the website ''Old Man Murray'', co-written by Valve writer Erik Wolpaw.<ref>http://www.oldmanmurray.com/features/78.html</ref><br />
* The character appeared on the TF2 Official Blog on the 20th of May.<ref>http://www.teamfortress.com/post.php?id=5514&p=1</ref><br />
* Francis is actually a mirror image of France, with its west in the east and vice versa.<br />
* A child dresses as Francis for Halloween in the [[Bombinomicon (comic)|Bombinomicon comic]].<br />
*A cartoonized Francis appears on baby Scout's shirt on page 53 of [[A Cold Day in Hell]].<br />
*[[Miss Pauling]] [[Media:Plng give contract rare spy 03.mp3|references]] Francis the Talking France in one of her [[Miss Pauling responses|voice mail recordings]] to the Spy when giving him a rare contract.<br />
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<br />
=== Eyelander ===<br />
:''For the weapon, see [[Eyelander]]''.<br />
Eyelander is a sentient, speaking, haunted sword.<br />
*Eyelander became Demoman's companion following Demoman's [[WAR! Comic|estrangement from Soldier]].<br />
*It is [http://www.teamfortress.com/tf02_unhappy_returns/#f=30 suggested] that Eyelander is capable of striking victims on its own.<br />
* Upon its first appearance, it was only able to hiss "Headssss..." As of ''Ring of Fired'', however, it is now able to watch television, speak more words (including swearing, which it does frequently), and apparently eat churros.<br />
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<br />
=== Fedris the Enchanter ===<br />
Fedris the Enchanter is a wizard of some renown that spoke at Wizardcon MCLVI, along side [[Merasmus]] the Magician, about whether big heads are wizardry or witchcraft.<br />
<br />
* Fedris the Enchanter was first mentioned in a [http://www.teamfortress.com/wizardcon/ hidden page] on the Team Fortress 2 blog.<br />
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<br />
=== Gentle Manne of Leisure, his Companione, and Smelly Unfortunate ===<br />
{{Quotation|The '''Gentle Manne of Leisure''' commenting to Smelly Unfortunate|A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS.}}<br />
<br />
The '''Gentle Manne of Leisure''' is a Victorian Englishman who was rich enough to buy a tower of hats. He traveled the streets of a Victorian English city with his '''Companione''', informing '''Smelly Unfortunate''' that the latter was presumptuous, poor, and Irish. The Gentle Manne of Leisure wore a tuxedo, carried a cane, and was never seen without his most prized possession – his tower of hats. It is possible that he is referred to as "Sinclaire" by his Companione as they spectate their 'Hatless Commoners' boxing.<ref> http://www.teamfortress.com/classless/hidden/barbary/ </ref> Also, the quotation above is used as the description for the [[Towering Pillar of Hats]].<br />
<br />
* The Gentle Manne of Leisure was first shown in the [http://www.teamfortress.com/classless/day01.php Classless Update].<br />
* He, his Companione, and Smelly Unfortunate can be found in the June 1814 edition of [http://www.teamfortress.com/classless/hidden/hats ''Gentle Manne's Monthly''].<br />
<br />
*Gentle Manne of Leisure and Smelly Unfortunate are also in the list of random bot names.<br />
<gallery><br />
File:GentleManne.png|The Gentle Manne of Leisure and his Companione<br />
File:Smelly Unfortunate.png|Smelly Unfortunate<br />
</gallery><br />
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<br />
=== Jerry ===<br />
[[Image:Jerry01.png|thumb|right|250px|Jerry]]<br />
<br />
{{Quotation|'''Saxton Hale''' right before jumping off the plane|Here, hold these engine parts.}}<br />
'''Jerry''' is the pilot of [[Saxton Hale]]'s airplane. He is usually annoyed when Saxton continuously jumps out of the plane. In '''Ring of Fired''', he tells Hale about the new policy of not being allowed to jump out of the plane. However, Saxton damages a part of the plane forcing them to jump out. As they are falling, Jerry holds on to the stuffed yeti Hale had brought with him as he screams in fear. Jerry continues to scream and hold on to the yeti even as they are on the ground. <br />
*Jerry first appeared in the ''[http://www.teamfortress.com/war/saxtonhale/ WAR! comic]'' and reappeared in ''[http://www.teamfortress.com/tf01_ring_of_fired/#f=5 Ring of Fired]''.<br />
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<br />
=== The Judge ===<br />
[[File:Judge.jpg|right|200px|thumb|The Judge]]<br />
<br />
{{Quotation|'''The Judge''' laying down the law|I hereby sentence '''all three''' of you imbeciles to community service.}}<br />
<br />
'''The Judge''' presided over the trial of the Scout and Spy after they blew up a Mall Santa training facility with a bomb cart, with the Soldier as their attorney. After chewing out the Scout for his ridiculous alibi involving a "Bombs for the Poor" charity, he convinces the Scout to rat out the Soldier as the mastermind and sentences all three to community service at a Mall Santa booth.<br />
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<br />
=== Kicasso ===<br />
[[Image:KicassoSelf.png|thumb|right|150px|Self-portrait of Kicasso]]<br />
<br />
{{Quotation|'''Dell Conagher''' on Blutarch Mann's choice in art|Say, uh... That ain't an original '''Kicasso''', is it?}}<br />
<br />
A painter whose work is on display in the lobby of [[BLU]]'s headquarters, and is recognized by [[Engineer|Dell Conagher]]. At one point, he went through a "Hunted in the Jungle" period of artwork. The character is most likely a play on the name of the famous artist, Picasso. The artwork is a parody adaptation of Picasso's [http://www.artchive.com/artchive/p/picasso/self5.jpg 'Self-portrait with Cloak'], painted during his "blue period", which is a humorous reference within itself considering that the Kicasso is a part of ''Blu''tarch's Mansion. <br />
<br />
*Kicasso first appeared in the ''[http://www.teamfortress.com/loosecanon/02.html Loose Canon]'' comic.<br />
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<br />
=== {{anchor|Jack}} Little Jack ===<br />
[[File:LittleJack.jpg|right|200px|thumb|Little Jack]]<br />
<br />
{{Quotation|'''Little Jack''' on his Smissmas list|An' I wanna Action Saxton, and a Action Saxton Hippie-Drome Battle Arena, an' a Poopy Joe Rescue Rocket, an' I wanna...}}<br />
<br />
'''Little Jack''' is a young boy who first encounters the mercenaries while they are doing community service work at the [[2Fort|Teufort]] Mall. After asking Santa (the BLU [[Soldier]]) for various Saxton Hale toys, the Soldier decides that what he really needs for Smissmas is a sensible haircut. He is then thrilled to watch his father and the Soldier fight each other, right before [[Non-player characters#Nicholas Crowder/Old Nick|Old Nick]] bursts in, announcing his intent to kidnap the children of Teufort to work in his factory. Frightened, he turns to the BLU [[Spy]], who breaks off an [[Spy-cicle|icicle]] and hands it to the boy and instructs him on what to do. After being beaten by the BLU [[Scout]] and Soldier, Old Nick grabs little Jack, who drives the icicle into Old Nick's neck, killing him. Little Jack is last seen sitting next to the Spy, reminiscing about the earlier event. He sits atop the Spy's shoulders for a front-page photograph on the Teufort Times.<br />
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<br />
=== Maggie ===<br />
[[File:Saxton and Mags.png|thumb|right|Saxton and Mags talking romance as they are kicking a bunch of panthers]]<br />
{{Quotation|'''Maggie''' to Saxton Hale. |You left me, Sax. For your father's stupid hat company.}}<br />
'''Margret''', also nicknamed '''Mags''' and '''Maggie''', is supposedly the ex-girlfriend of Saxton Hale. The two used to fight exotic animals together while both holding Charles Darling as their nemesis. Maggie may have broke up with Hale after he became CEO of [[Mann Co.]] After the break up, Mags had married four men, whom had all died while on her extreme adventures. When Gray Mann took over Mann Co., Maggie, now an employee of Darling, helps Hale ask him for help in winning back the company.<br />
* Maggie was introduced in [[Unhappy Returns]]. <br />
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<br />
=== {{anchor|Merasmus}} Merasmus the Magician ===<br />
:''See [[Merasmus]].''<br />
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<br />
=== The Park Warden ===<br />
[[File:ParkWarden.PNG|right|180x|thumb|The park warden.]]<br />
{{Quotation|'''The Park Warden''' to Merasmus|You're scaring ostriches on the premises? That's a hefty fine, ma'am.}}<br />
<br />
'''The Park Warden''' is a female officer who mistook Merasmus for a woman. She ordered the old wizard to move away from his Castle of Eldritch Horror since it was to be used as a raccoon sanctuary. After the Soldier mistakenly called the castle "Ostrich Horror", the warden assumed that Merasmus was scaring ostriches and told him that it was a hefty fine. <br />
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<br />
=== Nicholas Crowder/Old Nick ===<br />
[[File:Old Nick.png|right|230px|thumb|Nicholas Crowder, now known as "Old Nick".]]<br />
<br />
{{Quotation|'''Robin Walker''' on the story of Old Nick|The nice children are given the greatest gift of all -- they are not abducted along with the naughty ones and carted off to the South Pole.}}<br />
<br />
On December 18, 1788, a man named '''Nicholas Crowder''' was on a voyage to Australia, but upon witnessing the heat and privations he decided to turn the boat around. He instead set course to conquer the South Pole, where, according to legend, he still lives. Every December 18th, "Old Nick" (as he is now known) returns to Australia to judge whether or not the children have been naughty or nice. The nice children get the gift of not being abducted and taken to the South Pole to work in Old Nick's workshop. The bad children make hats and weapons for Old Nick, which are delivered to his mansion on December 17. Old Nick sells any duplicate weapons and hats he has received online, "practically giving them away". <br />
