https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Mr.+Vinderack&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-29T10:02:12ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Golden_Frying_Pan&diff=1521646Golden Frying Pan2013-11-22T07:39:55Z<p>Mr. Vinderack: /* Update history */</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = GoldenFryingPan.png<br />
| kill-icon-2 = backstab<br />
| used-by = [[Classes|All]]<br />
| slot = melee<br />
| released = {{Patch name|11|21|2013}}<br />
| availability = {{tooltip|Unknown|It is unknown if this item can be obtained at this time.}}<br />
| trade = no<br />
| gift = no<br />
| paint = no<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 20 Golden Frying Pan<br />
| att-1-positive = Imbued with an ancient power<br />
}}<br />
<br />
This weapon acts identically to the default melee weapon of each class, sharing the same statistics and abilities. As such, [[Spy|Spies]] can perform [[backstab]]s and [[Engineer]]s can upgrade and repair their [[buildings]]. Its distinguishing feature, however, is that enemies killed by it will turn into motionless golden statues of pure Australium instead of [[ragdoll]]s, a trait shared with the [[Golden Wrench]] and the [[Saxxy]]. This gold effect applies to [[jiggle bones]] which freeze in place.<br />
<br />
== Damage and function times ==<br />
<div style="float:left; margin-right:1em;"><br />
'''{{Class link|Scout}}'''<br />
{{Damage table<br />
| identical = [[Bat]]<br />
| damage = yes<br />
| base = 35<br />
| point blank = 30-40<br />
| crit = 105<br />
| minicrit = 40-54<br />
| function times = yes<br />
| attack interval = 0.5 s<br />
}}<br />
<br />
'''{{Class link|Engineer}}'''<br />
{{Damage table<br />
| identical = [[Wrench]]<br />
| damage = yes<br />
| base = 65<br />
| point blank = 55-75<br />
| crit = 195<br />
| minicrit = 75-101<br />
| damage repaired = 105<br />
| upgrade amount = 25<br />
| metal cost repairing = 1 + damage / 5<br />
| metal cost reloading = 1 / bullet<br/>2 / rocket salvo<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
<div style="float:left; margin:1em 0; margin-right:0.5em;">'''{{Class link|Soldier}}<br />{{Class link|Pyro}}<br />{{Class link|Demoman}}'''</div><br />
<div style="float:left; margin:1em 0; margin-right:0.5em;">'''{{Class link|Heavy}}<br />{{Class link|Medic}}<br />{{Class link|Sniper}}'''</div><br />
{{clr}}<br />
{{Damage table<br />
| identical = [[Bonesaw]], [[Bottle]], [[Fire Axe]], [[Fists]], [[Kukri]], [[Shovel]]<br />
| damage = yes<br />
| base = 65<br />
| point blank = 55-75<br />
| crit = 195<br />
| minicrit = 75-101<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
'''{{Class link|Spy}}'''<br />
{{Damage table<br />
| identical = [[Knife]]<br />
| damage = yes<br />
| base = 40<br />
| point blank = 34-46<br />
| backstab = {{tooltip|600%|Of target's current health}}<br />
| minicrit = 46-62<br />
| crit = {{tooltip|120|While crit boosted}}<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
</div><br />
{{clr}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Trench Warfare}}<br />
| 2 = {{Show achievement|Soldier|War Crime Spybunal}}<br />
}}<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Clearcutter}}<br />
{{Show achievement|Pyro|Freezer Burn}}<br />
| 2 = {{Show achievement|Pyro|Lumberjack}}<br />
}}<br />
=== {{class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|The Scottish Play}}<br />
}}<br />
==={{class link|Heavy}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Show Trial}}<br />
| 2 = {{Show achievement|Heavy|Communist Mani-Fisto}}<br />
}}<br />
=== {{class link|Engineer}} ===<br />
{{Wrench related achievements}}<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Medic|FYI I am a Medic}}<br />
{{Show achievement|Medic|Peer Review}}<br />
| 2 = {{Show achievement|Medic|Sawbones}}<br />
}}<br />
==={{Class link|Sniper}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Be Polite}}<br />
{{Show achievement|Sniper|Jarate Chop}}<br />
| 2 = {{Show achievement|Sniper|Kook the Spook}}<br />
{{Show achievement|Sniper|Consolation Prize}}<br />
| 3 = {{Show achievement|Sniper|Shock Treatment}}<br />
}}<br />
<br />
==={{Class link|Spy}}===<br />
{{Knife related achievements}}<br />
<br />
== Update history ==<br />
'''{{Patch name|11|21|2013}}'''<br />
* The Golden Frying Pan was added to the game.<br />
<br />
==Bugs==<br />
* If obtained via itemtest or by editing items_game.txt, the Golden Frying Pan doesn't currently appear golden like its icon in-game.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Gold Scout.png|Scout statue.<br />
File:Gold Soldier.png|Soldier statue.<br />
File:Gold Pyro.png|Pyro statue.<br />
File:Gold Demoman.png|Demoman statue.<br />
File:Gold Heavy.png|Heavy statue.<br />
File:Gold Engineer.png|Engineer statue.<br />
File:Gold Medic.png|Medic statue.<br />
File:Gold Sniper.png|Sniper statue.<br />
File:Gold Spy.png|Spy statue.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Scout strategy#Bat|Golden Frying Pan strategy (Scout)]]<br />
*[[Soldier strategy#Shovel|Golden Frying Pan strategy (Soldier)]]<br />
*[[Pyro strategy#Fire Axe|Golden Frying Pan strategy (Pyro)]]<br />
*[[Demoman strategy#Bottle|Golden Frying Pan strategy (Demoman)]]<br />
*[[Heavy strategy#Fists|Golden Frying Pan strategy (Heavy)]]<br />
*[[Engineer strategy#Wrench|Golden Frying Pan strategy (Engineer)]]<br />
*[[Medic strategy#Bonesaw|Golden Frying Pan strategy (Medic)]]<br />
*[[Sniper strategy#Kukri|Golden Frying Pan strategy (Sniper)]]<br />
*[[Spy strategy#Knife|Golden Frying Pan strategy (Spy)]]<br />
<br />
== External links ==<br />
* [http://www.teamfortress.com/twocities/mannhattan/ The Two Cities Update page Day 1]<br />
* [http://www.teamfortress.com/twocities/rottenburg/ The Two Cities Update page Day 2]<br />
<br />
{{Allweapons Nav}}</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1339969Team Fortress Wiki talk:Weapon Demonstration2013-04-27T04:39:50Z<p>Mr. Vinderack: /* {{icon item|Atomizer|16px}} Atomizer */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
== {{icon item|Rescue Ranger|16px}} [[Rescue Ranger]] ==<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:03, 19 April 2013 (PDT)}}<br />
<br />
http://youtu.be/iIwyKwAXUXA [[User:OrangeJuicePanda|OrangeJuicePanda]] 23:21, 28 December 2012 (PST)<br />
:{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I question the ordering of the clips--I feel that it would be more logical to display the hauling mechanic first, the primary fire (repairing) mechanic second, and the movement mechanic third. For the repair, you should not have 59 metal--200 or 0, pick one. You should also repair right-to-left, not bottom-to-top in the building list. You should also empty the ammo of the sentry gun first (to show that it does (not) repair ammo). In the hauling clip, you should demonstrate the required metal issue first, not last. I'd reccomend hauling a dispenser, and then trying to haul a sentry in the first clip. Try to only hit attack once, so it doesn't spam the "can't pickup" noise. You could do this after every metal pickup, until you hit or pass 130. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 06:32, 29 December 2012 (PST)<br />
::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} Also, show that it can't remove sappers, can be airblasted. (Can it repair friendly sentries when airblasted?) [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:36, 29 December 2012 (PST)<br />
<br />
:Alright here goes~<br />
* First and most importantly, there is no backpack view. Did you forget that?<br />
* Second and also pretty important, the first two clips give no introduction time; the clip starts right away firing or picking up something before the viewer has time to realize what is going on. When making these videos, keep in mind that the person watching them is not you, and has no idea about what the weapon does or how it works or anything, so you can't just start firing during the initial fade-in transition at 0:00. Watch some other weapon demonstration videos to get a feel for the required timing, and try to reproduce it. Leave ample waits before and after each clip, especially during recording, and then later if they turn out to be too long (which is very unlikely) you can just trim them out<br />
* Transitions between are too slow (half a second is enough)<br />
* Video quality looks meh-ish, especially the crosshair. It looks pixely for some reason? Check if you can increase your encoding bitrate or something so that it doesn't come out like that<br />
* I am assuming this was recorded with Fraps because it doesn't have any frame blending, which is fine, but that means there's the possibility that you forgot to record .dem files since recording with Fraps doesn't require them, so I'd like to take this occasion to remind you that .dem files are required (though not for rendering)<br />
* The clips do seem out of order like Darkid mentioned<br />
* Inconsistency in how things are demonstrated: The moving mechanic is shown in 3 separate clips while the repairing mechanic is shown in a single clip. Try to use a single clip for each<br />
* Always start with either 0 or 200 metal as appropriate, and if a Dispenser is built, it's nicer if it's already full of metal (but that's not really required)<br />
* Remote moving mechanic clips:<br />
** Don't start at the other end of the room; start close enough to the building**s** you're going to carry and stare at them for a while, so that the viewer has time to recognize them and locate them (and yourself) within the room, then move into position (the position used in the current video is fine) and then grab one. Then move around with it because why not? That way you also get to show the marked-for-death thing that the last clip shows (which again is a bit out of order). Then drop the building and wait for it to finish building/upgrading.<br />
** Move on to next building, don't grab it from the same place that you grabbed the first one from, move around the room a little bit, drop it somewhere, watch it grow<br />
** Move on to teleporter, same deal, you can afford moving less since that has been demonstrated well enough by now (but don't stay completely static, it looks like you can't carry it anywhere)<br />
** Remove what is currently the last clip, since that will already have been demonstrated<br />
* Remove repairing mechanic clips:<br />
** Some things to consider: Starting with 0 metal would be good here, because it would show that you don't need any metal to repair things. Then you can move close to your dispenser to grab some metal and show that it doesn't change the repair rate at all<br />
** Don't fire at buildings from the same distance during the entire video. That will demonstrate whether the repair rate suffers from damage falloff or not, the same way the regular shots do<br />
** Maybe show that you can still repair things with the Wrench, not sure if worth demonstrating<br />
** Show whether it restores ammo or not, like darkid said (maybe in a separate clip)<br />
** Show whether it upgrades buildings or not (maybe in a separate clip)<br />
That should do it~ Good luck, this is not such an easy demonstration — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
:Thanks for the response. I did not use fraps to record it, but instead I used Source Recorder, so I do have .dem files for it, and saved each frame seperately and used me video software to turn them into one file. (I know you can save it in H264 format but I think the quality through this method ends up looking better) Also I do not have any screen capture software as of right now so do you know of any free ones? As far as the clips go, having 59 metal was actually a mistake of mine when recording it. Other than that I will redo the other clips and make any other needed changes. [[User:OrangeJuicePanda|OrangeJuicePanda]] 12:46, 3 January 2013 (PST)<br />
::If you did use Source Recorder then would you mind rendering at a higher framerate? That way it looks smoother when blended down to 30fps on youtube. Yes the quality is better if you don't save it with H264 directly. For screen capturing software, well, Fraps probably, and the usual alternatives (Dxtory etc). Make sure you use something that taps into DirectX for capture, not something that just takes a lot of screenshots (Camtasia Recorder does that for example) or else it won't look smooth — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)<br />
:::I set host_framerate at 30 frames per second and render at 30 frames per second. Also what format should I render the video as? <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:OrangeJuicePanda|OrangeJuicePanda]]''' ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) </small><br />
::::Try setting host_framerate to 90 or 120 and that should already make quite some difference for not much extra render time. As for the format, anything that youtube accepts and correctly converts as HD and that isn't unreasonably large and that doesn't make youtube desynchronize audio/video and doesn't show too many artifacts and not interlaced and and and etc.. basically just put it on youtube, since that is where it will end up, and if it looks bad then change format — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:In regards to the above suggestion that the last clip should be deleted, it seems to me like it would still be a good idea to demonstrate that the user is marked for death both when carrying things using the special ability AND when carrying buildings normally (at least I know that was something I didn't realize at first). It could probably be shown in the same clip as the teleporting/movement ability, just demonstrate that the gun can pull a sentry, dispenser, and teleporter, then using the wrench pick up the second teleporter normally to demonstrate a) it can still be done and b) it also marks you for death. I'm sure there are other and possibly better ways to demonstrate this but in my opinion it'd still be a good thing to include. -[[User:Mizuumi|Mizuumi]] 13:22, 11 January 2013 (PST)<br />
::I guess so, but in that case it should be shown in third-person camera, otherwise it's hard to tell — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
<br />
Alright, a few questions about this demonstration:<br />
*Should it be demonstrated that enemy buildings are still damaged by the bolt normally or is it safe to let that be assumed? And should the repair effect be demonstrated on another friendly engineer's building?<br />
::You could do all of those in the same clip, just have 3 dispensers up (yours, friendly, enemy). Shouldn't be a lot of extra time/effort — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
*The wrench demonstration doesn't show every one of its effects on every building, so is it safe to demonstrate the repair effect on one building, the carry effect on another, and let it be assumed that both abilities will carry over to every other building? Or does it need to be demonstrated on every building as in Panda's first upload?<br />
::Just one building is fine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
* http://www.youtube.com/watch?v=3rDDsV7FQhw This clip is only of the first part demonstrating the weapon's damage and doesn't include the loadout screen or the background music, so it's faaar from finished, but is the quality acceptable as far as graphics, video, audio, and the demo itself? (I'm a little concerned in that department, specifically the somewhat-jerky mouse motion and, now that I look at some other clips again, the taunt portion, damn box getting in the way!)<br />
::Quality is fine, camerawork is fine as well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
*I thought, given that the projectile's trajectory, speed, and trail are all reminiscent of the Huntsman, I'd demonstrate that headshots do no additional damage, but if that's deemed unnecessary and too distracting or something, I can redo it without.<br />
::Nah, not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
<br />
Sorry for the question overload, I just thought I'd get second opinions on things I wasn't sure about before making the clips, recording and rendering take an awfully long time and I'd like not to need to redo more than I have to.<br />
:You'll get used to it :3 and hopefully that'll translate into faster [[w:turnaround time|turnaround time]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::Alright, thanks a bunch for the answers and feedback! I admit i haven't been in a huge rush to finish, but now that I've got most of my concerns answered I should be able to get it together soon.<br />
<br />
::There is at least one more thing, though, I ''thought'' I had the airblast clip figured out, but I need to have one clip from the perspective of a RED team member to show the effect on an enemy dispenser. I figured I'd just record the clip as a red pyro until I remembered that bots can't hold non-stock items, so the engineer would be stuck with the default shotgun. I looked at the Crusader's Crossbow video because the effect is similar in nature and found that they had a clip from a red heavy's point of view being shot with the airblasts, with the blu medic's view in the lower right corner. This seems like a good approach, but how did they manage to get the demo from both players' point of view? The only way I could think of would be running a private dedicated server with replays enabled, which I'm not sure it's possible for me to do. I suppose in a pinch I could connect the other computer in the house via LAN and show the viewpoint of the red engineer staring at the dispenser, though it's not a very elegant solution and that computer gets extremely poor performance/framerate in TF2, and I don't know whether that could possibly create inaccuracies in the demo file. If there's no other feasible way to work around it I'll try that, but I figured it wouldn't hurt to ask if there was any other way.<br />
:::You indeed have to run a server and have two players (one of which can be you) join it. You don't have to have replays enabled, just need to have both players record their own demos. You can also run multiple instances of TF2 on the same computer if your PC can handle it, you can turn down the graphics a lot (and turn them back up again to render), you just have to be quick alt-tabbing I guess — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::Also, is there a way to spawn buildings immediately on a given team (and maybe at a given health)? I've searched around and haven't managed to find anything that doesnt involve using sourcemod plugins on a dedicated server, so I'm guessing I'll probably just have to use bot engineers for constructing buildings that aren't mine, but again, never hurts to ask.<br />
:::Not instantaneously, but you can make bots build buildings using bot_mimic — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::Again, thanks for all your help, and sorry for the wait on this project. -[[User:Mizuumi|Mizuumi]] 01:42, 19 January 2013 (PST)<br />
:::There's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
:Deleted the first two questions because I think I kind of answered them myself, but I would still at least like to know if the test clip is passable, or if I should do anything differently with the demo or the video rendering. -[[User:Mizuumi|Mizuumi]] 11:16, 16 January 2013 (PST)<br />
::In regards to the trajectory question, just change the damage demonstration to be similar to the huntsman (or the unscoped sniper rifle). Aim for the head, then the body. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Bolt Action Blitzer.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Blighted Beak.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 08:08, 17 January 2013 (PST)<br />
:::Not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
<br />
Just an update to let anyone watching know that my computer has been busy rendering all the various clips for this demonstration for the past 3 days, I'm on the last clip, and I'm probably going to have to re-record the demo for it (which, coincidentally, is the most obnoxious one to record) thanks to those wonderful wacky demo system bugs that, overall, have probably doubled the amount of time I would've otherwise had to spend on this project. And odds are once the video is reviewed I'll have to re-record at least a few other sections as well, in retrospect I reeeally should've done low-quality test-renders first.<br />
BUT gripes aside, most importantly, just know I haven't abandoned this yet and progress is being made. -[[User:Mizuumi|Mizuumi]] 03:14, 23 January 2013 (PST)<br />
<br />
<br />
Alrighty, here goes, first edition of my attempt at this demonstration: http://www.youtube.com/watch?v=owZcdSH8nQo<br />
<br />
There are already several problems I noticed and concerns and observations I have, but a bit too late:<br />
*Carry ability clip: Probably the biggest problem clip; the walk from the sentry back to the dispenser looks somewhat drunken; I should have stepped away from the dispenser before picking up the sentry instead of picking it up and walking away at the same time, it rushes the viewer and doesn't give them enough time to figure out what's going on; I should have moved around a bit when I picked up the sentry from close range, and some of the timings are a bit slow. A level 3 sentry was probably unnecessary as well, and just wastes time setting up for no real reason. If any clip is gonna have to be redone, it's this one.<br />
::You should have waited until you had a full 200 metal, step away from the dispenser, then grab it. The timing wasn't slow, it was fine, except the initial grabbing which is very fast (grabbing as soon as you get enough metal + start moving immediately is just too much). A level 3 sentry is fone too, there's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Damage side-by-side: The splitscreen HUD doesn't move the marked for death icon along with the health. Not a huge deal and I'm not sure I can fix it, but if necessary I could try recording with the ammo & health splitscreen HUD instead of the just-health one to see if that changes anything.<br />
::It probably won't. Either fix it or switch to third person so that the skull icon is visible. The timing is also too fast on this one, it's kinda hard to tell which side has the Rescue Ranger on the first watch (it may be obvious to you but that's because you made the video. Try to put yourself in the mindset of someone to whom all of those clips are new) and the rocket arrives a split second after the pickup (not enough time for the player to register why one dies but not the other) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Repair clip: Not sure why I moved the cursor away from the dispenser at the end. Other than that, I'm fairly happy with this one.<br />
::You need to reload at the end of the clip. It's a silly rule but it still stands — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Ammo/upgrade demonstration: I thought an un-upgraded sentry dry-firing at an enemy would be the clearest way to demonstrate that neither ammo is refilled nor upgrades applied, at the risk of being a little obnoxious. It could use a teensy bit more rest time at the beginning when aiming between the sentry and the soldier, which would be no problem to fix in premiere.<br />
::This clip is fine~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Sapper demonstration: No real issues that I've noticed yet.<br />
::Looks good too~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Airblast demo 1: I'm iffy about my approach to this one. I didn't want to spend time setting up a dispenser in front of the eng after the first shot, and I didn't want to have to separate it into 2 clips, but to get the eng far enough away that the airblast doesn't push him and get the dispenser far enough back from there that the eng is out of range and doesn't immediately start getting healed, the pyro and dispenser have to be too far away to see in the same frame. If I redid this one, I would probably have the engineer just set up a dispenser in front of himself so I don't have to keep flipping views back and forth between them. Also, I wasn't sure whether it was necessary to watch the dispenser get destroyed completely, so I tried to leave enough hangtime when he first looks at the damaged building that the clip could be cut thee, but in retrospect it's probably important that one of the airblasted bolts hits the building while it actually is damaged.<br />
*Airblast demo 2: I used the other computer in the house to record from the red eng's point of view, and the poor performance of that computer does seem to have caused some minor problems, namely the sound of the wrench hitting his hand periodically repeats faster than it should, and from his view the blu engineer appears to twitch around a little bit. I cropped the blu perspective a little bit because a) his building hud display isn't important here and b) I didn't like the "Dispenser built by RED Engineer" box being covered up halfway by the other clip. I don't think the crop makes too big a difference, but if I'm wrong by all means tell me. I stupidly forgot to refill the pyro's ammo, so right after the last airblast (fortunately at least not before that) he runs out of ammo and switches to shotgun. This was a dumb oversight and I understand if it needs to be fixed.<br />
::Not a huge deal, these clips are good :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
Hah, I wish the wiki had a spoiler tag, I feel awkward leaving a huge block of text every time I come back to this page, but oh well. I'd be grateful if Wind and anybody else would watch the video, give some feedback, and tell me what needs to be redone! (I'll upload the demo files once I've got approval on a final version) —[[User:Mizuumi|Mizuumi]] 13:28, 24 January 2013 (PST)<br />
:<small>{{tooltip|opinion|Don't feel obliged to make any of these changes unless wind says so.}}</small> Generally, you're doing the whole thing a bit fast, slow down after you do something with the mechanics of the weapon. Also, don't forget to reload at the end of each clip. Consider using teleporters for some clips (like #6) to show that it's all buildings.<br />
:Clip #1: Your view was a bit jerky, otherwise fine.<br />
:Clip #2: Look at the sentry, turn around, run straight to dispenser. Put the dispenser a bit to the side, or stop in front of it. Turn around, wait a beat, try to pick up sentry. It fails, so get 200 ammo and do it again. Wait a beat, do not go third person and place; do not fast-upgrade. It's just another confusing bit. Don't pickup and replace.<br />
::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #3: Again, slower. Set the scene for a good second, pick up, wait a half second, then fire. Synchronize this if possible, using the <code>wait</code> command. It will look much nicer.<br />
::Synchronization is optional; the current clip is good enough in that aspect — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #4: Speed was good this time. However, you could put the dispensers at different locations, and that would do the trick. That would be much more obvious, as it would take the same number of shots for each. Be sure to zero your metal for this clip.<br />
::Not really sure what you mean here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::Your dispenser is same position, friendly one is farther away. Demo's the falloff. <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Darkid|Darkid]]''' ([[User talk:Darkid|talk]]) • ([[Special:Contributions/Darkid|contribs]]) </small><br />
:Clip #5: No need for a player there, and lower the health of the sentry too.<br />
::Having a player here helps pointing out the fact that the sentry is out of ammo. The HUD alone is a poor indication — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #6: Wait until AFTER "dispenser down" to start reloading.<br />
::Not a big deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #7: Don't start with the dispenser. As per [[Crusader's Crossbow]], demo the simplest first, the airblast kill (suicide?). We already know you can't heal other team's dispensers (from #4), so don't demo it.<br />
::That is demo'd first. The reflect-to-dispenser thing is not really important but it's interesting enough, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::Kill icon isn't shown, I thought that was a requirement? I know we've been lax on it recently, though. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:44, 24 January 2013 (PST)<br />
:Clip #8: Start with the dispenser burning. Record as the blue engie, looking at the dispenser. It won't stop burning, so this should be sufficient. Make sure to get both the pyro and dispenser in-shot. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:31, 24 January 2013 (PST)<br />
::Current clip is fine, let's not demonstrate the bare minimum number of shots just because it's strictly sufficient — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
Comments added inline on both your and darkid's comments. Not easy to follow though, but maybe easier than yet another big list? Regardless, good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::I agree with a lot of these critiques (and thank you for giving them!), though I will wait for the word from wind before I make any final decisions. A few points to raise:<br />
::# I agree the camerawork isn't perfect, I just don't know that it's worth another 3+ hours of render time to iron it out :V Again, I'll wait for the official word there.<br />
::# There was a reason for not immediately turning around from the sentry, but in retrospect it's not a very good one and what I meant to show isn't obvious at all. The third person view is for showing the marked for death effect fading in and out, as per the GRU. I know I've seen people who were unclear on whether the rescue ranger still allows you to pick up buildings normally and whether it still marks you when you do, so I don't think the picking up and redeploying should be omitted. I will probably stick with a level 1 or 2, since the extra redeploy time just makes things take longer (the same would apply to a level 2, but idonno, the dual-barrel sentries are just more aesthetically pleasing and visually clear from a distance)<br />
::# Using wait is an excellent idea here and I feel awfully stupid for forgetting it.<br />
::# Once again, here I had a reason at the time for not putting one blue dispenser further back, and once again in retrospect it was actually a really bad reason :V so I'll move one back for the next try. I was careful to zero my metal, though some does get picked up as I run past the dispensers, which won't be an issue when I redo it.<br />
::# Why lower the health? The repair mechanic has already been demonstrated by that point so I feel like that would just confuse things. I agree the soldier might not be necessary, unfortunately I didn't have a precedent to go on as the wrench demonstration does not include its ammo-replenishing ability. (Though just now I did check the sentry gun video, and it is demonstrated there, ammo not fully depleted, but it IS immediately after firing at an enemy)<br />
::# Even with auto-reload off, the weapon automatically reloads once the clip is depleted. I could only fire 3 bolts, though I feel like 4 is better for making it absolutely clear no damage is being done to the sapper. One thing in a similar vein to your complaint though, I do feel like perhaps I should've waited for "Spy sappin' my sentry!" to finish before firing the first shot.<br />
::# I'm not sure why the first and last complaints are being raised, since I didn't do either of those things, but if Wind would rather have me airblast kill the engineer first then do the dispenser in another clip then I'll do that.<br />
::# If it is necessary for me to redo my approach to this clip, that's how I'll do it, if only because it's a heck of a lot less pain for me, in recording, rendering, AND post-processing :P<br />
:::- As for the note about using a teleporter somewhere, I do agree It's a good idea, the main reason I didn't is because the wrench demonstration never does and it was my precedent for a lot of this. I'm not sure about putting it in the sapper clip, though, maybe replace the friendly dispenser in the repair clip with a teleporter? I feel like it's more clear to demonstrate an effect that it DOES have on multiple kinds of buildings, rather than an ability it DOESN'T. (Side note - should the other end of the teleporter be up somewhere in the room so that the one being shown spins? It would help it stand out more, at least)<br />
::—[[User:Mizuumi|Mizuumi]] 17:42, 24 January 2013 (PST)<br />
:::The above would make more sense in-line, or numbered so I know what you're referring to :) Yes, other tele should be in-room, visible. Probably. :/ I'd wait for wind's say-so here. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:46, 24 January 2013 (PST)<br />
::::Hmm, aren't they numbered? I was labeling everything #1,#2.. until I previewed and saw that the #s were automatically creating a numbered list, at least for me :o but I suppose wiki markup isn't really the most crucial thing to be discussing right now, lol -[[User:Mizuumi|Mizuumi]] 17:59, 24 January 2013 (PST)<br />
<br />
:Ahah, oh boy, simultaneous comment edits, now I've gone and made a mess ;u; But in answer to Wind's comment about darkid's suggestion for #4, I'm pretty sure he means have one dispenser/building further back to demonstrate the lack of falloff instead of having them at the same distance and trekking across the room. Other than that, thanks for the notes! What do you think of the idea of putting a teleporter in somewhere? —[[User:Mizuumi|Mizuumi]] 17:49, 24 January 2013 (PST)<br />
<br />
:This is really starting to be impossible to read or follow. This time I try not-inline:<br />
:# Camerawork is fine. Not really strict on that except in the Saxxy demo or when it's really really bad or when it's a Portal walkthrough<br />
:# Alright then, keep the redeploying thing but still do the rest.<br />
:# -<br />
:# Yes, move the other dispenser back<br />
:# No need to lower the health, and the player is a good thing. Keep this clip as it is<br />
:# Current clip is fine as well<br />
:# I don't think the weapon has a reflect kill icon from looking at the Wiki page, so might as well leave it out for not wanting to redo the demo once that gets changed... Or perhaps we should show it for the sake of correctness and perhaps to shame Valve a bit. Do what you want<br />
:# Current clip is fine again<br />
:The teleporter thing can be in its own clip or merged in the second clip. Make sure both ends are there and have one or two enemies fire at both ends of the teleporter, to show whether it repairs both ends of the teleporter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
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::Sorry to interrupt, but is this video going to come out? It's been 5 months since the weapon was released. Maybe this one should have another person to record it? [[File:User ~www~ Avatar cont clear.jpg|100px|link=User:~www~|~www~]] 23:39, 12 April 2013 (PDT) <br />
:::I don't think anyone's considered that reservation active in months - it's just that no one's tried it. I would've, but I've been drowned in redos recently. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:30, 13 April 2013 (PDT)<br />
<br />
http://youtu.be/G4vkgyPrTic The last clip had to be recorded in slow-motion, since I can't react quickly enough to pull those reflects off that reliably - I think it may have caused some slight graphical errors. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:48, 22 April 2013 (PDT)<br />
:The Engineer at 2:30 looks like he is repairing the dispenser, which he is not. Last clip is fine, although it's almost impossible to hear the engineer fire. Maybe if he is a bit closer it will be better, but that would probably make the clip even harder to record. Maybe you can try recording the audio from the engineer's PoV demo and then adding that audio on top of the existing clip (with a lower volume obviously, to make it sound natural) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)<br />
::http://youtu.be/ppKZPTnSkoc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:22, 25 April 2013 (PDT)<br />
<br />
== {{icon item|Vaccinator|16px}} [[Vaccinator]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 03:19, 2 January 2013 (PST)}}<br />
: Should it show the perspective of the healing target? The icon on the HUD? The icon shown over players? The Übercharge shield particle effect that other players see?--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)<br />
::Yes. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:50, 14 January 2013 (PST)<br />
<br />
Alright, this is a very long and complicated one. I tried to show everything as clearly as possible. In retrospect, I don't really know if I should've included the overheal difference clip with the Medi Gun since that's already sort of shown in the Übercharge buildup clip. Anyway, I did my best, and here it is: http://www.youtube.com/watch?v=MrX19KlyZ1k - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)<br />
:Yes, please cut out the overheal difference clip because the clip right after it subsumes it. Also, you didn't show the uber effect on the medic. You should record a set of three other demos for all damage types, but this time with the medic being shot (without an uber target present, to keep things simple and to show that it works without a heal target). Rest is pretty good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::http://www.youtube.com/watch?v=_Gnaj8nmQM0 - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
<br />
Do not forget to show whether or not you and your heal target can capture points, payloads and intelligences while under the effect of uber. --[[User:JacomeFelg|JacomeFelg]] 07:10, 19 January 2013 (PST)<br />
:They can capture objectives while under über effects; the Quick-Fix allows that too and doesn't include a clip about it so that's why it's left out in this demonstration too - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
<br />
This doesn't really demonstrate the effectiveness of the protection. It'd should be two-way split-screens between without-uber/with-uber for each type, like the previous clips (2:40 - 3:19). There's also something else this video doesn't demonstrate which I didn't think of before: whether or not you can view the damage type shield icon thing on enemy medics and patients. Currently it only shows it on the medic as spy, it would be nice to show a Heavy-Medic pair seen from a non-spy's perspective. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
This weapon got patched yesterday, so it's taking a little longer - [[User:Uufje|Uufje]] 02:58, 1 March 2013 (PST)<br />
:Here it is, 28 clips, 7 minutes. Probably the longest demonstration of an actual weapon. Please tell me everything is acceptable, or I'm going to cry. http://www.youtube.com/watch?v=4bYJ1FsM7Lk - [[User:Uufje|Uufje]] 04:49, 18 March 2013 (PDT)<br />
::You don't do a splitscreen showing the damage resistance the medic gets for being set to the right type while not ubered.<br />
::This demonstration doesn't note that crits ignore the resistance. It may be a bug, but if so, it's a long-standing one and one that really should be noted.<br />
::You have a '<not-bound>' in the disguise kit menu in the last clip. <br />
::Just some thought on my part - use them as you will — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:19, 18 March 2013 (PDT)<br />
<br />
* The clip at 4:00 doesn't have the ubercharge effect. Is it because of the fire effect cancelling it out? If not, needs to be fixed.<br />
* Video quality is not bad but could be better. I think you need to increase the bitrate. To get a feeling for what I am talking about, check out the ubercharge label at the bottom-left in [https://www.youtube.com/watch?v=1vH-fL9SevA this video (watch in 720p)] and compare it with the ubercharge label in your video (also in 720p). You'll see that the text is a lot blurrier on your version; possibly because it is being upscaled, possibly because the bitrate is too low, possibly both. This is pretty important for this video because it makes the ubercharge number 90~4) hard to read.<br />
* What Armisael said. Sorry, I know I said two-way split-screen for the medic's own resistance >: But now that I see it, I agree with Armisael that it should be 3-way like the patient's resistance clips are<br />
<br />
Good luck, this is a tough demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:47, 19 March 2013 (PDT)<br />
:okay :'<<br />
:The Übercharge effect disappears when you get hit by flames. It's a bug, so I can't do anything about it.- [[User:Uufje|Uufje]] 05:12, 20 March 2013 (PDT)<br />
::Does anybody know what causes [http://www.youtube.com/watch?v=NsuZgVxUc3Q this]? It's healing, but it doesn't show the healing beam properly... - [[User:Uufje|Uufje]] 05:39, 27 March 2013 (PDT)<br />
:::I'm guessing it's because you start recording while you were healing. Start when you're not healing, heal, and optionally cut the non-healing part in post — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:25, 29 March 2013 (PDT)<br />
::::I'm still having the problem mentioned above. The clips have been rerecorded, and the Medic starts healing after the recording starts, but it still looks the same. The person I was recording with (who played the Vaccinator medic) said everything was alright on his end. I can't seem to solve it. [https://docs.google.com/file/d/0B4-2Xsrp3Z86VTR2aGdfSV8ybUE/edit Here] are the demo's, can anyone take a look at them? - [[User:Uufje|Uufje]] 08:14, 12 April 2013 (PDT)<br />
:::::Yeah, they're messed up for me. Dunno why, though. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:30, 13 April 2013 (PDT)<br />
::::::I'll probably need someone else to play Vaccinator medic or Kritz medic/Buff Banner soldier, then. I'd appreciate it if someone here wants to do it, add me on Steam (uufje) if you do. - [[User:Uufje|Uufje]] 03:11, 19 April 2013 (PDT)<br />
:::::::Alright, Hinaomi helped me with the clips, and everything looks fine. I should have my new version of the demonstration ready today. - [[User:Uufje|Uufje]] 05:27, 19 April 2013 (PDT)<br />
::::::::There it is, after the heal beam bug, four attempts at rendering and a BSoD, it's done. 37 clips now, hopefully everything is acceptable. http://www.youtube.com/watch?v=oDKzGfZovuw - [[User:Uufje|Uufje]] 04:38, 20 April 2013 (PDT)<br />
:::::::::All good, please upload~ Congrats on finishing this big demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)<br />
::::::::::Thanks! Woooooooooooooo https://docs.google.com/file/d/0B4-2Xsrp3Z86YVRrMlRPWU1TbWs/edit - [[User:Uufje|Uufje]] 04:39, 26 April 2013 (PDT)<br />
<br />
= Cosmetics =<br />
Is it really necessary to do a video for every single item that shares this gimmick? Wouldn't it be simpler to show this for one or two items in the Pyrovision Goggles demonstration video and list the items that do so on the wikia? --[[User:JacomeFelg|JacomeFelg]] 03:58, 28 January 2013 (PST)<br />
:Probably, but now that it's started then it kinda makes more sense to continue than to suddenly delete all videos but one.<br />
:Also the Team Fortress Wiki is not hosted on wikia — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
<br />
== {{icon item|Boo Balloon|16px}} [[Boo Balloon]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Deadliest Duckling|16px}} [[Deadliest Duckling]] ==<br />
{{c| Pyroland assists}}<br />
<br />
{{Reservation|[[User:Jhay|Jhay]] 01:37, 17 April 2013 (PDT)}}<br />
<br />
== {{icon item|Dead Little Buddy|16px}} [[Dead Little Buddy]] ==<br />
{{c| Pyroland assists}}<br />
I have this, the Unknown Monkeynaught, AND the Boo Balloon, so I can field for all of these but first, can I get a quick refresh on the requirements for a Demostration video, particularly a Pyrovision one? [[File:Nemesis RED.png|19px|Yes I'm Dominating you. GET USED TO IT]][[User:Lancer anti-tank Rocket|<nowiki>[UGS 2nd]</nowiki>]][[User Talk:Lancer anti-tank Rocket|Lancer]] [[Special:Contributions/Lancer anti-tank Rocket|@nti-tank]] [[User:Lancer anti-tank Rocket/Armoury|Rocket]][[File:Nemesis BLU.png|19px|Yes I'm Dominating you. GET USED TO IT!]] 00:07, 28 February 2013 (GMT)<br />
:[http://www.youtube.com/watch?v=FAdUbLhUqU0 here] is example. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:19, 27 February 2013 (PST)<br />
::Ohhhh...Don't think my monitor has the required resolutions...unless I borrow one...still hate that my other one shorted out on me... [[File:Nemesis RED.png|19px|Yes I'm Dominating you. GET USED TO IT]][[User:Lancer anti-tank Rocket|<nowiki>[UGS 2nd]</nowiki>]][[User Talk:Lancer anti-tank Rocket|Lancer]] [[Special:Contributions/Lancer anti-tank Rocket|@nti-tank]] [[User:Lancer anti-tank Rocket/Armoury|Rocket]][[File:Nemesis BLU.png|19px|Yes I'm Dominating you. GET USED TO IT!]] 00:46, 28 February 2013 (GMT)<br />
:Aww. It also kind of sucks that Source games can't be played at a higher resolution than the monitor's resolution, even if the graphics card supports it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:18, 28 February 2013 (PST)<br />
::I could try and borrow a better monitor, but we're kinda banging rocks together at this stage, trying to see what can happen... [[File:Nemesis RED.png|19px|Yes I'm Dominating you. GET USED TO IT]][[User:Lancer anti-tank Rocket|<nowiki>[UGS 2nd]</nowiki>]][[User Talk:Lancer anti-tank Rocket|Lancer]] [[Special:Contributions/Lancer anti-tank Rocket|@nti-tank]] [[User:Lancer anti-tank Rocket/Armoury|Rocket]][[File:Nemesis BLU.png|19px|Yes I'm Dominating you. GET USED TO IT!]] 18:51, 1 March 2013 (GMT)<br />
<br />
== {{icon item|Reindoonicorn|16px}} [[Reindoonicorn]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Steel Songbird|16px}} [[Steel Songbird]] ==<br />
{{c| Pyroland assists}}<br />
<br />
[http://youtu.be/lD4txf2m6PY Since it wasn't listed yet, I decided to take care of it,] given how cheap it was to get it, anyway. [http://www.mediafire.com/?i8aspsvm6dp3z9f Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:24, 6 April 2013 (PDT)<br />
:In the loadout view, The Pyrovision Goggles was in its hovered state at the beginning of the clip (it has a lighter background) even though it is not being hovered, visible at 0:13. Also, somehow something pretty bad happened to the left part of the Sniper Rifle and Kukri clips (only the left part). Their framerate seems pretty stuttery, even though individual frames look fine. Might want to rerender those — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
::Okay, then. [http://youtu.be/2jWcv2O7RzA Hopefully the issue is fixed, now.] I'm not sure what happened; the raw file itself was fine framerate-wise. [http://www.mediafire.com/?aat1q1pae895ee6 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:09, 7 April 2013 (PDT)<br />
:::Sorry but it looks the same :( The backpack view is fixed but the framerates of the left part of the Sniper Rifle and Kukri clips are still lagging pretty badly. You may need to re-record these — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
[http://youtu.be/m4JEn533pug Here's the third attempt, now.] I decided to re-record those sections, as instructed. [http://www.mediafire.com/?b6uqscj5elg14w6 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:53, 15 April 2013 (PDT)<br />
:Okay, now individually the clips are all good and smooth. However, if you compare them side by side, then it's clear that they were not rendered the same way:<br />
<br />
http://upload.gaiatools.com/files/blending1_0.png<br />
<br />
The left one has no frameblending, whereas the right one has quite a bit of it. As such, even though both clips would be just fine by themselves, watching them side by side with different render settings like that makes it clear that they aren't the same... Render all clips with or without frame blending, but don't mix them together in the same video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
:Very well, [http://youtu.be/l3AIrF8_2js here's attempt number 4.] [https://www.box.com/s/17fs0xvdkoznaepk1lc8 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:16, 19 April 2013 (PDT)<br />
::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)<br />
<br />
== {{icon item|Tux|16px}} [[Tux]] ==<br />
{{c|Pyroland assists}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:33 , 4/19/2013 (PDT)}}<br />
:i'll use the same way to finish it , i can use the Robro 3000's .dem and replace the tux model to it. that would be fine? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:35 , 4/19/2013 (PDT)<br />
::As long as it looks exactly identical to the way it would if you had the real item, yes. Don't upload those .dem's again as "tux" though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)<br />
<br />
== {{icon item|Unknown Monkeynaut|16px}} [[Unknown Monkeynaut]] ==<br />
{{c| Pyroland assists}}<br />
<br />
= Need to be redone=<br />
== {{icon item|Amputator|16px}} [[Amputator]] ==<br />
{{c|Need to show that the jarate's effect will be shorten like Medi Gun.}}<br />
<br />
Does this qualify as a reason? The amputator behaves just like any other healing beam source. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:03, 19 April 2013 (PDT)<br />
:Let's not do that — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)<br />
::I tested on Normal server, Jarate's effect was shorten. Also its healing mechanic similar the Medi gun more than Health kit like Crossbow. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:38, 25 April 2013 (PDT)<br />
<br />
== {{icon item|Atomizer|16px}} [[Atomizer]] ==<br />
{{Reservation|[[User:Hermit527|Hermit527]] 21:44, 6 April 2013 (PST)}}<br />
<br />
{{c|Should show that the triple jump ability is applied regardless of which weapon is being used.}}<br />
:OK — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
<br />
{{c|Demonstration feels a bit too slow.}}<br />
:Disagree, and that wouldn't be a valid reason to redo the demonstration anyway — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
<br />
{{c|Few clips such as third person jumping and attacking the Heavy should be removed.}} [[User:Hermit527|Hermit527]] 7:07, 6 April 2013 (PST)<br />
:Third person clip is meant to show the purple jump trail, although it does a poor job at it. It should feature more jumps, perhaps one where the scout jump backwards, in order to be more visible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
:: Might as well take a shot at it. I have the appropriate tools now. [[User:Hermit527|Hermit527]] 21:44, 6 April 2013 (PST)<br />
::: Here it is. http://www.youtube.com/watch?v=a125xtXtW6s I'm not very satisfied with showing the first-person triple jump due to the fact that the weapon is barely visible. This is my first demonstration so please leave feedback. [[User:Hermit527|Hermit527]] 21:57, 6 April 2013 (PST)<br />
::::In my opinion, first part is a little bit too slow. Second part, I think don't use split screen. Just use normal screen and switch to Scattergun and Pistol. Third part is good. But wait for Wind to answer about this. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 00:41, 7 April 2013 (PDT)<br />
::::First part is fine. Second part can indeed be done sequentially, but if you want to keep it split-screen then please offset the viewmodel a little bit so that it is more visible (you can do this with the <code>viewmodel_offset_x</code> command, and it should work on existing demos too so you don't need to rerender) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
:::::I've decided to do the second part sequentially. http://www.youtube.com/watch?v=gznbmjjTT6k I've completely redone this to accommodate the correct HUD and clean the blood stains. [[User:Hermit527|Hermit527]] 0:45, 13 April 2013 (PST)<br />
:::::I'm not seeing the viewmodel_offset commands, wind. I think those were removed from the game, possibly a while ago. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:30, 13 April 2013 (PDT)<br />
::::::I'm using them in the portal 2 walkthroughs >: Surely there's some alternative? Portal 2 also has demo_viewmodel_offset_xyz commands, maybe those are there too. Anyway, the video is sequential now so it doesn't matter. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
::::::: http://www.mediafire.com/?0ch88pu47azoe8z I feel a little dumbfounded not knowing where to upload it so I'll just leave it here. [[User:Hermit527|Hermit527]] 22:56, 18 April 2013 (PST)<br />
::::::::You need to upload your .dem's [[Team Fortress Wiki:Weapon Demonstration#Submission|as instructed on the project page]], email me to get your password — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:59, 18 April 2013 (PDT)<br />
::::::::: I'll get to that; April's a pretty busy month for me so I probably won't get it for a week or two. [[User:Hermit527|Hermit527]] 5:45, 19 April 2013 (PST)<br />
::::::::::It only takes a couple of minutes to upload those files... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)<br />
Sad day. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:39, 26 April 2013 (PDT)<br />
<br />
== {{icon item|Bat Outta Hell|16px}} [[Bat Outta Hell]] ==<br />
{{c|Skins when on the BLU team has been updated.}}<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 17:22, 3 April 2013 (PDT)}}<br />
<br />
Since I can now do 1080p, I can possibly show of the jigglebones (provided they show up at 60 fps). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 17:22, 3 April 2013 (PDT)<br />
:[http://youtu.be/i7mpAnKhwbw There we have it, at 60 fps.] [http://www.mediafire.com/?568946zatd9sc48 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:59, 5 April 2013 (PDT)<br />
::Akuago, So you can make the jigglebone jiggle, maybe I need to add many wep those not jiggle to redone section? [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 08:50, 6 April 2013 (PDT)<br />
:::We've always had the ability to record jigglebones. cl_jigglebone_framerate_cutoff 1 lets you get them as long as you're pulling at least 1 fps. The problem is that we can't get them using source recorder (and that the unarmed combat evidently has terrible jigglebones - but that's another matter). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:53, 6 April 2013 (PDT)<br />
:If you upload a 60fps video file to youtube, youtube will chop off every other frame and only serve a 30fps video (right-click on the video player -> show video info). Thus, if you want to put a 60fps on there, you need to do the same thing SrcDemo2 does (blend it down to 30 frames per second). For a 60fps video, that just means merging every odd frame with the corresponding even frame to get a blended 30 frames per second video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
@ Hinaomi and Wind: I didn't use SrcDemo for that demonstration. I did it the old fashioned way with fraps (though I do have the .dem files in case anyone wants a go with it via SrcDemo) and just went with it. Besides, it should be sufficient enough, seeing as how the jigglebones are clearly shown without any stuttering. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:32, 6 April 2013 (PDT)<br />
:I know you didn't use SrcDemo, I'm saying that for the 60fps to be worth it, you need to blend the video down to 30fps prior to uploading it. Otherwise, YouTube ignores half of the frames of the 60fps video, and the final video on youtube would be exactly the same as you would have if you had recorded a plain 30fps video. I agree that the current video is alright and doesn't stutter (and therefore would be acceptable), but if you have a 60fps version, then you would get a smoother version by blending it down to 30fps — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:50, 6 April 2013 (PDT)<br />
<br />
I've been holding off on uploading this until I got confirmation one way or the other - I'd just like to know if the current version is final. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:07, 12 April 2013 (PDT)<br />
:Well I already tried making the frames blend in 30 fps with 60fps and 90 fps videos and all of them had ghosting effects rather than blended frame effects, so unless anyone knows of a way to blend frames smoothly outside of resampling (since when I tried it, nothing changed), then go ahead and upload my current version; Wind said there wasn't a problem, anyway. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:15, 15 April 2013 (PDT)<br />
::Alright then — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
<br />
=={{icon item|Buff Banner|16px}} [[Buff Banner]]==<br />
{{c|Should show you can hold the Banner and delay the minicrit boost if you hold down the mouse button.}}--[[User:Uknownada|Uknownada]] 00:53, 20 April 2013 (PDT)<br />
:Useful if true (I didn't even know), but pretty hard to demonstrate on video. Should be redone if someone can think of a way to demonstrate this clearly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)<br />
::Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. [[User:Dogman15|Dogman15]] 00:17, 26 April 2013 (PDT)<br />
It won't be that hard. I actually learned it from watching TF2 videos. Just hold down the mouse button, and the horn stays on your screen. An example is minute 5:25 in [http://youtu.be/4fBuIA8htGQ?t=5m25s this video].--[[User:Uknownada|Uknownada]] 21:08, 26 April 2013 (PDT)<br />
<br />
=={{icon item|Buffalo Steak Sandvich|16px}} [[Buffalo Steak Sandvich]]==<br />
{{c|Needs to show that a dropped steak can be picked up by an enemy.}} --[[User:InstantMan|InstantMan]] 13:06, 5 April 2013 (PDT)<br />
:{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:07, 12 April 2013 (PDT)}}<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
::http://youtu.be/ckkl8hhlEBM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:14, 12 April 2013 (PDT)<br />
:::Don't show the fact that you can't switch to the steak sandvich in the first clip, for consistency with the other sandvich clips. Would be nice to switch back to the steak sandvich after picking up the little health pack, just like the other sandvich clips as well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
::::Uploaded per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:49, 19 April 2013 (PDT)<br />
<br />
=={{icon item|Candy Cane|16px}} [[Candy Cane]]==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:34 , 4/12/2013 (PDT)}}<br />
<br />
{{c|Needs to show the explosive vulnerable regardless of which weapon you're holding.}}<br />
<br />
{{c|Needs to show the health pack can be used by both teammates and enemies.}}--[[User:Uknownada|Uknownada]] 23:26, 30 March 2013 (PDT)<br />
:Very well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:33, 2 April 2013 (PDT)<br />
::...First time I look at "Needs to show the blast damage penalty regardless of which weapon you're holding", I understood that it's '''Explosive ressistance'''. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 19:27, 11 April 2013 (PDT)<br />
:::Writeline , i've removed your reservation because past week without video link sorry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:34 , 4/12/2013 (PDT)<br />
http://youtu.be/ycz0liPHIOI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:34 , 4/16/2013 (PDT)<br />
:This kinda suffers from the same issue as the Atomizer on a 3-way splitscreen because the viewmodel is not very visible. On this one however, the little paper knot thing on the candy cane and the fact that it doesn't look like a bat at all makes it clearer which is which, so I guess it's alright. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
::I know that but it had to be that way :L , [http://www.mediafire.com/?bh2673l3s5h0fb5 here's the download link.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:21 , 4/19/2013 (PDT)<br />
<br />
=={{icon item|Eyelander|16px}} [[Eyelander]]==<br />
{{c|Should show the Health comparison between the Eyelander and the default. This applies to all the other reskins.}} [[User:Hermit527|Hermit527]] 7:29, 6 April 2013 (PST)<br />
:That would need to be done for other health levels as well. Not sure if it's worth it, considering that means a lot of new clips for little value. Please poot votes here~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
:: I think it would better to just demonstrate with 0 and 4 heads. The Demoman would probably be dead from a rocket with one head or two, unless using the Direct Hit for the other health levels. [[User:Hermit527|Hermit527]] 18:10, 6 April 2013 (PST)<br />
::I really don't think it's necessary - at some point we have to assume our viewers aren't total idiots and are willing to either look at the wiki article or notice how the weapon works. If we 'are' going to do this, then we should definitely do it at all health levels - the choice between stock and the DH and falloff provides a sufficiently fine gradation to create a difference at all health levels. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:25, 6 April 2013 (PDT)<br />
::What about showing that the increased speed for each head still applies regardless of which weapon is being used. --[[User:InstantMan|InstantMan]] 11:47, 7 April 2013 (PDT)<br />
::It should also show the speed comparison to the Scout. Since the Escape Plan demonstrates this, I thought it would be good for the Eyelander as well. [[User:Hermit527|Hermit527]] 5:10, 10 April 2013 (PST)<br />
<br />
Is there a verdict on this series yet? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:07, 12 April 2013 (PDT)<br />
:Well the above is mostly opinions on new things to add, rather than opinions on whether the health comparison should be done. Let's rephrase and do this again:<br />
<br />
:Do you think this video (and that of all other reskins as well) need to be redone for any reason ('''yes''' or '''no'''), and if yes, what should change? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
::{{c|No}} — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:49, 19 April 2013 (PDT)<br />
::{{c|No}}, I didn't see any point of redo... [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:41, 25 April 2013 (PDT)<br />
::Need more votes here people — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)<br />
::{{c|Nope}} - [[User:Uufje|Uufje]] 04:39, 26 April 2013 (PDT)<br />
<br />
=={{icon item|Horseless Headless Horsemann's Headtaker|16px}} [[Horseless Headless Horsemann's Headtaker]]==<br />
{{c|Should show the Health comparison between the Horseless Headless Horsemann's Headtaker and the default. This applies to all the other reskins.}} [[User:Hermit527|Hermit527]] 7:29, 6 April 2013 (PST)<br />
:See Eyelander section — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
At the speed difference each head clip, the screen with 4 heads was hitting the wall a little before the one with 5 heads. [[User:InstantMan|InstantMan]] 07:56, 14 April 2013 (PDT)<br />
<br />
=={{icon item|Huntsman|16px}} [[Huntsman]]==<br />
{{c|Should show that Huntsman arrows will destroy each other if they collide.}}--[[User:Uknownada|Uknownada]] 20:20, 18 April 2013 (PDT)<br />
:That's not really practical, at best it's trivia. Does not need to be demonstrated — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
<br />
=={{icon item|Nessie's Nine Iron|16px}} [[Nessie's Nine Iron]]==<br />
{{c|Should show the Health comparison between the Nessie's Nine Iron and the default. This applies to all the other reskins.}} [[User:Hermit527|Hermit527]] 7:29, 6 April 2013 (PST)<br />
:See Eyelander section — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
<br />
== {{icon item|Pain Train|16px}} [[Pain Train]] ==<br />
{{c|Should show that the bullet vulnerability is applied regardless of which weapon is being used.}} [[User:Hermit527|Hermit527]] 21:54, 17 March 2013 (PST)<br />
<br />
{{Reservation|- [[User:Uufje|Uufje]] 07:39, 15 April 2013 (PDT)}}<br />
:Alright. This can be added as a third screen at 0:28. While we're at it, might as well add a third screen to the point capture clip as well (have pain train equipped, wait for a bit, equip rocket launcher, step on point). Same deal for demoman — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:47, 19 March 2013 (PDT)<br />
::Unfortunately, I do not have the adequate tools to redo the demonstration so I would appreciate it if someone else could do it. [[User:Hermit527|Hermit527]] 15:41, 20 March 2013 (PST)<br />
:::I'd be glad to. [[User:Writeline|Writeline]] 15:12, 4 April 2013 (PDT)<br />
::::I'm Still doing this demonstration, and I'm almost done.[[User:Jhay|Jhay]] 19:49, 4 April 2013 (PDT)<br />
:::::Sorry, pal. But you didn't have any update about your demonstration in a week, Jhay. So I removed your reservation because it listed in the rules that "The reservation is only valid for a week", so Writeline can do this demo because your reservation ended. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 20:20, 4 April 2013 (PDT)<br />
::::::To be honest, Let Jhay finish his part first. If he's almost done, then lets see the end result first. Instead of just scrapping it all. [[User:Ashes|Ashes]] 20:25, 4 April 2013 (PDT)<br />
:::::::Please don't try to upset the reservation system. It's worked quite well for quite some time, and I rather not see a return to the days of free-for-all video posting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:22, 4 April 2013 (PDT)<br />
::::::Sorry Jhay :( But please upload what you have done so far, in order to see if you've made some mistakes, so that you can avoid doing them in future demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
:Behold! The incomplete video. http://www.youtube.com/watch?v=NFe-QhL7ymA&feature=youtu.be [[User:Jhay|Jhay]] 03:57, 7 April 2013 (PDT)<br />
::Well, I know that it's first try but many things need to fix.<br />
::*The map setting is wrong.<br />
::*Custom crosschair<br />
::*At Soldier part, the demo a little bit too slow<br />
::*At 0:27 and 1:05, I saw spy (Which shouldn't)<br />
::*At split screen part, use 3 ways split screen (Link in the project page)<br />
::*No fade<br />
::*At start of Demoman part, blood stain appear in the map and Stickybomb counter appear as "%..."<br />
::Hope you'll fix it before Writeline finished his version. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:29, 7 April 2013 (PDT)<br />
:::I'll try and fix them as fast as i can. But, thanks for sorting it out :D [[User:Jhay|Jhay]] 19:56, 8 April 2013 (PDT)<br />
::::You don't need to, since this video won't be used. It's jsut useful for you so that you can avoid these mistakes in future demos~<br />
::::* What Hinaomi said (except the "too slow" part)<br />
::::* First clip of both Soldier and Demoman: You are using the split-screen HUD on a non-split-screen clip<br />
::::* Non-proportional rescaling at 0:33<br />
::::* Lack of transition and transition times (clips start, switch, and end abruptly)<br />
::::* Framerate is below 30 fps<br />
Hope this helps for future demos :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
<br />
:For some reason, the render of it is showing the crit dialog in the message box. What's with this? Does this not have to be there for this to be accepted? I AM using source recorder. [[User:Writeline|Writeline]] 08:24, 6 April 2013 (PDT)<br />
::What do you mean by "crit dialog"? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
<br />
The view of the split-screens are a little to the right, otherwise the melee weapon would be invisible. I modified most of the HUD in accordance to this, although I couldn't figure out a way to move the control point elements. http://www.youtube.com/watch?v=ZEnqkxWjZpw - [[User:Uufje|Uufje]] 11:39, 17 April 2013 (PDT)<br />
:Please mute the audio of the middle clip of both point captures, to avoid the annoying voice effect resulting from the soldier/demoman saying the same thing at the same time. No need to upload to youtube, upload the result directly~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
::Done. https://docs.google.com/file/d/0B4-2Xsrp3Z86MEVPbTkxbFg1TGs/edit - [[User:Uufje|Uufje]] 03:11, 19 April 2013 (PDT)<br />
<br />
== {{icon item|Pomson 6000|16px}} [[Pomson 6000]] ==<br />
{{c|Should show if the Medic is ubered or the spy is cloaked, that the weapon still drains.}}<br />
{{c|Should show the weapon cannot penetrate, as it being a lazer weapon implies. (All other lazer weapons can do it)}}--[[User:Uknownada|Uknownada]] 21:10, 26 April 2013 (PDT)<br />
<br />
=={{icon item|Powerjack|16px}} [[Powerjack]]==<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:20, 5 April 2013 (PDT)}}<br />
{{c|Needs to show that the melee vulnerable still applies regardless of which weapon is being used.}} --[[User:InstantMan|InstantMan]] 15:11, 4 April 2013 (PDT)<br />
: I think it should be {{c|Needs to show that the melee vulnerable applies only Powerjack.}} (+20% melee vulnerable '''when active''') [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 09:38, 4 April 2013 (PDT)<br />
<br />
http://youtu.be/ekSsSeJi53E — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:20, 5 April 2013 (PDT)<br />
:Please have one clip for the stock pyro (3-way split-screen: pyro with fire axe, pyro with powerjack, pyro with powerjack but switches away from it), and wait a little longer before the demoman starts to swing his axe — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
::http://youtu.be/dzrvlS2LShk — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:08, 8 April 2013 (PDT)<br />
:::is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
<br />
=={{icon item|Pretty Boy's Pocket Pistol|16px}} [[Pretty Boy's Pocket Pistol]]==<br />
{{c|Needs to show that the fire vulnerable still applies regardless of which weapon is being used.}} --[[User:InstantMan|InstantMan]] 15:03, 4 April 2013 (PDT)<br />
:http://youtu.be/2Rhwzr7huZc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:19, 5 April 2013 (PDT)<br />
:Maybe want to have 3-way split-screens as well for the fire resistance — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
::http://youtu.be/jisq6ZV6RIU — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:08, 8 April 2013 (PDT)<br />
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
<br />
=={{icon item|Red-Tape Recorder|16px}} [[Red-Tape Recorder]]==<br />
{{c|Fixed death notice and sapped dispenser not stop healing players}}<br />
:If I'm not wrong, Karma talked to me that he'll take a break from doing demo (Last time he said this demo he rendered more than 20 times to got 1 successful video.) [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 22:32, 3 April 2013 (PDT)<br />
::Yes sorry about that wind , i'll be back soon. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 4/4/2013 (PDT)<br />
:::Alright >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
::::Just take this demonstration if anyone want to. Because i got a job in real life so might not have that much time to do videos for a while. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:34 , 4/8/2013 (PDT)<br />
:::::Alright, and congratulations on the job :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
<br />
=={{icon item|Robo-Sandvich|16px}} [[Robo-Sandvich]]==<br />
{{c|Needs to show that a dropped sandvich can be picked up by an enemy.}}<br />
<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 11:10, 14 April 2013 (PDT)}}<br />
:http://youtu.be/x9OH7yQa9ko — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:53, 15 April 2013 (PDT)<br />
::Uploaded per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:49, 19 April 2013 (PDT)<br />
<br />
=={{icon item|Sandvich|16px}} [[Sandvich]]==<br />
{{c|Needs to show that a dropped sandvich can be picked up by an enemy.}} --[[User:InstantMan|InstantMan]] 13:03, 5 April 2013 (PDT)<br />
:{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:07, 12 April 2013 (PDT)}}<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
::http://youtu.be/rCvaVKwtSeI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:14, 12 April 2013 (PDT)<br />
:::Uploaded per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:49, 19 April 2013 (PDT)<br />
<br />
=={{icon item|Sapper|16px}} [[Sapper]]==<br />
{{c|Since being converted to a c model, the third person model is now different, which should be reflected in the loadout shot}} [[User:Balladofwindfishes|Balladofwindfishes]] 09:59, 7 April 2013 (PDT)<br />
:http://youtu.be/35olzRTRLek Identical to previous video aside from changed backpack screen. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:08, 8 April 2013 (PDT)<br />
:: Just noticed the third person shots of Spy sapping from the Engy's perspective. Those probably should be redone too (sorry :x). [[User:Balladofwindfishes|Balladofwindfishes]] 13:05, 9 April 2013 (PDT)<br />
:::http://youtu.be/VUySA8S0ffE Man, this was supposed to be a quick and easy 'nothing really changed' redo. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:43, 9 April 2013 (PDT)<br />
::::Please cut that last partial beep and upload — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
<br />
=={{icon item|Southern Hospitality|16px}} [[Southern Hospitality]]==<br />
{{Reservation|[[User:Hermit527|Hermit527]] 22:00, 6 April 2013 (PST)}}<br />
<br />
{{c|Needs to show that the fire vulnerable still applies regardless of which weapon being used}}<br />
<br />
{{c|Uses horizontal split screen at the fire vulnerable clip}} --[[User:InstantMan|InstantMan]] 15:20, 3 April 2013 (PDT)<br />
:Second reason is a bit weak but first reason stands — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
::Apologies for not uploading throughout the period, I haven't had much time to upload it. Here it is. http://www.youtube.com/watch?v=yTbM-jMMfNM [[User:Hermit527|Hermit527]] 1:26, 13 April 2013 (PST)<br />
:::Hermit527: Please don't immediately re-reserve a demo after the time period expires - the point of the reservation system is to prevent a demo from getting stuck on one person.<br />
:::Hinaomi: While the reservation guidelines state a one week period, you should probably wait a week and a half before removing the reservation entirely. Someone who's interested in doing the demo themselves can run the math in their head and overwrite it themselves. That'll give people a little more time without disrupting the current reservation. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:30, 13 April 2013 (PDT)<br />
::::I'll be more careful on that next time. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 10:36, 13 April 2013 (PDT)<br />
::::Same here. Sorry for the hassle. :< [[User:Hermit527|Hermit527]] 13:36, 14 April 2013 (PST)<br />
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:32, 18 April 2013 (PDT)<br />
::::http://www.mediafire.com/?nfup8444mttmk7u [[User:Hermit527|Hermit527]] 22:59, 18 April 2013 (PST)<br />
<br />
=={{icon item|Sydney Sleeper|16px}} [[Sydney Sleeper]]==<br />
{{c|Needs to show the Jarate effect can be applied when Spy disguises as a teammate (in the video, it's an enemy).}}<br />
:No, not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:33, 2 April 2013 (PDT)<br />
<br />
{{c|The scoping comparison is hard to figure out. Maybe add a "ding" when they're charged?}}--[[User:Uknownada|Uknownada]] 12:32, 1 April 2013 (PDT)<br />
:This however is a good suggestion, it would make it easier to feel the difference in the 0:47 clip. Still, by itself, it probably wouldn't be enough for a redo, but since it's on the old map I'll accept it :3<br />
:Also, may want to show that the piss washes off faster when sitting next to a dispenser, much like it already shows that you can get rid of it by going into water — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:33, 2 April 2013 (PDT)<br />
<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:52, 2 April 2013 (PDT)}}<br />
:http://www.youtube.com/watch?v=q7I5GLdXi9g Perhaps this should also show an ally getting the benefit of the jarate, a là the demoman in the jarate demo? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:27, 4 April 2013 (PDT)<br />
::Sure — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:29, 6 April 2013 (PDT)<br />
:::http://youtu.be/FLk_ilGnNaI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:08, 8 April 2013 (PDT)<br />
::::Would it be more effective to show that detail on a Heavy? A Medic that lost 55 health can easily be killed by one grenade, anyways. It doesn't really show the mini-crit effect with a Medic very much. My opinion, though.--[[User:Uknownada|Uknownada]] 22:38, 9 April 2013 (PDT)<br />
:::::I figured the crit sound, the crit highlight in the kill feed, and the 'minicrit' text that appeared over the medic's head would be sufficient. Also, a medic down 55 health is just barely within the range of a single grenade. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:30, 11 April 2013 (PDT)<br />
::::At 1:16, right after the unzoom, there is one glitchy frame (you see the screen flash for a split second). Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
==Splitscreen HUD==<br />
Does anyone know where I can get the Splitscreen HUD in case of double or triple screen demonstrations? [[User:Hermit527|Hermit527]] 7:53, 7 April 2013 (PST)<br />
:[[Team_Fortress_Wiki:Weapon_Demonstration#Preparation|The same place you get the map and the regular HUD.]] — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:54, 7 April 2013 (PDT)<br />
<br />
==Demonstrating active and passive effects==<br />
Recently, we've had a lot of video go up for redo on the grounds that they didn't make it explicitly clear that some effect was an active or passive one. I was wondering what the limit on this was. Should we show all damage vulnerabilities? All health changes? How about random crits? I imagine nearly every video could be redone for something along these lines - are we prepared to do that? If so, can we organize it instead of letting them drip through in random fits and spurts? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:08, 8 April 2013 (PDT)<br />
:Why don't we listed as mini-project like melee makeover? So we can check it easier. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 21:45, 8 April 2013 (PDT)<br />
:Only passive effects (random crits is not a passive effect), and not health changes because that is obvious from just looking at the HUD (see: Pretty Boy's Pocket Pistol). Damage vulns are good to demonstrate. The rest is probably best left to case-by-case — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 11 April 2013 (PDT)<br />
<br />
==Demonstration Already Ready==<br />
If by any chance somebody suggests a weapon to redo, but before they suggest it they already record the whole demonstration, would it be re-uploaded?--[[User:Uknownada|Uknownada]] 20:05, 19 April 2013 (PDT)<br />
:If the redo reason is reasonable, yes. If it isn't, then they would have wasted quite a lot of time. Should probably allow some extra time for the original demonstrator to get their say however. It would be pretty evil for someone to find a flaw in a demonstration, and then not tell anyone about it until they have a fixed version ready so that they can be faster than anyone else — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:00, 25 April 2013 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1272615Team Fortress Wiki talk:Weapon Demonstration2013-02-17T00:28:03Z<p>Mr. Vinderack: /* {{icon item|Half-Zatoichi|16px}} Half-Zatoichi */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
== {{icon item|Loose Cannon|16px}} [[Loose Cannon]] ==<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)}}<br />
<br />
New weapons are release, if you want to make a weapon demonstration with this weapon, I can let you borrow mine. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 16:03, 20 December 2012 (PST)<br />
:I'll give it a shot. I think I can get it myself. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)<br />
Sorry it's taking a while; the 3-way split is tough to do in Sony Vegas, even with the cookie cutter effect (the split is to show that no matter how long you charge the bomb, it doesn't change when it blows up). The demonstration will contain elements from both the loch n load demo and the beggar's bazooka (i.e. charge damage). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:11, 31 December 2012 (PST)<br />
:{{c|?|<small>question</small>}} Are you going to demonstrate that the cannonballs are round(ish, Source's physics engine doesn't have true spheres), and as such there is more control over controlling the bounce / roll of them than the stock grenades? --[[User:Org|Org]] 13:20, 3 January 2013 (PST)<br />
::That's interesting, not sure how easy it would be to demonstrate though. With a vertical split-screen of grenade launcher vs loose cannon and showing how both projectiles tend to bounce? Even then I'm not sure it'll be very clear. But it's worth trying to demonstrate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
:::That'd be pretty clear in my mind: Put a soldier a ways away. Fire for shells from both, have them roll at the sniper. The GL hits maybe one or two with some crazy bounces, and all four LC shots hit. Soldier dies, obvious difference. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Spine-Chilling Skull.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Stocking Stuffer.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 13:48, 3 January 2013 (PST)<br />
::::With the low damage of rolling cannonballs I'd suggest one of the 125 classes. --[[User:Org|Org]] 00:59, 5 January 2013 (PST)<br />
Well, [http://youtu.be/PVnbqBBTEis here's the first version of it, and yes, I'm aware of the crit sound.] This is just to see what can be added/improved. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:45, 5 January 2013 (PST)<br />
:::::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I think you need to show the projectile speed (Hidden status: +50% projectile speed) and timing of the grenade. (Compare it with Grenade Launcher) [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 21:31, 5 January 2013 (PST)<br />
::::::Projectile speed is not consistently demonstrated so it can't really be imposed, but it is demonstrated in [[Direct Hit]] which is sort of the equivalent of this weapon (faster projectile, less effective on ground contact) for the other explosive-using class, so I guess it should be demonstrated here too. And yes that crit sound needs fixing. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:: [[vdc:Prop_sphere]] Looks like they could theoretically have used this. Probably didn't.--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)<br />
::: I did not know that. Just assumed since with all my time playing with Source games I never encountered anything that looked like a sphere and acted like a sphere. Alright for my own edification I'll open it up in the model viewer and see what the bomb's collision looks like. (When I get home that is) --[[User:Org|Org]] 07:58, 15 January 2013 (PST)<br />
[http://youtu.be/ppbsnjbDFPE Hopefully this will do it for you guys.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 13:09, 17 January 2013 (PST)<br />
:Disregard that last post; I forgot to add a fade out effect for one scene. [http://www.youtube.com/watch?v=UQDElEHWkT4 It is fixed, now.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:05, 17 January 2013 (PST)<br />
::Is good, please upload~ (also nice youtube id, you almost got all uppercase) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
Whoa, whoa, whoa, hang on just a second. Shouldn't you also demonstrate that the "misfire" can be used as an explosive jump (like the Beggar's Bazooka)? --[[User:Hermit527|Hermit527]] 16:47, 22 January 2013 (PST)<br />
:I thought that, too, and when I gave it a shot, the misfire had little to no force to propel me up in the air nor make me travel a distance like the Beggar's Bazooka could. In other words, it wasn't worth demonstrating. In fact, it moved me in a direction that was far from the expected direction. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 11:04, 23 January 2013 (PST)<br />
::Alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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<br />
== {{icon item|Memory Maker|16px}} [[Memory Maker]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)}}<br />
<br />
If there's a special requirement for this item, I might need some help with the whole "item.txt" thing or whatever that file is to edit your inventory. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:54, 29 November 2012 (PST)<br />
:There isn't a special requirement, should be similar to the [[Conscientious Objector]] I'd think — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
:Is this getting the same 'super high quality' treatment as the saxxy? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:59, 1 December 2012 (PST)<br />
::No, also please don't use <nowiki><br/></nowiki> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 11 December 2012 (PST)<br />
If anyone wants to do this, be my guest; I could never get that items.txt file to work properly anyway. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)<br />
:I'll take it then, my items_game.txt works fine. - [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)<br />
After a few upload problems (gotta love YouTube) it's done: http://www.youtube.com/watch?v=TRokXK0zlYg - [[User:Uufje|Uufje]] 14:23, 28 December 2012 (PST)<br />
::Non jiggle at handle? :( [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:15, 28 December 2012 (PST)<br />
:::I think we should kind of give up jigglebones unless a workable solution is found. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 28 December 2012 (PST)<br />
::Is good except one things: The fades between the classes are too long. Half a second is good. Should be a small readjustment — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 28 December 2012 (PST)<br />
:::I couldn't get jigglebones to work either, so unfortunately I had to scrap them. Anyway, here's one with half a second of fade: http://www.youtube.com/watch?v=XtoY7rLiiWw - [[User:Uufje|Uufje]] 09:31, 29 December 2012 (PST)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
:::::https://docs.google.com/file/d/0B4-2Xsrp3Z86ODQ4eTcwc3U3clk/edit - [[User:Uufje|Uufje]] 09:26, 1 January 2013 (PST)<br />
::::::This file is not publicly downloadable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
:::::::Whoops! Fixed. - [[User:Uufje|Uufje]] 13:36, 3 January 2013 (PST)<br />
::::::::Please use lossy compression - the saxxy demo is the only one that goes up losslessly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:10, 5 January 2013 (PST)<br />
:::::::::Sorry, this should be better: https://docs.google.com/file/d/0B4-2Xsrp3Z86YW1LWVprR1lGSjQ/edit?pli=1 - [[User:Uufje|Uufje]] 09:50, 5 January 2013 (PST)<br />
<br />
== {{icon item|Quäckenbirdt|16px}} [[Quackenbirdt]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 03:22, 19 November 2012 (PST)}}<br />
:All it needs to do are same as Invisibility Watch. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:13, 16 November 2012 (PST)<br />
Quack quack. http://www.youtube.com/watch?v=Lev3Ez0GqKY - [[User:Uufje|Uufje]] 07:28, 23 November 2012 (PST)<br />
<br />
<br />
some issue i found out :<br />
<br />
*Loadout clip is too longer , make it 4-5 seconds.<br />
*at 0:15 the voice menu is still visible.<br />
*at 3:01 glitched popdown.<br />
*you should show wait for the clock recharge.<br />
<br />
if you could render all the clips with srcdemo2 that would be nice. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:03 , 11/26/2012 (PDT)<br />
<br />
It would be nice but it's not a requirement. However, if you used Source Recorder for this (which you should) then you can afford rendering at a higher framerate than this. The current framerate is acceptable though; it's just that if you can do better, why not do better, right? Also, on this one you didn't have the spy disguise menu glitch. You may want to do whatever you did here to your other demo.<br />
<br />
Now for other matters:<br />
* Glitchy box thing at 3:01 indeed<br />
* That clip goes too fast between different states (cloaking, moving, shooting). Do it more slowly, look at the regular cloak demonstration. It shows things both ways and it waits a few seconds between everything it demonstrates<br />
<br />
The voice menu thing isn't a big issue since you are using voice commands to begin with. It's an issue when it appears at times when it shouldn't, but that's not the case here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:40, 26 November 2012 (PST)<br />
:I don't use SrcDemo² for these long demonstrations because it would take super-long to record. I'll try to mess with the framerate for next videos though. Anyway, I hope this is better: http://youtu.be/9NXQwW7xVnQ - [[User:Uufje|Uufje]] 15:14, 28 November 2012 (PST)<br />
::Such a demonstration should only take a couple of hours to render at a decent framerate. If you want, you can render a coarse version for review, and if approved render a higher-framerate version and submit that as original file (just make sure to double check that it rendered fine). Other than that, the cloak blink clip still doesn't show it in two directions and ends too early, killcam is barely finished moving >: The pacing is better but still a little fast — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
:::Sorry this is taking so long but it's hard to find someone else with a Quackenbirdt. Is it really necessary to show it in both directions? I can fix the other things but if that's a requirement I don't think I'll be able to do this, unless someone here has one and is able to help me record that clip - [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)<br />
::::Yes it's necessary, but it's not necessary to have a real Quackenbirdt to do it. You can get away with replacing the invisibility watch model with the Quackenbirdt model and that should do it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 22 December 2012 (PST)<br />
:::::Or if you're lazy to edit item.txt, just ask me to borrow it if you want. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:04, 22 December 2012 (PST)<br />
I bought one, it was just 1 ref. I hope this is better. The name is Quäckenbirdt instead of Quackenbirdt because the one I bought had that name... not sure why it was changed here on the wiki. I didn't change tf_english, so I believe this must be the correct name. http://www.youtube.com/watch?v=--nftm_Mj4Q - [[User:Uufje|Uufje]] 13:36, 31 December 2012 (PST)<br />
:dat engineer is a pyro 2:03 --/_|[[User:TheGuy299|theguy299]]|[[User talk:TheGuy299|talk]]|[[Special:Contributions/TheGuy299|contribs]]|_\ 05:50, 1 January 2013 (PST)<br />
::dat Spy is a Demo 2:50 - [[User:Uufje|Uufje]] 06:09, 1 January 2013 (PST)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
::https://docs.google.com/file/d/0B4-2Xsrp3Z86ekVwdWo0aHJsU2c/edit - [[User:Uufje|Uufje]] 05:47, 4 January 2013 (PST)<br />
:::Please use lossy compression - the saxxy demo is the only one that goes up losslessly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:10, 5 January 2013 (PST)<br />
::::Sorry, this should be better: https://docs.google.com/file/d/0B4-2Xsrp3Z86XzJQWGhPT3pMbjg/edit?pli=1 - [[User:Uufje|Uufje]] 09:50, 5 January 2013 (PST)<br />
<br />
== {{icon item|Rescue Ranger|16px}} [[Rescue Ranger]] ==<br />
{{Reservation|- [[User:OrangeJuicePanda|OrangeJuicePanda]] 10:39, 22 December 2012 (PST)}}<br />
<br />
http://youtu.be/iIwyKwAXUXA [[User:OrangeJuicePanda|OrangeJuicePanda]] 23:21, 28 December 2012 (PST)<br />
:{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I question the ordering of the clips--I feel that it would be more logical to display the hauling mechanic first, the primary fire (repairing) mechanic second, and the movement mechanic third. For the repair, you should not have 59 metal--200 or 0, pick one. You should also repair right-to-left, not bottom-to-top in the building list. You should also empty the ammo of the sentry gun first (to show that it does (not) repair ammo). In the hauling clip, you should demonstrate the required metal issue first, not last. I'd reccomend hauling a dispenser, and then trying to haul a sentry in the first clip. Try to only hit attack once, so it doesn't spam the "can't pickup" noise. You could do this after every metal pickup, until you hit or pass 130. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 06:32, 29 December 2012 (PST)<br />
::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} Also, show that it can't remove sappers, can be airblasted. (Can it repair friendly sentries when airblasted?) [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:36, 29 December 2012 (PST)<br />
<br />
:Alright here goes~<br />
* First and most importantly, there is no backpack view. Did you forget that?<br />
* Second and also pretty important, the first two clips give no introduction time; the clip starts right away firing or picking up something before the viewer has time to realize what is going on. When making these videos, keep in mind that the person watching them is not you, and has no idea about what the weapon does or how it works or anything, so you can't just start firing during the initial fade-in transition at 0:00. Watch some other weapon demonstration videos to get a feel for the required timing, and try to reproduce it. Leave ample waits before and after each clip, especially during recording, and then later if they turn out to be too long (which is very unlikely) you can just trim them out<br />
* Transitions between are too slow (half a second is enough)<br />
* Video quality looks meh-ish, especially the crosshair. It looks pixely for some reason? Check if you can increase your encoding bitrate or something so that it doesn't come out like that<br />
* I am assuming this was recorded with Fraps because it doesn't have any frame blending, which is fine, but that means there's the possibility that you forgot to record .dem files since recording with Fraps doesn't require them, so I'd like to take this occasion to remind you that .dem files are required (though not for rendering)<br />
* The clips do seem out of order like Darkid mentioned<br />
* Inconsistency in how things are demonstrated: The moving mechanic is shown in 3 separate clips while the repairing mechanic is shown in a single clip. Try to use a single clip for each<br />
* Always start with either 0 or 200 metal as appropriate, and if a Dispenser is built, it's nicer if it's already full of metal (but that's not really required)<br />
* Remote moving mechanic clips:<br />
** Don't start at the other end of the room; start close enough to the building**s** you're going to carry and stare at them for a while, so that the viewer has time to recognize them and locate them (and yourself) within the room, then move into position (the position used in the current video is fine) and then grab one. Then move around with it because why not? That way you also get to show the marked-for-death thing that the last clip shows (which again is a bit out of order). Then drop the building and wait for it to finish building/upgrading.<br />
** Move on to next building, don't grab it from the same place that you grabbed the first one from, move around the room a little bit, drop it somewhere, watch it grow<br />
** Move on to teleporter, same deal, you can afford moving less since that has been demonstrated well enough by now (but don't stay completely static, it looks like you can't carry it anywhere)<br />
** Remove what is currently the last clip, since that will already have been demonstrated<br />
* Remove repairing mechanic clips:<br />
** Some things to consider: Starting with 0 metal would be good here, because it would show that you don't need any metal to repair things. Then you can move close to your dispenser to grab some metal and show that it doesn't change the repair rate at all<br />
** Don't fire at buildings from the same distance during the entire video. That will demonstrate whether the repair rate suffers from damage falloff or not, the same way the regular shots do<br />
** Maybe show that you can still repair things with the Wrench, not sure if worth demonstrating<br />
** Show whether it restores ammo or not, like darkid said (maybe in a separate clip)<br />
** Show whether it upgrades buildings or not (maybe in a separate clip)<br />
That should do it~ Good luck, this is not such an easy demonstration — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
:Thanks for the response. I did not use fraps to record it, but instead I used Source Recorder, so I do have .dem files for it, and saved each frame seperately and used me video software to turn them into one file. (I know you can save it in H264 format but I think the quality through this method ends up looking better) Also I do not have any screen capture software as of right now so do you know of any free ones? As far as the clips go, having 59 metal was actually a mistake of mine when recording it. Other than that I will redo the other clips and make any other needed changes. [[User:OrangeJuicePanda|OrangeJuicePanda]] 12:46, 3 January 2013 (PST)<br />
::If you did use Source Recorder then would you mind rendering at a higher framerate? That way it looks smoother when blended down to 30fps on youtube. Yes the quality is better if you don't save it with H264 directly. For screen capturing software, well, Fraps probably, and the usual alternatives (Dxtory etc). Make sure you use something that taps into DirectX for capture, not something that just takes a lot of screenshots (Camtasia Recorder does that for example) or else it won't look smooth — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)<br />
:::I set host_framerate at 30 frames per second and render at 30 frames per second. Also what format should I render the video as? <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:OrangeJuicePanda|OrangeJuicePanda]]''' ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) </small><br />
::::Try setting host_framerate to 90 or 120 and that should already make quite some difference for not much extra render time. As for the format, anything that youtube accepts and correctly converts as HD and that isn't unreasonably large and that doesn't make youtube desynchronize audio/video and doesn't show too many artifacts and not interlaced and and and etc.. basically just put it on youtube, since that is where it will end up, and if it looks bad then change format — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:In regards to the above suggestion that the last clip should be deleted, it seems to me like it would still be a good idea to demonstrate that the user is marked for death both when carrying things using the special ability AND when carrying buildings normally (at least I know that was something I didn't realize at first). It could probably be shown in the same clip as the teleporting/movement ability, just demonstrate that the gun can pull a sentry, dispenser, and teleporter, then using the wrench pick up the second teleporter normally to demonstrate a) it can still be done and b) it also marks you for death. I'm sure there are other and possibly better ways to demonstrate this but in my opinion it'd still be a good thing to include. -[[User:Mizuumi|Mizuumi]] 13:22, 11 January 2013 (PST)<br />
::I guess so, but in that case it should be shown in third-person camera, otherwise it's hard to tell — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
<br />
Alright, a few questions about this demonstration:<br />
*Should it be demonstrated that enemy buildings are still damaged by the bolt normally or is it safe to let that be assumed? And should the repair effect be demonstrated on another friendly engineer's building?<br />
::You could do all of those in the same clip, just have 3 dispensers up (yours, friendly, enemy). Shouldn't be a lot of extra time/effort — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
*The wrench demonstration doesn't show every one of its effects on every building, so is it safe to demonstrate the repair effect on one building, the carry effect on another, and let it be assumed that both abilities will carry over to every other building? Or does it need to be demonstrated on every building as in Panda's first upload?<br />
::Just one building is fine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
* http://www.youtube.com/watch?v=3rDDsV7FQhw This clip is only of the first part demonstrating the weapon's damage and doesn't include the loadout screen or the background music, so it's faaar from finished, but is the quality acceptable as far as graphics, video, audio, and the demo itself? (I'm a little concerned in that department, specifically the somewhat-jerky mouse motion and, now that I look at some other clips again, the taunt portion, damn box getting in the way!)<br />
::Quality is fine, camerawork is fine as well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
*I thought, given that the projectile's trajectory, speed, and trail are all reminiscent of the Huntsman, I'd demonstrate that headshots do no additional damage, but if that's deemed unnecessary and too distracting or something, I can redo it without.<br />
::Nah, not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
<br />
Sorry for the question overload, I just thought I'd get second opinions on things I wasn't sure about before making the clips, recording and rendering take an awfully long time and I'd like not to need to redo more than I have to.<br />
:You'll get used to it :3 and hopefully that'll translate into faster [[w:turnaround time|turnaround time]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::Alright, thanks a bunch for the answers and feedback! I admit i haven't been in a huge rush to finish, but now that I've got most of my concerns answered I should be able to get it together soon.<br />
<br />
::There is at least one more thing, though, I ''thought'' I had the airblast clip figured out, but I need to have one clip from the perspective of a RED team member to show the effect on an enemy dispenser. I figured I'd just record the clip as a red pyro until I remembered that bots can't hold non-stock items, so the engineer would be stuck with the default shotgun. I looked at the Crusader's Crossbow video because the effect is similar in nature and found that they had a clip from a red heavy's point of view being shot with the airblasts, with the blu medic's view in the lower right corner. This seems like a good approach, but how did they manage to get the demo from both players' point of view? The only way I could think of would be running a private dedicated server with replays enabled, which I'm not sure it's possible for me to do. I suppose in a pinch I could connect the other computer in the house via LAN and show the viewpoint of the red engineer staring at the dispenser, though it's not a very elegant solution and that computer gets extremely poor performance/framerate in TF2, and I don't know whether that could possibly create inaccuracies in the demo file. If there's no other feasible way to work around it I'll try that, but I figured it wouldn't hurt to ask if there was any other way.<br />
:::You indeed have to run a server and have two players (one of which can be you) join it. You don't have to have replays enabled, just need to have both players record their own demos. You can also run multiple instances of TF2 on the same computer if your PC can handle it, you can turn down the graphics a lot (and turn them back up again to render), you just have to be quick alt-tabbing I guess — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::Also, is there a way to spawn buildings immediately on a given team (and maybe at a given health)? I've searched around and haven't managed to find anything that doesnt involve using sourcemod plugins on a dedicated server, so I'm guessing I'll probably just have to use bot engineers for constructing buildings that aren't mine, but again, never hurts to ask.<br />
:::Not instantaneously, but you can make bots build buildings using bot_mimic — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::Again, thanks for all your help, and sorry for the wait on this project. -[[User:Mizuumi|Mizuumi]] 01:42, 19 January 2013 (PST)<br />
:::There's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
:Deleted the first two questions because I think I kind of answered them myself, but I would still at least like to know if the test clip is passable, or if I should do anything differently with the demo or the video rendering. -[[User:Mizuumi|Mizuumi]] 11:16, 16 January 2013 (PST)<br />
::In regards to the trajectory question, just change the damage demonstration to be similar to the huntsman (or the unscoped sniper rifle). Aim for the head, then the body. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Bolt Action Blitzer.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Blighted Beak.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 08:08, 17 January 2013 (PST)<br />
:::Not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
<br />
Just an update to let anyone watching know that my computer has been busy rendering all the various clips for this demonstration for the past 3 days, I'm on the last clip, and I'm probably going to have to re-record the demo for it (which, coincidentally, is the most obnoxious one to record) thanks to those wonderful wacky demo system bugs that, overall, have probably doubled the amount of time I would've otherwise had to spend on this project. And odds are once the video is reviewed I'll have to re-record at least a few other sections as well, in retrospect I reeeally should've done low-quality test-renders first.<br />
BUT gripes aside, most importantly, just know I haven't abandoned this yet and progress is being made. -[[User:Mizuumi|Mizuumi]] 03:14, 23 January 2013 (PST)<br />
<br />
<br />
Alrighty, here goes, first edition of my attempt at this demonstration: http://www.youtube.com/watch?v=owZcdSH8nQo<br />
<br />
There are already several problems I noticed and concerns and observations I have, but a bit too late:<br />
*Carry ability clip: Probably the biggest problem clip; the walk from the sentry back to the dispenser looks somewhat drunken; I should have stepped away from the dispenser before picking up the sentry instead of picking it up and walking away at the same time, it rushes the viewer and doesn't give them enough time to figure out what's going on; I should have moved around a bit when I picked up the sentry from close range, and some of the timings are a bit slow. A level 3 sentry was probably unnecessary as well, and just wastes time setting up for no real reason. If any clip is gonna have to be redone, it's this one.<br />
::You should have waited until you had a full 200 metal, step away from the dispenser, then grab it. The timing wasn't slow, it was fine, except the initial grabbing which is very fast (grabbing as soon as you get enough metal + start moving immediately is just too much). A level 3 sentry is fone too, there's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Damage side-by-side: The splitscreen HUD doesn't move the marked for death icon along with the health. Not a huge deal and I'm not sure I can fix it, but if necessary I could try recording with the ammo & health splitscreen HUD instead of the just-health one to see if that changes anything.<br />
::It probably won't. Either fix it or switch to third person so that the skull icon is visible. The timing is also too fast on this one, it's kinda hard to tell which side has the Rescue Ranger on the first watch (it may be obvious to you but that's because you made the video. Try to put yourself in the mindset of someone to whom all of those clips are new) and the rocket arrives a split second after the pickup (not enough time for the player to register why one dies but not the other) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Repair clip: Not sure why I moved the cursor away from the dispenser at the end. Other than that, I'm fairly happy with this one.<br />
::You need to reload at the end of the clip. It's a silly rule but it still stands — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Ammo/upgrade demonstration: I thought an un-upgraded sentry dry-firing at an enemy would be the clearest way to demonstrate that neither ammo is refilled nor upgrades applied, at the risk of being a little obnoxious. It could use a teensy bit more rest time at the beginning when aiming between the sentry and the soldier, which would be no problem to fix in premiere.<br />
::This clip is fine~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Sapper demonstration: No real issues that I've noticed yet.<br />
::Looks good too~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Airblast demo 1: I'm iffy about my approach to this one. I didn't want to spend time setting up a dispenser in front of the eng after the first shot, and I didn't want to have to separate it into 2 clips, but to get the eng far enough away that the airblast doesn't push him and get the dispenser far enough back from there that the eng is out of range and doesn't immediately start getting healed, the pyro and dispenser have to be too far away to see in the same frame. If I redid this one, I would probably have the engineer just set up a dispenser in front of himself so I don't have to keep flipping views back and forth between them. Also, I wasn't sure whether it was necessary to watch the dispenser get destroyed completely, so I tried to leave enough hangtime when he first looks at the damaged building that the clip could be cut thee, but in retrospect it's probably important that one of the airblasted bolts hits the building while it actually is damaged.<br />
*Airblast demo 2: I used the other computer in the house to record from the red eng's point of view, and the poor performance of that computer does seem to have caused some minor problems, namely the sound of the wrench hitting his hand periodically repeats faster than it should, and from his view the blu engineer appears to twitch around a little bit. I cropped the blu perspective a little bit because a) his building hud display isn't important here and b) I didn't like the "Dispenser built by RED Engineer" box being covered up halfway by the other clip. I don't think the crop makes too big a difference, but if I'm wrong by all means tell me. I stupidly forgot to refill the pyro's ammo, so right after the last airblast (fortunately at least not before that) he runs out of ammo and switches to shotgun. This was a dumb oversight and I understand if it needs to be fixed.<br />
::Not a huge deal, these clips are good :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
Hah, I wish the wiki had a spoiler tag, I feel awkward leaving a huge block of text every time I come back to this page, but oh well. I'd be grateful if Wind and anybody else would watch the video, give some feedback, and tell me what needs to be redone! (I'll upload the demo files once I've got approval on a final version) —[[User:Mizuumi|Mizuumi]] 13:28, 24 January 2013 (PST)<br />
:<small>{{tooltip|opinion|Don't feel obliged to make any of these changes unless wind says so.}}</small> Generally, you're doing the whole thing a bit fast, slow down after you do something with the mechanics of the weapon. Also, don't forget to reload at the end of each clip. Consider using teleporters for some clips (like #6) to show that it's all buildings.<br />
:Clip #1: Your view was a bit jerky, otherwise fine.<br />
:Clip #2: Look at the sentry, turn around, run straight to dispenser. Put the dispenser a bit to the side, or stop in front of it. Turn around, wait a beat, try to pick up sentry. It fails, so get 200 ammo and do it again. Wait a beat, do not go third person and place; do not fast-upgrade. It's just another confusing bit. Don't pickup and replace.<br />
::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #3: Again, slower. Set the scene for a good second, pick up, wait a half second, then fire. Synchronize this if possible, using the <code>wait</code> command. It will look much nicer.<br />
::Synchronization is optional; the current clip is good enough in that aspect — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #4: Speed was good this time. However, you could put the dispensers at different locations, and that would do the trick. That would be much more obvious, as it would take the same number of shots for each. Be sure to zero your metal for this clip.<br />
::Not really sure what you mean here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::Your dispenser is same position, friendly one is farther away. Demo's the falloff. <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Darkid|Darkid]]''' ([[User talk:Darkid|talk]]) • ([[Special:Contributions/Darkid|contribs]]) </small><br />
:Clip #5: No need for a player there, and lower the health of the sentry too.<br />
::Having a player here helps pointing out the fact that the sentry is out of ammo. The HUD alone is a poor indication — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #6: Wait until AFTER "dispenser down" to start reloading.<br />
::Not a big deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #7: Don't start with the dispenser. As per [[Crusader's Crossbow]], demo the simplest first, the airblast kill (suicide?). We already know you can't heal other team's dispensers (from #4), so don't demo it.<br />
::That is demo'd first. The reflect-to-dispenser thing is not really important but it's interesting enough, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::Kill icon isn't shown, I thought that was a requirement? I know we've been lax on it recently, though. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:44, 24 January 2013 (PST)<br />
:Clip #8: Start with the dispenser burning. Record as the blue engie, looking at the dispenser. It won't stop burning, so this should be sufficient. Make sure to get both the pyro and dispenser in-shot. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:31, 24 January 2013 (PST)<br />
::Current clip is fine, let's not demonstrate the bare minimum number of shots just because it's strictly sufficient — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
Comments added inline on both your and darkid's comments. Not easy to follow though, but maybe easier than yet another big list? Regardless, good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::I agree with a lot of these critiques (and thank you for giving them!), though I will wait for the word from wind before I make any final decisions. A few points to raise:<br />
::# I agree the camerawork isn't perfect, I just don't know that it's worth another 3+ hours of render time to iron it out :V Again, I'll wait for the official word there.<br />
::# There was a reason for not immediately turning around from the sentry, but in retrospect it's not a very good one and what I meant to show isn't obvious at all. The third person view is for showing the marked for death effect fading in and out, as per the GRU. I know I've seen people who were unclear on whether the rescue ranger still allows you to pick up buildings normally and whether it still marks you when you do, so I don't think the picking up and redeploying should be omitted. I will probably stick with a level 1 or 2, since the extra redeploy time just makes things take longer (the same would apply to a level 2, but idonno, the dual-barrel sentries are just more aesthetically pleasing and visually clear from a distance)<br />
::# Using wait is an excellent idea here and I feel awfully stupid for forgetting it.<br />
::# Once again, here I had a reason at the time for not putting one blue dispenser further back, and once again in retrospect it was actually a really bad reason :V so I'll move one back for the next try. I was careful to zero my metal, though some does get picked up as I run past the dispensers, which won't be an issue when I redo it.<br />
::# Why lower the health? The repair mechanic has already been demonstrated by that point so I feel like that would just confuse things. I agree the soldier might not be necessary, unfortunately I didn't have a precedent to go on as the wrench demonstration does not include its ammo-replenishing ability. (Though just now I did check the sentry gun video, and it is demonstrated there, ammo not fully depleted, but it IS immediately after firing at an enemy)<br />
::# Even with auto-reload off, the weapon automatically reloads once the clip is depleted. I could only fire 3 bolts, though I feel like 4 is better for making it absolutely clear no damage is being done to the sapper. One thing in a similar vein to your complaint though, I do feel like perhaps I should've waited for "Spy sappin' my sentry!" to finish before firing the first shot.<br />
::# I'm not sure why the first and last complaints are being raised, since I didn't do either of those things, but if Wind would rather have me airblast kill the engineer first then do the dispenser in another clip then I'll do that.<br />
::# If it is necessary for me to redo my approach to this clip, that's how I'll do it, if only because it's a heck of a lot less pain for me, in recording, rendering, AND post-processing :P<br />
:::- As for the note about using a teleporter somewhere, I do agree It's a good idea, the main reason I didn't is because the wrench demonstration never does and it was my precedent for a lot of this. I'm not sure about putting it in the sapper clip, though, maybe replace the friendly dispenser in the repair clip with a teleporter? I feel like it's more clear to demonstrate an effect that it DOES have on multiple kinds of buildings, rather than an ability it DOESN'T. (Side note - should the other end of the teleporter be up somewhere in the room so that the one being shown spins? It would help it stand out more, at least)<br />
::—[[User:Mizuumi|Mizuumi]] 17:42, 24 January 2013 (PST)<br />
:::The above would make more sense in-line, or numbered so I know what you're referring to :) Yes, other tele should be in-room, visible. Probably. :/ I'd wait for wind's say-so here. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:46, 24 January 2013 (PST)<br />
::::Hmm, aren't they numbered? I was labeling everything #1,#2.. until I previewed and saw that the #s were automatically creating a numbered list, at least for me :o but I suppose wiki markup isn't really the most crucial thing to be discussing right now, lol -[[User:Mizuumi|Mizuumi]] 17:59, 24 January 2013 (PST)<br />
<br />
:Ahah, oh boy, simultaneous comment edits, now I've gone and made a mess ;u; But in answer to Wind's comment about darkid's suggestion for #4, I'm pretty sure he means have one dispenser/building further back to demonstrate the lack of falloff instead of having them at the same distance and trekking across the room. Other than that, thanks for the notes! What do you think of the idea of putting a teleporter in somewhere? —[[User:Mizuumi|Mizuumi]] 17:49, 24 January 2013 (PST)<br />
<br />
:This is really starting to be impossible to read or follow. This time I try not-inline:<br />
:# Camerawork is fine. Not really strict on that except in the Saxxy demo or when it's really really bad or when it's a Portal walkthrough<br />
:# Alright then, keep the redeploying thing but still do the rest.<br />
:# -<br />
:# Yes, move the other dispenser back<br />
:# No need to lower the health, and the player is a good thing. Keep this clip as it is<br />
:# Current clip is fine as well<br />
:# I don't think the weapon has a reflect kill icon from looking at the Wiki page, so might as well leave it out for not wanting to redo the demo once that gets changed... Or perhaps we should show it for the sake of correctness and perhaps to shame Valve a bit. Do what you want<br />
:# Current clip is fine again<br />
:The teleporter thing can be in its own clip or merged in the second clip. Make sure both ends are there and have one or two enemies fire at both ends of the teleporter, to show whether it repairs both ends of the teleporter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
<br />
== {{icon item|Vaccinator|16px}} [[Vaccinator]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 03:19, 2 January 2013 (PST)}}<br />
: Should it show the perspective of the healing target? The icon on the HUD? The icon shown over players? The Übercharge shield particle effect that other players see?--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)<br />
::Yes. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:50, 14 January 2013 (PST)<br />
<br />
Alright, this is a very long and complicated one. I tried to show everything as clearly as possible. In retrospect, I don't really know if I should've included the overheal difference clip with the Medi Gun since that's already sort of shown in the Übercharge buildup clip. Anyway, I did my best, and here it is: http://www.youtube.com/watch?v=MrX19KlyZ1k - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)<br />
:Yes, please cut out the overheal difference clip because the clip right after it subsumes it. Also, you didn't show the uber effect on the medic. You should record a set of three other demos for all damage types, but this time with the medic being shot (without an uber target present, to keep things simple and to show that it works without a heal target). Rest is pretty good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::http://www.youtube.com/watch?v=_Gnaj8nmQM0 - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
<br />
Do not forget to show whether or not you and your heal target can capture points, payloads and intelligences while under the effect of uber. --[[User:JacomeFelg|JacomeFelg]] 07:10, 19 January 2013 (PST)<br />
:They can capture objectives while under über effects; the Quick-Fix allows that too and doesn't include a clip about it so that's why it's left out in this demonstration too - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
<br />
This doesn't really demonstrate the effectiveness of the protection. It'd should be two-way split-screens between without-uber/with-uber for each type, like the previous clips (2:40 - 3:19). There's also something else this video doesn't demonstrate which I didn't think of before: whether or not you can view the damage type shield icon thing on enemy medics and patients. Currently it only shows it on the medic as spy, it would be nice to show a Heavy-Medic pair seen from a non-spy's perspective. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
= Taunts =<br />
<br />
== {{icon item|Shred Alert|16px}} [[Shred Alert]] ==<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:55, 14 February 2013 (PST)}}<br />
<br />
I got it pre-ordered so I'll cover this once the item comes out. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:55, 14 February 2013 (PST)<br />
<br />
= Cosmetics =<br />
<br />
Is it really necessary to do a video for every single item that shares this gimmick? Wouldn't it be simpler to show this for one or two items in the Pyrovision Goggles demonstration video and list the items that do so on the wikia? --[[User:JacomeFelg|JacomeFelg]] 03:58, 28 January 2013 (PST)<br />
:Probably, but now that it's started then it kinda makes more sense to continue than to suddenly delete all videos but one.<br />
:Also the Team Fortress Wiki is not hosted on wikia — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
<br />
== {{icon item|Dead Little Buddy|16px}} [[Dead Little Buddy]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Unknown Monkeynaut|16px}} [[Unknown Monkeynaut]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Boo Balloon|16px}} [[Boo Balloon]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Deadliest Duckling|16px}} [[Deadliest Duckling]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Reindoonicorn|16px}} [[Reindoonicorn]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Prize Plushy|16px}} [[Prize Plushy]] ==<br />
{{c| Pyroland assists}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:38 , 1/22/2013 (PDT)}}<br />
<br />
i don't have the item so need to wait until it tradable. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:38 , 1/22/2013 (PDT)<br />
:Without .Dem for this demonstration would that be fine? i can replace the item to teddy roosevelt. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 1/26/2013 (PDT)<br />
::Alright, you can do it without .dems — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
:::http://youtu.be/cd33QGezgd0 , [http://www.mediafire.com/?eroc1n1rkl5u91g Download link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:37 , 2/1/2013 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
:::::lol i did :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:29 , 2/8/2013 (PDT)<br />
::::::derp — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)<br />
<br />
= Need to be redone=<br />
== {{icon item|Back Scratcher|16px}} [[Back Scratcher]] ==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:06 , 2/11/2013 (PDT)}}<br />
<br />
{{c|Note|Should show if the health bonus/penalty stays while using other weapons.}}--[[User:Uknownada|Uknownada]] 20:18, 17 January 2013 (PST)<br />
:I guess that's a good thing to show. The equalizer's no-healing effect only applies when wielding it, so by contrast it would be a good idea to show that this isn't the case for this weapon — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::So need to redo this? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:31 , 2/1/2013 (PDT)<br />
:::I guess so, since the demonstration as it stands implies the health bonus/penalty only stays when the weapon is being used.--[[User:Uknownada|Uknownada]] 14:25, 5 February 2013 (PST)<br />
:::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
::::is it how should i do? [http://youtu.be/0eR7_gumrZI Example Clip] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:13 , 2/8/2013 (PDT)<br />
:::::Pretty much. Don't forget the dispenser part.--[[User:Uknownada|Uknownada]] 19:37, 8 February 2013 (PST)<br />
:I hope nobody minds if I try out this one. I didn't see a reservation so I wasn't sure if you were doing it for sure. If you are then feel free to disregard my reservation and do it anyway, thanks. [[User:Shougunner|Shougunner]] 16:14, 10 <br />
:::::Maybe you should show the non-BackScratcher case as well in a 3-way split-screen. That way it's all in one shot. Also, at the beginning of both clips, the timer is seen for one frame at the top and a Pyro corpse dropping on the floor can be heard. Make sure these are cut out from the final recording — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)February 2013 (PST)<br />
::nobody minds? but i would mind because i am the previous owner of this demonstration so i had to take it sorry. but please read the project rules again before reserve something. Thank you. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:09 , 2/11/2013 (PDT)<br />
:::There was no reservation so I had no reason to assume I was in the wrong. [[User:Shougunner|Shougunner]] 12:51, 11 February 2013 (PST)<br />
::::The rule about the previous owner say that the demonstration must only have been up for redo for less than a week. Karmacharger posted later than a week after this was up for redo, so there is no "previous owner" rule anymore. So yes, he should have posted a reservation mark, but so should you. You posted one but you removed it, probably because you assumed he was working on it, and indeed he is now since he has recently posted a video link in this section. So I guess that makes it his demonstration now >: Sorry Shougunner. As you haven't created a video demonstration before, however, you may still post what you've already done so far here, just to see if it matches the level of quality expected from video demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)<br />
:::::Here's a sample of what I was doing. In retrospect it doesn't look as fluid as I hoped. Also there's no HD or post editing (such as split screens) http://youtu.be/wN4lBfDPeew [[User:Shougunner|Shougunner]] 14:07, 12 February 2013 (PST)<br />
Things i noticed:<br />
*Cursor should be moved to the item at the first place just like other demonstrations<br />
*The second clip you're doing too slow<br />
*You should learn how to use split-screen on Sony Vegas pro [http://youtu.be/B08eV8X6TKQ heres the tutorial] , if you are using other video editor software search for tutorial then<br />
*and your video should be at least 720p or 1080p<br />
<br />
pretty much that's all i guess. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:08 , 2/13/2013 (PDT)<br />
<br />
:Some other things<br />
* You didn't install the yellow damage number HUD thing<br />
* Your video should be 16:9 (should not have black bars)<br />
* Should not show the Spy at 0:41<br />
* Should have transitions between clips<br />
* What Karmacharger said<br />
:But it's a good attempt for a first video :3 You should try your hand at some of the other demonstrations, like those pyroland items ones which are pretty easy — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:28, 16 February 2013 (PST)<br />
<br />
http://youtu.be/sQmEZDdWDIU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:29 , 2/14/2013 (PDT)<br />
:Like I said, try a 3-way split-screen (regular pyro with fire axe, backscratcher pyro with backscratcher, backscratcher pyro with flamethrower) instead (for both medic and dispenser). That'll cut the duration of this demo by a lot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:28, 16 February 2013 (PST)<br />
<br />
== {{icon item|Bonk! Atomic Punch|16px}} [[Bonk! Atomic Punch]] ==<br />
{{c|Note|Previous version has UI glitch saying "Reverting capture" in the last clip}}<br />
<br />
{{Reservation|- [[User:Uufje|Uufje]] 05:47, 4 January 2013 (PST)}}<br />
<br />
Weird. Already needs to be redone, again. How do I prevent this UI glitch? [[User:Ben10508|Ben10508]] 19:31, 22 October 2012 (PDT)<br />
:Yes, I caught it just before I was about to publish it... I don't know how to fix it, but Karmacharger had the same problem and he fixed it somehow so he should be able to tell you. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:33, 22 October 2012 (PDT)<br />
<br />
[http://youtu.be/_Px7FR0oRbE Used a different to demonstration the control point clip] [[User:Ben10508|Ben10508]] 17:13, 25 October 2012 (PDT)<br />
:It doesn't show "Blocking capture" when you're blocking the capture :( You should probably start the deni with both players off the point, then move the Soldier on it and start the rendering at that point — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
::I can record the clips, but I cannot render because of this different shading as said in the Enthusiasts Timepiece demonstration section. I guess I'll just wait it out. [[User:Ben10508|Ben10508]] 14:07, 27 October 2012 (PDT)<br />
<br />
I am dropping this demonstration and the Enthusiasts Timepiece. Feel free to take my reservation. [[User:Ben10508|Ben10508]] 12:59, 14 December 2012 (PST)<br />
<br />
:http://www.youtube.com/watch?v=5pK_SL8x3Dk - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)<br />
::Transitions are too long (half a second is fine). Wait a bit more at the end of the intelligence clip, currently the clip ends as soon as the voice clip ends (you can take some time back fro mthe transition, that way you shouldn't have to record anything more and the video duration is exactly the same). The cap point isn't showing "Reverting capture" which is good because it's what the redo is about, but it isn't showing "Blocking capture" either so it's not much of an improvement. Also, at 1:08, you're standing right on the edge of the point; that would be fine if the clip didn't have to be re-recorded for some other reason, but since it does have to be re-recorded, make sure you are more clearly away from the point when you step off of it<br />
:::http://www.youtube.com/watch?v=wWIUCMWLT2A - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
::::Probably should have left it run for 2 more seconds for the cap to complete but oh well. Is good, please render at a higher framerate and upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::::I rendered it at 60 FPS. YouTube must have screwed something up :V Anyway, here's the file: https://docs.google.com/uc?id=0B4-2Xsrp3Z86U2d4djRZM3ZyeW8&export=download - [[User:Uufje|Uufje]] 02:53, 25 January 2013 (PST)<br />
::::::The problem is that you didn't blend them down to 30fps. Please render at something like 90 or 120 fps or more (not 60fps, otherwise you get [http://i.imgur.com/K48UUka.jpg this] which still happens at higher framerate but not to the same extent), and then blend it down to 30, otherwise youtube will cut the extra frames and it'd just be extra render time for naught — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
:::::::I don't know how to blend down, is that an option in Sony Vegas? I used the exact same recording and rendering procedure as with the Memory Maker (except I used SrcDemo² for the Memory Maker and stock Source Recorder for this one), so I was surprised this wasn't acceptable yet. - [[User:Uufje|Uufje]] 13:14, 2 February 2013 (PST)<br />
::::::::Vegas has an option to blend down which is called resampling, it's in the clip properties. Not sure why you would want to use Vegas for that though, since SrcDemo does the blending (that's really all it does, and it does it well). The Memory Maker demonstration has [http://upload.gaiatools.com/files/blending_0.png quite a bit of blending on it], I count about 12 frames per frame or so (i.e. 360 fps). In any case it clearly has a lot more than this video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
Hey, I think on the Disguise Kit weapon demonstration, it should show that when you disguise, hats, miscs and non-stock weapons will show up because for quite sometime when I first played TF2, I used to think spies can only disguise with the default loadout. --[[User:Navi|Navi]] 10:56, 8 January 2013 (PST)<br />
::I'd think most people who remember that have since then realized that this is not the case anymore. And for people who don't remember that, then this would be useless to demonstrate (and probably look confusing) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:Also, they haven't shown that you can be burned if you disguised as [[Pyro]]. --[[User:Navi|Navi]] 12:46, 8 January 2013 (PST)<br />
::That one I guess is a good thing to demonstrate, but by itself it isn't enough to deserve redoing the video. But something to keep in mind for next time I think — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:40 , 1/12/2013 (PDT)}}<br />
<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
I'm taking this demo because Scoot-teh-Destroyer seems to be having trouble. [[User:Ben10508|Ben10508]] 14:54, 22 October 2012 (PDT)<br />
<br />
This may take just a bit longer, Spy watches are not too easy. [[User:Ben10508|Ben10508]] 13:01, 26 October 2012 (PDT)<br />
:I noticed that after the big Halloween update, my shading is different than usual. Not sure if this is happening to anyone else. Pretty sure it is because of the update and not my computer itself. [http://imgur.com/uoWQn Here is an example]. I was working with Akuago for this. [[User:Ben10508|Ben10508]] 21:34, 26 October 2012 (PDT)<br />
::Something is definitely odd here. Maybe check if it's adjustable through from special variable, or perhaps postpone this until the event is over (reservation should stand) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
<br />
My original shading is now back so I can now render the clips but I've noticed this flashing purple square thing at the bottom. [http://youtu.be/tSgxZkhxh78 Here is an example.] I rendered and used the first clip. [[User:Ben10508|Ben10508]] 11:40, 6 November 2012 (PST)<br />
:I have that too... I solve it by setting up a map (by using the <code>map</code> command) first, the demo's played after that don't display the purple thingy anymore. - [[User:Uufje|Uufje]] 15:47, 6 November 2012 (PST)<br />
::That's the wheel of fate HUD element, which causes problems with newer demos. You can either re-record the demo, or edit your HUD to move that element off-screen. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:43, 6 November 2012 (PST)<br />
:@Ben10508 , to fix that flashing purple square you need to start a random map and play the demo again then the flashing purple square should be gone. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:04 , 11/9/2012 (PDT)<br />
<br />
I am dropping this demonstration and the Bonk! Atomic Punch demonstration. Feel free to take my reservation. [[User:Ben10508|Ben10508]] 12:59, 14 December 2012 (PST)<br />
<br />
:Everythings is finished but i got a problem about playing demos [http://img208.imageshack.us/img208/5138/70352705.jpg i belive image would be easy to explain] , it doesn't show it while recording , only show when i play the demo (show for 16 seconds) , is there a console command to disable/hide that? as for the Invisibility Watch Demo the last clip it has the samething too , that's why i waited 16 seconds before i start the moment , hope you know how to get rid of that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32 , 1/17/2013 (PDT)<br />
::I think you could fix that by doing a HUD edit but I don't really know what to edit. However, here's another idea:<br />
* Render the demo (with the thing showing for 16 seconds)<br />
* Do <code>cl_drawhud 0</code><br />
* Render the demo again<br />
* Import both renders in Vegas on top of one another, on two video tracks. Put the cl_drawhud 0 version above the other one.<br />
* Add a mask to the top video track so that it only shows the part where the annoying HUD box would be in the first version<br />
This way you should have a video with the HUD box in the middle removed.<br />
<br />
Otherwise, just do the same as you did before (wait 16 seconds at the beginning of the demo) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:http://youtu.be/y-nYJ8c69Ng , i know there are graphic glitch. vegas pro keep render the samething over and over (like 7 times) just the part between Blu buildings clip to Red buildings clip but still let me know if i'm doing well. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:51 , 1/25/2013 (PDT)<br />
::Looks all good except that graphic glitch~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::it might be takes a while to get a perfect version but i'll try my best [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:31 , 1/25/2013 (PDT)<br />
::::http://youtu.be/6GAM4NhrVQA , i belived adding fades is only the way to get rid of the glitchs. For some reason WMV format works perfectly also disabled resample for each clip so that my video won't have motion after the render. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:22 , 1/26/2013 (PDT)<br />
:::::Not sure what you mean by disabling resampling. If you used SrcDemo2 then your video frames should already be 30fps which should be the same as your video export options, thus not resampling needs to happen, which means having it on or off shouldn't change anything. But anyway, that video is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
::::::[http://www.mediafire.com/?4aaqt1bsmxihcsw Part one] , [http://www.mediafire.com/?t741x7n74qwfgof Part two]. the resample is a motion blur something like that on sony vegas , for example watch the Red-Tape Recorder Demo i'm sure you've noticed motion blur in every single part [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:31 , 1/31/2013 (PDT)<br />
:::::::I know what resampling is, I just don't see what effect it would have if you have a 30fps clip within a 30fps video. Resampling is the process of blending frames together to go from a higher framerate to a lower framerate, or interpolating frames in order to go from a lower framerate to a higher framerate. But resampling from a framerate to the same framerate shouldn't do anything, it would simply be a frame-by-frame copy. As such, I don't see why that would change anything if you render pre-blended 30fps clips in the first place. But hey if it procudes a good video then alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 30 January 2013 (PST)<br />
<br />
== {{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]] ==<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:40, 14 February 2013 (PST)}}<br />
*{{c|Note|Shows red team skins on blue.}}<br />
*{{c|Note|Shows that it one-hits enemies actively weilding, but does not show not one-hitting enemies that have it in their loadout, but not actively weilded.}}<br />
:Today's patch fixed the wrong sleeve color bug. The current video shows the user dying in one hit with it out. Just add on after that him surviving one hit with the rl out, then switch to shotgun, and survive that hit, then switch to zatoichi and die. [[User:Isildur4|Isildur4]] 17:19, 14 February 2013 (PST)<br />
I'll take this on. Yeah, I'm back...again. Lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:40, 14 February 2013 (PST)<br />
:Then I guess this will be another case of whose revision will be better, yours or the original creator's (me). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:12, 15 February 2013 (PST)<br />
:If I were you I'd do one of the non-reserved ones Mr. Vinderack >: Less duplicated effort~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:28, 16 February 2013 (PST)<br />
Talked to Akuago. He can have the demonstration. :> [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 16:28, 16 February 2013 (PST)<br />
<br />
=={{icon item|Huo-Long Heater|16px}} [[Huo-Long Heater]]== <br />
{{c|Revving down sound effect is missing during demonstration of ring of flames (Seen at 1:17 in demonstration video).}}--[[User:Hermit527|Hermit527]] 19:50, 30 December 2012 (PST)<br />
:True but barely noticeable, not really a huge deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
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Shouldn't there be a three-screen comparison that shows the Minigun firing, the Heater firing, and the Heater revved, but not firing? It can show how long it takes for the ammo to drain without shooting compared with firing.--[[User:Uknownada|Uknownada]] 13:18, 14 January 2013 (PST)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
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{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 18:40, 15 December 2012 (PST)}}<br />
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If nobody minds, I'd like to do this one. [[User:Uufje|Uufje]] 13:30, 19 October 2012 (PDT)<br />
<br />
:Here's my first demonstration. Sorry it took so long. I changed and added some other things as well to make it more like the Medi Gun demonstration. http://www.youtube.com/watch?v=eoSOv2Gc2QM - [[User:Uufje|Uufje]] 04:30, 28 October 2012 (PDT)<br />
::It's pretty good given that it's your first demo, but sadly it isn't acceptable as it is >: Here's the reasons:<br />
* Too low framerate (minimum is 30fps). If you recorded .dem files (which is now a requirement) then you should only have to re-render them at a higher framerate using Source Recorder, otherwise you can use a capturing tool as long as it is fast enough to capture 30 or more '''unique''' frames per second (i.e. it shouldn't skip frames while pretending it didn't by repeating the last frame). Also make sure that your video editor isn't chopping away some frames while encoding<br />
* Video is interlaced (visible when the camera is rotating). This should be easily fixable in your video encoding settings<br />
* Some graphical artifacts (fuzzy textures, etc. as sometimes visible on the Medic's arm with the shadow moving around), probably the result of a low encoding bitrate (increase the video encoding bitrate to fix this)<br />
* Audio glitch ("ha, ha, ha, okto-o-o-berfest") at 1:58<br />
* Some lighting inconsistencies between the 3-way split-screen at 2:50 and the one at 3:30, especially around the red Pyro. I think this may be due to the Halloween lighting change released as part of the latest patch, which makes things look darker and different. If so, you should wait until it's reverted and render those .dem's again<br />
* Disguise menu reappears for a split second at 4:11. The same glitch happens again later in the clip<br />
The clips themselves are pretty good and follow the general pacing nicely, which is not usually the case on someone's first demonstration. Good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)<br />
:Thanks! I'll fix the framerate and audio glitch, however, I can't see a bitrate option in my encoding settings, it still interlaces even when I turn that off, and I don't know how to fix the disguise menu glitch. Also, I personally can't discover any lighting problems in the split-screens; I recorded them before the Halloween event so that can't be the problem. If anyone can help me with those things, that would be much appreciated (message me on IRC if necessary). I know next to nothing about video stuff :P - [[User:Uufje|Uufje]] 03:58, 31 October 2012 (PDT)<br />
::If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
:::I use the x264vfw, it has a quantizer option so I'll change that. The problem with interlacing is that it has an interlacing option, but it still interlaces the video even when it's set to "off". Also, I'm having troubles with Source Recorder, it won't record into a video (instead of frames), it says I need QuickTime installed even when I have it installed... I know I can convert the frames into a video but recording it directly as a video would be easier. Lastly, I think the disguise thing might be caused due to latency issues, but the server I recorded on was in Spain, so that shouldn't generate so much latency as I live in the Netherlands (though I might be completely wrong about this, of course). - [[User:Uufje|Uufje]] 15:58, 1 November 2012 (PDT)<br />
<br />
Alright, I think I fixed everything... Especially the interlacing stuff was a big pain in the butt, but I think (hope) everything should be good now. I haven't re-rendered everything yet though, just the first part. I've uploaded it to YouTube for a quality check: http://www.youtube.com/watch?v=mxTHkXX4I9c - [[User:Uufje|Uufje]] 13:09, 4 November 2012 (PST)<br />
:The video still doens't look good enough yet. It looks better though, and the lighting/color balance is a bit better too. Make sure not to turn the quantizer value down. The quantizer value is a measure of "acceptable quality loss"; thus, the smaller the quantizer, the less quality loss is acceptable. You can get an idea of whether the video has a better quality or not by comparing the file size, if unsure. If the only difference between the two videos is the quantizer value, then it should be a good metric<br />
:The clip still suffers from a poor framerate, which is partially compensated by the ghosting effect that is either a product of Fraps or Vegas (shot taken while the camera is rotating):<br />
<br />
http://upload.gaiatools.com/files/videoghosting_0.png<br />
<br />
:As you can see, this need fixing. It's likely to be the source material (Fraps recording?) being too low-framerate, and Vegas trying to stretch it to fit the 30fps it's asked to render the video as, by inserting frames between frame pairs and filling them with 50% the frame before, 50% the frame after. It may also be the opposite phenomenon: A good 30fps (or higher) source material, but with Vegas asked to render it at 24fps or something, thus it has to blend some frames together in order to make things fit in 24fps — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
::Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( - [[User:Uufje|Uufje]] 04:05, 19 November 2012 (PST)<br />
:::Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 16 November 2012 (PST)<br />
::::I use Source Recorder, and even when I play the demo without recording, it still shows up like this. Somebody else set up a server for me to record this with him, so it might be latency or whatever. I'll try to create my own server to rerender this clip, although I first need to set up port forwarding and the like for that to work, so it might take a while for me to figure it out - [[User:Uufje|Uufje]] 04:05, 19 November 2012 (PST)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:13 , 10/21/2012 (PDT)}}<br />
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[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
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also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:36 , 10/13/2012 (PDT)<br />
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Things i found out , that are probably should show in this redo:<br />
<br />
* Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing<br />
* Engineer , using "Übercharge" you can uber your sentry too Only Sentry<br />
* Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds<br />
<br />
Well that's all i found , did i missed something? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:50 , 10/16/2012 (PDT)<br />
:Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
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No , it won't i tested in game. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:41 , 10/17/2012 (PDT)<br />
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Pretty sorry for a loooong time because of holiday... anyway the video is almost finish it had some issue after i posted the video I'll tell you what kind of issue it is and also can you delete the .dem on [http://weaponref.wiki.tf/files/ here] , I'll will re-upload again after the video get accepted. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:52 , 10/30/2012 (PDT)<br />
:I may delete them once the new video is accepted, but it's alright to have multiple versions of the same demonstrations. That's why there's a date in the file names; that way you can get the .dem for a certain date. Useful when Valve decides to revert a weapon's behavior or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]<br />
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[http://youtu.be/2JL_OetSTIo heres the video] 05:49 i know the sound is cut'd but the sound is fine when i play the demo first time how do i get rid of that? medic ammo refill clip the scout part i don't know why its lags but I'll re-record it. as for the sniper upgrade clip i don't know again why it show me the Building Upgrade... watch it and you will find out what i mean. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:35 , 10/31/2012 (PDT)<br />
:For the medic ammo sharing clip, there is a too long wait at the beginning where nothing happens, and you should mute one of the two clips, otherwise we can hear the canteen being used twice at the same time. For the video in general, the audio loop is kind of bad (there's this point where it repeats and it's audible). It's also a very short music, but for a long video like this, you should use the longest song so that we don't hear the same thing over and over 22 times for 11 minutes. Use the cp_steel training song or something.<br />
:For the sound thing, I don't know, but you can just play the demo (not render, just play) and record the audio with Fraps or Audacity or something.<br />
:For the sniper clip, you should probably restart your game or reload the UI and then re-record the demo to get rid of this<br />
:For the engineer mini-sentry clip, you should use a vertical split-screen. It is hard to see what's happening with the big toolbox/sentry using a lot of screen space, and the robot heavy is only half visible because the screen is small. Also, why a minisentry? You should be able to show this with a normal level 1 sentry<br />
:Spy cloak... didn't recharge. Is the wiki wrong? (omg!) Also, does it recharge the sapper bar? Maybe it's worth showing that too, whether it does or doesn't — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
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::The reason why i use mini sentry was , because there is no way i can build a lvl 1 sentry before the wave started , after started i can but it won't let me add bots. and the "Weapon Demonstration Splitscreen HUDs_0" does not Include MvM Hud should it be update? sapper recharge bar i think it worth to show. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:05 , 11/1/2012 (PDT)<br />
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i am back , sorry i can't make videos a while because my graphic card is Dead. I have to wait for the company fix the graphic card before i can work :( but I'll promise i will finish the work after that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54 , 11/9/2012 (PDT)<br />
:Is alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:17, 13 November 2012 (PST)<br />
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[http://youtu.be/GAi3RwewhPw Hope this is better.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:52 , 11/27/2012 (PDT)<br />
:I think there are some [http://upload.gaiatools.com/files/interlacingcanteen_0.png interlacing issues] going on :( This needs fixing in the video editor properties or render settings (Note that once you deinterlace, the file size needs to be doubled to keep the same amount of visual quality). Clips are good though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:40, 26 November 2012 (PST)<br />
::By the way , in sony vegas pro 11 there are a option to turn that interlacing thingy off. once i set it to "none" then i'll start render the video after a short time , it gives me a error "Vegas pro has stopped working" i'll set the option to default. then render it again it is fine then... but the interlacing is still there. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:26 , 11/28/2012 (PDT)<br />
:::Well I'm sorry but you need to find some way of not having it >: Try to render to another video codec or something, or if you say that it crashes after a short time then maybe you can render the video in multiple small parts, and then glue them together — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
::::http://youtu.be/cyuZZGx9Vxs just a preview [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:02 , 11/30/2012 (PDT)<br />
:::::Is good, though it doesn't seem as crisp as the previous version. Remember that deinterlacing means the video should be about twice the size of the previous version in order to maintain the same quality, so make sure you increwase the bitrate/lower the quantizer appropriately. Also, if you're going to render in multiple small parts and then put them back together, make sure you're either using a lossless codec for rendering the small parts, or using a lossy codec that you can directly concatenate streams of (which is to say, "[video stream 1] + [video stream 2] = [valid video stream]"). Otherwise you will reencode the same thing twice, which causes unecessary quality loss that would require to use an even higher bitrate/lower quantizer to counter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:22, 30 November 2012 (PST)<br />
:http://youtu.be/RjDl20PL0VE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:39 , 12/1/2012 (PDT)<br />
*While wery minor, you got hit at 01:45. <br />
*You didnt show that ammo canteen refills sentry ammo (if it does)<br />
[[User:TheGuy299|TheGuy299]] 06:24, 2 December 2012 (PST)<br />
::umm wind are you there? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:22 , 12/10/2012 (PDT)<br />
:The sentry ammo one was already mentioned, it doesn't refill ammo, though the clip doesn't show it. It's ok not to show it but it would be better if it did (take the wrangler, waste a bit of sentry ammo, switch back to pistol, then do the clip). Also, at 9:19 the HUD says "Healing: Friendly Scout / 6 heavies". Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 11 December 2012 (PST)<br />
::at 9:19 i don't understand where the issue is , 6 heavies? you can see the samething in-game. at 8:01 it does the samething too. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:18 , 12/12/2012 (PDT)<br />
:::wut, I could have sworn it didn't show up in the other clips. Is good then — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:26, 15 December 2012 (PST)<br />
<br />
Why using boxing heavies in the ubercharge clip, would be better with hitscan robots. - [[User:InstantMan|InstantMan]] 12:53, 16 December 2012 (PDT)<br />
:Good enough, what matters is that it's clear that the Scout is getting hit, which is the case here since there's a sound for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:41, 16 December 2012 (PST)<br />
<br />
doesn't show that the upgrade canteen repairs damage to buildings (but does not refill ammo). also does not show that you do not need to keep the heal beam on a target for shared canteens, i suggest showing sharing a crit canteen to someone, then both of you shoot crits at the same time. also the spy clip started with $220 instead of $400. [[User:Isildur4|Isildur4]] 15:10, 16 December 2012 (PST)<br />
:http://youtu.be/c-0Prmi4V6M [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:57 , 12/17/2012 (PDT)<br />
::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 22 December 2012 (PST)<br />
:::http://www.mediafire.com/#s7wvrvl2dufbr [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:06 , 12/24/2012 (PDT)<br />
::::also can you remove the old power up canteen .dems? i need to upload the new ones. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:09 , 12/24/2012 (PDT)<br />
:::::There is no need to remove them. You can upload new versions without deleting the old ones — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 08:25, 25 December 2012 (PST)<br />
::::::alright then uploaded. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:32 , 12/28/2012 (PDT)<br />
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== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:01 , 12/1/2012 (PDT)}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? [[User:Irufort|Irufort]] 12:15, 9 October 2012 (PDT)<br />
:i don't agree that is needed. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:43 , 10/9/2012 (PDT)<br />
:If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:32 , 10/11/2012 (PDT)<br />
<br />
i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:43 , 10/13/2012 (PDT)<br />
:You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
::i'm sorry i just changed my mind. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:39 , 10/14/2012 (PDT)<br />
<br />
i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:27 , 10/14/2012 (PDT)<br />
:Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
Sorry for taking a large time , i was too busy with school stuffs But i am still working on it everydays. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:01 , 10/19/2012 (PDT)<br />
<br />
My pc keep getting blue screen again and again while rendering some clips clips , i'm getting afraid of this. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:56 , 10/21/2012 (PDT)<br />
:<nowiki>:</nowiki>( dis is bad. Is it SrcDemo2 causing those blue screens? There is a bug in the dokan driver which can cause such a thing, so it's possible. It's when the following sequence happens:<br />
* Active SrcDemo2<br />
* SrcDemo2 crashes for some reason, or is otherwise killed from the process manager etc<br />
* You open the mountpoint folder using Windows Explorer or the Open dialog of an application, etc.<br />
:Then Dokan will try to talk to the application which owns the mountpoint folder, except that application (SrcDemo2) is ded before it had a chance to warn Dokan that it is ded. The Dokan driver doesn't like that, and it crashes.<br />
:There are ways around it, such as running <code>"C:\Program Files ... \dokanctl.exe" /u "C:\Program Files ... \tf\srcdemo2" /f</code> (fill in the <code>...</code> as appropriate) on the command line, or (more simply) to '''reopen SrcDemo2 before looking at the mountpoint folder in Windows Explorer'''. This is because SrcDemo2 saves its mounpoint when it's running, and, when it starts, it looks at the mounpoint folder that it used the previous time, and it tries to forcefully unmount it before starting up. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
<br />
i think now it's fine... , should i show all weapons on single classes or just the Primary one? (except scout) like the alien swarm , robro 3000 and balloonicorn demonstration. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:25 , 10/23/2012 (PDT)<br />
:Up to you. The other demonstrations have only primary weapons, but the previous version of this demonstration has all weapons. I think it'd be nice to have one video where a viewer could see how any weapon looks in Pyroland, and this would be the ideal video for it. This being said, it is a lot of work to do so I can understand if you don't want to re-do everything. So do it if you want~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
:Alright i will , also the new update they added a small pumpkin icon on each halloween items bp icon that only can equip during event. Pyroland items did the samething too , so should we redo the demonstrations of this reason? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:00 , 10/28/2012 (PDT)<br />
::Nah. You should also hold off rendering the clips if you have the Halloween shading as well, but you can still record .dem files so that you can render them after the event — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:08, 27 October 2012 (PDT)<br />
:The video is finished but however it's get me failed everytime of render for no reason , once it reached to 10% and the vegas pro closed itself ._. does not matter which video format i choosed to render , i need a time to get rid of that so. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:20 , 1/3/2012 (PDT)<br />
::What if you render a different part of the video? Does it crash then? ie does it crash when it's 10% because it's 10%, or does it crash there because there's a broken frame at 10% of the video, or...? That way you can figure out if it's a<br />
* broken rendered video issue<br />
* vegas issue<br />
* broken encoder issue (seems like this is not the case here)<br />
* disk full issue? if vegas doesn't have enough disk space to output the whole movie<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)<br />
<br />
after a short time of render then i got this error <br />
<br />
an error occurred while creating the media file "the name of my video".<br />
the reason for the error could not be determined.<br />
<br />
and i don't think my disk is full (Local Disk C 112 GB free of 149 GB) , (Disk D 138 GB free of 299 GB) , if i render the small part of the video then it's works. <br />
i tired to reinstall the xvid codec and the vegas pro nothing works... But the only way to get it works is render as WMV but it's very glitchy which is (The audio the cut in the last 2 seconds of the video) i think you know that , well i'll try to get rid of that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:07 , 1/4/2013 (PDT)<br />
:http://youtu.be/BsRnvnmhX7c finaly got it working but i know there are 2 graphic glitch , well i don't wanna render 7th time. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 1/7/2013 (PDT)<br />
<br />
Alright~<br />
* Cool, now there's the resupply locker in the first clip<br />
* Soldier is holding the Shotgun at 2:31 (shouldn't that be rocket launcher?)<br />
* Render glitch in the transition at 4:14 and 4:56, you know about those but yes they need to be fixed >:<br />
Thanks a lot for your patience, especially for this video which is really long. Hopefully now there are .dem files so that it'll be faster next time~ Can you poke me on IRC with teamviewer or VNC or something so that I can try other rendering settings, just to see if it is better — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
:[http://cloud-2.steampowered.com/ugc/615006791173921110/85035D40E078684631FCF79555BAB00F5CF7239F/ Right arm is blocking it + hard to see the goggle if i choose rocket launcher] that's why i choose shotgun but if you still want the rocket launcher i'll record it then. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:40 , 1/10/2013 (PDT)<br />
::Alright then, shotgun is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:14, 9 January 2013 (PST)<br />
:::http://youtu.be/TqOiRbyCdwU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:00 , 1/10/2013 (PDT)<br />
::::All good, please upload~ Also, congratulations on being the creator for the two longest demonstrations ever (Power Up Canteen and Pyrovision Goggles) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:16, 11 January 2013 (PST)<br />
:::::[http://www.mediafire.com/#go9d78pk84oja had to upload as part] , well thanks [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:26 , 1/12/2013 (PDT)<br />
::::::The link doesn't work >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:51, 11 January 2013 (PST)<br />
:::::::doesn't work? huh.... [http://www.mediafire.com/?rd27m5lan9e55t9 part 1] , [http://www.mediafire.com/?k2g4p50soi85si3 part 2] , [http://www.mediafire.com/?bl3rdclo1vl7vu2 part 3] , [http://www.mediafire.com/?iysjill4xy568ay part 4] hope it work [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:40 , 1/12/2013 (PDT)<br />
<br />
=={{icon item|Rocket Jumper|16px}} [[Rocket Jumper]]==<br />
{{c|Needs to show that you can survive the kamikaze taunt with this equiped.}} <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:InstantMan|InstantMan]]''' ([[User talk:InstantMan|talk]]) • ([[Special:Contributions/InstantMan|contribs]]) </small><br />
:Nah, not a major detail — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:28, 16 February 2013 (PST)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Still working on it. Large project, sorry it's taking a tad longer. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:25, 17 October 2012 (PDT)<br />
:Remember, I only wanna see the scout part first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)<br />
Yeah, I was working on that. It should be done really soon. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:28, 18 October 2012 (PDT)<br />
<br />
https://docs.google.com/open?id=0Bw22kQVEqp99b1hvTmNQNzhEcjA 100 fpf, lagarith encoded. 2.1 GB file. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)<br />
:Needs antialiasing around the 3D model in the backpack view (you can do that by forcing 16x AA in your gfx driver options). You may probably be able to increase the shadow map resolution further; it is [http://upload.gaiatools.com/files/badshadow_0.png showing some jaggedness] (somewhat mitigated by the blurring filter over it). Not sure if the current version has it any higher, but check if you can make it higher anyway. Also, on a non-graphics point, make sure to show the equip animation when the clip starts, like the current version does (it might optional in other demos, but it's not in this one :3) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
::https://docs.google.com/open?id=0Bw22kQVEqp99SHJYQm5LbWw2c00 Backpack view (the old scout clip is the end bit). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:43, 29 October 2012 (PDT)<br />
:::Good, but still needs to show the equip animation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)<br />
::::http://youtu.be/S3yNJ3dZjZY Low video quality content check (ie, 290 MB instead of 16-17 GB). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:40, 31 October 2012 (PDT)<br />
:::::Unecessarily shaky camera right before taunting with both Pyro and Engineer. Happens a little for some other classes too, but not as much so they're fine (why does that happen though?). Also, please follow the new spy melee demonstration style for the spy part (backstab the Soldier). May be a good idea to not do the second clip, because the lack of knife raising animation makes that clip kind of pointless. (Also lookin the direction of the tauntkilled spy's corpse before ending the video) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:56, 31 October 2012 (PDT)<br />
:http://youtu.be/Py4TNAHg0rA The shaking is the result of re-centering my mouse in preparation for the pan. My mouse can sense my mousepad a full half-inch in the air. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:41, 1 November 2012 (PDT)<br />
::I have a binding on one of the buttons on the left side of my mouse that sets <code>sensitivity</code> to 0.0001 when held, and sets it back when released. When I recenter my mouse, I hold that button down while the mouse is moving, and that nullifies the shaking. You should do the same :3<br />
::Also, compare the red-ness of the Pyro and the brown-ness of the map around it at 2:09 and at 3:10. I think the Engineer clip is suffring from that color balance thing that keeps happening. May be true for the Dispenser building speed clip<br />
::Another nitpick: Please put a fade-to-black at the very end — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
<br />
<br/>http://youtu.be/rd-VpeNsbVU Been a while. This a (lossily) compressed version of the final video (which is currently uploading - youtube estimates completion in 50-odd hours). If you see any issues with content, say something. Please. 16 GB is really really really big. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:53, 29 November 2012 (PST)<br />
:Is that a new hit sound on the Scout? If so, when did that happen and why does it not apply to other classes?<br />
:Also, black screen from 1:28 to 1:33 and from 2:00 to 2:09<br />
:Crit sparkles not appearing during the Medic clip. Render bug or game bug?<br />
:Also, if you're not sure your connection can stay alive for that long, please poke me on IRC for the scp drop site where you could upload it in a resumable fashion. I can upload it from there to youtube in a few minutes because its connection is not download-biased like residential connections are — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
::The hit sound was my mistake - I forgot to turn off dingalings when I FRAPSed that audio.<br />
::Vegas apparently decided to add black screen for no discernable reason.<br />
::I don't see crit sparkles when I replay the medic demo, so game bug I guess.<br />
::My connection's rock solid, it's just slow. The fixed version is uploading now - youtube expects completion at ~6:30 pm EST on sunday. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:09, 30 November 2012 (PST)<br />
:::And my computer crashed this morning. New ETA is 7pm on tuesday. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:04, 2 December 2012 (PST)<br />
<br />
Any feedback on this? It (should've) been on your server for quite a while now. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:26, 8 January 2013 (PST)<br />
:As I've said on IRC (I think it was there...) the upload was successful but youtube couldn't convert it. Are you sure it uploaded fine? On the server, it has a size of 17,330,205,696 bytes and a sha1sum of f2c905c239e5cad057a5d211cf48b2710ac7c628. I don't really want to download it to see if it is indeed corrupt, but I did run ffmpeg on the server and I saw this:<br />
<br />
Input #0, avi, from 'Saxxy Demonstration.avi':<br />
Duration: 00:06:50.67, start: 0.000000, bitrate: 337592 kb/s<br />
Stream #0.0: Video: lagarith, 1920x1080, 29.97 fps, 29.97 tbr, 29.97 tbn, 29.97 tbc<br />
Stream #0.1: Audio: pcm_s16le, 44100 Hz, 2 channels, s16, 1411 kb/s<br />
[lagarith @ 0x18832c0] Unsupported Lagarith frame type: 0x4<br />
<br />
I don't think youtube accepts lagarith, does it? Try uploading a video to youtube with the same settings and resolution and everything but much shorter to your youtube account and see if it works.<br />
Additionally, it seems to have a frame type that ffmpeg doesn't support (this is a build from mid-2011), so maybe you used some new frame mode Lagarith recently got? As a consequence, I can't convert it to some other format on the server side.<br />
<br />
I recommend re-encoding it with x264 in lossless mode, it'll be smaller in size than lagarith, and I know that youtube accepts it fine because I used it all the time for the portal 2 walkthrough thing — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:That size and sha1 match what I have - I'll see what I can do, but it would appear that you have a version of the file just as valid as mine. FFMpeg didn't work for me either, though. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:04, 11 January 2013 (PST)<br />
::New file going up - 5,768,348,482 bytes, with a sha1sum of e6a0a2678497d5b406f6d74e3ae040e7c6b68958 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 13 January 2013 (PST)<br />
:::Upload done - same file size, same sha1sum. It's all yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:46, 14 January 2013 (PST)<br />
::::Youtube "successfully" converted it [http://www.youtube.com/watch?v=Yrd03ikneDw but]...<br />
::::Please try x264vfw again, I am sure that this will work at least :3 Poke me on IRC for VNC or teamiewer support or whatever if you need if you can't get it working with Vegas insertversionnumberhere, I wanna try my hand at it before I give up — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:::::Sorry about not being on - I've been dealing with stability issues. I have managed to look around about vegas and x264vfw, and apparently x264vfw doesn't work with vegas 10. Since I use the stripped down consumer version of that, x264vfw doesn't work for me, so either I use an render to some other format out of vegas and then transcode, or I don't render to h264 at all. Any suggestions for transcoder, given that ffmpeg doesn't appear to have worked particularly well? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:02, 19 January 2013 (PST)<br />
:Lagarith copy is up again - same filesize, same sha1sum. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 24 January 2013 (PST)<br />
<br />
=={{icon item|Tomislav|16px}} [[Tomislav]]==<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37 , 1/12/2013 (PDT)}}<br />
{{c|Uses old map}}<br />
<br />
{{c|The weapon clips through the wooden barrier thing on taunt}}<br />
<br />
{{c|Bugged sound when releasing the fire button which got patched}}<br />
:Alright, let's do this. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
::i'm not really sure the last clip is needed "+10% faster spin up time" i have no idea how to demonstrate that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:01 , 1/12/2013 (PDT)\<br />
:::Spin up both miniguns and make them fire 5 shots? \[[User:TheGuy299|theguy299]]\[[User talk:TheGuy299|talk]]\[[Special:Contributions/TheGuy299|contribs]]\ 06:10, 12 January 2013 (PST)<br />
::::Btw i posted the video link idk why it's gone http://youtu.be/GSC8a3Fk4FQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:10 , 1/12/2013 (PDT)<br />
::::On second thought I'm not sure if that was really worth it. The sound bug doesn't really happen in the current demonstration... and the wooden barrier clipping isn't a really big deal >: Sorry Karmacharger (but if the demonstration were to be completed, the second clip would need to show spin-up and spin-down, not just spin-down) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 12 January 2013 (PST)<br />
:::::http://youtu.be/coZEcL1Rw7U to be honest the second clip doesn't show anything... [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:09 , 1/14/2013 (PDT)<br />
::::::Like I said, this doesn't really need to be redone >: The current demonstration is fine. I'm sorry for wasting your time :( (But maybe you may want to upload the .dem's anyway so that we can use them later) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:::::::Ehhh , That's fine at least it wasn't a 10 minutes long demonstration. Alright then uploaded the .dem files [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:30 , 1/18/2013 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Issue: srcdemo2 not launching ==<br />
<br />
Has happened to me and a few others who dream to be part of this project. I have both Java 32 and 64-bit installed, a good computer able to play at a stable 30fps without host_framerate on max settings, and noticed some weapons need to be re-filmed. Upon clicking the icon nothing appears, no window, no message, nothing. However, it does show on the processes panel on my computer. I've waited hours many times, but usually results to nothing. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:56, 9 January 2013 (PST)<br />
:Please run it in debug mode and show the output~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
== Need some help with Map Download ==<br />
<br />
I've tried downloading the map and placing it in tf/maps but won't show up- Megamann<br />
:Did you uncompress it (ie did you put the .bsp file in there, not the .7z file containing it)? Did you restart the game after doing so? Are you sure you extracted it in the correct steamapps subfolder (the one of the account running TF2)? etc — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
<br />
== Mann vs. Machine Music ==<br />
<br />
I was browsing the upgrade station article and I discovered [http://www.youtube.com/watch?v=VnXGVeaQy-E an unused upgrade song]. I think we should use this with any Mann vs Machine related demonstrations. <small>--''The preceding unsigned comment was added by'' [[User:OrangeJuicePanda|OrangeJuicePanda]] ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) 07:30, 31 December 2012</small><br />
<br />
== New To The Wiki, But I would Like To Help Out ==<br />
Hello. As I said in the headline, I'm pretty new here. I don't know much about the demonstrations (Despite how many I have watched), but I was thinking that maybe I could make a demonstration myself. There are some problems I've encountered, though.<br />
1: I have no method of recording the game. And besides Windows Live Movie Maker, I don't have any methods of editing. I would use Fraps, but I don't have money to spare.<br />
2: I' not sure if I should bother with the demonstration.<br />
See, the demonstration I'm thinking about is the Festive Ubersaw. I've seen the demonstration and I know what I should do, plus I was thinking about adding some things:<br />
1: I would have a heavy and medic pair. The enemy medic would deploy his Uber, and then I would taunt-kill the heavy, to show he could be stunned while invulnerable.<br />
2: I would be any class with a enemy Festive-Ubersaw medic, with a friendly spy in the backstab position behind the medic. The medic would taunt-kill me, but right after he would put in his saw (I should be stunned at this point), the medic would be killed, and I would be safe.<br />
But the reason I'm asking you guys is this: Should I really make a Festive demonstration? Should I just re-do the Ubersaw demonstration with the things I was thinking about adding? Or should I not do anything, since "The Ubersaw demonstration is fine how it is, and we don't need any demonstrations of Festive weapons"? [[User:Lilchris9|Lilchris9]] 19:03, 10 January 2013 (PST)<br />
:Festive demos aren't necessary, as they mimic the stock in functionality. Furthermore, you can use Source Recorder to create movie files (freeware). See the project page for more info about that. Sorry, it's just that every festive weapon would be a LOT of re-dos. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Party Hat.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Siberian Sophisticate.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:19, 10 January 2013 (PST)<br />
::Source Recorder is not freeware, but it comes with TF2 so it's as good as that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
:As for the festive demo proposal, it wouldn't be necessary like darkid already said, and it also should not differ from the Ubersaw one (same weapon, same stats, almost-same look, so why would they have different demonstrations?). Thus, those additions shouldn't be presented as additions to a festive version of the demonstration, but as additions to the plain Ubersaw demo. And in that light yes, I think they are worth pursuing, especially that second one because it does tend to happen in crowded games. If anything, it shows how much time you stay stunned after the Medic dies. Not sure if the first one makes it worth recreating the demonstration, but if it has to get recreated, might as well include that — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
Oh, I'll be more than happy to do a few of those myself [[User:Lilchris9|Lilchris9]] 15:22, 11 January 2013 (PST)<br />
<br />
== Demo movie won't record loadout screen ==<br />
I'm trying to work on a demonstration video (if only for the sake of practice learning how to use the demo system, the weapon's already been reserved so I doubt I'l be finishing first) but among the dozens of problems I've encountered there's one I can't figure out. When I record a demo and display the loadout screen for a few seconds, playing back the demo in tf2 shows the loadout screen coming up and then play resumes like I recorded it, but when I export to TGA+WAV, in the exported files the place where the loadout screen should have been is missing. It's not like it shows the player sitting idle for a few seconds while the screen should've been up, there's just a hole in the recording, you can see a slight jump in the idle animations as the movie skips over the loadout and the actual demonstration begins far more quickly than I recorded it. The audio has that chunk of time missing as well.<br />
<br />
So does anyone have any clue what could be causing this, and is there a way to fix it? I recorded the demo in dx8 mode using Chris' maxframes config, but used dx98 and a modified maxquality config for the exporting, if that means anything. It didn't cause any other problems but I'm at a loss as to what else it could be.<br />
<br />
And if there isn't a fix, would it be acceptable to edit in a still screenshot of the loadout screen and tooltip at the beginning of the video instead? The idle animation on the screen wouldn't be able to play, obviously, but it's better than no loadout screen at all.<br />
<br />
-[[User:Mizuumi|Mizuumi]] 17:44, 11 January 2013 (PST)<br />
<br />
:There is no fix for this. Source Recorder only records the fact that you opened your loadout, it doesn't record what you do in it. You have to use a screen recorder for the loadout part, most people use Fraps for it. Sorry but a static loadout screenshot is not acceptable; that wouldn't look too good and would be inconsistent with all the previously-published demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
<br />
::Hmm, alright, I'll look into screen-recording software then I suppose. Thanks for the info.<br />
<br />
::Also, my understanding is that right now neither exporting movies to avi nor h264 work at the moment, is that correct? It just takes up a lot of room to temporarily save that many images so if there IS still a way to compress the files directly during the export and I'm just too dumb/bad at googling to find it, it would be a nice thing to know. -[[User:Mizuumi|Mizuumi]] 06:54, 12 January 2013 (PST)<br />
:::Why yes, I just happen to have created [https://srcdemo2.googlecode.com/ just the thing you describe] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 12 January 2013 (PST)<br />
<br />
::::Hahaa this is perfect (once I figured out how to get it working), thanks a ton! Definitely gonna use this for demo recording from now on. Aaand I suppose if the person with the Rescue Ranger demonstration reserved doesn't post any updates by the time I get around to the rest of this, you can expect to see some test videos from me in the future. -[[User:Mizuumi|Mizuumi]] 07:18, 13 January 2013 (PST)<br />
<br />
== Trading mechanics? ==<br />
Would love to do one of these! Just like the photos on the trading page! Would need to add some friends on my alt and change the names to classes, as well as having stock avatars (e.g Engineer, Medic, etc.). The actual trade would just be the Heavy + Medic trading class specific items to each other (Medic has Sandvich, Heavy has Kritzkrieg). If we need a scene demonstrating the quality colors in chat (e.g Vintage, Unusual, etc.), I can change my name + avatar to resemble the Gentle Manne of Leisure. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 07:40, 7 February 2013 (PST)<br />
:I think you talk about trading demonstration, right? It's belong to [[Team Fortress Wiki:Technical Demonstration]], not this page. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 08:02, 7 February 2013 (PST)<br />
:This [https://www.youtube.com/watch?v=ZT3j8pb_KyU has already been done] unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1271452Team Fortress Wiki talk:Weapon Demonstration2013-02-15T02:41:38Z<p>Mr. Vinderack: /* Need to be redone */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
== {{icon item|Loose Cannon|16px}} [[Loose Cannon]] ==<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)}}<br />
<br />
New weapons are release, if you want to make a weapon demonstration with this weapon, I can let you borrow mine. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 16:03, 20 December 2012 (PST)<br />
:I'll give it a shot. I think I can get it myself. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)<br />
Sorry it's taking a while; the 3-way split is tough to do in Sony Vegas, even with the cookie cutter effect (the split is to show that no matter how long you charge the bomb, it doesn't change when it blows up). The demonstration will contain elements from both the loch n load demo and the beggar's bazooka (i.e. charge damage). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:11, 31 December 2012 (PST)<br />
:{{c|?|<small>question</small>}} Are you going to demonstrate that the cannonballs are round(ish, Source's physics engine doesn't have true spheres), and as such there is more control over controlling the bounce / roll of them than the stock grenades? --[[User:Org|Org]] 13:20, 3 January 2013 (PST)<br />
::That's interesting, not sure how easy it would be to demonstrate though. With a vertical split-screen of grenade launcher vs loose cannon and showing how both projectiles tend to bounce? Even then I'm not sure it'll be very clear. But it's worth trying to demonstrate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
:::That'd be pretty clear in my mind: Put a soldier a ways away. Fire for shells from both, have them roll at the sniper. The GL hits maybe one or two with some crazy bounces, and all four LC shots hit. Soldier dies, obvious difference. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Spine-Chilling Skull.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Stocking Stuffer.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 13:48, 3 January 2013 (PST)<br />
::::With the low damage of rolling cannonballs I'd suggest one of the 125 classes. --[[User:Org|Org]] 00:59, 5 January 2013 (PST)<br />
Well, [http://youtu.be/PVnbqBBTEis here's the first version of it, and yes, I'm aware of the crit sound.] This is just to see what can be added/improved. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:45, 5 January 2013 (PST)<br />
:::::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I think you need to show the projectile speed (Hidden status: +50% projectile speed) and timing of the grenade. (Compare it with Grenade Launcher) [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 21:31, 5 January 2013 (PST)<br />
::::::Projectile speed is not consistently demonstrated so it can't really be imposed, but it is demonstrated in [[Direct Hit]] which is sort of the equivalent of this weapon (faster projectile, less effective on ground contact) for the other explosive-using class, so I guess it should be demonstrated here too. And yes that crit sound needs fixing. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:: [[vdc:Prop_sphere]] Looks like they could theoretically have used this. Probably didn't.--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)<br />
::: I did not know that. Just assumed since with all my time playing with Source games I never encountered anything that looked like a sphere and acted like a sphere. Alright for my own edification I'll open it up in the model viewer and see what the bomb's collision looks like. (When I get home that is) --[[User:Org|Org]] 07:58, 15 January 2013 (PST)<br />
[http://youtu.be/ppbsnjbDFPE Hopefully this will do it for you guys.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 13:09, 17 January 2013 (PST)<br />
:Disregard that last post; I forgot to add a fade out effect for one scene. [http://www.youtube.com/watch?v=UQDElEHWkT4 It is fixed, now.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:05, 17 January 2013 (PST)<br />
::Is good, please upload~ (also nice youtube id, you almost got all uppercase) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
Whoa, whoa, whoa, hang on just a second. Shouldn't you also demonstrate that the "misfire" can be used as an explosive jump (like the Beggar's Bazooka)? --[[User:Hermit527|Hermit527]] 16:47, 22 January 2013 (PST)<br />
:I thought that, too, and when I gave it a shot, the misfire had little to no force to propel me up in the air nor make me travel a distance like the Beggar's Bazooka could. In other words, it wasn't worth demonstrating. In fact, it moved me in a direction that was far from the expected direction. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 11:04, 23 January 2013 (PST)<br />
::Alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
<br />
== {{icon item|Memory Maker|16px}} [[Memory Maker]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)}}<br />
<br />
If there's a special requirement for this item, I might need some help with the whole "item.txt" thing or whatever that file is to edit your inventory. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:54, 29 November 2012 (PST)<br />
:There isn't a special requirement, should be similar to the [[Conscientious Objector]] I'd think — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
:Is this getting the same 'super high quality' treatment as the saxxy? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:59, 1 December 2012 (PST)<br />
::No, also please don't use <nowiki><br/></nowiki> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 11 December 2012 (PST)<br />
If anyone wants to do this, be my guest; I could never get that items.txt file to work properly anyway. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)<br />
:I'll take it then, my items_game.txt works fine. - [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)<br />
After a few upload problems (gotta love YouTube) it's done: http://www.youtube.com/watch?v=TRokXK0zlYg - [[User:Uufje|Uufje]] 14:23, 28 December 2012 (PST)<br />
::Non jiggle at handle? :( [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:15, 28 December 2012 (PST)<br />
:::I think we should kind of give up jigglebones unless a workable solution is found. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 28 December 2012 (PST)<br />
::Is good except one things: The fades between the classes are too long. Half a second is good. Should be a small readjustment — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 28 December 2012 (PST)<br />
:::I couldn't get jigglebones to work either, so unfortunately I had to scrap them. Anyway, here's one with half a second of fade: http://www.youtube.com/watch?v=XtoY7rLiiWw - [[User:Uufje|Uufje]] 09:31, 29 December 2012 (PST)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
:::::https://docs.google.com/file/d/0B4-2Xsrp3Z86ODQ4eTcwc3U3clk/edit - [[User:Uufje|Uufje]] 09:26, 1 January 2013 (PST)<br />
::::::This file is not publicly downloadable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
:::::::Whoops! Fixed. - [[User:Uufje|Uufje]] 13:36, 3 January 2013 (PST)<br />
::::::::Please use lossy compression - the saxxy demo is the only one that goes up losslessly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:10, 5 January 2013 (PST)<br />
:::::::::Sorry, this should be better: https://docs.google.com/file/d/0B4-2Xsrp3Z86YW1LWVprR1lGSjQ/edit?pli=1 - [[User:Uufje|Uufje]] 09:50, 5 January 2013 (PST)<br />
<br />
== {{icon item|Quäckenbirdt|16px}} [[Quackenbirdt]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 03:22, 19 November 2012 (PST)}}<br />
:All it needs to do are same as Invisibility Watch. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:13, 16 November 2012 (PST)<br />
Quack quack. http://www.youtube.com/watch?v=Lev3Ez0GqKY - [[User:Uufje|Uufje]] 07:28, 23 November 2012 (PST)<br />
<br />
<br />
some issue i found out :<br />
<br />
*Loadout clip is too longer , make it 4-5 seconds.<br />
*at 0:15 the voice menu is still visible.<br />
*at 3:01 glitched popdown.<br />
*you should show wait for the clock recharge.<br />
<br />
if you could render all the clips with srcdemo2 that would be nice. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:03 , 11/26/2012 (PDT)<br />
