https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Subtlefuge&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-28T15:19:40ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Lacking_Moral_Fiber_Mask&diff=1160766Lacking Moral Fiber Mask2012-09-29T06:58:44Z<p>Subtlefuge: /* Trivia */ Trivia only tangentially related to the item or either game. Written in such a way to suggest speculation. No need to have trivia until there is something substantial to add.</p>
<hr />
<div>{{ra}}<br />
{{Item infobox<br />
| type = misc<br />
| image = Lacking Moral Fiber Mask.png<br />
| team-colors = yes<br />
| used-by = [[Spy]]<br />
| equip-region = <br />
| released = {{Patch name|9|27|2012}}<br />
| availability = {{avail|Promotional}}<br />
| trade = no<br />
| gift = yes<br />
| craft = yes<br />
| paint = no<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| quality = genuine<br />
| level = Level 1-100 Mask<br />
| item-description = This grifter's mask is perfect for running the oldest scam in the book: tricking people into thinking you're a down-on-his-luck, dishonored robot who's just had dental surgery, then getting them to lend you money. Also comes with eye-gun, so if the scam doesn't work, you can rob them.<br />
| item-flags = Not Tradable<br />
| loadout-name = Lacking Moral Fiber Mask<br />
}}<br />
{{Quotation|'''The Spy'''|May I make a suggestion? Run.|sound=Spy_taunts11.wav}}<br />
The '''Lacking Moral Fiber Mask''' is a [[promotional items|promotional]] [[Miscellaneous items|miscellaneous item]] for the [[Spy]]. It is a mask with team-colored elements consisting of a skull-like visor roughly stitched to a chin piece enclosed by a black hood with leather straps running through it. The visor has holes for the eye-sockets and nose and contains a lens apparatus in the right eye. It is styled after the gas mask worn by [[w:Dishonored_(video_game)#Cast|Corvo Attano]], a disgraced bodyguard, from the video game [[w:Dishonored_(video_game)|Dishonored]].<br />
<br />
This item is awarded in [[Genuine]] quality to players who pre-purchase ''[[Dishonored]]'' on Steam before October 9th, 2012.<br />
<br />
== Update history ==<br />
'''{{Patch name|9|27|2012}}'''<br />
* The Lacking Moral Fiber Mask was added to the game.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Dishonored - Promotion Announcement.png|Steam announcement for the new items.<br />
File:Dishonored - Promotional Image.png|Promotional image featuring the Lacking Moral Fiber Mask and the {{item link|Whale Bone Charm}} on the Spy. <br />
</gallery><br />
<br />
{{Promo nav}}<br />
{{HatNav}}<br />
{{Spy Nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User_talk:WindPower&diff=537249User talk:WindPower2011-06-02T05:54:28Z<p>Subtlefuge: /* Promo Pages */</p>
<hr />
<div>{{User:WindPower/Talk archives}}<br />
<br />
== WINDPOWER ==<br />
<br />
Y U NO HAVE TEXT IN YOUR TALK PAGE {{User:Ohyeahcrucz/Sig2}} 23:50, 11 April 2011 (UTC)<br />
:Fffffffffffack — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 April 2011 (UTC)<br />
<br />
== Shower Power ==<br />
http://img233.imageshack.us/img233/9564/wsp.png<br />
<br /><br />
Perhaps if you spent less time <font color="#450c58"><u>'''SHOWERING'''</u></font>... *Shakes fist* ;) --- <font face="georgia">[[User:Esquilax|Esquilax]]</font> [[File:Killicon_pumpkin.png|50px|link=User:Esquilax]] ([[File:Speech voice.png|30px|link=User_talk:Esquilax]] | [[File:Edit_icon.png|25px|link=Special:Contributions/Esquilax|Contributions]]) 04:50, 12 April 2011 (UTC)<br />
:[[Media:Spy_JarateHit04.wav|I have been shown who is the boss]]! D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:51, 12 April 2011 (UTC)<br />
:: *Esky snickers* You so crazy! --- <font face="georgia">[[User:Esquilax|Esquilax]]</font> [[File:Killicon_pumpkin.png|50px|link=User:Esquilax]] ([[File:Speech voice.png|30px|link=User_talk:Esquilax]] | [[File:Edit_icon.png|25px|link=Special:Contributions/Esquilax|Contributions]]) 04:54, 12 April 2011 (UTC)<br />
<br />
==This user plays TF2 with a mouse==<br />
Well, good for you. I play TF2 with hands. Your hands. -- [[User:En_Ex|En Ex]] <sub>([[User_talk:En_Ex|talk]])</sub> 05:05, 12 April 2011 (UTC)<br />
<br />
== [ classified ] link from in-game ==<br />
<br />
Are you able to make an exception on the item redirection script for the [ classified ]? I'll send it over to Robin, so that those that want to see the hat, aren't confronted with a Bad title page. Thanks. &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 12:53, 15 April 2011 (UTC)<br />
:You'll notice that the script is broken for not just that one, but all the Shogun items etc. In short, they broke the cache or didn't refresh it, because my copy of the script still works for all items. I emailed Robin about it and got no answer — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:28, 15 April 2011 (UTC)<br />
<br />
== To change ==<br />
<br />
Hi again Wind ^^<br />
*Change "Variantes pintadas" to "Variaciones de Colores" with the BOT script. [[User:Dio|Dio ★]] ([[User talk:Dio|talk]]) 18:01, 17 April 2011 (UTC)<br />
:Done~ [http://wiki.teamfortress.com/w/index.php?title=Pyromancer%27s_Mask/es&curid=48724&diff=465604&oldid=464450 Example] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 17 April 2011 (UTC)<br />
<br />
::Can you add this words in to the filter? Thanks [[User:Dio|Dio ★]] ([[User talk:Dio|talk]]) 14:22, 28 April 2011 (UTC)<br />
::*For the Articles:<br />
::**Chetos - Trampas<br />
::**Spys - Spies<br />
::*For the Patchs:<br />
::**Arreglado - Se han arreglado<br />
::**Añadida - Se ha añadido<br />
::**exploit - error provechoso<br />
::**Spys - Spies<br />
::**Overheal - Exceso de curación<br />
:::[http://wiki.teamfortress.com/w/index.php?title=April_5%2C_2011_Patch%2Fes&diff=486308&oldid=450728 Done], but I think I see a lot of words that correspond to the same type of error (cambiar, actualizar, etc., as well as the plural version of all those words). But I won't add them until you confirm that it's right~ Also, please give me an example "bad page" to work with next time :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:39, 28 April 2011 (UTC)<br />
::::Yes, you are right. As BiBi said, it's better do it manually. Don't edit the others (trampas, spies...) [[User:Dio|Dio ★]] ([[User talk:Dio|talk]]) 20:59, 28 April 2011 (UTC)<br />
:::::Arrr, the exploit filter is grabbing ALL pages, not only spanish ones ;(<br><br />
:::::here its messing with Polish patch page: http://wiki.teamfortress.com/w/index.php?title=April_14%2C_2011_Patch%2Fpl&diff=500096&oldid=488058<br />
:::::me sad. - [[User:HINDUs|HINDUs]] 03:42, 7 May 2011 (UTC)<br />
::::::Sorry about that :( That filter has been completely removed a few days after it was created though, so it probably didn't do too much damage. D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:43, 7 May 2011 (UTC)<br />
<br />
== Stuff ==<br />
<br />
From yesterday (or today?):<br />
<br />
* All class nav: {{tl|All class nav/inner}} was made to suit to special needs. ''seb makes note'' &ndash; Huge success. [https://spreadsheets.google.com/ccc?key=0Aqj5o33Kkw6udFlGSEVTMFBYT2IxaEZfZGx6U0RWanc&hl=en&authkey=CJ61s64G#gid=1 The table] (row 68) shows fairly significant drops in the post-expand size. When you get online we should test timings to see if it's an improvement.<br />
*: Ok the dramatic drops are really only visible in row 71. The real page example only uses the /inner template on the Scout layer, the others are unchanged. So it's likely the decreases visible in the row 68 stats are going to be even better when /inner is extended to all the classes ;D [[user:seb26|<small style="background:#f9f9f9;border:1px solid #EA6B1C;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #FBAA78;">'''seb26'''</small>]] 11:22, 7 May 2011 (UTC)<br />
::Hit dis dawk. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:34, 7 May 2011 (UTC)<br />
* Test chamber intro vid: the ugly text edges is YouTube D: [http://i.imgur.com/4H0vG.png Screencap] from VirtualDub of the original file. What do..?<br />
[[user:seb26|<small style="background:#f9f9f9;border:1px solid #EA6B1C;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #FBAA78;">'''seb26'''</small>]] 11:14, 7 May 2011 (UTC)<br />
::Not your fault, just don't worry about it and keep it the way it is. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:34, 7 May 2011 (UTC)<br />
<br />
== [[Template:W]] is broken ==<br />
<br />
There is some weird {{w|spacing}} going on. Could it be because of this edit? [http://wiki.teamfortress.com/w/index.php?title=MediaWiki:Common.css&diff=prev&oldid=495134] --[[User:CruelCow|CruelCow]] {{sta}} <sup>([[User_talk:CruelCow|talk]])</sup> 13:57, 7 May 2011 (UTC)<br />
:Is already fixed, but won't be visible until the cache feels like refreshing. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:34, 7 May 2011 (UTC)<br />
<br />
== Custom width for [[Template:Item_checklist|Item Checklist]] ==<br />
Why hello there, Windy one. I was wondering if you would be so kind as to update the Item Checklist template to include the ability to set a custom width (e.g 500px or 100%). It would be très bonne. [[User:MogDog66|<span style="font-family:TF2 Build; color:#70B031">MogDog66</span>]] [[file:User MogDog66 Service Metal No WhiteSpace.png|22px|link=http://wiki.teamfortress.com/wiki/User:MogDog66]]<sub>[[User talk:MogDog66|t]]</sub> <sub>[[Special:Contributions/MogDog66|c]]</sub> <sub><span class="plainlinks">[http://steamcommunity.com/id/mogdog66 p]</span></sub> || 04:58, 12 May 2011 (UTC)<br />
:kdun — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:24, 14 May 2011 (UTC)<br />
:: <span class="plainlinks">[http://wiki.teamfortress.com/w/images/e/eb/Demoman_thanks01.wav Thanks ] [http://wiki.teamfortress.com/w/images/e/e1/Scout_specialcompleted-assistedkill01.wav Wind], [http://wiki.teamfortress.com/w/images/2/2b/Soldier_HatOverHeartTaunt06.wav you] [http://wiki.teamfortress.com/w/images/4/47/Pyro_thanks01.wav are] [http://wiki.teamfortress.com/w/images/8/8c/Engineer_cheers05.wav the] [http://wiki.teamfortress.com/w/images/5/51/Medic_positivevocalization05.wav best] [http://wiki.teamfortress.com/w/images/2/27/Spy_thanks01.wav guy] [http://wiki.teamfortress.com/w/images/a/af/Heavy_thanksfortheteleporter03.wav ever] [http://wiki.teamfortress.com/w/images/3/3e/Sniper_cheers05.wav :3]</span> [[User:MogDog66|<span style="font-family:TF2 Build; color:#70B031">MogDog66</span>]] [[file:User MogDog66 Service Metal No WhiteSpace.png|22px|link=http://wiki.teamfortress.com/wiki/User:MogDog66]]<sub>[[User talk:MogDog66|t]]</sub> <sub>[[Special:Contributions/MogDog66|c]]</sub> <sub><span class="plainlinks">[http://steamcommunity.com/id/mogdog66 p]</span></sub> || 02:37, 14 May 2011 (UTC)<br />
<br />
==Speelun==<br />
Can you have WindBOT correct instances of "Kritzkreig" and "Natasha?" They've been on my to-do list for ages now. -[[User:Shine|<font color="#666666">'''Shine'''</font>]] 02:31, 14 May 2011 (UTC)<br />
:The bot should already correct "Kritzkreig" (at least it's already in the filters; please tell me if you see a page with it on it and the bot didn't correct it), but "Natasha" is the correct translation of Natascha in Finnish ([[Natascha/fi]] = Natasha). Guess I'll add it to english-only filters — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:38, 14 May 2011 (UTC)<br />
::The [[Pyro (competitive)|comp Pyro]] page links to the misspelled Kritz and [http://wiki.teamfortress.com/wiki/Special:WhatLinksHere/Natasha several] English pages link to Natasha. -[[User:Shine|<font color="#666666">'''Shine'''</font>]] 02:45, 14 May 2011 (UTC)<br />
::The competitive category is on the [[User:WindBOT/Blacklist|bot's blacklist]] so it won't touch them. As for the Natasha ones, there's only three so I'll fix them by hand — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:48, 14 May 2011 (UTC)<br />
:::Ooooh, kk. Danke. -[[User:Shine|<font color="#666666">'''Shine'''</font>]] 02:52, 14 May 2011 (UTC)<br />
<br />
== CSS edits ==<br />
<br />
Hey. How to make my CSS settings visible for all users? As on your page. For example, other users see broken text in header on my page. - '''[[User:Aperture AI|<span style="color:#694D3A">Grand-O-Rand</span>]]''' [[File:Painted Détective Noir 694D3A.png|25px|link=User:Aperture AI]]{{md}}'''(''[[User talk:Aperture AI|Talk]]'')''' 10:09, 18 May 2011 (UTC)<br />
:You can't. The point of making user CSS is to customize how the site looks for you, not the rest of the users; otherwise, vandals could make the entire Wiki unreadable. What you can do, however, is put all of that CSS into style attributes. My page is a bit special in that it has [[User:WindPower/Page.js|special JavaScript]] and [[User:WindPower/Page.css|special CSS]], but I'm not sure we're comfortable with giving that power to everyone yet — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:52, 18 May 2011 (UTC)<br />
<br />
== Greetings! ==<br />
<br />
You've been called the idk code guru or somthing crazy like that and I was just wondering how one would go and make a script or out right program that would post RRS feeds directly to steam groups. I am not totally computer illiterate but I lack the language knowledge to do anything of this sort (C and C++ is what I know). Thanks, [[User:Meter1060|Meter1060]] 01:21, 26 May 2011 (UTC)<br />
:Most simple scripts like that are a good fit for [[http://python.org/ Python] usually, which is what I used for the Steam forums bot and for [[User:WindBOT|this Wiki's bot]] as well. It has a [http://docs.python.org/tutorial/ nice tutorial]. I can't really teach you how to do such a thing from start to finish, but I can give you the [http://pastie.org/private/5thzr164g5vij1prr2hntq code for the module to post to the Steam forums] if you want :3 This is different from posting to Steam groups obviously, since they are separate websites with a separate account system, but it should probably get you started~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:27, 26 May 2011 (UTC)<br />
::Well it appears my simple engineering training is not helping :/ Thanks for the source and the tutorial its really informative but I won't be able to find the time. Thanks anyways. Cheers [[User:Meter1060|Meter1060]] 03:42, 26 May 2011 (UTC)<br />
<br />
== Thank you! ==<br />
<br />
As a fellow Canadian ''(Ontario, woot)'' and code-monkey ''(mainly SourcePawn code)'', I have to thank you for creating DamnVid. You have officially attained "God" status in my eyes, sir. [[User:404 User Not Found|404 User Not Found]] 01:54, 30 May 2011 (UTC)<br />
:Much obliged, pardner :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:56, 30 May 2011 (UTC)<br />
<br />
== Score! ==<br />
I'm sorry if this is a bother, but I was told that you could generate a score for me like the ones on the Wiki Cap candidates page? I'm curious to see how poor they are. :U [[User:SilverHammer|SilverHammer]] 02:21, 31 May 2011 (UTC)<br />
:[http://pastie.org/private/hxv9otjrvuydvdzhh8tvww Here you go], though remember it's from last Sunday~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:10, 31 May 2011 (UTC)<br />
::How to view this information for another user.--[[File:User Kost 2.jpg|40px|link=User:Kost|sub]] <sub>&nbsp;( [[File:Devcom.png|15px|link=User_talk:Kost|T]]|[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Kost|C]])</sub> 07:00, 31 May 2011 (UTC)<br />
::: I could have sworn I thanked you for this. Itm ust have been on IRC. :U Well, just to make sure you see it, I appreciate your sharing this information with me very much Wind. I'll try my best to ''not'' bother you for it every week. [[User:SilverHammer|SilverHammer]] 07:06, 31 May 2011 (UTC)<br />
<br />
== Promo Pages ==<br />
Hello, hope this isn't too much of a bother but I'm curious as to why we can't add any details regarding cross-promotion games. Pages like [[Monday Night Combat|Monday Night Combat]](90% of them in fact) don't have anything more than 2 lines. I'm aware it says other sites have covered them in greater detail but shouldn't we at least colour it up a bit? I edited and gave a big workover on one of the page and was removed because of the said reason. Even if the games are unrelated to TF2, the items offered to players are. Half a page of explanation is a lot better than 2 lines. [[User:Yeokso|Yeokso]] 05:40, 2 June 2011 (UTC)<br />
:You already asked this on someone elses page. I don't think it was really needed twice. Half a page of explanation is not better than 2 lines, as the information is provided on the links on that page. (note, that is not my personal opinion, that is just how the pages are currently voted to work I guess. If you really want these pages to be changed, you can try to appeal for a change. I guess you should do this on the [[Talk:Poker_Night_at_the_Inventory|PNatI Talk Page]] as that is the first one you edited.) - http://i.imgur.com/6vKcd.png[[User:Nixshadow|<span style="text-shadow:#969 0px 0px 4px;font-family:courier,monospace; color:#bf7ede;"><u>nixshadow</u></span>]] <font color="#bf7ede">•</font> <span style="text-shadow:#969 0px 0px 2px;font-family:courier,monospace;">[[User talk:Nixshadow|<font color="#bf7ede">t</font>]]<span style="text-shadow:none;color:#bf7ede;font-family:sans-serif;">|</span>[[Special:Contributions/Nixshadow|<font color="#bf7ede">c</font>]]</span> 05:50, 2 June 2011 (UTC)<br />
::I would argue that it's not only unnecessary, but would actively cause problems for the wiki if these pages were created. Every single page on this wiki is directly related to Team Fortress. Why cause the confusion of adding in indirect pages when there is absolutely no benefit to doing so? -[[User:Subtlefuge|Subtlefuge]] 05:54, 2 June 2011 (UTC)</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User:Subtlefuge/Help:Style_guide/CommunityContent&diff=441745User:Subtlefuge/Help:Style guide/CommunityContent2011-04-03T04:09:27Z<p>Subtlefuge: removed objectionable criteria, marked for open review</p>
<hr />
<div>{{Open Review}}<br />
<br />
{{Hatnote|This is a proposed style guideline for Community-created content. Please see the talk page for discussion.}}<br />
{{TOC float|Right}}<br />
<br />
There are many websites and resources available online that relate to Team Fortress 2. Not all of this content merits coverage on the Wiki. In order to avoid indiscriminate inclusion of information, the Official Team Fortress Wiki has set out guidelines to familiarise users with the standards we set.<br />
<br />
Additionally, existing articles about community websites or resources them should be maintained and adhere to these reasonable quality and notability standards set by the Wiki.<br />
<br />
==Notability of Websites==<br />
Notability of a website is subjective, but judged on the set of guidelines listed below. Note: Approval is based on user consensus, with the final decision being made by the Wiki staff.<br />
<br />
In short, a website is considered notable if it meets 1 or more of the following criteria:<br />
* Involved in an event that has seen official recognition, such as a mention on the Team Fortress 2 Official Blog.<br />
* A "standard" or high use tool. This is usually associated with moderate to high site traffic.<br />
<br />
...and does not meet any of the following criteria:<br />
* Contains malicious advertisements, malware or produces content warnings.<br />
* Primarily NSFW or content that may be viewed as offensive to the average user.<br />
<br />
==Conflict of Interest==<br />
<br />
===Identifying a Conflict of Interest===<br />
A conflict of interest occurs when a user edits an article for any other reason than to improve the quality of the Wiki's content. Typically users with conflicts of interest are directly affiliated with the topic of an article, or are in direct communication with someone who is.<br />
<br />
===Declaring an Interest===<br />
In order to avoid misunderstandings and improve communication with the Wiki, many users have declared an interest in community resources that they are directly involved with. If you would like to declare your interest in the subject of a particular article, you can start by stating your involvement with the content on your user page. You may also wish to leave a note to the same effect on the talk page of the article.<br />
<br />
===Suggesting Content===<br />
It is recommended that users with a Conflict of Interest remain actively involved in their site's article. However, directly adding or removing content could disrupt the neutrality of an article. We suggest that users that find themselves in this situation use the Talk page to suggest content to be added or removed.<br />
<br />
If you believe that your website or other content meets the notability guidelines, but is not currently represented on this Wiki, please suggest creation of a new page on The IRC channel, or any Staff Member's talk page.</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Grenade_Launcher&diff=441390Grenade Launcher2011-04-02T21:44:10Z<p>Subtlefuge: fixed it up</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Grenade_IMG.png<br />
| used-by = [[Demoman]]<br />
| slot = primary<br />
| availability = Stock<br />
| ammo-loaded = 4 <small> / {{tooltip|6|On PS3 version}}</small><br />
| ammo-carried = 16 <small> / {{tooltip|30|On PS3/X360 versions}}</small><br />
| reload = Single<br />
| loadout = yes<br />
| quality = normal<br />
| level = Level 1 Grenade Launcher<br />
}}<br />
{{Quotation|'''The Demoman'''|'''KA-BOOM!'''|sound=Demoman_specialcompleted11.wav}}<br />
<br />
The '''Grenade Launcher''' is the default [[primary]] weapon for the [[Demoman]]. It appears as a multiple-round, break-action {{botignore|grenade launcher}} with adjustable weapon sights, wooden stock and foregrip.<br />
<br />
It fires grenade [[projectiles]] that travel at approximately 1065 [[Hammer unit]]s per second, and [[Projectiles#Explosions|detonate]] either on direct contact with enemies or after a set interval when making first contact with the environment. The grenades bounce with a degree of unpredictability because they have a spin. The ability of the grenades to bounce can be used to indirectly attack enemies around corners. Unlike most projectiles, the grenades are not affected by damage falloff. They arc significantly downward after being fired and launch slightly to the right of the cross-hair. <br />
Grenades can also be used for a makeshift [[Jumping#Grenade Jumps|explosive jump]].<br />
<br />
==Damage and function times==<br />
{{Damage table<br />
| type = [[Projectile]]<br />
| damage = yes<br />
| base = {{tooltip|Direct|Damage from a direct hit}}: 90-110 <br />{{tooltip|Splash|Damage from explosion after first bounce}}: 22-64<br />
| minicrit = {{tooltip|Direct|Damage from a direct hit}}: 121-148 <br />{{tooltip|Splash|Damage from explosion after first bounce}}: 29-86 <br />
| crit = {{tooltip|Direct|Damage from a direct hit}}: 270-330 <br />{{tooltip|Splash|Damage from explosion after first bounce}}: 190<br />
| splash damage = yes<br />
| splash damage = yes<br />
| splash min % = 50<br />
| splash radius = 3 ft<br />
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}}<br />
| selfdamage = {{tooltip|Point-blank|Damage from a grenade directly impacting a target at point-blank range}}: 42-74 <br />{{tooltip|Splash|Damage from a grenade exploding after the first bounce}}: 25-64<br />
<br />
| function times = yes<br />
| attack interval = 0.6 s<br />
| reload first = 1.24 s<br />
| reload more = 0.6 s<br />
}}<br />
<br />
''Note:'' Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage. Distance between the target and user does not affect the Grenade Launcher's damage. Damages are approximate and determined by community testing.<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Related Achievements ==<br />
=== {{class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|Blind Fire}}<br />
{{Show achievement|Demoman|Bloody Merry}}<br />
| 2 = {{Show achievement|Demoman|Glasg0wned}}<br />
{{Show achievement|Demoman|Laddy Macdeth}}<br />
}}<br />
<br />
== Update history ==<br />
<br />
'''[[September 28, 2007 Patch]]'''<br />
* Demoman grenades no longer explode on contact after the first bounce<br />
<br />
'''[[October 9, 2007 Patch]]'''<br />
* Grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact.<br />
<br />
'''[[October 25, 2007 Patch]]'''<br />
* Fixed some edge cases where grenades could go through players or buildings.<br />
* Fixed grenade explosions being able to impart damage through thin ceilings.<br />
<br />
'''[[February 28, 2008 Patch]]'''<br />
* Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.<br />
<br />
'''[[March 6, 2008 Patch]]'''<br />
* Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.<br />
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.<br />
<br />
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])<br />
* Increased force taken by pipebombs by bullets and explosions<br />
<br />
'''[[July 1, 2008 Patch]]'''<br />
* Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.<br />
<br />
'''[[February 24, 2010 Patch]]'''<br />
* Fixed pipebombs not colliding correctly with players.<br />
<br />
'''[[October 28, 2010 Patch]]'''<br />
* Fixed a bug with grenades sometimes exploding on friendly players.<br />
<br />
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])<br />
* Updated the model to use c_models.<br />
<br />
'''[[January 19, 2011 Patch]]'''<br />
* Updated model with optimizations and new [[LOD]]s.<br />
* {{Undocumented}} Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.<br />
<br />
'''[[February 14, 2011 Patch]]'''<br />
* {{Undocumented}} Grenade Launchers using Name or Description Tags now properly use the c_model equivalent.<br />
<br />
==Bugs==<br />
*There are multiple issues with the first-person view of the weapon:<br />
