https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Markd&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-29T01:57:05ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Talk:Killer_Exclusive&diff=741447Talk:Killer Exclusive2011-09-27T18:29:12Z<p>Markd: more info from ex moderator</p>
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<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Pilk&diff=710152User talk:Pilk2011-09-02T22:45:53Z<p>Markd: </p>
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<div>{{User:Pilk/Talk archives}}<br />
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== Hardly lactose-free ==<br />
I understand that it is the custom in your country to eat your national icons, as well as post images related to chocolate milk. To that end:<br />
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http://img843.imageshack.us/img843/9285/pmsc.jpg<br />
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--- <font face="georgia">[[User:Esquilax|Esquilax]]</font> [[File:Killicon_pumpkin.png|50px|link=User:Esquilax]] ([[File:Speech voice.png|30px|link=User_talk:Esquilax]] | [[File:Edit_icon.png|25px|link=Special:Contributions/Esquilax|Contributions]]) 01:10, 1 April 2011 (UTC)<br />
:Can I taste RADIOISOTOPES OF IODINE? MY FAVOURITE! -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 02:30, 1 April 2011 (UTC)<br />
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== stuff ==<br />
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You're not on Steam so I assume you're studying or something? <small>hitdatportal2co-op. nao.</small> [[user:seb26|<small style="background:#f9f9f9;border:1px solid #EA6B1C;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #FBAA78;">'''seb26'''</small>]] 04:45, 20 April 2011 (UTC)<br />
:Tonight? I'll try leaving class early. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 05:29, 20 April 2011 (UTC)<br />
::K [[user:seb26|<small style="background:#f9f9f9;border:1px solid #EA6B1C;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #FBAA78;">'''seb26'''</small>]] 06:17, 20 April 2011 (UTC)<br />
:::letsplayletsplayletsplayletsplay -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:24, 20 April 2011 (UTC)<br />
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== Poke ==<br />
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Need to talk to you kind of urgently; please message me on Steam or on IRC whenever you can — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:50, 4 May 2011 (UTC)<br />
:Hey, can you pull that off again? :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:43, 9 May 2011 (UTC)<br />
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== Rawbeen ==<br />
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He hates me :C -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 21:14, 6 May 2011 (UTC)<br />
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== I need some help ==<br />
I like the wiki, but i dont understand anything of it? i do never know what to do, And i really want to have a wiki cap as well, but i don't understand the task list, and they way of editing, can't you explain in short?? [[User:Rockingbas|Rockingbas]] 19:06, 7 May 2011 (UTC)<br />
:For a start, your signature goes at the end! But well done for signing, many new people forget. &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 19:17, 7 May 2011 (UTC)<br />
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Thanks, I will considerWatson 13:26, 5 June 2011 (UTC)<br />
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== New ==<br />
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And so Pilk I have understood that should replace a picture of my subject on that that you have laid out? (On the middle?) Watson 17:48, 5 June 2011 (UTC)<br />
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== Paint in HLMV ==<br />
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Seb found the problem, and I amended the [[Template:Painted_variants/Tutorial#DLL_Support|tutorial]] as such. It works once more. &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 14:07, 10 June 2011 (UTC)<br />
:Thanks. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 14:13, 10 June 2011 (UTC)<br />
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== [http://wiki.teamfortress.com/w/index.php?title=Lo-Fi_Longwave&diff=559598&oldid=559595 You ask, we deliver.] ==<br />
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[[User:Maggosh|mag]][[User talk:Maggosh|gosh]] 18:11, 15 June 2011 (UTC)<br />
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== Reunion scheduling ==<br />
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Methinks it is time to end this damn thing, but it keeps being hard because timezones etc. I vant you to pick a time (use [http://timeanddate.com/worldclock/fixedform.html dis]) in the next week or so, and try to get everyone there if possible, at the same time, for a good 2 hours, and get this over with. :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:52, 19 June 2011 (UTC)<br />
:End this damn thing? Wa? -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:13, 19 June 2011 (UTC)<br />
:: Yeah, end dis. Still not sure, what are you guys talking about... <b>[[User:DrAkcel|<font FACE="Arial" color="#41627E">DrAkcel</font>]]</b> <sup>([[User_talk:DrAkcel|<font FACE="Arial" color="#25587E">T</font>]] | [[Special:Contributions/DrAkcel|<font FACE="Arial" color="#25587E">C</font>]])</sup> 07:17, 19 June 2011 (UTC)<br />
:Oh I see. I'll sort it when you get online, I don't have work for 2 days. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 13:50, 19 June 2011 (UTC)<br />
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== Self-Made Pilk Particle ==<br />
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To be added on the Über Update.<br />
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{{Backpack item<br />
| item-name = Pilk Particle<br />
| custom-icon = Backpack Mad Milk.png<br />
| item-description = I made this!<br />
| item-level = Level 20<br />
| quality = Self-Made<br />
| att-1-positive = +1009901% damage done<br />
| att-2-positive = +109901% clip size<br />
| att-3-positive = 100% critical chance<br />
| att-4-positive = +100% faster move speed on wearer<br />
| att-5-positive = +200% faster firing speed<br />
| att-6-positive = -100% damage from ranged sources while active<br />
| att-7-positive = -100% damage from melee sources while active<br />
| att-8-neutral = Effect: Community Sparkle<br />
| item-flags = Not Tradable or Usable in Crafting<br />
| width = 350px<br />
}}<br />
{{n}} {{User:EpicEric/Sig/Image|RED}} {{User:EpicEric/Sig/Text|Epic|#5885A2}} {{User:EpicEric/Sig/Text|Eric|#B8383B}} {{User:EpicEric/Sig/Image|BLU}}{{User:EpicEric/Sig/Extra}} 13:57, 21 June 2011 (UTC)<br />
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== Recent blocks ==<br />
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I think you forgot to block [[User:Sven|someone]]. [[User:404 User Not Found|404 User Not Found]] 04:22, 6 July 2011 (PDT)<br />
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==Customizing user page css==<br />
Hi, is it possible to change the colors for links using css in our user pages? Basically I want to recolor the links red. --<span style="font-size:83%;border: 1px solid #FF0000;background:#FFFFFF">[[User:Swarfega|<font style="background: #FF0000" face="Arial" color="#FFFFFF">'''&nbsp;Swarfega&nbsp;'''</font>]][[User talk:Swarfega|<font style="background:#FFFFFF" face="Arial" color="#FF0000">'''&nbsp;T'''</font>]] [[Special:Contributions/Swarfega|<font style="background:#FFFFFF" face="Arial" color="#FF0000">'''&nbsp;C&nbsp;'''</font>]]</span> 08:59, 7 July 2011 (PDT)<br />
::Yeah, I'd also like to know if it'd be possible for me to make [[User:404_User_Not_Found/Page.css]], and create some simple custom div's for my userpage. [[User:404 User Not Found|404 User Not Found]] 21:59, 12 July 2011 (PDT)<br />
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== Redundant Blueprints ==<br />
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Hi Pilk! When you completely overhauled the [[Crafting]] page you changed the note about the redundant blueprints (smelt identical primary/secondary/melee weapons vs. smelt class weapons) from explaining why they existed (''"The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Sniper and Spy, who only had items for two loadout slots when the Sniper vs. Spy Update launched. There are also blueprints (Smelt Primary/Secondary/Melee Weapons) whose ingredients are 2 identical weapons, but those are now obsolete due to this change."'') to just plain noting that they are redundant (''"This blueprint makes the Smelt Primary/Secondary/Melee Weapons blueprints redundant."'').<br />
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Was this a concious decision or just an oversight? Because I feel that to be interesting information even though I have to admit it is borderline Trivia. --[[User:CruelCow|CruelCow]] {{sta}} <sup>([[User_talk:CruelCow|talk]])</sup> 07:27, 10 July 2011 (PDT)<br />
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== WindBOT not doing his rounds ==<br />
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[http://wiki.teamfortress.com/w/?title=User:WindBOT/Filters&diff=641228&oldid=641118 >:] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:31, 28 July 2011 (PDT)<br />
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== RE: Leaked Source Code ==<br />
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The hell are you talking about? I haven't made an edit in quite awhile. [[User:404 User Not Found|404 User Not Found]] 15:56, 30 August 2011 (PDT)<br />
::Oh wait, you're referring to my hosting of the Alpha. You think it matters that you've removed the DL link? I've got it hosted on Dropbox and I'll be re-upping it on my current webhosting, 404gaming.broseph.org. Everyone already has it, so I fail to see what you've accomplished by removing the link. [[User:404 User Not Found|404 User Not Found]] 15:59, 30 August 2011 (PDT)<br />
::: Your hosting it has no relevance to the Wiki - why would we care about what you host? Pilk's entry on your talk page was in regards to you adding a link to the source-code to the Wiki article - [http://wiki.teamfortress.com/w/index.php?title=Team_Fortress_2_Alpha&diff=next&oldid=528504 this edit]; linking directly to the leaked content is something we do not want on the Wiki. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 16:07, 30 August 2011 (PDT)<br />
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==admin etc==<br />
would of been nice of you to let me know, not that i mind but heh i have been involved a bloody long time a note on my discussion page would of prompted a reply --[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 15:45, 2 September 2011 (PDT)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Wiki_Cap&diff=177350Team Fortress Wiki talk:Wiki Cap2010-11-10T13:59:05Z<p>Markd: /* Question */ reply</p>
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<div>{{ambox|type=notice-2|image=Pictogram_info.png|contents='''Please use this page to discuss the article''' and don't ask if you will get one. Thanks.}}<br />
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== TF2 Wiki edits ==<br />
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Do the guidelines here count edits from back when this was TF2 Wiki? I'm going to make a wild guess and say no, but I'd like some confirmation of this.<br />
--[[User:Powerlord|Powerlord]] 18:53, 6 November 2010 (UTC)<br />
:If you have an account on the old wiki it will be taken into consideration but ideally it's meant to reward recent edits. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 18:54, 6 November 2010 (UTC)<br />
::I was about to ask the same thing heh [[User:MK|MK]] 03:26, 8 November 2010 (UTC)<br />
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== bad english ==<br />
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sorry, but my english is not great<br />
whats does this mean?:<br />
* Demonstrate a strong desire to help improve and update the Wiki through useful edits and contributions.<br />
* Participate in the community by contributing to discussion. We also have an IRC channel where you can get to know and become part of the regulars!<br />
* Adhere to the policies and practices of the Official Team Fortress 2 Wiki, including observing the style guide and the official policies.<br />
Properly implement licenses on images, sounds, and any other kinds of uploads, media or otherwise. <br />
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i wish i could get it. but i just have 100 edits. working on translations. and i have no idea what this means.<small>--''The preceding unsigned comment was added by'' [[User:Jem|Jem]] ([[User talk:Psychopath|talk]]) • [[Special:Contributions/Jem|contribs]]) </small><br />
: The first part means that you show ''dedication'' in your work, and you try to talk to others about your edits, on talk pages, etc. to make sure your edits are good. The second is a bit of the same line, talk to other editors! Discuss your edits with others to make sure you're doing the right thing. A wiki is useless if we don't talk together. The third is pretty simple&mdash;follow the rules as they're put in place, as opposed to going around and implementing new styles constantly. We need consistency. The final you mention simply has to do with licensing and categorising images properly whenever you upload them, so you don't leave others to go around and pick up the pieces to make sure things are licensed and categorised properly. There's [[Team Fortress Wiki:Images|more information]] about that particular topic. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 19:59, 6 November 2010 (UTC)<br />
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ok, then all is good for me. noy, need 300 more edits:(<br />
but, i am dutch so i go further with translating [[User:Jem|Jem]] 20:34, 6 November 2010 (UTC)<br />
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== The Jig is up Smashman ==<br />
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[14:53] <Psychopath> Smashman, You know that people will do anything for a hat, so you give some criteria for contributions that are HELPFUL, the only way to get the hat is to be HELPFUL. The mindless spammers will become more intelligent in their conquest for said hat. Mission F*CKING ACCOMPLISHED!<br />
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--[[User:Psychopath|Psychopath]]<br />
:It is rumble. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 20:00, 6 November 2010 (UTC)<br />
:For those that don't get the reference: http://xkcd.com/810/ --[[User:CruelCow|CruelCow]] 20:55, 6 November 2010 (UTC)<br />
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==Grammatical Error==<br />
Normally, I'd fix something like this myself, but it seems I don't have the permission to edit this page. The following sentence is missing a word.<br />
*Our resident bot WindBOT periodically compiles a list potential candidates based on a number of rules.<br />
Instead, it should be:<br />
*Our resident bot WindBOT periodically compiles a list '''of''' potential candidates based on a number of rules.<br />
Obviously, the 'of' does not need to be bold.<br />
[[User:Magnum357|Magnum357]] 00:11, 7 November 2010 (UTC)<br />
:{{c|Done}}: Thanks. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 11:18, 7 November 2010 (UTC)<br />
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==Further Clarification==<br />
There were a few people in the IRC who thought that only 1 person is getting a hat per week, limiting to 52 people getting a wiki cap per year. Read the final line on the page:<br />
*<b>At least one</b> Wiki Cap will be distributed per week. This means the hat is accessible and regularly available.<br />
That means that anyone who qualifies for a wiki cap and is "aok'd" by the staff <i>should</i> be receiving a wiki cap on that given week. I recommend the wiki cap guidelines page have that highlighted in bold or something so people stop brewing up misconceptions.<br />
[[User:Psychopath|Psychopath]] 01:14, 7 November 2010 (UTC)<br />
:{{c|done}} :) -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{Sta}} 01:19, 7 November 2010 (UTC)<br />
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==Question No.2==<br />
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I want to know if is it needed to have the same email adress as your steam login to get the wiki cap. I have a different one here, but the username/loginname is the same. Never thought about that before, and i don't think i will get a wiki cap in the next 3month; but i would like to ask about how do you get your cap first, not that i'm afraid that you leave me out :)<br />
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NoWhereMan/Godlike11219 11:39, 7 November 2010 (UTC)<br />
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:If I understand the way things work correctly, you will be contacted by the Wiki staff for your steam id, it's not tied to sharing the same username, login name, nor your email address. Hope that helped clear up any misconceptions. If I'm wrong, someone please correct me. [[User:Psychopath|Psychopath]] 19:17, 7 November 2010 (UTC)<br />
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== Starting to edit stuff. ==<br />
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To beggin with, i'm not to good at english, soo... yeah...<br />
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So i just started to translate this wiki in to Swedish, i rly want the cap. :P.<br />
But after i got it hopefylly translating as long as i can, as thanks for a great, awesome game!<br />
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One thing i don't understand is this:<br />
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# Adhere to the policies and practices of the Official Team Fortress 2 Wiki, including observing the style guide and the official policies.<br />
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And about these ones:<br />
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# Properly implement licenses on images, sounds, and any other kinds of uploads, media or otherwise.<br />
# Demonstrate a strong desire to help improve and update the Wiki through useful edits and contributions.<br />
# Participate in the community by contributing to discussion. We also have an IRC channel where you can get to know and become part of the regulars!<br />
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How do you decide if im done this stuff?<br />
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I hope you understand what i want to know, and i'll reply if you answer me cuz there is probably more thing i want to know, [http://wiki.teamfortress.com/wiki/User:Koopos Koopos] Koopos 14:13, 7 November 2010 (UTC)<br />
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== How close Am I to get the Wiki cap? ==<br />
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Ive edited alot of stuff before we even know how to get the Cap, and now Im creating and translating stuff to Czech. Ive created more then 10 hat pages (And ill do more) and the main page for the Soldier and The Spy in Czech. Good or bad? {{unsigned|Hilarious Pill}}<br />
: [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Wiki_Cap_guidelines#Eligibility_guidelines Please read the guidelines]. Also remember to sign your post with 4 tildes, like this '''<nowiki>~~~~</nowiki>''' --[[User:Picard|Picard]] ({{sta}} | [[User talk:Picard|talk]]) 16:30, 7 November 2010 (UTC)<br />
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== Does it matter how significant an edit/addition is? ==<br />
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Example: I just edited a page, I added a fullstop where one was not present. I presume thats quite insignificant, so will it be counted? --[[User:Flf4sgam3r|Flf4sgam3r]] 20:22, 7 November 2010 (UTC)<br />
:You improved the Wiki. Edits like that are counted. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 20:19, 8 November 2010 (UTC)<br />
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==Wiki Hat Revocation?==<br />
This has been of primary interest since the Wiki Hat first came out. Naturally, some will work at earning the hat just long enough to actually get the hat, then, once they've earned it, they'll disappear forever; given this situation, will Wiki hats ever be revoked or are they permanent? <small>--''The preceding unsigned comment was added by'' [[User:Fox McCloud|Fox McCloud]] ([[User talk:Fox McCloud|talk]]) • [[Special:Contributions/Fox McCloud|contribs]]) 21:26, 7 November 2010 </small><br />
: Permanent. [[User:Daff|Daff]] 20:27, 7 November 2010 (UTC)<br />
:: As far as I can see, if anyone were to have gotten to the position where they deserve a wiki cap, they will have earnt it and contributed well to the wiki. Mission, fucking, accomplished.--<span style="color:purple">'''''Focusknock'''''</span> [[Help:Group rights|<span class="burbg">s</span>]] 20:28, 7 November 2010 (UTC)<br />
::: Obviously they are permanent dude. [[User:Swordz|Swordz]] 20:29, 7 November 2010 (UTC)<br />
:::: If someone were to do that, they still contributed for 2+ months for 400+ edits. If they turned around and started vandalizing the site, however, I could imagine a revoke possibly being in order. But what are the odds of someone being <i>that</i> spiteful? [[User:Psychopath|Psychopath]] 20:34, 7 November 2010 (UTC)<br />
:::::They are permanent; there is have no ability for Wiki staff to remove items from people's backpack, anyway. If users go bad, they get blocked. One can simply hope that having a shiny cap on their head will give them a reason enough to not be that stupid~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 03:47, 8 November 2010 (UTC)<br />
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== A little much? ==<br />
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I don't mean to question the command here, but doesn't 400 solid edits seem like a little much? I mean, I understand dedication and what not, but I usually play TF2 more than I am here on the wiki. --[[User:Renaman|Renaman]] 03:32, 8 November 2010 (UTC)<br />
:As someone who is seeking a Wiki Cap as well, I don't consider it too many edits. You also have to note minimum amount of days you have to be around to get the cap. If you just do 10 edits a day, minor, major, trivia undoes, you'll hit that mark eventually. It's meant to be something for someone who has contributed a quality and quantity amount of work to be considered someone of the community. [[User:Serg|Serg]] 03:34, 8 November 2010 (UTC)<br />
::The fact that they are given out weekly should be good justification for a solid number of contributions. There's no need for everyone who gets one to get one right away. [[User:Psychopath|Psychopath]] 03:35, 8 November 2010 (UTC) And darn you Serg, I got an edit conflict<br />
:::Yes, I understand that with time the 400 edits would come quickly, it's just that I'm not sure if my edits will be considered quality. They are mostly just correcting spelling errors, such as missing an "a" in "and." --[[User:Renaman|Renaman]] 03:39, 8 November 2010 (UTC)<br />
::::To be fair, you also have to take in to consideration two things: 1)It IS a community item, and therefore is given as a reward for being a valuable contributor to the Wiki/community, so in that respect 400 seems like a more than reasonable requierment. And 2) If it was easy to get one and the requirements for obtaining the cap were a little more lax, we'd have trivia spammers left and right. (>Implying we don't have them already.) Also, quality edits don't have to be major edits like page creating or anything. They could be trivia removal and such. -- [[User:Krizzle 0|Krizzle 0]] 03:41, 8 November 2010 (UTC)<br />
:: Would user page edits be considered? Just wondering. [[User:CANPoo|CANPoo]] 03:59, 8 November 2010 (UTC)<br />
:::If you have to ask, you'll probably be not a good wiki cap candidate. [[User:Moussekateer|Moussekateer]] 04:00, 8 November 2010 (UTC)<br />
:::::Sorry that came out wrong. No they won't count is what I meant. [[User:Moussekateer|Moussekateer]] 04:03, 8 November 2010 (UTC)<br />
::::I'm pretty sure that user page edits, user talk page edits, and general talk page edits (like this page) do not count. Dammit Mouseekateer, causing edit conflict >:C [[User:Psychopath|Psychopath]] 04:01, 8 November 2010 (UTC)<br />
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==How does getting one work?==<br />
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Say that I am chosen to get one (which I know will never happen) How do I get it, then? Does the bot E-mail me to get My steam username, or does it assume My steam and wiki Accounts use the same E-mail address? [[User:FYI I Am Some Guy|FYI I Am Some Guy]] 02:15 PM, November 8th (EST)<br />
:You'd get contacted by a staff member, probably on your talk page. --[[User:CruelCow|CruelCow]] {{sta}} <sup>([[User_talk:CruelCow|talk]])</sup> 20:18, 8 November 2010 (UTC)<br />
::"which I know will never happen." No need to be so negative about it. Everyone who edits here has a shot at getting one, including you. Remember, this isn't a game of chance. As for how do you get it? The staff will figure that out. When we choose someone, we'll make sure they are aware of it. As CruelCow said, we'll let them know on their talk page. -- [[User:En_Ex|En Ex]] <sub>([[User_talk:En_Ex|talk]])</sub> 20:22, 8 November 2010 (UTC)<br />
::: The reason I am so negative is because I have severe doubts that the bot will pick me of how many people there are editing articles on this website. I have not been here for 2 months, I have only edited around seven articles, and most of those edits were erased later. I just feel like my chances of getting one are too slim.<br />
::::So you keep trying. That said, being here simply for the hat destroys the purpose of the hat anyway, so make sure you know of your reasons. --[[User:General coolio|General coolio]] 22:07, 8 November 2010 (UTC)<br />
:::::Well if anyone is just here for the hat, the only way they can get it is by being useful. It's all a part of Smashman's master plan as seen above on this talk page. [[User:Psychopath|Psychopath]] 22:09, 8 November 2010 (UTC)<br />
::::::I just have to say you should never give up. I'm semi-new here on the wiki, but I'm not here JUST for the Wiki Cap. I recently got the big ambition to help out the TF2 community just as much as some of the regulars here do. Sure, some of my edits might get undone, but I never stop trying to help out in some way. [[User:PeacekeeperRen|~PeacekeeperRen]] 00:52, 10 November 2010 (UTC)<br />
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== Sign translated articles? ==<br />
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I translated some hats into german, but i don't know some essential things on the wiki page. I translated from original english one. So do i need to sign that i'm responsible for this, or does the wiki owner's see i'm the guy with the bad translation and he pwn's me when i'm alone in the dark *afraid* . Or the other way did they see my great delicious and awesome work without signing the article xD ? <br />
How does this work i don't understand that yet.<small>--''The preceding unsigned comment was added by'' [[User:PeacekeeperRen|PeacekeeperRen]] ([[User talk:PeacekeeperRen|talk]]) • ([[Special:Contributions/PeacekeeperRen|contribs]]) </small><br />
:Every page has a "History" tab that keeps track of every edit, the person that made it and the time it was made. NEVER sign the articles themselves. -- [[Image:User Alex2539 Sig.png|47px|link=User:Alex2539|Alex2539]] - {{mod}} <sub>([[User_talk:Alex2539|talk]] | [[Special:Contributions/Alex2539|contribs]])</sub> -- 01:37, 10 November 2010 (UTC)<br />
:Wait a minute, I didn't make this question! Why does it have my name on it? o.o [[User:PeacekeeperRen|~PeacekeeperRen]] 01:47, 10 November 2010 (UTC)<br />
::Me lol so hard!! I added this comment! [[User:Godlike11219|NoWhereMan]] 10:44, 10 November 2010 (UTC)<br />
<br />
== Cap Time Limit? ==<br />
<br />
The article doesn't mention anything about one, but will there be a time limit in order to receive the cap, and/or is there a limit to how many users will receive one? This is just so I don't feel rushed to meet the requirements so I can focus better on helping the community rather than being distracted by a prize like the Wiki Cap. [[User:PeacekeeperRen|~PeacekeeperRen]] 01:31, 10 November 2010 (UTC)<br />
:From the article "''The hat is accessible and always regularly available. Eligible editors without one will never miss the chance to earn one. ''". -- [[Image:User Alex2539 Sig.png|47px|link=User:Alex2539|Alex2539]] - {{mod}} <sub>([[User_talk:Alex2539|talk]] | [[Special:Contributions/Alex2539|contribs]])</sub> -- 01:33, 10 November 2010 (UTC)<br />
:Oh, great, now I feel stupid for not going back and reading the article again. XD Thanks for the help. [[User:PeacekeeperRen|~PeacekeeperRen]] 01:35, 10 November 2010 (UTC)<br />
<br />
<br />
== Question ==<br />
<br />
Before I ask, yes I did read how to get it but Im kinda confused here.<br />
<br />
Do I only have to have 400 edits and be here for about 2 months to get it, or do I have to do everything on the guidelines?<br />
<br />
[[User:Hilarious Pill|Hilarious Pill]] 13:48, 10 November 2010 (UTC) Hilarious Pill<br />
<br />
: Basically you have to be a helpful contributor on the wiki for at least two months. Doing that will net you over 400 edits and fulfill all the other requirements [[User:Natemckn|Natemckn]] 13:53, 10 November 2010 (UTC)<br />
::have a read on my profile page for my thoughts on the matter (they are personal thoughts and not the official line) If i was you or anyone else here for the hat i would think of it as a minimum two month on the job assessment, would you do the bare minimum and risk losing the job or contribute in every way possible ???--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 13:59, 10 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:CruelCow/Archive/2010&diff=177300User talk:CruelCow/Archive/20102010-11-10T13:22:28Z<p>Markd: /* Signature */ new section</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Talk:HAARP&diff=173606Talk:HAARP2010-11-09T16:37:50Z<p>Markd: </p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=High_Noon&diff=173426High Noon2010-11-09T15:42:31Z<p>Markd: Undo edit by SandeProElite (Talk) (173414)he would of been at the extreme of its range so allready in the text</p>
<hr />
<div>{{Targeted}}<br />
{{Weapon infobox<br />
| weapon-slot = [[Melee]] ([[Taunt]])<br />
| used-by = [[Heavy]]<br />
| weapon-image = Heavyshowdowntauntkill.PNG<br />
| availability = Standard<br />
| purchasable = no<br />
}}<br />
{{Quotation|'''The Heavy''' as he inexplicably delivers pain|'''POW!''' Ha ha!|sound=Heavy_niceshot02.wav}}<br />
Upon [[taunt]]ing with the [[Fists]] equipped, the [[Heavy]] mimics a quick-draw Pistol '''Showdown''', resulting in crippling pain and death for those hit by it. Being a taunt, Showdown can be used to kill enemy players during [[Humiliation]] and [[Stalemate]]s. It is necessary to kill someone using the Showdown taunt to gain the ''Show Trial'' [[Heavy achievements|achievement]]. The taunt animation exists in the 360 and PS3 versions of the game but does not cause any damage.<br />
<br />
Community testing has found that the range at which this taunt will kill is actually pretty respectable for such a situational attack. The taunt can (and will) kill people who are standing the equivalent of 9 players (of any class) away from the Heavy performing the taunt (horizontally), and its vertical range is approximately the distance between the ground level and second floor ceiling of [[2Fort]], giving it the longest range of all the taunt attacks by far.<br />
<br />
== Damage ==<br />
* Point Blank: 400-500<br />
* Medium Range: 400-500<br />
* Long Range: N/A (out of range)<br />
* [[Mini-Crit]]: 675<br />
* [[Critical hit]]: N/A<br />
<br />
== Function times ==<br />
* Attack Interval: 3<br />
All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
==Related Achievements==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Show Trial}}<br />
}}<br />
<br />
== Demonstration ==<br />
{{youtube|6kIABEOzw6Y}}<br />
<br />
== Trivia ==<br />