<br />
It would be nice but it's not a requirement. However, if you used Source Recorder for this (which you should) then you can afford rendering at a higher framerate than this. The current framerate is acceptable though; it's just that if you can do better, why not do better, right? Also, on this one you didn't have the spy disguise menu glitch. You may want to do whatever you did here to your other demo.<br />
<br />
Now for other matters:<br />
* Glitchy box thing at 3:01 indeed<br />
* That clip goes too fast between different states (cloaking, moving, shooting). Do it more slowly, look at the regular cloak demonstration. It shows things both ways and it waits a few seconds between everything it demonstrates<br />
<br />
The voice menu thing isn't a big issue since you are using voice commands to begin with. It's an issue when it appears at times when it shouldn't, but that's not the case here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:40, 26 November 2012 (PST)<br />
:I don't use SrcDemo² for these long demonstrations because it would take super-long to record. I'll try to mess with the framerate for next videos though. Anyway, I hope this is better: http://youtu.be/9NXQwW7xVnQ - [[User:Uufje|Uufje]] 15:14, 28 November 2012 (PST)<br />
::Such a demonstration should only take a couple of hours to render at a decent framerate. If you want, you can render a coarse version for review, and if approved render a higher-framerate version and submit that as original file (just make sure to double check that it rendered fine). Other than that, the cloak blink clip still doesn't show it in two directions and ends too early, killcam is barely finished moving >: The pacing is better but still a little fast — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
:::Sorry this is taking so long but it's hard to find someone else with a Quackenbirdt. Is it really necessary to show it in both directions? I can fix the other things but if that's a requirement I don't think I'll be able to do this, unless someone here has one and is able to help me record that clip - [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)<br />
::::Yes it's necessary, but it's not necessary to have a real Quackenbirdt to do it. You can get away with replacing the invisibility watch model with the Quackenbirdt model and that should do it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 22 December 2012 (PST)<br />
:::::Or if you're lazy to edit item.txt, just ask me to borrow it if you want. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:04, 22 December 2012 (PST)<br />
I bought one, it was just 1 ref. I hope this is better. The name is Quäckenbirdt instead of Quackenbirdt because the one I bought had that name... not sure why it was changed here on the wiki. I didn't change tf_english, so I believe this must be the correct name. http://www.youtube.com/watch?v=--nftm_Mj4Q - [[User:Uufje|Uufje]] 13:36, 31 December 2012 (PST)<br />
:dat engineer is a pyro 2:03 --/_|[[User:TheGuy299|theguy299]]|[[User talk:TheGuy299|talk]]|[[Special:Contributions/TheGuy299|contribs]]|_\ 05:50, 1 January 2013 (PST)<br />
::dat Spy is a Demo 2:50 - [[User:Uufje|Uufje]] 06:09, 1 January 2013 (PST)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
::https://docs.google.com/file/d/0B4-2Xsrp3Z86ekVwdWo0aHJsU2c/edit - [[User:Uufje|Uufje]] 05:47, 4 January 2013 (PST)<br />
:::Please use lossy compression - the saxxy demo is the only one that goes up losslessly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:10, 5 January 2013 (PST)<br />
::::Sorry, this should be better: https://docs.google.com/file/d/0B4-2Xsrp3Z86XzJQWGhPT3pMbjg/edit?pli=1 - [[User:Uufje|Uufje]] 09:50, 5 January 2013 (PST)<br />
<br />
== {{icon item|Rescue Ranger|16px}} [[Rescue Ranger]] ==<br />
{{Reservation|- [[User:OrangeJuicePanda|OrangeJuicePanda]] 10:39, 22 December 2012 (PST)}}<br />
<br />
http://youtu.be/iIwyKwAXUXA [[User:OrangeJuicePanda|OrangeJuicePanda]] 23:21, 28 December 2012 (PST)<br />
:{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I question the ordering of the clips--I feel that it would be more logical to display the hauling mechanic first, the primary fire (repairing) mechanic second, and the movement mechanic third. For the repair, you should not have 59 metal--200 or 0, pick one. You should also repair right-to-left, not bottom-to-top in the building list. You should also empty the ammo of the sentry gun first (to show that it does (not) repair ammo). In the hauling clip, you should demonstrate the required metal issue first, not last. I'd reccomend hauling a dispenser, and then trying to haul a sentry in the first clip. Try to only hit attack once, so it doesn't spam the "can't pickup" noise. You could do this after every metal pickup, until you hit or pass 130. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 06:32, 29 December 2012 (PST)<br />
::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} Also, show that it can't remove sappers, can be airblasted. (Can it repair friendly sentries when airblasted?) [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:36, 29 December 2012 (PST)<br />
<br />
:Alright here goes~<br />
* First and most importantly, there is no backpack view. Did you forget that?<br />
* Second and also pretty important, the first two clips give no introduction time; the clip starts right away firing or picking up something before the viewer has time to realize what is going on. When making these videos, keep in mind that the person watching them is not you, and has no idea about what the weapon does or how it works or anything, so you can't just start firing during the initial fade-in transition at 0:00. Watch some other weapon demonstration videos to get a feel for the required timing, and try to reproduce it. Leave ample waits before and after each clip, especially during recording, and then later if they turn out to be too long (which is very unlikely) you can just trim them out<br />
* Transitions between are too slow (half a second is enough)<br />
* Video quality looks meh-ish, especially the crosshair. It looks pixely for some reason? Check if you can increase your encoding bitrate or something so that it doesn't come out like that<br />
* I am assuming this was recorded with Fraps because it doesn't have any frame blending, which is fine, but that means there's the possibility that you forgot to record .dem files since recording with Fraps doesn't require them, so I'd like to take this occasion to remind you that .dem files are required (though not for rendering)<br />
* The clips do seem out of order like Darkid mentioned<br />
* Inconsistency in how things are demonstrated: The moving mechanic is shown in 3 separate clips while the repairing mechanic is shown in a single clip. Try to use a single clip for each<br />
* Always start with either 0 or 200 metal as appropriate, and if a Dispenser is built, it's nicer if it's already full of metal (but that's not really required)<br />
* Remote moving mechanic clips:<br />
** Don't start at the other end of the room; start close enough to the building**s** you're going to carry and stare at them for a while, so that the viewer has time to recognize them and locate them (and yourself) within the room, then move into position (the position used in the current video is fine) and then grab one. Then move around with it because why not? That way you also get to show the marked-for-death thing that the last clip shows (which again is a bit out of order). Then drop the building and wait for it to finish building/upgrading.<br />
** Move on to next building, don't grab it from the same place that you grabbed the first one from, move around the room a little bit, drop it somewhere, watch it grow<br />
** Move on to teleporter, same deal, you can afford moving less since that has been demonstrated well enough by now (but don't stay completely static, it looks like you can't carry it anywhere)<br />
** Remove what is currently the last clip, since that will already have been demonstrated<br />
* Remove repairing mechanic clips:<br />
** Some things to consider: Starting with 0 metal would be good here, because it would show that you don't need any metal to repair things. Then you can move close to your dispenser to grab some metal and show that it doesn't change the repair rate at all<br />
** Don't fire at buildings from the same distance during the entire video. That will demonstrate whether the repair rate suffers from damage falloff or not, the same way the regular shots do<br />
** Maybe show that you can still repair things with the Wrench, not sure if worth demonstrating<br />
** Show whether it restores ammo or not, like darkid said (maybe in a separate clip)<br />
** Show whether it upgrades buildings or not (maybe in a separate clip)<br />
That should do it~ Good luck, this is not such an easy demonstration — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
:Thanks for the response. I did not use fraps to record it, but instead I used Source Recorder, so I do have .dem files for it, and saved each frame seperately and used me video software to turn them into one file. (I know you can save it in H264 format but I think the quality through this method ends up looking better) Also I do not have any screen capture software as of right now so do you know of any free ones? As far as the clips go, having 59 metal was actually a mistake of mine when recording it. Other than that I will redo the other clips and make any other needed changes. [[User:OrangeJuicePanda|OrangeJuicePanda]] 12:46, 3 January 2013 (PST)<br />
::If you did use Source Recorder then would you mind rendering at a higher framerate? That way it looks smoother when blended down to 30fps on youtube. Yes the quality is better if you don't save it with H264 directly. For screen capturing software, well, Fraps probably, and the usual alternatives (Dxtory etc). Make sure you use something that taps into DirectX for capture, not something that just takes a lot of screenshots (Camtasia Recorder does that for example) or else it won't look smooth — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)<br />
:::I set host_framerate at 30 frames per second and render at 30 frames per second. Also what format should I render the video as? <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:OrangeJuicePanda|OrangeJuicePanda]]''' ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) </small><br />
::::Try setting host_framerate to 90 or 120 and that should already make quite some difference for not much extra render time. As for the format, anything that youtube accepts and correctly converts as HD and that isn't unreasonably large and that doesn't make youtube desynchronize audio/video and doesn't show too many artifacts and not interlaced and and and etc.. basically just put it on youtube, since that is where it will end up, and if it looks bad then change format — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:In regards to the above suggestion that the last clip should be deleted, it seems to me like it would still be a good idea to demonstrate that the user is marked for death both when carrying things using the special ability AND when carrying buildings normally (at least I know that was something I didn't realize at first). It could probably be shown in the same clip as the teleporting/movement ability, just demonstrate that the gun can pull a sentry, dispenser, and teleporter, then using the wrench pick up the second teleporter normally to demonstrate a) it can still be done and b) it also marks you for death. I'm sure there are other and possibly better ways to demonstrate this but in my opinion it'd still be a good thing to include. -[[User:Mizuumi|Mizuumi]] 13:22, 11 January 2013 (PST)<br />
::I guess so, but in that case it should be shown in third-person camera, otherwise it's hard to tell — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
<br />
Alright, a few questions about this demonstration:<br />
*Should it be demonstrated that enemy buildings are still damaged by the bolt normally or is it safe to let that be assumed? And should the repair effect be demonstrated on another friendly engineer's building?<br />
::You could do all of those in the same clip, just have 3 dispensers up (yours, friendly, enemy). Shouldn't be a lot of extra time/effort — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
*The wrench demonstration doesn't show every one of its effects on every building, so is it safe to demonstrate the repair effect on one building, the carry effect on another, and let it be assumed that both abilities will carry over to every other building? Or does it need to be demonstrated on every building as in Panda's first upload?<br />
::Just one building is fine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
* http://www.youtube.com/watch?v=3rDDsV7FQhw This clip is only of the first part demonstrating the weapon's damage and doesn't include the loadout screen or the background music, so it's faaar from finished, but is the quality acceptable as far as graphics, video, audio, and the demo itself? (I'm a little concerned in that department, specifically the somewhat-jerky mouse motion and, now that I look at some other clips again, the taunt portion, damn box getting in the way!)<br />
::Quality is fine, camerawork is fine as well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
*I thought, given that the projectile's trajectory, speed, and trail are all reminiscent of the Huntsman, I'd demonstrate that headshots do no additional damage, but if that's deemed unnecessary and too distracting or something, I can redo it without.<br />
::Nah, not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
<br />
Sorry for the question overload, I just thought I'd get second opinions on things I wasn't sure about before making the clips, recording and rendering take an awfully long time and I'd like not to need to redo more than I have to.<br />
:You'll get used to it :3 and hopefully that'll translate into faster [[w:turnaround time|turnaround time]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::Alright, thanks a bunch for the answers and feedback! I admit i haven't been in a huge rush to finish, but now that I've got most of my concerns answered I should be able to get it together soon.<br />
<br />
::There is at least one more thing, though, I ''thought'' I had the airblast clip figured out, but I need to have one clip from the perspective of a RED team member to show the effect on an enemy dispenser. I figured I'd just record the clip as a red pyro until I remembered that bots can't hold non-stock items, so the engineer would be stuck with the default shotgun. I looked at the Crusader's Crossbow video because the effect is similar in nature and found that they had a clip from a red heavy's point of view being shot with the airblasts, with the blu medic's view in the lower right corner. This seems like a good approach, but how did they manage to get the demo from both players' point of view? The only way I could think of would be running a private dedicated server with replays enabled, which I'm not sure it's possible for me to do. I suppose in a pinch I could connect the other computer in the house via LAN and show the viewpoint of the red engineer staring at the dispenser, though it's not a very elegant solution and that computer gets extremely poor performance/framerate in TF2, and I don't know whether that could possibly create inaccuracies in the demo file. If there's no other feasible way to work around it I'll try that, but I figured it wouldn't hurt to ask if there was any other way.<br />
:::You indeed have to run a server and have two players (one of which can be you) join it. You don't have to have replays enabled, just need to have both players record their own demos. You can also run multiple instances of TF2 on the same computer if your PC can handle it, you can turn down the graphics a lot (and turn them back up again to render), you just have to be quick alt-tabbing I guess — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::Also, is there a way to spawn buildings immediately on a given team (and maybe at a given health)? I've searched around and haven't managed to find anything that doesnt involve using sourcemod plugins on a dedicated server, so I'm guessing I'll probably just have to use bot engineers for constructing buildings that aren't mine, but again, never hurts to ask.<br />
:::Not instantaneously, but you can make bots build buildings using bot_mimic — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::Again, thanks for all your help, and sorry for the wait on this project. -[[User:Mizuumi|Mizuumi]] 01:42, 19 January 2013 (PST)<br />
:::There's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
:Deleted the first two questions because I think I kind of answered them myself, but I would still at least like to know if the test clip is passable, or if I should do anything differently with the demo or the video rendering. -[[User:Mizuumi|Mizuumi]] 11:16, 16 January 2013 (PST)<br />
::In regards to the trajectory question, just change the damage demonstration to be similar to the huntsman (or the unscoped sniper rifle). Aim for the head, then the body. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Bolt Action Blitzer.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Blighted Beak.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 08:08, 17 January 2013 (PST)<br />
:::Not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
<br />
Just an update to let anyone watching know that my computer has been busy rendering all the various clips for this demonstration for the past 3 days, I'm on the last clip, and I'm probably going to have to re-record the demo for it (which, coincidentally, is the most obnoxious one to record) thanks to those wonderful wacky demo system bugs that, overall, have probably doubled the amount of time I would've otherwise had to spend on this project. And odds are once the video is reviewed I'll have to re-record at least a few other sections as well, in retrospect I reeeally should've done low-quality test-renders first.<br />
BUT gripes aside, most importantly, just know I haven't abandoned this yet and progress is being made. -[[User:Mizuumi|Mizuumi]] 03:14, 23 January 2013 (PST)<br />
<br />
<br />
Alrighty, here goes, first edition of my attempt at this demonstration: http://www.youtube.com/watch?v=owZcdSH8nQo<br />
<br />
There are already several problems I noticed and concerns and observations I have, but a bit too late:<br />
*Carry ability clip: Probably the biggest problem clip; the walk from the sentry back to the dispenser looks somewhat drunken; I should have stepped away from the dispenser before picking up the sentry instead of picking it up and walking away at the same time, it rushes the viewer and doesn't give them enough time to figure out what's going on; I should have moved around a bit when I picked up the sentry from close range, and some of the timings are a bit slow. A level 3 sentry was probably unnecessary as well, and just wastes time setting up for no real reason. If any clip is gonna have to be redone, it's this one.<br />
::You should have waited until you had a full 200 metal, step away from the dispenser, then grab it. The timing wasn't slow, it was fine, except the initial grabbing which is very fast (grabbing as soon as you get enough metal + start moving immediately is just too much). A level 3 sentry is fone too, there's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Damage side-by-side: The splitscreen HUD doesn't move the marked for death icon along with the health. Not a huge deal and I'm not sure I can fix it, but if necessary I could try recording with the ammo & health splitscreen HUD instead of the just-health one to see if that changes anything.<br />
::It probably won't. Either fix it or switch to third person so that the skull icon is visible. The timing is also too fast on this one, it's kinda hard to tell which side has the Rescue Ranger on the first watch (it may be obvious to you but that's because you made the video. Try to put yourself in the mindset of someone to whom all of those clips are new) and the rocket arrives a split second after the pickup (not enough time for the player to register why one dies but not the other) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Repair clip: Not sure why I moved the cursor away from the dispenser at the end. Other than that, I'm fairly happy with this one.<br />
::You need to reload at the end of the clip. It's a silly rule but it still stands — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Ammo/upgrade demonstration: I thought an un-upgraded sentry dry-firing at an enemy would be the clearest way to demonstrate that neither ammo is refilled nor upgrades applied, at the risk of being a little obnoxious. It could use a teensy bit more rest time at the beginning when aiming between the sentry and the soldier, which would be no problem to fix in premiere.<br />
::This clip is fine~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Sapper demonstration: No real issues that I've noticed yet.<br />
::Looks good too~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
*Airblast demo 1: I'm iffy about my approach to this one. I didn't want to spend time setting up a dispenser in front of the eng after the first shot, and I didn't want to have to separate it into 2 clips, but to get the eng far enough away that the airblast doesn't push him and get the dispenser far enough back from there that the eng is out of range and doesn't immediately start getting healed, the pyro and dispenser have to be too far away to see in the same frame. If I redid this one, I would probably have the engineer just set up a dispenser in front of himself so I don't have to keep flipping views back and forth between them. Also, I wasn't sure whether it was necessary to watch the dispenser get destroyed completely, so I tried to leave enough hangtime when he first looks at the damaged building that the clip could be cut thee, but in retrospect it's probably important that one of the airblasted bolts hits the building while it actually is damaged.<br />
*Airblast demo 2: I used the other computer in the house to record from the red eng's point of view, and the poor performance of that computer does seem to have caused some minor problems, namely the sound of the wrench hitting his hand periodically repeats faster than it should, and from his view the blu engineer appears to twitch around a little bit. I cropped the blu perspective a little bit because a) his building hud display isn't important here and b) I didn't like the "Dispenser built by RED Engineer" box being covered up halfway by the other clip. I don't think the crop makes too big a difference, but if I'm wrong by all means tell me. I stupidly forgot to refill the pyro's ammo, so right after the last airblast (fortunately at least not before that) he runs out of ammo and switches to shotgun. This was a dumb oversight and I understand if it needs to be fixed.<br />
::Not a huge deal, these clips are good :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
Hah, I wish the wiki had a spoiler tag, I feel awkward leaving a huge block of text every time I come back to this page, but oh well. I'd be grateful if Wind and anybody else would watch the video, give some feedback, and tell me what needs to be redone! (I'll upload the demo files once I've got approval on a final version) —[[User:Mizuumi|Mizuumi]] 13:28, 24 January 2013 (PST)<br />
:<small>{{tooltip|opinion|Don't feel obliged to make any of these changes unless wind says so.}}</small> Generally, you're doing the whole thing a bit fast, slow down after you do something with the mechanics of the weapon. Also, don't forget to reload at the end of each clip. Consider using teleporters for some clips (like #6) to show that it's all buildings.<br />
:Clip #1: Your view was a bit jerky, otherwise fine.<br />
:Clip #2: Look at the sentry, turn around, run straight to dispenser. Put the dispenser a bit to the side, or stop in front of it. Turn around, wait a beat, try to pick up sentry. It fails, so get 200 ammo and do it again. Wait a beat, do not go third person and place; do not fast-upgrade. It's just another confusing bit. Don't pickup and replace.<br />
::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #3: Again, slower. Set the scene for a good second, pick up, wait a half second, then fire. Synchronize this if possible, using the <code>wait</code> command. It will look much nicer.<br />
::Synchronization is optional; the current clip is good enough in that aspect — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #4: Speed was good this time. However, you could put the dispensers at different locations, and that would do the trick. That would be much more obvious, as it would take the same number of shots for each. Be sure to zero your metal for this clip.<br />
::Not really sure what you mean here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::Your dispenser is same position, friendly one is farther away. Demo's the falloff. <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Darkid|Darkid]]''' ([[User talk:Darkid|talk]]) • ([[Special:Contributions/Darkid|contribs]]) </small><br />
:Clip #5: No need for a player there, and lower the health of the sentry too.<br />
::Having a player here helps pointing out the fact that the sentry is out of ammo. The HUD alone is a poor indication — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #6: Wait until AFTER "dispenser down" to start reloading.<br />
::Not a big deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #7: Don't start with the dispenser. As per [[Crusader's Crossbow]], demo the simplest first, the airblast kill (suicide?). We already know you can't heal other team's dispensers (from #4), so don't demo it.<br />
::That is demo'd first. The reflect-to-dispenser thing is not really important but it's interesting enough, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::Kill icon isn't shown, I thought that was a requirement? I know we've been lax on it recently, though. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:44, 24 January 2013 (PST)<br />
:Clip #8: Start with the dispenser burning. Record as the blue engie, looking at the dispenser. It won't stop burning, so this should be sufficient. Make sure to get both the pyro and dispenser in-shot. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:31, 24 January 2013 (PST)<br />
::Current clip is fine, let's not demonstrate the bare minimum number of shots just because it's strictly sufficient — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
Comments added inline on both your and darkid's comments. Not easy to follow though, but maybe easier than yet another big list? Regardless, good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
::I agree with a lot of these critiques (and thank you for giving them!), though I will wait for the word from wind before I make any final decisions. A few points to raise:<br />
::# I agree the camerawork isn't perfect, I just don't know that it's worth another 3+ hours of render time to iron it out :V Again, I'll wait for the official word there.<br />
::# There was a reason for not immediately turning around from the sentry, but in retrospect it's not a very good one and what I meant to show isn't obvious at all. The third person view is for showing the marked for death effect fading in and out, as per the GRU. I know I've seen people who were unclear on whether the rescue ranger still allows you to pick up buildings normally and whether it still marks you when you do, so I don't think the picking up and redeploying should be omitted. I will probably stick with a level 1 or 2, since the extra redeploy time just makes things take longer (the same would apply to a level 2, but idonno, the dual-barrel sentries are just more aesthetically pleasing and visually clear from a distance)<br />
::# Using wait is an excellent idea here and I feel awfully stupid for forgetting it.<br />
::# Once again, here I had a reason at the time for not putting one blue dispenser further back, and once again in retrospect it was actually a really bad reason :V so I'll move one back for the next try. I was careful to zero my metal, though some does get picked up as I run past the dispensers, which won't be an issue when I redo it.<br />
::# Why lower the health? The repair mechanic has already been demonstrated by that point so I feel like that would just confuse things. I agree the soldier might not be necessary, unfortunately I didn't have a precedent to go on as the wrench demonstration does not include its ammo-replenishing ability. (Though just now I did check the sentry gun video, and it is demonstrated there, ammo not fully depleted, but it IS immediately after firing at an enemy)<br />
::# Even with auto-reload off, the weapon automatically reloads once the clip is depleted. I could only fire 3 bolts, though I feel like 4 is better for making it absolutely clear no damage is being done to the sapper. One thing in a similar vein to your complaint though, I do feel like perhaps I should've waited for "Spy sappin' my sentry!" to finish before firing the first shot.<br />
::# I'm not sure why the first and last complaints are being raised, since I didn't do either of those things, but if Wind would rather have me airblast kill the engineer first then do the dispenser in another clip then I'll do that.<br />
::# If it is necessary for me to redo my approach to this clip, that's how I'll do it, if only because it's a heck of a lot less pain for me, in recording, rendering, AND post-processing :P<br />
:::- As for the note about using a teleporter somewhere, I do agree It's a good idea, the main reason I didn't is because the wrench demonstration never does and it was my precedent for a lot of this. I'm not sure about putting it in the sapper clip, though, maybe replace the friendly dispenser in the repair clip with a teleporter? I feel like it's more clear to demonstrate an effect that it DOES have on multiple kinds of buildings, rather than an ability it DOESN'T. (Side note - should the other end of the teleporter be up somewhere in the room so that the one being shown spins? It would help it stand out more, at least)<br />
::—[[User:Mizuumi|Mizuumi]] 17:42, 24 January 2013 (PST)<br />
:::The above would make more sense in-line, or numbered so I know what you're referring to :) Yes, other tele should be in-room, visible. Probably. :/ I'd wait for wind's say-so here. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:46, 24 January 2013 (PST)<br />
::::Hmm, aren't they numbered? I was labeling everything #1,#2.. until I previewed and saw that the #s were automatically creating a numbered list, at least for me :o but I suppose wiki markup isn't really the most crucial thing to be discussing right now, lol -[[User:Mizuumi|Mizuumi]] 17:59, 24 January 2013 (PST)<br />
<br />
:Ahah, oh boy, simultaneous comment edits, now I've gone and made a mess ;u; But in answer to Wind's comment about darkid's suggestion for #4, I'm pretty sure he means have one dispenser/building further back to demonstrate the lack of falloff instead of having them at the same distance and trekking across the room. Other than that, thanks for the notes! What do you think of the idea of putting a teleporter in somewhere? —[[User:Mizuumi|Mizuumi]] 17:49, 24 January 2013 (PST)<br />
<br />
:This is really starting to be impossible to read or follow. This time I try not-inline:<br />
:# Camerawork is fine. Not really strict on that except in the Saxxy demo or when it's really really bad or when it's a Portal walkthrough<br />
:# Alright then, keep the redeploying thing but still do the rest.<br />
:# -<br />
:# Yes, move the other dispenser back<br />
:# No need to lower the health, and the player is a good thing. Keep this clip as it is<br />
:# Current clip is fine as well<br />
:# I don't think the weapon has a reflect kill icon from looking at the Wiki page, so might as well leave it out for not wanting to redo the demo once that gets changed... Or perhaps we should show it for the sake of correctness and perhaps to shame Valve a bit. Do what you want<br />
:# Current clip is fine again<br />
:The teleporter thing can be in its own clip or merged in the second clip. Make sure both ends are there and have one or two enemies fire at both ends of the teleporter, to show whether it repairs both ends of the teleporter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
<br />
== {{icon item|Vaccinator|16px}} [[Vaccinator]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 03:19, 2 January 2013 (PST)}}<br />
: Should it show the perspective of the healing target? The icon on the HUD? The icon shown over players? The Übercharge shield particle effect that other players see?--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)<br />
::Yes. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:50, 14 January 2013 (PST)<br />
<br />
Alright, this is a very long and complicated one. I tried to show everything as clearly as possible. In retrospect, I don't really know if I should've included the overheal difference clip with the Medi Gun since that's already sort of shown in the Übercharge buildup clip. Anyway, I did my best, and here it is: http://www.youtube.com/watch?v=MrX19KlyZ1k - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)<br />
:Yes, please cut out the overheal difference clip because the clip right after it subsumes it. Also, you didn't show the uber effect on the medic. You should record a set of three other demos for all damage types, but this time with the medic being shot (without an uber target present, to keep things simple and to show that it works without a heal target). Rest is pretty good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::http://www.youtube.com/watch?v=_Gnaj8nmQM0 - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
<br />
Do not forget to show whether or not you and your heal target can capture points, payloads and intelligences while under the effect of uber. --[[User:JacomeFelg|JacomeFelg]] 07:10, 19 January 2013 (PST)<br />
:They can capture objectives while under über effects; the Quick-Fix allows that too and doesn't include a clip about it so that's why it's left out in this demonstration too - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
<br />
This doesn't really demonstrate the effectiveness of the protection. It'd should be two-way split-screens between without-uber/with-uber for each type, like the previous clips (2:40 - 3:19). There's also something else this video doesn't demonstrate which I didn't think of before: whether or not you can view the damage type shield icon thing on enemy medics and patients. Currently it only shows it on the medic as spy, it would be nice to show a Heavy-Medic pair seen from a non-spy's perspective. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
= Taunts =<br />
<br />
== {{icon item|Shred Alert|16px}} [[Shred Alert]] ==<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:55, 14 February 2013 (PST)}}<br />
<br />
I got it pre-ordered so I'll cover this once the item comes out. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:55, 14 February 2013 (PST)<br />
<br />
= Cosmetics =<br />
<br />
Is it really necessary to do a video for every single item that shares this gimmick? Wouldn't it be simpler to show this for one or two items in the Pyrovision Goggles demonstration video and list the items that do so on the wikia? --[[User:JacomeFelg|JacomeFelg]] 03:58, 28 January 2013 (PST)<br />
:Probably, but now that it's started then it kinda makes more sense to continue than to suddenly delete all videos but one.<br />
:Also the Team Fortress Wiki is not hosted on wikia — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
<br />
== {{icon item|Dead Little Buddy|16px}} [[Dead Little Buddy]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Unknown Monkeynaut|16px}} [[Unknown Monkeynaut]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Boo Balloon|16px}} [[Boo Balloon]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Deadliest Duckling|16px}} [[Deadliest Duckling]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Reindoonicorn|16px}} [[Reindoonicorn]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Prize Plushy|16px}} [[Prize Plushy]] ==<br />
{{c| Pyroland assists}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:38 , 1/22/2013 (PDT)}}<br />
<br />
i don't have the item so need to wait until it tradable. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:38 , 1/22/2013 (PDT)<br />
:Without .Dem for this demonstration would that be fine? i can replace the item to teddy roosevelt. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 1/26/2013 (PDT)<br />
::Alright, you can do it without .dems — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
:::http://youtu.be/cd33QGezgd0 , [http://www.mediafire.com/?eroc1n1rkl5u91g Download link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:37 , 2/1/2013 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
:::::lol i did :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:29 , 2/8/2013 (PDT)<br />
::::::derp — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)<br />
<br />
= Need to be redone=<br />
== {{icon item|Back Scratcher|16px}} [[Back Scratcher]] ==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:06 , 2/11/2013 (PDT)}}<br />
<br />
{{c|Note|Should show if the health bonus/penalty stays while using other weapons.}}--[[User:Uknownada|Uknownada]] 20:18, 17 January 2013 (PST)<br />
:I guess that's a good thing to show. The equalizer's no-healing effect only applies when wielding it, so by contrast it would be a good idea to show that this isn't the case for this weapon — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::So need to redo this? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:31 , 2/1/2013 (PDT)<br />
:::I guess so, since the demonstration as it stands implies the health bonus/penalty only stays when the weapon is being used.--[[User:Uknownada|Uknownada]] 14:25, 5 February 2013 (PST)<br />
:::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
::::is it how should i do? [http://youtu.be/0eR7_gumrZI Example Clip] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:13 , 2/8/2013 (PDT)<br />
:::::Pretty much. Don't forget the dispenser part.--[[User:Uknownada|Uknownada]] 19:37, 8 February 2013 (PST)<br />
:I hope nobody minds if I try out this one. I didn't see a reservation so I wasn't sure if you were doing it for sure. If you are then feel free to disregard my reservation and do it anyway, thanks. [[User:Shougunner|Shougunner]] 16:14, 10 <br />
:::::Maybe you should show the non-BackScratcher case as well in a 3-way split-screen. That way it's all in one shot. Also, at the beginning of both clips, the timer is seen for one frame at the top and a Pyro corpse dropping on the floor can be heard. Make sure these are cut out from the final recording — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)February 2013 (PST)<br />
::nobody minds? but i would mind because i am the previous owner of this demonstration so i had to take it sorry. but please read the project rules again before reserve something. Thank you. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:09 , 2/11/2013 (PDT)<br />
:::There was no reservation so I had no reason to assume I was in the wrong. [[User:Shougunner|Shougunner]] 12:51, 11 February 2013 (PST)<br />
::::The rule about the previous owner say that the demonstration must only have been up for redo for less than a week. Karmacharger posted later than a week after this was up for redo, so there is no "previous owner" rule anymore. So yes, he should have posted a reservation mark, but so should you. You posted one but you removed it, probably because you assumed he was working on it, and indeed he is now since he has recently posted a video link in this section. So I guess that makes it his demonstration now >: Sorry Shougunner. As you haven't created a video demonstration before, however, you may still post what you've already done so far here, just to see if it matches the level of quality expected from video demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)<br />
:::::Here's a sample of what I was doing. In retrospect it doesn't look as fluid as I hoped. Also there's no HD or post editing (such as split screens) http://youtu.be/wN4lBfDPeew [[User:Shougunner|Shougunner]] 14:07, 12 February 2013 (PST)<br />
Things i noticed:<br />
*Cursor should be moved to the item at the first place just like other demonstrations<br />
*The second clip you're doing too slow<br />
*You should learn how to use split-screen on Sony Vegas pro [http://youtu.be/B08eV8X6TKQ heres the tutorial] , if you are using other video editor software search for tutorial then<br />
*and your video should be at least 720p or 1080p<br />
<br />
pretty much that's all i guess. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:08 , 2/13/2013 (PDT)<br />
<br />
http://youtu.be/sQmEZDdWDIU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:29 , 2/14/2013 (PDT)<br />
<br />
== {{icon item|Bonk! Atomic Punch|16px}} [[Bonk! Atomic Punch]] ==<br />
{{c|Note|Previous version has UI glitch saying "Reverting capture" in the last clip}}<br />
<br />
{{Reservation|- [[User:Uufje|Uufje]] 05:47, 4 January 2013 (PST)}}<br />
<br />
Weird. Already needs to be redone, again. How do I prevent this UI glitch? [[User:Ben10508|Ben10508]] 19:31, 22 October 2012 (PDT)<br />
:Yes, I caught it just before I was about to publish it... I don't know how to fix it, but Karmacharger had the same problem and he fixed it somehow so he should be able to tell you. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:33, 22 October 2012 (PDT)<br />
<br />
[http://youtu.be/_Px7FR0oRbE Used a different to demonstration the control point clip] [[User:Ben10508|Ben10508]] 17:13, 25 October 2012 (PDT)<br />
:It doesn't show "Blocking capture" when you're blocking the capture :( You should probably start the deni with both players off the point, then move the Soldier on it and start the rendering at that point — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
::I can record the clips, but I cannot render because of this different shading as said in the Enthusiasts Timepiece demonstration section. I guess I'll just wait it out. [[User:Ben10508|Ben10508]] 14:07, 27 October 2012 (PDT)<br />
<br />
I am dropping this demonstration and the Enthusiasts Timepiece. Feel free to take my reservation. [[User:Ben10508|Ben10508]] 12:59, 14 December 2012 (PST)<br />
<br />
:http://www.youtube.com/watch?v=5pK_SL8x3Dk - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)<br />
::Transitions are too long (half a second is fine). Wait a bit more at the end of the intelligence clip, currently the clip ends as soon as the voice clip ends (you can take some time back fro mthe transition, that way you shouldn't have to record anything more and the video duration is exactly the same). The cap point isn't showing "Reverting capture" which is good because it's what the redo is about, but it isn't showing "Blocking capture" either so it's not much of an improvement. Also, at 1:08, you're standing right on the edge of the point; that would be fine if the clip didn't have to be re-recorded for some other reason, but since it does have to be re-recorded, make sure you are more clearly away from the point when you step off of it<br />
:::http://www.youtube.com/watch?v=wWIUCMWLT2A - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
::::Probably should have left it run for 2 more seconds for the cap to complete but oh well. Is good, please render at a higher framerate and upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::::I rendered it at 60 FPS. YouTube must have screwed something up :V Anyway, here's the file: https://docs.google.com/uc?id=0B4-2Xsrp3Z86U2d4djRZM3ZyeW8&export=download - [[User:Uufje|Uufje]] 02:53, 25 January 2013 (PST)<br />
::::::The problem is that you didn't blend them down to 30fps. Please render at something like 90 or 120 fps or more (not 60fps, otherwise you get [http://i.imgur.com/K48UUka.jpg this] which still happens at higher framerate but not to the same extent), and then blend it down to 30, otherwise youtube will cut the extra frames and it'd just be extra render time for naught — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
:::::::I don't know how to blend down, is that an option in Sony Vegas? I used the exact same recording and rendering procedure as with the Memory Maker (except I used SrcDemo² for the Memory Maker and stock Source Recorder for this one), so I was surprised this wasn't acceptable yet. - [[User:Uufje|Uufje]] 13:14, 2 February 2013 (PST)<br />
::::::::Vegas has an option to blend down which is called resampling, it's in the clip properties. Not sure why you would want to use Vegas for that though, since SrcDemo does the blending (that's really all it does, and it does it well). The Memory Maker demonstration has [http://upload.gaiatools.com/files/blending_0.png quite a bit of blending on it], I count about 12 frames per frame or so (i.e. 360 fps). In any case it clearly has a lot more than this video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
Hey, I think on the Disguise Kit weapon demonstration, it should show that when you disguise, hats, miscs and non-stock weapons will show up because for quite sometime when I first played TF2, I used to think spies can only disguise with the default loadout. --[[User:Navi|Navi]] 10:56, 8 January 2013 (PST)<br />
::I'd think most people who remember that have since then realized that this is not the case anymore. And for people who don't remember that, then this would be useless to demonstrate (and probably look confusing) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:Also, they haven't shown that you can be burned if you disguised as [[Pyro]]. --[[User:Navi|Navi]] 12:46, 8 January 2013 (PST)<br />
::That one I guess is a good thing to demonstrate, but by itself it isn't enough to deserve redoing the video. But something to keep in mind for next time I think — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:40 , 1/12/2013 (PDT)}}<br />
<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
I'm taking this demo because Scoot-teh-Destroyer seems to be having trouble. [[User:Ben10508|Ben10508]] 14:54, 22 October 2012 (PDT)<br />
<br />
This may take just a bit longer, Spy watches are not too easy. [[User:Ben10508|Ben10508]] 13:01, 26 October 2012 (PDT)<br />
:I noticed that after the big Halloween update, my shading is different than usual. Not sure if this is happening to anyone else. Pretty sure it is because of the update and not my computer itself. [http://imgur.com/uoWQn Here is an example]. I was working with Akuago for this. [[User:Ben10508|Ben10508]] 21:34, 26 October 2012 (PDT)<br />
::Something is definitely odd here. Maybe check if it's adjustable through from special variable, or perhaps postpone this until the event is over (reservation should stand) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
<br />
My original shading is now back so I can now render the clips but I've noticed this flashing purple square thing at the bottom. [http://youtu.be/tSgxZkhxh78 Here is an example.] I rendered and used the first clip. [[User:Ben10508|Ben10508]] 11:40, 6 November 2012 (PST)<br />
:I have that too... I solve it by setting up a map (by using the <code>map</code> command) first, the demo's played after that don't display the purple thingy anymore. - [[User:Uufje|Uufje]] 15:47, 6 November 2012 (PST)<br />
::That's the wheel of fate HUD element, which causes problems with newer demos. You can either re-record the demo, or edit your HUD to move that element off-screen. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:43, 6 November 2012 (PST)<br />
:@Ben10508 , to fix that flashing purple square you need to start a random map and play the demo again then the flashing purple square should be gone. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:04 , 11/9/2012 (PDT)<br />
<br />
I am dropping this demonstration and the Bonk! Atomic Punch demonstration. Feel free to take my reservation. [[User:Ben10508|Ben10508]] 12:59, 14 December 2012 (PST)<br />
<br />
:Everythings is finished but i got a problem about playing demos [http://img208.imageshack.us/img208/5138/70352705.jpg i belive image would be easy to explain] , it doesn't show it while recording , only show when i play the demo (show for 16 seconds) , is there a console command to disable/hide that? as for the Invisibility Watch Demo the last clip it has the samething too , that's why i waited 16 seconds before i start the moment , hope you know how to get rid of that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32 , 1/17/2013 (PDT)<br />
::I think you could fix that by doing a HUD edit but I don't really know what to edit. However, here's another idea:<br />
* Render the demo (with the thing showing for 16 seconds)<br />
* Do <code>cl_drawhud 0</code><br />
* Render the demo again<br />
* Import both renders in Vegas on top of one another, on two video tracks. Put the cl_drawhud 0 version above the other one.<br />
* Add a mask to the top video track so that it only shows the part where the annoying HUD box would be in the first version<br />
This way you should have a video with the HUD box in the middle removed.<br />
<br />
Otherwise, just do the same as you did before (wait 16 seconds at the beginning of the demo) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:http://youtu.be/y-nYJ8c69Ng , i know there are graphic glitch. vegas pro keep render the samething over and over (like 7 times) just the part between Blu buildings clip to Red buildings clip but still let me know if i'm doing well. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:51 , 1/25/2013 (PDT)<br />
::Looks all good except that graphic glitch~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::it might be takes a while to get a perfect version but i'll try my best [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:31 , 1/25/2013 (PDT)<br />
::::http://youtu.be/6GAM4NhrVQA , i belived adding fades is only the way to get rid of the glitchs. For some reason WMV format works perfectly also disabled resample for each clip so that my video won't have motion after the render. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:22 , 1/26/2013 (PDT)<br />
:::::Not sure what you mean by disabling resampling. If you used SrcDemo2 then your video frames should already be 30fps which should be the same as your video export options, thus not resampling needs to happen, which means having it on or off shouldn't change anything. But anyway, that video is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
::::::[http://www.mediafire.com/?4aaqt1bsmxihcsw Part one] , [http://www.mediafire.com/?t741x7n74qwfgof Part two]. the resample is a motion blur something like that on sony vegas , for example watch the Red-Tape Recorder Demo i'm sure you've noticed motion blur in every single part [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:31 , 1/31/2013 (PDT)<br />
:::::::I know what resampling is, I just don't see what effect it would have if you have a 30fps clip within a 30fps video. Resampling is the process of blending frames together to go from a higher framerate to a lower framerate, or interpolating frames in order to go from a lower framerate to a higher framerate. But resampling from a framerate to the same framerate shouldn't do anything, it would simply be a frame-by-frame copy. As such, I don't see why that would change anything if you render pre-blended 30fps clips in the first place. But hey if it procudes a good video then alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 30 January 2013 (PST)<br />
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== {{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]] ==<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:40, 14 February 2013 (PST)}}<br />
*{{c|Note|Shows red team skins on blue.}}<br />
*{{c|Note|Shows that it one-hits enemies actively weilding, but does not show not one-hitting enemies that have it in their loadout, but not actively weilded.}}<br />
:Today's patch fixed the wrong sleeve color bug. The current video shows the user dying in one hit with it out. Just add on after that him surviving one hit with the rl out, then switch to shotgun, and survive that hit, then switch to zatoichi and die. [[User:Isildur4|Isildur4]] 17:19, 14 February 2013 (PST)<br />
I'll take this on. Yeah, I'm back...again. Lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:40, 14 February 2013 (PST)<br />
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=={{icon item|Huo-Long Heater|16px}} [[Huo-Long Heater]]== <br />
{{c|Revving down sound effect is missing during demonstration of ring of flames (Seen at 1:17 in demonstration video).}}--[[User:Hermit527|Hermit527]] 19:50, 30 December 2012 (PST)<br />
:True but barely noticeable, not really a huge deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
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Shouldn't there be a three-screen comparison that shows the Minigun firing, the Heater firing, and the Heater revved, but not firing? It can show how long it takes for the ammo to drain without shooting compared with firing.--[[User:Uknownada|Uknownada]] 13:18, 14 January 2013 (PST)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
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{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 18:40, 15 December 2012 (PST)}}<br />
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If nobody minds, I'd like to do this one. [[User:Uufje|Uufje]] 13:30, 19 October 2012 (PDT)<br />
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:Here's my first demonstration. Sorry it took so long. I changed and added some other things as well to make it more like the Medi Gun demonstration. http://www.youtube.com/watch?v=eoSOv2Gc2QM - [[User:Uufje|Uufje]] 04:30, 28 October 2012 (PDT)<br />
::It's pretty good given that it's your first demo, but sadly it isn't acceptable as it is >: Here's the reasons:<br />
* Too low framerate (minimum is 30fps). If you recorded .dem files (which is now a requirement) then you should only have to re-render them at a higher framerate using Source Recorder, otherwise you can use a capturing tool as long as it is fast enough to capture 30 or more '''unique''' frames per second (i.e. it shouldn't skip frames while pretending it didn't by repeating the last frame). Also make sure that your video editor isn't chopping away some frames while encoding<br />
* Video is interlaced (visible when the camera is rotating). This should be easily fixable in your video encoding settings<br />
* Some graphical artifacts (fuzzy textures, etc. as sometimes visible on the Medic's arm with the shadow moving around), probably the result of a low encoding bitrate (increase the video encoding bitrate to fix this)<br />
* Audio glitch ("ha, ha, ha, okto-o-o-berfest") at 1:58<br />
* Some lighting inconsistencies between the 3-way split-screen at 2:50 and the one at 3:30, especially around the red Pyro. I think this may be due to the Halloween lighting change released as part of the latest patch, which makes things look darker and different. If so, you should wait until it's reverted and render those .dem's again<br />
* Disguise menu reappears for a split second at 4:11. The same glitch happens again later in the clip<br />
The clips themselves are pretty good and follow the general pacing nicely, which is not usually the case on someone's first demonstration. Good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)<br />
:Thanks! I'll fix the framerate and audio glitch, however, I can't see a bitrate option in my encoding settings, it still interlaces even when I turn that off, and I don't know how to fix the disguise menu glitch. Also, I personally can't discover any lighting problems in the split-screens; I recorded them before the Halloween event so that can't be the problem. If anyone can help me with those things, that would be much appreciated (message me on IRC if necessary). I know next to nothing about video stuff :P - [[User:Uufje|Uufje]] 03:58, 31 October 2012 (PDT)<br />
::If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
:::I use the x264vfw, it has a quantizer option so I'll change that. The problem with interlacing is that it has an interlacing option, but it still interlaces the video even when it's set to "off". Also, I'm having troubles with Source Recorder, it won't record into a video (instead of frames), it says I need QuickTime installed even when I have it installed... I know I can convert the frames into a video but recording it directly as a video would be easier. Lastly, I think the disguise thing might be caused due to latency issues, but the server I recorded on was in Spain, so that shouldn't generate so much latency as I live in the Netherlands (though I might be completely wrong about this, of course). - [[User:Uufje|Uufje]] 15:58, 1 November 2012 (PDT)<br />
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Alright, I think I fixed everything... Especially the interlacing stuff was a big pain in the butt, but I think (hope) everything should be good now. I haven't re-rendered everything yet though, just the first part. I've uploaded it to YouTube for a quality check: http://www.youtube.com/watch?v=mxTHkXX4I9c - [[User:Uufje|Uufje]] 13:09, 4 November 2012 (PST)<br />
:The video still doens't look good enough yet. It looks better though, and the lighting/color balance is a bit better too. Make sure not to turn the quantizer value down. The quantizer value is a measure of "acceptable quality loss"; thus, the smaller the quantizer, the less quality loss is acceptable. You can get an idea of whether the video has a better quality or not by comparing the file size, if unsure. If the only difference between the two videos is the quantizer value, then it should be a good metric<br />
:The clip still suffers from a poor framerate, which is partially compensated by the ghosting effect that is either a product of Fraps or Vegas (shot taken while the camera is rotating):<br />
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http://upload.gaiatools.com/files/videoghosting_0.png<br />
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:As you can see, this need fixing. It's likely to be the source material (Fraps recording?) being too low-framerate, and Vegas trying to stretch it to fit the 30fps it's asked to render the video as, by inserting frames between frame pairs and filling them with 50% the frame before, 50% the frame after. It may also be the opposite phenomenon: A good 30fps (or higher) source material, but with Vegas asked to render it at 24fps or something, thus it has to blend some frames together in order to make things fit in 24fps — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
::Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( - [[User:Uufje|Uufje]] 04:05, 19 November 2012 (PST)<br />
:::Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 16 November 2012 (PST)<br />
::::I use Source Recorder, and even when I play the demo without recording, it still shows up like this. Somebody else set up a server for me to record this with him, so it might be latency or whatever. I'll try to create my own server to rerender this clip, although I first need to set up port forwarding and the like for that to work, so it might take a while for me to figure it out - [[User:Uufje|Uufje]] 04:05, 19 November 2012 (PST)<br />
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=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:13 , 10/21/2012 (PDT)}}<br />
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[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
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::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
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also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:36 , 10/13/2012 (PDT)<br />
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Things i found out , that are probably should show in this redo:<br />
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* Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing<br />
* Engineer , using "Übercharge" you can uber your sentry too Only Sentry<br />
* Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds<br />
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Well that's all i found , did i missed something? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:50 , 10/16/2012 (PDT)<br />
:Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
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No , it won't i tested in game. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:41 , 10/17/2012 (PDT)<br />
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Pretty sorry for a loooong time because of holiday... anyway the video is almost finish it had some issue after i posted the video I'll tell you what kind of issue it is and also can you delete the .dem on [http://weaponref.wiki.tf/files/ here] , I'll will re-upload again after the video get accepted. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:52 , 10/30/2012 (PDT)<br />
:I may delete them once the new video is accepted, but it's alright to have multiple versions of the same demonstrations. That's why there's a date in the file names; that way you can get the .dem for a certain date. Useful when Valve decides to revert a weapon's behavior or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]<br />
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[http://youtu.be/2JL_OetSTIo heres the video] 05:49 i know the sound is cut'd but the sound is fine when i play the demo first time how do i get rid of that? medic ammo refill clip the scout part i don't know why its lags but I'll re-record it. as for the sniper upgrade clip i don't know again why it show me the Building Upgrade... watch it and you will find out what i mean. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:35 , 10/31/2012 (PDT)<br />
:For the medic ammo sharing clip, there is a too long wait at the beginning where nothing happens, and you should mute one of the two clips, otherwise we can hear the canteen being used twice at the same time. For the video in general, the audio loop is kind of bad (there's this point where it repeats and it's audible). It's also a very short music, but for a long video like this, you should use the longest song so that we don't hear the same thing over and over 22 times for 11 minutes. Use the cp_steel training song or something.<br />
:For the sound thing, I don't know, but you can just play the demo (not render, just play) and record the audio with Fraps or Audacity or something.<br />
:For the sniper clip, you should probably restart your game or reload the UI and then re-record the demo to get rid of this<br />
:For the engineer mini-sentry clip, you should use a vertical split-screen. It is hard to see what's happening with the big toolbox/sentry using a lot of screen space, and the robot heavy is only half visible because the screen is small. Also, why a minisentry? You should be able to show this with a normal level 1 sentry<br />
:Spy cloak... didn't recharge. Is the wiki wrong? (omg!) Also, does it recharge the sapper bar? Maybe it's worth showing that too, whether it does or doesn't — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
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::The reason why i use mini sentry was , because there is no way i can build a lvl 1 sentry before the wave started , after started i can but it won't let me add bots. and the "Weapon Demonstration Splitscreen HUDs_0" does not Include MvM Hud should it be update? sapper recharge bar i think it worth to show. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:05 , 11/1/2012 (PDT)<br />
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i am back , sorry i can't make videos a while because my graphic card is Dead. I have to wait for the company fix the graphic card before i can work :( but I'll promise i will finish the work after that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54 , 11/9/2012 (PDT)<br />
:Is alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:17, 13 November 2012 (PST)<br />
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[http://youtu.be/GAi3RwewhPw Hope this is better.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:52 , 11/27/2012 (PDT)<br />
:I think there are some [http://upload.gaiatools.com/files/interlacingcanteen_0.png interlacing issues] going on :( This needs fixing in the video editor properties or render settings (Note that once you deinterlace, the file size needs to be doubled to keep the same amount of visual quality). Clips are good though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:40, 26 November 2012 (PST)<br />
::By the way , in sony vegas pro 11 there are a option to turn that interlacing thingy off. once i set it to "none" then i'll start render the video after a short time , it gives me a error "Vegas pro has stopped working" i'll set the option to default. then render it again it is fine then... but the interlacing is still there. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:26 , 11/28/2012 (PDT)<br />
:::Well I'm sorry but you need to find some way of not having it >: Try to render to another video codec or something, or if you say that it crashes after a short time then maybe you can render the video in multiple small parts, and then glue them together — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
::::http://youtu.be/cyuZZGx9Vxs just a preview [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:02 , 11/30/2012 (PDT)<br />
:::::Is good, though it doesn't seem as crisp as the previous version. Remember that deinterlacing means the video should be about twice the size of the previous version in order to maintain the same quality, so make sure you increwase the bitrate/lower the quantizer appropriately. Also, if you're going to render in multiple small parts and then put them back together, make sure you're either using a lossless codec for rendering the small parts, or using a lossy codec that you can directly concatenate streams of (which is to say, "[video stream 1] + [video stream 2] = [valid video stream]"). Otherwise you will reencode the same thing twice, which causes unecessary quality loss that would require to use an even higher bitrate/lower quantizer to counter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:22, 30 November 2012 (PST)<br />
:http://youtu.be/RjDl20PL0VE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:39 , 12/1/2012 (PDT)<br />
*While wery minor, you got hit at 01:45. <br />
*You didnt show that ammo canteen refills sentry ammo (if it does)<br />
[[User:TheGuy299|TheGuy299]] 06:24, 2 December 2012 (PST)<br />
::umm wind are you there? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:22 , 12/10/2012 (PDT)<br />
:The sentry ammo one was already mentioned, it doesn't refill ammo, though the clip doesn't show it. It's ok not to show it but it would be better if it did (take the wrangler, waste a bit of sentry ammo, switch back to pistol, then do the clip). Also, at 9:19 the HUD says "Healing: Friendly Scout / 6 heavies". Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 11 December 2012 (PST)<br />
::at 9:19 i don't understand where the issue is , 6 heavies? you can see the samething in-game. at 8:01 it does the samething too. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:18 , 12/12/2012 (PDT)<br />
:::wut, I could have sworn it didn't show up in the other clips. Is good then — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:26, 15 December 2012 (PST)<br />
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Why using boxing heavies in the ubercharge clip, would be better with hitscan robots. - [[User:InstantMan|InstantMan]] 12:53, 16 December 2012 (PDT)<br />
:Good enough, what matters is that it's clear that the Scout is getting hit, which is the case here since there's a sound for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:41, 16 December 2012 (PST)<br />
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doesn't show that the upgrade canteen repairs damage to buildings (but does not refill ammo). also does not show that you do not need to keep the heal beam on a target for shared canteens, i suggest showing sharing a crit canteen to someone, then both of you shoot crits at the same time. also the spy clip started with $220 instead of $400. [[User:Isildur4|Isildur4]] 15:10, 16 December 2012 (PST)<br />
:http://youtu.be/c-0Prmi4V6M [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:57 , 12/17/2012 (PDT)<br />
::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 22 December 2012 (PST)<br />
:::http://www.mediafire.com/#s7wvrvl2dufbr [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:06 , 12/24/2012 (PDT)<br />
::::also can you remove the old power up canteen .dems? i need to upload the new ones. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:09 , 12/24/2012 (PDT)<br />
:::::There is no need to remove them. You can upload new versions without deleting the old ones — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 08:25, 25 December 2012 (PST)<br />
::::::alright then uploaded. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:32 , 12/28/2012 (PDT)<br />
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== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:01 , 12/1/2012 (PDT)}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? [[User:Irufort|Irufort]] 12:15, 9 October 2012 (PDT)<br />
:i don't agree that is needed. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:43 , 10/9/2012 (PDT)<br />
:If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:32 , 10/11/2012 (PDT)<br />
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i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:43 , 10/13/2012 (PDT)<br />
:You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
::i'm sorry i just changed my mind. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:39 , 10/14/2012 (PDT)<br />
<br />
i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:27 , 10/14/2012 (PDT)<br />
:Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
Sorry for taking a large time , i was too busy with school stuffs But i am still working on it everydays. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:01 , 10/19/2012 (PDT)<br />
<br />
My pc keep getting blue screen again and again while rendering some clips clips , i'm getting afraid of this. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:56 , 10/21/2012 (PDT)<br />
:<nowiki>:</nowiki>( dis is bad. Is it SrcDemo2 causing those blue screens? There is a bug in the dokan driver which can cause such a thing, so it's possible. It's when the following sequence happens:<br />
* Active SrcDemo2<br />
* SrcDemo2 crashes for some reason, or is otherwise killed from the process manager etc<br />
* You open the mountpoint folder using Windows Explorer or the Open dialog of an application, etc.<br />
:Then Dokan will try to talk to the application which owns the mountpoint folder, except that application (SrcDemo2) is ded before it had a chance to warn Dokan that it is ded. The Dokan driver doesn't like that, and it crashes.<br />
:There are ways around it, such as running <code>"C:\Program Files ... \dokanctl.exe" /u "C:\Program Files ... \tf\srcdemo2" /f</code> (fill in the <code>...</code> as appropriate) on the command line, or (more simply) to '''reopen SrcDemo2 before looking at the mountpoint folder in Windows Explorer'''. This is because SrcDemo2 saves its mounpoint when it's running, and, when it starts, it looks at the mounpoint folder that it used the previous time, and it tries to forcefully unmount it before starting up. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
<br />
i think now it's fine... , should i show all weapons on single classes or just the Primary one? (except scout) like the alien swarm , robro 3000 and balloonicorn demonstration. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:25 , 10/23/2012 (PDT)<br />
:Up to you. The other demonstrations have only primary weapons, but the previous version of this demonstration has all weapons. I think it'd be nice to have one video where a viewer could see how any weapon looks in Pyroland, and this would be the ideal video for it. This being said, it is a lot of work to do so I can understand if you don't want to re-do everything. So do it if you want~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
:Alright i will , also the new update they added a small pumpkin icon on each halloween items bp icon that only can equip during event. Pyroland items did the samething too , so should we redo the demonstrations of this reason? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:00 , 10/28/2012 (PDT)<br />
::Nah. You should also hold off rendering the clips if you have the Halloween shading as well, but you can still record .dem files so that you can render them after the event — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:08, 27 October 2012 (PDT)<br />
:The video is finished but however it's get me failed everytime of render for no reason , once it reached to 10% and the vegas pro closed itself ._. does not matter which video format i choosed to render , i need a time to get rid of that so. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:20 , 1/3/2012 (PDT)<br />
::What if you render a different part of the video? Does it crash then? ie does it crash when it's 10% because it's 10%, or does it crash there because there's a broken frame at 10% of the video, or...? That way you can figure out if it's a<br />
* broken rendered video issue<br />
* vegas issue<br />
* broken encoder issue (seems like this is not the case here)<br />
* disk full issue? if vegas doesn't have enough disk space to output the whole movie<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)<br />
<br />
after a short time of render then i got this error <br />
<br />
an error occurred while creating the media file "the name of my video".<br />
the reason for the error could not be determined.<br />
<br />
and i don't think my disk is full (Local Disk C 112 GB free of 149 GB) , (Disk D 138 GB free of 299 GB) , if i render the small part of the video then it's works. <br />
i tired to reinstall the xvid codec and the vegas pro nothing works... But the only way to get it works is render as WMV but it's very glitchy which is (The audio the cut in the last 2 seconds of the video) i think you know that , well i'll try to get rid of that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:07 , 1/4/2013 (PDT)<br />
:http://youtu.be/BsRnvnmhX7c finaly got it working but i know there are 2 graphic glitch , well i don't wanna render 7th time. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 1/7/2013 (PDT)<br />
<br />
Alright~<br />
* Cool, now there's the resupply locker in the first clip<br />
* Soldier is holding the Shotgun at 2:31 (shouldn't that be rocket launcher?)<br />
* Render glitch in the transition at 4:14 and 4:56, you know about those but yes they need to be fixed >:<br />
Thanks a lot for your patience, especially for this video which is really long. Hopefully now there are .dem files so that it'll be faster next time~ Can you poke me on IRC with teamviewer or VNC or something so that I can try other rendering settings, just to see if it is better — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
:[http://cloud-2.steampowered.com/ugc/615006791173921110/85035D40E078684631FCF79555BAB00F5CF7239F/ Right arm is blocking it + hard to see the goggle if i choose rocket launcher] that's why i choose shotgun but if you still want the rocket launcher i'll record it then. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:40 , 1/10/2013 (PDT)<br />
::Alright then, shotgun is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:14, 9 January 2013 (PST)<br />
:::http://youtu.be/TqOiRbyCdwU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:00 , 1/10/2013 (PDT)<br />
::::All good, please upload~ Also, congratulations on being the creator for the two longest demonstrations ever (Power Up Canteen and Pyrovision Goggles) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:16, 11 January 2013 (PST)<br />
:::::[http://www.mediafire.com/#go9d78pk84oja had to upload as part] , well thanks [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:26 , 1/12/2013 (PDT)<br />
::::::The link doesn't work >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:51, 11 January 2013 (PST)<br />
:::::::doesn't work? huh.... [http://www.mediafire.com/?rd27m5lan9e55t9 part 1] , [http://www.mediafire.com/?k2g4p50soi85si3 part 2] , [http://www.mediafire.com/?bl3rdclo1vl7vu2 part 3] , [http://www.mediafire.com/?iysjill4xy568ay part 4] hope it work [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:40 , 1/12/2013 (PDT)<br />
<br />
=={{icon item|Rocket Jumper|16px}} [[Rocket Jumper]]==<br />
{{c|Needs to show that you can survive the kamikaze taunt with this equiped.}}<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Still working on it. Large project, sorry it's taking a tad longer. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:25, 17 October 2012 (PDT)<br />
:Remember, I only wanna see the scout part first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)<br />
Yeah, I was working on that. It should be done really soon. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:28, 18 October 2012 (PDT)<br />
<br />
https://docs.google.com/open?id=0Bw22kQVEqp99b1hvTmNQNzhEcjA 100 fpf, lagarith encoded. 2.1 GB file. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)<br />
:Needs antialiasing around the 3D model in the backpack view (you can do that by forcing 16x AA in your gfx driver options). You may probably be able to increase the shadow map resolution further; it is [http://upload.gaiatools.com/files/badshadow_0.png showing some jaggedness] (somewhat mitigated by the blurring filter over it). Not sure if the current version has it any higher, but check if you can make it higher anyway. Also, on a non-graphics point, make sure to show the equip animation when the clip starts, like the current version does (it might optional in other demos, but it's not in this one :3) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
::https://docs.google.com/open?id=0Bw22kQVEqp99SHJYQm5LbWw2c00 Backpack view (the old scout clip is the end bit). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:43, 29 October 2012 (PDT)<br />
:::Good, but still needs to show the equip animation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)<br />
::::http://youtu.be/S3yNJ3dZjZY Low video quality content check (ie, 290 MB instead of 16-17 GB). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:40, 31 October 2012 (PDT)<br />
:::::Unecessarily shaky camera right before taunting with both Pyro and Engineer. Happens a little for some other classes too, but not as much so they're fine (why does that happen though?). Also, please follow the new spy melee demonstration style for the spy part (backstab the Soldier). May be a good idea to not do the second clip, because the lack of knife raising animation makes that clip kind of pointless. (Also lookin the direction of the tauntkilled spy's corpse before ending the video) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:56, 31 October 2012 (PDT)<br />
:http://youtu.be/Py4TNAHg0rA The shaking is the result of re-centering my mouse in preparation for the pan. My mouse can sense my mousepad a full half-inch in the air. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:41, 1 November 2012 (PDT)<br />
::I have a binding on one of the buttons on the left side of my mouse that sets <code>sensitivity</code> to 0.0001 when held, and sets it back when released. When I recenter my mouse, I hold that button down while the mouse is moving, and that nullifies the shaking. You should do the same :3<br />
::Also, compare the red-ness of the Pyro and the brown-ness of the map around it at 2:09 and at 3:10. I think the Engineer clip is suffring from that color balance thing that keeps happening. May be true for the Dispenser building speed clip<br />
::Another nitpick: Please put a fade-to-black at the very end — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
<br />
<br/>http://youtu.be/rd-VpeNsbVU Been a while. This a (lossily) compressed version of the final video (which is currently uploading - youtube estimates completion in 50-odd hours). If you see any issues with content, say something. Please. 16 GB is really really really big. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:53, 29 November 2012 (PST)<br />
:Is that a new hit sound on the Scout? If so, when did that happen and why does it not apply to other classes?<br />
:Also, black screen from 1:28 to 1:33 and from 2:00 to 2:09<br />
:Crit sparkles not appearing during the Medic clip. Render bug or game bug?<br />
:Also, if you're not sure your connection can stay alive for that long, please poke me on IRC for the scp drop site where you could upload it in a resumable fashion. I can upload it from there to youtube in a few minutes because its connection is not download-biased like residential connections are — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
::The hit sound was my mistake - I forgot to turn off dingalings when I FRAPSed that audio.<br />
::Vegas apparently decided to add black screen for no discernable reason.<br />
::I don't see crit sparkles when I replay the medic demo, so game bug I guess.<br />
::My connection's rock solid, it's just slow. The fixed version is uploading now - youtube expects completion at ~6:30 pm EST on sunday. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:09, 30 November 2012 (PST)<br />
:::And my computer crashed this morning. New ETA is 7pm on tuesday. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:04, 2 December 2012 (PST)<br />
<br />
Any feedback on this? It (should've) been on your server for quite a while now. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:26, 8 January 2013 (PST)<br />
:As I've said on IRC (I think it was there...) the upload was successful but youtube couldn't convert it. Are you sure it uploaded fine? On the server, it has a size of 17,330,205,696 bytes and a sha1sum of f2c905c239e5cad057a5d211cf48b2710ac7c628. I don't really want to download it to see if it is indeed corrupt, but I did run ffmpeg on the server and I saw this:<br />
<br />
Input #0, avi, from 'Saxxy Demonstration.avi':<br />
Duration: 00:06:50.67, start: 0.000000, bitrate: 337592 kb/s<br />
Stream #0.0: Video: lagarith, 1920x1080, 29.97 fps, 29.97 tbr, 29.97 tbn, 29.97 tbc<br />
Stream #0.1: Audio: pcm_s16le, 44100 Hz, 2 channels, s16, 1411 kb/s<br />
[lagarith @ 0x18832c0] Unsupported Lagarith frame type: 0x4<br />
<br />
I don't think youtube accepts lagarith, does it? Try uploading a video to youtube with the same settings and resolution and everything but much shorter to your youtube account and see if it works.<br />
Additionally, it seems to have a frame type that ffmpeg doesn't support (this is a build from mid-2011), so maybe you used some new frame mode Lagarith recently got? As a consequence, I can't convert it to some other format on the server side.<br />
<br />
I recommend re-encoding it with x264 in lossless mode, it'll be smaller in size than lagarith, and I know that youtube accepts it fine because I used it all the time for the portal 2 walkthrough thing — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:That size and sha1 match what I have - I'll see what I can do, but it would appear that you have a version of the file just as valid as mine. FFMpeg didn't work for me either, though. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:04, 11 January 2013 (PST)<br />
::New file going up - 5,768,348,482 bytes, with a sha1sum of e6a0a2678497d5b406f6d74e3ae040e7c6b68958 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 13 January 2013 (PST)<br />
:::Upload done - same file size, same sha1sum. It's all yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:46, 14 January 2013 (PST)<br />
::::Youtube "successfully" converted it [http://www.youtube.com/watch?v=Yrd03ikneDw but]...<br />
::::Please try x264vfw again, I am sure that this will work at least :3 Poke me on IRC for VNC or teamiewer support or whatever if you need if you can't get it working with Vegas insertversionnumberhere, I wanna try my hand at it before I give up — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:::::Sorry about not being on - I've been dealing with stability issues. I have managed to look around about vegas and x264vfw, and apparently x264vfw doesn't work with vegas 10. Since I use the stripped down consumer version of that, x264vfw doesn't work for me, so either I use an render to some other format out of vegas and then transcode, or I don't render to h264 at all. Any suggestions for transcoder, given that ffmpeg doesn't appear to have worked particularly well? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:02, 19 January 2013 (PST)<br />
:Lagarith copy is up again - same filesize, same sha1sum. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 24 January 2013 (PST)<br />
<br />
=={{icon item|Tomislav|16px}} [[Tomislav]]==<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37 , 1/12/2013 (PDT)}}<br />
{{c|Uses old map}}<br />
<br />
{{c|The weapon clips through the wooden barrier thing on taunt}}<br />
<br />
{{c|Bugged sound when releasing the fire button which got patched}}<br />
:Alright, let's do this. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
::i'm not really sure the last clip is needed "+10% faster spin up time" i have no idea how to demonstrate that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:01 , 1/12/2013 (PDT)\<br />
:::Spin up both miniguns and make them fire 5 shots? \[[User:TheGuy299|theguy299]]\[[User talk:TheGuy299|talk]]\[[Special:Contributions/TheGuy299|contribs]]\ 06:10, 12 January 2013 (PST)<br />
::::Btw i posted the video link idk why it's gone http://youtu.be/GSC8a3Fk4FQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:10 , 1/12/2013 (PDT)<br />
::::On second thought I'm not sure if that was really worth it. The sound bug doesn't really happen in the current demonstration... and the wooden barrier clipping isn't a really big deal >: Sorry Karmacharger (but if the demonstration were to be completed, the second clip would need to show spin-up and spin-down, not just spin-down) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 12 January 2013 (PST)<br />
:::::http://youtu.be/coZEcL1Rw7U to be honest the second clip doesn't show anything... [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:09 , 1/14/2013 (PDT)<br />
::::::Like I said, this doesn't really need to be redone >: The current demonstration is fine. I'm sorry for wasting your time :( (But maybe you may want to upload the .dem's anyway so that we can use them later) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:::::::Ehhh , That's fine at least it wasn't a 10 minutes long demonstration. Alright then uploaded the .dem files [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:30 , 1/18/2013 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Issue: srcdemo2 not launching ==<br />
<br />
Has happened to me and a few others who dream to be part of this project. I have both Java 32 and 64-bit installed, a good computer able to play at a stable 30fps without host_framerate on max settings, and noticed some weapons need to be re-filmed. Upon clicking the icon nothing appears, no window, no message, nothing. However, it does show on the processes panel on my computer. I've waited hours many times, but usually results to nothing. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:56, 9 January 2013 (PST)<br />
:Please run it in debug mode and show the output~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
== Need some help with Map Download ==<br />
<br />
I've tried downloading the map and placing it in tf/maps but won't show up- Megamann<br />
:Did you uncompress it (ie did you put the .bsp file in there, not the .7z file containing it)? Did you restart the game after doing so? Are you sure you extracted it in the correct steamapps subfolder (the one of the account running TF2)? etc — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
<br />
== Mann vs. Machine Music ==<br />
<br />
I was browsing the upgrade station article and I discovered [http://www.youtube.com/watch?v=VnXGVeaQy-E an unused upgrade song]. I think we should use this with any Mann vs Machine related demonstrations. <small>--''The preceding unsigned comment was added by'' [[User:OrangeJuicePanda|OrangeJuicePanda]] ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) 07:30, 31 December 2012</small><br />
<br />
== New To The Wiki, But I would Like To Help Out ==<br />
Hello. As I said in the headline, I'm pretty new here. I don't know much about the demonstrations (Despite how many I have watched), but I was thinking that maybe I could make a demonstration myself. There are some problems I've encountered, though.<br />
1: I have no method of recording the game. And besides Windows Live Movie Maker, I don't have any methods of editing. I would use Fraps, but I don't have money to spare.<br />
2: I' not sure if I should bother with the demonstration.<br />
See, the demonstration I'm thinking about is the Festive Ubersaw. I've seen the demonstration and I know what I should do, plus I was thinking about adding some things:<br />
1: I would have a heavy and medic pair. The enemy medic would deploy his Uber, and then I would taunt-kill the heavy, to show he could be stunned while invulnerable.<br />
2: I would be any class with a enemy Festive-Ubersaw medic, with a friendly spy in the backstab position behind the medic. The medic would taunt-kill me, but right after he would put in his saw (I should be stunned at this point), the medic would be killed, and I would be safe.<br />
But the reason I'm asking you guys is this: Should I really make a Festive demonstration? Should I just re-do the Ubersaw demonstration with the things I was thinking about adding? Or should I not do anything, since "The Ubersaw demonstration is fine how it is, and we don't need any demonstrations of Festive weapons"? [[User:Lilchris9|Lilchris9]] 19:03, 10 January 2013 (PST)<br />
:Festive demos aren't necessary, as they mimic the stock in functionality. Furthermore, you can use Source Recorder to create movie files (freeware). See the project page for more info about that. Sorry, it's just that every festive weapon would be a LOT of re-dos. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Party Hat.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Siberian Sophisticate.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:19, 10 January 2013 (PST)<br />
::Source Recorder is not freeware, but it comes with TF2 so it's as good as that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
:As for the festive demo proposal, it wouldn't be necessary like darkid already said, and it also should not differ from the Ubersaw one (same weapon, same stats, almost-same look, so why would they have different demonstrations?). Thus, those additions shouldn't be presented as additions to a festive version of the demonstration, but as additions to the plain Ubersaw demo. And in that light yes, I think they are worth pursuing, especially that second one because it does tend to happen in crowded games. If anything, it shows how much time you stay stunned after the Medic dies. Not sure if the first one makes it worth recreating the demonstration, but if it has to get recreated, might as well include that — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
Oh, I'll be more than happy to do a few of those myself [[User:Lilchris9|Lilchris9]] 15:22, 11 January 2013 (PST)<br />
<br />
== Demo movie won't record loadout screen ==<br />
I'm trying to work on a demonstration video (if only for the sake of practice learning how to use the demo system, the weapon's already been reserved so I doubt I'l be finishing first) but among the dozens of problems I've encountered there's one I can't figure out. When I record a demo and display the loadout screen for a few seconds, playing back the demo in tf2 shows the loadout screen coming up and then play resumes like I recorded it, but when I export to TGA+WAV, in the exported files the place where the loadout screen should have been is missing. It's not like it shows the player sitting idle for a few seconds while the screen should've been up, there's just a hole in the recording, you can see a slight jump in the idle animations as the movie skips over the loadout and the actual demonstration begins far more quickly than I recorded it. The audio has that chunk of time missing as well.<br />
<br />
So does anyone have any clue what could be causing this, and is there a way to fix it? I recorded the demo in dx8 mode using Chris' maxframes config, but used dx98 and a modified maxquality config for the exporting, if that means anything. It didn't cause any other problems but I'm at a loss as to what else it could be.<br />
<br />
And if there isn't a fix, would it be acceptable to edit in a still screenshot of the loadout screen and tooltip at the beginning of the video instead? The idle animation on the screen wouldn't be able to play, obviously, but it's better than no loadout screen at all.<br />
<br />
-[[User:Mizuumi|Mizuumi]] 17:44, 11 January 2013 (PST)<br />
<br />
:There is no fix for this. Source Recorder only records the fact that you opened your loadout, it doesn't record what you do in it. You have to use a screen recorder for the loadout part, most people use Fraps for it. Sorry but a static loadout screenshot is not acceptable; that wouldn't look too good and would be inconsistent with all the previously-published demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
<br />
::Hmm, alright, I'll look into screen-recording software then I suppose. Thanks for the info.<br />
<br />
::Also, my understanding is that right now neither exporting movies to avi nor h264 work at the moment, is that correct? It just takes up a lot of room to temporarily save that many images so if there IS still a way to compress the files directly during the export and I'm just too dumb/bad at googling to find it, it would be a nice thing to know. -[[User:Mizuumi|Mizuumi]] 06:54, 12 January 2013 (PST)<br />
:::Why yes, I just happen to have created [https://srcdemo2.googlecode.com/ just the thing you describe] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 12 January 2013 (PST)<br />
<br />
::::Hahaa this is perfect (once I figured out how to get it working), thanks a ton! Definitely gonna use this for demo recording from now on. Aaand I suppose if the person with the Rescue Ranger demonstration reserved doesn't post any updates by the time I get around to the rest of this, you can expect to see some test videos from me in the future. -[[User:Mizuumi|Mizuumi]] 07:18, 13 January 2013 (PST)<br />
<br />
== Trading mechanics? ==<br />
Would love to do one of these! Just like the photos on the trading page! Would need to add some friends on my alt and change the names to classes, as well as having stock avatars (e.g Engineer, Medic, etc.). The actual trade would just be the Heavy + Medic trading class specific items to each other (Medic has Sandvich, Heavy has Kritzkrieg). If we need a scene demonstrating the quality colors in chat (e.g Vintage, Unusual, etc.), I can change my name + avatar to resemble the Gentle Manne of Leisure. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 07:40, 7 February 2013 (PST)<br />
:I think you talk about trading demonstration, right? It's belong to [[Team Fortress Wiki:Technical Demonstration]], not this page. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 08:02, 7 February 2013 (PST)<br />
:This [https://www.youtube.com/watch?v=ZT3j8pb_KyU has already been done] unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1271451Team Fortress Wiki talk:Weapon Demonstration2013-02-15T02:40:51Z<p>Mr. Vinderack: /* {{icon item|Half-Zatoichi|16px}} Half-Zatoichi */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
== {{icon item|Loose Cannon|16px}} [[Loose Cannon]] ==<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)}}<br />
<br />
New weapons are release, if you want to make a weapon demonstration with this weapon, I can let you borrow mine. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 16:03, 20 December 2012 (PST)<br />
:I'll give it a shot. I think I can get it myself. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)<br />
Sorry it's taking a while; the 3-way split is tough to do in Sony Vegas, even with the cookie cutter effect (the split is to show that no matter how long you charge the bomb, it doesn't change when it blows up). The demonstration will contain elements from both the loch n load demo and the beggar's bazooka (i.e. charge damage). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:11, 31 December 2012 (PST)<br />
:{{c|?|<small>question</small>}} Are you going to demonstrate that the cannonballs are round(ish, Source's physics engine doesn't have true spheres), and as such there is more control over controlling the bounce / roll of them than the stock grenades? --[[User:Org|Org]] 13:20, 3 January 2013 (PST)<br />
::That's interesting, not sure how easy it would be to demonstrate though. With a vertical split-screen of grenade launcher vs loose cannon and showing how both projectiles tend to bounce? Even then I'm not sure it'll be very clear. But it's worth trying to demonstrate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
:::That'd be pretty clear in my mind: Put a soldier a ways away. Fire for shells from both, have them roll at the sniper. The GL hits maybe one or two with some crazy bounces, and all four LC shots hit. Soldier dies, obvious difference. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Spine-Chilling Skull.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Stocking Stuffer.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 13:48, 3 January 2013 (PST)<br />
::::With the low damage of rolling cannonballs I'd suggest one of the 125 classes. --[[User:Org|Org]] 00:59, 5 January 2013 (PST)<br />
Well, [http://youtu.be/PVnbqBBTEis here's the first version of it, and yes, I'm aware of the crit sound.] This is just to see what can be added/improved. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:45, 5 January 2013 (PST)<br />
:::::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I think you need to show the projectile speed (Hidden status: +50% projectile speed) and timing of the grenade. (Compare it with Grenade Launcher) [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 21:31, 5 January 2013 (PST)<br />
::::::Projectile speed is not consistently demonstrated so it can't really be imposed, but it is demonstrated in [[Direct Hit]] which is sort of the equivalent of this weapon (faster projectile, less effective on ground contact) for the other explosive-using class, so I guess it should be demonstrated here too. And yes that crit sound needs fixing. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:: [[vdc:Prop_sphere]] Looks like they could theoretically have used this. Probably didn't.--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)<br />
::: I did not know that. Just assumed since with all my time playing with Source games I never encountered anything that looked like a sphere and acted like a sphere. Alright for my own edification I'll open it up in the model viewer and see what the bomb's collision looks like. (When I get home that is) --[[User:Org|Org]] 07:58, 15 January 2013 (PST)<br />
[http://youtu.be/ppbsnjbDFPE Hopefully this will do it for you guys.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 13:09, 17 January 2013 (PST)<br />
:Disregard that last post; I forgot to add a fade out effect for one scene. [http://www.youtube.com/watch?v=UQDElEHWkT4 It is fixed, now.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:05, 17 January 2013 (PST)<br />
::Is good, please upload~ (also nice youtube id, you almost got all uppercase) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
Whoa, whoa, whoa, hang on just a second. Shouldn't you also demonstrate that the "misfire" can be used as an explosive jump (like the Beggar's Bazooka)? --[[User:Hermit527|Hermit527]] 16:47, 22 January 2013 (PST)<br />
:I thought that, too, and when I gave it a shot, the misfire had little to no force to propel me up in the air nor make me travel a distance like the Beggar's Bazooka could. In other words, it wasn't worth demonstrating. In fact, it moved me in a direction that was far from the expected direction. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 11:04, 23 January 2013 (PST)<br />
::Alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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<br />
== {{icon item|Memory Maker|16px}} [[Memory Maker]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)}}<br />
<br />
If there's a special requirement for this item, I might need some help with the whole "item.txt" thing or whatever that file is to edit your inventory. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:54, 29 November 2012 (PST)<br />
:There isn't a special requirement, should be similar to the [[Conscientious Objector]] I'd think — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
:Is this getting the same 'super high quality' treatment as the saxxy? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:59, 1 December 2012 (PST)<br />
::No, also please don't use <nowiki><br/></nowiki> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 11 December 2012 (PST)<br />
If anyone wants to do this, be my guest; I could never get that items.txt file to work properly anyway. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)<br />
:I'll take it then, my items_game.txt works fine. - [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)<br />
After a few upload problems (gotta love YouTube) it's done: http://www.youtube.com/watch?v=TRokXK0zlYg - [[User:Uufje|Uufje]] 14:23, 28 December 2012 (PST)<br />
::Non jiggle at handle? :( [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:15, 28 December 2012 (PST)<br />
:::I think we should kind of give up jigglebones unless a workable solution is found. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 28 December 2012 (PST)<br />
::Is good except one things: The fades between the classes are too long. Half a second is good. Should be a small readjustment — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 28 December 2012 (PST)<br />
:::I couldn't get jigglebones to work either, so unfortunately I had to scrap them. Anyway, here's one with half a second of fade: http://www.youtube.com/watch?v=XtoY7rLiiWw - [[User:Uufje|Uufje]] 09:31, 29 December 2012 (PST)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
:::::https://docs.google.com/file/d/0B4-2Xsrp3Z86ODQ4eTcwc3U3clk/edit - [[User:Uufje|Uufje]] 09:26, 1 January 2013 (PST)<br />
::::::This file is not publicly downloadable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
:::::::Whoops! Fixed. - [[User:Uufje|Uufje]] 13:36, 3 January 2013 (PST)<br />
::::::::Please use lossy compression - the saxxy demo is the only one that goes up losslessly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:10, 5 January 2013 (PST)<br />
:::::::::Sorry, this should be better: https://docs.google.com/file/d/0B4-2Xsrp3Z86YW1LWVprR1lGSjQ/edit?pli=1 - [[User:Uufje|Uufje]] 09:50, 5 January 2013 (PST)<br />
<br />
== {{icon item|Quäckenbirdt|16px}} [[Quackenbirdt]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 03:22, 19 November 2012 (PST)}}<br />
:All it needs to do are same as Invisibility Watch. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:13, 16 November 2012 (PST)<br />
Quack quack. http://www.youtube.com/watch?v=Lev3Ez0GqKY - [[User:Uufje|Uufje]] 07:28, 23 November 2012 (PST)<br />
<br />
<br />
some issue i found out :<br />
<br />
*Loadout clip is too longer , make it 4-5 seconds.<br />
*at 0:15 the voice menu is still visible.<br />
*at 3:01 glitched popdown.<br />
*you should show wait for the clock recharge.<br />
<br />
if you could render all the clips with srcdemo2 that would be nice. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:03 , 11/26/2012 (PDT)<br />
<br />
It would be nice but it's not a requirement. However, if you used Source Recorder for this (which you should) then you can afford rendering at a higher framerate than this. The current framerate is acceptable though; it's just that if you can do better, why not do better, right? Also, on this one you didn't have the spy disguise menu glitch. You may want to do whatever you did here to your other demo.<br />
<br />
Now for other matters:<br />
* Glitchy box thing at 3:01 indeed<br />
* That clip goes too fast between different states (cloaking, moving, shooting). Do it more slowly, look at the regular cloak demonstration. It shows things both ways and it waits a few seconds between everything it demonstrates<br />
<br />
The voice menu thing isn't a big issue since you are using voice commands to begin with. It's an issue when it appears at times when it shouldn't, but that's not the case here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:40, 26 November 2012 (PST)<br />
:I don't use SrcDemo² for these long demonstrations because it would take super-long to record. I'll try to mess with the framerate for next videos though. Anyway, I hope this is better: http://youtu.be/9NXQwW7xVnQ - [[User:Uufje|Uufje]] 15:14, 28 November 2012 (PST)<br />
::Such a demonstration should only take a couple of hours to render at a decent framerate. If you want, you can render a coarse version for review, and if approved render a higher-framerate version and submit that as original file (just make sure to double check that it rendered fine). Other than that, the cloak blink clip still doesn't show it in two directions and ends too early, killcam is barely finished moving >: The pacing is better but still a little fast — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
:::Sorry this is taking so long but it's hard to find someone else with a Quackenbirdt. Is it really necessary to show it in both directions? I can fix the other things but if that's a requirement I don't think I'll be able to do this, unless someone here has one and is able to help me record that clip - [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)<br />
::::Yes it's necessary, but it's not necessary to have a real Quackenbirdt to do it. You can get away with replacing the invisibility watch model with the Quackenbirdt model and that should do it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 22 December 2012 (PST)<br />
:::::Or if you're lazy to edit item.txt, just ask me to borrow it if you want. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:04, 22 December 2012 (PST)<br />
I bought one, it was just 1 ref. I hope this is better. The name is Quäckenbirdt instead of Quackenbirdt because the one I bought had that name... not sure why it was changed here on the wiki. I didn't change tf_english, so I believe this must be the correct name. http://www.youtube.com/watch?v=--nftm_Mj4Q - [[User:Uufje|Uufje]] 13:36, 31 December 2012 (PST)<br />
:dat engineer is a pyro 2:03 --/_|[[User:TheGuy299|theguy299]]|[[User talk:TheGuy299|talk]]|[[Special:Contributions/TheGuy299|contribs]]|_\ 05:50, 1 January 2013 (PST)<br />
::dat Spy is a Demo 2:50 - [[User:Uufje|Uufje]] 06:09, 1 January 2013 (PST)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)<br />
::https://docs.google.com/file/d/0B4-2Xsrp3Z86ekVwdWo0aHJsU2c/edit - [[User:Uufje|Uufje]] 05:47, 4 January 2013 (PST)<br />
:::Please use lossy compression - the saxxy demo is the only one that goes up losslessly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:10, 5 January 2013 (PST)<br />
::::Sorry, this should be better: https://docs.google.com/file/d/0B4-2Xsrp3Z86XzJQWGhPT3pMbjg/edit?pli=1 - [[User:Uufje|Uufje]] 09:50, 5 January 2013 (PST)<br />
<br />
== {{icon item|Rescue Ranger|16px}} [[Rescue Ranger]] ==<br />
{{Reservation|- [[User:OrangeJuicePanda|OrangeJuicePanda]] 10:39, 22 December 2012 (PST)}}<br />
<br />
http://youtu.be/iIwyKwAXUXA [[User:OrangeJuicePanda|OrangeJuicePanda]] 23:21, 28 December 2012 (PST)<br />
:{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I question the ordering of the clips--I feel that it would be more logical to display the hauling mechanic first, the primary fire (repairing) mechanic second, and the movement mechanic third. For the repair, you should not have 59 metal--200 or 0, pick one. You should also repair right-to-left, not bottom-to-top in the building list. You should also empty the ammo of the sentry gun first (to show that it does (not) repair ammo). In the hauling clip, you should demonstrate the required metal issue first, not last. I'd reccomend hauling a dispenser, and then trying to haul a sentry in the first clip. Try to only hit attack once, so it doesn't spam the "can't pickup" noise. You could do this after every metal pickup, until you hit or pass 130. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 06:32, 29 December 2012 (PST)<br />
::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} Also, show that it can't remove sappers, can be airblasted. (Can it repair friendly sentries when airblasted?) [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:36, 29 December 2012 (PST)<br />
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:Alright here goes~<br />
* First and most importantly, there is no backpack view. Did you forget that?<br />
* Second and also pretty important, the first two clips give no introduction time; the clip starts right away firing or picking up something before the viewer has time to realize what is going on. When making these videos, keep in mind that the person watching them is not you, and has no idea about what the weapon does or how it works or anything, so you can't just start firing during the initial fade-in transition at 0:00. Watch some other weapon demonstration videos to get a feel for the required timing, and try to reproduce it. Leave ample waits before and after each clip, especially during recording, and then later if they turn out to be too long (which is very unlikely) you can just trim them out<br />
* Transitions between are too slow (half a second is enough)<br />
* Video quality looks meh-ish, especially the crosshair. It looks pixely for some reason? Check if you can increase your encoding bitrate or something so that it doesn't come out like that<br />
* I am assuming this was recorded with Fraps because it doesn't have any frame blending, which is fine, but that means there's the possibility that you forgot to record .dem files since recording with Fraps doesn't require them, so I'd like to take this occasion to remind you that .dem files are required (though not for rendering)<br />
* The clips do seem out of order like Darkid mentioned<br />
* Inconsistency in how things are demonstrated: The moving mechanic is shown in 3 separate clips while the repairing mechanic is shown in a single clip. Try to use a single clip for each<br />
* Always start with either 0 or 200 metal as appropriate, and if a Dispenser is built, it's nicer if it's already full of metal (but that's not really required)<br />
* Remote moving mechanic clips:<br />
** Don't start at the other end of the room; start close enough to the building**s** you're going to carry and stare at them for a while, so that the viewer has time to recognize them and locate them (and yourself) within the room, then move into position (the position used in the current video is fine) and then grab one. Then move around with it because why not? That way you also get to show the marked-for-death thing that the last clip shows (which again is a bit out of order). Then drop the building and wait for it to finish building/upgrading.<br />
** Move on to next building, don't grab it from the same place that you grabbed the first one from, move around the room a little bit, drop it somewhere, watch it grow<br />
** Move on to teleporter, same deal, you can afford moving less since that has been demonstrated well enough by now (but don't stay completely static, it looks like you can't carry it anywhere)<br />
** Remove what is currently the last clip, since that will already have been demonstrated<br />
* Remove repairing mechanic clips:<br />
** Some things to consider: Starting with 0 metal would be good here, because it would show that you don't need any metal to repair things. Then you can move close to your dispenser to grab some metal and show that it doesn't change the repair rate at all<br />
** Don't fire at buildings from the same distance during the entire video. That will demonstrate whether the repair rate suffers from damage falloff or not, the same way the regular shots do<br />
** Maybe show that you can still repair things with the Wrench, not sure if worth demonstrating<br />
** Show whether it restores ammo or not, like darkid said (maybe in a separate clip)<br />
** Show whether it upgrades buildings or not (maybe in a separate clip)<br />
That should do it~ Good luck, this is not such an easy demonstration — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
:Thanks for the response. I did not use fraps to record it, but instead I used Source Recorder, so I do have .dem files for it, and saved each frame seperately and used me video software to turn them into one file. (I know you can save it in H264 format but I think the quality through this method ends up looking better) Also I do not have any screen capture software as of right now so do you know of any free ones? As far as the clips go, having 59 metal was actually a mistake of mine when recording it. Other than that I will redo the other clips and make any other needed changes. [[User:OrangeJuicePanda|OrangeJuicePanda]] 12:46, 3 January 2013 (PST)<br />
::If you did use Source Recorder then would you mind rendering at a higher framerate? That way it looks smoother when blended down to 30fps on youtube. Yes the quality is better if you don't save it with H264 directly. For screen capturing software, well, Fraps probably, and the usual alternatives (Dxtory etc). Make sure you use something that taps into DirectX for capture, not something that just takes a lot of screenshots (Camtasia Recorder does that for example) or else it won't look smooth — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)<br />
:::I set host_framerate at 30 frames per second and render at 30 frames per second. Also what format should I render the video as? <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:OrangeJuicePanda|OrangeJuicePanda]]''' ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) </small><br />
::::Try setting host_framerate to 90 or 120 and that should already make quite some difference for not much extra render time. As for the format, anything that youtube accepts and correctly converts as HD and that isn't unreasonably large and that doesn't make youtube desynchronize audio/video and doesn't show too many artifacts and not interlaced and and and etc.. basically just put it on youtube, since that is where it will end up, and if it looks bad then change format — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:In regards to the above suggestion that the last clip should be deleted, it seems to me like it would still be a good idea to demonstrate that the user is marked for death both when carrying things using the special ability AND when carrying buildings normally (at least I know that was something I didn't realize at first). It could probably be shown in the same clip as the teleporting/movement ability, just demonstrate that the gun can pull a sentry, dispenser, and teleporter, then using the wrench pick up the second teleporter normally to demonstrate a) it can still be done and b) it also marks you for death. I'm sure there are other and possibly better ways to demonstrate this but in my opinion it'd still be a good thing to include. -[[User:Mizuumi|Mizuumi]] 13:22, 11 January 2013 (PST)<br />
::I guess so, but in that case it should be shown in third-person camera, otherwise it's hard to tell — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
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Alright, a few questions about this demonstration:<br />
*Should it be demonstrated that enemy buildings are still damaged by the bolt normally or is it safe to let that be assumed? And should the repair effect be demonstrated on another friendly engineer's building?<br />
::You could do all of those in the same clip, just have 3 dispensers up (yours, friendly, enemy). Shouldn't be a lot of extra time/effort — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
*The wrench demonstration doesn't show every one of its effects on every building, so is it safe to demonstrate the repair effect on one building, the carry effect on another, and let it be assumed that both abilities will carry over to every other building? Or does it need to be demonstrated on every building as in Panda's first upload?<br />
::Just one building is fine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
* http://www.youtube.com/watch?v=3rDDsV7FQhw This clip is only of the first part demonstrating the weapon's damage and doesn't include the loadout screen or the background music, so it's faaar from finished, but is the quality acceptable as far as graphics, video, audio, and the demo itself? (I'm a little concerned in that department, specifically the somewhat-jerky mouse motion and, now that I look at some other clips again, the taunt portion, damn box getting in the way!)<br />
::Quality is fine, camerawork is fine as well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
*I thought, given that the projectile's trajectory, speed, and trail are all reminiscent of the Huntsman, I'd demonstrate that headshots do no additional damage, but if that's deemed unnecessary and too distracting or something, I can redo it without.<br />
::Nah, not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
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Sorry for the question overload, I just thought I'd get second opinions on things I wasn't sure about before making the clips, recording and rendering take an awfully long time and I'd like not to need to redo more than I have to.<br />
:You'll get used to it :3 and hopefully that'll translate into faster [[w:turnaround time|turnaround time]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::Alright, thanks a bunch for the answers and feedback! I admit i haven't been in a huge rush to finish, but now that I've got most of my concerns answered I should be able to get it together soon.<br />
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::There is at least one more thing, though, I ''thought'' I had the airblast clip figured out, but I need to have one clip from the perspective of a RED team member to show the effect on an enemy dispenser. I figured I'd just record the clip as a red pyro until I remembered that bots can't hold non-stock items, so the engineer would be stuck with the default shotgun. I looked at the Crusader's Crossbow video because the effect is similar in nature and found that they had a clip from a red heavy's point of view being shot with the airblasts, with the blu medic's view in the lower right corner. This seems like a good approach, but how did they manage to get the demo from both players' point of view? The only way I could think of would be running a private dedicated server with replays enabled, which I'm not sure it's possible for me to do. I suppose in a pinch I could connect the other computer in the house via LAN and show the viewpoint of the red engineer staring at the dispenser, though it's not a very elegant solution and that computer gets extremely poor performance/framerate in TF2, and I don't know whether that could possibly create inaccuracies in the demo file. If there's no other feasible way to work around it I'll try that, but I figured it wouldn't hurt to ask if there was any other way.<br />
:::You indeed have to run a server and have two players (one of which can be you) join it. You don't have to have replays enabled, just need to have both players record their own demos. You can also run multiple instances of TF2 on the same computer if your PC can handle it, you can turn down the graphics a lot (and turn them back up again to render), you just have to be quick alt-tabbing I guess — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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::Also, is there a way to spawn buildings immediately on a given team (and maybe at a given health)? I've searched around and haven't managed to find anything that doesnt involve using sourcemod plugins on a dedicated server, so I'm guessing I'll probably just have to use bot engineers for constructing buildings that aren't mine, but again, never hurts to ask.<br />
:::Not instantaneously, but you can make bots build buildings using bot_mimic — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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::Again, thanks for all your help, and sorry for the wait on this project. -[[User:Mizuumi|Mizuumi]] 01:42, 19 January 2013 (PST)<br />
:::There's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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:Deleted the first two questions because I think I kind of answered them myself, but I would still at least like to know if the test clip is passable, or if I should do anything differently with the demo or the video rendering. -[[User:Mizuumi|Mizuumi]] 11:16, 16 January 2013 (PST)<br />
::In regards to the trajectory question, just change the damage demonstration to be similar to the huntsman (or the unscoped sniper rifle). Aim for the head, then the body. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Bolt Action Blitzer.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Blighted Beak.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 08:08, 17 January 2013 (PST)<br />
:::Not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
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Just an update to let anyone watching know that my computer has been busy rendering all the various clips for this demonstration for the past 3 days, I'm on the last clip, and I'm probably going to have to re-record the demo for it (which, coincidentally, is the most obnoxious one to record) thanks to those wonderful wacky demo system bugs that, overall, have probably doubled the amount of time I would've otherwise had to spend on this project. And odds are once the video is reviewed I'll have to re-record at least a few other sections as well, in retrospect I reeeally should've done low-quality test-renders first.<br />
BUT gripes aside, most importantly, just know I haven't abandoned this yet and progress is being made. -[[User:Mizuumi|Mizuumi]] 03:14, 23 January 2013 (PST)<br />
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<br />
Alrighty, here goes, first edition of my attempt at this demonstration: http://www.youtube.com/watch?v=owZcdSH8nQo<br />
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There are already several problems I noticed and concerns and observations I have, but a bit too late:<br />
*Carry ability clip: Probably the biggest problem clip; the walk from the sentry back to the dispenser looks somewhat drunken; I should have stepped away from the dispenser before picking up the sentry instead of picking it up and walking away at the same time, it rushes the viewer and doesn't give them enough time to figure out what's going on; I should have moved around a bit when I picked up the sentry from close range, and some of the timings are a bit slow. A level 3 sentry was probably unnecessary as well, and just wastes time setting up for no real reason. If any clip is gonna have to be redone, it's this one.<br />
::You should have waited until you had a full 200 metal, step away from the dispenser, then grab it. The timing wasn't slow, it was fine, except the initial grabbing which is very fast (grabbing as soon as you get enough metal + start moving immediately is just too much). A level 3 sentry is fone too, there's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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*Damage side-by-side: The splitscreen HUD doesn't move the marked for death icon along with the health. Not a huge deal and I'm not sure I can fix it, but if necessary I could try recording with the ammo & health splitscreen HUD instead of the just-health one to see if that changes anything.<br />
::It probably won't. Either fix it or switch to third person so that the skull icon is visible. The timing is also too fast on this one, it's kinda hard to tell which side has the Rescue Ranger on the first watch (it may be obvious to you but that's because you made the video. Try to put yourself in the mindset of someone to whom all of those clips are new) and the rocket arrives a split second after the pickup (not enough time for the player to register why one dies but not the other) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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*Repair clip: Not sure why I moved the cursor away from the dispenser at the end. Other than that, I'm fairly happy with this one.<br />
::You need to reload at the end of the clip. It's a silly rule but it still stands — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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*Ammo/upgrade demonstration: I thought an un-upgraded sentry dry-firing at an enemy would be the clearest way to demonstrate that neither ammo is refilled nor upgrades applied, at the risk of being a little obnoxious. It could use a teensy bit more rest time at the beginning when aiming between the sentry and the soldier, which would be no problem to fix in premiere.<br />
::This clip is fine~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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*Sapper demonstration: No real issues that I've noticed yet.<br />
::Looks good too~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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*Airblast demo 1: I'm iffy about my approach to this one. I didn't want to spend time setting up a dispenser in front of the eng after the first shot, and I didn't want to have to separate it into 2 clips, but to get the eng far enough away that the airblast doesn't push him and get the dispenser far enough back from there that the eng is out of range and doesn't immediately start getting healed, the pyro and dispenser have to be too far away to see in the same frame. If I redid this one, I would probably have the engineer just set up a dispenser in front of himself so I don't have to keep flipping views back and forth between them. Also, I wasn't sure whether it was necessary to watch the dispenser get destroyed completely, so I tried to leave enough hangtime when he first looks at the damaged building that the clip could be cut thee, but in retrospect it's probably important that one of the airblasted bolts hits the building while it actually is damaged.<br />
*Airblast demo 2: I used the other computer in the house to record from the red eng's point of view, and the poor performance of that computer does seem to have caused some minor problems, namely the sound of the wrench hitting his hand periodically repeats faster than it should, and from his view the blu engineer appears to twitch around a little bit. I cropped the blu perspective a little bit because a) his building hud display isn't important here and b) I didn't like the "Dispenser built by RED Engineer" box being covered up halfway by the other clip. I don't think the crop makes too big a difference, but if I'm wrong by all means tell me. I stupidly forgot to refill the pyro's ammo, so right after the last airblast (fortunately at least not before that) he runs out of ammo and switches to shotgun. This was a dumb oversight and I understand if it needs to be fixed.<br />
::Not a huge deal, these clips are good :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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Hah, I wish the wiki had a spoiler tag, I feel awkward leaving a huge block of text every time I come back to this page, but oh well. I'd be grateful if Wind and anybody else would watch the video, give some feedback, and tell me what needs to be redone! (I'll upload the demo files once I've got approval on a final version) —[[User:Mizuumi|Mizuumi]] 13:28, 24 January 2013 (PST)<br />
:<small>{{tooltip|opinion|Don't feel obliged to make any of these changes unless wind says so.}}</small> Generally, you're doing the whole thing a bit fast, slow down after you do something with the mechanics of the weapon. Also, don't forget to reload at the end of each clip. Consider using teleporters for some clips (like #6) to show that it's all buildings.<br />
:Clip #1: Your view was a bit jerky, otherwise fine.<br />
:Clip #2: Look at the sentry, turn around, run straight to dispenser. Put the dispenser a bit to the side, or stop in front of it. Turn around, wait a beat, try to pick up sentry. It fails, so get 200 ammo and do it again. Wait a beat, do not go third person and place; do not fast-upgrade. It's just another confusing bit. Don't pickup and replace.<br />
::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #3: Again, slower. Set the scene for a good second, pick up, wait a half second, then fire. Synchronize this if possible, using the <code>wait</code> command. It will look much nicer.<br />
::Synchronization is optional; the current clip is good enough in that aspect — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #4: Speed was good this time. However, you could put the dispensers at different locations, and that would do the trick. That would be much more obvious, as it would take the same number of shots for each. Be sure to zero your metal for this clip.<br />
::Not really sure what you mean here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::Your dispenser is same position, friendly one is farther away. Demo's the falloff. <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Darkid|Darkid]]''' ([[User talk:Darkid|talk]]) • ([[Special:Contributions/Darkid|contribs]]) </small><br />
:Clip #5: No need for a player there, and lower the health of the sentry too.<br />
::Having a player here helps pointing out the fact that the sentry is out of ammo. The HUD alone is a poor indication — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #6: Wait until AFTER "dispenser down" to start reloading.<br />
::Not a big deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:Clip #7: Don't start with the dispenser. As per [[Crusader's Crossbow]], demo the simplest first, the airblast kill (suicide?). We already know you can't heal other team's dispensers (from #4), so don't demo it.<br />
::That is demo'd first. The reflect-to-dispenser thing is not really important but it's interesting enough, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::Kill icon isn't shown, I thought that was a requirement? I know we've been lax on it recently, though. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:44, 24 January 2013 (PST)<br />
:Clip #8: Start with the dispenser burning. Record as the blue engie, looking at the dispenser. It won't stop burning, so this should be sufficient. Make sure to get both the pyro and dispenser in-shot. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:31, 24 January 2013 (PST)<br />
::Current clip is fine, let's not demonstrate the bare minimum number of shots just because it's strictly sufficient — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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Comments added inline on both your and darkid's comments. Not easy to follow though, but maybe easier than yet another big list? Regardless, good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
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::I agree with a lot of these critiques (and thank you for giving them!), though I will wait for the word from wind before I make any final decisions. A few points to raise:<br />
::# I agree the camerawork isn't perfect, I just don't know that it's worth another 3+ hours of render time to iron it out :V Again, I'll wait for the official word there.<br />
::# There was a reason for not immediately turning around from the sentry, but in retrospect it's not a very good one and what I meant to show isn't obvious at all. The third person view is for showing the marked for death effect fading in and out, as per the GRU. I know I've seen people who were unclear on whether the rescue ranger still allows you to pick up buildings normally and whether it still marks you when you do, so I don't think the picking up and redeploying should be omitted. I will probably stick with a level 1 or 2, since the extra redeploy time just makes things take longer (the same would apply to a level 2, but idonno, the dual-barrel sentries are just more aesthetically pleasing and visually clear from a distance)<br />
::# Using wait is an excellent idea here and I feel awfully stupid for forgetting it.<br />
::# Once again, here I had a reason at the time for not putting one blue dispenser further back, and once again in retrospect it was actually a really bad reason :V so I'll move one back for the next try. I was careful to zero my metal, though some does get picked up as I run past the dispensers, which won't be an issue when I redo it.<br />
::# Why lower the health? The repair mechanic has already been demonstrated by that point so I feel like that would just confuse things. I agree the soldier might not be necessary, unfortunately I didn't have a precedent to go on as the wrench demonstration does not include its ammo-replenishing ability. (Though just now I did check the sentry gun video, and it is demonstrated there, ammo not fully depleted, but it IS immediately after firing at an enemy)<br />
::# Even with auto-reload off, the weapon automatically reloads once the clip is depleted. I could only fire 3 bolts, though I feel like 4 is better for making it absolutely clear no damage is being done to the sapper. One thing in a similar vein to your complaint though, I do feel like perhaps I should've waited for "Spy sappin' my sentry!" to finish before firing the first shot.<br />
::# I'm not sure why the first and last complaints are being raised, since I didn't do either of those things, but if Wind would rather have me airblast kill the engineer first then do the dispenser in another clip then I'll do that.<br />
::# If it is necessary for me to redo my approach to this clip, that's how I'll do it, if only because it's a heck of a lot less pain for me, in recording, rendering, AND post-processing :P<br />
:::- As for the note about using a teleporter somewhere, I do agree It's a good idea, the main reason I didn't is because the wrench demonstration never does and it was my precedent for a lot of this. I'm not sure about putting it in the sapper clip, though, maybe replace the friendly dispenser in the repair clip with a teleporter? I feel like it's more clear to demonstrate an effect that it DOES have on multiple kinds of buildings, rather than an ability it DOESN'T. (Side note - should the other end of the teleporter be up somewhere in the room so that the one being shown spins? It would help it stand out more, at least)<br />
::—[[User:Mizuumi|Mizuumi]] 17:42, 24 January 2013 (PST)<br />
:::The above would make more sense in-line, or numbered so I know what you're referring to :) Yes, other tele should be in-room, visible. Probably. :/ I'd wait for wind's say-so here. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:46, 24 January 2013 (PST)<br />
::::Hmm, aren't they numbered? I was labeling everything #1,#2.. until I previewed and saw that the #s were automatically creating a numbered list, at least for me :o but I suppose wiki markup isn't really the most crucial thing to be discussing right now, lol -[[User:Mizuumi|Mizuumi]] 17:59, 24 January 2013 (PST)<br />
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:Ahah, oh boy, simultaneous comment edits, now I've gone and made a mess ;u; But in answer to Wind's comment about darkid's suggestion for #4, I'm pretty sure he means have one dispenser/building further back to demonstrate the lack of falloff instead of having them at the same distance and trekking across the room. Other than that, thanks for the notes! What do you think of the idea of putting a teleporter in somewhere? —[[User:Mizuumi|Mizuumi]] 17:49, 24 January 2013 (PST)<br />
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:This is really starting to be impossible to read or follow. This time I try not-inline:<br />
:# Camerawork is fine. Not really strict on that except in the Saxxy demo or when it's really really bad or when it's a Portal walkthrough<br />
:# Alright then, keep the redeploying thing but still do the rest.<br />
:# -<br />
:# Yes, move the other dispenser back<br />
:# No need to lower the health, and the player is a good thing. Keep this clip as it is<br />
:# Current clip is fine as well<br />
:# I don't think the weapon has a reflect kill icon from looking at the Wiki page, so might as well leave it out for not wanting to redo the demo once that gets changed... Or perhaps we should show it for the sake of correctness and perhaps to shame Valve a bit. Do what you want<br />
:# Current clip is fine again<br />
:The teleporter thing can be in its own clip or merged in the second clip. Make sure both ends are there and have one or two enemies fire at both ends of the teleporter, to show whether it repairs both ends of the teleporter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
<br />
== {{icon item|Vaccinator|16px}} [[Vaccinator]] ==<br />
{{Reservation|- [[User:Uufje|Uufje]] 03:19, 2 January 2013 (PST)}}<br />
: Should it show the perspective of the healing target? The icon on the HUD? The icon shown over players? The Übercharge shield particle effect that other players see?--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)<br />
::Yes. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:50, 14 January 2013 (PST)<br />
<br />
Alright, this is a very long and complicated one. I tried to show everything as clearly as possible. In retrospect, I don't really know if I should've included the overheal difference clip with the Medi Gun since that's already sort of shown in the Übercharge buildup clip. Anyway, I did my best, and here it is: http://www.youtube.com/watch?v=MrX19KlyZ1k - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)<br />
:Yes, please cut out the overheal difference clip because the clip right after it subsumes it. Also, you didn't show the uber effect on the medic. You should record a set of three other demos for all damage types, but this time with the medic being shot (without an uber target present, to keep things simple and to show that it works without a heal target). Rest is pretty good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::http://www.youtube.com/watch?v=_Gnaj8nmQM0 - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
<br />
Do not forget to show whether or not you and your heal target can capture points, payloads and intelligences while under the effect of uber. --[[User:JacomeFelg|JacomeFelg]] 07:10, 19 January 2013 (PST)<br />
:They can capture objectives while under über effects; the Quick-Fix allows that too and doesn't include a clip about it so that's why it's left out in this demonstration too - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
<br />
This doesn't really demonstrate the effectiveness of the protection. It'd should be two-way split-screens between without-uber/with-uber for each type, like the previous clips (2:40 - 3:19). There's also something else this video doesn't demonstrate which I didn't think of before: whether or not you can view the damage type shield icon thing on enemy medics and patients. Currently it only shows it on the medic as spy, it would be nice to show a Heavy-Medic pair seen from a non-spy's perspective. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
<br />
= Taunts =<br />
<br />
== {{icon item|Shred Alert|16px}} [[Shred Alert]] ==<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:55, 14 February 2013 (PST)}}<br />
<br />
I got it pre-ordered so I'll cover this once the item comes out. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:55, 14 February 2013 (PST)<br />
<br />
= Cosmetics =<br />
<br />
Is it really necessary to do a video for every single item that shares this gimmick? Wouldn't it be simpler to show this for one or two items in the Pyrovision Goggles demonstration video and list the items that do so on the wikia? --[[User:JacomeFelg|JacomeFelg]] 03:58, 28 January 2013 (PST)<br />
:Probably, but now that it's started then it kinda makes more sense to continue than to suddenly delete all videos but one.<br />
:Also the Team Fortress Wiki is not hosted on wikia — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
<br />
== {{icon item|Dead Little Buddy|16px}} [[Dead Little Buddy]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Unknown Monkeynaut|16px}} [[Unknown Monkeynaut]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Boo Balloon|16px}} [[Boo Balloon]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Deadliest Duckling|16px}} [[Deadliest Duckling]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Reindoonicorn|16px}} [[Reindoonicorn]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Prize Plushy|16px}} [[Prize Plushy]] ==<br />
{{c| Pyroland assists}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:38 , 1/22/2013 (PDT)}}<br />
<br />
i don't have the item so need to wait until it tradable. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:38 , 1/22/2013 (PDT)<br />
:Without .Dem for this demonstration would that be fine? i can replace the item to teddy roosevelt. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 1/26/2013 (PDT)<br />
::Alright, you can do it without .dems — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
:::http://youtu.be/cd33QGezgd0 , [http://www.mediafire.com/?eroc1n1rkl5u91g Download link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:37 , 2/1/2013 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
:::::lol i did :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:29 , 2/8/2013 (PDT)<br />
::::::derp — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)<br />
<br />
= Need to be redone=<br />
== {{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]] ==<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:40, 14 February 2013 (PST)}}<br />
*{{c|Note|Shows red team skins on blue.}}<br />
*{{c|Note|Shows that it one-hits enemies actively weilding, but does not show not one-hitting enemies that have it in their loadout, but not actively weilded.}}<br />
:Today's patch fixed the wrong sleeve color bug. The current video shows the user dying in one hit with it out. Just add on after that him surviving one hit with the rl out, then switch to shotgun, and survive that hit, then switch to zatoichi and die. [[User:Isildur4|Isildur4]] 17:19, 14 February 2013 (PST)<br />
I'll take this on. Yeah, I'm back...again. Lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:40, 14 February 2013 (PST)<br />
<br />
== {{icon item|Back Scratcher|16px}} [[Back Scratcher]] ==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:06 , 2/11/2013 (PDT)}}<br />
<br />
{{c|Note|Should show if the health bonus/penalty stays while using other weapons.}}--[[User:Uknownada|Uknownada]] 20:18, 17 January 2013 (PST)<br />
:I guess that's a good thing to show. The equalizer's no-healing effect only applies when wielding it, so by contrast it would be a good idea to show that this isn't the case for this weapon — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
::So need to redo this? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:31 , 2/1/2013 (PDT)<br />
:::I guess so, since the demonstration as it stands implies the health bonus/penalty only stays when the weapon is being used.--[[User:Uknownada|Uknownada]] 14:25, 5 February 2013 (PST)<br />
:::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
::::is it how should i do? [http://youtu.be/0eR7_gumrZI Example Clip] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:13 , 2/8/2013 (PDT)<br />
:::::Pretty much. Don't forget the dispenser part.--[[User:Uknownada|Uknownada]] 19:37, 8 February 2013 (PST)<br />
:I hope nobody minds if I try out this one. I didn't see a reservation so I wasn't sure if you were doing it for sure. If you are then feel free to disregard my reservation and do it anyway, thanks. [[User:Shougunner|Shougunner]] 16:14, 10 <br />
:::::Maybe you should show the non-BackScratcher case as well in a 3-way split-screen. That way it's all in one shot. Also, at the beginning of both clips, the timer is seen for one frame at the top and a Pyro corpse dropping on the floor can be heard. Make sure these are cut out from the final recording — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)February 2013 (PST)<br />
::nobody minds? but i would mind because i am the previous owner of this demonstration so i had to take it sorry. but please read the project rules again before reserve something. Thank you. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:09 , 2/11/2013 (PDT)<br />
:::There was no reservation so I had no reason to assume I was in the wrong. [[User:Shougunner|Shougunner]] 12:51, 11 February 2013 (PST)<br />
::::The rule about the previous owner say that the demonstration must only have been up for redo for less than a week. Karmacharger posted later than a week after this was up for redo, so there is no "previous owner" rule anymore. So yes, he should have posted a reservation mark, but so should you. You posted one but you removed it, probably because you assumed he was working on it, and indeed he is now since he has recently posted a video link in this section. So I guess that makes it his demonstration now >: Sorry Shougunner. As you haven't created a video demonstration before, however, you may still post what you've already done so far here, just to see if it matches the level of quality expected from video demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)<br />
:::::Here's a sample of what I was doing. In retrospect it doesn't look as fluid as I hoped. Also there's no HD or post editing (such as split screens) http://youtu.be/wN4lBfDPeew [[User:Shougunner|Shougunner]] 14:07, 12 February 2013 (PST)<br />
Things i noticed:<br />
*Cursor should be moved to the item at the first place just like other demonstrations<br />
*The second clip you're doing too slow<br />
*You should learn how to use split-screen on Sony Vegas pro [http://youtu.be/B08eV8X6TKQ heres the tutorial] , if you are using other video editor software search for tutorial then<br />
*and your video should be at least 720p or 1080p<br />
<br />
pretty much that's all i guess. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:08 , 2/13/2013 (PDT)<br />
<br />
http://youtu.be/sQmEZDdWDIU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:29 , 2/14/2013 (PDT)<br />
<br />
== {{icon item|Bonk! Atomic Punch|16px}} [[Bonk! Atomic Punch]] ==<br />
{{c|Note|Previous version has UI glitch saying "Reverting capture" in the last clip}}<br />
<br />
{{Reservation|- [[User:Uufje|Uufje]] 05:47, 4 January 2013 (PST)}}<br />
<br />
Weird. Already needs to be redone, again. How do I prevent this UI glitch? [[User:Ben10508|Ben10508]] 19:31, 22 October 2012 (PDT)<br />
:Yes, I caught it just before I was about to publish it... I don't know how to fix it, but Karmacharger had the same problem and he fixed it somehow so he should be able to tell you. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:33, 22 October 2012 (PDT)<br />
<br />
[http://youtu.be/_Px7FR0oRbE Used a different to demonstration the control point clip] [[User:Ben10508|Ben10508]] 17:13, 25 October 2012 (PDT)<br />
:It doesn't show "Blocking capture" when you're blocking the capture :( You should probably start the deni with both players off the point, then move the Soldier on it and start the rendering at that point — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
::I can record the clips, but I cannot render because of this different shading as said in the Enthusiasts Timepiece demonstration section. I guess I'll just wait it out. [[User:Ben10508|Ben10508]] 14:07, 27 October 2012 (PDT)<br />
<br />
I am dropping this demonstration and the Enthusiasts Timepiece. Feel free to take my reservation. [[User:Ben10508|Ben10508]] 12:59, 14 December 2012 (PST)<br />
<br />
:http://www.youtube.com/watch?v=5pK_SL8x3Dk - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)<br />
::Transitions are too long (half a second is fine). Wait a bit more at the end of the intelligence clip, currently the clip ends as soon as the voice clip ends (you can take some time back fro mthe transition, that way you shouldn't have to record anything more and the video duration is exactly the same). The cap point isn't showing "Reverting capture" which is good because it's what the redo is about, but it isn't showing "Blocking capture" either so it's not much of an improvement. Also, at 1:08, you're standing right on the edge of the point; that would be fine if the clip didn't have to be re-recorded for some other reason, but since it does have to be re-recorded, make sure you are more clearly away from the point when you step off of it<br />
:::http://www.youtube.com/watch?v=wWIUCMWLT2A - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)<br />
::::Probably should have left it run for 2 more seconds for the cap to complete but oh well. Is good, please render at a higher framerate and upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::::I rendered it at 60 FPS. YouTube must have screwed something up :V Anyway, here's the file: https://docs.google.com/uc?id=0B4-2Xsrp3Z86U2d4djRZM3ZyeW8&export=download - [[User:Uufje|Uufje]] 02:53, 25 January 2013 (PST)<br />
::::::The problem is that you didn't blend them down to 30fps. Please render at something like 90 or 120 fps or more (not 60fps, otherwise you get [http://i.imgur.com/K48UUka.jpg this] which still happens at higher framerate but not to the same extent), and then blend it down to 30, otherwise youtube will cut the extra frames and it'd just be extra render time for naught — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
:::::::I don't know how to blend down, is that an option in Sony Vegas? I used the exact same recording and rendering procedure as with the Memory Maker (except I used SrcDemo² for the Memory Maker and stock Source Recorder for this one), so I was surprised this wasn't acceptable yet. - [[User:Uufje|Uufje]] 13:14, 2 February 2013 (PST)<br />
::::::::Vegas has an option to blend down which is called resampling, it's in the clip properties. Not sure why you would want to use Vegas for that though, since SrcDemo does the blending (that's really all it does, and it does it well). The Memory Maker demonstration has [http://upload.gaiatools.com/files/blending_0.png quite a bit of blending on it], I count about 12 frames per frame or so (i.e. 360 fps). In any case it clearly has a lot more than this video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
Hey, I think on the Disguise Kit weapon demonstration, it should show that when you disguise, hats, miscs and non-stock weapons will show up because for quite sometime when I first played TF2, I used to think spies can only disguise with the default loadout. --[[User:Navi|Navi]] 10:56, 8 January 2013 (PST)<br />
::I'd think most people who remember that have since then realized that this is not the case anymore. And for people who don't remember that, then this would be useless to demonstrate (and probably look confusing) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:Also, they haven't shown that you can be burned if you disguised as [[Pyro]]. --[[User:Navi|Navi]] 12:46, 8 January 2013 (PST)<br />
::That one I guess is a good thing to demonstrate, but by itself it isn't enough to deserve redoing the video. But something to keep in mind for next time I think — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:40 , 1/12/2013 (PDT)}}<br />
<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
I'm taking this demo because Scoot-teh-Destroyer seems to be having trouble. [[User:Ben10508|Ben10508]] 14:54, 22 October 2012 (PDT)<br />
<br />
This may take just a bit longer, Spy watches are not too easy. [[User:Ben10508|Ben10508]] 13:01, 26 October 2012 (PDT)<br />
:I noticed that after the big Halloween update, my shading is different than usual. Not sure if this is happening to anyone else. Pretty sure it is because of the update and not my computer itself. [http://imgur.com/uoWQn Here is an example]. I was working with Akuago for this. [[User:Ben10508|Ben10508]] 21:34, 26 October 2012 (PDT)<br />
::Something is definitely odd here. Maybe check if it's adjustable through from special variable, or perhaps postpone this until the event is over (reservation should stand) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
<br />
My original shading is now back so I can now render the clips but I've noticed this flashing purple square thing at the bottom. [http://youtu.be/tSgxZkhxh78 Here is an example.] I rendered and used the first clip. [[User:Ben10508|Ben10508]] 11:40, 6 November 2012 (PST)<br />
:I have that too... I solve it by setting up a map (by using the <code>map</code> command) first, the demo's played after that don't display the purple thingy anymore. - [[User:Uufje|Uufje]] 15:47, 6 November 2012 (PST)<br />
::That's the wheel of fate HUD element, which causes problems with newer demos. You can either re-record the demo, or edit your HUD to move that element off-screen. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:43, 6 November 2012 (PST)<br />
:@Ben10508 , to fix that flashing purple square you need to start a random map and play the demo again then the flashing purple square should be gone. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:04 , 11/9/2012 (PDT)<br />
<br />
I am dropping this demonstration and the Bonk! Atomic Punch demonstration. Feel free to take my reservation. [[User:Ben10508|Ben10508]] 12:59, 14 December 2012 (PST)<br />
<br />
:Everythings is finished but i got a problem about playing demos [http://img208.imageshack.us/img208/5138/70352705.jpg i belive image would be easy to explain] , it doesn't show it while recording , only show when i play the demo (show for 16 seconds) , is there a console command to disable/hide that? as for the Invisibility Watch Demo the last clip it has the samething too , that's why i waited 16 seconds before i start the moment , hope you know how to get rid of that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32 , 1/17/2013 (PDT)<br />
::I think you could fix that by doing a HUD edit but I don't really know what to edit. However, here's another idea:<br />
* Render the demo (with the thing showing for 16 seconds)<br />
* Do <code>cl_drawhud 0</code><br />
* Render the demo again<br />
* Import both renders in Vegas on top of one another, on two video tracks. Put the cl_drawhud 0 version above the other one.<br />
* Add a mask to the top video track so that it only shows the part where the annoying HUD box would be in the first version<br />
This way you should have a video with the HUD box in the middle removed.<br />
<br />
Otherwise, just do the same as you did before (wait 16 seconds at the beginning of the demo) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:http://youtu.be/y-nYJ8c69Ng , i know there are graphic glitch. vegas pro keep render the samething over and over (like 7 times) just the part between Blu buildings clip to Red buildings clip but still let me know if i'm doing well. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:51 , 1/25/2013 (PDT)<br />
::Looks all good except that graphic glitch~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)<br />
:::it might be takes a while to get a perfect version but i'll try my best [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:31 , 1/25/2013 (PDT)<br />
::::http://youtu.be/6GAM4NhrVQA , i belived adding fades is only the way to get rid of the glitchs. For some reason WMV format works perfectly also disabled resample for each clip so that my video won't have motion after the render. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:22 , 1/26/2013 (PDT)<br />
:::::Not sure what you mean by disabling resampling. If you used SrcDemo2 then your video frames should already be 30fps which should be the same as your video export options, thus not resampling needs to happen, which means having it on or off shouldn't change anything. But anyway, that video is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)<br />
::::::[http://www.mediafire.com/?4aaqt1bsmxihcsw Part one] , [http://www.mediafire.com/?t741x7n74qwfgof Part two]. the resample is a motion blur something like that on sony vegas , for example watch the Red-Tape Recorder Demo i'm sure you've noticed motion blur in every single part [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:31 , 1/31/2013 (PDT)<br />
:::::::I know what resampling is, I just don't see what effect it would have if you have a 30fps clip within a 30fps video. Resampling is the process of blending frames together to go from a higher framerate to a lower framerate, or interpolating frames in order to go from a lower framerate to a higher framerate. But resampling from a framerate to the same framerate shouldn't do anything, it would simply be a frame-by-frame copy. As such, I don't see why that would change anything if you render pre-blended 30fps clips in the first place. But hey if it procudes a good video then alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 30 January 2013 (PST)<br />
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=={{icon item|Huo-Long Heater|16px}} [[Huo-Long Heater]]== <br />
{{c|Revving down sound effect is missing during demonstration of ring of flames (Seen at 1:17 in demonstration video).}}--[[User:Hermit527|Hermit527]] 19:50, 30 December 2012 (PST)<br />
:True but barely noticeable, not really a huge deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
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Shouldn't there be a three-screen comparison that shows the Minigun firing, the Heater firing, and the Heater revved, but not firing? It can show how long it takes for the ammo to drain without shooting compared with firing.--[[User:Uknownada|Uknownada]] 13:18, 14 January 2013 (PST)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
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{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 18:40, 15 December 2012 (PST)}}<br />
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If nobody minds, I'd like to do this one. [[User:Uufje|Uufje]] 13:30, 19 October 2012 (PDT)<br />
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:Here's my first demonstration. Sorry it took so long. I changed and added some other things as well to make it more like the Medi Gun demonstration. http://www.youtube.com/watch?v=eoSOv2Gc2QM - [[User:Uufje|Uufje]] 04:30, 28 October 2012 (PDT)<br />
::It's pretty good given that it's your first demo, but sadly it isn't acceptable as it is >: Here's the reasons:<br />
* Too low framerate (minimum is 30fps). If you recorded .dem files (which is now a requirement) then you should only have to re-render them at a higher framerate using Source Recorder, otherwise you can use a capturing tool as long as it is fast enough to capture 30 or more '''unique''' frames per second (i.e. it shouldn't skip frames while pretending it didn't by repeating the last frame). Also make sure that your video editor isn't chopping away some frames while encoding<br />
* Video is interlaced (visible when the camera is rotating). This should be easily fixable in your video encoding settings<br />
* Some graphical artifacts (fuzzy textures, etc. as sometimes visible on the Medic's arm with the shadow moving around), probably the result of a low encoding bitrate (increase the video encoding bitrate to fix this)<br />
* Audio glitch ("ha, ha, ha, okto-o-o-berfest") at 1:58<br />
* Some lighting inconsistencies between the 3-way split-screen at 2:50 and the one at 3:30, especially around the red Pyro. I think this may be due to the Halloween lighting change released as part of the latest patch, which makes things look darker and different. If so, you should wait until it's reverted and render those .dem's again<br />
* Disguise menu reappears for a split second at 4:11. The same glitch happens again later in the clip<br />
The clips themselves are pretty good and follow the general pacing nicely, which is not usually the case on someone's first demonstration. Good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)<br />
:Thanks! I'll fix the framerate and audio glitch, however, I can't see a bitrate option in my encoding settings, it still interlaces even when I turn that off, and I don't know how to fix the disguise menu glitch. Also, I personally can't discover any lighting problems in the split-screens; I recorded them before the Halloween event so that can't be the problem. If anyone can help me with those things, that would be much appreciated (message me on IRC if necessary). I know next to nothing about video stuff :P - [[User:Uufje|Uufje]] 03:58, 31 October 2012 (PDT)<br />
::If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
:::I use the x264vfw, it has a quantizer option so I'll change that. The problem with interlacing is that it has an interlacing option, but it still interlaces the video even when it's set to "off". Also, I'm having troubles with Source Recorder, it won't record into a video (instead of frames), it says I need QuickTime installed even when I have it installed... I know I can convert the frames into a video but recording it directly as a video would be easier. Lastly, I think the disguise thing might be caused due to latency issues, but the server I recorded on was in Spain, so that shouldn't generate so much latency as I live in the Netherlands (though I might be completely wrong about this, of course). - [[User:Uufje|Uufje]] 15:58, 1 November 2012 (PDT)<br />
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Alright, I think I fixed everything... Especially the interlacing stuff was a big pain in the butt, but I think (hope) everything should be good now. I haven't re-rendered everything yet though, just the first part. I've uploaded it to YouTube for a quality check: http://www.youtube.com/watch?v=mxTHkXX4I9c - [[User:Uufje|Uufje]] 13:09, 4 November 2012 (PST)<br />
:The video still doens't look good enough yet. It looks better though, and the lighting/color balance is a bit better too. Make sure not to turn the quantizer value down. The quantizer value is a measure of "acceptable quality loss"; thus, the smaller the quantizer, the less quality loss is acceptable. You can get an idea of whether the video has a better quality or not by comparing the file size, if unsure. If the only difference between the two videos is the quantizer value, then it should be a good metric<br />
:The clip still suffers from a poor framerate, which is partially compensated by the ghosting effect that is either a product of Fraps or Vegas (shot taken while the camera is rotating):<br />
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http://upload.gaiatools.com/files/videoghosting_0.png<br />
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:As you can see, this need fixing. It's likely to be the source material (Fraps recording?) being too low-framerate, and Vegas trying to stretch it to fit the 30fps it's asked to render the video as, by inserting frames between frame pairs and filling them with 50% the frame before, 50% the frame after. It may also be the opposite phenomenon: A good 30fps (or higher) source material, but with Vegas asked to render it at 24fps or something, thus it has to blend some frames together in order to make things fit in 24fps — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
::Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( - [[User:Uufje|Uufje]] 04:05, 19 November 2012 (PST)<br />
:::Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 16 November 2012 (PST)<br />
::::I use Source Recorder, and even when I play the demo without recording, it still shows up like this. Somebody else set up a server for me to record this with him, so it might be latency or whatever. I'll try to create my own server to rerender this clip, although I first need to set up port forwarding and the like for that to work, so it might take a while for me to figure it out - [[User:Uufje|Uufje]] 04:05, 19 November 2012 (PST)<br />
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=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:13 , 10/21/2012 (PDT)}}<br />
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[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
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{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
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::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
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also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:36 , 10/13/2012 (PDT)<br />
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Things i found out , that are probably should show in this redo:<br />
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* Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing<br />
* Engineer , using "Übercharge" you can uber your sentry too Only Sentry<br />
* Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds<br />
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Well that's all i found , did i missed something? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:50 , 10/16/2012 (PDT)<br />
:Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
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No , it won't i tested in game. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:41 , 10/17/2012 (PDT)<br />
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Pretty sorry for a loooong time because of holiday... anyway the video is almost finish it had some issue after i posted the video I'll tell you what kind of issue it is and also can you delete the .dem on [http://weaponref.wiki.tf/files/ here] , I'll will re-upload again after the video get accepted. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:52 , 10/30/2012 (PDT)<br />
:I may delete them once the new video is accepted, but it's alright to have multiple versions of the same demonstrations. That's why there's a date in the file names; that way you can get the .dem for a certain date. Useful when Valve decides to revert a weapon's behavior or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]<br />
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[http://youtu.be/2JL_OetSTIo heres the video] 05:49 i know the sound is cut'd but the sound is fine when i play the demo first time how do i get rid of that? medic ammo refill clip the scout part i don't know why its lags but I'll re-record it. as for the sniper upgrade clip i don't know again why it show me the Building Upgrade... watch it and you will find out what i mean. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:35 , 10/31/2012 (PDT)<br />
:For the medic ammo sharing clip, there is a too long wait at the beginning where nothing happens, and you should mute one of the two clips, otherwise we can hear the canteen being used twice at the same time. For the video in general, the audio loop is kind of bad (there's this point where it repeats and it's audible). It's also a very short music, but for a long video like this, you should use the longest song so that we don't hear the same thing over and over 22 times for 11 minutes. Use the cp_steel training song or something.<br />
:For the sound thing, I don't know, but you can just play the demo (not render, just play) and record the audio with Fraps or Audacity or something.<br />
:For the sniper clip, you should probably restart your game or reload the UI and then re-record the demo to get rid of this<br />
:For the engineer mini-sentry clip, you should use a vertical split-screen. It is hard to see what's happening with the big toolbox/sentry using a lot of screen space, and the robot heavy is only half visible because the screen is small. Also, why a minisentry? You should be able to show this with a normal level 1 sentry<br />
:Spy cloak... didn't recharge. Is the wiki wrong? (omg!) Also, does it recharge the sapper bar? Maybe it's worth showing that too, whether it does or doesn't — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
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::The reason why i use mini sentry was , because there is no way i can build a lvl 1 sentry before the wave started , after started i can but it won't let me add bots. and the "Weapon Demonstration Splitscreen HUDs_0" does not Include MvM Hud should it be update? sapper recharge bar i think it worth to show. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:05 , 11/1/2012 (PDT)<br />
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i am back , sorry i can't make videos a while because my graphic card is Dead. I have to wait for the company fix the graphic card before i can work :( but I'll promise i will finish the work after that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54 , 11/9/2012 (PDT)<br />
:Is alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:17, 13 November 2012 (PST)<br />
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[http://youtu.be/GAi3RwewhPw Hope this is better.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:52 , 11/27/2012 (PDT)<br />
:I think there are some [http://upload.gaiatools.com/files/interlacingcanteen_0.png interlacing issues] going on :( This needs fixing in the video editor properties or render settings (Note that once you deinterlace, the file size needs to be doubled to keep the same amount of visual quality). Clips are good though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:40, 26 November 2012 (PST)<br />
::By the way , in sony vegas pro 11 there are a option to turn that interlacing thingy off. once i set it to "none" then i'll start render the video after a short time , it gives me a error "Vegas pro has stopped working" i'll set the option to default. then render it again it is fine then... but the interlacing is still there. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:26 , 11/28/2012 (PDT)<br />
:::Well I'm sorry but you need to find some way of not having it >: Try to render to another video codec or something, or if you say that it crashes after a short time then maybe you can render the video in multiple small parts, and then glue them together — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
::::http://youtu.be/cyuZZGx9Vxs just a preview [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:02 , 11/30/2012 (PDT)<br />
:::::Is good, though it doesn't seem as crisp as the previous version. Remember that deinterlacing means the video should be about twice the size of the previous version in order to maintain the same quality, so make sure you increwase the bitrate/lower the quantizer appropriately. Also, if you're going to render in multiple small parts and then put them back together, make sure you're either using a lossless codec for rendering the small parts, or using a lossy codec that you can directly concatenate streams of (which is to say, "[video stream 1] + [video stream 2] = [valid video stream]"). Otherwise you will reencode the same thing twice, which causes unecessary quality loss that would require to use an even higher bitrate/lower quantizer to counter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:22, 30 November 2012 (PST)<br />
:http://youtu.be/RjDl20PL0VE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:39 , 12/1/2012 (PDT)<br />
*While wery minor, you got hit at 01:45. <br />
*You didnt show that ammo canteen refills sentry ammo (if it does)<br />
[[User:TheGuy299|TheGuy299]] 06:24, 2 December 2012 (PST)<br />
::umm wind are you there? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:22 , 12/10/2012 (PDT)<br />
:The sentry ammo one was already mentioned, it doesn't refill ammo, though the clip doesn't show it. It's ok not to show it but it would be better if it did (take the wrangler, waste a bit of sentry ammo, switch back to pistol, then do the clip). Also, at 9:19 the HUD says "Healing: Friendly Scout / 6 heavies". Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 11 December 2012 (PST)<br />
::at 9:19 i don't understand where the issue is , 6 heavies? you can see the samething in-game. at 8:01 it does the samething too. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:18 , 12/12/2012 (PDT)<br />
:::wut, I could have sworn it didn't show up in the other clips. Is good then — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:26, 15 December 2012 (PST)<br />
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Why using boxing heavies in the ubercharge clip, would be better with hitscan robots. - [[User:InstantMan|InstantMan]] 12:53, 16 December 2012 (PDT)<br />
:Good enough, what matters is that it's clear that the Scout is getting hit, which is the case here since there's a sound for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:41, 16 December 2012 (PST)<br />
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doesn't show that the upgrade canteen repairs damage to buildings (but does not refill ammo). also does not show that you do not need to keep the heal beam on a target for shared canteens, i suggest showing sharing a crit canteen to someone, then both of you shoot crits at the same time. also the spy clip started with $220 instead of $400. [[User:Isildur4|Isildur4]] 15:10, 16 December 2012 (PST)<br />
:http://youtu.be/c-0Prmi4V6M [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:57 , 12/17/2012 (PDT)<br />
::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 22 December 2012 (PST)<br />
:::http://www.mediafire.com/#s7wvrvl2dufbr [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:06 , 12/24/2012 (PDT)<br />
::::also can you remove the old power up canteen .dems? i need to upload the new ones. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:09 , 12/24/2012 (PDT)<br />
:::::There is no need to remove them. You can upload new versions without deleting the old ones — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 08:25, 25 December 2012 (PST)<br />
::::::alright then uploaded. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:32 , 12/28/2012 (PDT)<br />
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== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:01 , 12/1/2012 (PDT)}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? [[User:Irufort|Irufort]] 12:15, 9 October 2012 (PDT)<br />
:i don't agree that is needed. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:43 , 10/9/2012 (PDT)<br />
:If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:32 , 10/11/2012 (PDT)<br />
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i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:43 , 10/13/2012 (PDT)<br />
:You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
::i'm sorry i just changed my mind. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:39 , 10/14/2012 (PDT)<br />
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i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:27 , 10/14/2012 (PDT)<br />
:Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
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Sorry for taking a large time , i was too busy with school stuffs But i am still working on it everydays. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:01 , 10/19/2012 (PDT)<br />
<br />
My pc keep getting blue screen again and again while rendering some clips clips , i'm getting afraid of this. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:56 , 10/21/2012 (PDT)<br />
:<nowiki>:</nowiki>( dis is bad. Is it SrcDemo2 causing those blue screens? There is a bug in the dokan driver which can cause such a thing, so it's possible. It's when the following sequence happens:<br />
* Active SrcDemo2<br />
* SrcDemo2 crashes for some reason, or is otherwise killed from the process manager etc<br />
* You open the mountpoint folder using Windows Explorer or the Open dialog of an application, etc.<br />
:Then Dokan will try to talk to the application which owns the mountpoint folder, except that application (SrcDemo2) is ded before it had a chance to warn Dokan that it is ded. The Dokan driver doesn't like that, and it crashes.<br />
:There are ways around it, such as running <code>"C:\Program Files ... \dokanctl.exe" /u "C:\Program Files ... \tf\srcdemo2" /f</code> (fill in the <code>...</code> as appropriate) on the command line, or (more simply) to '''reopen SrcDemo2 before looking at the mountpoint folder in Windows Explorer'''. This is because SrcDemo2 saves its mounpoint when it's running, and, when it starts, it looks at the mounpoint folder that it used the previous time, and it tries to forcefully unmount it before starting up. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
<br />
i think now it's fine... , should i show all weapons on single classes or just the Primary one? (except scout) like the alien swarm , robro 3000 and balloonicorn demonstration. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:25 , 10/23/2012 (PDT)<br />
:Up to you. The other demonstrations have only primary weapons, but the previous version of this demonstration has all weapons. I think it'd be nice to have one video where a viewer could see how any weapon looks in Pyroland, and this would be the ideal video for it. This being said, it is a lot of work to do so I can understand if you don't want to re-do everything. So do it if you want~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
:Alright i will , also the new update they added a small pumpkin icon on each halloween items bp icon that only can equip during event. Pyroland items did the samething too , so should we redo the demonstrations of this reason? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:00 , 10/28/2012 (PDT)<br />
::Nah. You should also hold off rendering the clips if you have the Halloween shading as well, but you can still record .dem files so that you can render them after the event — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:08, 27 October 2012 (PDT)<br />
:The video is finished but however it's get me failed everytime of render for no reason , once it reached to 10% and the vegas pro closed itself ._. does not matter which video format i choosed to render , i need a time to get rid of that so. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:20 , 1/3/2012 (PDT)<br />
::What if you render a different part of the video? Does it crash then? ie does it crash when it's 10% because it's 10%, or does it crash there because there's a broken frame at 10% of the video, or...? That way you can figure out if it's a<br />
* broken rendered video issue<br />
* vegas issue<br />
* broken encoder issue (seems like this is not the case here)<br />
* disk full issue? if vegas doesn't have enough disk space to output the whole movie<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)<br />
<br />
after a short time of render then i got this error <br />
<br />
an error occurred while creating the media file "the name of my video".<br />
the reason for the error could not be determined.<br />
<br />
and i don't think my disk is full (Local Disk C 112 GB free of 149 GB) , (Disk D 138 GB free of 299 GB) , if i render the small part of the video then it's works. <br />
i tired to reinstall the xvid codec and the vegas pro nothing works... But the only way to get it works is render as WMV but it's very glitchy which is (The audio the cut in the last 2 seconds of the video) i think you know that , well i'll try to get rid of that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:07 , 1/4/2013 (PDT)<br />
:http://youtu.be/BsRnvnmhX7c finaly got it working but i know there are 2 graphic glitch , well i don't wanna render 7th time. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 1/7/2013 (PDT)<br />
<br />
Alright~<br />
* Cool, now there's the resupply locker in the first clip<br />
* Soldier is holding the Shotgun at 2:31 (shouldn't that be rocket launcher?)<br />
* Render glitch in the transition at 4:14 and 4:56, you know about those but yes they need to be fixed >:<br />
Thanks a lot for your patience, especially for this video which is really long. Hopefully now there are .dem files so that it'll be faster next time~ Can you poke me on IRC with teamviewer or VNC or something so that I can try other rendering settings, just to see if it is better — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
:[http://cloud-2.steampowered.com/ugc/615006791173921110/85035D40E078684631FCF79555BAB00F5CF7239F/ Right arm is blocking it + hard to see the goggle if i choose rocket launcher] that's why i choose shotgun but if you still want the rocket launcher i'll record it then. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:40 , 1/10/2013 (PDT)<br />
::Alright then, shotgun is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:14, 9 January 2013 (PST)<br />
:::http://youtu.be/TqOiRbyCdwU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:00 , 1/10/2013 (PDT)<br />
::::All good, please upload~ Also, congratulations on being the creator for the two longest demonstrations ever (Power Up Canteen and Pyrovision Goggles) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:16, 11 January 2013 (PST)<br />
:::::[http://www.mediafire.com/#go9d78pk84oja had to upload as part] , well thanks [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:26 , 1/12/2013 (PDT)<br />
::::::The link doesn't work >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:51, 11 January 2013 (PST)<br />
:::::::doesn't work? huh.... [http://www.mediafire.com/?rd27m5lan9e55t9 part 1] , [http://www.mediafire.com/?k2g4p50soi85si3 part 2] , [http://www.mediafire.com/?bl3rdclo1vl7vu2 part 3] , [http://www.mediafire.com/?iysjill4xy568ay part 4] hope it work [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:40 , 1/12/2013 (PDT)<br />
<br />
=={{icon item|Rocket Jumper|16px}} [[Rocket Jumper]]==<br />
{{c|Needs to show that you can survive the kamikaze taunt with this equiped.}}<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Still working on it. Large project, sorry it's taking a tad longer. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:25, 17 October 2012 (PDT)<br />
:Remember, I only wanna see the scout part first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)<br />
Yeah, I was working on that. It should be done really soon. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:28, 18 October 2012 (PDT)<br />
<br />
https://docs.google.com/open?id=0Bw22kQVEqp99b1hvTmNQNzhEcjA 100 fpf, lagarith encoded. 2.1 GB file. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)<br />
:Needs antialiasing around the 3D model in the backpack view (you can do that by forcing 16x AA in your gfx driver options). You may probably be able to increase the shadow map resolution further; it is [http://upload.gaiatools.com/files/badshadow_0.png showing some jaggedness] (somewhat mitigated by the blurring filter over it). Not sure if the current version has it any higher, but check if you can make it higher anyway. Also, on a non-graphics point, make sure to show the equip animation when the clip starts, like the current version does (it might optional in other demos, but it's not in this one :3) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
::https://docs.google.com/open?id=0Bw22kQVEqp99SHJYQm5LbWw2c00 Backpack view (the old scout clip is the end bit). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:43, 29 October 2012 (PDT)<br />
:::Good, but still needs to show the equip animation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)<br />
::::http://youtu.be/S3yNJ3dZjZY Low video quality content check (ie, 290 MB instead of 16-17 GB). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:40, 31 October 2012 (PDT)<br />
:::::Unecessarily shaky camera right before taunting with both Pyro and Engineer. Happens a little for some other classes too, but not as much so they're fine (why does that happen though?). Also, please follow the new spy melee demonstration style for the spy part (backstab the Soldier). May be a good idea to not do the second clip, because the lack of knife raising animation makes that clip kind of pointless. (Also lookin the direction of the tauntkilled spy's corpse before ending the video) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:56, 31 October 2012 (PDT)<br />
:http://youtu.be/Py4TNAHg0rA The shaking is the result of re-centering my mouse in preparation for the pan. My mouse can sense my mousepad a full half-inch in the air. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:41, 1 November 2012 (PDT)<br />
::I have a binding on one of the buttons on the left side of my mouse that sets <code>sensitivity</code> to 0.0001 when held, and sets it back when released. When I recenter my mouse, I hold that button down while the mouse is moving, and that nullifies the shaking. You should do the same :3<br />
::Also, compare the red-ness of the Pyro and the brown-ness of the map around it at 2:09 and at 3:10. I think the Engineer clip is suffring from that color balance thing that keeps happening. May be true for the Dispenser building speed clip<br />
::Another nitpick: Please put a fade-to-black at the very end — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
<br />
<br/>http://youtu.be/rd-VpeNsbVU Been a while. This a (lossily) compressed version of the final video (which is currently uploading - youtube estimates completion in 50-odd hours). If you see any issues with content, say something. Please. 16 GB is really really really big. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:53, 29 November 2012 (PST)<br />
:Is that a new hit sound on the Scout? If so, when did that happen and why does it not apply to other classes?<br />
:Also, black screen from 1:28 to 1:33 and from 2:00 to 2:09<br />
:Crit sparkles not appearing during the Medic clip. Render bug or game bug?<br />
:Also, if you're not sure your connection can stay alive for that long, please poke me on IRC for the scp drop site where you could upload it in a resumable fashion. I can upload it from there to youtube in a few minutes because its connection is not download-biased like residential connections are — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)<br />
::The hit sound was my mistake - I forgot to turn off dingalings when I FRAPSed that audio.<br />
::Vegas apparently decided to add black screen for no discernable reason.<br />
::I don't see crit sparkles when I replay the medic demo, so game bug I guess.<br />
::My connection's rock solid, it's just slow. The fixed version is uploading now - youtube expects completion at ~6:30 pm EST on sunday. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:09, 30 November 2012 (PST)<br />
:::And my computer crashed this morning. New ETA is 7pm on tuesday. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:04, 2 December 2012 (PST)<br />
<br />
Any feedback on this? It (should've) been on your server for quite a while now. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:26, 8 January 2013 (PST)<br />
:As I've said on IRC (I think it was there...) the upload was successful but youtube couldn't convert it. Are you sure it uploaded fine? On the server, it has a size of 17,330,205,696 bytes and a sha1sum of f2c905c239e5cad057a5d211cf48b2710ac7c628. I don't really want to download it to see if it is indeed corrupt, but I did run ffmpeg on the server and I saw this:<br />
<br />
Input #0, avi, from 'Saxxy Demonstration.avi':<br />
Duration: 00:06:50.67, start: 0.000000, bitrate: 337592 kb/s<br />
Stream #0.0: Video: lagarith, 1920x1080, 29.97 fps, 29.97 tbr, 29.97 tbn, 29.97 tbc<br />
Stream #0.1: Audio: pcm_s16le, 44100 Hz, 2 channels, s16, 1411 kb/s<br />
[lagarith @ 0x18832c0] Unsupported Lagarith frame type: 0x4<br />
<br />
I don't think youtube accepts lagarith, does it? Try uploading a video to youtube with the same settings and resolution and everything but much shorter to your youtube account and see if it works.<br />
Additionally, it seems to have a frame type that ffmpeg doesn't support (this is a build from mid-2011), so maybe you used some new frame mode Lagarith recently got? As a consequence, I can't convert it to some other format on the server side.<br />
<br />
I recommend re-encoding it with x264 in lossless mode, it'll be smaller in size than lagarith, and I know that youtube accepts it fine because I used it all the time for the portal 2 walkthrough thing — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
:That size and sha1 match what I have - I'll see what I can do, but it would appear that you have a version of the file just as valid as mine. FFMpeg didn't work for me either, though. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:04, 11 January 2013 (PST)<br />
::New file going up - 5,768,348,482 bytes, with a sha1sum of e6a0a2678497d5b406f6d74e3ae040e7c6b68958 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 13 January 2013 (PST)<br />
:::Upload done - same file size, same sha1sum. It's all yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:46, 14 January 2013 (PST)<br />
::::Youtube "successfully" converted it [http://www.youtube.com/watch?v=Yrd03ikneDw but]...<br />
::::Please try x264vfw again, I am sure that this will work at least :3 Poke me on IRC for VNC or teamiewer support or whatever if you need if you can't get it working with Vegas insertversionnumberhere, I wanna try my hand at it before I give up — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:::::Sorry about not being on - I've been dealing with stability issues. I have managed to look around about vegas and x264vfw, and apparently x264vfw doesn't work with vegas 10. Since I use the stripped down consumer version of that, x264vfw doesn't work for me, so either I use an render to some other format out of vegas and then transcode, or I don't render to h264 at all. Any suggestions for transcoder, given that ffmpeg doesn't appear to have worked particularly well? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:02, 19 January 2013 (PST)<br />
:Lagarith copy is up again - same filesize, same sha1sum. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 24 January 2013 (PST)<br />
<br />
=={{icon item|Tomislav|16px}} [[Tomislav]]==<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37 , 1/12/2013 (PDT)}}<br />
{{c|Uses old map}}<br />
<br />
{{c|The weapon clips through the wooden barrier thing on taunt}}<br />
<br />
{{c|Bugged sound when releasing the fire button which got patched}}<br />
:Alright, let's do this. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
::i'm not really sure the last clip is needed "+10% faster spin up time" i have no idea how to demonstrate that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:01 , 1/12/2013 (PDT)\<br />
:::Spin up both miniguns and make them fire 5 shots? \[[User:TheGuy299|theguy299]]\[[User talk:TheGuy299|talk]]\[[Special:Contributions/TheGuy299|contribs]]\ 06:10, 12 January 2013 (PST)<br />
::::Btw i posted the video link idk why it's gone http://youtu.be/GSC8a3Fk4FQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:10 , 1/12/2013 (PDT)<br />
::::On second thought I'm not sure if that was really worth it. The sound bug doesn't really happen in the current demonstration... and the wooden barrier clipping isn't a really big deal >: Sorry Karmacharger (but if the demonstration were to be completed, the second clip would need to show spin-up and spin-down, not just spin-down) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 12 January 2013 (PST)<br />
:::::http://youtu.be/coZEcL1Rw7U to be honest the second clip doesn't show anything... [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:09 , 1/14/2013 (PDT)<br />
::::::Like I said, this doesn't really need to be redone >: The current demonstration is fine. I'm sorry for wasting your time :( (But maybe you may want to upload the .dem's anyway so that we can use them later) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)<br />
