https://wiki.teamfortress.com/w/api.php?action=feedcontributions&user=Wojtekpolska&feedformat=atomTeam Fortress Wiki - User contributions [en]2024-03-29T11:16:14ZUser contributionsMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=User_talk:GrampaSwood&diff=3294139User talk:GrampaSwood2022-10-27T20:53:37Z<p>Wojtekpolska: /* shouldnt this be marked tho? */ new section</p>
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<div>{{Archive list<br />
| archives = [[User talk:GrampaSwood/Archive1|30 December 2018 - 24 June 2021]]<br />
}}<br />
<br><br />
==Hello, GrampaSwood!==<br />
'''Welcome to the Team Fortress 2 Official Wiki!'''<br />
<br />
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<br />
Once again, welcome to the Team Fortress 2 Wiki!<br />
----<br />
<br />
-- [[User:WelcomeBOT|WelcomeBOT]] ([[User talk:WelcomeBOT|talk]]) 14:10, 12 April 2018 (UTC)<br />
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== WindBOT problem ==<br />
<br />
I received your message, thanks.<br />
<br />
However, the WindBOT keeps editing the "This user has deleted their Steam account." part on the "Koala Compact/zh-hans" page. Though I used the {{tl|botignore}} template to avoid it editing this part, it still undoes my translation for this part.--[[User:ApertureLab|ApertureLab]] ([[User talk:ApertureLab|talk]]) 12:13, 27 June 2021 (UTC)<br />
:Yep, I noticed that on the English page too. No real way to avoid it I suppose.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:14, 27 June 2021 (UTC)<br />
<br />
== About the CritHitChance.png ==<br />
<br />
I thought maybe someone could edit [[Critical hits]] and add some information on the crits chance changes, and add that old image which is about the difference of new and old crits chance mechanism, that could be useful. <br />
<br />
By the way, since you already overwrite the old image, [https://wiki.teamfortress.com/wiki/File:CritHitChance.png/Source it's SVG source code] could be deleted as well. I made the new image in a spreadsheet software. There's no source code to upload.<br />
<br />
--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 12:57, 19 July 2021 (UTC)<br />
:I think it may be better to keep this in case a new use is found for the old image (It's still saved in case it gets reverted). I'm not entirely sure what changes should be mentioned, update history is there to display the changes made and there is no need to mention how it used to work. If players want to find that out, there is a blog post in the references sectino that explains it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:01, 19 July 2021 (UTC)<br />
<br />
== Translated Videos ==<br />
<br />
Hey! Why was that change necessary in the Polish versions of Meet the Team videos articles? The official ones don't have interlanguage subtitles. [[User:MatikTheSeventh|MatikTheSeventh]] ([[User talk:MatikTheSeventh|talk]]) 13:34, 24 July 2021 (UTC)<br />
:I've changed every single non-official video on every meet the team pages. The issue with non-official translations is that we have no way of knowing if any personal beliefs were put into the video (E.g. Meet the Pyro having every pronoun changed to "she" because the video uploader believes Pyro is a woman). There is also the issue of them being able to be taken down at any moment (For example, zh-hant Meet the Spy was non-existent, an English video is better than nothing). I'll see if anything can be arranged for subtitles on a wiki channel re-upload, but having videos from personal YT accounts is not good.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:39, 24 July 2021 (UTC)<br />
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== TCRF ==<br />
<br />
Apparently you said it isn't accurate, and has no sources.<br />
I can send you proof about v_pda, if you wish to contact me on discord.<br />
<br />
Alieneer#7667 [[User:K1ngD3D3D3|K1ngD3D3D3]] ([[User talk:K1ngD3D3D3|talk]]) 18:17, 4 August 2021 (UTC)<br />
:The issue is that we need some kind of way to know that this is from Valve, without any doubt. This is very hard to prove and the sharing of files is exactly what is trying to avoid here, even "behind the scenes".<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:30, 4 August 2021 (UTC)<br />
::I'm not sharing the original files, png's aren't the original files they are exports of the vtf, and as such are fine. Screenshots of the directories are fine as well. [[User:K1ngD3D3D3|K1ngD3D3D3]] ([[User talk:K1ngD3D3D3|talk]]) 18:38, 4 August 2021 (UTC)<br />
:::v_pda is also still in the final games, files so it wouldn't even matter if it was warez.<br />
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== TFW:Discussion continuation ==<br />
<br />
Moved from [[TFW:Discussion#Unused content policy]] to stay on topic.<br />
<br />
So the issue is not some grudge against a user (We aren't petty), nor is it entirely about how trustworthy it is. This is an official Valve wiki, content hosted here that is not officially given by Valve or somehow reclaimable through the TF2 files from Steam (now or in the past) should not be hosted here. This should already be a thing on the wiki, even if in the e-mail Eric does not explicitly state it about other leaks it goes without saying. Verifying it is also an issue, but the bigger issue lies in Valve not wanting this.<br />
<br />
As to how this is ban evasion. It's simple, he edits through you. You can claim to be another person but it's essentially the same thing, having another person/account do the edits you want to is evading the ban. No way around that.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:37, 4 August 2021 (UTC)<br />
::I'm in contact with 404UNF, according to him, thefixed2021, is just a friend he has who is next door to him. [[User:K1ngD3D3D3|K1ngD3D3D3]] ([[User talk:K1ngD3D3D3|talk]]) 18:46, 4 August 2021 (UTC)<br />
:::Regardless of that, 404 should not do this. He is banned for a good reason and this is, in fact, evading a ban to still edit. Different person/account, it's the same principle.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:48, 4 August 2021 (UTC)<br />
::::There is no proof that thefixer2021 is 404UNF, editing styles are not proof, and 404UNF's last ban was purposeful, it was him wanting to leave this site for good. [[User:K1ngD3D3D3|K1ngD3D3D3]] ([[User talk:K1ngD3D3D3|talk]]) 18:52, 4 August 2021 (UTC)<br />
:::::Besides Thefixer saying 404 edits through him, there is no proof yeah.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:53, 4 August 2021 (UTC)<br />
<br />
:maybe remove that Boba dudes remark too since it's obvious what he's doing (trying to provoke drama to get me banned). I mean, I find it interesting how quickly he came to reply to that discussion after you posted it. Almost makes me think he was tipped off... [[User:Thefixer2021|Thefixer2021]] ([[User talk:Thefixer2021|talk]]) 19:02, 4 August 2021 (UTC)<br />
::I DM'd him about it, as he is one of the few "regular" editors (seems to care about wiki-related stuff and wants to give input). same way I pinged all staff about it in the staff channel. Anyone else who puts their input into this kind of stuff usually checks the recent changes so it's not necessary. As for Boba's edit, it just seems to be something regarding the ban evasion which anyone is free to give their input on.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:10, 4 August 2021 (UTC)<br />
:: If it helps at all, I only almost blocked you because you were being a brat towards staff besides me. I usually just block on first bratty outburst but I'll try the diplomatic route this time. Maybe somehow the point that I don't like bratty little outbursts at staff besides me will reach its way back to 404 and he'll learn something for the first time in several years. -- [[User:Lagg|Lagg]] [[File:Backpack_Stickybomb_Launcher.png|24px|link=User_talk:Lagg]] 06:32, 8 August 2021 (UTC)<br />
:: Also, deciding to have a little flipping-the-game-board moment on that nav when all Swood did was ask a question about a policy concern - as part of his job in moderating content - is *not* how you discourage me from calling you a brat. Thankfully that "boba dude" (who I literally know nothing about besides that he reminds me of a tea ingredient) reverted your temper tantrum. Because I don't want this stuff disappearing off the wiki anymore than I *thought* you did as you can see from my Discussion post. You know, right up until you wiped out the links to it in that nav. -- [[User:Lagg|Lagg]] [[File:Backpack_Stickybomb_Launcher.png|24px|link=User_talk:Lagg]] 07:59, 8 August 2021 (UTC)<br />
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== TF2 Cheating Page ==<br />
<br />
Regarding your redaction of the VAC Bypass, i think it should be included, as 1. it does not break any rules and 2. the anti aim section also shows how to perform a fake angle.<br />
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[[User:Electro spaz|Electro spaz]] ([[User talk:Electro spaz|talk]]) 00:25, 27 August 2021 (UTC)<br />
:It explains how to perform a cheat, this doesn't have to be explicitly stated in any rule to know that's not okay to list. I've removed the anti-aim section that describes how the cheat is performed in detail, as having one bad example doesn't make others okay.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:30, 27 August 2021 (UTC)<br />
