https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Jonasgasdal&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-19T08:01:02ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Mair_Mask&diff=1599254Mair Mask2014-01-11T04:56:01Z<p>Jonasgasdal: </p>
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<div>{{Item infobox<br />
| type = misc<br />
| image = Mair Mask.png<br />
| used-by = [[Pyro]]<br />
| equip-region = pyro head replacement<br />
| contributed-by = {{Backpack Item Link|76561197993359730|1718468092}}<br />
| released = {{Patch name|6|13|2013}}<br />
| availability = {{avail|craft|purchase|crate61|drop}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 1-100 Hat<br />
| item-description = Comes with a full can of MAIR, Mann Co.'s air substitute! One part nitrogen, no parts oxygen, NINE parts electrolytes--Mair gives regular air a kick in the pants for manly lungs on the go.<br />
| loadout-name = The Mair Mask<br />
}}<br />
The '''Mair Mask''' is a [[Steam Workshop|community-created]] [[miscellaneous]] item for the [[Pyro]]. It is a gas mask with a [[w:respirator|respirator]] that replaces the Pyro's normal mask. It appears to be directly modeled after the Soviet PMG gas mask, but the hose is on the bottom of the Mair Mask as opposed to the side.<br />
<br />
The Mair Mask was [http://steamcommunity.com/sharedfiles/filedetails/?id=115722192 contributed] to the [[Steam Workshop]] under the name "Hazeguard".<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Update history ==<br />
'''{{Patch name|6|13|2013}}'''<br />
* The Mair Mask was added to the game.<br />
<br />
'''{{Patch name|6|20|2013}}'''<br />
* {{Undocumented}} Fixed levels not showing up in-game.<br />
<br />
'''{{Patch name|7|2|2013}}'''<br />
* {{Undocumented}} Added this item to the [[item drop system]].<br />
<br />
== Trivia ==<br />
*This item is likely a reference to the combine soldiers in [[half_life_2]] which faces are modelled after the soviet PMG gas as well.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Mair Mask workshop preview.jpg|Steam Workshop thumbnail image for the Mair Mask.<br />
</gallery><br />
<br />
{{Second workshop pack nav}}<br />
{{Pyro Nav}}<br />
{{HatNav}}</div>Jonasgasdalhttps://wiki.teamfortress.com/w/index.php?title=Vaccinator&diff=1598315Vaccinator2014-01-09T11:35:22Z<p>Jonasgasdal: </p>
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<div>{{needimage|Example of Ubercharge image like another Medi gun, and 3D images for the gun and the backpack.}}<br />
{{Item infobox<br />
| type = weapon<br />
| team-colors = yes<br />
| skin-image-red = RED Vaccinator.png<br />
| skin-image-blu = BLU Vaccinator.png<br />
| hide-kill-icon = yes<br />
| used-by = [[Medic]]<br />
| slot = secondary<br />
| equip-region = back<br />
| contributed-by = {{Backpack Item Link|76561197976113694|1330397147}}<br>{{Backpack Item Link|76561198006812763|1330399976}}<br>{{Backpack Item Link|76561198026610207|1330645042}}<br>{{steamid|76561197992929419|Pie_Savvy}}<br />
| released = [[Mecha Update]]<br />
| availability = {{avail|Drop|Craft|Purchase|collectors}}<br />
| numbered = no<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| loadout = yes<br />
| level = Level 8 Vaccinator<br />
| loadout-name = The Vaccinator<br />
| att-1-positive = +50% Übercharge rate<br />
| att-2-positive = Press your reload key to cycle through resist types.<br />
| att-3-positive = While healing, provides you and your target with constant 10% resistance to the selected damage type.<br />
| att-4-negative = -66% Overheal build rate<br />
| att-5-neutral = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.<br />
| killicon = hide<br />
}}<br />
{{Quotation|'''The Medic''' on changing resistances|Fascinating...|sound=Medic_sf12_badmagic02.wav}}<br />
The '''Vaccinator''' is a [[Steam Workshop|community-made]] [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It roughly resembles a Medi Gun, with a team-colored, [[Self-illumination|glowing]] liquid-filled beaker attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock [[Medi Gun]] backpack to a small [[Canteen]]-like device.<br />
<br />