<br />
During the events of [[A Smissmas Story]], Old Nick appears at the shopping mall in Teufort to abduct children. He is then beaten up by the Scout and the Soldier. Old Nick then picks up Little Jack and claims that he will "work very hard" in his workshop. Scout warns him not to abduct the boy, who stabs Old Nick in the neck with an icicle, killing him.<br />
<br />
* Old Nick first appeared in the [http://www.teamfortress.com/australianchristmas/ Australian Christmas] update.<br />
* Crowder rides a sleigh pulled by at least three reindeer, one of which has an eye-patch, and a Kangaroo with a red nose and wearing [[Prancer's Pride]].<br />
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<br />
=== Poopy Joe ===<br />
[[File:poopyjoe.png|thumb|100px|Poopy Joe, monkeynaut and hero.]]<br />
<br />
{{Quotation|'''Saxton Hale''' takes a moment to fondly remember the pioneering primate astronaut|I have no idea what you're - ooo, ''right''. That poor monkey.}}<br />
<br />
'''Poopy Joe''' was a Monkeynaut who tragically died in an explosion shortly after his rocket took off, due to a lack of Australium fuel. This was caused by [[TF Industries#Mann Co.|Mann Co.]] in their unsuccessful attempt to rid themselves of weapons involved in a Senate investigation. Mann Co. took no blame for his death, and actually created commemorative plates that remembered Poopy Joe and America's dream of conquering space and Florida. These plates were actually hints of the then-upcoming [[WAR! Update]], depicting the [[Eyelander]], [[Equalizer]] and [[Buff Banner]]'s bugle.<br />
<br />
During the [[ARG]] leading up to [[Meet the Pyro]], new information came to light concerning the death of Poopy Joe. According to [http://www.teamfortress.com/pyromania/thepoopyjoefiles/ leaked pages] from Saxton Hale's Senate Hearing, Poopy Joe's rocket seems to have used a fuel source of solid australium. Saxton Hale was present at the launch facility when Poopy Joe and his rocket were prepared for launch to follow the successful launch of Vladimir Bananas. Hale stole the entire australium supply and replaced it with defective suitcase explosives. Once the rocket hit ignition phase, the entire bulk of suitcase bombs detonated simultaneously, causing the rocket to crash, killing Poopy Joe. Mann Co. then covered up the entire incident, denying all knowledge of it. The new [[Special Delivery (Game Mode)|Special Delivery]] map [[Doomsday]] has the player transport an Australium suitcase into Poopy Joe's rocket, re-enacting the piece of history. Unfortunately, the rocket crashes almost immediately to the tune of a [[Buff Banner|warning bugle]].<br />
<br />
* Poopy Joe first appeared in the [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm WAR! Update.]<br />
* A Poopy Joe Toy can be seen, slightly hidden on the left side of the screen, on page 53 of [[A Cold Day in Hell]].<br />
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<br />
=== Salty Pete, Iron Eye, and Pepper Pot Pete ===<br />
[[File:Soldier's 'Friends'.jpg|right|thumb|The Soldier's "friends", with their corresponding names above their heads.]]<br />
<br />
'''Salty Pete''', '''Iron Eye''', and '''Pepper Pot Pete''' are supposedly a group of old war buddies that the Soldier goes camping/has tea parties with. They are almost instantly revealed, however, to be merely wooden cutouts who the Soldier has made up imaginary backstories for. The Soldier mentions that Salty Pete once dug a trench that inadvertently killed a lot of their own side, but this story's validity is put into question once the Soldier forgets his name, calling him 'Salsa Pete'. He also forgets Pepper Pot Pete's name, calling him Peter Pepper-Pants. By the end of the strip, he declares that the four of them will be joining the 'Space Marines'.<br />
<br />
* Salty Pete, Iron Eye, and Pepper Pot Pete first appeared in the ''[http://www.teamfortress.com/grordborts/comic/ Dr. Grordbort's Victory Pack comic]''.<br />
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<br />
=== Shakespearicles ===<br />
[[File:Shakespearicles.jpg|right|150px|thumb|Shakespearicles, the strongest writer who ever lived.]]<br />
<br />
'''Shakespearicles''' was the strongest writer who ever lived. He was the inventor of the two-story building, the stage play, {{tooltip|America|although the Cloak & Dagger advertisement claims it was George Washington}}, and the [[Rocket Launcher]]. Despite his powerful grasp of language and the ability to bench press 700 British pounds, several inventions eluded his iron grip – most tragically among them, stairs.<br />
<br />
For the next three hundred years, people who needed to get to the second floor used the only method available to them, which was [[rocket jump]]ing. This persisted until 1857, when the young bearded inventor named President Abraham Lincoln invented stairs.<br />
<br />
Valve has a large poster of Shakespearicles in their office. <br />
<br />
* Shakespearicles first appeared in the [http://www.teamfortress.com/war/victory/shakespearicles/index.htm WAR! Update].<br />
* Shakespearicles' name and part of his backstory are based on [[Wikipedia:William Shakespeare|William Shakespeare]], a famous British playwright, and [[Wikipedia:Heracles|Heracles]] ''('''herr'''-ə-kleez)'', a hero of Ancient and Classical Greece known for his incredible strength.<br />
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<br />
=== Trent and Jessica ===<br />
[[File:TrentJessica.png|right|200px|thumb|Trent and Jessica]]<br />
<br />
{{Quotation|'''Trent''' explaining Apple's advances in the Minigun market|...and the bullets biodegrade once they hit flesh, leaving nothing behind but a blog post.}}<br />
<br />
'''Trent''' and '''Jessica''' are two young employees (and, according to the Soldier, hippies) who work at the Apple store located just outside [[Dustbowl]].<br />
<br />
They offered items for sale to the RED Scout and Heavy, specifically a very small looking, yet identical headset for the Scout, and a white, black, and blue [[Minigun]] whose bullets add kills to the user's killcount on his blog. (If the user does not have a blog, the gun is programmed to create one.) They also managed to impress the RED Soldier by instantly cooking a pig with a device plugged through a [[w:IEEE 1394|Firewire]] port. Jessica also explained Apple's newest product, the iBlewupthemoon, to [[Saxton Hale]], impressing him and leading him to attempt to purchase the company and being turned down by a mysterious figure that runs the store.<br />
<br />
* Trent and Jessica first appeared in the non-canon [[Mac Update]] comic, ''[http://www.teamfortress.com/macupdate/comic/ A Visual History]''.<br />
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<br />
=== Vladimir Bananas ===<br />
'''Vladimir Bananas''' was a Soviet space chimp and the first monkey in space. America tried to follow with their own launch of Monkeynaut Poopy Joe, but that ended in a disaster where Poopy Joe was killed.<br />
<br />
* Vladimir Bananas was first mentioned in ''[http://www.teamfortress.com/images/posts/001/ape.jpg Saxton Hale's Jungle Brawl]'' #44.<br />
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<br />
== Other Valve characters ==<br />
=== Whitaker ===<br />
[[Image:Tf2 l4d2.jpg|thumb|The advertisement depicting Whitaker wearing Ellis' Cap while showing off the frying pan.]]<br />
<br />
{{Quotation|'''Whitaker''' on the TF Industries War|RED, BLU -- your money's all green here.}}<br />
<br />
Whitaker, a minor character in ''Left 4 Dead 2'', wrote a blog update on the Official Team Fortress 2 Blog advertising the promotional [[Ellis' Cap]] and [[Frying Pan]] one can get from purchasing or previously owning ''Left 4 Dead 2''. Based on his opening paragraph, he is southern like the other ''Left 4 Dead 2'' characters. It seems he is neutral towards the RED and BLU corporations' feud, and also seems to know little-to-nothing about TF Industries other than "what he is told". It also appears that his existence is outside of ''Team Fortress 2'''s canonical storyline as he refers to the war as an "infernal game called Team Fortress 2". However, this can be countered by the fact that he seems to be addressing the RED and BLU team members in the blog. Within ''Left 4 Dead 2'', he is voiced by [http://www.imdb.com/name/nm0130502/ Dayton Callie].<br />
<br />
* This character has only been seen once in this [http://www.teamfortress.com/post.php?id=4441 TF2 Official Website blog post] as of yet, and may be non-canon. For more information unrelated to ''Team Fortress 2'', refer [[l4d:Whitaker#Whitaker|here]].<br />
<br />
=== Wheatley ===<br />
<br />
:''See [[Ap-Sap]].''<br />
<br />
== See also ==<br />
* [[Comics]]<br />
* [[Storyline]]<br />
* [[Mann vs Machine]]<br />
== References ==<br />
<references /><br />
<br />
== External links ==<br />
*[http://www.teamfortress.com/war/administrator/ The Administrator]<br />
*[http://www.teamfortress.com/loosecanon/ Loose Canon]<br />
*[http://www.teamfortress.com/war/demo/ WAR!]<br />
*[http://www.teamfortress.com/classless/day01.php The Gentle Manne of Leisure]<br />
*[http://www.teamfortress.com/pumpkinpatch/the_last_will_and_testament_of_Zepheniah_Mann/ The last will and testament of Zepheniah Mann]<br />
*[http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait]<br />
*[http://www.teamfortress.com/loosecanon/05.html The original BLU team]<br />
*[http://www.teamfortress.com/loosecanon/09.html The Australians and Australium]<br />