**It fires grenades out of four chambers instead of six, due to the reduction in available ammo.<br />
**Grenades no longer appear loaded into the chambers. <br />
** The Demoman only reloads continually into one chamber.<br />
* Damage inflicted on direct hits has spread even when damage spread is disabled on the server.<br />
* When the Demoman drops the Grenade Launcher, a white grenade can be seen above the stock.<br />
<br />
==Trivia==<br />
*The Grenade Launcher is based off of the real life {{w|M79 Grenade Launcher}} except that it's been modified to fire multiple grenades without having to reload between each shot, similar to a {{w|M32 Multiple Grenade Launcher}}.<br />
*During development, the likeness of the Grenade Launcher was used for a reincarnation of the [[Pipebomb Launcher (Classic)|Pipebomb Launcher]] (as seen in [[Trailer 2]]).<br />
<br />
== Gallery ==<br />
<gallery><br />
File:GrenadeLauncher 1st person.png|First-person view.<br />
File:Grenade_proj_red.png|RED projectile<br />
File:Grenade_proj_blu.png|BLU projectile<br />
</gallery><br />
<br />
== See also ==<br />
*[[Demoman strategy#Grenade Launcher|Grenade Launcher strategy]]<br />
<br />
<br />
{{Allweapons Nav}}<br/><br />
{{Demoman Nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User_talk:Focusknock&diff=441369User talk:Focusknock2011-04-02T21:31:28Z<p>Subtlefuge: </p>
<hr />
<div></div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Help:Community_content&diff=441334Help:Community content2011-04-02T21:03:47Z<p>Subtlefuge: need input, not additions (removed stub tag)</p>
<hr />
<div>{{TFWiki navbar}}<br />
{{TOC float|Right}}<br />
<br />
There are many websites and resources available online that relate to Team Fortress 2. Not all of this content merits coverage on the Wiki. In order to avoid indiscriminate inclusion of information, the Official Team Fortress Wiki has set out guidelines to familiarise users with the standards we set.<br />
<br />
Additionally, existing articles about community websites or resources them should be maintained and adhere to these reasonable quality and notability standards set by the Wiki.<br />
<br />
==Conflict of Interest==<br />
<br />
===Identifying a Conflict of Interest===<br />
A conflict of interest occurs when a user edits an article for any other reason than to improve the quality of the Wiki's content. Typically users with conflicts of interest are directly affiliated with the topic of an article, or are in direct communication with someone who is.<br />
<br />
===Declaring an Interest===<br />
In order to avoid misunderstandings and improve communication with the Wiki, many users have declared an interest in community resources that they are directly involved with. If you would like to declare your interest in the subject of a particular article, you can start by stating your involvement with the content on your user page. You may also wish to leave a note to the same effect on the talk page of the article.<br />
<br />
===Suggesting Content===<br />
It is recommended that users with a Conflict of Interest remain actively involved in their site's article. However, directly adding or removing content could disrupt the neutrality of an article. We suggest that users that find themselves in this situation use the Talk page to suggest content to be added or removed.<br />
<br />
If you believe that your website or other content meets the notability guidelines, but is not currently represented on this Wiki, please suggest creation of a new page on The IRC channel, or any Staff Member's talk page.</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Grenade_Launcher&diff=441087Grenade Launcher2011-04-02T18:04:24Z<p>Subtlefuge: copy edit</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Grenade_IMG.png<br />
| used-by = [[Demoman]]<br />
| slot = primary<br />
| availability = Stock<br />
| ammo-loaded = 4 <small> / {{tooltip|6|On PS3 version}}</small><br />
| ammo-carried = 16 <small> / {{tooltip|30|On PS3/X360 versions}}</small><br />
| reload = Single<br />
| loadout = yes<br />
| quality = normal<br />
| level = Level 1 Grenade Launcher<br />
}}<br />
{{Quotation|'''The Demoman'''|'''KA-BOOM!'''|sound=Demoman_specialcompleted11.wav}}<br />
<br />
The '''Grenade Launcher''' is the default [[primary]] weapon for the [[Demoman]]. It appears as a multiple-round, break-action {{botignore|grenade launcher}} with adjustable weapon sights, wooden stock and foregrip. It fires grenade [[projectiles]] that travel at approximately 1065 [[Hammer unit]]s per second, and [[Projectiles#Explosions|detonate]] either on direct contact with enemies or after a set interval when making first contact with the environment. <br />
<br />
Grenades can also be used for a makeshift [[Jumping#Grenade Jumps|explosive jump]].<br />
<br />
==Damage and function times==<br />
{{Damage table<br />
| type = [[Projectile]]<br />
| damage = yes<br />
| base = {{tooltip|Direct|Damage from a direct hit}}: 90-110 <br />{{tooltip|Splash|Damage from explosion after first bounce}}: 22-64<br />
| minicrit = {{tooltip|Direct|Damage from a direct hit}}: 121-148 <br />{{tooltip|Splash|Damage from explosion after first bounce}}: 29-86 <br />
| crit = {{tooltip|Direct|Damage from a direct hit}}: 270-330 <br />{{tooltip|Splash|Damage from explosion after first bounce}}: 190<br />
| splash damage = yes<br />
| splash damage = yes<br />
| splash min % = 50<br />
| splash radius = 3 ft<br />
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}}<br />
| selfdamage = {{tooltip|Point-blank|Damage from a grenade directly impacting a target at point-blank range}}: 42-74 <br />{{tooltip|Splash|Damage from a grenade exploding after the first bounce}}: 25-64<br />
<br />
| function times = yes<br />
| attack interval = 0.6 s<br />
| reload first = 1.24 s<br />
| reload more = 0.6 s<br />
}}<br />
<br />
''Note:'' Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage. Distance between the target and user does not affect the Grenade Launcher's damage. Damages are approximate and determined by community testing.<br />
<br />
== Projectile Behavior ==<br />
The grenades bounce with a degree of unpredictability because they have a spin. The ability of the grenades to bounce can be used to indirectly attack enemies around corners.<br />
<br />
Unlike most projectiles, the grenades are not affected by damage falloff. Therefore, hits at long range will still do full damage. <br />
<br />
They arc significantly after being fired and launch slightly to the right of the cross-hair. The arc can be compensated for by aiming above the intended target, and adjusting the degree based on the range to the target.<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Related Achievements ==<br />
=== {{class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|Blind Fire}}<br />
{{Show achievement|Demoman|Bloody Merry}}<br />
| 2 = {{Show achievement|Demoman|Glasg0wned}}<br />
{{Show achievement|Demoman|Laddy Macdeth}}<br />
}}<br />
<br />
== Update history ==<br />
<br />
'''[[September 28, 2007 Patch]]'''<br />
* Demoman grenades no longer explode on contact after the first bounce<br />
<br />
'''[[October 9, 2007 Patch]]'''<br />
* Grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact.<br />
<br />
'''[[October 25, 2007 Patch]]'''<br />
* Fixed some edge cases where grenades could go through players or buildings.<br />
* Fixed grenade explosions being able to impart damage through thin ceilings.<br />
<br />
'''[[February 28, 2008 Patch]]'''<br />
* Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.<br />
<br />
'''[[March 6, 2008 Patch]]'''<br />
* Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.<br />
* Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.<br />
<br />
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])<br />
* Increased force taken by pipebombs by bullets and explosions<br />
<br />
'''[[July 1, 2008 Patch]]'''<br />
* Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.<br />
<br />
'''[[February 24, 2010 Patch]]'''<br />
* Fixed pipebombs not colliding correctly with players.<br />
<br />
'''[[October 28, 2010 Patch]]'''<br />
* Fixed a bug with grenades sometimes exploding on friendly players.<br />
<br />
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])<br />
* Updated the model to use c_models.<br />
<br />
'''[[January 19, 2011 Patch]]'''<br />
* Updated model with optimizations and new [[LOD]]s.<br />
* {{Undocumented}} Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.<br />
<br />
'''[[February 14, 2011 Patch]]'''<br />
* {{Undocumented}} Grenade Launchers using Name or Description Tags now properly use the c_model equivalent.<br />
<br />
==Bugs==<br />
*There are multiple issues with the first-person view of the weapon:<br />
**It fires grenades out of four chambers instead of six, due to the reduction in available ammo.<br />
**Grenades no longer appear loaded into the chambers. <br />
** The Demoman only reloads continually into one chamber.<br />
* Damage inflicted on direct hits has spread even when damage spread is disabled on the server.<br />
* When the Demoman drops the Grenade Launcher, a white grenade can be seen above the stock.<br />
<br />
==Trivia==<br />
*The Grenade Launcher is based off of the real life {{w|M79 Grenade Launcher}} except that it's been modified to fire multiple grenades without having to reload between each shot, similar to a {{w|M32 Multiple Grenade Launcher}}.<br />
*During development, the likeness of the Grenade Launcher was used for a reincarnation of the [[Pipebomb Launcher (Classic)|Pipebomb Launcher]] (as seen in [[Trailer 2]]).<br />
<br />
== Gallery ==<br />
<gallery><br />
File:GrenadeLauncher 1st person.png|First-person view.<br />
File:Grenade_proj_red.png|RED projectile<br />
File:Grenade_proj_blu.png|BLU projectile<br />
</gallery><br />
<br />
== See also ==<br />
*[[Demoman strategy#Grenade Launcher|Grenade Launcher strategy]]<br />
<br />
<br />
{{Allweapons Nav}}<br/><br />
{{Demoman Nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Frying_Pan&diff=440199Frying Pan2011-04-01T23:06:43Z<p>Subtlefuge: copy edit</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Frying Pan.png<br />
| used-by = [[Soldier]], [[Demoman]]<br />
| slot = melee<br />
| released = [[Mann-Conomy Update]]<br />
| availability = [[Promotional items|Promotional]]<br />
| trade = yes<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| loadout = yes<br />
| level = Level 5 Frying Pan<br />
| loadout-name = The Frying Pan<br />
}}<br />
{{Quotation|'''The Soldier'''|I will eat your ribs, I will eat them up!|sound=Soldier_DominationEngineer04.wav}}<br />
The '''Frying Pan''' is a [[Promotional items|promotional]] [[melee]] [[weapon]] available for both the [[Soldier]] and [[Demoman]]. It appears as a worn cast-iron skillet with a film of grease on the cooking surface. <br />
<br />
The Frying Pan replaces the model of either the [[Shovel]] or [[Bottle]] without altering gameplay mechanics, [[critical hit]] animations or [[taunt]]s. Upon contact with a surface or player, it will play sound files from ''[[Left 4 Dead 2]]''. <br />
<br />
The Frying Pan and the [[Ellis' Cap]] are given to all owners of ''Left 4 Dead 2''.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| identical = [[Bottle]], [[Shovel]]<br />
| damage = yes<br />
| base = 65<br />
| point blank = 59-72<br />
| minicrit = 88<br />
| crit = 195<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Related Achievements ==<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Trench Warfare}}<br />
}}<br />
=== {{class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|The Scottish Play}}<br />
}}<br />
<br />
== Update history ==<br />
'''[[September 30, 2010 Patch]]''' ([[The Mann-Conomy Update]])<br />
* The item was added to the game.<br />
<br />
'''[[October 12, 2010 Patch]]'''<br />
* Made the Frying Pan [[trading|tradable]].<br />
<br />
'''[[October 20, 2010 Patch]]'''<br />
* Fixed the Frying Pan not being tradable.<br />
<br />
* It was possible to [[crafting|craft]] this weapon using the "Fabricate Class Weapons" blueprint before the ability to do so was disabled.<br />
'''[[January 7, 2011 Patch]]'''<br />
*This weapon was given a unique [[Kill Icons|kill icon]].<br />
<br />
==Bugs==<br />
*Taunting with the Frying Pan while playing as the Demoman will result in the weapon clipping through his leg.<br />
*In client view, the weapon is positioned at an angle, clipping slightly into the hand.<br />
<br />
==Trivia==<br />
*On The Sacrifice update page, the Soldier can be seen cooking maggots in the Frying Pan. <ref>http://www.l4d.com/sacrifice/</ref><br />
<br />
== Gallery ==<br />
<gallery><br />
File:Frying Pan Soldier 1st person.png|[[Soldier]] first-person view.<br />
File:Frying Pan Demoman 1st person red.png|RED [[Demoman]] first-person view.<br />
File:Frying Pan Demoman 1st person blu.png|BLU [[Demoman]] first-person view.<br />
File:FryingPanL4D.png|The Frying Pan, as featured in ''Left 4 Dead 2''.<br />
File:Tf2_items.jpg|Soldier frying maggots with the Frying Pan<br />
File:Frying pan annoucement.jpg|Steam announcement for L4D2/TF2 promotion.<br />
File:FvN_frying_pan.png|The Frying Pan skin in the Fancy vs. Nasty Update.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Soldier strategy#Shovel .2F Frying Pan|Shovel strategy]]<br />
* [[Demoman strategy#Bottle .2F Frying Pan|Bottle strategy]]<br />
* [[Community Fads#Demopan]]<br />
<br />
== External links ==<br />
* [http://www.l4d.com/sacrifice/index3.html#tf2_content_container The Sacrifice: TF2 Items]<br />
* [http://www.teamfortress.com/post.php?id=4441&p=1 Free Hats! TF2 Blog Post]<br />
<br />
==References==<br />
<references/><br />
<br />
{{Promo nav}}<br />
{{Allweapons Nav}}<br />
{{Soldier Nav}}<br />
{{Demoman Nav}}<br />
[[Category:Left 4 Dead 2 promotional items]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Frying_Pan&diff=439337Frying Pan2011-04-01T03:19:41Z<p>Subtlefuge: /* Trivia */ Being mentioned on the blog does not mean that it is relevant to TF2 proper.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Frying Pan.png<br />
| used-by = [[Soldier]], [[Demoman]]<br />
| slot = melee<br />
| released = [[Mann-Conomy Update]]<br />
| availability = [[Promotional items|Promotional]]<br />
| trade = yes<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| loadout = yes<br />
| level = Level 5 Frying Pan<br />
| loadout-name = The Frying Pan<br />
}}<br />
{{Quotation|'''The Soldier'''|I will eat your ribs, I will eat them up!|sound=Soldier_DominationEngineer04.wav}}<br />
The '''Frying Pan''' is a [[Promotional items|promotional]] [[melee]] [[weapon]] available to both the [[Soldier]] and [[Demoman]]. It appears as a slightly worn cast-iron skillet with a thin film of grease caked onto the bottom. <br />
<br />
The Frying Pan simply replaces the [[Shovel]] or [[Bottle]] without altering gameplay mechanics, similarly to the [[Lugermorph]] and the [[Pistol]] or the [[Big Kill]] and the [[Revolver]]. [[Critical hit]] animations are identical to the default weapons, as are the [[taunt]]s. Upon contact with a surface or player, it will play sounds identical to those used in ''[[Left 4 Dead 2]]''. <br />
<br />
This weapon, along with the [[Ellis' Cap]], are given to players who purchase ''Left 4 Dead 2'' as part of the Sacrifice DLC.<br />
<br />
== Damage and function times ==<br />
{{Damage table<br />
| identical = [[Bottle]], [[Shovel]]<br />
| damage = yes<br />
| base = 65<br />
| point blank = 59-72<br />
| minicrit = 88<br />
| crit = 195<br />
| function times = yes<br />
| attack interval = 0.8 s<br />
}}<br />
<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Related Achievements ==<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Trench Warfare}}<br />
}}<br />
=== {{class link|Demoman}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|The Scottish Play}}<br />
}}<br />
<br />
== Update history ==<br />
'''[[September 30, 2010 Patch]]''' ([[The Mann-Conomy Update]])<br />
* The item was added to the game.<br />
<br />
'''[[October 12, 2010 Patch]]'''<br />
* Made the Frying Pan [[trading|tradable]].<br />
<br />
'''[[October 20, 2010 Patch]]'''<br />
* Fixed the Frying Pan not being tradable.<br />
<br />
* It was possible to [[crafting|craft]] this weapon using the "Fabricate Class Weapons" blueprint before the ability to do so was disabled.<br />
'''[[January 7, 2011 Patch]]'''<br />
*This weapon was given a unique [[Kill Icons|kill icon]].<br />
<br />
==Bugs==<br />
*Taunting with the Frying Pan will play the respective taunts of the [[Shovel]] and [[Bottle]]. As a result, the weapon will clip through the Demoman's leg during the taunt.<br />
*Even if ''Left 4 Dead 2'' is purchased after October 7, 2010, [[Ellis' Cap]] and the Frying Pan can still be obtained as Promotional Items.<br />
*The weapon is held oddly in the Demoman's hand in client view; it is positioned at an angle, clipping slightly into the hand. This is because the client animations are based on the Bottle.<br />
<br />
==Trivia==<br />
*On The Sacrifice update page, the Soldier can be seen cooking maggots in the Frying Pan while the Scout, wearing Ellis' Cap, looks on. It appears the two classes are sitting in part of the map [[Viaduct]].<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Frying Pan Soldier 1st person.png|[[Soldier]] first-person view.<br />
File:Frying Pan Demoman 1st person red.png|RED [[Demoman]] first-person view.<br />
File:Frying Pan Demoman 1st person blu.png|BLU [[Demoman]] first-person view.<br />
File:FryingPanL4D.png|The Frying Pan, as featured in ''Left 4 Dead 2''.<br />
File:Tf2_items.jpg|Soldier frying maggots with the Frying Pan<br />
File:Frying pan annoucement.jpg|Steam announcement for L4D2/TF2 promotion.<br />
File:FvN_frying_pan.png|The Frying Pan skin in the Fancy vs. Nasty Update.<br />
</gallery><br />
<br />
== See also ==<br />
* [[Soldier strategy#Shovel .2F Frying Pan|Shovel strategy]]<br />
* [[Demoman strategy#Bottle .2F Frying Pan|Bottle strategy]]<br />
* [[Community Fads#Demopan]]<br />
<br />
== External links ==<br />
* [http://www.l4d.com/sacrifice/index3.html#tf2_content_container The Sacrifice: TF2 Items]<br />
* [http://www.teamfortress.com/post.php?id=4441&p=1 Free Hats! TF2 Blog Post]<br />
<br />
{{Promo nav}}<br />
{{Allweapons Nav}}<br />
{{Soldier Nav}}<br />
{{Demoman Nav}}<br />
[[Category:Left 4 Dead 2 promotional items]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Community_fads&diff=439296Community fads2011-04-01T02:22:37Z<p>Subtlefuge: Undo edit by Sniper101 (Talk) (439293) Worthless information.</p>
<hr />
<div>[[File:Demopan_Large.png|thumb|250px|right|The Demopan Fad/Meme.]]<br />
{{Quotation|'''The Spy'''|Gentlemen.|sound=Spy_battlecry01.wav}}<br />
<br />
''[[Team Fortress 2]]'' and its community are responsible for the birth of a variety of '''community fads'''. A fad, by definition, is [[Wikipedia:Fad|"any form of behavior that develops among a large population and is collectively followed with enthusiasm for some period..."]] The medium used in which to create the fads can range from not only ''Team Fortress 2'' itself, but also {{W|Garry's Mod}} and {{W|Source_(game_engine)#Source_Filmmaker|Source Filmmaker}}. These are some of the most frequent used mediums to create ''Team Fortress 2'' fads.<br />
<br />
Some of the more well-known fads have gone on to become '''memes''', {{w|Internet meme|defined}} as "ideas or concepts that attain online popularity."<br />
<br />
== Fads Found In Game ==<br />
<br />
=== Crazy Legs ===<br />
[[File:Crazylegs.jpg|right|thumb|Hey, look at me, Ma!]]<br />
The '''Crazy Legs''' phenomenon has existed for as long as ''Team Fortress 2'' has been public. Crazy Legs exist as a bug that affects the [[Scout]]'s legs, turning them into something that has been described as "two raw bacon strips held up in a wind tunnel." As a result, Crazy Legs is also called Bacon Legs. Officially, the bug is fixed, and has been since the [[January 13, 2010 Patch]]. Unfortunately, or fortunately for fans of the bug, Crazy Legs lives on in the game. Although still present, the effects are drastically less blatant than before the fix.<br />
<br />
The bug occurs when a Scout crouches and double jumps. The effect is also visible in third person.<br />
<br />
Crazy Legs actually gained enough notoriety to get a back story and recognition on the [http://www.teamfortress.com/post.php?id=3368 TF2 Blog].<br />
<br />
[http://www.youtube.com/watch?v=eCVniJNRvwA What Crazy Legs looks like now.]<br />
<br />
<br clear="all"><br />
<br />
===Demopan===<br />
[[File:DemopanFad.png|right|thumb|Original screenshot]]<br />
The '''Demopan''' fad originates from a [http://forums.steampowered.com/forums/showthread.php?t=1661306|steam Steam User Forums thread] titled "The New Face of TF2." The thread contained a killcam shot featuring the Demoman (as seen to the right). It quickly became a fad as the photograph spread across the Team Fortress community. The Demopan, with the name "{{botignore|[[Stout Shako|STOUT SHAKO]] FOR 2 [[Crafting#Metal|REFINED]]}}", appears as a BLU Demoman equipped with a [[Frying Pan]], [[Chargin' Targe]], [[Bounty Hat]], and [[Dangeresque, Too?]]. Several other images were made with the cutout of the Demopan to continue the fad such as the Demopan with [http://img829.imageshack.us/img829/1064/mystout.png an explosion,] and [http://i51.tinypic.com/jhvnnd.png a cutout of the Demopan in the deathcam.] . A user on YouTube with the account name [http://www.youtube.com/user/SpawnThemAll SpawnThemAll] created a video that spoofs [[Meet the Demoman]]; the video features crudely cut out images of the Demopan's face and items over the top of the Demoman, whilst using audio mash up content to change certain lines of dialogue.<br />
<br />
Meet the Demopan [http://www.youtube.com/watch?v=CbV2aM0mSXg footage].<br />
* Demopan is a recognized [http://knowyourmeme.com/memes/demopan meme.]<br />
<br />
<br clear="all"><br />
<br />
=== Gentlemen ===<br />
The '''"Gentlemen."''' fad stems from one of the [[Spy]]'s most ubiquitous catchphrases. His calm, suave, calculating persona is encapsulated in his utterance of the simple address, followed by the careful placement of a cigarette. <br />
<br />
The fad itself is a widely recognized image macro, originally spawned by a Garry's mod screenshot of the Spy with his mouth jammed with cigarettes followed by the caption "GENTLEMEN." in white capital letters. It was soon remade into a cartoon caricature of the same picture. The concept quickly exploded and expanded to feature a version for every Team Fortress character. The basic formula for the macro is straightforward; it is a caricatured drawing of a character with their mouth jammed full of objects that usually pertains to aspects of that character. For example, a "Gentlemen" fad of the [[Heavy]] may involve a caricature of the Heavy with custom bullets crammed into his mouth, with the text "BULLETS." underneath. <br />
* Gentlemen is a recognized [http://knowyourmeme.com/memes/gentlemen meme.]<br />
<gallery perrow="2"><br />
File:Gentlemen_originalFad.png|Original screenshot from Garry's Mod<br />
File:Gentlemen.png|The original image macro<br />
</gallery><br />
<br clear="all"><br />
<br />
=== Poor and Irish ===<br />
{{see also|Gentle Manne of Leisure}}<br />
[[File:GentleManneFad.png|right|thumb|You are as '''presumptuous''' as you are '''poor''' and '''Irish.''']]<br />
The term '''Poor and Irish''' first appeared in a [http://www.teamfortress.com/classless/hidden/hats/ hidden link] of the Classless Update, as a retort by the [[Non-player characters#Gentle Manne of Leisure|Gentle Manne of Leisure]] to a hatless man. This hidden page introduced the phenomenon and belief that hats show a form of higher social status and class. Since then, players often use this term to describe players with no [[hats]] or wearers of common hats such as the [[Ghastly Gibus]]. Players that believe they fall under the characteristics of the [[Non-player characters#Gentle Manne of Leisure|Gentle Manne of Leisure]] often refer to themselves as fellow Gentle Menne<!--"Mannes"?-->. It is a common behavior that these people converse in an overly formal manner.<br />
<br />
<br clear="all"><br />
<br />
=== Saxton Hale ===<br />
{{Main|Saxton Hale}}<br />
[[File:SaxtonHaleFad.png|right|thumb|Saxton Hale creating "PROPERTY DAMAGE!"]]<br />
'''[[Saxton Hale]]''' is a non-player character that is viewed by most community members of ''Team Fortress 2'' as deity-like figure, often performing almost superhuman feats. His achievements in life include being the current owner of [[Mann Co]], (after it descends down from Barnabas Hale's family) a popular company responsible for many of the weapons found in ''Team Fortress 2'', being the 5th richest man of the world, and having his own line of comic books. <br />
<br />
Saxton Hale is frequently considered a ''Team Fortress 2'' version of the popular {{W|Chuck Norris}} internet meme. Directly satirizing the phenomenon of Chuck Norris facts, a fansite called [http://saxtonhalefacts.net/ Saxton Hale Facts] was created, where users can submit facts about Saxton Hale and his many incredible feats.<br />
<br />
<br clear="all"><br />
<br />
=== Spycrab ===<br />
[[File:Spytaunt05.PNG|right|thumb|The Spycrab]]<br />
One of the most well-known fads within ''Team Fortress 2'' is the '''Spycrab'''. The Spycrab is an animation oversight caused by looking straight up while holding the [[Disguise Kit]], crouching, then walking in any direction. This causes the [[Spy]] to move around in an amusing fashion that resembles a crab. The [http://www.teamfortress.com/sniper_vs_spy/day04_english.htm Dapper Rogue Catalogue for the Gentleman Scoundrel] referenced this by including a "Crab-Walking Kit" with the description "It will change your skeleton! Excruciatingly painful but worth it."<br />
