https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Helix002&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-28T10:57:33ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Gunslinger&diff=2450624Gunslinger2019-08-16T05:35:53Z<p>Helix002: Added that killstreak sheens show up on the gunslinger when said killstreak weapon is deployed.</p>
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<div>{{Featured article tag}}<br />
{{Item infobox<br />
| type = weapon<br />
| team-colors = yes<br />
| kill-icon-2 = Gunslinger triple punch<br />
| kill-icon-3 = organ grinder<br />
| kill-tooltip-3 = Taunting<br />
| used-by = [[Engineer]]<br />
| slot = melee<br />
| equip-region = arms<br />
| released = {{Patch name|7|8|2010}}<br>([[Engineer Update]])<br />
| availability = {{avail|Unlock|drop|craft|purchase|Crate1|Crate18|Crate30-strange|collectors}}<br />
| marketable = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = Robot Arm<br />
| level = 15<br />
| att-1-positive = +25 max health on wearer<br />
| att-2-positive = Sentry build speed increased by 150%<br />
| att-3-positive = Third successful punch in a row always crits.<br />
| att-4-negative = No random critical hits<br />
| att-5-negative = Replaces the Sentry with a Mini-Sentry<br />
}}<br />
<br />
{{hatnote|''Robot arm'' redirects here. For the special Halloween 2012 item, see [[Voodoo-Cursed Robot Arm]].}}<br />
<br />
{{Quotation|Blog post highlighting the '''Gunslinger'''|Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.}}<br />
<br />
The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic [[w:prosthesis|prosthetic hand]] which [[bodygroup|replaces]] the Engineer's right hand. <br />
<br />
The Gunslinger grants the Engineer an additional of 25 maximum health (raising his total health to 150), at the cost of disabling random [[critical hits]] with the weapon. However, the player is able to perform a three-part combo attack on enemies. Should the player score 3 melee hits in succession, without releasing the attack key, the third punch (a swift downward motion with a clenched fist) scores a guaranteed critical hit. Any missed punch or release of the attack key resets the combo. However, as long as there is no miss and no pause in the attacks, whether all three punches hit the same target, two different targets, or three different targets, the third hit scores a guaranteed critical hit on whichever enemy player is hit.<!-- Prior to the October 20, 2017 Patch #1, it used to be that holding down the attack key would "store" the third hit crit until the player managed to hit an enemy; missing did not reset the third hit crit. --><br />
<br />
Even though this weapon does not deal random critical hits, the Gunslinger can be [[Critical hits#Crit Boost|crit boosted]] by regular means; but being a body location, it does not glow when crit boosted. Similiarly to the [[Fists]], the fingers only show sparks to indicate the crit boost.<br />
<br />
Using the Gunslinger replaces the Engineer's standard [[Sentry Gun]] with a [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]. The Mini-Sentry builds, rotates, and fires much faster than the standard Sentry Gun; however, it cannot be upgraded, and each shot deals lower damage compared to that of a standard Level 1 Sentry Gun. The [[Gibs#Building gibs|gibs]] from a destroyed Combat Mini-Sentry Gun do not grant the Engineer any [[metal]] when picked up.<br />
<br />
Switching to a different melee weapon destroys the Combat Mini-Sentry Gun, if it is built. Similarly, switching to the Gunslinger from a different melee weapon will cause the original Sentry Gun to be destroyed, if built, regardless of upgrade progress.<br />
<br />
[[Taunt]]ing with the Gunslinger equipped performs the [[Organ Grinder]] kill taunt.<br />
<br />
The Gunslinger is automatically given to any player who obtains 11 [[Engineer achievements]].<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| identical = [[Wrench]]<br />
| damagetype = Melee<br />
| rangetype = Melee<br />
<br />
| damage = yes<br />
| base = 65<br />
| crit = 195<br />
| minicrit = 88<br />
| damage repaired = 105<br />
| upgrade amount = 25<br />
| metal cost repairing = 1 + damage / 3<br />
| metal cost reloading = 1 / bullet<br/>2 / rocket salvo<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
<br />
=== Blueprint ===<br />
{{Blueprint| autoresult = Engineer Melee}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Scrap Metal<br />
| ingredient-3 = Gunslinger<br />
| result = Short Circuit<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Robot Arm<br />
| rankson = sentry kills<br />
| rankson2 = kills<br />
| can deal taunt damage = yes<br />
| att-1-positive = +25 max health on wearer<br />
| att-2-positive = Sentry build speed increased by 150%<br />
| att-3-positive = Third successful punch in a row always crits.<br />
| att-4-negative = No random critical hits<br />
| att-5-negative = Replaces the Sentry with a Mini-Sentry<br />
| can deal damage = yes<br />
| can deal gib damage = no<br />
| can headshot = no<br />
| can reflect projectiles = no<br />
| can deal posthumous damage = no<br />
| can extinguish = no<br />
| can destroy sappers = yes<br />
| notes = Any strange parts added to this weapon will only count actions with the '''Gunslinger''' itself, not any built sentry guns.<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Engineer}} ===<br />
{{Wrench related achievements}}<br />
<br />
== Update history ==<br />
{{Update history|'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])<br />
* The Gunslinger was added to the game.<br />
<br />
'''{{Patch name|7|9|2010}}'''<br />
* The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.<br />
<br />
'''{{Patch name|7|13|2010}}'''<br />
* Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.<br />
<br />
'''{{Patch name|2|3|2011}}'''<br />
* Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed [[Shotgun]] or [[Pistol]] equipped with the Gunslinger.<br />
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).<br />
<br />
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])<br />