The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to him and his heal target. The player can cycle through [[hitscan|bullet]], [[projectiles|explosive]] and [[fire]] resistances by pressing the reload button ([[List of default keys|default key]]: {{key|R}}) and an appropriate icon will appear over the [[ÜberCharge]] meter. In addition, a clacking sound cue is played every time resistance is switched as an auditory feeback signal to the player. Note that weapons that deal generic typeless damage (such as [[Huntsman]] or [[Crusader's Crossbow]] arrows) are treated as bullets by this mechanic, while there is no way to defend against other damage types such as melee.<br />
<br />
Compared to the the stock [[Medi Gun]], the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. While actively healing, the Medic and his heal target gain a 10% resistance to the selected type of damage and the Medic will be healed 25% of correctly-matched incoming damage to his heal target. In addition, the previously mentioned icon will appear above the health meter on both Medic and heal target's HUD and over their heads. Also, and this is likely a bug, the bonus damage of [[critical hits]] is entirely resisted during this passive benefit (as opposed to only during Übercharge), and this does not incur any ÜberCharge penalty.<br />
<br />
When the ÜberCharge is deployed, both the Medic and his heal target (if he is actively healing a teammate) gain 75% damage resistance to the selected type of damage. In addition, the bonus damage of [[critical hits]] and mini-crits is completely negated, though at the expense of a certain amount of ÜberCharge per attack (-75% per explosion, -1% per flame particle/flare, and -3% per bullet (note that attacks with multiple pellets, such as shotguns, still only deduct -3% per shot regardless of how many pellets hit)).<br />
<br />
Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, filled in intervals of 25% ÜberCharge (i.e. the bars are filled in order as 25%, 50%, 75%, and 100% ÜberCharge is reached), which can be deployed one at a time as 2-second ÜberCharges. Each time a bar is filled up a specific brief sound effect (different from the resistances sound cue) is played to alert the player. A full übercharge bar may also automatically trigger the ''Übercharge Ready'' [[Voice commands|voice response]] from the character. If an ÜberCharge is activated while the next ÜberCharge bar is only partially full, the progress is lost and the ÜberCharge begins depleting the last filled ÜberCharge bar. It is not possible to change the type of resistance in the middle of an ÜberCharge, however keeping the alternate fire button pressed maintains the ÜberCharge through all the charges left with no interruptions in between. An activated übercharge has its own characteristic sound effect which is quite different to that of the other mediguns and can be heard by all players in the vicinity. <br />
<br />
The Vaccinator was originally [http://steamcommunity.com/sharedfiles/filedetails/?id=88263935&searchtext= contributed] to the [[Steam Workshop]] under the name "The Hot Coffee".<br />
<br />
==Healing and function times==<br />
{{Damage table<br />
| healing = yes<br />
| heal combat = 24 / s ({{tooltip|8 / s|Target is being overhealed}})<br />
| heal noncombat = 72 / s ({{tooltip|24 / s|Target is being overhealed}})<br />
| function times = yes<br />
| effect time = 2 / 4 / 6 / 8 s<br />
| charge fill speed = 3.75% / s<br />
| max charge time = {{tooltip|26.67 s|6.67 s for one bar}}<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
==Crafting==<br />
{{See also|Crafting}}<br />
<br />
===Blueprint===<br />
{{Blueprint<br />
| ingredient-1 = Quick-Fix <br />
| ingredient-1-amount = 3 <br />
| ingredient-2 = Reclaimed Metal<br />
| result = Vaccinator<br />
}} <br />
{{Blueprint<br />
| autoresult = Medic Secondary<br />
}}<br />
<br />
== Related achievements ==<br />
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===<br />
{{Achievement table<br />
| {{Show achievement|General|Master of Disguise}}<br />
| {{Show achievement|General|Team Doctor}}<br />
}}<br />
<br />
=== {{class link|Scout}} ===<br />
{{Achievement table<br />
| {{Show achievement|Scout|Doctoring the Ball}}<br />