<br />
Due to its popularity, the Spycrab was included as an alternative [[Spy taunts#PDA|Taunt]] for the Disguise Kit in the [[May 21, 2009 Patch|Sniper vs. Spy Update]].<br />
<br />
[http://www.youtube.com/watch?v=3dyQlZziHnw Footage] of a player doing the Spycrab.<br />
* Spycrab is a recognized [http://knowyourmeme.com/memes/spy-crab meme.]<br />
<br />
<br clear="all"><br />
<br />
==YouTube Fads==<br />
<br />
===Christian Brutal Sniper===<br />
[[File:Christian Brutal Sniper.png|right|thumb|"It's like Christmas Morning"]]<br />
A fad, created by [http://www.youtube.com/user/KelThuzadMadness KelThuzadMadness], starred the '''Christian Brutal Sniper''', a RED Sniper that likes to slaughter and use parts of his victim's body for various acts. He is accompanied by a RED Spy that always happens to get blood on his suit. Usually when he doesn't want to use a certain weapon, he tosses it away, only to hear a Scout screaming seconds later. No one knows why he kills people nor why he is Christian. He also makes an appearance in the fan made [[VS Saxton Hale Mod]], where there is a chance that he will spawn instead of Saxton during Christmas and New Year. He uses the Tribalman's Shiv during when you fight him in the VS Saxton Hale Mod<br />
<br />
He makes his first appearance [http://www.youtube.com/watch?v=iczmIosE4z4 here]<br />
<br clear="all"><br />
<br />
===Nope.avi===<br />
[[File:Nope.png|right|thumb|"Nope"]]<br />
Created with {{W|Source_(game_engine)#Source_Filmmaker|Source Filmmaker}} by YouTube user [http://www.youtube.com/user/Jimbomcb Jimbomcb], the [http://www.youtube.com/watch?v=gvdf5n-zI14 nope.avi] fad consists of a BLU [[Engineer]] on [[Gravel Pit]] who slowly approaches the screen. As he stops his hard hat floats up, he utters the phrase [[Media:Engineer_no01.wav|"nope"]] and his neck elongates before he promptly leaves.<br />
<br />
nope.avi is frequently used in conversations as a "humorous" negative response. Instead of replying no, instead the person may post a link to the video or type "nope.avi".<br />
<br />
Several similar videos were produced, consisting of other characters uttering a phrase before a drastic physical transformation takes place.<br />
<br clear="all"><br />
<br />
===The Odd Scout===<br />
[[File:Oddscout.png|right|thumb|The Odd Scout in motion.]]<br />
Created by [http://www.youtube.com/user/dudeguy707 dudeguy707] in {{W|Source_(game_engine)#Source_Filmmaker|Source Filmmaker}}, the Odd Scout first appears in [http://www.youtube.com/watch?v=9HxlrXPSnjA this video] as a severely deformed [[Scout]] with elongated limbs and an apparently broken neck. The Odd Scout says nothing and instead patrols [[2Fort]], while the "Item Room Ambiance" theme from Nintendo's [http://www.youtube.com/watch?v=2TPQQQa4mxY ''Super Metroid''] plays.<br />
The Odd Scout is often regarded as a surreal or even horror fad.<br />
<br clear="all"><br />
<br />
===Painis Cupcake===<br />
[[File:Painis.png|thumb|right|Painis Cupcake devours one of his victims.]]<br />
<br />
Created by [http://www.youtube.com/user/rubberfruit RubberFruit], this fad involves an insanse [[Soldier]] named Painis Cupcake (a play on Penis Cupcake). Often seen crawling on the ground, writhing and making clicking sounds (while accompanied by the "Puzzle in the Caves" theme from Nintendo's ''Donkey Kong 64''), the demented-looking Painis Cupcake introduces himself with the phrase "I am Painis Cupcake. I will eat you," followed by a devilish grin. After his introduction, he promptly devours his victims violently. He exhibits various superpowers, including instantly ÜberCharging himself and flying. His first appearance can be found [http://www.youtube.com/watch?v=iUvfRwl_Q2M here].<br />
<br clear="all"><br />
<br />
===Scout is Delicious===<br />
[[File:Scout is delicious.png|right|thumb|"Scout is delicious!"]]<br />
<br />
A fad initially spawned with the creation of [http://www.youtube.com/watch?v=vgXQw9I8Fic ARMaster's two second YouTube video] depicting a [[Heavy]] eating a [[Scout]] whose head is replaced with a [[Sandvich]]. Its popularity resulted in thousands of responses parodying the original. Following the trend of many other popular Youtube Team Fortress 2 {{W|Machinima}}, the Heavy had two separate lines of dialogue crossed to form the phrase [[Media:Scout_is_delicious.wav|"Scout is delicious."]]<br />
* Scout is Delicious is a recognized [http://knowyourmeme.com/memes/scout-is-delicious meme.]<br />
<br clear="all"><br />
<br />
===Seeman===<br />
[[File:CEE.png|right|thumb|"See?"]]<br />
Created by Youtube user KernCore, the '''Seeman''' (play on the word "semen") is a RED Demoman who has an annoying tendency to ask people to look at the whatever he is pointing at by saying "See?" His speech mostly, if not always, consists of either the word "see" or spontaneous laughter. Seeman has an attack that KernCore refers to as the "Seebeam", in which the Seeman repeats the word "See?" until his target explodes.<br />
<br clear="all"><br />
<br />
===Vagineer===<br />
[[File:Vagineer.png|right|thumb|The Vagineer.]]<br />
A fad initially spawned with the creation of [http://www.youtube.com/watch?v=CDm9DlqmyQo J16FOX's YouTube video]. The '''Vagineer''' is a deformed Engineer with heavily distorted facial expressions, giving his face the appearance of a vagina.<br />
<br />
Vagineer's speech consists of reversed and distorted Engineer voice lines, and is usually seen [[Media:Engineer_jeers02.wav|grunting]] at other characters. He has a large arsenal of attacks, including telekinesis, self deformation, regenerating body parts and turning other people into "Vagi" versions of their characters.<br />
<br />
As a slight nod, the [[VS Saxton Hale Mod]] has a chance that the player chosen to become Saxton Hale will instead become a Vagineer, with matching voice clips.<br />
<br clear="all"><br />
<br />
===Voice Clip Mashups===<br />
This fad consists of remixes of various songs or lines of dialogue in which the classes voice commands (for instance, Scout's [[Media:Scout_specialcompleted03.wav|"Bonk!"]]) are used to create new character dialogue. Some popular examples that have caught on in the ''Team Fortress 2'' community include [http://www.youtube.com/watch?v=IBrFTDGjSVw "Mortal Kombonk"] and [http://www.youtube.com/watch?v=eqikLf5uv4o "WAR!"].<br />
<br clear="all"><br />
[[Category:Glossary]]<br />
[[Category:Memes]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Trailer_2&diff=436295Trailer 22011-03-30T03:31:47Z<p>Subtlefuge: /* Info */ Removed minutia, vague details, redundancies, boring information, and some inaccuracies. Also reformatted to make more readable.</p>
<hr />
<div>{{Infobox video<br />
|preview=Tf2trailer<br />
|release_date=August 21st, 2006<br />
|length=3:28<br />
}}<br />
<br />
{{youtube|h_c3iQImXZg}}<br />
<br />
== Info ==<br />
<br />
First revealed at GC '06, this trailer showcased the various abilities of [[Team Fortress 2]]'s player [[classes]].<br />
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:<br />
<br />
=== Changes ===<br />
<br />
==== Class ====<br />
* The [[Scout]] is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. <br />
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded.<br />
* The [[Demoman]] is shown throwing an [[MIRV]], a would be stay-over from [[Team Fortress Classic]], which was removed from the game following [[beta]] and replaced with [[Stickybombs]].<br />
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.<br />
* The [[Heavy]]'s [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel.<br />
* The Heavy's movement [[speed]] is much slower in the finished game.<br />
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.<br />
* The charge symbol seen when the [[Sniper Rifle]] is zoomed in has a different design.<br />
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation.<br />
* The emblems on the class' arms are solid circles instead of class emblems.<br />
<br />
==== 2Fort ====<br />
* The [[2Fort]] bridge is uncovered.<br />
* The [[spawn]]s have a separate exit and entrance like in Team Fortress Classic.<br />
<br />
==== General Changes ====<br />
* The [[explosion]] graphics are different in the finished game.<br />
* Far less blood when players are [[gibbed]].<br />
* The bone-cracking sound for [[fall]] [[damage]] is different in the finished game.<br />
* Footstep sounds were recycled from Half-Life 2.<br />
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].<br />
<br />
==See also==<br />
*[[Trailer 1]]<br />
<br><br />
{{Video nav}}<br />
[[Category:Trailers]]<br />
[[Category:Videos]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Trailer_2&diff=436289Trailer 22011-03-30T03:20:13Z<p>Subtlefuge: Also, info and notes seem very similar. We might as well combine it. Even if it makes a hideous wall of bulleted text.</p>
<hr />
<div>{{Infobox video<br />
|preview=Tf2trailer<br />
|release_date=August 21st, 2006<br />
|length=3:28<br />
}}<br />
<br />
{{youtube|h_c3iQImXZg}}<br />
<br />
== Info ==<br />
<br />
First revealed at GC '06, this trailer showcased the various abilities of [[Team Fortress 2]]'s player [[classes]].<br />
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:<br />
<br />
* The [[Scout]] is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. <br />
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded.<br />
* The [[Demoman]] is shown throwing an [[MIRV]], a would be stay-over from [[Team Fortress Classic]], which was removed from the game following [[beta]] and replaced with [[Stickybombs]].<br />
* The Demoman's [[Grenade Launcher]] could hold up to 6 grenades. While this is no longer the case on the PC and Xbox 360 versions, the Grenade Launcher can still hold up to 6 grenades on the PlayStation 3 version.<br />
* The Demoman's [[Grenade Launcher]] is seen only being held with one arm.<br />
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.<br />
* The Grenades have a longer, thinner, and slightly different design, and don't flash.<br />
* The [[Heavy]]'s [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel.<br />
* The Heavy's movement [[speed]] is much slower in the finished game.<br />
* The bullets being fired out of the Minigun are longer and have a wider spread than those in the finished game.<br />
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.<br />
* The charge symbol seen when the [[Sniper Rifle]] is zoomed in has a different design.<br />
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation.<br />
* The emblems on the class' arms are solid circles instead of class emblems.<br />
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed.<br />
* The [[2Fort]] bridge is uncovered.<br />
* The [[spawn]]s have a separate exit and entrance like in Team Fortress Classic.<br />
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.<br />
* The [[explosion]] graphics are different in the finished game.<br />
* Far less blood when players are [[gibbed]].<br />
* The bone-cracking sound for [[fall]] [[damage]] is different in the finished game.<br />
* The [[FOV]] is farther out than in-game.<br />
* Some of the view models are different.<br />
* The doors to the resupply lockers at 04:00 are exactly like the doors from Team Fortress Classic on 2Fort.<br />
* Footstep sounds were recycled from Half-Life 2.<br />
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].<br />
<br />
==See also==<br />
*[[Trailer 1]]<br />
<br><br />
{{Video nav}}<br />
[[Category:Trailers]]<br />
[[Category:Videos]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Trailer_2&diff=436285Trailer 22011-03-30T03:17:09Z<p>Subtlefuge: /* Notes */ On second look. Sturgeon's Law.</p>
<hr />
<div>{{Infobox video<br />
|preview=Tf2trailer<br />
|release_date=August 21st, 2006<br />
|length=3:28<br />
}}<br />
<br />
{{youtube|h_c3iQImXZg}}<br />
<br />
== Info ==<br />
<br />
First revealed at GC '06, this trailer showcased the various abilities of [[Team Fortress 2]]'s player [[classes]].<br />
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:<br />
<br />
* The [[Scout]] is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. <br />
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded.<br />
* The [[Demoman]] is shown throwing an [[MIRV]], a would be stay-over from [[Team Fortress Classic]], which was removed from the game following [[beta]] and replaced with [[Stickybombs]].<br />
* The Demoman's [[Grenade Launcher]] could hold up to 6 grenades. While this is no longer the case on the PC and Xbox 360 versions, the Grenade Launcher can still hold up to 6 grenades on the PlayStation 3 version.<br />
* The Demoman's [[Grenade Launcher]] is seen only being held with one arm.<br />
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.<br />
* The Grenades have a longer, thinner, and slightly different design, and don't flash.<br />
* The [[Heavy]]'s [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel.<br />
* The Heavy's movement [[speed]] is much slower in the finished game.<br />
* The bullets being fired out of the Minigun are longer and have a wider spread than those in the finished game.<br />
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.<br />
* The charge symbol seen when the [[Sniper Rifle]] is zoomed in has a different design.<br />
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation.<br />
* The emblems on the class' arms are solid circles instead of class emblems.<br />
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed.<br />
* The [[2Fort]] bridge is uncovered.<br />
* The [[spawn]]s have a separate exit and entrance like in Team Fortress Classic.<br />
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.<br />
* The [[explosion]] graphics are different in the finished game.<br />
* Far less blood when players are [[gibbed]].<br />
* The bone-cracking sound for [[fall]] [[damage]] is different in the finished game.<br />
* The [[FOV]] is farther out than in-game.<br />
* Some of the view models are different.<br />
* The doors to the resupply lockers at 04:00 are exactly like the doors from Team Fortress Classic on 2Fort.<br />
<br />
== Notes ==<br />
* Footstep sounds were recycled from Half-Life 2.<br />
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].<br />
<br />
==See also==<br />
*[[Trailer 1]]<br />
<br><br />
{{Video nav}}<br />
[[Category:Trailers]]<br />
[[Category:Videos]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Trailer_2&diff=436282Trailer 22011-03-30T03:15:09Z<p>Subtlefuge: /* Notes */ You added it directly below the same exact thing.</p>
<hr />
<div>{{Infobox video<br />
|preview=Tf2trailer<br />
|release_date=August 21st, 2006<br />
|length=3:28<br />
}}<br />
<br />
{{youtube|h_c3iQImXZg}}<br />
<br />
== Info ==<br />
<br />
First revealed at GC '06, this trailer showcased the various abilities of [[Team Fortress 2]]'s player [[classes]].<br />
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:<br />
<br />
* The [[Scout]] is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. <br />
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded.<br />
* The [[Demoman]] is shown throwing an [[MIRV]], a would be stay-over from [[Team Fortress Classic]], which was removed from the game following [[beta]] and replaced with [[Stickybombs]].<br />
* The Demoman's [[Grenade Launcher]] could hold up to 6 grenades. While this is no longer the case on the PC and Xbox 360 versions, the Grenade Launcher can still hold up to 6 grenades on the PlayStation 3 version.<br />
* The Demoman's [[Grenade Launcher]] is seen only being held with one arm.<br />
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.<br />
* The Grenades have a longer, thinner, and slightly different design, and don't flash.<br />
* The [[Heavy]]'s [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel.<br />
* The Heavy's movement [[speed]] is much slower in the finished game.<br />
* The bullets being fired out of the Minigun are longer and have a wider spread than those in the finished game.<br />
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.<br />
* The charge symbol seen when the [[Sniper Rifle]] is zoomed in has a different design.<br />
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation.<br />
* The emblems on the class' arms are solid circles instead of class emblems.<br />
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed.<br />
* The [[2Fort]] bridge is uncovered.<br />
* The [[spawn]]s have a separate exit and entrance like in Team Fortress Classic.<br />
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.<br />
* The [[explosion]] graphics are different in the finished game.<br />
* Far less blood when players are [[gibbed]].<br />
* The bone-cracking sound for [[fall]] [[damage]] is different in the finished game.<br />
* The [[FOV]] is farther out than in-game.<br />
* Some of the view models are different.<br />
* The doors to the resupply lockers at 04:00 are exactly like the doors from Team Fortress Classic on 2Fort.<br />
<br />
== Notes ==<br />
*The [[Pyro]] and the [[Medic]] are both seen in the trailer, but neither are mentioned.<br />
*Footstep sounds were recycled from Half-Life 2.<br />
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].<br />
* Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.<br />
* The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily.<br />
* You can see the Medic to the very left at 1:48.<br />
<br />
==See also==<br />
*[[Trailer 1]]<br />
<br><br />
{{Video nav}}<br />
[[Category:Trailers]]<br />
[[Category:Videos]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User_talk:Subtlefuge/Help:Style_guide/CommunityContent&diff=436099User talk:Subtlefuge/Help:Style guide/CommunityContent2011-03-29T23:37:38Z<p>Subtlefuge: </p>
<hr />
<div>==Notability==<br />
What makes a website worth mentioning on the Wiki? Please give suggestions to the effect of how to qualify for having an article. --[[User:Subtlefuge|Subtlefuge]] 07:07, 13 December 2010 (UTC)<br />
:Needs to be an explicit criteria, like being mentioned on the official blog, or having a certain number of hits/month (but then we'd need an article about the old wiki, ololol) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 03:10, 14 December 2010 (UTC)<br />
::I would like to suggest reliable navigation be a candidate in this as well...I'd hardly want to go to a high-traffic site that's neigh-impossible to find anything on. [[User:Fragment of Nothing|Fragment of Nothing]] 05:34, 14 December 2010 (UTC)<br />
:::Both items noted in article. We need more suggestions about this and other topics people! --[[User:Subtlefuge|Subtlefuge]] 11:15, 14 December 2010 (UTC)<br />
::::Whether it conveys some new benefit on the community should be noted. For example, if it's another backpack viewer, it's less likely to be worth mentioning. A site that serves as a Coaching matchmaker, however, would be more likely.--<span style="color:purple">'''''Focusknock'''''</span> 19:04, 21 March 2011 (UTC)<br />
<br />
==Advertisements/Related stuff==<br />
This is specifically targeted at certain sites advertising their TF2 servers. Is this appropriate? Should be it tolerated, or removed? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 05:24, 14 December 2010 (UTC)<br />
:I think that advertising for servers with "pay for admin or reserved slot" is absolutely inappropriate conduct on the Wiki. In other cases, I'm not sure if it's appropriate. --[[User:Subtlefuge|Subtlefuge]] 05:37, 14 December 2010 (UTC)<br />
::If the TF2 server is vanilla and generally ok, then it should be tolerated. It would be inappropriate if it boasts unique mods or plugins, and the dreaded premium account.--<span style="color:purple">'''''Focusknock'''''</span> 19:04, 21 March 2011 (UTC)<br />
<br />
== Points ==<br />
<br />
I have a few issues with the content of this page. It feels way too restrictive. A guideline like "Must be a easy to use and well designed website" is one I don't believe is valid at all &ndash; we're an encyclopedia, why are we judging whether to cover a site or not based on usability? It isn't relevant at all. "Little to no advertisements on website" is also invalid because the amount of advertisements cannot in most ways affect the subject's notability (think of CNN, the New York Times, etc, they all have large(?) amounts of advertising yet as subjects they are hugely important). The sections "Edit Wars" and "Reminders" seem too extensive, and although I understand they may serve as reminders, I feel they do not accurately represent what has already been defined in [[Team Fortress Wiki:Policies]]. <br />
<br />
I think the good parts of this page should be moved to a new general notability page with community websites, custom maps, etc, covered in individual sections. The subject is not extensive enough to have its own page dedicated to it, in my opinion. [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#EA6B1C;">[talk]</span>]] 07:35, 15 December 2010 (UTC)<br />
<br />
:I do, however, appreciate the work and thought that has been put into this though, Subtlefuge. I do not disagree that notability guidelines for websites should be covered, just that it'd make more sense to cover guidelines for other subjects as well. [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#EA6B1C;">[talk]</span>]] 07:37, 15 December 2010 (UTC)<br />
::I understand your concerns. I'm afraid I did not use the Policy section to form the final sections, but instead used input from Staff members. I assumed that it would give me the "de facto" policy. I had intended on this being more generalized to cover basic Conflict of Interest and Notability, but had yet to decide on how to classify it. Just a reminder that these are very very rough guidelines, hence why they are on my user page. They are mostly cobbled together from my experience with COI editing on Wikipedia, and input from other members. Feel free to inform me of any specific or general changes that you wish to be made. --[[User:Subtlefuge|Subtlefuge]] 07:42, 15 December 2010 (UTC)<br />
<br />
==Restructuring==<br />
"Community Websites" was always a placeholder until there was some consensus on what direction this would end up taking. My original suggestion was based on the idea of "Community Guidelines". However, to accurately reflect the new direction of this page, I suggest it be renamed to "User-made and Community Content" or something similar. --[[User:Subtlefuge|Subtlefuge]] 07:56, 15 December 2010 (UTC)<br />
<br />
== Fairly happy with this ==<br />
<br />
At the moment I am personally happy with the current state of the page. I think it would be right to encourage discussion on it by the community at large before it is published and becomes official. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 01:52, 3 January 2011 (UTC)<br />
:He's been trying >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:43, 6 January 2011 (UTC)<br />
:: I think the fact this is fairly staff-heavy discussion doesn't help.--<span style="color:purple">'''''Focusknock'''''</span> 19:04, 21 March 2011 (UTC)<br />
<br />
== "Sites that have been associated with on- or off-wiki attacks on this site or any of its staff members." ==<br />
<br />
Personally, I don't think this should be a criteria that ''bans'' a community website from being listed. I've stated this a lot over many discussions, and I'll state it again: Our job is to document the game and community around TF2. Vendetta's the Wiki has with particular sites I don't think should affect whether or not they're notable. <br />
<br />
TF2Wiki.net, for instance, was our home before the official status - I'll admit we're not big fans of the site anymore for numerous reasons, but I think it deserves a page written in the historical context - it's not exactly "standard" or "high use" now, but it once was.<br />
<br />
I can't honestly think of any site that ''we'' have a vendetta with, so I'm wondering if that rule was added specifically regarding TF2Wiki. <br />
<br />
Anyway, that's my only concern at the moment with these guidelines. The rest of it looks great. --[[File:User_RJackson_Signature_Colon_DDDDDDDDDDDDDDDDDDDD.png|link=User:RJackson|200px]] 18:49, 29 March 2011 (UTC)<br />
<br />
Wow, I am surprised that this kept going in my absence. I don't believe that we should ever willingly send someone to a site that could be potentially unsafe or subject them to objectionable content (such as JFH). However, if we just don't like a site, that shouldn't disqualify them. --[[User:Subtlefuge|Subtlefuge]] 23:37, 29 March 2011 (UTC)</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=FortWars&diff=436093FortWars2011-03-29T23:25:46Z<p>Subtlefuge: /* Official Maps */ from a TF2 standard, there are no "official" fortwars maps.</p>
<hr />
<div>'''FortWars''' is a mod for Team Fortress 2. Originally developed by [http://steamcommunity.com/id/m2828 Matheus28] and later rewritten by [http://steamcommunity.com/id/mechatheslag Mecha the Slag]. The goal is to construct a fortification before the round starts and use it as a base to capture the neutral flag and hold it. This game mode is similar to Source Forts and Garry's Mod Fort Wars. Others objectives include Capture the Flag and A/D CP Maps.<br />
<br />
Players are given a money system along with a list of spawnable props to construct their forts.<br />
<br />
== Gameplay Demonstration ==<br />
{{youtube|width=400|ntyoyOygRLQ}}<br />
<br />
=== Official Map Gameplay Demonstration ===<br />
{{youtube|width=400|qEXjKujFx7I}}<br />
<br />
== Gameplay ==<br />