*[http://www.teamfortress.com/screamfortress/family_portrait/ Extended Mann family portrait]<br />
<br />
[[Category:Background]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Soul_Gargoyle&diff=1990216Soul Gargoyle2015-11-06T22:34:16Z<p>Dovahbilly: Added info about every 10th transmute.</p>
<hr />
<div>{{Item infobox<br />
| type = Tool<br />
| image = Backpack_Soul_Gargoyle.png<br />
| used-by = [[Classes|All]]<br />
| released = {{Patch name|10|28|2015}}<br />([[Scream Fortress 2015]])<br />
| availability = Distributed (event)<br />
| trade = no<br />
| gift = no<br />
| market = no<br />
| craft = no<br />
| numbered = no<br />
| loadout = yes<br />
| level = Tool - Souls Collected: [#]<br />
| item-description = Active until November 11, 2015.<br><br>The Soul Gargoyle grants access to Merasmissions.<br>You can level up the gargoyle by collecting souls. Souls can be found by killing enemies, completing Merasmissions and finding Soul Gargoyles.<br>Levels up at 666, 1337, and 2000 Souls.<br><br>Provides access to a Halloween transmute where you can transmute 3 items for a non-tradable Halloween item from years past.<br>A bonus is given for every 10 transmutes.<br />
}}<br />
<br />
The '''Soul Gargoyle''' is an item received which grants access to [[Merasmissions]]. This item is obtained by logging on to Team Fortress 2 anytime during the Scream Fortress 2015 Halloween event. It also provides access to the [[Halloween Transmute]] feature.<br />
<br />
== Leveling Up ==<br />
The gargoyle starts at Stone quality and is leveled up with souls collected. Current quality of the gargoyle will appear on the [[scoreboard]] next to the player's name. A player can receive souls by killing or assisting in killing players, completing map objectives such as capturing a [[Control Point]] or pushing the [[Payload]] or by finding and collecting a soul gargoyle that appears at random throughout the event.<br />
<br />
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%"<br />
|- <!-- Stone --><br />
| width="85px" style="background-color:#ffbd7e;" | '''Level 1''' <br />
| align="right" style="background-color:#FFDDAD;" | {{item icon|Soul Gargoyle|75px}}<br />
| width="120px" | Sad Soul Gargoyle<br />
|- <!-- Bronze --><br />
| width="85px" style="background-color:#ffbd7e;" | '''Level 2'''<br>(666 PM)<br><br />
| align="right" style="background-color:#FFDDAD;" | {{item icon|Soul Gargoyle Bronze|75px}}<br />
| width="120px" | Silly Soul Gargoyle<br />
|- <!-- Silver --><br />
| width="85px" style="background-color:#ffbd7e;" | '''Level 3'''<br>(1337 PM)<br><br />
| align="right" style="background-color:#FFDDAD;" | {{item icon|Soul Gargoyle Silver|75px}}<br />
| width="120px" | Sneering Soul Gargoyle<br />
|- <!-- Australium --><br />
| width="85px" style="background-color:#ffbd7e;" | '''Level 4'''<br>(2000 PM)<br><br />
| align="right" style="background-color:#FFDDAD;" | {{item icon|Soul Gargoyle Gold|75px}}<br />
| width="120px" | Happy Soul Gargoyle<br />
|}<br />
{{clr}}<br />
<br />
== Halloween Transmuting ==<br />
{{main|Halloween Transmute}}<br />
Accessible via a sub-menu, the Halloween Transmute feature allows players to trade in three qualifying items in exchange for an untradable, uncraftable [[cosmetic item]] from a previous Scream Fortress event.<br />
On every 10th transmute, a bonus haunted halloween cosmetic is also rewarded.<br />
<br />
== Update history ==<br />
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])<br />
* Added Soul Gargoyle.<br />
<br />
== Bugs ==<br />
<br />
* Bots on local servers will drop souls and count towards the Gargoyle's rank.<br />
<br />
== Trivia ==<br />
<br />
* The level up milestone '666' is a reference to the "number of the beast" in the New Testament Bible.<br />
** The level up milestone '1337' is a reference to eleet or leetspeak.<br />
* Each level of the Soul Gargoyle is holding a different item.<br />
** The Sad Soul Gargoyle is holding a skull.<br />
** The Silly Soul Gargoyle is holding a [[w:Dice#Polyhedral_dice|twelve-sided die]]. The die's sides consist of the nine [[Class|class]] emblems, a [[Saxton Hale]] emblem, a cigarette emblem (signifying the [[Administrator]]), and a swan emblem.<br />
** The Sneering Soul Gargoyle is holding the talking pumpkin from the [[Gargoyles & Gravel]] comic.<br />
** The Happy Soul Gargoyle is holding a pile of Gargoyles and Gravel books, with the topmost one being the Gravel Master's Handbook.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Backpack_Soul_Gargoyle.png|Stone Gargoyle<br />
File:Backpack_Soul_Gargoyle Bronze.png|Bronze Gargoyle<br />
File:Backpack_Soul_Gargoyle Silver.png|Silver Gargoyle<br />
File:Backpack_Soul_Gargoyle Gold.png|Gold Gargoyle<br />
File:Gargoyle_Ghost.png|The Gargoyle that appears on maps<br />
</gallery><br />
<br />
{{Scream Fortress 2015 Nav}}<br />
{{Tool Nav}}</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=User:Dovahbilly&diff=1442692User:Dovahbilly2013-08-31T06:44:32Z<p>Dovahbilly: </p>
<hr />
<div>I'm Dovahbilly. This is my page.<br />
My steam profile: http://steamcommunity.com/id/Dovahbilly/<br />
<br />
I have nothing else to say now. <br /><br />
Go away. <br /><br />
No seriously. <br /><br />
If you don't leave right now i'll call the digital cops. <br /><br />
I'm doing it. <br /><br />
I'm picking up the phone. <br /><br />
I'm dialling their number. <br /><br />
You're about to suffer. <br /><br />
Seriously. <br /><br />
They will burst through your computer screen any minute now. <br /><br />
Okay fine they don't exist. <br /><br />
I'm leaving. <br /><br />
You can stay. <br /><br />
Goodbye. <br /><br />
Don't follow me. <br /></div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=User:Dovahbilly&diff=1442690User:Dovahbilly2013-08-31T06:43:09Z<p>Dovahbilly: Created page with "I'm Dovahbilly. This is my page. My steam profile: http://steamcommunity.com/id/Dovahbilly/ I have nothing else to say now. Go away. No seriously. If you don't leave right no..."</p>
<hr />
<div>I'm Dovahbilly. This is my page.<br />
My steam profile: http://steamcommunity.com/id/Dovahbilly/<br />
<br />
I have nothing else to say now.<br />
Go away.<br />
No seriously.<br />
If you don't leave right now i'll call the digital cops.<br />
I'm doing it.<br />
I'm picking up the phone.<br />
I'm dialling their number.<br />
You're about to suffer.<br />
Seriously. <br />
They will burst through your computer screen any minute now.<br />
Okay fine they don't exist.<br />
I'm leaving.<br />
You can stay.<br />
Goodbye.<br />
Don't follow me.</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Stun/ar&diff=1442685Stun/ar2013-08-31T06:37:27Z<p>Dovahbilly: Deleted the Translation request</p>
<hr />
<div><div style="float:right">{{youtube|P_rUfTsAIc4}}</div><br />
{{Quotation|'''السكاوت'''|أوه! هذا هو كسر في الجمجمة لعلى يقين!|translate=no}}<br />
<br />
[[Sandman]] بينما أخترت<br />
<br />
السكاوت يخسر 10 نقط حياة ، لكن يصبح لديه قوة تجميد الأعداء مع مضرب البيسبول ، إذا رمى السكاوت الكرة من مضربه ووصلت إلى العدو ، فإنه يظهر نفسه واقفا وعليه من فوقه علامة بونك فوق رأسه وهذا يأتي معه نجوم ضغيره فوق رأس العدو مع دوران الرأس، كلما طالت مسافة الكرة المرمية كلما طالت فترة تجميد ، وأي عدو قد تجمد بسبب الكرة المضرب سيأخذ 25% من ضرر نقاط حياته ،وإذا كنت تريد إنجاز مهمة المون شوت فعليك رمي الكرة لأقصى مسافة حتى تصيب الهدف<br />
<br />
<br />
يمكن للسكاوت أن ينفذ عملية التجميد مرة واحدة كل 15 ثانية، إلا إذا عثر على أي كرة من الأرض أو رجع إلا كابينة الأدوات ،لا يمكن للبيسبول الجديد أخذ الكرة مرة ثانية من الخزائن الصغيرة للأسلحة أو أخذ مضرب أخر من سكاوت أخر سواء كان عدوا أو لأ .<br />
<br />
عملية الإستعراض مع القناص باستعمال السهم أيضا لها حالة التجميد .<br />
<br />
==التكتيكات==<br />
*عملية التجميد تكون إحدى التكتيكات المستعملة لعملية الإستعراض عندما يجمد السكاوت عدوا فإنه يستعرض مع سلاح البيسبول الجديد ، المشكلة*هنا انها لن تكون كاملة إذا أستفاق العدو من التجميد ، إذا حدث كذلك ، فإنه قد يهرب أو يستغل الفرصة ليقتلك .<br />
<br />
*[[Sentry Gun]] *ضربة كرة المضرب يمكنها أن تجمد الإنجينيير ومن ثم أستغل الفرصة للتدمير أبنيته التي يضعها في أماكن مزعجة مثل*<br />
<br />
لكن يمكن لضربة السهم ، حيث أن أي عدو سيكون مشتتا بسبب بنيان الإنجيز وهم يعملون على تدميرها ، يمكنك ان تنتهز الفرصة بتجميدهم وحتى ولو كان هذا غير ضار بهم فإنه يضيع عليهم ثوان قيمة من الأبر تشارج ، [[ÜberCharge]] *لا يمكن لكرة المضرب أن تجمد عدوا وهو في حالة<br />
<br />
[[Category:Strategy/ar]]<br />
[[Category:Scout/ar]]<br />
[[Category:Sniper/ar]]<br />
[[Category:Medic/ar]]<br />
[[Category:Engineer/ar]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Stun/ar&diff=1442684Stun/ar2013-08-31T06:36:09Z<p>Dovahbilly: Added a rough Translation to the quote</p>
<hr />
<div>{{Update trans}}<br />
<div style="float:right">{{youtube|P_rUfTsAIc4}}</div><br />
{{Quotation|'''السكاوت'''|أوه! هذا هو كسر في الجمجمة لعلى يقين!|translate=yes}}<br />
<br />
[[Sandman]] بينما أخترت<br />
<br />
السكاوت يخسر 10 نقط حياة ، لكن يصبح لديه قوة تجميد الأعداء مع مضرب البيسبول ، إذا رمى السكاوت الكرة من مضربه ووصلت إلى العدو ، فإنه يظهر نفسه واقفا وعليه من فوقه علامة بونك فوق رأسه وهذا يأتي معه نجوم ضغيره فوق رأس العدو مع دوران الرأس، كلما طالت مسافة الكرة المرمية كلما طالت فترة تجميد ، وأي عدو قد تجمد بسبب الكرة المضرب سيأخذ 25% من ضرر نقاط حياته ،وإذا كنت تريد إنجاز مهمة المون شوت فعليك رمي الكرة لأقصى مسافة حتى تصيب الهدف<br />
<br />
<br />
يمكن للسكاوت أن ينفذ عملية التجميد مرة واحدة كل 15 ثانية، إلا إذا عثر على أي كرة من الأرض أو رجع إلا كابينة الأدوات ،لا يمكن للبيسبول الجديد أخذ الكرة مرة ثانية من الخزائن الصغيرة للأسلحة أو أخذ مضرب أخر من سكاوت أخر سواء كان عدوا أو لأ .<br />
<br />
عملية الإستعراض مع القناص باستعمال السهم أيضا لها حالة التجميد .<br />
<br />
==التكتيكات==<br />
