https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Vtopl749&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-28T17:22:48ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Wiki_Cap/Nominations&diff=3579495Team Fortress Wiki:Wiki Cap/Nominations2023-12-12T06:50:22Z<p>Vtopl749: /* New nominations */</p>
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All wiki users are free to nominate other wiki editors to receive the [[Wiki Cap]], which they may do by adding names and reasons to the ''Active Nominations'' table. Please only nominate candidates that you feel fulfill the eligibility factors, noted [[TFW:Wiki Cap|here]]. '''Users cannot nominate themselves, unless they fit the [[TFW:Wiki Cap#Note to translators|requirements]] to do so'''. Check the ''Archives'' to see if someone has been nominated before.<br />
<br />
New nominations should be added to the table in the following format:<br />
<pre><nowiki><br />
|-<br />
| style="background-color:#ffbd7e;" | [[User:TheUserNameHere|TheUserNameHere]]<br />
| [[User:YourUsernameHere|YourUsernameHere]]<br />
| Today's date in numeric form (eg. January 2nd, 20XX would be 20XX-01-02)<br />
| Reason for nomination<br />
| N/A<br />
|-<br />
</nowiki></pre><br />
<br />
If you are adding information (your name/nomination reason) for someone already listed in the table, put <br />
<pre><nowiki><br/></nowiki></pre><br />
at the end of the line, followed by your information. When adding a reason for nomination, start the line with<br />
<pre><nowiki>{{tooltip|●|YourUsernameHere's reason}}</nowiki></pre><br />
'''Do not''' simply add your name under the ''Backers'' field without adding a reason why you feel this user deserves a Wiki Cap.<br />
<br />
<br />
When a user has been discussed by the staff, they will be moved down to the ''Recent Reviews'' table. Please add new nominees starting at the '''bottom''' of the ''New Nominations'' table; for re-nominating a user who has been nominated before, please see the ''[[Team_Fortress_Wiki:Wiki_Cap/Nominations#Recent Reviews|Recent Reviews]]'' section for more information. Remember, this is a list of users who will be discussed by staff for consideration; '''being nominated does ''not'' guarantee that a user will get a Wiki Cap'''.<br />
<br />
== Nominee Vote Queue ==<br />
<br />
'''How it's decided:''' Once a nominee gets 5 or more '''Yes''' votes, they will be granted the cap. However, if a nominee gets 5 or more '''No''' votes at any time, it will be declined.<br />
<br />
''Disclaimer: The staff reserve the right to veto a nomination if the candidate is deemed ineligible at the time of the nomination.''<br />
<br />
{{/Queue}} <!-- Direct link: https://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Wiki_Cap/Nominations/Queue&action=edit --><br />
<br />
== Active nominations ==<br />
{{hatnote|To read about the the eligibility factors used to review editors, please read the [[Team Fortress Wiki:Wiki Cap|Wiki Cap page]].}}<br />
<br />
'''Remember:''' The Wiki Cap is '''<b style="color:red;">not</b> a right'''. It is '''a privilege and reward for useful contributions'''. Before adding any name to this list, please consider the [[Team Fortress Wiki:Wiki Cap#Eligibility factors|eligibility factors]].<br />
<br />
'''Remember that <b style="color:red;">edit count is not relevant to eligibility or an indicator of usefulness</b>. It is in fact <b style="color:red">wholly redundant</b>. Please do not nominate someone based on this number or use it as a reason for eligibility.'''<br />
<br />
'''When writing feedback in the Feedback column please give examples with substance. Not <i>"they work hard"</i> or <i>"they're trying really hard"</i>. An example of a good reason would be: <i>"The quality of their set of weapon demonstration videos for X, Y, and Z far exceeds anything else I've seen."</i>'''<br />
<br />
=== New nominations ===<br />
{|class="wikitable grid sortable" width="100%" cellpadding=2 style="text-align:center; font-size:90%"<br />
!class="header" style="background-color:#F3A957;" | Nominee<br />
!class="header" style="background-color:#F3A957;" | Backers<br />
!class="header" style="background-color:#F3A957;" | Date Nominated<br />
!class="header" style="background-color:#F3A957;" width="600px"| Feedback<br />
!class="header" style="background-color:#F3A957;" | Staff Notes<br />
|- <br />
| [[User:Guest|Guest]]<br>{{Flag|China|40px|User:Guest}}<br>([[Special:Contributions/Guest|contribs]])<br />
| [[User:Profiteer|Profiteer]]<br>[[User:BEUFK|BEUFK]]<br>[[User:Vtopl749|Vtopl749]]<br />
| 2023-11-08<br />
| {{pro}} {{tooltip|●|Profiteer's reason}}Guest join this wiki in 2018 and dedicate to improve this wiki ever since then. He has been continuously update "did you know...(recent years)", "promotional item (early days:2019) " and a lot of other pages in zh-hans(example:pages created by him [[Overtime/zh-hans]], [[Banana_Bay/zh-hans]], [[Fancy_vs._Nasty_Update/zh-hans]], [[Desperation_(mission)/zh-hans]], [[Throwable_weapons/zh-hans]], [[Brickyard/zh-hans]], [[Respawn_times/zh-hans]], [[Offblast/zh-hans]], [[Sawmill_(Capture_the_Flag)/zh-hans]]<br>pages that have great update by him:[[2fort/zh-hans|2Fort]] (turn this page from a piece of junk to a well made article), [[Medi_Gun/zh-hans]], [[Short_Circuit/zh-hans]] ,[[Horseless_Headless_Horsemann's_Headtaker/zh-hans]], the 2023 SF cosmetics (those page were created by AlexT, but with obvious use of script so I think he do the most of the part) , added zh-hans for halloween contracts(Template: Contracts/halloween/community_maps_4, Template:Contracts/halloween/community_maps_2), [[Cow_Mangler_5000/zh-hans]], [[Upward/zh-hans]], [[Panzer_Pants/zh-hans]], [[Schadenfreude/zh-hans]], [[Mannrobics/zh-hans]], [[Second_Rate_Sorcery/zh-hans]], [[High_Five!/zh-hans]] and a lot of other taunt/map pages that unfortunately not on this page due to the length of this reason, aside from editing pages, he is a good teacher and a good friend, what I do today are 80% taught by him. he is also one of the few that translate regularly for years. <br><br />
{{pro}} {{tooltip|●|BEUFK's reason}} It's great to witness the commencement of Guest's Wikicap nomination.<br>In addition to what Profiteer has mentioned, Guest takes an active part in connecting the TF2 schinese community to the Wiki. Before I entered the Wiki, he is responsible for delivering the latest update info to all the schinese players in "QQ channel", and fixing the Wiki-related issues reported by them.<br>Well, I don't have anything else to say as Profiteer has covered Guest's contributions more comprehensively. <br><br />
{{pro}} {{tooltip|●|Vtopl749's reason}}As a EX-zh-hans localization translator,i still noticed Guest's work in TF2 CNPlayers community,When TF2 keep faiding out for CN player's sight,Even try insisted on this game is a hard choice to lots of player,Including the wiki part.Guest shows his ability for zh-hans translator coummunity,I hope he could get more support<br />
| N/A<br />
|-<br />
| [[User:H20verdrive|H20verdrive]]<br>{{Flag|America|40px|User:H20verdrive}}<br>([[Special:Contributions/H20verdrive|contribs]])<br />
| [[User:Gabrielwoj|Gabrielwoj]]<br>[[User:ThatHatGuy|ThatHatGuy]]<br>[[User:Andrew360|Andrew360]]<br />
| 2023-11-09<br />
| {{pro}} {{tooltip|●|Gabrielwoj's reason}} Well well, if ain't my man H20verdrive. Both H20veridve and Andrew360 started contributing to the Wiki around the same time, and both users contributed significantly to the image creation side of the Wiki. Originally, I was going to nominate both Andrew and H20 at the same time, but, I thought H20's time wasn't ready yet... well, until today, that is.<br />
<br />
H20 is a very talented image creator. I always enjoyed his poses and facial flexing that he has done for cosmetic items. He strives to make unique poses and facial flexing for each cosmetic image, and in some cases, they even fit around the theme of the cosmetic that is being shown. Not to mention that he makes sure to keep everything in check (stock weapons, proper lighting, everything!). If there was a mistake, or if an image didn't look as good as he thought, he makes sure to go back and fix it as well!<br />
<br />
He has also made several Painted Variants for several items, keeping it consistent and nice looking compared to existing painted variants around the Wiki. His commitment has been shown to everyone during Scream Fortress 2023. Yet again, we got a lot amazing creations by him, and pure dedication to make sure no image is left behind. He has done so much in this update alone, ranging from Infobox images as well an abundance of painted variants (even for cosmetics with several styles), and this is not counting every other contribution he has made ever since starting contributing to the Wiki, and probably after this update as well.<br />
<br />
Once he ends a batch of Painted Variants, he makes sure to remove all "needimage" tags on pages, including sub-pages (language pages that aren't the English one), as well making sure to add the Rotation values to [[Template:Painted variants/Tutorial/Rotations]], making it easy to keep consistency with his paint variants if for some reason we get new Paint Cans added to the game, as it would require new images to be created.<br />
<br />
So, to keep a tradition, I made a list of everything that H20 has made over the years. It also includes an extra table for potato.tf / Moonlight MVM painted variants. H20 worked in a lot of paint variants for these community MVM events, and I needed to make sure to show how important these are with how many pages these are included with.<br />
<br />
'''Make sure to click "[Expand]" to see everything!'''<br />
<br />
{| class="wikitable mw-collapsible mw-collapsed center"<br />
| User:Gabrielwoj/H20verdriveNominationTable<br />
|-<br />
| {{User:Gabrielwoj/H20verdriveNominationTable}}<br />
|-<br />
|}<br />
<br />
Outside his image creations, he is also a very nice and respectful guy whenever I talked with him. So yeah. It's time for H20 to receive his Wiki Cap, because he deserves it, a lot.<br />
<br><br><br />
{{pro}} {{tooltip|●|ThatHatGuy's reason}} H20verdrive is an amazingly consistent contributor, as Gabrielwoj's table demonstrates. He often does the images for the newest cosmetics soon after they come out, with consistency and image quality at the forefront of his mind; even redoing the images when the cosmetics' models update in later patches, to ensure that the Wiki displays the most recent models for each paint table. <br />
<br />
On a personal note, he's collaborated with me on the articles for community Mann vs. Machine operations extremely often, creating all the necessary images for newer medals added to the game each time, (and often redoing older paint tables, for the sake of display consistency,) to make the articles look their best while they were still in my Sandbox, so they could be pushed to the mainspace already set to go, when the operations launched. He's been an invaluable help to my upkeep of those articles, and I can certainly vouch for the quality of his work.<br />
<br><br><br />
{{pro}} {{tooltip|●|Andrew360's reason}} H20verdrive has made many wonderful images over the years, all of them with very nice looking posing, facial flexing, and with the best quality settings. Some of my favorites of his are [https://wiki.teamfortress.com/wiki/File:Victorian_Villainy.png the Victorian Villainy image], [https://wiki.teamfortress.com/wiki/File:Lavish_Labwear.png the Lavish Labwear image], [https://wiki.teamfortress.com/wiki/File:Audio_File.png the Audio File image], and the [https://wiki.teamfortress.com/wiki/File:Elf-Made_Bandanna.png the Elf-Made Bandanna image] just to name a few.<br><br><br />
Alongside his cosmetic preview images, he has made many painted variant images. All of which use the correct material files to hide certain parts of the class, have good looking and consistent rotations (the camera view), and he makes sure to enter all of the 'rot' and 'trans' values in the painted variants template to make sure if the cosmetic is updated then the painted variants can be remade easily.<br><br><br />
As also shown in Gabrielwoj's huge table of images he's made, it's time for H20 to finally wear his own shiny Wiki Cap. <br />
| N/A<br />
|}<br />
<br />
== Recent reviews ==<br />
Nominees can access their review logs [http://irc.biringa.com/access-log/?c=tfwiki-cap here]. The username is the same as your wiki one, but the password is auto-generated, and must be requested from a [[Help:Group_rights|staff member]].<br />
<br><br><br />
{|class="wikitable grid sortable" style="text-align:center; font-size:90%"<br />
!class="header" style="background-color:#F3A957;" | Nominee<br />
!class="header" style="background-color:#F3A957;" | Date of Review<br />
!class="header" style="background-color:#F3A957;" | Verdict<br />
|-<!-- ######## BEFORE YOU ADD A USER TO THIS TABLE ########, please move all of their ''Active Nomination'' information into the relevant 'Archive'. Old names should be removed from this table when the table is larger than 5 entries. --><br />
<!-- Review dates should be in YYYY-MM-DD format (year-month-date) --><br />
| style="background-color:#F3A957;" | [[User:Joeun|Joeun]]<br />
| 2022-05-22<br />
| {{c|Yes}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:TheRilonh|TheRilonh]]<br />
| 2022-09-10<br />
| {{c|Yes}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:AlexT|AlexT]]<br />
| 2022-11-15<br />
| {{c|No}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:Yossef|Yossef]]<br />
| 2023-03-18<br />
| {{c|Yes}}<br />
|-<br />
| style="background-color:#F3A957;" | [[User:Andrew360|Andrew360]]<br />
| 2023-08-24<br />
| {{c|Yes}}<br />
|}<br />
<br><br />
Users who have received a "No" verdict still have a chance of getting a Wiki Cap in the future, '''the verdict is not permanent'''. The staff will continue to watch users' progress and re-evaluate them at a later time. They can also be re-nominated for a Wiki Cap, however please refrain from re-nominating a user immediately after they have been declined; try to wait at least a month before re-nominating a user, in order to give the staff time to evaluate that user's progress. There is no hard-and-fast limit on when a user can be re-nominated, however remember that if a candidate has not improved significantly since the previous nomination, the results of the review may not change. Users who have been declined are encouraged to check the logs for their evaluations, to see what they can do to improve their submissions and interactions with the wiki and its users.<br />
<br />
When re-nominating users who have been declined in the past, add them starting at the bottom of the ''Re-Nominations'' table in the following format:<br />
<br />
<pre><nowiki><br />
|-<br />
| style="background-color:#ffbd7e;" | [[User:Example|]]<br />
| [[User:YourUsernameHere|YourUsernameHere]]<br />
| Today's date in numeric form (eg. January 2nd, 20XX would be 20XX-01-02)<br />
| Example's last review date<br />
| Reason for nomination<br />
| N/A<br />
|-<br />
</nowiki></pre><br />
<br />
== Archives ==<br />
{{/Approved}}<br />
<br />
=== Nominations ===<br />
{| class="wikitable grid sortable collapsible autocollapse" width="100%" style="text-align:center; font-size:90%"<br />
!class="sortable header" style="background-color:#F3A957;" | Nominee<br />
!class="sortable header" style="background-color:#F3A957;" | Backers<br />
!class="sortable header" style="background-color:#F3A957;" | Date(s) Nominated<br />
!class="sortable header" style="background-color:#F3A957;" | Date(s) Reviewed<br />
!class="sortable header" style="background-color:#F3A957;" width="600px"| User Reasons<br />
!class="sortable header" style="background-color:#F3A957;" width="350px"| Staff Notes<br />
|-<br />
| [[User:Cappy|Cappy]]<br />
| [[User:Aperture AI|Aperture AI]]<br />
| 2011-08-07<br />
| 2011-08-07<br />
| ● Ye olde user. <br/> ● Made very userful contributions to Russian wiki pages. <br/> ● Translated various update pages.<br />
| ● Was re-nominated on September 04, 2011 <br/> ● Reviewed before the current nomination system was finalized.<br />
|-"<br />
| [[User:Balladofwindfishes|Balladofwindfishes]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Was re-nominated on September 15, 2011 <br/> ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Cructo|Cructo]]<br />
| [[User:Aperture AI|Aperture AI]]<br />
| 2011-08-07<br />
| 2011-08-07<br />
| ● Good PT-BR contributor.<br />
| ● Was re-nominated on September 22, 2011 <br/> ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:MrPaulolefou|MrPaulolefou]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Stevoisiak|Stevoisiak]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Swarfega|Swarfega]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Stewsta|Stewsta]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-07<br />
| N/A<br />
| ● Reviewed before the current nomination system was finalized.<br />
|-<br />
| [[User:Loginov|Loginov]]<br />
| [[User:FreeXMan|FreeXMan]]<br />
| 2011-08-14<br />
| 2011-08-14<br />
| ● One of the most active contributors in Russian translation.<br />
| ● Was re-nominated on September 20, 2011<br />
|-<br />
| [[User:CsS|CsS]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-14<br />
| N/A<br />
| N/A<br />
|-<br />
| [[User:Nightbox|Nightbox]]<br />
| N/A<br />
| 2011-08-07<br />
| 2011-08-14<br />
| N/A<br />
| N/A<br />
|-<br />
| [[User:Thebigone|Thebigone]]<br />
| N/A<br />
| 2011-08-14<br />
| 2011-08-14<br />
| N/A<br />
| N/A<br />
|-<br />
| [[User:KillerKooK|KillerKooK]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-21<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:UltimateTerabyte|UltimateTerabyte]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-21<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:NihonTiger|NihonTiger]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-21<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:Pll|Pll]]<br />
| N/A<br />
| 2011-06-19<br />
| 2011-08-28<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:SuperMario12|SuperMario12]]<br />
| [[User:LordKelvin|LordKelvin]]<br />
| 2011-08-16<br />
| 2011-08-28<br />
| N/A<br />
| ● Previously discussed user.<br />
|-<br />
| [[User:Mr. Magoolachub|Mr. Magoolachub]]<br />
| [[User:RJackson|RJackson]]<br/>[[User:Nixshadow|Nixshadow]]<br/>[[User:Lexar|Lexar]]<br/>[[User:SS2R|SS2R]]<br/>[[User:Mellotaku|Mellotaku]]<br/>[[User:I-ghost|i-ghost]]<br />
| 2011-08-22<br />
| 2011-09-11<br />
| ● Been a big help on finishing off the painted images recently, seems to do a lot of work on the Wiki's images and he's been a long-time contributor. <br/> {{tooltip|●|Nixshadow's reason}} Does great work to fix what needs to be done, instead of adding in new problems. Really great contributor. <br/> {{tooltip|●|i-ghost's reason}}Mr. Magoolachub (Chub) has demonstrated a strong desire to forward the efforts of the Wiki project through his involvement in fixing the Wiki Cap gallery, helping round-off the painted item preview galleries, and uploading fixed and generally better versions of existing images. Chub has also shown a strong desire to tackle new challenges as they face him, helping pioneer the 3D item image preview work with Moussekateer; his willingness to help others learn the Source SDK, with particular focus on modelling, has earned him the status, at least in my opinion, of a valuable Wiki contributor. As arbitrary as this may sound, I feel that others also share in my assessment of him. I wish Chub the best of luck in obtaining the coveted, and apparently cursed, Wiki Cap.<br />
| N/A<br />
|-<br />
| [[User:Plumpkins|Plumpkins]]<br />
| [[User:Sniper-Combine|Sniper-Combine]]<br/>[[User:Cappy|Cappy]]<br/>[[User:HyenaDip|HyenaDip]]<br />[[User:Nero123|Nero123]]<br/>[[User:Xenak|Xenak]]<br/>[[User:Gun-n-rose|Flippy]]<br/>[[User:Lexar|Lexar]]<br/>[[User:Plummaster|Plummaster]]<br/>[[User:SlasHDriveR|flutterravie]]<br />[[User:RIKUSYO|RIKUSYO]]<br />[[User:El señor Caja|El señor Caja]]<br />
| 2011-08-24<br />
| 2011-09-25<br />
| ● He works on Russian, Spanish and English articles. <br/> ● He worked on a pretty cool charity event recently. <br/> ● Contributed over 1,000 edits since November, 2010. <br/> ● He's on Wiki IRC quite often. <br/> {{tooltip|●|Cappy's reason}} He is making only useful edits! He is credit to team! <br/> {{tooltip|●|HyenaDip's reason}} Has managed to quickly adapt to using SourceSDK for Quality Gallery/Article images after a brief walkthrough. <br/>{{tooltip|●|Lexar's reason}} He has been editing a fair amount and has helped out on the irc a lot<br />
| ● Was re-nominated on October 20, 2011.<br />
|-<br />
| [[User:Daniil|Daniil]]<br />
| [[User:RJackson|RJackson]]<br/>[[User: Ravecrib9t4|The Noble Scout AKA Ravecrib9t4]]<br />
| 2011-08-24<br />
| 2011-09-11<br />
| ● Lots of Russian translation work and has been developing the Wikify tool for other translators and languages to use - overall having a big impact on the language-support of the Wiki. <br/> ● Has a desire to help out wherever he can - nominating himself as a Russian loc-mod for instance when he interpreted the need for another. <br/> ● Related to above, is active and helpful within the IRC channel - getting involved with the community. <br/> ● Working great on the Wikifier project with [[User:WindPower|others]].<br />
| N/A<br />
|-<br />
| [[User:Mellotaku|Mellotaku]]<br />
| [[User:Akuago220|Akuago220]]<br/>[[User:LightBrawler|LightBrawler]]<br />
| 2011-08-26<br />
| 2011-09-25<br />
| ● Has greatly shown consistent determination in visually improving the Wiki, from category additions to primarily updated many images no one has attempted to revise in months, possibly years. <br/> ● Has constantly kept images categorized, thus making the Wiki's image collection that much more organized.<br />
| N/A<br />
|-<br />
| [[User:Evaldas256|Evaldas256]]<br />
| [[User:SilverHammer|SilverHammer]]<br/>[[User:Wingless|Wingless]]<br/>[[User:MogDog66|MogDog66]]<br/>[[User:SS2R|SS2R]]<br/>[[User:ScoutKast|ScoutKast]]<br/>[[User:I-ghost|i-ghost]]<br/>[[User:Chocolatewaffle|Chocolatewaffle]]<br/>[[User:Lexar|Lexar]]<br/>[[User:Nixshadow|Nixshadow]]<br/>[[User:Cooper Kid|Cooper Kid]]<br/>[[User:Cructo|Cructo]]<br/> [[User:Xenak|Xenak]]<br/> [[User:NeonHeights|NeonHeights]]<br/> [[User:MrPaulolefou|MrPaulolefou]]<br />
| 2011-08-28<br />
| 2011-09-25<br />
| ● Always has the best interest of the wiki in mind. <br/> ● Can pretty much always be found in the IRC <br/> ● Amazing artist, always putting working to galleries and images. <br/> ● Special kudos for being the one to finally pull the Wiki Cap gallery together. <br/> {{tooltip|●|MogDog66's reason}} Very active on the irc, very friendly, and does great HLMV work for hat and gallery pages. <br/> ● Fantastic Artwork and uses the [[IRC]] Channel on a regular basis. <br/> {{tooltip|●|i-ghost's reason}} Evaldas has consistently uploaded high quality images for the Wiki, fixing old images and even taking user requests or 'gifting' well-posed images for user articles. While lacking what many would consider 'traditional' edits in the form of article writing or fixing, Evaldas has demonstrated a strong commitment to the Wiki project and is an easily approachable and friendly character, willing to help others learn the intricacies of Valve's broken tools. I would be proud to have him represent the Wiki via a Cap. <br/> {{tooltip|●|NeonHeights's reason}} Helps out a lot around the wiki, helped me with several problems I was having with HLMV and is just generally an all around nice person.<br />
| N/A<br />
|-<br />
| [[User:Shane Alvarado|Shane Alvarado]]<br />
| [[User:SilverHammer|SilverHammer]]<br/>[[User:RagnarHomsar|RagnarHomsar]]<br/>[[User:inShane|inShane]]<br/>[[User:Cructo|Cructo]]<br />
| 2011-08-30<br />
| 2011-09-25<br />
| ● The only way I can think to describe this kid is as a "ghost of a keebler elf". He continues to do important work, barely makes a noise at all, and he's pretty nice to boot. I know we've all seen him around, you've noticed him. Give his work a look. He's worth the attention, I think.<br />
| N/A<br />
|-<br />
| [[User:Cructo|Cructo]]<br />
| [[User:EpicEric|Epic Eric]]<br/> [[User:Evaldas256|Evaldas256]]<br />
| 2011-09-22<br />
| 2011-10-02<br />
| ● Almost 3000 edits! <br/> ● Been around since October 31, 2010. <br/> ● Helps other people and is friendly to them. Don't believe me? [[User talk:Cructo#Unlocked:|Proof]]. <br/> ● Makes great translations to [[Team Fortress Wiki:Translation progress/pt-br|Portuguese (Brazil)]]. <br/> ● Can usually be found in the IRC. <br/> ● Takes part in many active discussions.<br />
| ● Re-nomination, previous nomination date was August 07, 2011<br />
|-<br />
| [[User:T-Wayne|T-Wayne]]<br />
| [[User:Lexar|Lexar]]<br/>[[User:Cthulhu1992|Cthulhu1992]]<br/>[[User:Xenak|Xenak]]<br />
| 2011-09-27<br />
| 2011-10-09<br />
| ● I believe T-Wayne deserves the cap due to his many contributions to the slowly progressing but highly demanded german section of the wiki. T-Wayne shows much interest and much determination to both finish and better the german wiki, being one of the only 3 editors in the language he has done many great jobs and gotten many pages for the wiki done. T-Wayne also displays his desire to mix with the community by getting involved in chats and being a regular on the irc. Overall T-Wayne has always displayed a positive attitude and has always jumped to any job he is offered. <br/>● Has been of help quite some times on the IRC channel when i was in need of more details about how a certain page or template should get treated.<br/>● As far as I can tell he's done a great job so far on the German wiki pages, and I have seen him very often on the IRC. He often participates in wiki activities, and is very active in the wiki. Once I got scammed and he replaced my lost item, which was incredibly nice of him. He is very determined to help the wiki anyway he can, and for that I would be proud to have him represent the wiki with a cap. <br />
| ● Was re-nominated on November 25, 2011 <br />
|-<br />
| [[User:RagnarHomsar|RagnarHomsar]]<br />
| [[User:Mr. Magoolachub|Mr. Magoolachub]] <br>[[User:Xenak|Xenak]]<br>[[User:Balladofwindfishes|Balladofwindfishes]]<br>[[User:Fyahweather|Fyahweather]]<br />
| 2011-10-13<br />
| 2011-10-30<br />
| {{tooltip|●|Mr. Magoolachub's reason}} RagnarHomsar (henceforth Ragnar due to my laziness) signed up for the wiki in November 2010, has been an active contributor from the 11th of August 2011 and since then has only become an increasingly excellent contributor. I believe Ragnar should be awarded a Wiki Cap primarily for two reasons, the first of which being his demonstrated ability to contribute to a very high standard in multiple areas of the wiki. For example, take his edit on the [http://wiki.teamfortress.com/w/index.php?title=Community_Engineer_strategy&action=historysubmit&diff=739602&oldid=736586 Community Engineer strategy] page, that by itself is a huge edit. He saw that it was marked for cleanup, and I'll be damned if he didn't go through and clean up nearly that whole damn thing. He didn't just do a little and leave the rest, he slogged through the whole article and did a thoroughly good cleanup.<br />
<br />
Take a gander at one of his many [[:File:Killer_Exclusive_Spy.png|fine images]], as an editor who works primarily with images myself I have personal experience with the amount of care Ragnar will put in to each and every image he takes, Ragnar is not the type of person to go "oh, well that looks good enough I guess" and then leave it at that. On countless occasions Ragnar has asked for public opinions on his images over IRC to check that he hasn't left any corner unturned, and will often lament over clipping issues, he won't just accept that it clips horrifically and take the picture anyway, he will do the best he can to change the pose or edit the image so that the clipping issue can be improved. As a result, the images he uploads to the wiki are of a very high quality.<br />
<br />
Ragnar, as well as being very active on the IRC and easy to talk to, will often contribute to discussions on the wiki, demonstrating his desire to improve the wiki and ability to work as a group with the rest of the wiki, [[Team_Fortress_Wiki:Discussion#HL1_Maps_that_work_in_TFC:_Delete_them.3F|here's a topic that he started]] for example (and got a positive reaction to).<br />
<br />
Ragnar, while not participating in the weapons portion of the 3D models project, has been active in the testing of the hats portion and I can only assume will be doing 3D hats along with the rest of the 3D models team once the last few issues with the scripts are worked out. He has also had some involvement with the [http://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Tips_Revision/Suggestions&diff=prev&oldid=740712 Tips Revision/Suggestions] project, as well as some involvement with other projects.<br />
<br />
The second reason I believe Ragnar should be awarded a cap is his noticeable improvement over time, highlighting his commitment and dedication to being an excellent contributor. To highlight my point, compare [[:File:ScoutDuelBronze.png|this image]], one of the first he uploaded, to [[:File:Killer_Exclusive_Demoman.png|this one]], a newer image and a personal favourite of mine. The first image has some noticeable issues, the reflective putty face, some less than amazing cutting and a kinda weird facial flex (please don't hurt me scout), some of his other early images have other quality issues (cropping, transparency etc, might want to have a look at some of your older stuff Ragnar :P). When compared to the newer image, it just blows the old images out of the water. The lighting is perfect, the pose is visually interesting, the facial flex is done nicely, the angle is amazing and the hat is shown off beautifully, much like most all of his recent images. Over time Ragnar has only become a better and better contributor and this is reflected in his edits.<br />
<br />
For these two primary reasons (as well as some smaller ones, like his [http://i.imgur.com/S70q7.png willingness to go the extra mile]) I believe that Ragnar should be considered for a Wiki Cap, and I sincerely hope he receives one. <br /> <br />
<br />
{{tooltip|●|Xenak's reason}}RagnarHomsar has been basically a god of photography ever since he signed up in October. His work has always been top-of-the-line and that Engineer strategy page he almost completely redid was a gigantic edit and was very beneficial to the state of the wiki. I would be honored to have Ragnar represent the wiki with a Cap.<br />
<br />
{{tooltip|●|Balladofwindfishes's reason}} Takes amazing images and always works hard to keep the quality of those images very high. His poses are very expressive and fun, and lead to a very pretty looking wiki. He also was a major contributor the tip revision project, even if that never quite took off as intended. Ragnar is an long time contributor to the Wiki and I believe he deserves a Wiki Cap.<br />
<br />
{{tooltip|●|Fyahweather's reason}} RagnarHomsar is not JUST a god of photography, as stated above. He is also a kindly person who participates in the IRC and UGC Tournament well, and helps other people customize their userpages by making pictures for them; I've got at least four myself. He also helped remove quite a bit of useless junk on the community strategy pages; his Engineer and Medic ones are particularly noteworthy. The 3D Images he worked on are also particularly useful to the Wiki, and he shows that he's quite fun enough to work with.<br />
| N/A<br />
|-<br />
| [[User:Fyahweather|Fyahweather]]<br />
| [[User:Ravecrib9t4|The Noble Scout]]<br>[[User:Mr. Magoolachub|Mr. Magoolachub]]<br>[[User:NobleSkull|NobleSkull]]<br>[[User:RagnarHomsar|RagnarHomsar]]<br>[[User:NihonTiger|NihonTiger]]<br />
| 2011-10-13<br />
| 2011-10-30<br />
| {{tooltip|●|Why he is nominated}}Fyahweather has a count on over 1700 edits and has been on the Wiki for over a year and a month. He has been greeting several users and beeing a positive user, a important Wiki Trivia Executioner, disabled alot of red links, focusing on correct linking on several articles, grammar fixings and more. He have been seen on the IRC sometimes and when he is talking, he spreads joy and can be a real great person to talk to about almost everything. He leaves a couple of messages to users who have recent entered the Wiki or just to inform others about stuff.<br />
<br />
This is a true cooperative user and has a burning desire to maintain balance in the Wiki.<br /><br />
{{tooltip|●|Mr. Magoolachub's reason}}Holy shit you are telling me Fyahweather '''DOESN'T''' have a Wiki Cap? I've seen this guy everywhere, he's always chipping in to discussions and doing important work and god DAMN has he been doing it for a long time. The only reason I haven't nominated Fyahweather is because I thought he had the darn thing.<br /><br />
<br />
{{tooltip|●|NobleSkull's reason}}As soon as I met Fyahweather I could tell what a friendly, nice, and slightly insane person he was. Great editor, contributes nice and frequently, with good edits. Like I said, great within the community. I dare a single user to find a reason why this awesome slice of person should ''not'' have the Wiki Cap.<br />
<br />
{{tooltip|●|RagnarHomsar's reason}}I literally have not seen ONE bad edit or change from Fyahweather. He's damned near always in the IRC, he's always helpful to those who need it, and he's probably the first person I've met on the Internet who's asked me to do something politely. He's also pointed out things that need some changing around that I've missed (lack of set images over on the [[Item set]] page, along with set images that needed massive reworking), and also deserves the title of Trivia Executioner, along with a Wiki Cap.</br><br />
<br />
{{tooltip|●|NihonTiger's reason}}The man is a bad trivia killing machine. Maybe that means HE'S A ROBOT! Or he's just very good at what he does. But yeah, Fyah's a frequent contributor who does good editing work on the Wiki. He's deserving of his nomination and a cap.<br />
| N/A<br />
|-<br />
| [[User:TheDoctor|TheDoctor]]<br />
| [[User:haze-e|haze-e]]<br/>[[User:Cronos Dage|Cronos Dage]]<br />
| 2011-10-27<br />
| 2011-11-13<br />
| {{tooltip|●|haze-e's reason}} Reason for nomination: Added a lot of german new pages, and made also a lot of other edits. Stole my userpage, still a good contributor to the german wiki. Doesn't stick with other guys much, as far as a single person can tell, but i guess someone could nominate or vote with me for him. <br/><br />
<br />
{{tooltip|●|Cronos Dage's reason}}Reason for nomination: German pages, and has helped me to better-read this wiki.<br />
| N/A<br />
|-<br />
| [[User:T-Wayne|T-Wayne]]<br />
| [[User:SackZement|SackZement]]<br/>[[User:TheDoctor|TheDoctor]]<br/>[[User:Lexar|Lexar]]<br/>[[User:Keisari|Keisari]]<br/>[[User:Gero*|Gero* (Loginov)]]<br />
| 2011-11-25<br />
| 2011-12-04<br />
| {{tooltip|●|SackZement's reason}} Always one of the first to translate missing/new articles into german. Made an excellent job on translating tons of maps into german (and we all know how painful translating maps is). Thanks to him we have 100% of the official maps translated. Is familiar with the "complicated" stuff like the dictionary template etc. Arranges and works cooperative with the other german contributors. Overall, made over [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=T-Wayne 900] edits with a high quality and above average new pages.<br />
{{tooltip|●|TheDoctor's reason}} He is a very very very very good contributor to the german wiki.He helps new people (like me), to learn the important tricks and other stuff from the wiki, and has overall a good view of important and unimportant articles which needs to be translated. I'm ashamed to say that but he is most of the times the first guy who translates for the german wiki, and has a good way of translating the english articles. My last reason is a mere statemet: We are a few but we are good, i don't want to say that we have only 10 active translator, but we have only, picard, sackzement, t-wayne, and thedoctor. That's not a reason but a consideration to you guys about what he does and all of us, we have a lot of viewer but not so much translator. He would have voted for Obama: Change!!! Hope!! <br /><br />
{{tooltip|●|Lexar's reason}} I believe T-Wayne deserves the cap due to his many contributions to the slowly progressing but highly demanded german section of the wiki. T-Wayne shows much interest and much determination to both finish and better the german wiki, being one of the only 3 editors in the language he has done many great jobs and gotten many pages for the wiki done. T-Wayne also displays his desire to mix with the community by getting involved in chats and being a regular on the irc. Overall T-Wayne has always displayed a positive attitude and has always jumped to any job he is offered. <br /><br />
{{tooltip|●|Keisari's reason}} Hard worker, participates greatly in community (IRC, Highlander, etc.) and being badass.<br /><br />
{{tooltip|●|Gero's reason}} I often see him in IRC.<br />
| N/A<br />
|-<br />
| [[User:Evaldas256|Evaldas256]]<br />
| [[User:Wingless|Wingless]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]] <br/> [[User:I-ghost|i-ghost]] <br /> [[User:Cooper Kid|Cooper Kid]] <br /> [[User:Fyahweather|Fyahweather]] <br /> [[User:Chocolatewaffle|Chocolatewaffle]] <br/> [[User:Nixshadow|Nixshadow]] <br /> [[User:SilverHammer|SilverHammer]] <br /> [[User:MrPaulolefou|MrPaulolefou]]<br />
<br />
| 2011-11-26<br />
| 2011-12-04<br />
| {{tooltip|●|Wingless's reason}} There is a lot I can say about Evaldas. So I'll start from the beginning. Evaldas is an excellent contributor this grand base of TF2-based knowledge. Although he doesn't contribute in the most traditional way, one doesn't have to go far to see what he has done for this Wiki, visually speaking. While he has come under some controversy regarding uploading images that didn't need replacing, one cannot say that his quality of work isn't far better than most and doesn't deserve to be showcased on all pages, thus, in my opinion, making the previous point moot. Secondly, Evaldas is undeniably a wonderful person. He is constantly smiling, at least virtually, and is always a pleasure to speak to. He is constantly seen on the IRC and is a calm approachable person; should one have any questions regarding his area of professions (that being HLMV, Source SDK and Images). Truly, if one is deserving of a Wiki Cap it is unequivocally Evaldas himself, not only for his appetence and strong work ethic toward improving the Wiki, in his own ways, but also for being the kind and generous person we all know and love. <br /><br />
{{tooltip|●|Mr. Magoolachub's reason}} Seconding that I don't think my previous complaint about image replacement should be in any way held against Evaldas. Like I said before, he makes great images for the wiki at a consistently high standard and is also a very nice person, that's what he should be judged on.<br /><br />
{{tooltip|●|i-ghost's reason}} Same as before. My reason can be found in the archive of past nominations (below).<br /><br />
{{tooltip|●|Cooper Kid's reason}} Just take a look at Evaldas's contributions. He's uploaded a huge amount of really great images for the Wiki, and spent a lot of time adding them to their respective pages. It takes a certain type of person to have not just the patience, but also the artistic talent to take pictures like [[Media:LicensetoMaim.png|this]], [[Media:Powderwig.png|this]] and [[Media:Scout Bonk Helm.png|this]]. Evaldas is also a genuinely great character, and has helped several users - including me - with many aspects of imaging, from getting Source SDK installed, to fixing minor glitches with imaging software. He's helpful, friendly, and a high quality contributor. What more can you ask for?<br /><br />
{{tooltip|●|Fyahweather's reason}} Evaldas is not your average image creator. He's also one of the kindest editors I've met, always cheerful and willing to oblige. He participates heavily on the IRC, giving everyone compliments and pats on the back. His images are very high quality at a very consistent level. I find that Evaldas' work towards the Wiki has been very beneficial and nominate him to the pinnacle of wikidom.<br /><br />
{{tooltip|●|Chocolatewaffle's reason}} He does some of the best images I've seen, he's always working hard to improve the existing wiki content, and is also a really nice guy, always worrying about others and trying to help and cheer them up. He even helped me learn how wiki code works when I was clueless. He has shown great commitment for a long time.<br /><br />
{{tooltip|●|Nixshadow's reason}} Very kind fellow, usually see them in Source SDK making new and improved images for the wiki. No jaggies on this front! Re-Nomination.<br /><br />
{{tooltip|●|SilverHammer's reason}} A number of veterans on this wiki have trouble being friendly and approachable, but that's something you know that you never have to worry about with Evaldas. Exceptionally kind, exceptionally talented, and just so darn cute to boot.<br /><br />
{{tooltip|●|MrPaulolefou's reason}} Evaldas has been doing some quality work (and particulary with that SDK tool). While he's also very kind, he's also very present on the IRC channel and deserves to be rewarded.<br />
| N/A<br />
|-<br />
| [[User:Mr. Magoolachub|Mr. Magoolachub]]<br />
| [[User:Moussekateer|Moussekateer]] <br> [[User:Fyahweather|Fyahweather]] <br/> [[User:I-ghost|i-ghost]] <br/> [[User:Piemanmoo|Piemanmoo]] <br/> [[User:Balladofwindfishes|Balladofwindfishes]] <br/> [[User:SilverHammer|SilverHammer]]<br />
| 2011-11-26 <br />
| 2011-12-04<br />
| {{tooltip|●|Moussekateer's reason}} Contributed a huge amount of high quality images to the wiki. Showed a strong desire to improve the wiki, creating his own guide on how to work with models in HLMV. Always pleasant to work with and helpful whenever needed. <br /> {{tooltip|●|Fyahweather's reason}} Helps significantly with our Wiki's photos, including additions and improvements. Displays a kind and helpful demeanor to everyone, and frequently chats in the IRC.<br /><br />
{{tooltip|●|i-ghost's reason}} Same as before. My reason can be found in the archive of past nominations (below).<br /><br />
{{tooltip|●|Piemanmoo's reason}} Lots of good image uploads, and weapon demonstrations are always highly sought after here. His list of wikichievments sort of speaks for itself, in my opinion.<br /><br />
{{tooltip|●|Ballad's reason}} Doesn't neglect older, less looked at hats such as older hats that need galleries and new images. He's a great asset to the Wiki. <br /><br />
{{tooltip|●|SilverHammer's reason}} Magoolachub's got this vibe to him that I can only describe as a valor to improve the wiki. Doesn't exactly makes sense, but it feels right. Videos, photos, damn impressive 3D models... this guy.<br />
| N/A<br />
|-<br />
| [[User:404_User_Not_Found|404 User Not Found]]<br />
| [[User:Chronohawk|Chronohawk]]<br/>[[User:Rocket Ship BBQ|Rocket Ship BBQ]]<br/>[[User:Mpnov|Mpnov]]<br />
| 2011-11-29<br />
| 2012-01-08<br />
| {{tooltip|?|Chronohawk's reason}} Shows an extraordinary amount of enthusiasm for the wiki and Team Fortress in general. Goes above and beyond what is usually expected; investigated paint splotches and the paint system, and published his results; even though they weren't used, they could have been and may be useful for further reference. Joined on November 17th, 2010, and since then has made several key renovations of major pages; [[Advanced Weaponiser]] being one of them, and hundreds of minor edits that could be considered noteworthy. When Dr Grordbort came crashing into TF2, he was one of the first to implement the new weapons onto the wiki, apparently neglecting to sleep. Though people sometimes get the wrong end of the stick with him, and he has been known to lose his temper, he is generally a nice person to talk to and one of the people who can fluently understand wiki formatting and therefore pick up on the mistakes of others. Said that "it'd be nice to be acknowledged for the amount of work I cram into the short amount of free time I have". Well, this is my official acknowledgement; even if he doesn't get a Wiki Cap, I'd like him to know his work is appreciated.<br/><br />
{{tooltip|?|Rocket Ship BBQ's reason}} In case you happen to run into his not-so-friendly side, you most likely have yourself to blame. His temper doesn't show up often, but when it does, he has clear, good reasons as to ''why'' he disagrees with the stubborn.<br/><br />
{{tooltip|?|Mpnov's Reason}} He's an excellent member of the wiki, helpful, friendly and hard working. He really deserves it. He understands what should and shouldn't be done on the wiki.<br />
| N/A<br />
|-<br />
| [[User:TheDoctor|TheDoctor]]<br />
| [[User:T-Wayne|T-Wayne]]<br/>[[User: Warlike|Warlike]]<br />
| 2011-12-28<br />
| 2012-01-22<br />
| {{tooltip|●|T-Wayne's reason}} TheDoctor has been a significant help on the german Wiki pages in the past. He is a member on the TF2Wiki since June 2011 and up until now, he has reached an edit count of 1087 [[http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=TheDoctor]]. We are not that many translators in the german wiki, not as much as you would expect us to be. Worth mentioning about his work is his ability to work together with others and his open-minded attidute, where he is open to wait for decisions and discuss stuff out, rather than being stubborn and do it his way. He's only striving for the best so far. TheDoctor has been creating a handful of community match-up pages and, while others of us were either absent or on vacation while Christmas, taken care of the Christmas 2011 Update, almost all alone as far as I saw. That's a pain in the butt of work for a man alone to handle. TheDoctor has, since November, been regularily visiting the IRC and created contacts between other translators and himself. He is also able to edit Templates, create anchor links and many other stuff! I mean, just take a look at his contributions, this guy must've skipped Christmas O.o!!!. For all his devotion and contribution and struggling and else and stuff, I do believe he is worth being rewarded with a Cap by now. He undoubtly is one of the most hardworking german translators.<br /><br />
<br />
{{tooltip|●|Warlike's reason}} TheDoctor is an amazing Wiki editor who has contributed large amounts to the German Wiki. Not only that but he is also an amazing guy to talk with and he's a regular on the IRC channel, always in for some casual talk all the whilst making (be it big or minor) edits. He has helped me aswell and I am grateful for that. His editing also extends to the Dutch wiki, always keeping an eye out for possible bad links/weird edits etc. He is just a great contributor that definately deserves a reward for his work!<br />
| N/A <br />
|-<br />
| [[User:Pin|Pin]]<br />
| [[User:Gun-n-rose|Flippy]] <br /> [[User:Yjy950105|Yjy950105]]<br />[[User:TheDoctor|TheDoctor]]<br />[[User:Lockon|Lockon]]<br />
| 2012-01-23<br />
| 2012-02-19<br />
| {{tooltip|●|Gun-n-rose's Reason}} Pin is one of most active Russian contributors. He made [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=Pin a lot of] useful edits. He always helps new members. Also Pin has been awarded as contributor of the week.<br/><br />
{{tooltip|●|Yjy950105's Reason}} He made over 1000 edits since 10 month ago. As Flippy says, Pin also always helps new members. In fact, I'm not a new member. But, he helped me too :) I think Pin is very kind person.<br/> <br />
{{tooltip|●|TheDoctor Reason}} Welcome to the wiki. All arguments said. He earned himself the right to be nominated.<br />
:{{tooltip|●|Lockon's Reason}} He is a very active Russian translator, he also greeted alot of people and helped them out right away (including me) by telling them how to improve or the style of translating, I think Pin deserves to have a wiki cap<br/> <br />
| N/A<br />
|-<br />
| [[User:Warlike|Warlike]]<br />
| [[User:Lexar|Lexar]] <br /> [[User:TheDoctor|TheDoctor]] <br /> [[User:Apparition|Apparition]] <br /> [[User:Hefaistus|Hefaistus]] <br /> [[User:SS2R|SS2R]] <br /> [[User:Johnnyduong|Johnnyduong]]<br />
| 2012-01-18<br />
| 2012-05-20<br />
|{{tooltip|●|Lexar's Reason}}Warlike, in a nutshell, this user has contributed to one of THE most out of date parts of the wiki. He contributes to community discussion and is easy to approach. Warlike has shown a strong desire to help better the dutch wiki for users to read and has taken into consideration a lot when translating. Warlike I believe, deserves the cap for his major contribution and overhaul to the dutch wiki, not only that but he is a very kind person.<br/><br />
{{tooltip|●|TheDoctor}}Warlike is the most active dutch translator(okay there are only 2, still the point stands...), he improves after each edit. He uses his acquired knowledge to make the dutch articles reliable and long lasting(use of good templates(item name etc.). He has already done [http://wiki.teamfortress.com/w/api.php?action=query&list=users&usprop=editcount&ususers=Warlike >XXXX] edits, and most of them are creating new (translation) pages. He get's his first year citizen medal for living in wikitopia very soon, so let's get him a little reward. Also he listened to everything i told him and knew, and he didn't complained :) .<br/><br />
{{tooltip|●|Apparition}}What can I say? Warlike has made and fixed many Dutch articles on his own, due to the absence of Dutch translators until assistance on his workfield arrived. He has helped me with several coding issues when I first started contributing to the Dutch Wiki, and notably strifes for a better Dutch TF2 Wiki. If someone silently deserves the Wiki cap, it's certainly him.<br/><br />
{{tooltip|●|Hefaistus}}Warlike has shown impressive improvements during his time on the Dutch Wiki. While his first edits were not all that great, he rapidly improved and produces high quality Dutch pages nowadays. His rapid pace and enthusiasm allowed him to quickly translate the most important missing pages: weapons, updates and hats. No task is too big for him and for that, he has my support. <br /><br />
{{tooltip|●|Johnnyduong}} Warlike is one of the most helpful wiki user considering he has done a lot of work for Dutch and other langauages for people around the world.Even though he joined near Janurary 2011,he did edit some articles,adding things to it,and fixing up some grammer.He then,realized that the Dutch Section was getting enough work on,so he took the privilege to do it.He was the one to do it and plus,he is one of those people you can count on.Also,he adds strategies or tips on improving gameplay which is really useful and is focused on the Dutch Wiki.Just one little error,he'll fix it before you can say "Team Fortress 2!" He has done a major job in the TF2 wiki and should be rewarded because he is the one that helped me while i was going through problems understanding the other languages on the wiki.Minute by minute,he improves editing and will sooner later become a boss!He is a kind,smart,and active person and should be knowned for his work.Please take consideration and vote for him.<br />
| N/A<br />
|-<br />
| [[User:Plummaster|Plummaster]]<br />
| [[User:Sniper-Combine|Sniper-Combine]]<br />
| 2012-04-08<br />
| 2012-06-17<br />
|{{tooltip|●|Sniper-Combine's Reason}}Plummaster`s got 3 wikichievements.<br />
He`s translates a lot of big old pages,creates some articls, takes part in discussions. He made over 1500 edits.<br />
Also, he`s regular seen on mirc and helps new wiki members.<br />
More then enogh, I think.<br />
| N/A<br />
|-<br />
| [[User:TheDoctor|TheDoctor]]<br />
| [[User:Pin|Pin]] <br /> [[User:Hefaistus|Hefaistus]] <br /> [[User:Angel Sergy666|Angel Sergy666]] <br /> [[User:Warlike|Warlike]] <br /> [[User:Xenak|Xenak]] <br /> [[User:Daveman|Daveman]] <br /> [[User:Fiskie|Fiskie]] <br /> [[User:Atlas|Atlas]] <br /> [[User:Hinaomi|Hinaomi]] <br /> [[User:Asplode|Asplode]] <br /> [[User:GordonFrohman|Limie Pie]] <br /> [[User:SS2R|SS2R]] <br /> [[User:burny|burny]] <br /> [[User:Freakie|Freakie]] <br /> [[User:Rebmcr|rebmcr]] <br /> [[User:Wingless|Wingless]]<br />
| 2012-03-13<br />
| 2012-06-17 <br />
| {{tooltip|●|Pin's Reason}} In a nutshell, this man really too long wait his own wiki cap and he really deserve it as the one of the best German contributor. He worked hard over 2 month since reviewed on this nominee and I think he made too much good-contributed wiki pages. So let's make his dream come true! :)<br />
<br />
{{tooltip|●|Hefaistus' Reason}} TheDoctor is an active regular both on the Wiki and the IRC. Not only do I often see him working on the German pages, I also see him regularly reaching out to new editors and help them. Helpful, friendly and hardworking, I was quite surprised to find out that he didn't have a Wiki Cap yet. Ergo, I am of opinion he deserves a Wiki Cap.<br />
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{{tooltip|●|Sergy's Reason}} Doctor is a perfect translator, he translates everything that could be translated to German, also he helps new users to find out what to do on the Wiki. Of cource, he deserves a Wiki Cap. :D<br />
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{{tooltip|●|Warlike's Reason}} Active. Dedicated. Community minded. Those are the three words that come to mind when I think of Doc. He has edited and translated so many German pieces (and as far as I can tell they seem relatively high quality aswell) and is always on the IRC chat to contribute to discussion or help out other people/correct others. They say the third time is a charm...<br />
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{{tooltip|●|Xenak's Reason}} I've definitely seen TheDoctor around on the IRC quite a lot. He/she/it's an incredibly nice person who is always there to offer advice or give criticism when needed. I've also seen him sending newcomers messages on their talkpages, which is a great touch. All in all I'd say if anyone were to receive a wiki cap, it'd be him/her/it.<br />
