https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=KazooieBanjo&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-28T10:25:57ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Talk:Magic_spells&diff=1485256Talk:Magic spells2013-11-01T17:51:18Z<p>KazooieBanjo: Created page with "==Spell Names== The new responses all seem to be using the same names for the spells when they cast them. We should probably add them. -~~~~"</p>
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<div>==Spell Names==<br />
<br />
The new responses all seem to be using the same names for the spells when they cast them. We should probably add them. -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 10:51, 1 November 2013 (PDT)</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Gamemode_Concepts&diff=1461595User:KazooieBanjo/Gamemode Concepts2013-10-05T20:15:08Z<p>KazooieBanjo: /* Computer Virus [cv_] */</p>
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<div>Gonna post my gamemode concepts here:<br />
<br />
==Computer Virus [cv_]==<br />
<br />
BLU is tasked with carrying an intelligence briefcase from their base to a RED control point. The point can only be capped if one of the players capturing is carrying the intelligence; the more players along with the carrier, the faster the point captures. Once the point is capped, a door opens up to an area further into the RED base containing an intelligence briefcase that must be brought to the point to recapture it. If BLU can hold onto their newly captured point for 3 minutes, they win. If RED can prevent BLU from capping the initial point, OR can recapture the point within the 3 minutes, they win the round. When BLU captures the point and shifts the offense/defense roles, the spawn points change to put BLU closer to the point and RED farther away, right next to the room containing their briefcase.</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Gamemode_Concepts&diff=1461590User:KazooieBanjo/Gamemode Concepts2013-10-05T20:12:54Z<p>KazooieBanjo: /* Virus */</p>
<hr />
<div>Gonna post my gamemode concepts here:<br />
<br />
==Computer Virus [cv_]==<br />
<br />
BLU is tasked with carrying an intelligence briefcase from their base to a RED control point, the point can only be capped if one of the players capturing is carrying the intelligence. Once the point is capped, a door opens up in the RED base containing an intelligence briefcase that must be brought to the point to recapture it. If BLU can hold onto their newly captured point for 3 minutes, they win. If RED can prevent BLU from capping the initial point, OR can recapture the point within the 3 minutes, they win the round. When BLU captures the point and shifts the offense/defense roles, the spawn points change to put BLU closer to the point and red farther away.</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Gamemode_Concepts&diff=1461509User:KazooieBanjo/Gamemode Concepts2013-10-05T18:07:11Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my gamemode concepts here:<br />
<br />
==Virus==<br />
<br />
BLU is tasked with carrying an intelligence briefcase from their base to a RED control point, the point can only be capped if one of the players capturing is carrying the intelligence. Once the point is capped, a door opens up in the RED base containing an intelligence briefcase that must be brought to the point to recapture it. If BLU can hold onto their newly captured point for 3 minutes, they win. If RED can prevent BLU from capping the initial point, OR can recapture the point within the 3 minutes, they win the round. When BLU captures the point and shifts the offense/defense roles, the spawn points change to put BLU closer to the point and red farther away.</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo&diff=1461498User:KazooieBanjo2013-10-05T17:35:41Z<p>KazooieBanjo: </p>
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<div>I'm here to help.<br />
<br />
[[User:KazooieBanjo/Weapon Concepts|Weapon Concepts]]<br><br />
[[User:KazooieBanjo/Gamemode Concepts|Gamemode Concepts]]<br><br />
[http://www.steamcommunity.com/id/kazbananjo|Steam Profile]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Gamemode_Concepts&diff=1461497User:KazooieBanjo/Gamemode Concepts2013-10-05T17:35:08Z<p>KazooieBanjo: Created page with "New Page"</p>
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<div>New Page</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Exploits&diff=1461472Exploits2013-10-05T16:58:23Z<p>KazooieBanjo: /* Building Exploits */</p>
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<div>{{Quotation|'''The Administrator'''|I have considered an appropriate punishment for the good-for-nothings responsible for this horrendous breach of conduct. Death, of course&mdash;but death is too good for disappointments such as these.}}<br />
An '''exploit''' is a bug or unintended feature of gameplay that is ''deliberately and knowingly'' used by the player to gain an advantage. For example, if a bug enables a player to be immune to damage and a player knowingly uses it, it is an exploit. In contrast, bugs or problems which either do not affect gameplay that are not intentionally triggered are classified under [[glitch]].<br />
<br />
== General Exploits ==<br />
<br />
=== By Class ===<br />
<br />
==== Scout Exploits ====<br />
*The [[Soda Popper]]'s hype and the [[Baby Face's Blaster]]'s boost share the same item effect meter. This allows players to farm hype during set up times, switch weapons and have almost maximum speed right away.<br />
*With the Flying Guillotine, if the player runs towards a thin wall and throws the projectile, the projectile can go through the wall.<br />
<br />
==== Soldier Exploits ====<br />
*After gaining a full rage meter for any banner item ([[Buff Banner]], [[Battalion's Backup]], or [[Concheror]]), equipping a different banner and blowing the horn while touching a resupply locker will transfer the rage to that banner.<br />
<br />
==== Pyro Exploits ====<br />
*Using any of the [[Weapons#pyroprimary|Flamethrowers]] and firing in a downwards position will sometimes cause flame particles to go through thin walls, such as setup gates, and set players on the other side on fire.<br />
<br />
==== Engineer Exploits ====<br />
<br />
===== Building Exploits =====<br />
*An Engineer can constantly use their [[Teleporter]] to farm points, as they are awarded one half-point for every time they take their own Teleporter. (''Xbox 360 and PS3 versions only'')<br />
<br />
*If an Engineer switches to the different Wrench while having a [[Gunslinger]] equipped, holding an undeployed [[Combat Mini-Sentry Gun|Mini Sentry Gun]] toolbox inside of a spawn room, the player can still place down a Mini-Sentry Gun.<br />
<br />
*Building a teleporter exit on a staircase and then an entrance above it will cause players to become trapped when they use the teleporter.<br />
**This exploit can be used to launch the player a long distance. By building a Sentry Gun and shooting the player with the Wrangler in the direction that want to fly, then destroying the teleporter entrance, the player will be launched a long distance.<br />
<br />
==== Medic Exploits ====<br />
<br />
*"Needle Boosting" involves a player standing over a [[Medic]], who then proceeds to shoot their [[Syringe Gun]] upward as the player jumps. Due to a physics error, the Medic's Syringe Gun needles propel the target upward. (''Xbox 360 and PS3 versions only'')<br />
*When using a Strange [[Medi Gun]] in [[Mann Vs. Machine]], you can use the pre-round übercharge boost to rank up the weapon.<br />
<br />
==== Spy Exploits ====<br />
*[[Spy|Spies]] can place [[Sappers]] through thin walls, sapping [[buildings]] on the other side. (''PS3 version only'')<br />
<br />
== Map Specific Exploits ==<br />
<br />
=== [[2Fort]] ===<br />
<br />
*'''Entering Enemy's Spawn''' In both bases, an [[Engineer]] can build a [[Teleporter]] using the hole which lets players leave the left spawn room. They must build a [[Sentry Gun]] under the hole and jump onto it, then crouch jump whilst repeatedly attempting to build a Teleporter exit inside the spawn room, which enemy [[Spies]] can use to enter the base. This exploit works as there is no func_nobuild brush stopping Engineers from building from under the spawn. (''Fixed in PC/Mac version.'')<br />
<br />
*'''Entering Enemy's Spawn 2''' A hole in the lower, right side of the No Enter symbol for BLU's base (the one next to the haystacks) can be used by RED players to get into the BLU spawn room. (''Present in the Xbox 360 and PS3 versions.'')<br />
<br />
*'''Holding Enemy Spawn Doors Open''' - Both teams can hold open the enemy's spawn door at the hay room by running into it while it is open. While this works well for the BLU team (as they can potentially spawn camp), it's not so easy for the RED team. Should a member of the RED team attempt this, there is a chance for the player to get stuck in the door, unable to move, and end up getting dragged up and down with the door as the BLU team enters and leaves the spawn area.<br />
<br />
*'''Pointless Room''' - There is a spot in each [[Capture the Flag#Intelligence|Intelligence]] room, where a player can get other players stuck. This is a dead-end, because players cannot escape, unless they suicide. By building a Dispenser on the left wall of the left corridor (the one facing the Intelligence) and then by using the "jump through roofs" exploits to build a Teleporter exit, a player can trap other players on their team. There is no tactical advantage to getting in here ([[Sentry Gun]]s don't work here either), you can't be shot or shoot anybody. It is mostly used by people who are griefing as they will set up a Teleporter entrance somewhere in your base and an exit in the roof. This then traps your team-mates and forces them to commit suicide. (''Fixed in PC/Mac version, broken in 360 and PS3 versions'')<br />
<br />
*'''Roof Holes''' - A hole in the roof of the BLU team's 'upstairs' room (above and behind the balcony) allows arcing projectiles (grenades and needles) to be fired into the 'upstairs' room just outside the BLU team's main respawn room. It can be used for taking out Sentry Guns placed in the corner of the 'upstairs' room. This looks intentional; however the same cannot be used on the RED team's base as chicken wire covers the hole. (''Fixed in PC/Mac version, broken in 360 and PS3 versions'')<br />
<br />
=== [[Badwater Basin]] ===<br />
<br />
*'''BLU 1st Spawn''' <br />
**The tall pillar of rock in the middle of the respawn wall has a small place to stand on near the top. Soldiers and Demomen can camp up here.<br />
<br />
*'''Final Checkpoint'''<br />
**Right before the ramp down to the final checkpoint by the map room is a small roof. Sentry Guns and Teleporters can be built on this roof.<br />
**Between the 2 upper spawn doors in the corner above the lower spawn and health pack room is a small ledge. Sentry Guns and Teleporters can be built there.<br />
<br />
=== [[Gravel Pit]] ===<br />
<br />
*'''Spawn Building''' - RED [[Engineer]]s can build inside their spawn area by crouching on the office chair and facing the computer panel to its right. Once the vertical position of the blueprint changes to match the visible height of the panel (which only occurs in a particular spot), the Engineer can place their construction at a specific mid-air point (this essentially means repeatedly jumping while spamming the keys bound to Crouch and Primary Fire). (''Fixed in PC/Mac version'')<br />
<br />
=== [[Steel]] ===<br />
*It is possible for a [[Pyro]] using any flamethrower to attack any enemies that are sitting on point A from behind the sliding steel door.<br />
<br />
=== [[Well (Control Point)|Well]] ===<br />
*'''Glitched Area''' - Backroom (Final Control points in CP_Well and Intelligence room in CTF_Well) - Allows [[Soldiers]], Demomen, and Engineers to get into the roof area and on the beams. It is unconfirmed if this is an exploit or not as both teams can use it, higher areas are blocked by invisible walls and this hasn't been fixed by Valve even though it's been around a while.<br />
<br />
== Patched Exploits ==<br />
<br />
{| class="wikitable" border=0 cellspacing=2 cellpadding="2" align=center<br />
! class="header" width=150 | Title<br />
! class="header" width=350 | Description<br />
! class="header" width=70 | Exists on PC<br />
! class="header" width=70 | Exists on 360<br />
! class="header" width=70 | Exists on PS3<br />
|-<br />
! style="background:#FFDDAD;" | Backstab Not Breaking Disguise<br />
| Whereby a [[Spy]] could backstab while retaining their [[disguise]].<br />
|| No || Yes || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Bunny Hopping<br />
| A jumping technique that allowed players to move faster than they should by bypassing the velocity cap.<br />
|| No || No || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Reference Pose Heavy<br />
| Whereby a [[Heavy]] could go into a reference pose by spinning the [[Minigun]] in spawn and switching class to Heavy. This is still performable, but another method is required.<br />
|| No || No || ?<br />
|-<br />
! style="background:#FFDDAD;" | Cloaked Backstab<br />
| Whereby a [[Spy]] could backstab while remaining [[Cloak]]ed.<br />
|| No || No || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Critical Hit Storing<br />
| Whereby players are able to store Critical hits in their weapon.<br />
|| No || No || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Crouch Jump<br />
| Whereby players are able to build Teleporters in places that they should not be able to, such as spawn rooms.<br />
|| No || No || No<br />
|-<br />
! style="background:#FFDDAD;" | Spectator Achievements<br />
| Whereby players could complete [[achievements]] by spectating other players who earned them.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Door Block Exploit<br />
| Allowed Engineer players to block spawn doors with the help of Teleporters.<br />
|| No || No || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Heavy Minigun Exploit<br />
| Whereby a [[Heavy]] was able to run and simultaneously rev up or fire their [[Minigun]].<br />
|| No || No || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Intelligence Teleportation<br />
| An exploit that allowed a player to teleport with the intelligence by dropping it next to the Teleporter, then picking it up as they were teleported.<br />
|| No || Yes || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Melee Weapon Switching Exploits<br />
| Whereby players could attack and then instantly switch to another weapon and back again, making the next attack with the melee weapon land instantly, and stack on the attack they were already making.<br />
|| No || No || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Needle Boosting<br />
| Whereby players could be boosted by the Medic's [[Syringe Gun]] needles.<br />
|| No || Yes || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Occlusion Visualization Cheat (cvar)<br />
| Allowed players to make use of the built-in Performance UI to enable visible occluders which would let you then see through walls.<br />
|| No || No || No<br />
|-<br />
! style="background:#FFDDAD;" | Permanent [[ÜberCharge]]<br />
| Whereby a disconnected Medic could continue to ÜberCharge his target indefinitely.<br />
|| No || ? || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Permanent [[ÜberCharge]] #2<br />
| Whereby a Medic is able to give himself an ever-lasting ÜberCharge for the rest of the round. It requires a player to have unlocked the [[Kritzkrieg]], and is done by switching to the Kritzkrieg whilst deploying the Über in the team respawn room. This can also be done the opposite way around - by switching to the [[Medi Gun]], giving the player infinite [[Critical hits]] for the rest of the round. Standing near a [[Dispenser]] (or [[Payload]] while attacking), healing a team-mate, or being healed by a team-mate will however end the charge.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Permanent [[Bonk! Atomic Punch|Atomic Punch]]<br />
| Where a Scout becomes permanently under the effect of [[Bonk! Atomic Punch]] by drinking the item while moving into a supply cabinet.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Teleporter Exploit<br />
| Whereby an Engineer could earn himself large amounts of points by using his own teleporter repeatedly.<br />
|| No || Yes || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Wall Sap<br />
| Whereby a Spy could attach a [[Sapper]] to enemy buildings through thin walls.<br />
|| No || No || Yes<br />
|-<br />
! style="background:#FFDDAD;" | Cart Upgrading<br />
| Where BLU Engineers could "upgrade" the Dispenser on the cart by hitting where the blue stream comes out of the pipe on the cart, allowing it to dispense health faster than normal.<ref name="cartupgrade">''LotusClanChannel'' [http://youtube.com/watch?v=fkXLzZ0O8_A YouTube - Building a dispenser on the payload cart] (2008-12-12), retrieved 2010-10-22.</ref><br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Level 3 [[Combat Mini-Sentry]] Exploit<br />
| Whereby an Engineer could build a [[Combat Mini-Sentry]] that fires rockets by building a Level 3 [[Sentry Gun]], switching to [[Gunslinger]] (either by respawning or using [[Respawn#Resupply|resupply lockers]]), then re-deploying the Sentry Gun. The resulted Sentry Gun would take only 2.5 seconds to build like a Combat Mini-Sentry, but fired rockets like a normal Sentry Gun.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Multiple Buildings Exploit<br />
| Several methods where the Engineer (or in some cases the Spy) could build multiple copies of all his buildings.<br />
|| No || No || No<br />
|-<br />
! style="background:#FFDDAD;" | Multiple Buildings Exploit #2<br />
| An Engineer could pick up a building with the "Automatically respawn after loadout changes in respawn zones" option and change their loadout hereby glitching them into having a building being "carried" and allowing the Engineer to build multiple buildings using the "build x" commands. <br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Multiple Buildings Exploit #3<br />
| Whereby an [[Engineer]] can build an unlimited number of [[building]]s by using the commands, "build 0 x", "build 1 x", and "build 2 x" (where x is the number of the building), and a [[Spy]] can build an unlimited number of [[Dispenser]]s using "build 0 x" (where x is the number of the building).<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Invisible Buildings Exploit<br />
| Any Engineer picking up a building and immediately taunting would would be able to use the weapon they taunted with whilst holding this building. If placed back down with the "build x" commands, these buildings would be invisible, leaving only the sentry shadow, Dispenser screen or teleporter effect.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Infinite Crit Exploit<br />
| An Engineer that had revenge Crits on the [[Frontier Justice]] could abuse a loadout-related glitch to gain infinite Crits for all weapons, including ones that don't normally Crit (such as the [[Southern Hospitality]]).<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Powerjack Heal Exploit<br />
| A [[Pyro]] could switch to the [[Powerjack]] before an ignited enemy died from afterburn and still get the +75 health.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Permanent Regen Exploit<br />
| By disconnecting from the server mid-taunt with the [[Amputator]], the [[healing]] effect would stay on all in the healing radius (through death and class change), until they disconnected or the map changed.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Surviving Kamikaze Exploit<br />
| Performing the [[Kamikaze|Kamikaze taunt]] with the [[Rocket Jumper]] equipped to the primary slot will allow the [[Soldier]] to survive the taunt with no blast damage. This was removed and later re-implemented as a feature.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Spectator Halloween Gift Grab<br />
| Briefly during the 2010 Halloween event, it was possible to pick up gifts whilst in spectator mode simply by running the free camera into them.<br />
|| No || Never Existed || Never Existed<br />
|-<br />
! style="background:#FFDDAD;" | Huntsman Reload Exploit<br />
| By switching to a different weapon and quickly switching back, it was possible to reload the [[Huntsman]] faster than intended.<br />
|| No || Never Existed || Never Existed<br />
|}<br />
<br />
== Update history ==<br />
{{Update history | '''{{Patch name|10|5|2007}}'''<br />
* Fixed teleporter/[[spawn]] doorway exploit.<br />
<br />
'''{{Patch name|11|7|2007}}'''<br />
* Fixed exploit that allowed players to teleport with the intelligence<br />
<br />
'''{{Patch name|11|20|2007}}'''<br />
* Fixed jump/taunt exploit<br />
<br />
'''{{Patch name|3|20|2008}}'''<br />
* Plugged an exploit where the server could send executable code to the client<br />
<br />
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])<br />
* Fixed exploit where clients could start benchmark mode on servers<br />
* Fixed drowning exploit that allowed players to regenerate health<br />
* Fixed reload exploit that allowed plays to fire instantly after switching weapons<br />
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements<br />
* Fixed a clip brush exploit outside blue Sniper deck on 2Fort<br />
<br />
'''{{Patch name|4|30|2008}}'''<br />
* Fixed potential "nuke" exploit in rcon subsystem<br />
<br />
'''{{Patch name|5|2|2008}}'''<br />
* Fixed exploit where players could drop weapons onto the ground for other players to pickup<br />
<br />
'''{{Patch name|2|18|2009}}'''<br />
* Fixed loadout exploit<br />
<br />
'''{{Patch name|7|14|2009}}'''<br />
* Fixed <tt>setinfo</tt> exploit that allowed restricted convars to be set while connected to a server<br />
* Fixed "<tt>jointeam unassigned</tt>" exploit<br />
* Fixed being able to [[respawn]] during the chat time before a level change<br />
* Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game<br />
<br />
'''{{Patch name|8|13|2009}}'''<br />
* Fixed an exploit where the [[Huntsman]] could be reloaded faster than intended. <br />
<br />
'''{{Patch name|12|7|2009}}'''<br />
* Fixed Spies being able to disguise while performing a taunt.<br />
<br />
'''{{Patch name|4|30|2010}}'''<br />
* Fixed the Engineer being able to build more than one of each type of building.<br />
<br />
'''{{Patch name|7|9|2010}}'''<br />
* Fixed a bug that allowed sapped buildings to be picked up by the Engineer<br />
<br />
'''{{Patch name|7|19|2010}}'''<br />
* Fixed a bug where Teleporters could be given more than their normal amount of health.<br />
<br />
'''{{Patch name|7|21|2010}}'''<br />
* Fixed a speed exploit related to benchmarks<br />
<br />
'''{{Patch name|10|18|2010}}'''<br />
* Fixed a Sentry Gun exploit that let Engineers build multiple {{botignore|sentries}}<br />
* Fixed Engineers being able to build level 3 {{botignore|mini-sentries}} using The Wrangler<br />
<br />
'''{{Patch name|10|19|2010}}'''<br />
* Fixed another Sentry Gun exploit that let Engineers build multiple {{botignore|sentries}}<br />
* Fixed Engineers being able to build level 3 {{botignore|mini-sentries}} using The Wrangler for real this time<br />
<br />
'''{{Patch name|12|2|2010}}'''<br />
* Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.<br />
<br />
'''{{Patch name|2|22|2011}}'''<br />
* Fixed a server crash exploit caused by malformed network packets<br />
<br />
'''{{Patch name|2|24|2011}}''' ([[Community Map Pack Update]])<br />
* Fixed another server crash exploit caused by malformed network packets<br />
<br />
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])<br />
* Fixed clients being able to use particle exploits on sv_pure servers<br />
<br />
'''{{Patch name|5|6|2011}}'''<br />
* Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a wallhack exploit.<br />
<br />
'''{{patch name|6|23|2011}}'''<br />
* {{undocumented}} Fixed an exploit with the [[Chargin' Targe]] that allowed greater turning control than intended.<br />
<br />
'''{{patch name|7|1|2011}}''' (Patch 2)<br />
* Fixed an exploit with the [[Heavy]]'s [[Buffalo Steak Sandvich]].<br />
<br />
'''{{patch name|7|7|2011}}'''<br />
* Various clipping and exploit fixes on [[Barnblitz]]<br />
<br />
'''{{patch name|8|23|2011}}'''<br />
* Fixed an infinite [[crit]]s exploit using The [[Diamondback]]<br />
<br />
'''{{patch name|9|2|2011}}'''<br />
* Fixed a [[server]] crash exploit caused by invalid player viewangles<br />
<br />
'''{{patch name|9|15|2011}}'''<br />
* Fixed several exploit areas on [[Upward]]<br />
<br />
'''{{patch name|10|13|2011}}'''<br />
* An exploit with non-printable characters causing lag on Windows [[server]]s has been fixed<br />
* Various geometry fixes on [[Frontier]]<br />
<br />
'''{{patch name|11|16|2011}}'''<br />
* Fixed an exploit that allowed [[trade|untradable]] items to be traded with Steam trading<br />
* Fixed a teleporter griefing position near control point B on Upward<br />
<br />
'''{{patch name|12|16|2011}}'''<br />
* Fixed an exploit with The [[Eureka Effect]] and The [[Phlogistinator]] where the effects could activate without [[taunt]]ing in high-[[lag]] situations<br />
<br />
'''{{patch name|12|23|2011}}'''<br />
* Fixed a [[Spy-cicle]] exploit<br />
<br />
'''{{patch name|2|2|2012}}'''<br />
* Fixed Nobuild exploits on [[Foundry]]<br />
<br />
'''{{patch name|2|23|2012}}'''<br />
* Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door on [[Dustbowl]]<br />
<br />
'''{{patch name|4|17|2012}}'''<br />
* Fixed being able to place buildings in nobuild zones <br />
* Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack. <br />
<br />
'''{{patch name|5|10|2012}}'''<br />
* Fixed a bug that allowed buildings to be built in nobuild/respawn volumes <br />
<br />
'''{{patch name|6|28|2012}}'''<br />
* Fixed exploit that allowed [[Beggar's Bazooka]] to indefinitely hold rockets in the chamber without misfiring <br />
* Engineers can no longer build Teleporters behind the spawn on [[Doomsday]]<br />
<br />
'''{{patch name|7|2|2012}}'''<br />
* Fixed exploit where the [[Scorch Shot]] could fire its short range kill pellet at the very beginning of the taunt<br />
<br />
'''{{patch name|8|10|2012}}'''<br />
* Fixed a [[Medi Gun]] exploit that could leave players indefinitely invulnerable<br />
<br />
'''{{patch name|9|4|2012}}'''<br />
* Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters<br />
* Fixed an exploit on Mannworks to prevent players from getting to normally unreachable areas<br />
<br />
'''{{patch name|11|16|2012}}'''<br />
*Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.<br />
<br />
'''{{patch name|12|20|2012}}'''<br />
* Fixed an exploit that allowed players to be permanently invulnerable <br />
<br />
'''{{patch name|02|1|2013}}'''<br />
* Fixed exploit where players could be pushed into enemy spawn rooms by the Payload cart<br />
* Fixed a ConVar exploit that allowed malformed values to circumvent range checks<br />
<br />
'''{{patch name|03|6|2013}}'''<br />
* Fixed a case where a Medic deploying [[Kritzkrieg]] on a Spy would sometimes result in permanent crit boost}}<br />
<br />
== See also ==<br />
*[[Exploits (Classic)|Team Fortress Classic Exploits]]<br />
<br />
== References ==<br />
<br />
<references /><br />
[[Category:Gameplay]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Talk:Chemistry_Set&diff=1459993Talk:Chemistry Set2013-10-03T14:51:07Z<p>KazooieBanjo: /* No longer dropping */ new section</p>
<hr />
<div>=== File deletions ===<br />
I posted a Villain's Veil Strangifier Chemistry Kit that I just got today, but Moussekateer took them down as soon as I put them up. I am trying to help this wiki by providing it with information but I can't help if people keep deleting things as soon as I post them! Anyways, I also heard it works for other Miscellaneous items, can someone confirm this? [[User:Smartz118|Smartz118]] ([[User talk:Smartz118|talk]]) 19:13, 27 August 2013 (PDT)<br />
: I deleted the files because they were pretty low quality and unnecessary anyway. The backpack image taken from the game files would be better. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 19:17, 27 August 2013 (PDT)<br />
:Can you give me some kind of idea how to do that? I am not that tech-savvy but I want to be useful with information.[[User:Smartz118|Smartz118]] ([[User talk:Smartz118|talk]]) 19:21, 27 August 2013 (PDT)<br />
<br />
== Tracking ==<br />
<br />
Any word on what the Strangifiers are tracking? [[User:Chendelure|Chendelure]] ([[User talk:Chendelure|talk]]) 20:31, 27 August 2013 (PDT)<br />
: Probably how the dota 2 strange cosmetics. Counts kills while wearing it. Most likely really. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 20:36, 27 August 2013 (PDT)<br />
: counts points gained while wearing it, whether gained from kills, healing, capping, etc. --[[User:Kincyr|Kincyr]] ([[User talk:Kincyr|talk]]) 14:22, 28 August 2013 (PDT)<br />
<br />
== Recipes ==<br />
For Sumer Shades Strangifier:<br />
5 Cabers,<br />
1 Frontier Justice,<br />
1 Family Business,<br />
1 Scottish Handshake,<br />
1 Strange Silver Mk II Flamethrower,<br />
1 Phlog -- [[User:Jmudge|Jmudge]] ([[User talk:Jmudge|talk]]) 05:27, 28 August 2013 (PDT)<br />
<br />
== Variants ==<br />
<br />
* All variants are different. [http://steamcommunity.com/market/listings/440/Chemistry%20Set Proof]. [[User:Archeops|Archeops]] ([[User talk:Archeops|talk]]) 04:25, 28 August 2013 (PDT)<br />
<br />
== Input Recipes ==<br />
<br />
The page appears to be listing input recipes for various hats, however they are different every time for each individual chemistry set. For instance, an Archimedes one is listed as requiring a Strange Razorback and I know of an Archimedes set that requires a Gold Botkiller Minigun, along with every other ingredient being different. [[User:Ninjadactyl|Ninjadactyl]] ([[User talk:Ninjadactyl|talk]]) 04:40, 28 August 2013 (PDT)<br />
<br />
It should also be noted that every single recipe appears to follow a formula, requiring a multiple of a certain weapon, 4-5 individual weapons, and any strange weapon. The thing about the strange weapon request is that it can be literally anything, including Botkillers, Stranges from the Salvaged Crates, and even the Frying Pan, making some chemistry sets a lot easier and less costly to open than others of the same kind.[[User:Ninjadactyl|Ninjadactyl]] ([[User talk:Ninjadactyl|talk]]) 04:40, 28 August 2013 (PDT)<br />
: Strange festives can be involved as well. My guess is anything marked with the possibility of being strange in the schema can be included in the recipe. [[User:JarateKing|JarateKing]] ([[User talk:JarateKing|talk]]) 12:32, 28 August 2013 (PDT)<br />
<br />
The number of weapons required in the input is extremely varied; I have seen recipes ranging from as low as 4 total unique weapons up to as high as 12, not including the random required strange weapon. Also, whoever put up the inputs for the "Merc's Pride Scarf Strangifier" seems to be a bit outlandish, it's way too expensive as it uses hats instead of weapons for inputs, which seems unlikely.[[User:Smartz118|Smartz118]] ([[User talk:Smartz118|talk]]) 07:22, 28 August 2013 (PDT)<br />
:Merc's pride kit is 18 craft hats, mine was one from each class, but it seems that's not always the case.<br />
:The class specific kits seem to be a few weapons + one random common strange (from a regular crate)<br />
:The All-Father is a few weapons + one random rare strange (various from salvaged crates or strange festive from winter crates)<br />
:Anyway, it's a mistake to say the set requires an exact formula, so we should think of another layout [[User:Reisen|Reisen]] ([[User talk:Reisen|talk]]) 14:45, 28 August 2013 (PDT)<br />
<br />
:: Here is how I see it. Since every Chemistry set has different requirements and none of them are the same, Even for the same hat/misc. Why not change the template to list applicable hats/miscs that have strangifiers instead of listing possible recipes. As recipes are generated and there pretty much infinite amounts of combinations. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 16:22, 28 August 2013 (PDT)<br />
:::{{c|Agree}}, if like that, I can change that table to look like another table that I created. Also if you want to know recipe, I'll use <nowiki>{{tooltip}}</nowiki> to show when hover on the name of that items. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:44, 28 August 2013 (PDT)<br />
<br />
There might be some sort of pattern to how recipes are generated, like maybe it always needs X weapons of Y quality plus Z of G. That kind of thing would be worth including. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 19:33, 29 August 2013 (PDT)<br />
:It should also mention that the "Strange" weapon being used is either a rare (Blood, Gold, Diamond) Botkiller, a Festive or a Salvaged Crate variant, at least that is what I have gathered from looking at the market.[[User:Smartz118|Smartz118]] ([[User talk:Smartz118|talk]]) 13:24, 30 August 2013 (PDT)<br />
:: I wouldn't say that, I think that Chemistry sets which ask for rare/expensives stranges are left to rot in the market while Sets which ask for more common Stranges are quickly bought off the market... hey, who's gonna sacrifice a Strange festive weapon in a Set for a strangifier when you can get an easier variant of the same item's set? [[User:LeChatMG|LeChatMG]] ([[User talk:LeChatMG|talk]]) 13:17, 1 September 2013 (PDT)<br />
::: Case in point, I got a Chemistry Set on day 2 of the update. I needed 10 Danger Shields, various other weapons, and (the kicker) a Strange Eyelander for an All Father Strangifier. It's just luck of the RNG. [[User:OB2KoMario|OB2KoMario]] ([[User talk:OB2KoMario|talk]]) 07:12, 4 September 2013 (PDT)<br />
<br />
== do chem sets accept uncraftable stuff? ==<br />
<br />
because i got a chem set that requires craft hats and i know that i can buy uncraftable hats for less,so does it accept them? [[User:Ron30086|Ron30086]] ([[User talk:Ron30086|talk]]) 12:55, 3 September 2013 (PDT)<br />
: No idea. Its best to test that since it is a valid question. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 16:50, 3 September 2013 (PDT)<br />
== Retired hats + Chem sets? ==<br />
<br />
I have heard rumors of valve putting strangeifier chemistry sets out for the retired hats (Fancy Fedora, etc). Is this in any way true? --‡Blood‡ Buwaro Elexion 16:34, 3 September 2013 (PDT)<br />
: No evidence of it as far as I know. If anyone can prove otherwise, it'd be good to know. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 16:35, 3 September 2013 (PDT)<br />
:: As of schema and other population (trading). Theres only a set few of Chem sets. none are for retired hats. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 16:50, 3 September 2013 (PDT)<br />
<br />
== No longer dropping ==<br />
<br />
According to backpack.tf and Meet the Stats, no new drops have happened since very early September. -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 07:51, 3 October 2013 (PDT)</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Chemistry_Set&diff=1459992Chemistry Set2013-10-03T14:50:14Z<p>KazooieBanjo: Undo edit by KazooieBanjo (Talk) (1459991) Formatting messed up</p>
<hr />
<div>{{Item infobox<br />
| type = tool<br />
| image = Chemistry_Set.png<br />
| released = {{Patch name|8|27|2013}}<br />
| availability = {{avail|drop}}<br />
| trade = yes<br />
| gift = no<br />
| craft = no<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 5 Recipe<br />
| item-description = This item has a set of inputs that, once fulfilled, will reward you with what's listed in its outputs.<br />
| item-uses = 1<br />
}}<br />
{{quotation|'''The Engineer''' on failed chemistry attempts|You just ain't doin' it right.|sound=Engineer_dominationengineer01.wav}}<br />
<br />
'''Chemistry Sets''' are recipe items that have varying inputs and varying outputs. A Chemistry Set can be completed by fulfilling all of its inputs, which will then give the items it has listed in its outputs. There is an indicator in the upper left corner of the Set's inventory icon indicating the number of inputs possessed. Chemistry Sets reward a [[Strangifier]] for the item the set is associated with, which, when used with the item, will turn it into a [[Strange]] variant.<br />
<br />
==Usage==<br />
Selecting the item and clicking inspect will bring up a [[GUI]] with all compatible items on the left, slots for the ingredients on the right, and the result under the ingredients. Items from the left side of the screen can be clicked and dragged over to any space on the right which requires said item. Once all spaces have been filled, the result will become highlighted and the "APPLY" button can be clicked, consuming all the items and the chemistry set. After the crafting is completed, the item will be put into the user's backpack and the user will be shown the new item screen and be given the option to resume game or open the player's [[backpack]].<br />
<br />
==Variants==<br />
<!-- Do NOT change back from Template to normal table, normal table is inaccurate and we don't need to example all Chemistry Set. Keep doing this will result in edit war, that can lead to block from editing. --><br />
{{Chemistry Set}}<br />
<br />
==Gallery==<br />
<gallery><br />
file:Using_chemistry.jpg|Example of using the Chemistry Set.<br />
file:Strangifier_example.jpg|Example of the output of a Chemistry Set, in this case, a [[Strangifier]] that can be used with the [[Camera Beard]].<br />
file:Chemistry_requirements.jpg|Example of the Chemistry Set's requirements for completion, as well as its appearance in the backpack.<br />
</gallery><br />
<br />
== Update history ==<br />
'''{{Patch name|8|27|2013}}''' <br />
* Added the Chemistry Sets to the game.<br />
<br />
'''{{Patch name|9|3|2013}}'''<br />
* Added the ability to double-click backpack items to use them in Chemistry Sets.<br />
* Fixed clients not always seeing a warning about using not-tradable items in Chemistry Sets.<br />
<br />
== See also ==<br />
* [[Strangifier]]<br />
<br />
{{ToolNav}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Chemistry_Set&diff=1459991Chemistry Set2013-10-03T14:49:24Z<p>KazooieBanjo: Chemistry sets haven't dropped for over 2 months now, backpack.tf and Meet the Stats confirm no new sets have dropped</p>
<hr />
<div>{{Item infobox<br />
| type = tool<br />
| image = Chemistry_Set.png<br />
| released = {{Patch name|8|27|2013}}<br />
| availability = no<br />
| trade = yes<br />
| gift = no<br />
| craft = no<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 5 Recipe<br />
| item-description = This item has a set of inputs that, once fulfilled, will reward you with what's listed in its outputs.<br />
| item-uses = 1<br />
}}<br />
{{quotation|'''The Engineer''' on failed chemistry attempts|You just ain't doin' it right.|sound=Engineer_dominationengineer01.wav}}<br />
<br />
'''Chemistry Sets''' are recipe items that have varying inputs and varying outputs. A Chemistry Set can be completed by fulfilling all of its inputs, which will then give the items it has listed in its outputs. There is an indicator in the upper left corner of the Set's inventory icon indicating the number of inputs possessed. Chemistry Sets reward a [[Strangifier]] for the item the set is associated with, which, when used with the item, will turn it into a [[Strange]] variant.<br />
<br />
==Usage==<br />
Selecting the item and clicking inspect will bring up a [[GUI]] with all compatible items on the left, slots for the ingredients on the right, and the result under the ingredients. Items from the left side of the screen can be clicked and dragged over to any space on the right which requires said item. Once all spaces have been filled, the result will become highlighted and the "APPLY" button can be clicked, consuming all the items and the chemistry set. After the crafting is completed, the item will be put into the user's backpack and the user will be shown the new item screen and be given the option to resume game or open the player's [[backpack]].<br />
<br />
==Variants==<br />
<!-- Do NOT change back from Template to normal table, normal table is inaccurate and we don't need to example all Chemistry Set. Keep doing this will result in edit war, that can lead to block from editing. --><br />
{{Chemistry Set}}<br />
<br />
==Gallery==<br />
<gallery><br />
file:Using_chemistry.jpg|Example of using the Chemistry Set.<br />
file:Strangifier_example.jpg|Example of the output of a Chemistry Set, in this case, a [[Strangifier]] that can be used with the [[Camera Beard]].<br />
file:Chemistry_requirements.jpg|Example of the Chemistry Set's requirements for completion, as well as its appearance in the backpack.<br />
</gallery><br />
<br />
== Update history ==<br />
'''{{Patch name|8|27|2013}}''' <br />
* Added the Chemistry Sets to the game.<br />
<br />
'''{{Patch name|9|3|2013}}'''<br />
* Added the ability to double-click backpack items to use them in Chemistry Sets.<br />
* Fixed clients not always seeing a warning about using not-tradable items in Chemistry Sets.<br />
<br />
== See also ==<br />
* [[Strangifier]]<br />
<br />
{{ToolNav}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Talk:Main_Page&diff=1459266Talk:Main Page2013-10-02T17:13:47Z<p>KazooieBanjo: /* Change Forums to Community Hub */ new section</p>
<hr />
<div>{{notice<br />
| style = margin-bottom: 0.5em;<br />
| text = <span style="color:red">'''This page is not for general discussion of TF2 or the wiki.'''</span> It is for conversation pertaining to the [[Main Page]] itself. Please use the following alternatives for general discussion:<br />
<br />
* [[Team Fortress Wiki:Discussion]] – Main discussion page of the [[Team Fortress Wiki|wiki]].<br />
* [irc://irc.freenode.net/tfwiki '''{{code|#tfwiki}}'''] IRC channel ([http://webchat.freenode.net/?channels=tfwiki web access]) – See [[Team Fortress Wiki:IRC]] for help.<br />
* Obtaining a [[Wiki Cap]] – See [[Team Fortress Wiki:Wiki Cap guidelines]].<br />
** For information regarding the current state of the Wiki Cap guidelines – See [[Team_Fortress_Wiki:Discussion/Wiki_Cap|Team Fortress Wiki:Discussion/Wiki Cap]].<br />
* [http://forums.steampowered.com/forums/forumdisplay.php?f=80 Team Fortress 2 Forum] on [[Steam Users' Forums]] – General discussion of the game.<br />
}}<br />
{{TFWiki navbar|state=collapsed}}<br />
<br />
== Archives ==<br />
* [[/Archive 1|Archive 1]]: July-August 2010<br />
* [[/Archive 2|Archive 2]]: September-October 2010<br />
* [[/Archive 3|Archive 3]]: November 2010<br />
* [[/Archive 4|Archive 4]]: December 2010-January 2011<br />
* [[/Archive 5|Archive 5]]: February-June 2011<br />
* [[/Archive 6|Archive 6]]: June-August 2011<br />
* [[/Archive 7|Archive 7]]: September 2011-June 2012<br />
<br />
== Women ==<br />
<br />
In the "Did you know..." section the second entry is a listing about the venus symbol being in the Meet the Pyro video. The link to the Wikipedia page goes to a page on women. This link should be corrected to go directly to the Wikipedia page on the venus symbol: <br />
http://en.wikipedia.org/wiki/Venus_symbol<br />
<br />
[[User:Zanshin|Zanshin]] 15:41, 23 October 2012 (PDT)<br />
<br />
== the word "update' in class hat/misc tables ==<br />
Example - Manniversary Update. Update is replaced with writing in an Asian language. Not even sure which one it is, or how to fix it, though I will look. Appears to happen with all classes. Cranberry Jerk 18:38, 4 July 2012 (PDT)<br />
:This talk page is for the Main Page only. Anyway, if you are looking for a way to translate/fix translations of these texts, you should see [[Template:Dictionary/common strings#major update titles]]. {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 18:42, 4 July 2012 (PDT)<br />
::Fixed this. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 18:45, 4 July 2012 (PDT)<br />
Yeah, sorry, I didn't know the best place for it. Better on each class page? Thanks for fix Mouskateer Cranberry Jerk 20:54, 5 July 2012 (PDT)<br />
<br />