*At one point in time, there were three different lines of dialogue associated with the performance of this taunt. When it became a taunt kill, two of the lines were removed.<br />
*The [[Gloves of Running Urgently]] briefly used the Showdown taunt after the [[Polycount Pack]] update. They now use the same taunt as the [[Killing Gloves of Boxing]].<br />
*Unlike most other taunt kills, the Showdown does not hit based on the enemy player's position relative to the taunt animation. For the taunt kill to register, the target must be on the line indicated by the Heavy's crosshairs at the start of the taunt. As a result, the taunt can be aimed in any direction, including straight up or down. The Engineer's [[Organ Grinder]] taunt kill is the only other taunt that functions this way.<br />
<br />
== See also ==<br />
*[[Heavy strategy#Showdown|Showdown strategy]]<br />
<br />
{{Allweapons Nav}}<br />
<br/><br />
{{Heavy Nav}}<br />
[[Category:Taunts]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Grenade_Launcher&diff=173415Grenade Launcher2010-11-09T15:40:23Z<p>Markd: Undo edit by SandeProElite (Talk) (173384)info is allready in the text</p>
<hr />
<div>{{Targeted}}<br />
{{Weapon infobox<br />
| weapon-image = Grenade_IMG.png<br />
| weapon-slot = [[Primary]]<br />[[Secondary]] ([[Crafting]])<br />
| used-by = [[Demoman]]<br />
| availability = Stock<br />
| ammo-loaded = 4 (6 in console versions)<br />
| ammo-carried = 16 (30 in console versions)<br />
| reload = Single<br />
| display-loadout-stats = yes<br />
| quality = normal<br />
| level-and-type = Level 1 Grenade Launcher<br />
}}<br />
{{Quotation|'''The Demoman''' on problem solving.|'''KA-BOOM!'''|sound=Demoman_specialcompleted11.wav}}<br />
<br />
The '''Grenade Launcher''' is a [[Primary]] weapon for the [[Demoman]]. It appears as a 6-slot Grenade Launcher with adjustable weapon sights and wooden stock and barrel holder.<br />
<br />
Grenades launched by the weapon are [[projectiles]] and will arc significantly after being fired. The distance a round will travel therefore depends on the angle at which it was fired. When shooting long distances, though, it is often better to jump and fire than change the angle of fire much past 45 degrees. Grenades travel approximately 1065 [[Hammer unit]]s per second, around 45 miles per hour. The grenades will bounce on any surface, albeit very inelastically, and will only detonate on contact with enemies before the first bounce. Grenades will launch slightly to the right of the cross-hair, requiring players leading to the left to compensate; this is important especially when in close range with faster classes such as [[Scout]]s. <br />
<br />
Grenades are timed and will detonate after 2.3 seconds, assuming they do not detonate on impact with an enemy. Direct hits with grenades have very little splash range, and will only damage the Demoman if the enemy is face to face with him. On the other hand, grenades that detonate after the first bounce have more splash range, but do a lot less damage. Grenades have the advantage of never suffering from falloff damage; direct hits at long range will still do full damage. There is a blast radius falloff, however, as the greater the distance from the epicenter of the blast, the less damage will be done, even for [[Critical hits]]. <br />
<br />
Grenades can be used for a makeshift [[Jumping#Grenade Jumps|explosive jump]], yet this is a lot harder to accomplish than [[Jumping#Sticky jumps|sticky jumping]]. The explosion will not launch the Demoman far, but will deliver little damage and is practical for smaller heights and distances. Employing grenade jumps can be a viable tactic for Demoman who wish to preserve their [[stickybombs]], or have the [[Chargin' Targe]] equipped. <br />
<br />
==Damage==<br />
{{See also|Damage}}<br />
*Base: 120<br />
* Direct Hit:<br />
** Any range: 81-111<br />
*** [[Critical hit]]: 280-300<br />
** Self damage: 42-73 damage (only from point blank range)<br />
*** Critical hit: Deals same amount of self damage as a regular grenade (42-73)<br />
<br />
* After Grenade Bounces:<br />
** Any range: 22-64 <br />
*** [[Critical hit]]: 190 (Splash at 3&nbsp;ft/1m: 100 Crit) <br />
** Self damage: 25-64 (depending on how far you are from the explosion)<br />
*** Critical hit: Deals same amount of self damage as a regular grenade (25-64)<br />
<br />
''Note:'' Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.<br />
<br />
==Function times==<br />
* Attack Interval: 0.6<br />
* Reload Base: 1.24<br />
* Additional Reload: 0.6<br />
* Explosion Wait: 2.28<br />
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Explosion wait is how long it takes for a fired grenade to explode when it doesn't have a collision explosion. All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
==Related Achievements==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|Blind Fire}}<br />
{{Show achievement|Demoman|Glasg0wned}}<br />
| 2 = {{Show achievement|Demoman|Bloody Merry}}<br />
{{Show achievement|Demoman|Laddy Macdeth}}<br />
}}<br />
<br />
==Previous Changes==<br />
'''[[September 28, 2007 Patch]]'''<br />
* Demoman grenades (not stickybombs) no longer explode on contact after the first bounce.<br />
'''[[October 09, 2007 Patch]]'''<br />
* Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.<br />
'''[[February 28, 2008 Patch]]'''<br />
* Reduced Demoman's maximum stickybomb reserve ammo from 30 to 16<br />
* Reduced Demoman's maximum Grenade Launcher reserve ammo from 40 to 24<br />
<br />
==Trivia==<br />
*Despite being a primary weapon, the Grenade Launcher is second in the loadout menu, and is treated as a [[secondary]] weapon when crafting. <br />
*Sharp-eyed players can tell when a grenade is about to explode: each second after a grenade is fired, a team colored ring appears around it. When there are 3 rings, it is about to explode (after around 4 seconds).<br />
*The Demoman reloads the Grenade Launcher by placing multiple grenades into a single slot. This is most likely an animation oversight.<br />
*Even if the player is on the BLU team, reloading with the Grenade Launcher will still show red sleeves.<br />
*The Grenade Launcher is based off of the real life [[wikipedia:M79_grenade_launcher|M79 Grenade Launcher]] except that it's been modified to fire multiple grenades without having to reload between each shot, similar to a [[wikipedia:Milkor_MGL|M32 Multiple Grenade Launcher]].<br />
*When the [[Demoman]] reloads the Grenade Launcher, he loads unactivated yellow grenades, similar to the ones he carries on his vest.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Grenade Launcher 1st person cropped.png|1st person view.<br />
File:Grenade Launcher 1st person.png|Full 1st person view.<br />
File:Grenade_proj_red.png|RED projectile<br />
File:Grenade_proj_blu.png|BLU projectile<br />
</gallery><br />
<br />
== See also ==<br />
*[[Demoman strategy#Grenade Launcher|Grenade Launcher strategy]]<br />
<br />
<br />
{{Allweapons Nav}}<br/><br />
{{Demoman Nav}}<br />
[[Category:Secondary weapons]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Grenade_Launcher&diff=173412Grenade Launcher2010-11-09T15:39:47Z<p>Markd: Undo edit by SandeProElite (Talk) (173390)trivia should be something unkown to players who have the game</p>
<hr />
<div>{{Targeted}}<br />
{{Weapon infobox<br />
| weapon-image = Grenade_IMG.png<br />
| weapon-slot = [[Primary]]<br />[[Secondary]] ([[Crafting]])<br />
| used-by = [[Demoman]]<br />
| availability = Stock<br />
| ammo-loaded = 4 (6 in console versions)<br />
| ammo-carried = 16 (30 in console versions)<br />
| reload = Single<br />
| display-loadout-stats = yes<br />
| quality = normal<br />
| level-and-type = Level 1 Grenade Launcher<br />
}}<br />
{{Quotation|'''The Demoman''' on problem solving.|'''KA-BOOM!'''|sound=Demoman_specialcompleted11.wav}}<br />
<br />
The '''Grenade Launcher''' is a [[Primary]] weapon for the [[Demoman]]. It appears as a 6-slot Grenade Launcher with adjustable weapon sights and wooden stock and barrel holder.<br />
<br />
Grenades launched by the weapon are [[projectiles]] and will arc significantly after being fired. The distance a round will travel therefore depends on the angle at which it was fired. When shooting long distances, though, it is often better to jump and fire than change the angle of fire much past 45 degrees. Grenades travel approximately 1065 [[Hammer unit]]s per second, around 45 miles per hour. The grenades will bounce on any surface, albeit very inelastically, and will only detonate on contact with enemies before the first bounce. Grenades will launch slightly to the right of the cross-hair, requiring players leading to the left to compensate; this is important especially when in close range with faster classes such as [[Scout]]s. <br />
<br />
Grenades are timed and will detonate after 2.3 seconds, assuming they do not detonate on impact with an enemy. Direct hits with grenades have very little splash range, and will only damage the Demoman if the enemy is face to face with him. On the other hand, grenades that detonate after the first bounce have more splash range, but do a lot less damage. Grenades have the advantage of never suffering from falloff damage; direct hits at long range will still do full damage. There is a blast radius falloff, however, as the greater the distance from the epicenter of the blast, the less damage will be done, even for [[Critical hits]]. <br />
<br />
Grenades can be used for a makeshift [[Jumping#Grenade Jumps|explosive jump]], yet this is a lot harder to accomplish than [[Jumping#Sticky jumps|sticky jumping]]. The explosion will not launch the Demoman far, but will deliver little damage and is practical for smaller heights and distances. Employing grenade jumps can be a viable tactic for Demoman who wish to preserve their [[stickybombs]], or have the [[Chargin' Targe]] equipped. <br />
<br />
==Damage==<br />
{{See also|Damage}}<br />
*Base: 120<br />
* Direct Hit:<br />
** Any range: 81-111<br />
*** [[Critical hit]]: 280-300<br />
** Self damage: 42-73 damage (only from point blank range)<br />
*** Critical hit: Deals same amount of self damage as a regular grenade (42-73)<br />
<br />
* After Grenade Bounces:<br />
** Any range: 22-64 <br />
*** [[Critical hit]]: 190 (Splash at 3&nbsp;ft/1m: 100 Crit) <br />
** Self damage: 25-64 (depending on how far you are from the explosion)<br />
*** Critical hit: Deals same amount of self damage as a regular grenade (25-64)<br />
<br />
''Note:'' Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.<br />
<br />
==Function times==<br />
* Attack Interval: 0.6<br />
* Reload Base: 1.24<br />
* Additional Reload: 0.6<br />
* Explosion Wait: 2.28<br />
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Explosion wait is how long it takes for a fired grenade to explode when it doesn't have a collision explosion. All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
==Related Achievements==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|Blind Fire}}<br />
{{Show achievement|Demoman|Glasg0wned}}<br />
| 2 = {{Show achievement|Demoman|Bloody Merry}}<br />
{{Show achievement|Demoman|Laddy Macdeth}}<br />
}}<br />
<br />
==Previous Changes==<br />
'''[[September 28, 2007 Patch]]'''<br />
* Demoman grenades (not stickybombs) no longer explode on contact after the first bounce.<br />
'''[[October 09, 2007 Patch]]'''<br />
* Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.<br />
'''[[February 28, 2008 Patch]]'''<br />
* Reduced Demoman's maximum stickybomb reserve ammo from 30 to 16<br />
* Reduced Demoman's maximum Grenade Launcher reserve ammo from 40 to 24<br />
<br />
==Trivia==<br />
*Despite being a primary weapon, the Grenade Launcher is second in the loadout menu, and is treated as a [[secondary]] weapon when crafting. <br />
*Sharp-eyed players can tell when a grenade is about to explode: each second after a grenade is fired, a team colored ring appears around it. When there are 3 rings, it is about to explode (after around 4 seconds).<br />
*The Demoman reloads the Grenade Launcher by placing multiple grenades into a single slot. This is most likely an animation oversight.<br />
*Even if the player is on the BLU team, reloading with the Grenade Launcher will still show red sleeves.<br />
*The Grenade Launcher is based off of the real life [[wikipedia:M79_grenade_launcher|M79 Grenade Launcher]] except that it's been modified to fire multiple grenades without having to reload between each shot, similar to a [[wikipedia:Milkor_MGL|M32 Multiple Grenade Launcher]].<br />
*When the [[Demoman]] reloads the Grenade Launcher, he loads unactivated yellow grenades, similar to the ones he carries on his vest.<br />
*Even though the Grenade Launcher is able to have only 4 grenades loaded at a time, the Grenade Launcer model has 6 barrels for the grenades. Note that the console versions have 6 grenades loaded.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Grenade Launcher 1st person cropped.png|1st person view.<br />
File:Grenade Launcher 1st person.png|Full 1st person view.<br />
File:Grenade_proj_red.png|RED projectile<br />
File:Grenade_proj_blu.png|BLU projectile<br />
</gallery><br />
<br />
== See also ==<br />
*[[Demoman strategy#Grenade Launcher|Grenade Launcher strategy]]<br />
<br />
<br />
{{Allweapons Nav}}<br/><br />
{{Demoman Nav}}<br />
[[Category:Secondary weapons]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:WindPower&diff=173360User talk:WindPower2010-11-09T15:26:01Z<p>Markd: /* Highlander */ ooh</p>
<hr />
<div>{{User:WindPower/Template:Talk archives}}<br />
<br />
== Hehehuhu ==<br />
<br />
[[File:Information.png|25px]] Please make use of the '''Show preview''' button. It gives you a preview of the edit you make, allowing you to perfect it before you save the page. <small>--''The preceding unsigned comment was added by'' [[User:Lagg|Lagg]] ([[User talk:Lagg|talk]]) • [[Special:Contributions/Lagg|contribs]]) </small><br />
:Please do not use templates in talk pages without subst:'ing them. Also, please sign your comments. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 22:10, 10 October 2010 (UTC)<br />
::Wind won you. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 22:12, 10 October 2010 (UTC)<br />
:::[[File:Warning yellow.png|25px]] Please make use of the '''Hara-kiri''' button. It gives you a preview of the result of arguing with [[User:Lagg|Lagg]], allowing you to perfect your joke before submitting it. <small>--''The preceding unsigned comment was added by'' [[User:Lagg|Lagg]] ([[User talk:Lagg|talk]]) • [[Special:Contributions/Lagg|contribs]]) </small><br />
::::[[File:Warning yellow.png|25px]] I must insist that you sign your comments with four tidles, like so: <code><nowiki>~~~~</nowiki></code>. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 22:24, 10 October 2010 (UTC)<br />
:::::[[File:Warning red.png|25px]] I must insist you notte tarnish the majesty of my pile of joke with such things as signatures. [[User:Lagg|Lagg]] 22:28, 10 October 2010 (UTC)<br />
<br />
[[Image:Warning_blue.png|25px]] I must insist, that you both shut up. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 22:35, 10 October 2010 (UTC)<br />
<br />
== .gif Images ==<br />
<br />
I'm not talking about quality but functionality, Looking at static images is pretty boring and Youtube videos take such a long time to load, also this was a test, I have a pretty nice looking one gif but it have almost 2 MB that is too big for my objective, So can you tell me how to use external images because I can use my dropbox to upload it. [[User:Danisson|-Danisson]] 17:35, 14 October 2010 (UTC)<br />
:I don't think external images can be linked to, but I may be wrong. Even so I don't think we want people to link to external images. As for gif's - I find animations distracting and thus irritating, I don't think we want those either. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{mod}} 17:49, 14 October 2010 (UTC)<br />
:A gif image would be nice, but as you can see, anything below 2 MB looks terrible. External images however should never be put directly into pages, and forcing a page to contain a >2 MB image (long loading time) is also not recommendable. The best way to go about it is to put a link to the external file in the page, but then again if there's going to be a link, it might as well be a link to a YouTube video. D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:58, 14 October 2010 (UTC)<br />
::Yeah, yeah, I'm trying to make the best visible good looking animation, I think a bigger version with less frames could help, The first image I made was 1,47 MB that is too huge to be on page that people want fast information. Also I think the image should link to a bigger version of the image (just a frame) or opening a "official" looking video because those videos with annotations and intros are bad, We should at least making better YouTube videos. I hated that Hi-Five Taunts video, The author was using the mouse and etc, and it repeats too much. So yeah... If I make a good gif I will upload it [[User:Danisson|-Danisson]] 18:04, 14 October 2010 (UTC)<br />
:::Here is the Big[http://dl.dropbox.com/u/8634156/TFwiki/heavy%20big.gif] and the Small[http://dl.dropbox.com/u/8634156/TFwiki/heavy.gif] version of it, I was thinking why we don't link it to the [[Media:Heavythriller.png|anti-aliased HD version]] of it? [[User:Danisson|-Danisson]] 18:21, 14 October 2010 (UTC)<br />
<br />
== JavaScript ==<br />
<br />
I DID ask in IRC, but you didn't answer :(<br />
<br />
Do you know a simple way to test the code without littering the recent changes? (I know about show preview, but the function will change specifically the recent changes, so I can't test it there). --[[User:CruelCow|CruelCow]] 01:05, 17 October 2010 (UTC)<br />
:I was probably in-game, highlight me next time >.< As for "previewing", no, you can't do that. I usually make a userscript (google "greasemonkey") and when it works, I convert it to a Wiki thingy (usually just a matter of replacing the onload function call by addOnloadHook) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 01:07, 17 October 2010 (UTC)<br />
<br />
==Templates==<br />
<br />
Hey, how do you do your templates? Like the items one and the TF2 playing time/score, i'd like to make one for me!:)<br />
:(Please use show preview, remember that one edit on a user talk page = 1 email, so 4 edits = 4 emails). Anyway, check out [[Special:PrefixIndex/User:WindPower]] for links to my profile templates. Just view their source and you can then use them. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 16:11, 19 October 2010 (UTC)<br />
ok, thanks! :D Sorry about the e-mails! — [[User:Ykane|<span style="font-weight:bold;">Ykane</span>]] 17:45, 19 October 2010<br />
<br />
== RollbackPenalty ==<br />
<br />
Are you penalising those that use it, or those that have their edits rolledback? If it's use, well that just silly. I've removed it for now. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 07:11, 24 October 2010 (UTC)<br />
:I requested it. Rollback is destructive. People don't know why their edits got reverted because it offers no chance to change the edit summary. The filter just means that rollbacks count for 0.5 instead of 1. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:18, 24 October 2010 (UTC)<br />
::Then why, exactly, does undoing something subtract more? -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 07:25, 24 October 2010 (UTC)<br />
:::I'll clarify what the numbers mean. One sec. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:28, 24 October 2010 (UTC)<br />
::::I'm pretty sure having your edit undone subtracts more, not undoing. I don't think we should punish rollback. For a start it's an admin only ability. Also, I've been using rollback before, while I hadn't really thought of its destruction. So you're punishing me, and likely solely me quite alot. Fine I'll attempt to stop using it. But if you're going to remove points for rollback, you should remove points for undos too. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 07:32, 24 October 2010 (UTC)<br />
:::::You are misinterpreting it. The numbers only reduce the contribution of rollback edits by 0.5. Undoing edits only subtracts that value from the person who made the edit which was undone *not* the person doing the undoing. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:36, 24 October 2010 (UTC)<br />
::::::I just feel you're punishing me for a crime I wasn't aware of. Also, those that aren't admins can't do it, so if I didn't have the ability then I'd obviously only use undo. I've been trying to not use it since you voiced against it. But it is quite unfair to be punished retractively. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 07:40, 24 October 2010 (UTC)<br />
:::::::You aren't being punished. It's just modifying the value. Redirects are only worth 0.1 for example. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:41, 24 October 2010 (UTC)<br />
<br />
Sure. But then I feel that undos should be modified the same. As they both remove edits. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 07:51, 24 October 2010 (UTC)<br />
:Removing edits isn't bad. Removing edits without explaining why is. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:55, 24 October 2010 (UTC)<br />
<br />
::Again, sure. But I feel that punishing retroactively is unfair. As I'd never really considered the ramifications and only admins can do it. If you want to punish, fine. But start punishing from now. Also, I've been using rollback due to my phone's awfulness. I just don't think it's a good idea to remove half a point for rollingback. Plus, there are viable reasons to use rollback. If a user has made numerous edits to a page. A single rollback click, as opposed to attempting to work out with parts were added/removed. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 08:27, 24 October 2010 (UTC)<br />
<br />
Wow guys... Smashman, you're getting a Wiki Cap anyway and you're scoring well with or without that penalty. You use that feature because you're on a slow phone, sure, but you do fine regardless. This "penalty" isn't really a penalty, it just means you get 0.5 for a rollback rather than 1. It doesn't affect your score that much even when applied retroactively. As you said, it is an admin-only feature, and pretty much no one except you uses it, so stop panicking about it D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 16:21, 24 October 2010 (UTC)<br />
<br />
== Please see ==<br />
<br />
[[User talk:WindBOT/WikiCapCandidates]]. Thanks. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 21:53, 24 October 2010 (UTC)<br />
<br />
== Achievement Addict Strikes Again ==<br />
<br />
<u>Achievement unlocked:</u><br />
<br />
{{Achievement notification<br />
| img = Medicoktoberfesttaunt.PNG<br />
| title = Adiktedftest!<br />
| text = You successfully addicted someone to everything TF2 related!<br />
}}<br />
[[User:Tturbo|Tturbo]] 02:54, 25 October 2010 (UTC)<br />
<br />
==WindBOT==<br />
[http://wiki.teamfortress.com/w/index.php?title=Heavy&curid=788&diff=145798&oldid=145787 I thought it didn't fuck with file names...] -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 19:57, 27 October 2010 (UTC)<br />
:Probably got confused by the recursive brackets (links in the caption). Anyway, TF2 should be capitalised in the file name — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 19:59, 27 October 2010 (UTC)<br />
<br />
== {{tl|Blog link}} ==<br />
<br />
Do you think you could make that handsome bot of yours update this whenever a new post is made? That would be sweet, thanks. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 13:50, 28 October 2010 (UTC)<br />
:Mister Windie? &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 23:51, 28 October 2010 (UTC)<br />
::Ya D: It seems however that the RSS feed is in UTC time, while the blog posts's displayed time (not in the RSS feed) is in another timezone, as the days are different. Do you know what offset it is? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 23:56, 28 October 2010 (UTC)<br />
:::I'm going to say PDT. -7. http://www.timeanddate.com/worldclock/city.html?n=234 &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 00:00, 29 October 2010 (UTC)<br />
:::And thanks for being the wiki's code monkey since you decided to come along. We likely don't say thanks enough, but we love you. You're invaluable. You should get 400,000 Community weapons every 12 seconds. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 00:02, 29 October 2010 (UTC)<br />
:::Another satisfied customer! Also, thanks :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 01:02, 29 October 2010 (UTC)<br />
<br />
==Minor issue*I think*==<br />
<br />
Well, sometimes the diacritics look weird after WindBot appeared in some Romanian articles, but they return back to normal after a while, for example ş/ţ Ş/Ţ will turn into either some characters like caps-locked, or something smaller like a snake thing. Will this thing happen always?XD<br />
<br />
PS: it seems that it returns to normal if I modify the post a bit ._.<br />
PPS: If this wasted your time, forgive me XD<br />
New Romanian-Translator [[User:Vulturas|Vulturas]] 15:52, 1 November 2010 (UTC)<br />
<br />
PPPS: Now this thing continues in the edit-box XD<br />
:Might have a point, could you link me to an example diff where it does that?<br />
::Give me a minute XD [[User:Vulturas|Vulturas]] 16:43, 1 November 2010 (UTC)<br />
::Noticed some mistakes so it took longer XD [[Meet the Team/ro]] [[User:Vulturas|Vulturas]] 16:46, 1 November 2010 (UTC)<br />
:: Don't forget to click that edit-thing :D [[User:Vulturas|Vulturas]] 16:54, 1 November 2010 (UTC)<br />
:::Well, [http://wiki.teamfortress.com/w/index.php?title=Meet_the_Team%2Fro&diff=153035&oldid=153004 this diff] doesn't show any uppercase letter turned into a lowercase one... is that what you meant? Or do you mean that turning the thing into a "snake thing" is wrong? User [[User:Nightbox|Nightbox]] asked for it to be put in place. He is a Romanian translator, and if his filter is incorrect, you should talk to him. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 16:55, 1 November 2010 (UTC)<br />
:::Ah, languages, I meant that it looked weird while it was in edit, in my computer the lowercare ţ in the middle of the word looks like a Ţ, imma talk with him as soon as I can, thanks for the help.[[User:Vulturas|Vulturas]] 17:23, 1 November 2010 (UTC)<br />
<br />
== Spacenet expanding Wikilinks ==<br />
<br />
Dear Mr. WindPower Sir, Esq. -- I must request that you write functionality for Spacenet, allowing it to expand <nowiki>[[</nowiki>[[User:WindPower|Wikilinks]]<nowiki>]]</nowiki>, making it possible to simply type <nowiki>[[Some Page]]</nowiki>, making Spacenet respond with "Expanded link: http://wiki.teamfortress.com/wiki/Some_Page". Thanks muchly. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 19:39, 1 November 2010 (UTC)<br />
<br />
==In-game Tips Only==<br />
Mind restoring [http://wiki.teamfortress.com/w/index.php?title=Template:Basic_strategy&action=edit&redlink=1 this]? I figure it would cut down on the number of people adding crap the sections. -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 22:13, 1 November 2010 (UTC)<br />
:Thanks. -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 22:22, 1 November 2010 (UTC)<br />
<br />
== Questions ==<br />
<br />
*So wiki caps are still obtainable or not ?<br />
*When yes when it will not be longer obtainable or it will be obtainable permanently ?<br />
<br />
Please answer my questions someone. <small>--''The preceding unsigned comment was added by'' [[User:Lower111|Lower111]] ([[User talk:Lower111|talk]]) • [[Special:Contributions/Lower111|contribs]]) </small><br />
:They are obtainable right now. As far as I know, they will be obtainable forever. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:04, 7 November 2010 (UTC)<br />
<br />
::Can I check my score of chance getting wiki cap or my standing on list of valuable contributors ? <small>--''The preceding unsigned comment was added by'' [[User:Lower111|Lower111]] ([[User talk:Lower111|talk]]) • [[Special:Contributions/Lower111|contribs]]) </small><br />
:::[http://pastie.org/private/xm2tkuqr06ikppxyqylulq Here] is your latest tally — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:02, 7 November 2010 (UTC)<br />
<br />
== Wikichievement Unlocked! ==<br />
<br />
{{Award Wikichievement<br />
| wikichievement = tron-o-matic<br />
| from = Lhavelund<br />
| reason = Where to begin?! [[User:WindBOT|WindBOT]], Egg.js, Spacenet, Wiki Cap Candidates... you, sir, have earned this Wikichievement more than anyone else possibly could. I salute you. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 00:01, 7 November 2010 (UTC)<br />
}}<br />
:Much obliged, pardner <3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:04, 7 November 2010 (UTC)<br />
<br />
== Infobox sidebar fix ==<br />
<br />
Good evening Mr. WindPower. I was doing some thinking after I was experimenting. I think the easiest thing to do would be to add a new param to the infobox, SIDEBAR, and if it's set, put in two <nowiki>{{#if:}}</nowiki> at the top and bottom, to output the <nowiki><div></nowiki> as needed. --[[User:Org|Org]] 00:26, 7 November 2010 (UTC)<br />
<br />
== Spacenet expanding Wikilinks #2 ==<br />
<br />
<pre><br />
[2010-11-07 21:52:36 GMT] < lhavelund> [[Hello, multiline page]]<br />
[2010-11-07 21:52:37 GMT] <@Spacenet> Hello, multiline page: http://wiki.teamfortress.com/wiki/Hello%2C_multiline_page<br />
[2010-11-07 21:52:45 GMT] < lhavelund> {{Hello, multiline template}}<br />
[2010-11-07 21:52:46 GMT] <@Spacenet> Template:Hello,: http://wiki.teamfortress.com/wiki/Template:Hello%2C<br />
</pre><br />
~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 21:53, 7 November 2010 (UTC)<br />
:Fix'd — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 03:25, 8 November 2010 (UTC)<br />
<br />
==I am ''SO'' adding this to the Wall of Shame==<br />
[http://wiki.teamfortress.com/w/index.php?title=Saxton_Hale&diff=next&oldid=167504&htmldiff=0 wtf?] -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 22:47, 7 November 2010 (UTC)<br />
:Bot downloaded page, started processing, user removed sentence, then bot finished processing, bot put it back. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 03:21, 8 November 2010 (UTC)<br />
<br />
== Thanks ==<br />
<br />
I swear, I will never, ever figure some of that code out. -- [[User:En_Ex|En Ex]] <sub>([[User_talk:En_Ex|talk]])</sub> 20:47, 8 November 2010 (UTC)<br />
<br />
<br />
==Wiki Cap==<br />
Hi,<br />
i just wanted to know if u could tell me my score on the "who's getting wiki cap list".<br />
Maybe you could create a page with all of the users of the wiki and when someone clicks there they can see their score, or a score board with every user. I know this could take a lot of time, but it would help a lot, and if i can help in any way just let me know. - [[User:Ykane|Ykane]] 21:20, 8 November 2010 (UTC)<br />
:Thing is, the score computation takes about 2 to 3 hours. Can't really be done on demand... It's meant to run once a month to determine the likeliest candidates for the Wiki Cap. I think you would be better off not worrying about it and focusing on editing, the cap will come naturally. It's like writing an essay: if you stop every minute to count the words and see how many pages you've written, it'll take ages; if you forget about it and just focus on writing, you'll be there much more quickly. This being said, [http://pastie.org/private/58rkeln6o3ch00fzlpl5uw here] is your latest tally (from one or 2 days ago, so it's probably not really useful... sorry) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 21:24, 8 November 2010 (UTC)<br />
<br />
==Highlander==<br />
Just checked your next oponents were the ones that sealed the fate of my team you may want a chat with leftism on how they play , they do roll with a Kritzcrieged demoman if that helps the rest of the team were quite vulnerable to good heavy play and our sniper made them rage a lot :) http://etf2l.org/teams/10582/ --[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 12:18, 9 November 2010 (UTC)<br />
:Are you sure you're thinking about the right team? Our next fixture is against [http://etf2l.org/teams/9266/ this team]. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 15:16, 9 November 2010 (UTC)<br />