:::::::Ehhh , That's fine at least it wasn't a 10 minutes long demonstration. Alright then uploaded the .dem files [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:30 , 1/18/2013 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Issue: srcdemo2 not launching ==<br />
<br />
Has happened to me and a few others who dream to be part of this project. I have both Java 32 and 64-bit installed, a good computer able to play at a stable 30fps without host_framerate on max settings, and noticed some weapons need to be re-filmed. Upon clicking the icon nothing appears, no window, no message, nothing. However, it does show on the processes panel on my computer. I've waited hours many times, but usually results to nothing. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:56, 9 January 2013 (PST)<br />
:Please run it in debug mode and show the output~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)<br />
<br />
== Need some help with Map Download ==<br />
<br />
I've tried downloading the map and placing it in tf/maps but won't show up- Megamann<br />
:Did you uncompress it (ie did you put the .bsp file in there, not the .7z file containing it)? Did you restart the game after doing so? Are you sure you extracted it in the correct steamapps subfolder (the one of the account running TF2)? etc — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)<br />
<br />
== Mann vs. Machine Music ==<br />
<br />
I was browsing the upgrade station article and I discovered [http://www.youtube.com/watch?v=VnXGVeaQy-E an unused upgrade song]. I think we should use this with any Mann vs Machine related demonstrations. <small>--''The preceding unsigned comment was added by'' [[User:OrangeJuicePanda|OrangeJuicePanda]] ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) 07:30, 31 December 2012</small><br />
<br />
== New To The Wiki, But I would Like To Help Out ==<br />
Hello. As I said in the headline, I'm pretty new here. I don't know much about the demonstrations (Despite how many I have watched), but I was thinking that maybe I could make a demonstration myself. There are some problems I've encountered, though.<br />
1: I have no method of recording the game. And besides Windows Live Movie Maker, I don't have any methods of editing. I would use Fraps, but I don't have money to spare.<br />
2: I' not sure if I should bother with the demonstration.<br />
See, the demonstration I'm thinking about is the Festive Ubersaw. I've seen the demonstration and I know what I should do, plus I was thinking about adding some things:<br />
1: I would have a heavy and medic pair. The enemy medic would deploy his Uber, and then I would taunt-kill the heavy, to show he could be stunned while invulnerable.<br />
2: I would be any class with a enemy Festive-Ubersaw medic, with a friendly spy in the backstab position behind the medic. The medic would taunt-kill me, but right after he would put in his saw (I should be stunned at this point), the medic would be killed, and I would be safe.<br />
But the reason I'm asking you guys is this: Should I really make a Festive demonstration? Should I just re-do the Ubersaw demonstration with the things I was thinking about adding? Or should I not do anything, since "The Ubersaw demonstration is fine how it is, and we don't need any demonstrations of Festive weapons"? [[User:Lilchris9|Lilchris9]] 19:03, 10 January 2013 (PST)<br />
:Festive demos aren't necessary, as they mimic the stock in functionality. Furthermore, you can use Source Recorder to create movie files (freeware). See the project page for more info about that. Sorry, it's just that every festive weapon would be a LOT of re-dos. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Party Hat.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Siberian Sophisticate.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:19, 10 January 2013 (PST)<br />
::Source Recorder is not freeware, but it comes with TF2 so it's as good as that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
:As for the festive demo proposal, it wouldn't be necessary like darkid already said, and it also should not differ from the Ubersaw one (same weapon, same stats, almost-same look, so why would they have different demonstrations?). Thus, those additions shouldn't be presented as additions to a festive version of the demonstration, but as additions to the plain Ubersaw demo. And in that light yes, I think they are worth pursuing, especially that second one because it does tend to happen in crowded games. If anything, it shows how much time you stay stunned after the Medic dies. Not sure if the first one makes it worth recreating the demonstration, but if it has to get recreated, might as well include that — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
Oh, I'll be more than happy to do a few of those myself [[User:Lilchris9|Lilchris9]] 15:22, 11 January 2013 (PST)<br />
<br />
== Demo movie won't record loadout screen ==<br />
I'm trying to work on a demonstration video (if only for the sake of practice learning how to use the demo system, the weapon's already been reserved so I doubt I'l be finishing first) but among the dozens of problems I've encountered there's one I can't figure out. When I record a demo and display the loadout screen for a few seconds, playing back the demo in tf2 shows the loadout screen coming up and then play resumes like I recorded it, but when I export to TGA+WAV, in the exported files the place where the loadout screen should have been is missing. It's not like it shows the player sitting idle for a few seconds while the screen should've been up, there's just a hole in the recording, you can see a slight jump in the idle animations as the movie skips over the loadout and the actual demonstration begins far more quickly than I recorded it. The audio has that chunk of time missing as well.<br />
<br />
So does anyone have any clue what could be causing this, and is there a way to fix it? I recorded the demo in dx8 mode using Chris' maxframes config, but used dx98 and a modified maxquality config for the exporting, if that means anything. It didn't cause any other problems but I'm at a loss as to what else it could be.<br />
<br />
And if there isn't a fix, would it be acceptable to edit in a still screenshot of the loadout screen and tooltip at the beginning of the video instead? The idle animation on the screen wouldn't be able to play, obviously, but it's better than no loadout screen at all.<br />
<br />
-[[User:Mizuumi|Mizuumi]] 17:44, 11 January 2013 (PST)<br />
<br />
:There is no fix for this. Source Recorder only records the fact that you opened your loadout, it doesn't record what you do in it. You have to use a screen recorder for the loadout part, most people use Fraps for it. Sorry but a static loadout screenshot is not acceptable; that wouldn't look too good and would be inconsistent with all the previously-published demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)<br />
<br />
::Hmm, alright, I'll look into screen-recording software then I suppose. Thanks for the info.<br />
<br />
::Also, my understanding is that right now neither exporting movies to avi nor h264 work at the moment, is that correct? It just takes up a lot of room to temporarily save that many images so if there IS still a way to compress the files directly during the export and I'm just too dumb/bad at googling to find it, it would be a nice thing to know. -[[User:Mizuumi|Mizuumi]] 06:54, 12 January 2013 (PST)<br />
:::Why yes, I just happen to have created [https://srcdemo2.googlecode.com/ just the thing you describe] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 12 January 2013 (PST)<br />
<br />
::::Hahaa this is perfect (once I figured out how to get it working), thanks a ton! Definitely gonna use this for demo recording from now on. Aaand I suppose if the person with the Rescue Ranger demonstration reserved doesn't post any updates by the time I get around to the rest of this, you can expect to see some test videos from me in the future. -[[User:Mizuumi|Mizuumi]] 07:18, 13 January 2013 (PST)<br />
<br />
== Trading mechanics? ==<br />
Would love to do one of these! Just like the photos on the trading page! Would need to add some friends on my alt and change the names to classes, as well as having stock avatars (e.g Engineer, Medic, etc.). The actual trade would just be the Heavy + Medic trading class specific items to each other (Medic has Sandvich, Heavy has Kritzkrieg). If we need a scene demonstrating the quality colors in chat (e.g Vintage, Unusual, etc.), I can change my name + avatar to resemble the Gentle Manne of Leisure. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 07:40, 7 February 2013 (PST)<br />
:I think you talk about trading demonstration, right? It's belong to [[Team Fortress Wiki:Technical Demonstration]], not this page. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 08:02, 7 February 2013 (PST)<br />
:This [https://www.youtube.com/watch?v=ZT3j8pb_KyU has already been done] unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1201375Team Fortress Wiki talk:Weapon Demonstration2012-11-18T17:58:22Z<p>Mr. Vinderack: /* {{icon item|Atomizer|16px}} Atomizer */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
== {{icon item|Bat Outta Hell|16px}} [[Bat Outta Hell]] ==<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:22, 26 October 2012 (PDT)}}<br />
<br />
This will definitely be done before the event is over. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:22, 26 October 2012 (PDT)<br />
:Actually, this will have to be on hold for a bit; there are a handful of stuff Valve needs to fix first:<br />
<br />
* Wrong team colors on several BLU classes<br />
* Generic death Kill Icon...unless it's supposed to be like that<br />
* Weird sound choices for it hitting something (i.e. metal bat sound for the Scout) --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:55, 29 October 2012 (PDT)<br />
:The only one of those I see valve fixing anytime soon is the killicon - the other two are fairly standard bugs at this point (the katana has the skin bug, and the saxxy has the hitsounds bug). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:57, 29 October 2012 (PDT)<br />
::Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
Well, even with the update 2 days ago, some of the issues are still around. Oh well, [http://youtu.be/p_vji5HCXig here's the demonstration on it.] [http://www.mediafire.com/?lefpr8e8g19cxs1 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 05:13, 4 November 2012 (PST)<br />
:Head is not jiggling D: [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:36, 4 November 2012 (PST)<br />
::That's what happens with SrcDemo-rendered videos (unless someone knows of a way to fix it, in which case, please share). It's either spastic skull jitters or a stabilized skull; the jiggle bones are not as stable as the Holy Mackerel. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:59, 4 November 2012 (PST)<br />
<br />
:I think there's some audio lag at the beginning of the Heavy clip, particularly the hits on the Pyro...<br />
:Maybe the skull killicon is intended. It's appropriate for this weapon, after all.<br />
:The jigglebones matter is unfortunate. I'm assuming you played with the <code>cl_jigglebone_frame_cutoff</code> variable? Other than that, maybe you can try playing back the .dem file (not rendering) and recording the game with Fraps as it plays. In order to get a blended video out of that, you can slow down the playback rate using the speed slider. That way you can make it play at say 10%, record that with Fraps, import the frames from the Fraps video inside your video editor, and set their playback rate to 1000% — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
:It's not restricted to Halloween now, I think we should not rush about it. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:18, 6 November 2012 (PST)<br />
::Well seeing as I can't generate 60 fps nor I can get that method to work for me, maybe I can give my .dem files to someone to render for me? If not, then I guess I can give this weapon to another user. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:52, 16 November 2012 (PST)<br />
:::I think you should re-record the backpack because they just added style name in today patch. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:10, 16 November 2012 (PST)<br />
:::What Hinoami said, and then I think we'll just upload the non-jigglebone version as is, because I don't think anyone has a clean fix — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 16 November 2012 (PST)<br />
::::Very well, then, [http://youtu.be/-KrH_JWVbUc here's the revision.] [http://www.mediafire.com/?7lye1m0x7h5gfif Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 17:49, 17 November 2012 (PST)<br />
<br />
== {{icon item|Grand Duchess|16px}} [[Grand Duchess]] ==<br />
This set does not even have a custom taunt, just extra lines. Barely anything worth demonstrating, hence why there are no sections for the zombie costumes. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:52, 16 November 2012 (PST)<br />
:Well we do have a demonstration for [[The Highland Hound]]... But yeah, a demonstration just for extra voice lines would be sort of overkill — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 16 November 2012 (PST)<br />
<br />
== {{icon item|Quäckenbirdt|16px}} [[Quäckenbirdt]] ==<br />
:All it needs to do are same as Invisibility Watch. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:13, 16 November 2012 (PST)<br />
<br />
= Cosmetics =<br />
== {{icon item|Dead Little Buddy|16px}} [[Dead Little Buddy]] ==<br />
{{c| Pyroland assists}}<br />
<br />
== {{icon item|Sir Hootsalot|16px}} [[Sir Hootsalot]] ==<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:18, 28 October 2012 (PDT)}}<br />
<br />
Here's the demonstration. [http://www.youtube.com/watch?v=qgowa6wIemM It's not as common to get it non-haunted as the old Halloween costumes, so bear with me.] [http://www.mediafire.com/?2e4y5jaz4ahdczk Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:55, 29 October 2012 (PDT)<br />
:Is alright, except the final sound is cut >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
::Okay, [http://youtu.be/l6Tc5hbkmKA here's the revision.] The sound ordeal seems fixed now, and thanks for understanding. [http://www.mediafire.com/?5dbsewydmmz043z Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:20, 2 November 2012 (PDT)<br />
:::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
<br />
== {{icon item|Unknown Monkeynaut|16px}} [[Unknown Monkeynaut]] ==<br />
<br />
= Need to be redone=<br />
== {{icon item|Atomizer|16px}} [[Atomizer]] ==<br />
{{c|Have the unnecessary firing speed compare}}<br />
:To prevent the firing speed compare on another weapon, we should cut that part out. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:45, 10 November 2012 (PST)<br />
::You'll notice that the [[Scottish Resistance]] demo has the same thing... It probably shouldn't have been included, but it's there now, and we can't just "redo" a demonstration just to remove a clip, that's just removing information without bringing anything new or modified to the table. Just have to make sure the clip isn't copied over the next time this gets redone — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:17, 13 November 2012 (PST)<br />
:::I was told when I did this that it was fine lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:58, 18 November 2012 (PST)<br />
<br />
== {{icon item|Bombinomicon|16px}} [[Bombinomicon]] ==<br />
{{c|Purple explosion on halloween}}<br />
<br />
As halloween event is going on, this should be redone. --[[User:InstantMan|InstantMan]] 21:14, 1 November 2012 (PDT)<br />
:Is it any different than it was last year? If not, it doesn't need to be redone. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:19, 1 November 2012 (PDT)<br />
<br />
== {{icon item|Bonk! Atomic Punch|16px}} [[Bonk! Atomic Punch]] ==<br />
{{c|Note|Previous version has UI glitch saying "Reverting capture" in the last clip}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 19:31, 22 October 2012 (PDT)}}<br />
<br />
Weird. Already needs to be redone, again. How do I prevent this UI glitch? [[User:Ben10508|Ben10508]] 19:31, 22 October 2012 (PDT)<br />
:Yes, I caught it just before I was about to publish it... I don't know how to fix it, but Karmacharger had the same problem and he fixed it somehow so he should be able to tell you. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:33, 22 October 2012 (PDT)<br />
<br />
[http://youtu.be/_Px7FR0oRbE Used a different to demonstration the control point clip] [[User:Ben10508|Ben10508]] 17:13, 25 October 2012 (PDT)<br />
:It doesn't show "Blocking capture" when you're blocking the capture :( You should probably start the deni with both players off the point, then move the Soldier on it and start the rendering at that point — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
::I can record the clips, but I cannot render because of this different shading as said in the Enthusiasts Timepiece demonstration section. I guess I'll just wait it out. [[User:Ben10508|Ben10508]] 14:07, 27 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Ben10508|Ben10508]] 14:54, 22 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
I'm taking this demo because Scoot-teh-Destroyer seems to be having trouble. [[User:Ben10508|Ben10508]] 14:54, 22 October 2012 (PDT)<br />
<br />
This may take just a bit longer, Spy watches are not too easy. [[User:Ben10508|Ben10508]] 13:01, 26 October 2012 (PDT)<br />
:I noticed that after the big Halloween update, my shading is different than usual. Not sure if this is happening to anyone else. Pretty sure it is because of the update and not my computer itself. [http://imgur.com/uoWQn Here is an example]. I was working with Akuago for this. [[User:Ben10508|Ben10508]] 21:34, 26 October 2012 (PDT)<br />
::Something is definitely odd here. Maybe check if it's adjustable through from special variable, or perhaps postpone this until the event is over (reservation should stand) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
<br />
My original shading is now back so I can now render the clips but I've noticed this flashing purple square thing at the bottom. [http://youtu.be/tSgxZkhxh78 Here is an example.] I rendered and used the first clip. [[User:Ben10508|Ben10508]] 11:40, 6 November 2012 (PST)<br />
:I have that too... I solve it by setting up a map (by using the <code>map</code> command) first, the demo's played after that don't display the purple thingy anymore. - [[User:Uufje|Uufje]] 15:47, 6 November 2012 (PST)<br />
::That's the wheel of fate HUD element, which causes problems with newer demos. You can either re-record the demo, or edit your HUD to move that element off-screen. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:43, 6 November 2012 (PST)<br />
:@Ben10508 , to fix that flashing purple square you need to start a random map and play the demo again then the flashing purple square should be gone. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:04 , 11/9/2012 (PDT)<br />
<br />
== {{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]] ==<br />
*{{c|Note|Shows red team skins on blue.}}<br />
*{{c|Note|Shows that it one-hits enemies actively weilding, but does not show not one-hitting enemies that have it in their loadout, but not actively weilded.}}<br />
:The red-skin-on-blu thing is a still-existing bug with this (and several other) weapons. That's not going to change. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:40, 22 October 2012 (PDT)<br />
::And there's the whole "honor-bound" rule so it's not like the opponent can change at will with the katana already drawn out. I know there's a way around it, but given the extra work to put forth in that process in addition to supplying a server for my friend, if that second fact becomes enough to warrant a redo, only then will I handle it. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:15, 22 October 2012 (PDT)<br />
:::The current video shows the user dying in one hit with it out. Just add on after that him surviving one hit with the rl out, then switch to shotgun, and survive that hit, then switch to zatoichi and die. [[User:Isildur4|Isildur4]] 18:25, 22 October 2012 (PDT)<br />
:::What Isildur4 said should definitely be part of the next iteration of this demonstration, but by itself not really enough to make a new version — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
<br />
== {{icon item|Hitman's Heatmaker|16px}} [[Hitman's Heatmaker]] ==<br />
{{c|Note|Focus comparison at 1:04 needs to be redone.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 11:22, 22 October 2012 (PDT)}}<br />
:The comparison features the Rifle on the right with Focus zooming in later than the on on the left. If this is normal behavior then simply decline this proposal. Otherwise, feel free to revise and add any input to the discussion. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 08:07, 22 October 2012 (PDT)<br />
::Bad binds, I guess. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 11:22, 22 October 2012 (PDT)<br />
:::http://youtu.be/Hg8SUnayDjI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:52, 22 October 2012 (PDT)<br />
::::Is good except two things: voice clip is cut at 0:38 ("Let's have a go a--") (and it was in the previous demo too, I know) and the kukri hit happens a bit too late, when the viewer may think the meter has run out and thus think that the extra "Focus" has been gained from simply killing the Medic with the Kukri. So, wait one more second at 0:38 to let the clip finish, snipe, and then with the SMG you can already start running (while shooting) so that you get there on time to kill with the kukri, while there's still a visible amount of focus left — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
::Yeah, not sure why I let that one though. I don't have an excuse here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
:::http://youtu.be/OEOP-NvQnhk — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:10, 22 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
<br />
== {{icon item|Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/H4vKXA9Fuxo [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:59 , 10/10/2012 (PDT)<br />
:::You really should use a picture-in-picture for the first clip and the blink clip - it makes it much clearer. Also, you have a bad transition between the intel and point clips (like tv static), and your musical cut at the end is really obvious. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:18, 10 October 2012 (PDT)<br />
:"use a picture-in-picture for the first clip and the blink clip" sorry i don't get it , could you explain correct? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:52 , 10/10/2012 (PDT)<br />
::Show the enemy point of view, à la the CnD and DR demos. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:56, 10 October 2012 (PDT)<br />
:::ok i get it , so i had to re-record dat clip then? is there something i can record on the engineer's cam or something like that? sorry for bad grammar anyway [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:01 , 10/10/2012 (PDT)<br />
:You'll have to use two TF2 instances (or ask a friend) and run <code>record</code> on both of them, so that you have two .dem files. Also, there is a video glitch in the transition at 3:50. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:[http://youtu.be/8kcnW8GQ_pk hope this version is good.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:37 , 10/11/2012 (PDT)<br />
::Mute the audio in the engineer point of view clip. Otherwise, the sound can be heard twice (slight echo in the engineer's voice and the cloaking sound). You didn't add a picture-in-picture clip for the cloak blink clip, but that's okay, I think the current clip demonstrates it well enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
http://youtu.be/1TYSDxINePk [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:49 , 10/14/2012 (PDT)<br />
:It would be great if you could show what happens when cloak runs out (before the intel clip). Also, if you could show that when disguised as a slower class (heavy) you run at normal speed while cloaked. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Brain Bucket.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Gentle Manne's Service Medal.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 10:05, 14 October 2012 (PDT)<br />
::This is already demonstrated in the Disguise demonstration, I don't think it needs to be redemonstrated here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
::You're using the concise disguise menu, and the second part of the menu isn't activating. Also, during the cp clip, when you cloak to allow the soldier to start capping, the popup says 'reverting capture' - something clearly not happening. Also, you left the clock on for the ctf and cp clips. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:14, 14 October 2012 (PDT)<br />
:::I've accepted other clips that had the clock on... I guess it's ok to keep the clock on (but not in the main clips). However, since you disabled it in the intel clip, you should also disable it in the control point clips.<br />
::The "quick" version of the disguise menu should also indeed be changed (use the normal menu with choices 1-9). The "reverting capture" thing is clearly a bug, maybe it's because you started the demo while you were already standing on the point or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
:::http://youtu.be/Wvka-pKKDvk [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:52 , 10/19/2012 (PDT)<br />
::::The new picture-in-picture clip at 3:00 is good, but it uses the wrong version of the disguise menu :( Also the clip at 1:50 has audio sync issues near the end of the clip, I think you should re-render the .wav separately to fix it. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)<br />
:http://youtu.be/pnuBm1z47FQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:06 , 10/19/2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:19, 20 October 2012 (PDT)<br />
:::http://www.mediafire.com/#i2q1883cfnj44 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:30 , 10/21/2012 (PDT)<br />
<br />
=={{icon item|Iron Curtain|16px}} [[Iron Curtain]]==<br />
*{{c|Uses the old map}}<br />
*{{c|Unbalanced audio}}<br />
*{{c|No end sound}}<br />
<br/>{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:14, 21 October 2012 (PDT)}}<br />
<br />
[http://www.youtube.com/watch?v=Lf_s-lvWWHQ Fixed] [[User:Ben10508|Ben10508]] 15:13, 21 October 2012 (PDT)<br />
:Can you please learn how to use bullet points in these lists? They're really obnoxious. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:14, 21 October 2012 (PDT)<br />
::Sorry. I know you have your rights to overwrite this but may you let others have a chance? [[User:Ben10508|Ben10508]] 15:16, 21 October 2012 (PDT)<br />
::You have a funny way of asking. No. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:17, 21 October 2012 (PDT)<br />
<br />
http://youtu.be/oEUN9bbusrM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:17, 21 October 2012 (PDT)<br />
:Why do you like to look back then taunt? [[User:Ben10508|Ben10508]] 18:20, 21 October 2012 (PDT)<br />
::To prevent the gun from clipping with the wooden barrier, as discussed [[Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_34#Brass_Beast|here]]. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:23, 21 October 2012 (PDT)<br />
<br />
Ben's demo also suffers from the muzzleflash being hidden by the wooden barrier thing, although only slightly (the bottom 25% or so of the muzzleflash are hidden). It's not a big deal but Armisael's demo is better and has priority >: Sorry. Armisael, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
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== {{icon item|Killing Gloves of Boxing|16px}} [[Killing Gloves of Boxing]] ==<br />
{{c|Does not demonstrate the lower firing speed.}} --[[User:Dry Paratroopa|Dry Paratroopa]] 17:02, 7 November 2012 (PST)<br />
<br />
Showing different attack speeds do not need to be demonstrated. The Eviction Notice and the Übersaw do not demonstrate it. [[User:Ben10508|Ben10508]] 18:01, 7 November 2012 (PST)<br />
<br />
The Atomizer does. [[User:Dry Paratroopa|Dry Paratroopa]] 20:56, 9 November 2012 (PST)<br />
<br />
:Anyway, it's not huge enough to redo. It's not like status change or model improve. No need to redone. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 21:26, 9 November 2012 (PST)<br />
:The atomizer shouldn't have that attack speed comparison - I don't know how it managed to get in there. This project has had a policy of not making that comparison for a very long time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:03, 10 November 2012 (PST)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
{{Reservation|[[User:Uufje|Uufje]] 13:30, 19 October 2012 (PDT)}}<br />
<br />
If nobody minds, I'd like to do this one. [[User:Uufje|Uufje]] 13:30, 19 October 2012 (PDT)<br />
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:Here's my first demonstration. Sorry it took so long. I changed and added some other things as well to make it more like the Medi Gun demonstration. http://www.youtube.com/watch?v=eoSOv2Gc2QM - [[User:Uufje|Uufje]] 04:30, 28 October 2012 (PDT)<br />
::It's pretty good given that it's your first demo, but sadly it isn't acceptable as it is >: Here's the reasons:<br />
* Too low framerate (minimum is 30fps). If you recorded .dem files (which is now a requirement) then you should only have to re-render them at a higher framerate using Source Recorder, otherwise you can use a capturing tool as long as it is fast enough to capture 30 or more '''unique''' frames per second (i.e. it shouldn't skip frames while pretending it didn't by repeating the last frame). Also make sure that your video editor isn't chopping away some frames while encoding<br />
* Video is interlaced (visible when the camera is rotating). This should be easily fixable in your video encoding settings<br />
* Some graphical artifacts (fuzzy textures, etc. as sometimes visible on the Medic's arm with the shadow moving around), probably the result of a low encoding bitrate (increase the video encoding bitrate to fix this)<br />
* Audio glitch ("ha, ha, ha, okto-o-o-berfest") at 1:58<br />
* Some lighting inconsistencies between the 3-way split-screen at 2:50 and the one at 3:30, especially around the red Pyro. I think this may be due to the Halloween lighting change released as part of the latest patch, which makes things look darker and different. If so, you should wait until it's reverted and render those .dem's again<br />
* Disguise menu reappears for a split second at 4:11. The same glitch happens again later in the clip<br />
The clips themselves are pretty good and follow the general pacing nicely, which is not usually the case on someone's first demonstration. Good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)<br />
:Thanks! I'll fix the framerate and audio glitch, however, I can't see a bitrate option in my encoding settings, it still interlaces even when I turn that off, and I don't know how to fix the disguise menu glitch. Also, I personally can't discover any lighting problems in the split-screens; I recorded them before the Halloween event so that can't be the problem. If anyone can help me with those things, that would be much appreciated (message me on IRC if necessary). I know next to nothing about video stuff :P - [[User:Uufje|Uufje]] 03:58, 31 October 2012 (PDT)<br />
::If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
:::I use the x264vfw, it has a quantizer option so I'll change that. The problem with interlacing is that it has an interlacing option, but it still interlaces the video even when it's set to "off". Also, I'm having troubles with Source Recorder, it won't record into a video (instead of frames), it says I need QuickTime installed even when I have it installed... I know I can convert the frames into a video but recording it directly as a video would be easier. Lastly, I think the disguise thing might be caused due to latency issues, but the server I recorded on was in Spain, so that shouldn't generate so much latency as I live in the Netherlands (though I might be completely wrong about this, of course). - [[User:Uufje|Uufje]] 15:58, 1 November 2012 (PDT)<br />
<br />
Alright, I think I fixed everything... Especially the interlacing stuff was a big pain in the butt, but I think (hope) everything should be good now. I haven't re-rendered everything yet though, just the first part. I've uploaded it to YouTube for a quality check: http://www.youtube.com/watch?v=mxTHkXX4I9c - [[User:Uufje|Uufje]] 13:09, 4 November 2012 (PST)<br />
:The video still doens't look good enough yet. It looks better though, and the lighting/color balance is a bit better too. Make sure not to turn the quantizer value down. The quantizer value is a measure of "acceptable quality loss"; thus, the smaller the quantizer, the less quality loss is acceptable. You can get an idea of whether the video has a better quality or not by comparing the file size, if unsure. If the only difference between the two videos is the quantizer value, then it should be a good metric<br />
:The clip still suffers from a poor framerate, which is partially compensated by the ghosting effect that is either a product of Fraps or Vegas (shot taken while the camera is rotating):<br />
<br />
http://upload.gaiatools.com/files/videoghosting_0.png<br />
<br />
:As you can see, this need fixing. It's likely to be the source material (Fraps recording?) being too low-framerate, and Vegas trying to stretch it to fit the 30fps it's asked to render the video as, by inserting frames between frame pairs and filling them with 50% the frame before, 50% the frame after. It may also be the opposite phenomenon: A good 30fps (or higher) source material, but with Vegas asked to render it at 24fps or something, thus it has to blend some frames together in order to make things fit in 24fps — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
::Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( <small>— ''The preceding unsigned comment was added by'' '''[[User:Uufje|Uufje]]''' ([[User talk:Uufje|talk]]) • ([[Special:Contributions/Uufje|contribs]]) </small><br />
:::Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 16 November 2012 (PST)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:13 , 10/21/2012 (PDT)}}<br />
<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
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also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:36 , 10/13/2012 (PDT)<br />
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Things i found out , that are probably should show in this redo:<br />
<br />
* Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing<br />
* Engineer , using "Übercharge" you can uber your sentry too Only Sentry<br />
* Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds<br />
<br />
Well that's all i found , did i missed something? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:50 , 10/16/2012 (PDT)<br />
:Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
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No , it won't i tested in game. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:41 , 10/17/2012 (PDT)<br />
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Pretty sorry for a loooong time because of holiday... anyway the video is almost finish it had some issue after i posted the video I'll tell you what kind of issue it is and also can you delete the .dem on [http://weaponref.wiki.tf/files/ here] , I'll will re-upload again after the video get accepted. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:52 , 10/30/2012 (PDT)<br />
:I may delete them once the new video is accepted, but it's alright to have multiple versions of the same demonstrations. That's why there's a date in the file names; that way you can get the .dem for a certain date. Useful when Valve decides to revert a weapon's behavior or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]<br />
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[http://youtu.be/2JL_OetSTIo heres the video] 05:49 i know the sound is cut'd but the sound is fine when i play the demo first time how do i get rid of that? medic ammo refill clip the scout part i don't know why its lags but I'll re-record it. as for the sniper upgrade clip i don't know again why it show me the Building Upgrade... watch it and you will find out what i mean. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:35 , 10/31/2012 (PDT)<br />
:For the medic ammo sharing clip, there is a too long wait at the beginning where nothing happens, and you should mute one of the two clips, otherwise we can hear the canteen being used twice at the same time. For the video in general, the audio loop is kind of bad (there's this point where it repeats and it's audible). It's also a very short music, but for a long video like this, you should use the longest song so that we don't hear the same thing over and over 22 times for 11 minutes. Use the cp_steel training song or something.<br />
:For the sound thing, I don't know, but you can just play the demo (not render, just play) and record the audio with Fraps or Audacity or something.<br />
:For the sniper clip, you should probably restart your game or reload the UI and then re-record the demo to get rid of this<br />
:For the engineer mini-sentry clip, you should use a vertical split-screen. It is hard to see what's happening with the big toolbox/sentry using a lot of screen space, and the robot heavy is only half visible because the screen is small. Also, why a minisentry? You should be able to show this with a normal level 1 sentry<br />
:Spy cloak... didn't recharge. Is the wiki wrong? (omg!) Also, does it recharge the sapper bar? Maybe it's worth showing that too, whether it does or doesn't — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)<br />
<br />
::The reason why i use mini sentry was , because there is no way i can build a lvl 1 sentry before the wave started , after started i can but it won't let me add bots. and the "Weapon Demonstration Splitscreen HUDs_0" does not Include MvM Hud should it be update? sapper recharge bar i think it worth to show. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:05 , 11/1/2012 (PDT)<br />
<br />
i am back , sorry i can't make videos a while because my graphic card is Dead. I have to wait for the company fix the graphic card before i can work :( but I'll promise i will finish the work after that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54 , 11/9/2012 (PDT)<br />
:Is alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:17, 13 November 2012 (PST)<br />
<br />
== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? [[User:Irufort|Irufort]] 12:15, 9 October 2012 (PDT)<br />
:i don't agree that is needed. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:43 , 10/9/2012 (PDT)<br />
:If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:32 , 10/11/2012 (PDT)<br />
<br />
i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:43 , 10/13/2012 (PDT)<br />
:You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
::i'm sorry i just changed my mind. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:39 , 10/14/2012 (PDT)<br />
<br />
i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:27 , 10/14/2012 (PDT)<br />
:Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
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Sorry for taking a large time , i was too busy with school stuffs But i am still working on it everydays. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:01 , 10/19/2012 (PDT)<br />
<br />
My pc keep getting blue screen again and again while rendering some clips clips , i'm getting afraid of this. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:56 , 10/21/2012 (PDT)<br />
:<nowiki>:</nowiki>( dis is bad. Is it SrcDemo2 causing those blue screens? There is a bug in the dokan driver which can cause such a thing, so it's possible. It's when the following sequence happens:<br />
* Active SrcDemo2<br />
* SrcDemo2 crashes for some reason, or is otherwise killed from the process manager etc<br />
* You open the mountpoint folder using Windows Explorer or the Open dialog of an application, etc.<br />
:Then Dokan will try to talk to the application which owns the mountpoint folder, except that application (SrcDemo2) is ded before it had a chance to warn Dokan that it is ded. The Dokan driver doesn't like that, and it crashes.<br />
:There are ways around it, such as running <code>"C:\Program Files ... \dokanctl.exe" /u "C:\Program Files ... \tf\srcdemo2" /f</code> (fill in the <code>...</code> as appropriate) on the command line, or (more simply) to '''reopen SrcDemo2 before looking at the mountpoint folder in Windows Explorer'''. This is because SrcDemo2 saves its mounpoint when it's running, and, when it starts, it looks at the mounpoint folder that it used the previous time, and it tries to forcefully unmount it before starting up. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
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i think now it's fine... , should i show all weapons on single classes or just the Primary one? (except scout) like the alien swarm , robro 3000 and balloonicorn demonstration. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:25 , 10/23/2012 (PDT)<br />
:Up to you. The other demonstrations have only primary weapons, but the previous version of this demonstration has all weapons. I think it'd be nice to have one video where a viewer could see how any weapon looks in Pyroland, and this would be the ideal video for it. This being said, it is a lot of work to do so I can understand if you don't want to re-do everything. So do it if you want~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
:Alright i will , also the new update they added a small pumpkin icon on each halloween items bp icon that only can equip during event. Pyroland items did the samething too , so should we redo the demonstrations of this reason? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:00 , 10/28/2012 (PDT)<br />
::Nah. You should also hold off rendering the clips if you have the Halloween shading as well, but you can still record .dem files so that you can render them after the event — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:08, 27 October 2012 (PDT)<br />
<br />
== {{icon item|Sandman|16px}} [[Sandman]] ==<br />
{{c|Note|Needs to show that you can stun disguised spies.}}<br />
:Personally, I don't think this is necessary (since it doesn't identify the spy's team at all). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:35, 20 October 2012 (PDT)<br />
:We just redid those two, let's not go for another round — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:19, 20 October 2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Still working on it. Large project, sorry it's taking a tad longer. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:25, 17 October 2012 (PDT)<br />
:Remember, I only wanna see the scout part first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)<br />
Yeah, I was working on that. It should be done really soon. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:28, 18 October 2012 (PDT)<br />
<br />
https://docs.google.com/open?id=0Bw22kQVEqp99b1hvTmNQNzhEcjA 100 fpf, lagarith encoded. 2.1 GB file. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)<br />
:Needs antialiasing around the 3D model in the backpack view (you can do that by forcing 16x AA in your gfx driver options). You may probably be able to increase the shadow map resolution further; it is [http://upload.gaiatools.com/files/badshadow_0.png showing some jaggedness] (somewhat mitigated by the blurring filter over it). Not sure if the current version has it any higher, but check if you can make it higher anyway. Also, on a non-graphics point, make sure to show the equip animation when the clip starts, like the current version does (it might optional in other demos, but it's not in this one :3) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)<br />
::https://docs.google.com/open?id=0Bw22kQVEqp99SHJYQm5LbWw2c00 Backpack view (the old scout clip is the end bit). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:43, 29 October 2012 (PDT)<br />
:::Good, but still needs to show the equip animation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)<br />
::::http://youtu.be/S3yNJ3dZjZY Low video quality content check (ie, 290 MB instead of 16-17 GB). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:40, 31 October 2012 (PDT)<br />
:::::Unecessarily shaky camera right before taunting with both Pyro and Engineer. Happens a little for some other classes too, but not as much so they're fine (why does that happen though?). Also, please follow the new spy melee demonstration style for the spy part (backstab the Soldier). May be a good idea to not do the second clip, because the lack of knife raising animation makes that clip kind of pointless. (Also lookin the direction of the tauntkilled spy's corpse before ending the video) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:56, 31 October 2012 (PDT)<br />
:http://youtu.be/Py4TNAHg0rA The shaking is the result of re-centering my mouse in preparation for the pan. My mouse can sense my mousepad a full half-inch in the air. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:41, 1 November 2012 (PDT)<br />
::I have a binding on one of the buttons on the left side of my mouse that sets <code>sensitivity</code> to 0.0001 when held, and sets it back when released. When I recenter my mouse, I hold that button down while the mouse is moving, and that nullifies the shaking. You should do the same :3<br />
::Also, compare the red-ness of the Pyro and the brown-ness of the map around it at 2:09 and at 3:10. I think the Engineer clip is suffring from that color balance thing that keeps happening. May be true for the Dispenser building speed clip<br />
::Another nitpick: Please put a fade-to-black at the very end — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
<br />
== {{icon item|Sniper Rifle|16px}} [[Sniper Rifle]] ==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:58 , 11/2/2012 (PDT)}}<br />
*{{c|Uses old map}}<br />
*{{c|Needs to show that no-scope headshots will not be a critical hit}}<br />
*{{c|There was no bell sound when the Sniper was fully charged}}<br />
:The ending sound gets cut off too - [[User:Uufje|Uufje]] 13:17, 1 November 2012 (PDT)<br />
::http://youtu.be/J56LOhyVXPU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:06 , 11/2/2012 (PDT)<br />
You did not show that a no-scope headshot will not be a critical hit. -- [[User:InstantMan|InstantMan]] 22:57, 2 November 2012 (PDT)<br />
:What InstantMan said. I'm not sure it needs to be demonstrated though. The bell thing however is good. It's now enforced by the weaponref.cfg file, but wasn't at the time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)<br />
::I was just saying it because viewers would then know that that the Sniper Rifle would not be a critical hit on headshot when unscoped. If it's gonna be demonstrated, do it on pyro. First shot Pyro's body unscoped, then Pyro's head unscoped, then shot his head scoped. -- [[User:InstantMan|InstantMan]] 15:31, 5 November 2012 (PDT)<br />
:::The pattern that I would go with would be: Noscope body, noscope head, quickscope body, quickscope head. Then do fully charged on soldier, and partial charge on medic. (Then shoot the target). [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tavish DeGroot Experience.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Teufort Tooth Kicker.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 06:32, 5 November 2012 (PST)<br />
::Personally, I would consider the no-scope headshot to be far more important than the ding. One of those is a meaningful gameplay effect - the other one is an (non-default) setting that provides an alert about your level of charge, which is already shown on screen anyways. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:12, 5 November 2012 (PST)<br />
:::They're both important, but one requires redoing a lot of other sniper videos >> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:57, 6 November 2012 (PST)<br />
::::The sleeper, bargain, and hitmaker all have it. The huntsman and machina are incapable of firing unscoped, so they fit either way. The only rifles that don't have it are this one and the AWPer hand demo.<br />
::::Basically, if I made the demo, it has that, and if not, it doesn't. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:24, 7 November 2012 (PST)<br />
:::::Alright then, let's do dis — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:17, 13 November 2012 (PST)<br />
<br />
== {{icon item|Ubersaw|16px}} [[Ubersaw]] ==<br />
{{c|Should show that it can gain uber from hitting buildings}}<br />
{{c|Should show that it cannot gain uber from disguised spies}}--[[User:Uknownada|Uknownada]] 11:44, 25 October 2012 (PDT)<br />
<br />
You can't get uber by hitting buildings, it got patched in a few days after they patched that you can get uber from building and if we're going to have to demonstrate that you can not gain uber by hitting a disguised spy then we need to show everything like you cannot get boost from a disguised spy with the Baby Face Blaster. --[[User:InstantMan|InstantMan]] 22:29, 15 October 2012 (PDT)<br />
<br />
...It does get uber from hitting buildings as of the April 17 patch. And the Spy part is sort of an important thing, since you are hitting the enemy which you'd expect would increase the charge. It's even a tip on loading screens. Showing that it does not work for BFB might be a reason to redo it, too. Look at the [[Widowmaker]] demonstration. It shows what happens when a disguised Spy is shot. Also, nice run-ons.--[[User:Uknownada|Uknownada]] 19:14, 26 October 2012 (PDT)<br />
:They fixed the on hit applying to buildings glitch ten days later on april 27, ten days later. And almost every weapon has effects that are nullified by disguises - explosives don't deal knockback. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:18, 26 October 2012 (PDT)<br />
::Oh...well I guess I just misread that entry then.--[[User:Uknownada|Uknownada]] 00:15, 27 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
:::Strange scatterguns are a bit hard to come by, but i do have an extra strange bottle i'm willing to donate to this cause. [[User:Isildur4|Isildur4]] 14:22, 9 October 2012 (PDT)<br />
::::Isn't this really a technical demonstration? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:22, 9 October 2012 (PDT)<br />
::::I have a strange scattergun, but if we do need to demonstrate this, will I have to reset the kills because I have a lot kills on it and I don't want to wipe it, ever [[User:Ben10508|Ben10508]] 14:44, 9 October 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Valve Rocket Launcher Demonstration ==<br />
So many youtube comments asking about Valve Rocket Launcher Demonstration , i can't think if this is an part of the weapon demonstration project D: [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:04 , 10/21/2012 (PDT)<br />
:{{c|Support}} I guess it would make a funny video. Why not? I think the problem would be the feasability of this. It should be easy to make it look like you have the rocket launcher, but not sure how feasible it would be to make it have all the attributes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:19, 20 October 2012 (PDT)<br />
:{{c|no|against}} Save the sillyness for april fools. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:46, 20 October 2012 (PDT)<br />
:{{c|Support}} TFWiki's April Fools is all about items looking legit - the Valve Rocket Launcher '''is''' legit, albeit only one person has it :3 [[User:Pigophone|Pigophone]] 21:06, 20 October 2012 (PDT)<br />
:{{c|comment|against}} Keep this project until April's Fool 2013. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 21:15, 20 October 2012 (PDT)<br />
:{{c|Support}} Real weapon, needs a demo [[User:TheGuy299|TheGuy299]] 06:12, 21 October 2012 (PDT)<br />
:{{c|no|against}} I agree, this should be some kind of April Fool's video. On a side note, I wonder if we can invite Mr. Walker himself to make a demonstration video of it. I mean, of course we can change some scripts and do it ourselves, but I think it'd be more novel and interesting for the real thing to be demonstrated. (They've been quite supportive of the wiki anyway, right?)<br />
:{{c|no|I'm all for no}}—We did the [[Circular Circlesaw]] for april fools, but we also did a page on that weapon. This is a random weapon, which should not have the stats that it does. Where would we put this video? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tin-1000.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Couvre Corner.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 11:09, 22 October 2012 (PDT)<br />
:{{c|no}} Not a "real" weapon in the sense it's in the schema as a unique item and can have a page, etc. A demonstration of a Valve weapon used as part of a more larger item quality demo would probably be the best route, but that video isn't really needed either. [[User:Balladofwindfishes|Balladofwindfishes]] 15:26, 22 October 2012 (PDT)<br />
<br />
Guess that's a no then — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
<br />
== Technical Demonstration ==<br />
Shouldn't the [http://www.youtube.com/watch?v=ZT3j8pb_KyU Trading Demonstration] be under the Technical Demonstration channel? [[User:Ben10508|Ben10508]] 15:13, 21 October 2012 (PDT)<br />
<br />
agree , it always should be. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:56 , 10/22/2012 (PDT)<br />
<br />
It should but I don't have the credentials to that channel and I couldn't reach someone who has them... which kind of says something about that project — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)<br />
<br />
Grand-O-Rand owns that channel , see if i can ask him about this when he's back. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:25 , 10/23/2012 (PDT)<br />
<br />
== Halloween Thriller taunt Demonstration ==<br />
Should we do a halloween Thriller taunt demonstration? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:23 , 11/2/2012 (PDT)<br />
<br />
{{c|Disagree}} - No. It isn't an item. We'll do a demonstration for that after we make one for walking and jumping. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:19, 1 November 2012 (PDT)<br />
<br />
{{c|Disagree}} - It's a special taunt, but it's the same for all classes and not restricted to an item. It's too small for a demonstration in my opinion. I know we show the regular taunts as well, but those are part of the weapon they belong to. - [[User:Uufje|Uufje]] 15:31, 1 November 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1173040Team Fortress Wiki talk:Weapon Demonstration2012-10-19T03:28:16Z<p>Mr. Vinderack: /* {{icon item|Saxxy|16px}} Saxxy */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --[[User: InstantMan|InstantMan]] 20:58, 8 October 2012 (PDT)<br />
:I hope you realize I've made demonstrations before... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:41, 8 October 2012 (PDT)<br />
::http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:29, 8 October 2012 (PDT)<br />
:::The last bit of the ending sound got cut, unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Easy fix. Here you go: http://www.youtube.com/watch?v=Q2UjTIHxkGk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:59, 8 October 2012 (PDT)<br />
:Approved by Wind on IRC. Thanks! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:19, 8 October 2012 (PDT)<br />
::No, I just assumed it wouldn't be broken because it's hard to mess up about this twice. Apparently it has happened though >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:27, 8 October 2012 (PDT)<br />
Yeah, we found out I was using an outdated training video soundtrack. We got it fixed. Here: http://www.youtube.com/watch?v=wlcBoB3Hd4M&feature=youtu.be<br />
Uploaded file: https://docs.google.com/file/d/0B-zhruJXv1QkcXVwUFJVYW1OeHM/edit<br />
.dems are uploaded as well.[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:08, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
Is it okay if I use [[Dustbowl]] instead of [[Badlands]] and that I'm on the red team and I get blu to cap? [[User:Ben10508|Ben10508]] 13:33, 10 October 2012 (PDT)<br />
:In a word? No. Wind doesn't like the red team. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:53, 10 October 2012 (PDT)<br />
:I don't have anything against the RED team, but I have something against starting the demonstration as one team and then suddenly be on the other team in another clip. That's just confusing. Changing the map is fine, but why change it? Use the same map as the rest if you can and have a good reason to do so — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
<br />
[http://youtu.be/fHQmG7unWFE This did take a while but here it is!] [[User:Ben10508|Ben10508]] 20:37, 13 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
http://www.mediafire.com/?h354m1u1o3xhwg1 [[User:Ben10508|Ben10508]] 12:54, 17 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
[http://youtu.be/8QqVDkG7HEM All better] [[User:Ben10508|Ben10508]] 13:25, 8 October 2012 (PDT)<br />
:Is better, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
http://www.mediafire.com/?dwbipkbeffiy0vm [[User:Ben10508|Ben10508]] 12:53, 9 October 2012 (PDT)<br />
<br />
== {{icon item|Buff Banner|16px}} [[Buff Banner]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Forgets to reload the Rocket Launcher}}<br />
*{{c|No end sound}}<br />
<br/>{{Reservation|[[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=dymAjkDQzXM<br />
<br />
I used a very different, "creative", and new way of demonstrating it [[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)<br />
<br />
:Yes, this did need a redo. The old version also has a glitch in the reload animation at one point... But your demo is not good yet:<br />
* Goes way too fast at the beginning. When you're using the buff banner it's normal to be fast because you don't have a lot of time to demonstrate everything, but at the beginning of the video (when charging) you don't need to go so fast<br />
* You should put more BLU bots around the main area of the map. This way, when you taunt, you can look around to see how far the buff range goes. It also shows that it doesn't buff just one teammate.<br />
* Don't start in a random corner stuck against a crate like that. Either start at the beginning, or start in an area where you can see more of the map. Otherwise, it's not clear where you are and what is happening once you start (Feels a bit claustrophobic). May also want to look around the back area to spot all enemies before you start firing<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:27, 8 October 2012 (PDT)<br />
<br />
http://youtu.be/KYqse0bf868 [[User:Ben10508|Ben10508]] 16:47, 11 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
http://www.mediafire.com/?4wb7chvu186ds79 [[User:Ben10508|Ben10508]] 20:37, 13 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 8 October 2012 (PDT)}}<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
http://youtu.be/mVjttKbECsY — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:29, 9 October 2012 (PDT)<br />
:At 0:20, after the camera shake, there are two weird quick "blinks" in the video where the screen suddenly goes darker for one frame. Otherwise, is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
::http://youtu.be/2LgMT8MNk8Y — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:37, 10 October 2012 (PDT)<br />
:::I think the last clip is suffering from that contrast problem again... I'm not too sure thoguh because it's not as evident as I've seen on other videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
::::Fixed version uploaded per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
::::http://www.youtu.be/b2QZHIRZfQs Fixed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
=={{icon item|Freedom Staff|16px}}[[Freedom Staff]]==<br />
{{c|Model/material changes}}<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:32, 10 October 2012 (PDT)}}<br />
<br />
I like how as soon as the demo gets released, the next we have to redo it [[User:Ben10508|Ben10508]] 19:14, 9 October 2012 (PDT)<br />
<br />
:Eh, you get used to it after having to do the Cow Mangler demonstration 6 times due to mostly paltry particles changes. In any case, [http://youtu.be/2xlrwiCeWic here's the revision.] [http://www.mediafire.com/?db0p9091ou1aqbt Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:38, 11 October 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
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That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
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http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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http://www.mediafire.com/?ga96hkkq6n3k73a [[User:Ben10508|Ben10508]] 13:00, 8 October 2012 (PDT)<br />
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== {{icon item|Flying Guillotine|16px}} [[Flying Guillotine]] ==<br />
{{c|Doesn't show bleed on a cloaked spy}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:14, 17 October 2012 (PDT)}}<br />
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Also needs to show bleed on a disguised Spy [[User:Ben10508|Ben10508]] 19:39, 17 October 2012 (PDT)<br />
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http://youtu.be/EGt5JifEsdY Bleed isn't demonstrated on disguises, because it doesn't reveal the fact that it's a disguise. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:58, 18 October 2012 (PDT)<br />
:Too bad about the skull killicon... but is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)<br />
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== {{icon item|Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
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:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/H4vKXA9Fuxo [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:59 , 10/10/2012 (PDT)<br />
:::You really should use a picture-in-picture for the first clip and the blink clip - it makes it much clearer. Also, you have a bad transition between the intel and point clips (like tv static), and your musical cut at the end is really obvious. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:18, 10 October 2012 (PDT)<br />
:"use a picture-in-picture for the first clip and the blink clip" sorry i don't get it , could you explain correct? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:52 , 10/10/2012 (PDT)<br />
::Show the enemy point of view, à la the CnD and DR demos. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:56, 10 October 2012 (PDT)<br />
:::ok i get it , so i had to re-record dat clip then? is there something i can record on the engineer's cam or something like that? sorry for bad grammar anyway [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:01 , 10/10/2012 (PDT)<br />
:You'll have to use two TF2 instances (or ask a friend) and run <code>record</code> on both of them, so that you have two .dem files. Also, there is a video glitch in the transition at 3:50. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:[http://youtu.be/8kcnW8GQ_pk hope this version is good.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:37 , 10/11/2012 (PDT)<br />
::Mute the audio in the engineer point of view clip. Otherwise, the sound can be heard twice (slight echo in the engineer's voice and the cloaking sound). You didn't add a picture-in-picture clip for the cloak blink clip, but that's okay, I think the current clip demonstrates it well enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
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http://youtu.be/1TYSDxINePk [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:49 , 10/14/2012 (PDT)<br />
:It would be great if you could show what happens when cloak runs out (before the intel clip). Also, if you could show that when disguised as a slower class (heavy) you run at normal speed while cloaked. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Brain Bucket.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Gentle Manne's Service Medal.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 10:05, 14 October 2012 (PDT)<br />
::This is already demonstrated in the Disguise demonstration, I don't think it needs to be redemonstrated here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
::You're using the concise disguise menu, and the second part of the menu isn't activating. Also, during the cp clip, when you cloak to allow the soldier to start capping, the popup says 'reverting capture' - something clearly not happening. Also, you left the clock on for the ctf and cp clips. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:14, 14 October 2012 (PDT)<br />
:::I've accepted other clips that had the clock on... I guess it's ok to keep the clock on (but not in the main clips). However, since you disabled it in the intel clip, you should also disable it in the control point clips.<br />
::The "quick" version of the disguise menu should also indeed be changed (use the normal menu with choices 1-9). The "reverting capture" thing is clearly a bug, maybe it's because you started the demo while you were already standing on the point or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
:::http://youtu.be/Wvka-pKKDvk [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:52 , 10/19/2012 (PDT)<br />
::::The new picture-in-picture clip at 3:00 is good, but it uses the wrong version of the disguise menu :( Also the clip at 1:50 has audio sync issues near the end of the clip, I think you should re-render the .wav separately to fix it. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
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=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
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{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
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::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
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also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:36 , 10/13/2012 (PDT)<br />
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Things i found out , that are probably should show in this redo:<br />
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* Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing<br />
* Engineer , using "Übercharge" you can uber your sentry too Only Sentry<br />
* Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds<br />
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Well that's all i found , did i missed something? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:50 , 10/16/2012 (PDT)<br />
:Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
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No , it won't i tested in game. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:41 , 10/17/2012 (PDT)<br />
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=={{icon item|Minigun|16px}} [[Minigun]]==<br />
{{c|Extra pyro ragdoll visible before the pyro is killed}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)}}<br />
:http://youtu.be/-D3EtIfRzxw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)<br />
::The audio volume was also clearly unbalanced, is good to redo this. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
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Also uses the old map and no ending sound [[User:Ben10508|Ben10508]] 22:02, 13 October 2012 (PDT)<br />
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== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
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{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:31 , 10/14/2012 (PDT)}}<br />
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:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? [[User:Irufort|Irufort]] 12:15, 9 October 2012 (PDT)<br />
:i don't agree that is needed. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:43 , 10/9/2012 (PDT)<br />
:If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:32 , 10/11/2012 (PDT)<br />
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i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:43 , 10/13/2012 (PDT)<br />
:You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
::i'm sorry i just changed my mind. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:39 , 10/14/2012 (PDT)<br />
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i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:27 , 10/14/2012 (PDT)<br />
:Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
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== {{icon item|Razorback|16px}} [[Razorback]] ==<br />
*{{c|Uses old map.}}<br />
*{{c|Needs to show that spy cannot switch weapon when shocked.}}<br />
*{{c|Needs to show that you can get a new one when touching a Resupply locker.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:37, 10 October 2012 (PDT)}}<br />
:That'd be a good first use of the new resupply locker. Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
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http://youtu.be/2C6iRaFGWys — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:34, 11 October 2012 (PDT)<br />
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If you need a non-vintage razorback, let me know. --'''[[User:Piemanmoo|Piemanmoo]]''' 13:27, 13 October 2012 (PDT)<br />
:That'd be nice, if only to record the loadout part. But technically this isn't enough of a reason to change a video... Change the loadout view with a non-vintage one if you want Armisael (and upload directly), otherwise upload as is~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
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== {{icon item|Sandman|16px}} [[Sandman]] ==<br />
{{c|Should demonstrate you can pick up and use enemy Scout balls too.}}--[[User:Uknownada|Uknownada]] 00:07, 10 October 2012 (PDT)<br />
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That would be useful to demonstrate and it should be demonstrated that you can Spy check disguised spies.-- [[User:InstantMan|InstantMan]] 15:51, 10 October 2012 (PDT)<br />
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http://www.youtube.com/watch?v=iTYzobTzn00 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:43, 10 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
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== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
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Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
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Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
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:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
:::::http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
::::::The reason I asked to have the spy perspective is to show all 3 health bars (real Spy health, Spy disguise health, and the health the medic sees). What I thought was implied by that is that the Medic was to hit the disguised Spy to see how these health meters changed. Also, would be nice if you let Irufort do his/her version, because it's his first demo and he needs somewhere to start from, mhm? :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Yeah, I'd appreciate if you let him do this demo. We were already working on it together and making a bit of progress when I told him that his reservation was overridden. He was really nice though, told me not to worry about it and thanked me... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:28, 8 October 2012 (PDT)<br />
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For those of you In the peanut gallery: at present, I have a completed and uploaded video that will deleted if Irufort manages to post anything before the next push, because he's new and new people have an unstated right to override any reservation. My reservation is up there entirely for archival purposes at this point, and doesn't count towards my limit. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:18, 9 October 2012 (PDT)<br />
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Well then Armisael, you deserved it since you are the first to reserve the demonstration all by yourself. Your work is fine than me since im a new one here. So i do think you deserve the work, thanks! [[User:Irufort|Irufort]] 12:02, 9 October 2012 (PDT)<br />
:Alright then, publishing Armisael's version — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
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== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 8 October 2012 (PDT)}}<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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http://youtu.be/_qSPJh6MD8Y — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:41, 9 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
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=={{icon item|Ullapool Caber|16px}} [[Ullapool Caber]]==<br />
{{c|Show that you can get a new caber at a resupply locker}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)}}<br />
:http://youtu.be/mGfKIldXjs8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:48, 11 October 2012 (PDT)<br />
::When going to the resupply locker, you should make sure that there's no kill feed visible. They hide the explosive part of the caver, which is the only clue as to whether you have a caber ready to explode or not, so it's important that this part is not hidden when you touch the resupply locker. Also, it's missing the ending "tchak" sound — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
:::http://youtu.be/A0C-qdPHSXc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
=={{icon item|Wrap Assassin|16px}} [[Wrap Assassin]]==<br />
{{c|Same reason why the Sandman needs to be redone}}<br />
:http://youtu.be/qQOm7DseUH8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:22, 12 October 2012 (PDT)<br />
::While it's ok to make videos with the old no-resupply map, it's not ok to make a video in which there is the resupply room in one clip but not the other. You'll have to re-render either set of clips on the other version of the map >: Besides that, the clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
:::http://youtu.be/oGH1kaLN0EE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:37, 13 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
=={{icon item|Wrangler|16px}} [[Wrangler]]==<br />
*{{c|Uses old map}}<br />
*{{c|Needs to be shown with Mini-Sentry}}<br />
*{{c|Needs to show a kill with the Level 3 Sentrygun with just rockets}}<br />
*{{c|The hand animation after firing this weapon for too long was not shown}}<br />
<br />
:In my option, old map is the only reason for redo, Mini-Sentry, Just rocket with the lv 3 sentry and animation aren't necessary. And about animation, we discussion about it before. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 04:17, 12 October 2012 (PDT)<br />
<br />
it would be reasonable to redo , show that you can control mini sentry as for the rocket kill i don't think thats a big deal then for the hand animation same not a big deal , if these reason is deserve to redo , Let me take care of this. i was the previous demonstrator. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:51 , 10/13/2012 (PDT)<br />
<br />
If that were to be redone by considering the Mini-Sentry to be different from a regular Sentry, then other demonstrations involving sentries would need to be redone... I don't really see the point in doing that though. It's just a level 1 sentry that is smaller and fires faster. The other reasons are also not really good, as said above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
The current video has no end sound so it needs to be redone. --[[User:InstantMan|InstantMan]] 21:27, 15 October 2012 (PDT)<br />
:That is not really a major issue — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
::Is good then, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Still working on it. Large project, sorry it's taking a tad longer. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:25, 17 October 2012 (PDT)<br />
:Remember, I only wanna see the scout part first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)<br />
Yeah, I was working on that. It should be done really soon. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:28, 18 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
:::Strange scatterguns are a bit hard to come by, but i do have an extra strange bottle i'm willing to donate to this cause. [[User:Isildur4|Isildur4]] 14:22, 9 October 2012 (PDT)<br />
::::Isn't this really a technical demonstration? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:22, 9 October 2012 (PDT)<br />
::::I have a strange scattergun, but if we do need to demonstrate this, will I have to reset the kills because I have a lot kills on it and I don't want to wipe it, ever [[User:Ben10508|Ben10508]] 14:44, 9 October 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
== taunt kill destroy buildings ==<br />
could we should some taunts that can destroy engineer's building? [[Kamikaze]] , [[Hadouken]] , [[Fencing]] not sure if that's all. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:33 , 10/9/2012 (PDT)<br />
: {{c|Support}} Is it really necessary? I mean , there is a taunt demonstration indeed but usually only for all-class taunt. I think class specific taunt demonstration is okay, but it is also not entirely necessary to show. How about others? I second this one :)[[User:Irufort|Irufort]] 12:03, 9 October 2012 (PDT)<br />
: {{c|Oppose}} Main focus of the Taunt kill is "Kill enemy" not "Destroy Buildings", so I think no. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:46, 9 October 2012 (PDT)<br />
: {{c|Oppose}} It's a minor fact about a minor feature. Certainly not worth enough for a redo on it's own. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:06, 9 October 2012 (PDT)<br />
: {{c|Oppose}} It is unneeded. It is a niche feature and doesn't contribute to the use of the weapon. — [[User:lemonysnicket |'''lemonysnicket''']] <small>([[User_talk:lemonysnicket |T]] · [[Special:Contributions/lemonysnicket |C]])</small> 19:06, 9 October 2012 (PDT)<br />
: {{c|Oppose}} It couldn't really be helpful in a lot of situations. I wouldn't recommend people redoing most of the videos on the demonstrations just for that. [[User:Bruss48|Bruss48]] 15:51, 10 October 2012 (PDT)<br />
: {{c|Oppose}} I think the consensus is pretty clear on this one >: Taunting on buildings is fun but it's not something you'd really do in a serious game, or at least not often enough to deserve having all weapons that can do this have their demonstrations redone — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
<br />
== Is Bonk! Atomic Punch done or not? ==<br />
<br />
I was scrolling through the list, and noticed that Bonk! Atomic Punch is under both the "Need to be redone" and the "Done" categories. I'm confused, as a wiki user. So, is it done, or does is still need to be redone? [[User:Heart of Cobalt|Heart of Cobalt]] 18:47, 14 October 2012 (PDT)<br />
<br />
Fixed [[User:Ben10508|Ben10508]] 19:01, 14 October 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1172538Team Fortress Wiki talk:Weapon Demonstration2012-10-18T03:25:03Z<p>Mr. Vinderack: /* {{icon item|Saxxy|16px}} Saxxy */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --[[User: InstantMan|InstantMan]] 20:58, 8 October 2012 (PDT)<br />
:I hope you realize I've made demonstrations before... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:41, 8 October 2012 (PDT)<br />
::http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:29, 8 October 2012 (PDT)<br />
:::The last bit of the ending sound got cut, unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Easy fix. Here you go: http://www.youtube.com/watch?v=Q2UjTIHxkGk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:59, 8 October 2012 (PDT)<br />
:Approved by Wind on IRC. Thanks! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:19, 8 October 2012 (PDT)<br />
::No, I just assumed it wouldn't be broken because it's hard to mess up about this twice. Apparently it has happened though >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:27, 8 October 2012 (PDT)<br />
Yeah, we found out I was using an outdated training video soundtrack. We got it fixed. Here: http://www.youtube.com/watch?v=wlcBoB3Hd4M&feature=youtu.be<br />
Uploaded file: https://docs.google.com/file/d/0B-zhruJXv1QkcXVwUFJVYW1OeHM/edit<br />
.dems are uploaded as well.[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:08, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
Is it okay if I use [[Dustbowl]] instead of [[Badlands]] and that I'm on the red team and I get blu to cap? [[User:Ben10508|Ben10508]] 13:33, 10 October 2012 (PDT)<br />
:In a word? No. Wind doesn't like the red team. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:53, 10 October 2012 (PDT)<br />
:I don't have anything against the RED team, but I have something against starting the demonstration as one team and then suddenly be on the other team in another clip. That's just confusing. Changing the map is fine, but why change it? Use the same map as the rest if you can and have a good reason to do so — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
<br />
[http://youtu.be/fHQmG7unWFE This did take a while but here it is!] [[User:Ben10508|Ben10508]] 20:37, 13 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
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http://www.mediafire.com/?h354m1u1o3xhwg1 [[User:Ben10508|Ben10508]] 12:54, 17 October 2012 (PDT)<br />
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== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
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{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
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http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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[http://youtu.be/8QqVDkG7HEM All better] [[User:Ben10508|Ben10508]] 13:25, 8 October 2012 (PDT)<br />
:Is better, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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http://www.mediafire.com/?dwbipkbeffiy0vm [[User:Ben10508|Ben10508]] 12:53, 9 October 2012 (PDT)<br />
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== {{icon item|Buff Banner|16px}} [[Buff Banner]] ==<br />
{{c|Uses the old map}}<br />
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{{c|Forgets to reload the Rocket Launcher}}<br />
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{{c|No end sound}}<br />
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{{Reservation|[[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)}}<br />
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http://www.youtube.com/watch?v=dymAjkDQzXM<br />
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I used a very different, "creative", and new way of demonstrating it [[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)<br />
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:Yes, this did need a redo. The old version also has a glitch in the reload animation at one point... But your demo is not good yet:<br />
* Goes way too fast at the beginning. When you're using the buff banner it's normal to be fast because you don't have a lot of time to demonstrate everything, but at the beginning of the video (when charging) you don't need to go so fast<br />
* You should put more BLU bots around the main area of the map. This way, when you taunt, you can look around to see how far the buff range goes. It also shows that it doesn't buff just one teammate.<br />
* Don't start in a random corner stuck against a crate like that. Either start at the beginning, or start in an area where you can see more of the map. Otherwise, it's not clear where you are and what is happening once you start (Feels a bit claustrophobic). May also want to look around the back area to spot all enemies before you start firing<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:27, 8 October 2012 (PDT)<br />
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http://youtu.be/KYqse0bf868 [[User:Ben10508|Ben10508]] 16:47, 11 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
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http://www.mediafire.com/?4wb7chvu186ds79 [[User:Ben10508|Ben10508]] 20:37, 13 October 2012 (PDT)<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 8 October 2012 (PDT)}}<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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http://youtu.be/mVjttKbECsY — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:29, 9 October 2012 (PDT)<br />
:At 0:20, after the camera shake, there are two weird quick "blinks" in the video where the screen suddenly goes darker for one frame. Otherwise, is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
::http://youtu.be/2LgMT8MNk8Y — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:37, 10 October 2012 (PDT)<br />
:::I think the last clip is suffering from that contrast problem again... I'm not too sure thoguh because it's not as evident as I've seen on other videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
::::Fixed version uploaded per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)<br />
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== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
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:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
::::http://www.youtu.be/b2QZHIRZfQs Fixed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
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=={{icon item|Freedom Staff|16px}}[[Freedom Staff]]==<br />
{{c|Model/material changes}}<br />
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{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:32, 10 October 2012 (PDT)}}<br />
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I like how as soon as the demo gets released, the next we have to redo it [[User:Ben10508|Ben10508]] 19:14, 9 October 2012 (PDT)<br />
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:Eh, you get used to it after having to do the Cow Mangler demonstration 6 times due to mostly paltry particles changes. In any case, [http://youtu.be/2xlrwiCeWic here's the revision.] [http://www.mediafire.com/?db0p9091ou1aqbt Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:38, 11 October 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
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== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
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{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
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http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
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Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
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That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
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http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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http://www.mediafire.com/?ga96hkkq6n3k73a [[User:Ben10508|Ben10508]] 13:00, 8 October 2012 (PDT)<br />
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== {{icon item|Flying Guillotine|16px}} [[Flying Guillotine]] ==<br />
{{c|Doesn't show bleed on a cloaked spy}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:14, 17 October 2012 (PDT)}}<br />
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Also needs to show bleed on a disguised Spy [[User:Ben10508|Ben10508]] 19:39, 17 October 2012 (PDT)<br />
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== {{icon item|Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
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:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/H4vKXA9Fuxo [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:59 , 10/10/2012 (PDT)<br />
:::You really should use a picture-in-picture for the first clip and the blink clip - it makes it much clearer. Also, you have a bad transition between the intel and point clips (like tv static), and your musical cut at the end is really obvious. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:18, 10 October 2012 (PDT)<br />
:"use a picture-in-picture for the first clip and the blink clip" sorry i don't get it , could you explain correct? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:52 , 10/10/2012 (PDT)<br />
::Show the enemy point of view, à la the CnD and DR demos. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:56, 10 October 2012 (PDT)<br />
:::ok i get it , so i had to re-record dat clip then? is there something i can record on the engineer's cam or something like that? sorry for bad grammar anyway [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:01 , 10/10/2012 (PDT)<br />
:You'll have to use two TF2 instances (or ask a friend) and run <code>record</code> on both of them, so that you have two .dem files. Also, there is a video glitch in the transition at 3:50. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:[http://youtu.be/8kcnW8GQ_pk hope this version is good.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:37 , 10/11/2012 (PDT)<br />
::Mute the audio in the engineer point of view clip. Otherwise, the sound can be heard twice (slight echo in the engineer's voice and the cloaking sound). You didn't add a picture-in-picture clip for the cloak blink clip, but that's okay, I think the current clip demonstrates it well enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
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http://youtu.be/1TYSDxINePk [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:49 , 10/14/2012 (PDT)<br />
:It would be great if you could show what happens when cloak runs out (before the intel clip). Also, if you could show that when disguised as a slower class (heavy) you run at normal speed while cloaked. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Brain Bucket.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Gentle Manne's Service Medal.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 10:05, 14 October 2012 (PDT)<br />
::This is already demonstrated in the Disguise demonstration, I don't think it needs to be redemonstrated here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
::You're using the concise disguise menu, and the second part of the menu isn't activating. Also, during the cp clip, when you cloak to allow the soldier to start capping, the popup says 'reverting capture' - something clearly not happening. Also, you left the clock on for the ctf and cp clips. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:14, 14 October 2012 (PDT)<br />
:::I've accepted other clips that had the clock on... I guess it's ok to keep the clock on (but not in the main clips). However, since you disabled it in the intel clip, you should also disable it in the control point clips.<br />
::The "quick" version of the disguise menu should also indeed be changed (use the normal menu with choices 1-9). The "reverting capture" thing is clearly a bug, maybe it's because you started the demo while you were already standing on the point or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
:::[http://youtu.be/Bk8_PRKt80E here's the capture point clip] everytimes i play the demo it keep show me a blue box say "Capture all five of the control points to win the game!" or "now you are attacking!" also the time clock too , could you guys tell me how to disable that? let me know if the clip had issue. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:38 , 10/17/2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
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=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
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{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:36 , 10/13/2012 (PDT)<br />
<br />
Things i found out , that are probably should show in this redo:<br />
<br />
* Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing<br />
* Engineer , using "Übercharge" you can uber your sentry too Only Sentry<br />
* Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds<br />
<br />
Well that's all i found , did i missed something? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:50 , 10/16/2012 (PDT)<br />
:Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
No , it won't i tested in game. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:41 , 10/17/2012 (PDT)<br />
<br />
=={{icon item|Minigun|16px}} [[Minigun]]==<br />
{{c|Extra pyro ragdoll visible before the pyro is killed}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)}}<br />
:http://youtu.be/-D3EtIfRzxw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)<br />
::The audio volume was also clearly unbalanced, is good to redo this. Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
Also uses the old map and no ending sound [[User:Ben10508|Ben10508]] 22:02, 13 October 2012 (PDT)<br />
<br />
== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:31 , 10/14/2012 (PDT)}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? [[User:Irufort|Irufort]] 12:15, 9 October 2012 (PDT)<br />
:i don't agree that is needed. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:43 , 10/9/2012 (PDT)<br />
:If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
:about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:32 , 10/11/2012 (PDT)<br />
<br />
i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:43 , 10/13/2012 (PDT)<br />
:You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
::i'm sorry i just changed my mind. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:39 , 10/14/2012 (PDT)<br />
<br />
i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:27 , 10/14/2012 (PDT)<br />
:Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
== {{icon item|Razorback|16px}} [[Razorback]] ==<br />
*{{c|Uses old map.}}<br />
*{{c|Needs to show that spy cannot switch weapon when shocked.}}<br />
*{{c|Needs to show that you can get a new one when touching a Resupply locker.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:37, 10 October 2012 (PDT)}}<br />
:That'd be a good first use of the new resupply locker. Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
<br />
http://youtu.be/2C6iRaFGWys — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:34, 11 October 2012 (PDT)<br />
<br />
If you need a non-vintage razorback, let me know. --'''[[User:Piemanmoo|Piemanmoo]]''' 13:27, 13 October 2012 (PDT)<br />
:That'd be nice, if only to record the loadout part. But technically this isn't enough of a reason to change a video... Change the loadout view with a non-vintage one if you want Armisael (and upload directly), otherwise upload as is~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
== {{icon item|Sandman|16px}} [[Sandman]] ==<br />
<br />
{{c|Should demonstrate you can pick up and use enemy Scout balls too.}}--[[User:Uknownada|Uknownada]] 00:07, 10 October 2012 (PDT)<br />
<br />
That would be useful to demonstrate and it should be demonstrated that you can Spy check disguised spies.-- [[User:InstantMan|InstantMan]] 15:51, 10 October 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=iTYzobTzn00 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:43, 10 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
:::::http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
::::::The reason I asked to have the spy perspective is to show all 3 health bars (real Spy health, Spy disguise health, and the health the medic sees). What I thought was implied by that is that the Medic was to hit the disguised Spy to see how these health meters changed. Also, would be nice if you let Irufort do his/her version, because it's his first demo and he needs somewhere to start from, mhm? :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Yeah, I'd appreciate if you let him do this demo. We were already working on it together and making a bit of progress when I told him that his reservation was overridden. He was really nice though, told me not to worry about it and thanked me... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:28, 8 October 2012 (PDT)<br />
<br />
For those of you In the peanut gallery: at present, I have a completed and uploaded video that will deleted if Irufort manages to post anything before the next push, because he's new and new people have an unstated right to override any reservation. My reservation is up there entirely for archival purposes at this point, and doesn't count towards my limit. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:18, 9 October 2012 (PDT)<br />
<br />
Well then Armisael, you deserved it since you are the first to reserve the demonstration all by yourself. Your work is fine than me since im a new one here. So i do think you deserve the work, thanks! [[User:Irufort|Irufort]] 12:02, 9 October 2012 (PDT)<br />
:Alright then, publishing Armisael's version — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 8 October 2012 (PDT)}}<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
http://youtu.be/_qSPJh6MD8Y — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:41, 9 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
<br />
=={{icon item|Ullapool Caber|16px}} [[Ullapool Caber]]==<br />
{{c|Show that you can get a new caber at a resupply locker}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)}}<br />
:http://youtu.be/mGfKIldXjs8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:48, 11 October 2012 (PDT)<br />
::When going to the resupply locker, you should make sure that there's no kill feed visible. They hide the explosive part of the caver, which is the only clue as to whether you have a caber ready to explode or not, so it's important that this part is not hidden when you touch the resupply locker. Also, it's missing the ending "tchak" sound — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
:::http://youtu.be/A0C-qdPHSXc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:00, 13 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
=={{icon item|Wrap Assassin|16px}} [[Wrap Assassin]]==<br />
{{c|Same reason why the Sandman needs to be redone}}<br />
:http://youtu.be/qQOm7DseUH8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:22, 12 October 2012 (PDT)<br />
::While it's ok to make videos with the old no-resupply map, it's not ok to make a video in which there is the resupply room in one clip but not the other. You'll have to re-render either set of clips on the other version of the map >: Besides that, the clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
:::http://youtu.be/oGH1kaLN0EE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:37, 13 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
=={{icon item|Wrangler|16px}} [[Wrangler]]==<br />
{{c|Uses old map}}<br />
<br />
{{c|Needs to be shown with Mini-Sentry}}<br />
<br />
{{c|Needs to show a kill with the Level 3 Sentrygun with just rockets}}<br />
<br />
{{c|The hand animation after firing this weapon for too long was not shown}}<br />
<br />
:In my option, old map is the only reason for redo, Mini-Sentry, Just rocket with the lv 3 sentry and animation aren't necessary. And about animation, we discussion about it before. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 04:17, 12 October 2012 (PDT)<br />
<br />
it would be reasonable to redo , show that you can control mini sentry as for the rocket kill i don't think thats a big deal then for the hand animation same not a big deal , if these reason is deserve to redo , Let me take care of this. i was the previous demonstrator. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:51 , 10/13/2012 (PDT)<br />
<br />
If that were to be redone by considering the Mini-Sentry to be different from a regular Sentry, then other demonstrations involving sentries would need to be redone... I don't really see the point in doing that though. It's just a level 1 sentry that is smaller and fires faster. The other reasons are also not really good, as said above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)<br />
<br />
The current video has no end sound so it needs to be redone. --[[User:InstantMan|InstantMan]] 21:27, 15 October 2012 (PDT)<br />
:That is not really a major issue — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
::Is good then, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Still working on it. Large project, sorry it's taking a tad longer. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:25, 17 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
:::Strange scatterguns are a bit hard to come by, but i do have an extra strange bottle i'm willing to donate to this cause. [[User:Isildur4|Isildur4]] 14:22, 9 October 2012 (PDT)<br />
::::Isn't this really a technical demonstration? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:22, 9 October 2012 (PDT)<br />
::::I have a strange scattergun, but if we do need to demonstrate this, will I have to reset the kills because I have a lot kills on it and I don't want to wipe it, ever [[User:Ben10508|Ben10508]] 14:44, 9 October 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
== taunt kill destroy buildings ==<br />
could we should some taunts that can destroy engineer's building? [[Kamikaze]] , [[Hadouken]] , [[Fencing]] not sure if that's all. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:33 , 10/9/2012 (PDT)<br />
: {{c|Support}} Is it really necessary? I mean , there is a taunt demonstration indeed but usually only for all-class taunt. I think class specific taunt demonstration is okay, but it is also not entirely necessary to show. How about others? I second this one :)[[User:Irufort|Irufort]] 12:03, 9 October 2012 (PDT)<br />
: {{c|Oppose}} Main focus of the Taunt kill is "Kill enemy" not "Destroy Buildings", so I think no. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:46, 9 October 2012 (PDT)<br />
: {{c|Oppose}} It's a minor fact about a minor feature. Certainly not worth enough for a redo on it's own. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:06, 9 October 2012 (PDT)<br />
: {{c|Oppose}} It is unneeded. It is a niche feature and doesn't contribute to the use of the weapon. — [[User:lemonysnicket |'''lemonysnicket''']] <small>([[User_talk:lemonysnicket |T]] · [[Special:Contributions/lemonysnicket |C]])</small> 19:06, 9 October 2012 (PDT)<br />
: {{c|Oppose}} It couldn't really be helpful in a lot of situations. I wouldn't recommend people redoing most of the videos on the demonstrations just for that. [[User:Bruss48|Bruss48]] 15:51, 10 October 2012 (PDT)<br />
: {{c|Oppose}} I think the consensus is pretty clear on this one >: Taunting on buildings is fun but it's not something you'd really do in a serious game, or at least not often enough to deserve having all weapons that can do this have their demonstrations redone — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)<br />
<br />
== Is Bonk! Atomic Punch done or not? ==<br />
<br />
I was scrolling through the list, and noticed that Bonk! Atomic Punch is under both the "Need to be redone" and the "Done" categories. I'm confused, as a wiki user. So, is it done, or does is still need to be redone? [[User:Heart of Cobalt|Heart of Cobalt]] 18:47, 14 October 2012 (PDT)<br />
<br />
Fixed [[User:Ben10508|Ben10508]] 19:01, 14 October 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165551Team Fortress Wiki talk:Weapon Demonstration2012-10-09T04:08:13Z<p>Mr. Vinderack: /* {{icon item|Ambassador|16px}}Ambassador */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --[[User: InstantMan|InstantMan]] 20:58, 8 October 2012 (PDT)<br />
:I hope you realize I've made demonstrations before... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:41, 8 October 2012 (PDT)<br />
::http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:29, 8 October 2012 (PDT)<br />
:::The last bit of the ending sound got cut, unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Easy fix. Here you go: http://www.youtube.com/watch?v=Q2UjTIHxkGk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:59, 8 October 2012 (PDT)<br />
:Approved by Wind on IRC. Thanks! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:19, 8 October 2012 (PDT)<br />
::No, I just assumed it wouldn't be broken because it's hard to mess up about this twice. Apparently it has happened though >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:27, 8 October 2012 (PDT)<br />
Yeah, we found out I was using an outdated training video soundtrack. We got it fixed. Here: http://www.youtube.com/watch?v=wlcBoB3Hd4M&feature=youtu.be<br />
Uploaded file: https://docs.google.com/file/d/0B-zhruJXv1QkcXVwUFJVYW1OeHM/edit<br />
.dems are uploaded as well.[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:08, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
[http://youtu.be/8QqVDkG7HEM All better] [[User:Ben10508|Ben10508]] 13:25, 8 October 2012 (PDT)<br />
:Is better, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Buff Banner|16px}} [[Buff Banner]] ==<br />
{{c|Uses the old map}}<br />
<br />
{{c|Forgets to reload the Rocket Launcher}}<br />
<br />
{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=dymAjkDQzXM<br />
<br />
I used a very different, "creative", and new way of demonstrating it [[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)<br />
<br />
:Yes, this did need a redo. The old version also has a glitch in the reload animation at one point... But your demo is not good yet:<br />
* Goes way too fast at the beginning. When you're using the buff banner it's normal to be fast because you don't have a lot of time to demonstrate everything, but at the beginning of the video (when charging) you don't need to go so fast<br />
* You should put more BLU bots around the main area of the map. This way, when you taunt, you can look around to see how far the buff range goes. It also shows that it doesn't buff just one teammate.<br />
* Don't start in a random corner stuck against a crate like that. Either start at the beginning, or start in an area where you can see more of the map. Otherwise, it's not clear where you are and what is happening once you start (Feels a bit claustrophobic). May also want to look around the back area to spot all enemies before you start firing<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:27, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 8 October 2012 (PDT)}}<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
::::http://www.youtu.be/b2QZHIRZfQs Fixed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
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http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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http://www.mediafire.com/?ga96hkkq6n3k73a [[User:Ben10508|Ben10508]] 13:00, 8 October 2012 (PDT)<br />
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== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
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Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
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Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
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:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
:::::http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
::::::The reason I asked to have the spy perspective is to show all 3 health bars (real Spy health, Spy disguise health, and the health the medic sees). What I thought was implied by that is that the Medic was to hit the disguised Spy to see how these health meters changed. Also, would be nice if you let Irufort do his/her version, because it's his first demo and he needs somewhere to start from, mhm? :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Yeah, I'd appreciate if you let him do this demo. We were already working on it together and making a bit of progress when I told him that his reservation was overridden. He was really nice though, told me not to worry about it and thanked me... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:28, 8 October 2012 (PDT)<br />
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== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 8 October 2012 (PDT)}}<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
::Is good then, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
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'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
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http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
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== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
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== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
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== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165542Team Fortress Wiki talk:Weapon Demonstration2012-10-09T03:19:13Z<p>Mr. Vinderack: /* {{icon item|Ambassador|16px}}Ambassador */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --[[User: InstantMan|InstantMan]] 20:58, 8 October 2012 (PDT)<br />
:I hope you realize I've made demonstrations before... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:41, 8 October 2012 (PDT)<br />
::http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:29, 8 October 2012 (PDT)<br />
:::The last bit of the ending sound got cut, unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Easy fix. Here you go: http://www.youtube.com/watch?v=Q2UjTIHxkGk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:59, 8 October 2012 (PDT)<br />
:Approved by Wind on IRC. Thanks! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:19, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
[http://youtu.be/8QqVDkG7HEM All better] [[User:Ben10508|Ben10508]] 13:25, 8 October 2012 (PDT)<br />
:Is better, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Buff Banner|16px}} [[Buff Banner]] ==<br />
{{c|Uses the old map}}<br />
<br />
{{c|Forgets to reload the Rocket Launcher}}<br />
<br />
{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=dymAjkDQzXM<br />
<br />
I used a very different, "creative", and new way of demonstrating it [[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
::::http://www.youtu.be/b2QZHIRZfQs Fixed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
http://www.mediafire.com/?ga96hkkq6n3k73a [[User:Ben10508|Ben10508]] 13:00, 8 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
:::::http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
::::::The reason I asked to have the spy perspective is to show all 3 health bars (real Spy health, Spy disguise health, and the health the medic sees). What I thought was implied by that is that the Medic was to hit the disguised Spy to see how these health meters changed. Also, would be nice if you let Irufort do his/her version, because it's his first demo and he needs somewhere to start from, mhm? :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Yeah, I'd appreciate if you let him do this demo. We were already working on it together and making a bit of progress when I told him that his reservation was overridden. He was really nice though, told me not to worry about it and thanked me... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:28, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
::Is good then, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=User:Mr._Vinderack&diff=1165538User:Mr. Vinderack2012-10-09T03:08:19Z<p>Mr. Vinderack: </p>
<hr />
<div><div style="text-align:center"><font size="7"><font color="555555">'''Hi. I'm very sober.</font><br />
<br />
</font><br />
<font size="4"><font color="#66CC33">'''Nah, no way that could ever happen. Anyway, I'm Mr. Vinderack, yeah. I usually do Weapon Demonstrations, but also like to help out on the general wiki whenever I can. Here's some stuff:<br />
<br />
'''Steam ID: http://steamcommunity.com/profiles/76561198018395302'''</font></font><br />
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==<font color="pink"><font size="5">Wikichievements</font></font>==<br />
{{Award Wikichievement<br />
| wikichievement = helping hand<br />
| from = '''[[user:Gilgamesh|Gilgamesh]]<br />
| date = July 24, 2012 <br />
| reason = For the general extirpation, eradication, and domination of video and software problems encountered by users like me. You deserve a medal, doc. <br />
}}<br />
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<br />
==<font size="6"><font color="green">'''Weapon Demonstrations</font></font>==<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
|-<br />
| style="background:#F40000;" | <font color=lightred>'''[[Ambassador]] (Coming Soon)'''</font><br />
| style="background:#F40000;" | <font color=blue>'''[[Atomizer]]'''</font><br />
|-<br />
|[[Image:Weapon_Demonstration_thumb_ambassador.png|500px]]<br />
|{{youtube|i-V5c3GKaUg|width=500}}<br />
|}<br />
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'''[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:08, 8 October 2012 (PDT)</div></div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165537Team Fortress Wiki talk:Weapon Demonstration2012-10-09T02:59:35Z<p>Mr. Vinderack: /* {{icon item|Ambassador|16px}}Ambassador */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --[[User: InstantMan|InstantMan]] 20:58, 8 October 2012 (PDT)<br />
:I hope you realize I've made demonstrations before... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:41, 8 October 2012 (PDT)<br />
::http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:29, 8 October 2012 (PDT)<br />
:::The last bit of the ending sound got cut, unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Easy fix. Here you go: http://www.youtube.com/watch?v=Q2UjTIHxkGk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:59, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
[http://youtu.be/8QqVDkG7HEM All better] [[User:Ben10508|Ben10508]] 13:25, 8 October 2012 (PDT)<br />
:Is better, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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== {{icon item|Buff Banner|16px}} [[Buff Banner]] ==<br />
{{c|Uses the old map}}<br />
<br />
{{c|Forgets to reload the Rocket Launcher}}<br />
<br />
{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=dymAjkDQzXM<br />
<br />
I used a very different, "creative", and new way of demonstrating it [[User:Ben10508|Ben10508]] 19:40, 8 October 2012 (PDT)<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
::::http://www.youtu.be/b2QZHIRZfQs Fixed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
http://www.mediafire.com/?ga96hkkq6n3k73a [[User:Ben10508|Ben10508]] 13:00, 8 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
:::::http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
::::::The reason I asked to have the spy perspective is to show all 3 health bars (real Spy health, Spy disguise health, and the health the medic sees). What I thought was implied by that is that the Medic was to hit the disguised Spy to see how these health meters changed. Also, would be nice if you let Irufort do his/her version, because it's his first demo and he needs somewhere to start from, mhm? :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Yeah, I'd appreciate if you let him do this demo. We were already working on it together and making a bit of progress when I told him that his reservation was overridden. He was really nice though, told me not to worry about it and thanked me... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:28, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
::Is good then, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165517Team Fortress Wiki talk:Weapon Demonstration2012-10-09T02:29:00Z<p>Mr. Vinderack: /* {{icon item|Solemn Vow|16px}} Solemn Vow */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --[[User: InstantMan|InstantMan]] 20:58, 8 October 2012 (PDT)<br />
:I hope you realize I've made demonstrations before... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:41, 8 October 2012 (PDT)<br />
::http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:29, 8 October 2012 (PDT)<br />
:::The last bit of the ending sound got cut, unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
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If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
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== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
[http://youtu.be/8QqVDkG7HEM All better] [[User:Ben10508|Ben10508]] 13:25, 8 October 2012 (PDT)<br />
:Is better, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
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:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
::::http://www.youtu.be/b2QZHIRZfQs Fixed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
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== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
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http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
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Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
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http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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http://www.mediafire.com/?ga96hkkq6n3k73a [[User:Ben10508|Ben10508]] 13:00, 8 October 2012 (PDT)<br />
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== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
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=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c|Domination and revenge in Pyroland.}}<br />
<br />
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
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== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
:::::http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:06, 8 October 2012 (PDT)<br />
::::::The reason I asked to have the spy perspective is to show all 3 health bars (real Spy health, Spy disguise health, and the health the medic sees). What I thought was implied by that is that the Medic was to hit the disguised Spy to see how these health meters changed. Also, would be nice if you let Irufort do his/her version, because it's his first demo and he needs somewhere to start from, mhm? :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
Yeah, I'd appreciate if you let him do this demo. We were already working on it together and making a bit of progress when I told him that his reservation was overridden. He was really nice though, told me not to worry about it and thanked me... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:28, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
::Is good then, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=User:Mr._Vinderack&diff=1165505User:Mr. Vinderack2012-10-09T00:40:23Z<p>Mr. Vinderack: </p>
<hr />
<div><div style="text-align:center">'''Hi. I'm sober.<br />
<br />
'''Nah, no way that could ever happen. Anyway, I'm Mr. Vinderack, yeah. I usually do Weapon Demonstrations, but also like to help out on the general wiki whenever I can. Here's some stuff:<br />
<br />
'''Steam ID: http://steamcommunity.com/profiles/76561198018395302'''<br />
<br />
<br />
<br />
==Wikichievements==<br />
{{Award Wikichievement<br />
| wikichievement = helping hand<br />
| from = Gilgamesh<br />
| date = July 24, 2012 <br />
| reason = For the general extirpation, eradication, and domination of video and software problems encountered by users like me. You deserve a medal, doc. <br />
}}<br />
<br />
==Weapon Demonstrations==<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
| colspan=2 style="background:#F60000;" | '''Weapon Demonstrations'''<br />
|-<br />
| style="background:#F40000;" | '''[[Ambassador]] (Coming Soon)'''<br />
| style="background:#F40000;" | '''[[Atomizer]]'''<br />
|-<br />
|[[Image:Weapon_Demonstration_thumb_ambassador.png|500px]]<br />
|{{youtube|i-V5c3GKaUg|width=500}}<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
'''[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 16:57, 8 October 2012 (PDT).</div></div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=User:Mr._Vinderack&diff=1165504User:Mr. Vinderack2012-10-08T23:57:55Z<p>Mr. Vinderack: </p>
<hr />
<div>'''Hi. I'm sober.<br />
<br />
'''Nah, no way that could ever happen. Anyway, I'm Mr. Vinderack, yeah. I usually do Weapon Demonstrations, but also like to help out on the general wiki whenever I can. Here's some stuff:<br />
<br />
'''Steam ID: http://steamcommunity.com/profiles/76561198018395302'''<br />
<br />
<br />
<br />
==Wikichievements==<br />
{{Award Wikichievement<br />
| wikichievement = helping hand<br />
| from = Gilgamesh<br />
| date = July 24, 2012 <br />
| reason = For the general extirpation, eradication, and domination of video and software problems encountered by users like me. You deserve a medal, doc. <br />
}}<br />
<br />
==Weapon Demonstrations==<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
| colspan=2 style="background:#F60000;" | '''Weapon Demonstrations'''<br />
|-<br />
| style="background:#F40000;" | '''[[Ambassador]] (Coming Soon)'''<br />
| style="background:#F40000;" | '''[[Atomizer]]'''<br />
|-<br />
|[[Image:Weapon_Demonstration_thumb_ambassador.png|500px]]<br />
|{{youtube|i-V5c3GKaUg|width=500}}<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
'''[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 16:57, 8 October 2012 (PDT).</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165475Team Fortress Wiki talk:Weapon Demonstration2012-10-08T20:29:42Z<p>Mr. Vinderack: /* {{icon item|Ambassador|16px}}Ambassador */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --[[User: InstantMan|InstantMan]] 20:58, 8 October 2012 (PDT)<br />
:I hope you realize I've made demonstrations before... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:41, 8 October 2012 (PDT)<br />
::http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:29, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
[http://youtu.be/8QqVDkG7HEM All better] [[User:Ben10508|Ben10508]] 13:25, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
http://www.mediafire.com/?ga96hkkq6n3k73a [[User:Ben10508|Ben10508]] 13:00, 8 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c| Domination and revenge in Pyroland.}}<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165459Team Fortress Wiki talk:Weapon Demonstration2012-10-08T19:41:23Z<p>Mr. Vinderack: /* {{icon item|Ambassador|16px}}Ambassador */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --[[User: InstantMan|InstantMan]] 20:58, 8 October 2012 (PDT)<br />
:I hope you realize I've made demonstrations before... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:41, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==<br />
{{c| Domination and revenge in Pyroland.}}<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165424Team Fortress Wiki talk:Weapon Demonstration2012-10-08T15:44:10Z<p>Mr. Vinderack: /* {{icon item|Solemn Vow|16px}} Solemn Vow */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
:::Overwriting the reservation, since I'm the previous demonstrator. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:42, 8 October 2012 (PDT)<br />
::::Poor guy, lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:44, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165412Team Fortress Wiki talk:Weapon Demonstration2012-10-08T15:02:14Z<p>Mr. Vinderack: /* {{icon item|Ambassador|16px}}Ambassador */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|[[User:Irufort|Irufort]]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165410Team Fortress Wiki talk:Weapon Demonstration2012-10-08T15:01:46Z<p>Mr. Vinderack: /* Need to be redone */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
:Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:01, 8 October 2012 (PDT)<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|[[User:Irufort|Irufort]]}}<br />
<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
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== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
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== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
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== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165404Team Fortress Wiki talk:Weapon Demonstration2012-10-08T14:21:27Z<p>Mr. Vinderack: /* {{icon item|Solemn Vow|16px}} Solemn Vow */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
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{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
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=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
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{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
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== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
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{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
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http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
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== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
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:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)<br />
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== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
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== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
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Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
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http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
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{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
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=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
{{Reservation|[[User:Irufort|Irufort]]}}<br />
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Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
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:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
::I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:21, 8 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165390Team Fortress Wiki talk:Weapon Demonstration2012-10-08T13:02:33Z<p>Mr. Vinderack: /* {{icon item|Saxxy|16px}} Saxxy */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:52, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
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http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
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Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
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:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
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== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
:nah it does not http://www.mediafire.com/#81rhywx18d7rn [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:28 , 10/8/2012 (PDT)<br />
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=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
::{{Reservation|— [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT) in place of Wind.}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
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== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
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== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165290Team Fortress Wiki talk:Weapon Demonstration2012-10-08T03:31:05Z<p>Mr. Vinderack: Added Ambassador to Need to Be Redone.</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Ambassador|16px}}[[Ambassador]]==<br />
*{{c|Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."}}<br />
*{{c|Uses the old optimizations and Level of Details.}}<br />
<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:31, 7 October 2012 (PDT)}}<br />
<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)<br />
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== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
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=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
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Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
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:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
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== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
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= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
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=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
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== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1165288Team Fortress Wiki talk:Weapon Demonstration2012-10-08T03:10:21Z<p>Mr. Vinderack: /* {{icon item|Saxxy|16px}} Saxxy */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
__NOTOC__<br />
= Needed =<br />
{{c|None at present}}<br />
<br />
= Need to be redone=<br />
=={{icon item|Bonk! Atomic Punch|16px}}[[Bonk! Atomic Punch]]==<br />
*{{c|drinks Bonk a little to quickly}}<br />
*{{c|does not show trying to drink Bonk while already holding intel}}<br />
*{{c|does not show trying to defend a capture while under Bonk}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:53, 7 October 2012 (PDT)}}<br />
<br />
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. [[User:Ben10508|Ben10508]] 05:48, 6 October 2012 (PDT)<br />
:This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:51, 6 October 2012 (PDT)<br />
:Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:32, 7 October 2012 (PDT)<br />
:It's fine, Karma PM'd me on Steam. He said he is okay with me doing it [[User:Ben10508|Ben10508]] 18:35, 7 October 2012 (PDT)<br />
:::Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=snygvoYFbAU [[User:Ben10508|Ben10508]] 19:40, 5 October 2012 (PDT)<br />
:Bad music mixing at 0:36, but video clips are good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
::In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like [https://www.youtube.com/watch?v=tgYW2uJEnyw this video but not as prominent], or like the laser in [https://www.youtube.com/watch?v=WvWqrsD2Cus this video]. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~<br />
::In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it<br />
::In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
:::I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ [[User:TFHK|TFHK]] 04:42, 7 October 2012 (PDT)<br />
::::The times they are a-changin'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 06:57, 7 October 2012 (PDT)<br />
<br />
:At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)<br />
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)<br />
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?<br />
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)<br />
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)<br />
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)<br />
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).<br />
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)<br />
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
Shouldn't it also show how long the recharge time is?--[[User:Uknownada|Uknownada]] 14:12, 6 October 2012 (PDT)<br />
:i still need to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:25 , 10/7/2012 (PDT)<br />
<br />
:Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.<br />
:Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.<br />
:The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Solemn Vow|16px}} [[Solemn Vow]] ==<br />
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. {{User:Cooper Kid/Signature}} 02:51, 7 October 2012 (PDT)<br />
<br />
Thank you , and good idea [[User:Irufort|Irufort]] 02:55, 7 October 2012 (PDT)<br />
<br />
:I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
<br />
:http://youtu.be/Xdly_TTpRDc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:44, 7 October 2012 (PDT)<br />
<br />
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
:Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 7 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
::Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
:::{{c|Nope.avi}} Frying Pan voice line is separate from Bottle one. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:27, 7 October 2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
<br />
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 10/7/2012 (PDT)<br />
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)<br />
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1163395Team Fortress Wiki talk:Weapon Demonstration2012-10-04T05:17:27Z<p>Mr. Vinderack: Added Bottle to "need to be redone."</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Freedom Staff|16px}} [[Freedom Staff]]==<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:53, 27 September 2012 (PDT)}}<br />
<br />
Out of curiosity, should I do the whole "crit-attack the medic" so that this can fit with the Melee Makeover? [[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:53, 27 September 2012 (PDT)<br />
<br />
Of course [[User:Ben10508|Ben10508]] 16:50, 27 September 2012 (PDT)<br />
<br />
Yes, this is covered on the project page — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
: [http://www.youtube.com/watch?v=DZVw-FKcZEA This should hopefully do it, then]. [http://www.mediafire.com/?023kdubzrsd4n1s Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:32, 30 September 2012 (PDT)<br />
::At 2:09 the voice line was cut. Rest is good. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:30, 30 September 2012 (PDT)<br />
<br />
Also, at the beginning of the Soldier clip, I'm pretty sure that there is a dead Soldier body in front of you [[User:Ben10508|Ben10508]] 17:33, 30 September 2012 (PDT)<br />
<br />
:What they said, demoman line cut and Soldier corpse in the Soldier clip. Also, this isn't a requirement, but try to wait until voice lines are finished before you turn to the next target (don't reshoot the clips for this reason, it's just something to keep in mind for future demos) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
::Okay, [http://youtu.be/st23IXjaUUw this revision should hopefully rectify the flaws.] [http://www.4shared.com/video/6fFwFOLN/freedom_demo_v2.html Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:32, 3 October 2012 (PDT)<br />
<br />
=={{icon item|Robo-Sandvich|16px}} [[Robo-Sandvich]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 16:16, 21 September 2012 (PDT)}}<br />
: http://www.youtube.com/watch?v=oK4AismubQg -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:25, 22 September 2012 (PDT)<br />
::Please watch what you pick up; this includes the health kit at 0:59, and the two sandwiches in the last two clips. Also, you have some pretty clear [http://upload.gaiatools.com/files/ragnarrobosandvichclipping_1.png audio clipping issues] that need to be addressed, it makes the rocket hits sound pretty bad — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 23 September 2012 (PDT)<br />
::: http://www.youtube.com/watch?v=a0mQF4gXhPI Added in the suggestions and made sure there's no audio clipping. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 23:09, 23 September 2012 (PDT)<br />
::::I wasn't clear enough; by "watch what you pick up", I mean stop and take a good look at it before picking it up (the same as what is done on the [[Sandvich]] demo) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
::::: http://www.youtube.com/watch?v=VQhEj8IRxok -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 07:12, 25 September 2012 (PDT)<br />
::::::I guess that still wasn't clear enough >: Take another good look at the current [[Sandvich]] demo. Kill the Heavy, walk up to the sandvich, stare at it for a while, then pick it up. Don't look at it from 5 meters away where it occupies a grand 4x4 pixels space of screen real estate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
::::::: http://www.youtube.com/watch?v=eb3wcZxRyUI This should hopefully be the final redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 12:59, 30 September 2012 (PDT)<br />
::::::::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
= Need to be redone=<br />
<br />
== {{icon item|Bottle|16px}} [[Bottle]] ==<br />
*{{c|Does not show upon hitting what will the bottle break, nor that the damage percentage does not change when it breaks (unlike the Ullapool Caber). Also, there is no taunt of the bottle in unbroken form (although this is nowhere near as important).}}<br />
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as drunk as you thin...yah...]] 00:16, 4 October 2012}}<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Looks around a bit as soon as it starts}}<br />
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
*{{c|No transition between the two clips}}<br />
*{{c|Uses horizontal split screen}}<br />
*{{c|Ammo is not full in the second clip}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/C8UISK9ry1Q — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Escape Plan|16px}} [[Escape Plan]] ==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:18 , 9/25/2012 (PDT)}}<br />
<br />
The current video don't show that Lumbricious Lid will make the Halleluja sound. It is shown on the Equalizer, so it need to be redone. --[[User:InstantMan|InstantMan]] 15:37, 24 September 2012 (PDT)<br />
:my bad i forget to show that , but if you guys don't mind let me take care of it anyway I was the previous demonstrator i would like to redo it myself. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:03 , 9/25/2012 (PDT)<br />
<br />
@ Karmacharger, you can borrow my Lumbricus Lid if you need it [[User:Ben10508|Ben10508]] 12:44, 24 September 2012 (PDT)<br />
<br />
Hey Wind , Can you delete all my Escape Plan .dem first? i wanted to re-upload them that wouldn't be so confuse. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:49 , 9/26/2012 (PDT)<br />
:Deleted all Escape Plan demos. In the future, upload them with a consistent name (escape_plan, like shown in the article URL, not escapeplan), and '''never''' name them things like "escape_plan_new" because this is what causes the confusion in the first place. Always use the same correct name every time, and the date in the file name will determine which one is the newest. If some clips haven't changed since the last version, reupload them anyway (I'll implement deduplication at the filesystem level if space becomes too much of a problem for this)<br />
:Please reupload the latest versions of all the .dem's when this demonstration is done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
http://youtu.be/eaFOVEMFSpg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:14 , 9/26/2012 (PDT)<br />
:The 4-way speed comparison split screen has the clips in the wrong order. The top left is 120 HP, while the top right is 160 HP. It should be the other way around — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
::[http://youtu.be/2EtiP7MUMfU fixed] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:13 , 9/30/2012 (PDT)<br />
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
::::http://www.mediafire.com/#8x793y9se707k [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:22 , 10/2/2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)<br />
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)<br />
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)<br />
<br />
== {{icon item|Eureka Effect|16px}} [[Eureka Effect]] ==<br />
{{c|Note|No special considerations}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:29, 31 August 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=WbDjTMz8-KQ [[User:Ben10508|Ben10508]] 17:21, 7 September 2012 (PDT)<br />
:Couple of things here:<br />
* Please put the building-dispenser-with-wrench clip on the right for consistency with the other wrench videos<br />
* "+200" metal visible at the beginnng of some clips<br />
* Repair clip starts too soon (Soldier fires a rocket before the fade is even over)<br />
* Metal counter is screwy in that clip (it's a pain to get that to render properly in demos)<br />
* In the clip at 1:36, the HUD ammo counter is not blinking. It is stuck in the purple-ish tone<br />
* The metal counter has the same glitch in that clip<br />
* Spy sapper clip starts too soon as well<br />
* Audio at the end is cut off<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
How do I get rid of all that stuff? I tried rendering over and over and it keeps happening [[User:Ben10508|Ben10508]] 17:13, 9 September 2012 (PDT)<br />
:You can't get rid of things like the +200 metal. You just have to make sure that during the first few seconds of the demo, you do nothing, so that you can cut them later in the video editor. It is always a good idea to spend a nice 5 or 10 seconds doing nothing at the beginning of the video (and at the end), for the reason just mentioned and also because of things like "the clip starts too soon", because then you can just cut the clip a little less to make it longer, without having to re-record. The HUD "low ammo" blinking thing happens sometimes when you start recording after you run out of ammo. To fix it, start recording, then shoot stuff (away from where you will be looking in the real video) until you are low on ammo, and then do the rest of the demonstration. In post, cut the first part at the beginning during which you are shooting. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:28, 9 September 2012 (PDT)<br />
<br />
Is there a certain console command that I can put in so that I get my ammo down a lot faster? [[User:Ben10508|Ben10508]] 18:17, 13 September 2012 (PDT)<br />
:No, but you can start with as few ammo as possible that doesn't make the counter go red — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:46, 15 September 2012 (PDT)<br />
<br />
Ben10508 you have to re-record the clip , once you started record wait for 4 secounds do noting then start your moment. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:09 , 9/16/2012 (PDT)<br />
<br />
@Wind, this is what I do. I have full ammo and metal, make a sentry, resupply, make a dispenser then destroy, then I do it again so that I have no metal. But once I resupply after making the sentry, it also refills my ammo too [[User:Ben10508|Ben10508]] 13:24, 15 September 2012 (PDT)<br />
<br />
http://youtu.be/YBo7mh7AY6M Although ben's reservation is expired, I'm not reserving this - I just want to move on from the engineer weapons and couldn't care less who the eventual demonstrator is. Gotta move that gear up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:17, 16 September 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=uDh4788-1a0 [[User:Ben10508|Ben10508]] 10:47, 16 September 2012 (PDT)<br />
:Is good Ben10508, please upload~ (Armisael's one doesn't demonstrate the resplenish-health effect from teleporting and has skull icons) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:43, 16 September 2012 (PDT)<br />
::Strike that, Ben10508's video has inconsistent kill icons (See 2:18) because the kill icon broke. It's unfortunate. Still, Armisael's one can't be accepted either in its current state. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 16 September 2012 (PDT)<br />
::The kill icon is broken and the game shows the skull instead, so it's going to be tough to do this demo. Opening Medic melee in the meantime so that this doesn't block everything else. If someone figures out how to replace the kill icon to make it look good again then it's alright. Otherwise, we should wait until it is fixed, after which Ben10508 should get a 3-days reservation in compensation. *smacks gavel of justice* — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:59, 16 September 2012 (PDT)<br />
<br />
I don't really understand. Is my current one good or do I have to fix the skull icons? [[User:Ben10508|Ben10508]] 19:31, 16 September 2012 (PDT)<br />
:You have to fix the skull kill icon. You'll do that either by simply waiting for valve to fix it (which will hopefully happen reasonably soon), or edit the kill icon to replace the skull with the eureka effect icon. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:33, 16 September 2012 (PDT)<br />
::Your sapper clip is wrong as well; you need to show that the sapper can be removed in 2 hits, then demo the chain-sap. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon German Gonzila.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon License to Maim.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:37, 16 September 2012 (PDT)<br />
<br />
How can I edit the kill icon? I've read that in somewhere in materials/HUD but I don't have the HUD folder. Anyone help? [[User:Ben10508|Ben10508]] 13:03, 17 September 2012 (PDT)<br />
:I don't exactly know myself, but for the materials/HUD folder you can just create the folders starting from your tf folder and mimicking the gcf file structure. Any file in tf/ will override the corresponding file in the gcf — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:59, 18 September 2012 (PDT)<br />
<br />
Also, since the skull icon is the default one, shouldn't we keep it like that for the sake off being default although I know that this is a bug. [[User:Ben10508|Ben10508]] 13:17, 17 September 2012 (PDT)<br />
:We could but Valve is probably going to patch it soon, which would make this video be redone again >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:59, 18 September 2012 (PDT)<br />
<br />
Then I'll just use the one that I have, I'll upload soon [[User:Ben10508|Ben10508]] 02:45, 19 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?0buq9j1kuzkkaeq [[User:Ben10508|Ben10508]] 13:35, 19 September 2012 (PDT)<br />
<br />
Are you going to take this one? [[User:Ben10508|Ben10508]] 14:37, 22 September 2012 (PDT)<br />
:Like I said, they're probably going to fix it soon >: If they don't for a week more or two, then yes we'll upload the skull-icon'd one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:39, 22 September 2012 (PDT)<br />
<br />
It has been about a week, can we upload it now? [[User:Ben10508|Ben10508]] 20:41, 29 September 2012 (PDT)<br />
:Let's give them til thursday — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
::And then watch as they patch it on Friday.--[[User:Uknownada|Uknownada]] 00:02, 2 October 2012 (PDT)<br />
:::i agree , we should wait for friday. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:02 , 10/2/2012 (PDT)<br />
<br />
== {{icon item|The Expert's Ordnance|16px}} [[The Expert's Ordnance]] ==<br />
{{c|Loch-n-Load attribute text changed. (Weapon stats are unchanged).}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/iFCsABH3K_w — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:21, 2 October 2012 (PDT)<br />
<br />
== {{item icon|Flamethrower|16px}} [[Flamethrower]] ==<br />
Very little know that you can reflect sentry rockets, scout projectiles, jarate and huntsman arrows... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:33, 1 October 2012 (PDT)<br />
:Those are covered in their respective demonstrations. If we covered all of them in the flamethrower demo (and in the degreaser demo, and the backburner demo, and the rainblower demo...) we'd be constantly remaking them, and they'd become enormous. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:20, 1 October 2012 (PDT)<br />
Well how about an air compression demo instead? The page uses the Flamethrower's video, so how about a separate one to demonstrate the ability itself. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 09:01, 1 October 2012 (PDT)<br />
:Would be interesting, though I guess that would make it a "game mechanic demonstration" or something. Not sure what other videos this would open up for the same set of reasons. I think it's not too bad as it is, the video doesn't show everything but right underneath the video is a list of things that you can reflect, along with nice killicons that go with it. Perhaps the page should have links to all the items corresponding to that reflect, and from that the viewer could see all possible types of reflections if she/she cared to do so — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
I personally think we should at least show that sentry gun rockets can be reflected. That's sort of a staple, along with grenades, stickies, and rockets. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:08, 1 October 2012 (PDT)<br />
:That's already shown in the sentry demonstration.--[[User:Uknownada|Uknownada]] 23:57, 1 October 2012 (PDT)<br />
Well I was hoping for just reflecting grenades/rockets and sandman ball. And it can end off with soaking a sniper with it's own jarate and killing it with a reflected huntsman. Edit: I noticed that they are usually shown in the demonstration, but I would love a demo just for the blast itself, since very little actually know that it has more features than just pushing people (especially extinguishing allies...) ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 04:36, 2 October 2012 (PDT)<br />
::Mind-blower: You can show one concept in two videos if it pertains equally (or is an important aspect of) to both. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:19, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
*{{c|Uses the old map}}<br />
*{{c|Video is interlaced}}<br />
*{{c|Blood stains on the wooden thing in the back in all clips}}<br />
*{{c|Does not have full metal in the second clip}}<br />
*{{c|The other Soldier behind the wooden thing fires}}<br />
*{{c|The Soldier's name in the second clip is "Bot27"}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
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== {{icon item|Grenade Launcher|16px}} [[Grenade Launcher]] ==<br />
{{c|In the current video, the spy behind the crates was killed by the splash damage when the grenade hit the Medic.}}<br />
<br />
:Someone pointed this out in the YouTube comments. [[User:TFHK|TFHK]] 21:23, 29 September 2012 (PDT)<br />
<br />
Another thing is that there is some weird music mixing at 0:38 [[User:Ben10508|Ben10508]] 21:42, 29 September 2012 (PDT)<br />
<br />
Is this really necessary? Showing the Spy's death can indirectly show splash damage, and how you can kill enemies that you've never even seen. Plus it's kind of funny.--[[User:Uknownada|Uknownada]] 13:33, 30 September 2012 (PDT)<br />
: Splash damage is already shown with the Soldier and Scout. The Spy's not to be shown at all, directly or through the killfeed, unless a tauntkill is involved. -- [[User:RagnarHomsar|Ragnar <br />
Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 13:35, 30 September 2012 (PDT)<br />
: Also the current video are the primary and secondary shown backwards which is patched so it needs a redo -- [[User:InstantMan|InstantMan]] 15:35, 1 October 2012 (PDT)<br />
<br />
I think it's kind of funny and helpful at the same time, even if unintended. It's the sort of detail that you either don't notice (thus don't care), or you do (and it makes you smirk and get that you can kill people you can't see with this thing). Honestly if this demo were to be redone I'd like it if it happened again, this time on purpose perhaps. The primary/secondary slots isn't enough to warrant a redo by itself because otherwise we'd kinda need to redo all the demoman videos, so no. Sorry RagnarHomsar >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
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How about the strange music mixing? [[User:Ben10508|Ben10508]] 15:11, 2 October 2012 (PDT)<br />
:Even though the soundtrack does change, its a very smooth and well done transition that people won't notice. [[User:Pigophone|Pigophone]] 09:36, 3 October 2012 (PDT)<br />
<br />
== {{item icon|Horseless Headless Horsemann's Headtaker|16px}} [[Horseless Headless Horsemann's Headtaker]] ==<br />
I think this video would benefit greatly from having [[Haunted Fortress 2|Haunted Fortress 2 (Soundtrack)]] in the background, like the [[Saxxy]]. Any thoughts? --'''[[User:Piemanmoo|Piemanmoo]]''' 00:19, 25 September 2012 (PDT)<br />
:{{c|Support}} It's not the normal weapon, it's a halloween weapon. So It should have speacial soundtrack but I'm not sure because Unarmed Combat and Wanga Prick are halloween weapons too... [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 01:10, 25 September 2012 (PDT)<br />
<br />
:{{c|Support}} It is a special weapon, it'll be more interesting to have it in there. @Hinaomi, The Unarmed Conbat and The Wanga Prick are normal and most importantly, they are in the unique quality. As for the Headtaker, it is only in the unusual quality [[User:Ben10508|Ben10508]] 18:47, 25 September 2012 (PDT)<br />
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:{{c|Support}} but by itself not enough to warrant a redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:{{c|Against}} Aside from the fact that the abrupt (and inevitable) transition between tracks sounds like junk in the saxxy demo, why don't we use [[Dreams of Cruelty]] for the rainblower and lollichop, and [[MEDIC!]] for the quick fix demo? Also, since we're apparently going to be using [[The Calm]] as a signal of game mode, it would probably be better not to start randomly throwing in other tracks. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
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== {{icon item|Highland Hound|16px}} [[Highland Hound]]==<br />
{{c|Stickybomb Launcher had only 7 bombs loaded.}}<br />
<br />
:http://youtu.be/7mZH4ZcSXsE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:18 , 10/2/2012 (PDT)<br />
::Nice catch, but really not enough to deserve a redo ._. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
:::Anyway the old video does not have 1080p HD and not render with srcdemo2 :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54 , 10/2/2012 (PDT)<br />
::::That's alright, those are not requirements either. I agree that your video looks much nicer than the current one, but the current one isn't really bad enough to warrant a redo. Next time you should wait for me to approve the redo before working on it, so that you don't waste time :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:01, 1 October 2012 (PDT)<br />
:It also uses the old map.-- [[User:InstantMan|InstantMan]] 15:07, 2 October 2012 (PDT)<br />
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== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51 , 10/4/2012 (PDT)<br />
<br />
=={{icon item|Jarate|16px}} [[Jarate]]==<br />
{{c|It doesn't show Spy's cloak being shortened out.}}<br />
According to the page, this can shorten out Spy's cloak. This is not demonstrated.--[[User:Uknownada|Uknownada]] 00:15, 2 October 2012 (PDT)<br />
:There's a clip where a cloaked spy is hit with jarate. That's what it does. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 04:40, 2 October 2012 (PDT)<br />
::Oh, I thought it meant something different. The Mad Milk article says it doesn't short-out Spy's cloak but the demonstration there looked the same to me.--[[User:Uknownada|Uknownada]] 05:38, 2 October 2012 (PDT)<br />
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=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}<br />
<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
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== {{icon item|Sandman|16px}} [[Sandman]] ==<br />
{{c|Poor music mix at 0:35.}}<br />
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== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current video has some problems.<br />
* Old loadout screen.<br />
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Syringe Gun|16px}} [[Syringe Gun]] ==<br />
*{{c|On the old tr_target_weaponref}}<br />
*{{c|Blood stains behind the Pyro}}<br />
*{{c|Minor graphical glitches when the Medic taunts}}<br />
*{{c|Looks back after taunt}}<br />
*{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)}}<br />
<br />
[http://youtu.be/J8iUNoYQZyA All Fixed] [[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)<br />
<br />
Backpack clip is too short wait for 4 seconds or 5. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:12 , 9/27/2012 (PDT)<br />
<br />
[http://www.youtube.com/watch?v=eQVvSQQ2pQg Longer Backpack View] [[User:Ben10508|Ben10508]] 14:12, 27 September 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?2aqxne7so51sahi [[User:Ben10508|Ben10508]] 17:45, 29 September 2012 (PDT)<br />
<br />
= Actual Spy Melee Makeover =<br />
Alright, here's how it's going to work:<br />
* Make sure to turn crits '''ON''' (requirement for all spy melee demonstrations, so that the backstab animation plays correctly)<br />
* During the first clip, poke the Pyro from the front for two hits, then go on the left and poke the Pyro from the side until she dies (do not backstab, and make sure the knife raising animation doesn't happen)<br />
* Go behind Soldier (make sure not to look in the direction where the spy-that-will-be-tauntkilled is while you do this)<br />
* Looking straight at Soldier's back, take a few steps forward and backward to show the knife raising animation 2 or 3 times. Wait a second before changing direction, don't just mash the forward/backward keys sequentially<br />
* Once you're in backstab range the third time, backstab the Soldier<br />
* Wait until the Soldier death animation finishes and that the ragdoll is still on the ground before moving to the Medic<br />
* Do the same thing to the Medic as is shown in the current versions of the videos (show the full extent of the backstab angle etc) and backstab the Medic at the same extreme angle, still making sure you don't see the spy-that-will-be-tauntkilled while you do this<br />
* Taunt(kill) as usual<br />
* Add a clip to the video, which goes as follows:<br />
** Start in regular wooden barrier thing, with an enemy Spy and a friendly Heavy in front of you (with the enemy Spy on your left, the friendly Heavy on your right)<br />
** Stare at them for a few seconds, then have the enemy Spy disguise as a friendly Heavy<br />
** Stare at them again for a few seconds more, then go behind the friendly Heavy<br />
** Go back and forth through the friendly Heavy (go completely through) 3 times to show that you can walk through as if nothing was there<br />
** Go behind the enemy Spy and do as if you wanted to go through him, the same way you did for the friendly Heavy. This shows the knife raising animation on top of showing the "solid-ness" of the enemy Spy<br />
** Once you are in backstab range for the third time, go in front of the enemy Spy but from a few steps away, and look at him<br />
** Have the enemy Spy cloak<br />
** Go back behind the enemy Spy and do the same motion as you just did, showing the knife raising animation, the "solid-ness" of the enemy Spy, and the cloak blinking effect when you touch him<br />
** Once you are in backstab range for the third time, take a few steps back<br />
** By now, cloak may have run out already. If it hasn't, manually uncloak the enemy Spy back into a friendly Heavy disguise<br />
** Backstab him a few seconds after the uncloak is complete<br />
** End clip<br />
<br />
== {{icon item|Knife|16px}} [[Knife]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:31, 23 September 2012 (PDT)}}<br />
:http://youtu.be/Bh7IPtPkO2Q — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 23:02, 23 September 2012 (PDT)<br />
::Doesn't exactly match the above but close enough. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
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== {{icon item|Sharp Dresser|16px}} [[Sharp Dresser]] ==<br />
{{c|Note|Special considerations: No crafting number this time}}<br />
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{{Reservation|[[User:Ben10508|Ben10508]] 19:34, 23 September 2012 (PDT)}}<br />
<br />
I like how you said "until SHE dies" [[User:Ben10508|Ben10508]] 20:03, 23 September 2012 (PDT)<br />
:<nowiki>:3</nowiki> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
<br />
I've read on the project page that you can make a Spy bot disguise, but for some reason, I still don't get how you can do that without you having to disguise as well. Someone tell me how, or just simply join my private game and play as the Spy for me [[User:Ben10508|Ben10508]] 13:12, 24 September 2012 (PDT)<br />
:You can't make a Spy bot disguise without bot_mimic. For these demonstrations, you need a second account and a second TF2 instance running, or invite a friend to play the Spy indeed — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
<br />
I think I'll just go with having a human play the Spy, someone here just add me or something. How in the world do I get 2 instances of TF2 running at the same time? [[User:Ben10508|Ben10508]] 19:07, 24 September 2012 (PDT)<br />
:You either use two computers, or you use Sandboxie to isolate each instance. You need a pretty powerful computer to do this though, although if you are using Source Recorder then you can set TF to low graphics settings while you do this, then turn back on the high graphics settings when rendering.<br />
:You could also run one instance in VirtualBox or VMWare or something like that. That instance would look terrible and be really slow, but if all you need to do is to press two buttons (change weapon, then disguise) then that's not a big problem — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:12, 24 September 2012 (PDT)<br />
:I'd recommend using Hamachi for both you and your assistant. Did wonders for my Black Rose demonstration. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:00, 25 September 2012 (PDT)<br />
<br />
Hmm, can you help me out Akuago? [[User:Ben10508|Ben10508]] 12:38, 25 September 2012 (PDT)<br />
<br />
Alright, thanks Akuago for helping me out [[User:Ben10508|Ben10508]] 14:27, 25 September 2012 (PDT)<br />
<br />
http://youtu.be/UvmMzxdWroc [[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)<br />
:Music mixing is a bit awkward at 0:59. That's the only problem though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
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http://youtu.be/ytjm3rN_ews [[User:Ben10508|Ben10508]] 19:42, 29 September 2012 (PDT)<br />
:Very good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://www.mediafire.com/?wggk9b9m3bn2hqa [[User:Ben10508|Ben10508]] 12:57, 2 October 2012 (PDT)<br />
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== {{icon item|Black Rose|16px}} [[Black Rose]] ==<br />
{{c|Note|No special considerations}}<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:26, 23 September 2012 (PDT)}}<br />
<br />
[http://youtu.be/RjQbOkyE5xs Here's my demonstration.] [https://www.box.com/s/kefvx3hik23vqztww7vy Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:00, 25 September 2012 (PDT)<br />
:All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
== {{icon item|Your Eternal Reward|16px}} [[Your Eternal Reward]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:26, 24 September 2012 (PDT)}}<br />
:http://youtu.be/4F7VU9AtqGI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Again poor music mixing at 0:43 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
:::http://youtu.be/X5PdIIiqJW0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 24 September 2012 (PDT)<br />
<br />
Did you just try to sneak in videos, you still have the big earner clip, and one more open. But you have videos for the wanga prick and spy-cicle [[User:Ben10508|Ben10508]] 18:53, 24 September 2012 (PDT)<br />
:Since making that comment, it has come to my attention that you are allowed to submit videos for as many demos as you want. I was wrong when I spoke before, and apologize for that. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:56, 24 September 2012 (PDT)<br />
<br />
You can make videos for anything, it's just that you have no right to complain if someone else reserves the demonstration and makes their own version, as long as the first version isn't accepted. That means that you can reserve this demonstration right now if you want, and your version will take priority, as long as you reserve this demonstration before Armisael's version is accepted — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 24 September 2012 (PDT)<br />
<br />
:The video should demonstrate the fact that you disguise as only human targets upon a backstab, and not robots from mann vs machine--[[User:Aznsloverice|Aznsloverice]] 20:08, 25 September 2012 (PDT)<br />
::If that's the case, then yes I agree. Otherwise the video is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:::Uploading per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
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== {{icon item|Wanga Prick|16px}} [[Wanga Prick]] ==<br />
{{c|Note|No special considerations}}<br />
:http://youtu.be/4_zTNX2CrZw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Conniver's Kunai|16px}} [[Conniver's Kunai]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:31, 23 September 2012 (PDT)}}<br />
:http://youtu.be/RO4ZDonGCxg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)<br />
::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Big Earner|16px}} [[Big Earner]] ==<br />
{{c|Note|Special considerations: Put all the cloak-charging-related stuff into its own clip. Do not cloak during the first clip; do whatever you want in the second clip that shows cloak recharge}}<br />
<br/>{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)}}<br />
:http://youtu.be/FQVYWLYUdhU Previous owner reservation overwrite. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)<br />
::Poor music mixing at 0:43. clips are good though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
:::http://youtu.be/GiFU_T7DuhI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 24 September 2012 (PDT)<br />
::::Uploaded, per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:00, 24 September 2012 (PDT)<br />
:overwrite reservation? i just reserved 2 Demonstration only. what's wrong with it? and my demonstration is almost done and who's care about Previous owner? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:06 , 9/25/2012 (PDT)<br />
::If you would actually go read the reservation rules, the previous demonstrator is allowed to override reservations on that demonstration for a week after it's released. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:15, 24 September 2012 (PDT)<br />
:::Oh , then you did the most demonstration all times. don't you tell me i only can reserve demonstration that i am the previous demonstrator? Yes i can accept that rules with only can reserve 2 demonstration. what's the point? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:19 , 9/25/2012 (PDT)<br />
:::(Spy-cicle , Wanga Prick , Your Eternal Reward) you did the 3 demonstration of them. for example if people reserved 1 of them , then are you going to remove thier reservation all time just because you're the previous owner? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:23 , 9/25/2012 (PDT)<br />
::::Anyone is free to work on any demonstration they want to, and to reserve any unreserved demonstration. If you work on a demonstration without a reservation, you take the risk that the person who reserved will finish at the same time and will automatically win the conflict. If you reserve a demo that an active contributor worked on previously, you risk having your reservation overridden.<br />
::::Earlier in the project, we didn't need these rules to be explicitly stated because it was understood that you gave the previous demonstrator time to publish before you started working. Reservations weren't binding - just a heads-up that someone was already working on that demo. As a result of certain contributors' actions, the current ruleset was put into place to codify those previous unspoken rules. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:37, 24 September 2012 (PDT)<br />
<br />
:I'm going to amend that rule so that such a reservation overwrite counts towards the limit. This means that Armisael can't overwrite a demonstration if he already has 2 other demonstrations reserved. Still, Armisael only had one reservation (Knife demo), so he can still reserve this demonstration, and he has priority because he made the previous version of the video. Sorry >: But it does mean that you can reserve something else now, including the demonstrations that Armisael has made a video for but didn't reserve — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Spy-cicle|16px}} [[Spy-cicle]] ==<br />
{{c|Note|Special considerations: Wait longer at the end of the last clip}}<br />
:http://youtu.be/cE4GJq3O1zw I've gotta say, that sandboxed rendering technique has been fantastic for my productivity. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Stare at the Medic's corpse (or Soldier's, if you prefer) until it collapses on the ground, as shown in the current version of the demonstration. Also, the no-kill-feed-notice clip still doesn't really wait long enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
:::What the hell is the point of the clip at 1:38? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Liquidator's Lid.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Dr. Gogglestache.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:23, 24 September 2012 (PDT)<br />
::::To show that the stab doesn't make a sound (though the ice formation does) and that nothing shows up in the kill feed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:26, 24 September 2012 (PDT)<br />
::::It's to show that there is nothing in the kill feed about the kill. That's why I ask for it to be longer, so that you have more time to see what is going on. Perhaps it should be done the same as pyroland kill feed differences, using a split-screen. That's probably a good idea — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:27, 24 September 2012 (PDT)<br />
:::::http://youtu.be/KszwDqVKO_g — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:45, 24 September 2012 (PDT)<br />
::::::Final voice line was cut ("You got bloo--") — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:http://youtu.be/uCQHg6anpzw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]]==<br />
{{c|Note|Special considerations: Pace should be slowed down relatively to the current version}}<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 22:49, 1 October 2012 (PDT)}}<br />
<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
<br />
=Cosmetics=<br />
=={{icon item|Hat of Undeniable Wealth And Respect|16px}} [[Hat of Undeniable Wealth And Respect]]==<br />
{{c|Pyroland assists}}<br />
<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:23 , 9/24/2012 (PDT)}}<br />
<br />
<br/>[[HOUWAR]] currently has a note asking for an official video showing the animations on this hat (it writhes around). Could this possibly be folded into this video? I dunno - I'm not real big on cosmetic demonstrations. Thoughts from everyone? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:41, 10 September 2012 (PDT)<br />
:Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:09, 12 September 2012 (PDT)<br />
<br />
Fine let me finish this faster. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 9/21/2012 (PDT)<br />
:something wrong here , i don't own the hat but i replaced everything of this hat into alien swarm. in pyroland once i killed someone the kill tag say "Hat of Undeniable Wealth And Re + Karma Charger" Stopped at "Re" of the last word , any fix? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:28 , 9/21/2012 (PDT)<br />
:Someone told me that's character limit is that true? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:01 , 9/22/2012 (PDT)<br />
::Possibly. Try changing your name to something longer and check if it cuts the word at the same letter, that way you can find out — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:20, 22 September 2012 (PDT)<br />
<br />
http://youtu.be/vU13qg8uvUs sorry for a long time just because of school and some home works , about the name whatever i changed "karma" or karma charger" the name of the hat still goes to the same cut at the "re" you may see some clips named to "karma" that show people the "character limit" player's name and hat's name is not related. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:34 , 9/29/2012 (PDT)<br />
:Crit sound at 0:53. That's the only problem, everything else is good~ Once you've fixed the crit sound, don't upload it to youtube, upload the original video files and the .dem's directly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:http://www.mediafire.com/#a0nxrvj9qiv37 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:05 , 10/1/2012 (PDT)<br />
<br />
=={{icon item|Scrap Pack|16px}} [[Scrap Pack]]==<br />
{{c|Pyroland assists}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 02:43, 13 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=jxICm8Ydf1U<br />
<br />
The tone of the video is a bit darker than my usual ones because I rendered it to make the video size smaller. The original video was a few gigs, I dunno why. But I rendered it to about 60 mbs [[User:Ben10508|Ben10508]] 12:36, 20 September 2012 (PDT)<br />
:Please don't use the codec and encoding settings you used here; it suffers from discoloration (as you noted) and some pretty bad [https://en.wikipedia.org/wiki/Interlaced_video interlacing] problems (look at pyro's shotgun when she reloads it or fires it). For best results, I recommend x264vfw (as linked on the project page) with a quantizer-based pass somewhere between 8 and 16. The clips themselves are all good though~ The audio looping is a little off though, you may want to use Karmacarger's clips — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:38, 20 September 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=UkLSKgrqsHA [[User:Ben10508|Ben10508]] 15:17, 22 September 2012 (PDT)<br />
:Still interlaced >: It should be in your video editor's rendering settings. If anywhere it says "interlaced" or "use interlacing" or "1080'''i'''" (as opposed to "1080'''p'''"), uncheck it. Like I said, you can tell if it's interlaced by looking at the pyro's shotgun (or anywhere where there's a clear edge in motion against a plain background). You'll see [https://en.wikipedia.org/wiki/File:Interlaced_video_frame_%28car_wheel%29.jpg interlacing marks]. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 23 September 2012 (PDT)<br />
<br />
[http://youtu.be/p3OuOIy8bN4 Hopefully this is good enough] [[User:Ben10508|Ben10508]] 18:39, 23 September 2012 (PDT)<br />
:All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:46, 23 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?mlb29b8203r9wi1 [[User:Ben10508|Ben10508]] 12:55, 24 September 2012 (PDT)<br />
:Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Spy Melee Makeover ==<br />
Regarding the Spy's melee weapons, there seems to be some inconsistency in the demonstrations. Particularly in the clip showing the backstab range on the Medic, the player may or may not approach the back of the Medic or simply demonstrates "side-stabs". For consistency, I feel that it would be better if the player demonstrates the full 180 range of the backstab and end with the the side-stab rather than randomly approaching the back or entering from the side.<br />
<br />
Additionally, since the Flamethrowers demonstrate the ability to detect cloaked or disguised Spies, it might be a good idea to demonstrate that the Spy will automatically raise his knife behind a disguised or cloaked enemy Spy.<br />
[[File:User_Upgrade_Signature.png|link=User:Upgrade]] 03:04, 6 September 2012 (PDT)<br />
:{{c|Support}} Spies detecting other spies is something that I do agree on, and in the current demos, the backstab shot gives the wrong impression. [[User:Pigophone|Pigophone]] 03:29, 6 September 2012 (PDT)<br />
:{{c|Support}} Both good points, but perhaps should have made them in two separate topics — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:32, 6 September 2012 (PDT)<br />
:{{c|Neutral}} Showing the full backstab angle would force us to show the spy before the tauntkill, and wind usually hisses and spits when I do that. Also, the only knife which doesn't approach from the back is the wanga prick - not exactly a widespread problem. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:48, 6 September 2012 (PDT)<br />
::You could bind a key to teleport the Spy when needed, just before his spot is in sight~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
::Videos could be made like any other stock melee before showing the full backstab mechanic: kill Pyro, Soldier and Medic with normal slashes, tauntkill the Spy then make a full backstab demonstration on a single enemy in the center of the room.--[[User:Kid Of The Century|Kid Of The Century]] 01:05, 7 September 2012 (PDT)<br />
:{{c|Support}} I agree considering the angle is pretty wide and somewhat confusing: depending on the class model on one side you can almost facestab your victim, on the other you may fail the stab even if is shown part of his back.--[[User:Kid Of The Century|Kid Of The Century]] 01:05, 7 September 2012 (PDT)<br />
:{{c|Support}} on the disguise and cloak spy backstab because bleeding weapons and ignitable weapon show that, so why don't knives? <br />
:And {{c|Neutral}} on show backstab angle because Armisael's reason. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 02:50, 7 September 2012 (PDT)<br />
<br />
Implemented (see [[#Actual Spy Melee Makeover|section above]])<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
== Explanations? ==<br />
:I'm not quite sure if this has been proposed before (not sure if it's exactly a good idea either, but just throwing it out there), but I was reviewing some of the demonstration videos, and I thought that some of the demonstration clips may be a bit unclear on what they're demonstrating, and was wondering if we can add annotations to explain them. I mean, a lot of weapons demonstrations are done very straightforward and very well done, but sometimes I think it would be a bit unclear as to what is being demonstrated, ''especially'' when you're demonstrating attributes to a weapon which isn't listed in the weapon description. This is particularly problematic to new players, or simply players new a weapon. I see in the comments in videos like combat mini-sentry and dead ringer that they don't understand what's being demonstrated in some clips.<br />
:I'm not asking for a whole re-do of videos, I'm just suggesting to add annotations to videos, and I think it would help a lot. As to which videos need the annotations, I think we can further discuss.<br />
:Please think through my humble suggestion. [[User:TFHK|TFHK]] 02:36, 28 September 2012 (PDT)<br />
::The reason the videos use as little text or explanation as possible is because they're included not just on the english weapon pages, but on every other language as well. It wouldn't make sense to show annotations in English on a korean article. It's unavoidable to show a little text like the loadout view, because in order not to do that, we'd have to create one video per language per weapon, which is simply too much work for little benefit.<br />
::What would perhaps be suitable is using YouTube's subtitles feature to show some text. On the Portal Wiki, where some walkthrough videos are captioned, we have subtitle translations in each language, and the ones that show up on the video depending on the language of the article you're reading. That way there's no confusion. However, those make sense only because they're actual subtitles. Using subtitles for non-subtitle purposes (explanation purposes) kind of goes against the name of the feature.<br />
::At any rate, those would need to be translated, and the resulting overhead would be significant (need active translators in each language, need to reupload the subtitle files every time there's a new one, etc).<br />
::It's true that the complexity of the game has increased to a point where explaining how a weapon works using exclusively visual means is getting harder. Still, I think it's worth trying to continue pulling it off — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:::Point taken. I guess I was focusing on the perspective of a random YouTuber watching demonstration videos from the YouTube page, rather than a person browsing on the wiki and watching the embedded video on the website. I guess the fact that I see English everywhere on the YouTube page made me forget that there are people who play TF2 in other languages as well. (even I'm Chinese lol) [[User:TFHK|TFHK]] 21:14, 29 September 2012 (PDT)<br />
I also notice in the comments that people often don't know what buttons are being pressed when an on-screen event happens (e.g. Building rotates, Spy switches disguise's weapon, Demo charges his Sticky Launcher, Heavy uses right and left fists, and various weapons' alt-fire abilities. Since button layouts do not need to be translated, perhaps this could be added. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 21:45, 1 October 2012 (PDT)<br />
<br />
==Festive weapons==<br />
Since there are demonstrations of stock reskins like the frying pan,i thought that if this weapons are reskin of stock, i propose that it should be demonstrated like the stock reskins. [[User:Ian soldier2|Ian soldier2]] 16:40, 28 September 2012 (PDT)<br />
: The Festive weapons aren't reskins, they're just the stock models with festive lights attached. I doubt anyone's going to lose sleep over wondering whether the Festive Rocket Launcher does something different from the normal Rocket Launcher. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 16:47, 28 September 2012 (PDT)<br />
::We discuss about [[Team Fortress Wiki talk:Weapon Demonstration/Archive_27#Festive Weapons|this]] before. Just saying because it was discussion. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:55, 28 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1162967Team Fortress Wiki talk:Weapon Demonstration2012-10-03T03:19:50Z<p>Mr. Vinderack: /* {{item icon|Flamethrower|16px}} Flamethrower */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Freedom Staff|16px}} [[Freedom Staff]]==<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:53, 27 September 2012 (PDT)}}<br />
<br />
Out of curiosity, should I do the whole "crit-attack the medic" so that this can fit with the Melee Makeover? [[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:53, 27 September 2012 (PDT)<br />
<br />
Of course [[User:Ben10508|Ben10508]] 16:50, 27 September 2012 (PDT)<br />
<br />
Yes, this is covered on the project page — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
: [http://www.youtube.com/watch?v=DZVw-FKcZEA This should hopefully do it, then]. [http://www.mediafire.com/?023kdubzrsd4n1s Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:32, 30 September 2012 (PDT)<br />
::At 2:09 the voice line was cut. Rest is good. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:30, 30 September 2012 (PDT)<br />
<br />
Also, at the beginning of the Soldier clip, I'm pretty sure that there is a dead Soldier body in front of you [[User:Ben10508|Ben10508]] 17:33, 30 September 2012 (PDT)<br />
<br />
:What they said, demoman line cut and Soldier corpse in the Soldier clip. Also, this isn't a requirement, but try to wait until voice lines are finished before you turn to the next target (don't reshoot the clips for this reason, it's just something to keep in mind for future demos) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
=={{icon item|Robo-Sandvich|16px}} [[Robo-Sandvich]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 16:16, 21 September 2012 (PDT)}}<br />
: http://www.youtube.com/watch?v=oK4AismubQg -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:25, 22 September 2012 (PDT)<br />
::Please watch what you pick up; this includes the health kit at 0:59, and the two sandwiches in the last two clips. Also, you have some pretty clear [http://upload.gaiatools.com/files/ragnarrobosandvichclipping_1.png audio clipping issues] that need to be addressed, it makes the rocket hits sound pretty bad — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 23 September 2012 (PDT)<br />
::: http://www.youtube.com/watch?v=a0mQF4gXhPI Added in the suggestions and made sure there's no audio clipping. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 23:09, 23 September 2012 (PDT)<br />
::::I wasn't clear enough; by "watch what you pick up", I mean stop and take a good look at it before picking it up (the same as what is done on the [[Sandvich]] demo) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
::::: http://www.youtube.com/watch?v=VQhEj8IRxok -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 07:12, 25 September 2012 (PDT)<br />
::::::I guess that still wasn't clear enough >: Take another good look at the current [[Sandvich]] demo. Kill the Heavy, walk up to the sandvich, stare at it for a while, then pick it up. Don't look at it from 5 meters away where it occupies a grand 4x4 pixels space of screen real estate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
::::::: http://www.youtube.com/watch?v=eb3wcZxRyUI This should hopefully be the final redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 12:59, 30 September 2012 (PDT)<br />
::::::::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
= Need to be redone=<br />
<br />
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==<br />
{{c|Uses the old map}}<br />
<br />
{{c|Video is interlaced}}<br />
<br />
{{c|Looks around a bit as soon as it starts}}<br />
<br />
{{c|The Spy shoots his gun when the Soldier fires his rocket}}<br />
<br />
{{c|No transition between the two clips}}<br />
<br />
{{c|Uses horizontal split screen}}<br />
<br />
{{c|Ammo is not full in the second clip}}<br />
<br />
{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}<br />
<br />
== {{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
<br />
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
<br />
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)<br />
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Escape Plan|16px}} [[Escape Plan]] ==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:18 , 9/25/2012 (PDT)}}<br />
<br />
The current video don't show that Lumbricious Lid will make the Halleluja sound. It is shown on the Equalizer, so it need to be redone. --[[User:InstantMan|InstantMan]] 15:37, 24 September 2012 (PDT)<br />
:my bad i forget to show that , but if you guys don't mind let me take care of it anyway I was the previous demonstrator i would like to redo it myself. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:03 , 9/25/2012 (PDT)<br />
<br />
@ Karmacharger, you can borrow my Lumbricus Lid if you need it [[User:Ben10508|Ben10508]] 12:44, 24 September 2012 (PDT)<br />
<br />
Hey Wind , Can you delete all my Escape Plan .dem first? i wanted to re-upload them that wouldn't be so confuse. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:49 , 9/26/2012 (PDT)<br />
:Deleted all Escape Plan demos. In the future, upload them with a consistent name (escape_plan, like shown in the article URL, not escapeplan), and '''never''' name them things like "escape_plan_new" because this is what causes the confusion in the first place. Always use the same correct name every time, and the date in the file name will determine which one is the newest. If some clips haven't changed since the last version, reupload them anyway (I'll implement deduplication at the filesystem level if space becomes too much of a problem for this)<br />
:Please reupload the latest versions of all the .dem's when this demonstration is done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
http://youtu.be/eaFOVEMFSpg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:14 , 9/26/2012 (PDT)<br />
:The 4-way speed comparison split screen has the clips in the wrong order. The top left is 120 HP, while the top right is 160 HP. It should be the other way around — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
::[http://youtu.be/2EtiP7MUMfU fixed] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:13 , 9/30/2012 (PDT)<br />
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
::::http://www.mediafire.com/#8x793y9se707k [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:22 , 10/2/2012 (PDT)<br />
<br />
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}<br />
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Eureka Effect|16px}} [[Eureka Effect]] ==<br />
{{c|Note|No special considerations}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:29, 31 August 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=WbDjTMz8-KQ [[User:Ben10508|Ben10508]] 17:21, 7 September 2012 (PDT)<br />
:Couple of things here:<br />
* Please put the building-dispenser-with-wrench clip on the right for consistency with the other wrench videos<br />
* "+200" metal visible at the beginnng of some clips<br />
* Repair clip starts too soon (Soldier fires a rocket before the fade is even over)<br />
* Metal counter is screwy in that clip (it's a pain to get that to render properly in demos)<br />
* In the clip at 1:36, the HUD ammo counter is not blinking. It is stuck in the purple-ish tone<br />
* The metal counter has the same glitch in that clip<br />
* Spy sapper clip starts too soon as well<br />
* Audio at the end is cut off<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
How do I get rid of all that stuff? I tried rendering over and over and it keeps happening [[User:Ben10508|Ben10508]] 17:13, 9 September 2012 (PDT)<br />
:You can't get rid of things like the +200 metal. You just have to make sure that during the first few seconds of the demo, you do nothing, so that you can cut them later in the video editor. It is always a good idea to spend a nice 5 or 10 seconds doing nothing at the beginning of the video (and at the end), for the reason just mentioned and also because of things like "the clip starts too soon", because then you can just cut the clip a little less to make it longer, without having to re-record. The HUD "low ammo" blinking thing happens sometimes when you start recording after you run out of ammo. To fix it, start recording, then shoot stuff (away from where you will be looking in the real video) until you are low on ammo, and then do the rest of the demonstration. In post, cut the first part at the beginning during which you are shooting. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:28, 9 September 2012 (PDT)<br />
<br />
Is there a certain console command that I can put in so that I get my ammo down a lot faster? [[User:Ben10508|Ben10508]] 18:17, 13 September 2012 (PDT)<br />
:No, but you can start with as few ammo as possible that doesn't make the counter go red — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:46, 15 September 2012 (PDT)<br />
<br />
Ben10508 you have to re-record the clip , once you started record wait for 4 secounds do noting then start your moment. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:09 , 9/16/2012 (PDT)<br />
<br />
@Wind, this is what I do. I have full ammo and metal, make a sentry, resupply, make a dispenser then destroy, then I do it again so that I have no metal. But once I resupply after making the sentry, it also refills my ammo too [[User:Ben10508|Ben10508]] 13:24, 15 September 2012 (PDT)<br />
<br />
http://youtu.be/YBo7mh7AY6M Although ben's reservation is expired, I'm not reserving this - I just want to move on from the engineer weapons and couldn't care less who the eventual demonstrator is. Gotta move that gear up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:17, 16 September 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=uDh4788-1a0 [[User:Ben10508|Ben10508]] 10:47, 16 September 2012 (PDT)<br />
:Is good Ben10508, please upload~ (Armisael's one doesn't demonstrate the resplenish-health effect from teleporting and has skull icons) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:43, 16 September 2012 (PDT)<br />
::Strike that, Ben10508's video has inconsistent kill icons (See 2:18) because the kill icon broke. It's unfortunate. Still, Armisael's one can't be accepted either in its current state. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 16 September 2012 (PDT)<br />