Players are divided by a transparent wall during setup time and must quickly construct their forts in the two minutes and thirty seconds allotted (although this can be changed). Players can create their own spawn locations within or on top of their forts. The game plays similarly to any neutral [[Capture the Flag]] game with the exception of creating the forts. It is possible for custom spawn menus and commands to be added into the mod using [[FortWars#Modules|modules]]. Money is given for killing enemy players, with which you can construct more props to further strengthen your base but only during the allotted setup time.<br />
<br />
=== Props ===<br />
(Official props only, other props may be added through modules)<br />
*'''Pipe''': A simple pipe, players can jump above it, if placed above another it can block players.<br />
*'''Barrel''': A simple barrel, can be used to block the enemy path, so they do not have a clear line of sight of you. This props has 3 random models.<br />
*'''Pallet''': Cheap and weak pallet, should be used inside your fort, to maker floors.<br />
*'''Concrete Block''': One of the most useful props, players cannot jump above it and can make a good wall or barrier.<br />
*'''Stairs''': A useful prop to connect props from different heights. It makes possible a one way only barrier.<br />
*'''Reinforcement''': Prop used to fortify the props, it is very resistant. This props has 3 random models.<br />
*'''Support Wall''': Useful prop to make walls.<br />
<br />
== Commands ==<br />
*'''sm_fwhelp''': Opens a help menu.<br />
*'''sm_fwmenu''': Opens the spawning menu during setup.<br />
*'''sm_fwresetspawn''': Resets your spawn location.<br />
*'''sm_unstuck''': Triggers the unstuck.<br />
*'''sm_fwgivemoney''': Gives money to another player<br />
These commands can be used on the chat if you write "/" instead of sm_<br />
<br />
== Common Maps ==<br />
*'''fw_cube''': The simplest map, just an empty area to build<br />
*'''fw_bridge''': Big and open map, Snipers are very effective here.<br />
*'''fw_forts''': Small map, used for small servers.<br />
*'''fw_tactical_ctf''': Enormous map, used for big servers.<br />
*'''fw_sewers''': Big map, very dynamic and balanced for big servers.<br />
*'''fw_war''': Medium-sized map, offensive classes have advantages there.<br />
<br />
== Modules ==<br />
These are the models that changes the FortWars mod from the building phase to the gameplay.<br />
=== Official Modules ===<br />
*'''Fly Mode''': This module allow players to fly during setup, useful for building.<br />
*'''Class Unlocks''': This module block players from choosing classes and they need to buy them using money.<br />
*'''Custom Spawn Point''': This module allow players to set where they will respawn. (Although this is not really a module, it's built-in, but can be disabled using a cvar)<br />
<br />
== External links ==<br />
* [http://steamcommunity.com/groups/tf2fortwars Matheus28's FortWars Group]<br />
* [http://forums.alliedmods.net/showthread.php?p=1340412 Matheus28's Plugin Release]<br />
<br />
<br />
{{ModNav}}<br />
[[Category:Mods]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=PropHunt&diff=436091PropHunt2011-03-29T23:23:06Z<p>Subtlefuge: /* Maps */ -blanked-, no need for such a section.Not all of the maps are noteworthy, and there is no reason to debate which ones are.</p>
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<div>'''PropHunt''' is a [[Team Fortress 2]] gameplay modification originally written and released by [[User:Darkimmortal|Darkimmortal]] with a set of accompanying maps developed by various authors, indicated by the ph_ prefix. The unranked copy of the SourceMod plugin is currently available for server administrators through [http://forums.alliedmods.net/showthread.php?t=107104 AlliedModders]. The ranked copy is available on request from the Geit or Darkimmortal via [http://www.gamingmasters.co.uk GamingMasters.co.uk].<br />
<br />
There is also a SourceOP LUA rewrite of the plugin that is used privately on the SourceOP servers.<br />
<br />
== Gameplay Demonstration ==<br />
{{youtube|width=400|RhnPvCvFM-g}}<br />
<br />
== Gameplay ==<br />
<br />
PropHunt plays much like a cross between the standard [[Arena]] mode and the game Hide and Seek. Players on the [[RED]] team, disguised as props, are given a 30 second set-up time to hide, and afterwards, players on the [[BLU]] team attempt to find and kill them in the allotted time period. At the end of each round the teams are swapped; the Hunters (BLU) become the Hunted (RED) and vice versa. Respawns are not permitted until the end of each round.<br />
<br />
Players on the RED team are forced to play as [[Scout]]s and are randomly assigned the appearance of a map prop at the start of each round. They are not able to make use of their weapons unless they are the last player on their team. Passive item effects, like the Sandman's health penalty, will influence the player as normal. In addition, the RED team is unable to drown, which enables them to hide underwater.<br />
<br />
The BLU team has access to all classes except for the [[Spy]] (due to his ability to see enemy stats). [[Pyro]] is the default class, and the most widely used. Fire effects are visible on props, making them easy to track after they are found. Also Pyros are granted the ability to "fly" by firing their flamethrowers in midair as a means increasing vertical mobility. <br />
<br />
Firing a weapon or swinging a melee weapon will cause members of the BLU team to slightly damage themselves. This is intended to give players a reason to focus on suspicious props rather than shooting everything in sight. To reward successful hunters, members of the BLU team who score a kill or kill assist are granted a small speed boost for the remainder of the round. <br />
<br />
Health pickups are generally very limited on Prop Hunt maps, although Prop Hunt maps universally feature a central, unable to be captured control point that will fully heal a player passing over it once every 55 seconds (tracked individually for each player). The control point will not, however, extinguish fire or remove bleed effects. <br />
<br />
BLU or RED win the round if all members of the opposing team die. RED is also able to win by staying alive until the end of the round's duration, at which point all BLU players are instantly slain and the victory awarded accordingly.<br />
<br />
<br />
== Tips ==<br />
=== Hunted ===<br />
* You have 30 seconds to find a decent hiding spot. Make the most of this time.<br />
* Try to find somewhere that you will fit in nicely. Don't try to give anything away to the Hunters.<br />
** Most people don't tend to look up. Use this to your advantage.<br />
** A good place to hid is near a lot of copies of your prop. (e.g. as a barrel hiding in a corner full of barrels).<br />
* Hide somewhere with a good exit. There is nothing worse than getting stuck at your enemies mercy.<br />
* When you have been found out, just run and find a health kit as quickly as possible. Try to give your pursuers the slip and find another hiding spot.<br />
* If you see an incoming projectile, try to avoid it. Your cover will be blown but you will still live to find another hiding spot.<br />
* Clicking will make the prop stay sill so you can check your surroundings without drawing too much attention.<br />
* There are some spots where people don't or rarely check. Hiding there while not drawing any attention will almost guarantee victory.<br />
* Feel free to run around from the Hunters for the duration of the round, especially if your prop is something that won't fit into your surroundings. Be wary, however, of the positions of the other Hunters (so you don't run into another Pyro's fire), the landscape (so you don't run into walls) and other Hunted (so you don't blow their cover as well).<br />
* Be careful of hiding in a hazardous location (e.g. a room full of [[pumpkin bombs]]) as a stray bullet could kill you instantly.<br />
<br />
=== Hunters ===<br />
* Your health decreases when you fire. Consequently, try not to randomly shoot everywhere.<br />
* The Pyro's fire can easily show up Scouts and do quite a number on their health. The same goes for bleed weapons<br />
* A Heavy's [[Sandvich]] can be useful not only to himself but to his team too. throw them at hurt teammates.<br />
* A Medic can be useful in prolonging the search. Heal any teammates you see and deploy a [[Kritzkrieg]] to help kill those Scouts.<br />
* [[Mad Milk]] and [[Jarate]] don't do any damage to you when you throw them but show any Scouts in the area. Mad Milk helps your team get health and Jarate helps kill the Scouts.<br />
* If you see a prop but fail to kill it, tell your team what it is so they can kill it.<br />
* You can shoot and jump to do a super-jump to get to higher places.<br />
* Engineers are not allowed to build Sentry Guns but can build Dispensers. If you are planning to be an Engineer, build your Dispenser during Setup time when there is no health penalty, then haul it up to a good spot.<br />
<br />
== Trivia ==<br />
*Choosing to play as a [[Demoman]] or [[Medic]] will result in becoming a [[civilian]] until a melee weapon is drawn out. When the melee weapon is selected as these two classes, the player cannot switch weapons.<br />
<br />
== External links ==<br />
*[http://steamcommunity.com/groups/PropHunt TF2 PropHunt Official Steam Group]<br />
*[http://gamingmasters.co.uk/prophunt TF2 PropHunt Stats pages]<br />
*[http://forums.alliedmods.net/showthread.php?t=107104 AlliedModders plugin release thread]<br />
<br />
== Appearances and References ==<br />
*[http://www.shacknews.com/onearticle.x/60778] - Shacknews (Oct 2009)<br />
*[http://www.kritzkast.com/?p=195] - Interview with Dark Immortal and Geit on [[Kritzkast]] (Episode 36, October 2009)<br />
<br />
<br />
{{ModNav}}<br />
[[Category:Mods]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Yukon&diff=406865Yukon2011-03-18T19:15:33Z<p>Subtlefuge: /* Trivia */ Outstandingly boring trivia.</p>
<hr />
<div>{{Map infobox<br />
| game-type = Control Point<br />
| file-name = cp_yukon_final<br />
| map-image = CP_Yukon_overview.png<br />
| developer = {{steamid|id|mangycarface|Patrick "MangyCarface" Mulholland}}<br />{{steamid|id|Acegikmo|Joachim "Acegikmo" Holmér}}<br />
| map-environment = Alpine<br />
| map-setting = Daylight, sunny<br />
| map-health-pickups-small = 8<br />
| map-health-pickups-medium = 8<br />
| map-health-pickups-large = <br />
| map-ammo-pickups-small = 6<br />
| map-ammo-pickups-medium = 6<br />
| map-ammo-pickups-large = 2<br />
| map-stamp-link = http://steamcommunity.com/stats/TF2/leaderboards/30388<br />
}}<br />
<br />
{{Quotation | [http://www.teamfortress.com/classless/ The Classless Update]<br />
| This abandoned mountaintop coalmine was repurposed by shadowy operatives into a top secret surveillance outpost—one which also, so nobody gets wise, insidiously continues to mine coal. There is also a log hanging in the center of the map—possibly as an example to other logs. Logs that said too much.<br />
<br />
Five control points promise a lot of momentum swings in this compact outdoor map, with plenty of tunnels and rocky outcroppings. Plenty of alternate routes ensure that if you can’t get past a well-placed Engineer through one tunnel, you might be able to sneak up behind them through another.<br />
}}<br />
<br />
'''Yukon''' is a standard five-point [[Control Point]] map. It is one of the community maps chosen by [[Valve]] and was included in the [[Classless Update]] as an honorary official map due to its outstanding quality. It also is one of the top played competitive maps in 6v6 leagues.<br />
<br />
The goal is to capture all five of the [[Control points]]. Each team starts with their second and final control points locked, and only the middle point available.<br />
<br />
== Locations ==<br />
<br />
=== Capture Points 1 & 5, Base ===<br />
*'''Bridge:''' The bridge is located at the swing door directly across from the capture point. It spans across the whole area above the basin and leads to the control point.<br />
*'''Right Path:''' The right path(from defenders perspective) runs along the rock wall around the basin from the tunnel. It leads all the way to the small shack beside the control point and the end of the bridge. There is small bush next to a rocky outcrop with a medium health pack next to it along the path.<br />
*'''Dirt Ramp:''' The ramp starts at the entrance of the lower tunnels across from the swing door. It stretches up along the fenced wall all the way up to the control point and the lower spawn exit.<br />
*'''Basin:''' The basin lays in the middle of the area. There is a tall radio tower in its center next to the right path. Next to the tower is a pile of rocks used to climb to the path. On the other side the ramp runs down into the basin next to the lower tunnel and next to that the bridge stretches across over.<br />
*'''Tunnel:''' At the end of the right path and across from the bridge is the tunnel. It enters from the second point bridge and stretches down to the swing door and across to the right path entrance.<br />
<br />
<gallery widths=140px heights=80px><br />
File:yukon-base1.png| Bridge & Control Point<br />
File:yukon-base2.png| Swing Door & Lower Tunnel<br />
File:yukon-base3.png| Right Path<br />
File:yukon-base4.png| Tunnel<br />
</gallery><br />
<br />
=== Capture Points 2 & 4, Buffer ===<br />
*'''House:''' The house is located in the center of the bridge. It is connected to the bridge on both sides and has dirt ramps leading up to its entrances. This capture point is enclosed, allowing skilled classes to land on the roof and barrage those contesting or capturing the point.<br />
*'''Back Path:''' The back path is the path which bends around the main path and directly exits out across from the bridge. It is entered from going right when the path from mid forks.<br />
*'''Main Path:''' The main path is the direct path to the point. It is entered from going left when the path from mid forks. There is a sign above the path which is a common spot for sticky traps.<br />
*'''Bridge:''' The bridge stretches across the area from the ends of the paths to the tunnel entrance. There are multiple ramps on both sides which lead up to the bridge. It has two underpasses, one of which has a medium healthpack, and the other has a medium ammo pack. In the center of the bridge is the control point house.<br />
*'''Lower Tunnel:''' The lower tunnel is located at the far wall in the basin under the bridge. It ramps up then down into the path below the middle point building. The lower tunnel is a popular spot for back-flanking.<br />
<br />
<gallery widths=140px heights=80px><br />
File:yukon-buffer1.png|Bridge & House<br />
File:yukon-buffer2.png|Bridge Underpasses<br />
File:yukon-buffer3.png|Back Path<br />
File:yukon-buffer4.png|Lower Tunnel<br />
</gallery><br />
<br />
=== Capture Point 3, Middle ===<br />
*'''Bridge Building:''' The bridge building is the marks this area. It has four entrances, two at the ends of the building for each team, both of which are across from each other. These enter into hallways containing medium health packs and the entrance to the central part of the bridge which houses the control point. The control point area is open on both sides. <br />
*'''Roof:''' The roof of the bridge building is accessible by [[Soldiers]] or [[Demomen]], and is a popular spot for barraging the enemy as the entire area can be seen from the roof. <br />
*'''Valley:''' The valley is the area which dips down below the bridge. Other than the bridge building this is the other spot where most of the fighting will occur.<br />
*'''Yard:''' The yards are where the paths from second exit out to. They are located far back along the fenced walls. The yards are a popular spot for [[Snipers]].<br />
<br />
<gallery widths=140px heights=80px><br />
File:yukon-cap.png|The Middle & Bridge<br />
File:yukon-middle1.png| Yard<br />
File:yukon-middle2.png| Lower Tunnel Entrance<br />
File:yukon-middle3.png| Inside Bridge Building<br />
</gallery><br />
<br />
=== Spawn Locations ===<br />
*'''Base:''' Players begin the game spawning at their base.<br />
*'''First Forward:''' When they capture the middle point, their spawn is moved below their second capture point.<br />
*'''Second Forward:''' When they capture the enemy's second point, their spawn is moved mid-map, enemy side, in a large shed.<br />
<br />
<gallery widths=140px heights=80px><br />
File:yukon-base1.png|Home, Sweet Home<br />
File:yukon-spawnbuffer.png| Second Point Forward<br />
File:yukon-spawnmiddle.png| Middle Point Forward<br />
</gallery><br />
<br />
== Strategy == <br />
{{hatnote|See [[Community Yukon strategy]]}}<br />
<br />
== Control Point Timing ==<br />
{{Control Point Timing/Official Map}}<br />
<br />
== Update history ==<br />
'''[[August 25, 2010 Patch]]'''<br />
* Fixed an exploit where players could get outside of the map.<br />
<br />
'''[[January 19, 2011 Patch]]'''<br />
* Central CP moved up to bridge.<br />
* Bridge widened.<br />
* Several sticky exploits patched.<br />
* Flat bridge added onto CP1's pipes.<br />
* {{Undocumented}} Capture time on final control points reduced from 4s to 3.8s<br />
<br />
'''[[March 11, 2011 Patch]]'''<br />
* Fixed a hole in the map.<br />
<br />
== Trivia ==<br />
* One of the developers, Patrick "MangyCarface" Mulholland, is also known for developing [[Frontier]].<br />
<br />
==External links==<br />
*[http://www.teamfortress.com/classless/index.php The Classless Update: Day 3 - Full changelog, Sawmill (Capture the Flag) and Yukon maps.]<br />
<br />
{{ClasslessUpdateNav}}<br />
<br /><br />
{{Maps nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User:Subtlefuge&diff=403749User:Subtlefuge2011-03-17T01:51:57Z<p>Subtlefuge: </p>
<hr />
<div>Got my computer back up to speed and looking forward to doing some editing again.<br />
<br />
[[File:User_Subtlefuge_Katamari.JPG]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User_talk:WindPower&diff=403744User talk:WindPower2011-03-17T01:49:35Z<p>Subtlefuge: </p>
<hr />
<div>{{User:WindPower/Talk archives}}<br />
<br />
==Weapons/hats checklist==<br />
I was wondering what is the template for the weapons/hats checklist auto update. Could you post it to my talk page please? Thank you. [[User:Thespy|Thespy]] 01:34, 15 February 2011 (UTC)<br />
:[[User:WindBOT/Item checklists|Is right here]]~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:04, 15 February 2011 (UTC)<br />
Do I need to put both templates on the page or just one? [[User:Thespy|Thespy]] 00:29, 16 February 2011 (UTC)<br />
:What other template? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:32, 16 February 2011 (UTC)<br />
::It ees done. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 00:32, 16 February 2011 (UTC)<br />
<br />
{{Item checklist | steamid = YourSteamIDHere this and : WindBOT/Item checklists/YourWikiUsername this [[User:Thespy|Thespy]] 00:50, 16 February 2011 (UTC)<br />
:As [[User:WindBOT/Item checklists|the page]] says, you just have to put the latter. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:52, 16 February 2011 (UTC)<br />
<br />
== Wrong Bot Edit ==<br />
<br />
Heya Wind! Hows it going?<br />
<br />
Please disable that your Bot keeps doing [http://wiki.teamfortress.com/w/index.php?title=Weapons/de&diff=358672&oldid=358629 '''this'''] to the Steak and the Saw. Thanks [[User:Dani|Dani]] 08:26, 15 February 2011 (UTC)<br />
:Done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:07, 15 February 2011 (UTC)<br />
<br />
== Pictures ==<br />
<br />
Greetings Wind. My question is – Does wikipedia need any self maded pictures for something? I can draw if it is necessary.<br />
[[User:Rins|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Rins</span>]] <span style="font-size:10px">[[File:User_Rins_minioface.png|:O]] ([[User talk:Rins|talk]] | [[Special:Contributions/Rins|contribs]])</span> 06:43, 16 February 2011 (UTC)<br />
:This is a wiki, but this is not "[http://www.wikipedia.org/ wikipedia]". [http://www.wikipedia.org/ Wikipedia is this], [http://wiki.teamfortress.com/wiki/Main_Page Team Fortress Wiki is this]. And no, I don't think we need self-made pictures. We do need some improvements to certain images; you can see the list of images that need to be improved [[:Category:Images that need improving|here]]. The thing that needs to be improved is on each image's page — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:17, 16 February 2011 (UTC)<br />
<br />
== Saxton Hale Responses ==<br />
<br />
And one more question. I wanna create SaxtonHale_responses page with all his new sounds ( i will upload them ) and all Text phrases. Dr.Eggman told me that all this sounds and phrases are part of mode. You allow me to make it?<br />
[[User:Rins|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Rins</span>]] <span style="font-size:10px">[[File:User_Rins_minioface.png|:O]] ([[User talk:Rins|talk]] | [[Special:Contributions/Rins|contribs]])</span> 13:00, 16 February 2011 (UTC)<br />
:First, unless the list is really huge, I don't think it needs its own page; just put them on the Saxton Hale mod page. But second, please wait for someone who plays that mod regularly to confirm it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:17, 16 February 2011 (UTC)<br />
Ok i will wait here.<br />
[[User:Rins|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Rins</span>]] <span style="font-size:10px">[[File:User_Rins_minioface.png|:O]] ([[User talk:Rins|talk]] | [[Special:Contributions/Rins|contribs]])</span> 14:12, 16 February 2011 (UTC)<br />
Saxton now have 36 sounds and phrases. U sure that this will fit on mode page?<br />
[[User:Rins|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Rins</span>]] <span style="font-size:10px">[[File:User_Rins_minioface.png|:O]] ([[User talk:Rins|talk]] | [[Special:Contributions/Rins|contribs]])</span> 16:44, 16 February 2011 (UTC)<br />
:I was speaking with Wind about this just now and I have let him know that the sound additions were indeed a very large and obvious addition to the mod. You're welcome to create the page at:<br />
:*http://wiki.teamfortress.com/wiki/VS_Saxton_Hale_Mode/Saxton_responses<br />
:Try and mimic the layout of pages like:<br />
:*http://wiki.teamfortress.com/wiki/Soldier_responses<br />
:Let me know if you need any help with the content. -- [[User:Benjamuffin|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Benjamoose</span>]] <span style="font-size:10px">[[File:BenjamuffinSig.png|Om nom nom!]] ([[User talk:Benjamuffin|talk]] | [[Special:Contributions/Benjamuffin|contribs]])</span> 20:53, 16 February 2011 (UTC)<br />
<br />
Thanks good. Ill start then right now. Nope dont need help :] as admin of Main Hale server i have all i need, and also already done some responses pages for russian ppl :] Btw i already created question in discussion page but i repeat here: Ok main problem in our /ru responses pages that we didnt have alot of sounds in wiki base. There are divergences in transfers and official russian sounds. So my question is: Can i upload official missing(russian) sounds and then use them to re-edit pages? <br />
[[User:Rins|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Rins</span>]] <span style="font-size:10px">[[File:User_Rins_minioface.png|:O]] ([[User talk:Rins|talk]] | [[Special:Contributions/Rins|contribs]])</span> 11:31, 17 February 2011 (UTC)<br />
<br />
== "INCOMIIIING!" or "Can WindBot defeat the dreaded AR-REDIRECTS? Find out on the next episode of Wind Bot Z." ==<br />
<br />
The redirects are ready. [[User:Alsoodani/Sandbox/needed_redirects_list|The List]] [[User:Alsoodani|Alsoodani]] 22:19, 16 February 2011 (UTC)<br />
<br />
== Hat Tab Concept ==<br />
<br />
Greetings, Windy One. Do you remember that funky animated Class tab Navbox that was posted in the main [[Team_Fortress_Wiki:Discussion|discussion page]] on 27 January? Well, I was tinkering around with the same code (which I blatantly appropriated without permission) and basically cut it down to only include the headwear and Misc items for each class. It seems much more streamlined now, and I find the current Hat table to be rather unwieldy in some respects. Anyway, I still need to tweak the placement of some entries as I would prefer that they align (namely Dr's Dapper Topper and the Old Guadalajara), but you can view the concept [[User:Esquilax/Proving_Ground|here]]. As before, only the Scout, Soldier, Pyro and Demoman tabs are active. Any thoughts? Is this a project worth pursuing for any other reason than to practice my skills (if they can so be called)? Hmm, hopefully nobody else has already done this... [[User:Esquilax|Esquilax]] 00:54, 18 February 2011 (UTC)<br />
:You should synchronize yourself with Wintergreen in order to merge both. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:34, 18 February 2011 (UTC)<br />
:Very well, I shall post a message on his/her Talk page. [[User:Esquilax|Esquilax]] 01:37, 18 February 2011 (UTC)<br />
<br />
== 2du ==<br />
<br />
* {{tl|VerticalTabs}} show/hide thing.<br />
* {{tl|Item availability}} implementation &ndash; on hold pending consultation with everyone over the use of 'Unlock', 'Craft' distinctions everywhere on pages (concerns this template because of Unlock's ambiguity).<br />
[[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#0070FF;">[talk]</span>]] 05:49, 19 February 2011 (UTC)<br />
<br />
=== VerticalTabs bug ===<br />
<br />
It doesn't seem to play nice with child {{tl|Navbox}}es.<br />
<br />
A child Navbox places a {{code|</div>}} at the beginning to close the blank div started by the {{code|list}} param inside the parent navbox.<br />
<br />
Example:<br />
<br />
{{Navbox | child<br />
| group1 = hi<br />
| list1 = hai<br />
}}<br />
<br />
And as stated, when used inside a parent Navbox, the parent will eat up the div and fit the whole thing inside nicely:<br />
<br />
{{Navbox<br />
| group1 = hi<br />
| list1 = {{Navbox | child<br />
| group1 = hi<br />
| list1 = hai<br />
}}<br />
}}<br />
<br />
The trouble comes when you try to use this inside VerticalTabs:<br />