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== Unusual Effect GIFs concept discussion. ==<br />
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Howdy there, Swood! I have a question that you may have the answer to. I've noticed that on the [[Unusual]] page, the listed Unusual effects are all still images, instead of a moving demonstration of what the effects look like and how they move in-game. I've been wondering if we could start creating GIFs to better display the particle effects and replace the old still images? It's something I've considered bringing up to the Wiki staff before, but haven't had the time to hop on the IRC to discuss it. <br />
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Hope to hear from ya'! <br />
--[[User:CaptainKodachrome|CaptainKodachrome]] ([[User talk:CaptainKodachrome|talk]]) 20:54, 12 September 2021 (UTC)<br />
:It has been suggested before, but I think the reason they've not been implemented is because it takes very long to load them. For example, look at an old revision of the [[Item timeline]] page. At one point they've all been replaced to links, but they used to all be on the page. It would give an idea of how long it would take to load the Unusual page (and probably even longer). Maybe there is some workaround by simply having the templates have an optional GIF tab, but I think that'll also load really slowly. Maybe other people know a workaround, but to my knowledge it'll just end up with huge loading times.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:14, 12 September 2021 (UTC)<br />
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Alright. With that in mind, I'll see if there's a work-around to lessen the load-times for such a thing. I'll let you know if I find anything. If not, then I probably got kidnapped by the web ninjas.<br />
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Cheers! --[[User:CaptainKodachrome|CaptainKodachrome]] ([[User talk:CaptainKodachrome|talk]]) 00:49, 13 September 2021 (UTC)<br />
:Maybe have something that only loads the .gif file when the user mouse-over the static image? We could also try .webm files and a .webm player. However, there is a problem with looping. Most unsual effects has a "intro" animation, then it later loops. I have no idea how we could do that. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 02:13, 13 September 2021 (UTC)<br />
<br />
==A bot problem==<br />
Uhhh Grampa, you might want to take a look at the main discussion channel, a bot named [[User:Ariana12|Ariana12]] just posted a bunch of adds among other things. I'm going to remove those messages for the time being, since the links they contain might be dangerous.<br />
[[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 06:16, 14 September 2021 (UTC)Lolimsogreat21<br />
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== WarPaints Bug ==<br />
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For the bug about the War Paints here is a video demonstrating the bug https://www.youtube.com/watch?v=sxmYyB28NJg <br />
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[[User:OddGod8005|OddGod8005]] ([[User talk:OddGod8005|talk]]) 19:48, 12 October 2021 (UTC)<br />
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:Is this on the newest build?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:57, 12 October 2021 (UTC)<br />
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::Yes i just recorded this video to demonstrate it today [[User:OddGod8005|OddGod8005]] ([[User talk:OddGod8005|talk]]) 20:18, 12 October 2021 (UTC)<br />
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:::Go ahead and re-add it, but add the link in the summary.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:38, 12 October 2021 (UTC)<br />
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== Festive Sandvich bug ==<br />
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Here is a photo of the bug. And yes this was taking on the latest patch of TF2.<br />
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[[File:Bugthingy.png.jpg|thumb]]<br />
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[[User:OddGod8005|OddGod8005]] ([[User talk:OddGod8005|talk]]) 19:29, 13 October 2021 (UTC)<br />
:Remember to provide proof like this every single time you add or remove a bug.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:30, 13 October 2021 (UTC)<br />
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::Where do i add it?<br />
<br />
::[[User:OddGod8005|OddGod8005]] ([[User talk:OddGod8005|talk]]) 21:43, 13 October 2021 (UTC)<br />
<br />
:::Simply add a link to an image (Using a site like imgur, for example) or a link to a video (Using a site such as youtube, for example) in the edit summary (The box of text above the "This is a minor edit" and "Watch this page" buttons).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:44, 13 October 2021 (UTC)<br />
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== Slasher patch note edit ==<br />
<br />
In regards to your response, [https://i.imgur.com/O6KBvPE.jpg here's] proof that this was the change that happened according to the most recent patch. The rc2 version of the slasher map is the most recent version by the original creator, with no edits by valve. As seen here, the yeti cutout isn't behind the tree unlike the current version of slasher, which does have it. [https://tf2maps.net/downloads/slasher.2690/history Here's] the history of the map on tf2 maps. Would this edit be more fitting for the notes section? I'm new, and it would be helpful to be given some insight so I can make better edits in the future, thanks!<br />
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[[User:Slender|Slender]] ([[User talk:Slender|talk]]) 23:24, 13 October 2021 (UTC)<br />
:Stuff such as this is not noted on a page such as Slasher, but rather on the patch note page itself [[October 5, 2021 Patch|here]]. However, as Mikado pointed out in private Steam chat, the cardboard cutout is appropriate Trivia due to being an easter egg of some sort.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:32, 14 October 2021 (UTC)<br />
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== Sandvich Bug Response ==<br />
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https://www.youtube.com/watch?v=wkHxMYhWnY0<br />
<br />
This video demonstrates that the bug involving the Sandvich and the FrankenHeavy Set no longer exists.<br />
<br />
--[[User:Horiuchi|Horiuchi]] ([[User talk:Horiuchi|talk]]) 19:59, 14 October 2021 (UTC)<br />
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== Corpse carrier trivia ==<br />
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The stuff I wrote felt like trivia to me, it followed all the guidelines and was sorta intresting. Also you didn't provide a reason, so I would like to hear it. Thanks!<br />
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[[User:JumpyDog760|JumpyDog760]] ([[User talk:JumpyDog760|talk]]) 12:17, 23 October 2021 (UTC)<br />
:The reason is in the edit summary. It's [[XofY]] trivia.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:18, 23 October 2021 (UTC)<br />
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== Shield Image ==<br />
Sorry for that low quality image,i will make an better[[User:Team fortess noober|Team fortess noober]] ([[User talk:Team fortess noober|talk]]) 00:29, 27 October 2021 (UTC)<br />
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== [[Miss Pauling]]'s name ==<br />
<br />
Good day Swood,<br />
<br />
For my edit on Miss Pauling, my reference to the Trivia section concerning the Soundtrack confirming her first initial is "F.", was about the Trivia section on her page itself which says the same. I believe that my edit was right to include in front, Wiki-style with colloquial name after, as Miss Pauling lacks a bio column (with motto, emblem, etc.) like the classes. Thoughts?--[[File:Leaderboard class allclass.png|15px|link=]] [[User:Akolyth|<span style="font-size: 14px; font-family: Trebuchet MS">'''Akolyth'''</span>]] ([[User_talk:Akolyth|talk]]) 22:50, 29 October 2021 (UTC)<br />
:The way your reference source was phrased made it seem like the trivia section of the soundtrack page contained the source. Feel free to undo.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:57, 29 October 2021 (UTC)<br />
<br />
== Miami rooster and Bird heads ==<br />
<br />
Miami rooster appears as a bird head in the [[Bird]] section too, so felt like it should be here. You could revet that change too.<br />
[[User:JumpyDog760|JumpyDog760]] ([[User talk:JumpyDog760|talk]]) 11:15, 9 November 2021 (UTC)<br />
:Done.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:17, 9 November 2021 (UTC)<br />
<br />
== BreadSpace Bug ==<br />
<br />
Here is proof of the bug. https://youtu.be/9_VUd-HxfA4 [[User:OddGod8005|OddGod8005]] ([[User talk:OddGod8005|talk]]) 00:41, 7 December 2021 (UTC)<br />
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== Nuts n Bolts """""""""Bug"""""""" ==<br />
<br />