::The kill icon is broken and the game shows the skull instead, so it's going to be tough to do this demo. Opening Medic melee in the meantime so that this doesn't block everything else. If someone figures out how to replace the kill icon to make it look good again then it's alright. Otherwise, we should wait until it is fixed, after which Ben10508 should get a 3-days reservation in compensation. *smacks gavel of justice* — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:59, 16 September 2012 (PDT)<br />
<br />
I don't really understand. Is my current one good or do I have to fix the skull icons? [[User:Ben10508|Ben10508]] 19:31, 16 September 2012 (PDT)<br />
:You have to fix the skull kill icon. You'll do that either by simply waiting for valve to fix it (which will hopefully happen reasonably soon), or edit the kill icon to replace the skull with the eureka effect icon. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:33, 16 September 2012 (PDT)<br />
::Your sapper clip is wrong as well; you need to show that the sapper can be removed in 2 hits, then demo the chain-sap. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon German Gonzila.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon License to Maim.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:37, 16 September 2012 (PDT)<br />
<br />
How can I edit the kill icon? I've read that in somewhere in materials/HUD but I don't have the HUD folder. Anyone help? [[User:Ben10508|Ben10508]] 13:03, 17 September 2012 (PDT)<br />
:I don't exactly know myself, but for the materials/HUD folder you can just create the folders starting from your tf folder and mimicking the gcf file structure. Any file in tf/ will override the corresponding file in the gcf — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:59, 18 September 2012 (PDT)<br />
<br />
Also, since the skull icon is the default one, shouldn't we keep it like that for the sake off being default although I know that this is a bug. [[User:Ben10508|Ben10508]] 13:17, 17 September 2012 (PDT)<br />
:We could but Valve is probably going to patch it soon, which would make this video be redone again >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:59, 18 September 2012 (PDT)<br />
<br />
Then I'll just use the one that I have, I'll upload soon [[User:Ben10508|Ben10508]] 02:45, 19 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?0buq9j1kuzkkaeq [[User:Ben10508|Ben10508]] 13:35, 19 September 2012 (PDT)<br />
<br />
Are you going to take this one? [[User:Ben10508|Ben10508]] 14:37, 22 September 2012 (PDT)<br />
:Like I said, they're probably going to fix it soon >: If they don't for a week more or two, then yes we'll upload the skull-icon'd one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:39, 22 September 2012 (PDT)<br />
<br />
It has been about a week, can we upload it now? [[User:Ben10508|Ben10508]] 20:41, 29 September 2012 (PDT)<br />
:Let's give them til thursday — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
::And then watch as they patch it on Friday.--[[User:Uknownada|Uknownada]] 00:02, 2 October 2012 (PDT)<br />
:::i agree , we should wait for friday. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:02 , 10/2/2012 (PDT)<br />
<br />
== {{icon item|The Expert's Ordnance|16px}} [[The Expert's Ordnance]] ==<br />
{{c|Loch-n-Load attribute text changed. (Weapon stats are unchanged).}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}<br />
:http://youtu.be/iFCsABH3K_w — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:21, 2 October 2012 (PDT)<br />
<br />
== {{item icon|Flamethrower|16px}} [[Flamethrower]] ==<br />
Very little know that you can reflect sentry rockets, scout projectiles, jarate and huntsman arrows... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:33, 1 October 2012 (PDT)<br />
:Those are covered in their respective demonstrations. If we covered all of them in the flamethrower demo (and in the degreaser demo, and the backburner demo, and the rainblower demo...) we'd be constantly remaking them, and they'd become enormous. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:20, 1 October 2012 (PDT)<br />
Well how about an air compression demo instead? The page uses the Flamethrower's video, so how about a separate one to demonstrate the ability itself. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 09:01, 1 October 2012 (PDT)<br />
:Would be interesting, though I guess that would make it a "game mechanic demonstration" or something. Not sure what other videos this would open up for the same set of reasons. I think it's not too bad as it is, the video doesn't show everything but right underneath the video is a list of things that you can reflect, along with nice killicons that go with it. Perhaps the page should have links to all the items corresponding to that reflect, and from that the viewer could see all possible types of reflections if she/she cared to do so — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
I personally think we should at least show that sentry gun rockets can be reflected. That's sort of a staple, along with grenades, stickies, and rockets. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:08, 1 October 2012 (PDT)<br />
:That's already shown in the sentry demonstration.--[[User:Uknownada|Uknownada]] 23:57, 1 October 2012 (PDT)<br />
Well I was hoping for just reflecting grenades/rockets and sandman ball. And it can end off with soaking a sniper with it's own jarate and killing it with a reflected huntsman. Edit: I noticed that they are usually shown in the demonstration, but I would love a demo just for the blast itself, since very little actually know that it has more features than just pushing people (especially extinguishing allies...) ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 04:36, 2 October 2012 (PDT)<br />
Mind-blower: You can show one concept in two videos if it pertains equally (or is an important aspect of) to both. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:19, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
{{c|Uses the old map}}<br />
<br />
{{c|Video is interlaced}}<br />
<br />
{{c|Blood stains on the wooden thing in the back in all clips}}<br />
<br />
{{c|Does not have full metal in the second clip}}<br />
<br />
{{c|The other Soldier behind the wooden thing fires}}<br />
<br />
{{c|The Soldier's name in the second clip is "Bot27"}}<br />
<br />
{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
== {{icon item|Grenade Launcher|16px}} [[Grenade Launcher]] ==<br />
{{c|In the current video, the spy behind the crates was killed by the splash damage when the grenade hit the Medic.}}<br />
<br />
:Someone pointed this out in the YouTube comments. [[User:TFHK|TFHK]] 21:23, 29 September 2012 (PDT)<br />
<br />
Another thing is that there is some weird music mixing at 0:38 [[User:Ben10508|Ben10508]] 21:42, 29 September 2012 (PDT)<br />
<br />
Is this really necessary? Showing the Spy's death can indirectly show splash damage, and how you can kill enemies that you've never even seen. Plus it's kind of funny.--[[User:Uknownada|Uknownada]] 13:33, 30 September 2012 (PDT)<br />
: Splash damage is already shown with the Soldier and Scout. The Spy's not to be shown at all, directly or through the killfeed, unless a tauntkill is involved. -- [[User:RagnarHomsar|Ragnar <br />
Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 13:35, 30 September 2012 (PDT)<br />
: Also the current video are the primary and secondary shown backwards which is patched so it needs a redo -- [[User:InstantMan|InstantMan]] 15:35, 1 October 2012 (PDT)<br />
<br />
I think it's kind of funny and helpful at the same time, even if unintended. It's the sort of detail that you either don't notice (thus don't care), or you do (and it makes you smirk and get that you can kill people you can't see with this thing). Honestly if this demo were to be redone I'd like it if it happened again, this time on purpose perhaps. The primary/secondary slots isn't enough to warrant a redo by itself because otherwise we'd kinda need to redo all the demoman videos, so no. Sorry RagnarHomsar >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
How about the strange music mixing? [[User:Ben10508|Ben10508]] 15:11, 2 October 2012 (PDT)<br />
:Even though the soundtrack does change, its a very smooth and well done transition that people won't notice.<br />
<br />
== {{item icon|Horseless Headless Horsemann's Headtaker|16px}} [[Horseless Headless Horsemann's Headtaker]] ==<br />
I think this video would benefit greatly from having [[Haunted Fortress 2|Haunted Fortress 2 (Soundtrack)]] in the background, like the [[Saxxy]]. Any thoughts? --'''[[User:Piemanmoo|Piemanmoo]]''' 00:19, 25 September 2012 (PDT)<br />
:{{c|Support}} It's not the normal weapon, it's a halloween weapon. So It should have speacial soundtrack but I'm not sure because Unarmed Combat and Wanga Prick are halloween weapons too... [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 01:10, 25 September 2012 (PDT)<br />
<br />
:{{c|Support}} It is a special weapon, it'll be more interesting to have it in there. @Hinaomi, The Unarmed Conbat and The Wanga Prick are normal and most importantly, they are in the unique quality. As for the Headtaker, it is only in the unusual quality [[User:Ben10508|Ben10508]] 18:47, 25 September 2012 (PDT)<br />
<br />
:{{c|Support}} but by itself not enough to warrant a redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:{{c|Against}} Aside from the fact that the abrupt (and inevitable) transition between tracks sounds like junk in the saxxy demo, why don't we use [[Dreams of Cruelty]] for the rainblower and lollichop, and [[MEDIC!]] for the quick fix demo? Also, since we're apparently going to be using [[The Calm]] as a signal of game mode, it would probably be better not to start randomly throwing in other tracks. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
<br />
== {{icon item|Highland Hound|16px}} [[Highland Hound]]==<br />
{{c|Stickybomb Launcher had only 7 bombs loaded.}}<br />
<br />
:http://youtu.be/7mZH4ZcSXsE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:18 , 10/2/2012 (PDT)<br />
::Nice catch, but really not enough to deserve a redo ._. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
:::Anyway the old video does not have 1080p HD and not render with srcdemo2 :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54 , 10/2/2012 (PDT)<br />
::::That's alright, those are not requirements either. I agree that your video looks much nicer than the current one, but the current one isn't really bad enough to warrant a redo. Next time you should wait for me to approve the redo before working on it, so that you don't waste time :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:01, 1 October 2012 (PDT)<br />
:It also uses the old map.-- [[User:InstantMan|InstantMan]] 15:07, 2 October 2012 (PDT)<br />
<br />
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==<br />
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34 , 10/3/2012 (PDT)}}<br />
<br />
=={{icon item|Jarate|16px}} [[Jarate]]==<br />
{{c|It doesn't show Spy's cloak being shortened out.}}<br />
According to the page, this can shorten out Spy's cloak. This is not demonstrated.--[[User:Uknownada|Uknownada]] 00:15, 2 October 2012 (PDT)<br />
:There's a clip where a cloaked spy is hit with jarate. That's what it does. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 04:40, 2 October 2012 (PDT)<br />
::Oh, I thought it meant something different. The Mad Milk article says it doesn't short-out Spy's cloak but the demonstration there looked the same to me.--[[User:Uknownada|Uknownada]] 05:38, 2 October 2012 (PDT)<br />
<br />
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Syringe Gun|16px}} [[Syringe Gun]] ==<br />
<br />
{{c|On the old tr_target_weaponref}}<br />
<br />
{{c|Blood stains behind the Pyro}}<br />
<br />
{{c|Minor graphical glitches when the Medic taunts}}<br />
<br />
{{c|Looks back after taunt}}<br />
<br />
{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)}}<br />
<br />
[http://youtu.be/J8iUNoYQZyA All Fixed] [[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)<br />
<br />
Backpack clip is too short wait for 4 seconds or 5. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:12 , 9/27/2012 (PDT)<br />
<br />
[http://www.youtube.com/watch?v=eQVvSQQ2pQg Longer Backpack View] [[User:Ben10508|Ben10508]] 14:12, 27 September 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?2aqxne7so51sahi [[User:Ben10508|Ben10508]] 17:45, 29 September 2012 (PDT)<br />
<br />
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]] and {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==<br />
current videos have some problems.<br />
* Old loadout screen.<br />
* Neither show that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)<br />
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not<br />
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)<br />
<br />
= Actual Spy Melee Makeover =<br />
Alright, here's how it's going to work:<br />
* Make sure to turn crits '''ON''' (requirement for all spy melee demonstrations, so that the backstab animation plays correctly)<br />
* During the first clip, poke the Pyro from the front for two hits, then go on the left and poke the Pyro from the side until she dies (do not backstab, and make sure the knife raising animation doesn't happen)<br />
* Go behind Soldier (make sure not to look in the direction where the spy-that-will-be-tauntkilled is while you do this)<br />
* Looking straight at Soldier's back, take a few steps forward and backward to show the knife raising animation 2 or 3 times. Wait a second before changing direction, don't just mash the forward/backward keys sequentially<br />
* Once you're in backstab range the third time, backstab the Soldier<br />
* Wait until the Soldier death animation finishes and that the ragdoll is still on the ground before moving to the Medic<br />
* Do the same thing to the Medic as is shown in the current versions of the videos (show the full extent of the backstab angle etc) and backstab the Medic at the same extreme angle, still making sure you don't see the spy-that-will-be-tauntkilled while you do this<br />
* Taunt(kill) as usual<br />
* Add a clip to the video, which goes as follows:<br />
** Start in regular wooden barrier thing, with an enemy Spy and a friendly Heavy in front of you (with the enemy Spy on your left, the friendly Heavy on your right)<br />
** Stare at them for a few seconds, then have the enemy Spy disguise as a friendly Heavy<br />
** Stare at them again for a few seconds more, then go behind the friendly Heavy<br />
** Go back and forth through the friendly Heavy (go completely through) 3 times to show that you can walk through as if nothing was there<br />
** Go behind the enemy Spy and do as if you wanted to go through him, the same way you did for the friendly Heavy. This shows the knife raising animation on top of showing the "solid-ness" of the enemy Spy<br />
** Once you are in backstab range for the third time, go in front of the enemy Spy but from a few steps away, and look at him<br />
** Have the enemy Spy cloak<br />
** Go back behind the enemy Spy and do the same motion as you just did, showing the knife raising animation, the "solid-ness" of the enemy Spy, and the cloak blinking effect when you touch him<br />
** Once you are in backstab range for the third time, take a few steps back<br />
** By now, cloak may have run out already. If it hasn't, manually uncloak the enemy Spy back into a friendly Heavy disguise<br />
** Backstab him a few seconds after the uncloak is complete<br />
** End clip<br />
<br />
== {{icon item|Knife|16px}} [[Knife]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:31, 23 September 2012 (PDT)}}<br />
:http://youtu.be/Bh7IPtPkO2Q — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 23:02, 23 September 2012 (PDT)<br />
::Doesn't exactly match the above but close enough. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
<br />
== {{icon item|Sharp Dresser|16px}} [[Sharp Dresser]] ==<br />
{{c|Note|Special considerations: No crafting number this time}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 19:34, 23 September 2012 (PDT)}}<br />
<br />
I like how you said "until SHE dies" [[User:Ben10508|Ben10508]] 20:03, 23 September 2012 (PDT)<br />
:<nowiki>:3</nowiki> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
<br />
I've read on the project page that you can make a Spy bot disguise, but for some reason, I still don't get how you can do that without you having to disguise as well. Someone tell me how, or just simply join my private game and play as the Spy for me [[User:Ben10508|Ben10508]] 13:12, 24 September 2012 (PDT)<br />
:You can't make a Spy bot disguise without bot_mimic. For these demonstrations, you need a second account and a second TF2 instance running, or invite a friend to play the Spy indeed — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
<br />
I think I'll just go with having a human play the Spy, someone here just add me or something. How in the world do I get 2 instances of TF2 running at the same time? [[User:Ben10508|Ben10508]] 19:07, 24 September 2012 (PDT)<br />
:You either use two computers, or you use Sandboxie to isolate each instance. You need a pretty powerful computer to do this though, although if you are using Source Recorder then you can set TF to low graphics settings while you do this, then turn back on the high graphics settings when rendering.<br />
:You could also run one instance in VirtualBox or VMWare or something like that. That instance would look terrible and be really slow, but if all you need to do is to press two buttons (change weapon, then disguise) then that's not a big problem — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:12, 24 September 2012 (PDT)<br />
:I'd recommend using Hamachi for both you and your assistant. Did wonders for my Black Rose demonstration. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:00, 25 September 2012 (PDT)<br />
<br />
Hmm, can you help me out Akuago? [[User:Ben10508|Ben10508]] 12:38, 25 September 2012 (PDT)<br />
<br />
Alright, thanks Akuago for helping me out [[User:Ben10508|Ben10508]] 14:27, 25 September 2012 (PDT)<br />
<br />
http://youtu.be/UvmMzxdWroc [[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)<br />
:Music mixing is a bit awkward at 0:59. That's the only problem though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
http://youtu.be/ytjm3rN_ews [[User:Ben10508|Ben10508]] 19:42, 29 September 2012 (PDT)<br />
:Very good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
http://www.mediafire.com/?wggk9b9m3bn2hqa [[User:Ben10508|Ben10508]] 12:57, 2 October 2012 (PDT)<br />
<br />
== {{icon item|Black Rose|16px}} [[Black Rose]] ==<br />
{{c|Note|No special considerations}}<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:26, 23 September 2012 (PDT)}}<br />
<br />
[http://youtu.be/RjQbOkyE5xs Here's my demonstration.] [https://www.box.com/s/kefvx3hik23vqztww7vy Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:00, 25 September 2012 (PDT)<br />
:All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
== {{icon item|Your Eternal Reward|16px}} [[Your Eternal Reward]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:26, 24 September 2012 (PDT)}}<br />
:http://youtu.be/4F7VU9AtqGI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Again poor music mixing at 0:43 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
:::http://youtu.be/X5PdIIiqJW0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 24 September 2012 (PDT)<br />
<br />
Did you just try to sneak in videos, you still have the big earner clip, and one more open. But you have videos for the wanga prick and spy-cicle [[User:Ben10508|Ben10508]] 18:53, 24 September 2012 (PDT)<br />
:Since making that comment, it has come to my attention that you are allowed to submit videos for as many demos as you want. I was wrong when I spoke before, and apologize for that. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:56, 24 September 2012 (PDT)<br />
<br />
You can make videos for anything, it's just that you have no right to complain if someone else reserves the demonstration and makes their own version, as long as the first version isn't accepted. That means that you can reserve this demonstration right now if you want, and your version will take priority, as long as you reserve this demonstration before Armisael's version is accepted — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 24 September 2012 (PDT)<br />
<br />
:The video should demonstrate the fact that you disguise as only human targets upon a backstab, and not robots from mann vs machine--[[User:Aznsloverice|Aznsloverice]] 20:08, 25 September 2012 (PDT)<br />
::If that's the case, then yes I agree. Otherwise the video is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:::Uploading per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
<br />
== {{icon item|Wanga Prick|16px}} [[Wanga Prick]] ==<br />
{{c|Note|No special considerations}}<br />
:http://youtu.be/4_zTNX2CrZw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Conniver's Kunai|16px}} [[Conniver's Kunai]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:31, 23 September 2012 (PDT)}}<br />
:http://youtu.be/RO4ZDonGCxg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)<br />
::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Big Earner|16px}} [[Big Earner]] ==<br />
{{c|Note|Special considerations: Put all the cloak-charging-related stuff into its own clip. Do not cloak during the first clip; do whatever you want in the second clip that shows cloak recharge}}<br />
<br/>{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)}}<br />
:http://youtu.be/FQVYWLYUdhU Previous owner reservation overwrite. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)<br />
::Poor music mixing at 0:43. clips are good though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
:::http://youtu.be/GiFU_T7DuhI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 24 September 2012 (PDT)<br />
::::Uploaded, per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:00, 24 September 2012 (PDT)<br />
:overwrite reservation? i just reserved 2 Demonstration only. what's wrong with it? and my demonstration is almost done and who's care about Previous owner? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:06 , 9/25/2012 (PDT)<br />
::If you would actually go read the reservation rules, the previous demonstrator is allowed to override reservations on that demonstration for a week after it's released. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:15, 24 September 2012 (PDT)<br />
:::Oh , then you did the most demonstration all times. don't you tell me i only can reserve demonstration that i am the previous demonstrator? Yes i can accept that rules with only can reserve 2 demonstration. what's the point? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:19 , 9/25/2012 (PDT)<br />
:::(Spy-cicle , Wanga Prick , Your Eternal Reward) you did the 3 demonstration of them. for example if people reserved 1 of them , then are you going to remove thier reservation all time just because you're the previous owner? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:23 , 9/25/2012 (PDT)<br />
::::Anyone is free to work on any demonstration they want to, and to reserve any unreserved demonstration. If you work on a demonstration without a reservation, you take the risk that the person who reserved will finish at the same time and will automatically win the conflict. If you reserve a demo that an active contributor worked on previously, you risk having your reservation overridden.<br />
::::Earlier in the project, we didn't need these rules to be explicitly stated because it was understood that you gave the previous demonstrator time to publish before you started working. Reservations weren't binding - just a heads-up that someone was already working on that demo. As a result of certain contributors' actions, the current ruleset was put into place to codify those previous unspoken rules. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:37, 24 September 2012 (PDT)<br />
<br />
:I'm going to amend that rule so that such a reservation overwrite counts towards the limit. This means that Armisael can't overwrite a demonstration if he already has 2 other demonstrations reserved. Still, Armisael only had one reservation (Knife demo), so he can still reserve this demonstration, and he has priority because he made the previous version of the video. Sorry >: But it does mean that you can reserve something else now, including the demonstrations that Armisael has made a video for but didn't reserve — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Spy-cicle|16px}} [[Spy-cicle]] ==<br />
{{c|Note|Special considerations: Wait longer at the end of the last clip}}<br />
:http://youtu.be/cE4GJq3O1zw I've gotta say, that sandboxed rendering technique has been fantastic for my productivity. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Stare at the Medic's corpse (or Soldier's, if you prefer) until it collapses on the ground, as shown in the current version of the demonstration. Also, the no-kill-feed-notice clip still doesn't really wait long enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
:::What the hell is the point of the clip at 1:38? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Liquidator's Lid.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Dr. Gogglestache.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:23, 24 September 2012 (PDT)<br />
::::To show that the stab doesn't make a sound (though the ice formation does) and that nothing shows up in the kill feed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:26, 24 September 2012 (PDT)<br />
::::It's to show that there is nothing in the kill feed about the kill. That's why I ask for it to be longer, so that you have more time to see what is going on. Perhaps it should be done the same as pyroland kill feed differences, using a split-screen. That's probably a good idea — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:27, 24 September 2012 (PDT)<br />
:::::http://youtu.be/KszwDqVKO_g — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:45, 24 September 2012 (PDT)<br />
::::::Final voice line was cut ("You got bloo--") — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:http://youtu.be/uCQHg6anpzw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
= Multi-class/All-class Melee Makeover =<br />
=={{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]]==<br />
{{c|Note|Special considerations: Pace should be slowed down relatively to the current version}}<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 22:49, 1 October 2012 (PDT)}}<br />
<br />
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==<br />
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44 , 10/2/2012 (PDT)}}<br />
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33 , 10/3/2012 (PDT)<br />
<br />
=={{icon item|Saxxy|16px}} [[Saxxy]]==<br />
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}<br />
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}<br />
<br />
=Cosmetics=<br />
=={{icon item|Hat of Undeniable Wealth And Respect|16px}} [[Hat of Undeniable Wealth And Respect]]==<br />
{{c|Pyroland assists}}<br />
<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:23 , 9/24/2012 (PDT)}}<br />
<br />
<br/>[[HOUWAR]] currently has a note asking for an official video showing the animations on this hat (it writhes around). Could this possibly be folded into this video? I dunno - I'm not real big on cosmetic demonstrations. Thoughts from everyone? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:41, 10 September 2012 (PDT)<br />
:Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:09, 12 September 2012 (PDT)<br />
<br />
Fine let me finish this faster. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 9/21/2012 (PDT)<br />
:something wrong here , i don't own the hat but i replaced everything of this hat into alien swarm. in pyroland once i killed someone the kill tag say "Hat of Undeniable Wealth And Re + Karma Charger" Stopped at "Re" of the last word , any fix? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:28 , 9/21/2012 (PDT)<br />
:Someone told me that's character limit is that true? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:01 , 9/22/2012 (PDT)<br />
::Possibly. Try changing your name to something longer and check if it cuts the word at the same letter, that way you can find out — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:20, 22 September 2012 (PDT)<br />
<br />
http://youtu.be/vU13qg8uvUs sorry for a long time just because of school and some home works , about the name whatever i changed "karma" or karma charger" the name of the hat still goes to the same cut at the "re" you may see some clips named to "karma" that show people the "character limit" player's name and hat's name is not related. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:34 , 9/29/2012 (PDT)<br />
:Crit sound at 0:53. That's the only problem, everything else is good~ Once you've fixed the crit sound, don't upload it to youtube, upload the original video files and the .dem's directly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:http://www.mediafire.com/#a0nxrvj9qiv37 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:05 , 10/1/2012 (PDT)<br />
<br />
=={{icon item|Scrap Pack|16px}} [[Scrap Pack]]==<br />
{{c|Pyroland assists}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 02:43, 13 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=jxICm8Ydf1U<br />
<br />
The tone of the video is a bit darker than my usual ones because I rendered it to make the video size smaller. The original video was a few gigs, I dunno why. But I rendered it to about 60 mbs [[User:Ben10508|Ben10508]] 12:36, 20 September 2012 (PDT)<br />
:Please don't use the codec and encoding settings you used here; it suffers from discoloration (as you noted) and some pretty bad [https://en.wikipedia.org/wiki/Interlaced_video interlacing] problems (look at pyro's shotgun when she reloads it or fires it). For best results, I recommend x264vfw (as linked on the project page) with a quantizer-based pass somewhere between 8 and 16. The clips themselves are all good though~ The audio looping is a little off though, you may want to use Karmacarger's clips — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:38, 20 September 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=UkLSKgrqsHA [[User:Ben10508|Ben10508]] 15:17, 22 September 2012 (PDT)<br />
:Still interlaced >: It should be in your video editor's rendering settings. If anywhere it says "interlaced" or "use interlacing" or "1080'''i'''" (as opposed to "1080'''p'''"), uncheck it. Like I said, you can tell if it's interlaced by looking at the pyro's shotgun (or anywhere where there's a clear edge in motion against a plain background). You'll see [https://en.wikipedia.org/wiki/File:Interlaced_video_frame_%28car_wheel%29.jpg interlacing marks]. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 23 September 2012 (PDT)<br />
<br />
[http://youtu.be/p3OuOIy8bN4 Hopefully this is good enough] [[User:Ben10508|Ben10508]] 18:39, 23 September 2012 (PDT)<br />
:All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:46, 23 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?mlb29b8203r9wi1 [[User:Ben10508|Ben10508]] 12:55, 24 September 2012 (PDT)<br />
:Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Spy Melee Makeover ==<br />
Regarding the Spy's melee weapons, there seems to be some inconsistency in the demonstrations. Particularly in the clip showing the backstab range on the Medic, the player may or may not approach the back of the Medic or simply demonstrates "side-stabs". For consistency, I feel that it would be better if the player demonstrates the full 180 range of the backstab and end with the the side-stab rather than randomly approaching the back or entering from the side.<br />
<br />
Additionally, since the Flamethrowers demonstrate the ability to detect cloaked or disguised Spies, it might be a good idea to demonstrate that the Spy will automatically raise his knife behind a disguised or cloaked enemy Spy.<br />
[[File:User_Upgrade_Signature.png|link=User:Upgrade]] 03:04, 6 September 2012 (PDT)<br />
:{{c|Support}} Spies detecting other spies is something that I do agree on, and in the current demos, the backstab shot gives the wrong impression. [[User:Pigophone|Pigophone]] 03:29, 6 September 2012 (PDT)<br />
:{{c|Support}} Both good points, but perhaps should have made them in two separate topics — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:32, 6 September 2012 (PDT)<br />
:{{c|Neutral}} Showing the full backstab angle would force us to show the spy before the tauntkill, and wind usually hisses and spits when I do that. Also, the only knife which doesn't approach from the back is the wanga prick - not exactly a widespread problem. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:48, 6 September 2012 (PDT)<br />
::You could bind a key to teleport the Spy when needed, just before his spot is in sight~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
::Videos could be made like any other stock melee before showing the full backstab mechanic: kill Pyro, Soldier and Medic with normal slashes, tauntkill the Spy then make a full backstab demonstration on a single enemy in the center of the room.--[[User:Kid Of The Century|Kid Of The Century]] 01:05, 7 September 2012 (PDT)<br />
:{{c|Support}} I agree considering the angle is pretty wide and somewhat confusing: depending on the class model on one side you can almost facestab your victim, on the other you may fail the stab even if is shown part of his back.--[[User:Kid Of The Century|Kid Of The Century]] 01:05, 7 September 2012 (PDT)<br />
:{{c|Support}} on the disguise and cloak spy backstab because bleeding weapons and ignitable weapon show that, so why don't knives? <br />
:And {{c|Neutral}} on show backstab angle because Armisael's reason. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 02:50, 7 September 2012 (PDT)<br />
<br />
Implemented (see [[#Actual Spy Melee Makeover|section above]])<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
== Explanations? ==<br />
:I'm not quite sure if this has been proposed before (not sure if it's exactly a good idea either, but just throwing it out there), but I was reviewing some of the demonstration videos, and I thought that some of the demonstration clips may be a bit unclear on what they're demonstrating, and was wondering if we can add annotations to explain them. I mean, a lot of weapons demonstrations are done very straightforward and very well done, but sometimes I think it would be a bit unclear as to what is being demonstrated, ''especially'' when you're demonstrating attributes to a weapon which isn't listed in the weapon description. This is particularly problematic to new players, or simply players new a weapon. I see in the comments in videos like combat mini-sentry and dead ringer that they don't understand what's being demonstrated in some clips.<br />
:I'm not asking for a whole re-do of videos, I'm just suggesting to add annotations to videos, and I think it would help a lot. As to which videos need the annotations, I think we can further discuss.<br />
:Please think through my humble suggestion. [[User:TFHK|TFHK]] 02:36, 28 September 2012 (PDT)<br />
::The reason the videos use as little text or explanation as possible is because they're included not just on the english weapon pages, but on every other language as well. It wouldn't make sense to show annotations in English on a korean article. It's unavoidable to show a little text like the loadout view, because in order not to do that, we'd have to create one video per language per weapon, which is simply too much work for little benefit.<br />
::What would perhaps be suitable is using YouTube's subtitles feature to show some text. On the Portal Wiki, where some walkthrough videos are captioned, we have subtitle translations in each language, and the ones that show up on the video depending on the language of the article you're reading. That way there's no confusion. However, those make sense only because they're actual subtitles. Using subtitles for non-subtitle purposes (explanation purposes) kind of goes against the name of the feature.<br />
::At any rate, those would need to be translated, and the resulting overhead would be significant (need active translators in each language, need to reupload the subtitle files every time there's a new one, etc).<br />
::It's true that the complexity of the game has increased to a point where explaining how a weapon works using exclusively visual means is getting harder. Still, I think it's worth trying to continue pulling it off — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:::Point taken. I guess I was focusing on the perspective of a random YouTuber watching demonstration videos from the YouTube page, rather than a person browsing on the wiki and watching the embedded video on the website. I guess the fact that I see English everywhere on the YouTube page made me forget that there are people who play TF2 in other languages as well. (even I'm Chinese lol) [[User:TFHK|TFHK]] 21:14, 29 September 2012 (PDT)<br />
I also notice in the comments that people often don't know what buttons are being pressed when an on-screen event happens (e.g. Building rotates, Spy switches disguise's weapon, Demo charges his Sticky Launcher, Heavy uses right and left fists, and various weapons' alt-fire abilities. Since button layouts do not need to be translated, perhaps this could be added. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 21:45, 1 October 2012 (PDT)<br />
<br />
==Festive weapons==<br />
Since there are demonstrations of stock reskins like the frying pan,i thought that if this weapons are reskin of stock, i propose that it should be demonstrated like the stock reskins. [[User:Ian soldier2|Ian soldier2]] 16:40, 28 September 2012 (PDT)<br />
: The Festive weapons aren't reskins, they're just the stock models with festive lights attached. I doubt anyone's going to lose sleep over wondering whether the Festive Rocket Launcher does something different from the normal Rocket Launcher. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 16:47, 28 September 2012 (PDT)<br />
::We discuss about [[Team Fortress Wiki talk:Weapon Demonstration/Archive_27#Festive Weapons|this]] before. Just saying because it was discussion. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:55, 28 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1162577Team Fortress Wiki talk:Weapon Demonstration2012-10-02T05:08:19Z<p>Mr. Vinderack: /* {{item icon|Flamethrower|16px}} Flamethrower */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Freedom Staff|16px}} [[Freedom Staff]]==<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:53, 27 September 2012 (PDT)}}<br />
<br />
Out of curiosity, should I do the whole "crit-attack the medic" so that this can fit with the Melee Makeover? [[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:53, 27 September 2012 (PDT)<br />
<br />
Of course [[User:Ben10508|Ben10508]] 16:50, 27 September 2012 (PDT)<br />
<br />
Yes, this is covered on the project page — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
: [http://www.youtube.com/watch?v=DZVw-FKcZEA This should hopefully do it, then]. [http://www.mediafire.com/?023kdubzrsd4n1s Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:32, 30 September 2012 (PDT)<br />
::At 2:09 the voice line was cut. Rest is good. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:30, 30 September 2012 (PDT)<br />
<br />
Also, at the beginning of the Soldier clip, I'm pretty sure that there is a dead Soldier body in front of you [[User:Ben10508|Ben10508]] 17:33, 30 September 2012 (PDT)<br />
<br />
:What they said, demoman line cut and Soldier corpse in the Soldier clip. Also, this isn't a requirement, but try to wait until voice lines are finished before you turn to the next target (don't reshoot the clips for this reason, it's just something to keep in mind for future demos) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
=={{icon item|Robo-Sandvich|16px}} [[Robo-Sandvich]]==<br />
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 16:16, 21 September 2012 (PDT)}}<br />
: http://www.youtube.com/watch?v=oK4AismubQg -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:25, 22 September 2012 (PDT)<br />
::Please watch what you pick up; this includes the health kit at 0:59, and the two sandwiches in the last two clips. Also, you have some pretty clear [http://upload.gaiatools.com/files/ragnarrobosandvichclipping_1.png audio clipping issues] that need to be addressed, it makes the rocket hits sound pretty bad — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 23 September 2012 (PDT)<br />
::: http://www.youtube.com/watch?v=a0mQF4gXhPI Added in the suggestions and made sure there's no audio clipping. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 23:09, 23 September 2012 (PDT)<br />
::::I wasn't clear enough; by "watch what you pick up", I mean stop and take a good look at it before picking it up (the same as what is done on the [[Sandvich]] demo) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
::::: http://www.youtube.com/watch?v=VQhEj8IRxok -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 07:12, 25 September 2012 (PDT)<br />
::::::I guess that still wasn't clear enough >: Take another good look at the current [[Sandvich]] demo. Kill the Heavy, walk up to the sandvich, stare at it for a while, then pick it up. Don't look at it from 5 meters away where it occupies a grand 4x4 pixels space of screen real estate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
::::::: http://www.youtube.com/watch?v=eb3wcZxRyUI This should hopefully be the final redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 12:59, 30 September 2012 (PDT)<br />
::::::::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
= Need to be redone=<br />
== {{icon item|Escape Plan|16px}} [[Escape Plan]] ==<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:18 , 9/25/2012 (PDT)}}<br />
<br />
The current video don't show that Lumbricious Lid will make the Halleluja sound. It is shown on the Equalizer, so it need to be redone. --[[User:InstantMan|InstantMan]] 15:37, 24 September 2012 (PDT)<br />
:my bad i forget to show that , but if you guys don't mind let me take care of it anyway I was the previous demonstrator i would like to redo it myself. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:03 , 9/25/2012 (PDT)<br />
<br />
@ Karmacharger, you can borrow my Lumbricus Lid if you need it [[User:Ben10508|Ben10508]] 12:44, 24 September 2012 (PDT)<br />
<br />
Hey Wind , Can you delete all my Escape Plan .dem first? i wanted to re-upload them that wouldn't be so confuse. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:49 , 9/26/2012 (PDT)<br />
:Deleted all Escape Plan demos. In the future, upload them with a consistent name (escape_plan, like shown in the article URL, not escapeplan), and '''never''' name them things like "escape_plan_new" because this is what causes the confusion in the first place. Always use the same correct name every time, and the date in the file name will determine which one is the newest. If some clips haven't changed since the last version, reupload them anyway (I'll implement deduplication at the filesystem level if space becomes too much of a problem for this)<br />
:Please reupload the latest versions of all the .dem's when this demonstration is done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
http://youtu.be/eaFOVEMFSpg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:14 , 9/26/2012 (PDT)<br />
:The 4-way speed comparison split screen has the clips in the wrong order. The top left is 120 HP, while the top right is 160 HP. It should be the other way around — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
::[http://youtu.be/2EtiP7MUMfU fixed] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:13 , 9/30/2012 (PDT)<br />
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
== {{icon item|Eureka Effect|16px}} [[Eureka Effect]] ==<br />
{{c|Note|No special considerations}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 17:29, 31 August 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=WbDjTMz8-KQ [[User:Ben10508|Ben10508]] 17:21, 7 September 2012 (PDT)<br />
:Couple of things here:<br />
* Please put the building-dispenser-with-wrench clip on the right for consistency with the other wrench videos<br />
* "+200" metal visible at the beginnng of some clips<br />
* Repair clip starts too soon (Soldier fires a rocket before the fade is even over)<br />
* Metal counter is screwy in that clip (it's a pain to get that to render properly in demos)<br />
* In the clip at 1:36, the HUD ammo counter is not blinking. It is stuck in the purple-ish tone<br />
* The metal counter has the same glitch in that clip<br />
* Spy sapper clip starts too soon as well<br />
* Audio at the end is cut off<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
How do I get rid of all that stuff? I tried rendering over and over and it keeps happening [[User:Ben10508|Ben10508]] 17:13, 9 September 2012 (PDT)<br />
:You can't get rid of things like the +200 metal. You just have to make sure that during the first few seconds of the demo, you do nothing, so that you can cut them later in the video editor. It is always a good idea to spend a nice 5 or 10 seconds doing nothing at the beginning of the video (and at the end), for the reason just mentioned and also because of things like "the clip starts too soon", because then you can just cut the clip a little less to make it longer, without having to re-record. The HUD "low ammo" blinking thing happens sometimes when you start recording after you run out of ammo. To fix it, start recording, then shoot stuff (away from where you will be looking in the real video) until you are low on ammo, and then do the rest of the demonstration. In post, cut the first part at the beginning during which you are shooting. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:28, 9 September 2012 (PDT)<br />
<br />
Is there a certain console command that I can put in so that I get my ammo down a lot faster? [[User:Ben10508|Ben10508]] 18:17, 13 September 2012 (PDT)<br />
:No, but you can start with as few ammo as possible that doesn't make the counter go red — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:46, 15 September 2012 (PDT)<br />
<br />
Ben10508 you have to re-record the clip , once you started record wait for 4 secounds do noting then start your moment. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:09 , 9/16/2012 (PDT)<br />
<br />
@Wind, this is what I do. I have full ammo and metal, make a sentry, resupply, make a dispenser then destroy, then I do it again so that I have no metal. But once I resupply after making the sentry, it also refills my ammo too [[User:Ben10508|Ben10508]] 13:24, 15 September 2012 (PDT)<br />
<br />
http://youtu.be/YBo7mh7AY6M Although ben's reservation is expired, I'm not reserving this - I just want to move on from the engineer weapons and couldn't care less who the eventual demonstrator is. Gotta move that gear up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:17, 16 September 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=uDh4788-1a0 [[User:Ben10508|Ben10508]] 10:47, 16 September 2012 (PDT)<br />
:Is good Ben10508, please upload~ (Armisael's one doesn't demonstrate the resplenish-health effect from teleporting and has skull icons) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:43, 16 September 2012 (PDT)<br />
::Strike that, Ben10508's video has inconsistent kill icons (See 2:18) because the kill icon broke. It's unfortunate. Still, Armisael's one can't be accepted either in its current state. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 16 September 2012 (PDT)<br />
::The kill icon is broken and the game shows the skull instead, so it's going to be tough to do this demo. Opening Medic melee in the meantime so that this doesn't block everything else. If someone figures out how to replace the kill icon to make it look good again then it's alright. Otherwise, we should wait until it is fixed, after which Ben10508 should get a 3-days reservation in compensation. *smacks gavel of justice* — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:59, 16 September 2012 (PDT)<br />
<br />
I don't really understand. Is my current one good or do I have to fix the skull icons? [[User:Ben10508|Ben10508]] 19:31, 16 September 2012 (PDT)<br />
:You have to fix the skull kill icon. You'll do that either by simply waiting for valve to fix it (which will hopefully happen reasonably soon), or edit the kill icon to replace the skull with the eureka effect icon. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:33, 16 September 2012 (PDT)<br />
::Your sapper clip is wrong as well; you need to show that the sapper can be removed in 2 hits, then demo the chain-sap. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon German Gonzila.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon License to Maim.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:37, 16 September 2012 (PDT)<br />
<br />
How can I edit the kill icon? I've read that in somewhere in materials/HUD but I don't have the HUD folder. Anyone help? [[User:Ben10508|Ben10508]] 13:03, 17 September 2012 (PDT)<br />
:I don't exactly know myself, but for the materials/HUD folder you can just create the folders starting from your tf folder and mimicking the gcf file structure. Any file in tf/ will override the corresponding file in the gcf — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:59, 18 September 2012 (PDT)<br />
<br />
Also, since the skull icon is the default one, shouldn't we keep it like that for the sake off being default although I know that this is a bug. [[User:Ben10508|Ben10508]] 13:17, 17 September 2012 (PDT)<br />
:We could but Valve is probably going to patch it soon, which would make this video be redone again >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:59, 18 September 2012 (PDT)<br />
<br />
Then I'll just use the one that I have, I'll upload soon [[User:Ben10508|Ben10508]] 02:45, 19 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?0buq9j1kuzkkaeq [[User:Ben10508|Ben10508]] 13:35, 19 September 2012 (PDT)<br />
<br />
Are you going to take this one? [[User:Ben10508|Ben10508]] 14:37, 22 September 2012 (PDT)<br />
:Like I said, they're probably going to fix it soon >: If they don't for a week more or two, then yes we'll upload the skull-icon'd one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:39, 22 September 2012 (PDT)<br />
<br />
It has been about a week, can we upload it now? [[User:Ben10508|Ben10508]] 20:41, 29 September 2012 (PDT)<br />
:Let's give them til thursday — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
== {{item icon|Flamethrower|16px}} [[Flamethrower]] ==<br />
Very little know that you can reflect sentry rockets, scout projectiles, jarate and huntsman arrows... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:33, 1 October 2012 (PDT)<br />
:Those are covered in their respective demonstrations. If we covered all of them in the flamethrower demo (and in the degreaser demo, and the backburner demo, and the rainblower demo...) we'd be constantly remaking them, and they'd become enormous. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:20, 1 October 2012 (PDT)<br />
Well how about an air compression demo instead? The page uses the Flamethrower's video, so how about a separate one to demonstrate the ability itself. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 09:01, 1 October 2012 (PDT)<br />
:Would be interesting, though I guess that would make it a "game mechanic demonstration" or something. Not sure what other videos this would open up for the same set of reasons. I think it's not too bad as it is, the video doesn't show everything but right underneath the video is a list of things that you can reflect, along with nice killicons that go with it. Perhaps the page should have links to all the items corresponding to that reflect, and from that the viewer could see all possible types of reflections if she/she cared to do so — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
I personally think we should at least show that sentry gun rockets can be reflected. That's sort of a staple, along with grenades, stickies, and rockets. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:08, 1 October 2012 (PDT)<br />
<br />
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==<br />
{{c|Uses the old map}}<br />
<br />
{{c|Video is interlaced}}<br />
<br />
{{c|Blood stains on the wooden thing in the back in all clips}}<br />
<br />
{{c|Does not have full metal in the second clip}}<br />
<br />
{{c|The other Soldier behind the wooden thing fires}}<br />
<br />
{{c|The Soldier's name in the second clip is "Bot27"}}<br />
<br />
{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)<br />
<br />
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24 , 10/1/2012 (PDT)<br />
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)<br />
<br />
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
== {{icon item|Grenade Launcher|16px}} [[Grenade Launcher]] ==<br />
{{c|In the current video, the spy behind the crates was killed by the splash damage when the grenade hit the Medic.}}<br />
<br />
:Someone pointed this out in the YouTube comments. [[User:TFHK|TFHK]] 21:23, 29 September 2012 (PDT)<br />
<br />
Another thing is that there is some weird music mixing at 0:38 [[User:Ben10508|Ben10508]] 21:42, 29 September 2012 (PDT)<br />
<br />
Is this really necessary? Showing the Spy's death can indirectly show splash damage, and how you can kill enemies that you've never even seen. Plus it's kind of funny.--[[User:Uknownada|Uknownada]] 13:33, 30 September 2012 (PDT)<br />
: Splash damage is already shown with the Soldier and Scout. The Spy's not to be shown at all, directly or through the killfeed, unless a tauntkill is involved. -- [[User:RagnarHomsar|Ragnar <br />
Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 13:35, 30 September 2012 (PDT)<br />
: Also the current video are the primary and secondary shown backwards which is patched so it needs a redo -- [[User:InstantMan|InstantMan]] 15:35, 1 October 2012 (PDT)<br />
<br />
I think it's kind of funny and helpful at the same time, even if unintended. It's the sort of detail that you either don't notice (thus don't care), or you do (and it makes you smirk and get that you can kill people you can't see with this thing). Honestly if this demo were to be redone I'd like it if it happened again, this time on purpose perhaps. The primary/secondary slots isn't enough to warrant a redo by itself because otherwise we'd kinda need to redo all the demoman videos, so no. Sorry RagnarHomsar >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
== {{item icon|Horseless Headless Horsemann's Headtaker|16px}} [[Horseless Headless Horsemann's Headtaker]] ==<br />
I think this video would benefit greatly from having [[Haunted Fortress 2|Haunted Fortress 2 (Soundtrack)]] in the background, like the [[Saxxy]]. Any thoughts? --'''[[User:Piemanmoo|Piemanmoo]]''' 00:19, 25 September 2012 (PDT)<br />
:{{c|Support}} It's not the normal weapon, it's a halloween weapon. So It should have speacial soundtrack but I'm not sure because Unarmed Combat and Wanga Prick are halloween weapons too... [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 01:10, 25 September 2012 (PDT)<br />
<br />
:{{c|Support}} It is a special weapon, it'll be more interesting to have it in there. @Hinaomi, The Unarmed Conbat and The Wanga Prick are normal and most importantly, they are in the unique quality. As for the Headtaker, it is only in the unusual quality [[User:Ben10508|Ben10508]] 18:47, 25 September 2012 (PDT)<br />
<br />
:{{c|Support}} but by itself not enough to warrant a redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:{{c|Against}} Aside from the fact that the abrupt (and inevitable) transition between tracks sounds like junk in the saxxy demo, why don't we use [[Dreams of Cruelty]] for the rainblower and lollichop, and [[MEDIC!]] for the quick fix demo? Also, since we're apparently going to be using [[The Calm]] as a signal of game mode, it would probably be better not to start randomly throwing in other tracks. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
<br />
== {{icon item|Highland Hound|16px}} [[Highland Hound]]==<br />
{{c|Stickybomb Launcher had only 7 bombs loaded.}}<br />
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:24 , 10/1/2012 (PDT)}}<br />
:http://youtu.be/7mZH4ZcSXsE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:18 , 10/2/2012 (PDT)<br />
::Nice catch, but really not enough to deserve a redo ._. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
:::Anyway the old video does not have 1080p HD and not render with srcdemo2 :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54 , 10/2/2012 (PDT)<br />
::::That's alright, those are not requirements either. I agree that your video looks much nicer than the current one, but the current one isn't really bad enough to warrant a redo. Next time you should wait for me to approve the redo before working on it, so that you don't waste time :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:01, 1 October 2012 (PDT)<br />
<br />
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==<br />
The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)<br />
<br />
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==<br />
<br />
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.<br />
<br />
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br><br />
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br><br />
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br><br />
{{md}}Video didn't show Medic's ability to share the effect.<br><br />
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)<br />
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)<br />
<br />
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)<br />
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)<br />
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.<br />
:While we're at it, two other things:<br />
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?<br />
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Syringe Gun|16px}} [[Syringe Gun]] ==<br />
<br />
{{c|On the old tr_target_weaponref}}<br />
<br />
{{c|Blood stains behind the Pyro}}<br />
<br />
{{c|Minor graphical glitches when the Medic taunts}}<br />
<br />
{{c|Looks back after taunt}}<br />
<br />
{{c|No end sound}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)}}<br />
<br />
[http://youtu.be/J8iUNoYQZyA All Fixed] [[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)<br />
<br />
Backpack clip is too short wait for 4 seconds or 5. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:12 , 9/27/2012 (PDT)<br />
<br />
[http://www.youtube.com/watch?v=eQVvSQQ2pQg Longer Backpack View] [[User:Ben10508|Ben10508]] 14:12, 27 September 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?2aqxne7so51sahi [[User:Ben10508|Ben10508]] 17:45, 29 September 2012 (PDT)<br />
<br />
= Actual Spy Melee Makeover =<br />
Alright, here's how it's going to work:<br />
* Make sure to turn crits '''ON''' (requirement for all spy melee demonstrations, so that the backstab animation plays correctly)<br />
* During the first clip, poke the Pyro from the front for two hits, then go on the left and poke the Pyro from the side until she dies (do not backstab, and make sure the knife raising animation doesn't happen)<br />
* Go behind Soldier (make sure not to look in the direction where the spy-that-will-be-tauntkilled is while you do this)<br />
* Looking straight at Soldier's back, take a few steps forward and backward to show the knife raising animation 2 or 3 times. Wait a second before changing direction, don't just mash the forward/backward keys sequentially<br />
* Once you're in backstab range the third time, backstab the Soldier<br />
* Wait until the Soldier death animation finishes and that the ragdoll is still on the ground before moving to the Medic<br />
* Do the same thing to the Medic as is shown in the current versions of the videos (show the full extent of the backstab angle etc) and backstab the Medic at the same extreme angle, still making sure you don't see the spy-that-will-be-tauntkilled while you do this<br />
* Taunt(kill) as usual<br />
* Add a clip to the video, which goes as follows:<br />
** Start in regular wooden barrier thing, with an enemy Spy and a friendly Heavy in front of you (with the enemy Spy on your left, the friendly Heavy on your right)<br />
** Stare at them for a few seconds, then have the enemy Spy disguise as a friendly Heavy<br />
** Stare at them again for a few seconds more, then go behind the friendly Heavy<br />
** Go back and forth through the friendly Heavy (go completely through) 3 times to show that you can walk through as if nothing was there<br />
** Go behind the enemy Spy and do as if you wanted to go through him, the same way you did for the friendly Heavy. This shows the knife raising animation on top of showing the "solid-ness" of the enemy Spy<br />
** Once you are in backstab range for the third time, go in front of the enemy Spy but from a few steps away, and look at him<br />
** Have the enemy Spy cloak<br />
** Go back behind the enemy Spy and do the same motion as you just did, showing the knife raising animation, the "solid-ness" of the enemy Spy, and the cloak blinking effect when you touch him<br />
** Once you are in backstab range for the third time, take a few steps back<br />
** By now, cloak may have run out already. If it hasn't, manually uncloak the enemy Spy back into a friendly Heavy disguise<br />
** Backstab him a few seconds after the uncloak is complete<br />
** End clip<br />
<br />
== {{icon item|Knife|16px}} [[Knife]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:31, 23 September 2012 (PDT)}}<br />
:http://youtu.be/Bh7IPtPkO2Q — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 23:02, 23 September 2012 (PDT)<br />
::Doesn't exactly match the above but close enough. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
<br />
== {{icon item|Sharp Dresser|16px}} [[Sharp Dresser]] ==<br />
{{c|Note|Special considerations: No crafting number this time}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 19:34, 23 September 2012 (PDT)}}<br />
<br />
I like how you said "until SHE dies" [[User:Ben10508|Ben10508]] 20:03, 23 September 2012 (PDT)<br />
:<nowiki>:3</nowiki> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)<br />
<br />
I've read on the project page that you can make a Spy bot disguise, but for some reason, I still don't get how you can do that without you having to disguise as well. Someone tell me how, or just simply join my private game and play as the Spy for me [[User:Ben10508|Ben10508]] 13:12, 24 September 2012 (PDT)<br />
:You can't make a Spy bot disguise without bot_mimic. For these demonstrations, you need a second account and a second TF2 instance running, or invite a friend to play the Spy indeed — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
<br />
I think I'll just go with having a human play the Spy, someone here just add me or something. How in the world do I get 2 instances of TF2 running at the same time? [[User:Ben10508|Ben10508]] 19:07, 24 September 2012 (PDT)<br />
:You either use two computers, or you use Sandboxie to isolate each instance. You need a pretty powerful computer to do this though, although if you are using Source Recorder then you can set TF to low graphics settings while you do this, then turn back on the high graphics settings when rendering.<br />
:You could also run one instance in VirtualBox or VMWare or something like that. That instance would look terrible and be really slow, but if all you need to do is to press two buttons (change weapon, then disguise) then that's not a big problem — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:12, 24 September 2012 (PDT)<br />
:I'd recommend using Hamachi for both you and your assistant. Did wonders for my Black Rose demonstration. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:00, 25 September 2012 (PDT)<br />
<br />
Hmm, can you help me out Akuago? [[User:Ben10508|Ben10508]] 12:38, 25 September 2012 (PDT)<br />
<br />
Alright, thanks Akuago for helping me out [[User:Ben10508|Ben10508]] 14:27, 25 September 2012 (PDT)<br />
<br />
http://youtu.be/UvmMzxdWroc [[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)<br />
:Music mixing is a bit awkward at 0:59. That's the only problem though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
http://youtu.be/ytjm3rN_ews [[User:Ben10508|Ben10508]] 19:42, 29 September 2012 (PDT)<br />
:Very good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
== {{icon item|Black Rose|16px}} [[Black Rose]] ==<br />
{{c|Note|No special considerations}}<br />
<br />
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:26, 23 September 2012 (PDT)}}<br />
<br />
[http://youtu.be/RjQbOkyE5xs Here's my demonstration.] [https://www.box.com/s/kefvx3hik23vqztww7vy Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:00, 25 September 2012 (PDT)<br />
:All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
== {{icon item|Your Eternal Reward|16px}} [[Your Eternal Reward]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:26, 24 September 2012 (PDT)}}<br />
:http://youtu.be/4F7VU9AtqGI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Again poor music mixing at 0:43 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
:::http://youtu.be/X5PdIIiqJW0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 24 September 2012 (PDT)<br />
<br />
Did you just try to sneak in videos, you still have the big earner clip, and one more open. But you have videos for the wanga prick and spy-cicle [[User:Ben10508|Ben10508]] 18:53, 24 September 2012 (PDT)<br />
:Since making that comment, it has come to my attention that you are allowed to submit videos for as many demos as you want. I was wrong when I spoke before, and apologize for that. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:56, 24 September 2012 (PDT)<br />
<br />
You can make videos for anything, it's just that you have no right to complain if someone else reserves the demonstration and makes their own version, as long as the first version isn't accepted. That means that you can reserve this demonstration right now if you want, and your version will take priority, as long as you reserve this demonstration before Armisael's version is accepted — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 24 September 2012 (PDT)<br />
<br />
:The video should demonstrate the fact that you disguise as only human targets upon a backstab, and not robots from mann vs machine--[[User:Aznsloverice|Aznsloverice]] 20:08, 25 September 2012 (PDT)<br />
::If that's the case, then yes I agree. Otherwise the video is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:::Uploading per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
<br />
== {{icon item|Wanga Prick|16px}} [[Wanga Prick]] ==<br />
{{c|Note|No special considerations}}<br />
:http://youtu.be/4_zTNX2CrZw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Conniver's Kunai|16px}} [[Conniver's Kunai]] ==<br />
{{c|Note|No special considerations}}<br />
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:31, 23 September 2012 (PDT)}}<br />
:http://youtu.be/RO4ZDonGCxg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)<br />
::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Big Earner|16px}} [[Big Earner]] ==<br />
{{c|Note|Special considerations: Put all the cloak-charging-related stuff into its own clip. Do not cloak during the first clip; do whatever you want in the second clip that shows cloak recharge}}<br />
<br/>{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)}}<br />
:http://youtu.be/FQVYWLYUdhU Previous owner reservation overwrite. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)<br />
::Poor music mixing at 0:43. clips are good though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
:::http://youtu.be/GiFU_T7DuhI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 24 September 2012 (PDT)<br />
::::Uploaded, per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:00, 24 September 2012 (PDT)<br />
:overwrite reservation? i just reserved 2 Demonstration only. what's wrong with it? and my demonstration is almost done and who's care about Previous owner? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:06 , 9/25/2012 (PDT)<br />
::If you would actually go read the reservation rules, the previous demonstrator is allowed to override reservations on that demonstration for a week after it's released. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:15, 24 September 2012 (PDT)<br />
:::Oh , then you did the most demonstration all times. don't you tell me i only can reserve demonstration that i am the previous demonstrator? Yes i can accept that rules with only can reserve 2 demonstration. what's the point? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:19 , 9/25/2012 (PDT)<br />
:::(Spy-cicle , Wanga Prick , Your Eternal Reward) you did the 3 demonstration of them. for example if people reserved 1 of them , then are you going to remove thier reservation all time just because you're the previous owner? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:23 , 9/25/2012 (PDT)<br />
::::Anyone is free to work on any demonstration they want to, and to reserve any unreserved demonstration. If you work on a demonstration without a reservation, you take the risk that the person who reserved will finish at the same time and will automatically win the conflict. If you reserve a demo that an active contributor worked on previously, you risk having your reservation overridden.<br />
::::Earlier in the project, we didn't need these rules to be explicitly stated because it was understood that you gave the previous demonstrator time to publish before you started working. Reservations weren't binding - just a heads-up that someone was already working on that demo. As a result of certain contributors' actions, the current ruleset was put into place to codify those previous unspoken rules. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:37, 24 September 2012 (PDT)<br />
<br />
:I'm going to amend that rule so that such a reservation overwrite counts towards the limit. This means that Armisael can't overwrite a demonstration if he already has 2 other demonstrations reserved. Still, Armisael only had one reservation (Knife demo), so he can still reserve this demonstration, and he has priority because he made the previous version of the video. Sorry >: But it does mean that you can reserve something else now, including the demonstrations that Armisael has made a video for but didn't reserve — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
== {{icon item|Spy-cicle|16px}} [[Spy-cicle]] ==<br />
{{c|Note|Special considerations: Wait longer at the end of the last clip}}<br />
:http://youtu.be/cE4GJq3O1zw I've gotta say, that sandboxed rendering technique has been fantastic for my productivity. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)<br />
::Stare at the Medic's corpse (or Soldier's, if you prefer) until it collapses on the ground, as shown in the current version of the demonstration. Also, the no-kill-feed-notice clip still doesn't really wait long enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)<br />
:::What the hell is the point of the clip at 1:38? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Liquidator's Lid.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Dr. Gogglestache.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:23, 24 September 2012 (PDT)<br />
::::To show that the stab doesn't make a sound (though the ice formation does) and that nothing shows up in the kill feed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:26, 24 September 2012 (PDT)<br />
::::It's to show that there is nothing in the kill feed about the kill. That's why I ask for it to be longer, so that you have more time to see what is going on. Perhaps it should be done the same as pyroland kill feed differences, using a split-screen. That's probably a good idea — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:27, 24 September 2012 (PDT)<br />
:::::http://youtu.be/KszwDqVKO_g — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:45, 24 September 2012 (PDT)<br />
::::::Final voice line was cut ("You got bloo--") — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:http://youtu.be/uCQHg6anpzw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)<br />
<br />
=Cosmetics=<br />
=={{icon item|Hat of Undeniable Wealth And Respect|16px}} [[Hat of Undeniable Wealth And Respect]]==<br />
{{c|Pyroland assists}}<br />
<br />
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:23 , 9/24/2012 (PDT)}}<br />
<br />
<br/>[[HOUWAR]] currently has a note asking for an official video showing the animations on this hat (it writhes around). Could this possibly be folded into this video? I dunno - I'm not real big on cosmetic demonstrations. Thoughts from everyone? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:41, 10 September 2012 (PDT)<br />
:Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:09, 12 September 2012 (PDT)<br />
<br />
Fine let me finish this faster. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30 , 9/21/2012 (PDT)<br />
:something wrong here , i don't own the hat but i replaced everything of this hat into alien swarm. in pyroland once i killed someone the kill tag say "Hat of Undeniable Wealth And Re + Karma Charger" Stopped at "Re" of the last word , any fix? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:28 , 9/21/2012 (PDT)<br />
:Someone told me that's character limit is that true? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:01 , 9/22/2012 (PDT)<br />
::Possibly. Try changing your name to something longer and check if it cuts the word at the same letter, that way you can find out — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:20, 22 September 2012 (PDT)<br />
<br />
http://youtu.be/vU13qg8uvUs sorry for a long time just because of school and some home works , about the name whatever i changed "karma" or karma charger" the name of the hat still goes to the same cut at the "re" you may see some clips named to "karma" that show people the "character limit" player's name and hat's name is not related. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:34 , 9/29/2012 (PDT)<br />
:Crit sound at 0:53. That's the only problem, everything else is good~ Once you've fixed the crit sound, don't upload it to youtube, upload the original video files and the .dem's directly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:http://www.mediafire.com/#a0nxrvj9qiv37 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:05 , 10/1/2012 (PDT)<br />
<br />
=={{icon item|Scrap Pack|16px}} [[Scrap Pack]]==<br />
{{c|Pyroland assists}}<br />
<br />
{{Reservation|[[User:Ben10508|Ben10508]] 02:43, 13 September 2012 (PDT)}}<br />
<br />
http://www.youtube.com/watch?v=jxICm8Ydf1U<br />
<br />
The tone of the video is a bit darker than my usual ones because I rendered it to make the video size smaller. The original video was a few gigs, I dunno why. But I rendered it to about 60 mbs [[User:Ben10508|Ben10508]] 12:36, 20 September 2012 (PDT)<br />
:Please don't use the codec and encoding settings you used here; it suffers from discoloration (as you noted) and some pretty bad [https://en.wikipedia.org/wiki/Interlaced_video interlacing] problems (look at pyro's shotgun when she reloads it or fires it). For best results, I recommend x264vfw (as linked on the project page) with a quantizer-based pass somewhere between 8 and 16. The clips themselves are all good though~ The audio looping is a little off though, you may want to use Karmacarger's clips — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:38, 20 September 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=UkLSKgrqsHA [[User:Ben10508|Ben10508]] 15:17, 22 September 2012 (PDT)<br />
:Still interlaced >: It should be in your video editor's rendering settings. If anywhere it says "interlaced" or "use interlacing" or "1080'''i'''" (as opposed to "1080'''p'''"), uncheck it. Like I said, you can tell if it's interlaced by looking at the pyro's shotgun (or anywhere where there's a clear edge in motion against a plain background). You'll see [https://en.wikipedia.org/wiki/File:Interlaced_video_frame_%28car_wheel%29.jpg interlacing marks]. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 23 September 2012 (PDT)<br />
<br />
[http://youtu.be/p3OuOIy8bN4 Hopefully this is good enough] [[User:Ben10508|Ben10508]] 18:39, 23 September 2012 (PDT)<br />
:All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:46, 23 September 2012 (PDT)<br />
<br />
http://www.mediafire.com/?mlb29b8203r9wi1 [[User:Ben10508|Ben10508]] 12:55, 24 September 2012 (PDT)<br />
:Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)<br />
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)<br />
<br />
== Mann vs Machine stats ==<br />
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)<br />
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)<br />
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)<br />
<br />
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)<br />
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)<br />
<br />
== Melee crit sounds ==<br />
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)<br />
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24 , 9/4/2012 (PDT)<br />
<br />
== Spy Melee Makeover ==<br />
Regarding the Spy's melee weapons, there seems to be some inconsistency in the demonstrations. Particularly in the clip showing the backstab range on the Medic, the player may or may not approach the back of the Medic or simply demonstrates "side-stabs". For consistency, I feel that it would be better if the player demonstrates the full 180 range of the backstab and end with the the side-stab rather than randomly approaching the back or entering from the side.<br />
<br />
Additionally, since the Flamethrowers demonstrate the ability to detect cloaked or disguised Spies, it might be a good idea to demonstrate that the Spy will automatically raise his knife behind a disguised or cloaked enemy Spy.<br />
[[File:User_Upgrade_Signature.png|link=User:Upgrade]] 03:04, 6 September 2012 (PDT)<br />
:{{c|Support}} Spies detecting other spies is something that I do agree on, and in the current demos, the backstab shot gives the wrong impression. [[User:Pigophone|Pigophone]] 03:29, 6 September 2012 (PDT)<br />
:{{c|Support}} Both good points, but perhaps should have made them in two separate topics — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:32, 6 September 2012 (PDT)<br />
:{{c|Neutral}} Showing the full backstab angle would force us to show the spy before the tauntkill, and wind usually hisses and spits when I do that. Also, the only knife which doesn't approach from the back is the wanga prick - not exactly a widespread problem. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:48, 6 September 2012 (PDT)<br />
::You could bind a key to teleport the Spy when needed, just before his spot is in sight~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)<br />
::Videos could be made like any other stock melee before showing the full backstab mechanic: kill Pyro, Soldier and Medic with normal slashes, tauntkill the Spy then make a full backstab demonstration on a single enemy in the center of the room.--[[User:Kid Of The Century|Kid Of The Century]] 01:05, 7 September 2012 (PDT)<br />
:{{c|Support}} I agree considering the angle is pretty wide and somewhat confusing: depending on the class model on one side you can almost facestab your victim, on the other you may fail the stab even if is shown part of his back.--[[User:Kid Of The Century|Kid Of The Century]] 01:05, 7 September 2012 (PDT)<br />
:{{c|Support}} on the disguise and cloak spy backstab because bleeding weapons and ignitable weapon show that, so why don't knives? <br />
:And {{c|Neutral}} on show backstab angle because Armisael's reason. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 02:50, 7 September 2012 (PDT)<br />
<br />
Implemented (see [[#Actual Spy Melee Makeover|section above]])<br />
<br />
== Melee Makeover for Weapons that don't Randomly Crit? ==<br />
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)<br />
<br />
== Demonstrations on the old map ==<br />
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)<br />
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)<br />
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)<br />
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
<br />
== Explanations? ==<br />
:I'm not quite sure if this has been proposed before (not sure if it's exactly a good idea either, but just throwing it out there), but I was reviewing some of the demonstration videos, and I thought that some of the demonstration clips may be a bit unclear on what they're demonstrating, and was wondering if we can add annotations to explain them. I mean, a lot of weapons demonstrations are done very straightforward and very well done, but sometimes I think it would be a bit unclear as to what is being demonstrated, ''especially'' when you're demonstrating attributes to a weapon which isn't listed in the weapon description. This is particularly problematic to new players, or simply players new a weapon. I see in the comments in videos like combat mini-sentry and dead ringer that they don't understand what's being demonstrated in some clips.<br />
:I'm not asking for a whole re-do of videos, I'm just suggesting to add annotations to videos, and I think it would help a lot. As to which videos need the annotations, I think we can further discuss.<br />
:Please think through my humble suggestion. [[User:TFHK|TFHK]] 02:36, 28 September 2012 (PDT)<br />
::The reason the videos use as little text or explanation as possible is because they're included not just on the english weapon pages, but on every other language as well. It wouldn't make sense to show annotations in English on a korean article. It's unavoidable to show a little text like the loadout view, because in order not to do that, we'd have to create one video per language per weapon, which is simply too much work for little benefit.<br />
::What would perhaps be suitable is using YouTube's subtitles feature to show some text. On the Portal Wiki, where some walkthrough videos are captioned, we have subtitle translations in each language, and the ones that show up on the video depending on the language of the article you're reading. That way there's no confusion. However, those make sense only because they're actual subtitles. Using subtitles for non-subtitle purposes (explanation purposes) kind of goes against the name of the feature.<br />
::At any rate, those would need to be translated, and the resulting overhead would be significant (need active translators in each language, need to reupload the subtitle files every time there's a new one, etc).<br />
::It's true that the complexity of the game has increased to a point where explaining how a weapon works using exclusively visual means is getting harder. Still, I think it's worth trying to continue pulling it off — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)<br />
:::Point taken. I guess I was focusing on the perspective of a random YouTuber watching demonstration videos from the YouTube page, rather than a person browsing on the wiki and watching the embedded video on the website. I guess the fact that I see English everywhere on the YouTube page made me forget that there are people who play TF2 in other languages as well. (even I'm Chinese lol) [[User:TFHK|TFHK]] 21:14, 29 September 2012 (PDT)<br />
I also notice in the comments that people often don't know what buttons are being pressed when an on-screen event happens (e.g. Building rotates, Spy switches disguise's weapon, Demo charges his Sticky Launcher, Heavy uses right and left fists, and various weapons' alt-fire abilities. Since button layouts do not need to be translated, perhaps this could be added. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 21:45, 1 October 2012 (PDT)<br />
<br />
==Festive weapons==<br />
Since there are demonstrations of stock reskins like the frying pan,i thought that if this weapons are reskin of stock, i propose that it should be demonstrated like the stock reskins. [[User:Ian soldier2|Ian soldier2]] 16:40, 28 September 2012 (PDT)<br />
: The Festive weapons aren't reskins, they're just the stock models with festive lights attached. I doubt anyone's going to lose sleep over wondering whether the Festive Rocket Launcher does something different from the normal Rocket Launcher. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 16:47, 28 September 2012 (PDT)<br />
::We discuss about [[Team Fortress Wiki talk:Weapon Demonstration/Archive_27#Festive Weapons|this]] before. Just saying because it was discussion. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:55, 28 September 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Currently_unreleased_content&diff=1109311Currently unreleased content2012-08-10T21:19:14Z<p>Mr. Vinderack: Released.</p>
<hr />
<div>This article lists '''currently unreleased content''' that is assumed will be released before the end of ''[[Team Fortress 2]]'' development.<br />
<br />
<br />
== Unreleased items ==<br />
Certain evidence of '''unreleased items''' can be found within the game files or by official sources. It is unclear why they have not been released as of yet.<br />
<br />
=== Weapons and Tools ===<br />
{{main|Unused content}}<br />
* A community-contributed hat known as the [[Legionaire's Lid]] (according to the tf_english.txt file) exists in the "GCF" complete with description.<br />
<br />
* In the {{Patch name|12|23|2010}}, [[:File:Tf_english.txt|{{code|tf_english.txt}}]] strings for a new [[Demoman]] shield, known as the [[Heraldic Targe]], and a new [[tool]], the [[Gadget Token]], were revealed. Robin Walker announced that the Gadget Token was "an experiment we tested internally, but didn't like enough to ship", therefore the Gadget Token may never be released.<br />
<br />
* In the [[Team Fortress 2 is Free to Play]] video, there are several glimpses of unreleased weapons being used in gameplay.<br />
<br />
=== Pubbers vs Pros Medal ===<br />
{{main|Pubstars vs Pros}}<br />
<br />
The '''Pubbers vs Pros Medal''' is a [[Miscellaneous item]] created by Lord Ned of TF2Maps to reward participants of the Pubstars vs Pros event. This medal is similar to the Polycount Pin as it will only be available to those who compete within the event.<br />
<br />
<gallery><br />
File:Pubber-Medal.png|The Pubbers Vs Pros Medal as it appears in the original announcement thread.<br />
</gallery><br />
<br />
=== Other Polycount contest entries ===<br />
Valve initially selected five entries from the [[Polycount Pack|Polycount Contest]] out of a total of 76. Robin Walker has stated that nearly half of the entries were of high enough quality to be used in-game, and Valve has since implemented an additional six entries.<ref>{{cite web|author=Polycount.com|url=http://www.polycount.com/2010/07/15/the-team-fortress-2-polycount-pack-winners|title=The Team-Fortress 2 ‘Polycount Pack’ Winners|date=2010-07-15|retrieved=2010-11-12}}</ref><ref>{{cite web|author=TeamFortress.com|url=http://www.teamfortress.com/australianchristmas/|title=Australian Christmas|date=2010-12-17|retrieved=2011-3-3}}</ref><ref> {{cite web|author=TeamFortress.com|url=http://www.teamfortress.com/uberupdate/|title=The Über Update|date=2011-06-20|retrieved=2011-06-20}}</ref> All of the entries can be found [http://www.polycount.com/forum/showthread.php?t=74543 here].<br />
<br />
=== Dr. Grordbort's Packs ===<br />
The WETA Workshop, known for making [[Dr. Grordbort's Victory Pack]], [[Dr. Grordbort's Brainiac Pack]] and [[Dr. Grordbort's Moonman Pack]] item sets for TF2, are now working on two new packs, the [http://steamcommunity.com/sharedfiles/filedetails/?id=9231 Dr. Grordbort's Rocketboy Pack] for the [[Scout]], and the [http://steamcommunity.com/sharedfiles/filedetails/?id=9232 Dr. Grordbort's Man of Science Pack] for the [[Medic]]. [http://www.drgrordborts.com/news-reel/vote-for-new-dr-grordbort-s-items-for-team-fortress-2/ Voting] is open for their addition to the game. Both sets follow the pattern of the other Grordbort sets, being retro-futuristic styled items.<br />
==== Man Of Science Pack ====<br />
Five items were announced for this set. So far, there are two weapons in this set: a [[primary weapon]], the ''Mercy Killer'', is a laser gun; and the [[secondary weapon]], the ''Anti-Deathray'', seems to be a ray-based [[Medi Gun]]. Both were already designed, but have no models so far. However, the three cosmetic items were already modeled and submited to the Steam Workshop, being the ''Negative Prognosis'', a replacement for the backpack, the ''Second Opinion - Utility Belt'', a set of surgical tools wrapped to the Medic's waist, and the ''Scientific Science Goggles of Science'', a pair of goggles with multiple lens.<br />
<gallery><br />
File:NegativePrognosis_Thumb.png|Negative Prognosis<br />
File:SecondOpinion_Thumb.png|Second Opinion - Utility Belt<br />
File:ScienceGoggles_Thumb.png|Scientific Science Goggles of Science<br />
</gallery><br />
<br />
==== Rocketboy Pack ====<br />
Five items were announced for this set. So far, there are two weapons in this set: a [[primary weapon]], the ''Mule Molestor 600'', is a double-barrel portable cannon; and the [[secondary weapon]], the ''Saboteur 66'', is a small ray-gun. Both were already designed, but have no models so far. However, the three cosmetic items were already modeled and submited to the Steam Workshop, being the ''Gloves of Progress'', a pair of black gloves, the ''Ballistic Trajectory'', a jetpack replacing the backpack, and the ''Futuristic 'Future Hat' of the Future'', a helmet.<br />
<br />
<gallery><br />
File:GlovesOfProgress_Thumb.png|Gloves of Progress<br />
File:BallisticTrajectory_Thumb.png|Ballistic Trajectory<br />
File:FutureHat_Thumb.png|Futuristic 'Future Hat' of the Future<br />
</gallery><br />
<br />
=== Dota 2 Promotional Items ===<br />
[[Sniper's Snipin' Glass]], [[Clockwerk's Helm]], and [[Storm Spirit's Jolly Hat]] have existed fully modeled and textured in the game files since August 2011.<br />
<br />
== Large-scale performance update ==<br />
Shortly after the [[Mann-Conomy Update]], Robin Walker discussed [http://www.cubeupload.com/files/52cf41robbin.png in an email] with one of the community contributors a '''large-scale performance update''' in the works which would replace all W (World) and V (View) models with the new C (Combination) model type, as well as an update to the existing C models and the new C models with LODs. This update would significantly increase performance and allow for a greater range of community and Valve item replacements in later updates. In the updates released since this email was sent, a sizable portion of the game's C models have received LODs. Many more, however, are still to come.<br />
<br />
== Training Mode for the remaining classes ==<br />
'''Training Mode for the remaining classes''' ([[Scout]], [[Pyro]], [[Heavy]], [[Medic]], [[Sniper]]) is to be released in a future update.<br />
<br />
== Other ==<br />
=== The Second Annual Saxxy Awards ===<br />
<br />
Valve has confirmed that the [[Saxxy Awards]] will continue in their [[Second Annual Saxxy Awards|second]] year.<ref>http://tf2.com/post.php?id=7254 February 2, 2012 blog post</ref><br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:Unreleased content| ]]</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Neon_Annihilator&diff=1109301Neon Annihilator2012-08-10T21:15:51Z<p>Mr. Vinderack: Attributes.</p>
<hr />
<div>{{ra}}<br />
{{Item infobox<br />
| type = weapon<br />
| image = RED Neon Annihilator.png<br />
| used-by = [[Pyro]]<br />
| slot = melee<br />
| released = {{Patch name|8|2|2012}}<br />
| availability = {{avail|craft|purchase|Promotional}}<br />
| numbered = yes<br />
| medieval = yes<br />
| loadout = yes<br />
| level = Level 1-100 Sign<br />
| att-1-positive = 100% critical hit vs wet players<br />
| att-2-positive = Can damage sappers<br />
| att-3-negative = -20% damage penalty vs. players<br />
| att-4-negative = No random critical hits<br />
}}<br />
<br />
{{Quotation|'''Pyro''' on using advertisments as weaponry|Mhhph mh mh mhhp mh mhp mhpph mhhpp!|sound=Pyro_specialcompleted01.wav}}<br />
<br />
The '''Neon Annihilator''' is a [[weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a neon sign with the Chinese word for "bar" (酒吧, jiǔbā), and appears to have been pulled off a wall, judging by the orientation of the characters. The neon tubes on the sides of the weapon are team-colored and [[Self-illumination|glow]] in the dark. An electrical sound is heard when swinging.<br />
<br />
The weapon deals 20% less damage and does not perform random [[critical hits]]; however, any attack on an enemy covered in [[Jarate]], [[Mad Milk]], [[Environmental death#Drowning|swimming]], or simply standing in [[water]] of any depth will deal critical damage. In addition, enemies are considered wet for five seconds after leaving a water source.<br />
<br />
Enemies killed by the Neon Annihilator suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.<br />
<br />
[[Taunt]]ing with the Neon Annihilator will play [[Media:Sign bass solo.wav|a low rumbling bass guitar sound]] alongside the Pyro's usual mumbling.<br />
<br />
This item is awarded in [[Genuine]] quality to players who pre-purchased ''[[Sleeping Dogs]]'' on Steam before August 14, 2012.<br />
<br />
The Neon Annihilator was later [http://steamcommunity.com/sharedfiles/filedetails/?id=77438942 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| damage = yes<br />
| base = 52<br />
| point blank = 44-60<br />
| crit = 156<br />
| minicrit = 60-81<br />
<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
==Crafting==<br />
{{See also|Crafting}}<br />
===Blueprint===<br />
{{Blueprint<br />
| ingredient-1 = Third Degree<br />
| ingredient-1-amount = 2<br />
| ingredient-2 = Reclaimed Metal<br />
| result = Neon Annihilator}}<br />
{{Blueprint| autoresult = Pyro Melee}}<br />
<br />
== Related achievements ==<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Clearcutter}}<br />
{{Show achievement|Pyro|Freezer Burn}}<br />
| 2 = {{Show achievement|Pyro|Lumberjack}}<br />
{{Show achievement|Pyro|Plan B}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|8|2|2012}}''' <br />
* The Neon Annihilator was added to the game.<br />
'''{{Patch name|8|10|2012}}'''<br />
* Materials now animate<br />
* Damage penalty only applies to players (not buildings)<br />
* Can damage sappers<br />
<br />
== Unused content ==<br />
* There is a broken model intended to be used on critical hit kills, similar to the [[Bottle]].<br />
<br />
== Bugs ==<br />
* The Neon Annihilator lacks a physics model, causing the item to stand up awkwardly on death.<br />
* Genuine Neon Annihilators do not play the bass guitar riff when taunting. This is due to the promotional item having a different item entry from the crafted ones.<br />
<br />
== Trivia ==<br />
* The battery's texture has a nod to the Facepunch forums on it ("def2fp"). The BLU team skin was originally going to say "props2fp" but was changed by Valve. <ref>[http://facepunch.com/showthread.php?t=1200947&p=37061415&highlight=#post37061415 Facepunch forums]</ref><br />
* On the [http://www.teamfortress.com/triad/ Update Page] the damage penalty is incorrectly labeled as a firing speed penalty.<br />
* The weapon was originally pitched as a Chinese lantern. The idea was ultimately dropped at Valve's suggestion.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Neon Annihilator 1st person red.png|RED first-person view.<br />
File:Neon Annihilator 1st person blu.png|BLU first-person view.<br />
<!-File:Neon Annihilator broken 1st person red.png|Unused RED first-person view, broken.-><br />
<!-File:Neon Annihilator broken 1st person blu.png|Unused BLU first-person view, broken.-><br />
File:SleepingDogs_Promotional_Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items.<br />
</gallery><br />
<br />
== References ==<br />
<references/><br />
<br />
== See also ==<br />
*[[Pyro strategy#Neon Annihilator|Neon Annihilator strategy]]<br />
*[[Conscientious Objector]]<br />
*[[Sleeping Dogs]]<br />
<br />
{{TriadNav}}<br />
{{Promo nav}}<br />
{{Allweapons Nav}}<br />
{{Pyro Nav}}<br />
[[Category:Self-illuminated]]</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1108079Team Fortress Wiki talk:Weapon Demonstration2012-08-09T02:56:28Z<p>Mr. Vinderack: /* {{icon item|Homewrecker|16px}} Homewrecker */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Flying Guillotine|16px}} [[Flying Guillotine]]==<br />
{{c|Reserved by OrangeJuicePanda}}<br />
<br />
{{c|info|FYI:}} For whomever does this, stunning someone after they are hit with the Guillotine will cause the bleed damage to turn into critical bleeding damage. --[[User:Org|Org]] 22:22, 2 August 2012 (PDT)<br />
:http://youtu.be/6lPuIVJCvSk [[User:OrangeJuicePanda|OrangeJuicePanda]] 05:43, 3 August 2012 (PDT)<br />
::Redid it to show that it can be airblasted. http://youtu.be/wrG-eSrlSnA [[User:OrangeJuicePanda|OrangeJuicePanda]] 17:07, 3 August 2012 (PDT)<br />
:::Where's the taunting and hit the Soldier at the fence to show hit yellow word? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 11:57, 5 August 2012 (PDT)<br />
:::: I didn't think I needed to show that for this weapon and I did the taunt in my first take but forgot it in my second(While recording I probably was going to do it during the airblast but forgot). Thanks for the feedback and I will redo that tonight. [[User:OrangeJuicePanda|OrangeJuicePanda]] 13:36, 5 August 2012 (PDT)<br />
::::: Finally finished, sorry it took so long I was having problems rendering. http://youtu.be/EcJIs6WhGho [[User:OrangeJuicePanda|OrangeJuicePanda]] 19:58, 6 August 2012 (PDT)<br />
:::::: Notice on somethings<br />
::::::* Another bleeding weapon didn't show mini-crit, don't show that.<br />
::::::* Reflect part, it can deal damage when reflect. Reflect to yourself in that part to show it can deal damage when reflect.<br />
::::::The rest is good... [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 13:28, 7 August 2012 (PDT)<br />
:::::::Alright redoing it now. [[User:OrangeJuicePanda|OrangeJuicePanda]] 13:57, 7 August 2012 (PDT)<br />
::::::::If you're going to show that it mini-crits with the Soda Popper, shouldn't you show it would/wouldn't also do that with the Fan o' War? [[User:Combatjellyfish|Combatjellyfish]] 15:32, 7 August 2012 (PDT)<br />
:The weapon minicrits on it's own. The soda popper isn't being demonstrated.<br />
::Check the most recent version. He demonstrates that it mini-crits in close distance with the Soda Popper. [[User:Combatjellyfish|Combatjellyfish]] 15:55, 7 August 2012 (PDT)<br />
:::Hmm. So you're right, I must;ve missed that. Yeah, there's no reason to show the soda popper in this demo. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:33, 7 August 2012 (PDT)<br />
::::The main reason I included that was because I didn't think that actually applied to bleed out so I felt it was noteworthy enough to be in the demonstration. [[User:OrangeJuicePanda|OrangeJuicePanda]] 20:40, 7 August 2012 (PDT)<br />
:Here goes~<br />
* Since you have the non-stock Sandman equipped in the first clip, you should show it. It's invisible right now because it is covered up by the Flying Guillotine tooltip<br />
* Wait just a little more after stunning the soldier, to give players more time to realize that he is stunned<br />
* Very confusing animations when killing the medic. It doesn't look like you throw the knife, and then it looks like you swing the bat for no apparent reason<br />
* Don't crouch at 0:58 (??)<br />
* Fades are too long; half a second of fading is usually enough<br />
* Wait a little more before throwing the weapon at the medic at 1:15 (the fade is not even done at that point)<br />
* Make sure to always run wepaonref.cfg. It appears that you didn't do it in the clip at 1:35; you can tell by looking at Medic's coat, with the LOD changing as you get closer<br />
* Weapon thrown way too soon at 1:51 (give it some time)<br />
* Wait a little more before getting minicrits in that clip (try so that about 60% of the hits are non-mini-crits)<br />
* No need to kill the Medic in that clip, it can be ended after the minicrit-bleeding is done<br />
* YouTube cut out the ending clip (end the sound a little before the video does to prevent this)<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:00, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Huo Long Heatmaker|16px}} [[Huo Long Heatmaker]]==<br />
{{c|Reserved by Akuago220}}<br />
:If akuago gave OJP permission to remove the reservation, then it should've been noted somewhere. Somehow, I doubt that he did. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael|C]])</small> 03:50, 3 August 2012 (PDT)<br />
::I didn't even see that I did that. Thank you for putting that back I didn't even notice. [[User:OrangeJuicePanda|OrangeJuicePanda]] 05:43, 3 August 2012 (PDT)<br />
Moving pass the fact someone was tampering with my reservation, [http://youtu.be/1SRylb4Y4iM I chose to do a beta demonstration of this weapon.] I know a few more scenes might be needed so I want to make sure that all bases will be covered in my foreseen redo of this weapon so that even those like Wind and Armisael approve, users like Karma or Mr. Vinderack won't say immediately or long after its approval a single or multiple little suggestions that will cause a revoked approval. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:24, 4 August 2012 (PDT)<br />
:I think you should show how fast about consume ammo with normal minigun. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 12:01, 5 August 2012 (PDT)<br />
::That I can manage. I'm also working on the Spy portion, but despite my efforts, I can't get him to disguise as a class without being a Spy myself. If anyone knows how this process is done, please let me know so I can progress with the demonstration. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 23:03, 5 August 2012 (PDT)<br />
:::Okay, [http://youtu.be/tOv6waHBbN4 here's my second take on the Huo Long Heatmaker.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:23, 7 August 2012 (PDT)<br />
::::It doesn't show that you can light arrows with it (I assuming that you can' if this isn't possible, ignore me, of course). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:00, 7 August 2012 (PDT)<br />
:::::I'll check it out, if so, I'll need a server and a partner with a Huntsman to do this portion with me. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:50, 7 August 2012 (PDT)<br />
:::::Just tested it out in a Turbine server, the Huntsman can NOT be ignited by the Huo Long Heatmaker. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:35, 8 August 2012 (PDT)<br />
:May want to throw in a clip that shows how long you can stand from 200 ammo to running out of ammo. It would be kind of long but I think it would give a better idea of how much ammo it consumes when deployed. Maybe put that at the end so that it's not too boring. If you do, put clips in order so that the 3 last clips are: spy cloak/disguise detection clip, split-screen ammo consumption comparison with the minigun, and non-split-screen clip showing how long it takes to drai nout all the ammo by just standing. That way, the two last clips are related (ammo consumption) rather than having an unrelated clip in the middle (spy). That's all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:00, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Neon Annihilator|16px}} [[Neon Annihilator]]==<br />
{{c|Reserved by Armisael}}<br />
:http://youtu.be/TLsOu8_9-cY — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:11, 3 August 2012 (PDT)<br />
::You should probably give some indication into how long the player is counted as wet after exiting water. - [[User:Limeaide|Limeaide]] 17:30, 4 August 2012 (PDT)<br />
:::Jarare not shown, a reason for that? [[User:TheDoctor|δ³Σx²]] 17:32, 4 August 2012 (PDT)<br />
::::Because it functions identically to milk, and it has minicrits to confuse the matter. The length of time after exiting water is a good point, though. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:32, 4 August 2012 (PDT)<br />
:::::http://youtu.be/3ZQCYQ2fQmk — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:30, 5 August 2012 (PDT)<br />
::::::In accordance with the Melee Makeover, you should probably demonstrate a crit-boosted critical hit on the medic... unless this weapon doesn't crit-boost? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Carouser's Capotain.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Camera Beard.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 11:44, 5 August 2012 (PDT)<br />
:::::::If the weapon doesn't get random crits, we don't do the critboost demonstration. It's why the axtinguisher wasn't remade. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:58, 5 August 2012 (PDT)<br />
:::::::This is all specified in the melee makeover rules thing<br />
:Here goes~<br />
* Maybe the water-duration-demonstration-clip should be a split-screen with the two snipers leaving the water at the same time, but hit at a different time. Or perhaps they would leave the water at different times and hit at the same time, kind of like the 3 heavies in the medigun demo that showd the different heal rates<br />
* Add a little more waiting time at the beginning of the last clip<br />
* Try not to get a voice line like "ah, piss" since it's not piss (I hope). Or you may want to use something else than a sniper for a change (up to you)<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:00, 8 August 2012 (PDT)<br />
:: Psyke says this is getting a big cosmetic update tomorrow to change the texture slightly and make it smash on crit kill. Might be worth waiting a day to work on it. [[User:Balladofwindfishes|Balladofwindfishes]] 17:51, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Red-Tape Recorder|16px}} [[Red-Tape Recorder]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:i'm going to do it after the medigun , so please don't reject my reserve :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:23 , 8/3/2012 (PDT)<br />
::[http://youtu.be/n1zbHeIQ2mY That's all i know it need to demonstration] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:03 , 8/7/2012 (PDT)<br />
:::A few problems to my eye (since wind is largely not present):<br />
:::*Engineer is visible for a few seconds in the sentry comparison clip.<br />
:::*Always have the stock sapper on the left for comparison clips<br />
:::*When you're sapping a building, the building's targetid is covering parts of the building, so it's hard to get a good look at them.<br />
:::*You don't show the 'placing a sapper' animations for disguises.<br />
:::Anyways, just my two cents. Feel free to ignore. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:56, 6 August 2012 (PDT)<br />
:Here goes~<br />
* What Armisael said, especially the HUD box hiding the building. Try to position the mouse so that the building is clearly visible and not covered by the HUD. If you can do that and show the HUD box at the same time, then that's great; otherwise, then look slightly away so that the box doesn't show, since the health is still shown in the corner of the screen anyway.<br />
* In the first clip, hide the Engineer, then sap sentry (like you did), then sap Dispenser (without the engineering wrenching it), then sap the teleporters (like you did, with the revolver shots as well). Don't show the spam-sappers-on-dispenser in that clip.<br />
* Show a split-screen speed comparison of sapping a level 1 sentry and a level 2 sentry (insert them before the level 3 sentry split-screen clip)<br />
* Be consistent in left/right split-screens; always put the red tape on the right (you did that for the level 3 sentry but not for the dispenser and teleporter)<br />
* Add a clip at the end of the demonstrations, with a dispenser and an engineer that shows how long it takes to destroy a dispenser by spamming sappers<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:00, 8 August 2012 (PDT)<br />
<br />
= Need to be redone=<br />
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
The 40% more accurate attribute isn't demonstrated. --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
::Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:53, 17 July 2012 (PDT)<br />
:::But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
::::http://youtu.be/YVhbukKNvaQ Obviously, console precision is required for a shot like this, but I think it can be done. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:13, 17 July 2012 (PDT)<br />
:::::This is a great way to show it, indeed~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
::::::May i take this one? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:06 , 7/18/2012 (PDT)<br />
:::::::Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:::::Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --[[User:Org|Org]] 06:31, 18 July 2012 (PDT)<br />
::::::No, that's not really as clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::::hmm.. wind i am sorry , i think i leave it for other person. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 7/20/2012 (PDT)<br />
<br />
<br />
http://youtu.be/WRjlm44NKEE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:24, 21 July 2012 (PDT)<br />
:Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
::http://youtu.be/hpgzjBTIa1A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:35, 22 July 2012 (PDT)<br />
:::There is... no sound? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::http://youtu.be/DxKC8yamyS4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:42, 26 July 2012 (PDT)<br />
:::::Poor mixing at 2:09 - 2:11. Is all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
It also doesn't show that taunt kills don't fill up the Boost bar. <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
:Not really necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::http://youtu.be/o8PSCnigSjw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:36, 1 August 2012 (PDT)<br />
While the video shows that the boost is reset when jumping, it doesn't demonstrate that the momentum is reset during the jump as well. '''[[User:TheChrisD|<font color="green" face="Verdana">TheChrisD</font>]]''' <sup>[[User_talk:TheChrisD|<font color="lime">Rants</font>]]•[[Special:Contributions/TheChrisD|<font color="lime">Edits</font>]]</sup> 10:15, 3 August 2012 (PDT)<br />
:Fair point. It's also quite easy to demonstrate this: Instead of stopping before jumping, keep running. Should also do the same jump at the beginning of the clip when there is no boost, to show where the jump is going to happen in the next runs. Mixing is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:20, 8 August 2012 (PDT)<br />
::http://youtu.be/wgKTjvpFdgo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:57, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Escape Plan|16px}} [[Escape Plan]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::Okey , i will redo it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:54 , 7/13/2012 (PDT)<br />
:::http://youtu.be/1jD4V_kJgRs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:03 , 7/18/2012 (PDT)<br />
::::Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:Did we really need to show the speed comparison with 1-health Soldier and Scout? <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
::http://youtu.be/_RioflLC_cg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:34 , 7/22/2012 (PDT)<br />
:::Very bad music mixing at 0:31 - 0:34 and at 1:01 - 1:05 and at 1:30 - 1:34 :( Is all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::[http://www.youtube.com/watch?v=PkpTF04Zx84 Changed music , hope it's good now] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:53 , 7/27/2012 (PDT)<br />
:::::Still a very audible click at 1:31 >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::::::http://youtu.be/QfkK153b9bk [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:46 , 8/2/2012 (PDT)<br />
:::::::Still kinda rough but it's ok. Please upload this version~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:20, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Grenade Launcher|16px}} [[Grenade Launcher]]==<br />
<br />
I don't know if these are valid reason but in the video, it shows that the sticky launcher is primary and on top and the grenade launcher is in the middle. Shouldn't it look like this http://steamcommunity.com/id/Massacrejr/screenshot/938124819565496958?tab=public? Also in the comment section someone did point out that he killed a spy, I thought that the spy was only meant for taunt kills. I don't know if these are huge reason to re-do it, but I was just pointing it out. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 19:58, 28 July 2012 (PDT)<br />
:Nah. It's an old demo but not really big reasons to redo it. The Spy killing is pretty funny though. I guess it effectively demonstrates splash damage — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
=={{icon item|Medi Gun|16px}} [[Medi Gun]]==<br />
{{c|Reserved by KarmaCharger}}<br />
The current weapon demonstration does not display that you cannot ubercharge someone carrying the intelligence. [[User:OrangeJuicePanda|OrangeJuicePanda]] 15:29, 1 August 2012 (PDT)<br />
:True it's needed to show that , so let me try on it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:54 , 8/2/2012 (PDT)<br />
::Also don't forget to show that you also can't ubercharge yourself if you are carrying it.[[User:OrangeJuicePanda|OrangeJuicePanda]] 21:18, 2 August 2012 (PDT)<br />
:::Got it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:24 , 8/3/2012 (PDT)<br />
::::http://youtu.be/dHm0kvVgh8A , at 3:05 i know the ubercharge HUD meter is not same as the [http://www.youtube.com/watch?v=_-jbQGDGEwE current medigun video] at 3:23. i tired each hud on the Weapon Demonstration Splitscreen HUDs_0 3 way splitscreen none of them is same as the current medigun video at 3:23. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:45 , 8/5/2012 (PDT)<br />
::::Things~<br />
* There is a frame of full black between the backpack view and the first game clip. It makes the screen blink<br />
* Are you using an srcdemo shutter angle of 360 or something? It looks very blurry. Please don't use more than 180 degrees. This applies to the other demonstrations too, except the Alien Swarm Parasite because it would take too long to re-render all of that<br />
* Please use 10-seconds intervals in the 3-way split-screen comparison, like the other medigun demos. This is important, as the heal numbers are very different as you can see by the numbers shown in this video (the same values, at the beginning)<br />
* In the ubercharge clip at 3:30, when the uber is at 50% or so, move in front of the heavy to show that you too are invincible<br />
* In the spy ubercharge clip, before ubering, have the spy change disguise to show if healing continues, then remove the disguise to show that healing stops, then re-disguise, re-heal, uber, then again change the disguise (in the middle of the uber) and break the disguise (still in the middle of the uber)<br />
* The can't-uber-someone-with-the-intel could be demonstrated better:<br />
** Have two BLU bots (heavy and a sniper or something), and one RED soldier aiming at the desk, with the intel intact on there, uber ready<br />
** Uber the heavy<br />
** Make the heavy pick up the intel (while being ubered) to show the uber drop<br />
** While the uber is still going on, switch between the heavy and the sniper to show that the uber still works on regular bots<br />
** While the uber is still going on, have the Soldier fire at the heavy to show that the uber does not work on him (do this at the same time as the previous step)<br />
:Not easy (you probably need a human to help you insted of bots) but I think it would be clearer that way. Maybe it won't be clear if the uber is too short and not all of this can be demonstrated properly because there is not enough time. If that is the case, then go for something simpler (uber heavy, heavy walks to pick up flag, uber dies).<br />
* If you're going to show ubercharge-intelligence interaction, you should also show cannot-cap-point-with-ubercharge-but-can-defend-it, and cannot-move-cart-with-ubercharge-but-can-block-it<br />
That should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:20, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Original|16px}} [[Original]]==<br />
On the project page, it says to use the [[unique]] or [[vintage]] quality for the weapon, in the current demonstration for [[The Original]], it is in the [[genuine]] quality. Should we redo it? If so, I'll do it [[User:Ben10508|Ben10508]] 21:37, 29 July 2012 (PDT)<br />
: Nope. Genuine is also allow I believe. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 21:57, 29 July 2012 (PDT)<br />
<br />
==[[Image:Telespin.png|16px]] [[Teleporter]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
New distinct building animation; sappers cannot be placed on a teleporter while it is building; teleporters cannot be wrenched while they are going through the building animation; teleporter exit now always faces entrance. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 02:41, 3 August 2012 (PDT)<br />
:http://youtu.be/uBJimAisPMw What'd I screw up? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:51, 4 August 2012 (PDT)<br />
::At 0:08: "Hit '< not bound >' to Cancel." Very minor issue. I loved that you turned around for the telefrag bit so that we can't see you teleport the bots. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Carouser's Capotain.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Camera Beard.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 11:49, 5 August 2012 (PDT)<br />
:::Unfortunate. At least it doesn't require me to re-record the demo, just re-render. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:58, 5 August 2012 (PDT)<br />
:Could you:<br />
* Build the teleports on terrain where the little metal things on the floor don't clip with the teleport blueprint<br />
* Spawn the RED sniper bot not on the teleporter (same position as the BLU one before) and hame him walk and wait instead of just being there randomly<br />
* May as well use another class than a Sniper, for the only purpose of looking different than the BLU Sniper just before (that way it doesn't look liek the Sniper changed teams or something)<br />
* Wait-and-stare a little before picking things up (2:25)<br />
* Not put the Soldier there (it looks as if the medic is healing the heavy, and SUDDENLY: Soldier); put it next to the heavy or something (but not on the opposite side of the view, so that the heal beam doesn't go behind the heavy), making sure that both the soldier and the medic and the heavy are all visible at the same time (not easy but try it)<br />
* For funsies, may want to have the spy taunt after telefragging if you want to (up to you)<br />
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:20, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==<br />
{{c|Reserved by Spam90675}}<br />
<br />
Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:50 , 4 July 2012 (PDT)<br />
:There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check [http://forums.steampowered.com/forums/showthread.php?t=934312 this post from '09 on SPUF]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 20:32, 4 July 2012 (PDT)<br />
::That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have [[Help:Recording demos#Movie Creation Tutorial|help pages on the wiki itself about that]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
:It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the [[Holy Mackerel]] demo recently. Do what you did in that video and that's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
::The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 4 July 2012 (PDT)<br />
<br />
I got this guys, finally get the full Fraps version. [[User:Spam90675|Spam90675]] 07:33, 12 July 2012 (PDT)<br />
:You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:43, 12 July 2012 (PDT)<br />
::I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? [[User:Spam90675|Spam90675]] 07:57, 12 July 2012 (PDT)<br />
:::You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:59, 12 July 2012 (PDT)<br />
::::I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? [[User:Spam90675|Spam90675]] 08:01, 12 July 2012 (PDT)<br />
:::::If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:16, 12 July 2012 (PDT)<br />
EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.<br />
:Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:21, 12 July 2012 (PDT)<br />
::Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:05, 12 July 2012 (PDT)<br />
http://www.youtube.com/watch?v=5Gvp9Lpp_vk - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. <small>— ''The preceding unsigned comment was added by'' '''[[User:Spam90675|Spam90675]]''' ([[User talk:Spam90675|talk]]) • ([[Special:Contributions/Spam90675|contribs]]) </small><br />
:::Few things:<br />
* Quality seems a bit on the low side for high definition.<br />
* Very fast-paced video. Slow it down a bit next time.<br />
* During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.<br />
* This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.<br />
Good for a first try! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:30, 12 July 2012 (PDT)<br />
::::Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. http://www.youtube.com/watch?v=3hJadUrsWk4 [[User:Spam90675|Spam90675]] 22:36, 12 July 2012 (PDT)<br />
::::::I will check it out soon. A bit busy right now. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:03, 12 July 2012 (PDT)<br />
:This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? [[User:Spam90675|Spam90675]] 00:17, 14 July 2012 (PDT)<br />
:::Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 14 July 2012 (PDT)<br />
::::The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. [[User:Spam90675|Spam90675]] 05:32, 16 July 2012 (PDT)<br />
:::::I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
<br />
=={{icon item|Wrangler|16px}} [[Wrangler]]==<br />
The hand exhaust animation after firing for too long is not shown. I think it needs to be redone because of this. [[User:Xeoxer|Xeoxer]] 08:30, 27 July 2012 (PDT)<br />
<br />
:My suggestion is let another guy reserved because this one is hard in Sentry Jump and Split-Screen carnage. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 22:21, 31 July 2012 (PDT)<br />
::My suggestion would be that you wait until wind gets back from vacation and indicates whether this one is actually up for redo. Weapons that might be up for redos also go here while we decide. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 03:50, 1 August 2012 (PDT)<br />
<br />
Yeah... I'll let someone else do this one. BTW: when is Wind gonna be back? [[User:Ben10508|Ben10508]] 06:11, 1 August 2012 (PDT)<br />
:i did the current demonstration , i would like to redo this myself again. But i still have to wait for wind enjoyed his vacation. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:17 , 8/1/2012 (PDT)<br />
:Not really worth redoing over just a cosmetic animation that doesn't affect gameplay — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::Melee makeover also just shows different swing animations that don't affect gameplay. [[User:Xeoxer|Xeoxer]] 00:47, 7 August 2012 (PDT)<br />
:::Nope, because it doesn't necessary (Purely Cosmetics) but melee makeover is affect in gameplay (Different swing animation to tell that attack is Critical hit).[[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 02:16, 7 August 2012 (PDT)<br />
<br />
=Pyro melee makeover=<br />
=={{icon item|Homewrecker|16px}} [[Homewrecker]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Mr. Vinderack}}<br />
Done. http://www.youtube.com/watch?v=AZS-TCb8xXQ Sorry if it's a bit fast. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:57, 12 July 2012 (PDT)<br />
:Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:30, 13 July 2012 (PDT)<br />
:::Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:52, 18 July 2012 (PDT)<br />
::::Add <code>cl_crosshair_scale 32</code> and <code>cl_crosshair_file ""</code> to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:12, 18 July 2012 (PDT)<br />
I'll have this done today or early tomorrow. Sorry for the long wait. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:06, 20 July 2012 (PDT)<br />
:[http://www.youtube.com/watch?v=bcdqV5QZRFw This should do it.] I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:07, 22 July 2012 (PDT)<br />
:Please center the dispenser better. In the clip on the right during the first split-screen, it is clearly not centered. You can position them exactly by using getpos/setpos/bot_teleport. That's the only thing I see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::Really? I used all of those... Odd, but I guess I'll redo it. It's strange, because I used setpos/setang for myself. I guess the engineer didn't teleport to the exact same place. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:52, 26 July 2012 (PDT)<br />
Damn, super busy again. I'll have these done as soon as I can. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:49, 30 July 2012 (PDT)<br />
<br />
:http://www.youtube.com/watch?v=KNRJGjJa3yo Given that this video hasn't been progressing especially quickly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:57, 8 August 2012 (PDT)<br />
::It's fine, I was doing fine on it and then suddenly schedule hell arose. I haven't even really had time to use the computer lately. Hopefully, sometime in the near future my schedule will allow an opening to continue weapon demonstrations, but for now consider me on hiatus. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:56, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Sharpened Volcano Fragment|16px}} [[Sharpened Volcano Fragment]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July <br />
<br />
http://www.youtube.com/watch?v=dWrCYvtuffk I already got it [[User:Ben10508|Ben10508]] 20:44, 11 July 2012 (PDT)<br />
:...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:58, 11 July 2012 (PDT)<br />
::No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine [[User:Ben10508|Ben10508]] 21:15, 11 July 2012 (PDT)<br />
:Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:50, 11 July 2012 (PDT)<br />
<br />
Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. [[User:Ben10508|Ben10508]] 21:58, 11 July 2012 (PDT)<br />
:You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:15, 11 July 2012 (PDT)<br />
<br />
Ha, I already knew that Wind was like, God here xD. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:47, 12 July 2012 (PDT)<br />
::Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:49, 12 July 2012 (PDT)<br />
<br />
Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks [[User:Ben10508|Ben10508]] 08:03, 12 July 2012 (PDT)<br />
:Framerate is indeed a little choppy but acceptable, but there's also:<br />
* First clip ends too soon (it's supposed to end after the camera finished zooming in)<br />
* At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.<br />
* Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... <small>— ''The preceding unsigned comment was added by'' '''[[User:WindPower|Wind]]''' ([[User talk:WindPower|talk]]) • ([[Special:Contributions/WindPower|contribs]]) </small><br />
<br />
<br />
http://youtu.be/mpaynGfsFSM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:37, 18 July 2012 (PDT)<br />
<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? [[User:Ben10508|Ben10508]] 18:46, 18 July 2012 (PDT)<br />
:::There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:02, 18 July 2012 (PDT)<br />
<br />
I was working on it [[User:Ben10508|Ben10508]] 19:15, 18 July 2012 (PDT)<br />
:Armisael's video is good, but will wait a few days for Ben10508 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? [[User:Ben10508|Ben10508]] 17:06, 20 July 2012 (PDT)<br />
:You'll probably need another person to come and help you out. If you need it, I'll help. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:52, 20 July 2012 (PDT)<br />
::Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 18:00, 20 July 2012 (PDT)<br />
:::You could, but for the sake of easiness, I'll just help him out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:30, 20 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=yNyle4coG-U I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out [[User:Ben10508|Ben10508]] 15:42, 21 July 2012 (PDT)<br />
:You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Alright, but should I keep the Sniper? [[User:Ben10508|Ben10508]] 05:53, 22 July 2012 (PDT)<br />
:No, not really. He doesn't serve much purpose — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=ArsHxZj8oH8 [[User:Ben10508|Ben10508]] 18:44, 26 July 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
http://www.mediafire.com/?v7nx52awp52b36m [[User:Ben10508|Ben10508]] 18:14, 1 August 2012 (PDT)<br />
:It still has the blurry borders that the SMG demo does.<br />
:* [http://puu.sh/NO1Q Ben's SVF demo]<br />
:* [http://puu.sh/NO3e The SMG demo]<br />
:* [http://puu.sh/NO1y One of my demos (for comparison)]<br />
: — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:30, 1 August 2012 (PDT)<br />
<br />
Wind already said it is good :3 [[User:Ben10508|Ben10508]] 18:35, 1 August 2012 (PDT)<br />
:Well, that doesn't necessarily mean you should disregard Armisael's input... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:36, 6 August 2012 (PDT)<br />
::It does indeed have the borders, but they're not really so critically bad that the video should be rejected for it. Still, you should really look into why they are there and try to fix it for future demos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:20, 8 August 2012 (PDT)<br />
<br />
=Cosmetics=<br />
=={{icon item|Alien Swarm Parasite|16px}} [[Alien Swarm Parasite]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Don't mind me if i take this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:32 , 7/18/2012 (PDT)<br />
::[http://www.youtube.com/watch?v=xjYJTYXr2hA Render with srcdemo2] 54 .dem file [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:02 , 7/31/2012 (PDT)<br />
:::Man that must have been fun to record :3 But... It's not really worth showing every single thing for every single weapon slot. While it's consistent with the way other all-class demos have been done so far and I appreciate the effort to keep that up, onthis it feels more like padding; it doesn't really add any new facts for the viewer. The same could be argued for other all-class demos, but the time taken in those videos was not really that long so it didn't really matter. Here it does matter, so I think you can trim it.<br />
:::tl;dr: Keep all the Scout clips as they are, but remove the secondary slot and melee slot clips of all other classes. Do keep the Sentry and sapper clips, these are important. Thanks~ That's a ton of work and must have taken a ton of time to render — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::::That just took me 2 days for all of the clips , http://youtu.be/_MVX6cp_XRQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:22 , 8/2/2012 (PDT)<br />
:::::Eh, look at the pyro part again. You can't see the part when you kill the pyro with your flamethrower.<br />
::::::After render that video i was too tired so i didn't watch it , [http://youtu.be/pxSXa0WRznM but now it's fine no more black screens] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:45 , 8/5/2012 (PDT)<br />
:::::::In the Pyro and the Spy backpack view, when there is no goggles equipped, you didn't move the mouse to show it. Also, could you reorder the clips for each class a little so that it shows:<br />
* Backpack view without goggles<br />
* Third person game view without goggles<br />
* Backpack view with goggles<br />
* Third person game view with goggles<br />
* Kill notice comparison(s)<br />
In short, reverse the order for the goggles/non-goggles clips. I think it's a little less confusing this way (but maybe I'm wrong?) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:20, 8 August 2012 (PDT)<br />
<br />
=={{icon item|Balloonicorn|16px}} [[Balloonicorn]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:I'm doing it. [[User:Boynedmaster|Boynedmaster]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):<br />
<br />
* Go into thirdperson, showing the item, then back to firstperson.<br />
* Kill the Pyro with the Melee Weapon<br />
* Kill the Soldier with the Secondary Weapon<br />
* Kill the Medic with the Primary weapon<br />
* (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.<br />
* Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.<br />
<br />
Hopefully this format will be helpful to all demonstrators. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:39, 7 July 2012 (PDT)<br />
:Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:43, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Cremator's Conscience|16px}} [[Cremator's Conscience]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
=={{icon item|Infernal Orchestrina|16px}} [[Infernal Orchestrina]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:Let's do this! [[User:Boynedmaster|Boynedmaster]] 15:20, 19 July 2012 (PDT)<br />
::EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. [[User:Boynedmaster|Boynedmaster]] 13:07, 21 July 2012 (PDT)<br />
:::EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? [[User:Boynedmaster|Boynedmaster]] 13:18, 21 July 2012 (PDT)<br />
::::To get it to show up in demos, you'll need to remove <code>"loadondemand" "1"</code> from the item's entry in items_game.txt — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:28, 21 July 2012 (PDT)<br />
:::::I'll try it. For now I'll reserve it. [[User:Boynedmaster|Boynedmaster]] 20:59, 21 July 2012 (PDT)<br />
::::::Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?<br />
:::::::You should try hosting it on your own computer, or get someone else to host it temporarily. I can put it on the wiki server but it's kind of hard to get a hold of me at the right time these days. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::::::Okay. Right now I have the actual demo ready. Just not the "Not visible in Pyroland" yet. Let me go upload it to YouTube [[User:Boynedmaster|Boynedmaster]] 09:36, 27 July 2012 (PDT)<br />
:::::::::http://www.youtube.com/watch?v=KPjJTj8q5OY&feature=youtu.be<br />
:::::::::But first, read this:<br />
:::::::::1. I know the quality is horrible, so I need help improving that<br />
:::::::::2. I know that in the end there is black. This is because I am using Windows Movie Maker (Windows Vista) Because Windows Live Movie Maker isn't working. [[User:Boynedmaster|Boynedmaster]] 11:41, 27 July 2012 (PDT)<br />
::::::::::I think there's your problem. Windows Movie Maker will not cut it for these videos I'm afraid >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
=={{icon item|Pocket Medic|16px}} [[Pocket Medic]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
http://www.youtube.com/watch?v=xB36oViBTO8 got it! [[User:Ben10508|Ben10508]] 21:20, 9 July 2012 (PDT)<br />
:Very nice! It's not really my job, but since I'm here, I'll point out a few things:<br />
* Quality could probably be upped a bit.<br />
* On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.<br />
Much better than my first try. Good job! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:27, 9 July 2012 (PDT)<br />
<br />
Thanks for the advice! I'll get right to it. [[User:Ben10508|Ben10508]] 21:48, 9 July 2012 (PDT)<br />
:Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. <small>— ''The preceding unsigned comment was added by'' '''[[User:Mr. Vinderack|Mr. Vinderack]]''' ([[User talk:Mr. Vinderack|talk]]) • ([[Special:Contributions/Mr. Vinderack|contribs]]) </small><br />
:The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on [[Team Fortress Wiki:Weapon Demonstration|project page]]). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D [[User:Ben10508|Ben10508]] 09:42, 11 July 2012 (PDT)<br />
:That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:19, 11 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=es3aWo6Q9dE fixed [[User:Ben10508|Ben10508]] 20:29, 11 July 2012 (PDT)<br />
:Much better than the first one. However:<br />
* Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).<br />
That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:20, 12 July 2012 (PDT)<br />
<br />
Alrighty then [[User:Ben10508|Ben10508]] 08:54, 12 July 2012 (PDT)<br />
<br />
Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? [[User:Ben10508|Ben10508]] 12:41, 13 July 2012 (PDT)<br />
<br />
:Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, <code>getpos</code>/<code>setpos</code>/<code>bot_teleport</code> with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).<br />
:Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 01:48, 14 July 2012 (PDT)<br />
<br />
Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? [[User:Ben10508|Ben10508]] 01:59, 14 July 2012 (PDT)<br />
:Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:04, 14 July 2012 (PDT)<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:13, 14 July 2012 (PDT)<br />
:::Read above. I'm making a tutorial, not the demo lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:36, 14 July 2012 (PDT)<br />
<br />
Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol [[User:Ben10508|Ben10508]] 18:31, 14 July 2012 (PDT)<br />
<br />
If I do split screen for this, how will I show the backpack view? [[User:Ben10508|Ben10508]] 08:53, 15 July 2012 (PDT)<br />
:Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the [[Mantreads]] demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? [[User:Ben10508|Ben10508]] 13:32, 15 July 2012 (PDT)<br />
:Yes, that beginning sequence would work. The fonts are already in the game files, in <code>tf/resource</code> as described on the [[Fonts]] article, which also has download links to those fonts. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
Alright cool but what about the pyrovision thing? [[User:Ben10508|Ben10508]] 15:13, 15 July 2012 (PDT)<br />
:I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
Almost done! [[User:Ben10508|Ben10508]] 07:34, 24 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=fJNHuJOT4qs [[User:Ben10508|Ben10508]] 20:41, 24 July 2012 (PDT)<br />
:Good try with the splitscreen Ben, but I think we still have a few things to clear up (HUD, using track motion effectively, resolution, etc.). I'll talk to you on Steam whenever. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:34, 24 July 2012 (PDT)<br />
:Bad music mixing at 0:28 - 0:31 and 0:53 - 0:58 etc. The kill notices (which are the most important thing to show in this particular demonstration) are not fully visible >: Split-screen is also not exactly 50%-50%, and look a bit stretched horizontally (?). Font is a bit big (again use [[Mantreads]] as reference). There also needs longer clip intro/outro times. Also, as it is clearly hard to synchronize all 3 kills in a single take across both split-screen clips (although this is a very nice attempt), you may want to do 3 separate clips for each weapon, or just one clip with only one kill. Is probably enough to show what needs to be shown, and simpler to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
Hmm, it seems a little complicated to do 3 separate clips for each weapon. Can I just stick with one clip with just one kill (similar to the [[Triboniophorus Tyrannus]] video)? I can still use split screen though [[User:Ben10508|Ben10508]] 17:40, 26 July 2012 (PDT)<br />
<br />
Oh yeah, I forgot to ask, what size should the font be for the text? [[User:Ben10508|Ben10508]] 18:28, 26 July 2012 (PDT)<br />
:To Ben10508 , i think this is the best way on split screen [http://tf2.gamebanana.com/tuts/10894 Heres a tutorial show you how to see pyroland texture in any map you want if you equiped Pyrovision Goggles.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:46 , 7/27/2012 (PDT)<br />
<br />
Or I can follow the format in the [[Alien Swarm Parasite]] video. [[User:Ben10508|Ben10508]] 05:53, 31 July 2012 (PDT)<br />
<br />
=={{icon item|Teddy Roosebelt|16px}} [[Teddy Roosebelt]]==<br />
{{c|Reserved by Bruss48}}<br />
<br />
I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? [[User:Bruss48|Bruss48]] 22:06, 17 July 2012 (PDT)<br />
:''"…the audio's completely off…"'' - As in the audio is nonexistant, or not synchronized? [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
<br />
I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. [[User:Bruss48|Bruss48]] 23:17, 19 July 2012 (PDT)<br />
:http://www.youtube.com/watch?v=FI5JkL-6aoo&feature=youtube_gdata First version of it. Gonna need to do a lot of changes, I'm sure. [[User:Bruss48|Bruss48]] 12:05, 22 July 2012 (PDT)<br />
::The video is private, I cannot see it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
:::Terribly sorry about that. The video is now just unlisted. [[User:Bruss48|Bruss48]] 19:57, 27 July 2012 (PDT)<br />
<br />
Is it not true that items are supposed to not have "Crafted by" on them? [[User:Xyphink|Xyphink]] 11:58, 1 August 2012 (PDT)<br />
:Indeed, it's preferable not to have craft marks on items. You may be able to erase it from the video using your video editor. But other than that, and more importantly:<br />
* Video is not 720p<br />
* Framerate is too low<br />
* These sorts of demonstrations to show the kill feed are best done as split-screen. See the other sections about this — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
=={{icon item|Triboniophorus Tyrannus|16px}} [[Triboniophorus Tyrannus]]==<br />
{{c|Reserved by BulletproofKevin}}<br />
<br />
This is my first demonstration :D 23:40, 17 July 2012 (PDT) http://www.youtube.com/watch?v=uetOmsWszTc&feature=youtu.be [[User:BulletproofKevin|BulletproofKevin]]<br />
:It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::Okay, I'll wait until the Pocket Medic video is out. [[User:BulletproofKevin|BulletproofKevin]] 15:03, 19 July 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
== tr_target_weaponref_hdr_v2 ==<br />
Guys a little edit of tr_target_weaponref_hdr map.<br />
:[[Image:Tr target weaponref hdr v2.png|500px]]<br />
<br />
* Added Lights in the dark room , right side where the soldier standing at.<br />
* Added Resupply Locker<br />
* Resupply Locker is for Red/Blu<br />
[http://www.mediafire.com/?n5z3scin6cyj9g2 Test the map here.] after changed item you don't need to die or rejoin anymore just use the Resupply Locker. let me know if it's useful. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:54 , 31 July 2012 (PDT)<br />
:it should replace the old map link because some glitch like Rocket not show when taunt with Buff Banner can fixed with resupply. And Ullapool Caber can use resupply locker to before explode. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 08:15, 31 July 2012 (PDT)<br />
::I will see it when I have a computer that has TF2 on it and which can load maps, which isn't going to happen for a while. How exactly did you go about decompiling/recompiling the map? The lighting in tr_target_weaponref_hdr can only be achieved using some pretty arcane command-line switches which I don't know right now because it's on my desktop at home but make sure the lighting looks exactly the same (getpos/setpos at the same position in both versions the map, take two screenshots, and compare them to check if it looks the same) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== When is Wind gonna be back? ==<br />
<br />
Yes as soon he will. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:20 , 8/6/2012 (PDT)<br />
:In a week or so — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:06, 6 August 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1106281Team Fortress Wiki talk:Weapon Demonstration2012-08-07T01:36:35Z<p>Mr. Vinderack: /* {{icon item|Sharpened Volcano Fragment|16px}} Sharpened Volcano Fragment */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Flying Guillotine|16px}} [[Flying Guillotine]]==<br />
{{c|Reserved by OrangeJuicePanda}}<br />
<br />
{{c|info|FYI:}} For whomever does this, stunning someone after they are hit with the Guillotine will cause the bleed damage to turn into critical bleeding damage. --[[User:Org|Org]] 22:22, 2 August 2012 (PDT)<br />
:http://youtu.be/6lPuIVJCvSk [[User:OrangeJuicePanda|OrangeJuicePanda]] 05:43, 3 August 2012 (PDT)<br />
::Redid it to show that it can be airblasted. http://youtu.be/wrG-eSrlSnA [[User:OrangeJuicePanda|OrangeJuicePanda]] 17:07, 3 August 2012 (PDT)<br />
:::Where's the taunting and hit the Soldier at the fence to show hit yellow word? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 11:57, 5 August 2012 (PDT)<br />
:::: I didn't think I needed to show that for this weapon and I did the taunt in my first take but forgot it in my second(While recording I probably was going to do it during the airblast but forgot). Thanks for the feedback and I will redo that tonight. [[User:OrangeJuicePanda|OrangeJuicePanda]] 13:36, 5 August 2012 (PDT)<br />
<br />
=={{icon item|Huo Long Heatmaker|16px}} [[Huo Long Heatmaker]]==<br />
{{c|Reserved by Akuago220}}<br />
:If akuago gave OJP permission to remove the reservation, then it should've been noted somewhere. Somehow, I doubt that he did. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael|C]])</small> 03:50, 3 August 2012 (PDT)<br />
::I didn't even see that I did that. Thank you for putting that back I didn't even notice. [[User:OrangeJuicePanda|OrangeJuicePanda]] 05:43, 3 August 2012 (PDT)<br />
Moving pass the fact someone was tampering with my reservation, [http://youtu.be/1SRylb4Y4iM I chose to do a beta demonstration of this weapon.] I know a few more scenes might be needed so I want to make sure that all bases will be covered in my foreseen redo of this weapon so that even those like Wind and Armisael approve, users like Karma or Mr. Vinderack won't say immediately or long after its approval a single or multiple little suggestions that will cause a revoked approval. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:24, 4 August 2012 (PDT)<br />
:I think you should show how fast about consume ammo with normal minigun. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 12:01, 5 August 2012 (PDT)<br />
::That I can manage. I'm also working on the Spy portion, but despite my efforts, I can't get him to disguise as a class without being a Spy myself. If anyone knows how this process is done, please let me know so I can progress with the demonstration. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 23:03, 5 August 2012 (PDT)<br />
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=={{icon item|Neon Annihilator|16px}} [[Neon Annihilator]]==<br />
{{c|Reserved by Armisael}}<br />
:http://youtu.be/TLsOu8_9-cY — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:11, 3 August 2012 (PDT)<br />
::You should probably give some indication into how long the player is counted as wet after exiting water. - [[User:Limeaide|Limeaide]] 17:30, 4 August 2012 (PDT)<br />
:::Jarare not shown, a reason for that? [[User:TheDoctor|δ³Σx²]] 17:32, 4 August 2012 (PDT)<br />
::::Because it functions identically to milk, and it has minicrits to confuse the matter. The length of time after exiting water is a good point, though. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:32, 4 August 2012 (PDT)<br />
:::::http://youtu.be/3ZQCYQ2fQmk — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:30, 5 August 2012 (PDT)<br />
::::::In accordance with the Melee Makeover, you should probably demonstrate a crit-boosted critical hit on the medic... unless this weapon doesn't crit-boost? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Carouser's Capotain.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Camera Beard.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 11:44, 5 August 2012 (PDT)<br />
:::::::If the weapon doesn't get random crits, we don't do the critboost demonstration. It's why the axtinguisher wasn't remade. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:58, 5 August 2012 (PDT)<br />
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=={{icon item|Red-Tape Recorder|16px}} [[Red-Tape Recorder]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:i'm going to do it after the medigun , so please don't reject my reserve :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:23 , 8/3/2012 (PDT)<br />
::[http://youtu.be/n1zbHeIQ2mY That's all i know it need to demonstration] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:03 , 8/7/2012 (PDT)<br />
:::A few problems to my eye (since wind is largely not present):<br />
:::*Engineer is visible for a few seconds in the sentry comparison clip.<br />
:::*Always have the stock sapper on the left for comparison clips<br />
:::*When you're sapping a building, the building's targetid is covering parts of the building, so it's hard to get a good look at them.<br />
:::*You don't show the 'placing a sapper' animations for disguises.<br />
:::Anyways, just my two cents. Feel free to ignore. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:56, 6 August 2012 (PDT)<br />
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= Need to be redone=<br />
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
The 40% more accurate attribute isn't demonstrated. --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
::Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:53, 17 July 2012 (PDT)<br />
:::But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
::::http://youtu.be/YVhbukKNvaQ Obviously, console precision is required for a shot like this, but I think it can be done. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:13, 17 July 2012 (PDT)<br />
:::::This is a great way to show it, indeed~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
::::::May i take this one? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:06 , 7/18/2012 (PDT)<br />
:::::::Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:::::Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --[[User:Org|Org]] 06:31, 18 July 2012 (PDT)<br />
::::::No, that's not really as clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::::hmm.. wind i am sorry , i think i leave it for other person. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 7/20/2012 (PDT)<br />
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<br />
http://youtu.be/WRjlm44NKEE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:24, 21 July 2012 (PDT)<br />
:Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
::http://youtu.be/hpgzjBTIa1A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:35, 22 July 2012 (PDT)<br />
:::There is... no sound? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::http://youtu.be/DxKC8yamyS4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:42, 26 July 2012 (PDT)<br />
:::::Poor mixing at 2:09 - 2:11. Is all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
It also doesn't show that taunt kills don't fill up the Boost bar. <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
:Not really necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::http://youtu.be/o8PSCnigSjw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:36, 1 August 2012 (PDT)<br />
While the video shows that the boost is reset when jumping, it doesn't demonstrate that the momentum is reset during the jump as well. '''[[User:TheChrisD|<font color="green" face="Verdana">TheChrisD</font>]]''' <sup>[[User_talk:TheChrisD|<font color="lime">Rants</font>]]•[[Special:Contributions/TheChrisD|<font color="lime">Edits</font>]]</sup> 10:15, 3 August 2012 (PDT)<br />
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=={{icon item|Escape Plan|16px}} [[Escape Plan]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::Okey , i will redo it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:54 , 7/13/2012 (PDT)<br />
:::http://youtu.be/1jD4V_kJgRs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:03 , 7/18/2012 (PDT)<br />
::::Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:Did we really need to show the speed comparison with 1-health Soldier and Scout? <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
::http://youtu.be/_RioflLC_cg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:34 , 7/22/2012 (PDT)<br />
:::Very bad music mixing at 0:31 - 0:34 and at 1:01 - 1:05 and at 1:30 - 1:34 :( Is all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::[http://www.youtube.com/watch?v=PkpTF04Zx84 Changed music , hope it's good now] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:53 , 7/27/2012 (PDT)<br />
:::::Still a very audible click at 1:31 >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::::::http://youtu.be/QfkK153b9bk [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:46 , 8/2/2012 (PDT)<br />
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=={{icon item|Grenade Launcher|16px}} [[Grenade Launcher]]==<br />
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I don't know if these are valid reason but in the video, it shows that the sticky launcher is primary and on top and the grenade launcher is in the middle. Shouldn't it look like this http://steamcommunity.com/id/Massacrejr/screenshot/938124819565496958?tab=public? Also in the comment section someone did point out that he killed a spy, I thought that the spy was only meant for taunt kills. I don't know if these are huge reason to re-do it, but I was just pointing it out. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 19:58, 28 July 2012 (PDT)<br />
:Nah. It's an old demo but not really big reasons to redo it. The Spy killing is pretty funny though. I guess it effectively demonstrates splash damage — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
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=={{icon item|Medi Gun|16px}} [[Medi Gun]]==<br />
{{c|Reserved by KarmaCharger}}<br />
The current weapon demonstration does not display that you cannot ubercharge someone carrying the intelligence. [[User:OrangeJuicePanda|OrangeJuicePanda]] 15:29, 1 August 2012 (PDT)<br />
:True it's needed to show that , so let me try on it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:54 , 8/2/2012 (PDT)<br />
::Also don't forget to show that you also can't ubercharge yourself if you are carrying it.[[User:OrangeJuicePanda|OrangeJuicePanda]] 21:18, 2 August 2012 (PDT)<br />
:::Got it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:24 , 8/3/2012 (PDT)<br />
::::http://youtu.be/dHm0kvVgh8A , at 3:05 i know the ubercharge HUD meter is not same as the [http://www.youtube.com/watch?v=_-jbQGDGEwE current medigun video] at 3:23. i tired each hud on the Weapon Demonstration Splitscreen HUDs_0 3 way splitscreen none of them is same as the current medigun video at 3:23. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:45 , 8/5/2012 (PDT)<br />
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=={{icon item|Original|16px}} [[Original]]==<br />
On the project page, it says to use the [[unique]] or [[vintage]] quality for the weapon, in the current demonstration for [[The Original]], it is in the [[genuine]] quality. Should we redo it? If so, I'll do it [[User:Ben10508|Ben10508]] 21:37, 29 July 2012 (PDT)<br />
: Nope. Genuine is also allow I believe. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 21:57, 29 July 2012 (PDT)<br />
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==[[Image:Telespin.png|16px]] [[Teleporter]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
New distinct building animation; sappers cannot be placed on a teleporter while it is building; teleporters cannot be wrenched while they are going through the building animation; teleporter exit now always faces entrance. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 02:41, 3 August 2012 (PDT)<br />
:http://youtu.be/uBJimAisPMw What'd I screw up? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:51, 4 August 2012 (PDT)<br />
::At 0:08: "Hit '< not bound >' to Cancel." Very minor issue. I loved that you turned around for the telefrag bit so that we can't see you teleport the bots. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Carouser's Capotain.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Camera Beard.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 11:49, 5 August 2012 (PDT)<br />
:::Unfortunate. At least it doesn't require me to re-record the demo, just re-render. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:58, 5 August 2012 (PDT)<br />
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=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==<br />
{{c|Reserved by Spam90675}}<br />
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Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:50 , 4 July 2012 (PDT)<br />
:There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check [http://forums.steampowered.com/forums/showthread.php?t=934312 this post from '09 on SPUF]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 20:32, 4 July 2012 (PDT)<br />
::That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have [[Help:Recording demos#Movie Creation Tutorial|help pages on the wiki itself about that]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
:It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the [[Holy Mackerel]] demo recently. Do what you did in that video and that's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
::The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 4 July 2012 (PDT)<br />
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I got this guys, finally get the full Fraps version. [[User:Spam90675|Spam90675]] 07:33, 12 July 2012 (PDT)<br />
:You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:43, 12 July 2012 (PDT)<br />
::I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? [[User:Spam90675|Spam90675]] 07:57, 12 July 2012 (PDT)<br />
:::You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:59, 12 July 2012 (PDT)<br />
::::I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? [[User:Spam90675|Spam90675]] 08:01, 12 July 2012 (PDT)<br />
:::::If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:16, 12 July 2012 (PDT)<br />
EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.<br />
:Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:21, 12 July 2012 (PDT)<br />
::Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:05, 12 July 2012 (PDT)<br />
http://www.youtube.com/watch?v=5Gvp9Lpp_vk - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. <small>— ''The preceding unsigned comment was added by'' '''[[User:Spam90675|Spam90675]]''' ([[User talk:Spam90675|talk]]) • ([[Special:Contributions/Spam90675|contribs]]) </small><br />
:::Few things:<br />
* Quality seems a bit on the low side for high definition.<br />
* Very fast-paced video. Slow it down a bit next time.<br />
* During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.<br />
* This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.<br />
Good for a first try! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:30, 12 July 2012 (PDT)<br />
::::Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. http://www.youtube.com/watch?v=3hJadUrsWk4 [[User:Spam90675|Spam90675]] 22:36, 12 July 2012 (PDT)<br />
::::::I will check it out soon. A bit busy right now. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:03, 12 July 2012 (PDT)<br />
:This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? [[User:Spam90675|Spam90675]] 00:17, 14 July 2012 (PDT)<br />
:::Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 14 July 2012 (PDT)<br />
::::The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. [[User:Spam90675|Spam90675]] 05:32, 16 July 2012 (PDT)<br />
:::::I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
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<br />
=={{icon item|Wrangler|16px}} [[Wrangler]]==<br />
The hand exhaust animation after firing for too long is not shown. I think it needs to be redone because of this. [[User:Xeoxer|Xeoxer]] 08:30, 27 July 2012 (PDT)<br />
<br />
:My suggestion is let another guy reserved because this one is hard in Sentry Jump and Split-Screen carnage. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 22:21, 31 July 2012 (PDT)<br />
::My suggestion would be that you wait until wind gets back from vacation and indicates whether this one is actually up for redo. Weapons that might be up for redos also go here while we decide. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 03:50, 1 August 2012 (PDT)<br />
<br />
Yeah... I'll let someone else do this one. BTW: when is Wind gonna be back? [[User:Ben10508|Ben10508]] 06:11, 1 August 2012 (PDT)<br />
:i did the current demonstration , i would like to redo this myself again. But i still have to wait for wind enjoyed his vacation. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:17 , 8/1/2012 (PDT)<br />
:Not really worth redoing over just a cosmetic animation that doesn't affect gameplay — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
=Pyro melee makeover=<br />
=={{icon item|Homewrecker|16px}} [[Homewrecker]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Mr. Vinderack}}<br />
Done. http://www.youtube.com/watch?v=AZS-TCb8xXQ Sorry if it's a bit fast. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:57, 12 July 2012 (PDT)<br />
:Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:30, 13 July 2012 (PDT)<br />
:::Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:52, 18 July 2012 (PDT)<br />
::::Add <code>cl_crosshair_scale 32</code> and <code>cl_crosshair_file ""</code> to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:12, 18 July 2012 (PDT)<br />
I'll have this done today or early tomorrow. Sorry for the long wait. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:06, 20 July 2012 (PDT)<br />
:[http://www.youtube.com/watch?v=bcdqV5QZRFw This should do it.] I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:07, 22 July 2012 (PDT)<br />
:Please center the dispenser better. In the clip on the right during the first split-screen, it is clearly not centered. You can position them exactly by using getpos/setpos/bot_teleport. That's the only thing I see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::Really? I used all of those... Odd, but I guess I'll redo it. It's strange, because I used setpos/setang for myself. I guess the engineer didn't teleport to the exact same place. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:52, 26 July 2012 (PDT)<br />
Damn, super busy again. I'll have these done as soon as I can. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:49, 30 July 2012 (PDT)<br />
<br />
=={{icon item|Sharpened Volcano Fragment|16px}} [[Sharpened Volcano Fragment]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July <br />
<br />
http://www.youtube.com/watch?v=dWrCYvtuffk I already got it [[User:Ben10508|Ben10508]] 20:44, 11 July 2012 (PDT)<br />
:...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:58, 11 July 2012 (PDT)<br />
::No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine [[User:Ben10508|Ben10508]] 21:15, 11 July 2012 (PDT)<br />
:Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:50, 11 July 2012 (PDT)<br />
<br />
Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. [[User:Ben10508|Ben10508]] 21:58, 11 July 2012 (PDT)<br />
:You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:15, 11 July 2012 (PDT)<br />
<br />
Ha, I already knew that Wind was like, God here xD. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:47, 12 July 2012 (PDT)<br />
::Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:49, 12 July 2012 (PDT)<br />
<br />
Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks [[User:Ben10508|Ben10508]] 08:03, 12 July 2012 (PDT)<br />
:Framerate is indeed a little choppy but acceptable, but there's also:<br />
* First clip ends too soon (it's supposed to end after the camera finished zooming in)<br />
* At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.<br />
* Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... <small>— ''The preceding unsigned comment was added by'' '''[[User:WindPower|Wind]]''' ([[User talk:WindPower|talk]]) • ([[Special:Contributions/WindPower|contribs]]) </small><br />
<br />
<br />
http://youtu.be/mpaynGfsFSM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:37, 18 July 2012 (PDT)<br />
<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? [[User:Ben10508|Ben10508]] 18:46, 18 July 2012 (PDT)<br />
:::There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:02, 18 July 2012 (PDT)<br />
<br />
I was working on it [[User:Ben10508|Ben10508]] 19:15, 18 July 2012 (PDT)<br />
:Armisael's video is good, but will wait a few days for Ben10508 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? [[User:Ben10508|Ben10508]] 17:06, 20 July 2012 (PDT)<br />
:You'll probably need another person to come and help you out. If you need it, I'll help. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:52, 20 July 2012 (PDT)<br />
::Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 18:00, 20 July 2012 (PDT)<br />
:::You could, but for the sake of easiness, I'll just help him out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:30, 20 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=yNyle4coG-U I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out [[User:Ben10508|Ben10508]] 15:42, 21 July 2012 (PDT)<br />
:You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Alright, but should I keep the Sniper? [[User:Ben10508|Ben10508]] 05:53, 22 July 2012 (PDT)<br />
:No, not really. He doesn't serve much purpose — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=ArsHxZj8oH8 [[User:Ben10508|Ben10508]] 18:44, 26 July 2012 (PDT)<br />
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
http://www.mediafire.com/?v7nx52awp52b36m [[User:Ben10508|Ben10508]] 18:14, 1 August 2012 (PDT)<br />
:It still has the blurry borders that the SMG demo does.<br />
:* [http://puu.sh/NO1Q Ben's SVF demo]<br />
:* [http://puu.sh/NO3e The SMG demo]<br />
:* [http://puu.sh/NO1y One of my demos (for comparison)]<br />
: — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:30, 1 August 2012 (PDT)<br />
<br />
Wind already said it is good :3 [[User:Ben10508|Ben10508]] 18:35, 1 August 2012 (PDT)<br />
:Well, that doesn't necessarily mean you should disregard Armisael's input... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:36, 6 August 2012 (PDT)<br />
<br />
=Cosmetics=<br />
=={{icon item|Alien Swarm Parasite|16px}} [[Alien Swarm Parasite]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Don't mind me if i take this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:32 , 7/18/2012 (PDT)<br />
::[http://www.youtube.com/watch?v=xjYJTYXr2hA Render with srcdemo2] 54 .dem file [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:02 , 7/31/2012 (PDT)<br />
:::Man that must have been fun to record :3 But... It's not really worth showing every single thing for every single weapon slot. While it's consistent with the way other all-class demos have been done so far and I appreciate the effort to keep that up, onthis it feels more like padding; it doesn't really add any new facts for the viewer. The same could be argued for other all-class demos, but the time taken in those videos was not really that long so it didn't really matter. Here it does matter, so I think you can trim it.<br />
:::tl;dr: Keep all the Scout clips as they are, but remove the secondary slot and melee slot clips of all other classes. Do keep the Sentry and sapper clips, these are important. Thanks~ That's a ton of work and must have taken a ton of time to render — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
::::That just took me 2 days for all of the clips , http://youtu.be/_MVX6cp_XRQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:22 , 8/2/2012 (PDT)<br />
:::::Eh, look at the pyro part again. You can't see the part when you kill the pyro with your flamethrower.<br />
::::::After render that video i was too tired so i didn't watch it , [http://youtu.be/pxSXa0WRznM but now it's fine no more black screens] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:45 , 8/5/2012 (PDT)<br />
<br />
=={{icon item|Balloonicorn|16px}} [[Balloonicorn]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:I'm doing it. [[User:Boynedmaster|Boynedmaster]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):<br />
<br />
* Go into thirdperson, showing the item, then back to firstperson.<br />
* Kill the Pyro with the Melee Weapon<br />
* Kill the Soldier with the Secondary Weapon<br />
* Kill the Medic with the Primary weapon<br />
* (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.<br />
* Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.<br />
<br />
Hopefully this format will be helpful to all demonstrators. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:39, 7 July 2012 (PDT)<br />
:Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:43, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Cremator's Conscience|16px}} [[Cremator's Conscience]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
=={{icon item|Infernal Orchestrina|16px}} [[Infernal Orchestrina]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:Let's do this! [[User:Boynedmaster|Boynedmaster]] 15:20, 19 July 2012 (PDT)<br />
::EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. [[User:Boynedmaster|Boynedmaster]] 13:07, 21 July 2012 (PDT)<br />
:::EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? [[User:Boynedmaster|Boynedmaster]] 13:18, 21 July 2012 (PDT)<br />
::::To get it to show up in demos, you'll need to remove <code>"loadondemand" "1"</code> from the item's entry in items_game.txt — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:28, 21 July 2012 (PDT)<br />
:::::I'll try it. For now I'll reserve it. [[User:Boynedmaster|Boynedmaster]] 20:59, 21 July 2012 (PDT)<br />
::::::Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?<br />
:::::::You should try hosting it on your own computer, or get someone else to host it temporarily. I can put it on the wiki server but it's kind of hard to get a hold of me at the right time these days. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::::::Okay. Right now I have the actual demo ready. Just not the "Not visible in Pyroland" yet. Let me go upload it to YouTube [[User:Boynedmaster|Boynedmaster]] 09:36, 27 July 2012 (PDT)<br />
:::::::::http://www.youtube.com/watch?v=KPjJTj8q5OY&feature=youtu.be<br />
:::::::::But first, read this:<br />
:::::::::1. I know the quality is horrible, so I need help improving that<br />
:::::::::2. I know that in the end there is black. This is because I am using Windows Movie Maker (Windows Vista) Because Windows Live Movie Maker isn't working. [[User:Boynedmaster|Boynedmaster]] 11:41, 27 July 2012 (PDT)<br />
::::::::::I think there's your problem. Windows Movie Maker will not cut it for these videos I'm afraid >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
=={{icon item|Pocket Medic|16px}} [[Pocket Medic]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
http://www.youtube.com/watch?v=xB36oViBTO8 got it! [[User:Ben10508|Ben10508]] 21:20, 9 July 2012 (PDT)<br />
:Very nice! It's not really my job, but since I'm here, I'll point out a few things:<br />
* Quality could probably be upped a bit.<br />
* On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.<br />
Much better than my first try. Good job! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:27, 9 July 2012 (PDT)<br />
<br />
Thanks for the advice! I'll get right to it. [[User:Ben10508|Ben10508]] 21:48, 9 July 2012 (PDT)<br />
:Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. <small>— ''The preceding unsigned comment was added by'' '''[[User:Mr. Vinderack|Mr. Vinderack]]''' ([[User talk:Mr. Vinderack|talk]]) • ([[Special:Contributions/Mr. Vinderack|contribs]]) </small><br />
:The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on [[Team Fortress Wiki:Weapon Demonstration|project page]]). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D [[User:Ben10508|Ben10508]] 09:42, 11 July 2012 (PDT)<br />
:That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:19, 11 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=es3aWo6Q9dE fixed [[User:Ben10508|Ben10508]] 20:29, 11 July 2012 (PDT)<br />
:Much better than the first one. However:<br />
* Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).<br />
That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:20, 12 July 2012 (PDT)<br />
<br />
Alrighty then [[User:Ben10508|Ben10508]] 08:54, 12 July 2012 (PDT)<br />
<br />
Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? [[User:Ben10508|Ben10508]] 12:41, 13 July 2012 (PDT)<br />
<br />
:Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, <code>getpos</code>/<code>setpos</code>/<code>bot_teleport</code> with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).<br />
:Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 01:48, 14 July 2012 (PDT)<br />
<br />
Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? [[User:Ben10508|Ben10508]] 01:59, 14 July 2012 (PDT)<br />
:Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:04, 14 July 2012 (PDT)<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:13, 14 July 2012 (PDT)<br />
:::Read above. I'm making a tutorial, not the demo lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:36, 14 July 2012 (PDT)<br />
<br />
Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol [[User:Ben10508|Ben10508]] 18:31, 14 July 2012 (PDT)<br />
<br />
If I do split screen for this, how will I show the backpack view? [[User:Ben10508|Ben10508]] 08:53, 15 July 2012 (PDT)<br />
:Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the [[Mantreads]] demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? [[User:Ben10508|Ben10508]] 13:32, 15 July 2012 (PDT)<br />
:Yes, that beginning sequence would work. The fonts are already in the game files, in <code>tf/resource</code> as described on the [[Fonts]] article, which also has download links to those fonts. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
Alright cool but what about the pyrovision thing? [[User:Ben10508|Ben10508]] 15:13, 15 July 2012 (PDT)<br />
:I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
Almost done! [[User:Ben10508|Ben10508]] 07:34, 24 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=fJNHuJOT4qs [[User:Ben10508|Ben10508]] 20:41, 24 July 2012 (PDT)<br />
:Good try with the splitscreen Ben, but I think we still have a few things to clear up (HUD, using track motion effectively, resolution, etc.). I'll talk to you on Steam whenever. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:34, 24 July 2012 (PDT)<br />
:Bad music mixing at 0:28 - 0:31 and 0:53 - 0:58 etc. The kill notices (which are the most important thing to show in this particular demonstration) are not fully visible >: Split-screen is also not exactly 50%-50%, and look a bit stretched horizontally (?). Font is a bit big (again use [[Mantreads]] as reference). There also needs longer clip intro/outro times. Also, as it is clearly hard to synchronize all 3 kills in a single take across both split-screen clips (although this is a very nice attempt), you may want to do 3 separate clips for each weapon, or just one clip with only one kill. Is probably enough to show what needs to be shown, and simpler to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
Hmm, it seems a little complicated to do 3 separate clips for each weapon. Can I just stick with one clip with just one kill (similar to the [[Triboniophorus Tyrannus]] video)? I can still use split screen though [[User:Ben10508|Ben10508]] 17:40, 26 July 2012 (PDT)<br />
<br />
Oh yeah, I forgot to ask, what size should the font be for the text? [[User:Ben10508|Ben10508]] 18:28, 26 July 2012 (PDT)<br />
:To Ben10508 , i think this is the best way on split screen [http://tf2.gamebanana.com/tuts/10894 Heres a tutorial show you how to see pyroland texture in any map you want if you equiped Pyrovision Goggles.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:46 , 7/27/2012 (PDT)<br />
<br />
Or I can follow the format in the [[Alien Swarm Parasite]] video. [[User:Ben10508|Ben10508]] 05:53, 31 July 2012 (PDT)<br />
<br />
=={{icon item|Teddy Roosebelt|16px}} [[Teddy Roosebelt]]==<br />
{{c|Reserved by Bruss48}}<br />
<br />
I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? [[User:Bruss48|Bruss48]] 22:06, 17 July 2012 (PDT)<br />
:''"…the audio's completely off…"'' - As in the audio is nonexistant, or not synchronized? [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
<br />
I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. [[User:Bruss48|Bruss48]] 23:17, 19 July 2012 (PDT)<br />
:http://www.youtube.com/watch?v=FI5JkL-6aoo&feature=youtube_gdata First version of it. Gonna need to do a lot of changes, I'm sure. [[User:Bruss48|Bruss48]] 12:05, 22 July 2012 (PDT)<br />
::The video is private, I cannot see it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
:::Terribly sorry about that. The video is now just unlisted. [[User:Bruss48|Bruss48]] 19:57, 27 July 2012 (PDT)<br />
<br />
Is it not true that items are supposed to not have "Crafted by" on them? [[User:Xyphink|Xyphink]] 11:58, 1 August 2012 (PDT)<br />
:Indeed, it's preferable not to have craft marks on items. You may be able to erase it from the video using your video editor. But other than that, and more importantly:<br />
* Video is not 720p<br />
* Framerate is too low<br />
* These sorts of demonstrations to show the kill feed are best done as split-screen. See the other sections about this — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
=={{icon item|Triboniophorus Tyrannus|16px}} [[Triboniophorus Tyrannus]]==<br />
{{c|Reserved by BulletproofKevin}}<br />
<br />
This is my first demonstration :D 23:40, 17 July 2012 (PDT) http://www.youtube.com/watch?v=uetOmsWszTc&feature=youtu.be [[User:BulletproofKevin|BulletproofKevin]]<br />
:It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::Okay, I'll wait until the Pocket Medic video is out. [[User:BulletproofKevin|BulletproofKevin]] 15:03, 19 July 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
== tr_target_weaponref_hdr_v2 ==<br />
Guys a little edit of tr_target_weaponref_hdr map.<br />
:[[Image:Tr target weaponref hdr v2.png|500px]]<br />
<br />
* Added Lights in the dark room , right side where the soldier standing at.<br />
* Added Resupply Locker<br />
* Resupply Locker is for Red/Blu<br />
[http://www.mediafire.com/?n5z3scin6cyj9g2 Test the map here.] after changed item you don't need to die or rejoin anymore just use the Resupply Locker. let me know if it's useful. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:54 , 31 July 2012 (PDT)<br />
:it should replace the old map link because some glitch like Rocket not show when taunt with Buff Banner can fixed with resupply. And Ullapool Caber can use resupply locker to before explode. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 08:15, 31 July 2012 (PDT)<br />
::I will see it when I have a computer that has TF2 on it and which can load maps, which isn't going to happen for a while. How exactly did you go about decompiling/recompiling the map? The lighting in tr_target_weaponref_hdr can only be achieved using some pretty arcane command-line switches which I don't know right now because it's on my desktop at home but make sure the lighting looks exactly the same (getpos/setpos at the same position in both versions the map, take two screenshots, and compare them to check if it looks the same) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)<br />
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== Strange Weapons ==<br />
<br />
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)<br />
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)<br />
<br />
== When is Wind gonna be back? ==<br />
<br />
Yes as soon he will. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:20 , 8/6/2012 (PDT)<br />
:In a week or so — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:06, 6 August 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Red-Tape_Recorder&diff=1103439Red-Tape Recorder2012-08-04T00:20:41Z<p>Mr. Vinderack: Bug fixed.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Backpack Red-Tape Recorder.png<br />
| used-by = [[Spy]]<br />
| slot = Building<br />
| released = {{Patch name|8|2|2012}}<br />
| availability = {{avail|craft|purchase|Promotional}}<br />
| trade = yes<br />
| gift = yes<br />
| numbered = yes<br />
| medieval = no<br />
| show-ammo = none<br />
| loadout = yes<br />
| level = Level 1-100 Sapper<br />
| att-1-positive = Reverses enemy building construction<br />
| att-2-negative = -100% Sapper Damage Penalty<br />
}}<br />
<br />
{{Quotation|'''The Spy''' on reverse-engineering|Did I throw a 'wrench' into your plans?|sound=Spy_DominationEngineer04.wav}}<br />
<br />
The '''Red-Tape Recorder''' is an unlockable replacement [[Sapper]] for the [[Spy]]. It appears as a {{W|Reel-to-reel audio tape recording|reel-to-reel tape recorder}} with three Chinese characters ("反炮塔") on the front. Translated into English, these characters can be closely translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)".<br />
<br />
Instead of damaging a enemy's [[building]]s, the Red-Tape Recorder forces them to go through a reversal of the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a weapon pickup. Upon destroying the Recorder will allow the building to reconstruct but not restore any lost levels. When the recorder is removed, if the [[building]] is between two levels, the [[building]] will build up to the next level as if it was being built for the first time.<br />
<br />
If the recorder is successful; the toolkit dropped will act as a Large Ammo Pickup, giving 200 metal, and will refill 100% of a weapon's ammo capacity.<br />
<br />
The Recorder breaks into four metal fragments upon removal. The fragments can then be picked up, each gib giving 3 metal each.<br />
<br />
The Recorder has five different sounds for when it is sapping a building.<br />
<br />
This item was awarded in [[Genuine]] quality to players who pre-purchased ''[[Sleeping Dogs]]'' on Steam before August 14, 2012.<br />
<br />
==Crafting==<br />
{{See also|Crafting}}<br />
===Blueprint===<br />
{{Blueprint<br />
| ingredient-1 = Spy-cicle<br />
| ingredient-1-amount = 3<br />
| ingredient-2 = Reclaimed Metal<br />
| result = Red-Tape Recorder<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|8|2|2012}}'''<br />
* The Red-Tape Recorder was added to the game.<br />
<br />
== Bugs ==<br />
* Buildings destroyed by the Red-Tape Recorder will not fire the ''OnDestroyed'' logic output, which can adversely affect map logic.<br />
* Dispensers that get sapped by this weapon will heal as normal instead of being disabled.<br />
* When a building is destroyed by the Red-Tape Recorder, it doesn't always appear in the killfeed. <br />
* Occasionally when removing the Red-Tape Recorder from a Mini-Sentry, the mini sentry will revert to a buggy level 2 Mini-Sentry.<br />
* Most of the time, the [[Homewrecker]] can't destroy the Red-Tape Recorder in one hit.<br />
* When sapping a [[Mini-Sentry]] with the Red-Tape Recorder, the toolbox at the end of the animation will be much smaller than a normal toolbox.<br />
* If a Teleporter is sapped by the Recorder, and the Recorder is removed in-between upgrade animations, the arrows pointing to the other end of the Teleporter will be removed.<br />
* The Red-Tape Recorder does not glow when crit boosted.<br />
* The Red-Tape Recorder clips through the Spy's hands when viewing him from the world.<br />
<br />
== Trivia == <br />
[[Image:Sentryglitch.png|right|thumb|200px||A sentry boosted to the highest health using the glitch.]]<br />
* Prior to the [[August 3, 2012]] Patch, a downgraded building would not have its health reduced to the lower level, and if upgraded afterwards would take on an additional health increase. For example, when a level 3 Sentry was downgraded to level 1, it retained 216 maximum HP, and gained additional maximum HP when upgraded again.<br />
* This weapon's name references the term [[Wikipedia:Red tape|"red tape"]], which refers to bureaucracy that hinders or prevents action or decision-making.<br />
* There is a secret message in one of the sounds used when the Red-Tape Recorder is placed onto a Sentry Gun. It sounds a lot like someone is saying 'Let's make some noise.'<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Red-Tape Recorder 1st person red.png|RED first-person view.<br />
File:Red-Tape Recorder 1st person blu.png|BLU first-person view.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Spy strategy#Sapper|Sapper strategy]]<br />
<br />
{{TriadNav}}<br />
{{Promo nav}}<br />
{{Allweapons Nav}}<br />
{{Spy Nav}}</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1099838Team Fortress Wiki talk:Weapon Demonstration2012-07-31T00:49:45Z<p>Mr. Vinderack: /* {{icon item|Homewrecker|16px}} Homewrecker */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Need to be redone=<br />
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
The 40% more accurate attribute isn't demonstrated. --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
::Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:53, 17 July 2012 (PDT)<br />
:::But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
::::http://youtu.be/YVhbukKNvaQ Obviously, console precision is required for a shot like this, but I think it can be done. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:13, 17 July 2012 (PDT)<br />
:::::This is a great way to show it, indeed~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
::::::May i take this one? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:06 , 7/18/2012 (PDT)<br />
:::::::Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:::::Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --[[User:Org|Org]] 06:31, 18 July 2012 (PDT)<br />
::::::No, that's not really as clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::::hmm.. wind i am sorry , i think i leave it for other person. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 7/20/2012 (PDT)<br />
<br />
<br />
http://youtu.be/WRjlm44NKEE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:24, 21 July 2012 (PDT)<br />
:Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
::http://youtu.be/hpgzjBTIa1A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:35, 22 July 2012 (PDT)<br />
:::There is... no sound? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::http://youtu.be/DxKC8yamyS4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:42, 26 July 2012 (PDT)<br />
<br />
It also doesn't show that taunt kills don't fill up the Boost bar.<br />
<br />
=={{icon item|Escape Plan|16px}} [[Escape Plan]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::Okey , i will redo it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:54 , 7/13/2012 (PDT)<br />
:::http://youtu.be/1jD4V_kJgRs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:03 , 7/18/2012 (PDT)<br />
::::Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:Did we really need to show the speed comparison with 1-health Soldier and Scout? <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
::http://youtu.be/_RioflLC_cg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:34 , 7/22/2012 (PDT)<br />
:::Very bad music mixing at 0:31 - 0:34 and at 1:01 - 1:05 and at 1:30 - 1:34 :( Is all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::[http://www.youtube.com/watch?v=PkpTF04Zx84 Changed music , hope it's good now] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:53 , 7/27/2012 (PDT)<br />
<br />
=={{icon item|Grenade Launcher|16px}} [[Grenade Launcher]]==<br />
<br />
I don't know if these are valid reason but in the video, it shows that the sticky launcher is primary and on top and the grenade launcher is in the middle. Shouldn't it look like this http://steamcommunity.com/id/Massacrejr/screenshot/938124819565496958?tab=public? Also in the comment section someone did point out that he killed a spy, I thought that the spy was only meant for taunt kills. I don't know if these are huge reason to re-do it, but I was just pointing it out. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 19:58, 28 July 2012 (PDT)<br />
<br />
=={{icon item|Original|16px}} [[Original]]==<br />
On the project page, it says to use the [[unique]] or [[vintage]] quality for the weapon, in the current demonstration for [[The Original]], it is in the [[genuine]] quality. Should we redo it? If so, I'll do it [[User:Ben10508|Ben10508]] 21:37, 29 July 2012 (PDT)<br />
: Nope. Genuine is also allow I believe. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 21:57, 29 July 2012 (PDT)<br />
<br />
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==<br />
{{c|Reserved by Spam90675}}<br />
<br />
Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:50 , 4 July 2012 (PDT)<br />
:There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check [http://forums.steampowered.com/forums/showthread.php?t=934312 this post from '09 on SPUF]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 20:32, 4 July 2012 (PDT)<br />
::That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have [[Help:Recording demos#Movie Creation Tutorial|help pages on the wiki itself about that]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
:It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the [[Holy Mackerel]] demo recently. Do what you did in that video and that's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
::The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 4 July 2012 (PDT)<br />
<br />
I got this guys, finally get the full Fraps version. [[User:Spam90675|Spam90675]] 07:33, 12 July 2012 (PDT)<br />
:You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:43, 12 July 2012 (PDT)<br />
::I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? [[User:Spam90675|Spam90675]] 07:57, 12 July 2012 (PDT)<br />
:::You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:59, 12 July 2012 (PDT)<br />
::::I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? [[User:Spam90675|Spam90675]] 08:01, 12 July 2012 (PDT)<br />
:::::If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:16, 12 July 2012 (PDT)<br />
EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.<br />
:Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:21, 12 July 2012 (PDT)<br />
::Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:05, 12 July 2012 (PDT)<br />
http://www.youtube.com/watch?v=5Gvp9Lpp_vk - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. <small>— ''The preceding unsigned comment was added by'' '''[[User:Spam90675|Spam90675]]''' ([[User talk:Spam90675|talk]]) • ([[Special:Contributions/Spam90675|contribs]]) </small><br />
:::Few things:<br />
* Quality seems a bit on the low side for high definition.<br />
* Very fast-paced video. Slow it down a bit next time.<br />
* During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.<br />
* This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.<br />
Good for a first try! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:30, 12 July 2012 (PDT)<br />
::::Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. http://www.youtube.com/watch?v=3hJadUrsWk4 [[User:Spam90675|Spam90675]] 22:36, 12 July 2012 (PDT)<br />
::::::I will check it out soon. A bit busy right now. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:03, 12 July 2012 (PDT)<br />
:This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? [[User:Spam90675|Spam90675]] 00:17, 14 July 2012 (PDT)<br />
:::Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 14 July 2012 (PDT)<br />
::::The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. [[User:Spam90675|Spam90675]] 05:32, 16 July 2012 (PDT)<br />
:::::I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Wrangler|16px}} [[Wrangler]]==<br />
The hand exhaust animation after firing for too long is not shown. I think it needs to be redone because of this. [[User:Xeoxer|Xeoxer]] 08:30, 27 July 2012 (PDT)<br />
<br />
=Pyro melee makeover=<br />
=={{icon item|Homewrecker|16px}} [[Homewrecker]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Mr. Vinderack}}<br />
Done. http://www.youtube.com/watch?v=AZS-TCb8xXQ Sorry if it's a bit fast. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:57, 12 July 2012 (PDT)<br />
:Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:30, 13 July 2012 (PDT)<br />
:::Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:52, 18 July 2012 (PDT)<br />
::::Add <code>cl_crosshair_scale 32</code> and <code>cl_crosshair_file ""</code> to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:12, 18 July 2012 (PDT)<br />