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{{tooltip|●|Daveman's Reason}} As a newcomer to the Tf2 wiki, i was welcomed by TheDoctor. He/she/it was extremely nice to me and above all helpful. TheDoctor gave me suggestions in a nice way, not in a way that had a tone of "im better than you listen to me newcomer".Also i saw the many contributions that TheDoctor has made. TheDoctor is really a community-minded person who deserves the Wiki Cap. <br />
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{{tooltip|●|Fiskie's Reason}} Although I do not follow his contributions to the Wiki due to not having a clue about German, I can tell he has done a lot of valuable additions to the Wiki. TheDoctor has shown to be active and helpful on the IRC and to be someone who deserves an award for his efforts.<br />
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{{tooltip|●|Atlas's Reason}} I am in the IRC often, and I see him often too. He helped a lot with fixing the Item-sets split bug. He also helped me with learning how to use the Wiki. taught me about invisible titles - A truly good guy that deserves a wiki cap. <br />
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{{tooltip|●|Hinaomi's Reason}} Sometimes I didn't know things that was remove by him isn't fit with wiki guideline. I didn't saw him often because I didn't log in too many but I saw him edited most recently and most of his edit are critical change.<br />
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{{tooltip|●|Asplode's Reason}} TheDoctor is IRC regular, he is active and main or one of the main contributors of the German version of the Wiki, and he edits English pages/has ideas for English pages of the Wiki every now and then. He deserves his cap in my opinion.<br />
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{{tooltip|●|GordonFrohman's Reason}} Helpful. Friendly. Funny. Efficient. Knows what he's done and what needs to be done. Isn't this enough to be called useful contributor?<br />
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{{tooltip|●|SS2R's Reason}} For everything above. Nothing else needs to be said.<br />
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{{tooltip|●|burnys Reason}} TheDoctor helped me when I was new to the wiki, he is often in the IRC and he is an active contributor. More reasons above.<br />
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{{tooltip|●|Freakie's Reason}} About what most of the others said. Helped me on numerous occations A helpful and dedicated person to say the least.<br />
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{{tooltip|●|rebmcr's Reason}} Doc is passionate about his projects to improve the wiki not falling by the wayside. This shows commitment and dedication.<br />
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{{tooltip|●|Wingless's Reason}} Similar to Xenak, Doc has stood out to me in my 3-or-so-days of being back as a humorous yet hard-working individual who is autonomous and shows great flair towards editing and improving the Wiki. He, too, is almost always seen in the IRC and is a wonderful person to speak to. Another fantastic nomination. <br />
|N/A<br />
|-<br />
{{anchor|Hinaomi}}<br />
| [[User:Hinaomi|Hinaomi]]<br />
| [[User:Damax3rd|Damax3rd]] <br /> [[User:Wingless|Wingless]] <br /> [[User:Mr. Vinderack|Mr. Vinderack]] <br /> [[User:Xenak|Xenak]]<br />
| 2012-06-11<br />
| 2012-09-16<br />
|{{tooltip|●|Damax3rd's Reason}} <i>rewrite</i><br />
<br />
{{Con}} {{tooltip|●|TheDoctor's denomination}} Does grammar work and is undoing edits. Most is copy+Paste or even less work.<br />
<br />
{{tooltip|●|Mr. Vinderack's Reason}} Although I've had slight conflict with him in the past, it does not negate Hinaomi's extremely visible dedication to making the Team Fortress Wiki into a utopia. He prominently looks out for something to edit, and when he catches a problem, he corrects it, no questions asked. Hinaomi works excruciatingly hard to make the wiki a professional, consistent, and polished place. This is impressive, especially due to his lower-end skills of the English language (which I am sure he will improve). There is no intermittency or even the slightest slack in his work. All these things reward more than just a nomination; he has earned my personal respect, and this is the biggest award I can give.<br />
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{{tooltip|●|Xenak's Reason}} Hinaomi is an excellent editor, restlessly patrolling pages and carefully scrutinizing each reported bug to ensure that the bugs' style and importance are consistent with all the other pages. Hinaomi also adds and removes sections (such as "see also", for example) to a large amount of pages so that the consistency and format of the wiki is equal throughout all the pages. The quality of Hinaomi's edits are top notch, and I believe Hinaomi deserves a Cap for his contributions.<br />
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{{Con}} {{tooltip|●|R4wrz0rz0r's denomination}} Hinaomi [[User talk:Hinaomi/archive2#Stop reverting pages based on your personal opinion|has]] [[User talk:Hinaomi/archive2#Third Degree Undo|always]] [[User talk:Hinaomi/archive2#Undoing my edits|shown]] [[User talk:Hinaomi/archive2#Edit warring over Black Rose and other articles|a]] [[User talk:Hinaomi/archive2#Stop reverting pages based on your personal opinion #2|strong]] [[User talk:Hinaomi/archive2#Hey|urge]] to undo edits for either illegitimate reasons or because it's [http://wiki.teamfortress.com/w/index.php?title=Archimedes&curid=91779&diff=1137618&oldid=1137588 easier than properly fixing the edit]. Hinaomi has also [[User talk:Hinaomi/archive2#Hostility|been very hostile]] toward other editors many times in the past. I strongly believe he should not be rewarded for this behavior.<br />
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| N/A<br />
|-<br />
{{anchor|Flying_Furry}}<br />
| [[User:Flying_Furry|Flying_Furry]]<br />
| [[User:Rebmcr|rebmcr]] <br /> [[User:Mr._Magoolachub|Mr. Magoolachub]] <br /> [[User:R4wrz0rz0r|rZ]] <br /> [[User:Oktober|Oktober]]<br />
|2012-06-12<br />
| 2012-11-04<br />
|{{tooltip|●|rebmcr's Reason}} Flying_Furry is a great contributor of virtually flawless, high-quality images. Whenever we speak, it's readily apparent that his motivation is excellence - always either proud of doing the best job possible, or asking for advice and opinions for improvement. <i>(Getting there, but please provide specific examples, this was already a problem in his initial review. How are his better than the next person's? -Lagg)</i><br />
{{tooltip|●|Mr. Magoolachub's Reason}} Flying_Furry is a great contributor, I like reb have experienced him asking me for advice on how to do various things that he didn't know or was unsure of how to do, so it's obvious he cares about what he puts out to the wiki. Not only that, but he is also a very helpful person, helping me solve a problem with my hlmv that appeared out of nowhere and seemingly for no reason. The solution was equally baffling, so I'm very thankful to him for looking in to that. A great contributor who cares a lot about what he puts in.<br />
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{{tooltip|●|R4wrz0rz0r's Reason}} Flying_Furry has uploaded many, many Steam Workshop image thumbnails, a project which he undertook entirely himself. I think that shows dedication on his part.<br />
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{{tooltip|●|Oktober's Reason}} For what it matters, i've been talking to Flying_Furry quite enough lately, and he explained me quite a few wiki-related things i would have prolly took time to find out by myself, apart the fact he has shown to have a pretty good attitude at it, too. So, behavior-wise, i see no problem at all and i gladly nominate him.<br />
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| N/A<br />
|-<br />
| [[User:R4wrz0rz0r|R4wrz0rz0r]]<br />
| [[User:Xenak|Xenak]] <br /> [[User:Wingless|Wingless]]<br />
| 2012-08-22<br />
| 2012-12-16<br />
| {{tooltip|●|Xenak's Reason}} R4wrz0rz0r, commonly known to the community as rZ, has definitely had his share of mishaps during his time here. That, however, was before. After rZ took and returned from his wiki-break, I've noticed he's acted much differently from how he'd acted earlier. I believe with his helpful and supporting attitude he now possesses the qualities to properly represent the Wiki. His work for the Wiki is also of excellent quality, and his role on the Wiki is a jack of all trades of sorts. You can give rZ any job about anything on the Wiki and he will do it diligently. He does drone work, janitorial work, template work, and he watches the Recent Changes feed keenly and consults with other users on talk pages whether it be asking a question or collaborating with them, among many other jobs. Because of both his positive, helpful attitude and his continuous work for the wiki, I believe rZ would represent the wiki well with a Wiki Cap. <i>(give examples - Lagg)</i><br />
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{{Pro}} {{tooltip|●|Wingless' Reason}} rZ definitely had a bit of a tough start, having some issues with various things, but then, something changed in him and he became a damn good editor. Going through his contributions list, it is obvious that he does his best in whatever he does - he constantly [http://wiki.teamfortress.com/w/index.php?title=Template:Dictionary/items&diff=prev&oldid=1123143 fixes and maintains] various templates and dictionary's (something a lot of editors don't seem to do!), he checks the recent changes and [http://wiki.teamfortress.com/w/index.php?title=Meet_the_Director&diff=prev&oldid=1093948 purges bad edits], does [http://wiki.teamfortress.com/w/index.php?title=Special:Contributions&offset=20120628192305&limit=500&target=R4wrz0rz0r "taskmonkey"] edits such as pushing new versions of templates, and so on. He also seems to have a vast amount of knowledge regarding internal Wiki issues, and is willing to answer most people's questions should they need it. In addition, he is almost always seen in the IRC and is very fun to speak to. <br />
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{{Con}} {{tooltip|●|Hinaomi's denomination}} He's the guy that have many conflicts with another users like me. example case: [[User_talk:Askarmuk#Item_icon_images|Conflict with Askarmuk about icon images]].<br />
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{{Con}} {{tooltip|●|TheDoctor denomination}} Temper issues which reflect on the edit quality sometimes.<br />
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| N/A<br />
<br />
|-<br />
|[[User:December|December]]<br />
| [[User:SilverHammer|SilverHammer]]<br />[[User:Darkid|Darkid]]<br />
| 2013-03-13<br />
| 2013-08-31<br />
|{{Pro}}{{tooltip|●|SilverHammer's reason}} I came across this user's edits during my recent attempts to get in to comp TF2. Turns out, he has contributed a lot to that side of the Wiki and it has sadly gone mostly unnoticed. It doesn't stop there, however. December makes edits to articles with no partiality, contributing to maintain a clean, easily-understood environment on this wiki. Please review this user's contributions for Wiki Cap consideration. <br />
{{Con}}{{tooltip|•|Darkid's reasion}} Although December does good work with some of the competitive articles, he is not highly active and has not made any large-scale changes to these pages. The majority of the edits are minor legibility edits or small standardization changes.<br />
| Large number of "Abstain" votes, and long review duration, removed from nominations until re-nominated.<br />
|-<br />
| [[User:Metroid7|Metroid7]]<br />
| [[User:MarkEngineer|MarcoDoctorwho]]<br/>[[User:Hinaomi|Rikka Takanashi]]<br/>[[User:Zabidenu|Zabidenu]]<br/>[[User:RobTheStarCollector|StarHorder]]<br/>[[User:ClockworkSpirit2343|ClockworkSpirit2343]]<br/>[[User:Ale|Ale]]<br />
| 2013-12-26<br />
| 2014-02-15<br />
| {{Pro}}{{tooltip|●|MarkEngineer's reason}} As far as I know, he actually have helped much for the Brazilian-Portuguese Wiki. For example, he started with bugs when he came here and had to left the Wiki for a year for personal stuff, but then came back with alot of work and then he translated the Robotic Boogaloo Update. He also Uploads nice good pictures about items. Even if I am not following pt-br pages and neither his translations since I don't understand portuguese, I think he should earn a Wiki Cap, since he is working hard after a 1 year hiatus from the Wiki.<br><br />
{{Pro}}{{tooltip|●|Rikka Takanashi's reason}} He always stays in pt-br sections to translate the things that Valve added, even though he's translator, but can do a lot of jobs like class image, category fix, and much more. [http://wiki.teamfortress.com/w/index.php?title=Template%3ADoT%2FSelf-damage_sources&diff=1453140&oldid=1453094 this] [http://wiki.teamfortress.com/w/index.php?title=Template%3ASelf-illumination&diff=1453268&oldid=1439227 is] [http://wiki.teamfortress.com/w/index.php?title=Template%3AJiggle_bones&diff=1374799&oldid=1374779 him]<br><br />
{{pro}}{{tooltip|●|Zabidenu's reason}} Metroid7 is primarily a pt-br translator, and a dedicated one at that (examples: [[Sniper_Robot/pt-br]], [[Magic spells/pt-br]], [[Public Enemy/pt-br]]) As of late, he has been <s>spamming</s> making tons of little consistency edits (examples: [http://wiki.teamfortress.com/w/index.php?title=Heavy_voice_commands/pl&diff=prev&oldid=1496244 1], [http://wiki.teamfortress.com/w/index.php?title=Festive_weapons/zh-hans&diff=prev&oldid=1593056 2], [http://wiki.teamfortress.com/w/index.php?title=Category:Topics_covered_better_by_other_wikis/nl&diff=prev&oldid=1496797 3]) and top-notch images (examples: [[:File:Bountiful Bow.png]], [[:File:Bozo's Brogues.png]], [[:File:Snaggletoothed Stetson.png]]) All of this combined should qualify him for the shiny hatte.<br><br />
{{pro}}{{tooltip|●|StarHorder's reason}} Metroid7... his performance amazes me. I feel a warmth inside my heart, because he reminds me that there are angels. He deserves all the recognition he can have! How quickly he translates full item pages, the precision of the images... I would hate to see him not get this hat. Metroid... You are a gift to this wiki! Never stop what you do, Because it is what you do best. Better than most on this wiki! I have many cousins from Brazil. The chances that they have benefit from YOUR edits are there, if they do, that makes their lives easier, which makes mine easier too! You also have rarely to never have demonstrated negative attitude to anyone, on this wiki, at least, you are a great friend, editor, and a awesome person.<br><br />
{{pro}}{{tooltip|●|ClockworkSpirit2343's reason}} Ever since I joined the TF2 Wiki, most of the translations I see in recent changes have been by Metroid7. He's been a great contributor, and even though I don't speak or read the language he translates, he does a lot for that side of the wiki. He isn't just translating every other page, he works hard to make sure that he translates over half of them. If you don't believe he makes that many useful translating edits, then you should definitely check out [http://wiki.teamfortress.com/wiki/Special:Contributions/Metroid7 this].<br><br />
{{pro}}{{tooltip|●|Ale's reason}} I could go on and on saying good things about metroid, but I'll just say he's just an amazing, quick, and excellent translator and editor that definitely deserves acknowledgement for the things he has done in the Wiki, he's one of the nicest and most humble people I've met on IRC and he has encouraged me and others to make worthy edits and be less shy around other editors. He's a pretty cool guy.<br><br />
{{Con}}{{tooltip|●|Epic Eric's reason}} I have decided to take my time to review Scotty's (aka Metroid7) translations myself. And even though several other users have praised his efforts by the huge amount of work he has done (even though this very page clearly states that "edit count is not relevant to eligibility"), I'm afraid the quality of his translations does not correspond to that. Though, I do not know anything about his other contributions – images, talk page discussions, IRC, etc. –, but I do know that his texts do lack a bit more of revisions, corrections, and dedication. His errors consist mostly of misspellings, grammar incoherencies, and untranslated texts (i.e. terms from the official translation). A few mistakes in some of his pages can be found [http://pastebin.com/4EPJ595F here] (every [!] indicates specially severe errors). I know Scotty is fully committed to contribute to the Wiki, but I feel his translations lack dedication. I hope to see some improvement on his part from now on, mostly on his grammar and orthography – but I don't think he is deserving of the Wiki Cap just yet.<br />
| N/A<br />
|-<br />
| [[User:Jew|Jew]]<br />
| [[User:Koira|Koira]]<br />
| 2015-10-06<br />
| 2016-08-30<br />
| {{pro}} {{tooltip|●|Koira's reason}} Well, as you can see, Jew has done a lot work on /fi. 490 translated articles, all are translated with pretty good quality, and only in year. <br />
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{{tooltip|●|Ashes' reason}} This user, quite the amount of translations under their hand however activity is kind of on and off. However taking out activity, the translations on the Finnish side of the wiki seem great. Keeping it up to date, though the quantity of translations may be true, the quality is what the kicker is. <br />
| STS mod input too uncertain. Vote status made it impossible to proceed fairly this cycle.<br />
|-<br />
| [[User:Wiki Pan|Wiki Pan]]<br />
| [[User:Dr. Scaphandre|Dr. Scaphandre]]<br />
| 2016-08-24<br />
| 2017-01-16<br />
| {{pro}} {{tooltip|●|Dr. Scaphandre's reason}} I have been closely monitoring Wiki Pan for a while now, and he has been one of the most active and hard working editors on the wiki. He primarily works with the Danish translations, but he also does a lot of helpful English work as well. He's active everyday on the wiki and IRC, always helpful and bringing a smile to everyone's face. His actions should not go unnoticed.<br />
| N/A<br />
|-<br />
| [[User:TheRilonh|TheRilonh]]<br />
| [[User:TidB|TidB]]<br/>[[User:Goodjob|Goodjob]]<br/>[[User:SpaceGuy987|SpaceGuy987]]<br />
| 2018-10-31<br />
| 2019-01-24<br />
| {{pro}} {{tooltip|●|TidB's reason}} I feel like TheRilonh's contributions have gone a bit unnoticed, so let's change that. Mainly focusing on the most active years from 2014 to 2016, they not only contributed to the fast translation of [[Carnival of Carnage/ru|new]] [[Love_%26_War_Update/ru|updates]] and [[Hundkopf/ru|their]] [[Kritz or Treat Canteen/ru|associated]] [[Screamin' Eagle/ru|pages]], but also many tournament medals, [[June_26,_2014_Patch/ru|lots]] [[June_11,_2015_Patch/ru|of]] [[February_29,_2016_Patch/ru|patches]], and also [[:Category:Ring_of_Fired/ru|entire]] [[:Category:The_Showdown/ru|comics]] because why not. What also impressed me is their dedication to the translation of the more obscure articles (which kinda is a necessity since /ru tends to be at a high completion rate all the time, thanks to translators like Rilonh), for example [[Badwater_Basin_(competitive)/ru|competitive]] [[Coalplant_(competitive)/ru|maps]], [[Community_Barnblitz_strategy/ru|community strategies]] and [https://wiki.teamfortress.com/w/index.php?title=Miss_Pauling_responses/ru&diff=prev&oldid=2059477 responses]. And it doesn't even stop there, a majority of their work consists of updates to existing pages, an often neglected aspect of translation. And even though the quantity of their contributions decreased over the years, I feel like the total amount is more than enough to warrant a Wiki Cap. Oh, also [https://wiki.teamfortress.com/w/index.php?title=Community_Scout_strategy/ru&diff=prev&oldid=2369143 this 193k update just recently].<br><br />
{{pro}} {{tooltip|●|Goodjob's reason}} Upon inspecting the candidate, he's done a great deal on the /ru side of the wiki - his contributions ranging from translating articles about medals, patches, cosmetic items, community strategies and other minor stuff to updating other articles and templates. Based off the talk page, it can be argubly said that the quality of the translations seem to not be an issue - although it can't be exactly verified by me. Though, as TidB have noticed - his activity has gone down - that's clear, but the impact that he had on the state of /ru can't be underestimated.<br><br />
{{pro}} {{tooltip|●|SpaceGuy987's reason}} As [[User:Goodjob|Goodjob]] previously mentioned, TheRilonh has done a very good job to the /ru portion of the Wiki. He has edited and contributed over 500 edits, most of them being positive. At least half of the edits are still current, such as [[Casual]], [[Competitive]], and the [[ConTracker]] pages, all in Russian. He has been noticed being very friendly to numerous users, including myself. I would cast my vote for him in regards to his Wiki Cap.<br />
| N/A<br />
|-<br />
| [[User:Dereko|Dereko]]<br />
|<br />
[[User:Gabrielwoj|Gabrielwoj]]<br><br />
[[User:VasyaTheWizard|VasyaTheWizard]]<br><br />
[[User:Hinaomi|Rikka Takanashi]]<br><br />
[[User:Fiat Seicento|Fiat Seicento]]<br><br />
[[User:Boba|Boba]]<br />
| 2019-08-27<br />
| 2020-01-06<br />
| {{pro}} {{tooltip|●|Gabrielwoj's reason}} From time to time, I keep watching the Recent Changes, and I'd always see this guy contributing a lot. He has been updating multiple pages from multiple languages to support the "View listings on the Steam Community Market" button, he also updates /zh-hans that are outdated, and has been seen also translating complete pages for /zh-hans, namely the new 2019 cosmetics. He's also been helping new Chinese translators too. I think he is ready to receive his cap, due to how much he has been working, and how consistently his work has been.<br><br />
{{pro}} {{tooltip|●|VasyaTheWizard's reason}} Dereko has been contributing greatly to the Chinese part of the Wiki. They have translated a lot of pages to /zh-hans, and have kept many old translations up to date, with some of their biggest translations being [[Team Fortress 2/zh-hans|军团要塞2/Team Fortress 2]] and [[Pyroland/zh-hans|火焰兵幻境]]. They have also been doing maintenance edits (such as marking items as being marketable) across all languages, and have helped out many other Chinese translators on the Wiki. Over 250 Chinese pages are being kept up to date by them (check the userpage for a list). They also participate on discussions in talkpages and on the IRC channel.<br><br />
{{pro}} {{tooltip|●|Rikka Takanashi's reason}} After look in his/her recent contributions, I saw more bigger and solid stuffs such as translation update in templates and pages. He/She outcome my doubt about him/her and like I said earlier that if I see more solid works I'll support, and here it is.<br><br />
{{pro}} {{tooltip|●|Fiat Seicento's reason}} Dereko seems like a very solid editor. Dereko made lots of edits (many solid ones) on chinese wiki. User also makes many technical changes to many pages in all languages. Also Dereko is quite active on #tfwiki IRC channel.<br><br />
{{pro}} {{tooltip|●|Boba's reason}} I’ve taken the past few days to observe this user’s editing, and I’ve noticed they’re quite active in the IRC channel. After seeing their massive amount of contributions, I can safely say they’re deserving of a Wiki Cap. Obviously, the work being done with Chinese translation is the biggest factor here, but I’ve also noticed they have been contributing to English pages of newly added game content, which is honestly amazing considering how recently it was added.<br />
| Nominee agreed to removal due to mixed voting and long review duration.<br><br />
|-<br />
| [[user:Joeun|Joeun]]<br />
|<br />
[[user:123rse|123rse]]<br /><br />
| 2021-01-09<br />
| 2021-04-06<br />
|{{pro}} {{tooltip|●|123rse's reason}} I remember the moment that Joeun was asked to join the translation team. Since he began his work with this wiki as a translator, he has excelled in that role for the past 1 year and is now more than ready to take a wiki cap. He is proficient and passionate, definitely one of the best korean translators that I have ever met before. I assure that he has always made every effort to provide the best quality of the translating for korean readers. Not only his ability in translating pages but also cooperating with other translators will be a tremendous asset to korean team and all of korean wiki users. He '''created and revised almost every korean pages of cosmetic items which were added last year'''. One of his astonishing contribution is '''the translation progress of map articles has been goes up 40% to 50% by himself'''. I want to make sure that he gets some recognition for his hard work and contributions to the translating map articles. His great enthusiasm as a translator managing map pages played a vital role in the improvement of korean pages's translation progress. I strongly believe that our wiki should recognize his exceptional performance. He will be instrumental in expanding and revising of translating wiki pages into korean. I'm delighted that he's staying with my team and look forward to his continued contribution.<br />
| Staff were too hesitant on casting their votes and no consensus could be made at the time. Removed from nominations until re-nominated.<br />
|-<br />
| [[User:Lexzach|Lexzach]]<br />
| [[User:Ashe|Ashe]]<br>[[User:Ceiling_Man|Ceiling Man]]<br>[[User:Akolyth|Akolyth]]<br>[[User:Gabrielwoj|Gabrielwoj]]<br />
| 2021-06-22<br />
| 2021-09-01<br />
|{{pro}} {{tooltip|●|Ashe's reason}} My main reason to nominate Lexzach is the constant effort in adding class images of a LOT of tournament medals, painted variants of recent cosmetics, etc, at (almost) the level of the latest Wiki Cap owner Seederat. The creation of Lexzach's [[User:Lexzach/hlmv-transparent|HLMV Transparent Program]] helped some users to upload images too!. The program is intuitive and ''easy'' to use, and is more efficient that doing the cycle of "screenshots, gimp, transparent, crop, save". Good pal.<br />
{{pro}} {{tooltip|●|Ceiling Man's reason}} As a veteran "image guy" here on the Wiki, seeing the strides Lexzach has made to make the Wiki a better place with his images is an astounding feat. I can personally attest that his [[User:Lexzach/hlmv-transparent|HLMV Transparent Program]] has helped me as I've made my return to making Wiki images. He is consistently active, and was quick to churn out images as soon as the Summer 2021 update came out. I strongly believe Lexzach is deserving of a cap.<br><br />
{{pro}} {{tooltip|●|Akolyth's reason}} I took a break from editing nigh 3 years ago, and I was lurking for a long time but finally returned to really see how the community's doing - and I'm very pleased to witness that users like Lexzach work hard all the time for this Wiki! He's a prime example of a deep love for TF2 and he has done pro-level work especially considering his age, such as HLMVTP which is an excellent tool I need to test. Give him a Cap. ^_^<br><br />
{{con}} {{tooltip|●|Gabrielwoj's reason}} I usually abstain from making "negative" votes, but I just felt having to write this one. While I think HLMVTP is a handy tool, it's still more troublesome to configurate (and use) it than using GIMP to make the images transparent. It may be useful for image contributor veterans, but for newer users... I'm not so sure. It's still easier for users that are naive with computers in general to just rely with the GIMP method for making images transparent.<br />
<br />
And for your contributions other than the program... they don't really reflect how useful your program can really be. Majority of the tournament medal pictures use the exact same pose and facial flexing, and that's not only for the different placements (1st, 2nd, 3rd, participant, staff, etc.) from the same page, the identical poses and facial flexes goes on for several different tournament medal pages. You can see how often poses repeat on his [[Special:ListFiles/Lexzach|Special:ListFiles page]].<br />
<br />
Because the background removal process has been automated with the creation of HLMVTP, more time could be used to make more unique poses and facial flexing, but instead, basically every tournament medal images are exactly the same, on every tournament medal page he contributed to, other than the medal attatched on the class.<br />
<br />
As mentioned on my Tekinz nomination, I think it's okay to repeat poses and facial flexing for different medal placements in a single tournament medal page, due to the absurd amount of medals we have in the game... however, it is also important to change these poses and facial flexing when doing images for different tournament medal pages.<br />
<br />
And for the quality of the images per-se... they aren't very good. You can see how it's not using high-quality textures (notably on Heavy, Engineer and Medic's class emblems). While his most recent uploads did got improved ever since his arrival (lighting position being fixed, and proper cropping, for instance), some things still could be improved. On the few images that use different poses and facial flexing... they all use very basic poses and facial flexing (for instance, images showing the classes' teeth has only appeared at the very start of his contributions, before his poses and facial flexing became the same for almost every image ever since).<br />
<br />
The anti-aliasing in most of his images are also kinda poor (it feels kinda "jagged"), it was only recently that this has been improved... which might be a bit late since majority of his images have been uploaded with poor anti-alasing. If the purpose of the program is to remove the background and make it transparent completely automated, without using image editors like GIMP, this should be something to be resolved in the very first versions of the program. The method to remove the background on GIMP gives proper anti-alasing.<br />
<br />
I was the person who edited and shared the [[Help:Model_Viewer#dxsupport.cfg|pre-configured dxsupport.cfg on Help:HLMV]] for others to use, and for everyone who I have helped with (talking with them directly via Steam or via other methods), not a single one of them had problems with textures or anti-aliasing (anti-aliasing inside HLMV, not anti-aliasing from removing the background afterwards), in fact, installing the .cfg always resulted in the best quality possible. I don't think Lexzach is really using the .cfg. Not even on his first uploads seem to be using high-quality textures (the dxsupport.cfg is always reset upon verifying the game's cache on Steam, and sometimes people don't realize it [which is a common mistake that even I had a few times], which is why I think he never installed the .cfg in the first place).<br />
<br />
And, for his most recent contributions, being the Paint variant table for some of the newer items. Some of them are great, others... not so much. For instance, the old images for [[Meal Dealer]] and [[Sightliner]] were just the cosmetic itself, there was no "class attachment", so unmodelled polygons could be seen (Sightliner not having the strap area modelled from the inside... as it's not needed in-game due to not being visible in-game, as Engie's head is covering it... and the Meal Dealer having Scout's backpack missing, which let an invisible gap in the middle of the images).<br />
<br />
I'm sorry Lex, but I don't think your time has come yet. Yes, it is important to create and upload images that are missing on the Wiki... but your contributions seem lazy, and it gives a bad impression especially that you made and are using an automated tool... in which you could have been making different poses and facial flexing by using the time saved from using said tool. And for quite a while, the tool didn't properly do anti-aliasing, so your contributions felt like "more quantity than quality" for quite a while. Yes, tournament medal pages may not have the biggest traffic in comparison to other cosmetics, but even then, high quality images are always important. Seederat, for instance, always did great imagery, even for tournament medals, and his poses and facial flexing on his tournament medal images didn't repeat on other pages.<br />
| N/A<br />
|-<br />
| [[User:Boba|Boba]]<br />
| [[User:Lolimsogreat21|Lolimsogreat21]]<br>[[User:Dereko|Dereko]]<br />
| 2021-11-03<br />
| 2021-12-09<br />
| {{pro}} {{tooltip|●|Lolimsogreat's reason}} Some people ask if aliens exist, some people ask if god exists, but I ask; how In the actual hell doesn't someone like Boba already have Wiki Cap. He's been on this wiki for a little over 2 years now, and you can safely bet that he has spent those two years drastically improving the wiki in multitude of ways. So, where do I begin with his numerous contributions. Well, I guess we shall start from the simplest: For one, he has uploaded over 700+ files and various images, all with excellent quality and consistency. Plus, he also went an extra mile and added detailed information about the files in their summary, just so that any future editors can be spared of unnecessary hussle. Secondly, he corrects and fixes things, ''a lot of things'', '''thousands of things'''. In fact he's been doing so much various fixes and correction, that he might as well be competing with Mgpt at this point. Whether that be fixing deadlinks, adding new redirects, moving pages to a correct destination, improving categories, adding missing information to existing pages, fixing images etc. You name it! Thirdly, this guy loves templates. He is willing to go wrestling with the deepest depths of css code just so that we can get a usable product. The most clearest example of this would be his work on the Selfmade owners template. His attempts to improve this messy template had to be one of the biggest ''solo'' projects the wiki has ever seen. Now, all of this is just scrapping the iceberg. There are thousands of more contributions which he can be attributed to. And because of that, I trully think that this guy is completely deserving of a Wiki Cap. Hell, I would say that he earned his fair share two times over by now.<br />
{{pro}} {{tooltip|●|Dereko's reason}} That was nearly about 1 year ago, for the changes had took place on the page [[Unusual/zh-hans]], Dereko received postive feedbacks and words of gratitude from Chinese users, to which I answered, the ones deserved more appreciation would be those people who made constructive changes on the original page, not this mere translator, yes? Among all the solid editors who have been devoting themselves to those large scale pages, which require not only a lot of passion and time, but also a satisfactory way of long-term management to be kept fresh and tender, Boba the editor has already proved his visible eligibility to wear the cap of honor, with practical contributions in the past, the present, and, the foreseeable future, no? Hmm, Dereko was worrying if the spoken words are not that same practical. Say, with those seperate and consistent templates, I regard the Unusual page has completed a successful "modularization procedure" under the hands of Boba. Some people may argue that the page didn't change too much on its apperance, but from what I have experienced, a page like this is much more easier to update and make flexible edits, which is of great significance in our multilingual Wiki home. Also, if people pay a visit to the contribution history of Boba, one could be amazed by the breadth of his work, for what some people would like to address him as a "Jack of all Trades", while at the same time Dereko believes he isn't just content to make extensive small edits only, but keep motivated to bring out further progress. Dereko says sorry if the specific cases given are too limited, but they are so impressive in the perspective of a translator - 's watchlist.<br />
| Nominee's general attitude towards other community members made it unfeasible for the voting staff members to endorse their actions at this time.<br />
|-<br />
| [[User:AlexT|AlexT]]<br />
| [[User:Yossef|Yossef]]<br>[[User:Dereko|Dereko]]<br />
| 2022-06-01<br />
| 2022-11-15<br />
| {{Pro}} {{tooltip|●|Yossef reason}} Alex's contributions have been exceptional for the past two years. As for translations, he's one of the most active members in the /zn-hans team, all the way from [https://wiki.teamfortress.com/w/index.php?title=Special%3AContributions&contribs=user&target=AlexT&newOnly=1&namespace=6&nsInvert=1 creating] hundreds translated articles from scratch, to constantly [[Special:Contributions/AlexT|updating]] existing article in order to keep the Wiki Quality Standard. But his contributions does not end with only translations, he is also an active contributor in the [[Team Fortress Wiki:Weapon Demonstration|Weapon Demonstration Project]], and for his outstanding work, the OTFW upoaded several videos he made, for example: [https://www.youtube.com/watch?v=lWt2T76r7pg Pooped Deck], [https://www.youtube.com/watch?v=_54fMTO7ukY Texas Truckin'], [https://www.youtube.com/watch?v=bz4vX5DyihQ Profane Puppeteer], [https://www.youtube.com/watch?v=BC18CcEsLic The Drunken Sailor], and so forth.<br> Alex without a doubt, is Wiki Cap worthy, he is the embodiment of a quality TF Wiki contributor. <br />
{{Pro}} {{tooltip|●|Dereko's reason}} When Alex started editing on our Wiki in 2020, I didn't expect him to be an editor who would (1) '''stay active for almost two years'''. (2) He has not only made '''significant and constant contributions''' to the translation of Simplified Chinese, (3) but also participated in non-translation projects, notably, '''most of our latest demonstration videos are made by him'''.<br />
<br />
WIth skilled editing experience at the starting point, (4) Alex has made no obvious mistake in formatting and operations, which is much better than what I used to do. Meanwhile, (5) it's fair to say he played '''a very constructive role in improving overall standards for Simplified Chinese translation''', despite we hold different opinions on the necessity in some cases.<br />
<br />
While Dereko supports Alex without reservation, I didn't nominate him first for the following reasons - although they may not be related to the nomination requirements, they have something to do with my personal willingness, in which I hope he will perform better in the future:<br />
<br />
(I) I find '''no obvious improvement in his overall editing quality''' in the two years, maybe it's because '''he already did very well at the beginning'''.<br />
<br />
(II) His translation works '''mainly focus on new cosmetic pages and patch pages, which are just too easy for his skills''', at the same time I have no impression of him translating larger articles from scratch, such as map pages, mechanic pages and weapon pages (rework), which are mostly needed for zh-hans in my point of view.<br />
<br />
(III) Use of "machine translation + polishing" programme, which is no secret. Although the quality of his translation is generally qualified in terms of results, and every translator finds himself in need of tools more or less, sometimes I just find sentences that could be translated much better with his level - which are probably the results of '''efficiency-oriented editing methods'''. A more professional statement on this issue could be presented in a formal translation review. Personally, if he is going to be a Wiki Cap owner as a translator, it would be better if changes were made.<br />
<br />
Notes: In my memory, translation editors would need STS reviews on procedures for the Wiki Cap. Considering STS is no longer active, I'd like to recommend two former STS members to conduct the reviews, on the premise that their help is needed.<br />
| Staff were too hesitant on casting their votes and no consensus could be made at the time. Removed from nominations until re-nominated.<br />
|}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Pipebomb_Launcher/zh-hans&diff=3259951Pipebomb Launcher/zh-hans2022-09-19T09:15:34Z<p>Vtopl749: </p>
<hr />
<div>{{beta}}<br />
{{hatnote|这篇文章是关于军团要塞中被废除的武器。有关军团要塞:经典中的武器, 详见[[Pipebomb Launcher (Classic)/zh-hans|土制炸药发射器(经典)]].}} <br />
{{Item infobox<br />
| type = weapon<br />
| unused = yes<br />
| image = Grenade Launcher.png<br />
| hide-kill-icon = yes<br />
| used-by = [[Demoman/zh-hans|爆破手]]<br />
| slot = secondary<br />
| numbered = no<br />
}}<br />
<br />
'''土制炸药发射器''' 是[[Demoman/zh-hans|爆破手]]的[[scrapped/zh-hans|未被使用]]的副武器. 该武器同样使用的是正式版本[[Grenade Launcher/zh-hans|榴弹发射器]]模型.可在[[Trailer 2/zh-hans|预告 2]]的官方宣传片中见到爆破手使用该武器. 但该武器依然在发售版本被[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]]所替代.<br />
<br />
土制炸药发射器可以发射被玩家手动引爆的弹性炸药.正式版本中的榴弹发射器的游戏文件中,有着可能原本属于土制炸药发射器,类似目前粘性炸弹发射器蓄力功能的动画文件.<br />
<br />
由于该武器与榴弹发射器使用同一模型,这也许意味着该武器会和军团要塞经典一样,与榴弹发射器(爆破手同时装备榴弹发射器与土制炸药发射器)共用同一种子弹.<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Pipebomblauncher viewmodel.jpg|第一人称视角<br />
File:Pipebomb RED.png|[[RED/zh-hans|红队]]土制炸药<br />
File:Pipebomb BLU.png|[[BLU/zh-hans|蓝队]]土制炸药<br />
</gallery><br />
<br />
{{Unused Content Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Pipebomb_Launcher/zh-hans&diff=3259948Pipebomb Launcher/zh-hans2022-09-19T09:14:03Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:土制炸药发射器}}<br />
{{beta}}<br />
{{hatnote|这篇文章是关于军团要塞中被废除的武器。有关军团要塞:经典中的武器, 详见[[Pipebomb Launcher (Classic)/zh-hans|土制炸药发射器(经典)]].}} <br />
{{Item infobox<br />
| type = weapon<br />
| unused = yes<br />
| image = Grenade Launcher.png<br />
| hide-kill-icon = yes<br />
| used-by = [[Demoman/zh-hans|爆破手]]<br />
| slot = secondary<br />
| numbered = no<br />
}}<br />
<br />
'''土制炸药发射器''' 是[[Demoman/zh-hans|爆破手]]的[[scrapped/zh-hans|未被使用]]的副武器. 该武器同样使用的是正式版本[[Grenade Launcher/zh-hans|榴弹发射器]]模型.可在[[Trailer 2/zh-hans|预告 2]]的官方宣传片中见到爆破手使用该武器. 但该武器依然在发售版本被[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]]所替代.<br />
<br />
土制炸药发射器可以发射被玩家手动引爆的弹性炸药.正式版本中的榴弹发射器的游戏文件中,有着可能原本属于土制炸药发射器,类似目前粘性炸弹发射器蓄力功能的动画文件.<br />
<br />
由于该武器与榴弹发射器使用同一模型,这也许意味着该武器会和军团要塞经典一样,与榴弹发射器(爆破手同时装备榴弹发射器与土制炸药发射器)共用同一种子弹.<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Pipebomblauncher viewmodel.jpg|第一人称视角<br />
File:Pipebomb RED.png|[[RED/zh-hans|红队]]土制炸药<br />
File:Pipebomb BLU.png|[[BLU/zh-hans|蓝队]]土制炸药<br />
</gallery><br />
<br />
{{Unused Content Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Pipebomb_Launcher/zh-hans&diff=3259947Pipebomb Launcher/zh-hans2022-09-19T09:13:29Z<p>Vtopl749: </p>
<hr />
<div>{{beta}}<br />
{{hatnote|这篇文章是关于军团要塞中被废除的武器。有关军团要塞:经典中的武器, 详见[[Pipebomb Launcher (Classic)/zh-hans|土制炸药发射器(经典)]].}} <br />
{{Item infobox<br />
| type = weapon<br />
| unused = yes<br />
| image = Grenade Launcher.png<br />
| hide-kill-icon = yes<br />
| used-by = [[Demoman/zh-hans|爆破手]]<br />
| slot = secondary<br />
| numbered = no<br />
}}<br />
<br />
'''土制炸药发射器''' 是[[Demoman/zh-hans|爆破手]]的[[scrapped/zh-hans|未被使用]]的副武器. 该武器同样使用的是正式版本[[Grenade Launcher/zh-hans|榴弹发射器]]模型.可在[[Trailer 2/zh-hans|预告 2]]的官方宣传片中见到爆破手使用该武器. 但该武器依然在发售版本被[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]]所替代.<br />
<br />
土制炸药发射器可以发射被玩家手动引爆的弹性炸药.正式版本中的榴弹发射器的游戏文件中,有着可能原本属于土制炸药发射器,类似目前粘性炸弹发射器蓄力功能的动画文件.<br />
<br />
由于该武器与榴弹发射器使用同一模型,这也许意味着该武器会和军团要塞经典一样,与榴弹发射器(爆破手同时装备榴弹发射器与土制炸药发射器)共用同一种子弹.<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Pipebomblauncher viewmodel.jpg|第一人称视角<br />
File:Pipebomb RED.png|[[RED/zh-hans|红队]]土制炸药<br />
File:Pipebomb BLU.png|[[BLU/zh-hans|蓝队]]土制炸药<br />
</gallery><br />
<br />
{{Unused Content Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Pipebomb_Launcher/zh-hans&diff=3259946Pipebomb Launcher/zh-hans2022-09-19T09:12:56Z<p>Vtopl749: Created page with "{{beta}} {{hatnote|这篇文章是关于军团要塞中被废除的武器。有关军团要塞:经典中的武器, 详见Pipebomb Launcher (Classic)/zh-hans.}} {{Item inf..."</p>
<hr />
<div>{{beta}}<br />
{{hatnote|这篇文章是关于军团要塞中被废除的武器。有关军团要塞:经典中的武器, 详见[[Pipebomb Launcher (Classic)/zh-hans]].}} <br />
{{Item infobox<br />
| type = weapon<br />
| unused = yes<br />
| image = Grenade Launcher.png<br />
| hide-kill-icon = yes<br />
| used-by = [[Demoman/zh-hans|爆破手]]<br />
| slot = secondary<br />
| numbered = no<br />
}}<br />
<br />
'''土制炸药发射器''' 是[[Demoman/zh-hans|爆破手]]的[[scrapped/zh-hans|未被使用]]的副武器. 该武器同样使用的是正式版本[[Grenade Launcher/zh-hans|榴弹发射器]]模型.可在[[Trailer 2/zh-hans|预告 2]]的官方宣传片中见到爆破手使用该武器. 但该武器依然在发售版本被[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]]所替代.<br />
<br />
土制炸药发射器可以发射被玩家手动引爆的弹性炸药.正式版本中的榴弹发射器的游戏文件中,有着可能原本属于土制炸药发射器,类似目前粘性炸弹发射器蓄力功能的动画文件.<br />
<br />
由于该武器与榴弹发射器使用同一模型,这也许意味着该武器会和军团要塞经典一样,与榴弹发射器(爆破手同时装备榴弹发射器与土制炸药发射器)共用同一种子弹.<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Pipebomblauncher viewmodel.jpg|第一人称视角<br />
File:Pipebomb RED.png|[[RED/zh-hans|红队]]土制炸药<br />
File:Pipebomb BLU.png|[[BLU/zh-hans|蓝队]]土制炸药<br />
</gallery><br />
<br />
{{Unused Content Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=User:Vtopl749&diff=3259933User:Vtopl7492022-09-19T07:54:33Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:Vtopl749}}<br />
<div style= "padding:1em 1em 1em 1em; position:relative;<br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#1C1C1C; color:#FAFAFA; "><br />
{| style="color:#1C1C1C" align=right <br />
{| align="center"<br />
| {{User Touhou|Satori Komeiji}}<br />
|}<br />
{| align="center"<br />
|[[Image:Steam tray.png|20px|link=https://steamcommunity.com/id/2723836470/]]<br />
|}<br />
{{Update history |<br />
* 通常情况下,大家会叫我覺(觉)<br />
* 沟通对我来说很成困难<br />
}}<br />
<br />
<br />
{{Award Wikichievement<br />
| wikichievement = parlez-vous francais<br />
| from = [[File:User Dereko Name.png|100px|link=User:Dereko]]<br />
| reason = Congratulations on your 1000th edit.<br />
}}<br />
<br />
{{Chinese Editor Team<br />
|state = uncollapsed<br />
|color01 = #FFFFFF<br />
|color02 = #4f4f4f<br />
|color03 = #4f4f4f<br />
|color04 = #DCDCDC<br />
|color05 = #DCDCDC<br />
|color06 = #000000<br />
|color07 = #000000<br />
|color08 = #000000<br />
}}<br />
[[Category:Chinese]]<br />
[[Category:Translators]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Team_Fortress_Wiki:Translation_progress/zh-hans/Captcha&diff=2936469Team Fortress Wiki:Translation progress/zh-hans/Captcha2021-02-06T09:22:23Z<p>Vtopl749: /* steamcommunity 302 工具法(推荐) */</p>
<hr />
<div>{{DISPLAYTITLE:非 VPN 获取谷歌验证码的方法}}<br />
{{hatnote|This article aims to teach Chinese Mainland editors how to pass the captcha without using a VPN.}}<br />
-----<br />
你可能会在本维基注册账号或进行一次带有外部网站链接的编辑时被要求进行验证,而由于大陆用户的网络问题,你可能无法连接到谷歌的“reCAPTCHA”验证码,从而导致验证码无法显示、编辑无法正常进行。<br />
<br />
本篇文章将介绍如何用几个简单的步骤来绕过这个问题。<br />
<br />
[[Image:Chinese pass captcha 01.png]]<br />
<br />
如果你的浏览器无法出现“进行人机身份验证”按钮,那么这篇文章可能会对你有所帮助。<br />
<br />
== steamcommunity 302 工具法(推荐) ==<br />
请自行搜索下载“steamcommunity 302”工具 V10.3及其以上的版本,在其“设置”选项内应用其谷歌验证码转发功能。(使用VPN无法正常使用谷歌可以在取消勾选Google验证码后重新安装证书修复)<br />
<br />
该方法较为简便,是目前的优先推荐方法,但目前仅能应用于PC端。<br />
<br />
== 网易UU加速器/腾讯加速器(推荐) == <br />
使用网易UU加速器/腾讯加速器,在软件内选择加速'''steam社区/商店'''。<br />
<br />
== Firefox 浏览器插件法 ==<br />
该方法通过 Firefox 浏览器的附加组件功能,通过第三方插件转发验证码。相对来说更为麻烦,但其优点在于可以应用到移动设备上。<br />
<br />
=== 浏览器下载与插件安装 ===<br />
自行下载Firefox浏览器后,于浏览器右上角列表添加附件“gooreplacer”。该组件并非默认的自带组件,而需要你进行搜索与下载。<br />
<br />
[[Image:Chinese pass captcha 02.png|Chinese pass captcha 02.png]]<br />
<br />
于右上角的搜索框搜索“gooreplacer”。<br />
<br />
[[Image:Chinese pass captcha 06.png]]<br />
<br />
=== 对“gooreplacer”进行设置 ===<br />
重新打开附件列表,并找到你安装完毕的“gooreplacer”,并点击图中所示的“选项”按钮进行设置。<br />
<br />
[[Image:Chinese pass captcha 03.png]]<br />
<br />
你会看到下图所示的页面,随后点击“add”追加一条设置。由于我已经设置完毕,该页面上已经有一条设置内容。<br />
<br />
[[Image:Chinese pass captcha 04.png|1000px]]<br />
<br />
按照图中所示的内容进行填写,最终点击“Submit”保存即可。<br />
<br />
[[Image:Chinese pass captcha 05.png]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Raid/zh-hans&diff=2841407Raid/zh-hans2020-10-13T04:40:48Z<p>Vtopl749: </p>
<hr />
<div>{{trans}}<br />
{{beta|experimental}}<br />
{{stub}}<br />
'''Raid(突袭)''' 是 军团要塞 2 中的一种实验性模式。该模式中,玩家们将作为5名蓝队的人类角色,于可能从四面八方出现的红队机器人大军中杀出重围,类似于求生之路系列的玩法。该模式的开发从2009年11月,也正是 求生之路2 发布的日子便早已开始,于2009年11月17日完成。开发正是由求生之路系列、TFBots 和 MvM模式背后的开发者 - Mike Booth 完成的。<br />
<br />
该模式目前已知的主要目标并不清晰,但由游戏中可找到的一些代码可知,游戏将会检查未被占领的控制点,并使机器人对该区域的大门是否被封锁产生反应(大概是AI路径)。<br />
<!-- The source code for this gamemode can be located in server/tf/tf_raid_logic.cpp --><br />
== 敌人种类 ==<br />
玩家在该模式中遇到的敌人种类并不是太多,某些与求生之路中的敌人相似,大概有:<br />
*Wanderers<br />
*Mobs (or Hordes)<br />
*Squads<br />
*Specials<br />
*Sentry Guns<br />
*Defenders<br />
<br />
值得一提的是,九种职业在该模式中的处理方式并不相同,大部分兵种的出现会被限制在特殊事件的触发中。<br />
<br />
=== Wanderers(游荡者) ===<br />
游荡者,与求生之路中的敌人类型相似,通常会重生在玩家前方将要探索的视野外区域。在突袭模式中,机器侦察兵将作为游荡者的唯一职业。游荡者只能使用近战武器,随机使用语音回应,部分会出现与其他游荡者个体进行打斗的行为。只有当玩家过于靠近或杀死附近的游荡者时才会被惊扰,在后一种情况中,玩家离杀死的敌人越近,游荡者的反应速度也会随之越快。<br />
<br />
当游荡者在带有<code>AGGRESSIVE</code>效果状态下重生时,他们将会取消挂机行为并直接冲向玩家位置进行攻击。在求生之路中通常只会在尸潮倒计时到点或触发特殊事件时发生。<br />
<!-- The source code for wanderers can be located in server/tf/bot/behavior/scenario/raid/tf_bot_wander.cpp --><br />
=== Mobs ===<br />
Mobs, one of the prominent enemy types in Left 4 Dead, consists of a group of enemies that rush down to wherever players are and attack them, instead of the usual Wanderer's passive-aggressive behavior. By default, Mobs have a spawn time of 60 - 90 seconds, and have a total count of 15. The interval for Mobs to respawn becomes lower and players progress through the campaign. Mobs also respawn faster when players are capturing a point, having only a 20 second respawn time. The same is also done for the Left 4 Dead series's finales, where survivors have to fend themselves to wait for rescue, or to collect gas cans and fill up their objective to escape.<br />
<br />
Classes that robots in Mobs spawn as is pre-defined. Only 4 classes are possible for Mobs to spawn as: Scouts, Pyros, Heavies and Spies. However, Squads will join in Mob fights, which consist of different classes to deal with. Squads's spawning are based on several commands, and they seem to imply a random chance of Mob spawning, but all of them are set to 100 which may be for debugging reasons. More about Squads later.<br />
<br />
One thing is absent from Left 4 Dead though, which is "Mega Mobs", these are periods where a horde of Infecteds have a much higher spawn count than Mobs, always leading to them lasting for a while and forcing survivors to find a good defendable spot, but can allow for the game session to have intensity peaks. Presumably this wasn't kept because unlike the Infected, robots have ranged weaponry to fight back the players.<br />
<br />
== Boss Battle Submode ==<br />
The gamemode would've also had boss battles.<br />
<br />
== Leftover Content ==<br />
=== Content Creation Related ===<br />
<!-- Need 2 compress the title, here's a WIP one instead --><br />
==== Hammer Editor ====<br />
In the default entity list for the Source Engine Mapping software, Hammer, three entities can be seen that point to this gamemode: <code>base_boss</code>, <code>tf_logic_raid</code> and <code>tf_logic_boss_battle</code>. With the latter two not working, as their code is not loaded.<br />
<!-- Only the barebones foundation --><br />
==== Navigation Meshes ====<br />
For Navigation Meshes, or nav, which are used by bots to determine where they can go, where players can walk on and whatnot. The command <code>tf_mark</code> has two leftover flags which are meant for Raid mode. Which are <code>RESCUE_CLOSET</code> and <code>NO_SPAWNING</code>.<br />
<br />
The first flag is clearly referring to these [https://left4dead.fandom.com/wiki/Rescue_Closets Rescue Closets] in Left 4 Dead, which are areas where a previously dead survivor may spawn in, then shout for someone to get them out of the closet (which revives them). In Raid mode, the game uses this to exclude players from being counted as "alive", or use this to make the Director start certain voicelines.<br />
<br />
The second flag is used to manually set what areas should the Director not spawn any robots. In L4D, Flags with a similar function are the flags <code>NO_MOBS</code>, <code>EMPTY</code> (No Wanderers) and <code>NOTHREAT</code> (which the function it does is unclear, but only speculation is to disallow special spawning.)<br />
<!-- Need a section for Rescue Closets, later --><br />
==== Population Files ====<br />
Population files, or pop files, are what MvM reads to create a playable MvM mission. These files have several Raid mode leftovers, two Populators and two Spawners. They can still be used to spawn bots, but are really dated and janky. They do however, point to a time when Population files may have filled a much different role, where they could been instead to exist for an option to modify the director options for a campaign, much like Vscripts.<br />
<br />
In Population files, there are two types of keys for managing bot spawning, Spawners and Populators. Spawners are responsible for applying anything on the bot itself like giving them crits or hats, while Populators are to setup the bot before it spawns with things like where to spawn or the total amount of them. The keys in question are: <code>PeriodicSpawn</code>, <code>RandomPlacement</code>, <code>Mob</code> and <code>SentryGun</code>, the latter two being Spawners while the others are Populators.<br />
<br />
<code>PeriodicSpawn</code> only has three keys:<br />
* <code>When</code><br />
* <code>MinInterval</code><br />
* <code>MaxInterval</code><br />
<br />
<code>When</code> is used to determine the respawn times, but both <code>MinInterval</code> and <code>MaxInterval</code> are used to specify random respawn times. The last two keys are only used if <code>When</code> is not specified. For unknown reasons, bots that are spawned using this always drops cash and mess up the game's logic regarding cash. This could however been the [[Bounty]] mode having code that may have conflicted it unintentionally. <br />
<br />
<code>RandomPlacement</code> appears to be lacking with what it wanted to accomplish. It has the keys:<br />
* <code>Count</code><br />
* <code>MinimumSeparation</code><br />
* <code>NavAreaFilter</code><br />