<br />
{{VerticalTabs<br />
<br />
| title = x<br />
<br />
| icon1 = hi<br />
| content1 = {{Navbox | child<br />
| group1 = hi<br />
| list1 = hai<br />
}}<br />
<br />
| icon2 = hi2<br />
| content2 = hi2<br />
<br />
}}<br />
<br />
The table is put inside eventually, but under the name of the next tab. A better example is at {{tl|All class nav/sandbox}} which is where I discovered it; Scout content appears under Soldier, Soldier content appears under Heavy, etc. <br />
<br />
I have an idea of how to fix this internally within {{tl|Navbox}} and its siblings but I'm posting this here as well in case there's a solution that can be made at the script level.<br />
<br />
[[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#0070FF;">[talk]</span>]] 10:22, 19 February 2011 (UTC)<br />
:Implemented all show/hide thing and fixed height bug. As for the NavBox thing, no, I don't believe there's a solution at the script level. Having a template start by placing a closing &lt;/div&gt; is pretty hacky if you ask me, so I think that even if there was a script-level fix, it shouldn't be done there D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 08:35, 22 February 2011 (UTC)<br />
<br />
== Ahem ==<br />
<br />
Not that I'm one to point out the same thing twice, but you spelled "Wikichievement" wrong again on my [[user_talk:i-ghost|talk page]]. "Wkikchievement" became "Wikchievement".<br />
<br />
''i-ghost hides''<br />
<br />
[[User:I-ghost|i-ghost]] 13:50, 19 February 2011 (UTC)<br />
<br />
== Uploading audio files in a language other than English 2: The Return of Sven ==<br />
<br />
Hello again, WindPower. Remember me? The guy who flipped out in the IRC...? Uploaded a lot of Spanish audio files...? No...? Well... I'm back. Again. I see that the "Wanted Files" list is full of Russian this time, and I'd like permission to begin uploading them. We're talking around 800 files here, and I seriously doubt that I'm going to be the only one doing this (unless I am.. then I'd have nearly 1500 contribs), but I might as well get the ball rolling and start. So, permission granted, or should I wait? [[User:Sven|Sven]] 18:14, 19 February 2011 (UTC)<br />
:Just upload a zip file somewhere where I can directly download it and they'll all go POW — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:29, 20 February 2011 (UTC)<br />
::Most of the wanted files list were because of some old subpages of mine. I've deleted the two pages that were marking them as 'wanted' and the list has been reduced significantly. I filtered through it and made a [[User:Seb26/Wanted files|list of wanted .wav]] files as well. Sorry. [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#0070FF;">[talk]</span>]] 04:01, 20 February 2011 (UTC)<br />
:::A majority of the Russian library of sounds were on "old subpages?" Geez. Well, this saves me a lot of time, then. [[User:Sven|Sven]] 13:55, 20 February 2011 (UTC)<br />
<br />
== Question about Recent Changes ==<br />
<br />
For some reason, on the Recent Changes, I've noticed some peoples names are colored #0066FF (light blue). Obviously those with green names are Admins, and I know Valve gets like a pinkish-purple colored name. But what's with the light blue? [[User:404 User Not Found|404 User Not Found]] 06:54, 21 February 2011 (UTC)<br />
:They're "trusted editors" in that they've been around for a while and their edits have been of consistently good quality. It doesn't change their permission in any way, it just changes their names in the RC feed (and on the IRC channel feed). It's not for show, just for moderators to more easily prioritize their moderation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:59, 21 February 2011 (UTC)<br />
::Weird because my name has showed up as light blue. I did check the CSS just now and noticed ".trusted .mw-userlink". I think the reason my name is showing up as light blue is because of "mw", or what I believe is "My Watchlist". Either that or I've somehow become a Trusted Editor. [[User:404 User Not Found|404 User Not Found]] 07:05, 21 February 2011 (UTC)<br />
:::Well, you're not a trusted editor (no offense) and I don't see you in light blue... I don't see light blue on the lines of edits to pages on my watchlist either, so I don't know. Might be your cache bugging out or your browser not interpreting the CSS right or something o_O Anyway, it's just a visual difference, nothing major — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:07, 21 February 2011 (UTC)<br />
::::[http://img543.imageshack.us/img543/6776/trustedwhatthe.png Well you might wanna see this, then]. I agree, it's nothing major, but I think something about the ".trusted .mw-userlink" class in the CSS is screwing up and giving anyone who edits a page on my watchlist the trusted editor color on my Recent Changes. [[User:404 User Not Found|404 User Not Found]] 07:12, 21 February 2011 (UTC)<br />
:::::Oh, you're using the improved JavaScript RC page, I see. The script actually looks at each line, sees if there's one of the trusted editors on the line, and if there is, it adds the .trusted class to the whole row. Since the "improved" JS page collapses multiple edits to the same page into one, then any line which has at least one user in the trusted/staff list has all its non-staff users in light blue (by the way, you should use the IRC feed~) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:21, 21 February 2011 (UTC)<br />
::::::Indeed, it's a ''lot'' faster than a static webpage. [[User:GeminiViRiS|<font color="green" size="2px">GeminiViRiS</font>]] [[Image:User GeminiViRiS Doubleface.jpg|20px]] [[User_talk:GeminiViRiS|Talk]] [[Special:Contributions/GeminiViRiS|Contribs]] 07:25, 21 February 2011 (UTC)<br />
:::Yeah I figured as much. And I can't be arsed to load up the IRC. It's like, nearly 2:30am, I'm dead-tired and I thought I was seeing things :P [[User:404 User Not Found|404 User Not Found]] 07:26, 21 February 2011 (UTC)<br />
<br />
== SEE?! ==<br />
<br />
{{Award Wikichievement<br />
| wikichievement = Bloody Merry<br />
| from = [[User:OluapPlayer|OluapPlayer]]<br />
| reason = Iz fun and nice and homosex. WindPooter is credit to team! <br />
}}<br />
<br />
[http://wiki.teamfortress.com/w/images/e/ed/Demoman_jeers02.wav SSSSSSSSSSSSSSSSS]. -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 23:10, 23 February 2011 (UTC)<br />
:[http://wiki.teamfortress.com/w/images/b/ba/Heavy_thanks01_THANK_YOU%21.wav FANK YOOO] :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:12, 23 February 2011 (UTC)<br />
<br />
== [[Help talk:Style guide#Why is "critical" considered a proper name?|This]] ==<br />
<br />
Can this discussion be finalized? It's been sitting for a while with no opposes and no response for implementation. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 03:38, 24 February 2011 (UTC)<br />
:There — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:49, 24 February 2011 (UTC)<br />
<br />
== Video Demonstration ==<br />
<br />
Hi, can I put this [http://www.youtube.com/watch?v=8eKtfSZOWk8 video] on the spanish article of [[Scream_Fortress/es|halloween]]? [[User:Dio|Dio]] 14:26, 24 February 2011 (UTC)<br />
:Sorry mate, but the video (and audio)'s quality is just... no. :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:39, 24 February 2011 (UTC)<br />
::Ok, no problem [[User:Dio|Dio]] 18:22, 24 February 2011 (UTC)<br />
<br />
== 2du II ==<br />
<br />
* {{tl|Navbar}} integration into VerticalTabs & script.<br />
* Notes on {{tl|All class nav}} deployment: [[User:Seb26/all_class_nav]]<br />
<br />
[[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#C01F25;">[talk]</span>]] 05:43, 25 February 2011 (UTC)<br />
<br />
== Hey Wind ==<br />
Are you interested to have a userbox template made by me? [[User:Ravecrib9t4|The Noble Scout]] 12:48, 26 February 2011 (UTC)<br />
:What would that be? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:17, 26 February 2011 (UTC)<br />
::{{User Wind}} [[User:Ravecrib9t4|The Noble Scout]] 16:58, 26 February 2011 (UTC)<br />
:::Already there, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:00, 26 February 2011 (UTC)<br />
<br />
== Dis writeup ==<br />
<br />
As you've seen I made [https://spreadsheets.google.com/ccc?key=0Aqj5o33Kkw6udFlGSEVTMFBYT2IxaEZfZGx6U0RWanc&hl=en&authkey=CJ61s64G# this spreadsheet] and everything and it's really highlighted a few suspicions I had about a lot of things.<br />
<br />
The large spikes are quite alarming really, {{tl|all class nav}} raises performance levels from around ~3% to about 20-50% of the site limit. This raise will occur on every instance of the template and considering that it'll replace templates on 8,800 pages, that's 9 out of 10 pages on our wiki, is a huge problem. However, I don't attribute this huge cut in performance to the template itself; instead I believe the problem to be the way we store language strings in {{tl|item name}}. <br />
<br />
We really, really, need to find a new, more efficient way to store these strings. I don't think we can just pass this off as a minor issue, because the current system we have now can only expand and expand. Not only do we have more item names to add as time passes and the game is updated, but the use of #switches in a similar way is also increasing; at the moment there's a [[Project:Discussion#Damage template|discussion]] ongoing at the moment about storing damage values within a switch as well and choosing which ones to display based on the page name. This really will be yet another performance hit for all weapon pages if implemented poorly like item names are. We can't continue to encourage this.<br />
<br />
Although in a slightly different way, en.wikipedia has a similar sort of problem at the moment. Due to the widespread use of their string length templates on pages (that are written as well as they can be but are still implemented incredibly inefficiently), some pages take almost 30 seconds to render and display (before ResourceLoader anyway).<br />
<br />
So instead of just coming to you with a problem and demanding a solution like I've done other times (:P) I thought I'd do a little research and tinkering around with things. <br />
<br />
My basic idea of how a better system would work is similar to one that's already in place inside MediaWiki and is used to display interface messages. Their method is simple; all message strings are stored in a large array in a file and are called up by the software whenever they are needed (yes they appear as individual pages onwiki but I'm unclear about where custom changes are written to because they aren't written to the same script). They are also cached in a special way (the method of which I'm not too familiar with).<br />
<br />
The main difference that this has with the current system is that the script simply fetches and prints the value of the given key, as opposed to the template parser system that we have going where, after a series of complicated #switches and #ifs, the decision which parameter input to display is made.<br />
<br />
This method would be implemented through an extension. On one page, all language strings would be stored inside an array and the extension would (in no technical terms) simply fetch the value of the given key and display it. Obviously since this function would be run several times on a single page the values would need to be cached (but I'm not really clear about this, so it may also be the downfall to the plan).<br />
<br />
If there are concerns about even having the extension implemented, I'm sure that, after the Portal 2 release, if we propose to Jeff & whatnot the serious benefits this would have over the current way of doing things and also present him a completed, stable release then it can really only seal the deal IMO. <br />
<br />
/end megapost<br />
[[user:seb26|<small style="background:#f9f9f9;border:1px solid #EA6B1C;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #FBAA78;">'''seb26''' ''06:37, 1 March 2011''</small>]]<br />
:There are multiple ways to approach the problem. First, let me try and sum up the "slow points" of the current process:<br />
* The item names are stored in a template, which involves '''parsing the template's code''' (slow)<br />
* The item names are stored in a template, which involves '''doing the switch and stuff''' (slowish)<br />
* The item names are stored in a template (again), which involves having to '''fetch it from the database''' (slow)<br />
:Those three "slow points" can each be addressed. However, each approach I can think of has its limitations. Here they are:<br />
* ''Storing the string mapping in a database'': This would be really, really fast (no need to parse anything, and no need to do a long search if we use an index on the table). This is the best solution and would be the one that would get implemented, if we had control over the server. However, it probably will not happen in our case.<br />
* ''Storing the strings as a PHP array in a file on the web server's disk'': This would also be quite fast, because instead of using MediaWiki's parser (which itself runs within PHP's parser), we would directly be using PHP's parser, which would make the parsing part much faster. However, this involves having access to the disk, or at least having a way to write a PHP array to the disk.<br />
* ''Storing the strings as a PHP array in a "hidden" wiki page'': This would also alleviate the need for running a parser-in-a-parser (same advantage as previous solution), but we would have to pay the roundtrip-to-database cost again (to fetch the template's code from the database). This is the closest solution to what is being used now, and it would be quite easy to update, as it'd simply involve changing a wiki page.<br />
:Now, TF2 gets updated constantly, and translations change over time; all of this is natural, I guess. Thus, no matter the solution, we not only have to consider the speed problem but also how can we maintain it. However, all of these solutions have a big problem when it comes to this.<br />
* ''Storing the string mapping in a database'': Updating this would obviously involve database access, which we are not likely to get<br />
* ''Storing the strings as a PHP array in a "hidden" wiki page'' / ''Storing the strings as a PHP array in a "hidden" wiki page'': The first oen involves disk access, but there is something much worse: both of these have the strings encoded as PHP code (not necessarily an array!). This means that, by simply editing the file (or the hidden wiki page), we can actually inject PHP code into the wiki. In the 3rd case, this even means that all mods would be able to inject PHP code. This is obviously a large flaw that Valve would never allow.<br />
:So what can we do? In each case, we need some way to access a "backing store" to put the strings in, and to '''keep access''' to that backing store. Since Valve won't give us unrestricted access to that backing store, we will have to access it in a manner that satisfies two conditions:<br />
* We have to be able to access it at any time without requiring Valve to intervene<br />
* Valve has to be in the peace of mind that we cannot do anything bad with this<br />
This is where writing an extension would come in handy. The only way to satisfy both of these constraints at the same time is to write an extension that basically lets us enter and modify stuff on the wiki, and have these things sanitized and then pushed onto the backing store. This extension would have to be installed by Valve manually, but you can bet it's not going to take only one iteration to get it right, so it will take a long while until we can actually use it. Such an extension would be a large chunk of code, as it would need to both handle the data sanitization part (ensuring that the data we put in isn't bad), but also all the input part (making a pretty webpage for us to put stuff in), and the accessing part (letting wiki pages actually use the strings). From Valve's perspective, this is a significant piece of foreign code that would need to be verified and approved for each iteration of the extension. This would be a lengthy process, and I'm not even sure Valve would consider doing it in the first place.<br />
:tl;dr: While I get the idea behind all of this, see the need for it, and completely agree with it, I see little possibility in making it a reality. D: <sub><sup>also wat is dat new sig</sup></sub> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:30, 1 March 2011 (UTC)<br />
<br />
== Delete Pages ==<br />
Could you delete the following pages? http://wiki.teamfortress.com/wiki/File:User_Sonic_Nova_Killicon_deflect_flaming_holy_mackerel.png http://wiki.teamfortress.com/wiki/File:User_Sonic_Nova_Killicon_crit_gunslinger_bleed.png http://wiki.teamfortress.com/wiki/File:User_Sonic_Nova_Killicon_crit_flaming_gru.png I uploaded them for my account but I don't want them anymore and I'd rather not keep them on the wiki to clutter it up. [[User:Sonic Nova|Sonic Nova]] 22:22, 3 March 2011 (UTC)<br />
:I would, but the wiki is having some serious issue with logging people out on file pages. As such, I can't delete this now :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:23, 3 March 2011 (UTC)<br />
<br />
== Import new language ==<br />
Thare are many tipes of languages on the wiki sutch as the Czech one (cs) but I see one missing. The Slovak language. It is almost the same as the Czech's but only if you are born in one of these countrys, that are actually neighboars (thats why they sound a lot a like). My question is, if the Czech republic can have thare own language here, why can't we Slovakians have our own? We're like neighboars so would it be a bad idea? [[User:Zafir168|Zafir168]] 14:51, 9 March 2011 (UTC)<br />
: Hey, currently the only languages that are supported on the TF2 wiki are the official steam translation server languages (with one or two exceptions), there are currently no plans to add any new languages. [[File:User Scatmanjohn Harlesprite.png|30px]][[User:Scatmanjohn|<b><sup>Scatman</sup> <sub>John</sub></b>]][[File:User Scatmanjohn Jr bob dobbs.png|25px]] <small>([[User talk:Scatmanjohn|Talk]] | [[Special:Contributions/Scatmanjohn|Contrib]])</small> 14:56, 9 March 2011 (UTC)<br />
Thank you for letting me know. Hope they will add some more languages one day. :) [[File:Whoopeecap.png|30px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 16:05, 9 March 2011 (UTC)<br />
<br />
== Duplicated files ==<br />
<br />
While you were sleeping I managed to pull together [[Team Fortress Wiki:Reports/Duplicate files|'''this''']].<br />
<br />
The main problem here is that 615 German audio files recently uploaded by WindBOT are broken and do not play. I think either the uploading process somehow corrupted them (unlikely) or they were sent to you that way (i.e. extracted incorrectly, much more likely). In any event, [[Media:Heavy_jeers05_OHHHHH%2C_IT_IS_SAD_DAY.wav|it is sad day]].<br />
<br />
[[user:seb26|<small style="background:#f9f9f9;border:1px solid #EA6B1C;padding:0em 0.5em;color:#000;-webkit-box-shadow:2px 1px 1px #FBAA78;">'''seb26'''</small>]] 09:40, 13 March 2011 (UTC)<br />
:Yeah, just checked and the original files (before upload) are indeed corrupted. D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:24, 13 March 2011 (UTC)<br />
<br />
::They are not corrupted. Valve just added them empty to make sure no error pops up. I don't know why they did it but i double checked it with another guy and another guy. So 3x times german audio, no special domination lines, and many other stuff. My Upload of the archive which the bot later uploaded is absolutely correct. Your argument is invalid, team rocket is dancin! [[File:Killicon_samgun.png|20px]][[User:Godlike11219|NWM]][[File:Bksr.PNG|25px]] 18:36, 13 March 2011 (UTC)<br />
<br />
==Thanks==<br />
I have no clue what happened there...I'm almost positive I did it right. --[[User:Subtlefuge|Subtlefuge]] 01:49, 17 March 2011 (UTC)</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=File:User_Subtlefuge_Katamari.JPG&diff=403732File:User Subtlefuge Katamari.JPG2011-03-17T01:45:47Z<p>Subtlefuge: </p>
<hr />
<div>== Licensing ==<br />
[[Category:User images]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User:Subtlefuge&diff=362019User:Subtlefuge2011-02-17T05:32:18Z<p>Subtlefuge: Blanked the page</p>
<hr />
<div></div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User:Subtlefuge&diff=358737User:Subtlefuge2011-02-15T03:39:00Z<p>Subtlefuge: </p>
<hr />
<div>==About==<br />
I've been on and off for quite some time. However, given the somewhat stable nature of the Wiki, the quantity and quality of editors, the ratio of foreign lang edits to English ones, and my own lack of energy and inspiration, I am suspending my edits of this Wiki indefinitely. Maybe I'll be back later, maybe not.<br />
<br />
I'll probably still see a few of you around, and I'll play on the Wiki server from time to time.<br />
<br />
==Utilities/Contact==<br />
[[Special:Contributions/Subtlefuge|My Contributions.]]<br />
<br />
[[User talk:Subtlefuge|Leave me a message.]]<br />
<br />
[http://optf2.com/user/76561198010673437 My backpack.]<br />
<br />
[http://steamcommunity.com/profiles/76561198010673437 My Steam profile.]<br />
<br />
<br />
==Tasks==<br />
none</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=PropHunt&diff=336716PropHunt2011-01-31T01:10:35Z<p>Subtlefuge: Major major copy editing to make this article halfway passable.</p>
<hr />
<div><div class="thumb t{{{float|right}}}"><div class="thumbinner" style="width:{{{width|350}}};">{{Youtube|{{{1|RhnPvCvFM-g}}}|width={{{width|500}}}}}<div class="thumbcaption">{{{2|<noinclude>Prophunt gameplay demonstration.</noinclude>}}}</div></div></div><noinclude><br />
'''PropHunt''' is a [[Team Fortress 2]] gameplay modification originally written and released by [[User:Darkimmortal|Darkimmortal]] with a set of accompanying maps developed by various authors, indicated by the ph_ prefix. The unranked copy of the SourceMod plugin is currently available for server administrators through [http://forums.alliedmods.net/showthread.php?t=107104 AlliedModders]. The ranked copy is available on request from the Geit or Darkimmortal via [http://www.gamingmasters.co.uk GamingMasters.co.uk].<br />
<br />
There is also a SourceOP LUA rewrite of the plugin that is used privately on the SourceOP servers.<br />
==Gameplay==<br />
<br />
PropHunt plays much like a cross between the standard [[Arena]] mode and the game Hide and Seek. Players on the [[RED]] team, disguised as props, are given a 30 second set-up time to hide, and afterwards, players on the [[BLU]] team attempt to find and kill them in the allotted time period. At the end of each round the teams are swapped; the Hunters (BLU) become the Hunted (RED) and vice versa. Respawns are not permitted until the end of each round.<br />
<br />
Players on the RED team are forced to play as [[Scout]]s and are randomly assigned the appearance of a map prop at the start of each round. They are not able to make use of their weapons unless they are the last player on their team. Passive item effects, like the Sandman's health penalty, will influence the player as normal. In addition, the RED team is unable to drown, which enables them to hide underwater.<br />
<br />
The BLU team has access to all classes except for the [[Spy]] (due to his ability to see enemy stats). [[Pyro]] is the default class, and the most widely used. Fire effects are visible on props, making them easy to track after they are found. Also Pyros are granted the ability to "fly" by firing their flamethrowers in midair as a means increasing vertical mobility. <br />
<br />
Firing a weapon or swinging a melee weapon will cause members of the BLU team to slightly damage themselves. This is intended to give players a reason to focus on suspicious props rather than shooting everything in sight. To reward successful hunters, members of the BLU team who score a kill or kill assist are granted a small speed boost for the remainder of the round. <br />
<br />
Health pickups are generally very limited on Prop Hunt maps, although Prop Hunt maps universally feature a central, unable to be captured control point that will fully heal a player passing over it once every 55 seconds (tracked individually for each player). The control point will not, however, extinguish fire or remove bleed effects. <br />
<br />
BLU or RED win the round if all members of the opposing team die. RED is also able to win by staying alive until the end of the round's duration, at which point all BLU players are instantly slain and the victory awarded accordingly.<br />
<br />
<br />
==Maps==<br />
These maps are the current official maps that have been approved by the mod's authors and are distributed with the plugin to potential server hosts.<br />
<br />
* ''Basalt'' - S.W.A.T.Y<br />
* ''Brawl'' - Jazz<br />
* ''Canyon'' - Albatross (Modified by Shinkz)<br />
* ''Cargo'' - Combatfetus<br />
* ''Cliff Face'' - gRiMrEaPeRsco<br />
* ''Concord'' - zephyrak<br />
* ''Cyberpunk'' - Xenon (Modified by Spykodemon and Shinkz)<br />
* ''Desolation'' - Jamie "Mr. Happy" Lea<br />
* ''Devils Canyon'' - Soylent Robot<br />
* ''Farm'' - Geit<br />
* ''Farm Feud'' - Archanor<br />
* ''Goldtooth'' - Chuck "Atrocity" Wilson (Modified by Shinkz)<br />
* ''Grassland'' - Mr. Late (Modified by Shinkz)<br />
* ''Harvest'' - Heyo<br />
* ''Headquarters'' - Combatfetus<br />
* ''Lumberyard'' - Valve (Modified by Shinkz)<br />
* ''Maze'' - LabelMaker (Assisted by Geit)<br />
* ''Mountain'' - Austria_Phantom<br />
* ''North Ural'' - Flanker (Modified by Shinkz)<br />
* ''Oasis'' - Tyb00 (Modified by Shinkz)<br />
* ''Other Side'' - Vincent (Modified by Shinkz)<br />
* ''Range'' - Pascal<br />
* ''Ravage'' - Mehby<br />
* ''Sawmill'' - Valve (Modified by gRiMrEaPeRsco)<br />