I'll have this done today or early tomorrow. Sorry for the long wait. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:06, 20 July 2012 (PDT)<br />
:[http://www.youtube.com/watch?v=bcdqV5QZRFw This should do it.] I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:07, 22 July 2012 (PDT)<br />
:Please center the dispenser better. In the clip on the right during the first split-screen, it is clearly not centered. You can position them exactly by using getpos/setpos/bot_teleport. That's the only thing I see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::Really? I used all of those... Odd, but I guess I'll redo it. It's strange, because I used setpos/setang for myself. I guess the engineer didn't teleport to the exact same place. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:52, 26 July 2012 (PDT)<br />
Damn, super busy again. I'll have these done as soon as I can. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:49, 30 July 2012 (PDT)<br />
<br />
=={{icon item|Sharpened Volcano Fragment|16px}} [[Sharpened Volcano Fragment]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July <br />
<br />
http://www.youtube.com/watch?v=dWrCYvtuffk I already got it [[User:Ben10508|Ben10508]] 20:44, 11 July 2012 (PDT)<br />
:...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:58, 11 July 2012 (PDT)<br />
::No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine [[User:Ben10508|Ben10508]] 21:15, 11 July 2012 (PDT)<br />
:Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:50, 11 July 2012 (PDT)<br />
<br />
Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. [[User:Ben10508|Ben10508]] 21:58, 11 July 2012 (PDT)<br />
:You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:15, 11 July 2012 (PDT)<br />
<br />
Ha, I already knew that Wind was like, God here xD. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:47, 12 July 2012 (PDT)<br />
::Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:49, 12 July 2012 (PDT)<br />
<br />
Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks [[User:Ben10508|Ben10508]] 08:03, 12 July 2012 (PDT)<br />
:Framerate is indeed a little choppy but acceptable, but there's also:<br />
* First clip ends too soon (it's supposed to end after the camera finished zooming in)<br />
* At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.<br />
* Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... <small>— ''The preceding unsigned comment was added by'' '''[[User:WindPower|Wind]]''' ([[User talk:WindPower|talk]]) • ([[Special:Contributions/WindPower|contribs]]) </small><br />
<br />
<br />
http://youtu.be/mpaynGfsFSM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:37, 18 July 2012 (PDT)<br />
<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? [[User:Ben10508|Ben10508]] 18:46, 18 July 2012 (PDT)<br />
:::There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:02, 18 July 2012 (PDT)<br />
<br />
I was working on it [[User:Ben10508|Ben10508]] 19:15, 18 July 2012 (PDT)<br />
:Armisael's video is good, but will wait a few days for Ben10508 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? [[User:Ben10508|Ben10508]] 17:06, 20 July 2012 (PDT)<br />
:You'll probably need another person to come and help you out. If you need it, I'll help. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:52, 20 July 2012 (PDT)<br />
::Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 18:00, 20 July 2012 (PDT)<br />
:::You could, but for the sake of easiness, I'll just help him out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:30, 20 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=yNyle4coG-U I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out [[User:Ben10508|Ben10508]] 15:42, 21 July 2012 (PDT)<br />
:You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Alright, but should I keep the Sniper? [[User:Ben10508|Ben10508]] 05:53, 22 July 2012 (PDT)<br />
:No, not really. He doesn't serve much purpose — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=ArsHxZj8oH8 [[User:Ben10508|Ben10508]] 18:44, 26 July 2012 (PDT)<br />
<br />
=Cosmetics=<br />
=={{icon item|Alien Swarm Parasite|16px}} [[Alien Swarm Parasite]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Don't mind me if i take this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:32 , 7/18/2012 (PDT)<br />
<br />
=={{icon item|Balloonicorn|16px}} [[Balloonicorn]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:I'm doing it. [[User:Boynedmaster|Boynedmaster]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):<br />
<br />
* Go into thirdperson, showing the item, then back to firstperson.<br />
* Kill the Pyro with the Melee Weapon<br />
* Kill the Soldier with the Secondary Weapon<br />
* Kill the Medic with the Primary weapon<br />
* (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.<br />
* Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.<br />
<br />
Hopefully this format will be helpful to all demonstrators. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:39, 7 July 2012 (PDT)<br />
:Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:43, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Cremator's Conscience|16px}} [[Cremator's Conscience]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
=={{icon item|Infernal Orchestrina|16px}} [[Infernal Orchestrina]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:Let's do this! [[User:Boynedmaster|Boynedmaster]] 15:20, 19 July 2012 (PDT)<br />
::EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. [[User:Boynedmaster|Boynedmaster]] 13:07, 21 July 2012 (PDT)<br />
:::EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? [[User:Boynedmaster|Boynedmaster]] 13:18, 21 July 2012 (PDT)<br />
::::To get it to show up in demos, you'll need to remove <code>"loadondemand" "1"</code> from the item's entry in items_game.txt — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:28, 21 July 2012 (PDT)<br />
:::::I'll try it. For now I'll reserve it. [[User:Boynedmaster|Boynedmaster]] 20:59, 21 July 2012 (PDT)<br />
::::::Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?<br />
:::::::You should try hosting it on your own computer, or get someone else to host it temporarily. I can put it on the wiki server but it's kind of hard to get a hold of me at the right time these days. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::::::Okay. Right now I have the actual demo ready. Just not the "Not visible in Pyroland" yet. Let me go upload it to YouTube [[User:Boynedmaster|Boynedmaster]] 09:36, 27 July 2012 (PDT)<br />
:::::::::http://www.youtube.com/watch?v=KPjJTj8q5OY&feature=youtu.be<br />
:::::::::But first, read this:<br />
:::::::::1. I know the quality is horrible, so I need help improving that<br />
:::::::::2. I know that in the end there is black. This is because I am using Windows Movie Maker (Windows Vista) Because Windows Live Movie Maker isn't working. [[User:Boynedmaster|Boynedmaster]] 11:41, 27 July 2012 (PDT)<br />
<br />
=={{icon item|Pocket Medic|16px}} [[Pocket Medic]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
http://www.youtube.com/watch?v=xB36oViBTO8 got it! [[User:Ben10508|Ben10508]] 21:20, 9 July 2012 (PDT)<br />
:Very nice! It's not really my job, but since I'm here, I'll point out a few things:<br />
* Quality could probably be upped a bit.<br />
* On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.<br />
Much better than my first try. Good job! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:27, 9 July 2012 (PDT)<br />
<br />
Thanks for the advice! I'll get right to it. [[User:Ben10508|Ben10508]] 21:48, 9 July 2012 (PDT)<br />
:Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. <small>— ''The preceding unsigned comment was added by'' '''[[User:Mr. Vinderack|Mr. Vinderack]]''' ([[User talk:Mr. Vinderack|talk]]) • ([[Special:Contributions/Mr. Vinderack|contribs]]) </small><br />
:The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on [[Team Fortress Wiki:Weapon Demonstration|project page]]). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D [[User:Ben10508|Ben10508]] 09:42, 11 July 2012 (PDT)<br />
:That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:19, 11 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=es3aWo6Q9dE fixed [[User:Ben10508|Ben10508]] 20:29, 11 July 2012 (PDT)<br />
:Much better than the first one. However:<br />
* Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).<br />
That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:20, 12 July 2012 (PDT)<br />
<br />
Alrighty then [[User:Ben10508|Ben10508]] 08:54, 12 July 2012 (PDT)<br />
<br />
Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? [[User:Ben10508|Ben10508]] 12:41, 13 July 2012 (PDT)<br />
<br />
:Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, <code>getpos</code>/<code>setpos</code>/<code>bot_teleport</code> with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).<br />
:Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 01:48, 14 July 2012 (PDT)<br />
<br />
Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? [[User:Ben10508|Ben10508]] 01:59, 14 July 2012 (PDT)<br />
:Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:04, 14 July 2012 (PDT)<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:13, 14 July 2012 (PDT)<br />
:::Read above. I'm making a tutorial, not the demo lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:36, 14 July 2012 (PDT)<br />
<br />
Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol [[User:Ben10508|Ben10508]] 18:31, 14 July 2012 (PDT)<br />
<br />
If I do split screen for this, how will I show the backpack view? [[User:Ben10508|Ben10508]] 08:53, 15 July 2012 (PDT)<br />
:Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the [[Mantreads]] demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? [[User:Ben10508|Ben10508]] 13:32, 15 July 2012 (PDT)<br />
:Yes, that beginning sequence would work. The fonts are already in the game files, in <code>tf/resource</code> as described on the [[Fonts]] article, which also has download links to those fonts. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
Alright cool but what about the pyrovision thing? [[User:Ben10508|Ben10508]] 15:13, 15 July 2012 (PDT)<br />
:I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
Almost done! [[User:Ben10508|Ben10508]] 07:34, 24 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=fJNHuJOT4qs [[User:Ben10508|Ben10508]] 20:41, 24 July 2012 (PDT)<br />
:Good try with the splitscreen Ben, but I think we still have a few things to clear up (HUD, using track motion effectively, resolution, etc.). I'll talk to you on Steam whenever. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:34, 24 July 2012 (PDT)<br />
:Bad music mixing at 0:28 - 0:31 and 0:53 - 0:58 etc. The kill notices (which are the most important thing to show in this particular demonstration) are not fully visible >: Split-screen is also not exactly 50%-50%, and look a bit stretched horizontally (?). Font is a bit big (again use [[Mantreads]] as reference). There also needs longer clip intro/outro times. Also, as it is clearly hard to synchronize all 3 kills in a single take across both split-screen clips (although this is a very nice attempt), you may want to do 3 separate clips for each weapon, or just one clip with only one kill. Is probably enough to show what needs to be shown, and simpler to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
Hmm, it seems a little complicated to do 3 separate clips for each weapon. Can I just stick with one clip with just one kill (similar to the [[Triboniophorus Tyrannus]] video)? I can still use split screen though [[User:Ben10508|Ben10508]] 17:40, 26 July 2012 (PDT)<br />
<br />
Oh yeah, I forgot to ask, what size should the font be for the text? [[User:Ben10508|Ben10508]] 18:28, 26 July 2012 (PDT)<br />
:To Ben10508 , i think this is the best way on split screen [http://tf2.gamebanana.com/tuts/10894 Heres a tutorial show you how to see pyroland texture in any map you want if you equiped Pyrovision Goggles.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:46 , 7/27/2012 (PDT)<br />
<br />
=={{icon item|Teddy Roosebelt|16px}} [[Teddy Roosebelt]]==<br />
{{c|Reserved by Bruss48}}<br />
<br />
I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? [[User:Bruss48|Bruss48]] 22:06, 17 July 2012 (PDT)<br />
:''"…the audio's completely off…"'' - As in the audio is nonexistant, or not synchronized? [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
<br />
<br />
I can probably do this one if you can't get your audio working. [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
<br />
I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. [[User:Bruss48|Bruss48]] 23:17, 19 July 2012 (PDT)<br />
:http://www.youtube.com/watch?v=FI5JkL-6aoo&feature=youtube_gdata First version of it. Gonna need to do a lot of changes, I'm sure. [[User:Bruss48|Bruss48]] 12:05, 22 July 2012 (PDT)<br />
::The video is private, I cannot see it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
:::Terribly sorry about that. The video is now just unlisted. [[User:Bruss48|Bruss48]] 19:57, 27 July 2012 (PDT)<br />
<br />
=={{icon item|Triboniophorus Tyrannus|16px}} [[Triboniophorus Tyrannus]]==<br />
{{c|Reserved by BulletproofKevin}}<br />
<br />
This is my first demonstration :D 23:40, 17 July 2012 (PDT) http://www.youtube.com/watch?v=uetOmsWszTc&feature=youtu.be [[User:BulletproofKevin|BulletproofKevin]]<br />
:It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::Okay, I'll wait until the Pocket Medic video is out. [[User:BulletproofKevin|BulletproofKevin]] 15:03, 19 July 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
<br />
== Kill-Assist Video Demonstration Request ==<br />
<br />
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)<br />
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Soldier_(competitive)&diff=1098560Soldier (competitive)2012-07-27T18:28:27Z<p>Mr. Vinderack: Added Beggar's Bazooka and fixed Cow Mangler 5000.</p>
<hr />
<div>[[Category:Classes (competitive)]]<br />
{{Competitive|generic=Soldier}}<br />
{{update}}<br />
[[Image:Soldier.png|350px|right]]<br />
The '''Soldier''' (sometimes referred to as "'''Solly'''" or "'''Sollie'''") is the default [[Standard competitive lineup#Pocket|pocket]] and [[Standard competitive lineup#Roaming|roaming]] class of the [[standard competitive lineup]], valued for his versatility and synergy with [[medic (competitive)|Medics]].<br />
<br />
<br />
<br />
== Information ==<br />
=== Health ===<br />
{| class="wikitable grid"<br />
! class="header" | Max Health<br />
! class="header" | Overheal Max<br />
! class="header" | Pill Bottle<br />
! class="header" | First Aid Tin<br />
|-<br />
| style="background-color:#fffae7;" | <center>'''200''' hit points</center><br />
| style="background-color:#fffae7;" | <center>'''300''' hit points</center><br />
| style="background-color:#fffae7;" | <center>'''+41''' hit points</center><br />
| style="background-color:#fffae7;" | <center>'''+100''' hit points</center><br />
|}<br />
<br />
=== Speed ===<br />
{| class="wikitable grid"<br />
! class="header" | Movement State<br />
! class="header" | Running<br />
! class="header" | Backpedaling<br />
! class="header" | Swimming<br />
! class="header" | Crouching<br />
|-<br />
! style="background-color:#FFF4CC;" | Normal<br />
| style="background-color:#FFF4CC;" | '''80%''' (240 u/s)<br />
| style="background-color:#FFF4CC;" | '''72%''' (216 u/s)<br />
| style="background-color:#FFF4CC;" | '''64%''' (192 u/s)<br />
| style="background-color:#FFF4CC;" | '''26.67%''' (80 u/s)<br />
|-<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)|Escape Plan]] at 121-160&nbsp;hp<br />
| style="background-color:#fffae7;" | '''88%''' (264 u/s)<br />
| style="background-color:#fffae7;" | '''79.2%''' (237.6 u/s)<br />
| style="background-color:#fffae7;" | '''70.4%''' (211.2 u/s)<br />
| style="background-color:#fffae7;" | '''29.33%''' (88 u/s)<br />
|-<br />
! style="background-color:#FFF4CC;" | Escape Plan at 81-120&nbsp;hp<br />
| style="background-color:#FFF4CC;" | '''96%''' (288 u/s)<br />
| style="background-color:#FFF4CC;" | '''86.4%''' (259.2 u/s)<br />
| style="background-color:#FFF4CC;" | '''76.8%''' (230.4 u/s)<br />
| style="background-color:#FFF4CC;" | '''32%''' (96 u/s)<br />
|-<br />
! style="background-color:#fffae7;" | Escape Plan at 41-80&nbsp;hp<br />
| style="background-color:#fffae7;" | '''112%''' (336 u/s)<br />
| style="background-color:#fffae7;" | '''100.8%''' (302.4 u/s)<br />
| style="background-color:#fffae7;" | '''89.6%''' (268.8 u/s)<br />
| style="background-color:#fffae7;" | '''37.33%''' (112 u/s)<br />
|-<br />
! style="background-color:#FFF4CC;" | Escape Plan at 1-40&nbsp;hp<br />
| style="background-color:#FFF4CC;" | '''128%''' (384 u/s)<br />
| style="background-color:#FFF4CC;" | '''115.2%''' (345.6 u/s)<br />
| style="background-color:#FFF4CC;" | '''102.4%''' (307.2 u/s)<br />
| style="background-color:#FFF4CC;" | '''42.67%''' (128 u/s)<br />
|-<br />
! style="background-color:#FFF4CC;" | Boosted by [[Soldier weapons (competitive)#Disciplinary Action|Disciplinary Action]]<br />
| style="background-color:#FFF4CC;" | '''120%''' (240 u/s)<br />
| style="background-color:#FFF4CC;" | '''?%''' (? u/s)<br />
| style="background-color:#FFF4CC;" | '''?%''' (? u/s)<br />
| style="background-color:#FFF4CC;" | '''?%''' (? u/s)<br />
|-<br />
|}<br />
''Speeds written in "u/s" refer to in-game units per second. When running in a certain direction causes slowness, rapidly switching between diagonals usually improves speed.''<br />
<br />
=== Weapons ===<br />
{{main|Soldier weapons (competitive)}}<br />
{| class="wikitable grid"<br />
! class="header" | #<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" rowspan="8" | 1<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Rocket Launcher|Rocket Launcher]] <br>[[Image:Rocket launcher.png|link=Soldier weapons (competitive)#Rocket Launcher|70x39px]]<br />
| style="background-color:#FFF4CC;" | Point-Blank: 56-112 <br>512u: 45-90 <br>1024u+: 23-48 <br>Backlash: 45-89 <br>[[Rocket jump|RJ]] Backlash: 27-49<br />
| style="background-color:#FFF4CC;" | Critical: 135-270 <br>Point-Blank Mini-Crit: 75-151 <br>512u+ Mini-Crit: 61-122<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s <br>Reload Start: 0.8s <br>Reload More: 0.92s<br />
| style="background-color:#FFF4CC;" | Effective for [[juggling]] and [[rocketjump]]ing.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Direct hit|Direct Hit]] <br>[[Image:Directhittransparent.png|link=Soldier weapons (competitive)#Direct hit|70x39px]]<br />
| style="background-color:#FFF4CC;" | Point-Blank: 70-140 <br>512u: 56-112 <br>1024u+: 30-59 <br>Backlash: 45-89 <br>[[Rocket jump|RJ]] Backlash: 27-49<br />
| style="background-color:#FFF4CC;" | Critical: 169-338 <br>Point-Blank Mini-Crit: 95-189 <br>512u+ Mini-Crit: 76-152<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s <br>Reload Start: 0.8s <br>Reload More: 0.92s<br />
| style="background-color:#FFF4CC;" | '''Banned or restricted in some leagues.''' <br>Mini-Crits if target is airborne due to explosive force. <br>Splash radius -70%. <br>Rocket speed +80%. <br>Effective for [[juggling]] and [[rocketjump]]ing.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Black Box|Black Box]] <br>[[Image:Blackbox.png|link=Soldier weapons (competitive)#Black Box|70x39px]]<br />
| style="background-color:#FFF4CC;" | Point-Blank: 56-112 <br>512u: 45-90 <br>1024u+: 23-48 <br>Backlash: 45-89 <br>[[Rocket jump|RJ]] Backlash: 27-49<br />
| style="background-color:#FFF4CC;" | Critical: 135-270 <br>Point-Blank Mini-Crit: 75-151 <br>512u+ Mini-Crit: 61-122<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s <br>Reload Start: 0.8s <br>Reload More: 0.92s<br />
| style="background-color:#FFF4CC;" | '''Banned in most leagues for acquisition time.''' <br>Heals user 15 health per hit per rocket. <br>Stores only 3 ammo instead of 4. <br>Effective for [[juggling]] and [[rocketjump]]ing.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Rocket Jumper|Rocket Jumper]] <br>[[Image:Rocket launcher.png|link=Soldier weapons (competitive)#Rocket Jumper|70x39px]]<br />
| style="background-color:#FFF4CC;" | All: 0<br />
| style="background-color:#FFF4CC;" | All: 0<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s <br>Reload Start: 0.8s <br>Reload More: 0.92s<br />
| style="background-color:#FFF4CC;" | '''Banned in most leagues for acquisition time.''' <br>Stores 60 reserve ammo instead of 20. <br>Effective for [[rocketjump]]ing.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Original|Original]] <br>[[Image:Original.png|link=Soldier weapons (competitive)#Original|70x39px]]<br />
| style="background-color:#FFF4CC;" | Point-Blank: 56-112 <br>512u: 45-90 <br>1024u+: 23-48 <br>Backlash: 45-89 <br>[[Rocket jump|RJ]] Backlash: 27-49<br />
| style="background-color:#FFF4CC;" | Critical: 135-270 <br>Point-Blank Mini-Crit: 75-151 <br>512u+ Mini-Crit: 61-122<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s <br>Reload Start: 0.8s <br>Reload More: 0.92s<br />
| style="background-color:#FFF4CC;" | Statistically identical to [[Soldier weapons (competitive)#Rocket launcher|Rocket launcher]].<br>Launcher will appear right in the middle of your screen.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Liberty Launcher|Liberty Launcher]] <br>[[Image:Liberty Launcher.png|link=Soldier weapons (competitive)#Liberty Launcher|70x39px]]<br />
| style="background-color:#FFF4CC;" | Point-Blank: 56-112 <br>512u: 45-90 <br>1024u+: 23-48 <br>Backlash: 45-89 <br>[[Rocket jump|RJ]] Backlash: 27-49<br />
| style="background-color:#FFF4CC;" | Critical: 135-270 <br>Point-Blank Mini-Crit: 75-151 <br>512u+ Mini-Crit: 61-122<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s <br>Reload Start: 0.8s <br>Reload More: 0.92s<br />
| style="background-color:#FFF4CC;" | Rocket speed +40%. <br>Stores only 3 ammo instead of 4.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Cow Mangler 5000|Cow Mangler 5000]] <br>[[Image:RED Cow Mangler 5000.png|link=Soldier weapons (competitive)#Cow Mangler 5000|70x39px]]<br />
| style="background-color:#FFF4CC;" | Point-Blank: 96-101 <br>512u: 45-81 <br>1024u+: 41-43 <br>Backlash: 24-80 <br>[[Rocket jump|RJ]] Backlash: 24-41<br />
| style="background-color:#FFF4CC;" | Critical: {{tooltip|N/A|This weapon cannot crit, even if critboosted}} <br>Point-Blank Mini-Crit: 109 <br>512u+ Mini-Crit: 109<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s <br>Reload Start: 1.3s <br>Reload More: 0.85s<br />
| style="background-color:#FFF4CC;" | Has an alternate fire that expends all 5 shots to mini-crit and inflict [[afterburn]].<br> Does not require ammo. <br>Stores 5 ammo instead of 4. <br> No critical hits, even if critboosted. <br>5% slower reload time. <br>Deals only 20% damage to buildings.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Beggar's Bazooka|Beggar's Bazooka]] <br>[[Image:Beggar's Bazooka.png|link=Soldier weapons (competitive)#Beggar's Bazooka|70x39px]]<br />
| style="background-color:#FFF4CC;" | Point-Blank: 56-112 <br>512u: 45-90 <br>1024u+: 23-48 <br>Backlash: 45-89 <br>[[Rocket jump|RJ]] Backlash: 27-49<br />
| style="background-color:#FFF4CC;" | Critical: 135-270 <br>Point-Blank Mini-Crit: 75-151 <br>512u+ Mini-Crit: 61-122<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s + reload time<br>Reload Start: 1.3s <br>Reload More: 0.85s<br />
| style="background-color:#FFF4CC;" | Can load and fire up to three rockets at once.<br> +3 degrees random deviation. <br>Chamber overloading causes a misfire and damage to self. <br> Cannot collect ammunition from Dispensers.<br />
|-<br />
<br />
! style="background-color:#fffae7;" rowspan="8" | 2<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)#Shotgun|Shotgun]] <br>[[Image:Shotgun IMG.png|link=Soldier weapons (competitive)#Shotgun|70x39px]]<br />
| style="background-color:#fffae7;" | Point-Blank: 90 <br>512u: 6/hit, avg 6 hits <br>1024u+: 3/hit<br />
| style="background-color:#fffae7;" | Critical: 18/hit (max 180) <br>Point-Blank Mini-Crit: 121 <br>512u+ Mini-Crit: 8/hit<br />
| style="background-color:#fffae7;" | Attack: 0.625s <br>Reload Start: 1.0s <br>Reload More: 0.5s<br />
| style="background-color:#fffae7;" | Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).<br />
|-<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)#Gunboats|Gunboats]] <br>[[Image:Gunboats.png|link=Soldier weapons (competitive)#Gunboats|70x39px]]<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | '''Banned or restricted in some leagues.''' <br>Reduces [[rocketjump]] damage by 60%. <br>Reduces all backlash damage that doesn't hit other players.<br />
|-<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)#Buff banner|Buff Banner]] <br>[[Image:Buff Banner Bugle.png|link=Soldier weapons (competitive)#Buff banner|70x39px]]<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | Trumpeting: ~3s <br>Buff: 10s<br />
| style="background-color:#fffae7;" | '''Banned or restricted in some leagues.''' <br>Grants self and allies within 450u Mini-Crits on use. <br>Gains rage equal to damage dealt (600 needed to fill).<br />
|-<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)#Battalion's Backup|Battalion's Backup]] <br>[[Image:Battalion's Back-up Bugle.png|link=Soldier weapons (competitive)#Battalion's Backup|70x39px]]<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | Trumpeting: ~3s <br>Buff: 10s<br />
| style="background-color:#fffae7;" | '''Banned or restricted in most leagues for acquisition time.''' <br>Grants self and allies within 450u Crit immunity and 35% damage reduction. <br>Gains rage equal to damage taken (170 needed to fill).<br />
|-<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)#Concheror Bugle|Concheror]] <br>[[Image:Concheror Bugle.png|link=Soldier_weapons_(competitive)#Concheror|70x39px]]<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | Trumpeting: ~3s <br>Buff: 10s<br />
| style="background-color:#fffae7;" | '''Banned or restricted in most leagues for acquisition time.''' <br>While the buff is active, allies within 450 units are healed for 35% of the damage they deal.<br />
|-<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)#Mantreads|Mantreads]] <br>[[Image:Mantreads.png|link=Soldier weapons (competitive)#Mantreads|70x39px]]<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | N/A<br />
| style="background-color:#fffae7;" | -75% reduction in push force taken from damage. <br>Deals 3x falling damage to the player you land on. <br> Grants its abilities passively, does not need to be selected first in order to apply the ability.<br />
|-<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)#Reserve Shooter|Reserve Shooter]] <br>[[Image:Reserve Shooter.png|link=Soldier weapons (competitive)#Reserve Shooter|70x39px]]<br />
| style="background-color:#fffae7;" | Point-Blank: 90 <br>512u: 6/hit, avg 6 hits <br>1024u+: 3/hit<br />
| style="background-color:#fffae7;" | Critical: 18/hit (max 180) <br>Point-Blank Mini-Crit: 121 <br>512u+ Mini-Crit: 8/hit<br />
| style="background-color:#fffae7;" | Attack: 0.625s <br>Reload Start: 1.0s <br>Reload More: 0.5s<br />
| style="background-color:#fffae7;" | Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). <br>+15% faster weapon switch speed. <br>Mini-crits airborne targets for 3 seconds after switch. <br>Holds 3 shells instead of 6.<br />
|-<br />
! style="background-color:#fffae7;" | [[Soldier weapons (competitive)#Righteous Bison|Righteous Bison]] <br>[[Image:Righteous Bison.png|link=Soldier weapons (competitive)#Righteous Bison|70x39px]]<br />
| style="background-color:#fffae7;" | Point-Blank: 17-63 <br>512u: 11-42 <br>1024u+: 11-42<br />
| style="background-color:#fffae7;" | Critical: 36-60 <br>Point-Blank Mini-Crit: 14-31 <br>512u+ Mini-Crit: ?<br />
| style="background-color:#fffae7;" | Attack: 0.8s <br>Reload Start: 0.92s <br>Reload More: 0.4s<br />
| style="background-color:#fffae7;" | Does not require ammo. <br>Projectile penetrates enemy targets. <br>Projectile cannot be deflected. <br>Holds 4 shots instead of 6. <br>Deals only 20% damage to buildings.<br />
|-<br />
! style="background-color:#FFF4CC;" rowspan="10" | 3<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Shovel|Shovel]] <br>[[Image:Shovel IMG.png|link=Soldier weapons (competitive)#Shovel|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 65<br />
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | Completely standard melee weapon.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Frying Pan|Frying Pan]] <br>[[Image:Frying Pan.png|link=Soldier weapons (competitive)#Frying Pan|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 65<br />
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | Statistically identical to [[Soldier weapons (competitive)#Shovel|Shovel]].<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Conscientious Objector|Conscientious Objector]] <br>[[Image:Conscientious Objector.png|link=Soldier weapons (competitive)#Conscientious Objector|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 65<br />
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | Statistically identical to [[Soldier weapons (competitive)#Shovel|Shovel]].<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Saxxy|Saxxy]] <br>[[Image:Saxxy.png|link=Soldier weapons (competitive)#Saxxy|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 65<br />
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | Limited item from [[Replay Update]]. <br>Statistically identical to [[Soldier weapons (competitive)#Shovel|Shovel]]. <br>Enemies killed by weapon turn gold on death instead of ragdolling.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Equalizer|Equalizer]] <br>[[Image:Equalizer.png|link=Soldier weapons (competitive)#Equalizer|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee (200&nbsp;hp+): 33 <br>Melee (126&nbsp;hp): 63 <br>Melee (86&nbsp;hp): 75 <br>Melee (64&nbsp;hp): 88 <br>Melee (35&nbsp;hp): 100 <br>Melee (1&nbsp;hp): 113<br />
| style="background-color:#FFF4CC;" | Mini-Crit (200&nbsp;hp+): 44 <br>Mini-Crit (150&nbsp;hp): 71 <br>Mini-Crit (100&nbsp;hp): 99 <br>Mini-Crit (52&nbsp;hp): 125 <br>Mini-Crit (7&nbsp;hp): 150 <br>Mini-Crit (1&nbsp;hp): 153<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | Cannot be healed by [[Medic (competitive)|Medics]] while wielding. [[Soldier (competitive)#Speed|(see above)]]. <br>Changes damage based on exact health, as follows. <br>Base Damage = 32.5 + (0.4063*[lost hp]). <br>Mini-Crit Damage = 43.88 + (0.5484*[lost hp]). <br>Has no method of getting Crits in competitive play.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Escape Plan|Escape Plan]] <br>[[Image:Escape Plan.png|link=Soldier weapons (competitive)#Escape Plan|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 65<br />
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | Statistically identical to [[Soldier weapons (competitive)#Shovel|Shovel]]. <br>Cannot be healed by [[Medic (competitive)|Medics]] while wielding. <br>Changes speed based on health range [[Soldier (competitive)#Speed|(see above)]].<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Pain train|Pain Train]] <br>[[Image:Paintrain.png|link=Soldier weapons (competitive)#Pain train|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 65<br />
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | Gives user double capture speed (like [[Scout (competitive)|Scout]]). <br>Increases taken damage from hitscan by 10%.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Half-Zatoichi|Half-Zatoichi]] <br>[[Image:Half Zatoichi.png|link=Soldier_weapons_(competitive)#Half-Zatoichi|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 65<br />
| style="background-color:#FFF4CC;" | Critical: 195/{{tooltip|Instant|Instant kill upon landing a blow on an enemy Demoman/Soldier actively wielding the Half-Zatoichi}} <br>МMini-Crit: 88<br />
| style="background-color:#FFF4CC;" | Attack: 0.8с<br />
| style="background-color:#FFF4CC;" | On kill: restores you to 100% health. <br>This weapon is Honorbound and once drawn cannot be sheathed until it kills.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Market Gardener|Market Gardener]] <br>[[Image:Market Gardener.png|link=Soldier weapons (competitive)#Market Gardener|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 65<br />
| style="background-color:#FFF4CC;" | Critical: 195 <br>Mini-Crit: 88<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | Deals crits while the wielder is rocket jumping. <br>No random critical hits.<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Soldier weapons (competitive)#Disciplinary Action|Disciplinary Action]] <br>[[Image:Disciplinaryaction.PNG|link=Soldier weapons (competitive)#Disciplinary Action|70x39px]]<br />
| style="background-color:#FFF4CC;" | Melee: 49<br />
| style="background-color:#FFF4CC;" | Critical: 146 <br>Mini-Crit: 66<br />
| style="background-color:#FFF4CC;" | Attack: 0.8s<br />
| style="background-color:#FFF4CC;" | On Hit Ally: Boosts both players' speed for several seconds. <br>Has a 70% longer reach than most melee weapons. <br>-25% damage penalty.<br />
|}<br />
:''"u" stands for "units of distance." "+" stands for "or more." "s" stands for "seconds." "Reload Start" refers to how long it takes for 1 ammo to be reloaded after beginning to reload, and "Reload More" refers to how long it takes for each additional ammo to reload after the first. Damages and times are approximate and determined by community testing.<br />
<br />
== Usage ==<br />
Soldier is a common choice for pocket because he can take a lot of damage and react relatively quickly to defend his Medic ([[Soldier weapons (competitive)#Rocket launcher|Rocket Launcher]] and [[Soldier weapons (competitive)#Shotgun|Shotgun]] can both deal damage faster and more reliably than [[Heavy (competitive)|Heavy]]'s [[Minigun]] or either of [[Demoman (competitive)|Demoman]]'s main [[Demoman weapons (competitive)|weapons]], something that is absolutely crucial when fighting [[Scout (competitive)|Scouts]]). His Rocket Launcher also lets him easily contribute to building [[ÜberCharge]] through self-inflicted damage, and the fact that Rocket Jumps can be quickly used to switch between defensive and offensive tactics makes him a good target for Übers. Because one of roaming's main purposes (other than supporting the flanks and trying to kill the Medic or Demo) is to act as a backup pocket, Soldier makes an ideal candidate for that as well.<br />
<br />
=== Common Tactics ===<br />
One of the most important things to keep in mind as either a Pocket or a Roaming Soldier is mobility. The Soldier moves at 240 Hammer Units per second, or 80% of the normal speed. To compensate, a Soldier absolutely must have a strong grasp of Rocket Jumping and air strafing to stay in the action. Rocket jumping is also a very good way of securing a height advantage, something that helps players inflict more punishment on their enemies. As a result of their need to damage themselves just to keep up with the rest of the team or to gain an important height advantage, Soldiers will generally receive more attention from [[Medic (competitive)|Medics]] than the rest of the team.<br />
Due to their large amount of health, Soldiers can form the core of most pushes, supported by the Medic and [[Demoman (competitive)|Demoman]]. Either Soldier should be ready to seize an opportunity and lead a push. Its also good for Soldiers to practice ''Airshots'' (''see'' [http://wiki.teamfortress.com/wiki/Community_Demoman_strategy#Aerials Community Demoman Strategy]). ''Airshots'' can be practice in [[MGE Mod]], [[tr_walkway]], and more.<br />
<br />
=== 5-CP Push Strategies ===<br />
The first thing Soldiers should focus on when playing any 5-CP map is, like the rest of the team, getting to the mid point quickly, via rocket jumping, and entering the battle with plenty of health. This is especially important for Soldiers, because without rocket jumping, Soldiers are slower than any other class in the [[standard competitive lineup]]. Memorizing the fastest and most health-efficient path to the middle point on each 5-CP map is essential for soldiers.<br />
Pocket Soldiers should move quickly enough to keep up with their Medics, but not leave them behind. <br />
<br />
The near-constant stream of health that the Medic gives to the Soldier can enable him to enter the battle fully overhealed to 300 HP. Roaming Soldiers have two options at the start of a 5-CP map. They have the option of using the [[Soldier weapons (competitive)|Gunboats]] to reach the midpoint very quickly, sometimes even before the Scouts and Demoman. The Gunboats are mainly for Roaming Soldiers who don't normally defend the Medic so value the added mobility over the hitscan weapon. They also have the option of taking the Shotgun and managing their health so that they can join the battle quickly, but keep enough health to be a dangerous threat.<br />
<br />
Once at the mid point, the Soldiers should keep the enemy Soldiers and Demoman occupied with spam, and defend against aggressive players who are rushing in, such as a rocket-jumping Soldier or a [[Scout (competitive)|Scout]] attempting to [[pick]] an important player. Pocket Soldiers in particular should keep an eye out for enemy Scouts aiming to kill their [[Medic (competitive)|Medics]], and ward them off.<br />
<br />
Soldiers have several options for attacking at the mid point. If the roaming Soldier decided to use the Gunboats and arrived at the point quickly, he can secure a height advantage early on, putting pressure on the enemy Scouts and Demoman. During the mid fight, Soldiers can also utilize an offensive rocket-jump and attempt to pick the enemy Medic and swing the battle in their team's favor, though this maneuver is rather risky, as such an attack will place the Soldier in the midst of the enemy team. However, this shouldn't put you off, remember that as a Roaming Soldier you are expendable and you are sacrificing your life in order to force the enemy into a bad position and gift your team the upper hand. Even if jumping the enemy combo at the mid fight didn't result in a kill, it can still be useful because it throws the enemy into disarray and can deal a lot of damage. As a result the enemy team will have to play passively as they don't have the health to go aggressive.<br />
<br />
A roaming Soldier on the team that loses the mid fight can choose to stick with the [[Combo (Competitive)|combo]], and try to hold a chokepoint, or go with the remaining Scouts of the team. The roaming Soldier can also try to ambush the enemy team and pick their Medic, either by hiding in a oft-overlooked area or aggressively rocket-jumping over the Medic's guardians. This tactic, however, is extremely risky, and will almost always result in the death of the roaming Soldier, whether he succeeds or not.<br />
<br />
A team that wins the mid fight can send its Soldiers to the next point and push on against the weakened, fleeing enemy team. Capitalizing on this opportunity can result in the team taking the second point with little resistance, after taking the middle point. Soldiers can either play conservatively and watch out for remaining enemies who may try to attack the Medic, or rush the enemy aggressively, finishing them off before support arrives.<br />
<br />
=== Attack-Defend Strategies ===<br />
The Soldier's role on Attack/Defend maps is fairly straightforward. On the attacking team, the Soldier will, as usual, be the core of most pushes, rocket-jumping to [[pick]] key targets, and destroying a [[Sentry Gun]] if the defending team has set one up. The defending Soldiers will attempt to block the enemy advance, blocking captures, and rocket-jumping to perches to make defending easier. Soldiers on the attacking team will need to watch for the enemy team's [[Sentry Gun]], if they have one, as a few well-placed rockets can take it out and allow a team's Scouts to harass the enemy team if the Engineer is absent. Soldiers attacking or defending an elevated control point can rocket-jump to the point and use the height advantage to block enemies attempting to step on the point. Soldiers may need to be proficient in performing [[aerial]]s in order to prevent enemy Soldiers and Demomen from taking away their height advantage.<br />
<br />
=== Capture-the-Flag Strategies ===<br />
As in other game-types, Soldiers are a valuable asset for attacking the enemy team's objective, in this case their [[intelligence]]. In particular the high max health of Soldiers allows them to attack the Intelligence room and survive despite its proximity with the enemy's spawn room. While Scouts may be the best choice for taking the intelligence back to the team's own Intelligence room, the team's Soldiers, as usual, should be leading the first push into enemy territory. When defending the intelligence, Soldiers are also a great choice for sitting on the intelligence until it returns to the Intelligence room, due to their ability to withstand enemy spam. Their [[Soldier weapons (competitive)|Rocket Launchers]] allow them to [[juggle]] enemies headed for the intelligence and prevent the intelligence's timer from resetting. Whilst the Soldier is good at getting the intelligence normally, they should hand it over to a Scout who can utilise their speed to cap it quickly.<br />
<br />
== See also ==<br />
* [[Soldier weapons (competitive)]]<br />
* [[Soldier]]<br />
* [[:Category:Classes (competitive)|Classes (competitive)]]<br />
* [[Standard competitive lineup]]<br />
<br />
<br />
{{Class competitive Nav}}<br />
{{Competitive nav}}</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Soldier_weapons_(competitive)&diff=1098543Soldier weapons (competitive)2012-07-27T18:19:27Z<p>Mr. Vinderack: Added the Beggar's Bazooka.</p>
<hr />
<div>{{competitive}}<br />
<br />
The '''Soldier''' is a class that is highly dependent on his primary weapon. The primary weapons available are unique to the Soldier, and allow him to accomplish many things, including [[Rocket Jump]]ing to obtain a height advantage and [[juggling]] enemies. The Soldier's secondary and melee weapons grant him additional abilities, but the focus is usually on the Rocket Launcher, Black Box, or the Direct Hit.<br />
<br />
==Primary Weapon==<br />
The Soldier’s versatility is built into his Rocket Launcher. Important uses of the Rocket Launcher include rocket jumping, spam, and [[aerials]]. Übercharged players can still be juggled with the knockback from rockets, although they will take no damage.<br />
<br />
=== Rocket Launcher===<br />
<br />
The stock Rocket Launcher is useful for dealing large quantities of damage to a variety of enemies. It deals great splash damage, which allows the Soldier to hit Scouts, but it also can be aimed at specific enemies to deal greater damage. It serves as the best for rocket jumping, which is the main tactic in the Soldier arsenal. Although it cannot finish off targets in one shot, it deals impressive damage when crit-boosted, making the Soldier a good target for a Kritzkrieg Übercharge.<br />
<br />
The [[Original]] has the same stats as the Rocket Launcher, but shoots its rockets from the center of the player's screen instead of from slightly to the side.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Rocket Launcher]] <br>{{Item icon|Rocket Launcher}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Point-Blank:''' 56-112 <br />
* '''512 units:''' 45-90 <br />
* '''Over 1024 units:''' 23-48<br />
* '''Backlash:''' 45-89<br />
* '''[[Jumping#Rocket Jump|RJ]] Backlash:''' 27-49<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 135-270<br />
* '''Point-Blank Mini-Crit:''' 75-151<br />
* '''Over 512 units Mini-Crit:''' 61-122<br />
| style="background-color:#FFF4CC;" | <br />
* '''Attack:''' 0.8s<br />
* '''Reload Start:''' 0.8s <br />
* '''Reload More:''' 0.92s<br />
| style="background-color:#FFF4CC;" | Effective for [[juggling]] and rocketjumping.<br />
|}<br />
<br><br />
<br />
===Direct Hit===<br />
<br />
The Direct Hit's deals increased damage, allowing the Soldier to finish off enemies. Its rockets fly faster, providing less time for enemies to dodge incoming fire. However, it deals little splash damage, removing the Soldier's ability to deal large quantities of damage to many targets at once. It deals mini-crits to any explosion-launched airborne target, such as another rocket-jumping Soldier. Overall, its reduction of splash damage removes the Soldier's primary damage dealing method.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Direct Hit]] <br>{{Item icon|Direct Hit}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Point-Blank:''' 70-140<br />
* '''512 units:''' 56-112<br />
* '''Over 1024 units:''' 30-59<br />
* '''Backlash:''' 45-88<br />
* '''[[Jumping#Rocket Jump|RJ]] Backlash:''' 27-49<br />
| style="background-color:#FFF4CC;" | <br />
* '''Critical:''' 169-338<br />
* '''Point-Blank Mini-Crit:''' 95-189<br />
* '''Over 512 units Mini-Crit:''' 76-152<br />
| style="background-color:#FFF4CC;" | <br />
* '''Attack:''' 0.8s <br />
* '''Reload Start:''' 0.8s <br />
* '''Reload More:''' 0.92s<br />
| style="background-color:#FFF4CC;" | <br />
* Mini-Crits if target is airborne due to explosive force.<br />
* Splash radius -70%.<br />
* Rocket speed +80%. <br />
* Rockets have the same knockback for rocket jumping.<br />
|}<br />
<br><br />
<br />
=== Black Box===<br />
<br />
The Black Box is functionally identical to the stock Rocket Launcher, except in two key regards. It provides 15 health for every rocket hit, but only hold three rocket in its clip. The health can be useful for a roaming Soldier, as it allows him to survive longer without getting healed by a Medic.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Black Box]] <br>{{Item icon|Black Box}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Point-Blank:''' 56-112<br />
* '''512 units:''' 45-90<br />
* '''Over 1024 units:''' 23-48<br />
* '''Backlash:''' 45-89<br />
* '''[[Jumping#Rocket Jump|RJ]] Backlash:''' 27-49<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 135-270<br />
* '''Point-Blank Mini-Crit:''' 75-151<br />
* '''Over 512 units Mini-Crit:''' 61-122<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s <br />
* '''Reload Start:''' 0.8s<br />
* '''Reload More:''' 0.92s<br />
| style="background-color:#FFF4CC;" | <br />
* '''Banned in most leagues for acquisition time.'''<br />
* Heals user 15 health per hit per rocket.<br />
* Stores only 3 ammo instead of 4.<br />
* Effective for [[juggling]] and rocket jumping.<br />
|}<br />
<br><br />
<br />
=== Rocket Jumper===<br />
<br />
: '''Note''': The Rocket Jumper is banned in some leagues.<br />
<br />
The Rocket Jumper is a Rocket Launcher that deals no damage to any player, and knockback only to its firer. It is useful for practicing rocket jumps. It deals consistant damage when used in conjunction with the Market Gardener, allowing the Soldier to deal guaranteed critical hits while taking little to no damage. However, one cannot hold intelligence when it is equipped.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Rocket Jumper]] <br>{{Item icon|Rocket Jumper}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''All:''' 0<br />
| style="background-color:#FFF4CC;" |<br />
* '''All:''' 0<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
* '''Reload Start:''' 0.8s<br />
* '''Reload More:''' 0.92s<br />
| style="background-color:#FFF4CC;" | <br />
* '''Banned in most leagues for acquisition time.''' <br />
* Stores 60 reserve ammo instead of 20.<br />
* Effective for [[rocket jumping]]. <br />
* +100% vulnerability to bullet, explosive, and fire damage.<br />
|}<br />
<br><br />
<br />
===Liberty Launcher===<br />
<br />
: '''Note''': The Liberty Launcher is banned in most leagues.<br />
<br />
The Liberty Launcher's projectiles move 40% faster, and deal the same quantity of splash damage. This makes hitting aerials slightly easier, but since the Rocket Launcher holds only three ammunition in its clip, it makes drawn out battles worse for this Soldier.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Liberty Launcher]] <br>{{Item icon|Liberty Launcher}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Point-Blank:''' 93<br />
* '''512 units:''' 62<br />
* '''Over 1024 units:''' 34<br />
* '''Backlash:''' 61<br />
* '''[[Jumping#Rocket Jump|RJ]] Backlash:''' 37<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 250<br />
* '''Point-Blank Mini-Crit:''' 114<br />
* '''Over 512 units Mini-Crit:''' 89<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
* '''Reload Start:''' 0.92s<br />
* '''Reload More:''' 0.8s<br />
| style="background-color:#FFF4CC;" |<br />
* Effective for [[Juggling]] and [[Rocket Jumping]].<br />
* +40% projectile speed<br />
* -25% clip size<br />
|}<br />
<br><br />
<br />
===Cow Mangler===<br />
<br />
: '''Note''': The Cow Mangler is banned in most leagues.<br />
<br />
The Cow Mangler 5000 stocks one additional ammo than the Rocket Launcher, but has a significantly decreased reload time. If it is at full ammo, its alternate fire will consume all five ammunition, and charge up a laser, slowing down the Soldier. The laser deals Mini-Crits, but otherwise functions normally. This weapon has reduced damage against buildings, and cannot be crit-boosted by the Kritzkrieg.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Cow Mangler 5000]] <br>{{Item icon|Cow Mangler 5000}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Point-Blank:''' 96-101<br />
* '''512 units:''' 45-81<br />
* '''Over 1024 units:''' 41-43<br />
* '''Backlash:''' 24-80<br />
* '''[[Rocket jump|RJ]] Backlash:''' 24-41<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' {{tooltip|N/A|This weapon cannot crit, even if critboosted}}<br />
* '''Point-Blank Mini-crit:''' 136<br />
* '''Over 512 units Mini-crit:''' 109<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
* '''Reload Start:''' 1.3s<br />
* '''Reload More:''' 0.85s<br />
| style="background-color:#FFF4CC;" |<br />
* Has an alternate fire that expends all 5 shots to Mini-Crit and inflict [[afterburn]].<br />
* Does not require ammo.<br />
* Stores 5 ammo instead of 4.<br />
* No critical hits, even if critboosted.<br />
* Deals 20% damage to buildings.<br />
|}<br />
<br><br />
<br />
===Beggar's Bazooka===<br />
<br />
The Beggar's Bazooka can unleash massive damage, even killing "the duo" and contribute to spam if used in the correct situation. However, its overall firing time setback is a large loss and prevents the Soldier from reacting very quickly. It is also worth noting that using multiple rockets in rocket jumping does not necessarily increase the distance you achieve, so using it for rocket jumping would simply waste ammunition. Also, the three degree deviation can be a huge penalty, especially if an airshot or long-range shot is presented. Finally, the inability to grab ammunition from Dispensers is quite situational, but may prove to be a major setback in certain circumstances, notably Attack/Defend and King of the Hill maps, as well as Highlander.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Beggar's Bazooka]] <br>{{Item icon|Beggar's Bazooka}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Point-Blank:''' 56-112<br />
* '''512 units:''' 45-90<br />
* '''Over 1024 units:''' 23-48<br />
* '''Backlash:''' 45-89<br />
* '''[[Rocket jump|RJ]] Backlash:''' 27-49<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 135-270<br />
* '''Point-Blank Mini-crit:''' 75-151<br />
* '''Over 512 units Mini-crit:''' 61-122<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s + reload time<br />
* '''Reload Start:''' 1.3s<br />
* '''Reload More:''' 0.85s<br />
| style="background-color:#FFF4CC;" |<br />
* Can load and fire up to three rockets at once.<br />
* +3 degrees random deviation.<br />
* Chamber overloading causes a misfire and damage to self.<br />
* Cannot collect ammunition from Dispensers.<br />
|}<br />
<br />
<br />
===Usage===<br />
<br />
Soldiers will usually use the Rocket Launcher instead of Direct Hit. The Direct Hit’s main weaknesses is its inability to deal damage to many enemies at once. Pocket Soldiers in particular are more suited to the standard Rocket Launcher, as defending the team’s Medic from Scouts is usually easier at close range with the Rocket Launcher's splash radius. The Black Box, when available, is good for a roaming Soldier to stay alive for longer. The Liberty Launcher is useful for aerials, however the loss of a rocket is hard to compensate for. The Rocket Jumper is useful with the Market Gardener or Pain Train, for fast back caps, but otherwise makes the Soldier useless. The Cow Mangler 5000 has general functionality, and its increased ammunition makes it highly useful. However, if the Soldier does not win in a direct engagement, he will have to retreat due to reload times. The Beggar's Bazooka can be useful for ambushing and a quick spam, but remove the Soldier's ability to react quickly and constantly fend off the enemy team. Generally, soldiers use the stock Rocket Launcher due to its large clip size and strong splash damage. Some Soldiers will opt for the Original should they wish to use its center-firing rockets to push out from wrong-handed corners more effectively.<br />
<br />
==Secondary Weapon==<br />
<br />
Soldiers have seven choices for their secondary weapon, all of which are very different.<br />
<br />
=== Shotgun===<br />
<br />
The Shotgun is a reliable sidearm for the Soldier. It deals significant damage at medium range and almost as much damage as the Rocket Launcher at close ranges. The Shotgun is highly effective at finishing off wounded foes, and can be useful against Scouts, who can dodge rockets but cannot dodge hitscan weapons such as the Shotgun. Switching to the Shotgun in order to conserve loaded rockets can be very helpful when faced with multiple enemies. Because the Shotgun is a hitscan weapon, it can be useful in finishing off fleeing foes who are low on health.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Shotgun]] <br>{{Item icon|Shotgun}}<br />
| style="background-color:#FFF4CC;" | <br />
* '''Point-Blank:''' 90 <br />
* '''512 units:''' 6/hit, avg 6 hits <br />
* '''Over 1024 units:''' 3/hit<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 18/hit (max 180) <br />
* '''Point-Blank Mini-Crit:''' 121 <br />
* '''Over 512 units Mini-Crit''' 8/hit<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.625s <br />
* '''Reload Start:''' 1.0s <br />
* '''Reload More:''' 0.5s<br />
| style="background-color:#FFF4CC;" | Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).<br />
|}<br />
<br><br />
<br />
===The Buff Banner===<br />
<br />
The Buff Banner is rarely used in competitive play, as it restricts the Soldier to only one ranged weapon. It is usually better to let a Pocket take the Buff Banner, as the Roamer is less likely to survive long enough to build up his rage meter without a Shotgun.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Buff Banner]] <br>{{Item icon|Buff Banner}}<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" |<br />
* ''' Trumpeting:''' ~3s <br />
* '''Buff:''' 10s<br />
| style="background-color:#FFF4CC;" |<br />
* '''Banned or restricted in ''some'' leagues.''' <br />
* Grants self and allies within 450u Mini-Crits on use. <br />
* Gains rage equal to damage dealt (600 needed to fill). <br />
* Gains rage even when not active.<br />
|}<br />
<br><br />
<br />
===The Gunboats===<br />
<br />
The Gunboats reduce damage from rocket jumps, allowing a Soldier using them to safely traverse a map. However, the loss of a Shotgun greatly reduces the Soldier's damage output. The Gunboats are well suited to a roaming Soldier who can quickly push forward without losing much health.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Gunboats]] <br>{{Item icon|Gunboats}}<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" |<br />
* Reduces [[rocket jump]] damage by 60%. <br />
* Reduces all backlash damage that doesn't hit other players.<br />
|}<br />
<br><br />
<br />
===The Battalion's Backup===<br />
<br />
: '''Note''': The Battalion's Backup is banned in most leagues.<br />
<br />
The Battalion's Backup is rarely used in competitive play, as it restricts the Soldier to only one ranged weapon. It is usually better to let a Pocket take the Battalion's Backup, as the Roamer is less likely to survive long enough to build up his rage meter without a Medic.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Battalion's Backup]] <br>{{Item icon|Battalion's Backup}}<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" |<br />
* '''Trumpeting:''' ~3s <br />
* '''Buff:''' 10s<br />
| style="background-color:#FFF4CC;" |<br />
* '''Banned or restricted in most leagues for acquisition time.''' <br />
* Grants self and allies within 450u Crit immunity and 35% damage reduction. <br />
* Gains rage equal to damage taken (350 needed to fill).<br />
* Gains rage even when not active.<br />
|}<br />
<br><br />
<br />
===The Concheror===<br />
<br />
The Concheror is rarely used in competitive play, as it restricts the Soldier to only one ranged weapon. It is usually better to let a Pocket take the Concheror, as the Roamer is less likely to survive long enough to build up his rage meter without a Medic.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Concheror]] <br>{{Item icon|Concheror}}<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" |<br />
* ''' Trumpeting:''' ~3s <br />
* '''Buff:''' 10s<br />
| style="background-color:#FFF4CC;" |<br />
* '''Banned or restricted in ''some'' leagues.''' <br />
* While the buff is active, allies within 450 units are healed for 35% of the damage they deal.<br />
* Gains rage equal to damage dealt and damage taken (1133 dealt or 333 recieved).<br />
* Gains rage even when not active.<br />
|}<br />
<br><br />
<br />
===The Mantreads===<br />
<br />
As with other secondaries, the lack of a Shotgun leaves soldiers weak in combat. However, the Mantreads reduce [[knockback]] by 75%, which makes the Soldier hard to move. The Mantreads "stomp" damage is more of a gimmick, but a good Soldier can deal an easy 100 damage to a target, or more if falling from a rocket jump.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Mantreads]] <br>{{Item icon|Mantreads}}<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" | '''N/A'''<br />
| style="background-color:#FFF4CC;" |<br />
*-75% reduction in push force taken from damage.<br />
* Deals 3x falling damage to the player you land on.<br />
|}<br />
<br><br />
<br />
===Reserve Shooter===<br />
<br />
: '''Note''': The Reserve Shooter is banned in almost all leagues.<br />
<br />
The Reserve Shooter allows the Soldier to deal increased damage to airborne targets. With decreased switching time, the Soldier can make it active and fire off a shell, dealing mini-crits to any airborne target. It has a reduced clip, but otherwise deals identical damage to the [[#Shotgun|Shotgun]].<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Reserve Shooter]] <br>{{Item icon|Reserve Shooter}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Point-Blank:''' 90<br />
* '''512 units:''' 6/hit, avg 6 hits<br />
* '''Over 1024 units:''' 3/hit<br />
| style="background-color:#FFF4CC;" | <br />
* '''Critical:''' 18/hit (max 180)<br />
* '''Point-Blank Mini-Crit:''' 121<br />
* '''Over 512 units Mini-Crit:''' 8/hit<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.625s<br />
* '''Reload Start:''' 1.0s<br />
* '''Reload More:''' 0.5s<br />
| style="background-color:#FFF4CC;" |<br />
* Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center).<br />
* 15% faster weapon switch speed.<br />
* Mini-crits airborne targets for 3 seconds after switch.<br />
* Has a halved clip size.<br />
* Functions identically to the [[Pyro weapons (competitive)#Reserve Shooter|Pyro's Reserve Shooter]].<br />
|}<br />
<br><br />
<br />
===Righteous Bison===<br />
<br />
: '''Note''': The Righteous Bison is banned in most leagues.<br />
<br />
The Righteous Bison is useful when ammo is scarce. However, the reload time is slower than the Shotgun, and damage dealt to buildings is neglidgible. It can however damage multiple enemies at the same time.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Righteous Bison]] <br>{{Item icon|Righteous Bison}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Point-Blank:''' 40 <br />
* '''512 units:''' 16 <br />
* '''Over 1024 units:''' 12<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 44 <br />
* '''Point-Blank Mini-Crit:''' 31 <br />
* '''Over 512 units Mini-Crit''' 15<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s <br />
* '''Reload Start:''' 0.92s <br />
* '''Reload More:''' 0.4s<br />
| style="background-color:#FFF4CC;" |<br />
* Does not require ammo.<br />
* Projectiles penetrate enemies.<br />
* Projectiles cannot be deflected.<br />
* Deals 20% damage to buildings.<br />
|}<br />
<br><br />
<br />
===Usage===<br />
The Shotgun is the most common choice for Soldiers, as it is a reliable weapon useful for finishing off foes to conserve rockets. The Gunboats may be useful in 5-CP maps for faster rollouts, or quickly traversing the map, especially for Roaming Soldiers. The extra mobility compensates for the lack of a sidearm. The banners have yet to prove their worth in competitive play, as they are rarely if ever used. The Reserve Shooter can frequently deal more damage than the stock Shotgun, but must be used more sparingly due to reduced ammunition. The Righteous Bison can help deal with multiple enemies at once, and has unlimited ammo, if a reduced clip size. Overall, soldiers tend to use the stock Shotgun, but may use the Gunboats under some circumstances.<br />
<br />
==Melee Weapon==<br />
While melee combat rarely comes into play, a Soldier's choice of melee weapon may result in benefits outside of melee combat.<br />
<br />
===The Shovel===<br />
<br />
The Shovel is the Soldier’s standard melee weapon. It deals some damage, but has alternatives which are usually better.<br />
The [[Frying Pan]] has the same stats as the Shovel.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Shovel]] <br>{{Item icon|Shovel}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Melee:''' 65<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 195 <br />
* Mini-Crit: 88<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
| style="background-color:#FFF4CC;" |<br />
* Completely standard melee weapon.<br />
|}<br />
<br><br />
<br />
===The Equalizer===<br />
<br />
Due to the “last resort” nature of melee weapons, the Equalizer can be put to good use in combat. At low health, a single strike with the Equalizer can deal over 100 damage. You can't be healed by your team's Medic while wielding this weapon, though.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Equalizer]] <br>{{Item icon|Equalizer}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Melee (at 200+ HP):''' 33 <br />
* '''Melee (at 114 HP):''' 65<br />
* '''Melee (at 52 HP):''' 88 <br />
* '''Melee (at 1 HP):''' 107<br />
| style="background-color:#FFF4CC;" |<br />
* '''Mini-Crit (200 hp+):''' 45<br />
* '''Mini-Crit (114 hp):''' 88<br />
* '''Mini-Crit (52 hp):''' 119<br />
* '''Mini-Crit (1 hp):''' 144<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
| style="background-color:#FFF4CC;" |<br />
* Cannot be healed by [[Medic (competitive)|Medics]] while wielding. <br />
* Damage is based on exact health, as follows:<br />
** Base Damage = 107.25 - 0.375*Health. <br />
** Mini-Crit Damage = 144.79 + 0.5*Health. <br />
* Has no method of dealing Crits in standard competitive play.<br />
|}<br />
<br><br />
<br />
===The Escape Plan===<br />
<br />
The Escape Plan allows a Soldier better suvivability, as when he is deathmatching with another Soldier or Demoman, he can quickly escape if the fight turns against him. While active, he cannot be healed by a Medic, and his speed will not allow him to outrun Scouts.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Escape Plan]] <br>{{Item icon|Escape Plan}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Melee:''' 65<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 195 <br />
* '''Mini-Crit:''' 88<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
| style="background-color:#FFF4CC;" |<br />
* Cannot be healed by [[Medic (competitive)|Medics]] while wielding. <br />
* The Soldier runs 24 units per second faster for every 40 health lost.<br />
* Has no method of dealing Crits in standard competitive play.<br />
|}<br />
<br><br />
<br />
<br />
===The Pain Train===<br />
<br />
The double capture speed that the Pain Train provides allows Soldiers to perform back-caps on unguarded capture points more effectively. This can be useful in forcing advancing enemies to abandon a push in order to save their besieged point. Soldiers using the Pain Train must be wary, however, as they become slightly more vulnerable Shotguns, Scatterguns, and Pistols.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Pain Train]] <br>{{Item icon|Pain Train}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Melee:''' 65<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 195 <br />
* '''Mini-Crit:''' 88<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
| style="background-color:#FFF4CC;" |<br />
* '''Banned in some leagues for acquisition time.''' <br />
* Gives user doubled capture speed. <br />
* Increases taken damage from hitscan weapons by 10%.<br />
|}<br />
<br><br />
<br />
===Half-Zatoichi===<br />
<br />
The Half-Zatoichi presents the advantage of full health granted upon a melee kill. However, once the player has drawn their Half-Zatoichi, they are unable to switch to another weapon until they have made a kill. The Soldier's slower speed combined with this handicap makes the Half-Zatoichi impractical at best in competitive play.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Half-Zatoichi]] <br>{{Item icon|Half-Zatoichi}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Melee:''' 65<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 195<br />
* '''Mini-Crit:''' 88<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
| style="background-color:#FFF4CC;" |<br />
* '''Banned in some leagues for acquisition time.''' <br />
* On kill: restores you to 100% health <br />
* This weapon is Honorbound and once drawn cannot be sheathed until it kills.<br />
* Will deal 500 damage to an enemy Soldier or Demoman wielding the Half-Zatoichi.<br />
|}<br />
<br><br />
<br />
===Disciplinary Action===<br />
<br />
: '''Note''': The Disciplinary Action is banned in most leagues.<br />
<br />
Since the Soldier's melee weapon is rarely used, the decreased damage dealt is rarely bad. The boost granted can be useful at the beginning of a 5-Control Point map, to allow the team to reach the point faster.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Disciplinary Action]] <br>{{Item icon|Disciplinary Action}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Melee:''' 47<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 147<br />
* '''Mini-Crit:''' 66<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
| style="background-color:#FFF4CC;" | <br />
* Can hit ally to boost both player and ally's speed for several seconds.<br />
** Scouts cannot be sped up beyond their initial speed. <!--correct me if I'm wrong here--><br />
*-25% damage penalty.<br />
|}<br />
<br><br />
<br />
===Market Gardener===<br />
<br />
The Market Gardner grants critical hits while rocket jumping. This means that a Soldier skilled enough to rocket jump to the location of an enemy player can be almost guaranteed a kill, which can be useful in picking off an enemy unit such as a Medic. In competitive play, random critical hits are disabled, so the Market Gardner functions as a direct upgrade from the Shovel.<br />
<br />
{| class="wikitable grid"<br />
! class="header" | Weapon<br />
! class="header" | Damage<br />
! class="header" | [[Critical hits|Critical]] Damage<br />
! class="header" | Function Times<br />
! class="header" | Special<br />
|-<br />
! style="background-color:#FFF4CC;" | [[Market Gardener]] <br>{{Item icon|Market Gardener}}<br />
| style="background-color:#FFF4CC;" |<br />
* '''Melee:''' 65<br />
| style="background-color:#FFF4CC;" |<br />
* '''Critical:''' 195 <br />
* '''Mini-Crit:''' 88<br />
| style="background-color:#FFF4CC;" |<br />
* '''Attack:''' 0.8s<br />
| style="background-color:#FFF4CC;" | <br />
* Deals crits while the wielder is rocket jumping.<br />
* No random critical hits.<br />
|}<br />
<br><br />
<br />
===Usage===<br />
The Equalizer is generally superior in melee combat to its counterparts, but prevents healing while active. The Escape Plan provides the advantage of allowing Soldiers low on health to quickly escape what could be certain death. The Pain Train, at the cost of increased damage, can be useful for a roaming Soldier for a backcap. The Disciplinary Action can be useful for a pocket, as he will frequently have a Medic, making the Equalizer's healing prevention problematic. The Market Gardener can be used as a niche weapon, which can provide a surprising burst of damage, but is relatively easy to dodge.<br />
<br />
== See also ==<br />
* [[Soldier (competitive)]]<br />
<br />
<br />
{{Class competitive Nav}}<br />
[[Category:Competitive]]</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Pomson_6000&diff=1097695Pomson 60002012-07-27T05:38:37Z<p>Mr. Vinderack: Links.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = <br />
| team-colors = yes<br />
| used-by = [[Engineer]]<br />
| slot = primary<br />
| contributed-by = {{Backpack Item Link|76561198057245700|701970973}}<br />
| released = [[Australian Christmas 2011]]<br />
| availability = {{Avail|Drop|Craft|Purchase}}<br />
| trade = yes<br />
| gift = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 4<br />
| ammo-carried = Unlimited<br />
| reload = Single<br />
| loadout = yes<br />
| quality = Unique<br />
| level = Level 10 Indivisible Particle Smasher<br />
| item-description = Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.<br />
| att-1-positive = Does not require ammo<br />
| att-2-positive = Projectile penetrates enemy targets<br />
| att-3-positive = Projectile cannot be deflected<br />
| att-4-positive = On Hit: Victim loses 10% Medigun charge<br />
| att-5-positive = On Hit: Victim loses 20% cloak<br />
}}<br />
{{quotation|'''Pomson 6000 publicity blurb'''|Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!}}<br />
<br />
The '''Pomson 6000''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a retro-futuristic ray gun with many team-colored portions.<br />
<br />
The weapon fires an [[Compression blast|unreflectable]] [[projectile]] beam that consumes no [[ammunition]] and is capable of piercing through multiple targets in a straight line, similar to the [[Righteous Bison]]. Though this weapon does not use the traditional ammunition reserve used for most weapons, it still must be reloaded. This is done by pumping a slide on the right side of the weapon. The beam deals [[damage]] to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. Shots from the Pomson 6000 can interfere with the signature abilities of [[Medic]]s and [[Spy|Spies]]; if struck, a Medic will lose 10% of his [[ÜberCharge]], while a Spy will lose 20% of his [[Cloak]] (Cloak is drained after damage is dealt, so [[Dead Ringer]] Spies can still feign death to a Pomson shot). The shots' multi-hit ability does not apply for this draining; each shot will drain its target once regardless of how many times it hits. In addition, the shot can also light [[Huntsman]] arrows on [[fire]].<br />
<br />
Although not listed in its stats, the Pomson 6000 suffers an 80% damage penalty to Engineer [[Buildings]], similar to the [[Righteous Bison]]. However, the energy blasts from this weapon are still able to penetrate buildings and deal damage to whatever other players or buildings might be behind them.<br />
<br />
Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored [[particles]], and then disappear into ashes.<br />
<br />
The Pomson 6000 was later [http://steamcommunity.com/sharedfiles/filedetails/?id=6523 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = <br />
| damage = yes<br />
| base = <div style="float:left">Players:</div> 16<br/><div style="float:left">[[Buildings]]:</div> 4<br />
| ramp up % = 125<br />
| ramp up = 20<br />
| fall off = 12<br />
| fall off % = 75<br />
| point blank = 17-63<br />
| medium range = 11-42<br />
| long range = 11-42<br />
| minicrit = 14-31<br />
| crit = 36-60<br />
| splash damage = <br />
| splash min % = <br />
| splash radius = <br />
| splash reduction = <br />
| selfdamage = <br />
| selfdamage jump = <br />
| function times = yes<br />
| attack interval = 0.8 s<br />
| damage interval = 0.045 s<br />
| reload first = 1.02 s<br />
| reload more = 0.53 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Item set ==<br />
{{Set|The Brainiac Pack}}<br />
<br />
== Crafting ==<br />
{{See also|Crafting}}<br />
=== Blueprint ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Righteous Bison<br />
| ingredient-3 = Short Circuit<br />
| result = Pomson 6000<br />
}}<br />
{{Blueprint|autoresult = Engineer Primary}}<br />
=== As a crafting ingredient ===<br />
{{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}}<br />
<br />
== Achievements ==<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Engineer|Texas Two Step}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])<br />
* The Pomson 6000 was added to the game.<br />
<br />
'''{{Patch name|12|21|2011}}'''<br />
* Added draw/recoil/reload/crit forces for the Pomson 6000.<br />
<br />
'''{{Patch name|1|11|2012}}'''<br />
* Added crafting blueprint for the Pomson 6000.<br />
<br />
'''{{Patch name|2|16|2012}}'''<br />
* Fixed a broken Engineer animation for The Pomson 6000.<br />
<br />
== Bugs ==<br />
* Although the weapon functions as intended against uncloaked Spies, cloaked Spies will lose 20% of their Cloak per tick; as a result, a single shot can drain most of a Spy's Cloak.<br />
* This weapon's projectile can pass through doors and deal damage.<br />
* The shots fired by the weapon are fired slightly below the reticule.<br />
* This weapon will not set off [[pumpkin bomb]]s.<br />
* Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's [[multiplayer options|auto-reload]] setting.<br />
* The third-person reload animation will not appear to other players.<br />
* All sound effects accompanying this weapon play alongside their corresponding [[Shotgun]] sound effect.<br />
* When quick-switching from the Pomson 6000 to another weapon, the weapon's ammo can be seen for a split second. The game lists it as 32 shots carried and 100 loaded, despite the weapon's infinite ammunition.<br />
* Currently, the client view of the Pomson 6000 is glitched. When switching to the Pomson 6000, the model and arms will appear to "fly" up and become invisible. The world view shows the Pomson 6000 normally.<br />
<br />
==Trivia==<br />
* The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which can be purchased from the [http://www.wetanz.com/pomson-6000 online store] at Weta Workshop.<br />
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! --><br />
<br />
==Gallery==<br />
<gallery><br />
File:Pomson 6000 1st person red.png|[[RED]] first-person view.<br />
File:Pomson 6000 1st person blu.png|[[BLU]] first-person view.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Basic Engineer strategy#Pomson 6000|Pomson 6000 strategy]]<br />
* [[Australian Christmas 2011]]<br />
* [[ÜberCharge]]<br />
* [[Cloak]]<br />
<br />
{{AustralianChristmas2011 Nav}}<br />
{{Allweapons Nav}}<br />
{{Engineer Nav}}</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Taunts&diff=1097627Taunts2012-07-26T23:41:41Z<p>Mr. Vinderack: Added Execution exception to taunt kills.</p>
<hr />
<div>{{update}}<br />
{{Featured article tag}}<br />
[[Image:Scouttaunt3.PNG|right|350px|Scout taunting with the Bat equipped.]]<br />
<br />
{{Quotation|'''The Scout's''' final words to an angry Heavy|Yeah, why don't you come over and say that to my face, tough guy?|sound=Scout taunts03.wav}}<br />
<br />
Each [[class]] has its own series of '''taunts'''. These can be performed using [[default key]]: {{Key|G}} for the PC and OS X, [[File:Xbox Button X.png|20px]] for the Xbox 360, Right Bumper for the Sixense/Razer Hydra Motion Control and [[File:PS Button Square.png|20px]] for the PS3, with most [[weapon]]s possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts have effects such as [[healing]] the player and his teammates, [[stun]]ning, damaging, and usually killing opponents. Taunts that kill enemy players are known as "Attack taunts" or "Kill taunts". Several achievements also require the use of taunts. Although taunts can be used during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|Stalemate]], related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though [[Demomen]] are able to activate their [[Stickybombs]] while taunting). <br />
<br />
Taunting cannot be performed [[Water|underwater]] or while airborne. The effects of [[knockback]] will instantly cancel any taunt. All taunts, including Kill taunts, can be successfully performed while stunned.<br />
<br />
A minority of weapons, such as the [[Scotsman's Skullcutter]], [[Engineer | Engineer's]] [[PDA |PDAs]], [[Jarate]], and [[Sapper]], all lack taunts. The [[Heavy]]'s [[Lunchbox|food]] and [[Scout]]'s [[Lunchbox|drinks]] function as both a consumable and taunt when activated, moving the player into a third-person view. While the Heavy's consumable taunts activate upon pressing the taunt key, the Scout's consumables only activate upon pressing the primary fire key. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.<br />
<br />
On servers with the variable {{code|tf_allow_taunt_switch}} set to 1, it is possible to switch weapons after pressing the key to taunt, but before the taunt animation actually plays. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the [[Mann-Conomy Update]], and later made into a server side option at community request. Setting this variable to 2 results in the ability to switch weapons at any time during the taunt. With the variable set to 0, any attempt to switch weapons will result in the player instantaneously switching back to the weapon used for the taunt.<br />
<br />
{{clr}}<br />
<br />
==Taunts by class==<br />
*[[Scout taunts]]<br />
*[[Soldier taunts]]<br />
*[[Pyro taunts]]<br />
*[[Demoman taunts]]<br />
*[[Heavy taunts]]<br />
*[[Engineer taunts]]<br />
*[[Medic taunts]]<br />
*[[Sniper taunts]]<br />
*[[Spy taunts]]<br />
<br />
==Special taunts==<br />
Certain special taunts are also known as "Kill taunts" or "Taunt attacks", as they deal 500+ [[damage]] and have the potential to kill any opponent in a single hit (with the exception of the [[Scorch Shot]] taunt, [[Execution]]; this taunt deals 400 damage at deadly range, and is not powerful enough to kill an [[overhealed]] [[Heavy]]).<br />
<br />
{| class="wikitable grid" <br />
! class="header" | Kill Taunt<br />
! class="header" | Kill Icons<br />
! class="header" | Class<br />
! class="header" | Weapons<br />
! class="header" | Damage<br />
! class="header" | Duration <br />
! class="header" | Details<br />
|-<br />
| align="center" | {{Table icon|Home Run}}<br />
| align="center" | {{Icon killicon|weapon=Home Run}}<br />
| align="center" | {{Class link|Scout|br=yes}}<br />
| align="center" | [[Sandman]]<br/>[[Atomizer]]<br />
| align="center" | 500 (Instant kill)<br />
| align="center" | 5 seconds<br />
| align="center" | Sends the enemy flying <BR> Slowest kill taunt<br />
|-<br />
| rowspan="2" align="center"| {{Table icon|Kamikaze}}<br />
| align="center" | {{Icon killicon|weapon=Kamikaze}}<br />
| rowspan=2 align="center" | {{Class link|Soldier|br=yes}}<br />
| rowspan=2 align="center" | [[Equalizer]]<br />
| rowspan=2 align="center" | 500 (Instant kill)<br />
| rowspan=2 align="center" | 4 seconds<br />
| rowspan=2 align="center" | 6ft blast radius<br/>Kills player upon completion<br/>Destroys [[buildings]]<br />
|-<br />
| align="center" | {{Icon killicon|weapon=Holy Hand Grenade}}<br /><small>'''([[Lumbricus Lid]])'''</small><br />
|-<br />
| align="center" | {{Table icon|Hadouken}}<br />
| align="center" | {{Icon killicon|weapon=Hadouken}}<br />
| rowspan="4" align="center" | {{Class link|Pyro|br=yes}}<br />
| align="center" | [[Shotgun]]<br/>[[Flare Gun]]<br/>[[Detonator]]<br/>[[Reserve Shooter]]<br/>[[Manmelter]]<br />
| align="center" | 500 (Instant kill)<br />
| align="center" | 3 seconds<br />
| align="center" | Kills with [[fire]] effect<br />Can kill more than one opponent at once <br/>Slightly slower than [[Showdown]]<br/>Destroys buildings <br/>Knocks enemy back a few feet<br />
|-<br />
| rowspan=2 align="center" | {{Table icon|Armageddon}}<br />
| align="center" | {{Icon killicon|weapon=Armageddon}}<br />
| rowspan=2 align="center" | [[Rainblower]]<br />
| rowspan=2 align="center" | 400 (damage halved for every subsequent enemy hit)<br/>60 (afterburn)<br />
| rowspan=2 align="center" | 5 seconds<br />
| rowspan=2 align="center" | Deals heavy damage with [[fire]] effect within ?ft radius<br />Applies afterburn<br />Slight knockback<br />
|-<br />
| align="center" | {{Icon killicon|weapon=Rainblower}}<br /><small>'''([[Afterburn]])'''</small><br />
|-<br />
| align="center" | {{Table icon|Execution}}<br />
| align="center" | {{Icon killicon|weapon=Scorch shot}}<br />
| align="center" | [[Scorch Shot]]<br />
| align="center" | 400 (Close range)<br/><br/>15 (Medium to long range)<br />
| align="center" | 4 seconds<br />
| align="center" | Deals heavy damage with [[fire]] effect at point blank or close range<br />At longer ranges or on miss it will act like a normal flare<br/>Consumes ammo<br />
|-<br />
| align="center" | {{Table icon|Decapitation}}<br />
| align="center" | {{Icon killicon|weapon=Decapitation}}<br />
| align="center" | {{Class link|Demoman|br=yes}}<br />
| align="center" | [[Eyelander]]<br/>[[Horseless Headless Horsemann's Headtaker]]<br/>[[Claidheamh Mòr]]<br/>[[Half-Zatoichi]]<br/>[[Persian Persuader]]<br/>[[Nessie's Nine Iron]]<br />
| align="center" | 500 (Instant kill)<br />
| align="center" | 5 seconds<br />
| align="center" | Adds a head to the killer's head count when wielding the [[Eyelander]], [[Nessie's Nine Iron]], and the [[Horseless Headless Horsemann's Headtaker]]. <br/> Counts as an honourable kill with the [[Half-Zatoichi]] and allows you to sheath the weapon<br />
|-<br />
| align="center" | {{Table icon|Showdown|}}<br />
| align="center" | {{Icon killicon|weapon=Showdown}}<br />
| align="center" | {{Class link|Heavy|br=yes}}<br />
| align="center" | [[Fists]]<br/>[[Saxxy]]<br/>[[Apoco-Fists]]<br/>[[Holiday Punch]]<br />
| align="center" | 400-500 (Instant kill)<br />
| align="center" | 3 seconds<br />
| align="center" | Has medium range and a wide bullet<br/>Fastest kill taunt<br />
|-<br />
| align="center" | {{Table icon|Dischord}}<br />
| align="center" | {{Icon killicon|weapon=Dischord}}<br />
| rowspan="2" align="center" | {{Class link|Engineer|br=yes}}<br />
| align="center" | [[Frontier Justice]]<br />
| align="center" | 500 (Instant kill)<br />
| align="center" | 4 seconds<br />
| align="center" | Will smash the target's head in, so it appears their neck has been broken<br />
|-<br />
| align="center" | {{Table icon|Organ Grinder}}<br />
| align="center" | {{Icon killicon|weapon=Organ Grinder}}<br />
| align="center" | [[Gunslinger]]<br />
| align="center" | 1 per hit <br> (Stun, 14 fast hits) <br> 500 (Instant kill)<br />
| align="center" | 4 seconds<br />
| align="center" | [[Gibs]] the opponent if they were killed by the final blow, [[ragdoll]]s if killed by the spinning<br />
|-<br />
| align="center" | {{Table icon|Spinal Tap}}<br />
| align="center" | {{Icon killicon|weapon=Spinal Tap}}<br />
| align="center" | {{Class link|Medic|br=yes}}<br />
| align="center" | [[Übersaw]]<br />
| align="center" | 1 (Swing, stun effect)<br/>500 (Instant kill)<br />
| align="center" | 4 seconds approx.<br />
| align="center" | Initial stab has stun effect (1 damage, adds 25% to [[ÜberCharge]] meter), followed by the killing Übersaw removal (adds 75% to [[ÜberCharge]] meter, 100% in whole)<br />
|-<br />
| align="center" | {{Table icon|Skewer}}<br />
| align="center" | {{Icon killicon|weapon=Skewer}}<br />
| align="center" | {{Class link|Sniper|br=yes}}<br />
| align="center" | [[Huntsman]]<br />
| align="center" | None (Stab, stun effect)<br/>500 (Instant kill) <br />
| align="center" | 4 seconds <br />
| align="center" | Arrow stab with stun effect, followed by the death causing arrow removal<br/>Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius<br/>Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal<br />
|-<br />
| align="center" | {{Table icon|Fencing}}<br />
| align="center" | {{Icon killicon|weapon=Fencing}}<br />
| align="center" | {{Class link|Spy|br=yes}}<br />
| align="center" | [[Knife]]<br/>[[Your Eternal Reward]]<br/>[[Conniver's Kunai]]<br/>[[Saxxy]]<br/>[[Big Earner]]<br/>[[Wanga Prick]]<br/> [[Black Rose]]<br />
| align="center" | 50 (Swings)<br/>500 (Instant kill)<br />
| align="center" | 5 seconds<br />
| align="center" | Two swings followed by a killing thrust<br/>Can kill more than one opponent in a single thrust<br/>Destroys buildings<br />
|}<br />
<br><br />
Other taunts will grant the user and/or their teammates special abilities.<br />
{| class="wikitable grid" <br />
! class="header" | Taunt Effects<br />
! class="header" | Class<br />
! class="header" | Weapons<br />
! class="header" | Duration <br />
! class="header" | Details<br />
|-<br />
| align="center" | [[Image:Community_Scout_Strategy_Header.png|100x100px]]<br>'''[[Bonk! Atomic Punch|Drinking]]<br />
| align="center" | {{Class link|Scout|br=yes}}<br />
| align="center" | [[Bonk! Atomic Punch]]<br/> [[Crit-a-Cola]]<br />
| align="center" | 1.2 seconds<br />
| align="center" | [[Bonk! Atomic Punch]] grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time. <br> [[Crit-a-Cola]] will allow the user to give out and receive Mini-crit attack for 8 seconds as well as increase speed by 25%.<br />
|-<br />
| align="center" | {{Table icon|Mmmph}}<br />
| align="center" | {{Class link|Pyro|br=yes}}<br />
| align="center" | [[Phlogistinator]]<br />
| align="center" | 2 seconds<br />
| align="center" | Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once '''Mmmph''' bar is full when the [[Phlogistinator]] is equipped<br />
|-<br />
| align="center" | [[Image:Sandvich_Safe.png|100x100px]]<br>'''[[Sandvich|Nomming]]<br />
| align="center" | {{Class link|Heavy|br=yes}}<br />
| align="center" | [[Sandvich]]<br/> [[Buffalo Steak Sandvich]]<br/>[[Dalokohs Bar]]<br/>[[Fishcake]]<br />
| align="center" | 4.3 seconds<br />
| align="center" | The [[Sandvich]] will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. <br> The [[Buffalo Steak Sandvich]] restricts the user to their melee weapon, causes them to dish out and receive Mini-crit attacks, and grants a 35% move speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich. <br> The [[Dalokohs Bar]] and [[Fishcake]] will grant the user an extra 50 health for 30 seconds and will slightly heal the Heavy (15 health each second). Unlike the other lunchbox items, it has no cooldown bar.<br />
|-<br />
| align="center" | {{Table icon|Eureka Effect Taunt}}<br />
| align="center" | {{Class link|Engineer|br=yes}}<br />
| align="center" | [[Eureka Effect]]<br />
| align="center" | 2 seconds<br />
| align="center" | Teleports player back to spawn and replenishes all health, metal and ammo<br />
|-<br />
| align="center" | {{Table icon|Oktoberfest}}<br />
| rowspan="2" align="center" | {{Class link|Medic|br=yes}}<br />
| align="center" | [[Kritzkrieg]]<br />
| align="center" | 4 seconds<br />
| align="center" | Heals player for 11 health<br />
|-<br />
| align="center" | {{Table icon|Medicating Melody}}<br />
| align="center" | [[Amputator]]<br />
| align="center" | 4 seconds<br />
| align="center" | Heals nearby teammates<br />
|}<br />
<br />
==Action taunts==<br />
Some taunts can be equipped in the Action slot.<br />
<br />
{| class="wikitable grid" <br />
! class="header" | Taunt<br />
! class="header" | Class<br />
! class="header" | Duration <br />
! class="header" | Details<br />
|-<br />
| align="center" | {{Table icon|Meet the Medic (taunt)}}<br />
| align="center" | {{Class link|Medic|br=yes}}<br />
| align="center" | 5 seconds<br />
| When executed, the Medic strikes a heroic pose and glows as doves fly out from around him.<br />
|-<br />
| align="center" | {{Table icon|Director's Vision}}<br />
| rowspan="3" align="center" | {{Class link|All classes|br=yes}}<br />
| align="center" | 5 seconds<br />
| When executed, the player puts their arms out and forms a square with their fingers.<br />
|-<br />
| align="center" | {{Table icon|Schadenfreude}}<br />
| align="center" | Variable<br />
| When executed, the player revels in the humiliation of their opponents.<br />
|-<br />
| align="center" | {{Table icon|High Five!}}<br />
| align="center" | Variable<br />
| When executed, the player will hold one hand up and wait indefinitely for a teammate to taunt in front of them. The two players will then high five and express enthusiasm.<br />
|}<br />
<br />
==Thriller taunt==<br />
[[Image:Heavythriller.png|right|150px|The Heavy performing the Thriller taunt.]]<br />
<br />
During [[Halloween]] events, all classes can do the Thriller taunt, which references a dance move from the hit song "[http://www.youtube.com/watch?v=sOnqjkJTMaA Thriller]" by {{w|Michael Jackson}}. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate.<br />
<br />
{{youtube|AkE7LgdlA68}}<br />
<br />
===Notes===<br />
*All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up and the Demoman will look straight forward without moving his head when performing this taunt.<br />
*When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.<br />
*If the Thriller taunt occurs when a Special taunt would normally activate, the taunt will not have its usual effect, with the exception of the [[Medicating Melody]].<br />
<br />
== Related achievements ==<br />
==={{Class link|Scout}}===<br />
{{Show achievement|Scout|Out of the Park|width=50%}}<br />
<br />
==={{Class link|Soldier}}===<br />
{{Achievement table<br />
| col1 =<br />
{{Show achievement|Soldier|Gore-a! Gore-a! Gore-a!}}<br />
{{Show achievement|Soldier|Spray of Defeat}}<br />
<br />
| col2 = <br />
{{Show achievement|Soldier|Worth a Thousand Words}}<br />
}}<br />
<br />
==={{Class link|Pyro}}===<br />
{{Achievement table<br />
| col1 =<br />
{{Show achievement|Pyro|Dance Dance Immolation}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Full Spectrum Warrior}}<br />
<br />
| col2 = <br />
{{Show achievement|Pyro|Freezer Burn}}<br />
{{Show achievement|Pyro|OMGWTFBBQ}}<br />
}}<br />
<br />
==={{Class link|Demoman}}===<br />
{{Achievement table<br />
| col1 =<br />
{{Show achievement|Demoman|Bloody Merry}}<br />
{{Show achievement|Demoman|Second Eye}}<br />
<br />
| col2 = <br />
{{Show achievement|Demoman|Scotch Tap}}<br />
}}<br />
<br />
==={{Class link|Heavy}}===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Heavy|Konspicuous Konsumption}}<br />
{{Show achievement|Heavy|Show Trial}}<br />
<br />
| col2 = {{Show achievement|Heavy|Photostroika}}<br />
}}<br />
<br />
==={{Class link|Engineer}}===<br />
{{Achievement table<br />
| col1 = {{Show achievement|Engineer|Six String Stinger}}<br />
| col2 = {{Show achievement|Engineer|Honky Tonk Man}}<br />
}}<br />
<br />
==={{Class link|Medic}}===<br />
{{Show achievement|Medic|Autopsy Report|width=50%}}<br />
<br />
==={{Class link|Sniper}}===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Sniper|Be Polite}}<br />
{{Show achievement|Sniper|The Last Wave}}<br />
<br />
| col2 = {{Show achievement|Sniper|Shafted}}<br />
}}<br />
<br />
==={{Class link|Spy}}===<br />
{{Achievement table<br />
| col1 = {{Show achievement|Spy|For Your Eyes Only}}<br />
| col2 = {{Show achievement|Spy|The Man From P.U.N.C.T.U.R.E.}}<br />
}}<br />
<br />
===[[File:Tf2arrcamera.png|20px|link=Replay Achievements]] [[Replay achievements]]===<br />
{{Show achievement|Replay|Star Of My Own Show|width=50%}}<br />
<br />
== Update history ==<br />
{{Update history | '''{{Patch name|11|20|2007}}'''<br />
* Fixed jump/taunt exploit.<br />
<br />
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])<br />
* {{Undocumented}} Added new sounds to the Medic's melee taunt if he is using the Übersaw.<br />
<br />
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])<br />
* Hadouken taunt now kills people it hits.<br />
<br />
'''{{Patch name|7|8|2008}}'''<br />
* Fixed broken Medi Gun taunt.<br />
<br />
'''{{Patch name|8|19|2008}}''' ([[Heavy Update|A Heavy Update]])<br />
* {{Undocumented}} The Heavy's Showdown becomes a taunt attack.<br />
* {{Undocumented}} Added a new taunt used by the Killing Gloves of Boxing.<br />
<br />
'''{{Patch name|2|16|2009}}'''<br />
* Demoman's bottle taunt has received a new 'burp' sound.<br />
<br />
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])<br />
* {{Undocumented}} Added Home Run taunt for the Sandman.<br />
<br />
'''{{Patch name|2|25|2009}}'''<br />
* Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.<br />
<br />
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])<br />
* Demomen can now detonate their stickies while taunting.<br />
* Added a new taunt for the Kritzkrieg, which also heals for 10 points. <br />
* {{Undocumented}} The Spy's Fencing becomes a taunt attack.<br />
* {{Undocumented}} Added Skewer taunt for the Huntsman.<br />
* {{Undocumented}} Added "Spycrab" taunt to the Disguise Kit.<br />
<br />
'''{{Patch name|6|25|2009}}'''<br />
* Fixed Dead Ringer damage reduction exploit involving Spy taunting<br />
<br />
'''{{Patch name|9|15|2009}}'''<br />
* Eating a Sandvich using the taunt method now heals a Heavy to full health.<br />
<br />
'''{{Patch name|10|14|2009}}'''<br />
* Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.<br />
<br />
'''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]])<br />
* {{Undocumented}} Added Thriller taunt for all classes.<br />
<br />
'''{{Patch name|12|7|2009}}'''<br />
* Fixed the Heavy's fists being hidden while taunting.<br />
<br />
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])<br />
* {{Undocumented}} Added new taunts used by the Direct Hit, Equalizer and Eyelander.<br />
* {{Undocumented}} Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.<br />
* {{Undocumented}} Added unused "Hi-five" taunts for the Soldier and Demoman.<br />
* {{Undocumented}} Added unused "bottle showoff" taunt for the Demoman.<br />
<br />
'''{{Patch name|12|18|2009}}'''<br />
* Fixed a server crash caused by the Demoman's taunt kill.<br />
<br />
'''{{Patch name|1|13|2010}}'''<br />
* Added Medic Übersaw kill taunt.<br />
<br />
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])<br />
* {{Undocumented}} Added new taunts used by the Frontier Justice and Gunslinger.<br />
* {{Undocumented}} Added unused "Hi-five" and "guitar playing" taunts for the Engineer.<br />
<br />
'''{{Patch name|8|26|2010}}'''<br />
* Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.<br />
<br />
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])<br />
* {{Undocumented}} Fixed taunt glitch involving switching weapons quickly.<br />
* {{Undocumented}} Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.<br />
* {{Undocumented}} Updated the "Hi-five" taunts of the Soldier and Demoman.<br />
* {{Undocumented}} Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.<br />
<br />
'''{{Patch name|11|19|2010}}'''<br />
* Added the original Übersaw taunt to the Vita-Saw.<br />
<br />
'''{{Patch name|4|15|2011}}'''<br />
* Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.<br />
<br />
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])<br />
*{{Undocumented}} The Spinal Tap taunt now fills the ÜberCharge meter completely.<br />
<br />
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])<br />
* Added The Director's Vision, an item that provides you with a new taunt.<br />
* {{Undocumented}} Added voice responses to the Kamikaze, Skewer, Oktoberfest and Spinal Tap taunts.<br />
* {{Undocumented}} Added the Engineer's "Hi-five" taunt back into the game files.<br />
* {{Undocumented}} Added an unused "show" taunt for the Heavy.<br />
<br />
'''{{Patch name|6|3|2011}}'''<br />
* Added new community contributed response rules to various taunts.<br />
* {{Undocumented}} Added the Decapitation taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.<br />
* {{Undocumented}} Removed the Demoman's taunt from the Pain Train.<br />
<br />
'''{{Patch name|6|8|2011}}'''<br />
* {{Undocumented}} Added Schadenfreude taunt for the Soldier, Demoman, Heavy, Medic and Sniper, at the time unused.<br />
<br />
'''{{Patch name|6|23|2011}}''' ([[Über Update]])<br />
* Added Schadenfreude taunt to the Scout, Pyro, Engineer and Spy.<br />
* The Schadenfreude taunt was implemented as an Action item. <br />
* Added Meet the Medic taunt.<br />
<br />
'''{{Patch name|7|1|2011}}'''<br />
* {{undocumented}} Added the Home Run taunt for the Atomizer.<br />
<br />
'''{{Patch name|7|20|2011}}'''<br />
* {{Undocumented}} Added the Cocksure taunt, used by the [[Cow Mangler 5000]].<br />
* {{Undocumented}} Added an unused "show" taunt for the Soldier.<br />
<br />
'''{{Patch name|7|22|2011}}'''<br />
* {{Undocumented}} The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.<br />
<br />
'''{{Patch name|8|23|2011}}'''<br />
* Fixed supply closets regenerating players while they are taunting.<br />
<br />
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])<br />
* Added new co-operative high five taunt.<br />
* Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.<br />
* Taunting with The [[Pain Train]] or the Saxxy now plays the same taunt as the [[Grenade Launcher]].<br />
* Added a taunt for [[The Ullapool Caber]].<br />
<br />
'''{{Patch name|10|17|2011}}'''<br />
* Fixed high five taunts applying the wielded weapon's taunt effect.<br />
<br />
'''{{Patch name|11|2|2011}}'''<br />
* Added a taunt for the [[Item sets#Soldier 5|Tin Soldier]] set<br />
<br />
'''{{Patch name|11|22|2011}}'''<br />
* Added a taunt for the [[Item sets#Heavy 3|FrankenHeavy]] set<br />
<br />
'''{{Patch name|6|27|2012}}''' [[Pyromania Update]]<br />
* Added the Armageddon taunt used by the [[Rainblower]].<br />
* Added the Execution taunt used by the [[Scorch Shot]].<br />
<br />
'''{{Patch name|7|5|2012}}'''<br />
* Fixed the Armageddon taunt attacking players through walls.<br />
}}<br />
<br />
== Bugs ==<br />
* Some Kill taunts are affected by [[Damage#Distance and randomness modifier|random damage spread]] and have a chance of not dealing 450+ damage, meaning an overhealed [[Heavy]] has a possibility of surviving a Kill taunt.<br />
* Sometimes if auto-reload is enabled, the player will reload his weapon while taunting.<br />
* Running off of a ledge or cliff and quickly taunting before your momentum drops you off will result in the player being able to move at normal speed while taunting. This also happens if you get knocked back while taunting.<br />
** A player cannot perform a Kill taunt with this bug.<br />
*** A player can, however, perform any other normal action while using this bug.<br />
* If the taunt switch option is enabled, the effects of [[lunchbox]] items are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. However, the item is "consumed" and the player must wait for it to recharge before using it again.<br />
<br />
== See also ==<br />
*[[Responses]]<br />
*[[Voice commands]]<br />
<br />
{{Taunt Nav}}<br />
<br />
[[Category:Taunts| ]]<br />
[[Category:Gameplay]]</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1097594Team Fortress Wiki talk:Weapon Demonstration2012-07-26T22:18:47Z<p>Mr. Vinderack: Misread.</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Beggar's Bazooka|16px}} [[Beggar's Bazooka]]==<br />
<br />
I'll take the Bazooka video, make sure to demonstrate all varieties of charged fire, rocket jump, taunt, misfire. <br />
<br />
Anybody know a good video editor? Mine isn't that great. [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:Use [http://www.sonycreativesoftware.com/download/updates/vegaspro9 Sony Vegas Pro 9] The Greatest Video Editor in my option , try it out. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:50 , 6 July 2012 (PDT)<br />
::Thanks, will try it! [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:::No Problem , Hope you can make a great demonstration also try use [http://forums.steampowered.com/forums/showthread.php?t=2126342 srcdemo2]. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
Preliminary version of video - a bit rusty at editing, having trouble with fade. Also, need to find music clip used in videos. <br />
<br />
[http://youtu.be/XW-dDdmgZb0 Link]<br />
<br />
<br />
I know there's a slight stutter in the video, and will need to repair. If I need more precise jumps, also possible, but I would prefer to leave the jumps segment the way it is. I used single shots for the pyro, doubles for the soldier, triple for the medic. This, I think, showed off the projectile deviation, as well as the damage falloff. <br />
<br />
Let me know what else I need to fix; if there's someone who can do a final polishing edit on this, I'd really appreciate it!<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 19:08, 6 July 2012 (EST)<br />
<br />
I'd take a crack at this, but you're doing it. :( <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
<br />
:Quality is very bad. See [[#is anyone looking|below]] for some music to use. The quality is too low. The fps is too low. And the contrast seems high, but that might be my monitor. Show overloading in first clip, probably. E.g: Hit pyro (one rocket) Hit pyro (2 more rockets). Load 3 for soldier. Overload 4 for medic, and kill. The last rocket on the target is fine.<br />
:Audio desync at 1:02. Feel free to use health packs for that segment, just be clear that you're using them. Not clear what is happening in last clip. Forgot to show "no dispenser reload". Gib the dispenser and pick up its gibs to show normal reload. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 18:43, 6 July 2012 (PDT)<br />
::i uploaded the longer version of these background musics [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration#is_anyone_looking_for_longer_version_of_each_demonstration_music.3F There you go.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
:What the above said; also it's missing fades between clips (instead of hard cuts), and please start clips looking horizontally (not at your feet), otherwise it's kind of hard to follow. The way things are demonstrated is quite good though, and I do agree that you need another clip to show the splash damage caused by the overloading. You also need to show that you can't take ammo from Dispensers, dropped weapons, or supply cabinets (use any map with a supply cabinet).<br />
:May also want to show the additional projectile deviation but this is sort of hard to show. I think it is already well-demonstrated in the video by looking at where the rocket that was meant for the wooden target went, but if you were to redo the clip then maybe you wouldn't have had such a large deviation. So if you do redo that first clip, make sure that you get a large deviation on that shot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 6 July 2012 (PDT)<br />
<br />
Figured out source of bad quality; hopefully fixed. I eliminated the locked framerate and upped the graphics settings. Almost done with next version of video; however, having trouble spawning dispenser. What is the command for this? [[User:Gilgamesh|Gilgamesh]] 10:08, 7 July 2012 (EST)<br />
:There's no command for this, you have to spawn an engineer bot and have him build the dispenser — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:16, 7 July 2012 (PDT)<br />
<br />
<br />
:I have done the first entry of the video, or in your case, demonstration: [https://www.youtube.com/watch?v=ZWC25_p2v-o Clickie Link]<br />
:Remember: It's first time for me making a demonstration video.<br />
:[[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 14:05, 8 July 2012 (PDT)<br />
::Alright, here goes~<br />
* Nonstandard HUD, elements in different positions<br />
* Brightness is very different from most demonstrations. Watch other existing demonstrations and you'll notice that they are much less bright than your video is. Look at the soldier's palm when he is reloading, it's almost pure yellow under some angles (like when firing at the soldier). Perhaps you modified your gamma settings or are using an encoder which flattens the colorspace of the video?<br />
* Relative volume is off (game volume is very quiet compared to music volume)<br />
* Music is looping awkwardly (use continuous loops)<br />
* Missing the "schwomp" sound of loading a rocket into the bazooka (?)<br />
* Wooden target should be the last thing fired at<br />
* Need to fire at the Medic normally; the point of having 3 enemies is to show damage drop-off as a function of target distance. Removing the Medic from this removes a data point. The overloading explosion needs to be demonstrated in another clip<br />
* Like all rocket launchers, need to show rocket jumping, rocket reflection, etc.<br />
That should be it~ Please focus on fixing the technical problems first (as opposed to the content problems) and submit a revised version of that, just to see if it can be recorded alright. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:32, 8 July 2012 (PDT)<br />
<br />
:::[http://www.youtube.com/watch?v=gGEEktjhrEc&feature=youtu.be Here's the new verison]<br />
:::I also found out that I forgot to adjust the dB-volume in Vegas Pro 11. So, check if the video and clips are okay or not. So in case I can fix the sound if it's approved. [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 05:07, 9 July 2012 (PDT)<br />
::::That first clip was perfect. However, the others weren't. For dispensers, lose the ammo off-screen and then walk up to the dispenser. Make the dispenser level 1 or level 3, don't have it partially upgraded. Be sure to hide the engineer somewhere. No need to show what the stock does. Be sure to show that ammo packs still grant ammo. For the rocket jumping technique, see the basics as outlined in the Rocket Launcher video--again, no need for comparison. Be sure that you clear out the level, (and restore your health) before you jump. It would be sufficient to show 1-rocket jumping, 3-rocket jumping (two will fire while in air), and height. Feel free to stick health packs in the map where you think you may get injured. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 06:06, 9 July 2012 (PDT)<br />
Thanks for helping with this. I was having trouble with the bot scripting. I have a video - however, I think yours is better. Guess I'll practice with the video editor for awhile before attempting this again. Thanks! [[User:Gilgamesh|Gilgamesh]] 9:16, 9 July 2012 (EST)<br />
:Maybe, for me. It's your turn to try out since I want to take a nap and have to go on a vacation tomorrow. Good luck practicing your video editor. :) [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 06:55, 9 July 2012 (PDT)<br />
::Better but not perfect~<br />
* Loadout screen has transparent tooltip. This happens when you try opening your backpack ater changing the game's resolution after you launched the game. Don't change the resolution (have it already be the good resolution when it starts) to fix this.<br />
* The "clip ending" sound can still be heard at 0:37 and at 1:13 (faintly, after the rocket loading sounds)<br />
* Still missing fades between clips<br />
* No need to show that the dispenser refills rocket launcher rocket. I think the viewer knows that already<br />
* No need to show rocket jumping with the regular rocket launcher either<br />
* Rocket jumping should be demonstrated a lot slower and it more detail. Look at the demonstrations of [[Rocket Launcher]] or [[Rocket Jumper]], etc. They start slow, with a transition time from the previous clip, they have the soldier looking horizontally (not at the ground), not in a corner, and they just jump around. No really quick trick jumps necessary, just some relaxed rocket jumping is enough. This weapon is a bit of an exception in that you can rocket jump harder with multiple rockets, so maybe you should do multiple clips (one with regular demonstration with always one rocket, another with two rockets, another with three, and it's okay if you self-destroy really fast.)<br />
Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
<br />
Thanks to Idromlexer's good process design, I've got another video. Better quality, better process. However, my YouTube account is in Google-induced limbo (they lost my password), so it may take me awhile to upload. I've got the video, though! <br />
<br />
UPDATE: Got it. Here's the link. MAKE SURE TO SET QUALITY TO 1080p; otherwise, it'll look just as bad as the first version: http://youtu.be/80OCCLrNKPE<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 16:14, 10 July 2012 (EST)<br />
:Getting there~<br />
* You are using the split-screen HUD for non-split-screen clips. This is especially bad in the last clip where it overlaps with the payload HUD elements<br />
* Rocket jumping pacing is good, but you can go a lot higher than in the two/three rockets clips. It seems weird to rocket jump lower when using more rockets<br />
* Don't forget to reload the shotgun in the Dispenser clip<br />
* Make fades slightly shorter (half a second is long enough), and add extra transition time before and after each fade. Watch other demonstrations to get a feeling for this; you'll notice that there's always a 1.5~3 seconds period of waiting, then a short fade, then another period of waiting, and then the other clip starts. This makes it easyer for the viewer to know what is happening; it may seem clear to the person who made the video, but for people who have never seen the video before, things like the transition at 1:56-1:58 is too much change to take in in so little time: new map, new cart silhouettes, new clock at the top, new paylod HUD elements, and the soldier already in the process of loading the weapon; the viewer wouldn't know what to focus on, and before they figure it out, the clip is over.<br />
Hope this helps~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
New video! No split HUD, shotgun reloaded, more transition time, changed map to 2fort to allow for higher rocket jumps - in last video, warehouse ceiling capped this. Hope this one is better! REMEMBER: SET TO 1080p!<br />
<br />
Link: http://youtu.be/u1ogmbvVYEU [[User:Gilgamesh|Gilgamesh]] 16:16, 11 July 2012 (EST)<br />
:Few things:<br />
* I don't know if it counts, but your loadout is in loadout slot C. It might be a good idea to change that to A.<br />
* When Wind said longer transitions, he didn't mean make the transitions longer. He meant, right before and after switching clips, stay still for a little while so what just happened and what is happening (respectively) have the chance to sink in for the viewer. Conversely, Wind suggested to make the fades shorter.<br />
* On the rocket jumping clip, start at full health for every clip. You start out with 133 on the third clip.<br />
* I don't know if it's just me, but it doesn't seem like you're going a lot higher when using more rockets for rocket jumping.<br />
* The Dispenser infobox says "Dispenser built by Friendly."<br />
* On the first shotgun clip, perhaps you don't need to, but I would start out with a full clip.<br />
* The music at the end sounds like it got cut off or was transitioned poorly.<br />
Good effort! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:56, 11 July 2012 (PDT)<br />
:Why did you rocket jump on 2fort? :( (@Mr. Vinderack: It's normal not to jump much higher with 2 or 3 rockets since the second/third rocket hit the ground when you're already away from it). I just said that you can jump a lot higher than what was shown in the previous video, because i nthe previous video the rocket jump was not high for the 2/3 rockets clips, and that this was counterintuitive; it should at least be as high as the first clip with 1 rocket. That 1-rocket clip (on tr_target_weaponref_hdr) was all good though >: Just do the same thing but with 2 and with 3 rockets.<br />
:Transition periods are better, but indeed, shorten the fades a little bit like Mr. Vinderack said. Starting at full health and ammo is also a good thing (that includes the Shotgun ammo clip where you started with 1 shot left and 19 rockets).<br />
:All the other clips are good~ So, re-redo rocket jumping, shorter fades, and starting with full ammo/HP each time. That should be it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
<br />
Will do. Working on it now, should be up before noon. - Gilgamesh 9:49, 12 July 2012 (EST)<br />
<br />
Here we go. Started with full shotgun clip, faded music, switched rocket jump to warehouse, cut fade time in half, bazooka now in loadout A, tried to show difference in jump forces. I was jumping in 2fort to remove the ceiling cap from the warehouse. There's not really much of a height difference in the rocket jumps, but the difference IS more obvious in the angled jumps. Oh, and Friendly changed his name to Engineer. Less social, more accurate. <br />
<br />
LINK: http://youtu.be/19ohuDdAfRM Gilgamesh 13:15, 12 July 2012 (EST) (Thanks for all the help!)<br />
:I don't see any major problems. Things that I don't think really need to be fixed, but should be kept in mind for next time:<br />
* Friendly Engineer is social and accurate. Most likely you were having trouble with the space in his name. Just do this to create a bot with spaces in its name: bot -team *team* -class *class* -name "*name1* *name2*"<br />
* The second to last clip, in which you grab ammo from an ammo box, seems to have a low volume compared to the other clips.<br />
* Music is a bit botched at the end.<br />
None of these are really that big a deal, and I'd say this video is acceptable. If you want to redo these things, that's fine too (I commend you), but I don't think you have to. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:43, 12 July 2012 (PDT)<br />
<br />
Sound issues are relatively easy to fix - I'll check on these. I watched another video with a dispenser, and the dispenser was built by "Engineer," so I went with that. <br />
<br />
Thanks for reviewing these for me! I'm just waiting for Wind's approval. Gilgamesh 15:54, 12 July 2012 (EST)<br />
:What Vinderack said. The volume of the clip needs to be fixed, the other things are nice-to-have's if you can — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Well, this is it. Should be the final version. I watched several different versions of the low volume clip and couldn't really tell the difference, so I simply upped the volume for that clip. Also, at the end, I nixed the music fade - it now transitions directly to the "end" sound. <br />
<br />
Link: http://youtu.be/goUTrsRrXq4<br />
<br />
Gilgamesh 7:21, 15 July 2012 (EST)<br />
:I just noticed that unlike the other rocket-jumping clips, the single-rocket rocket-jumping clip uses the split-screen HUD even though it's not a split-screen clip. Should have noticed this earlier, sorry... Also, the ending sound is still not really good. The sound ending of the previous version was better, I think (not sure since the video has been removed now) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
No problem - already had another single jump clip, just in case. And by "sound is bad," what specifically is the problem? On the earlier clip, I had it fade at the end. On this one, I removed that. Should the music end, and then the "end" sound play, or should I overlay the "end" sound with the end of the music? Gilgamesh 16:32, 15 July 2012 (EST)<br />
:There's a sudden jump in the music just before the final "tchak" sound plays. Check out the end of [http://youtu.be/goUTrsRrXq4 already-published demos] and the difference should be pretty clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
This should be better - got rid of the skip. Kept the volume up on that one iffy clip, too, and changed to rocket jump normal HUD. <br />
<br />
<br />
LINK: http://youtu.be/5D2xnrQ2gXY<br />
<br />
Thanks for putting up with all these sound issues... Gilgamesh 18:10, 15 July 2012 (EST)<br />
:Wow, we all forgot airblast. You should show a reflect+reflect kill clip. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 15:58, 15 July 2012 (PDT)<br />
<br />
Yeesh. Knew I'd missed something. This is the demo video that wouldn't die. I'll try to have the new new new new new new version up by the end of today. Either today, or tomorrow morning. Gilgamesh 9:26, 16 July 2012 (EST)<br />
<br />
*Yawn* It's late, and I'm tired. New version, showing rocket kill: http://youtu.be/B8rcHqSMkwY<br />
<br />
All the same changes - no split HUD, volume/end tweaks, the works. Thanks for remembering this, Darkid. I knew there was something missing... Gilgamesh 23:19, 16 July 2012 (EST)<br />
:You're too close to the Pyro during the first rocket reflection, and as a result you get airblasted and that makes you go much farther than you would in the usual case. Make sure there is sufficient distance so that you don't get airblasted. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
That silly pyro, knew he was laughing at me behind the mask. I'll get him this time. I'll be gone today, but tomorrow or this evening, I should have no trouble recording another clip. Gilgamesh 7:44, 17 July 2012 (EST)<br />
<br />
::Hey, a question. Would it be better to show the single reflect kill, or do single-double-triple? I have clips of each - single, pyro wins, double, pyro and soldier both die, triple, pyro dies with injured soldier. Just the single, or all three - the clips are good. Gilgamesh 11:41, 18 July 2012 (EST)<br />
<br />
Note: I had two videos up earlier. I watched both of them, and something went wrong with the fade effects. Fixing today. Gilgamesh 8:46, 19 July 2012 (EST)<br />
:I think it'd be pretty interesting to see multiple rocket reflections, if only to show that it can be done. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
UPDATE: Multiple reflects aren't possible - if they are, they're WAY out of my league, or have to be under very unusual circumstances. <br />
Here's the new clip - with all three kinds of reflects attempted. Singles are easy, but the pyro doesn't fare well in 2 or 3 reflect attempts. I also fixed the "Friendly Engineer" bug. <br />
<br />
*Link: http://www.youtube.com/watch?v=TuSXFEAMPLo <br />
<br />
With any luck, this should be the finished version. Gilgamesh 20:35, 19 July 2012 (EST)<br />
:Sorry, but the kill screen looks... odd... there's no text in the thing at the top that says you can take a screenshot, and there's no bubble saying who killed you. Why is that? That's the only flaw though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
This is very odd. My kill I.D. seems to be disabled, and my chat view sporadically toggles off. I'm trying to fix, will upload correct clip as soon as the error is gone. Gilgamesh 10:48, 21 July 2012 (EST)<br />
<br />
Well, it's fixed. I only had to completely re-install the game to do it...and I still don't know what was going on. <br />
<br />
*However, I have a link: http://youtu.be/dF7XZ6Zc2Y4<br />
<br />
It now says "Pyro." Gilgamesh 15:18, 21 July 2012 (EST)<br />
:All good, please upload final video and .dem's~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Probably a stupid question - where would you like me to upload to? It says MediaFire on the tutorials page. Also, how would I create the .dem file? I used FRAPS for recording, and ran it through a compressor and editor. (This is my official "n00b" moment.) Gilgamesh 11:40, 22 July 2012 (EST)<br />
:Mediafire is fire. At this point, you can't get the .dem files; the idea is that you record those and FRAPS the playback. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:43, 22 July 2012 (PDT)<br />
::I think it's time to let someone else deal with this (No offense Gilgamesh) [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:48, 22 July 2012 (PDT)<br />
:::Given that it's already done, that would be rather silly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:49, 22 July 2012 (PDT)<br />
::::I beg to differ, the video is spectacularly low resolution. You can't expect me to play the 1080p version of the video with this DSL. [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:55, 22 July 2012 (PDT)<br />
<br />
:Too late for .dems (check Wind's talk page, already covered). As for the file type, what encoding did you use? Is it lossless, lossy, etc? .wmv is generally not a great file type, and I'm curious now as to what you used to record these clips... What was it? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:06, 23 July 2012 (PDT)<br />
:Just watched the video, and...well, the resolution doesn't seem to be correct. Lines on the sides of the video, and generally just small. I may be wrong, though...; it did upload to YouTube seemingly fine. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:11, 23 July 2012 (PDT)<br />
:EDIT: Helping out Gilgamesh regarding codecs, rendering, and related stuff. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:37, 23 July 2012 (PDT)<br />
<br />
Well, Vinderack straightened me out, big time. It's much better now. I just need to resolve a small rendering difficulty, and done. [[User:Gilgamesh|Gilgamesh]] 17:11, 23 July 2012 (PDT)<br />
<br />
*Here's the same video from earlier, using the better codec: http://youtu.be/qtICc3G-178<br />
<br />
*And here's the download link: http://www.adrive.com/public/Xevvuf/Beggar's Bazooka.avi<br />
<br />
Next time I try one of these, I'll be ready - and use Source Recorder.<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 16:06, 24 July 2012 (PDT)<br />
:All good, thanks, and congrats on the first demo~ (Also the real link is [http://www.adrive.com/public/Xevvuf/Beggar%27s%20Bazooka.avi http://www.adrive.com/public/Xevvuf/Beggar%27s%20Bazooka.avi] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
= Need to be redone=<br />
=={{icon item|Atomizer|16px}} [[Atomizer]]==<br />
:How we forget this? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 20:35, 17 July 2012 (PDT)<br />
::Well, at least it's circular and it's the default crosshair color. It's just a little big. Not worth redoing the demo over, but something for Mr. Vinderack to fix in future demonstrations. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
I'm on it! [[User:Boynedmaster|Boynedmaster]]<br />
:Uh...on what? There's nothing to be done, read above... I would prefer my demonstration to be kept, and either way if the crosshair really is that big a problem I can just re-render with the correct crosshair. No need to make a new video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:43, 18 July 2012 (PDT)<br />
EDIT: Talked to Boyned and explained to him the circumstances. He said he'll just do Balloonicorn. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bat|16px}} [[Bat]]==<br />
The melee makeover missed this (or it's a matter of the page wasn't updated, since the bat demo is on the project page) --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Just needed to be added to the dictionary. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:20, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
The 40% more accurate attribute isn't demonstrated. --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
::Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:53, 17 July 2012 (PDT)<br />
:::But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
::::http://youtu.be/YVhbukKNvaQ Obviously, console precision is required for a shot like this, but I think it can be done. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:13, 17 July 2012 (PDT)<br />
:::::This is a great way to show it, indeed~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
::::::May i take this one? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:06 , 7/18/2012 (PDT)<br />
:::::::Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:::::Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --[[User:Org|Org]] 06:31, 18 July 2012 (PDT)<br />
::::::No, that's not really as clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::::hmm.. wind i am sorry , i think i leave it for other person. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 7/20/2012 (PDT)<br />
<br />
<br />
http://youtu.be/WRjlm44NKEE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:24, 21 July 2012 (PDT)<br />
:Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
::http://youtu.be/hpgzjBTIa1A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:35, 22 July 2012 (PDT)<br />
:::There is... no sound? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::http://youtu.be/DxKC8yamyS4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:42, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Cozy Camper|16px}} [[Cozy Camper]]==<br />
{{c|Reserved by Armisael}}<br />
:http://youtu.be/9r4kyNXgpr0<br />
:Two questions. Should I show that the knockback resistance doesn't apply to airblast? How long should the regen clip last (I don't think anyone wants to watch over a minute and a half of health regen)? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:26, 15 July 2012 (PDT)<br />
::More transition time on pretty much everything please :3 Yes, you should show an airblast, whether it applies or not, because it's a rather important use case of any "reduces knock back" weapon. You can probably get away with showing the health regen up to 63 HP (50% health) or so if it's the last clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
:::http://youtu.be/ZW-O_46rD08 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 15 July 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Detonator|16px}} [[Detonator]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
Needs to be redone to:<br />
* Show the world impact explosion does nothing to enemies<br />
* Destroys sticky bombs<br />
--[[User:Org|Org]] 02:54, 7 July 2012 (PDT)<br />
: [http://youtu.be/UrX6LEkVKGQ Hopefully this will do it.] [http://www.mediafire.com/?suo67e3kql41ft1 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:58, 8 July 2012 (PDT)<br />
::Watch the medic burn, then get ammo. Split up spy kill into different clip. Use normal positions for airblast; why weren't the flares damaging you? If possible, make the medic kill more obviously due to afterburn. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 11:32, 8 July 2012 (PDT)<br />
:::Indeed, watch until the afterburn ends before moving to get the ammo. No need to split up spy kill imo, but flare jumping can indeed be made into its own clip if you want, but it's also fine as it is right now in the first clip. The sticky bomb part is unclear, as it looks like you're firing directly at the sticky bomb, and that it's the collision of the flare projectile with the sticky bomb that destroys it. Aim a little higher so that it's clear that it's the explosion that kills the sticky bomb, and that a direct hti is not necessary. Darkid: the flares were not damaging him because he was making them explode before they could go back completely. That's a good thing to show, and it is easier to see when there's no wooden barrier in the way, so the positions are fine here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
:::: [http://youtu.be/Kshjgu2taJY Well, this should do it this time.] Decided to split the detonator-jumping to its own clip for the sake of less frustration on me, anyway. [http://www.mediafire.com/?qlghabwb3lk2ltw Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:19, 9 July 2012 (PDT)<br />
:::::Hud blinked for a moment near 0:54~0:56. Rendering error perhaps? hud_reloadscheme during the demo? Also, missed the first jump to get out of the wooden barrier. Rest of the demo is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::Sorry for the wait; I found out why I couldn't load a map by myself; had to opt out of Steam beta. Anyway, [http://youtu.be/cc130KueplA this should hopefully do it.] [http://www.mediafire.com/?is4p9cjpj5as6hm Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:43, 15 July 2012 (PDT)<br />
:::::::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
=={{icon item|Equalizer|16px}} [[Equalizer]]==<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::http://youtu.be/qCgiKeQp6KQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 11 July 2012 (PDT)<br />
:::Sorry but I think we should show the crits damage at all heath (so we spawn more bots) [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 16:44, 11 July 2012 (PDT)<br />
:::Indeed, since this one has damage scaling with health, perhaps crit damage should be demonstrated for multiple healths. Maybe do two 3-kill clips, one with crits and one without? Dunno. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::::http://youtu.be/GtS10vpYfAQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:04, 12 July 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Escape Plan|16px}} [[Escape Plan]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::Okey , i will redo it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:54 , 7/13/2012 (PDT)<br />
:::http://youtu.be/1jD4V_kJgRs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:03 , 7/18/2012 (PDT)<br />
::::Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:Did we really need to show the speed comparison with 1-health Soldier and Scout? <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
::http://youtu.be/_RioflLC_cg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:34 , 7/22/2012 (PDT)<br />
:::Very bad music mixing at 0:31 - 0:34 and at 1:01 - 1:05 and at 1:30 - 1:34 :( Is all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Pretty Boy's Pocket Pistol|16px}} [[Pretty Boy's Pocket Pistol]]==<br />
{{c|Reserved by Akuago220}}<br />
:I'll take a crack at this. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:58, 27 June 2012 (PDT)<br />
::See above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 27 June 2012 (PDT)<br />
::: [http://youtu.be/vAItsMJusf4 And there we have it.] [http://www.mediafire.com/?gbwhuoiytbtchlo Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:37, 29 June 2012 (PDT)<br />
::::Is good, but should also show whether the crits stay on if you switch weapons, much like the Cleaner's Carbine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)<br />
:::::Wind, the Pocket Pistol does NOT have that 3-second kill attribute the Carbine does. That crit portion was to fill the whole ""Wait 2 seconds, still staring at the Medic but this time with your weapon glowing, then kill the medic, still holding ⇧ Shift" criteria (unless you can point me where in those instructions, I now have to switch weapons after crit-killing the Medic). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:45, 29 June 2012 (PDT)<br />
::::::Derp, that's what I get for checking the Carbine's attributes and then looking at the next one and assuming it's a clone of it but for the Scout. But those crit instructions are for melee weapons only (that's why they are under the "Melee makeover" section under the list that says "The procedure is slightly different" :3 For non-melee weapons, just use the regular procedure, no crits or extra staring periods or anything — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 29 June 2012 (PDT)<br />
:::::: [http://youtu.be/FmieHuV4TDs There we go, fixed.] [http://www.mediafire.com/?4z8sr0m7bklx357 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:17, 30 June 2012 (PDT)<br />
:::::::Looks to me like there are some random crits (although the damage doesn't change, and those should be disabled using the cfg, weird) [[User:Pigophone|Pigophone]] 06:33, 30 June 2012 (PDT)<br />
::::::::It's a common glitch in SrcDemo, and as far as I'm aware of, there's no way around it. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:18, 30 June 2012 (PDT)<br />
:::::::::You probably mean source recorder, as all srcdemo2 does is record data from that. Can you try re-recording and see if it still happens? If it does, can you upload the .dem file? Does it happen during demo playback or demo rendering? Otherwise, you could replace the crit sounds in the game files to make them disappear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)<br />
:::::::::: When I play it back, there are no crit sounds emitting. After I render it, then I hear crit sounds in the wav file. [http://www.mediafire.com/?kh3edlhrp9nb0ab Render this yourself and see what I mean.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:50, 30 June 2012 (PDT)<br />
:Then use fraps to record the audio and overlay that onto the srcdemo2 clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 30 June 2012 (PDT)<br />
::It didn't do crit sounds for me when rendering. Try clearing your sound cache maybe, by typing <code>snd_rebuildaudiocache</code> in the console. Or you can use Armisael's workaround too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:13, 30 June 2012 (PDT)<br />
:::They didn't occur when rendering, they were heard '''after''' they rendered. In any case, [http://youtu.be/bS3pcy8wDkU using that snd command fixed it up after all.] [http://www.mediafire.com/?ylxmkgisw1otodd Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:07, 30 June 2012 (PDT)<br />
::::Yes, that's what I meant, since the game has no sound when it's rendering. Anyway, video is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)<br />
:::::I watched the video and read some feedback on YouTube and one user pointed out that the following isn't demonstrated:<br />
* There is no comparison for fall damage with the Pistol and the Pretty Boy's Pocket Pistol. Meaning, viewers don't know if the Scout would take fall damage with the regular Pistol equipped if a player was to fall from that distance.<br />
* The HP difference isn't demonstrated at all. <br />
* This one is my recommendation but when demonstrating the fire vulnerability difference, rather than killing both Scouts, let them both live to demonstrate the vulnerability and the HP differences after surviving afterburn.<br />
<br />
Just some feedback I've seen and would like to leave for discussion. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 08:22, 3 July 2012 (PDT)<br />
:I agree that this would be nice to have, and while we're at it, doing the fall damage comparison from the top of Watchtower, like in the [[Mantreads]] demo. This being said, I did accept this demo as such so I can't blame Akuago for the lack of those things, but yeah >: Sorry — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
::No worries. We'll get 'em next time. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 16:26, 4 July 2012 (PDT)<br />
<br />
http://youtu.be/4cezyN6TrCo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:26, 9 July 2012 (PDT)<br />
:There are no problems with this demonstrations, but I would like to allow a week or so in case Akuago wants to redo the demonstration himself instead — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::Well alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==<br />
The cardboard soldier target was not shot. This is particularly important to demonstrate as we need to show how the shot arcs over a distance. I think. [[User:TFHK|TFHK]] 10:02, 12 July 2012 (PDT)<br />
:Well the arc is kind of demonstrated in each shot since it is very strong, so I don't think it is worth redoing, especially since this first clip is very hard to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: At 0:21 it plays the crit sound effect and it doesn't show that the Scorch Shot can destroy stickies, so it might need to be redone anyway. [[User:Balladofwindfishes|Balladofwindfishes]] 18:58, 15 July 2012 (PDT)<br />
:http://youtu.be/nmsMZpFj5J0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:42, 18 July 2012 (PDT)<br />
::Doesn't show a death from the explosion >: Also doesn't show the arc. If this is to be redone then it better be shown properly this time~<br />
:::http://youtu.be/Q7IKY2KImq0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:54, 19 July 2012 (PDT)<br />
::::Eeeeh I wish it had just one more shot so that it wouldn't run out of ammo... but I guess that's the way it has to be. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==<br />
{{c|Reserved by Spam90675}}<br />
<br />
Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:50 , 4 July 2012 (PDT)<br />
:There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check [http://forums.steampowered.com/forums/showthread.php?t=934312 this post from '09 on SPUF]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 20:32, 4 July 2012 (PDT)<br />
::That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have [[Help:Recording demos#Movie Creation Tutorial|help pages on the wiki itself about that]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
:It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the [[Holy Mackerel]] demo recently. Do what you did in that video and that's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
::The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 4 July 2012 (PDT)<br />
<br />
I got this guys, finally get the full Fraps version. [[User:Spam90675|Spam90675]] 07:33, 12 July 2012 (PDT)<br />
:You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:43, 12 July 2012 (PDT)<br />
::I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? [[User:Spam90675|Spam90675]] 07:57, 12 July 2012 (PDT)<br />
:::You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:59, 12 July 2012 (PDT)<br />
::::I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? [[User:Spam90675|Spam90675]] 08:01, 12 July 2012 (PDT)<br />
:::::If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:16, 12 July 2012 (PDT)<br />
EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.<br />
:Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:21, 12 July 2012 (PDT)<br />
::Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:05, 12 July 2012 (PDT)<br />
http://www.youtube.com/watch?v=5Gvp9Lpp_vk - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. <small>— ''The preceding unsigned comment was added by'' '''[[User:Spam90675|Spam90675]]''' ([[User talk:Spam90675|talk]]) • ([[Special:Contributions/Spam90675|contribs]]) </small><br />
:::Few things:<br />
* Quality seems a bit on the low side for high definition.<br />
* Very fast-paced video. Slow it down a bit next time.<br />
* During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.<br />
* This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.<br />
Good for a first try! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:30, 12 July 2012 (PDT)<br />
::::Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. http://www.youtube.com/watch?v=3hJadUrsWk4 [[User:Spam90675|Spam90675]] 22:36, 12 July 2012 (PDT)<br />
::::::I will check it out soon. A bit busy right now. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:03, 12 July 2012 (PDT)<br />
:This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? [[User:Spam90675|Spam90675]] 00:17, 14 July 2012 (PDT)<br />
:::Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 14 July 2012 (PDT)<br />
::::The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. [[User:Spam90675|Spam90675]] 05:32, 16 July 2012 (PDT)<br />
:::::I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=Pyro melee makeover=<br />
=={{icon item|Back Scratcher|16px}} [[Back Scratcher]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Karma Charger}}<br />
:http://youtu.be/oH8mI2HAYvU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:52 , 7/14/2012 (PDT)<br />
::Great, asides from one thing:<br />
* The Dispenser clip...I don't know how many people willl have the patience to watch through the whole thing. I fiercely recommend using a level three Dispenser, because that was almost tedious.<br />
Asides from that, I didn't catch anything. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:02, 13 July 2012 (PDT)<br />
:::I don't think so, lv 1 dispenser is showing how slow when heal with with lowest heal rate. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 10:22, 13 July 2012 (PDT)<br />
::::That's definitely true, but on YouTube the attention span is tiny. I commend Karma for actually going through with this, but unfortunately I don't think his work will be appreciated by very many YouTubers... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:27, 13 July 2012 (PDT)<br />
:::::It's at the end of the video, so viewers who get bored can just stop watching. Also, you'd be surprised by how much commenters enjoy these sorts of things. Go look at the current backscratcher demo (which has the same clip). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:32, 13 July 2012 (PDT)<br />
::::::Fair enough. My only concern now is for the viewers who do not realize it is the last clip, but I guess they can just power through it if they get bored. xD. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:31, 13 July 2012 (PDT)<br />
::It's that way already, it can be that way again. However please make sure both views look exactly the same, since that is possible here; simply make the dispenser and use <code>setpos</code> to position yourself at the same position on both clips, and move forward as much as possible towards the dispenser (without changing aim). That way you have exactly the same view, and it looks better~ It's not a very big deal here because the point get across anyway, but if you can do it then why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:http://youtu.be/2hADwmYmg2U [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32 , 7/15/2012 (PDT)<br />
::That's not really what I asked about the dispensers but I guess the two clips are similar enough now. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
:::hmm , alright [http://www.youtube.com/watch?v=MYOlasrT7xc Now it should be similar] , anyway it's not easy to do both as SAME :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37 , 7/16/2012 (PDT)<br />
::::What Wind is saying is to use the console commands <code>getpos</code> and <code>setpos;setang</code>. Using <code>getpos</code> will produce a line of code that will teleport you to the exact same place looking in the exact same direction you were when you used <code>getpos</code>. This code is referred to as <code>setpos;setang</code> and is what Wind is telling you to use. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:03, 16 July 2012 (PDT)<br />
:::::Yeah i did [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:20 , 7/17/2012 (PDT)<br />
::::::If you put yourself at the same starting position, then walk all the way to the dispenser until you can't move forward, then you will be in the exact same spot. If you didn't touch the mouse during that time, then you will also be looking at the exact same thing. So:<br />
* Put a dispenser (here)<br />
* Walk against it<br />
* Walk back a little<br />
* Do <code>getpos</code><br />
* Start recording clip 1<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
* Switch inventory<br />
* Do <code>setpos</code> with the coordinates from earlier<br />
* Start recording clip 2<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
During all of this, never ever touch the mouse. This way, the two clips will be exactly the same. Anyway, like I said, the current video is similar enough, so you don't need to do it again. I just made this list to give yo uthe technique to use in other demonstrations later. Upload what you have now and that will be good~ Thanks. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
:http://www.mediafire.com/?hu47ify7l1yofu2 okey next time i will use the list info you give me [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:23 , 7/17/2012 (PDT)<br />
::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Fire Axe|16px}} [[Fire Axe]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
http://www.youtube.com/watch?v=nabghhhE4oQ&feature=youtu.be Here is mine --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 20:26, 10 July 2012 (PDT)<br />
::The audio is really out of sync, and the in-game sound is extremely hard to hear over the music. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:01, 11 July 2012 (PDT)<br />
:::My videos have begun to do that lately, I may need to switch to Source Demo --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 12:06, 11 July 2012 (PDT)<br />
::::I definitely recommend switching over to Source Recorder and SrcDemo2. The quality is a thousand times better. On a side note, I'm going to make a version of this with Source Filmmaker just for fun. I'll post it here, perhaps for future reference, but if not, it'll just be a cool video to see. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:11, 11 July 2012 (PDT)<br />
:What Vinderack said. Those are the only flaws though; the framerate could be better but is acceptable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
<br />
http://youtu.be/QRmORoQQWzs — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:52, 13 July 2012 (PDT)<br />
:I see nothing wrong with it. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:35, 13 July 2012 (PDT)<br />
::That's wonderful. (You don't need to comment on every video). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:38, 13 July 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Homewrecker|16px}} [[Homewrecker]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Mr. Vinderack}}<br />
Done. http://www.youtube.com/watch?v=AZS-TCb8xXQ Sorry if it's a bit fast. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:57, 12 July 2012 (PDT)<br />
:Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:30, 13 July 2012 (PDT)<br />
:::Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:52, 18 July 2012 (PDT)<br />
::::Add <code>cl_crosshair_scale 32</code> and <code>cl_crosshair_file ""</code> to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:12, 18 July 2012 (PDT)<br />
I'll have this done today or early tomorrow. Sorry for the long wait. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:06, 20 July 2012 (PDT)<br />
:[http://www.youtube.com/watch?v=bcdqV5QZRFw This should do it.] I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:07, 22 July 2012 (PDT)<br />
:Please center the dispenser better. In the clip on the right during the first split-screen, it is clearly not centered. You can position them exactly by using getpos/setpos/bot_teleport. That's the only thing I see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::Really? I used all of those... Odd, but I guess I'll redo it. It's strange, because I used setpos/setang for myself. I guess the engineer didn't teleport to the exact same place. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:52, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Maul|16px}} [[Maul]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
<br />
[http://www.youtube.com/watch?v=_-arX3ThkSw Had this saved up for quite a while, now.] [http://www.mediafire.com/?io0luzodsdmldbb Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:20, 10 July 2012 (PDT)<br />
:Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:24, 10 July 2012 (PDT)<br />
I really hate to be the one to do this, but...<br />
* The first hit on the soldier has the audio of a crit.<br />
* Right when you activate and deactivate the crit boost, the chat menu blinks briefly.<br />
* The split-screen HUD isn't used for the split-screen phrase.<br />
If you guys already settled something, sorry. But in case you really did miss this stuff, that's why I pointed it out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:10, 11 July 2012 (PDT)<br />
:I did hear that crit but it seems it's happening more often for pretty much everyone so I just ignored it >: But if you can fix it then do fix it. The chat menu is a good catch, not a major issue but also something to fix if possible. Using the split-screen HUD is not a requirement in split-screen clips that don't involve the player's health. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::Okay, I see. I think I know the crit problem though. When rendering, it is possible to have tf_weapon_criticals on 1 (and other anti-attributes of weaponref.cfg, such as sv_cheats on 0, for that matter) and have random crit audio be recorded as the render occurs. Even if the demo itself had no crits, they can still be generated during rendering due to the way they are created. This is an easy fix: Simply re-record the audio and make sure tf_weapon_criticals is on 0. Personally, I like to use exec weaponref every single time I render just to be safe. As for the chat menu, I don't know what it is, but I think it's probably a rendering problem as well. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:01, 11 July 2012 (PDT)<br />
:::Also, craft text in the backpack. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:27, 11 July 2012 (PDT)<br />
:::: Well, nice to now know the days of needing just one approval have all but faded to memory and that '''anyone''' can be a judge and turn down a video. A simple addition of a judging section stating that even if one person says yes, any random user can now judge a demonstration for quality would be too hard to do for future reference & notification (it's done for whenever multiple people make a demonstration for a single weapon; it seems like the same method's being incorporated when it's just one user making a demonstration)? Just saying. /rant [http://youtu.be/UaAMkXCBIK0 Here's the revised version.] [http://www.mediafire.com/?5e329onbn4bkw9p Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:20, 12 July 2012 (PDT)<br />
:::::Rant: Sorry...just trying to make things better for the overall project (and for its viewers). :(<br />
:::::Video: Still does the weird chat menu blink thing, but I don't really think it's necessary to have to redo, mainly because it doesn't look like a problem that can be easily identified. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:28, 12 July 2012 (PDT)<br />
:You just need my approval, I'd consider the others to be early-reviewers that point out some flaws that I may point out as well but do it before I get a chance to (so you can fix it faster) or provide suggestions. For those purposes, such reviews are valuable, but they are not final nor required to act upon >:<br />
:Anyway, for the video, no problems here but the split-screen for the Sapper clip shown in the Homewrecker demo above is a good idea I think, so may want to do the same for consistency between the two weapons since they're reskins of one another. Yes, I know, changing requirements are bad. but I didn't predict this change because I didn't think of showing it that way >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::I am so sorry Akuago. D: [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:14, 13 July 2012 (PDT)<br />
::[http://youtu.be/GLf5t6nrKsg Well, hopefully this will keep the "consistency" of the Homewrecker demonstration.] [http://www.mediafire.com/?3c8d2c94z4obf7b Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:58, 15 July 2012 (PDT)<br />
:::That's good, but that annoying chat window is still there. However, since the two times where it appears are times when you are standing still, I think you can get away with copying the few next good frames (without the chat) that follow the bad frames (with the chat), or to stretch those few next frames to cover up the region where the chat is shown. Can you give it a shot? If not, then upload what you have now and that'll do. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
::::I normally mask it with this problem via covering only what's necessary, but that's only when there was nothing on that side. In the case of the Maul however, well, [http://youtu.be/79W84Ut7mKE here's my attempt at covering it up with complete, previous frames. Hopefully it's mostly unnoticed.] If not, the previous version of the demonstration is still available. [http://www.mediafire.com/?0br869xq09k1u2r But if so, download this version here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:44, 17 July 2012 (PDT)<br />
:::::Most excellent, it's like that chat window was never there. Please upload the covered-up version, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Powerjack|16px}} [[Powerjack]]==<br />
{{c|Put the Sniper away from the Medic on the right side of the map, so that the crit hit on the Medic is more isolated from the others. The Medic should be killed last with the crit, not before the Sniper.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:http://youtu.be/XOFgpdtur9k — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 11 July 2012 (PDT)<br />
::For the last clip, can you find a more stock-ish weapon for this? Otherwise, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
:::(Turns out there is no such thing) Is good then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Sharpened Volcano Fragment|16px}} [[Sharpened Volcano Fragment]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July <br />
<br />
http://www.youtube.com/watch?v=dWrCYvtuffk I already got it [[User:Ben10508|Ben10508]] 20:44, 11 July 2012 (PDT)<br />
:...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:58, 11 July 2012 (PDT)<br />
::No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine [[User:Ben10508|Ben10508]] 21:15, 11 July 2012 (PDT)<br />
:Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:50, 11 July 2012 (PDT)<br />
<br />
Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. [[User:Ben10508|Ben10508]] 21:58, 11 July 2012 (PDT)<br />
:You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:15, 11 July 2012 (PDT)<br />
<br />
Ha, I already knew that Wind was like, God here xD. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:47, 12 July 2012 (PDT)<br />
::Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:49, 12 July 2012 (PDT)<br />
<br />
Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks [[User:Ben10508|Ben10508]] 08:03, 12 July 2012 (PDT)<br />
:Framerate is indeed a little choppy but acceptable, but there's also:<br />
* First clip ends too soon (it's supposed to end after the camera finished zooming in)<br />
* At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.<br />
* Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... <small>— ''The preceding unsigned comment was added by'' '''[[User:WindPower|Wind]]''' ([[User talk:WindPower|talk]]) • ([[Special:Contributions/WindPower|contribs]]) </small><br />
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<br />
http://youtu.be/mpaynGfsFSM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:37, 18 July 2012 (PDT)<br />
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::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? [[User:Ben10508|Ben10508]] 18:46, 18 July 2012 (PDT)<br />
:::There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:02, 18 July 2012 (PDT)<br />
<br />
I was working on it [[User:Ben10508|Ben10508]] 19:15, 18 July 2012 (PDT)<br />
:Armisael's video is good, but will wait a few days for Ben10508 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? [[User:Ben10508|Ben10508]] 17:06, 20 July 2012 (PDT)<br />
:You'll probably need another person to come and help you out. If you need it, I'll help. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:52, 20 July 2012 (PDT)<br />
::Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 18:00, 20 July 2012 (PDT)<br />
:::You could, but for the sake of easiness, I'll just help him out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:30, 20 July 2012 (PDT)<br />
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http://www.youtube.com/watch?v=yNyle4coG-U I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out [[User:Ben10508|Ben10508]] 15:42, 21 July 2012 (PDT)<br />
:You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Alright, but should I keep the Sniper? [[User:Ben10508|Ben10508]] 05:53, 22 July 2012 (PDT)<br />
:No, not really. He doesn't serve much purpose — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
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=={{icon item|Third Degree|16px}} [[Third Degree]]==<br />
{{c|Need to show crit on both an isolated bot (Medic or not), and on a chain.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
:http://youtu.be/HZ2wdS5p6bM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 11 July 2012 (PDT)<br />
::The proper hit sound is missing in the first clip >: Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::{{c|question}} Is the Medic die-no-damage-to-target always the case, or is it an edge case with that '''Y''' configuration? --[[User:Org|Org]] 22:26, 12 July 2012 (PDT)<br />
<br />
=Cosmetics=<br />
=={{icon item|Alien Swarm Parasite|16px}} [[Alien Swarm Parasite]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Don't mind me if i take this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:32 , 7/18/2012 (PDT)<br />
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=={{icon item|Balloonicorn|16px}} [[Balloonicorn]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:I'm doing it. [[User:Boynedmaster|Boynedmaster]] 14:45, 19 July 2012 (PDT)<br />
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=={{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]]==<br />
{{c|Reserved by Akuago220}}<br />
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For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):<br />
<br />
* Go into thirdperson, showing the item, then back to firstperson.<br />
* Kill the Pyro with the Melee Weapon<br />
* Kill the Soldier with the Secondary Weapon<br />
* Kill the Medic with the Primary weapon<br />
* (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.<br />
* Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.<br />
<br />
Hopefully this format will be helpful to all demonstrators. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:39, 7 July 2012 (PDT)<br />
:Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:43, 19 July 2012 (PDT)<br />
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=={{icon item|Cremator's Conscience|16px}} [[Cremator's Conscience]]==<br />
{{c|Reserved by Ben10508}}<br />
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=={{icon item|Infernal Orchestrina|16px}} [[Infernal Orchestrina]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:Let's do this! [[User:Boynedmaster|Boynedmaster]] 15:20, 19 July 2012 (PDT)<br />
::EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. [[User:Boynedmaster|Boynedmaster]] 13:07, 21 July 2012 (PDT)<br />
:::EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? [[User:Boynedmaster|Boynedmaster]] 13:18, 21 July 2012 (PDT)<br />
::::To get it to show up in demos, you'll need to remove <code>"loadondemand" "1"</code> from the item's entry in items_game.txt — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:28, 21 July 2012 (PDT)<br />
:::::I'll try it. For now I'll reserve it. [[User:Boynedmaster|Boynedmaster]] 20:59, 21 July 2012 (PDT)<br />
::::::Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?<br />
:::::::You should try hosting it on your own computer, or get someone else to host it temporarily. I can put it on the wiki server but it's kind of hard to get a hold of me at the right time these days. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
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=={{icon item|Pocket Medic|16px}} [[Pocket Medic]]==<br />
{{c|Reserved by Ben10508}}<br />
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http://www.youtube.com/watch?v=xB36oViBTO8 got it! [[User:Ben10508|Ben10508]] 21:20, 9 July 2012 (PDT)<br />
:Very nice! It's not really my job, but since I'm here, I'll point out a few things:<br />
* Quality could probably be upped a bit.<br />
* On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.<br />
Much better than my first try. Good job! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:27, 9 July 2012 (PDT)<br />
<br />
Thanks for the advice! I'll get right to it. [[User:Ben10508|Ben10508]] 21:48, 9 July 2012 (PDT)<br />
:Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. <small>— ''The preceding unsigned comment was added by'' '''[[User:Mr. Vinderack|Mr. Vinderack]]''' ([[User talk:Mr. Vinderack|talk]]) • ([[Special:Contributions/Mr. Vinderack|contribs]]) </small><br />
:The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on [[Team Fortress Wiki:Weapon Demonstration|project page]]). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D [[User:Ben10508|Ben10508]] 09:42, 11 July 2012 (PDT)<br />
:That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:19, 11 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=es3aWo6Q9dE fixed [[User:Ben10508|Ben10508]] 20:29, 11 July 2012 (PDT)<br />
:Much better than the first one. However:<br />
* Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).<br />
That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:20, 12 July 2012 (PDT)<br />
<br />
Alrighty then [[User:Ben10508|Ben10508]] 08:54, 12 July 2012 (PDT)<br />
<br />
Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? [[User:Ben10508|Ben10508]] 12:41, 13 July 2012 (PDT)<br />
<br />
:Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, <code>getpos</code>/<code>setpos</code>/<code>bot_teleport</code> with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).<br />
:Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 01:48, 14 July 2012 (PDT)<br />
<br />
Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? [[User:Ben10508|Ben10508]] 01:59, 14 July 2012 (PDT)<br />
:Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:04, 14 July 2012 (PDT)<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:13, 14 July 2012 (PDT)<br />
:::Read above. I'm making a tutorial, not the demo lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:36, 14 July 2012 (PDT)<br />
<br />
Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol [[User:Ben10508|Ben10508]] 18:31, 14 July 2012 (PDT)<br />
<br />
If I do split screen for this, how will I show the backpack view? [[User:Ben10508|Ben10508]] 08:53, 15 July 2012 (PDT)<br />
:Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the [[Mantreads]] demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
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So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? [[User:Ben10508|Ben10508]] 13:32, 15 July 2012 (PDT)<br />
:Yes, that beginning sequence would work. The fonts are already in the game files, in <code>tf/resource</code> as described on the [[Fonts]] article, which also has download links to those fonts. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
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Alright cool but what about the pyrovision thing? [[User:Ben10508|Ben10508]] 15:13, 15 July 2012 (PDT)<br />
:I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
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Almost done! [[User:Ben10508|Ben10508]] 07:34, 24 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=fJNHuJOT4qs [[User:Ben10508|Ben10508]] 20:41, 24 July 2012 (PDT)<br />
:Good try with the splitscreen Ben, but I think we still have a few things to clear up (HUD, using track motion effectively, resolution, etc.). I'll talk to you on Steam whenever. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:34, 24 July 2012 (PDT)<br />
:Bad music mixing at 0:28 - 0:31 and 0:53 - 0:58 etc. The kill notices (which are the most important thing to show in this particular demonstration) are not fully visible >: Split-screen is also not exactly 50%-50%, and look a bit stretched horizontally (?). Font is a bit big (again use [[Mantreads]] as reference). There also needs longer clip intro/outro times. Also, as it is clearly hard to synchronize all 3 kills in a single take across both split-screen clips (although this is a very nice attempt), you may want to do 3 separate clips for each weapon, or just one clip with only one kill. Is probably enough to show what needs to be shown, and simpler to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Perhaps this misc. item could use a demonstration to show the changes it makes to map textures, voices, gibs, pickups, and the ability to see the [[Rainblower]] and [[Lollichop]]. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 07:37, 2 July 2012 (PDT)<br />
:Is possible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:48, 2 July 2012 (PDT)<br />
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Perhaps the various miscs that give assists in pyroland should be folded into this demo? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:31, 8 July 2012 (PDT)<br />
:I guess that may be a good idea, although it would mean that we need to revisit this demo every time they add a new item with those characteristics, which may or may not happen frequently — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
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Well i think i have a plan in it , let me give it a try. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:32 , 7/8/2012 (PDT)<br />
:should i demonstration this with the map as pyroland texture? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:49 , 7/9/2012 (PDT)<br />
::On and off through split-screen, probably. Not sure how though, try something and we'll see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:17, 8 July 2012 (PDT)<br />
:::i may take about 2 days to do this , because it's too many clips need to record. So the scout - spy third-person view clip i have to record it without .dem because when i play the .dem file it's won't show the goggle model or hats. but others clip will be used with srcdemo2. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:41 , 7/10/2012 (PDT)<br />
::::Hats that aren't showing up in demos are almost certainly set to <code>"loadondemand" "1"</code> in the schema. You'll need to change that to a 0 to get those hats to show up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:47, 9 July 2012 (PDT)<br />
::::if yes , then i just lost the .dem file because i seen it's won't show the model so i just deleted them , wind can it be accept without the first scout - spy third-person .dem? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:06 , 7/10/2012 (PDT)<br />
:::::It's fine to not have .dem's for this, it's not a lot of motion and not very hard to re-act if needed. But if you can use srcdemo2 with Armisael's fix, then use it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::[http://www.youtube.com/watch?v=4TZ-pSDQ51o Heres the video.] Not really sure this is the best way to do it , well all clips is without .dem as you said it's fine. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:21 , 7/13/2012 (PDT)<br />
:::::::I don't think having a demonstration for every single weapon is necessary - I think you should only show what has changed, e.g. gibs, fire particles, player sounds, materials, sprite changes (e.g. grass - the map might need to be modified to show this). For player sounds, not all classes need to be shown, its obvious that it applies to all classes. Finally, on a side note, your spy backstab animation didn't work. [[User:Pigophone|Pigophone]] 00:19, 13 July 2012 (PDT)<br />
::::::::but i still have to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:39 , 7/13/2012 (PDT)<br />
:That is some very good work on the synchronization, making sure that the left clip's sound doesn't overlap with the second clip's sound. Some things:<br />
* At the end of the Demo clip at 4:16, the left clip goes to black before the right clip goes to black.<br />
* In the Sniper clip, on the left you didn't rezoom after shooting, but on the right you rezoomed.<br />
* Missed two pistol shots in the left clip of the Spy demo, and one on the right. Don't show the backstab animation thing by walking back and forth, this is unecessary (this is not a how-the-knife-works demo). Just backstab the pyro~<br />
* Re-enable critical hits for both spy clips, otherwise the backstab animation doesn't work (knife swings horizontally)<br />
* Demo sound comparison clip on the right is really not centered<br />
* Camera moves during sound comparison clip of the medic, on the left. Medic is also not centered in that clip<br />
* Add a "map exploration" clip where you have the viewmodel and the HUD hidden (cl_drawhud 0, r_drawviewmodel 0), and look around the map and check out objects of interest that look different like the car tires, the cart, the crates, the wooden sign, etc. Doing it as a split-screen may be hard if you have to walk around at exactly the same time, so if it's too difficult then maybe it could just be a sequence of short clips where you stare at one spot for 2 seconds or so and then next clip for the next spot, and so on.<br />
* Lastly, please reorder the clips so that they are in this order:<br />
** Scout backpack view<br />
** Scout thirdperson world view<br />
** Split-screen map exploration clip<br />
** All 3 health pack comparison clips<br />
** All 3 ammo box comparison clips<br />
** Scout killing clip<br />
** Scout voice comparison clip<br />
** Soldier backpack view<br />
** Soldier thirdperson world view<br />
** Soldier killing clip<br />
** Soldier voice comparison clip<br />
** Pyro backpack view<br />
** Pyro thirdperson world view<br />
** Pyro killing clip<br />
** Pyro voice comparison clip<br />
** etc.<br />
:This ensures that the viewer can see all the important detail as soon as possible with the scout, and then if they don't want to see it for all other classes then they can close the video and they wouldn't have missed anything important.<br />
:Good work on doing all of those clips, that is quite a lot of them. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::[http://www.youtube.com/watch?v=UZ5S_Q4fs54 Everythings Fixed , The map exploration clip is exactly same time] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:12 , 7/19/2012 (PDT)<br />
:::I don't know how you did that but that first clip is perfect. The Heavy clip is a bit desynchronized (long time between the moment the left heavy stops firing his shotgun and the right one starts, short time between the moment the right heavy stops firing his shotgun and the left heavy starts fisting the demoman, long time between the moment the left heavy stops fisting the demoman and the right one starts), so you may have to redo the clips for the Heavy. There is a second of no-sound at 8:57, need to fix this~ And lastly, it seems to me that the sound of the clips on the right are always a little quieter than the ones on the left. If that's not normal, make sure to set their volume to the same value. If it's normal, then don't change them, is good. That's all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::Everythings is fixed http://youtu.be/Hg48uAfycjg the video is being uploading it's may take a little longer , for the vol they are same value i didn't touch anything in the vol settings , also the map exploration i was render the pyroland clip first , then quit tf2 and take off the mtp.cfg and play the demo again so the map goes original that's how it be :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:34 , 7/21/2012 (PDT)<br />
:::::All good, please upload~ Thanks for all of these, and good luck uploading the .dem files because that's a lot of them<br />
::::::hmm you said "It's fine to not have .dem's for this" so i just did everythings with fraps without .dem file will you mind if without .dem? but if it's need to be redone next time i can do everythings again. [http://www.filefactory.com/file/19d9y4r89oi5/n/Goggle.wmv Heres the video file] mediafile won't let me upload large then 200 mbs so i have to upload to other site. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:58 , 7/21/2012 (PDT)<br />
:::::::FileFactory caps the download speed at 50 kb/s, so I really recommend using something like Google Drive. In all my search for a good file-hosting service for bigger files, it was the only one that really worked (and didn't have a download speed cap). Google Drive downloads are usually 1-3 mb/s, so I really would urge you to look into the service. Also, it's free with no premium upgrades or anything similar. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:55, 21 July 2012 (PDT)<br />
:::::::That or use split archives on sites that don't have a concurrent download limit. I really wish I could offer an unrestricted video hosting service but my server really doesn't have the storage space for this, which is why it only stores .dem files. Sorry >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
:Uploaded [http://www.mediafire.com/?rewicnuo42g3h7a Part One] [http://www.mediafire.com/?rewicnuo42g3h7a Part Two.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:30 , 7/22/2012 (PDT)<br />
::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
:::Both links are part one. (Also, google drive doesn't have a cap, so I don't have to reassemble the file. Just saying.) — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:42, 26 July 2012 (PDT)<br />
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=={{icon item|Teddy Roosebelt|16px}} [[Teddy Roosebelt]]==<br />
{{c|Reserved by Bruss48}}<br />
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I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? [[User:Bruss48|Bruss48]] 22:06, 17 July 2012 (PDT)<br />
:''"…the audio's completely off…"'' - As in the audio is nonexistant, or not synchronized? [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
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I can probably do this one if you can't get your audio working. [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
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I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. [[User:Bruss48|Bruss48]] 23:17, 19 July 2012 (PDT)<br />
:http://www.youtube.com/watch?v=FI5JkL-6aoo&feature=youtube_gdata First version of it. Gonna need to do a lot of changes, I'm sure. [[User:Bruss48|Bruss48]] 12:05, 22 July 2012 (PDT)<br />
::The video is private, I cannot see it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
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=={{icon item|Triboniophorus Tyrannus|16px}} [[Triboniophorus Tyrannus]]==<br />
{{c|Reserved by BulletproofKevin}}<br />
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This is my first demonstration :D 23:40, 17 July 2012 (PDT) http://www.youtube.com/watch?v=uetOmsWszTc&feature=youtu.be [[User:BulletproofKevin|BulletproofKevin]]<br />
:It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::Okay, I'll wait until the Pocket Medic video is out. [[User:BulletproofKevin|BulletproofKevin]] 15:03, 19 July 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
<br />
== How do you enable split screen for demonstrations? ==<br />
Ctrl+F "split" on [[Team Fortress Wiki:Weapon Demonstration|the project page]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:59, 2 July 2012 (PDT)<br />
<br />
:Well that only shows you what to do with the HUD. How about actually getting the split screen to work. I don't know this stuff because I'm new at making demonstrations — Ben10508 06:35, 3 July 2012 (PDT)<br />
::Record multiple times and put the shots together in a video editor. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:04, 3 July 2012 (PDT)<br />
<br />
Which video editor do you use? — Ben10508 07:34, 3 July 2012 (PDT)<br />
:That's up to personal preference. I use vegas 10, but any decent video editor will let you do splitscreens. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:58, 3 July 2012 (PDT)<br />
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Can you put a download link for vegas 10? — Ben10508 08:20, 3 July 2012 (PDT)<br />
:It's not exactly free, but [http://www.sonycreativesoftware.com/vegassoftware Sony Vegas] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
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Is it the Seminar Series or can I also get Vegas Pro 11? [[User:Ben10508|Ben10508]] 08:14, 4 July 2012 (PDT)<br />
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Well, I was making a video using split screen but the split screen is not the kind in the weapon demonstrations because the ones in the demonstrations are full screen but mine have big black bars on the top and bottom of the video. Someone help me please? [[User:Ben10508|Ben10508]] 10:02, 4 July 2012 (PDT)<br />
:Sorry but that is pretty vague and I don't know what video editor you're using :( Please consult its manual and/or google first, otherwise describe the situation in detail here or in a help forum for your video editor or something. This page is not the best place for video editing help — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
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Noted well, might as well not use split screen :P [[User:Ben10508|Ben10508]] 20:48, 4 July 2012 (PDT)<br />
:If you use Sony Vegas, you can use "Track Motion" on two separate layers of video, moving one to the far right, and the other to the far left. If you don't understand, look it up on YouTube. It's a great method, but hard to explain without a tutorial video. [[User:Mr. Vinderack|Mr. Vinderack]] 11:32, 6 July 2012 (PDT)<br />
<br />
Thanks [[User:Ben10508|Ben10508]] 20:19, 6 July 2012 (PDT)<br />
:No problem. I forgot to mention that you'll probably have to crop your photos to fit as well. If you need any more help, just ask. [[User:Mr. Vinderack|Mr. Vinderack]] 18:26, 7 July 2012 (PDT)<br />
<br />
== How to give yourself an item? ==<br />
<br />
I heard that giving yourself an item doesn't work anymore even if you check "read only" in your game files. Is there a way to actually give yourself an item (without using the "itemtest" menu or map)? [[User:Xeoxer|Xeoxer]] 09:54, 20 June 2012 (PDT)<br />
:[[Team_Fortress_Wiki:Weapon_Demonstration#Making_items_game.txt_actually_work]] — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:04, 20 June 2012 (PDT)<br />
::Incidentally, do we have a policy on this? Given that the demos generated using this technique aren't particularly useful for uploads. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:29, 27 June 2012 (PDT)<br />
:::Not sure, I guess they would be useful if you did the same items_game.txt replacements, but then that process may take longer than just redoing the clip from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:31, 27 June 2012 (PDT)<br />
<br />
== Why are the Flamethrower videos done this way? ==<br />
<br />
This is more of a curiosity than anything, and it's probably been answered a million times before, but why is it in the flamethrower video, during the spy-check segment, they go across? Why not just flame it right there? I mean, you always see them go "left-to-right" when flaming the spy, when they can just click to flame. Just curious...--[[User:Uknownada|Uknownada]] 00:52, 20 July 2012 (PDT)<br />
:To emphasize that the flamethrower is firing (without killing the spy). If you just tap mouse1, it's hard to see the flamethrower effect, and if you hold, the spy tends to die. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 20 July 2012 (PDT)<br />
:I simply see it as a way to show that it's an effective tool to survey a larger-than-other-weapons-would-allow area for spies — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1097590Team Fortress Wiki talk:Weapon Demonstration2012-07-26T21:52:54Z<p>Mr. Vinderack: /* {{icon item|Homewrecker|16px}} Homewrecker */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Beggar's Bazooka|16px}} [[Beggar's Bazooka]]==<br />
<br />
I'll take the Bazooka video, make sure to demonstrate all varieties of charged fire, rocket jump, taunt, misfire. <br />
<br />
Anybody know a good video editor? Mine isn't that great. [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:Use [http://www.sonycreativesoftware.com/download/updates/vegaspro9 Sony Vegas Pro 9] The Greatest Video Editor in my option , try it out. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:50 , 6 July 2012 (PDT)<br />
::Thanks, will try it! [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:::No Problem , Hope you can make a great demonstration also try use [http://forums.steampowered.com/forums/showthread.php?t=2126342 srcdemo2]. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
Preliminary version of video - a bit rusty at editing, having trouble with fade. Also, need to find music clip used in videos. <br />
<br />
[http://youtu.be/XW-dDdmgZb0 Link]<br />
<br />
<br />
I know there's a slight stutter in the video, and will need to repair. If I need more precise jumps, also possible, but I would prefer to leave the jumps segment the way it is. I used single shots for the pyro, doubles for the soldier, triple for the medic. This, I think, showed off the projectile deviation, as well as the damage falloff. <br />
<br />
Let me know what else I need to fix; if there's someone who can do a final polishing edit on this, I'd really appreciate it!<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 19:08, 6 July 2012 (EST)<br />
<br />
I'd take a crack at this, but you're doing it. :( <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
<br />
:Quality is very bad. See [[#is anyone looking|below]] for some music to use. The quality is too low. The fps is too low. And the contrast seems high, but that might be my monitor. Show overloading in first clip, probably. E.g: Hit pyro (one rocket) Hit pyro (2 more rockets). Load 3 for soldier. Overload 4 for medic, and kill. The last rocket on the target is fine.<br />
:Audio desync at 1:02. Feel free to use health packs for that segment, just be clear that you're using them. Not clear what is happening in last clip. Forgot to show "no dispenser reload". Gib the dispenser and pick up its gibs to show normal reload. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 18:43, 6 July 2012 (PDT)<br />
::i uploaded the longer version of these background musics [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration#is_anyone_looking_for_longer_version_of_each_demonstration_music.3F There you go.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
:What the above said; also it's missing fades between clips (instead of hard cuts), and please start clips looking horizontally (not at your feet), otherwise it's kind of hard to follow. The way things are demonstrated is quite good though, and I do agree that you need another clip to show the splash damage caused by the overloading. You also need to show that you can't take ammo from Dispensers, dropped weapons, or supply cabinets (use any map with a supply cabinet).<br />
:May also want to show the additional projectile deviation but this is sort of hard to show. I think it is already well-demonstrated in the video by looking at where the rocket that was meant for the wooden target went, but if you were to redo the clip then maybe you wouldn't have had such a large deviation. So if you do redo that first clip, make sure that you get a large deviation on that shot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 6 July 2012 (PDT)<br />
<br />
Figured out source of bad quality; hopefully fixed. I eliminated the locked framerate and upped the graphics settings. Almost done with next version of video; however, having trouble spawning dispenser. What is the command for this? [[User:Gilgamesh|Gilgamesh]] 10:08, 7 July 2012 (EST)<br />
:There's no command for this, you have to spawn an engineer bot and have him build the dispenser — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:16, 7 July 2012 (PDT)<br />
<br />
<br />
:I have done the first entry of the video, or in your case, demonstration: [https://www.youtube.com/watch?v=ZWC25_p2v-o Clickie Link]<br />
:Remember: It's first time for me making a demonstration video.<br />
:[[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 14:05, 8 July 2012 (PDT)<br />
::Alright, here goes~<br />
* Nonstandard HUD, elements in different positions<br />
* Brightness is very different from most demonstrations. Watch other existing demonstrations and you'll notice that they are much less bright than your video is. Look at the soldier's palm when he is reloading, it's almost pure yellow under some angles (like when firing at the soldier). Perhaps you modified your gamma settings or are using an encoder which flattens the colorspace of the video?<br />
* Relative volume is off (game volume is very quiet compared to music volume)<br />
* Music is looping awkwardly (use continuous loops)<br />
* Missing the "schwomp" sound of loading a rocket into the bazooka (?)<br />
* Wooden target should be the last thing fired at<br />
* Need to fire at the Medic normally; the point of having 3 enemies is to show damage drop-off as a function of target distance. Removing the Medic from this removes a data point. The overloading explosion needs to be demonstrated in another clip<br />
* Like all rocket launchers, need to show rocket jumping, rocket reflection, etc.<br />
That should be it~ Please focus on fixing the technical problems first (as opposed to the content problems) and submit a revised version of that, just to see if it can be recorded alright. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:32, 8 July 2012 (PDT)<br />
<br />
:::[http://www.youtube.com/watch?v=gGEEktjhrEc&feature=youtu.be Here's the new verison]<br />
:::I also found out that I forgot to adjust the dB-volume in Vegas Pro 11. So, check if the video and clips are okay or not. So in case I can fix the sound if it's approved. [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 05:07, 9 July 2012 (PDT)<br />
::::That first clip was perfect. However, the others weren't. For dispensers, lose the ammo off-screen and then walk up to the dispenser. Make the dispenser level 1 or level 3, don't have it partially upgraded. Be sure to hide the engineer somewhere. No need to show what the stock does. Be sure to show that ammo packs still grant ammo. For the rocket jumping technique, see the basics as outlined in the Rocket Launcher video--again, no need for comparison. Be sure that you clear out the level, (and restore your health) before you jump. It would be sufficient to show 1-rocket jumping, 3-rocket jumping (two will fire while in air), and height. Feel free to stick health packs in the map where you think you may get injured. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 06:06, 9 July 2012 (PDT)<br />
Thanks for helping with this. I was having trouble with the bot scripting. I have a video - however, I think yours is better. Guess I'll practice with the video editor for awhile before attempting this again. Thanks! [[User:Gilgamesh|Gilgamesh]] 9:16, 9 July 2012 (EST)<br />
:Maybe, for me. It's your turn to try out since I want to take a nap and have to go on a vacation tomorrow. Good luck practicing your video editor. :) [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 06:55, 9 July 2012 (PDT)<br />
::Better but not perfect~<br />
* Loadout screen has transparent tooltip. This happens when you try opening your backpack ater changing the game's resolution after you launched the game. Don't change the resolution (have it already be the good resolution when it starts) to fix this.<br />
* The "clip ending" sound can still be heard at 0:37 and at 1:13 (faintly, after the rocket loading sounds)<br />
* Still missing fades between clips<br />
* No need to show that the dispenser refills rocket launcher rocket. I think the viewer knows that already<br />
* No need to show rocket jumping with the regular rocket launcher either<br />
* Rocket jumping should be demonstrated a lot slower and it more detail. Look at the demonstrations of [[Rocket Launcher]] or [[Rocket Jumper]], etc. They start slow, with a transition time from the previous clip, they have the soldier looking horizontally (not at the ground), not in a corner, and they just jump around. No really quick trick jumps necessary, just some relaxed rocket jumping is enough. This weapon is a bit of an exception in that you can rocket jump harder with multiple rockets, so maybe you should do multiple clips (one with regular demonstration with always one rocket, another with two rockets, another with three, and it's okay if you self-destroy really fast.)<br />
Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
<br />
Thanks to Idromlexer's good process design, I've got another video. Better quality, better process. However, my YouTube account is in Google-induced limbo (they lost my password), so it may take me awhile to upload. I've got the video, though! <br />
<br />
UPDATE: Got it. Here's the link. MAKE SURE TO SET QUALITY TO 1080p; otherwise, it'll look just as bad as the first version: http://youtu.be/80OCCLrNKPE<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 16:14, 10 July 2012 (EST)<br />
:Getting there~<br />
* You are using the split-screen HUD for non-split-screen clips. This is especially bad in the last clip where it overlaps with the payload HUD elements<br />
* Rocket jumping pacing is good, but you can go a lot higher than in the two/three rockets clips. It seems weird to rocket jump lower when using more rockets<br />
* Don't forget to reload the shotgun in the Dispenser clip<br />
* Make fades slightly shorter (half a second is long enough), and add extra transition time before and after each fade. Watch other demonstrations to get a feeling for this; you'll notice that there's always a 1.5~3 seconds period of waiting, then a short fade, then another period of waiting, and then the other clip starts. This makes it easyer for the viewer to know what is happening; it may seem clear to the person who made the video, but for people who have never seen the video before, things like the transition at 1:56-1:58 is too much change to take in in so little time: new map, new cart silhouettes, new clock at the top, new paylod HUD elements, and the soldier already in the process of loading the weapon; the viewer wouldn't know what to focus on, and before they figure it out, the clip is over.<br />
Hope this helps~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
New video! No split HUD, shotgun reloaded, more transition time, changed map to 2fort to allow for higher rocket jumps - in last video, warehouse ceiling capped this. Hope this one is better! REMEMBER: SET TO 1080p!<br />
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Link: http://youtu.be/u1ogmbvVYEU [[User:Gilgamesh|Gilgamesh]] 16:16, 11 July 2012 (EST)<br />
:Few things:<br />
* I don't know if it counts, but your loadout is in loadout slot C. It might be a good idea to change that to A.<br />
* When Wind said longer transitions, he didn't mean make the transitions longer. He meant, right before and after switching clips, stay still for a little while so what just happened and what is happening (respectively) have the chance to sink in for the viewer. Conversely, Wind suggested to make the fades shorter.<br />
* On the rocket jumping clip, start at full health for every clip. You start out with 133 on the third clip.<br />
* I don't know if it's just me, but it doesn't seem like you're going a lot higher when using more rockets for rocket jumping.<br />
* The Dispenser infobox says "Dispenser built by Friendly."<br />
* On the first shotgun clip, perhaps you don't need to, but I would start out with a full clip.<br />
* The music at the end sounds like it got cut off or was transitioned poorly.<br />
Good effort! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:56, 11 July 2012 (PDT)<br />
:Why did you rocket jump on 2fort? :( (@Mr. Vinderack: It's normal not to jump much higher with 2 or 3 rockets since the second/third rocket hit the ground when you're already away from it). I just said that you can jump a lot higher than what was shown in the previous video, because i nthe previous video the rocket jump was not high for the 2/3 rockets clips, and that this was counterintuitive; it should at least be as high as the first clip with 1 rocket. That 1-rocket clip (on tr_target_weaponref_hdr) was all good though >: Just do the same thing but with 2 and with 3 rockets.<br />
:Transition periods are better, but indeed, shorten the fades a little bit like Mr. Vinderack said. Starting at full health and ammo is also a good thing (that includes the Shotgun ammo clip where you started with 1 shot left and 19 rockets).<br />
:All the other clips are good~ So, re-redo rocket jumping, shorter fades, and starting with full ammo/HP each time. That should be it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
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Will do. Working on it now, should be up before noon. - Gilgamesh 9:49, 12 July 2012 (EST)<br />
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Here we go. Started with full shotgun clip, faded music, switched rocket jump to warehouse, cut fade time in half, bazooka now in loadout A, tried to show difference in jump forces. I was jumping in 2fort to remove the ceiling cap from the warehouse. There's not really much of a height difference in the rocket jumps, but the difference IS more obvious in the angled jumps. Oh, and Friendly changed his name to Engineer. Less social, more accurate. <br />