** Accepts the following:<br />
** <code>SENTRY_SPOT</code><br />
** <code>SNIPER_SPOT</code><br />
<br />
Based on others's experiences with this Populator, it appears that it only works with the <code>SentryGun</code> spawner, unusually. Another thing to note is that <code>SENTRY_SPOT</code> or <code>SNIPER_SPOT</code> isn't actually used by TFBots at all! And only <code>SNIPER_SPOT</code> is actually automatically added to navigation meshes when a Mapper puts a Sniper hint over a navigation mesh, which tells Snipers that its a spot they should consider sniping at.<br />
<br />
{{Unused content nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Raid/zh-hans&diff=2831174Raid/zh-hans2020-10-01T11:44:09Z<p>Vtopl749: Created page with "{{trans}} {{beta|experimental}} {{stub}} '''Raid(突袭)''' 是 军团要塞 2 中的一种实验性模式。该模式中,玩家们将作为5名蓝队的人类角色,..."</p>
<hr />
<div>{{trans}}<br />
{{beta|experimental}}<br />
{{stub}}<br />
'''Raid(突袭)''' 是 军团要塞 2 中的一种实验性模式。该模式中,玩家们将作为5名蓝队的人类角色,于可能从四面八方出现的红队机器人大军中杀出重围,类似于求生之路系列的玩法。该模式的开发从2009年11月,也正是 求生之路2 发布的日子便早已开始,于2009年11月17日完成。开发正是由求生之路系列、TFBots 和 MvM模式背后的开发者 - Mike Booth 完成的。<br />
<br />
该模式目前已知的主要目标并非清晰,但由游戏中可找到的一些代码可知,游戏将会检查未被占领的控制点,并使机器人方便对该区域的大门是否被封锁产生反应(大概是AI路径)。<br />
<!-- The source code for this gamemode can be located in server/tf/tf_raid_logic.cpp --><br />
== 敌人种类 ==<br />
玩家在该模式中遇到的敌人种类并不是太多,某些与求生之路中的敌人相似,大概有:<br />
*Wanderers<br />
*Mobs (or Hordes)<br />
*Squads<br />
*Specials<br />
*Sentry Guns<br />
*Defenders<br />
<br />
值得一提的是,九种职业在该模式中的处理方式并不相同,大部分兵种的出现会被限制在特殊事件的触发中。<br />
<br />
=== Wanderers ===<br />
Wanderers, also featured in Left 4 Dead, generally spawn at areas players have yet to traverse to which are ahead of them and they aren't looking at that area directly. In Raid mode, Scout robots are set to be the primary Wanderers of this gamemode, and only the Wanderers. All Wanderers choose to only use their Melee weapon, while speaking about several lines at random intervals that are seemingly random to the other Wanderers, with some having them harass at other Wanderers. They will only engage in players that are either too close to them, or they killed their allies too close to them. For the latter case, the closer the player is on their nearby ally's death is to them, the faster they will react to attacking the player.<br />
<br />
If they spawn while possessing the <code>AGGRESSIVE</code> flag, they will not try to idle and instead immediately rush down from their spot to attack the players. This actually happens in L4D when the horde timer (or Mega Mob) is up, or a horde event has started.<br />
<!-- The source code for wanderers can be located in server/tf/bot/behavior/scenario/raid/tf_bot_wander.cpp --><br />
=== Mobs ===<br />
Mobs, one of the prominent enemy types in Left 4 Dead, consists of a group of enemies that rush down to wherever players are and attack them, instead of the usual Wanderer's passive-aggressive behavior. By default, Mobs have a spawn time of 60 - 90 seconds, and have a total count of 15. The interval for Mobs to respawn becomes lower and players progress through the campaign. Mobs also respawn faster when players are capturing a point, having only a 20 second respawn time. The same is also done for the Left 4 Dead series's finales, where survivors have to fend themselves to wait for rescue, or to collect gas cans and fill up their objective to escape.<br />
<br />
Classes that robots in Mobs spawn as is pre-defined. Only 4 classes are possible for Mobs to spawn as: Scouts, Pyros, Heavies and Spies. However, Squads will join in Mob fights, which consist of different classes to deal with. Squads's spawning are based on several commands, and they seem to imply a random chance of Mob spawning, but all of them are set to 100 which may be for debugging reasons. More about Squads later.<br />
<br />
One thing is absent from Left 4 Dead though, which is "Mega Mobs", these are periods where a horde of Infecteds have a much higher spawn count than Mobs, always leading to them lasting for a while and forcing survivors to find a good defendable spot, but can allow for the game session to have intensity peaks. Presumably this wasn't kept because unlike the Infected, robots have ranged weaponry to fight back the players.<br />
<br />
== Boss Battle Submode ==<br />
The gamemode would've also had boss battles.<br />
<br />
== Leftover Content ==<br />
=== Content Creation Related ===<br />
<!-- Need 2 compress the title, here's a WIP one instead --><br />
==== Hammer Editor ====<br />
In the default entity list for the Source Engine Mapping software, Hammer, three entities can be seen that point to this gamemode: <code>base_boss</code>, <code>tf_logic_raid</code> and <code>tf_logic_boss_battle</code>. With the latter two not working, as their code is not loaded.<br />
<!-- Only the barebones foundation --><br />
==== Navigation Meshes ====<br />
For Navigation Meshes, or nav, which are used by bots to determine where they can go, where players can walk on and whatnot. The command <code>tf_mark</code> has two leftover flags which are meant for Raid mode. Which are <code>RESCUE_CLOSET</code> and <code>NO_SPAWNING</code>.<br />
<br />
The first flag is clearly referring to these [https://left4dead.fandom.com/wiki/Rescue_Closets Rescue Closets] in Left 4 Dead, which are areas where a previously dead survivor may spawn in, then shout for someone to get them out of the closet (which revives them). In Raid mode, the game uses this to exclude players from being counted as "alive", or use this to make the Director start certain voicelines.<br />
<br />
The second flag is used to manually set what areas should the Director not spawn any robots. In L4D, Flags with a similar function are the flags <code>NO_MOBS</code>, <code>EMPTY</code> (No Wanderers) and <code>NOTHREAT</code> (which the function it does is unclear, but only speculation is to disallow special spawning.)<br />
<!-- Need a section for Rescue Closets, later --><br />
==== Population Files ====<br />
Population files, or pop files, are what MvM reads to create a playable MvM mission. These files have several Raid mode leftovers, two Populators and two Spawners. They can still be used to spawn bots, but are really dated and janky. They do however, point to a time when Population files may have filled a much different role, where they could been instead to exist for an option to modify the director options for a campaign, much like Vscripts.<br />
<br />
In Population files, there are two types of keys for managing bot spawning, Spawners and Populators. Spawners are responsible for applying anything on the bot itself like giving them crits or hats, while Populators are to setup the bot before it spawns with things like where to spawn or the total amount of them. The keys in question are: <code>PeriodicSpawn</code>, <code>RandomPlacement</code>, <code>Mob</code> and <code>SentryGun</code>, the latter two being Spawners while the others are Populators.<br />
<br />
<code>PeriodicSpawn</code> only has three keys:<br />
* <code>When</code><br />
* <code>MinInterval</code><br />
* <code>MaxInterval</code><br />
<br />
<code>When</code> is used to determine the respawn times, but both <code>MinInterval</code> and <code>MaxInterval</code> are used to specify random respawn times. The last two keys are only used if <code>When</code> is not specified. For unknown reasons, bots that are spawned using this always drops cash and mess up the game's logic regarding cash. This could however been the [[Bounty]] mode having code that may have conflicted it unintentionally. <br />
<br />
<code>RandomPlacement</code> appears to be lacking with what it wanted to accomplish. It has the keys:<br />
* <code>Count</code><br />
* <code>MinimumSeparation</code><br />
* <code>NavAreaFilter</code><br />
** Accepts the following:<br />
** <code>SENTRY_SPOT</code><br />
** <code>SNIPER_SPOT</code><br />
<br />
Based on others's experiences with this Populator, it appears that it only works with the <code>SentryGun</code> spawner, unusually. Another thing to note is that <code>SENTRY_SPOT</code> or <code>SNIPER_SPOT</code> isn't actually used by TFBots at all! And only <code>SNIPER_SPOT</code> is actually automatically added to navigation meshes when a Mapper puts a Sniper hint over a navigation mesh, which tells Snipers that its a spot they should consider sniping at.<br />
<br />
{{Unused content nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Spy_Trap/zh-hans&diff=2829043Spy Trap/zh-hans2020-09-26T09:26:48Z<p>Vtopl749: Created page with "{{beta|experimental}} {{Item infobox | name = 间谍陷阱(Spy Trap) | type = weapon | unused = yes | image = Unknownweapon.png | hide..."</p>
<hr />
<div>{{beta|experimental}}<br />
{{Item infobox<br />
| name = 间谍陷阱(Spy Trap)<br />
| type = weapon<br />
| unused = yes<br />
| image = Unknownweapon.png<br />
| hide-kill-icon = yes<br />
| used-by = [[Spy/zh-hans|间谍]]<br />
| slot = building<br />
| numbered = no<br />
}}<br />
<br />
'''间谍陷阱''' 是间谍的已被废除的一种建筑,可在三种模式中切换。<br />
* ''Reprogrammer Mode'', 仅能在MVM模式中使用,可对进入特定区域的机器人造成一种未使用的 “Reprogrammed” 效果。<br />
* ''Magnet Mode'' 可使接近间谍陷阱的敌人被吸过去,并造成眩晕效果。<br />
* ''Stealth Mode'' 可使处于间谍陷阱 250 点范围内的建造者隐身。<br />
<br />
{{Unused Content Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Mini-Dispenser/zh-hans&diff=2825842Mini-Dispenser/zh-hans2020-09-19T12:05:50Z<p>Vtopl749: Created page with "{{beta|experimental}} {{Item infobox | name = 迷你补给器 | type = weapon | unused = yes | image = Minidispenser RED.png | hide-kill-i..."</p>
<hr />
<div>{{beta|experimental}}<br />
{{Item infobox<br />
| name = 迷你补给器<br />
| type = weapon<br />
| unused = yes<br />
| image = Minidispenser RED.png<br />
| hide-kill-icon = yes<br />
| used-by = [[Engineer/zh-hans|工程师]]<br />
| slot = building<br />
| contributed-by = {{steamid|76561197996543132|neodos}}<br>{{steamid|76561198006812763|Frying Dutchman}}<br />
| numbered = no<br />
}}<br />
<br />
'''迷你补给器''' 是由 Valve 进行测试的一种工程师的补给器类型。该建筑的残余文件可在{{Patch name|10|28|2015}}中被添加进游戏的 {{code|texture_preload_list.txt}} 文件中找到;<br />
<br />
* {{code|tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser}}<br />
* {{code|tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_blue}}<br />
* {{code|tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_phongmask}}<br />
<br />
迷你补给器由 Steam 创意工坊 [https://steamcommunity.com/sharedfiles/filedetails/?id=74832833 贡献]。<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Minidispenser BLU.png|蓝队迷你补给器<br />
File:Minidispenser HUD.png|在泄漏视频中的左上角可见到该补给器的泄漏图标<br />
</gallery><br />
<br />
== 参见 ==<br />
* 与迷你补给器有关,于[[Jungle Inferno Update/zh-hans|丛林炼狱更新]]中泄漏的PDA 工具 [[Handy Pardner/zh-hans|Handy Pardner]]。<br />
<br />
{{Unused Content Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Speed_Pad/zh-hans&diff=2818646Speed Pad/zh-hans2020-09-07T12:49:41Z<p>Vtopl749: Created page with "{{DISPLAYTITLE:加速板}} {{beta|experimental}} {{Item infobox | type = weapon | name = 加速板 | image = Unknownweapon.png | unused =..."</p>
<hr />
<div>{{DISPLAYTITLE:加速板}}<br />
{{beta|experimental}}<br />
{{Item infobox<br />
| type = weapon<br />
| name = 加速板<br />
| image = Unknownweapon.png<br />
| unused = yes<br />
| hide-kill-icon = yes<br />
| used-by = [[Engineer]]<br />
| slot = building<br />
| numbered = no<br />
}}<br />
<br />
'''加速板(Speed Pad)''' 是工程师的一种已被废弃的建筑类型,可在{{Patch name|12|8|2014}}([[End of the Line Update/zh-hans|End of the Line 更新]])中修改的{{code|tf/scripts/game_sounds_weapons.txt}}文件中找到相关代码,以下为代码内容:<br />
<br />
// ------------------------------------------------------------------------------------ //<br />
// SPEEDPAD<br />
// ------------------------------------------------------------------------------------ //<br />
"Building_Speedpad.Boost"<br />
{<br />
"channel" "CHAN_STATIC"<br />
"volume" "1.0"<br />
"soundlevel" "SNDLVL_74dB"<br />
"wave" ")weapons/speed_pad.wav"<br />
}<br />
<br />
加速板是经过修改后的传送器建筑,将对踏上加速板的队友造成与[[Disciplinary Action/zh-hans|指挥官的军鞭]]相同的加速效果。<br />
<br />
{{Unused Content Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Bird%27s_Eye_Viewer/zh-hans&diff=2813331Bird's Eye Viewer/zh-hans2020-09-03T11:59:44Z<p>Vtopl749: Created page with "{{DISPLAYTITLE:间谍鸽}} {{needimage|Painted variants, styles. Thank you!}} {{Item infobox | type = cosmetic | image = Bird's_Eye_Viewer.png | team-colors..."</p>
<hr />
<div>{{DISPLAYTITLE:间谍鸽}}<br />
{{needimage|Painted variants, styles. Thank you!}}<br />
{{Item infobox<br />
| type = cosmetic<br />
| image = Bird's_Eye_Viewer.png<br />
| team-colors = yes<br />
| used-by = [[Spy/zh-hans|间谍]]<br />
| equip-region = left shoulder<br />
| contributed-by = {{Backpack Item Link|76561197972481083|9139301897}}<br>{{Backpack Item Link|76561198024991627|9136957930}}<br>{{Backpack Item Link|76561198031608022|9136957931}}<br>{{Backpack Item Link|76561198105195919|9137079117}}<br />
| released = {{Patch name|8|21|2020}}<br>([[Summer 2020 Pack/zh-hans|2020 夏日更新包]])<br />
| availability = {{avail|crate127}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = Mascot<br />
| grade = commando<br />
}}<br />
{{quotation|'''间谍鸽''' 宣传词|没啥好看的,就有只鸽子而已。}}<br />
<br />
'''间谍鸽(Bird's Eye Viewer)''' 是 [[Steam Workshop/zh-hans|社区贡献]]的[[Spy/zh-hans|间谍]][[Cosmetic items/zh-hans|饰品]]。装备后将有一只灰色[[Wikipedia:Domestic pigeon|家鸽]]站立于间谍左肩位置。其头部将跟随玩家的移动而[[Jiggle bones/zh-hans|晃动]]。<br />
<br />
该饰品有两种可选[[styles/zh-hans|式样]],分别为 “Informant” 和 “Civilian”。 The Informant style includes a camera strapped to the pigeon's chest with a team-colored light, while the Civilian style removes it.<br />
<br />
{{Assisting in Pyroland}}<br />
<br />
间谍鸽 由创意工坊投稿[https://steamcommunity.com/sharedfiles/filedetails/?id=2121422231 贡献]。<br />
<!--<br />
{{Weapon Demonstration|pyroland=1}}--><br />
== Painted variants ==<br />
{{Painted variants|default=Informant}}<br />
{{Painted variants|style=Civilian}}<br />
<br />
== 式样 ==<br />
{{Styles table<br />
| image1 = Painted Bird's Eye Viewer UNPAINTED.png<br />
| style1 = Informant<br />
| image2 = Painted Bird's Eye Viewer UNPAINTED Civilian.png<br />
| style2 = Civilian<br />
}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|8|21|2020}}''' ([[Summer 2020 Pack/zh-hans|2020 夏日更新包]])<br />
* 添加 间谍鸽。<br />
<br />
== 细枝末节 ==<br />
* This item is based off of [[w:Pigeon photography#First World War|first World War aerial reconnaissance pigeons]], an experimental way of gathering battlefield Intelligence.<br />
* Bird's eye view means a view from a high angle as if it was taken by a bird.<br />
<br />
== 画廊 ==<br />
<gallery perrow='3'><br />
File:Steamworkshop tf2 bird's eye viewer thumb.jpg|创意工坊宣传图<br />
File:Birds Eye View concept art.png|艺术概念图<br />
</gallery><br />
<br />
{{Summer 2020 Pack Nav}}<br />
{{Hat Nav}}<br />
{{Spy Nav|state=collapsed}}<br />
<br />
[[Category:Jiggleboned/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Hazard_Headgear/zh-hans&diff=2812151Hazard Headgear/zh-hans2020-09-01T09:07:33Z<p>Vtopl749: Created page with "{{Item infobox | type = cosmetic | image = Hazard_Headgear.png | team-colors = yes | used-by = 爆破手 | contributed-by = {{..."</p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Hazard_Headgear.png<br />
| team-colors = yes<br />
| used-by = [[Demoman/zh-hans|爆破手]]<br />
| contributed-by = {{Backpack Item Link|76561198040588557|9136957969}}<br>{{Backpack Item Link|76561198070898877|9137070817}}<br>{{Backpack Item Link|76561198143655117|9142608361}}<br />
| released = {{Patch name|8|21|2020}}<br>([[Summer 2020 Pack/zh-hans|2020 夏日更新包]])<br />
| availability = {{avail|crate127}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = Hat<br />
| grade = commando<br />
}}<br />
{{quotation|'''危爆之盔''' 宣传词|感谢这款顶尖技艺制作的头盔可以保护你免受除子弹、爆炸物、火焰、弓箭外的一切威胁...}}<br />
<br />
'''危爆之盔'''是一件由[[Steam Workshop/zh-hans|社区贡献]]的[[Demoman/zh-hans|爆破手]][[Cosmetic items/zh-hans|饰品]]。该饰品为一件由黄黑条纹涂色的灰色头盔,并带有黄色护目镜以及下巴的护具。<br />
<br />
危爆之盔由 Steam 创意工坊 [https://steamcommunity.com/sharedfiles/filedetails/?id=2125266625 贡献]。<br />
<br />
== 染色预览 ==<br />
{{Painted variants}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|8|21|2020}}''' ([[Summer 2020 Pack/zh-hans|2020 夏日更新包]])<br />
* 添加 危爆之盔。<br />
<br />
'''{{Patch name|8|27|2020}}'''<br />
* 修复 危爆之盔 的材质问题。<br />
<br />
== 细枝末节 ==<br />
* 危爆之盔的造型来源于[[Demoman (Classic)/zh-hans|经典爆破手]]。<br />
<br />
== 画廊 ==<br />
<gallery perrow='3'><br />
File:Steamworkshop tf2 hazard headgear thumb.jpg|危爆之盔的创意工坊缩略图<br />
File:Classic Demoman new.png|漫画[[Catch-Up/zh-hans|往事追叙]]中的经典爆破手的形象<br />
</gallery><br />
<br />
{{Summer 2020 Pack Nav}}<br />
{{Hat Nav}}<br />
{{Demoman Nav|state=collapsed}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=August_21,_2020_Patch/zh-hans&diff=2804211August 21, 2020 Patch/zh-hans2020-08-22T05:00:21Z<p>Vtopl749: Created page with "{{Patch layout | before = {{Patch name|7|3|2020}} | day = 21 | month = august | year = 2020 | after = | source-title = 军团要塞 2 更..."</p>
<hr />
<div>{{Patch layout<br />
| before = {{Patch name|7|3|2020}}<br />
| day = 21<br />
| month = august<br />
| year = 2020<br />
| after = <br />
| source-title = 军团要塞 2 更新发布<br />
| source = https://store.steampowered.com/news/63310/<br />
| notes = === 军团要塞 2 ===<br />
* 新增 [[Summer 2020 Cosmetic Case/zh-hans|2020夏季饰品箱]]<br />
** 包含 22 件新增[[Steam Workshop/zh-hans|社区贡献]]物品 <ref>[[Bazaar Bauble]], [[Jarmaments]], [[Sophisticated Smoker]], [[Soda Specs]], [[Head Of Defense]], [[Poolside Polo]], [[Crabe de Chapeau]], [[Fire Fighter]], [[California Cap]], [[Self-Care]], [[Momma Kiev]], [[Tools of the Tourist]], [[Hazard Headgear]], [[Bird's Eye Viewer]], [[Breach and Bomb]], [[Flatliner]], [[Flamehawk]], [[Loaf Loafers]], [[Smoking Jacket]], [[Hawk Warrior]], [[Breadcrab]], [[Hypno-eyes]]</ref><br />
** 新增 4 种{{sic}} 由社区贡献的[[Unusual effect/zh-hans|稀有特效]]<ref>Verdatica, Aromatica, Chromatica, Prismatica, Bee Swarm, Frisky Fireflies, Smoldering Spirits, Wandering Wisps, Kaleidoscope<br> Though the patch notes list four new effects, it also added alternate effects based off four effect themes.</ref><br />
* 修复 当服务器设置的变量数值超出上限时,有几率导致玩家客户端因无法正确计算而出现漏洞的问题。<br />
* 修复 [[Mann vs. Machine/zh-hans|曼恩 vs. 机器]]中无法掉落[[Australium weapons/zh-hans|澳金]][[Medi Gun/zh-hans|医疗枪]]和{{sic}}/[[Wrench/zh-hans|扳手]]的问题。<br />
* 修复 聊天框窗口无法恢复在正确位置的问题。<br />
* 修复 [[Competitive Mode/zh-hans|竞技]]徽章无法正常显示。<br />
* 增加 [[Mannpower/zh-hans|曼恩之力]]模式的 {{code|caps_per_round}} (每局夺取情报胜利要求数)。<br />
* 新增 观看直播聊天框的 Twitch 直播页面。<br />
* 更新 地图 {{code|[[Granary (Control Point)/zh-hans|cp_granary]]}} 永久保留[[Tribute to Rick May/zh-hans|士兵雕像]]。<br />
* 更新/新增 [[Tournament Medal/zh-hans|锦标赛徽章]]<ref>[[Tournament Medal - MidNight Moon|MidNight Moon]] 2020, [[Tournament Medal - CustomLander TF2|CLTF2]] No Restriction 6v6 Cup 2, [[Tournament Medal - Brazil Fortress 6v6|Brazil Fortress 6v6]] Season 6, [[Tournament Medal - Brazil Fortress JumpCup|Brazil Fortress JumpCup]] Season 3, [[Tournament Medal - RGL.gg|RGL.gg]] Seasons 2-7, varying divisions, [[Tournament Medal - RGL.gg Highlander Experimental Maps Cup|RGL.gg Highlander Experimental Maps Cup]] Spring 2020, [[Tournament Medal - RGL.gg Prolander|RGL.gg Prolander]] Seasons 8 and 9, [[Tournament Medal - CappingTV|CappingTV]] Summer Brawl 2020, [[Tournament Medal - CappingTV|CappingTV]] PASS Time Championship 2020, [[Tournament Medal - Fruit Mixes Highlander|Fruit Mixes Highlander]] Season 2, [[Tournament Medal - UGC Highlander|UGC Highlander]] Seasons 28 and 29, [[Tournament Medal - UGC 6v6|UGC 6v6]] Seasons 30-33, [[Tournament Medal - UGC 4vs4|UGC 4vs4]] Seasons 17-20, [[Tournament Medal - UGC Highlander|UGC Highlander]] Seasons 30 and 31</ref><br />
* 更新 [[Localization files/zh-hans|本地化文件]]<br />
<br />
==== Undocumented changes ====<br />
* 新增 社区徽章。<ref>[[Operation Titanium Tank|Titanium Tank: Reforged]], [[TF2Maps 72hr Jam|TF2Maps 72hr Jam Participant 2020]], [[TF2Maps 72hr Jam|TF2Maps Ray of Sunshine 2020]]</ref><br />
<br />
== References ==<br />
<references /><br />
}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=2Fort/zh-hans&diff=28032052Fort/zh-hans2020-08-20T11:41:54Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:2Fort}}<br />
{{trans}}<br />
{{hatnote|本条目是关于游戏内的地图 2Fort 的。关于其同名城镇,请参见:[[Teufort (city)/zh-hans|Teufort/双城(城市)]]。关于其他用途,请参见[[Teufort (disambiguation)/zh-hans|Teufort(消歧)]]。<br />
}}<br />
{{Featured article tag}}<br />
{{Map infobox<br />
| game-type = Capture the Flag<br />
| file-name = ctf_2fort<br />
| map-image = Ctf 2fort bridge ss.png<br />
| map-environment = 农田<br />
| map-setting = 白昼,晴朗<br />
| map-deep-water = 是<br />
| map-pyrovision = 是<br />
| map-health-pickups-small = 2<br />
| map-health-pickups-medium = 4<br />
| map-ammo-pickups-small = 2<br />
| map-ammo-pickups-medium = 4<br />
}}<br />
<br />
{{Quotation|'''侦察兵'''对隔壁的基地说道|这地图太小了,容不下我们两个!|sound=Scout_dominationsct02.wav|en-sound=yes}}<br />
{{Map Variant}}<br />
'''2Fort'''是一张''[[Capture the Flag/zh-hans|夺旗]]''模式地图,并且也是一张 ''[[Team Fortress Classic/zh-hans|军团要塞:经典]]''中 [[2Fort (Classic)|同名地图]]的重置版; 这两张地图均是基于''[[Team Fortress/zh-hans|军团要塞]]''地图 [[2Fort5]]的重置版. 2Fort是第一张官方''[[Capture the Flag/zh-hans|夺旗]]''模式地图, 同时也是''[[Team Fortress/zh-hans|军团要塞2]]''游戏发行时的六张初始地图之一.<br />
<br />
两座类似的堡垒相对矗立,且被一个深[[water|水坑]]隔开.一座桥覆盖在水坑上方,且每座壁垒二楼设置有平台,为双方提供了出色的位置来反击进攻的敌人,对[[Sniper/zh-hans|狙击手]]尤其有利.<br />
<br />
为了取得胜利,双方队伍必须反复夺取对方[[Intelligence/zh-hans|情报箱]].为达到目标,双方玩家必须深入对方要塞深处捡起[[Intelligence/zh-hans|情报箱]]并带回己方基地存放情报的相同位置,直到得分达到目标分数(每次夺得情报得一分,在Valve的官方服务器上默认为三分).并且双方队伍也要防止对方夺取自己的[[Intelligence/zh-hans|情报箱]].<br />
<br />
每个堡垒分别有三个入口可供进入,分别是下水道、堡垒一楼的正面通道以及堡垒二楼平台的右侧,然而不是每个兵种都可以从壁垒二楼右侧进入.只有[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]、[[Pyro/zh-hans|火焰兵]]、[[Demoman/zh-hans|爆破手]]、[[Engineer/zh-hans|工程师]]以及[[Medic/zh-hans|医生]]有办法从一楼平地甚至是水坑进入壁垒二楼.壁垒一楼的每个入口前都有很短的坡道,通过入口会经过一个通向壁垒二楼的开口,这个开口允许防御者从上方攻击入侵者.壁垒的第二个入口通向下水道,下水道在壁垒以下向地图中心的水坑延伸.<br />
<br />
下水道与壁垒入口处设置有水坑与楼梯,这个区域是一个可通过的阻塞点.第三个入口是位于双方壁垒二楼的外侧战斗平台,玩家可以通过平台右侧进入壁垒内部,而该平台在壁垒外侧并没有可通过的楼梯,因此只有[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]、[[Demoman/zh-hans|爆破手]]以及[[Engineer/zh-hans|工程师]]、使用他们的[[Jumping/zh-hans|特殊跳跃技巧]]进入,[[Medic/zh-hans|医生]]需要装备[[Quick-Fix/zh-hans|快速医疗枪]]治疗[[Soldier/zh-hans|士兵]]、[[Demoman/zh-hans|爆破手]]或装备[[Thermal_Thruster/zh-hans|热能推进器]]的[[Pyro/zh-hans|火焰兵]]时才能进入.<br />
<br />
2Fort的壁垒基地是所有[[Capture the Flag/zh-hans|夺旗]]模式地图中最容易防守的地图,因为通往双方情报室的道路极易阻塞,每次夺取情报都需要进攻方队伍大量的合作,尤其是在玩家数量较多时.<br />
<br />
== 介绍视频 ==<br />
{{youtube|mZDtIjt1pJ0}}<br />
<br />
== 地点 ==<br />
=== 外部环境 ===<br />
<br />
*'''木桥''':桥梁连接双方壁垒,桥梁顶部被屋顶遮盖以供[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]等高灵活度兵种通过桥顶抵达对方要塞.桥顶还为下方玩家提供掩护以防他们轻易被狙击手攻击.<br />
<br />
*'''入口''':穿过桥梁后,双方壁垒有两个入口可供进入.入口通向壁垒正下方一小段距离并且入口的布局为T字型.向左转可到达通向下水道的楼梯,左前方是一条通往壁垒内部庭院的狭窄走廊,(走廊上方设置有一个小洞允许玩家从壁垒左侧的重生室落下).<br />
<br />
*'''入口侧室''':通过入口向右转可以通向一间中等大小的房间,房间尽头左侧有一个同样通往壁垒内部庭院的入口,这个房间常常是两个队伍发生冲突的地方,毕竟这里是通往中庭最直接的道路.如果进攻方试图通过入口,[[Engineer/zh-hans|工程师]]可以在这里建立起防御工事来反击.另外,由于房间较开阔,这里常常也是[[Spy/zh-hans|间谍]]的藏身之所,在2Fort的其他地方,走廊都很狭窄,无法为间谍提供太多掩护,这个房间是个例外,可以使[[Spy/zh-hans|间谍]]无法被察觉的穿过它.<br />
<br />
*'''"阳台"''':"阳台"位于双方壁垒二楼外部,并且中部有一个"掩体"部分,此部分有几扇较大的无玻璃窗户,这些窗户可以清楚地使玩家的看到几乎所有外部区域未被遮挡的部分.由于这里通常是狙击手的营地,因此"城垛"通常也被玩家称为"狙击平台"或"狙击甲板",由于这个区域的主要目的是为狙击手提供营地,平台为狙击手提供了2Fort大部分的外部视野,除了桥梁下方以及水坑的一部分.<br />
<br />
<gallery widths=150px heights=80px><br />
File:Ctf 2fort bridge ss.png|[[RED/zh-hans|红队]]基地外观<br />
File:CTF 2Fort BLU base.png|以[[RED/zh-hans|红队]]壁垒的视野观看[[BLU/zh-hans|蓝队]]基地<br />
File:CTF 2Fort BluBase.png|[[BLU/zh-hans|蓝队]]基地的外观,包括水坑与桥梁<br />
File:CTF 2Fort Water.png|桥下的水坑,[[BLU/zh-hans|蓝队]]的下水道入口<br />
File:CTF RED battlements.png|[[RED/zh-hans|红队]]的阳台,与[[BLU/zh-hans|蓝队]]的相同<br />
</gallery><br />
<br />
=== 壁垒内部 ===<br />
<br />
*'''下水道''':双方基地下方的通道,由桥下的 [[water/zh-hans|水坑]]通往"入口",此通道通常被称为"下水道".且通道有三个转角,创造了许多战斗的盲角.下水道通常作为进攻方进入对方基地且不受上方[[Sniper/zh-hans|狙击手]]影响的一种方式.下水道的狭窄特点使得间谍很难通过同样处于下水道的敌人.<br />
<br />
*'''下水道凹室''':在每一条下水道中都有一个凹入角落的房间,以致从通往房间的两条通道都无法看到房间的全部.在房间通往水坑的一侧有两个90度的转角,而通往"入口"的一侧则是一条狭长的通道,这条通道将提供一段连接基地下水道出口和房间的长距离视野。此房间一般由[[Engineer/zh-hans|工程师]]驻扎他们通常使用[[Teleporters/zh-hans|传送装置]]来使队友快速通过下水道进入敌方基地或使用[[Sentry Gun/zh-hans|步哨枪]]来阻止敌方从下水道通过.<br />
<br />
*'''庭院''': 庭院将作为基地中通向二楼的主要结构。紧贴重生室,以及二楼连入情报室的楼梯,玩家重生后右转便可到达该区域。 a door from the entrance and from the balcony spawn corridor on the ground floor. Two staircases allow access from below to the upper level. Engineers often use the space as a major defensive point, as it provides the only means of access to the Intelligence for most classes. By setting up a [[Sentry Gun]], an Engineer can successfully provide effective defense against assaults on the intelligence, particularly if positioned so as to cover the Battlements' doorway.<br />
<br />
*'''Grate''': This is the small room with the grated floor right above the entrance of each base. It is connected directly to the upstairs area and, as a result, is often used by players to gain quick access to battles in the entrance. Demomen, Soldiers, Engineers, Scouts and Pyros can jump up to the second story through this, providing another means of access to the second floor. Classes such as the Engineer and Demoman can also camp above the grate, limiting enemy access through the front entrance. Splash damage can be dealt through the grate.<br />
<br />
*'''Upstairs''': This is the large room on the second floor, adjacent to the main resupply room. The Upstairs area has an exit to the Battlements, "Grate", "top of the Spiral", and "Courtyard". This room is heavily trafficked as it is a major crossroads in the map, connecting practically every area of the base. It is often used by Scouts who have jumped to the balcony, as it provides a direct route to the Intelligence via the spiral ramp. The Upstairs area is also commonly referred to as the "hay room" or "hayloft" (due to the large piles of hay on the floor,) or simply the "upstairs lobby".<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:CTF 2Fort OutsideRedSpawn.png|二楼,重生室外部<br />
File:CTF 2Fort Courtyard.png|庭院<br />
File:CTF 2Fort LongHall.png|一楼,长廊<br />
File:CTF 2Fort RedEntrance.png|[[RED/zh-hans|红队]]基地出口<br />
File:CTF 2Fort Sewers.png|更下层,下水道<br />
</gallery><br />
<br />
=== 基地主要结构 ===<br />
*'''旋转楼梯''': The Spiral ramp that leads from the Basement up and out of the base is one of only two access points to the Intelligence room. Like the Sewers, the Spiral is a narrow corridor with right-angle turns. This tends to result in close quarters fighting, and due to the confined space it is fairly easy to block enemy access with a [[Dispenser]], [[Sentry Gun]], or [[Heavy]]. At the top, the Spiral connects to the upstairs area via a small room in which there is a small [[Health pack]] and [[Ammo pack]], as well as two small corners in which Spies often hide. A direct line of sight can be drawn from the upstairs area along the top length of the Spiral, allowing [[Sniper]]s to eliminate enemies with the Intelligence as they climb the Spiral.<br />
<br />
*'''楼梯''': This area contains a long ramp running from the back of the courtyard into the basement. It is the other exit point for a stolen Intelligence. It is often called the "back stairs", "long stairs", "straight stairs", or simply "straight". It is also called the "L-Shaft", because it contained an elevator in previous incarnations of the 2Fort map.<br />
<br />
*'''基地''': This is the space downstairs between the Spiral ramp and the Stairs. It leads to the Intelligence room and a third resupply point exists at the end nearest to the Stairs. However, no player will ever respawn in that room after they die. There is a Health pack and Ammo box in the middle of the Basement - added in the {{Patch name|4|29|2008}}. The addition of these pickups has made camping the Intelligence harder, and attacking the Intelligence slightly easier.<br />
<br />
[[File:TF2 2fort intel.jpg|164px|right|thumb|蓝队情报室]]<br />
<br />
*'''情报室''': The Intelligence room has two entrances from the Basement. This is the primary defensive point of 2Fort, and as such it is frequently camped, especially by Engineers. The Intelligence is on top of a desk in the opposite corner to both entrances. The layout of the room makes it very simple for campers to entrench themselves, and successfully removing them can be almost impossible without an [[ÜberCharge]].<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:CTF BLU respawn 1.png|蓝队主重生室<br />
File:CTF BLU respawn 2.png|蓝队副重生室<br />
File:CTF 2Fort SpiralEntrance.png|前往情报室的旋转楼梯<br />
File:CTF 2Fort Downstairs.png|情报室外的房间<br />
File:CTF 2Fort Staircase.png|前往情报室的楼梯<br />
File:CTF 2fort REDIntelRoom.png|红队情报室<br />
</gallery><br />
<br />
== 战术 ==<br />
{{main|Community 2Fort strategy/zh-hans|l1=社区 2Fort 战术}}<br />
<br />
== 相关成就 ==<br />
=== [[File:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/zh-hans|一般成就]] ===<br />
{{Achievement table<br />
| {{Show achievement|General|Powerhouse Offense}}<br />
| {{Show achievement|General|World Traveler}}<br />
}}<br />
<br />
== 更新历史 ==<br />
{{Update history | '''{{Patch name|2|14|2008}}'''<br />
* 在游戏界面中添加了一个新的计时器,用来显示 mp_timelimit 的数值。此改动在你于地图 2Fort 中进行一场限时游戏时,而你又仅设定了服务器的时限时会很有帮助。<br />
<br />
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})<br />
* 在基地地下室的过道增加了中型弹药盒以及医药包。<br />
* 在通往地下室的走道的2楼出入口处增加了小型弹药盒以及医药包。<br />
* 修复了一个在蓝队狙击平台处的地图涂漆的漏洞。<br />
* 修复了红队基地前的数字“2”的涂漆异常的问题。<br />
<br />
'''{{Patch name|2|23|2010}}'''<br />
* 修复了蓝队玩家可以通过阻挡蓝队的重生室的门以阻挡队友的问题。<br />
* 将蓝方的狙击墙向下移动以与红方的狙击墙对称。<br />
<br />
'''{{Patch name|7|18|2011}}'''<br />
* {{Undocumented}} 在地图中添加了[[Grordbort's rockets/zh-hans|“葛保诺火箭”]]。<br />
<br />
'''{{Patch name|12|15|2011}}''' ({{update link|Australian Christmas 2011}})<br />
* {{undocumented}} 在地图中移除了“葛保诺火箭”。<br />
<br />
'''{{Patch name|6|28|2012}}'''<br />
* 修复了在火焰兵幻境视角中可以透视 2Fort 中的狙击平台掩护物。<br />
<br />
'''{{Patch name|8|10|2012}}'''<br />
* {{Undocumented}} 在地图中添加了[[Carrier Tank/zh-hans|“运输坦克”]]。<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* 修复可于重生区域大门内部放置建筑的漏洞。<br />
* 修复对狙台的地图漏洞。<br />
* 修复蓝队基地的旋转阶梯可供玩家蹲下穿过并放置补给器的漏洞。<br />
* 清理了冲突的物品。<br />
* 优化了铁皮推车和其他物品的剪切问题。<br />
<br />
'''{{Patch name|2|7|2014}}'''<br />
* 修复了蓝队基地的天空盒区域仓井的渲染错误问题。<br />
<br />
'''{{Patch name|3|5|2014}}'''<br />
* 修复了蓝队基地外部铁皮火车物品的冲突问题。<br />
* 修复了窗台支架的建模问题。<br />
* 修复了情报室管道的冲突问题。<br />
* 修复了地图上的材质连接问题。<br />
* 修复了可站在蓝队区域空中的建模问题。<br />
<br />
'''{{Patch name|4|24|2014}}'''<br />
* 修复了玩家可以站立在情报室里的管子上的漏洞。<br />
* 修复了玩家可以站立在红方平台<!--battlements-->上的天空区域的漏洞。<ref>实际上是[[BLU/zh-hans|蓝队]]的平台<!--battlements--></ref><br />
* 修复了在蓝方基地斜坡的漏洞,使得从下方可以透视斜坡上方。<br />
* 修复了红方区域内的物体的碰撞判定。<br />
<br />
'''{{Patch name|9|10|2015}}'''<br />
* {{Undocumented}} 在地图中添加了[[saucers/zh-hans|飞碟]]和海报。<br />
<br />
'''{{Patch name|11|25|2015}}'''<br />
* {{Undocumented}} 移除了飞碟和海报。<br />
<br />
'''{{Patch name|5|11|2016}}'''<br />
* 更新了 2Fort 以修复地图区块相关的问题。}}<br />
<br />
== 未使用内容 ==<br />
* 早期版本的 2Fort 的设计更像[[Team Fortress Classic/zh-hans|《军团要塞:经典》]]中的[[2Fort (Classic)/zh-hans|2Fort]]。<br />
** 2Fort 原来桥上没有顶棚。<br />
** 此外,在[[Trailer 2/zh-hans|预告片 2 ]]中,通往下水道的楼梯是一个螺旋楼梯。<br />
** 同样的,在预告片 2 中,我们可以看到一个单向的重生门。<br />
** 在早期的一些游戏截图中,下水道区域的水位要高得多。<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:Team-fortress-2-20070413051119142.jpg|老版本的外部区域<br />
File:2fort_oldspawndoors.jpg|老版本的红队基地门<br />
File:2fort_oldsewerentrance.png|老版本的红队下水道出口入口<br />
</gallery><br />
<br />
== 漏洞 ==<br />
* 于 Xbox 360 和 PS3 平台游玩的玩家可以随意跳出 2Fort 的狙击手对狙平台的窗户。(PC端其实也行)<br />
* 重生区域的大门有可能在无玩家出入的情况下保持开启状态。<br />
* 玩家可在敌方重生区域大门未关闭时卡住大门。<br />
<br />
== 细枝末节 ==<br />
<br />
=== 2Fort 地图 ===<br />
* 于 “GameInformer(游戏杂志)” 2010年三月的公布,2Fort 作为第一人称射击游戏中最受好评的10张地图中的第六名,第一名为“反恐精英”中的 De_dust(炙热沙城) 拆弹地图。(Issue 203, page 31).<br />
* ''ripten.com'' 将 2Fort 列为第八名,但“反恐精英”中的 De_dust 依然作为第一名的地图<ref>[https://web.archive.org/web/20160126233404/http://www.ripten.com/2010/10/27/top-10-first-person-shooter-multiplayer-maps-of-all-time-brycew/ Top 10 First Person Shooter Multiplayer Maps of All Time], ripten, archived.</ref><br />
* 在“军团要塞2”早期宣传片 - [[Trailer 1/zh-hans|预告1]]中可见到早期版本的2Fort 地图。<br />
* 2Fort 在游戏''[[w:Duke Nukem Forever|永远的毁灭公爵]]''的“2Forts1Bridge” [https://store.steampowered.com/agecheck/app/57923/ ''Hail to the Icons Parody Pack''] DLC中亮相。<br />
* ''[[Meet the Spy/zh-hans|拜见间谍]]''的影片场景发生于经过修改后的 2Fort 中,情报室的大门是 Alarm-O-Tron 5000 (详见[[Double Cross/zh-hans|Double Cross]])。<br />
* 2Fort 在游戏 ''[[Worms: Reloaded/zh-hans|百战天虫:重装]]''中作为一个要塞场景。<br />
<br />
=== 2Fort 设施 ===<br />
* 根据漫画[[Catch-Up/zh-hans|《往事追叙》]]所述,2Fort 的设施建于1850年至1890年之间。<ref>[http://www.teamfortress.com/catchup/#f=10 《往事追叙》漫画]</ref><br />
<br />
=== Teufort 记往 ===<br />
''主条目:[[Teufort (city)/zh-hans|Teufort(城市)]]''i<br />
[[File:Mannslandmap.png|right|200px|thumb|[[Map of Badlands/zh-hans|荒芜之地地图]]]]<br />
* [[Teufort (city)/zh-hans|双城(Tuefort)]] 是一座位于新墨西哥-[[Badlands (region)/zh-hans|荒芜之地]]的小城镇,2Fort 位于该城镇外侧。漫画''[[Unhappy Returns/zh-hans|不愉快的归途]]''中,有提到整个城镇全是些“铅中毒的白痴”,这是因为这座城镇的下方已被来自2Fort 的化学品泄露污染长达数年。<br />
* 由[[updates/zh-hans|更新]]、[[comics/zh-hans|漫画]]以及[[movies/zh-hans|影片]]中的信息,可了解2Fort 位于双城附近。而根据漫画''[[Meet the Director/zh-hans|拜见导演]]''以及其他信息来源中,可以确定Tuefort 位于新墨西哥。<br />
** 在[[WAR! Update/zh-hans|战争更新]]更新的[http://www.teamfortress.com/war/part3/ Crafting, Saxton Hale Day ]页面中可看到''双城时报(The Teufort Times)'' 。<br />
** 饰品[[Teufort Tooth Kicker/zh-hans|双城碎齿者]]的命名引用于该城。<br />
** 在“拜见导演”中有提到双城还有一个叫做“美国的碎石之篮”的叫法,人口总计为 1280人。<br />
** 由[[Engineer Update/zh-hans|工程师更新]]中的[[Map of Badlands/zh-hans|荒芜之地地图]]可知,双城位于[[Dustbowl/zh-hans| Dustbowl ]]北方以及[[Badwater Basin/zh-hans| Badwater Basin ]]的东部.<br />
** 在漫画''[[A Smissmas Story/zh-hans|圣诞头条]]''中,蓝队侦察兵、士兵和间谍在双城进行社区服务时阻止了[[Non-player characters/zh-hans|老尼克]]的绑架小孩计划。<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Worms reloaded tf2 engineer fort.jpg|[[Worms: Reloaded/zh-hans|《百战天虫:重装上阵》]]中可选用的[[Engineer/zh-hans|工程师]]和 2Fort 堡垒<br />
</gallery><br />
<br />
== 参见 ==<br />
* [[List of maps/zh-hans|地图列表]]<br />
* [[:Category:2Fort images/zh-hans|2Fort 图片]]<br />
* [[Capture the Flag/zh-hans|夺旗]]<br />
* [[2Fort5/zh-hans|2Fort5(军团要塞)]]<br />
* [[2Fort (Classic)/zh-hans|2Frot(经典)]]<br />
* [[2Fort Invasion/zh-hans|2Frot Invasion]]<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
<br />
{{Maps nav}}<br />
[[Category:Capture the Flag maps/zh-hans]]<br />
[[Category:Quickplay maps/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=2Fort/zh-hans&diff=28032032Fort/zh-hans2020-08-20T11:28:21Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:2Fort}}<br />
{{trans}}<br />
{{hatnote|本条目是关于游戏内的地图 2Fort 的。关于其同名城镇,请参见:[[Teufort (city)/zh-hans|Teufort/双城(城市)]]。关于其他用途,请参见[[Teufort (disambiguation)/zh-hans|Teufort(消歧)]]。<br />
}}<br />
{{Featured article tag}}<br />
{{Map infobox<br />
| game-type = Capture the Flag<br />
| file-name = ctf_2fort<br />
| map-image = Ctf 2fort bridge ss.png<br />
| map-environment = 农田<br />
| map-setting = 白昼,晴朗<br />
| map-deep-water = 是<br />
| map-pyrovision = 是<br />
| map-health-pickups-small = 2<br />
| map-health-pickups-medium = 4<br />
| map-ammo-pickups-small = 2<br />
| map-ammo-pickups-medium = 4<br />
}}<br />
<br />
{{Quotation|'''侦察兵'''对隔壁的基地说道|这地图太小了,容不下我们两个!|sound=Scout_dominationsct02.wav|en-sound=yes}}<br />
{{Map Variant}}<br />
'''2Fort'''是一张''[[Capture the Flag/zh-hans|夺旗]]''模式地图,并且也是一张 ''[[Team Fortress Classic/zh-hans|军团要塞:经典]]''中 [[2Fort (Classic)|同名地图]]的重置版; 这两张地图均是基于''[[Team Fortress/zh-hans|军团要塞]]''地图 [[2Fort5]]的重置版. 2Fort是第一张官方''[[Capture the Flag/zh-hans|夺旗]]''模式地图, 同时也是''[[Team Fortress/zh-hans|军团要塞2]]''游戏发行时的六张初始地图之一.<br />
<br />
两座类似的堡垒相对矗立,且被一个深[[water|水坑]]隔开.一座桥覆盖在水坑上方,且每座壁垒二楼设置有平台,为双方提供了出色的位置来反击进攻的敌人,对[[Sniper/zh-hans|狙击手]]尤其有利.<br />
<br />
为了取得胜利,双方队伍必须反复夺取对方[[Intelligence/zh-hans|情报箱]].为达到目标,双方玩家必须深入对方要塞深处捡起[[Intelligence/zh-hans|情报箱]]并带回己方基地存放情报的相同位置,直到得分达到目标分数(每次夺得情报得一分,在Valve的官方服务器上默认为三分).并且双方队伍也要防止对方夺取自己的[[Intelligence/zh-hans|情报箱]].<br />
<br />
每个堡垒分别有三个入口可供进入,分别是下水道、堡垒一楼的正面通道以及堡垒二楼平台的右侧,然而不是每个兵种都可以从壁垒二楼右侧进入.只有[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]、[[Pyro/zh-hans|火焰兵]]、[[Demoman/zh-hans|爆破手]]、[[Engineer/zh-hans|工程师]]以及[[Medic/zh-hans|医生]]有办法从一楼平地甚至是水坑进入壁垒二楼.壁垒一楼的每个入口前都有很短的坡道,通过入口会经过一个通向壁垒二楼的开口,这个开口允许防御者从上方攻击入侵者.壁垒的第二个入口通向下水道,下水道在壁垒以下向地图中心的水坑延伸.<br />
<br />
下水道与壁垒入口处设置有水坑与楼梯,这个区域是一个可通过的阻塞点.第三个入口是位于双方壁垒二楼的外侧战斗平台,玩家可以通过平台右侧进入壁垒内部,而该平台在壁垒外侧并没有可通过的楼梯,因此只有[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]、[[Demoman/zh-hans|爆破手]]以及[[Engineer/zh-hans|工程师]]、使用他们的[[Jumping/zh-hans|特殊跳跃技巧]]进入,[[Medic/zh-hans|医生]]需要装备[[Quick-Fix/zh-hans|快速医疗枪]]治疗[[Soldier/zh-hans|士兵]]、[[Demoman/zh-hans|爆破手]]或装备[[Thermal_Thruster/zh-hans|热能推进器]]的[[Pyro/zh-hans|火焰兵]]时才能进入.<br />
<br />
2Fort的壁垒基地是所有[[Capture the Flag/zh-hans|夺旗]]模式地图中最容易防守的地图,因为通往双方情报室的道路极易阻塞,每次夺取情报都需要进攻方队伍大量的合作,尤其是在玩家数量较多时.<br />
<br />
== 介绍视频 ==<br />
{{youtube|mZDtIjt1pJ0}}<br />
<br />
== 地点 ==<br />
=== 外部环境 ===<br />
<br />
*'''木桥''':桥梁连接双方壁垒,桥梁顶部被屋顶遮盖以供[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]等高灵活度兵种通过桥顶抵达对方要塞.桥顶还为下方玩家提供掩护以防他们轻易被狙击手攻击.<br />
<br />
*'''入口''':穿过桥梁后,双方壁垒有两个入口可供进入.入口通向壁垒正下方一小段距离并且入口的布局为T字型.向左转可到达通向下水道的楼梯,左前方是一条通往壁垒内部庭院的狭窄走廊,(走廊上方设置有一个小洞允许玩家从壁垒左侧的重生室落下).<br />
<br />
*'''入口侧室''':通过入口向右转可以通向一间中等大小的房间,房间尽头左侧有一个同样通往壁垒内部庭院的入口,这个房间常常是两个队伍发生冲突的地方,毕竟这里是通往中庭最直接的道路.如果进攻方试图通过入口,[[Engineer/zh-hans|工程师]]可以在这里建立起防御工事来反击.另外,由于房间较开阔,这里常常也是[[Spy/zh-hans|间谍]]的藏身之所,在2Fort的其他地方,走廊都很狭窄,无法为间谍提供太多掩护,这个房间是个例外,可以使[[Spy/zh-hans|间谍]]无法被察觉的穿过它.<br />
<br />
*'''"阳台"''':"阳台"位于双方壁垒二楼外部,并且中部有一个"掩体"部分,此部分有几扇较大的无玻璃窗户,这些窗户可以清楚地使玩家的看到几乎所有外部区域未被遮挡的部分.由于这里通常是狙击手的营地,因此"城垛"通常也被玩家称为"狙击平台"或"狙击甲板",由于这个区域的主要目的是为狙击手提供营地,平台为狙击手提供了2Fort大部分的外部视野,除了桥梁下方以及水坑的一部分.<br />
<br />
<gallery widths=150px heights=80px><br />
File:Ctf 2fort bridge ss.png|[[RED/zh-hans|红队]]基地外观<br />
File:CTF 2Fort BLU base.png|以[[RED/zh-hans|红队]]壁垒的视野观看[[BLU/zh-hans|蓝队]]基地<br />
File:CTF 2Fort BluBase.png|[[BLU/zh-hans|蓝队]]基地的外观,包括水坑与桥梁<br />
File:CTF 2Fort Water.png|桥下的水坑,[[BLU/zh-hans|蓝队]]的下水道入口<br />
File:CTF RED battlements.png|[[RED/zh-hans|红队]]的阳台,与[[BLU/zh-hans|蓝队]]的相同<br />
</gallery><br />
<br />
=== 壁垒内部 ===<br />
<br />
*'''下水道''':双方基地下方的通道,由桥下的 [[water/zh-hans|水坑]]通往"入口",此通道通常被称为"下水道".且通道有三个转角,创造了许多战斗的盲角.下水道通常作为进攻方进入对方基地且不受上方[[Sniper/zh-hans|狙击手]]影响的一种方式.下水道的狭窄特点使得间谍很难通过同样处于下水道的敌人.<br />
<br />
*'''下水道凹室''':在每一条下水道中都有一个凹入角落的房间,以致从通往房间的两条通道都无法看到房间的全部.在房间通往水坑的一侧有两个90度的转角,而通往"入口"的一侧则是一条狭长的通道,这条通道将提供一段连接基地下水道出口和房间的长距离视野。此房间一般由[[Engineer/zh-hans|工程师]]驻扎他们通常使用[[Teleporters/zh-hans|传送装置]]来使队友快速通过下水道进入敌方基地或使用[[Sentry Gun/zh-hans|步哨枪]]来阻止敌方从下水道通过.<br />
<br />
*'''庭院''': 庭院将作为基地中通向二楼的主要结构。t is an enclosed, roofless space inside each base, next to the main spawn room and on the player's right when they come through the entrance. It is bounded on three sides by high ledges, and there are doors connecting to the spawn room, a staircase leading down to the Intelligence room on the second floor, and a door from the entrance and from the balcony spawn corridor on the ground floor. Two staircases allow access from below to the upper level. Engineers often use the space as a major defensive point, as it provides the only means of access to the Intelligence for most classes. By setting up a [[Sentry Gun]], an Engineer can successfully provide effective defense against assaults on the intelligence, particularly if positioned so as to cover the Battlements' doorway.<br />
<br />
*'''Grate''': This is the small room with the grated floor right above the entrance of each base. It is connected directly to the upstairs area and, as a result, is often used by players to gain quick access to battles in the entrance. Demomen, Soldiers, Engineers, Scouts and Pyros can jump up to the second story through this, providing another means of access to the second floor. Classes such as the Engineer and Demoman can also camp above the grate, limiting enemy access through the front entrance. Splash damage can be dealt through the grate.<br />
<br />
*'''Upstairs''': This is the large room on the second floor, adjacent to the main resupply room. The Upstairs area has an exit to the Battlements, "Grate", "top of the Spiral", and "Courtyard". This room is heavily trafficked as it is a major crossroads in the map, connecting practically every area of the base. It is often used by Scouts who have jumped to the balcony, as it provides a direct route to the Intelligence via the spiral ramp. The Upstairs area is also commonly referred to as the "hay room" or "hayloft" (due to the large piles of hay on the floor,) or simply the "upstairs lobby".<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:CTF 2Fort OutsideRedSpawn.png|Outside spawn, upstairs<br />
File:CTF 2Fort Courtyard.png|Courtyard<br />
File:CTF 2Fort LongHall.png|Downstairs, long hallway<br />
File:CTF 2Fort RedEntrance.png|[[RED]] base entrance<br />
File:CTF 2Fort Sewers.png|Sewers, below ground level<br />
</gallery><br />
<br />
=== Main base locations ===<br />
*'''Spiral''': The Spiral ramp that leads from the Basement up and out of the base is one of only two access points to the Intelligence room. Like the Sewers, the Spiral is a narrow corridor with right-angle turns. This tends to result in close quarters fighting, and due to the confined space it is fairly easy to block enemy access with a [[Dispenser]], [[Sentry Gun]], or [[Heavy]]. At the top, the Spiral connects to the upstairs area via a small room in which there is a small [[Health pack]] and [[Ammo pack]], as well as two small corners in which Spies often hide. A direct line of sight can be drawn from the upstairs area along the top length of the Spiral, allowing [[Sniper]]s to eliminate enemies with the Intelligence as they climb the Spiral.<br />
<br />
*'''Stairs''': This area contains a long ramp running from the back of the courtyard into the basement. It is the other exit point for a stolen Intelligence. It is often called the "back stairs", "long stairs", "straight stairs", or simply "straight". It is also called the "L-Shaft", because it contained an elevator in previous incarnations of the 2Fort map.<br />
<br />
*'''Basement''': This is the space downstairs between the Spiral ramp and the Stairs. It leads to the Intelligence room and a third resupply point exists at the end nearest to the Stairs. However, no player will ever respawn in that room after they die. There is a Health pack and Ammo box in the middle of the Basement - added in the {{Patch name|4|29|2008}}. The addition of these pickups has made camping the Intelligence harder, and attacking the Intelligence slightly easier.<br />
<br />
[[File:TF2 2fort intel.jpg|164px|right|thumb|BLU Intel room]]<br />
<br />
*'''Intelligence room''': The Intelligence room has two entrances from the Basement. This is the primary defensive point of 2Fort, and as such it is frequently camped, especially by Engineers. The Intelligence is on top of a desk in the opposite corner to both entrances. The layout of the room makes it very simple for campers to entrench themselves, and successfully removing them can be almost impossible without an [[ÜberCharge]].<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:CTF BLU respawn 1.png|蓝队主重生室<br />
File:CTF BLU respawn 2.png|蓝队副重生室<br />
File:CTF 2Fort SpiralEntrance.png|前往情报室的旋转楼梯<br />
File:CTF 2Fort Downstairs.png|地下室,情报室外的房间<br />
File:CTF 2Fort Staircase.png|前往情报室的楼梯<br />
File:CTF 2fort REDIntelRoom.png|红队情报室<br />
</gallery><br />
<br />
== 战术 ==<br />
{{main|Community 2Fort strategy/zh-hans|l1=社区 2Fort 战术}}<br />
<br />
== 相关成就 ==<br />
=== [[File:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/zh-hans|一般成就]] ===<br />
{{Achievement table<br />
| {{Show achievement|General|Powerhouse Offense}}<br />
| {{Show achievement|General|World Traveler}}<br />
}}<br />
<br />
== 更新历史 ==<br />
{{Update history | '''{{Patch name|2|14|2008}}'''<br />
* 在游戏界面中添加了一个新的计时器,用来显示 mp_timelimit 的数值。此改动在你于地图 2Fort 中进行一场限时游戏时,而你又仅设定了服务器的时限时会很有帮助。<br />
<br />
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})<br />
* 在基地地下室的过道增加了中型弹药盒以及医药包。<br />
* 在通往地下室的走道的2楼出入口处增加了小型弹药盒以及医药包。<br />
* 修复了一个在蓝队狙击平台处的地图涂漆的漏洞。<br />
* 修复了红队基地前的数字“2”的涂漆异常的问题。<br />
<br />
'''{{Patch name|2|23|2010}}'''<br />
* 修复了蓝队玩家可以通过阻挡蓝队的重生室的门以阻挡队友的问题。<br />
* 将蓝方的狙击墙向下移动以与红方的狙击墙对称。<br />
<br />
'''{{Patch name|7|18|2011}}'''<br />
* {{Undocumented}} 在地图中添加了[[Grordbort's rockets/zh-hans|“葛保诺火箭”]]。<br />
<br />
'''{{Patch name|12|15|2011}}''' ({{update link|Australian Christmas 2011}})<br />
* {{undocumented}} 在地图中移除了“葛保诺火箭”。<br />
<br />
'''{{Patch name|6|28|2012}}'''<br />
* 修复了在火焰兵幻境视角中可以透视 2Fort 中的狙击平台掩护物。<br />
<br />
'''{{Patch name|8|10|2012}}'''<br />
* {{Undocumented}} 在地图中添加了[[Carrier Tank/zh-hans|“运输坦克”]]。<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* 修复可于重生区域大门内部放置建筑的漏洞。<br />
* 修复对狙台的地图漏洞。<br />
* 修复蓝队基地的旋转阶梯可供玩家蹲下穿过并放置补给器的漏洞。<br />
* 清理了冲突的物品。<br />
* 优化了铁皮推车和其他物品的剪切问题。<br />
<br />
'''{{Patch name|2|7|2014}}'''<br />
* 修复了蓝队基地的天空盒区域仓井的渲染错误问题。<br />
<br />
'''{{Patch name|3|5|2014}}'''<br />
* 修复了蓝队基地外部铁皮火车物品的冲突问题。<br />
* 修复了窗台支架的建模问题。<br />
* 修复了情报室管道的冲突问题。<br />
* 修复了地图上的材质连接问题。<br />
* 修复了可站在蓝队区域空中的建模问题。<br />
<br />
'''{{Patch name|4|24|2014}}'''<br />
* 修复了玩家可以站立在情报室里的管子上的漏洞。<br />
* 修复了玩家可以站立在红方平台<!--battlements-->上的天空区域的漏洞。<ref>实际上是[[BLU/zh-hans|蓝队]]的平台<!--battlements--></ref><br />
* 修复了在蓝方基地斜坡的漏洞,使得从下方可以透视斜坡上方。<br />
* 修复了红方区域内的物体的碰撞判定。<br />
<br />
'''{{Patch name|9|10|2015}}'''<br />
* {{Undocumented}} 在地图中添加了[[saucers/zh-hans|飞碟]]和海报。<br />
<br />
'''{{Patch name|11|25|2015}}'''<br />
* {{Undocumented}} 移除了飞碟和海报。<br />
<br />
'''{{Patch name|5|11|2016}}'''<br />
* 更新了 2Fort 以修复地图区块相关的问题。}}<br />
<br />
== 未使用内容 ==<br />
* 早期版本的 2Fort 的设计更像[[Team Fortress Classic/zh-hans|《军团要塞:经典》]]中的[[2Fort (Classic)/zh-hans|2Fort]]。<br />
** 2Fort 原来桥上没有顶棚。<br />
** 此外,在[[Trailer 2/zh-hans|预告片 2 ]]中,通往下水道的楼梯是一个螺旋楼梯。<br />
** 同样的,在预告片 2 中,我们可以看到一个单向的重生门。<br />
** 在早期的一些游戏截图中,下水道区域的水位要高得多。<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:Team-fortress-2-20070413051119142.jpg|老版本的外部区域<br />
File:2fort_oldspawndoors.jpg|老版本的红队基地门<br />
File:2fort_oldsewerentrance.png|老版本的红队下水道出口入口<br />
</gallery><br />
<br />
== 漏洞 ==<br />
* 于 Xbox 360 和 PS3 平台游玩的玩家可以随意跳出 2Fort 的狙击手对狙平台的窗户。(PC端其实也行)<br />
* 重生区域的大门有可能在无玩家出入的情况下保持开启状态。<br />
* 玩家可在敌方重生区域大门未关闭时卡住大门。<br />
<br />
== 细枝末节 ==<br />
<br />
=== 2Fort 地图 ===<br />
* 于 “GameInformer(游戏杂志)” 2010年三月的公布,2Fort 作为第一人称射击游戏中最受好评的10张地图中的第六名,第一名为“反恐精英”中的 De_dust(炙热沙城) 拆弹地图。(Issue 203, page 31).<br />
* ''ripten.com'' 将 2Fort 列为第八名,但“反恐精英”中的 De_dust 依然作为第一名的地图<ref>[https://web.archive.org/web/20160126233404/http://www.ripten.com/2010/10/27/top-10-first-person-shooter-multiplayer-maps-of-all-time-brycew/ Top 10 First Person Shooter Multiplayer Maps of All Time], ripten, archived.</ref><br />
* 在“军团要塞2”早期宣传片 - [[Trailer 1/zh-hans|预告1]]中可见到早期版本的2Fort 地图。<br />
* 2Fort 在游戏''[[w:Duke Nukem Forever|永远的毁灭公爵]]''的“2Forts1Bridge” [https://store.steampowered.com/agecheck/app/57923/ ''Hail to the Icons Parody Pack''] DLC中亮相。<br />
* ''[[Meet the Spy/zh-hans|拜见间谍]]''的影片场景发生于经过修改后的 2Fort 中,情报室的大门是 Alarm-O-Tron 5000 (详见[[Double Cross/zh-hans|Double Cross]])。<br />
* 2Fort 在游戏 ''[[Worms: Reloaded/zh-hans|百战天虫:重装]]''中作为一个要塞场景。<br />
<br />
=== 2Fort 设施 ===<br />
* 根据漫画[[Catch-Up/zh-hans|《往事追叙》]]所述,2Fort 的设施建于1850年至1890年之间。<ref>[http://www.teamfortress.com/catchup/#f=10 《往事追叙》漫画]</ref><br />
<br />
=== Teufort 记往 ===<br />
''主条目:[[Teufort (city)/zh-hans|Teufort(城市)]]''i<br />
[[File:Mannslandmap.png|right|200px|thumb|[[Map of Badlands/zh-hans|荒芜之地地图]]]]<br />
* [[Teufort (city)/zh-hans|双城(Tuefort)]] 是一座位于新墨西哥-[[Badlands (region)/zh-hans|荒芜之地]]的小城镇,2Fort 位于该城镇外侧。漫画''[[Unhappy Returns/zh-hans|不愉快的归途]]''中,有提到整个城镇全是些“铅中毒的白痴”,这是因为这座城镇的下方已被来自2Fort 的化学品泄露污染长达数年。<br />
* 由[[updates/zh-hans|更新]]、[[comics/zh-hans|漫画]]以及[[movies/zh-hans|影片]]中的信息,可了解2Fort 位于双城附近。而根据漫画''[[Meet the Director/zh-hans|拜见导演]]''以及其他信息来源中,可以确定Tuefort 位于新墨西哥。<br />
** 在[[WAR! Update/zh-hans|战争更新]]更新的[http://www.teamfortress.com/war/part3/ Crafting, Saxton Hale Day ]页面中可看到''双城时报(The Teufort Times)'' 。<br />
** 饰品[[Teufort Tooth Kicker/zh-hans|双城碎齿者]]的命名引用于该城。<br />
** 在“拜见导演”中有提到双城还有一个叫做“美国的碎石之篮”的叫法,人口总计为 1280人。<br />
** 由[[Engineer Update/zh-hans|工程师更新]]中的[[Map of Badlands/zh-hans|荒芜之地地图]]可知,双城位于[[Dustbowl/zh-hans| Dustbowl ]]北方以及[[Badwater Basin/zh-hans| Badwater Basin ]]的东部.<br />
** 在漫画''[[A Smissmas Story/zh-hans|圣诞头条]]''中,蓝队侦察兵、士兵和间谍在双城进行社区服务时阻止了[[Non-player characters/zh-hans|老尼克]]的绑架小孩计划。<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Worms reloaded tf2 engineer fort.jpg|[[Worms: Reloaded/zh-hans|《百战天虫:重装上阵》]]中可选用的[[Engineer/zh-hans|工程师]]和 2Fort 堡垒<br />
</gallery><br />
<br />
== 参见 ==<br />
* [[List of maps/zh-hans|地图列表]]<br />
* [[:Category:2Fort images/zh-hans|2Fort 图片]]<br />
* [[Capture the Flag/zh-hans|夺旗]]<br />
* [[2Fort5/zh-hans|2Fort5(军团要塞)]]<br />
* [[2Fort (Classic)/zh-hans|2Frot(经典)]]<br />
* [[2Fort Invasion/zh-hans|2Frot Invasion]]<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
<br />
{{Maps nav}}<br />
[[Category:Capture the Flag maps/zh-hans]]<br />
[[Category:Quickplay maps/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Non-player_characters/zh-hans&diff=2803202Non-player characters/zh-hans2020-08-20T11:17:18Z<p>Vtopl749: </p>
<hr />
<div>{{Featured article tag}}<br />
{{DISPLAYTITLE:非玩家角色/NPC}}<br />
{{Quotation|'''红队爆破手'''对宝琳小姐说|原来你就是那小姑娘,和那个整天在我们与敌人开战时朝我们大喊大叫的老怨妇一起混的那位。}}<br />
<br />
'''非玩家角色(Non-player characters)''',常简称为'''“NPC”,'''是《军团要塞2》游戏背景设定中除玩家可在游戏中控制的九名[[classes/zh-hans|佣兵]]之外的角色。尽管他们大多数都不曾直接出现在玩家的游戏过程中,这些形形色色的人物在背景故事中都有着各自的一席之地。[[Storyline/zh-hans|故事]]中的重要人物,[[#泽菲尼亚·曼恩|泽菲尼亚·曼恩]],[[#塞拉斯·曼恩|塞拉斯·曼恩]],[[#布鲁塔克与雷德蒙德|布鲁塔克·曼恩]],[[#布鲁塔克与雷德蒙德|雷德蒙德·曼恩]],[[#格雷·曼恩|格雷·曼恩]],[[Administrator/zh-hans|管理员]],[[Miss Pauling/zh-hans|宝琳小姐]],[[Merasmus/zh-hans|马拉莫斯]]与[[Saxton Hale/zh-hans|萨克斯顿·霍尔]],他们的行动或目的定义了游戏中玩家的游戏内容,且每一位在广义上的游戏世界都有着重要的出场或被提及。而其它重要性相对较低的角色只出现在同背景故事相关的游戏媒体中,尤其是在[[Comics/zh-hans|漫画]]里,他们的存在丰富了游戏的背景设定并在一定程度上支撑了整个游戏略带荒谬的氛围。<br />
<br />
== TF工业及其下属公司相关人物 ==<br />
=== 泽菲尼亚·曼恩 ===<br />
[[File:Family Portrait.jpg|200px|thumb|从左到右:巴纳布斯·霍尔、布鲁塔克·曼恩、泽菲尼亚·曼恩、曼恩家的女佣伊丽莎白以及雷德蒙德·曼恩。<br />在照片右边还能看到一个神秘男子(原推测其为塞拉斯·曼恩,但根据该画[http://www.teamfortress.com/screamfortress/family_portrait/ 缺失的右半边],此推断无法成立。)]]<br />
<br />
'''泽菲尼亚·曼恩''',全名'''泽菲尼亚·尼奥德穆斯·曼恩(Zepheniah Nieodemus Mann)''',是一名富有的英国人,他听信了两个愚蠢的儿子——[[#布鲁塔克与雷德蒙德|布鲁塔克]]以及[[#布鲁塔克与雷德蒙德|雷德蒙德]]的话——用了巨额家产购买了一大片位于美国边远地区的土地。他本想要将那里开发成他的[[Gravel Pit/zh-hans|碎石挖掘基地]]以发展军火产业。然而,在前往那片新土地的旅途中,他患上了几乎所有人类已知的疾病。而他最后发现自己购得的土地不过是一大片[[Dustbowl/zh-hans|空无一物的沙漠]]时,气火攻心而彻底病倒了,不久便撒手归天。在他病逝前,他在自己因病脱落的皮肤上写下了他的[http://www.teamfortress.com/mannwill/ 临终遗嘱],其内容梗概如下:<br />
* 将他的遗产——包括所有的地产证书、银行账户、债务合同、烟草种植园以及手上所剩的所有财产,继承给女佣伊丽莎白。伊丽莎白与管理员海伦的外貌很像,因此她很可能是海伦的祖先。<br />
* 将[[Mann Co./zh-hans|曼恩公司]]的完全控制权,继承给自己多年以来的助手兼随从——巴纳布斯.霍尔,也就是[[Saxton Hale/zh-hans|萨克斯顿.霍尔]]的祖先。 <br />
* 将那片新买的土地以一种特别的方式均分给他那两个“脑残”儿子——布鲁塔克以及雷德蒙德,以确保他们会永无休止地相互争斗下去。布鲁塔克与雷德蒙德在生命延长装置的帮助下一直在与对方明争暗斗,直到两人于 1972 年被失散多年的兄弟格雷·曼恩杀死。<br />
* 遗嘱的最后一段有所缺失,可读出部分如下:"Lastly to... I leave the entirety of my... and swear you to utmost secrecy in its keeping." <br />
** 该段文字的全文在另一个[http://www.teamfortress.com/mannwill/ 秘密页面]中被公布,译文如下:“最后,我将我所有的“[[Australium/zh-hans|“魔法碎石”(即澳元素矿石)]]留给我最信任的伊丽莎白,这东西是我与巴纳布斯在探索南方大陆(Terra Australis,应指澳大利亚)时发现的。我那从小就弱不禁风的儿子格雷在去年回来了,他要挟、敲诈我,想要将那些碎石占为己有。现在我把这些宝贝都给你,而你要发誓不惜一切代价藏好它们。”<br />
* 遗嘱没有提到的是,泽菲尼亚的兄弟——塞拉斯·曼恩当时也在场,不过这一事实直到[http://www.teamfortress.com/screamfortress/family_portrait/ 照片的另一半]被揭晓才被我们知悉。<br />
* 在官方博客上的一张[http://www.teamfortress.com/gray/ 秘密页面]中,可以了解到泽菲尼亚其实有三个儿子,而第三个儿子——格雷——在刚出生的时候被老鹰偷走了。<br />
** 这个页面同时也披露了泽菲尼亚的妻子名叫贝蒂(Bette)。<br />
<br />
泽菲尼亚还会对那些在他[[Harvest/zh-hans|坟墓附近]]玩枪弄火的人进行诅咒,倘若有谁真敢作孽,他将对这些可怜人进行前所未见的战栗恐吓。<br />
而事情真如他所说,在万圣节版本的地图 [[Harvest/zh-hans|Harvest]] 中,他的[[ghost/zh-hans|鬼魂]]会出现并四处徘徊,且戴着自己那顶[[Ghastly Gibus/zh-hans|折叠礼帽]]。任何靠近他的玩家都会受到惊吓,在一定时间内不能攻击或跳跃。<br />
这件事情首次被提及是在{{update link|Haunted Hallowe'en Special}}中,以及泽菲尼亚的遗嘱中。泽菲尼亚之魂也可在 Helltower 中被发现,它会呆在时钟塔附近观察战场,注视着他的两个遇害儿子(雷德蒙德与布鲁塔克)的尸体被雇佣兵们送往地狱。当灵异时刻到来时,它会从时钟塔暂时离开,直到魔法桥消失后才会再度出现。<br />
<br />
* 泽菲尼亚首次登场于[http://www.teamfortress.com/pumpkinpatch/family_portrait/ 曼恩家族全家福]中。<br />
* 根据泽菲尼亚于{{update link|Scream Fortress 2013}}中的一句台词,他最喜欢的儿子其实是[[#格雷·曼恩|格雷]]。<br />
* 泽菲尼亚和他的两个儿子,以及马拉莫斯都是由 Nolan North 配音的<ref>[http://imgur.com/sZthMJo 来自 Erik Wolpaw 的电子邮件]</ref>。<br />
* 泽菲尼亚全名中包含的“Nieodemus”应是由[[Wikipedia:Nicodemus|“Nicodemus”(尼哥底母)]]变形而来的,后者是《圣经·新约》中的法利赛人与圣徒。<br />
<br />
<gallery><br />
File:Zepheniah Ghost.png|泽菲尼亚·曼恩之魂,<br />约 1968 年。<br />
File:Zepheniah Young.png|年轻时的泽菲尼亚,<br />位于[[Mann Manor/zh-hans|曼恩庄园]],<br />约 1822 年。<br />
</gallery><br />
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=== 塞拉斯·曼恩 ===<br />
{{See also|Horseless Headless Horsemann/zh-hans|l1=脱缰的无头骑士}}<br />
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[[File:SilasMann.png|thumb|125px|right|塞拉斯·曼恩]]<br />
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{{Quotation|'''塞拉斯·曼恩'''残破的墓志铭| R.I.P. SILAS MANN (安息吧,塞拉斯·曼恩)}}<br />
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作为泽菲尼亚的“假定”兄弟,塞拉斯·曼恩(Silas Mann)在曼恩家族历史中的履历就是个未解之谜。目前已知他是“泽菲尼亚·曼恩 & 孩子们共有的季度关爱”(Zepheniah Mann & Sons. Quarterly Concern)公司的合伙所有人,而这家公司即是[[Mann Co./zh-hans|曼恩公司]]的前身。塞拉斯对公司的已知贡献在于发明了[[keys/zh-hans|钥匙]]与[[Name Tag/zh-hans|名称标签]]。尽管他也在泽菲尼亚撒手归天之后的不久也与世长辞,但死亡并非他的终结。他以[[Horseless Headless Horsemann/zh-hans|无头骑士]]的姿态徘徊在[[Mann Manor/zh-hans|曼恩庄园]]中,和把[[Harvest Event/zh-hans|万圣节的 Harvest]] 弄得鸡犬不宁的泽菲尼亚之魂一样。在[http://www.teamfortress.com/screamfortress/ {{update name|Scream Fortress Update}}]页面的墓碑上点击“Silas”可以看到他的肖像。<br />
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* 塞拉斯首次登场于{{update name|Engineer Update}}的初始页面中,玩家可以通过点击“Zepheniah Mann & Sons Co. Quarterly Concern”来发现他。<br />
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=== 贝蒂·曼恩 ===<br />
贝蒂·曼恩(Bette Mann,原姓“达林”)是泽菲尼亚·曼恩的妻子,也是布鲁塔克、雷德蒙德以及格雷三兄弟的母亲。她在生下曼恩三兄弟后去世,而她的父亲叫威廉·达林(William Darling)。<br />
* 贝蒂·曼恩的名字最早出现于曼恩三兄弟的[http://www.teamfortress.com/gray/ 出生证明]。<br />
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=== {{anchor|布鲁塔克与雷德蒙德}}布鲁塔克·曼恩 与 雷德蒙德·曼恩 ===<br />
{{Quotation|'''布鲁塔克·曼恩'''谈论与自己兄弟之间的战争|我早已开启一场'''史诗般的闲适之战'''来抵抗岁月对我的蹂躏。我等待着自然,用我的手下人'''无能为力'''的方式来收拾我的兄弟。然而事到如今,我们都行将就木。可他...就是不...'''死'''!}}<br />
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'''布鲁塔克·曼恩(Blutarch Mann)'''与'''雷德蒙德·曼恩(Redmond Mann)'''是泽菲尼亚·曼恩三个儿子中的其中两个,他们分别是[[BLU/zh-hans|蓝队]]以及[[RED/zh-hans|红队]]的老板。这两兄弟将他们毕生的精力都投入到对他们父亲土地遗产的争夺上。在泽菲尼亚去世后,两人都迅速雇佣了不少佣兵,把他们编织成九人制的小队,用来防守自己的领地以及入侵对方的领地。然而,由于双方势均力敌,这场旷日持久的家族战争逐渐陷入了僵局,而这也使得布鲁塔克率先找来了'''拉迪甘·科纳格''',希望拉迪甘能制造一台[[Life Extender Machine/zh-hans|生命延长装置]],以让自己比雷德蒙德活得更久。拉迪甘成功地为布鲁塔克做出了这个装置,然而布鲁塔克一开始不知道的是,雷德蒙德也从拉迪甘处获得了同样的装置,所以两人的情仇恩怨继续延续了下去,一度持续到 1968 年。但就在 1972 年,他们二人被蒙骗而进行了一次会面,且很快达成了停战协议并转而寻求延续曼恩家族的香火。但就在这时,格雷·曼恩出现了,他向二人说明了一切后就将二人杀死,并接管了二人所有的公司。<br />