== Adding Archimedes to Trending topics or MvM Feed ==<br />
<br />
This little guy was added during MvM update, but he isn't noticed on main page as many new items are. <br />
[[Archimedes]]<br />
[[User:Shumatsu|Shumatsu]] 09:23, 16 August 2012 (PDT)<br />
<br />
== Adding Robot Responses and Taunts ==<br />
<br />
I think we need to add robot responses and taunts because we would love to hear the robot versions of voice lines and the taunts are technically new. <small>— ''The preceding unsigned comment was added by'' '''[[User:GamerGuy09|GamerGuy09]]''' ([[User talk:GamerGuy09|talk]]) • ([[Special:Contributions/GamerGuy09|contribs]]) 22:01, 1 September 2012</small><br />
:All voice responses have a filter applied on them in-game to sound robotic-like, which means doing this for all of them wouldn't be helpful. As for the robot taunts... that's not a bad idea. Still, this page is for discussing the [[Main Page]] only, and you should probably try the [[Talk:Taunts]] or the [[Team Fortress Wiki:Discussion]] page for this instead. {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 10:33, 3 September 2012 (PDT)<br />
:nah, i don't think we need to put all the robot responses and taunts, because they're only modified voice of normal classes, so why put them?--[[User:MarkEngineer|MarcoDoctorwho]] 13:04, 18 March 2013 (PDT)<br />
<br />
== LOOKING TO TRADE ==<br />
<br />
LOOKING TO TRADE FOR A BOTKILLER STICKYBOMB LAUNCHER AND A STRANGE GRENADE LAUNCHER... WILLING TO TRADE A REFINED METAL AND A STRANGE STICKYBOMB LAUNCHER.....ADD MY STEAM ACCOUNT LLAMAKEY<br />
: The [http://forums.steampowered.com/forums/forumdisplay.php?f=952 Team Fortress 2 trading section] might be what you're looking for. [[User:I-ghost|i-ghost]] 10:20, 3 September 2012 (PDT)<br />
:This is not TF2 Outpost, this is the Offical Team Fortress 2 Wiki, and i love it! --[[User:MarkEngineer|MarcoDoctorwho]] 13:05, 18 March 2013 (PDT)<br />
: {{c|nope}} [[User:Superprototype|Super Prototype... not so super.]] 10:07, 15 April 2013 (PDT)<br />
<br />
== Random Page Function should be filtered by language ==<br />
<br />
Who agrees with me? It's pretty annoying to usually be linked to a page in a foreign language. [[User:ToSTONEiGO|ToSTONEiGO]] 19:58, 5 September 2012 (PDT)<br />
:This has been discussed many, ''many'' times before, but it's unfortunately out of our hands - I believe one of the mods has written the code that would filter it by language, but it's up to the people at Valve to implement it. {{User:Cooper Kid/Signature}} 02:20, 6 September 2012 (PDT)<br />
<br />
== New Update ==<br />
<br />
Hey guys theres a new update up for TF2 but Valve hasn't said anything about it.<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Engineer's Sentry|Engineer's Sentry]]''' ([[User talk:Engineer's Sentry|talk]]) • ([[Special:Contributions/Engineer's Sentry|contribs]]) 22:42, 21 September 2012</small><br />
<br />
== Trending Topics ==<br />
<br />
[[Mann vs. Machine (update)|Mann vs. Machine]] can probably be removed from the topics. It's been more than a month since the update. {{n}}[[User:Tabs|Tabs]] 01:50, 24 September 2012 (PDT)<br />
<br />
:No, it hasn't even been a whole month yet. And it's still the first biggest update that has happened to TF2 since the Pyromania update. [[User:Weirdduder10|Weirdduder10]]<br />
<br />
== Class Icons ==<br />
<br />
What's up with the Scout and Engineer icon? I'm pretty sure that's not supposed to be there. --[[User:TzuZen|TzuZen]] 23:32, 22 October 2012 (PDT)<br />
:Can you take a picture? I don't see those two icons anywhere on the page. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tin-1000.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Couvre Corner.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 07:23, 23 October 2012 (PDT)<br />
::Seems like it was edited out. But now the Spy's face on the tf2.com page is different too .. wonder if these are linked. --[[User:TzuZen|TzuZen]] 19:59, 23 October 2012 (PDT)<br />
:::The main page is non-editable; any change would show up as being done by an admin. The current change on the TF2 website (tf2.com) is per Valve, not per us. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tin-1000.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Couvre Corner.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:02, 23 October 2012 (PDT)<br />
<br />
==TF2 Halloween 2012==<br />
So most people know about that Spy Skull easter egg on the TF2 Main Page. Someone's eventually going to have to make a Halloween 2012 update page, but I just wanted to know how to create a page.--[[User:Aronius Two|Aronius Two]] 21:32, 23 October 2012 (PDT)''Aronius_Two''<br />
:Please add topic to the bottom of the page in the future. Please also add general discussion questions to [[Team Fortress Wiki:Discussion]]. This page has already been created, [[Halloween 2012]]. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tin-1000.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Couvre Corner.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:25, 24 October 2012 (PDT)<br />
<br />
== HALLOWEEN UPDATE *2012* ==<br />
<br />
If you go on teamfortress.com,and click the spy's head,you'll find a secret page,of a newspaper http://www.teamfortress.com/wizardcon/<br />
Let's start what i found (with my friend)<br />
1.At the corner,there is a scout's leg...what is in his hand???<br />
2. and what is next to it? own/eat for/enemies! what is that???<br />
3.Phone numbers....spoilers or no sense?<br />
4. MISSING -"MISSING SEVERAL VOODOO-CURSED ITEMS"/"AS THEY WILL MOST LIKELY (...MAYBE TURN?)YOU INTO A...EVIL CURS(ED?)..."and then,it ends there.<br />
5. There are egyptian like hieroglyphs... maybe we'll have to travel in time,and fight (scout?)mummies?<br />
IF YOU FOUND ANYTHING ELSE,PLEASE POST A COMMENT,OR ADD A TOPIC WITH THIS TITLE :HALLOWEEN 2012 SPOILERS!<br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:ApplePie|ApplePie]]''' ([[User talk:ApplePie|talk]]) • ([[Special:Contributions/ApplePie|contribs]]) October 24th, 10:54 PDT</small><br />
:The wiki is not a place for speculation. Please consign comments like this to the steam forums. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tin-1000.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Couvre Corner.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 11:02, 24 October 2012 (PDT)<br />
<br />
== Smissmas 2012 ==<br />
<br />
So the smissmas is coming, and VALVe released an article about it ([http://www.teamfortress.com/mechaupdate/ The update page]). The page tells about the new MvM map and a boss robot, Mecha-Engineer. It also contains 3 new weapons ("Rescue ranger" for engi, "The loose cannon" for demo and "The vaccinator" for medic) and a postcard with "Season greetings" written on the upper left corner. On the postcard there are all nine classes with a reindeer antlers, except pyro, scout and sniper. The Spy and the Demoman have a christmas ornament badge (forgot the name of the ornament), the Spy is also wearing shoulderpads much like the Fancy dress uniform, The hat that scout is wearing, is a lot like "Ye olde baker boy", but with earmuffs. Both the sniper's and pyro's hats look like ski masks. Balloonicorn has a new reindeer-like skin. The classes are all holding the new festive weapons, from left to right:<br />
Axtinguisher(pyro), ???(demo, the gun is not visible), Ubersaw(medic), Frontier justice(engineer), Huntsman(sniper), Ambassador(spy), Sandwich(? heavy is holding a triangular package, the same shape that sandwich has), Holy mackerel(scout) and Buff banner(soldier).<br />
[[User:Januzuzu|Januzuzu]] 00:20, 20 December 2012 (PST)<br />
:The wiki is not a place for speculation. Please consign comments like this to the steam [http://forums.steampowered.com/forums/forumdisplay.php?f=80 forums]. Furthermore, this page is only for discussion about the content of the main page. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Dealer's Visor.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Lucky No. 42.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 05:25, 20 December 2012 (PST)<br />
<br />
<br />
== Trivia statement incorrect. ==<br />
<br />
In the trivia section it said that, ''a Pyro flamethrower named Wrath of Wan Hu would have been part of the Triad Pack, but was replaced by the Huo Long Heater'' It has been stated by the author of this weapon that it was not a replacement and simply that square enix was monitoring there weapons to which they added, and decided not to add the weapon.--[[User:Round-the-clock|hj]] 06:03, 4 January 2013 (PST)<br />
<br />
== New to the wiki ==<br />
<br />
Hi there, I'm ManiacJack. If you didn't read the title, I'm new to this wiki. I have one thing to ask, if I need help with anything wiki related, who should I talk to? --[[User:ManiacJack|ManiacJack]] 19:54, 31 January 2013 (PST)<br />
:You should join the IRC and get some help there, i would help you but i'm kinda new too.<span style="background:#0B6121">[[File:Backpack_Soldier's_Stash.png|35px|link=User:Holderiano]] [[User:Holderiano|<span style="color:#000000"> Holderiano </span>]]</span> 10:07, 19 February 2013 (PST)<br />
<br />
== There's an error on the main page ==<br />
<br />
http://puu.sh/1XSmp this is displaying in the action figure post. <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Davo|Davo]]''' ([[User talk:Davo|talk]]) • ([[Special:Contributions/Davo|contribs]]) 15:50, 5 February 2013</small><br />
:To clarify, the post has bad grammar. The main page says "TF2 Action ''Figure'' are out now" when it should be ''Figures''. The appropriate template to change is {{tl|Current Events}}. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Hermes.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Big Steel Jaw of Summer Fun.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 07:54, 5 February 2013 (PST)<br />
:Yeah, bad grammar, someone fix it--[[User:MarkEngineer|MarcoDoctorwho]] 07:56, 5 February 2013 (PST)<br />
::Fixed. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 08:23, 5 February 2013 (PST)<br />
:::Wow I am NOT with it! Forgot to sign my post! Herpaderp! Should have remembered, been on the wiki for two years. Wow. [[User:Davo|Da]][[User_talk:Davo|vo]] 12:55, 5 February 2013 (PST)<br />
<br />
== Unofficial TF2 project page ==<br />
<br />
Hello,<br />
I would like to know if I can add a wiki page about something that isn't developed by valve but by the community, in the TF2 world of course.<br />
The project is the Electric Boogaloo, where the community make robot version of the hats and miscs.<br />
Thanks, [[User:ViST3|ViST3]] 21:40, 24 February 2013 (PST)<br />
:While we have no official guidelines on notable projects, we do tend to only create articles for projects that have been mentioned on the official blog. A link to the project page would be handy in making your case though. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 05:37, 25 February 2013 (PST)<br />
::Sure, this is the project page: http://robots.tf2mods.net/ Actually, there's just a video and some guidelines, but in the Facepunch forum there's a thread about this project and it is plenty of good quality item previews. I know the html code and the wiki code (quite similar) so i think something good will come out. I still have to contact one of the project moderators though. [[User:ViST3|ViST3]] 10:40, 25 February 2013 (PST)<br />
<br />
== L4D 4 Icons ==<br />
<br />
Why are L4D 4 icons popping up all over the main page? Anyone else seeing this?<br />
It appears that they're being used in place of the default bullet points.<br />
[[User:Jaco909|Jaco909]] 10:26, 17 March 2013 (PDT)<br />
<br />
Issue has been fixed.<br />
[[User:Jaco909|Jaco909]] 10:38, 17 March 2013 (PDT)<br />
<br />
== New Blog Post ==<br />
<br />
http://www.teamfortress.com/post.php?id=10519<br />
Should be updated.<br />
[[User:Rhou17|Rhou17]] 14:01, 1 May 2013 (PDT)<br />
<br />
Edit: Updated, thanks!<br />
<br />
[[User:Rhou17|Rhou17]] 03:38, 2 May 2013 (PDT)<br />
<br />
== Highlander ==<br />
<br />
Highlander team fortress 2 is a mode that makes it so that there are teams of nine players. each team consists of a scout,soldier,pyro,demoman,heavy,engineer,medic,sniper,and spy. your ultimate goal is the same, kill or be killed. cap or be capped. [[User:Takinashot|Takinashot]] 20:06, 13 May 2013 (PDT)<br />
:Yes, we have [[Highlander (Competitive)|a page]] for that. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Larrikin Robin.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Flight of the Monarch.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 15:44, 14 May 2013 (PDT)<br />
<br />
== Main Page - Trending Topics ==<br />
<br />
No line break between Bacteria Block and Robot Boogaloo on Main page.<br />
<br />
Looks bad, unprofessional. Quick fix please (no pun here). <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:NewBee|NewBee]]''' ([[User talk:NewBee|talk]]) • ([[Special:Contributions/NewBee|contribs]]) 05:40, 4 June 2013</small><br />
<br />
== Beta patch ==<br />
<br />
Since TF2 Beta no longer available, why the patch section still here? [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:18, 10 June 2013 (PDT)<br />
:It's still around, it's just no longer a separate app. It's now an opt-in branch (right click -> betas tab). '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 17:20, 10 June 2013 (PDT)<br />
<br />
== i wish there was a new class ==<br />
<br />
i wish there was a new class with a primary as like a sub-machine gun and secondary as a pistol and melee as a axe or something like that please valve add a new class and i wish there was unusual weapons and for the pyro and spy throw-able weapons and more weapons for the engineer add more if you want... <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Swedishmafia|Swedishmafia]]''' ([[User talk:Swedishmafia|talk]]) • ([[Special:Contributions/Swedishmafia|contribs]]) 00:32, 25 August 2013</small><br />
: "This page is not for general discussion of TF2 or the wiki. It is for conversation pertaining to the Main Page itself." I'm sure that someone on SPUF would like to read your ideas. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:34, 24 August 2013 (PDT)<br />
<br />
== RomeBots: History Comes Alive! ==<br />
<br />
ADD THE NEW BLOGPOST <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Arrran Weeviling|Arrran Weeviling]]''' ([[User talk:Arrran Weeviling|talk]]) • ([[Special:Contributions/Arrran Weeviling|contribs]]) 06:20, 26 August 2013</small><br />
:Please do not add non-sense topic to talk page, this page is not playground that can let anyone do anything. Also, please sign your comment with <nowiki>~~~~</nowiki> (4 tides) before save the page. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 04:46, 26 August 2013 (PDT)<br />
:: And secondly, Don't just demand in full caps. Just simply request it in a polite manner. Thanks. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 11:14, 26 August 2013 (PDT)<br />
<br />
== Change Forums to Community Hub ==<br />
<br />
...Or Discussion. Valve seems to have migrated everything to their new Community Hub system, and we should follow suit if we are an official resource. I still regularly use the Forums, perhaps the links should be revamped to include both, but it makes sense to me to switch the priority. -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 10:13, 2 October 2013 (PDT)</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Holiday&diff=1456353Holiday2013-09-27T18:45:43Z<p>KazooieBanjo: </p>
<hr />
<div>{{Quotation|'''The Medic''', proclaiming his favorite holiday. |Oktoberfest!|sound=Medic_cheers06.wav}}<br />
<br />
{{Backpack item<br />
| style = float: right; width: 350px; margin: 0.5em 0.5em 1em 1em;<br />
| item-name = Mildly Disturbing Halloween Mask<br />
| quality = Unique<br />
| item-level = Level 10 Holiday Hat<br />
| att-1-negative = Holiday Restriction: Halloween / Full Moon<br />
| item-description = Brown paper never looked so mildly disturbing.<br />
}}<br />
<br />
'''Holiday''' restrictions are used on [[items]] to enable players to equip them only for a specific holiday period. Holidays are special events in ''[[Team Fortress 2]]'', commonly coinciding with a cultural holiday or birthday celebration.<br />
<br />
Items with holiday restrictions will have the restriction denoted in their attributes as "Holiday Restriction: [name]". The restricting of items was first implemented with the [[Haunted Halloween Special]] Update in 2009. <br />
<br />
Equipping an item with a Holiday restriction while that Holiday is not active will result in the item simply not appearing in the game world.<br />
<br />
== Halloween == <br />
The first holiday introduced to ''Team Fortress 2'', the Halloween Holiday has historically taken place in the last two weeks of October and the first week of November. When the Halloween Holiday is in effect, [[Haunted Halloween Gift]]s will spawn on [[Mann Manor]], [[Eyeaduct]], and [[Ghost Fort]].<br />
<br />
=== Past Halloween Dates ===<br />
*2009: October 29 - November 9<br />
*2010: October 27 - November 8<br />
*2011: October 27 - November 6<br />
*2012: October 26 - November 8<br />
<br />
==== Full Moon ====<br />
{{Main|Full Moon}}<br />
The Full Moon restriction was introduced with the [[Very Scary Halloween Special|2011 Very Scary Halloween Special]]. All previous items that were restricted to just Halloween were updated to be equippable during both Halloween and Full Moon. The items will be available for use during [[Full Moon]]s according to a formula that closely approximates the lunar calendar, or servers running [[Halloween mode]].<br />
<br />
=== Items restricted to Halloween and Full Moon ===<br />
<br />
{| class="wikitable" cellpadding="2" style="text-align:center;"<br />
|-<br />
| width="70px" style="background:#F3A957;" rowspan="3" | '''{{Class link|scout|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Wrap Battler|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Wrap Battler}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|B-ankh!|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|B-ankh!}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Futankhamun|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Futankhamun}}'''<br />
|-<br />
| width="70px" style="background:#F3A957;" rowspan="4" | '''{{Class link|soldier|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Idiot Box|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Idiot Box}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Steel Pipes|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Steel Pipes}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Shoestring Budget|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Shoestring Budget}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Zipperface|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Zipperface}}'''<br />
|-<br />
| width="70px" style="background:#F3A957;" rowspan="4" | '''{{Class link|pyro|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Blazing Bull|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Blazing Bull}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Fallen Angel|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Fallen Angel}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Tail From the Crypt|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Tail From the Crypt}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Plutonidome|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Plutonidome}}'''<br />
|-<br />
| width="70px" style="background:#F3A957;" rowspan="3" | '''{{Class link|demoman|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Hair of the Dog|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Hair of the Dog}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Scottish Snarl|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Scottish Snarl}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Pickled Paws|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Pickled Paws}}'''<br />
|-<br />
| width="70px" style="background:#F3A957;" rowspan="6" | '''{{Class link|heavy|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Can Opener|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Can Opener}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Soviet Stitch-Up|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Soviet Stitch-Up}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Steel-Toed Stompers|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Steel-Toed Stompers}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Grand Duchess Tiara|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Grand Duchess Tiara}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Grand Duchess Fairy Wings|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Grand Duchess Fairy Wings}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Grand Duchess Tutu|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Grand Duchess Tutu}}'''<br />
|-<br />
| width="70px" style="background:#F3A957;" rowspan="4" | '''{{Class link|engineer|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Buzz Killer|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Buzz Killer}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Frontier Flyboy|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Frontier Flyboy}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Legend of Bugfoot|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Legend of Bugfoot}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Master Mind|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Master Mind}}'''<br />
|-<br />
| style="background:#F3A957;" rowspan="3" | '''{{Class link|medic|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Einstein|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Einstein}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Dr. Gogglestache|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Dr. Gogglestache}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Emerald Jarate|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Emerald Jarate}}'''<br />
|-<br />
| width="70px" style="background:#F3A957;" rowspan="3" | '''{{Class link|sniper|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Holy Hunter|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Holy Hunter}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Silver Bullets|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Silver Bullets}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Garlic Flank Stake|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Garlic Flank Stake}}'''<br />
|-<br />
| style="background:#F3A957;" rowspan="3" | '''{{Class link|spy|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Under Cover|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Under Cover}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Griffin's Gog|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Griffin's Gog}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Intangible Ascot|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Intangible Ascot}}'''<br />
|-<br />
| width="60px" style="background:#F3A957;" rowspan="10" | '''{{Class link|All Classes|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Mildly Disturbing Halloween Mask|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Mildly Disturbing Halloween Mask}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Spy Mask|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Halloween Masks}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Horseless Headless Horsemann's Head|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Horseless Headless Horsemann's Head}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Seal Mask|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Seal Mask}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|MONOCULUS!|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|MONOCULUS!}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Boo Balloon|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Boo Balloon}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Dead Little Buddy|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Dead Little Buddy}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Unknown Monkeynaut|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Unknown Monkeynaut}}'''<br />
|-<br />
| align="center" style="background:#F9D483;" | {{icon item|Voodoo-Cursed Engineer Soul|75px}}<br />
| style="background:#FEF5E0;" | '''{{item link|Voodoo-Cursed Soul}}'''<br />
|-<br />
|}<br />
<br />
== TF Birthday ==<br />
The TF [[Birthday]] celebrates the original release of the [[Team Fortress]] mod, and is activated on August 24th of every year. This Holiday can be enabled on other days on a per server basis by setting <code>tf_birthday 1</code> in the [[Dedicated server configuration|server.cfg]] file.<br />
<br />
=== Restricted items ===<br />
{| class="wikitable" cellpadding="2" style="text-align:center;"<br />
| width="60px" style="background:#F3A957;" rowspan=3 | '''{{Class link|All Classes|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | {{icon item|Noise_Maker_-_TF_Birthday|75px}}<br />
| style="background:#FEF5E0;" | '''[[Noise Maker - TF Birthday]]'''<br />
|}<br />
<br />
== Winter ==<br />
The [[Australian Christmas 2011]] Update introduced the Winter holiday restriction.<br />
<br />
===Winter Historical Dates:===<br />
*2011: December 15th - December 31<br />
<br />
=== Restricted items ===<br />
{| class="wikitable" cellpadding="2" style="text-align:center;"<br />
| width="60px" style="background:#F3A957;" rowspan=3 | '''{{Class link|All Classes|br=yes}}'''<br />
| align="center" style="background:#F9D483;" | [[Image:Backpack Noise Maker - Winter Holiday.png|75px|link=Noise Maker#Winter Holiday]]<br />
| style="background:#FEF5E0;" | '''[[Noise Maker#Winter Holiday|Noise Maker - Winter Holiday]]'''<br />
|}<br />
<br />
[[Category:Items]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Loch-n-Load&diff=1456308Loch-n-Load2013-09-27T15:32:46Z<p>KazooieBanjo: /* Bugs */</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = LochnLoad.png<br />
| used-by = [[Demoman]]<br />
| slot = primary<br />
| contributed-by = {{Backpack Item Link|76561197990533874|228276986}}<br />
| released = [[Australian Christmas]]<br />
| availability = {{avail|drop|craft|purchase|Crate10|Crate39-strange}}<br />
| craft = yes<br />
| numbered = no<br />
| medieval = no<br />
| ammo-loaded = 2<br />
| ammo-carried = 16<br />
| reload = Single<br />
| loadout = yes<br />
| level = Level 10 Grenade Launcher<br />
| att-1-positive = +20% damage bonus<br />
| att-2-positive = +25% projectile speed<br />
| att-3-negative = -50% clip size<br />
| att-4-negative = Launched bombs shatter on surfaces<br />
| att-5-negative = +25% damage to self<br />
}}<br />
{{Quotation|'''Loch-n-Load''' publicity blurb|Looking for a good way to eliminate the competition? Tired of having a weapon with a measly single barrel? Want to hit your enemies where it hurts? Now you can have all of those things and more with our latest in a long line of home-baked explosive goods!}}<br />
<br />
The '''Loch-n-Load''' is a [[Steam Workshop|community-made]] [[Weapons#demomanprimary|primary weapon]] for the [[Demoman]]. It is a double-barreled break-action {{botignore|grenade launcher}}, with its two grenades loaded in each barrel.<br />
<br />
The weapon fires [[Projectiles|grenades]] that travel at approximately 1331 [[Hammer units]] per second, or around 56 miles per hour. These grenades inflict moderately more [[damage]] than the [[Grenade Launcher]] upon a {{botignore|direct hit}}; however, the grenades will shatter harmlessly upon hitting anything other than an enemy player or [[building]], causing no damage whatsoever. The grenades additionally deal increased self-damage to the Demoman who fired them, making close combat riskier.<br />
<br />
The kill icon for the Loch-n-Load was contributed by {{Steam profile link|76561197976113694}}.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Projectile]]<br />
| damage = yes<br />
| base = 103-147<br> {{Tooltip|114-129|Damage output used to calculate Critical damage}}<br />
| minicrit = 139-198<br />
| crit = 342-388<br />
| splash damage = yes<br />
| splash min % = 50<br />
| splash radius = 3 ft<br />
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}}<br />
| selfdamage = 53-93<br />
| function times = yes<br />
| attack interval = 0.6 s<br />
| reload first = 1.24 s<br />
| reload more = 0.6 s<br />
}}<br />
<br />
== Item set ==<br />
{{Set2|The Expert's Ordnance}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
==Crafting==<br />
{{See also|Crafting}}<br />
===Blueprints===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Scottish Resistance<br />
| result = Loch-n-Load<br />
}}<br />
{{Blueprint | autoresult = Demoman Primary}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint<br />
| ingredient-1 = Loch-N-Load<br />
| ingredient-1-amount = 3<br />
| ingredient-2 = Reclaimed Metal<br />
<br />
| result = Loose Cannon<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Grenade Launcher<br />
| rankson = kills<br />
| att-1-positive = +20% damage bonus<br />
| att-2-positive = +25% projectile speed<br />
| att-3-negative = -50% clip size<br />
| att-4-negative = Launched bombs shatter on surfaces<br />
| att-5-negative = +25% damage to self<br />
| can deal gib damage = yes<br />
| can deal posthumous damage = yes<br />
| can be equipped by soldier or demo = yes<br />
}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|Blind Fire}}<br />
{{Show achievement|Demoman|Bloody Merry}}<br />
| 2 = {{Show achievement|Demoman|Glasg0wned}}<br />
{{Show achievement|Demoman|Laddy Macdeth}}<br />
}}<br />
<br />
== Update history ==<br />
{{Update history | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])<br />
* The Loch-n-Load was added to the game.<br />
<br />
'''{{Patch name|12|21|2010}}'''<br />
* The item was added to the [[Mann Co. Store]], made craftable, and included in [[item drop system|random drops]].<br />
<br />
'''{{Patch name|1|7|2011}}'''<br />
* {{Undocumented}} This weapon was given a unique [[kill icon]], but was not implemented.<br />
<br />
'''{{Patch name|1|10|2011}}'''<br />
* This weapon's kill icon was implemented.<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.<br />
* {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.<br />
<br />
'''{{Patch name|3|15|2011}}'''<br />
* The crafting cost of the weapon was changed from 2 Reclaimed Metal and a Scottish Resistance to 1 Reclaimed Metal and a Scottish Resistance.<br />
* All Loch-n-Loads crafted before this patch were upgraded to [[Vintage]] quality.<br />
<br />
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])<br />
* Damage increased by 10%.<br />
<br />
'''{{Patch name|7|22|2011}}'''<br />
* {{Undocumented}} The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".<br />
<br />
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])<br />
* Fixed Demoman weapons primary/secondary being backwards in the loadout screen.<br />
<br />
'''{{Patch name|11|22|2011}}'''<br />
* Fixed the Loch-n-Load death notice icon not being displayed correctly.<br />
<br />
'''{{Patch name|2|23|2012}}'''<br />
* {{Undocumented}} Added [[Strange]] quality.<br />
<br />
'''{{Patch name|4|18|2012}}'''<br />
* Fixed a server crash caused by the Loch-n-Load.<br />
<br />
'''{{Patch name|9|4|2012}}'''<br />
* Updated the attribute from -60% clip size to -50% clip size.<br />
**Weapon functionality is unchanged.<br />
<br />
'''{{Patch name|7|24|2013}}'''<br />
* Fixed the Loch-n-Load gun sight not drawing in the correct place.<br />
<br />
}}<br />
<br />
== Bugs ==<br />
* Grenades fired bounce off certain dynamic surfaces such as the moving walkways of [[Nucleus]], as well as teammates.<br />
* While reloading, the Loch-n-Load will occasionally appear to load a third grenade.<br />
* The viewmodel is misaligned, and the grip and handle clip into the Demoman's hands.<br />
<br />
==Trivia==<br />
* As with the Grenade Launcher, the Loch-n-Load seems to be based on the {{w|M79 Grenade Launcher}}, except it has been modified with the addition of a second barrel, which makes it bear resemblance to the {{w|China Lake Grenade Launcher}}.<br />
* The Loch-n-Load's name is a pun on the phrase "Lock and Load", a cliché originating from the process of preparing a weapon for firing. "Loch" is a [[w:Scots language|Scots]] and [[w:Scottish English|Scottish English]] word for lake, and could be a reference to its similarities to the China Lake Grenade Launcher.<br />
* Unlike the Grenade Launcher, the Demoman holds the end of the Loch-n-Load slightly above the crosshair, giving the appearance of firing at an arc. This does not affect the grenade's trajectory.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Loch-n-Load 1st person.png|First-person view.<br />
File:Grenade_proj_red.png|RED projectile<br />
File:Grenade_proj_blu.png|BLU projectile<br />
File:LochnLoadCept.jpg|Loch-n-Load concept artwork<br />
File:LochnLoadCept2.jpg|Loch-n-Load concept artwork<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
*[[Demoman strategy#Loch-n-Load|Loch-n-Load strategy]]<br />
<br />
{{AustralianChristmasNav}}<br />
{{Allweapons Nav}}<br />
{{Demoman Nav}}<br />
[[Category:The Expert's Ordnance]]<br />
[[Category:Weapons using the CommunityWeapon material proxy]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1455931User:KazooieBanjo/Weapon Concepts2013-09-24T20:32:56Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +20% faster firing speed<br />
| att-3-positive = +30% reload speed<br />
| att-4-positive = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds<br />
| att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack Minigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Natascha<br />
| item-name-local = The Foreign Exchange<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Minigun<br />
| att-1-positive = Spin-down does not prevent weapon switch<br />
| att-2-positive = 50% faster weapon switch<br />
| att-3-positive = Damage from secondary or melee charges Meter<br />
| att-4-positive = Meter activates on Fire when Meter is full<br />
| att-5-positive = In Meter: 20% faster firing speed<br />
| att-6-negative = 10% slower firing speed<br />
| att-7-negative = 15% slower spin-up time<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1455930User:KazooieBanjo/Weapon Concepts2013-09-24T20:32:26Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +20% faster firing speed<br />
| att-3-positive = +30% reload speed<br />
| att-4-positive = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds<br />
| att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack Minigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Natascha<br />
| item-name-local = The Foreign Exchange<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Minigun<br />
| att-1-positive = Spin-down does not prevent weapon switch<br />
| att-2-positive = 50% faster weapon switch<br />
| att-3-positive = Damage from secondary or melee charges Meter<br />
| att-4-positive = Meter activates on Fire when Meter is full<br />
| att-5-positive = In Meter: 20% faster firing speed<br />
| att-6-negative = 10% slower firing speed<br />
| att-7-negative = 15% slower spinn-up time<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1455929User:KazooieBanjo/Weapon Concepts2013-09-24T20:32:07Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +20% faster firing speed<br />
| att-3-positive = +30% reload speed<br />
| att-4-positive = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds<br />
| att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack Minigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Natascha<br />
| item-name-local = The Foreign Exchange<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Minigun<br />
| att-1-positive = Spin-down does not prevent weapon switch<br />
| att-2-positive = 50% faster weapon switch<br />
| att-3-positive = Damage from secondary or melee charges Meter<br />
| att-4-positive = Meter activates on Fire when Meter is full<br />
| att-5-positive = In Meter: 20% faster firing speed<br />
| att-6-negative = 10% slower firing speed<br />
| att-7-negative = 15% slower spinn-up time<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1455928User:KazooieBanjo/Weapon Concepts2013-09-24T20:31:39Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +20% faster firing speed<br />
| att-3-positive = +30% reload speed<br />
| att-4-positive = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds<br />
| att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack Minigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Natasha<br />
| item-name-local = The Foreign Exchange<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Minigun<br />
| att-1-positive = Spin-down does not prevent weapon switch<br />
| att-2-positive = 50% faster weapon switch<br />
| att-3-positive = Damage from secondary or melee charges Meter<br />
| att-4-positive = Meter activates on Fire when Meter is full<br />
| att-5-positive = In Meter: 20% faster firing speed<br />
| att-6-negative = 10% slower firing speed<br />
| att-7-negative = 15% slower spinn-up time<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1454263User:KazooieBanjo/Weapon Concepts2013-09-18T18:38:02Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +20% faster firing speed<br />
| att-3-positive = +30% reload speed<br />
| att-4-positive = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds<br />
| att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1452327User:KazooieBanjo/Weapon Concepts2013-09-14T14:54:01Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +50% clip size<br />
| att-3-positive = +25% reload speed<br />
| att-4-positive = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| att-6-positive = +15% ubercharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds<br />
| att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1452326User:KazooieBanjo/Weapon Concepts2013-09-14T14:53:27Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +50% clip size<br />
| att-3-positive = +25% reload speed<br />
| att-4-positvie = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| att-6-positive = +15% ubercharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds<br />
| att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1452325User:KazooieBanjo/Weapon Concepts2013-09-14T14:53:06Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +50% clip size<br />
| att-3-positive = +25% reload speed<br />
| att-4-positvie = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| att-6-positive = +15% ubercharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On-Hit: Enemies take 25% more explosive and fire damage for 15 seconds<br />
| att-2-positive = If any enemy hit was already on fire, all enemies hit will catch fire<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1452323User:KazooieBanjo/Weapon Concepts2013-09-14T14:50:14Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Dillinger's Duffel<br />
| item-name-local = War Bonds<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Banner<br />
| att-1-neutral = When activated, allies in range receive:<br />
| att-2-positive = +50% clip size<br />
| att-3-positive = +25% reload speed<br />
| att-4-positvie = +20% ammo regenerated per second<br />
| att-5-positive = +100% item recharge rate<br />
| att-6-positive = +15% ubercharge rate<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User_talk:RobTheStarCollector&diff=1451597User talk:RobTheStarCollector2013-09-13T20:02:50Z<p>KazooieBanjo: /* I appreciate the warm welcome */ new section</p>
<hr />
<div>I noticed no-one's formally welcomed you to the wiki, so...<br />
<br />
==Hello, RobTheStarCollector!==<br />
'''Welcome to the Team Fortress 2 Official Wiki!'''<br />
<br />
Here are a few links to get you started:<br />
* If you're not too familiar with editing wikis, you might like to start with [[Help:Editing]].<br />
* If you already are familiar with wikiediting, you might want to try [[Help:Style guide]].<br />
* [[Special:Recentchanges|Recent Changes]] will let you see others' contributions as they happen. <br />
** To make Recent Changes more useful for all users, remember to provide an edit summary in the "Summary" field before you save your changes. <br />
** You can set the wiki to prompt you for a summary in your [[Special:preferences|preferences]].<br />
* '''When posting on an article's Talk page you should add four tilde symbols or <tt><nowiki>~~~~</nowiki></tt> onto the end.''' <br />
** This will add a signature and timestamp to your comment so others can easily tell who posted it.<br />
** Any new sections on an article's Talk page should be added to the bottom of the page and not to the top.<br />
** When editing normal article pages, don't sign your contributions.<br />
** You can use the [[Image:Signature Icon.png]] button in the editing toolbar to quickly add a signature.<br />
* If you have any questions or need any help, please feel free to leave a message for a [[Help:Group_rights|staff member]].<br />
* If you have trouble with anything on the wiki or you're not sure about a specific topic, feel free to join the [[Team_Fortress_Wiki:IRC|IRC]].<br />
* You can also customize your [[Special:MyPage|user page]] if you like.<br />
** When uploading images for use on your user page, please add the prefix '''User RobTheStarCollector ''' to the file's name.<br />
** Additionally, if you would like to add any self-made content to the wiki, please do so by adding the prefix '''User:RobTheStarCollector/''' to the page title when you create the page.<br />
<br />
Once again, welcome to the Team Fortress 2 Wiki!<br />
----<br />
-- '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 13:12, 12 September 2013 (PDT)<br />
==Signature==<br />
You already know how to sign, so I won't begin to lecture you on that (it was close though :P) but I have noticed the images in your sig are a tad on the big side, and could mess up the text formatting on some pages. Please try to keep images at a maximum of 19x19px in size to prevent this. More info at this snazzy lookin' page over [[User:Smashman/Signature_rules|here]]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 13:12, 12 September 2013 (PDT)<br />
: k to da king [[File:Critical hit.png|45px]] [[User:RobTheStarCollector|Star]][[User_talk:RobTheStarCollector|Horder]] [[File:Critical hit.png|45px]] 13:13, 12 September 2013 (PDT)<br />
:But now its lame 3= [[File:Critical hit.png|19px]] [[User:RobTheStarCollector|Star]][[User_talk:RobTheStarCollector|Horder]] [[File:Critical hit.png|19px]] 13:14, 12 September 2013 (PDT)<br />
::You can add custom images to your sig, maybe try taking each word a line at a time and placing them either side? '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 13:20, 12 September 2013 (PDT)<br />
<br />
== I appreciate the warm welcome ==<br />
<br />
But it seems weird to have it 3 years after joining. :P -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 13:02, 13 September 2013 (PDT)</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Deflector&diff=1451545Deflector2013-09-13T17:44:52Z<p>KazooieBanjo: Further fix</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Minigun_IMG.png<br />
| used-by = [[Heavy Robot#Deflector Heavy|Deflector Heavy]]<br />
| slot = primary<br />
| released = [[Mann vs. Machine (update)|Mann vs. Machine]]<br />
| availability = Unavailable ([[Heavy Robot#Deflector Heavy|Deflector Heavy]]'s weapon)<br />
| trade = no<br />
| gift = no<br />
| rename = no<br />
| numbered = no<br />
| ammo-loaded = Unknown<br />
| ammo-carried = Unknown<br />
| loadout = Unknown<br />
}}<br />
<br />
{{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}}<br />
<br />
The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. Its model and functionality are identical to those of the [[Minigun]]. When used by Deflector Heavies, the weapon disables projectiles, causing them to drop from the air. When carried by the [[Giant_Deflector_Heavy#Giant_Deflector_Heavy|Giant Deflector Heavy]], it also uses different spin up and firing sound effects, as well as different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow.<br />