https://youtu.be/CFahNRijK58 As I said this was never a bug. It was a change made by someone who has no clue how perspective works. [[User:SavageSadistic|SavageSadistic]] ([[User talk:SavageSadistic|talk]]) 21:49, 7 December 2021 (UTC)<br />
:Thank you, however, in the future it would help if it was communicated in a friendlier way. TF2 works in many weird ways at times, it could be possible that unusual effects were based on a person's perspective. It being in the second gen it's not impossible for something to be messed up and it to work in a weird way, but future ones working just fine (This has happened with CS:GO knife deploy times. Different ones had different deploy times, despite being reskins of the original knife).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:18, 7 December 2021 (UTC)<br />
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== Is there an equivalent to drafts on this Wiki? ==<br />
<br />
I have been active on a wide array of Wiki's I don't however spend much time on this Wiki, therefore is there an equivalent to a draft. ''IE:'' An article in construction that is not ready for main-space but still meets the requirements of the scope of the Wiki? I have looked and found no Drafts on this Wiki, so I assume there is some equivalence. Many thanks. [[User:Des1|Des1]] ([[User talk:Des1|talk]]) 22:22, 16 December 2021 (UTC)<br />
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:Your best bet would be a sandbox page, such as [[User:Des1/Mixes]] or [[User:Des1/Pugs]] (Based on your edits).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:29, 16 December 2021 (UTC)<br />
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::Thanks you very much. [[User:Des1|Des1]] ([[User talk:Des1|talk]]) 22:32, 16 December 2021 (UTC)<br />
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== Redirect on user page. ==<br />
<br />
I understand that you can't change user pages, but what to do. if his redirect is broken? [[User:Far|Far]] ([[User talk:Far|talk]]) 21:12, 18 December 2021 (UTC)<br />
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:Nothing. Don't touch someone's user page without their permission.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:14, 18 December 2021 (UTC)<br />
<br />
== Colors of flags ==<br />
<br />
Many country flags do not match the general style, for example: North Korean, Malaysian, Indonesian, Jamaican, Philippines, and Venezuelan. Please pay attention to them. [[User:Far|Far]] ([[User talk:Far|talk]]) 14:42, 19 December 2021 (UTC)<br />
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:Could bring that in a friendlier way, but the majority of them do match the style. No reason to overwrite a perfectly fine and style-conforming one for one that doesn't.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:45, 19 December 2021 (UTC)<br />
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<br />
== Category ==<br />
Hi i want to know better how to crate an category for user images [[User:Team fortess noober|Team fortess noober]] ([[User talk:Team fortess noober|talk]]) 14:59, 22 December 2021 (UTC)<br />
<br />
:If you mean adding a category to your user images. Type {{code|[[:Category:User images]]}} in the file's summary when uploading. User images don't have categories beyond that.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 15:01, 22 December 2021 (UTC)<br />
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== 3D Model updates ==<br />
<br />
Hey Swood, I saw that you added {{tl|Need3D}} to a bunch of images in jan 2019, what particularly needs re-doing?<br />
I can get set up to be able to run the scripts again, but I'm not sure what exactly you want redone. [[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 05:58, 8 January 2022 (UTC)<br />
<br />
:Back then Vasya told me to go through all 3D images that were created before 16 May 2017, I remember something about them using an outdated method. Not all of them are marked for updating as I didn't do much wiki stuff for 3 months or so and forgot about it. I do remember that the Rocket 3D model had some weird issue going on when you looked at the back.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:02, 8 January 2022 (UTC)<br />
<br />
== Force a nature sound ==<br />
<br />
Scatter_gun_double_shoot stands for double barreled scatter gun (shotgun) which the force of nature is as can be seen in the sound files the force of nature double barrel scatter gun sounds can be found with the tube open and close sounds something a only a break open shotgun which the force of nature is would do as well as the shell removal sounds which makes sense for the force a nature as its shells are placed in the barrels by the scout, you can even see that the soda popper another double barreled shotgun's firing sounds are named in a similar way.<br />
<br />
The sound files can be seen in the image linked below<br />
https://imgur.com/a/vtOIyiq<br />
[[User:Medicmanofmedicland|Medicmanofmedicland]] ([[User talk:Medicmanofmedicland|talk]]) 14:50, 20 January 2022 (UTC)<br />
<br />
:The Scattergun was [[:File:Sawed off.jpg|originally also conceptualised]] as a double-barreled shotgun that could be broken open. It's not unlike Valve to keep going with a certain naming scheme, even if it's wrong or outdated (See: critical death .mp3s being named "pain''crticial''death0x.mp3").<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 15:14, 20 January 2022 (UTC)<br />
<br />
== ConTracker Animation Bug Update ==<br />
<br />
Hello<br />
<br />
So the December 2021 patch made it so that you're not able to access your contracts within your taunt menu. That means the previous method of staying in the Contracker pose is not usable<br />
<br />
Did some testing a few days ago and found out that you're still able to do the animation bug, but it's done differently from before.<br />
<br />
This link over here leads to my unlisted video on the Contracker.<br />
<br />
https://youtu.be/IrhdQOn6M0g<br />
<br />
[[User:Skin rg|Skin rg]] ([[User talk:Skin rg|talk]]) 22:08, 29 January 2022 (UTC)<br />
<br />
:That should do it, feel free to undo my edit with the youtube link in the summary next time :D<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:25, 29 January 2022 (UTC)<br />
<br />
== spycrab ==<br />
<br />
the codes on spycrab are still working, so the promo is still available until the promo codes expire, and it's not certain that they won't be back on sale in the future [[User:МИСТЕР ТЫКВА|МИСТЕР ТЫКВА]] ([[User talk:МИСТЕР ТЫКВА|talk]]) 18:25, 6 February 2022 (UTC)<br />
<br />
:The availability on the Spycrab page explicitly mentions that current promo codes still work when redeemed, but new ones are not given out.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:26, 6 February 2022 (UTC)<br />
<br />
== Removed Discord link from the TFArena 6v6 Arena Mode Cup ==<br />
<br />
Greetings. I have been adding links to tournaments since 2019 periodically. Maybe this is some kind of mistake, is it really forbidden on the wiki now? I would note that small tournaments (like this one) have long been entirely based on Discord servers. I also participated in such tournaments and I'm in touch with some administrators of such cups (who at the same time want a link to their tournament on the wiki, this tournament is no exception).<br />
<br />
Just in case, here are the proof that this is not a random link: https://match.tf/tournaments/163 (this site is used to disseminate information about small tournaments as well as build a team for them). [https://wiki.teamfortress.com/w/index.php?title=Tournament_Medal_-_TFArena_6v6_Arena_Mode_Cup&action=edit&undoafter=3089363&undo=3089375 Just compare]: the links are identical to each other.<br />
<br />
[[User:3SemiN8|3SemiN8]] ([[User talk:3SemiN8|talk]]) 23:58, 12 February 2022 (UTC)<br />
<br />
:We've decided to remove Discord links as they require an account to access and that's not something we want on the wiki (Unless it's a Steam account, which is a given considering this is a Valve-endorsed website about a game exclusively available on Steam).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 00:10, 13 February 2022 (UTC)<br />
<br />
== About the carrier tank ==<br />
<br />
You're misunderstood. I removed that detail and it was there previously. Even if they had no animations when they were on official maps, this was temporary and theyre no longer there. Why should a fact from a short period almost a decade ago stay in the wiki page? The wording is also exceptionally confusing and gives people the wrong idea [[User:Meatloaf97|Meatloaf97]] ([[User talk:Meatloaf97|talk]]) 16:43, 13 March 2022 (UTC)<br />
<br />
:The purpose of the wiki is to document information, many people were not around that long ago and may not have known that. I don't see what's confusing about the wording, it clearly states in MvM the tank is animated but in regular maps (As is also documented in the main paragraph) they weren't.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:06, 13 March 2022 (UTC)<br />
<br />
::It would better fit as trivia or notes, because being in the main body makes people assume it is current information. It isn't [[User:Meatloaf97|Meatloaf97]] ([[User talk:Meatloaf97|talk]]) 17:08, 13 March 2022 (UTC)<br />