*عملية التجميد تكون إحدى التكتيكات المستعملة لعملية الإستعراض عندما يجمد السكاوت عدوا فإنه يستعرض مع سلاح البيسبول الجديد ، المشكلة*هنا انها لن تكون كاملة إذا أستفاق العدو من التجميد ، إذا حدث كذلك ، فإنه قد يهرب أو يستغل الفرصة ليقتلك .<br />
<br />
*[[Sentry Gun]] *ضربة كرة المضرب يمكنها أن تجمد الإنجينيير ومن ثم أستغل الفرصة للتدمير أبنيته التي يضعها في أماكن مزعجة مثل*<br />
<br />
لكن يمكن لضربة السهم ، حيث أن أي عدو سيكون مشتتا بسبب بنيان الإنجيز وهم يعملون على تدميرها ، يمكنك ان تنتهز الفرصة بتجميدهم وحتى ولو كان هذا غير ضار بهم فإنه يضيع عليهم ثوان قيمة من الأبر تشارج ، [[ÜberCharge]] *لا يمكن لكرة المضرب أن تجمد عدوا وهو في حالة<br />
<br />
[[Category:Strategy/ar]]<br />
[[Category:Scout/ar]]<br />
[[Category:Sniper/ar]]<br />
[[Category:Medic/ar]]<br />
[[Category:Engineer/ar]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Archived_discussions/Talk:Voodoo-Cursed_Soul_(Armory)&diff=1442682Team Fortress Wiki:Archived discussions/Talk:Voodoo-Cursed Soul (Armory)2013-08-31T06:34:15Z<p>Dovahbilly: Added Opinion to merge discussion</p>
<hr />
<div>== Misc? ==<br />
<br />
I'm actually not sure this one is a crafting item. I swore it said Misc in the Mann Co Catalog. [[User:Chendelure|Chendelure]] 00:34, 27 October 2012 (PDT)<br />
<br />
This is a misc slot costume item, theres one for each class that changes you into a zombie. You can't craft it, its what you get from pile of curses. [[User:Discordance|Discordance]] 05:34, 27 October 2012 (PDT)<br />
<br />
That's what I thought. Then why does the page still say it's a crafting item? [[User:Chendelure|Chendelure]] 08:13, 27 October 2012 (PDT)<br />
<br />
I noticed something weird. Spy's Cursed Soul just has an visual effect, but on Demoman it seems to take away -25% maximum health. What does it look like on other classes effectwise?<br />
The page is now corrected and states it as an misc item.<br />
-[[User:Debug Mode|dm]]<br />
:Maybe you had a sword equipped that took 25 HP from the Demoman's max health? {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 07:16, 28 October 2012 (PDT)<br />
<br />
== Suggestion ==<br />
<br />
Suggestion to create page 'Armory items'. The items with (Armory) in their names - are template items to be used in Mann Co. Catalog. '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 11:18, 29 October 2012 (PDT)<br />
<br />
== Merge ==<br />
<br />
I think that it should be merged with the Voodoo-Cursed Items considering it crafts into a Pile of Curses and their descriptions end in "Anything could happen!". --[[User:ZingZam|ZingZam]] ([[User talk:ZingZam|talk]]) 00:04, 17 August 2013 (PDT)<br />
<br />
I agree with the Merge. This page is basically useless, and it explains most of this on the Voodoo-Cursed items page anyway. [[User:Dovahbilly|~Dovahbilly ]] ([[User talk:Dovahbilly|talk]]) 23:34, 30 August 2013 (PDT)</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Pomson_6000&diff=1442677Pomson 60002013-08-31T06:23:45Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = <br />
| team-colors = yes<br />
| used-by = [[Engineer]]<br />
| slot = primary<br />
| contributed-by = {{Backpack Item Link|76561198057245700|701970973}}<br />
| released = [[Australian Christmas 2011]]<br />
| availability = {{Avail|Drop|Craft|Purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 4<br />
| ammo-carried = Unlimited<br />
| reload = Single<br />
| loadout = yes<br />
| quality = Unique<br />
| level = Level 10 Indivisible Particle Smasher<br />
| item-description = Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.<br />
| att-1-positive = Does not require ammo<br />
| att-3-positive = Projectile cannot be deflected<br />
| att-4-positive = On Hit: Victim loses 10% Medigun charge<br />
| att-5-positive = On Hit: Victim loses 20% cloak<br />
}}<br />
{{quotation|'''Pomson 6000 publicity blurb'''|Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!}}<br />
<br />
The '''Pomson 6000''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a retro-futuristic ray gun with many team-colored portions.<br />
<br />
The weapon fires an [[Compression blast|unreflectable]] [[projectile]] beam that consumes no [[ammunition]]. Though this weapon does not use the traditional ammunition reserve used for most weapons, it still must be reloaded. This is done by pumping a slide on the right side of the weapon. Shots from the Pomson 6000 can interfere with the signature abilities of [[Medic]]s and [[Spy|Spies]]; if struck, a Medic will lose 10% of his [[ÜberCharge]], while a Spy will lose 20% of his [[Cloak]] (Cloak is drained after damage is dealt, so [[Dead Ringer]] Spies can still feign death to a Pomson shot). In addition, the shot can also light [[Huntsman]] arrows on [[fire]]. Although not listed in its stats, the Pomson 6000 suffers an 80% damage penalty to Engineer [[Buildings]]. <br />
<br />
Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored [[particles]], and then disappear into ashes.<br />
<br />
The Pomson 6000 was later [http://steamcommunity.com/sharedfiles/filedetails/?id=6523 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.<br />
<br />
Using a Pomson 6000 [[Strangifier]] on this item will give the user a [[Strange]] variant.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = <br />
| damage = yes<br />
| base = <div style="float:left">Players:</div> 48<br/><div style="float:left">[[Buildings]]:</div> 11<br />
| ramp up % = 125<br />
| ramp up = 60<br />
| fall off = 36<br />
| fall off % = 75<br />
| point blank = 52-68<br />
| medium range = 31-41<br />
| long range = 31-41<br />
| minicrit = 42-92<br />
| crit = 108-180<br />
| splash damage = <br />
| splash min % = <br />
| splash radius = <br />
| splash reduction = <br />
| selfdamage = <br />
| selfdamage jump = <br />
| function times = yes<br />
| attack interval = 0.8 s<br />
| damage interval = 0.045 s<br />
| reload first = 1.02 s<br />
| reload more = 0.53 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Item set ==<br />
{{Set|The Brainiac Pack}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Righteous Bison<br />
| ingredient-3 = Short Circuit<br />
| result = Pomson 6000<br />
}}<br />
{{Blueprint|autoresult = Engineer Primary}}<br />
=== As a crafting ingredient ===<br />
{{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}}<br />
<br />
== Achievements ==<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Engineer|Texas Two Step}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])<br />
* The Pomson 6000 was added to the game.<br />
<br />
'''{{Patch name|12|21|2011}}'''<br />
* Added draw/recoil/reload/crit forces for the Pomson 6000.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* Added crafting blueprint for the Pomson 6000.<br />
<br />
'''{{Patch name|2|16|2012}}'''<br />
* Fixed a broken Engineer animation for the Pomson 6000.<br />
<br />
'''{{Patch name|8|15|2012}}'''<br />
* Removed player penetration from the Pomson 6000 and boosted the damage to compensate.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Bugs ==<br />
* The shots fired by the weapon are fired slightly below the reticule.<br />
* Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's [[Multiplayer options#Advanced multiplayer options|auto-reload]] setting.<br />
* The world view reload animation will not appear to other players.<br />
* All sound effects accompanying this weapon play alongside their corresponding [[Shotgun]] sound effect.<br />
<br />
==Trivia==<br />
* The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which can be purchased from the [http://www.wetanz.com/pomson-6000 online store] at Weta Workshop.<br />
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! --><br />
<br />
==Gallery==<br />
<gallery><br />
File:Pomson 6000 1st person red.png|[[RED]] first-person view.<br />
File:Pomson 6000 1st person blu.png|[[BLU]] first-person view.<br />
File:RED Pomson 6000 Beam.png|RED projectile.<br />
File:BLU Pomson 6000 Beam.png|BLU projectile.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Engineer strategy#Pomson 6000|Pomson 6000 strategy]]<br />
<br />
{{AustralianChristmas2011 Nav}}<br />
{{Allweapons Nav}}<br />
{{Engineer Nav}}<br />
[[Category:Weapons using the CommunityWeapon material proxy]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Merc%27s_Pride_Scarf&diff=1442676Merc's Pride Scarf2013-08-31T06:22:16Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = Merc's Pride Scarf.png<br />
| team-colors = yes<br />
| used-by = [[All Classes]]<br />
| equip-region = necklace<br />
| released = [[Manniversary Update & Sale]]<br />
| availability = {{avail|Promotional|purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = no<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 10 Scarf<br />
| item-description = Wear your loyalty like a brightly-colored noose around your neck.<br />
| loadout-name = The Merc's Pride Scarf<br />
}}<br />
{{Quotation|'''The Administrator''' on team loyalty|Betrayal will '''not''' be tolerated.|sound=Announcer_dec_missionbegins30s02.wav}}<br />
The '''Merc's Pride Scarf''' is a [[Promotional items|promotional]] [[miscellaneous items|miscellaneous item]] available to [[Classes|all classes]]. It is a team-colored woolen scarf bearing the ''Team Fortress 2'' logo. It [[Jiggle bones|dangles about]] from the wearer's neck.<br />
<br />
This item was awarded in [[Genuine]] quality to players who pre-purchased ''[[Football Manager 2012]]'' on [[Steam]] before October 21, 2011.<br />
<br />
The Merc's Pride Scarf can be used with a [[Strangifier]].<br />
<br />
== Update history ==<br />
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])<br />
* The Merc's Pride Scarf was added to the game.<br />
<br />
'''{{Patch name|10|18|2011}}'''<br />
* Fixed the Merc's Pride Scarf not being able to be used in the [[Crafting|Rebuild Headgear recipe]].<br />
<br />
'''{{Patch name|10|25|2011}}''' <br />