* ''Spooky Ravine'' - Valve & Malachi<br />
* ''Storm'' - Ikem<br />
* ''Switcheroo'' - insta (Modified by Coffejunky)<br />
* ''Timbertown'' - Unknown (Modified by Shinkz)<br />
* ''Train Set'' - Johnny<br />
* ''Warehouse'' - Geit<br />
* ''Watch Tower'' - Joshua ‘JoshuaC’ Shiflet (Modified by gRiMrEaPeRsco)<br />
<br />
==Trivia==<br />
<br />
*Choosing to play as a [[Demoman]] or [[Medic]] will result in becoming a [[civilian]] until a melee weapon is drawn out. When the melee weapon is selected as these two classes, the player can not switch weapons.<br />
<br />
==External Links==<br />
*[http://steamcommunity.com/groups/PropHunt TF2 PropHunt Official Steam Group]<br />
*[http://gamingmasters.co.uk/prophunt TF2 PropHunt Stats pages]<br />
*[http://forums.alliedmods.net/showthread.php?t=107104 AlliedModders plugin release thread]<br />
<br />
==Appearances and References==<br />
*[http://www.shacknews.com/onearticle.x/60778] - Shacknews (Oct 2009)<br />
*[http://www.kritzkast.com/?p=195] - Interview with Dark Immortal and Geit on [[Kritzkast]] (Episode 36, October 2009)<br />
<br />
<br />
{{ModNav}}<br />
[[Category:Mods]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Equalizer&diff=336703Equalizer2011-01-31T00:36:12Z<p>Subtlefuge: Undo edit by Oopicvm (Talk) (335545) Worthless words.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Equalizer.png<br />
| used-by = [[Soldier]]<br />
| slot = melee<br />
| released = [[WAR! Update]]<br />
| availability = Unlock, Drop, [[Crate#Series .231|Uncrate (#1)]], Purchase<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| loadout = yes<br />
| level = Level 10 Pickaxe<br />
| loadout-name = The Equalizer<br />
| att-1-positive = Damage and move speed increases as the user becomes injured<br />
| att-2-positive = Blocks healing when in use<br />
}}<br />
{{Quotation|Equalizer publicity blurb|Get close enough to death, and you will become Death himself.}}<br />
The '''Equalizer''' is a [[melee]] weapon for the [[Soldier]]. It is a weathered and well-used pickaxe, and is therefore often referred to as the "Pickaxe".<br />
<br />
This weapon is unique, as its damage and the movement speed of the player increase as the [[Health]] of the user diminishes. It is therefore capable of destroying most [[building]]s in two hits when the player is at low health. <br />
<br />
Consequently, the weapon blocks healing from the [[Medi Gun]] and [[Kritzkrieg]] when it is being used in game at the time. <br />
<br />
Its [[Critical hit]] animation is a backhanded swing, striking the enemy with the sharp end of the weapon.<br />
<br />
[[Taunt]]ing with the Equalizer will perform the Soldier's [[Kamikaze]] kill taunt.<br />
<br />
The Equalizer is automatically given to any player who obtains 5 [[Soldier achievements]].<br />
<br />
==Damage==<br />
{{See also|Damage}}<br />
Scales inversely with health. Approximately '''113.7 &minus; 0.81''x''''' (113.7 minus 0.405''x''), where ''x'' is the amount of health the player currently has as a percentage of their max health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 113 (before [[Damage#Random Modifier|random damage and Critical hits]]).<br />
<br />
{| class="wikitable" style="text-align: right"<br />
|-<br />
! class="header" | Health range<br />
! class="header" | Damage<br />
! class="header" | Notes<br />
|-<br />
| 200-300 || 33 ||<br />
|-<br />
| 121-199 || 65 || align="left" | Base damage of [[Shovel]]<br />
|-<br />
| 100-120 || 73 ||<br />
|-<br />
| 50-99 || 93 ||<br />
|-<br />
| 1-49 || 113 ||<br />
<br />
|}<br />
<br />
Please note: [[Rocket Jumper]] stats have been removed due to the fact that the Rocket Jumper has been tweaked.<br />
<br />
==Speed==<br />
[[File:Equalizer Speed.png|thumb|250px|right|Equalizer speed and comparisons]]<br />
{{Main|Speed}}<br />
Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 velocity units per second (the speed of the [[Spy]], [[Sniper]], [[Engineer]] and [[Pyro]],) whilst the [[Scout]] moves at 400v (33% above the standard movement speed.)<br />
{| class="wikitable" style="text-align: center"<br />
|-<br />
! class="header" | Health range<br />
! class="header" | Speed (units per second)<br />
! class="header" | Relative speed increase<br />
! class="header" | Notes<br />
|-<br />
| 161-300 || 240 || 0% ||<br />
|-<br />
| 121-160 || 264 || 10% ||<br />
|-<br />
| 81-120 || 288 || 20% || align="left" | Faster than [[Demoman]]<br />
|-<br />
| 41-80 || 336 || 40% || align="left" | Faster than [[Medic]]<br />
|-<br />
| 1-40 || 384 || 60% ||<br />
|}<br />
<br />
==Function times==<br />
* Attack Interval: 0.8<br />
<br />
All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
==As a Crafting Ingredient==<br />
{{See also|Crafting}}<br />
{{Blueprint<br />
| ingredient-1 = Equalizer<br />
| ingredient-2 = Eyelander<br />
| result = Homewrecker<br />
}}<br />
<br />
== Related Achievements ==<br />
==={{Icon class|class=soldier|link=soldier}} [[Soldier]]===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Ain't Got Time to Bleed}}<br />
{{Show achievement|Soldier|Duty Bound}}<br />
| 2 = {{Show achievement|Soldier|Near Death Experience}}<br />
{{Show achievement|Soldier|Spray of Defeat}}<br />
}}<br />
<br />
==={{Icon class|class=demoman|link=demoman}} [[Demoman]]===<br />
{{Achievement table<br />
| {{Show achievement|Demoman|Slammy Slayvis Woundya}}<br />
}}<br />
<br />
==Previous Changes==<br />
'''[[December 18, 2009 Patch]]'''<br />
* Fixed a server crash caused by using the Equalizer.<br />
'''[[April 15, 2010 Patch]]'''<br />
* Reduced the damage bonus the Equalizer receives as the player loses health<br />
** The speed boost was not changed<br />
<br />
==Bugs==<br />
* The weapon has the draw sound and animations of the [[Shovel]].<br />
<br />
==Trivia==<br />
*Before becoming an official weapon, the Equalizer was first conceived by community members [http://www.pentadact.com/index.php/2008-05-31-team-fortress-2-unlockable-ideas Tom Francis] and [http://forums.steampowered.com/forums/showthread.php?t=837516 jibberish]. These users were to receive a unique version of the weapon, called "The Great Equalizer"[http://forums.steampowered.com/forums/showpost.php?p=12559753&postcount=317], but currently they are both labeled "Community Equalizer". <br />
* Based on the hidden [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm Poopy Joe] page on the [[WAR! Update]], the Equalizer was originally a pickaxe issued to American Monkeynaut [[Poopy Joe]] for him to "pierce the Vault of Heaven itself" before it was acquired by [[Mann Co.]] in entirely innocent circumstances. <br />
*A [[Spy]] who is disguised as a Soldier with the Equalizer will not move faster than default Soldier speed, regardless of the Spy's fake health display or actual health.<br />
**Additionally, [[Medic]]s will be able to heal the disguised Spy even if the disguise weapon is the Equalizer.<br />
*After the Soldier throws the Equalizer over his shoulder when taunting, it simply disappears. This was to fix a bug which would cause him to drop two Equalizers upon the taunt's completion (one from the drop, the other from dying).<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Equalizer 1st person.png|1st person view.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Soldier strategy#Equalizer|Equalizer strategy]]<br />
<br />
== External links ==<br />
*[http://www.teamfortress.com/soldierupdate/index.htm#item_2 The Soldier Update - The Equalizer]<br />
<br />
{{WarUpdateNav}}<br />
{{Allweapons Nav}}<br />
<br/><br />
{{Soldier Nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Sydney_Sleeper&diff=336698Sydney Sleeper2011-01-31T00:29:08Z<p>Subtlefuge: Killing an enemy player with a shot to the head always triggers this icon, it's likely not a bug.</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Sydney Sleeper.png<br />
| used-by = [[Sniper]]<br />
| slot = primary<br />
| contributed-by = [http://steamcommunity.com/profiles/76561197991784335 Spencer "Nrek" Kern]<br />
| released = [[Mann-Conomy Update]]<br />
| availability = Drop, Craft, Purchase<br />
| ammo-loaded = 25<br />
| ammo-carried = N/A<br />
| reload = Single<br />
| loadout = yes<br />
| level = Level 1 Sniper Rifle<br />
| att-1-positive = On Hit: Jarate applied to target for 8 seconds<br />
| att-2-negative = No random critical hits<br />
| att-3-negative = No headshots<br />
}}<br />
{{Quotation|'''The Sniper'''|You're making this so easy, I'm actually getting worse.|sound=Sniper_domination16.wav}}<br />
<br />
'''The Sydney Sleeper''' is an unlockable [[primary]] weapon for the [[Sniper]]. It is a single-shot pneumatic dart gun with an air tank in the stock, an attached scope and feathers tied to the barrel.<br />
<br />
This weapon functions similarly to the [[Sniper Rifle]]; the weapon deals identical damage to the default weapon, but applies a [[Jarate]] effect upon a successful hit. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, indicating that the shot will apply a Jarate effect onto an enemy target for 8 seconds.<br />
<br />
The weapon's main drawback for precision Snipers is its inability to deal [[Critical hits]] with [[Headshot]]s. Headshot kills will still register with the associated kill icon, but will not count as Critical hits.<br />
<br />
==Damage==<br />
{{see also|Damage}}<br />
Identical to the [[Sniper Rifle#Damage|Sniper Rifle]]<br />
* Unscoped Shot: 45-50<br />
* Scoped (0% Charge): 45-50<br />
* Scoped (50% Charge): 70-80 ([[Jarate]] effect threshold)<br />
* Scoped (75% Charge): 90-110<br />
* Scoped (100% Charge): 130-160<br />
* [[Mini-Crit]]: 68 (0% charge or unscoped), 203 (100% charge)<br />
* [[Critical hit]]: 150 (0% charge or unscoped), 450 (100% charge)<br />
Distance from the target does not affect the Sydney Sleeper's damage. Damages are approximate and determined by community testing.<br />
<br />
==Function times==<br />
* Attack Interval: 1.5<br />
* There is a 1 second delay before the damage of a zoomed Sniper shot increases.<br />
All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
==Item set==<br />
{{set|class=Sniper}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
==Blueprint==<br />
{{See also|Crafting}}<br />
{{Blueprint<br />
| ingredient-1 = Huntsman<br />
| ingredient-2 = Reclaimed Metal<br />
| result = Sydney Sleeper<br />
}}<br />
<br />
==As a Crafting Ingredient==<br />
{{Blueprint<br />
| ingredient-1 = Refined Metal<br />
| ingredient-1-amount = 4<br />
| ingredient-2 = Sydney Sleeper<br />
| result = Ol' Snaggletooth<br />
}}<br />
<br />
== Related Achievements ==<br />
<br />
==={{icon class|class=pyro|link=pyro}} [[Pyro]]===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Firewatch}}<br />
}}<br />
<br />
==={{icon class|class=sniper|link=sniper}} [[Sniper]]===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Be Efficient}}<br />
{{Show achievement|Sniper|Dropped Dead}}<br />
{{Show achievement|Sniper|Jumper Stumper}}<br />
| 2 = {{Show achievement|Sniper|The Last Wave}}<br />
{{Show achievement|Sniper|Trust Your Feelings}}<br />
{{Show achievement|Sniper|Dead Reckoning}} <br />
}}<br />
<br />
==={{icon class|class=spy|link=spy}} [[Spy]]===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Spy|Wetwork}}<br />
}}<br />
<br />
==Previous Changes==<br />
'''[[October 6, 2010 Patch]]'''<br />
* The Sydney Sleeper no longer penetrates targets.<br />
* The Sydney Sleeper no longer randomly Crits.<br />
'''[[January 7, 2011 Patch]]'''<br />
*This weapon was given a unique kill icon.<br />
'''[[January 19, 2011 Patch]]'''<br />
*Fixed view models having RED skins while on the BLU team.<br />
<br />
==Bugs==<br />
*Jarate can be applied to [[ÜberCharge]]d enemies, however they won't take damage.<br />
*The darts in the breast pocket do not completely cover the bullets they replace.<br />
*The darts in the Sniper's breast pocket occasionally clip through certain hats while taunting with melee.<br />
*The Sydney Sleeper clips through the Sniper's arms when he taunts with it.<br />
*It is possible to earn the achievement Dead Reckoning with the Sydney Sleeper by firing at the exact same moment an enemy Sniper fires at you, though the achievement claims you must use an arrow. However, this is infinitely harder than using the [[Huntsman]] to do this.<br />
<br />
==Trivia==<br />
*Originally, the Sydney Sleeper was planned as a secondary weapon. [http://img710.imageshack.us/img710/4728/gunwip.jpg]<br />
*Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon and does not leave a dart stuck into the target. However, unused darts can be found in game files (seen in the gallery below), which may mean that the Sydney Sleeper fired projectiles during beta testing. However, it is possible that these darts were intended to be used in a custom reloading animation that was eventually scrapped, as seen [http://sparkwire.thanez.net/tf2/polycount/dart%20gun/ here] (see first animation).<br />
<br />
==Gallery==<br />
<gallery><br />
File:Sydney Sleeper 1st person.png|First-person view.<br />
File:Unused Sydney Sleeper dart.png|Unused Sydney Sleeper dart.<br />
</gallery><br />
<br />
==See also==<br />
*[[Sniper strategy#Sydney Sleeper|The Sydney Sleeper strategy]]<br />
*[[Sniper Rifle]]<br />
<br />
{{MannConomyNav}}<br />
{{Allweapons Nav}}<br />
{{Sniper Nav}}<br />
[[Category:The Croc-o-Style Kit]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Hand_Grenade_(Classic)&diff=324251Hand Grenade (Classic)2011-01-22T19:44:25Z<p>Subtlefuge: </p>
<hr />
<div>{{Item infobox<br />
| game = tfc<br />
| type = weapon<br />
| two-models = yes<br />
| TFC-model = Frag tfc.png<br />
| QTF-model = Frag qwtf.png<br />
| used-by = [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]]<br />
| ammo-loaded = N/A<br />
| ammo-carried = 4<br>2 <small>(Engineer)</small><br />
| ammo-type = Grenade<br />
}}<br />
The '''Hand Grenade''' (also '''Frag Grenade''' or '''Normal Grenade''') is a [[Weapons (Classic)#Primary Grenades|grenade]] in the classic Team Fortress games. It is a timed explosive that causes a substantial amount of damage when it explodes. It is used by every class except the [[Scout (Classic)|Scout]] and [[Civilian (Classic)|Civilian]] in [[Team Fortress Classic]].<br />
<br />
==Damage==<br />
<br />
High if right next to explosion; damage decreases the further the target is from the explosion.<br />
<br />
==Strategies==<br />
<br />
There exists a useful script that allowed players to time their grenade throws and detonations. This script works for all grenade types. One click would prime your grenade but not throw it, the second would throw it. Skilled and experienced players often used this technique in a duel to throw the frag or other grenade at the right moment. Other players would Kamikaze with their grenades as upon death they were dropped at the corpse if primed but not thrown.<br />
<br />
The explosion radius of a frag is larger than its animation, and this should be taken into consideration.<br />
<br />
==Quake Team Fortress==<br />
<br />
===Death Messages===<br />
[[Death Messages (QTF)#Normal Grenades|The Grenade's death messages.]]<br />
==Trivia==<br />
*The [[Frag Grenade]] was originally intended to be used in ''Team Fortress 2'', but was [[scrapped]] when grenades were removed from the game prior to its release. However, two unused frag grenades can be seen strapped across the [[Soldier]]'s chest.<br />
{{Classic_Weapons_nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Death_Messages_(Classic)&diff=324247Death Messages (Classic)2011-01-22T19:43:19Z<p>Subtlefuge: </p>
<hr />
<div>Death messages are displayed in [[Quake Team Fortress]] upon a player's death. The text of the message is dependent on the weapon used to kill the player and the class that wielded the weapon.<br />
<br />
==Assault Cannon==<br />
Death messages for the Quake Team Fortress [[Assault Cannon (Classic)|Assault Cannon]].<br />
<br />
{{Quotation|'''Player killed by a Minigun. '''|Player1 gets sawn in half by Player2.|}}<br />
{{Quotation|'''Player killed by a Minigun in Birthday Mode'''|Player1 died. I blame Player2.|}}<br />
<br />
==Axe==<br />
Death messages for the Quake Team Fortress [[Axe (Classic)|Axe]].<br />
<br />
{{Quotation|'''Player killed by '''|Player1 was axe murdered by Player2.|}}<br />
{{Quotation|'''Player killed by Scout's Axe'''|Player1's melon was split by Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Axe'''|Player1 was put on the chop block on Player2.|}}<br />
{{Quotation|'''Player killed by Soldier's Axe'''|Player1 was sliced and diced by Player2.|}}<br />
{{Quotation|'''Player killed by Demoman's Axe'''|Player1 is split from crotch to sternum by Player2.|}}<br />
{{Quotation|'''Player killed by Heavy's Axe'''|Player1 is split in two with a powerful axe blow from Player2.|}}<br />
{{Quotation|'''Player killed by Pyro's Axe'''|Player1's death put another notch on Player2's axe..|}}<br />
<br />
==Bioweapon==<br />
Death messages for the Quake Team Fortress [[Bioweapon (Classic)|Bioweapon]].<br />
<br />
{{Quotation|'''Player killed by Bioweapon'''|Player1 escapes infection from Player2 by dying first.|}}<br />
{{Quotation|'''Player killed by Bioweapon's infection'''|Player1 dies from Player2's mysterious tropical disease.|}}<br />
{{Quotation|'''Bioweapon suicide'''|Player died impossibly!|}}<br />
<br />
==Grenade Launcher==<br />
Death messages for the Quake Team Fortress [[Grenade Launcher (Classic)|Grenade Launcher]].<br />
<br />
{{Quotation|'''Player killed by Grenade Launcher'''|Player1 eats Player2's pineapple.|}}<br />
{{Quotation|'''Player [[gib]]bed by Grenade Launcher'''|Player1 was gibbed by Player2's grenade.|}}<br />
{{Quotation|'''Player killed by Grenade Launcher in Birthday Mode'''|Player1 receives a gift from Player2.|}}<br />
{{Quotation|'''Player [[gib]]bed by Grenade Launcher in Birthday Mode'''|Player1 plays pass-the-parcel with Player2.|}}<br />
<br />
==Knife==<br />
Death messages for the Quake Team Fortress [[Knife (Classic)|Knife]].<br />
<br />
{{Quotation|'''Non-backstab Knife kill'''|Player1 was knife-murdered by Player2.|}}<br />
{{Quotation|'''Backstab kill'''|Player1 gets knifed from behind by Player2.|}}<br />
<br />
==Nailgun==<br />
Death messages for the Quake Team Fortress [[Nailgun (Classic)|Nailgun]].<br />
<br />
{{Quotation|'''Player killed by Nailgun'''|Player1 was nailed by Player2.|}}<br />
{{Quotation|'''Player killed by Scout's Nailgun'''|Player1 caught one too many nails from Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Nailgun'''|Player1 ran into Player2's nails.|}}<br />
{{Quotation|'''Player killed by Spy's Nailgun'''|Player1 was turned into Player2's pin-cushion.|}}<br />
{{Quotation|'''Player killed by Nailgun in Birthday Mode'''|Player1 gets no say in it, no say in it at all! sings Player2.|}}<br />
<br />
==Normal Grenade==<br />
Death messages for the Quake Team Fortress [[Normal Grenade (Classic)|Normal Grenade]].<br />
<br />
{{Quotation|'''Player killed by Normal Grenade'''|Player1 surfs on a grenade from Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Normal grenade'''|Player1 got up-close and personal with Player2's grenade.|}}<br />
{{Quotation|'''Player killed by Soldier's normal grenade'''|Player1 played catch with Player2's grenade.|}}<br />
{{Quotation|'''Player killed by Demoman's normal grenade'''|Player1 received a pineapple enema from Player2.|}}<br />
{{Quotation|'''Player killed by Medic's normal grenade'''|Player1 fetches Player2's pineapple.|}}<br />
{{Quotation|'''Player killed by Heavy's normal grenade'''|Player1 caught too much shrapnel from Player2's grenade.|}}<br />
{{Quotation|'''Player killed by Pyro's normal grenade'''|Player1 tried to pick up Player2's hot potato.|}}<br />
{{Quotation|'''Player killed by Spy's normal grenade'''|Player1 thought Player2 was tossing him a spare grenade.|}}<br />
{{Quotation|'''Player killed by Engineer's normal grenade'''|Player1 stops to ponder the technical details of Player2's grenade.|}}<br />
{{Quotation|'''Normal Grenade suicide'''|Player grenades himself.|}}<br />
{{Quotation|'''Sniper suicides with Normal grenade'''|Player got splatted by his own grenade.|}}<br />
{{Quotation|'''Soldier suicides with normal grenade'''|Player sat on his own grenade.|}}<br />
{{Quotation|'''Demoman suicides with normal grenade'''|Player got to know his grenade too well.|}}<br />
{{Quotation|'''Medic suicides with normal grenade'''|Player caught the end of his own grenade.|}}<br />
{{Quotation|'''Heavy suicides with normal grenade'''|Player got too close to his own grenade.|}}<br />
{{Quotation|'''Pyro suicides with normal grenade'''|Player let his own grenade get the best of him.|}}<br />
{{Quotation|'''Spy suicides with normal grenade'''|Player tiptoed over his own grenade.|}}<br />
{{Quotation|'''Engineer suicides with normal grenade'''|Player stared at his grenade too long.|}}<br />
<br />
==Railgun==<br />
Death messages for the Quake Team Fortress [[Railgun (Classic)|Railgun]].<br />
<br />
{{Quotation|'''Player killed by Railgun'''|Player1 gets a hole in his heart from Player2's railgun.|}}<br />
{{Quotation|'''Player killed by Railgun in Birthday Mode'''|Player1 gets derailed by Player2.|}}<br />
<br />
==Rocket Launcher==<br />
Death messages for the Quake Team Fortress [[Rocket Launcher (Classic)|Rocket Launcher]].<br />
<br />
{{Quotation|'''Player killed by Rocket Launcher'''|Player1 rides Player2's rocket.|}}<br />
{{Quotation|'''Player gibbed by Rocket Launcher'''|Player1 was gibbed by Player2's rocket.|}}<br />
{{Quotation|'''Player killed by Rocket Launcher in Birthday Mode'''|Player1 rides Player2's firecracker.|}}<br />
{{Quotation|'''Rocket Launcher suicide'''|Player becomes bored with life.|}}<br />
{{Quotation|'''Rocket Launcher suicide'''|Player checks if his gun is loaded.|}}<br />
<br />
==Shotgun==<br />
Death messages for the Quake Team Fortress [[Shotgun (Classic)|Shotgun]].<br />
<br />
{{Quotation|'''Player killed by Shotgun'''|Player1 chewed on Player2's boomstick.|}}<br />
{{Quotation|'''Player killed by Scout's Shotgun'''|Player1 got too close to Player2's muzzleflash.|}}<br />
{{Quotation|'''Player killed by Soldier's Shotgun'''|Player1 practices being Player2's clay pigeon.|}}<br />
{{Quotation|'''Player killed by Demoman's Shotgun'''|Player1 was on the receiving end of Player2's shotgun barrel.|}}<br />
{{Quotation|'''Player killed by Medic's Shotgun'''|Player1 was fed a lead diet by Player2.|}}<br />
{{Quotation|'''Player killed by Heavy's Shotgun'''|Player1 got blasted by Player2's last resort.|}}<br />
{{Quotation|'''Player killed by Pyro's Shotgun'''|Player1 got more than a powderburn from Player2's shotgun blast.|}}<br />
<br />
==Tranquilizer Gun==<br />
Death messages for the Quake TEam Fortress [[Tranquilizer Gun (Classic)|Tranquilizer Gun]].<br />
<br />
{{Quotation|'''Player killed by Tranquilizer Gun'''|Player1 is put to sleep by Player2.|}}<br />
{{Quotation|'''Player killed by Tranquilizer Gun in Birthday Mode'''|Player1 is all partied out by Player2.|}}<br />
[[Category:Team Fortress]]<br />
[[Category:Games]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Death_Messages_(Classic)&diff=324242Death Messages (Classic)2011-01-22T19:39:18Z<p>Subtlefuge: </p>
<hr />
<div>Death messages are displayed in [[Quake Team Fortress]] upon a player's death. The text of the message is dependent on the weapon used to kill the player and the class that wielded the weapon.<br />
<br />
==Assault Cannon==<br />
Death messages for the Quake Team Fortress [[Assault Cannon (Classic)|Assault Cannon]].<br />
<br />
{{Quotation|'''Player killed by a Minigun. '''|Player1 gets sawn in half by Player2.|}}<br />
{{Quotation|'''Player killed by a Minigun in Birthday Mode'''|Player1 died. I blame Player2.|}}<br />
<br />
==Axe==<br />
Death messages for the Quake Team Fortress [[Axe (Classic)|Axe]].<br />
<br />
{{Quotation|'''Player killed by '''|Player1 was axe murdered by Player2.|}}<br />
{{Quotation|'''Player killed by Scout's Axe'''|Player1's melon was split by Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Axe'''|Player1 was put on the chop block on Player2.|}}<br />
{{Quotation|'''Player killed by Soldier's Axe'''|Player1 was sliced and diced by Player2.|}}<br />
{{Quotation|'''Player killed by Demoman's Axe'''|Player1 is split from crotch to sternum by Player2.|}}<br />
{{Quotation|'''Player killed by Heavy's Axe'''|Player1 is split in two with a powerful axe blow from Player2.|}}<br />
{{Quotation|'''Player killed by Pyro's Axe'''|Player1's death put another notch on Player2's axe..|}}<br />
<br />
==Bioweapon==<br />
Death messages for the Quake Team Fortress [[Bioweapon (Classic)|Bioweapon]].<br />
<br />
{{Quotation|'''Player killed by Bioweapon'''|Player1 escapes infection from Player2 by dying first.|}}<br />
{{Quotation|'''Player killed by Bioweapon's infection'''|Player1 dies from Player2's mysterious tropical disease.|}}<br />
{{Quotation|'''Bioweapon suicide'''|Player died impossibly!|}}<br />
<br />
==Grenade Launcher==<br />
Death messages for the Quake Team Fortress [[Grenade Launcher (Classic)|Grenade Launcher]].<br />
<br />
{{Quotation|'''Player killed by Grenade Launcher'''|Player1 eats Player2's pineapple.|}}<br />
{{Quotation|'''Player [[gib]]bed by Grenade Launcher'''|Player1 was gibbed by Player2's grenade.|}}<br />
{{Quotation|'''Player killed by Grenade Launcher in Birthday Mode'''|Player1 receives a gift from Player2.|}}<br />
{{Quotation|'''Player [[gib]]bed by Grenade Launcher in Birthday Mode'''|Player1 plays pass-the-parcel with Player2.|}}<br />
<br />
==Knife==<br />
Death messages for the Quake Team Fortress [[Knife (Classic)|Knife]].<br />
<br />
{{Quotation|'''Non-backstab Knife kill'''|Player1 was knife-murdered by Player2.|}}<br />
{{Quotation|'''Backstab kill'''|Player1 gets knifed from behind by Player2.|}}<br />
<br />