<br />
There exists a single Deflector owned by one player. It was a user who found an exploit in the item schema which could be used to obtain any item in the game. He sent [[Valve]] a description of the exploit and as proof, gave himself a Deflector with the [[Unique]] quality. Valve has since fixed the exploit, but left the Deflector as a reward for the discoverer's honesty. Later, the item was given [[Community quality]] and the same effects (different sounds, green tracers, etc.) the Giant Deflector Heavy has to differentiate the gun.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damage = yes<br />
| base = 9 / per bullet<br />
| fall off = 4.5 / per bullet<br />
| ramp up = 13.5 / per bullet<br />
| point blank = {{tooltip|50-54 / per 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / per second|1080 / critical damage}}<br />
| medium range = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / per second|540 / critical damage}}<br />
| long range = {{tooltip|5-10 / per 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / per second|270 / critical damage}}<br />
| crit = 27 / per bullet<br />
| minicrit = 12-18 / per bullet<br />
| function times = yes<br />
| attack interval = {{tooltip|0.1|4 Bullets fired with each shot}}<br />
| windup time = 0.87 s<br />
}}<br />
== Update history ==<br />
'''{{Patch name|8|15|2012}}'''<br />
*{{Undocumented}} The Deflector was added to the game.<br />
<br />
{{MannVsMachineNav}}<br />
{{Allweapons Nav}}<br />
{{Heavy Nav}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Deflector&diff=1451544Deflector2013-09-13T17:43:05Z<p>KazooieBanjo: Fixed some grammar</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Minigun_IMG.png<br />
| used-by = [[Heavy Robot#Deflector Heavy|Deflector Heavy]]<br />
| slot = primary<br />
| released = [[Mann vs. Machine (update)|Mann vs. Machine]]<br />
| availability = Unavailable ([[Heavy Robot#Deflector Heavy|Deflector Heavy]]'s weapon)<br />
| trade = no<br />
| gift = no<br />
| rename = no<br />
| numbered = no<br />
| ammo-loaded = Unknown<br />
| ammo-carried = Unknown<br />
| loadout = Unknown<br />
}}<br />
<br />
{{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy_mvm_kill_rocket02.wav}}<br />
<br />
The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine (game mode)|Mann vs. Machine mode]]. Its model and functionality are identical to those of the [[Minigun]]. When used by Deflector Heavies, the weapon disables projectiles, causing them to drop from the air. When carried by the [[Giant_Deflector_Heavy#Giant_Deflector_Heavy|Giant Deflector Heavy]], it also uses different spin up and firing sound effects, as well as different tracer effects from the Minigun, with a green tracer effect rather than the usual yellow.<br />
<br />
There exists a single Deflector owned by one player. It was a user who found an exploit in the item schema which could be used to obtain any item in game. He sent [[Valve]] the description with more detail and as proof, gave himself a Deflector with [[Unique]] quality. Valve has since fixed the exploit, but left the Deflector as a reward for the discoverer's honesty. Later it was given [[Community quality]] and the same effects (different sounds, green tracers, etc.) the Giant Deflector Heavy has.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damage = yes<br />
| base = 9 / per bullet<br />
| fall off = 4.5 / per bullet<br />
| ramp up = 13.5 / per bullet<br />
| point blank = {{tooltip|50-54 / per 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / per second|1080 / critical damage}}<br />
| medium range = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / per second|540 / critical damage}}<br />
| long range = {{tooltip|5-10 / per 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / per second|270 / critical damage}}<br />
| crit = 27 / per bullet<br />
| minicrit = 12-18 / per bullet<br />
| function times = yes<br />
| attack interval = {{tooltip|0.1|4 Bullets fired with each shot}}<br />
| windup time = 0.87 s<br />
}}<br />
== Update history ==<br />
'''{{Patch name|8|15|2012}}'''<br />
*{{Undocumented}} The Deflector was added to the game.<br />
<br />
{{MannVsMachineNav}}<br />
{{Allweapons Nav}}<br />
{{Heavy Nav}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1449953User:KazooieBanjo/Weapon Concepts2013-09-11T03:28:54Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 1 and 20 when thrown<br />
| att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1449952User:KazooieBanjo/Weapon Concepts2013-09-11T03:26:08Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 0 and 20 when thrown<br />
| att-2-negative = 0 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 1-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade Launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1449950User:KazooieBanjo/Weapon Concepts2013-09-11T03:24:28Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 0 and 20 when thrown<br />
| att-2-negative = 0 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 1-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack Grenade launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack wrench.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1449948User:KazooieBanjo/Weapon Concepts2013-09-11T03:23:39Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 0 and 20 when thrown<br />
| att-2-negative = 0 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 1-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Demoman emblem RED.png|60px]] [[Image:Backpack grenade launcher.png|60px]]<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Heavy emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Engineer emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Medic emblem RED.png|60px]] [[Image:Backpack medigun.png|60px]]<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
<br><br><br />
<br />
[[Image:Sniper emblem RED.png|60px]] [[Image:Backpack smg.png|60px]]<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1448763User:KazooieBanjo/Weapon Concepts2013-09-10T03:37:13Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Scout:<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 0 and 20 when thrown<br />
| att-2-negative = 0 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 1-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
instead of the Pistol<br />
<br><br><br />
<br />
For the Pyro:<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Engineer:<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
instead of the Wrench<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1446781User:KazooieBanjo/Weapon Concepts2013-09-06T13:38:51Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Scout:<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 0 and 20 when thrown<br />
| att-2-negative = 0 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 1-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
instead of the Pistol<br />
<br><br><br />
<br />
For the Pyro:<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Engineer:<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = -50% building cost<br />
| att-3-positive = -50% upgrade cost<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
instead of the Wrench<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1445175User:KazooieBanjo/Weapon Concepts2013-09-03T18:40:39Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Scout:<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 0 and 20 when thrown<br />
| att-2-negative = 0 - Mark self for death for 15 seconds, instant recharge<br />
| att-3-negative = 1-5 - Hurt self for 5 damage, recharges 3x faster<br />
| att-4-neutral = 6-10 - No effect, recharges 2x faster<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower<br />
| width = 40%<br />
}}<br />
instead of the Pistol<br />
<br><br><br />
<br />
For the Pyro:<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Engineer:<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = +100 maximum metal<br />
| att-3-positive = 50 metal added to buildings per swing when upgrading<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| att-6-negative = Cannot upgrade other people's buildings past level 2<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
instead of the Wrench<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1445028User:KazooieBanjo/Weapon Concepts2013-09-03T13:57:56Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Scout:<br />
{{Backpack item<br />
| item-name = A Whiff of the Old Brimstone<br />
| item-name-local = Dork's Dice<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 D20<br />
| att-1-neutral = Rolls a number between 0 and 20 when thrown<br />
| att-2-negative = 0 - Mark self for death for 15 seconds<br />
| att-3-negative = 1-5 - Hurt self for 5 damage<br />
| att-4-neutral = 6-10 - No effect<br />
| att-5-positive = 11-15 - Heal self for 20 health<br />
| att-6-positive = 16-19 - +30% speed for 10 seconds<br />
| att-7-positive = 20 - Critical hit on next shot<br />
| width = 40%<br />
}}<br />
instead of the Pistol<br />
<br><br><br />
<br />
For the Pyro:<br />
{{Backpack item<br />
| item-name = Captain's Cocktails<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Engineer:<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = +100 maximum metal<br />
| att-3-positive = 50 metal added to buildings per swing when upgrading<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| att-6-negative = Cannot upgrade other people's buildings past level 2<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
instead of the Wrench<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1442375User:KazooieBanjo/Weapon Concepts2013-08-30T20:37:08Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Pyro:<br />
{{Backpack item<br />
| item-name = Jarate<br />
| item-name-local = Oil Jug<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Jug<br />
| att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage<br />
| att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire<br />
| att-3-positive = Increases afterburn duration by 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Engineer:<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = +100 maximum metal<br />
| att-3-positive = 50 metal added to buildings per swing when upgrading<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| att-6-negative = Cannot upgrade other people's buildings past level 2<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
instead of the Wrench<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1442371User:KazooieBanjo/Weapon Concepts2013-08-30T20:18:46Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 40%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 40%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Engineer:<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = +100 maximum metal<br />
| att-3-positive = 50 metal added to buildings per swing when upgrading<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| att-6-negative = Cannot upgrade other people's buildings past level 2<br />
| item-description = Quantity over quality.<br />
| width = 40%<br />
}}<br />
instead of the Wrench<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 40%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| att-4-negative = Laser points back and reveals user's location<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 40%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1442369User:KazooieBanjo/Weapon Concepts2013-08-30T20:15:05Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 25%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 25%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Engineer:<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = +100 maximum metal<br />
| att-3-positive = 50 metal added to buildings per swing when upgrading<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| att-6-negative = Cannot upgrade other people's buildings past level 2<br />
| item-description = Quantity over quality.<br />
| width = 25%<br />
}}<br />
instead of the Wrench<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 25%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 25%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1442366User:KazooieBanjo/Weapon Concepts2013-08-30T20:13:35Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 25%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 25%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Engineer:<br />
{{Backpack item<br />
| item-name = Jag<br />
| item-name-local = The Express Order<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Wrench<br />
| att-1-positive = Buildings passively build 100% faster<br />
| att-2-positive = +100 maximum metal<br />
| att-3-positive = 50 metal added to buildings per swing when upgrading<br />
| att-4-negative = Buildings cannot be upgraded past level 2<br />
| att-5-negative = Buildings do not build faster when hit<br />
| att-6-negative = Cannot upgrade other people's buildings past level 2<br />
| item-description = Quantity over quality.<br />
| width = 25%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 25%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 25%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1442357User:KazooieBanjo/Weapon Concepts2013-08-30T19:38:47Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 25%<br />
}}<br />
instead of the Grenade Launcher<br />
<br><br><br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 25%<br />
}}<br />
instead of the Shotgun<br />
<br><br><br />
<br />
For the Medic:<br />
{{Backpack item<br />
| item-name = Kritzkrieg<br />
| item-name-local = The Double Dosage<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Medi Gun<br />
| att-1-positive = +35% UberCharge rate<br />
| att-2-positive = Special Attack: Cycle UberCharge type<br />
| att-3-neutral = Uber type A (costs 50%): Grants Mini-Crits for 5 seconds<br />
| att-4-neutral = Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds<br />
| att-5-neutral = Uber type C (costs 100%): Grants A and B for 5 seconds<br />
| width = 25%<br />
}}<br />
instead of the Medi Gun<br />
<br><br><br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 25%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Talk:Comics&diff=1442331Talk:Comics2013-08-30T18:16:54Z<p>KazooieBanjo: /* Official preview image and full title for Ring of Fired on comics page */ new section</p>
<hr />
<div>== Create and add the comics? ==<br />
<br />
Anyone think it'd be a good idea? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 21:07, 2 July 2010 (UTC)<br />
:I'd say just link to the comics with a brief description instead. [[User:The Neotank|The Neotank]] 21:58, 2 July 2010 (UTC)<br />
:I like the idea. We have articles on trailers with less canonical content, so why the comics which DO have canon content aren't included baffles me. [[User:Noizeblaze|Noizeblaze]] 22:05, 2 July 2010 (UTC)<br />
::Holy shit. Good timing. I was about to start the comic article TODAY. -- [[User:En Ex|En Ex]] 22:07, 2 July 2010 (UTC)<br />
::YAY, comics. :D -- [[User:En Ex|En Ex]] 00:17, 3 July 2010 (UTC)<br />
<br />
== No text? ==<br />
<br />
Where get? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 13:36, 3 July 2010 (UTC)<br />
<br />
== Loose canon OMG ==<br />
<br />
I found something written on the third last part of the comic. It says:<br />
<br />
<code>LIFE EXTENDER MACHINE<br />
<br />
<br />
July 17th 1894 -<br />
<br />
Built for Blutarch Mann<br />
<br />
<br />
August 3rd 1894 -<br />
<br />
Built for Redmond Mann<br />
<br />
<br />
April 14th XXXX -<br />
<br />
Built for XXXXXXXX</code><br />
<br />
It seems Engi Grandpa built the machine for 3 people (at least), and not only two, as the story suggested! Who it could be?<br />
<br />
: It's him taking advice from the scout to build a "Not-dyin' machine" - [[User:Firestorm|<font color=#FF6600><u>'''Firestorm'''</u></font>]] 17:57, 3 July 2010 (UTC)<br />
<br />
== Meet the medic and new gun? ==<br />
<br />
The last page of the Meet the Director holds something interesting... <br />
A medic.<br />
And new medigun. <br />
They will be released with each other. The gun may be quick fix. What do you think?<br />
<br />
== Any info on the Artist/s? ==<br />
<br />
Wondering if we have any, and if it's worth putting in.<br />
[[User:Latin Geek|Latin Geek]] 05:20, 1 August 2011 (PDT)<br />
<br />
== High Five comic ==<br />
<br />
It seems to be based on the Jarate comic, but I'm sure people know that. I'm uncertain if this should be listed, though. [http://teamfortress.com/manniversary/highfive.html See here]. --[[User:Superslinger2007|superslinger2007]] 16:46, 14 October 2011 (PDT)<br />
:It should be listed. Leave it there. Our [[Holy Mackerel]] page has a part talking about the Gravel Pit newspaper wrapped around the fish. [[File:Painted_Vintage_Merryweather_803020.png|24px|link=User talk:Fyahweather]][[User:Flamborsia|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Fyahweather'''</u></big></tt></font></span>]] 16:47, 14 October 2011 (PDT)<br />
<br />
== Shouldn't the illustrators and colorists be listed?==<br />
<br />
Okay, we do know Loose Cannon, Blood Brothers, etc. have the illustrators and colorists like makani shown down. But I'm wondering why the others such as WAR! and A Smissmas Story don't have any listed? And it's also clear Mike Oeming did WAR! and Bombinomicon yet I don't see his name there.<br />
[[User:JadeandPeyj|JadeandPeyj]] 10:58, 19 January 2013 (PDT)<br />
<br />
== New Hidden Comic? ==<br />
<br />
http://www.teamfortress.com/lecturevalley/<br />
<br />
Should it be added<br />
<br />
== Official preview image and full title for Ring of Fired on comics page ==<br />
<br />
http://www.teamfortress.com/comics.php<br />
<br />
Looks like the full title is: TF Comics #1: "Ring of Fired" and the official preview image is the command line from the computer. -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 11:16, 30 August 2013 (PDT)</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Non-player_characters&diff=1442274Non-player characters2013-08-30T13:44:21Z<p>KazooieBanjo: /* Olivia Mann */</p>
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<div>{{Featured article tag}}<br />
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{{Quotation|'''The RED Demoman''' to Miss Pauling|You're that wee lass, works with the angry lady who's always screamin' at us while we fight.}}<br />
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'''Non-player characters''', commonly abbreviated as '''NPCs''', are characters in the ''Team Fortress 2'' setting which are not one of the nine playable [[classes]]. While most are uninvolved in gameplay, they still add extra background to the [[Storyline|''Team Fortress 2'' setting.]]<br />
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== TF Industries and divisions==<br />
=== Zepheniah Mann ===<br />
[[File:Family Portrait.jpg|200px|thumb|From left to right: Barnabus Hale, Blutarch Mann, Zepheniah Mann, Mann's maidservant Elizabeth, and Redmond Mann. A mysterious man(Possibly Gray Mann) is also seen just out of shot on the far right side. (First presumed to be Silas Mann, but later refuted by the [http://www.teamfortress.com/screamfortress/family_portrait/ right half of the portrait].)]]<br />
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'''Zepheniah Nieodemus Mann''' was a wealthy Englishman who was convinced by his dimwitted sons, [[Blutarch Mann|Blu]]tarch and [[Redmond Mann|Red]]mond, to purchase large areas of land in frontier America. He dreamed of turning the land into large [[Gravel Pit|pits of gravel]] for weapons manufacturing. On his journey over to see his newly purchased land, he was struck with almost every illness known to man, and was shocked to find his new land was an [[Dustbowl|empty and useless desert]]. Eventually, he left a [http://www.teamfortress.com/mannwill/ last will and testament] on his own skin, which had sloughed off his body due to illness:<br />
* To his maidservant Elizabeth, he left his estate including all deeds, accounts, and debts, his tobacco plantation, and the remains of his fortune. Elizabeth bears a striking resemblance to Helen, the Administrator, and is very likely her ancestor.<br />
* To his aide and tracker Barnabus Hale, ancestor of [[Saxton Hale]], he left complete control of [[Mann Co.]]<br />
* To his "brain defective" sons, Blutarch and Redmond, he left a partnership. All of the new land they had convinced him to buy was now to be split evenly between them, so that they would now have a reason to bicker endlessly. Blutarch and Redmond proceeded to do so by the aid of life extending machines until 1971 when they were assassinated by their long lost brother Gray.<br />
* The final entry of his will is obscured, reading only as: "Lastly to... I leave the entirety of my... and swear you to utmost secrecy in its keeping." <br />
** In another [http://www.teamfortress.com/mannwill/ secret page], the message in full is revealed as "Lastly, to most trusted Elizabeth I leave the entirely of my [[Australium|"miracle" gravel]] cache, uncovered with Barnabus during a trip to Terra Australis. My weakling son Gray resurfaced last year and has threatened to blackmail me for it. I give the gravel to you and swear you to utmost secrecy in its keeping."<br />
* In addition to the entries within the will, it is clear that Zepheniah's brother, Silas Mann, was also present. He, however, was only revealed to have been at the event following the uncovering of [http://www.teamfortress.com/screamfortress/family_portrait/ another damaged photograph].<br />
* In a [http://www.teamfortress.com/gray/ secret page] on the blog, it is revealed that Zepheniah had a third son, Gray, who was stolen by an eagle.<br />
**This page also reveals that Zepheniah's wife was named Bette Mann.<br />
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His will also leaves a curse to anyone who should use firearms [[Harvest|near his grave]], stating that he will deliver a haunting unlike any ever seen. <br />
True to his word, the [[ghost]] of Zepheniah appears periodically on the event version of [[Harvest]], where he is buried wearing his [[Ghastly Gibus]] hat. Any players who stray too close will flee in fear for several seconds, unable to jump or attack, similar to being stunned by the Sandman.<br />
He was first mentioned in the [[Haunted Hallowe'en Special]], as well as the above will.<br />
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* Zepheniah Mann first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
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<gallery><br />
File:Zepheniah Ghost.png|Zepheniah Mann as a ghost, circa 1968<br />
File:Zepheniah Young.png|A young Zepheniah Mann in [[Mann Manor]], circa 1822.<br />
</gallery><br />
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=== Silas Mann ===<br />
:''See also [[Horseless Headless Horsemann]].''<br />
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[[File:SilasMann.png|thumb|125px|right|Silas Mann]]<br />
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{{Quotation|'''Silas Mann''''s not entirely accurate gravestone| R.I.P. SILAS MANN }}<br />
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The presumed brother of Zepheniah Mann, Silas' history within the family is shrouded in mystery. What is known is that he was the co-owner of ''Zepheniah Mann & Sons. Quarterly Concern'', the company that would eventually become [[Mann Co.]] His contributions to the company appear to include [[keys]] and [[Name Tag|name tag]]s. Silas perished shortly after his brother, but death was not the end for him. He now roams [[Mann Manor]] as the [[Horseless Headless Horsemann]], similarly to how Zepheniah haunts [[Harvest Event]] as a glowing blue spirit. The portrait of Silas Mann can be found by clicking the "Silas" name on the gravestone from the [http://www.teamfortress.com/screamfortress/ Scream Fortress Update] page.<br />
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* Silas Mann first appeared on the original Engineer Update page on a clipping of the ''Zepheniah Mann & Sons Co. Quarterly Concern''.<br />
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===Bette Mann===<br />
Bette Mann (née Darling) was Zepheniah Mann's wife and the mother of Blutarch, Redmond and Gray Mann. She died giving birth to her three sons. Her father was William Darling, esquire.<br />
* Bette Mann was first mentioned in Blutarch's, Redmond's and Gray's [http://www.teamfortress.com/gray/ birth certificate].<br />
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=== Blutarch and Redmond Mann ===<br />
{{Quotation|'''Blutarch Mann''' discussing his war against his brother|I have mounted an '''epic campaign of leisure''' against the ravages of time. Waiting for nature to do to my brother what my men could '''not'''. And yet here we are at the end. And he... won't... '''DIE.'''}}<br />
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'''Blutarch Mann''' and '''Redmond Mann''' were two of the triplet sons of Zepheniah Mann. They were the owners of [[BLU]] and [[RED]], respectively. The two sons had been engaged in a lifelong feud with each other over the control of the vast lands left to them by their father. After Zepheniah Mann's death, both Blutarch and Redmond hired teams of nine mercenaries each in order to quickly defeat the other sibling and take control of his lands. However, as their forces were evenly matched, the situation quickly devolved into a protracted stalemate, leading Blutarch and later Redmond to look to Radigan Conagher for a [[Life Extender Machine|life-extending machine]], each hoping to outlive his sibling. Radigan made the same machine for both Redmond and Blutarch, so their feud continued, even into the year 1968. By 1971, however, Blutarch and Redmond are tricked into meeting with each other and quickly decide to declare a truce in order to get one of them pregnant to create a heir. But Gray Mann enters, revealing himself to be their long lost brother and assassinates both of them to gain control of their respective companies.<br />
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* Blutarch and Redmond Mann first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
* In Blood Brothers, the reason for Blutarch and Redmond's feud is revealed as their shared belief that the disputed gravel pits can be used as an energy source similar to coal. <br />
<gallery><br />
Image:BlutarchMannModern.png|Blutarch Mann, circa 1960<br />
Image:Redmond.png|Redmond Mann in his [[Mann Manor|manor]], circa 1968.<br />
Image:BlutarchMann.png|Blutarch Mann, circa 1850<br />
Image:RedmondMann.png|Redmond Mann, circa 1850<br />
Image:Blutarch 1972.jpg|Blutarch Mann, circa 1971<br />
Image:Modern Redmond.png|Redmond Mann, circa 1971<br />
</gallery><br />
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==== Trivia ====<br />
* A silhouette of Redmond is seen sitting in a chair faced toward machinery (presumably the life extending machine Radigan built) in an inaccessible part of the Red spawn room in [[Mann Manor]]. Accessing this room via noclip reveals that only the parts of Redmond visible outside the room, his arm and head, are actually modeled.<br />
** In the room containing point C in Mann Manor, a painting of a muscular, grinning Redmond can be seen. Beside him stands an evil, gremlin-like representation of Blutarch. A similar portrait (in which the roles of Blutarch and Redmond are reversed) can be seen in Blutarch Mann's room in the ''Loose Canon'' comic.<br />
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=== Gray Mann===<br />
[[File:Blood Brothers.png|thumb|250px|Gray Mann]]<br />
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{{Quotation|'''Gray Mann''', introducing himself to his siblings. | Gentlemen. My name is '''Gray Mann'''. I am your '''brother'''. }}<br />
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'''Gray Mann''' is the third son of Zepheniah Mann. The smallest of the three Mann brothers, Gray was also the most intelligent of the three. He could speak perfectly by the time he was born, but was the weakest physically. Disgusted by how he could talk, Zepheniah Mann was going to smother Gray, but before his father could do so, Gray was abducted by a wild eagle and raised as one of its own. After being raised by his eagle abductor, Gray killed and ate her and her children before crawling back to civilization to build his corporate empire, Gray Gravel Company. According to Zephaniah Mann, in 1849, Gray Mann had threatened to blackmail him for his cache of "miracle" gravel. <br />
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In 1971, Gray resurfaced, revealing that, like his brothers, he possessed a life-extending machine, albeit a more efficient and compact version mounted on his back. After luring them to a fake meeting using forged letters from each other offering a truce, he assassinated his twin brothers Blutarch and Redmond Mann to take control of their respective companies and absorb them into Gray Gravel Co. Gray created an army of robots to destroy Mann Co. facilities all over the world as shown in [[A Fate Worse Than Chess]]. Saxton Hale rehired the [[Classes|mercenaries]], who had been fired from [[BLU]] and [[RED]] after the takeover, to defend these factories from the robots.<br />
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* Gray was first mentioned in a birth certificate [http://www.teamfortress.com/gray/ accessed via a link] hidden in a blood stain on the banner of the [[TF2 Official Blog]].<br />
* Additionally, an updated version of the last will of Zepheniah Mann was released shortly after the hidden link, revealing the secret piece of the will belongs to Gray Mann.<br />
* The smaller set of numbers along the bottom of the [[Barely-Melted Capacitor]] read 07180125. When split into four and translated into letters (A = 1, B = 2, etc), it reads "GRAY".<br />
* He murders his brothers Blutarch and Redmond in the comic [[Blood Brothers]].<br />
* He has traits that are similar to the RED and BLU Spies. <br />
* At the last page of [[Loose Canon]] comic on cover of Life Extender Machine book there is a list of persons whom Radigan Conagher built machines to and dates of building. It lists the 17th of July 1874 for Blutarch, 3rd of August 1874 for Redmond and 14th of April (unknown year) for an un-named third person, presumably Gray.<br />
* He appears to have aged much better than his brothers, seeing as how he is still able to stand and has retained his hair. His better aging may be attributed to his more advanced life extension machine, which runs on a pure Australium core.<br />
* In "''[[The Shadow Boxers]]''" comic released during the Smissmas 2012 update, it was revealed that Gray Mann owns Gray Gravel Co., a company for which a sign can be seen in the [[Gravel Pit]] map.<br />
<gallery><gallery><br />
<gallery><br />
File:Blog Birth Certificate.jpg|Birth certificate<br />
</gallery><br />
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=== Olivia Mann ===<br />
[[File:Olivia.png|thumb|200px|right|Olivia, circa 1972]]<br />
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{{Quotation|'''Olivia''''s growing impatience|'''Hale!''' I haven't got all day.}}<br />
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'''Olivia''' is the daughter of Gray Mann and the current CEO of Gray Gravel Co. She also became the CEO of Mann Co. after winning it from Saxton Hale by technicality using the Mann Co. rule regarding transferal of ownership by victory in Unarmed Combat. Hale, refusing to fight her due to her young age, made his butler Mr. Bidwell CEO, but when he also refused to fight her, Hale was forced to give Mann Co. to Olivia.<br />
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* Olivia first appears in part 1 of an ongoing 6-part comic series, ''[http://www.teamfortress.com/tf01_ring_of_fired/ Ring of Fired]''.<br />
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=== Elizabeth ===<br />
[[File:Elizabeth.png|thumb|200px|right|Elizabeth]]<br />
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{{Quotation|'''Emily''''s unknown relation|Who I '''am''' does not concern you.}}<br />
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'''Elizabeth''', whose last name is currently unknown, was Zepheniah Mann's hand servant. Upon his death, he left her the majority of his estate, including all of his deeds, accounts and debts. She is the first known ancestor of Helen to be involved in Administrating the RED and BLU teams, and bears a striking resemblance to the current Administrator, possibly hinting at some relation between the two. According to the [http://www.teamfortress.com/mannwill/ complete will and testament of Zephenian Mann] she was left with the "miracle gravel" cache that he discovered on a trip to "Terra Australis".<br />
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* Elizabeth first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
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==== Emily? ====<br />
[[File:Australium_Administrator.png|150px|thumb|right|Emily?]]<br />
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In the ''[[Loose Canon]]'' comic, a mysterious woman that bears a striking resemblance to Elizabeth convinces Radigan to construct a second Life Extender Machine – this one for Blutarch's brother, Redmond – by bribing him with Australium and the story of its powerful effects. It is unknown how she obtained one hundred pounds of the element. It is assumed that Elizabeth is her mother, although her name and ancestry are never revealed. If this is the case, then the [[Administrator]], Helen, could be Elizabeth's granddaughter – ownership of TF Industries being passed down through the generations.<br />
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* Original "printings" of the comic show Elizabeth as being named 'Emily', leading one to assume that this was the intended name of Elizabeth's daughter and the two characters perhaps being confused by the letterer. It appears that Emily may have been in some way a love interest of Redmond Mann. Though presumably non-canon, cp_manor_event has a hidden artistic portrait of Emily added in as an Easter egg.<br />
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=== Helen ===<br />
:''See [[Administrator]].''<br />
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=== Administrator's messenger ===<br />
[[File:Mysterious_Individual.jpg|150px|thumb|right|Administator's messenger]]<br />
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{{Quotation|'''Administrator's messenger''' upon locating the BLU Soldier's apartment| This is the place. }}<br />
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The '''Administrator's messenger''' is a mysterious individual hired by the Administrator to deliver messages to the classes via a miniturized television set. He was first shown locating the BLU Soldier's apartment and delivering a message to him via a television screen broadcasting the Administrator during the WAR! Update. He was hired by the Administrator to find the BLU Soldier and get him to turn against his friend, the RED Demoman, leading to the belief that he is a {{botignore|spy}} for TF Industries. <br />
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Another messenger is seen in ''[http://www.teamfortress.com/meetthedirector/?p=8 Meet the Director]'', killed by the RED team in an attempt to get answers out of him. The Administrator frowned upon this, on the grounds that once dead they could not return their miniature televisions, forcing her to buy more. It is unknown if this was the same messenger from the WAR! Update, but the Administrator's statement about them "shooting yet another messenger" suggests that there have been several messengers before and that the mercenaries make a habit of killing them.<br />
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* The Administator's messenger first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/soldier/ WAR!]''.<br />
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=== Miss Pauling ===<br />
[[File:MissPauling.png|thumb|200px|right|Miss Pauling]]<br />
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{{Quotation|'''Miss Pauling''' instigates the war between Tavish DeGroot and Jane Doe|Oh, and Mr. DeGroot? Your '''friend's''' employers made '''him''' the same offer.}}<br />
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'''Miss Pauling''' is a loyal assistant to the [[Administrator]]. She performs a number of duties including reporting unusual background checks, ordering and delivery of goods, opening communication channels and murders. It was during a routine background check that Miss Pauling discovered the RED Demoman and BLU Soldier's friendship, which she then brought to the Administrator's attention. Miss Pauling generally complies with her employer's views for fear of incurring her wrath, even if she does not necessarily agree with them. When pressed by the Administrator on what exactly friends ''do'', her reply was "Um. Go skating... look at gun catalogs... sometimes we just talk..." She insists the Administrator is "not so bad when you get to know her". In the comic, [[Meet the Director]], it is shown that the [[Scout]] is hitting on Miss Pauling.<br />
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Under the Administrator's orders, she personally delivered a number of highly volatile custom-order [[Mann Co.]] weapons to the [[Demoman]] in exchange for agreeing to kill his friend, [[Soldier]].<br />
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In the {{Patch name|12|22|2010}}, Miss Pauling gave a [[Stocking Stuffer Key]] to all owners of ''Team Fortress 2'' for the holidays, much to the Administrator's disgust.<br />
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Miss Pauling also oversaw the Director's interviews with each member of the RED team. Under orders from the Administrator she carried out an "interview" with the Director down a mine, to which she took a loaded [[Big Kill]], a [[Shovel]], and a bag of corpse-grade quicklime.<br />
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Miss Pauling works 364 days out of the year and enjoys gun shows and quiet nights of surveillance. <br />
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* Miss Pauling first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/administrator/02.htm WAR!]''.<br />
* Miss Pauling makes her second appearance in the [[Replay Update]] comic, ''[http://www.teamfortress.com/meetthedirector/?p=1 Meet the Director]''.<br />
* Miss Pauling appears again in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[[A Fate Worse Than Chess]]''.<br />
* Miss Pauling once again appears in the [[Mecha Update]] comic, ''[http://www.teamfortress.com/shadowboxers/ Shadow Boxers]''.<br />
* Miss Pauling's latest appearance is in the first part of a 6-part ongoing comic, ''[http://www.teamfortress.com/tf01_ring_of_fired/ Ring of Fired]''<br />
* Miss Pauling is most likely single, judging from a personal advertisement found in the [http://www.teamfortress.com/wizardcon/ ''Teufort Reader'' magazine].<br />
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===Director===<br />
[[File:Director.png|thumb|right|300px|The Director]]<br />
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{{Quotation|'''The Director''' on the [[Sniper]]|If you could pick '''one word''' to describe yourself, Mister Mundy, '''what would it be'''? I'm going to answer that for you: '''"victim."'''}}<br />
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The '''Director''' is a somewhat arrogant filmmaker. Hired by the [[Administrator]], the Director was meant to {{botignore|spy}} on the [[Classes|mercenaries]], so the Administrator could use something they said against them later if need be. However, he was led to believe he was filming them to show the people of [[Badlands (Control Point)|Badlands]] that they weren't "just armed psychopaths blowing up all their landmarks on a daily basis".<br />
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Once the Administrator believed she had gained proper leverage over her employees, she ordered Miss Pauling to assassinate the Director. Miss Pauling brought the Director out to a mine under the guise that the Administrator was waiting for her interview there, with a bag of quicklime and a {{botignore|shovel}} secretly tucked away in the bed of her truck. The Director's current status is unknown, though he is presumed to be dead after his "interview" with the [[Administrator]]. A "MISSING" poster featuring the Director can be found in the maps [[Doomsday]], [[Coal Town]], and [[Mannworks]], further hinting this.<br />
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* The Director first appeared in the [[Replay Update]] comic, ''[http://www.teamfortress.com/meetthedirector/?p=1 Meet the Director]''.<br />
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===Unknown individual===<br />
In the mostly complete family portrait, another person can be seen in between the gap of the two pieces. The name of this person is unknown and he has yet to be referenced. He can be seen [http://www.teamfortress.com/screamfortress/family_portrait/ here]. In the portrait, he appears to be holding something in his left arm but the object can not be identified.<br />
* The unknown individual first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
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=== Barnabus Hale ===<br />
[[File:Barnabas Hale.jpg|150px|thumb|right|Barnabus Hale in 1850.]]<br />
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{{Quotation|'''Barnabus Hale''' fighting off an inexplicable animal attack during a wake| I like this cougar's PEPPER SAUCE}}<br />
Barnabus Hale was a 19th century American frontiersman, employed as an aide and tracker by Zepheniah Mann. After Bette dies while giving birth, he cries at her death, apparently the only one to do so. Hale later inherited Mann Co. upon Zepheniah's death. He is a relative of [[Saxton Hale]], most likely his grandfather, and shares Saxton's extremely masculine personality. <br />
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* Barnabus Hale first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
*Barnabus later appears in the comic [[Blood Brothers]].<br />
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<gallery><br />
File:Barnabas-Newspaper.png|Barnabus Hale circa 1861<br />
</gallery><br />
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=== Bilious Hale ===<br />
{{Quotation|'''Bilious Hale''' on his secret to Mann Co. being voted "Safest workplace in the Badlands"|No mercenary warfare on the premises.}}<br />
Bilious Hale was the owner of [[Coal Town]] during the early 1900's after inheriting it from Barnabus Hale. During a fatal mineshaft collapse, which resulted in the death of fourteen workers, Bilious was able to escape by punching it open, gaining him more fame from the press.<br />
During the March of 1922, Bilious Hale shut down the coal mine and coal-powered munitions factory 50 years after it was founded. However, one of the rooms was left as a "historic storage closet" under the reasoning that the objects left in it were not presently needed, but kept for a future time for when they may be.<br />
During his lifetime, Bilious was one of the five owners of a telephone in the United States along with Redmond & Blutarch, the President, Alexander Graham Bell and presumably a predecessor of the [[Administrator]].<br />
<gallery><br />
File:Bilius-Portrait.png|Bilious Hale's portrait<br />
File:Bilious-Cigar.png|Bilious smoking a cigar after a hard day's work mining coal<br />
</gallery><br />
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=== Saxton Hale ===<br />
:''See [[Saxton Hale]].''<br />
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=== Mr. Bidwell ===<br />
[[File:MrBidwell.png|150px|thumb|right|Mr. Bidwell]]<br />