* The Merc's Pride Scarf was made tradable, giftable and available for purchase.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Gallery ==<br />
<gallery perrow=3><br />
File:Merc's Pride Scarf Scout.png|[[Scout]]<br />
File:Merc's Pride Scarf Soldier.png|[[Soldier]]<br />
File:Merc's Pride Scarf Pyro.png|[[Pyro]]<br />
File:Merc's Pride Scarf Demoman.png|[[Demoman]]<br />
File:Merc's Pride Scarf Heavy.png|[[Heavy]]<br />
File:Merc's Pride Scarf Engineer.png|[[Engineer]]<br />
File:Merc's Pride Scarf Medic.png|[[Medic]]<br />
File:Merc's Pride Scarf Sniper.png|[[Sniper]]<br />
File:Merc's Pride Scarf Spy.png|[[Spy]]<br />
File:SteamFootballManager2012Promo.png|Advertisement on Steam featuring the Merc's Pride Scarf and the [[Ball-Kicking Boots]].<br />
</gallery><br />
<br />
== See also ==<br />
* [[Ball-Kicking Boots]]<br />
* [[Vuvuzela Noise Maker]]<br />
* [[Football Manager 2012]]<br />
<br />
{{ManniversaryNav}}<br />
{{Promo nav}}<br />
{{HatNav}}<br />
<br />
[[Category:Promotional items]]<br />
[[Category:Football Manager 2011 promotional items]]<br />
[[Category:Jiggleboned]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=RoBro_3000&diff=1442675RoBro 30002013-08-31T06:21:59Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = Robro_3000.png<br />
| team-colors = yes<br />
| used-by = [[Classes|All Class]]<br />
| equip-region = disconnected floating item<br />
| contributed-by = {{Backpack Item Link|76561197994685122|1087246972}}<br>{{Backpack Item Link|76561197970554511|1086984849}}<br />
| released = [[Mann vs. Machine Update]]<br />
| availability = {{avail|mannup|purchase|Crate48}}<br />
| trade = yes<br />
| gift = yes<br />
| craft = no<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 1-100 Robot<br />
| item-description = The RoBro 3000 doesn't just watch your back in battle! Whether you're on the battlefield, out on the town, sleeping in bed or on the toilet, you'll always have a friend in the RoBro, which comes with no "OFF" switch and cannot be shut down. The RoBro even tapes everything you do, whether you want it to or not. It's not even a feature we installed on the RoBro-it's just something it does for its own mysterious reasons!<br />
| loadout-name = The RoBro 3000<br />
}}<br />
{{Quotation|'''The Engineer''' on his buddy|Mighty robot!|sound=Engineer_mvm_giant_robot01.wav}}<br />
The '''RoBro 3000''' is a [[miscellaneous]] item for all [[classes]]. It is a saucer-shaped, team-colored robot that [[Jiggle bones|floats]] behind the player's left shoulder. The centre eye and tail light changes colors depending on the team that the player equipping this item is on. Using paint changes the colors of the [[Self-illumination|glowing]] eye, tail light, stripe decal, glowing jet flame, and tubes. <br />
<br />
This item can only be obtained as a drop by playing [[Mann vs. Machine (game mode)|Mann vs. Machine]] ([[Mann Up Mode]]) with a [[Tour of Duty Ticket]] or by opening a [[Fall Crate]]; it cannot be found via crafting or random drop.<br />
<br />
{{Assisting in Pyroland}}<br />
<br />
The RoBro 3000 was [http://steamcommunity.com/sharedfiles/filedetails/?id=6667 contributed] to the [[Steam Workshop]].<br />
<br />
{{Weapon Demonstration|pyroland=1}}<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Update history ==<br />
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])<br />
* The RoBro 3000 was added to the game.<br />
<br />
'''{{Patch name|9|6|2012}}'''<br />
* {{undocumented}} Added RoBro 3000 to crate series 48.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
==Bugs==<br />
*When a RoBro wearer's corpse is turned into solid Australium (like being when killed with [[Saxxy]] or [[Golden Wrench]]), the RoBro keeps moving its antenna.<br />
<br />
== Trivia ==<br />
*Despite the RoBro 3000's description claiming it has no off-switch, an off-switch can clearly be seen on the back of the RoBro, just above the jet.<br />
<br />
== Gallery ==<br />
<br />
<gallery perrow="3"><br />
Image:RoBro_3000_Scout.png|[[Scout]]<br />
Image:RoBro_3000_Soldier.png|[[Soldier]]<br />
Image:RoBro_3000_Pyro.png|[[Pyro]]<br />
Image:RoBro_3000_Demoman.png|[[Demoman]]<br />
Image:RoBro_3000_Heavy.png|[[Heavy]]<br />
Image:RoBro_3000_Engineer.png|[[Engineer]]<br />
Image:RoBro_3000_Medic.png|[[Medic]]<br />
Image:RoBro_3000_Sniper.png|[[Sniper]]<br />
Image:RoBro_3000_Spy.png|[[Spy]]<br />
File:RoBro_3000_workshop_preview.jpg|Steam Workshop thumbnail image for the RoBro 3000. Artwork created by [http://steamcommunity.com/id/stirrup Orko].<br />
File:RoBro_3000_seam_workshop.jpg|Steam Workshop thumbnail.<br />
File:Robot concept1.jpg|Original concept art of the RoBro 3000. Art drawn by [http://steamcommunity.com/id/SolWarriorNidhogg Nidhogg].<br />
File:Robot concept2.jpg|Original concept art of the RoBro 3000. Art drawn by Nidhogg.<br />
File:RoBro 3000 Off Button.png|The on/off-button, which, according to the description, doesn't exist.<br />
</gallery><br />
<br />
{{MannVsMachineNav}}<br />
{{HatNav}}<br />
[[Category:Self-illuminated]]<br />
[[Category:Jiggleboned]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Summer_Shades&diff=1442673Summer Shades2013-08-31T06:21:40Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = Misc<br />
| image = Summer Shades.png<br />
| used-by = [[Classes|All]]<br />
| equip-region = glasses<br />
| released = [[Summer Camp Sale]]<br />
| availability = {{avail|Promotional}}<br />
| trade = no<br />
| gift = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 10 Glasses<br />
| item-description = These are famous.<br />
| item-flags = Not Tradable<br />
}}<br />
<br />
{{Quotation|'''The Sniper''' on having worn shades ''before'' they became famous|You prancin' show ponies!|sound=Sniper_taunts06.wav}}<br />
<br />
The '''Summer Shades''' are a [[:Category:Limited items|limited]] [[Promotional items|promotional]] [[Miscellaneous item]] for [[Classes|all classes]]. They are a pair of {{w|mirrored sunglasses}} with plastic yellow frames.<br />
<br />
The Summer Shades were awarded to players during The [[Steam Summer Camp Sale]] in 2011 by collecting and exchanging three tickets earned from various [[Summer Camp Sale#Objectives|achievements]].<br />
<br />
The Summer Shades can be used with a [[Strangifier]].<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Update history ==<br />
'''{{Patch name|7|1|2011}}'''<br />
* The Summer Shades were added to the game.<br />
<br />
'''{{Patch name|7|1|2011}}'''<br />
* Fixed the Summer Shades hiding the hat/headphones body group.<br />
<br />
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])<br />
* {{undocumented}} The Summer Shades now fall off the ragdoll at death.<br />
<br />
'''{{Patch name|10|18|2011}}'''<br />
* Fixed the Summer Shades not being able to be used in the [[Crafting|Rebuild Headgear recipe]].<br />
<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])<br />
* {{undocumented}} The Summer Shades were made [[Paint Can|paintable]].<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Bugs ==<br />
* The Summer Shades do not display correctly on disguised enemy [[Spies]].<br />
* When worn by the [[Sniper]], he will remove the Summer Shades as well as his hat when performing his melee weapon taunt. This bug is also present with the [[Professor Speks]].<br />
<br />
== Trivia ==<br />
* The description and the glasses themselves refer to the 2008 news story about 16 year old Corey Worthington, a young Australian man from Melbourne who held a [http://www.liveleak.com/view?i=3fd_1200305248 500-guest alcohol-driven party at his parents' house while they were away]. During the initial report, Corey calmly answered some of the questions, but in response to being asked by the reporter to take his sunglasses off, he refused repeatedly. When the reporter asked why, he responded, "Because. They're famous."<br />
<br />
==Gallery==<br />
<gallery perrow=3><br />
File:ScoutShades.png|[[Scout]]<br />
File:SoldierShades.png|[[Soldier]]<br />
File:PyroShades.png|[[Pyro]]<br />
File:DemoShades.png|[[Demoman]]<br />
File:HeavyShades.png|[[Heavy]]<br />
File:EngineerShades.png|[[Engineer]]<br />
File:MedicShades.png|[[Medic]]<br />
File:SniperShades.png|[[Sniper]]<br />
File:SpyShades.png|[[Spy]]<br />
File:Summer Shades Sale.png|As seen on the Summer Camp Sale ticket booth page.<br />
File:Summer Shades Redeemed.png|As seen on the Summer Camp Sale ticket booth page after having been redeemed.<br />
</gallery><br />
<br />
<br />
{{Summer camp update nav}}<br />
{{HatNav}}<br />
<br />
[[Category:Limited items]]<br />
[[Category:Promotional items]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Bonk_Boy&diff=1442672Bonk Boy2013-08-31T06:21:33Z<p>Dovahbilly: </p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = Bonk_Boy.png<br />
| team-colors = yes<br />
| used-by = [[Scout]]<br />
| equip-region = head skin<br />
| contributed-by = {{Backpack Item Link|76561197996543132|326068549}}<br />
| released = [[Über Update]]<br />
| availability = {{avail|craft|drop|purchase|unusual}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = no<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Level 1-100 Hat<br />
}}<br />
{{Quotation|'''The Scout''' challenging a villain|Hey, knucklehead, I'm talking ta you!|sound=Scout_taunts12.wav}}<br />
'''Bonk Boy''' is a [[Steam Workshop|community-created]] [[Miscellaneous items|miscellaneous]] item for the [[Scout]]. It is a team-colored latex mask, with a set of wings on its sides accompanied with the radioactive symbol. <br />
<br />
The item comes in two [[style]]s, the second of which, called "Tuned In", keeps the Scout's baseball cap and headset.<br />
<br />
The Bonk Boy is worn by [[Scout Robot#Super Scout|Super Scouts]] in [[Mann vs. Machine (game mode)|Mann vs. Machine]].<br />