* Changed attribute:<br />
** Replaced the no-crit attribute with -25% damage on the Gunslinger.<br />
<br />
'''{{Patch name|4|15|2011}}'''<br />
* Changed attribute:<br />
** {{Undocumented}} Replaced the -25% damage attribute with no-crit.<br />
<br />
'''{{Patch name|8|18|2011}}'''<br />
*{{Undocumented}} This weapon was added to the crafting blueprint for the [[Short Circuit]].<br />
<br />
'''{{Patch name|9|6|2011}}'''<br />
*Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons.<br />
<br />
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])<br />
* Gunslinger given a unique swing line.<br />
* {{Undocumented}} Added [[Strange]] Quality.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* Fixed some cases where strange wrenches would fail to correctly count kills.<br />
<br />
'''{{Patch name|10|9|2012}}'''<br />
* Fixed the Gunslinger not accepting "Sappers Removed" [[strange parts]].<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* Fixed a bug that caused mini-Sentry Guns to heal while being constructed.<br />
<br />
'''{{Patch name|9|3|2013}}'''<br />
* Fixed the Gunslinger's taunt kill not counting towards taunt kills on a Strange Gunslinger.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* Added [[Collector's]] quality.<br />
<br />
'''{{Patch name|1|9|2014}}'''<br />
* Fixed Killstreak sheens for the Gunslinger.<br />
<br />
'''{{Patch name|6|11|2014}} #1'''<br />
* {{Undocumented}} Dispensers Now only cost 70 metal to build.<br />
<br />
'''June 11, 2014 Patch #2'''<br />
* Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped.<br />
<br />
'''{{Patch name|3|12|2015}}'''<br />
* Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical.<br />
* Updated the description for the Gunslinger to include the three hit combo.<br />
<br />
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])<br />
* Updated description to better detail the weapon's features.<br />
* Changed attributes:<br />
** Mini Sentry Guns can now be repaired.<br />
** Mini Sentry Guns can now be Wrench construction boosted.<br />
** Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.<br />
** Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%.<br />
** Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.<br />
<br />
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])<br />
* Fixed the Engineer being able to store the Gunslinger's melee crit for a future melee attack.<br />
}}<br />
<br />
== Unused content ==<br />
* The Engineer model has an attachment point named "exhaust" which is located where the exhaust port for the Gunslinger is. At one point, the Gunslinger may have have been planned to give off exhaust particles.<br />
<br />
== Bugs ==<br />
[[File:Engineer Melee Glitch.jpg|thumb|right|An Engineer holding both the Southern Hospitality and the Gunslinger at once.]]<br />
* Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.<br />
* The right-hand [[Gibs|gib]] of the gibbed Gunslinger-wearing Engineer will still show his regular glove.<br />
* If an [[ÜberCharge]] is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.<br />
<!-- * The weapon does not glow when [[Critical hits#Crit boost|crit boosted]]. This is not a bug, body regions don't glow for crit boost, see Fists --><br />
* If connection to the item server is lost while equipped with the Gunslinger, the Engineer's right arm will be invisible on all weapons.<br />
* Occasionally, the Gunslinger will not load in-game and the melee weapon slot goes missing. This glitch can be fixed by switching to a {{botignore|wrench}} of any kind.<br />
* If the player has the [[Short Circuit]] and the Gunslinger both equipped, the two items may sometimes glitch and show a distorted Engineer hand when first deployed.<br />
* Sometimes melee attacks that don't hit an enemy will count towards the consecutive third punch Critical hit.<br />
* If the player has a primary or secondary weapon with a killstreak sheen equipped, the sheen on the weapon will also show up on the gunslinger while the weapon is deployed.<br />
<br />
== Trivia ==<br />
[[Image:Engineer Update Radigan Robotic hand.jpg|150px|right|thumb|Radigan Conagher wielding the Gunslinger.]]<br />
* The critical hit animation for the Gunslinger is a punch being swung downward. After playing the critical hit animation, and if left idle, the Gunslinger will jerk and produce a mechanical twitching noise, before resuming the normal idle animation. This is only a visual effect.<br />
* The Gunslinger, along with the [[Frontier Justice]], [[Wrangler]], and [[Southern Hospitality]], appear to have been designed by [[Radigan Conagher]], the Engineer's grandfather. This is shown by a [http://www.teamfortress.com/engineerupdate/handyman/ hidden link] in the [[Engineer Update]].<br />
* The Gunslinger shares traits with the [[P.D.Q.]], an Engineer weapon from the [[closed beta]]. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings.<br />
* The term "gunslinger" is used to refer to a person, commonly in the [[Wikipedia:American Old West|American Old West]], who was dangerous and skilled with a gun.<br />
* The concept of a robot arm item was added based on community feedback of the background blueprints in the [[Engineer Update (teaser)|Engineer Update teaser]] trailer<ref>http://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php</ref>.<br />
* A promotional advertisement featured for [[Brütal Legend]] shows The Gunslinger second to the left.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Gunslinger 1st person red.png|RED first-person view.<br />
File:Gunslinger 1st person blu.png|BLU first-person view.<br />
File:Gunslinger crit RED.png|RED Gunslinger<br>crit boosted:<br>no glow, sparks only.<br />
File:Gunslinger crit BLU.png|BLU Gunslinger<br>crit boosted:<br>no glow, sparks only.<br />
</gallery><br />
<br />
== References ==<br />
<references /><br />
<br />
== See also ==<br />
* [[Basic Engineer strategy#Gunslinger|Gunslinger strategy]]<br />
* [[Respectless Robo-Glove]]<br />
* [[Organ Grinder]]<br />
<br />
{{EngineerUpdateNav}}<br />
{{Allweapons Nav}}<br />
{{Engineer Nav}}<br />
[[Category:Engineer]]</div>Helix002