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{{Quotation|'''Mr. Bidwell''' proving his culinary skills|Tears were brought to the eyes, sir. Your breakfast steak.}}<br />
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'''Mr. Bidwell''' is one of Saxton Hale's assistants, along with Mr. Reddy. His duties include preparing Hale's breakfast steak and dealing with customer feedback. Bidwell is the creator of the new ''Mann Co. Weapons Catalogue'', acting as a liaison between the manufacturers of various products and Mann Co. During his first appearance Bidwell sported a handlebar mustache; however, this was later shaved off.<br />
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Saxton Hale sent Bidwell to Sarif Industries under the pretense of discussing a partnership to jointly develop biotechnology. While Sarif's representatives were looking over the "contract", Bidwell escaped with a crate full of weapons and later reverse-engineered the stolen weaponry to produce [[Manno-Technology Bundle|Manno-Technology]]. Bidwell detailed his exploits in a confidential memo to Hale, who wrote back to Bidwell asking him to "stop writing these things down". <br />
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Bidwell, along with Reddy, risked being dismissed by suggesting the idea of item tryouts and much of the [[Manniversary Update & Sale]]. They showcased various new hats and Miscellaneous items in a section of the Manniversary Update and Sale page before being rudely interrupted by Saxton Hale's dilemma of hiding a dead ostrich.<br />
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Three days after the end of "The Gravel Wars" and the death of Blutarch and Redmond Mann, Bidwell is under disguise as a primate violence specialist with Saxton Hale, with the purpose of filming Saxton fight the last-living Yeti. Right before Saxton charges at the Yeti to fight it, Bidwell is informed by Reddy of attacks on Mann Co. stores and relays it back to Saxton, who tells Bidwell that he is very much aware of the attacks. Bidwell then films Saxton's assault on the Yeti, which Saxton uses as a video instructing the mercenaries on their new job of fighting robots and defending Mann Co. Bidwell then sends the tape back to Miss Pauling, who shows it to the remainders of the [[RED]] and [[BLU]] Teams.<br />
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* Mr. Bidwell first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/saxtonhale/03.htm WAR!]''.<br />
* Mr. Bidwell makes another appearance in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[[A Fate Worse Than Chess]]''.<br />
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=== Mr. Reddy ===<br />
[[File:MrReddy.png|150px|thumb|right|Mr. Reddy]]<br />
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{{Quotation|'''Mr. Reddy''' putting his accounting degree to good use| You're now the sixth richest man in America, Mr. Hale. }}<br />
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'''Mr. Reddy''', along with Mr. Bidwell, is one of Saxton Hale's assistants. Specifically, he is Hale's accountant and takes his calls. Under Hale's orders, Mr. Reddy sent the five richest men in America congratulatory bouquets and "You're a dead man" form letters. During his first appearance, Reddy sported a thick box car mustache, however, this was later shaved off. Upon completing the achievement ''Mission Accomplished'' in ''[[Spiral Knights]]'', Mr. Reddy sends the player a congratulatory letter and the [[Spiral Sallet]]. He also created the [[Dueler]], [[Gifting Man From Gifting Land]] and [[Philateler]].<ref> http://teamfortress.com/post.php?id=7655 </ref><br />
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Reddy, along with Bidwell, risked being dismissed by suggesting the idea of item tryouts and much of the Manniversary Update & Sale. They showcased various new hats and Miscellaneous items in a section of the Manniversary Update and Sale page before being rudely interrupted by Saxton Hale's dilemma of hiding a dead ostrich.<br />
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Reddy later informed Bidwell of the attacks by robots on all Mann Co. facilities.<br />
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* Mr. Reddy first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/saxtonhale/03.htm WAR!]''.<br />
* Mr. Reddy is mentioned in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[[A Fate Worse Than Chess]]''<br />
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=== Patience Meriweather ===<br />
[[File:Midwife.png|150px|thumb|right|Patience Meriweather]]<br />
Patience was the midwife who helped to deliver the three sons of Zepheniah Mann and his wife Bette: Redmond, Blutarch, and Gray.<br />
She also gave the news of Bette's death to Zepheniah and Barnabus Hale, who was present at the time.<br />
* Patience Meriweather first appeared in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[http://www.teamfortress.com/bloodbrothers/#f=18 Blood Brothers]''.<br />
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=== Blutarch Mann's assistant ===<br />
[[File:Blutarch Mann's assistant old.png|right|thumb|1960]]<br />
[[File:Blutarch Mann's assistant young.png|right|thumb|1890]]<br />
<br />
{{Quotation|'''Blutarch Mann's assistant's''' everyday routine. | Give him a '''moment''', dear. He's just '''dead'''. }}<br />
<br />
'''Blutarch Mann's assistant''' is an unnamed woman who has worked for Blutarch for at least 60 years. She is shown in 1950 presenting Dell Conagher to Blutarch Mann and again in an 1890 flashback presenting Radigan Conagher to Blutarch Mann. After she calls Dell "Mister Conagher" a couple of times, he politely tells her to just call him "Dell" since "Mister Conagher" was his grandfather's name. She replies, "Yes. I remember."<br />
<br />
* Blutarch Mann's assistant's first appearance was in the comic ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]''.<br />
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<br />
== Groups ==<br />
=== Australians ===<br />
[[File:Australians.png|200px|thumb|Australians in the 1890s.]]<br />
<br />
{{Quotation|'''The Administrator's ancestor''' on the mustache-sporting, beer-swilling, deathray-inventing Australians|Every one of mankind's innovations now comes from the lager-pickled brain of an Australian.}}<br />
<br />
Once thought of as a nation of idiots, since 1850 '''Australians''' had become world leaders in technology. Every innovation, including [[Cloak]]ing and [[Teleporters|teleportation]], now came from the brain of a lager-loving Australian. By the 1890s, Sydney had become a city of tomorrow with flying cars, giant airships, and self-grooming mustaches. Much like their national hero, [[Saxton Hale]], every man, woman and child in the nation of Australia (with the exception of at least three, the [[Sniper]] and his [[Non-player characters#Mr. & Mrs. Mundy|parents]]) sports a glorious, full mustache. An ancestor of the [[Administrator]] theorized that the nation's incredible intelligence came from a rare element, [[Australium]]. This theory seemed to prove true as the element amplified Radigan Conagher's intelligence to phenomenal levels, and also caused various Australian-related side effects including rapid mustache growth, extreme masculinity, and the primal urge to take off his shirt and grow chest hair in the shape of his homeland.<br />
<br />
Australia chooses its king through a Kangaroo boxing match, possibly making Australia the only [[wikipedia:Kratocracy|Kratocracy]].<br />
<br />
* Australians first appeared in the ''[http://www.teamfortress.com/loosecanon/09.html Loose Canon]'' comic.<br />
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=== Mann Co. Monkeynautics ===<br />
<br />
Mann Co. Monkeynautics is a group that worked on sending Monkeynaut [[Poopy Joe]] into space to fight [[Vladimir Bananas]]. The Mann Co. Monkeynautics is featured on the map [[Doomsday]] as the company with the rocket that launches Poopy Joe into space. This however fails and crashes on a nearby satellite tower.<br />
* Mann Co. Monkeynautics first appeared on the [[Pyromania]] [http://www.teamfortress.com/pyromania/doomsday/ day one page]. <br />
* [[Poopy Joe]] is the only known Monkeynaut that works for [[Mann Co.]]<br />
<br />
=== Badland Brawlers ===<br />
[[File:Bestbuddies.png|thumb|200px|The Demoman with a glove saying 'Badland Brawlers'. ]]<br />
<br />
The Badland Brawlers are a baseball team from [[Badlands (Control Point)|Badlands]]. A Badland Brawlers badge is shown on the Scout's [[Whoopee Cap]].<br />
<br />
* The Badland Brawlers were first mentioned in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/administrator/02.htm WAR!]''.<br />
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=== BLU team (original) ===<br />
[[File:BluTeamOriginal.jpg |200px|thumb|BLU team, 1850s]]<br />
<br />
{{Quotation|'''Blutarch Mann''' on the original BLU team|...I assembled a team of the world's deadliest '''mercenaries''' to take it all by force. What I did not expect was that my idiot brother would do the same.}}<br />
<br />
The original '''BLU team''' was assembled by Blutarch Mann in the 1850s in an attempt to claim all of the land bequeathed to him and his brother, Redmond, by their father. Unfortunately for Blutarch, it appears that the original RED team was assembled at the same time, leaving both siblings at a stalemate. The original team consisted of the same nine classes as the current organization. The '''Scout''', inspired by '''[[wikipedia:Billy the Kid|Billy the Kid]]''', took on the appearance of a young cowboy, complete with spurred boots. The '''Soldier''', who resembles '''[[wikipedia:Stonewall Jackson|Stonewall Jackson]]''', dressed like a member of the Confederate States Army, utilizing a rifle, rather than a Rocket Launcher. In keeping with tradition, the '''Demoman''', inspired by '''[[wikipedia:Alfred Nobel|Alfred Nobel]]''', was a one-eyed [[dynamite]]-loving prospector. Unlike his modern Russian counterpart, the '''Heavy''' resembled '''[[wikipedia:John Henry (folklore)|John Henry]]''', preferring to put his enemies out of commission with a monstrous sledgehammer, whilst the '''Sniper''', like '''[[wikipedia:Davy Crockett|Davy Crockett]]''', partnered his trusty [[Sniper Rifle|rifle]] with a coonskin cap. Prior to his appointment as President of the United States, the '''Pyro''', '''[[wikipedia:Abraham Lincoln|Abraham Lincoln]]''', used an experimental Flamethrower to aid his comrades in battle. BLU team's '''Medic''', '''[[wikipedia:Sigmund Freud|Sigmund Freud]]''', appeared to retain his contemporary's love of the [[Bonesaw]], whilst the team's '''Engineer''', who resembles '''[[wikipedia:Nikola Tesla|Nikola Tesla]]''', was forced to make do with a satchel of [[Builder's Blueprints|Blueprints]], rather than a [[PDA]]. Finally, the '''Spy''' eschewed a balaclava in favor of a domino-mask and equally-sinister moustache in the style of '''[[wikipedia:Fu Manchu|Fu Manchu]]'''.<br />
<br />
The members of Redmond's original counterpart team are unknown.<br />
<br />
* The original BLU team first appeared in the ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]'' comic.<br />
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== RED and BLU family members ==<br />
=== {{Anchor|ScoutMom}}BLU Scout's mother ===<br />
[[File:Scoutsmom.JPG|thumb|200px|BLU Scout's mother]]<br />
<br />
{{Quotation|'''The "BLU Scout"''' and '''the BLU Spy''' discuss the RED Spy's sexual liasions|'''BLU Scout''': "What're you? President of his fan-club?"<br><br />
'''BLU Spy''': "No... that would be '''your mother'''!"}}<br />
<br />
The '''BLU [[Scout]]'s mother''' is briefly mentioned and shown in ''[[Meet the Spy]]''. She also appears in the beginning of the [[Second Annual Saxxy Awards]] trailer, where her arm can be seen and she can be heard screaming while she runs away. She raised the Scout and his seven "mad-dog" brothers in south Boston, and somehow still managed to keep her figure. She is in a romantic relationship with the [[RED]] [[Spy]], who lovingly calls her "ma petit chou-fleur", which roughly means "my little cauliflower" in French. The [[BLU]] Scout was apparently shocked to learn of this relationship, though his actual feelings on the matter are unknown since he was in fact the RED Spy disguised as the BLU Scout at the time. The BLU Scout's mother wears a classic late 60s style dress and bob hairstyle. Seven compromising photos of her with the RED Spy are kept in a top secret file labeled 'Scout's Mom' in the BLU base. The Spy has a likeness of her engraved on the barrel of the [[Ambassador]].<br />
<br />
* The BLU Scout's mother first appearance was in ''[http://www.teamfortress.com/spy.htm Meet the Spy]''. She was later seen in the [[Second Annual Saxxy Awards]] trailer.<br />
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=== Engineer's father ===<br />
[[File:Engineer child photo.png|thumb|200px|The Engineer with his father.]]<br />
<br />
The '''Engineer's father''' is shown in a photo with his son, Dell Conagher. Dell's father is the [[Engineer (Classic)|Engineer]] from the ''Team Fortress'' classic series of games, while Dell is the Engineer from ''Team Fortress 2''.<br />
<br />
* The Engineer's father first appeared in the [http://www.teamfortress.com/engineerupdate/ Engineer Update].<br />
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=== Mr. & Mrs. DeGroot ===<br />
[[File:DeGrootPortrait.png|thumb|200px|right|Family portrait]] <br />
[[File:Demomansmother.png|thumb|200px|right|Elderly Mrs. DeGroot]]<br />
<br />
{{Quotation|'''Mrs. DeGroot''' on the family trade|Yer da walked fifteen miles in the rain to blow up the Queen of England for a '''Nickel!'''}}<br />
<br />
The [[Demoman]]'s mother, '''Mrs. DeGroot''', is a blind, elderly woman who reminisces constantly about the Demoman's late father, '''Mr. DeGroot'''. Even with her son's multi-million dollar salary and mansion, she still thinks he does not work hard enough, claiming that the Demoman's father would be spinning in his grave at his idleness and had ''26'' jobs. She insisted on bringing up the Demoman Scottish, and does not like to see him "squandering his gifts." She also comments: "No Demoman worth his sulfur ever had an eye in his head past '''thirty'''!"<br />
<br />
She, along with the Demoman's father, collected the young Tavish from the Crypt Grammar School for Orphans, revealing themselves as his true parents. They explained that he was abandoned at birth until his skills manifested themselves, a longstanding, cruel, and wholly unnecessary tradition among the Highland Demolition Men.<br />
<br />
The Demoman's mother advised her son to go searching for jobs on All Hallow's Eve, saying that all of the ghouls would vanish in one day.<br />
<br />
* Mrs. DeGroot first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/demo/02.htm WAR!]''.<br />
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=== Mr. & Mrs. Mundy ===<br />
[[File:Mundyphoto.jpg|200px|thumb|Mr. & Mrs. Mundy]]<br />
<br />
{{Quotation|'''The Sniper''' on his trade|I'll be honest with ya: my parents do '''not''' care for it.}}<br />
<br />
'''Mr. & Mrs. Mundy''' are the Sniper's parents. Being a dutiful son, the Sniper makes sure to keep in touch with his parents via phone or mail to inquire about their well-being and keep them up to date with his latest adventures and exploits. Living in the "Red House on the Left on Adelaide St. in Australia", the Sniper's parents do not approve of his occupation. The Sniper's dad is especially condemning, calling the Sniper a "crazed gunman" against the Sniper's insistence that he is an "assassin". In a bid to bring the arguments to an end, the Sniper wrote to his mom asking her to just tell his dad about how he makes more than a doctor and then finally asks her to just tell him that he ''is'' a doctor. After the Sniper was interviewed by the Director, the Sniper received mailed photographs of his parents.<br />
<br />
Like their son, neither one of them have moustaches, a seemingly rare trait amongst Australians. Mr. & Mrs. Mundy also bear a striking resemblance to Eustace and Muriel Bagge from ''[[w:Courage the Cowardly Dog|Courage the Cowardly Dog]]''. The comic's illustrator later confirmed that this similarity, along with the similarities of their homes, was "very much on purpose" due to time constraints.{{cite}}<br />
<br />
* Mr. & Mrs. Mundy were first introduced in ''[http://www.teamfortress.com/sniper.htm Meet the Sniper]'', but were not visibly seen or named until ''[http://www.teamfortress.com/meetthedirector/?p=6 Meet the Director]''.<br />
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=== Radigan Conagher ===<br />
[[File:RadiganConagher.jpg|thumb|200px|Radigan Conagher]]<br />
<br />
{{Quotation|'''Radigan Conagher''' on making people monsters|...Alright.}}<br />
<br />
The BLU [[Engineer]]'s grandfather, '''Radigan Conagher''', was hired by Blutarch Mann to build a machine to artificially allow him to live longer than his brother. He agrees to build the<br />
machine for Blutarch. Later, he is approached by a woman who bears a resemblance to that of The [[Administrator]]. She offers him [[Australium]] to build Blutarch's Machine, under the stipulation that he covertly builds an identical machine for Redmond as well. On a personal level, Radigan Conagher had a fascination for Abraham Lincoln. In the first edition of [http://www.teamfortress.com/engineerupdate/v00.php The Engineer Update], several pages of notes are dedicated to inventing an object that could have saved Lincoln from John Wilkes Booth. Some devices include: a hat that would shoot at the attacker, a chair that would swing over and under a balcony away from the attacker, and a [[teleporter]].<br />
<br />
Radigan goes through a drastic transformation as shown in the hidden links of the [[Engineer Update]]. He seems to have [http://www.teamfortress.com/engineerupdate/radigan/ become taller, grown a mustache, developed large muscles,] and [http://www.teamfortress.com/engineerupdate/wrangdigan/ has a fond thirst for beer]. This matches the qualities of the stereotypical Australians in ''Team Fortress 2''. This is probably due to his exposure to [[Australium]]. One could even say he looks like an older [[Saxton Hale]]. In the photographs displayed on the Engineer Update webpage, [http://www.teamfortress.com/engineerupdate/evolutionaryman/ Conagher is also shown holding] what seems to be the very first [[Southern Hospitality]]. In the final stage of his transformation, it is shown that [http://www.teamfortress.com/engineerupdate/handyman/ he had replaced his left hand] with [[Gunslinger|a robotic arm]] and his chest hair had grown into the shape of Texas, similar to Saxton Hale's Australian shaped chest hair. He also appears more "Australian" than before, as a large jovial man (in contrast to his previously reserved personality) with a big, bushy mustache and carrying a barrel of BLU Streak beer, a taste shared by his grandson [[Engineer|Dell]]. One of the [[Paint Can]] colors, "Radigan Conagher Brown" bears his name.<br />
<br />
* Radigan Conagher first appeared in the ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]'' comic.<br />
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=== RED Heavy's family ===<br />
{{Quotation|'''The RED Heavy''' when asked to speak about his childhood by '''the Director'''|'''The Director''': "Paint me the picture."<br><br />
'''RED Heavy''': "No. This is my gun. I like to shoot this gun. Is all you need to know."}}<br />
<br />
While not much is known, the RED Heavy's family history was first discussed in the ''Meet the Director'' comic. Having been a counter-revolutionist, RED Heavy's father was killed by unknown causes. After the death of his father in autumn of 1941, the Heavy was deported to a Northern Siberian [[Wikipedia:Gulag|gulag]] along with his mother and two sisters. The Heavy and his family worked at the gulag for three months, until it was burned to the ground some time in December, 1941 and all of the prisoners had escaped. It was later found that the guards of the camp had been tortured to death. Evidently, the Heavy is still in contact with his family and uses his mercenary wages to provide for them, as shown in the comic [[Bombinomicon (comic)|Bombinomicon]].<br />
<br />
* The RED Heavy's family was first mentioned in the ''[http://www.teamfortress.com/meetthedirector/?p=4 Meet the Director]'' comic.<br />
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== Historical figures ==<br />
=== Presidents ===<br />
==== Abraham Lincoln ====<br />
''Wikipedia article: [[w:Abraham Lincoln|Abraham Lincoln]]''<br />
<br />
In addition to being the nation's 16th President, '''Abraham Lincoln''' might also have been the BLU team's first Pyro when the war began in the 1850s. Abraham Lincoln is noted for his love of Arena Mode as shown in the [http://www.teamfortress.com/sniper_vs_spy/day02_english.htm Sniper vs Spy update]. According to the WAR! Update, he was the inventor of stairs. The Engineer Update states Abraham Lincoln was assassinated by John "Tower of Hats" Booth, although the [http://www.teamfortress.com/war/victory/ WAR! Update] attributes his death to rocket-jumping up stairs. Furthermore, according to the ''[[Loose Canon]]'' comic, there were blueprints for three "life-extender machines", the last one apparently built on the day of Lincoln's death. Whether or not Abraham Lincoln is still alive is open to debate.<br />
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==== Franklin D. Roosevelt ====<br />
''Wikipedia article: [[w:Franklin D. Roosevelt|Franklin D. Roosevelt]]''<br />
<br />
Franklin Delano Roosevelt, or Franklin D. Roosevelt as he is commonly called, found Abraham Lincoln's plans for stairs in 1921. Recovering from a [[rocket jumping]] accident, Franklin D. Roosevelt perfected Lincoln's plans for stairs, freeing the world from the tyranny of the second floor.<br />
<br />
Franklin D. Roosevelt first appeared in the [http://www.teamfortress.com/war/victory/ WAR! Update].<br />
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==== George Washington ====<br />
''Wikipedia article: [[w:George Washington|George Washington]]''<br />
<br />
George Washington invented America, but historians agree his greatest failure was his inability to be permanently invisible. With the advent of the [[Cloak and Dagger]], the [[Spy]] can succeed where the inventor of America failed.<br />
<br />
George Washington first appeared in the [http://www.teamfortress.com/sniper_vs_spy/day04_english.htm Sniper vs Spy Update].<br />
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=== Other ===<br />
==== Fred Astaire ====<br />
''Wikipedia article: [[w:Fred Astaire|Fred Astaire]]''<br />
<br />
[[File:FredAstaire.png|175px|thumb|Fred Astaire]]<br />
<br />
'''Fred Astaire''', born Frederick Austerlitz, was an American film and Broadway stage dancer, choreographer, singer, and actor. His stage and subsequent film career spanned a total of 76 years, during which he made 31 musical films. He was particularly susceptible to [[Rocket Launcher|projectile weapons fire]].<br />
<br />
* Fred Astaire first appeared in the [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm WAR! Update.]<br />
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==== John Wilkes Booth ====<br />
''Wikipedia article: [[w:John Wilkes Booth|John Wilkes Booth]]''<br />
<br />
[[File:JohnBooth.png|175px|thumb|John Booth]]<br />
<br />
'''John "Tower of Hats" Booth''' was the assassin of beloved president Abraham Lincoln. His last known photograph depicts him wearing his eponymous [[Towering Pillar of Hats|tower of hats]]. A wanted poster of him was published after the assassination, including an altered photograph depicting what he may look like after adding Abraham Lincoln's fearsome hat to said tower. Booth was later killed in a fearsome shootout between him and Bilious Hale and a large group of people. Booth was bravely held down by Bilious Hale as people took turns shooting him. After his death, Bilious Hale was awarded his hat tower for his bravery and service.<br />
<br />
* John "Tower of Hats" Booth first appeared in the [http://www.teamfortress.com/engineerupdate/v00.php Engineer Update].<br />
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==== Sun Tzu ====<br />
''Wikipedia article: [[w:Sun Tzu|Sun Tzu]]''<br />
<br />
Sun Tzu (simplified Chinese: 孙武; traditional Chinese: 孫武) was an ancient Chinese tactician and philosopher who wrote a book called [[w:The Art of War|The Art of War]], detailing innovative Chinese strategy in warfare. He gained fame for his remarkable strategies and many policies on warfare, particularly in the West. His work continues to influence warfare and politics today.<br />
<br />
Sun Tzu is mentioned in the [[Meet the Soldier]] short. While talking to his collection of heads, the Soldier claims that Sun Tzu "invented fighting, and then perfected it so that no man could best him in the ring of honour." <br />
<br />
The Soldier asks the Director if Sun Tzu ever wrote any books on punching through a man's ribcage. When the Director gives a negative answer, the Soldier is clearly disappointed and resolves to stop threatening his local bookstore.<br />
<br />
*Sun Tzu was first mentioned in [[Meet the Soldier]].<br />
<br />
====William Prescott====<br />
''Wikipedia article: [[w:William Prescott|William Prescott]]''<br />
<br />
William Prescott was a Revolutionary War general who notably led the Battle of Bunker Hill and won. He loved hats, and reportedly said at that battle: "Don't fire till you see the tops of their heads". True to his word, he only fired at enemies who were poor and possessed no hats.<br />
<br />
* William Prescott was first mentioned in the [http://www.teamfortress.com/classless/day01.php Classless Update].<br />
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==== Neil Armstrong and Buzz Aldrin ====<br />
''Wikipedia article: [[w:Neil Armstrong|Neil Armstrong]], [[w:Buzz Aldrin|Buzz Aldrin]]''<br />
{{Quotation|'''Pyromania Day One Page''' on the spirit of competitive enterprise|...that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69!}}<br />
<br />
'''Neil Armstrong''' and '''Buzz Aldrin''' were two American astronauts who stalled the moon landing by 3 years during Astromania '69.<br />
<br />
* Neil Armstrong and Buzz Aldrin were first mentioned on the [[Pyromania Update]]'s ''[http://www.teamfortress.com/pyromania/doomsday/ Day One page.]''<br />
<br />
<br />
==== Aleister Crowley ====<br />
''Wikipedia article: [[w:Aleister Crowley|Aleister Crowley]]<br />
<br />
Aleister Crowley was an English occultist responsible for cursing scenic [[Ghost Fort|Skull Island]] during a speedboat cursing tour.<br />
<br />
* Aleister Crowley was first mentioned in a [http://www.teamfortress.com/wizardcon/ hidden page] on the Team Fortress 2 blog.<br />
<br />
== Other individuals ==<br />
=== Apple Store manager ===<br />
[[Image:Saxtonseeenemysaxtonsmash.png|thumb|right|300px|Saxton sees the unknown manager.]]<br />
<br />
{{Quotation|'''Saxton Hale''' on blowing up the moon with Apple's latest product|Let me see your manager.}}<br />
<br />
The '''Apple Store manager''' is the manager of the Apple store located on the outskirts of [[Dustbowl]], and presumably the employer of Trent and Jessica.<br />
<br />
When [[Saxton Hale]] wants to buy out the company, he denied the request with the words "No sale, Hale!" Hale immediately recognizes him and insults him, saying the store 'had his curvy stink all over it'. He is presumably one of Hale's long time rivals.<br />
<br />
* The manager appears to be a reference to Apple founder Steve Jobs.<br />
* The Apple Store manager first appeared in the non-canon [[Mac Update]] comic, ''[http://www.teamfortress.com/macupdate/comic/ A Visual History]''.<br />
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=== Archibald and Julius ===<br />
[[File:JuliusArchibald.jpg|right|200px|thumb|Archibald (left) Julius (right)]]<br />
<br />
{{Quotation|'''Julius''' overjoyed at the [[Payload#Carts|great gift]] he and Archibald received. |Truly it is a '''Smissmas Miracle''' for the poor bombless unfortunates of Teufort!}}<br />
<br />
Archibald and Julius are the proprietors of the ''Bombs for the Poor'' not-for-profit charity. They find a Payload cart delivered to their rail-stoop and declare it a Smissmas miracle before they embrace in celebration. Both are completely fictitious characters, invented by the Scout and Soldier as an alibi while on trial for blowing up a Mall Santa training facility.<br />
<br />
* Their bowler hats, moustaches, and color-coded suits resemble Blutarch and Redmond Mann in the [http://www.teamfortress.com/loosecanon/05.html 1890s]<br />
<br />
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=== Archimedes ===<br />
''For the soundtrack, see [[Archimedes (Soundtrack)]], for the [[miscellaneous]] item, see [[Archimedes]].''<br />
<br />
[[File:MtMWoman.png|right|thumb|A bloodied Archimedes, among the Medic's other doves.]]<br />
<br />
'''Archimedes''' is one of the [[Medic]]'s pet [[doves]]. Making his first appearence in ''[[Meet the Medic]]'', Archimedes has an eerie habit of getting in the way of most procedures, including wallowing in the innards of the [[Heavy]]. Archimedes is last heard cooing from inside the [[Scout]]'s chest cavity after his surgery leaves the curious bird stuck inside. Archimedes will sometimes fly out of a [[gibs|gibbed]] Scout during regular gameplay.<br />
<br />
Archimedes would later make a cameo in the beginning of the [[Blood Brothers]] comic. He also appears in the [[Mann vs. Machine (video)|Mann vs. Machine trailer]]. He is now an in-game item that can be equipped by the [[Medic]]. He can also be ordered as a plush on the Valve website which also awards a code that can be used to get a Genuine version of the in-game item. <br />
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=== Bob Cratchit & Scrooge ===<br />
'''Bob Cratchit''', a "kindly community map maker", and '''Scrooge''', a "billionare hat magnate", are characters in a Christmas play.<br />
<br />
* Bob Cratchit & Scrooge were first mentioned in the [http://www.teamfortress.com/australianchristmas/ Australian Christmas] update.<br />
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=== Captain Dan ===<br />
[[File:Captain Dan's.png|right|200px|thumb|Captain Dan's Army Surplus Soup]]<br />
<br />
'''Captain Dan''' is a local soup manufacturer. After a massive soup recall, he generously volunteered in disposing the rancid product, and a relieved President awarded him the Key to the City and a License to Kill. The Soldier is a fan of his brand of tomato soup. Captain Dan's name is also on the sticker of the [[Cheese Wheel]].<br />
<br />
* Captain Dan was first mentioned in the [http://www.teamfortress.com/war/part5/ WAR! Update].<br />
<br />
* His soup now appears as one of the miscellaneous items in the [[Pyromania Update]] for the Soldier under the name The [[Captain's Cocktails]].<br />
<br />
*In the 87th page of the [http://www.teamfortress.com/wizardcon/ Teufort Reader], it is noted that one product of Captain Dan is Sour Cream and Mayonnaise packets.<br />
<br />
=== Charles Darling ===<br />
[[File:CharlesDarling.png|thumb|150px|Charles Darling]]<br />
<br />
{{Quotation|'''Charles Darling''' on hunting|A hunter needs his trophies, Saxton. You of all people should understand that. You were my best student, once. Before you gave it all up, for ''her''.}}<br />
<br />
'''Charles Darling''' is the former hunting mentor of [[Mann Co.]] owner [[Saxton Hale]]. Formerly a hunter, Darling decided to give up a life of savagery for a more comfortable one of zoo-keeping. His and Hale's falling-out appeared to occur following Saxton's decision to abandon his training for [[The Administrator|'her']]. He is currently the owner and proprietor of Darling Zoos, with a collection of animals that includes such rare species as pygmy rabbits, quaggas, Tasmanian wolves, dodos, giraffes, and sea cows. He is thought to be based off of the famed evolutionist [[w:Charles Darwin|Charles Darwin]].<br />
<br />
* Charles Darling first appeared in ''[[Bidwell's Big Plan]]''.<br />
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=== Francis the Talking France ===<br />
[[File:Francis the talking france.png|right|thumb|Francis the Talking France]]<br />
<br />
{{Quotation|'''Francis the Talking France''' on French vocabulary|They sound complicated enough that Valve decided they had no business judging cinéma.}}<br />
<br />
'''Francis the Talking France''' is a sentient manifestation of France with an apparent knowledge of cinema. He claims to be the inventor of the French terms "''Mise en scene''! ''Auteur''! ''Avante-garde''! ''Montage''! Even ''cinéma''!". Valve put him in charge of judging all the [[First Annual Saxxy Awards|Saxxy entries]], but realizing that the job would be too big even for himself, he opened the voting to the public.<br />
<br />
* Francis the Talking France first appeared on the website ''Old Man Murray'', co-written by Valve writer Erik Wolpaw.<ref>http://www.oldmanmurray.com/features/78.html</ref><br />
* The character appeared on the TF2 Official Blog on the 20th of May.<ref>http://www.teamfortress.com/post.php?id=5514&p=1</ref><br />
* Francis is actually a mirror image of France, with its west in the east and vice versa.<br />
* A child dresses as Francis for Halloween in the [[Bombinomicon (comic)|Bombinomicon comic]].<br />
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<br />
=== Fedris the Enchanter ===<br />
Fedris the Enchanter is a wizard of some renown that spoke at Wizardcon MCLVI, along side [[Merasmus]] the Magician, about whether big heads are wizardry or witchcraft.<br />
<br />
* Fedris the Enchanter was first mentioned in a [http://www.teamfortress.com/wizardcon/ hidden page] on the Team Fortress 2 blog.<br />
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<br />
=== Gentle Manne of Leisure, his Companione, and Smelly Unfortunate ===<br />
{{Quotation|The '''Gentle Manne of Leisure''' commenting to Smelly Unfortunate|A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS.}}<br />
<br />
The '''Gentle Manne of Leisure''' is a Victorian Englishman who was rich enough to buy a tower of hats. He traveled the streets of a Victorian English city with his '''Companione''', informing '''Smelly Unfortunate''' that the latter was presumptuous, poor, and Irish. The Gentle Manne of Leisure wore a tuxedo, carried a cane, and was never seen without his most prized possession – his tower of hats. It is possible that he is referred to as "Sinclaire" by his Companione as they spectate their 'Hatless Commoners' boxing.<ref> http://www.teamfortress.com/classless/hidden/barbary/ </ref> Also, the quotation above is used as the description for the [[Towering Pillar of Hats]].<br />
<br />
* The Gentle Manne of Leisure was first shown in the [http://www.teamfortress.com/classless/day01.php Classless Update].<br />
* He, his Companione, and Smelly Unfortunate can be found in the June 1814 edition of [http://www.teamfortress.com/classless/hidden/hats ''Gentle Manne's Monthly''].<br />
<br />
*Gentle Manne of Leisure and Smelly Unfortunate are also in the list of random bot names.<br />
<gallery><br />
File:GentleManne.png|The Gentle Manne of Leisure and his Companione<br />
File:Smelly Unfortunate.png|Smelly Unfortunate<br />
</gallery><br />
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<br />
=== The Judge ===<br />
[[File:Judge.jpg|right|200px|thumb|The Judge]]<br />
<br />
{{Quotation|'''The Judge''' laying down the law|I hereby sentence '''all three''' of you imbeciles to community service.}}<br />
<br />
'''The Judge''' presided over the trial of the Scout and Spy after they blew up a Mall Santa training facility with a bomb cart, with the Soldier as their attorney. After chewing out the Scout for his ridiculous alibi involving a "Bombs for the Poor" charity, he convinces the Scout to rat out the Soldier as the mastermind and sentences all three to community service at a Mall Santa booth.<br />
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<br />
=== Kicasso ===<br />
[[Image:KicassoSelf.png|thumb|right|150px|Self-portrait of Kicasso]]<br />
<br />
{{Quotation|'''Dell Conagher''' on Blutarch Mann's choice in art|Say, uh... That ain't an original '''Kicasso''', is it?}}<br />
<br />
A painter whose work is on display in the lobby of [[BLU]]'s headquarters, and is recognized by [[Engineer|Dell Conagher]]. At one point, he went through a "Hunted in the Jungle" period of artwork. The character is most likely a play on the name of the famous artist, Picasso. The artwork is a parody adaptation of Picasso's [http://www.artchive.com/artchive/p/picasso/self5.jpg 'Self-portrait with Cloak'], painted during his "blue period", which is a humorous reference within itself considering that the Kicasso is a part of ''Blu''tarch's Mansion. <br />
<br />
*Kicasso first appeared in the ''[http://www.teamfortress.com/loosecanon/02.html Loose Canon]'' comic.<br />
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<br />
=== {{anchor|Jack}} Little Jack ===<br />
[[File:LittleJack.jpg|right|200px|thumb|Little Jack]]<br />
<br />
{{Quotation|'''Little Jack''' on his Smissmas list|An' I wanna Action Saxton, and a Action Saxton Hippie-Drome Battle Arena, an' a Poopy Joe Rescue Rocket, an' I wanna...}}<br />
<br />
'''Little Jack''' is a young boy who first encounters the mercenaries while they are doing community service work at the [[2Fort|Teufort]] Mall. After asking Santa (the BLU [[Soldier]]) for various Saxton Hale toys, the Soldier decides that what he really needs for Christmas is a sensible haircut. He is then thrilled to watch his father and the Soldier fight each other, right before [[Non-player characters#Nicholas Crowder|Old Nick]] bursts in, announcing his intent to kidnap the children of Teufort to work in his factory. Frightened, he turns to the BLU [[Spy]], who breaks off an [[Spycicle|icicle]] and hands it to the boy and instructs him on what to do. After being beaten by the BLU [[Scout]] and Soldier, Old Nick grabs little Jack, who drives the icicle into Old Nick's neck, killing him. Little Jack is last seen sitting next to the Spy, reminiscing about the earlier event. He sits atop the Spy's shoulders for a front-page photograph on the Teufort Times.<br />
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<br />
=== {{anchor|Merasmus}} Merasmus the Magician ===<br />
:''See [[Merasmus]].''<br />
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<br />
=== The Park Warden ===<br />
[[File:ParkWarden.PNG|right|180x|thumb|The park warden.]]<br />
{{Quotation|'''The Park Warden''' to Merasmus|You're scaring ostriches on the premises? That's a hefty fine, ma'am.}}<br />
<br />
'''The Park Warden''' is a female officer who mistook Merasmus for a woman. She ordered the old wizard to move away from his Castle of Eldritch Horror since it was to be used as a raccoon sanctuary. After the Soldier mistakenly called the castle "Ostrich Horror", the warden assumed that Merasmus was scaring ostriches and told him that it was a hefty fine. <br />
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<br />
=== Nicholas Crowder ===<br />
[[File:Old Nick.png|right|230px|thumb|Nicholas Crowder, now known as "Old Nick".]]<br />
<br />
{{Quotation|'''Robin Walker''' on the story of Old Nick|The nice children are given the greatest gift of all -- they are not abducted along with the naughty ones and carted off to the South Pole.}}<br />
<br />
On December 18, 1788, a man named '''Nicholas Crowder''' was on a voyage to Australia, but upon witnessing the heat and privations he decided to turn the boat around. He instead set course to conquer the South Pole, where, according to legend, he still lives. Every December 18th, "Old Nick" (as he is now known) returns to Australia to judge whether or not the children have been naughty or nice. The nice children get the gift of not being abducted and taken to the South Pole to work in Old Nick's workshop. The bad children make hats and weapons for Old Nick, which are delivered to his mansion on December 17. Old Nick sells any duplicate weapons and hats he has received online, "practically giving them away". <br />
<br />
During the events of [[A Smissmas Story]], Old Nick appears at the shopping mall in Teufort to abduct children. He is then beaten up by the Scout and the Soldier. Old Nick then picks up Little Jack and claims that he will "work very hard" in his workshop. Scout warns him not to abduct the boy who stabs Old Nick in the neck with an icicle, killing him.<br />
<br />
* Old Nick first appeared in the [http://www.teamfortress.com/australianchristmas/ Australian Christmas] update.<br />
* Crowder rides a sleigh pulled by at least three reindeer, one of which has an eye-patch, and a Kangaroo with a red nose and wearing [[Prancer's Pride]].<br />
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<br />
=== Poopy Joe ===<br />
[[File:poopyjoe.png|thumb|100px|Poopy Joe, monkeynaut and hero.]]<br />
<br />
{{Quotation|'''Saxton Hale''' takes a moment to fondly remember the pioneering primate astronaut|I have no idea what you're - ooo, ''right''. That poor monkey.}}<br />
<br />
'''Poopy Joe''' was a Monkeynaut who tragically died in an explosion shortly after his rocket took off, due to a lack of Australium fuel. This was caused by [[TF Industries#Mann Co.|Mann Co.]] in their unsuccessful attempt to rid themselves of weapons involved in a Senate investigation. Mann Co. took no blame for his death, and actually created commemorative plates that remembered Poopy Joe and America's dream of conquering space and Florida. These plates were actually hints of the then-upcoming [[WAR! Update]], depicting the [[Eyelander]], [[Equalizer]] and [[Buff Banner]]'s bugle.<br />
<br />
During the [[ARG]] leading up to [[Meet the Pyro]], new information came to light concerning the death of Poopy Joe. According to [http://www.teamfortress.com/pyromania/thepoopyjoefiles/ leaked pages] from Saxton Hale's Senate Hearing, Poopy Joe's rocket seems to have used a fuel source of solid australium. Saxton Hale was present at the launch facility when Poopy Joe and his rocket were prepared for launch. Hale stole the entire australium supply and replaced it with defective suitcase explosives. Once the rocket hit ignition phase, the entire bulk of suitcase bombs detonated simultaneously, causing the rocket to crash, killing Poopy Joe. Mann Co. then covered up the entire incident, denying all knowledge of it. The new [[Special Delivery (Game Mode)|Special Delivery]] map [[Doomsday]] has the player transport an Australium suitcase into Poopy Joe's rocket, re-enacting the piece of history. Unfortunately, the rocket crashes almost immediately to the tune of a [[Buff Banner|warning bugle]].<br />
<br />
* Poopy Joe first appeared in the [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm WAR! Update.]<br />
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<br />
=== Salty Pete, Iron Eye, and Pepper Pot Pete ===<br />
[[File:Soldier's 'Friends'.jpg|right|thumb|The Soldier's "friends", with their corresponding names above their heads.]]<br />
<br />
'''Salty Pete''', '''Iron Eye''', and '''Pepper Pot Pete''' are supposedly a group of old war buddies that the Soldier goes camping/has tea parties with. They are almost instantly revealed, however, to be merely wooden cutouts who the Soldier has made up imaginary backstories for. The Soldier mentions that Salty Pete once dug a trench that inadvertently killed a lot of their own side, but this story's validity is put into question once the Soldier forgets his name, calling him 'Salsa Pete'. He also forgets Pepper Pot Pete's name, calling him Peter Pepper-Pants. By the end of the strip, he declares that the four of them will be joining the 'Space Marines'.<br />
<br />
* Salty Pete, Iron Eye, and Pepper Pot Pete first appeared in the ''[http://www.teamfortress.com/grordborts/comic/ Dr. Grordbort's Victory Pack comic]''.<br />
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<br />