<br />
The Bonk Boy can be used with a [[Strangifier]].<br />
<br />
== Item set ==<br />
{{set|The 1 Fan}}<br />
<br />
==Crafting==<br />
{{See also|Crafting}}<br />
<br />
===Blueprint===<br />
{{Blueprint|autoresult=Number 1 Fan}}<br />
<br />
== {{item name|Styles}} ==<br />
{{Styles table<br />
| image1 = Bonk Boy Aerodynamic Classic.png<br />
| image2 = Bonk Boy Tuned In.png<br />
| style1 = Aerodynamic Classic<br />
| style2 = Tuned In<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* Bonk Boy was added to the game.<br />
<br />
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])<br />
* Bonk Boy is now a misc slot item.<br />
<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])<br />
* Changed "glasses" equip region to "head skin".<br />
<br />
'''{{Patch name|2|9|2012}}'''<br />
* Added an additional style that leaves the Scout headphones visible.<br />
<br />
'''{{item schema|2|10|2012|id=a9240e5c938b6cf476d5015e42fe6f354c525ed9}}'''<br />
* Fixed team colors not showing properly.<br />
<br />
'''{{Patch name|2|14|2012}}'''<br />
* Fixed the RED/BLU team skins not working on the Bonk Boy with the new styles.<br />
<br />
'''{{Patch name|7|24|2013}}'''<br />
* Fixed the Bonk Boy model using the incorrect normals.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Trivia ==<br />
* This hat was designed to resemble the [[w:DC Comics|DC]] superhero, [[w:Flash (Barry Allen)|The Flash]], who, like the Scout, is famous for his speed.<br />
* This hat is a spiritual successor to the [[Bonk'n'Flash]], a hat whose materials were added to the game but was removed over concerns of copyright infringement.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Uberupdatesecretpage.png|[[Item_sets#.C2.A0Scout_2|The #1 Fan]] hidden page<br />
</gallery><br />
<br />
== See also ==<br />
* [[Bolt Boy]]<br />
<br />
{{ÜberUpdateNav}}<br />
{{HatNav}}<br />
{{Scout Nav}}<br />
[[Category:Items_with_styles]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Sight_for_Sore_Eyes&diff=1442671Sight for Sore Eyes2013-08-31T06:21:12Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = misc item<br />
| image = Sight_for_Sore_Eyes.png<br />
| used-by = [[Pyro]]<br />
| equip-region = lenses<br />
| contributed-by = {{Backpack Item Link|76561197991761694|288018207}}<br />
| released = [[Third Community Contribution Update]]<br />
| availability = {{avail|Craft|Drop|Purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = no<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 1-100 Hat<br />
| item-description = Humorously vellicating vitreous.<br />
}}<br />
<br />
{{Quotation|'''The Scout''' to the Pyro|What are you lookin' at?!|sound=Scout_taunts10.wav}}<br />
<br />
The '''Sight for Sore Eyes''' is a [[Steam Workshop|community-created]] [[Miscellaneous items|miscellaneous]] item for the [[Pyro]]. It is a pair of [[Jigglebones|loose]] [[w:googly eyes|googly eyes]] that fit in the lens sockets of the Pyro's mask.<br />
<br />
The Sight for Sore Eyes can be used with a [[Strangifier]].<br />
<br />
== Update history ==<br />
'''{{Patch name|4|7|2011}}''' <br />
* The Sight for Sore Eyes was added to the game.<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])<br />
* Added "lenses" equip region.<br />
'''{{Patch name|9|4|2012}}'''<br />
* Loosened equip region restrictions for the Sight for Sore Eyes.<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
==Bugs==<br />
* The Sight for Sore Eyes is hidden when equipped with [[Foster's Facade]] on most DirectX 9 setups. When playing the game in DirectX 8, the Sight for Sore Eyes shows up properly on Foster's Facade.<br />
* The Sight for Sore Eyes turns invisible when worn with [[Apparition's Aspect]] and [[Filamental]].<br />
<br />
==Trivia==<br />
* The term "sight for sore eyes" is an English colloquial phrase that refers to meeting a person who has not been seen in a long time.<br />
* Vellicating is the act of lightly touching a body part so as to cause the underlying nerves to twitch. [[w:Vitreous humor|Vitreous humor]] is the clear gel that fills the space between the lens and the retina of the eyeball.<br />
<br />
== See also ==<br />
* [[Googol Glass Eyes]]<br />
<br />
{{Third community update nav}}<br />
{{HatNav}}<br />
{{Pyro Nav}}<br />
<br />
[[Category:Jiggleboned]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Bird-Man_of_Aberdeen&diff=1442669Bird-Man of Aberdeen2013-08-31T06:20:01Z<p>Dovahbilly: </p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = Bird-Man of Aberdeen.png<br />
| used-by = [[Demoman]]<br />
| equip-region = left shoulder<br />
| contributed-by = {{Backpack Item Link|76561197999138417|1213372629}}<br />
| released = [[Pyromania Update]]<br />
| availability = {{avail|craft|drop|crate46|purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| craft = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| item-description = This shoulder-mounted feathered friend comes in any color you like, and is so full of whiskey it couldn't fly off if it wanted to. Great to have around if you decide to eat it—just turn your head and bite!<br />
| no-level = yes<br />
| loadout-name = The Bird-Man of Aberdeen<br />
}}<br />
<br />
{{Quotation|'''The Demoman''' on his feathered friend|We did it, mate!|sound=Demoman_specialcompleted-assistedkill01.wav}}<br />
<br />
The '''Bird-Man of Aberdeen''' is a [[Steam Workshop|community-created]] [[miscellaneous item]] item for the [[Demoman]]. It is a large green and yellow [[w:macaw|macaw]] that sits on the Demoman's shoulder and [[jigglebones|wobbles]] around under movement. <br />
<br />
The Bird-Man of Aberdeen has three unique [[styles]]. The second style, "Distinguished", colors the bird white, resembling a [[w:cockatoo|cockatoo]], while "Imbued", the third style, changes the belly feathers to a dull green. When painted, "Distinguished" bleeds the entire bird the same color, aside from the tail- and head-feathers, and "Imbued" colors the belly feathers duller than that of the rest of the bird's feathers.<br />
<br />
{{Assisting in Pyroland}}<br />
<br />
The Bird-Man of Aberdeen was [http://steamcommunity.com/sharedfiles/filedetails/?id=5837 contributed] to the [[Steam Workshop]] under the name "Some spare eyes".<br />
<br />
It can be strangified using a [[strangifier]].<br />
<br />
{{Weapon Demonstration|pyroland=1}}<br />
<br />
== Painted variants ==<br />
{{Painted variants|default=Essential}}<br />
{{Painted variants|style=Distinguished}}<br />
{{Painted variants|style=Imbued}}<br />
<br />
== {{item name|Styles}} ==<br />
{{Styles table<br />
| image1 = Bird-Man of Aberdeen Essential.png<br />
| image2 = Bird-Man of Aberdeen Distinguished.png<br />
| image3 = Bird-Man of Aberdeen Imbued.png<br />
| style1 = Essential<br />
| style2 = Distinguished<br />
| style3 = Imbued<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])<br />
* The Bird-Man of Aberdeen was added to the game.<br />
<br />
'''{{Patch name|6|28|2012}}'''<br />
* {{Undocumented}} The Bird-Man of Aberdeen was added to the [[Item drop system|drop system]].<br />
<br />
'''{{Patch name|7|11|2012}}'''<br />
* Added Pyromania cosmetic items to the [[Mann Co. Store]]<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Bugs ==<br />
* The string for the level description is missing, so the level for this item does not show up in-game or on the Steam Community backpack viewer. <br />
** The level is still transmitted over the Steam Web API, so most third-party backpack viewers still show the level. Backpack viewers that show the name alongside the level label it with its schema item type name, TF_Wearable_Animal.<br />
<br />
== Trivia ==<br />
* The item's name is a reference to [[w:Robert Stroud|Robert Stroud]], a federal prisoner whose work with birds during imprisonment earned him the nickname "Birdman of Alcatraz", despite not being allowed to keep pets during his incarceration at Alcatraz itself.<br />
* The name also references Aberdeen, a city in northern Scotland.<br />
<br />
== Gallery == <br />
<gallery><br />
File:Parrot thumb.jpg|Steam Workshop thumbnail of the Bird-Man of Aberdeen<br />
</gallery><br />
<br />
{{PyromaniaNav}}<br />
{{HatNav}}<br />
{{Demoman Nav}}<br />
[[Category:Items_with_styles]]<br />
[[Category:Jiggleboned]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Toss-Proof_Towel&diff=1442668Toss-Proof Towel2013-08-31T06:19:46Z<p>Dovahbilly: </p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = Toss-Proof Towel.png<br />
| team-colors = yes<br />
| used-by = [[Heavy]]<br />
| equip-region = shirt<br />
| contributed-by = {{Backpack Item Link|76561198015996820|1227910211}}<br />
| released = {{Patch name|4|27|2012}}<br />
| availability = {{avail|purchase|craft|drop}}<br />
| gift = yes<br />
| craft = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Level 1-100 Apparel<br />
| item-description = Make sure you never throw in the towel, even accidentally, by keeping it nice and close, where it can't run off and surrender like a coward when you're not looking.<br />
| loadout-name = Toss-Proof Towel<br />
}}<br />
{{Quotation|'''The Heavy''' on surrender|You cannot beat me!|sound=Heavy_domination14.wav}}<br />
<br />
The '''Toss-Proof Towel''' is a [[miscellaneous item]] for the [[Heavy]]. It is a white towel with a team-colored stripe, similar to those worn by fighters when entering the boxing ring, draped around the Heavy's shoulders.<br />
<br />
The Toss-Proof Towel was [http://steamcommunity.com/sharedfiles/filedetails/?id=264273 contributed] to the [[Steam Workshop]] under the name "Heavy Training".<br />
<br />
It can be strangified using a [[strangifier]].<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Update history ==<br />
'''{{Patch name|4|27|2012}}'''<br />
* Added the Toss-Proof Towel<br />