<br />
LINK: http://youtu.be/19ohuDdAfRM Gilgamesh 13:15, 12 July 2012 (EST) (Thanks for all the help!)<br />
:I don't see any major problems. Things that I don't think really need to be fixed, but should be kept in mind for next time:<br />
* Friendly Engineer is social and accurate. Most likely you were having trouble with the space in his name. Just do this to create a bot with spaces in its name: bot -team *team* -class *class* -name "*name1* *name2*"<br />
* The second to last clip, in which you grab ammo from an ammo box, seems to have a low volume compared to the other clips.<br />
* Music is a bit botched at the end.<br />
None of these are really that big a deal, and I'd say this video is acceptable. If you want to redo these things, that's fine too (I commend you), but I don't think you have to. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:43, 12 July 2012 (PDT)<br />
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Sound issues are relatively easy to fix - I'll check on these. I watched another video with a dispenser, and the dispenser was built by "Engineer," so I went with that. <br />
<br />
Thanks for reviewing these for me! I'm just waiting for Wind's approval. Gilgamesh 15:54, 12 July 2012 (EST)<br />
:What Vinderack said. The volume of the clip needs to be fixed, the other things are nice-to-have's if you can — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Well, this is it. Should be the final version. I watched several different versions of the low volume clip and couldn't really tell the difference, so I simply upped the volume for that clip. Also, at the end, I nixed the music fade - it now transitions directly to the "end" sound. <br />
<br />
Link: http://youtu.be/goUTrsRrXq4<br />
<br />
Gilgamesh 7:21, 15 July 2012 (EST)<br />
:I just noticed that unlike the other rocket-jumping clips, the single-rocket rocket-jumping clip uses the split-screen HUD even though it's not a split-screen clip. Should have noticed this earlier, sorry... Also, the ending sound is still not really good. The sound ending of the previous version was better, I think (not sure since the video has been removed now) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
No problem - already had another single jump clip, just in case. And by "sound is bad," what specifically is the problem? On the earlier clip, I had it fade at the end. On this one, I removed that. Should the music end, and then the "end" sound play, or should I overlay the "end" sound with the end of the music? Gilgamesh 16:32, 15 July 2012 (EST)<br />
:There's a sudden jump in the music just before the final "tchak" sound plays. Check out the end of [http://youtu.be/goUTrsRrXq4 already-published demos] and the difference should be pretty clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
This should be better - got rid of the skip. Kept the volume up on that one iffy clip, too, and changed to rocket jump normal HUD. <br />
<br />
<br />
LINK: http://youtu.be/5D2xnrQ2gXY<br />
<br />
Thanks for putting up with all these sound issues... Gilgamesh 18:10, 15 July 2012 (EST)<br />
:Wow, we all forgot airblast. You should show a reflect+reflect kill clip. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 15:58, 15 July 2012 (PDT)<br />
<br />
Yeesh. Knew I'd missed something. This is the demo video that wouldn't die. I'll try to have the new new new new new new version up by the end of today. Either today, or tomorrow morning. Gilgamesh 9:26, 16 July 2012 (EST)<br />
<br />
*Yawn* It's late, and I'm tired. New version, showing rocket kill: http://youtu.be/B8rcHqSMkwY<br />
<br />
All the same changes - no split HUD, volume/end tweaks, the works. Thanks for remembering this, Darkid. I knew there was something missing... Gilgamesh 23:19, 16 July 2012 (EST)<br />
:You're too close to the Pyro during the first rocket reflection, and as a result you get airblasted and that makes you go much farther than you would in the usual case. Make sure there is sufficient distance so that you don't get airblasted. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
That silly pyro, knew he was laughing at me behind the mask. I'll get him this time. I'll be gone today, but tomorrow or this evening, I should have no trouble recording another clip. Gilgamesh 7:44, 17 July 2012 (EST)<br />
<br />
::Hey, a question. Would it be better to show the single reflect kill, or do single-double-triple? I have clips of each - single, pyro wins, double, pyro and soldier both die, triple, pyro dies with injured soldier. Just the single, or all three - the clips are good. Gilgamesh 11:41, 18 July 2012 (EST)<br />
<br />
Note: I had two videos up earlier. I watched both of them, and something went wrong with the fade effects. Fixing today. Gilgamesh 8:46, 19 July 2012 (EST)<br />
:I think it'd be pretty interesting to see multiple rocket reflections, if only to show that it can be done. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
UPDATE: Multiple reflects aren't possible - if they are, they're WAY out of my league, or have to be under very unusual circumstances. <br />
Here's the new clip - with all three kinds of reflects attempted. Singles are easy, but the pyro doesn't fare well in 2 or 3 reflect attempts. I also fixed the "Friendly Engineer" bug. <br />
<br />
*Link: http://www.youtube.com/watch?v=TuSXFEAMPLo <br />
<br />
With any luck, this should be the finished version. Gilgamesh 20:35, 19 July 2012 (EST)<br />
:Sorry, but the kill screen looks... odd... there's no text in the thing at the top that says you can take a screenshot, and there's no bubble saying who killed you. Why is that? That's the only flaw though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
This is very odd. My kill I.D. seems to be disabled, and my chat view sporadically toggles off. I'm trying to fix, will upload correct clip as soon as the error is gone. Gilgamesh 10:48, 21 July 2012 (EST)<br />
<br />
Well, it's fixed. I only had to completely re-install the game to do it...and I still don't know what was going on. <br />
<br />
*However, I have a link: http://youtu.be/dF7XZ6Zc2Y4<br />
<br />
It now says "Pyro." Gilgamesh 15:18, 21 July 2012 (EST)<br />
:All good, please upload final video and .dem's~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Probably a stupid question - where would you like me to upload to? It says MediaFire on the tutorials page. Also, how would I create the .dem file? I used FRAPS for recording, and ran it through a compressor and editor. (This is my official "n00b" moment.) Gilgamesh 11:40, 22 July 2012 (EST)<br />
:Mediafire is fire. At this point, you can't get the .dem files; the idea is that you record those and FRAPS the playback. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:43, 22 July 2012 (PDT)<br />
::I think it's time to let someone else deal with this (No offense Gilgamesh) [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:48, 22 July 2012 (PDT)<br />
:::Given that it's already done, that would be rather silly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:49, 22 July 2012 (PDT)<br />
::::I beg to differ, the video is spectacularly low resolution. You can't expect me to play the 1080p version of the video with this DSL. [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:55, 22 July 2012 (PDT)<br />
<br />
:Too late for .dems (check Wind's talk page, already covered). As for the file type, what encoding did you use? Is it lossless, lossy, etc? .wmv is generally not a great file type, and I'm curious now as to what you used to record these clips... What was it? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:06, 23 July 2012 (PDT)<br />
:Just watched the video, and...well, the resolution doesn't seem to be correct. Lines on the sides of the video, and generally just small. I may be wrong, though...; it did upload to YouTube seemingly fine. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:11, 23 July 2012 (PDT)<br />
:EDIT: Helping out Gilgamesh regarding codecs, rendering, and related stuff. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:37, 23 July 2012 (PDT)<br />
<br />
Well, Vinderack straightened me out, big time. It's much better now. I just need to resolve a small rendering difficulty, and done. [[User:Gilgamesh|Gilgamesh]] 17:11, 23 July 2012 (PDT)<br />
<br />
*Here's the same video from earlier, using the better codec: http://youtu.be/qtICc3G-178<br />
<br />
*And here's the download link: http://www.adrive.com/public/Xevvuf/Beggar's Bazooka.avi<br />
<br />
Next time I try one of these, I'll be ready - and use Source Recorder.<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 16:06, 24 July 2012 (PDT)<br />
:All good, thanks, and congrats on the first demo~ (Also the real link is [http://www.adrive.com/public/Xevvuf/Beggar%27s%20Bazooka.avi http://www.adrive.com/public/Xevvuf/Beggar%27s%20Bazooka.avi] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
= Need to be redone=<br />
=={{icon item|Atomizer|16px}} [[Atomizer]]==<br />
:How we forget this? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 20:35, 17 July 2012 (PDT)<br />
::Well, at least it's circular and it's the default crosshair color. It's just a little big. Not worth redoing the demo over, but something for Mr. Vinderack to fix in future demonstrations. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
I'm on it! [[User:Boynedmaster|Boynedmaster]]<br />
:Uh...on what? There's nothing to be done, read above... I would prefer my demonstration to be kept, and either way if the crosshair really is that big a problem I can just re-render with the correct crosshair. No need to make a new video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:43, 18 July 2012 (PDT)<br />
EDIT: Talked to Boyned and explained to him the circumstances. He said he'll just do Balloonicorn. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bat|16px}} [[Bat]]==<br />
The melee makeover missed this (or it's a matter of the page wasn't updated, since the bat demo is on the project page) --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Just needed to be added to the dictionary. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:20, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
The 40% more accurate attribute isn't demonstrated. --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
::Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:53, 17 July 2012 (PDT)<br />
:::But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
::::http://youtu.be/YVhbukKNvaQ Obviously, console precision is required for a shot like this, but I think it can be done. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:13, 17 July 2012 (PDT)<br />
:::::This is a great way to show it, indeed~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
::::::May i take this one? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:06 , 7/18/2012 (PDT)<br />
:::::::Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:::::Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --[[User:Org|Org]] 06:31, 18 July 2012 (PDT)<br />
::::::No, that's not really as clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::::hmm.. wind i am sorry , i think i leave it for other person. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 7/20/2012 (PDT)<br />
<br />
<br />
http://youtu.be/WRjlm44NKEE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:24, 21 July 2012 (PDT)<br />
:Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
::http://youtu.be/hpgzjBTIa1A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:35, 22 July 2012 (PDT)<br />
:::There is... no sound? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::::http://youtu.be/DxKC8yamyS4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:42, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Cozy Camper|16px}} [[Cozy Camper]]==<br />
{{c|Reserved by Armisael}}<br />
:http://youtu.be/9r4kyNXgpr0<br />
:Two questions. Should I show that the knockback resistance doesn't apply to airblast? How long should the regen clip last (I don't think anyone wants to watch over a minute and a half of health regen)? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:26, 15 July 2012 (PDT)<br />
::More transition time on pretty much everything please :3 Yes, you should show an airblast, whether it applies or not, because it's a rather important use case of any "reduces knock back" weapon. You can probably get away with showing the health regen up to 63 HP (50% health) or so if it's the last clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
:::http://youtu.be/ZW-O_46rD08 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 15 July 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Detonator|16px}} [[Detonator]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
Needs to be redone to:<br />
* Show the world impact explosion does nothing to enemies<br />
* Destroys sticky bombs<br />
--[[User:Org|Org]] 02:54, 7 July 2012 (PDT)<br />
: [http://youtu.be/UrX6LEkVKGQ Hopefully this will do it.] [http://www.mediafire.com/?suo67e3kql41ft1 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:58, 8 July 2012 (PDT)<br />
::Watch the medic burn, then get ammo. Split up spy kill into different clip. Use normal positions for airblast; why weren't the flares damaging you? If possible, make the medic kill more obviously due to afterburn. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 11:32, 8 July 2012 (PDT)<br />
:::Indeed, watch until the afterburn ends before moving to get the ammo. No need to split up spy kill imo, but flare jumping can indeed be made into its own clip if you want, but it's also fine as it is right now in the first clip. The sticky bomb part is unclear, as it looks like you're firing directly at the sticky bomb, and that it's the collision of the flare projectile with the sticky bomb that destroys it. Aim a little higher so that it's clear that it's the explosion that kills the sticky bomb, and that a direct hti is not necessary. Darkid: the flares were not damaging him because he was making them explode before they could go back completely. That's a good thing to show, and it is easier to see when there's no wooden barrier in the way, so the positions are fine here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
:::: [http://youtu.be/Kshjgu2taJY Well, this should do it this time.] Decided to split the detonator-jumping to its own clip for the sake of less frustration on me, anyway. [http://www.mediafire.com/?qlghabwb3lk2ltw Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:19, 9 July 2012 (PDT)<br />
:::::Hud blinked for a moment near 0:54~0:56. Rendering error perhaps? hud_reloadscheme during the demo? Also, missed the first jump to get out of the wooden barrier. Rest of the demo is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::Sorry for the wait; I found out why I couldn't load a map by myself; had to opt out of Steam beta. Anyway, [http://youtu.be/cc130KueplA this should hopefully do it.] [http://www.mediafire.com/?is4p9cjpj5as6hm Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:43, 15 July 2012 (PDT)<br />
:::::::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
=={{icon item|Equalizer|16px}} [[Equalizer]]==<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::http://youtu.be/qCgiKeQp6KQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 11 July 2012 (PDT)<br />
:::Sorry but I think we should show the crits damage at all heath (so we spawn more bots) [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 16:44, 11 July 2012 (PDT)<br />
:::Indeed, since this one has damage scaling with health, perhaps crit damage should be demonstrated for multiple healths. Maybe do two 3-kill clips, one with crits and one without? Dunno. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::::http://youtu.be/GtS10vpYfAQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:04, 12 July 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Escape Plan|16px}} [[Escape Plan]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::Okey , i will redo it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:54 , 7/13/2012 (PDT)<br />
:::http://youtu.be/1jD4V_kJgRs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:03 , 7/18/2012 (PDT)<br />
::::Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:Did we really need to show the speed comparison with 1-health Soldier and Scout? <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
::http://youtu.be/_RioflLC_cg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:34 , 7/22/2012 (PDT)<br />
:::Very bad music mixing at 0:31 - 0:34 and at 1:01 - 1:05 and at 1:30 - 1:34 :( Is all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Pretty Boy's Pocket Pistol|16px}} [[Pretty Boy's Pocket Pistol]]==<br />
{{c|Reserved by Akuago220}}<br />
:I'll take a crack at this. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:58, 27 June 2012 (PDT)<br />
::See above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 27 June 2012 (PDT)<br />
::: [http://youtu.be/vAItsMJusf4 And there we have it.] [http://www.mediafire.com/?gbwhuoiytbtchlo Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:37, 29 June 2012 (PDT)<br />
::::Is good, but should also show whether the crits stay on if you switch weapons, much like the Cleaner's Carbine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)<br />
:::::Wind, the Pocket Pistol does NOT have that 3-second kill attribute the Carbine does. That crit portion was to fill the whole ""Wait 2 seconds, still staring at the Medic but this time with your weapon glowing, then kill the medic, still holding ⇧ Shift" criteria (unless you can point me where in those instructions, I now have to switch weapons after crit-killing the Medic). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:45, 29 June 2012 (PDT)<br />
::::::Derp, that's what I get for checking the Carbine's attributes and then looking at the next one and assuming it's a clone of it but for the Scout. But those crit instructions are for melee weapons only (that's why they are under the "Melee makeover" section under the list that says "The procedure is slightly different" :3 For non-melee weapons, just use the regular procedure, no crits or extra staring periods or anything — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 29 June 2012 (PDT)<br />
:::::: [http://youtu.be/FmieHuV4TDs There we go, fixed.] [http://www.mediafire.com/?4z8sr0m7bklx357 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:17, 30 June 2012 (PDT)<br />
:::::::Looks to me like there are some random crits (although the damage doesn't change, and those should be disabled using the cfg, weird) [[User:Pigophone|Pigophone]] 06:33, 30 June 2012 (PDT)<br />
::::::::It's a common glitch in SrcDemo, and as far as I'm aware of, there's no way around it. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:18, 30 June 2012 (PDT)<br />
:::::::::You probably mean source recorder, as all srcdemo2 does is record data from that. Can you try re-recording and see if it still happens? If it does, can you upload the .dem file? Does it happen during demo playback or demo rendering? Otherwise, you could replace the crit sounds in the game files to make them disappear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)<br />
:::::::::: When I play it back, there are no crit sounds emitting. After I render it, then I hear crit sounds in the wav file. [http://www.mediafire.com/?kh3edlhrp9nb0ab Render this yourself and see what I mean.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:50, 30 June 2012 (PDT)<br />
:Then use fraps to record the audio and overlay that onto the srcdemo2 clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 30 June 2012 (PDT)<br />
::It didn't do crit sounds for me when rendering. Try clearing your sound cache maybe, by typing <code>snd_rebuildaudiocache</code> in the console. Or you can use Armisael's workaround too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:13, 30 June 2012 (PDT)<br />
:::They didn't occur when rendering, they were heard '''after''' they rendered. In any case, [http://youtu.be/bS3pcy8wDkU using that snd command fixed it up after all.] [http://www.mediafire.com/?ylxmkgisw1otodd Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:07, 30 June 2012 (PDT)<br />
::::Yes, that's what I meant, since the game has no sound when it's rendering. Anyway, video is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)<br />
:::::I watched the video and read some feedback on YouTube and one user pointed out that the following isn't demonstrated:<br />
* There is no comparison for fall damage with the Pistol and the Pretty Boy's Pocket Pistol. Meaning, viewers don't know if the Scout would take fall damage with the regular Pistol equipped if a player was to fall from that distance.<br />
* The HP difference isn't demonstrated at all. <br />
* This one is my recommendation but when demonstrating the fire vulnerability difference, rather than killing both Scouts, let them both live to demonstrate the vulnerability and the HP differences after surviving afterburn.<br />
<br />
Just some feedback I've seen and would like to leave for discussion. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 08:22, 3 July 2012 (PDT)<br />
:I agree that this would be nice to have, and while we're at it, doing the fall damage comparison from the top of Watchtower, like in the [[Mantreads]] demo. This being said, I did accept this demo as such so I can't blame Akuago for the lack of those things, but yeah >: Sorry — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
::No worries. We'll get 'em next time. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 16:26, 4 July 2012 (PDT)<br />
<br />
http://youtu.be/4cezyN6TrCo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:26, 9 July 2012 (PDT)<br />
:There are no problems with this demonstrations, but I would like to allow a week or so in case Akuago wants to redo the demonstration himself instead — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::Well alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==<br />
The cardboard soldier target was not shot. This is particularly important to demonstrate as we need to show how the shot arcs over a distance. I think. [[User:TFHK|TFHK]] 10:02, 12 July 2012 (PDT)<br />
:Well the arc is kind of demonstrated in each shot since it is very strong, so I don't think it is worth redoing, especially since this first clip is very hard to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: At 0:21 it plays the crit sound effect and it doesn't show that the Scorch Shot can destroy stickies, so it might need to be redone anyway. [[User:Balladofwindfishes|Balladofwindfishes]] 18:58, 15 July 2012 (PDT)<br />
:http://youtu.be/nmsMZpFj5J0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:42, 18 July 2012 (PDT)<br />
::Doesn't show a death from the explosion >: Also doesn't show the arc. If this is to be redone then it better be shown properly this time~<br />
:::http://youtu.be/Q7IKY2KImq0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:54, 19 July 2012 (PDT)<br />
::::Eeeeh I wish it had just one more shot so that it wouldn't run out of ammo... but I guess that's the way it has to be. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==<br />
{{c|Reserved by Spam90675}}<br />
<br />
Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:50 , 4 July 2012 (PDT)<br />
:There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check [http://forums.steampowered.com/forums/showthread.php?t=934312 this post from '09 on SPUF]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 20:32, 4 July 2012 (PDT)<br />
::That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have [[Help:Recording demos#Movie Creation Tutorial|help pages on the wiki itself about that]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
:It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the [[Holy Mackerel]] demo recently. Do what you did in that video and that's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
::The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 4 July 2012 (PDT)<br />
<br />
I got this guys, finally get the full Fraps version. [[User:Spam90675|Spam90675]] 07:33, 12 July 2012 (PDT)<br />
:You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:43, 12 July 2012 (PDT)<br />
::I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? [[User:Spam90675|Spam90675]] 07:57, 12 July 2012 (PDT)<br />
:::You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:59, 12 July 2012 (PDT)<br />
::::I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? [[User:Spam90675|Spam90675]] 08:01, 12 July 2012 (PDT)<br />
:::::If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:16, 12 July 2012 (PDT)<br />
EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.<br />
:Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:21, 12 July 2012 (PDT)<br />
::Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:05, 12 July 2012 (PDT)<br />
http://www.youtube.com/watch?v=5Gvp9Lpp_vk - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. <small>— ''The preceding unsigned comment was added by'' '''[[User:Spam90675|Spam90675]]''' ([[User talk:Spam90675|talk]]) • ([[Special:Contributions/Spam90675|contribs]]) </small><br />
:::Few things:<br />
* Quality seems a bit on the low side for high definition.<br />
* Very fast-paced video. Slow it down a bit next time.<br />
* During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.<br />
* This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.<br />
Good for a first try! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:30, 12 July 2012 (PDT)<br />
::::Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. http://www.youtube.com/watch?v=3hJadUrsWk4 [[User:Spam90675|Spam90675]] 22:36, 12 July 2012 (PDT)<br />
::::::I will check it out soon. A bit busy right now. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:03, 12 July 2012 (PDT)<br />
:This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? [[User:Spam90675|Spam90675]] 00:17, 14 July 2012 (PDT)<br />
:::Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 14 July 2012 (PDT)<br />
::::The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. [[User:Spam90675|Spam90675]] 05:32, 16 July 2012 (PDT)<br />
:::::I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=Pyro melee makeover=<br />
=={{icon item|Back Scratcher|16px}} [[Back Scratcher]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Karma Charger}}<br />
:http://youtu.be/oH8mI2HAYvU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:52 , 7/14/2012 (PDT)<br />
::Great, asides from one thing:<br />
* The Dispenser clip...I don't know how many people willl have the patience to watch through the whole thing. I fiercely recommend using a level three Dispenser, because that was almost tedious.<br />
Asides from that, I didn't catch anything. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:02, 13 July 2012 (PDT)<br />
:::I don't think so, lv 1 dispenser is showing how slow when heal with with lowest heal rate. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 10:22, 13 July 2012 (PDT)<br />
::::That's definitely true, but on YouTube the attention span is tiny. I commend Karma for actually going through with this, but unfortunately I don't think his work will be appreciated by very many YouTubers... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:27, 13 July 2012 (PDT)<br />
:::::It's at the end of the video, so viewers who get bored can just stop watching. Also, you'd be surprised by how much commenters enjoy these sorts of things. Go look at the current backscratcher demo (which has the same clip). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:32, 13 July 2012 (PDT)<br />
::::::Fair enough. My only concern now is for the viewers who do not realize it is the last clip, but I guess they can just power through it if they get bored. xD. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:31, 13 July 2012 (PDT)<br />
::It's that way already, it can be that way again. However please make sure both views look exactly the same, since that is possible here; simply make the dispenser and use <code>setpos</code> to position yourself at the same position on both clips, and move forward as much as possible towards the dispenser (without changing aim). That way you have exactly the same view, and it looks better~ It's not a very big deal here because the point get across anyway, but if you can do it then why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:http://youtu.be/2hADwmYmg2U [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32 , 7/15/2012 (PDT)<br />
::That's not really what I asked about the dispensers but I guess the two clips are similar enough now. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
:::hmm , alright [http://www.youtube.com/watch?v=MYOlasrT7xc Now it should be similar] , anyway it's not easy to do both as SAME :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37 , 7/16/2012 (PDT)<br />
::::What Wind is saying is to use the console commands <code>getpos</code> and <code>setpos;setang</code>. Using <code>getpos</code> will produce a line of code that will teleport you to the exact same place looking in the exact same direction you were when you used <code>getpos</code>. This code is referred to as <code>setpos;setang</code> and is what Wind is telling you to use. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:03, 16 July 2012 (PDT)<br />
:::::Yeah i did [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:20 , 7/17/2012 (PDT)<br />
::::::If you put yourself at the same starting position, then walk all the way to the dispenser until you can't move forward, then you will be in the exact same spot. If you didn't touch the mouse during that time, then you will also be looking at the exact same thing. So:<br />
* Put a dispenser (here)<br />
* Walk against it<br />
* Walk back a little<br />
* Do <code>getpos</code><br />
* Start recording clip 1<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
* Switch inventory<br />
* Do <code>setpos</code> with the coordinates from earlier<br />
* Start recording clip 2<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
During all of this, never ever touch the mouse. This way, the two clips will be exactly the same. Anyway, like I said, the current video is similar enough, so you don't need to do it again. I just made this list to give yo uthe technique to use in other demonstrations later. Upload what you have now and that will be good~ Thanks. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
:http://www.mediafire.com/?hu47ify7l1yofu2 okey next time i will use the list info you give me [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:23 , 7/17/2012 (PDT)<br />
::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Fire Axe|16px}} [[Fire Axe]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
http://www.youtube.com/watch?v=nabghhhE4oQ&feature=youtu.be Here is mine --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 20:26, 10 July 2012 (PDT)<br />
::The audio is really out of sync, and the in-game sound is extremely hard to hear over the music. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:01, 11 July 2012 (PDT)<br />
:::My videos have begun to do that lately, I may need to switch to Source Demo --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 12:06, 11 July 2012 (PDT)<br />
::::I definitely recommend switching over to Source Recorder and SrcDemo2. The quality is a thousand times better. On a side note, I'm going to make a version of this with Source Filmmaker just for fun. I'll post it here, perhaps for future reference, but if not, it'll just be a cool video to see. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:11, 11 July 2012 (PDT)<br />
:What Vinderack said. Those are the only flaws though; the framerate could be better but is acceptable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
<br />
http://youtu.be/QRmORoQQWzs — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:52, 13 July 2012 (PDT)<br />
:I see nothing wrong with it. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:35, 13 July 2012 (PDT)<br />
::That's wonderful. (You don't need to comment on every video). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:38, 13 July 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Homewrecker|16px}} [[Homewrecker]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Mr. Vinderack}}<br />
Done. http://www.youtube.com/watch?v=AZS-TCb8xXQ Sorry if it's a bit fast. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:57, 12 July 2012 (PDT)<br />
:Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:30, 13 July 2012 (PDT)<br />
:::Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:52, 18 July 2012 (PDT)<br />
::::Add <code>cl_crosshair_scale 32</code> and <code>cl_crosshair_file ""</code> to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:12, 18 July 2012 (PDT)<br />
I'll have this done today or early tomorrow. Sorry for the long wait. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:06, 20 July 2012 (PDT)<br />
:[http://www.youtube.com/watch?v=bcdqV5QZRFw This should do it.] I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:07, 22 July 2012 (PDT)<br />
:Please center the dispenser better. In the clip on the right during the first split-screen, it is clearly not centered. You can position them exactly by using getpos/setpos/bot_teleport. That's the only thing I see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
::Really? I used all of those... Odd, but I guess I'll redo it. For clarification, are you talking about the spy being off-center? I noticed that, but it's strange because that spy didn't move once, and I used setpos/setang for myself... As for the dispenser, the one in the left and right are the same; I used my wrench to heal it from damage. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:52, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Maul|16px}} [[Maul]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
<br />
[http://www.youtube.com/watch?v=_-arX3ThkSw Had this saved up for quite a while, now.] [http://www.mediafire.com/?io0luzodsdmldbb Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:20, 10 July 2012 (PDT)<br />
:Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:24, 10 July 2012 (PDT)<br />
I really hate to be the one to do this, but...<br />
* The first hit on the soldier has the audio of a crit.<br />
* Right when you activate and deactivate the crit boost, the chat menu blinks briefly.<br />
* The split-screen HUD isn't used for the split-screen phrase.<br />
If you guys already settled something, sorry. But in case you really did miss this stuff, that's why I pointed it out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:10, 11 July 2012 (PDT)<br />
:I did hear that crit but it seems it's happening more often for pretty much everyone so I just ignored it >: But if you can fix it then do fix it. The chat menu is a good catch, not a major issue but also something to fix if possible. Using the split-screen HUD is not a requirement in split-screen clips that don't involve the player's health. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::Okay, I see. I think I know the crit problem though. When rendering, it is possible to have tf_weapon_criticals on 1 (and other anti-attributes of weaponref.cfg, such as sv_cheats on 0, for that matter) and have random crit audio be recorded as the render occurs. Even if the demo itself had no crits, they can still be generated during rendering due to the way they are created. This is an easy fix: Simply re-record the audio and make sure tf_weapon_criticals is on 0. Personally, I like to use exec weaponref every single time I render just to be safe. As for the chat menu, I don't know what it is, but I think it's probably a rendering problem as well. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:01, 11 July 2012 (PDT)<br />
:::Also, craft text in the backpack. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:27, 11 July 2012 (PDT)<br />
:::: Well, nice to now know the days of needing just one approval have all but faded to memory and that '''anyone''' can be a judge and turn down a video. A simple addition of a judging section stating that even if one person says yes, any random user can now judge a demonstration for quality would be too hard to do for future reference & notification (it's done for whenever multiple people make a demonstration for a single weapon; it seems like the same method's being incorporated when it's just one user making a demonstration)? Just saying. /rant [http://youtu.be/UaAMkXCBIK0 Here's the revised version.] [http://www.mediafire.com/?5e329onbn4bkw9p Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:20, 12 July 2012 (PDT)<br />
:::::Rant: Sorry...just trying to make things better for the overall project (and for its viewers). :(<br />
:::::Video: Still does the weird chat menu blink thing, but I don't really think it's necessary to have to redo, mainly because it doesn't look like a problem that can be easily identified. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:28, 12 July 2012 (PDT)<br />
:You just need my approval, I'd consider the others to be early-reviewers that point out some flaws that I may point out as well but do it before I get a chance to (so you can fix it faster) or provide suggestions. For those purposes, such reviews are valuable, but they are not final nor required to act upon >:<br />
:Anyway, for the video, no problems here but the split-screen for the Sapper clip shown in the Homewrecker demo above is a good idea I think, so may want to do the same for consistency between the two weapons since they're reskins of one another. Yes, I know, changing requirements are bad. but I didn't predict this change because I didn't think of showing it that way >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::I am so sorry Akuago. D: [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:14, 13 July 2012 (PDT)<br />
::[http://youtu.be/GLf5t6nrKsg Well, hopefully this will keep the "consistency" of the Homewrecker demonstration.] [http://www.mediafire.com/?3c8d2c94z4obf7b Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:58, 15 July 2012 (PDT)<br />
:::That's good, but that annoying chat window is still there. However, since the two times where it appears are times when you are standing still, I think you can get away with copying the few next good frames (without the chat) that follow the bad frames (with the chat), or to stretch those few next frames to cover up the region where the chat is shown. Can you give it a shot? If not, then upload what you have now and that'll do. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
::::I normally mask it with this problem via covering only what's necessary, but that's only when there was nothing on that side. In the case of the Maul however, well, [http://youtu.be/79W84Ut7mKE here's my attempt at covering it up with complete, previous frames. Hopefully it's mostly unnoticed.] If not, the previous version of the demonstration is still available. [http://www.mediafire.com/?0br869xq09k1u2r But if so, download this version here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:44, 17 July 2012 (PDT)<br />
:::::Most excellent, it's like that chat window was never there. Please upload the covered-up version, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Powerjack|16px}} [[Powerjack]]==<br />
{{c|Put the Sniper away from the Medic on the right side of the map, so that the crit hit on the Medic is more isolated from the others. The Medic should be killed last with the crit, not before the Sniper.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:http://youtu.be/XOFgpdtur9k — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 11 July 2012 (PDT)<br />
::For the last clip, can you find a more stock-ish weapon for this? Otherwise, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
:::(Turns out there is no such thing) Is good then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Sharpened Volcano Fragment|16px}} [[Sharpened Volcano Fragment]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July <br />
<br />
http://www.youtube.com/watch?v=dWrCYvtuffk I already got it [[User:Ben10508|Ben10508]] 20:44, 11 July 2012 (PDT)<br />
:...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:58, 11 July 2012 (PDT)<br />
::No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine [[User:Ben10508|Ben10508]] 21:15, 11 July 2012 (PDT)<br />
:Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:50, 11 July 2012 (PDT)<br />
<br />
Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. [[User:Ben10508|Ben10508]] 21:58, 11 July 2012 (PDT)<br />
:You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:15, 11 July 2012 (PDT)<br />
<br />
Ha, I already knew that Wind was like, God here xD. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:47, 12 July 2012 (PDT)<br />
::Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:49, 12 July 2012 (PDT)<br />
<br />
Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks [[User:Ben10508|Ben10508]] 08:03, 12 July 2012 (PDT)<br />
:Framerate is indeed a little choppy but acceptable, but there's also:<br />
* First clip ends too soon (it's supposed to end after the camera finished zooming in)<br />
* At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.<br />
* Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... <small>— ''The preceding unsigned comment was added by'' '''[[User:WindPower|Wind]]''' ([[User talk:WindPower|talk]]) • ([[Special:Contributions/WindPower|contribs]]) </small><br />
<br />
<br />
http://youtu.be/mpaynGfsFSM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:37, 18 July 2012 (PDT)<br />
<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? [[User:Ben10508|Ben10508]] 18:46, 18 July 2012 (PDT)<br />
:::There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:02, 18 July 2012 (PDT)<br />
<br />
I was working on it [[User:Ben10508|Ben10508]] 19:15, 18 July 2012 (PDT)<br />
:Armisael's video is good, but will wait a few days for Ben10508 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? [[User:Ben10508|Ben10508]] 17:06, 20 July 2012 (PDT)<br />
:You'll probably need another person to come and help you out. If you need it, I'll help. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:52, 20 July 2012 (PDT)<br />
::Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 18:00, 20 July 2012 (PDT)<br />
:::You could, but for the sake of easiness, I'll just help him out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:30, 20 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=yNyle4coG-U I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out [[User:Ben10508|Ben10508]] 15:42, 21 July 2012 (PDT)<br />
:You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Alright, but should I keep the Sniper? [[User:Ben10508|Ben10508]] 05:53, 22 July 2012 (PDT)<br />
:No, not really. He doesn't serve much purpose — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Third Degree|16px}} [[Third Degree]]==<br />
{{c|Need to show crit on both an isolated bot (Medic or not), and on a chain.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
:http://youtu.be/HZ2wdS5p6bM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 11 July 2012 (PDT)<br />
::The proper hit sound is missing in the first clip >: Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::{{c|question}} Is the Medic die-no-damage-to-target always the case, or is it an edge case with that '''Y''' configuration? --[[User:Org|Org]] 22:26, 12 July 2012 (PDT)<br />
<br />
=Cosmetics=<br />
=={{icon item|Alien Swarm Parasite|16px}} [[Alien Swarm Parasite]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Don't mind me if i take this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:32 , 7/18/2012 (PDT)<br />
<br />
=={{icon item|Balloonicorn|16px}} [[Balloonicorn]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:I'm doing it. [[User:Boynedmaster|Boynedmaster]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):<br />
<br />
* Go into thirdperson, showing the item, then back to firstperson.<br />
* Kill the Pyro with the Melee Weapon<br />
* Kill the Soldier with the Secondary Weapon<br />
* Kill the Medic with the Primary weapon<br />
* (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.<br />
* Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.<br />
<br />
Hopefully this format will be helpful to all demonstrators. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:39, 7 July 2012 (PDT)<br />
:Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:43, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Cremator's Conscience|16px}} [[Cremator's Conscience]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
=={{icon item|Infernal Orchestrina|16px}} [[Infernal Orchestrina]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:Let's do this! [[User:Boynedmaster|Boynedmaster]] 15:20, 19 July 2012 (PDT)<br />
::EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. [[User:Boynedmaster|Boynedmaster]] 13:07, 21 July 2012 (PDT)<br />
:::EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? [[User:Boynedmaster|Boynedmaster]] 13:18, 21 July 2012 (PDT)<br />
::::To get it to show up in demos, you'll need to remove <code>"loadondemand" "1"</code> from the item's entry in items_game.txt — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:28, 21 July 2012 (PDT)<br />
:::::I'll try it. For now I'll reserve it. [[User:Boynedmaster|Boynedmaster]] 20:59, 21 July 2012 (PDT)<br />
::::::Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?<br />
:::::::You should try hosting it on your own computer, or get someone else to host it temporarily. I can put it on the wiki server but it's kind of hard to get a hold of me at the right time these days. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Pocket Medic|16px}} [[Pocket Medic]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
http://www.youtube.com/watch?v=xB36oViBTO8 got it! [[User:Ben10508|Ben10508]] 21:20, 9 July 2012 (PDT)<br />
:Very nice! It's not really my job, but since I'm here, I'll point out a few things:<br />
* Quality could probably be upped a bit.<br />
* On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.<br />
Much better than my first try. Good job! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:27, 9 July 2012 (PDT)<br />
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Thanks for the advice! I'll get right to it. [[User:Ben10508|Ben10508]] 21:48, 9 July 2012 (PDT)<br />
:Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. <small>— ''The preceding unsigned comment was added by'' '''[[User:Mr. Vinderack|Mr. Vinderack]]''' ([[User talk:Mr. Vinderack|talk]]) • ([[Special:Contributions/Mr. Vinderack|contribs]]) </small><br />
:The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on [[Team Fortress Wiki:Weapon Demonstration|project page]]). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D [[User:Ben10508|Ben10508]] 09:42, 11 July 2012 (PDT)<br />
:That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:19, 11 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=es3aWo6Q9dE fixed [[User:Ben10508|Ben10508]] 20:29, 11 July 2012 (PDT)<br />
:Much better than the first one. However:<br />
* Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).<br />
That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:20, 12 July 2012 (PDT)<br />
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Alrighty then [[User:Ben10508|Ben10508]] 08:54, 12 July 2012 (PDT)<br />
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Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? [[User:Ben10508|Ben10508]] 12:41, 13 July 2012 (PDT)<br />
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:Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, <code>getpos</code>/<code>setpos</code>/<code>bot_teleport</code> with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).<br />
:Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 01:48, 14 July 2012 (PDT)<br />
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Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? [[User:Ben10508|Ben10508]] 01:59, 14 July 2012 (PDT)<br />
:Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:04, 14 July 2012 (PDT)<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:13, 14 July 2012 (PDT)<br />
:::Read above. I'm making a tutorial, not the demo lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:36, 14 July 2012 (PDT)<br />
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Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol [[User:Ben10508|Ben10508]] 18:31, 14 July 2012 (PDT)<br />
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If I do split screen for this, how will I show the backpack view? [[User:Ben10508|Ben10508]] 08:53, 15 July 2012 (PDT)<br />
:Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the [[Mantreads]] demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? [[User:Ben10508|Ben10508]] 13:32, 15 July 2012 (PDT)<br />
:Yes, that beginning sequence would work. The fonts are already in the game files, in <code>tf/resource</code> as described on the [[Fonts]] article, which also has download links to those fonts. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
Alright cool but what about the pyrovision thing? [[User:Ben10508|Ben10508]] 15:13, 15 July 2012 (PDT)<br />
:I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
Almost done! [[User:Ben10508|Ben10508]] 07:34, 24 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=fJNHuJOT4qs [[User:Ben10508|Ben10508]] 20:41, 24 July 2012 (PDT)<br />
:Good try with the splitscreen Ben, but I think we still have a few things to clear up (HUD, using track motion effectively, resolution, etc.). I'll talk to you on Steam whenever. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:34, 24 July 2012 (PDT)<br />
:Bad music mixing at 0:28 - 0:31 and 0:53 - 0:58 etc. The kill notices (which are the most important thing to show in this particular demonstration) are not fully visible >: Split-screen is also not exactly 50%-50%, and look a bit stretched horizontally (?). Font is a bit big (again use [[Mantreads]] as reference). There also needs longer clip intro/outro times. Also, as it is clearly hard to synchronize all 3 kills in a single take across both split-screen clips (although this is a very nice attempt), you may want to do 3 separate clips for each weapon, or just one clip with only one kill. Is probably enough to show what needs to be shown, and simpler to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Perhaps this misc. item could use a demonstration to show the changes it makes to map textures, voices, gibs, pickups, and the ability to see the [[Rainblower]] and [[Lollichop]]. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 07:37, 2 July 2012 (PDT)<br />
:Is possible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:48, 2 July 2012 (PDT)<br />
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Perhaps the various miscs that give assists in pyroland should be folded into this demo? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:31, 8 July 2012 (PDT)<br />
:I guess that may be a good idea, although it would mean that we need to revisit this demo every time they add a new item with those characteristics, which may or may not happen frequently — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
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Well i think i have a plan in it , let me give it a try. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:32 , 7/8/2012 (PDT)<br />
:should i demonstration this with the map as pyroland texture? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:49 , 7/9/2012 (PDT)<br />
::On and off through split-screen, probably. Not sure how though, try something and we'll see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:17, 8 July 2012 (PDT)<br />
:::i may take about 2 days to do this , because it's too many clips need to record. So the scout - spy third-person view clip i have to record it without .dem because when i play the .dem file it's won't show the goggle model or hats. but others clip will be used with srcdemo2. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:41 , 7/10/2012 (PDT)<br />
::::Hats that aren't showing up in demos are almost certainly set to <code>"loadondemand" "1"</code> in the schema. You'll need to change that to a 0 to get those hats to show up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:47, 9 July 2012 (PDT)<br />
::::if yes , then i just lost the .dem file because i seen it's won't show the model so i just deleted them , wind can it be accept without the first scout - spy third-person .dem? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:06 , 7/10/2012 (PDT)<br />
:::::It's fine to not have .dem's for this, it's not a lot of motion and not very hard to re-act if needed. But if you can use srcdemo2 with Armisael's fix, then use it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::[http://www.youtube.com/watch?v=4TZ-pSDQ51o Heres the video.] Not really sure this is the best way to do it , well all clips is without .dem as you said it's fine. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:21 , 7/13/2012 (PDT)<br />
:::::::I don't think having a demonstration for every single weapon is necessary - I think you should only show what has changed, e.g. gibs, fire particles, player sounds, materials, sprite changes (e.g. grass - the map might need to be modified to show this). For player sounds, not all classes need to be shown, its obvious that it applies to all classes. Finally, on a side note, your spy backstab animation didn't work. [[User:Pigophone|Pigophone]] 00:19, 13 July 2012 (PDT)<br />
::::::::but i still have to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:39 , 7/13/2012 (PDT)<br />
:That is some very good work on the synchronization, making sure that the left clip's sound doesn't overlap with the second clip's sound. Some things:<br />
* At the end of the Demo clip at 4:16, the left clip goes to black before the right clip goes to black.<br />
* In the Sniper clip, on the left you didn't rezoom after shooting, but on the right you rezoomed.<br />
* Missed two pistol shots in the left clip of the Spy demo, and one on the right. Don't show the backstab animation thing by walking back and forth, this is unecessary (this is not a how-the-knife-works demo). Just backstab the pyro~<br />
* Re-enable critical hits for both spy clips, otherwise the backstab animation doesn't work (knife swings horizontally)<br />
* Demo sound comparison clip on the right is really not centered<br />
* Camera moves during sound comparison clip of the medic, on the left. Medic is also not centered in that clip<br />
* Add a "map exploration" clip where you have the viewmodel and the HUD hidden (cl_drawhud 0, r_drawviewmodel 0), and look around the map and check out objects of interest that look different like the car tires, the cart, the crates, the wooden sign, etc. Doing it as a split-screen may be hard if you have to walk around at exactly the same time, so if it's too difficult then maybe it could just be a sequence of short clips where you stare at one spot for 2 seconds or so and then next clip for the next spot, and so on.<br />
* Lastly, please reorder the clips so that they are in this order:<br />
** Scout backpack view<br />
** Scout thirdperson world view<br />
** Split-screen map exploration clip<br />
** All 3 health pack comparison clips<br />
** All 3 ammo box comparison clips<br />
** Scout killing clip<br />
** Scout voice comparison clip<br />
** Soldier backpack view<br />
** Soldier thirdperson world view<br />
** Soldier killing clip<br />
** Soldier voice comparison clip<br />
** Pyro backpack view<br />
** Pyro thirdperson world view<br />
** Pyro killing clip<br />
** Pyro voice comparison clip<br />
** etc.<br />
:This ensures that the viewer can see all the important detail as soon as possible with the scout, and then if they don't want to see it for all other classes then they can close the video and they wouldn't have missed anything important.<br />
:Good work on doing all of those clips, that is quite a lot of them. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::[http://www.youtube.com/watch?v=UZ5S_Q4fs54 Everythings Fixed , The map exploration clip is exactly same time] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:12 , 7/19/2012 (PDT)<br />
:::I don't know how you did that but that first clip is perfect. The Heavy clip is a bit desynchronized (long time between the moment the left heavy stops firing his shotgun and the right one starts, short time between the moment the right heavy stops firing his shotgun and the left heavy starts fisting the demoman, long time between the moment the left heavy stops fisting the demoman and the right one starts), so you may have to redo the clips for the Heavy. There is a second of no-sound at 8:57, need to fix this~ And lastly, it seems to me that the sound of the clips on the right are always a little quieter than the ones on the left. If that's not normal, make sure to set their volume to the same value. If it's normal, then don't change them, is good. That's all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::Everythings is fixed http://youtu.be/Hg48uAfycjg the video is being uploading it's may take a little longer , for the vol they are same value i didn't touch anything in the vol settings , also the map exploration i was render the pyroland clip first , then quit tf2 and take off the mtp.cfg and play the demo again so the map goes original that's how it be :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:34 , 7/21/2012 (PDT)<br />
:::::All good, please upload~ Thanks for all of these, and good luck uploading the .dem files because that's a lot of them<br />
::::::hmm you said "It's fine to not have .dem's for this" so i just did everythings with fraps without .dem file will you mind if without .dem? but if it's need to be redone next time i can do everythings again. [http://www.filefactory.com/file/19d9y4r89oi5/n/Goggle.wmv Heres the video file] mediafile won't let me upload large then 200 mbs so i have to upload to other site. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:58 , 7/21/2012 (PDT)<br />
:::::::FileFactory caps the download speed at 50 kb/s, so I really recommend using something like Google Drive. In all my search for a good file-hosting service for bigger files, it was the only one that really worked (and didn't have a download speed cap). Google Drive downloads are usually 1-3 mb/s, so I really would urge you to look into the service. Also, it's free with no premium upgrades or anything similar. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:55, 21 July 2012 (PDT)<br />
:::::::That or use split archives on sites that don't have a concurrent download limit. I really wish I could offer an unrestricted video hosting service but my server really doesn't have the storage space for this, which is why it only stores .dem files. Sorry >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
:Uploaded [http://www.mediafire.com/?rewicnuo42g3h7a Part One] [http://www.mediafire.com/?rewicnuo42g3h7a Part Two.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:30 , 7/22/2012 (PDT)<br />
::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
:::Both links are part one. (Also, google drive doesn't have a cap, so I don't have to reassemble the file. Just saying.) — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:42, 26 July 2012 (PDT)<br />
<br />
=={{icon item|Teddy Roosebelt|16px}} [[Teddy Roosebelt]]==<br />
{{c|Reserved by Bruss48}}<br />
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I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? [[User:Bruss48|Bruss48]] 22:06, 17 July 2012 (PDT)<br />
:''"…the audio's completely off…"'' - As in the audio is nonexistant, or not synchronized? [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
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I can probably do this one if you can't get your audio working. [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
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I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. [[User:Bruss48|Bruss48]] 23:17, 19 July 2012 (PDT)<br />
:http://www.youtube.com/watch?v=FI5JkL-6aoo&feature=youtube_gdata First version of it. Gonna need to do a lot of changes, I'm sure. [[User:Bruss48|Bruss48]] 12:05, 22 July 2012 (PDT)<br />
::The video is private, I cannot see it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:21, 26 July 2012 (PDT)<br />
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=={{icon item|Triboniophorus Tyrannus|16px}} [[Triboniophorus Tyrannus]]==<br />
{{c|Reserved by BulletproofKevin}}<br />
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This is my first demonstration :D 23:40, 17 July 2012 (PDT) http://www.youtube.com/watch?v=uetOmsWszTc&feature=youtu.be [[User:BulletproofKevin|BulletproofKevin]]<br />
:It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::Okay, I'll wait until the Pocket Medic video is out. [[User:BulletproofKevin|BulletproofKevin]] 15:03, 19 July 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
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== Are there any other video recorders besides Wegame or Fraps? ==<br />
<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
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== How do you enable split screen for demonstrations? ==<br />
Ctrl+F "split" on [[Team Fortress Wiki:Weapon Demonstration|the project page]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:59, 2 July 2012 (PDT)<br />
<br />
:Well that only shows you what to do with the HUD. How about actually getting the split screen to work. I don't know this stuff because I'm new at making demonstrations — Ben10508 06:35, 3 July 2012 (PDT)<br />
::Record multiple times and put the shots together in a video editor. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:04, 3 July 2012 (PDT)<br />
<br />
Which video editor do you use? — Ben10508 07:34, 3 July 2012 (PDT)<br />
:That's up to personal preference. I use vegas 10, but any decent video editor will let you do splitscreens. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:58, 3 July 2012 (PDT)<br />
<br />
Can you put a download link for vegas 10? — Ben10508 08:20, 3 July 2012 (PDT)<br />
:It's not exactly free, but [http://www.sonycreativesoftware.com/vegassoftware Sony Vegas] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
<br />
Is it the Seminar Series or can I also get Vegas Pro 11? [[User:Ben10508|Ben10508]] 08:14, 4 July 2012 (PDT)<br />
<br />
Well, I was making a video using split screen but the split screen is not the kind in the weapon demonstrations because the ones in the demonstrations are full screen but mine have big black bars on the top and bottom of the video. Someone help me please? [[User:Ben10508|Ben10508]] 10:02, 4 July 2012 (PDT)<br />
:Sorry but that is pretty vague and I don't know what video editor you're using :( Please consult its manual and/or google first, otherwise describe the situation in detail here or in a help forum for your video editor or something. This page is not the best place for video editing help — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
<br />
Noted well, might as well not use split screen :P [[User:Ben10508|Ben10508]] 20:48, 4 July 2012 (PDT)<br />
:If you use Sony Vegas, you can use "Track Motion" on two separate layers of video, moving one to the far right, and the other to the far left. If you don't understand, look it up on YouTube. It's a great method, but hard to explain without a tutorial video. [[User:Mr. Vinderack|Mr. Vinderack]] 11:32, 6 July 2012 (PDT)<br />
<br />
Thanks [[User:Ben10508|Ben10508]] 20:19, 6 July 2012 (PDT)<br />
:No problem. I forgot to mention that you'll probably have to crop your photos to fit as well. If you need any more help, just ask. [[User:Mr. Vinderack|Mr. Vinderack]] 18:26, 7 July 2012 (PDT)<br />
<br />
== How to give yourself an item? ==<br />
<br />
I heard that giving yourself an item doesn't work anymore even if you check "read only" in your game files. Is there a way to actually give yourself an item (without using the "itemtest" menu or map)? [[User:Xeoxer|Xeoxer]] 09:54, 20 June 2012 (PDT)<br />
:[[Team_Fortress_Wiki:Weapon_Demonstration#Making_items_game.txt_actually_work]] — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:04, 20 June 2012 (PDT)<br />
::Incidentally, do we have a policy on this? Given that the demos generated using this technique aren't particularly useful for uploads. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:29, 27 June 2012 (PDT)<br />
:::Not sure, I guess they would be useful if you did the same items_game.txt replacements, but then that process may take longer than just redoing the clip from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:31, 27 June 2012 (PDT)<br />
<br />
== Why are the Flamethrower videos done this way? ==<br />
<br />
This is more of a curiosity than anything, and it's probably been answered a million times before, but why is it in the flamethrower video, during the spy-check segment, they go across? Why not just flame it right there? I mean, you always see them go "left-to-right" when flaming the spy, when they can just click to flame. Just curious...--[[User:Uknownada|Uknownada]] 00:52, 20 July 2012 (PDT)<br />
:To emphasize that the flamethrower is firing (without killing the spy). If you just tap mouse1, it's hard to see the flamethrower effect, and if you hold, the spy tends to die. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 20 July 2012 (PDT)<br />
:I simply see it as a way to show that it's an effective tool to survey a larger-than-other-weapons-would-allow area for spies — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Template:Weapon_craftability_list&diff=1097387Template:Weapon craftability list2012-07-26T16:56:51Z<p>Mr. Vinderack: </p>
<hr />
<div>{| class="wikitable collapsible {{{state|collapsed}}}" width="100%" cellpadding="2" style="text-align:center; font-size:90%;"<br />
|-<br />
! colspan="11" style="background:#F3A957;" | {{navbar float|Weapon craftability list}}{{lang<br />
| en = Weapons that ''cannot'' be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes.<br />
| es = Armas que ''no pueden'' ser usadas o recibidas Fundiendo Armas de Clase, Fabricando Símbolos o Fabricando Armas de Clase.<br />
| fi = Aseet joita ''ei'' voi käyttää tai saada Sulata luokan aseet, Valmista merkki, tai Valmista luokan aseet resepteistä.<br />
| fr = Armes ''ne pouvant pas'' être utilisées depuis les plans Fusionner armes de classe, Fabriquer Jeton de Classe ou Fabriquer Armes de Classe.<br />
| it = Armi che ''non possono'' essere utilizzate o ricevute nei progetti di Fondi Armi di Classe, Fabbrica Elemento o Fabbrica Armi di Classe.<br />
| ja = これらの武器は「個のクラス武器を加工」で作成したり、メタルやトークンの材料に''することができません。''<br />
| pt-br = Armas que ''não'' podem ser usadas ou recebidas das plantas Fundir Armas de Classe, Fabricar Token ou Fabricar Armas de Classe.<br />
| ru = Оружие, которое не может быть использовано в плавлении оружий класса, жетонов или использовано в рецептах.<br />
| zh-hans = 以下武器'''无法'''用于熔炼兵种武器、制造标志或制造兵种武器蓝图中。<br />
| zh-hant = 以下這些武器'''無法'''在冶煉兵種武器、合成兵種標誌和合成職業武器藍圖中使用。<br />
}}<br />
|- <!-- Promo --><br />
| width="40px" style="background:#ffbd7e;" rowspan="2" | '''[[Promotional items{{if lang}}|{{common string|promotional}}]]'''<br />
| width="150px" style="background:#FFDDAD;" | {{icon item|Lugermorph|63px}}<br />
| width="150px" style="background:#FFDDAD;" | {{icon item|Big Kill|63px}}<br />
| width="150px" style="background:#FFDDAD;" | {{icon item|Frying Pan|63px}}<br />
| width="150px" style="background:#FFDDAD;" | {{icon item|Iron Curtain|63px}}<br />
| width="150px" style="background:#FFDDAD;" | {{icon item|Enthusiast's Timepiece|63px}}<br />
|-<br />
| valign="top" | [[Lugermorph{{if lang}}|{{hat name|Lugermorph}}]]<br />
| valign="top" | [[Big Kill{{if lang}}|{{hat name|Big Kill}}]]<br />
| valign="top" | [[Frying Pan{{if lang}}|{{hat name|Frying Pan}}]]<br />
| valign="top" | [[Iron Curtain{{if lang}}|{{hat name|Iron Curtain}}]]<sup>1</sup><br />
| valign="top" | [[Enthusiast's Timepiece{{if lang}}|{{hat name|Enthusiast's Timepiece}}]]<sup>1</sup><br />
|- <!-- Distributed --><br />
| width="40px" style="background:#ffbd7e;" rowspan="2" | '''{{common string|distributed}}'''<br />
| style="background:#FFDDAD;" | {{icon item|Golden Wrench|63px}}<br />
| style="background:#FFDDAD;" | {{icon item|Saxxy|63px}}<br />
|-<br />
| valign="top" | [[Golden Wrench{{if lang}}|{{hat name|Golden Wrench}}]]<br />
| valign="top" | [[Saxxy{{if lang}}|{{hat name|Saxxy}}]]<br />
|-<br />
| width="50px" style="background:#ffbd7e;" rowspan="2" | '''{{item name|quality}}'''<br />
| style="background:#FFDDAD;" | [[File:Backpack_shotgun.png|63px|link=Normal{{if lang}}]]<br />
| style="background:#FFDDAD;" | [[File:Community weapon icon.png|63px|link=Community (quality){{if lang}}]]<br />
| style="background:#FFDDAD;" | [[File:Community weapon icon.png|63px|link=Self-Made{{if lang}}]]<br />
| style="background:#FFDDAD;" | [[File:Developer weapon icon.png|63px|link=Valve (quality){{if lang}}]]<br />
| style="background:#FFDDAD;" | [[File:Purchased weapon icon.png|63px|link=Mann Co. Store{{if lang}}]]<br />
|-<br />
| valign="top" | [[Normal{{if lang}}|{{item name|normal}}]]<br />
| valign="top" | [[Community (quality){{if lang}}|{{item name|community}}]]<br />
| valign="top" | [[Self-Made{{if lang}}|{{item name|self-made}}]]<br />
| valign="top" | [[Valve (quality){{if lang}}|{{item name|valve}}]]<br />
| valign="top" | {{lang<br />
| en = Items purchased from the [[Mann Co. Store]].<br />
| es = Ítems comprados de la [[Mann Co. Store/es|Tienda Mann Co.]]<br />
| fi = Esineet jotka on ostettu [[Mann Co. Store/fi|Mann Co. kaupasta]]<br />
| fr = Objets achetés dans le [[Mann Co. Store/fr|Magasin Mann Co.]]<br />
| it = Oggetti acquistati dal [[Mann Co. Store/it|Negozio Mann Co.]]<br />
| ja = [[Mann Co. Store/ja|Mann Co.ストア]]の購入品<br />
| pt-br = Itens comprados da [[Mann Co. Store/pt-br|Loja da Mann Co.]]<br />
| ru = Предметы, купленные в [[Mann Co. Store/ru|магазине Манн Ко]]<br />
| zh-hans = 从[[Mann Co. Store/zh-hant|曼恩商店]]里购买的物品<br />
| zh-hant = 從[[Mann Co. Store/zh-hant|曼恩商店]]購買的武器<br />
}}<br />
|- <br />
| colspan="10" style="background:#FEF5E0; text-align:center;" | <sup>1</sup> ''{{lang <br />
| en = Some instances of these items can be used in or received from the Smelt Class Weapons, Fabricate Token, or Fabricate Class Weapons recipes. <br />
| es = algunas pueden ser fabricadas<br />
| fi = osan voi luoda<br />
| fr = certains peuvent être fabriqués<br />
| it = alcune possono essere fabbricate<br />
| ja = 一部の物は例外として、作成したり材料として使うことができる場合もあります。<br />
| pt-br = alguns podem ser fabricados<br />
| ru = Некоторые из этих предметов могут быть результатом чертежей Расплавить оружие класса, Изготовить Жетон класса или Изготовить оружие класса или быть использованы в них. <br />
| zh-hans = 有些物品可用于或通过熔炼兵种武器、制造标志或制造兵种武器蓝图中获得。<br />
| zh-hant = 有些可以用於合成<br />
}}<br />
|-<br />
|}<noinclude><br />
{{translation switching|es, fi, fr, it, pt-br, ru, zh-hant, zh-hans, zh-hant}}<br />
[[Category:Formatting templates|Weapon craftability list]]<br />
</noinclude></div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Crafting&diff=1097384Crafting2012-07-26T16:45:22Z<p>Mr. Vinderack: /* Craftability */</p>
<hr />
<div>{{featured article tag}}<br />
<br />
[[Image:Crafting anvil.png|right]]<br />
[[Image:backpack craft.png|right|thumb|300px|Crafting screen]]<br />
<br />
{{Quotation|Crafting publicity blurb|For years you have been able to create weapons with your bare hands, using raw steel, in real life. What if we were to tell you there’s now a way to SIMULATE that in-game? Because we just did!}}<br />
<br />
'''Crafting''' is an in-game system that allows players to create specific items for use in ''Team Fortress 2''. Crafting was introduced with the [[WAR! Update]] on {{Patch name|12|17|2009}}. The items that can be created include [[weapons]], [[hats]], and materials that can be used for further crafting, such as Scrap Metal or Class Tokens. Crafting is usually conducted by utilizing unwanted or duplicate items gained through the [[item drop system]]. In order to create items, the player must follow blueprints, all of which are initially available to players with a "premium" account. After following a valid blueprint recipe, the player will gain the item specified by the blueprint. If the player attempts to craft an item without the proper ingredients, an item will not be crafted whatsoever. Non-premium users cannot craft Rare or Special items<ref>[http://www.teamfortress.com/freetoplay/faq.php Team Fortress 2: Free-to-Play FAQ]</ref>, and [[tools]] cannot be crafted under any circumstances.<br />
<br />
__TOC__<br />
{{clr}}<br />
<br />
==Blueprints==<br />
=== [[File:Craft icon Materials.png|20px|bottom]] Crafting items ===<br />
==== Metal ====<br />
{{bpbegin|example}}<br />
{{bprow<br />
| Smelt Class Weapons<br />
|Any '''2''' weapons wielded by the same class<br />
| '''1''' × {{Item icon|Scrap Metal}}<br />
| {{Item icon|Brass Beast}} + {{Item icon|Killing Gloves of Boxing}} → {{Item icon|Scrap Metal}}<br />
| 2<br />
}} {{bprow|even=y<br />
| Combine Scrap Metal<br />
| '''3''' × {{Item icon|Scrap Metal}}<br />
| '''1''' × {{Item icon|Reclaimed Metal}}<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}} → {{Item icon|Reclaimed Metal}}<br />
| 6<br />
}} {{bprow<br />
| Combine Reclaimed Metal<br />
| '''3''' × {{Item icon|Reclaimed Metal}}<br />
| '''1''' × {{Item icon|Refined Metal}}<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} → {{Item icon|Refined Metal}}<br />
| 18<br />
}} {{bprow|even=y<br />
| Smelt Refined Metal<br />
| '''1''' × {{Item icon|Refined Metal}}<br />
| '''3''' × {{Item icon|Reclaimed Metal}}<br />
| {{Item icon|Refined Metal}} → {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}}<br />
| 18<br />
}} {{bprow<br />
| Smelt Reclaimed Metal<br />
| '''1''' × {{Item icon|Reclaimed Metal}}<br />
| '''3''' × {{Item icon|Scrap Metal}}<br />
| {{Item icon|Reclaimed Metal}} → {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}}<br />
| 6<br />
}}</table><br />
<br />
==== Tokens ====<br />
{{bpbegin|example}}<br />
{{bprow<br />
| Fabricate Class Token<ref name=paintrain>If the player uses a Pain Train/Half-Zatoichi/Reserve Shooter with a Class Token, or 3 Pain Trains/Half-Zatoichi/Reserve Shooter and chooses to create a Class Token, it will always result in a Soldier Token.</ref><br />
| Any '''3''' weapons wielded by the same class<br />
| '''1''' × Class Token<br />
| {{Item icon|Disciplinary Action}} + {{Item icon|Direct Hit}} + {{Item icon|Equalizer}} → {{Item icon|Class Token - Soldier}}<br />
| 3<br />
}} {{bprow|even=y<br />
| Rebuild Class Token<ref name=paintrain></ref><br />
| Any '''1''' Class Token and any '''1''' weapon belonging to an alternative class<br />
| '''1''' × New Class Token<br />
| {{Item icon|Class Token - Sniper}} + {{Item icon|Jag}} → {{Item icon|Class Token - Engineer}}<br />
| 4<br />
}} {{bprow<br />
| Fabricate Slot Token<ref name=misctoken>Miscellaneous items cannot be used to create a "Misc. Token".</ref><br />
| Any '''3''' weapons equipped in the same slot<br />
| '''1''' × Slot Token<br />
| {{Item icon|Natascha}} + {{Item icon|Huntsman}} + {{Item icon|Shortstop}} → {{Item icon|Slot Token - Primary}}<br />
| 3<br />
}} {{bprow|even=y<br />
| Rebuild Slot Token<ref name=misctoken></ref><br />
| Any '''1''' Slot Token and any '''1''' weapon equipped to an alternative slot<br />
| '''1''' × New Slot Token<br />
| {{Item icon|Slot Token - Melee}} + {{Item icon|Sandvich}} → {{Item icon|Slot Token - Secondary}}<br />
| 4<br />
}} {{bprow<br />
| Smelt Tokens<br />
| Any '''3''' tokens<br />
| '''1''' × Reclaimed Metal<br />
| {{Item icon|Slot Token - Primary}} + {{Item icon|Class Token - Scout}} + {{Item icon|Class Token - Medic}} → {{Item icon|Reclaimed Metal}}<br />
| 9<br />
}}</table><br />
<br />
=== [[File:Craft icon Common.png|20px|bottom]] Standard items ===<br />
==== All-class ====<br />
{{bpbegin|example}}<br />
{{bprow<br />
| Fabricate Class Weapons<br />
| '''1''' × {{Item icon|Scrap Metal}} + '''1''' × Class Token and '''1''' × Slot Token<br />
| '''1''' × Class and slot specific weapon<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Class Token - Demoman}} + {{Item icon|Slot Token - Secondary}} → {{Item icon|Sticky Jumper}}<small>or</small>{{Item icon|Scottish Resistance}}<small>or</small>{{Item icon|Splendid Screen}}<small>or</small>{{Item icon|Chargin' Targe}}<br />
| 8<br />
}} {{bprow|even=y<br />
| Fabricate SpaceChem Pin<br />
| {{Item icon|Moustachium Bar}} + {{Item icon|Moustachium Bar}} + {{Item icon|Moustachium Bar}} + {{Item icon|Spacemetal Scrap}}<br />
| {{Item icon|SpaceChem Pin}}<br />
| example = -<br />
| cost = 0 + special crafting ingredients<br />
}}</table><br />
<br />
==== {{class link|Scout}}====<br />
{{bpbegin}}<br />
{{bprow<br />
| Fabricate Baby Face's Blaster<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Shortstop}} + {{Item icon|Shortstop}}<br />
| {{Item icon|Baby Face's Blaster}}<br />
| cost = 8<br />
}} {{bprow|even=y<br />
| Fabricate Pretty Boy's Pocket Pistol<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Mad Milk}} + {{Item icon|Winger}}<br />
| {{Item icon|Pretty Boy's Pocket Pistol}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Wrap Assassin<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Southern Hospitality}}<br />
| {{Item icon|Wrap Assassin}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Soda Popper<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Bonk! Atomic Punch}} + {{Item icon|Force-a-Nature}}<br />
| {{Item icon|Soda Popper}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Winger<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Shortstop}}<br />
| {{Item icon|Winger}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Atomizer<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Bonk! Atomic Punch}} + {{Item icon|Sandman}}<br />
| {{Item icon|Atomizer}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Fan O'War<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Mad Milk}}<br />
| {{Item icon|Fan O'War}}<br />
| cost = 3<br />
}} {{bprow|even=y<br />
| Fabricate Sun-on-a-Stick<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Boston Basher}}<br />
| {{Item icon|Sun-on-a-Stick}}<br />
| cost = 13<br />
}} {{bprow<br />
| Fabricate Boston Basher<br />
| {{Item icon|Sandman}} + {{Item icon|Tribalman's Shiv}}<br />
| {{Item icon|Boston Basher}}<br />
| cost = 2<br />
}} {{bprow|even=y<br />
| Fabricate Candy Cane<br />
| {{Item icon|Kritzkrieg}} + {{Item icon|Pain Train}}<br />
| {{Item icon|Candy Cane}}<br />
| cost = 2<br />
}} {{bprow<br />
| Fabricate Shortstop<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Force-a-Nature}}<br />
| {{Item icon|Shortstop}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Mad Milk<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Jarate}}<br />
| {{Item icon|Mad Milk}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Holy Mackerel<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Sandman}}<br />
| {{Item icon|Holy Mackerel}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Crit-a-Cola<br />
| {{Item icon|Kritzkrieg}} + {{Item icon|Bonk! Atomic Punch}}<br />
| {{Item icon|Crit-a-Cola}}<br />
| cost = 2<br />
}}</table><br />
<br />
===={{class link|Soldier}}====<br />
{{bpbegin}} <br />
{{bprow|even=y<br />
| Fabricate Beggar's Bazooka<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Direct Hit}} + {{Item icon|Direct Hit}} + {{Item icon|Direct Hit}}<br />
| {{Item icon|Beggar's Bazooka}}<br />
| cost = 9<br />
}}{{bprow<br />
| Fabricate {{item name|Escape Plan}}<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Disciplinary Action}}<br />
| {{Item icon|Escape Plan}}<br />
| cost = 3<br />
}} {{bprow|even=y<br />
| Fabricate Original<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Reclaimed Metal}}<br />
| {{Item icon|Original}}<br />
| cost = 10<br />
}} {{bprow<br />
| Fabricate Cow Mangler 5000<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Black Box}}<br />
| {{Item icon|Cow Mangler 5000}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Righteous Bison<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Battalion's Backup}}<br />
| {{Item icon|Righteous Bison}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Liberty Launcher<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Black Box}}<br />
| {{Item icon|Liberty Launcher}}<br />
| cost = 13<br />
}} {{bprow|even=y<br />
| Fabricate Mantreads<br />
| {{Item icon|Refined Metal}} + {{Item icon|Gunboats}}<br />
| {{Item icon|Mantreads}}<br />
| cost = 19<br />
}} {{bprow<br />
| Fabricate Reserve Shooter<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Frontier Justice}}<br />
| {{Item icon|Reserve Shooter}}<br />
| cost = 13<br />
}} {{bprow|even=y<br />
| Fabricate Disciplinary Action<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Pain Train}}<br />
| {{Item icon|Disciplinary Action}}<br />
| cost = 13<br />
}} {{bprow<br />
| Fabricate Market Gardener<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Gunboats}} + {{Item icon|Pain Train}}<br />
| {{Item icon|Market Gardener}}<br />
| cost = 8<br />
}} {{bprow|even=y<br />
| Fabricate Half-Zatoichi<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Eyelander}} + {{Item icon|Eyelander}}<br />
| {{Item icon|Half-Zatoichi}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Concheror<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Battalion's Backup}}<br />
| {{Item icon|Concheror}}<br />
| cost = 3<br />
}} {{bprow|even=y<br />
| Fabricate Black Box<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Direct Hit}}<br />
| {{Item icon|Black Box}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Battalion's Backup<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Buff Banner}}<br />
| {{Item icon|Battalion's Backup}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Gunboats<br />
| {{Item icon|Razorback}} + {{Item icon|Chargin' Targe}}<br />
| {{Item icon|Gunboats}}<br />
| cost = 2<br />
}} {{bprow<br />
| Fabricate Pain Train<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Sandman}}<br />
| {{Item icon|Pain Train}}<br />
| cost = 3<br />
}}</table><br />
<br />
===={{class link|Pyro}}====<br />
{{bpbegin}}<br />
{{bprow|even=y<br />
| Fabricate Scorch Shot<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Flare Gun}} + {{Item icon|Degreaser}}<br />
| {{Item icon|Scorch Shot}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Phlogistinator<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Soda Popper}} + {{Item icon|Backburner}}<br />
| {{Item icon|Phlogistinator}}<br />
| cost = 8<br />
}} {{bprow|even=y<br />
| Fabricate Manmelter<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Detonator}}<br />
| {{Item icon|Manmelter}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Third Degree<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Axtinguisher}} + {{Item icon|Powerjack}}<br />
| {{Item icon|Third Degree}}<br />
| cost = 8<br />
}}{{bprow|even=y<br />
| Fabricate Reserve Shooter<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Frontier Justice}}<br />
| {{Item icon|Reserve Shooter}}<br />
| cost = 13<br />
}} {{bprow<br />
| Fabricate Detonator<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Flare Gun}}<br />
| {{Item icon|Detonator}}<br />
| cost = 13<br />
}} {{bprow|even=y<br />
| Fabricate Sharpened Volcano Fragment<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Axtinguisher}}<br />
| {{Item icon|Sharpened Volcano Fragment}}<br />
| cost = 13<br />
}} {{bprow<br />
| Fabricate Back Scratcher<br />
| {{Item icon|Scotsman's Skullcutter}} + {{Item icon|Axtinguisher}}<br />
| {{Item icon|Back Scratcher}}<br />
| cost = 2<br />
}} {{bprow|even=y<br />
| Fabricate Degreaser<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Backburner}}<br />
| {{Item icon|Degreaser}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Powerjack<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Axtinguisher}}<br />
| {{Item icon|Powerjack}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Homewrecker<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Equalizer}}<br />
| {{Item icon|Homewrecker}}<br />
| cost = 3<br />
}}</table><br />
<br />
===={{class link|Demoman}}====<br />
{{bpbegin}}<br />
{{bprow<br />
| Fabricate Ali Baba's Wee Booties<br />
| {{Item icon|Mantreads}} + {{Item icon|Gloves of Running Urgently}}<br />
| {{Item icon|Ali Baba's Wee Booties}}<br />
| cost = 2<br />
}} {{bprow|even=y<br />
| Fabricate Splendid Screen<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Chargin' Targe}}<br />
| {{Item icon|Splendid Screen}}<br />
| cost = 13<br />
}} {{bprow<br />
| Fabricate Persian Persuader<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Half-Zatoichi}} + {{Item icon|Half-Zatoichi}}<br />
| {{Item icon|Persian Persuader}}<br />
| cost = 4<br />
}} {{bprow|even=y<br />
| Fabricate Half-Zatoichi<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Eyelander}} + {{Item icon|Eyelander}}<br />
| {{Item icon|Half-Zatoichi}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Loch-n-Load<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Scottish Resistance}}<br />
| {{Item icon|Loch-n-Load}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Ullapool Caber<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Pain Train}}<br />
| {{Item icon|Ullapool Caber}}<br />
| cost = 5<br />
}} {{bprow<br />
| Fabricate Claidheamh Mòr<br />
| {{Item icon|Homewrecker}} + {{Item icon|Chargin' Targe}}<br />
| {{Item icon|Claidheamh Mòr}}<br />
| cost = 2<br />
}} {{bprow|even=y<br />
| Fabricate Horseless Headless Horsemann's Headtaker<br />
| {{Item icon|Refined Metal}} + {{Item icon|Refined Metal}} + {{Item icon|Haunted Metal Scrap}} + {{Item icon|Scotsman's Skullcutter}}<br />
| {{Item icon|Horseless Headless Horsemann's Headtaker}}<br />
| cost = 37 + [[Haunted Metal Scrap]]<br />
}} {{bprow<br />
| Fabricate Scotsman's Skullcutter<br />
| {{Item icon|Axtinguisher}} + {{Item icon|Jarate}}<br />
| {{Item icon|Scotsman's Skullcutter}}<br />
| cost = 2<br />
}} {{bprow|even=y<br />
| Fabricate Pain Train<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Sandman}}<br />
| {{Item icon|Pain Train}}<br />
| cost = 3<br />
}}</table><br />
<br />
===={{class link|Heavy}}====<br />
{{bpbegin}}<br />
{{bprow|even=y<br />
| Fabricate Holiday Punch<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Holy Mackerel}} + {{Item icon|Gloves of Running Urgently}}<br />
| {{Item icon|Holiday Punch}}<br />
| cost = 8<br />
}}{{bprow<br />
| Fabricate Tomislav<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Brass Beast}}<br />
| {{Item icon|Tomislav}}<br />
| cost = 13<br />
}} {{bprow|even=y<br />
| Fabricate Family Business<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Frontier Justice}} + {{Item icon|Homewrecker}}<br />
| {{Item icon|Family Business}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Eviction Notice<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|Fists of Steel}}<br />
| {{Item icon|Eviction Notice}}<br />
| cost = 13<br />
}} {{bprow|even=y<br />
| Fabricate Fishcake<br />
| {{Item icon|Moustachium Bar}} + {{ Item icon|Moustachium Bar}} + {{Item icon|Moustachium Bar}} + {{Item icon|'Fish'}}<br />
| {{Item icon|Fishcake}}<br />
| cost = 0 + special crafting ingredients<br />
}} {{bprow<br />
| Fabricate Brass Beast<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Natascha}}<br />
| {{Item icon|Brass Beast}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Buffalo Steak Sandvich<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Sandvich}}<br />
| {{Item icon|Buffalo Steak Sandvich}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Warrior's Spirit<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Gloves of Running Urgently}}<br />
| {{Item icon|Warrior's Spirit}}<br />
| cost = 3<br />
}} {{bprow|even=y<br />
| Fabricate Fists of Steel<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Killing Gloves of Boxing}}<br />
| {{Item icon|Fists of Steel}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Gloves of Running Urgently<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Killing Gloves of Boxing}}<br />
| {{Item icon|Gloves of Running Urgently}}<br />
| cost = 5<br />
}} {{bprow|even=y<br />
| Fabricate Dalokohs Bar<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Sandvich}}<br />
| {{Item icon|Dalokohs Bar}}<br />
| cost = 3<br />
}}</table><br />
<br />
===={{class link|Engineer}}====<br />
{{bpbegin}}<br />
{{bprow <br />
| Fabricate Pomson 6000<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Righteous Bison}} + {{Item icon|Short Circuit}}<br />
| {{Item icon|Pomson 6000}}<br />
| cost = 8<br />
}}{{bprow|even=y <br />
| Fabricate Eureka Effect<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Jag}} + {{Item icon|Jag}}<br />
| {{Item icon|Eureka Effect}}<br />
| cost = 8<br />
}}{{bprow<br />
| Fabricate Widowmaker<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Reclaimed Metal}} + {{Item icon|L'Etranger}}<br />
| {{Item icon|Widowmaker}}<br />
| cost = 13<br />
}} {{bprow|even=y <br />
| Fabricate Short Circuit<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Gunslinger}}<br />
| {{Item icon|Short Circuit}} <br />
| cost = 9<br />
}} {{bprow<br />
| Fabricate Jag<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Southern Hospitality}}<br />
| {{Item icon|Jag}}<br />
| cost = 3<br />
}} {{bprow|even=y <br />
| Fabricate Southern Hospitality<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Ambassador}}<br />
| {{Item icon|Southern Hospitality}}<br />
| cost = 3<br />
}}</table><br />
<br />
===={{class link|Medic}}====<br />
{{bpbegin}}<br />
{{bprow<br />
| Fabricate Overdose<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Gloves of Running Urgently}} + {{Item icon|Crusader's Crossbow}}<br />
| {{Item icon|Overdose}}<br />
| cost = 8<br />
}} {{bprow|even=y<br />
| Fabricate Quick-Fix<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Mad Milk}} + {{Item icon|Kritzkrieg}}<br />
| {{Item icon|Quick-Fix}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Solemn Vow<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Jarate}} + {{Item icon|Jarate}} + {{Item icon|Jarate}} + {{Item icon|Jarate}} + {{Item icon|Jarate}} + {{Item icon|Jarate}} + {{Item icon|Jarate}} + {{Item icon|Jarate}}<br />
| {{Item icon|Solemn Vow}}<br />
| cost = 14<br />
}} {{bprow|even=y<br />
| Fabricate Crusader's Crossbow<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Huntsman}}<br />
| {{Item icon|Crusader's Crossbow}}<br />
| cost = 5<br />
}} {{bprow<br />
| Fabricate Amputator<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Vita-Saw}}<br />
| {{Item icon|Amputator}}<br />
| cost = 3<br />
}} {{bprow|even=y<br />
| Fabricate Vita-Saw<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|Übersaw}}<br />
| {{Item icon|Vita-Saw}}<br />
| cost = 5<br />
}}</table><br />
<br />
===={{class link|Sniper}}====<br />
{{bpbegin}}<br />
{{bprow|even=y<br />
| Fabricate Hitman's Heatmaker<br />
| {{Item icon|Reclaimed metal}} + {{Item icon|Machina}} + {{Item icon|Bazaar Bargain}}<br />
| {{Item icon|Hitman's Heatmaker}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Cleaner's Carbine<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Bushwacka}} + {{Item icon|Bushwacka}} + {{Item icon|Bushwacka}}<br />
| {{Item icon|Cleaner's Carbine}}<br />
| cost = 9<br />
}} {{bprow|even=y<br />
| Fabricate Cozy Camper<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Jarate}} + {{Item icon|Razorback}}<br />
| {{Item icon|Cozy Camper}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Machina<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Righteous Bison}} + {{Item icon|Sydney Sleeper}}<br />
| {{Item icon|Machina}}<br />
| cost = 8<br />
}} {{bprow|even=y<br />
| Fabricate Bazaar Bargain<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Sydney Sleeper}} + {{Item icon|Eyelander}}<br />
| {{Item icon|Bazaar Bargain}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Shahanshah<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Amputator}} + {{Item icon|Bushwacka}}<br />
| {{Item icon|Shahanshah}}<br />
| cost = 8<br />
}} {{bprow|even=y<br />
| Fabricate Sydney Sleeper<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Huntsman}}<br />
| {{Item icon|Sydney Sleeper}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Darwin's Danger Shield<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Razorback}}<br />
| {{Item icon|Darwin's Danger Shield}}<br />
| cost = 7<br />
}} {{bprow|even=y<br />
| Fabricate Bushwacka<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Eyelander}}<br />
| {{Item icon|Bushwacka}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Tribalman's Shiv<br />
| {{Item icon|Dead Ringer}} + {{Item icon|Huntsman}}<br />
| {{Item icon|Tribalman's Shiv}}<br />
| cost = 2<br />
}}</table><br />
<br />
===={{class link|Spy}}====<br />
{{bpbegin}}<br />
{{bprow<br />
| Fabricate Spy-cicle<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Your Eternal Reward}}<br />
| {{Item icon|Spy-cicle}}<br />
| cost = 7<br />
}}{{bprow|even=y<br />
| Fabricate Diamondback<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Frontier Justice}} + {{Item icon|Dead Ringer}}<br />
| {{Item icon|Diamondback}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Enforcer<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Scrap Metal}} + {{Item icon|L'Etranger}}<br />
| {{Item icon|Enforcer}}<br />
| cost = 9<br />
}} {{bprow|even=y<br />
| Fabricate Big Earner<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Conniver's Kunai}} + {{Item icon|L'Etranger}}<br />
| {{Item icon|Big Earner}}<br />
| cost = 8<br />
}} {{bprow<br />
| Fabricate Conniver's Kunai<br />
| {{Item icon|Scrap Metal}} + {{Item icon|Your Eternal Reward}}<br />
| {{Item icon|Conniver's Kunai}}<br />
| cost = 3<br />
}} {{bprow|even=y<br />
| Fabricate L'Etranger<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Dead Ringer}}<br />
| {{Item icon|L'Etranger}}<br />
| cost = 7<br />
}} {{bprow<br />
| Fabricate Your Eternal Reward<br />
| {{Item icon|Reclaimed Metal}} + {{Item icon|Cloak and Dagger}}<br />
| {{Item icon|Your Eternal Reward}}<br />
| cost = 7<br />
}}</table><br />
<br />
=== [[File:Craft icon Rare.png|20px|bottom]] Rare items ===<br />
{{seealso|Random crafting recipes}}<br />
{{hatnote|Note: These blueprints are only available to [[Account types|premium]] players.}}<br />
{{bpbegin}}<br />
{{bprow<br />
| Fabricate Headgear|even=y<br />
| '''3''' × {{Item icon|Refined Metal}}<br />
| '''1''' × Random Headgear<br />
| cost = 54<br />
}} {{bprow<br />
| Rebuild Headgear<br />
| '''2''' × Headgear<br />
| '''1''' × Random Headgear<br />
| cost = 108<br />
}} {{bprow|even=y<br />
| Fabricate Class Headgear<br />
| '''4''' × {{Item icon|Refined Metal}} + '''1''' × Class Token<br />
| '''1''' × Class specific random Headgear<br />
| cost = 75<br />
}} {{bprow<br />
| Fabricate Bonk Helm<ref>The Batter's Helmet's consumed with this blueprint will not retain its properties. This includes level, rarity, applied paint, customized name and customized description. The level will be randomized.</ref><br />
| {{Item icon|Batter's Helmet}} + {{Item icon|Bonk! Atomic Punch}} + {{Item icon|Bonk! Atomic Punch}}<br />
| {{Item icon|Bonk Helm}}<br />
| cost = 2 + Headgear<br />
}} {{bprow|even=y<br />
| Fabricate Milkman<br />
| '''4''' × {{Item icon|Refined Metal}} + [[Special Delivery (Item Set)|Special Delivery]] set weapon<br />
| {{Item icon|Milkman}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Bonk Boy<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Item set#The .231 Fan|The #1 Fan]] set weapon<br />
| {{Item icon|Bonk Boy}}<br />
| cost = 73<br />
}} {{bprow|even=y<br />
| Fabricate Big Elfin Deal/Bootie Time<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Santa's Little Accomplice]] set weapon<br />
| {{Item icon|Big Elfin Deal}} or {{Item icon|Bootie Time}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Grenadier's Softcap<br />
| '''4''' × {{Item icon|Refined Metal}} + [[Tank Buster]] set weapon<br />
| {{Item icon|Grenadier's Softcap}}<br />
| cost = 73<br />
}} {{bprow|even=y<br />
| Fabricate Jumper's Jeepcap<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Airborne Armaments]] set weapon<br />
| {{Item icon|Jumper's Jeepcap}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Armored Authority/Fancy Dress Uniform<br />
| '''4''' × {{Item icon|Refined Metal}} + [[The General's Formals]] set weapon<br />
| {{Item icon|Armored Authority}} or {{Item icon|Fancy Dress Uniform}}<br />
| cost = 73<br />
}} {{bprow|even=y<br />
| Fabricate Lord Cockswain's Pith Helmet/Novelty Chops and Pipe<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Dr. Grordbort's Victory Pack]] set weapon<br />
| {{Item icon|Lord Cockswain's Pith Helmet}} or {{Item icon|Lord Cockswain's Novelty Mutton Chops and Pipe}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Attendant<br />
| '''4''' × {{Item icon|Refined Metal}} + [[Gas Jockey]] set weapon<br />
| {{Item icon|Attendant}}<br />
| cost = 73<br />
}} {{bprow|even=y<br />
| Fabricate Bubble Pipe/Moonman Backpack<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Dr. Grordbort's Moonman Pack]] set weapon<br />
| {{Item icon|Bubble Pipe}} or {{Item icon|Moonman Backpack}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Sultan's Ceremonial<br />
| '''4''' x {{Item icon|Refined Metal}} + [[One Thousand and One Demoknights]] set weapon<br />
| {{Item icon|Sultan's Ceremonial}}<br />
| cost = 73<br />
}} {{bprow|even=y<br />
| Fabricate Buccaneer's Bicorne/A Whiff of the Old Brimstone<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Swashbuckler's Swag]] set weapon<br />
| {{Item icon|Buccaneer's Bicorne}} or {{Item icon|A Whiff of the Old Brimstone}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Capo's Capper<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Black Market Business]] set weapon<br />
| {{Item icon|Capo's Capper}}<br />
| cost = 73<br />
}} {{bprow|even=y<br />
| Fabricate Brainiac Hairpiece/Brainiac Goggles<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Dr. Grordbort's Brainiac Pack]] set weapon<br />
| {{Item icon|Brainiac Hairpiece}} or {{Item icon|Brainiac Goggles}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Ol' Snaggletooth<br />
| '''4''' × {{Item icon|Refined Metal}} + [[Croc-o-Style Kit]] set weapon<br />
| {{Item icon|Ol' Snaggletooth}}<br />
| cost = 73<br />
}} {{bprow|even=y<br />
| Fabricate Desert Marauder<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Lawrence of Australia]] set weapon<br />
| {{Item icon|Desert Marauder}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Fruit Shoot<br />
| '''4''' x {{Item icon|Refined Metal}} + [[Dual-Purpose Fruit]] set weapon<br />
| {{Item icon|Fruit Shoot}}<br />
| cost = 73<br />
}} {{bprow|even=y<br />
| Fabricate Familiar Fez<br />
| '''4''' × {{Item icon|Refined Metal}} + [[Saharan Spy]] set weapon<br />
| {{Item icon|Familiar Fez}}<br />
| cost = 73<br />
}} {{bprow<br />
| Fabricate Cosa Nostra Cap/Made Man<br />
| '''4''' x {{Item icon|Refined Metal}} + [[The Man of Honor]] set weapon<br />
| {{Item icon|Cosa Nostra Cap}} or {{Item icon|Made Man}}<br />
| cost = 73<br />
}}</table><br />
<br />
=== [[File:Craft icon Special.png|20px|bottom]] Special items ===<br />
{{hatnote|Note: These blueprints are only available to [[Account types #Item system restrictions|premium]] players.}}<br />
{{bpbegin}}<br />
{{bprow<br />
| Fabricate Saxton Hale Halloween Mask<ref name=specific>These blueprints require specific items not obtainable through crafting.</ref><br />
| {{Item icon|Scout Mask}} + {{Item icon|Soldier Mask}} + {{Item icon|Pyro Mask}} + {{Item icon|Demoman Mask}} + {{Item icon|Heavy Mask}} + {{Item icon|Engineer Mask}} + {{Item icon|Medic Mask}} + {{Item icon|Sniper Mask}} + {{Item icon|Spy Mask}}<br />
| {{Item icon|Saxton Hale Mask}}<br />
| cost = 0 + 9 Headgear<br />
}} {{bprow|even=y<br />
| Fabricate Horseless Headless Horsemann's Headtaker<ref name=specific></ref><br />
| '''2''' × {{Item icon|Refined Metal}} + {{Item icon|Haunted Metal Scrap}} + {{Item icon|Scotsman's Skullcutter}}<br />
| {{Item icon|Horseless Headless Horsemann's Headtaker}}<br />
| cost = 37 + Haunted Metal <br />
}} {{bprow<br />
| Fabricate Haunted Headgear<ref name=specific></ref><sup>†</sup><br />
| '''4''' × {{Item icon|Refined Metal}} + {{Item icon|Haunted Metal Scrap}}<br />
| {{Item icon|Spine-Tingling Skull}}<small>or</small>{{Item icon|Spine-Cooling Skull}}<small>or</small>{{Item icon|Spine-Twisting Skull}}<br />
| cost = 72 + Haunted Metal<br />
}} {{bprow|even=y<br />
| Fabricate Pile of Ash<br />
| '''4''' × {{Item icon|Mysterious Treasure}}<br />
| {{Item icon|Pile of Ash}}<br />
}} {{bprow<br />
| Custom Blueprint<ref name=custombp>This blueprint allows the user to craft items in the manner before the Uber Update, by simply placing items in the craft window.</ref><br />
| Matches items from existing blueprints<br />
| Result for matched blueprint<br />
| cost = n/a<br />
}}</table><br />
<sup>†</sup>When crafting Spine-Chilling Skull 2011, the player will receive a version of the Spine-Chilling Skull 2011 hat that only has one of the three possible styles. The style of the skull cannot be changed to the other styles. Only hats purchased through the Mann Co. Store will have the option of switching between the three styles.<br />
<br />
==Crafting weapon classifications==<br />
In contrast with the weapon slots presented in-game, the crafting system classifies some weapons in different slots. For example, the Spy's [[Revolver]] is classified as a secondary weapon despite how in-game, it is equipped in the first item slot. Below is a list of all the usable weapons and slots that the crafting system uses. Note that the table does not include the Stock weapons for the classes, such as the [[Scattergun]], as these are not usable in crafting. However, if one has a stock weapon that has been renamed or described, it can be used to craft into scrap.<br />
<br />
{{Crafting Weapon Classifications}}<br />
<br />
== Craftability ==<br />
Some items which are obtained by special means, such as [[promotional items|promotions]] and items bought from the [[Mann Co. Store]], cannot be crafted either as an ingredient or as a result.<br />
<br />
=== Weapons ===<br />
{{Weapon craftability list}}<br />
<br />
=== Hats and Misc. items ===<br />
{{Hat craftability list}}<br />
<br />
== {{anchor|Crafting Numbers}} Item numbering ==<br />
Crafting numbers are a cosmetic value attached to any crafted [[weapon]], [[misc.]] item, or [[hat]] introduced during the {{Patch name|5|5|2011}}, as well as most items added in any later update. This number represents the order that a given item was crafted in; for example, a "[[Brain Bucket]] #1" would be the very first Brain Bucket to have ever been crafted. While the craft number goes into the thousands on third-party backpack viewers, #100 is the maximum value displayed in-game. For example, a "Brain Bucket #101" would only appear in-game as "Brain Bucket".<br />
<br />
==Golden Wrench==<br />
{{main|Golden Wrench}}<br />
<br />
*From July 5 to July 9, 2010, players crafting any items in-game had a chance of finding an extremely rare item, the [[Golden Wrench]], of which only 100 were made available. Valve used a list of specified times to help smooth the frequency with which Golden Wrenches were found. When a player crafted an item after one of the times specified, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Golden Wrench was found, it would be announced to all online ''[[Team Fortress 2]]'' servers at once in the form of a dialog box in the center of the screen and an accompanying sound bite. This was only available before and leading up to the Engineer Update until all 100 wrenches were found. An announcement was also shown when one of these Golden Wrenches was destroyed.<br />
*Smelt, Reclaimed, and Refined Metal blueprints were temporarily disabled due to this event until all of the 100 Golden Wrenches had been acquired in order to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update had completed and no more Golden Wrenches could be found.<br />
<br />
== Related achievements ==<br />
=== [[File:Ghostchievements icon.png|20px|link=Ghostchievements]] [[Ghostchievements]] ===<br />
{{Show achievement|Halloween|Sackston Hale|width=50%}}<br />
<br />
== Update history ==<br />
<!--not complete documentation--><br />
{{Update history|1=<br />
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])<br />
* Added item crafting.<br />
<br />
'''{{Patch name|12|18|2009}}'''<br />
* Added a new chat message when players craft an item.<br />
<br />
'''{{Patch name|12|22|2009}}'''<br />
* Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens.<br />
* Crafting improvements:<br />
** Spy's [[Camera Beard]] can now be smelted into scrap metal.<br />
** Recipes can no longer produce items matching any of the items used in the crafting.<br />
** Added some new recipes.<br />
<br />
'''{{Patch name|1|13|2010}}'''<br />
* Minor fixes to the crafting UI:<br />
** Changed the item layout in the crafting panel to better fit the backpack panel.<br />
** Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages.<br />
** Fixed the crafting panel next/prev page buttons being hard to use while dragging.<br />
** Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself.<br />
<br />
'''{{Patch name|1|28|2010}}'''<br />
* Fixed the hats below being included in the crafting of class-specific hats using class tokens.<br />
** [[Towering Pillar of Hats]].<br />
** [[Noble Amassment of Hats]].<br />
** [[Modest Pile of Hat]].<br />
<br />
'''{{Patch name|3|19|2010}}'''<br />
* Updated the new community-built hats so they can be crafted.<br />
* Updated the Camera Beard and [[Physician's Procedure Mask]] so they can be crafted as hats.<br />
<br />
'''{{Patch name|4|28|2010}}'''<br />
* Moved Crafting button out to the root class/backpack selection panel.<br />
<br />
'''{{Patch name|5|12|2010}}'''<br />
* {{Undocumented}} Added crafting recipes for many weapons and the [[Bonk Helmet]].<br />
* {{undocumented}} Updated the Gunboats so they could be crafted with other Soldier weapons.<br />
* {{undocumented}} Updated the Smelt Class Weapons recipe to only require 2 weapons wielded by the same class.<br />
* {{undocumented}} Updated the Fabricate Class Token and Fabricate Slot Token to only require 3 weapons of the same class or loadout slot.<br />
<br />
'''{{Patch name|6|10|2010}}''' ([[Mac Update]])<br />
* Overhauled the [[main menu]], and added help to Loadout, [[Backpack]], and Crafting screens.<br />
<br />
'''{{Patch name|10|6|2010}}'''<br />
* Achievement items and store promotion items are now usable in crafting.<br />
* Gifted items are now craftable.<br />
* Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non-tradable.<br />
* [[Community (quality)|Community]], [[Self-Made]], and [[Valve (quality)|Valve]] items are not tradable or usable in crafting.<br />
* Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.<br />
*{{Undocumented}} Added crafting recipes for the Gloves of Running Urgently and the Vita-Saw.<br />
<br />
'''{{Patch name|10|8|2010}}'''<br />
* {{Undocumented}} Added crafting recipes for Polycount Pack set hats.<br />
<br />
'''{{Patch name|12|21|2010}}'''<br />
* Added several crafting recipes for new items.<br />
<br />
'''{{Patch name|12|22|2010}}'''<br />
* The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.<br />
<br />
'''{{Patch name|3|1|2011}}'''<br />
* {{Undocumented}} Added crafting recipes for the Sharpened Volcano Fragment and the Sun-on-a-Stick.<br />
<br />
'''{{Patch name|3|15|2011}}'''<br />
* All recipes are now known to all players.<br />
* Reduced the cost of most recipes:<br />
** Amputator changed from 2 Reclaimed Metal and a Vita-Saw to 1 Scrap Metal and a Vita-Saw.<br />
** Brass Beast changed from 2 Reclaimed Metal and a Natascha to 1 Reclaimed Metal and a Natascha.<br />
** Buffalo Steak Sandvich changed from a Sandvich and a Crit-a-Cola to 1 Reclaimed Metal and a Sandvich.<br />
** Crusaders Crossbow changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.<br />
** Dalokohs Bar changed from a Bonk! Atomic Punch and a Sandvich to 1 Scrap Metal and a Sandvich.<br />
** Fists of Steel changed from 2 Scrap Metal and a Gloves of Running Urgently to 1 Reclaimed Metal and a Killing Gloves of Boxing.<br />
** Gloves of Running Urgently changed from 1 Reclaimed Metal and a Killing Gloves of Boxing to 1 Scrap Metal and a Killing Gloves of Boxing.<br />
** Homewrecker changed from an Eyelander and an Equalizer to 1 Scrap Metal and Equalizer.<br />
** Horseless Headless Horsemann's Headtaker changed from 2 Refined Metal, a haunted Scrap Metal metal, and a Scotsman's Skullcutter to 1 Refined Metal, a haunted Scrap Metal metal, and a Scotsman's Skullcutter.<br />
** Jag changed from 2 Scrap Metal and a Southern Hospitality to 1 Scrap Metal and a Southern Hospitality.<br />
** Loch-n-Load changed from 2 Reclaimed Metal and a Scottish Resistance to 1 Reclaimed Metal and a Scottish Resistance.<br />
** Sharpened Volcano Fragment changed from 1 refined, a Degreaser and a Powerjack to 2 Reclaimed Metal and an Axtinguisher.<br />
** Sun-on-a-Stick changed from 1 refined and a Boston Basher to 2 Reclaimed Metal and a Boston Basher.<br />
** Ullapool Caber changed from 2 Reclaimed Metal and a Sandman to 2 Scrap Metal and a Pain Train.<br />
** Vita-Saw changed from 1 Reclaimed Metal and an Übersaw to 2 Scrap Metal and an Übersaw.<br />
** Warrior's Spirit changed from 2 Reclaimed Metal and a Gloves of Running Urgently to 1 Scrap Metal and a Gloves of Running Urgently.<br />
* Items previously crafted using recipes that will be reduced in this update have been upgraded to [[Vintage]] quality - These included the [[Australian Christmas]] sets, the Sharpened Volcano Fragment and the Sun-on-a-Stick, and the [[Shogun Pack]] Weapons.<br />
* {{undocumented}} Added crafting recipes for weapons in the Shogun Pack.<br />
<br />
'''{{Patch name|4|28|2011}}'''<br />
* {{Undocumented}} Added crafting recipes for the SpaceChem Pin and Fishcake.<br />
<br />
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])<br />
* Crafted items will now remember/display who crafted them.<br />
* {{Undocumented}} The [[Brain Bucket]], [[Dead Cone]], [[Janissary Ketche]], and [[Hetman's Headpiece]] are made craftable.<br />
<br />
'''{{Patch name|5|6|2011}}'''<br />
* Fixed a bug when crafting class tokens.<br />
<br />
'''{{Patch name|5|10|2011}}'''<br />
* Removed the ability to delete the craft count attribute from items.<br />
<br />
'''{{Patch name|5|12|2011}}'''<br />
* The [[Furious Fukaamigasa]], the [[Hero's Hachimaki]] and the [[Connoisseur's Cap]] are now craftable.<br />
<br />
'''{{Patch name|5|19|2011}}'''<br />
* The [[Sign of the Wolf's School]], [[Three-Rune Blade]], and [[Hero's Tail]] are now craftable.<br />
<br />
'''{{Patch name|6|14|2011}}'''<br />
* The [[Conjurer's Cowl]] and [[Maul]] are now craftable.<br />
<br />
'''{{Patch name|6|23|2011}}'''<br />
* The Crafting interface has been redesigned to accommodate the fact that crafting blueprints are always known to players now.<br />
* {{Undocumented}} Renamed Stock weapons can now be used in crafting.<br />
<br />
'''{{Patch name|7|18|2011}}'''<br />
* Added a new "Custom Blueprint" option to the Special blueprints.<br />
* Made these items craftable: [[Copper's Hard Top]], [[Security Shades]], [[Tam O' Shanter]], [[Stately Steel Toe]], Nessie's Nine Iron, [[Rogue's Col Roule]], [[Prairie Heel Biters]], and The [[Big Steel Jaw of Summer Fun]].<br />
* Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.<br />
* {{Undocumented}} The Postal Pummeler is now craftable.<br />
<br />
'''{{Patch name|8|2|2011}}'''<br />
* {{Undocumented}} Fixed crafts not being shown in the text chat box<br />
<br />
'''{{Patch name|8|9|2011}}'''<br />
* Made The [[Original]], The [[Dragonborn Helm]], The [[Pip-Boy]], The [[Anger]], and The [[Wingstick]] craftable.<br />
<br />
'''{{Patch name|9|15|2011}}'''<br />
* Made the [[El Jefe]] and the [[Mask of the Shaman]] craftable.<br />
<br />
'''{{Patch name|9|20|2011}}'''<br />
* Made the [[Pilotka]] and the [[Stahlhelm]] craftable.<br />
<br />
'''{{Patch name|10|17|2011}}'''<br />
* {{Undocumented}} Made the [[A Whiff of the Old Brimstone]] craftable.<br />
<br />
'''{{Patch name|10|18|2011}}'''<br />
* Fixed the following items not being able to be used in the [[Crafting|Rebuild Headgear recipe]]: [[Lo-Fi Longwave]], [[Loyalty Reward]], [[Spiral Sallet]], [[Summer Shades]], [[Flip-Flops]], [[Lucky No. 42]], [[Summer Hat]], [[Killer Exclusive]], [[Ball-Kicking Boots]], [[Merc's Pride Scarf]], [[Manniversary Paper Hat]].<br />
<br />
'''{{Patch name|11|16|2011}}'''<br />
* Fixed a bug where an item with an empty <code>craft_class</code> could be obtained via crafting.<br />
<br />
''{{Patch name|11|23|2011}}'''<br />
* Made the [[Cold War Luchador]], [[Mark of the Saint]], and [[Apoco-Fists]] craftable.<br />
<br />
'''{{patch name|1|11|2012}}'''<br />
* Added crafting recipes for the Wrap Assassin, Phlogistinator, Manmelter, Third Degree, Pomson 6000, Eureka Effect, Spy-cicle and Holiday Punch.<br />
* When selecting items for use in crafting, the items selected will show their [[Quality]] in addition to the item name.<br />
* [[Ellis' Cap]] can now be used as a crafting reagent.<ref>Ellis' Cap was not actually changed to be used as a crafting ingredient. Ellis' Cap was updated to be craftable on January 12.</ref><br />
* {{undocumented}} The [[Killer Exclusive]] is now craftable.<br />
* {{undocumented}} [[Bill's Hat]] can now be used as a crafting ingredient.<br />
<br />
'''{{patch name|2|14|2012}}'''<br />
* Updated these items so they can be crafted: [[Warsworn Helmet]], [[Bolgan]], [[Bolgan Family Crest]], [[Merc Medal]], [[Battle Bob]], [[Bushman's Boonie]].<br />
<br />
'''{{patch name|6|27|2012}}''' ([[Pyromania Update]])<br />
* Added crafting recipe for [[Pile of Ash]]<br />
* {{Undocumented}} Added crafting recipes for [[Baby Face's Blaster]], [[Pretty Boy's Pocket Pistol]], [[Beggar's Bazooka]], [[Scorch Shot]], [[Hitman's Heatmaker]], and [[Cleaner's Carbine]]<br />
<br />
'''Other undocumented changes''':<!--please help by trying to find the appropriate dates for these then insert them--><br />
* When [[Miscellaneous items]] were first separated from Hats, due to players wanting to equip the Camera Beard and other [[Spy]] hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', two could not be combined to get another hat but could be crafted together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.<br />
* Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the [[Mann-Conomy Update]]. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched (for example, [http://www.tf2items.com/profiles/76561198014646169 this] backpack [http://www.tf2items.com/profiles/76561198014646169?time=1285903107 before] and [http://www.tf2items.com/profiles/76561198014646169?time=1285969905 after] the update).<br />
}}<br />
<br />
==Notes==<br />
* Some cases have been reported of players "finding" Scrap Metal. This is most often caused by player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert.<br />
* When crafting, if metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the [[Mann Co. Store]].<br />
* Items gained via achievements before the Mann-Conomy update were temporarily untradable and unusable in crafting, but this was changed shortly after.<br />
* Untradable metal, and items made with untradable metal, were reverted to tradable due to a glitch until a subsequent patch was released. This behavior was observed during the [[Scream Fortress Update]] event with the [[Voodoo Juju]]s and [[Spine-Chilling Skull]]s crafted using untradable [[Haunted Metal Scrap]]. Halloween Hats crafted prior to the {{Patch name|11|10|2010}} became tradable after the update, but hats crafted after that have reportedly remained untradable suggesting Valve has fixed the glitch.<br />
* Using the "rebuild headgear" recipe with two unusual or vintage hats as the ingredients will result in a normal hat being crafted, not another unusual or vintage.<br />
* As of the {{Patch name|5|5|2011}} any hat or weapon crafted will display "Crafted by '''PLAYERNAME'''" in the description of the item. Additionally, using the Restore button in the backpack will give an option to remove the crafter's name from the item.<br />
* Smelting refined or reclaimed metal only partially made from untradable reclaimed or scrap metal will yield all metal produced to be untradable.<br />
<br />
==Bugs==<br />
* While trying to craft a "Horseless Headless Horsemann's Headtaker", it will present the result as the item will be unique while it will craft an unusual "Horseless Headless Horsemann's Headtaker". <br />
* When crafting a temporary non-tradable item, the resulting item will be permanently untradable.<br />
* When combining reclaimed metal, if the back button is clicked and there is two reclaimed metals in the slots, they may be lost.<br />
<br />
==Demonstration==<br />
{{youtube|6Ah358_IqkQ|width=640|hd=on|ratio=16x9}}<br />
<br />
==Notes and references==<br />
<references/><br />
<br />
== External links ==<br />
*[http://www.teamfortress.com/crafting Crafting in the WAR! Update]<br />
*[http://www.tf2items.com/crafting/blueprints.php Expanded list of blueprints at TF2items.com]<br />
*[http://www.tf2crafting.info TF2 Crafting Advisor]<br />
*[http://teamfortress.com/post.php?id=2787 First mention of Crafting]<br />
<br />
[[Category:Crafting]]<br />
[[Category:Items]]</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Machina&diff=1097381Machina2012-07-26T16:39:53Z<p>Mr. Vinderack: </p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Machina.png<br />
| kill-icon-1 = machina<br />
| kill-icon-2 = sniper headshot<br />
| kill-icon-3 = machina penetrate<br />
| kill-icon-4 = machina penetratehs<br />
| used-by = [[Sniper]]<br />
| slot = primary<br />
| released = [[Manno-Technology Bundle]]<br />
| availability = {{avail|Promotional|drop|craft|purchase|Crate30-strange}}<br />
| numbered = yes<br />
| ammo-loaded = 25<br />
| ammo-carried = N/A<br />
| reload = No Reload<br />
| loadout = Yes<br />
| quality = unique<br />
| level = Level 5 Sniper Rifle<br />
| att-1-positive = Full Charge: +15% damage per shot<br />
| att-2-positive = Full Charge: Projectiles penetrate players<br />
| att-3-negative = Cannot fire unless zoomed<br />
| att-4-negative = Fires tracer rounds<br />
}}<br />
{{Quotation|'''The Sniper''' on piercing rounds|Not so smart with yer brain '''outside''' yer head, are ya?|sound=Sniper_DominationEngineer04.wav}}<br />
The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}} {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a futuristic [[Sniper Rifle]] with a fluted barrel and a soft grip. It is styled after the [http://deusex.wikia.com/wiki/Sniper_rifle_(DX3) Longsword 202 ERASER] from ''[[Deus Ex: Human Revolution]]''.<br />
<br />
While this weapon deals identical [[damage]] to the default [[Sniper Rifle]], it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. [[Building]]s cannot be penetrated, though they can be damaged as usual by a penetration through a player. As a drawback, the weapon fires tracer rounds; each shot leaves a faint team-colored trail in the air for a few seconds, notifying enemies of the Sniper's position.<br />
<br />
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound made by the [[Chargin' Targe]].<br />
<br />
This item was awarded in [[Genuine]] quality to players who pre-purchased ''[[Deus Ex: Human Revolution]]'' on Steam before August 26, 2011.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
<br />
| damage = yes<br />
| base = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 173<br />
| bodyshot = <div style="float:left">0%:</div> 43-57<br/><div style="float:left">100%:</div> 147-198<br />
| crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 518<br />
| minicrit = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 233<br />
<br />
| function times = yes<br />
| attack interval = 1.5 s<br />
| zoom charge delay = 1 s<br />
| zoom headshot delay = 0.2 s<br />
| max charge time = 3.3 s<br />
}}<br />
<br />
{{Weapon Demonstration|weapon=machina}}<br />
<br />
==Crafting==<br />
{{See also|Crafting}}<br />
===Blueprint===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Righteous Bison<br />
| ingredient-3 = Sydney Sleeper<br />
| result = Machina<br />
}}<br />
{{Blueprint| autoresult = Sniper primary}}<br />
<br />
=== As a crafting ingredient ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Machina<br />
| ingredient-3 = Bazaar Bargain<br />
| result = Hitman's Heatmaker<br />
}}<br />
<br />
== Strange variant ==<br />
{{Strange item info<br />
| item-type = Sniper Rifle<br />
| rankson = kills<br />
| att-1-positive = Full Charge: +15% damage per shot<br />
| att-2-positive = Full Charge: Projectiles penetrate players<br />
| att-3-negative = Cannot fire unless zoomed<br />
| att-4-negative = Fires tracer rounds<br />
| can deal critical damage = no<br />
| can headshot = yes<br />
}}<br />
<br />
== Related achievements ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|General|Grey Matter}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Firewatch}}<br />
}}<br />
<br />
==={{Class link|Sniper}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Be Efficient}}<br />
{{Show achievement|Sniper|Dropped Dead}}<br />
| 2 = {{Show achievement|Sniper|Jumper Stumper}}<br />
{{Show achievement|Sniper|The Last Wave}}<br />
}}<br />
<br />
== Update history ==<br />
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])<br />
* The Machina was added to the game.<br />
<br />
'''{{Patch name|8|23|2011}}'''<br />
* Added draw/recoil forces for The Machina<br />
<br />
'''{{Patch name|10|13|2011}}'''<br />
* {{Undocumented}} Added [[Strange]] Quality.<br />
<br />
'''{{Patch name|10|18|2011}}'''<br />
* Fixed a problem where the rifle wouldn't damage [[sticky bombs]]<br />
<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])<br />
* {{Undocumented}} Added [[LOD]]s to the Machina.<br />
<br />
== Bugs ==<br />
* If the player is [[backstab]]bed with [[Your Eternal Reward]] or [[Wanga Prick]], the disguised [[Spy]] will appear to wield a normal Sniper Rifle.<br />
* Along with all other Sniper rifles, the Machina cannot detonate [[Pumpkin bombs]].<br />
* The Machina is not specified in the [[Mann Co. Catalog]].<br />
* Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.<br />
* When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel. This may be caused by the Machina's particle effect. The second shot deals no damage and costs no ammo.<br />
* Destroying a building with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique sound effect.<br />
* The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.<br />
* If the user is using left-handed viewmodels, the tracer will still fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.<br />
* The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.<br />
* This weapon has been known to produce a large expanding sphere of red Xs around the player upon firing due to a particle error.<br />
* The unique sound effect for reloading the Machina currently does not work.<br />
* Attempting to scope while returning to the client view after taunting will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client. This refers to all Sniper Rifles.<br />
<br />
== Trivia ==<br />
* Much like the game from which it originates, the weapon is named after the phrase ''{{W|deus ex machina}}'', Latin for "god out of the machine". It is a term used to describe a convenient plot device that appears out of nowhere to instantly solve a difficult problem.<br />
<br />
== Gallery ==<br />
<gallery perrow="3"><br />
File:Machina 1st person.png|First-person view.<br />
File:Steam_Deus_Ex_Promo.PNG|Promotional Steam pop-up for the ''Deus Ex'' items.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Sniper strategy#Machina|Machina strategy]]<br />
*[[Headshot]]<br />
*[[Sniper Rifle]]<br />
<br />
== Notes ==<br />
<references/><br />
<br />
{{MannoTechnologyNav}}<br />
{{Promo nav}}<br />
{{Allweapons Nav}}<br />
{{Sniper Nav}}<br />
[[Category:Deux Ex: Human Revolution items]]</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Flip-Flops&diff=1097380Flip-Flops2012-07-26T16:33:23Z<p>Mr. Vinderack: </p>
<hr />
<div>{{Item infobox<br />
| type = misc<br />
| image = FlipFlops.png<br />
| used-by = [[Scout]]<br />
| equip-region = feet<br />
| released = [[Summer Camp Sale]]<br />
| availability = {{avail|Purchase}} {{tooltip|<small>(Limited)</small>|Currently this item is not sold}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = yes<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 10 Flip-Flops<br />
| item-description = Only for those with manly adductor halluci.<br />
}}<br />
<br />
{{Quotation|'''The Scout''' on running with flip-flops|Bang! I make it look easy.|sound=Scout_award12.wav}}<br />
<br />
The '''Flip-Flops''' are a [[Miscellaneous item]] for the [[Scout]]. They are a pair of yellow rubber {{w|Flip-flops|flip-flop}} sandals that replace the Scout's default socks and shoes.<br />
<br />
This item was available for purchase in the [[Mann Co. Store]] only during the [[Summer Camp Sale]].<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Update history ==<br />
'''{{Patch name|7|1|2011}}'''<br />
* The Flip-Flops were added to the game.<br />
<br />
'''July 12, 2011''' {{Item server}}<br />
* Removed this item from the Mann Co Store.<br />
<br />
'''{{Patch name|10|18|2011}}'''<br />
* Fixed the Flip-Flops not being able to be used in the [[Crafting|Rebuild Headgear recipe]].<br />
<br />
== Trivia == <br />
* The {{W|Adductor hallucis muscle}} is an L-shaped muscle in the feet which crosses the third, fourth, and fifth toes and traverses along the top of the foot.<br />
<br />
<br />
{{Summer camp update nav}}<br />
{{HatNav}}<br />
{{Scout Nav}}<br />
[[Category:Limited items]]</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Wiki_Cap/Nominations&diff=1097379Team Fortress Wiki:Wiki Cap/Nominations2012-07-26T16:27:54Z<p>Mr. Vinderack: /* New nominations */</p>
<hr />
<div>{{TOC limit|limit=3}}<br />
<br />
All wiki users are free to nominate other wiki editors to receive the [[Wiki Cap]], which they may do by adding names and reasons to the ''Active Nominations'' table. Please only nominate candidates that you feel fulfill the eligibility factors, noted [[TFW:Wiki Cap|here]]. '''Users cannot nominate themselves.''' Check the ''Archives'' to see if someone has been nominated before.<br />
<br />
New nominations should be added to the table in the following format:<br />
<pre><nowiki><br />
|-<br />
| style="background-color:#ffbd7e;" | [[User:TheUserNameHere|TheUserNameHere]]<br />
| [[User:YourUsernameHere|YourUsernameHere]]<br />
| Today's date in numeric form (eg. January 2nd, 20XX would be 20XX-01-02)<br />
| Reason for nomination<br />
| N/A<br />
|-<br />
</nowiki></pre><br />
<br />
If you are adding information (your name/nomination reason) for someone already listed in the table, put <br />
<pre><nowiki><br/></nowiki></pre><br />
at the end of the line, followed by your information. When adding a reason for nomination, start the line with<br />
<pre><nowiki>{{tooltip|●|YourUsernameHere's reason}}</nowiki></pre><br />
'''Do not''' simply add your name under the ''Backers'' field without adding a reason why you feel this user deserves a Wiki Cap.<br />
<br />
<br />
When a user has been discussed by the staff, they will be moved down to the ''Recent Reviews'' table. Please add new nominees starting at the '''bottom''' of the ''New Nominations'' table; for re-nominating a user who has been nominated before, please see the ''[[Team_Fortress_Wiki:Wiki_Cap/Nominations#Recent Reviews|Recent Reviews]]'' section for more information. Remember, this is a list of users who will be discussed by staff for consideration; '''being nominated does ''not'' guarantee that a user will get a Wiki Cap'''.<br />
<br />
== Active nominations ==<br />
{{hatnote|To read about the the eligibility factors used to review editors, please read the [[Team Fortress Wiki:Wiki Cap|Wiki Cap page]].}}<br />
<br />
'''Remember:''' The Wiki Cap is not a right. It is a privilege and reward for useful contributions. Before adding any name to this list, please consider the [[Team Fortress Wiki:Wiki Cap#Eligibility factors|eligibility factors]].<br />
<br />
'''Remember that edit count is not relevant to eligibility or an indicator of usefulness. It is in fact wholly redundant. Please do not nominate someone based on this number or use it as a reason for eligibility.'''<br />
<br />
=== New nominations ===<br />
{|class="wikitable grid sortable" width="100%" cellpadding=2 style="text-align:center; font-size:90%"<br />
!class="header" style="background-color:#F3A957;" | Nominee<br />
!class="header" style="background-color:#F3A957;" | Backers<br />
!class="header" style="background-color:#F3A957;" | Date Nominated<br />
!class="header" style="background-color:#F3A957;" width="600px"| Reasons<br />
!class="header" style="background-color:#F3A957;" | Staff Notes<br />
|-<br />
{{anchor|Wingless}}<br />
| style="background-color:#ffbd7e;" | [[User:Wingless|Wingless]]<br />([[Special:Contributions/Wingless|contribs]])<br />
| [[User:Damax3rd|Damax3rd]] <br /> [[User:Hinaomi|Hinaomi]] <br /> [[User:Xenak|Xenak]] <br /> [[User:Rebmcr|rebmcr]] <br /> [[User:Evaldas256|Evaldas256]]<br /> [[User:TheDoctor|TheDoctor]]<br />
| 2012-06-11<br />
|{{tooltip|●|Damax3rd's Reason}} Wingless is a hard working, very active contributor who's work is very professional (over 600 contributions to be precise). Although quiet, when he/she talk, it's in a calm and helping tone.<br />
<br />
{{tooltip|●|Hinaomi's Reason}} Most edits are useful. Notice on small change. Why he didn't get Wiki cap?<br />
<br />
{{tooltip|●|Xenak's Reason}} Wingless is not only an extremely hard worker when it comes to the Wiki, but also a great guy. He works very hard, relentlessly patrolling the pages to weed out the bad trivia and make sure only good trivia stays on whatever page his focus is on. He's almost always in the IRC, and is very a very approachable person whether you have a question/problem or not.. He's a great guy, and I'd be proud to have him represent the wiki with a cap.<br />
<br />
{{tooltip|●|rebmcr's Reason}} I'd not really noticed Wingless until he single-handedly began a review of ''all the trivia''. A massive undertaking that will greatly benefit the wiki, and which earned him my respect.<br />
<br />
{{tooltip|●|Evaldas256's Reason}} Wingless is an inspiring editor, whose capability of multitasking is immense. Since the time of this nomination being posted, he now has almost 1000 edits, and the count keeps increasing! He has made some valuable and fantastic edits on the wiki (including overhauls and massive cleanups). He is a jack-of-all-trades, having cleaned up vast amounts of trivia, cleaned up several pages no one else had done for a long time, improved images, taken part in discussions and even expanded a couple of pages. He is a fun person to speak to, willing to help anyone with almost anything. Lastly, he welcomes a lot of users to the Wiki on a daily basis. A great nomination worthy of a Wiki Cap.<br />
<br />
{{tooltip|●|TheDoctor's Reason}} Cerberus of bad trivia. Good dedication as also logical thinking. Give him another month and all bad bugys are also removed. Also you have a direct line to him in the chat. He also has a nice personality in the chat and behaves not like me which makes the chat a place which you want to visit.<br />
| N/A<br />
|-<br />
{{anchor|Hinaomi}}<br />
| style="background-color:#ffbd7e;" | [[User:Hinaomi|Hinaomi]]<br />([[Special:Contributions/Hinaomi|contribs]])<br />
| [[User:Damax3rd|Damax3rd]] <br /> [[User:Wingless|Wingless]]<br /> [[User:TheDoctor|TheDoctor]] <br /> [[User:Mr. Vinderack|Mr. Vinderack]]<br />
|2012-06-11<br />
|{{tooltip|●|Damax3rd's Reason}} Hinaomi has made over 1600 contributions and, despite being a trainee of the English alphabet, does an excellent job on making edits clear and accurate. Hinaomi is also respectful when it comes to discussions, as his/her remarks are calm to both veterans and beginner of the wiki.<br />
<br />
{{tooltip|●|Wingless' Reason}} Hinaomi is like a Thai version of me. They are very fast at reverting low quality edits, and, as aforementioned, makes a fantastic job of editing the Wiki, regardless of their lanauge barriers. They are a very nice person aswell, and is a joy to speak to. A good example of one deserving of a Wiki Cap.<br />
<br />
{{tooltip|●|TheDoctor's Reason}} Long time in the wiki watching what happens and protecting the wiki against not so good edits or bad edits. Rest of his work is mostly Copy+Paste edits. A good and steady worker to make similliar articles correspond towards each other, or in other words: because of his edits the articles don't contradict each other.<br />
<br />
{{tooltip|●|Mr. Vinderack's Reason}} Although I've had slight conflict with him in the past, it does not negate Hinaomi's extremely visible dedication to making the Team Fortress Wiki into a utopia. He prominently looks out for something to edit, and when he catches a problem, he corrects it, no questions asked. Hinaomi works excruciatingly hard to make the wiki a professional, consistent, and polished place. This is impressive, especially due to his lower-end skills of the English language (which I am sure he will improve). There is no intermittency or even the slightest slack in his work. All these things reward more than just a nomination; he has earned my personal respect, and this is the biggest award I can give.<br />
| N/A<br />
|-<br />
{{anchor|Flying_Furry}}<br />
| style="background-color:#ffbd7e;" | [[User:Flying_Furry|Flying_Furry]]<br />([[Special:Contributions/Flying_Furry|contribs]])<br />
| [[User:Rebmcr|rebmcr]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]] <br /> [[User:R4wrz0rz0r|rZ]] <br /> [[User:Oktober|Oktober]] <br /> [[User:Hinaomi|Hinaomi]]<br />
|2012-06-12<br />
|{{tooltip|●|rebmcr's Reason}} In a little over 3 months, Flying_Furry has made more than 1,000 contributions - most of them high-quality images and their related edits. Whenever we speak, it's readily apparent that his motivation is excellence - always either proud of doing the best job possible, or asking for advice and opinions for improvement.<br />
<br />
{{tooltip|●|Mr. Magoolachub's Reason}} Flying_Furry is a great contributor, I like reb have experienced him asking me for advice on how to do various things that he didn't know or was unsure of how to do, so it's obvious he cares about what he puts out to the wiki. Not only that, but he is also a very helpful person, helping me solve a problem with my hlmv that appeared out of nowhere and seemingly for no reason. The solution was equally baffling, so I'm very thankful to him for looking in to that. A great contributor who cares a lot about what he puts in.<br />
<br />
{{tooltip|●|R4wrz0rz0r's Reason}} Flying_Furry has uploaded many, many Steam Workshop image thumbnails, a project which he undertook entirely himself. I think that shows dedication on his part.<br />
<br />
{{tooltip|●|Oktober's Reason}} For what it matters, i've been talking to Flying_Furry quite enough lately, and he explained me quite a few wiki-related things i would have prolly took time to find out by myself, apart the fact he has shown to have a pretty good attitude at it, too. So, behavior-wise, i see no problem at all and i gladly nominate him.<br />
<br />
{{tooltip|●|Hinaomi's Reason}} Nice image uploader, friendly, make many edits, aren't enough?<br />
| N/A<br />
|-<br />
{{anchor|Ceiling_Man}}<br />
| style="background-color:#ffbd7e;" | [[User:Ceiling_Man|Ceiling Man]]<br />([[Special:Contributions/Ceiling_Man|contribs]])<br />
| [[User:Mr._Magoolachub|Mr. Magoolachub]]<br /> [[User:TheDoctor|TheDoctor]]<br />
<br />
|2012-06-12<br />
|{{tooltip|●|Mr. Magoolachub's Reason}} Ceiling Man is another of the Wiki's silent contributors, I can really only put it down to this as to why he hasn't been nominated before. I don't know if I'm the only one that's been watching Ceiling Man, but judging from the lack of nominations I'll have to guess so. Ceiling Man is another of the Wiki's image makers, and he's a stickler for quality. After he discovered how to alter cubemaps in HLMV I have seen him go through and alter '''many''' old images that used the default hl2 cubemap to give them a more tf2-y feel. When I uploaded an image containing a problem with the eyes that I didn't even pick up on, he noticed it and replaced it. He's always very quick to update a new item page with a good infobox image and will monitor the page for leetle errors.<br />
<br />
Active since late 2010, and by active I mean with no large gaps in edit amount, actively editing since end 2010 right up until now, I strongly believe Celing Man is deserving of a cap.<br />
<br />
{{tooltip|●|TheDoctor's Reason}} Who is this fascinating man on the wiki? I looked him up and found out that his passion is the upload of billions and billions of pictures. Interesting indeed, dedication surely. But is this work of pure engineering not lacking a bit of a heart?<br />
| N/A<br />
|-<br />
{{anchor|Karmacharger}}<br />
| style="background-color:#ffbd7e;" | [[User:Karmacharger|Karmacharger]]<br />([[Special:Contributions/Karmacharger|contribs]])<br />
| [[User:Hinaomi|Hinaomi]] <br/> [[User:WindPower|Wind]] <br /> [[User:Flying_Furry|Flying_Furry]] <br /> [[User:ANGEL UNDEAD|ANGEL UNDEAD]] <br /> [[User:Mr._Vinderack|Mr. Vinderack]]<br />
|2012-06-13<br />
|{{tooltip|●|Hinaomi's Reason}} Karmacharger did some video in [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Weapon_Demonstration Weapon Demonstration], I think it's about a time to give him a wiki cap for his works.<br />
<br />
{{tooltip|●|Wind's Reason}} Karmacharger makes videos, quite a bunch of them, and does it on time. What more to ask?<br />
<br />
{{tooltip|●|Flying_Furry's Reason}} Karmacharger is one of the most active demonstration video makers on the Wiki. Whenever it comes to making demos, he's the first one that wants the job to be done. His desire to create videos is strong, the quality is simply fantastic and therefore, I think he should be awarded.<br />
<br />
{{tooltip|●|ANGEL UNDEAD's Reason}} Karmacharger is very active and responsible video uploader.<br />
<br />
{{tooltip|●|Mr. Vinderack's Reason}} Obviously, Karmacharger is a very active Weapon Demonstration contributor, but outside of that, he also seems very patient and willing to help others, which I think, coupled with all his hard work, deserves some recognition.<br />
| N/A<br />
|-<br />
{{anchor|Asplode}}<br />
| style="background-color:#ffbd7e;" | [[User:Asplode|Asplode]]<br />([[Special:Contributions/Asplode|contribs]])<br />
| [[User:LiquidFire|LiquidFire]] <br /> [[User:R4wrz0rz0r|rZ]] <br /> [[User:NEG4tive|Neg]]<br /> [[User:TheDoctor|TheDoctor]] <br /> [[User:Wingless|Wingless]]<br />
| 2012-06-15<br />
| {{tooltip|●|LiquidFire's reason}} Asplode has made over 700 edits. He is always helping around the wiki, either by welcoming new users, fixing stuff on the english part of the wiki or helping with the finnish translations. I think he deserves to get a wiki cap.<br />
<br />
{{tooltip|●|R4wrz0rz0r's Reason}} Asplode has contributed a great amount to the wiki, whether it be having entertaining discussions in the IRC, welcoming new users, making minor edits on the English side, or translating pages to Finnish. For these reasons, I believe he should get Capped.<br />
<br />
{{tooltip|●|NEG4tive's Reason}} Asplode is one of the most active Finnish translators in the wiki. He translates many new pages to Finnish, helps new users and also makes random edits to the English pages. So yeah, I think he should get a price from his contributions.<br />
<br />
{{tooltip|●|TheDoctor's Reason}} Even now it's hard not to think that something wrong happened with his underbelly region...Soooo for following reasons i think i'm qualified as a backer: He can be reached within the chat which is nice, he also does significant work for the /fi language which is outdated, as also integrates his knowledge into the templates to ensure that the /fi articles are in top shape and up to date.<br />
<br />
{{tooltip|●|Wingless' Reason}} Asplode is probably the only Finnish translator, whose job is very hard (considering he's by himself a lot of the time), but he presses on despite this. He shows commitment and dedication in his translations, the latter of which are always well done and professional. He is constantly maintaining the Finnish wiki, making sure that all fixes are fixed and incorrect edits are correct. In addition, he is in the IRC a lot, and is a funny guy to speak to. <br />
| N/A<br />
|-<br />
{{anchor|LiquidFire}}<br />
| style="background-color:#ffbd7e;" | [[User:LiquidFire|LiquidFire]]<br />([[Special:Contributions/LiquidFire|contribs]])<br />
| [[User:Asplode|Asplode]] <br /> [[User:Hinaomi|Hinaomi]] <br /> [[User:TheDoctor|TD]] <br /> [[User:R4wrz0rz0r|rZ]] <br /> [[User:Wingless|Wingless]] <br /> [[User:Oktober|Oktober]]<br />
| 2012-06-19<br />
| {{tooltip|●|Asplode's reason}} LiquidFire has made over 1500 edits. He mostly contributes to Danish version of the Wiki, updating, fixing and translating articles there. He also does some contributing to English version of the Wiki. He fixes links in other language articles, too. He welcomes new users, and is also active in IRC, being helpful, cooperative and community-minded. LiquidFire has also catched autotranslator, which significantly increases his contribution. He has been in Wiki for 1.5 years, and he has made 500 edits in 2 days (fixing categories etc.), which I would count as dedicated. He has deserved his Wiki Cap in my opinion.<br />
<br />
{{tooltip|●|Hinaomi's Reason}} LiquidFire is one of the good editors. I always saw him/her on editing. He/She's very fast in notice on small change. I think he/she should grab the cap for his/her works.<br />
<br />
{{tooltip|●|TheDoctor's Reason}} LiquidFire is the danish guy you need to ubercharge the progress of every danish article. He is a fast worker, with a direct line to the people. He adds new content as also updates changes fast. Some people think you can't judge other people languages by reading it. I judge people by using the templates and links correctly. I think he is doing a very very good job with the way he edits. And maybe i only support him because he plays a very good aggressive Soldier in TF2, but nonethenless i think a dedicated person like him (irc, user talk, tf2 talk) should maybe get a one or two sparkles for his work. Cave Johnson we are done here. <br />
<br />
{{tooltip|●|R4wrz0rz0r's Reason}} An editor with a fantastic sense of humor and who is undaunted by the task of translating the ''other 90%'' of the Danish wiki, LiquidFire is fully deserving of such a reward.<br />
<br />
{{tooltip|●|Wingless' Reason}} LiquidFire is wonderful guy with a stunning dedication to the Wiki. His consitency for translations, and his polite and funny attitude (including being in the IRC a lot) makes him a deserving candidate.<br />
<br />
{{tooltip|●|Oktober's Reason}} He's helped me to understand how certain elements of the wiki worked on the IRC channel, and this more than once, which is a very good element considered that there are enough times where my questions tend (aka: used to) go unanswered. <br />
| N/A<br />
|-<br />
{{anchor|Oktober}}<br />
| style="background-color:#ffbd7e;" | [[User:Oktober|Oktober]]<br />([[Special:Contributions/Oktober|contribs]])<br />
| [[User:R4wrz0rz0r|rZ]]<br />
| 2012-07-17<br />
| {{tooltip|●|R4wrz0rz0r's Reason}} A dedicated translator to Italian who is not afraid to ask for help - which indeed makes him/her very helpful him/herself.<br />
| N/A<br />
|-<br />
{{anchor|Kostolom05}}<br />
| style="background-color:#ffbd7e;" | [[User:Kostolom05|Kostolom05]]<br />([[Special:Contributions/Kostolom05|contribs]])<br />
| [[User:Gero*|Gero*]]<br />[[User:DrAkcel|DoktorAkcel]]<br />[[User:SEROZVEZD|Sero]]<br />[[User:GordonFrohman|Limie Pie]]<br />[[User:Stormbird|Stormbird]]<br />
| 2012-07-24<br />
| {{tooltip|●|Gero*s Reason}} One of the most active Russian contributors. He always helps new members. Kostolom05 also helps to upload new images. He active and helpful within the IRC channel.<br />
<br />
{{tooltip|●|DoktorAkcel's Reason}} He helped in translation a lot of times, uploaded many images, and he is a really cheerful person that is nice to chat with. (a really rare occasion even on Wiki)<br />
<br />
{{tooltip|●|Sero's Reason}} He is the most active Russian part translator of a Official TF Wiki, as to evidenced by the amount of edits. It's 2060 edits. I think, that he deserves the Wiki Cap.<br />
<br />
{{tooltip|●|Limie Pie's Reason}} One of those guys, who is always checking existing articles for their small mistakes and old information. Fast as a ninja and takes effort to help run Russian TF2 Wiki at the top.<br />
<br />
{{tooltip|●|Stormbird's Reason}} Monitors recent changes, hunting for mistakes and TF2 Wiki rules violations. Translates large chunks of articles, and - what I personally appreciate most of all - does this with almost ideal grammar and literary language. Participates in discussions on improving russian translation progress. Contributes to the materials helping new TF2 Wiki members. Yes - he surely is one of the most productive russian translators.<br />
<br />
| N/A<br />
|-<br />
{{anchor|AgentBull}}<br />
| style="background-color:#ffbd7e;" |[[File:Flag_Germany.png|60px]] [[User:AgentBull|AgentBull]]<br />([[Special:Contributions/AgentBull|contribs]]) <br />
| [[User:TheDoctor|TheDoctor]] <br /><br />
|2012-07-26 <br><br />
|{{tooltip|●|Doctor's Reason}} AgentBull works very hard on the STS for the german TF2 section, and because of that we have many good weapon and hat names and also bad old names are retranslated by him which is think is very very great. But now it is time for the wiki. He is a german, so because most of you dont speak that language you must trust my words i guess, so: He does the articles no one really likes, and takes care of it. Walls of weird text, or store pages, or pages which were never updated, or are already expired or doomed because of never be updated don't scare this man. That's why I appreciate his work. He also does a great moderator work on reviewing other translations, f.e. i did one night a terrible mistake to make a new article and i was already out of "good edit"-juice. So on the next day, when my headache was away i didnt needed to redo it, because he already did that, he corrected my awful workd, and that was really awesome from him for me. So if you ask me if he is credit to the wiki i would say: "Jawohl!"<br />
| N/A<br />
|-<br />
<br />
<br />
|}<br />
<br />
=== Re-nominations ===<br />
<br />
{|class="wikitable grid sortable" width="100%" cellpadding=2 style="text-align:center; font-size:90%"<br />
!class="header" style="background-color:#F3A957;" | Nominee<br />
!class="header" style="background-color:#F3A957;" | Backers<br />
!class="header" style="background-color:#F3A957;" | Date Nominated<br />
!class="header" style="background-color:#F3A957;" | Prior Nomination Dates<br />
!class="header" style="background-color:#F3A957;" width="600px"| Reasons<br />
!class="header" style="background-color:#F3A957;" | Staff Notes<br />
|-<br />
| User nominated<br />
| List of backers<br />
| Today's date in numeric form<br />
| Previous nomination(s) date(s)<br />
| Reason for renomination<br />
| N/A<br />
|-<br />
|}<br />
<br />
== Recent reviews ==<br />
Nominees can access their review logs [http://irc.biringa.com/access-log/?c=tfwiki-cap here]. The username is the same as your wiki one, but the password is auto-generated, and must be requested from [[User:WindPower|WindPower]] via the Wiki's [[Special:EmailUser/WindPower|EmailUser]] page.<br />
<br><br><br />
{|class="wikitable grid sortable" style="text-align:center; font-size:90%"<br />
!class="header" style="background-color:#F3A957;" | Nominee<br />
!class="header" style="background-color:#F3A957;" | Date of Review<br />
!class="header" style="background-color:#F3A957;" | Verdict<br />
|-<!-- ######## BEFORE YOU ADD A USER TO THIS TABLE ########, please move all of their ''Active Nomination'' information into the relevant 'Archive'. Names should be removed from this table one month after their review date. --><br />
<br />
| style="background-color:#ffbd7e;" | [[User:Plummaster|Plummaster]]<br />
| 2012-06-17<br />
| {{c|No}}<br />
|-<br />
| style="background-color:#ffbd7e;" | [[User:TheDoctor|TheDoctor]]<br />
| 2012-06-17<br />
| {{c|No}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:Yjy950105|Yjy950105]]<br />
| 2012-06-24<br />
| {{c|Yes}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:Xenak|Xenak]]<br />
| 2012-07-01<br />
| {{c|Yes}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:rebmcr|rebmcr]]<br />
| 2012-07-01<br />
| {{c|Yes}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:DCP|DCP]]<br />
| 2012-07-08<br />
| {{c|Yes}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:Stormbird|Stormbird]]<br />
| 2012-07-08<br />
| {{c|Yes}}<br />
|}<br />
<br><br />
Users who have received a "No" verdict still have chance of getting a Wiki Cap in the future, '''the verdict is not permanent'''. The staff will continue to watch users' progress and re-evaluate them at a later time. They can also be re-nominated for a Wiki Cap, however please refrain from re-nominating a user immediately after they have been declined; try to wait at least a month before re-nominating a user, in order to give the staff time to evaluate that user's progress. There is no hard-and-fast limit on when a user can be re-nominated, however remember that if a candidate has not improved significantly since the previous nomination, the results of the review may not change. Users who have been declined are encouraged to check the logs for their evaluations, to see what they can do to improve their submissions and interactions with the wiki and its users.<br />
<br />
When re-nominating users who have been declined in the past, add them starting at the bottom of the ''Re-Nominations'' table in the following format:<br />
<br />
<pre><nowiki><br />
|-<br />
| style="background-color:#ffbd7e;" | [[User:CoolPerson|CoolPerson]]<br />
| [[User:YourUsernameHere|YourUsernameHere]]<br />
| Today's date in numeric form (eg. January 2nd, 20XX would be 20XX-01-02)<br />
| CoolPerson's last review date<br />
| Reason for nomination<br />
| N/A<br />
|-<br />
</nowiki></pre><br />
<br />
== Archives ==<br />
=== Approved reviews ===<br />
{| class="wikitable grid sortable collapsible autocollapse" width="100%" style="text-align:center; font-size:90%"<br />
!class="sortable header" style="background-color:#F3A957;" | Nominee<br />
!class="sortable header" style="background-color:#F3A957;" | Backers<br />
!class="sortable header" style="background-color:#F3A957;" | Date(s) Nominated<br />
!class="sortable header" style="background-color:#F3A957;" | Date(s) Reviewed<br />
!class="sortable header" style="background-color:#F3A957;" width="600px"| User Reasons<br />
!class="sortable header" style="background-color:#F3A957;" width="350px"| Staff Notes<br />
|-<br />
| [[User:K-Mac|K-Mac]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the nomination system was finalized.<br />
|-<br />
| [[User:Armisael|Armisael]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the nomination system was finalized.<br />
|-<br />
| [[User:Szumin|Szumin]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the nomination system was finalized.<br />
|-<br />
| [[User:Nero123|Nero123]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the nomination system was finalized.<br />
|-<br />
| [[User:FreeXMan|FreeXMan]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the nomination system was finalized.<br />
|-<br />
| [[User:Lexar|Lexar]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the nomination system was finalized.<br />
|-<br />
| [[User:Meadows|Meadows]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the nomination system was finalized.<br />
|-<br />
| [[User:Lhavelund|Lhavelund]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the nomination system was finalized.<br />
|-<br />
| [[User:VeKoB|VeKoB]]<br />
| N/A<br />
| 2011-08-14<br />
| 2011-08-14<br />
| N/A<br />
| N/A<br />
|-<br />
| [[User:BiBi|BiBi]]<br />
| N/A<br />
| 2011-08-14<br />
| 2011-08-14<br />
| N/A<br />
| N/A<br />
|-<br />
| [[User:SilverHammer|SilverHammer]]<br />
| [[User:WindPower|Windpower]]<br />
| 2011-08-14<br />
| 2011-08-14<br />
| N/A<br />
| ● First user ever nominated in the current system.<br />
|-<br />
| [[User:InShane|InShane]]<br />
| [[User:LordKelvin|LordKelvin]]<br />
| 2011-08-16<br />
| 2011-08-21<br />
| N/A<br />
| ● Staff nomination.<br />
|-|<br />
| [[User:RIKUSYO|RIKUSYO]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-21<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:SC|SC]]<br />
| [[User:LemmyCZ|LemmyCZ]] <br/> [[User:Mafias Mercury|Mafias Mercury]] <br/> [[User:Meg.A.Byte|Meg.A.Byte]]<br />
| 2011-08-15<br />
| 2011-08-28<br />
| ● SC has created a lot of new Czech pages helping new Czech players to know "What is this game all about"<br/>● He's a good translator, he isn't using google translator, so his contributions are really useful.<br/>● He communicates with other Czech translators, often without being afraid of accusing them of using Google translator (his incriminations were rightful)<br/> ● SC helps users that are new to TF2 Wiki.<br/> ● He translating quite often.<br />
| N/A<br />
|-<br />
| [[User:MogDog66|MogDog66]]<br />
| [[User:M-NINJA|M-NINJA]]<br/>[[User:SilverHammer|SilverHammer]]<br/>[[User:Wingless|Wingless]]<br />
| 2011-08-16<br />
| 2011-08-28<br />
| ● "MogDog66 been a part of the wiki for quite some time now. He does quite a bit of everything whether it be uploading, categorizing, editing, or participating on the talk pages. Along with that he has over [[Special:Contributions/MogDog66|1,400 edits]] and I see him every-time I'm on the Wiki IRC."<br />
| N/A<br />
|-<br />
| [[User:Nixshadow|Nixshadow]]<br />
| [[User:Xenak|Xenak]]<br/>[[User:SS2R|SS2R]]<br />
| 2011-08-16<br />
| 2011-08-28<br />
| ● "Nixshadow's been helping me since I signed up on the wiki about 4 months ago." <br /> ● He/she/it's has contributed over 1,000 edits since joining the wiki over a year ago.<br /> ● Participates in wiki activities regularly.<br />
| N/A<br />
|-<br />
| [[User:Ravecrib9t4|Ravecrib9t4]]<br />
| [[User:Mainman|Mainman]] <br/>[[User:Daniil|Daniil]] <br/> [[User:Cappy|Cappy]] <br/> [[User:Loginov|Gero* (Loginov)]]<br />
| 2011-08-16<br />
| 2011-09-11<br />
| ● Responisble for 99.9% of the wiki's [[Team Fortress Wiki:Translation progress/no|Norwegian translations]].<br />● Consistently made [[Special:Contributions/Ravecrib9t4|a thousand edits]] for over half a year.<br />● Often leaves [[wikichievements]] and positive comments on User Talk pages.<br />
| N/A<br />
|-<br />
| [[User:SackZement|SackZement]]<br />
| [[User:Cructo|Cructo]]<br/>[[User:SS2R|SS2R]]<br />
| 2011-08-16<br />
| 2011-09-11<br />
| ● Good contributor on the German wiki. <br/> ● Has made [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=SackZement over 1000 edits] to the wiki.<br />
| N/A<br />
|-<br />
| [[User:Cappy|Cappy]]<br />
| [[User:Aperture AI|Aperture AI]]<br/>[[User:FreeXMan|FreeXMan]]<br/>[[User:Loginov|Gero* (Loginov)]]<br/>[[User:Gun-n-rose|Flippy]]<br/>[[User:Nero123|Nero123]]<br/> [[User:SlasHDriveR|flutterravie]]<br/>[[User:Kost|Kost]]<br/>[[User:Restline|Hikkie]]<br/>[[User:Cructo|Cructo]]<br/> [[User:MrPaulolefou|MrPaulolefou]]<br/>[[User:Plumpkins|Plumpkins]]<br/>[[User:WindPower|Wind]]<br />
| 2011-09-04<br />
| 2011-08-07<br>2011-10-02<br />
| {{tooltip|●|Aperture AI's reasons}} Good russian editor. <br/> ● He has uploaded lots of files. <br/> ● Assistant in translation old update pages to russian. <br/> ● Always ready to help new members. <br/> ● One of the "[[Team Fortress Wiki:Translation progress/ru/Kovodstvo|Mandership]]" co-autors.<br/> {{tooltip|●|FreeXMan's reason}} He is over 10 months old on the Wiki. <br/>{{tooltip|●|Loginov's reason}} Co-creator of "[http://www.thundermountain.ru/wikibirthday TF Wiki Birthday Update]"<br/> ● Helped me with some technical demonstrations. <br/>{{tooltip|●|Wind's reason}} One of the oldest, best russian editors. Knows almost everything there is to know<br />
| ● Has been nominated once before.<br />
|-<br />
| [[User:Balladofwindfishes|Balladofwindfishes]]<br />
| [[User:Cructo|Cructo]] <br/> [[User:Xenak|Xenak]]<br/> [[User:MrPaulolefou|MrPaulolefou]] <br/> [[User:Keisari|Keisari]] <br/> [[User:Wingless|Wingless]]<br />
| 2011-09-15<br />
| 2011-08-07<br>2011-10-02<br />
| ● Good contributor to the wiki, edits it regularly, made 3395 edits since October 26 2010. <br/> ● Gets in the IRC channel in a regular basis. <br/> ● He helps identify images that need improving. <br/> ● He also tries his best to get new content to the wiki. <br/> {{tooltip|●|Keisari's reason}} Really active for long time. Edits to pages, templates, talkpages and files.<br />
| ● Has been nominated once before.<br />
|-<br />
| [[User:Loginov|Gero* (Loginov)]]<br />
| [[User:Aperture AI|Aperture AI]]<br/>[[User:Cappy|Cappy]] <br/> [[User:Eniere|Eniere Tackeril]] <br/> [[User:SlasHDriveR|flutterravie]] <br/> [[User:Nikgtasa|Zorb]]<br/>[[User:FreeXMan|FreeXMan]]<br/>[[User:Gun-n-rose|Flippy]]<br/>[[User:Nero123|Nero123]]<br />
| 2011-09-20<br />
| 2011-08-14<br>2011-10-02<br />
| {{tooltip|●|Aperture AI's reasons}} One of the most active Russian contributors. <br/><br />
● He has made 8 technical demonstrations for TF Wiki. <br/><br />
● He always helps new members. <br/><br />
● Helps to upload new images and update old pictures. <br/><br />
● Contributed 1,700 edits since December, 2010. <br/><br />
● He organises activities in the Russian section of the wiki: Best contributor of the week, TF birthday and other.<br/><br />
{{tooltip|●|Eniere's reasons}} Loginov is a very communicative, kind and friendly chap, who always tries to help new members of our wiki.<br/><br />
{{tooltip|●|Nikgtasa's reason}} It is ready to answer any question <br/><br />
{{tooltip|●|Nikgtasa's reason}} It is ready to assist day and night <br/><br />
{{tooltip|●|Nikgtasa's reason}} This person knows all about all <br/><br />
{{tooltip|●|Nikgtasa's reason}} It is very friendly and pleasant in dialogue <br/><br />
{{tooltip|●|FreeXMan's reasons}} He active and helpful within the IRC channel <br/><br />
{{tooltip|●|Nero123's reasons}} A very good translator and a good man <br/><br />
{{tooltip|●|FreeXMan's reasons}} Creator of the contest "Contributor of the week" in ru localization<br/><br />
| ● Has been nominated once before.<br />
|-<br />
| [[User:MrPaulolefou|MrPaulolefou]]<br />
| [[User:Tturbo|Tturbo]]<br/>[[User:WindPower|Wind]]<br />
| 2011-09-23<br />
| 2011-08-07<br>2011-10-09<br />
| ● Has done a great deal for the french translation on the wiki, continuously updating pages he translates and being really reactive when new content is added, to have localized pages ready as soon as possible. <br/> He's also present on the IRC, watching the RC feed, and edits a little of english while sometimes doing some maintenance work. <br/> He's not far from reaching 2000 edits and did more than 600 since his last review.<br/>● Translates, and translates better than I would. Is on IRC as well, though using an unrelated nickname, so nobody knows it. Has stayed active.<br />
| ● Has been nominated once before.<br />
|-<br />
| [[User:Keisari|Keisari]]<br />
| [[User:Lexar|Lexar]]<br/>[[User:Fyahweather|Fyahweather]]<br />
| 2011-10-01<br />
| 2011-10-09<br />
| ● Keisari, from what I can tell this user is the only finnish translator that is doing any work at all (again purely from what ive seen). Keisari shows great determination in getting articles translated and keeping templates up to date. Keisari being a very active wiki editor has made many valuable contributions over the wiki especially during the uber update phase. Keisari also happens to be on the irc pretty much as much as me (in other words a damned lot). Keisari is always community minded and is very easy to approach, not only this but keisari will also show strong desire to interact with others wherever possible making this user a very strong user both community wise and wiki editing wise. For these reasons, I believe keisari deserves the cap for both community participation and a lot of quality translations.<br/>● Keisari has been the most contributive Finnish translator and the only admin who does not have a wiki cap. He's helped us in the UGC Highlander Tournament recently, and shows a keen desire to help others on the IRC and outside of the wiki. He's a person who genuinely likes working with editors, whether ingame, on the IRC, or in the Wiki.<br />
| N/A<br />
|-<br />
| [[User:Plumpkins|Plumpkins]]<br />
| [[User:Sniper-Combine|Sniper-Combine]]<br/> [[User:Plummaster|Plummaster]]<br/> [[User:Nero123|Nero123]]<br/> [[User:Cappy|Cappy]] <br> [[User:Gero*|Gero*]] <br/> [[User:Stevoisiak|Stevoisiak]] <br> [[User:CsS|CsS]] <br/> [[User:El señor Caja|El señor Caja]] <br/><br />
| 2011-08-24<br>2011-10-20<br />
| 2011-09-25<br>2011-10-30<br />
| ● Great wiki translator and contributor. <br/> ● He's always looking for new things to do on the wiki. <br/>{{tooltip|●|CsS reason}} He edits Russian, English and Spanish articles. <br/> ● He's on the IRC channel quite often. <br/> ● Very polite and helpful. <br/> ● Member since November 2010. <br/> ● Takes part in many discussion. <br/> ● Good man and helper. <br/> ● He has translated a lot of pages. <br/>{{tooltip|●|Gero*s reason}} He has created lots of new translated articles in Spanish <br/>{{tooltip|●|Stevoisiak's reason}} Very modest, never trying to take credit or look for recognition for his accomplishments. <br/>{{tooltip|●|El señor Cajas's reason}} He usually makes brainstorms in order to improve the spanish section of TF Wiki.<br />
| ● Has been nominated once before.<br />
|-<br />
| [[User:T-Wayne|T-Wayne]]<br />
| [[User:SackZement|SackZement]]<br/>[[User:TheDoctor|TheDoctor]]<br/>[[User:Lexar|Lexar]]<br/>[[User:Keisari|Keisari]]<br/>[[User:Gero*|Gero* (Loginov)]]<br />
| 2011-11-25<br />
| 2011-12-04<br />
| {{tooltip|●|SackZement's reason}} Always one of the first to translate missing/new articles into german. Made an excellent job on translating tons of maps into german (and we all know how painful translating maps is). Thanks to him we have 100% of the official maps translated. Is familiar with the "complicated" stuff like the dictionary template etc. Arranges and works cooperative with the other german contributors. Overall, made over [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=T-Wayne 900] edits with a high quality and above average new pages.<br />
{{tooltip|●|TheDoctor's reason}} He is a very very very very good contributor to the german wiki.He helps new people (like me), to learn the important tricks and other stuff from the wiki, and has overall a good view of important and unimportant articles which needs to be translated. I'm ashamed to say that but he is most of the times the first guy who translates for the german wiki, and has a good way of translating the english articles. My last reason is a mere statemet: We are a few but we are good, i don't want to say that we have only 10 active translator, but we have only, picard, sackzement, t-wayne, and thedoctor. That's not a reason but a consideration to you guys about what he does and all of us, we have a lot of viewer but not so much translator. He would have voted for Obama: Change!!! Hope!! <br /><br />
{{tooltip|●|Lexar's reason}} I believe T-Wayne deserves the cap due to his many contributions to the slowly progressing but highly demanded german section of the wiki. T-Wayne shows much interest and much determination to both finish and better the german wiki, being one of the only 3 editors in the language he has done many great jobs and gotten many pages for the wiki done. T-Wayne also displays his desire to mix with the community by getting involved in chats and being a regular on the irc. Overall T-Wayne has always displayed a positive attitude and has always jumped to any job he is offered. <br /><br />
{{tooltip|●|Keisari's reason}} Hard worker, participates greatly in community (IRC, Highlander, etc.) and being badass.<br /><br />
{{tooltip|●|Gero's reason}} I often see him in IRC.<br />
| N/A<br />
|-<br />
| [[User:Evaldas256|Evaldas256]]<br />
| [[User:Wingless|Wingless]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]] <br/> [[User:I-ghost|i-ghost]] <br /> [[User:Cooper Kid|Cooper Kid]] <br /> [[User:Fyahweather|Fyahweather]] <br /> [[User:Chocolatewaffle|Chocolatewaffle]] <br/> [[User:Nixshadow|Nixshadow]] <br /> [[User:SilverHammer|SilverHammer]] <br /> [[User:MrPaulolefou|MrPaulolefou]]<br />
<br />
| 2011-11-26<br />
| 2011-12-04<br />
| {{tooltip|●|Wingless's reason}} There is a lot I can say about Evaldas. So I'll start from the beginning. Evaldas is an excellent contributor this grand base of TF2-based knowledge. Although he doesn't contribute in the most traditional way, one doesn't have to go far to see what he has done for this Wiki, visually speaking. While he has come under some controversy regarding uploading images that didn't need replacing, one cannot say that his quality of work isn't far better than most and doesn't deserve to be showcased on all pages, thus, in my opinion, making the previous point moot. Secondly, Evaldas is undeniably a wonderful person. He is constantly smiling, at least virtually, and is always a pleasure to speak to. He is constantly seen on the IRC and is a calm approachable person; should one have any questions regarding his area of professions (that being HLMV, Source SDK and Images). Truly, if one is deserving of a Wiki Cap it is unequivocally Evaldas himself, not only for his appetence and strong work ethic toward improving the Wiki, in his own ways, but also for being the kind and generous person we all know and love. <br /><br />
{{tooltip|●|Mr. Magoolachub's reason}} Seconding that I don't think my previous complaint about image replacement should be in any way held against Evaldas. Like I said before, he makes great images for the wiki at a consistently high standard and is also a very nice person, that's what he should be judged on.<br /><br />
{{tooltip|●|i-ghost's reason}} Same as before. My reason can be found in the archive of past nominations (below).<br /><br />
{{tooltip|●|Cooper Kid's reason}} Just take a look at Evaldas's contributions. He's uploaded a huge amount of really great images for the Wiki, and spent a lot of time adding them to their respective pages. It takes a certain type of person to have not just the patience, but also the artistic talent to take pictures like [[Media:LicensetoMaim.png|this]], [[Media:Powderwig.png|this]] and [[Media:Scout Bonk Helm.png|this]]. Evaldas is also a genuinely great character, and has helped several users - including me - with many aspects of imaging, from getting Source SDK installed, to fixing minor glitches with imaging software. He's helpful, friendly, and a high quality contributor. What more can you ask for?<br /><br />
{{tooltip|●|Fyahweather's reason}} Evaldas is not your average image creator. He's also one of the kindest editors I've met, always cheerful and willing to oblige. He participates heavily on the IRC, giving everyone compliments and pats on the back. His images are very high quality at a very consistent level. I find that Evaldas' work towards the Wiki has been very beneficial and nominate him to the pinnacle of wikidom.<br /><br />
{{tooltip|●|Chocolatewaffle's reason}} He does some of the best images I've seen, he's always working hard to improve the existing wiki content, and is also a really nice guy, always worrying about others and trying to help and cheer them up. He even helped me learn how wiki code works when I was clueless. He has shown great commitment for a long time.<br /><br />
{{tooltip|●|Nixshadow's reason}} Very kind fellow, usually see them in Source SDK making new and improved images for the wiki. No jaggies on this front! Re-Nomination.<br /><br />
{{tooltip|●|SilverHammer's reason}} A number of veterans on this wiki have trouble being friendly and approachable, but that's something you know that you never have to worry about with Evaldas. Exceptionally kind, exceptionally talented, and just so darn cute to boot.<br /><br />
{{tooltip|●|MrPaulolefou's reason}} Evaldas has been doing some quality work (and particulary with that SDK tool). While he's also very kind, he's also very present on the IRC channel and deserves to be rewarded.<br />
| N/A<br />
|-<br />
| [[User:Mr. Magoolachub|Mr. Magoolachub]]<br />
| [[User:Moussekateer|Moussekateer]] <br> [[User:Fyahweather|Fyahweather]] <br/> [[User:I-ghost|i-ghost]] <br/> [[User:Piemanmoo|Piemanmoo]] <br/> [[User:Balladofwindfishes|Balladofwindfishes]] <br/> [[User:SilverHammer|SilverHammer]]<br />
| 2011-11-26 <br />
| 2011-12-04<br />
| {{tooltip|●|Moussekateer's reason}} Contributed a huge amount of high quality images to the wiki. Showed a strong desire to improve the wiki, creating his own guide on how to work with models in HLMV. Always pleasant to work with and helpful whenever needed. <br /> {{tooltip|●|Fyahweather's reason}} Helps significantly with our Wiki's photos, including additions and improvements. Displays a kind and helpful demeanor to everyone, and frequently chats in the IRC.<br /><br />
{{tooltip|●|i-ghost's reason}} Same as before. My reason can be found in the archive of past nominations (below).<br /><br />
{{tooltip|●|Piemanmoo's reason}} Lots of good image uploads, and weapon demonstrations are always highly sought after here. His list of wikichievments sort of speaks for itself, in my opinion.<br /><br />
{{tooltip|●|Ballad's reason}} Doesn't neglect older, less looked at hats such as older hats that need galleries and new images. He's a great asset to the Wiki. <br /><br />
{{tooltip|●|SilverHammer's reason}} Magoolachub's got this vibe to him that I can only describe as a valor to improve the wiki. Doesn't exactly makes sense, but it feels right. Videos, photos, damn impressive 3D models... this guy.<br />
| N/A<br />
|-<br />
| [[User:Stevoisiak|Stevoisiak]]<br />
| [[User:Moussekateer|Moussekateer]] <br> [[User:Tturbo|Tturbo]] <br> [[User:404 User Not Found|404 User Not Found]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]]<br />
| 2011-08-07<br/>2011-11-26<br />
| 2011-08-07<br/>2012-01-08<br />
| {{tooltip|●|Moussekateer's reason}} Does a lot of tidying up work, has helped to clean up a lot of articles. Has helped revamp a large amount of pages, and improved a huge amount of others. Quite a bit of template work too. Friendly disposition and always eager to help other editors. <br /><br />
{{tooltip|●|Tturbo's reason}} Stev has done a considerable amount of work on the wiki. Recently he's been doing a lot of tedious editing. Present regularly on the IRC and always ready to help.<br /><br />
{{tooltip|●|404 User Not Found's reason}} Since he started editing on Sept. 10th, 2010, he's done some really great things, including all that re-theming he did for the tables on various update-related articles including [[Very Scary Halloween Special]], [[Scream Fortress Update]] and [[Mac Update]]. When I started here back in November 2010, I noticed [[Special:Contributions/Stevoisiak|Stevosiak's work]] rather quickly. I really don't know how he has the juice to keep doing all the little tedious edit-jobs that he does here. He's simply amazing.<br /><br />
{{tooltip|●|Mr. Magoolachub's reason}} I don't know Stevoisiak particularly well (read: I don't know Stevoisiak) but '''gog damn''' just have a scroll through dat contribs list it seems pretty clear to me that this guy deserves a cap. Just look at the achievements he (rightfully) boasts of on his user page, over 3000 edits? That's some solid work.<br />
| N/A<br />
|-<br />
| [[User:Gun-n-rose|Gun-n-rose]]<br />
| [[User:Pin|Pin]] <br/>[[User:Gero*|Gero* (Loginov)]] <br/> [[User:Cappy|Cappy]]<br />
| 2011-11-27<br />
| 2012-01-08<br />
| {{tooltip|●|Pin's reason}} He is always one of the first ready to translate missing or new articles into Russian.<br /><br />
{{tooltip|●|Pin's reason}} He helps newbies (like me) a lot.<br /><br />
{{tooltip|●|Pin's reason}} Overall, he made over [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=Gun-n-rose 1900] edits and spend many times translating and editing articles.<br/><br />
{{tooltip|●|Pin's reason}} I believe that he is worthy an award as any one else.<br/><br />
{{tooltip|●|Gero's reason}} Good Russian Translator. He has been awarded as contributor of the week twice.<br/><br />
{{tooltip|●|Cappy's reason}} He makes a very high-quality translations!<br />
| N/A<br />
|-<br />
| [[User:M-NINJA|M-NINJA]]<br />
| [[User:Mpnov|Mpnov]]<br/>[[User:Stevoisiak|Stevoisiak]]<br/>[[User:Rocket Ship BBQ|Rocket Ship BBQ]]<br/>[[User:Cooper Kid|Cooper Kid]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]] <br /> [[User:Fyahweather|Fyahweather]]<br />
| 2011-12-04<br />
| 2012-01-22<br />
| {{tooltip|●|Mpnov's Reason}} What I would consider a valuable contributor. over 3000 edits, Greets new members, helpful, friendly, and does a large amount of valuable work that should not go un-noticed.<br />
{{tooltip|●|Stevoisiak's Reason}} Like a real ninja, M-Ninja is one of those people who you never really notice. His edits are not the most flashy edits on the newest items, but instead focus on polishing the mass amount of content that we have on this wiki. He does his job not for recognition, but to help make the wiki better for everyone who uses it.<br/><br />
{{tooltip|●|Rocket Ship BBQ's Reason}} Of course. Good, valuable edits, participates in discussions, and [[User talk:Rocket Ship BBQ#Sir.|doesn't hate me]]. All his edits that I have seen are of good intent.<br/><br />
{{tooltip|●|Cooper Kid's reason}} M-NINJA is one of those people who seems to have always been there - I'm genuinely surprised he doesn't have a cap already! Always makes useful edits, and there's barely a template on the wiki he hasn't improved in some way or another. He might seem invisible at times, but I'm pretty sure everyone here has benefitted from his work. <br /><br />
{{tooltip|●|Mr. Magoolachub's reason}} As has been mentioned before, M-Ninja is a mostly silent contributor, he has been working very hard and for a long time to improve the wiki, clearly out of nothing more than wanting to improve the wiki, however as of late he's been on the IRC from time to time, and does seem like a nice person. Looking through his contribs list shows that his edits have a lot of attention to detail behind them: categorization edits, small cleanups. Really, who does categorization edits benefit? The general users of the wiki? In my opinion, certainly not, it benefits the editors more than anyone else, on more than one occasion I've needed to go through category pages in order to find something, and potentially if M-Ninja wasn't doing what he was maybe I wouldn't have found it. Licensing is always a plus as well, don't want to be illegal now do we. One wikichievement on his userpage struck me: Over 300 edits in one day? That is a -lot- of work. He also has an eye for other smaller details, like the rc list, got a few undone edits on there too. Apart from what I've mentioned, his userpage checklist provides a good insight in to some of the things he's done. In my opinion, a deserving candidate. <br/><br />
{{tooltip|●|Fyahweather's reason}} M-NINJA is like Calvin Coolidge. Who is he? Nobody knows, but he is very efficient at his job of polishing up the stuff that we put on the wiki. He edits often and edits well, doing work that most of us haven't heard of before or forgot to do. His work is mainly geared towards '''us''', the people who work to make sure the wiki is user-friendly and helpful. The licensing! The categorization! The cleanup! All of this makes our lives as editors easier, and I think that this user who has helped the common editor so much should deserve the cap.<br />
| N/A<br />
|-<br />
| [[User:Cooper Kid|Cooper Kid]]<br />
| [[User:Mpnov|Mpnov]]<br/>[[User:Rocket Ship BBQ|Rocket Ship BBQ]]<br/>[[User:Hinaomi|Hinaomi]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]] <br /> [[User:Lexar|Lexar]] <br /> [[User:Fyahweather|Fyahweather]]<br />
| 2011-08-07<br/>2011-12-09<br />
| 2011-08-14<br/>2012-01-22<br />
| {{tooltip|●|Mpnov's reason}} Where can I begin. Cooper Kid has done SO much for the wiki, it's hard to know why he doesn't own a wiki cap yet. He's a very friendly user, who constantly keeps templates and article pages up to date, and shows a strong desire to improve them. He does a lot of minor, but important editing(such as grammar fixes, redirects etc), over 1700 valuable edits, maintains the hat of the month page; he's very helpful (specially in talk pages), has made a few infoboxes, AND he knows how to pronounce Claidheamh Mòr.<br />
{{tooltip|●|Rocket Ship BBQ's reason}} Waitwaitwait, he doesn't have one? :O Very good edits, helped me a wee bit, contributes to discussions, and, again, very good and useful edits. <br /><br />
{{tooltip|●|Hinaomi's reason}} He's good editor. And he know about most of everything I want to know. His knowledge is better than me.<br /><br />
{{tooltip|●|Mr. Magoolachub's reason}} Cooper Kid seems to do a lot of smaller things, but a lot of smaller things that matter a larger amount. He'll fix or update templates where it needs to be done, he's a frequent contributor to talk page discussions, he seems to have a bit of an eye for dat rc list with more than a few undos, and notably he's taken it upon himself to keep the Hat/Misc of the month updated, which before he decided to do this was sadly ignored (which was good for me, because I got to make a point by non-randomly flipping it to bald engy, I enjoyed dis). Overall I think these small but important (and large in quantity) edits make for someone who deserves ze cap.<br />
{{tooltip|●|Lexar's reason}} This wiki user definitely deserves a cap. Although i haven't talked to him much, he has made a lot of useful contributions which I'm sure a lot of others have noticed. <br /><br />
{{tooltip|●|Fyahweather's reason}} Ach, I cannae say evil about Cooper Kid! When I was a wee editor, he helped me create userboxes, and I must say that Cooper displays a friendly attitude to everyone he meets. There's naught bad about the lad, and his help with the templates and minor edits should be applauded with a bloody cap.<br />
| N/A<br />
|-<br />
| [[User:Frika|Frika]]<br />([[Special:Contributions/Frika|contribs]])<br />
| [[User:Keisari|Keisari]] <br /> [[User:Ravecrib9t4|The Noble Scout]]<br />
| 2012-02-05<br />
| 2012-03-04<br />
| {{tooltip|●|Keisari's Reason}} Frika has worked actively for a year now, expanding and improving /sv pages of the wiki. She has done tons of new pages and proven to be hard worker not fearing the red links. For that reason I think she needs to be considered to get the cap.<br />
{{tooltip|●|The Noble Scout's Reason}} Who doesn't deserve that cap on the /sv boarder then this user. Not only has this Miss proven out to be good backup as [[Medic]] ingame, but when it comes to translations, fixings, spelling corrections and helping users... damn. Frika might be the oldest swe's around who has been there since the beginning,but mostly the helpful person at her boarder. I salute thee, O' Jolly Doctor.<br />
| N/A<br />
|-<br />
| [[User:HunterCham|HunterCham]]<br />([[Special:Contributions/HunterCham|contribs]])<br />
| [[User:Tturbo|Tturbo]] <br /> [[User:DaTa|DaTa]]<br />
| 2012-02-12<br />
| 2012-03-04<br />
| {{tooltip|●|Tturbo's Reason}} One of the most consistent french editor on the wiki. Over the past (almost) year and a half, he has done near 1500 edits on the wiki. Eventhough he doesn't do huge chunks of translation at once he's the only one that's been sticking for so long, consistently updating pages, translating new ones and correcting others. He's the one lurking in the shadow, the one you never see, but the one that always makes great edits, keeping the french wiki at a good level of quality. For his silent dedication, it's my thinking he deserves a Wiki Cap.<br />
{{tooltip|●|DaTa's Reason}} Probably the most active contributor for French articles. Almost working everyday on the Wiki; it can be for a little correction, but also for a full article translation! Like Tturbo said above, this member works in the shadow, he doesn't search glory or gratitude, he just makes its work by pleasure. For my part, HunterCham deserves the Magical Shiny Hat! :)<br />
| N/A<br />
|-<br />
{{anchor|Hefaistus}}<br />
| [[User:Hefaistus|Hefaistus]]<br />([[Special:Contributions/Hefaistus|contribs]])<br />
| [[User:Warlike|Warlike]] <br /> [[User:TheDoctor|TheDoctor]] <br /> [[User:Lockon|Lockon]] <br/> [[User:Macinzon|Macinzon]]<br />
| 2012-01-23<br />
| 2012-05-06<br />
| {{tooltip|●|Warlike's Reason}}After this user's rather touching post in the Talk section I have decided to nominate him. Not because I've known him for such a long time, or because I felt sad for him. After his post I started to check his edits, read them, re-check them, enjoy them, even. It occurred to me at that moment: this user has been working in silence for a really long time doing a great job. Now I know that in the past there were some concerns about the quality of this user's translations, and I have been shown the chatlogs in regards to this issue. However, these issues seem rather petty in comparison to the amount of work and effort Hefaistus has put into the Dutch wiki these past 1,5 years, and I do disagree with several of the things mentioned in these logs. I should also note that his translations have improved quite a lot since the earlier mentioned incident. Besides that, he was also one of the first people to contact me when I started translating and complementing me on my work while simultaniously offering me his assistance if I needed any. Hefaistus I do apreciate the work you have put in, and that is why you are now officially nominated!<br/><br />
{{tooltip|●|TheDoctor's Reason}}I looked up his edits in the past until now. And some people may think that to be old is not a reason enough to give him a reward. But to build a foundation for every dutch person is a reason. If he wouldn't have done this work, no one would have a base about how to edit dutch articles. He is one big supporting pillar for the dutch wiki.<br />
:{{tooltip|●|Lockon's Reason}}When i first joined, i made some mistakes but then Hefaistus gave me alot of information about how could i improve and what i did wrong.Also he is a great dutch translator and editor. Thanks Hefaistus, i think you deserve it :D <br />
{{tooltip|●|Macinzon's Reason}}Eventhough I'm not active anymore, because I don't have much time, I just wanted to add that Hefaistus was a great help when I first joined here, he gave me some links to some Dutch information pages (that he made) with common translations and other important information and helped me out when I made mistakes. He's one of the guys that sticks around and if there is someone that has put a lot of effort in the Dutch wiki, then it's him. Like Warlike said, he worked on the Dutch wiki in silence for a really long time and wasn't really noticed, because there aren't a lot of active Dutch wiki translaters out there that say that he's doing a REALLY good job, in contrary to the other language community's on this Wiki that are rather big. Hefaistus is the big driving engine behind the Dutch wiki part.<br />
| N/A<br />
|-<br />
{{anchor|GordonFrohman}}<br />
| [[User:GordonFrohman|GordonFrohman]]<br />([[Special:Contributions/GordonFrohman|contribs]])<br />
| [[User:Cappy|Cappy]] <br /> [[User:Pin|Pin]] <br /> [[User:Hinaomi|Hinaomi]]<br />
| 2012-02-19<br />
| 2012-06-03<br />
| {{tooltip|●|Cappy's Reason}} One of the best russian editor. He has made over 1100 very useful edits, also he has been [[Team_Fortress_Wiki:Translation_progress/ru/Best_contributor|editor of the week]] twice.<br />
<br />
{{tooltip|●|Cappy's Reason}} Cleared the list of pages requiring clean up from Russian articles, created new Russian Mann Co Store pages, serves all other Mann Co Store pages, Recreated and sorted out Dictionary Items, reviewed and fixed all Russian patches, added original style names into the paint row and fixed not working properly "User Item" template.<br />
<br />
{{tooltip|●|Pin's Reason}} Yesss, he is one of the most active Russian contributors. I think he deserves a Wiki Cap! :3<br />
<br />
{{tooltip|●|Hinaomi's Reason}} One of the Image updater, If any new page doesn't have image of it. He'll be the first guy to add it. <br />
| N/A<br />
|-<br />
{{anchor|Yjy950105}}<br />
| [[User:Yjy950105|Yjy950105]]<br />([[Special:Contributions/Yjy950105|contribs]])<br />
| [[User:Tumeric|Tumeric]] <br /> [[User:Pin|Pin]] <br /> [[User: Herr Queso|Herr Queso]]<br />
| 2012-02-28<br />
| 2012-06-24<br />
| {{tooltip|●|Tumeric's Reason}} Since he started Wiki at December 6 2010, He made over 1,100 edits with a very nice quality and many of them are new pages. He is most active Korean translator and he translated a lot of useful articles. (such as [[Saxton Hale/ko|Saxton Hale]], [[Administrator/ko|Administrator]], [[Storyline/ko|Storyline]], Official map articles, etc.) He also one of the first who translate new articles and update articles to latest. He is a handful of active Korean translator, as well as he made Korean translation progress to almost 90 percent. If he weren't here, maybe Korean language articles are such like a wasteland. He is very kind as well. In personally, he taught me how to edit articles. :) Not because I known him, I think he truly deserves a Wiki Cap as great Korean translator.<br />
<br />
{{tooltip|●|Pin's Reason}} Yeah, dis is the best Korean contributor. Holy *** made over 1000 edits! working on Korean wiki. He really deserve the Wiki Cap.<br />
<br />
{{tooltip|●|Herr Queso's Reason}} Even though I have failed to fulfill my duty to keep the Korean Wiki updated for sometime, this guy took care of wiki very well. Some people may not like the flow/style of this guy's translation, I think his/her translation is just fine. I took my time to check over the previous his translations - it was easy to understand, simple and clear, and most of importantly, no sign of Google translation at all! Besides, he is part of STS, so at least that proves people other than me approved yjy's work ;) Also, though number of edits really doesn't prove the quality of all the works, it proves consistency over a year of dedication. Therefore I recommend yjy.<br />
| N/A<br />
|-<br />
{{anchor|Xenak}}<br />
|[[User:Xenak|Xenak]]<br />([[Special:Contributions/Xenak|contribs]])<br />
| [[User:AwesomeCreed|AwesomeCreed]] <br /> [[User:Stevoisiak|Stevoisiak]] <br /> [[User:MassacreJr|MassacreJr]] <br /> [[User:Rebmcr|rebmcr]] <br /> [[User:R4wrz0rz0r|rZ]] <br /> [[User:Wingless|Wingless]] <br /> [[User:Damax3rd|Damax3rd]] <br /> [[User:LiquidFire|LiquidFire]] <br /> [[User: Herr Queso|Herr Queso]]<br />
| 2012-04-19<br />
| 2012-07-01<br />
|{{tooltip|●|AwesomeCreed's Reason}} Since Xenak joined the wiki over a year ago, he has made over 1,200 edits. He has been a guide for many people! He is also on the IRC a lot. He played on the official Wiki UGC team during season 5. He mainly fixes links on here, but also does odd jobs with and makes a lot of puns! He pretty much taught me everything I need to know about editing here on the Wiki. That is why I think he deserves the Wiki Cap.<br />
<br />
{{tooltip|●|Stevoisiak's Reason}} He's always around in the IRC channel and always contributes. He helps new users out all the time, seems to be online all the time, and is just an overall cool person.<br />
<br />
{{tooltip|●|MassacreJr's Reason}} He's always on the IRC channel and contributes a lot to the wiki. He has been with the wiki for over a year now and he is still contributing. Honestly, most people would give up after a year, but he still keeps on going. I like that he is so confident on that. There is no reason why he shouldn't earn a wiki cap.<br />
<br />
{{tooltip|●|rebmcr's Reason}} Xenak stands out as the member of the IRC who helps new users by far the most enthusiastically. I can't vouch for the quality of his edits, as I only speak English, but he is certainly committed to contributing on a regular basis.<br />
<br />
{{tooltip|●|r4wrz0rz0r's Reason}} Xenak is almost constantly editing pages to improve the wiki; he is essentially unable to sit idle. As well as welcoming new users in the IRC, he always has a great sense of humor to boot.<br />
<br />
{{tooltip|●|Wingless's Reason}} I've only been back for a short time, but already I've seem wonderful things from Xenak. He is pretty much always in the IRC and is always very talkative - a nice little trait not many people have. He is also both very friendly and approachable. A fantastic nomination to receive a Cap.<br />
<br />
{{tooltip|●|Damax3rd's Reason}} Xenax is a user who is always contributing (over 3000 contributions so far), and his work is that of high standards. Above all he's very friendly and shows no sign of rudeness.<br />
<br />
{{tooltip|●|LiquidFire's Reason}} Xenak is a top notch editor, he's often seen fixing links on various pages, and he often spends time in the irc channel where he's always friendly to everyone.<br />
<br />
{{tooltip|●|Herr Queso's Reason}} This guy. Yes, this guy certainly deserves wiki cap. His consistency of fixing, editing, updating the wiki, and even entertaining/assisting the wiki people on the irc is indeed admirable and praiseworthy. <br />
<br />
| N/A<br />
|-<br />
{{anchor|Rebmcr}}<br />
|[[User:Rebmcr|rebmcr]]<br />([[Special:Contributions/Rebmcr|contribs]])<br />
| [[User:Flying_Furry|Flying_Furry]] <br /> [[User:R4wrz0rz0r|rZ]] <br /> [[User:Xenak|Xenak]] <br /> [[User:Taser9001|Taser9001]] <br /> [[User:Asplode|Asplode]] <br /> [[User:SilverHammer|SilverHammer]] <br /> [[User:TheDoctor|TheDoctor]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]] <br /> [[User:Wingless|Wingless]] <br /> [[User:LiquidFire|LiquidFire]] <br />
| 2012-04-26<br />
| 2012-07-01<br />
|{{tooltip|●|Flying_Furry's Reason}} Ever since rebmcr joined the wiki, he was always a big help when it comes to uploading new images or improving bad ones. On his journey, he made a lot of new images and reached more than 1500 edits! He's very often seen on the IRC and he's very pleasant there as well. I as a uploader am amazed at his work. He uses a python script in order to remove the white backgrounds, he continuously uploades new images that are needed or must be redone, he makes some really great templates and he even has the time to crush every image, so WindBot doesn't have to! This guy is really amazing and I think a wiki cap would be a good reward for all his great and hard work. <br />
<br />
{{tooltip|●|r4wrz0rz0r's Reason}} Painted images are the tip of the iceberg for all the work he tries to do towards the wiki.<br />
<br />
{{tooltip|●|Xenak's Reason}} rebmcr is an excellent contributor who makes plenty of images that benefit the wiki. He/she is always in the IRC, and has been around for a very long time. He/she knows what sort of work is relevant, and what his/her role is within the wiki. rebmcr fills his/her role very well, if you ask me. For this, I think he/she should be rewarded with a cap.<br />
<br />
{{tooltip|●|Taser9001's Reason}} I believe rebmcr should receive the wiki cap for being a great influence and contributor within the TF2 wiki community. He does his best to help everyone. For example, he is currently working on a way to make it easier to indicate available qualities for hats, as mentioned on the discussion page where we are discussing whether information about unusuals should be added to the info boxes on individual hat pages.<br />
<br />
{{tooltip|●|Asplode's Reason}} rebmcr is one of the main picture uploading guys in Wiki. He uploads those so many that he spams IRC full of pictures that have been uploaded. He is IRC regular too and he makes templates to make Wiki editing easier. rebmcr is also helpful, cooperative and community-minded, at '''all times'''. If you need help, just ask rebmcr. He helps you. In my opinion, rebmcr deserves his Wiki Cap.<br />