=== Shakespearicles ===<br />
[[File:Shakespearicles.jpg|right|150px|thumb|Shakespearicles, the strongest writer who ever lived.]]<br />
<br />
'''Shakespearicles''' was the strongest writer who ever lived. He was the inventor of the two-story building, the stage play, {{tooltip|America|although the Cloak & Dagger advertisement claims it was George Washington}}, and the [[Rocket Launcher]]. Despite his powerful grasp of language and the ability to bench press 700 British pounds, several inventions eluded his iron grip – most tragically among them, stairs.<br />
<br />
For the next three hundred years, people who needed to get to the second floor used the only method available to them, which was [[rocket jump]]ing. This persisted until 1857, when the young bearded inventor named President Abraham Lincoln invented stairs.<br />
<br />
Valve has a large poster of Shakespearicles in their office. <br />
<br />
* Shakespearicles first appeared in the [http://www.teamfortress.com/war/victory/shakespearicles/index.htm WAR! Update].<br />
* Shakespearicles' name and part of his backstory are based on [[Wikipedia:William Shakespeare|William Shakespeare]], a famous British playwright, and [[Wikipedia:Heracles|Heracles]] ''('''herr'''-ə-kleez)'', a classic Greek hero known for his incredible strength.<br />
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<br />
=== Trent and Jessica ===<br />
[[File:TrentJessica.png|right|200px|thumb|Trent and Jessica]]<br />
<br />
{{Quotation|'''Trent''' explaining Apple's advances in the Minigun market|...and the bullets biodegrade once they hit flesh, leaving nothing behind but a blog post.}}<br />
<br />
'''Trent''' and '''Jessica''' are two young employees (and, according to the Soldier, hippies) who work at the Apple store located just outside [[Dustbowl]].<br />
<br />
They offered items for sale to the RED Scout and Heavy, specifically a very small looking, yet identical headset for the Scout, and a white, black, and blue [[Minigun]] whose bullets add kills to the user's killcount on his blog. (If the user does not have a blog, the gun is programmed to create one.) They also managed to impress the RED Soldier by instantly cooking a pig with a device plugged through a [[w:IEEE 1394|Firewire]] port. Jessica also explained Apple's newest product, the iBlewupthemoon, to [[Saxton Hale]], impressing him and leading him to attempt to purchase the company and being turned down by a mysterious figure that runs the store.<br />
<br />
* Trent and Jessica first appeared in the non-canon [[Mac Update]] comic, ''[http://www.teamfortress.com/macupdate/comic/ A Visual History]''.<br />
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<br />
=== Vladimir Bananas ===<br />
'''Vladimir Bananas''' was a Soviet space chimp and the first monkey in space. America tried to follow with their own launch of Monkeynaut Poopy Joe, but that ended in a disaster where Poopy Joe was killed.<br />
<br />
* Vladimir Bananas was first mentioned in ''[http://www.teamfortress.com/images/posts/001/ape.jpg Saxton Hale's Jungle Brawl]'' #44.<br />
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<br />
== Other Valve characters ==<br />
=== Whitaker ===<br />
[[Image:Tf2 l4d2.jpg|thumb|The advertisement depicting Whitaker wearing Ellis' Cap while showing off the frying pan.]]<br />
<br />
{{Quotation|'''Whitaker''' on the TF Industries War|RED, BLU -- your money's all green here.}}<br />
<br />
Whitaker, a minor character in ''Left 4 Dead 2'', wrote a blog update on the Official Team Fortress 2 Blog advertising the promotional [[Ellis' Cap]] and [[Frying Pan]] one can get from purchasing or previously owning ''Left 4 Dead 2''. Based on his opening paragraph, he is southern like the other ''Left 4 Dead 2'' characters. It seems he is neutral towards the RED and BLU corporations' feud, and also seems to know little-to-nothing about TF Industries other than "what he is told". It also appears that his existence is outside of ''Team Fortress 2'''s canonical storyline as he refers to the war as an "infernal game called Team Fortress 2". However, this can be countered by the fact that he seems to be addressing the RED and BLU team members in the blog. Within ''Left 4 Dead 2'', he is voiced by [http://www.imdb.com/name/nm0130502/ Dayton Callie].<br />
<br />
* This character has only been seen once in this [http://www.teamfortress.com/post.php?id=4441 TF2 Official Website blog post] as of yet, and may be non-canon. For more information unrelated to ''Team Fortress 2'', refer [http://left4dead.wikia.com/wiki/Whitaker#Whitaker here].<br />
<br />
== See also ==<br />
* [[Comics]]<br />
* [[Storyline]]<br />
* [[Mann vs Machine]]<br />
== References ==<br />
<references /><br />
<br />
== External links ==<br />
*[http://www.teamfortress.com/war/administrator/ The Administrator]<br />
*[http://www.teamfortress.com/loosecanon/ Loose Canon]<br />
*[http://www.teamfortress.com/war/demo/ WAR!]<br />
*[http://www.teamfortress.com/classless/day01.php The Gentle Manne of Leisure]<br />
*[http://www.teamfortress.com/pumpkinpatch/the_last_will_and_testament_of_Zepheniah_Mann/ The last will and testament of Zepheniah Mann]<br />
*[http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait]<br />
*[http://www.teamfortress.com/loosecanon/05.html The original BLU team]<br />
*[http://www.teamfortress.com/loosecanon/09.html The Australians and Australium]<br />
*[http://www.teamfortress.com/screamfortress/family_portrait/ Extended Mann family portrait]<br />
<br />
[[Category:Background]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo/Weapon_Concepts&diff=1441691User:KazooieBanjo/Weapon Concepts2013-08-29T17:29:41Z<p>KazooieBanjo: </p>
<hr />
<div>Gonna post my weapon concepts here:<br />
<br />
For the Demoman:<br />
{{Backpack item<br />
| item-name = Bootlegger<br />
| item-name-local = Spring-Heeled Boots<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Boots<br />
| att-1-positive = Jump height increased by 20%<br />
| att-2-positive = +10% higher jump immediately after landing, up to 50%<br />
| att-3-positive = Allows jumping while charging<br />
| att-4-positive = Wearer never takes fall damage<br />
| item-description = Tavish be nimble, Tavish be quick<br />
| width = 25%<br />
}}<br />
instead of the Grenade Launcher<br />
<br />
For the Heavy:<br />
{{Backpack item<br />
| item-name = Frontier Justice<br />
| item-name-local = Chekov's Cannon<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Shotgun<br />
| att-1-positive = On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up<br />
| att-2-positive = +20% damage<br />
| att-3-positive = +15% reload speed<br />
| att-4-negative = -83% smaller clip size<br />
| item-description = One should not put a shotgun in his loadout if he never intends to fire it.<br />
| width = 25%<br />
}}<br />
instead of the Shotgun<br />
<br />
For the Sniper:<br />
{{Backpack item<br />
| item-name = Ze Goggles<br />
| item-name-local = Hi-Tech Headfinder<br />
| quality = Unique<br />
| prefix = none<br />
| item-level = Level 15 Binoculars<br />
| att-1-neutral = Right click to zoom in<br />
| att-2-positive = While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds<br />
| att-3-negative = Will not work on disguised or cloaked spies, will disable the marker if a spy does either<br />
| item-description = Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?<br />
| width = 25%<br />
}}<br />
instead of the SMG</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Non-player_characters&diff=1441553Non-player characters2013-08-29T13:29:33Z<p>KazooieBanjo: /* Olivia Mann */</p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{Quotation|'''The RED Demoman''' to Miss Pauling|You're that wee lass, works with the angry lady who's always screamin' at us while we fight.}}<br />
<br />
'''Non-player characters''', commonly abbreviated as '''NPCs''', are characters in the ''Team Fortress 2'' setting which are not one of the nine playable [[classes]]. While most are uninvolved in gameplay, they still add extra background to the [[Storyline|''Team Fortress 2'' setting.]]<br />
<br />
== TF Industries and divisions==<br />
=== Zepheniah Mann ===<br />
[[File:Family Portrait.jpg|200px|thumb|From left to right: Barnabus Hale, Blutarch Mann, Zepheniah Mann, Mann's maidservant Elizabeth, and Redmond Mann. A mysterious man(Possibly Gray Mann) is also seen just out of shot on the far right side. (First presumed to be Silas Mann, but later refuted by the [http://www.teamfortress.com/screamfortress/family_portrait/ right half of the portrait].)]]<br />
<br />
'''Zepheniah Nieodemus Mann''' was a wealthy Englishman who was convinced by his dimwitted sons, [[Blutarch Mann|Blu]]tarch and [[Redmond Mann|Red]]mond, to purchase large areas of land in frontier America. He dreamed of turning the land into large [[Gravel Pit|pits of gravel]] for weapons manufacturing. On his journey over to see his newly purchased land, he was struck with almost every illness known to man, and was shocked to find his new land was an [[Dustbowl|empty and useless desert]]. Eventually, he left a [http://www.teamfortress.com/mannwill/ last will and testament] on his own skin, which had sloughed off his body due to illness:<br />
* To his maidservant Elizabeth, he left his estate including all deeds, accounts, and debts, his tobacco plantation, and the remains of his fortune. Elizabeth bears a striking resemblance to Helen, the Administrator, and is very likely her ancestor.<br />
* To his aide and tracker Barnabus Hale, ancestor of [[Saxton Hale]], he left complete control of [[Mann Co.]]<br />
* To his "brain defective" sons, Blutarch and Redmond, he left a partnership. All of the new land they had convinced him to buy was now to be split evenly between them, so that they would now have a reason to bicker endlessly. Blutarch and Redmond proceeded to do so by the aid of life extending machines until 1971 when they were assassinated by their long lost brother Gray.<br />
* The final entry of his will is obscured, reading only as: "Lastly to... I leave the entirety of my... and swear you to utmost secrecy in its keeping." <br />
** In another [http://www.teamfortress.com/mannwill/ secret page], the message in full is revealed as "Lastly, to most trusted Elizabeth I leave the entirely of my [[Australium|"miracle" gravel]] cache, uncovered with Barnabus during a trip to Terra Australis. My weakling son Gray resurfaced last year and has threatened to blackmail me for it. I give the gravel to you and swear you to utmost secrecy in its keeping."<br />
* In addition to the entries within the will, it is clear that Zepheniah's brother, Silas Mann, was also present. He, however, was only revealed to have been at the event following the uncovering of [http://www.teamfortress.com/screamfortress/family_portrait/ another damaged photograph].<br />
* In a [http://www.teamfortress.com/gray/ secret page] on the blog, it is revealed that Zepheniah had a third son, Gray, who was stolen by an eagle.<br />
**This page also reveals that Zepheniah's wife was named Bette Mann.<br />
<br />
His will also leaves a curse to anyone who should use firearms [[Harvest|near his grave]], stating that he will deliver a haunting unlike any ever seen. <br />
True to his word, the [[ghost]] of Zepheniah appears periodically on the event version of [[Harvest]], where he is buried wearing his [[Ghastly Gibus]] hat. Any players who stray too close will flee in fear for several seconds, unable to jump or attack, similar to being stunned by the Sandman.<br />
He was first mentioned in the [[Haunted Hallowe'en Special]], as well as the above will.<br />
<br />
* Zepheniah Mann first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
<br />
<br />
<gallery><br />
File:Zepheniah Ghost.png|Zepheniah Mann as a ghost, circa 1968<br />
File:Zepheniah Young.png|A young Zepheniah Mann in [[Mann Manor]], circa 1822.<br />
</gallery><br />
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<br />
=== Silas Mann ===<br />
:''See also [[Horseless Headless Horsemann]].''<br />
<br />
[[File:SilasMann.png|thumb|125px|right|Silas Mann]]<br />
<br />
{{Quotation|'''Silas Mann''''s not entirely accurate gravestone| R.I.P. SILAS MANN }}<br />
<br />
The presumed brother of Zepheniah Mann, Silas' history within the family is shrouded in mystery. What is known is that he was the co-owner of ''Zepheniah Mann & Sons. Quarterly Concern'', the company that would eventually become [[Mann Co.]] His contributions to the company appear to include [[keys]] and [[Name Tag|name tag]]s. Silas perished shortly after his brother, but death was not the end for him. He now roams [[Mann Manor]] as the [[Horseless Headless Horsemann]], similarly to how Zepheniah haunts [[Harvest Event]] as a glowing blue spirit. The portrait of Silas Mann can be found by clicking the "Silas" name on the gravestone from the [http://www.teamfortress.com/screamfortress/ Scream Fortress Update] page.<br />
<br />
* Silas Mann first appeared on the original Engineer Update page on a clipping of the ''Zepheniah Mann & Sons Co. Quarterly Concern''.<br />
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<br />
===Bette Mann===<br />
Bette Mann (née Darling) was Zepheniah Mann's wife and the mother of Blutarch, Redmond and Gray Mann. She died giving birth to her three sons. Her father was William Darling, esquire.<br />
* Bette Mann was first mentioned in Blutarch's, Redmond's and Gray's [http://www.teamfortress.com/gray/ birth certificate].<br />
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<br />
=== Blutarch and Redmond Mann ===<br />
{{Quotation|'''Blutarch Mann''' discussing his war against his brother|I have mounted an '''epic campaign of leisure''' against the ravages of time. Waiting for nature to do to my brother what my men could '''not'''. And yet here we are at the end. And he... won't... '''DIE.'''}}<br />
<br />
'''Blutarch Mann''' and '''Redmond Mann''' were two of the triplet sons of Zepheniah Mann. They were the owners of [[BLU]] and [[RED]], respectively. The two sons had been engaged in a lifelong feud with each other over the control of the vast lands left to them by their father. After Zepheniah Mann's death, both Blutarch and Redmond hired teams of nine mercenaries each in order to quickly defeat the other sibling and take control of his lands. However, as their forces were evenly matched, the situation quickly devolved into a protracted stalemate, leading Blutarch and later Redmond to look to Radigan Conagher for a [[Life Extender Machine|life-extending machine]], each hoping to outlive his sibling. Radigan made the same machine for both Redmond and Blutarch, so their feud continued, even into the year 1968. By 1971, however, Blutarch and Redmond are tricked into meeting with each other and quickly decide to declare a truce in order to get one of them pregnant to create a heir. But Gray Mann enters, revealing himself to be their long lost brother and assassinates both of them to gain control of their respective companies.<br />
<br />
* Blutarch and Redmond Mann first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
* In Blood Brothers, the reason for Blutarch and Redmond's feud is revealed as their shared belief that the disputed gravel pits can be used as an energy source similar to coal. <br />
<gallery><br />
Image:BlutarchMannModern.png|Blutarch Mann, circa 1960<br />
Image:Redmond.png|Redmond Mann in his [[Mann Manor|manor]], circa 1968.<br />
Image:BlutarchMann.png|Blutarch Mann, circa 1850<br />
Image:RedmondMann.png|Redmond Mann, circa 1850<br />
Image:Blutarch 1972.jpg|Blutarch Mann, circa 1971<br />
Image:Modern Redmond.png|Redmond Mann, circa 1971<br />
</gallery><br />
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<br />
==== Trivia ====<br />
* A silhouette of Redmond is seen sitting in a chair faced toward machinery (presumably the life extending machine Radigan built) in an inaccessible part of the Red spawn room in [[Mann Manor]]. Accessing this room via noclip reveals that only the parts of Redmond visible outside the room, his arm and head, are actually modeled.<br />
** In the room containing point C in Mann Manor, a painting of a muscular, grinning Redmond can be seen. Beside him stands an evil, gremlin-like representation of Blutarch. A similar portrait (in which the roles of Blutarch and Redmond are reversed) can be seen in Blutarch Mann's room in the ''Loose Canon'' comic.<br />
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<br />
=== Gray Mann===<br />
[[File:Blood Brothers.png|thumb|250px|Gray Mann]]<br />
<br />
{{Quotation|'''Gray Mann''', introducing himself to his siblings. | Gentlemen. My name is '''Gray Mann'''. I am your '''brother'''. }}<br />
<br />
'''Gray Mann''' is the third son of Zepheniah Mann. The smallest of the three Mann brothers, Gray was also the most intelligent of the three. He could speak perfectly by the time he was born, but was the weakest physically. Disgusted by how he could talk, Zepheniah Mann was going to smother Gray, but before his father could do so, Gray was abducted by a wild eagle and raised as one of its own. After being raised by his eagle abductor, Gray killed and ate her and her children before crawling back to civilization to build his corporate empire, Gray Gravel Company. According to Zephaniah Mann, in 1849, Gray Mann had threatened to blackmail him for his cache of "miracle" gravel. <br />
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In 1971, Gray resurfaced, revealing that, like his brothers, he possessed a life-extending machine, albeit a more efficient and compact version mounted on his back. After luring them to a fake meeting using forged letters from each other offering a truce, he assassinated his twin brothers Blutarch and Redmond Mann to take control of their respective companies and absorb them into Gray Gravel Co. Gray created an army of robots to destroy Mann Co. facilities all over the world as shown in [[A Fate Worse Than Chess]]. Saxton Hale rehired the [[Classes|mercenaries]], who had been fired from [[BLU]] and [[RED]] after the takeover, to defend these factories from the robots.<br />
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* Gray was first mentioned in a birth certificate [http://www.teamfortress.com/gray/ accessed via a link] hidden in a blood stain on the banner of the [[TF2 Official Blog]].<br />
* Additionally, an updated version of the last will of Zepheniah Mann was released shortly after the hidden link, revealing the secret piece of the will belongs to Gray Mann.<br />
* The smaller set of numbers along the bottom of the [[Barely-Melted Capacitor]] read 07180125. When split into four and translated into letters (A = 1, B = 2, etc), it reads "GRAY".<br />
* He murders his brothers Blutarch and Redmond in the comic [[Blood Brothers]].<br />
* He has traits that are similar to the RED and BLU Spies. <br />
* At the last page of [[Loose Canon]] comic on cover of Life Extender Machine book there is a list of persons whom Radigan Conagher built machines to and dates of building. It lists the 17th of July 1874 for Blutarch, 3rd of August 1874 for Redmond and 14th of April (unknown year) for an un-named third person, presumably Gray.<br />
* He appears to have aged much better than his brothers, seeing as how he is still able to stand and has retained his hair. His better aging may be attributed to his more advanced life extension machine, which runs on a pure Australium core.<br />
* In "''[[The Shadow Boxers]]''" comic released during the Smissmas 2012 update, it was revealed that Gray Mann owns Gray Gravel Co., a company for which a sign can be seen in the [[Gravel Pit]] map.<br />
<gallery><gallery><br />
<gallery><br />
File:Blog Birth Certificate.jpg|Birth certificate<br />
</gallery><br />
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<br />
=== Olivia Mann ===<br />
[[File:Olivia.png|thumb|200px|right|Olivia, circa 1972]]<br />
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{{Quotation|'''Olivia''''s growing impatience|'''Hale!''' I haven't got all day.}}<br />
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'''Olivia''' is the daughter of Gray Mann and the current CEO of Gray Gravel Co. She also became the CEO of Mann Co. after winning it from Saxton Hale by forfeit using the Mann Co. rule regarding transferal of ownership by victory in unarmed combat, Hale refusing to beat her up due to her young age.<br />
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* Olivia first appears in part 1 of an ongoing 6-part comic series, ''[http://www.teamfortress.com/tf01_ring_of_fired/ Ring of Fired]''.<br />
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=== Elizabeth ===<br />
[[File:Elizabeth.png|thumb|200px|right|Elizabeth]]<br />
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{{Quotation|'''Emily''''s unknown relation|Who I '''am''' does not concern you.}}<br />
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'''Elizabeth''', whose last name is currently unknown, was Zepheniah Mann's hand servant. Upon his death, he left her the majority of his estate, including all of his deeds, accounts and debts. She is the first known ancestor of Helen to be involved in Administrating the RED and BLU teams, and bears a striking resemblance to the current Administrator, possibly hinting at some relation between the two. According to the [http://www.teamfortress.com/mannwill/ complete will and testament of Zephenian Mann] she was left with the "miracle gravel" cache that he discovered on a trip to "Terra Australis".<br />
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* Elizabeth first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
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==== Emily? ====<br />
[[File:Australium_Administrator.png|150px|thumb|right|Emily?]]<br />
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In the ''[[Loose Canon]]'' comic, a mysterious woman that bears a striking resemblance to Elizabeth convinces Radigan to construct a second Life Extender Machine – this one for Blutarch's brother, Redmond – by bribing him with Australium and the story of its powerful effects. It is unknown how she obtained one hundred pounds of the element. It is assumed that Elizabeth is her mother, although her name and ancestry are never revealed. If this is the case, then the [[Administrator]], Helen, could be Elizabeth's granddaughter – ownership of TF Industries being passed down through the generations.<br />
<br />
* Original "printings" of the comic show Elizabeth as being named 'Emily', leading one to assume that this was the intended name of Elizabeth's daughter and the two characters perhaps being confused by the letterer. It appears that Emily may have been in some way a love interest of Redmond Mann. Though presumably non-canon, cp_manor_event has a hidden artistic portrait of Emily added in as an Easter egg.<br />
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=== Helen ===<br />
:''See [[Administrator]].''<br />
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=== Administrator's messenger ===<br />
[[File:Mysterious_Individual.jpg|150px|thumb|right|Administator's messenger]]<br />
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{{Quotation|'''Administrator's messenger''' upon locating the BLU Soldier's apartment| This is the place. }}<br />
<br />
The '''Administrator's messenger''' is a mysterious individual hired by the Administrator to deliver messages to the classes via a miniturized television set. He was first shown locating the BLU Soldier's apartment and delivering a message to him via a television screen broadcasting the Administrator during the WAR! Update. He was hired by the Administrator to find the BLU Soldier and get him to turn against his friend, the RED Demoman, leading to the belief that he is a {{botignore|spy}} for TF Industries. <br />
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Another messenger is seen in ''[http://www.teamfortress.com/meetthedirector/?p=8 Meet the Director]'', killed by the RED team in an attempt to get answers out of him. The Administrator frowned upon this, on the grounds that once dead they could not return their miniature televisions, forcing her to buy more. It is unknown if this was the same messenger from the WAR! Update, but the Administrator's statement about them "shooting yet another messenger" suggests that there have been several messengers before and that the mercenaries make a habit of killing them.<br />
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* The Administator's messenger first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/soldier/ WAR!]''.<br />
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=== Miss Pauling ===<br />
[[File:MissPauling.png|thumb|200px|right|Miss Pauling]]<br />
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{{Quotation|'''Miss Pauling''' instigates the war between Tavish DeGroot and Jane Doe|Oh, and Mr. DeGroot? Your '''friend's''' employers made '''him''' the same offer.}}<br />
<br />
'''Miss Pauling''' is a loyal assistant to the [[Administrator]]. She performs a number of duties including reporting unusual background checks, ordering and delivery of goods, opening communication channels and murders. It was during a routine background check that Miss Pauling discovered the RED Demoman and BLU Soldier's friendship, which she then brought to the Administrator's attention. Miss Pauling generally complies with her employer's views for fear of incurring her wrath, even if she does not necessarily agree with them. When pressed by the Administrator on what exactly friends ''do'', her reply was "Um. Go skating... look at gun catalogs... sometimes we just talk..." She insists the Administrator is "not so bad when you get to know her". In the comic, [[Meet the Director]], it is shown that the [[Scout]] is hitting on Miss Pauling.<br />
<br />
Under the Administrator's orders, she personally delivered a number of highly volatile custom-order [[Mann Co.]] weapons to the [[Demoman]] in exchange for agreeing to kill his friend, [[Soldier]].<br />
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In the {{Patch name|12|22|2010}}, Miss Pauling gave a [[Stocking Stuffer Key]] to all owners of ''Team Fortress 2'' for the holidays, much to the Administrator's disgust.<br />
<br />
Miss Pauling also oversaw the Director's interviews with each member of the RED team. Under orders from the Administrator she carried out an "interview" with the Director down a mine, to which she took a loaded [[Big Kill]], a [[Shovel]], and a bag of corpse-grade quicklime.<br />
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Miss Pauling works 364 days out of the year and enjoys gun shows and quiet nights of surveillance. <br />
<br />
* Miss Pauling first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/administrator/02.htm WAR!]''.<br />
* Miss Pauling makes her second appearance in the [[Replay Update]] comic, ''[http://www.teamfortress.com/meetthedirector/?p=1 Meet the Director]''.<br />
* Miss Pauling appears again in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[[A Fate Worse Than Chess]]''.<br />
* Miss Pauling once again appears in the [[Mecha Update]] comic, ''[http://www.teamfortress.com/shadowboxers/ Shadow Boxers]''.<br />
* Miss Pauling's latest appearance is in the first part of a 6-part ongoing comic, ''[http://www.teamfortress.com/tf01_ring_of_fired/ Ring of Fired]''<br />
* Miss Pauling is most likely single, judging from a personal advertisement found in the [http://www.teamfortress.com/wizardcon/ ''Teufort Reader'' magazine].<br />
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===Director===<br />
[[File:Director.png|thumb|right|300px|The Director]]<br />
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{{Quotation|'''The Director''' on the [[Sniper]]|If you could pick '''one word''' to describe yourself, Mister Mundy, '''what would it be'''? I'm going to answer that for you: '''"victim."'''}}<br />
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The '''Director''' is a somewhat arrogant filmmaker. Hired by the [[Administrator]], the Director was meant to {{botignore|spy}} on the [[Classes|mercenaries]], so the Administrator could use something they said against them later if need be. However, he was led to believe he was filming them to show the people of [[Badlands (Control Point)|Badlands]] that they weren't "just armed psychopaths blowing up all their landmarks on a daily basis".<br />
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Once the Administrator believed she had gained proper leverage over her employees, she ordered Miss Pauling to assassinate the Director. Miss Pauling brought the Director out to a mine under the guise that the Administrator was waiting for her interview there, with a bag of quicklime and a {{botignore|shovel}} secretly tucked away in the bed of her truck. The Director's current status is unknown, though he is presumed to be dead after his "interview" with the [[Administrator]]. A "MISSING" poster featuring the Director can be found in the maps [[Doomsday]], [[Coal Town]], and [[Mannworks]], further hinting this.<br />
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* The Director first appeared in the [[Replay Update]] comic, ''[http://www.teamfortress.com/meetthedirector/?p=1 Meet the Director]''.<br />
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===Unknown individual===<br />
In the mostly complete family portrait, another person can be seen in between the gap of the two pieces. The name of this person is unknown and he has yet to be referenced. He can be seen [http://www.teamfortress.com/screamfortress/family_portrait/ here]. In the portrait, he appears to be holding something in his left arm but the object can not be identified.<br />
* The unknown individual first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
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=== Barnabus Hale ===<br />
[[File:Barnabas Hale.jpg|150px|thumb|right|Barnabus Hale in 1850.]]<br />
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{{Quotation|'''Barnabus Hale''' fighting off an inexplicable animal attack during a wake| I like this cougar's PEPPER SAUCE}}<br />
Barnabus Hale was a 19th century American frontiersman, employed as an aide and tracker by Zepheniah Mann. After Bette dies while giving birth, he cries at her death, apparently the only one to do so. Hale later inherited Mann Co. upon Zepheniah's death. He is a relative of [[Saxton Hale]], most likely his grandfather, and shares Saxton's extremely masculine personality. <br />
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* Barnabus Hale first appeared in the [http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait].<br />
*Barnabus later appears in the comic [[Blood Brothers]].<br />
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<gallery><br />
File:Barnabas-Newspaper.png|Barnabus Hale circa 1861<br />
</gallery><br />
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=== Bilious Hale ===<br />
{{Quotation|'''Bilious Hale''' on his secret to Mann Co. being voted "Safest workplace in the Badlands"|No mercenary warfare on the premises.}}<br />
Bilious Hale was the owner of [[Coal Town]] during the early 1900's after inheriting it from Barnabus Hale. During a fatal mineshaft collapse, which resulted in the death of fourteen workers, Bilious was able to escape by punching it open, gaining him more fame from the press.<br />
During the March of 1922, Bilious Hale shut down the coal mine and coal-powered munitions factory 50 years after it was founded. However, one of the rooms was left as a "historic storage closet" under the reasoning that the objects left in it were not presently needed, but kept for a future time for when they may be.<br />
During his lifetime, Bilious was one of the five owners of a telephone in the United States along with Redmond & Blutarch, the President, Alexander Graham Bell and presumably a predecessor of the [[Administrator]].<br />
<gallery><br />
File:Bilius-Portrait.png|Bilious Hale's portrait<br />
File:Bilious-Cigar.png|Bilious smoking a cigar after a hard day's work mining coal<br />
</gallery><br />
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=== Saxton Hale ===<br />
:''See [[Saxton Hale]].''<br />
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=== Mr. Bidwell ===<br />
[[File:MrBidwell.png|150px|thumb|right|Mr. Bidwell]]<br />
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{{Quotation|'''Mr. Bidwell''' proving his culinary skills|Tears were brought to the eyes, sir. Your breakfast steak.}}<br />
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'''Mr. Bidwell''' is one of Saxton Hale's assistants, along with Mr. Reddy. His duties include preparing Hale's breakfast steak and dealing with customer feedback. Bidwell is the creator of the new ''Mann Co. Weapons Catalogue'', acting as a liaison between the manufacturers of various products and Mann Co. During his first appearance Bidwell sported a handlebar mustache; however, this was later shaved off.<br />
<br />
Saxton Hale sent Bidwell to Sarif Industries under the pretense of discussing a partnership to jointly develop biotechnology. While Sarif's representatives were looking over the "contract", Bidwell escaped with a crate full of weapons and later reverse-engineered the stolen weaponry to produce [[Manno-Technology Bundle|Manno-Technology]]. Bidwell detailed his exploits in a confidential memo to Hale, who wrote back to Bidwell asking him to "stop writing these things down". <br />
<br />
Bidwell, along with Reddy, risked being dismissed by suggesting the idea of item tryouts and much of the [[Manniversary Update & Sale]]. They showcased various new hats and Miscellaneous items in a section of the Manniversary Update and Sale page before being rudely interrupted by Saxton Hale's dilemma of hiding a dead ostrich.<br />
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Three days after the end of "The Gravel Wars" and the death of Blutarch and Redmond Mann, Bidwell is under disguise as a primate violence specialist with Saxton Hale, with the purpose of filming Saxton fight the last-living Yeti. Right before Saxton charges at the Yeti to fight it, Bidwell is informed by Reddy of attacks on Mann Co. stores and relays it back to Saxton, who tells Bidwell that he is very much aware of the attacks. Bidwell then films Saxton's assault on the Yeti, which Saxton uses as a video instructing the mercenaries on their new job of fighting robots and defending Mann Co. Bidwell then sends the tape back to Miss Pauling, who shows it to the remainders of the [[RED]] and [[BLU]] Teams.<br />
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* Mr. Bidwell first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/saxtonhale/03.htm WAR!]''.<br />
* Mr. Bidwell makes another appearance in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[[A Fate Worse Than Chess]]''.<br />
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=== Mr. Reddy ===<br />
[[File:MrReddy.png|150px|thumb|right|Mr. Reddy]]<br />
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{{Quotation|'''Mr. Reddy''' putting his accounting degree to good use| You're now the sixth richest man in America, Mr. Hale. }}<br />
<br />
'''Mr. Reddy''', along with Mr. Bidwell, is one of Saxton Hale's assistants. Specifically, he is Hale's accountant and takes his calls. Under Hale's orders, Mr. Reddy sent the five richest men in America congratulatory bouquets and "You're a dead man" form letters. During his first appearance, Reddy sported a thick box car mustache, however, this was later shaved off. Upon completing the achievement ''Mission Accomplished'' in ''[[Spiral Knights]]'', Mr. Reddy sends the player a congratulatory letter and the [[Spiral Sallet]]. He also created the [[Dueler]], [[Gifting Man From Gifting Land]] and [[Philateler]].<ref> http://teamfortress.com/post.php?id=7655 </ref><br />
<br />
Reddy, along with Bidwell, risked being dismissed by suggesting the idea of item tryouts and much of the Manniversary Update & Sale. They showcased various new hats and Miscellaneous items in a section of the Manniversary Update and Sale page before being rudely interrupted by Saxton Hale's dilemma of hiding a dead ostrich.<br />
<br />
Reddy later informed Bidwell of the attacks by robots on all Mann Co. facilities.<br />
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* Mr. Reddy first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/saxtonhale/03.htm WAR!]''.<br />
* Mr. Reddy is mentioned in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[[A Fate Worse Than Chess]]''<br />
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=== Patience Meriweather ===<br />
[[File:Midwife.png|150px|thumb|right|Patience Meriweather]]<br />
Patience was the midwife who helped to deliver the three sons of Zepheniah Mann and his wife Bette: Redmond, Blutarch, and Gray.<br />
She also gave the news of Bette's death to Zepheniah and Barnabus Hale, who was present at the time.<br />
* Patience Meriweather first appeared in the [[Mann vs. Machine (update)|Mann vs. Machine]] comic, ''[http://www.teamfortress.com/bloodbrothers/#f=18 Blood Brothers]''.<br />
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=== Blutarch Mann's assistant ===<br />
[[File:Blutarch Mann's assistant old.png|right|thumb|1960]]<br />
[[File:Blutarch Mann's assistant young.png|right|thumb|1890]]<br />
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{{Quotation|'''Blutarch Mann's assistant's''' everyday routine. | Give him a '''moment''', dear. He's just '''dead'''. }}<br />
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'''Blutarch Mann's assistant''' is an unnamed woman who has worked for Blutarch for at least 60 years. She is shown in 1950 presenting Dell Conagher to Blutarch Mann and again in an 1890 flashback presenting Radigan Conagher to Blutarch Mann. After she calls Dell "Mister Conagher" a couple of times, he politely tells her to just call him "Dell" since "Mister Conagher" was his grandfather's name. She replies, "Yes. I remember."<br />
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* Blutarch Mann's assistant's first appearance was in the comic ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]''.<br />
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== Groups ==<br />
=== Australians ===<br />
[[File:Australians.png|200px|thumb|Australians in the 1890s.]]<br />
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{{Quotation|'''The Administrator's ancestor''' on the mustache-sporting, beer-swilling, deathray-inventing Australians|Every one of mankind's innovations now comes from the lager-pickled brain of an Australian.}}<br />
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Once thought of as a nation of idiots, since 1850 '''Australians''' had become world leaders in technology. Every innovation, including [[Cloak]]ing and [[Teleporters|teleportation]], now came from the brain of a lager-loving Australian. By the 1890s, Sydney had become a city of tomorrow with flying cars, giant airships, and self-grooming mustaches. Much like their national hero, [[Saxton Hale]], every man, woman and child in the nation of Australia (with the exception of at least three, the [[Sniper]] and his [[Non-player characters#Mr. & Mrs. Mundy|parents]]) sports a glorious, full mustache. An ancestor of the [[Administrator]] theorized that the nation's incredible intelligence came from a rare element, [[Australium]]. This theory seemed to prove true as the element amplified Radigan Conagher's intelligence to phenomenal levels, and also caused various Australian-related side effects including rapid mustache growth, extreme masculinity, and the primal urge to take off his shirt and grow chest hair in the shape of his homeland.<br />
<br />
Australia chooses its king through a Kangaroo boxing match, possibly making Australia the only [[wikipedia:Kratocracy|Kratocracy]].<br />
<br />
* Australians first appeared in the ''[http://www.teamfortress.com/loosecanon/09.html Loose Canon]'' comic.<br />
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=== Mann Co. Monkeynautics ===<br />
<br />
Mann Co. Monkeynautics is a group that worked on sending Monkeynaut [[Poopy Joe]] into space to fight [[Vladimir Bananas]]. The Mann Co. Monkeynautics is featured on the map [[Doomsday]] as the company with the rocket that launches Poopy Joe into space. This however fails and crashes on a nearby satellite tower.<br />
* Mann Co. Monkeynautics first appeared on the [[Pyromania]] [http://www.teamfortress.com/pyromania/doomsday/ day one page]. <br />
* [[Poopy Joe]] is the only known Monkeynaut that works for [[Mann Co.]]<br />
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=== Badland Brawlers ===<br />
[[File:Bestbuddies.png|thumb|200px|The Demoman with a glove saying 'Badland Brawlers'. ]]<br />
<br />
The Badland Brawlers are a baseball team from [[Badlands (Control Point)|Badlands]]. A Badland Brawlers badge is shown on the Scout's [[Whoopee Cap]].<br />
<br />
* The Badland Brawlers were first mentioned in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/administrator/02.htm WAR!]''.<br />
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=== BLU team (original) ===<br />
[[File:BluTeamOriginal.jpg |200px|thumb|BLU team, 1850s]]<br />
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{{Quotation|'''Blutarch Mann''' on the original BLU team|...I assembled a team of the world's deadliest '''mercenaries''' to take it all by force. What I did not expect was that my idiot brother would do the same.}}<br />
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The original '''BLU team''' was assembled by Blutarch Mann in the 1850s in an attempt to claim all of the land bequeathed to him and his brother, Redmond, by their father. Unfortunately for Blutarch, it appears that the original RED team was assembled at the same time, leaving both siblings at a stalemate. The original team consisted of the same nine classes as the current organization. The '''Scout''', inspired by '''[[wikipedia:Billy the Kid|Billy the Kid]]''', took on the appearance of a young cowboy, complete with spurred boots. The '''Soldier''', who resembles '''[[wikipedia:Stonewall Jackson|Stonewall Jackson]]''', dressed like a member of the Confederate States Army, utilizing a rifle, rather than a Rocket Launcher. In keeping with tradition, the '''Demoman''', inspired by '''[[wikipedia:Alfred Nobel|Alfred Nobel]]''', was a one-eyed [[dynamite]]-loving prospector. Unlike his modern Russian counterpart, the '''Heavy''' resembled '''[[wikipedia:John Henry (folklore)|John Henry]]''', preferring to put his enemies out of commission with a monstrous sledgehammer, whilst the '''Sniper''', like '''[[wikipedia:Davy Crockett|Davy Crockett]]''', partnered his trusty [[Sniper Rifle|rifle]] with a coonskin cap. Prior to his appointment as President of the United States, the '''Pyro''', '''[[wikipedia:Abraham Lincoln|Abraham Lincoln]]''', used an experimental Flamethrower to aid his comrades in battle. BLU team's '''Medic''', '''[[wikipedia:Sigmund Freud|Sigmund Freud]]''', appeared to retain his contemporary's love of the [[Bonesaw]], whilst the team's '''Engineer''', who resembles '''[[wikipedia:Nikola Tesla|Nikola Tesla]]''', was forced to make do with a satchel of [[Builder's Blueprints|Blueprints]], rather than a [[PDA]]. Finally, the '''Spy''' eschewed a balaclava in favor of a domino-mask and equally-sinister moustache in the style of '''[[wikipedia:Fu Manchu|Fu Manchu]]'''.<br />
<br />
The members of Redmond's original counterpart team are unknown.<br />
<br />
* The original BLU team first appeared in the ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]'' comic.<br />
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== RED and BLU family members ==<br />
=== {{Anchor|ScoutMom}}BLU Scout's mother ===<br />
[[File:Scoutsmom.JPG|thumb|200px|BLU Scout's mother]]<br />
<br />
{{Quotation|'''The "BLU Scout"''' and '''the BLU Spy''' discuss the RED Spy's sexual liasions|'''BLU Scout''': "What're you? President of his fan-club?"<br><br />