<br />
'''{{Patch name|5|10|2012}}'''<br />
* {{undocumented}} Added the Toss-Proof Towel to the [[item drop system]].<br />
<br />
'''{{Patch name|7|23|2012}}<br />
* {{undocumented}} Lowered the price of this item in the [[Mann Co. Store]].<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Trivia ==<br />
* The title and description are a reference to the phrase "throw in the towel", an idiom that means to admit defeat, or surrender. The phrase comes from [[w:Boxing|boxing]], wherein a trainer may throw a towel into the ring to signal that his fighter cannot continue.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Toss-Proof Towel workshop thumb.jpg|Steam Workshop thumbnail<br />
</gallery><br />
<br />
== See also ==<br />
* [[Titanium Towel]]<br />
<br />
{{HatNav}}<br />
{{Heavy Nav}}</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Teddy_Roosebelt&diff=1442667Teddy Roosebelt2013-08-31T06:19:39Z<p>Dovahbilly: </p>
<hr />
<div>{{Item infobox<br />
| type = misc item<br />
| image = Engineer TeddyRoosebelt.png<br />
| team-colors = yes<br />
| used-by = [[Engineer]]<br />
| equip-region = engineer pocket<br />
| contributed-by = {{Backpack Item Link|76561197970527128|288021555}}<br />
| released = [[Third Community Contribution Update]]<br />
| availability = {{avail|Craft|Drop|Purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = no<br />
| rename = yes<br />
| numbered = no<br />
| loadout = Yes<br />
| level = Level 1-100 Pocket Buddy<br />
| item-description = A cute, plushy pocket buddy.<br />Aw, he even has his own hat!<br />
}}<br />
<br />
{{Quotation|'''Teddy Roosebelt''', to '''The Engineer'''|Thanks for the ride, pardner!|sound=Engineer_thanksfortheteleporter02.wav}}<br />
<br />
'''Teddy Roosebelt''' is a [[Steam Workshop|community-created]] [[miscellaneous item]] for the [[Engineer]]. It is a beige [[w:Teddy bear|teddy bear]] dressed in the likeness of the [[Engineer]] with team-colored overalls and ears poking out of its hard hat, as well as dark brown goggles to complete the attire. When equipped, it fits snugly into the ammo pouch on the [[Engineer]]'s belt and [[Jiggle bones|swings about]]. <br />
<br />
{{Assisting in Pyroland}}<br />
{{Weapon Demonstration|pyroland=yes}}<br />
<br />
== Update history ==<br />
'''{{Patch name|4|7|2011}}''' <br />
* Teddy Roosebelt was added to the game.<br />
<br />
'''{{Patch name|12|1|2011}}''' <br />
* {{undocumented}} Changed this item's description to be a "Pocket Buddy" rather than a "Hat".<br />
<br />
'''{{patch name|6|28|2012}}'''<br />
* This item is now credited with kill assists.<br />
<br />
'''{{Patch name|7|2|2012}}'''<br />
* Teddy Roosebelt can now get assists in [[Pyroland|Pyrovision]].<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Bugs ==<br />
* The phong mask for the bear is incorrect. The creator had intended to make the phong weaker on the skin.<br />
* Teddy Roosebelt will move out of its position while the player performs any taunt.<br />
<br />
== Trivia ==<br />
* This item's name comes from that of {{W|Theodore Roosevelt}}, the 26th President of the United States who was often referred to by his nickname "Teddy". The teddy bear was coined after the President participated in a hunt and refused to shoot an orphaned bear cub.<br />
<br />
== See also ==<br />
* [[Pocket Buddy]]<br />
* [[Teddy Robobelt]]<br />
<br />
{{Third community update nav}}<br />
{{HatNav}}<br />
{{Engineer Nav}}<br />
<br />
[[Category:Jiggleboned]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Archimedes&diff=1442666Archimedes2013-08-31T06:19:34Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = Archimedes.png<br />
| team-colors = yes<br />
| used-by = [[Medic]]<br />
| equip-region = right shoulder<br />
| released = [[Mann vs. Machine (update)|Mann vs. Machine]]<br />
| availability = {{avail|promotional|craft|drop|purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| craft = yes<br />
| paint = no<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| item-description = Before Archimedes came into the Medic's care, he made his living through wedding dovery. A lucrative trade, but he always felt something was missing. He looks back on the day that the Medic stole that catering van during the prime minister's wedding as the best day of his life. He's been burrowing into the chests of unwitting patients ever since.<br />
| loadout-name = Archimedes<br />
| no-level = yes<br />
}}<br />
<br />
{{Quotation|'''The Medic''' to his feathered friend|Ve did it, Kamerad!|sound=Medic_specialcompleted-assistedkill02.wav}}<br />
<br />
'''Archimedes''' is a [[miscellaneous]] item for the [[Medic]]. It is the Medic's pet white dove splattered in blood, as seen in ''[[Meet the Medic]]'', sitting on the Medic's shoulder, and [[Jiggle bones|moves]] around when he walks. The [[BLU]] version of Archimedes does not have blood splattered on his body. His eyes and beak are connected with Medic's facial animations, allowing him to mimic the Medic's expressions. <br />
<br />
{{Assisting in Pyroland}}<br />
<br />
This item is awarded in [[Genuine]] quality to those who purchase the [http://store.valvesoftware.com/product.php?i=S0240 plush version] from the [[Merchandise|Valve Store]].<br />
<br />
{{Weapon Demonstration|pyroland=1}}<br />
<br />
== Update history ==<br />
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])<br />
* Added Archimedes.<br />
<br />
'''{{Patch name|8|17|2012}}'''<br />
* Updated the backpack image for Archimedes to fix an alpha channel problem.<br />
* {{undocumented}} Added to the item [[drop]] system.<br />
<br />
'''{{Patch name|8|21|2012}}'''<br />
* {{undocumented}} Updated the backpack icon for Archimedes.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Bugs ==<br />
* Archimedes can occasionally become stuck facing backwards.<br />
<br />
== Trivia == <br />
* The description refers to "Meet the Medic", when the Medic is doing open chest surgery on the Heavy and Archimedes pops up from under the Heavy's internal organs.<br />
* The name refers to the ancient Greek mathematician, physicist, {{botignore|engineer}}, inventor, and astronomer [[w:Archimedes|Archimedes]].<br />
<br />
==Gallery==<br />
<gallery><br />
File:MtMWoman.png|A bloodied Archimedes, among the Medic's other doves.<br />
</gallery><br />
<br />
== Related merchandise ==<br />
<gallery><br />
File:S0240_Main.png|[http://store.valvesoftware.com/product.php?i=S0240 Archimedes plush]<br />
</gallery><br />
<br />
== See also ==<br />
* [[Doves]] <br />
* [[Non-player characters#Archimedes|Archimedes]]<br />
* [[Meet The Medic]]<br />
* [[Mecha-Medes]]<br />
<br />
== External links ==<br />
* [http://www.youtube.com/watch?v=9xEXBYFoDA8/ Archimedes mimicking Medic's facial expressions ]<br />
<br />
{{PromoNav}}<br />
{{MannVsMachineNav}}<br />
{{HatNav}}<br />
{{Medic Nav}}<br />
[[Category:Jiggleboned]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Fancy_Dress_Uniform&diff=1442664Fancy Dress Uniform2013-08-31T06:18:14Z<p>Dovahbilly: Modified the Strange Variant update note</p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = FancyDressUniform.png<br />
| team-colors = yes<br />
| used-by = [[Soldier]]<br />
| equip-region = shirt<br />
| contributed-by = {{Backpack Item Link|76561197993359730|326072866}}<br />
| released = [[June 23, 2011 Patch|Über Update]]<br />
| availability = {{avail|Craft|Drop|Purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Level 1-100 Uniform<br />
}}<br />
{{Quotation|'''The Soldier''' |You're a disgrace to the uniform.|sound=Soldier_DominationSoldier06.wav}}<br />
The '''Fancy Dress Uniform''' is a [[Steam Workshop|community-created]] [[miscellaneous items|miscellaneous item]] for the [[Soldier]]. It is a military style team-colored collared shirt and tie worn under his regular uniform, accompanied by [[w:Epaulette|epaulettes]].<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Item set ==<br />
{{set|The General's Formals}}<br />
<br />
==Crafting==<br />
{{See also|Crafting}}<br />
<br />
===Blueprint===<br />
{{Blueprint|autoresult=General's Formals}}<br />
<br />
== Update history ==<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* Fancy Dress Uniform was added to the game.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* Updated the Fancy Dress Uniform and the [[Kringle Collection]] so they can be equipped together.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Bugs ==<br />
* The [[backpack]] icon for the Fancy Dress Uniform shows the default shoulder marks' color as white, while they are normally the same color as Soldier's helmet.<br />
<br />
==Trivia==<br />
* The item was appeared in the comic "[[A Smissmas Story]]" worn by the Soldier in the court room.<br />
<br />
{{ÜberUpdateNav}}<br />
{{HatNav}}<br />
{{Soldier Nav}}</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Villain%27s_Veil&diff=1442663Villain's Veil2013-08-31T06:17:45Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| name = Villain's Veil<br />
| type = misc item<br />
| image = Villain's Veil.png<br />
| used-by = [[Sniper]]<br />
| equip-region = beard<br />
| contributed-by = {{Backpack Item Link|76561197982088140|301587724}}<br />
| released = [[Replay Update]]<br />
| availability = {{avail|Craft|Drop|Purchase|Crate27|unusual}}<br />
| paint = yes<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Level 1-100 Hat<br />
| item-description = The good, the bad, and the dead.<br />
}}<br />
{{Quotation|'''The Sniper'''|Someone's about to have a very bad day.|sound=Sniper_specialweapon04.wav}}<br />
The '''Villain's Veil''' is a [[Steam Workshop|community-created]], [[Miscellaneous items|miscellaneous]] item for the [[Sniper]]. It is a brown bandana worn over the Sniper's face from the nose down.<br />