<br />
{{tooltip|●|SilverHammer's Reason}}Very deserving individual. Eagerness to take on such big projects shows dedication. <br />
<br />
{{tooltip|●|TheDoctor's Reason}}He is very very very dedicated. As fas as i can tell he is very active in the chat and also a person you can talk to if you are bored, or need some stuff to discuss. He has maybe not that many sparkles around him if you talk to him, but that's only because he does his job very efficient like an engineer. Nothing that would shine for itself it's nonethenless outstanding great work. And i think that in it's way should be a good example for an editor which works hard and good.<br />
<br />
{{tooltip|●|Mr. Magoolachub's Reason}}reb works hard and moves fast, he's extremely quick in pushing out paint galleries and is also of help whenever needed, wherever needed (i.e. IRC). Is also good at template and will try to improve anything he thinks could be done better. Very deserving.<br />
<br />
{{tooltip|●|Wingless's Reason}} Reb is an extremely dedicated and hard-working individual who is quick to act (even if that means he is a bit too hasty!). His appetence towards pushing out edits is amazing. He is always in the IRC whenever I am there and proves himself to be a very kind and funny individual. A very deserving person for a Wiki Cap. <br />
<br />
{{tooltip|●|LiquidFire's Reason}} I constantly see Reb spamming the irc channel with tons and tons of image uploads. He's often hanging out in the irc channel and he's always helpful and community-minded. I think he deserves a wiki cap.<br />
| N/A<br />
|-<br />
{{anchor|DCP}}<br />
| [[User:DCP|DCP]]<br />([[Special:Contributions/DCP|contribs]])<br />
| [[User:Ryo|Ryo]] <br /> [[User:El señor Caja|El señor Caja]]<br />
| 2012-05-03<br />
| 2012-07-08<br />
| {{tooltip|●|Ryo's Reason}}He has updated a lot of articles and always following the Spanish official names and rules of translation properly; he deserves the Wiki Cap so much because he's contributing hard with Spanish TF2Wiki.<br />
<br />
{{tooltip|●|El señor Caja's Reason}}His interest, perseverance, and dedication for improving the Wiki is actually clear. Not only for the amount of edits he has made; all of them were useful and don't lack a pinch of quality. His enthusiasm inspired me to work even though I've never really talked to him. Quite a worth guy, one of the few spanish translators that usually translates and keeps translating over days, always giving the best of him.<br />
| N/A<br />
|-<br />
{{anchor|Stormbird}}<br />
| [[User:Stormbird|Stormbird]]<br />([[Special:Contributions/Stormbird|contribs]])<br />
| [[User:Cappy|Cappy]]<br>[[User:GordonFrohman|Limie Pie]]<br />
| 2012-05-04<br />
| 2012-07-08<br />
| {{tooltip|●|Cappy's Reason}} Stormbird is very active russian contributor. He has made over 1600 edits. He has reworked many russian pages. Also he is very good at grammar and stylistic.<br><br />
{{tooltip|●|GordonFrohman's Reason}} I am highly impressed by this person's strong will to improve Russian side of the Wiki. STS Moderator, who is always ninja'ing me on adding newly translated strings to the dictionary. Checks other users' recent changes to correct their grammar mistakes. He deserves it, really<br />
| N/A<br />
|-<br />
|}<br />
<br />
=== Nominations ===<br />
{| class="wikitable grid sortable collapsible autocollapse" width="100%" style="text-align:center; font-size:90%"<br />
!class="sortable header" style="background-color:#F3A957;" | Nominee<br />
!class="sortable header" style="background-color:#F3A957;" | Backers<br />
!class="sortable header" style="background-color:#F3A957;" | Date(s) Nominated<br />
!class="sortable header" style="background-color:#F3A957;" | Date(s) Reviewed<br />
!class="sortable header" style="background-color:#F3A957;" width="600px"| User Reasons<br />
!class="sortable header" style="background-color:#F3A957;" width="350px"| Staff Notes<br />
|-<br />
| [[User:Cappy|Cappy]]<br />
| [[User:Aperture AI|Aperture AI]]<br />
| 2011-08-07<br />
| 2011-08-07<br />
| ● Ye olde user. <br/> ● Made very userful contributions to Russian wiki pages. <br/> ● Translated various update pages.<br />
| ● Was re-nominated on September 04, 2011 <br/> ● Reviewed before the current nomination system was finalized.<br />
|-"<br />
| [[User:Balladofwindfishes|Balladofwindfishes]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Was re-nominated on September 15, 2011 <br/> ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Cructo|Cructo]]<br />
| [[User:Aperture AI|Aperture AI]]<br />
| 2011-08-07<br />
| 2011-08-07<br />
| ● Good PT-BR contributor.<br />
| ● Was re-nominated on September 22, 2011 <br/> ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:MrPaulolefou|MrPaulolefou]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Stevoisiak|Stevoisiak]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Swarfega|Swarfega]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Stewsta|Stewsta]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Loginov|Loginov]]<br />
| [[User:FreeXMan|FreeXMan]]<br />
| 2011-08-14<br />
| 2011-08-14<br />
| ● One of the most active contributors in Russian translation.<br />
| ● Was re-nominated on September 20, 2011<br />
|-<br />
| [[User:CsS|CsS]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-14<br />
| N/A<br />
| N/A<br />
|-<br />
| [[User:Nightbox|Nightbox]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-14<br />
| N/A<br />
| N/A<br />
|-<br />
| [[User:Thebigone|Thebigone]]<br />
| N/A<br />
| 2011-08-14<br />
| 2011-08-14<br />
| N/A<br />
| N/A<br />
|-<br />
| [[User:KillerKooK|KillerKooK]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-21<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:UltimateTerabyte|UltimateTerabyte]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-21<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:NihonTiger|NihonTiger]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-21<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:Pll|Pll]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-28<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:SuperMario12|SuperMario12]]<br />
| [[User:LordKelvin|LordKelvin]]<br />
| 2011-08-16<br />
| 2011-08-28<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:Mr. Magoolachub|Mr. Magoolachub]]<br />
| [[User:RJackson|RJackson]]<br/>[[User:Nixshadow|Nixshadow]]<br/>[[User:Lexar|Lexar]]<br/>[[User:SS2R|SS2R]]<br/>[[User:Mellotaku|Mellotaku]]<br/>[[User:I-ghost|i-ghost]]<br />
| 2011-08-22<br />
| 2011-09-11<br />
| ● Been a big help on finishing off the painted images recently, seems to do a lot of work on the Wiki's images and he's been a long-time contributor. <br/> {{tooltip|●|Nixshadow's reason}} Does great work to fix what needs to be done, instead of adding in new problems. Really great contributor. <br/> {{tooltip|●|i-ghost's reason}}Mr. Magoolachub (Chub) has demonstrated a strong desire to forward the efforts of the Wiki project through his involvement in fixing the Wiki Cap gallery, helping round-off the painted item preview galleries, and uploading fixed and generally better versions of existing images. Chub has also shown a strong desire to tackle new challenges as they face him, helping pioneer the 3D item image preview work with Moussekateer; his willingness to help others learn the Source SDK, with particular focus on modelling, has earned him the status, at least in my opinion, of a valuable Wiki contributor. As arbitrary as this may sound, I feel that others also share in my assessment of him. I wish Chub the best of luck in obtaining the coveted, and apparently cursed, Wiki Cap.<br />
| N/A<br />
|-<br />
| [[User:Plumpkins|Plumpkins]]<br />
| [[User:Sniper-Combine|Sniper-Combine]]<br/>[[User:Cappy|Cappy]]<br/>[[User:HyenaDip|HyenaDip]]<br />[[User:Nero123|Nero123]]<br/>[[User:Xenak|Xenak]]<br/>[[User:Gun-n-rose|Flippy]]<br/>[[User:Lexar|Lexar]]<br/>[[User:Plummaster|Plummaster]]<br/>[[User:SlasHDriveR|flutterravie]]<br />[[User:RIKUSYO|RIKUSYO]]<br />[[User:El señor Caja|El señor Caja]]<br />
| 2011-08-24<br />
| 2011-09-25<br />
| ● He works on Russian, Spanish and English articles. <br/> ● He worked on a pretty cool charity event recently. <br/> ● Contributed over 1,000 edits since November, 2010. <br/> ● He's on Wiki IRC quite often. <br/> {{tooltip|●|Cappy's reason}} He is making only useful edits! He is credit to team! <br/> {{tooltip|●|HyenaDip's reason}} Has managed to quickly adapt to using SourceSDK for Quality Gallery/Article images after a brief walkthrough. <br/>{{tooltip|●|Lexar's reason}} He has been editing a fair amount and has helped out on the irc a lot<br />
| ● Was re-nominated on October 20, 2011.<br />
|-<br />
| [[User:Daniil|Daniil]]<br />
| [[User:RJackson|RJackson]]<br/>[[User: Ravecrib9t4|The Noble Scout AKA Ravecrib9t4]]<br />
| 2011-08-24<br />
| 2011-09-11<br />
| ● Lots of Russian translation work and has been developing the Wikify tool for other translators and languages to use - overall having a big impact on the language-support of the Wiki. <br/> ● Has a desire to help out wherever he can - nominating himself as a Russian loc-mod for instance when he interpreted the need for another. <br/> ● Related to above, is active and helpful within the IRC channel - getting involved with the community. <br/> ● Working great on the Wikifier project with [[User:WindPower|others]].<br />
| N/A<br />
|-<br />
| [[User:Mellotaku|Mellotaku]]<br />
| [[User:Akuago220|Akuago220]]<br/>[[User:LightBrawler|LightBrawler]]<br />
| 2011-08-26<br />
| 2011-09-25<br />
| ● Has greatly shown consistent determination in visually improving the Wiki, from category additions to primarily updated many images no one has attempted to revise in months, possibly years. <br/> ● Has constantly kept images categorized, thus making the Wiki's image collection that much more organized.<br />
| N/A<br />
|-<br />
| [[User:Evaldas256|Evaldas256]]<br />
| [[User:SilverHammer|SilverHammer]]<br/>[[User:Wingless|Wingless]]<br/>[[User:MogDog66|MogDog66]]<br/>[[User:SS2R|SS2R]]<br/>[[User:ScoutKast|ScoutKast]]<br/>[[User:I-ghost|i-ghost]]<br/>[[User:Chocolatewaffle|Chocolatewaffle]]<br/>[[User:Lexar|Lexar]]<br/>[[User:Nixshadow|Nixshadow]]<br/>[[User:Cooper Kid|Cooper Kid]]<br/>[[User:Cructo|Cructo]]<br/> [[User:Xenak|Xenak]]<br/> [[User:NeonHeights|NeonHeights]]<br/> [[User:MrPaulolefou|MrPaulolefou]]<br />
| 2011-08-28<br />
| 2011-09-25<br />
| ● Always has the best interest of the wiki in mind. <br/> ● Can pretty much always be found in the IRC <br/> ● Amazing artist, always putting working to galleries and images. <br/> ● Special kudos for being the one to finally pull the Wiki Cap gallery together. <br/> {{tooltip|●|MogDog66's reason}} Very active on the irc, very friendly, and does great HLMV work for hat and gallery pages. <br/> ● Fantastic Artwork and uses the [[IRC]] Channel on a regular basis. <br/> {{tooltip|●|i-ghost's reason}} Evaldas has consistently uploaded high quality images for the Wiki, fixing old images and even taking user requests or 'gifting' well-posed images for user articles. While lacking what many would consider 'traditional' edits in the form of article writing or fixing, Evaldas has demonstrated a strong commitment to the Wiki project and is an easily approachable and friendly character, willing to help others learn the intricacies of Valve's broken tools. I would be proud to have him represent the Wiki via a Cap. <br/> {{tooltip|●|NeonHeights's reason}} Helps out a lot around the wiki, helped me with several problems I was having with HLMV and is just generally an all around nice person.<br />
| N/A<br />
|-<br />
| [[User:Shane Alvarado|Shane Alvarado]]<br />
| [[User:SilverHammer|SilverHammer]]<br/>[[User:RagnarHomsar|RagnarHomsar]]<br/>[[User:inShane|inShane]]<br/>[[User:Cructo|Cructo]]<br />
| 2011-08-30<br />
| 2011-09-25<br />
| ● The only way I can think to describe this kid is as a "ghost of a keebler elf". He continues to do important work, barely makes a noise at all, and he's pretty nice to boot. I know we've all seen him around, you've noticed him. Give his work a look. He's worth the attention, I think.<br />
| N/A<br />
|-<br />
| [[User:Cructo|Cructo]]<br />
| [[User:EpicEric|Epic Eric]]<br/> [[User:Evaldas256|Evaldas256]]<br />
| 2011-09-22<br />
| 2011-10-02<br />
| ● Almost 3000 edits! <br/> ● Been around since October 31, 2010. <br/> ● Helps other people and is friendly to them. Don't believe me? [[User talk:Cructo#Unlocked:|Proof]]. <br/> ● Makes great translations to [[Team Fortress Wiki:Translation progress/pt-br|Portuguese (Brazil)]]. <br/> ● Can usually be found in the IRC. <br/> ● Takes part in many active discussions.<br />
| ● Re-nomination, previous nomination date was August 07, 2011<br />
|-<br />
| [[User:T-Wayne|T-Wayne]]<br />
| [[User:Lexar|Lexar]]<br/>[[User:Cthulhu1992|Cthulhu1992]]<br/>[[User:Xenak|Xenak]]<br />
| 2011-09-27<br />
| 2011-10-09<br />
| ● I believe T-Wayne deserves the cap due to his many contributions to the slowly progressing but highly demanded german section of the wiki. T-Wayne shows much interest and much determination to both finish and better the german wiki, being one of the only 3 editors in the language he has done many great jobs and gotten many pages for the wiki done. T-Wayne also displays his desire to mix with the community by getting involved in chats and being a regular on the irc. Overall T-Wayne has always displayed a positive attitude and has always jumped to any job he is offered. <br/>● Has been of help quite some times on the IRC channel when i was in need of more details about how a certain page or template should get treated.<br/>● As far as I can tell he's done a great job so far on the German wiki pages, and I have seen him very often on the IRC. He often participates in wiki activities, and is very active in the wiki. Once I got scammed and he replaced my lost item, which was incredibly nice of him. He is very determined to help the wiki anyway he can, and for that I would be proud to have him represent the wiki with a cap. <br />
| ● Was re-nominated on November 25, 2011 <br />
|-<br />
| [[User:RagnarHomsar|RagnarHomsar]]<br />
| [[User:Mr. Magoolachub|Mr. Magoolachub]] <br>[[User:Xenak|Xenak]]<br>[[User:Balladofwindfishes|Balladofwindfishes]]<br>[[User:Fyahweather|Fyahweather]]<br />
| 2011-10-13<br />
| 2011-10-30<br />
| {{tooltip|●|Mr. Magoolachub's reason}} RagnarHomsar (henceforth Ragnar due to my laziness) signed up for the wiki in November 2010, has been an active contributor from the 11th of August 2011 and since then has only become an increasingly excellent contributor. I believe Ragnar should be awarded a Wiki Cap primarily for two reasons, the first of which being his demonstrated ability to contribute to a very high standard in multiple areas of the wiki. For example, take his edit on the [http://wiki.teamfortress.com/w/index.php?title=Community_Engineer_strategy&action=historysubmit&diff=739602&oldid=736586 Community Engineer strategy] page, that by itself is a huge edit. He saw that it was marked for cleanup, and I'll be damned if he didn't go through and clean up nearly that whole damn thing. He didn't just do a little and leave the rest, he slogged through the whole article and did a thoroughly good cleanup.<br />
<br />
Take a gander at one of his many [[:File:Killer_Exclusive_Spy.png|fine images]], as an editor who works primarily with images myself I have personal experience with the amount of care Ragnar will put in to each and every image he takes, Ragnar is not the type of person to go "oh, well that looks good enough I guess" and then leave it at that. On countless occasions Ragnar has asked for public opinions on his images over IRC to check that he hasn't left any corner unturned, and will often lament over clipping issues, he won't just accept that it clips horrifically and take the picture anyway, he will do the best he can to change the pose or edit the image so that the clipping issue can be improved. As a result, the images he uploads to the wiki are of a very high quality.<br />
<br />
Ragnar, as well as being very active on the IRC and easy to talk to, will often contribute to discussions on the wiki, demonstrating his desire to improve the wiki and ability to work as a group with the rest of the wiki, [[Team_Fortress_Wiki:Discussion#HL1_Maps_that_work_in_TFC:_Delete_them.3F|here's a topic that he started]] for example (and got a positive reaction to).<br />
<br />
Ragnar, while not participating in the weapons portion of the 3D models project, has been active in the testing of the hats portion and I can only assume will be doing 3D hats along with the rest of the 3D models team once the last few issues with the scripts are worked out. He has also had some involvement with the [http://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Tips_Revision/Suggestions&diff=prev&oldid=740712 Tips Revision/Suggestions] project, as well as some involvement with other projects.<br />
<br />
The second reason I believe Ragnar should be awarded a cap is his noticeable improvement over time, highlighting his commitment and dedication to being an excellent contributor. To highlight my point, compare [[:File:ScoutDuelBronze.png|this image]], one of the first he uploaded, to [[:File:Killer_Exclusive_Demoman.png|this one]], a newer image and a personal favourite of mine. The first image has some noticeable issues, the reflective putty face, some less than amazing cutting and a kinda weird facial flex (please don't hurt me scout), some of his other early images have other quality issues (cropping, transparency etc, might want to have a look at some of your older stuff Ragnar :P). When compared to the newer image, it just blows the old images out of the water. The lighting is perfect, the pose is visually interesting, the facial flex is done nicely, the angle is amazing and the hat is shown off beautifully, much like most all of his recent images. Over time Ragnar has only become a better and better contributor and this is reflected in his edits.<br />
<br />
For these two primary reasons (as well as some smaller ones, like his [http://i.imgur.com/S70q7.png willingness to go the extra mile]) I believe that Ragnar should be considered for a Wiki Cap, and I sincerely hope he receives one. <br /> <br />
<br />
{{tooltip|●|Xenak's reason}}RagnarHomsar has been basically a god of photography ever since he signed up in October. His work has always been top-of-the-line and that Engineer strategy page he almost completely redid was a gigantic edit and was very beneficial to the state of the wiki. I would be honored to have Ragnar represent the wiki with a Cap.<br />
<br />
{{tooltip|●|Balladofwindfishes's reason}} Takes amazing images and always works hard to keep the quality of those images very high. His poses are very expressive and fun, and lead to a very pretty looking wiki. He also was a major contributor the tip revision project, even if that never quite took off as intended. Ragnar is an long time contributor to the Wiki and I believe he deserves a Wiki Cap.<br />
<br />
{{tooltip|●|Fyahweather's reason}} RagnarHomsar is not JUST a god of photography, as stated above. He is also a kindly person who participates in the IRC and UGC Tournament well, and helps other people customize their userpages by making pictures for them; I've got at least four myself. He also helped remove quite a bit of useless junk on the community strategy pages; his Engineer and Medic ones are particularly noteworthy. The 3D Images he worked on are also particularly useful to the Wiki, and he shows that he's quite fun enough to work with.<br />
| N/A<br />
|-<br />
| [[User:Fyahweather|Fyahweather]]<br />
| [[User:Ravecrib9t4|The Noble Scout]]<br>[[User:Mr. Magoolachub|Mr. Magoolachub]]<br>[[User:NobleSkull|NobleSkull]]<br>[[User:RagnarHomsar|RagnarHomsar]]<br>[[User:NihonTiger|NihonTiger]]<br />
| 2011-10-13<br />
| 2011-10-30<br />
| {{tooltip|●|Why he is nominated}}Fyahweather has a count on over 1700 edits and has been on the Wiki for over a year and a month. He has been greeting several users and beeing a positive user, a important Wiki Trivia Executioner, disabled alot of red links, focusing on correct linking on several articles, grammar fixings and more. He have been seen on the IRC sometimes and when he is talking, he spreads joy and can be a real great person to talk to about almost everything. He leaves a couple of messages to users who have recent entered the Wiki or just to inform others about stuff.<br />
<br />
This is a true cooperative user and has a burning desire to maintain balance in the Wiki.<br /><br />
{{tooltip|●|Mr. Magoolachub's reason}}Holy shit you are telling me Fyahweather '''DOESN'T''' have a Wiki Cap? I've seen this guy everywhere, he's always chipping in to discussions and doing important work and god DAMN has he been doing it for a long time. The only reason I haven't nominated Fyahweather is because I thought he had the darn thing.<br /><br />
<br />
{{tooltip|●|NobleSkull's reason}}As soon as I met Fyahweather I could tell what a friendly, nice, and slightly insane person he was. Great editor, contributes nice and frequently, with good edits. Like I said, great within the community. I dare a single user to find a reason why this awesome slice of person should ''not'' have the Wiki Cap.<br />
<br />
{{tooltip|●|RagnarHomsar's reason}}I literally have not seen ONE bad edit or change from Fyahweather. He's damned near always in the IRC, he's always helpful to those who need it, and he's probably the first person I've met on the Internet who's asked me to do something politely. He's also pointed out things that need some changing around that I've missed (lack of set images over on the [[Item set]] page, along with set images that needed massive reworking), and also deserves the title of Trivia Executioner, along with a Wiki Cap.</br><br />
<br />
{{tooltip|●|NihonTiger's reason}}The man is a bad trivia killing machine. Maybe that means HE'S A ROBOT! Or he's just very good at what he does. But yeah, Fyah's a frequent contributor who does good editing work on the Wiki. He's deserving of his nomination and a cap.<br />
| N/A<br />
|-<br />
| [[User:TheDoctor|TheDoctor]]<br />
| [[User:haze-e|haze-e]]<br/>[[User:Cronos Dage|Cronos Dage]]<br />
| 2011-10-27<br />
| 2011-11-13<br />
| {{tooltip|●|haze-e's reason}} Reason for nomination: Added a lot of german new pages, and made also a lot of other edits. Stole my userpage, still a good contributor to the german wiki. Doesn't stick with other guys much, as far as a single person can tell, but i guess someone could nominate or vote with me for him. <br/><br />
<br />
{{tooltip|●|Cronos Dage's reason}}Reason for nomination: German pages, and has helped me to better-read this wiki.<br />
| N/A<br />
|-<br />
| [[User:T-Wayne|T-Wayne]]<br />
| [[User:SackZement|SackZement]]<br/>[[User:TheDoctor|TheDoctor]]<br/>[[User:Lexar|Lexar]]<br/>[[User:Keisari|Keisari]]<br/>[[User:Gero*|Gero* (Loginov)]]<br />
| 2011-11-25<br />
| 2011-12-04<br />
| {{tooltip|●|SackZement's reason}} Always one of the first to translate missing/new articles into german. Made an excellent job on translating tons of maps into german (and we all know how painful translating maps is). Thanks to him we have 100% of the official maps translated. Is familiar with the "complicated" stuff like the dictionary template etc. Arranges and works cooperative with the other german contributors. Overall, made over [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=T-Wayne 900] edits with a high quality and above average new pages.<br />
{{tooltip|●|TheDoctor's reason}} He is a very very very very good contributor to the german wiki.He helps new people (like me), to learn the important tricks and other stuff from the wiki, and has overall a good view of important and unimportant articles which needs to be translated. I'm ashamed to say that but he is most of the times the first guy who translates for the german wiki, and has a good way of translating the english articles. My last reason is a mere statemet: We are a few but we are good, i don't want to say that we have only 10 active translator, but we have only, picard, sackzement, t-wayne, and thedoctor. That's not a reason but a consideration to you guys about what he does and all of us, we have a lot of viewer but not so much translator. He would have voted for Obama: Change!!! Hope!! <br /><br />
{{tooltip|●|Lexar's reason}} I believe T-Wayne deserves the cap due to his many contributions to the slowly progressing but highly demanded german section of the wiki. T-Wayne shows much interest and much determination to both finish and better the german wiki, being one of the only 3 editors in the language he has done many great jobs and gotten many pages for the wiki done. T-Wayne also displays his desire to mix with the community by getting involved in chats and being a regular on the irc. Overall T-Wayne has always displayed a positive attitude and has always jumped to any job he is offered. <br /><br />
{{tooltip|●|Keisari's reason}} Hard worker, participates greatly in community (IRC, Highlander, etc.) and being badass.<br /><br />
{{tooltip|●|Gero's reason}} I often see him in IRC.<br />
| N/A<br />
|-<br />
| [[User:Evaldas256|Evaldas256]]<br />
| [[User:Wingless|Wingless]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]] <br/> [[User:I-ghost|i-ghost]] <br /> [[User:Cooper Kid|Cooper Kid]] <br /> [[User:Fyahweather|Fyahweather]] <br /> [[User:Chocolatewaffle|Chocolatewaffle]] <br/> [[User:Nixshadow|Nixshadow]] <br /> [[User:SilverHammer|SilverHammer]] <br /> [[User:MrPaulolefou|MrPaulolefou]]<br />
<br />
| 2011-11-26<br />
| 2011-12-04<br />
| {{tooltip|●|Wingless's reason}} There is a lot I can say about Evaldas. So I'll start from the beginning. Evaldas is an excellent contributor this grand base of TF2-based knowledge. Although he doesn't contribute in the most traditional way, one doesn't have to go far to see what he has done for this Wiki, visually speaking. While he has come under some controversy regarding uploading images that didn't need replacing, one cannot say that his quality of work isn't far better than most and doesn't deserve to be showcased on all pages, thus, in my opinion, making the previous point moot. Secondly, Evaldas is undeniably a wonderful person. He is constantly smiling, at least virtually, and is always a pleasure to speak to. He is constantly seen on the IRC and is a calm approachable person; should one have any questions regarding his area of professions (that being HLMV, Source SDK and Images). Truly, if one is deserving of a Wiki Cap it is unequivocally Evaldas himself, not only for his appetence and strong work ethic toward improving the Wiki, in his own ways, but also for being the kind and generous person we all know and love. <br /><br />
{{tooltip|●|Mr. Magoolachub's reason}} Seconding that I don't think my previous complaint about image replacement should be in any way held against Evaldas. Like I said before, he makes great images for the wiki at a consistently high standard and is also a very nice person, that's what he should be judged on.<br /><br />
{{tooltip|●|i-ghost's reason}} Same as before. My reason can be found in the archive of past nominations (below).<br /><br />
{{tooltip|●|Cooper Kid's reason}} Just take a look at Evaldas's contributions. He's uploaded a huge amount of really great images for the Wiki, and spent a lot of time adding them to their respective pages. It takes a certain type of person to have not just the patience, but also the artistic talent to take pictures like [[Media:LicensetoMaim.png|this]], [[Media:Powderwig.png|this]] and [[Media:Scout Bonk Helm.png|this]]. Evaldas is also a genuinely great character, and has helped several users - including me - with many aspects of imaging, from getting Source SDK installed, to fixing minor glitches with imaging software. He's helpful, friendly, and a high quality contributor. What more can you ask for?<br /><br />
{{tooltip|●|Fyahweather's reason}} Evaldas is not your average image creator. He's also one of the kindest editors I've met, always cheerful and willing to oblige. He participates heavily on the IRC, giving everyone compliments and pats on the back. His images are very high quality at a very consistent level. I find that Evaldas' work towards the Wiki has been very beneficial and nominate him to the pinnacle of wikidom.<br /><br />
{{tooltip|●|Chocolatewaffle's reason}} He does some of the best images I've seen, he's always working hard to improve the existing wiki content, and is also a really nice guy, always worrying about others and trying to help and cheer them up. He even helped me learn how wiki code works when I was clueless. He has shown great commitment for a long time.<br /><br />
{{tooltip|●|Nixshadow's reason}} Very kind fellow, usually see them in Source SDK making new and improved images for the wiki. No jaggies on this front! Re-Nomination.<br /><br />
{{tooltip|●|SilverHammer's reason}} A number of veterans on this wiki have trouble being friendly and approachable, but that's something you know that you never have to worry about with Evaldas. Exceptionally kind, exceptionally talented, and just so darn cute to boot.<br /><br />
{{tooltip|●|MrPaulolefou's reason}} Evaldas has been doing some quality work (and particulary with that SDK tool). While he's also very kind, he's also very present on the IRC channel and deserves to be rewarded.<br />
| N/A<br />
|-<br />
| [[User:Mr. Magoolachub|Mr. Magoolachub]]<br />
| [[User:Moussekateer|Moussekateer]] <br> [[User:Fyahweather|Fyahweather]] <br/> [[User:I-ghost|i-ghost]] <br/> [[User:Piemanmoo|Piemanmoo]] <br/> [[User:Balladofwindfishes|Balladofwindfishes]] <br/> [[User:SilverHammer|SilverHammer]]<br />
| 2011-11-26 <br />
| 2011-12-04<br />
| {{tooltip|●|Moussekateer's reason}} Contributed a huge amount of high quality images to the wiki. Showed a strong desire to improve the wiki, creating his own guide on how to work with models in HLMV. Always pleasant to work with and helpful whenever needed. <br /> {{tooltip|●|Fyahweather's reason}} Helps significantly with our Wiki's photos, including additions and improvements. Displays a kind and helpful demeanor to everyone, and frequently chats in the IRC.<br /><br />
{{tooltip|●|i-ghost's reason}} Same as before. My reason can be found in the archive of past nominations (below).<br /><br />
{{tooltip|●|Piemanmoo's reason}} Lots of good image uploads, and weapon demonstrations are always highly sought after here. His list of wikichievments sort of speaks for itself, in my opinion.<br /><br />
{{tooltip|●|Ballad's reason}} Doesn't neglect older, less looked at hats such as older hats that need galleries and new images. He's a great asset to the Wiki. <br /><br />
{{tooltip|●|SilverHammer's reason}} Magoolachub's got this vibe to him that I can only describe as a valor to improve the wiki. Doesn't exactly makes sense, but it feels right. Videos, photos, damn impressive 3D models... this guy.<br />
| N/A<br />
|-<br />
| [[User:404_User_Not_Found|404 User Not Found]]<br />
| [[User:Chronohawk|Chronohawk]]<br/>[[User:Rocket Ship BBQ|Rocket Ship BBQ]]<br/>[[User:Mpnov|Mpnov]]<br />
| 2011-11-29<br />
| 2012-01-08<br />
| {{tooltip|?|Chronohawk's reason}} Shows an extraordinary amount of enthusiasm for the wiki and Team Fortress in general. Goes above and beyond what is usually expected; investigated paint splotches and the paint system, and published his results; even though they weren't used, they could have been and may be useful for further reference. Joined on November 17th, 2010, and since then has made several key renovations of major pages; [[Advanced Weaponiser]] being one of them, and hundreds of minor edits that could be considered noteworthy. When Dr Grordbort came crashing into TF2, he was one of the first to implement the new weapons onto the wiki, apparently neglecting to sleep. Though people sometimes get the wrong end of the stick with him, and he has been known to lose his temper, he is generally a nice person to talk to and one of the people who can fluently understand wiki formatting and therefore pick up on the mistakes of others. Said that "it'd be nice to be acknowledged for the amount of work I cram into the short amount of free time I have". Well, this is my official acknowledgement; even if he doesn't get a Wiki Cap, I'd like him to know his work is appreciated.<br/><br />
{{tooltip|?|Rocket Ship BBQ's reason}} In case you happen to run into his not-so-friendly side, you most likely have yourself to blame. His temper doesn't show up often, but when it does, he has clear, good reasons as to ''why'' he disagrees with the stubborn.<br/><br />
{{tooltip|?|Mpnov's Reason}} He's an excellent member of the wiki, helpful, friendly and hard working. He really deserves it. He understands what should and shouldn't be done on the wiki.<br />
| N/A<br />
|-<br />
| [[User:TheDoctor|TheDoctor]]<br />
| [[User:T-Wayne|T-Wayne]]<br/>[[User: Warlike|Warlike]]<br />
| 2011-12-28<br />
| 2012-01-22<br />
| {{tooltip|●|T-Wayne's reason}} TheDoctor has been a significant help on the german Wiki pages in the past. He is a member on the TF2Wiki since June 2011 and up until now, he has reached an edit count of 1087 [[http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=TheDoctor]]. We are not that many translators in the german wiki, not as much as you would expect us to be. Worth mentioning about his work is his ability to work together with others and his open-minded attidute, where he is open to wait for decisions and discuss stuff out, rather than being stubborn and do it his way. He's only striving for the best so far. TheDoctor has been creating a handful of community match-up pages and, while others of us were either absent or on vacation while Christmas, taken care of the Christmas 2011 Update, almost all alone as far as I saw. That's a pain in the butt of work for a man alone to handle. TheDoctor has, since November, been regularily visiting the IRC and created contacts between other translators and himself. He is also able to edit Templates, create anchor links and many other stuff! I mean, just take a look at his contributions, this guy must've skipped Christmas O.o!!!. For all his devotion and contribution and struggling and else and stuff, I do believe he is worth being rewarded with a Cap by now. He undoubtly is one of the most hardworking german translators.<br /><br />
<br />
{{tooltip|●|Warlike's reason}} TheDoctor is an amazing Wiki editor who has contributed large amounts to the German Wiki. Not only that but he is also an amazing guy to talk with and he's a regular on the IRC channel, always in for some casual talk all the whilst making (be it big or minor) edits. He has helped me aswell and I am grateful for that. His editing also extends to the Dutch wiki, always keeping an eye out for possible bad links/weird edits etc. He is just a great contributor that definately deserves a reward for his work!<br />
| N/A <br />
|-<br />
| [[User:Pin|Pin]]<br />
| [[User:Gun-n-rose|Flippy]] <br /> [[User:Yjy950105|Yjy950105]]<br />[[User:TheDoctor|TheDoctor]]<br />[[User:Lockon|Lockon]]<br />
| 2012-01-23<br />
| 2012-02-19<br />
| {{tooltip|●|Gun-n-rose's Reason}} Pin is one of most active Russian contributors. He made [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=Pin a lot of] useful edits. He always helps new members. Also Pin has been awarded as contributor of the week.<br/><br />
{{tooltip|●|Yjy950105's Reason}} He made over 1000 edits since 10 month ago. As Flippy says, Pin also always helps new members. In fact, I'm not a new member. But, he helped me too :) I think Pin is very kind person.<br/> <br />
{{tooltip|●|TheDoctor Reason}} Welcome to the wiki. All arguments said. He earned himself the right to be nominated.<br />
:{{tooltip|●|Lockon's Reason}} He is a very active Russian translator, he also greeted alot of people and helped them out right away (including me) by telling them how to improve or the style of translating, I think Pin deserves to have a wiki cap<br/> <br />
| N/A<br />
|-<br />
| [[User:Warlike|Warlike]]<br />
| [[User:Lexar|Lexar]] <br /> [[User:TheDoctor|TheDoctor]] <br /> [[User:Apparition|Apparition]] <br /> [[User:Hefaistus|Hefaistus]] <br /> [[User:SS2R|SS2R]] <br /> [[User:Johnnyduong|Johnnyduong]]<br />
| 2012-01-18<br />
| 2012-05-20<br />
|{{tooltip|●|Lexar's Reason}}Warlike, in a nutshell, this user has contributed to one of THE most out of date parts of the wiki. He contributes to community discussion and is easy to approach. Warlike has shown a strong desire to help better the dutch wiki for users to read and has taken into consideration a lot when translating. Warlike I believe, deserves the cap for his major contribution and overhaul to the dutch wiki, not only that but he is a very kind person.<br/><br />
{{tooltip|●|TheDoctor}}Warlike is the most active dutch translator(okay there are only 2, still the point stands...), he improves after each edit. He uses his acquired knowledge to make the dutch articles reliable and long lasting(use of good templates(item name etc.). He has already done [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=Warlike >XXXX] edits, and most of them are creating new (translation) pages. He get's his first year citizen medal for living in wikitopia very soon, so let's get him a little reward. Also he listened to everything i told him and knew, and he didn't complained :) .<br/><br />
{{tooltip|●|Apparition}}What can I say? Warlike has made and fixed many Dutch articles on his own, due to the absence of Dutch translators until assistance on his workfield arrived. He has helped me with several coding issues when I first started contributing to the Dutch Wiki, and notably strifes for a better Dutch TF2 Wiki. If someone silently deserves the Wiki cap, it's certainly him.<br/><br />
{{tooltip|●|Hefaistus}}Warlike has shown impressive improvements during his time on the Dutch Wiki. While his first edits were not all that great, he rapidly improved and produces high quality Dutch pages nowadays. His rapid pace and enthusiasm allowed him to quickly translate the most important missing pages: weapons, updates and hats. No task is too big for him and for that, he has my support. <br /><br />
{{tooltip|●|Johnnyduong}} Warlike is one of the most helpful wiki user considering he has done a lot of work for Dutch and other langauages for people around the world.Even though he joined near Janurary 2011,he did edit some articles,adding things to it,and fixing up some grammer.He then,realized that the Dutch Section was getting enough work on,so he took the privilege to do it.He was the one to do it and plus,he is one of those people you can count on.Also,he adds strategies or tips on improving gameplay which is really useful and is focused on the Dutch Wiki.Just one little error,he'll fix it before you can say "Team Fortress 2!" He has done a major job in the TF2 wiki and should be rewarded because he is the one that helped me while i was going through problems understanding the other languages on the wiki.Minute by minute,he improves editing and will sooner later become a boss!He is a kind,smart,and active person and should be knowned for his work.Please take consideration and vote for him.<br />
| N/A<br />
|-<br />
| [[User:Plummaster|Plummaster]]<br />
| [[User:Sniper-Combine|Sniper-Combine]]<br />
| 2012-04-08<br />
| 2012-06-17<br />
|{{tooltip|●|Sniper-Combine's Reason}}Plummaster`s got 3 wikichievements.<br />
He`s translates a lot of big old pages,creates some articls, takes part in discussions. He made over 1500 edits.<br />
Also, he`s regular seen on mirc and helps new wiki members.<br />
More then enogh, I think.<br />
| N/A<br />
|-<br />
| [[User:TheDoctor|TheDoctor]]<br />
| [[User:Pin|Pin]] <br /> [[User:Hefaistus|Hefaistus]] <br /> [[User:Angel Sergy666|Angel Sergy666]] <br /> [[User:Warlike|Warlike]] <br /> [[User:Xenak|Xenak]] <br /> [[User:Daveman|Daveman]] <br /> [[User:Fiskie|Fiskie]] <br /> [[User:Atlas|Atlas]] <br /> [[User:Hinaomi|Hinaomi]] <br /> [[User:Asplode|Asplode]] <br /> [[User:GordonFrohman|Limie Pie]] <br /> [[User:SS2R|SS2R]] <br /> [[User:burny|burny]] <br /> [[User:Freakie|Freakie]] <br /> [[User:Rebmcr|rebmcr]] <br /> [[User:Wingless|Wingless]]<br />
| 2012-03-13<br />
| 2012-06-17 <br />
| {{tooltip|●|Pin's Reason}} In a nutshell, this man really too long wait his own wiki cap and he really deserve it as the one of the best German contributor. He worked hard over 2 month since reviewed on this nominee and I think he made too much good-contributed wiki pages. So let's make his dream come true! :)<br />
<br />
{{tooltip|●|Hefaistus' Reason}} TheDoctor is an active regular both on the Wiki and the IRC. Not only do I often see him working on the German pages, I also see him regularly reaching out to new editors and help them. Helpful, friendly and hardworking, I was quite surprised to find out that he didn't have a Wiki Cap yet. Ergo, I am of opinion he deserves a Wiki Cap.<br />
<br />
{{tooltip|●|Sergy's Reason}} Doctor is a perfect translator, he translates everything that could be translated to German, also he helps new users to find out what to do on the Wiki. Of cource, he deserves a Wiki Cap. :D<br />
<br />
{{tooltip|●|Warlike's Reason}} Active. Dedicated. Community minded. Those are the three words that come to mind when I think of Doc. He has edited and translated so many German pieces (and as far as I can tell they seem relatively high quality aswell) and is always on the IRC chat to contribute to discussion or help out other people/correct others. They say the third time is a charm...<br />
<br />
{{tooltip|●|Xenak's Reason}} I've definitely seen TheDoctor around on the IRC quite a lot. He/she/it's an incredibly nice person who is always there to offer advice or give criticism when needed. I've also seen him sending newcomers messages on their talkpages, which is a great touch. All in all I'd say if anyone were to receive a wiki cap, it'd be him/her/it.<br />
<br />
{{tooltip|●|Daveman's Reason}} As a newcomer to the Tf2 wiki, i was welcomed by TheDoctor. He/she/it was extremely nice to me and above all helpful. TheDoctor gave me suggestions in a nice way, not in a way that had a tone of "im better than you listen to me newcomer".Also i saw the many contributions that TheDoctor has made. TheDoctor is really a community-minded person who deserves the Wiki Cap. <br />
<br />
{{tooltip|●|Fiskie's Reason}} Although I do not follow his contributions to the Wiki due to not having a clue about German, I can tell he has done a lot of valuable additions to the Wiki. TheDoctor has shown to be active and helpful on the IRC and to be someone who deserves an award for his efforts.<br />
<br />
{{tooltip|●|Atlas's Reason}} I am in the IRC often, and I see him often too. He helped a lot with fixing the Item-sets split bug. He also helped me with learning how to use the Wiki. taught me about invisible titles - A truly good guy that deserves a wiki cap. <br />
<br />
{{tooltip|●|Hinaomi's Reason}} Sometimes I didn't know things that was remove by him isn't fit with wiki guideline. I didn't saw him often because I didn't log in too many but I saw him edited most recently and most of his edit are critical change.<br />
<br />
{{tooltip|●|Asplode's Reason}} TheDoctor is IRC regular, he is active and main or one of the main contributors of the German version of the Wiki, and he edits English pages/has ideas for English pages of the Wiki every now and then. He deserves his cap in my opinion.<br />
<br />
{{tooltip|●|GordonFrohman's Reason}} Helpful. Friendly. Funny. Efficient. Knows what he's done and what needs to be done. Isn't this enough to be called useful contributor?<br />
<br />
{{tooltip|●|SS2R's Reason}} For everything above. Nothing else needs to be said.<br />
<br />
{{tooltip|●|burnys Reason}} TheDoctor helped me when I was new to the wiki, he is often in the IRC and he is an active contributor. More reasons above.<br />
<br />
{{tooltip|●|Freakie's Reason}} About what most of the others said. Helped me on numerous occations A helpful and dedicated person to say the least.<br />
<br />
{{tooltip|●|rebmcr's Reason}} Doc is passionate about his projects to improve the wiki not falling by the wayside. This shows commitment and dedication.<br />
<br />
{{tooltip|●|Wingless's Reason}} Similar to Xenak, Doc has stood out to me in my 3-or-so-days of being back as a humorous yet hard-working individual who is autonomous and shows great flair towards editing and improving the Wiki. He, too, is almost always seen in the IRC and is a wonderful person to speak to. Another fantastic nomination. <br />
|N/A<br />
|}</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Community_Pyro_strategy&diff=1096894Community Pyro strategy2012-07-26T01:33:20Z<p>Mr. Vinderack: /* Flare Gun */</p>
<hr />
<div>[[File:Pyroblows.png|250px|right|Technique]]<br />
<br />
{{Quotation|'''The Pyro''' on strategizing|Mmmphya harrgh mrgha hrghgph!|sound=Pyro_autocappedintelligence01.wav}}<br />
<br />
The [[Pyro]] is a class whose combat strategies mostly revolve around close-range combat. His [[Flamethrower]] can dish out huge amounts of damage at close range, along with his [[Shotgun]]. The Pyro can also alter the flow of gameplay with his [[compression blast]], pushing back enemies, even [[ÜberCharged]] enemies, and extinguish teammates on fire.<br />
{{TOC limit|limit=3}}<br />
<br />
==Quick tips==<br />
* Stay away from water and open areas. If you can't avoid them, wait to follow another friendly player.<br />
<br />
* Pushing enemies away with the compression blast can disorient them, but it's usually not advisable because it puts them out of range of your Flamethrower. Save it for the right situations, such as an enemy ÜberCharge.<br />
<br />
* When fighting in water if both you and your enemy are at the top of the water you can burn them with the Flamethrower if you shoot it above the water.<br />
<br />
== General ==<br />
* Playing Pyro requires a different mindset than other classes. You tend to be weak on frontal attacks; you will lose to most other classes if you are seen coming. However, if you catch the enemy by surprise, you can be the most dangerous class in the game.<br />
<br />
* Always try for an ambush. Learn the maps and use side pathways rather than main ones, and use speed in order to flank the enemy team.<br />
<br />
* Weaker classes like [[Scouts]], [[Engineers]], [[Medics]] and [[Snipers]] tend to retreat when they are on fire. Light them up and quickly retreat, then follow up with shots from the [[Shotgun]].<br />
<br />
* You cannot be lit on fire by other Pyros, but you still take contact damage from the flame particles. If fighting an enemy Pyro, using the [[Shotgun]] would be a good idea.<br />
<br />
* Use caution when fighting near water or a source of enemy healing, such as [[Health]] pickups, Medics, or [[Dispensers]], as these can extinguish a burning player quicker than the fire would normally go out. Enemies that have been damaged sufficiently by your primary weapons can often be easily finished off with the Shotgun. If possible, try to pick up any health packs near burning enemies to prevent them from extinguishing themselves.<br />
<br />
* The ability to use [[compression blast]] makes you an invaluable minesweeper class. Use it to:<br />
** Deflect rockets, grenades, stickybombs (mid-air or stuck to the ground), [[Flare gun|flares]], [[Huntsman]] arrows, [[The Sandman|Sandman]] balls, and [[Wrap Assassin]] ornaments back at the attacker or other enemies. You can also reflect enemy [[Jarate]] and [[Mad Milk]] back at the thrower and their teammates to use for our own advantage. Reflected projectiles deal Mini-Crits, or Crits if the projectile was initially a Crit, to enemies and are harmless to allies. Reflected arrows can [[Headshot]] enemies.<br />
** Push [[Stickybombs]] away from important objectives like Control Points or Intelligence. Deflected Stickybombs remain dangerous to teammates and friendly buildings, but can also damage the Demoman who fired them. Deflected Stickybombs do not deal Mini-Crits.<br />
** Reflect enemy Sentry Gun rockets for 135-147 damage, potentially killing the Engineer or other weaker classes.<br />
** Knock enemies away from objectives like [[Control Point (objective)| Control points]] and [[Payload | Payload carts]].<br />
** Separate and distract [[ÜberCharge]]d enemies and prevent them from pushing forward.<br />
** Extinguish burning allies, saving them from extended burn damage.<br />
** Knock enemies into environmental hazards on the map.<br />
** Knock back attacking enemies, such as charging [[Demomen]], enemy [[Pyros]], and other classes using [[melee]].<br />
** Prevent enemies from fleeing by pinning them in a corner.<br />
<br />
=== Ambushing/Roaming ===<br />
<br />
Ambushing is your specialty. As stated above, you are weak on frontal attacks as you will lose to most other classes if you are seen coming. However, if you catch the enemy by surprise, you can be the most dangerous class in the game.<br />
<br />
Ambushing can be effective in both offense and defense. Attacking the enemy push from behind while teammates push at the same time is both an excellent offensive and defensive tactic.<br />
<br />
When planning an ambush, be sure to keep these tips in mind:<br />
<br />
* Use alternate routes to organize a synchronized attack on the enemy, igniting them from behind while teammates attack from the front.<br />
<br />
* Use elevation to get the drop on the enemy. Most unaware players do not look above eye level.<br />
<br />
* Know which corners on the map are blind corners or offer cover from enemies coming around them. These can often be good points to attack single enemies or small groups of slightly more vulnerable classes such as Scouts.<br />
<br />
* Be sure to check for stragglers or other ambushers before attempting to perform an ambush against enemy groups. Sometimes Snipers stay behind the enemy push to focus their fire on ambushers such as Scouts, Spies, and, of course, Pyros.<br />
<br />
* Be prepared for one-on-one combat. Enemy players looking to perform their own ambushes may also use side paths, and can sometimes be encountered in such situations.<br />
<br />
* If things don't go according to plan, be sure to have an escape route.<br />
<br />
=== Frontline combat/Support ===<br />
<br />
Ambushing isn’t the only way you are an offensive class though. Like any good class that has offensive potential, you have an important place in offensive pushes at the front lines.<br />
<br />
When conducting pushes alongside teammates, consider these words of advice:<br />
<br />
* Charging into a group of enemies and setting them all on fire is a good way to sow chaos and disrupt an offensive push. Incoming enemies are much more dangerous than panicking enemies looking for water or health packs.<br />
<br />
* If an Engineer has left a Level 1 Sentry Gun near a corner, it's possible to pop around the corner and take out the Sentry Gun at point-blank range.<br />
<br />
* When ÜberCharged, you can lay waste to a [[Sentry Gun]]s faster than most other classes, but you are also more easily thwarted by knockback than other classes. Try to approach from around corners whenever possible, and your Medic should always go first to draw the Sentry Guns' fire and knockback.<br />
<br />
* Be sure to check the health of allies that are on fire to organize last-second priorities. There may only be a couple of seconds to put them out with the compression blast before the afterburn kills them.<br />
<br />
* The Scout's weapon, the Sun-on-a-Stick, always crits on burning enemies. When playing medieval, a Pyro with the Sharpened Volcano Fragment and a Scout with the Sun-on-a-Stick can become a deadly duo.<br />
<br />
=== Defensive ===<br />
<br />
While you are a good offensive class, you can also be effective in defense, since it's easier to ambush enemies that are trying to actively attack teammates than ones sitting in prepared positions waiting for incoming attacks.<br />
<br />
When protecting the back-lines, try these strategies to keep the enemy at bay:<br />
<br />
* Stand near the Capture point or Intelligence, preferably out of sight, and ignite anyone who comes near.<br />
<br />
* You are the Engineer's best friend when on the defense, due to your primary weapon being a great Spy checking weapon, and using it on teammates is a good way to [[Spy checking|Spy-check]]. Only a momentary burst of flame is needed to ignite an enemy Spy. If a Spy however manages to slip past you and tries to sap an [[Engineer]] [[building]], use your [[Homewrecker]] or [[Maul]] to get rid of the Sapper(s) on the Engie's Buildings.<br />
<br />
* Without the need to reload, your primary weapons can immediately use any ammo with which they're supplied. Standing next to a Dispenser can allow you to act as a stationary flame turret for guarding an Engineer fortification or the Intelligence room of [[Capture the Flag]] maps.<br />
<br />
**Similarly, a smart Pyro can utilise the infinite ammo supply of their team's [[Payload cart]] in [[Payload]] and [[Payload Race]] maps to lay down a continuous stream of flames or [[compression blast]]s. This can be a very useful defense technique in such gamemodes to combat threats to your team's cart, such as rockets and other such projectiles. It's especially useful in deterring and dispatching [[Spies]].<br />
<br />
* Know what paths the enemy may try to take in order to attack the team's base. Map knowledge goes a long way to countering the enemy by attacking from their blind spots. For example, when the enemy rushes the front doors in [[2Fort]], try to ambush them by dropping through the grate and attacking them from behind.<br />
<br />
* The Compression Blast can save Sentry Guns, especially when the Engineer isn't around. Reflect away projectiles or ÜberCharges that are targeting Sentry Guns, and push away Spies before they start sapping.<br />
<br />
* If defending try hiding in a corner or somewhere no one can see you , when enemies come by run behind them and torch them with a Flamethrower.<br />
<br />
=== [[Compression blast]] ===<br />
<br />
* The compression blast can knock enemy players into map hazards, such as the instant death pit on [[Steel]] or the trains in [[Well (Control Point)|Well]], or simply push enemies away to deny a decisive combat action.<br />
<br />
* Remember that the compression blast can extinguish allies on fire.<br />
<br />
* One of the most useful roles of the compression blast is to knock back the enemy Intelligence carrier. On many CTF maps, the enemy will often resort to suicide Scouts and Spies to constantly touch the Intelligence and prevent the Intelligence returning to a team's base. This can be turned against them by allowing them to pick up the Intelligence and then airblasting them in the opposite direction, causing them to lose much more ground than they gain.<br />
<br />
* Depending on reflexes and timing, it's possible to deflect projectiles fired by an enemy back at their own team. This can significantly help teammates by negating potential damage to teammates and turning it into potential damage against the enemy team.<br />
<br />
* Having a Crit boost will cause all reflected projectiles, excluding Stickybombs, to reflect as a Critical hit.<br />
<br />
* It is very difficult to reflect objects at close range, so for these situations, extra attentiveness is called for. Timing the delay between projectiles or watching the enemy player's animation can help in judging when to use a Compression Blast more easily than watching the projectile itself. For example, most Soldier players will hold down their attack button down when firing, to kill you as quickly as possible and remove any delay. Predict when he will fire the next rocket and it will likely be a reflected one, with a little luck.<br />
** Soldiers will often choose [[The Direct Hit]] as a direct counter to you, due to its' high projectile speed. Instead of attempting to reflect the projectile, consider setting the Soldier on fire and blast him away. At which point, run and hide to have the best chance of surviving.<br />
<br />
* It's possible to use explosives to perform explosive jumps via the use of deflected explosives, excluding sticky bombs, which remain under the ownership of the Demoman who fired them.<br />
<br />
* Level 3 Sentry Guns that are far away or sit around a corner can be damaged with their own rockets by using the Compression Blast. This tactic can be used to separate Engineers from their Buildings, destroy the supplying [[Dispenser]], or cause a distraction long enough for another teammate to storm in and take care of the situation. Moving quickly in and out of a Sentry Gun's range will minimize damage taken, as it will only fire about three bullets along with the rocket before losing its target, if performed correctly.<br />
<br />
* When fighting a Heavy/Medic combo, if possible, try to compression blast either the Medic or Heavy away from the other off a second floor or edge of a hill. If done correctly you can fight the enemy still up with you. Most likely you will be able to defeat that enemy before their ally comes back up. Note that this plan usually works when you sneak up and attack from behind launching the enemy off.<br />
<br />
* Beware though, your compression blast takes up 20 ammo (with the [[Flamethrower]] and [[Degreaser]]) meaning that with full ammo you can only launch 10 compression blasts before you run out, and that also means that you can not light the enemy on fire to damage them. This is even more so with the [[Backburner]], which costs 50 ammo, meaning you have only 4 compression shots before you run out, so use Backburner blasts with care.<br />
<br />
* The [[Phlogistinator]] has no airblast whatsoever, leaving you more vulnerable to Soldiers and Demomen at mid-long range. Rely more strongly on retreating from these enemies or using your Charge to catch them before they can run away.<br />
<br />
== Weapon specific ==<br />
===Primary weapons===<br />
==== [[Flamethrower]] / [[Flamethrower|Festive Flamethrower]] / [[Rainblower]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=1 | Ammo<br />
! class="header" width="50% colspan=4 | Damage<br />
|-<br />
! class="header" | Carried<br />
! class="header" width="13%"| Point Blank<br />
! class="header" width="13%"| Medium Range<br />
! class="header" width="13%"| Afterburn<br />
! class="header" width="13%"| Critical<br />
|-<br />
! {{Table icon|Flamethrower|Stock}}<br />
| align="center" | {{Icon killicon|weapon=Flamethrower}}<br />
| rowspan="3"|200<br />
| rowspan="3"|6.82/particle<br />
| rowspan="3"|4.09/particle<br />
| rowspan="3"|60 over 10 seconds<br />
| rowspan="3"|12-21/particle<br />
|-<br />
! {{Table icon|Festive Flamethrower|Uncrate}}<br />
| align="center" | {{Icon killicon|weapon=Flamethrower}}<br />
|-<br />
! {{Table icon|Rainblower|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Rainblower}}<br />
|}<br />
<br />
* The Flamethrower is a close quarters weapon with a very short range. It's devastating at point-blank range and sets [[fire]] to all classes except other Pyros.<br />
<br />
* Medics, Dispensers, the [[Payload Cart]], [[Jarate]], [[Mad Milk]], dropped [[Sandvich]]es and [[Buffalo Steak Sandvich]]es, Health kits, compression blasts from allied Pyros, secondary fire from [[Manmelter]]s, and water will put out flames. Try to deny such sources to the enemy prior to attacks in order to maximize the amount of afterburn damage done.<br />
<br />
* Since the Flamethrower penetrates multiple targets, buildings and players in the line of the stream may all be hit at one time, giving you some additional utility against groups.<br />
<br />
* The Flamethrower is very useful for destroying Buildings; Sentry Guns built near a corner can be destroyed without exposing you to the Sentry Gun's range, and Sentry Guns built at a bad angle to an entrance can be rushed, circle-strafed, and destroyed without taking significant damage.<br />
<br />
* The Flamethrower inflicts sixty points of damage if the target stays on fire for the duration of the afterburn. Expect to get kills while you are dead.<br />
<br />
* If facing a Medic pair, do not try to attack the Medic's partner. Rather, aim for the Medic and try to kill him first.<br />
<br />
===== [[Armageddon]] =====<br />
<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" | <br />
! class="header" width="16%" | Kill Icon<br />
! class="header" width="10%" | Weapon<br />
! class="header" width="10%" | Damage <br />
! class="header" width="10%" | Duration<br />
! class="header" width="37%" | Details <br />
|- style="height: 110px;"<br />
| {{Table icon|Armageddon}} <br />
| align="center" | {{Icon killicon|weapon=Armageddon}}<br />
| [[Rainblower]]<br />
| 400/15<br />
| 6 seconds <br />
| The [[Pyro]] blows a stream of bubbles as a rainbow forms over him, complete with a sparkling [[Balloonicorn]] in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames while The Pyro laughs demonically. Players not in [[Pyroland]] see a stream of fire instead of a rainbow. <br />
|}<br />
<br />
* The Pyro's Armageddon taunt is one of the most damaging taunts in the game, capable of immolating several unaware enemies in flame. <br />
<br />
* For each player caught in the taunt's radius, damage is halved, so the closest will recieve 400 damage, the next closest will recieve 200 damage, and so on. Foes in the taunt's radiius that are not immediately killed will suffer afterburn damage as normal.<br />
<br />
* Lurk around corners in populated areas in the hopes of catching large groups of players by surprise; even if you die in the attack, you will still have dealt a significant amount of damage.<br />
<br />
==== [[Backburner]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=1 | Ammo<br />
! class="header" width="50% colspan=4 | Damage<br />
|-<br />
! class="header" | Carried<br />
! class="header" width="13%"| Point Blank<br />
! class="header" width="13%"| Medium Range<br />
! class="header" width="13%"| Afterburn<br />
! class="header" width="13%"| Critical<br />
|-<br />
! {{Table icon|Backburner|Unlock}}<br />
| align="center" | {{Icon killicon|weapon=Backburner}}<br />
| 200<br />
| 6.82/particle<br />
| 4.09/particle<br />
| 60 over 10 seconds<br />
| 12-21/particle<br />
|}<br />
<br />
* The Backburner is an unlockable primary weapon for the Pyro. It guarantees Critical hits when attacking a target from behind, but in turn it uses 150% more ammo when performing a compression blast.<br />
<br />
* Remember that the Backburner uses 50 ammo for a compression blast compared to 20 for the Flamethrower and Degreaser. Try to only use it in emergency situations, such as when deflecting critical explosives, or for extinguishing multiple teammates at once.<br />
<br />
* If you can manage to get behind enemies, it's an ideal weapon to use against enemy Pyros. Try to circle-strafe around them to get Critical hits in. However, if you are losing, airblasting the enemy Pyro away to escape or shoot him with the Shotgun is more risky.<br />
<br />
* When using the Backburner, you must rely more on performing ambushes than in attacking in frontal assaults. Take alternate routes into enemy territory and loop back to the front lines.<br />
<br />
* While the narrow hitbox for the Backburner's guaranteed Crits may prove difficult to account for with the hectic movement of combat, an alternative is to find a group of enemies and strafe behind them while firing the Backburner.<br />
<br />
* When facing a stronger enemy, such as a Heavy or overhealed Soldier outside of your range, back away. Hide somewhere inconspicuous and then nail them later with the crits when they do not see your incoming attack.<br />
<br />
* If a Medic pair is causing serious damage to your team, go around them and target the Medic, then his buddy. The damage from behind is so powerful most Medics cannot even activate an ÜberCharge in time.<br />
<br />
* Soldiers are your worst enemies! Do not try to rush against a Soldier unless you are sure you can kill him. The high airblast cost makes reflecting rockets unwise. <br />
<br />
* Drop down from above! Because enemies rarely look up, you can stop a party of enemies effectively.<br />
<br />
==== [[Degreaser]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=1 | Ammo<br />
! class="header" width="50% colspan=4 | Damage<br />
|-<br />
! class="header" | Carried<br />
! class="header" width="13%"| Point Blank<br />
! class="header" width="13%"| Medium Range<br />
! class="header" width="13%"| Afterburn<br />
! class="header" width="13%"| Critical<br />
|-<br />
! {{Table icon|Degreaser|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Degreaser}}<br />
| 200<br />
| 6.14/particle<br />
| 3.68/particle<br />
| 45 over 10 seconds<br />
| 11-18/particle<br />
|}<br />
<br />
* The Degreaser is a craftable primary weapon for the Pyro. It allows you to switch between weapons 65% faster than normal. As a penalty, afterburn damage is reduced by 25%, meaning that enemies will take a maximum of 45 afterburn damage from being set on fire by the Degreaser, instead of the normal 60, and 10% less damage is dealt.<br />
<br />
* The Degreaser is best for Pyros who like using a "Puff and Sting" tactic. Ignite your enemy, before rapidly switching to a secondary or melee weapon to finish him off. This is especially effective with the [[Axtinguisher]], as a guaranteed critical hit, combined with the initial damage, will kill anything but a Heavy almost instantly at close range.<br />
<br />
* The Degreaser is great for dealing with Scouts that try to perform a [[Weapon heckling|Weapons heckle]]. The faster switch time applies to all weapons while the Degreaser is carried, so you can quickly switch to and from any weapon to deal with the Scout as appropriate.<br />
<br />
** However, Scouts can easily escape from your range and the reduced after burn will probably not kill them. If a flaming Scout retreats, use your Shotgun or Flare Gun against him.<br />
<br />
* Due to the decreased weapon switch time, the Degreaser is recommended if you like to quickly ignite enemies and Compression Blast them into the air for quick Shotgun, [[Reserve Shooter]], [[Flare Gun]], [[Detonator]] or [[Axtinguisher]] kills.<br />
<br />
** The [[Reserve Shooter]]'s additional weapon switch time stacks with the Degreaser's bonus (stacks multiplicatively); the switch time becomes effectively zero with both of these equipped. This makes the Reserve Shooter all the more useful.<br />
<br />
* If you are fighting against a Soldier constantly switching with his Rocket Launcher and his Shotgun to prevent you from reflecting his rockets, you can quickly attack him with your Shotgun or your Flare Gun, and reflect his rockets when he tries to surprise you.<br />
<br />
* The Degreaser does well with the [[Reserve Shooter]] as you can Compression Blast enemies into the air and quickly shoot them for mini-crits. The decreased weapon switch time is helpful as well.<br />
<br />
* Burn your targets for as long as possible. Your reduced afterburn may ensure their survival, so try to deal as much damage as possible to large targets before you must run.<br />
<br />
* Reflecting projectiles works well with this weapon. For instance, reflect a rocket at a Soldier to launch them in the air and switch to another weapon to finish him off.<br />
<br />
* The Degreaser works well against enemy Pyros. Afterburn does not affect Pyros anyway, and the increased switch time allows one to quickly change to a secondary or melee weapon to deal more damage effectively.<br />
<br />
** However, if the fighting a Pyro is wielding the [[Flamethrower]] or [[Backburner]], he can out-damage you with his primary weapon. Use your faster weapon switch time to your advantage by airblasting him away and shooting with your [[Shotgun]] or [[Reserve Shooter]]. The [[Scorch Shot]] can be used to knock him further away, but if you are carrying a Flare Gun, you cannot out-damage him, so it is best to flee and let your teammates do the job.<br />
<br />
==== [[Phlogistinator]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=1 | Ammo<br />
! class="header" width="50% colspan=4 | Damage<br />
|-<br />
! class="header" | Carried<br />
! class="header" width="13%"| Point Blank<br />
! class="header" width="13%"| Medium Range<br />
! class="header" width="13%"| Afterburn<br />
! class="header" width="13%"| Critical<br />
|-<br />
! {{Table icon|Phlogistinator|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Phlogistinator}}<br />
| 200<br />
| 6.14/particle<br />
| 3.68/particle<br />
| 60 over 10 seconds<br />
| 11-18/particle<br />
|}<br />
<br />
*The Phlogistinator is a primary weapon for the Pyro. It is incapable of air blasts and random crits, but instead it charges a "Mmmph" meter. When the meter is full, it can be utilized to provide healing and a crit-boost.<br />
<br />
*Activating the "Mmmph" meter uses a taunt that will refill health completely. During this taunt, the wielder has 75% damage resistance, which makes it very useful in tight spots.<br />
**If you're in a tough situation, do not hesitate to activate the Mmmph bar. Survival is more important than wasting the critical hits.<br />
***For example: when you cannot get to cover from a Payload explosion, activate your Mmmph charge. If you have at least 80% of your health, you will likely survive the explosion (Though doing so will knock you out of the taunt, freezing you in place until it would normally end). <br />
<br />
*The lack of airblasts makes it harder to deal with [[Stickybomb Launcher|Stickybomb carpets]]. The Phlogistinator can be paired with a Shotgun, the [[Detonator]], or the [[Scorch Shot]] to solve this problem. This makes defending Engineers or capturing objectives harder.<br />
<br />
*The [[Manmelter]] pairs well with the Phlogistinator due to the Manmelter's ability to extinguish teammates, which a lack of an airblast leaves you unable to do.<br />
<br />
*Hitting an opponent with a [[Taunts#Special taunts|Hadouken]] fully charges the Mmmph meter. It is more beneficial to hit inattentive enemies with a Hadouken instead of burning them with your primary weapon.<br />
<br />
*The Phlogistinator is a wonder at stopping enemy pushes. Ambush an enemy push from behind. Remember, your flames go through enemies, which will charge your Mmmph very very quickly. Activate it once full. If the enemies don't flee, they could either turn around and try to kill you, which will leave them severely injured, or ignore you and die. Even if you die, the ability to stop a push almost instantly will prove to be game-changing.<br />
<br />
* The Phlogistinator works well with a Medic. If ÜberCharged with a full Mmmph meter, you will be able to deal crits and stay alive with impunity.<br />
<br />
* The Phlogistinator does not require very much fire damage to activate its effect. If facing a powerful defense, try to slink around their base and charge up the meter so you can break through with crits.<br />
<br />
* Any fire damage done to enemies will charge your Mmmph, so if it's too risky to fight enemies in close quarters, you can hit them with the Flare Gun, Detonator, or Manmelter to fill the meter.<br />
<br />
===Secondary weapons===<br />
==== [[Shotgun]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%"| Point Blank<br />
! class="header" width="13%"| Medium Range<br />
! class="header" width="13%"| Long Range<br />
! class="header" width="13%"| Critical<br />
|-<br />
! {{Table icon|Shotgun|Stock}}<br />
| align="center" | {{Icon killicon|weapon=Shotgun}}<br />
| 6<br />
| 32<br />
| 86-90<br />
| 24-67<br />
| 3-26<br />
| 180<br />
|}<br />
<br />
* The Shotgun is an excellent weapon to follow up from an attack with a Flamethrower. It allows you to deal damage from a safer distance.<br />
<br />
* Consider switching to the Shotgun when moving in open spaces, as the short range of the Flamethrower will make it mostly ineffective in ambush situations.<br />
<br />
* The Shotgun is also a good sneaking weapon. Its shape is less visible than any of your primary weapons' long nozzles, yet it gives you the ability to deal a fair amount of damage quickly if caught, while not restricting you to close range like a melee weapon would.<br />
<br />
* If forced to cross open ground where enemy Snipers are known to be on the lookout, consider firing the Shotgun at them after leaving cover. While not as useful as the Flare Gun in keeping them suppressed, Shotgun rounds can shake the scopes of rifle-carrying Snipers long enough get back to a safe spot.<br />
<br />
* Constantly fire at enemies to harass them at long distances. This may distract them and allow your team to take them out from another direction.<br />
<br />
* If you are forced to airblast your opponent so you can escape, pedal backwards while firing your Shotgun to try and deal some last shots.<br />
<br />
* If you engage in battle with another Pyro, the Shotgun will be your best friend. Use all your shells at medium-long range, then go in for the Flamethrower kill. Note that if the enemy Pyro uses a [[Flare Gun]], [[Detonator]] or [[Manmelter]], you will have a major advantage against them, due to your fire-retardant suit.<br />
<br />
* The Shotgun is the Pyro's main weapon while underwater. Use it as you approach your enemy, then switch to your melee weapon for a finisher.<br />
<br />
* The Shotgun pairs exceptionally well with the [[Degreaser]]. The faster weapons switch of the Degreaser allows for more tactical play, and as of such, means that the Shotgun can be better used. Among other tactics, adept Pyros can use their Degreaser to burn a foe and then [[Juggling|juggle]] them into the air, and have a follow-up shot with the Shotgun.<br />
<br />
*The Shotgun also does a great deal of damage at point-blank range. Use it in situations where you want to conserve [[Flamethrower]] ammo, or against other Pyros.<br />
<br />
==== [[Reserve Shooter]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%"| Point Blank<br />
! class="header" width="13%"| Medium Range<br />
! class="header" width="13%"| Long Range<br />
! class="header" width="13%"| Critical<br />
|-<br />
! {{Table icon|Reserve Shooter|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Reserve Shooter}}<br />
| 3<br />
| 32<br />
| 86-90<br />
| 24-67<br />
| 3-26<br />
| 120<br />
|}<br />
<br />
* The Reserve Shooter is a craftable secondary weapon for the Pyro and Soldier. It allows you to switch between weapons 15% faster than normal, as well as deals mini-crits to any enemy who is airbourne for 3 seconds after switching weapons. At the cost of this, it comes with only 3 loaded shells.<br />
<br />
* This weapon does very well with the Puff'n'Sting tactic. After airblasting an enemy, switch to the Reserve Shooter to score mini-crits on your targets.<br />
** This tactic works even better if you're using the Degreaser, as your switch time increases to approximately 70% faster. <!--Don't change to 80% because it's not 65% + 15% = 80%. It's 0.35 x 0.85 = 70.25%--><br />
<br />
* If you see airborne enemies, such as Soldiers or Demomen explosion jumping or Scouts double-jumping, pull this out and score your mini-crits.<br />
<br />
* Note that the Mini-crits apply to any enemy in the air, not just enemies launched in the air by your compression blast.<br />
<br />
* If you are competent with the compression blast, try to juggle enemy Soldiers and Demomen by reflecting their explosives at their feet and finish them off with the Reserve Shooter.<br />
<br />
* The Reserve Shooter only has three shells. Try to aim for the center of the target as much as possible to reduce risk of missing and wasting ammo.<br />
<br />
* Because [[Mini-crits]] ignore damage falloff, this weapon is slightly more adept at long range than the Shotgun. Use it to shoot [[Jumping|Rocket-Jumping]] Soldiers and enemies juggled by your teammates.<br />
<br />
==== [[Flare Gun]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | Base Damage<br />
! class="header" width="13%" | Afterburn<br />
! class="header" width="13%" | Critical<br />
! class="header" width="13%" | Projectile Speed<br />
|-<br />
! {{Table icon|Flare Gun|Unlock}}<br />
| align="center" | {{Icon killicon|weapon=Flare Gun}}<br />
| 1<br />
| 16<br />
| 30<br />
| 60 over 10 seconds<br />
| 90<br />
| 1450 Hammer units/sec<br />
|}<br />
<br />
* The Flare Gun is an unlockable secondary weapon for the Pyro. A completely different weapon from the Shotgun, it fires one flare at a time and reloads slowly. Any enemies hit by a flare will suffer moderate damage and be ignited. Ignited enemies will receive a [[Critical hits|Critical hit]].<br />
<br />
* The Flare Gun projectile will start to arc after traveling a fair distance, approximately the length of [[2Fort]]'s bridge. Be sure to compensate at long distances.<br />
<br />
* The Flare Gun does not have falloff damage, meaning that it does the same base amount of damage at all ranges. The projectile is hard to dodge at medium ranges, and enemies may run into it by mistake.<br />
<br />
* One general use for the Flare Gun is for dispatching fleeing enemies at long range. Often, if a low- or medium-health class, such as a Scout, Medic, or Demoman, is ignited, they will turn around and retreat for health, leaving their backs wide open for a Critical flare.<br />
<br />
* A Heavy's slow speed makes them an easy target for flares. If you are unable to ambush one because they've seen you, try hitting them with repeated Flare Gun shots while popping out from behind cover to take them down.<br />
<br />
* The Flare Gun is much less powerful against enemy Pyros because they cannot be lit on fire, but don't underestimate the contact damage the flare itself deals.<br />
<br />
* The Flare Gun can also be used as an ambush and counterattack weapon. When fighting lone enemies, hit them with a flare and then feign a retreat around a corner. If the enemy takes the bait, follow up with the [[Axtinguisher]] for a nasty surprise.<br />
<br />
* If you are pinned down by Snipers, shoot flares at them. They will be ignited and their scope will constantly shake, and a following flare will kill anyone inattentive enough to run.<br />
<br />
* The Flare Gun works well with the Flamethrower and Degreaser. Ignite your enemies with your Flame Thrower, then compression blast them into the air and finish them off with a flare while they're disoriented.<br />
:* If you deal damage to someone ignited by the Degreaser with the Flare Gun, a critical hit will be dealt, and the weaker afterburn will be replaced with normal afterburn. The quicker weapon switch time also helps with this.<br />
<br />
*The reload of the Flare Gun takes some time. Remember this when trying to hit enemies from a long distance.<br />
<br />
*The Flare Gun, compared to the Shotgun, is far more adept at long range. The Shotgun suffers from a large amount of damage falloff over distance. Although the arc of the flare can be hard to compensate for, the Flare Gun is good for picking off enemies out of range of your Flamethrower.<br />
<br />
==== [[Detonator]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="10%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="56%" colspan=7 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="8%"| Base Damage<br />
! class="header" width="8%"| Afterburn<br />
! class="header" width="8%"| Flare Detonation<br />
! class="header" width="8%"| Flare Explosion<br />
! class="header" width="8%"| Self-Damage<br />
! class="header" width="8%"| Critical<br />
! class="header" width="8%"| Projectile Speed<br />
|-<br />
! {{Table icon|Detonator|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Detonator}}<br />
| 1<br />
| 16<br />
| 30<br />
| 60 over 10 seconds<br />
| 10-20<br />
| 56<br />
| 39-68<br />
| 90<br />
| 1450 Hammer units/sec<br />
|}<br />
<br />
* The Detonator is a craftable secondary weapon for the Pyro. It functions much in the same way as the Flare Gun, except clicking the Alt-Fire button will detonate the flare projectile in mid-flight. As a downside, you take 25% more self-damage from flares detonating near you. The Detonator also only deals Mini-Crits on burning players, instead of the full Critical hits of the Flare Gun.<br />
<br />
* The explosive knockback of the Detonator permits the Pyro to perform a [[Jump#Detonator jump| Detonator jump]], a maneuver similar to a small rocket jump. This is small, but it allows you to jump over certain obstacles and ambush enemies from behind. This is especially effective with the [[Backburner]].<br />
<br />
* Using the alt-fire on a group of stickybombs can quickly clear them off a surface.<br />
<br />
* The Detonator can be used to annoy a large group of players by constantly firing flares at them to damage and ignite them. <br />
<br />
* Though the mini-crits of the Detonator aren't as useful as the Flare Gun's full crits, they are still potent enough to kill a retreating weaker class.<br />
<br />
* Detonating projectiles is more reliable than relying on direct hits, this makes it easier to hit faster targets such as Scouts and can make it easier for you to discourage them from attempting to chase you down.<br />
<br />
* By using the secondary fire detonation, The Detonator can be used much more reliably for long-range Spy-checking than the Flare Gun. This makes it much easier to Spy check at a distance, especially for finding recently cloaked Spies.<br />
<br />
* Like the Demoman and Soldier's explosive weapons, the Detonator's secondary fire can be used to hit targets around corners. This can be very useful when retreating to ignite any enemies pursuing you, or for holding off advances at chokepoints.<br />
<br />
* The Detonator is very useful in open areas, as it is much better at a distance than the Shotgun and is harder to dodge than other Flare Guns. Pairing it with the [[Degreaser]] allows you to quickly switch to your primary to airblast incoming projectiles, no longer restricting you to the close quarters and tight spaces typically attributed to the Pyro.<br />
<br />
==== [[Manmelter]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | Base Damage<br />
! class="header" width="13%" | Afterburn<br />
! class="header" width="13%" | Critical<br />
! class="header" width="13%" | Projectile Speed<br />
|-<br />
! {{Table icon|Manmelter|Unlock}}<br />
| align="center" | {{Icon killicon|weapon=Manmelter}}<br />
| 4<br />
| ∞<br />
| 30<br />
| 60 over 10 seconds<br />
| 90<br />
| 1450 Hammer units/sec<br />
|}<br />
<br />
*The Manmelter is a secondary weapon for the Pyro. It operates in a similar way to the Flare Gun, but it has unlimited ammunition and doesn't score random critical hits (or critical hits for hitting a burning opponent.) Additionally, the secondary-fire can extinguish teammates which provides a stored critical hit, similar to the [[Frontier Justice]] and [[Diamondback]].<br />
<br />
*The Manmelter's projectile also travels 50% faster than a regular flare, making it one of the fastest projectiles in the game. This lets you land long ranged flares more consistently than the Flare Gun or Detonator and makes it extremely hard to dodge in short/mid range.<br />
<br />
*The Manmelter's lack of ammo usage makes it useful to use instead of a more costly airblast to extinguish allies. It pairs particularly well with the Phlogistinator's lack of an airblast, or the Backburner's more-expensive airblast. Be sure to diligently extinguish allies - not only is this good team behaviour, but it serves you well in the long run, as you'll store guaranteed crits.<br />
<br />
*At a long-range, players often flee when hit by a regular Flare Gun, making landing a second one difficult. With a stored crit, the initial damage followed by the afterburn can kill weaker opponents unable to extinguish the flames in time. If you're confident about your aim, you can use this to take out Snipers.<br />
<br />
*The Manmelter's increased projectile speed compared to the Pyro's other flare guns pairs well with the Phlogistinator as it is much easier to hit opponents and ultimately charge your "Mmmph" gauge.<br />
<br />
*Keep in mind the Manmelter has slower firing rate than the Flare Gun.<br />
<br />
=====[[Hadouken]]=====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" | <br />
! class="header" width="16%" | Kill Icon<br />
! class="header" width="10%" | Weapon<br />
! class="header" width="10%" | Damage<br />
! class="header" width="10%" | Duration<br />
! class="header" width="37%" | Details<br />
|- style="height: 110px;"<br />
| {{Table icon|Hadouken}}<br />
| align="center" | {{Icon killicon|weapon=Hadouken}}<br />
| [[Shotgun]], [[Flare Gun]], [[Detonator]], [[Reserve Shooter]], [[Manmelter]]<br />
| 500<br />
| 3 seconds<br />
| The Pyro winds his hands back, concentrates, then releases his inner fire energy as a Hadouken. Capable of hitting multiple enemies and can destroy buildings. If the enemy survives the attack, he will be set on fire.<br />
|}<br />
<br />
* At the beginning of a round, on a level with setup time (like [[Gold Rush]] or [[Dustbowl]]), taunting with 0:01 left on the timer will cause the taunt to launch just as the gates open and may catch more inattentive players in the blast.<br />
<br />
* The Hadouken can be effective during [[Match outcomes#Stalemate|stalemate]] and [[Match outcomes#Humiliation|humiliation]].<br />
<br />
* An inattentive Sniper or an idle player can be the perfect target for a surprise attack or humiliation.<br />
<br />
* This taunt can take out multiple enemies, so it's very useful against groups of enemies, if timed well.<br />
<br />
* Note that the Hadouken can destroy unattended buildings. This can be useful during [[Match outcomes#Humiliation|Humiliation]], or if you want to cut down on time and ammunition. Use it to destroy [[Dispenser]]s and the like - but be warned. If an enemy [[Engineer]] catches you whilst attempting to Hadouken, you will be unable to prevent him from dispatching you with his [[Shotgun]], for instance.<br />
<br />
==== [[Scorch Shot]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" rowspan=2 | Weapon<br />
! class="header" width="16%" rowspan=2 | Kill Icon<br />
! class="header" width="17%" colspan=2 | Ammo<br />
! class="header" width="50%" colspan=4 | Damage<br />
|-<br />
! class="header" width="8%"| Loaded<br />
! class="header" width="8%"| Carried<br />
! class="header" width="13%" | Base Damage<br />
! class="header" width="13%" | Afterburn<br />
! class="header" width="13%" | Critical<br />
! class="header" width="13%" | Projectile Speed<br />
|-<br />
! {{Table icon|Scorch Shot|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Scorch Shot}}<br />
| 1<br />
| 16<br />
| 15<br />
| 60<br />
| 45<br />
| 1450 Hammer units/sec <br />
|}<br />
<br />
* Scorch Shot is a secondary Flare Gun that gives the player a wider damage radius, approximately the same as [[Detonator]] and provides a [[Knock back]] effect upon direct hit. In exchange, the initial hit does half the damage.<br />
<br />
* The Scorch Shot is ideal for attacking enemies that are in cramped, high areas, as the gun as a larger blast radius and provides knockback to any direct hits. One of the best applications of it can be seen on [[Doomsday]], when the enemy is crowding on the elevator with the Australium. Not only will your shot ignite most, if not all of them, but it can also knock the bearer of the Australium case off the elevator from a safe distance.<br />
<br />
* Since direct hits send enemies flying, avoid using the Scorch Shot with weapons like the [[Axtinguisher]] that require you to close the gap for benefits.<br />
<br />
* The knockback of this weapon makes it a rather useful support weapon by using it to push enemies away from an important area, or knocking them into a hazard, especially when they are out of reach of the compression blast.<br />
<br />
* If using the [[Phlogistinator]] or [[Backburner]], the knockback can be used as an alternative to airblasts, to knock enemies away from you or into hazards, although note that the time between switching to the Scorch Shot and back might be significantly longer then time between using airblast and primary attack, unless you're using [[Degreaser]].<br />
<br />
* Keep in mind that the knockback is greater the FURTHER you are from your target. From a long way away, you can effectively disable [[ÜberCharge]]s and knock enemies into hazards. The knockback will also mess up a [[Sniper]]'s aim, and possibly knock him from his position.<br />
<br />
* The projectile fired by the Scorch Shot falls on the ground after hitting an enemy and can still ignite enemies who run over it for a short while, so it is ideal to use in the corridors leading from enemy spawn or in other narrow areas where enemies are constantly advancing.<br />
<br />
* The explosion from the flares can destroy Stickybombs, making this an ideal weapon for clearing traps, and defending Engineer buildings.<br />
<br />
* Try not to use the Scorch Shot in close range, since it will damage you as well. Also mind any obstacles close to you that might get in the way of the shot for the same reason.<br />
<br />
* Shooting at one's feet with the Scorch Shot can make all enemies surrounding you to be lit on fire. This is good for tight situations where you're low on ammo on your primary and want to get as much damage done.<br />
<br />
* Similar to the Detonator, the Scorch Shot has an explosion radius where anyone caught in it catches on fire. When shooting at the ground near the enemy, the enemy will catch on fire. This is handy if you know that the enemy is around a corner, but you don't have a clear shot.<br />
<br />
* With the Scorch Shot you can also do a flare jump, identical to the Detonator. This works well when paired the decreased damage of the Scorch Shot, because you save a bit of health each time, allowing you to possibly survive a near-fatal blow. <br />
<br />
===== [[Execution]] =====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="17%" | <br />
! class="header" width="16%" | Kill Icon<br />
! class="header" width="10%" | Weapon<br />
! class="header" width="10%" | Damage <br />
! class="header" width="10%" | Duration<br />
! class="header" width="37%" | Details <br />
|- style="height: 110px;"<br />
| {{Table icon|Execution}} <br />
| align="center" | {{Icon killicon|weapon=Scorch Shot}}<br />
| [[Scorch Shot]]<br />
| 400/15<br />
| 3 seconds <br />
| The Pyro holds his Scorch Shot upwards, before bringing it down to aim ahead and fire. The shot uses ammo, and causes the same damage and effects as a normal shot. <br />
|}<br />
<br />
* Since the taunt takes about three seconds and harder to aim than simply shooting the enemy, it's recommended that this taunt is saved to the end of rounds.<br />
<br />
* When an enemy is hit from [[Range#Distance and randomness modifier|point-blank range]], the shot will do 400 damage against an enemy; however, hitting an enemy beyond said range will do standard damage.<br />
<br />
* This taunt is roughly three seconds long and completely silent before it fires, giving the option to surprise enemies rounding corners.<br />
<br />
* Remember that the shot will damage you if the projectile hits an obstacle or enemy too close to you.<br />
<br />
* This weapon's taunt also uses up a shot, so if you want to conserve ammo but still taunt kill, stick with a weapon that uses the [[Hadouken]] taunt.<br />
<br />
===Melee weapons===<br />
==== [[Fire Axe]] / [[Saxxy]] / [[Conscientious Objector]] / [[Frying Pan]] / [[Lollichop]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="20%" rowspan=2 | Weapon<br />
! class="header" width="20%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="40% colspan=2 | Damage<br />
|-<br />
! class="header" width="20%" | Point Blank<br />
! class="header" width="20%" | Critical<br />
|-<br />
! {{Table icon|Fire Axe|Stock}}<br />
| align="center" | {{Icon killicon|weapon=Fire Axe}}<br />
| rowspan=5 |0.8 seconds<br />
| rowspan=5 |65<br />
| rowspan=5 |195<br />
|-<br />
! {{Table icon|Saxxy|Promotional}}<br />
| align="center" | {{Icon killicon|weapon=Saxxy}}<br />
|-<br />
! {{Table icon|Conscientious Objector|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Conscientious Objector}}<br />
|-<br />
! {{Table icon|Frying Pan|Promotional}}<br />
| align="center" | {{Icon killicon|weapon=Frying Pan}}<br />
|-<br />
! {{Table icon|Lollichop|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Lollichop}}<br />
|}<br />
<br />
* When used, the Fire Axe's effect is much more likely to be passed off as a stray bullet from outside the target's field of view than being attacked by the Flamethrower is. To this end it can be used to knock down a target's health before attacking with the Flamethrower.<br />
<br />
* Additionally, because the Flamethrower does not ignite enemy Pyros, the Fire Axe is more viable against them than the Axtinguisher.<br />
<br />
* While not as effective as the Axtinguisher with the "Puff and Sting", the Fire Axe can still deal significant damage to enemies if they are pinned to a wall or corner, and random Critical hits have the same effect.<br />
<br />
* Considering you're already at melee range with your [[Flamethrower]], the Fire Axe is somewhat redundant, as the Flamethrower can deal far greater damage in a shorter amount of time. Thus, it's a good idea to use the Fire Axe to conserve Flamethrower ammo, or opt to use a different melee weapon. The additional benefits supplied by other melee weapons can be more useful to you than the neutrality of the Fire Axe.<br />
<br />
==== [[Axtinguisher]] / [[Postal Pummeler]]====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="20%" rowspan=2 | Weapon<br />
! class="header" width="20%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="40% colspan=4 | Damage<br />
|-<br />
! class="header" width="13%" | On Burning Enemies<br />
! class="header" width="13%" | On Non-Burning Enemies and Buildings<br />
! class="header" width="13%" | Critical<br />
|-<br />
! {{Table icon|Axtinguisher|Unlock}}<br />
| align="center" | {{Icon killicon|weapon=Axtinguisher}}<br />
| rowspan=2 |0.8 seconds<br />
| rowspan=2 |65<br />
| rowspan=2 |33<br />
| rowspan=2 |195<br />
|-<br />
! {{Table icon|Postal Pummeler|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Postal Pummeler}}<br />
|}<br />
<br />
* The Axtinguisher is an unlockable melee weapon for the Pyro. When used against targets that have been ignited, it inflicts a Critical hit. However, against targets that are not on fire it does only 50% damage. The Axtinguisher also does not roll for random Critical hits.<br />
<br />
* Setting foes on fire with your primary weapon and then knocking them into the air with Compression Blasts, then finishing them with the Axtinguisher is also a very effective tactic, called the "Puff and Sting". Blasting targets into a corner or into a wall will restrict their movements, disorient them, make it harder for them to counterattack, and line them up for a perfect chance to land the killing blow as the enemy is coming down.<br />
<br />
* The extremely high damage makes the Axtinguisher very useful when ambushing classes with high health, such as Heavies, Soldiers and Demomen. It's often preferable to use the [[Degreaser]] in these situations because these classes can easily out-damage you if they have enough time.<br />
<br />
* Additionally, using the [[Reserve Shooter]] adds an extra 15% faster switch time, and stacks with the Degreaser. This allows you to swap weapons literally one fourth the time it takes to swap weapons normally. Use this for an excellent 'Puff And Sting' method.<br />
<br />
* It takes one hit to kill burning Scout, Engineer, Sniper, Spy (if they are even overhealed) and non-overhealed Medic and Demoman; two hits are enough to kill all burning classes except overhealed Heavy, who requires an additional third hit. However, the initial fire will also damage the victim, so a non-overhealed Soldier will die either from afterburn soon after he is it, and even an overhealed heavy will usually take no more than 2 hits. Using this weapon and Degreaser allows you to kill any enemy in 1-2 seconds (the faster switch rate also lets you Axtinguish enemy Pyros).<br />
<br />
* If used to ambush bigger classes, the Flare Gun may give you a better chance of successfully landing an Axtinguisher hit, as it sets them on fire from a longer distance and thus gives you more time to switch to the Axtinguisher while closing the distance, as well as increasing the burn duration.<br />
<br />
* The Axtinguisher pairs very well with the [[Degreaser]], as the faster weapon switch time allows you to quickly puff an enemy with flames and then finish him off without leaving yourself vulnerable. Try to ambush enemies as much as you can, as they will most likely won't have enough time to react when caught by surprise.<br />
<br />
* Rushing at an enemy and trying to Axtinguish them does not work well. Try approaching enemies from the side or behind to ensure you will survive the encounter.<br />
<br />
* Working with a Medic can help, as running at people with an Axtinguisher can leave you severely damaged.<br />
<br />
==== [[Homewrecker]] / [[Maul]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="20%" rowspan=2 | Weapon<br />
! class="header" width="20%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="40% colspan=3 | Damage<br />
|-<br />
! class="header" width="13%" | On Enemies<br />
! class="header" width="13%" | On Buildings<br />
! class="header" width="13%" | Critical<br />
|-<br />
! {{Table icon|Homewrecker|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Homewrecker}}<br />
| rowspan=2 |0.8 seconds<br />
| rowspan=2 |42-55<br />
| rowspan=2 |130<br />
| rowspan=2 |147<br />
|-<br />
! {{Table icon|Maul|Promotional/Craft}}<br />
| align="center" | {{Icon killicon|weapon=Maul}}<br />
|}<br />
<br />
* The Homewrecker is a craftable melee weapon for the Pyro. It does double damage against Engineer Buildings and has the ability to destroy Electro Sappers placed by enemy Spies in one hit, but inflicts 25% less damage against non-building targets.<br />
<br />
* The Homewrecker can readily two-shot any building at full health in 1.6 seconds, or 0.8 seconds after the first swing, which is marginally less time than a Backburner in certain circumstances. The Homewrecker can also one-shot [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Guns]].<br />
<br />
* With the Homewrecker equipped, you are a best friend to any Engineer. Constant flames will keep out Spies, while the Compression Blast throws rockets, grenades and otherwise lethal stickies away as well as toss ÜberCharged players away, and the Homewrecker stops the [[Sapper]]s of any Spy that manages to get through.<br />
<br />
* Despite the damage bonus, attempting to attack Wrangled Sentry Guns is not a good idea. However, during the cooldown period, the Homewrecker stands a good chance of destroying it before it can re-activate.<br />
<br />
* The Homewrecker does less damage against players than the stock [[Fire Axe]]. As of such, the Homewrecker is not a good choice to those who often engage in melee combat. Considering that you're already at melee range as a Pyro in any case with your [[Flamethrower]], the Homewrecker's positive attributes more than make up for its lower damage rate against enemies.<br />
<br />
==== [[Powerjack]] ====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="20%" rowspan=2 | Weapon<br />
! class="header" width="20%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="27% colspan=2 | Damage<br />
! class="header" width="13% colspan=1 | Healing<br />
|-<br />
! class="header" width="13%" | Point Blank<br />
! class="header" width="13%" | Critical<br />
! class="header" width="13%" | From Kill<br />
|-<br />
! {{Table icon|Powerjack|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Powerjack}}<br />
| 0.8 seconds<br />
| 65<br />
| 195<br />
| 75<br />
|}<br />
<br />
* The Powerjack is a craftable melee weapon for the Pyro. Upon killing an enemy with the Powerjack, you are rewarded with 75 HP, which can [[Overheal]] in the normal manner. However, while wielding it, you will take 20% more melee damage from enemies.<br />
<br />
* Due to the melee vulnerability, it's recommended to only use this weapon in ambushes where the enemy will not have enough time to take out a melee weapon to counter.<br />
<br />
* Most kills will be gained in the same way as the Axtinguisher, I.E. igniting then airblasting an unaware opponent into a corner or otherwise restrictive space and finishing off with melee hits.<br />
<br />
* Pairing with the Degreaser and Flare Gun can easily make up for the damage lost by giving up the Axtinguisher in return for easily gained health from inattentive opponents.<br />
<br />
* Unless full overhealed, try to get a Powerjack kill as often as you can. However, don't start fights you can't finish.<br />
<br />
* The Powerjack does not work well against enemies that only use melee weapons, such as Engineers holding wrenches or Demoknights. Use your primary instead.<br />
<br />
* If facing an enemy you are sure you can defeat, such as an idle Sniper or a lone Spy, don't hesitate to be opportunistic and whack away at them.<br />
<br />
* Whittling down the foe's health using a Flamethrower or a secondary, then ending off with a Powerjack hit is a good way to kill enemies without having them retaliate with melee of their own. Although you have done more damage, they can easily hit you and strafe, doing one more finishing blow due to the increased melee damage against you.<br />
<br />
====[[Back Scratcher]]====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="10%" rowspan=2 | Weapon<br />
! class="header" width="10%" rowspan=2 | Kill Icon<br />
! class="header" width="10%" rowspan=2 | Attack Interval<br />
! class="header" width="20% colspan=2 | Damage<br />
! class="header" width="50% colspan=5 | Healing<br />
|-<br />
! class="header" width="10%" | Point Blank<br />
! class="header" width="10%" | Critical<br />
! class="header" width="10%" | From Small Health Packs<br />
! class="header" width="10%" | From Medium Health Packs<br />
! class="header" width="10%" | From Mediguns<br />
! class="header" width="10%" | From Dispensers<br />
! class="header" width="10%" | From Payload Carts<br />
|-<br />
! {{Table icon|Back Scratcher|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Back Scratcher}}<br />
| 0.8 seconds<br />
| 81<br />
| 244<br />
| 54<br />
| 132<br />
| 6-18/sec<br />
| 2.5-5/sec<br />
| 2.5/sec<br />
|}<br />
<br />
* The Back Scratcher is a craftable melee weapon for the Pyro. It does 25% more base damage than the Fire Axe, and has the further advantage of replenishing 50% more health when the player picks up health packs, but reduces the healing rate from Medics, Dispensers, and the Payload cart by 75%.<br />
<br />
* The Back Scratcher is ideal if you like to replenish your health from picking up health packs rather than from being healed by friendly Medics and Dispensers. As such, it makes surviving while behind enemy lines considerably easier.<br />
<br />
* Due to the reduced healing rate, if you're carrying the Back Scratcher, try to avoid being a primary heal target for Medics, as this can put the Medic in danger when attempting pushes.<br />
**Alternatively, if you're in a safe spot, the Medic can build up ÜberCharge faster by healing you.<br />
<br />
* The [[Crusader's Crossbow]] will still heal you normally with the Back Scratcher equipped.<br />
<br />
* A coordinated Back Scratcher Pyro and [[Candy Cane]] Scout can make for strong allies; the Pyro can engage enemies, distracting them while the Scout comes in to finish them off, awarding a boosted health kit for the Pyro to use.<br />
<br />
* Do not use this weapon if you're on offense on a Payload map. Healing from the cart will be diminished, which will prove to be a problem.<br />
<br />
* Though finishing off an enemy with this weapon may not give any benefits, it is still quicker and more decisive than your Flamethrower at close range.<br />
<br />
* The Back Scratcher is an ideal weapon against enemy Pyros. If you consistently land hits, you will be able to out-damage any of his weapons, with the exception of the [[Backburner]] from behind.<br />
<br />
* The Back Scratcher is a great weapon for [[Medieval Mode]]. Since all enemies drop health packs and only melee weapons are allowed, the damage bonus and increased healing from packs can make you a force to be reckoned with.<br />
<br />
====[[Sharpened Volcano Fragment]]====<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="20%" rowspan=2 | Weapon<br />
! class="header" width="20%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="40% colspan=3 | Damage<br />
|-<br />
! class="header" width="13%" | Point Blank<br />
! class="header" width="13%" | Afterburn<br />
! class="header" width="13%" | Critical<br />
|-<br />
! {{Table icon|Sharpened Volcano Fragment|Promotional, Craft}}<br />
| align="center" | {{Icon killicon|weapon=Sharpened Volcano Fragment}}<br />
| 0.8 seconds<br />
| 52<br />
| 60 over 10 seconds<br />
| 156<br />
|}<br />
<br />
* The Sharpened Volcano Fragment is a [[Promotional items|promotional]] and craftable melee weapon for the Pyro. Upon hitting an enemy, the target is ignited; however, the Sharpened Volcano Fragment does 20% less damage than the Fire Axe.<br />
<br />
* The Sharpened Volcano Fragment can be used to ignite enemies in situations where using the Flamethrower would alert the enemy to a nearby Pyro. However, its reduced damage reduces its utility in other situations where killing the enemy has higher priority than stealth.<br />
<br />
* In Medieval Mode, the Sharpened Volcano Fragment is one of only two weapons capable of igniting enemies. This can provide a useful tactical advantage for teammates, both doing damage over time and "painting" targets for a Scout with the [[Sun-on-a-Stick]] or fellow Pyro wielding the [[Axtinguisher]].<br />
<br />
* The Sharpened Volcano Fragment is very useful for Spy-checking teammates when conserving ammunition is a priority.<br />
<br />
* When carrying this weapon, the Flare Gun is an effective secondary weapon to carry, as it can be used to deal large amounts of damage.<br />
<br />
====[[Third Degree]]====<br />
<br />
{| class="wikitable grid" width="100%" style="text-align: center;"<br />
! class="header" width="20%" rowspan=2 | Weapon<br />
! class="header" width="20%" rowspan=2 | Kill Icon<br />
! class="header" width="20%" rowspan=2 | Attack Interval<br />
! class="header" width="40%" colspan=2 | Damage<br />
|-<br />
! class="header" width="20%" | Point Blank<br />
! class="header" width="20%" | Critical<br />
|-<br />
! {{Table icon|Third Degree|Craft}}<br />
| align="center" | {{Icon killicon|weapon=Third Degree}}<br />
| 0.8 seconds<br />
| 65<br />
| 195<br />
|}<br />
<br />
* The Third Degree is a craftable melee weapon for the Pyro. On hitting an opponent connected to another via a [[Medi Gun|Medic beam]], both players are damaged for the full weapon damage.<br />
<br />
* If more than one Medic is healing a single target or Medics are forming a "chain", hitting just one player will damage them all.<br />
<br />
* The Third Degree has no downsides and therefore should be used over the [[Fire Axe]].<br />
<br />
* Be situational. Do you know if the opposing team has Medics? If you know they do not, stick with a different weapon.<br />
<br />
==Item set effects==<br />
===[[Item sets#Pyro|The Gas Jockey's Gear]]===<br />
{{Set|The Gas Jockey's Gear}}<br />
<br />
* With the Gas Jockey's Gear item set equipped, you can make some jumps that you otherwise could not, such as jumping directly onto the final point on [[Steel]].<br />
<br />
* The set bonus' 10% movement speed increase is helpful when flanking, chasing and ambushing enemies, as well as dodging their attacks. In addition, moving at 110% speed makes hunting Medics easier, as Medics move at about 107% speed.<br />
<br />
* The 10% increased hitscan vulnerability puts you at a disadvantage against Soldiers, Engineers, enemy Pyros, and Heavies using the Shotgun, as well as Scouts and Sentry Guns.<br />
<br />
* Heavies wielding Natascha are a powerful weakness if you're wearing the Set, especially if the Heavy is overhealed. Their high rate of fire combined with a consistent slow down can take a huge advantage of the set's bullet weakness and nullify its speed bonus.<br />
<br />
* The Gas Jockey item set can assist considerably in dealing with Spies, as the faster movement speed allows you to chase down Spies more easily. However, beware that the increased hitscan vulnerability makes it easier for Spies to fight back.<br />
<br />
*The secondary weapon is very important in this set. Consider the following for which secondary weapon can benefit the Gas Jockey's Gear pack the most:<br />
<br />
*The Shotgun is a good follow-up to a Flamethrower attack and it's damage will compensate for the Degreaser's reduced afterburn.<br />
<br />
*The Reserve Shooter's weapon switch time stacks with the Degreaser, meaning it has good synergy with the compression blast to launch enemies in the air and score mini-crits.<br />
<br />
*The Flare Gun pairs well with the Degreaser's fast weapon switch time, since you can burn an enemy, and then switch to the Flare Gun for a free critical hit.<br />
<br />
*The Detonator only does mini-crits, meaning it is less reliable than the Flare Gun. However, the Gas Jockey's set bonus will make Detonator-jumping more effective, boosting height and distance.<br />
<br />
*The Manmelter's lack of ammo usage makes it a good backup weapon, and the increased flare speed is very useful. However, it cannot deal crits on burning targets unless you extinguish teammates with it and the rate of fire is much slower.<br />
<br />
==Weapon combinations==<br />
{| class="wikitable grid collapsible collapsed" width="65%"<br />
|-<br />
! colspan=4 class="header" | Example Combinations<br />
|-<br />
! colspan=3 class="header" | Combo<br />
! class="header" | Usage<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Flame Thrower|icon-size=40x40px}} or {{Icon weapon|weapon=Rainblower|icon-size=40x40px}}<br />
'''[[Flamethrower]]''' or '''[[Rainblower]]'''<br />
! align="center" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} <br />
'''[[Shotgun]]'''<br />
! |{{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} or {{Icon weapon|weapon=Postal Pummeler|icon-size=40x40px}}<br />
'''[[Axtinguisher]]''' or '''[[Postal Pummeler]]'''<br />
|<br />
<br />
A good general loadout for Pyros that allow the player to take on a wide range of foes and deal reliable damage. The stock Flamethrower deals more damage faster than the Degreaser and can be used to airblast foes and projectiles more reliably than the Backburner. Outflank the enemy team and attack them by surprise with your Flamethrower, then switch to your Shotgun to whittle away at their health in conjunction with afterburn damage. When facing enemy Pyros, airblast them into an advantageous position and shoot them with your Shotgun. Finish off bulky classes like overhealed Heavies and Soldiers with a swing from your Axtinguisher or a round from your Shotgun while retreating. <br />
|-<br />
<br />
! align="center" | {{Icon weapon|weapon=Backburner|icon-size=100x100px}} <br />
'''[[Backburner]]'''<br />
! align="center" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} <br />
'''[[Shotgun]]'''<br />
! align="center" | {{Icon weapon|weapon=Powerjack|icon-size=40x40px}} or {{Icon weapon|weapon=Back Scratcher|icon-size=40x40px}}<br />
'''[[Powerjack]]''' or '''[[Back Scratcher]]'''<br />
| <br />
<br />
For the patient "Roaming Pyro" that likes to ambush the enemy team. Sneak around the map, avoiding direct confrontations whenever possible. Attack from behind when the enemy is unaware or distracted, dealing Critical hits with the Backburner; remember that with a restricted Compression Blast, explosives are more of a threat. Ambushing groups of enemies from behind can also produce devastating results, as the Backburner's spread will deal Critical hits over multiple enemies, which can single-handedly stop pushes. The Shotgun is to be used against enemies that are fighting from outside of the Backburner's range. Using either the Powerjack or the Back Scratcher will affect playing priorities and tactics. The Powerjack is more dangerous to wield due to its increased melee vulnerability, but allows players to replenish their health more reliably from Medics and Dispensers. The Back Scratcher can allow players to eliminate enemies more decisively due to increased damage and random Critical hits, and increases survivability behind enemy lines due to being able to replenish more health from health packs, but greatly decreases survival when fighting alongside teammates. Good circle-strafing is required to use this set effectively.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Flame Thrower|icon-size=40x40px}} or {{Icon weapon|weapon=Rainblower|icon-size=40x40px}}<br />
'''[[Flamethrower]]''' or '''[[Rainblower]]'''<br />
! align="center" | {{Icon weapon|weapon=Scorch Shot|icon-size=40x40px}} or {{Icon weapon|weapon=Detonator|icon-size=40x40px}}<br />
'''[[Scorch Shot]]''' or '''[[Detonator]]'''<br />
! |{{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} or {{Icon weapon|weapon=Maul|icon-size=40x40px}}<br />
'''[[Homewrecker]]''' or '''[[Maul]]'''<br />
|<br />
<br />
This setup is ideal for dedicated support Pyros, rather than for players that like to take the fight to the enemy. The Flamethrower can be used to deflect projectiles, shepherd Sentry Guns, and push back ÜberCharges; the Degreaser's faster switch time is not required and its reduced afterburn damage reduces its ability to support teammates, while the Backburner's limited Compression Blast ability makes it a liability and the increased damage is not necessary for support purposes. The Scorch Shot and Detonator allow players to easily ignite enemies at a distance, making things easier for teammates, and can be used to harass enemy Snipers, reducing the enemy's ability to support their own team. Which you use is mostly down to preference: the Scorch Shot is more reliable for ignition and harrassment, but the Detonator grants you some extra mobility and deals more damage. The Homewrecker can save friendly Buildings from Electro Sappers and quickly destroy any Mini-Sentry Guns that any enemy Engineer may try to place.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Degreaser|icon-size=100x100px}} <br />
'''[[Degreaser]]'''<br />
! align="center" | {{Icon weapon|weapon=Shotgun|icon-size=40x40px}} or {{Icon weapon|weapon=Flare Gun|icon-size=40x40px}} or {{Icon weapon|weapon=Reserve Shooter|icon-size=40x40px}}<br />
'''[[Shotgun]]''' or '''[[Flare Gun]]''' or '''[[Reserve Shooter]]'''<br />
! align="center" | {{Icon weapon|weapon=Powerjack|icon-size=100x100px}} <br />
'''[[Powerjack]]'''<br />
|'''The Gas Jockey's Gear w/ Shotgun/Flare Gun/Reserve Shooter'''<br />
<br />
This is [[The Gas Jockey's Gear]] setup, which will provide 10% more speed but 10% more bullet vulnerability when wearing the [[Attendant]]. The Degreaser allows players to switch to other weapons much faster, reducing the Scout's ability to perform a Weapons Heckle, as well as switch to the Shotgun to deal with enemies outside of the Degreaser's range. Deciding between the Shotgun, Flare Gun or Reserve Shooter will depend on the role players wish to play. The Shotgun allows players to personally dispatch players more reliably in duels, while the Flare Gun allows players to support their team from a distance, and can be used to negate the Degreaser's reduced afterburn damage by hitting enemies with a flare after igniting them with the Degreaser. The Reserve Shooter will mini-crit on airblasted enemies and its weapon switch bonus stacks with the Degreaser, allowing for lightning quick switches.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Degreaser|icon-size=100x100px}} <br />
'''[[Degreaser]]'''<br />
! align="center" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} <br />
'''[[Flare Gun]]'''<br />
! |{{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} or {{Icon weapon|weapon=Postal Pummeler|icon-size=40x40px}}<br />
'''[[Axtinguisher]]''' or '''[[Postal Pummeler]]'''<br />
<br />
| <br />
<br />
This setup is for the assassin Pyro, who likes to kill his enemies quickly. The Degreaser's faster switch time allows players to pull off weapon combos with ease, and one of the best to take advantage of is the Axtinguisher's "Puff and Sting." A Degreaser-Axtinguisher combo can give players a tremendous advantage in 1-on-1 situations, and allows players to whittle down large-HP targets with relative ease. If their target is running away after he has set them on fire, he can easily take them down with a carefully aimed Flare Gun shot as it crits on burning characters unlike the Detonator, that only does mini crits on burning targets. Keep in mind that you should sneak behind enemy lines and ambush enemies as they are approaching their objective so the Pyro can easily set them on fire and take them out with crits.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Backburner|icon-size=100x100px}} <br />
'''[[Backburner]]'''<br />
! align="center" | {{Icon weapon|weapon=Detonator|icon-size=100x100px}} <br />
'''[[Detonator]]'''<br />
! align="center" | {{Icon weapon|weapon=Back Scratcher|icon-size=100x100px}} <br />
'''[[Back Scratcher]]'''<br />
|<br />
<br />
For players who are used to QWTF/TFC, especially those who assault head-on alone against other players. The Backburner, along with the Back Scratcher, provides the much needed high damages for head-on assaults, at the cost of minimize defense due to its limited airblast. The Detonator allows the Pyro to attack a number of enemies, but be warned it is weaker against Sentry Guns when compared to the Shotgun.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Phlogistinator|icon-size=100x100px}} <br />
'''[[Phlogistinator]]'''<br />
! |{{Icon weapon|weapon=Flare Gun|icon-size=40x40px}} or {{Icon weapon|weapon=Detonator|icon-size=40x40px}} or {{Icon weapon|weapon=Manmelter|icon-size=40x40px}}<br />
'''[[Flare Gun]]''' or '''[[Detonator]]''' or '''[[Manmelter]]'''<br />
! align="center" | {{Icon weapon|weapon=Sharpened Volcano Fragment|icon-size=100x100px}} <br />
'''[[Sharpened Volcano Fragment]]'''<br />
|<br />
<br />
This set emphasizes upon building the Phlogistinator's "Mmmph," as the bar is filled up by any fire damage, not just that caused by the Phlogistinator itself. The various Flare Guns can build up your "Mmmph" from far away while the Sharpened Volcano Fragment allows you to deal fire damage even with melee hits, which can come in handy should you run out of ammo. The Detonator is good for those unsure of their aim or who want to ignite multiple enemies at once to build "Mmmph" faster. The standard Flare Gun is for those more-confident in their aiming ability, as it requires steadier aim and can't ignite as many enemies as quickly, but guarantees full crits on burning targets. The Manmelter not only fires faster shots than either of the other two, but allows you to retain your ability to extinguish teammates and ensures you don't have to worry about running out of flares. Using this set, killing 2-3 people in any way should net you a full "Mmmph" bar so you can heal, unleash the Phlogistinator's crits, and prolong your assault.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Phlogistinator|icon-size=100x100px}} <br />
'''[[Phlogistinator]]'''<br />
! |{{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br />
'''[[Shotgun]]'''<br />
! align="center" | {{Icon weapon|weapon=Powerjack|icon-size=40x40px}} ''or'' {{Icon weapon|weapon=Back Scratcher|icon-size=40x40px}}<br />
'''[[Powerjack]]''' or '''[[Back Scratcher]]'''<br />
|<br />
<br />
For the Pyro where survival is the first goal. The Back Scratcher will increase healing from small and medium Medkits, while the Powerjack can grant you some valuable Overheal. The Shotgun was chosen over the three Flare Guns for damage purposes. When your "Mmmph" is full after a battle, you can use it to restore to full health.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Backburner|icon-size=100x100px}} <br />
'''[[Backburner]]'''<br />
! |{{Icon weapon|weapon=Flare Gun|icon-size=40x40px}} or {{Icon weapon|weapon=Detonator|icon-size=40x40px}} or {{Icon weapon|weapon=Manmelter|icon-size=40x40px}}<br />
'''[[Flare Gun]]''' or '''[[Detonator]]''' or '''[[Manmelter]]'''<br />
! align="center" | {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} or {{Icon weapon|weapon=Maul|icon-size=40x40px}}<br />
'''[[Homewrecker]]''' or '''[[Maul]]'''<br />
|<br />
<br />
A more defensive setup for the Pyro, this combo is great for ambushing any inattentive Spy trying to sap your team's buildings. It's also good for hunting down any sneaky Engineers in your base that may be trying to set up a forward position (e.g. the sewers in 2Fort, or the vents in turbine). As the Backburner's airblast costs a whopping 50 ammo, bringing the Manmelter along for extinguishing teammates can go a long way in conserving that ammo. Alternatively the Detonator can be equipped to Spy check more reliably at range using the secondary fire.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Phlogistinator|icon-size=100x100px}} <br />
'''[[Phlogistinator]]'''<br />
! |{{Icon weapon|weapon=Manmelter|icon-size=100x100px}}<br />
'''[[Manmelter]]'''<br />
! align="center" | {{Icon weapon|weapon=Third Degree|icon-size=100x100px}}<br />
'''[[Third Degree]]'''<br />
|'''The Moonman Pack'''<br />
<br />
The Moonman Pack is focused on dealing critical hits. Use the Phlogistinator with the Manmelter to build up "Mmmph" for later crits and healing. The downside of the Phlogistinator - no airblast - can be partially countered with the Manmelter's ability to extinguish your allies and gain even more crits. Should you come across a pesky Medic that heals those you ignite, use the Third Degree to kill both your victim and their Medic so you can continue your fiery rampage. However, this set is not recommended if you find a Sentry Gun. Since buildings aren't affected by crits, your Phlogistinator's lack of airblast and Manmelter's slow fire speed can have you killed in a matter of seconds.<br />
<br />
|-<br />
! align="center" | {{Icon weapon|weapon=Flame Thrower|icon-size=40x40px}} or {{Icon weapon|weapon=Rainblower|icon-size=40x40px}}<br />
'''[[Flamethrower]]''' or '''[[Rainblower]]'''<br />
! {{Icon weapon|weapon=Scorch Shot|icon-size=100x100px}}<br />
'''[[Scorch Shot]]'''<br />
! align="center" | {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} or {{Icon weapon|weapon=Third Degree|icon-size=40x40px}}<br />
'''[[Axtinguisher]]''' or '''[[Third Degree]]'''<br />
|<br />
<br />
This set-up is, above all, very safe, and relies primarily on afterburn to deal damage. The Flamethrower allows you to control enemy movement more than the Backburner or the Phlogistinator would, but deals more afterburn damage and is more reliable as a weapon than the Degreaser. The Scorch Shot allows you to reliably ignite people at any range, and the knockback can hinder an enemy's advance. You probably won't use your melee weapon much, but your enemies should always be on fire with this set-up, so the Axtinguisher has no real downsides. The Third Degree has no downsides either, but it helps you deal with Medics who might otherwise extinguish your enemies. Regardless of which melee weapon you bring, you shouldn't rely on it, but do keep it in the back of your mind.<br />
|}<br />
<br />
== See also ==<br />
*[[Team strategy]]<br />
*[[Ambushing]]<br />
<br />
{{Class strategy}}<br />
{{Pyro Nav}}<br />
<br />
<br />
[[Category:Strategy]]<br />
[[Category:Pyro]]<br />
[[Category:Community strategy]]</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1096384Team Fortress Wiki talk:Weapon Demonstration2012-07-25T05:34:35Z<p>Mr. Vinderack: /* {{icon item|Pocket Medic|16px}} Pocket Medic */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Beggar's Bazooka|16px}} [[Beggar's Bazooka]]==<br />
<br />
I'll take the Bazooka video, make sure to demonstrate all varieties of charged fire, rocket jump, taunt, misfire. <br />
<br />
Anybody know a good video editor? Mine isn't that great. [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:Use [http://www.sonycreativesoftware.com/download/updates/vegaspro9 Sony Vegas Pro 9] The Greatest Video Editor in my option , try it out. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:50 , 6 July 2012 (PDT)<br />
::Thanks, will try it! [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:::No Problem , Hope you can make a great demonstration also try use [http://forums.steampowered.com/forums/showthread.php?t=2126342 srcdemo2]. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
Preliminary version of video - a bit rusty at editing, having trouble with fade. Also, need to find music clip used in videos. <br />
<br />
[http://youtu.be/XW-dDdmgZb0 Link]<br />
<br />
<br />
I know there's a slight stutter in the video, and will need to repair. If I need more precise jumps, also possible, but I would prefer to leave the jumps segment the way it is. I used single shots for the pyro, doubles for the soldier, triple for the medic. This, I think, showed off the projectile deviation, as well as the damage falloff. <br />
<br />
Let me know what else I need to fix; if there's someone who can do a final polishing edit on this, I'd really appreciate it!<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 19:08, 6 July 2012 (EST)<br />
<br />
I'd take a crack at this, but you're doing it. :( <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
<br />
:Quality is very bad. See [[#is anyone looking|below]] for some music to use. The quality is too low. The fps is too low. And the contrast seems high, but that might be my monitor. Show overloading in first clip, probably. E.g: Hit pyro (one rocket) Hit pyro (2 more rockets). Load 3 for soldier. Overload 4 for medic, and kill. The last rocket on the target is fine.<br />
:Audio desync at 1:02. Feel free to use health packs for that segment, just be clear that you're using them. Not clear what is happening in last clip. Forgot to show "no dispenser reload". Gib the dispenser and pick up its gibs to show normal reload. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 18:43, 6 July 2012 (PDT)<br />
::i uploaded the longer version of these background musics [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration#is_anyone_looking_for_longer_version_of_each_demonstration_music.3F There you go.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
:What the above said; also it's missing fades between clips (instead of hard cuts), and please start clips looking horizontally (not at your feet), otherwise it's kind of hard to follow. The way things are demonstrated is quite good though, and I do agree that you need another clip to show the splash damage caused by the overloading. You also need to show that you can't take ammo from Dispensers, dropped weapons, or supply cabinets (use any map with a supply cabinet).<br />
:May also want to show the additional projectile deviation but this is sort of hard to show. I think it is already well-demonstrated in the video by looking at where the rocket that was meant for the wooden target went, but if you were to redo the clip then maybe you wouldn't have had such a large deviation. So if you do redo that first clip, make sure that you get a large deviation on that shot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 6 July 2012 (PDT)<br />
<br />
Figured out source of bad quality; hopefully fixed. I eliminated the locked framerate and upped the graphics settings. Almost done with next version of video; however, having trouble spawning dispenser. What is the command for this? [[User:Gilgamesh|Gilgamesh]] 10:08, 7 July 2012 (EST)<br />
:There's no command for this, you have to spawn an engineer bot and have him build the dispenser — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:16, 7 July 2012 (PDT)<br />
<br />
<br />
:I have done the first entry of the video, or in your case, demonstration: [https://www.youtube.com/watch?v=ZWC25_p2v-o Clickie Link]<br />
:Remember: It's first time for me making a demonstration video.<br />
:[[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 14:05, 8 July 2012 (PDT)<br />
::Alright, here goes~<br />
* Nonstandard HUD, elements in different positions<br />
* Brightness is very different from most demonstrations. Watch other existing demonstrations and you'll notice that they are much less bright than your video is. Look at the soldier's palm when he is reloading, it's almost pure yellow under some angles (like when firing at the soldier). Perhaps you modified your gamma settings or are using an encoder which flattens the colorspace of the video?<br />
* Relative volume is off (game volume is very quiet compared to music volume)<br />
* Music is looping awkwardly (use continuous loops)<br />
* Missing the "schwomp" sound of loading a rocket into the bazooka (?)<br />
* Wooden target should be the last thing fired at<br />
* Need to fire at the Medic normally; the point of having 3 enemies is to show damage drop-off as a function of target distance. Removing the Medic from this removes a data point. The overloading explosion needs to be demonstrated in another clip<br />
* Like all rocket launchers, need to show rocket jumping, rocket reflection, etc.<br />
That should be it~ Please focus on fixing the technical problems first (as opposed to the content problems) and submit a revised version of that, just to see if it can be recorded alright. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:32, 8 July 2012 (PDT)<br />
<br />
:::[http://www.youtube.com/watch?v=gGEEktjhrEc&feature=youtu.be Here's the new verison]<br />
:::I also found out that I forgot to adjust the dB-volume in Vegas Pro 11. So, check if the video and clips are okay or not. So in case I can fix the sound if it's approved. [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 05:07, 9 July 2012 (PDT)<br />
::::That first clip was perfect. However, the others weren't. For dispensers, lose the ammo off-screen and then walk up to the dispenser. Make the dispenser level 1 or level 3, don't have it partially upgraded. Be sure to hide the engineer somewhere. No need to show what the stock does. Be sure to show that ammo packs still grant ammo. For the rocket jumping technique, see the basics as outlined in the Rocket Launcher video--again, no need for comparison. Be sure that you clear out the level, (and restore your health) before you jump. It would be sufficient to show 1-rocket jumping, 3-rocket jumping (two will fire while in air), and height. Feel free to stick health packs in the map where you think you may get injured. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 06:06, 9 July 2012 (PDT)<br />
Thanks for helping with this. I was having trouble with the bot scripting. I have a video - however, I think yours is better. Guess I'll practice with the video editor for awhile before attempting this again. Thanks! [[User:Gilgamesh|Gilgamesh]] 9:16, 9 July 2012 (EST)<br />
:Maybe, for me. It's your turn to try out since I want to take a nap and have to go on a vacation tomorrow. Good luck practicing your video editor. :) [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 06:55, 9 July 2012 (PDT)<br />
::Better but not perfect~<br />
* Loadout screen has transparent tooltip. This happens when you try opening your backpack ater changing the game's resolution after you launched the game. Don't change the resolution (have it already be the good resolution when it starts) to fix this.<br />
* The "clip ending" sound can still be heard at 0:37 and at 1:13 (faintly, after the rocket loading sounds)<br />
* Still missing fades between clips<br />
* No need to show that the dispenser refills rocket launcher rocket. I think the viewer knows that already<br />
* No need to show rocket jumping with the regular rocket launcher either<br />
* Rocket jumping should be demonstrated a lot slower and it more detail. Look at the demonstrations of [[Rocket Launcher]] or [[Rocket Jumper]], etc. They start slow, with a transition time from the previous clip, they have the soldier looking horizontally (not at the ground), not in a corner, and they just jump around. No really quick trick jumps necessary, just some relaxed rocket jumping is enough. This weapon is a bit of an exception in that you can rocket jump harder with multiple rockets, so maybe you should do multiple clips (one with regular demonstration with always one rocket, another with two rockets, another with three, and it's okay if you self-destroy really fast.)<br />
Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
<br />
Thanks to Idromlexer's good process design, I've got another video. Better quality, better process. However, my YouTube account is in Google-induced limbo (they lost my password), so it may take me awhile to upload. I've got the video, though! <br />
<br />
UPDATE: Got it. Here's the link. MAKE SURE TO SET QUALITY TO 1080p; otherwise, it'll look just as bad as the first version: http://youtu.be/80OCCLrNKPE<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 16:14, 10 July 2012 (EST)<br />
:Getting there~<br />
* You are using the split-screen HUD for non-split-screen clips. This is especially bad in the last clip where it overlaps with the payload HUD elements<br />
* Rocket jumping pacing is good, but you can go a lot higher than in the two/three rockets clips. It seems weird to rocket jump lower when using more rockets<br />
* Don't forget to reload the shotgun in the Dispenser clip<br />
* Make fades slightly shorter (half a second is long enough), and add extra transition time before and after each fade. Watch other demonstrations to get a feeling for this; you'll notice that there's always a 1.5~3 seconds period of waiting, then a short fade, then another period of waiting, and then the other clip starts. This makes it easyer for the viewer to know what is happening; it may seem clear to the person who made the video, but for people who have never seen the video before, things like the transition at 1:56-1:58 is too much change to take in in so little time: new map, new cart silhouettes, new clock at the top, new paylod HUD elements, and the soldier already in the process of loading the weapon; the viewer wouldn't know what to focus on, and before they figure it out, the clip is over.<br />
Hope this helps~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
New video! No split HUD, shotgun reloaded, more transition time, changed map to 2fort to allow for higher rocket jumps - in last video, warehouse ceiling capped this. Hope this one is better! REMEMBER: SET TO 1080p!<br />
<br />
Link: http://youtu.be/u1ogmbvVYEU [[User:Gilgamesh|Gilgamesh]] 16:16, 11 July 2012 (EST)<br />
:Few things:<br />
* I don't know if it counts, but your loadout is in loadout slot C. It might be a good idea to change that to A.<br />
* When Wind said longer transitions, he didn't mean make the transitions longer. He meant, right before and after switching clips, stay still for a little while so what just happened and what is happening (respectively) have the chance to sink in for the viewer. Conversely, Wind suggested to make the fades shorter.<br />
* On the rocket jumping clip, start at full health for every clip. You start out with 133 on the third clip.<br />
* I don't know if it's just me, but it doesn't seem like you're going a lot higher when using more rockets for rocket jumping.<br />
* The Dispenser infobox says "Dispenser built by Friendly."<br />
* On the first shotgun clip, perhaps you don't need to, but I would start out with a full clip.<br />
* The music at the end sounds like it got cut off or was transitioned poorly.<br />
Good effort! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:56, 11 July 2012 (PDT)<br />
:Why did you rocket jump on 2fort? :( (@Mr. Vinderack: It's normal not to jump much higher with 2 or 3 rockets since the second/third rocket hit the ground when you're already away from it). I just said that you can jump a lot higher than what was shown in the previous video, because i nthe previous video the rocket jump was not high for the 2/3 rockets clips, and that this was counterintuitive; it should at least be as high as the first clip with 1 rocket. That 1-rocket clip (on tr_target_weaponref_hdr) was all good though >: Just do the same thing but with 2 and with 3 rockets.<br />
:Transition periods are better, but indeed, shorten the fades a little bit like Mr. Vinderack said. Starting at full health and ammo is also a good thing (that includes the Shotgun ammo clip where you started with 1 shot left and 19 rockets).<br />
:All the other clips are good~ So, re-redo rocket jumping, shorter fades, and starting with full ammo/HP each time. That should be it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
<br />
Will do. Working on it now, should be up before noon. - Gilgamesh 9:49, 12 July 2012 (EST)<br />
<br />
Here we go. Started with full shotgun clip, faded music, switched rocket jump to warehouse, cut fade time in half, bazooka now in loadout A, tried to show difference in jump forces. I was jumping in 2fort to remove the ceiling cap from the warehouse. There's not really much of a height difference in the rocket jumps, but the difference IS more obvious in the angled jumps. Oh, and Friendly changed his name to Engineer. Less social, more accurate. <br />
<br />
LINK: http://youtu.be/19ohuDdAfRM Gilgamesh 13:15, 12 July 2012 (EST) (Thanks for all the help!)<br />
:I don't see any major problems. Things that I don't think really need to be fixed, but should be kept in mind for next time:<br />
* Friendly Engineer is social and accurate. Most likely you were having trouble with the space in his name. Just do this to create a bot with spaces in its name: bot -team *team* -class *class* -name "*name1* *name2*"<br />
* The second to last clip, in which you grab ammo from an ammo box, seems to have a low volume compared to the other clips.<br />
* Music is a bit botched at the end.<br />
None of these are really that big a deal, and I'd say this video is acceptable. If you want to redo these things, that's fine too (I commend you), but I don't think you have to. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:43, 12 July 2012 (PDT)<br />
<br />
Sound issues are relatively easy to fix - I'll check on these. I watched another video with a dispenser, and the dispenser was built by "Engineer," so I went with that. <br />
<br />
Thanks for reviewing these for me! I'm just waiting for Wind's approval. Gilgamesh 15:54, 12 July 2012 (EST)<br />
:What Vinderack said. The volume of the clip needs to be fixed, the other things are nice-to-have's if you can — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Well, this is it. Should be the final version. I watched several different versions of the low volume clip and couldn't really tell the difference, so I simply upped the volume for that clip. Also, at the end, I nixed the music fade - it now transitions directly to the "end" sound. <br />
<br />
Link: http://youtu.be/goUTrsRrXq4<br />
<br />
Gilgamesh 7:21, 15 July 2012 (EST)<br />
:I just noticed that unlike the other rocket-jumping clips, the single-rocket rocket-jumping clip uses the split-screen HUD even though it's not a split-screen clip. Should have noticed this earlier, sorry... Also, the ending sound is still not really good. The sound ending of the previous version was better, I think (not sure since the video has been removed now) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
No problem - already had another single jump clip, just in case. And by "sound is bad," what specifically is the problem? On the earlier clip, I had it fade at the end. On this one, I removed that. Should the music end, and then the "end" sound play, or should I overlay the "end" sound with the end of the music? Gilgamesh 16:32, 15 July 2012 (EST)<br />
:There's a sudden jump in the music just before the final "tchak" sound plays. Check out the end of [http://youtu.be/goUTrsRrXq4 already-published demos] and the difference should be pretty clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
This should be better - got rid of the skip. Kept the volume up on that one iffy clip, too, and changed to rocket jump normal HUD. <br />
<br />
<br />
LINK: http://youtu.be/5D2xnrQ2gXY<br />
<br />
Thanks for putting up with all these sound issues... Gilgamesh 18:10, 15 July 2012 (EST)<br />
:Wow, we all forgot airblast. You should show a reflect+reflect kill clip. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 15:58, 15 July 2012 (PDT)<br />
<br />
Yeesh. Knew I'd missed something. This is the demo video that wouldn't die. I'll try to have the new new new new new new version up by the end of today. Either today, or tomorrow morning. Gilgamesh 9:26, 16 July 2012 (EST)<br />
<br />
*Yawn* It's late, and I'm tired. New version, showing rocket kill: http://youtu.be/B8rcHqSMkwY<br />
<br />
All the same changes - no split HUD, volume/end tweaks, the works. Thanks for remembering this, Darkid. I knew there was something missing... Gilgamesh 23:19, 16 July 2012 (EST)<br />
:You're too close to the Pyro during the first rocket reflection, and as a result you get airblasted and that makes you go much farther than you would in the usual case. Make sure there is sufficient distance so that you don't get airblasted. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
That silly pyro, knew he was laughing at me behind the mask. I'll get him this time. I'll be gone today, but tomorrow or this evening, I should have no trouble recording another clip. Gilgamesh 7:44, 17 July 2012 (EST)<br />
<br />
::Hey, a question. Would it be better to show the single reflect kill, or do single-double-triple? I have clips of each - single, pyro wins, double, pyro and soldier both die, triple, pyro dies with injured soldier. Just the single, or all three - the clips are good. Gilgamesh 11:41, 18 July 2012 (EST)<br />
<br />
Note: I had two videos up earlier. I watched both of them, and something went wrong with the fade effects. Fixing today. Gilgamesh 8:46, 19 July 2012 (EST)<br />
:I think it'd be pretty interesting to see multiple rocket reflections, if only to show that it can be done. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
UPDATE: Multiple reflects aren't possible - if they are, they're WAY out of my league, or have to be under very unusual circumstances. <br />
Here's the new clip - with all three kinds of reflects attempted. Singles are easy, but the pyro doesn't fare well in 2 or 3 reflect attempts. I also fixed the "Friendly Engineer" bug. <br />
<br />
*Link: http://www.youtube.com/watch?v=TuSXFEAMPLo <br />
<br />
With any luck, this should be the finished version. Gilgamesh 20:35, 19 July 2012 (EST)<br />
:Sorry, but the kill screen looks... odd... there's no text in the thing at the top that says you can take a screenshot, and there's no bubble saying who killed you. Why is that? That's the only flaw though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
This is very odd. My kill I.D. seems to be disabled, and my chat view sporadically toggles off. I'm trying to fix, will upload correct clip as soon as the error is gone. Gilgamesh 10:48, 21 July 2012 (EST)<br />
<br />
Well, it's fixed. I only had to completely re-install the game to do it...and I still don't know what was going on. <br />
<br />
*However, I have a link: http://youtu.be/dF7XZ6Zc2Y4<br />
<br />
It now says "Pyro." Gilgamesh 15:18, 21 July 2012 (EST)<br />
:All good, please upload final video and .dem's~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Probably a stupid question - where would you like me to upload to? It says MediaFire on the tutorials page. Also, how would I create the .dem file? I used FRAPS for recording, and ran it through a compressor and editor. (This is my official "n00b" moment.) Gilgamesh 11:40, 22 July 2012 (EST)<br />
:Mediafire is fire. At this point, you can't get the .dem files; the idea is that you record those and FRAPS the playback. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:43, 22 July 2012 (PDT)<br />
::I think it's time to let someone else deal with this (No offense Gilgamesh) [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:48, 22 July 2012 (PDT)<br />
:::Given that it's already done, that would be rather silly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:49, 22 July 2012 (PDT)<br />
::::I beg to differ, the video is spectacularly low resolution. You can't expect me to play the 1080p version of the video with this DSL. [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:55, 22 July 2012 (PDT)<br />
<br />
:Too late for .dems (check Wind's talk page, already covered). As for the file type, what encoding did you use? Is it lossless, lossy, etc? .wmv is generally not a great file type, and I'm curious now as to what you used to record these clips... What was it? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:06, 23 July 2012 (PDT)<br />
:Just watched the video, and...well, the resolution doesn't seem to be correct. Lines on the sides of the video, and generally just small. I may be wrong, though...; it did upload to YouTube seemingly fine. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:11, 23 July 2012 (PDT)<br />
:EDIT: Helping out Gilgamesh regarding codecs, rendering, and related stuff. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:37, 23 July 2012 (PDT)<br />
<br />
Well, Vinderack straightened me out, big time. It's much better now. I just need to resolve a small rendering difficulty, and done. [[User:Gilgamesh|Gilgamesh]] 17:11, 23 July 2012 (PDT)<br />
<br />
*Here's the same video from earlier, using the better codec: http://youtu.be/qtICc3G-178<br />
<br />
*And here's the download link: http://www.adrive.com/public/Xevvuf/Beggar's Bazooka.avi<br />
<br />
Next time I try one of these, I'll be ready - and use Source Recorder.<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 16:06, 24 July 2012 (PDT)<br />
<br />
= Need to be redone=<br />
=={{icon item|Atomizer|16px}} [[Atomizer]]==<br />
:How we forget this? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 20:35, 17 July 2012 (PDT)<br />
::Well, at least it's circular and it's the default crosshair color. It's just a little big. Not worth redoing the demo over, but something for Mr. Vinderack to fix in future demonstrations. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
I'm on it! [[User:Boynedmaster|Boynedmaster]]<br />
:Uh...on what? There's nothing to be done, read above... I would prefer my demonstration to be kept, and either way if the crosshair really is that big a problem I can just re-render with the correct crosshair. No need to make a new video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:43, 18 July 2012 (PDT)<br />
EDIT: Talked to Boyned and explained to him the circumstances. He said he'll just do Balloonicorn. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bat|16px}} [[Bat]]==<br />
The melee makeover missed this (or it's a matter of the page wasn't updated, since the bat demo is on the project page) --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Just needed to be added to the dictionary. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:20, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
The 40% more accurate attribute isn't demonstrated. --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
::Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:53, 17 July 2012 (PDT)<br />
:::But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
::::http://youtu.be/YVhbukKNvaQ Obviously, console precision is required for a shot like this, but I think it can be done. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:13, 17 July 2012 (PDT)<br />
:::::This is a great way to show it, indeed~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
::::::May i take this one? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:06 , 7/18/2012 (PDT)<br />
:::::::Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:::::Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --[[User:Org|Org]] 06:31, 18 July 2012 (PDT)<br />
::::::No, that's not really as clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::::hmm.. wind i am sorry , i think i leave it for other person. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 7/20/2012 (PDT)<br />
<br />
<br />
http://youtu.be/WRjlm44NKEE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:24, 21 July 2012 (PDT)<br />
:Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
::http://youtu.be/hpgzjBTIa1A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:35, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Cozy Camper|16px}} [[Cozy Camper]]==<br />
{{c|Reserved by Armisael}}<br />
:http://youtu.be/9r4kyNXgpr0<br />
:Two questions. Should I show that the knockback resistance doesn't apply to airblast? How long should the regen clip last (I don't think anyone wants to watch over a minute and a half of health regen)? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:26, 15 July 2012 (PDT)<br />
::More transition time on pretty much everything please :3 Yes, you should show an airblast, whether it applies or not, because it's a rather important use case of any "reduces knock back" weapon. You can probably get away with showing the health regen up to 63 HP (50% health) or so if it's the last clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
:::http://youtu.be/ZW-O_46rD08 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 15 July 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Detonator|16px}} [[Detonator]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
Needs to be redone to:<br />
* Show the world impact explosion does nothing to enemies<br />
* Destroys sticky bombs<br />
--[[User:Org|Org]] 02:54, 7 July 2012 (PDT)<br />
: [http://youtu.be/UrX6LEkVKGQ Hopefully this will do it.] [http://www.mediafire.com/?suo67e3kql41ft1 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:58, 8 July 2012 (PDT)<br />
::Watch the medic burn, then get ammo. Split up spy kill into different clip. Use normal positions for airblast; why weren't the flares damaging you? If possible, make the medic kill more obviously due to afterburn. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 11:32, 8 July 2012 (PDT)<br />
:::Indeed, watch until the afterburn ends before moving to get the ammo. No need to split up spy kill imo, but flare jumping can indeed be made into its own clip if you want, but it's also fine as it is right now in the first clip. The sticky bomb part is unclear, as it looks like you're firing directly at the sticky bomb, and that it's the collision of the flare projectile with the sticky bomb that destroys it. Aim a little higher so that it's clear that it's the explosion that kills the sticky bomb, and that a direct hti is not necessary. Darkid: the flares were not damaging him because he was making them explode before they could go back completely. That's a good thing to show, and it is easier to see when there's no wooden barrier in the way, so the positions are fine here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
:::: [http://youtu.be/Kshjgu2taJY Well, this should do it this time.] Decided to split the detonator-jumping to its own clip for the sake of less frustration on me, anyway. [http://www.mediafire.com/?qlghabwb3lk2ltw Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:19, 9 July 2012 (PDT)<br />
:::::Hud blinked for a moment near 0:54~0:56. Rendering error perhaps? hud_reloadscheme during the demo? Also, missed the first jump to get out of the wooden barrier. Rest of the demo is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::Sorry for the wait; I found out why I couldn't load a map by myself; had to opt out of Steam beta. Anyway, [http://youtu.be/cc130KueplA this should hopefully do it.] [http://www.mediafire.com/?is4p9cjpj5as6hm Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:43, 15 July 2012 (PDT)<br />
:::::::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
=={{icon item|Equalizer|16px}} [[Equalizer]]==<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::http://youtu.be/qCgiKeQp6KQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 11 July 2012 (PDT)<br />
:::Sorry but I think we should show the crits damage at all heath (so we spawn more bots) [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 16:44, 11 July 2012 (PDT)<br />
:::Indeed, since this one has damage scaling with health, perhaps crit damage should be demonstrated for multiple healths. Maybe do two 3-kill clips, one with crits and one without? Dunno. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::::http://youtu.be/GtS10vpYfAQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:04, 12 July 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Escape Plan|16px}} [[Escape Plan]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::Okey , i will redo it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:54 , 7/13/2012 (PDT)<br />
:::http://youtu.be/1jD4V_kJgRs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:03 , 7/18/2012 (PDT)<br />
::::Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:Did we really need to show the speed comparison with 1-health Soldier and Scout? <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
::http://youtu.be/_RioflLC_cg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:34 , 7/22/2012 (PDT)<br />
<br />
=={{icon item|Pretty Boy's Pocket Pistol|16px}} [[Pretty Boy's Pocket Pistol]]==<br />
{{c|Reserved by Akuago220}}<br />
:I'll take a crack at this. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:58, 27 June 2012 (PDT)<br />
::See above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 27 June 2012 (PDT)<br />
::: [http://youtu.be/vAItsMJusf4 And there we have it.] [http://www.mediafire.com/?gbwhuoiytbtchlo Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:37, 29 June 2012 (PDT)<br />
::::Is good, but should also show whether the crits stay on if you switch weapons, much like the Cleaner's Carbine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)<br />
:::::Wind, the Pocket Pistol does NOT have that 3-second kill attribute the Carbine does. That crit portion was to fill the whole ""Wait 2 seconds, still staring at the Medic but this time with your weapon glowing, then kill the medic, still holding ⇧ Shift" criteria (unless you can point me where in those instructions, I now have to switch weapons after crit-killing the Medic). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:45, 29 June 2012 (PDT)<br />
::::::Derp, that's what I get for checking the Carbine's attributes and then looking at the next one and assuming it's a clone of it but for the Scout. But those crit instructions are for melee weapons only (that's why they are under the "Melee makeover" section under the list that says "The procedure is slightly different" :3 For non-melee weapons, just use the regular procedure, no crits or extra staring periods or anything — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 29 June 2012 (PDT)<br />
:::::: [http://youtu.be/FmieHuV4TDs There we go, fixed.] [http://www.mediafire.com/?4z8sr0m7bklx357 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:17, 30 June 2012 (PDT)<br />
:::::::Looks to me like there are some random crits (although the damage doesn't change, and those should be disabled using the cfg, weird) [[User:Pigophone|Pigophone]] 06:33, 30 June 2012 (PDT)<br />
::::::::It's a common glitch in SrcDemo, and as far as I'm aware of, there's no way around it. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:18, 30 June 2012 (PDT)<br />
:::::::::You probably mean source recorder, as all srcdemo2 does is record data from that. Can you try re-recording and see if it still happens? If it does, can you upload the .dem file? Does it happen during demo playback or demo rendering? Otherwise, you could replace the crit sounds in the game files to make them disappear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)<br />
:::::::::: When I play it back, there are no crit sounds emitting. After I render it, then I hear crit sounds in the wav file. [http://www.mediafire.com/?kh3edlhrp9nb0ab Render this yourself and see what I mean.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:50, 30 June 2012 (PDT)<br />
:Then use fraps to record the audio and overlay that onto the srcdemo2 clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 30 June 2012 (PDT)<br />
::It didn't do crit sounds for me when rendering. Try clearing your sound cache maybe, by typing <code>snd_rebuildaudiocache</code> in the console. Or you can use Armisael's workaround too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:13, 30 June 2012 (PDT)<br />
:::They didn't occur when rendering, they were heard '''after''' they rendered. In any case, [http://youtu.be/bS3pcy8wDkU using that snd command fixed it up after all.] [http://www.mediafire.com/?ylxmkgisw1otodd Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:07, 30 June 2012 (PDT)<br />
::::Yes, that's what I meant, since the game has no sound when it's rendering. Anyway, video is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)<br />
:::::I watched the video and read some feedback on YouTube and one user pointed out that the following isn't demonstrated:<br />
* There is no comparison for fall damage with the Pistol and the Pretty Boy's Pocket Pistol. Meaning, viewers don't know if the Scout would take fall damage with the regular Pistol equipped if a player was to fall from that distance.<br />
* The HP difference isn't demonstrated at all. <br />
* This one is my recommendation but when demonstrating the fire vulnerability difference, rather than killing both Scouts, let them both live to demonstrate the vulnerability and the HP differences after surviving afterburn.<br />
<br />
Just some feedback I've seen and would like to leave for discussion. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 08:22, 3 July 2012 (PDT)<br />
:I agree that this would be nice to have, and while we're at it, doing the fall damage comparison from the top of Watchtower, like in the [[Mantreads]] demo. This being said, I did accept this demo as such so I can't blame Akuago for the lack of those things, but yeah >: Sorry — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
::No worries. We'll get 'em next time. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 16:26, 4 July 2012 (PDT)<br />
<br />
http://youtu.be/4cezyN6TrCo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:26, 9 July 2012 (PDT)<br />
:There are no problems with this demonstrations, but I would like to allow a week or so in case Akuago wants to redo the demonstration himself instead — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::Well alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==<br />
The cardboard soldier target was not shot. This is particularly important to demonstrate as we need to show how the shot arcs over a distance. I think. [[User:TFHK|TFHK]] 10:02, 12 July 2012 (PDT)<br />
:Well the arc is kind of demonstrated in each shot since it is very strong, so I don't think it is worth redoing, especially since this first clip is very hard to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: At 0:21 it plays the crit sound effect and it doesn't show that the Scorch Shot can destroy stickies, so it might need to be redone anyway. [[User:Balladofwindfishes|Balladofwindfishes]] 18:58, 15 July 2012 (PDT)<br />
:http://youtu.be/nmsMZpFj5J0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:42, 18 July 2012 (PDT)<br />
::Doesn't show a death from the explosion >: Also doesn't show the arc. If this is to be redone then it better be shown properly this time~<br />
:::http://youtu.be/Q7IKY2KImq0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:54, 19 July 2012 (PDT)<br />
::::Eeeeh I wish it had just one more shot so that it wouldn't run out of ammo... but I guess that's the way it has to be. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==<br />
{{c|Reserved by Spam90675}}<br />
<br />
Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:50 , 4 July 2012 (PDT)<br />
:There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check [http://forums.steampowered.com/forums/showthread.php?t=934312 this post from '09 on SPUF]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 20:32, 4 July 2012 (PDT)<br />
::That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have [[Help:Recording demos#Movie Creation Tutorial|help pages on the wiki itself about that]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
:It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the [[Holy Mackerel]] demo recently. Do what you did in that video and that's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
::The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 4 July 2012 (PDT)<br />
<br />
I got this guys, finally get the full Fraps version. [[User:Spam90675|Spam90675]] 07:33, 12 July 2012 (PDT)<br />
:You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:43, 12 July 2012 (PDT)<br />
::I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? [[User:Spam90675|Spam90675]] 07:57, 12 July 2012 (PDT)<br />
:::You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:59, 12 July 2012 (PDT)<br />
::::I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? [[User:Spam90675|Spam90675]] 08:01, 12 July 2012 (PDT)<br />
:::::If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:16, 12 July 2012 (PDT)<br />
EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.<br />
:Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:21, 12 July 2012 (PDT)<br />
::Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:05, 12 July 2012 (PDT)<br />
http://www.youtube.com/watch?v=5Gvp9Lpp_vk - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. <small>— ''The preceding unsigned comment was added by'' '''[[User:Spam90675|Spam90675]]''' ([[User talk:Spam90675|talk]]) • ([[Special:Contributions/Spam90675|contribs]]) </small><br />
:::Few things:<br />
* Quality seems a bit on the low side for high definition.<br />
* Very fast-paced video. Slow it down a bit next time.<br />
* During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.<br />
* This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.<br />
Good for a first try! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:30, 12 July 2012 (PDT)<br />
::::Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. http://www.youtube.com/watch?v=3hJadUrsWk4 [[User:Spam90675|Spam90675]] 22:36, 12 July 2012 (PDT)<br />
::::::I will check it out soon. A bit busy right now. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:03, 12 July 2012 (PDT)<br />
:This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? [[User:Spam90675|Spam90675]] 00:17, 14 July 2012 (PDT)<br />
:::Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 14 July 2012 (PDT)<br />
::::The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. [[User:Spam90675|Spam90675]] 05:32, 16 July 2012 (PDT)<br />
:::::I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=Pyro melee makeover=<br />
=={{icon item|Back Scratcher|16px}} [[Back Scratcher]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Karma Charger}}<br />
:http://youtu.be/oH8mI2HAYvU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:52 , 7/14/2012 (PDT)<br />
::Great, asides from one thing:<br />
* The Dispenser clip...I don't know how many people willl have the patience to watch through the whole thing. I fiercely recommend using a level three Dispenser, because that was almost tedious.<br />
Asides from that, I didn't catch anything. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:02, 13 July 2012 (PDT)<br />
:::I don't think so, lv 1 dispenser is showing how slow when heal with with lowest heal rate. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 10:22, 13 July 2012 (PDT)<br />
::::That's definitely true, but on YouTube the attention span is tiny. I commend Karma for actually going through with this, but unfortunately I don't think his work will be appreciated by very many YouTubers... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:27, 13 July 2012 (PDT)<br />
:::::It's at the end of the video, so viewers who get bored can just stop watching. Also, you'd be surprised by how much commenters enjoy these sorts of things. Go look at the current backscratcher demo (which has the same clip). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:32, 13 July 2012 (PDT)<br />
::::::Fair enough. My only concern now is for the viewers who do not realize it is the last clip, but I guess they can just power through it if they get bored. xD. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:31, 13 July 2012 (PDT)<br />
::It's that way already, it can be that way again. However please make sure both views look exactly the same, since that is possible here; simply make the dispenser and use <code>setpos</code> to position yourself at the same position on both clips, and move forward as much as possible towards the dispenser (without changing aim). That way you have exactly the same view, and it looks better~ It's not a very big deal here because the point get across anyway, but if you can do it then why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:http://youtu.be/2hADwmYmg2U [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32 , 7/15/2012 (PDT)<br />
::That's not really what I asked about the dispensers but I guess the two clips are similar enough now. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
:::hmm , alright [http://www.youtube.com/watch?v=MYOlasrT7xc Now it should be similar] , anyway it's not easy to do both as SAME :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37 , 7/16/2012 (PDT)<br />
::::What Wind is saying is to use the console commands <code>getpos</code> and <code>setpos;setang</code>. Using <code>getpos</code> will produce a line of code that will teleport you to the exact same place looking in the exact same direction you were when you used <code>getpos</code>. This code is referred to as <code>setpos;setang</code> and is what Wind is telling you to use. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:03, 16 July 2012 (PDT)<br />
:::::Yeah i did [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:20 , 7/17/2012 (PDT)<br />
::::::If you put yourself at the same starting position, then walk all the way to the dispenser until you can't move forward, then you will be in the exact same spot. If you didn't touch the mouse during that time, then you will also be looking at the exact same thing. So:<br />
* Put a dispenser (here)<br />
* Walk against it<br />
* Walk back a little<br />
* Do <code>getpos</code><br />
* Start recording clip 1<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
* Switch inventory<br />
* Do <code>setpos</code> with the coordinates from earlier<br />
* Start recording clip 2<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
During all of this, never ever touch the mouse. This way, the two clips will be exactly the same. Anyway, like I said, the current video is similar enough, so you don't need to do it again. I just made this list to give yo uthe technique to use in other demonstrations later. Upload what you have now and that will be good~ Thanks. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
:http://www.mediafire.com/?hu47ify7l1yofu2 okey next time i will use the list info you give me [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:23 , 7/17/2012 (PDT)<br />
::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Fire Axe|16px}} [[Fire Axe]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
http://www.youtube.com/watch?v=nabghhhE4oQ&feature=youtu.be Here is mine --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 20:26, 10 July 2012 (PDT)<br />
::The audio is really out of sync, and the in-game sound is extremely hard to hear over the music. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:01, 11 July 2012 (PDT)<br />
:::My videos have begun to do that lately, I may need to switch to Source Demo --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 12:06, 11 July 2012 (PDT)<br />
::::I definitely recommend switching over to Source Recorder and SrcDemo2. The quality is a thousand times better. On a side note, I'm going to make a version of this with Source Filmmaker just for fun. I'll post it here, perhaps for future reference, but if not, it'll just be a cool video to see. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:11, 11 July 2012 (PDT)<br />
:What Vinderack said. Those are the only flaws though; the framerate could be better but is acceptable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
<br />
http://youtu.be/QRmORoQQWzs — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:52, 13 July 2012 (PDT)<br />
:I see nothing wrong with it. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:35, 13 July 2012 (PDT)<br />
::That's wonderful. (You don't need to comment on every video). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:38, 13 July 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Homewrecker|16px}} [[Homewrecker]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Mr. Vinderack}}<br />
Done. http://www.youtube.com/watch?v=AZS-TCb8xXQ Sorry if it's a bit fast. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:57, 12 July 2012 (PDT)<br />
:Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:30, 13 July 2012 (PDT)<br />
:::Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:52, 18 July 2012 (PDT)<br />
::::Add <code>cl_crosshair_scale 32</code> and <code>cl_crosshair_file ""</code> to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:12, 18 July 2012 (PDT)<br />
I'll have this done today or early tomorrow. Sorry for the long wait. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:06, 20 July 2012 (PDT)<br />
:[http://www.youtube.com/watch?v=bcdqV5QZRFw This should do it.] I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:07, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Maul|16px}} [[Maul]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
<br />
[http://www.youtube.com/watch?v=_-arX3ThkSw Had this saved up for quite a while, now.] [http://www.mediafire.com/?io0luzodsdmldbb Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:20, 10 July 2012 (PDT)<br />
:Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:24, 10 July 2012 (PDT)<br />
I really hate to be the one to do this, but...<br />
* The first hit on the soldier has the audio of a crit.<br />
* Right when you activate and deactivate the crit boost, the chat menu blinks briefly.<br />
* The split-screen HUD isn't used for the split-screen phrase.<br />
If you guys already settled something, sorry. But in case you really did miss this stuff, that's why I pointed it out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:10, 11 July 2012 (PDT)<br />
:I did hear that crit but it seems it's happening more often for pretty much everyone so I just ignored it >: But if you can fix it then do fix it. The chat menu is a good catch, not a major issue but also something to fix if possible. Using the split-screen HUD is not a requirement in split-screen clips that don't involve the player's health. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::Okay, I see. I think I know the crit problem though. When rendering, it is possible to have tf_weapon_criticals on 1 (and other anti-attributes of weaponref.cfg, such as sv_cheats on 0, for that matter) and have random crit audio be recorded as the render occurs. Even if the demo itself had no crits, they can still be generated during rendering due to the way they are created. This is an easy fix: Simply re-record the audio and make sure tf_weapon_criticals is on 0. Personally, I like to use exec weaponref every single time I render just to be safe. As for the chat menu, I don't know what it is, but I think it's probably a rendering problem as well. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:01, 11 July 2012 (PDT)<br />
:::Also, craft text in the backpack. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:27, 11 July 2012 (PDT)<br />
:::: Well, nice to now know the days of needing just one approval have all but faded to memory and that '''anyone''' can be a judge and turn down a video. A simple addition of a judging section stating that even if one person says yes, any random user can now judge a demonstration for quality would be too hard to do for future reference & notification (it's done for whenever multiple people make a demonstration for a single weapon; it seems like the same method's being incorporated when it's just one user making a demonstration)? Just saying. /rant [http://youtu.be/UaAMkXCBIK0 Here's the revised version.] [http://www.mediafire.com/?5e329onbn4bkw9p Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:20, 12 July 2012 (PDT)<br />
:::::Rant: Sorry...just trying to make things better for the overall project (and for its viewers). :(<br />
:::::Video: Still does the weird chat menu blink thing, but I don't really think it's necessary to have to redo, mainly because it doesn't look like a problem that can be easily identified. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:28, 12 July 2012 (PDT)<br />
:You just need my approval, I'd consider the others to be early-reviewers that point out some flaws that I may point out as well but do it before I get a chance to (so you can fix it faster) or provide suggestions. For those purposes, such reviews are valuable, but they are not final nor required to act upon >:<br />
:Anyway, for the video, no problems here but the split-screen for the Sapper clip shown in the Homewrecker demo above is a good idea I think, so may want to do the same for consistency between the two weapons since they're reskins of one another. Yes, I know, changing requirements are bad. but I didn't predict this change because I didn't think of showing it that way >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::I am so sorry Akuago. D: [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:14, 13 July 2012 (PDT)<br />
::[http://youtu.be/GLf5t6nrKsg Well, hopefully this will keep the "consistency" of the Homewrecker demonstration.] [http://www.mediafire.com/?3c8d2c94z4obf7b Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:58, 15 July 2012 (PDT)<br />
:::That's good, but that annoying chat window is still there. However, since the two times where it appears are times when you are standing still, I think you can get away with copying the few next good frames (without the chat) that follow the bad frames (with the chat), or to stretch those few next frames to cover up the region where the chat is shown. Can you give it a shot? If not, then upload what you have now and that'll do. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
::::I normally mask it with this problem via covering only what's necessary, but that's only when there was nothing on that side. In the case of the Maul however, well, [http://youtu.be/79W84Ut7mKE here's my attempt at covering it up with complete, previous frames. Hopefully it's mostly unnoticed.] If not, the previous version of the demonstration is still available. [http://www.mediafire.com/?0br869xq09k1u2r But if so, download this version here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:44, 17 July 2012 (PDT)<br />
:::::Most excellent, it's like that chat window was never there. Please upload the covered-up version, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Powerjack|16px}} [[Powerjack]]==<br />
{{c|Put the Sniper away from the Medic on the right side of the map, so that the crit hit on the Medic is more isolated from the others. The Medic should be killed last with the crit, not before the Sniper.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:http://youtu.be/XOFgpdtur9k — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 11 July 2012 (PDT)<br />
::For the last clip, can you find a more stock-ish weapon for this? Otherwise, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
:::(Turns out there is no such thing) Is good then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Sharpened Volcano Fragment|16px}} [[Sharpened Volcano Fragment]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July <br />
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http://www.youtube.com/watch?v=dWrCYvtuffk I already got it [[User:Ben10508|Ben10508]] 20:44, 11 July 2012 (PDT)<br />
:...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:58, 11 July 2012 (PDT)<br />
::No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
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Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine [[User:Ben10508|Ben10508]] 21:15, 11 July 2012 (PDT)<br />
:Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:50, 11 July 2012 (PDT)<br />
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Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. [[User:Ben10508|Ben10508]] 21:58, 11 July 2012 (PDT)<br />
:You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:15, 11 July 2012 (PDT)<br />
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Ha, I already knew that Wind was like, God here xD. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:47, 12 July 2012 (PDT)<br />
::Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:49, 12 July 2012 (PDT)<br />
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Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks [[User:Ben10508|Ben10508]] 08:03, 12 July 2012 (PDT)<br />
:Framerate is indeed a little choppy but acceptable, but there's also:<br />
* First clip ends too soon (it's supposed to end after the camera finished zooming in)<br />
* At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.<br />
* Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... <small>— ''The preceding unsigned comment was added by'' '''[[User:WindPower|Wind]]''' ([[User talk:WindPower|talk]]) • ([[Special:Contributions/WindPower|contribs]]) </small><br />
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http://youtu.be/mpaynGfsFSM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:37, 18 July 2012 (PDT)<br />
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::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? [[User:Ben10508|Ben10508]] 18:46, 18 July 2012 (PDT)<br />
:::There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:02, 18 July 2012 (PDT)<br />
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I was working on it [[User:Ben10508|Ben10508]] 19:15, 18 July 2012 (PDT)<br />
:Armisael's video is good, but will wait a few days for Ben10508 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
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Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? [[User:Ben10508|Ben10508]] 17:06, 20 July 2012 (PDT)<br />
:You'll probably need another person to come and help you out. If you need it, I'll help. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:52, 20 July 2012 (PDT)<br />
::Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 18:00, 20 July 2012 (PDT)<br />
:::You could, but for the sake of easiness, I'll just help him out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:30, 20 July 2012 (PDT)<br />
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http://www.youtube.com/watch?v=yNyle4coG-U I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out [[User:Ben10508|Ben10508]] 15:42, 21 July 2012 (PDT)<br />
:You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
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Alright, but should I keep the Sniper? [[User:Ben10508|Ben10508]] 05:53, 22 July 2012 (PDT)<br />
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=={{icon item|Third Degree|16px}} [[Third Degree]]==<br />
{{c|Need to show crit on both an isolated bot (Medic or not), and on a chain.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
:http://youtu.be/HZ2wdS5p6bM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 11 July 2012 (PDT)<br />
::The proper hit sound is missing in the first clip >: Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::{{c|question}} Is the Medic die-no-damage-to-target always the case, or is it an edge case with that '''Y''' configuration? --[[User:Org|Org]] 22:26, 12 July 2012 (PDT)<br />
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=Cosmetics=<br />
=={{icon item|Alien Swarm Parasite|16px}} [[Alien Swarm Parasite]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Don't mind me if i take this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:32 , 7/18/2012 (PDT)<br />
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=={{icon item|Balloonicorn|16px}} [[Balloonicorn]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:I'm doing it. [[User:Boynedmaster|Boynedmaster]] 14:45, 19 July 2012 (PDT)<br />
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=={{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]]==<br />
{{c|Reserved by Akuago220}}<br />
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For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):<br />
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* Go into thirdperson, showing the item, then back to firstperson.<br />
* Kill the Pyro with the Melee Weapon<br />
* Kill the Soldier with the Secondary Weapon<br />
* Kill the Medic with the Primary weapon<br />
* (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.<br />
* Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.<br />
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Hopefully this format will be helpful to all demonstrators. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:39, 7 July 2012 (PDT)<br />
:Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:43, 19 July 2012 (PDT)<br />
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=={{icon item|Cremator's Conscience|16px}} [[Cremator's Conscience]]==<br />
{{c|Reserved by Ben10508}}<br />
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=={{icon item|Infernal Orchestrina|16px}} [[Infernal Orchestrina]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:Let's do this! [[User:Boynedmaster|Boynedmaster]] 15:20, 19 July 2012 (PDT)<br />
::EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. [[User:Boynedmaster|Boynedmaster]] 13:07, 21 July 2012 (PDT)<br />
:::EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? [[User:Boynedmaster|Boynedmaster]] 13:18, 21 July 2012 (PDT)<br />
::::To get it to show up in demos, you'll need to remove <code>"loadondemand" "1"</code> from the item's entry in items_game.txt — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:28, 21 July 2012 (PDT)<br />
:::::I'll try it. For now I'll reserve it. [[User:Boynedmaster|Boynedmaster]] 20:59, 21 July 2012 (PDT)<br />
::::::Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?<br />
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=={{icon item|Pocket Medic|16px}} [[Pocket Medic]]==<br />
{{c|Reserved by Ben10508}}<br />
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http://www.youtube.com/watch?v=xB36oViBTO8 got it! [[User:Ben10508|Ben10508]] 21:20, 9 July 2012 (PDT)<br />
:Very nice! It's not really my job, but since I'm here, I'll point out a few things:<br />
* Quality could probably be upped a bit.<br />
* On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.<br />
Much better than my first try. Good job! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:27, 9 July 2012 (PDT)<br />
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Thanks for the advice! I'll get right to it. [[User:Ben10508|Ben10508]] 21:48, 9 July 2012 (PDT)<br />
:Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. <small>— ''The preceding unsigned comment was added by'' '''[[User:Mr. Vinderack|Mr. Vinderack]]''' ([[User talk:Mr. Vinderack|talk]]) • ([[Special:Contributions/Mr. Vinderack|contribs]]) </small><br />
:The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on [[Team Fortress Wiki:Weapon Demonstration|project page]]). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
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Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D [[User:Ben10508|Ben10508]] 09:42, 11 July 2012 (PDT)<br />
:That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:19, 11 July 2012 (PDT)<br />
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http://www.youtube.com/watch?v=es3aWo6Q9dE fixed [[User:Ben10508|Ben10508]] 20:29, 11 July 2012 (PDT)<br />
:Much better than the first one. However:<br />
* Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).<br />
That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:20, 12 July 2012 (PDT)<br />
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Alrighty then [[User:Ben10508|Ben10508]] 08:54, 12 July 2012 (PDT)<br />
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Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? [[User:Ben10508|Ben10508]] 12:41, 13 July 2012 (PDT)<br />
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:Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, <code>getpos</code>/<code>setpos</code>/<code>bot_teleport</code> with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).<br />
:Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
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I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 01:48, 14 July 2012 (PDT)<br />
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Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? [[User:Ben10508|Ben10508]] 01:59, 14 July 2012 (PDT)<br />
:Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:04, 14 July 2012 (PDT)<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:13, 14 July 2012 (PDT)<br />
:::Read above. I'm making a tutorial, not the demo lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:36, 14 July 2012 (PDT)<br />
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Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol [[User:Ben10508|Ben10508]] 18:31, 14 July 2012 (PDT)<br />
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If I do split screen for this, how will I show the backpack view? [[User:Ben10508|Ben10508]] 08:53, 15 July 2012 (PDT)<br />
:Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the [[Mantreads]] demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
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So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? [[User:Ben10508|Ben10508]] 13:32, 15 July 2012 (PDT)<br />
:Yes, that beginning sequence would work. The fonts are already in the game files, in <code>tf/resource</code> as described on the [[Fonts]] article, which also has download links to those fonts. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
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Alright cool but what about the pyrovision thing? [[User:Ben10508|Ben10508]] 15:13, 15 July 2012 (PDT)<br />
:I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
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Almost done! [[User:Ben10508|Ben10508]] 07:34, 24 July 2012 (PDT)<br />
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http://www.youtube.com/watch?v=fJNHuJOT4qs [[User:Ben10508|Ben10508]] 20:41, 24 July 2012 (PDT)<br />
:Good try with the splitscreen Ben, but I think we still have a few things to clear up (HUD, using track motion effectively, resolution, etc.). I'll talk to you on Steam whenever. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:34, 24 July 2012 (PDT)<br />
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=={{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Perhaps this misc. item could use a demonstration to show the changes it makes to map textures, voices, gibs, pickups, and the ability to see the [[Rainblower]] and [[Lollichop]]. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 07:37, 2 July 2012 (PDT)<br />
:Is possible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:48, 2 July 2012 (PDT)<br />
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Perhaps the various miscs that give assists in pyroland should be folded into this demo? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:31, 8 July 2012 (PDT)<br />
:I guess that may be a good idea, although it would mean that we need to revisit this demo every time they add a new item with those characteristics, which may or may not happen frequently — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
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Well i think i have a plan in it , let me give it a try. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:32 , 7/8/2012 (PDT)<br />
:should i demonstration this with the map as pyroland texture? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:49 , 7/9/2012 (PDT)<br />
::On and off through split-screen, probably. Not sure how though, try something and we'll see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:17, 8 July 2012 (PDT)<br />
:::i may take about 2 days to do this , because it's too many clips need to record. So the scout - spy third-person view clip i have to record it without .dem because when i play the .dem file it's won't show the goggle model or hats. but others clip will be used with srcdemo2. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:41 , 7/10/2012 (PDT)<br />
::::Hats that aren't showing up in demos are almost certainly set to <code>"loadondemand" "1"</code> in the schema. You'll need to change that to a 0 to get those hats to show up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:47, 9 July 2012 (PDT)<br />
::::if yes , then i just lost the .dem file because i seen it's won't show the model so i just deleted them , wind can it be accept without the first scout - spy third-person .dem? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:06 , 7/10/2012 (PDT)<br />
:::::It's fine to not have .dem's for this, it's not a lot of motion and not very hard to re-act if needed. But if you can use srcdemo2 with Armisael's fix, then use it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::[http://www.youtube.com/watch?v=4TZ-pSDQ51o Heres the video.] Not really sure this is the best way to do it , well all clips is without .dem as you said it's fine. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:21 , 7/13/2012 (PDT)<br />
:::::::I don't think having a demonstration for every single weapon is necessary - I think you should only show what has changed, e.g. gibs, fire particles, player sounds, materials, sprite changes (e.g. grass - the map might need to be modified to show this). For player sounds, not all classes need to be shown, its obvious that it applies to all classes. Finally, on a side note, your spy backstab animation didn't work. [[User:Pigophone|Pigophone]] 00:19, 13 July 2012 (PDT)<br />
::::::::but i still have to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:39 , 7/13/2012 (PDT)<br />
:That is some very good work on the synchronization, making sure that the left clip's sound doesn't overlap with the second clip's sound. Some things:<br />
* At the end of the Demo clip at 4:16, the left clip goes to black before the right clip goes to black.<br />
* In the Sniper clip, on the left you didn't rezoom after shooting, but on the right you rezoomed.<br />
* Missed two pistol shots in the left clip of the Spy demo, and one on the right. Don't show the backstab animation thing by walking back and forth, this is unecessary (this is not a how-the-knife-works demo). Just backstab the pyro~<br />
* Re-enable critical hits for both spy clips, otherwise the backstab animation doesn't work (knife swings horizontally)<br />
* Demo sound comparison clip on the right is really not centered<br />
* Camera moves during sound comparison clip of the medic, on the left. Medic is also not centered in that clip<br />
* Add a "map exploration" clip where you have the viewmodel and the HUD hidden (cl_drawhud 0, r_drawviewmodel 0), and look around the map and check out objects of interest that look different like the car tires, the cart, the crates, the wooden sign, etc. Doing it as a split-screen may be hard if you have to walk around at exactly the same time, so if it's too difficult then maybe it could just be a sequence of short clips where you stare at one spot for 2 seconds or so and then next clip for the next spot, and so on.<br />
* Lastly, please reorder the clips so that they are in this order:<br />
** Scout backpack view<br />
** Scout thirdperson world view<br />
** Split-screen map exploration clip<br />
** All 3 health pack comparison clips<br />
** All 3 ammo box comparison clips<br />
** Scout killing clip<br />
** Scout voice comparison clip<br />
** Soldier backpack view<br />
** Soldier thirdperson world view<br />
** Soldier killing clip<br />
** Soldier voice comparison clip<br />
** Pyro backpack view<br />
** Pyro thirdperson world view<br />
** Pyro killing clip<br />
** Pyro voice comparison clip<br />
** etc.<br />
:This ensures that the viewer can see all the important detail as soon as possible with the scout, and then if they don't want to see it for all other classes then they can close the video and they wouldn't have missed anything important.<br />