'''BLU Spy''': "No... that would be '''your mother'''!"}}<br />
<br />
The '''BLU [[Scout]]'s mother''' is briefly mentioned and shown in ''[[Meet the Spy]]''. She also appears in the beginning of the [[Second Annual Saxxy Awards]] trailer, where her arm can be seen and she can be heard screaming while she runs away. She raised the Scout and his seven "mad-dog" brothers in south Boston, and somehow still managed to keep her figure. She is in a romantic relationship with the [[RED]] [[Spy]], who lovingly calls her "ma petit chou-fleur", which roughly means "my little cauliflower" in French. The [[BLU]] Scout was apparently shocked to learn of this relationship, though his actual feelings on the matter are unknown since he was in fact the RED Spy disguised as the BLU Scout at the time. The BLU Scout's mother wears a classic late 60s style dress and bob hairstyle. Seven compromising photos of her with the RED Spy are kept in a top secret file labeled 'Scout's Mom' in the BLU base. The Spy has a likeness of her engraved on the barrel of the [[Ambassador]].<br />
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* The BLU Scout's mother first appearance was in ''[http://www.teamfortress.com/spy.htm Meet the Spy]''. She was later seen in the [[Second Annual Saxxy Awards]] trailer.<br />
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=== Engineer's father ===<br />
[[File:Engineer child photo.png|thumb|200px|The Engineer with his father.]]<br />
<br />
The '''Engineer's father''' is shown in a photo with his son, Dell Conagher. Dell's father is the [[Engineer (Classic)|Engineer]] from the ''Team Fortress'' classic series of games, while Dell is the Engineer from ''Team Fortress 2''.<br />
<br />
* The Engineer's father first appeared in the [http://www.teamfortress.com/engineerupdate/ Engineer Update].<br />
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=== Mr. & Mrs. DeGroot ===<br />
[[File:DeGrootPortrait.png|thumb|200px|right|Family portrait]] <br />
[[File:Demomansmother.png|thumb|200px|right|Elderly Mrs. DeGroot]]<br />
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{{Quotation|'''Mrs. DeGroot''' on the family trade|Yer da walked fifteen miles in the rain to blow up the Queen of England for a '''Nickel!'''}}<br />
<br />
The [[Demoman]]'s mother, '''Mrs. DeGroot''', is a blind, elderly woman who reminisces constantly about the Demoman's late father, '''Mr. DeGroot'''. Even with her son's multi-million dollar salary and mansion, she still thinks he does not work hard enough, claiming that the Demoman's father would be spinning in his grave at his idleness and had ''26'' jobs. She insisted on bringing up the Demoman Scottish, and does not like to see him "squandering his gifts." She also comments: "No Demoman worth his sulfur ever had an eye in his head past '''thirty'''!"<br />
<br />
She, along with the Demoman's father, collected the young Tavish from the Crypt Grammar School for Orphans, revealing themselves as his true parents. They explained that he was abandoned at birth until his skills manifested themselves, a longstanding, cruel, and wholly unnecessary tradition among the Highland Demolition Men.<br />
<br />
The Demoman's mother advised her son to go searching for jobs on All Hallow's Eve, saying that all of the ghouls would vanish in one day.<br />
<br />
* Mrs. DeGroot first appeared in the [[WAR! Update]] comic, ''[http://www.teamfortress.com/war/demo/02.htm WAR!]''.<br />
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<br />
=== Mr. & Mrs. Mundy ===<br />
[[File:Mundyphoto.jpg|200px|thumb|Mr. & Mrs. Mundy]]<br />
<br />
{{Quotation|'''The Sniper''' on his trade|I'll be honest with ya: my parents do '''not''' care for it.}}<br />
<br />
'''Mr. & Mrs. Mundy''' are the Sniper's parents. Being a dutiful son, the Sniper makes sure to keep in touch with his parents via phone or mail to inquire about their well-being and keep them up to date with his latest adventures and exploits. Living in the "Red House on the Left on Adelaide St. in Australia", the Sniper's parents do not approve of his occupation. The Sniper's dad is especially condemning, calling the Sniper a "crazed gunman" against the Sniper's insistence that he is an "assassin". In a bid to bring the arguments to an end, the Sniper wrote to his mom asking her to just tell his dad about how he makes more than a doctor and then finally asks her to just tell him that he ''is'' a doctor. After the Sniper was interviewed by the Director, the Sniper received mailed photographs of his parents.<br />
<br />
Like their son, neither one of them have moustaches, a seemingly rare trait amongst Australians. Mr. & Mrs. Mundy also bear a striking resemblance to Eustace and Muriel Bagge from ''[[w:Courage the Cowardly Dog|Courage the Cowardly Dog]]''. The comic's illustrator later confirmed that this similarity, along with the similarities of their homes, was "very much on purpose" due to time constraints.{{cite}}<br />
<br />
* Mr. & Mrs. Mundy were first introduced in ''[http://www.teamfortress.com/sniper.htm Meet the Sniper]'', but were not visibly seen or named until ''[http://www.teamfortress.com/meetthedirector/?p=6 Meet the Director]''.<br />
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<br />
=== Radigan Conagher ===<br />
[[File:RadiganConagher.jpg|thumb|200px|Radigan Conagher]]<br />
<br />
{{Quotation|'''Radigan Conagher''' on making people monsters|...Alright.}}<br />
<br />
The BLU [[Engineer]]'s grandfather, '''Radigan Conagher''', was hired by Blutarch Mann to build a machine to artificially allow him to live longer than his brother. He agrees to build the<br />
machine for Blutarch. Later, he is approached by a woman who bears a resemblance to that of The [[Administrator]]. She offers him [[Australium]] to build Blutarch's Machine, under the stipulation that he covertly builds an identical machine for Redmond as well. On a personal level, Radigan Conagher had a fascination for Abraham Lincoln. In the first edition of [http://www.teamfortress.com/engineerupdate/v00.php The Engineer Update], several pages of notes are dedicated to inventing an object that could have saved Lincoln from John Wilkes Booth. Some devices include: a hat that would shoot at the attacker, a chair that would swing over and under a balcony away from the attacker, and a [[teleporter]].<br />
<br />
Radigan goes through a drastic transformation as shown in the hidden links of the [[Engineer Update]]. He seems to have [http://www.teamfortress.com/engineerupdate/radigan/ become taller, grown a mustache, developed large muscles,] and [http://www.teamfortress.com/engineerupdate/wrangdigan/ has a fond thirst for beer]. This matches the qualities of the stereotypical Australians in ''Team Fortress 2''. This is probably due to his exposure to [[Australium]]. One could even say he looks like an older [[Saxton Hale]]. In the photographs displayed on the Engineer Update webpage, [http://www.teamfortress.com/engineerupdate/evolutionaryman/ Conagher is also shown holding] what seems to be the very first [[Southern Hospitality]]. In the final stage of his transformation, it is shown that [http://www.teamfortress.com/engineerupdate/handyman/ he had replaced his left hand] with [[Gunslinger|a robotic arm]] and his chest hair had grown into the shape of Texas, similar to Saxton Hale's Australian shaped chest hair. He also appears more "Australian" than before, as a large jovial man (in contrast to his previously reserved personality) with a big, bushy mustache and carrying a barrel of BLU Streak beer, a taste shared by his grandson [[Engineer|Dell]]. One of the [[Paint Can]] colors, "Radigan Conagher Brown" bears his name.<br />
<br />
* Radigan Conagher first appeared in the ''[http://www.teamfortress.com/loosecanon/05.html Loose Canon]'' comic.<br />
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<br />
=== RED Heavy's family ===<br />
{{Quotation|'''The RED Heavy''' when asked to speak about his childhood by '''the Director'''|'''The Director''': "Paint me the picture."<br><br />
'''RED Heavy''': "No. This is my gun. I like to shoot this gun. Is all you need to know."}}<br />
<br />
While not much is known, the RED Heavy's family history was first discussed in the ''Meet the Director'' comic. Having been a counter-revolutionist, RED Heavy's father was killed by unknown causes. After the death of his father in autumn of 1941, the Heavy was deported to a Northern Siberian [[Wikipedia:Gulag|gulag]] along with his mother and two sisters. The Heavy and his family worked at the gulag for three months, until it was burned to the ground some time in December, 1941 and all of the prisoners had escaped. It was later found that the guards of the camp had been tortured to death. Evidently, the Heavy is still in contact with his family and uses his mercenary wages to provide for them, as shown in the comic [[Bombinomicon (comic)|Bombinomicon]].<br />
<br />
* The RED Heavy's family was first mentioned in the ''[http://www.teamfortress.com/meetthedirector/?p=4 Meet the Director]'' comic.<br />
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<br />
== Historical figures ==<br />
=== Presidents ===<br />
==== Abraham Lincoln ====<br />
''Wikipedia article: [[w:Abraham Lincoln|Abraham Lincoln]]''<br />
<br />
In addition to being the nation's 16th President, '''Abraham Lincoln''' might also have been the BLU team's first Pyro when the war began in the 1850s. Abraham Lincoln is noted for his love of Arena Mode as shown in the [http://www.teamfortress.com/sniper_vs_spy/day02_english.htm Sniper vs Spy update]. According to the WAR! Update, he was the inventor of stairs. The Engineer Update states Abraham Lincoln was assassinated by John "Tower of Hats" Booth, although the [http://www.teamfortress.com/war/victory/ WAR! Update] attributes his death to rocket-jumping up stairs. Furthermore, according to the ''[[Loose Canon]]'' comic, there were blueprints for three "life-extender machines", the last one apparently built on the day of Lincoln's death. Whether or not Abraham Lincoln is still alive is open to debate.<br />
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<br />
==== Franklin D. Roosevelt ====<br />
''Wikipedia article: [[w:Franklin D. Roosevelt|Franklin D. Roosevelt]]''<br />
<br />
Franklin Delano Roosevelt, or Franklin D. Roosevelt as he is commonly called, found Abraham Lincoln's plans for stairs in 1921. Recovering from a [[rocket jumping]] accident, Franklin D. Roosevelt perfected Lincoln's plans for stairs, freeing the world from the tyranny of the second floor.<br />
<br />
Franklin D. Roosevelt first appeared in the [http://www.teamfortress.com/war/victory/ WAR! Update].<br />
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<br />
==== George Washington ====<br />
''Wikipedia article: [[w:George Washington|George Washington]]''<br />
<br />
George Washington invented America, but historians agree his greatest failure was his inability to be permanently invisible. With the advent of the [[Cloak and Dagger]], the [[Spy]] can succeed where the inventor of America failed.<br />
<br />
George Washington first appeared in the [http://www.teamfortress.com/sniper_vs_spy/day04_english.htm Sniper vs Spy Update].<br />
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<br />
=== Other ===<br />
==== Fred Astaire ====<br />
''Wikipedia article: [[w:Fred Astaire|Fred Astaire]]''<br />
<br />
[[File:FredAstaire.png|175px|thumb|Fred Astaire]]<br />
<br />
'''Fred Astaire''', born Frederick Austerlitz, was an American film and Broadway stage dancer, choreographer, singer, and actor. His stage and subsequent film career spanned a total of 76 years, during which he made 31 musical films. He was particularly susceptible to [[Rocket Launcher|projectile weapons fire]].<br />
<br />
* Fred Astaire first appeared in the [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm WAR! Update.]<br />
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<br />
==== John Wilkes Booth ====<br />
''Wikipedia article: [[w:John Wilkes Booth|John Wilkes Booth]]''<br />
<br />
[[File:JohnBooth.png|175px|thumb|John Booth]]<br />
<br />
'''John "Tower of Hats" Booth''' was the assassin of beloved president Abraham Lincoln. His last known photograph depicts him wearing his eponymous [[Towering Pillar of Hats|tower of hats]]. A wanted poster of him was published after the assassination, including an altered photograph depicting what he may look like after adding Abraham Lincoln's fearsome hat to said tower. Booth was later killed in a fearsome shootout between him and Bilious Hale and a large group of people. Booth was bravely held down by Bilious Hale as people took turns shooting him. After his death, Bilious Hale was awarded his hat tower for his bravery and service.<br />
<br />
* John "Tower of Hats" Booth first appeared in the [http://www.teamfortress.com/engineerupdate/v00.php Engineer Update].<br />
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<br />
==== Sun Tzu ====<br />
''Wikipedia article: [[w:Sun Tzu|Sun Tzu]]''<br />
<br />
Sun Tzu (simplified Chinese: 孙武; traditional Chinese: 孫武) was an ancient Chinese tactician and philosopher who wrote a book called [[w:The Art of War|The Art of War]], detailing innovative Chinese strategy in warfare. He gained fame for his remarkable strategies and many policies on warfare, particularly in the West. His work continues to influence warfare and politics today.<br />
<br />
Sun Tzu is mentioned in the [[Meet the Soldier]] short. While talking to his collection of heads, the Soldier claims that Sun Tzu "invented fighting, and then perfected it so that no man could best him in the ring of honour." <br />
<br />
The Soldier asks the Director if Sun Tzu ever wrote any books on punching through a man's ribcage. When the Director gives a negative answer, the Soldier is clearly disappointed and resolves to stop threatening his local bookstore.<br />
<br />
*Sun Tzu was first mentioned in [[Meet the Soldier]].<br />
<br />
====William Prescott====<br />
''Wikipedia article: [[w:William Prescott|William Prescott]]''<br />
<br />
William Prescott was a Revolutionary War general who notably led the Battle of Bunker Hill and won. He loved hats, and reportedly said at that battle: "Don't fire till you see the tops of their heads". True to his word, he only fired at enemies who were poor and possessed no hats.<br />
<br />
* William Prescott was first mentioned in the [http://www.teamfortress.com/classless/day01.php Classless Update].<br />
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<br />
==== Neil Armstrong and Buzz Aldrin ====<br />
''Wikipedia article: [[w:Neil Armstrong|Neil Armstrong]], [[w:Buzz Aldrin|Buzz Aldrin]]''<br />
{{Quotation|'''Pyromania Day One Page''' on the spirit of competitive enterprise|...that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69!}}<br />
<br />
'''Neil Armstrong''' and '''Buzz Aldrin''' were two American astronauts who stalled the moon landing by 3 years during Astromania '69.<br />
<br />
* Neil Armstrong and Buzz Aldrin were first mentioned on the [[Pyromania Update]]'s ''[http://www.teamfortress.com/pyromania/doomsday/ Day One page.]''<br />
<br />
<br />
==== Aleister Crowley ====<br />
''Wikipedia article: [[w:Aleister Crowley|Aleister Crowley]]<br />
<br />
Aleister Crowley was an English occultist responsible for cursing scenic [[Ghost Fort|Skull Island]] during a speedboat cursing tour.<br />
<br />
* Aleister Crowley was first mentioned in a [http://www.teamfortress.com/wizardcon/ hidden page] on the Team Fortress 2 blog.<br />
<br />
== Other individuals ==<br />
=== Apple Store manager ===<br />
[[Image:Saxtonseeenemysaxtonsmash.png|thumb|right|300px|Saxton sees the unknown manager.]]<br />
<br />
{{Quotation|'''Saxton Hale''' on blowing up the moon with Apple's latest product|Let me see your manager.}}<br />
<br />
The '''Apple Store manager''' is the manager of the Apple store located on the outskirts of [[Dustbowl]], and presumably the employer of Trent and Jessica.<br />
<br />
When [[Saxton Hale]] wants to buy out the company, he denied the request with the words "No sale, Hale!" Hale immediately recognizes him and insults him, saying the store 'had his curvy stink all over it'. He is presumably one of Hale's long time rivals.<br />
<br />
* The manager appears to be a reference to Apple founder Steve Jobs.<br />
* The Apple Store manager first appeared in the non-canon [[Mac Update]] comic, ''[http://www.teamfortress.com/macupdate/comic/ A Visual History]''.<br />
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<br />
=== Archibald and Julius ===<br />
[[File:JuliusArchibald.jpg|right|200px|thumb|Archibald (left) Julius (right)]]<br />
<br />
{{Quotation|'''Julius''' overjoyed at the [[Payload#Carts|great gift]] he and Archibald received. |Truly it is a '''Smissmas Miracle''' for the poor bombless unfortunates of Teufort!}}<br />
<br />
Archibald and Julius are the proprietors of the ''Bombs for the Poor'' not-for-profit charity. They find a Payload cart delivered to their rail-stoop and declare it a Smissmas miracle before they embrace in celebration. Both are completely fictitious characters, invented by the Scout and Soldier as an alibi while on trial for blowing up a Mall Santa training facility.<br />
<br />
* Their bowler hats, moustaches, and color-coded suits resemble Blutarch and Redmond Mann in the [http://www.teamfortress.com/loosecanon/05.html 1890s]<br />
<br />
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<br />
=== Archimedes ===<br />
''For the soundtrack, see [[Archimedes (Soundtrack)]], for the [[miscellaneous]] item, see [[Archimedes]].''<br />
<br />
[[File:MtMWoman.png|right|thumb|A bloodied Archimedes, among the Medic's other doves.]]<br />
<br />
'''Archimedes''' is one of the [[Medic]]'s pet [[doves]]. Making his first appearence in ''[[Meet the Medic]]'', Archimedes has an eerie habit of getting in the way of most procedures, including wallowing in the innards of the [[Heavy]]. Archimedes is last heard cooing from inside the [[Scout]]'s chest cavity after his surgery leaves the curious bird stuck inside. Archimedes will sometimes fly out of a [[gibs|gibbed]] Scout during regular gameplay.<br />
<br />
Archimedes would later make a cameo in the beginning of the [[Blood Brothers]] comic. He also appears in the [[Mann vs. Machine (video)|Mann vs. Machine trailer]]. He is now an in-game item that can be equipped by the [[Medic]]. He can also be ordered as a plush on the Valve website which also awards a code that can be used to get a Genuine version of the in-game item. <br />
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<br />
=== Bob Cratchit & Scrooge ===<br />
'''Bob Cratchit''', a "kindly community map maker", and '''Scrooge''', a "billionare hat magnate", are characters in a Christmas play.<br />
<br />
* Bob Cratchit & Scrooge were first mentioned in the [http://www.teamfortress.com/australianchristmas/ Australian Christmas] update.<br />
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<br />
=== Captain Dan ===<br />
[[File:Captain Dan's.png|right|200px|thumb|Captain Dan's Army Surplus Soup]]<br />
<br />
'''Captain Dan''' is a local soup manufacturer. After a massive soup recall, he generously volunteered in disposing the rancid product, and a relieved President awarded him the Key to the City and a License to Kill. The Soldier is a fan of his brand of tomato soup. Captain Dan's name is also on the sticker of the [[Cheese Wheel]].<br />
<br />
* Captain Dan was first mentioned in the [http://www.teamfortress.com/war/part5/ WAR! Update].<br />
<br />
* His soup now appears as one of the miscellaneous items in the [[Pyromania Update]] for the Soldier under the name The [[Captain's Cocktails]].<br />
<br />
*In the 87th page of the [http://www.teamfortress.com/wizardcon/ Teufort Reader], it is noted that one product of Captain Dan is Sour Cream and Mayonnaise packets.<br />
<br />
=== Charles Darling ===<br />
[[File:CharlesDarling.png|thumb|150px|Charles Darling]]<br />
<br />
{{Quotation|'''Charles Darling''' on hunting|A hunter needs his trophies, Saxton. You of all people should understand that. You were my best student, once. Before you gave it all up, for ''her''.}}<br />
<br />
'''Charles Darling''' is the former hunting mentor of [[Mann Co.]] owner [[Saxton Hale]]. Formerly a hunter, Darling decided to give up a life of savagery for a more comfortable one of zoo-keeping. His and Hale's falling-out appeared to occur following Saxton's decision to abandon his training for [[The Administrator|'her']]. He is currently the owner and proprietor of Darling Zoos, with a collection of animals that includes such rare species as pygmy rabbits, quaggas, Tasmanian wolves, dodos, giraffes, and sea cows. He is thought to be based off of the famed evolutionist [[w:Charles Darwin|Charles Darwin]].<br />
<br />
* Charles Darling first appeared in ''[[Bidwell's Big Plan]]''.<br />
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<br />
=== Francis the Talking France ===<br />
[[File:Francis the talking france.png|right|thumb|Francis the Talking France]]<br />
<br />
{{Quotation|'''Francis the Talking France''' on French vocabulary|They sound complicated enough that Valve decided they had no business judging cinéma.}}<br />
<br />
'''Francis the Talking France''' is a sentient manifestation of France with an apparent knowledge of cinema. He claims to be the inventor of the French terms "''Mise en scene''! ''Auteur''! ''Avante-garde''! ''Montage''! Even ''cinéma''!". Valve put him in charge of judging all the [[First Annual Saxxy Awards|Saxxy entries]], but realizing that the job would be too big even for himself, he opened the voting to the public.<br />
<br />
* Francis the Talking France first appeared on the website ''Old Man Murray'', co-written by Valve writer Erik Wolpaw.<ref>http://www.oldmanmurray.com/features/78.html</ref><br />
* The character appeared on the TF2 Official Blog on the 20th of May.<ref>http://www.teamfortress.com/post.php?id=5514&p=1</ref><br />
* Francis is actually a mirror image of France, with its west in the east and vice versa.<br />
* A child dresses as Francis for Halloween in the [[Bombinomicon (comic)|Bombinomicon comic]].<br />
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<br />
=== Fedris the Enchanter ===<br />
Fedris the Enchanter is a wizard of some renown that spoke at Wizardcon MCLVI, along side [[Merasmus]] the Magician, about whether big heads are wizardry or witchcraft.<br />
<br />
* Fedris the Enchanter was first mentioned in a [http://www.teamfortress.com/wizardcon/ hidden page] on the Team Fortress 2 blog.<br />
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<br />
=== Gentle Manne of Leisure, his Companione, and Smelly Unfortunate ===<br />
{{Quotation|The '''Gentle Manne of Leisure''' commenting to Smelly Unfortunate|A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS.}}<br />
<br />
The '''Gentle Manne of Leisure''' is a Victorian Englishman who was rich enough to buy a tower of hats. He traveled the streets of a Victorian English city with his '''Companione''', informing '''Smelly Unfortunate''' that the latter was presumptuous, poor, and Irish. The Gentle Manne of Leisure wore a tuxedo, carried a cane, and was never seen without his most prized possession – his tower of hats. It is possible that he is referred to as "Sinclaire" by his Companione as they spectate their 'Hatless Commoners' boxing.<ref> http://www.teamfortress.com/classless/hidden/barbary/ </ref> Also, the quotation above is used as the description for the [[Towering Pillar of Hats]].<br />
<br />
* The Gentle Manne of Leisure was first shown in the [http://www.teamfortress.com/classless/day01.php Classless Update].<br />
* He, his Companione, and Smelly Unfortunate can be found in the June 1814 edition of [http://www.teamfortress.com/classless/hidden/hats ''Gentle Manne's Monthly''].<br />
<br />
*Gentle Manne of Leisure and Smelly Unfortunate are also in the list of random bot names.<br />
<gallery><br />
File:GentleManne.png|The Gentle Manne of Leisure and his Companione<br />
File:Smelly Unfortunate.png|Smelly Unfortunate<br />
</gallery><br />
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<br />
=== The Judge ===<br />
[[File:Judge.jpg|right|200px|thumb|The Judge]]<br />
<br />
{{Quotation|'''The Judge''' laying down the law|I hereby sentence '''all three''' of you imbeciles to community service.}}<br />
<br />
'''The Judge''' presided over the trial of the Scout and Spy after they blew up a Mall Santa training facility with a bomb cart, with the Soldier as their attorney. After chewing out the Scout for his ridiculous alibi involving a "Bombs for the Poor" charity, he convinces the Scout to rat out the Soldier as the mastermind and sentences all three to community service at a Mall Santa booth.<br />
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<br />
=== Kicasso ===<br />
[[Image:KicassoSelf.png|thumb|right|150px|Self-portrait of Kicasso]]<br />
<br />
{{Quotation|'''Dell Conagher''' on Blutarch Mann's choice in art|Say, uh... That ain't an original '''Kicasso''', is it?}}<br />
<br />
A painter whose work is on display in the lobby of [[BLU]]'s headquarters, and is recognized by [[Engineer|Dell Conagher]]. At one point, he went through a "Hunted in the Jungle" period of artwork. The character is most likely a play on the name of the famous artist, Picasso. The artwork is a parody adaptation of Picasso's [http://www.artchive.com/artchive/p/picasso/self5.jpg 'Self-portrait with Cloak'], painted during his "blue period", which is a humorous reference within itself considering that the Kicasso is a part of ''Blu''tarch's Mansion. <br />
<br />
*Kicasso first appeared in the ''[http://www.teamfortress.com/loosecanon/02.html Loose Canon]'' comic.<br />
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<br />
=== {{anchor|Jack}} Little Jack ===<br />
[[File:LittleJack.jpg|right|200px|thumb|Little Jack]]<br />
<br />
{{Quotation|'''Little Jack''' on his Smissmas list|An' I wanna Action Saxton, and a Action Saxton Hippie-Drome Battle Arena, an' a Poopy Joe Rescue Rocket, an' I wanna...}}<br />
<br />
'''Little Jack''' is a young boy who first encounters the mercenaries while they are doing community service work at the [[2Fort|Teufort]] Mall. After asking Santa (the BLU [[Soldier]]) for various Saxton Hale toys, the Soldier decides that what he really needs for Christmas is a sensible haircut. He is then thrilled to watch his father and the Soldier fight each other, right before [[Non-player characters#Nicholas Crowder|Old Nick]] bursts in, announcing his intent to kidnap the children of Teufort to work in his factory. Frightened, he turns to the BLU [[Spy]], who breaks off an [[Spycicle|icicle]] and hands it to the boy and instructs him on what to do. After being beaten by the BLU [[Scout]] and Soldier, Old Nick grabs little Jack, who drives the icicle into Old Nick's neck, killing him. Little Jack is last seen sitting next to the Spy, reminiscing about the earlier event. He sits atop the Spy's shoulders for a front-page photograph on the Teufort Times.<br />
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<br />
=== {{anchor|Merasmus}} Merasmus the Magician ===<br />
:''See [[Merasmus]].''<br />
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<br />
=== The Park Warden ===<br />
[[File:ParkWarden.PNG|right|180x|thumb|The park warden.]]<br />
{{Quotation|'''The Park Warden''' to Merasmus|You're scaring ostriches on the premises? That's a hefty fine, ma'am.}}<br />
<br />
'''The Park Warden''' is a female officer who mistook Merasmus for a woman. She ordered the old wizard to move away from his Castle of Eldritch Horror since it was to be used as a raccoon sanctuary. After the Soldier mistakenly called the castle "Ostrich Horror", the warden assumed that Merasmus was scaring ostriches and told him that it was a hefty fine. <br />
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<br />
=== Nicholas Crowder ===<br />
[[File:Old Nick.png|right|230px|thumb|Nicholas Crowder, now known as "Old Nick".]]<br />
<br />
{{Quotation|'''Robin Walker''' on the story of Old Nick|The nice children are given the greatest gift of all -- they are not abducted along with the naughty ones and carted off to the South Pole.}}<br />
<br />
On December 18, 1788, a man named '''Nicholas Crowder''' was on a voyage to Australia, but upon witnessing the heat and privations he decided to turn the boat around. He instead set course to conquer the South Pole, where, according to legend, he still lives. Every December 18th, "Old Nick" (as he is now known) returns to Australia to judge whether or not the children have been naughty or nice. The nice children get the gift of not being abducted and taken to the South Pole to work in Old Nick's workshop. The bad children make hats and weapons for Old Nick, which are delivered to his mansion on December 17. Old Nick sells any duplicate weapons and hats he has received online, "practically giving them away". <br />
<br />
During the events of [[A Smissmas Story]], Old Nick appears at the shopping mall in Teufort to abduct children. He is then beaten up by the Scout and the Soldier. Old Nick then picks up Little Jack and claims that he will "work very hard" in his workshop. Scout warns him not to abduct the boy who stabs Old Nick in the neck with an icicle, killing him.<br />
<br />
* Old Nick first appeared in the [http://www.teamfortress.com/australianchristmas/ Australian Christmas] update.<br />
* Crowder rides a sleigh pulled by at least three reindeer, one of which has an eye-patch, and a Kangaroo with a red nose and wearing [[Prancer's Pride]].<br />
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<br />
=== Poopy Joe ===<br />
[[File:poopyjoe.png|thumb|100px|Poopy Joe, monkeynaut and hero.]]<br />
<br />
{{Quotation|'''Saxton Hale''' takes a moment to fondly remember the pioneering primate astronaut|I have no idea what you're - ooo, ''right''. That poor monkey.}}<br />
<br />
'''Poopy Joe''' was a Monkeynaut who tragically died in an explosion shortly after his rocket took off, due to a lack of Australium fuel. This was caused by [[TF Industries#Mann Co.|Mann Co.]] in their unsuccessful attempt to rid themselves of weapons involved in a Senate investigation. Mann Co. took no blame for his death, and actually created commemorative plates that remembered Poopy Joe and America's dream of conquering space and Florida. These plates were actually hints of the then-upcoming [[WAR! Update]], depicting the [[Eyelander]], [[Equalizer]] and [[Buff Banner]]'s bugle.<br />
<br />
During the [[ARG]] leading up to [[Meet the Pyro]], new information came to light concerning the death of Poopy Joe. According to [http://www.teamfortress.com/pyromania/thepoopyjoefiles/ leaked pages] from Saxton Hale's Senate Hearing, Poopy Joe's rocket seems to have used a fuel source of solid australium. Saxton Hale was present at the launch facility when Poopy Joe and his rocket were prepared for launch. Hale stole the entire australium supply and replaced it with defective suitcase explosives. Once the rocket hit ignition phase, the entire bulk of suitcase bombs detonated simultaneously, causing the rocket to crash, killing Poopy Joe. Mann Co. then covered up the entire incident, denying all knowledge of it. The new [[Special Delivery (Game Mode)|Special Delivery]] map [[Doomsday]] has the player transport an Australium suitcase into Poopy Joe's rocket, re-enacting the piece of history. Unfortunately, the rocket crashes almost immediately to the tune of a [[Buff Banner|warning bugle]].<br />
<br />
* Poopy Joe first appeared in the [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm WAR! Update.]<br />
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<br />
=== Salty Pete, Iron Eye, and Pepper Pot Pete ===<br />
[[File:Soldier's 'Friends'.jpg|right|thumb|The Soldier's "friends", with their corresponding names above their heads.]]<br />
<br />
'''Salty Pete''', '''Iron Eye''', and '''Pepper Pot Pete''' are supposedly a group of old war buddies that the Soldier goes camping/has tea parties with. They are almost instantly revealed, however, to be merely wooden cutouts who the Soldier has made up imaginary backstories for. The Soldier mentions that Salty Pete once dug a trench that inadvertently killed a lot of their own side, but this story's validity is put into question once the Soldier forgets his name, calling him 'Salsa Pete'. He also forgets Pepper Pot Pete's name, calling him Peter Pepper-Pants. By the end of the strip, he declares that the four of them will be joining the 'Space Marines'.<br />
<br />
* Salty Pete, Iron Eye, and Pepper Pot Pete first appeared in the ''[http://www.teamfortress.com/grordborts/comic/ Dr. Grordbort's Victory Pack comic]''.<br />
<br clear="all"><br />
<br />
=== Shakespearicles ===<br />
[[File:Shakespearicles.jpg|right|150px|thumb|Shakespearicles, the strongest writer who ever lived.]]<br />
<br />
'''Shakespearicles''' was the strongest writer who ever lived. He was the inventor of the two-story building, the stage play, {{tooltip|America|although the Cloak & Dagger advertisement claims it was George Washington}}, and the [[Rocket Launcher]]. Despite his powerful grasp of language and the ability to bench press 700 British pounds, several inventions eluded his iron grip – most tragically among them, stairs.<br />
<br />
For the next three hundred years, people who needed to get to the second floor used the only method available to them, which was [[rocket jump]]ing. This persisted until 1857, when the young bearded inventor named President Abraham Lincoln invented stairs.<br />
<br />
Valve has a large poster of Shakespearicles in their office. <br />
<br />
* Shakespearicles first appeared in the [http://www.teamfortress.com/war/victory/shakespearicles/index.htm WAR! Update].<br />
* Shakespearicles' name and part of his backstory are based on [[Wikipedia:William Shakespeare|William Shakespeare]], a famous British playwright, and [[Wikipedia:Heracles|Heracles]] ''('''herr'''-ə-kleez)'', a classic Greek hero known for his incredible strength.<br />
<br clear="all"><br />
<br />
=== Trent and Jessica ===<br />
[[File:TrentJessica.png|right|200px|thumb|Trent and Jessica]]<br />
<br />
{{Quotation|'''Trent''' explaining Apple's advances in the Minigun market|...and the bullets biodegrade once they hit flesh, leaving nothing behind but a blog post.}}<br />
<br />
'''Trent''' and '''Jessica''' are two young employees (and, according to the Soldier, hippies) who work at the Apple store located just outside [[Dustbowl]].<br />
<br />
They offered items for sale to the RED Scout and Heavy, specifically a very small looking, yet identical headset for the Scout, and a white, black, and blue [[Minigun]] whose bullets add kills to the user's killcount on his blog. (If the user does not have a blog, the gun is programmed to create one.) They also managed to impress the RED Soldier by instantly cooking a pig with a device plugged through a [[w:IEEE 1394|Firewire]] port. Jessica also explained Apple's newest product, the iBlewupthemoon, to [[Saxton Hale]], impressing him and leading him to attempt to purchase the company and being turned down by a mysterious figure that runs the store.<br />
<br />
* Trent and Jessica first appeared in the non-canon [[Mac Update]] comic, ''[http://www.teamfortress.com/macupdate/comic/ A Visual History]''.<br />
<br clear="all"><br />
<br />
=== Vladimir Bananas ===<br />
'''Vladimir Bananas''' was a Soviet space chimp and the first monkey in space. America tried to follow with their own launch of Monkeynaut Poopy Joe, but that ended in a disaster where Poopy Joe was killed.<br />
<br />
* Vladimir Bananas was first mentioned in ''[http://www.teamfortress.com/images/posts/001/ape.jpg Saxton Hale's Jungle Brawl]'' #44.<br />
<br clear="all"><br />
<br />
== Other Valve characters ==<br />
=== Whitaker ===<br />
[[Image:Tf2 l4d2.jpg|thumb|The advertisement depicting Whitaker wearing Ellis' Cap while showing off the frying pan.]]<br />
<br />
{{Quotation|'''Whitaker''' on the TF Industries War|RED, BLU -- your money's all green here.}}<br />
<br />
Whitaker, a minor character in ''Left 4 Dead 2'', wrote a blog update on the Official Team Fortress 2 Blog advertising the promotional [[Ellis' Cap]] and [[Frying Pan]] one can get from purchasing or previously owning ''Left 4 Dead 2''. Based on his opening paragraph, he is southern like the other ''Left 4 Dead 2'' characters. It seems he is neutral towards the RED and BLU corporations' feud, and also seems to know little-to-nothing about TF Industries other than "what he is told". It also appears that his existence is outside of ''Team Fortress 2'''s canonical storyline as he refers to the war as an "infernal game called Team Fortress 2". However, this can be countered by the fact that he seems to be addressing the RED and BLU team members in the blog. Within ''Left 4 Dead 2'', he is voiced by [http://www.imdb.com/name/nm0130502/ Dayton Callie].<br />
<br />
* This character has only been seen once in this [http://www.teamfortress.com/post.php?id=4441 TF2 Official Website blog post] as of yet, and may be non-canon. For more information unrelated to ''Team Fortress 2'', refer [http://left4dead.wikia.com/wiki/Whitaker#Whitaker here].<br />
<br />
== See also ==<br />
* [[Comics]]<br />
* [[Storyline]]<br />
* [[Mann vs Machine]]<br />
== References ==<br />
<references /><br />
<br />
== External links ==<br />
*[http://www.teamfortress.com/war/administrator/ The Administrator]<br />
*[http://www.teamfortress.com/loosecanon/ Loose Canon]<br />
*[http://www.teamfortress.com/war/demo/ WAR!]<br />
*[http://www.teamfortress.com/classless/day01.php The Gentle Manne of Leisure]<br />
*[http://www.teamfortress.com/pumpkinpatch/the_last_will_and_testament_of_Zepheniah_Mann/ The last will and testament of Zepheniah Mann]<br />
*[http://www.teamfortress.com/pumpkinpatch/family_portrait/ Mann family portrait]<br />
*[http://www.teamfortress.com/loosecanon/05.html The original BLU team]<br />
*[http://www.teamfortress.com/loosecanon/09.html The Australians and Australium]<br />
*[http://www.teamfortress.com/screamfortress/family_portrait/ Extended Mann family portrait]<br />
<br />
[[Category:Background]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Heads-up_display&diff=1440890Heads-up display2013-08-28T20:02:13Z<p>KazooieBanjo: /* Bugs */ fix up a bit, add a bug</p>
<hr />
<div>[[Image:CTFHud.png|right|thumb|300px|The player's HUD in CTF just after picking up BLU's Intelligence (playing as the [[Demoman]]).]]<br />
[[Image:HUD-default-minimal-comparison-small.gif|right|thumb|300px|Comparison between normal and minimal HUDs, (playing as the [[Scout]]) on a [[Payload]] map. [[Media:HUD_default_minimal_comparison.gif| (larger version)]]]]<br />
<br />
{{Quotation|'''The Scout'''|Yo, heads up!|sound=Scout_stunballhit13.wav}}<br />
<br />
The '''Heads-up display''', or '''HUD''', is a system for quickly relaying important information to the user. It is a collection of various tabs surrounding the player's view in-game. A minimal version of the default HUD can be enabled in [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]]. The game also allows for the addition of HUD modification files (or "[[#Custom HUDs|custom HUDs]]") to suit the players' taste (see [[#Custom HUDs|section below]]).<br />
<br />
== General HUD Display ==<br />
[[Image:Scorehud.png|right|thumb|400px|Intel arrows and score]]<br />
<br />
==== Bottom left corner ====<br />
* Your [[health]]<br />
* Your current [[class]]<br />
* Text chat and [[server]] notifications<br />
* '''Mann Vs. Machine Mode''' - Your current [[Credits|credit]] total and the amount of Credits you collected.<br />
<br />
==== Bottom center ====<br />
* '''Capture the Flag Mode''' – The locations and status of the [[Capture the Flag#Intelligence|Intelligence]] briefcase of the BLU and RED teams (depicted by a rotating arrow, and one of three status indicators: dropped, taken, and secure) and the current score<br />
* '''Control Point, Arena, Territorial Control, and King of the Hill Modes''' – The status of the [[control point (objective)|control point]]s on the map (untaken, neutral, capturing, or locked)<br />
* '''Payload and Payload Race Modes''' – Progression of cart, cart idle timer, cart reverse indicator, status of checkpoints, and slopes<br />
* '''Special Delivery Mode''' - The location, status, and current owner of the Australium briefcase<br />
* '''Mann Vs. Machine Mode''' - The position of the bomb or bomb carrier, as well as bomb carrier buffs.<br />
<br />
[[Image:Health dead.png|right|thumb|Player's HUD [[kill icons|death icon]], seen briefly in place of the health number when the player dies.]]<br />
<br />
==== Bottom right corner ====<br />
* Your [[Ammo]] (Currently loaded/total rounds carried)<br />
* [[Voice chat]] (Displays along with the player's name in the middle right to show when they are using voice chat)<br />
* Rechargables (Any additional [[Projectiles]] or items that recharge or charge like the [[Sandman]] or the [[Buff Banner]])<br />
<br />
==== Top of screen ====<br />
* The time left in the match (accompanied by a small circular timer)<br />
* Kill reporter (With names and [[kill icons]] showing method of [[death]], as well as objectives completed)<br />
* '''Mann Vs. Machine Mode''' - Robots remaining (gray bar) and current wave, as well as health of mini-bosses and [[Tank Robot|tank]]s.<br />
* '''While [[MONOCULUS]] is present''' - MONOCULUS' remaining health (blue bar).<br />
*'''While [[Merasmus]] is present''' -Merasmus' remaining health (blue bar). If hiding, green bar.<br />
<br />
==== Other elements ====<br />
* Your crosshair &ndash; ''center of screen''<br />
* Inventory select menu (Displayed by pressing your weapon select key) – ''center right of screen''<br />
* Player name and health – ''displayed by directing your view onto player''<br />
* Your teammate's current equipped items (Displayed by pressing default {{Key|F}} while looking at a [teammate.) – ''lower right of screen'' (pressing {{Key|F}} again will scroll through the list of items)<br />
* Amount of damage dealt or healed (combat text) – ''above target''<br />
<br />
== Scoreboard ==<br />
{{Main|Scoreboard}}<br />
<br />
The '''scoreboard''' is a screen accessible with {{Key|Tab}} ([[File:Xbox Button Y.png|link=Xbox 360 controls|20px]] on the Xbox 360, [[File:PS Button Select.png|link=PlayStation 3 controls|25px]] on the PlayStation 3) or at the end of a round. It displays player information, server name, team scores, duel score (if you are running a duel), and so on. Information is given about each player including their Steam ID, what team they are on, how many points they have, and what class they are playing as.<br />
<br />
{{anchor|Class Specific HUD elements}}<br />
<br />
== Class-specific elements ==<br />
==={{class link|scout}}===<br />
* Respawn timer for the [[Sandman]] balls and [[Wrap Assassin]] baubles (slowly recharges after every launched baseball/bauble) – ''bottom right corner''<br />
* Recharge timer for [[Bonk! Atomic Punch]] and [[Crit-a-Cola]] drinks (slowly recharges) – ''bottom right corner''<br />
* Respawn timer for [[Mad Milk]] and [[Flying Guillotine]] (recharges after every toss) – ''bottom right corner''<br />
* Hype meter for the [[Soda Popper]] (slowly charges while moving with the Soda Popper equipped) – ''bottom right corner''<br />
* Boost meter for the [[Baby Face's Blaster]] (progresses with the damage inflicted by the player) - ''bottom right corner''<br />
<br />
==={{class link|soldier}}===<br />
* Rage meter for [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] (progresses with the damage inflicted by the player) – ''bottom right corner''<br />
* Banner buff's icon (appear when under effect of Buff Banner, Battalion's Backup or Concheror) – ''bottom left conner above player health''<br />
* Mangler meter for [[Cow Mangler 5000]] (shows the remaining blasts) – ''bottom right corner''<br />
* Bison meter for [[Righteous Bison]] (shows the remaining projectiles) – ''bottom right corner''<br />