<br />
This item has two unique [[styles]]. The "Smooth Assassin" style adds a {{w|Paisley (design)|paisley}} pattern, and the "Trained Killer" style adds a skull design.<br />
<br />
The Villain's Veil can be used with a [[Strangifier]].<br />
<br />
== Painted variants ==<br />
===Styles===<br />
{{Painted variants|default=Hired Gun}}<br />
{{Painted variants|style=Smooth Assassin}}<br />
{{Painted variants|style=Trained Killer|h=0}}<br />
<br />
== {{Item name|Styles}} ==<br />
{{Styles table<br />
| image1 = Painted_Villain%27s_Veil_694D3A.png<br />
| image2 = Painted_Villain%27s_Veil_694D3A_Smooth_Assassin.png<br />
| image3 = Painted_Villain%27s_Veil_694D3A_Trained_Killer.png<br />
| style1 = Hired Gun<br />
| style2 = Smooth Assassin<br />
| style3 = Trained Killer<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])<br />
* The Villain's Veil was added to the game.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* Updated the [[Desert Marauder]] and the Villain's Veil so they can be equipped together<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Trivia ==<br />
* The description is a reference to the {{W|Spaghetti western}} movie ''{{w|The Good, the Bad and the Ugly}}''.<br />
* Facial bandanas were often worn by cowboys to keep dust and flies out of their face, but were better known for being worn by bandits and criminals in order to conceal their identity; hence, the ''villain's'' veil.<br />
<br />
{{ReplayUpdateNav}}<br />
{{HatNav}}<br />
{{Sniper Nav}}<br />
[[Category:Items_with_styles]]</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Camera_Beard&diff=1442660Camera Beard2013-08-31T06:17:23Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = misc item<br />
| image = Camera_Beard.png<br />
| used-by = [[Spy]]<br />
| equip-region = beard<br />
| released = [[Classless Update]]<br />
| availability = {{avail|Craft|Drop|Purchase|promotional}}<br />
| paint = yes<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 1-100 Facial Hair<br />
| item-description = You wouldn't mind if I read this top secret document with my beard, would you?<br />
}}<br />
{{Quotation|'''Dapper Rogue Catalogue for the Gentleman Scoundrel'''|Is it a beard? Or is it a camera? No one will guess that it is both! Great for infiltrating lumber yards, Canada, and strongmen competitions.}}<br />
The '''Camera Beard''' is a [[Miscellaneous items|miscellaneous]] item for the [[Spy]]. It is a bushy, brown, fake beard, covering the Spy's face from the nostrils down, with a film camera cleverly hidden within with tape. <br />
<br />
The Camera Beard can be used with a [[Strangifier]].<br />
<br />
This item is awarded in [[Genuine]] quality to players who purchase the BLU Spy Action Figure.<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Update history ==<br />
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])<br />
* The Camera Beard was added to the game.<br />
<br />
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])<br />
* Moved to the Misc loadout slot so this miscellaneous item can be equipped with a hat.<br />
<br />
'''{{Patch name|12|22|2009}}'''<br />
* Changed so this miscellaneous item can be smelted into scrap metal. <br />
<br />
'''{{Patch name|3|19|2010}}'''<br />
* Changed to be treated as a hat in [[crafting]], allowing this item to be used as an ingredient in the "Rebuild Headgear" crafting recipe.<br />
<br />
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])<br />
* {{Undocumented}} Added a community-contributed description for this miscellaneous item.<br />
<br />
'''{{Patch name|12|2|2010}}'''<br />
* This miscellaneous item was made [[Paint Can|paintable]].<br />
<br />
'''{{Patch name|8|18|2011}}'''<br />
* {{Undocumented}} In items_game.txt item_type_name was changed from "TF_Wearable_Hat" to "TF_Wearable_FacialHair".<br />
<br />
'''{{Patch name|6|5|2013}}'''<br />
* {{Undocumented}} Revealed the rest of the NECA action figure promos.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Notes ==<br />
* The item description was written by [http://forums.steampowered.com/forums/showpost.php?p=16732315&postcount=176 Codo] for the [[Hat Describing Contest]] and was slightly edited by Valve. <br />
<br />
== Trivia ==<br />
* This item is a tongue-in-cheek reference to real-world {{botignore|spy}} micro-cameras, which are disguised as innocuous articles of clothing such as shirt buttons or wristwatches, or in this case, a fake beard.<br />
* Initially, the Spy had rejected the Camera Beard for being "ridiculous" on [http://www.teamfortress.com/sniper_vs_spy/day04_english.htm Day 4] of the [[Sniper vs. Spy Update]], and elected to purchase the [[Cloak and Dagger]] and [[Dead Ringer]] instead.<br />
* When the Camera Beard was changed from a [[Hats|headwear]] item to a miscellaneous item, they were [[Item drop system|dropped]] at an abnormally high rate, on par with weapons. A [[crafting|blueprint]] was soon added, so players could craft three of them into one scrap metal, until the drop rate of miscellaneous items was placed on par with that of hats.<br />
<br />
== See also ==<br />
* [[Megapixel Beard]]<br />
<br />
<br />
{{PromoNav}}<br />
{{ClasslessUpdateNav}}<br />
{{HatNav}}<br />
{{Spy Nav}}</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=All-Father&diff=1442659All-Father2013-08-31T06:17:03Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = HeavySoldierbeard.png<br />
| used-by = [[Soldier]], [[Heavy]]<br />
| equip-region = beard<br />
| contributed-by = {{Backpack Item Link|76561198001099311|624692322}}<br />
| released = [[Australian Christmas 2011]]<br />
| availability = {{avail|crate36|drop|craft|purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Level 15 Facial Hair<br />
| item-description = Throughout the history of civilization, the white beard has come to symbolize wisdom and status. Show the world it’s possible to be bearded AND stupid with this Heavy- and Soldier-specific face-nest. Shove it, civilization!<br />
| loadout-name = The All-Father<br />
}}<br />
{{Quotation|'''The Soldier'''|If God had wanted you to live, he would not have created me!|sound=Soldier_taunts07.wav}}<br />
The '''All-Father''' is a [[Steam Workshop|community-created]] [[miscellaneous item]] for the [[Soldier]] and [[Heavy]]. It is a large white beard with matching bushy white whiskers and a mustache, similar to those commonly shown on {{w|Santa Claus}}.<br />
<br />
The All-Father can be used with a [[Strangifier]].<br />
<br />
The All-Father was [http://steamcommunity.com/sharedfiles/filedetails/?id=4389 contributed] to the game via the [[Steam Workshop]].<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Update history ==<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])<br />
* The All-Father was added to the game.<br />
<br />
'''{{Patch name|12|21|2011}}'''<br />
* The All-Father is now [[drop]]pable, [[Mann Co|purchasable]], and [[craftable]].<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
== Bugs ==<br />
* Occasionally, taunting will cause this item to partially disappear into the player's chin.<br />
<br />
== Trivia ==<br />
* The name "All-Father" refers to {{w|Odin}}, the chief god of Norse myth and one of the folkloric origins of the modern {{w|Santa Claus}} figure. <ref>[http://en.wikipedia.org/wiki/Odin#Santa_Claus Odin] on [http://en.wikipedia.org/wiki/ wikipedia.org]. Accessed December 16, 2011.</ref><br />
<br />
== Gallery ==<br />
<gallery perrow="3"><br />
File:Soldier_All_father.png|[[Soldier]]<br />
File:Heavy_all_father.png|[[Heavy]]<br />
File:All-Father_workshop_preview.png|Steam Workshop thumbnail image for the All-Father.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
{{AustralianChristmas2011 Nav}}<br />
{{HatNav}}<br />
{{Soldier Nav}}<br />
{{Heavy Nav}}</div>Dovahbillyhttps://wiki.teamfortress.com/w/index.php?title=Fancy_Dress_Uniform&diff=1442657Fancy Dress Uniform2013-08-31T06:14:47Z<p>Dovahbilly: Added Strange Variant Update History note</p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = FancyDressUniform.png<br />
| team-colors = yes<br />
| used-by = [[Soldier]]<br />
| equip-region = shirt<br />
| contributed-by = {{Backpack Item Link|76561197993359730|326072866}}<br />
| released = [[June 23, 2011 Patch|Über Update]]<br />
| availability = {{avail|Craft|Drop|Purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Level 1-100 Uniform<br />
}}<br />
{{Quotation|'''The Soldier''' |You're a disgrace to the uniform.|sound=Soldier_DominationSoldier06.wav}}<br />
The '''Fancy Dress Uniform''' is a [[Steam Workshop|community-created]] [[miscellaneous items|miscellaneous item]] for the [[Soldier]]. It is a military style team-colored collared shirt and tie worn under his regular uniform, accompanied by [[w:Epaulette|epaulettes]].<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Item set ==<br />
{{set|The General's Formals}}<br />
<br />
==Crafting==<br />
{{See also|Crafting}}<br />
<br />
===Blueprint===<br />
{{Blueprint|autoresult=General's Formals}}<br />
<br />
== Update history ==<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* Fancy Dress Uniform was added to the game.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* Updated the Fancy Dress Uniform and the [[Kringle Collection]] so they can be equipped together.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* {{Undocumented}} Added Strange variant<br />
<br />
== Bugs ==<br />
* The [[backpack]] icon for the Fancy Dress Uniform shows the default shoulder marks' color as white, while they are normally the same color as Soldier's helmet.<br />
<br />
==Trivia==<br />
* The item was appeared in the comic "[[A Smissmas Story]]" worn by the Soldier in the court room.<br />
<br />
{{ÜberUpdateNav}}<br />
{{HatNav}}<br />
{{Soldier Nav}}</div>Dovahbilly