::The site doth lie to me http://etf2l.org/high/cup-phase/ shows you and crazy clan together however the next match is azeth you sayeth --[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 15:26, 9 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User:Markd&diff=173337User:Markd2010-11-09T15:20:29Z<p>Markd: markd on editing the wiki</p>
<hr />
<div>{{Leavemsg}}<br />
<br />
Im and Moderator here so leave me a message if you want to talk about something. <br />
<br />
==About me==<br />
<br />
I first installed TF2 and Steam in December 2007 as a Christmas present to myself and my wife (Portal for her). <br />
<br />
Initially as it was the orange box id bought it for Half life 2 however TF2 caught my eye and i was soon pretty hooked. <br />
<br />
In Jan 2008 i found the old wiki and started contributing by March 2008 i was an admin as my contributions were seen as good and worthy.<br />
<br />
I joined a clan (im still wtih them http://www.tf2nubs.co.uk/index.php) with a view to some competetive play which i enjoy i also enjoy normal play on good public servers, you should look me up as i try to play with fun but good players on my whittled dwon friends list.<br />
<br />
I continued contributing and in November 2009 was given a community weapon (thank you valve). at this point the wiki was more of a pain to look after as it was full of adverts i could not block (for various reasons) so i drifted away occasionally popping in for old times sake.<br />
<br />
Then the wiki moved and out of curiosity i came to have a look, i liked it a lot but a lot of the articles had drifted away and were in need of tlc. So im back to helping out and getting the wiki back in Sparkly condition.<br />
<br />
<br />
'''Nickname:''' MandL or Old Sparkly- <br />
<br />
'''Steam Account Name:''' markandlynn<br />
<br />
'''Steam TF2 profile:''' http://steamcommunity.com/id/markandlynn/stats/TF2<br />
<br />
'''Favourite Classes:'''Soldier, Heavy<br />
<br />
'''Best classes:'''Heavy, Soldier<br />
<br />
'''Favourite thing''' My community rocket launcher which reminds me in the most sparkly way of why i help out on here. <br />
<br />
'''Usual Servers:''' NuB, WDG, and No Bull or PUG servers or pwng noobs on the saigns servers.<br />
<br />
'''Clan''' Clan:Necrotic United Brothers NuB. <br />
<br />
'''DO other clans love me ?'''<br />
<br />
Well [[User:CruelCow|CruelCow]] at WDG http://www.wdgclan.co.uk/ made me this special signature:<br />
<br />
<span class="plainlinks">[http://cruelcow.appspot.com/?update=ILikeWaffles http://cruelcow.appspot.com/?.jpg]</span><br />
<br />
{{Backpack item<br />
| width = 500px<br />
| item-name = Rocket Launcher<br />
| quality = Community<br />
| item-level = Level 50 Rocket Launcher<br />
| neutral-attributes = Given to valuable Community Contributors<br />
}}<br />
<br />
==Editing The Wiki==<br />
<br />
Just a short section for those new to the wiki.<br />
<br />
This wiki is a resource for the entire community to give you an insight into how to play the game better and understand whats going on. <br />
Its also a great repository of facts, figures and some interesting background stories. <br />
If you are new and have come here full of curiosity about getting a new hat welcome, we welcome you all because the mods here need help in keeping this site up to date just like any other wiki it needs volunteers. Having said that Vavle double my pay please :)<br />
<br />
'''tips for you'''<br />
<br />
If you leave a comment sign it with four tildes or use the signature button at the top of the edit box.<br />
<br />
If editing an article provide a summary of what you have changed (keep it short) so we can see at a glance what been changed. You can type this summary in the small box just above the big submit button.<br />
<br />
While we are talking about the buttons beneath that summary bar there is another one called preview, allthough the hat guidelines state 400 edits it means 400 meaningfull edits, it will be far more appreciated if you make one largish edit rather than 10 small ones to the same article.<br />
<br />
Spell check what you wrote when its in the preview mode.<br />
<br />
Read what you have written out loud (or in your head) to make sure that it makes sense for the next person to read it remember it will not be you.<br />
<br />
If your adding trivia please read the guidelines. <br />
<br />
Always think twice, read twice, submit once, try to add value or something interesting to TF2 players.<br />
<br />
Try to go back and look at your old edits, have they been changed ? have they been undone ? if yes then try to work out why and improve your next contribution accordingly. If in doubt ask an admin none of us mind being asked about anything (honest).<br />
<br />
All the best markd<br />
<br />
==Watchlist==<br />
<br />
This user watches the following pages for spurious edits, language and all round readability.<br />
Use the PREVIEW button folks !<br />
<br />
[[Camping]] <br />
<br />
[[Griefing]]<br />
<br />
[[How to play the Soldier]]<br />
<br />
[[Soldier]] <br />
<br />
[[Soldier match-ups]]<br />
<br />
[[Soldier strategy]]<br />
<br />
[[Turtling]]<br />
<br />
==Other stuff==<br />
<br />
<br />
'''Tuesday Night''' Find me for a few frags, <br />
<br />
See my personal guides for more on me and my playing dtyle.<br />
<br />
I also have a pick up game guide, advanced soldier (for people wanting to move into competetive play and a team play section (see below for the links) feel free to have a read and edit them if you want to. See lower down for the links to these rather excellent articles !!!<br />
<br />
==This User==<br />
<br />
{|<br />
|{{User wiki editor}}<br />
|{{User wiki moderator}} <br />
|{{User Recent Changes Patroller}}<br />
|-<br />
|{{User community contributor}}<br />
|{{User British}}<br />
|{{User adlessness}}<br />
|-<br />
|{{User Heavy laugh}}<br />
|{{User Fire}} <br />
|{{User TF2 total achievements|365}}<br />
|-<br />
|{{User backpack|markandlynn}}<br />
|{{User Soldier}} <br />
|{{User Grizzled Veteran}} <br />
|-<br />
|{{User Coffee addict}}<br />
|{{User Steam supporter}} <br />
|{{User Portal}} <br />
|-<br />
|{{User Orange Box}} <br />
|{{User Portal2}} <br />
|}<br />
<br />
<br />
<br />
==Pick Up Game Guide==<br />
[[User_talk:Markd/Pick_Up_game_Guide]]<br />
<br />
==Advanced Soldier tactics for 6vs6==<br />
[[User_talk:Markd/Advanced Soldier]]<br />
==Team play guide==<br />
[[User_talk:markd/Team play]]<br />
<br />
==Dustbowl strategy==<br />
<br />
Were doing some work on updating the strategy pages as some are very out of date and the layouts etc are not consistent. This page is a sandbox based on the dustbowl strategy page to enable us to try out a few ideas and see how they look in real life.<br />
[[User_talk:Markd/Dustbowl strategy]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Horrific_Headsplitter&diff=173110Horrific Headsplitter2010-11-09T13:45:16Z<p>Markd: Undo edit by TheGrayFox (Talk) (173084)not noteworthy triva im afraid</p>
<hr />
<div>{{Hat infobox<br />
| hat-image = Horrific Headsplitter.png<br />
| hat-slot = hat<br />
| used-by = [[Classes|All classes]]<br />
| released = [[Scream Fortress]]<br />
| tradable = Yes<br />
| craftable = Yes<br />
| giftable = Yes<br />
| paint = No<br />
| name-tag = Yes<br />
| availability = Drop, Purchase<br />
| contributed-by = {{steamid|id|treythepunkid}}<br />
| display-loadout-stats = yes<br />
| level-and-type = Level 31<br />
}}<br />
{{Quotation|'''The Scout'''|Pain! Pain! Pain! Pain! Pain! Pain! Pain!|sound=ScoutPain.wav}}<br />
The '''Horrific Headsplitter''' is an all class hat released with the 2010 [[Scream Fortress]] update. It appears as a cleaver embedded in the class's skull with blood pouring from the wound. It can be purchased from the [[Mann Co. Store]] with no deadline. It can also be found via the random drop system or crafted using the [[Crafting#Headgear|fabricate headgear]] recipe.<br />
<br />
==Trivia==<br />
*Like several other Halloween hats, the '''Horrific Headsplitter''' does not have a randomly selected level when crafted or purchased. Its level is always 31, presumably because Halloween is on the 31st of October.<br />
*This hat's development name was "The Murder's Marking".<br />
*This hat is a reference to stereotypical Halloween headgear, such as the fake arrow through the head, and in this case, the (supposedly) fake meat cleaver through the head with (supposedly) fake blood.<br />
<br />
== External links==<br />
* [http://www.teamfortress.com/screamfortress/ Scream Fortress]<br />
* [http://www.teamfortress.com/post.php?id=4567&p=1 TF2 Blog - Sound of Blog Post Being Posted]<br />
* [http://forums.steampowered.com/forums/showthread.php?p=18061723 TF2 Custom Content Forum - The Murders Marking Work In Progress]<br />
<br />
{{ScreamFortressNav}}<br />
<br />
{{HatNav}}<br />
<br />
[[Category:Halloween]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:WindPower&diff=172963User talk:WindPower2010-11-09T12:18:36Z<p>Markd: highlander</p>
<hr />
<div>{{User:WindPower/Template:Talk archives}}<br />
<br />
== Hehehuhu ==<br />
<br />
[[File:Information.png|25px]] Please make use of the '''Show preview''' button. It gives you a preview of the edit you make, allowing you to perfect it before you save the page. <small>--''The preceding unsigned comment was added by'' [[User:Lagg|Lagg]] ([[User talk:Lagg|talk]]) • [[Special:Contributions/Lagg|contribs]]) </small><br />
:Please do not use templates in talk pages without subst:'ing them. Also, please sign your comments. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 22:10, 10 October 2010 (UTC)<br />
::Wind won you. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 22:12, 10 October 2010 (UTC)<br />
:::[[File:Warning yellow.png|25px]] Please make use of the '''Hara-kiri''' button. It gives you a preview of the result of arguing with [[User:Lagg|Lagg]], allowing you to perfect your joke before submitting it. <small>--''The preceding unsigned comment was added by'' [[User:Lagg|Lagg]] ([[User talk:Lagg|talk]]) • [[Special:Contributions/Lagg|contribs]]) </small><br />
::::[[File:Warning yellow.png|25px]] I must insist that you sign your comments with four tidles, like so: <code><nowiki>~~~~</nowiki></code>. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 22:24, 10 October 2010 (UTC)<br />
:::::[[File:Warning red.png|25px]] I must insist you notte tarnish the majesty of my pile of joke with such things as signatures. [[User:Lagg|Lagg]] 22:28, 10 October 2010 (UTC)<br />
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[[Image:Warning_blue.png|25px]] I must insist, that you both shut up. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 22:35, 10 October 2010 (UTC)<br />
<br />
== .gif Images ==<br />
<br />
I'm not talking about quality but functionality, Looking at static images is pretty boring and Youtube videos take such a long time to load, also this was a test, I have a pretty nice looking one gif but it have almost 2 MB that is too big for my objective, So can you tell me how to use external images because I can use my dropbox to upload it. [[User:Danisson|-Danisson]] 17:35, 14 October 2010 (UTC)<br />
:I don't think external images can be linked to, but I may be wrong. Even so I don't think we want people to link to external images. As for gif's - I find animations distracting and thus irritating, I don't think we want those either. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{mod}} 17:49, 14 October 2010 (UTC)<br />
:A gif image would be nice, but as you can see, anything below 2 MB looks terrible. External images however should never be put directly into pages, and forcing a page to contain a >2 MB image (long loading time) is also not recommendable. The best way to go about it is to put a link to the external file in the page, but then again if there's going to be a link, it might as well be a link to a YouTube video. D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:58, 14 October 2010 (UTC)<br />
::Yeah, yeah, I'm trying to make the best visible good looking animation, I think a bigger version with less frames could help, The first image I made was 1,47 MB that is too huge to be on page that people want fast information. Also I think the image should link to a bigger version of the image (just a frame) or opening a "official" looking video because those videos with annotations and intros are bad, We should at least making better YouTube videos. I hated that Hi-Five Taunts video, The author was using the mouse and etc, and it repeats too much. So yeah... If I make a good gif I will upload it [[User:Danisson|-Danisson]] 18:04, 14 October 2010 (UTC)<br />
:::Here is the Big[http://dl.dropbox.com/u/8634156/TFwiki/heavy%20big.gif] and the Small[http://dl.dropbox.com/u/8634156/TFwiki/heavy.gif] version of it, I was thinking why we don't link it to the [[Media:Heavythriller.png|anti-aliased HD version]] of it? [[User:Danisson|-Danisson]] 18:21, 14 October 2010 (UTC)<br />
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== JavaScript ==<br />
<br />
I DID ask in IRC, but you didn't answer :(<br />
<br />
Do you know a simple way to test the code without littering the recent changes? (I know about show preview, but the function will change specifically the recent changes, so I can't test it there). --[[User:CruelCow|CruelCow]] 01:05, 17 October 2010 (UTC)<br />
:I was probably in-game, highlight me next time >.< As for "previewing", no, you can't do that. I usually make a userscript (google "greasemonkey") and when it works, I convert it to a Wiki thingy (usually just a matter of replacing the onload function call by addOnloadHook) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 01:07, 17 October 2010 (UTC)<br />
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==Templates==<br />
<br />
Hey, how do you do your templates? Like the items one and the TF2 playing time/score, i'd like to make one for me!:)<br />
:(Please use show preview, remember that one edit on a user talk page = 1 email, so 4 edits = 4 emails). Anyway, check out [[Special:PrefixIndex/User:WindPower]] for links to my profile templates. Just view their source and you can then use them. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 16:11, 19 October 2010 (UTC)<br />
ok, thanks! :D Sorry about the e-mails! — [[User:Ykane|<span style="font-weight:bold;">Ykane</span>]] 17:45, 19 October 2010<br />
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== RollbackPenalty ==<br />
<br />
Are you penalising those that use it, or those that have their edits rolledback? If it's use, well that just silly. I've removed it for now. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 07:11, 24 October 2010 (UTC)<br />
:I requested it. Rollback is destructive. People don't know why their edits got reverted because it offers no chance to change the edit summary. The filter just means that rollbacks count for 0.5 instead of 1. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:18, 24 October 2010 (UTC)<br />
::Then why, exactly, does undoing something subtract more? -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 07:25, 24 October 2010 (UTC)<br />
:::I'll clarify what the numbers mean. One sec. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:28, 24 October 2010 (UTC)<br />
::::I'm pretty sure having your edit undone subtracts more, not undoing. I don't think we should punish rollback. For a start it's an admin only ability. Also, I've been using rollback before, while I hadn't really thought of its destruction. So you're punishing me, and likely solely me quite alot. Fine I'll attempt to stop using it. But if you're going to remove points for rollback, you should remove points for undos too. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 07:32, 24 October 2010 (UTC)<br />
:::::You are misinterpreting it. The numbers only reduce the contribution of rollback edits by 0.5. Undoing edits only subtracts that value from the person who made the edit which was undone *not* the person doing the undoing. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:36, 24 October 2010 (UTC)<br />
::::::I just feel you're punishing me for a crime I wasn't aware of. Also, those that aren't admins can't do it, so if I didn't have the ability then I'd obviously only use undo. I've been trying to not use it since you voiced against it. But it is quite unfair to be punished retractively. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 07:40, 24 October 2010 (UTC)<br />
:::::::You aren't being punished. It's just modifying the value. Redirects are only worth 0.1 for example. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:41, 24 October 2010 (UTC)<br />
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Sure. But then I feel that undos should be modified the same. As they both remove edits. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 07:51, 24 October 2010 (UTC)<br />
:Removing edits isn't bad. Removing edits without explaining why is. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 07:55, 24 October 2010 (UTC)<br />
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::Again, sure. But I feel that punishing retroactively is unfair. As I'd never really considered the ramifications and only admins can do it. If you want to punish, fine. But start punishing from now. Also, I've been using rollback due to my phone's awfulness. I just don't think it's a good idea to remove half a point for rollingback. Plus, there are viable reasons to use rollback. If a user has made numerous edits to a page. A single rollback click, as opposed to attempting to work out with parts were added/removed. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 08:27, 24 October 2010 (UTC)<br />
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Wow guys... Smashman, you're getting a Wiki Cap anyway and you're scoring well with or without that penalty. You use that feature because you're on a slow phone, sure, but you do fine regardless. This "penalty" isn't really a penalty, it just means you get 0.5 for a rollback rather than 1. It doesn't affect your score that much even when applied retroactively. As you said, it is an admin-only feature, and pretty much no one except you uses it, so stop panicking about it D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 16:21, 24 October 2010 (UTC)<br />
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== Please see ==<br />
<br />
[[User talk:WindBOT/WikiCapCandidates]]. Thanks. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 21:53, 24 October 2010 (UTC)<br />
<br />
== Achievement Addict Strikes Again ==<br />
<br />
<u>Achievement unlocked:</u><br />
<br />
{{Achievement notification<br />
| img = Medicoktoberfesttaunt.PNG<br />
| title = Adiktedftest!<br />
| text = You successfully addicted someone to everything TF2 related!<br />
}}<br />
[[User:Tturbo|Tturbo]] 02:54, 25 October 2010 (UTC)<br />
<br />
==WindBOT==<br />
[http://wiki.teamfortress.com/w/index.php?title=Heavy&curid=788&diff=145798&oldid=145787 I thought it didn't fuck with file names...] -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 19:57, 27 October 2010 (UTC)<br />
:Probably got confused by the recursive brackets (links in the caption). Anyway, TF2 should be capitalised in the file name — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 19:59, 27 October 2010 (UTC)<br />
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== {{tl|Blog link}} ==<br />
<br />
Do you think you could make that handsome bot of yours update this whenever a new post is made? That would be sweet, thanks. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 13:50, 28 October 2010 (UTC)<br />
:Mister Windie? &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 23:51, 28 October 2010 (UTC)<br />
::Ya D: It seems however that the RSS feed is in UTC time, while the blog posts's displayed time (not in the RSS feed) is in another timezone, as the days are different. Do you know what offset it is? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 23:56, 28 October 2010 (UTC)<br />
:::I'm going to say PDT. -7. http://www.timeanddate.com/worldclock/city.html?n=234 &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 00:00, 29 October 2010 (UTC)<br />
:::And thanks for being the wiki's code monkey since you decided to come along. We likely don't say thanks enough, but we love you. You're invaluable. You should get 400,000 Community weapons every 12 seconds. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 00:02, 29 October 2010 (UTC)<br />
:::Another satisfied customer! Also, thanks :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 01:02, 29 October 2010 (UTC)<br />
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==Minor issue*I think*==<br />
<br />
Well, sometimes the diacritics look weird after WindBot appeared in some Romanian articles, but they return back to normal after a while, for example ş/ţ Ş/Ţ will turn into either some characters like caps-locked, or something smaller like a snake thing. Will this thing happen always?XD<br />
<br />
PS: it seems that it returns to normal if I modify the post a bit ._.<br />
PPS: If this wasted your time, forgive me XD<br />
New Romanian-Translator [[User:Vulturas|Vulturas]] 15:52, 1 November 2010 (UTC)<br />
<br />
PPPS: Now this thing continues in the edit-box XD<br />
:Might have a point, could you link me to an example diff where it does that?<br />
::Give me a minute XD [[User:Vulturas|Vulturas]] 16:43, 1 November 2010 (UTC)<br />
::Noticed some mistakes so it took longer XD [[Meet the Team/ro]] [[User:Vulturas|Vulturas]] 16:46, 1 November 2010 (UTC)<br />
:: Don't forget to click that edit-thing :D [[User:Vulturas|Vulturas]] 16:54, 1 November 2010 (UTC)<br />
:::Well, [http://wiki.teamfortress.com/w/index.php?title=Meet_the_Team%2Fro&diff=153035&oldid=153004 this diff] doesn't show any uppercase letter turned into a lowercase one... is that what you meant? Or do you mean that turning the thing into a "snake thing" is wrong? User [[User:Nightbox|Nightbox]] asked for it to be put in place. He is a Romanian translator, and if his filter is incorrect, you should talk to him. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 16:55, 1 November 2010 (UTC)<br />
:::Ah, languages, I meant that it looked weird while it was in edit, in my computer the lowercare ţ in the middle of the word looks like a Ţ, imma talk with him as soon as I can, thanks for the help.[[User:Vulturas|Vulturas]] 17:23, 1 November 2010 (UTC)<br />
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== Spacenet expanding Wikilinks ==<br />
<br />
Dear Mr. WindPower Sir, Esq. -- I must request that you write functionality for Spacenet, allowing it to expand <nowiki>[[</nowiki>[[User:WindPower|Wikilinks]]<nowiki>]]</nowiki>, making it possible to simply type <nowiki>[[Some Page]]</nowiki>, making Spacenet respond with "Expanded link: http://wiki.teamfortress.com/wiki/Some_Page". Thanks muchly. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 19:39, 1 November 2010 (UTC)<br />
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==In-game Tips Only==<br />
Mind restoring [http://wiki.teamfortress.com/w/index.php?title=Template:Basic_strategy&action=edit&redlink=1 this]? I figure it would cut down on the number of people adding crap the sections. -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 22:13, 1 November 2010 (UTC)<br />
:Thanks. -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 22:22, 1 November 2010 (UTC)<br />
<br />
== Questions ==<br />
<br />
*So wiki caps are still obtainable or not ?<br />
*When yes when it will not be longer obtainable or it will be obtainable permanently ?<br />
<br />
Please answer my questions someone. <small>--''The preceding unsigned comment was added by'' [[User:Lower111|Lower111]] ([[User talk:Lower111|talk]]) • [[Special:Contributions/Lower111|contribs]]) </small><br />
:They are obtainable right now. As far as I know, they will be obtainable forever. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:04, 7 November 2010 (UTC)<br />
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::Can I check my score of chance getting wiki cap or my standing on list of valuable contributors ? <small>--''The preceding unsigned comment was added by'' [[User:Lower111|Lower111]] ([[User talk:Lower111|talk]]) • [[Special:Contributions/Lower111|contribs]]) </small><br />
:::[http://pastie.org/private/xm2tkuqr06ikppxyqylulq Here] is your latest tally — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:02, 7 November 2010 (UTC)<br />
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== Wikichievement Unlocked! ==<br />
<br />
{{Award Wikichievement<br />
| wikichievement = tron-o-matic<br />
| from = Lhavelund<br />
| reason = Where to begin?! [[User:WindBOT|WindBOT]], Egg.js, Spacenet, Wiki Cap Candidates... you, sir, have earned this Wikichievement more than anyone else possibly could. I salute you. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 00:01, 7 November 2010 (UTC)<br />
}}<br />
:Much obliged, pardner <3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:04, 7 November 2010 (UTC)<br />
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== Infobox sidebar fix ==<br />
<br />
Good evening Mr. WindPower. I was doing some thinking after I was experimenting. I think the easiest thing to do would be to add a new param to the infobox, SIDEBAR, and if it's set, put in two <nowiki>{{#if:}}</nowiki> at the top and bottom, to output the <nowiki><div></nowiki> as needed. --[[User:Org|Org]] 00:26, 7 November 2010 (UTC)<br />
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== Spacenet expanding Wikilinks #2 ==<br />
<br />
<pre><br />
[2010-11-07 21:52:36 GMT] < lhavelund> [[Hello, multiline page]]<br />
[2010-11-07 21:52:37 GMT] <@Spacenet> Hello, multiline page: http://wiki.teamfortress.com/wiki/Hello%2C_multiline_page<br />
[2010-11-07 21:52:45 GMT] < lhavelund> {{Hello, multiline template}}<br />
[2010-11-07 21:52:46 GMT] <@Spacenet> Template:Hello,: http://wiki.teamfortress.com/wiki/Template:Hello%2C<br />
</pre><br />
~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 21:53, 7 November 2010 (UTC)<br />
:Fix'd — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 03:25, 8 November 2010 (UTC)<br />
<br />
==I am ''SO'' adding this to the Wall of Shame==<br />
[http://wiki.teamfortress.com/w/index.php?title=Saxton_Hale&diff=next&oldid=167504&htmldiff=0 wtf?] -[[User:Shine|<font color="#666666">'''Shine'''</font>]]<nowiki>[</nowiki>{{mod}}<nowiki>]</nowiki> 22:47, 7 November 2010 (UTC)<br />
:Bot downloaded page, started processing, user removed sentence, then bot finished processing, bot put it back. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 03:21, 8 November 2010 (UTC)<br />
<br />
== Thanks ==<br />
<br />
I swear, I will never, ever figure some of that code out. -- [[User:En_Ex|En Ex]] <sub>([[User_talk:En_Ex|talk]])</sub> 20:47, 8 November 2010 (UTC)<br />
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<br />
==Wiki Cap==<br />
Hi,<br />
i just wanted to know if u could tell me my score on the "who's getting wiki cap list".<br />
Maybe you could create a page with all of the users of the wiki and when someone clicks there they can see their score, or a score board with every user. I know this could take a lot of time, but it would help a lot, and if i can help in any way just let me know. - [[User:Ykane|Ykane]] 21:20, 8 November 2010 (UTC)<br />
:Thing is, the score computation takes about 2 to 3 hours. Can't really be done on demand... It's meant to run once a month to determine the likeliest candidates for the Wiki Cap. I think you would be better off not worrying about it and focusing on editing, the cap will come naturally. It's like writing an essay: if you stop every minute to count the words and see how many pages you've written, it'll take ages; if you forget about it and just focus on writing, you'll be there much more quickly. This being said, [http://pastie.org/private/58rkeln6o3ch00fzlpl5uw here] is your latest tally (from one or 2 days ago, so it's probably not really useful... sorry) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 21:24, 8 November 2010 (UTC)<br />
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==Highlander==<br />
Just checked your next oponents were the ones that sealed the fate of my team you may want a chat with leftism on how they play , they do roll with a Kritzcrieged demoman if that helps the rest of the team were quite vulnerable to good heavy play and our sniper made them rage a lot :) http://etf2l.org/teams/10582/ --[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 12:18, 9 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Markd&diff=170110User talk:Markd2010-11-08T17:06:52Z<p>Markd: start again</p>
<hr />
<div>[[User:Markd/Archive_1]] Created 8th Novemeber 2010</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User:Markd/Archive_1&diff=170108User:Markd/Archive 12010-11-08T17:05:52Z<p>Markd: archiving talk page</p>
<hr />
<div>==Archive 1 Created 8th November 2010==<br />
== Escalated Privileges ==<br />
You have been suggested as someone I should consider giving some escalated privileges to. Right now, if you look at [[Help:Group right#Content Administrators|Administrators]] you'll see the kind of permission we have. I'll remain the only "sysop" at least fo the time being. Are you interested? Please swing by [[User_talk:Nos#Escalated_Privilege_Candidate_Responses|my talk]] page and let me know either way in the Escalated Privilege Candidate Responses section. Thanks. --[[User:Nos|Nos]] 10:37, 4 March 2008<br />
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<br />
==Congratulations! Please Respond==<br />
The staff have been asked By Robin Walker to provide a list of frequent and active editors who we feel deserve to recieve [[community weapons]] for their work on the wiki, and you're on the list! We just need your SteamID so they can find your account and backpack and you can expect a surprise in your backpack sometime within the week. --[[User:Wilsonator|Wilsonator]] 21:17, 11 November 2009 (UTC)<br />
:OMG ! you can find me as markandlynn on steam current tag is [NuB]MandL i dont have the ip style steam id handy as access is blosked at work , and many thanks for remembering me i only tend to observe the recent changes these days for vandalism at the moment--[[User:Markd|mark&quot;d&quot;davis]] 09:12, 12 November 2009 (UTC)<br />
::steam id STEAM_0:1:16772456 --[[User:Markd|mark&quot;d&quot;davis]] 09:48, 12 November 2009 (UTC)<br />
:::do you get a full set or just your most played class, im excited now !! but please ive been grinding pyromance lately and solly is my prefered class yeah !! the clan is now in full on jealous mode im being offered hats and all sorts to trade !--[[User:Markd|mark&quot;d&quot;davis]] 09:55, 12 November 2009 (UTC)<br />
::::Grats mate, Join the club. :) [[User:Smashman|Smashman]] 17:09, 12 November 2009 (UTC)<br />
::::: Ah, you get the most played class' weapon, which would probably be the flamethrower. I'm not sure if you can specify, but I'm willing to wait until you catch up the Soldier's time. Perhaps you could idle as a Soldier for a bit? I'm sure it'd be ok in this circumstance at least. --[[User:Wilsonator|Wilsonator]] 20:36, 12 November 2009 (UTC)<br />
::::::Ive just finished getting pyromancer and reset my stats, idling as a soldier right now neeed another 18 hours so Sat and Sun should do it ill post when its higher than pyro chees for the offer--[[User:Markd|mark&quot;d&quot;davis]] 07:33, 13 November 2009 (UTC)<br />
:::::::All done solly is back to being most played at 37 plus hours --[[User:Markd|mark&quot;d&quot;davis]] 13:34, 14 November 2009 (UTC)<br />
::::::::Arrived yesterday have to wait until i play many thanks Valve--[[User:Markd|mark&quot;d&quot;davis]] 12:01, 19 November 2009 (UTC)<br />
<br />
==Pick Up Game Guide==<br />
[[User_talk:Markd/Pick_Up_game_Guide]]<br />
<br />
==Advanced Soldier tactics for 6vs6==<br />
[[User_talk:Markd/Advanced Soldier]]<br />
<br />
==10 step plan to better play in TF2==<br />
[[User_talk:Markd/Team play]]<br />
<br />
== Shiny rocket launcher ==<br />
<br />
When did you get that? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcomunity.com/id/smashman2004 s] • [http://www.tf2items.com/id/smashman2004 b])</span></sub> 13:26, 19 May 2010 (UTC)<br />
:12th November last year :) --[[User:Markd|mark&quot;d&quot;davis]] 13:30, 19 May 2010 (UTC)<br />
::Yeah I just saw the above comments. I even congratulated you. Duh... -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcomunity.com/id/smashman2004 s] • [http://www.tf2items.com/id/smashman2004 b])</span></sub> 13:32, 19 May 2010 (UTC)<br />