<br />
==={{class link|pyro}}===<br />
* Mmmph! meter for [[Phlogistinator]] (fills up when causing fire damage to enemies) - ''bottom right corner to the left of ammo display''<br />
* Number of guaranteed critical hits for the [[Manmelter]] - ''bottom right corner''<br />
<br />
==={{class link|demoman}}===<br />
[[Image:DemoHUD.png|none|thumb|150px|Top: The number of currently placed [[Stickybombs]] and charges.<br/>Bottom: Number of heads and charge meter for the [[Chargin' Targe]] and the [[Splendid Screen]].]]<br />
<br />
* Fuses timer for [[Loose Cannon]] (less down the longer you hold the fire button to decrease the cannonball's fuses time, and when a empty charge is reached it will fire automatically and cause self-damage) – ''bottom right corner beneath the ammo display''<br />
* Stickybomb charge for [[Stickybomb Launcher]], [[Scottish Resistance]] (fills up the longer you hold the fire button to determine the stickybomb's launch distance, and when a full charge is reached it will fire automatically) – ''bottom right corner beneath the ammo display''<br />
* Number of placed Stickybombs for the Stickybomb Launcher (max 8) and [[Scottish Resistance]] (max 14) – ''bottom right corner''<br />
* Charge meter for the [[Chargin' Targe]] and [[Splendid Screen]] (slowly regenerates after every charge) – ''bottom right corner''<br />
* Heads counter for the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], and [[Nessie's Nine Iron]] (more heads contribute to more health and increased speed) – ''bottom right corner''<br />
<br />
==={{class link|heavy}}===<br />
* Recharge timer for the [[Sandvich]], [[Robo-Sandvich]], and [[Buffalo Steak Sandvich]] lunchbox items (slowly recharges) – ''bottom right corner''<br />
* '''Mann Vs. Machine Mode''' - Rage meter for [[Upgrade Station|upgraded]] [[Weapons#Heavyprimary|primary weapons]] - ''bottom right corner''<br />
<br />
==={{class link|engineer}}===<br />
[[Image:BuildingHUD.png|none|thumb|300px|Engineer panel]]<br />
<br />
* [[Metal]] count – ''bottom right corner''<br />
* Number of [[Critical hits|revenge criticals]] for the [[Frontier Justice]] – ''bottom right corner''<br />
* Engineer panel (displays information about your various [[building]]s) – ''top left corner''<br />
** [[Sentry Gun]] status (displays health, number of kills, number of assists in parenthesis, bullet ammo, rocket ammo, upgrade meter, and whether or not your turret is being [[Electro Sapper|sapped]] or is in need of repair)<br />
** [[Dispenser]] status (displays health, metal stock, upgrade meter, and whether or not your Dispenser is being sapped or is in need of repair)<br />
** [[Teleporter]] Entrance and Exit status (displays health, number of times used, upgrade meter, and whether or not your Teleporter(s) are being sapped or are in need of repair – individual panels are shown for your entrance and exit.)<br />
** '''Mann Vs. Machine Mode''' - Disposable Sentry Gun status (displays health and bullet ammo)<br />
* Pomson meter for [[Pomson 6000]] (shows the remaining blasts) - ''bottom right corner''<br />
<br />
==={{class link|medic}}===<br />
[[Image:MedicHUD.png|none|thumb|300px|ÜberCharge meter]]<br />
<br />
* [[Damage]] [[Damage#Damage vulnerability, resistance, and blocking|resistance]] for the [[Vaccinator]] – ''bottom left corner above player health''<br />
* [[ÜberCharge]] progres and drain meter for the [[Medi Gun]], [[Kritzkrieg]], [[Quick-Fix]], Vaccinator, and [[Übersaw]] (shows the progress of your charge when healing friendly (or enemy Spy) players and flashes when it's 100% ready – when the ÜberCharge is activated, it shows you the charge you have left before your meter resets) – ''bottom right corner''<br />
* Medic! calls – shown above any nearby friendly (or enemy Spy) players that call for medical assistance<br />
* Auto-Medic! calls have a slightly different appearance than those invoked by players themselves, but serve the same general purpose. In the Advanced Options menu, the user can set the percent threshold of health points at which other players will automatically emit these beacons<br />
<br />
==={{class link|sniper}}===<br />
* Shot charge (charges when scoped, and amount of charge determines the damage output of your shot) – ''right of your crosshair when scoped with the [[Sniper Rifle]], [[Sydney Sleeper]], [[Bazaar Bargain]], [[Machina]], [[Hitman's Heatmaker]] or underneath ammo count with the [[Huntsman]]''<br />
* [[Jarate]] respawn timer (slowly recharges after every toss) – ''bottom right corner''<br />
* Headshots counter for the Bazaar Bargain (more headshots contribute to faster zoomed shot charge time) – ''bottom right corner''<br />
* Focus meter for the Hitman's Heatmaker (charges after every kill or assist) - ''bottom right corner''<br />
<br />
==={{class link|spy}}===<br />
[[Image:Disguise hud.png|none|thumb|300px|A player disguised as a Demoman with the Grenade Launcher.]]<br />
<br />
* Current [[disguise]] – ''bottom left corner appearing over your own class picture''<br />
* [[Cloak]] drain and regen charge for the [[Invisibility Watch]], [[Cloak and Dagger]], [[Dead Ringer]], [[Enthusiast's Timepiece]] and [[Quäckenbirdt]] – ''bottom right corner''<br />
* Recharge status for the [[Spy-cicle]] - ''bottom right corner, to the left of Cloak meter''<br />
* Cloaking visibility (The translucency of class and disguise picture changes to reflect this)<br />
* The health of currently [[Weapons#Spybuilding|sapped]] buildings – ''top left corner''<br />
* Number of guaranteed critical hits for the [[Diamondback]] – ''bottom right corner''<br />
* '''Mann Vs. Machine Mode''' - Recharge status for [[Sapper]] and [[Red-Tape Recorder]] - ''bottom right corner''<br />
<br />
{{anchor|Custom HUD|Custom HUDs}}<br />
<br />
== HUD modification ==<br />
''Team Fortress 2'' allows players to modify their HUD from the default layout. Many community members have made modifications that are shared with the public. Reasons for using custom HUDs vary widely, but most agree that they are primarily to improve visibility of important information, e.g. [[health]], [[ammo]], Damage Text, or [[ÜberCharge]] meters, and move non-vital HUD panels aside. Most custom HUDs only modify the game visually and do not provide any added functionality to the game. Custom HUDs can also be used on servers with an ''sv_pure'' setting. <br />
<br />
* '''Note''': Custom HUD modifications will often break after [[Patches|game updates]]. If your current HUD is not displaying properly, check the website of your custom HUD for an update, or delete the custom HUD files and restart your game to use the default HUD.<br />
<br />
=== Installation ===<br />
Each custom HUD contains different files and their correct destination may vary (see their individual documentation for exact locations). However, custom HUD modifications generally only modify files in two folders:<br />
<br />
* {{code|/tf/resource}}<br />
* {{code|/tf/scripts}}<br />
<br />
After placing all files in their correct destinations, use {{code|hud_reloadscheme}} or restart the game and play with your new HUD.<br />
<br />
Often after using {{code|hud_reloadscheme}} when replacing or copying files from {{code|/tf/resource}} the hud will bug out and display fonts and other items incorrectly, requiring a restart.<br />
<br />
== Update history ==<br />
{{update history|<br />
'''{{Patch name|9|20|2007}}'''<br />
* Fixed crash on opening the scoreboard after having changed between windowed and fullscreen.<br />
<br />
'''{{Patch name|10|2|2007}}'''<br />
* Added "Minimal HUD" option to Options->Multiplayer.<br />
<br />
'''{{Patch name|10|8|2007}}'''<br />
* Team Goals panels stop appearing after you've played a map several times.<br />
<br />
'''{{Patch name|10|25|2007}}'''<br />
* [[Deathcam]] screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades.<br />
* Fixed scoreboard team scores label getting cut off.<br />
<br />
'''{{Patch name|11|7|2007}}'''<br />
* Freeze panel HUD improvements now trigger on usage of the "jpeg" command.<br />
<br />
'''{{Patch name|11|15|2007}}'''<br />
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time.<br />
<br />
'''{{Patch name|11|21|2007}}'''<br />
* Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements.<br />
<br />
'''{{Patch name|12|20|2007}}'''<br />
* Prevented players from hiding their name in the scoreboard.<br />
* Tweaked achievement HUD fonts and color palette for more readability.<br />
<br />
'''{{Patch name|2|14|2008}}'''<br />
* Added a timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a time-limit on the server and no other win conditions.<br />
<br />
'''{{Patch name|3|6|2008}}'''<br />
* Fixed Setup timer not showing the correct percentage in the circular progress bar.<br />
<br />
'''{{Patch name|5|27|2010}}'''<br />
* Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.<br />
<br />
'''{{Patch name|6|11|2010}}'''<br />
* Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.<br />
* Fixed a potential crash in the HUD during startup.<br />
* Disabled quickswitch UI in training to reduce confusion.<br />
<br />
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])<br />
* {{Undocumented}} A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.<br />
<br />
'''{{Patch name|2|3|2011}}'''<br />
* Fixed seeing a partial health bar in the upper left corner of the spectator menu.<br />
* Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.<br />
* Changed default crosshair to be more opaque, like the custom crosshairs.<br />
* Tournament mode HUD fixes<br />
** Fixed seeing an empty alert tray under the stopwatch timer.<br />
** Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.<br />
** Fixed the countdown when both teams are ready always reading "0 seconds".<br />
<br />
'''{{Patch name|3|11|2011}}'''<br />
* Fixed the decapitation counters not being displayed for some weapons.<br />
* Fixed the revenge crit label not being localized correctly.<br />
<br />
'''{{Patch name|4|20|2011}}'''<br />
* Fixed [[classes|class]] names/descriptions not showing up on the class menu.<br />
<br />
'''{{Patch name|9|2|2011}}'''<br />
* Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots.<br />
<br />
'''{{Patch name|2|2|2012}}'''<br />
* Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players.<br />
<br />
'''{{Patch name|3|8|2012}}'''<br />
* Added hud_fastswitch to the Advanced Options dialog.<br />
<br />
'''{{Patch name|11|29|2012}}'''<br />
* Fixed some HUD clipping issues when using cl_hud_minmode.<br />
* Fixed missing materials in the control point HUD on attack/defend maps.<br />
<br />
'''{{Patch name|12|21|2012}}'''<br />
* Fixed a client crash in the Medi Gun charge meter when using a custom HUD.<br />
<br />
'''{{Patch name|2|14|2013}}'''<br />
* Fixed a client crash related to the HUD control point maps.<br />
<br />
'''{{Patch name|2|28|2013}}'''<br />
* Updated a couple HUD panels to support team scores with more than two digits.<br />
<br />
'''{{Patch name|3|19|2013}}'''<br />
* Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server.<br />
<br />
'''{{Patch name|5|13|2013}}'''<br />
* Updated the Linux version<br />
** Made loading custom fonts for third party HUDs work on certain fonts.<br />
<br />
'''{{Patch name|6|6|2013}}'''<br />
* Fixed a client crash caused by using custom HUD files.<br />
<br />
'''{{Patch name|8|27|2013}}'''<br />
* The in-game player status panel has been updated to show an animated image of your character with their current loadout.<br />
<br />
'''August 27, 2013 Patch #2'''<br />
* Fixed a client crash caused by using custom HUD files.<br />
}}<br />
<br />
== Bugs ==<br />
* After a team switch, the HUD tabs may appear incorrectly colored, with a player on BLU having a RED HUD (but not vice-versa). This can be fixed by opening and closing the Advanced Options or by the console command {{code|hud_reloadscheme}}.<br />
** A similar bug can occur with the buildings panel, in which the panels of buildings left at the end of the previous round do not get greyed out after a team switch. Bringing out the relevant building's blueprint fixes this.<br />
* The HUD may load incorrectly if the game window isn't in focus when the map is loaded. The console command {{code|hud_reloadscheme}} can be used to fix this.<br />
* Changing loadout from a [[Demoman shield]] to a [[sticky launcher]] or using the command {{code|hud_reloadscheme}} may result in the HUD displaying "%A" or a blank instead of the number of stickies. This is fixed by dying or placing new stickies.<br />
* When choosing another class and respawning, you will shortly see a red Scout on your HUD, and "%HEALTH" instead of your current health.<br />
* When "Use player model in class HUD" selected issue:<br />
** The 3D HUD icon will display your selected loadout rather than your current loadout, which can lead to inconsistencies if you have not yet respawned or visited a resupply locker.<br />
** Some items like [[Mad Milk]] and [[Kringle Collection]] appear incorrectly. Although it can be fixed using the console command {{code|hud_reloadscheme}}.<br />
** Some items that affect the appearance of the character while inactive, such as the [[Buff Banner]] and [[Battalion's Backup]] backpacks, will not display unless they are active.<br />
** [[PDA|Destruction PDA]] uses [[Wrangler]] animations.<br />
<br />
== See also ==<br />
* [[Main menu]]<br />
* [[System messages]]<br />
* [[Mechanics]]<br />
* [[Health]]<br />
* [[Ammo]]<br />
<br />
== External links ==<br />
* [http://code.google.com/p/flamehud/downloads/detail?name=FlameHUD.pdf&can=2&q= Flame's HUD Guide] (PDF) &ndash; a starter's guide to modifying the HUD.<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Customization]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo&diff=1440817User:KazooieBanjo2013-08-28T19:00:02Z<p>KazooieBanjo: </p>
<hr />
<div>I'm here to help.<br />
<br />
[[User:KazooieBanjo/Weapon Concepts|Weapon Concepts]]<br><br />
[http://www.steamcommunity.com/id/kazbananjo|Steam Profile]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=User:KazooieBanjo&diff=1440816User:KazooieBanjo2013-08-28T18:59:49Z<p>KazooieBanjo: </p>
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<div>I'm here to help.<br />
<br />
[[User:KazooieBanjo/Weapon Concepts|Weapon Concepts]]<br />
[http://www.steamcommunity.com/id/kazbananjo|Steam Profile]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Ring_of_Fired&diff=1440799Ring of Fired2013-08-28T18:27:33Z<p>KazooieBanjo: /* Trivia */ At no point does anyone in the comic refer to this song or use the word unusual in or around the scenes he appears in. This is a coincidence.</p>
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<div>{{stub}}<br />
{{ra}}<br />
{{Infobox comics<br />
|preview = RingofFired01.png<br />
|release-date = August 27, 2013<br />
|number-of-pages = 68<br />
}}<br />
{{Quotation|'''Gray Mann'''|Hh hh hh hh! Yesh, Saxshton. And when you can't, ''Mann Co. is mine.''}}<br />
<br />
'''''Ring of Fired''''' (also known as '''''Team Fortress Comics #1''''') is a [[Comics|comic]] released on {{Patch name|8|27|2013}}. It is the first part of a six-part bi-monthly comic series.<br />
<br />
==Synopsis==<br />
The comic starts with [[Saxton Hale]] jumping out from a plane with the pilot and a stuffed yeti that he beat up in a previous comic ([[A Fate Worse Than Chess]]). After landing in Mann Co Headquarters, he suddenly meets [[Gray Mann]] who wishes to buy off his company using his policy, "if you beat Saxton in a fight, the company is yours". Gray, however decides that his daughter, Olivia, is the owner of Gray Gravel and she will fight him. Saxton refuses to fight her, and thus the company is transferred to Gray, who fires the [[Classes|mercenaries]]. <br />
<br />
[[Miss Pauling]] finds out about this and runs to tell the [[Administrator]], but when she arrives to the Adminstrator's office, the Administrator is nowhere to be found and on her screen, "Miss Pauling...Hide" is written: presuming she knew long before her, and escaped on her own behalf.<br />
<br />
Six months later, the [[Soldier]] is now leading a tour of celebrities' homes where he, and a bunch of elderly women, run to Tom Jones' home where Merasmus is living. The Soldier kills Tom, and when Merasmus finds out, he calls the police immediately. Soon enough, Miss Pauling, dressed as a police officer, "arrests" Soldier and tells him that they need to find the rest of the team. Next, they find the [[Pyro]], who is now leading a successful company; Soldier and Miss Pauling lure him out by setting fire to a skyscraper. <br />
<br />
Gray Mann, now in charge, opens an enormous safe, which supposedly housed two hundred thousand tons of australium. Upon opening it, however, he discovers that the Australium is missing, with nothing but a gun and a cigarette taking its place. He suspects these items are from the Administrator, who presumably tried to stop Gray Mann from taking the Australium for his own selfish needs.<br />
<br />
The [[Demoman]], now found hungover and overweight, is sitting with the [[Eyelander]], who is found out to be fully sentient, and can speak fluently, while the two watch a show called Ghost D.A. He then hears a knock on the door, and after much convincing from his mother, opens it to find Soldier and Miss Pauling offering him his old job back. Demo quickly accepts, and gets back in shape.<br />
<br />
Gray, who is now being inspected by a Medicbot, tells him that his Australium powered life extension machine is 19.5% depleted; soon after, an unknown man tells him that they searched the Administrator's australium spots and they found nothing.<br />
<br />
The team, now consisting of the Soldier, Demoman, Pyro and Miss Pauling, stop at a veterinary hospital to have a doctor fix Soldier's hand, which the Pyro had chopped off during the car ride. While Demo and Miss Pauling deliberate as to where the remaining mercenaries are, they find a newspaper saying that the [[Scout]] and [[Spy]] will be hanged for large-scale acts of vandalism.<br />
<br />
== Pages ==<br />
<gallery><br />
File:RingofFired01.png|Page 1<br />
File:RingofFired02.png|Page 2<br />
File:RingofFired03.png|Page 3<br />
File:RingofFired04.png|Page 4<br />
File:RingofFired05.png|Page 5<br />
File:RingofFired06.png|Page 6<br />
File:RingofFired07.png|Page 7<br />
File:RingofFired08.png|Page 8<br />
File:RingofFired09.png|Page 9<br />
File:RingofFired10.png|Page 10<br />
File:RingofFired11.png|Page 11<br />
File:RingofFired12.png|Page 12<br />
File:RingofFired13.png|Page 13<br />
File:RingofFired14.png|Page 14<br />
File:RingofFired15.png|Page 15<br />
File:RingofFired16.png|Page 16<br />
File:RingofFired17.png|Page 17<br />
File:RingofFired18.png|Page 18<br />
File:RingofFired19.png|Page 19<br />
File:RingofFired20.png|Page 20<br />
File:RingofFired21.png|Page 21<br />
File:RingofFired22.png|Page 22<br />
File:RingofFired23.png|Page 23<br />
File:RingofFired24.png|Page 24<br />
File:RingofFired25.png|Page 25<br />
File:RingofFired26.png|Page 26<br />
File:RingofFired27.png|Page 27<br />
File:RingofFired28.png|Page 28<br />
File:RingofFired29.png|Page 29<br />
File:RingofFired30.png|Page 30<br />
File:RingofFired31.png|Page 31<br />
File:RingofFired32.png|Page 32<br />
File:RingofFired33.png|Page 33<br />
File:RingofFired34.png|Page 34<br />
File:RingofFired35.png|Page 35<br />
File:RingofFired36.png|Page 36<br />
File:RingofFired37.png|Page 37<br />
File:RingofFired38.png|Page 38<br />
File:RingofFired39.png|Page 39<br />
File:RingofFired40.png|Page 40<br />
File:RingofFired41.png|Page 41<br />
File:RingofFired42.png|Page 42<br />
File:RingofFired43.png|Page 43<br />
File:RingofFired44.png|Page 44<br />
File:RingofFired45.png|Page 45<br />
File:RingofFired46.png|Page 46<br />
File:RingofFired47.png|Page 47<br />
File:RingofFired48.png|Page 48<br />
File:RingofFired49.png|Page 49<br />
File:RingofFired50.png|Page 50<br />
File:RingofFired51.png|Page 51<br />
File:RingofFired52.png|Page 52<br />
File:RingofFired53.png|Page 53<br />
File:RingofFired54.png|Page 54<br />
File:RingofFired55.png|Page 55<br />
File:RingofFired56.png|Page 56<br />
File:RingofFired57.png|Page 57<br />
File:RingofFired58.png|Page 58<br />
File:RingofFired59.png|Page 59<br />
File:RingofFired60.png|Page 60<br />
File:RingofFired61.png|Page 61<br />
File:RingofFired62.png|Page 62<br />
File:RingofFired63.png|Page 63<br />
File:RingofFired64.png|Page 64<br />
File:RingofFired65.png|Page 65<br />
File:RingofFired66.png|Page 66<br />
File:RingofFired67.png|Page 67<br />
File:RingofFired68.png|Page 68<br />
</gallery><br />
<br />
== Trivia ==<br />
*The title page is a reference to a famous [http://static.comicvine.com/uploads/original/12/123644/2867907-2731807__spider_man_no_more.jpg panel] in the comic "Spider-Man No More!"<br />
*On the title page, a magazine titled "Hat-Wearing MAN" can be seen. This is a reference to the [[Sniper vs. Spy Update]] in which hats were added to the game.<br />
*Page 8 references the origin of Batman, where Batman's alias, Bruce Wayne, witnesses his parents' murder in a back alley after an opera.<br />
*On page 46, the back page of the newspaper the Pyro is reading is the second page of [[Lecture Valley]].<br />
*It is confirmed in this comic that Tavish DeGroot (Demoman)'s middle name is Finnegan.<br />
*It is also confirmed that Saxton Hale's only weakness is that he cannot bring himself to fight little girls. He doesn't mind if other people do though.<br />
<br />
== External links ==<br />
* [http://www.teamfortress.com/tf01_ring_of_fired/ ''Ring of Fired''] on the [[TF2 Official Website]].<br />
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== See also ==<br />
* [[Comics]]<br />
<br />
{{Comics nav}}<br />
[[Category:Comics]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Spy_checking&diff=1440601Spy checking2013-08-28T15:58:56Z<p>KazooieBanjo: /* {{Class link|Scout}} */ bleeding does not happen if you hit a teammate</p>
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<div>[[File:Spycheck_successful_harvest.png|400px|thumb|right|A [[BLU]] [[Pyro]] successfully Spy checks teammates leaving their spawn area on [[Harvest]].]]<br />
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{{Quotation|'''The Scout''' on anti-espionage.|Hard ta stab a guy in da back when he's beatin' ya freakin' head in, huh?|sound=Scout_dominationspy03.wav}}<br />
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'''Spy checking''' is the common term for a thorough inquisition made by teammates in order to determine the whereabouts of enemy [[Spies]] and eliminate them. It is important to remember that Spies cannot attack while cloaked, cannot immediately attack or place [[Sapper]]s after [[Cloak|decloaking]], and can effectively kill by [[Backstab|attacking from behind]]. The process is somewhat complicated since disguised Spies can use the [[Dead Ringer]] to make a hasty escape when discovered.<br />
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==Identifying Spies==<br />
===General Strategy===<br />
* Remember that players on opposite teams cannot pass through each other. Bumping into teammates indicates that that player is an enemy Spy.<br />
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* Look for teammates that are behaving bizarrely. Players in unusual positions, moving in the wrong direction, deliberately avoiding contact with teammates, or hiding in corners should all be Spy checked.<br />
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* Watch for teammates who are not firing their weapons or going toward resupply areas when hurt. Spies can not fire their weapon without removing their disguise, and they can not enter an enemy respawn area even when disguised.<br />
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* Pay attention to the text chat. Spies will sometimes use [[voice command]]s, which will appear to all members of the opposing team as originating from the player that the Spy is disguised as. If you see voice commands originating from your name, alert teammates that the Spy is likely disguised as yourself.<br />
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* Keep an eye out for telltale shrouds of smoke that are colored red or blue. When a Spy uses the [[Disguise Kit]], it takes a second for the disguise to equip. At that time, the Spy will be shrouded with his team-colored smoke. While the smoke does not appear if the Spy is already cloaked, it will follow the Spy for a short distance if he uses it before cloaking.<br />
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* If you have been killed, you can cycle through different camera angles around the map while waiting to respawn. Look out behind teammates or on open points for Spies uncloaking or disguising. Then you could Spy-Check the last known location of the [[Spy]] and the location around or near it.<br />
<br/><br />
<br />
===Class-specific strategies===<br />
===={{Class link|Scout}}====<br />
* The Scout is the fastest class. Because of this, one effective strategy is to run around the map and try to bump into fellow teammates. As noted above, any teammate that cannot be passed through is an enemy Spy in disguise.<br />
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* Equip the [[Sandman]] and attempt to stun any teammates suspected to be a Spy. The baseball will stun disguised Spies, but will simply pass through teammates. <br />
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* Throw [[Mad Milk]] at a teammate to Spy check them. Mad Milk will expose a disguised Spy, similar to [[Jarate]]. <br />
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* Two close-range hits from the [[Scattergun]], the [[Force-A-Nature]], or three from the [[Shortstop]] will kill a Spy not equipped with the Dead Ringer.<br />
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* Dead Ringer-equipped Spies can be identified easily if the player equips a [[Candy Cane]], [[Holy Mackerel]], or [[Unarmed Combat]]; a health pack will not drop upon kill with the Candy Cane, while the FISH KILL! and ARM KILL! notices will not appear upon kill with the Holy Mackerel or Unarmed Combat, respectively.<br />
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* A teammate who gets hit by the bauble of your [[Wrap Assassin]] and subsequently [[bleed]]s is a Spy.<br />
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* The [[Boston Basher]] will not cause a bleed effect if you hit a teammate, and can be used to effectively Spy check<br />
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===={{Class link|Soldier}}====<br />
* Fire rockets into teammates and see whether or not the rocket explodes on contact with them, since rockets will simply pass through teammates. However, keep in mind that the rocket launchers have low ammo counts, so Spy checking in this manner can burn through ammo rather quickly.<br />
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* The [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] will not affect enemy Spies, so pay attention to whether or not nearby teammates begin glowing with the appropriate [[particle effect]] by the activation of either of these three weapons.<br />
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* Hitting an enemy Spy with the [[Disciplinary Action]] will bestow neither you nor the Spy with a speed boost.<br />
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* While killing a Dead Ringer Spy with the [[Half-Zatoichi]] bloodies the blade and allows you to sheath the weapon, the player will not attain the health boost the katana should grant. Keep an eye out and spray the area with rockets or Shotgun shells.<br />
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===={{Class link|Pyro}}====<br />
* The Pyro's ability to set enemies on [[fire]] with incendiary weapons is perhaps the most useful tool for detecting Spies, since only enemies can be ignited. This is the most reliable method of Spy checking teammates. The team-colored glow produced by a burning player is especially visible when surrounding a cloaked or disguised Spy. It is recommended to use only small bursts to Spy check, as a Flamethrower requires great amounts of ammunition to fire at a constant rate. Though keep in mind this tactic will not be as effective on Spies equipped with The [[Spy-cicle]]. If you Spy check a teammate and they attempt to run away afterwards, follow them and attempt to light them again, as The Spy-cicle has a 15 second recharge time.<br />
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* The [[Compression blast]] is also useful in revealing Spies, as well as preventing them from accomplishing objectives. Teammates will not be affected by compression blast, so any teammate that can be juggled is a Spy. It is recommended to simply ignite the Spy, as compression blast costs a considerable amount of ammo; however, this can be used to push them away from your teammates if they are in danger of being backstabbed.<br />
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* If a Spy is using the [[Dead Ringer]], they may simply die instantly from a burn. Spray fire in the vicinity to try and reignite a Spy who has feigned death. Pursue them until you are certain of their death.<br />
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* The [[Powerjack]] will not give the user a health boost upon killing a Dead Ringer Spy; spray the area with flames to negate this.<br />
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===={{Class link|Demoman}}====<br />
* In close quarters, the melee weapon is probably the most effective method. In particular, the [[Ullapool Caber]], which does not detonate on friendly players, will detonate on Spies. However, remember that the Ullapool Caber will inflict 100 self-damage upon exploding.<br />
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* In narrow corridors, a set of grenades from the [[Grenade Launcher]] can serve to force a Spy to clear the area or risk being discovered by blast damage. This tactic, if the Spy's [[Cloak]] is low, can force the Spy to become visible. <br />
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* Placing Stickybombs with the [[Stickybomb Launcher]] on a wide area can cause Spies to hesitate about traversing such a minefield. Teammates will simply travel over the sticky trap. <br />
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* A Demoman using the [[Chargin' Targe]] or [[Splendid Screen]] will be stopped mid-charge when bumping into a Spy.<br />
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* While killing a Spy with the Dead Ringer with the Half-Zatoichi bloodies the blade and allows you to sheath the weapon, the player will not attain the health boost the katana should grant. Keep an eye out and spray the area with grenades. <br />
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* A [[Cloak and Dagger]] Spy can be negated effectively by planting Stickies in corners that you are certain Spies often use, forcing them to move to different positions.<br />
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===={{Class link|Heavy}}====<br />
* Heavies can attempt to Spy check by firing their Minigun on suspicious teammates - a few seconds at close range will make quick work of an enemy Spy. However, make sure to have ammo remaining afterward. <br />
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* If a teammate eats a dropped [[Sandvich]] and was already at full health, that player is a Spy.<br />
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* Because movement speed is greatly reduced, a spun-up Heavy is a tempting backstab target. This can sometimes be used as a goad for enemy Spies to approach.<br />
** With the [[Huo-Long Heater]], it would be less tempting for a Spy to backstab the Heavy, for fear of [[afterburn]].<br />
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* With the [[Huo-Long Heater]] equipped and spun-up, any teammates that catch on fire when they approach you is a Spy.<br />
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* As Heavies are often coupled with [[Medic]]s, Spies place great priority upon stabbing the Medic first, then the Heavy as to deny the team the Medic's support. Watch your Medic's back.<br />
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* If a Spy dies due to one bullet of your Minigun, spray the area rapidly lest he be using a Dead Ringer. The bullets fan out as well as the Pyro's flames, allowing you to discern the Spy's location.<br />
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* A kill on a Dead Ringer Spy will not activate the [[Killing Gloves of Boxing]]'s critical effect.<br />
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* A teammate that [[Schadenfreude|laughs]] after being punched by a Heavy with the [[Holiday Punch]] equipped is an enemy Spy.<br />
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===={{Class link|Engineer}}====<br />
*As an Engineer, Spies are a substantial threat, as they are able to place Electro Sappers while disguised. However, this can usually be mitigated if teammates can be asked to constantly patrol the vicinity in order to discourage Spies; this can be especially helpful if Pyros can be recruited for this task.<br />
<br />
* Keep an ear out for Sapper notifications; if one happens while a teammate is standing near the sapped building, that teammate is probably a Spy. <br />
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* Spy check anybody that approaches your buildings with the [[Pistol]], [[Shotgun]], or [[Wrench]], especially teammates that are approaching friendly buildings under suspicious circumstances.<br />
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*If any teammate is unable to pass through a [[Sentry Gun]] or [[Dispenser]], that teammate is a Spy; the only exceptions are Engineers and their own buildings. <br />
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*Placing Sentry Guns onto an end of a long 'hall' with the Wrangler is convenient, due to the minor knock-back of the bullets and the Rockets.<br />
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*The [[Pomson 6000]] drains the Spy's Cloak and makes a distinctive sound while doing so, allowing you to locate a cloaked Spy.<br />
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* It is also a good idea to shoot around the immediate area with the Pistol, Shotgun or Wrangler (if equipped) to check for Spies using the Cloak and Dagger.<br />
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* A teammate that starts bleeding upon being hit by the [[Southern Hospitality]] is an enemy Spy. The bleeding effect will persist when the Spy cloaks.<br />
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* The [[Widowmaker]] is a superior weapon when Spy checking as you will regain your metal if you hit the Spy, whereas if you shoot your teamates you will not, respectively.<br />
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===={{Class link|Medic}}====<br />
*As a Medic, Spies can use you to gain health while disguised. Both your primary weapon and melee weapon can Spy check easily.<br />
<br />
*Spies may target you while you are healing a patient. Watch your back while healing. You can also rely on your patient to Spy check; however, this could prove difficult during battle.<br />
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*Spies may also simply head directly for your patient rather than yourself. Protect your patient, stop healing and quickly take out the Spy. You can also use the "Spy" voice command to alert them before they get close enough. If they do take out your Medic buddy, try to pedal backwards while firing Syringes to avoid being stabbed yourself.<br />
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*[[Your Eternal Reward]]- or [[Wanga Prick]]-equipped Spies can stab your Medic buddy and will not interrupt your healing. If your Medic buddy suddenly acts suspicious, or if your teammate alerts you to the fact, take out your weapon and kill him.<br />
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*When using the [[Crusader's Crossbow]], it may be hard to Spy check. Spies will take damage from your arrows, instead of health. If a teammate is not being healed by your arrows (unless you are right next to your target), the player may be a Spy.<br />
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*The [[Übersaw]] can be used on exposed Spies to gain some ÜberCharge. However, the longer swing speed may mean your life if the Spy is agile enough to circle around you.<br />
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*When using the [[Amputator]], your taunt heals teammates in close range. Any Spies disguised will not glow the usual team-colour during this taunt. Be wary, though, since you are vulnerable while taunting.<br />
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*Try to heal friendly [[Soldiers]] holding the [[Equalizer]]. If you can, then they are a Spy.<br />
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*When enabled, the autocall for Medic option in the advanced menu only calls for a Medic if the Spy's <b>disguise</b> is low in health, while the "MEDIC" bubble appears red if the Spy <b>himself</b> is low in health. If you see a teammate calling for a Medic with a red "MEDIC" bubble, but his autocall Medic isn't ringing or his health is still good, he's a Spy.<br />
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===={{Class link|Sniper}}====<br />
*As a Sniper, your lack of mobility means you are an easy Spy target, especially while scoped-in. Use your [[SMG]] to shoot suspicious teammates around you, or douse them in Jarate. <br />
<br />
*Many Snipers only look ahead of them to discern any possible targets, and thus do not notice Spies beside them. Make sure to check your surroundings as you switch positions.<br />
<br />
*The [[Razorback]] may seem like the perfect anti-spy tool, but it is only really effective against Spies using the [[Your Eternal Reward]] (as they are unable to backstab you for a disguise), or the inexperienced and stupid. A competent Spy will just shoot you dead in 3 shots (or 2 if they are using the [[Ambassador]] or [[Enforcer]]), before you have time to react. Use other spychecking methods and be aware of your surroundings instead.<br />
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*While using the [[Huntsman]], an arrow will stick into a Spy, instead of going through them like it would toward a teammate. Use this to Spy check any teammates that are near you.<br />
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* While the [[Kukri]] works well on killing Spies, the [[Tribalman's Shiv]] is more effective as the Spy will bleed, even while cloaked.<br />
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* The [[Bushwacka]] is a good follow-up to a dousing of Jarate; the quick kill will make sure you won't be too distracted with hunting the Spy down. <br />
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*If using the [[Machina]], bring a weapon that can Spycheck well, such as the Tribalman's Shiv or SMG, as you cannot fire unscoped with the weapon.<br />
<br />
===={{Class link|Spy}}====<br />
*The Spy can do a considerably good job of Spy checking. For example, your [[Knife]], or [[Weapons#spyprimary|its variants]], can be used as an excellent screening tool; if you believe an ally is truly an enemy Spy in disguise, simply approach him/her from behind while your Knife is active. If you raise your Knife into the backstabbing position, you have effectively "seen through" the enemy's disguise. Spy checking someone who is actually a teammate will ''not'' yield this result.<br />
<br />
*If you suspect there is a Spy nearby, make use of the Dead Ringer. While active, the Dead Ringer can protect you from a backstab, while at the same time fooling the enemy into believing he has killed you. At this point, you can either rely on your team to kill the enemy Spy, reveal his location, or dispatch him yourself.<br />
<br />
* When facing a Spy using the Dead Ringer, remember that upon backstab, the [[Conniver's Kunai]] will not leech health, Your Eternal Reward and the Wanga Prick will neither disguise you nor dissolve the enemy's body, the [[Spy-cicle]] will not create ice statue and the [[Big Earner]] will not grant Cloak.<br />
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* If moving into an area not dominated by one team with the Cloak and Dagger, make sure that the corners do not contain other enemy cloaked Spies that might give away your position.<br />
<br />
*In [[Mann vs. Machine]], The Spy can also use the [[Sapper]] to Spy check for [[Spy Robot]]s. If the Sapper silhouette appears above the "teammate's" head, then they are a Spy Robot.<br />
<br />
==Revealing cloaked Spies==<br />
<br />
* When cloaked, Spies will "flicker" their team color upon being damaged or when bumping into members of the opposite team. Keep an eye out for such flickering figures who appear in the opposite team's color. Try to strafe while navigating corridors in case a Spy is trying to go through that same corridor.<br />
** The Dead Ringer does not have this drawback; however, it only lasts for the first 6.5 seconds of the Cloak, after which Spies will flicker when damaged or bumped into by members of the opposite team.<br />
** Conversely, remember that friendly Spies will always be partially visible to teammates while cloaked.<br />
<br />
* Try to listen for the sounds of decloaking. Spies' cloaks will emit unique sounds when cloaking and decloaking, and such sounds indicate the presence of a Spy.<br />
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* An Ammo box, Health kit, or a dropped weapon that disappears without a player walking over it indicates that it was picked up by a cloaked Spy. (Exception: if it was a dropped weapon, it may have simply disappeared because it was not picked up in time.) Spy check the immediate area to try to reveal the Spy.<br />
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* In places with bodies of water, look for floating water drop particle effects. Players exiting bodies of water will be dripping with water, so any cloaked Spies that have recently exited a body of water can be easily identified by this.<br />
<br />
* An automatic door that suddenly opens without any visible player being nearby indicates a cloaked Spy passing through.<br />
<br />
* In general, weapons with a wide spread such as a Shotgun or Scattergun should be used to occasionally fire into corners where Spies using the [[Cloak and Dagger]] may be hiding.<br />
<br />
* As a Scout, try to throw Mad Milk into corners and crevices. It will immediately reveal any cloaked Spies and render their Cloak useless. The Scout's speed also allows players to patrol narrow corridors and bump into Spies attempting to make their way through side paths.<br />
<br />
* As a Pyro, try to randomly puff flames while patrolling, as there is always a chance that the flames will ignite a Spy trying to pass through. Puffing into corners and crevices will also usually uncover a Spy that is using the Cloak and Dagger and is waiting to recharge it. Beware that the Dead Ringer can put out flames if they are ignited, so if an ignited Spy suddenly drops dead, spray down the area with flames to ignite him again and use the compression blast to keep him at bay until the charge on his Dead Ringer runs out.<br />
<br />
* As a Heavy, spraying an area with the Minigun where a cloaked Spy may be can prove effective in exposing (and killing) him. The Minigun has a wide spread that can reveal Spies at long range.<br />
<br />
* As an Engineer, Spies can camp by Dispensers while cloaked for an unlimited time using the [[Invisibility Watch]] or Dead Ringer, or anywhere with the Cloak and Dagger. Try and check above and around friendly buildings to counter this.<br />
** The Wrangler is also useful for spraying down areas, similar to how the Heavy can Spy check with the Minigun.<br />
<br />
* As a Sniper, similar to Scouts using Mad Milk, Jarate can short out an enemy Spy's Cloak, making him easy prey. Always try to throw Jarate into corners and crevices where Spies might be hiding before beginning sniping.<br />