<br />
:::Simply using "were" instead of "are" would also solve this issue, how the page currently is seems fine too.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:09, 13 March 2022 (UTC)<br />
<br />
== the lumbicrious lid should be under the list of items that make noise ==<br />
<br />
see my talk page for more<br />
also i still cant edit "Team_Fortress_Wiki:Discussion", it still gives me the same error of "Support bot spam"<br />
so if you could edit that page again, and potentially have the discussion link to my talk page or something, idk<br />
thanks<br />
[[User:Jones Edison|Jones Edison]] ([[User talk:Jones Edison|talk]]) 06:47, 23 March 2022 (UTC)<br />
<br />
== Your 'user images' warning has some bad substitutions ==<br />
<br />
Hey swood,<br />
I saw you left a message on [[User talk:SupremeLeaderWilson]], with a warning about 'be sure to prefix your images with User'. It looks like you're using a template and it looks like that template isn't <code>subst:</code>-ing away entirely:<br />
<pre><br />
Hi {{#if:||SupremeLeaderWilson}},<br />
</pre><br />
Can you take a look and make sure it's operating correctly? We should avoid leaving cruft on userpages whenever possible.<br />
[[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 08:51, 7 April 2022 (UTC)<br />
:I actually meant to message you about this, as I'm not too experienced with templates. It also has an issue with the parameters sometimes not working properly. For example, if I type <code>category=no</code> then I try to use the third parameter (One for custom messages) it just doesn't show up at all. I have no idea what the issue is.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:24, 7 April 2022 (UTC)<br />
::What's the template name? I'll add it to my backlog. [[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 02:55, 8 April 2022 (UTC)<br />
<br />
:::It's [[User:GrampaSwood/Template:UF]]. Thanks in advance.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 07:43, 8 April 2022 (UTC)<br />
<br />
:::I've noticed when testing that the category bit doesn't work anymore, as well as the pagename one being broken. Feel free to rewrite the entire template from scratch and just making it what it's supposed to be (It's supposed to be similar to {{tl|sp}} in usage). But if you don't have time/don't want to, I understand too.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:25, 11 April 2022 (UTC)<br />
::::I messed up category. Should be fixed now. What's going wrong with the pagename? [[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 21:38, 11 April 2022 (UTC)<br />
<br />
:::::When I try to use it, it just shows up blank. I write it as <code><nowiki>{{subst:User:GrampaSwood/Template:UF||test|Category=no}}</nowiki></code>, so maybe there's an error in there? I also think it would be fine if the custom message was removed, I think I made it just so my signature wouldn't have 2 breaks in it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:51, 11 April 2022 (UTC)<br />
::::::<code><nowiki>{{subst:User:GrampaSwood/Template:UF|test|Category=no}}</nowiki></code> generates<br />
::::::<br />
Hi test,<br />
<br />
Please add "User test" in front of any file you intend to use on your user space, such as "User test Profile Picture.png".<br />
<br />
<br />
::::::You need to not put <code>||</code>, that's passing an empty string for the username.<br />
::::::[[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 00:23, 12 April 2022 (UTC)<br />
<br />
:::::::Right, that makes more sense lol. Ignore my stupidity :D thank you for the help.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:09, 12 April 2022 (UTC)<br />
<br />
== Weapons Demonstration Reservation Inquiry ==<br />
<br />
Is it OK to override someone's demonstration if they didn't bother finishing it for years? Like, [[Team Fortress Wiki talk:Weapon Demonstration#Crusader's Crossbow|the one]] for the [[Crusader's Crossbow]] has been in hiatus for two years. I wanted to ask the reserver ([[User:Thedop|Thedop]]) {{gender:Thedop|him|her|them}}self to ask whether is it okay to override {{gender:Thedop|his|her|their}} reservation. It seems that I cannot establish a communication with {{gender:Thedop|him|her|them}}, unfortunately (not even in Steam). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 10:43, 18 April 2022 (UTC)<br />
<br />
:I believe the project page itself states you can override them after a while. Follow those guidelines and you should be fine.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:04, 18 April 2022 (UTC)<br />
<br />
::Thanks for the answer. I am very sorry, Thedop. The current demonstration has been out of date for four years. We need a new demonstration, like, right now. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 12:07, 18 April 2022 (UTC)<br />
<br />
== Here is one for you, Sir ==<br />
<br />
{{Award Wikichievement<br />
| wikichievement = Helping Hand<br />
| from = [[User:Yossef|Yossef]]<br />
| reason = Honestly I don't have words to express my gratitude, you've always been kind to me and you are always there for any help that I need. Hope I can return the favor one day and make the same impact that you made on me.<br />
}}<br />
<br />
Thank you brother, may we share many more Wiki and non-wiki moments. [[User:Yossef|Yossef]] | ''[https://wiki.teamfortress.com/wiki/User_talk:Yossef Talk]'' | ''[https://wiki.teamfortress.com/wiki/Special:Contributions/Yossef Contributions]'' 20:47, 20 April 2022 (UTC)<br />
<br />
== Allbrero older version in Meet the medic ==<br />
<br />
I didn't include the pictures of the model that was included in the medic short, since technically it would fall under the leaked content rules. <br />
<br />
But heres pictures for a proof that the sombrero in meet the Medic is the same hat but just repurposed later for Expiration date and made to Allbrero. <br />
<br />
The model is exactly the same ,except Allbrero has the chin strap removed and the textures altered little bit.<br />
The Allbrero textures even has the old chinstraps textures still in it where the models UV should have them.<br />
<br />
[[User:Wabble|Wabble]] ([[User talk:Wabble|talk]]) 22:01, 6 May 2022 (UTC)<br />
<br />
:Alright, feel free to revert edits on Allbrero and change the one on Meet the Medic.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:05, 6 May 2022 (UTC)<br />
<br />
== Frontier Justice Revenge Crit Bug Testing ==<br />
<br />
Hey GrampaSwood! I'm the person who edited the Frontier Justice page after looking at the Revenge Crit bug listed there and finding that it didn't work as described. You wanted some proof so I recorded a video. However, I found that I couldn't get ANY of the Wrenches to lose the Revenge Crits when switching back and forth from the Gunslinger, even the Eureka Effect which I thought was the only one being affected last time. Perhaps I didn't have the Frontier Justice on last time and was simply mistaken? Regardless, this time all my loadouts were the exact same except for the tool in question. The video isn't the best looking or sounding since I don't really deal with them that often, but it should be enough for demonstration purposes. Hope it helps in some way!<br />
<br />
MEGA Link: [https://mega.nz/file/mMA2VQjY#7VvemCur-HqbYiO0RulO5saVc1QjaNF7_ocNrUEPEQw Video]<br />
<br />
PS: If you need it to be on Youtube I can do that as well, I just figured this would be easier to scrutinize and that there wouldn't be a reason to keep it up permanently.<br />
<br />
[[User:Mr. James|Mr. James]] ([[User talk:Mr. James|talk]]) 18:36, 18 May 2022 (UTC)<br />
<br />
:This should be fine, I can look into it later as well and see if I can get it to work somehow. But it seems from this video that the bug isn't true at all, so I've removed it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 07:37, 19 May 2022 (UTC)<br />
<br />
== Thank you ==<br />
<br />
Good afternoon, morning or evening to you GrampaSwood. I just wanted to say thanks for giving me tips on how to properly use the wiki :) The preview thingy is extremely helpful.<br />
<br><br />
&#8213;<span style="background:#a9a9a9;border:solid 1px;border-radius:8px;box-shadow:darkgray 2px 2px 2px">&nbsp;[[User:XJEMAx|<span style="font-family:Old English Text MT;color:#FFF">xJEMAx</span>]]&#124;[[User talk:XJEMAx|&#9993;]]&nbsp;</span>&nbsp; 18:40, 1 June 2022 (UTC)<br />
<br />
:No worries, that's what I'm here for :D<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:40, 1 June 2022 (UTC)<br />
<br />
== Bug about the Sticky Jumper crit sound ==<br />
<br />
So if that doesn't count as a bug on the Sticky Jumper then wouldnt that apply to the Rocket Jumper[https://wiki.teamfortress.com/wiki/Rocket_Jumper] bug page as well? [[User:OddGod8005|OddGod8005]] ([[User talk:OddGod8005|talk]]) 10:38, 4 July 2022 (UTC)<br />
<br />
:It should indeed not be on there. I've removed it now.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:39, 4 July 2022 (UTC)<br />
<br />
== Shotgun page edits ==<br />
<br />
I recently made an edit adding some bugs with the Shotgun's properties in the game. In order to restore those edits, I will say the proof about them.<br />