:::much lols it has an effect on every server, got onto the PCgamer server the other night they asked me lots of questions did'nt get much play time--[[User:Markd|mark&quot;d&quot;davis]] 13:36, 19 May 2010 (UTC)<br />
<br />
== Hey ==<br />
Remodded you. Welcome to the new Wiki. -- [[User:En Ex|En Ex]] 09:50, 1 July 2010 (UTC)<br />
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== Double redirects ==<br />
<br />
Thanks for fixing those up. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 09:17, 2 July 2010 (UTC)<br />
:another 90 to go !!!--[[User:Markd|Markd]] 09:43, 2 July 2010 (UTC)<br />
<br />
== Catchpa ==<br />
[[User_talk:JeffLane|:)]] -- [[User:En Ex|En Ex]] 01:36, 6 July 2010 (UTC)<br />
<br />
== NewTalk? ==<br />
<br />
You seem to have <nowiki>{{User:Markd/NewTalk}}</nowiki> at the top of your Userpage. But it's a redlink, anything up there? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 08:31, 6 July 2010 (UTC)<br />
:just me being useless edited it to something closer to not useless now --[[User:Markd|Markd]] 11:21, 6 July 2010 (UTC)<br />
::Might I suggest [[Template:Leavemsg]]? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 11:23, 6 July 2010 (UTC)<br />
:::no P)--[[User:Markd|Markd]] 11:39, 6 July 2010 (UTC)<br />
<br />
==For Kekekekekeke==<br />
http://www.cyborgmatt.com/sourceop.htm<br />
http://www.youtube.com/watch?v=qGL8kCgnLEo<br />
<br />
== The rocket launcher sig ==<br />
<br />
Your ''clan'' created a special sig? Is there something I should know? :P<br />
<br />
There are two reasons why the signature doesn't work here:<br />
*You are using BBCode img-tags, in Mediawiki linking images works different: http://www.mediawiki.org/wiki/Help:Images#Syntax<br />
*However even with the correct code, external images seem to be disabled here, so it won't work anyway :(<br />
<br />
Anyway thanks for the welcome <br />
--[[User:CruelCow|CruelCow]] 14:02, 8 July 2010 (UTC)<br />
:updated it :) --[[User:Markd|Markd]] 14:06, 8 July 2010 (UTC)<br />
<br />
== Creating own templates ==<br />
<br />
Since I don't really know where to ask this, I'll ask you:<br />
What's the policy of creating your own Userboxes? --[[User:CruelCow|CruelCow]] 14:38, 8 July 2010 (UTC)<br />
:Actually, forget the question, I've discovered you can create your own via the Userbox-template without creating a template. --[[User:CruelCow|CruelCow]] 14:45, 8 July 2010 (UTC)<br />
::You can have all the subpages you want to as long as they're under your name. For example, [[User:CruelCow/Template:User My cool box]]. Userbox templates start with "User " in front of them by convention — [[User:WindPower|WindPower]] 14:54, 8 July 2010 (UTC)<br />
<br />
== Oh hai ==<br />
Hi MandL. I'll give you three guesses as to who I am. :D --[[User:Leftism|Leftism]] 14:54, 21 September 2010 (UTC)<br />
:Are you Leftism? -- [[User:En_Ex|En Ex]] {{bur}} <sub>([[User_talk:En_Ex|talk]])</sub> 15:00, 21 September 2010 (UTC)<br />
::Hiya phil im a bit busy with work manuals and rewriting hence the porlonged abscence back by end of oct with a great new strategy section (i hope)--[[User:Markd|Markd]] 11:48, 27 September 2010 (UTC)<br />
:::Nooo! D: You shall help me with the competitive articles! :-P --[[User:Leftism|Leftism]] 17:59, 27 September 2010 (UTC)<br />
::::I can certainly help out --[[User:Markd|Markd]] 18:02, 27 September 2010 (UTC)<br />
::CruelCow and myself came up with a good description for the Wiki Cap. :D '''Wiki Cap''' - ''"Because MandL needs more things to show off"''. This gets full Cow approval, therefore it wins. :-3 --[[User:Leftism|Leftism]] 21:36, 11 October 2010 (UTC)<br />
:::It si necessary to show off at all times so i accept your donation of a name tag for my hat, it will forever known as "Smite Me" or maybe my sparkly hat or even nerner iv got one you have not :P--[[User:Markd|Markd]] 12:11, 21 October 2010 (UTC)<br />
<br />
<br />
==Spy Stratagey changes==<br />
<br />
Ah ok, I thought the page didn't save properly that's why I put it in twice <small>--''The preceding unsigned comment was added by'' [[User:Shayanbes|Shayanbes]] ([[User talk:Shayanbes|talk]]) • [[Special:Contributions/Shayanbes|contribs]]) time</small><br />
<br />
== 2fort changes ==<br />
<br />
Oh, right, I missed that. Eagle-eyed observer there :p I didn't find a strategy page for Steel (and a lot of other maps), though, so I put a few tricks for that into the trivia. I assume a strategy page is only warranted after the Trivia section gets too huge? --[[User:Tinker|Tinker]] 13:43, 21 October 2010 (UTC)<br />
:lol been here to long, nearly all the valve map pages have a strategy page, we have a [[Help:Style_guide/Trivia]] style guide as well for those trivia sections--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 13:51, 21 October 2010 (UTC)<br />
<br />
==Mirc access==<br />
Unfortunately i am now unable to access the webchat freenode at work as it now requires an administrators password to access :(.--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 12:48, 3 November 2010 (UTC)<br />
<br />
==Re Hiya==<br />
Yeah sorry I will double check for mistakes next time I post :S<br />
<br />
Chareater<br />
<br />
Sorry, but I see that obsoleted because is a discusion of before to the update, so I decided delete it--[[User:Jagoba RL|Jagoba RL]] 17:23, 8 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Jagoba_RL&diff=170004User talk:Jagoba RL2010-11-08T16:31:36Z<p>Markd: /* Hiya */ h</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Jagoba_RL&diff=169953User talk:Jagoba RL2010-11-08T16:21:58Z<p>Markd: hiya</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Dustbowl&diff=169232Dustbowl2010-11-08T12:32:14Z<p>Markd: uploading this wall of text is also available from my profile page should anyone want to undo this :)</p>
<hr />
<div>{{Map infobox<br />
|game-type=Control Point<br />
|file-name=cp_dustbowl<br />
|map-image=TF2 Dustbowl Map.jpg<br />
}}<br />
<br />
'''Dustbowl''' is an Attack/Defend Control point map, and is the subsequent remake of the [[Team Fortress Classic]] map of the same name. It and [[Gravel Pit]] were the first Attack/Defend CP maps for [[Team Fortress 2]] and it was one of the six initial maps included with the game's release. Dustbowl is currently the only map for which a training mode has been created.<br />
<br />
In Dustbowl, the goal of the attackers ([[BLU]]) is to win through a series of stages in order to win the map. Within each stage the attackers must capture two [[control points]], A and B, which are held by the defenders ([[RED]]). Point A must be captured before the attackers can assault B. The timer is increased for every point capture and once a point is captured it is locked and cannot be retaken by the defenders. <br />
<br />
Like all Attack/Defend maps, BLU plays the attackers while RED plays the defenders. [[Egypt]] and [[Gorge]] share a similar design with Dustbowl.<br />
<br />
== Introduction video ==<br />
{{youtube|YJ1olXe1Feo}}<br />
<br />
== Goal ==<br />
BLU is attacking and must capture both points (A and B) in all three stages to win the match. RED must prevent BLU team from achieving their goal.<br />
<br />
== Locations ==<br />
Note all viewed from Blu’s perspective after leaving spawn<br />
===Stage 1, Point A===<br />
Control point A Inside a small building on the left. <br />
<br />
[[Image:Dustbowl s1c1.jpg|thumb|Dustbowl, first stage, point A]]<br />
* '''Attackers' spawn''': Three exits Left, Middle and Right defenders are able to shoot into spawn. <br />
<br />
* '''Canyon''': The long straight pathway from the middle spawn door leads right to the back door of Control point A.<br />
<br />
* '''Main shed''': Next to the left door contains a large Health and Ammo pack. Path leads straight into the front entrance of the Control point building. Has one doorway.<br />
<br />
* '''Side shed''': Next to right hand spawn door contains medium health and ammo. Has two doorways<br />
<br />
* '''Control point “A” building''': Contains a large Health and a large Ammo pack. Steps lead the mining tunnel which has a large Health pack and leads to Control point B. Has two doorways plus higher windows and balcony.<br />
<br />
*’’’Exits’’’ Left tunnel, Right tunnel and (upper) Mine tunnel<br />
<br />
===Stage 1, Point B===<br />
Control point B is again inside a building on the left <br />
<br />
[[Image:Dustbowl s1c2.jpg|thumb|Dustbowl, first stage, point B]]<br />
<br />
* '''Cave paths''': 3 tunnel pathways lead to the second area. <br />
1 - second floor from upper Mine Tunnel, leads to one way gate and tyre exit above and to the left of Control point B. Contains medium Health and Ammo Pack <br />
2 - ground level from left tunnel behind control point A <br />
3 – Right tunnel leading to large cave (right cave) with upper an lower level exits. contains a medium Health pack and large Ammo pack<br />
<br />
The bridge leads from the upper exit of the right cave to the one gate.<br />
<br />
* '''Control point B building''': Contains a small Health and Ammo pack. <br />
<br />
* '''Sniper roof''': Above defenders spawn. Is split into two parts connected by the snipers bridge has a small Health and Ammo pack on one side,<br />
<br />
* '''Defenders spawn''': The spawn point for the defenders (RED team) Underneath the snipers roof.<br />
<br />
===Stage 2, Point A===<br />
The first point is on top of a building on the left (from BLU's perspective).<br />
<br />
[[Image:Dustbowl s2c1.jpg|thumb|Dustbowl, second stage, point A]]<br />
<br />
* '''Attackers' spawn point''': This is a small building which contains two Health and Ammo lockers. <br />
<br />
* '''Dugout:''' Has gates over the three exits at the start of the game. Two entryways from spawn one left one right. Two exits One left one right. Defenders are free to enter after the gates open.<br />
<br />
* '''Large shed''': On the right hand side two large Health and Ammo packs. Ladder at the back leads to the roof.<br />
<br />
* '''Control point building''': On the left. Control point is on top of the second level. Second level has a small hut which contains a large Health and Ammo pack. First floor has a small battlement facing the dugout with a medium Health and Ammo pack. Has two doorways as well as entry through window and via crates front left and tyres left rear.<br />
<br />
* '''The Office: At the back of this area. Two rooms; one to the right contains a large Ammo and medium Health pack, Second room has a window facing the dugout.<br />
<br />
*’’’Signpost’’’ To the left of the office building has a large health and medium ammo.<br />
<br />
*’’’Exits’’’ One left and one right leading to point B<br />
<br />
===Stage 2, Point B===<br />
The second Control point is on a platform next to RED's spawn.<br />
<br />
[[Image:Dustbowl s2c2.jpg|thumb|Dustbowl, second stage, point B]]<br />
<br />
* ‘’’Entry points’’’ Four although one is shared. Left exit. Middle exit (LH and RH) and gate exit.<br />
<br />
* '''The long mining tunnel''': Leads from the left exit. A long narrow tunnel which is to the back right of the office building. <br />
<br />
* '''The double exits''': Can go left or right. Going left leads to the double doors right leads to the double doors or the gate. <br />
<br />
* '''The gate''': Far right from the double exits leads to a one way gate via another tunnel. There is a large Health pack at the end, near the grate. <br />
<br />
* '''The courtyard''': Open area right outside the double exits and the exit of the long mining tunnel.<br />
<br />
* '''The middle building''': Large building in the middle of this area. The second floor contains two medium Health and Ammo packs. The middle of the building has a corridor running through which exits directly in front of the Control point. There is a walkway around the outside.<br />
<br />
* '''The rocks''': This is the rock pile that is on the left side of the map with a large Health pack. <br />
<br />
* '''Control point''': The Control point is housed on a platform which is attached to the defenders spawn building behind the middle building<br />
<br />
* '''Defenders spawn building''': This is the spawn point for the defending RED team and is behind the control point.<br />
<br />
===Stage 3, Point A===<br />
The first Control point is on a platform straight across from BLU's exit.<br />
RED has a shortcut from one of their spawn rooms to this point. This shortcut is sealed once BLU captures this point<br />
[[Image:Dustbowl s3c1.jpg|thumb|Dustbowl, third stage, point A]]<br />
<br />
*’’’Three Exits’’’ Left, Middle and Right all behind gates that open at the start of the round defenders can then move towards spawn.<br />
<br />
* '''BLU Spawn''':. As you leave you can take an immediate right turn and go up a long corridor to the RH locked gate; or you can take either the left or the right stairs which both bring you to the double gate exits. <br />
<br />
*'''Loading dock''': A small building containing a large Ammo and small Health pack. The building stands between the gates and the Control point and has large window which looks toward the double gates.<br />
<br />
* '''Control point A''': Located at the back of the area on a slightly raised platform.<br />
<br />
* '''The ledge''': At the end of the defenders shortcut to Control point A, this is the ledge that exits the shortcut. Once the first Control point has been taken the doorway from RED’s spawn is locked<br />
<br />
===Stage 3, Point B===<br />
The final Control point is the base of a launch pad, under a rocket, in the centre of RED's base. <br />
<br />
[[Image:Dustbowl s3c2.jpg|thumb|Dustbowl, third stage, point B]]<br />
<br />
*'''The Alleys''': These are the narrow alleyways that lead you from Control point A to Control point B. They consist of two levels with the main road having no health or ammo the side rooms on level two have various health and ammo packs.<br />
<br />
*’’’Downstairs’’’ Side doorway leading down underneath the base and into the valley underneath the defenders spawn.<br />
<br />
* '''The long house''': More of a balcony. Has a bridge over the alley and small health and ammo pack. The next left faces control point B.<br />
<br />
* '''The Sniper house''': Opposite the long house. Has a medium Health and large Ammo pack on the second level. First level is a bunker with window facing down the long alley. Has two doors one in the alley the other at the back which can be accessed from outside by defenders via a tiny ledge.<br />
<br />
* '''Control point B''': This is the final Control point for this map and is between the two spawn rooms.<br />
<br />
* '''RED Spawn''': On either side of Control point B; each contains one Health and Ammo supply locker.<br />
<br />
*’’’Equipment room’’’ On the right above the valley has a ledge and health packs.<br />
<br />
*’’’The valley’’’ Underneath the final bridge has one entrance and a flight of stairs up to the bridge.<br />
<br />
* '''The ledges''': At the start of the bridge two ledges one with ammo. Only visible from the defenders side.<br />
<br />
<br />
==Strategy==<br />
<br />
===Team Balance===<br />
Dustbowl is an attack and defend map Valve have helped us out here by splitting the classes into three areas.<br />
As ever with any map [[Übercharge]]s and teamwork are the key to pushing through to victory or preventing defeat.<br />
<br />
Refer to the individual strategy pages for more help onto how to play these classes.<br />
<br />
Offensive classes<br />
[[Scout]]<br />
[[Soldier]]<br />
[[Pyro]] <br />
<br />
Defensive classes <br />
[[Demoman]]<br />
[[Heavy]]<br />
[[Engineer]]<br />
<br />
Support classes<br />
[[Medic]]<br />
[[Sniper]]<br />
[[Spy]]<br />
<br />
===General===<br />
<br />
;Attackers<br />
* Teleporters are usually required for the second point<br />
* Engineers usually only become useful on attack for second point of each stage.<br />
* Spy cap the second point. This works especially well with the [[Cloak and Dagger]].<br />
<br />
;Defenders <br />
* Have much longer respawn times compared to attackers.<br />
* Guard the second point Spy capping can be a real issue on this map.<br />
* Teleporters are required for defending the first point effectively.<br />
<br />
;Support<br />
* health is at a premium Medics can hang back from the front line with relative impunity<br />
<br />
===Stage 1, Point A===<br />
<br />
;Attackers<br />
ÜberCharge’s on the left side can make it onto the Control point before they expire. Be sure to go through the door and immediately turn right up the stairs; otherwise Sentry Gun fire can keep you [[knock back|knocked back]] at the door. Because of the close quarters, running speed and walls a Pyro assault is usually most effective particularly if the airblast is used to clear the route.<br />
<br />
SG's in the capture building can be cleared using [[Soldier]]s and [[Demomen]] to fire into the windows from the outside. These classes can also rocket jump up to those windows and catch them from behind.<br />
<br />
Look for unguarded exits and tell your team so you can swarm the point from both angles.<br />
<br />
The third exit is so far away from the Control point it is often uncovered. Ranged classes such as Wrangled sentry guns, Snipers and Soldiers can fire into the Control point with relative ease.<br />
<br />
[[Image:Dustbowl corner redone.jpg|thumb|Engineer's corner]]<br />
<br />
<br />
;Defenders<br />
The offence only have three exits available to them controlling and watching all of these choke points is vital. The high vantage points on the sheds, ledges and spires give you the high ground advantage. Inform your team if the offence make a breakthrough or push out from these exits.<br />
<br />
An incoming Über rush is very likely, counters are as with any Uber, explosive separation, air blasts and counter ubers. These are best used inside the control point room.<br />
<br />
Sentry guns are best positioned inside the control point room on the first set of steps and on the bridge just in the doorway, about half a unit (inch) down the stairs. This covers the point in the same way as the corner Sentry Gun, but without being so susceptible to Pyros, <br />
<br />
<br />
====Class specifics====<br />
<br />
=====Attack=====<br />
'''Scout -''' Should follow pushes onto the control point to add their enhanced capturing speed. <br />
<br />
'''Soldier -''' Long range support into the control point building and sniper suppression into the tunnel entrances.<br />
<br />
'''Pyro -''' Control point clearing.<br />
<br />
'''Demoman -''' Clearing control points, suppressive fire into buildings and tunnel entrances, vital for clearing this level.<br />
<br />
'''Heavy -''' Used to hold the areas leading up to the control point, generally not enough fire power to clear the control point of defenders and sentry guns.<br />
<br />
'''Engineer -''' Limited use, however if the area by the spawn door is under your control a wrangled sentry can clear the entire control point building.<br />
<br />
'''Medic -''' See Medic strategy.<br />
<br />
'''Sniper -''' Hang back in spawn doors offer support and clear the main corridors of movement, huntsman snipers can move forward to be close to the action.<br />
<br />
'''Spy -''' Move behind and stay near the control point, sap at the same time as any assault or push.<br />
<br />
<br />
=====Defense=====<br />
'''Scout -''' Has limited opportunities for harassing the attackers<br />
<br />
'''Soldier -''' Control the “floor” of the control point building from above, long range suppression of spawn doors.<br />
<br />
'''Pyro -''' Ubercharge airblasting, control point clearing.<br />
<br />
'''Demoman -''' Sticky carpets from spawn to the control point, sticky walls of control point building.<br />
<br />
'''Heavy -''' Can with the aid of dispensers keep the control point locked down.<br />
<br />
'''Engineer -''' Vital, see sentry gun location images. Wrangled sentries can occupy the same location as snipers.<br />
<br />
'''Medic -''' See Medic strategy.<br />
<br />
'''Sniper -''' Hold back and keep opposing snipers from controlling the central corridor.<br />
<br />
'''Spy -''' This is congested area, so getting behind Ubercharged medics can be relatively easy if you move quick.<br />
<br />
===Stage 1, Point B===<br />
;Attackers <br />
Point B should be rushed immediately upon capturing the first point. Defenders are often scattered or dead and sentry emplacements at Level 1. [[Scout]]s are ideal using their speed on this map. <br />
<br />
A forward base in the mining tunnel provides easy passage into the enemy base through the one way gate. A sentry is recommended to prevent Demomen and Soldiers from ambushing this point. Soldiers and other ranged classes can eliminate Sentry Guns behind the water tower from this angle behind the one way gate.<br />
<br />
;Defenders<br />
As with any control point map have someone physically on the point to prevent Spy caps and Scout rushes, Any defensive class will do.<br />
<br />
Control the entrances to prevent pushes being co ordinated across all three fronts.<br />
<br />
====Class specifics====<br />
<br />
Note this section is only for specific strategies on this map for the class indicated, any general how to playtips please add them to the class strategy page<br />
<br />
====Attack====<br />
'''Scout'''<br />
Flanking is always possible, note the entrance that the majority of attacks are coming through and use the opposite side.<br />
<br />
'''Soldier'''<br />
Sentry gun emplacements behind the large tower can be a problem, thse can be splash damaged from the gaet tunnel's second entrance unless they are wrangled.<br />
On defence the direct hit can be used from the sniper deck into the above mentioned doorway<br />
<br />
'''Pyro'''<br />
As a great close quarters specialist the tunnels provide ample room to rush enemies.<br />
<br />
'''Demoman'''<br />
Possibly the most important class on this cap both on attack and defence. The usuall tactics apply. On attack the chargin' targe can increase your effectiveness against defending soldiers and demomen. Watch out for heavies though.<br />
<br />
'''Heavy'''<br />
Great on defence, with a dispenser thay can hold down the entire area from spawn to the control point. If standing next to a sentry, spies will be less of a worry.<br />
<br />
'''Engineer'''<br />
See general tactics for use on attack. On defence well postioned dispensers and hidden spots are ideal. If wrangling use the sniper deck to hold down a larger area.<br />
<br />
'''Medic'''<br />
Kritz is less effective on attack but is great for defence. An uber from the one way gate can easily reach the control point with about 3 seconds left to clear. Ensure an un ubered teamate follows to ensure capping starts immediately.<br />
<br />
'''Sniper'''<br />
The obvious defence attributes are great fron the sniper deck. On offense, a well timed Jarate onto the CP and the huntsman are a more effective combination than the rifle alone. Keeping enemy snipers off the deck should also be considered, though it is easy to bypass their line of sight.<br />
<br />
'''Spy'''<br />
On defence there are ample opportunities to get behind the enemy (even going all the way back to their spawn and clearing the tunnels from behind). On attack the primary role is killing Snipers and timed sapping while pushes are being carried out.<br />
<br />
====Defence====<br />
<br />
===Stage 2, Point A===<br />
;Attackers<br />
The dugout attracts a barrage of explosives and Sentry gun fire. Defences will be most vulnerable at the start and with your faster respawn time it is easier to keep up the pressure and wear these down. <br />
<br />
Try to limit the time defenders have setup or settle. <br />
<br />
If defenders gain control of the dugout don’t forget the entryway on the left. <br />
<br />
Anti spam measure such as Bonk, Ubers and Compression blasts can help clear a pathway.<br />
<br />
The building on the right is a great staging area due to its health , ammo and protection Use the passageway around the back to assault the defenders on the roof.<br />
<br />
<br />
;Defenders<br />
Knock them back: explosive fire can constantly fill the dugout area, making it very difficult to move through.<br />
<br />
Engineer emplacements are effective in the Control point building and on top of the hut above the dugout.<br />
<br />
; The dugout is an ideal spot to break up incoming attacks using Spy’s and other close quarter specialists such as Pyro’s and Heavies.<br />
<br />
<br />
===Stage 2, Point B===<br />
<br />
;Notes<br />
This is classed as one of the hardest Control points to take mainly due to its distance from spawn leading to uncoordinated solo rushes on the point coupled with the ease with which two or three Sentry guns can lock down the area by the final Control point.<br />
<br />
;Attackers<br />
Search all the buildings for engineer’s kit, including underneath the control point and behind the office block at point A<br />
<br />
Defend the area next to the office block. to prevent flanking or being pushed back to far.<br />
<br />
Teleporters should be placed near the office building it's a long walk from the respawn to this point which can remove attackers respawn advantage.<br />
<br />
The rock spire and one way gate are the usual staging areas for co ordinated assaults. It is always best to combine this push with attacks through middle and from the opposite side.<br />
<br />
Overcoming the defences around the control point is key. The usual techniques of Ubercharges, sapping and ranged assault apply attackers need to be aware of knockback, airblasts and explosive separation. Don’t forget to cap the point while these defences are taken down.<br />
<br />
<br />
Defenders <br />
You must hold the rock spire and the area down to the first tunnel exit, If attackers establish themselves behind the rock spire they can attack the control point and any equipment there with relative impunity.<br />
<br />
Sentry Guns can be used to control the area around the control point and explosives used to hold or control the ledge above.<br />
<br />
Spies and Ubercharges are a major threat therefore airblasting and spy checking Pyros while infuriating for the attackers are an ideal accompaniment to the inevitable dispensers in this area.<br />
<br />
===Stage 3, Point A===<br />
;Attackers<br />
Clear the left side. Defenders on the left can cover the entire capture zone from behind the pavilion. If you break the defence on the left side and prevent them from reinforcing that area, you can usually capture the point. Defenders cannot cover the whole capture area from the right side making Spy caps possible once the left side is cleared. Explosives can help eliminate the defenders hiding in and behind the pavilion by launching explosives through the windows. This is a pretty spammy area, so dispensers and health near the front line is usually needed. Support should help prevent the defenders from reinforcing from the right side.<br />
<br />
;Defenders<br />
Use the shortcut: One [[spawn point]] has a door that opens to a shortcut to the first point. Note if you happen to be passing through this door as the attackers capture the point, you will be killed by the closing door.<br />
<br />
Build Teleporter exits in the shortcut area: If the attackers capture the point, the shortcut door will become locked. But if you have Teleporter exits in the shortcut area you can still teleport into there. The exit doorway is an excellent unsappable spot for a Sentry Gun.<br />
<br />
===Stage 3, Point B===<br />
;Attackers<br />
Clear RED's closed spawn door: RED Teleporter exits can remain in this area even after the first point is captured. It is best to clear this out to be safe from surprise attacks from behind. Always get this confirmed in team chat.<br />
<br />
It is a long walk from the respawn so teleporters are necessary. A forward base can help hold the line after the passageways are cleared.<br />
<br />
Breaking through the final line here is very hard and games often stall at the final hurdle due to un co ordinated pushes by insufficient numbers of players. Use team talk or speak to co ordinate pushes.<br />
<br />
<br />
;Defenders<br />
Defend the last point, do not push to far forward.<br />
<br />
Use the tunnel to [[ambush]] to arrive behind an attacking team setting up in the halfway area in the alley approaching. the team will (hopefully) be facing the opposite direction.<br />
<br />
===Sentry Gun placements===<br />
* Dustbowl [[Sentry Gun]] spots: ''(posted by Korrr on the [http://forums.steampowered.com/forums/showpost.php?p=6839581&postcount=3 Steampowered forums])''<br />
<gallery><br />
File:2iu6-1c.png|Dustbowl first stage, first cap<br />
File:2iu6-1d.png|Dustbowl first stage, second cap<br />
File:2iu6-1e.png|Dustbowl second stage, first cap<br />
File:2iu6-1f.png|Dustbowl second stage, second cap<br />
File:2iu6-1g.png|Dustbowl, third stage<br />
</gallery> <br />
<br />
== Related Achievements ==<br />
<br />
{|<br />
|[[Image:Tf win dustbowl noenemycaps.jpg|64px]]<br />
|width=50%|''' Impenetrable Defence '''<br />
Successfully defend Dustbowl without giving up a capture.<br />
<br />
<br />
|[[Image:Tf play game everymap.jpg|64px]]<br />
|width=50%|''' World Traveller '''<br />
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP). <br />
|}<br />
<br />
==Points of Interest==<br />
* Dustbowl was the map featured in the closing scene in ''[[Meet the Heavy]]'', with the same scene featured in ''[[Meet the Sandvich]]''. The area featured was the area just outside attacker's spawn on first point area of first stage. <br />
* Dustbowl is one of the maps designed after existing [[Team Fortress Classic]] maps, the others being [[2Fort]], [[Well]], and [[Badlands]]. <br />
*Dustbowl was originally a capture the flag type map where the flag had to be taken to a Control point.<br />
* Dustbowl originally only had one control point per stage.<br />
*According to the Map of Mann's Land, Dustbowl is south of [[2Fort]] (called Teufort).<br />
* On the Xbox 360 version, Snipers and other classes are able to shoot through the grating and pick off the enemies (this is an [[exploit]] that has been fixed on the PC version but not on the 360 version (see [[Differences between Xbox 360, PS3 and PC versions]]).<br />
<br />
==Trivia==<br />
* Dustbowl is one of the maps designed after existing [[Team Fortress Classic]] maps, the others being [[2Fort]], [[Well]], and [[Badlands]]. The original version was of a gameplay type more similar to one-sided Capture the Flag, in which one player on the BLU team must take a flag to the RED team's control points. As well, there was only one control point per stage.<br />
*According to the Map of Mann's Land, Dustbowl is south of [[2Fort]] (called Teufort).<br />
*The Cornwell company logos scattered around the map are a likely reference to Dean Cornwell, an artist who greatly inspired the visual design of Team Fortress 2.<ref>''Jason Mitchell'', ''Moby Francke'', ''Dhabih Eng'', [http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Illustrative Rendering in ''Team Fortress 2''] (2007), retrieved 2010-10-23.</ref><br />
*In the non-cannon Mac comic, the Mac store is located right outside of Dustbowl.<br />
<br />
== Control Point Timing ==<br />
All Control points have the same capture times.<br />
{{Control Point Timing/Official Map}}<br />
<br />
==See also==<br />
*[[Dustbowl (Training)]]<br />
*[[:Category:Dustbowl images]]<br />
<br />
{{Maps nav}}</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Markd/Dustbowl_strategy&diff=169223User talk:Markd/Dustbowl strategy2010-11-08T12:29:08Z<p>Markd: ready to move to replace current dustbowl article</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Camera_Beard&diff=169086Camera Beard2010-11-08T11:44:03Z<p>Markd: Undo edit by Luis Matheus (Talk) (169071)wot !</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = misc<br />
| used-by = [[Spy]]<br />
| hat-image = Spybeard.png<br />
| released = [[Classless Update]]<br />
| display-loadout-stats = yes<br />
| paint = No<br />
| neutral-attributes = You wouldn't mind if I read this top secret document with my beard, would you?<br />
}}<br />
{{Quotation|Dapper Rogue Catalogue for the Gentleman Scoundrel|Is it a beard? Or is it a camera? No one will guess that it is both! Great for infiltrating lumber yards, Canada, and strongmen competitions.}}<br />