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在漫画《坟地争锋》中,布鲁塔克与雷德蒙德在死亡后化作了幽灵,而两人做的第一件事便是争执最后究竟是谁活得更久。在打闹一段时间后,他们造访了有着律师身份的红队士兵,以求在法律上确认最后究竟是谁赢得了父亲所留的土地。红队士兵的答案是,既然他们仍然是徘徊在生死之间的孤魂野鬼,便没有在真正意义上死亡,也就无从进行判定了。于是布鲁塔克与雷德蒙德就在最近的一处公共电话通知了他们曾经的秘书,要求组织佣兵们对抗,让自己对手的尸体率先被送下地狱。<br />
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* 布鲁塔克与雷德蒙德首次登场于[http://www.teamfortress.com/pumpkinpatch/family_portrait/ 曼恩家族全家福]中。<br />
* 在地图 [[Mann Manor/zh-hans|Mann Manor]] 中,红队的重生点旁有一个用玻璃门隔开的、无法进入的房间。其中可以看到雷德蒙德的身影,他背对着门口坐着,面朝着一台巨大的生命延长装置。<br />
* 在地图 Mann Manor 中的控制点 C 处,可以看见一幅油画,上面画着一个高大健壮、自信微笑的雷德蒙德,旁边则画着一个瘦弱矮小、面目可憎的布鲁塔克。在漫画《跌宕事典》中,布鲁塔克的房间里也有一幅类似的画,而二人的形象与这幅画正好相反。<br />
* 兄弟两人,他们的父亲和马拉莫斯都是由 [http://www.imdb.com/name/nm0636046/ Nolan North] 配音的。<br />
<gallery><br />
Image:BlutarchMannModern.png|布鲁塔克·曼恩,<br />约 1968 年。<br />
Image:Redmond.png|[[Mann Manor/zh-hans|庄园]]中的雷德蒙德·曼恩,<br />约 1968 年。<br />
Image:BlutarchMann.png|布鲁塔克·曼恩,<br />约 1850 年。<br />
Image:RedmondMann.png|雷德蒙德·曼恩,<br />约 1850 年。<br />
Image:Blutarch 1972.jpg|布鲁塔克·曼恩,<br />1972 年。<br />
Image:Modern Redmond.png|雷德蒙德·曼恩,<br />1972 年。<br />
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=== 格雷·曼恩 ===<br />
[[File:Blood Brothers.png|thumb|250px|格雷·曼恩]]<br />
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{{Quotation|'''格雷·曼恩'''向自己的兄弟作自我介绍|先生们。我叫'''格雷·曼恩'''。我是你们的'''兄弟'''。}}<br />
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'''格雷·曼恩(Gray Mann)'''是泽菲尼亚·曼恩的第三个儿子。他是曼恩三兄弟中辈分最小的,也是三兄弟中最聪明的。他在刚出生时就已能够流利地说话,但身体却非常虚弱。出于对格雷生下来能够说话的惊惧,泽菲尼亚打算把格雷掐死,但还没有来得及下手,格雷就被一只野生的老鹰抓走了,这件事发生在“1822年鹰灾”时期(Great Eagle Scourge of 1822)。那只老鹰把格雷当作自己的孩子抚养,但格雷长大后便杀死了“绑架”他的老鹰,这只老鹰的孩子也未能幸免于难,和鹰妈妈一起被格雷吃掉了。重返文明社会后,格雷逐步建立起了他自己的商业帝国——格雷碎石公司(Gray Gravel Company)。而根据其父泽菲尼亚·曼恩的描述,格雷曾于 1849 年写信敲诈他,要求他交出自己手上存有的“魔法碎石”(即澳元素矿石)。 <br />
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在 1972 年年初,格雷正式归来,且他和他的兄弟一样配备了一个生命延长装置,但他的装置更为先进与便携,只需要安装在背上即可。通过使用伪造信件邀请他的两个哥哥会面签署停战协定,格雷杀死了布鲁塔克以及雷德蒙德,并将两人旗下所有的公司纳入他的商业帝国中。随后格雷制造了一只机器人大军,用于摧毁曼恩公司遍布在世界各地的工厂(参见漫画[[A Fate Worse Than Chess/zh-hans|《比国际象棋更糟的命运》]])。这时萨克斯顿·霍尔再次聘用[[Classes/zh-hans|佣兵]]们抵抗机器人大军,防御工厂资产——而此前佣兵们因为公司被接管而被逐出了[[BLU/zh-hans|蓝队]]和[[RED/zh-hans|红队]]。<br />
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在 1972 年,格雷意识到他同萨克斯顿·霍尔的对抗已经陷入了僵局——正如他的两个哥哥从前那样,而选择主动投降。然而,他利用了曼恩公司的“挑战政策”(Mann Co. Challenge policy)。该政策规定,任何公司的 CEO 都可以合法地接管与控制曼恩公司——只要他们能徒手击败曼恩公司的现任 CEO。格雷让他的女儿奥利维亚同萨克斯顿决斗,萨克斯顿由于不愿对小女孩出手,而选择将公司的控制权拱手让人。 <br />
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六个月后,格雷的[[Life Extender Machine/zh-hans|生命延长装置]]中储备的能源——澳元素即将耗尽。他于绝望中找到了曼恩公司的澳元素保险库,却在将其打开后发现里面空空如也——除了仅剩的一小块澳元素以及一根香烟,他随即判断是管理员偷走了其余的储备。于是格雷便雇佣了一队神秘人士去追踪管理员并取回澳元素。在漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]中,格雷雇佣的这队人马身份揭晓——他们是[[Team Fortress Classic/zh-hans|《经典军团要塞》]]中的佣兵。而在漫画[[Old Wounds/zh-hans|《旧伤》]]中,格雷的生命延长装置被他佣兵中的机枪手破坏了,这也使他的生命迎来了终结。在他咽下最后一口气前,格雷对宝琳小姐和佣兵们说,他认为管理员积蓄了如此之多的澳元素是要用于一个比他的所作所为更加罪恶滔天的阴谋,并请求佣兵们一定要阻止管理员。<br />
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* 格雷首次被提及于一张位于[http://www.teamfortress.com/gray/ 隐藏页面]中的出生证明,该页面可由当时隐藏在[[TF2 Official Blog/zh-hans|官方网站]]横幅里的血痕中的链接打开。<br />
** 此外,泽菲尼亚的遗嘱在该隐藏页面被放出后也得到了更新,其中追加了同格雷有关的内容。<br />
* 在{{item link|Barely-Melted Capacitor}}底部印着一小数字:07180125。若将其四等分并按顺序翻译成字母(A = 1,B = 2,以此类推),便能得出格雷的名字:“GRAY”。<br />
* 在漫画[[Loose Canon/zh-hans|《跌宕事典》]]的最后一页,生命延长装置说明书封面上有一些笔迹,其上列出了拉迪甘·科纳格所制造的该装置的日期与用户。其中包括1894年7月17日为布鲁塔克制造,1894年8月3日为雷德蒙德制造,以及XXXX年4月14日为某不明人士制造。鉴于后来有超过三台生命延长装置被揭晓,这第三台装置是否是为格雷制造的还是未知数。 <br />
* 格雷在出场时可以依靠双腿站立行走,而从样貌上看,他比自己的两个哥哥要年轻许多,且头发也都还在。这可能是因为他使用的生命延长装置更为高级——完全是以澳元素为能源而运转的。<br />
* 在2012年圣诞节更新期间放出的漫画''《[[The Shadow Boxers/zh-hans|匿影藏形]]》''中,揭晓了格雷拥有格雷碎石公司(Gray Gravel Co.),而这一公司的图标出现于地图 [[Gravel Pit/zh-hans|Gravel Pit]] 与 [[Frontier/zh-hans|Frontier]]。<br />
* 根据万圣节地图 Helltower 中的对话台词,格雷是是泽菲尼亚·曼恩最中意的孩子。<br />
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File:Blog Birth Certificate.jpg|曼恩三兄弟的出生证明<br />
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=== 奥利维亚·曼恩 ===<br />
[[File:Olivia.png|thumb|200px|right|奥利维亚·曼恩,约1972年]]<br />
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{{Quotation|'''奥利维亚'''开始不耐烦了|'''霍尔!'''我可没有一整天的闲工夫。}}<br />
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'''奥利维亚·曼恩(Olivia Mann)'''是格雷·曼恩的女儿,格雷碎石公司的现任 CEO。根据曼恩公司的相关规定,能够徒手击败现任 CEO 的人将可以成为新任 CEO。由于萨克斯顿·霍尔不愿对小女孩下手,且他指定的新 CEO 比德维尔先生也不愿同奥利维亚搏斗,因此奥利维亚于徒手搏斗赛中“获胜”而成为了曼恩公司的 CEO,且她在获胜后便将权力转交给父亲格雷。<br />
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* 奥利维亚首次出现在一个有六个部分的漫画系列中的第一部分中,''[http://www.teamfortress.com/tf01_ring_of_fired/ 《解雇时刻》]''。<br />
* 奥利维亚与格雷的父女关系十分可疑,鉴于她与父亲的年龄差,她十分有可能是被格雷领养的。<br />
* 奥利维亚的名字似乎延续了她的父亲和舅舅们的“颜色命名法”(Olivia = ''Olive'' green,即橄榄绿)。<br />
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=== 管理员 ===<br />
{{Main|Administrator/zh-hans|l1=管理员}}<br />
作为《军团要塞2》中最初也是最常见的[[Announcer/zh-hans|通报员]],她同时也是 [[TF Industries/zh-hans|TF 工业]]在当前(约 1960-1972 年)的管理员,此外也担任了[[RED/zh-hans|红队]]与[[BLU/zh-hans|蓝队]]及其佣兵的(幕后)掌控者。管理员也在《军团要塞2》的[[Comics/zh-hans|漫画]]以及其它媒体中多次出现或被提及。且在故事中也出现过一些与她外貌相似,但活动时代相差较大的神秘女子。根据某些角色的说法,她已经给活动了超过一个世纪。<br />
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* 管理员最初[[:File:War02 zh-hans.jpg|登场于]]漫画[[WAR! Comic/zh-hans|《战争!》]]中,且其控制面板上贴着一张[[:File:Family_Portrait.jpg|泽菲尼亚·曼恩的家族合照]]。<br />
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==== 伊丽莎白 ====<br />
:''主条目: [[Administrator/zh-hans#伊丽莎白|伊丽莎白]]''<br />
伊丽莎白(Elizabeth)是泽菲尼亚的女佣,且她与管理员有着高度的相似性。在泽菲尼亚于[[:File:Engineercomic04.jpg|1850 年]]去世后,他将大多数[[w:Residuary estate|所剩财产]]{{lang icon|en}}与“[[Australium/zh-hans|魔法碎石]]”全部[[:File:The_Last_Will_and_Testament_of_Zepheniah_Mann_aka_Issue_97.jpg|继承给了伊丽莎白]]。<br />
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* 伊丽莎白首次登场于[http://www.teamfortress.com/pumpkinpatch/family_portrait/ 曼恩家族全家福]中。<br />
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=== 管理员的信使 ===<br />
[[File:Mysterious_Individual.jpg|150px|thumb|right|管理员的信使]]<br />
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{{Quotation|'''管理员的信使'''站在蓝队士兵的公寓前|找到地方了。}}<br />
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'''管理员的信使(Administrator's messengers)'''是一些身份不明的神秘人物,他们受雇于管理员,通过随身携带的小型电视设备来向佣兵们传达管理员的消息。首个信使于“战争!”更新中首次登场于蓝队士兵的公寓中,他通过随身设备向士兵传达管理员的消息。<br />
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在漫画[http://www.teamfortress.com/meetthedirector/?p=8 《拜见导演》]中出现了另一名信使,他在被红队成员逼供后杀害。而管理员对此表示非常不满,因为这意味着那个信使没法送回携带的设备,而使她不得不重新购置。从管理员所说的“又杀了一名信使”可以判断,此前还有其他的信使,且他们有一些也被佣兵们杀害了。<br />
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在漫画[http://www.teamfortress.com/meetthedirector/?p=8 《拜见导演》]中出现了另一名信使,他在被红队成员逼供后遭到杀害。<br />
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* 管理员的信使首次登场于{{update link|WAR! Update}}的漫画[[WAR! Comic/zh-hans|《战争!》]]中。<br />
* 在{{update link|Scream Fortress 2014}}发布的漫画[[Blood Money/zh-hans|《血债血偿》]]中的[http://www.teamfortress.com/bloodmoney/#f=12 第 12 页]可以看到另一名信使的骷髅骨架倚靠在房间内的墙壁上。<br />
* 在漫画[[The Showdown/zh-hans|《摊牌》]]中,还有一些信使被机枪手干掉了。<br />
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=== 宝琳小姐 ===<br />
[[File:Miss Pauling in Expiration Date.png|thumb|300px|right|影片[[Expiration Date/zh-hans|《死了都要爱》<br />中的宝琳小姐]]]]<br />
{{main|Miss Pauling/zh-hans|l1=宝琳小姐}}<br />
宝琳小姐(Miss Pauling)是现任管理员的忠心助手。她负责许多工作,包括非同寻常的背景调查报告、商品的订购与发货、打通交互联系渠道,以及安排谋杀。尽管宝琳小姐有时并不赞同她雇主的意见,她也总是遵从雇主的意志把事情尽力做的完美无缺,以避免招致管理员的憎恶与愤怒。<br />
* 宝琳小姐首次登场于{{update link|WAR! Update}}的[[WAR! Comic/zh-hans|漫画]]中。<br />
** 而宝琳小姐在{{update link|Love & War Update}}的短片,[[Expiration Date/zh-hans|《死了都要爱》]]中首次动画化。<br />
*** 这使得她成为首个由 [[wikipedia:Valve|Valve]] 动画化的 NPC。<br />
* 侦察兵宝琳小姐有着爱慕之意,尽管后者一直努力将其完全忽视。<br />
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=== 导演 ===<br />
[[File:Director.png|thumb|right|300px|导演]]<br />
{{Quotation|'''导演'''|曼迪先生,如果要你选'''一个词语'''来形容你自己,那你会'''选择哪一个'''?我来替你回答:“'''受害者'''”。}}<br />
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'''导演(Director)'''是一名有点傲慢的电影制作人,他受聘于[[Administrator/zh-hans|管理员]],负责制作“拜见团队”(Meet The Team)系列短片。管理员的真实用意在于利用他的身份与名义来调查[[Classes/zh-hans|佣兵们]]的底细,从他们所说的话中抓住某些把柄,以供在将来的某些必要时刻以此对付他们。然而,导演本人则是被告之他为这些佣兵拍摄影片的目的是为了让住在[[Badlands (region)/zh-hans|荒芜之地]]的居民们明白,这些佣兵不是一群“'''整天把地标建筑炸个稀巴烂的武装精神病团伙'''”(armed psychopaths blowing up all their landmarks on a daily basis)。<br />
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管理员在确信自己已经掌握了足够的把柄后,她就命令宝琳小姐干掉导演。宝琳小姐把导演带到一处矿井中,并告诉他管理员正在里面等着接受采访,而此刻她的卡车上正藏着一袋生石灰以及一把铁锹。导演从此下落不明,但他想必是在这场“采访”中被杀害了。在地图 [[Doomsday/zh-hans|Doomsday]],[[Coal Town/zh-hans|Coal Town]] 以及 [[Mannworks/zh-hans|Mannworks]] 中可以找到导演的寻人启事,对应的就是漫画中的这一幕。<br />
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* 导演首次登场于{{update link|Replay Update}}的《[http://www.teamfortress.com/meetthedirector/?p=1 拜见导演]》漫画中。<br />
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=== 不明身份者 ===<br />
在大致完整的曼恩家族全家福中,其画像中间缺失了一块,但可以看出此处站着个人。但此人的身份目前尚不得知,而且也从未被提及过。在图片中,可以看出此人的左手拿着些东西,但是无法辨认出是什么。<br />
* 这名不明身份者首次登场于[http://www.teamfortress.com/pumpkinpatch/family_portrait/ 曼恩家族全家福]中。<br />
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=== 霍尔世系 ===<br />
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==== 巴纳布斯·霍尔 ====<br />
[[File:Barnabas Hale.jpg|150px|thumb|right|巴纳布斯·霍尔,1850 年]]<br />
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{{Quotation|'''巴纳布斯.霍尔'''在一次守夜中击退了来袭的野兽|我很喜欢这只美洲狮的凶狠劲儿!}}<br />
巴纳布斯·霍尔(Barnabus Hale)是一名19世纪的澳洲拓荒者,他被泽菲尼亚·曼恩雇佣为助手以及随从。在贝蒂产下曼恩三兄弟后去世时,他也是唯一为她哭泣的人。在泽菲尼亚去世后,巴纳布斯继承曼恩公司。他是[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]的祖父,且两者在外表上高度相似。 <br />
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* 巴纳布斯首次登场于[http://www.teamfortress.com/pumpkinpatch/family_portrait/ 曼恩家族全家福]中。<br />
* 巴纳布斯后来也登场于漫画[[Blood Brothers/zh-hans|《骨肉兄弟》]]与[[Catch-Up/zh-hans|《往事追叙》]]中,且在地图 [[Coal Town/zh-hans|Coal Town]] 与 [[Monster Bash/zh-hans|Monster Bash]] 中存有他的画像。<br />
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<gallery><br />
File:Barnabas-Newspaper.png|巴纳布斯·霍尔,约 1861 年<br />
</gallery><br />
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==== 比利乌斯·霍尔 ====<br />
{{Quotation|'''比利乌斯·霍尔'''透露曼恩公司被评选为“荒芜之地最安全工作地点”的原因|此处禁止佣兵开战。}}<br />
比利乌斯·霍尔(Bilious Hale)是[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]的父亲,他在1900年代早期从父亲巴纳布斯那里继承了[[Mann Co./zh-hans|曼恩公司]]。在一次严重的矿井坍塌事故中,有 14 名工人遇难,而比利乌斯当时也被困在矿井中,但他却用自己的双拳击碎了堵路的巨石,因此逃出生天,而这事情在经过新闻报纸的一番炒作后,给比利乌斯带来了巨大的荣誉与名气。<br />
在 1922 年 3 月,比利乌斯关闭了煤矿以及由煤供能的军需品工厂。但是有一个房间作为“历史储藏室”(historic storage closet)被保留了下来,里面存放着一些现在还用不到但是在将来的某一时刻可能会派上用场的重要物品。<br />
比利乌斯在当时是美国仅有的几个能拥有私人移动电话的精英人物之一,其余几个人分别为:布鲁塔克、雷德蒙德、美国总统、电话的发明者亚历山大·格拉汉姆·贝尔以及当时担任[[Administrator/zh-hans|管理员]]的人。<br />
<gallery><br />
File:Bilius-Portrait.png|比利乌斯.霍尔的肖像画<br />
File:Bilious-Cigar.png|在煤矿工作一天后,正在抽雪茄的比利乌斯<br />
</gallery><br />
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==== 萨克斯顿·霍尔 ====<br />
{{main|Saxton Hale/zh-hans|l1=萨克斯顿·霍尔}}<br />
萨克斯顿·霍尔(Saxton Hale)是霍尔家族中掌管曼恩公司的最新一人。<br />
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==== 卡达维鲁斯·霍尔博士 ====<br />
[[File:Dr. Cadaverus Hale.png|150px|thumb|right|卡达维鲁斯·霍尔博士]]<br />
{{Quotation|'''医生''' ([[Old Wounds/zh-hans|《旧伤》]])|每个医生都需要一两个尸体(cadaver)来做实验。}}<br />
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'''卡达维鲁斯·霍尔博士(Dr. Cadaverus Hale)'''是萨克斯顿·霍尔家族中最为臭名昭著的成员之一。<br />
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目前尚不清楚复活技术(Reanimation technology)是否是卡达维鲁斯博士的杰作,抑或是医生的科学研究与[[Reanimator/zh-hans|改良]]的结果(也可能两者都是)。此外关于卡达维鲁斯是否是[[Monster Bash/zh-hans|霍尔城堡]]的曾经所有者或是现任所有者也仍然未被揭晓。<br />
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* 关于卡达维鲁斯·霍尔博士的唯一信息来自他于地图 [[Monster Bash/zh-hans|Monster Bash]] 中的肖像画。<br />
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=== 比德维尔先生 ===<br />
[[File:MrBidwell.png|150px|thumb|right|比德维尔先生]]<br />
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{{Quotation|'''比德维尔先生'''|我都要感动哭了,先生。这是您的早餐牛排。}}<br />
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'''比德维尔先生(Mr. Bidwell)'''是萨克斯顿·霍尔的助手之一。他的工作包括为霍尔准备食物以及处理顾客的反馈意见。比德维尔是新版《曼恩公司武器产品目录》的制作者,也充当着曼恩公司与下属产品生产商之间的联络人。他首次登场时留着一撮胡子,但后来又剃掉了。<br />
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萨克斯顿·霍尔派遣比德维尔以“联合开发生物科技”为幌子而拜访萨里夫工业公司(Sarif Industries)。当萨里夫公司的代表正在专心浏览那份所谓的“合同书”时,比德维尔偷了一整箱的武器溜了。后来曼恩公司根据这些偷来的武器逆向研究而剽窃技术成果,在此基础上推出了[[Manno-Technology Bundle/zh-hans|曼诺科技捆绑包]]。比德维尔在一份给霍尔的保密信件中重点强调了自己的功劳,而霍尔则回信给他,要求他“别把这些见不得人的事写下来”(stop writing these things down)。 <br />
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比德维尔与雷迪两人冒着丢饭碗的风险,提出了物品试用制度以及举办{{update link|Manniversary Update & Sale}}的想法。他们在{{update name|Manniversary Update & Sale}}页面上展示了许多新帽子以及其他物品,但后来霍尔粗暴地打断了他们的计划,要求他们去帮忙藏匿一只死鸵鸟。<br />
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在'''碎石战争(The Gravel Wars)'''结束以及布鲁塔克与雷德蒙德遇害的三天之后,比德维尔乔装成一名灵长类动物暴力行为研究专家,目的是为霍尔录制他与世上仅存的一只雪人干架的录像。就在萨克斯顿成功惹毛雪人并开始对决后,比德维尔收到了雷迪发来的有关曼恩公司受到攻击的消息,并将其告知了萨克斯顿,而萨克斯顿表示这一切都不出他所料。比德维尔随后继续录制萨克斯顿殴打雪人的视频,而萨克斯顿将这个视频作为“保护曼恩公司的财产,抵抗机器大军的侵略”的教材,令比德维尔将它发送给宝琳小姐以播放给红蓝两队的佣兵学习。<br />
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* 比德维尔先生首次登场于{{update link|WAR! Update}}的漫画,[http://www.teamfortress.com/war/saxtonhale/03.htm 《战争!》]中。<br />
* 比德维尔在漫画[[Bidwell's Big Plan/zh-hans|《比德维尔的大计划》]]中做出了一个大胆的提议。<br />
* 比德维尔在{{update link|mann vs. machine update}}的漫画,[[A Fate Worse Than Chess/zh-hans|《比象棋更糟的命运》]]中,与霍尔一同乔装出现。<br />
; 其它登场<br />
* 非正典漫画[[The Contract/zh-hans|《合同》]]。<br />
* 漫画[[Ring of Fired/zh-hans|《解雇时刻》]]。<br />
* 视频[[Jungle Inferno (Video)/zh-hans|丛林炼狱宣传片]](萨克斯顿收到了他的电话)。<br />
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=== 雷迪先生 ===<br />
[[File:MrReddy.png|150px|thumb|right|雷迪先生]]<br />
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{{Quotation|'''雷迪先生'''很好地运用了自己的会计学知识|您现在是美国第六大富翁,霍尔先生。}}<br />
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'''雷迪先生(Mr. Reddy)''',与比德维尔先生一样,也是萨克斯顿·霍尔的助手之一。具体地说,他是霍尔的会计以及专职电话接线员。在霍尔的命令下,雷迪先生给美国前五大富翁分别送去了一束鲜花,并带有一张贺卡,上面写着:“你已经是个死人了”(You're a dead man)。在首次登场时,雷迪留有一撮胡子,但是后来又剃掉了。当玩家完成了游戏《[[Spiral Knights/zh-hans|螺旋骑士]]》中的成就“任务完成”(Mission Accomplished)后,雷迪先生会为玩家发送一封祝贺信,以及一顶{{item link|Spiral Sallet}}作为奖励。此外,{{item link|Dueler}},{{item link|Gifting Man From Gifting Land}}与{{item link|Philateler}}这三顶帽子也出自雷迪先生之手。<ref> http://teamfortress.com/post.php?id=7655 </ref><br />
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比德维尔与雷迪两人冒着丢饭碗的风险,提出了物品试用制度以及举办{{update link|Manniversary Update & Sale}}的想法。他们在{{update name|Manniversary Update & Sale}}页面上展示了许多新帽子以及其他物品,但后来霍尔粗暴地打断了他们的计划,要求他们去帮忙藏匿一只死鸵鸟。<br />
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后来,雷迪通知了比德维尔有关曼恩公司受到攻击的情况。<br />
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* 雷迪首次登场于{{update link|WAR! Update}}的漫画,[http://www.teamfortress.com/war/saxtonhale/03.htm 《战争!》]中。<br />
* 雷迪于{{update link|mann vs. machine update}}的漫画,''[[A Fate Worse Than Chess/zh-hans|《比象棋更糟的命运》]]中被提及。<br />
* 雷迪在漫画[[Ring of Fired/zh-hans|《解雇时刻》]]中也有露面。<br />
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=== 珮薰丝·梅利威瑟 ===<br />
[[File:Midwife.png|150px|thumb|right|珮薰丝·梅利威瑟,<br />约 1822 年。]]<br />
珮薰丝·梅利威瑟(Patience Meriweather)是曼恩夫妇的助产士,当时她负责为贝蒂·曼恩接生,并亲眼目睹了曼恩三兄弟的出生。此外,贝蒂的死讯也是由她告知泽菲尼亚以及巴纳布斯的。<br />
* 珮薰丝·梅利威瑟首次登场于{{update link|mann vs. machine update}}的漫画《[http://www.teamfortress.com/bloodbrothers/#f=18 骨肉兄弟]》中。<br />
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=== 布鲁塔克·曼恩的助手 ===<br />
[[File:Blutarch Mann's assistant old.png|right|thumb|1960年的模样]]<br />
[[File:Blutarch Mann's assistant young.png|right|thumb|1890年的模样]]<br />
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{{Quotation|'''布鲁塔克·曼恩的助手'''每天都会说的一句话|等他'''一会'''吧,先生。他'''死了'''。}}<br />
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'''布鲁塔克·曼恩的助手(Blutarch Mann's assistant)'''是一位姓名不详的女性,她担任布鲁塔克的助手至少有60年。她在1950年的时候将戴尔·科纳格(蓝队工程师)引荐给布鲁塔克·曼恩。而早在1890年,她曾将拉迪甘·科纳格(戴尔的祖父)引荐给布鲁塔克·曼恩。当她多次称呼戴尔为“科纳格先生”后,戴尔礼貌地告诉她只需叫他'''戴尔'''就好,因为“科纳格先生”这个称呼应属于他的祖父。而她回答戴尔:“是的,我记得”。<br />
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* 布鲁塔克·曼恩的助手首次登场于漫画《[http://www.teamfortress.com/loosecanon/05.html 跌宕事典]》中。<br />
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== 群体 ==<br />
=== 澳大利亚人 ===<br />
[[File:Australians.png|200px|thumb|1890年代的澳大利亚人]]<br />
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{{Quotation|'''管理员的祖先'''如此评价那些胡子拉碴,花天酒地,搞作死发明的澳大利亚人|人类目前所有的尖端发明通通都来自一个澳洲人那被酒精发酵过的脑子里。}}<br />
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澳大利亚曾一度被认为是白痴的国度,可自 1850 年来,'''澳大利亚人(Australians)''' 摇身一变成为了世界科技的领导者。任何一项尖端发明,包括[[Cloak/zh-hans|隐身能力]]以及[[Teleporters/zh-hans|传送技术]],都是澳大利亚人用他们那“烂醉如泥的大脑”(brain of a lager-loving)而创造出的。而到了 1890 年,悉尼成为了名副其实的未来都市:飞行汽车、巨型空艇以及会自我打理的胡子。如同他们的国家英雄——[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]一般,每个澳大利亚人,不论男女老少都留有一撮胡子并引以为傲(至少有 3 个人除外,例如[[Sniper/zh-hans|狙击手]]以及他的[[#曼迪夫妇|父母]])。[[Administrator/zh-hans|管理员]]的一位祖先认为,这个国家那难以置信的强大创造力,来源于一种稀有的元素——[[Australium/zh-hans|澳元素]]。这个说法似乎是成立的,因为这些元素将迪甘·科纳格的智力提升至了一个非凡的程度,但同时也滋生了一系列同澳大利亚相关的副作用,包括胡子急速生长、极具阳刚之气、出现想要脱掉上衣并长出祖国版图形状的胸毛的原始冲动。然而,由于澳大利亚的澳元素矿藏会对那里的居民产生这类能力影响,加之管理员的意图使得矿藏的储备减量加快,曾经骄傲辉煌的澳大利亚人逐渐退化成了虚弱的白痴。间谍曾提到,在詹娜(红队机枪手的一个妹妹),士兵与间谍一同成功保护潜水艇的 2 个月前,澳元素的矿藏逐渐枯竭了。<br />
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澳大利人借由{{tooltip|袋鼠拳击赛|Kangaroo boxing match}}来选出自己的国王。<br />
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* 澳大利亚人首次登场于漫画《[http://www.teamfortress.com/loosecanon/09.html 跌宕事典]》中。<br />
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=== 曼恩公司猴子航天局 ===<br />
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曼恩公司猴子航天局(Mann Co. Monkeynautics)是[[Mann Co./zh-hans|曼恩公司]]下属的一个组织,他们以一美元的价格竞标而试图将宇航猴[[#波比·乔|波比·乔]]送上太空,以对抗苏联的宇航猴[[#弗拉基米尔·巴纳纳斯|弗拉基米尔·巴纳纳斯]](还包括其它的目的)。作为火箭发射的负责方,曼恩公司猴子航天局的图标多次在地图 [[Doomsday/zh-hans|Doomsday]] 中出现。火箭发射失败并坠毁在附近的一个卫星通信塔上,其中的宇航猴也死于爆炸之中。<br />
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* 曼恩公司猴子航天局首次登场于{{update link|Pyromania update}}的[http://www.teamfortress.com/pyromania/doomsday/ 第一天页面]中。 <br />
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=== 荒芜之地斗殴者 ===<br />
[[File:Bestbuddies.png|thumb|200px|爆破手的手套上印着“荒芜之地斗殴者”的名字]]<br />
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荒芜之地斗殴者(Badland Brawlers)是来自[[Badlands (Region)/zh-hans|荒芜之地]]的一支运动团队。<br />
* 在漫画[[WAR! Comic/zh-hans|《战争!》]]中,可看出士兵与爆破手是[http://www.teamfortress.com/war/administrator/03.htm WAR! 这支队伍的粉丝]。<br />
* 侦察兵的饰品{{item link|Whoopee Cap}}上有这支队伍的图标。<br />
* 在漫画[[Ring of Fired/zh-hans|《解雇时刻》]]中,爆破手穿着荒芜之地斗殴者的主题衬衫。<br />
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=== 初代蓝队佣兵 ===<br />
[[File:BluTeamOriginal.jpg |200px|thumb|初代蓝队佣兵,1850 年代]]<br />
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{{Quotation|'''布鲁塔克·曼恩'''谈到初代蓝队佣兵时说|...我组建了一支由世界上最致命的佣兵所构成的'''精锐部队''',打算用武力了结这一切。但我始料未及的是,我那白痴兄弟居然和我做了同样的打算。}}<br />
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'''初代蓝队佣兵(original BLU team)'''是由布鲁塔克·曼恩于 1850 年代组织的一支佣兵部队,布鲁塔克希望由此以武力强行夺取他父亲遗产中分配给两兄弟的所有土地资产。但对布鲁塔克有些不幸的是,雷德蒙德与此同时也组建了初代红队佣兵,并使双方的争斗逐渐陷入了僵局。初代佣兵的阵容和目前的佣兵一样,由九个不同的兵种相构成。而以下是初代蓝队佣兵的成员:<br />
* '''侦察兵'''是一名形似'''[[wikipedia:Billy the Kid|比利小子]]'''的年轻牛仔,他穿着一双马刺靴。<br />
* '''士兵'''形似'''[[wikipedia:Stonewall Jackson|“石墙杰克逊”(托马斯·杰克逊)]]''',着装风格类似美国内战时的南方联盟军制服,但他使用的是来复枪而非火箭发射器。<br />
* '''火焰兵'''形似尚未成为美国总统的'''[[wikipedia:Abraham Lincoln|亚伯拉罕·林肯]]''',他使用实验性的火焰喷射器在战斗中支援队友。<br />
* '''爆破手'''形似'''[[wikipedia:Alfred Nobel|阿尔弗雷德·诺贝尔]]''',是一名喜爱[[dynamite/zh-hans|炸药]]的独眼探矿者。<br />
* '''机枪手'''形似''[[wikipedia:John Henry (folklore)|约翰·亨利]]''',不同于当前使用大机枪的俄罗斯机枪手,他在战斗中使用一柄恐怖的大锤了结敌人。<br />
* '''工程师'''形似'''[[wikipedia:Nikola Tesla|尼古拉·特斯拉]]''',他不得不{{item link|Builder's Blueprints}}蓝图工作而非利用[[PDA/zh-hans|PDA]]。<br />
* '''医生'''形似''''[[wikipedia:Sigmund Freud|西格蒙德·弗洛伊德]]''',似乎保留着那个时代对[[Bonesaw/zh-hans|骨锯]]的爱。<br />
* '''狙击手'''形似'''[[wikipedia:Davy Crockett|大卫·克洛科特]]''',手持他信赖的[[Sniper Rifle/zh-hans|步枪]]并头戴一顶浣熊皮帽。<br />
* '''间谍'''形似[[wikipedia:Fu Manchu|傅满洲]],戴着一副多米诺面具而非巴拉克拉法帽,同时留着两撇长长的八字胡。<br />
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至于雷德蒙德组建的初代红队佣兵成员,目前尚不得而知。<br />
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* 初代蓝队佣兵首次登场于漫画''[http://www.teamfortress.com/loosecanon/05.html 《跌宕事典》]''中。<br />
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=== 经典军团要塞的佣兵 ===<br />
[[File:Catchup14.jpg |200px|thumb|''经典军团要塞''的佣兵与<br />比利乌斯·霍尔,20世纪30年代]]<br />
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在漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]中,[[Team Fortress Classic/zh-hans|经典军团要塞]]的[[Classes (Classic)/zh-hans|佣兵们]](除了他们的[[Medic (Classic)/zh-hans|医生]])一同登场,他们出面帮助格雷·曼恩追踪[[Administrator/zh-hans|管理员]]和目前[[Team Fortress 2/zh-hans|军团要塞2]]的现任佣兵们。<br />
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* 一名经典军团要塞的佣兵形象首次独自在漫画''[http://www.teamfortress.com/tf01_ring_of_fired/#f=64 《解雇时刻》]''中作为[[Heavy Weapons Guy (Classic)/zh-hans|经典机枪手]]的人物剪影而出现。<br />
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* 经典军团要塞的佣兵们首次正式登场是在漫画''[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=67 《地狱寒天》]''中。<br />
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* 经典军团要塞的佣兵们于20世纪30年代时的形象也在漫画''[http://www.teamfortress.com/catchup/#f=14 《往事追叙》]''中出现。<br />
** 然而其中[[Medic (Classic)/zh-hans|经典医生]]尚未在其它任何漫画中正式登场过,目前处于下落不明的状态。<br />
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* 经典军团要塞的佣兵们于漫画''[http://www.teamfortress.com/tf04_blood_in_the_water/#f=112 《血浓于水》]''中追击了现任佣兵,且[[Sniper (Classic)/zh-hans|经典狙击手]]射杀了红队狙击手。<br />
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* 在漫画''[http://www.teamfortress.com/tf05_old_wounds/#f=3 《旧伤》]''中,经典佣兵队伍中的[[Demoman (Classic)/zh-hans|爆破手]],[[Spy (Classic)/zh-hans|间谍]]和[[Pyro (Classic)/zh-hans|火焰兵]]被军团要塞2的佣兵们所杀,而经典机枪手在“抽干所有TF2佣兵的血”之前杀害了格雷·曼恩以夺取他的生命延长装置。<br />
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* 在漫画''[http://www.teamfortress.com/tf06_thenakedandthedead/#f=27 《裸者与死者》]''中,故事迎来了经典佣兵、军团要塞2佣兵、萨克斯顿·霍尔、玛格丽特与格雷·曼恩所剩的[[Robots/zh-hans|机器大军]]之间的混战高潮。经典佣兵队伍中的[[Scout (Classic)/zh-hans|侦察兵]],[[Soldier (Classic)/zh-hans|士兵]],[[Sniper (Classic)/zh-hans|狙击手]]与机枪手都在战斗中死亡,而[[Engineer (Classic)/zh-hans|经典工程师]]的状态尚不知晓。<br />
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=== 嬉皮士 ===<br />
[[File:Bidwell's Big Plan Hippie Protest.png |200px|thumb|正向曼恩公司抗议的嬉皮士]]<br />
'''[[w:zh:嬉皮士|嬉皮士]](Hippies)'''是20世纪60年代与70年代早期活跃的一个亚文化群体,他们以[[Conscientious Objector/zh-hans|抗议活动]],[[:File:AFateWorseThanChess14 zh-hans.jpg|和平主义]]以及[[Lecture Valley/zh-hans|不讲究卫生]]<ref>[https://www.jstor.org/stable/30108774?seq=1 ''{{tooltip|《美国瘟疫的临床特征》|Clinical Features of Plague in the United States}}''] 在1969-1970年,新墨西哥州的嬉皮士组织中爆发过一次[[w:zh:腺鼠疫|腺鼠疫]]。</ref>等为主要特征。此外他们还特别以[[Battle Bob/zh-hans|蓄留长发]],燃烧[[w:Patchouli#Incense|“广藿香”]]{{lang icon|en}},反对[[w:zh:越南战争|越南战争]](名义上是为反对暴力)而知名。在《军团要塞2》中,嬉皮士这一群体是萨克斯顿·霍尔与曼恩公司经常遭遇的“对手”。士兵也在语音中[[Soldier responses/zh-hans|数次提及嬉皮士]],通常都是表达对嬉皮士和平主义以及[[Battle Bob#Trivia|头发长度]]{{lang icon|en}}的蔑视。<br />
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* 1968:在漫画[[WAR! Comic/zh-hans|《战争!》]]与[[Bidwell's Big Plan/zh-hans|《比德维尔的大计划》]]中,嬉皮士们在曼恩公司总部外发起了[[:File:Big_plan_06_zh-hans.jpg|大规模抗议]]。<br />
* 曼恩公司曾买下了[[Lecture Valley/zh-hans|演说谷]](对嬉皮士团体的讽刺)。<br />
* 1972:在漫画[[A Fate Worse Than Chess/zh-hans|《比下棋还可怕的命运》]]中,嬉皮士们[[:File:AFateWorseThanChess14_zh-hans.jpg|曾安抚着]]最后一只存活的[[#雪人|雪人]]。<br />
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== 佣兵的家人们 ==<br />
=== 蓝队侦察兵的母亲 ===<br />
[[File:Scoutsmom.JPG|thumb|200px|蓝队侦察兵的母亲]]<br />
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{{Quotation|'''蓝队侦察兵'''与'''蓝队间谍'''|'''蓝队侦察兵''':“你是谁啊?那家伙的粉丝俱乐部主席吗?”<br><br />
'''蓝队间谍''':“不...那主席是'''你老妈'''!”}}<br />
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'''蓝队[[Scout/zh-hans|侦察兵]]的母亲'''首次被提及于短片《[[Meet the Spy/zh-hans|拜见间谍]]》中。她也在[[Second Annual Saxxy Awards/zh-hans|第二届萨氏金像奖]]的宣传片中出现过,虽然那时只看见她的手臂以及听见她的尖叫声和逃跑的声音。她住在波士顿南部,抚养侦察兵以及他那七个“疯狗般”的兄弟长大,但是她的身材依然保持的很好。她与[[RED/zh-hans|红队]]的[[Spy/zh-hans|间谍]]有着一段浪漫的情人关系,红队间谍给她起了个富有情趣的昵称“ma petit chou-fleur”,在法语中的意思是“我的小椰菜花”。目前来看,[[BLU/zh-hans|蓝队]]侦察兵似乎还不知道自己母亲与红队间谍的这段关系,毕竟在视频中出现的是伪装的红队间谍。侦察兵的母亲的穿着60年代晚期风格的裙子,发型是当时流行的瓜皮头。在《拜见间谍》中,蓝队间谍拿出的那个印着“最高机密”的文件袋中,装着7张红队间谍与侦察兵母亲在一起时的照片。而在间谍的[[Ambassador/zh-hans|大使手枪]]枪身上,刻着的人物即是侦察兵的母亲。<br />
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* 侦察兵的母亲首次被提及是在《[http://www.teamfortress.com/spy.htm 拜见间谍]》中,而首次正式登场是在[[Second Annual Saxxy Awards/zh-hans|第二届萨氏金像奖]]的宣传片中。<br />
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=== 红队侦察兵的母亲 ===<br />
[[File:RED Scout's mom.PNG|thumbnail|红队侦察兵的母亲于他梦中出现]]<br />
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红队侦察兵的母亲首次出现于漫画[[Cold Day in Hell/zh-hans|《地狱寒天》]]中红队侦察兵的梦里,她当时正坐在红队间谍的身边看幼年的侦察兵学走路。<br />
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=== 工程师的父亲 ===<br />
[[File:Engineer child photo.png|thumb|200px|工程师和他的父亲]]<br />
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'''工程师的父亲''',名为弗雷德·科纳格(Fred Conagher)出现在一张戴尔·科纳格(Dell Conagher)小时候与他的合影中。弗雷德是《军团要塞经典》中的[[Engineer (Classic)/zh-hans|工程师]],而戴尔则是《军团要塞2》中的现任工程师。弗雷德登场于漫画中时,他的身材已经走形了,且他的双腿已被机械假肢替换。<br />
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* 工程师的父亲首次出现于[http://www.teamfortress.com/engineerupdate/ 工程师更新]中。<br />
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=== {{anchor|爆破手的双亲}}德格罗特夫妇 ===<br />
[[File:DeGrootPortrait.png|thumb|200px|right|德格罗特一家的全家福]] <br />
[[File:Demomansmother.png|thumb|200px|right|年迈的的德格罗特夫人]]<br />
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{{Quotation|'''德格罗特夫人'''对家族生意的看法|你即使冒着雨走上十五英里去把英国女王炸飞也只能得到'''五美分'''!}}<br />
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'''德格罗特夫人(Mrs. Tilly DeGroot)''',即[[Demoman/zh-hans|爆破手]]的母亲,是一位双目失明的老妇人,她每天都在思念爆破手已过世的父亲,即'''德格罗特先生(Mr. DeGroot)'''。尽管她的儿子年薪收入高达数百万美元而且拥有一座宅邸,但她依然觉得自己的儿子不够努力,整天对着儿子唠叨着“你那有着'''26'''份工作的父亲会因你的懒惰而在坟墓中不得长眠”。她一直按照苏格兰的传统方式来教育爆破手,而且不喜欢看到儿子“浪费自己的天分”。她还宣称:“任何超过'''30岁'''还有一只好眼的爆破手都有愧于自己手中的硫磺”。<br />
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许多年以前,她与爆破手的父亲,将年轻的塔维什从为孤儿开设的地下文法学校(Crypt Grammar School for Orphans)领养回来,并宣称他们即是塔维什的亲生父母。他们曾向爆破手解释过他被遗弃的原因:高地爆破手家族(Highland Demolition Men)的孩子一出生就会被遗弃,直到他们展示出自己的才能为止。而这是他们家族流传已久的,尽管毫无必要的残酷传统。<br />
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她还曾建议塔维什在万圣节前夕去找工作,因为时间一过,鬼怪们能给出的工作就全没了。<br />
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* 德格罗特夫人首次登场于{{update link|WAR! Update}}的[http://www.teamfortress.com/war/demo/02.htm 漫画]中。<br />
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=== 曼迪夫妇 ===<br />
[[File:Mundyphoto.jpg|200px|thumb|曼迪夫妇]]<br />
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{{Quotation|'''狙击手'''正谈到自己的工作|我跟你说实话吧:我父母'''才不关心'''这事。}}<br />
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'''曼迪夫妇(Mr. & Mrs. Mundy)''',即狙击手的养父母。作为一名孝子,狙击手都会定期以电话或是邮件的方式与父母联系,在对亲人嘘寒问暖的同时还不忘通报自己的生活经历。曼迪夫妇住在“澳大利亚阿德莱德街左侧的红色房子中”(Red House on the Left on Adelaide St. in Australia),二老都不喜欢狙击手现在的这份工作。狙击手的父亲尤其反感他的工作,称狙击手为“持枪的疯子”(crazed gunman),而狙击手坚称自己是一名“刺客”(assassin)。为了尽早结束和家里人的争论,狙击手写信给自己母亲,要她转告父亲,自己这份工作的收入比当医生要多得多。而到最后,让他母亲直接转告他父亲,自己现在已“是”一名医生。当接受完导演的采访后不久,狙击手收到了父母寄来的相片。<br />
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和他们的儿子一样,曼迪夫妇不像其他澳大利亚人一样留着胡子,这在当时的澳大利亚人中十分罕见。曼迪夫妇与动画[[w:Courage the Cowardly Dog|《胆小狗英雄》(Courage the Cowardly Dog]]){{lang icon|en}}中的茉莉儿(Muriel)和奥提斯(Eustace)十分相似。而漫画中的插图随后也证明了这点,外加连他们居住的房子也很相似,所以这极有可能是“有意为之”。<br />
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* 曼迪夫妇在《[http://www.teamfortress.com/sniper.htm 拜见狙击手]》中首次被提及,但并未正式登场,也不知道名字。直到《[http://www.teamfortress.com/meetthedirector/?p=6 拜见导演]》时才登场与揭晓身份。<br />
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=== {{anchor|比尔博与拉尔娜|比尔博和拉尔娜|Bill-Bel and Lar-Nah}}比尔博 与 拉尔娜 ===<br />
[[File:Parents young.jpg|thumbnail|right|年轻时的狙击手亲生父母。]]<br />
{{Quotation|年轻的'''比尔-贝'''在年轻的'''拉尔-纳'''进入火箭时大喊|'''@#$%'''出我的'''火箭'''!}}<br />
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'''比尔博(Bill-Bel)'''和'''拉尔娜(Lar-Nah)'''是狙击手的亲身父母。他们住在失落海底之城新西兰(the lost underwater country of New Zealand)。<br />
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多年以前,比尔博根据研究得出结论,认为地球将会迎来被岩浆覆盖的灭顶之灾,而他据此提议将整个国家用透明玻璃球体保护起来,转移到海洋中生活以躲避灾难。但后来他又向新西兰领袖议会(council of leaders)提出要把国家送往太空,但议会愤怒地拒绝了他,指出由于他的“下水计划”成功实施,整个国家的资源已近几乎枯竭了,且他们所有人都对“水下生存”的想法感到反感。比尔博回家之后,建造了一个可以飞向太空的火箭,但和他的妻子拉尔娜陷入了争论,因为火箭只能容纳一人。他们那仍在蹒跚学步的儿子穆恩迪(Mun-dee,即现在的狙击手“曼迪先生”)在父母争吵时爬进并启动了火箭,火箭发射后撞破了海底之城的防护罩(并最终坠毁在澳大利亚),涌入的海水随之灌入,淹没并摧毁了城市。<br />
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比尔博和拉尔娜躲藏在了一座密封的实验室里幸存了下来,在[[Miss Pauling/zh-hans|宝琳小姐]]和[[Sniper/zh-hans|狙击手]]与其他佣兵们通过乘坐潜水艇再次访问那里之前,他们一直与世隔绝地苟活在海中。拉尔娜已经变成了一个暴躁的酒鬼,因他丈夫的愚蠢而时常感到怒不可遏。令宝琳小姐大吃一惊的是,比尔博对于澳元素作为核燃料以及延年益寿这类潜在的独特功能一无所知,倒是将新西兰最后的澳元素储备用于喷涂他的撤离火箭概念机——但不幸的爆炸了,仅剩下了最后的少许澳元素。宝琳小姐对比尔博的愚蠢同感震惊之余,拉尔娜跟她分享了自己的珍藏佳酿以消解震惊之苦。<br />
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在从狙击手那得知地球并未被岩浆覆盖后(由此比尔博的预测被证伪了),拉尔娜偷走了唯一剩下的撤离火箭,并通过它进入了太空——而这也再度撞破了防护罩。与此同时,比尔博偷走了宝琳小姐和佣兵们前来时乘坐的潜水艇,使得众人不得不面对多年前新西兰人遭受的淹没危机。<br />
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* 比尔博和拉尔娜首次登场于漫画''《[[Blood in the Water/zh-hans|血浓于水]]》中''。<br />
* 狙击手和他的亲生母亲拉尔娜有着极其相似的外观。他们两人的脸型和肤色几乎一致。<br />
* 虽然这对夫妇确实是狙击手的亲身父母,但比起他们的孩子,他们更关心自己的生死。<br />
<gallery><br />
File:Dad old.jpg|漫画中年事已高的比尔博<br />
File:Mother old.jpg|漫画中年事已高的拉尔娜<br />
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=== 拉迪甘·科纳格 ===<br />
[[File:RadiganConagher.jpg|thumb|200px|拉迪甘·科纳格]]<br />
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{{Quotation|'''拉迪甘·科纳格'''如此回答要把自己变成怪物的布鲁塔克|...行。}}<br />
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'''拉迪甘·科纳格(Radigan Conagher)'''是蓝队[[Engineer/zh-hans|工程师]]的祖父。布鲁塔克·曼恩为了比自己的兄弟获得更久,曾雇佣他来制造一台可以延长寿命的机器,而科纳格答应了布鲁塔克的要求并为其制造了机器。不久后,一名与[[Administrator/zh-hans|管理员]]相似的女人出现,她以[[Australium/zh-hans|澳元素]]为筹码,让拉迪甘为布鲁塔克制作生命延长装置的同时,也为雷德蒙德制作一台。拉迪甘·科纳亨尔个人十分崇拜亚伯拉罕·林肯。在初版的[http://www.teamfortress.com/engineerupdate/v00.php 工程师更新]页面中,有几页笔记记载着一些很可能将林肯总统从约翰·威尔克斯·布斯(John Wilkes Booth,林肯的刺杀者)的枪口下救下来的发明,这些发明包括:一顶会自动朝袭击者开枪的帽子,一张在遇袭时会载着使用者翻下阳台逃走的椅子,以及一个[[teleporter/zh-hans|传送装置]]。<br />
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在工程师更新的隐藏页面中,拉迪甘的样貌出现了急剧的转变,他看起来[http://www.teamfortress.com/engineerupdate/radigan/ 长高了,还长了胡子和多了许多肌肉],而且还[http://www.teamfortress.com/engineerupdate/wrangdigan/ 开始喜欢喝啤酒了]。这些都与游戏背景中所设定的澳大利亚人的特征很相似,而这很可能是因为他接触到了[[Australium/zh-hans|澳元素]],总之可以说他改变后的样子如同年老的[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]。而在工程师更新的网页上,[http://www.teamfortress.com/engineerupdate/evolutionaryman/ 科纳格拿着一把武器],看起来像是第一把{{item link|Southern Hospitality}}。在他转变的最后阶段,他用一个[[Gunslinger/zh-hans|机器手臂]]来[http://www.teamfortress.com/engineerupdate/handyman/ 代替了自己的左手],而且他的胸毛也长成了德克萨斯的形状,类似霍尔的澳大利亚形状的胸毛。他变得比以前更“澳大利亚”了,现在的他,已经成为了一名长着大胡子、扛着一整桶蓝纹啤酒以及和自己的孙子[[Engineer/zh-hans|戴尔]]一同分享美味啤酒的快乐壮汉(和他原先的个性相比)。游戏中一款[[Paint Can/zh-hans|油漆桶]]的名称——'''褐色(Radigan Conagher Brown)''',就是以他的名字命名的。<br />
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* 拉迪甘·科纳格首次登场于漫画《[http://www.teamfortress.com/loosecanon/05.html 跌宕事典]》。<br />
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=== 红队机枪手的家人 ===<br />
[[File:Misha and Mother.png|thumbnail|right|红队机枪手正拥抱他的母亲]]<br />
{{Quotation|'''红队机枪手''''的妹妹们从狩猎中归来|'''亚娜''':我们带着晚餐满载而归!<br><br />
'''布罗尼斯拉娃''':今天又是吃熊呢。}}<br />
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红队机枪手米沙(Misha)的家人首次被提及是在漫画《拜见导演》中,但关于他们并没有太多明确的信息。由于被认定为反革命分子,红队机枪手的父亲于 1941 年遭到处决。而在那年秋天,米沙和他的母亲以及三个妹妹,即詹娜(Zhanna)、亚娜(Yana)和布罗尼斯拉娃(Bronislava),一同被押送至西伯利亚北部的[[Wikipedia:Gulag|劳改营]]。机枪手和他的家人们在那里工作生活了三个月,直到 1941 年 12 月的某一天,那个劳改营由于未知原因被大火烧毁。事后,人们发现那里的劳改犯全部都无处可寻了,而劳改营中的看守全都被折磨致死。<br />
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根据漫画[[Bombinomicon (comic)/zh-hans|《炸弹魔书》]],机枪手目前仍然与他的家庭保持着联系,且还用他当佣兵赚来的钱赡养她们。而在漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]中,机枪手的家人们隐居在西伯利亚的深山中,几乎只吃熊肉生存,而机枪手那时正致力于保护它们免受“曾伤害过[它们]的人”的更多伤害。然而,随着机枪手重新归队,他的家人们也移居到了美国。<br />
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尽管亚娜和布罗尼斯拉娃两人显然也很受某些佣兵队员的欢迎,尤其是狙击手和间谍。但詹娜,她在漫画中的戏份远高于她的姐妹们。由于“已经 20 年没见过一个纯爷们”的原因,詹娜开始与士兵建立了联系,且此前还以“屁话太多”为由拒绝了侦察兵。而詹娜与士兵的关系在她同佣兵们共同经历了[[Blood in the Water/zh-hans|《血浓于水》]],[[Old Wounds/zh-hans|《旧伤》]]与[[The Naked and the Dead/zh-hans|《裸者与死者》]]中的冒险后更为亲密。同时她也逐渐学会了如何同士兵并肩作战——尽管是采用“士兵风格”的离经叛道且毫无章法的方式——包括使用“拇指脱臼老把戏”(old dislocating thumb trick)去挣脱手铐而失去了左手,以及赤身裸体并涂满蜂蜜而进行作战。<br />
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* 红队机枪手的家人首次被提及于漫画[http://www.teamfortress.com/meetthedirector/?p=4 《拜见导演》]。<br />
* 红队机枪手的家人首次正式登场于漫画[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=45 《地狱寒天》]。<br />
* 根据[[:File:TheNakedandtheDead035.png|漫画中的暗示]],詹娜与士兵可能将会结婚。 <br />
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File:Bronislava.png|布罗尼斯拉娃<br />出场于[[A Cold Day in Hell/zh-hans|《地狱寒天》]]<br />
File:Zhanna.png|詹娜<br />出场于《地狱寒天》<br />
File:Yana.png|亚娜<br />出场于《地狱寒天》<br />
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== 历史人物 ==<br />
=== 美国总统 ===<br />
==== 亚伯拉罕·林肯 ====<br />
[[File:Item icon Silver Gun Mettle Campaign Coin.png|thumb|250px|right|亚伯拉罕·林肯,在艺术作品中使用火箭跳飞到空中的样貌]]<br />
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''维基百科条目:[[w:zh:亚伯拉罕·林肯|亚伯拉罕·林肯]]''<br />
{{Quotation|'''亚伯拉罕·林肯'''发表于他的第二次就职演说,1865 年|我以朴实无华、尊重事实的言辞向各位表明:我爱[[Arena/zh-hans|竞技场模式]]。}}<br />
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除了担任过美国第 16 任总统外,《军团要塞2》世界观中的'''亚伯拉罕·林肯(Abraham Lincoln)'''还为一些其它的壮举立下了汗马功劳。但林肯作为一位职业发明家的相关历史记载是有问题的,其原因在于一项被认为[[Jump/zh-hans#士兵的跳跃|出自他之手的发明]]与他最终的死亡结果之间有着自相矛盾之处。<br />
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林肯最初在{{update link|WAR! update}}的[https://www.teamfortress.com/war/victory/ 胜利页面]{{lang icon|en}}中被提及。页面中的内容记载他于 1857 年发明了楼梯,并由此终结了 300 年来只能通过火箭跳[[#莎士比亚克勒斯|来抵达建筑第二层]]这一历史难题。而他本人在自己于[[w:Ford's Theatre|福特剧院]]{{lang icon|en}}当中的实验室内完成了世界上的首个楼梯,并在一次试图用火箭跳攀上楼梯的错误尝试中丧失了生命。<br />
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在{{update link|Engineer Update}}的[https://www.teamfortress.com/engineerupdate/ 第一天页面]背景图片以及[[Loose Cannon/zh-hans|随该更新发布的漫画]]里所包含的[[:File:Engineercomic05 zh-hans.jpg|图画]]中,林肯被揭示为[[Non-player characters/zh-hans#经典蓝队佣兵|经典蓝队佣兵]]阵营的火焰兵,他手持自己设计的实验型火焰喷射器作战。而上述网页中所包含的一张[[#约翰·威尔克斯·布斯|约翰·威尔克斯·布斯]]的通缉令表明林肯是被谋杀的——这与之前所知的“史实”不符。<br />
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在{{update link|Gun Mettle Update}}中,游戏里添加了一枚[[Gun Mettle Campaign Coin/zh-hans|纪念品]]以记录玩家的合同分数。当玩家升级到 2000 分后,硬币会升级为白银级别,其上刻画了一个进行火箭跳的林肯,并有文字附注他为“{{tooltip|火箭跳的发明者|inventor of the rocket jump}}”。这一点同样也是十分有争议的,因为根据此前的[https://www.teamfortress.com/war/victory/ {{update name|WAR! update}}页面],火箭跳早在林肯出生的至少 250 年前就已经存在于世了。 <br />
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* 在漫画[[Catch-Up/zh-hans|《往事追叙》]]中的[[:File:Catchup09 zh-hans.jpg|出现]]进一步证明林肯曾经担任了初代蓝队火焰兵,尽管他的衣着色调{{tooltip|有些偏向于红色|可能是由于周遭环境色调的原因}}。 <br />
* 对于“火箭跳”的相关“史实”所表现出的前后不一致性,最简单的解释便是创作那枚纪念币的艺术家将林肯发明楼梯与用火箭跳跃上楼梯而死的事迹混为一谈了。硬币所雕的另一句名言“我爱[[Arena/zh-hans|竞技场模式]]”(出自{{update link|Sniper vs Spy Update}}的[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm 第二更新页面]所记载的林肯第二次就职演说),以及[[#克劳德·哈金斯|青铜]]与[[#Queen Trixie|黄金]]品质的硬币都只提到了此前所记录的传说,这两点都可以支持这一说法。<br />
** 在同一更新页面上,一张明信片的背面也记录了林肯的一句名言:“{{tooltip|美国的输送管道正如鼓舞人心的希望灯塔。切勿让任何小人的诽谤或[[Pipeline/zh-hans|炸弹]]玷污它们的威严。|America's pipelines are a stirring beacon of hope. Let no man befoul their majesty with calumny or bombs.}}”<br />
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==== 富兰克林·德拉诺·罗斯福 ====<br />
维基百科条目:[[w:zh:富兰克林·德拉诺·罗斯福|富兰克林·德拉诺·罗斯福]]<br />
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'''富兰克林·德拉诺·罗斯福'''('''Franklin Delano Roosevelt''',也被称作'''“Franklin D. Roosevelt”'''或'''“FDR”''')在{{update link|WAR! Update}}的[https://www.teamfortress.com/war/victory/ 胜利页面]{{lang icon|en}}中被首次提及。在从 1921 年的一次[[rocket jumping/zh-hans|火箭跳]]事故中康复后,罗斯福找到了林肯当年的楼梯计划,他随后将其改进并大力推广,由此最终将世界从[[#莎士比亚克勒斯|二楼的残暴统治]]中解放了出来。<br />
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==== 乔治·华盛顿 ====<br />
[[File:WashingtonGhost.png|thumb|right|乔治·华盛顿之“魂”]]<br />
维基百科条目:[[w:zh:乔治·华盛顿|乔治·华盛顿]]<br />
{{Quotation|'''乔治·华盛顿'''正宣告他的登场|你们好,诸位!是我!乔治·华盛顿!}}<br />
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'''乔治·华盛顿(George Washington)'''是[[w:zh:美国|美国]]的{{tooltip|开创者|尽管“战争!”更新的胜利页面将这归功于莎士比亚克勒斯}},他最初于{{update link|Sniper vs Spy Update}}的[http://www.teamfortress.com/sniper_vs_spy/day04_english.htm 第 4 天页面]里被提及在《衣冠禽兽》中。历史学家们一致认为华盛顿最大的失败便是他无法永久隐身,而这个问题随着{{item link|Cloak and Dagger}}的问世而被终结,使得[[Spy/zh-hans|间谍]]取得了这位美国开创者所不能及的胜利。<br />
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* 华盛顿也作为[[:File:Acolddayinhell49.jpg|一个幽灵]]出现在漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]中,与他相伴的还有[[#本尼迪克特·阿诺德|本尼迪克特·阿诺德]]与一只“大热狗”。尽管这一切可能仅仅是饥饿的[[Soldier/zh-hans|士兵]]所看到的幻觉。 <br />
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=== 其他 ===<br />
====阿梅莉亚·埃尔哈特====<br />
[[File:Amelia Earhart Bones.jpg|200px|thumb|right|阿梅莉亚的遗骨,从她死于其中的“热狗”服饰中飞出]]<br />
维基百科条目:[[w:zh:阿梅莉亚·埃尔哈特|阿梅莉亚·埃尔哈特]]<br />
{{Quotation|'''[[Scout/zh-hans|侦察兵]]'''如此评价'''阿梅莉亚·埃尔哈特'''的遗骨质量|在这西伯利亚里所有热狗服饰的遗骨中,我偏偏找了个拿蛋壳做的骨头。}}<br />
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'''阿梅莉亚·埃尔哈特(Amelia Earhart)'''是第一位独自飞越大西洋的女性飞行员,她个人还创造了许多其它记录并写了许多畅销书——直到她于1939年7月2日在由[[w:Lae|新几内亚的莱伊]]{{lang icon|en}}飞往[[w:Howland Island|豪兰岛]]{{lang icon|en}}的航行中不幸失踪。<br />
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在漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]中,[[Pyro/zh-hans|火焰兵]]在西伯利亚的跋涉之旅中找到了埃尔哈特的飞机,并从中发现了几箱蜂蜜。[[Soldier/zh-hans|士兵]]提到埃尔哈特是个著名的[[w:Sweet Tooth|甜食控]]{{lang icon|en}}并发现了一套热狗服装,而[[Scout/zh-hans|侦察兵]]用这套服装取暖——但不久便发现衣服里装着埃尔哈特的遗骨,这意味着她身着这套衣服死亡了。<br />
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==== 本尼迪克特·阿诺德 ====<br />
[[File:BenArnoldGhost.png|thumb|right|本尼迪克特·阿诺德之“魂”]]<br />
''维基百科条目:[[w:zh:贝内迪克特·阿诺德|本尼迪克特·阿诺德]]''<br />
{{Quotation|'''本尼迪克特·阿诺德'''的遗言|{{tooltip|我唯一的遗憾就是没看够动画片。|My only regret is I didn't watch enough cartoons.}}<br />
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'''本尼迪克特·阿诺德(Benedict Arnold)'''是[[w:American Revolutionary War|美国独立战争]]{{lang icon|en}}中的著名将领,他因叛变投靠英军而臭名昭著,而他最大的罪恶在于“{{tooltip|不喝汤|not eating soup}}”。<br />
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* 本尼迪克特·阿诺德最初于漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]中与[[#乔治·华盛顿|乔治·华盛顿]]一同[[:File:Acolddayinhell49.jpg|作为鬼魂而出现]](或者仅仅是士兵的幻觉)。他随后也在官方的一则[http://www.teamfortress.com/post.php?id=21577 博客消息]中被提及。<br />
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==== 弗雷德·阿斯泰尔 ====<br />
[[File:FredAstaire.png|175px|thumb|弗雷德·阿斯泰尔]]<br />
''维基百科条目:[[w:zh:弗雷德·阿斯泰尔|弗雷德·阿斯泰尔]]''<br />
{{Quotation|'''一则广告''',宣称出售能够杀死'''弗雷德·阿斯泰尔'''的能力|'''MAKE HIM PAY<br />(让他付出代价)'''}}<br />
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'''弗雷德·阿斯泰尔(Fred Astaire)''',原名菲德利克·奥斯特利兹(Frederick Austerlitz),是美国电影与[[w:Broadway theatre|百老汇]]{{lang icon|en}}的歌手、演员、编舞家与舞蹈演员。他的演艺生涯长达 76 年,在此期间创作了 31 部音乐片。阿斯泰尔出现在{{update link|WAR! Update}}的[[:File:Hidden-Page_Poopyjoe.png|隐藏页面]]中,其中提及他特别容易受到[[Rocket Launcher/zh-hans|飞行物武器]]的伤害。<br />
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==== 约翰·威尔克斯·布斯 ====<br />
[[File:JohnBooth.png|230px|thumb|约翰·威尔克斯·布斯]]<br />
''维基百科条目:[[w:zh:约翰·威尔克斯·布斯|约翰·塔柱帽·布斯]]''<br />
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'''约翰·塔柱帽·布斯(John "Tower of Hats" Booth)'''是广受人民拥戴的美国总统[[#亚伯拉罕·林肯|亚伯拉罕·林肯]]的刺杀凶手。<br />
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在{{update link|Engineer Update}}的[https://www.teamfortress.com/engineerupdate/ 第一天页面]背景图片中,可以看到一副布斯的通缉令,其中他戴着与自己的称号同名的[[Towering Pillar of Hats/zh-hans|塔柱帽]]。此外这张通缉令旁边还有一张经过编辑的比对图片,展示着他将林肯的帽子添加到塔柱帽之上的模样。<br />
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随后,布斯在与比利乌斯·霍尔外加一大群人的激烈枪战中被杀死。当时布斯[[:File:Coal_Town_John_Wilkes_Hat_Closeup.png|被比利乌斯·霍尔坐在胸上]],其他人则轮流向他开枪。事后,霍尔因他的英勇行为被授予了布斯的塔柱帽。<br />
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* 布斯的“死亡之帽”以及与其相伴的匾牌可在[[Mann VS Machine/zh-hans|曼恩 vs. 机器]]模式地图 [[Coaltown/zh-hans|Coaltown]] 中的博物馆内找到。<br />
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==== 孙武 ====<br />
''维基百科条目:[[w:zh:孙武|孙武]]''<br />
{{Quotation|'''[[Soldier/zh-hans|士兵]]''' [https://en.wikisource.org/wiki/Page:Sun_Tzu_on_The_art_of_war.djvu/165 正引用]{{lang icon|en}}'''《孙子兵法》'''的第 10 章节|“战道必胜,必战可也!”}}<br />
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'''孙武(Sun Tzu)'''是中国古代著名的军事家、思想家。他独到的战术思想与出众的宏观策略使他与其传世著作[[w:zh:孙子兵法|《孙子兵法》]]在中国乃至许多西方国家中享有盛名,且他的战术策略对当今时代的军事与政治仍有重要影响。[[Soldier/zh-hans|士兵]]对孙武有着强烈的崇敬之情,并坚信他发明了{{tooltip|战斗|参见《拜见士兵》}}与[[:File:Cm_soldier_gamewon_04.mp3|战争]]{{lang icon|en}},尽管他仍对于孙武的[[:File:Cm_soldier_gamewon_rare_07.mp3|智慧中不那么暴力的成分十分不赞同]]。<br />
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孙武首次在[[Meet the Soldier/zh-hans|《拜见士兵》]]短片中被提及。在短片中,士兵对他的“头颅新兵队”称孙武“发明了战斗并将其完善,因此在这方面目前尚没有人能比他做的更好。”接着,士兵还称孙武用战斗得来的钱将地球上所有的动物都买了两只,并将它们撵上一艘船然后全都给揍得屁滚尿流。<br />
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* 在漫画[[Meet the Director/zh-hans|《拜见导演》]]的[[:File:Director_05 zh-hans.jpg|第 5 页]],士兵曾问[[#导演|导演]],孙武是否写过关于“如何用拳头打穿别人胸腔”的书。<br />
* 士兵有一些[[Soldier responses/zh-hans#游戏胜利|语音回应]]也提到了孙武。<br />
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==== 威廉·普雷斯科特 ====<br />
''维基百科条目:[[w:William Prescott|威廉·普雷斯科特]]{{lang icon|en}}''<br />
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'''威廉·普雷斯科特(William Prescott)''',是一位美国独立战争时期的美国将军,他因指挥自己的军队赢得[[w:Battle of Bunker Hill|邦克山战役]]{{lang icon|en}}而名声鹊起。他很喜爱帽子,而据报告在那场战斗中他曾说:“在你们看清敌人的头顶前不许开火!”。而正如他说所,他只允许朝那些买不起帽子的穷困敌人开枪。<br />
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* 威廉·普雷斯科特首次被提及是在[http://www.teamfortress.com/classless/day01.php 无兵种更新]中。<br />
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==== 尼尔·阿姆斯特朗 与 巴兹·奥尔德林 ====<br />
''维基百科条目:[[w:zh:尼尔·阿姆斯特朗|尼尔·阿姆斯特朗]],[[w:zh:巴兹·奥尔德林|巴兹·奥尔德林]]''<br />
{{Quotation|'''[http://www.teamfortress.com/pyromania/doomsday/ 纵火狂更新第一天页面]'''中对地图 [[Doomsday/zh-hans|Doomsday]] 的介绍|正是这种竞争性企业的精神使得登月计划被推迟了三年}}<br />
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'''尼尔·阿姆斯特朗(Neil Armstrong)'''和'''巴兹·奥尔德林(Buzz Aldrin)'''是两名美国[[w:zh:宇航员|宇航员]],他们两人分别作为第一名与第二名登上月球的人而知名。他们首次被提及是在{{update link|Pyromania Update}}的[http://www.teamfortress.com/pyromania/doomsday/ 第一天更新页面]中 —— 在 1969 年的“{{tooltip|天文热|Astromania}}”摔跤大赛中,奥尔德林将阿姆斯特兰摔到了一堆折叠椅上,使得登月计划无意间被推迟了三年。<br />
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==== 阿莱斯特·克劳利 ====<br />
''维基百科条目:[[w:zh:阿莱斯特·克劳利|阿莱斯特·克劳利]]<br />
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阿莱斯特·克劳利(Aleister Crowley)是一名英国神秘学家,他最初于军团要塞2官方博客的一个[[:File:Halloween_2012_Teufort_Reader_zh-hans.png|隐藏页面]]中被提及。根据页面的内容,克劳利在他著名的{{tooltip|“快艇诅咒游”|speedboat cursing tours}}中诅咒了风景优美的[[Ghost Fort/zh-hans|骷髅岛]]。<br />
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==== 汤姆·琼斯 ====<br />
[[Image:Tom Jones.png|thumb|right|220px|天堂中的汤姆·琼斯]]<br />
''维基百科条目:[[w:Tom Jones (singer)|汤姆·琼斯]]{{lang icon|en}}''<br />
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{{Quotation|'''汤姆·琼斯'''享受了天堂水疗后说道|伙计,我刚掉了块'''{{tooltip|性感炸弹|sex bomb}}'''在那个蒸汽房里!}}<br />
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'''汤姆·琼斯(Tom Jones),即'''托马斯·约翰·伍德沃德爵士(Sir Thomas John Woodward),是一名英国[[w:zh:威尔士|威尔士]]的歌手。他以其经典的作品而闻名四方,代表作包括《[[w:It's Not Unusual|It's Not Unusual]]》{{lang icon|en}}{{lang icon|en}},《[[w:What's New Pussycat? (song)|What's New Pussycat]]》{{lang icon|en}}与《[[w:She's a Lady|She's a Lady]]》{{lang icon|en}}。<br />
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汤姆·琼斯于漫画[[Ring of Fired/zh-hans|《解雇时刻》]]中[[:File:RingofFired39.png|首次登场]]。那时已经[[Doom-Mates/zh-hans|被驱逐出自己的城堡]]而流离失所的马拉莫斯搬进了汤姆·琼斯的家。然而好景不长,士兵于一次“名人豪宅游”中闯入了房子,杀死了汤姆·琼斯并让马拉莫斯[[Grave Matters/zh-hans|当了替罪羊]]。<br />
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在漫画[[The Naked and the Dead/zh-hans|《裸者与死者》]]中,[[Spy/zh-hans|间谍]]伪装成了汤姆·琼斯,声称“他”是[[Storyline/zh-hans#侦察兵的血统|侦察兵的父亲]],以此安抚行将就木的[[Scout/zh-hans|侦察兵]]。在天堂中,侦察兵在真正“去世”的汤姆·琼斯靠近前与[[#上帝|上帝]]聊了起来。而一只小天使很快又拧了琼斯的脖子并把他拖走,以避免他与侦察兵接触。<br />
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* 在漫画[[The Naked and the Dead/zh-hans|《裸者与死者》]]中,侦察兵的胸部有着汤姆·琼斯的纹身,其上的文字“Sex Bom”还拼写错了。<br />
* 在地图 [[Carnival of Carnage/zh-hans|Carnival of Carnage]] 中,马拉莫斯的[[:File:Doomdays_event_briefcase.png|彩劵箱]]上贴有汤姆·琼斯的演唱会贴纸。<br />
* 在漫画[[Unhappy Returns/zh-hans|《Unhappy Returns》]]中,于汤姆·琼斯死亡的五个半月之前,[[Scout/zh-hans|侦察兵]]花了他与[[#红队侦察兵的母亲|他母亲]]所有的积蓄以购买一件[[:File:Unhappyreturns48.jpg|十二立方码的汤姆·琼斯纪念品]]。<br />
** 根据一份在{{update link|Tough Break Update}}中加入的[[:File:Postcard_tomjones.png|明信片]],侦察兵靠这件纪念品开了一家汤姆·琼斯博物馆。 <br />
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'''附注:'''汤姆·琼斯作为一名历史人物而反复出现在游戏中,这似乎显得有些奇怪,但这并非偶然。事实上这是官方将军团要塞社区的[[w:zh:圈内笑话|圈内笑话]]采纳并使用到官方游戏媒体中的结果。<br />
* 琼斯的作品首次与《军团要塞2》相关联是出自玩家的自制视频——他们以游戏的[[Crate/zh-hans|开箱子]]画面配上琼斯的歌曲[[w:It's Not Unusual|《It's Not Unusual》]](字面意思:它不是稀有的)来幽默地刻画[[Unusual/zh-hans|稀有饰品]]极低的开箱获得率。 <br />
* 官方在后来发布的视频[[Expiration Date/zh-hans|《死了都要爱》]]中对这个笑话做出了一次回应。视频中,侦察兵在他的“约会速成课”中表演了一段被许多人称作[https://www.youtube.com/watch?v=zS1cLOIxsQ8 “卡尔顿”(The Carlton)]{{lang icon|en}}的舞蹈。而“卡尔顿”最早正是出自琼斯在《It's Not Unusual》的 MV 中所表演的舞蹈,而这一舞蹈在[[w:Situational Comedy|《新鲜王子妙事多》]]{{lang icon|en}}这一[[w:zh:情景喜剧|情景喜剧]]中经由表演他的角色[[w:Carlton Banks|“Carlton Banks”]]{{lang icon|en}}的发扬而广为人知。<br />
** 这一舞蹈动作后来又在{{update link|Meet Your Match update}}中作为侦察兵的[[Taunt/zh-hans|嘲讽]]而被加入游戏,其名称即为“[[Carlton/zh-hans|{{item name|Carlton}}(Carlton)]]”。而这一嘲讽的描述还提及了琼斯的其它音乐作品《What's New Pussycat》与[[w:Sex Bomb|《Sex Bomb》]]{{lang icon|en}}。<br />
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== 其他角色 ==<br />
=== 苹果商店经理 ===<br />
[[Image:Saxtonseeenemysaxtonsmash.png|thumb|right|260px|萨克斯顿正会见身份不明的苹果商店经理]]<br />
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{{Quotation|'''萨克斯顿·霍尔'''在听对完苹果公司最新产品的介绍后说到|让我会会你们的经理。}}<br />
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'''苹果商店经理(Apple Store manager)'''管理着 [[Dustbowl/zh-hans|Dustbowl]] 郊区的一家苹果商店,他是特伦特和杰西卡的老板。<br />
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When [[Saxton Hale]] asked to buy out the company, the manager denied the request, Hale immediately recognizing him and saying the store 'had his curvy stink all over it'. He is presumably one of Hale's long time rivals.<br />
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当[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]想要买下苹果公司时,他断然拒绝了收购。那时霍尔也立马认出了这位经理并开始冷嘲热讽,称那家店“到处都是他的骚臭味”。这位经理据推测可能是霍尔的一名长期竞争对手。<br />
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* 苹果商店经理似乎参照了苹果公司的合伙创始人[[w:zh:史蒂夫·乔布斯|史蒂夫·乔布斯]],因为他也穿着乔布斯那标志性的黑色高领衫。<br />
* 苹果商店经理首次登场于随{{update link|Mac Update}}发布的漫画''[http://www.teamfortress.com/macupdate/comic/ 《可视化历史》]''中。<br />
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=== 阿奇博德 与 朱利乌斯 ===<br />
[[File:JuliusArchibald.jpg|right|120px|thumb|阿奇博德(左)与朱利乌斯]]<br />
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{{Quotation|'''朱利乌斯'''在和阿奇博德一同收到了[[Payload/zh-hans|意外惊喜]]后说到|这真是那些用不起炸弹的双城贫困人民的'''圣诞福音'''啊!}}<br />
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阿奇博德(Archibald)与朱利乌斯(Julius)最初登场于2011年的漫画《[[A Smissmas Story/zh-hans|圣诞头条]]》,他们是非盈利慈善组织“{{tooltip|给穷困者的炸弹|Bombs for the Poor}}”的所有者。这两人是侦察兵和士兵在因炸毁商场的圣诞老人训练设施而接受审判时所编造的虚构角色,以此构建他们的不在场证明。<br />
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=== 阿基米德 ===<br />
:'' 该小节内容介绍的是非玩家角色“阿基米德”。如果要参考其它关于“阿基米德”的信息,请查看[[Archimedes (disambiguation)/zh-hans|阿基米德(消歧)]]。''<br />
[[File:MtMWoman.png|right|250px|thumb|身染鲜血的阿基米德和医生的其它宠物鸽站在一起]]<br />
{{Quotation|'''[[Medic/zh-hans|医生]]'''在阿基米德闯入[[Heavy/zh-hans|机枪手]]的内脏时如此说道|阿基米德,不!那里很脏!}}<br />
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'''阿基米德(Archimedes)'''是红队[[Medic/zh-hans|医生]]养的众多白色宠物[[doves/zh-hans|鸽]]之一,而他可以通过那永远沾血的羽毛而轻易被辨识出。阿基米德首次登场于短片[[Meet the Medic/zh-hans|《拜见医生》]],从中可以看出他有着往医生的病人身体中钻这一癖好,而他作为[[Archimedes/zh-hans|物品]]的游戏描述也提到了这一点。<br />
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阿基米德曾是一只[[w:Release_dove|婚礼鸽]]{{lang icon|en}},直到医生从首相的婚礼上偷走了宴会车并把他也顺便带走了。<br />
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* {{item link|Archimedes}}可作为一件[[Cosmetic/zh-hans|饰品]]被医生装备。<br />
* 阿基米德曾出现在了漫画[[Blood Brothers/zh-hans|《骨肉兄弟》]]的第一页以及{{update link|Two Cities Update}}的[http://www.teamfortress.com/twocities/rottenburg/ 第二天宣传图]中。<br />
* [[Team Fortress 2 Official Soundtrack/zh-hans|军团要塞 2 官方原声音轨]]中的音乐[[Archimedes (Soundtrack)/zh-hans|《Archimedes》]]即是以这只鸽子命名的。<br />
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=== 鲍勃·克拉契 与 斯克鲁奇 ===<br />
{{Quotation|在'''克拉契'''拒绝吃掉他唯一的蜡烛后,'''斯克鲁奇'''如此回应道。|好吧。那就吃你自己的手吧。不许吃你制作地图的那只手!}}<br />
'''鲍勃·克拉契(Bob Cratchit)'''是一名“{{tooltip|友善的社区地图制作者|kindly community map maker}}”,而'''斯克鲁奇(Scrooge)'''是一名“{{tooltip|腰缠万贯的帽子大亨|billionare hat magnate}}”,他们一同在{{update link|Australian Christmas}}的页面中出现。<br />
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[[File:Bombinomicon (Skull Island).png|right|160px|thumb|炸弹魔书正给抵达[[Ghost Fort/zh-hans|骷髅岛]]的玩家发放奖品]]<br />
=== 炸弹魔书 ===<br />
{{main|Bombinomicon (character)/zh-hans|l1=炸弹魔书(人物)}}<br />
{{See also|Bombinomicon/zh-hans|l1=炸弹魔书(饰品)}}<br />
'''炸弹魔书(Bombinomicon)'''是一本关于久远的禁忌知识和上古的邪恶存在的魔书,并有着自己的意识,他(它)目前正被[[#魔法师马拉莫斯|魔法师马拉莫斯]]所有。<br />
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=== 狂欢之神邦佐 ===<br />
[[File:BonzoEffigy.png|150px|thumb|right|一个刻画邦佐的雕像]]<br />
{{Quotation|'''马拉莫斯'''如此宣告'''邦佐'''的降临|恐惧吧,凡人们!邦佐,古苏美尔的狂欢之神,就要来了!}}<br />
'''邦佐是''' 是[[w:zh:苏美尔|古苏美尔文明]]的邪恶狂欢之神,他被[[Merasmus/zh-hans|马拉莫斯]]所崇拜。 <br />
* 邦佐初次登场于随{{update link|Scream Fortress 2014}}发布的漫画[[Blood Money/zh-hans|《血债血偿》]],其中马拉莫斯修剪了一座邪恶游乐场以取悦邦佐。 <br />
** 地图 [[Carnival of Carnage/zh-hans|Carnival of Carnage]] 所展现的便是这座游乐场。在这张地图中,马拉莫斯有一些[[Halloween_Boss_voice_responses/zh-hans#尖叫要塞 VI(2014)|语音]]就与邦佐相关,而在地图的[[Underworld/zh-hans#Carnival of Carnage|地下世界]]中,玩家们可以于每个竞技场的底部发现邦佐。<br />
* 邦佐的形象也展示在[[Unusual/zh-hans#尖叫要塞 2014|稀有特效]]“地下巨口”(Bonzo the All-Gnawing)中。<br />
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=== 丹队长 ===<br />
[[File:Captain Dan's.png|right|thumb|丹队长生产的<br />军用回锅汤]]<br />
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'''丹队长(Captain Dan)'''是一名本地的汤料生产商。在一次超大规模的汤料制品召回事件中,丹队长主动请缨,自愿去处理那些已发馊的汤料产品。因此一位慷慨的工会主席赠予了他城市钥匙(Key to the City)以及杀人执照(License to Kill)。士兵非常喜欢喝丹队长牌的番茄汤。丹队长的商标也出现在{{item link|Cheese Wheel}}上。<br />
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* 丹队长首次被提及是在[http://www.teamfortress.com/war/part5/ 战争!更新]页面中。<br />
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* 在{{update link|Pyromania update}}中添加了一件与丹队长有关的士兵专属饰品——{{item link|Captain's Cocktails}}。<br />
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* 丹队长生产的产品还包括酸奶油和蛋黄酱(出处:[[:File:Halloween 2012 Teufort Reader zh-hans.png|《双城读者》]])<br />
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* 在地图 [[Mannhattan/zh-hans|Mannhattan]] 内展示在[[Environmental death/zh-hans#磨床|磨床]]上方的广告中,丹队长宣传他产品内的[[w:zh:木浆|木浆]]现在已经可以“合法食用”。而将木浆添加到食物中作为廉价的填充物或粘稠剂是一种古老的做法。<br />
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=== 查尔斯·达林 ===<br />
[[File:CharlesDarling.png|thumb|200px|查尔斯·达林]]<br />
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{{Quotation|'''查尔斯·达林'''对狩猎的看法|每个猎人都看重自己有多少战利品,萨克斯顿。你们所有人都应明白这点。你曾经是我最好的学生。但为了'''她''',你放弃了所有的一切。}}<br />
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'''查尔斯·达林(Charles Darling)'''是[[Mann Co./zh-hans|曼恩公司]]的所有人[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]的前狩猎导师。达林原先是一名猎人,后来他决定放弃这种野蛮的生活方式,开办了一间动物园,以求过上更加舒适的生活。当霍尔决定为了'''“[[Administrator#“她”|她]]”'''而放弃自己所学的一切时,达林与霍尔之间的关系急转直下。查尔斯·达林是达林动物园目前的所有人,他的动物园里饲养着许多动物,甚至有很多珍稀的动物,例如:侏儒兔、鹌鹑、塔斯马尼亚狼、渡渡鸟、长颈鹿和海牛。<br />
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达林以欣赏他动物园里的动物受苦为乐,在漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]中,他把动物的头锁在墙板里,并从它们的挫败眼神中感受愉悦。<br />
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然而,达林对羞辱这些濒危的或者几乎灭绝的动物并不感到满足,他创建了[[Enclosure/zh-hans|查尔斯·达林的三叠纪保护区(Charles Darling's Triassic Preserve)]]并试图将从前的巨型生物也通通羞辱一遍。<br />
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此外,达林也是[[Australium/zh-hans|澳元素]]的追求者之一,而他的动机却很奇怪:让他珍藏的这些“最后的种子”变得'''''永生不朽'''''。<br />
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* 查尔斯·达林据推测可能是贝蒂·曼恩(泽菲尼亚·曼恩之妻)的父亲[http://www.teamfortress.com/gray/ 威廉·达林(William Darling)]的后代,因此也可能是曼恩三兄弟的远亲。<br />
* 该角色可能是以著名的进化论生物学者[[w:Charles Darwin|查尔斯·达尔文]]为原型设计的。在漫画《比德维尔的大计划》的开首版面中所出现的动物都是查尔斯·达尔文在其著作[[w:On the Origin of Species|《物种起源》]]中所谈及的动物。<br />
* 查尔斯·达林首次登场于漫画《[[Bidwell's Big Plan/zh-hans|比德维尔的大计划]]》中。<br />
* 查尔斯·达林后来也登场于漫画《[[Unhappy Returns/zh-hans|悲伤回报]]》与《[[A Cold Day in Hell/zh-hans|地狱寒天]]》中。<br />
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=== 炸鸡女孩 ===<br />
[[File:Chicken girl.png|right|120px|thumb|“炸鸡流浪女”<br />(Fried Chicken Tramp)]]<br />
{{Quotation|'''炸鸡女孩'''接受了[[Scout/zh-hans|侦察兵]]的邀请|呃,好啊。}}<br />
'''炸鸡女孩(Chicken Girl)''',也被间谍含蓄地称作“{{tooltip|炸鸡流浪女|Fried Chicken Tramp,可作“鸡”女理解}}”,是一名身份不明的女孩。他和侦察兵在一家名为“{{tooltip|征服者杂碎爆炒|Conquistador Fried Giblets}}”的快餐店相遇。侦察兵主动搭话,指出他和女孩都买了一桶炸鸡,询问要不要“[https://idioms.thefreedictionary.com/do+it do it]”,而炸鸡女孩给了他肯定的答复。 <br />
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=== 克劳德·哈金斯 ===<br />
[[File:Item icon Bronze Gun Mettle Campaign Coin.png|thumb|200px|right|克劳德·哈金斯,双城的建立者]]<br />
'''克劳德·哈金斯(Claude Huggins)'''是[[Teufort (City)/zh-hans|双城]]的建立者,而他最初将双城(Teufort)命名为“哈金斯镇”(Hugginsville)。这名角色最初在漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]中被提及。<br />
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哈金斯在一次巨熊袭击中靠躲在他妻子的尸体下而捡回一命。而他在[[:File:Acolddayinhell41.jpg|遇袭的地点]]建立起了居住地。不光是他的妻子,其他同行者也都[[:File:Acolddayinhell12.jpg|不幸遇害]],很有可能还包括[[Talk:Non-player characters#Claude Huggins|他的孩子]]。<br />
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克劳德·哈金斯与双城的“躲藏”事迹被纪念在一种 0.5 美元硬币上(右图所示)以及双城的[[:File:Unhappyreturns31.jpg|城市垃圾广场]]内的雕像上。<br />
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* {{update link|Über Update}}更新的一个隐藏页面中包含着一张[[:File:Doctorsoffice.jpg|医生办公室]]的图片。其中桌面上的盒子表面写有模糊的字迹:“Dr. Claude Huggins DECEASED”(克劳德·哈金斯博士,已故)。<br />
* 克劳德·哈金斯的名字也以[http://left4dead.wikia.com/wiki/File:Claude_Huggins.jpg 涂鸦]的形式出现在了 《求生之路》中的[http://left4dead.wikia.com/wiki/Graffiti 一堵墙]商。{{tooltip|与这名角色的经历相呼应的是|这款游戏发布于这名角色在《军团要塞2》世界中被官方提及之前,因此准确地说哈金斯的名字是在呼应这个涂鸦}},涂鸦的文字将他描述为“CLAUDE HUGGINS / YOU ARE A COWARD / AND YOU LET YOUR CHILDREN DIE”(克劳德·哈金斯 / 你这胆小鬼 / 居然眼睁睁看着孩子丧命)。<br />
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=== 戴维·琼斯 ===<br />
[[File:Davy jones.png|right|100px|thumb|戴维·琼斯]]<br />
{{Quotation|'''戴维·琼斯'''|我们上船咯!}}<br />
'''戴维·琼斯(Davy Jones)'''是地图 [[Cursed Cove/zh-hans|Cursed Cove]] 的[[Announcer/zh-hans|通报员]],他由 [https://steamcommunity.com/id/EmNudge/ EmNudge] 配音。戴维·琼斯以一个巨大的绿色幽灵海盗的形象出现,并伫立在他的沉船顶上。如果玩家在船内呆的太久或距离他太近,琼斯会猛踩地面而强制让玩家们回到外面。<br />
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'''Davy Jones''' is the [[Announcer]] of the map [[Cursed Cove]], voiced by voice actor [https://steamcommunity.com/id/EmNudge/ EmNudge]. Jones appears as the large green pirate ghost standing atop the sunken ship. After players have stayed too long on the ship or are getting too close to him, Davy Jones slams his foot onto the ground, pushing players backwards or into the portal back to land.<br />
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戴维·琼斯的语音合集可[[Davy Jones responses/zh-hans|于此]]查看。<br />
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=== 恶魔 ===<br />
[[File:Devil.png|thumb|170px|地狱中的恶魔]]<br />