I have noticed them myself in game and they are still present, I see them every time I play.<br />
Here's screenshots from a video in 2019 that shows the bugs aren't only on my copy of TF2. The shotgun demonstration videos for the wiki also show them.<br />
[[File:TF2 Shotgun BugProof.jpg|thumb|none|800px|Excuse the quality of this image but what it shows should be visible enough.]]<br />
[[User:SaulLawTipsABQ|SaulLawTipsABQ]] ([[User talk:SaulLawTipsABQ|talk]]) 01:09, 15 July 2022 (UTC)<br />
<br />
:Yes, this is sufficient proof. I'll delete both this + the other Shortstop image (which can also be seen with a high FOV, btw, but very stretched out) as they served their purpose. Feel free to undo.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:41, 15 July 2022 (UTC)<br />
<br />
== Response to recent edit on Millennial Mercenary ==<br />
<br />
Look, I get that the meme status of the item may not seem relevant to you, but I'm certain it's why the item was made in the first place, so it should be included as part of that trivia. I doubt this hat would be made if not for the meme.<br />
<br />
Also, since the source for the definition of "millennial" isn't being cited in the first place, does it really matter if it's changed slightly? The edit was based on the general consensus that Gen Y ends at around ~2000.<br />
<br />
[[User:Trashbinprod|trashbinprod]] ([[User talk:Trashbinprod|talk]]) 04:28, 28 July 2022 (UTC)<br />
<br />
:The definition was directly taken from the Wikipedia page, as it's linked directly before that. If you want to add the stuff about memes you will have to get proof from the creators that it's based on a meme, in which case that'll be a separate trivia.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:06, 28 July 2022 (UTC)<br />
<br />
== Question about how to verify bugs and fixes. ==<br />
<br />
On the internet, I could only find recent documentation of the white rectangle bug for Lazarus and Mossrock. One of the early sources had a picture of Banana Bay with the bug, and I have seen people say years ago that they've experienced the bug on Enclosure, though I have not personally experienced the bug on Banana Bay nor Enclosure since I rarely play those maps. Additionally, I can confirm from personal experience the console commands resetting upon closing tf2 without an autoexec and r_drawdetailprops 0 hiding the white boxes on Mossrock and Lazarus (I played a game of Lazarus after finding out how to hide the boxes, saw the boxes again, saw that r_drawdetailprops was set to 1 despite me setting it to 0 earlier before closing tf2, then retyped r_drawdetailprops 0, which successfully hid the white boxes. I then found out about autoexec.cfg, and after adding an autoexec I successfully saved the command that fixes the visual bug)<br />
<br />
What would be a good way to confirm to the wiki that the command fixes the visual bug, that an autoexec.cfg saves console commands, and to verify the bug's existence on Banana Bay and Enclosure? [[User:Unnamed anon|Unnamed anon]] ([[User talk:Unnamed anon|talk]]) 20:58, 28 July 2022 (UTC)<br />
<br />
:While an autoexec does save console commands, it doesn't necessarily mean that non-autoexec commands ''don't'' get saved. For example, binding "o" to explode would save even if you close the game. As for the bugs on Banana Bay and Enclosure, all it needs is pictures in the edit summary of the bug happening.<br />
<br />
:For the command to be counted as fixing the visual bug (which should probably only be noted on the appropriate map pages), you would need to simply make a recording of encountering this bug on a map then type in the command and having the visual bug disappear.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:13, 28 July 2022 (UTC)<br />
<br />
== Hey ==<br />
<br />
I noticed my page for my sandbox got deleted and I want it back, I will make the changes like you mentioned before okay? --[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 07:53, 30 July 2022 (UTC)<br />
<br />
:Sure, I was going to restore it in roughly ~1 week time anyways.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:32, 30 July 2022 (UTC)<br />
<br />
== [[Double Cross]] environment ==<br />
<br />
The RED base on Doublecross is specifically described as a farmhouse and the map in general has plenty of greenery and other elements much less indicative of a purely industrial environment, including a pair of dirt tire tracks leading OoB from the RED courtyard. Even if "farmland" in particular doesn't work it should still include something to that effect, maybe "rural" or "alpine" would work better? [[User:GoldenHorde|GoldenHorde]] ([[User talk:GoldenHorde|talk]]) 23:14, 9 August 2022 (UTC)<br />
<br />
:I'd go for Alpine considering the skybox is Alpine, a map like [[Harvest]] is a lot more farmland than Doublecross.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 23:17, 9 August 2022 (UTC)<br />
<br />
== Purplemana's edits ==<br />
<br />
Hello, it's Purplemana :)<br />
I recently went on a wiki-updating streak rather than doing my homework. I'm going to address a lot of the changes I made, and you can tell me which you agree with so that it can be changed back.<br />
<br />
<br />
Sentry Gun:<br />
June 18, 2014 Patch<br />
<br />
"Sentry bullets are now affected by damage falloff outside of sentry scan range.<br />
Sentry bullet damage has been changed so it calculates damage based on the Sentry Gun's position, not the Engineer's."<br />
<br />
Sentry bullets having damage ramp-up and falloff isn't a bug, evidenced by the patch notes above<br />
<br />
<br />
Eureka Effect:<br />
Bug is showcased at 4.00 of this Uncle Dane video: https://www.youtube.com/watch?v=tLYQ__tbCYk&t=487s<br />
<br />
Jag:<br />
I didn't claim that Sappers taking 3 hits to destroy was a bug. I put it in the trivia section because the sapper taking 3 hits to destroy goes against what the weapon card informs the player, even though it's intentional.<br />
I removed the bug because I simply don't believe it exists. There isn't any proof of it existing, so I can't really provide proof that it doesn't exist.<br />
<br />
Rescue Ranger:<br />
Same thing, no proof of the bug, so I can't disprove it. Pretty confident it isn't a thing, though.<br />
<br />
Loose Cannon:<br />
Trivia shown here: https://www.youtube.com/watch?v=xe0P0rnsS1Q&t=1s<br />
<br />
Buffalo steak sandvich:<br />
December 22, 2010 Patch<br />
<br />
The Buffalo Steak Sandvich's speed boosting effect no longer stacks on any other speed boosting effect (i.e., the effect of the Gloves of Running Urgently).<br />
<br />
The Eviction Notice not giving the extra speed boost on melee isn't a bug, it says it shouldn't in the patch notes.<br />
<br />
<br />
If I don't receive a response in a few days, I'm going to add back what I wrote today. Hopefully there isn't any hard feelings. Also, I'm very new to wikipedia, so I'm not sure about the tooltip thing.<br />
<br />
Thank you, <br />
Purplemana<br />
[[User:Purplemana|Purplemana]] ([[User talk:Purplemana|talk]]) 23:45, 22 August 2022 (UTC)<br />
<br />
:Hi there,<br />
:First off, there are no hard feelings. Do note that adding back without sufficient proof would mean it would be reverted again. As for the edits, feel free to revert the Sentry, Eureka Effect bug, and the Loose Cannon trivia. The tooltip thing was just a note to other editors that may be watching the Recent Changes feed, although I may change that myself tomorrow (if I remember). <br />
:As for the Jag, it's not valid trivia because it's essentially saying that the stats claim it would need to be removed with 4 hits and not 3, which would classify it as a bug. It's not a bug considering it's intentional behaviour (as indicated by the patch note).<br />
:For the Rescue Ranger and Jag bug, it's pretty hard to disprove either but I'd say if the original edits can be found and no source has been provided it's okay to remove (has been done previously).<br />
:The mention of the speedboost of the Eviction Notice is to point out that while it stacks with the speedboost of other items, it does not with the on-hit speedboost of the Eviction Notice despite stacking with the regular speedboost. This point should have been attached to the previous one (which I've done now). I'll reword it to make it clearer.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 00:03, 23 August 2022 (UTC)<br />
<br />
== Weapon demonstration project ==<br />
<br />
Interested in being a reviewer? I'm not active enough to keep up with them these days, and you've already proved to have quite the discerning eye when proactively reviewing others' demonstrations to make up for my inactiveness. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:43, 30 August 2022 (UTC)<br />
<br />
:Yeah I'll review people's demos when needed.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:25, 31 August 2022 (UTC)<br />
::Excellent.wav. I shall update the project page. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:42, 31 August 2022 (UTC)<br />
<br />
== Trivia about reusing sounds ==<br />
<br />