The '''Camera Beard''' is an unlockable [[Miscellaneous items|Miscellaneous item]] for the [[Spy]]. It appears as a film camera, cleverly hidden within a bushy, black fake beard. <br />
<br />
The Camera Beard was considered to be a hat in its own right, until the [[WAR! Update]] in which it became a [[Miscellaneous item]], allowing Spies to wear it with other hats. A few months after this change, it was reported that the Camera Beard was [[Item drop system|dropping]] at an alarming rate. Many users who were able to connect to Steam at the time received one.[http://forums.steampowered.com/forums/showthread.php?t=1072227]<br />
<br />
On [[March 19, 2010 Patch|March 19, 2010]], [[March 19, 2010 Patch|a patch]] was released that saw the Camera Beard (and the [[Medic]]'s [[Physician's Procedure Mask]]) treated as a hat for the purposes of [[crafting]], allowing it to be used as an ingredient in the "Rebuild Headgear" [[crafting]] recipe.<br />
<br />
The item description was written by [http://forums.steampowered.com/forums/showpost.php?p=16732315&postcount=176 Codo]. It was slightly edited by Valve. <br />
<br />
== Trivia ==<br />
* This item is perhaps a tongue-in-cheek reference to real-world Spy micro-cameras, which are disguised as innocuous articles of clothing such as shirt buttons or wristwatches.<br />
* Initially, the Camera Beard was rejected by the Spy for being too ridiculous in the [http://www.teamfortress.com/sniper_vs_spy/day04_english.htm Sniper vs. Spy Update Day 4], and he chose the [[Cloak and Dagger]] and [[Dead Ringer]] instead.<br />
* The Mann Co. store prices the Camera Beard at about 60% of the price listed in the Dapper Rogue Catalogue.<br />
<br />
{{HatNav}}<br />
{{Spy Nav}}</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Lumbricus_Lid&diff=169017Lumbricus Lid2010-11-08T11:05:00Z<p>Markd: Undo edit by Vladislane (Talk) (169000)poorly written</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Soldier]]<br />
| hat-image = Soldier Lumbricus Lid.png<br />
| released = August 25, 2010<br />
| availability = Promotion<br />
| paint = No<br />
| tradable = Yes<br />
| display-loadout-stats = yes<br />
}}<br />
{{Quotation|'''The Soldier''' on worm combat|The worm has turned, gentlemen!|sound=Soldier_cheers04.wav}}<br />
The '''Lumbricus Lid''' is a [[Hats|headwear]] item for the [[Soldier]] that was awarded to those who purchase the game ''[http://store.steampowered.com/app/22600/ Worms: Reloaded]'' before September 2, 2010. The item itself consists of a webbed helmet adorned with the ''Worms''-style eyebrows and a ''Worms'' drawing, along with "Holy Hand Grenades" that replace the Soldier's default frag grenades. Performing the [[Kamikaze]] taunt with this equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''Worms'' games to play.<br />
<br />
==Components==<br />
<gallery><br />
File:Lumbricus Lid Helmet.png|The helmet<br />
File:Lumbricus Lid Grenades.png|The grenades<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:soldier_worms_small.png|thumb|200px|The pose from [[Meet the Soldier]]]]<br />
*[[Wikipedia:Lumbricus|Lumbricus]] is the genus for the earthworm family.<br />
*The Holy Hand Grenade included with the Lumbricus Lid hat is a reference to the Holy Hand Grenade weapon in ''[[wikipedia:Worms 2|Worms 2]]'' ''[[wikipedia:Worms: Reloaded|Worms: Reloaded]]'', which itself appears to be a reference to the 1975 film ''[[wikipedia:Monty_Python_and_the_Holy_Grail|Monty Python and the Holy Grail]]''; specifically, "[[wikipedia:Holy Hand Grenade of Antioch|The Holy Hand Grenade of Antioch]]."<br />
**The [[Heal Grenade]] (a scrapped weapon) has a similar design to the Holy Hand Grenade.<br />
*The Worm design on the helmet is the "Steal" weapon icon from ''Worms: Reloaded''.<br />
*This hat was featured in the Official Blog with a still frame from [[Meet the Soldier]], with the Soldier wearing the Lumbricus Lid and holding the Holy Hand Grenades (see right)<br />
<br />
{{HatNav}}<br />
<br/><br />
{{Soldier Nav}}</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Soldier&diff=169004Soldier2010-11-08T10:56:38Z<p>Markd: an s was added</p>
<hr />
<div>{{infobox class<br />
|image=Soldier.png<br />
|class=[[Image:Leaderboard class soldier.png|40px]]<br />
|type=[[Offensive]]<br />
|health='''200''' <small> / {{tooltip|300|Overhealed by a Medic}}</small><br/>100<small> / {{tooltip|150|Overhealed by a Medic}} with the [[Rocket Jumper]] equipped</small><br />
|speed='''80%'''<br />
80% <small>with the [[Equalizer]] at above 80% HP.</small><br />
<br/>88% <small>with the [[Equalizer]] between 60% and 80% HP.</small><br />
<br/>96% <small>with the [[Equalizer]] between 40% and 60% HP.</small><br />
<br/>112% <small>with the [[Equalizer]] between 20% and to 40% HP.</small><br />
<br/>128% <small>with the [[Equalizer]] at 20% HP or below.</small><br />
}}<br />
{{Quotation|'''The Soldier''' on ''real'' fear|I have personally killed 6,078 men in cold blood while looking them in the eye; jumped on 1,455 live grenades; and stuffed fourteen feet of my own intestine back into my stomach. <br> If that doesn't scare you out of your frilly pink leotards, guess what: '''You are an idiot and you hate America.'''}}<br />
<br />
A crazy patriot from the heart of America, the '''Soldier''' (allegedly '''Mister Jane Doe''') is the bread and butter general assault unit of the team. While one of the easier to understand classes on the roster, he is far from the weakest. In fact, when played right, the Soldier can be one of the most dangerous classes on the battlefield. Equipped with his [[Rocket Launcher]] and stamina to spare, the Soldier is a highly versatile class for both offensive and defensive roles. A great starter class to get familiar with the game.<br />
<br />
The ability the Soldier is infamous for is the spectacular [[rocket jump]]. In defiance of all good sense and judgment, the Soldier can point his Rocket Launcher downward, leap into the air, and fire, propelling himself skyward at the cost of some health (though as the Soldier attests, "Pain is weakness leaving the body.") This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the [[Scout]] and his leaping prowess.<br />
<br />
The Soldier is voiced by [http://www.imdb.com/name/nm1653371/ Rick May].<br />
<br />
__ToC__<br />
<br />
{{clr}}<br />
=== Bio ===<br />
{{Class bio<br />
| name = Mister Jane Doe.<br />
| birthplace = [[Wikipedia:Midwest|Midwest, '''USA''']]<br />
| job = [[Wikipedia:Shock and Awe|Shock & Awe]]<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref><br />
| motto = "I'm a Rocket Man"<ref name="trailer 2" /><br />
| specialability = [[Rocket jump]]<br />
| description = Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.<br />
<br />
| image = Meetthesoldier4.PNG<br />
}}<br />
<br />
== Basic Strategy ==<br />
{{Basic strategy}}<br />
<br />
{{clr}}<br />
<br />
== Weapons ==<br />
{{main|Weapons}}<br />
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.<br />
<br />
===Primary===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="10%" | <br />
! class="header" width="15%" | Weapon<br />
! class="header" width="7%" | Ammo<br/>Loaded<br />
! class="header" width="7%" | Ammo<br/>Carried<br />
! class="header" width="15%" | Damage Range<br />
! class="header" width="45%" | Notes / Special Abilities<br />
|-<br />
! {{Icon weapon|weapon=Rocket launcher|icon-size=100x100px}}<br/><small>Stock</small><br />
| '''[[Rocket Launcher]]'''<br />
| 4<br />
| 20<br />
| '''Base''': 90<br />
'''[[Crit]]''': 270<br />
| <br />
|-<br />
! {{Icon weapon|weapon=Direct hit|icon-size=100x100px}}<br/><small>Unlock</small><br />
| '''[[Direct Hit]]'''<br />
| 4<br />
| 20<br />
| '''Base''': 112<br />
'''[[Crit]]''': 338<br />
| Rocket Launcher alternative: <br />
{{Pro}}Has 80% faster rocket speed.<br />
<br />
{{Pro}}Deals 25% more damage.<br />
<br />
{{Pro}}Guarantees [[Mini-Crit]] damage on [[juggling|juggled]] opponents.<br />
<br />
{{Con}}Has 70% smaller splash damage radius.<br />
|-<br />
! {{Icon weapon|weapon=Black box|icon-size=100x100px}}<br/><small>Craft</small><br />
| '''[[Black Box]]'''<br />
| 3<br />
| 20<br />
| '''Base''': 90<br />
'''[[Crit]]''': 270<br />
| Rocket Launcher alternative: <br />
{{Pro}}On hit, restores 15 health points.<br />
<br />
{{Con}}Has a 25% smaller clip size.<br />
|-<br />
! {{Icon weapon|weapon=Rocket jumper|icon-size=100x100px}}<br/><small>Craft</small><br />
| '''[[Rocket Jumper]]'''<br />
| 4<br />
| 60<br />
| '''Base''': 0<br />
'''[[Crit]]''': 0<br />
| Rocket Launcher alternative: <br />
{{Pro}}Has 200% more ammo carried.<br />
<br />
{{Pro}}Makes user immune to self-inflicted explosive damage.<br />
<br />
{{Con}}Deals no damage at all to enemies.<br />
<br />
{{Con}}-100 HP<br />
|}<br />
<br />
===Secondary===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="10%" | <br />
! class="header" width="15%" | Weapon<br />
! class="header" width="7%" | Ammo<br/>Loaded<br />
! class="header" width="7%" | Ammo<br/>Carried<br />
! class="header" width="15%" | Damage Range<br />
! class="header" width="45%" | Notes / Special Abilities<br />
|-<br />
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small><br />
| '''[[Shotgun]]'''<br />
| 6<br />
| 32<br />
| '''Base''': 60<br />
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small><br />
| <br />
|- <br />
! {{Icon weapon|weapon=Buff banner|icon-size=100x100px}}<br/><small>Unlock</small><br />
| '''[[Buff Banner]]'''<br />
| N/A<br />
| N/A<br />
| N/A<br />
| <br />
* Charges its rage meter with damage dealt - takes 600 damage to fully charge rage meter.<br />
* At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed [[Critical hit#Mini-Crits|Mini-Crits]].<br />
|-<br />
! {{Icon weapon|weapon=Gunboats|icon-size=100x100px}}<br/><small>Craft</small><br />
| '''[[Gunboats]]'''<br />
| N/A<br />
| N/A<br />
| N/A<br />
| <br />
* Grants 60% less self-damage by rockets, including [[rocket jump]]s.<br />
* Grants its abilities passively, does not need to be selected.<br />
|-<br />
! {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}<br/><small>Craft</small><br />
| '''[[Battalion's Backup]]'''<br />
| N/A<br />
| N/A<br />
| N/A<br />
| <br />
* Charges its rage meter with damage received - takes 175 damage to fully charge.<br />
* At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to [[Critical]] damage and raises resistance to damage by 35%.<br />
|}<br />
<br />
===Melee===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="10%" | <br />
! class="header" width="15%" | Weapon<br />
! class="header" width="7%" | Ammo<br/>Loaded<br />
! class="header" width="7%" | Ammo<br/>Carried<br />
! class="header" width="15%" | Damage Range<br />
! class="header" width="45%" | Notes / Special Abilities<br />
|-<br />
! {{Icon weapon|weapon=Shovel|icon-size=100x100px}}<br/><small>Stock</small><br />
| '''[[Shovel]]'''<br />
| N/A<br />
| N/A<br />
| '''Base''': 65<br />
'''[[Crit]]''': 195<br />
| <br />
|-<br />
! {{Icon weapon|weapon=Equalizer|icon-size=100x100px}}<br/><small>Unlock</small><br />
| '''[[Equalizer]]'''<br />
| N/A<br />
| N/A<br />
| '''Base''':<br />
:{{tooltip|33&ndash;113|Damage increases as the health decreases.}}<br />
'''[[Crit]]''': <br />
:3&times; <small>base damage</small>.<br />
| <br />
{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases.<br />
<br />
{{Con}}Deals 50% less damage when user is at full health.<br />
<br />
{{Con}}Blocks healing and [[ÜberCharge]]s by Medics when active.<br />
|-<br />
! {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}<br/><small>Craft</small><br />
| '''[[Pain Train]]'''<br />
| N/A<br />
| N/A<br />
| '''Base''': 65<br />
'''[[Crit]]''': 195<br />
| <br />
{{Pro}}Doubles capture power for points and carts.<br />
<br />
{{Con}}Raises bullet vulnerability by 10%.<br />
|-<br />
! {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}<br/><small>Promotional</small><br />
| '''[[Frying Pan]]'''<br />
| N/A<br />
| N/A<br />
| '''Base''': 65<br />
'''[[Crit]]''': 195<br />
| <br />
<small>Promotional item from [http://store.steampowered.com/app/550/ Left 4 Dead 2: The Sacrifice]</small><br /><br />
* Same as the [[Shovel]]'s specs.<br />
|}<br />
<br />
===Taunt attack===<br />
{{Taunt<br />
| image = Soldiergrenadekill.png<br />
| weapon-1 = Equalizer<br />
| special = kamikaze<br />
| description = {{See also|Kamikaze}}<br />
The Soldier tosses away his Equalizer, takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, killing himself and any nearby enemies, [[buildings]] included.<br />
}}<br />
<br />
== Item sets ==<br />
{{Set|class=Soldier}}<br />
<br />
<br />
{{youtube|g6dtbWRrDDU}}<br />
<br />
== Hats ==<br />
{{Main|Hats}}<br />
{{Soldier class hat table}}<br />
{{All class hat table}}<br />
<br />
== Miscellaneous items ==<br />
{{main|Miscellaneous items}}<br />
{{Soldier misc item table}}<br />
<br />
==Official class avatars==<br />
{{Class avatars}}<br />
<br />
== Achievements ==<br />
{|<br />
| [[File:Achieved.png|65px|left]]<br />
| {{Main|Soldier achievements}}<br />
* '''Soldier pack''': 35 achievements, 3 [[Soldier achievements#milestones|milestones]].<br />
|}<br />
<br />
<br />
== Related merchandise ==<br />
{{Soldier merchandise}}<br />
<br />
== Trivia ==<br />
*The Soldier has made several posts on the [[TF2 Official Blog]]. He is the only class to have done so.<br />
*The Soldier's voice actor and the Engineer's voice actor have both voiced the character [[Wikipedia:Wolf O'Donnell|Wolf O'Donnell]] from Nintendo's [[Wikipedia:Star Fox (series)|Star Fox]] series: [http://www.imdb.com/name/nm1653371/ Rick May] (the Soldier) in [[Wikipedia:Star Fox 64|Star Fox 64]], and [http://www.imdb.com/name/nm0328879/ Grant Goodeve] (the Engineer) in [[Wikipedia:Star Fox: Assault|Star Fox: Assault]].<br />
*The Soldier is the class with the most hats.<br />
*Many of the Soldier's domination lines against other soldiers insult them by calling them hippies, even though the game is set in the 50's.<br />
*The Soldier's beta emblem was a helmet instead of a rocket:<br />
:{| class="wikitable grid"<br />
|[[image:Soldier-icon-beta-RED.png|100px]]<br />
|[[image:Soldier-icon-beta-BLU.png|100px]]<br />
|-<br />
|[[RED]]<br />
|[[BLU]]<br />
|}<br />
<!--<br />
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:<br />
*Despite his impressive salary the Soldier chooses to reside in an unkempt apartment living off of army surplus soup and ribs, perhaps as part of his military facade.<br />
--><br />
<br />
== See also ==<br />
[[File:Soldierprofileconcept.png|thumb|150px|right|Concept art of the Soldier]]<br />
* [[Rocket jump]]<br />
* [[Juggling]]<br />
* [[Aerials]]<br />
* [[Meet the Soldier]]<br />
* [[:Category:Soldier User Guides|Soldier User Guides]]<br />
* [[Soldier match-ups]]<br />
* [[Soldier responses]]<br />
* [[Soldier voice commands]]<br />
* [[Soldier taunts]]<br />
* [[Basic Soldier strategy]]<br />
* [[Community Soldier strategy]]<br />
* [[Obtaining Soldier achievements]]<br />
* [[List of references (Soldier)]]<br />
* [[Soldier (Classic)]]<br />
<br />
== References ==<br />
<br />
<references /><br />
<br />
==External links==<br />
*[http://www.teamfortress.com/war/part7/index.htm WAR! Update]<br />
*[http://www.teamfortress.com/soldierupdate/ WAR! Update - The Soldier Update]<br />
*[http://www.teamfortress.com/war/soldier/ The Soldier comic]<br />
*[http://www.teamfortress.com/post.php?id=2562 TF2 Official Blog- Some Manner of Grid-based Cipher Code]<br />
*[http://www.teamfortress.com/post.php?id=2663 TF2 Official Blog- More dot-commy mumbo jumbo for you bunch of women]<br />
*[http://www.teamfortress.com/classless/hidden/enigmatical/ The Zepheniah Mann & Sons Co. Quarterly Concern]<br />
*[http://www.teamfortress.com/classless/hidden/enigmatical/ Classless Update- Today is A Good Day]<br />
*[http://www.teamfortress.com/post.php?id=3013 TF2 Official Blog- Drop And Give Me Terror!]<br />
*[http://www.teamfortress.com/post.php?id=3019 TF2 Official Blog- How to Get a Ghostly Gibus Hat]<br />
*[http://www.teamfortress.com/post.php?id=3219 TF2 Official Blog- Attention Employees...]<br />
*[http://www.teamfortress.com/post.php?id=3225 TF2 Official Blog- The War Update]<br />
*[http://www.teamfortress.com/post.php?id=3230 TF2 Official Blog- It's a Bloodbath!]<br />
*[http://www.teamfortress.com/post.php?id=3233 TF2 Official Blog- War, Day 2]<br />
*[http://www.teamfortress.com/post.php?id=3247 TF2 Official Blog- The Big Red One]<br />
<br />
<br />
{{Class Nav}}<br />
{{Soldier Nav}}<br />
{{Languages}}</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Lumbricus_Lid&diff=168908Lumbricus Lid2010-11-08T09:32:57Z<p>Markd: /* Trivia */ tidying</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Soldier]]<br />
| hat-image = Soldier Lumbricus Lid.png<br />
| released = August 25, 2010<br />
| availability = Promotion<br />
| paint = No<br />
| tradable = Yes<br />
| display-loadout-stats = yes<br />
}}<br />
{{Quotation|'''The Soldier''' on worm combat|The worm has turned, gentlemen!|sound=Soldier_cheers04.wav}}<br />
The '''Lumbricus Lid''' is a [[Hats|headwear]] item for the [[Soldier]] that was awarded to those who purchase the game ''[http://store.steampowered.com/app/22600/ Worms: Reloaded]'' before September 2, 2010. The item itself consists of a webbed helmet adorned with the ''Worms''-style eyebrows and a ''Worms'' drawing, along with "Holy Hand Grenades" that replace the Soldier's default frag grenades. Performing the [[Kamikaze]] taunt with this equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''Worms'' games to play.<br />
<br />
==Components==<br />
<gallery><br />
File:Lumbricus Lid Helmet.png|The helmet<br />
File:Lumbricus Lid Grenades.png|The grenades<br />
</gallery><br />
<br />
== Trivia ==<br />
[[Image:soldier_worms_small.png|thumb|200px|The pose from [[Meet the Soldier]]]]<br />
*[[Wikipedia:Lumbricus|Lumbricus]] is the genus for the earthworm family.<br />
*The Holy Hand Grenade included with the Lumbricus Lid hat is a reference to the Holy Hand Grenade weapon in ''[[wikipedia:Worms 2|Worms 2]]'' ''[[wikipedia:Worms: Reloaded|Worms: Reloaded]]'', which itself appears to be a reference to the 1975 film ''[[wikipedia:Monty_Python_and_the_Holy_Grail|Monty Python and the Holy Grail]]''; specifically, "[[wikipedia:Holy Hand Grenade of Antioch|The Holy Hand Grenade of Antioch]]."<br />
**The [[Heal Grenade]] (a scrapped weapon) has a similar design to the Holy Hand Grenade.<br />
*The Worm design on the helmet is the "Steal" weapon icon from ''Worms: Reloaded''.<br />
*This hat was featured in the Official Blog with a still frame from [[Meet the Soldier]], with the Soldier wearing the Lumbricus Lid and holding the Holy Hand Grenades (see right)<br />
<br />
{{HatNav}}<br />
<br/><br />
{{Soldier Nav}}</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Sergeant%27s_Drill_Hat&diff=168899Sergeant's Drill Hat2010-11-08T09:27:33Z<p>Markd: /* Trivia */ small tidy up</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Soldier]]<br />
| hat-image=SoldierSarge.png<br />
| released = [[May 20, 2010 Patch]]<br />
| paint = No<br />
| display-loadout-stats = Yes<br />
| neutral-attributes = This hat is a handy replacement for profanity-filled ranting when you don't feel like shouting yourself hoarse.<br />
| contributed-by = [http://steamcommunity.com/profiles/76561198013560482 Gerre]<br />
}}<br />
{{Quotation|'''The Soldier''' during a long rant|Take your lumps like a man, Private Twinkletoes.|sound=Soldier_taunts09.wav}}<br />
<br />
The '''Sergeant's Drill Hat''' is a [[headwear]] item for the [[Soldier]] and was chosen by Valve to be released with the [[May 20, 2010 Patch|second wave]] of [[Contribution page|community-contributed]] content due to its outstanding quality. It appears as a greenish-brown {{w|campaign hat}} with a Team Fortress emblem on the front.<br />
<br />
The hat description was written by [http://forums.steampowered.com/forums/showpost.php?p=16691028&postcount=19 peregrine7]. It was slightly edited by Valve.<br />
<br />
== Trivia ==<br />
<br />
*Although the hat mostly resembles Sergeant Hartman's hat from the film [[Wikipedia:Full Metal Jacket|Full Metal Jacket]] (which the description references), Gerre has stated in an [http://www.ubercharged.net/2010/08/02/how-its-done-daimao-and-gerre/ interview] that he made the hat for the Soldier because it fits his personality. Both the Soldier and Sergeant Hartman yell and degrade the men under their command. <br />
*A [http://www.fpsbanana.com/skins/83738 BLU version] of this hat was released by Gerre but the normal, [http://www.fpsbanana.com/skins/83620 green version] was the version accepted by Valve.{{ref|url=http://www.polycount.com/forum/showthread.php?t=69164&page=11}}<br />
*This item is one of two [[Contribution page|contributed]] items made by Gerre, the other being the [[Physician's Procedure Mask]].<br />
<br />
{{HatNav}}<br />
<br/><br />
{{Soldier Nav}}</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Soldier%27s_Stash&diff=168893Soldier's Stash2010-11-08T09:22:30Z<p>Markd: /* Trivia */ closely resembles is not trivia</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = [[Head]]<br />
| used-by = [[Soldier]]<br />
| hat-image = Soldierwithhat.PNG<br />
| released = [[Sniper vs. Spy]]<br />
| display-loadout-stats = yes<br />
| neutral-attributes = This hat does not in any way, shape or form, promote smoking or gambling. <br />
}}<br />
{{Quotation|'''The Soldier''' to his most recent victim|Time to inform your next of kin!|sound=Soldier_taunts02.wav}}<br />
<br />
The '''Soldier's Stash''' is a [[Hats|headwear]] item for the [[Soldier]] and was released with [[Sniper vs Spy Update]] as the first hat available for the Soldier. It appears as the Soldier's regular Vietnam's Era M-1 steel helmet but with the addition of a band holding a pack of cigarettes, the eponymous stash, as well as an ace of spades playing card. The additions are intended to represent the appearance of the modified M-1 helmet as used in the Vietnam War.<br />
<br />
The hat description was written by [http://forums.steampowered.com/forums/showpost.php?p=16694513&postcount=60 Man Of Faith ™].<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Trivia ==<br />
*The band was designed to hold a cloth camouflage cover to the helmet as well as foliage, in order to blend the helmet shape and color into the surrounding vegetation. In Vietnam, this band more commonly held cigarettes (as the Soldier does here), insect repellent, or an extra rifle clip, as shown in the movie [[Wikipedia:Full Metal Jacket|Full Metal Jacket]].<br />
*The ''"Ace of spades"'', also known as the ''"Death card"'' is featured in many movies about the Vietnam War. The symbol is also depicted on various unit crests, special operations privately-made patches, collar insignia, and on flags and painted vignettes on military aircraft and gun trucks.[http://www.psywarrior.com/DeathCardsAce.html] In the Second World War, the Soldiers of the 506th Parachute Infantry Regiment of the American 101st Airborne Division (AKA the "Screaming Eagles" whom the Soldier refers to in his [[Buff Banner]] taunt) were marked with the spades symbol which was painted on the sides of their helmets. It was used to represent good luck, due to its fortunate connotations in card playing. <br />
<br />
<br />
{{HatNav}}<br />
<br/><br />
{{Soldier Nav}}<br />
<br />
[[Category:Hats]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Discussion&diff=168783Team Fortress Wiki:Discussion2010-11-08T07:50:01Z<p>Markd: /* Mentor program */ add</p>
<hr />
<div>__NEWSECTIONLINK__<br />
<div class="plainlinks" style="margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;">[{{fullurl:Team_Fortress_Wiki:Discussion|action=edit&section=new}} '''create a new section''']</div><br />
<div style="margin-bottom:1em;">{{CentralDiscussion}}<br />
</div>{{TFWiki navbar}}<br />
{{Archive list | archives = [[/Archive 1|June-July 2010]]<br />[[/Archive 2|Aug-Sep 2010]]<br />[[/Archive 3|Oct 2010]]}}<br />
{{TOC float|right}}<br />
[[Category:Team Fortress Wiki]]<br />
[[Category:Team Fortress Wiki discussion| ]]<br />
<br />
== Reference guidelines... ==<br />
<br />
As some of you undoubtedly know, I'm a bit of an academia nut, and I like my references when I'm not sure if something's correct or not. Sooo, I've written out [[User:Lhavelund/References|referencing guidelines]] and created some templates ({{tl|cite web}}, {{tl|cite article}}, {{tl|cite book}}) that might help such a process. I'm not trying to make a nazi requirement that every postulation must be sourced, but I've often missed references to information about voice actors, release dates, etc. and felt the requirement to search for it online. What say you? ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 23:34, 5 November 2010 (UTC)<br />
<br />
== Bring the Ban Hammer page? ==<br />
<br />
Could we please bring back the Ban Hammer page? I liked it and it seemed fine not to delete it. Any opposed? --[[User:Hobbes348|Hobbes348]] 04:22, 7 November 2010 (UTC)<br />
:The Ban Hammer isn't real and does not exist. It's a joke item put in the backpack by Drunken F00l. [[User:Moussekateer|Moussekateer]] 04:22, 7 November 2010 (UTC)<br />
::I know, was this the reason why the page was deleted? --[[User:Hobbes348|Hobbes348]] 04:24, 7 November 2010 (UTC)<br />
:::Because it doesn't actually exist in the TF2 universe? It only exists in the TF2Items site, which is no way related to the actual TF2 game, or VALVe, or anything that might make it potentially acceptable to have a page related to it? [[User:Serg|Serg]] 04:25, 7 November 2010 (UTC)<br />
::::Thanks, I get it now--[[User:Hobbes348|Hobbes348]] 04:28, 7 November 2010 (UTC)<br />
<br />
== {{tl|Allweapons Nav}} and {{tl|HatNav}} must die. Seriously. ==<br />
<br />
They're outgrowing themselves, taking up more than 50% of some pages. I think each class nav is just fine, people can easily get to hat or weapon pages if they need to. Let's focus on smaller navs, because those two templates really give me eyesores. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 22:37, 7 November 2010 (UTC)<br />
: Make them collapsed by default? --[[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 22:39, 7 November 2010 (UTC)<br />
:: I just really don't see the point anymore. They create more confusion than help by presenting the player with ''so much'' information in a tiny matrix. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 22:41, 7 November 2010 (UTC)<br />
:{{c|support}} They are pretty much deprecated by the [[Hats]] and [[Weapons]] pages anyway. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{Sta}} 22:41, 7 November 2010 (UTC)<br />
:{{c|support}} Makes sense, the class navs are good [[User:GeneShark|GeneShark]] 22:43, 7 November 2010 (UTC)<br />
:{{c|support}} I agree. They're becoming huge. [[User:Zoolooman|Zoolooman]] 22:58, 7 November 2010 (UTC)<br />
:{{c}} How about replacing the names with smaller, 16x16px thumbnails of the weapons/hats that one could mouse over to see the names? That way it would fill less space and multi-line cells on the table would be replaced with a single line of thumbnails, one after another... [[User:Stabnrun|Stab !]] 23:06, 7 November 2010 (UTC)<br />
::16x16px weapon icons? They'd be impossible to make out. Besides, I don't see the point, when we have [[Weapons]] and [[Hats]]. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 00:10, 8 November 2010 (UTC)<br />
:{{c|oppose}} HatNav was a decent amount shorter after my redo before someone decided to fatten it up by making all the rows 40% bigger than they need to be, and I've just made [[User:Toomai/Allweapons Nav Concept|an equally-slim concept]] of Allweapons Nav. Also, users tend to like navs better then seperate pages or categories. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 00:30, 8 November 2010 (UTC)<br />
:::Concept I is exactly what I was trying to propose in my comment above. Well done. [[User:Stabnrun|Stab !]] 00:33, 8 November 2010 (UTC)<br />
:::It still doesn't address my other problem with it&mdash;the existence of it in the first place. We ''have'' [[Weapons]] and [[Hats]]. I don't see a need for both to appear on each individual article. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 00:35, 8 November 2010 (UTC)<br />
::::Pages like that can coexist with related navs. They serve two different purposes: one is a listing of everything with a short overview, while the other is a way to get to any one from any other one. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 00:38, 8 November 2010 (UTC)<br />
:{{c|oppose}} While I agree that they take up a lot of space, that can just be fixed by making them collapsed by default. The [[weapons]] article is really really unwieldy for smooth navigation, while the weapon nav works great if you're trying to look all over weapons for mechanics questions, loadout ideas, and general curiosities. '''~[[User:G-Mang|G-Mang]]'''<small> ([[User talk:G-Mang|T]]|[[Special:Contributions/G-Mang|C]])</small> [[Help:Group rights|<span class="burbg">s</span>]] 01:08, 8 November 2010 (UTC)<br />
:{{c|oppose}} per above --[[User:Piemanmoo|Piemanmoo]] {{mod}} 01:13, 8 November 2010 (UTC)<br />
:{{c|nope}} While it is huge, it is pretty useful (at least to me). I do agree that they should be compacted though, perhaps something similar to the Hats nav, but this slot distinction thrown in somehow. Also, I love this new "nope" option for comments. <3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 03:00, 8 November 2010 (UTC)<br />
<br />
== Mentor program ==<br />
<br />
Sorry to be spamming this page to hell, but I appear to be getting all the good ideas tonight. I figured it might be an idea to introduce a ''mentors program'' for new editors to request an experienced editor in helping them with basic editing, checking their edits for them, etc. I'd love to volunteer as a mentor, and I'm sure a ''ton'' of others would too. It makes sense with this huge new influx of users we're getting :) ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 22:49, 7 November 2010 (UTC)<br />
:I'd prefer good help pages where we can send new people to, but I'm an asocial nerd... --[[User:CruelCow|CruelCow]] 22:51, 7 November 2010 (UTC)<br />
::Noone's forcing anyone to become a mentor. ;) ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 22:52, 7 November 2010 (UTC)<br />
:I like the idea, but I tend to say CruelCow is right. First let's work on real and useful Help Page (seriously have you seen the Trivia Guide, I don't see the usefulness of it, it barely says anything and we keep redirecting new guys on it, because they all post trivias). Let's start by recreating correct Help pages and then I'll be happy to mentor some new editors (well I think I would be more useful if I was helping new french translators though). [[User:Tturbo|Tturbo]] 22:59, 7 November 2010 (UTC)<br />
<br />
:I am somewhat on the fence on this. On one hand, it would hopefully cut down on the pointless spam of terrible additions and the continual need for grammatical and spelling corrections. But on the other hand, it honestly isn't that hard to figure out how to use the editor. I'm relatively new, but I've taught myself how to properly link and edit simply by looking at the existing pages and the edit guides. [[User:Gentlefood|Gentlefood]] 23:03, 7 November 2010 (UTC)<br />
<br />
::I think both sides here have good points, but people should be realistic. Our help pages definitely could use work, but it seems like a false dichotomy to me. It's not like either is a full-time job, and if help pages are so important, there's plenty of work done on the wiki that has less merit than a mentor program to divert from. I don't think people's reasoning for currently not editing help articles is because they're busy mentoring people, and realistically, I don't think a program would change that. If someone prefers teaching that way, and wants to take the time, I say go for it.<br />
::Obviously, if the mentor program we're talking about here is going to require a lot of foundational work from a lot of members of the wiki, the concept should probably be toned down to a more simple volunteer effort, because everyone already has a lot on their plates. But I didn't get the impression from the post that it's a major project, so I don't see any reason to be concerned. '''~[[User:G-Mang|G-Mang]]'''<small> ([[User talk:G-Mang|T]]|[[Special:Contributions/G-Mang|C]])</small> [[Help:Group rights|<span class="burbg">s</span>]] 23:14, 7 November 2010 (UTC)<br />