==Nailgun==<br />
Death messages for the Quake Team Fortress [[Nailgun (Classic)|Nailgun]].<br />
<br />
{{Quotation|'''Player killed by Nailgun'''|Player1 was nailed by Player2.|}}<br />
{{Quotation|'''Player killed by Scout's Nailgun'''|Player1 caught one too many nails from Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Nailgun'''|Player1 ran into Player2's nails.|}}<br />
{{Quotation|'''Player killed by Spy's Nailgun'''|Player1 was turned into Player2's pin-cushion.|}}<br />
{{Quotation|'''Player killed by Nailgun in Birthday Mode'''|Player1 gets no say in it, no say in it at all! sings Player2.|}}<br />
<br />
==Railgun==<br />
Death messages for the Quake Team Fortress [[Railgun (Classic)|Railgun]].<br />
<br />
{{Quotation|'''Player killed by Railgun'''|Player1 gets a hole in his heart from Player2's railgun.|}}<br />
{{Quotation|'''Player killed by Railgun in Birthday Mode'''|Player1 gets derailed by Player2.|}}<br />
<br />
==Rocket Launcher==<br />
Death messages for the Quake Team Fortress [[Rocket Launcher (Classic)|Rocket Launcher]].<br />
<br />
{{Quotation|'''Player killed by Rocket Launcher'''|Player1 rides Player2's rocket.|}}<br />
{{Quotation|'''Player gibbed by Rocket Launcher'''|Player1 was gibbed by Player2's rocket.|}}<br />
{{Quotation|'''Player killed by Rocket Launcher in Birthday Mode'''|Player1 rides Player2's firecracker.|}}<br />
{{Quotation|'''Rocket Launcher suicide'''|Player becomes bored with life.|}}<br />
{{Quotation|'''Rocket Launcher suicide'''|Player checks if his gun is loaded.|}}<br />
<br />
==Shotgun==<br />
Death messages for the Quake Team Fortress [[Shotgun (Classic)|Shotgun]].<br />
<br />
{{Quotation|'''Player killed by Shotgun'''|Player1 chewed on Player2's boomstick.|}}<br />
{{Quotation|'''Player killed by Scout's Shotgun'''|Player1 got too close to Player2's muzzleflash.|}}<br />
{{Quotation|'''Player killed by Soldier's Shotgun'''|Player1 practices being Player2's clay pigeon.|}}<br />
{{Quotation|'''Player killed by Demoman's Shotgun'''|Player1 was on the receiving end of Player2's shotgun barrel.|}}<br />
{{Quotation|'''Player killed by Medic's Shotgun'''|Player1 was fed a lead diet by Player2.|}}<br />
{{Quotation|'''Player killed by Heavy's Shotgun'''|Player1 got blasted by Player2's last resort.|}}<br />
{{Quotation|'''Player killed by Pyro's Shotgun'''|Player1 got more than a powderburn from Player2's shotgun blast.|}}<br />
<br />
==Tranquilizer Gun==<br />
Death messages for the Quake TEam Fortress [[Tranquilizer Gun (Classic)|Tranquilizer Gun]].<br />
<br />
{{Quotation|'''Player killed by Tranquilizer Gun'''|Player1 is put to sleep by Player2.|}}<br />
{{Quotation|'''Player killed by Tranquilizer Gun in Birthday Mode'''|Player1 is all partied out by Player2.|}}<br />
[[Category:Team Fortress]]<br />
[[Category:Games]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Tranquilizer_Gun_(Classic)&diff=324237Tranquilizer Gun (Classic)2011-01-22T19:38:03Z<p>Subtlefuge: various page fixes</p>
<hr />
<div>{{Item infobox<br />
| game = tfc<br />
| type = weapon<br />
| two-models = yes<br />
| TFC-model = Tranq tfc.png<br />
| QTF-model = Sg qwtf.png<br />
| used-by = [[Spy (Classic)|Spy]]<br />
| slot = [[Weapons (Classic)#Slot 2 Weapons|Slot 2]]<br />
| ammo-loaded = 40<br />
| ammo-carried = N/A<br />
| ammo-type = Shells<br />
}}<br />
The '''Tranquilizer Gun''' is a weapon in Team Fortress Classic that is used by the [[Spy (Classic)|Spy]]. It fires a nail that, upon hitting an enemy, reduces the target's running and mouse turning speed by about 50%. There is an approximately 3 second cooldown between shots, which requires that the Gun be used as a precision weapon. It uses shells as ammo.<br />
<br />
==Damage==<br />
<br />
18 per nail.<br />
<br />
==Quake Team Fortress==<br />
*The Tranquilizer Gun uses the same model as the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] in ''Quake Team Fortress''<br />
<br />
===Death Messages===<br />
[[Death Messages (QTF)#Tranquilizer Gun|The Tranquilizer Gun's death messages.]]<br />
<br />
==Trivia==<br />
*The ''Team Fortress Classic'' Tranquilizer Gun is an unused silenced Pistol model from ''Half-Life''.<br />
*The [[Tranquilizer Gun]] was featured in promotional material for ''Team Fortress 2'', but was replaced by the [[Revolver]] before release.<br />
<br />
{{Classic_Weapons_nav}}<br />
{{Classic_Spy_nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Death_Messages_(Classic)&diff=324221Death Messages (Classic)2011-01-22T19:31:24Z<p>Subtlefuge: </p>
<hr />
<div>Death messages are displayed in [[Quake Team Fortress]] upon a player's death. The text of the message is dependent on the weapon used to kill the player and the class that wielded the weapon.<br />
<br />
==Assault Cannon==<br />
Death messages for the Quake Team Fortress [[Assault Cannon (Classic)|Assault Cannon]].<br />
<br />
{{Quotation|'''Player killed by a Minigun. '''|Player1 gets sawn in half by Player2.|}}<br />
{{Quotation|'''Player killed by a Minigun in Birthday Mode'''|Player1 died. I blame Player2.|}}<br />
<br />
==Axe==<br />
Death messages for the Quake Team Fortress [[Axe (Classic)|Axe]].<br />
<br />
{{Quotation|'''Player killed by '''|Player1 was axe murdered by Player2.|}}<br />
{{Quotation|'''Player killed by Scout's Axe'''|Player1's melon was split by Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Axe'''|Player1 was put on the chop block on Player2.|}}<br />
{{Quotation|'''Player killed by Soldier's Axe'''|Player1 was sliced and diced by Player2.|}}<br />
{{Quotation|'''Player killed by Demoman's Axe'''|Player1 is split from crotch to sternum by Player2.|}}<br />
{{Quotation|'''Player killed by Heavy's Axe'''|Player1 is split in two with a powerful axe blow from Player2.|}}<br />
{{Quotation|'''Player killed by Pyro's Axe'''|Player1's death put another notch on Player2's axe..|}}<br />
<br />
==Bioweapon==<br />
Death messages for the Quake Team Fortress [[Bioweapon (Classic)|Bioweapon]].<br />
<br />
{{Quotation|'''Player killed by Bioweapon'''|Player1 escapes infection from Player2 by dying first.|}}<br />
{{Quotation|'''Player killed by Bioweapon's infection'''|Player1 dies from Player2's mysterious tropical disease.|}}<br />
{{Quotation|'''Bioweapon suicide'''|Player died impossibly!|}}<br />
<br />
==Grenade Launcher==<br />
Death messages for the Quake Team Fortress [[Grenade Launcher (Classic)|Grenade Launcher]].<br />
<br />
{{Quotation|'''Player killed by Grenade Launcher'''|Player1 eats Player2's pineapple.|}}<br />
{{Quotation|'''Player [[gib]]bed by Grenade Launcher'''|Player1 was gibbed by Player2's grenade.|}}<br />
{{Quotation|'''Player killed by Grenade Launcher in Birthday Mode'''|Player1 receives a gift from Player2.|}}<br />
{{Quotation|'''Player [[gib]]bed by Grenade Launcher in Birthday Mode'''|Player1 plays pass-the-parcel with Player2.|}}<br />
<br />
==Knife==<br />
Death messages for the Quake Team Fortress [[Knife (Classic)|Knife]].<br />
<br />
{{Quotation|'''Non-backstab Knife kill'''|Player1 was knife-murdered by Player2.|}}<br />
{{Quotation|'''Backstab kill'''|Player1 gets knifed from behind by Player2.|}}<br />
<br />
==Nailgun==<br />
Death messages for the Quake Team Fortress [[Nailgun (Classic)|Nailgun]].<br />
<br />
{{Quotation|'''Player killed by Nailgun'''|Player1 was nailed by Player2.|}}<br />
{{Quotation|'''Player killed by Scout's Nailgun'''|Player1 caught one too many nails from Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Nailgun'''|Player1 ran into Player2's nails.|}}<br />
{{Quotation|'''Player killed by Spy's Nailgun'''|Player1 was turned into Player2's pin-cushion.|}}<br />
{{Quotation|'''Player killed by Nailgun in Birthday Mode'''|Player1 gets no say in it, no say in it at all! sings Player2.|}}<br />
<br />
==Railgun==<br />
Death messages for the Quake Team Fortress [[Railgun (Classic)|Railgun]].<br />
<br />
{{Quotation|'''Player killed by Railgun'''|Player1 gets a hole in his heart from Player2's railgun.|}}<br />
{{Quotation|'''Player killed by Railgun in Birthday Mode'''|Player1 gets derailed by Player2.|}}<br />
<br />
==Rocket Launcher==<br />
Death messages for the Quake Team Fortress [[Rocket Launcher (Classic)|Rocket Launcher]].<br />
<br />
{{Quotation|'''Player killed by Rocket Launcher'''|Player1 rides Player2's rocket.|}}<br />
{{Quotation|'''Player gibbed by Rocket Launcher'''|Player1 was gibbed by Player2's rocket.|}}<br />
{{Quotation|'''Player killed by Rocket Launcher in Birthday Mode'''|Player1 rides Player2's firecracker.|}}<br />
{{Quotation|'''Rocket Launcher suicide'''|Player becomes bored with life.|}}<br />
{{Quotation|'''Rocket Launcher suicide'''|Player checks if his gun is loaded.|}}<br />
<br />
==Shotgun==<br />
Death messages for the Quake Team Fortress [[Shotgun (Classic)|Shotgun]].<br />
<br />
{{Quotation|'''Player killed by Shotgun'''|Player1 chewed on Player2's boomstick.|}}<br />
{{Quotation|'''Player killed by Scout's Shotgun'''|Player1 got too close to Player2's muzzleflash.|}}<br />
{{Quotation|'''Player killed by Soldier's Shotgun'''|Player1 practices being Player2's clay pigeon.|}}<br />
{{Quotation|'''Player killed by Demoman's Shotgun'''|Player1 was on the receiving end of Player2's shotgun barrel.|}}<br />
{{Quotation|'''Player killed by Medic's Shotgun'''|Player1 was fed a lead diet by Player2.|}}<br />
{{Quotation|'''Player killed by Heavy's Shotgun'''|Player1 got blasted by Player2's last resort.|}}<br />
{{Quotation|'''Player killed by Pyro's Shotgun'''|Player1 got more than a powderburn from Player2's shotgun blast.|}}<br />
[[Category:Team Fortress]]<br />
[[Category:Games]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Medkit_(Classic)&diff=324201Medkit (Classic)2011-01-22T19:23:41Z<p>Subtlefuge: fixing and linking death messages for QTF</p>
<hr />
<div>{{Item infobox<br />
| game = tfc<br />
| type = weapon<br />
| two-models = yes<br />
| TFC-model = V_medkit(classic).png<br />
| QTF-model = Bio qwtf.png<br />
| kill-icon-2 = infection (classic)<br />
| used-by = [[Medic (Classic)|Medic]]<br />
| slot = [[Weapons (Classic)#Slot 1 Weapons|Slot 1]]<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| ammo-type = N/A<br />
}}<br />
The '''Medkit''' (also known as '''Bioweapon''' or '''Medpack''') is the Medic's primary weapon in [[Team Fortress Classic]]. It has both offensive and healing capabilities. <br />
<br />
When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact. <br />
<br />
When used on allies, the Medkit will fully heal the target. If the target has 100% of their health points, each strike will Adrenalise the target by five points, up to a maximum of 50 bonus health. Adrenalised health will decay over time. The Medkit will also cure infections, put out enemies on fire, and cure the hallucination effects of a Spy's [[Hallucination Grenade (Classic)|Hallucination Grenade]].<br />
<br />
If a Medic uses the Medkit on an enemy [[Spy (Classic)|Spy]], the Spy will grunt in pain and be infected. This can be very useful for quickly [[Spychecking]].<br />
<br />
<br />
==Damage==<br />
*9 per hit<br />
''Infection''<br />
*8 per tick<br />
Damages are approximate and determined by community testing.<br />
<!--<br />
==Gallery==<br />
<gallery><br />
File:Medkit tfc.png|3rd person view.<br />
</gallery><br />
--><br />
==Quake Team Fortress==<br />
There are a few differences between the ''[[Quake Team Fortress]]'' Bioweapon and ''[[Team Fortress Classic]]'' Medkit; the ''QTF'' Bioweapon uses [[Health (Classic)|Health pickups]] as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN, and can actually infect teammates. In QuakeWorld TF, player still need to pickup health to use it as a medikit, but does not need to switch between the modes and thus function identical to the TFC variant. In ''TFC'', the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.<br />
<br />
===Death Messages===<br />
[[Death Messages (QTF)#Bioweapon|The Bioweapon's death messages.]]<br />
<br />
<br />
{{Classic_Weapons_nav}}<br />
{{Classic_Medic_nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Crowbar_(Classic)&diff=324198Crowbar (Classic)2011-01-22T19:22:02Z<p>Subtlefuge: trimmed trivia a bit</p>
<hr />
<div>{{Item infobox<br />
| game = tfc<br />
| type = weapon<br />
| two-models = yes<br />
| TFC-model = V_crowbar(classic).png<br />
| QTF-model = Axe qwtf.png<br />
| used-by = [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Heavy (Classic)|Heavy]], [[Pyro (Classic)|Pyro]], [[Civilian (Classic)|Civilian]] (QTF only)<br />
| slot = [[Weapons (Classic)#Slot 1 Weapons|Slot 1]]<br />
| ammo-loaded = N/A<br />
| ammo-carried = N/A<br />
| ammo-type = N/A<br />
}}<br />
The '''Crowbar''' (Axe in Quake Team Fortress) is a melee weapon used in [[Team Fortress Classic]]. It serves as the melee weapon for classes that do not have a unique alternative. It is used by the [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Heavy (Classic)|Heavy]], [[Pyro (Classic)|Pyro]] and the ''[[Quake Team Fortress]]'' [[Civilian (Classic)|Civilian]].<br />
<br />
==Damage==<br />
<br />
18 per swing.<br />
<br />
==Quake Team Fortress==<br />
<br />
The Crowbar model in [[Team Fortress Classic]] is a re-skinned version of the Axe in [[Quake Team Fortress]].<br />
<br />
===Death Messages===<br />
[[Death Messages (QTF)#Axe|The Axe's death messages.]]<br />
==Gallery==<br />
<gallery><br />
File:TFC Crowbar.PNG|3rd person view.<br />
</gallery><br />
==Trivia==<br />
*During the development of ''Team Fortress 2'', most classes were planned to have a [[Crowbar]] as their melee weapon.<br />
<br />
*The ''Team Fortress Classic'' Civilian uses an [[Umbrella (Classic)|Umbrella]] instead of a Crowbar. The Crowbar and Umbrella both have the same stats.<br />
<br />
{{classic_weapons_nav}}<br />
{{classic_Scout_nav}}<br />
{{classic_Sniper_nav}}<br />
{{classic_Soldier_nav}}<br />
{{classic_Demoman_nav}}<br />
{{classic_Heavy_nav}}<br />
{{classic_Pyro_nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User_talk:Subtlefuge&diff=276638User talk:Subtlefuge2010-12-23T08:04:08Z<p>Subtlefuge: </p>
<hr />
<div></div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User_talk:MisterShoe&diff=269648User talk:MisterShoe2010-12-20T08:15:37Z<p>Subtlefuge: Created page with '==Your Trivia Edit== Your recent trivia edit was undone because it was not noteworthy. Please do not attempt to add it again. --~~~~'</p>
<hr />
<div></div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Fists_of_Steel&diff=269647Fists of Steel2010-12-20T08:14:22Z<p>Subtlefuge: Undo edit by MisterShoe (Talk) (269646) previously undone trivia</p>
<hr />
<div>{{Recent addition}}<br />
{{Item infobox<br />
| type = weapon<br />
| image = Fists of Steel.png<br />
| used-by = [[Heavy]]<br />
| slot = melee<br />
| contributed-by = [http://steamcommunity.com/id/misterroyzo Mister Royzo]<br />
| released = [[Australian Christmas]]<br />
| availability = Uncrate ([[Festive Winter Crate]])<br />
| loadout = yes<br />
| level = Level 10 Boxing Gloves<br />
| att-1-positive = -60% damage from ranged sources while active<br />
| att-2-negative = +100% damage from melee sources while active<br />
}}<br />
{{Quotation|Fancy Vs. Nasty update description|While boxing gloves were made to cushion your well-placed uppercuts, steel fists were made to beat the snot out of your enemies' pineal glands. "What are pineal glands?", you might ask! We at Mann Co have no idea ourselves, but what we do know is that these babies are made of freaking steel!<br />
}}<br />
The '''Fists of Steel''' are a [[melee]] weapon for the [[Heavy]] and were originally created in the [[Fancy vs. Nasty Update]]. They appear as a pair of large, medieval gauntlets that cover the Heavy's hands. They reduce damage from all sources that are not melee-based, instead of just ranged damage sources (i.e. projectiles) as indicated in the weapon description. <br />
<br />
==Damage==<br />
{{See also|Damage}}<br />
* Base: 65 (59 to 72)<br />
* [[Mini-Crit]]: 88<br />
* [[Critical hit]]: 195<br />
<br />
Damages are approximate and determined by community testing.<br />
<br />
==Function times==<br />
* Attack Interval: 0.8<br />
All times are in seconds. Times are approximate and determined by community testing.<br />
<br />
==Bugs==<br />
*Parts of the Heavy's hands clip outside of the Fists of Steel when viewed by a player from the outside world.<br />
*The Fists of Steel makes the [[K.G.B.]]'s draw sound.<br />
*Damage from [[taunt]] attacks are also reduced, even if they appear to be a melee attack.<br />
<br />
==Trivia==<br />
*The name "Fists of Steel" is most likely a reference to the Heavy's (unused) line for [[Media:Heavy_specialweapon01.wav|unlocking a new weapon]].<br />
*The original Fists of Steel also came with a unique sound set, making the fists seem more robotic. In the game, however, they retain the same sounds as the [[Killing Gloves of Boxing]] when being equipped but the punches have a custom metallic sound.<br />
<br />
==See also==<br />
*[[Heavy strategy#Fists of Steel|Fists of Steel strategy]]<br />
<br />
{{AustralianChristmasNav}}<br />
{{Allweapons Nav}}<br/><br />
{{Heavy Nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Ullapool_Caber&diff=269645Ullapool Caber2010-12-20T08:13:13Z<p>Subtlefuge: Undo edit by Nanosheep (Talk) (269644) not noteworthy</p>
<hr />
<div>{{recent addition}}<br />
{{Item infobox<br />
| type = weapon<br />
| image = UllapoolCaber.png<br />
| used-by = [[Demoman]]<br />
| slot = melee<br />
| released = [[December 17, 2010 patch]]<br />
| contributed-by = [http://steamcommunity.com/id/xkostolny/ Swizzle]<br />
| availability = Drop, Craft, Purchase<br />
| gift = Yes<br />
| craft = yes<br />
| loadout = yes<br />
| level = Level 5 Stick Bomb<br />
| released = [[December 17, 2010 Patch|Australian Christmas]]<br />
| item-description = High-yield Scottish face removal.<br/>A sober person would throw it...<br />
| att-1-negative = No random critical hits<br />
}}<br />
{{Quotation|'''The Demoman''' |Time to get blotted!|sound=Demoman_autocappedintelligence02.wav}}<br />
The '''Ullapool Caber''' is a [[melee]] weapon for the [[Demoman]]. It appears as a World War II-era German {{w|Model 24}} ''Stielhandgranate'' or ''potato masher'' grenade, with the Mann Co. logo stamped on the head.<br />
<br />
The explosives contained in the metal "head" of the grenade are extremely unstable, and will explode upon striking against either a solid object (such as a wall, floor, etc) or an enemy, consistently dealing 100 damage to the user (not including fall damage), as well as propelling him upward in the ensuing blast. Once the grenade explodes, the twisted metal shards of the grenade inflict slightly reduced melee damage. Respawning or visiting a [[Respawn#Resupply|Resupply Locker]] will restore the grenade to working order.<br />
<br />
==Damage==<br />
{{See also|Damage}}<br />
''Melee''<br />
* Base: 35 (31 to 39 damage)<br />
* [[Mini-Crit]]: 43<br />
* [[Critical hit]]: 105<br />
<br />
''Explosion''<br />
* Base: ~150<br />
* Mini-Crit: ~199<br />
* Critical hit: ~300<br />
Damages are approximate and determined by community testing.<br />
<br />
{{Weapon Demonstration|56UFKJHtSqA}}<br />
<br />
==Item Set==<br />
{{Set|class=Demoman}}<br />
<br />
== Blueprint ==<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-1-amount = 2<br />
| ingredient-2 = Sandman<br />
| result = Ullapool Caber<br />
}}<br />
<br />
== Related Achievements ==<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|The Scottish Play}}<br />
}}<br />
<br />
== Bugs ==<br />
* Hitting an object or enemy will use the glass hit sound effect of the [[Bottle]].<br />
* The Ullapool Caber currently has a visual bug where it looks detonated while it isn't.<br />
<br />
== Trivia ==<br />
* {{w|Ullapool}} is a town from the Ross and Cromarty area in the Scottish Highlands. It also happens to be the Demoman's birthplace.<br />
* A caber is a long wooden pole (usually a section from the trunk of a tree) that is thrown as a feat of strength during the {{w|caber toss}} event of the Scottish Highland Games.<br />
*Hitting an ally with the Ullapool Caber will not set it off. The Demoman may be in for a nasty surprise if he hits a disguised Spy instead.<br />
* The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the [[Polycount Pack|Polycount contest]].<br />
<br />
==See also==<br />
*[[Demoman strategy#Ullapool Caber|Ullapool Caber strategy]]<br />
<br />
{{AustralianChristmasNav}}<br />
{{Allweapons Nav}}<br/><br />
{{Demoman Nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Festive_Winter_Crate&diff=269606Festive Winter Crate2010-12-20T07:11:33Z<p>Subtlefuge: Undo edit by Nihilus0 (Talk) (269604) redundant information</p>
<hr />
<div>{{Item infobox<br />
| type = tools<br />
| image = Backpack Festive Winter Crate.png<br />
| released = [[December 10, 2010 Patch]]<br />
| availability = Drop<br />
| trade = yes<br />
| craft = no<br />
| loadout = Yes<br />
| level = Level 10<br />
| item-description = This crate is unusually festive.<br>Its contents are unknown and<br>normal keys don't fit the lock.<br><br>You'd better hold onto it.<br>There'll probably be a way to open it later.<br />
| att-1-positive = Crate Series #6<br />
| item-expiration = Dec 31, 2010 (23:00:00)<br />
}}<br />
{{Quotation|'''The Sniper'''|It's like Christmas mornin'.|sound=Sniper_specialweapon08.wav}}<br />
The '''Festive Winter Crate''' is a [[tool]] item released in the [[December 10, 2010 Patch]], which seems to drop the same way normal crates do. It is shown as a [[Mann Co. Supply Crate]] decorated with snow and a wreath made of holly.<br />
<br />
This crate cannot be opened with the normal [[Mann Co. Supply Crate Key]]. To open the crate, you will need a [[Festive Winter Crate Key]] purchased from the [[Mann Co. Store]] that was released in conjunction with the [[Australian Christmas]] event. It is set to expire on December 31, 2010, after which it will likely disappear.<br />
<br />
==={{anchor|Festive Winter Crate}} Festive Winter Crate - Drop Statistics ===<br />
<br />
Drop rate statistics available from [http://forums.steampowered.com/forums/showthread.php?t=1483294 Toahpt's] and [http://forums.steampowered.com/forums/showthread.php?t=1658383 Epsilonsss'] SPUF threads and calculated [https://spreadsheets.google.com/ccc?key=0Al0wGfkwkDDydHB2RzI0TXh3QTI1SXY0Y0Q3R0hWRVE&hl=en here].<br />
:'''Note''': sample size of 664 crates. May not add up to 100% due to rounding errors.<br />
{| class="wikitable grid sortable" width="60%"<br />
|-<br />
! class="header unsortable" width="60%" | In-game description<br />
! class="header" width="20%" | Drop rate*<br />
! class="header" width="20%" | Estimated drop rate**<br />
|-<br />
| [[Jag]] || 15.66% || 13.2%<br />
|-<br />
| [[Candy Cane]] || 11.60% || 13.2%<br />
|-<br />
| [[Fists of Steel]] || 12.35% || 13.2%<br />
|-<br />
| [[The Back Scratcher]] || 12.80% || 13.2%<br />
|-<br />
| [[The Claidheamohmor]] || 13.70% || 13.2%<br />
|-<br />
| [[Defiant Spartan]] || 2.11% || 2%<br />
|-<br />
| [[Detective Noir]] || 1.66% || 2%<br />
|-<br />
| [[A Rather Festive Tree]] || 1.20% || 2%<br />
|-<br />
| [[Exquisite Rack]] || 1.51% || 2%<br />
|-<br />
| [[Buckaroos Hat]] || 1.66% || 2%<br />
|-<br />
| [[Prince Tavish's Crown]] || 2.26% || 2%<br />
|-<br />
| [[Coupe D'isaster]] || 2.56% || 2%<br />
|-<br />
| [[Blighted Beak]] || 2.11% || 2%<br />
|-<br />
| [[Madame Dixie]] || 1.05% || 2%<br />
|-<br />
| [[German Gonzila]] || 1.81% || 2%<br />
|-<br />
| [[Pryomancer's Mask]] || 2.41% || 2%<br />
|-<br />
| [[Le Party Phantom]] || 2.26% || 2%<br />
|-<br />
| [[Industrial Festivizer]] || 1.81% || 2%<br />
|-<br />
| [[Larrikin Robin]] || 1.96% || 2%<br />
|-<br />
| [[Prancer's Pride]] || 0% || -%<br />
|-<br />
| [[Flipped Trilby]] || 1.96% || 2%<br />
|-<br />
| [[Magnificent Mongolian]] || 1.66% || 2%<br />
|-<br />
| [[Rarity#Unusual items|Or an Exceedingly Rare Special Item!]] || 2.11% || 2%<br />
|}<br />
<br />
<br />
{{ToolNav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Talk:Backpack_Expander&diff=269596Talk:Backpack Expander2010-12-20T06:58:34Z<p>Subtlefuge: Talk pages should not be marked for cleanup.</p>
<hr />
<div></div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Death_Messages_(Classic)&diff=267264Death Messages (Classic)2010-12-19T06:55:21Z<p>Subtlefuge: </p>
<hr />
<div>Death messages are displayed in [[Quake Team Fortress]] upon a player's death. The text of the message is dependent on the weapon used to kill the player and the class that wielded the weapon.<br />
<br />
==Assault Cannon==<br />
{{Quotation|'''Player killed by a Minigun. '''|Player1 gets sawn in half by Player2.|}}<br />
{{Quotation|'''Player killed by a Minigun in Birthday Mode'''|Player1 died. I blame Player2.|}}<br />
<br />
==Axe==<br />
{{Quotation|'''Player killed by '''|Player1 was axe murdered by Player2.|}}<br />
{{Quotation|'''Player killed by Scout's Axe'''|Player1's melon was split by Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Axe'''|Player1 was put on the chop block on Player2.|}}<br />
{{Quotation|'''Player killed by Soldier's Axe'''|Player1 was sliced and diced by Player2.|}}<br />
{{Quotation|'''Player killed by Demoman's Axe'''|Player1 is split from crotch to sternum by Player2.|}}<br />
{{Quotation|'''Player killed by Heavy's Axe'''|Player1 is split in two with a powerful axe blow from Player2.|}}<br />
{{Quotation|'''Player killed by Pyro's Axe'''|Player1's death put another notch on Player2's axe..|}}<br />
<br />
==Bioweapon==<br />
{{Quotation|'''Player killed by Bioweapon'''|Player1 escapes infection from Player2 by dying first.|}}<br />
{{Quotation|'''Player killed by Bioweapon's infection'''|Player1 dies from Player2's mysterious tropical disease.|}}<br />
{{Quotation|'''Bioweapon suicide'''|Player died impossibly!|}}<br />
<br />