| {{Show achievement|Scout|The Big Hurt}}<br />
}}<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
|{{Show achievement|Soldier|War Crime and Punishment}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| {{Show achievement|Pyro|Burn Ward}}<br />
| {{Show achievement|Pyro|Next of Kindling}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Class Struggle}}<br />
{{Show achievement|Heavy|Division of Labor}}<br />
{{Show achievement|Heavy|Party Loyalty}}<br />
| 2 = {{Show achievement|Heavy|Red Oktoberfest}}<br />
{{Show achievement|Heavy|Supreme Soviet}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
| {{Show achievement|Engineer|Doc, Stock and Barrel}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Medigun related achievements}}<br />
<br />
==={{Class link|sniper}}===<br />
{{Show achievement|Sniper|Überectomy}}<br />
<br />
==={{Class link|spy}}===<br />
{{Achievement table<br />
| 1= {{Show achievement|Spy|FYI I am a Spy}}<br />
{{Show achievement|Spy|Insurance Fraud}}<br />
| 2= {{Show achievement|Spy|Dr. Nooooo}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])<br />
* The Vaccinator was added to the game.<br />
<br />
'''{{Patch name|1|24|2013}}'''<br />
* Fixed missing text in the recipe description for the Vaccinator.<br />
<br />
'''{{Patch name|2|1|2013}}'''<br />
* {{Undocumented}} Fixed an issue with the self-illumination on the Vaccinator's backpack.<br />
<br />
'''{{Patch name|2|28|2013}}'''<br />
* Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types.<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* Changed attribute:<br />
** Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented.<br />
<br />
'''{{Patch name|10|30|2013}}'''<br />
* Updated the Vaccinator to use the reload key to cycle through resist types.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* Added [[Collector's]] quality.<br />
<br />
== Unused content ==<br />
* There are three different styles of beam intended for this weapon, one for each type of resistance. Instead, the weapon shares its beam with the [[Kritzkrieg]] and [[Quick-Fix]]. <ref>[http://forums.steampowered.com/forums/showpost.php?p=33638378&postcount=1 Steam Users' Forums]</ref><br />
<br />
== Bugs ==<br />
*Being set on fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.<br />
*This weapon does not glow when [[Critical hits#Crit boost|crit boosted]].<br />
*The backpack device always shows [[RED]] lights, regardless of the team in [[Mann Co. Store]] preview.<br />
*If the Medic or his patient die during ÜberCharge, the shield will remain in the world for a few seconds.<br />
<br />
== Trivia ==<br />
<!-- add this back in once the relevant bug is fixed<br />
[[Image:VaccinatorCritsDiagram.png|thumb|Using a normal rocket as an example, a diagram of how crits and mini-crits affect damage resistance.]]<br />
*If an attack is a [[critical hit]] or a mini-crit, the extra damage added on is not resisted while healing, resulting in a total resistance of only 7% against mini-crits and 3% against full crits.<br />
*It could currently be considered the most advanced weapon in the game.<br />
--><br />
*The healing given to the Medic when his patient takes matched damage also applies to self-inflicted damage - for example, if a Soldier is being healed with the Vaccinator set to explosive resistance, the Medic will receive health whenever the Soldier rocket jumps.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Vaccinator 1st person red.png|[[RED]] first-person view.<br />
File:Vaccinator 1st person blu.png|[[BLU]] first-person view.<br />
File:RED Vaccinator pack.png|RED backpack.<br />
File:BLU Vaccinator pack.png|BLU backpack.<br />
File:All_red_vaccinator_buffs.png|All the RED Vaccinator buff icons.<br />
File:All_blue_vaccinator_buffs.png|All the BLU Vaccinator buff icons.<br />
File:Red_vaccin_bar.png|The RED ÜberCharge bar.<br />
File:Blue_vaccin_bar.png|The BLU ÜberCharge bar.<br />
</gallery><br />
<br />
== References ==<br />
<references /><br />
<br />
== See also ==<br />
*[[Medic strategy#Vaccinator|Vaccinator strategy]]<br />
<br />
<br />
{{MechaUpdateNav}}<br />
{{Allweapons Nav}}<br />
{{Medic Nav}}<br />
[[Category:Self-illuminated]]</div>Jonasgasdal