:::All I'm thinking is to add a simple page, like [[Team Fortress Wiki:Mentor program]] which defines what the program is about, [[Team Fortress Wiki:Mentor program/Request]] where new users can ask for a mentor, members can say they want to mentor that person, and the new member can add questions about anything and everything Wiki-related to that person's user page without feeling that they're intruding on that person's Wiki busines, or whatever. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 23:34, 7 November 2010 (UTC)<br />
:{{c|Neutral}} I am not opposed to it, but people usually have different ideas about what should go on the wiki and what shouldn't. By restricting a user's questioning to one person, inconsistency might kick in. If it's about formatting only, however, is good idea~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 03:00, 8 November 2010 (UTC)<br />
::I prefer to post hints and tips direct to users talk pages rather than specifically mentoring an individual. Its usually quite obvious who needs a hint (like use preview) etc--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 07:50, 8 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Earbuds&diff=165018Earbuds2010-11-07T12:49:50Z<p>Markd: Undo edit by Guy Incognito (Talk) (165013)thats trade info not trivia</p>
<hr />
<div>{{Hat infobox<br />
| hat-slot = Misc<br />
| used-by = [[Classes|All]]<br />
| hat-image = All class Earbuds.png<br />
| released = [[June 10, 2010 Patch|Mac Update]]<br />
| display-loadout-stats = yes<br />
| neutral-attributes = OSX represent!<br />
| availability = Promotion<br />
| paint = No<br />
}}<br />
{{Quotation|'''The Sniper''' on the makers of Earbuds|Ahh, that's Apple's, mate.|sound=Sniper_award14.wav}}<br />
<br />
[[Image:Music note.png|frame|left|The music note particle]]<br />
The '''Earbuds''' are a [[Miscellaneous|Misc.]] item wearable by all classes. They appear as a stylized version of the white Earbuds that normally come with the [[Wikipedia:Apple Inc.|Apple]] iPod and iPhone. This limited edition item was intended to be awarded to players who launched TF2 on a Mac between June 10, 2010 and June 14, 2010, however the offer was later extended to the 16th of August.{{ref|http://www.teamfortress.com/macupdate/earbuds/}} When worn, white musical notes are intermittently seen coming from the buds. <br />
<br />
==Trivia==<br />
*The white cords leading down from the player's ears are [[Jiggle bones|jiggleboned]], meaning they move around and flex as influenced by player movement.<br />
*The Earbuds and its wire always appear bright white, even when the wearer is in darkness. This is likely a reference to the iPod commercials in which white headphones were worn by silhouettes.<br />
*The Earbuds exclusive offer for Mac users ended the 16th of August 2010.<br />
<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{HatNav}}</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Talk:Turtling&diff=162233Talk:Turtling2010-11-06T21:52:47Z<p>Markd: add</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Wikichievements&diff=159341Team Fortress Wiki talk:Wikichievements2010-11-05T16:03:52Z<p>Markd: /* Quote */</p>
<hr />
<div>== Quote ==<br />
<br />
{{Quotation|'''The Scout''' on his Wiki contributions|I'll put it in my trophy room, with the othas.|sound=Scout_award10.wav}}<br />
How about that? -- [[User:En_Ex|En Ex]] <sub>([[User_talk:En_Ex|talk]])</sub> 15:22, 2 November 2010 (UTC)<br />
:Sweeeet. Update. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 15:22, 2 November 2010 (UTC)<br />
::Beautiful--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 16:03, 5 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Lhavelund&diff=159293User talk:Lhavelund2010-11-05T15:12:20Z<p>Markd: /* Nice work */ new section</p>
<hr />
<div>{{User_talk:Lhavelund/NewTalk}}<br />
<br />
== Shameless? ==<br />
<br />
Ha. You should be ASHAMED. At least alter the colors. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 23:34, 31 October 2010 (UTC)<br />
:I will, I will. I'm not doing most of the styling right now, but I certainly shall, good sire. Thanks for a wonderful template. <3 ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 23:35, 31 October 2010 (UTC)<br />
<br />
== Wikichievement UNLOCKED: Template Thrasher ==<br />
<br />
''Screw around with your own template until it doesn't work.'' -- [[User:En_Ex|En Ex]] <sub>([[User_talk:En_Ex|talk]])</sub> 20:26, 1 November 2010 (UTC)<br />
:Hahahahaha. I genuinely lol'd. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 20:28, 1 November 2010 (UTC)<br />
<br />
== Wikichievement suggestions ==<br />
<br />
How about 'Frontier notice' for those who create a lot of new pages? [[User:Moussekateer|Moussekateer]] 23:38, 1 November 2010 (UTC)<br />
:I love it. Will add. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 23:42, 1 November 2010 (UTC)<br />
Another Idea. '''"For Filling": To those who uploaded valuable images/files to the Wiki.''' Valuable could be files/images that are used in article/gallery as picture/graph anything. [[User:Tturbo|Tturbo]] 23:47, 1 November 2010 (UTC)<br />
:I'm going to make a couple of this kind; a graph is different from a screenshot, in my book. brb, Wikichievements. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 23:59, 1 November 2010 (UTC)<br />
::We require a Wikichievement for adding quotes to pages. cwutididtar? -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 00:11, 2 November 2010 (UTC)<br />
<br />
== Translating the Scream Fortress Event banner ==<br />
<br />
Hi, sure that I can help you.<br />
It should be: "Wydarzenie halloweenowe 'SCREAM FORTRESS' " in Polish.<br />
<br />
Almost the same as English ;) [[User:Szumin|Szumin]]<br />
: Is it possible to edit text "October 27 - November 8, 2010" to Polish - "27 PAŹDZIERNIKA - 8 LISTOPADA 2010" ? Could you do it? [[User:Szumin|Szumin]] ([[User talk:Szumin|talk]])<br />
:: Absolutely; thanks a ton for giving me that text without even having to ask you. Much appreciated. It'll be up in a moment. ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 23:02, 4 November 2010 (UTC)<br />
---- <br />
<br />
Nice work, I like it :) --[[User:Parseus|<font color="#000080"><tt><big><b>'''Parseus'''</b></big></tt></font>]] ({{sta}} | [[User talk:Parseus|talk]]) 17:34, 3 November 2010 (UTC)<br />
<br />
== Nice work ==<br />
<br />
Updating the community weapon links great piece of work :)--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 15:12, 5 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Markd&diff=159283User talk:Markd2010-11-05T14:48:58Z<p>Markd: </p>
<hr />
<div>== Escalated Privileges ==<br />
You have been suggested as someone I should consider giving some escalated privileges to. Right now, if you look at [[Help:Group right#Content Administrators|Administrators]] you'll see the kind of permission we have. I'll remain the only "sysop" at least fo the time being. Are you interested? Please swing by [[User_talk:Nos#Escalated_Privilege_Candidate_Responses|my talk]] page and let me know either way in the Escalated Privilege Candidate Responses section. Thanks. --[[User:Nos|Nos]] 10:37, 4 March 2008<br />
<br />
<br />
==Congratulations! Please Respond==<br />
The staff have been asked By Robin Walker to provide a list of frequent and active editors who we feel deserve to recieve [[community weapons]] for their work on the wiki, and you're on the list! We just need your SteamID so they can find your account and backpack and you can expect a surprise in your backpack sometime within the week. --[[User:Wilsonator|Wilsonator]] 21:17, 11 November 2009 (UTC)<br />
:OMG ! you can find me as markandlynn on steam current tag is [NuB]MandL i dont have the ip style steam id handy as access is blosked at work , and many thanks for remembering me i only tend to observe the recent changes these days for vandalism at the moment--[[User:Markd|mark&quot;d&quot;davis]] 09:12, 12 November 2009 (UTC)<br />
::steam id STEAM_0:1:16772456 --[[User:Markd|mark&quot;d&quot;davis]] 09:48, 12 November 2009 (UTC)<br />
:::do you get a full set or just your most played class, im excited now !! but please ive been grinding pyromance lately and solly is my prefered class yeah !! the clan is now in full on jealous mode im being offered hats and all sorts to trade !--[[User:Markd|mark&quot;d&quot;davis]] 09:55, 12 November 2009 (UTC)<br />
::::Grats mate, Join the club. :) [[User:Smashman|Smashman]] 17:09, 12 November 2009 (UTC)<br />
::::: Ah, you get the most played class' weapon, which would probably be the flamethrower. I'm not sure if you can specify, but I'm willing to wait until you catch up the Soldier's time. Perhaps you could idle as a Soldier for a bit? I'm sure it'd be ok in this circumstance at least. --[[User:Wilsonator|Wilsonator]] 20:36, 12 November 2009 (UTC)<br />
::::::Ive just finished getting pyromancer and reset my stats, idling as a soldier right now neeed another 18 hours so Sat and Sun should do it ill post when its higher than pyro chees for the offer--[[User:Markd|mark&quot;d&quot;davis]] 07:33, 13 November 2009 (UTC)<br />
:::::::All done solly is back to being most played at 37 plus hours --[[User:Markd|mark&quot;d&quot;davis]] 13:34, 14 November 2009 (UTC)<br />
::::::::Arrived yesterday have to wait until i play many thanks Valve--[[User:Markd|mark&quot;d&quot;davis]] 12:01, 19 November 2009 (UTC)<br />
<br />
==Pick Up Game Guide==<br />
[[User_talk:Markd/Pick_Up_game_Guide]]<br />
<br />
==Advanced Soldier tactics for 6vs6==<br />
[[User_talk:Markd/Advanced Soldier]]<br />
<br />
==10 step plan to better play in TF2==<br />
[[User_talk:Markd/Team play]]<br />
<br />
== Shiny rocket launcher ==<br />
<br />
When did you get that? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcomunity.com/id/smashman2004 s] • [http://www.tf2items.com/id/smashman2004 b])</span></sub> 13:26, 19 May 2010 (UTC)<br />
:12th November last year :) --[[User:Markd|mark&quot;d&quot;davis]] 13:30, 19 May 2010 (UTC)<br />
::Yeah I just saw the above comments. I even congratulated you. Duh... -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcomunity.com/id/smashman2004 s] • [http://www.tf2items.com/id/smashman2004 b])</span></sub> 13:32, 19 May 2010 (UTC)<br />
:::much lols it has an effect on every server, got onto the PCgamer server the other night they asked me lots of questions did'nt get much play time--[[User:Markd|mark&quot;d&quot;davis]] 13:36, 19 May 2010 (UTC)<br />
<br />
== Hey ==<br />
Remodded you. Welcome to the new Wiki. -- [[User:En Ex|En Ex]] 09:50, 1 July 2010 (UTC)<br />
<br />
== Double redirects ==<br />
<br />
Thanks for fixing those up. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 09:17, 2 July 2010 (UTC)<br />
:another 90 to go !!!--[[User:Markd|Markd]] 09:43, 2 July 2010 (UTC)<br />
<br />
== Catchpa ==<br />
[[User_talk:JeffLane|:)]] -- [[User:En Ex|En Ex]] 01:36, 6 July 2010 (UTC)<br />
<br />
== NewTalk? ==<br />
<br />
You seem to have <nowiki>{{User:Markd/NewTalk}}</nowiki> at the top of your Userpage. But it's a redlink, anything up there? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 08:31, 6 July 2010 (UTC)<br />
:just me being useless edited it to something closer to not useless now --[[User:Markd|Markd]] 11:21, 6 July 2010 (UTC)<br />
::Might I suggest [[Template:Leavemsg]]? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 11:23, 6 July 2010 (UTC)<br />
:::no P)--[[User:Markd|Markd]] 11:39, 6 July 2010 (UTC)<br />
<br />
==For Kekekekekeke==<br />
http://www.cyborgmatt.com/sourceop.htm<br />
http://www.youtube.com/watch?v=qGL8kCgnLEo<br />
<br />
== The rocket launcher sig ==<br />
<br />
Your ''clan'' created a special sig? Is there something I should know? :P<br />
<br />
There are two reasons why the signature doesn't work here:<br />
*You are using BBCode img-tags, in Mediawiki linking images works different: http://www.mediawiki.org/wiki/Help:Images#Syntax<br />
*However even with the correct code, external images seem to be disabled here, so it won't work anyway :(<br />
<br />
Anyway thanks for the welcome <br />
--[[User:CruelCow|CruelCow]] 14:02, 8 July 2010 (UTC)<br />
:updated it :) --[[User:Markd|Markd]] 14:06, 8 July 2010 (UTC)<br />
<br />
== Creating own templates ==<br />
<br />
Since I don't really know where to ask this, I'll ask you:<br />
What's the policy of creating your own Userboxes? --[[User:CruelCow|CruelCow]] 14:38, 8 July 2010 (UTC)<br />
:Actually, forget the question, I've discovered you can create your own via the Userbox-template without creating a template. --[[User:CruelCow|CruelCow]] 14:45, 8 July 2010 (UTC)<br />
::You can have all the subpages you want to as long as they're under your name. For example, [[User:CruelCow/Template:User My cool box]]. Userbox templates start with "User " in front of them by convention — [[User:WindPower|WindPower]] 14:54, 8 July 2010 (UTC)<br />
<br />
== Oh hai ==<br />
Hi MandL. I'll give you three guesses as to who I am. :D --[[User:Leftism|Leftism]] 14:54, 21 September 2010 (UTC)<br />
:Are you Leftism? -- [[User:En_Ex|En Ex]] {{bur}} <sub>([[User_talk:En_Ex|talk]])</sub> 15:00, 21 September 2010 (UTC)<br />
::Hiya phil im a bit busy with work manuals and rewriting hence the porlonged abscence back by end of oct with a great new strategy section (i hope)--[[User:Markd|Markd]] 11:48, 27 September 2010 (UTC)<br />
:::Nooo! D: You shall help me with the competitive articles! :-P --[[User:Leftism|Leftism]] 17:59, 27 September 2010 (UTC)<br />
::::I can certainly help out --[[User:Markd|Markd]] 18:02, 27 September 2010 (UTC)<br />
::CruelCow and myself came up with a good description for the Wiki Cap. :D '''Wiki Cap''' - ''"Because MandL needs more things to show off"''. This gets full Cow approval, therefore it wins. :-3 --[[User:Leftism|Leftism]] 21:36, 11 October 2010 (UTC)<br />
:::It si necessary to show off at all times so i accept your donation of a name tag for my hat, it will forever known as "Smite Me" or maybe my sparkly hat or even nerner iv got one you have not :P--[[User:Markd|Markd]] 12:11, 21 October 2010 (UTC)<br />
<br />
<br />
==Spy Stratagey changes==<br />
<br />
Ah ok, I thought the page didn't save properly that's why I put it in twice <small>--''The preceding unsigned comment was added by'' [[User:Shayanbes|Shayanbes]] ([[User talk:Shayanbes|talk]]) • [[Special:Contributions/Shayanbes|contribs]]) time</small><br />
<br />
== 2fort changes ==<br />
<br />
Oh, right, I missed that. Eagle-eyed observer there :p I didn't find a strategy page for Steel (and a lot of other maps), though, so I put a few tricks for that into the trivia. I assume a strategy page is only warranted after the Trivia section gets too huge? --[[User:Tinker|Tinker]] 13:43, 21 October 2010 (UTC)<br />
:lol been here to long, nearly all the valve map pages have a strategy page, we have a [[Help:Style_guide/Trivia]] style guide as well for those trivia sections--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 13:51, 21 October 2010 (UTC)<br />
<br />
==Mirc access==<br />
Unfortunately i am now unable to access the webchat freenode at work as it now requires an administrators password to access :(.--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 12:48, 3 November 2010 (UTC)<br />
<br />
==Re Hiya==<br />
Yeah sorry I will double check for mistakes next time I post :S<br />
<br />
Chareater</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Chareater&diff=159256User talk:Chareater2010-11-05T14:33:44Z<p>Markd: hiya</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Crafting&diff=159242Crafting2010-11-05T14:26:14Z<p>Markd: Undo edit by Loimega (Talk) (159212)note was about trading not crafting</p>
<hr />
<div>{{cleanup}}<br />
<br />
[[Image:Crafting anvil.png|right]]<br />
[[Image:backpack craft.png|right|thumb|300px|The crafting screen]]<br />
<!--<br />
--><br />
<br />
{{Quotation|'''The Sniper''' on self-crafted weapons|Now <b>this</b> is a nice weapon.|sound=Sniper_specialweapon06.wav}}<br />
<br />
'''Crafting''' is an in-game system that allows players to create specific items, such as a [[weapon]], [[hat]] or materials for further crafting, using unwanted or duplicate items gained normally via the [[Item drop system]]. To create these items the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.<br />
__TOC__<br />
{{clr}}<br />
<br />
==Blueprints==<br />
<br />
===Metal===<br />
[[File:Backpack Scrap metal.png|right|thumb|100px|Scrap Metal <br /><sup>''Level 1 Crafting Item''</sup>]]<br />
[[File:Backpack Reclaimed metal.png|right|thumb|100px|Reclaimed Metal <br /><sup>''Level 2 Crafting Item''</sup>]]<br />
[[File:Backpack Refined metal.png|right|thumb|100px|Refined Metal <br /><sup>''Level 3 Crafting Item''</sup>]]<br />
[[File:Backpack Unusual Haunted Metal Scrap.png|right|thumb|100px|Unusual Haunted Metal Scrap <br /><sup>''Level 4 Crafting Item''</sup>]]<br />
<br />
{| class="wikitable grid" width="80%"<br />
|-<br />
! class="header" | Blueprint<br />
! class="header" | Requires<br />
! class="header" | Produces<br />
|-<br />
! height="50px" | Smelt Primary Weapons <sup>†</sup><br />
| '''2''' Identical primary weapons<br /><small>''E.g. [[Force-A-Nature]] + Force-A-Nature''</small><br />
| style="white-space: nowrap;" | '''1''' Scrap Metal<br />
|-<br />
! height="50px" | Smelt Secondary Weapons <sup>†</sup><br />
| '''2''' Identical secondary weapons<br /><small>''E.g. [[Flare Gun]] + Flare Gun''</small><br />
| style="white-space: nowrap;" | '''1''' Scrap Metal<br />
|-<br />
! height="50px" | Smelt Melee Weapons <sup>†</sup><br />
| '''2''' Identical melee weapons<br /><small>''E.g. [[Übersaw]] + Übersaw''</small><br />
| style="white-space: nowrap;" | '''1''' Scrap Metal<br />
|-<br />
! height="50px" | Smelt Class Weapons <br />
| Any '''2''' weapons wielded by the same class<br /><small>''E.g. [[Ambassador]] + [[Dead Ringer]] ([[Spy]] weapons)''</small><br />
| style="white-space: nowrap;" | '''1''' Scrap Metal<br />
|-<br />
! height="50px" | Smelt Tokens<br />
| '''3''' Tokens<br /><small>''E.g. [[Heavy]] Token + [[Demoman]] Token + [[Melee]] Token''</small><br />
| style="white-space: nowrap;" | '''1''' Reclaimed Metal<br />
|-<br />
! height="50px" | Combine Scrap Metal<br />
| '''3''' Scrap Metal<br />
| style="white-space: nowrap;" | '''1''' Reclaimed Metal<br />
|-<br />
! height="50px" | Combine Reclaimed Metal<br />
| '''3''' Reclaimed Metal<br />
| style="white-space: nowrap;" | '''1''' Refined Metal<br />
|-<br />
! height="50px" | Smelt Refined Metal <br />
| '''1''' Refined Metal<br />
| style="white-space: nowrap;" | '''3''' Reclaimed metal<br />
|-<br />
! height="50px" | Smelt Reclaimed Metal<br />
| '''1''' Reclaimed Metal<br />
| style="white-space: nowrap;" | '''3''' Scrap metal<br />
|}<br />
:<sup>†</sup> ''The ''Smelt Class Weapons'' blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the [[Demoman]], [[Spy]], and at the time this change was made, the [[Sniper]]. This has made the blueprints marked with a dagger superfluous.<br />
<br />
===Tokens===<br />
{| class="wikitable grid" width="80%"<br />
|-<br />
! class="header" | Blueprint<br />
! class="header" | Requires<br />
! class="header" | Produces<br />
|-<br />
! height="50px" | Fabricate Class Token<br />
| '''3''' weapons from one class<br /><small>''E.g. [[Natascha]] + [[Sandvich]] + [[G.R.U.]] ([[Heavy]] weapons)''</small><br />
| '''1''' Class Token<br /><small>''E.g. 1 [[Heavy]] Token''</small><br />
|-<br />
! height="50px" | Fabricate Slot Token<br />
| '''3''' weapons from one slot<br /><small>''E.g. [[Blutsauger]] + [[Huntsman]] + [[Direct Hit]]</small><br />
| '''1''' Slot Token<br /><small>''E.g. 1 [[Primary]] Token''</small><br />
|-<br />
! height="50px" | Rebuild Class Token<br />
| Any '''1''' Class Token and another class weapon<br /><small>''E.g. [[Sniper]] Token + [[Buff Banner]]''</small><br />
| '''1''' Class Token<br /><small>''E.g. 1 [[Soldier]] Token''</small><br />
|-<br />
! height="50px" | Rebuild Slot Token<br />
| Any '''1''' Slot Token and another slot weapon<br /><small>''E.g. [[Secondary]] Token + [[Axtinguisher]]''</small><br />
| '''1''' Slot Token<br /><small>''E.g. 1 [[Melee]] Token''</small><br />
|}<br />
:''Note: When 3 identical weapons are used, the player is given the option of creating a Class Token ''or'' a Slot Token.<br />Additionally, if the player uses a Pain Train or Frying Pan with a Class Token, or 3 Pain Trains/Frying Pans and chooses to create a Class Token, it will always result in a ''[[Soldier]] Token''.<br />
<br />
===Headgear===<br />
{| class="wikitable grid" width="100%"<br />
|-<br />
! class="header" | Blueprint<br />
! class="header" | Requires<br />
! class="header" | Produces<br />
|-<br />
! height="50px" | Fabricate Headgear<br />
| '''3''' Refined Metal<br />
| '''1''' Random Headgear<br />
|-<br />
! height="50px" | Fabricate Class Headgear<br />
| '''4''' Refined Metal + '''1''' Class Token<br />
| '''1''' Class Headgear<br />
|-<br />
! height="50px" | Rebuild Headgear<br />
| '''2''' Headgear<br />
| '''1''' Random Headgear<br />
|-<br />
! height="50px" | Fabricate [[Bonk Helm]]<sup>†</sup><br />
| '''1''' Batter's Helmet + '''2''' Bonk! Atomic Punch<br />
| '''1''' Bonk Helm<br />
|-<br />
! height="50px" | Fabricate [[Milkman]]<br />
| '''4''' Refined Metal + '''1''' [[Shortstop]] or [[Mad Milk]] or [[Holy Mackerel]]<br />
| '''1''' Milkman<br />
|-<br />
! height="50px" | Fabricate [[Grenadier's Softcap]]<br />
| '''4''' Refined Metal + '''1''' [[Black Box]] or [[Battalion's Back-up]]<br />
| '''1''' Grenadier's Softcap<br />
|-<br />
! height="50px" | Fabricate [[Attendant]]<br />
| '''4''' Refined Metal + '''1''' [[Degreaser]] or [[Powerjack]]<br />
| '''1''' Attendant<br />
|-<br />
! height="50px" | Fabricate [[Ol' Snaggletooth]]<br />
| '''4''' Refined Metal + '''1''' [[Sydney Sleeper]] or [[Darwin's Danger Shield]] or [[Bushwacka]]<br />
| '''1''' Ol' Snaggletooth<br />
|-<br />
! height="50px" | Fabricate [[Familiar Fez]]<br />
| '''4''' Refined Metal + '''1''' [[L'Etranger]] or [[Your Eternal Reward]]<br />
| '''1''' Familiar Fez<br />
|-<br />
! height="75px" | Fabricate Halloween Headgear<br />
| '''4''' Refined Metal + '''1''' [[Unusual Haunted Metal Scrap]]<br />
| '''1''' [[Voodoo Juju]] '''OR'''<br />
<br />
'''1''' [[Spine-Chilling Skull]] '''OR'''<br />
<br />
'''1''' [[Cadaver's Cranium]] '''OR'''<br />
<br />
'''1''' [[Horrific Headsplitter]]<br />
|-<br />
! height="50px" | Fabricate [[Saxton Hale Mask]]<br />
| '''1''' of each of the 9 [[Halloween Masks]]<br />
| '''1''' Saxton Hale Mask<br />
|-<br />
|}<br />
<br />
:''Note: As of March 19th, 2010, both [[Hats]] and [[Miscellaneous items]] are considered headgear.''<br />
:<sup>†</sup> ''The Batter's Helmet's level and vintage status is not retained when crafted into a Bonk Helm. The level will be randomized.''<br />
<br />
===Weapons===<br />
{| class="wikitable grid" width="100%"<br />
|-<br />
! class="header" | Class<br />
! class="header" | Blueprint<br />
! class="header" | Requires<br />
! class="header" | Produces<br />
|-<br />
! class="subheader" style="text-align: center;" | All<br />
! height="75px" | Fabricate Class Weapons<br />
| '''1''' Class Token + '''1''' Slot Token + '''1''' Scrap Metal<br /><br />
<small>''E.g. [[Medic]] Token + [[Secondary]] Token + Scrap Metal''<br/>''E.g. [[Scout]] Token + [[Melee]] Token + Scrap Metal''</small><br />
| '''1''' Class Specific Weapon<br /><br />
<small>''E.g. [[Kritzkrieg]]''<br/>''E.g. [[Sandman]] or [[Holy Mackerel]]''</small><br />
|-<br />
! rowspan="4" class="subheader" style="text-align: center;" | {{Icon class|class=Scout|icon-size=30px|link=Scout}}<br/>Scout<br />
! height="25px" | Fabricate [[Shortstop]]<br />
| '''1''' Force-A-Nature + '''1''' Reclaimed Metal<br />
| '''1''' Shortstop<br />
|- <br />
! height="25px" | Fabricate [[Crit-a-Cola]]<br />
| '''1''' Kritzkrieg + '''1''' Bonk! Atomic Punch<br />
| '''1''' Crit-a-Cola<br />
|- <br />
! height="25px" | Fabricate [[Mad Milk]]<br />
| '''1''' Jarate + '''1''' Reclaimed Metal<br />
| '''1''' Mad Milk<br />
|-<br />
! height="25px" | Fabricate [[Holy Mackerel]]<br />
| '''1''' Sandman + '''1''' Reclaimed Metal<br />
| '''1''' Holy Mackerel<br />
|-<br />
! rowspan="4" class="subheader" style="text-align: center;" | {{Icon class|class=Soldier|icon-size=30px|link=Soldier}}<br/>Soldier<br />
! height="25px" | Fabricate [[Black Box]]<br />
| '''1''' Direct Hit + '''1''' Reclaimed Metal<br />
| '''1''' Black Box<br />
|-<br />
! height="25px" | Fabricate [[Battalion's Backup]]<br />
| '''1''' Buff Banner + '''1''' Reclaimed Metal<br />
| '''1''' Battalion's Backup<br />
|-<br />
! height="25px" | Fabricate [[Gunboats]]<br />
| '''1''' Chargin' Targe + '''1''' Razorback<br />
| '''1''' Gunboats<br />
|-<br />
! height="25px" | Fabricate [[Pain Train]]<br />
| '''1''' Sandman + '''1''' Scrap Metal<br />
| '''1''' Pain Train<br />
|-<br />
! rowspan="3" class="subheader" style="text-align: center;" | {{Icon class|class=Pyro|icon-size=30px|link=Pyro}}<br/>Pyro<br />
! height="25px" | Fabricate [[Degreaser]]<br />
| '''1''' Backburner + '''1''' Reclaimed Metal<br />
| '''1''' Degreaser<br />
|-<br />
! height="25px" | Fabricate [[Powerjack]]<br />
| '''1''' Axtinguisher + '''1''' Reclaimed Metal<br />
| '''1''' Powerjack<br />
|- <br />
! height="25px" | Fabricate [[Homewrecker]]<br />
| '''1''' Eyelander + '''1''' Equalizer<br />
| '''1''' Homewrecker<br />
|-<br />
! rowspan = "3" class="subheader" style="text-align: center;" | {{Icon class|class=Demoman|icon-size=30px|link=Demoman}}<br/>Demoman<br />
! height="25px" | Fabricate [[Scotsman's Skullcutter]]<br />
| '''1''' Axtinguisher + '''1''' Jarate<br />
| '''1''' Scotsman's Skullcutter<br />
|-<br />
! height="25px" | Fabricate [[Pain Train]]<br />
| '''1''' Sandman + '''1''' Scrap Metal<br />
| '''1''' Pain Train<br />
|-<br />
! height="25px" | Fabricate [[Unusual Horseless Headless Horsemann's Headtaker]]<br />
| '''2''' Refined Metal + '''1''' Unusual Haunted Metal Scrap + '''1''' Scotsman's Skullcutter<br />
| '''1''' Unusual Horseless Headless Horsemann's Headtaker<br />
|-<br />
! rowspan = "2" class="subheader" style="text-align: center;" | {{Icon class|class=Heavy|icon-size=30px|link=Heavy}}<br/>Heavy<br />
! height="25px" | Fabricate [[Dalokohs Bar]]<br />
| '''1''' Sandvich + '''1''' Bonk! Atomic Punch<br />
| '''1''' Dalokohs Bar<br />
|-<br />
! height="25px" | Fabricate [[Gloves of Running Urgently]]<br />
| '''1''' Killing Gloves of Boxing + '''1''' Reclaimed metal<br />
| '''1''' Gloves of Running Urgently<br />
|-<br />
! class="subheader" style="text-align: center;" | {{Icon class|class=Engineer|icon-size=30px|link=Engineer}}<br/>Engineer<br />
! height="25px" | Fabricate [[Southern Hospitality]]<br />
| '''1''' Ambassador + '''1''' Scrap Metal<br />
| '''1''' Southern Hospitality<br />
|-<br />
! class="subheader" style="text-align: center;" | {{Icon class|class=Medic|icon-size=30px|link=Medic}}<br/>Medic<br />
! height="25px" | Fabricate [[Vita-Saw]]<br />
| '''1''' Übersaw + '''1''' Reclaimed Metal<br />
| '''1''' Vita-Saw<br />
|-<br />
! rowspan = "4" class="subheader" style="text-align: center;" | {{Icon class|class=Sniper|icon-size=30px|link=Sniper}}<br/>Sniper<br />
! height="25px" | Fabricate [[Sydney Sleeper]]<br />
| '''1''' Huntsman + '''1''' Reclaimed Metal<br />
| '''1''' Sydney Sleeper<br />
|-<br />
! height="25px" | Fabricate [[Darwin's Danger Shield]]<br />
| '''1''' Razorback + '''1''' Reclaimed Metal<br />
| '''1''' Danger Shield<br />
|-<br />
! height="25px" | Fabricate [[Tribalman's Shiv]]<br />
| '''1''' Huntsman + '''1''' Dead Ringer<br />
| '''1''' Tribalman's Shiv<br />
|-<br />
! height="25px" | Fabricate [[Bushwacka]]<br />
| '''1''' Eyelander + '''1''' Reclaimed Metal<br />
| '''1''' Bushwacka<br />
|-<br />
! rowspan="2" class="subheader" style="text-align: center;" | {{Icon class|class=Spy|icon-size=30px|link=Spy}}<br/>Spy<br />
! height="25px" | Fabricate [[L'Etranger]]<br />
| '''1''' Dead Ringer + '''1''' Reclaimed Metal<br />
| '''1''' L'Etranger<br />
|-<br />
! height="25px" | Fabricate [[Your Eternal Reward]]<br />
| '''1''' Cloak and Dagger + '''1''' Reclaimed Metal<br />
| '''1''' Your Eternal Reward<br />
|}<br />
<br />
==Cost summary table==<br />
{| class="wikitable grid" width="100%"<br />
|-<br />
! class="header" | Item<br />
! class="header" | Total crafting cost<br />
! class="header" | Smelt value<br />
|-<br />
! height="50px" | Scrap Metal<br />
| '''2 weapons'''<br />
| '''2 weapons'''<br />
|-<br />
! height="50px" | Class or Slot Token<br />
| '''3 weapons'''<br />
| '''3 weapons'''<br />
|-<br />
! height="50px" | Reclaimed Metal<br />
| '''6 weapons''' = 3 Scrap Metal ''or''<br />'''9 weapons''' = 3 Tokens<br />
| '''6 weapons'''<br />
|-<br />
! height="50px" | Class-specific Weapon<br />
| '''8 weapons''' = 1 Scrap Metal + 1 Class Token + 1 Slot Token<br />
| '''8 weapons'''<br />
|-<br />
! height="50px" | Refined Metal<br />
| '''18 weapons''' = 9 Scrap Metal = 3 Reclaimed Metal<br />
| '''18 weapons'''<br />
|-<br />
! height="50px" | Random Headgear<br />
| '''2 headgear''' ''or'' <br />'''54 weapons''' = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal<br />
| '''54 weapons'''<br />
|-<br />
! height="50px" | Class-specific Headgear<br />
| '''75 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class)<br />
| '''75 weapons'''<br />
|-<br />
! height="50px" | [[Item sets|Set]] Headgear<br />
| '''73 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired set<br />
| '''73 weapons'''<br />
|}<br />
<br />
==Crafting weapon classifications==<br />
Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's [[Revolver]], which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the [[Scattergun]], as these are not usable in crafting.<br />
<br />
{| class="wikitable grid" style="text-align: center" width="100%"<br />
|-<br />
! class="header" style="text-align: center" | Class<br />
! class="header" | [[File:Token primary large.png|40px|Primary Token]]<br />[[Primary]] weapons<br />
! class="header" | [[File:Token secondary large.png|40px|Secondary Token]]<br />[[Secondary]] weapons<br />
! class="header" | [[File:Token melee large.png|40px|Melee Token]]<br />[[Melee]] weapons<br />
! class="header" | [[File:Token pda large.png|40px|PDA2 Token]]<br />[[PDA2|PDA]]s<br />
! class="header" | Tokens<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Scout|link=Scout}}<br/>'''[[Scout]]'''<br />
| {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}} • {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Bonk|icon-size=40x40px}} • {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} • {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Sandman|icon-size=40x40px}} • {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}}<br />
| &nbsp;<br />
| [[File:Token scout large.png|40px|Scout Token]]<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Soldier|link=Soldier}}<br/>'''[[Soldier]]'''<br />
| {{Icon weapon|weapon=Direct hit|icon-size=40x40px}} • {{Icon weapon|weapon=Black box|icon-size=40x40px}} • {{Icon weapon|weapon=Rocket Jumper|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} • {{Icon weapon|weapon=Battalion's Backup|icon-size=40x40px}} • {{Icon weapon|weapon=Gunboats|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} • {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}} <br />
| &nbsp;<br />
| [[File:Token soldier large.png|40px|Soldier Token]]<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Pyro|link=Pyro}}<br/>'''[[Pyro]]'''<br />
| {{Icon weapon|weapon=Backburner|icon-size=40x40px}} • {{Icon weapon|weapon=Degreaser|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Flare gun|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} • {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} • {{Icon weapon|weapon=Powerjack|icon-size=40x40px}}<br />
| &nbsp;<br />
| [[File:Token pyro large.png|40px|Pyro Token]]<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Demoman|link=Demoman}}<br/>'''[[Demoman]]'''<br />
| {{Icon weapon|weapon=Sticky Jumper|Sticky Jumper|icon-size=40x40px}} • {{Icon weapon|weapon=Scottish Resistance|Scottish Resistance|icon-size=40x40px}} • {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}}<br />
| &nbsp;<br />
| {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} • {{Icon weapon|weapon=Pain train|icon-size=40x40px}} • {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}} • {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=40x40px}}<br />
| &nbsp;<br />
| [[File:Token demo large.png|40px|Demoman Token]]<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Heavy|link=Heavy}}<br/>'''[[Heavy]]'''<br />