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{{Quotation|'''恶魔'''对医生说|我们...不可...'''抗拒!'''。}}<br />
在《军团要塞2》的世界中,[[Helltower/zh-hans#地狱|地狱]]是作为存在的有形之地而出现的,佣兵们甚至在那里执行过任务。而头上长角,皮肤通红,身材魁梧,身着西装的'''恶魔(Devil)'''则是那里的首席执行官。他接待那些最近去世而要前往地狱的灵魂——尤其是那些曾敢于[[w:zh:魔鬼交易|与魔谋易]]的人类,比如[[Medic/zh-hans|医生]]。<br />
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* 在[[:File:TheNakedandtheDead211.png|《裸者与死者》]]中,恶魔根据合同内容得知他仅拥有医生{{tooltip|人工添置的灵魂|医生将其他8位佣兵的灵魂也在合同中也附入他个人}}的一部分。而他最终接受了医生的提议,将医生复活送归人间而不放他去天堂,以此试图掌控医生所有的多数灵魂。 <br />
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=== 苏格兰长剑 ===<br />
:''关于同名武器,请参考[[Eyelander/zh-hans|苏格兰长剑]]''。<br />
[[File:EyelanderWatching.png|120px|thumb|right|苏格兰长剑正在观看“Ghost D.A.”]]<br />
{{Quotation|'''苏格兰长剑'''|...头...。}}<br />
'''苏格兰长剑(Eyelander)'''是一把有意识的,能说话的诅咒之剑。<br />
* 苏格兰长剑在[[Demoman/zh-hans|爆破手]]与士兵[[WAR! Comic/zh-hans|一刀两断]]后成为了爆破手的伙伴。<br />
* 根据漫画[[Unhappy Returns/zh-hans|《Unhappy Returns》]]中的[[:File:Unhappyreturns30.jpg|内容]]显示,苏格兰长剑能够自己袭击目标。 <br />
* 在它的首次登场中,苏格兰长剑只能低语“头...”。而在漫画[[Ring of Fired/zh-hans|《解雇时刻》]]中,它已经学会看电视,且能够说更多的词汇了(包括流利的咒骂),此外看上去还会吃烤肉。<br />
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=== {{anchor|会说话的法国|弗朗西斯|会说话的法国弗朗西斯}}弗朗西斯 ===<br />
[[File:Francis the talking france.png|right|200px|thumb|弗朗西斯]]<br />
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{{Quotation|'''会说话的法国——弗朗西斯'''谈到法语词汇|它们听起来很复杂,所以 Valve 决定不去亲自涉足和电影(cinéma)有关的生意。}}<br />
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'''会说话的法国——弗朗西斯(Francis the talking france)'''是一个拥有许多电影知识的拟人化“法国”。他宣称自己是以下法语术语的发明者,这些术语包括:“Mise en scene”、“Auteur”、“Avante-garde”、“Montage”甚至“cinéma”。Valve 让他负责评选[[First Annual Saxxy Awards/zh-hans|第一届萨氏金像奖]]的获奖者,但由于意识到工作量太大,弗朗西斯举行了公开投票,让公众来评选获奖作品。<br />
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* 弗朗西斯首次出现是在网站“Old Man Murray”,Valve 写手 Erik Wolpaw 也有参与。<ref>http://www.oldmanmurray.com/features/78.html</ref><br />
* 这名角色会于 5月20日 出现在官方博客上。<ref>http://www.teamfortress.com/post.php?id=5514&p=1</ref><br />
* 弗朗西斯的外形是基本就是翻转过后的法国地图。<br />
* 在漫画《[[Bombinomicon (comic)/zh-hans|炸弹魔书]]》中,有一名孩子将自己打扮成了弗朗西斯。<br />
* 在漫画[[A Cold Day in Hell/zh-hans|《地狱寒天》]]的[[:File:Acolddayinhell53.jpg|第 53 页]] 中,幼年侦察兵的衬衫上出现了卡通化的弗朗西斯。<br />
* 在给间谍开启稀有合同时的一条[[Miss Pauling responses/zh-hans|语音邮件]]里,[[Miss Pauling/zh-hans|宝琳小姐]]也会[[Media:Plng give contract rare spy 03.mp3|提到]]弗朗西斯。<br />
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=== 术士弗德里斯 ===<br />
'''术士弗德里斯(Fedris the Enchanter)'''最初在官方博客的一个[http://www.teamfortress.com/wizardcon/ 隐藏页面]被提及。他是一名小有名气的巫师,曾和魔法师[[Merasmus/zh-hans|马拉莫斯]]一同在第一千一百五十六届巫师会展(Wizardcon MCLVI)的宣传广告上出现,他将就“{{tooltip|大头术是巫术还是法术|big heads are wizardry or witchcraft}}”这一问题进行发言。<br />
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=== {{anchor|闲暇绅士}}闲暇绅士,他的伙伴,以及恶臭苦命汉 ===<br />
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{{Quotation|'''闲暇绅士'''如此评价恶臭苦命汉|啊哈哈!你的狂妄与那贫穷的爱尔兰人有得一比。简直就是侮辱了我的“高塔之帽”的威严。}}<br />
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'''闲暇绅士(Gentle Manne of Leisure)'''是一名维多利亚时代的英国富人,他的资产富足到能够买得起塔柱帽。他和他的伙伴走遍了维多利亚时期英国城市的大街小巷,以嘲笑'''恶臭苦命汉(Smelly Unfortunate)'''的狂妄,贫穷,以及是个爱尔兰人。闲暇绅士身着燕尾服,拄着一根手杖,且总是戴着他那最引以为傲的财产——他的塔柱帽。他的真名可能是“辛克莱尔”(Sinclaire),因为他的助手在他们观看“无帽之众”(Hatless Commoners)拳击赛时曾如此称呼他。<ref> http://www.teamfortress.com/classless/hidden/barbary/</ref>此外,上述的引文也出现在{{item link|Towering Pillar of Hats}}的物品描述中。<br />
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* 闲暇绅士与他的伙伴首次出现于[http://www.teamfortress.com/classless/day01.php {{update name|Classless Update}}]中。<br />
* 闲暇绅士,他的伙伴与恶臭苦命汉也出现于[http://www.teamfortress.com/classless/hidden/hats 《绅士月报》]的1814年6月版中.<br />
* 闲暇绅士和恶臭苦命汉的名字也被列于电脑玩家随机名称列表中。<br />
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File:GentleManne.png|闲暇绅士与他的伙伴<br />
File:Smelly Unfortunate.png|恶臭苦命汉<br />
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=== 上帝 ===<br />
[[Image:God.png|thumb|right|200px|上帝与两名小天使]]<br />
{{Quotation|'''上帝'''目睹了侦察兵的完美造型|如此...耀眼!如此'''美妙!'''}}<br />
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'''上帝(God)'''是天堂之主,同时也是[[Scout/zh-hans|侦察兵]]的“个人设计师”,他最初出现在漫画[[The Naked and the Dead/zh-hans|《裸者与死者》]]中。上帝称他将侦察兵作为[https://idioms.thefreedictionary.com/think+are+God%27s+gift+to+women “{{tooltip|给女性的礼物|gift to the ladies}}”]而别出心裁的塑造,不过侦察兵并非他的孩子——尽管上帝声称他希望如此。<br />
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[[Scout/zh-hans|侦察兵]]在与机器人的一场恶战后,侦察兵似乎死掉了,而在此期间,上帝出现迎接了他。然而,这里的“上帝”究竟是真正的神明本尊,抑或是侦察兵昏厥中的臆想尚不明确,毕竟这位“上帝”对侦察兵表现出了强烈的爱慕与兴趣。<br />
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* 在[[:File:TheNakedandtheDead174.png|《裸者与死者》]]中,得知并非所有女人都和侦察兵睡过这一事实的上帝十分恼怒,他为此考虑是否要摧毁地球以示惩罚。不过侦察兵说服了上帝不要这样做,而是给了侦察兵重返人间的机会——给了地球上所有女人最后一次陪侦察兵睡的机会。 <br />
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=== 杰瑞 ===<br />
[[Image:Jerry01.png|thumb|right|150px|杰瑞]]<br />
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{{Quotation|'''萨克斯顿·霍尔'''在跳下飞机前说道|嘿,拿好这些引擎零件。}}<br />
'''杰瑞(Jerry)'''是[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]的飞行员,他已经从至少两起空难事故中成功跳出飞机而幸存,而这两起事故都是由霍尔一手造成的。<br />
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* 杰瑞首次登场于漫画[[:File:War06_dirty_zh-hans.jpg|《战争!》]]'',后来也出现在漫画 [[:File:RingofFired05.png|《解雇时刻》]]以及[[:File:TheNakedandtheDead043.png|《裸者与死者》]]。<br />
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=== 法官 ===<br />
[[File:Judge.jpg|right|130px|thumb|法官]]<br />
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{{Quotation|'''法官'''|我据此判决'''你们这三个弱智'''去做社会服务。}}<br />
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'''法官(The Judge)'''在漫画[[A Smissmas Story/zh-hans|《圣诞头条》]]中主持审判了侦察兵与间谍,他们的辩护律师则是士兵。他们两人被指控炸毁了商场圣诞老人训练设施。法官说服了侦察兵供出了士兵,并最终判处他们三人到一个商场的圣诞老人主题摊位社区服务。<br />
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=== 奇加索 ===<br />
[[Image:KicassoSelf.png|thumb|right|150px|奇加索的自画像]]<br />
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{{Quotation|'''戴尔·科纳格'''谈及布鲁塔克·曼恩的艺术品味|问一下,呃...那该不会是'''奇加索'''的真迹吧,是吗?}}<br />
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'''奇加索(Kicasso)'''是一名画家,他最初在漫画[[:File:Engineercomic02 zh-hans.jpg|《跌宕事典》]]中被提及。漫画中,他的一幅画作被挂在[[BLU/zh-hans|蓝队]]的总部,而那幅画作是奇加索“{{tooltip|丛林狩猎时期|Hunted in the Jungle}}”的作品。<br />
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* 奇加索的名称来自著名画家[[w:zh:巴勃罗·毕加索|毕加索]](Picasso)以及俗语[https://www.collinsdictionary.com/dictionary/english/kick-ass “kick-ass”]。<br />
* 漫画中所展示的奇加索{{tooltip|画作|即右侧展示的图片}}是由毕加索的[https://www.pablopicasso.org/blue-period.jsp “蓝色时期”]{{lang icon|en}}早期作品[http://www.artchive.com/artchive/p/picasso/self5.jpg 《身着披风的自画像》(Self-portrait with Cloak)]修改而来的。<br />
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=== {{anchor|Jack|杰克}}小杰克 ===<br />
[[File:LittleJack.jpg|right|130px|thumb|小杰克]]<br />
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{{Quotation|'''小杰克'''的圣诞礼物清单|我想要萨克斯顿玩具人,还有萨克斯顿嬉皮士战斗竞技场模型,还有波比·乔救援火箭,还有...}}<br />
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'''小杰克(Little Jack)'''是一名小男孩,同时也是[[Teufort (City)/zh-hans|双城]]的本地英雄,他最初登场于漫画[[:File:Tf2winter5 zh-hans.jpg|《圣诞头条》]],在故事中他用冰柱从背后刺进了“[[Smissmas/zh-hans|圣诞]]吉祥物”[[#老尼克|老尼克]]的喉咙而将其杀死。而小杰克的行为是在老尼克闯入商场并试图绑架儿童后,根据[[BLU/zh-hans|蓝队]]的[[Spy/zh-hans|间谍]]指示而完成的。<br />
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* 在[[A Smissmas Story/zh-hans|《圣诞头条》]]中,小杰克曾向“圣诞老人”寻求一系列[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]主题玩具。而扮成圣诞老人的[[Soldier/zh-hans|士兵]]剃了小杰克的头以作回应,并献上了一份当面揍扁小杰克父亲的大礼。 <br />
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=== {{anchor|Maggie}}玛格丽特 ===<br />
[[File:Saxton and Mags.png|200px|thumb|right|萨克斯顿和玛格丽特在踢踹一群猎豹时打情骂俏]]<br />
{{Quotation|'''玛格丽特'''对萨克斯顿说|你离开了我,萨克斯(Sax)。就为了你爹那家愚蠢的帽子公司。}}<br />
'''玛格丽特(Margret)''',也被称为'''玛格(Mags)'''或'''玛琪(Maggie)''',是萨克斯顿·霍尔的前女友。他们两人曾一同与热带动物战斗,且都把查尔斯·达林当做死敌。然而在萨克斯顿当上[[Mann Co./zh-hans|曼恩公司]]的CEO后,两人分手了。玛格丽特曾与四个男人结过婚,但他们都在与玛格丽特的“奇妙历险”中不幸丧生。当格雷·曼恩接管曼恩公司时,玛格丽特作为查尔斯·达林的下属,帮助萨克斯顿说服达林为其夺回公司出手相助。<br />
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* 玛格丽特首次登场于漫画[[Unhappy Returns/zh-hans|《Unhappy Returns》]],并在接下来的[[Team Fortress Comics/zh-hans|主线漫画]]中都有登场。<br />
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=== 迈克市长 ===<br />
[[File:Mayor Mike.jpg|150px|thumb|right|迈克市长]]<br />
{{Quotation|'''迈克市长'''如此阐述他眼中的法律|我当然可以,我可是市长!市长可以为所欲为!}}<br />
'''迈克市长(Mayor Mike)''',或者按照他的偏好直接简称为'''迈克(Mike)''',是[[Teufort (city)/zh-hans|双城]]极度无能的管理者,他最初登场于漫画[[Unhappy Returns/zh-hans|《Unhappy Returns》]]。<br />
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尽管身为市长,但迈克完全不知道一名市长在法律上的权限范围,他滥用自己的权力,甚至迫使一个人依照意大利人的刻板印象而生活十年。迈克也在一些{{tooltip|市政事务|例如将镇上唯一的学校重新规划为停车场,将养老院注册为联邦恋童癖保护区}}的管理上犯过许多错,而他将这些通通归罪于佣兵,并试图逮捕他们。<br />
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在一次双城银行的埋伏中,迈克成功逮捕了[[Scout/zh-hans|侦察兵]]与[[Spy/zh-hans|间谍]],并随后非法担任法官审判两人破坏城镇的“历史性罪行”,同时也抓住了前来救人的[[Soldier/zh-hans|士兵]]与[[Demoman/zh-hans|爆破手]]。迈克原打算判决四人绞刑,但[[Miss Pauling/zh-hans|宝琳小姐]]及时赶到并向他解释一名市长所能做的实际上是多么有限。迈克最终放弃了审判并前往双城图书馆以学习他在市镇的实际职责。<br />
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=== {{anchor|Merasmus|马拉莫斯|大魔法师马拉莫斯}}魔法师马拉莫斯 ===<br />
[[File:Merasmus.png|thumb|right|魔法师马拉莫斯|100px]]<br />
{{main|Merasmus/zh-hans|l1=马拉莫斯}}<br />
魔法师马拉莫斯(Merasmus the Magician)是一名在游戏过程,背景故事与漫画中戏份极高的角色,他是一名强大的巫师,且曾是[[Soldier/zh-hans|士兵]]的室友。 <br />
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==={{anchor|老尼克}}尼古拉斯·克劳德/老尼克 ===<br />
[[File:Old Nick.png|right|220px|thumb|尼古拉斯·克劳德,现已'''“老尼克”'''的绰号而广为人知]]<br />
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{{Quotation|'''罗宾·沃克'''在谈论老尼克的故事|好孩子会获得世上最棒的礼物——而不会像那些坏孩子一样被绑架到南极去。}}<br />
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'''尼古拉斯·克劳德(Nicholas Crowder)''',即'''老尼克(Old Nick)''',是一名“[[Smissmas/zh-hans|圣诞]]吉祥物”,同时也是南极的征服者。他骑着一架由至少三只驯鹿(其中一只戴着眼罩)与一只红鼻袋鼠(戴着{{item link|Prancer's Pride}})拉着的雪橇。<br />
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根据传说,在1788年12月18日,尼克最初是一名前往澳大利亚的移民,但他在到达澳洲后便回心转意而前往南极,并在每年的12月18日回到{{tooltip|澳洲|尽管在《圣诞头条》中他出现在了双城,一座位于北美的城市}}并裁定那里的小孩。听话的孩子将被放过,而淘气的孩子将被绑架。那些被绑架的小孩会在接下来的一年里为尼克生产玩具,而他会将这些玩具打包并在12月17日送到自己的宅邸,而随后尼克就将他们拆包打开,并将冗余品在网络上以大幅度的折扣价格出售。<br />
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* 老尼克首次登场于{{update link|Australian Christmas}}中。<br />
* 在漫画[[A Smissmas Story/zh-hans|《圣诞头条》]]中,老尼克来到一座[[Teufort (City)/zh-hans|双城]]的商场并试图绑架那里的儿童,而当时三名[[Mercs/zh-hans|佣兵]]正在那进行社区服务。在受到[[Scout/zh-hans|侦察兵]]与[[Soldier/zh-hans|士兵]]的前后攻击后,他放弃了原计划并决定绑架仅仅[[#小杰克|一个小孩]]。而这个小孩在[[Spy/zh-hans|间谍]]的指示下从老尼克身后用冰柱刺进了他的喉咙,并由此杀掉了老尼克。<br />
* 老尼克的名称[https://www.thefreedictionary.com/Old+Nick#:~:text=Noun,of%20Darkness%2C%20Satan%2C%20the%20Tempter “Old Nick”]在基督教神学中有时是用来描述魔鬼的,而在《军团要塞2》中则是来自传统的圣诞角色[[w:zh:圣诞老人|“Saint Nick”]],即“圣诞老人”(Santa Claus)的一个戏谑名称。<br />
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=== 公园主管 ===<br />
[[File:ParkWarden.PNG|right|80x|thumb|公园主管]]<br />
{{Quotation|'''公园主管'''对马拉莫斯说|你在你的房子里恐吓鸵鸟吗?那将有笔巨额罚款,夫人。}}<br />
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'''公园主管(The Park Warden)'''是{{tooltip|某座荒芜之地城市|具体是哪座城市不明,但最有可能是双城}}的女性职员,她最初登场于漫画[[:File:DoomMates11 zh-hans.jpg|《厄运室友》]]。她误以为马拉莫斯是女人而将其称作“夫人”,并受命将马拉莫斯从他的城堡中驱逐,以便将那片土地纳为公用而为城市建设一座[[Raccoon/zh-hans|浣熊]]保护区,且[[Soldier/zh-hans|士兵]]将担任这座保护区的护林员。<br />
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=== 波比·乔 ===<br />
[[File:poopyjoe.png|thumb|100px|波比·乔,宇航猴与美国英雄]]<br />
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{{Quotation|'''萨克斯顿·霍尔'''花了一些时间来怀念这位灵长类先锋宇航员|我不知道你在说些什 —— 噢,没错。那只可怜的猴子。}}<br />
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'''波比·乔(Poopy Joe)'''是美国的第一只(也是唯一经过完全训练的一只)[[w:Monkeys and apes in space|宇航猴]]{{lang icon|en}},然而他因乘坐的火箭在升空后坠毁而不幸牺牲。这艘遇难火箭被以一美元竞标而[[#曼恩公司猴子航天局|主持发射]]它的[[Mann Co./zh-hans|曼恩公司]]蓄意摧毁,而后者的真实目的在于完全偷取其中的[[Australium/zh-hans|澳元素]]燃料。而这次坠毁事故后来被掩盖了。 <br />
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曼恩公司否认需要为波比·乔之死负责,而实际上也为波比·乔以及美国的太空征服梦制作了[[:File:Hidden-Page_Poopyjoe.png|纪念牌]]。这些纪念牌所描绘的是波比·乔本该在太空用到的{{tooltip|一系列物品|同时也是后来在“战争!”更新中发布的新武器的广告}},其中包括:一把用于同[[#弗拉基米尔·巴纳纳斯|弗拉基米尔·巴纳纳斯]]战斗的[[Eyelander/zh-hans|宝剑]],一个用于在危难时刻呼叫救援的[[Buff Banner/zh-hans|号角]]以及一副用于挖掘“{{tooltip|天堂宝库|Heavens vault}}”的[[The Equalizer/zh-hans|镐子]]。 <br />
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在{{update link|Pyromania Update}}前的[[ARG/zh-hans#1|ARG]]游戏中,一些同波比·乔之死相关的更多信息被披露。曼恩公司的参议院听证会[http://www.teamfortress.com/pyromania/thepoopyjoefiles/ 泄露文件]揭晓道,火箭的{{tooltip|澳元素燃料|由美国政府赞助曼恩公司,其中包含了美国国库中所有的澳元素储备}}被调包成了公文包炸弹中的碎石水,并落于[[Administrator/zh-hans#“她”|管理员]]之手。在火箭点火升空并因燃料缺乏而失控后,其中的爆炸物被引爆并导致波比·乔死于坠毁事故中。 <br />
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* 波比·乔最初在《[http://www.teamfortress.com/images/posts/001/ape.jpg 萨克斯顿·霍尔的丛林干架实录 第 44 期]》中的脚注里被提及,并最初在{{update link|WAR! Update}}的隐藏页面中正式登场。<br />
* 在{{update link|Pyromania Update}}发布的地图 [[Doomsday/zh-hans|Doomsday]] 中,玩家将经历两支队伍争取率先将[[Australium/zh-hans|澳元素]]包送入波比·乔的火箭这一过程。运送完毕后,火箭将发射、失控然后坠毁。在坠毁过程中,玩家可以听到波比·乔吹响它的警报号角。<br />
* 在漫画[[A Smissmas Story/zh-hans|《圣诞头条》]]中, [[#小杰克|小杰克]]寻求了许多[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]系列玩具,其中包括了一个“波比·乔救援火箭”。 <br />
* 在{{update link|Invasion Update}}宣传片[https://www.youtube.com/watch?v=jHgpxwMtPQs 《Midnight Showing》]中可以听到一些摩斯电码,其含义为“{{tooltip|波比·乔是个内鬼|Poopy Joe was an inside job}}”。<br />
* 在{{update link|Jungle Inferno Update}}中游戏添加了一顶[[Never Forget Hat/zh-hans|纪念波比·乔的帽子]],尽管这顶帽子尚无法获取。<br />
* 波比·乔{{tooltip|似乎是|尽管并未匹配实际的毛色}}一只[[w:zh:猕猴|猕猴]],尤其像是一只[[w:zh:巴巴利猕猴|巴巴利猕猴]]。猕猴与其它的一些灵长类动物也在[[w:Monkeys and apes in space|20世纪中晚期的航天实验]]{{lang icon|en}}中被广泛运用。<br />
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=== 莎士比亚克勒斯 ===<br />
[[File:Shakespearicles.jpg|right|150px|thumb|莎士比亚克勒斯,<br />世界上最强壮的作家]]<br />
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'''莎士比亚克勒斯(Shakespearicles)'''是有史以来世界上最强壮的作家。他发明了二层式建筑、舞台剧、{{tooltip|美国|尽管'''死亡之铃'''的广告宣称是乔治·华盛顿发明的}}以及{{item link|Rocket Launcher}}。虽然他在文学方面的造诣很高,而且能够推动 700 英镑的重物,但是一些其它的发明与他的铁腕无缘——其中最让他欲哭无泪的当属'''楼梯'''。<br />
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在接下来长达 300 年的时间内,人们若要从 1 楼上到 2 楼,唯一的方法就是使用[[rocket jump/zh-hans|火箭跳]]。直到 1857 年,一位蓄须的年轻发明家,后来的美国总统亚伯拉罕·林肯发明了楼梯。<br />
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* Valve 的总部办公室里有一张莎士比亚克勒斯的巨大海报。<br />
* 莎士比亚克勒斯首次登场于[http://www.teamfortress.com/war/victory/shakespearicles/index.htm 战争!更新]的[http://www.teamfortress.com/war/victory/shakespearicles/index.htm 隐藏页面]中。<br />
* 莎士比亚克勒斯的名字与部分的背景设定参考了著名的英国剧作家[[w:zh:威廉·莎士比亚|威廉·莎士比亚]](Shakespeare)与古希腊神话中力大无穷的英雄[[w:zh:赫拉克勒斯|赫拉克勒斯]](Heracles ,音标:'''herr'''-ə-kleez)。<br />
* 宝琳小姐的一段[[Media:Plng toughbreak_contractgiverare_shakespearicles.mp3|艰难假日罕见合同语音]]表明她在[[w:Shakespeare in the Park festivals|“莎士比亚克勒斯公园表演”]]{{lang icon|en}}中欣赏了“哈姆雷特”的演出。<br />
** 与莎士比亚格勒斯的混成名字以及“个人传记”遥相呼应的是,这部“哈姆雷特”中的角色赫拉克勒斯与莎士比亚笔下的[[w:zh:麦克白|麦克白]]进行了一场“超级笼中摔跤大赛” 。<br />
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{{anchor|咸皮特、钢铁眼以及胡椒罐皮特}}<br />
=== 士兵的图画战友 ===<br />
[[File:Soldier's 'Friends'.jpg|right|thumb|士兵的图画战友]]<br />
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士兵不光为自己制作勋章,他还为自己制作“老战友”。士兵与他那些由胶合板或值班制成的老战友坐在篝火旁,一同回忆他们荒谬不经的战争经历——而这一切只存在于士兵的幻想中。<br />
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* 在漫画《[[Grordbort's Crash/zh-hans|葛保诺的坠毁]]》中,士兵与他名为“咸皮特”(Salty Pete),“钢铁眼”(Iron Eye)与“胡椒罐皮特”(Pepper Pot Pete)这三位“涂装良好”的“老战友”一同坐在篝火旁(后来士兵又将他们改称了),并在一场有些[[w:Boston Tea Party|讽刺意味]]{{lang icon|en}}的茶会中称他们为“战争岁月”里同一个排的幸存者。<br />
* 根据[[Media:Plng give contract rare soldier 02.mp3|枪魂战役]]与[[Media:Plng toughbreak_contractgiverare_campfire.mp3|艰难假日战役]]的合同语音,[[Miss Pauling/zh-hans|宝琳小姐]]已知悉士兵同他图画战友的篝火聚会,并记得士兵给他们起的一些名字,包括:Salty Pete,Pepper Pot Pete,Perry Pepper Pants,Peter Poopy-Toots。 <br />
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=== 特伦特与杰西卡 ===<br />
[[File:TrentJessica.png|right|160px|thumb|特伦特和杰西卡]]<br />
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{{Quotation|'''特伦特''在解释苹果公司在转轮机枪市场中所具有的优势|...这些子弹会在打中身体后立刻进行生物降解,什么东西都不会留下,除了一则博客消息。}}<br />
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'''特伦特(Trent)'''以及'''杰西卡(Jessica)'''是苹果商店的两名雇员(根据士兵的说法,他们是嬉皮士),他们工作的商店在地图 [[Dustbowl/zh-hans|Dustbowl]] 外部周围。<br />
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* 特伦特与杰西卡首次登场于{{update link|Mac Update}}的漫画《[http://www.teamfortress.com/macupdate/comic/ 可视化历史]》中。<br />
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=== 弗拉基米尔·巴纳纳斯 ===<br />
'''弗拉基米尔·巴纳纳斯(Vladimir Bananas)''',是一只苏联宇航猴,也是第一只进入太空的猴子,它首次被提及于《[http://www.teamfortress.com/images/posts/001/ape.jpg 萨克斯顿·霍尔的丛林干架实录 第 44 期]》中。美国也试着追上苏联的脚步而发射了自己的宇航猴'''[[#波比·乔|波比·乔]]''',但不幸的是这次发射以灾难收场,而波比·乔也在灾难中牺牲。<br />
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* 弗拉基米尔·巴纳纳斯也在地图 [[Doomsday/zh-hans|Doomsday]] 的[[Administrator responses/zh-hans|管理员语音]]中被[[:File:Announcer_sd_monkeynaut_end03.wav|提及]]。<br />
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=== 雪人 ===<br />
[[File:Yeti of Peace.png|right|200px|thumb|正被[[w:Hippie|嬉皮士们]]精心[[w:Pacifism|保护]]的雪人]]<br />
: ''参见:[[Yeti/zh-hans|雪人]](消歧)''<br />
'''雪人(Yeti)'''是一种近年来灭绝的猿类动物,他们发源自喜马拉雅山脉,但也在其它的一些偏远[[Snowplow/zh-hans|高山地区]]被目击过。<br />
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[[File:Yeti Smash.png|left|125px]]雪人是一种极其稀有但又“难以描述”的野蛮动物。正因如此,他们被[[Saxton Hale/zh-hans|萨克斯顿·霍尔]]盯上而选作狩猎目标。萨克斯顿在与他的导师[[#查尔斯·达林|查尔斯·达林]]分道扬镳后,一直渴望与强大的生物干架,其中包括雪豹,[[:File:Saxton sharks.jpg|鲨鱼]]乃至相对聪明的[[:File:Saxxybear3.jpg|灰熊]]。在[[:File:Bloodbrothers42 zh-hans.jpg|雷德蒙德与布鲁塔克遇害]]后的几天,萨克斯顿终于在不丹王国追踪到[[:File:AFateWorseThanChess10 zh-hans.jpg|最后被目击的雪人]],最后却发现它被嬉皮士们保护了起来,正进行[[w:Cognitive behavioral therapy|行为咨询(Behavioral Counseling)]]{{lang icon|en}}与[[w:Aromatherapy|芳香疗法(Aromatherapy)]]{{lang icon|en}}。而萨克斯顿的一记脸部重击让长达几个月的精心照料全都成了徒劳。在与萨克斯顿战斗后,那只雪人被打败并被囚送到了一家战斗主题公园——[[Mercenary Park/zh-hans|雪人公园]]。接下来的几个月,这只雪人被公园临近的雪人研究与发展机构(YTI Institute for Research and Development)接管,遭到了更加“难以描述”的残忍生理改造。而这一切唯一的残忍目的便在于令他成为一只最具挑战性的战斗怪物,以供萨克斯顿·霍尔在它能够逃出公园后进行战斗。在大约一年后,这只浑身都是力量与愤怒的怪物终于逃出了他的监狱,一路上留下了不幸的工作人员的血迹。而在[[Scout/zh-hans|侦察兵]]的“协助”下,萨克斯顿[[Jungle Inferno (Video)/zh-hans|找到并打败]]了逃脱的雪人,且以一记[[Yeti Punch/zh-hans|“雪人之拳”]]将它揍得粉身碎骨。<br />
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萨克斯顿·霍尔将这只雪人“收集”了起来,并同他以前的“狩猎纪念品”一同[[:File:RingofFired11.png|展示]]在他的办公室内。然而不久之后,他就将他的[[:File:RingofFired23.png|藏品]],他的办公室,乃至他的整个公司输给了[[#奥利维亚·曼恩|奥利维亚·曼恩]]。<br />
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* 最后的雪人登场于[[A Fate Worse Than Chess/zh-hans|《比象棋更糟糕的命运》]]中。<br />
* 关于雪人的生物强化实验与暴力逃脱事件在地图 [[Mercenary Park/zh-hans|Mercenary Park]] 中被揭晓。<br />
* 最后的雪人的死亡被叙述在影片[[Jungle Inferno (Video)/zh-hans|《丛林炼狱》]]中。<br />
* 在漫画[[Ring of Fired/zh-hans|《解雇时刻》]]中,霍尔将之前被他揍死的那只雪人“拼装”带到他的办公室用作装饰,但他很快便失去了他的纪念品。<br />
* 被“拼装”的雪人标本纪念品[[:File:Thecontract09.jpg|出现]]在了漫画[[The Contract/zh-hans|《合同》]]中,尽管这并不符合时间线。 <br />
* 在地图 [[Cursed Cove/zh-hans|Cursed Cove]] 的可游玩区域外部可以找到一个染血的雪人掌印。<br />
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== 其他 Valve 角色 ==<br />
=== 惠特克 ===<br />
[[Image:Tf2 l4d2.jpg|thumb|惠特克带着埃利斯的帽子,展示平底煎锅的广告]]<br />
<br />
{{Quotation|'''惠特克'''对于红蓝两队的争斗不置可否。|管你是红队还是蓝队 – 反正你们的钱在这里都是绿的。}}<br />
<br />
惠特克(Whitaker),是《求生之路2》中的一名角色(枪械店的老板)。他在军团要塞2的官方博客上发布了一篇文章来推销《求生之路2》:购买了《求生之路2》的玩家可以获得{{item link|Ellis' Cap}}以及{{item link|Frying Pan}}作为奖励。从文章的开头段看来,他和《求生之路2》的主要角色一样,都是南方人。他对红蓝双方的这场战斗持着中立的态度,而除了“别人告诉他的”,他似乎对TF工业的内幕知之甚少。他对这场战争的看法是:像是一个“叫做《军团要塞2》的无间道式游戏”,这点应表明了他与《军团要塞2》的故事本身扯不上什么关系。然而,在博客中,他似乎又在试图向红蓝两队的成员对话。他在《求生之路2》是由 [http://www.imdb.com/name/nm0130502/ Dayton Callie] 配音的。<br />
<br />
* 这个人物目前只在[http://www.teamfortress.com/post.php?id=4441 TF2 官方博客]中出现过。若要查看更多有关他的信息,请参见[[l4d:Whitaker#Whitaker|这里]]。<br />
<br />
<br clear="all"><br />
<br />
=== 惠特利 ===<br />
<br />
:关于惠特利(Wheatley),''请参见{{item link|Ap-Sap}}。''<br />
<br />
== 参见 ==<br />
* [[Comics/zh-hans|漫画]]<br />
* [[Storyline/zh-hans|背景故事]]<br />
* [[Mann vs Machine/zh-hans|曼恩 vs. 机器]]<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
== 外部链接 ==<br />
*[http://www.teamfortress.com/war/administrator/ 管理员]<br />
*[http://www.teamfortress.com/loosecanon/ 《跌宕事典》]<br />
*[http://www.teamfortress.com/war/demo/ 战争!]<br />
*[http://www.teamfortress.com/classless/day01.php 闲暇的绅士]<br />
*[http://www.teamfortress.com/pumpkinpatch/the_last_will_and_testament_of_Zepheniah_Mann/ 泽菲尼亚·曼恩的遗嘱]<br />
*[http://www.teamfortress.com/pumpkinpatch/family_portrait/ 曼恩家族全家福]<br />
*[http://www.teamfortress.com/loosecanon/05.html 初代蓝队佣兵]<br />
*[http://www.teamfortress.com/loosecanon/09.html 澳大利亚人和澳元素]<br />
*[http://www.teamfortress.com/screamfortress/family_portrait/ 曼恩家族全家福(扩充版)]<br />
<br />
[[Category:Background/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=2Fort/zh-hans&diff=28026302Fort/zh-hans2020-08-19T04:59:47Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:2Fort}}<br />
{{trans}}<br />
{{hatnote|本条目是关于游戏内的地图 2Fort 的。关于其同名城镇,请参见:[[Teufort (city)/zh-hans|Teufort/双城(城市)]]。关于其他用途,请参见[[Teufort (disambiguation)/zh-hans|Teufort(消歧)]]。<br />
}}<br />
{{Featured article tag}}<br />
{{Map infobox<br />
| game-type = Capture the Flag<br />
| file-name = ctf_2fort<br />
| map-image = Ctf 2fort bridge ss.png<br />
| map-environment = 农田<br />
| map-setting = 白昼,晴朗<br />
| map-deep-water = 是<br />
| map-pyrovision = 是<br />
| map-health-pickups-small = 2<br />
| map-health-pickups-medium = 4<br />
| map-ammo-pickups-small = 2<br />
| map-ammo-pickups-medium = 4<br />
}}<br />
<br />
{{Quotation|'''侦察兵'''对隔壁的基地说道|这地图太小了,容不下我们两个!|sound=Scout_dominationsct02.wav|en-sound=yes}}<br />
{{Map Variant}}<br />
'''2Fort'''是一张''[[Capture the Flag/zh-hans|夺旗]]''模式地图,并且也是一张 ''[[Team Fortress Classic/zh-hans|军团要塞:经典]]''中 [[2Fort (Classic)|同名地图]]的重置版; 这两张地图均是基于''[[Team Fortress/zh-hans|军团要塞]]''地图 [[2Fort5]]的重置版. 2Fort是第一张官方''[[Capture the Flag/zh-hans|夺旗]]''模式地图, 同时也是''[[Team Fortress/zh-hans|军团要塞2]]''游戏发行时的六张初始地图之一.<br />
<br />
两座类似的堡垒相对矗立,且被一个深[[water|水坑]]隔开.一座桥覆盖在水坑上方,且每座壁垒二楼设置有平台,为双方提供了出色的位置来反击进攻的敌人,对[[Sniper/zh-hans|狙击手]]尤其有利.<br />
<br />
为了取得胜利,双方队伍必须反复夺取对方[[Intelligence/zh-hans|情报箱]].为达到目标,双方玩家必须深入对方要塞深处捡起[[Intelligence/zh-hans|情报箱]]并带回己方基地存放情报的相同位置,直到得分达到目标分数(每次夺得情报得一分,在Valve的官方服务器上默认为三分).并且双方队伍也要防止对方夺取自己的[[Intelligence/zh-hans|情报箱]].<br />
<br />
每个堡垒分别有三个入口可供进入,分别是下水道、堡垒一楼的正面通道以及堡垒二楼平台的右侧,然而不是每个兵种都可以从壁垒二楼右侧进入.只有[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]、[[Pyro/zh-hans|火焰兵]]、[[Demoman/zh-hans|爆破手]]、[[Engineer/zh-hans|工程师]]以及[[Medic/zh-hans|医生]]有办法从一楼平地甚至是水坑进入壁垒二楼.壁垒一楼的每个入口前都有很短的坡道,通过入口会经过一个通向壁垒二楼的开口,这个开口允许防御者从上方攻击入侵者.壁垒的第二个入口通向下水道,下水道在壁垒以下向地图中心的水坑延伸.<br />
<br />
下水道与壁垒入口处设置有水坑与楼梯,这个区域是一个可通过的阻塞点.第三个入口是位于双方壁垒二楼的外侧战斗平台,玩家可以通过平台右侧进入壁垒内部,而该平台在壁垒外侧并没有可通过的楼梯,因此只有[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]、[[Demoman/zh-hans|爆破手]]以及[[Engineer/zh-hans|工程师]]、使用他们的[[Jumping/zh-hans|特殊跳跃技巧]]进入,[[Medic/zh-hans|医生]]需要装备[[Quick-Fix/zh-hans|快速医疗枪]]治疗[[Soldier/zh-hans|士兵]]、[[Demoman/zh-hans|爆破手]]或装备[[Thermal_Thruster/zh-hans|热能推进器]]的[[Pyro/zh-hans|火焰兵]]时才能进入.<br />
<br />
2Fort的壁垒基地是所有[[Capture the Flag/zh-hans|夺旗]]模式地图中最容易防守的地图,因为通往双方情报室的道路极易阻塞,每次夺取情报都需要进攻方队伍大量的合作,尤其是在玩家数量较多时.<br />
<br />
== 介绍视频 ==<br />
{{youtube|mZDtIjt1pJ0}}<br />
<br />
== 地点 ==<br />
=== 外部环境 ===<br />
<br />
*'''木桥''':桥梁连接双方壁垒,桥梁顶部被屋顶遮盖以供[[Scout/zh-hans|侦察兵]]、[[Soldier/zh-hans|士兵]]等高灵活度兵种通过桥顶抵达对方要塞.桥顶还为下方玩家提供掩护以防他们轻易被狙击手攻击.<br />
<br />
*'''入口''':穿过桥梁后,双方壁垒有两个入口可供进入.入口通向壁垒正下方一小段距离并且入口的布局为T字型.向左转可到达通向下水道的楼梯,左前方是一条通往壁垒内部庭院的狭窄走廊,(走廊上方设置有一个小洞允许玩家从壁垒左侧的重生室落下).<br />
<br />
*'''入口侧室''':通过入口向右转可以通向一间中等大小的房间,房间尽头左侧有一个同样通往壁垒内部庭院的入口,这个房间常常是两个队伍发生冲突的地方,毕竟这里是通往中庭最直接的道路.如果进攻方试图通过入口,[[Engineer/zh-hans|工程师]]可以在这里建立起防御工事来反击.另外,由于房间较开阔,这里常常也是[[Spy/zh-hans|间谍]]的藏身之所,在2Fort的其他地方,走廊都很狭窄,无法为间谍提供太多掩护,这个房间是个例外,可以使[[Spy/zh-hans|间谍]]无法被察觉的穿过它.<br />
<br />
*'''"阳台"''':"阳台"位于双方壁垒二楼外部,并且中部有一个"掩体"部分,此部分有几扇较大的无玻璃窗户,这些窗户可以清楚地使玩家的看到几乎所有外部区域未被遮挡的部分.由于这里通常是狙击手的营地,因此"城垛"通常也被玩家称为"狙击平台"或"狙击甲板",由于这个区域的主要目的是为狙击手提供营地,平台为狙击手提供了2Fort大部分的外部视野,除了桥梁下方以及水坑的一部分.<br />
<br />
<gallery widths=150px heights=80px><br />
File:Ctf 2fort bridge ss.png|[[RED/zh-hans|红队]]基地外观<br />
File:CTF 2Fort BLU base.png|以[[RED/zh-hans|红队]]壁垒的视野观看[[BLU/zh-hans|蓝队]]基地<br />
File:CTF 2Fort BluBase.png|[[BLU/zh-hans|蓝队]]基地的外观,包括水坑与桥梁<br />
File:CTF 2Fort Water.png|桥下的水坑,[[BLU/zh-hans|蓝队]]的下水道入口<br />
File:CTF RED battlements.png|[[RED/zh-hans|红队]]的阳台,与[[BLU/zh-hans|蓝队]]的相同<br />
</gallery><br />
<br />
=== 壁垒内部 ===<br />
<br />
*'''下水道''':双方基地下方的通道,由桥下的 [[water/zh-hans|水坑]]通往"入口",此通道通常被称为"下水道".且通道有三个转角,创造了许多战斗的盲角.下水道通常作为进攻方进入对方基地且不受上方[[Sniper/zh-hans|狙击手]]影响的一种方式.下水道的狭窄特点使得间谍很难通过同样处于下水道的敌人.<br />
<br />
*'''下水道凹室''':在每一条下水道中都有一个凹入角落的房间,以致从通往房间的两条通道都无法看到房间的全部.在房间通往水坑的一侧有两个90度的转角,而通往"入口"的一侧则是一条狭长的通道. The long tunnel provides a long-range line of sight between the room and the sewer exit. 此房间一般由[[Engineer/zh-hans|工程师]]驻扎他们通常使用[[Teleporters/zh-hans|传送装置]]来使队友快速通过下水道进入敌方基地或使用[[Sentry Gun/zh-hans|步哨枪]]来阻止敌方从下水道通过.<br />
<br />
*'''Courtyard''': The Courtyard is the main means of transition between the ground floor and the second floor in each base. It is an enclosed, roofless space inside each base, next to the main spawn room and on the player's right when they come through the entrance. It is bounded on three sides by high ledges, and there are doors connecting to the spawn room, a staircase leading down to the Intelligence room on the second floor, and a door from the entrance and from the balcony spawn corridor on the ground floor. Two staircases allow access from below to the upper level. Engineers often use the space as a major defensive point, as it provides the only means of access to the Intelligence for most classes. By setting up a [[Sentry Gun]], an Engineer can successfully provide effective defense against assaults on the intelligence, particularly if positioned so as to cover the Battlements' doorway.<br />
<br />
*'''Grate''': This is the small room with the grated floor right above the entrance of each base. It is connected directly to the upstairs area and, as a result, is often used by players to gain quick access to battles in the entrance. Demomen, Soldiers, Engineers, Scouts and Pyros can jump up to the second story through this, providing another means of access to the second floor. Classes such as the Engineer and Demoman can also camp above the grate, limiting enemy access through the front entrance. Splash damage can be dealt through the grate.<br />
<br />
*'''Upstairs''': This is the large room on the second floor, adjacent to the main resupply room. The Upstairs area has an exit to the Battlements, "Grate", "top of the Spiral", and "Courtyard". This room is heavily trafficked as it is a major crossroads in the map, connecting practically every area of the base. It is often used by Scouts who have jumped to the balcony, as it provides a direct route to the Intelligence via the spiral ramp. The Upstairs area is also commonly referred to as the "hay room" or "hayloft" (due to the large piles of hay on the floor,) or simply the "upstairs lobby".<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:CTF 2Fort OutsideRedSpawn.png|Outside spawn, upstairs<br />
File:CTF 2Fort Courtyard.png|Courtyard<br />
File:CTF 2Fort LongHall.png|Downstairs, long hallway<br />
File:CTF 2Fort RedEntrance.png|[[RED]] base entrance<br />
File:CTF 2Fort Sewers.png|Sewers, below ground level<br />
</gallery><br />
<br />
=== Main base locations ===<br />
*'''Spiral''': The Spiral ramp that leads from the Basement up and out of the base is one of only two access points to the Intelligence room. Like the Sewers, the Spiral is a narrow corridor with right-angle turns. This tends to result in close quarters fighting, and due to the confined space it is fairly easy to block enemy access with a [[Dispenser]], [[Sentry Gun]], or [[Heavy]]. At the top, the Spiral connects to the upstairs area via a small room in which there is a small [[Health pack]] and [[Ammo pack]], as well as two small corners in which Spies often hide. A direct line of sight can be drawn from the upstairs area along the top length of the Spiral, allowing [[Sniper]]s to eliminate enemies with the Intelligence as they climb the Spiral.<br />
<br />
*'''Stairs''': This area contains a long ramp running from the back of the courtyard into the basement. It is the other exit point for a stolen Intelligence. It is often called the "back stairs", "long stairs", "straight stairs", or simply "straight". It is also called the "L-Shaft", because it contained an elevator in previous incarnations of the 2Fort map.<br />
<br />
*'''Basement''': This is the space downstairs between the Spiral ramp and the Stairs. It leads to the Intelligence room and a third resupply point exists at the end nearest to the Stairs. However, no player will ever respawn in that room after they die. There is a Health pack and Ammo box in the middle of the Basement - added in the {{Patch name|4|29|2008}}. The addition of these pickups has made camping the Intelligence harder, and attacking the Intelligence slightly easier.<br />
<br />
[[File:TF2 2fort intel.jpg|164px|right|thumb|BLU Intel room]]<br />
<br />
*'''Intelligence room''': The Intelligence room has two entrances from the Basement. This is the primary defensive point of 2Fort, and as such it is frequently camped, especially by Engineers. The Intelligence is on top of a desk in the opposite corner to both entrances. The layout of the room makes it very simple for campers to entrench themselves, and successfully removing them can be almost impossible without an [[ÜberCharge]].<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:CTF BLU respawn 1.png|BLU main respawn, same as RED<br />
File:CTF BLU respawn 2.png|BLU secondary respawn, same as RED<br />
File:CTF 2Fort SpiralEntrance.png|Spiral entrance to Intelligence<br />
File:CTF 2Fort Downstairs.png|Basement, hub directly outside intel<br />
File:CTF 2Fort Staircase.png|Straight stairs entrance to Intelligence<br />
File:CTF 2fort REDIntelRoom.png|The RED Intelligence room<br />
</gallery><br />
<br />
== 战术 ==<br />
{{main|Community 2Fort strategy/zh-hans|l1=社区 2Fort 战术}}<br />
<br />
== 相关成就 ==<br />
=== [[File:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/zh-hans|一般成就]] ===<br />
{{Achievement table<br />
| {{Show achievement|General|Powerhouse Offense}}<br />
| {{Show achievement|General|World Traveler}}<br />
}}<br />
<br />
== 更新历史 ==<br />
{{Update history | '''{{Patch name|2|14|2008}}'''<br />
* 在游戏界面中添加了一个新的计时器,用来显示 mp_timelimit 的数值。此改动在你于地图 2Fort 中进行一场限时游戏时,而你又仅设定了服务器的时限时会很有帮助。<br />
<br />
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})<br />
* 在基地地下室的过道增加了中型弹药盒以及医药包。<br />
* 在通往地下室的走道的2楼出入口处增加了小型弹药盒以及医药包。<br />
* 修复了一个在蓝队狙击平台处的地图涂漆的漏洞。<br />
* 修复了红队基地前的数字“2”的涂漆异常的问题。<br />
<br />
'''{{Patch name|2|23|2010}}'''<br />
* 修复了蓝队玩家可以通过阻挡蓝队的重生室的门以阻挡队友的问题。<br />
* 将蓝方的狙击墙向下移动以与红方的狙击墙对称。<br />
<br />
'''{{Patch name|7|18|2011}}'''<br />
* {{Undocumented}} 在地图中添加了[[Grordbort's rockets/zh-hans|“葛保诺火箭”]]。<br />
<br />
'''{{Patch name|12|15|2011}}''' ({{update link|Australian Christmas 2011}})<br />
* {{undocumented}} 在地图中移除了“葛保诺火箭”。<br />
<br />
'''{{Patch name|6|28|2012}}'''<br />
* 修复了在火焰兵幻境视角中可以透视 2Fort 中的狙击平台掩护物。<br />
<br />
'''{{Patch name|8|10|2012}}'''<br />
* {{Undocumented}} 在地图中添加了[[Carrier Tank/zh-hans|“运输坦克”]]。<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* 修复可于重生区域大门内部放置建筑的漏洞。<br />
* 修复对狙台的地图漏洞。<br />
* 修复蓝队基地的旋转阶梯可供玩家蹲下穿过并放置补给器的漏洞。<br />
* 清理了冲突的物品。<br />
* 优化了铁皮推车和其他物品的剪切问题。<br />
<br />
'''{{Patch name|2|7|2014}}'''<br />
* 修复了蓝队基地的天空盒区域仓井的渲染错误问题。<br />
<br />
'''{{Patch name|3|5|2014}}'''<br />
* 修复了蓝队基地外部铁皮火车物品的冲突问题。<br />
* 修复了窗台支架的建模问题。<br />
* 修复了情报室管道的冲突问题。<br />
* 修复了地图上的材质连接问题。<br />
* 修复了可站在蓝队区域空中的建模问题。<br />
<br />
'''{{Patch name|4|24|2014}}'''<br />
* 修复了玩家可以站立在情报室里的管子上的漏洞。<br />
* 修复了玩家可以站立在红方平台<!--battlements-->上的天空区域的漏洞。<ref>实际上是[[BLU/zh-hans|蓝队]]的平台<!--battlements--></ref><br />
* 修复了在蓝方基地斜坡的漏洞,使得从下方可以透视斜坡上方。<br />
* 修复了红方区域内的物体的碰撞判定。<br />
<br />
'''{{Patch name|9|10|2015}}'''<br />
* {{Undocumented}} 在地图中添加了[[saucers/zh-hans|飞碟]]和海报。<br />
<br />
'''{{Patch name|11|25|2015}}'''<br />
* {{Undocumented}} 移除了飞碟和海报。<br />
<br />
'''{{Patch name|5|11|2016}}'''<br />
* 更新了 2Fort 以修复地图区块相关的问题。}}<br />
<br />
== 未使用内容 ==<br />
* 早期版本的 2Fort 的设计更像[[Team Fortress Classic/zh-hans|《军团要塞:经典》]]中的[[2Fort (Classic)/zh-hans|2Fort]]。<br />
** 2Fort 原来桥上没有顶棚。<br />
** 此外,在[[Trailer 2/zh-hans|预告片 2 ]]中,通往下水道的楼梯是一个螺旋楼梯。<br />
** 同样的,在预告片 2 中,我们可以看到一个单向的重生门。<br />
** 在早期的一些游戏截图中,下水道区域的水位要高得多。<br />
<br />
<br />
<gallery widths=150px heights=80px perrow=4><br />
File:Team-fortress-2-20070413051119142.jpg|老版本的外部区域<br />
File:2fort_oldspawndoors.jpg|老版本的红队基地门<br />
File:2fort_oldsewerentrance.png|老版本的红队下水道出口入口<br />
</gallery><br />
<br />
== 漏洞 ==<br />
* 于 Xbox 360 和 PS3 平台游玩的玩家可以随意跳出 2Fort 的狙击手对狙平台的窗户。(PC端其实也行)<br />
* 重生区域的大门有可能在无玩家出入的情况下保持开启状态。<br />
* 玩家可在敌方重生区域大门未关闭时卡住大门。<br />
<br />
== 细枝末节 ==<br />
<br />
=== 2Fort 地图 ===<br />
* 于 “GameInformer(游戏杂志)” 2010年三月的公布,2Fort 作为第一人称射击游戏中最受好评的10张地图中的第六名,第一名为“反恐精英”中的 De_dust(炙热沙城) 拆弹地图。(Issue 203, page 31).<br />
* ''ripten.com'' 将 2Fort 列为第八名,但“反恐精英”中的 De_dust 依然作为第一名的地图<ref>[https://web.archive.org/web/20160126233404/http://www.ripten.com/2010/10/27/top-10-first-person-shooter-multiplayer-maps-of-all-time-brycew/ Top 10 First Person Shooter Multiplayer Maps of All Time], ripten, archived.</ref><br />
* 在“军团要塞2”早期宣传片 - [[Trailer 1/zh-hans|预告1]]中可见到早期版本的2Fort 地图。<br />
* 2Fort 在游戏''[[w:Duke Nukem Forever|永远的毁灭公爵]]''的“2Forts1Bridge” [https://store.steampowered.com/agecheck/app/57923/ ''Hail to the Icons Parody Pack''] DLC中亮相。<br />
* ''[[Meet the Spy/zh-hans|拜见间谍]]''的影片场景发生于经过修改后的 2Fort 中,情报室的大门是 Alarm-O-Tron 5000 (详见[[Double Cross/zh-hans|Double Cross]])。<br />
* 2Fort 在游戏 ''[[Worms: Reloaded/zh-hans|百战天虫:重装]]''中作为一个要塞场景。<br />
<br />
=== 2Fort 设施 ===<br />
* 根据漫画[[Catch-Up/zh-hans|《往事追叙》]]所述,2Fort 的设施建于1850年至1890年之间。<ref>[http://www.teamfortress.com/catchup/#f=10 《往事追叙》漫画]</ref><br />
<br />
=== Teufort settlement ===<br />
''主条目:[[Teufort (city)/zh-hans|Teufort(城市)]]''<br />
[[File:Mannslandmap.png|right|200px|thumb|[[Map of Badlands/zh-hans|Badlands 的地图]]]]<br />
* [[Teufort (city)|Teufort]] is a town somewhere in [[Badlands (region)|Badlands]], New Mexico, with 2Fort on the outskirts. ''[[Unhappy Returns]]'' also revealed that the entire town is filled with "lead-poisoned idiots", as the mill (2Fort) the mercs have been fighting over has been [http://www.teamfortress.com/tf02_unhappy_returns/#f=58 leaking chemicals into the groundwater] for over a generation.<br />
* That 2Fort is located at Teufort is attested to in [[updates]], [[comics]], and [[movies]]. Teufort is located in New Mexico according to the ''[[Meet the Director]]'' comic and other sources. <br />
** ''The Teufort Times'' newspaper found on the [http://www.teamfortress.com/war/part3/ Crafting, Saxton Hale Day] page during the [[WAR! Update]].<br />
** The [[Teufort Tooth Kicker]]'s name refers directly to this.<br />
** Teufort has the nickname of "America's Gravel Basket" and has a population of 1280, as seen in ''Meet the Director''.<br />
** According to the [[Map of Badlands]], found during the [[Engineer Update]], Teufort is north of [[Dustbowl]] and east of [[Badwater Basin]].<br />
** The BLU Scout, Soldier, and Spy prevent [[Non-player characters#Nicholas Crowder|Old Nick]] from kidnapping the children of Teufort in ''[[A Smissmas Story]]''.<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Worms reloaded tf2 engineer fort.jpg|[[Worms: Reloaded/zh-hans|《百战天虫:重装上阵》]]中可选用的[[Engineer/zh-hans|工程师]]和 2Fort 堡垒<br />
</gallery><br />
<br />
== 参见 ==<br />
* [[List of maps/zh-hans|地图列表]]<br />
* [[:Category:2Fort images/zh-hans|2Fort 图片]]<br />
* [[Capture the Flag/zh-hans|夺旗]]<br />
* [[2Fort5/zh-hans|2Fort5(军团要塞)]]<br />
* [[2Fort (Classic)/zh-hans|2Frot(经典)]]<br />
* [[2Fort Invasion/zh-hans|2Frot Invasion]]<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
<br />
{{Maps nav}}<br />
[[Category:Capture the Flag maps/zh-hans]]<br />
[[Category:Quickplay maps/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Telefrag/zh-hans&diff=2801864Telefrag/zh-hans2020-08-16T07:20:44Z<p>Vtopl749: /* 更新历史 */</p>
<hr />
<div>{{DISPLAYTITLE:传送击杀}}<br />
<div align=right><br />
{{kill notice|extend=no|width=400px|invert=yes|weapon=telefrag|killer=阴险的间谍|victim=毫无防备的工程师|}}</div><br />
[[Image:Telefrag.png|right|300px|A [[Spy]] executing a Telefrag on an [[Engineer]].]]<br />
{{Quotation|'''间谍'''|就这么悄悄“进去了”,还真是抱歉呐。|sound=Spy_specialcompleted04.wav|en-sound=yes}}<br />
<br />
'''传送击杀(telefrag)'''是一种特殊类型的[[death/zh-hans|死亡方式]],会因玩家过于靠近正在被敌人使用的[[Teleporter/zh-hans|传送器]]出口而发生。当玩家与传送出来的敌人发生重合时,玩家将会被立即处死,且不影响敌人的正常传送。当多名玩家位于敌人使用中的传送器时,将被一锅端。<br />
<br />
传送杀将造成 1000 伤害并分类于 "非特定方式死亡" 且使用交叉骨的骷髅图标,而传送器的使用者将被给予相应的伤害以及[[kill/zh-hans|击杀]]数据;当然,由于传送击杀较少出现,且难以发觉。所以多数时候,局内的玩家通常注意不到传送杀的发生(但你可以通过传送器周围的尸体发现)。<br />
<br />
以下是目前常见且已知的传送击杀发生方式: <br />
<br />
* 玩家过于靠近正在被敌人使用的敌方传送器<br />
* 玩家过于靠近正在被敌方[[Spy/zh-hans|间谍]]使用的我方传送器<br />
* 玩家过于靠近敌方传送器,被建造该传送器的[[Engineer/zh-hans|工程师]]使用[[Eureka Effect/zh-hans|传送扳手]]击杀<br />
<br />
即是在开启[[friendly fire/zh-hans|友军伤害]]的情况下,玩家也无法传送杀队友,但处于[[ÜberCharge/zh-hans|超能冲锋]]、[[Bonk! Atomic Punch/zh-hans|原子能球棒]]和[[Dead Ringer/zh-hans|死亡之铃]]以及其他特殊效果下的玩家,依然会被传送击杀。<br />
<br />
作为一名狡诈的间谍,你可以在工程师传送器上放置电子工兵并站在上面,当工程师笨到去站在传送器上移除[[Sapper/zh-hans|电子工兵]]的情况下,你将会被立即传送过去,并将其传送击杀,顺便对其附近的建筑下手;当然,粗心的间谍也有可能因为站在传送器出口上去瘫痪,而被工程师传送杀。以及,工程师可以考虑将传送器放在控制点上并传送击杀路过的(眼瞎)敌人。<br />
<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== 更新历史 ==<br />
'''未知日期([Unknown Date])'''<br />
* 传送杀将会被正常计入玩家击杀。<br />
<br />
'''{{Patch name|5|29|2009}}'''<br />
* 修复间谍可以在开启死亡之铃的情况下,而存活过传送杀的漏洞。<br />
<br />
'''{{Patch name|8|31|2009}}'''<br />
* 修复服务器日志将会把传送杀列入 武器击杀 - "传送杀" 的分类中。<br />
<br />
'''{{Patch name|4|17|2012}}'''<br />
* 修复抗性增益可以减少以及减免传送杀的伤害。<br />
<br />
'''{{Patch name|9|10|2014}}'''<br />
* 修复玩家可以在传送时切至观察者而造成传送杀的[[Exploits/zh-hans|漏洞]]。<br />
<br />
==细枝末节==<br />
* 传送杀最早出自于 ''雷神之锤(Quake)''/''[[Team Fortress/zh-hans|军团要塞1]]'' 引擎中。在某些地图中,传送器将作为完成目标的一部分,但玩家传送至敌人的话,就会导致其卡在一起,传送杀将作为解决这一问题的方案。另外,当玩家站在{{botignore|传送器}} 时,将导致其停止工作,同样作为另一种解决方案。<br />
** “传送杀(telefrag)”一词,最早出自于id Software 游戏 “毁灭战士(DOOM)”社区中,“Frag”一词作为“毁灭战士”与“雷神之锤”称呼击杀的方式。“Frag” 一词源自于“高爆手雷(fragmentation grenade)”的缩写。<br />
* 在某段时间中,传送杀将作为传送器出口的击杀,因此,你可以见到[[Deathcam/zh-hans|死亡镜头]]如此显示: “你被 X 的传送器出口击杀(You have been killed by the Teleporter Exit of X"/"You have been killed by the Teleporter Exit of the late X)”。<br />
* 由于传送杀造成的伤害将被正常计入给玩家数据,因此玩家可以通过传送杀累计武器充能(例如[[Buff Banner/zh-hans|战旗]] )<br />
** 但不会适用于回血的属性,例如[[Mad Milk/zh-hans|疯狂牛奶]]。<br />
<br />
[[Category:Gameplay/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Telefrag/zh-hans&diff=2801863Telefrag/zh-hans2020-08-16T07:19:56Z<p>Vtopl749: Created page with "{{DISPLAYTITLE:传送击杀}} <div align=right> {{kill notice|extend=no|width=400px|invert=yes|weapon=telefrag|killer=阴险的间谍|victim=毫无防备的工程师|}}</div>..."</p>
<hr />
<div>{{DISPLAYTITLE:传送击杀}}<br />
<div align=right><br />
{{kill notice|extend=no|width=400px|invert=yes|weapon=telefrag|killer=阴险的间谍|victim=毫无防备的工程师|}}</div><br />
[[Image:Telefrag.png|right|300px|A [[Spy]] executing a Telefrag on an [[Engineer]].]]<br />
{{Quotation|'''间谍'''|就这么悄悄“进去了”,还真是抱歉呐。|sound=Spy_specialcompleted04.wav|en-sound=yes}}<br />
<br />
'''传送击杀(telefrag)'''是一种特殊类型的[[death/zh-hans|死亡方式]],会因玩家过于靠近正在被敌人使用的[[Teleporter/zh-hans|传送器]]出口而发生。当玩家与传送出来的敌人发生重合时,玩家将会被立即处死,且不影响敌人的正常传送。当多名玩家位于敌人使用中的传送器时,将被一锅端。<br />
<br />
传送杀将造成 1000 伤害并分类于 "非特定方式死亡" 且使用交叉骨的骷髅图标,而传送器的使用者将被给予相应的伤害以及[[kill/zh-hans|击杀]]数据;当然,由于传送击杀较少出现,且难以发觉。所以多数时候,局内的玩家通常注意不到传送杀的发生(但你可以通过传送器周围的尸体发现)。<br />
<br />
以下是目前常见且已知的传送击杀发生方式: <br />
<br />
* 玩家过于靠近正在被敌人使用的敌方传送器<br />
* 玩家过于靠近正在被敌方[[Spy/zh-hans|间谍]]使用的我方传送器<br />
* 玩家过于靠近敌方传送器,被建造该传送器的[[Engineer/zh-hans|工程师]]使用[[Eureka Effect/zh-hans|传送扳手]]击杀<br />
<br />
即是在开启[[friendly fire/zh-hans|友军伤害]]的情况下,玩家也无法传送杀队友,但处于[[ÜberCharge/zh-hans|超能冲锋]]、[[Bonk! Atomic Punch/zh-hans|原子能球棒]]和[[Dead Ringer/zh-hans|死亡之铃]]以及其他特殊效果下的玩家,依然会被传送击杀。<br />
<br />
作为一名狡诈的间谍,你可以在工程师传送器上放置电子工兵并站在上面,当工程师笨到去站在传送器上移除[[Sapper/zh-hans|电子工兵]]的情况下,你将会被立即传送过去,并将其传送击杀,顺便对其附近的建筑下手;当然,粗心的间谍也有可能因为站在传送器出口上去瘫痪,而被工程师传送杀。以及,工程师可以考虑将传送器放在控制点上并传送击杀路过的(眼瞎)敌人。<br />
<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== 更新历史 ==<br />
'''[Unknown Date|位置日期]'''<br />
* 传送杀将会被正常计入玩家击杀。<br />
<br />
'''{{Patch name|5|29|2009}}'''<br />
* 修复间谍可以在开启死亡之铃的情况下,而存活过传送杀的漏洞。<br />
<br />
'''{{Patch name|8|31|2009}}'''<br />
* 修复服务器日志将会把传送杀列入 武器击杀 - "传送杀" 的分类中。<br />
<br />
'''{{Patch name|4|17|2012}}'''<br />
* 修复抗性增益可以减少以及减免传送杀的伤害。<br />
<br />
'''{{Patch name|9|10|2014}}'''<br />
* 修复玩家可以在传送时切至观察者而造成传送杀的[[Exploits/zh-hans|漏洞]]。<br />
<br />
==细枝末节==<br />
* 传送杀最早出自于 ''雷神之锤(Quake)''/''[[Team Fortress/zh-hans|军团要塞1]]'' 引擎中。在某些地图中,传送器将作为完成目标的一部分,但玩家传送至敌人的话,就会导致其卡在一起,传送杀将作为解决这一问题的方案。另外,当玩家站在{{botignore|传送器}} 时,将导致其停止工作,同样作为另一种解决方案。<br />
** “传送杀(telefrag)”一词,最早出自于id Software 游戏 “毁灭战士(DOOM)”社区中,“Frag”一词作为“毁灭战士”与“雷神之锤”称呼击杀的方式。“Frag” 一词源自于“高爆手雷(fragmentation grenade)”的缩写。<br />
* 在某段时间中,传送杀将作为传送器出口的击杀,因此,你可以见到[[Deathcam/zh-hans|死亡镜头]]如此显示: “你被 X 的传送器出口击杀(You have been killed by the Teleporter Exit of X"/"You have been killed by the Teleporter Exit of the late X)”。<br />
* 由于传送杀造成的伤害将被正常计入给玩家数据,因此玩家可以通过传送杀累计武器充能(例如[[Buff Banner/zh-hans|战旗]] )<br />
** 但不会适用于回血的属性,例如[[Mad Milk/zh-hans|疯狂牛奶]]。<br />
<br />
[[Category:Gameplay/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Damage/zh-hans&diff=2801532Damage/zh-hans2020-08-15T04:37:04Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:伤害}}<br />
[[Image:Heavypain.png|250px|right|Wehhhhhh!]]<br />
<br />
{{Quotation|'''士兵'''|痛苦是软弱离开身体的过程!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
'''伤害'''是''[[Team Fortress 2/zh-hans|军团要塞 2]]''中可削减“玩家或实体”[[health/zh-hans|血量]]的一种方式 。伤害可由[[weapons/zh-hans|武器射击]]、[[fire/zh-hans|火焰灼烧]]、[[Projectiles/zh-hans|爆炸]]、[[fall damage/zh-hans|摔落]]、[[bleeding/zh-hans|流血]]、[[Taunts/zh-hans|嘲讽杀]] 事件和例如 [[train/zh-hans|火车]]、[[water/zh-hans|水面]]、[[saw blade/zh-hans|钢锯]]、[[Horseless Headless Horsemann/zh-hans|脱缰的无头骑士]]、[[MONOCULUS/zh-hans|魔眼]]、[[Merasmus/zh-hans|马拉莫斯]]以及[[Underworld/zh-hans|地下世界]] 等[[Environmental death/zh-hans|环境因素]]造成。<br />
<br />
== 武器伤害 ==<br />
'''标准伤害''' 将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (伤害衰减随机 修正) &times; (抗性/增伤 修正) &times; (溅射修正)}}<br />
<br />
[[Critical hits/zh-hans|爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消伤害衰减}} + 2) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
[[Mini-crit/zh-hans|迷你爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消距离修正|抵消伤害衰减,或奖励正好造成原伤害1.35倍的数值 }} + 0.35) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
=== 基础伤害 ===<br />
'''基础伤害''' 基于每件武器固定的伤害数值。除部分可以因击中目标特殊部位而产生[[Critical hits/zh-hans|爆击伤害]]的武器外,伤害并''不会''因击中目标的不同位置而改变。<br />
<br />
=== 伤害衰减随机修正 ===<br />
[[Image:Damagefalloff_zh-hans.png|400px|right|thumb|距离对伤害的影响]]<br />
<br />
(简而言之,距离>512 单位,将造成额外的伤害,距离<512 单位,将受到伤害衰减。)<br />
<br />
'''伤害衰减随机修正''' 是伤害倍数处于1.5 - 0.5 之间的一条正弦曲线公式,(伤害)受攻击者和目标之间的距离影响。曲线中距离的最大上限为 1024 单位,任何超出 1024 单位的距离均会被作为 1024 单位计算。在该条公式中,判定的距离会随机±102.4 单位 (图像中以距离为512 单位 为例) 这意味着,距离的判定将比实际距离 远/近 出 102.4 单位,光公式而言可得出''许多玩家耳熟能详的 15%伤害差异 ;当然这不表示最终伤害只能乘 85&ndash;115%。''<br />
<br />
但 伤害衰减修正 将对[[Rocket Launcher/zh-hans|火箭发射器]]、[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]](五秒内引爆)、[[Syringe Gun/zh-hans|注射枪]]、[[Righteous Bison/zh-hans|正义野牛]]、[[Pomson 6000/zh-hans|歼灭者 6000]]等武器进行特殊判定。当距离近于512 单位时,这些武器的伤害提升会明显缩水。因此,火箭发射器的最大伤害提升只有125%,而粘性炸弹发射器、注射器、正义野牛、歼灭者 6000 等武器则为 120% (图中以粉棕色曲线表示)。简而言之,这类武器在近距离时将得到较少的伤害增益,并相较于其他武器受到更大的伤害衰减。<br />
<br />
于上类武器相反,[[Scout/zh-hans|侦察兵]]的主武器(除[[Shortstop/zh-hans|游击手]])的 “伤害衰减修正”在近距离时将有着明显的伤害提升,在数据面板中,最大可提升至175%的伤害,但在距离≤512 单位时,将与初始算法一致。<br />
<br />
发射后超过5秒的[[Stickybomb Launcher/zh-hans|粘性炸弹]]、[[Melee/zh-hans|近战武器]]、[[Flare Gun/zh-hans|信号枪]]、[[Grenade Launcher/zh-hans|榴弹发射器]](包括[[Loose Cannon/zh-hans|脱缰巨炮]])、[[Sniper Rifle/zh-hans|狙击步枪]]、[[Huntsman/zh-hans|猎人短弓]]、[[Flying Guillotine/zh-hans|菜刀]] 等武器,将会被一致按照距离为 512 单位计算。但[[Flamethrower/zh-hans|火焰喷射器]]的伤害衰减将按照火焰粒子的持续存在时间而进行单独计算。<br />
<br />
像是[[projectiles/zh-hans|火焰喷射器]]、[[Rocket Launcher/zh-hans|火箭发射器]]和[[Direct Hit/zh-hans|精准打击者]]的这类武器,他们的伤害衰减修正只会在飞行物击中目标时,才去判定当前攻击者和目标的距离。这意味发射这些飞行物时的站位距离并无意义;只有在飞行物击中敌人的一瞬间,才会作为这类武器的伤害衰减距离的最终判定依据。<br />
<br />
;注意<br />
# 在公式中,距离的数值并不会超过 1024 或低于 0。<br />
# 在关闭了随机弹道的服务器上 (使用指令 "{{code|tf_damage_disablespread}}"),伤害衰减的距离判定上限将会被降低 102.4 单位。 超过912.6 单位的距离将被作921.6 单位计算;正常的上限为1024 单位。<br />
# 三级[[Sentry Gun/zh-hans|步哨枪]]的火箭击中时,将由目标与工程师的位置距离判定衰减。<br />
<br />
=== 溅射修正 ===<br />
'''溅射修正''' 用于计算爆炸武器并非直接击中目标时的伤害,Valve 并未放出任何有关溅射伤害衰减计算的官方数据。<br />
<br />
=== 自伤抗性修正 ===<br />
爆炸武器将会对使用者造成较少的伤害,具体武器数据,详见武器页面。<br />
<br />
=== 爆击修正 ===<br />
{{main|Critical hit}}<br />
<br />
爆击和[[mini-crit/zh-hans|迷你爆击]]。<br />
<br />
爆击将会增加两倍的''基础''伤害,而迷你爆击则会增加0.35倍衰减后的伤害。<br />
<br />
爆击和迷你爆击均会检查目标距离是否超过 512 单位;如果超过的话,任何因伤害衰减丢失的伤害均会被增添回来。这将使任何因超过 512 单位而导致的武器伤害衰减均会被补偿回来。<br />
<br />
由爆击和迷你爆击增加的伤害,以及增益伤害和抵消的衰减伤害,均作为"爆击类"伤害,而不是武器原应造成的伤害类型(例如 枪械类或爆炸类)。这将影响伤害抗性的计算。<br />
<br />
'''注意:''' [[backstab/zh-hans|背刺]]将造成2倍受害者当前生命值的伤害,但在正常情况下,背刺一直都会算作爆击伤害,这将让伤害增加至受害者当前生命的六倍。<br />
<br />
当吹响[[Battalion's Backup/zh-hans|军队的支援]]时,将保护作用内的队友免疫爆击以及迷你爆击伤害,使其只能造成正常伤害。而[[Vaccinator/zh-hans|疫苗注射枪]]则会阻挡所选伤害类型100%的爆击额外伤害。<br />
<br />
=== 伤害类型 ===<br />
每种武器都有与其对应的伤害类型。有些武器能一次性造成不止一种类型的伤害;例如,[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击可以同时造成爆炸伤害和后续燃烧伤害'。<br />
<br />
*'''枪械类(Bullet-子弹)''' 伤害通常与[hitscan/zh-hans|即时判定武器]]有关,但某些飞行物武器一样可以造成枪械类伤害(例如注射器、弓箭、能量光束/不包括绞牛机5000)。<br />
*'''爆炸类''' 伤害通常与由爆炸类[[projectiles/zh-hans|飞行物]]有关。玩家被爆炸伤害杀死时会被[[gib/zh-hans|肢解]]。<br />
*'''火焰类''' 火焰通常由燃烧武器造成,包括[[afterburn/zh-hans|后续燃烧]]在内。<br />
*'''流血''' 伤害通常会导致玩家进入[[bleeding/zh-hans|流血状态]]。<br />
*'''近战类''' 伤害通常由[[melee/zh-hans|近战武器]]造成。近战伤害可以摧毁粘弹并使被其杀死的玩家在死亡时发出尖叫。<br />
*'''爆击类''' 伤害可由爆击以及迷你爆击造成,可发出特殊音效,并使玩家死亡时发出尖叫。<br />
*'''摔落''' 伤害将会在玩家于高处\高速下落是产生,以及由[[Mantreads/zh-hans|踏步鞋]]和[[Thermal Thruster/zh-hans|喷漆背包]]等武器造成。<br />
*'''冲击''' 伤害由玩家被挤在两个物体时造成(例如部分地图上会关闭的大门)。当被冲击类伤害杀死时,玩家的视角将闪现红色。<br />
*'''溺水''' 伤害通常由玩家停留于水下过久造成,玩家的视角会在受到伤害时闪现蓝色。<br />
<br />
=== 伤害 增伤、 抗性、免疫 ===<br />
玩家可能会因为装备某些物品而获得对特定类型伤害的增伤或抗性。 装备具有"''穿戴时受到的伤害 + X%''"属性的装备,会使你受到的 伤害 *100% 再增加 X% ,而 "''穿戴时伤害抗性 + Y%''" ,则会让你受到的 伤害 * 100% 再减去 Y% ;例如,装备[[Chargin' Targe/zh-hans|冲锋盾]]时,穿戴时爆炸伤害抗性 +30%,将意味着你仅会受到70%的爆炸伤害。<br />
<br />
这类效果可以相互叠加,但部分情况下叠加后的结果可能并不会如愿以偿;例如。[[Soldier/zh-hans|士兵]]在装备[[Pain Train/zh-hans|钉棍]] (穿戴时受到的子弹伤害 +10%)时 使用 [[Battalion's Backup/zh-hans|军队的支援]] (降低 50% 的步哨伤害。) ,将会获得 对步哨子弹的45% 抗性,而不是简单的将两种属性加在一起得出 40% 的抗性收益。<!--Calculation: 1.1 * 0.5 = 0.55, and since this is damage taken, the resistance is 1 - 0.55 = 0.45--><br />
<br />
一些武器有着增加或减少受到某种类型伤害的属性。这些属性可能需要 "装备" (在背包中装备) 或 "手持" (切出武器) 才能使属性生效。<br />
<br />
{{List of damage vulnerability and resistance weapons}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|9|28|2007}}'''<br />
* 修复[[Flamethrower/zh-hans|火焰喷射器]]的击中判定。<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas/zh-hans|澳大利亚圣诞节更新]])<br />
* {{Undocumented}} 近战武器不再造成枪械类型的伤害。<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} 近战武器不再会因负面效果而造成枪械武器伤害。<br />
<br />
== 参见 ==<br />
* [[Fall damage/zh-hans|摔落伤害]]<br />
* [[Weapons/zh-hans|武器]]<br />
* [[Fire/zh-hans|火焰]]<br />
* [[Explosion/zh-hans|爆炸]]<br />
* [[Bleeding/zh-hans|流血]]<br />
* [[Environmental Death/zh-hans|环境危险因素]]<br />
<br />
[[Category:Gameplay/zh-hans]]<br />
[[Category:Glossary/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Fire/zh-hans&diff=2801384Fire/zh-hans2020-08-14T09:42:50Z<p>Vtopl749: </p>
<hr />
<div>{{Update}}<br />
{{DISPLAYTITLE:火焰}}<br />
[[File:Fire.png|thumb|200px|right|着火的[[Heavy/zh-hans|机枪手]]。]]<br />
{{Hatnote|该条目内容是由武器造成的火焰,环境伤害内容详见[[Environmental death/zh-hans|此处]]。}}<br />
{{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}}<br />
<br />
'''火焰''','''余焰''',指的是游戏中通过玩家武器击中而造成的持续伤害效果,通常是[[Pyro/zh-hans|火焰兵]]的武器。火焰通常可用于“点燃就跑”战术以及用于在单独的直接伤害无法杀死对手时,持续削弱对手的血量。这使得始作俑者可以在死亡后依然获得击杀,或用于终结低血量的对手。<br />
<br />
被点燃后,玩家角色将自动放出(被点燃时的)尖叫语音,并呼叫位于附近的[[Medic/zh-hans|医生]]。被点燃玩家的视角四周将出现遮挡视野的火焰特效 (火焰包裹屏幕外部、并发出燃烧音效)。如果火焰兵可以成功伏击整只敌队的话,己方队伍将因此获得较大的优势。狙击手在被点燃后将因屏幕不断抖动(可装备[[Cozy Camper/zh-hans|惬意蹲坑汉]]并完全蓄能避免)而难以瞄准。当呼叫医生时,燃烧着的玩家头顶的气泡将会被火焰包裹,医生可由此了解队友正在遭受余焰伤害,并考虑优先治疗这名队友。<br />
<br />
火焰可作用于[[Spy check/zh-hans|间谍检查]]。只需要小小的一团火焰即可立刻点燃一名敌方[[Spy/zh-hans|间谍]],即是他正身处伪装和隐形状态。点燃一名玩家,将使他被真正所属队伍颜色的粒子包围,这将轻易识别出[[disguise/zh-hans|伪装]]成队友的间谍。<br />
<br />
任何来源的余焰均可以影响多种医疗枪的治疗效果以及[[Vaccinator/zh-hans|疫苗注射枪]]的火焰抗性盾牌。余焰可以降低所有医疗枪的直接治疗量并使护盾效果减弱 20%。<br />
<br />
被任何燃烧武器击中后,将会直接产生燃烧效果。后续燃烧将会在每半秒内削弱玩家4 点血量 (脱油剂 每半秒1点),十秒内共计80伤害 (脱油剂 20)。由火焰喷射器造成的燃烧效果最高可持续10 秒,后续燃烧将基于目标持续被火焰接触的时间长短而变为由3 秒到10 秒不等。信号枪、点燃的弓箭、[[Huo-Long Heater/zh-hans|火龙转轮机枪]]造成的后续燃烧最高为7.5 秒,而[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击则为6 秒左右。被这类武器再次击中将重置后续燃烧时间。<br />
<br />
后续燃烧伤害无法出现正常爆击;但在目标被打上迷你爆击负面(例如,[[Jarate/zh-hans|尿瓶]]、[[Mechanics/zh-hans|死亡标记]],以及处于[[Buff Banner/zh-hans|战旗]]效果下攻击的敌人)效果时,火焰可以造成[[mini-crit/zh-hans|迷你爆击]]伤害。<br />
<br />
要注意的是,敌方火焰兵无法被点燃(火焰兵都是绝缘哒),除[[Dragon's Fury/zh-hans|龙之怒焰]]和[[Gas Passer/zh-hans|纵火者的油桶]]外。但火焰兵依然会受到正常的火焰直接伤害,但并不会因此燃烧起来。虽说火焰兵防火,但其实依然会有一小段时间算作着火状态,以及出现燃烧的状态气泡,但火焰兵并不会因此受到额外伤害,但在掐准时机的情况下,火焰兵可以因这段时间而受到[[Sun-on-a-Stick/zh-hans|太阳棒]]和[[Flare Gun/zh-hans|信号枪]]的爆击,以及[[Detonator/zh-hans|起爆者]]、[[Scorch Shot/zh-hans|焦化枪]]、 [[Axtinguisher/zh-hans|火焰战斧]]和[[Postal Pummeler/zh-hans|明信片打手]]的迷你爆击伤害。伪装成敌队火焰兵的间谍依然会被点燃以及承受后续燃烧伤害。<br />
<br />
可通过将指令 {{cvar|cl_burninggibs}} 设置为 1 使[[gibs/zh-hans|碎尸]]着火 (如果玩家在燃烧的情况下被肢解)。<br />
<br />
== 伤害与作用时间 ==<br />
{{Damage table<br />
| damagetype = 火焰<br />
| rangetype = 未分类<br />
<br />
| damage = yes<br />
| afterburn = {{tooltip|4 / 个粒子|8 / 秒}}<br />80 总计<br />
| afterburn minicrit = {{tooltip|5 / 个粒子|10 / 秒}}<br />100 总计<br />
| function times = yes<br />
| attack interval = 0.5 秒<br />
| afterburn time = 3-10 秒<br />
}}<br />
<br />
==可造成余焰效果的武器列表==<br />
{{List of afterburn-inflicting weapons}}<br />
<br />
==熄灭余焰==<br />
以下方法均可以熄灭玩家身上的火焰:<br />
* 捡起[[health pack/zh-hans|医疗包]]、被扔出的三明治(午餐盒)、或是捏着三明治而死的机枪手掉落的弹药包。<br />
* 触碰[[Respawn/zh-hans|医疗柜]]。<br />
* 身体完全浸入[[water/zh-hans|水体]]中。部分水坑和水流(2Fort 的下水管)无法写灭玩家的火焰。(其实部分水坑是可以蹲下去熄灭火焰的)<br />
* 被[[Medic/zh-hans|医疗枪]]、[[Dispenser/zh-hans|补给器]]和[[Payload/zh-hans|弹头车]]完整治疗一秒。<br />
* 被来自友方[[Scout/zh-hans|侦察兵]]、[[Pyro/zh-hans|火焰兵]]、[[Sniper/zh-hans|狙击手]]的[[Mad Milk/zh-hans|疯狂牛奶]]、[[Mutated Milk/zh-hans|突变牛奶]]、[[Gas Passer/zh-hans|纵火犯的油桶]]、[[Jarate/zh-hans|尿瓶]]以及[[Self-Aware Beauty Mark/zh-hans|迷人的生命体]] 等液体武器溅射到。这些职业同样也可以往自己脚下投掷,以此熄灭火焰。<br />
* 被友方火焰兵使用[[Compression blast/zh-hans|压缩气爆]]。<br />
* 作为[[Spy/zh-hans|间谍]]使用[[Dead Ringer/zh-hans|死亡之铃]]。<br />
* 当未使用[[Spy-cicle/zh-hans|冰柱]]时,切出神奇的冰柱。<br />
* 被医生使用原配[[ÜberCharge/zh-hans|超能冲锋]]; [[Kritzkrieg/zh-hans|闪电战医疗枪]] 和 [[Quick-Fix/zh-hans|快速医疗枪]]的超能冲锋无法更快的熄灭火焰。<br />
* 被友方火焰兵使用[[Manmelter/zh-hans|溶人枪]]的次要攻击。<br />
* 作为间谍时,使用[[Conniver's Kunai/zh-hans|密谋者的苦无]][[Backstab/zh-hans|背刺]]一名敌人。<br />
* 作为爆破手时,使用任意一种盾牌进行冲锋。 <br />
<br />
以下方法无法直接熄灭火焰,但可以帮助玩家加快熄灭火焰的时间或存活过后续燃烧的伤害:<br />
* 被医疗枪、补给器,或推车治疗一秒不到。<br />
* 饮用[[Bonk! Atomic Punch/zh-hans|原子能饮料]]将停止受到任何后续燃烧伤害。但由于因为[[fire/zh-hans|火焰]]造成的伤害将导致[[slow/zh-hans|减速]]效果。<br />
* 使用任何带有恢复血量属性的武器,例如苦无、[[Eyelander/zh-hans|苏格兰长剑]]或[[Black Box/zh-hans|黑匣子]]等。<br />
* 装备可以增加血量上限的物品,例如[[Bootlegger/zh-hans|海盗头子的假腿]]和[[Battalion's Backup/zh-hans|军队的支援]]。<br />
* 受到[[Battalion's Backup/zh-hans|军队的支援]]增益影响。<br />
* 装备[[Chargin' Targe/zh-hans|冲锋盾]]、[[Splendid Screen/zh-hans|辉煌盾牌]]以及[[Tide Turner/zh-hans|力挽狂澜]]等可以增加火焰抗性的武器。<br />
* 装备可缓慢恢复血量的[[Concheror/zh-hans|征服者战旗]]。<br />
* 装备可缓慢恢复血量的[[Cozy Camper/zh-hans|惬意蹲坑汉]].<br />
* 医生的血量恢复特性。<br />
* 医生的[[Oktoberfest/zh-hans|慕尼黑啤酒节]]嘲讽。<br />
* 作为医生装备[[Amputator/zh-hans|器官切割器]] 。<br />
* 间谍隐形将增加 20%的伤害抗性。<br />
* 在燃烧时,使用死亡之铃将提供75%的伤害抗性。<br />
* 死亡之铃的伤害抗性将在 3 秒内由 65% 衰减到 20%。<br />
<br />
==与火焰属性相关的武器列表==<br />
以下武器将提供与火焰相关的正负面效果。包括直击在内的伤害均会受到修正(除熔岩战斧外)。<br />
<br />
{{List of modified fire damage weapons}}<br />
<br />
== 相关成就 ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===<br />
{{Achievement table<br />
|{{Show achievement|General|Escape the Heat}}<br />
|{{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
|{{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Pyro|Attention Getter}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
| col2 =<br />
{{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|I Fry}}<br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
|{{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
|{{Show achievement|Medic|Autoclave}}<br />
|{{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
|{{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
==击杀图标==<br />
<gallery widths=65 heights=35 perrow=7><br />
Killicon cow mangler 5000.png|绞牛机 5000 造成的后续燃烧<br />
Killicon fire.png|绞牛机 5000 后续燃烧造成的自杀<br />
Killicon flamethrower.png|火焰喷射器<br />
Killicon backburner.png|偷袭烈焰喷射器<br />
Killicon degreaser.png|脱油剂<br />
Killicon phlogistinator.png|燃素喷射器<br />
Killicon rainblower.png|彩虹喷灯<br />
Killicon nostromo napalmer.png|诺斯魔焰<br />
Killicon dragon's fury.png|龙之怒焰<br />
Killicon dragon's fury afterburn.png|由龙之怒焰造成的后续燃烧<br />
Killicon flare gun.png|信号枪<br />
Killicon detonator.png|起爆者<br />
Killicon manmelter.png|溶人枪<br />
Killicon scorch shot.png|焦化枪<br />
Killicon sharpened volcano fragment.png|熔岩战斧<br />
Killicon deflect flare.png|反弹信号弹<br />
Killicon hadouken.png|波动拳嘲讽击杀<br />
Killicon armageddon.png|世界末日嘲讽击杀<br />
Killicon huo-long heater.png|火龙转轮机枪击杀<br />
Killicon flaming huntsman.png|猎人弓箭 / 强化复合弓 燃烧箭<br />
Killicon flaming huntsman afterburn.png|猎人弓箭 / 强化复合弓 燃烧箭造成的后续燃烧<br />
</gallery><br />
<br />
==未使用击杀图标==<br />
<gallery widths=65 heights=35><br />
Killicon deflect flaming arrow.png|反弹猎人弓箭的燃烧箭<br />
Killicon deflect flaming arrowhs.png|反弹猎人弓箭的燃烧箭爆头<br />
Killicon flaming huntsmanhs.png|猎人弓箭的燃烧箭爆头<br />
</gallery><br />
<br />
== 更新历史 ==<br />
'''{{Patch name|10|9|2012}}'''<br />
* [[Healing/zh-hans|被超量]]后的玩家可以通关捡起回血道具消除[[bleeding/zh-hans|流血]]以及后续燃烧效果。<br />
'''{{Patch name|10|20|2017}}'''<br />
* [[Afterburn/zh-hans|后续燃烧]]<br />
** 火焰喷射器目前不会直接对目标施加最大后续燃烧持续时间。后续燃烧时间将取决于目标与火焰的直接接触时间,持续时间最少为 3 秒最大值 至 10 秒<br />
** 每半秒内的后续燃烧伤害由增至四点(原三点), 每秒共计八点伤害(原六点)<br />
** 信号枪目前将造成持续 7.5 秒的后续燃烧时间(原10秒),但总计伤害不变<br />
** 后续燃烧将降低医疗枪的治疗效果,以及护盾的20%效果<br />
*** 注意: 以前这个效果是由火焰喷射器直接击中造成(效果约为25%),现已移至后续燃烧,效果略有降低<br />
'''{{Patch name|10|24|2017}}'''<br />
* 更改由[[Huo-Long Heater/zh-hans|火龙转轮机枪]]、[[Sharpened Volcano Fragment/zh-hans|熔岩战斧]]、[[Huntsman/zh-hans|猎人短弓]]以及[[Cow Mangler/zh-hans|绞牛机]]造成的[[Afterburn/zh-hans|后续燃烧]]时间。<br />
** (未记载更新:现在所有非火焰兵武器造成的后续燃烧效果将与信号枪一致 (7.5秒造成60伤害),其中包括:[[Huo-Long Heater/zh-hans|火龙转轮机枪]]的火圈 (以前为10秒)、 [[Sharpened Volcano Fragment/zh-hans|熔岩战斧]](这是火焰兵的武器)、被点燃的[[Huntsman/zh-hans|猎人短弓]]<br />
** (未记载更新 #2:[[Cow Mangler/zh-hans|绞牛机]]的次要攻击蓄能目前将造成 共计10秒80伤害的后续燃烧时间,半秒 4 点伤害(以前为 6 点)<br />
<br />
== 未使用内容 ==<br />
* 所有职业 (除火焰兵外) 均有一套灼烧致死的死亡动画(BV13t411M7ku)。<br />
<br />
==漏洞==<br />
* 燃烧中的玩家更换队伍将不再受到后续燃烧伤害,但依旧会在时间内保持视觉效果。<br />
* 正在被火焰击中时的玩家切换队伍,将导致HUD上持续出现后续燃烧的效果,但角色并不会因此承受伤害以及调用语音回应。<br />