==Grenade Launcher==<br />
{{Quotation|'''Player killed by Grenade Launcher'''|Player1 eats Player2's pineapple.|}}<br />
{{Quotation|'''Player [[gib]]bed by Grenade Launcher'''|Player1 was gibbed by Player2's grenade.|}}<br />
{{Quotation|'''Player killed by Grenade Launcher in Birthday Mode'''|Player1 receives a gift from Player2.|}}<br />
{{Quotation|'''Player [[gib]]bed by Grenade Launcher in Birthday Mode'''|Player1 plays pass-the-parcel with Player2.|}}<br />
<br />
==Knife==<br />
{{Quotation|'''Non-backstab Knife kill'''|Player1 was knife-murdered by Player2.|}}<br />
{{Quotation|'''Backstab kill'''|Player1 gets knifed from behind by Player2.|}}<br />
<br />
==Nailgun==<br />
{{Quotation|'''Player killed by Nailgun'''|Player1 was nailed by Player2.|}}<br />
{{Quotation|'''Player killed by Scout's Nailgun'''|Player1 caught one too many nails from Player2.|}}<br />
{{Quotation|'''Player killed by Sniper's Nailgun'''|Player1 ran into Player2's nails.|}}<br />
{{Quotation|'''Player killed by Spy's Nailgun'''|Player1 was turned into Player2's pin-cushion.|}}<br />
{{Quotation|'''Player killed by Nailgun in Birthday Mode'''|Player1 gets no say in it, no say in it at all! sings Player2.|}}<br />
<br />
==Railgun==<br />
{{Quotation|'''Player killed by Railgun'''|Player1 gets a hole in his heart from Player2's railgun.|}}<br />
{{Quotation|'''Player killed by Railgun in Birthday Mode'''|Player1 gets derailed by Player2.|}}<br />
<br />
==Rocket Launcher==<br />
{{Quotation|'''Player killed by Rocket Launcher'''|Player1 rides Player2's rocket.|}}<br />
{{Quotation|'''Player gibbed by Rocket Launcher'''|Player1 was gibbed by Player2's rocket.|}}<br />
{{Quotation|'''Player killed by Rocket Launcher in Birthday Mode'''|Player1 rides Player2's firecracker.|}}<br />
{{Quotation|'''Rocket Launcher suicide'''|Player becomes bored with life.|}}<br />
{{Quotation|'''Rocket Launcher suicide'''|Player checks if his gun is loaded.|}}<br />
<br />
==Shotgun==<br />
{{Quotation|'''Player killed by Shotgun'''|Player1 chewed on Player2's boomstick.|}}<br />
{{Quotation|'''Player killed by Scout's Shotgun'''|Player1 got too close to Player2's muzzleflash.|}}<br />
{{Quotation|'''Player killed by Soldier's Shotgun'''|Player1 practices being Player2's clay pigeon.|}}<br />
{{Quotation|'''Player killed by Demoman's Shotgun'''|Player1 was on the receiving end of Player2's shotgun barrel.|}}<br />
{{Quotation|'''Player killed by Medic's Shotgun'''|Player1 was fed a lead diet by Player2.|}}<br />
{{Quotation|'''Player killed by Heavy's Shotgun'''|Player1 got blasted by Player2's last resort.|}}<br />
{{Quotation|'''Player killed by Pyro's Shotgun'''|Player1 got more than a powderburn from Player2's shotgun blast.|}}<br />
[[Category:Team Fortress]]<br />
[[Category:Games]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Metal_(Classic)&diff=267260Metal (Classic)2010-12-19T06:52:29Z<p>Subtlefuge: added cat, fixed broken link</p>
<hr />
<div>{{stub}}<br />
'''Metal''' is a resource unique to the [[Engineer (Classic)|Engineer]] and is used in the construction, upgrade and repair of buildings. The Engineer spawns with 200 Metal out of a maximum possible 200. Metal can be acquired through [[Backpacks (Classic)|backpacks]] dropped by players, [[Armor (Classic)|armor]], destroyed buildings, or from a [[Dispenser (Classic)|Dispenser]]...<br />
== See also ==<br />
* [[Metal]] in ''[[Team Fortress 2]]''<br />
<br />
{{Classic Engineer nav}}<br />
<br />
[[Category:Pickups (Classic)]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Soldier%27s_Stash&diff=267249Soldier's Stash2010-12-19T06:47:29Z<p>Subtlefuge: Undo edit by Colonelcool (Talk) (261482) "The clip loads the magazine and the magazine loads the gun". It was right before.</p>
<hr />
<div>{{Item infobox<br />
| type = hat<br />
| image = Soldierwithhat.PNG<br />
| used-by = [[Soldier]]<br />
| released = [[Sniper vs. Spy]]<br />
| availability = Drop, Craft, Purchase<br />
| gift = yes<br />
| loadout = yes<br />
| item-description = This hat does not in any way, shape or form, promote smoking or gambling.<br />
}}<br />
{{Quotation|'''The Soldier'''|Time to inform your next of kin!|sound=Soldier_taunts02.wav}}<br />
<br />
The '''Soldier's Stash''' is a [[Hats|headwear]] item for the [[Soldier]]. It was released with [[Sniper vs Spy Update]] as the first hat available for the Soldier. This hat appears as the Soldier's regular Vietnam-era "M-1" steel helmet, but with the addition of a band holding a pack of cigarettes (the eponymous stash), as well as an ace of spades playing card. <br />
<br />
The hat description was written by [http://forums.steampowered.com/forums/showpost.php?p=16694513&postcount=60 Man Of Faith ™] for the [[Hat Describing Contest]].<br />
<br />
== Painted variants ==<br />
{{Painted variants}}<br />
<br />
== Previous changes ==<br />
'''[[December 2, 2010 Patch]]'''<br />
* The hat's painting texture was improved.<br />
<br />
== Trivia ==<br />
*The band was designed to hold a cloth camouflage cover to the helmet as well as foliage, in order to blend the helmet shape and color into the surrounding vegetation. In Vietnam, this band more commonly held cigarettes (as the Soldier does here), insect repellent, or an extra rifle clip, as shown in the movie [[Wikipedia:Full Metal Jacket|Full Metal Jacket]].<br />
*The ''"Ace of Spades"'', also known as the ''"Death card"'', is featured in many movies about the Vietnam War. The symbol is also depicted on various unit crests, special operations privately-made patches, collar insignia, and on flags and painted vignettes on military aircraft and gun trucks.[http://www.psywarrior.com/DeathCardsAce.html] In the Second World War, the Soldiers of the 506th Parachute Infantry Regiment of the American 101st Airborne Division (AKA the "Screaming Eagles" whom the Soldier refers to) were marked with the spades symbol which was painted on the sides of their helmets. It was used to represent good luck, due to its fortunate connotations in card playing. <br />
<br />
<br />
{{HatNav}}<br />
{{Soldier Nav}}</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User:Subtlefuge/Help:Style_guide/CommunityContent&diff=266977User:Subtlefuge/Help:Style guide/CommunityContent2010-12-19T05:48:14Z<p>Subtlefuge: removed placeholder markers</p>
<hr />
<div>{{Hatnote|This is a proposed style guideline for Community-created content. Please see the talk page for discussion.}}<br />
{{TOC float|Right}}<br />
<br />
There are many websites and resources available online that relate to Team Fortress 2. Not all of this content merits coverage on the Wiki. In order to avoid indiscriminate inclusion of information, the Official Team Fortress Wiki has set out guidelines to familiarise users with the standards we set.<br />
<br />
Additionally, existing articles about community websites or resources them should be maintained and adhere to these reasonable quality and notability standards set by the Wiki.<br />
<br />
==Notability of Websites==<br />
Notability of a website is subjective, but judged on the set of guidelines listed below. Note: Approval is based on user consensus, with the final decision being made by the Wiki staff.<br />
<br />
In short, a website is considered notable if it meets 1 or more of the following criteria:<br />
* Involved in an event that has seen official recognition, such as a mention on the Team Fortress 2 Official Blog.<br />
* A "standard" or high use tool. This is usually associated with moderate to high site traffic.<br />
<br />
...and does not meet any of the following criteria:<br />
* Contains malicious advertisements, malware or produces content warnings.<br />
* Primarily NSFW or content that may be viewed as offensive to the average user.<br />
* Sites that have been associated with on- or off-wiki attacks on this site or any of its staff members. <br />
<br />
==Conflict of Interest==<br />
<br />
===Identifying a Conflict of Interest===<br />
A conflict of interest occurs when a user edits an article for any other reason than to improve the quality of the Wiki's content. Typically users with conflicts of interest are directly affiliated with the topic of an article, or are in direct communication with someone who is.<br />
<br />
===Declaring an Interest===<br />
In order to avoid misunderstandings and improve communication with the Wiki, many users have declared an interest in community resources that they are directly involved with. If you would like to declare your interest in the subject of a particular article, you can start by stating your involvement with the content on your user page. You may also wish to leave a note to the same effect on the talk page of the article.<br />
<br />
===Suggesting Content===<br />
It is recommended that users with a Conflict of Interest remain actively involved in their site's article. However, directly adding or removing content could disrupt the neutrality of an article. We suggest that users that find themselves in this situation use the Talk page to suggest content to be added or removed.<br />
<br />
If you believe that your website or other content meets the notability guidelines, but is not currently represented on this Wiki, please suggest creation of a new page on The IRC channel, or any Staff Member's talk page.</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=List_of_default_keys/es&diff=257488List of default keys/es2010-12-15T11:06:03Z<p>Subtlefuge: fixed lang cats</p>
<hr />
<div>{{DISPLAYTITLE:Lista de Teclas Por defecto}}<br />
Esta es la lista de controles por defecto de Team Fortress 2 para '''PC'''. Todas las teclas pueden ser modificadas en Opciones, por la Consola o usando [[Scripting/es#Using Scripts|scripts]].<br />
<br />
=== Movimiento ===<br />
{| class="wikitable grid" style="text-align: left"<br />
! class="header" | Action<br />
! class="header" | Key/Button<br />
! class="header" | Remarks<br />
|-<br />
| Moverse hacia adelante<br />
| w<br />
| <br />
|-<br />
| Moverse hacia atrás<br />
| s<br />
| <br />
|-<br />
| Moverse hacia la izquiera ([[strafing|moviéndote lateralmente]])<br />
| a<br />
| <br />
|-<br />
| Moverse hacia la derecha ([[strafing|moviéndote lateralmente]])<br />
| d<br />
| <br />
|-<br />
| [[jumping|Salto]]<br />
| ESPACIO<br />
| <br />
|-<br />
| ([[crouching|Agacharse]])<br />
| CTRL<br />
| <br />
|-<br />
| Nadar hacia arriba<br />
| '<br />
| Raramente usado con el movimiento de ratón activo.<br />
|-<br />
| Nadar hacia abajo<br />
| /<br />
| Raramente usado con el movimiento de ratón activo.<br />
|-<br />
| Mirar hacia arriba<br />
| PGUP<br />
| "RePág". Raramente usado.<br />
|-<br />
| Mirar hacia abajo<br />
| PGDN<br />
| "AvPág". Raramente usado.<br />
|}<br />
<br />
<br />
<br />
=== Comunicación ===<br />
{| class="wikitable grid" style="text-align: left"<br />
! class="header" | Action<br />
! class="header" | Key/Button<br />
! class="header" | Remarks<br />
|-<br />
| Usar la [[Voice chat/es|comunicación por voz]].<br />
| v<br />
| Sólo hablas con los jugadores en tu equipo si el server tiene la opción "sv_alltalk" a "0". Si la tiene a "1", todos los jugadores de tu equipo recibirán tu mensaje.<br />
|-<br />
| Mensaje por chat<br />
| y<br />
| Enviado a todos los jugadores del servidor.<br />
|-<br />
| Mensaje al equipo<br />
| u<br />
| Enviado solo a los jugadores de tu equipo.<br />
|-<br />
| [[Voice commands/es#Voice Menu 1|Menú de voz 1]]<br />
| z<br />
| <br />
|-<br />
| [[Voice commands/es#Voice Menu 2|Menú de voz 2]]<br />
| x<br />
| <br />
|-<br />
| [[Voice commands/es#Voice Menu 3|Menú de voz 3]]<br />
| c<br />
| <br />
|-<br />
| Llamar a un [[Medic/es|Medic]]<br />
| e<br />
| <br />
|}<br />
<br />
<br />
<br />
=== Juego ===<br />
{| class="wikitable grid" style="text-align: left"<br />
! class="header" | Action<br />
! class="header" | Key/Button<br />
! class="header" | Remarks<br />
|-<br />
| Cambiar de [[class/es|clase]]<br />
| ,<br />
| <br />
|-<br />
| Cambiar de [[team/es|equipo]]<br />
| .<br />
| <br />
|-<br />
| Abrir el equipamiento de la clase<br />
| m<br />
| <br />
|-<br />
| Abrir la [[Item drop system|mochila]]<br />
| n<br />
| <br />
|-<br />
| Cambio rápido del equipamiento<br />
| <sin fijar><br />
| <br />
|-<br />
| Soltar el Dossier<br />
| l<br />
| ver [[Intelligence/es|Dossier]].<br />
|-<br />
| [[Taunt/es|Burla]]<br />
| g<br />
| <br />
|-<br />
| Usar el item equipado en la ranura de acción<br />
| h<br />
| <br />
|-<br />
| Ver información del mapa<br />
| i<br />
| <br />
|-<br />
| Inspeccionar objetivo<br />
| f<br />
| <br />
|}<br />
<br />
<br />
<br />
=== Habilidades específicas de clases ===<br />
{| class="wikitable grid" style="text-align: left"<br />
! class="header" | Action<br />
! class="header" | Key/Button<br />
! class="header" | Remarks<br />
|-<br />
| Detonar [[Stickybomb Launcher/es|Bombas-lapa]]<br />
| MOUSE2<br />
| Carga con el [[Chargin' Targe/es|Targe de Carga]] si está equipado.<br />
|-<br />
| HEAVY: Girar la [[Minigun/es|Ametralladora]]<br />
| MOUSE2<br />
| <br />
|-<br />
| MEDIC: Usar la [[Ubercharge/es|Supercarga]]<br />
| MOUSE2<br />
|-<br />
| SNIPER: Zoom con el [[Sniper rifle/es|Rifle de francotirador|]]<br />
| MOUSE2<br />
| Zoom con el [[Sydney Sleeper/es|Adormecedor de Sidney]] si está equipado.<br />
|-<br />
| SPY: Volverse/Desenvolverse invisible<br />
| MOUSE2<br />
| Abre el [[Dead Ringer/es|Duplicante]] si está equipado.<br />
|-<br />
| SPY: Último [[Disguise/es|disfraz]]<br />
| b<br />
| Si ya está disfrazado, cambia el arma del disfraz.<br />
|-<br />
| SPY: Cambio de equipo del disfraz.<br />
| -<br />
| Tecla menos mientras se usa el [[Disguise Kit/es|Kit de disfraces]].<br />
|}<br />
(Note: "MOUSE2" también se usa para: Lanzar la bola del [[Sandman/es|Somnífero]] como Scout, usar el [[Airblast/es|soplo]] del lanzallamas como Pyro, y mover construcciones como Engineer.)<br />
<br />
<br />
<br />
=== Combate ===<br />
{| class="wikitable grid" style="text-align: left"<br />
! class="header" | Action<br />
! class="header" | Key/Button<br />
! class="header" | Remarks<br />
|-<br />
| Ataque primario<br />
| MOUSE1<br />
| <br />
|-<br />
| Recargar arma<br />
| r<br />
| <br />
|-<br />
| Arma anterior<br />
| MWHEELUP<br />
| <br />
|-<br />
| Arma siguiente<br />
| MWHEELDOWN<br />
| <br />
|-<br />
| Categoría de arma 1<br />
| 1<br />
| Normalmente el [[Primary weapon/es|arma primaria]].<br />
|-<br />
| Categoría de arma 2<br />
| 2<br />
| Normalmente el [[Secondary weapon/es|arma secundaria]].<br />
|-<br />
| Categoría de arma 3<br />
| 3<br />
| Normalmente el [[Melee weapon/es|arma cuerpo a cuerpo]].<br />
|-<br />
| Categoría de arma 4<br />
| 4<br />
| Usado por Engineer (para crear [[Buildings/es|construciones]]) y por Spy (para [[Disguise|disfrazarse]]).<br />
|-<br />
| Categoría de arma 5<br />
| 5<br />
| Usado por Engineer (para destruir [[Buildings/es|construcciones]]).<br />
|-<br />
| Categoría de arma 6<br />
| 6<br />
| Sin uso/Indefinido.<br />
|-<br />
| Categoría de arma 7<br />
| 7<br />
| Sin uso/Indefinido.<br />
|-<br />
| Categoría de arma 8<br />
| 8<br />
| Sin uso/Indefinido.<br />
|-<br />
| Categoría de arma 9<br />
| 9<br />
| Sin uso/Indefinido.<br />
|-<br />
| Categoría de arma 0<br />
| 0<br />
| Sin uso/Indefinido.<br />
|}<br />
<br />
<br />
<br />
=== Miscelaneos ===<br />
{| class="wikitable grid" style="text-align: left"<br />
! class="header" | Action<br />
! class="header" | Key/Button<br />
! class="header" | Remarks<br />
|-<br />
| [[Sprays/es|Spray]]<br />
| t<br />
| <br />
|-<br />
| Mostrar los resultados<br />
| TAB<br />
| <br />
|-<br />
| Hacer captura de pantalla<br />
| F5<br />
| <br />
|-<br />
| Cerrar el juego<br />
| <sin fijar><br />
| <br />
|-<br />
| Abrir la Consola<br />
| `<br />
| <br />
|-<br />
| Ver/Aceptar alertas<br />
| j<br />
| Por ejemplo, pedidos de [[trading/es|intercambio]].<br />
|-<br />
| Cerrar/Rechazar alertas<br />
| <unbound><br />
| Por ejemplo, pedidos de [[trading/es|intercambio]].<br />
|}<br />
<br />
<br />
<br />
==Véase también==<br />
*[[Xbox 360 controls/es|Controles Xbox360]]<br />
*[[PlayStation 3 controls/es|Controles PlayStation 3]]<br />
<br />
{{Languages}}<br />
[[Category:Lists/es]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User:Subtlefuge/Ammo_(Team_Fortress_Classic)&diff=257487User:Subtlefuge/Ammo (Team Fortress Classic)2010-12-15T11:04:49Z<p>Subtlefuge: no longer serves any purpose</p>
<hr />
<div></div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=List_of_maps_(Classic)&diff=257485List of maps (Classic)2010-12-15T11:03:43Z<p>Subtlefuge: switched to classic</p>
<hr />
<div>'''Maps''' are the settings where Team Fortress Classic gameplay takes place. Team Fortress Classic has three game modes (Capture the Flag, Control Point, and Assassination/Escort). <br />
<br />
{{anchor|CTF|ctf|Ctf}}<br />
== Capture the Flag ==<br />
<!--{{main|Capture the Flag}}--><br />
<br />
=== Standard Capture the Flag ===<br />
{| class="wikitable grid" <br />
! class="header" |<br />
! class="header" | Map<br />
! class="header" | File Name<br />
! class="header" | Setting(s)<br />
|-<br />
| [[File:2fort_TFC.png|100px|link=2Fort (Classic)|2Fort]]<br />
| '''[[2Fort (Classic)|2 Fortresses]]'''<br />
| 2Fort<br />
| Industrial<br />
|-<br />
| [[File:Badlands_TFC.png|100px|link=Badlands (Classic)|Badlands]]<br />
| '''[[Badlands (Classic)|Badlands]]'''<br />
| Badlands<br />
| Desert Canyon<br />
|-<br />
| [[File:Casbah_TFC.png|100px|link=Casbah (Classic)|Casbah]]<br />
| '''[[Casbah (Classic)|Casbah]]'''<br />
| casbah<br />
| Town<br />
|-<br />
| [[File:Crossover_TFC.png|100px|link=crossover 2 (Classic)|Crossover 2]]<br />
| '''[[crossover 2 (Classic)|Crossover]]'''<br />
| crossover2<br />
| Industrial<br />
|-<br />
| [[File:Well_TFC.png|100px|link=Well_(Classic)|Well]]<br />
| '''[[Well (Classic)| The Well]]'''<br />
| well<br />
| Industrial<br />
|}<br />
<br />
=== Capture the Flag Variant ===<br />
{| class="wikitable grid" <br />
! class="header" |<br />
! class="header" | Map<br />
! class="header" | File Name<br />
! class="header" | Setting(s)<br />
|-<br />
| [[File:Flagrun_TFC.png|100px|link=flagrun (Classic)|Flagrun]]<br />
| '''[[flagrun (Classic)|Flagrun]]'''<br />
| flagrun<br />
| Desert Town<br />
|-<br />
| [[File:Rock2_TFC.png|100px|link=rock 2 (Classic)|The Rock]]<br />
| '''[[rock 2 (Classic)|The Rock]]'''<br />
| rock2<br />
| Prison<br />
|}<br />
<br />
=== Reverse Capture the Flag ===<br />
{| class="wikitable grid" <br />
! class="header" |<br />
! class="header" | Map<br />
! class="header" | File Name<br />
! class="header" | Setting(s)<br />
|-<br />
| [[File:Epicenter_TFC.png|100px|link=Epicenter (Classic)|Epicenter]]<br />
| '''[[Epicenter (Classic)|Epicenter]]'''<br />
| epicenter<br />
| Mideast Town<br />
|-<br />
| [[File:Ravelin_TFC.png|100px|link=ravelin (Classic)|Ravelin]]<br />
| '''[[ravelin (Classic)|Ravelin]]'''<br />
| ravelin<br />
| Industrial<br />
|}<br />
<br />
=== Football ===<br />
{| class="wikitable grid" <br />
! class="header" |<br />
! class="header" | Map<br />
! class="header" | File Name<br />
! class="header" | Setting(s)<br />
|-<br />
| [[File:Push_TFC.png|100px|link=Push (Classic)|Push]]<br />
| '''[[Push (Classic)|Push]]'''<br />
| push<br />
| Industrial<br />
|}<br />
<br />
{{anchor|CP|cp|Control point}}<br />
<br />
== Control Point ==<br />
<!--{{main|Control Point}}--><br />
<br />
=== Standard control point ===<br />
{| class="wikitable grid" <br />
! class="header" |<br />
! class="header" | Map<br />
! class="header" | File Name<br />
! class="header" | Setting(s)<br />
|-<br />
| [[File:Warpath_TFC.png|100px|link=Warpath (Classic)]]<br />
| '''[[Warpath (Classic)|Warpath]]'''<br />
| warpath<br />
| Desert<br />
|-<br />
| [[File:Canalzone2_TFC.png|100px|link=cz2 (Classic)]]<br />
| '''[[cz2 (Classic)|Canalzone 2]]'''<br />
| cz2<br />
| Sewers<br />
|}<br />
<br />
=== Attack/Defend ===<br />
{| class="wikitable grid" <br />
! class="header" |<br />
! class="header" | Map<br />
! class="header" | File Name<br />
! class="header" | Setting(s)<br />
|-<br />
| [[File:Dustbowl0003.jpg|100px|link=Dustbowl (Classic)]]<br />
| '''[[Dustbowl (Classic)|Dustbowl]]'''<br />
| Dustbowl<br />
| Desert<br />
|-<br />
| [[File:Avanti_tfc.jpg|100px|link=Avanti (Classic)]]<br />
| '''[[Avanti (Classic)|Avanti]]'''<br />
| avanti<br />
| Town<br />
|}<br />
<br />
== Assassination/Escort ==<br />
<!--{{main|Control Point}}--><br />
<br />
{| class="wikitable grid" <br />
! class="header" |<br />
! class="header" | Map<br />
! class="header" | File Name<br />
! class="header" | Setting(s)<br />
|-<br />
| [[File:Hunted_TFC.png|100px|link=Hunted (Classic)|Hunted]]<br />
| '''[[Hunted (Classic)|Hunted]]'''<br />
| hunted<br />
| Military<br />
|}<br />
<br />
== Deathmatch ==<br />
<!--{{main|Control Point}}--><br />
The following maps are Half-life maps that can be copied to Team Fortress Classic. They are not fully supported by Team Fortress Classic as they can only be played as a four team deathmatch. <br />
{| class="wikitable grid" <br />
! class="header" |<br />
! class="header" | Map<br />
! class="header" | File Name<br />
! class="header" | Setting(s)<br />
|-<br />
| [[File:Boot_camp_TFC.jpg|100px|link=Boot_camp (Classic)]]<br />
| '''[[Boot camp (Classic)|Boot Camp]]'''<br />
| boot_camp<br />
| Military<br />
|-<br />
| [[File:Bounce_TFC.jpg|100px|link=Bounce (Classic)]]<br />
| '''[[Bounce (Classic)|Bounce]]'''<br />
| bounce<br />
| Desert Canyon<br />
|-<br />
| [[File:Crossfire_TFC.jpg|100px|link=Crossfire (Classic)]]<br />
| '''[[Crossfire (Classic)|Datacore]]'''<br />
| crossfire<br />
| Military<br />
|-<br />
| [[File:Datacore_TFC.jpg|100px|link=Datacore (Classic)]]<br />
| '''[[Datacore (Classic)|Datacore]]'''<br />
| datacore<br />
| Laboratory<br />
|-<br />
| [[File:Frenzy_TFC.jpg|100px|link=Frenzy (Classic)]]<br />
| '''[[Frenzy (Classic)|Frenzy]]'''<br />
| frenzy<br />
| Laboratory<br />
|-<br />
| [[File:Gasworks_TFC.jpg|100px|link=Gasworks (Classic)]]<br />
| '''[[Gasworks (Classic)|Gasworks]]'''<br />
| gasworks<br />
| Laboratory<br />
|-<br />
| [[File:Lambda_bunker_TFC.jpg|100px|link=Lambda_bunker (Classic)]]<br />
| '''[[Lambda bunker (Classic)|Lamda Bunker]]'''<br />
| lambda_bunker<br />
| Laboratory<br />
|-<br />
| [[File:rapidcore_TFC.jpg|100px|link=Rapidcore (Classic)]]<br />
| '''[[Rapidcore (Classic)|Rapidcore]]'''<br />
| rapidcore<br />
| Laboratory<br />
|-<br />
| [[File:Snark_pit_TFC.jpg|100px|link=Snark_pit (Classic)]]<br />
| '''[[Snark pit (Classic)|Snark Pit]]'''<br />
| snark_pit<br />
| Laboratory<br />
|-<br />
| [[File:Stalkyard_TFC.jpg|100px|link=Stalkyard (Classic)]]<br />
| '''[[Stalkyard (Classic)|Stalkyard]]'''<br />
| stalkyard<br />
| Military<br />
|-<br />
<br />
| [[File:Subtransit_TFC.jpg|100px|link=Subtransit (Classic)]]<br />
| '''[[Subtransit (Classic)|Subtransit]]'''<br />
| subtransit<br />
| Laboratory<br />
|-<br />
| [[File:Undertow_TFC.jpg|100px|link=Undertow (Classic)]]<br />
| '''[[Undertow (Classic)|Undertow]]'''<br />
| undertow<br />
| Laboratory<br />
|}<br />
<br />
<br />
{{TFC Nav}}<br />
{{TFC maps nav}}<br />
[[Category:Lists (Classic)]][[Category:Maps (Classic)]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=Category:Lists_(Classic)&diff=257483Category:Lists (Classic)2010-12-15T11:02:30Z<p>Subtlefuge: Created page with 'Category:Team Fortress Classic'</p>
<hr />
<div>[[Category:Team Fortress Classic]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=List_of_game_modes_(Classic)&diff=257482List of game modes (Classic)2010-12-15T11:01:54Z<p>Subtlefuge: moved to classic list category</p>
<hr />
<div>{{stub}}<br />
[[Team Fortress Classic]] currently has four '''game modes'''. These game modes are spread across 15 official maps and offer a great variety of play styles and games in Team Fortress Classic.<br />
<br />
==Attack and Defend==<br />
'''Attack and Defend maps:'''<br />
* [[Avanti (Classic)|Avanti]]<br />
* [[Dustbowl (Classic)|Dustbowl]]<br />
<br />
==Capture the Flag==<br />
'''Capture the Flag maps:'''<br />
* [[2Fort (Classic)|2Fort]]<br />
* [[Badlands (Classic)|Badlands]]<br />
* [[Casbah (Classic)|Casbah]]<br />
* [[crossover 2 (Classic)|Crossover]]<br />
* [[well (Classic)|The Well]]<br />
<br />
===Capture the Flag Variant===<br />
'''Capture the Flag Variant maps:'''<br />
* [[flagrun (Classic)|Flagrun]]<br />
* [[ravelin (Classic)|Ravelin]]<br />
* [[rock 2 (Classic)|The Rock]]<br />
<br />
===Reverse Capture the Flag===<br />
'''Reverse Capture the Flag maps:'''<br />
* [[Epicenter (Classic)|Epicenter]]<br />
<br />
===Football===<br />
'''Football maps:'''<br />
* [[Push (Classic)|Push]]<br />
<br />
==Control Points==<br />
'''Control Points map:'''<br />
* [[cz2 (Classic)|Canalzone 2]]<br />
* [[Warpath (Classic)|Warpath]]<br />
<br />
==Assassination/Escort==<br />
'''Assassination/Escort maps:'''<br />
* [[Hunted (Classic)|Hunted]]<br />
<br />
==Deathmatch==<br />
Deathmatch maps are imported from Half-Life Deathmatch.<br />
<br />
'''Deathmatch maps:'''<br />
* Bounce<br />
* Boot_camp<br />
* Datacore<br />
* Double Cross<br />
* Frenzy<br />
* Gasworks<br />
* Lamda_bunker<br />
* Rapidcore<br />
* Snark_pit<br />
* Stalkyard<br />
* Subtransit<br />
* Undertow<br />
<br />
== See also ==<br />
* [[List of maps (Classic)]]<br />
<br />
<br />
{{TFC Nav}}<br />
{{TFC maps nav}}<br />
[[Category:Lists (Classic)]]<br />
[[Category:Mapping (Classic)]]</div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User_talk:Vulturas&diff=257478User talk:Vulturas2010-12-15T10:58:25Z<p>Subtlefuge: </p>
<hr />
<div></div>Subtlefugehttps://wiki.teamfortress.com/w/index.php?title=User_talk:Vulturas&diff=257468User talk:Vulturas2010-12-15T10:42:00Z<p>Subtlefuge: </p>
<hr />
<div></div>Subtlefuge