Hey GrampaSwood. Do you have any more information about a rule prohibiting trivia reusing sounds? I only heard about it [[Special:Diff/2451205|once from you 3 years ago]], where you referenced [[Special:Diff/1068559|this post from over 10 years ago]]. I'm asking because I noticed recently that [[Health]] contains trivia about reusing sounds, and was going to remove it, but didn't notice anything about reusing sounds on [[Help:Style guide/Trivia]] and haven't seen any discussion on trivia about reusing sounds except for that one post from over a decade ago. So if there is consensus about reusing trivia, perhaps I have missed it, if not, might it be worth having a discussion on the matter? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 02:59, 2 September 2022 (UTC)<br />
: Also speaking of old stuff, just noticed the [[Special:Diff/2493443|trivia I added 3 years ago]] is now on the Main Page. Well, better late than never XD [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:03, 2 September 2022 (UTC)<br />
<br />
:I suppose it sort of falls under [[XofY]] trivia, however, I just took a previous consensus and used that. I wouldn't be against adding it considering the [[Original]]'s intro section contains a lot about remastered sounds.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:31, 2 September 2022 (UTC)<br />
<br />
== Pepperbox ==<br />
<br />
My edit specifically said the Shortstop ''resembled'' one. It obviously is ''not'' one. Thank you, I read all of that stuff you posted ''before'' I made the edit. Your edit summary also makes no sense to me. Honestly, I don't know how to argue against this because it is so obtuse. I'm quite happy to see the trivia left out (I don't care for trivia sections in most Wikis), but as it stood, it provided incomplete information, and what I added was at least as relevant as what was there already. Both bits are equally obvious. [[User:TF2 Ludicer|TF2 Ludicer]] ([[User talk:TF2 Ludicer|talk]]) 21:28, 21 September 2022 (UTC)<br />
<br />
:Your trivia essentially stated that "this item's type refers to the weapon resembling a pepperbox pistol" (if you take away the bit about what peppergun actually means). This is very obvious, because the item type is generally referring to the item itself and doesn't need to be stated. What "peppergun" means may not be known to everyone, because generally guns are not a topic most people know about.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 06:58, 22 September 2022 (UTC)<br />
<br />
== Short Circuit Edit ==<br />
<br />
Hey, I'm contacting you about the Short Circuit bug edit. You edited out for the reason that self damage by an explosion is an expected thing to happen, but the thing is that you only take damage from it if it specifically also damages an enemy player. If you shoot a short circuit energy orb on a wall and run into it when the explosion happens, you wont take any damage, that's why I still think it's a bug and not how it's supposed to work. [[User:Reilers|Reilers]] ([[User talk:Reilers|talk]]) 01:01, 24 September 2022 (UTC)<br />
<br />
:The bug should be that an exploding orb that doesn't hit an enemy won't do self-damage (remember to add proof when adding this bug).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 09:13, 24 September 2022 (UTC)<br />
<br />
== The Box Trot Edit ==<br />
<br />
Hey I wanted to tell you that I got proof for the bug you edited out in the Box Trot wiki. Sorry about the low quality, my pc is having a bad time lately<br />
<br />
[https://youtu.be/IiLNwNj6BzA Link to Youtube]<br />
<br />
[[User:ThatGuyChens|ThatGuyChens]] ([[User talk:ThatGuyChens|talk]]) 12:13, 6 October 2022 (UTC)<br />
<br />
:Quality looks fine, as long as it's visible what's happening it's good enough. I've reverted the edit.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:17, 6 October 2022 (UTC)<br />
<br />
== Travel Agent Images ==<br />
<br />
Also since I don't know if it's possible to remove images I uploaded myself, can you delete the 2 Travel Agent Renders I uploaded because the buttons on the handles are not the right texture ontop, I have fixed versions of both now<br />
<br />
Thanks again.<br />
[[User:ThatGuyChens|ThatGuyChens]] ([[User talk:ThatGuyChens|talk]]) 12:41, 6 October 2022 (UTC)<br />
<br />
:You have to mark them for deletion using {{tl|delete}}, however, uploading new versions of the images is better.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:42, 6 October 2022 (UTC)<br />
<br />
== Trivia Confirmation for Travel Agent ==<br />
<br />
Here's your confirmation for the Travel Agent. I saw this a couple hours ago.<br />
<br />
[https://www.reddit.com/r/tf2/comments/xwv43k/got_my_first_self_made_item_in_team_fortress_2/ Reddit Link]<br />
[[User:ThatGuyChens|ThatGuyChens]] ([[User talk:ThatGuyChens|talk]]) 13:30, 6 October 2022 (UTC)<br />
<br />
:Feel free to undo the edit with the proof in the edit summary. Next time please provide the proof when making the initial edit.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:33, 6 October 2022 (UTC)<br />
<br />
::Should I put the proof in the summary next time? thanks.<br />
::[[User:ThatGuyChens|ThatGuyChens]] ([[User talk:ThatGuyChens|talk]]) 13:35, 6 October 2022 (UTC)<br />
<br />
:::Yes.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 13:39, 6 October 2022 (UTC)<br />
<br />
== Please be patient ==<br />
<br />
"[[Bonesaw (map)|The map]] being demonstrably broken in-game & the creator saying it was implemented with the wrong game mode is not proof the map is broken"? Literally go queue for it yourself and see, players and other websites are discussing ''at length'' how the map is totally non-functional. Kindly stop reverting all mentions of this bug like a badly-programmed robot. [[User:Marceline|Marceline]] ([[User talk:Marceline|talk]]) 16:35, 6 October 2022 (UTC)<br />
<br />
:I appreciate the insult, but it's not necessary. All bugs require the person adding it to visibly show it off. If you fail to do so, your edit will be removed. I'm not entirely sure if you can reply on here now, but you can still edit your own talk page.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 16:45, 6 October 2022 (UTC)<br />
<br />
== Crasher! giants stats ==<br />
Hi! I've just tested the effects on the carrier when he becomes a giant. I did it on a listen server, with bots. And you rejected my edit on the wiki page. What evidence do i need to give ? Do you want me to make a video essay ? To decompile the map and find the addcond ? [[Image:User Azsofe FFF3.png|25 px]] [[User:Azsofe|<font color="green">Azsofe</font>]] [[User_Talk:Azsofe|(talk)]] 18:39, 7 October 2022 (UTC)<br />
<br />
:Hi there,<br />
:Getting the addconds would be the preferable way.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:48, 7 October 2022 (UTC)<br />
<br />
::Alright i'm back. You can look at the "Discussion" page of Crasher, i've posted my results here. ~[[User:Azsofe|<font color="green">Azsofe</font>]] [[User_Talk:Azsofe|(talk)]] 20:57, 7 October 2022 (UTC)<br />
<br />
== shouldnt this be marked tho? ==<br />
<br />
https://wiki.teamfortress.com/w/index.php?title=User:R4wrz0rz0r/pootis&action=history <br />
<br />
I saw people mistakenly think this is a factual wiki page, it also comes up at the top of google search when you type "pootis tf2 wiki". I think it at least should be marked as a joke. <br />
Also the user seems to have abandoned this account 10 years ago, so asking for permission probably wouldnt do anything<br />
--[[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 20:53, 27 October 2022 (UTC)</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:R4wrz0rz0r/pootis&diff=3294135User:R4wrz0rz0r/pootis2022-10-27T20:44:17Z<p>Wojtekpolska: I saw people on the internet get confused thinking this is real, added an "April Fools'" info thingy</p>
<hr />
<div>{{April Fools| }}<br />
{{DISPLAYTITLE:Pootis}}<br />
<br />
{| class="infobox" style="width:300px; max-width:300px; {{lang|ar=float:left; margin: 0.5em 1 0.5em 0em;}}"<br />
! colspan="2" style="background-color:#F3A957;" | Pootis<br />
|-<br />
| colspan=2 style="text-align:center;" | [[File:Screenshot needed.png|200x310px]]<br />
|-<br />
! colspan="2" | Basic Information<br />
|-<br />
|'''Used by:'''<br />
|[[Heavy]]<br />
|-<br />
|'''Released:'''<br />
|{{#ifexist:April 1, 2013 Patch|[[April 1, 2013 Patch]]|April 1, 2013 Patch}}<br />
|-<br />
|'''Items:'''<br />
|[[Sandvich]], [[Holiday Punch]], [[Officer's Ushanka]]<br />
|-<br />
|'''{{tooltip|Effect:|Only applied when all pieces are equipped at once}}'''<br />
|Dropped Sandvich heals 100% of health<br />
|}<br />
<br />
{| class="wikitable" style="font-size:90%;"<br />
! class="header" colspan="5" | Pootis<br />
|- v-align="center"<br />
! class="header" rowspan="1" style="background-color: #F9D483; padding:0;" | [[File:Item icon Sandvich.png|100x100px|link=Item sets{{if lang}}#]]<br />
| {{Set/item|[[Sandvich]]|{{Icon item|item=Sandvich|icon-size=100px}}}}<br />
| {{Set/item|[[Holiday Punch]]|{{Icon item|item=Holiday Punch|icon-size=100px}}}}<br />
| {{Set/item|[[Officer's Ushanka]]|{{Icon item|item=Officer's Ushanka|icon-size=100px}}}}<br />
|-<br />
! class="header" style="background-color:#FFF2B3;" | {{tooltip|Effect|Only applied when all pieces are equipped at once}}<br />