* 有时,后续燃烧会再次出现在存活过燃烧效果的玩家身上。<br />
* 由[[Dragon's Fury/zh-hans|龙之怒焰]]造成的后续燃烧并不会影响医疗枪以及护盾的效果。<br />
* 当火焰兵使用[[Detonator/zh-hans|起爆者]]和[[Scorch Shot/zh-hans|焦化枪]]加快自身速度并卡入地图时,火焰射程将变远。<ref>[https://www.youtube.com/watch?v=k599abdBoGs 远射程火焰BUG演示]</ref> <!-- Despite the patch notes saying it's fixed, it is not. Please do not remove this --> <br />
<br />
==注意==<br />
* 燃烧的[[ragdoll/zh-hans|尸体]]并不会因为落入水中而熄灭火焰。<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
{{Soldier Nav|coluncolstate = collapsed}}<br />
{{Pyro Nav|coluncolstate = collapsed}}<br />
{{Heavy Nav|coluncolstate = collapsed}}<br />
{{Sniper Nav|coluncolstate = collapsed}}<br />
<br />
[[Category:Strategy/zh-hans]]<br />
[[Category:Pyro/zh-hans]]<br />
[[Category:Gameplay/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Fire/zh-hans&diff=2801383Fire/zh-hans2020-08-14T09:41:03Z<p>Vtopl749: </p>
<hr />
<div>{{Update}}<br />
{{DISPLAYTITLE:火焰}}<br />
{{trans}}<br />
[[File:Fire.png|thumb|200px|right|着火的[[Heavy/zh-hans|机枪手]]。]]<br />
{{Hatnote|该条目内容是由武器造成的火焰,环境伤害内容详见[[Environmental death/zh-hans|此处]]。}}<br />
{{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}}<br />
<br />
'''火焰''','''余焰''',指的是游戏中通过玩家武器击中而造成的持续伤害效果,通常是[[Pyro/zh-hans|火焰兵]]的武器。火焰通常可用于“点燃就跑”战术以及用于在单独的直接伤害无法杀死对手时,持续削弱对手的血量。这使得始作俑者可以在死亡后依然获得击杀,或用于终结低血量的对手。<br />
<br />
被点燃后,玩家角色将自动放出(被点燃时的)尖叫语音,并呼叫位于附近的[[Medic/zh-hans|医生]]。被点燃玩家的视角四周将出现遮挡视野的火焰特效 (火焰包裹屏幕外部、并发出燃烧音效)。如果火焰兵可以成功伏击整只敌队的话,己方队伍将因此获得较大的优势。狙击手在被点燃后将因屏幕不断抖动(可装备[[Cozy Camper/zh-hans|惬意蹲坑汉]]并完全蓄能避免)而难以瞄准。当呼叫医生时,燃烧着的玩家头顶的气泡将会被火焰包裹,医生可由此了解队友正在遭受余焰伤害,并考虑优先治疗这名队友。<br />
<br />
火焰可作用于[[Spy check/zh-hans|间谍检查]]。只需要小小的一团火焰即可立刻点燃一名敌方[[Spy/zh-hans|间谍]],即是他正身处伪装和隐形状态。点燃一名玩家,将使他被真正所属队伍颜色的粒子包围,这将轻易识别出[[disguise/zh-hans|伪装]]成队友的间谍。<br />
<br />
任何来源的余焰均可以影响多种医疗枪的治疗效果以及[[Vaccinator/zh-hans|疫苗注射枪]]的火焰抗性盾牌。余焰可以降低所有医疗枪的直接治疗量并使护盾效果减弱 20%。<br />
<br />
被任何燃烧武器击中后,将会直接产生燃烧效果。后续燃烧将会在每半秒内削弱玩家4 点血量 (脱油剂 每半秒1点),十秒内共计80伤害 (脱油剂 20)。由火焰喷射器造成的燃烧效果最高可持续10 秒,后续燃烧将基于目标持续被火焰接触的时间长短而变为由3 秒到10 秒不等。信号枪、点燃的弓箭、[[Huo-Long Heater/zh-hans|火龙转轮机枪]]造成的后续燃烧最高为7.5 秒,而[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击则为6 秒左右。被这类武器再次击中将重置后续燃烧时间。<br />
<br />
后续燃烧伤害无法出现正常爆击;但在目标被打上迷你爆击负面(例如,[[Jarate/zh-hans|尿瓶]]、[[Mechanics/zh-hans|死亡标记]],以及处于[[Buff Banner/zh-hans|战旗]]效果下攻击的敌人)效果时,火焰可以造成[[mini-crit/zh-hans|迷你爆击]]伤害。<br />
<br />
要注意的是,敌方火焰兵无法被点燃(火焰兵都是绝缘哒),除[[Dragon's Fury/zh-hans|龙之怒焰]]和[[Gas Passer/zh-hans|纵火者的油桶]]外。但火焰兵依然会受到正常的火焰直接伤害,但并不会因此燃烧起来。虽说火焰兵防火,但其实依然会有一小段时间算作着火状态,以及出现燃烧的状态气泡,但火焰兵并不会因此受到额外伤害,但在掐准时机的情况下,火焰兵可以因这段时间而受到[[Sun-on-a-Stick/zh-hans|太阳棒]]和[[Flare Gun/zh-hans|信号枪]]的爆击,以及[[Detonator/zh-hans|起爆者]]、[[Scorch Shot/zh-hans|焦化枪]]、 [[Axtinguisher/zh-hans|火焰战斧]]和[[Postal Pummeler/zh-hans|明信片打手]]的迷你爆击伤害。伪装成敌队火焰兵的间谍依然会被点燃以及承受后续燃烧伤害。<br />
<br />
可通过将指令 {{cvar|cl_burninggibs}} 设置为 1 使[[gibs/zh-hans|碎尸]]着火 (如果玩家在燃烧的情况下被肢解)。<br />
<br />
== 伤害与作用时间 ==<br />
{{Damage table<br />
| damagetype = 火焰<br />
| rangetype = 未分类<br />
<br />
| damage = yes<br />
| afterburn = {{tooltip|4 / 个粒子|8 / 秒}}<br />80 总计<br />
| afterburn minicrit = {{tooltip|5 / 个粒子|10 / 秒}}<br />100 总计<br />
| function times = yes<br />
| attack interval = 0.5 秒<br />
| afterburn time = 3-10 秒<br />
}}<br />
<br />
==可造成余焰效果的武器列表==<br />
{{List of afterburn-inflicting weapons}}<br />
<br />
==熄灭余焰==<br />
以下方法均可以熄灭玩家身上的火焰:<br />
* 捡起[[health pack/zh-hans|医疗包]]、被扔出的三明治(午餐盒)、或是捏着三明治而死的机枪手掉落的弹药包。<br />
* 触碰[[Respawn/zh-hans|医疗柜]]。<br />
* 身体完全浸入[[water/zh-hans|水体]]中。部分水坑和水流(2Fort 的下水管)无法写灭玩家的火焰。(其实部分水坑是可以蹲下去熄灭火焰的)<br />
* 被[[Medic/zh-hans|医疗枪]]、[[Dispenser/zh-hans|补给器]]和[[Payload/zh-hans|弹头车]]完整治疗一秒。<br />
* 被来自友方[[Scout/zh-hans|侦察兵]]、[[Pyro/zh-hans|火焰兵]]、[[Sniper/zh-hans|狙击手]]的[[Mad Milk/zh-hans|疯狂牛奶]]、[[Mutated Milk/zh-hans|突变牛奶]]、[[Gas Passer/zh-hans|纵火犯的油桶]]、[[Jarate/zh-hans|尿瓶]]以及[[Self-Aware Beauty Mark/zh-hans|迷人的生命体]] 等液体武器溅射到。这些职业同样也可以往自己脚下投掷,以此熄灭火焰。<br />
* 被友方火焰兵使用[[Compression blast/zh-hans|压缩气爆]]。<br />
* 作为[[Spy/zh-hans|间谍]]使用[[Dead Ringer/zh-hans|死亡之铃]]。<br />
* 当未使用[[Spy-cicle/zh-hans|冰柱]]时,切出神奇的冰柱。<br />
* 被医生使用原配[[ÜberCharge/zh-hans|超能冲锋]]; [[Kritzkrieg/zh-hans|闪电战医疗枪]] 和 [[Quick-Fix/zh-hans|快速医疗枪]]的超能冲锋无法更快的熄灭火焰。<br />
* 被友方火焰兵使用[[Manmelter/zh-hans|溶人枪]]的次要攻击。<br />
* 作为间谍时,使用[[Conniver's Kunai/zh-hans|密谋者的苦无]][[Backstab/zh-hans|背刺]]一名敌人。<br />
* 作为爆破手时,使用任意一种盾牌进行冲锋。 <br />
<br />
以下方法无法直接熄灭火焰,但可以帮助玩家加快熄灭火焰的时间或存活过后续燃烧的伤害:<br />
* 被医疗枪、补给器,或推车治疗一秒不到。<br />
* 饮用[[Bonk! Atomic Punch/zh-hans|原子能饮料]]将停止受到任何后续燃烧伤害。但由于因为[[fire/zh-hans|火焰]]造成的伤害将导致[[slow/zh-hans|减速]]效果。<br />
* 使用任何带有恢复血量属性的武器,例如苦无、[[Eyelander/zh-hans|苏格兰长剑]]或[[Black Box/zh-hans|黑匣子]]等。<br />
* 装备可以增加血量上限的物品,例如[[Bootlegger/zh-hans|海盗头子的假腿]]和[[Battalion's Backup/zh-hans|军队的支援]]。<br />
* 受到[[Battalion's Backup/zh-hans|军队的支援]]增益影响。<br />
* 装备[[Chargin' Targe/zh-hans|冲锋盾]]、[[Splendid Screen/zh-hans|辉煌盾牌]]以及[[Tide Turner/zh-hans|力挽狂澜]]等可以增加火焰抗性的武器。<br />
* 装备可缓慢恢复血量的[[Concheror/zh-hans|征服者战旗]]。<br />
* 装备可缓慢恢复血量的[[Cozy Camper/zh-hans|惬意蹲坑汉]].<br />
* 医生的血量恢复特性。<br />
* 医生的[[Oktoberfest/zh-hans|慕尼黑啤酒节]]嘲讽。<br />
* 作为医生装备[[Amputator/zh-hans|器官切割器]] 。<br />
* 间谍隐形将增加 20%的伤害抗性。<br />
* 在燃烧时,使用死亡之铃将提供75%的伤害抗性。<br />
* 死亡之铃的伤害抗性将在 3 秒内由 65% 衰减到 20%。<br />
<br />
==与火焰属性相关的武器列表==<br />
以下武器将提供与火焰相关的正负面效果。包括直击在内的伤害均会受到修正(除熔岩战斧外)。<br />
<br />
{{List of modified fire damage weapons}}<br />
<br />
== 相关成就 ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===<br />
{{Achievement table<br />
|{{Show achievement|General|Escape the Heat}}<br />
|{{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
|{{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Pyro|Attention Getter}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
| col2 =<br />
{{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|I Fry}}<br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
|{{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
|{{Show achievement|Medic|Autoclave}}<br />
|{{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
|{{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
==击杀图标==<br />
<gallery widths=65 heights=35 perrow=7><br />
Killicon cow mangler 5000.png|绞牛机 5000 造成的后续燃烧<br />
Killicon fire.png|绞牛机 5000 后续燃烧造成的自杀<br />
Killicon flamethrower.png|火焰喷射器<br />
Killicon backburner.png|偷袭烈焰喷射器<br />
Killicon degreaser.png|脱油剂<br />
Killicon phlogistinator.png|燃素喷射器<br />
Killicon rainblower.png|彩虹喷灯<br />
Killicon nostromo napalmer.png|诺斯魔焰<br />
Killicon dragon's fury.png|龙之怒焰<br />
Killicon dragon's fury afterburn.png|由龙之怒焰造成的后续燃烧<br />
Killicon flare gun.png|信号枪<br />
Killicon detonator.png|起爆者<br />
Killicon manmelter.png|溶人枪<br />
Killicon scorch shot.png|焦化枪<br />
Killicon sharpened volcano fragment.png|熔岩战斧<br />
Killicon deflect flare.png|反弹信号弹<br />
Killicon hadouken.png|波动拳嘲讽击杀<br />
Killicon armageddon.png|世界末日嘲讽击杀<br />
Killicon huo-long heater.png|火龙转轮机枪击杀<br />
Killicon flaming huntsman.png|猎人弓箭 / 强化复合弓 燃烧箭<br />
Killicon flaming huntsman afterburn.png|猎人弓箭 / 强化复合弓 燃烧箭造成的后续燃烧<br />
</gallery><br />
<br />
==未使用击杀图标==<br />
<gallery widths=65 heights=35><br />
Killicon deflect flaming arrow.png|反弹猎人弓箭的燃烧箭<br />
Killicon deflect flaming arrowhs.png|反弹猎人弓箭的燃烧箭爆头<br />
Killicon flaming huntsmanhs.png|猎人弓箭的燃烧箭爆头<br />
</gallery><br />
<br />
== 更新历史 ==<br />
'''{{Patch name|10|9|2012}}'''<br />
* [[Healing/zh-hans|被超量]]后的玩家可以通关捡起回血道具消除[[bleeding/zh-hans|流血]]以及后续燃烧效果。<br />
'''{{Patch name|10|20|2017}}'''<br />
* [[Afterburn/zh-hans|后续燃烧]]<br />
** 火焰喷射器目前不会直接对目标施加最大后续燃烧持续时间。后续燃烧时间将取决于目标与火焰的直接接触时间,持续时间最少为 3 秒最大值 至 10 秒<br />
** 每半秒内的后续燃烧伤害由增至四点(原三点), 每秒共计八点伤害(原六点)<br />
** 信号枪目前将造成持续 7.5 秒的后续燃烧时间(原10秒),但总计伤害不变<br />
** 后续燃烧将降低医疗枪的治疗效果,以及护盾的20%效果<br />
*** 注意: 以前这个效果是由火焰喷射器直接击中造成(效果约为25%),现已移至后续燃烧,效果略有降低<br />
'''{{Patch name|10|24|2017}}'''<br />
* 更改由[[Huo-Long Heater/zh-hans|火龙转轮机枪]]、[[Sharpened Volcano Fragment/zh-hans|熔岩战斧]]、[[Huntsman/zh-hans|猎人短弓]]以及[[Cow Mangler/zh-hans|绞牛机]]造成的[[Afterburn/zh-hans|后续燃烧]]时间。<br />
** (未记载更新:现在所有非火焰兵武器造成的后续燃烧效果将与信号枪一致 (7.5秒造成60伤害),其中包括:[[Huo-Long Heater/zh-hans|火龙转轮机枪]]的火圈 (以前为10秒)、 [[Sharpened Volcano Fragment/zh-hans|熔岩战斧]](这是火焰兵的武器)、被点燃的[[Huntsman/zh-hans|猎人短弓]]<br />
** (未记载更新 #2:[[Cow Mangler/zh-hans|绞牛机]]的次要攻击蓄能目前将造成 共计10秒80伤害的后续燃烧时间,半秒 4 点伤害(以前为 6 点)<br />
<br />
== 未使用内容 ==<br />
* 所有职业 (除火焰兵外) 均有一套灼烧致死的死亡动画(BV13t411M7ku)。<br />
<br />
==漏洞==<br />
* 燃烧中的玩家更换队伍将不再受到后续燃烧伤害,但依旧会在时间内保持视觉效果。<br />
* 正在被火焰击中时的玩家切换队伍,将导致HUD上持续出现后续燃烧的效果,但角色并不会因此承受伤害以及调用语音回应。<br />
* 有时,后续燃烧会再次出现在存活过燃烧效果的玩家身上。<br />
* 由[[Dragon's Fury/zh-hans|龙之怒焰]]造成的后续燃烧并不会影响医疗枪以及护盾的效果。<br />
* 当火焰兵使用[[Detonator/zh-hans|起爆者]]和[[Scorch Shot/zh-hans|焦化枪]]加快自身速度并卡入地图时,火焰射程将变远。<ref>[https://www.youtube.com/watch?v=k599abdBoGs Long flames bug shown]</ref> <!-- Despite the patch notes saying it's fixed, it is not. Please do not remove this --> <br />
<br />
==注意==<br />
* 燃烧的[[ragdoll/zh-hans|尸体]]并不会因为落入水中而熄灭火焰。<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
{{Soldier Nav|coluncolstate = collapsed}}<br />
{{Pyro Nav|coluncolstate = collapsed}}<br />
{{Heavy Nav|coluncolstate = collapsed}}<br />
{{Sniper Nav|coluncolstate = collapsed}}<br />
<br />
[[Category:Strategy/zh-hans]]<br />
[[Category:Pyro/zh-hans]]<br />
[[Category:Gameplay/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Fire/zh-hans&diff=2801374Fire/zh-hans2020-08-14T08:55:00Z<p>Vtopl749: </p>
<hr />
<div>{{Update}}<br />
{{DISPLAYTITLE:火焰}}<br />
{{trans}}<br />
[[File:Fire.png|thumb|200px|right|着火的[[Heavy/zh-hans|机枪手]]。]]<br />
{{Hatnote|该条目内容是由武器造成的火焰,环境伤害内容详见[[Environmental death/zh-hans|此处]]。}}<br />
{{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}}<br />
<br />
'''火焰''','''余焰''',指的是游戏中通过玩家武器击中而造成的持续伤害效果,通常是[[Pyro/zh-hans|火焰兵]]的武器。火焰通常可用于“点燃就跑”战术以及用于在单独的直接伤害无法杀死对手时,持续削弱对手的血量。这使得始作俑者可以在死亡后依然获得击杀,或用于终结低血量的对手。<br />
<br />
被点燃后,玩家角色将自动放出(被点燃时的)尖叫语音,并呼叫位于附近的[[Medic/zh-hans|医生]]。被点燃玩家的视角四周将出现遮挡视野的火焰特效 (火焰包裹屏幕外部、并发出燃烧音效)。如果火焰兵可以成功伏击整只敌队的话,己方队伍将因此获得较大的优势。狙击手在被点燃后将因屏幕不断抖动(可装备[[Cozy Camper/zh-hans|惬意蹲坑汉]]并完全蓄能避免)而难以瞄准。当呼叫医生时,燃烧着的玩家头顶的气泡将会被火焰包裹,医生可由此了解队友正在遭受余焰伤害,并考虑优先治疗这名队友。<br />
<br />
火焰可作用于[[Spy check/zh-hans|间谍检查]]。只需要小小的一团火焰即可立刻点燃一名敌方[[Spy/zh-hans|间谍]],即是他正身处伪装和隐形状态。点燃一名玩家,将使他被真正所属队伍颜色的粒子包围,这将轻易识别出[[disguise/zh-hans|伪装]]成队友的间谍。<br />
<br />
任何来源的余焰均可以影响多种医疗枪的治疗效果以及[[Vaccinator/zh-hans|疫苗注射枪]]的火焰抗性盾牌。余焰可以降低所有医疗枪的直接治疗量并使护盾效果减弱 20%。<br />
<br />
被任何燃烧武器击中后,将会直接产生燃烧效果。后续燃烧将会在每半秒内削弱玩家4 点血量 (脱油剂 每半秒1点),十秒内共计80伤害 (脱油剂 20)。由火焰喷射器造成的燃烧效果最高可持续10 秒,后续燃烧将基于目标持续被火焰接触的时间长短而变为由3 秒到10 秒不等。信号枪、点燃的弓箭、[[Huo-Long Heater/zh-hans|火龙转轮机枪]]造成的后续燃烧最高为7.5 秒,而[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击则为6 秒左右。被这类武器再次击中将重置后续燃烧时间。<br />
<br />
后续燃烧伤害无法出现正常爆击;但在目标被打上迷你爆击负面(例如,[[Jarate/zh-hans|尿瓶]]、[[Mechanics/zh-hans|死亡标记]],以及处于[[Buff Banner/zh-hans|战旗]]效果下攻击的敌人)效果时,火焰可以造成[[mini-crit/zh-hans|迷你爆击]]伤害。<br />
<br />
要注意的是,敌方火焰兵无法被点燃(火焰兵都是绝缘哒),除[[Dragon's Fury/zh-hans|龙之怒焰]]和[[Gas Passer/zh-hans|纵火者的油桶]]外。但火焰兵依然会受到正常的火焰直接伤害,但并不会因此燃烧起来。虽说火焰兵防火,但其实依然会有一小段时间算作着火状态,以及出现燃烧的状态气泡,但火焰兵并不会因此受到额外伤害,但在掐准时机的情况下,火焰兵可以因这段时间而受到[[Sun-on-a-Stick/zh-hans|太阳棒]]和[[Flare Gun/zh-hans|信号枪]]的爆击,以及[[Detonator/zh-hans|起爆者]]、[[Scorch Shot/zh-hans|焦化枪]]、 [[Axtinguisher/zh-hans|火焰战斧]]和[[Postal Pummeler/zh-hans|明信片打手]]的迷你爆击伤害。伪装成敌队火焰兵的间谍依然会被点燃以及承受后续燃烧伤害。<br />
<br />
可通过将指令 {{cvar|cl_burninggibs}} 设置为 1 使[[gibs/zh-hans|碎尸]]着火 (如果玩家在燃烧的情况下被肢解)。<br />
<br />
== 伤害与作用时间 ==<br />
{{Damage table<br />
| damagetype = 火焰<br />
| rangetype = 未分类<br />
<br />
| damage = yes<br />
| afterburn = {{tooltip|4 / 个粒子|8 / 秒}}<br />80 总计<br />
| afterburn minicrit = {{tooltip|5 / 个粒子|10 / 秒}}<br />100 总计<br />
| function times = yes<br />
| attack interval = 0.5 秒<br />
| afterburn time = 3-10 秒<br />
}}<br />
<br />
==可造成余焰效果的武器列表==<br />
{{List of afterburn-inflicting weapons}}<br />
<br />
==熄灭余焰==<br />
以下方法均可以熄灭玩家身上的火焰:<br />
* 捡起[[health pack/zh-hans|医疗包]]、被扔出的三明治(午餐盒)、或是捏着三明治而死的机枪手掉落的弹药包。<br />
* 触碰[[Respawn/zh-hans|医疗柜]]。<br />
* 身体完全浸入[[water/zh-hans|水体]]中。部分水坑和水流(2fort 的下水管)无法写灭玩家的火焰。(其实部分水坑是可以蹲下去熄灭火焰的)<br />
* 被[[Medic/zh-hans|医疗枪]]、[[Dispenser/zh-hans|补给器]]和[[Payload/zh-hans|弹头车]]完整治疗一秒。<br />
* 被来自友方[[Scout/zh-hans|侦察兵]]、[[Pyro/zh-hans|火焰兵]]、[[Sniper/zh-hans|狙击手]]的[[Mad Milk/zh-hans|疯狂牛奶]]、[[Mutated Milk/zh-hans|突变牛奶]]、[[Gas Passer/zh-hans|纵火犯的油桶]]、[[Jarate/zh-hans|尿瓶]]以及[[Self-Aware Beauty Mark/zh-hans|迷人的生命体]] 等液体武器溅射到。这些职业同样也可以往自己脚下投掷,以此熄灭火焰。<br />
* 被友方火焰兵使用[[Compression blast/zh-hans|压缩气爆]]。<br />
* 作为[[Spy/zh-hans|间谍]]使用[[Dead Ringer/zh-hans|死亡之铃]]。<br />
* 当未使用[[Spy-cicle/zh-hans|冰柱]]时,切出神奇的冰柱。<br />
* 被医生使用原配[[ÜberCharge/zh-hans|超能冲锋]]; [[Kritzkrieg/zh-hans|闪电战医疗枪]] 和 [[Quick-Fix/zh-hans|快速医疗枪]]的超能冲锋无法更快的熄灭火焰。<br />
* 被友方火焰兵使用[[Manmelter/zh-hans|溶人枪]]的次要攻击。<br />
* 作为间谍时,使用[[Conniver's Kunai/zh-hans|密谋者的苦无]][[Backstab/zh-hans|背刺]]一名敌人。<br />
* 作为爆破手时,使用任意一种盾牌进行冲锋。 <br />
<br />
以下方法无法直接熄灭火焰,但可以帮助玩家加快熄灭火焰的时间或存活过后续燃烧的伤害:<br />
* 被医疗枪、补给器,或推车治疗一秒不到。<br />
* 饮用[[Bonk! Atomic Punch/zh-hans|原子能饮料]]将停止受到任何后续燃烧伤害。但由于因为[[fire/zh-hans|火焰]]造成的伤害将导致[[slow/zh-hans|减速]]效果。<br />
* 使用任何带有恢复血量属性的武器,例如苦无、[[Eyelander/zh-hans|苏格兰长剑]]或[[Black Box/zh-hans|黑匣子]]等。<br />
* 装备可以增加血量上限的物品,例如[[Bootlegger/zh-hans|海盗头子的假腿]]和[[Battalion's Backup/zh-hans|军队的支援]]。<br />
* 受到[[Battalion's Backup/zh-hans|军队的支援]]增益影响。<br />
* 装备[[Chargin' Targe/zh-hans|冲锋盾]]、[[Splendid Screen/zh-hans|辉煌盾牌]]以及[[Tide Turner/zh-hans|力挽狂澜]]等可以增加火焰抗性的武器。<br />
* 装备可缓慢恢复血量的[[Concheror/zh-hans|征服者战旗]]。<br />
* 装备可缓慢恢复血量的[[Cozy Camper/zh-hans|惬意蹲坑汉]].<br />
* 医生的血量恢复特性。<br />
* 医生的[[Oktoberfest/zh-hans|慕尼黑啤酒节]]嘲讽。<br />
* 作为医生装备[[Amputator/zh-hans|器官切割器]] 。<br />
* 间谍隐形将增加 20%的伤害抗性。<br />
* 在燃烧时,使用死亡之铃将提供75%的伤害抗性。<br />
* 死亡之铃的伤害抗性将在 3 秒内由 65% 衰减到 20%。<br />
<br />
==与火焰属性相关的武器列表==<br />
以下武器将提供与火焰相关的正负面效果。包括直击在内的伤害均会受到修正(除熔岩战斧外)。<br />
<br />
{{List of modified fire damage weapons}}<br />
<br />
== 相关成就 ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===<br />
{{Achievement table<br />
|{{Show achievement|General|Escape the Heat}}<br />
|{{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
|{{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Pyro|Attention Getter}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
| col2 =<br />
{{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|I Fry}}<br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
|{{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
|{{Show achievement|Medic|Autoclave}}<br />
|{{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
|{{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
==击杀图标==<br />
<gallery widths=65 heights=35 perrow=7><br />
Killicon cow mangler 5000.png|绞牛机 5000 造成的后续燃烧<br />
Killicon fire.png|绞牛机 5000 后续燃烧造成的自杀<br />
Killicon flamethrower.png|火焰喷射器<br />
Killicon backburner.png|偷袭烈焰喷射器<br />
Killicon degreaser.png|脱油剂<br />
Killicon phlogistinator.png|燃素喷射器<br />
Killicon rainblower.png|彩虹喷灯<br />
Killicon nostromo napalmer.png|诺斯魔焰<br />
Killicon dragon's fury.png|龙之怒焰<br />
Killicon dragon's fury afterburn.png|由龙之怒焰造成的后续燃烧<br />
Killicon flare gun.png|信号枪<br />
Killicon detonator.png|起爆者<br />
Killicon manmelter.png|溶人枪<br />
Killicon scorch shot.png|焦化枪<br />
Killicon sharpened volcano fragment.png|熔岩战斧<br />
Killicon deflect flare.png|反弹信号弹<br />
Killicon hadouken.png|波动拳嘲讽击杀<br />
Killicon armageddon.png|世界末日嘲讽击杀<br />
Killicon huo-long heater.png|火龙转轮机枪击杀<br />
Killicon flaming huntsman.png|猎人弓箭 / 强化复合弓 燃烧箭<br />
Killicon flaming huntsman afterburn.png|猎人弓箭 / 强化复合弓 燃烧箭造成的后续燃烧<br />
</gallery><br />
<br />
==未使用击杀图标==<br />
<gallery widths=65 heights=35><br />
Killicon deflect flaming arrow.png|反弹猎人弓箭的燃烧箭<br />
Killicon deflect flaming arrowhs.png|反弹猎人弓箭的燃烧箭爆头<br />
Killicon flaming huntsmanhs.png|猎人弓箭的燃烧箭爆头<br />
</gallery><br />
<br />
== 更新历史 ==<br />
'''{{Patch name|10|9|2012}}'''<br />
* [[Healing/zh-hans|被超量]]后的玩家可以通关捡起回血道具消除[[bleeding/zh-hans|流血]]以及后续燃烧效果。<br />
'''{{Patch name|10|20|2017}}'''<br />
* [[Afterburn/zh-hans|后续燃烧]]<br />
** 火焰喷射器目前不会直接对目标施加最大后续燃烧持续时间。后续燃烧时间将取决于目标与火焰的直接接触时间,持续时间最少为 3 秒最大值 至 10 秒<br />
** 每半秒内的后续燃烧伤害由增至四点(原三点), 每秒共计八点伤害(原六点)<br />
** 信号枪目前将造成持续 7.5 秒的后续燃烧时间(原10秒),但总计伤害不变<br />
** 后续燃烧将降低医疗枪的治疗效果,以及护盾的20%效果<br />
*** 注意: 以前这个效果是由火焰喷射器直接击中造成(效果约为25%),现已移至后续燃烧,效果略有降低<br />
'''{{Patch name|10|24|2017}}'''<br />
* 更改由[[Huo-Long Heater/zh-hans|火龙转轮机枪]]、[[Sharpened Volcano Fragment/zh-hans|熔岩战斧]]、[[Huntsman/zh-hans|猎人短弓]]以及[[Cow Mangler/zh-hans|绞牛机]]造成的[[Afterburn/zh-hans|后续燃烧]]时间。<br />
** (未记载更新:现在所有非火焰兵武器造成的后续燃烧效果将与信号枪一致 (7.5秒造成60伤害),其中包括:[[Huo-Long Heater/zh-hans|火龙转轮机枪]]的火圈 (以前为10秒)、 [[Sharpened Volcano Fragment/zh-hans|熔岩战斧]](这是火焰兵的武器)、被点燃的[[Huntsman/zh-hans|猎人短弓]]<br />
** (未记载更新 #2:[[Cow Mangler/zh-hans|绞牛机]]的次要攻击蓄能目前将造成 共计10秒80伤害的后续燃烧时间,半秒 4 点伤害(以前为 6 点)<br />
<br />
== 未使用内容 ==<br />
* All classes (except for the Pyro) have an unused death animation when on fire.<br />
<br />
==漏洞==<br />
* A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.<br />
* Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.<br />
* Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.<br />
* Afterburn from the [[Dragon's Fury]] does not reduce direct Medic healing and resist shields by 20%.<br />
* Flames can shoot over long distances if the Pyro uses the [[Detonator]] or [[Scorch Shot]] to build up speed and is stuck in a map surface/object.<ref>[https://www.youtube.com/watch?v=k599abdBoGs Long flames bug shown]</ref> <!-- Despite the patch notes saying it's fixed, it is not. Please do not remove this --> <br />
<br />
==注意==<br />
* 燃烧的[[ragdoll/zh-hans|尸体]]并不会因为落入水中而熄灭火焰。<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
{{Soldier Nav|coluncolstate = collapsed}}<br />
{{Pyro Nav|coluncolstate = collapsed}}<br />
{{Heavy Nav|coluncolstate = collapsed}}<br />
{{Sniper Nav|coluncolstate = collapsed}}<br />
<br />
[[Category:Strategy/zh-hans]]<br />
[[Category:Pyro/zh-hans]]<br />
[[Category:Gameplay/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Cow_Mangler/zh-hans&diff=2801372Cow Mangler/zh-hans2020-08-14T08:47:03Z<p>Vtopl749: Redirected page to Cow Mangler 5000/zh-hans</p>
<hr />
<div>#REDIRECT [[Cow Mangler 5000/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Fire/zh-hans&diff=2801191Fire/zh-hans2020-08-13T17:16:16Z<p>Vtopl749: </p>
<hr />
<div>{{Update}}<br />
{{DISPLAYTITLE:火焰}}<br />
{{trans}}<br />
[[File:Fire.png|thumb|200px|right|着火的[[Heavy/zh-hans|机枪手]]。]]<br />
{{Hatnote|该条目内容是由武器造成的火焰,环境伤害内容详见[[Environmental death/zh-hans|此处]]。}}<br />
{{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}}<br />
<br />
'''火焰'''、,'''余焰''',指的是游戏中通过玩家武器击中而造成持续伤害效果,通常是[[Pyro/zh-hans|火焰兵]]的武器。火焰通常可用于“点燃就跑”战术以及用于在单独的直接伤害无法杀死对手,持续削弱对手的血量。这使得始作俑者可以在死亡后依然获得击杀,或用于终结低血量的对手。<br />
<br />
被点燃后,玩家角色将自动放出(被点燃时的)尖叫语音,并呼叫位于附近的[[Medic/zh-hans|医生]]。被点燃玩家的视角四周将出现遮挡视野的火焰特效 (火焰包裹屏幕外部、并发出燃烧音效)。如果火焰兵可以成功伏击整只敌队的话,己方队伍将因此获得较大的优势。狙击手在被点燃后将因屏幕不断抖动(可装备[[Cozy Camper/zh-hans|惬意蹲坑汉]]并完全蓄能避免)而难以瞄准。当呼叫医生时,燃烧着的玩家头顶的气泡将会被火焰包裹,医生可由此了解队友正在遭受余焰伤害,并考虑优先治疗这名队友。<br />
<br />
火焰可作用于[[Spy check/zh-hans|间谍检查]]。只需要小小的一团火焰即可立刻点燃一名敌方[[Spy/zh-hans|间谍]],即是他正身处伪装和隐形状态。点燃一名玩家,将使他被真正所属队伍颜色的粒子包围,这将轻易识别出[[disguise/zh-hans|伪装]]成队友的间谍。<br />
<br />
任何来源的余焰均可以影响多种医疗枪的治疗效果以及[[Vaccinator/zh-hans|疫苗注射枪]]的火焰抗性盾牌。余焰可以降低所有医疗枪的直接治疗量并使护盾效果减弱 20%。<br />
<br />
被任何燃烧武器击中后,将会直接产生燃烧效果。后续燃烧将会在每半秒内削弱玩家4 点血量 (脱油剂 每半秒1点),十秒内共计80伤害 (脱油剂 20)。由火焰喷射器造成的燃烧效果最高可持续10 秒,后续燃烧将基于目标持续被火焰接触的时间长短而变为由3 秒到10 秒不等。信号枪、点燃的弓箭、[[Huo-Long Heater/zh-hans|火龙转轮机枪]]造成的后续燃烧最高为7.5 秒,而[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击则为6 秒左右。被这类武器再次击中将重置后续燃烧时间。<br />
<br />
后续燃烧伤害无法出现正常爆击;但在目标被打上迷你爆击负面(例如,[[Jarate/zh-hans|尿瓶]]、[[Mechanics/zh-hans|死亡标记]],以及处于[[Buff Banner/zh-hans|战旗]]效果下攻击的敌人)效果时,火焰可以造成[[mini-crit/zh-hans|迷你爆击]]伤害。<br />
<br />
要注意的是,敌方火焰兵无法被点燃(火焰兵都是绝缘哒),除[[Dragon's Fury/zh-hans|龙之怒焰]]和[[Gas Passer/zh-hans|纵火者的油桶]]外。但火焰兵依然会受到正常的火焰直接伤害,但并不会因此燃烧起来。虽说火焰兵防火,但其实依然会有一小段时间算作着火状态,以及出现燃烧的状态气泡,但火焰兵并不会因此受到额外伤害,但在掐准时机的情况下,火焰兵可以因这段时间而受到[[Sun-on-a-Stick/zh-hans|太阳棒]]和[[Flare Gun/zh-hans|信号枪]]的爆击,以及[[Detonator/zh-hans|起爆者]]、[[Scorch Shot/zh-hans|焦化枪]]、 [[Axtinguisher/zh-hans|火焰战斧]]和[[Postal Pummeler/zh-hans|明信片打手]]的迷你爆击伤害。伪装成敌队火焰兵的间谍依然会被点燃以及承受后续燃烧伤害。<br />
<br />
可通过将指令 {{cvar|cl_burninggibs}} 设置为 1 使[[gibs/zh-hans|碎尸]]着火 (如果玩家在燃烧的情况下被肢解)。<br />
<br />
== 伤害与作用时间 ==<br />
{{Damage table<br />
| damagetype = 火焰<br />
| rangetype = 未分类<br />
<br />
| damage = yes<br />
| afterburn = {{tooltip|4 / 个粒子|8 / 秒}}<br />80 总计<br />
| afterburn minicrit = {{tooltip|5 / 个粒子|10 / 秒}}<br />100 总计<br />
| function times = yes<br />
| attack interval = 0.5 秒<br />
| afterburn time = 3-10 秒<br />
}}<br />
<br />
==可造成余焰的武器列表==<br />
{{List of afterburn-inflicting weapons}}<br />
<br />
==熄灭余焰==<br />
The following will extinguish a player who is on fire:<br />
* Picking up a [[health pack]], thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item prior to death.<br />
* Touching a [[Respawn#Resupply|Resupply locker]].<br />
* Completely immersing one's self in a body of [[water]]. Puddles and low-level water (such as in the sewer tunnels in [[2Fort]]) will not extinguish a burning player.<br />
* Being healed by a [[Medic]], [[Dispenser]], or [[Payload#Cart|Payload cart]] for a full second will extinguish flames.<br />
* Being splashed with [[Mad Milk]], [[Mutated Milk]], [[Gas Passer]], [[Jarate]], or [[Self-Aware Beauty Mark]] from a friendly [[Scout]], [[Pyro]], [[Sniper]]. These classes can also extinguish themselves by throwing their respective containers at their feet.<br />
* Being [[Compression blast|air blasted]] by a friendly Pyro.<br />
* Activating the [[Dead Ringer]] as a [[Spy]].<br />
* Switching to the [[Spy-cicle]], if it is not already the active weapon, as a Spy.<br />
* Being the recipient of a regular [[ÜberCharge]]; a [[Kritzkrieg]] or [[Quick-Fix]] charge will not extinguish the flames faster than being normally healed.<br />
* Being extinguished by the alternate fire of a friendly Pyro's [[Manmelter]].<br />
* [[Backstab]]bing someone while holding the [[Conniver's Kunai]] as a Spy.<br />
* Charging with any of the three shields as Demoman<br />
<br />
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:<br />
* Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.<br />
* Drinking [[Bonk! Atomic Punch]] will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Additionally, the damage taken from the [[fire]] damage will cause a [[slow]] effect. <br />
* Any form of weapon-based healing aside from the Conniver's Kunai, such as the [[Eyelander]] or [[Black Box]].<br />
* Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]].<br />
* Being buffed by the [[Battalion's Backup]].<br />
* Damage resistance provided by the [[Chargin' Targe]], [[Splendid Screen]], and [[Tide Turner]].<br />
* The Soldier's passive health regeneration while equipped with the [[Concheror]].<br />
* The Sniper's passive health regeneration while equipped with the [[Cozy Camper]].<br />
* The Medic's passive health regeneration.<br />
* The Medic's [[Oktoberfest]] taunt.<br />
* Holding the [[Amputator]] out as Medic.<br />
* The Spy's 20% damage resistance when cloaking.<br />
* The Dead Ringer's 75% damage resistance upon being struck by fire.<br />
* The Dead Ringer's cloak damage resistance, which fades from 65% to 20% in 3 seconds.<br />
<br />
==Weapon specific==<br />
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn damage is modified.<br />
<br />
{{List of modified fire damage weapons}}<br />
<br />
== 相关成就 ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===<br />
{{Achievement table<br />
|{{Show achievement|General|Escape the Heat}}<br />
|{{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
|{{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Pyro|Attention Getter}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
| col2 =<br />
{{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|I Fry}}<br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
|{{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
|{{Show achievement|Medic|Autoclave}}<br />
|{{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
|{{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
==击杀图标==<br />
<gallery widths=65 heights=35 perrow=7><br />
Killicon cow mangler 5000.png|Death by the Cow Mangler 5000's afterburn<br />
Killicon fire.png|Suicide by the Cow Mangler 5000's afterburn<br />
Killicon flamethrower.png|Flamethrower<br />
Killicon backburner.png|Backburner<br />
Killicon degreaser.png|Degreaser<br />
Killicon phlogistinator.png|Phlogistinator<br />
Killicon rainblower.png|Rainblower<br />
Killicon nostromo napalmer.png|Nostromo Napalmer<br />
Killicon dragon's fury.png|Dragon's Fury<br />
Killicon dragon's fury afterburn.png|Death by the Dragon's Fury's afterburn<br />
Killicon flare gun.png|Flare Gun<br />
Killicon detonator.png|Detonator<br />
Killicon manmelter.png|Manmelter<br />
Killicon scorch shot.png|Scorch Shot<br />
Killicon sharpened volcano fragment.png|Sharpened Volcano Fragment <br />
Killicon deflect flare.png|Deflected flare<br />
Killicon hadouken.png|Hadouken kill taunt<br />
Killicon armageddon.png|Armageddon kill taunt<br />
Killicon huo-long heater.png|Huo-Long Heater<br />
Killicon flaming huntsman.png|Flaming Huntsman / Fortified Compound arrow<br />
Killicon flaming huntsman afterburn.png|Flaming Huntsman / Fortified Compound arrow afterburn<br />
</gallery><br />
<br />
==未使用击杀图标==<br />
<gallery widths=65 heights=35><br />
Killicon deflect flaming arrow.png|Deflected flaming arrow Huntsman<br />
Killicon deflect flaming arrowhs.png|Deflected flaming Huntsman arrow headshot<br />
Killicon flaming huntsmanhs.png|Flaming Huntsman arrow headshot<br />
</gallery><br />
<br />
== 更新历史 ==<br />
'''{{Patch name|10|9|2012}}'''<br />
* [[Healing#Overheal|Overhealed]] players that are [[bleeding]] or on fire can now pickup healthkits to remove these conditions.<br />
'''{{Patch name|10|20|2017}}'''<br />
* [[Afterburn]]<br />
** Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.<br />
** Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)<br />
** Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before<br />
** Afterburn now reduces all direct Medic healing and resist shields by 20%<br />
*** Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered<br />
'''{{Patch name|10|24|2017}}'''<br />
* Fixed the [[Afterburn|afterburn]] duration for The [[Huo-Long Heater]], The [[Sharpened Volcano Fragment]], The [[Huntsman]], and The [[Cow Mangler]]<br />
** (Undocumented: The following non-Pyro weapons now apply the same afterburn damage and duration as flare guns (60 damage over 7.5 sec): the [[Huo-Long Heater]]'s fire ring (down from 10 sec previously), the [[Sharpened Volcano Fragment]], the [[Huntsman]] if arrow is lit on fire.)<br />
** (Undocumented #2: The [[Cow Mangler]]'s alt-fire now deals maximum afterburn duration: 80 damage over 10 sec, at 4/tick, up from 6 sec previously.)<br />
<br />
== 未使用内容 ==<br />
* All classes (except for the Pyro) have an unused death animation when on fire.<br />
<br />
==漏洞==<br />
* A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.<br />
* Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.<br />
* Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.<br />
* Afterburn from the [[Dragon's Fury]] does not reduce direct Medic healing and resist shields by 20%.<br />
* Flames can shoot over long distances if the Pyro uses the [[Detonator]] or [[Scorch Shot]] to build up speed and is stuck in a map surface/object.<ref>[https://www.youtube.com/watch?v=k599abdBoGs Long flames bug shown]</ref> <!-- Despite the patch notes saying it's fixed, it is not. Please do not remove this --> <br />
<br />
==注意==<br />
* 燃烧的[[ragdoll/zh-hans|尸体]]并不会因为落入水中而熄灭火焰。<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
{{Soldier Nav|coluncolstate = collapsed}}<br />
{{Pyro Nav|coluncolstate = collapsed}}<br />
{{Heavy Nav|coluncolstate = collapsed}}<br />
{{Sniper Nav|coluncolstate = collapsed}}<br />
<br />
[[Category:Strategy/zh-hans]]<br />
[[Category:Pyro/zh-hans]]<br />
[[Category:Gameplay/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=User:Vtopl749&diff=2801184User:Vtopl7492020-08-13T15:36:38Z<p>Vtopl749: </p>
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<div>{{DISPLAYTITLE:Vtopl749}}<br />
<div style= "padding:1em 1em 1em 1em; position:relative;<br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#1C1C1C; color:#FAFAFA; "><br />
{| style="color:#1C1C1C" align=right <br />
{| align="center"<br />
| {{User Touhou|Satori Komeiji}}<br />
|}<br />
{| align="center"<br />
|[[Image:Steam tray.png|20px|link=https://steamcommunity.com/id/2723836470/]]<br />
|}<br />
{{Update history |<br />
* 这里是 Vtopl749,通常情况下,大家会叫我覺(觉)<br />
* 除了某个家伙依然叫我 Vtp 外<br />
* 喜欢翻译的条目类型是“机制”“TFC”等<br />
* 因为翻译作为爱好,所以并不能保证时间效率,我至少会去尝试保证质量(也许并不好)<br />
* 因为沟通对我来说很成困难,如果你愿意主动来找我的话,我会觉得轻松很多<br />
}}<br />
<br />
<br />
{{Award Wikichievement<br />
| wikichievement = parlez-vous francais<br />
| from = [[File:User Dereko Name.png|100px|link=User:Dereko]]<br />
| reason = Congratulations on your 1000th edit.<br />
}}<br />
<br />
{{Chinese Editor Team<br />
|state = uncollapsed<br />
|color01 = #FFFFFF<br />
|color02 = #4f4f4f<br />
|color03 = #4f4f4f<br />
|color04 = #DCDCDC<br />
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}}<br />
[[Category:Chinese]]<br />
[[Category:Translators]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Fire/zh-hans&diff=2800928Fire/zh-hans2020-08-12T11:14:06Z<p>Vtopl749: Created page with "{{Update}} {{DISPLAYTITLE:火焰}} {{trans}} 机枪手。]] {{Hatnote|该条目内容是由武器造成的火焰..."</p>
<hr />
<div>{{Update}}<br />
{{DISPLAYTITLE:火焰}}<br />
{{trans}}<br />
[[File:Fire.png|thumb|200px|right|着火的[[Heavy/zh-hans|机枪手]]。]]<br />
{{Hatnote|该条目内容是由武器造成的火焰,环境伤害内容详见[[Environmental death/zh-hans|此处]]。}}<br />
{{Quotation|发现了显而易见事实的'''间谍'''|我要被火舌吞噬了!|sound=Spy_autoonfire01.wav|en-sound=yes}}<br />
<br />
'''Fire''', or '''afterburn''', refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the [[Pyro]]. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. This allows attackers to score kills even while dead, as the fire damage may finish off a wounded opponent.<br />
<br />
Upon being set aflame, a player's character will automatically scream out that they are on fire, alerting nearby [[Medic]]s and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to aim, as the scoped view will move every time the Sniper takes damage from the burning (an effect the Sniper can prevent while fully-charged by equipping the [[Cozy Camper]]). When calling for a Medic, the balloon with the Medic symbol will be on fire, notifying a Medic that his teammate is being damaged by afterburn. This helps prioritise burning players as an urgent healing target.<br />
<br />
Fire can be used to [[Spy check]]. A small burst of flame will ignite an enemy [[Spy]], even if cloaked or disguised. Burning players give off an additional coloured particle effect revealing their true allegiance; this is a useful effect for distinguishing [[disguise]]d Spies from teammates.<br />
<br />
Afterburn from any source can be used to disrupt healing from the various mediguns and fire shield resistance from the [[Vaccinator]]. Afterburn reduces all direct Medic healing and resist shields by 20%.<br />
<br />
The fire effect starts immediately upon damage from a weapon that causes it. Afterburn damages a player every half-second for 4 HP each tick (1 HP each tick for the Degreaser), totaling 80 damage over those ten seconds (20 damage for the Degreaser). Each fire effect from a flamethrower can last up to 10 seconds, afterburn duration will ramp up from 3 to 10 seconds based on how long the target was in direct contact with the flame. Flare guns, burning arrows, and the [[Huo-Long Heater]]'s ring of fire apply 7.5 seconds of afterburn, while the afterburn from the [[Cow Mangler 5000]]'s charged shot lasts 6 seconds. Additional hits from these weapons will restart the duration of the afterburn. <br />
<br />
Afterburn damage cannot crit; however, it can [[mini-crit]] if the target is under a mini-crit debuff, such as being covered in [[Jarate]], [[Mechanics#MarkedForDeath|marked for death]], or if the attacking player is buffed by the [[Buff Banner]].<br />
<br />
Note that enemy Pyros cannot be set on fire (as Pyros are normally immune to afterburn), except by the [[Dragon's Fury]] and the [[Gas Passer]]. While Pyros still take contact damage from direct flame attacks, they will not take further damage over time. The Pyro does, however, count as on fire for a brief second while he appears with the charred graphical effect after taking damage from a fire-inducing weapon, and while the Pyro takes no additional damage, the Pyro can still suffer critical hits from the [[Sun-on-a-Stick]] and [[Flare Gun]], and mini-crits from the [[Detonator]], [[Scorch Shot]], [[Axtinguisher]], and [[Postal Pummeler]]. A Spy disguised as a Pyro from either team, however, will still be lit on fire and take afterburn damage.<br />
<br />
It is possible to allow [[gibs]] to catch fire (if a player is gibbed while on fire) with the {{cvar|cl_burninggibs}} command set to 1.<br />
<br />
== 伤害与作用时间 ==<br />
{{Damage table<br />
| damagetype = 火焰<br />
| rangetype = 未分类<br />
<br />
| damage = yes<br />
| afterburn = {{tooltip|4 / 个粒子|8 / 秒}}<br />80 总计<br />
| afterburn minicrit = {{tooltip|5 / 个粒子|10 / 秒}}<br />100 总计<br />
| function times = yes<br />
| attack interval = 0.5 秒<br />
| afterburn time = 3-10 秒<br />
}}<br />
<br />
==可造成余焰的武器列表==<br />
{{List of afterburn-inflicting weapons}}<br />
<br />
==熄灭余焰==<br />
The following will extinguish a player who is on fire:<br />
* Picking up a [[health pack]], thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item prior to death.<br />
* Touching a [[Respawn#Resupply|Resupply locker]].<br />
* Completely immersing one's self in a body of [[water]]. Puddles and low-level water (such as in the sewer tunnels in [[2Fort]]) will not extinguish a burning player.<br />
* Being healed by a [[Medic]], [[Dispenser]], or [[Payload#Cart|Payload cart]] for a full second will extinguish flames.<br />
* Being splashed with [[Mad Milk]], [[Mutated Milk]], [[Gas Passer]], [[Jarate]], or [[Self-Aware Beauty Mark]] from a friendly [[Scout]], [[Pyro]], [[Sniper]]. These classes can also extinguish themselves by throwing their respective containers at their feet.<br />
* Being [[Compression blast|air blasted]] by a friendly Pyro.<br />
* Activating the [[Dead Ringer]] as a [[Spy]].<br />
* Switching to the [[Spy-cicle]], if it is not already the active weapon, as a Spy.<br />
* Being the recipient of a regular [[ÜberCharge]]; a [[Kritzkrieg]] or [[Quick-Fix]] charge will not extinguish the flames faster than being normally healed.<br />
* Being extinguished by the alternate fire of a friendly Pyro's [[Manmelter]].<br />
* [[Backstab]]bing someone while holding the [[Conniver's Kunai]] as a Spy.<br />
* Charging with any of the three shields as Demoman<br />
<br />
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:<br />
* Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.<br />
* Drinking [[Bonk! Atomic Punch]] will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Additionally, the damage taken from the [[fire]] damage will cause a [[slow]] effect. <br />
* Any form of weapon-based healing aside from the Conniver's Kunai, such as the [[Eyelander]] or [[Black Box]].<br />
* Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]].<br />
* Being buffed by the [[Battalion's Backup]].<br />
* Damage resistance provided by the [[Chargin' Targe]], [[Splendid Screen]], and [[Tide Turner]].<br />
* The Soldier's passive health regeneration while equipped with the [[Concheror]].<br />
* The Sniper's passive health regeneration while equipped with the [[Cozy Camper]].<br />
* The Medic's passive health regeneration.<br />
* The Medic's [[Oktoberfest]] taunt.<br />
* Holding the [[Amputator]] out as Medic.<br />
* The Spy's 20% damage resistance when cloaking.<br />
* The Dead Ringer's 75% damage resistance upon being struck by fire.<br />
* The Dead Ringer's cloak damage resistance, which fades from 65% to 20% in 3 seconds.<br />
<br />
==Weapon specific==<br />
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn damage is modified.<br />
<br />
{{List of modified fire damage weapons}}<br />
<br />
== 相关成就 ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===<br />
{{Achievement table<br />
|{{Show achievement|General|Escape the Heat}}<br />
|{{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
|{{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| col1 = <br />
{{Show achievement|Pyro|Attention Getter}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
| col2 =<br />
{{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|I Fry}}<br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
|{{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
|{{Show achievement|Medic|Autoclave}}<br />
|{{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
|{{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
|{{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
==击杀图标==<br />
<gallery widths=65 heights=35 perrow=7><br />
Killicon cow mangler 5000.png|Death by the Cow Mangler 5000's afterburn<br />
Killicon fire.png|Suicide by the Cow Mangler 5000's afterburn<br />
Killicon flamethrower.png|Flamethrower<br />
Killicon backburner.png|Backburner<br />
Killicon degreaser.png|Degreaser<br />
Killicon phlogistinator.png|Phlogistinator<br />
Killicon rainblower.png|Rainblower<br />
Killicon nostromo napalmer.png|Nostromo Napalmer<br />
Killicon dragon's fury.png|Dragon's Fury<br />
Killicon dragon's fury afterburn.png|Death by the Dragon's Fury's afterburn<br />
Killicon flare gun.png|Flare Gun<br />
Killicon detonator.png|Detonator<br />
Killicon manmelter.png|Manmelter<br />
Killicon scorch shot.png|Scorch Shot<br />
Killicon sharpened volcano fragment.png|Sharpened Volcano Fragment <br />
Killicon deflect flare.png|Deflected flare<br />
Killicon hadouken.png|Hadouken kill taunt<br />
Killicon armageddon.png|Armageddon kill taunt<br />
Killicon huo-long heater.png|Huo-Long Heater<br />
Killicon flaming huntsman.png|Flaming Huntsman / Fortified Compound arrow<br />
Killicon flaming huntsman afterburn.png|Flaming Huntsman / Fortified Compound arrow afterburn<br />
</gallery><br />
<br />
==未使用击杀图标==<br />
<gallery widths=65 heights=35><br />
Killicon deflect flaming arrow.png|Deflected flaming arrow Huntsman<br />
Killicon deflect flaming arrowhs.png|Deflected flaming Huntsman arrow headshot<br />
Killicon flaming huntsmanhs.png|Flaming Huntsman arrow headshot<br />
</gallery><br />
<br />
== 更新历史 ==<br />
'''{{Patch name|10|9|2012}}'''<br />
* [[Healing#Overheal|Overhealed]] players that are [[bleeding]] or on fire can now pickup healthkits to remove these conditions.<br />
'''{{Patch name|10|20|2017}}'''<br />
* [[Afterburn]]<br />
** Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames -- starting at a minimum of 3 seconds, and stacking to a maximum of 10 seconds.<br />
** Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second)<br />
** Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before<br />
** Afterburn now reduces all direct Medic healing and resist shields by 20%<br />
*** Note: This effect was previously applied by direct flames from all flamethrowers (at 25%), but was moved to afterburn, and slightly lowered<br />
'''{{Patch name|10|24|2017}}'''<br />
* Fixed the [[Afterburn|afterburn]] duration for The [[Huo-Long Heater]], The [[Sharpened Volcano Fragment]], The [[Huntsman]], and The [[Cow Mangler]]<br />
** (Undocumented: The following non-Pyro weapons now apply the same afterburn damage and duration as flare guns (60 damage over 7.5 sec): the [[Huo-Long Heater]]'s fire ring (down from 10 sec previously), the [[Sharpened Volcano Fragment]], the [[Huntsman]] if arrow is lit on fire.)<br />
** (Undocumented #2: The [[Cow Mangler]]'s alt-fire now deals maximum afterburn duration: 80 damage over 10 sec, at 4/tick, up from 6 sec previously.)<br />
<br />
== 未使用内容 ==<br />
* All classes (except for the Pyro) have an unused death animation when on fire.<br />
<br />
==漏洞==<br />
* A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.<br />
* Being set on fire and then switching to another team will cause the HUD to have the afterburn fire effect until the player disconnects. However, the player will not say fire-related responses or receive damage.<br />
* Occasionally the afterburn effect will continue to stay on a player that's recently been burnt, but survived.<br />
* Afterburn from the [[Dragon's Fury]] does not reduce direct Medic healing and resist shields by 20%.<br />
* Flames can shoot over long distances if the Pyro uses the [[Detonator]] or [[Scorch Shot]] to build up speed and is stuck in a map surface/object.<ref>[https://www.youtube.com/watch?v=k599abdBoGs Long flames bug shown]</ref> <!-- Despite the patch notes saying it's fixed, it is not. Please do not remove this --> <br />
<br />
==注意==<br />
* Burning [[ragdoll]]s will not be extinguished when submerged in water.<br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
{{Soldier Nav|coluncolstate = collapsed}}<br />
{{Pyro Nav|coluncolstate = collapsed}}<br />
{{Heavy Nav|coluncolstate = collapsed}}<br />
{{Sniper Nav|coluncolstate = collapsed}}<br />
<br />
[[Category:Strategy/zh-hans]]<br />
[[Category:Pyro/zh-hans]]<br />
[[Category:Gameplay/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=User:Vtopl749&diff=2800927User:Vtopl7492020-08-12T10:51:40Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:Vtopl749}}<br />
<div style= "padding:1em 1em 1em 1em; position:relative;<br />
border-radius: 15px; -webkit-border-radius: 15px; -moz-border-radius: 15px;<br />
background-color:#1C1C1C; color:#FAFAFA; "><br />
{| style="color:#1C1C1C" align=right <br />
{| align="center"<br />
| {{User Touhou|Satori Komeiji}}<br />
|}<br />
{| align="center"<br />
|[[Image:Steam tray.png|20px|link=https://steamcommunity.com/id/2723836470/]]<br />
|}<br />
{{Update history |<br />
* 这里是 Vtopl749,通常情况下,大家会叫我覺(觉)<br />
* 除了某个家伙依然叫我 Vtp 外<br />
* 喜欢翻译的条目类型是“机制”“TFC”等<br />
* 因为翻译作为爱好,所以并不能保证时间效率,我至少会去尝试保证质量啦<br />
* 因为沟通对我来说很成困难,如果你愿意主动来找我的话,我会觉得轻松很多。<br />
}}<br />
<br />
<br />
{{Award Wikichievement<br />
| wikichievement = parlez-vous francais<br />
| from = [[File:User Dereko Name.png|100px|link=User:Dereko]]<br />
| reason = Congratulations on your 1000th edit.<br />
}}<br />
<br />
{{Chinese Editor Team<br />
|state = uncollapsed<br />
|color01 = #FFFFFF<br />
|color02 = #4f4f4f<br />
|color03 = #4f4f4f<br />
|color04 = #DCDCDC<br />
|color05 = #DCDCDC<br />
|color06 = #000000<br />
|color07 = #000000<br />
|color08 = #000000<br />
}}<br />
[[Category:Chinese]]<br />
[[Category:Translators]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=File:Damagefalloff_zh-hans.png&diff=2800766File:Damagefalloff zh-hans.png2020-08-11T15:06:27Z<p>Vtopl749: Vtopl749 uploaded a new version of File:Damagefalloff zh-hans.png</p>
<hr />
<div>== Summary ==<br />
A translated version of [[:File:Damagefalloff.png]], made by [[User:咕噜and呼噜|咕噜and呼噜]].<br />
<br />
== Licensing: ==<br />
{{PD}}<br />
[[Category:Graphs/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Damage/zh-hans&diff=2800715Damage/zh-hans2020-08-11T10:42:46Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:伤害}}<br />
[[Image:Heavypain.png|250px|right|Wehhhhhh!]]<br />
<br />
{{Quotation|'''士兵'''|痛苦是软弱离开身体的过程!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
'''伤害'''是''[[Team Fortress 2/zh-hans|军团要塞 2]]''中可削减“玩家或实体”[[health/zh-hans|血量]]的一种方式 。伤害可由[[weapons/zh-hans|武器射击]]、[[fire/zh-hans|火焰灼烧]]、[[Projectiles/zh-hans|爆炸]]、[[fall damage/zh-hans|摔落]]、[[bleeding/zh-hans|流血]]、[[Taunts/zh-hans|嘲讽杀]] 事件和例如 [[train/zh-hans|火车]]、[[water/zh-hans|水面]]、[[saw blade/zh-hans|钢锯]]、[[Horseless Headless Horsemann/zh-hans|脱缰的无头骑士]]、[[MONOCULUS/zh-hans|魔眼]]、[[Merasmus/zh-hans|马拉莫斯]]以及[[Underworld/zh-hans|地下世界]] 等[[Environmental death/zh-hans|环境因素]]造成。<br />
<br />
== 武器伤害 ==<br />
'''标准伤害''' 将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (伤害衰减随机 修正) &times; (抗性/增伤 修正) &times; (溅射修正)}}<br />
<br />
[[Critical hits/zh-hans|爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消伤害衰减}} + 2) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
[[Mini-crit/zh-hans|迷你爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消距离修正|抵消伤害衰减,或奖励正好造成原伤害1.35倍的数值 }} + 0.35) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
=== 基础伤害 ===<br />
'''基础伤害''' 基于每件武器固定的伤害数值。除部分可以因击中目标特殊部位而产生[[Critical hits/zh-hans|爆击伤害]]的武器外,伤害并''不会''因击中目标的不同位置而改变。<br />
<br />
=== 伤害衰减随机修正 ===<br />
[[Image:Damagefalloffchinese.png|400px|right|thumb|距离对伤害的影响]]<br />
<br />
(简而言之,距离>512 单位,将造成额外的伤害,距离<512 单位,将受到伤害衰减。)<br />
<br />
'''伤害衰减随机修正''' 是伤害倍数处于1.5 - 0.5 之间的一条正弦曲线公式,(伤害)受攻击者和目标之间的距离影响。曲线中距离的最大上限为 1024 单位,任何超出 1024 单位的距离均会被作为 1024 单位计算。在该条公式中,判定的距离会随机±102.4 单位 (图像中以距离为512 单位 为例) 这意味着,距离的判定将比实际距离 远/近 出 102.4 单位,光公式而言可得出''许多玩家耳熟能详的 15%伤害差异 ;当然这不表示最终伤害只能乘 85&ndash;115%。''<br />
<br />
但 伤害衰减修正 将对[[Rocket Launcher/zh-hans|火箭发射器]]、[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]](五秒内引爆)、[[Syringe Gun/zh-hans|注射枪]]、[[Righteous Bison/zh-hans|正义野牛]]、[[Pomson 6000/zh-hans|歼灭者 6000]]等武器进行特殊判定。当距离近于512 单位时,这些武器的伤害提升会明显缩水。因此,火箭发射器的最大伤害提升只有125%,而粘性炸弹发射器、注射器、正义野牛、歼灭者 6000 等武器则为 120% (图中以粉棕色曲线表示)。简而言之,这类武器在近距离时将得到较少的伤害增益,并相较于其他武器受到更大的伤害衰减。<br />
<br />
于上类武器相反,[[Scout/zh-hans|侦察兵]]的主武器(除[[Shortstop/zh-hans|游击手]])的 “伤害衰减修正”在近距离时将有着明显的伤害提升,在数据面板中,最大可提升至175%的伤害,但在距离≤512 单位时,将与初始算法一致。<br />
<br />
发射后超过5秒的[[Stickybomb Launcher/zh-hans|粘性炸弹]]、[[Melee/zh-hans|近战武器]]、[[Flare Gun/zh-hans|信号枪]]、[[Grenade Launcher/zh-hans|榴弹发射器]](包括[[Loose Cannon/zh-hans|脱缰巨炮]])、[[Sniper Rifle/zh-hans|狙击步枪]]、[[Huntsman/zh-hans|猎人短弓]]、[[Flying Guillotine/zh-hans|菜刀]] 等武器,将会被一致按照距离为 512 单位计算。但[[Flamethrower/zh-hans|火焰喷射器]]的伤害衰减将按照火焰粒子的持续存在时间而进行单独计算。<br />
<br />
像是[[projectiles/zh-hans|火焰喷射器]]、[[Rocket Launcher/zh-hans|火箭发射器]]和[[Direct Hit/zh-hans|精准打击者]]的这类武器,他们的伤害衰减修正只会在飞行物击中目标时,才去判定当前攻击者和目标的距离。这意味发射这些飞行物时的站位距离并无意义;只有在飞行物击中敌人的一瞬间,才会作为这类武器的伤害衰减距离的最终判定依据。<br />
<br />
;注意<br />
# 在公式中,距离的数值并不会超过 1024 或低于 0。<br />
# 在关闭了随机弹道的服务器上 (使用指令 "{{code|tf_damage_disablespread}}"),伤害衰减的距离判定上限将会被降低 102.4 单位。 超过912.6 单位的距离将被作921.6 单位计算;正常的上限为1024 单位。<br />
# 三级[[Sentry Gun/zh-hans|步哨枪]]的火箭击中时,将由目标与工程师的位置距离判定衰减。<br />
<br />
=== 溅射修正 ===<br />
'''溅射修正''' 用于计算爆炸武器并非直接击中目标时的伤害,Valve 并未放出任何有关溅射伤害衰减计算的官方数据。<br />
<br />
=== 自伤抗性修正 ===<br />
爆炸武器将会对使用者造成较少的伤害,具体武器数据,详见武器页面。<br />
<br />
=== 爆击修正 ===<br />
{{main|Critical hit}}<br />
<br />
爆击和[[mini-crit/zh-hans|迷你爆击]]。<br />
<br />
爆击将会增加两倍的''基础''伤害,而迷你爆击则会增加0.35倍衰减后的伤害。<br />
<br />
爆击和迷你爆击均会检查目标距离是否超过 512 单位;如果超过的话,任何因伤害衰减丢失的伤害均会被增添回来。这将使任何因超过 512 单位而导致的武器伤害衰减均会被补偿回来。<br />
<br />
由爆击和迷你爆击增加的伤害,以及增益伤害和抵消的衰减伤害,均作为"爆击类"伤害,而不是武器原应造成的伤害类型(例如 枪械类或爆炸类)。这将影响伤害抗性的计算。<br />
<br />
'''注意:''' [[backstab/zh-hans|背刺]]将造成2倍受害者当前生命值的伤害,但在正常情况下,背刺一直都会算作爆击伤害,这将让伤害增加至受害者当前生命的六倍。<br />
<br />
当吹响[[Battalion's Backup/zh-hans|军队的支援]]时,将保护作用内的队友免疫爆击以及迷你爆击伤害,使其只能造成正常伤害。而[[Vaccinator/zh-hans|疫苗注射枪]]则会阻挡所选伤害类型100%的爆击额外伤害。<br />
<br />
=== 伤害类型 ===<br />
每种武器都有与其对应的伤害类型。有些武器能一次性造成不止一种类型的伤害;例如,[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击可以同时造成爆炸伤害和后续燃烧伤害'。<br />
<br />
*'''枪械类(Bullet-子弹)''' 伤害通常与[hitscan/zh-hans|即时判定武器]]有关,但某些飞行物武器一样可以造成枪械类伤害(例如注射器、弓箭、能量光束/不包括绞牛机5000)。<br />
*'''爆炸类''' 伤害通常与由爆炸类[[projectiles/zh-hans|飞行物]]有关。玩家被爆炸伤害杀死时会被[[gib/zh-hans|肢解]]。<br />
*'''火焰类''' 火焰通常由燃烧武器造成,包括[[afterburn/zh-hans|后续燃烧]]在内。<br />
*'''流血''' 伤害通常会导致玩家进入[[bleeding/zh-hans|流血状态]]。<br />
*'''近战类''' 伤害通常由[[melee/zh-hans|近战武器]]造成。近战伤害可以摧毁粘弹并使被其杀死的玩家在死亡时发出尖叫。<br />
*'''爆击类''' 伤害可由爆击以及迷你爆击造成,可发出特殊音效,并使玩家死亡时发出尖叫。<br />
*'''摔落''' 伤害将会在玩家于高处\高速下落是产生,以及由[[Mantreads/zh-hans|踏步鞋]]和[[Thermal Thruster/zh-hans|喷漆背包]]等武器造成。<br />
*'''冲击''' 伤害由玩家被挤在两个物体时造成(例如部分地图上会关闭的大门)。当被冲击类伤害杀死时,玩家的视角将闪现红色。<br />
*'''溺水''' 伤害通常由玩家停留于水下过久造成,玩家的视角会在受到伤害时闪现蓝色。<br />
<br />
=== 伤害 增伤、 抗性、免疫 ===<br />
玩家可能会因为装备某些物品而获得对特定类型伤害的增伤或抗性。 装备具有"''穿戴时受到的伤害 + X%''"属性的装备,会使你受到的 伤害 *100% 再增加 X% ,而 "''穿戴时伤害抗性 + Y%''" ,则会让你受到的 伤害 * 100% 再减去 Y% ;例如,装备[[Chargin' Targe/zh-hans|冲锋盾]]时,穿戴时爆炸伤害抗性 +30%,将意味着你仅会受到70%的爆炸伤害。<br />
<br />
这类效果可以相互叠加,但部分情况下叠加后的结果可能并不会如愿以偿;例如。[[Soldier/zh-hans|士兵]]在装备[[Pain Train/zh-hans|钉棍]] (穿戴时受到的子弹伤害 +10%)时 使用 [[Battalion's Backup/zh-hans|军队的支援]] (降低 50% 的步哨伤害。) ,将会获得 对步哨子弹的45% 抗性,而不是简单的将两种属性加在一起得出 40% 的抗性收益。<!--Calculation: 1.1 * 0.5 = 0.55, and since this is damage taken, the resistance is 1 - 0.55 = 0.45--><br />
<br />
一些武器有着增加或减少受到某种类型伤害的属性。这些属性可能需要 "装备" (在背包中装备) 或 "手持" (切出武器) 才能使属性生效。<br />
<br />
{{List of damage vulnerability and resistance weapons}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|9|28|2007}}'''<br />
* 修复[[Flamethrower/zh-hans|火焰喷射器]]的击中判定。<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas/zh-hans|澳大利亚圣诞节更新]])<br />
* {{Undocumented}} 近战武器不再造成枪械类型的伤害。<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} 近战武器不再会因负面效果而造成枪械武器伤害。<br />
<br />
== 参见 ==<br />
* [[Fall damage/zh-hans|摔落伤害]]<br />
* [[Weapons/zh-hans|武器]]<br />
* [[Fire/zh-hans|火焰]]<br />
* [[Explosion/zh-hans|爆炸]]<br />
* [[Bleeding/zh-hans|流血]]<br />
* [[Environmental Death/zh-hans|环境危险因素]]<br />
<br />
[[Category:Gameplay/zh-hans]]<br />
[[Category:Glossary/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Damage/zh-hans&diff=2800702Damage/zh-hans2020-08-11T09:54:17Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:伤害}}<br />
{{trans}}<br />
[[Image:Heavypain.png|250px|right|Wehhhhhh!]]<br />
<br />
{{Quotation|'''士兵'''|痛苦是软弱离开身体的过程!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
'''伤害'''是''[[Team Fortress 2/zh-hans|军团要塞 2]]''中可削减“玩家或实体”[[health/zh-hans|血量]]的一种方式 。伤害可由[[weapons/zh-hans|武器射击]]、[[fire/zh-hans|火焰灼烧]]、[[Projectiles/zh-hans|爆炸]]、[[fall damage/zh-hans|摔落]]、[[bleeding/zh-hans|流血]]、[[Taunts/zh-hans|嘲讽杀]] 事件和例如 [[train/zh-hans|火车]]、[[water/zh-hans|水面]]、[[saw blade/zh-hans|钢锯]]、[[Horseless Headless Horsemann/zh-hans|脱缰的无头骑士]]、[[MONOCULUS/zh-hans|魔眼]]、[[Merasmus/zh-hans|马拉莫斯]]以及[[Underworld/zh-hans|地下世界]] 等[[Environmental death/zh-hans|环境因素]]造成。<br />
<br />
== 武器伤害 ==<br />
'''标准伤害''' 将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (伤害衰减随机 修正) &times; (抗性/增伤 修正) &times; (溅射修正)}}<br />
<br />
[[Critical hits/zh-hans|爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消伤害衰减}} + 2) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
[[Mini-crit/zh-hans|迷你爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消距离修正|抵消伤害衰减,或奖励正好造成原伤害1.35倍的数值 }} + 0.35) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
=== 基础伤害 ===<br />
'''基础伤害''' 基于每件武器固定的伤害数值。除部分可以因击中目标特殊部位而产生[[Critical hits/zh-hans|爆击伤害]]的武器外,伤害并''不会''因击中目标的不同位置而改变。<br />
<br />
=== 伤害衰减随机修正 ===<br />
[[Image:Damagefalloff.png|400px|right|thumb|距离对伤害的影响]]<br />
<br />
(简而言之,距离>512 单位,将造成额外的伤害,距离<512 单位,将受到伤害衰减。)<br />
<br />
'''伤害衰减随机修正''' 是伤害倍数处于1.5 - 0.5 之间的一条正弦曲线公式,(伤害)受攻击者和目标之间的距离影响。曲线中距离的最大上限为 1024 单位,任何超出 1024 单位的距离均会被作为 1024 单位计算。在该条公式中,判定的距离会随机±102.4 单位 (图像中以距离为512 单位 为例) 这意味着,距离的判定将比实际距离 远/近 出 102.4 单位,光公式而言可得出''许多玩家耳熟能详的 15%伤害差异 ;当然这不表示最终伤害只能乘 85&ndash;115%。''<br />
<br />
但 伤害衰减修正 将对[[Rocket Launcher/zh-hans|火箭发射器]]、[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]](五秒内引爆)、[[Syringe Gun/zh-hans|注射枪]]、[[Righteous Bison/zh-hans|正义野牛]]、[[Pomson 6000/zh-hans|歼灭者 6000]]等武器进行特殊判定。当距离近于512 单位时,这些武器的伤害提升会明显缩水。因此,火箭发射器的最大伤害提升只有125%,而粘性炸弹发射器、注射器、正义野牛、歼灭者 6000 等武器则为 120% (图中以粉棕色曲线表示)。简而言之,这类武器在近距离时将得到较少的伤害增益,并相较于其他武器受到更大的伤害衰减。<br />
<br />
于上类武器相反,[[Scout/zh-hans|侦察兵]]的主武器(除[[Shortstop/zh-hans|游击手]])的 “伤害衰减修正”在近距离时将有着明显的伤害提升,在数据面板中,最大可提升至175%的伤害,但在距离≤512 单位时,将与初始算法一致。<br />
<br />
发射后超过5秒的[[Stickybomb Launcher/zh-hans|粘性炸弹]]、[[Melee/zh-hans|近战武器]]、[[Flare Gun/zh-hans|信号枪]]、[[Grenade Launcher/zh-hans|榴弹发射器]](包括[[Loose Cannon/zh-hans|脱缰巨炮]])、[[Sniper Rifle/zh-hans|狙击步枪]]、[[Huntsman/zh-hans|猎人短弓]]、[[Flying Guillotine/zh-hans|菜刀]] 等武器,将会被一致按照距离为 512 单位计算。但[[Flamethrower/zh-hans|火焰喷射器]]的伤害衰减将按照火焰粒子的持续存在时间而进行单独计算。<br />
<br />
像是[[projectiles/zh-hans|火焰喷射器]]、[[Rocket Launcher/zh-hans|火箭发射器]]和[[Direct Hit/zh-hans|精准打击者]]的这类武器,他们的伤害衰减修正只会在飞行物击中目标时,才去判定当前攻击者和目标的距离。这意味发射这些飞行物时的站位距离并无意义;只有在飞行物击中敌人的一瞬间,才会作为这类武器的伤害衰减距离的最终判定依据。<br />
<br />
;注意<br />
# 在公式中,距离的数值并不会超过 1024 或低于 0。<br />
# 在关闭了随机弹道的服务器上 (使用指令 "{{code|tf_damage_disablespread}}"),伤害衰减的距离判定上限将会被降低 102.4 单位。 超过912.6 单位的距离将被作921.6 单位计算;正常的上限为1024 单位。<br />
# 三级[[Sentry Gun/zh-hans|步哨枪]]的火箭击中时,将由目标与工程师的位置距离判定衰减。<br />
<br />
=== 溅射修正 ===<br />
'''溅射修正''' 用于计算爆炸武器并非直接击中目标时的伤害,Valve 并未放出任何有关溅射伤害衰减计算的官方数据。<br />
<br />
=== 自伤抗性修正 ===<br />
爆炸武器将会对使用者造成较少的伤害,具体武器数据,详见武器页面。<br />
<br />
=== 爆击修正 ===<br />
{{main|Critical hit}}<br />
<br />
爆击和[[mini-crit/zh-hans|迷你爆击]]。<br />
<br />
爆击将会增加两倍的''基础''伤害,而迷你爆击则会增加0.35倍衰减后的伤害。<br />
<br />
爆击和迷你爆击均会检查目标距离是否超过 512 单位;如果超过的话,任何因伤害衰减丢失的伤害均会被增添回来。这将使任何因超过 512 单位而导致的武器伤害衰减均会被补偿回来。<br />
<br />
由爆击和迷你爆击增加的伤害,以及增益伤害和抵消的衰减伤害,均作为"爆击类"伤害,而不是武器原应造成的伤害类型(例如 枪械类或爆炸类)。这将影响伤害抗性的计算。<br />
<br />
'''注意:''' [[backstab/zh-hans|背刺]]将造成2倍受害者当前生命值的伤害,但在正常情况下,背刺一直都会算作爆击伤害,这将让伤害增加至受害者当前生命的六倍。<br />
<br />
当吹响[[Battalion's Backup/zh-hans|军队的支援]]时,将保护作用内的队友免疫爆击以及迷你爆击伤害,使其只能造成正常伤害。而[[Vaccinator/zh-hans|疫苗注射枪]]则会阻挡所选伤害类型100%的爆击额外伤害。<br />
<br />
=== 伤害类型 ===<br />
每种武器都有与其对应的伤害类型。有些武器能一次性造成不止一种类型的伤害;例如,[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击可以同时造成爆炸伤害和后续燃烧伤害'。<br />
<br />
*'''枪械类(Bullet-子弹)''' 伤害通常与[hitscan/zh-hans|即时判定武器]]有关,但某些飞行物武器一样可以造成枪械类伤害(例如注射器、弓箭、能量光束/不包括绞牛机5000)。<br />
*'''爆炸类''' 伤害通常与由爆炸类[[projectiles/zh-hans|飞行物]]有关。玩家被爆炸伤害杀死时会被[[gib/zh-hans|肢解]]。<br />
*'''火焰类''' 火焰通常由燃烧武器造成,包括[[afterburn/zh-hans|后续燃烧]]在内。<br />
*'''流血''' 伤害通常会导致玩家进入[[bleeding/zh-hans|流血状态]]。<br />
*'''近战类''' 伤害通常由[[melee/zh-hans|近战武器]]造成。近战伤害可以摧毁粘弹并使被其杀死的玩家在死亡时发出尖叫。<br />
*'''爆击类''' 伤害可由爆击以及迷你爆击造成,可发出特殊音效,并使玩家死亡时发出尖叫。<br />
*'''摔落''' 伤害将会在玩家于高处\高速下落是产生,以及由[[Mantreads/zh-hans|踏步鞋]]和[[Thermal Thruster/zh-hans|喷漆背包]]等武器造成。<br />
*'''冲击''' 伤害由玩家被挤在两个物体时造成(例如部分地图上会关闭的大门)。当被冲击类伤害杀死时,玩家的视角将闪现红色。<br />
*'''溺水''' 伤害通常由玩家停留于水下过久造成,玩家的视角会在受到伤害时闪现蓝色。<br />
<br />
=== 伤害 增伤、 抗性、免疫 ===<br />
玩家可能会因为装备某些物品而获得对特定类型伤害的增伤或抗性。 装备具有"''穿戴时受到的伤害 + X%''"属性的装备,会使你受到的 伤害 *100% 再增加 X% ,而 "''穿戴时伤害抗性 + Y%''" ,则会让你受到的 伤害 * 100% 再减去 Y% ;例如,装备[[Chargin' Targe/zh-hans|冲锋盾]]时,穿戴时爆炸伤害抗性 +30%,将意味着你仅会受到70%的爆炸伤害。<br />
<br />
这类效果可以相互叠加,但部分情况下叠加后的结果可能并不会如愿以偿;例如。[[Soldier/zh-hans|士兵]]在装备[[Pain Train/zh-hans|钉棍]] (穿戴时受到的子弹伤害 +10%)时 使用 [[Battalion's Backup/zh-hans|军队的支援]] (降低 50% 的步哨伤害。) ,将会获得 对步哨子弹的45% 抗性,而不是简单的将两种属性加在一起得出 40% 的抗性收益。<!--Calculation: 1.1 * 0.5 = 0.55, and since this is damage taken, the resistance is 1 - 0.55 = 0.45--><br />
<br />
一些武器有着增加或减少受到某种类型伤害的属性。这些属性可能需要 "装备" (在背包中装备) 或 "手持" (切出武器) 才能使属性生效。<br />
<br />
{{List of damage vulnerability and resistance weapons}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|9|28|2007}}'''<br />