<br />
* As with the Southern Hospitality, the Tribalman's Shiv can render a Spy's Cloak useless. Try to hit a Spy with at least one melee hit to reduce his chances of successfully escaping. However, if he has the Dead Ringer equipped, it will remove the Shiv's bleeding effect.<br />
<br />
==Protecting the Engineer's buildings==<br />
<br />
* In general, simply try to Spy check anybody approaching a friendly Engineer's buildings. Spies trying to sap a building will usually make a bee-line towards the building they want to sap, so if possible, try to body-block the Spy to prevent him from placing a Sapper.<br />
<br />
* As a Pyro, use Dispensers to constantly refill the ammo of the [[Weapons#pyroprimary|primary weapon]]. This can be used to either create a standing firewall that Spies cannot pass through, or as periodic stops while constantly Spy checking the area.<br />
** The [[Homewrecker]] or [[Maul]] can knock off enemy Electro Sappers with a single hit, while the [[Neon Annihilator]] can with two.<br />
<br />
* As a Demoman, the Stickybomb Launcher or [[Scottish Resistance]] is extremely effective at deterring enemy Spies. Simply place a few bombs around an Engineer's buildings and detonate them when the Engineer announces that his buildings are being sapped. While this may not be enough to prevent the buildings' destruction, it will at least prevent the Spy from escaping and causing more harm. It may also force the Spy to go completely around the buildings in fear of detonation by a watchful Demoman.<br />
<br />
* Similar to the Pyro, Heavies can use Dispensers to continuously refill their [[Weapons#heavyprimary|primary weapon]]'s ammo, allowing players to Spy check over greater distances.<br />
<br />
* As an Engineer, always try to kill the Spy first before destroying any Electro Sappers placed on friendly buildings, as Spies will usually try to re-sap buildings immediately, or even try to kill the Engineer that is removing the Electro Sappers.<br />
** If a Teleporter is being sapped from the Entrance, be sure not to stand on top of the Exit while destroying the Sapper; some Spies will deliberately try to [[telefrag]] players on the other side. Instead, stand next to the Teleporter Exit and melee the first person that teleports through, as it will likely be the Spy. If you want to repair your teleporter, stand near it and crouch. Furthermore, if the Spy does teleport through but dies on the first hit, he is likely using the Dead Ringer, so try to box him in and continue to attack to prevent him from escaping.<br />
<br />
==Identifying enemy Spies==<br />
<br />
===Signs that ''definitely'' indicate an enemy Spy===<br />
<br />
==== Common signs ====<br />
<br />
* Various team-colored indicators will immediately give away an enemy Spy:<br />
** The flicker of a Cloak from being bumped or injured.<br />
** The fading of a Cloak while cloaking or uncloaking.<br />
** The glow from being set on fire.<br />
** The smoke from a recent use of the Disguise Kit.<br />
** The cross from picking up a health kit.<br />
* A 'teammate' that asks for Medic and has "wrong" cross background colour. For example, Pyro at full health having its background red like on heavily injured teammates, or near-dead Heavy having it white.<br />
* A 'teammate' that cannot pass through another teammate, or conversely, a 'teammate' that has been observed walking through an enemy.<br />
* A 'teammate' whose weapons are not glowing and crackling with electricity when a team-wide [[crit boost]] occurs, e.g. after an [[Intelligence]] capture by your team. Keep in mind that some weapons are bugged and will not glow when crit boosted (like the [[Wrap Assassin]]), though they will still crackle.<br />
* A 'teammate' affected by another teammate's [[compression blast]].<br />
* A 'teammate' that detonates friendly rockets and friendly [[Grenade Launcher|grenades]] that have not bounced.<br />
* Seeing the cloaked silhouette of a non-Spy, or seeing a non-Spy cloaking or uncloaking. Friendly Spies always appear to be Spies, no matter their current disguise; any other cloaked class must be a disguised enemy Spy.<br />
* A 'teammate' who cannot enter a friendly resupply room, or who can enter the enemy's.<br />
* A 'teammate' that is somewhere where normal teammates couldn't be (e.g. near the enemy spawn at the start of the round).<br />
* A 'teammate' placing [[Sapper]]s on friendly buildings.<br />
* A 'teammate' standing on a friendly Sentry Gun or Dispenser, or who cannot pass through them, unless it is the [[Engineer]] who owns the building. No other team member can collide with Sentry Guns or Dispensers.<br />
* Two people that have the same name. One (or both) of them is a Spy. (Players that join a server that has their name already in use by someone have a bracketed number appended to their name.)<br />
* Seeing or hearing a [[voice command]] attributed to you without having used it.<br />
* Hearing a teammate's voice command when there are no players visible nearby.<br />
* A non-Spy 'teammate' who picks up a health kit while at full health (unless it is a friendly Heavy replenishing his Sandvich or a burning or bleeding player healing the condition).<br />
* A teammate that is known to be dead or elsewhere, e.g. just respawned.<br />
* A teleporter that flashes but no one comes out, indicating an invisible enemy Spy came through.<br />
* A 'teammate' who has a name that does not correspond with his or her current class on the scoreboard. This happens when a Spy disguises as a class not currently on the team, or if the person has changed class while the Spy was disguised.<br />
* A player that triggers a voice response of "That Spy's an enemy!" or similar when they are targeted by a "Spy!" voice command and appear as another class (instead of being called out as "That Pyro's a Spy!" or similar). In addition, if the accuser appears to be a friendly player, both players are in fact enemy Spies.<br />
* A 'teammate' on an uncontested [[Control point (objective)|control point]] or near the [[Payload#Carts|cart]] on [[Payload]] maps who does not seem to be capping the point or pushing the cart (assuming the point is available for capture by that team).<br />
* A health or ammo pickup that vanishes without cause; this means a cloaked Spy has grabbed it.<br />
* A spurt of blood from nowhere accompanied by a cracking noise; this is probably a careless Spy that has just taken [[fall damage]].<br />
* A 'teammate' holding a weapon they cannot have, such as a Sniper with the Razorback holding the SMG. This can occur when the Spy tries to switch to a weapon slot containing a passive item.<br />
* A microphone indicator that is not connected to a body on an alltalk server (cloaked Spies still display the team-colored '!' indicator).<br />
* A microphone indicator belonging to an opponent that is connected to a teammate on an alltalk server.<br />
* A 'teammate' that is using their microphone but has no corresponding microphone indicator.<br />
* A 'teammate' whose weapon sounds like the [[Revolver]] when reloading, making a single clicking sound.<br />
* A 'teammate' who is overhealed when there are no friendly Medics on the team (though there are various weapon-specific exceptions). This is caused by a bug which can assign (for example) the health of a Heavy to a Scout disguise, if there are no Scouts on the target team.<br />
* A non-Spy 'teammate' that is being ignored by an enemy Sentry Gun.<br />
* A non-Spy 'teammate' being healed by an enemy Medic or Dispenser.<br />
* A player on the [[humiliation|humiliated]] team still holding their weapon.<br />
<br />
==== Class- or item-based signs ====<br />
<br />
* A burning [[Pyro]]. Real Pyros cannot be ignited.<br />
* A friendly Engineer with the [[Hotrod]] flipped over his face, but is not holding a toolbox; this is an enemy Spy holding a Sapper.<br />
* A 'teammate' with the wrong movement [[speed]]:<br />
** A [[Scout]] or [[Medic]] running slower than usual (not accounting for the [[Baby Face's Blaster]]).<br />
** A low-health [[Soldier]] with the [[Escape Plan]] who isn't getting a speed boost.<br />
** A Pyro holding the [[Powerjack]] running at normal speed.<br />
** A [[Demoman]] with the [[Scotsman's Skullcutter]] running at normal speed.<br />
** A Heavy with the [[Gloves of Running Urgently]] running at normal speed.<br />
* A Soldier holding the [[Equalizer]] or Escape Plan and being healed by a Medic.<br />
* A Demoman holding an intact bottle or [[Ullapool Caber]] that has been previously seen as broken, and the Demoman is known to have not resupplied or respawned since.<br />
* A 'teammate' holding a weapon that cannot have yet recharged. Examples include [[Mad Milk]], the [[Sandvich]] and [[Buffalo Steak Sandvich]], and [[Jarate]] - if they have been used recently, seeing that player holding it again too soon indicates it is a Spy. But if they have +reload locked manually, via console command or some script, they actually MAY have this weapon still selected after use. For example, Scout may still hold Mad Milk after it's been used, but switching away to some weapon will disallow him to choose Mad Milk again until it's reloaded.<br />
* A 'teammate' that can be stunned with a friendly [[Sandman]]'s baseball or bleeds from a friendly [[Wrap Assassin]]'s bauble.<br />
* A [[stun]] graphic with no attached body; this is sure to be an unlucky invisible Spy struck by a friendly Sandman's baseball.<br />
* A 'teammate' that causes the Ullapool Caber to explode when struck.<br />
* A 'teammate' who is not healed by bolts from the [[Crusader's Crossbow]]; when real teammates are hit by a crossbow bolt, there is no impact sound.<br />
* A 'teammate' being affected by an enemy Medic's [[Amputator]] healing effect or, conversely, not being affected by a friendly Medic's Amputator.<br />
* The Medic's Amputator taunt buff appearing without a player, representing a cloaked enemy Spy.<br />
* A 'teammate' being soaked by friendly [[Jarate]] or [[Mad Milk]], or not being affected by the enemy's.<br />
* A 'teammate' who appears unaffected by a friendly [[Disciplinary Action]], and does not grant the Soldier a speed boost.<br />
* A 'teammate' who can switch from the [[Half-Zatoichi]] to another weapon without having made a kill.<br />
* A 'teammate' that laughs when punched with the [[Holiday Punch]].<br />
* A piercing kill without an associated regular kill from the Machina, indicating a cloaked Spy was in the middle.<br />
* An enemy Scout or [[Pain Train]] user that is capping a point at x1 speed is a Spy disguised as one of his allies.<br />
<br />
===Signs that ''possibly'' indicate an enemy Spy===<br />
None of these indicators are conclusive proof of a Spy, but all of them would make a good time to run a Spy check:<br />
<br />
==== Common signs ====<br />
* A teammate trying to stay behind other teammates, as if trying to backstab them.<br />
* A teammate not firing at the enemy.<br />
* A teammate who is in the direct firing line of an enemy but is not being fired at.<br />
* A teammate who retreats backward upon seeing other teammates, while still facing those teammates.<br />
* A teammate who appears to be dodging your team's attacks or backpedals immediately after seeing loose grenades or a carpet of friendly Stickybombs. <br />
* A teammate that deliberately avoids walking through other teammates, especially in tight corridors. Many Spies will strafe and dodge other players to avoid bumping into them.<br />
* A teammate that appears from a strange location like behind a rock or out of a dark area.<br />
* A teammate hanging around areas that are advantageous to Spies, e.g. nearby dark unnoticeable corners.<br />
* A teammate that can be seen taking a route but not exiting it or a different player exits it. This could be a Spy cloaking or changing disguises.<br />
* An apparently injured teammate running around the spawn area doing nothing or calling for a Medic, instead of getting health from the resupply.<br />
* A teammate that isn't displaying the player's usual mannerisms. Maybe a player always advances with their secondary weapon out, or spams the "Move up!" voice command, or jumps constantly - if they are seen doing otherwise, they may be a Spy.<br />
* Someone standing still at a distance from the rest of the team. This could be a Spy trying to line up an [[Ambassador]] headshot.<br />
* A teammate that appears to be looking more at your team than at the battle.<br />
* Being suddenly blocked for no apparent reason. This may indicate a Spy cloaked by the [[Dead Ringer]] passing through. Note that other possible reasons for being blocked include sudden periods of lag and unexpected map geometry.<br />
* A teammate calling for a Medic while at full health, who is not a Soldier, Demoman, or Heavy looking for overheal.<br />
* Anyone hovering near Sentry Guns or Dispensers, especially if they are attempting to move behind the Engineer tending them, or are at full health and do not seem to be collecting ammo.<br />
* Anyone running in an unexpected direction, such as a friendly Pyro, with full or nearly full health, running away from enemies.<br />
* Anyone who comes from an unexpected place, such as a Sniper coming down from the grate in [[2Fort]].<br />
* Someone acting inappropriately, such as a Pyro who stays near Snipers without lighting their arrows, a Demoman who is near a control point and has not placed Stickybombs, a Sniper at the front lines when the team is not advancing through a clear area, a Sniper near a control point or the [[Intelligence]], etc.<br />
* A teammate that is going towards the friendly Intelligence room without a reason (usually only Spy-checking Pyros, Demomen with Stickybomb Launchers, Engineers, and players who are carrying the enemy Intelligence have a reason to go to the Intelligence room).<br />
* A teammate who takes unusual routes without reason, e.g. going through the gap behind the house on [[Dustbowl]] Stage 2 after the first point has been captured may suggest a Spy.<br />
* A teammate that doesn't switch weapons much or is holding a weapon that is not suitable for the situation, e.g. a Soldier with the Shovel out while pushing the Payload.<br />
* A series of dropped weapons or building [[gib]]s disappearing in staggered intervals. While they could be disappearing naturally, it's also possible a Spy is picking them up.<br />
* A player being attacked by real teammates who believe the player is a Spy.<br />
* A teammate who has not been observed shooting but is collecting ammo could be a Spy refilling his Cloak.<br />
* A teammate who someone else accuses of being a Spy.<br />
<br />
==== Class- or item-based signs ====<br />
* A Scout that doesn't double-jump.<br />
* A teammate deliberately trying to avoid friendly Pyros.<br />
* A Pyro that doesn't Spy-check often.<br />
* A Medic who isn't healing anyone.<br />
* An Engineer or Homewrecker/Maul Pyro that doesn't appear to be attacking Sappers.<br />
* A Heavy that does not spin his primary weapon when enemies appear, or is not spinning his gun when standing next to a [[Dispenser]] with the team expecting an attack.<br />
* A low-health Heavy with the Sandvich out or equipped and is not eating it.<br />
* A Sniper who is not zoomed in.<br />
* Someone who hesitates before running past friendly Snipers with the Razorback.<br />
* An Engineer that does not appear to be upgrading or repairing his buildings (or helping others upgrade or repair theirs) when it is a good time to do so.<br />
* An Engineer holding the Wrangler without a Sentry Gun following his aim. Consider that the Engineer could just not have a Sentry built, or have a Sentry elsewhere.<br />
* A teammate holding a weapon you know they are not using, such as a Sniper holding the default Sniper Rifle when you know the player always uses the Huntsman.<br />
* A teammate with an entirely stock loadout (occurs when a Spy disguises as a class the team does not have).<br />
* A Spy near an enemy building but isn't sapping it.<br />
* A Spy near an important enemy (e.g. Medic with full Übercharge) but hasn't backstabbed him.<br />
* A Spy of your team's color wearing any mask. This either means that a friendly Spy is disguised as someone on the other team, or an enemy Spy is disguised as a Spy on your team.<br />
* A Soldier that doesn't rocket jump, even in situations when it may be helpful.<br />
<br />
===Signs that indicate a teammate is ''not'' an enemy Spy===<br />
These actions prove that a teammate is definitely not an enemy Spy. Performing any of these is a good way to inform your teammates that you are not an enemy Spy.<br />
<br />
==== Common signs ====<br />
* Various team-colored indicators will immediately verify a friendly player:<br />
** The near-transparent silhouette of a friendly Spy (invisible enemy Spies are impossible to see when undisturbed).<br />
** The flicker of a Spy's Cloak from being bumped or injured. <br />
** The fading of a Spy's Cloak while cloaking or uncloaking. <br />
** The glow from being set on fire. <br />
** The smoke from a recent use of the Disguise Kit.<br />
* Any usage of a weapon or item (shooting, swinging, eating, drinking, etc).<br />
* Can pass through teammates, as opposed to being stopped. (Beware that both such teammates may be, in fact, enemy Spies.)<br />
* A player entering a friendly resupply/respawn area.<br />
* [[Taunt]]ing (Disguised Spies cannot taunt).<br />
* If being fired at by enemies and is taking [[damage]], e.g. bleeding.<br />
* Being able to pass through friendly buildings save for the Engineer who built them.<br />
* A player that is carrying the enemy team's [[Capture the Flag#Intelligence|Intelligence]] or capping a point for your team.<br />
* A friendly player who is using their microphone, whose voice icon is the same color as the friendly team: A symbol appears over the player's head. In servers with [[Voice chat|sv_alltalk]] enabled, the symbol is tinted red or blue according to the player's true team allegiance.<br />
* A player saying certain [[response]]s, such as an Engineer saying his buildings are being sapped.<br />
* A teammate being boosted by a friendly [[banner]] or [[Amputator]] taunt.<br />
* Any teammate dying and leaving a [[ragdoll]] of the friendly team's color.<br />
* A teammate that can be spectated. Note that some servers allow spectating enemy players.<br />
<br />
==== Class- or item-based signs ====<br />
* Cannot be given negative status effects by friendly players, including [[afterburn]], [[bleeding]], [[stun]], [[Jarate]], and [[milk]].<br />
* Any usage of class-specific abilities, e.g. Scouts double jumping, Heavies spinning their Minigun, Snipers that are scoped in, etc.<br />
* A Scout or Medic moving at his normal movement speed.<br />
** A low-health Soldier with the [[Escape Plan]], a Pyro with [[Powerjack]] equipped, or a [[G.R.U.]] Heavy moving faster, and a Demoman with the [[Scotsman's Skullcutter]] moving at a reduced speed.<br />
* A Scout under the effects of [[Bonk! Atomic Punch]] or [[Crit-a-Cola]].<br />
* A Heavy under the effects of a [[Buffalo Steak Sandvich]].<br />
* An Engineer holding a PDA or a toolbox (whether by preparing a building or [[haul]]ing a building).<br />
* An Engineer who automatically calls out when his buildings are sapped or destroyed.<br />
* A Demoman's eye glowing from decapitating enemies with the [[Eyelander]] or any of its variants.<br />
* Does not cause the [[Ullapool Caber]] to detonate when struck.<br />
* A Soldier with an active banner flag on his back.<br />
* Spies with their Sapper or Disguise Kit out.<br />
* Spies without a mask on (not disguised) or disguised as a friendly player.<br />
* An Engineer Wrangling a Sentry Gun, provided the Sentry Gun's laser sight is visibly following the Engineer's aim.<br />
* A teammate who can be healed by the Crusader's Crossbow.<br />
* A friendly Soldier and a teammate receiving a speed boost when the former strikes the latter with the Disciplinary Action.<br />
<br />
==Specific anti-Spy strategies==<br />
{{main|Anti-Spy strategy}}<br />
<br />
===Dealing with the [[Dead Ringer]]===<br />
The Spy has the ability to feign death with one of his unlockable items, the Dead Ringer, so always be wary upon killing enemy Spies as they may still be alive elsewhere. Thus, it's best to know some of the signs that tell that the Spy may not really be dead. Spies using the Dead Ringer cannot manually Cloak, and cannot use any weapons while the Dead Ringer is out.<br />
<br />
* If an enemy dies upon the first hit while approaching friendly lines without firing his weapon, it is most probably an enemy Spy disguised as one of his teammates. Most players don't run in with such low health, and a Spy disguised as a teammate will drop a corpse of the class he was disguised as.<br />
** Similarly, if an obvious enemy Spy disguised as a teammate approaches the front lines from the enemy's position, he is most likely using the Dead Ringer, even if he doesn't die from the first hit. Remember that the Dead Ringer cannot Cloak at will, so a Dead Ringer Spy will rely on opponents' fire activating his feign death in order to become invisible.<br />
** In general, if a player that has been identified to be an enemy Spy seems to be approaching a teammate suicidally, he is probably trying to get damaged so that his Dead Ringer will be activated, so don't be fooled.<br />
<br />
* A Spy must take the time to pull out his Dead Ringer before it becomes active, and cannot attack while he has it out. If a Spy suddenly stops attacking before dying on the next hit, he is probably using the Dead Ringer.<br />
<br />
* The decloaking sound of the Dead Ringer is highly distinctive, but requires players to be within a certain radius to hear it. Try to patrol near rarely-traversed areas to ambush a Spy decloaking in an area that he thinks is safe.<br />
<br />
* Picking up the Spy's dropped weapon does not replenish ammo or metal. This is an easy way to double-check if a recently-killed Spy is using the Dead Ringer or not.<br />
<br />
* Spies with the Dead Ringer will not flicker when damaged or walking into enemies while cloaked for the first 6.5 seconds of the Cloak, however, they still cannot be clipped through. Being stopped while moving and not bumping into any visible objects means that a Spy whose Dead Ringer was activated is trying to pass through.<br />
<br />
* If the Spy uses his Disguise Kit shortly before being "killed," the smoke effects will follow the Spy for the time that it takes for the Disguise to be equipped. Therefore, try to track any smoke that continues to move after an enemy Spy was killed.<br />
<br />
* When playing as an Engineer, if your Sentry Gun's kill counter does not increase after killing an enemy, he is probably a Spy. Remember that it may be hard to judge if the Spy was using the Dead Ringer since Sentry Guns will generally kill their targets very quickly.<br />
<br />
* When playing as a Pyro, even when the corpse drops after being ignited, the colored team glow will follow the Spy for a second. Use this to help alert others to the Spy, and to continue to chase and/or kill them. Jarate and Mad Milk also works in a similar way.<br />
<br />
* As a Pyro, the compression blast is the most useful tool for dealing with Dead Ringer Spies. After igniting a cloaked Dead Ringer Spy, simply push the Spy away from any ammo sources until the Cloak runs out.<br />
<br />
* By pressing tab, a player can view the scoreboard. In the bottom left of the scoreboard, you can view how many kills you have. You can check your kills after every kill, and if the kill count does not go up after "killing" someone, there is a Dead Ringer Spy around.<br />
<br />
===Dealing with the [[Cloak and Dagger]]===<br />
The Spy's Cloak and Dagger allows him to stay cloaked indefinitely, and to hide in unconventional places while waiting for the right time to strike. An area that may seem impossible for a Spy to hide in may be sheltering a particularly cunning Spy who knows where the enemy team will not check for Spies.<br />
<br />
* In general, most Cloak and Dagger Spies will try to hide in corners in order to avoid being bumped into as they recharge their Cloak. Try to occasionally fire into corners or vantage points with wide fields of view.<br />
<br />
* One brute-force method for dealing with the Cloak and Dagger is to simply repeatedly check an area where the Spy is hiding. As the Cloak and Dagger has an extremely short charge meter, the Spy cannot make too many movements or their Cloak will run out.<br />
<br />
* Some unconventional Spies will hide out in the open rather than against walls or in corners. This allows them to maneuver easily to avoid detection, and easily avoids the most often checked areas of a map. Try to keep this in mind if a Spy is suspected to be in the area.<br />
<br />
===Dealing with [[Your Eternal Reward]]===<br />
While Spies using Your Eternal Reward cannot use their Disguise Kit at will, they make up for this by being able to quietly Backstabbing any enemies and leaving no body for their teammates to find. A Spy using Your Eternal Reward can be impossible to detect even when he is killing teammates nearby.<br />
<br />
* Because they cannot use their Disguise Kit, simply identifying the last player that the Spy Backstabbed will let teammates know which player and class may be the Spy. Note that Spies with Your Eternal Reward equipped can still change their disguise weapon.<br />
<br />
* If backstabbed by the Spy, clearly announce this to teammates, as well as the class that the Spy is now disguised as, to make sure that they know who the Spy is disguised as.<br />
<br />
* The Spy's victims make no sound and leave no body behind to discover, but the body is still visible for a short time before disappearing. If players suddenly die noiselessly in the distance, it means that the Spy is there, so make sure to warn players as needed.<br />
<br />
* When the Spy Backstabs his victim, the faint sound of the melee hit can be heard if close enough. This can serve as a key warning that a Spy might be killing teammates in the immediate vicinity.<br />
<br />
* Remember that any kills made using Your Eternal Reward will not generate kill reports for the opposite team. Pay very close attention to teammates' movements and listen for any melee hit sounds nearby.<br />
<br />
* When a Spy with the Eternal Reward backstabs a teammate, the teammate's body disappears. However, their weapon remains sitting on the ground. If you see one of your teammates and their weapon on the ground, it's not a bad idea to Spy check him.<br />
<br />
== Related achievements ==<br />
=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===<br />
{{Achievement table<br />
|1 = {{Show achievement|Halloween|Costume Contest}}<br />
}}<br />
<br />
==={{Class link|soldier}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Soldier|War Crime Spybunal}}<br />
}}<br />
<br />
==={{Class link|pyro}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Pyro|Firewall}}<br />
|2 = {{Show achievement|Pyro|Got A Light?}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Pyro|I Fry}}<br />
|2 = {{Show achievement|Pyro|Spontaneous Combustion}}<br />
}}<br />
<br />
==={{Class link|demoman}}=== <br />
{{Achievement table<br />
|1 = {{Show achievement|Demoman|Shorn Connery}}<br />
|2 = {{Show achievement|Demoman|Spynal Tap}}<br />
}}<br />
<br />
==={{Class link|heavy}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Heavy|Spyalectical Materialism}}<br />
}}<br />
<br />
==={{Class link|engineer}} ===<br />
{{Achievement table<br />
|1 = {{Show achievement|Engineer|Fistful of Sappers}}<br />
|2 = {{Show achievement|Engineer|Get Along!}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Engineer|Quick Draw}}<br />
|2 = {{Show achievement|Engineer|Search Engine}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Engineer|The Wrench Connection}}<br />
}}<br />
<br />
==={{Class link|medic}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Medic|FYI I am a Medic}}<br />
|2 = {{Show achievement|Medic|Hypocritical Oath}}<br />
}}<br />
<br />
==={{Class link|sniper}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Sniper|Consolation Prize}}<br />
|2 = {{Show achievement|Sniper|Jarring Transition}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Sniper|Kook the Spook}}<br />
|2 = {{Show achievement|Sniper|Shock Treatment}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Sniper|Shoot the Breeze}}<br />
}}<br />
<br />
==={{Class link|spy}} ===<br />
{{Achievement table<br />
|1 = {{Show achievement|Spy|A Cut Above}}<br />
|2 = {{Show achievement|Spy|Counter Espionage}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Spy|Spies Like Us}}<br />
}}<br />
<br />
{{Spy Nav}}<br />
<br />
[[Category:Strategy]]<br />
[[Category:Glossary]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Ring_of_Fired&diff=1440597Ring of Fired2013-08-28T15:55:06Z<p>KazooieBanjo: /* Trivia */ sounds a bit less strange now</p>
<hr />
<div>{{stub}}<br />
{{ra}}<br />
{{Infobox comics<br />
|preview = RingofFired01.png<br />
|release-date = August 27, 2013<br />
|number-of-pages = 68<br />
}}<br />
{{Quotation|'''Gray Mann'''|Hh hh hh hh! Yesh, Saxshton. And when you can't, ''Mann Co. is mine.''}}<br />
<br />
'''''Ring of Fired''''' (also known as '''''Team Fortress Comics #1''''') is a [[Comics|comic]] released on {{Patch name|8|27|2013}}. It is the first part of a six-part bi-monthly comic series.<br />
<br />
==Synopsis==<br />
The comic starts with [[Saxton Hale]] jumping out from a plane with the pilot and a stuffed yeti that he beat up in a previous comic ([[A Fate Worse Than Chess]]). After landing in Mann Co Headquarters, he suddenly meets [[Gray Mann]] who wishes to buy off his company using his policy, "if you beat Saxton in a fight, the company is yours". Gray, however decides that his daughter, Olivia, is the owner of Gray Gravel and she will fight him. Saxton refuses to fight her, and thus the company is transferred to Gray, who fires the [[Classes|mercenaries]]. <br />
<br />
[[Miss Pauling]] finds out about this and runs to tell the [[Administrator]], but when she arrives to the Adminstrator's office, the Administrator is nowhere to be found and on her screen, "Miss Pauling...Hide" is written: presuming she knew long before her, and escaped on her own behalf.<br />
<br />
Six months later, the [[Soldier]] is now leading a tour of celebrities' homes where he, and a bunch of elderly women, run to Tom Jones' home where Merasmus is living. The Soldier kills Tom, and when Merasmus finds out, he calls the police immediately. Soon enough, Miss Pauling, dressed as a police officer, "arrests" Soldier and tells him that they need to find the rest of the team. Next, they find the [[Pyro]], who is now leading a successful company; Soldier and Miss Pauling lure him out by setting fire to a skyscraper. <br />
<br />
Gray Mann, now in charge, opens an enormous safe, which supposedly housed two hundred thousand tons of australium. Upon opening it, however, he discovers that the Australium is missing, with nothing but a gun and a cigarette taking its place. He suspects these items are from the Administrator.<br />
<br />
The [[Demoman]] is now found hungover and fat, sitting with the [[Eyelander]], who can speak fluently, and watching a show called Ghost D.A. He then hears a knock on the door, and after much convincing from his mother, opens it to find Soldier and Miss Pauling offering him his old job back. Demo quickly accepts, and gets back in shape.<br />
<br />
Gray is now being inspected by the Medicbot who tells him that his Australium powered life extension machine is 19.5% depleted; soon after an unknown man tells him that they searched the Administrator's australium spots and they found nothing.<br />
<br />
The team, now consisting of the Soldier, Demoman, Pyro and Miss Pauling, stop at a veterinary hospital to have a doctor fix Soldier's hand, which the Pyro had chopped off. While Demo and Miss Pauling deliberate as to where the remaining mercenaries are, they find a newspaper saying that the [[Scout]] and [[Spy]] will be hanged for large-scale acts of vandalism.<br />
<br />
== Pages ==<br />
<gallery><br />
File:RingofFired01.png|Page 1<br />
File:RingofFired02.png|Page 2<br />
File:RingofFired03.png|Page 3<br />
File:RingofFired04.png|Page 4<br />
File:RingofFired05.png|Page 5<br />
File:RingofFired06.png|Page 6<br />
File:RingofFired07.png|Page 7<br />
File:RingofFired08.png|Page 8<br />
File:RingofFired09.png|Page 9<br />
File:RingofFired10.png|Page 10<br />
File:RingofFired11.png|Page 11<br />
File:RingofFired12.png|Page 12<br />
File:RingofFired13.png|Page 13<br />
File:RingofFired14.png|Page 14<br />
File:RingofFired15.png|Page 15<br />
File:RingofFired16.png|Page 16<br />
File:RingofFired17.png|Page 17<br />
File:RingofFired18.png|Page 18<br />
File:RingofFired19.png|Page 19<br />
File:RingofFired20.png|Page 20<br />
File:RingofFired21.png|Page 21<br />
File:RingofFired22.png|Page 22<br />
File:RingofFired23.png|Page 23<br />
File:RingofFired24.png|Page 24<br />
File:RingofFired25.png|Page 25<br />
File:RingofFired26.png|Page 26<br />
File:RingofFired27.png|Page 27<br />
File:RingofFired28.png|Page 28<br />
File:RingofFired29.png|Page 29<br />
File:RingofFired30.png|Page 30<br />
File:RingofFired31.png|Page 31<br />
File:RingofFired32.png|Page 32<br />
File:RingofFired33.png|Page 33<br />
File:RingofFired34.png|Page 34<br />
File:RingofFired35.png|Page 35<br />
File:RingofFired36.png|Page 36<br />
File:RingofFired37.png|Page 37<br />
File:RingofFired38.png|Page 38<br />
File:RingofFired39.png|Page 39<br />
File:RingofFired40.png|Page 40<br />
File:RingofFired41.png|Page 41<br />
File:RingofFired42.png|Page 42<br />
File:RingofFired43.png|Page 43<br />
File:RingofFired44.png|Page 44<br />
File:RingofFired45.png|Page 45<br />
File:RingofFired46.png|Page 46<br />
File:RingofFired47.png|Page 47<br />
File:RingofFired48.png|Page 48<br />
File:RingofFired49.png|Page 49<br />
File:RingofFired50.png|Page 50<br />
File:RingofFired51.png|Page 51<br />
File:RingofFired52.png|Page 52<br />
File:RingofFired53.png|Page 53<br />
File:RingofFired54.png|Page 54<br />
File:RingofFired55.png|Page 55<br />
File:RingofFired56.png|Page 56<br />
File:RingofFired57.png|Page 57<br />
File:RingofFired58.png|Page 58<br />
File:RingofFired59.png|Page 59<br />
File:RingofFired60.png|Page 60<br />
File:RingofFired61.png|Page 61<br />
File:RingofFired62.png|Page 62<br />
File:RingofFired63.png|Page 63<br />
File:RingofFired64.png|Page 64<br />
File:RingofFired65.png|Page 65<br />
File:RingofFired66.png|Page 66<br />
File:RingofFired67.png|Page 67<br />
File:RingofFired68.png|Page 68<br />
</gallery><br />
<br />
== Trivia ==<br />
*The title page is a reference to a famous [http://static.comicvine.com/uploads/original/12/123644/2867907-2731807__spider_man_no_more.jpg panel] in the comic "Spider-Man No More!"<br />
*On the title page, a magazine titled "Hat-Wearing MAN" can be seen. This is a reference to the [[Sniper vs. Spy Update]] in which hats were added to the game.<br />
*On page 46, the back page of the newspaper the Pyro is reading is the second page of [[Lecture Valley]].<br />
*It is confirmed in this comic that Tavish DeGroot (Demoman)'s middle name is Finnegan.<br />
*It is also confirmed that Saxton Hale's only weakness is that he cannot bring himself to fight little girls. He doesn't mind if other people do though.<br />
<br />
== External links ==<br />
* [http://www.teamfortress.com/tf01_ring_of_fired/ ''Ring of Fired''] on the [[TF2 Official Website]].<br />
<br />
== See also ==<br />
* [[Comics]]<br />
<br />
{{Comics nav}}<br />
[[Category:Comics]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Ring_of_Fired&diff=1440590Ring of Fired2013-08-28T15:53:27Z<p>KazooieBanjo: /* Synopsis */</p>
<hr />
<div>{{stub}}<br />
{{ra}}<br />
{{Infobox comics<br />
|preview = RingofFired01.png<br />
|release-date = August 27, 2013<br />
|number-of-pages = 68<br />
}}<br />
{{Quotation|'''Gray Mann'''|Hh hh hh hh! Yesh, Saxshton. And when you can't, ''Mann Co. is mine.''}}<br />
<br />
'''''Ring of Fired''''' (also known as '''''Team Fortress Comics #1''''') is a [[Comics|comic]] released on {{Patch name|8|27|2013}}. It is the first part of a six-part bi-monthly comic series.<br />
<br />
==Synopsis==<br />
The comic starts with [[Saxton Hale]] jumping out from a plane with the pilot and a stuffed yeti that he beat up in a previous comic ([[A Fate Worse Than Chess]]). After landing in Mann Co Headquarters, he suddenly meets [[Gray Mann]] who wishes to buy off his company using his policy, "if you beat Saxton in a fight, the company is yours". Gray, however decides that his daughter, Olivia, is the owner of Gray Gravel and she will fight him. Saxton refuses to fight her, and thus the company is transferred to Gray, who fires the [[Classes|mercenaries]]. <br />
<br />
[[Miss Pauling]] finds out about this and runs to tell the [[Administrator]], but when she arrives to the Adminstrator's office, the Administrator is nowhere to be found and on her screen, "Miss Pauling...Hide" is written: presuming she knew long before her, and escaped on her own behalf.<br />
<br />
Six months later, the [[Soldier]] is now leading a tour of celebrities' homes where he, and a bunch of elderly women, run to Tom Jones' home where Merasmus is living. The Soldier kills Tom, and when Merasmus finds out, he calls the police immediately. Soon enough, Miss Pauling, dressed as a police officer, "arrests" Soldier and tells him that they need to find the rest of the team. Next, they find the [[Pyro]], who is now leading a successful company; Soldier and Miss Pauling lure him out by setting fire to a skyscraper. <br />
<br />
Gray Mann, now in charge, opens an enormous safe, which supposedly housed two hundred thousand tons of australium. Upon opening it, however, he discovers that the Australium is missing, with nothing but a gun and a cigarette taking its place. He suspects these items are from the Administrator.<br />
<br />
The [[Demoman]] is now found hungover and fat, sitting with the [[Eyelander]], who can speak fluently, and watching a show called Ghost D.A. He then hears a knock on the door, and after much convincing from his mother, opens it to find Soldier and Miss Pauling offering him his old job back. Demo quickly accepts, and gets back in shape.<br />
<br />
Gray is now being inspected by the Medicbot who tells him that his Australium powered life extension machine is 19.5% depleted; soon after an unknown man tells him that they searched the Administrator's australium spots and they found nothing.<br />
<br />
The team, now consisting of the Soldier, Demoman, Pyro and Miss Pauling, stop at a veterinary hospital to have a doctor fix Soldier's hand, which the Pyro had chopped off. While Demo and Miss Pauling deliberate as to where the remaining mercenaries are, they find a newspaper saying that the [[Scout]] and [[Spy]] will be hanged for large-scale acts of vandalism.<br />
<br />
== Pages ==<br />
<gallery><br />
File:RingofFired01.png|Page 1<br />
File:RingofFired02.png|Page 2<br />
File:RingofFired03.png|Page 3<br />
File:RingofFired04.png|Page 4<br />
File:RingofFired05.png|Page 5<br />
File:RingofFired06.png|Page 6<br />
File:RingofFired07.png|Page 7<br />
File:RingofFired08.png|Page 8<br />
File:RingofFired09.png|Page 9<br />
File:RingofFired10.png|Page 10<br />
File:RingofFired11.png|Page 11<br />
File:RingofFired12.png|Page 12<br />
File:RingofFired13.png|Page 13<br />
File:RingofFired14.png|Page 14<br />
File:RingofFired15.png|Page 15<br />
File:RingofFired16.png|Page 16<br />
File:RingofFired17.png|Page 17<br />
File:RingofFired18.png|Page 18<br />
File:RingofFired19.png|Page 19<br />
File:RingofFired20.png|Page 20<br />
File:RingofFired21.png|Page 21<br />
File:RingofFired22.png|Page 22<br />
File:RingofFired23.png|Page 23<br />
File:RingofFired24.png|Page 24<br />
File:RingofFired25.png|Page 25<br />
File:RingofFired26.png|Page 26<br />
File:RingofFired27.png|Page 27<br />
File:RingofFired28.png|Page 28<br />
File:RingofFired29.png|Page 29<br />
File:RingofFired30.png|Page 30<br />
File:RingofFired31.png|Page 31<br />
File:RingofFired32.png|Page 32<br />
File:RingofFired33.png|Page 33<br />
File:RingofFired34.png|Page 34<br />
File:RingofFired35.png|Page 35<br />
File:RingofFired36.png|Page 36<br />
File:RingofFired37.png|Page 37<br />
File:RingofFired38.png|Page 38<br />
File:RingofFired39.png|Page 39<br />
File:RingofFired40.png|Page 40<br />
File:RingofFired41.png|Page 41<br />
File:RingofFired42.png|Page 42<br />
File:RingofFired43.png|Page 43<br />
File:RingofFired44.png|Page 44<br />
File:RingofFired45.png|Page 45<br />
File:RingofFired46.png|Page 46<br />
File:RingofFired47.png|Page 47<br />
File:RingofFired48.png|Page 48<br />
File:RingofFired49.png|Page 49<br />
File:RingofFired50.png|Page 50<br />
File:RingofFired51.png|Page 51<br />
File:RingofFired52.png|Page 52<br />
File:RingofFired53.png|Page 53<br />
File:RingofFired54.png|Page 54<br />
File:RingofFired55.png|Page 55<br />
File:RingofFired56.png|Page 56<br />
File:RingofFired57.png|Page 57<br />
File:RingofFired58.png|Page 58<br />
File:RingofFired59.png|Page 59<br />
File:RingofFired60.png|Page 60<br />
File:RingofFired61.png|Page 61<br />
File:RingofFired62.png|Page 62<br />
File:RingofFired63.png|Page 63<br />
File:RingofFired64.png|Page 64<br />
File:RingofFired65.png|Page 65<br />
File:RingofFired66.png|Page 66<br />
File:RingofFired67.png|Page 67<br />
File:RingofFired68.png|Page 68<br />
</gallery><br />
<br />
== Trivia ==<br />
*The title page is a reference to a famous [http://static.comicvine.com/uploads/original/12/123644/2867907-2731807__spider_man_no_more.jpg panel] in the comic "Spider-Man No More!"<br />
*On the title page, a magazine titled "Hat-Wearing MAN" can be seen. This is a reference to the [[Sniper vs. Spy Update]] in which hats were added to the game.<br />
*On page 46, the back page of the newspaper the Pyro is reading is the second page of [[Lecture Valley]].<br />
*It is confirmed in this comic that Tavish DeGroot (Demoman)'s middle name is Finnegan.<br />
*It is also confirmed that Saxton Hale's only weakness are little girls.<br />
== External links ==<br />
* [http://www.teamfortress.com/tf01_ring_of_fired/ ''Ring of Fired''] on the [[TF2 Official Website]].<br />
<br />
== See also ==<br />
* [[Comics]]<br />
<br />
{{Comics nav}}<br />
[[Category:Comics]]</div>KazooieBanjohttps://wiki.teamfortress.com/w/index.php?title=Talk:Ring_of_Fired&diff=1440570Talk:Ring of Fired2013-08-28T15:29:53Z<p>KazooieBanjo: /* Is Ring of Fired the name of this chapter, or the name of this 6 part comic? */</p>
<hr />
<div>I added the Synopsis and wrote it as good as i could [[User:EmperorPear|EmperorPear]] ([[User talk:EmperorPear|talk]]) 04:55, 28 August 2013 (PDT)<br />
<br />
==Medic in Part 1==<br />
<br />
Are we sure the doctor is in fact the Medic? He has gray hair and seems uncharacteristically surprised to see dismemberment. -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 07:08, 28 August 2013 (PDT)<br />
<br />
== Is Ring of Fired the name of this chapter, or the name of this 6 part comic? ==<br />
<br />
If the latter, shouldn't this page be called "Mann Co. No More!"? -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 07:54, 28 August 2013 (PDT)<br />
: See page 8. [[User:Archeops|Archeops]] ([[User talk:Archeops|talk]]) 08:09, 28 August 2013 (PDT)<br />
:: Do we have a title for the whole thing? -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 08:27, 28 August 2013 (PDT)<br />
::: We need to wait for second part. When it will be released? [[User:Archeops|Archeops]] ([[User talk:Archeops|talk]]) 08:28, 28 August 2013 (PDT)<br />
:::: We need some clarification from Valve about whether Bi-monthly means twice a month or every two months. For right now, it appears that the comic as a whole is actually just titled "Team Fortress" -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 08:29, 28 August 2013 (PDT)</div>KazooieBanjo