| style="background-color:#FEF5E0;" colspan="3" |Dropped Sandvich heals 100% of health<br />
|-<br />
|}<br />
<br />
The '''Pootis''' is an item set for the [[Heavy]] released in the {{#ifexist:April 1, 2013 Patch|[[April 1, 2013 Patch]]|April 1, 2013 Patch}}. When all items in the set are equipped together, the [[Sandvich]] that the Heavy drops will fully heal any player who picks it up after the Heavy drops it, allowing for the Heavy to better support his team.</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Talk:Bonesaw_(map)&diff=3282056Talk:Bonesaw (map)2022-10-12T12:34:29Z<p>Wojtekpolska: /* Mention the HHH reskin */</p>
<hr />
<div>== Mention the HHH reskin == <br />
many voicelines and ingame texts still refer to him as the regular Horseless Headless Horsemann, but he looks different (his head disappears after his spawn animation finishes, and i believe has slightly different textures) <br />
<br />
he is reffered to as "Hellishly Hollow Horseman" (yes, one "n" in "Horseman") by the bonus challenge in this map's contract <br />
--[[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 12:12, 12 October 2022 (UTC)<br />
<br />
:Is there anything special besides looking slightly different?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:14, 12 October 2022 (UTC)<br />
::I don't believe so, but i think it should be mentioned, maybe also add an image. after playing more i noticed his clothes are also more red and on fire, than purple (the new HHH has no purple in his whole model). [[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 12:31, 12 October 2022 (UTC)<br />
::Oh and i forgot to mention, in one part of the map, where there is kind of like a balcony with a small medkit, if you go to that balcony you can see a grave and HHH's Headtaker axe in an out-of-bounds area as a secret. its nearby where he spawns</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Talk:Bonesaw_(map)&diff=3282053Talk:Bonesaw (map)2022-10-12T12:31:46Z<p>Wojtekpolska: /* Mention the HHH reskin */</p>
<hr />
<div>== Mention the HHH reskin == <br />
many voicelines and ingame texts still refer to him as the regular Horseless Headless Horsemann, but he looks different (his head disappears after his spawn animation finishes, and i believe has slightly different textures) <br />
<br />
he is reffered to as "Hellishly Hollow Horseman" (yes, one "n" in "Horseman") by the bonus challenge in this map's contract <br />
--[[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 12:12, 12 October 2022 (UTC)<br />
<br />
:Is there anything special besides looking slightly different?<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:14, 12 October 2022 (UTC)<br />
::I don't believe so, but i think it should be mentioned, maybe also add an image. after playing more i noticed his clothes are also more red and on fire, than purple (the new HHH has no purple in his whole model). [[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 12:31, 12 October 2022 (UTC)</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Talk:Bonesaw_(map)&diff=3282045Talk:Bonesaw (map)2022-10-12T12:12:38Z<p>Wojtekpolska: /* Mention the HHH reskin */</p>
<hr />
<div>== Mention the HHH reskin == <br />
many voicelines and ingame texts still refer to him as the regular Horseless Headless Horsemann, but he looks different (his head disappears after his spawn animation finishes, and i believe has slightly different textures) <br />
<br />
he is reffered to as "Hellishly Hollow Horseman" (yes, one "n" in "Horseman") by the bonus challenge in this map's contract <br />
--[[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 12:12, 12 October 2022 (UTC)</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Talk:Bonesaw_(map)&diff=3282044Talk:Bonesaw (map)2022-10-12T12:11:32Z<p>Wojtekpolska: /* Mention the HHH reskin ("Hellishly Hollow Horseman" as named by the bonus challenge in the map's contract */</p>
<hr />
<div>== Mention the HHH reskin == <br />
many voicelines and ingame texts still refer to him as the regular Horseless Headless Horsemann, but he looks different (his head disappears after his spawn animation finishes, and i believe has slightly different textures) <br />
he is called "Hellishly Hollow Horseman" by the bonus challenge in this map's contract <br />
--[[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 12:11, 12 October 2022 (UTC)</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Talk:Bonesaw_(map)&diff=3282043Talk:Bonesaw (map)2022-10-12T12:09:45Z<p>Wojtekpolska: Created page with "== Mention the HHH reskin ("Hellishly Hollow Horseman" as named by the bonus challenge in the map's contract == many voicelines and ingame texts still refer to him as the reg..."</p>
<hr />
<div>== Mention the HHH reskin ("Hellishly Hollow Horseman" as named by the bonus challenge in the map's contract == <br />
many voicelines and ingame texts still refer to him as the regular Horseless Headless Horsemann, but he looks different (his head disappears after his spawn animation finishes, and i believe has slightly different textures) --[[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 12:09, 12 October 2022 (UTC)</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Talk:Magic_spells&diff=3278415Talk:Magic spells2022-10-09T11:03:43Z<p>Wojtekpolska: </p>
<hr />
<div>==Half-Zatoichi — bug? ==<br />
<br />
During gameplay I've noticed that if one has a Half-Zatoichi that has not yet been bloodied in hand, the player will be unable to cast any spells until they make a kill or switch to another weapon via resupply locker, etc. I'm assuming this is because spells act like a a weapon that the player switches to for a split second, and the clean Zatoichi would prevent the player from switching to this, but would it be considered a bug? [[User:Taxiderby|Taxiderby]] ([[User talk:Taxiderby|talk]]) 20:06, 10 November 2013 (PST)<br />
<br />
==Spell Names==<br />
<br />
The new responses all seem to be using the same names for the spells when they cast them. We should probably add them. -[[User:KazooieBanjo|KazooieBanjo]] ([[User talk:KazooieBanjo|talk]]) 10:51, 1 November 2013 (PDT)<br />
<br />
== Demonstration? ==<br />
<br />
Should we do demonstrations of each spell like we do for weapons?<br />
[[User:Pugs501|Pugs501]] ([[User talk:Pugs501|talk]]) 10:02, 3 November 2013 (PST)<br />
:You'll want to repost this here: [[Team_Fortress_Wiki_talk:Weapon_Demonstration]]. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:15, 3 November 2013 (PST)<br />
<br />
== Superjump kill icon ==<br />
<br />
> Please add a suitable image, then remove this notice. The specific instructions are: "Kill icons for the following: Superjump"<br/><br />
Yesterday I landed on enemy Pyro after Superjump while playing as Soldier, kill him like I stomped with [[Mantreads]] and noted that I get [[Shovel]] kill icon for this. I'm pretty sure that I had no Shovel nor Mantreads equipped for this moment. IDK, will this be helpful or not. [[User:Irvitzer|Irvitzer]] ([[User talk:Irvitzer|talk]]) 15:20, 9 November 2013 (PST)<br />
: Pretty sure the super jump spell can't inflict damage without mantreads. Since there is currently no way to transfer fall dmg other than mantreads. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 18:12, 9 November 2013 (PST)<br />
:: Yeah, I just tested this ingame. Casting the super jump spell does deal damage to enemies, but landing on an enemy doesn't cause any damage, outside of the Mantreads. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 18:25, 9 November 2013 (PST)<br />
<br />
== Some testing of the uber+overheal spell. ==<br />
<br />
To whom it may concern...<br />
<br />
http://pastebin.com/fhgczakT<br />
<br />
Me and a bot. So the approximations are...<br />
3 seconds of healing, up to 2x your health.<br />
1 second (not half a second) of ubercharge.<br />
Effect applies to everyone on your team within 275 HU. Dunno about disguised spies. <br />
<small>— ''The preceding unsigned comment was added by'' '''[[User:Chdata|Chdata]]''' ([[User talk:Chdata|talk]]) • ([[Special:Contributions/Chdata|contribs]]) 05:47, 20 July 2014</small><br />
<br />
== Teleportation spell voiceline? ==<br />
<br />
The line used for the Teleportation spell is "ipsum instantarium"; that's stated in the trivia section. However, ipsum is stated to be a reference to Lorem Ipsum, although ipsum actually translates to "yourself" in Latin. Is this significant enough to make a change? [[User:M15513c0mm4nd|M15513c0mm4nd]] ([[User talk:M15513c0mm4nd|talk]]) 07:15, 10 November 2016 (PST)<br />
<br />
== The name for "Uber Heal" and “Meteor Storm” ==<br />
When I checked {{code|tf_schinese.txt}} to find the STS translation for "Uber Heal" and “Meteor Storm”, I found the following contents instead:<br />
<br />
"TF_Spell_OverHeal" "超量治疗"<br />"[english]TF_Spell_OverHeal" "Overheal"<br /><br />"TF_Spell_Meteor" "流星坠落"<br />"[english]TF_Spell_Meteor" "Meteor Shower"<br />
<br />
I wonder if the correct names for "Uber Heal" and “Meteor Storm” should be "Overheal" and “Meteor Shower”?<br />
<br />
[[File:User Dereko Name.png|75px|link=User:Dereko]] 00:25, 16 October 2019 (UTC)<br />
<br />