* 修复[[Flamethrower/zh-hans|火焰喷射器]]的击中判定。<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas/zh-hans|澳大利亚圣诞节更新]])<br />
* {{Undocumented}} 近战武器不再造成枪械类型的伤害。<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} 近战武器不再会因负面效果而造成枪械武器伤害。<br />
<br />
== 参见 ==<br />
* [[Fall damage/zh-hans|摔落伤害]]<br />
* [[Weapons/zh-hans|武器]]<br />
* [[Fire/zh-hans|火焰]]<br />
* [[Explosion/zh-hans|爆炸]]<br />
* [[Bleeding/zh-hans|流血]]<br />
* [[Environmental Death/zh-hans|环境危险因素]]<br />
<br />
[[Category:Gameplay/zh-hans]]<br />
[[Category:Glossary/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Nostromo_Napalmer/zh-hans&diff=2800699Nostromo Napalmer/zh-hans2020-08-11T09:36:57Z<p>Vtopl749: </p>
<hr />
<div>{{trans}}<br />
{{Item infobox<br />
| type = weapon<br />
| team-colors = yes<br />
| skin-image-red = Nostromo_Napalmer.png<br />
| used-by = [[Pyro/zh-hans|火焰兵]]<br />
| slot = primary<br />
| contributed-by = {{Backpack Item Link|76561197993359730|2978718820}}<br/>{{Steamid|76561198047019536}}<br />
| released = {{Patch name|9|17|2014}}<br />
| availability = {{avail|promotional-expired|purchase|craft}}<br />
| trade = yes<br />
| gift = yes<br />
| marketable = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 200<br />
| ammo-carried = N/A<br />
| show-ammo = yes<br />
| reload = 无需填装<br />
| loadout = yes<br />
| quality = genuine<br />
| item-kind = 火焰喷射器<br />
| level = 10<br />
| att-1-positive = 为队友灭火恢复20点生命值。<br />
}}<br />
<br />
{{Quotation|'''侦察兵'''谈到与异形的邂逅|太吓人了!|sound=Scout sf12 scared02.wav|en-sound=yes}}<br />
<br />
'''诺斯魔焰(Nostromo Napalmer)'''是一把[[Steam Workshop/zh-hans|社区制作]]专为[[Pyro/zh-hans|火焰兵]]设计的,在[[Promotional items/zh-hans|促销]]系列中的[[Weapons/zh-hans#pyroprimary|主武器]]。它象征着由Dennis Monroe Parker,电影[[w:Alien (film)|异形]]中的一位角色制造的火焰喷射器。黑夜里,四把打火机在这把武器前[[glow/zh-hans|闪闪发光]]驱散黑暗。<br />
<br />
在正常游戏中,它和普通的[[Flame Thrower/zh-hans|火焰喷射器]]有着相同的武器属性,但若[[Isolated Merc/zh-hans|孤胆猎手]]套装集齐后,装备孤胆猎手套装的玩家对集齐[[Isolationist Pack/zh-hans|潜伏异形]]套装的玩家使用诺斯魔焰造成的火焰伤害增加,但代价是受到其敌人更高的近战武器伤害,各自增加的伤害差不多是原来的四倍。<br />
<br />
在2014年10月7日前预购''[[Alien: Isolation/zh-hans|异形:隔离]]''游戏的玩家会被授予[[Genuine/zh-hans|纯正]]品质的该物品。<br />
<br />
诺斯魔焰是被[http://steamcommunity.com/sharedfiles/filedetails/?id=314359247 贡献]到Steam创意工坊的。<br />
<br />
== 伤害与动作时间 ==<br />
{{Damage table<br />
| type = 粒子<br />
| damagetype = 火焰<br />
| rangetype = 远程<br />
<br />
| damage = yes<br />
| flame close = {{tooltip|6.5-13 / 个粒子|86.7-173.3 / 秒}}<br />
| flame far = {{tooltip|3.25-6.5 / 个粒子|43.3-86.7 / 秒}}<br />
| flame far % = 70<br />
| crit = {{tooltip|9.75-19.5 / 个粒子|133-266 / 秒}}<br />
| minicrit = {{tooltip|4.3875-8.775 / 个粒子|58-117 / 秒}}<br />
| afterburn = {{tooltip|4 / 半秒|8 / 秒}}<br/>共 60<br />
| afterburn minicrit = {{tooltip|5 / 半秒|10 / 秒}}<br/>共 80<br />
| function times = yes<br />
| attack interval = {{tooltip|0.044̅̅ 秒|玩家在每秒最多被火焰喷射器击中13.3 次 或者说 0.075秒间隔后才计算为被击中一次。}}<br />
| ammo interval = 0.08 秒<br />
| airblast cooldown = 0.75 秒<br />
| afterburn time = {{tooltip|4-10 秒|每一次被火焰粒子击中均会增加0.4秒的后续燃烧时间持续。}}<br />
}}<br />
<br />
'''''注释:''' 火焰伤害与粒子滞留玩家的时间长短有关,而不是与玩家之间的距离有关。不像大多数武器,暴击伤害会受火焰粒子缩放的影响。此外,由于发射火焰颗粒角度的差异,火焰伤害存在非常小的伤害波动(±0.08/单颗粒子)。<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== 物品套装 ==<br />
{{set|The Isolated Merc}}<br />
<br />
== 合成 ==<br />
{{See also|Crafting/zh-hans|l1=合成}}<br />
<br />
== 相关成就 ==<br />
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements/zh-hans|一般成就]] ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|General|Escape the Heat}}<br />
| 2 = {{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}<br />
| 2 = {{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|Freezer Burn}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Hot on Your Heels}}<br />
{{Show achievement|Pyro|I Fry}}<br />
| 2 = {{Show achievement|Pyro|Hot Potato}}<br />
{{Show achievement|Pyro|Hotshot}} <br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Medic|Autoclave}}<br />
| 2 = {{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
== 更新历史 ==<br />
{{update history|'''{{Patch name|9|17|2014}}'''<br />
* 诺斯魔焰被添加到游戏中。<br />
<br />
'''{{Patch name|9|25|2014}}'''<br />
* {{Undocumented}} 新的诺斯魔焰[[kill icon/zh-hans|击杀图标]]被添加到游戏中。<br />
<br />
'''{{Patch name|10|30|2014}}'''<br />
* {{Undocumented}} 移除了诺斯魔咒只能促销购买的限制。<br />
<br />
'''{{Patch name|12|8|2014}}''' ({{update link|End of the Line Update}})<br />
* {{Undocumented}}换取[[Killstreak Kit/zh-hans|连杀]]诺斯魔咒与其暴击闪烁效果被添加到游戏中。<br />
<br />
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})<br />
* 基础武器火焰喷射器伤害减少的波动范围缩小,使得输出伤害的波动范围更高。<br />
* 为队友灭火恢复20点生命值。<br />
<br />
'''{{Patch name|1|7|2016}}'''<br />
* 属性变动:<br />
** {{Undocumented}} 将 为队友灭火恢复20点生命值 的属性从中性属性转向正面属性。<br />
<br />
'''{{Patch name|1|20|2016}}'''<br />
* 修复了诺斯魔咒反射普通火焰喷射器光泽的漏洞。<br />
<br />
'''{{Patch name|7|7|2016}}''' ({{update link|Meet Your Match Update}})<br />
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25% <br />
** Medics hear a "healing interrupted" sound when this is happening to their heal target.<br />
<br />
'''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}})<br />
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.<br />
* Better visual sync, more consistent (no visuals/damage mismatch).<br />
* New particle effects.<br />
* 压缩空气<br />
** Hit detection for both players and projectiles is now a consistent cone.<br />
** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.<br />
** Airblast now causes target player to have reduced footing and air control for a short period.<br />
** Now factors in the upward angle of the airblast, rather than having a fixed upward force.<br />
** Total push force slightly increased.<br />
<br />
'''{{Patch name|10|30|2017}}'''<br />
* 修复了火焰喷射器近距离对建筑无法造成伤害的漏洞。<br />
<br />
'''{{Patch name|11|7|2017}}'''<br />
* 修复了在一些机器上无法显示新的火焰喷射器效果的漏洞。<br />
<br />
'''{{Patch name|3|28|2018}} #1'''<br />
* Flame damage per second now ramps up based on density of flame encountered, up to 200%.<br />
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.<br />
* Fixed Flamethrower particles sometimes failing to draw on the client.<br />
* Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities.<br />
<br />
'''March 28, 2018 Patch #2'''<br />
* 修复了与火焰喷射器相关的服务器漏洞。<br />
}}<br />
<br />
== 注释 ==<br />
* 不像其他促销活动的[[reskins/zh-hans|皮肤武器]],诺斯魔咒没有其专门的[[Killstreak/zh-hans|连杀工具包]]或是连杀工具包 加工器,但是普通的[[Flame Thrower/zh-hans|火焰喷射器]]连杀工具包可以使用在此武器上。<br />
<br />
== 细枝末节 ==<br />
* 在电影[[w:Alien (film)|异形]]中, ''Nostromo''是遭遇异形的船舶的名称。 <br />
<br />
== 图片展览 ==<br />
<gallery><br />
File:Nostromo Napalmer First Person.png|第一人称视角。<br />
File:Alien Isolation promo items.jpg|Steam商店页面上的''异形:隔离''促销艺术作品。<br />
</gallery><br />
<br />
== 相关文章 ==<br />
* ''[[Alien: Isolation/zh-hans|异形:隔离]]''<br />
* [[Alien Cranium/zh-hans|异形之颅]]<br />
* [[Biomech Backpack/zh-hans|异形之尾]]<br />
* [[MK 50/zh-hans|MK 50 增压头盔]]<br />
* [[Xeno Suit/zh-hans|异形四肢]]<br />
* [[Isolated Merc/zh-hans|孤胆枪手]]<br />
* [[Isolationist Pack/zh-hans|潜伏异形]]<br />
<br />
{{Promo nav}}<br />
{{Allweapons Nav}}<br />
{{Pyro Nav}}<br />
[[Category:Promotional items/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Flame_Thrower/zh-hans&diff=2800698Flame Thrower/zh-hans2020-08-11T09:36:52Z<p>Vtopl749: </p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| 3d-image-1 = Flame Thrower<br />
| 3d-image-3 = Flame Thrower Festive<br />
| 3d-image-5 = Flame Thrower Festivized<br />
| 3d-image-7 = Flame Thrower Australium<br />
| 3d-image-8 = Flame Thrower Australium Festivized RED<br />
| 3d-image-9 = Flame Thrower Australium Festivized BLU<br />
| 3d-image-10 = Flame Thrower Botkiller Rust<br />
| 3d-image-12 = Flame Thrower Botkiller Blood<br />
| 3d-image-14 = Flame Thrower Botkiller Carbonado<br />
| 3d-image-16 = Flame Thrower Botkiller Diamond<br />
| 3d-image-18 = Flame Thrower Botkiller Silver Mk.I<br />
| 3d-button-1 = colored_pair<br />
| 3d-button-3 = colored_pair<br />
| 3d-button-5 = colored_pair<br />
| 3d-button-7 = australium<br />
| 3d-button-8 = australium_half<br />
| 3d-button-9 = australium_half<br />
| 3d-button-10 = colored_pair<br />
| 3d-button-12 = colored_pair<br />
| 3d-button-14 = colored_pair<br />
| 3d-button-16 = colored_pair<br />
| 3d-button-18 = colored_pair<br />
| 3d-viewname-1 = 默认<br />
| 3d-viewname-3 = 节日<br />
| 3d-viewname-5 = 节日化<br />
| 3d-viewname-7 = 澳元素<br />
| 3d-viewname-8 = 节日化澳元素<br>(RED)<br />
| 3d-viewname-9 = 节日化澳元素<br>(BLU)<br />
| 3d-viewname-10 = 锈铁<br />
| 3d-viewname-12 = 喋血<br />
| 3d-viewname-14 = 碳钢<br />
| 3d-viewname-16 = 钻石<br />
| 3d-viewname-18 = 白银 Mk.I<br />
| team-colors = yes<br />
| skin-image-red = RedFlamethrowerTilt.png<br />
| skin-image-blu = BluFlamethrowerTilt.png<br />
| used-by = [[Pyro/zh-hans|火焰兵]]<br />
| slot = primary<br />
| weapon-script = tf_weapon_flamethrower<br />
| availability = {{avail|Stock|crate25-strange|crate35-festive|crate47-strange|mvm-both-types|contract|crate93|crate94|warpaint}}<br />
| numbered = no<br />
| ammo-loaded = 200<br />
| ammo-carried = N/A<br />
| reload = 无需装弹<br />
| loadout = yes<br />
| quality = normal<br />
| item-kind = 火焰喷射器<br />
| level = 1<br />
| item-description = 直接燃烧伤害能降低医疗枪提供的治疗和伤害抗性效果 25%<br><br />
辅助开火能力:喷出压缩空气,能击退敌人、反弹炮弹、为队友灭火。<br />
| 3d-image-22 = Flame Thrower Botkiller Silver Mk.II<br />
| 3d-image-24 = Flame Thrower Botkiller Gold Mk.II<br />
| 3d-button-20 = colored_pair<br />
| 3d-button-22 = colored_pair<br />
| 3d-button-24 = colored_pair<br />
| 3d-image-20 = Flame Thrower Botkiller Gold Mk.I<br />
| 3d-viewname-20 = 黄金 Mk.I<br><br />
| 3d-viewname-22 = 白银 Mk.II<br><br />
| 3d-viewname-24 = 黄金 Mk.II<br><br />
| att-1-positive = 为队友灭火恢复 20 点生命值<br />
| loadout-name = 火焰喷射器<br />
}}<br />
<br />
{{Quotation|'''火焰喷射器'''广告|你的朋友会沐浴在以气体作为燃料的全新火焰喷射器发出的圣光之中高兴的尖叫着。带着这把威风凛凛并且高效的物品,你将会成为所有烧烤或死亡决斗的中心。}}<br />
<br />
'''火焰喷射器'''是一个[[Pyro/zh-hans|火焰兵]]的预设[[Weapons/zh-hans#火焰兵|主要武器]]。这是一个带着由一根软管连接到丙烷罐的长金属管。罐体通过紧固带连接到管子上。一个可以在喷嘴上看到一个被持续点亮的标灯。扳机做在团队色气泵手柄之外。<br />
<br />
在按下主要开火按键时,这个武器将会以每秒 23 个火焰粒子并且消耗 12.5 个弹药的速度喷射出一串相当于狭窄的圆锥体的火舌。粒子的范围、速度以及行进方式与显示出的样子有所不同。火焰粒子不会被敌人或是[[buildings/zh-hans|建筑物]]所阻挡,是灭团的理想选择。火焰范围非常有限,但是在近距离的时候能造成极大的伤害。在最大范围的时候,火焰喷射器无法准确的把一串稳定的火舌喷射到一个目标上。注意这个武器不能在水下使用;如果在水下使用将会喷射出无害的气泡。这个武器也无法在玩家面壁(或者其他的物体比如说道具)的时候开火。<br />
<br />
次要开火会使武器发射出一次可以反弹敌对[[projectiles/zh-hans|弹射物]]、推动敌人和给队友灭火的[[compression blast/zh-hans|压缩起爆]]。一次压缩气爆将会消耗 20 弹药,也就是说在玩家获得更多弹药之前最多只能使用 10 次压缩气爆。不像这个武器的主要开火,玩家在直接面壁的时候依然可以使用压缩起爆。<br />
<br />
除了直接伤害,火焰喷射器也可以让目标身上[[fire/zh-hans|起火]],使目标燃烧起来并且在短时间内造成额外的伤害。火焰兵可以通过他们自己的防火服来免疫这个,但是火焰喷射器直接烧也会对他们造成火焰伤害。一个[[Spy/zh-hans|间谍]][[disguise/zh-hans|伪装]]成火焰兵也仍然会被点燃。余焰可以被[[Medic/zh-hans|医生]]的[[Medi Gun/zh-hans|医疗枪]]、[[Dispenser/zh-hans|补给器]]的治疗光线、接触[[water/zh-hans|水]]、己方的[[Jarate/zh-hans|尿]]、己方的[[Mad Milk/zh-hans|疯狂牛奶]]、队友的压缩起爆、己方[[Manmelter/zh-hans|融人枪]]的次要攻击、[[Spy-cicle/zh-hans|神奇的冰柱]]的特殊能力、[[Dead Ringer/zh-hans|死亡铃铛]]的特殊能力、以及任何种类的[[Health/zh-hans#医药包|医疗包]]所熄灭。 使用火焰喷射器的主要攻击可以点燃己方[[Sniper/zh-hans|狙击手]]手持的[[Huntsman/zh-hans|猎人短弓]]上的弓箭,并且被这种弓箭击中的敌人将会被点燃;然而点燃弓箭的火焰兵不会获得助攻分。<br />
<br />
直接燃烧伤害能降低医疗枪提供的治疗和伤害抗性效果 25%。<br />
<br />
== 伤害与作用时间 ==<br />
{{Damage table<br />
| type = 粒子<br />
| damagetype = 火焰<br />
| rangetype = 远程<br />
<br />
| damage = yes<br />
| flame close = {{tooltip|6.5-13 / 个粒子|86.7-173.3 / 秒}}<br />
| flame far = {{tooltip|3.25-6.5 / 个粒子|43.3-86.7 / 秒}}<br />
| flame far % = 70<br />
| crit = {{tooltip|9.75-19.5 / 个粒子|133-266 / 秒}}<br />
| minicrit = {{tooltip|4.3875-8.775 / 个粒子|58-117 / 秒}}<br />
| afterburn = {{tooltip|4 / 半秒|8 / 秒}}<br/>共 60<br />
| afterburn minicrit = {{tooltip|5 / 半秒|10 / 秒}}<br/>共 80<br />
| function times = yes<br />
| attack interval = {{tooltip|0.044̅̅ 秒|玩家在每秒最多被火焰喷射器击中13.3 次 或者说 0.075秒间隔后才计算为被击中一次。}}<br />
| ammo interval = 0.08 秒<br />
| airblast cooldown = 0.75 秒<br />
| afterburn time = {{tooltip|4-10 秒|每一次被火焰粒子击中均会增加0.4秒的后续燃烧时间持续。}}<br />
}}<br />
<br />
'''''注:'''火焰伤害与火焰粒子的寿命有关,而不是距离。因此和大多数武器不同,爆击造成的伤害也会因为距离而减小,此外,由于粒子角度的不同所造成的伤害会有轻微的差别(±0.08 / 个粒子)。''<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== 奇异属性 ==<br />
{{Strange item info<br />
| item-type = 火焰喷射器<br />
| item-description = 直接燃烧伤害能降低医疗枪提供的治疗和伤害抗性效果 25%<br><br />
辅助开火能力:喷出压缩空气,能击退敌人、反弹炮弹、为队友灭火。<br />
| att-1-positive = 为队友灭火恢复 20 点生命值<br />
| rankson = kills<br />
| festive = yes<br />
| botkiller = yes<br />
| australium = yes<br />
| can deal damage = yes<br />
| can deal gib damage = no<br />
| can headshot = no<br />
| can reflect projectiles = yes<br />
| can deal posthumous damage = yes<br />
| can extinguish = yes<br />
| notes =<br />
}}<br />
<br />
== 相关成就 ==<br />
=== [[Image:Achieved.png|20px|link=Achievements/zh-hans]] [[achievements/zh-hans|基本成就]] ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|General|Escape the Heat}}<br />
| 2 = {{Show achievement|General|Flamethrower}}<br />
}}<br />
<br />
=== {{class link|Soldier}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}<br />
| 2 = {{Show achievement|Soldier|Semper Fry}}<br />
}}<br />
<br />
=== {{class link|Pyro}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Pyro|Baptism by Fire}}<br />
{{Show achievement|Pyro|Burn Ward}}<br />
{{Show achievement|Pyro|Controlled Burn}}<br />
{{Show achievement|Pyro|Combined Fire}}<br />
{{Show achievement|Pyro|Cooking the Books}}<br />
{{Show achievement|Pyro|Firewall}}<br />
{{Show achievement|Pyro|Firewatch}}<br />
{{Show achievement|Pyro|Freezer Burn}}<br />
{{Show achievement|Pyro|Got A Light?}}<br />
{{Show achievement|Pyro|Hot on Your Heels}}<br />
{{Show achievement|Pyro|I Fry}}<br />
| 2 = {{Show achievement|Pyro|Hot Potato}}<br />
{{Show achievement|Pyro|Hotshot}} <br />
{{Show achievement|Pyro|Makin' Bacon}}<br />
{{Show achievement|Pyro|Next of Kindling}}<br />
{{Show achievement|Pyro|Pilot Light}}<br />
{{Show achievement|Pyro|Pyromancer}}<br />
{{Show achievement|Pyro|Second Degree Burn}}<br />
{{Show achievement|Pyro|Spontaneous Combustion}}<br />
{{Show achievement|Pyro|Trailblazer}}<br />
{{Show achievement|Pyro|Weenie Roast}}<br />
}}<br />
<br />
=== {{class link|Heavy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Heavy|Rasputin}}<br />
}}<br />
<br />
=== {{class link|Engineer}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}<br />
}}<br />
<br />
=== {{class link|Medic}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Medic|Autoclave}}<br />
| 2 = {{Show achievement|Medic|Infernal Medicine}}<br />
}}<br />
<br />
=== {{class link|Sniper}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Sniper|Friendship is Golden}}<br />
}}<br />
<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Spy|Burn Notice}}<br />
}}<br />
<br />
== 更新纪录 ==<br />
{{Update history | '''{{Patch name|9|28|2007}}'''<br />
* 增加火焰喷射器的近距离伤害。<br />
* 修复火焰喷射器的命中判定。<br />
<br />
'''{{Patch name|12|20|2007}}'''<br />
* 修复火焰喷射器喷进建筑物的时候火焰变得断断续续。<br />
<br />
'''{{Patch name|2|14|2008}}'''<br />
* 添加火焰兵击中目标时的"嘶嘶"声。<br />
<br />
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update/zh-hans|淘金潮更新]])<br />
* 修复火焰喷射器无法点燃紧贴在墙壁上的玩家的错误。<br />
<br />
'''{{Patch name|6|19|2008}}''' ([[The Pyro Update/zh-hans|火焰兵更新]])<br />
* 给普通火焰喷射器添加次要攻击反弹的功能。<br />
* 调整火焰喷射器的命中判定来改进对付撤退中的敌人的判定问题。<br />
* 移除火焰喷射器的距离衰减(以前是最多减少 25%)。<br />
<br />
'''{{Patch name|6|20|2008}}'''<br />
* 修复"灼热脚底" 可以使用非火焰喷射器的击杀方式来完成的漏洞。<br />
* 修复在DX8下的反弹粒子的问题。<br />
<br />
'''{{Patch name|7|1|2008}}'''<br />
* 给火焰兵的火焰喷射器加会一些距离衰减。不像火焰兵更新之前那么明显。<br />
<br />
'''{{Patch name|3|5|2009}}'''<br />
* 修复了一个导致火焰粒子效果在火焰喷射器没有开火的时候依然会显示的漏洞<br />
<br />
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update/zh-hans|狙击手 vs. 间谍更新]])<br />
* 火焰喷射器的气流可以熄灭队友身上的火焰了。<br />
<br />
'''{{Patch name|6|23|2009}}'''<br />
* 火焰兵的气流现在可以熄灭伪装状态下的敌方间谍了,这是因为[[knockback/zh-hans|击退]]对伪装状态下的敌方间谍无效了。<br />
<br />
'''{{Patch name|6|25|2009}}'''<br />
* 恢复气爆击退敌方间谍的功能,所以现在它们又可以被击退了。<br />
<br />
'''{{Patch name|2|23|2010}}'''<br />
* 修复火焰兵无法反弹敌方的信号弹的问题。<br />
<br />
'''{{Patch name|4|28|2010}}'''<br />
* 火焰喷射器的火焰伤害减少 20%。<br />
* 余焰时间减少(从 10 秒减少到 6 秒)。<br />
* 压缩气爆的重新开火间隔减少 25%。<br />
* 压缩起爆弹药使用量减少 20%。<br />
* 现在所有被反弹的火箭弹、榴弹、弓箭都会增加迷你暴击效果。<br />
* 反弹敌人造成的环境击杀的分数现在会给予火焰兵。<br />
<br />
'''{{Patch name|5|19|2010}}'''<br />
* 增加 10% 的基础攻击。<br />
* 余焰时间增加(从 6 到 10 秒)。<br />
<br />
'''{{Patch name|7|8|2010}}''' ([[Engineer Update/zh-hans|工程师更新]])<br />
* 火焰兵的火焰喷射器造成攻击的时候有更好的反顾音效了。<br />
<br />
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update/zh-hans|曼恩公司更新]])<br />
* {{undocumented}} 现在火焰兵的压缩起爆推动粘蛋的距离大约是以前的两倍了。<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas/zh-hans|澳大利亚圣诞更新]])<br />
* 修复一个玩家可以迅速的发出假的火焰兵的压缩起爆效果的漏洞。<br />
<br />
'''{{Patch name|2|3|2011}}'''<br />
* 优化模型以及添加新的细节层次模型。<br />
* {{Undocumented}} 火焰喷射器的 v_ 和 w_ 的模型版本被移除并且以更新的 c_ 版本模型来替代。<br />
<br />
'''{{Patch name|2|7|2011}}'''<br />
* 余焰击杀图标修复成最开始点燃那把武器。<br />
<br />
'''2011 年 7 月 12 日'''<br />
* {{item server}} 添加[[Strange/zh-hans|奇异]]属性版本。<br />
<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011/zh-hans|2011 年澳大利亚圣诞节更新]])<br />
* 添加[[Festive weapons/zh-hans|节日]]武器版本。<br />
<br />
'''{{patch name|12|19|2011}}'''<br />
* 节日火焰喷射器现在可以被[[Gift Wrap/zh-hans|包装]]了。<br />
<br />
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update/zh-hans|纵火狂更新]])<br />
* 增加 10% 的基础伤害。<br />
<br />
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update/zh-hans|机械更新]])<br />
* {{undocumented}} 添加白银和黄金的[[Botkiller weapons/zh-hans|机器人毁灭者]]属性版本。<br />
<br />
'''{{Patch name|10|9|2012}}'''<br />
* 添加锈铁、嗜血、碳钢、以及钻石机器人杀手属性版本。<br />
<br />
'''{{Patch name|12|20|2012}}''' ([[Mecha Update/zh-hans|机械更新]])<br />
* 添加白银和黄金机器人杀手 Mk. II 属性版本。<br />
<br />
'''{{Patch name|2|14|2013}}'''<br />
* 修复在蓝队使用机器人杀手火焰喷射器的时候会使用红队的手臂皮肤。<br />
<br />
'''{{Patch name|2|28|2013}}'''<br />
* 修复客户端或服务器在火焰喷射器开火的时候成功破坏建筑物后会崩溃的错误。<br />
<br />
'''2013年 3月 28日 补丁#2'''<br />
* 修复使用嘲讽的时候使用火焰喷射器会导致客户端崩溃的错误。<br />
<br />
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update/zh-hans|双城更新]])<br />
* {{undocumented}} 添加[[Australium weapons/zh-hans|澳元素]]属性版本。<br />
<br />
'''{{Patch name|9|10|2014}}'''<br />
* 修复[[Strange/zh-hans|奇异]]火焰喷射器不会记录[[Compression blast#/zh-hans#反弹|反弹的弹射物]]的杀敌。<br />
<br />
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update/zh-hans|艰难假日更新]])<br />
* 减少火焰喷射器的距离衰减效果使得在伤害会在中距离的时候变得较高。<br />
* 给队友灭火会给火焰兵回报 20 点生命值。<br />
<br />
'''{{Patch name|1|7|2016}}'''<br />
* 属性更改:<br />
** {{undocumented}} 更新熄灭队友身上的火焰时回复 20 血量的描述从中立属性改为正面属性。<br />
<br />
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update/zh-hans|遇见你的对手更新]])<br />
* 添加:直接燃烧伤害能降低医疗枪提供的治疗和伤害抗性效果 25%<br />
** 医生在治疗目标发生这种事情的时候会听到"healing interrupted (治疗被阻断)"。<br />
<br />
'''{{Patch name|7|14|2016}}'''<br />
* 修复延迟的火焰兵的火焰喷射器有时可以打到障碍物和墙壁后的建筑或玩家。<br />
<br />
'''{{Patch name|9|12|2016}}'''<br />
* 修复火焰兵可以通过一个漏洞来使用火焰喷射器来攻击他们的队友。<br />
}}<br />
<br />
==错误==<br />
* 极少时候,当火焰喷射器在 100% 爆击的情况下被关掉时,依然可以看到火焰粒子的效果。不像[[Minigun/zh-hans|转轮机枪]]的同类问题,这个"火焰"只有玩家本人可以看到。<br />
<br />
==细节==<br />
* 现代火焰喷射器首此出现在第一次世界大战中的战壕里。<br />
* Beta 版本的''军团要塞 2'' 中会有一个软管从火焰兵背部的氧气瓶中连接到火焰喷射器。然而,正式版出来之后,软管被重新定向到武器的丙烷罐上(这可能是因为连接到背部时移动要跟着动,这会导致占用更多的内存,于是就不这么干了)。<br />
** 火焰兵的 HUD 图标上依然可以看见那根软管。<br />
* 火焰喷射器与[[Rainblower/zh-hans|彩虹喷灯]]以及[[Stock weapons/zh-hans|原配]][[Rocket Launcher/zh-hans|火箭发射器]]曾经可以在 [[Steam/zh-hans|Steam]] 上预购''黑道圣徒 4'' 后在游戏里获得。<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Flamethrower 1st person.png|第一人称视角。<br />
File:Festive Flamethrower 1st person red.png|[[RED/zh-hans|红队]][[Festive weapons/zh-hans|节日]]版本。<br />
File:Festive Flamethrower 1st person blu.png|[[BLU/zh-hans|蓝队]]节日版本。<br />
File:Botkiller Flame Thrower 1st person.png|[[Botkiller weapons/zh-hans|机器人毁灭者]]版本。<br />
File:Australium Flame Thrower.png | [[Australium weapons/zh-hans|澳元素属性版本]]。<br />
File:Flamethrowers concept.jpg|一些火焰喷射器概念图。<br />
File:Blow torch concept.jpg|喷灯。<br />
</gallery><br />
<br />
== 商品 ==<br />
<gallery><br />
File:Flamethrower1.png|[http://store.valvesoftware.com/product.php?i=P0107 火焰喷射器海报]。<br />
</gallery><br />
<br />
== 参考 ==<br />
*[[Basic Pyro strategy/zh-hans#火焰喷射器 / 彩虹喷灯|火焰喷射器使用策略]]<br />
*[[Festive weapons/zh-hans|节日武器]]<br />
*[[Botkiller weapons/zh-hans|机器人毁灭者武器]]<br />
*[[Australium weapons/zh-hans|澳元素武器]]<br />
<br />
{{Standard Weapons Nav}}<br />
{{Allweapons Nav}}<br />
{{Pyro Nav}}<br />
[[Category:Weapons using the CommunityWeapon material proxy/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Pain_Train/zh-hans&diff=2800694Pain Train/zh-hans2020-08-11T09:25:36Z<p>Vtopl749: </p>
<hr />
<div>{{Item infobox<br />
| name = 钉棍<br />
| type = weapon<br />
| image = Paintrain.png<br />
| used-by = [[Soldier/zh-hans|士兵]], [[Demoman/zh-hans|爆破手]]<br />
| slot = melee<br />
| contributed-by = {{Backpack Item Link|76561197990533874|260015176}}<br />
| released = {{Patch name|3|18|2010}}<br />([[First Community Contribution Update|第一次社群贡献更新]])<br />
| availability = {{avail|drop|craft|purchase|Crate4|Crate20-Strange|Crate55-Strange|collectors}}<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = 棒槌<br />
| level = 5<br />
| att-1-positive = 穿戴时占领速度 +1<br />
| att-2-negative = 穿戴时受到的子弹伤害 +10%<br />
}}<br />
{{Quotation|'''爆破手'''解释他的旅行计划|。。。要拿到疼痛火车在火车城里。|sound=Demoman_gibberish13.wav|en-sound=yes}}<br />
<br />
'''钉棍'''是一个[[Soldier/zh-hans|士兵]]和[[Demoman/zh-hans|爆破手]]的[[Steam Workshop/zh-hans|社区制造]][[Weapons/zh-hans#soldiermelee|近战武器]]。它有一个包着黑胶带的破木把,上面钉着一根从长铁轨上掉下来,有些弯的铁钉。<br />
<br />
装备时,本武器增加占点速度,装备者视为两个人同时占点,就像[[Scout/zh-hans|侦察兵]]占领[[control point (objective)/zh-hans|控制点]]或者[[Payload/zh-hans#弹头车|推车]]一样快。钉棍和[[Rocket Launcher/zh-hans|火箭发射器]]或者[[Stickybomb Launcher/zh-hans|黏弹发射器]]进行火箭跳跃/黏弹跳跃,快速到达目标控制点来配合使用,非常有效。 其负面影响是受到增加 10% 来自子弹所受到的[[Damage/zh-hans#伤害增加,抵抗,和抵挡|伤害]]<!-- damage/zh-hans doesn't exist yet, please fix anchor link when it's created -->,其受影响的伤害来源例如[[Minigun/zh-hans|转轮机枪]]、[[Scattergun/zh-hans|猎枪]]、[[Shotgun/zh-hans|霰弹枪]]、[[Sniper Rifle/zh-hans|狙击步枪]]和[[Sentry Gun/zh-hans|步哨枪]]发射子弹的武器。<br />
<br />
造成[[Critical hits/zh-hans|爆击]]时,士兵把钉棍反手从左侧挥出,爆破手则快速向下挥击。<br />
<br />
其杀敌图标由社区用户 {{Steamid|76561198001193320}} 提供。<br />
<br />
== 伤害和动作时间 ==<br />
{{Damage table<br />
| identical = [[Bottle/zh-hans|瓶子]],[[Shovel/zh-hans|铁锹]]<br />
| damagetype = 近战<br />
| rangetype = 近战<br />
<br />
| damage = yes<br />
| base = 65<br />
| crit = 195<br />
| minicrit = 88<br />
<br />
| function times = yes<br />
| attack interval = 0.8 秒<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== 合成 ==<br />
{{See also|Crafting/zh-hans|l1=合成系统}}<br />
=== 蓝图 ===<br />
{{Blueprint<br />
| ingredient-1 = Sandman<br />
| ingredient-2 = Scrap Metal<br />
| result = Pain Train<br />
}}<br />
{{Blueprint| autoresult = Soldier Melee}}<br />
{{Blueprint| autoresult = Demoman Melee}}<br />
=== 作为合成的材料之一 ===<br />
{{Blueprint<br />
| ingredient-1 = Pain Train<br />
| ingredient-2 = Kritzkrieg<br />
| result = Candy Cane<br />
}}<br />
{{Blueprint<br />
| ingredient-1 = Pain Train<br />
| ingredient-2 = Scrap Metal<br />
| ingredient-2-amount = 2<br />
| result = Ullapool Caber<br />
}}<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Gunboats<br />
| ingredient-3 = Pain Train<br />
| result = Market Gardener<br />
}}<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-1-amount = 2<br />
| ingredient-2 = Pain Train<br />
| result = Disciplinary Action<br />
}}<br />
<br />
== 奇异属性 ==<br />
{{Strange item info<br />
| item-type = 棒槌<br />
| rankson = kills<br />
| att-1-positive = 穿戴时占领速度 +1<br />
| att-2-negative = 穿戴时受到的子弹伤害 +10%<br />
| can be equipped by soldier or demo = yes<br />
}}<br />
<br />
== 相关成就 ==<br />
==={{Class link|Soldier}}===<br />
{{Show achievement|Soldier|Trench Warfare}}<br />
==={{Class link|Demoman}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Demoman|The Scottish Play}}<br />
}}<br />
<br />
== 更新历史 ==<br />
{{Update history|<br />
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update/zh-hans|第一次社群贡献更新]])<br />
* 钉棍被加入游戏。<br />
<br />
'''{{Patch name|5|12|2010}}'''<br />
* {{Undocumented}} 增加了钉棍的合成蓝图。<br />
<br />
'''{{Patch name|5|27|2010}}'''<br />
* 增加了一个独有的钉棍[[kill icon/zh-hans|杀敌图示]]。<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas/zh-hans|澳大利亚圣诞节更新]])<br />
* {{undocumented}} 近战武器不再对装备钉棍的玩家造成额外伤害。<br />
<br />
'''{{Patch name|12|21|2010}}'''<br />
* {{Undocumented}} 钉棍被加入到[[Candy Cane/zh-hans|糖果手杖]]的蓝图中,作为原料。<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* 修复了进战武器不能摧毁远距离引爆物(粘性炸弹)的问题。<br />
<br />
'''{{Patch name|3|15|2011}}'''<br />
* {{Undocumented}} 钉棍被加入到[[Ullapool Caber/zh-hans|木柄手榴弹]]的蓝图中,作为原料。<br />
<br />
'''{{Patch name|6|3|2011}}'''<br />
* 采纳了社群贡献的回应的建议。<br />
* {{Undocumented}} 钉棍装备于爆破手之上,不再支持嘲讽。(之前它用的是[[Bottle/zh-hans|瓶子]]的嘲讽模型。)<br />
<br />
'''{{Patch name|6|23|2011}}'''<br />
* {{Undocumented}} 新增[[Strange/zh-hans|奇异]]品质版本。<br />
<br />
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale/zh-hans|曼恩周年庆更新]])<br />
* 钉棍改用[[Grenade Launcher/zh-hans|榴弹发射器]]的嘲讽模型。<br />
<br />
'''{{Patch name|9|4|2012}}'''<br />
* 钉棍改用[[Equalizer/zh-hans|十字镐]]声音。<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} 新增[[Collector's/zh-hans|收藏者]]品质版本。<br />
}}<br />
<br />
==漏洞==<br />
* 来自[[Huntsman/zh-hans|猎人短弓]]的火焰和飞行物伤害可能会对玩家增加。<br />
<br />
== 细枝末节 ==<br />
* 钉棍原本被设计成一个[[Pyro/zh-hans|火焰兵]]用武器。<ref name="polycount forum">[http://www.polycount.com/forum/showpost.php?p=1061993&postcount=21 来自 Polycount 论坛的文章:军团要塞 2 艺术 - 帽子,物品等等]</ref><br />
* Swizzle 亲自给钉棍起名。他提交时用的标题是 "The Pain Train's a-comin! Woo woo!"(疼痛火车来了!呜呜!)。<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Pain Train Soldier 1st person.png|士兵第一人称视角。<br />
File:Pain Train Demoman 1st person red.png|红队爆破手第一人称视角。<br />
File:Pain Train Demoman 1st person blu.png|蓝队爆破手第一人称视角。<br />
File:Pain Train dev.jpg|开发者未释放出的[[Pyro/zh-hans|火焰兵]]手持钉棍的截图。 <ref name="polycount forum" /><br />
</gallery><br />
<br />
== 参考内容 ==<br />
<references /><br />
<br />
*[[Soldier strategy/zh-hans#钉棍|钉棍使用策略(士兵)]]<br />
*[[Demoman strategy/zh-hans#钉棍|钉棍使用策略(爆破手)]]<br />
<br />
{{First community update nav}}<br />
{{Allweapons Nav}}<br />
{{Soldier Nav}}<br />
{{Demoman Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Damage/zh-hans&diff=2800610Damage/zh-hans2020-08-11T05:53:33Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:伤害}}<br />
{{trans}}<br />
[[Image:Heavypain.png|250px|right|Wehhhhhh!]]<br />
<br />
{{Quotation|'''士兵'''|痛苦是软弱离开身体的过程!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
'''伤害'''是''[[Team Fortress 2/zh-hans|军团要塞 2]]''中可削减“玩家或实体”[[health/zh-hans|血量]]的一种方式 。伤害可由[[weapons/zh-hans|武器射击]]、[[fire/zh-hans|火焰灼烧]]、[[Projectiles/zh-hans|爆炸]]、[[fall damage/zh-hans|摔落]]、[[bleeding/zh-hans|流血]]、[[Taunts/zh-hans|嘲讽杀]] 事件和例如 [[train/zh-hans|火车]]、[[water/zh-hans|水面]]、[[saw blade/zh-hans|钢锯]]、[[Horseless Headless Horsemann/zh-hans|脱缰的无头骑士]]、[[MONOCULUS/zh-hans|魔眼]]、[[Merasmus/zh-hans|马拉莫斯]]以及[[Underworld/zh-hans|地下世界]] 的[[Environmental death/zh-hans|环境因素]]造成。<br />
<br />
== 武器伤害 ==<br />
'''标准伤害''' 将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (伤害衰减随机 修正) &times; (抗性/增伤 修正) &times; (溅射修正)}}<br />
<br />
[[Critical hits/zh-hans|爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消伤害衰减}} + 2) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
[[Mini-crit/zh-hans|迷你爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消距离修正|抵消伤害衰减,或奖励正好造成原伤害1.35倍的数值 }} + 0.35) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
=== 基础伤害 ===<br />
'''基础伤害''' 基于每件武器固定的伤害数值。除部分可以因击中目标特殊部位而产生[[Critical hits/zh-hans|爆击伤害]]的武器外,伤害并''不会''因击中目标的不同位置而改变。<br />
<br />
=== 伤害衰减随机修正 ===<br />
[[Image:Damagefalloff.png|400px|right|thumb|距离对伤害的影响]]<br />
<br />
(简而言之,距离≤512 单位,将造成额外的伤害,距离≥512 单位,将受到伤害衰竭。)<br />
<br />
'''伤害衰减随机修正''' 是伤害倍数处于1.5 - 0.5 之间的一条正弦曲线公式,(伤害)受攻击者和目标之间的距离影响。曲线中距离的最大上限为 1024 单位,任何超出 1024 单位的距离均会被作为 1024 单位计算。在该条公式中,判定的距离会随机±102.4 单位 (图像中以距离为512 单位 为例) 这意味着,距离的判定将比实际距离 远/近 出 102.4 单位,光公式而言可得出''许多玩家耳熟能详的 15%伤害差异 ;当然这不表示最终伤害只能乘 85&ndash;115%。''<br />
<br />
但 伤害衰竭修正 将对[[Rocket Launcher/zh-hans|火箭发射器]]、[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]](五秒内引爆)、[[Syringe Gun/zh-hans|注射枪]]、[[Righteous Bison/zh-hans|正义野牛]]、[[Pomson 6000/zh-hans|歼灭者 6000]]等武器进行特殊判定。当距离近于512 单位时,这些武器的伤害提升会明显缩水。因此,火箭发射器的最大伤害提升只有125%,而粘性炸弹发射器、注射器、正义野牛、歼灭者 6000 等武器则为 120% (图中以粉棕色曲线表示)。简而言之,这类武器在近距离时将得到较少的伤害增益,并相较于其他武器受到更大的伤害衰竭。<br />
<br />
于上类武器相反,[[Scout/zh-hans|侦察兵]]的主武器(除[[Shortstop/zh-hans|游击手]])的 “伤害衰竭修正”在近距离时将有着明显的伤害提升,在数据面板中,最大可提升至175%的伤害,但在距离≤512 单位时,将与初始算法一致。<br />
<br />
发射后超过5秒的[[Stickybomb Launcher/zh-hans|粘性炸弹]]、[[Melee/zh-hans|近战武器]]、[[Flare Gun/zh-hans|信号枪]]、[[Grenade Launcher/zh-hans|榴弹发射器]](包括[[Loose Cannon/zh-hans|脱缰巨炮]])、[[Sniper Rifle/zh-hans|狙击步枪]]、[[Huntsman/zh-hans|猎人短弓]]、[[Flying Guillotine/zh-hans|菜刀]] 等武器,将会被一致按照距离为 512 单位计算。但[[Flamethrower/zh-hans|火焰喷射器]]的伤害衰减将按照火焰粒子的持续存在时间而进行单独计算。<br />
<br />
像是[[projectiles/zh-hans|火焰喷射器]]、[[Rocket Launcher/zh-hans|火箭发射器]]和[[Direct Hit/zh-hans|精准打击者]]的这类武器,他们的伤害衰竭修正只会在飞行物击中目标时,才去判定当前攻击者和目标的距离。这意味发射这些飞行物时的站位距离并无意义;只有在飞行物击中敌人的一瞬间,才会作为这类武器的伤害衰减距离的最终判定依据。<br />
<br />
;注意<br />
# 在公式中,距离的数值并不会超过 1024 或低于 0。<br />
# 在关闭了随机弹道的服务器上 (使用指令 "{{code|tf_damage_disablespread}}"),伤害衰减的距离判定上限将会被降低 102.4 单位。 超过912.6 单位的距离将被作921.6 单位计算;正常的上限为1024 单位。<br />
# 三级[[Sentry Gun/zh-hans|步哨枪]]的火箭击中时,将由目标与工程师的位置距离判定衰减。<br />
<br />
=== 溅射修正 ===<br />
'''溅射修正''' 用于计算爆炸武器并非直接击中目标时的伤害,Valve 并未放出任何有关溅射伤害衰减计算的官方数据。<br />
<br />
=== 自伤抗性修正 ===<br />
爆炸武器将会对使用者造成较少的伤害,具体武器数据,详见武器页面。<br />
<br />
=== 爆击修正 ===<br />
{{main|Critical hit}}<br />
<br />
爆击和[[mini-crit/zh-hans|迷你爆击]]。<br />
<br />
爆击将会增加两倍的''基础''伤害,而迷你爆击则会增加0.35倍衰减后的伤害。<br />
<br />
爆击和迷你爆击均会检查目标距离是否超过 512 单位;如果超过的话,任何因伤害衰减丢失的伤害均会被增添回来。这将使任何因超过 512 单位而导致的武器伤害衰减均会被补偿回来。<br />
<br />
由爆击和迷你爆击增加的伤害,以及增益伤害和抵消的衰减伤害,均作为"爆击类"伤害,而不是武器原应造成的伤害类型(例如 枪械类或爆炸类)。这将影响伤害抗性的计算。<br />
<br />
'''注意:''' [[backstab/zh-hans|背刺]]将造成2倍受害者当前生命值的伤害,但在正常情况下,背刺一直都会算作爆击伤害,这将让伤害增加至受害者当前生命的六倍。<br />
<br />
当吹响[[Battalion's Backup/zh-hans|军队的支援]]时,将保护作用内的队友免疫爆击以及迷你爆击伤害,使其只能造成正常伤害。而[[Vaccinator/zh-hans|疫苗注射枪]]则会阻挡所选伤害类型100%的爆击额外伤害。<br />
<br />
=== 伤害类型 ===<br />
每种武器都有与其对应的伤害类型。有些武器能一次性造成不止一种类型的伤害;例如,[[Cow Mangler 5000/zh-hans|绞牛机 5000]]的充能射击可以同时造成爆炸伤害和后续燃烧伤害'。<br />
<br />
*'''枪械类(Bullet-子弹)''' 伤害通常与[hitscan/zh-hans|即时判定武器]]有关,但某些飞行物武器一样可以造成枪械类伤害(例如注射器、弓箭、能量光束/不包括绞牛机5000)。<br />
*'''爆炸类''' 伤害通常与由爆炸类[[projectiles/zh-hans|飞行物]]有关。玩家被爆炸伤害杀死时会被[[gib/zh-hans|肢解]]。<br />
*'''火焰类''' 火焰通常由燃烧武器造成,包括[[afterburn/zh-hans|后续燃烧]]在内。<br />
*'''流血''' 伤害通常会导致玩家进入[[bleeding/zh-hans|流血状态]]。<br />
*'''近战类''' 伤害通常由[[melee/zh-hans|近战武器]]造成。近战伤害可以摧毁粘弹并使被其杀死的玩家在死亡时发出尖叫。<br />
*'''爆击类''' 伤害可由爆击以及迷你爆击造成,可发出特殊音效,并使玩家死亡时发出尖叫。<br />
*'''摔落''' 伤害将会在玩家于高处\高速下落是产生,以及由[[Mantreads/zh-hans|踏步鞋]]和[[Thermal Thruster/zh-hans|喷漆背包]]等武器造成。<br />
*'''冲击''' 伤害由玩家被挤在两个物体时造成(例如部分地图上会关闭的大门)。当被冲击类伤害杀死时,玩家的视角将闪现红色。<br />
*'''溺水''' 伤害通常由玩家停留于水下过久造成,玩家的视角会在受到伤害时闪现蓝色。<br />
<br />
=== Damage vulnerability, resistance, and blocking ===<br />
A player may take a modified amount of damage due to certain items. These effects stack multiplicatively. "''X% damage vulnerability''" multiplies that kind of damage by 100% then adding X%, and "''Y% damage resistance''" multiplies that kind of damage by 100% then subtracting Y%; for example, the [[Chargin' Targe]] grants 30% explosive damage resistance, which means all incoming explosive damage is multiplied by 70%.<br />
<br />
Because effects are stacked multiplicatively, combinations of effects result in a slightly different value than may be expected; for example, a [[Soldier]] with the [[Pain Train]] (10% bullet weakness) and an active [[Battalion's Backup]] (50% sentry resistance) has a combined resistance of 45% against Sentry bullets - as opposed to the 40% that would result from the effects being simply added together.<!--Calculation: 1.1 * 0.5 = 0.55, and since this is damage taken, the resistance is 1 - 0.55 = 0.45--><br />
<br />
Some weapons imbue an effect which increases or decreases the damage received from certain types of weapons. These effects may either be applied as "on wearer" (having the item equipped in the loadout) or "while active" (actively wielding the item).<br />
<br />
{{List of damage vulnerability and resistance weapons}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|9|28|2007}}'''<br />
* 修复[[Flamethrower/zh-hans|火焰喷射器]]的击中判定。<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas/zh-hans|澳大利亚圣诞节更新]])<br />
* {{Undocumented}} 近战武器不再造成枪械类型的伤害。<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} 近战武器不再会因负面效果而造成枪械武器伤害。<br />
<br />
== 参见 ==<br />
* [[Fall damage/zh-hans|摔落伤害]]<br />
* [[Weapons/zh-hans|武器]]<br />
* [[Fire/zh-hans|火焰]]<br />
* [[Explosion/zh-hans|爆炸]]<br />
* [[Bleeding/zh-hans|流血]]<br />
* [[Environmental Death/zh-hans|环境危险因素]]<br />
<br />
[[Category:Gameplay/zh-hans]]<br />
[[Category:Glossary/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Damage/zh-hans&diff=2800608Damage/zh-hans2020-08-11T05:03:37Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:伤害}}<br />
{{trans}}<br />
[[Image:Heavypain.png|250px|right|Wehhhhhh!]]<br />
<br />
{{Quotation|'''士兵'''|痛苦是软弱离开身体的过程!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
'''伤害'''是''[[Team Fortress 2/zh-hans|军团要塞 2]]''中可削减“玩家或实体”[[health/zh-hans|血量]]的一种方式 。伤害可由[[weapons/zh-hans|武器射击]]、[[fire/zh-hans|火焰灼烧]]、[[Projectiles/zh-hans|爆炸]]、[[fall damage/zh-hans|摔落]]、[[bleeding/zh-hans|流血]]、[[Taunts/zh-hans|嘲讽杀]] 事件和例如 [[train/zh-hans|火车]]、[[water/zh-hans|水面]]、[[saw blade/zh-hans|钢锯]]、[[Horseless Headless Horsemann/zh-hans|脱缰的无头骑士]]、[[MONOCULUS/zh-hans|魔眼]]、[[Merasmus/zh-hans|马拉莫斯]]以及[[Underworld/zh-hans|地下世界]] 的[[Environmental death/zh-hans|环境因素]]造成。<br />
<br />
== 武器伤害 ==<br />
'''标准伤害''' 将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (伤害衰减随机 修正) &times; (抗性/增伤 修正) &times; (溅射修正)}}<br />
<br />
[[Critical hits/zh-hans|爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消伤害衰减}} + 2) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
[[Mini-crit/zh-hans|迷你爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消距离修正|抵消伤害衰减,或奖励正好造成原伤害1.35倍的数值 }} + 0.35) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
=== 基础伤害 ===<br />
'''基础伤害''' 基于每件武器固定的伤害数值。除部分可以因击中目标特殊部位而产生[[Critical hits/zh-hans|爆击伤害]]的武器外,伤害并''不会''因击中目标的不同位置而改变。<br />
<br />
=== 伤害衰减随机修正 ===<br />
[[Image:Damagefalloff.png|400px|right|thumb|距离对伤害的影响]]<br />
<br />
(简而言之,距离≤512 单位,将造成额外的伤害,距离≥512 单位,将受到伤害衰竭。)<br />
<br />
'''伤害衰减随机修正''' 是伤害倍数处于1.5 - 0.5 之间的一条正弦曲线公式,(伤害)受攻击者和目标之间的距离影响。曲线中距离的最大上限为 1024 单位,任何超出 1024 单位的距离均会被作为 1024 单位计算。在该条公式中,判定的距离会随机±102.4 单位 (图像中以距离为512 单位 为例) 这意味着,距离的判定将比实际距离 远/近 出 102.4 单位,光公式而言可得出''许多玩家耳熟能详的 15%伤害差异 ;当然这不表示最终伤害只能乘 85&ndash;115%。''<br />
<br />
但 伤害衰竭修正 将对[[Rocket Launcher/zh-hans|火箭发射器]]、[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]](五秒内引爆)、[[Syringe Gun/zh-hans|注射枪]]、[[Righteous Bison/zh-hans|正义野牛]]、[[Pomson 6000/zh-hans|歼灭者 6000]]等武器进行特殊判定。当距离近于512 单位时,这些武器的伤害提升会明显缩水。因此,火箭发射器的最大伤害提升只有125%,而粘性炸弹发射器、注射器、正义野牛、歼灭者 6000 等武器则为 120% (图中以粉棕色曲线表示)。简而言之,这类武器在近距离时将得到较少的伤害增益,并相较于其他武器受到更大的伤害衰竭。<br />
<br />
于上类武器相反,[[Scout/zh-hans|侦察兵]]的主武器(除[[Shortstop/zh-hans|游击手]])的 “伤害衰竭修正”在近距离时将有着明显的伤害提升,在数据面板中,最大可提升至175%的伤害,但在距离≤512 单位时,将与初始算法一致。<br />
<br />
发射后超过5秒的[[Stickybomb Launcher/zh-hans|粘性炸弹]]、[[Melee/zh-hans|近战武器]]、[[Flare Gun/zh-hans|信号枪]]、[[Grenade Launcher/zh-hans|榴弹发射器]](包括[[Loose Cannon/zh-hans|脱缰巨炮]])、[[Sniper Rifle/zh-hans|狙击步枪]]、[[Huntsman/zh-hans|猎人短弓]]、[[Flying Guillotine/zh-hans|菜刀]] 等武器,将会被一致按照距离为 512 单位计算。但[[Flamethrower/zh-hans|火焰喷射器]]的伤害衰减将按照火焰粒子的持续存在时间而进行单独计算。<br />
<br />
像是[[projectiles/zh-hans|火焰喷射器]]、[[Rocket Launcher/zh-hans|火箭发射器]]和[[Direct Hit/zh-hans|精准打击者]]的这类武器,他们的伤害衰竭修正只会在飞行物击中目标时,才去判定当前攻击者和目标的距离。这意味发射这些飞行物时的站位距离并无意义;只有在飞行物击中敌人的一瞬间,才会作为这类武器的伤害衰减距离的最终判定依据。<br />
<br />
;注意<br />
# 在公式中,距离的数值并不会超过 1024 或低于 0。<br />
# 在关闭了随机弹道的服务器上 (使用指令 "{{code|tf_damage_disablespread}}"),伤害衰减的距离判定上限将会被降低 102.4 单位。 超过912.6 单位的距离将被作921.6 单位计算;正常的上限为1024 单位。<br />
# 三级[[Sentry Gun/zh-hans|步哨枪]]的火箭击中时,将由目标与工程师的位置距离判定衰减。<br />
<br />
=== 溅射修正 ===<br />
The '''splash modifier''' is a number used for explosive weapons that do not connect directly with the target. Valve has not released the official stats for the splash damage falloff yet.<br />
<br />
=== 自伤抗性修正 ===<br />
Explosive weapons may deal less damage to the user than to enemies, depending on the situation. See the individual weapon pages for more information.<br />
<br />
=== 爆击修正 ===<br />
{{main|Critical hit}}<br />
<br />
Critical hits and [[mini-crit]]s have two effects each.<br />
<br />
A critical hit adds damage equal to 2 times the ''base'' damage, while a mini-crit adds 0.35 times the damage following falloff compensation.<br />
<br />
Both critical hits and mini-crits check to see if the final distance is greater than 512: if it is, then any damage lost is offset by an equal increase in damage. The end result is that the weapon does not lose damage due to the distance modifier when the player is more than 512 units away; if the attack were not a crit or mini-crit, damage would continue to decrease out to 1024 units.<br />
<br />
The extra damage added on by critical hits and mini-crits - including that from rampup or offsetting falloff - is of the "critical" type instead of the weapon's standard type (e.g. bullet or explosive). This affects the calculation of damage resistances.<br />
<br />
'''Note:''' A [[backstab]] deals 2 times the victim's current health, but, under normal conditions, it also always crits, increasing the damage to 6 times the victim's current health.<br />
<br />
While active, the [[Battalion's Backup]] protects team members from critical hits and mini-crits, treating them as normal damage instead. The [[Vaccinator]]'s protective shield blocks 100% of critical damage from attacks of the selected type.<br />
<br />
=== 伤害类型 ===<br />
Each weapon has an associated type of damage that it deals. Some weapons can deal more than one damage type at once; for instance, the [[Cow Mangler 5000]]'s charged shot deals explosive damage as well as fire afterburn damage.<br />
<br />
*'''Bullet''' damage is typically associated with [[hitscan]] weapons, though the damage caused by most projectile impacts is treated as such as well (such as syringes, arrows, and energy beams, excluding the [[Cow Mangler 5000]]'s beam).<br />
*'''Explosive''' damage is usually caused by explosive [[projectiles]]. Players killed via explosive damage will often [[gib]].<br />
*'''Fire''' damage is caused by both flaming weaponry and the [[afterburn]] they induce.<br />
*'''Bleed''' damage is applied to players that are [[bleeding]].<br />
*'''Melee''' damage is dealt by [[melee]] weapons. Melee damage can destroy stickybombs and causes players to scream loudly on kill.<br />
*'''Critical''' damage is caused by critical hits and mini-crits, playing distinctive sound effects and producing louder kill screams.<br />
*'''Fall''' damage is applied to players that hit the ground after too high and/or too fast a drop, as well as damage dealt by the [[Mantreads]] and [[Thermal Thruster]].<br />
*'''Crush''' damage results when a player has been sandwiched between two objects (such as between a closing door and the ground). Being killed by crush damage causes the screen to flash red.<br />
*'''Drowning''' damage results when a player has been underwater for too long resulting in the screen flashing blue at the same time damaging the player.<br />
<br />
=== Damage vulnerability, resistance, and blocking ===<br />
A player may take a modified amount of damage due to certain items. These effects stack multiplicatively. "''X% damage vulnerability''" multiplies that kind of damage by 100% then adding X%, and "''Y% damage resistance''" multiplies that kind of damage by 100% then subtracting Y%; for example, the [[Chargin' Targe]] grants 30% explosive damage resistance, which means all incoming explosive damage is multiplied by 70%.<br />
<br />
Because effects are stacked multiplicatively, combinations of effects result in a slightly different value than may be expected; for example, a [[Soldier]] with the [[Pain Train]] (10% bullet weakness) and an active [[Battalion's Backup]] (50% sentry resistance) has a combined resistance of 45% against Sentry bullets - as opposed to the 40% that would result from the effects being simply added together.<!--Calculation: 1.1 * 0.5 = 0.55, and since this is damage taken, the resistance is 1 - 0.55 = 0.45--><br />
<br />
Some weapons imbue an effect which increases or decreases the damage received from certain types of weapons. These effects may either be applied as "on wearer" (having the item equipped in the loadout) or "while active" (actively wielding the item).<br />
<br />
{{List of damage vulnerability and resistance weapons}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|9|28|2007}}'''<br />
* 修复[[Flamethrower/zh-hans|火焰喷射器]]的击中判定。<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas/zh-hans|澳大利亚圣诞节更新]])<br />
* {{Undocumented}} 近战武器不再造成枪械类型的伤害。<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} 近战武器不再会因负面效果而造成枪械武器伤害。<br />
<br />
== 参见 ==<br />
* [[Fall damage/zh-hans|摔落伤害]]<br />
* [[Weapons/zh-hans|武器]]<br />
* [[Fire/zh-hans|火焰]]<br />
* [[Explosion/zh-hans|爆炸]]<br />
* [[Bleeding/zh-hans|流血]]<br />
* [[Environmental Death/zh-hans|环境危险因素]]<br />
<br />
[[Category:Gameplay/zh-hans]]<br />
[[Category:Glossary/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Damage/zh-hans&diff=2800603Damage/zh-hans2020-08-11T03:58:19Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:伤害}}<br />
{{trans}}<br />
[[Image:Heavypain.png|250px|right|Wehhhhhh!]]<br />
<br />
{{Quotation|'''士兵'''|痛苦是软弱离开身体的过程!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
'''伤害'''是''[[Team Fortress 2/zh-hans|军团要塞 2]]''中可削减“玩家或实体”[[health/zh-hans|血量]]的一种方式 。伤害可由[[weapons/zh-hans|武器射击]]、[[fire/zh-hans|火焰灼烧]]、[[Projectiles/zh-hans|爆炸]]、[[fall damage/zh-hans|摔落]]、[[bleeding/zh-hans|流血]]、[[Taunts/zh-hans|嘲讽杀]] 事件和例如 [[train/zh-hans|火车]]、[[water/zh-hans|水面]]、[[saw blade/zh-hans|钢锯]]、[[Horseless Headless Horsemann/zh-hans|脱缰的无头骑士]]、[[MONOCULUS/zh-hans|魔眼]]、[[Merasmus/zh-hans|马拉莫斯]]以及[[Underworld/zh-hans|地下世界]] 的[[Environmental death/zh-hans|环境因素]]造成。<br />
<br />
== 武器伤害 ==<br />
'''标准伤害''' 将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (伤害衰减随机 修正) &times; (抗性/增伤 修正) &times; (溅射修正)}}<br />
<br />
[[Critical hits/zh-hans|爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消伤害衰减}} + 2) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
[[Mini-crit/zh-hans|迷你爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消距离修正|抵消伤害衰减,或奖励正好造成原伤害1.35倍的数值 }} + 0.35) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
=== 基础伤害 ===<br />
'''基础伤害''' 基于每件武器固定的伤害数值。除部分可以因击中目标特殊部位而产生[[Critical hits/zh-hans|爆击伤害]]的武器外,伤害并''不会''因击中目标的不同位置而改变。<br />
<br />
=== 伤害衰减随机修正 ===<br />
[[Image:Damagefalloff.png|400px|right|thumb|距离对伤害的影响]]<br />
<br />
(简而言之,距离≤512 单位,将造成额外的伤害,距离≥512 单位,将受到伤害衰竭。)<br />
<br />
'''伤害衰减随机修正''' 是伤害倍数处于1.5 - 0.5 之间的一条正弦曲线公式,(伤害)受攻击者和目标之间的距离影响。曲线中距离的最大上限为 1024 单位,任何超出 1024 单位的距离均会被作为 1024 单位计算。在该条公式中,判定的距离会随机±102.4 单位 (图像中以距离为512 单位 为例) 这意味着,距离的判定将比实际距离 远/近 出 102.4 单位,光公式而言可得出''许多玩家耳熟能详的 15%伤害差异 ;当然这不表示最终伤害只能乘 85&ndash;115%。''<br />
<br />
但 伤害衰竭修正 将对[[Rocket Launcher/zh-hans|火箭发射器]]、[[Stickybomb Launcher/zh-hans|粘性炸弹发射器]](五秒内引爆)、[[Syringe Gun/zh-hans|注射枪]]、[[Righteous Bison/zh-hans|正义野牛]]、[[Pomson 6000/zh-hans|歼灭者 6000]]等武器进行特殊判定。当距离近于512 单位时,这些武器的伤害提升会明显缩水。因此,火箭发射器的最大伤害提升只有125%,而粘性炸弹发射器、注射器、正义野牛、歼灭者 6000 等武器则为 120% (图中以粉棕色曲线表示)。简而言之,这类武器在近距离时将得到较少的伤害增益,并相较于其他武器受到更大的伤害衰竭。<br />
<br />
于上类武器相反,[[Scout/zh-hans|侦察兵]]的主武器(除[[Shortstop/zh-hans|游击手]])的 “伤害衰竭修正”在近距离时将有着明显的伤害提升,在数据面板中,最大可提升至175%的伤害,但在距离≤512 单位时,将与初始算法一致。<br />
<br />
发射后超过5秒的[[Stickybomb Launcher/zh-hans|粘性炸弹]]、[[Melee/zh-hans|近战武器]]、[[Flare Gun/zh-hans|信号枪]]、[[Grenade Launcher/zh-hans|榴弹发射器]](包括[[Loose Cannon/zh-hans|脱缰巨炮]])、[[Sniper Rifle/zh-hans|狙击步枪]]、[[Huntsman/zh-hans|猎人短弓]]、[[Flying Guillotine/zh-hans|菜刀]] 等武器,将会被一致按照距离为 512 单位计算。但[[Flamethrower/zh-hans|火焰喷射器]]的伤害衰减将按照火焰粒子的持续存在时间而进行单独计算。<br />
<br />
像是[[projectiles/zh-hans|火焰喷射器]]、[[Rocket Launcher/zh-hans|火箭发射器]]和[[Direct Hit/zh-hans|精准打击者]]的这类武器,他们的伤害衰竭修正只会在飞行物击中目标时,才去判定当前攻击者和目标的距离。这意味发射这些飞行物时的站位距离并无意义;只有在飞行物击中敌人的一瞬间,才会作为这类武器的伤害衰减距离的最终判定依据。<br />
<br />
;注意<br />
# 在公式中,距离的数值并不会超过 1024 或低于 0。<br />
# On servers where random variation is disabled (with use of the server cvar "{{code|tf_damage_disablespread}}"), the effective distance used is 102.4 units less than the ''farthest possible random distance'' (that is, after being capped at 1024 units). This means that being farther than 921.6 units away is treated as being 921.6 units away; the normal cap is 1024, and 102.4 less than that is 921.6 units.<br />
# The distance modifier is always 1.0 if the target is a [[building]].<br />
# A level 3 [[Sentry Gun]]'s rockets are affected by the distance modifier based on the distance from the target to the Sentry Gun's owner.<br />
<br />
=== Splash modifier ===<br />
The '''splash modifier''' is a number used for explosive weapons that do not connect directly with the target. Valve has not released the official stats for the splash damage falloff yet.<br />
<br />
=== Self-damage reduction ===<br />
Explosive weapons may deal less damage to the user than to enemies, depending on the situation. See the individual weapon pages for more information.<br />
<br />
=== Critical modifier ===<br />
{{main|Critical hit}}<br />
<br />
Critical hits and [[mini-crit]]s have two effects each.<br />
<br />
A critical hit adds damage equal to 2 times the ''base'' damage, while a mini-crit adds 0.35 times the damage following falloff compensation.<br />
<br />
Both critical hits and mini-crits check to see if the final distance is greater than 512: if it is, then any damage lost is offset by an equal increase in damage. The end result is that the weapon does not lose damage due to the distance modifier when the player is more than 512 units away; if the attack were not a crit or mini-crit, damage would continue to decrease out to 1024 units.<br />
<br />
The extra damage added on by critical hits and mini-crits - including that from rampup or offsetting falloff - is of the "critical" type instead of the weapon's standard type (e.g. bullet or explosive). This affects the calculation of damage resistances.<br />
<br />
'''Note:''' A [[backstab]] deals 2 times the victim's current health, but, under normal conditions, it also always crits, increasing the damage to 6 times the victim's current health.<br />
<br />
While active, the [[Battalion's Backup]] protects team members from critical hits and mini-crits, treating them as normal damage instead. The [[Vaccinator]]'s protective shield blocks 100% of critical damage from attacks of the selected type.<br />
<br />
=== Damage types ===<br />
Each weapon has an associated type of damage that it deals. Some weapons can deal more than one damage type at once; for instance, the [[Cow Mangler 5000]]'s charged shot deals explosive damage as well as fire afterburn damage.<br />
<br />
*'''Bullet''' damage is typically associated with [[hitscan]] weapons, though the damage caused by most projectile impacts is treated as such as well (such as syringes, arrows, and energy beams, excluding the [[Cow Mangler 5000]]'s beam).<br />
*'''Explosive''' damage is usually caused by explosive [[projectiles]]. Players killed via explosive damage will often [[gib]].<br />
*'''Fire''' damage is caused by both flaming weaponry and the [[afterburn]] they induce.<br />
*'''Bleed''' damage is applied to players that are [[bleeding]].<br />
*'''Melee''' damage is dealt by [[melee]] weapons. Melee damage can destroy stickybombs and causes players to scream loudly on kill.<br />
*'''Critical''' damage is caused by critical hits and mini-crits, playing distinctive sound effects and producing louder kill screams.<br />
*'''Fall''' damage is applied to players that hit the ground after too high and/or too fast a drop, as well as damage dealt by the [[Mantreads]] and [[Thermal Thruster]].<br />
*'''Crush''' damage results when a player has been sandwiched between two objects (such as between a closing door and the ground). Being killed by crush damage causes the screen to flash red.<br />
*'''Drowning''' damage results when a player has been underwater for too long resulting in the screen flashing blue at the same time damaging the player.<br />
<br />
=== Damage vulnerability, resistance, and blocking ===<br />
A player may take a modified amount of damage due to certain items. These effects stack multiplicatively. "''X% damage vulnerability''" multiplies that kind of damage by 100% then adding X%, and "''Y% damage resistance''" multiplies that kind of damage by 100% then subtracting Y%; for example, the [[Chargin' Targe]] grants 30% explosive damage resistance, which means all incoming explosive damage is multiplied by 70%.<br />
<br />
Because effects are stacked multiplicatively, combinations of effects result in a slightly different value than may be expected; for example, a [[Soldier]] with the [[Pain Train]] (10% bullet weakness) and an active [[Battalion's Backup]] (50% sentry resistance) has a combined resistance of 45% against Sentry bullets - as opposed to the 40% that would result from the effects being simply added together.<!--Calculation: 1.1 * 0.5 = 0.55, and since this is damage taken, the resistance is 1 - 0.55 = 0.45--><br />
<br />
Some weapons imbue an effect which increases or decreases the damage received from certain types of weapons. These effects may either be applied as "on wearer" (having the item equipped in the loadout) or "while active" (actively wielding the item).<br />
<br />
{{List of damage vulnerability and resistance weapons}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|9|28|2007}}'''<br />
* 修复[[Flamethrower/zh-hans|火焰喷射器]]的击中判定。<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas/zh-hans|澳大利亚圣诞节更新]])<br />
* {{Undocumented}} 近战武器不再造成枪械类型的伤害。<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} 近战武器不再会因负面效果而造成枪械武器伤害。<br />
<br />
== 参见 ==<br />
* [[Fall damage/zh-hans|摔落伤害]]<br />
* [[Weapons/zh-hans|武器]]<br />
* [[Fire/zh-hans|火焰]]<br />
* [[Explosion/zh-hans|爆炸]]<br />
* [[Bleeding/zh-hans|流血]]<br />
* [[Environmental Death/zh-hans|环境危险因素]]<br />
<br />
[[Category:Gameplay/zh-hans]]<br />
[[Category:Glossary/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Officer%27s_Ushanka/zh-hans&diff=2800594Officer's Ushanka/zh-hans2020-08-11T02:40:32Z<p>Vtopl749: </p>
<hr />
<div>{{Item infobox<br />
| name = 官员的红军帽<br />
| type = hat<br />
| image = Heavyushankapose.png<br />
| used-by = [[Heavy/zh-hans|重机枪手]]<br />
| released = [[Classless Update/zh-hans|无类别更新]]<br />
| availability = {{avail|drop|craft|purchase|Crate12|unusual|promotional}}<br />
| gift = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-description = 这顶帽子由熊掌制成。<br />而那只熊是被赤手空拳打死的。<br />
}}<br />
{{Quotation|'''重机枪手'''|我是'''世界历史上'''最危险的人!|sound=Heavy_award08.wav}}<br />
'''官员的红军帽'''是一顶重机枪手的专属帽子。其外形是一顶传统的黑色[[w:ushanka|俄国军帽]],帽子前部有个大大的金色星星。<br />
<br />
帽子的描述作者为[http://forums.steampowered.com/forums/member.php?u=821775 Potatoblight],其他详情请查看[[Hat Describing Contest/zh-hans|帽子描述大赛]]。<br />
<br />
== 涂色预览 ==<br />
{{Painted variants}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|8|13|2009}}''' ([[Classless Update/zh-hans|无类别更新]])<br />
* 这顶帽子被增加到游戏中。<br />
<br />
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update/zh-hans|曼恩公司更新]])<br />
* 这顶帽子现在可以[[Paint Can/zh-hans|进行涂色]]。<br />
* {{Undocumented}} 为帽子添加了由社区玩家编写的描述。<br />
<br />
'''{{Patch name|12|2|2010}}'''<br />
* 帽子的涂色材质得到了更新。<br />
<br />
== Trivia ==<br />
* 帽子的描述来自于[[Media:Heavy_meleedare05.wav|重机枪手的一段自述]]。<br />
** 而帽子的描述也可能与萨克顿·赫尔有关,传说他几乎用自己的双拳杀死过任何东西。很可能也包括熊。<br />
* 这顶帽子一般被作为军用以及警用制服使用,而帽子的颜色通常也反映了穿戴者的身份或情况。灰色是军人使用的,绿色是配合迷彩服使用的,白色是在阅兵仪式上使用的,蓝色则是警官使用的。至于重机枪手的这顶帽子是黑色的,所以严格来说那不算是一顶''真正''的俄国军帽。<br />
* 类似这种款式的皮帽已经在俄罗斯、德国以及一些亚洲国家使用了几百年了。但是,这款俄国军帽在20世纪以前并没有广泛地流行起来。<br />
<br />
{{PromoNav}}<br />
{{ClasslessUpdateNav}}<br />
{{HatNav}}<br />
{{Heavy Nav}}<br />
[[Category:Heavy/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Damage/zh-hans&diff=2800477Damage/zh-hans2020-08-10T11:16:36Z<p>Vtopl749: Created page with "{{trans}} Wehhhhhh! {{Quotation|'''士兵'''|痛苦是软弱离开身体的过程!|sound=Soldier_jeers07.wav|en-sound=yes}} '''伤害''..."</p>
<hr />
<div>{{trans}}<br />
[[Image:Heavypain.png|250px|right|Wehhhhhh!]]<br />
<br />
{{Quotation|'''士兵'''|痛苦是软弱离开身体的过程!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
'''伤害'''是''[[Team Fortress 2/zh-hans|军团要塞 2]]''中可削减“玩家或实体”[[health/zh-hans|血量]]的一种方式 。伤害可由[[weapons/zh-hans|武器射击]]、[[fire/zh-hans|火焰灼烧]]、[[Projectiles/zh-hans|爆炸]]、[[fall damage/zh-hans|摔落]]、[[bleeding/zh-hans|流血]]、[[Taunts/zh-hans|嘲讽杀]] 事件和例如 [[train/zh-hans|火车]]、[[water/zh-hans|水面]]、[[saw blade/zh-hans|钢锯]]、[[Horseless Headless Horsemann/zh-hans|脱缰的无头骑士]]、[[MONOCULUS/zh-hans|魔眼]]、[[Merasmus/zh-hans|马拉莫斯]]以及[[Underworld/zh-hans|地下世界]] 的[[Environmental death/zh-hans|环境因素]]造成。<br />
<br />
== 武器伤害 ==<br />
'''标准伤害''' 将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (伤害衰减随机 修正) &times; (抗性/增伤 修正) &times; (溅射修正)}}<br />
<br />
[[Critical hits/zh-hans|爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消伤害衰减}} + 2) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
[[Mini-crit/zh-hans|迷你爆击伤害]]将由以下公式计算:<br />
<br />
{{blockquote|(基础伤害) &times; (溅射修正) &times; [(基础 抗性/增伤 修正) + ({{Tooltip|正面 伤害衰减 修正补偿|抵消距离修正|抵消伤害衰减,或奖励正好造成原伤害1.35倍的数值 }} + 0.35) &times; (爆击 抗性/增伤 修正)] }}<br />
<br />
=== 基础伤害 ===<br />
'''基础伤害''' 基于每件武器固定的伤害数值。除部分可以因击中目标特殊部位而产生[[Critical hits/zh-hans|爆击伤害]]的武器外,伤害并''不会''因击中目标的不同位置而改变。<br />
<br />
=== 伤害衰减随机修正 ===<br />
[[Image:Damagefalloff.png|400px|right|thumb|距离对伤害的影响]]<br />
<br />
'''伤害衰减随机修正''' 是伤害倍数处于1.5 - 0.5 之间的一条正弦曲线公式,(伤害)受攻击者和目标之间的距离影响。曲线中距离的最大上限为 1024 单位,任何超出 1024 单位的距离均会被作为 1024 单位计算。在该条公式中,判定的距离会随机±102.4 单位 (图像中以距离为512 单位 为例) 这意味着,距离的判定将比实际距离 远/近 出 102.4 单位,光公式而言可得出''许多玩家耳熟能详的 15%伤害差异 ;当然这不表示最终伤害只能乘 85&ndash;115%。''<br />
<br />
The distance modifier is altered for [[Rocket Launcher]]s, [[Stickybomb Launcher]]s (when detonated within 5 seconds), [[Syringe Gun]]s, [[Righteous Bison]], and [[Pomson 6000]]. When the distance used in the formula is less than 512 units, the damage ramp is flattened. As a result, the maximum damage you can have is 125% for Rocket Launchers, and 120% for Stickybomb Launchers, Syringe Guns, Righteous Bison, and Pomson 6000 (shown by the maroon offshoot in the graph). In short, these weapons gain less extra damage from the distance modifier at close range, but still suffer from the same long-range damage penalty as the other weapons.<br />