| {{Icon weapon|weapon=Natascha|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} • {{Icon weapon|weapon=Dalokohs bar|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=KGB|icon-size=40x40px}} • {{Icon weapon|weapon=GRU|icon-size=40x40px}}<br />
| &nbsp;<br />
| [[File:Token heavy large.png|40px|Heavy Token]]<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Engineer|link=Engineer}}<br/>'''[[Engineer]]'''<br />
| {{Icon weapon|weapon=Frontier Justice|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Wrangler|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Gunslinger|icon-size=40x40px}} • {{Icon weapon|weapon=Southern Hospitality|icon-size=40x40px}}<br />
| &nbsp;<br />
| [[File:Token engineer large.png|40px|Engineer Token]]<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Medic|link=Medic}}<br/>'''[[Medic]]'''<br />
| {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}} • {{Icon weapon|weapon=Vita-saw|icon-size=40x40px}}<br />
| &nbsp;<br />
| [[File:Token medic large.png|40px|Medic Token]]<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Sniper|link=Sniper}}<br/>'''[[Sniper]]'''<br />
| {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} • {{Icon weapon|weapon=Sydney sleeper|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Jarate|icon-size=40x40px}} • {{Icon weapon|weapon=Razorback|icon-size=40x40px}} • {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Tribalman's Shiv|icon-size=40x40px}} • {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}}<br />
| &nbsp;<br />
| [[File:Token sniper large.png|40px|Sniper Token]]<br />
|-<br />
| class="subheader" style="text-align: center;" | {{Icon class|class=Spy|link=Spy}}<br/>'''[[Spy]]''' <br />
| &nbsp;<br />
| {{Icon weapon|weapon=Ambassador|icon-size=40x40px}} • {{Icon weapon|weapon=L'Etranger|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Your Eternal Reward|icon-size=40x40px}}<br />
| {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} • {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}}<br />
| [[File:Token spy large.png|40px|Spy Token]]<br />
|}<br />
<br />
==Golden Wrench==<br />
*On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.<br />
*Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and re-crafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.<br />
*As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them.<br />
<br />
== Related Achievements ==<br />
{{Show achievement|Halloween|Sackston Hale|width=50%}}<br />
<br />
==Notes==<br />
* The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], [[Ellis' Cap]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), the [[Gentle Manne's Service Medal]], the four dueling badges ([[Bronze Dueling Badge]], [[Silver Dueling Badge]], [[Gold Dueling Badge]], [[Platinum Dueling Badge]]), the [[Mann Co. Cap]], the [[Lumbricus Lid]], the [[Wiki Cap]], and the Promotional items from Poker Night at the Inventory ([[The License to Maim]], the [[Dealer's Visor]], and the [[Dangeresque, Too?]].).<br />
*Grenade, Building, and Head Slot Tokens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the [[Mann-Conomy]] update was launched (For example, [http://www.tf2items.com/profiles/76561198014646169 this] backpack [http://www.tf2items.com/profiles/76561198014646169?time=1285903107 before] and [http://www.tf2items.com/profiles/76561198014646169?time=1285969905 after] the update).<br />
*Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.<br />
*It is possible to craft a PDA slot token by combining 3 Dead Ringers or 3 Cloak and Daggers. You can also use a combination of both items. [[PDA2#Secondary PDAs|PDA slot tokens]] are not tradeable but are craftable to make a class weapon, rebuild token, or combined tokens.<br />
* Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert.<br />
*If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store.<br />
*The only category of items that cannot be crafted under any circumstances are [[Tools]], namely [[Paint Can]]s, [[Name Tag]]s, [[Mann Co. Supply Crate Key|Crate Key]]s, and [[Dueling Mini-Game]]s.<br />
*Robin Walker confirmed that all items seen in the store (with the exception of [[Mann Co. Supply Crate Key|Crate Key]]s and the [[Secret Saxton|two]] [[Pile o' Gifts|varieties]] of gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746] (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can, however, be crafted with items available via random drop.)<br />
*All weapons or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the [[October 6, 2010 Patch]] all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable.<br />
*Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradeable, but this was changed shortly after so that they could be both crafted and traded.<br />
*Items gained via achievements after the Mann-Conomy update can be crafted, but cannot be traded. Crafting these items results in untradeable items. For example, if any untradeable items are used to craft metal, the metal will also be marked untradeable. Untradeable metals crafted back into lesser metals (i.e. an untradeable Reclaimed crafted back into three Scrap) will result in untradeable metal, no matter the number of metal parts used in the creation of the original piece.<br />
*If an untradeable metal is used in the crafting of a hat or weapon, that hat or weapon will also be untradeable.<br />
*Any untradable metal or items made with untradable metal revert to tradable when the next patch is released. It is not suggested to rely on this, though, as this is a bug and may be patched out at any time. (This includes the Halloween 2010 hats)<br />
*Crafting a Unusual Batter's Helm with 2 Bonk! will NOT give you a Unusual Bonk Helm<br />
==External links==<br />
*[http://www.teamfortress.com/crafting Crafting in the WAR! Update]<br />
*[http://www.tf2items.com/crafting/blueprints.php Expanded list of blueprints at TF2items.com]<br />
*[http://teamfortress.com/post.php?id=2787 First mention of crafting]<br />
<br />
[[Category:Items]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Basic_Medic_strategy&diff=159074Basic Medic strategy2010-11-05T10:24:08Z<p>Markd: cleaning up will probably need another once over</p>
<hr />
<div>The [[Medic]] is a fast, fragile support class. He can sustain his teammates using his [[Medigun]], provide invulnerability with his [[ÜberCharge]], and critboost a teammate with the [[Kritzkrieg]]. These abilities are invaluable to his team both [[offensive]]ly and [[defense|defensively]], and generally the team with more Medics wins.<br />
<br />
==General==<br />
<br />
* The most important tip for a Medic is survival. Teammates may die, pockets may die, ubercharges may be spent, but as long as you're alive and building an uber your teammates will have the advantage.<br />
<br />
* The Medic can [[Healing#Overheal|Overheal]]. Follow the link and learn how it works.<br />
<br />
* Avoid damage. You are a prime target.<br />
<br />
* Never stop moving You are a prime target, jump, duck, and [[strafe]]. Be hard to hit.<br />
<br />
* You regenerate between 3 and 6 health per second, so hiding to recouperate health increases your chances of survival.<br />
<br />
* Always ask your allies to leave [[Health]] pickups for you, then heal them in return.<br />
<br />
* If you are threatened by an enemy and your teammates aren't aware, communicate, run, and fight in that order. Don't play a combat Medic. All fights should be fighting retreats.<br />
<br />
* You need to strike a balance between pocketing and team healing. To pocket someone is to follow them around and continually heal them. Team healing is to heal various players as they run back to you for support. A rule of thumb is stick to your pocket without fail if you or he is taking enemy fire, heal your team whenever there is a moment of downtime.<br />
<br />
* Whenever it comes time to unleash a charge, inform your team. You'll want as much support following the Medic and his buddy.<br />
<br />
* If a enemy Medic ubers before you maximise the effectiveness of your ÜberCharge time wise however dont risk dying.<br />
<br />
== Weapon Specific ==<br />
<br />
A list of useful tidbits about the Medic's tools.<br />
<br />
===[[Medigun]]===<br />
<br />
* Once locked on with your [[Medigun]], it doesn't matter what direction you face, so turn around frequently to watch for [[Spy|Spies]] and other ambushers.<br />
<br />
* The [[Medigun]] beam can bend around corners. Use this to your advantage to heal your target while being protected from fire.<br />
<br />
* The ÜberCharge bar fills up faster if the Medic heals wounded allies instead of focusing on healthy ones.<br />
<br />
*If you have an [[ÜberCharge]] and are in any danger of being killed, activate it. It's better to survive and potentially ÜberCharge an ally than to die with a full ÜberCharge meter.<br />
<br />
* If you are forced to choose between keeping ''any'' other player alive and another Medic, generally choose the Medic.<br />
<br />
* When team healing, heal damaged players first. Even if you heal them a small amount, it is better to heal someone low on health than to boost another to 150%.<br />
<br />
* While Ubercharging, it is possible to change Medigun targets. If you do this quickly enough, both targets will be invincible at once, but your charge will drain faster.<br />
<br />
* The longer a Medic waits to heal an injured teamamte the quicker they will be healed. So prioritise team mates you haven't healed in a while first.<br />
<br />
* If you suspect you are healing a spy the quickest spy check is to try and run through them. <br />
<br />
===[[Kritzkrieg]]===<br />
<br />
* The Kritzkrieg relies a great deal on the skill level of your patient. If your friends panic under pressure, use the Medigun instead.<br />
<br />
*The Kritzkrieg's ÜberCharge is much faster than a Medigun's. If you have the chance, fire first and kill enemy Medics before their ÜberCharge is ready.<br />
<br />
* Heavies, Soldiers and Demomen are the three best classes to kritz. Though any class can be lethal while kritzed, these three are far more lethal than the rest.<br />
<br />
* A Kritzkrieg ambush can eliminate almost an entire team before they can fire back. Look for the element of surprise.<br />
<br />
* If on fire and low on health, hit the [[Oktoberfest]] taunt ('G' key). It can save your life.<br />
<br />
* Remember that unleashing a Kritz charge does not protect you. Use the critboost earlier rather than later, and you're more likely to survive a fight.<br />
<br />
===[[Syringe Gun]]===<br />
<br />
* Remember to lead your targets. The needles travel slowly.<br />
<br />
* The needless from the Syringe Gun travel in a gentle parabolic arc. Over distance, remember to move your aim upwards slightly.<br />
<br />
* The Syringe Gun fires rapidly and deals fair damage. If you need to retreat, run backwards the Syringe Gun will slow the enemies chasing you.<br />
<br />
*The Syringe Gun has a better passive heal than the Blutsauger. <br />
<br />
=== [[Blutsauger]] ===<br />
<br />
* This weapon reduces your passive healing. You will only regenerate between 1 and 4 health per second, making it a riskier weapon.<br />
<br />
* Each needle heals you for three health, so you're vastly more likely to survive a fighting retreat with the Blutsauger.<br />
<br />
* If you're exposed without a buddy, fire the Blutsauger at anyone you can see while retreating. Even if you're taking enemy fire, you may regenerate just enough health to get away safely.<br />
<br />
* If you're on [[fire]] or [[bleeding]] you can stop healing and attack with the Blutsauger to restore some health. <br />
<br />
===[[Bonesaw]]===<br />
<br />
* The Bonesaw has more frontloaded damage than the Syringe Gun, but suffers in terms of damage over time. This makes it good for getting in the first strike on a distracted opponent.<br />
<br />
* The Übersaw and Vita-Saw are usually seen as straight upgrades to the Bonesaw, because Ubercharges are valuable and melee fights rarely rely on attack speed.<br />
<br />
===[[Übersaw]]===<br />
<br />
* The Übersaw has a 20% slower attack rate than the Bonesaw, but will charge your ÜberCharge meter by 25% per each hit.<br />
<br />
* Use your Übersaw only for filling your ÜberCharge, not for repeatedly slashing enemies to death. If you can escape, you will have a substantial advantage due to your filled Über.<br />
<br />
* A taunt kill with your Übersaw will fill your ÜberCharge meter by 50%, but while taunting you are defencless so its best not to try this.<br />
<br />
===[[Vita-Saw]]===<br />
<br />
* With the Vita-Saw you can attempt riskier tactics while carrying a small charge, since you're less likely to lose a large amount of charge if you die.<br />
<br />
*Due to the slight decrease in your health, you will die faster to lighter classes such as Scouts and Pyros. Remember to flee earlier when being harassed.<br />
<br />
* 20% saved charge will produce more successful charges if you are dying often.<br />
<br />
*The Vita-Saw has no advantages over the Bonesaw in Arena maps, as respawning is impossible, and you do not retain Übercharge between rounds.<br />
<br />
==See also==<br />
*[[Community Medic strategy]]<br />
*[[ÜberCharge]]<br />
*[[Medic match-ups]]<br />
*[[Medic buddy]]<br />
*[[How to play the Medic]]<br />
<br />
{{Class strategy}}<br />
{{Medic Nav}}<br />
<br />
<br />
[[Category:Strategy]]<br />
[[Category:Medic]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Help_talk:Style_guide/Trivia&diff=158221Help talk:Style guide/Trivia2010-11-04T16:44:39Z<p>Markd: weasel words</p>
<hr />
<div>I believe there is a need for a new set of guidelines in relation to Trivia sections. I propose that we discuss here what purpose trivia sections exist for, and what content can be included in them. Opinions of all are welcome. [[User:Seb26|<font color="#0B61A4">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%;">[talk]</span>]] 05:16, 12 October 2010 (UTC)<br />
:Honest, I'm starting to see the Trivia section being used as a free "put meaningless tidbits here". I honestly don't know what should really go there, as I feel it should just be scrapped out, but that just makes a mess. If anything, it should have information that you would normally not know, such as the L'Etranger bits. --[[User:Vaught|Vaught]] 05:23, 12 October 2010 (UTC)<br />
:: It should be for information that is amusing or helpful, nothing more --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 05:24, 12 October 2010 (UTC)<br />
<br />
:There should be no place for rumour, conjecture or unsubstantiated guesswork. This happens a lot when people assume something is a reference to pop culture. If the trivia item contains the words "is likely a reference to", there's already one red flag. Basically, it might be interesting to note that The Sniper with the Bloke's Bucket Hat looks like Henry Blake from M*A*S*H, but you should assume or guess that the hat is in fact a direct reference to it.<br />
<br />
:Another thing I think should be avoided are the "X is one of # Y's to have Z". For example, the Hound Dog page used to say "This is one of five hats to add an accessory in addition to the hat itself", then it listed the others. Statements like, "X is the only Y to have Z" should also be avoided.<br />
<br />
:One of the major points however should simply be "If it can be fit into another section or page, do so." There is a lot of trivia that could be worked into existing articles. Getting rid of that will go a long way toward cleaning things up. <br />
-- [[User:Alex2539|Alex2539]] 05:30, 12 October 2010 (UTC)<br />
<br />
I'm curious what you guys think about "history" bits that fill up the trivia sections. "X used to do y until [date] patch. It now does z." I think most should go. For example, I think that the nag mode in KOTH's history deserves mention for being interesting and relevant. However, I could care less if a certain weapon made a character's hands disappear for one day in 2008. Opinions? [[User:Subtlefuge|Subtlefuge]] 07:40, 12 October 2010 (UTC)<br />
<br />
: I agree. There's no need to mention every old bug that has been patched. There are some that are noteworthy, like the "Overtime" bug you mentioned since that's actually still in the game and its history is itself the explanation for its existence. Also, major gameplay changes should probably still be noted (not that I can think of any at the moment). Otherwise, if you read the item and think "Why should I care?" then it should probably be deleted. -- [[User:Alex2539|Alex2539]] 08:04, 12 October 2010 (UTC)<br />
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:: I have attempted to add a 'Previous Changes' section to the weapon articles. Players should be able to quickly look at how the weapon originally worked and come up with their own ideas what the weapon can be used for or how they should respond to it. This should divert some of the trivia additions away to here. I might add a 'Bugs' section as well, with the same idea in mind.--[[User:Focusknock|Focusknock]] 17:28, 15 October 2010 (UTC)<br />
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:::We should include use of weasel words [[http://en.wikipedia.org/wiki/Weasel_word]] in the guidelines, it covers most of what we undo and is used on other Wikis--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 16:44, 4 November 2010 (UTC)<br />
<br />
== 'Do not' section ==<br />
<br />
This comes across too negative in my opinion. It should not be "DO NOT DO THIS", instead, it should be "This is discouraged". The main focus should really be on what ''is'' encouraged, i.e. what should be included. [[User:Seb26|<font color="#0B61A4">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%;">[talk]</span>]] 05:27, 12 October 2010 (UTC)<br />
<br />
==Split==<br />
The trivia seems to split into two broad sections one is gameplay notes such as the knife is upside down, its coded as a club not a kukri etc and then eagle feathers are a mark of power the second is trivia the first is related to the game, the second may be mentioned in the comics or merchandise or release blurb. In effect we have its in the game trivia and its in the background stories and articles trivia. These seem like a better split and will aslo remove the this hat is one of only two that ere not actually hats that the civilian wears in game type trivia--[[User:Markd|Markd]] 12:54, 12 October 2010 (UTC)<br />
: I agree. Maybe we should have two sections: Pop-culture references and game universe trivia. -- [[User:ShunyValdez|ShunyValdez]] 03:34, 13 October 2010 (UTC)<br />
:: Internal and external trivia? --[[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 06:12, 13 October 2010 (UTC)<br />
::: Something like that. But I would prefer other names. Internal and external is too ambigious and can confuse people (which trivia goes to which section). -- [[User:ShunyValdez|ShunyValdez]] 12:04, 13 October 2010 (UTC)<br />
:: "Pop Culture References" is pretty dangerous. People tend to see similarities to things they enjoy whether they're there or not. Because they see it, they label it as a "reference". A reference should be something deliberate by the creators, not a guess by the fans. I like the idea of having a distinction between the two types though. One solution, for the class pages at least, might be to extend the Bio sections. Currently they are just the official ones distributed. It seems to me that most of the in-game trivia pertains to the classes personalities and behaviour, so they could be easily rewritten into paragraph form to fit there. Then, the Trivia sections could be reserved for real-world information. --[[User:Alex2539|Alex2539]] 20:43, 13 October 2010 (UTC)<br />
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==Technical Trivia==<br />
The class trivia sections are littered with highly technical information about character models, game files, and other "hammerspeak" tidbits. Although I think this information is useful, and I am not opposed to some sort of highly technical project, I don't think that the average user cares or needs to know about which classes have exponent textures. [[User:Subtlefuge|Subtlefuge]] 04:30, 13 October 2010 (UTC)<br />
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:I'm not exactly sure what you're talking about. Can you give an example? In general though, I'm not opposed to highly technical information, but perhaps if there is enough of it, it could become its own section. Valve has made it clear that community contributions are a large part of TF2, so I think trivia items that give technical details that may be useful for people looking to make hats, maps or whatever should be kept. -- [[User:Alex2539|Alex2539]] 06:11, 13 October 2010 (UTC)<br />
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::I think he means something like adding in that the Frontier Justice lost its normal maps during the Polycount update. It's something that probably should be mentioned in the article, but it's not really trivia, and if you don't know what a normal map is, it's lost on you. -- [[User:Balladofwindfishes|Balladofwindfishes]] 12:27, 31 October 2010 (UTC)<br />
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== Normal/Developer variants ==<br />
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Quite a lot of weapons have trivia stating that there exist [[Normal weapon|Normal weapons]] (whatever that means) and [[developer weapons]] variants of said weapons. I think those are completely useless. Yay or nay? --[[User:CruelCow|CruelCow]] 16:28, 14 October 2010 (UTC)<br />
: completely useless, we'll remove them --[[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 16:29, 14 October 2010 (UTC)<br />
<br />
==Some pointers==<br />
Trivia does need cleaning, but not because somebody thinks it's stupid, or they think it's made up, or it makes the article look too big. The guide needs to reflect this. Put in points that suggest where to move certain pieces to other areas, like taking things such as jigglebones, bugs and previous changes and move them to the relevant areas of the article. Suggest to users to add links to blog posts or wiki pages if they need to. Cleanup should not mean decimation.--[[User:Focusknock|Focusknock]] 17:25, 15 October 2010 (UTC)<br />
* Additions to Trivia that are more pertinent elsewhere in the article, or belong in other articles, should be added to those areas. For instance, helpful tips for using [[Your Eternal Reward]] more effectively should be added to the [[Spy strategy#Your Eternal Reward|Spy Strategy]] article instead of a Trivia section.<br />
:Something like that? -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 21:23, 27 October 2010 (UTC)<br />
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== Trivia Versus Tips ==<br />
I noticed some of the trivia on most of the articles is nothing more than tips. Things like "Frontier Justice does not gain revenge crits from a Dead Ringer Spy activation." That's not trivia (in the same sense as "Frontier Justice was created by the Engineer's Grandfather"), that's a gameplay tip. Shouldn't stuff like that be better suited to either a "tips" section, or better yet worked into the strategy article for the class/weapon? Another example would be the Rocket Jumper, where a trivia bit mentions that you can stop fall damage by shooting a rocket right before landing. That's not trivia, that's a blatent strategy for Rocket Jumping. Just because the Rocket Jumper is used to Rocket Jump doesn't mean it needs rocket jump strategy regulated to trivia. I tried fiing this and it was quickly reverted. -- [[User:Balladofwindfishes|Balladofwindfishes]] 12:36, 31 October 2010 (UTC)<br />
:You do make a point... We'll discuss it. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{mod}} 13:34, 31 October 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Talk:License_to_Maim&diff=158128Talk:License to Maim2010-11-04T15:58:25Z<p>Markd: weasel words</p>
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<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User:Markd&diff=158084User:Markd2010-11-04T15:42:45Z<p>Markd: teeny update</p>
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<div>{{Leavemsg}}<br />
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Im and Moderator here so leave me a message if you want to talk about something. <br />
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==About me==<br />
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I first installed TF2 and Steam in December 2007 as a Christmas present to myself and my wife (Portal for her). <br />
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Initially as it was the orange box id bought it for Half life 2 however TF2 caught my eye and i was soon pretty hooked. <br />
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In Jan 2008 i found the old wiki and started contributing by March 2008 i was an admin as my contributions were seen as good and worthy.<br />
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I joined a clan (im still wtih them http://www.tf2nubs.co.uk/index.php) with a view to some competetive play which i enjoy i also enjoy normal play on good public servers, you should look me up as i try to play with fun but good players on my whittled dwon friends list.<br />
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I continued contributing and in November 2009 was given a community weapon (thank you valve). at this point the wiki was more of a pain to look after as it was full of adverts i could not block (for various reasons) so i drifted away occasionally popping in for old times sake.<br />
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Then the wiki moved and out of curiosity i came to have a look, i liked it a lot but a lot of the articles had drifted away and were in need of tlc. So im back to helping out and getting the wiki back in Sparkly condition.<br />
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'''Nickname:''' MandL or Old Sparkly- <br />
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'''Steam Account Name:''' markandlynn<br />
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'''Steam TF2 profile:''' http://steamcommunity.com/id/markandlynn/stats/TF2<br />
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'''Favourite Classes:'''Soldier, Heavy<br />
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'''Best classes:'''Heavy, Soldier<br />
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'''Favourite thing''' My community rocket launcher which reminds me in the most sparkly way of why i help out on here. <br />
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'''Usual Servers:''' NuB, WDG, and No Bull or PUG servers or pwng noobs on the saigns servers.<br />
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'''Clan''' Clan:Necrotic United Brothers NuB. <br />
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'''DO other clans love me ?'''<br />
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Well [[User:CruelCow|CruelCow]] at WDG http://www.wdgclan.co.uk/ made me this special signature:<br />
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<span class="plainlinks">[http://cruelcow.appspot.com/?update=ILikeWaffles http://cruelcow.appspot.com/?.jpg]</span><br />
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{{Backpack item<br />
| width = 500px<br />
| item-name = Rocket Launcher<br />
| quality = Community<br />
| item-level = Level 50 Rocket Launcher<br />
| neutral-attributes = Given to valuable Community Contributors<br />
}}<br />
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<br />
==Watchlist==<br />
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This user watches the following pages for spurious edits, language and all round readability.<br />
Use the PREVIEW button folks !<br />
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[[Camping]] <br />
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[[Griefing]]<br />
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[[How to play the Soldier]]<br />
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[[Soldier]] <br />
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[[Soldier match-ups]]<br />
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[[Soldier strategy]]<br />
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[[Turtling]]<br />
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==Other stuff==<br />
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'''Tuesday Night''' Find me for a few frags, <br />
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See my personal guides for more on me and my playing dtyle.<br />
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I also have a pick up game guide, advanced soldier (for people wanting to move into competetive play and a team play section (see below for the links) feel free to have a read and edit them if you want to. See lower down for the links to these rather excellent articles !!!<br />
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==This User==<br />
<br />
{|<br />
|{{User wiki editor}}<br />
|{{User wiki moderator}} <br />
|{{User Recent Changes Patroller}}<br />
|-<br />
|{{User community contributor}}<br />
|{{User British}}<br />
|{{User adlessness}}<br />
|-<br />
|{{User Heavy laugh}}<br />
|{{User Fire}} <br />
|{{User TF2 total achievements|365}}<br />
|-<br />
|{{User backpack|markandlynn}}<br />
|{{User Soldier}} <br />
|{{User Grizzled Veteran}} <br />
|-<br />
|{{User Coffee addict}}<br />
|{{User Steam supporter}} <br />
|{{User Portal}} <br />
|-<br />
|{{User Orange Box}} <br />
|{{User Portal2}} <br />
|}<br />
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==Pick Up Game Guide==<br />
[[User_talk:Markd/Pick_Up_game_Guide]]<br />
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==Advanced Soldier tactics for 6vs6==<br />
[[User_talk:Markd/Advanced Soldier]]<br />
==Team play guide==<br />
[[User_talk:markd/Team play]]<br />
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==Dustbowl strategy==<br />
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Were doing some work on updating the strategy pages as some are very out of date and the layouts etc are not consistent. This page is a sandbox based on the dustbowl strategy page to enable us to try out a few ideas and see how they look in real life.<br />
[[User_talk:Markd/Dustbowl strategy]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Category_talk:Promotional_items&diff=157902Category talk:Promotional items2010-11-04T12:24:24Z<p>Markd: /* Subcategories per promotion */ one hit wonder</p>
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<div>== Subcategories per promotion ==<br />
<br />
Some promotional events feature multiple items, I suggest we sub-categorise them into the promotional-event they're associated with.<br />
:<small>Discussion started ''03 November 2010''. Discussion ends ''05 November 2010'' (2 days).<!--I don't think it's a major enough proposal for a week-long discussion--></small><br />
:{{c|Approve}} Improves navigation while being relatively little work. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{Sta}} 01:38, 4 November 2010 (UTC)<br />
:{{c|Neutral}}: Not sure what's wrong with the system we have now, a category for Bill's Hat (L4D2 Pre-order event) seems kinda unnecessary to me. -[[User:The Neotank|<font color="#507D2A">'''The Neotank'''</font>]]&nbsp;({{sta}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.gif]] 01:41, 4 November 2010 (UTC)<br />
:{{c|Support}}. That seems like a good idea, but only for items that are in a multi-promotional item event. That is, any one-off events like the Lumbricus Lid should not be placed in an event category and should remain in this one only. [[User:Seb26|<font color="#0B61A4">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%;">[talk]</span>]] 06:06, 4 November 2010 (UTC)<br />
:{{c|Support}}. Samll fry really you could also lump the one offs together under a one off (one hit wonder) section--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 12:24, 4 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Talk:Wiki_Cap&diff=156461Talk:Wiki Cap2010-11-03T15:25:30Z<p>Markd: fun but lets see what we get :)</p>
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<div>{{Archive list<br />
| archives = [[/Archive1|Archive 1]]&nbsp;&bull;&nbsp;[[/Archive2|Archive 2]]&nbsp;&bull;&nbsp;[[/Archive3|Archive 3]]<br />
}}<br />