:Good work on doing all of those clips, that is quite a lot of them. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::[http://www.youtube.com/watch?v=UZ5S_Q4fs54 Everythings Fixed , The map exploration clip is exactly same time] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:12 , 7/19/2012 (PDT)<br />
:::I don't know how you did that but that first clip is perfect. The Heavy clip is a bit desynchronized (long time between the moment the left heavy stops firing his shotgun and the right one starts, short time between the moment the right heavy stops firing his shotgun and the left heavy starts fisting the demoman, long time between the moment the left heavy stops fisting the demoman and the right one starts), so you may have to redo the clips for the Heavy. There is a second of no-sound at 8:57, need to fix this~ And lastly, it seems to me that the sound of the clips on the right are always a little quieter than the ones on the left. If that's not normal, make sure to set their volume to the same value. If it's normal, then don't change them, is good. That's all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::Everythings is fixed http://youtu.be/Hg48uAfycjg the video is being uploading it's may take a little longer , for the vol they are same value i didn't touch anything in the vol settings , also the map exploration i was render the pyroland clip first , then quit tf2 and take off the mtp.cfg and play the demo again so the map goes original that's how it be :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:34 , 7/21/2012 (PDT)<br />
:::::All good, please upload~ Thanks for all of these, and good luck uploading the .dem files because that's a lot of them<br />
::::::hmm you said "It's fine to not have .dem's for this" so i just did everythings with fraps without .dem file will you mind if without .dem? but if it's need to be redone next time i can do everythings again. [http://www.filefactory.com/file/19d9y4r89oi5/n/Goggle.wmv Heres the video file] mediafile won't let me upload large then 200 mbs so i have to upload to other site. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:58 , 7/21/2012 (PDT)<br />
:::::::FileFactory caps the download speed at 50 kb/s, so I really recommend using something like Google Drive. In all my search for a good file-hosting service for bigger files, it was the only one that really worked (and didn't have a download speed cap). Google Drive downloads are usually 1-3 mb/s, so I really would urge you to look into the service. Also, it's free with no premium upgrades or anything similar. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:55, 21 July 2012 (PDT)<br />
:::::::That or use split archives on sites that don't have a concurrent download limit. I really wish I could offer an unrestricted video hosting service but my server really doesn't have the storage space for this, which is why it only stores .dem files. Sorry >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
:Uploaded [http://www.mediafire.com/?rewicnuo42g3h7a Part One] [http://www.mediafire.com/?rewicnuo42g3h7a Part Two.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:30 , 7/22/2012 (PDT)<br />
<br />
=={{icon item|Teddy Roosebelt|16px}} [[Teddy Roosebelt]]==<br />
{{c|Reserved by Bruss48}}<br />
<br />
I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? [[User:Bruss48|Bruss48]] 22:06, 17 July 2012 (PDT)<br />
:''"…the audio's completely off…"'' - As in the audio is nonexistant, or not synchronized? [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
<br />
<br />
I can probably do this one if you can't get your audio working. [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
<br />
I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. [[User:Bruss48|Bruss48]] 23:17, 19 July 2012 (PDT)<br />
:http://www.youtube.com/watch?v=FI5JkL-6aoo&feature=youtube_gdata First version of it. Gonna need to do a lot of changes, I'm sure. [[User:Bruss48|Bruss48]] 12:05, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Triboniophorus Tyrannus|16px}} [[Triboniophorus Tyrannus]]==<br />
{{c|Reserved by BulletproofKevin}}<br />
<br />
This is my first demonstration :D 23:40, 17 July 2012 (PDT) http://www.youtube.com/watch?v=uetOmsWszTc&feature=youtu.be [[User:BulletproofKevin|BulletproofKevin]]<br />
:It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::Okay, I'll wait until the Pocket Medic video is out. [[User:BulletproofKevin|BulletproofKevin]] 15:03, 19 July 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
<br />
== How do you enable split screen for demonstrations? ==<br />
Ctrl+F "split" on [[Team Fortress Wiki:Weapon Demonstration|the project page]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:59, 2 July 2012 (PDT)<br />
<br />
:Well that only shows you what to do with the HUD. How about actually getting the split screen to work. I don't know this stuff because I'm new at making demonstrations — Ben10508 06:35, 3 July 2012 (PDT)<br />
::Record multiple times and put the shots together in a video editor. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:04, 3 July 2012 (PDT)<br />
<br />
Which video editor do you use? — Ben10508 07:34, 3 July 2012 (PDT)<br />
:That's up to personal preference. I use vegas 10, but any decent video editor will let you do splitscreens. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:58, 3 July 2012 (PDT)<br />
<br />
Can you put a download link for vegas 10? — Ben10508 08:20, 3 July 2012 (PDT)<br />
:It's not exactly free, but [http://www.sonycreativesoftware.com/vegassoftware Sony Vegas] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
<br />
Is it the Seminar Series or can I also get Vegas Pro 11? [[User:Ben10508|Ben10508]] 08:14, 4 July 2012 (PDT)<br />
<br />
Well, I was making a video using split screen but the split screen is not the kind in the weapon demonstrations because the ones in the demonstrations are full screen but mine have big black bars on the top and bottom of the video. Someone help me please? [[User:Ben10508|Ben10508]] 10:02, 4 July 2012 (PDT)<br />
:Sorry but that is pretty vague and I don't know what video editor you're using :( Please consult its manual and/or google first, otherwise describe the situation in detail here or in a help forum for your video editor or something. This page is not the best place for video editing help — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
<br />
Noted well, might as well not use split screen :P [[User:Ben10508|Ben10508]] 20:48, 4 July 2012 (PDT)<br />
:If you use Sony Vegas, you can use "Track Motion" on two separate layers of video, moving one to the far right, and the other to the far left. If you don't understand, look it up on YouTube. It's a great method, but hard to explain without a tutorial video. [[User:Mr. Vinderack|Mr. Vinderack]] 11:32, 6 July 2012 (PDT)<br />
<br />
Thanks [[User:Ben10508|Ben10508]] 20:19, 6 July 2012 (PDT)<br />
:No problem. I forgot to mention that you'll probably have to crop your photos to fit as well. If you need any more help, just ask. [[User:Mr. Vinderack|Mr. Vinderack]] 18:26, 7 July 2012 (PDT)<br />
<br />
== How to give yourself an item? ==<br />
<br />
I heard that giving yourself an item doesn't work anymore even if you check "read only" in your game files. Is there a way to actually give yourself an item (without using the "itemtest" menu or map)? [[User:Xeoxer|Xeoxer]] 09:54, 20 June 2012 (PDT)<br />
:[[Team_Fortress_Wiki:Weapon_Demonstration#Making_items_game.txt_actually_work]] — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:04, 20 June 2012 (PDT)<br />
::Incidentally, do we have a policy on this? Given that the demos generated using this technique aren't particularly useful for uploads. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:29, 27 June 2012 (PDT)<br />
:::Not sure, I guess they would be useful if you did the same items_game.txt replacements, but then that process may take longer than just redoing the clip from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:31, 27 June 2012 (PDT)<br />
<br />
== Why are the Flamethrower videos done this way? ==<br />
<br />
This is more of a curiosity than anything, and it's probably been answered a million times before, but why is it in the flamethrower video, during the spy-check segment, they go across? Why not just flame it right there? I mean, you always see them go "left-to-right" when flaming the spy, when they can just click to flame. Just curious...--[[User:Uknownada|Uknownada]] 00:52, 20 July 2012 (PDT)<br />
:To emphasize that the flamethrower is firing (without killing the spy). If you just tap mouse1, it's hard to see the flamethrower effect, and if you hold, the spy tends to die. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 20 July 2012 (PDT)<br />
:I simply see it as a way to show that it's an effective tool to survey a larger-than-other-weapons-would-allow area for spies — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Description_Tag&diff=1096196Description Tag2012-07-24T17:05:10Z<p>Mr. Vinderack: /* Update history */</p>
<hr />
<div>{{Item infobox<br />
| type = tools<br />
| image = Backpack Description Tag.png<br />
| released = [[Scream Fortress]]<br />
| availability = {{avail|drop|purchase|crate3|crate7}}<br />
| trade = yes<br />
| gift = no<br />
| craft = no<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 1 Tool<br />
| item-description = Changes the description of an item in your backpack.<br />
| item-uses = 1<br />
}}<br />
{{Quotation|'''The Sniper''' on a nicely worded description|Spot on!|sound=Sniper_goodjob01.wav}}<br />
<br />
The '''Description Tag''' is a [[Tools|tool]] item. It is two name or address tags on a piece of yellow string.<br />
<br />
Using this tool in conjunction with an item in the backpack allows the player to bestow a customized description of 80 characters or less. Doing so will consume the Description Tag and remove it from the player's [[backpack]]. Items with custom descriptions can be reverted to their original state only if they have also had a [[Name Tag]] used on them. This can be done in the backpack by clicking on the item in question and then clicking the Restore button. In doing so, however, the Description Tag will not be returned to the player.<br />
<br />
Applying a custom description to an item will place quotation marks around the new description, and replace the default description if there is one. Any extra effects on the item (such as '''<font color="#557C83">+25% max health</font>''') will be displayed below the new description, while the kill counter on any [[Item quality#Strange items|strange weapons]] will appear above the new description. Description Tags can still be used on an item which has already had a custom description applied. <br />
<br />
If a Description Tag is used on a stock item, the item becomes a [[Rarity#Unique items|unique]] item and the player will subsequently find a new original one as an item drop. The newly described item will exist separate to the original stock item. The player can then choose which item to equip through the loadout menu. As of the [[Über Update]], re-named or described Stock weapons can be used in [[crafting]] to make Scrap Metal.<br />
<br />
== Example ==<br />
{{Backpack item<br />
| item-name = Triboniophorus Tyrannus<br />
| quality = vintage<br />
| item-level = Level 67 Hat<br />
| item-description = "I shall call him Squishy and he shall be mine and he shall be my Squishy."<br />
| width = 25%<br />
}}<br />
<br />
== Eligibility ==<br />
Items that cannot be described include:<br />
<br />
* [[Bronze Dueling Badge|Bronze]], [[Silver Dueling Badge|Silver]], [[Gold Dueling Badge|Gold]], and [[Platinum Dueling Badge|Platinum]] dueling badges.<br />
* Any [[Tool]] items.<br />
* Some [[Action items]].<br />
* Any [[Crafting|Metal]] or [[Crafting|Tokens]].<br />
<br />
== Update history ==<br />
<br />
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress|Scream Fortress Update]])<br />
* This item was added to the game.<br />
<br />
'''{{Patch name|12|2|2010}}'''<br />
* Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces).<br />
<br />
'''{{patch name|12|23|2011}}'''<br />
* Edited item [[Name Tag|names]] and descriptions that contained grave accents (’) to use single quotation marks (').<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the c_model equivalent.<br />
<br />
'''{{Patch name|7|23|2012}}'''<br />
* Lowered the price of Description Tags.<br />
<br />
== Demonstration ==<br />
{{youtube|CdT1V49uHCI|width=640|hd=on|ratio=16x9}}<br />
<br />
== Bugs ==<br />
*Description Tags used on weapons that became vintage following the {{Patch name|3|15|2011}} cannot be removed.<br />
*Descriptions can only be removed from items that have custom [[Name Tag|names]].<br />
<br />
== See also ==<br />
*[[Name Tag]]<br />
{{ScreamFortressNav}}<br />
{{ToolNav}}</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Name_Tag&diff=1096195Name Tag2012-07-24T17:04:45Z<p>Mr. Vinderack: /* Update history */</p>
<hr />
<div>{{Item infobox<br />
| type = tools<br />
| image = Backpack Name Tag.png<br />
| released = [[Mann-Conomy Update]]<br />
| availability = {{avail|Drop|Purchase|Crate1|Crate5}}<br />
| trade = yes<br />
| craft = no<br />
| numbered = no<br />
| loadout = yes<br />
| level = Level 1 Tool<br />
| item-description = Changes the name of an item in your backpack<br />
| item-uses = 1<br />
}}<br />
{{Quotation|'''The Sniper''' on nicknamed weapons|Ready to meet Sharpy?!|sound=Sniper_meleedare03.wav}}<br />
<br />
The '''Name Tag''' is a [[tool]] item, represented as a blank tag bound by a string.<br />
<br />
Using this tool in conjunction with a compatible item in the backpack allows the player to bestow a customized name (of 40 or fewer characters) upon that item. Using a Name Tag with an item that has already been given a custom name will rename the item. Name Tags are consumable items, and may only be used once. A named item can be reverted to its original state by selecting the item in the backpack and pressing the 'Restore' button. Restoring an item will remove all customization from it, including custom names, descriptions, and paint. Restoring an item to its original state will not refund the Name Tag.<br />
<br />
Renaming an item will preserve the [[item quality]] whilst placing quotation marks around the new name. Any prefixes such as "The", "Vintage", "Strange" or "Unusual" will be overwritten. This includes craft numbers. In order to preserve the same style as unmodified items, title case should be used, such as capitalization of the initial letter of each word. When a Name Tag is used on a Strange weapon, the weapon will display its kill count and [[List of Strange weapon ranks|rank]] above the description.<br />
<br />
If a stock item is renamed, it becomes a [[Unique]] item and the player will subsequently find it as an item drop. The newly named item will exist separate to the original stock item. The player can then choose which item to equip through the character loadout menu. If the name of a stock weapon is reverted, the weapon will remain in the player's inventory. As of the [[Über Update]], re-named/described Stock weapons can be used to make scrap metal.<br />
<br />
<br />
== Example ==<br />
{{Backpack item<br />
| item-name = Kukri<br />
| custom-name = Sharpy<br />
| quality = Unique<br />
| item-level = Level 1 Kukri<br />
| width = 25%<br />
}}<br />
<br />
== Update history ==<br />
<br />
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])<br />
* Added this item to the game.<br />
<br />
'''{{Patch name|10|6|2010}}'''<br />
* Named items can be now be reverted back to their default name.<br />
<br />
'''{{Patch name|10|20|2010}}'''<br />
* Purchased Name Tags are now tradable.<br />
<br />
'''{{patch name|12|23|2011}}'''<br />
* Edited item names and [[Description Tag|descriptions]] that contained grave accents (’) to use single quotation marks (').<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} Grenade Launchers, Pistols, and [[Shotguns]] using Name or Description Tags now properly use the c_model equivalent.<br />
* {{Undocumented}} Fixed [[Engineer]]'s first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]].<br />
<br />
'''{{Patch name|3|22|2012}}'''<br />
* {{Undocumented}} Made the [[PDA|Construction Tool]] and [[Sapper]] nameable.<br />
<br />
'''{{Patch name|6|27|2012}}'''<br />
* Using a Name Tag while in game notifies everyone of the name change<br />
<br />
'''{{Patch name|7|23|2012}}'''<br />
* Lowered the price of Name Tags.<br />
<br />
== Demonstration ==<br />
{{youtube|fzs2bnBCkY8|width=640|hd=on|ratio=16x9}}<br />
<br />
== Bugs ==<br />
* Renamed items do not properly appear on disguised [[Spies]]. For instance, if a Spy disguises as a [[Medic]] wielding a renamed [[Medi Gun]], the customized name will not show up on the disguise when an enemy looks at them.<br />
* Name Tags used on weapons that became vintage following the {{Patch name|3|15|2011}} cannot be removed.<br />
* [[Community (quality)|Community items]] with a [[Normal]] variant that were received before name tags were introduced cannot be named.<br />
<br />
== See also ==<br />
* [[Description Tag]]<br />
<br />
{{MannConomyNav}}<br />
{{ToolNav}}</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1095607Team Fortress Wiki talk:Weapon Demonstration2012-07-23T21:37:59Z<p>Mr. Vinderack: /* {{icon item|Beggar's Bazooka|16px}} Beggar's Bazooka */</p>
<hr />
<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
<br />
__NOTOC__<br />
= Needed =<br />
=={{icon item|Beggar's Bazooka|16px}} [[Beggar's Bazooka]]==<br />
<br />
I'll take the Bazooka video, make sure to demonstrate all varieties of charged fire, rocket jump, taunt, misfire. <br />
<br />
Anybody know a good video editor? Mine isn't that great. [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:Use [http://www.sonycreativesoftware.com/download/updates/vegaspro9 Sony Vegas Pro 9] The Greatest Video Editor in my option , try it out. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:50 , 6 July 2012 (PDT)<br />
::Thanks, will try it! [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:::No Problem , Hope you can make a great demonstration also try use [http://forums.steampowered.com/forums/showthread.php?t=2126342 srcdemo2]. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
Preliminary version of video - a bit rusty at editing, having trouble with fade. Also, need to find music clip used in videos. <br />
<br />
[http://youtu.be/XW-dDdmgZb0 Link]<br />
<br />
<br />
I know there's a slight stutter in the video, and will need to repair. If I need more precise jumps, also possible, but I would prefer to leave the jumps segment the way it is. I used single shots for the pyro, doubles for the soldier, triple for the medic. This, I think, showed off the projectile deviation, as well as the damage falloff. <br />
<br />
Let me know what else I need to fix; if there's someone who can do a final polishing edit on this, I'd really appreciate it!<br />
<br />
- [[User:Gilgamesh|Gilgamesh]] 19:08, 6 July 2012 (EST)<br />
<br />
I'd take a crack at this, but you're doing it. :( <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
<br />
:Quality is very bad. See [[#is anyone looking|below]] for some music to use. The quality is too low. The fps is too low. And the contrast seems high, but that might be my monitor. Show overloading in first clip, probably. E.g: Hit pyro (one rocket) Hit pyro (2 more rockets). Load 3 for soldier. Overload 4 for medic, and kill. The last rocket on the target is fine.<br />
:Audio desync at 1:02. Feel free to use health packs for that segment, just be clear that you're using them. Not clear what is happening in last clip. Forgot to show "no dispenser reload". Gib the dispenser and pick up its gibs to show normal reload. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 18:43, 6 July 2012 (PDT)<br />
::i uploaded the longer version of these background musics [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration#is_anyone_looking_for_longer_version_of_each_demonstration_music.3F There you go.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
:What the above said; also it's missing fades between clips (instead of hard cuts), and please start clips looking horizontally (not at your feet), otherwise it's kind of hard to follow. The way things are demonstrated is quite good though, and I do agree that you need another clip to show the splash damage caused by the overloading. You also need to show that you can't take ammo from Dispensers, dropped weapons, or supply cabinets (use any map with a supply cabinet).<br />
:May also want to show the additional projectile deviation but this is sort of hard to show. I think it is already well-demonstrated in the video by looking at where the rocket that was meant for the wooden target went, but if you were to redo the clip then maybe you wouldn't have had such a large deviation. So if you do redo that first clip, make sure that you get a large deviation on that shot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 6 July 2012 (PDT)<br />
<br />
Figured out source of bad quality; hopefully fixed. I eliminated the locked framerate and upped the graphics settings. Almost done with next version of video; however, having trouble spawning dispenser. What is the command for this? [[User:Gilgamesh|Gilgamesh]] 10:08, 7 July 2012 (EST)<br />
:There's no command for this, you have to spawn an engineer bot and have him build the dispenser — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:16, 7 July 2012 (PDT)<br />
<br />
<br />
:I have done the first entry of the video, or in your case, demonstration: [https://www.youtube.com/watch?v=ZWC25_p2v-o Clickie Link]<br />
:Remember: It's first time for me making a demonstration video.<br />
:[[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 14:05, 8 July 2012 (PDT)<br />
::Alright, here goes~<br />
* Nonstandard HUD, elements in different positions<br />
* Brightness is very different from most demonstrations. Watch other existing demonstrations and you'll notice that they are much less bright than your video is. Look at the soldier's palm when he is reloading, it's almost pure yellow under some angles (like when firing at the soldier). Perhaps you modified your gamma settings or are using an encoder which flattens the colorspace of the video?<br />
* Relative volume is off (game volume is very quiet compared to music volume)<br />
* Music is looping awkwardly (use continuous loops)<br />
* Missing the "schwomp" sound of loading a rocket into the bazooka (?)<br />
* Wooden target should be the last thing fired at<br />
* Need to fire at the Medic normally; the point of having 3 enemies is to show damage drop-off as a function of target distance. Removing the Medic from this removes a data point. The overloading explosion needs to be demonstrated in another clip<br />
* Like all rocket launchers, need to show rocket jumping, rocket reflection, etc.<br />
That should be it~ Please focus on fixing the technical problems first (as opposed to the content problems) and submit a revised version of that, just to see if it can be recorded alright. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:32, 8 July 2012 (PDT)<br />
<br />
:::[http://www.youtube.com/watch?v=gGEEktjhrEc&feature=youtu.be Here's the new verison]<br />
:::I also found out that I forgot to adjust the dB-volume in Vegas Pro 11. So, check if the video and clips are okay or not. So in case I can fix the sound if it's approved. [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 05:07, 9 July 2012 (PDT)<br />
::::That first clip was perfect. However, the others weren't. For dispensers, lose the ammo off-screen and then walk up to the dispenser. Make the dispenser level 1 or level 3, don't have it partially upgraded. Be sure to hide the engineer somewhere. No need to show what the stock does. Be sure to show that ammo packs still grant ammo. For the rocket jumping technique, see the basics as outlined in the Rocket Launcher video--again, no need for comparison. Be sure that you clear out the level, (and restore your health) before you jump. It would be sufficient to show 1-rocket jumping, 3-rocket jumping (two will fire while in air), and height. Feel free to stick health packs in the map where you think you may get injured. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 06:06, 9 July 2012 (PDT)<br />
Thanks for helping with this. I was having trouble with the bot scripting. I have a video - however, I think yours is better. Guess I'll practice with the video editor for awhile before attempting this again. Thanks! [[User:Gilgamesh|Gilgamesh]] 9:16, 9 July 2012 (EST)<br />
:Maybe, for me. It's your turn to try out since I want to take a nap and have to go on a vacation tomorrow. Good luck practicing your video editor. :) [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 06:55, 9 July 2012 (PDT)<br />
::Better but not perfect~<br />
* Loadout screen has transparent tooltip. This happens when you try opening your backpack ater changing the game's resolution after you launched the game. Don't change the resolution (have it already be the good resolution when it starts) to fix this.<br />
* The "clip ending" sound can still be heard at 0:37 and at 1:13 (faintly, after the rocket loading sounds)<br />
* Still missing fades between clips<br />
* No need to show that the dispenser refills rocket launcher rocket. I think the viewer knows that already<br />
* No need to show rocket jumping with the regular rocket launcher either<br />
* Rocket jumping should be demonstrated a lot slower and it more detail. Look at the demonstrations of [[Rocket Launcher]] or [[Rocket Jumper]], etc. They start slow, with a transition time from the previous clip, they have the soldier looking horizontally (not at the ground), not in a corner, and they just jump around. No really quick trick jumps necessary, just some relaxed rocket jumping is enough. This weapon is a bit of an exception in that you can rocket jump harder with multiple rockets, so maybe you should do multiple clips (one with regular demonstration with always one rocket, another with two rockets, another with three, and it's okay if you self-destroy really fast.)<br />
Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
<br />
Thanks to Idromlexer's good process design, I've got another video. Better quality, better process. However, my YouTube account is in Google-induced limbo (they lost my password), so it may take me awhile to upload. I've got the video, though! <br />
<br />
UPDATE: Got it. Here's the link. MAKE SURE TO SET QUALITY TO 1080p; otherwise, it'll look just as bad as the first version: http://youtu.be/80OCCLrNKPE<br />
<br />
[[User:Gilgamesh|Gilgamesh]] 16:14, 10 July 2012 (EST)<br />
:Getting there~<br />
* You are using the split-screen HUD for non-split-screen clips. This is especially bad in the last clip where it overlaps with the payload HUD elements<br />
* Rocket jumping pacing is good, but you can go a lot higher than in the two/three rockets clips. It seems weird to rocket jump lower when using more rockets<br />
* Don't forget to reload the shotgun in the Dispenser clip<br />
* Make fades slightly shorter (half a second is long enough), and add extra transition time before and after each fade. Watch other demonstrations to get a feeling for this; you'll notice that there's always a 1.5~3 seconds period of waiting, then a short fade, then another period of waiting, and then the other clip starts. This makes it easyer for the viewer to know what is happening; it may seem clear to the person who made the video, but for people who have never seen the video before, things like the transition at 1:56-1:58 is too much change to take in in so little time: new map, new cart silhouettes, new clock at the top, new paylod HUD elements, and the soldier already in the process of loading the weapon; the viewer wouldn't know what to focus on, and before they figure it out, the clip is over.<br />
Hope this helps~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
New video! No split HUD, shotgun reloaded, more transition time, changed map to 2fort to allow for higher rocket jumps - in last video, warehouse ceiling capped this. Hope this one is better! REMEMBER: SET TO 1080p!<br />
<br />
Link: http://youtu.be/u1ogmbvVYEU [[User:Gilgamesh|Gilgamesh]] 16:16, 11 July 2012 (EST)<br />
:Few things:<br />
* I don't know if it counts, but your loadout is in loadout slot C. It might be a good idea to change that to A.<br />
* When Wind said longer transitions, he didn't mean make the transitions longer. He meant, right before and after switching clips, stay still for a little while so what just happened and what is happening (respectively) have the chance to sink in for the viewer. Conversely, Wind suggested to make the fades shorter.<br />
* On the rocket jumping clip, start at full health for every clip. You start out with 133 on the third clip.<br />
* I don't know if it's just me, but it doesn't seem like you're going a lot higher when using more rockets for rocket jumping.<br />
* The Dispenser infobox says "Dispenser built by Friendly."<br />
* On the first shotgun clip, perhaps you don't need to, but I would start out with a full clip.<br />
* The music at the end sounds like it got cut off or was transitioned poorly.<br />
Good effort! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:56, 11 July 2012 (PDT)<br />
:Why did you rocket jump on 2fort? :( (@Mr. Vinderack: It's normal not to jump much higher with 2 or 3 rockets since the second/third rocket hit the ground when you're already away from it). I just said that you can jump a lot higher than what was shown in the previous video, because i nthe previous video the rocket jump was not high for the 2/3 rockets clips, and that this was counterintuitive; it should at least be as high as the first clip with 1 rocket. That 1-rocket clip (on tr_target_weaponref_hdr) was all good though >: Just do the same thing but with 2 and with 3 rockets.<br />
:Transition periods are better, but indeed, shorten the fades a little bit like Mr. Vinderack said. Starting at full health and ammo is also a good thing (that includes the Shotgun ammo clip where you started with 1 shot left and 19 rockets).<br />
:All the other clips are good~ So, re-redo rocket jumping, shorter fades, and starting with full ammo/HP each time. That should be it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
<br />
Will do. Working on it now, should be up before noon. - Gilgamesh 9:49, 12 July 2012 (EST)<br />
<br />
Here we go. Started with full shotgun clip, faded music, switched rocket jump to warehouse, cut fade time in half, bazooka now in loadout A, tried to show difference in jump forces. I was jumping in 2fort to remove the ceiling cap from the warehouse. There's not really much of a height difference in the rocket jumps, but the difference IS more obvious in the angled jumps. Oh, and Friendly changed his name to Engineer. Less social, more accurate. <br />
<br />
LINK: http://youtu.be/19ohuDdAfRM Gilgamesh 13:15, 12 July 2012 (EST) (Thanks for all the help!)<br />
:I don't see any major problems. Things that I don't think really need to be fixed, but should be kept in mind for next time:<br />
* Friendly Engineer is social and accurate. Most likely you were having trouble with the space in his name. Just do this to create a bot with spaces in its name: bot -team *team* -class *class* -name "*name1* *name2*"<br />
* The second to last clip, in which you grab ammo from an ammo box, seems to have a low volume compared to the other clips.<br />
* Music is a bit botched at the end.<br />
None of these are really that big a deal, and I'd say this video is acceptable. If you want to redo these things, that's fine too (I commend you), but I don't think you have to. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:43, 12 July 2012 (PDT)<br />
<br />
Sound issues are relatively easy to fix - I'll check on these. I watched another video with a dispenser, and the dispenser was built by "Engineer," so I went with that. <br />
<br />
Thanks for reviewing these for me! I'm just waiting for Wind's approval. Gilgamesh 15:54, 12 July 2012 (EST)<br />
:What Vinderack said. The volume of the clip needs to be fixed, the other things are nice-to-have's if you can — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Well, this is it. Should be the final version. I watched several different versions of the low volume clip and couldn't really tell the difference, so I simply upped the volume for that clip. Also, at the end, I nixed the music fade - it now transitions directly to the "end" sound. <br />
<br />
Link: http://youtu.be/goUTrsRrXq4<br />
<br />
Gilgamesh 7:21, 15 July 2012 (EST)<br />
:I just noticed that unlike the other rocket-jumping clips, the single-rocket rocket-jumping clip uses the split-screen HUD even though it's not a split-screen clip. Should have noticed this earlier, sorry... Also, the ending sound is still not really good. The sound ending of the previous version was better, I think (not sure since the video has been removed now) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
No problem - already had another single jump clip, just in case. And by "sound is bad," what specifically is the problem? On the earlier clip, I had it fade at the end. On this one, I removed that. Should the music end, and then the "end" sound play, or should I overlay the "end" sound with the end of the music? Gilgamesh 16:32, 15 July 2012 (EST)<br />
:There's a sudden jump in the music just before the final "tchak" sound plays. Check out the end of [http://youtu.be/goUTrsRrXq4 already-published demos] and the difference should be pretty clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
This should be better - got rid of the skip. Kept the volume up on that one iffy clip, too, and changed to rocket jump normal HUD. <br />
<br />
<br />
LINK: http://youtu.be/5D2xnrQ2gXY<br />
<br />
Thanks for putting up with all these sound issues... Gilgamesh 18:10, 15 July 2012 (EST)<br />
:Wow, we all forgot airblast. You should show a reflect+reflect kill clip. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 15:58, 15 July 2012 (PDT)<br />
<br />
Yeesh. Knew I'd missed something. This is the demo video that wouldn't die. I'll try to have the new new new new new new version up by the end of today. Either today, or tomorrow morning. Gilgamesh 9:26, 16 July 2012 (EST)<br />
<br />
*Yawn* It's late, and I'm tired. New version, showing rocket kill: http://youtu.be/B8rcHqSMkwY<br />
<br />
All the same changes - no split HUD, volume/end tweaks, the works. Thanks for remembering this, Darkid. I knew there was something missing... Gilgamesh 23:19, 16 July 2012 (EST)<br />
:You're too close to the Pyro during the first rocket reflection, and as a result you get airblasted and that makes you go much farther than you would in the usual case. Make sure there is sufficient distance so that you don't get airblasted. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
That silly pyro, knew he was laughing at me behind the mask. I'll get him this time. I'll be gone today, but tomorrow or this evening, I should have no trouble recording another clip. Gilgamesh 7:44, 17 July 2012 (EST)<br />
<br />
::Hey, a question. Would it be better to show the single reflect kill, or do single-double-triple? I have clips of each - single, pyro wins, double, pyro and soldier both die, triple, pyro dies with injured soldier. Just the single, or all three - the clips are good. Gilgamesh 11:41, 18 July 2012 (EST)<br />
<br />
Note: I had two videos up earlier. I watched both of them, and something went wrong with the fade effects. Fixing today. Gilgamesh 8:46, 19 July 2012 (EST)<br />
:I think it'd be pretty interesting to see multiple rocket reflections, if only to show that it can be done. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
UPDATE: Multiple reflects aren't possible - if they are, they're WAY out of my league, or have to be under very unusual circumstances. <br />
Here's the new clip - with all three kinds of reflects attempted. Singles are easy, but the pyro doesn't fare well in 2 or 3 reflect attempts. I also fixed the "Friendly Engineer" bug. <br />
<br />
*Link: http://www.youtube.com/watch?v=TuSXFEAMPLo <br />
<br />
With any luck, this should be the finished version. Gilgamesh 20:35, 19 July 2012 (EST)<br />
:Sorry, but the kill screen looks... odd... there's no text in the thing at the top that says you can take a screenshot, and there's no bubble saying who killed you. Why is that? That's the only flaw though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
This is very odd. My kill I.D. seems to be disabled, and my chat view sporadically toggles off. I'm trying to fix, will upload correct clip as soon as the error is gone. Gilgamesh 10:48, 21 July 2012 (EST)<br />
<br />
Well, it's fixed. I only had to completely re-install the game to do it...and I still don't know what was going on. <br />
<br />
*However, I have a link: http://youtu.be/dF7XZ6Zc2Y4<br />
<br />
It now says "Pyro." Gilgamesh 15:18, 21 July 2012 (EST)<br />
:All good, please upload final video and .dem's~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Probably a stupid question - where would you like me to upload to? It says MediaFire on the tutorials page. Also, how would I create the .dem file? I used FRAPS for recording, and ran it through a compressor and editor. (This is my official "n00b" moment.) Gilgamesh 11:40, 22 July 2012 (EST)<br />
:Mediafire is fire. At this point, you can't get the .dem files; the idea is that you record those and FRAPS the playback. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:43, 22 July 2012 (PDT)<br />
::I think it's time to let someone else deal with this (No offense Gilgamesh) [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:48, 22 July 2012 (PDT)<br />
:::Given that it's already done, that would be rather silly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:49, 22 July 2012 (PDT)<br />
::::I beg to differ, the video is spectacularly low resolution. You can't expect me to play the 1080p version of the video with this DSL. [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:55, 22 July 2012 (PDT)<br />
<br />
File downloadable here: http://www.adrive.com/public/84MEyV/Beggar's Bazooka Demo.wmv <br />
(Note: If you would like me to post the link elsewhere, let me know - same if this file isn't the right type.)<br />
Also, what are the .dem files for?<br />
<br />
Gilgamesh 16:16, 22 July 2012<br />
:Too late for .dems (check Wind's talk page, already covered). As for the file type, what encoding did you use? Is it lossless, lossy, etc? .wmv is generally not a great file type, and I'm curious now as to what you used to record these clips... What was it? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:06, 23 July 2012 (PDT)<br />
:Just watched the video, and...well, the resolution doesn't seem to be correct. Lines on the sides of the video, and generally just small. I may be wrong, though...; it did upload to YouTube seemingly fine. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:11, 23 July 2012 (PDT)<br />
:EDIT: Helping out Gilgamesh regarding codecs, rendering, and related stuff. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:37, 23 July 2012 (PDT)<br />
<br />
= Need to be redone=<br />
=={{icon item|Atomizer|16px}} [[Atomizer]]==<br />
:How we forget this? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 20:35, 17 July 2012 (PDT)<br />
::Well, at least it's circular and it's the default crosshair color. It's just a little big. Not worth redoing the demo over, but something for Mr. Vinderack to fix in future demonstrations. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
I'm on it! [[User:Boynedmaster|Boynedmaster]]<br />
:Uh...on what? There's nothing to be done, read above... I would prefer my demonstration to be kept, and either way if the crosshair really is that big a problem I can just re-render with the correct crosshair. No need to make a new video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:43, 18 July 2012 (PDT)<br />
EDIT: Talked to Boyned and explained to him the circumstances. He said he'll just do Balloonicorn. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bat|16px}} [[Bat]]==<br />
The melee makeover missed this (or it's a matter of the page wasn't updated, since the bat demo is on the project page) --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Just needed to be added to the dictionary. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:20, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==<br />
{{c|Reserved by Armisael}}<br />
<br />
The 40% more accurate attribute isn't demonstrated. --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
::Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:53, 17 July 2012 (PDT)<br />
:::But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
::::http://youtu.be/YVhbukKNvaQ Obviously, console precision is required for a shot like this, but I think it can be done. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:13, 17 July 2012 (PDT)<br />
:::::This is a great way to show it, indeed~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
::::::May i take this one? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:06 , 7/18/2012 (PDT)<br />
:::::::Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:::::Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --[[User:Org|Org]] 06:31, 18 July 2012 (PDT)<br />
::::::No, that's not really as clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::::hmm.. wind i am sorry , i think i leave it for other person. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 7/20/2012 (PDT)<br />
<br />
<br />
http://youtu.be/WRjlm44NKEE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:24, 21 July 2012 (PDT)<br />
:Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
::http://youtu.be/hpgzjBTIa1A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:35, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Cozy Camper|16px}} [[Cozy Camper]]==<br />
{{c|Reserved by Armisael}}<br />
:http://youtu.be/9r4kyNXgpr0<br />
:Two questions. Should I show that the knockback resistance doesn't apply to airblast? How long should the regen clip last (I don't think anyone wants to watch over a minute and a half of health regen)? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:26, 15 July 2012 (PDT)<br />
::More transition time on pretty much everything please :3 Yes, you should show an airblast, whether it applies or not, because it's a rather important use case of any "reduces knock back" weapon. You can probably get away with showing the health regen up to 63 HP (50% health) or so if it's the last clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
:::http://youtu.be/ZW-O_46rD08 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 15 July 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Detonator|16px}} [[Detonator]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
Needs to be redone to:<br />
* Show the world impact explosion does nothing to enemies<br />
* Destroys sticky bombs<br />
--[[User:Org|Org]] 02:54, 7 July 2012 (PDT)<br />
: [http://youtu.be/UrX6LEkVKGQ Hopefully this will do it.] [http://www.mediafire.com/?suo67e3kql41ft1 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:58, 8 July 2012 (PDT)<br />
::Watch the medic burn, then get ammo. Split up spy kill into different clip. Use normal positions for airblast; why weren't the flares damaging you? If possible, make the medic kill more obviously due to afterburn. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 11:32, 8 July 2012 (PDT)<br />
:::Indeed, watch until the afterburn ends before moving to get the ammo. No need to split up spy kill imo, but flare jumping can indeed be made into its own clip if you want, but it's also fine as it is right now in the first clip. The sticky bomb part is unclear, as it looks like you're firing directly at the sticky bomb, and that it's the collision of the flare projectile with the sticky bomb that destroys it. Aim a little higher so that it's clear that it's the explosion that kills the sticky bomb, and that a direct hti is not necessary. Darkid: the flares were not damaging him because he was making them explode before they could go back completely. That's a good thing to show, and it is easier to see when there's no wooden barrier in the way, so the positions are fine here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
:::: [http://youtu.be/Kshjgu2taJY Well, this should do it this time.] Decided to split the detonator-jumping to its own clip for the sake of less frustration on me, anyway. [http://www.mediafire.com/?qlghabwb3lk2ltw Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:19, 9 July 2012 (PDT)<br />
:::::Hud blinked for a moment near 0:54~0:56. Rendering error perhaps? hud_reloadscheme during the demo? Also, missed the first jump to get out of the wooden barrier. Rest of the demo is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::Sorry for the wait; I found out why I couldn't load a map by myself; had to opt out of Steam beta. Anyway, [http://youtu.be/cc130KueplA this should hopefully do it.] [http://www.mediafire.com/?is4p9cjpj5as6hm Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:43, 15 July 2012 (PDT)<br />
:::::::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
=={{icon item|Equalizer|16px}} [[Equalizer]]==<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::http://youtu.be/qCgiKeQp6KQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 11 July 2012 (PDT)<br />
:::Sorry but I think we should show the crits damage at all heath (so we spawn more bots) [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 16:44, 11 July 2012 (PDT)<br />
:::Indeed, since this one has damage scaling with health, perhaps crit damage should be demonstrated for multiple healths. Maybe do two 3-kill clips, one with crits and one without? Dunno. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::::http://youtu.be/GtS10vpYfAQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:04, 12 July 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Escape Plan|16px}} [[Escape Plan]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::Okey , i will redo it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:54 , 7/13/2012 (PDT)<br />
:::http://youtu.be/1jD4V_kJgRs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:03 , 7/18/2012 (PDT)<br />
::::Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:Did we really need to show the speed comparison with 1-health Soldier and Scout? <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
::http://youtu.be/_RioflLC_cg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:34 , 7/22/2012 (PDT)<br />
<br />
=={{icon item|Pretty Boy's Pocket Pistol|16px}} [[Pretty Boy's Pocket Pistol]]==<br />
{{c|Reserved by Akuago220}}<br />
:I'll take a crack at this. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:58, 27 June 2012 (PDT)<br />
::See above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 27 June 2012 (PDT)<br />
::: [http://youtu.be/vAItsMJusf4 And there we have it.] [http://www.mediafire.com/?gbwhuoiytbtchlo Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:37, 29 June 2012 (PDT)<br />
::::Is good, but should also show whether the crits stay on if you switch weapons, much like the Cleaner's Carbine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)<br />
:::::Wind, the Pocket Pistol does NOT have that 3-second kill attribute the Carbine does. That crit portion was to fill the whole ""Wait 2 seconds, still staring at the Medic but this time with your weapon glowing, then kill the medic, still holding ⇧ Shift" criteria (unless you can point me where in those instructions, I now have to switch weapons after crit-killing the Medic). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:45, 29 June 2012 (PDT)<br />
::::::Derp, that's what I get for checking the Carbine's attributes and then looking at the next one and assuming it's a clone of it but for the Scout. But those crit instructions are for melee weapons only (that's why they are under the "Melee makeover" section under the list that says "The procedure is slightly different" :3 For non-melee weapons, just use the regular procedure, no crits or extra staring periods or anything — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 29 June 2012 (PDT)<br />
:::::: [http://youtu.be/FmieHuV4TDs There we go, fixed.] [http://www.mediafire.com/?4z8sr0m7bklx357 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:17, 30 June 2012 (PDT)<br />
:::::::Looks to me like there are some random crits (although the damage doesn't change, and those should be disabled using the cfg, weird) [[User:Pigophone|Pigophone]] 06:33, 30 June 2012 (PDT)<br />
::::::::It's a common glitch in SrcDemo, and as far as I'm aware of, there's no way around it. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:18, 30 June 2012 (PDT)<br />
:::::::::You probably mean source recorder, as all srcdemo2 does is record data from that. Can you try re-recording and see if it still happens? If it does, can you upload the .dem file? Does it happen during demo playback or demo rendering? Otherwise, you could replace the crit sounds in the game files to make them disappear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)<br />
:::::::::: When I play it back, there are no crit sounds emitting. After I render it, then I hear crit sounds in the wav file. [http://www.mediafire.com/?kh3edlhrp9nb0ab Render this yourself and see what I mean.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:50, 30 June 2012 (PDT)<br />
:Then use fraps to record the audio and overlay that onto the srcdemo2 clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 30 June 2012 (PDT)<br />
::It didn't do crit sounds for me when rendering. Try clearing your sound cache maybe, by typing <code>snd_rebuildaudiocache</code> in the console. Or you can use Armisael's workaround too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:13, 30 June 2012 (PDT)<br />
:::They didn't occur when rendering, they were heard '''after''' they rendered. In any case, [http://youtu.be/bS3pcy8wDkU using that snd command fixed it up after all.] [http://www.mediafire.com/?ylxmkgisw1otodd Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:07, 30 June 2012 (PDT)<br />
::::Yes, that's what I meant, since the game has no sound when it's rendering. Anyway, video is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)<br />
:::::I watched the video and read some feedback on YouTube and one user pointed out that the following isn't demonstrated:<br />
* There is no comparison for fall damage with the Pistol and the Pretty Boy's Pocket Pistol. Meaning, viewers don't know if the Scout would take fall damage with the regular Pistol equipped if a player was to fall from that distance.<br />
* The HP difference isn't demonstrated at all. <br />
* This one is my recommendation but when demonstrating the fire vulnerability difference, rather than killing both Scouts, let them both live to demonstrate the vulnerability and the HP differences after surviving afterburn.<br />
<br />
Just some feedback I've seen and would like to leave for discussion. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 08:22, 3 July 2012 (PDT)<br />
:I agree that this would be nice to have, and while we're at it, doing the fall damage comparison from the top of Watchtower, like in the [[Mantreads]] demo. This being said, I did accept this demo as such so I can't blame Akuago for the lack of those things, but yeah >: Sorry — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
::No worries. We'll get 'em next time. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 16:26, 4 July 2012 (PDT)<br />
<br />
http://youtu.be/4cezyN6TrCo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:26, 9 July 2012 (PDT)<br />
:There are no problems with this demonstrations, but I would like to allow a week or so in case Akuago wants to redo the demonstration himself instead — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::Well alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==<br />
The cardboard soldier target was not shot. This is particularly important to demonstrate as we need to show how the shot arcs over a distance. I think. [[User:TFHK|TFHK]] 10:02, 12 July 2012 (PDT)<br />
:Well the arc is kind of demonstrated in each shot since it is very strong, so I don't think it is worth redoing, especially since this first clip is very hard to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: At 0:21 it plays the crit sound effect and it doesn't show that the Scorch Shot can destroy stickies, so it might need to be redone anyway. [[User:Balladofwindfishes|Balladofwindfishes]] 18:58, 15 July 2012 (PDT)<br />
:http://youtu.be/nmsMZpFj5J0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:42, 18 July 2012 (PDT)<br />
::Doesn't show a death from the explosion >: Also doesn't show the arc. If this is to be redone then it better be shown properly this time~<br />
:::http://youtu.be/Q7IKY2KImq0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:54, 19 July 2012 (PDT)<br />
::::Eeeeh I wish it had just one more shot so that it wouldn't run out of ammo... but I guess that's the way it has to be. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==<br />
{{c|Reserved by Spam90675}}<br />
<br />
Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:50 , 4 July 2012 (PDT)<br />
:There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check [http://forums.steampowered.com/forums/showthread.php?t=934312 this post from '09 on SPUF]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 20:32, 4 July 2012 (PDT)<br />
::That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have [[Help:Recording demos#Movie Creation Tutorial|help pages on the wiki itself about that]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
:It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the [[Holy Mackerel]] demo recently. Do what you did in that video and that's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
::The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 4 July 2012 (PDT)<br />
<br />
I got this guys, finally get the full Fraps version. [[User:Spam90675|Spam90675]] 07:33, 12 July 2012 (PDT)<br />
:You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:43, 12 July 2012 (PDT)<br />
::I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? [[User:Spam90675|Spam90675]] 07:57, 12 July 2012 (PDT)<br />
:::You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:59, 12 July 2012 (PDT)<br />
::::I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? [[User:Spam90675|Spam90675]] 08:01, 12 July 2012 (PDT)<br />
:::::If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:16, 12 July 2012 (PDT)<br />
EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.<br />
:Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:21, 12 July 2012 (PDT)<br />
::Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:05, 12 July 2012 (PDT)<br />
http://www.youtube.com/watch?v=5Gvp9Lpp_vk - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. <small>— ''The preceding unsigned comment was added by'' '''[[User:Spam90675|Spam90675]]''' ([[User talk:Spam90675|talk]]) • ([[Special:Contributions/Spam90675|contribs]]) </small><br />
:::Few things:<br />
* Quality seems a bit on the low side for high definition.<br />
* Very fast-paced video. Slow it down a bit next time.<br />
* During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.<br />
* This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.<br />
Good for a first try! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:30, 12 July 2012 (PDT)<br />
::::Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. http://www.youtube.com/watch?v=3hJadUrsWk4 [[User:Spam90675|Spam90675]] 22:36, 12 July 2012 (PDT)<br />
::::::I will check it out soon. A bit busy right now. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:03, 12 July 2012 (PDT)<br />
:This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? [[User:Spam90675|Spam90675]] 00:17, 14 July 2012 (PDT)<br />
:::Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 14 July 2012 (PDT)<br />
::::The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. [[User:Spam90675|Spam90675]] 05:32, 16 July 2012 (PDT)<br />
:::::I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=Pyro melee makeover=<br />
=={{icon item|Back Scratcher|16px}} [[Back Scratcher]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Karma Charger}}<br />
:http://youtu.be/oH8mI2HAYvU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:52 , 7/14/2012 (PDT)<br />
::Great, asides from one thing:<br />
* The Dispenser clip...I don't know how many people willl have the patience to watch through the whole thing. I fiercely recommend using a level three Dispenser, because that was almost tedious.<br />
Asides from that, I didn't catch anything. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:02, 13 July 2012 (PDT)<br />
:::I don't think so, lv 1 dispenser is showing how slow when heal with with lowest heal rate. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 10:22, 13 July 2012 (PDT)<br />
::::That's definitely true, but on YouTube the attention span is tiny. I commend Karma for actually going through with this, but unfortunately I don't think his work will be appreciated by very many YouTubers... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:27, 13 July 2012 (PDT)<br />
:::::It's at the end of the video, so viewers who get bored can just stop watching. Also, you'd be surprised by how much commenters enjoy these sorts of things. Go look at the current backscratcher demo (which has the same clip). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:32, 13 July 2012 (PDT)<br />
::::::Fair enough. My only concern now is for the viewers who do not realize it is the last clip, but I guess they can just power through it if they get bored. xD. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:31, 13 July 2012 (PDT)<br />
::It's that way already, it can be that way again. However please make sure both views look exactly the same, since that is possible here; simply make the dispenser and use <code>setpos</code> to position yourself at the same position on both clips, and move forward as much as possible towards the dispenser (without changing aim). That way you have exactly the same view, and it looks better~ It's not a very big deal here because the point get across anyway, but if you can do it then why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:http://youtu.be/2hADwmYmg2U [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32 , 7/15/2012 (PDT)<br />
::That's not really what I asked about the dispensers but I guess the two clips are similar enough now. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
:::hmm , alright [http://www.youtube.com/watch?v=MYOlasrT7xc Now it should be similar] , anyway it's not easy to do both as SAME :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37 , 7/16/2012 (PDT)<br />
::::What Wind is saying is to use the console commands <code>getpos</code> and <code>setpos;setang</code>. Using <code>getpos</code> will produce a line of code that will teleport you to the exact same place looking in the exact same direction you were when you used <code>getpos</code>. This code is referred to as <code>setpos;setang</code> and is what Wind is telling you to use. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:03, 16 July 2012 (PDT)<br />
:::::Yeah i did [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:20 , 7/17/2012 (PDT)<br />
::::::If you put yourself at the same starting position, then walk all the way to the dispenser until you can't move forward, then you will be in the exact same spot. If you didn't touch the mouse during that time, then you will also be looking at the exact same thing. So:<br />
* Put a dispenser (here)<br />
* Walk against it<br />
* Walk back a little<br />
* Do <code>getpos</code><br />
* Start recording clip 1<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
* Switch inventory<br />
* Do <code>setpos</code> with the coordinates from earlier<br />
* Start recording clip 2<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
During all of this, never ever touch the mouse. This way, the two clips will be exactly the same. Anyway, like I said, the current video is similar enough, so you don't need to do it again. I just made this list to give yo uthe technique to use in other demonstrations later. Upload what you have now and that will be good~ Thanks. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
:http://www.mediafire.com/?hu47ify7l1yofu2 okey next time i will use the list info you give me [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:23 , 7/17/2012 (PDT)<br />
::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Fire Axe|16px}} [[Fire Axe]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
http://www.youtube.com/watch?v=nabghhhE4oQ&feature=youtu.be Here is mine --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 20:26, 10 July 2012 (PDT)<br />
::The audio is really out of sync, and the in-game sound is extremely hard to hear over the music. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:01, 11 July 2012 (PDT)<br />
:::My videos have begun to do that lately, I may need to switch to Source Demo --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 12:06, 11 July 2012 (PDT)<br />
::::I definitely recommend switching over to Source Recorder and SrcDemo2. The quality is a thousand times better. On a side note, I'm going to make a version of this with Source Filmmaker just for fun. I'll post it here, perhaps for future reference, but if not, it'll just be a cool video to see. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:11, 11 July 2012 (PDT)<br />
:What Vinderack said. Those are the only flaws though; the framerate could be better but is acceptable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
<br />
http://youtu.be/QRmORoQQWzs — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:52, 13 July 2012 (PDT)<br />
:I see nothing wrong with it. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:35, 13 July 2012 (PDT)<br />
::That's wonderful. (You don't need to comment on every video). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:38, 13 July 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Homewrecker|16px}} [[Homewrecker]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Mr. Vinderack}}<br />
Done. http://www.youtube.com/watch?v=AZS-TCb8xXQ Sorry if it's a bit fast. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:57, 12 July 2012 (PDT)<br />
:Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:30, 13 July 2012 (PDT)<br />
:::Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:52, 18 July 2012 (PDT)<br />
::::Add <code>cl_crosshair_scale 32</code> and <code>cl_crosshair_file ""</code> to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:12, 18 July 2012 (PDT)<br />
I'll have this done today or early tomorrow. Sorry for the long wait. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:06, 20 July 2012 (PDT)<br />
:[http://www.youtube.com/watch?v=bcdqV5QZRFw This should do it.] I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:07, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Maul|16px}} [[Maul]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
<br />
[http://www.youtube.com/watch?v=_-arX3ThkSw Had this saved up for quite a while, now.] [http://www.mediafire.com/?io0luzodsdmldbb Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:20, 10 July 2012 (PDT)<br />
:Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:24, 10 July 2012 (PDT)<br />
I really hate to be the one to do this, but...<br />
* The first hit on the soldier has the audio of a crit.<br />
* Right when you activate and deactivate the crit boost, the chat menu blinks briefly.<br />
* The split-screen HUD isn't used for the split-screen phrase.<br />
If you guys already settled something, sorry. But in case you really did miss this stuff, that's why I pointed it out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:10, 11 July 2012 (PDT)<br />
:I did hear that crit but it seems it's happening more often for pretty much everyone so I just ignored it >: But if you can fix it then do fix it. The chat menu is a good catch, not a major issue but also something to fix if possible. Using the split-screen HUD is not a requirement in split-screen clips that don't involve the player's health. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::Okay, I see. I think I know the crit problem though. When rendering, it is possible to have tf_weapon_criticals on 1 (and other anti-attributes of weaponref.cfg, such as sv_cheats on 0, for that matter) and have random crit audio be recorded as the render occurs. Even if the demo itself had no crits, they can still be generated during rendering due to the way they are created. This is an easy fix: Simply re-record the audio and make sure tf_weapon_criticals is on 0. Personally, I like to use exec weaponref every single time I render just to be safe. As for the chat menu, I don't know what it is, but I think it's probably a rendering problem as well. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:01, 11 July 2012 (PDT)<br />
:::Also, craft text in the backpack. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:27, 11 July 2012 (PDT)<br />
:::: Well, nice to now know the days of needing just one approval have all but faded to memory and that '''anyone''' can be a judge and turn down a video. A simple addition of a judging section stating that even if one person says yes, any random user can now judge a demonstration for quality would be too hard to do for future reference & notification (it's done for whenever multiple people make a demonstration for a single weapon; it seems like the same method's being incorporated when it's just one user making a demonstration)? Just saying. /rant [http://youtu.be/UaAMkXCBIK0 Here's the revised version.] [http://www.mediafire.com/?5e329onbn4bkw9p Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:20, 12 July 2012 (PDT)<br />
:::::Rant: Sorry...just trying to make things better for the overall project (and for its viewers). :(<br />
:::::Video: Still does the weird chat menu blink thing, but I don't really think it's necessary to have to redo, mainly because it doesn't look like a problem that can be easily identified. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:28, 12 July 2012 (PDT)<br />
:You just need my approval, I'd consider the others to be early-reviewers that point out some flaws that I may point out as well but do it before I get a chance to (so you can fix it faster) or provide suggestions. For those purposes, such reviews are valuable, but they are not final nor required to act upon >:<br />
:Anyway, for the video, no problems here but the split-screen for the Sapper clip shown in the Homewrecker demo above is a good idea I think, so may want to do the same for consistency between the two weapons since they're reskins of one another. Yes, I know, changing requirements are bad. but I didn't predict this change because I didn't think of showing it that way >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::I am so sorry Akuago. D: [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:14, 13 July 2012 (PDT)<br />
::[http://youtu.be/GLf5t6nrKsg Well, hopefully this will keep the "consistency" of the Homewrecker demonstration.] [http://www.mediafire.com/?3c8d2c94z4obf7b Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:58, 15 July 2012 (PDT)<br />
:::That's good, but that annoying chat window is still there. However, since the two times where it appears are times when you are standing still, I think you can get away with copying the few next good frames (without the chat) that follow the bad frames (with the chat), or to stretch those few next frames to cover up the region where the chat is shown. Can you give it a shot? If not, then upload what you have now and that'll do. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
::::I normally mask it with this problem via covering only what's necessary, but that's only when there was nothing on that side. In the case of the Maul however, well, [http://youtu.be/79W84Ut7mKE here's my attempt at covering it up with complete, previous frames. Hopefully it's mostly unnoticed.] If not, the previous version of the demonstration is still available. [http://www.mediafire.com/?0br869xq09k1u2r But if so, download this version here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:44, 17 July 2012 (PDT)<br />
:::::Most excellent, it's like that chat window was never there. Please upload the covered-up version, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Powerjack|16px}} [[Powerjack]]==<br />
{{c|Put the Sniper away from the Medic on the right side of the map, so that the crit hit on the Medic is more isolated from the others. The Medic should be killed last with the crit, not before the Sniper.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:http://youtu.be/XOFgpdtur9k — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 11 July 2012 (PDT)<br />
::For the last clip, can you find a more stock-ish weapon for this? Otherwise, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
:::(Turns out there is no such thing) Is good then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Sharpened Volcano Fragment|16px}} [[Sharpened Volcano Fragment]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July <br />
<br />
http://www.youtube.com/watch?v=dWrCYvtuffk I already got it [[User:Ben10508|Ben10508]] 20:44, 11 July 2012 (PDT)<br />
:...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:58, 11 July 2012 (PDT)<br />
::No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine [[User:Ben10508|Ben10508]] 21:15, 11 July 2012 (PDT)<br />
:Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:50, 11 July 2012 (PDT)<br />
<br />
Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. [[User:Ben10508|Ben10508]] 21:58, 11 July 2012 (PDT)<br />
:You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:15, 11 July 2012 (PDT)<br />
<br />
Ha, I already knew that Wind was like, God here xD. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:47, 12 July 2012 (PDT)<br />
::Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:49, 12 July 2012 (PDT)<br />
<br />
Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks [[User:Ben10508|Ben10508]] 08:03, 12 July 2012 (PDT)<br />
:Framerate is indeed a little choppy but acceptable, but there's also:<br />
* First clip ends too soon (it's supposed to end after the camera finished zooming in)<br />
* At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.<br />
* Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... <small>— ''The preceding unsigned comment was added by'' '''[[User:WindPower|Wind]]''' ([[User talk:WindPower|talk]]) • ([[Special:Contributions/WindPower|contribs]]) </small><br />
<br />
<br />
http://youtu.be/mpaynGfsFSM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:37, 18 July 2012 (PDT)<br />
<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? [[User:Ben10508|Ben10508]] 18:46, 18 July 2012 (PDT)<br />
:::There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:02, 18 July 2012 (PDT)<br />
<br />
I was working on it [[User:Ben10508|Ben10508]] 19:15, 18 July 2012 (PDT)<br />
:Armisael's video is good, but will wait a few days for Ben10508 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? [[User:Ben10508|Ben10508]] 17:06, 20 July 2012 (PDT)<br />
:You'll probably need another person to come and help you out. If you need it, I'll help. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:52, 20 July 2012 (PDT)<br />
::Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 18:00, 20 July 2012 (PDT)<br />
:::You could, but for the sake of easiness, I'll just help him out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:30, 20 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=yNyle4coG-U I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out [[User:Ben10508|Ben10508]] 15:42, 21 July 2012 (PDT)<br />
:You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Alright, but should I keep the Sniper? [[User:Ben10508|Ben10508]] 05:53, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Third Degree|16px}} [[Third Degree]]==<br />
{{c|Need to show crit on both an isolated bot (Medic or not), and on a chain.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
:http://youtu.be/HZ2wdS5p6bM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 11 July 2012 (PDT)<br />
::The proper hit sound is missing in the first clip >: Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::{{c|question}} Is the Medic die-no-damage-to-target always the case, or is it an edge case with that '''Y''' configuration? --[[User:Org|Org]] 22:26, 12 July 2012 (PDT)<br />
<br />
=Cosmetics=<br />
=={{icon item|Alien Swarm Parasite|16px}} [[Alien Swarm Parasite]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Don't mind me if i take this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:32 , 7/18/2012 (PDT)<br />
<br />
=={{icon item|Balloonicorn|16px}} [[Balloonicorn]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:I'm doing it. [[User:Boynedmaster|Boynedmaster]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):<br />
<br />
* Go into thirdperson, showing the item, then back to firstperson.<br />
* Kill the Pyro with the Melee Weapon<br />
* Kill the Soldier with the Secondary Weapon<br />
* Kill the Medic with the Primary weapon<br />
* (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.<br />
* Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.<br />
<br />
Hopefully this format will be helpful to all demonstrators. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:39, 7 July 2012 (PDT)<br />
:Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:43, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Cremator's Conscience|16px}} [[Cremator's Conscience]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
=={{icon item|Infernal Orchestrina|16px}} [[Infernal Orchestrina]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:Let's do this! [[User:Boynedmaster|Boynedmaster]] 15:20, 19 July 2012 (PDT)<br />
::EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. [[User:Boynedmaster|Boynedmaster]] 13:07, 21 July 2012 (PDT)<br />
:::EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? [[User:Boynedmaster|Boynedmaster]] 13:18, 21 July 2012 (PDT)<br />
::::To get it to show up in demos, you'll need to remove <code>"loadondemand" "1"</code> from the item's entry in items_game.txt — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:28, 21 July 2012 (PDT)<br />
:::::I'll try it. For now I'll reserve it. [[User:Boynedmaster|Boynedmaster]] 20:59, 21 July 2012 (PDT)<br />
::::::Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?<br />
<br />
=={{icon item|Pocket Medic|16px}} [[Pocket Medic]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
http://www.youtube.com/watch?v=xB36oViBTO8 got it! [[User:Ben10508|Ben10508]] 21:20, 9 July 2012 (PDT)<br />
:Very nice! It's not really my job, but since I'm here, I'll point out a few things:<br />
* Quality could probably be upped a bit.<br />
* On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.<br />
Much better than my first try. Good job! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:27, 9 July 2012 (PDT)<br />
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Thanks for the advice! I'll get right to it. [[User:Ben10508|Ben10508]] 21:48, 9 July 2012 (PDT)<br />
:Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. <small>— ''The preceding unsigned comment was added by'' '''[[User:Mr. Vinderack|Mr. Vinderack]]''' ([[User talk:Mr. Vinderack|talk]]) • ([[Special:Contributions/Mr. Vinderack|contribs]]) </small><br />
:The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on [[Team Fortress Wiki:Weapon Demonstration|project page]]). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
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Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D [[User:Ben10508|Ben10508]] 09:42, 11 July 2012 (PDT)<br />
:That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:19, 11 July 2012 (PDT)<br />
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http://www.youtube.com/watch?v=es3aWo6Q9dE fixed [[User:Ben10508|Ben10508]] 20:29, 11 July 2012 (PDT)<br />
:Much better than the first one. However:<br />
* Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).<br />
That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:20, 12 July 2012 (PDT)<br />
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Alrighty then [[User:Ben10508|Ben10508]] 08:54, 12 July 2012 (PDT)<br />
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Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? [[User:Ben10508|Ben10508]] 12:41, 13 July 2012 (PDT)<br />
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:Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, <code>getpos</code>/<code>setpos</code>/<code>bot_teleport</code> with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).<br />
:Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
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I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 01:48, 14 July 2012 (PDT)<br />
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Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? [[User:Ben10508|Ben10508]] 01:59, 14 July 2012 (PDT)<br />
:Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:04, 14 July 2012 (PDT)<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:13, 14 July 2012 (PDT)<br />
:::Read above. I'm making a tutorial, not the demo lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:36, 14 July 2012 (PDT)<br />
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Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol [[User:Ben10508|Ben10508]] 18:31, 14 July 2012 (PDT)<br />
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If I do split screen for this, how will I show the backpack view? [[User:Ben10508|Ben10508]] 08:53, 15 July 2012 (PDT)<br />
:Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the [[Mantreads]] demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
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So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? [[User:Ben10508|Ben10508]] 13:32, 15 July 2012 (PDT)<br />
:Yes, that beginning sequence would work. The fonts are already in the game files, in <code>tf/resource</code> as described on the [[Fonts]] article, which also has download links to those fonts. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
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Alright cool but what about the pyrovision thing? [[User:Ben10508|Ben10508]] 15:13, 15 July 2012 (PDT)<br />
:I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
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=={{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Perhaps this misc. item could use a demonstration to show the changes it makes to map textures, voices, gibs, pickups, and the ability to see the [[Rainblower]] and [[Lollichop]]. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 07:37, 2 July 2012 (PDT)<br />
:Is possible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:48, 2 July 2012 (PDT)<br />
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Perhaps the various miscs that give assists in pyroland should be folded into this demo? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:31, 8 July 2012 (PDT)<br />
:I guess that may be a good idea, although it would mean that we need to revisit this demo every time they add a new item with those characteristics, which may or may not happen frequently — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
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Well i think i have a plan in it , let me give it a try. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:32 , 7/8/2012 (PDT)<br />
:should i demonstration this with the map as pyroland texture? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:49 , 7/9/2012 (PDT)<br />
::On and off through split-screen, probably. Not sure how though, try something and we'll see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:17, 8 July 2012 (PDT)<br />
:::i may take about 2 days to do this , because it's too many clips need to record. So the scout - spy third-person view clip i have to record it without .dem because when i play the .dem file it's won't show the goggle model or hats. but others clip will be used with srcdemo2. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:41 , 7/10/2012 (PDT)<br />
::::Hats that aren't showing up in demos are almost certainly set to <code>"loadondemand" "1"</code> in the schema. You'll need to change that to a 0 to get those hats to show up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:47, 9 July 2012 (PDT)<br />
::::if yes , then i just lost the .dem file because i seen it's won't show the model so i just deleted them , wind can it be accept without the first scout - spy third-person .dem? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:06 , 7/10/2012 (PDT)<br />
:::::It's fine to not have .dem's for this, it's not a lot of motion and not very hard to re-act if needed. But if you can use srcdemo2 with Armisael's fix, then use it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::[http://www.youtube.com/watch?v=4TZ-pSDQ51o Heres the video.] Not really sure this is the best way to do it , well all clips is without .dem as you said it's fine. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:21 , 7/13/2012 (PDT)<br />
:::::::I don't think having a demonstration for every single weapon is necessary - I think you should only show what has changed, e.g. gibs, fire particles, player sounds, materials, sprite changes (e.g. grass - the map might need to be modified to show this). For player sounds, not all classes need to be shown, its obvious that it applies to all classes. Finally, on a side note, your spy backstab animation didn't work. [[User:Pigophone|Pigophone]] 00:19, 13 July 2012 (PDT)<br />
::::::::but i still have to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:39 , 7/13/2012 (PDT)<br />
:That is some very good work on the synchronization, making sure that the left clip's sound doesn't overlap with the second clip's sound. Some things:<br />
* At the end of the Demo clip at 4:16, the left clip goes to black before the right clip goes to black.<br />
* In the Sniper clip, on the left you didn't rezoom after shooting, but on the right you rezoomed.<br />
* Missed two pistol shots in the left clip of the Spy demo, and one on the right. Don't show the backstab animation thing by walking back and forth, this is unecessary (this is not a how-the-knife-works demo). Just backstab the pyro~<br />
* Re-enable critical hits for both spy clips, otherwise the backstab animation doesn't work (knife swings horizontally)<br />
* Demo sound comparison clip on the right is really not centered<br />
* Camera moves during sound comparison clip of the medic, on the left. Medic is also not centered in that clip<br />
* Add a "map exploration" clip where you have the viewmodel and the HUD hidden (cl_drawhud 0, r_drawviewmodel 0), and look around the map and check out objects of interest that look different like the car tires, the cart, the crates, the wooden sign, etc. Doing it as a split-screen may be hard if you have to walk around at exactly the same time, so if it's too difficult then maybe it could just be a sequence of short clips where you stare at one spot for 2 seconds or so and then next clip for the next spot, and so on.<br />
* Lastly, please reorder the clips so that they are in this order:<br />
** Scout backpack view<br />
** Scout thirdperson world view<br />
** Split-screen map exploration clip<br />
** All 3 health pack comparison clips<br />
** All 3 ammo box comparison clips<br />
** Scout killing clip<br />
** Scout voice comparison clip<br />
** Soldier backpack view<br />
** Soldier thirdperson world view<br />
** Soldier killing clip<br />
** Soldier voice comparison clip<br />
** Pyro backpack view<br />
** Pyro thirdperson world view<br />
** Pyro killing clip<br />
** Pyro voice comparison clip<br />
** etc.<br />
:This ensures that the viewer can see all the important detail as soon as possible with the scout, and then if they don't want to see it for all other classes then they can close the video and they wouldn't have missed anything important.<br />
:Good work on doing all of those clips, that is quite a lot of them. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::[http://www.youtube.com/watch?v=UZ5S_Q4fs54 Everythings Fixed , The map exploration clip is exactly same time] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:12 , 7/19/2012 (PDT)<br />
:::I don't know how you did that but that first clip is perfect. The Heavy clip is a bit desynchronized (long time between the moment the left heavy stops firing his shotgun and the right one starts, short time between the moment the right heavy stops firing his shotgun and the left heavy starts fisting the demoman, long time between the moment the left heavy stops fisting the demoman and the right one starts), so you may have to redo the clips for the Heavy. There is a second of no-sound at 8:57, need to fix this~ And lastly, it seems to me that the sound of the clips on the right are always a little quieter than the ones on the left. If that's not normal, make sure to set their volume to the same value. If it's normal, then don't change them, is good. That's all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::Everythings is fixed http://youtu.be/Hg48uAfycjg the video is being uploading it's may take a little longer , for the vol they are same value i didn't touch anything in the vol settings , also the map exploration i was render the pyroland clip first , then quit tf2 and take off the mtp.cfg and play the demo again so the map goes original that's how it be :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:34 , 7/21/2012 (PDT)<br />
:::::All good, please upload~ Thanks for all of these, and good luck uploading the .dem files because that's a lot of them<br />
::::::hmm you said "It's fine to not have .dem's for this" so i just did everythings with fraps without .dem file will you mind if without .dem? but if it's need to be redone next time i can do everythings again. [http://www.filefactory.com/file/19d9y4r89oi5/n/Goggle.wmv Heres the video file] mediafile won't let me upload large then 200 mbs so i have to upload to other site. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:58 , 7/21/2012 (PDT)<br />
:::::::FileFactory caps the download speed at 50 kb/s, so I really recommend using something like Google Drive. In all my search for a good file-hosting service for bigger files, it was the only one that really worked (and didn't have a download speed cap). Google Drive downloads are usually 1-3 mb/s, so I really would urge you to look into the service. Also, it's free with no premium upgrades or anything similar. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:55, 21 July 2012 (PDT)<br />
:::::::That or use split archives on sites that don't have a concurrent download limit. I really wish I could offer an unrestricted video hosting service but my server really doesn't have the storage space for this, which is why it only stores .dem files. Sorry >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
:Uploaded [http://www.mediafire.com/?rewicnuo42g3h7a Part One] [http://www.mediafire.com/?rewicnuo42g3h7a Part Two.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:30 , 7/22/2012 (PDT)<br />
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=={{icon item|Teddy Roosebelt|16px}} [[Teddy Roosebelt]]==<br />
{{c|Reserved by Bruss48}}<br />
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I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? [[User:Bruss48|Bruss48]] 22:06, 17 July 2012 (PDT)<br />
:''"…the audio's completely off…"'' - As in the audio is nonexistant, or not synchronized? [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
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I can probably do this one if you can't get your audio working. [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
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I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. [[User:Bruss48|Bruss48]] 23:17, 19 July 2012 (PDT)<br />
:http://www.youtube.com/watch?v=FI5JkL-6aoo&feature=youtube_gdata First version of it. Gonna need to do a lot of changes, I'm sure. [[User:Bruss48|Bruss48]] 12:05, 22 July 2012 (PDT)<br />
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=={{icon item|Triboniophorus Tyrannus|16px}} [[Triboniophorus Tyrannus]]==<br />
{{c|Reserved by BulletproofKevin}}<br />
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This is my first demonstration :D 23:40, 17 July 2012 (PDT) http://www.youtube.com/watch?v=uetOmsWszTc&feature=youtu.be [[User:BulletproofKevin|BulletproofKevin]]<br />
:It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::Okay, I'll wait until the Pocket Medic video is out. [[User:BulletproofKevin|BulletproofKevin]] 15:03, 19 July 2012 (PDT)<br />
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=Questions and Proposals=<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
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== Are there any other video recorders besides Wegame or Fraps? ==<br />
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Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
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== How do you enable split screen for demonstrations? ==<br />
Ctrl+F "split" on [[Team Fortress Wiki:Weapon Demonstration|the project page]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:59, 2 July 2012 (PDT)<br />
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:Well that only shows you what to do with the HUD. How about actually getting the split screen to work. I don't know this stuff because I'm new at making demonstrations — Ben10508 06:35, 3 July 2012 (PDT)<br />
::Record multiple times and put the shots together in a video editor. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:04, 3 July 2012 (PDT)<br />
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Which video editor do you use? — Ben10508 07:34, 3 July 2012 (PDT)<br />
:That's up to personal preference. I use vegas 10, but any decent video editor will let you do splitscreens. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:58, 3 July 2012 (PDT)<br />
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Can you put a download link for vegas 10? — Ben10508 08:20, 3 July 2012 (PDT)<br />
:It's not exactly free, but [http://www.sonycreativesoftware.com/vegassoftware Sony Vegas] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
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Is it the Seminar Series or can I also get Vegas Pro 11? [[User:Ben10508|Ben10508]] 08:14, 4 July 2012 (PDT)<br />
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Well, I was making a video using split screen but the split screen is not the kind in the weapon demonstrations because the ones in the demonstrations are full screen but mine have big black bars on the top and bottom of the video. Someone help me please? [[User:Ben10508|Ben10508]] 10:02, 4 July 2012 (PDT)<br />
:Sorry but that is pretty vague and I don't know what video editor you're using :( Please consult its manual and/or google first, otherwise describe the situation in detail here or in a help forum for your video editor or something. This page is not the best place for video editing help — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
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Noted well, might as well not use split screen :P [[User:Ben10508|Ben10508]] 20:48, 4 July 2012 (PDT)<br />
:If you use Sony Vegas, you can use "Track Motion" on two separate layers of video, moving one to the far right, and the other to the far left. If you don't understand, look it up on YouTube. It's a great method, but hard to explain without a tutorial video. [[User:Mr. Vinderack|Mr. Vinderack]] 11:32, 6 July 2012 (PDT)<br />
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Thanks [[User:Ben10508|Ben10508]] 20:19, 6 July 2012 (PDT)<br />
:No problem. I forgot to mention that you'll probably have to crop your photos to fit as well. If you need any more help, just ask. [[User:Mr. Vinderack|Mr. Vinderack]] 18:26, 7 July 2012 (PDT)<br />
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== How to give yourself an item? ==<br />
<br />
I heard that giving yourself an item doesn't work anymore even if you check "read only" in your game files. Is there a way to actually give yourself an item (without using the "itemtest" menu or map)? [[User:Xeoxer|Xeoxer]] 09:54, 20 June 2012 (PDT)<br />
:[[Team_Fortress_Wiki:Weapon_Demonstration#Making_items_game.txt_actually_work]] — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:04, 20 June 2012 (PDT)<br />
::Incidentally, do we have a policy on this? Given that the demos generated using this technique aren't particularly useful for uploads. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:29, 27 June 2012 (PDT)<br />
:::Not sure, I guess they would be useful if you did the same items_game.txt replacements, but then that process may take longer than just redoing the clip from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:31, 27 June 2012 (PDT)<br />
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== Why are the Flamethrower videos done this way? ==<br />
<br />
This is more of a curiosity than anything, and it's probably been answered a million times before, but why is it in the flamethrower video, during the spy-check segment, they go across? Why not just flame it right there? I mean, you always see them go "left-to-right" when flaming the spy, when they can just click to flame. Just curious...--[[User:Uknownada|Uknownada]] 00:52, 20 July 2012 (PDT)<br />
:To emphasize that the flamethrower is firing (without killing the spy). If you just tap mouse1, it's hard to see the flamethrower effect, and if you hold, the spy tends to die. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 20 July 2012 (PDT)<br />
:I simply see it as a way to show that it's an effective tool to survey a larger-than-other-weapons-would-allow area for spies — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)</div>Mr. Vinderackhttps://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki_talk:Weapon_Demonstration&diff=1095565Team Fortress Wiki talk:Weapon Demonstration2012-07-23T20:18:29Z<p>Mr. Vinderack: /* {{icon item|Atomizer|16px}} Atomizer */</p>
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<div>{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}<br />
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__NOTOC__<br />
= Needed =<br />
=={{icon item|Beggar's Bazooka|16px}} [[Beggar's Bazooka]]==<br />
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I'll take the Bazooka video, make sure to demonstrate all varieties of charged fire, rocket jump, taunt, misfire. <br />
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Anybody know a good video editor? Mine isn't that great. [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:Use [http://www.sonycreativesoftware.com/download/updates/vegaspro9 Sony Vegas Pro 9] The Greatest Video Editor in my option , try it out. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:50 , 6 July 2012 (PDT)<br />
::Thanks, will try it! [[User:Gilgamesh|Gilgamesh]] 11:55, 5 July 2012 (EST)<br />
:::No Problem , Hope you can make a great demonstration also try use [http://forums.steampowered.com/forums/showthread.php?t=2126342 srcdemo2]. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
Preliminary version of video - a bit rusty at editing, having trouble with fade. Also, need to find music clip used in videos. <br />
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[http://youtu.be/XW-dDdmgZb0 Link]<br />
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I know there's a slight stutter in the video, and will need to repair. If I need more precise jumps, also possible, but I would prefer to leave the jumps segment the way it is. I used single shots for the pyro, doubles for the soldier, triple for the medic. This, I think, showed off the projectile deviation, as well as the damage falloff. <br />
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Let me know what else I need to fix; if there's someone who can do a final polishing edit on this, I'd really appreciate it!<br />
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- [[User:Gilgamesh|Gilgamesh]] 19:08, 6 July 2012 (EST)<br />
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I'd take a crack at this, but you're doing it. :( <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
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:Quality is very bad. See [[#is anyone looking|below]] for some music to use. The quality is too low. The fps is too low. And the contrast seems high, but that might be my monitor. Show overloading in first clip, probably. E.g: Hit pyro (one rocket) Hit pyro (2 more rockets). Load 3 for soldier. Overload 4 for medic, and kill. The last rocket on the target is fine.<br />
:Audio desync at 1:02. Feel free to use health packs for that segment, just be clear that you're using them. Not clear what is happening in last clip. Forgot to show "no dispenser reload". Gib the dispenser and pick up its gibs to show normal reload. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 18:43, 6 July 2012 (PDT)<br />
::i uploaded the longer version of these background musics [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration#is_anyone_looking_for_longer_version_of_each_demonstration_music.3F There you go.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:23 , 7/7/2012 (PDT)<br />
:What the above said; also it's missing fades between clips (instead of hard cuts), and please start clips looking horizontally (not at your feet), otherwise it's kind of hard to follow. The way things are demonstrated is quite good though, and I do agree that you need another clip to show the splash damage caused by the overloading. You also need to show that you can't take ammo from Dispensers, dropped weapons, or supply cabinets (use any map with a supply cabinet).<br />
:May also want to show the additional projectile deviation but this is sort of hard to show. I think it is already well-demonstrated in the video by looking at where the rocket that was meant for the wooden target went, but if you were to redo the clip then maybe you wouldn't have had such a large deviation. So if you do redo that first clip, make sure that you get a large deviation on that shot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 6 July 2012 (PDT)<br />
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Figured out source of bad quality; hopefully fixed. I eliminated the locked framerate and upped the graphics settings. Almost done with next version of video; however, having trouble spawning dispenser. What is the command for this? [[User:Gilgamesh|Gilgamesh]] 10:08, 7 July 2012 (EST)<br />
:There's no command for this, you have to spawn an engineer bot and have him build the dispenser — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:16, 7 July 2012 (PDT)<br />
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:I have done the first entry of the video, or in your case, demonstration: [https://www.youtube.com/watch?v=ZWC25_p2v-o Clickie Link]<br />
:Remember: It's first time for me making a demonstration video.<br />
:[[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 14:05, 8 July 2012 (PDT)<br />
::Alright, here goes~<br />
* Nonstandard HUD, elements in different positions<br />
* Brightness is very different from most demonstrations. Watch other existing demonstrations and you'll notice that they are much less bright than your video is. Look at the soldier's palm when he is reloading, it's almost pure yellow under some angles (like when firing at the soldier). Perhaps you modified your gamma settings or are using an encoder which flattens the colorspace of the video?<br />
* Relative volume is off (game volume is very quiet compared to music volume)<br />
* Music is looping awkwardly (use continuous loops)<br />
* Missing the "schwomp" sound of loading a rocket into the bazooka (?)<br />
* Wooden target should be the last thing fired at<br />
* Need to fire at the Medic normally; the point of having 3 enemies is to show damage drop-off as a function of target distance. Removing the Medic from this removes a data point. The overloading explosion needs to be demonstrated in another clip<br />
* Like all rocket launchers, need to show rocket jumping, rocket reflection, etc.<br />
That should be it~ Please focus on fixing the technical problems first (as opposed to the content problems) and submit a revised version of that, just to see if it can be recorded alright. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:32, 8 July 2012 (PDT)<br />
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:::[http://www.youtube.com/watch?v=gGEEktjhrEc&feature=youtu.be Here's the new verison]<br />
:::I also found out that I forgot to adjust the dB-volume in Vegas Pro 11. So, check if the video and clips are okay or not. So in case I can fix the sound if it's approved. [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 05:07, 9 July 2012 (PDT)<br />
::::That first clip was perfect. However, the others weren't. For dispensers, lose the ammo off-screen and then walk up to the dispenser. Make the dispenser level 1 or level 3, don't have it partially upgraded. Be sure to hide the engineer somewhere. No need to show what the stock does. Be sure to show that ammo packs still grant ammo. For the rocket jumping technique, see the basics as outlined in the Rocket Launcher video--again, no need for comparison. Be sure that you clear out the level, (and restore your health) before you jump. It would be sufficient to show 1-rocket jumping, 3-rocket jumping (two will fire while in air), and height. Feel free to stick health packs in the map where you think you may get injured. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 06:06, 9 July 2012 (PDT)<br />
Thanks for helping with this. I was having trouble with the bot scripting. I have a video - however, I think yours is better. Guess I'll practice with the video editor for awhile before attempting this again. Thanks! [[User:Gilgamesh|Gilgamesh]] 9:16, 9 July 2012 (EST)<br />
:Maybe, for me. It's your turn to try out since I want to take a nap and have to go on a vacation tomorrow. Good luck practicing your video editor. :) [[file:Killicon flyswatter.png|75px]] [[User:IDromlexer| <span style="font-family:TF2 Build; color:r#000000 ">iDromlexer</span>]] 06:55, 9 July 2012 (PDT)<br />
::Better but not perfect~<br />
* Loadout screen has transparent tooltip. This happens when you try opening your backpack ater changing the game's resolution after you launched the game. Don't change the resolution (have it already be the good resolution when it starts) to fix this.<br />
* The "clip ending" sound can still be heard at 0:37 and at 1:13 (faintly, after the rocket loading sounds)<br />
* Still missing fades between clips<br />
* No need to show that the dispenser refills rocket launcher rocket. I think the viewer knows that already<br />
* No need to show rocket jumping with the regular rocket launcher either<br />
* Rocket jumping should be demonstrated a lot slower and it more detail. Look at the demonstrations of [[Rocket Launcher]] or [[Rocket Jumper]], etc. They start slow, with a transition time from the previous clip, they have the soldier looking horizontally (not at the ground), not in a corner, and they just jump around. No really quick trick jumps necessary, just some relaxed rocket jumping is enough. This weapon is a bit of an exception in that you can rocket jump harder with multiple rockets, so maybe you should do multiple clips (one with regular demonstration with always one rocket, another with two rockets, another with three, and it's okay if you self-destroy really fast.)<br />
Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
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Thanks to Idromlexer's good process design, I've got another video. Better quality, better process. However, my YouTube account is in Google-induced limbo (they lost my password), so it may take me awhile to upload. I've got the video, though! <br />
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UPDATE: Got it. Here's the link. MAKE SURE TO SET QUALITY TO 1080p; otherwise, it'll look just as bad as the first version: http://youtu.be/80OCCLrNKPE<br />
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[[User:Gilgamesh|Gilgamesh]] 16:14, 10 July 2012 (EST)<br />
:Getting there~<br />
* You are using the split-screen HUD for non-split-screen clips. This is especially bad in the last clip where it overlaps with the payload HUD elements<br />
* Rocket jumping pacing is good, but you can go a lot higher than in the two/three rockets clips. It seems weird to rocket jump lower when using more rockets<br />
* Don't forget to reload the shotgun in the Dispenser clip<br />
* Make fades slightly shorter (half a second is long enough), and add extra transition time before and after each fade. Watch other demonstrations to get a feeling for this; you'll notice that there's always a 1.5~3 seconds period of waiting, then a short fade, then another period of waiting, and then the other clip starts. This makes it easyer for the viewer to know what is happening; it may seem clear to the person who made the video, but for people who have never seen the video before, things like the transition at 1:56-1:58 is too much change to take in in so little time: new map, new cart silhouettes, new clock at the top, new paylod HUD elements, and the soldier already in the process of loading the weapon; the viewer wouldn't know what to focus on, and before they figure it out, the clip is over.<br />
Hope this helps~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
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New video! No split HUD, shotgun reloaded, more transition time, changed map to 2fort to allow for higher rocket jumps - in last video, warehouse ceiling capped this. Hope this one is better! REMEMBER: SET TO 1080p!<br />
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Link: http://youtu.be/u1ogmbvVYEU [[User:Gilgamesh|Gilgamesh]] 16:16, 11 July 2012 (EST)<br />
:Few things:<br />
* I don't know if it counts, but your loadout is in loadout slot C. It might be a good idea to change that to A.<br />
* When Wind said longer transitions, he didn't mean make the transitions longer. He meant, right before and after switching clips, stay still for a little while so what just happened and what is happening (respectively) have the chance to sink in for the viewer. Conversely, Wind suggested to make the fades shorter.<br />
* On the rocket jumping clip, start at full health for every clip. You start out with 133 on the third clip.<br />
* I don't know if it's just me, but it doesn't seem like you're going a lot higher when using more rockets for rocket jumping.<br />
* The Dispenser infobox says "Dispenser built by Friendly."<br />
* On the first shotgun clip, perhaps you don't need to, but I would start out with a full clip.<br />
* The music at the end sounds like it got cut off or was transitioned poorly.<br />
Good effort! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:56, 11 July 2012 (PDT)<br />
:Why did you rocket jump on 2fort? :( (@Mr. Vinderack: It's normal not to jump much higher with 2 or 3 rockets since the second/third rocket hit the ground when you're already away from it). I just said that you can jump a lot higher than what was shown in the previous video, because i nthe previous video the rocket jump was not high for the 2/3 rockets clips, and that this was counterintuitive; it should at least be as high as the first clip with 1 rocket. That 1-rocket clip (on tr_target_weaponref_hdr) was all good though >: Just do the same thing but with 2 and with 3 rockets.<br />
:Transition periods are better, but indeed, shorten the fades a little bit like Mr. Vinderack said. Starting at full health and ammo is also a good thing (that includes the Shotgun ammo clip where you started with 1 shot left and 19 rockets).<br />
:All the other clips are good~ So, re-redo rocket jumping, shorter fades, and starting with full ammo/HP each time. That should be it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
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Will do. Working on it now, should be up before noon. - Gilgamesh 9:49, 12 July 2012 (EST)<br />
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Here we go. Started with full shotgun clip, faded music, switched rocket jump to warehouse, cut fade time in half, bazooka now in loadout A, tried to show difference in jump forces. I was jumping in 2fort to remove the ceiling cap from the warehouse. There's not really much of a height difference in the rocket jumps, but the difference IS more obvious in the angled jumps. Oh, and Friendly changed his name to Engineer. Less social, more accurate. <br />
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LINK: http://youtu.be/19ohuDdAfRM Gilgamesh 13:15, 12 July 2012 (EST) (Thanks for all the help!)<br />
:I don't see any major problems. Things that I don't think really need to be fixed, but should be kept in mind for next time:<br />
* Friendly Engineer is social and accurate. Most likely you were having trouble with the space in his name. Just do this to create a bot with spaces in its name: bot -team *team* -class *class* -name "*name1* *name2*"<br />
* The second to last clip, in which you grab ammo from an ammo box, seems to have a low volume compared to the other clips.<br />
* Music is a bit botched at the end.<br />
None of these are really that big a deal, and I'd say this video is acceptable. If you want to redo these things, that's fine too (I commend you), but I don't think you have to. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:43, 12 July 2012 (PDT)<br />
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Sound issues are relatively easy to fix - I'll check on these. I watched another video with a dispenser, and the dispenser was built by "Engineer," so I went with that. <br />
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Thanks for reviewing these for me! I'm just waiting for Wind's approval. Gilgamesh 15:54, 12 July 2012 (EST)<br />
:What Vinderack said. The volume of the clip needs to be fixed, the other things are nice-to-have's if you can — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
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Well, this is it. Should be the final version. I watched several different versions of the low volume clip and couldn't really tell the difference, so I simply upped the volume for that clip. Also, at the end, I nixed the music fade - it now transitions directly to the "end" sound. <br />
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Link: http://youtu.be/goUTrsRrXq4<br />
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Gilgamesh 7:21, 15 July 2012 (EST)<br />
:I just noticed that unlike the other rocket-jumping clips, the single-rocket rocket-jumping clip uses the split-screen HUD even though it's not a split-screen clip. Should have noticed this earlier, sorry... Also, the ending sound is still not really good. The sound ending of the previous version was better, I think (not sure since the video has been removed now) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
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No problem - already had another single jump clip, just in case. And by "sound is bad," what specifically is the problem? On the earlier clip, I had it fade at the end. On this one, I removed that. Should the music end, and then the "end" sound play, or should I overlay the "end" sound with the end of the music? Gilgamesh 16:32, 15 July 2012 (EST)<br />
:There's a sudden jump in the music just before the final "tchak" sound plays. Check out the end of [http://youtu.be/goUTrsRrXq4 already-published demos] and the difference should be pretty clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
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This should be better - got rid of the skip. Kept the volume up on that one iffy clip, too, and changed to rocket jump normal HUD. <br />
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LINK: http://youtu.be/5D2xnrQ2gXY<br />
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Thanks for putting up with all these sound issues... Gilgamesh 18:10, 15 July 2012 (EST)<br />
:Wow, we all forgot airblast. You should show a reflect+reflect kill clip. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Backwards Ballcap.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid]]) 15:58, 15 July 2012 (PDT)<br />
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Yeesh. Knew I'd missed something. This is the demo video that wouldn't die. I'll try to have the new new new new new new version up by the end of today. Either today, or tomorrow morning. Gilgamesh 9:26, 16 July 2012 (EST)<br />
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*Yawn* It's late, and I'm tired. New version, showing rocket kill: http://youtu.be/B8rcHqSMkwY<br />
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All the same changes - no split HUD, volume/end tweaks, the works. Thanks for remembering this, Darkid. I knew there was something missing... Gilgamesh 23:19, 16 July 2012 (EST)<br />
:You're too close to the Pyro during the first rocket reflection, and as a result you get airblasted and that makes you go much farther than you would in the usual case. Make sure there is sufficient distance so that you don't get airblasted. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
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That silly pyro, knew he was laughing at me behind the mask. I'll get him this time. I'll be gone today, but tomorrow or this evening, I should have no trouble recording another clip. Gilgamesh 7:44, 17 July 2012 (EST)<br />
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::Hey, a question. Would it be better to show the single reflect kill, or do single-double-triple? I have clips of each - single, pyro wins, double, pyro and soldier both die, triple, pyro dies with injured soldier. Just the single, or all three - the clips are good. Gilgamesh 11:41, 18 July 2012 (EST)<br />
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Note: I had two videos up earlier. I watched both of them, and something went wrong with the fade effects. Fixing today. Gilgamesh 8:46, 19 July 2012 (EST)<br />
:I think it'd be pretty interesting to see multiple rocket reflections, if only to show that it can be done. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
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UPDATE: Multiple reflects aren't possible - if they are, they're WAY out of my league, or have to be under very unusual circumstances. <br />
Here's the new clip - with all three kinds of reflects attempted. Singles are easy, but the pyro doesn't fare well in 2 or 3 reflect attempts. I also fixed the "Friendly Engineer" bug. <br />
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*Link: http://www.youtube.com/watch?v=TuSXFEAMPLo <br />
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With any luck, this should be the finished version. Gilgamesh 20:35, 19 July 2012 (EST)<br />
:Sorry, but the kill screen looks... odd... there's no text in the thing at the top that says you can take a screenshot, and there's no bubble saying who killed you. Why is that? That's the only flaw though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
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This is very odd. My kill I.D. seems to be disabled, and my chat view sporadically toggles off. I'm trying to fix, will upload correct clip as soon as the error is gone. Gilgamesh 10:48, 21 July 2012 (EST)<br />
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Well, it's fixed. I only had to completely re-install the game to do it...and I still don't know what was going on. <br />
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*However, I have a link: http://youtu.be/dF7XZ6Zc2Y4<br />
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It now says "Pyro." Gilgamesh 15:18, 21 July 2012 (EST)<br />
:All good, please upload final video and .dem's~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
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Probably a stupid question - where would you like me to upload to? It says MediaFire on the tutorials page. Also, how would I create the .dem file? I used FRAPS for recording, and ran it through a compressor and editor. (This is my official "n00b" moment.) Gilgamesh 11:40, 22 July 2012 (EST)<br />
:Mediafire is fire. At this point, you can't get the .dem files; the idea is that you record those and FRAPS the playback. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:43, 22 July 2012 (PDT)<br />
::I think it's time to let someone else deal with this (No offense Gilgamesh) [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:48, 22 July 2012 (PDT)<br />
:::Given that it's already done, that would be rather silly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:49, 22 July 2012 (PDT)<br />
::::I beg to differ, the video is spectacularly low resolution. You can't expect me to play the 1080p version of the video with this DSL. [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 12:55, 22 July 2012 (PDT)<br />
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File downloadable here: http://www.adrive.com/public/84MEyV/Beggar's Bazooka Demo.wmv <br />
(Note: If you would like me to post the link elsewhere, let me know - same if this file isn't the right type.)<br />
Also, what are the .dem files for?<br />
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Gilgamesh 16:16, 22 July 2012<br />
:Too late for .dems (check Wind's talk page, already covered). As for the file type, what encoding did you use? Is it lossless, lossy, etc? .wmv is generally not a great file type, and I'm curious now as to what you used to record these clips... What was it? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:06, 23 July 2012 (PDT)<br />
:Just watched the video, and...well, the resolution doesn't seem to be correct. Lines on the sides of the video, and generally just small. I may be wrong, though...; it did upload to YouTube seemingly fine. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 13:11, 23 July 2012 (PDT)<br />
<br />
= Need to be redone=<br />
=={{icon item|Atomizer|16px}} [[Atomizer]]==<br />
:How we forget this? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 20:35, 17 July 2012 (PDT)<br />
::Well, at least it's circular and it's the default crosshair color. It's just a little big. Not worth redoing the demo over, but something for Mr. Vinderack to fix in future demonstrations. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
I'm on it! [[User:Boynedmaster|Boynedmaster]]<br />
:Uh...on what? There's nothing to be done, read above... I would prefer my demonstration to be kept, and either way if the crosshair really is that big a problem I can just re-render with the correct crosshair. No need to make a new video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:43, 18 July 2012 (PDT)<br />
EDIT: Talked to Boyned and explained to him the circumstances. He said he'll just do Balloonicorn. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:45, 19 July 2012 (PDT)<br />
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=={{icon item|Bat|16px}} [[Bat]]==<br />
The melee makeover missed this (or it's a matter of the page wasn't updated, since the bat demo is on the project page) --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Just needed to be added to the dictionary. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:20, 17 July 2012 (PDT)<br />
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=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==<br />
{{c|Reserved by Armisael}}<br />
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The 40% more accurate attribute isn't demonstrated. --[[User:Org|Org]] 17:17, 17 July 2012 (PDT)<br />
:Yes, but it's sort of hard to demonstrate. Not to be redone unless someone can think of a way to easily demonstrate it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
::Scouts shooting at an enemy that's at the very edge of the bullet cone for the BFB, so the BFB misses but the scattergun hits. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:53, 17 July 2012 (PDT)<br />
:::But how do you really show that the enemies are in the exact same position and everything in both clips? TO a viewer I think it would simply look as if you just didn't aim properly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
::::http://youtu.be/YVhbukKNvaQ Obviously, console precision is required for a shot like this, but I think it can be done. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:13, 17 July 2012 (PDT)<br />
:::::This is a great way to show it, indeed~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:42, 17 July 2012 (PDT)<br />
::::::May i take this one? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:06 , 7/18/2012 (PDT)<br />
:::::::Yes, if of course you use console precision to do this because there's probably no way you can do this without the console this time — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:::::Another way to demonstrate it may be firing into a wall and comparing the bullet holes. --[[User:Org|Org]] 06:31, 18 July 2012 (PDT)<br />
::::::No, that's not really as clear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::::hmm.. wind i am sorry , i think i leave it for other person. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29 , 7/20/2012 (PDT)<br />
<br />
<br />
http://youtu.be/WRjlm44NKEE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:24, 21 July 2012 (PDT)<br />
:Can you do multiple shots? I know bullet spread is off but the viewer doesn't necessarily realize that. If you shoot multiple times then it becomes pretty clear that there's no coincidence or randomness here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
::http://youtu.be/hpgzjBTIa1A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:35, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Cozy Camper|16px}} [[Cozy Camper]]==<br />
{{c|Reserved by Armisael}}<br />
:http://youtu.be/9r4kyNXgpr0<br />
:Two questions. Should I show that the knockback resistance doesn't apply to airblast? How long should the regen clip last (I don't think anyone wants to watch over a minute and a half of health regen)? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:26, 15 July 2012 (PDT)<br />
::More transition time on pretty much everything please :3 Yes, you should show an airblast, whether it applies or not, because it's a rather important use case of any "reduces knock back" weapon. You can probably get away with showing the health regen up to 63 HP (50% health) or so if it's the last clip — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
:::http://youtu.be/ZW-O_46rD08 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 15 July 2012 (PDT)<br />
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Detonator|16px}} [[Detonator]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
Needs to be redone to:<br />
* Show the world impact explosion does nothing to enemies<br />
* Destroys sticky bombs<br />
--[[User:Org|Org]] 02:54, 7 July 2012 (PDT)<br />
: [http://youtu.be/UrX6LEkVKGQ Hopefully this will do it.] [http://www.mediafire.com/?suo67e3kql41ft1 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:58, 8 July 2012 (PDT)<br />
::Watch the medic burn, then get ammo. Split up spy kill into different clip. Use normal positions for airblast; why weren't the flares damaging you? If possible, make the medic kill more obviously due to afterburn. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Magistrate's Mullet.png|21px|link=User_talk:Darkid]]|[[Image:Item icon Stereoscopic Shades.png|21px|link=Special:Contributions/Darkid]]) 11:32, 8 July 2012 (PDT)<br />
:::Indeed, watch until the afterburn ends before moving to get the ammo. No need to split up spy kill imo, but flare jumping can indeed be made into its own clip if you want, but it's also fine as it is right now in the first clip. The sticky bomb part is unclear, as it looks like you're firing directly at the sticky bomb, and that it's the collision of the flare projectile with the sticky bomb that destroys it. Aim a little higher so that it's clear that it's the explosion that kills the sticky bomb, and that a direct hti is not necessary. Darkid: the flares were not damaging him because he was making them explode before they could go back completely. That's a good thing to show, and it is easier to see when there's no wooden barrier in the way, so the positions are fine here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
:::: [http://youtu.be/Kshjgu2taJY Well, this should do it this time.] Decided to split the detonator-jumping to its own clip for the sake of less frustration on me, anyway. [http://www.mediafire.com/?qlghabwb3lk2ltw Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:19, 9 July 2012 (PDT)<br />
:::::Hud blinked for a moment near 0:54~0:56. Rendering error perhaps? hud_reloadscheme during the demo? Also, missed the first jump to get out of the wooden barrier. Rest of the demo is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::Sorry for the wait; I found out why I couldn't load a map by myself; had to opt out of Steam beta. Anyway, [http://youtu.be/cc130KueplA this should hopefully do it.] [http://www.mediafire.com/?is4p9cjpj5as6hm Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:43, 15 July 2012 (PDT)<br />
:::::::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
=={{icon item|Equalizer|16px}} [[Equalizer]]==<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::http://youtu.be/qCgiKeQp6KQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:44, 11 July 2012 (PDT)<br />
:::Sorry but I think we should show the crits damage at all heath (so we spawn more bots) [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 16:44, 11 July 2012 (PDT)<br />
:::Indeed, since this one has damage scaling with health, perhaps crit damage should be demonstrated for multiple healths. Maybe do two 3-kill clips, one with crits and one without? Dunno. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::::http://youtu.be/GtS10vpYfAQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:04, 12 July 2012 (PDT)<br />
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Escape Plan|16px}} [[Escape Plan]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Where's the CRITS? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:05, 11 July 2012 (PDT)<br />
::Okey , i will redo it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:54 , 7/13/2012 (PDT)<br />
:::http://youtu.be/1jD4V_kJgRs [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:03 , 7/18/2012 (PDT)<br />
::::Go slower please~ At leasve leave enough time for everyone to die, don't move right on to the next target while they're still screaming >: Also, slight cut in the music at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
:Did we really need to show the speed comparison with 1-health Soldier and Scout? <small>— ''The preceding unsigned comment was added by'' '''[[User:Boynedmaster|Boynedmaster]]''' ([[User talk:Boynedmaster|talk]]) • ([[Special:Contributions/Boynedmaster|contribs]]) </small><br />
::http://youtu.be/_RioflLC_cg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:34 , 7/22/2012 (PDT)<br />
<br />
=={{icon item|Pretty Boy's Pocket Pistol|16px}} [[Pretty Boy's Pocket Pistol]]==<br />
{{c|Reserved by Akuago220}}<br />
:I'll take a crack at this. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:58, 27 June 2012 (PDT)<br />
::See above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 27 June 2012 (PDT)<br />
::: [http://youtu.be/vAItsMJusf4 And there we have it.] [http://www.mediafire.com/?gbwhuoiytbtchlo Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:37, 29 June 2012 (PDT)<br />
::::Is good, but should also show whether the crits stay on if you switch weapons, much like the Cleaner's Carbine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)<br />
:::::Wind, the Pocket Pistol does NOT have that 3-second kill attribute the Carbine does. That crit portion was to fill the whole ""Wait 2 seconds, still staring at the Medic but this time with your weapon glowing, then kill the medic, still holding ⇧ Shift" criteria (unless you can point me where in those instructions, I now have to switch weapons after crit-killing the Medic). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:45, 29 June 2012 (PDT)<br />
::::::Derp, that's what I get for checking the Carbine's attributes and then looking at the next one and assuming it's a clone of it but for the Scout. But those crit instructions are for melee weapons only (that's why they are under the "Melee makeover" section under the list that says "The procedure is slightly different" :3 For non-melee weapons, just use the regular procedure, no crits or extra staring periods or anything — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 29 June 2012 (PDT)<br />
:::::: [http://youtu.be/FmieHuV4TDs There we go, fixed.] [http://www.mediafire.com/?4z8sr0m7bklx357 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:17, 30 June 2012 (PDT)<br />
:::::::Looks to me like there are some random crits (although the damage doesn't change, and those should be disabled using the cfg, weird) [[User:Pigophone|Pigophone]] 06:33, 30 June 2012 (PDT)<br />
::::::::It's a common glitch in SrcDemo, and as far as I'm aware of, there's no way around it. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:18, 30 June 2012 (PDT)<br />
:::::::::You probably mean source recorder, as all srcdemo2 does is record data from that. Can you try re-recording and see if it still happens? If it does, can you upload the .dem file? Does it happen during demo playback or demo rendering? Otherwise, you could replace the crit sounds in the game files to make them disappear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)<br />
:::::::::: When I play it back, there are no crit sounds emitting. After I render it, then I hear crit sounds in the wav file. [http://www.mediafire.com/?kh3edlhrp9nb0ab Render this yourself and see what I mean.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:50, 30 June 2012 (PDT)<br />
:Then use fraps to record the audio and overlay that onto the srcdemo2 clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 30 June 2012 (PDT)<br />
::It didn't do crit sounds for me when rendering. Try clearing your sound cache maybe, by typing <code>snd_rebuildaudiocache</code> in the console. Or you can use Armisael's workaround too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:13, 30 June 2012 (PDT)<br />
:::They didn't occur when rendering, they were heard '''after''' they rendered. In any case, [http://youtu.be/bS3pcy8wDkU using that snd command fixed it up after all.] [http://www.mediafire.com/?ylxmkgisw1otodd Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:07, 30 June 2012 (PDT)<br />
::::Yes, that's what I meant, since the game has no sound when it's rendering. Anyway, video is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)<br />
:::::I watched the video and read some feedback on YouTube and one user pointed out that the following isn't demonstrated:<br />
* There is no comparison for fall damage with the Pistol and the Pretty Boy's Pocket Pistol. Meaning, viewers don't know if the Scout would take fall damage with the regular Pistol equipped if a player was to fall from that distance.<br />
* The HP difference isn't demonstrated at all. <br />
* This one is my recommendation but when demonstrating the fire vulnerability difference, rather than killing both Scouts, let them both live to demonstrate the vulnerability and the HP differences after surviving afterburn.<br />
<br />
Just some feedback I've seen and would like to leave for discussion. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 08:22, 3 July 2012 (PDT)<br />
:I agree that this would be nice to have, and while we're at it, doing the fall damage comparison from the top of Watchtower, like in the [[Mantreads]] demo. This being said, I did accept this demo as such so I can't blame Akuago for the lack of those things, but yeah >: Sorry — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
::No worries. We'll get 'em next time. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 16:26, 4 July 2012 (PDT)<br />
<br />
http://youtu.be/4cezyN6TrCo — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:26, 9 July 2012 (PDT)<br />
:There are no problems with this demonstrations, but I would like to allow a week or so in case Akuago wants to redo the demonstration himself instead — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::Well alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:57, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==<br />
The cardboard soldier target was not shot. This is particularly important to demonstrate as we need to show how the shot arcs over a distance. I think. [[User:TFHK|TFHK]] 10:02, 12 July 2012 (PDT)<br />
:Well the arc is kind of demonstrated in each shot since it is very strong, so I don't think it is worth redoing, especially since this first clip is very hard to do — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: At 0:21 it plays the crit sound effect and it doesn't show that the Scorch Shot can destroy stickies, so it might need to be redone anyway. [[User:Balladofwindfishes|Balladofwindfishes]] 18:58, 15 July 2012 (PDT)<br />
:http://youtu.be/nmsMZpFj5J0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:42, 18 July 2012 (PDT)<br />
::Doesn't show a death from the explosion >: Also doesn't show the arc. If this is to be redone then it better be shown properly this time~<br />
:::http://youtu.be/Q7IKY2KImq0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:54, 19 July 2012 (PDT)<br />
::::Eeeeh I wish it had just one more shot so that it wouldn't run out of ammo... but I guess that's the way it has to be. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)<br />
<br />
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==<br />
{{c|Reserved by Spam90675}}<br />
<br />
Fraps still won't allow the jigglebone prefect :( , is there any other recorder with "No Lags?" [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:50 , 4 July 2012 (PDT)<br />
:There's the Source Recorder (records .TGAs that later have to be put togheter transformed into an .AVI file). You can check [http://forums.steampowered.com/forums/showthread.php?t=934312 this post from '09 on SPUF]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 20:32, 4 July 2012 (PDT)<br />
::That's what SrcDemo2 requires, so if he tried SrcDemo2 then he tried that too, by proxy. Also we have [[Help:Recording demos#Movie Creation Tutorial|help pages on the wiki itself about that]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
:It's not fraps doing that, fraps doesn't communicate with the game in any way. The fact that jigglebones don't work is because at some point in the game, the frame rate dropped under a threshold that the source engine considers "too low", at which point it disables jigglebones because it thinks that it will increase framerate. No, I don't know of any good recorder, but you did manage to get them working when you did the [[Holy Mackerel]] demo recently. Do what you did in that video and that's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
::The unarmed combat is significantly more finicky than the holy mackerel. Always has been. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:45, 4 July 2012 (PDT)<br />
<br />
I got this guys, finally get the full Fraps version. [[User:Spam90675|Spam90675]] 07:33, 12 July 2012 (PDT)<br />
:You paid for it? ...Uh...well, if you did pay for it (and didn't "bypass a barrier"), I sure hope you know your computer is fast enough to handle 30+ fps on Fraps, because otherwise all that money will have been spent for nothing, and you'll have to use Source Recorder and SrcDemo2. If you just "bypassed a barrier," then have fun testing. Remember to read the requirements and guidelines for uploading a video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:43, 12 July 2012 (PDT)<br />
::I did, my laptop is brand new and top of te line, but I have one problem - Forced crits don't activate when I hold down Shift. I downloaded the right config, I checked multiple times, but it won't work. Someone mind explaining why? [[User:Spam90675|Spam90675]] 07:57, 12 July 2012 (PDT)<br />
:::You paid for it or bypassed a barrier? And also, make sure you're holding down the left shift. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:59, 12 July 2012 (PDT)<br />
::::I'd rather not get into it too much, as it isn't really your business, but I have the full version of Fraps. Also, I am making sure, it just doesn't work. EDIT: Turns out the commands "+critsplease" and "-critsplease" aren't recognized. Anybody know the reason why? [[User:Spam90675|Spam90675]] 08:01, 12 July 2012 (PDT)<br />
:::::If you look at the bottom of the page, you'll see all of us are completely fine with cracked. I'm just concerned if you paid for it, because there's a large possibility it won't even work for the weapon demonstration. Stating that you didn't pay for it is okay. Anyway, regarding the crits not working, is everything else from weaponref.cfg working (i.e. is sv_cheats on 1, tf_weapon_criticals on 0, etc.)? [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:16, 12 July 2012 (PDT)<br />
EDIT: The problem has been fixed via Steam chat. Also, Spam is going to be using Source Recorder and SrcDemo2, as jigglebones didn't work with Fraps for him either.<br />
:Jigglebones won't work in srcdemo2; I can guarantee you that. You need to use FRAPS (or some other screen capture program) and cl_jiggle_bone_framerate_cutoff 1. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:21, 12 July 2012 (PDT)<br />
::Really? Jigglebones doesn't? That is unfortunate. Okay, I'll keep that in mind. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:05, 12 July 2012 (PDT)<br />
http://www.youtube.com/watch?v=5Gvp9Lpp_vk - Youtube link - just finished the video. If Jigglebones version is needed, please tell me. <small>— ''The preceding unsigned comment was added by'' '''[[User:Spam90675|Spam90675]]''' ([[User talk:Spam90675|talk]]) • ([[Special:Contributions/Spam90675|contribs]]) </small><br />
:::Few things:<br />
* Quality seems a bit on the low side for high definition.<br />
* Very fast-paced video. Slow it down a bit next time.<br />
* During the Soldier segment, try to attack at a consistent rate. Waiting before the second hit is generally used for the Pyro segment.<br />
* This might just be me, but if I am correct, as of the Pyromania Update, the Unarmed Combat should now have a taunt. If not, then disregard this.<br />
Good for a first try! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:30, 12 July 2012 (PDT)<br />
::::Actually, my first try was worse. However, since I uploaded that video, I made a new version, that includes jigglebones as well as the taunt. When the weapon turns inside out at the forced crits in this video, that's part of the actual weapon bug. Try it out yourself, if you'd like. http://www.youtube.com/watch?v=3hJadUrsWk4 [[User:Spam90675|Spam90675]] 22:36, 12 July 2012 (PDT)<br />
::::::I will check it out soon. A bit busy right now. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:03, 12 July 2012 (PDT)<br />
:This looks like upscaled-to-720p video. Are you sure you recorded at the right resolution and didn't set Fraps to record at half-size? Sound also sounds distorted. Perhaps you have some sort of audio driver program that modifies your sound to increase the bass or the treble or something, but this certainly doesn't sound like most demonstrations do. Also, jigglebones are .required, and this definitely won't do :( It's very hard to get them to work, but it is possible, or at least has been despite being hit-and-miss. Framerate looks a little pokey too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:: You watched the second version, right? The second version has jigglebones and (I think) fixed audio. Also, I have Fraps set to 60 FPS, full size, and loop uffer every 30 seconds. Anything I should change there? [[User:Spam90675|Spam90675]] 00:17, 14 July 2012 (PDT)<br />
:::Yes, the second version has jigglebones but they're clearly not behaving correctly. Fraps isn't at fault for low framerate, Fraps just takes what it can get, and if it can't get enough frames, then... it can't get enough frames. So the framerate won't be 60 even if it's set to 60. 60 is just the maximum number of frames that fraps tries to take every second. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 14 July 2012 (PDT)<br />
::::The bugs that are seen in the video are documented on the Wiki's page. Also, my laptop is top of the line, so if you're trying to imply that it'd my computer's fault, then you're wrong. [[User:Spam90675|Spam90675]] 05:32, 16 July 2012 (PDT)<br />
:::::I am saying that this video has insufficient video quality, low framerate, and distorted audio. Whether that's because of bad hardware or bad drivers or faulty game engine or wrong recording settings or wrong encoding settings or a combination of these things doesn't matter; what matters is the result of that on the video. As for the jigglebones, whether it's a documented bug or not, it's a bug, and the behavior that they show on that second version makes the demonstration not very presentable, as you can see — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=Pyro melee makeover=<br />
=={{icon item|Back Scratcher|16px}} [[Back Scratcher]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Karma Charger}}<br />
:http://youtu.be/oH8mI2HAYvU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:52 , 7/14/2012 (PDT)<br />
::Great, asides from one thing:<br />
* The Dispenser clip...I don't know how many people willl have the patience to watch through the whole thing. I fiercely recommend using a level three Dispenser, because that was almost tedious.<br />
Asides from that, I didn't catch anything. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:02, 13 July 2012 (PDT)<br />
:::I don't think so, lv 1 dispenser is showing how slow when heal with with lowest heal rate. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 10:22, 13 July 2012 (PDT)<br />
::::That's definitely true, but on YouTube the attention span is tiny. I commend Karma for actually going through with this, but unfortunately I don't think his work will be appreciated by very many YouTubers... [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:27, 13 July 2012 (PDT)<br />
:::::It's at the end of the video, so viewers who get bored can just stop watching. Also, you'd be surprised by how much commenters enjoy these sorts of things. Go look at the current backscratcher demo (which has the same clip). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:32, 13 July 2012 (PDT)<br />
::::::Fair enough. My only concern now is for the viewers who do not realize it is the last clip, but I guess they can just power through it if they get bored. xD. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:31, 13 July 2012 (PDT)<br />
::It's that way already, it can be that way again. However please make sure both views look exactly the same, since that is possible here; simply make the dispenser and use <code>setpos</code> to position yourself at the same position on both clips, and move forward as much as possible towards the dispenser (without changing aim). That way you have exactly the same view, and it looks better~ It's not a very big deal here because the point get across anyway, but if you can do it then why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
:http://youtu.be/2hADwmYmg2U [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32 , 7/15/2012 (PDT)<br />
::That's not really what I asked about the dispensers but I guess the two clips are similar enough now. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
:::hmm , alright [http://www.youtube.com/watch?v=MYOlasrT7xc Now it should be similar] , anyway it's not easy to do both as SAME :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37 , 7/16/2012 (PDT)<br />
::::What Wind is saying is to use the console commands <code>getpos</code> and <code>setpos;setang</code>. Using <code>getpos</code> will produce a line of code that will teleport you to the exact same place looking in the exact same direction you were when you used <code>getpos</code>. This code is referred to as <code>setpos;setang</code> and is what Wind is telling you to use. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:03, 16 July 2012 (PDT)<br />
:::::Yeah i did [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:20 , 7/17/2012 (PDT)<br />
::::::If you put yourself at the same starting position, then walk all the way to the dispenser until you can't move forward, then you will be in the exact same spot. If you didn't touch the mouse during that time, then you will also be looking at the exact same thing. So:<br />
* Put a dispenser (here)<br />
* Walk against it<br />
* Walk back a little<br />
* Do <code>getpos</code><br />
* Start recording clip 1<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
* Switch inventory<br />
* Do <code>setpos</code> with the coordinates from earlier<br />
* Start recording clip 2<br />
* Walk towards dispenser until you cannot move anymore<br />
* Wait til end of clip<br />
* End recording<br />
During all of this, never ever touch the mouse. This way, the two clips will be exactly the same. Anyway, like I said, the current video is similar enough, so you don't need to do it again. I just made this list to give yo uthe technique to use in other demonstrations later. Upload what you have now and that will be good~ Thanks. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
:http://www.mediafire.com/?hu47ify7l1yofu2 okey next time i will use the list info you give me [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:23 , 7/17/2012 (PDT)<br />
::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Fire Axe|16px}} [[Fire Axe]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
http://www.youtube.com/watch?v=nabghhhE4oQ&feature=youtu.be Here is mine --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 20:26, 10 July 2012 (PDT)<br />
::The audio is really out of sync, and the in-game sound is extremely hard to hear over the music. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:01, 11 July 2012 (PDT)<br />
:::My videos have begun to do that lately, I may need to switch to Source Demo --[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 12:06, 11 July 2012 (PDT)<br />
::::I definitely recommend switching over to Source Recorder and SrcDemo2. The quality is a thousand times better. On a side note, I'm going to make a version of this with Source Filmmaker just for fun. I'll post it here, perhaps for future reference, but if not, it'll just be a cool video to see. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:11, 11 July 2012 (PDT)<br />
:What Vinderack said. Those are the only flaws though; the framerate could be better but is acceptable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
<br />
http://youtu.be/QRmORoQQWzs — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:52, 13 July 2012 (PDT)<br />
:I see nothing wrong with it. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:35, 13 July 2012 (PDT)<br />
::That's wonderful. (You don't need to comment on every video). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:38, 13 July 2012 (PDT)<br />
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Homewrecker|16px}} [[Homewrecker]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Mr. Vinderack}}<br />
Done. http://www.youtube.com/watch?v=AZS-TCb8xXQ Sorry if it's a bit fast. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:57, 12 July 2012 (PDT)<br />
:Try not to be so twitchy with the camera in the first clip; long and slow and (more importantly) constant-speed camera movements are better than twitchy camera swings followed by another one to correct for the twitchiness error of the former. Also put the Spy in better view in the sapper clip. Is all~ (Also you don't have to go back to the middle of the map to taunt) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::Alright, I'll get these done. And yeah, I noticed the first clip was not very polished. Sorry. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:30, 13 July 2012 (PDT)<br />
:::Regarding crosshair size and type, I chose the exact same settigs for the default crosshair as listed on a website that is apparently now offline (just tried to visit it again for the link), but I guess those were incorrect (come to think of it, my crosshair never changed when switching weapons). Can someone kindly present them here? I want the Homewreccker demonstration to use this improvement. Thanks. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:52, 18 July 2012 (PDT)<br />
::::Add <code>cl_crosshair_scale 32</code> and <code>cl_crosshair_file ""</code> to your weaponref.cfg. This should force your crosshair back to default every time you exec that, but check the multiplayer options menu once to make sure that those did take. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:12, 18 July 2012 (PDT)<br />
I'll have this done today or early tomorrow. Sorry for the long wait. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:06, 20 July 2012 (PDT)<br />
:[http://www.youtube.com/watch?v=bcdqV5QZRFw This should do it.] I realize I went back to the middle to taunt, but that was to be consistent with Akuago's...cosnistency. Anyway, hope it's good. (Used SrcDemo2). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:07, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Maul|16px}} [[Maul]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
<br />
[http://www.youtube.com/watch?v=_-arX3ThkSw Had this saved up for quite a while, now.] [http://www.mediafire.com/?io0luzodsdmldbb Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:20, 10 July 2012 (PDT)<br />
:Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:24, 10 July 2012 (PDT)<br />
I really hate to be the one to do this, but...<br />
* The first hit on the soldier has the audio of a crit.<br />
* Right when you activate and deactivate the crit boost, the chat menu blinks briefly.<br />
* The split-screen HUD isn't used for the split-screen phrase.<br />
If you guys already settled something, sorry. But in case you really did miss this stuff, that's why I pointed it out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:10, 11 July 2012 (PDT)<br />
:I did hear that crit but it seems it's happening more often for pretty much everyone so I just ignored it >: But if you can fix it then do fix it. The chat menu is a good catch, not a major issue but also something to fix if possible. Using the split-screen HUD is not a requirement in split-screen clips that don't involve the player's health. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::Okay, I see. I think I know the crit problem though. When rendering, it is possible to have tf_weapon_criticals on 1 (and other anti-attributes of weaponref.cfg, such as sv_cheats on 0, for that matter) and have random crit audio be recorded as the render occurs. Even if the demo itself had no crits, they can still be generated during rendering due to the way they are created. This is an easy fix: Simply re-record the audio and make sure tf_weapon_criticals is on 0. Personally, I like to use exec weaponref every single time I render just to be safe. As for the chat menu, I don't know what it is, but I think it's probably a rendering problem as well. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 19:01, 11 July 2012 (PDT)<br />
:::Also, craft text in the backpack. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:27, 11 July 2012 (PDT)<br />
:::: Well, nice to now know the days of needing just one approval have all but faded to memory and that '''anyone''' can be a judge and turn down a video. A simple addition of a judging section stating that even if one person says yes, any random user can now judge a demonstration for quality would be too hard to do for future reference & notification (it's done for whenever multiple people make a demonstration for a single weapon; it seems like the same method's being incorporated when it's just one user making a demonstration)? Just saying. /rant [http://youtu.be/UaAMkXCBIK0 Here's the revised version.] [http://www.mediafire.com/?5e329onbn4bkw9p Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:20, 12 July 2012 (PDT)<br />
:::::Rant: Sorry...just trying to make things better for the overall project (and for its viewers). :(<br />
:::::Video: Still does the weird chat menu blink thing, but I don't really think it's necessary to have to redo, mainly because it doesn't look like a problem that can be easily identified. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 12:28, 12 July 2012 (PDT)<br />
:You just need my approval, I'd consider the others to be early-reviewers that point out some flaws that I may point out as well but do it before I get a chance to (so you can fix it faster) or provide suggestions. For those purposes, such reviews are valuable, but they are not final nor required to act upon >:<br />
:Anyway, for the video, no problems here but the split-screen for the Sapper clip shown in the Homewrecker demo above is a good idea I think, so may want to do the same for consistency between the two weapons since they're reskins of one another. Yes, I know, changing requirements are bad. but I didn't predict this change because I didn't think of showing it that way >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::I am so sorry Akuago. D: [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 23:14, 13 July 2012 (PDT)<br />
::[http://youtu.be/GLf5t6nrKsg Well, hopefully this will keep the "consistency" of the Homewrecker demonstration.] [http://www.mediafire.com/?3c8d2c94z4obf7b Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:58, 15 July 2012 (PDT)<br />
:::That's good, but that annoying chat window is still there. However, since the two times where it appears are times when you are standing still, I think you can get away with copying the few next good frames (without the chat) that follow the bad frames (with the chat), or to stretch those few next frames to cover up the region where the chat is shown. Can you give it a shot? If not, then upload what you have now and that'll do. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
::::I normally mask it with this problem via covering only what's necessary, but that's only when there was nothing on that side. In the case of the Maul however, well, [http://youtu.be/79W84Ut7mKE here's my attempt at covering it up with complete, previous frames. Hopefully it's mostly unnoticed.] If not, the previous version of the demonstration is still available. [http://www.mediafire.com/?0br869xq09k1u2r But if so, download this version here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:44, 17 July 2012 (PDT)<br />
:::::Most excellent, it's like that chat window was never there. Please upload the covered-up version, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:52, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Powerjack|16px}} [[Powerjack]]==<br />
{{c|Put the Sniper away from the Medic on the right side of the map, so that the crit hit on the Medic is more isolated from the others. The Medic should be killed last with the crit, not before the Sniper.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:http://youtu.be/XOFgpdtur9k — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 11 July 2012 (PDT)<br />
::For the last clip, can you find a more stock-ish weapon for this? Otherwise, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
:::(Turns out there is no such thing) Is good then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
=={{icon item|Sharpened Volcano Fragment|16px}} [[Sharpened Volcano Fragment]]==<br />
{{c|No special changes.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July <br />
<br />
http://www.youtube.com/watch?v=dWrCYvtuffk I already got it [[User:Ben10508|Ben10508]] 20:44, 11 July 2012 (PDT)<br />
:...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations. If you wanted the weapon that badly, you should have asked Mellotaku first. As for the video, it's a good layout and demonstration, but the quality is really choppy. Like I said, Source Recorder and SrcDemo2 are a must for these weapon demonstrations. Fraps just doesn't cut it most of the time. That is all. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:58, 11 July 2012 (PDT)<br />
::No, they are certainly preferred (because they tend to produce better results) but they are not requirements for any demonstration (except the Saxxy demonstration) and are sometimes necessary. I'm sure that's what you meant to say, but you said it in a way that made it look absolute, and that there was no question about it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
Ahh, sorry. I already had it done, why not, know know? *chuckles faintly* I sent Mellotaku an apology message on his talk page. Also, I don't really see what's wrong with the quality, I think it's fine [[User:Ben10508|Ben10508]] 21:15, 11 July 2012 (PDT)<br />
:Firstly and most importantly, thank you for understanding the reservation system. I am glad to not have to start an argument. As for the quality, watch a recent weapon demonstration (Scout and Soldier melee makeovers) to see what I mean. Your quality is definitely not bad, but I don't think it's 30 or more frames per second. I should probably also make it clear that by quality I mainly meant framerate. xD. Anyway, trust me, you will not regret using Source Recorder and SrcDemo2. I will definitely help as much as it takes, because those tools produce magical results (and by the way, Wind was the one who made SrcDemo2 :P). If you have any more questions, don't be afraid to ask. I'm friendly, and so is everyone else (hopefully). [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:50, 11 July 2012 (PDT)<br />
<br />
Thanks for your understanding. I'll take your word for using the other recording softwares. Didn't know Wind made SrcDemo2 :0. For now can we use this video? For my later one's, I'll use Source Recorder next time. [[User:Ben10508|Ben10508]] 21:58, 11 July 2012 (PDT)<br />
:You'll have to ask Wind. I try to help around a lot, but I'm not actually in charge of the project (I'm flattered you thought I was, though. Thanks! :) ). Also, I bet he's fine with it, but you might want to get Mellotaku's approval too, just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:15, 11 July 2012 (PDT)<br />
<br />
Ha, I already knew that Wind was like, God here xD. <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:So you know Ben, the reservation system exists to help minor contributors like you. If no one respected reservations and multiple people submitted videos for the same weapon, the experienced, major contributors would make higher quality demos much faster than the new contributors, and the new people would never get a video in. Ignoring other peoples' reservations is a good way to get other people to ignore yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:47, 12 July 2012 (PDT)<br />
::Indeed. Just so we're on the same page, don't take any of this harshly. Just think of it as a first-time experience, and keep it in mind if the situation ever comes up again. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 07:49, 12 July 2012 (PDT)<br />
<br />
Well yeah this is my first time making this mistake. I'll try not to the this again. I'm still waiting for Mellotaku to reply to my apology. Thanks [[User:Ben10508|Ben10508]] 08:03, 12 July 2012 (PDT)<br />
:Framerate is indeed a little choppy but acceptable, but there's also:<br />
* First clip ends too soon (it's supposed to end after the camera finished zooming in)<br />
* At 0:48, you're a bit far from the heavy, to the extent that if the viewer has sound off he would think you just missed the Heavy. Also, for such clips, it is usually best to show the Spy disguising during the clip, not starting the clip while the Spy is already disguised, much like you did for the spy cloaking in the next clip (starting with the cloak already on would be awkward). Additionally, you started in a position where the weapon viewmodel completely covered up the Heavy on the left. This is bad because the first few seconds o pause at the beginning of a clip are there to help the viewer see where he is and what's where and what is happening, so having only half of the elements of the scene visible hinders this.<br />
* Since the Medic dies in one hit (how unfortunate) with crits, I guess you need another enemy with higher HP to show the afterburn on crit. Although I guess the fire on Medic's corpse partially demonstrates that... <small>— ''The preceding unsigned comment was added by'' '''[[User:WindPower|Wind]]''' ([[User talk:WindPower|talk]]) • ([[Special:Contributions/WindPower|contribs]]) </small><br />
<br />
<br />
http://youtu.be/mpaynGfsFSM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:37, 18 July 2012 (PDT)<br />
<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? [[User:Ben10508|Ben10508]] 18:46, 18 July 2012 (PDT)<br />
:::There's a difference between submitting a video to a weapon that someone else reserved 24 hours prior and one that the previous person has not posted to in a week, especially when the previous person has been active elsewhere on the page. A reservation isn't a license to sit on a weapon and do nothing for extended periods of time. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:02, 18 July 2012 (PDT)<br />
<br />
I was working on it [[User:Ben10508|Ben10508]] 19:15, 18 July 2012 (PDT)<br />
:Armisael's video is good, but will wait a few days for Ben10508 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
<br />
Quick question, I know how to get a Spy to disguise as someone, but I have to be a Spy to do it, as said on the project page. How do you make the Spy disguise like in Armisael's video? [[User:Ben10508|Ben10508]] 17:06, 20 July 2012 (PDT)<br />
:You'll probably need another person to come and help you out. If you need it, I'll help. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 17:52, 20 July 2012 (PDT)<br />
::Nope, you just need to force bot to change to the disguise kit and make that bot disguise to someone. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 18:00, 20 July 2012 (PDT)<br />
:::You could, but for the sake of easiness, I'll just help him out. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:30, 20 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=yNyle4coG-U I added a Sniper to kinda replace the Medic. BTW, thanks Mr. Vinderack for helping me out [[User:Ben10508|Ben10508]] 15:42, 21 July 2012 (PDT)<br />
:You mean a heavy. Can you approach that heavy in such a way that the axe viewmodel is not in the middle of the minigun model when you stand close? Attack from slightly-sideways to avoid this. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
<br />
Alright, but should I keep the Sniper? [[User:Ben10508|Ben10508]] 05:53, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Third Degree|16px}} [[Third Degree]]==<br />
{{c|Need to show crit on both an isolated bot (Medic or not), and on a chain.}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:11, 10 July 2012 (PDT)<br />
:{{c|Reserved by Armisael}}<br />
:http://youtu.be/HZ2wdS5p6bM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 11 July 2012 (PDT)<br />
::The proper hit sound is missing in the first clip >: Rest is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:54, 11 July 2012 (PDT)<br />
::{{c|question}} Is the Medic die-no-damage-to-target always the case, or is it an edge case with that '''Y''' configuration? --[[User:Org|Org]] 22:26, 12 July 2012 (PDT)<br />
<br />
=Cosmetics=<br />
=={{icon item|Alien Swarm Parasite|16px}} [[Alien Swarm Parasite]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Don't mind me if i take this one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:32 , 7/18/2012 (PDT)<br />
<br />
=={{icon item|Balloonicorn|16px}} [[Balloonicorn]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:I'm doing it. [[User:Boynedmaster|Boynedmaster]] 14:45, 19 July 2012 (PDT)<br />
<br />
=={{icon item|Bird-Man of Aberdeen|16px}} [[Bird-Man of Aberdeen]]==<br />
{{c|Reserved by Akuago220}}<br />
<br />
For demonstrations for the following items: Alien Swarm Parasite, Triboniophorus Tyrannus, Teddy Roosebelt, Pocket Medic, Cremator's Conscience, Bird-Man of Aberdeen, and Balloonicorn, I recommend this format (NOTE: Pyrovisions goggles are needed for the demonstration):<br />
<br />
* Go into thirdperson, showing the item, then back to firstperson.<br />
* Kill the Pyro with the Melee Weapon<br />
* Kill the Soldier with the Secondary Weapon<br />
* Kill the Medic with the Primary weapon<br />
* (ENGINEER Only): Perhaps killing an enemy with sentries of all levels, including the mini-sentry.<br />
* Next clip, go to thridperson, still have the item, but no Pyrovision goggles. Kill an enemy, showing that it only works in Pyrovision.<br />
<br />
Hopefully this format will be helpful to all demonstrators. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:39, 7 July 2012 (PDT)<br />
:Doesn't Balloonicorn automatically activate Pyroland? I don't think it should follow this exactly. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 14:43, 19 July 2012 (PDT)<br />
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=={{icon item|Cremator's Conscience|16px}} [[Cremator's Conscience]]==<br />
{{c|Reserved by Ben10508}}<br />
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=={{icon item|Infernal Orchestrina|16px}} [[Infernal Orchestrina]]==<br />
{{c|Reserved by Boynedmaster}}<br />
:Let's do this! [[User:Boynedmaster|Boynedmaster]] 15:20, 19 July 2012 (PDT)<br />
::EDIT: Turns out when ever I try to record the dem, it NEVER showed the infernal orchestra. I'd like to give this to someone else now. [[User:Boynedmaster|Boynedmaster]] 13:07, 21 July 2012 (PDT)<br />
:::EDIT: Actually, I'll take this back, seeing Ballonicorn doesn't work either. Any suggestions? [[User:Boynedmaster|Boynedmaster]] 13:18, 21 July 2012 (PDT)<br />
::::To get it to show up in demos, you'll need to remove <code>"loadondemand" "1"</code> from the item's entry in items_game.txt — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:28, 21 July 2012 (PDT)<br />
:::::I'll try it. For now I'll reserve it. [[User:Boynedmaster|Boynedmaster]] 20:59, 21 July 2012 (PDT)<br />
::::::Anyone know of any good server hosters so that someone can play tr_target_weaponref_hdr with me?<br />
<br />
=={{icon item|Pocket Medic|16px}} [[Pocket Medic]]==<br />
{{c|Reserved by Ben10508}}<br />
<br />
http://www.youtube.com/watch?v=xB36oViBTO8 got it! [[User:Ben10508|Ben10508]] 21:20, 9 July 2012 (PDT)<br />
:Very nice! It's not really my job, but since I'm here, I'll point out a few things:<br />
* Quality could probably be upped a bit.<br />
* On the second phrase of the video, in which you show the Pocket Medic being used without the Pyrovision Goggles, I would recommend moving the mouse off the Pocket Medic briefly. The description covers up the slot where the Pyrovision Goggles would go, so although it can be inferred, it isn't exactly clear that you're not wearing Pyrovision Goggles from the loadout screen.<br />
Much better than my first try. Good job! [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 21:27, 9 July 2012 (PDT)<br />
<br />
Thanks for the advice! I'll get right to it. [[User:Ben10508|Ben10508]] 21:48, 9 July 2012 (PDT)<br />
:Haha, no problem. :> I'd advise you to also wait for Wind to reply before finalizing, though. <small>— ''The preceding unsigned comment was added by'' '''[[User:Mr. Vinderack|Mr. Vinderack]]''' ([[User talk:Mr. Vinderack|talk]]) • ([[Special:Contributions/Mr. Vinderack|contribs]]) </small><br />
:The demonstration is kind of backwards, showing with goggles first and then without. It should show the common/default state first, and then show what happens with the goggles on. This does mean a longer demonstration since now both the nogoggles the goggles parts need to each have the usual 3 kills, but that's okay. Also do consider using Source Recorder to get a higher quality video and a more consistent framerate. More importantly, don't forget to reload according to the guidelines (ctrl+f reloading on [[Team Fortress Wiki:Weapon Demonstration|project page]]). Fades to backpack view are a bit long, and the time you stay in the backpack view is a bit short. Is all, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:34, 10 July 2012 (PDT)<br />
<br />
Hmm, well that's quite a lot of stuff to fix but I'll do it. I'm using Fraps to record my screen, usually it's smooth but I think it was just that time it lagged a bit and as you can see Wind, no more black bars :D [[User:Ben10508|Ben10508]] 09:42, 11 July 2012 (PDT)<br />
:That's normal to have to redo a lot of stuff. I had to make four demonstrations before I got accepted. Regarding Fraps, I actually doubt it was lag. I used Fraps for my very first demonstration, and it produced a similar video. Then, I switched to Source Recorder and eventually used SrcDemo2. That's how I got my quality to be pretty great, so I really do recommend using Source Recorder and SrcDemo2. If you need any help, I'll definitely be willing if you're going to do it. A quality demonstration is a good demonstration. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 10:19, 11 July 2012 (PDT)<br />
<br />
http://www.youtube.com/watch?v=es3aWo6Q9dE fixed [[User:Ben10508|Ben10508]] 20:29, 11 July 2012 (PDT)<br />
:Much better than the first one. However:<br />
* Though not a huge problem, the looping of the music is quite botched. I recommend using Karmacharger's version of the long demonstration video music (see near-bottom).<br />
That's actually the only thing I see wrong. The quality could be a bit better, but I would say it's acceptable. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 08:20, 12 July 2012 (PDT)<br />
<br />
Alrighty then [[User:Ben10508|Ben10508]] 08:54, 12 July 2012 (PDT)<br />
<br />
Also, when I put the Pyrovision goggles on, it doesn't look like in what the demonstration for the Rainblower looks like. Someone help? [[User:Ben10508|Ben10508]] 12:41, 13 July 2012 (PDT)<br />
<br />
:Okay, clearly I didn't think this through when I said to show the default state first, because the viewer won't really know what to look for in that clip until afterwards in the second part. So, sorry about that but err... My bad. However, now that I think about it more, maybe it would best be demonstrated as a split-screen, with the default on the left and the pyrovision on the right. That way the killfeed difference is easier to notice, rather than having those elements spaced by a large time gap of a few dozen seconds where it's easy to forget what's different. So I'd say try doing that; put an enemy in front of you and kill him in both modes (with same starting positions, <code>getpos</code>/<code>setpos</code>/<code>bot_teleport</code> with the prmary weapon, and do that again (in other clips) for secondary and melee. Then do the same for the Heavy. I think that should make it much clearer~ (Make sure to use the split-screen HUD with the kill feed showing properly on a left/right split-screen).<br />
:Also yes, it should show pyrovision elements other than the balloons and the modified voice line choices. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
<br />
I figured out to get the split screen to work but does both the screens have to have the same actions at the SAME EXACT time? I think that'll be a little hard to do that. Plus, how come when I put the Pyrovision Goggles on, it's not like what's it's supposed to be like? <small>— ''The preceding unsigned comment was added by'' '''[[User:Ben10508|Ben10508]]''' ([[User talk:Ben10508|talk]]) • ([[Special:Contributions/Ben10508|contribs]]) </small><br />
:It's not as hard as you think. Just make the clips' content start at the same time and trim them to be the same length. The entire process only takes about 45 seconds for each clip, so it will take approximately two and a half minutes to synchronize all the clips. If you really need help or still do not understand, though, I will make a tutorial video on the concept (and maybe even the entire weapon demonstration process). Ask me if you need any more help or if you need the video. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 01:48, 14 July 2012 (PDT)<br />
<br />
Well, I can make the lengths of both the videos the same, but say that I have two videos and they demonstration a weapon. I fire the weapon err gun whatever, I fire the gun at different times. Do you get what I'm trying to say? [[User:Ben10508|Ben10508]] 01:59, 14 July 2012 (PDT)<br />
:Yes, and I did when I responded. Apparently you didn't understand me though. I will make the video; expect it either later today or tomorrow. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:04, 14 July 2012 (PDT)<br />
::<code>...This is awkward. I mean no offense by this, but you're kind of...supposed to respect reservations.</code><br />
::Does that ring any bells? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:13, 14 July 2012 (PDT)<br />
:::Read above. I'm making a tutorial, not the demo lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 11:36, 14 July 2012 (PDT)<br />
<br />
Mr. Vinderack, you scared me, Armisael, you saved me, Mr. Vinderack, you saved me even more, lol [[User:Ben10508|Ben10508]] 18:31, 14 July 2012 (PDT)<br />
<br />
If I do split screen for this, how will I show the backpack view? [[User:Ben10508|Ben10508]] 08:53, 15 July 2012 (PDT)<br />
:Do a full-screen backpack view with the item equipped, and then put labels on each side of the screen as done on the [[Mantreads]] demo (make sure to use the same font, same color, same size, but possible different location since the pyrovision frame thingy around the edge of the screen may make the label unreadable) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:27, 15 July 2012 (PDT)<br />
<br />
So how about this, I show a backpack view without the goggles, the go into third person with no bots. Then I do the same but with the goggles, then do a split screen thing? Oh and, whenever I put on the goggles, I never see the Pyrovision frame and everything else, just the balloons and the altered voice clips. Also, how do I get the Team Fortress 2 styled font? [[User:Ben10508|Ben10508]] 13:32, 15 July 2012 (PDT)<br />
:Yes, that beginning sequence would work. The fonts are already in the game files, in <code>tf/resource</code> as described on the [[Fonts]] article, which also has download links to those fonts. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:52, 15 July 2012 (PDT)<br />
<br />
Alright cool but what about the pyrovision thing? [[User:Ben10508|Ben10508]] 15:13, 15 July 2012 (PDT)<br />
:I don't know. I would help but my TF2 client just freezes when I try to load any map so it's kind of hard to see for myself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:46, 17 July 2012 (PDT)<br />
<br />
=={{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]]==<br />
{{c|Reserved by KarmaCharger}}<br />
:Perhaps this misc. item could use a demonstration to show the changes it makes to map textures, voices, gibs, pickups, and the ability to see the [[Rainblower]] and [[Lollichop]]. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 07:37, 2 July 2012 (PDT)<br />
:Is possible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:48, 2 July 2012 (PDT)<br />
<br />
Perhaps the various miscs that give assists in pyroland should be folded into this demo? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:31, 8 July 2012 (PDT)<br />
:I guess that may be a good idea, although it would mean that we need to revisit this demo every time they add a new item with those characteristics, which may or may not happen frequently — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:41, 8 July 2012 (PDT)<br />
<br />
Well i think i have a plan in it , let me give it a try. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:32 , 7/8/2012 (PDT)<br />
:should i demonstration this with the map as pyroland texture? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:49 , 7/9/2012 (PDT)<br />
::On and off through split-screen, probably. Not sure how though, try something and we'll see~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:17, 8 July 2012 (PDT)<br />
:::i may take about 2 days to do this , because it's too many clips need to record. So the scout - spy third-person view clip i have to record it without .dem because when i play the .dem file it's won't show the goggle model or hats. but others clip will be used with srcdemo2. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:41 , 7/10/2012 (PDT)<br />
::::Hats that aren't showing up in demos are almost certainly set to <code>"loadondemand" "1"</code> in the schema. You'll need to change that to a 0 to get those hats to show up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:47, 9 July 2012 (PDT)<br />
::::if yes , then i just lost the .dem file because i seen it's won't show the model so i just deleted them , wind can it be accept without the first scout - spy third-person .dem? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:06 , 7/10/2012 (PDT)<br />
:::::It's fine to not have .dem's for this, it's not a lot of motion and not very hard to re-act if needed. But if you can use srcdemo2 with Armisael's fix, then use it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:35, 9 July 2012 (PDT)<br />
::::::[http://www.youtube.com/watch?v=4TZ-pSDQ51o Heres the video.] Not really sure this is the best way to do it , well all clips is without .dem as you said it's fine. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:21 , 7/13/2012 (PDT)<br />
:::::::I don't think having a demonstration for every single weapon is necessary - I think you should only show what has changed, e.g. gibs, fire particles, player sounds, materials, sprite changes (e.g. grass - the map might need to be modified to show this). For player sounds, not all classes need to be shown, its obvious that it applies to all classes. Finally, on a side note, your spy backstab animation didn't work. [[User:Pigophone|Pigophone]] 00:19, 13 July 2012 (PDT)<br />
::::::::but i still have to wait for wind's reply. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:39 , 7/13/2012 (PDT)<br />
:That is some very good work on the synchronization, making sure that the left clip's sound doesn't overlap with the second clip's sound. Some things:<br />
* At the end of the Demo clip at 4:16, the left clip goes to black before the right clip goes to black.<br />
* In the Sniper clip, on the left you didn't rezoom after shooting, but on the right you rezoomed.<br />
* Missed two pistol shots in the left clip of the Spy demo, and one on the right. Don't show the backstab animation thing by walking back and forth, this is unecessary (this is not a how-the-knife-works demo). Just backstab the pyro~<br />
* Re-enable critical hits for both spy clips, otherwise the backstab animation doesn't work (knife swings horizontally)<br />
* Demo sound comparison clip on the right is really not centered<br />
* Camera moves during sound comparison clip of the medic, on the left. Medic is also not centered in that clip<br />
* Add a "map exploration" clip where you have the viewmodel and the HUD hidden (cl_drawhud 0, r_drawviewmodel 0), and look around the map and check out objects of interest that look different like the car tires, the cart, the crates, the wooden sign, etc. Doing it as a split-screen may be hard if you have to walk around at exactly the same time, so if it's too difficult then maybe it could just be a sequence of short clips where you stare at one spot for 2 seconds or so and then next clip for the next spot, and so on.<br />
* Lastly, please reorder the clips so that they are in this order:<br />
** Scout backpack view<br />
** Scout thirdperson world view<br />
** Split-screen map exploration clip<br />
** All 3 health pack comparison clips<br />
** All 3 ammo box comparison clips<br />
** Scout killing clip<br />
** Scout voice comparison clip<br />
** Soldier backpack view<br />
** Soldier thirdperson world view<br />
** Soldier killing clip<br />
** Soldier voice comparison clip<br />
** Pyro backpack view<br />
** Pyro thirdperson world view<br />
** Pyro killing clip<br />
** Pyro voice comparison clip<br />
** etc.<br />
:This ensures that the viewer can see all the important detail as soon as possible with the scout, and then if they don't want to see it for all other classes then they can close the video and they wouldn't have missed anything important.<br />
:Good work on doing all of those clips, that is quite a lot of them. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:24, 13 July 2012 (PDT)<br />
::[http://www.youtube.com/watch?v=UZ5S_Q4fs54 Everythings Fixed , The map exploration clip is exactly same time] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:12 , 7/19/2012 (PDT)<br />
:::I don't know how you did that but that first clip is perfect. The Heavy clip is a bit desynchronized (long time between the moment the left heavy stops firing his shotgun and the right one starts, short time between the moment the right heavy stops firing his shotgun and the left heavy starts fisting the demoman, long time between the moment the left heavy stops fisting the demoman and the right one starts), so you may have to redo the clips for the Heavy. There is a second of no-sound at 8:57, need to fix this~ And lastly, it seems to me that the sound of the clips on the right are always a little quieter than the ones on the left. If that's not normal, make sure to set their volume to the same value. If it's normal, then don't change them, is good. That's all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::::Everythings is fixed http://youtu.be/Hg48uAfycjg the video is being uploading it's may take a little longer , for the vol they are same value i didn't touch anything in the vol settings , also the map exploration i was render the pyroland clip first , then quit tf2 and take off the mtp.cfg and play the demo again so the map goes original that's how it be :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:34 , 7/21/2012 (PDT)<br />
:::::All good, please upload~ Thanks for all of these, and good luck uploading the .dem files because that's a lot of them<br />
::::::hmm you said "It's fine to not have .dem's for this" so i just did everythings with fraps without .dem file will you mind if without .dem? but if it's need to be redone next time i can do everythings again. [http://www.filefactory.com/file/19d9y4r89oi5/n/Goggle.wmv Heres the video file] mediafile won't let me upload large then 200 mbs so i have to upload to other site. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:58 , 7/21/2012 (PDT)<br />
:::::::FileFactory caps the download speed at 50 kb/s, so I really recommend using something like Google Drive. In all my search for a good file-hosting service for bigger files, it was the only one that really worked (and didn't have a download speed cap). Google Drive downloads are usually 1-3 mb/s, so I really would urge you to look into the service. Also, it's free with no premium upgrades or anything similar. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 09:55, 21 July 2012 (PDT)<br />
:::::::That or use split archives on sites that don't have a concurrent download limit. I really wish I could offer an unrestricted video hosting service but my server really doesn't have the storage space for this, which is why it only stores .dem files. Sorry >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:07, 21 July 2012 (PDT)<br />
:Uploaded [http://www.mediafire.com/?rewicnuo42g3h7a Part One] [http://www.mediafire.com/?rewicnuo42g3h7a Part Two.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:30 , 7/22/2012 (PDT)<br />
<br />
=={{icon item|Teddy Roosebelt|16px}} [[Teddy Roosebelt]]==<br />
{{c|Reserved by Bruss48}}<br />
<br />
I'll try to do this one, because now I have a working version of Fraps. The only problem is that when I run it the game runs very slow and when I save it, the audio's completely off. Does anyone know how to fix this? [[User:Bruss48|Bruss48]] 22:06, 17 July 2012 (PDT)<br />
:''"…the audio's completely off…"'' - As in the audio is nonexistant, or not synchronized? [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
<br />
<br />
I can probably do this one if you can't get your audio working. [[User:Xyphink|Xyphink]] 10:47, 19 July 2012 (PDT)<br />
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I mean it's out of sync by a lot. I'm going to try to fondle with this a bit and see if I can work it. If it doesn't work out, I'll try to let you do it. [[User:Bruss48|Bruss48]] 23:17, 19 July 2012 (PDT)<br />
:http://www.youtube.com/watch?v=FI5JkL-6aoo&feature=youtube_gdata First version of it. Gonna need to do a lot of changes, I'm sure. [[User:Bruss48|Bruss48]] 12:05, 22 July 2012 (PDT)<br />
<br />
=={{icon item|Triboniophorus Tyrannus|16px}} [[Triboniophorus Tyrannus]]==<br />
{{c|Reserved by BulletproofKevin}}<br />
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This is my first demonstration :D 23:40, 17 July 2012 (PDT) http://www.youtube.com/watch?v=uetOmsWszTc&feature=youtu.be [[User:BulletproofKevin|BulletproofKevin]]<br />
:It's not bad at all, but sadly we are discussing another format for these demonstrations in the "Pocket Medic" section of this page. You should probably wait until one such video is finished, and then use that as a template. Other than that the video is alright, except that the Spy is visible (he shouldn't unless it's tauntkill time), the volume is very very low (open this demonstration and an existing demonstration side by side with the same volume and compare), and the audio is low-fidelity (it sounds like a 64kbps MP3 or something. Use uncompressed PCM audio, it's not that large) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:12, 19 July 2012 (PDT)<br />
::Okay, I'll wait until the Pocket Medic video is out. [[User:BulletproofKevin|BulletproofKevin]] 15:03, 19 July 2012 (PDT)<br />
<br />
=Questions and Proposals=<br />
==is anyone looking for longer version of each demonstration music?==<br />
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ] ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12 , 5 July 2012 (PDT)<br />
<br />
== Are there any other video recorders besides Wegame or Fraps? ==<br />
<br />
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)<br />
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)<br />
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)<br />
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48 , 17 June 2012 (PDT)<br />
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small><br />
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)<br />
<br />
== How do you enable split screen for demonstrations? ==<br />
Ctrl+F "split" on [[Team Fortress Wiki:Weapon Demonstration|the project page]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:59, 2 July 2012 (PDT)<br />
<br />
:Well that only shows you what to do with the HUD. How about actually getting the split screen to work. I don't know this stuff because I'm new at making demonstrations — Ben10508 06:35, 3 July 2012 (PDT)<br />
::Record multiple times and put the shots together in a video editor. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:04, 3 July 2012 (PDT)<br />
<br />
Which video editor do you use? — Ben10508 07:34, 3 July 2012 (PDT)<br />
:That's up to personal preference. I use vegas 10, but any decent video editor will let you do splitscreens. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:58, 3 July 2012 (PDT)<br />
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Can you put a download link for vegas 10? — Ben10508 08:20, 3 July 2012 (PDT)<br />
:It's not exactly free, but [http://www.sonycreativesoftware.com/vegassoftware Sony Vegas] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 3 July 2012 (PDT)<br />
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Is it the Seminar Series or can I also get Vegas Pro 11? [[User:Ben10508|Ben10508]] 08:14, 4 July 2012 (PDT)<br />
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Well, I was making a video using split screen but the split screen is not the kind in the weapon demonstrations because the ones in the demonstrations are full screen but mine have big black bars on the top and bottom of the video. Someone help me please? [[User:Ben10508|Ben10508]] 10:02, 4 July 2012 (PDT)<br />
:Sorry but that is pretty vague and I don't know what video editor you're using :( Please consult its manual and/or google first, otherwise describe the situation in detail here or in a help forum for your video editor or something. This page is not the best place for video editing help — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:41, 4 July 2012 (PDT)<br />
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Noted well, might as well not use split screen :P [[User:Ben10508|Ben10508]] 20:48, 4 July 2012 (PDT)<br />
:If you use Sony Vegas, you can use "Track Motion" on two separate layers of video, moving one to the far right, and the other to the far left. If you don't understand, look it up on YouTube. It's a great method, but hard to explain without a tutorial video. [[User:Mr. Vinderack|Mr. Vinderack]] 11:32, 6 July 2012 (PDT)<br />
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Thanks [[User:Ben10508|Ben10508]] 20:19, 6 July 2012 (PDT)<br />
:No problem. I forgot to mention that you'll probably have to crop your photos to fit as well. If you need any more help, just ask. [[User:Mr. Vinderack|Mr. Vinderack]] 18:26, 7 July 2012 (PDT)<br />
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== How to give yourself an item? ==<br />
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I heard that giving yourself an item doesn't work anymore even if you check "read only" in your game files. Is there a way to actually give yourself an item (without using the "itemtest" menu or map)? [[User:Xeoxer|Xeoxer]] 09:54, 20 June 2012 (PDT)<br />
:[[Team_Fortress_Wiki:Weapon_Demonstration#Making_items_game.txt_actually_work]] — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:04, 20 June 2012 (PDT)<br />
::Incidentally, do we have a policy on this? Given that the demos generated using this technique aren't particularly useful for uploads. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:29, 27 June 2012 (PDT)<br />
:::Not sure, I guess they would be useful if you did the same items_game.txt replacements, but then that process may take longer than just redoing the clip from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:31, 27 June 2012 (PDT)<br />
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== Why are the Flamethrower videos done this way? ==<br />
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This is more of a curiosity than anything, and it's probably been answered a million times before, but why is it in the flamethrower video, during the spy-check segment, they go across? Why not just flame it right there? I mean, you always see them go "left-to-right" when flaming the spy, when they can just click to flame. Just curious...--[[User:Uknownada|Uknownada]] 00:52, 20 July 2012 (PDT)<br />
:To emphasize that the flamethrower is firing (without killing the spy). If you just tap mouse1, it's hard to see the flamethrower effect, and if you hold, the spy tends to die. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 02:49, 20 July 2012 (PDT)<br />
:I simply see it as a way to show that it's an effective tool to survey a larger-than-other-weapons-would-allow area for spies — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:05, 20 July 2012 (PDT)</div>Mr. Vinderack