<br />
Conversely, the distance modifier for the [[Scout]]'s primary weapons (excluding the [[Shortstop]]) have an increased damage ramp at close range, maximising at 175% normal damage at point blank, but keep the same default damage ramp at ranges of 512 or greater. <br />
<br />
[[Stickybomb Launcher|Sticky bombs]] launched more than 5 seconds ago, [[Melee]] weapons, [[Flare Gun]]s, [[Grenade Launcher]]s (excluding the [[Loose Cannon]], which is subject to falloff), [[Sniper Rifle]]s, [[Huntsman|bows]], and [[Flying Guillotine]] are all treated as being at 512 units for this formula. [[Flamethrower]]s, however, are affected by their own separately calculated modifier based on projectile lifetime.<br />
<br />
Weapons that fire [[projectiles]], like the [[Rocket Launcher]] and [[Direct Hit]], apply the distance modifier to damage based on the distance between the attacker and the target at the moment the projectile hits a target. This means that the point from which the projectile was fired is irrelevant when considering damage dealt by that projectile; only the final position of the attacker and the target matter.<br />
<br />
;Notes<br />
# The final distance used in the formula cannot go above 1024 or below 0.<br />
# On servers where random variation is disabled (with use of the server cvar "{{code|tf_damage_disablespread}}"), the effective distance used is 102.4 units less than the ''farthest possible random distance'' (that is, after being capped at 1024 units). This means that being farther than 921.6 units away is treated as being 921.6 units away; the normal cap is 1024, and 102.4 less than that is 921.6 units.<br />
# The distance modifier is always 1.0 if the target is a [[building]].<br />
# A level 3 [[Sentry Gun]]'s rockets are affected by the distance modifier based on the distance from the target to the Sentry Gun's owner.<br />
<br />
=== Splash modifier ===<br />
The '''splash modifier''' is a number used for explosive weapons that do not connect directly with the target. Valve has not released the official stats for the splash damage falloff yet.<br />
<br />
=== Self-damage reduction ===<br />
Explosive weapons may deal less damage to the user than to enemies, depending on the situation. See the individual weapon pages for more information.<br />
<br />
=== Critical modifier ===<br />
{{main|Critical hit}}<br />
<br />
Critical hits and [[mini-crit]]s have two effects each.<br />
<br />
A critical hit adds damage equal to 2 times the ''base'' damage, while a mini-crit adds 0.35 times the damage following falloff compensation.<br />
<br />
Both critical hits and mini-crits check to see if the final distance is greater than 512: if it is, then any damage lost is offset by an equal increase in damage. The end result is that the weapon does not lose damage due to the distance modifier when the player is more than 512 units away; if the attack were not a crit or mini-crit, damage would continue to decrease out to 1024 units.<br />
<br />
The extra damage added on by critical hits and mini-crits - including that from rampup or offsetting falloff - is of the "critical" type instead of the weapon's standard type (e.g. bullet or explosive). This affects the calculation of damage resistances.<br />
<br />
'''Note:''' A [[backstab]] deals 2 times the victim's current health, but, under normal conditions, it also always crits, increasing the damage to 6 times the victim's current health.<br />
<br />
While active, the [[Battalion's Backup]] protects team members from critical hits and mini-crits, treating them as normal damage instead. The [[Vaccinator]]'s protective shield blocks 100% of critical damage from attacks of the selected type.<br />
<br />
=== Damage types ===<br />
Each weapon has an associated type of damage that it deals. Some weapons can deal more than one damage type at once; for instance, the [[Cow Mangler 5000]]'s charged shot deals explosive damage as well as fire afterburn damage.<br />
<br />
*'''Bullet''' damage is typically associated with [[hitscan]] weapons, though the damage caused by most projectile impacts is treated as such as well (such as syringes, arrows, and energy beams, excluding the [[Cow Mangler 5000]]'s beam).<br />
*'''Explosive''' damage is usually caused by explosive [[projectiles]]. Players killed via explosive damage will often [[gib]].<br />
*'''Fire''' damage is caused by both flaming weaponry and the [[afterburn]] they induce.<br />
*'''Bleed''' damage is applied to players that are [[bleeding]].<br />
*'''Melee''' damage is dealt by [[melee]] weapons. Melee damage can destroy stickybombs and causes players to scream loudly on kill.<br />
*'''Critical''' damage is caused by critical hits and mini-crits, playing distinctive sound effects and producing louder kill screams.<br />
*'''Fall''' damage is applied to players that hit the ground after too high and/or too fast a drop, as well as damage dealt by the [[Mantreads]] and [[Thermal Thruster]].<br />
*'''Crush''' damage results when a player has been sandwiched between two objects (such as between a closing door and the ground). Being killed by crush damage causes the screen to flash red.<br />
*'''Drowning''' damage results when a player has been underwater for too long resulting in the screen flashing blue at the same time damaging the player.<br />
<br />
=== Damage vulnerability, resistance, and blocking ===<br />
A player may take a modified amount of damage due to certain items. These effects stack multiplicatively. "''X% damage vulnerability''" multiplies that kind of damage by 100% then adding X%, and "''Y% damage resistance''" multiplies that kind of damage by 100% then subtracting Y%; for example, the [[Chargin' Targe]] grants 30% explosive damage resistance, which means all incoming explosive damage is multiplied by 70%.<br />
<br />
Because effects are stacked multiplicatively, combinations of effects result in a slightly different value than may be expected; for example, a [[Soldier]] with the [[Pain Train]] (10% bullet weakness) and an active [[Battalion's Backup]] (50% sentry resistance) has a combined resistance of 45% against Sentry bullets - as opposed to the 40% that would result from the effects being simply added together.<!--Calculation: 1.1 * 0.5 = 0.55, and since this is damage taken, the resistance is 1 - 0.55 = 0.45--><br />
<br />
Some weapons imbue an effect which increases or decreases the damage received from certain types of weapons. These effects may either be applied as "on wearer" (having the item equipped in the loadout) or "while active" (actively wielding the item).<br />
<br />
{{List of damage vulnerability and resistance weapons}}<br />
<br />
== Update history ==<br />
'''{{Patch name|9|28|2007}}'''<br />
* Fixed the [[Flamethrower]] hit detection<br />
<br />
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])<br />
* {{Undocumented}} Melee weapons no longer deal bullet damage.<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* {{Undocumented}} Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.<br />
<br />
== See also ==<br />
* [[Fall damage]]<br />
* [[Weapons]]<br />
* [[Fire]]<br />
* [[Explosion]]<br />
* [[Bleeding]]<br />
* [[Environmental Death]]<br />
<br />
[[Category:Gameplay]]<br />
[[Category:Glossary]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Saw_blade/zh-hans&diff=2799908Saw blade/zh-hans2020-08-08T10:37:39Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:锯片}} <br />
{{Hazard infobox<br />
| title = 锯片<br />
| image = SawBlade.png<br />
| kill-icon-1 = saw<br />
| damage = 秒杀<br />
| backup = 否<br />
| bonk = 否<br />
| candy-cane = 否<br />
| targe = 否<br />
| dead-ringer = 否<br />
| gunboats = 否<br />
| jumpers = 否<br />
| mini-crits = 是<br />
| uber = 否<br />
| maps = [[Sawmill/zh-hans|Sawmill(竞技场)]]、[[Sawmill (Capture the Flag)/zh-hans|Sawmill(夺旗)]]、[[Sawmill (King of the Hill)/zh-hans|Sawmill(山丘之王)]]、[[Gravestone/zh-hans|Gravestone]]<br />
}}<br />
<br />
{{Quotation|'''工程师'''|那玩意会把你切成碎块的。|sound=Engineer_revenge01.wav|en-sound=yes}}<br />
<br />
'''锯片(Saw blade)'''是游戏中的一种[[Environmental death/zh-hans|环境伤害]]。它们通常位于地图中心的[[Control point (objective)/zh-hans|控制点]]两侧的沟槽上。它们的移动很慢,所以一般情况下能够轻易地避开。但它们仍可以击杀到那些没有意识到、行动迟缓或是分心的玩家,特别是当他们在控制点附近战斗时。<br />
<br />
玩家一旦触碰锯片,将会被直接秒杀,除非触碰到的是刀片侧面而不是刀刃处。即使玩家在[[ÜberCharge/zh-hans|超能冲锋]]状态下,或是使用{{Item link|Dead Ringer}}中,亦或者是在任何其他防护增益下,都照样会被锯片秒杀。如果一名玩家在被伐木锯杀死前受到了敌人的攻击,那么那名伤害到你的玩家就会拿到1分[[death/zh-hans|击杀]]分,而这种击杀类型被算作是“解决”击杀。<br />
<br />
在地图 [[Gravestone/zh-hans|Gravestone]] 里的控制点 C 附近的房间里会有一种能飞行的锯片飞过。<br />
<br />
在杀死一名玩家后,锯片会被染上血液一直持续到下一回合游戏。<br />
<br />
=== 演示视频 ===<br />
{{youtube|rmxTfi-4TM8}}<br />
<br />
== 相关成就 ==<br />
=== {{class link|scout}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Scout|Foul Territory}}<br />
| 2 = {{Show achievement|Scout|Fall Classic}}<br />
}}<br />
<br />
=== {{class link|demoman}} ===<br />
{{Show achievement|Demoman|He Who Celt It}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|8|17|2009}}'''<br />
* 黏性炸弹不会再受到锯片的影响。<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Sawmill cap point.png|出现在地图 [[Sawmill/zh-hans|Sawmill]] 上的锯片<br />
File:CTF Sawmill Center.png|出现在地图 [[Sawmill (Capture the Flag)/zh-hans|Sawmill(夺旗)]] 上的锯片<br />
File:Gravestone flying saw blade.jpg|地图 [[Gravestone/zh-hans|Gravestone]] 上的飞锯<br />
</gallery><br />
<br />
== 参见 ==<br />
* [[Damage/zh-hans|伤害]]<br />
* [[Environmental death/zh-hans|环境致死]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Sawblade/zh-hans&diff=2799907Sawblade/zh-hans2020-08-08T10:36:21Z<p>Vtopl749: Redirected page to Saw blade/zh-hans</p>
<hr />
<div>#REDIRECT [[Saw_blade/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Saw_blade/zh-hans&diff=2799906Saw blade/zh-hans2020-08-08T10:34:10Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:锯片}} <br />
{{Hazard infobox<br />
| title = 锯片<br />
| image = SawBlade.png<br />
| kill-icon-1 = saw<br />
| damage = 秒杀<br />
| backup = 否<br />
| bonk = 否<br />
| candy-cane = 否<br />
| targe = 否<br />
| dead-ringer = 否<br />
| gunboats = 否<br />
| jumpers = 否<br />
| mini-crits = 是<br />
| uber = 否<br />
| maps = [[Sawmill/zh-hans|Sawmill(竞技场)]]、[[Sawmill (Capture the Flag)/zh-hans|Sawmill(夺旗)]]、[[Sawmill (King of the Hill)/zh-hans|Sawmill(山丘之王)]]、[[Gravestone/zh-hans|Gravestone]]<br />
}}<br />
<br />
{{Quotation|'''工程师'''|那玩意会把你切成碎块的。|sound=Engineer_revenge01.wav|en-sound=yes}}<br />
<br />
'''锯片(Saw blade)'''是游戏中的一种[[Environmental death/zh-hans|环境伤害]]。它们通常位于地图中心的[[Control point (objective)/zh-hans|控制点]]两侧的沟槽上。它们的移动很慢,所以一般情况下能够轻易地避开。但它们仍可以击杀到那些没有意识到、行动迟缓或是分心的玩家,特别是当他们在控制点附近战斗时。<br />
<br />
玩家一旦触碰锯片,将会被直接秒杀,除非触碰到的是刀片侧面而不是刀刃处。即使玩家在[[ÜberCharge/zh-hans|超能冲锋]状态下,或是使用{{Item link|Dead Ringer}}中,亦或者是在任何其他防护增益下,都照样会被锯片秒杀。如果一名玩家在被伐木锯杀死前受到了敌人的攻击,那么那名伤害到你的玩家就会拿到1分[[death/zh-hans|击杀]]分,而这种击杀类型被算作是“解决”击杀。<br />
<br />
在地图 [[Gravestone/zh-hans|Gravestone]] 里的控制点 C 附近的房间里会有一种能飞行的锯片飞过。<br />
<br />
在杀死一名玩家后,锯片会被染上血液一直持续到下一回合游戏。<br />
<br />
=== 演示视频 ===<br />
{{youtube|rmxTfi-4TM8}}<br />
<br />
== 相关成就 ==<br />
=== {{class link|scout}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Scout|Foul Territory}}<br />
| 2 = {{Show achievement|Scout|Fall Classic}}<br />
}}<br />
<br />
=== {{class link|demoman}} ===<br />
{{Show achievement|Demoman|He Who Celt It}}<br />
<br />
== 更新历史 ==<br />
'''{{Patch name|8|17|2009}}'''<br />
* 黏性炸弹不会再受到锯片的影响。<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Sawmill cap point.png|出现在地图 [[Sawmill/zh-hans|Sawmill]] 上的锯片<br />
File:CTF Sawmill Center.png|出现在地图 [[Sawmill (Capture the Flag)/zh-hans|Sawmill(夺旗)]] 上的锯片<br />
File:Gravestone flying saw blade.jpg|地图 [[Gravestone/zh-hans|Gravestone]] 上的飞锯<br />
</gallery><br />
<br />
== 参见 ==<br />
* [[Damage/zh-hans|伤害]]<br />
* [[Environmental death/zh-hans|环境致死]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=System_messages/zh-hans&diff=2797857System messages/zh-hans2020-08-02T06:27:54Z<p>Vtopl749: Created page with "{{DISPLAYTITLE:系统信息}} 军团要塞2 中的一项全球信息提示系统,Valve 可通过该系统向游戏中的玩家同时发送自定义信息。通常被称作..."</p>
<hr />
<div>{{DISPLAYTITLE:系统信息}}<br />
<br />
军团要塞2 中的一项全球信息提示系统,Valve 可通过该系统向游戏中的玩家同时发送自定义信息。通常被称作“系统信息”。该系统并不会被频繁使用,通常用于播放维护通知,以及比赛安排。<br />
<br />
[[Blood Brothers/zh-hans|骨肉兄弟]]漫画曾使用该系统作为[[MvM ARG/zh-hans|MvM ARG 解谜]]的一部分。<br />
<br />
系统信息也会同时在游戏中的 通知\聊天 区域出现并发出轰鸣声音效。<br />
<br />
== 其他通知类型 ==<br />
其他类型的通知由物品服务器发送给游戏中的玩家。系统信息由 Valve 发送,所以并不会为非英语语言玩家进行翻译。但以下类型的消息均会被翻译。例如:<br />
<br />
* 使用[[Something Special for Someone Special/zh-hans|特别的物品送给特别的你]]<br />
* 获得或销毁[[Golden Wrench/zh-hans|黄金扳手]]、[[Saxxy/zh-hans|萨氏金像奖小金人]]或[[Golden Frying Pan/zh-hans|黄金平底煎锅]]。<br />
* Announcements of the Insomnia58 TF2 Tournament.<br />
<br />
== 画廊 ==<br />
<gallery><br />
File: Blood Brothers Main Menu Alert.png|游戏中通知区域的系统信息<br />
File: Blood Brothers Main Menu Alert 2.png|主菜单的系统信息<br />
File: System Message Full.jpg|游戏中 聊天框与通知 区域放送的系统信息<br />
</gallery><br />
<br />
<br />
[[Category:Gameplay/zh-hans]]<br />
[[Category:Customization/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=MvM_ARG/zh-hans&diff=2797856MvM ARG/zh-hans2020-08-02T06:13:19Z<p>Vtopl749: Redirected page to ARG/zh-hans</p>
<hr />
<div>#REDIRECT [[ARG/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Community_fads/zh-hans&diff=2796046Community fads/zh-hans2020-07-26T07:46:01Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE:社区流行事物}}<br />
[[File:Demopan Large.png|thumb|250px|right|Demopan(煎锅战士)]]<br />
{{Quotation|'''间谍'''|先生们。|sound=Spy battlecry01.wav|en-sound=yes}}<br />
<br />
'''社区流行事物(Community fads)'''是指在[[Team Fortress 2/zh-hans|《军团要塞2》]]游戏社区中发源与传播的事物。这里所说的“fad”一词是指“为许多人喜闻乐见而风靡一时的任何形式的行为”<ref>[[w:Fad|维基百科中关于“fad”的介绍]]。(原文:“any form of behavior that develops among a large population and is collectively followed with enthusiasm for some period...”)</ref>,最常用于创作这些流行事物的工具不仅包括军团要塞2游戏本身,还包括[[w:Garry's Mod|《盖瑞模组》(Garry's Mod)]]与[[w:Source_(game_engine)#Source_Filmmaker|起源电影制作器]]{{lang icon|en}}。<br />
<br />
有一些更加广为人知的社区流行事物甚至发展成了'''网络迷因(internet memes)''',即“在网络上流行的想法或概念”<ref>[[w:Internet meme|维基百科中关于“Internet meme”的介绍]]{{lang icon|en}}。(原文:“ideas or concepts that attain online popularity.”)</ref>。<br />
<br />
== 游戏衍生流行事物 ==<br />
=== {{Anchor|Crazy Legs}}疯癫腿 ===<br />
[[File:Crazylegs.jpg|right|thumb|“嘿,瞧瞧我,妈!”]]<br />
'''疯癫腿(Crazy Legs)'''的存在历史至少与《军团要塞2》的公开发布历史一样长久。它原本发源自一个小漏洞,使得[[Scout/zh-hans|侦察兵]]的腿部模型在同时进行[[crouching/zh-hans|蹲伏]]与[[Double Jump/zh-hans|二段跳]]时呈现出一种极度扭曲的造型——与侦察兵的面对方向无关,骨盆与膝盖部位随机旋转。这种“姿态”被玩家们描述为“{{tooltip|就像两条放在在风洞里的培根|two raw bacon strips held up in a wind tunnel}}”,因此它也被称作'''“培根腿”(Bacon Legs)'''。这个扭曲效果可以在玩家以第三人称视角观察时看到,且使用[[Civilian/zh-hans|参考造型]]时发生的几率会大大提高。<br />
<br />
按照官方的说法,这个[[Glitches/zh-hans|漏洞]]在{{Patch name|1|13|2010}}后被修复了。然而这个现象仍然会以某种形式发生,尽管扭曲程度已不如从前那么夸张。但在个别情况下,也有玩家看到了和从前一样夸张的扭曲效果。<br />
<br />
关于 Crazy Legs 的种种“恶评”为它赢得了在[[TF2 Blog/zh-hans|官方博客]]上的一席之地——TF2官方在修复这个漏洞时发表了一篇博客,宣告了它的“终结”并作出了一系列解释。<ref>2010年1月25日 [[TF2 Official Website/zh-hans|TF2官方博客]]:[http://www.teamfortress.com/post.php?id=3368 “亡羊补牢胜于无所作为”]。(原标题:“Better Late Than Never”)</ref><br />
<br />
在{{update link|Scream Fortress 2014}}中加入了一个名为[[Crazy Legs/zh-hans|“Crazy Legs”]]的[[Cosmetic items/zh-hans|饰品]],其灵感想必就来自这个流行事物。<br />
<br clear="all"> <br />
[[File:Birdscout.png|thumb|left|200px|一只摆动着“疯癫腿”的“侦察鸟”<br />正“飞翔”在[[Snakewater/zh-hans|Snakewater]]的上空。]]<br />
<br />
'''侦察鸟'''<br />
在{{Patch name|3|28|2018}}与{{Patch name|3|29|2018}}之间,由于一个同{{item link|Mad Milk}}与{{item link|Atomizer}}相关的[[exploit/zh-hans|漏洞]],“疯癫腿”现象再度重现:使用参考造型游玩的侦察兵可以在理论上无限地跳跃,这一现象就产生了'''“侦查鸟”(Bird Scout)'''等一系列的戏称。且由于这一漏洞需要玩家用到参考造型,“疯癫腿”的效果不仅重返游戏,甚至比以往任何时候都更加夸张。<br />
<br />
:一些玩家成群结队地扮演“Bird Scout”不断地跳跃并“结队旅行”以享受这一盛况,甚至还演出了[https://www.youtube.com/watch?v=eKfF_9wFGCI “侦察鸟在地图上空迁徙”]这样的好戏。<br />
<br />
=== {{Anchor|Demopan}}煎锅侠 ===<br />
<br />
[[File:DemopanFadFull.png|right|thumb|Demopan 最初的截图]]<br />
<br />
{{Quotation|'''Demopan'''的帽子标价|Stout Shako for two refined!|sound=stout_shako_for_2_refined.wav}}<br />
'''煎锅侠(Demopan)'''最早发源自一篇 Steam 论坛的讨论帖[http://forums.steampowered.com/forums/showthread.php?t=1661306 {{tooltip|“The New Face of TF2”(TF2的新面貌)|该贴子已不存在}}],其中有一张[[Deathcam/zh-hans|死亡定格照]]截图,展示了一个着装新颖,动作诙谐的[[Demoman/zh-hans|爆破手]]。他跳跃在空中,装备着{{item link|Frying Pan}},{{item link|Chargin' Targe}},{{item link|Bounty Hat}}与{{item link|Dangeresque, Too?}}这些物品,且名为“STOUT SHAKO FOR 2 REFINED”。这张截图迅速在TF2社区掀起热潮,其造型与口号都成为了社区中的时尚。<br />
<br />
在有爱好者为它制作可应用的剪切模板图像,使得它能够被应用在各种有趣的位置与情节后,煎锅侠的人气进一步飙升。此外,以[[Meet the Demoman/zh-hans|《拜见爆破手》]]为模板制作的视频[http://www.youtube.com/watch?v=CbV2aM0mSXg 《拜见煎锅侠》(Meet the Demopan)]也随后产生,它在原版的基础上粗糙地插入了煎锅侠的图片,并用音频文件替换了一些对话。<br />
<br />
在2011年愚人节,军团要塞官方维基的用户 [[User:Benjamuffin|Benjamoose]] 制作了一个煎锅侠的[[Team_Fortress_Wiki:April_Fools'_Day/Demopan|伪兵种条目]],且它于当天被添加进了官方特色条目。<br />
<br />
煎锅侠的非凡人气也为他在[[VS Saxton Hale Mode/zh-hans|决战萨克斯顿•霍尔]]与[[Freak Fortress 2/zh-hans|妖魔要塞2]]这两个社区模式中赢得了一席之地。 <br />
<br />
煎锅侠在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/demopan 介绍页面]。<br />
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<br />
=== 社区流行词 ===<br />
<br />
'''社区流行词(Community Phrases)'''大约在2010年年中时期开始流行,并一直延续至今。这一时尚由让角色们说出各种通常被认为诙谐或荒谬的词语而构成,通过使用语音命令并在中途由嘲讽、受伤、死亡或使用其它语音的方式来中断语音而达成。 <br />
<br />
通常使用这些流行词的最简单方法就是反复执行同一语音命令,因为大多数流行词都由于其运用的简易型而能够在语音发送冷却时间提升之前反复重新执行,且如果服务器关闭了这一冷却时间还可以无限执行。<br />
<br />
这一时尚的最初流行有部分得益于 Youtuber [https://www.youtube.com/channel/UCASAcmeMgctPgbc_Fj2h2mQ 'Rushnerd'] 的视频。他的视频用TF2角色的语音反复播放来描述各种动物,通常是鸟类;一些特色短语也在随后不久流行起来,其中最著名的就是“Pootis”。尽管这些词有很多已经不流行了,但仍有许多值得一提的典例。<br />
<br />
*'''Pootis'''<br />
<br />
{{Quotation|'''机枪手'''|'''Pootis'''-penser here.|sound=Heavy_needdispenser01.wav|en-sound=yes}}<br />
<br />
:“Pootis”是由[[Heavy/zh-hans|机枪手]]的[[Heavy voice commands/zh-hans|语音命令]]台词“这里需要补给器”派生出的词汇,并且到今天为止都一直是毋庸置疑的最流行短语。<br />
<br />
:尽管这一词汇最早的来源不详,最初推广该词汇的视频是 Rushnerd 发布的[https://www.youtube.com/watch?v=212XqJyqsuI “Bird Fortress 2”],而根据[https://trends.google.com/trends/explore?date=all&geo=US&q=pootis 谷歌搜索统计]显示,这一词汇在2010年9月后,即该视频发布的那月之后人气大增。在该视频中,有一只鸟在收集树枝,而它每收集一根就会说这个词。 <br />
<br />
:: '''Pootis 鸟'''<br />
::在一系列的社区视频发布后,'''Pootis 鸟(Pootis Bird)'''这一词汇也得到了推广。这些视频就包括最早使用“Pootis Bird”这一词汇的[https://www.youtube.com/watch?v=YDj1cXPcDBE “Scout Visits The Zoo”]。以前,“Pootis Birds”是一个用于[[Heavy/zh-hans|机枪手]]的“TF2怪诞词汇”,其特点是快速重复这一标志性的短语,并展现出鸟类的行为与扭曲的脸。然而,由于后来创作的一些视频,如 [https://www.youtube.com/channel/UCkeLZf-r92ENYnWgwn9ULWw Magus Medic] 的 [https://www.youtube.com/watch?v=JOH7k2oG4nk “Meet The Pootis Bird”],“Pootis Birds”现在通常与佩戴{{item link|Chicken Kiev}}的机枪手联系在一起,而这件鸟类头部饰品也因此在社区中得到了“Pootis Bird”的绰号。<br />
<br />
Pootis 在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/pootis 介绍页面]。<br />
<br />
*'''Gottam'''<br />
{{Quotation|'''工程师'''|'''Gottam'''-ove that gear up!|sound=Engineer_moveup01.wav|en-sound=yes}}<br />
<br />
:“Gottam”是由[[Engineer/zh-hans|工程师]]的[[Engineer voice commands/zh-hans|语音命令]]台词“前进”派生出的词汇,尽管在近些年影响力有一定降低,但它仍保有一定人气,主要是在一些非官方服务器中流行。它持续的人气主要来自工程师一条语音的一部分,这意味着用它进行“骚扰”的玩家将不断播放同一条语音。不幸的是,由于这段语音播放的速度很快,且语音命令的播放有一定冷却时间,玩家无法在许多经过修改的社区服务器之外的位置反复播放它,而社区服务器的数量也在降低。 <br />
<br />
:“Gottam”也在 Rushnerd 的“Bird Fortress 2”登场过。<br />
<br />
*'''Painis'''<br />
{{Quotation|'''士兵'''|'''Painis'''-weakness leaving the body!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
:“Painis”是由[[Soldier/zh-hans|士兵]]的[[Soldier voice commands/zh-hans|语音命令]]台词“嘲弄”派生出的词汇。这句台词由于其本身的谐音而在社区中一直有着很高,然而由于无法一直反复执行,它在游戏中的运用也有所限制,但玩家依然可以使用它。<br />
<br />
<br />
=== {{Anchor|Spycrab}}间谍蟹 ===<br />
[[File:Spytaunt05.PNG|200px|right|thumb|间谍在使用伪装工具进行嘲讽时摆出的间谍蟹动作]]<br />
<br />
'''间谍蟹(Spycrab)'''是《军团要塞2》最知名的流行事物之一,他发源自[[Spy/zh-hans|间谍]]使用[[Disguise Kit/zh-hans|伪装工具]]并[[crouching/zh-hans|蹲伏]]着移动且向上看时所产生的滑稽动作。这时的间谍看起来就像是一只移动的螃蟹。关于玩家使用间谍蟹动作的最早视频可在[http://www.youtube.com/watch?v=3dyQlZziHnw 这里]找到。<br />
<br />
由于间谍蟹的显著人气,TF2官方也在媒体中多次将之提及,包括游戏中、[[TF2 Blog/zh-hans|官方博客]]与[[TF Comics/zh-hans|漫画]],其中值得一提的包括:<br />
<br />
[[File:Carnival poster 003.png|200px|thumbnail|left|Carnival of Carnage 中的间谍蟹马戏报纸]]<br />
<br />
* [[May 21, 2009 Patch/zh-hans|{{update name|Sniper vs. Spy Update}}]]中,间谍蟹动作作为{{item name|Disguise Kit}}的备选[[Spy taunts/zh-hans#PDA|嘲讽]]被加入游戏中,玩家在使用{{item name|Disguise Kit}}嘲讽时有 20% 的几率触发这个动作。<br />
<br />
* 在{{update link|Sniper vs. Spy Update}}的第四天,官方发布的一张图片中展示了[[:File:Sniper vs. Spy Update Day 4.png|“衣冠禽兽——绅士恶棍目录”]](DAPPER ROGUE,A Catalogue for the Gentleman Scoundrel)中,其中介绍了一种蟹式行走工具,并将它描述为“{{tooltip|它将改变你的骨骼!极度疼痛但绝对值得|It will change your skeleton! Excruciatingly painful but worth it.}}”。 <br />
<br />
* 在2014年8月,[[Valve Store/zh-hans|Valve 商店]]开始售卖间谍蟹毛绒公仔。在紧接着发布的{{Patch name|8|13|2014}}中,一件同名[[cosmetic/zh-hans|饰品]]被添加到了游戏中,购买了该毛绒公仔的玩家将能够用序列号兑换[[Genuine/zh-hans|纯正]]品质的该物品。<br />
<br />
* 在地图 [[Carnival of Carnage/zh-hans|Carnival of Carnage]]中,有一张印有间谍蟹的{{tooltip|海报|请看左图}},并标注有“{{tooltip|Human Crab - Alive!|人形螃蟹——活的!}}”。 <br />
<br />
* 在间谍进行{{item link|Mannrobics}}嘲讽时会有一个模仿螃蟹“掐空气”的动作,且间谍在做这个工作时还经常会喊出“Aaaand Spycrab!”。<br />
<br />
* 在漫画[[The Naked and the Dead/zh-hans|《裸者与死者》]]中,间谍提到他穿的衣服是“Louis Crabbemarché”牌的。“Crabbemarché”一词{{tooltip|尽管从发音来看有些拼写错误|因为“Crabe”仅发一个“b”的音,而带有“é”的“marché”则是法语中的“市场”}},可将其视作法语单词“螃蟹”与“行走”的组合。 <br />
<br />
间谍蟹还启发了一系列社区风潮,例如一个玩家自制的游戏模式[[Crabmod/zh-hans|“Crabmod”]],以及一种被称作“Spycrabbing”的赌博游戏。“Spycrabbing”尽管有很多玩法,但一般通行的规则是第一个成功执行数次间谍蟹嘲讽动作的玩家将胜利/失败,而胜利者将得到所有参赌物品。<br />
<br />
:'''变种'''<br />
此外还有一个被玩家们类似地命名为[http://i.imgur.com/0uzhGtA.jpg '''“Democrab”(爆破蟹)''']的错误动画。当爆破手手持一些单手武器并蹲下行走时(尤其是直接向正上方看时更明显),他的左手会奇怪地扭动,并根据玩家身体面对方向的改变产生强力的变动。<br />
<br />
Spycrab 在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/spy-crab 介绍页面]。<br />
{{clr}}<br />
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=== {{Anchor|Friendlies|Hoovies}}Friendlies/Hoovies(友好玩家) ===<br />
<br />
[[File:A friendly heavy.png|200px|thumbnail|left|一个友好的机枪手,或者说是“Hoovy”,正打算分享他的三明治。]]<br />
<br />
'''"友好玩家"'''是指一类专门以社交方式且不主动参与战斗游玩的玩家,他们将在战斗中与敌队处于和平关系。当然,友好玩家也并不是完全和平的;除了部分玩家愿意为敌方玩家贡献[[contracts/zh-hans|合同点数]]而被击杀,大多数会选择反击尝试杀死自己的敌人。<br />
<br />
友好玩家在游戏中的行为会故意异于正常战斗,例如反复做出[[taunting/zh-hans|嘲讽动作]]、为敌方玩家恢复血量、给步哨{{tooltip|'' Detoothing ''| Detoothing 指的是使用遥控手柄将步哨弹药打光,以免伤害敌人}}后观看战斗。这些荒诞行为与这款游戏的社区风格正好基本相合,这使得许多社区游戏事物将与友好玩家扯上关系,不少友好玩家会频繁使用''社区流行语词''。<br />
<br />
友好玩家通常会选择达到地图上的一些人烟稀少的隐蔽位置,以防受到其他玩家的伤害,或是在敌人的路径上扔出[[lunchbox/zh-hans|午餐盒(三明治)]]并[[Melee/zh-hans|手持近战武器]][[crouching/zh-hans|蹲下]],以此表现自身和平。后者行为包括吸引志同道合的敌方玩家参与并加入和平。<br />
<br />
社区对于这类玩家的看法大致呈相互对立的两派,其中支持的一派认为友好玩家有助于营造轻松愉快的游戏氛围,以及保留《军团要塞2》的“卡通式”基调。而反对的一派认为这些玩家的行为毫无意义并破坏了游戏流程,同时也会产生令人不快的[[match outcomes/zh-hans|比赛结果]]。(可参见[[Griefing/zh-hans|恶意行为]]和[[Idling/zh-hans|挂机]])<br />
<br />
:'''Hoovies'''<br />
:由于扔出的[[lunchbox/zh-hans|午餐盒]]物品有着可被敌方玩家拾取的功能,所以[[Heavy/zh-hans|机枪手]]的装备选择会比较“和平化”。以及目前对''Hoovy''这个名称的起源依然未知,但可以确定的是,[https://trends.google.com/trends/explore?date=all&geo=US&q=hoovy 这个词的搜索量] 于2011年中旬起始,但在2016末,由于[https://www.youtube.com/channel/UCd534c_ehOvrLVL2v7Nl61w Muselk(教主)]在视频中的使用才真正开始流行。<br />
<br />
:尽管在饰品方面没有任何需求,但“Hoovy”的装备会试着尽可能的看上去的“蠢”。例如一些常用的饰品如:[[Tough Guy's Toque/zh-hans|硬汉的无边帽]]和[[All-Father/zh-hans|雪白的大胡子]],及[[Full Moon/zh-hans|满月]]时的[[Chicken Kiev/zh-hans|鸡辅猛禽]]。如果是其他职业的友好玩家,通常会选择装备较为明亮、鲜艳的颜色。<br />
<br />
:许多“Hoovies”会选择装备[[Holiday Punch/zh-hans|欢乐拳套]]使敌人发出大笑。<br />
<br />
还有很多的“友好”的[[community servers/zh-hans|社区服务器]],玩家们可以花时间在地图上四处闲逛和互动,且这些服务器都禁止或限制了杀戮(许多服务器只启用了[[taunt kills/zh-hans|嘲讽杀敌]])。后者有时被叫做"糟糕的"(Silly)服务器,以区别于完全没有杀戮的前者。(可参见[[Glossary of player terms#Achievement server|成就服]]或[[Glossary of player terms#Idle server|挂机服]])。<br />
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=== {{Anchor|Watcher|The Watcher|The Observer|Observer}}The Observer/The Watcher(窥视者,观察者) ===<br />
<br />
[[File:The observer.jpg|200px|thumbnail|一张 The Observer 的游戏截图。]]<br />
<br />
'''The Observer(也被称作 The Watcher)'''是目前TF2社区中最近掀起的一波潮流文化,于2019年8月起始。相当回归社区经典的'TF2 怪人秀(TF2 Freaks)'潮流,观察者指的是装了一整套有关“相机”饰品的[[Spy/zh-hans|间谍]]玩家,总体给人一种十分机械化的感觉。<br />
<br />
这个流行事物发源自一个玩家发布在[[w:Reddit|Reddit论坛]]上的一张游戏截图<ref>[https://www.reddit.com/r/tf2/comments/cl1kqg/this_guy_and_his_friend_named_the_observer_stayed/ "This guy and his friend named "the observer" stayed as cloak and dagger spies the whole game just watching people in corners"]</ref>,它展示了一名装备着[[Shutterbug/zh-hans|Shutterbug]]、[[Upgrade/zh-hans|高科技间谍]]与[[Camera Beard/zh-hans|相机胡子]]并手持[[Red-Tape Recorder/zh-hans|官僚式录音机]]的间谍玩家,并附上文字说明该玩家与另一名叫做“The Observer”的玩家,在正常战斗中全程使用隐形刺客于不同区域穿梭并观察其他玩家战斗。该帖子在爆火后立刻如“Demopan”一样迅速广泛传开。<br />
<br />
“The Observer”迅速爆红的原因还在于需要扮演的成本极低,相关物品的售价在{{当时|''initially''|但是因为爆红的原因,相关物品的价格涨得相当厉害}}相当便宜,这使得想要跟上一波潮流的玩家可以轻松模仿观察者的造型。这甚至使得观察者上升到创建“组织”的地位,甚至游戏新闻网站[https://www.rockpapershotgun.com/2019/08/05/a-cult-has-formed-around-team-fortress-2s-watchers/ Rock Paper Shotgun] 曾发布过暗示其内容的文章。<br />
<br />
一些其他低热度的“组织”在其最开始火爆的时候曾尝试遮住“观察者”的热潮;虽然都是无用功罢了。<br />
{{clr}}<br />
<br />
== 社区原创流行事物 ==<br />
<br />
=== {{Anchor|nope.avi}}(不.avi) ===<br />
[[File:Nope.png|right|200px|thumb|"NOPE"]]<br />
{{Quotation|'''工程师''' |Nope.|sound=Engineer_no01.wav|en-sound=yes}}<br />
<br />
'''nope.avi''' (或是直接'''nope''')是Youtube视频作者[http://www.youtube.com/user/Jimbomcb Jimbomcb]使用[[w:Source_(game_engine)#Source_Filmmaker|起源电影制作器]]制作的一段流行影片。该[http://www.youtube.com/watch?v=gvdf5n-zI14 视频]展示了一段在[[Gravel Pit]]上[[BLU/zh-hans|蓝队]] [[Engineer/zh-hans|工程师]]走近屏幕。当他停下时,工程师的安全帽突然浮空接着工程师说出[[Media:Engineer_no01.wav|"Nope"]],然后工程师的头也随之伸长,接着迅速离开了镜头。<br />
<br />
这段影片常被用作为一种代替"幽默"的回绝方式。如果想回答"No"的时候可以输入"nope.avi"的视频链接或直接打出"nope.avi"。这样流行事物在工程师盲盒玩具人中被暗示过;当拆下工程师的头部时可以看到工程师的脖子上写着"NOPE"。<br />
<br />
nope.avi在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/nopeavi 介绍页面]。<br />
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=== {{Anchor|Scout Face}}Scout Face(侦察兵的脸) ===<br />
[[File:Derpscout.jpg|thumbnail|left|"侦察兵的脸"的起源图片.]]<br />
[[File:Derpscoutchat.jpg|thumbnail|讨论"侦察兵的脸"例子.]]<br />
<br />
'''侦察兵的脸''' (也可被称作''愚蠢的侦察兵'')是一张源自作者[https://www.youtube.com/channel/UCaiV9O_shXdLlhEZaogavLg Rubberfruit]的 Garry's Mod 视频[https://www.youtube.com/watch?v=NqDaMSk00wA "机枪手和侦察兵觉得他们是只鸟"]中的图片的一样流行事物,[https://www.youtube.com/channel/UCaiV9O_shXdLlhEZaogavLg Rubberfruit],视频中,[[RED/zh-hans|红队]]机枪手飞在空中,吐出大量三明治到侦察兵的嘴里。在视频发布的三年里,视频累计播放量高达180万与8900条评论。然而,在2011年时 Youtube 推出了允许个人资料头像显示在评论区中的功能时,大量的人使用这张图片作为头像进行评论,这是该迷因的一种常见玩法。<br />
<br />
在2010年8月1日,用户Jonix04将侦察兵的脸的截图上传到DeviantArt,并在接下来两年内收到了2100次访问以及980次的下载量。<br />
<br />
YouTube大量个人资料头像的使用,使侦察兵的脸成为一种知名的流行事物与迷因。 用经过 Photoshop 加工的侦察兵的脸作为头像,并在视频底下评论中作链条状的回复。这些变体同样被大量的玩家用作为自己Steam个人资料头像。这些用户有时还会将自己称作 "侦察军"。<br />
<br />
侦察兵的脸 在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/scout-face 介绍页面]。<br />
<br />
===== 明显的变体 =====<br />
<gallery><br />
File:Derpface1.jpg|<br />
File:Derpface2.jpg|<br />
File:Derpface3.jpg|<br />
File:Derpash.jpg|<br />
File:Gottagobonk.jpg|<br />
File:Youshallnotbonk.jpg|<br />
File:Spyscout.png|<br />
File:Waldoscout.png|<br />
</gallery><br />
{{clr}}<br />
=== Gentlemen(绅士们) ===<br />
[[File:Gentlemen.png|right|thumb|抽象化的原图.]]<br />
<br />
{{Quotation|'''间谍'''|Gentlemen.|sound=Spy_battlecry01.wav|en-sound=yes}}<br />
<br />
流行语句'''绅士们'''是一句来自于[[Spy/zh-hans|间谍]]最常用的口头禅,随着香烟的放回,他的冷静,优雅,精明都满满的体现在这一句口头禅中。<br />
<br />
这个流行事物本身是一张热门的图片,起源诞生于''Garry's Mod''中一张标题为""GENTLEMEN""间谍嘴里被塞满香烟的截图。"不久后被重制成抽象、卡通版本的图片。这个概念很快被扩展到全''军团要塞''中的角色。这类抽象搞笑图片的制作格式十分简易;在一个角色的嘴里塞满和他有关的事物。举个例子,关于[[Heavy/zh-hans|机枪手]]版本的“Gentlemen“,”内容可以为一个抽象画风的机枪手被塞满了他专属的定制子弹,并在下面写上"BULLETS(子弹)"<br />
<br />
"Gentlemen(绅士们)"这个词有时会被故意写错为"Mentlegen"并将原图做出改变。在游戏中,一名[[bot/zh-hans|电脑玩家]]有时会被随机命名为“Mentlegen”来致敬这样流行事物。<br />
<br />
Gentlemen 在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/gentlemen 介绍页面]<br />
<gallery perrow="9"><br />
File:Gentlemen_originalFad.png|起源于''Garry's Mod''的原图.<br />
File:Mentlegen.jpg|被故意拼错的Gentlemen<br />
File:Maggots.png|士兵版<br />
File:Dumbass.png|侦察兵版<br />
File:Dummkopfs.gif|医生版<br />
File:Spah.jpg|工程师版<br />
File:Wankers.png|狙击手版<br />
File:Bill.png|来自求生之路系列中的比尔版<br />
</gallery><br />
<br clear="all"><br />
<br />
=== {{Anchor|Vagineer}}Vagineer(阴程师) ===<br />
[[File:Vagineer_Meme.jpg|right|150px|thumb|阴程师.]]<br />
<br />
{{Quotation|'''Vagineer'''|Grrrrrrrr.|sound=Engineer_jeers02.wav|en-sound=yes}}<br />
<br />
'''阴程师'''是源自于YouTube用户[https://www.youtube.com/user/J16FOX J16fox]在2008年12月31日上传的一段视频的一样流行事物,不幸的是,原视频目前已无法找到。阴程师是由J16fox在''Garry's Mod''中乱用"面部表情"工具的随机功能去调整[[Engineer/zh-hans|工程师]]的面部表情致使其看上去像是人类女性的生殖器官。<br />
<br />
阴程师时常咆哮,它可以重生四肢以及发射、喷吐酸液并倒着讲话。阴程师的所有[[Engineer responses/zh-hans|语音]]均来自于工程师,但其中大部分都是被倒放的版本。阴程师目前十分常见在社区游戏模式[[Vs. Saxton Hale/zh-hans|VSH]]。<br />
{{clr}}<br />
<br />
=== MeeM ===<br />
[[File:Medictarget.png|right|thumb|150px|MeeM.]]<br />
'''MeeM'''是一种只会说"MeeM" ([[Media:Medic_medic03.wav|"MEEEDIIIC!"]]语音命令,但中间将会被重复播放)的木制[[Medic/zh-hans|医生]]标牌(练习木靶).<br />
<br />
“MeeM”是由 YouTube 用户[http://www.youtube.com/user/OluapPlayer OluapPlayer]在 Garry's mod 视频"Gentlemanly Demo's Greatest Duel"所创造的一样流行事物,当[[Demoman/zh-hans|爆破手]],[[Engineer/zh-hans|工程师]]和其他职业休息时;蓝队的爆破手打破了宁静并开始挑战红队爆破手。他们的第一个挑战由工程师主持的,目标为抓住医生的练习木靶。追逐中,医生的木靶不停的叫出"MeeM"。<br />
<br />
在之后“MeeM”被玩家群体传开并在视频中频繁登场,还甚至被作为[[Freak Fortress 2/zh-hans|VSH模式]]和暗鬼要塞的BOSS。<br />
{{clr}}<br />
<br />
=== Christian Brutal Sniper{{Anchor|Christian Brutal Sniper}}(基督神狙) ===<br />
[[File:FF2_CBS.png|right|thumb|150px|VSH模式中的基督神狙]]<br />
{{Quotation|'''基督神狙'''在肢解蓝队医生时说|这就像圣诞节的凌晨...|sound=Sniper_specialweapon08.wav|en-sound=yes}}<br />
'''基督神狙'''是源自于[https://www.youtube.com/user/KelThuzadMadness Kekas]所制作的一段视频中的热门事物。[https://www.youtube.com/user/KelThuzadMadness Kekas]在2010年5月28日制作了一段 Garry's Mod 视频。视频的内容为,红队狙击手杀死蓝队医生。同时,这段视频到达了作者制作10部续集的播放量目标<br />
基督神狙使用过多种武器,包括[[Eyelander/zh-hans|苏格兰长剑]],[[Tribalman's Shiv/zh-hans|部落者刮刀]],[[Huntsman/zh-hans|猎人短弓]]以及更多。<br />
<br />
'''基督神狙'''同样被加入到了热门社区游戏模式[[Vs. Saxton Hale/zh-hans|VSH]]中。<br />
{{clr}}<br />
<br />
=== Rappy ===<br />
[[File:Rappy.png|right|thumb|180px|Rappy]]<br />
{{Quotation|'''Rappy''''的流行语句|See.}}<br />
'''Rappy'''是一只头戴[[Carouser's Capotain/zh-hans|闹事者头目之冠]]的迅猛龙。他首次亮相在叫做"THAT DEMO"的[http://www.youtube.com/watch?v=KhKW66JLwiY Gmod 视频中]。Rappy 的唯一台词是爆破手语音中的"SEE" (也经常被拼成"ci")。通常与他同时登场的角色是一名爆破手。<br />
{{clr}}<br />
<br />
== 参考内容 ==<br />
<references/><br />
<br />
[[Category:Glossary/zh-hans]]<br />
[[Category:Memes/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Community_fads/zh-hans&diff=2794368Community fads/zh-hans2020-07-20T02:10:39Z<p>Vtopl749: /* {{Anchor|Watcher|The Watcher|The Observer|Observer}}The Observer/The Watcher(窥视者,观察者) */</p>
<hr />
<div>{{DISPLAYTITLE:社区流行事物}}<br />
[[File:Demopan Large.png|thumb|250px|right|Demopan(煎锅战士)]]<br />
{{Quotation|'''间谍'''|先生们。|sound=Spy battlecry01.wav|en-sound=yes}}<br />
<br />
'''社区流行事物(Community fads)'''是指在[[Team Fortress 2/zh-hans|《军团要塞2》]]游戏社区中发源与传播的事物。这里所说的“fad”一词是指“为许多人喜闻乐见而风靡一时的任何形式的行为”<ref>[[w:Fad|维基百科中关于“fad”的介绍]]。(原文:“any form of behavior that develops among a large population and is collectively followed with enthusiasm for some period...”)</ref>,最常用于创作这些流行事物的工具不仅包括军团要塞2游戏本身,还包括[[w:Garry's Mod|《盖瑞模组》(Garry's Mod)]]与[[w:Source_(game_engine)#Source_Filmmaker|起源电影制作器]]{{lang icon|en}}。<br />
<br />
有一些更加广为人知的社区流行事物甚至发展成了'''网络迷因(internet memes)''',即“在网络上流行的想法或概念”<ref>[[w:Internet meme|维基百科中关于“Internet meme”的介绍]]{{lang icon|en}}。(原文:“ideas or concepts that attain online popularity.”)</ref>。<br />
<br />
== 游戏衍生流行事物 ==<br />
=== {{Anchor|Crazy Legs}}疯癫腿 ===<br />
[[File:Crazylegs.jpg|right|thumb|“嘿,瞧瞧我,妈!”]]<br />
'''疯癫腿(Crazy Legs)'''的存在历史至少与《军团要塞2》的公开发布历史一样长久。它原本发源自一个小漏洞,使得[[Scout/zh-hans|侦察兵]]的腿部模型在同时进行[[crouching/zh-hans|蹲伏]]与[[Double Jump/zh-hans|二段跳]]时呈现出一种极度扭曲的造型——与侦察兵的面对方向无关,骨盆与膝盖部位随机旋转。这种“姿态”被玩家们描述为“{{tooltip|就像两条放在在风洞里的培根|two raw bacon strips held up in a wind tunnel}}”,因此它也被称作'''“培根腿”(Bacon Legs)'''。这个扭曲效果可以在玩家以第三人称视角观察时看到,且使用[[Civilian/zh-hans|参考造型]]时发生的几率会大大提高。<br />
<br />
按照官方的说法,这个[[Glitches/zh-hans|漏洞]]在{{Patch name|1|13|2010}}后被修复了。然而这个现象仍然会以某种形式发生,尽管扭曲程度已不如从前那么夸张。但在个别情况下,也有玩家看到了和从前一样夸张的扭曲效果。<br />
<br />
关于 Crazy Legs 的种种“恶评”为它赢得了在[[TF2 Blog/zh-hans|官方博客]]上的一席之地——TF2官方在修复这个漏洞时发表了一篇博客,宣告了它的“终结”并作出了一系列解释。<ref>2010年1月25日 [[TF2 Official Website/zh-hans|TF2官方博客]]:[http://www.teamfortress.com/post.php?id=3368 “亡羊补牢胜于无所作为”]。(原标题:“Better Late Than Never”)</ref><br />
<br />
在{{update link|Scream Fortress 2014}}中加入了一个名为[[Crazy Legs/zh-hans|“Crazy Legs”]]的[[Cosmetic items/zh-hans|饰品]],其灵感想必就来自这个流行事物。<br />
<br clear="all"> <br />
[[File:Birdscout.png|thumb|left|200px|一只摆动着“疯癫腿”的“侦察鸟”<br />正“飞翔”在[[Snakewater/zh-hans|Snakewater]]的上空。]]<br />
<br />
'''侦察鸟'''<br />
在{{Patch name|3|28|2018}}与{{Patch name|3|29|2018}}之间,由于一个同{{item link|Mad Milk}}与{{item link|Atomizer}}相关的[[exploit/zh-hans|漏洞]],“疯癫腿”现象再度重现:使用参考造型游玩的侦察兵可以在理论上无限地跳跃,这一现象就产生了'''“侦查鸟”(Bird Scout)'''等一系列的戏称。且由于这一漏洞需要玩家用到参考造型,“疯癫腿”的效果不仅重返游戏,甚至比以往任何时候都更加夸张。<br />
<br />
:一些玩家成群结队地扮演“Bird Scout”不断地跳跃并“结队旅行”以享受这一盛况,甚至还演出了[https://www.youtube.com/watch?v=eKfF_9wFGCI “侦察鸟在地图上空迁徙”]这样的好戏。<br />
<br />
=== {{Anchor|Demopan}}煎锅侠 ===<br />
<br />
[[File:DemopanFadFull.png|right|thumb|Demopan 最初的截图]]<br />
<br />
{{Quotation|'''Demopan'''的帽子标价|Stout Shako for two refined!|sound=stout_shako_for_2_refined.wav}}<br />
'''煎锅侠(Demopan)'''最早发源自一篇 Steam 论坛的讨论帖[http://forums.steampowered.com/forums/showthread.php?t=1661306 {{tooltip|“The New Face of TF2”(TF2的新面貌)|该贴子已不存在}}],其中有一张[[Deathcam/zh-hans|死亡定格照]]截图,展示了一个着装新颖,动作诙谐的[[Demoman/zh-hans|爆破手]]。他跳跃在空中,装备着{{item link|Frying Pan}},{{item link|Chargin' Targe}},{{item link|Bounty Hat}}与{{item link|Dangeresque, Too?}}这些物品,且名为“STOUT SHAKO FOR 2 REFINED”。这张截图迅速在TF2社区掀起热潮,其造型与口号都成为了社区中的时尚。<br />
<br />
在有爱好者为它制作可应用的剪切模板图像,使得它能够被应用在各种有趣的位置与情节后,煎锅侠的人气进一步飙升。此外,以[[Meet the Demoman/zh-hans|《拜见爆破手》]]为模板制作的视频[http://www.youtube.com/watch?v=CbV2aM0mSXg 《拜见煎锅侠》(Meet the Demopan)]也随后产生,它在原版的基础上粗糙地插入了煎锅侠的图片,并用音频文件替换了一些对话。<br />
<br />
在2011年愚人节,军团要塞官方维基的用户 [[User:Benjamuffin|Benjamoose]] 制作了一个煎锅侠的[[Team_Fortress_Wiki:April_Fools'_Day/Demopan|伪兵种条目]],且它于当天被添加进了官方特色条目。<br />
<br />
煎锅侠的非凡人气也为他在[[VS Saxton Hale Mode/zh-hans|决战萨克斯顿•霍尔]]与[[Freak Fortress 2/zh-hans|妖魔要塞2]]这两个社区模式中赢得了一席之地。 <br />
<br />
煎锅侠在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/demopan 介绍页面]。<br />
<br clear="all"><br />
<br />
=== 社区流行词 ===<br />
<br />
'''社区流行词(Community Phrases)'''大约在2010年年中时期开始流行,并一直延续至今。这一时尚由让角色们说出各种通常被认为诙谐或荒谬的词语而构成,通过使用语音命令并在中途由嘲讽、受伤、死亡或使用其它语音的方式来中断语音而达成。 <br />
<br />
通常使用这些流行词的最简单方法就是反复执行同一语音命令,因为大多数流行词都由于其运用的简易型而能够在语音发送冷却时间提升之前反复重新执行,且如果服务器关闭了这一冷却时间还可以无限执行。<br />
<br />
这一时尚的最初流行有部分得益于 Youtuber [https://www.youtube.com/channel/UCASAcmeMgctPgbc_Fj2h2mQ 'Rushnerd'] 的视频。他的视频用TF2角色的语音反复播放来描述各种动物,通常是鸟类;一些特色短语也在随后不久流行起来,其中最著名的就是“Pootis”。尽管这些词有很多已经不流行了,但仍有许多值得一提的典例。<br />
<br />
*'''Pootis'''<br />
<br />
{{Quotation|'''机枪手'''|'''Pootis'''-penser here.|sound=Heavy_needdispenser01.wav|en-sound=yes}}<br />
<br />
:“Pootis”是由[[Heavy/zh-hans|机枪手]]的[[Heavy voice commands/zh-hans|语音命令]]台词“这里需要补给器”派生出的词汇,并且到今天为止都一直是毋庸置疑的最流行短语。<br />
<br />
:尽管这一词汇最早的来源不详,最初推广该词汇的视频是 Rushnerd 发布的[https://www.youtube.com/watch?v=212XqJyqsuI “Bird Fortress 2”],而根据[https://trends.google.com/trends/explore?date=all&geo=US&q=pootis 谷歌搜索统计]显示,这一词汇在2010年9月后,即该视频发布的那月之后人气大增。在该视频中,有一只鸟在收集树枝,而它每收集一根就会说这个词。 <br />
<br />
:: '''Pootis 鸟'''<br />
::在一系列的社区视频发布后,'''Pootis 鸟(Pootis Bird)'''这一词汇也得到了推广。这些视频就包括最早使用“Pootis Bird”这一词汇的[https://www.youtube.com/watch?v=YDj1cXPcDBE “Scout Visits The Zoo”]。以前,“Pootis Birds”是一个用于[[Heavy/zh-hans|机枪手]]的“TF2怪诞词汇”,其特点是快速重复这一标志性的短语,并展现出鸟类的行为与扭曲的脸。然而,由于后来创作的一些视频,如 [https://www.youtube.com/channel/UCkeLZf-r92ENYnWgwn9ULWw Magus Medic] 的 [https://www.youtube.com/watch?v=JOH7k2oG4nk “Meet The Pootis Bird”],“Pootis Birds”现在通常与佩戴{{item link|Chicken Kiev}}的机枪手联系在一起,而这件鸟类头部饰品也因此在社区中得到了“Pootis Bird”的绰号。<br />
<br />
Pootis 在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/pootis 介绍页面]。<br />
<br />
*'''Gottam'''<br />
{{Quotation|'''工程师'''|'''Gottam'''-ove that gear up!|sound=Engineer_moveup01.wav|en-sound=yes}}<br />
<br />
:“Gottam”是由[[Engineer/zh-hans|工程师]]的[[Engineer voice commands/zh-hans|语音命令]]台词“前进”派生出的词汇,尽管在近些年影响力有一定降低,但它仍保有一定人气,主要是在一些非官方服务器中流行。它持续的人气主要来自工程师一条语音的一部分,这意味着用它进行“骚扰”的玩家将不断播放同一条语音。不幸的是,由于这段语音播放的速度很快,且语音命令的播放有一定冷却时间,玩家无法在许多经过修改的社区服务器之外的位置反复播放它,而社区服务器的数量也在降低。 <br />
<br />
:“Gottam”也在 Rushnerd 的“Bird Fortress 2”登场过。<br />
<br />
*'''Painis'''<br />
{{Quotation|'''士兵'''|'''Painis'''-weakness leaving the body!|sound=Soldier_jeers07.wav|en-sound=yes}}<br />
<br />
:“Painis”是由[[Soldier/zh-hans|士兵]]的[[Soldier voice commands/zh-hans|语音命令]]台词“嘲弄”派生出的词汇。这句台词由于其本身的谐音而在社区中一直有着很高,然而由于无法一直反复执行,它在游戏中的运用也有所限制,但玩家依然可以使用它。<br />
<br />
<br />
=== {{Anchor|Spycrab}}间谍蟹 ===<br />
[[File:Spytaunt05.PNG|200px|right|thumb|间谍在使用伪装工具进行嘲讽时摆出的间谍蟹动作]]<br />
<br />
'''间谍蟹(Spycrab)'''是《军团要塞2》最知名的流行事物之一,他发源自[[Spy/zh-hans|间谍]]使用[[Disguise Kit/zh-hans|伪装工具]]并[[crouching/zh-hans|蹲伏]]着移动且向上看时所产生的滑稽动作。这时的间谍看起来就像是一只移动的螃蟹。关于玩家使用间谍蟹动作的最早视频可在[http://www.youtube.com/watch?v=3dyQlZziHnw 这里]找到。<br />
<br />
由于间谍蟹的显著人气,TF2官方也在媒体中多次将之提及,包括游戏中、[[TF2 Blog/zh-hans|官方博客]]与[[TF Comics/zh-hans|漫画]],其中值得一提的包括:<br />
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[[File:Carnival poster 003.png|200px|thumbnail|left|Carnival of Carnage 中的间谍蟹马戏报纸]]<br />
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* [[May 21, 2009 Patch/zh-hans|{{update name|Sniper vs. Spy Update}}]]中,间谍蟹动作作为{{item name|Disguise Kit}}的备选[[Spy taunts/zh-hans#PDA|嘲讽]]被加入游戏中,玩家在使用{{item name|Disguise Kit}}嘲讽时有 20% 的几率触发这个动作。<br />
<br />
* 在{{update link|Sniper vs. Spy Update}}的第四天,官方发布的一张图片中展示了[[:File:Sniper vs. Spy Update Day 4.png|“衣冠禽兽——绅士恶棍目录”]](DAPPER ROGUE,A Catalogue for the Gentleman Scoundrel)中,其中介绍了一种蟹式行走工具,并将它描述为“{{tooltip|它将改变你的骨骼!极度疼痛但绝对值得|It will change your skeleton! Excruciatingly painful but worth it.}}”。 <br />
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* 在2014年8月,[[Valve Store/zh-hans|Valve 商店]]开始售卖间谍蟹毛绒公仔。在紧接着发布的{{Patch name|8|13|2014}}中,一件同名[[cosmetic/zh-hans|饰品]]被添加到了游戏中,购买了该毛绒公仔的玩家将能够用序列号兑换[[Genuine/zh-hans|纯正]]品质的该物品。<br />
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* 在地图 [[Carnival of Carnage/zh-hans|Carnival of Carnage]]中,有一张印有间谍蟹的{{tooltip|海报|请看左图}},并标注有“{{tooltip|Human Crab - Alive!|人形螃蟹——活的!}}”。 <br />
<br />
* 在间谍进行{{item link|Mannrobics}}嘲讽时会有一个模仿螃蟹“掐空气”的动作,且间谍在做这个工作时还经常会喊出“Aaaand Spycrab!”。<br />
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* 在漫画[[The Naked and the Dead/zh-hans|《裸者与死者》]]中,间谍提到他穿的衣服是“Louis Crabbemarché”牌的。“Crabbemarché”一词{{tooltip|尽管从发音来看有些拼写错误|因为“Crabe”仅发一个“b”的音,而带有“é”的“marché”则是法语中的“市场”}},可将其视作法语单词“螃蟹”与“行走”的组合。 <br />
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间谍蟹还启发了一系列社区风潮,例如一个玩家自制的游戏模式[[Crabmod/zh-hans|“Crabmod”]],以及一种被称作“Spycrabbing”的赌博游戏。“Spycrabbing”尽管有很多玩法,但一般通行的规则是第一个成功执行数次间谍蟹嘲讽动作的玩家将胜利/失败,而胜利者将得到所有参赌物品。<br />
<br />
:'''变种'''<br />
此外还有一个被玩家们类似地命名为[http://i.imgur.com/0uzhGtA.jpg '''“Democrab”(爆破蟹)''']的错误动画。当爆破手手持一些单手武器并蹲下行走时(尤其是直接向正上方看时更明显),他的左手会奇怪地扭动,并根据玩家身体面对方向的改变产生强力的变动。<br />
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Spycrab 在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/spy-crab 介绍页面]。<br />
{{clr}}<br />
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=== {{Anchor|Friendlies|Hoovies}}Friendlies/Hoovies(友好玩家) ===<br />
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[[File:A friendly heavy.png|200px|thumbnail|left|一个友好的机枪手,或者说是“Hoovy”,正打算分享他的三明治。]]<br />
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'''友好玩家'''(游戏里有时简称为'''“Friendly”''')是指那些在游戏回合中拒绝参战而把时间花费在其它消遣活动上,比如释放[[taunts/zh-hans|嘲讽]],使用[[voice commands/zh-hans|语音]]或者在地图上闲逛。尽管友好玩家并不存在确切的职业与饰品要求,常见的友好玩家通常是作为[[Heavy/zh-hans|机枪手]](此时通常被称作'''“Hoovy”''')并装备[[Sandvich/zh-hans|三明治]]或其他食物,它们通常保持蹲伏并分享它们的食物(无论敌我)。而最为知名的友好玩家形象还包括装备着[[Tough Guy's Toque/zh-hans|硬汉的无边帽]]、[[All-Father/zh-hans|雪白的大胡子]]以及[[Chicken Kiev/zh-hans|鸡辅猛禽]]等饰品(鸡辅猛禽几乎已成为友好玩家的一个象征)。有些友好玩家也会穿着滑稽地出现,通常还会为他们的饰品使用鲜艳的颜色进行染色以更加注目,有的也会手持经过自定义的[[Conscientious Objector/zh-hans|有良心的示威者标志牌]]以宣示他们的和平诉求。不过他们究竟是以什么形象出现在你的游戏中总是未知的。<br />
<br />
友好玩家并非永远都是和平主义者,尽管他们中的一部分会大度接受被个别敌人杀死的事实或者配合其他玩家完成[[contracts/zh-hans|合同]]任务,但有时他们会选择对来犯者进行“正当防卫”。<br />而Hoovy们也经常装备[[Holiday Punch/zh-hans|欢笑拳套]]使敌人发出大笑,有时也会在此基础上将敌人杀死。<br />
<br />
社区对于这类玩家的看法大致呈相互对立的两派,其中支持的一派认为友好玩家有助于营造轻松愉快的游戏氛围,以及保留《军团要塞2》的“卡通式”基调。而反对的一派认为这些玩家的行为毫无意义并破坏了游戏流程,同时也会产生令人不快的[[match outcomes/zh-hans|比赛结果]]。(可参见[[Griefing/zh-hans|恶意行为]]和[[Idling/zh-hans|挂机]])<br />
<br />
还有很多的“友好”的[[community servers/zh-hans|社区服务器]],玩家们可以花时间在地图上四处闲逛和互动,且这些服务器都禁止或限制了杀戮(许多服务器只启用了[[taunt kills/zh-hans|嘲讽杀敌]])。后者有时被叫做"糟糕的"(Silly)服务器,以区别于完全没有杀戮的前者。(可参见[[Glossary of player terms#Achievement server|成就服]]或[[Glossary of player terms#Idle server|挂机服]])<br />
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=== {{Anchor|Watcher|The Watcher|The Observer|Observer}}The Observer/The Watcher(窥视者,观察者) ===<br />
<br />
[[File:The observer.jpg|200px|thumbnail|一张 The Observer 的游戏截图。]]<br />
<br />
'''The Observer(也被称作 The Watcher)'''是目前TF2社区中最近掀起的一波潮流文化,于2019年8月起始。相当回归社区经典的'TF2 怪人秀(TF2 Freaks)'潮流,观察者指的是装了一整套有关“相机”饰品的[[Spy/zh-hans|间谍]]玩家,总体给人一种十分机械化的感觉。<br />
<br />
这个流行事物发源自一个玩家发布在[[w:Reddit|Reddit论坛]]上的一张游戏截图<ref>[https://www.reddit.com/r/tf2/comments/cl1kqg/this_guy_and_his_friend_named_the_observer_stayed/ "This guy and his friend named "the observer" stayed as cloak and dagger spies the whole game just watching people in corners"]</ref>,它展示了一名装备着[[Shutterbug/zh-hans|Shutterbug]]、[[Upgrade/zh-hans|高科技间谍]]与[[Camera Beard/zh-hans|相机胡子]]并手持[[Red-Tape Recorder/zh-hans|官僚式录音机]]的间谍玩家,并附上文字说明该玩家与另一名叫做“The Observer”的玩家,在正常战斗中全程使用隐形刺客于不同区域穿梭并观察其他玩家战斗。该帖子在爆火后立刻如“Demopan”一样迅速广泛传开。<br />
<br />
“The Observer”迅速爆红的原因还在于需要扮演的成本极低,相关物品的售价在{{当时|''initially''|但是因为爆红的原因,相关物品的价格涨得相当厉害}}相当便宜,这使得想要跟上一波潮流的玩家可以轻松模仿观察者的造型。这甚至使得观察者上升到创建“组织”的地位,甚至游戏新闻网站[https://www.rockpapershotgun.com/2019/08/05/a-cult-has-formed-around-team-fortress-2s-watchers/ Rock Paper Shotgun] 曾发布过暗示其内容的文章。<br />
<br />
一些其他低热度的“组织”在其最开始火爆的时候曾尝试遮住“观察者”的热潮;虽然都是无用功罢了。<br />
{{clr}}<br />
<br />
== 社区原创流行事物 ==<br />
<br />
=== {{Anchor|nope.avi}}(不.avi) ===<br />
[[File:Nope.png|right|200px|thumb|"NOPE"]]<br />
{{Quotation|'''工程师''' |Nope.|sound=Engineer_no01.wav|en-sound=yes}}<br />
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'''nope.avi''' (或是直接'''nope''')是Youtube视频作者[http://www.youtube.com/user/Jimbomcb Jimbomcb]使用[[w:Source_(game_engine)#Source_Filmmaker|起源电影制作器]]制作的一段流行影片。该[http://www.youtube.com/watch?v=gvdf5n-zI14 视频]展示了一段在[[Gravel Pit]]上[[BLU/zh-hans|蓝队]] [[Engineer/zh-hans|工程师]]走近屏幕。当他停下时,工程师的安全帽突然浮空接着工程师说出[[Media:Engineer_no01.wav|"Nope"]],然后工程师的头也随之伸长,接着迅速离开了镜头。<br />
<br />
这段影片常被用作为一种代替"幽默"的回绝方式。如果想回答"No"的时候可以输入"nope.avi"的视频链接或直接打出"nope.avi"。这样流行事物在工程师盲盒玩具人中被暗示过;当拆下工程师的头部时可以看到工程师的脖子上写着"NOPE"。<br />
<br />
nope.avi在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/nopeavi 介绍页面]。<br />
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=== {{Anchor|Scout Face}}Scout Face(侦察兵的脸) ===<br />
[[File:Derpscout.jpg|thumbnail|left|"侦察兵的脸"的起源图片.]]<br />
[[File:Derpscoutchat.jpg|thumbnail|讨论"侦察兵的脸"例子.]]<br />
<br />
'''侦察兵的脸''' (也可被称作''愚蠢的侦察兵'')是一张源自作者[https://www.youtube.com/channel/UCaiV9O_shXdLlhEZaogavLg Rubberfruit]的 Garry's Mod 视频[https://www.youtube.com/watch?v=NqDaMSk00wA "机枪手和侦察兵觉得他们是只鸟"]中的图片的一样流行事物,[https://www.youtube.com/channel/UCaiV9O_shXdLlhEZaogavLg Rubberfruit],视频中,[[RED/zh-hans|红队]]机枪手飞在空中,吐出大量三明治到侦察兵的嘴里。在视频发布的三年里,视频累计播放量高达180万与8900条评论。然而,在2011年时 Youtube 推出了允许个人资料头像显示在评论区中的功能时,大量的人使用这张图片作为头像进行评论,这是该迷因的一种常见玩法。<br />
<br />
在2010年8月1日,用户Jonix04将侦察兵的脸的截图上传到DeviantArt,并在接下来两年内收到了2100次访问以及980次的下载量。<br />
<br />
YouTube大量个人资料头像的使用,使侦察兵的脸成为一种知名的流行事物与迷因。 用经过 Photoshop 加工的侦察兵的脸作为头像,并在视频底下评论中作链条状的回复。这些变体同样被大量的玩家用作为自己Steam个人资料头像。这些用户有时还会将自己称作 "侦察军"。<br />
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侦察兵的脸 在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/scout-face 介绍页面]。<br />
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===== 明显的变体 =====<br />
<gallery><br />
File:Derpface1.jpg|<br />
File:Derpface2.jpg|<br />
File:Derpface3.jpg|<br />
File:Derpash.jpg|<br />
File:Gottagobonk.jpg|<br />
File:Youshallnotbonk.jpg|<br />
File:Spyscout.png|<br />
File:Waldoscout.png|<br />
</gallery><br />
{{clr}}<br />
=== Gentlemen(绅士们) ===<br />
[[File:Gentlemen.png|right|thumb|抽象化的原图.]]<br />
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{{Quotation|'''间谍'''|Gentlemen.|sound=Spy_battlecry01.wav|en-sound=yes}}<br />
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流行语句'''绅士们'''是一句来自于[[Spy/zh-hans|间谍]]最常用的口头禅,随着香烟的放回,他的冷静,优雅,精明都满满的体现在这一句口头禅中。<br />
<br />
这个流行事物本身是一张热门的图片,起源诞生于''Garry's Mod''中一张标题为""GENTLEMEN""间谍嘴里被塞满香烟的截图。"不久后被重制成抽象、卡通版本的图片。这个概念很快被扩展到全''军团要塞''中的角色。这类抽象搞笑图片的制作格式十分简易;在一个角色的嘴里塞满和他有关的事物。举个例子,关于[[Heavy/zh-hans|机枪手]]版本的“Gentlemen“,”内容可以为一个抽象画风的机枪手被塞满了他专属的定制子弹,并在下面写上"BULLETS(子弹)"<br />
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"Gentlemen(绅士们)"这个词有时会被故意写错为"Mentlegen"并将原图做出改变。在游戏中,一名[[bot/zh-hans|电脑玩家]]有时会被随机命名为“Mentlegen”来致敬这样流行事物。<br />
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Gentlemen 在 Know Your Meme 网站上有一个[http://knowyourmeme.com/memes/gentlemen 介绍页面]<br />
<gallery perrow="9"><br />
File:Gentlemen_originalFad.png|起源于''Garry's Mod''的原图.<br />
File:Mentlegen.jpg|被故意拼错的Gentlemen<br />
File:Maggots.png|士兵版<br />
File:Dumbass.png|侦察兵版<br />
File:Dummkopfs.gif|医生版<br />
File:Spah.jpg|工程师版<br />
File:Wankers.png|狙击手版<br />
File:Bill.png|来自求生之路系列中的比尔版<br />
</gallery><br />
<br clear="all"><br />
<br />
=== {{Anchor|Vagineer}}Vagineer(阴程师) ===<br />
[[File:Vagineer_Meme.jpg|right|150px|thumb|阴程师.]]<br />
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{{Quotation|'''Vagineer'''|Grrrrrrrr.|sound=Engineer_jeers02.wav|en-sound=yes}}<br />
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'''阴程师'''是源自于YouTube用户[https://www.youtube.com/user/J16FOX J16fox]在2008年12月31日上传的一段视频的一样流行事物,不幸的是,原视频目前已无法找到。阴程师是由J16fox在''Garry's Mod''中乱用"面部表情"工具的随机功能去调整[[Engineer/zh-hans|工程师]]的面部表情致使其看上去像是人类女性的生殖器官。<br />
<br />
阴程师时常咆哮,它可以重生四肢以及发射、喷吐酸液并倒着讲话。阴程师的所有[[Engineer responses/zh-hans|语音]]均来自于工程师,但其中大部分都是被倒放的版本。阴程师目前十分常见在社区游戏模式[[Vs. Saxton Hale/zh-hans|VSH]]。<br />
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<br />
=== MeeM ===<br />
[[File:Medictarget.png|right|thumb|150px|MeeM.]]<br />
'''MeeM'''是一种只会说"MeeM" ([[Media:Medic_medic03.wav|"MEEEDIIIC!"]]语音命令,但中间将会被重复播放)的木制[[Medic/zh-hans|医生]]标牌(练习木靶).<br />
<br />
“MeeM”是由 YouTube 用户[http://www.youtube.com/user/OluapPlayer OluapPlayer]在 Garry's mod 视频"Gentlemanly Demo's Greatest Duel"所创造的一样流行事物,当[[Demoman/zh-hans|爆破手]],[[Engineer/zh-hans|工程师]]和其他职业休息时;蓝队的爆破手打破了宁静并开始挑战红队爆破手。他们的第一个挑战由工程师主持的,目标为抓住医生的练习木靶。追逐中,医生的木靶不停的叫出"MeeM"。<br />
<br />
在之后“MeeM”被玩家群体传开并在视频中频繁登场,还甚至被作为[[Freak Fortress 2/zh-hans|VSH模式]]和暗鬼要塞的BOSS。<br />
{{clr}}<br />
<br />
=== Christian Brutal Sniper{{Anchor|Christian Brutal Sniper}}(基督神狙) ===<br />
[[File:FF2_CBS.png|right|thumb|150px|VSH模式中的基督神狙]]<br />
{{Quotation|'''基督神狙'''在肢解蓝队医生时说|这就像圣诞节的凌晨...|sound=Sniper_specialweapon08.wav|en-sound=yes}}<br />
'''基督神狙'''是源自于[https://www.youtube.com/user/KelThuzadMadness Kekas]所制作的一段视频中的热门事物。[https://www.youtube.com/user/KelThuzadMadness Kekas]在2010年5月28日制作了一段 Garry's Mod 视频。视频的内容为,红队狙击手杀死蓝队医生。同时,这段视频到达了作者制作10部续集的播放量目标<br />
基督神狙使用过多种武器,包括[[Eyelander/zh-hans|苏格兰长剑]],[[Tribalman's Shiv/zh-hans|部落者刮刀]],[[Huntsman/zh-hans|猎人短弓]]以及更多。<br />
<br />
'''基督神狙'''同样被加入到了热门社区游戏模式[[Vs. Saxton Hale/zh-hans|VSH]]中。<br />
{{clr}}<br />
<br />
=== Rappy ===<br />
[[File:Rappy.png|right|thumb|180px|Rappy]]<br />
{{Quotation|'''Rappy''''的流行语句|See.}}<br />
'''Rappy'''是一只头戴[[Carouser's Capotain/zh-hans|闹事者头目之冠]]的迅猛龙。他首次亮相在叫做"THAT DEMO"的[http://www.youtube.com/watch?v=KhKW66JLwiY Gmod 视频中]。Rappy 的唯一台词是爆破手语音中的"SEE" (也经常被拼成"ci")。通常与他同时登场的角色是一名爆破手。<br />
{{clr}}<br />
<br />
== 参考内容 ==<br />
<references/><br />
<br />
[[Category:Glossary/zh-hans]]<br />
[[Category:Memes/zh-hans]]</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Enforcer/zh-hans&diff=2791812Enforcer/zh-hans2020-07-12T13:12:55Z<p>Vtopl749: </p>
<hr />
<div>{{DISPLAYTITLE: 执法者}}<br />
{{Item infobox<br />
| name = 执法者<br />
| type = weapon<br />
| image = Enforcer.PNG<br />
| used-by = [[Spy/zh-hans|间谍]]<br />
| slot = secondary<br />
| contributed-by = {{steamid|76561197993202923|Cipher}}<br />
| released = [[Über Update/zh-hans|超能更新]]<br />
| availability = {{avail|drop|craft|purchase|crate59-strange}}<br />
| trade = yes<br />
| gift = yes<br />
| rename = yes<br />
| numbered = yes<br />
| medieval = no<br />
| ammo-loaded = 6<br />
| ammo-carried = 24<br />
| reload = 弹夹式填充<br />
| loadout = yes<br />
| item-kind = 左轮手枪<br />
| level = 5<br />
| att-1-positive = 无伪装时伤害 +20%<br />
| att-2-negative = 开火速率 -20%<br />
| att-3-negative = 无随机爆击<br />
}}<br />
{{Quotation|'''执法者'''宣传文本|我知道你在想什么,「但我要怎么在没有适当工具的情况下,做出类似黑道的正义制裁呢?」那么,现在就是这把短小精悍的小可爱登场的时候了。}}<br />
<br />
'''执法者(Enforcer)'''是一把[[Steam Workshop/zh-hans|社区贡献]]的[[Spy/zh-hans|间谍]]副武器。它是一把带有珍珠色握柄的[[w:snubnosed revolver|短管左轮手枪]]。<br />
<br />
当使用者伪装时,执法者开火可对敌人造成比[[Revolver/zh-hans|左轮手枪]]多出20%的伤害。但开火速率要低于左轮手枪20%且无法造成[[critical hits/zh-hans|随机爆击]]。但同时精准度恢复速率也要比原配快出24%,这使得使用者只需要等待0.95秒的开火间隔,即可打出超高精准度的一发。<br />
<br />
该武器最大的特点在于无视伤害减免;执法者可以在面对[[Vaccinator/zh-hans|疫苗治疗枪]]的子弹抗性[[Übercharge/zh-hans|超能冲锋]]和[[Battalion's Backup/zh-hans|军队的支援]]的敌人、手持[[Fists of Steel/zh-hans|钢铁拳套]]或正在预热[[Natascha/zh-hans|娜塔莎转轮机枪]]、[[Brass Beast/zh-hans|黄铜猛兽]]的半血机枪手以及[[Cloak/zh-hans|隐身]]中的间谍和使用[[Wrangler/zh-hans|遥控手柄]]操纵的[[Sentry Gun/zh-hans|步哨枪]]等情况下,对拥有伤害减免的目标造成全额伤害。<br />
<br />
但执法者无法对处于[[Bonk! Atomic Punch/zh-hans|原子能饮料]]或[[Medi Gun/zh-hans|医疗枪]]超能冲锋等无敌状态下的敌人造成伤害。<br />
<br />
<br />
== 伤害与动作时间 ==<br />
{{Damage table<br />
| type = [[Hitscan]]<br />
| damagetype = {{common string|Bullet}}<br />
| rangetype = {{common string|Ranged}}<br />
<br />
| damage = yes<br />
| base = {{tooltip|40|48 伪装时}}<br />
| fall off = {{tooltip|21|25 伪装时}}<br />
| ramp up = {{tooltip|60|72 伪装时}} <br />
| point blank = {{tooltip|55-60|70-72 伪装时}}<br />
| medium range = {{tooltip|35-45|41-55 伪装时}}<br />
| long range = {{tooltip|16-25|24-26 伪装时}}<br />
| crit = {{tooltip|120|144 伪装时}}<br />
| minicrit = {{tooltip|54-81|65-97 伪装时}}<br />
<br />
| function times = yes<br />
| attack interval = 0.612 秒<br />
| reload = 1.16 秒<br />
| spread recovery = 0.95 秒<br />
}}<br />
<br />
== 套装 ==<br />
{{set|The Man of Honor}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== 合成 ==<br />
{{See also|Crafting/zh-hans|l1=合成系统}}<br />
<br />
=== 蓝图 ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-2 = Scrap Metal<br />
| ingredient-3 = L'Etranger<br />
| result = Enforcer<br />
}}<br />
{{Blueprint<br />
| autoresult = Spy Secondary<br />
}}<br />
<br />
=== 作为合成的材料之一 ===<br />
{{Blueprint|autoresult=Man of Honor}}<br />
<br />
==奇异属性==<br />
{{Strange item info<br />
| item-type = 左轮手枪<br />
| rankson = kills<br />
| rankson2 =<br />
| festive =<br />
| can deal damage = yes<br />
| can deal gib damage = no<br />
| can headshot = no<br />
| can reflect projectiles = no<br />
| can deal posthumous damage = no<br />
| can extinguish = no<br />
| notes =<br />
}}<br />
== 相关成就 ==<br />
=== {{class link|Spy}} ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Spy|A Cut Above}}<br />
}}<br />
<br />
== 更新 ==<br />
'''{{Patch name|6|23|2011}}'''<br />
* 将执法者新增至游戏中。<br />
<br />
'''{{Patch name|6|28|2011}}'''<br />
* 为所有在超能更新时登场的新武器新增/改良后坐力、拿出、爆击和重新装填的动力回馈效果。<br />
<br />
'''{{Patch name|7|22|2011}}''' <br />
* {{Undocumented}} 此武器的英文描述原文从 "+20% damage done" 改成 "+20% damage bonus"。<br />
<br />
'''{{Patch name|5|31|2012}}'''<br />
* 更改执法者的物品特性:<br />
** 无伪装时伤害值 +20%<br />
** 开火速率 -20%<br />
** 无随机爆击。<br />
<br />
'''{{Patch name|6|19|2013}}'''<br />
* {{Undocumented}} 新增此武器的奇异属性版本。<br />
<br />
== 错误 ==<br />
* 当重新装填时,子弹似乎是在枪上飘浮,而且弹壳也沒有退出來。<br />
* 这把枪的握把模型会穿进间谍的手里面。<br />
* 该武器的[[w:Speedloader|快速填弹器]]使用了错误的贴图,导致填弹器使用了枪身的贴图,而不是[Revolver/zh-hans|左轮手枪]]原有的视图模型贴图。<br />
<br />
== 相关细节 ==<br />
* 「Enforcer」的意思是指黑手党家族中专门威胁甚至杀害目标,以确保交易完成的成员。<br />
* 执法者的英文 Enforcer 同时也是 [[w:Dirty Harry|Dirty Harry]] 系列电影的第三部的标题。剧中主角「肮脏」哈利•卡拉汉的招牌武器就是一把 [[w:.44 Magnum|.44 Magnum]] 左轮手枪([[w:Smith & Wesson Model 29|Smith & Wesson Model 29]])。<br />
<br />
== 画廊 ==<br />
<gallery><br />
File:Enforcer 1st person RED.png|红队第一人称视角<br />
File:Enforcer 1st person BLU.png|蓝队第一人称视角<br />
</gallery><br />
<br />
== 参考 ==<br />
* [[Basic Spy strategy/zh-hans#执法者|执法者使用策略]]<br />
<br />
<br />
{{ÜberUpdateNav}}<br />
{{Allweapons Nav}}<br />
{{Spy Nav}}</div>Vtopl749https://wiki.teamfortress.com/w/index.php?title=Dynamite_Sapper/zh-hans&diff=2791367Dynamite Sapper/zh-hans2020-07-11T10:35:15Z<p>Vtopl749: Created page with "{{DISPLAYTITLE:Dynamite Sapper}} {{beta|experimental}} {{stub}} {{Item infobox | name = | type = weapon | unused = yes | image = Unknownw..."</p>
<hr />
<div>{{DISPLAYTITLE:Dynamite Sapper}}<br />
{{beta|experimental}}<br />
{{stub}}<br />
{{Item infobox<br />
| name = <br />
| type = weapon<br />
| unused = yes<br />
| image = Unknownweapon.png<br />
| hide-kill-icon = yes<br />
| used-by = [[Spy/zh-hans|间谍]]<br />
| slot = PDA 2<br />
| numbered = no<br />
}}<br />
<br />
'''Dynamite Sapper''' 是间谍已被废弃的电子工兵武器,通过查阅部分代码可知。该武器与其他电子工兵大致相同,但会在被引爆时,对范围内的敌人造成大量伤害。<br />
<br />
<!--Begin-->#ifdef STAGING_ONLY <br />
PrecacheScriptSound( "WeaponDynamiteSapper.TickTock" );<br />
PrecacheScriptSound( "WeaponDynamiteSapper.BellRing" );<br />
#endif<!--End--><br />
<br />
<!--Begin-->#ifdef STAGING_ONLY<br />
// // Attr on Det<br />
float flExplodeOnTimer = 0;<br />
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( GetBuilder(), flExplodeOnTimer, sapper_explodes_on_det );<br />
if ( flExplodeOnTimer )<br />
{<br />
EmitSound( "Weapon_Sapper.Timer" );<br />
return "WeaponDynamiteSapper.TickTock";<br />
}<br />
#endif<!--End--><br />
<br />
<!--Begin-->#ifdef STAGING_ONLY<br />
CTFPlayer *pBuilder = GetBuilder();<br />
if ( pBuilder && pParent->GetHealth() < 0 )<br />
{<br />
// Attr on Det<br />
float flExplodeOnTimer = 0;<br />
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pBuilder, flExplodeOnTimer, sapper_explodes_on_det );<br />
<br />
if ( flExplodeOnTimer )<br />
{<br />
float flDamage = pParent->GetMaxHealth() * 1.5;<br />
Vector vecOrigin = GetAbsOrigin();<br />
<br />
// Use the building as the det position <br />
CTakeDamageInfo detInfo;<br />
detInfo.SetDamage( flDamage );<br />
detInfo.SetAttacker( this );<br />
detInfo.SetInflictor( this );<br />
detInfo.SetDamageType( DMG_BLAST );<br />
<br />
// Generate Large Radius Damage<br />
float flRadius = 200.0f;<br />
CTFRadiusDamageInfo radiusinfo( &detInfo, vecOrigin, flRadius, NULL, flRadius );<br />
TFGameRules()->RadiusDamage( radiusinfo );<br />
<br />
DispatchParticleEffect( "explosionTrail_seeds_mvm", vecOrigin, GetAbsAngles() );<br />
}<br />
}<br />
#endif<!--End--><br />
<br />
{{Unused Content Nav}}</div>Vtopl749