{{ambox|type=notice-2|image=Pictogram_info.png|contents='''Please use this page to discuss the article''', not the item's currently-unknown method of delivery. Speculation is not useful and will not influence its distribution.}}<br />
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{{c|info}} [http://forums.steampowered.com/forums/forumdisplay.php?f=80 The TF2 forum exists], use it to discuss the item. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{mod}} 00:29, 8 October 2010 (UTC)<br />
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----<br />
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==Possible additions to the article==<br />
I was wondering if it would be worth adding that Pilk has received the Wiki Cap and is the only person to have received it thus far due to it being a test drop. This [http://www.youtube.com/watch?v=08OHjZ8LBoc video] uploaded by WindPower could possibly be embedded along with it to show the drop. At least until a shorter one is uploaded somewhere. Could possibly go in the Trivia or Distribution sections until it is revealed how to obtain the hat. I think it would be interesting for those who keep a close eye on new items and the wiki to read.<br />
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Obviusly,add that neodement created the wiki cap<br />
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[[User:Getsuga Tensho|Getsuga Tensho]] 19:56, 21 October 2010 (UTC)<br />
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: I disagree. I think there should be a clear guideline on how a wiki cap is obtained first before we get a list. This way, the list would be the supporting data for the guideline. Second, its a test. The information gathered from the test (bugs, problems, etc) are more useful to Valve and the wiki editors than the general public. [[User:ShunyValdez|ShunyValdez]] 01:53, 22 October 2010 (UTC)<br />
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But...won't that stop people going nuts about the new hat and making dozens of threads on various forums about it? And maybe to stop them from making pointless accounts on the wiki just for the head gear? [[User:Meower|Meower]] 19:02, 22 October 2010 (UTC)<br />
:He was testing the API, it matters not. We're still waiting on Robin to fix the hat drop, and then we'll be giving them out to those who deserve. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 19:07, 22 October 2010 (UTC) <small>(Edited by -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 13:09, 23 October 2010 (UTC))</small><br />
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It would be more fair for Valve to release the way to get the hat, before giving them out, yeah, but what are the chances of them doing it?<br />
The only thing I can see Valve doing is an "event" where they say "Wiki Update Event!" "Claim your Wiki Cap!" "Simply create an account on the Official Wiki and Contribute to any article once to claim your hat!"<br />
Then people would pull a stunt like Steven Colbert did when he told people to go and edit the wikipedia page for Elephants on live television. The ended up having to lock it.<br />
We'll see what happens I guess.[[User:C09D|C09D]] 04:12, 23 October 2010 (UTC)<br />
: I can guarantee that that is NOT going to be the way that the Wiki Cap is handed out. --[[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 04:20, 23 October 2010 (UTC)<br />
: The hat description says enough. It's not a free-for-all handout, it's given to valuable contributors. -- [[User:Nineaxis|<span style="color:#FF8C00;font-weight:bold">Nineaxis</span>]] {{mod}} [[File:User Nineaxis sig duck.png|12px]] 04:24, 23 October 2010 (UTC)<br />
: Didn't NeoDement get the first Wiki Cap anyway? [[User:CWalkthroughs|Corkscrew]] 08:50, 23 October 2010 (UTC)<br />
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Call me crazy, but probably the articles should all be locked as soon as the wiki cap is officially released. They should only be unlocked when the hat craze will wear off, otherwise some trolls might convince people to come here and make a gazillion edits to claim the hat. [[User:Meower|Meower]] 10:53, 23 October 2010 (UTC)<br />
:No need. We'll block spammers. Sorted. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 11:17, 23 October 2010 (UTC)<br />
:I don't think that the hat will be given to people who simply edit anything on the wiki, in my opinion it will only be given to valuable contributors carefully chosen by Valve, therefore we don't need to worry with trollers, locking all the articles would be nonsense [[User:Allukard|Allukard]] 21:25 (GMT -03:00), 28 October 2010 (UTC)<br />
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I was only suggesting a little trivia be added. The information might not be useful to people but in general people like to read little things like that. There doesn't have to be a way to obtain an item for there to be trivia about it. I'm not sure where you got the idea of a list from. I'm not suggesting the information from the test drop be added as that would be irrelevant but rather that a test drop has been made.<br />
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There are already some people confused as to how to obtain it as they know one player already has it. That alone got the TF2 Steam forums hyped up about it. If they could read that it was a test drop then it might stop people going crazy about it when it's not possible to obtain it. Basically what Meower said.<br />
[[User:Getsuga Tensho|Getsuga Tensho]] 21:41, 23 October 2010 (UTC)<br />
:Good point. I guess its natural for people to go to the wiki to check how to obtain it. It can be helpful for people who don't read the entire thread to find out more. If its just a small trivia that the only drop is a test drop, then I agree. [[User:ShunyValdez|ShunyValdez]] 04:57, 24 October 2010 (UTC)<br />
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== Name suggestions ==<br />
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Well we had a description suggestion bit and I'm thinking that the current name, when compared to the other hat names, is a bit bland.<br />
Rules:<br />
#Has to refer to the Wiki in some fashion.<br />
#Alliteration is not a requirement, but it would be interesting as many hats include it at the moment. Up to you.<br />
{{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 22:22, 20 October 2010 (UTC)<br />
===Suggestions===<br />
*'''Wiki Warrior'''. Had to be said, don't kill me. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 22:35, 20 October 2010 (UTC)<br />
*Well some time ago I suggested those 3 new Wiki Cap names: <b>The Captributor</b>, <b>The Cap Lock</b> or <b>The (Wiki) Service Cap</b>... Now, I have other ideas. If you like alliterations, I can suggest: <b>The Wiki Workers Way</b>, <b>The Changer Cap</b> or <b>The Editor's Elegance</b> (or Editors Excellence). EDITS: <b>The Success Indicator</b>, <b>The Successful Revisor</b>, <b>The Trivia's Terror</b> and the <b>Worker's Implication Kit Indicator</b> (it makes WIKI :D). [[User:Tturbo|Tturbo]] 02:52, 22 October 2010 (UTC)<br />
*:Tturbo, I like "Editor's Elegance". Has that Gentlemannely ring to it. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 22:48, 20 October 2010 (UTC)<br />
*:: I like that name too. It uses big words, but they actually mean something. It fits nicely with the other names..[[User:Michael|Michael]] 23:27, 20 October 2010 (UTC)<br />
*:::Thanks Guys for liking my ideas... I'll have plenty more (one day)... [[User:Tturbo|Tturbo]] 00:08, 21 October 2010 (UTC)<br />
*::::You've just won me over with "Trivia's Terror". -- [[Image:User Alex2539 Sig.png|link=User:Alex2539]] -- 16:40, 21 October 2010 (UTC)<br />
*Revisionist's Revelation. Editor's Ensemble. Compelling Contributor. [[Wikipedia:Cap of Maintenance|Cap of Maintenance]]. Patroller's Cap. Reckless Revisionist. [[User:Pilk|Pilk]]'s Peak. I'll add more as I think of 'em. -- [[User:En_Ex|En Ex]] <sub>([[User_talk:En_Ex|talk]])</sub> 22:41, 20 October 2010 (UTC)<br />
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*"An Adaptable Electric Teletype Guide Cap" A name for anyone interested in expanded language. :) Or more seriously, "Contributor's Commandant" -- [[User:Zoolooman|Zoolooman]] 22:46, 20 October 2010 (UTC)<br />
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*The "'Pedian's Pride" Or "'Pedian's Peak" [[User:Michael|Michael]] 22:50, 20 October 2010 (UTC)<br />
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*The "Knowledge's Forage", "Wiki Army Cap" or "Peaked Knofficer-ledge's Comfort" EDIT: "Comfortable Edition", "Edit Service Cap", "Wiki Reward" [[User:Desordian|Desordian]] 14:55, 21 October 2010 (UTC)<br />
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*I suggest all of the names in [http://forums.steampowered.com/forums/showthread.php?t=1507218 this thread]. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{mod}} 23:29, 20 October 2010 (UTC)<br />
*:Particuarly this one: ''Spam Spam Spam Spam Eggs bacon and Spam hat.''. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{mod}} 23:32, 20 October 2010 (UTC)<br />
**SPUF = Instantly invalid. Good day. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 23:35, 20 October 2010 (UTC)<br />
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Make it a level 100 item. Come on doc do it. -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 23:40, 20 October 2010 (UTC)<br />
*{{c|support}} I like that! Level 100, never tradable hat! [[User:Tturbo|Tturbo]] 16:34, 21 October 2010 (UTC)<br />
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*The Official TF2 Wiki Writer Hat [[User:Raptorbones|Raptorbones]] 07:29, 21 October 2010 (UTC)<br />
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Here's a few names:<br />
*(The) Wonderful Wiki-er/Editor<br />
*The Wiki's Wonder <br />
*Wiki's Wonderful Warrior<br />
A few descriptions:<br />
*This hat description is a stub<br />
*This hat has been protected to stop vandalism<br />
*Well don't this beat all?<br />
*User is credit to team!<br />
[[User:OllyTheMann|OllyTheMann]] 15:59, 21 October 2010 (UTC)<br />
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"It also takes pictures in one-hundred percent jpeg quality!" --[[User:Vaught|Vaught]] 16:36, 21 October 2010 (UTC)<br />
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The "'''Rightful Revision'''", or maybe the "'''Contributor's Coronation'''", if it's only given to higher-ups. Should come with a badge, to fully complete the "Editor's Ensemble". Wearing both makes you really cool. EDIT: "'''Recent Changes Captain'''", "'''The Stub Slayer'''", "'''Correctors Cap'''" [[User:TheMedik|TheMedik]] 17:34, 21 October 2010 (UTC)<br />
<br />
Going to take a stab at this, how about... '''Writer's Writ''', or '''Revered Revisionist's Reward'''? [[User:Scatmanjohn|Scatmanjohn]] 18:56, 21 October 2010 (UTC)<br />
<br />
*How about "The Wickir Man", "The Wiki Man" or "The Wiki-er Man"? Basically one idea but a few ways it could be done. I will try and think up more names. Wiki Cap is nice though.<br />
<br />
Thought of two more for the moment:<br />
*"Writers Cap"<br />
*"Writers Wiki Cap"<br />
<br />
[[User:Getsuga Tensho|Getsuga Tensho]] 20:07, 21 October 2010 (UTC)<br />
<br />
How about:<br />
<br />
*The Cosmetic Edit<br />
<br />
With Description:<br />
*"This is a minor edit."<br />
<br />
I don't know, all I can think of at the moment, maybe I'll get more creative later :P.<br />
<br />
[[User:Bionic21|Bionic21]] 02:32, 22 October 2010 (UTC)<br />
<br />
Few of my own:<br />
*Cap of Slavery<br />
*Wiki Warrior (with numbers assigned to each hat)<br />
*Educated Webman<br />
*Wiki Slave Cap<br />
<br />
It's 4:33am, I wasn't as creative as I should have been.<br />
<br />
[[User:CWalkthroughs|Corkscrew]] 03:34, 22 October 2010 (UTC)<br />
<br />
Nice names. Well to try out myself:<br />
<br />
*Wiki's Treasure Hat<br />
*The Wiki Admirer<br />
*Ye'old Wiki Hat<br />
*The Information Keeper<br />
*Wiki Contributor (the contributors name here)<br />
<br />
Also descriptions:<br />
*Given to those who had the heart to edit pages and save information amongst others.<br />
*Made by wiki for the wiki.<br />
*Wikipedia's very own gift for the contributors.<br />
<br />
[[User:Mikaxsus|Mikaxsus]] 08:57, 22 October 2010 (UTC)<br />
<br />
: "The Wiki Peakie" --[[User:Tinker|Tinker]] 12:12, 22 October 2010 (UTC)<br />
<br />
Got another one: '''The Editor's Enjoy''' [[User:Raptorbones|Raptorbones]] 09:23, 23 October 2010 (UTC)<br />
<br />
: Editor's Epiphany. --[[User:Focusknock|Focusknock]] 13:05, 23 October 2010 (UTC)<br />
<br />
: Here's one: The Wiki Whopper Top. [[User:Satorifan|Satorifan]] 02:43, 25 October 2010 (UTC)<br />
<br />
Okay, here I go:<br />
*Wikipedian's Crest of Knowledge [[User:Nanosheep|(nanosheep_inc)]] 02:45, 29 October 2010 (UTC)<br />
<br />
Alright, I'll give this a try:<br />
: Copyholder's Stetson<br />
: Reviser's Millenary<br />
: Proofreader's Tam<br />
: Rewriter's Chapeau<br />
: Deskman's Skimmer<br />
<br />
[[User:WarZombie|WarZombie]] 18:30, 31 October 2010 (UTC)<br />
<br />
Hmm..<br />
: Chirospastic's Casque (or Cap) [chirospasm means writer's cramp]<br />
: Editor's Emprise [emprise means 'adventurous undertaking']<br />
: Amender's Anadem [anadem means a wreath for the head]<br />
: Redactor's Radiance [redact means to edit]<br />
<br />
[[User:Stripedy|Stripedy]] 00:45, 1 November 2010 (UTC)<br />
<br />
OK<br />
Thinking about the deathcam You were killed by MandL mandl is wearing the<br />
:Wiki Wipeout - Fragged by greater knowledge than thou<br />
:Remorseless edit <br />
:Wonderfull world of wiki<br />
:Writers Block - thats why they are playing not editing the official TF2 wiki<br />
--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 15:25, 3 November 2010 (UTC)<br />
== First Wiki Cap owner ==<br />
<br />
First Wiki Cap owner is... [http://www.tf2items.com/id/Pilk Pilk] --[[User:AAT|AAT]] 14:33, 23 October 2010 (UTC)<br />
:Is it? -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 14:34, 23 October 2010 (UTC)<br />
::Keep up, Pilk! ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 14:35, 23 October 2010 (UTC)<br />
::: Don't forget NeoDement, the poor guy. --[[User:Focusknock|Focusknock]] 14:38, 23 October 2010 (UTC)<br />
::::Nice hat and all, but I consider the self-made one out of category. <_<; ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 14:40, 23 October 2010 (UTC)<br />
:::::So this means the Wiki Cap is a community-made item? -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 10:47, 24 October 2010 (UTC)<br />
Yes it is. NeoDement made it. He has a self-made one in his backpack. -- [[User:En_Ex|En Ex]] <sub>([[User_talk:En_Ex|talk]])</sub> 11:02, 24 October 2010 (UTC)<br />
::Cool, good work guys! --[[User:EvilDeadFan|<font color="blue"><tt><big><u>'''EvilDeadFan'''</u></big></tt></font>]] [[Image:Pyro Blue Big.jpg|15px]] 22:57, 24 October 2010 (UTC)<br />
:::At the moment, just the creator and an admin of the wiki got it... bad news? --[[File:Lvl3dispenser.png||20px|Healing]] [[User:Patofan|Patofan]] [[File:Lvl3sentry.png|20px|Pew pew!]] 20:44, 29 October 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Pentagram_of_Protection&diff=156395Pentagram of Protection2010-11-03T14:38:57Z<p>Markd: double redirect</p>
<hr />
<div>#REDIRECT [[Pentagram of Protection (QTF)]]</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Nos&diff=156330User talk:Nos2010-11-03T12:54:09Z<p>Markd: /* Hello */ new section</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Markd&diff=156328User talk:Markd2010-11-03T12:48:56Z<p>Markd: webchat access locked at work</p>
<hr />
<div>== Escalated Privileges ==<br />
You have been suggested as someone I should consider giving some escalated privileges to. Right now, if you look at [[Help:Group right#Content Administrators|Administrators]] you'll see the kind of permission we have. I'll remain the only "sysop" at least fo the time being. Are you interested? Please swing by [[User_talk:Nos#Escalated_Privilege_Candidate_Responses|my talk]] page and let me know either way in the Escalated Privilege Candidate Responses section. Thanks. --[[User:Nos|Nos]] 10:37, 4 March 2008<br />
<br />
<br />
==Congratulations! Please Respond==<br />
The staff have been asked By Robin Walker to provide a list of frequent and active editors who we feel deserve to recieve [[community weapons]] for their work on the wiki, and you're on the list! We just need your SteamID so they can find your account and backpack and you can expect a surprise in your backpack sometime within the week. --[[User:Wilsonator|Wilsonator]] 21:17, 11 November 2009 (UTC)<br />
:OMG ! you can find me as markandlynn on steam current tag is [NuB]MandL i dont have the ip style steam id handy as access is blosked at work , and many thanks for remembering me i only tend to observe the recent changes these days for vandalism at the moment--[[User:Markd|mark&quot;d&quot;davis]] 09:12, 12 November 2009 (UTC)<br />
::steam id STEAM_0:1:16772456 --[[User:Markd|mark&quot;d&quot;davis]] 09:48, 12 November 2009 (UTC)<br />
:::do you get a full set or just your most played class, im excited now !! but please ive been grinding pyromance lately and solly is my prefered class yeah !! the clan is now in full on jealous mode im being offered hats and all sorts to trade !--[[User:Markd|mark&quot;d&quot;davis]] 09:55, 12 November 2009 (UTC)<br />
::::Grats mate, Join the club. :) [[User:Smashman|Smashman]] 17:09, 12 November 2009 (UTC)<br />
::::: Ah, you get the most played class' weapon, which would probably be the flamethrower. I'm not sure if you can specify, but I'm willing to wait until you catch up the Soldier's time. Perhaps you could idle as a Soldier for a bit? I'm sure it'd be ok in this circumstance at least. --[[User:Wilsonator|Wilsonator]] 20:36, 12 November 2009 (UTC)<br />
::::::Ive just finished getting pyromancer and reset my stats, idling as a soldier right now neeed another 18 hours so Sat and Sun should do it ill post when its higher than pyro chees for the offer--[[User:Markd|mark&quot;d&quot;davis]] 07:33, 13 November 2009 (UTC)<br />
:::::::All done solly is back to being most played at 37 plus hours --[[User:Markd|mark&quot;d&quot;davis]] 13:34, 14 November 2009 (UTC)<br />
::::::::Arrived yesterday have to wait until i play many thanks Valve--[[User:Markd|mark&quot;d&quot;davis]] 12:01, 19 November 2009 (UTC)<br />
<br />
==Pick Up Game Guide==<br />
[[User_talk:Markd/Pick_Up_game_Guide]]<br />
<br />
==Advanced Soldier tactics for 6vs6==<br />
[[User_talk:Markd/Advanced Soldier]]<br />
<br />
==10 step plan to better play in TF2==<br />
[[User_talk:Markd/Team play]]<br />
<br />
== Shiny rocket launcher ==<br />
<br />
When did you get that? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcomunity.com/id/smashman2004 s] • [http://www.tf2items.com/id/smashman2004 b])</span></sub> 13:26, 19 May 2010 (UTC)<br />
:12th November last year :) --[[User:Markd|mark&quot;d&quot;davis]] 13:30, 19 May 2010 (UTC)<br />
::Yeah I just saw the above comments. I even congratulated you. Duh... -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcomunity.com/id/smashman2004 s] • [http://www.tf2items.com/id/smashman2004 b])</span></sub> 13:32, 19 May 2010 (UTC)<br />
:::much lols it has an effect on every server, got onto the PCgamer server the other night they asked me lots of questions did'nt get much play time--[[User:Markd|mark&quot;d&quot;davis]] 13:36, 19 May 2010 (UTC)<br />
<br />
== Hey ==<br />
Remodded you. Welcome to the new Wiki. -- [[User:En Ex|En Ex]] 09:50, 1 July 2010 (UTC)<br />
<br />
== Double redirects ==<br />
<br />
Thanks for fixing those up. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 09:17, 2 July 2010 (UTC)<br />
:another 90 to go !!!--[[User:Markd|Markd]] 09:43, 2 July 2010 (UTC)<br />
<br />
== Catchpa ==<br />
[[User_talk:JeffLane|:)]] -- [[User:En Ex|En Ex]] 01:36, 6 July 2010 (UTC)<br />
<br />
== NewTalk? ==<br />
<br />
You seem to have <nowiki>{{User:Markd/NewTalk}}</nowiki> at the top of your Userpage. But it's a redlink, anything up there? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 08:31, 6 July 2010 (UTC)<br />
:just me being useless edited it to something closer to not useless now --[[User:Markd|Markd]] 11:21, 6 July 2010 (UTC)<br />
::Might I suggest [[Template:Leavemsg]]? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 11:23, 6 July 2010 (UTC)<br />
:::no P)--[[User:Markd|Markd]] 11:39, 6 July 2010 (UTC)<br />
<br />
==For Kekekekekeke==<br />
http://www.cyborgmatt.com/sourceop.htm<br />
http://www.youtube.com/watch?v=qGL8kCgnLEo<br />
<br />
== The rocket launcher sig ==<br />
<br />
Your ''clan'' created a special sig? Is there something I should know? :P<br />
<br />
There are two reasons why the signature doesn't work here:<br />
*You are using BBCode img-tags, in Mediawiki linking images works different: http://www.mediawiki.org/wiki/Help:Images#Syntax<br />
*However even with the correct code, external images seem to be disabled here, so it won't work anyway :(<br />
<br />
Anyway thanks for the welcome <br />
--[[User:CruelCow|CruelCow]] 14:02, 8 July 2010 (UTC)<br />
:updated it :) --[[User:Markd|Markd]] 14:06, 8 July 2010 (UTC)<br />
<br />
== Creating own templates ==<br />
<br />
Since I don't really know where to ask this, I'll ask you:<br />
What's the policy of creating your own Userboxes? --[[User:CruelCow|CruelCow]] 14:38, 8 July 2010 (UTC)<br />
:Actually, forget the question, I've discovered you can create your own via the Userbox-template without creating a template. --[[User:CruelCow|CruelCow]] 14:45, 8 July 2010 (UTC)<br />
::You can have all the subpages you want to as long as they're under your name. For example, [[User:CruelCow/Template:User My cool box]]. Userbox templates start with "User " in front of them by convention — [[User:WindPower|WindPower]] 14:54, 8 July 2010 (UTC)<br />
<br />
== Oh hai ==<br />
Hi MandL. I'll give you three guesses as to who I am. :D --[[User:Leftism|Leftism]] 14:54, 21 September 2010 (UTC)<br />
:Are you Leftism? -- [[User:En_Ex|En Ex]] {{bur}} <sub>([[User_talk:En_Ex|talk]])</sub> 15:00, 21 September 2010 (UTC)<br />
::Hiya phil im a bit busy with work manuals and rewriting hence the porlonged abscence back by end of oct with a great new strategy section (i hope)--[[User:Markd|Markd]] 11:48, 27 September 2010 (UTC)<br />
:::Nooo! D: You shall help me with the competitive articles! :-P --[[User:Leftism|Leftism]] 17:59, 27 September 2010 (UTC)<br />
::::I can certainly help out --[[User:Markd|Markd]] 18:02, 27 September 2010 (UTC)<br />
::CruelCow and myself came up with a good description for the Wiki Cap. :D '''Wiki Cap''' - ''"Because MandL needs more things to show off"''. This gets full Cow approval, therefore it wins. :-3 --[[User:Leftism|Leftism]] 21:36, 11 October 2010 (UTC)<br />
:::It si necessary to show off at all times so i accept your donation of a name tag for my hat, it will forever known as "Smite Me" or maybe my sparkly hat or even nerner iv got one you have not :P--[[User:Markd|Markd]] 12:11, 21 October 2010 (UTC)<br />
<br />
<br />
==Spy Stratagey changes==<br />
<br />
Ah ok, I thought the page didn't save properly that's why I put it in twice <small>--''The preceding unsigned comment was added by'' [[User:Shayanbes|Shayanbes]] ([[User talk:Shayanbes|talk]]) • [[Special:Contributions/Shayanbes|contribs]]) time</small><br />
<br />
== 2fort changes ==<br />
<br />
Oh, right, I missed that. Eagle-eyed observer there :p I didn't find a strategy page for Steel (and a lot of other maps), though, so I put a few tricks for that into the trivia. I assume a strategy page is only warranted after the Trivia section gets too huge? --[[User:Tinker|Tinker]] 13:43, 21 October 2010 (UTC)<br />
:lol been here to long, nearly all the valve map pages have a strategy page, we have a [[Help:Style_guide/Trivia]] style guide as well for those trivia sections--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 13:51, 21 October 2010 (UTC)<br />
<br />
==Mirc access==<br />
Unfortunately i am now unable to access the webchat freenode at work as it now requires an administrators password to access :(.--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 12:48, 3 November 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Talk:Strategy&diff=155784Talk:Strategy2010-11-02T19:50:06Z<p>Markd: </p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Mann_Co._Supply_Crate_Key&diff=136230Mann Co. Supply Crate Key2010-10-22T15:14:46Z<p>Markd: Undo edit by Kendel (talk)in the text allready</p>
<hr />
<div>{{stub}}<br />
{{Tool Infobox<br />
| released = [[Mann-Conomy Update]]<br />
| tool-image = Backpack Mann Co. Supply Crate Key.png<br />
| availability = Purchase<br />
| display-loadout-stats = yes<br />
| level-and-type = Level 5 Tool<br />
| item-description = Used to open locked supply crates.<br />
| item-uses = 1<br />
| tradable = Yes<br />
| craftable = No<br />
}}<br />
{{Quotation|'''The Scout''' on unlocking secret crates|Let's do dis!|sound=Scout_meleedare03.wav}}<br />
<br />
'''Mann Co. Supply Crate Keys''' are single-use tool items which are available from the [[Mann Co. Store]], and were made tradable in the [[October 20, 2010 Patch]]. They are the only method to unlock [[Mann Co. Supply Crate|crates]], another type of item which occasionally contains a singular rare item.<br />
<br />
This item is a Tool. It can only be applied to the [[Mann Co. Supply Crate]] in your backpack, and is consumed in the process. Click the 'Use with...' button in the backpack to start the process of applying it.<br />
<br />
== Key-usage demonstration ==<br />
{{youtube|mfexSnM122o}}<br />
<br />
==Trivia==<br />
* The key was modeled so a proper screenshot could be taken for the icon. The model for the key can't be found in the game files, however, the UV map file can still be found in the gcf.<br />
* When the Mannconmy update was first released, the only way you could obtain a key was through purchasing it at the Mann Co store, but it is now tradeable.<br />
{{ToolNav}}<br />
*Robin said that all items in the Mann Co Store are droppable,but the Mann Co Key is not. Maybe this will be resolved in a future patch.<br />
== References ==<br />
<references /></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:GameManXD&diff=136212User talk:GameManXD2010-10-22T15:04:15Z<p>Markd: moving to talk page</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User:GameManXD&diff=136211User:GameManXD2010-10-22T15:03:37Z<p>Markd: moving to talk page doh</p>
<hr />
<div>I joined this team just to edit pages like you! I play Team Fortress 2 so much that I can be very useful for this Wiki.<br />
Nothing more really to say, and like someone would care. BUT DO I CARE?</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User:GameManXD&diff=136202User:GameManXD2010-10-22T14:59:28Z<p>Markd: hiya</p>
<hr />
<div>I joined this team just to edit pages like you! I play Team Fortress 2 so much that I can be very useful for this Wiki.<br />
Nothing more really to say, and like someone would care. BUT DO I CARE?<br />
:Hiya, many thanks for your contributions so far we do actually appreciate them all. Your post prompted a lot of discussion and in the end we reverted it back as it was very quickly confirmed. The first reaction was to move the edit to the discussion page as it was an undocumneted change by valve, on reflection we put it back in. Hope you continue to contribute. As for being edited afterwards its just part of contributing to the wiki that you will have to get used to im afraid :)--[[User:Markd|<span style="text-shadow:blue 0px 0px 3px;"><font color="#E6CE00"><tt><big><u>'''Markd'''</u></big></tt></font>]] {{mod}}</span> 14:59, 22 October 2010 (UTC)</div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Hackett&diff=136150User talk:Hackett2010-10-22T14:12:39Z<p>Markd: /* Strategy */ style guide</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Markd/Map_strategy_guidelines&diff=136140User talk:Markd/Map strategy guidelines2010-10-22T14:08:14Z<p>Markd: /* Current thinking for map stategy pages */ clarifiying</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=User_talk:Markd/Map_strategy_guidelines&diff=136129User talk:Markd/Map strategy guidelines2010-10-22T14:04:09Z<p>Markd: overview for dioscussion</p>
<hr />
<div></div>Markdhttps://wiki.teamfortress.com/w/index.php?title=Achievements&diff=136017Achievements2010-10-22T12:38:11Z<p>Markd: Undo edit by Nooch (talk)see the style guide please</p>
<hr />
<div>{{Quotation|'''The Sniper'''|Now that is how it's done!|sound=Sniper_award12.wav}}<br />
[[File:Achieved.png|200px|right|The trophy that appears above your head when getting an achievement]]<br />
This is a complete listing of all '''Achievements''' available in Team Fortress 2. There are currently 364 total achievements (337 excluding Milestones). For all statistics relating to Achievements, see [http://steamcommunity.com/stats/TF2/achievements/ TF2 Statistics] on the Steam website.<br />
<br />
Achievements are in-game enhancements that allow players to be rewarded for special actions while playing. There is currently a set of [[#General Achievements|General]] Achievements and a set for every [[Classes|Class]], in addition to the special [[#Halloween|Halloween]] set. <br />
<br />
When achievements are obtained, a trophy image appears briefly above the player's head and an applause sound will play with your achievement being announced to all players in the server. Some achievements bring rewards for players who unlock them. When a player unlocks a certain amount of achievements in a Class set, they also unlock a Milestone achievement, which will reward them with an [[weapons|unlockable weapons]]. <br />
<br />
All achievements can be completed at any time in the game, with the exception of a few from the [[#Halloween|Halloween]] set which could only be obtained during the [[October 29, 2009 Patch|Halloween Update]] in 2009.<br />
<br />
== Class-Specific Achievements ==<br />
<!-- <br />
<br />
The class achievement links are now in a separate template due to incompatibility with the Columns template. Having them separate in a template will also help to keep consistency on translated pages. <br />
<br />
See "Achievements/class-specific" to edit the template.<br />
<br />
-->{{Columns<br />
| colwidth = 33%<br />
| col1 =<br />
===[[Scout]]===<br />
{{Class achievement layout|Scout|35}}<br />
----<br />
<br />
===[[Demoman]]===<br />
{{Class achievement layout|Demoman|35}}<br />
----<br />
<br />
===[[Medic]]===<br />
{{Class achievement layout|Medic|36}}<br />
| col2 =<br />
===[[Soldier]]===<br />
{{Class achievement layout|Soldier|35}}<br />
----<br />
<br />
===[[Heavy]]===<br />
{{Class achievement layout|Heavy|35}}<br />
----<br />
<br />
===[[Sniper]]===<br />
{{Class achievement layout|Sniper|35}}<br />
| col3 =<br />
===[[Pyro]]===<br />
{{Class achievement layout|Pyro|35}}<br />
----<br />
<br />
===[[Engineer]]===<br />
{{Class achievement layout|Engineer|35}}<br />
----<br />
<br />
===[[Spy]]===<br />
{{Class achievement layout|Spy|34}}<br />
}}<br />
<br />
== General Achievements ==<br />
There are 17 general '''achievements'''. For tips and strategies on how to complete these achievements, refer to the [[Obtaining achievements]] page. Class-specific general achievements do not count towards achievement milestones for that class (e.g. Earning the ''Grey Matter'' achievement (by obtaining 25 [[headshot]]s as Sniper) will not count towards any of the [[Sniper achievements|Sniper milestones]]).<br />
<br />
{{General achievement list}}<br />
<br />
== Other ==<br />
{{anchor|Holiday-Specific Achievements}}<br />
===Halloween===<br />
{|<br />
|[[File:Pumpkin.png|55px|link=Scarechievements]]<br />
|'''[[Scarechievements|Scarеchievement pack]]'''<br>5 '''achievements'''<br />
|}<br />
<br />
=== Valve Corporate Achievements ===<br />
{|<br />
|[[Image:Youtube fail.png|64px]]<br />
|''' Welcome to the Internets '''<br />
[[Meet the Spy#Leak|Fail to understand what 'Private' means on YouTube.]]<br />
|}<br />
<br />
=== Steam Users' Forums Achievements ===<br />
{|<br />
|[[File:Tf spy identity theft.png|64px]]<br />
|''' Fake an email from Robin'''<br />
[http://forums.steampowered.com/forums/showpost.php?p=15795364&postcount=250 At a most opportune time, use Photoshop to fool innocents into thinking you received a cryptic reply from Robin.]<br />
|}<br />
<br /><br />
{{Achievements}}<br />
[[Category:Achievements]]<br />
[[Category:Lists]]</div>Markd