:I would assume that Overheal and Meteor Shower would be correct. [[User:HyperDan2000|HyperDan2000]] ([[User talk:HyperDan2000|talk]]) 12:57, 18 October 2019 (UTC)<br />
<br />
::"Overheal" and "Meteor Shower" should be correct, at least to my knowledge. [[File:Killicon flaming huntsman.png|75px|link=]] [[User:VasyaTheWizard|<font color="DB9C1F">'''VasyaTheWizard'''</font>]] <sup>([[User talk:VasyaTheWizard|<font color="DB9C1F">talk</font>]]) • ([[Special:Contributions/VasyaTheWizard|<font color="DB9C1F">contributions</font>]])</sup> 14:40, 18 October 2019 (UTC)<br />
<br />
== Listings ==<br />
<br />
From [[User:Shadowman44|Shadowman]] edit: "''Should I include maps where spellbooks spawn on occasion or just have maps where they're always''"<br />
<br />
: 1) Ask such questions in Talk, please, so we may respond.<br />
: 2) IIUC, list any Official map that spawns Magic Spell pickups at any time.<br />
: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙ ⊙⊙</small></font></span>]] <!-- -- <br />
--> <small> ([[User:Mikado282/Contact Mikado282|Contact Mikado282 (SM)]]) | ([[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 02:49, 4 October 2022 (UTC)<br />
<br />
Ok, thank you.--[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 02:50, 4 October 2022 (UTC)<br />
<br />
== Maps with magic spells == <br />
some maps only have the regular spells and no rare spells, i think that should be pointed out on the list<br />
[[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 11:03, 9 October 2022 (UTC)</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Spy_checking&diff=3235372Spy checking2022-08-09T20:42:22Z<p>Wojtekpolska: /* {{Class link|Pyro}} */ linked the mentioned noise</p>
<hr />
<div>[[File:Spycheck_successful_harvest.png|400px|thumb|right|A [[BLU]] [[Pyro]] (left) Spy-checks teammates leaving their spawn area on [[Harvest]], revealing a Spy (right) disguised as the Demoman (middle) next to him.]]<br />
<br />
{{Quotation|'''The Scout''' on anti-espionage.|Hard ta stab a guy in da back when he's beatin' ya freakin' head in, huh?|sound=Scout_dominationspy03.wav}}<br />
<br />
'''Spy checking''' is a common term for the investigations players make to determine where or who enemy [[Spies]] are and eliminate them. These investigations are both useful and important because Spies can instantly kill by [[Backstab|attacking from behind]]. The process can be somewhat complicated because disguised Spies can use the [[Dead Ringer]] to make a hasty escape when discovered.<br />
<br />
==Identifying Spies==<br />
===General Strategy===<br />
* The easiest and most common way to Spy-check is to simply shoot a teammate. Real teammates take no damage at all, while enemy Spies die after a few shots. Pyros excel at this method, as their flamethrower can Spy-check multiple teammates at once and will ignite a Spy, instantly ruining his disguise.<br />
<br />
* Remember that players on opposing teams cannot pass through each other. Bumping into a teammate indicates that that player is an enemy Spy.<br />
<br />
* Look for teammates that are behaving suspiciously. Players in unusual positions, moving in the wrong direction, deliberately avoiding contact with teammates, or hiding in corners should all be Spy checked.<br />
<br />
* Pay special attention to areas with health kits or ammo boxes or corners, nooks, and spots that players usually do not enter. Spies tend to use these areas to hide in while they recharge their [[Cloak and Dagger]].<br />
<br />
* Watch for teammates who are not firing their weapons. Spies cannot fire their weapon without removing their disguise. They can pretend to reload their weapons, keep in mind a Spy can switch weapons at the near-end of the reload animation to continuously appear to reload. <br />
<br />
* Keep an eye out for smoke surrounding players. When a Spy uses the [[Disguise Kit]], it takes a moment for the disguise to activate, during which the Spy will be shrouded in team-colored smoke. Spies can change their disguise much faster than they can apply a new one, however.<br />
<br />
* If you are dead, you can cycle through different camera angles around the map while waiting to respawn. Look out behind teammates or on open points for Spies uncloaking or disguising. You can then alert teammates or Spy-check where you last saw the [[Spy]] when you respawn.<br />
<br />
* For the first few seconds after you respawn, you can see silhouettes of your teammates. If you see one appear from nowhere, it may be an enemy Spy decloaking.<br />
<br />
* If the Spy is disguised as an Engineer equipped with a [[Beep Boy]], the facial expression on the Beep Boy will always be sad.<br />
<br />
* If a friendly player is trying to get behind you for no reason, they may be attempting to backstab you. If a player is acting suspiciously, never turn your back on them.<br />
<br />
* Spies disguised as a Spy will always have the disguise mask on.<br />
<br />
===Class-specific strategies===<br />
===={{Class link|Scout}}====<br />
* The Scout is the fastest class. Because of this, one effective strategy is to run around the map and try to bump into fellow teammates. As noted above, any teammate that you cannot pass through is an enemy Spy in disguise.<br />
* Some of the Scout's melee weapons can be used to Spy-check effectively. Refer to these and their individual articles for details.<br />
* [[Mad Milk]] will reveal disguised and cloaked Spies, since a [[coated]] Spy will be visible by white drips.<br />
* The [[Boston Basher]], [[Flying Guillotine]], and [[Wrap Assassin]] bauble will cause enemies to bleed when struck. If you hit a teammate and they begin to bleed, you have discovered an enemy Spy. Be warned that with the Boston Basher you will take damage and start bleeding if you miss, so trying to find a cloaked Spy with the Boston Basher is unwise.<br />
<br />
===={{Class link|Soldier}}====<br />
* The Soldier has few particular Spy-check strategies apart from the general ones. Spy-checking by simply shooting rockets at suspicious players is very effective because of the high damage your rockets do at close range. However, disguised enemy Spies will not receive damage knockback from your rockets.<br />
<br />
* When you activate a banner, nearby teammates that do not emit a glow are Spies.<br />
** Shooting a disguised Spy will charge a banner's rage meter.<br />
** The Disciplinary Action will still apply a speed boost, regardless of if the player whipped is a disguised Spy.<br />
<br />
===={{Class link|Pyro}}====<br />
* The Pyro's ability to set enemies on [[fire]] with incendiary weapons is perhaps the most useful tool for detecting Spies, since only enemies can be ignited. This is the most reliable method of Spy checking teammates. The team-colored glow produced by a burning player is especially visible when surrounding a cloaked or disguised Spy. It is recommended to use only small bursts to Spy check to conserve flamethrower ammunition.<br />
* The [[Compression blast]] is also useful in revealing Spies, as well as stopping attempts to escape. Teammates will not be affected by compression blast, so any teammate that can be pushed by it is a Spy. While flames are normally more efficient, compression blasts can be used to push Spies away from your teammates if they are in danger of being backstabbed.<br />
* If a Spy is using the [[Dead Ringer]], they may appear to die instantly from your flames, though the flames will tend to surround them for a little while afterwards, which can show you that they faked their death. Spray fire in the vicinity to try and reignite them, and if you find them, pursue them until they die for real.<br />
* Know that the [[Spy-cicle]] greatly aids Spies trying to escape or stay hidden. Be aware of its use and counter it with other weapons if necessary.<br />
** The [[Media:Icicle melt 01.wav|noise]] a Spy-cicle makes when extinguishing flames is very distinct. Learn to recognize it, both when the Spy is cloaked and when they are disguised as a teammate.<br />
<br />
===={{Class link|Demoman}}====<br />
* Placing Stickybombs over a wide area can cause Spies to hesitate about traversing such minefields. Teammates will have no such qualms, and simply walk across these areas.<br />
<br />
===={{Class link|Heavy}}====<br />
* Because movement speed is greatly reduced for a spun-up Heavy, they are tempting backstab targets. This can sometimes be used as a lure to goad enemy Spies to approach. Act unaware, then turn around to surprise a possible Spy.<br />
* As Heavies are often coupled with [[Medic]]s, Spies place great priority upon stabbing the Medic first, then the Heavy, to deny the team the Medic's support. Turn around quickly if you hear your Medic die from a backstab.<br />
* Spy-check by focusing your Minigun fire on a teammate. Spies will often die in a few seconds.<br />
<br />
===={{Class link|Engineer}}====<br />
* Keep an ear out for Sapper notifications; if a teammate is standing near the sapped building, that teammate is probably a Spy. <br />
* Spy-check suspicious players that approach your buildings with your secondary weapon. Your primary weapon can also be used, but its ammo is often needed for other threats. Avoid chasing the Spy with your [[Wrench]], as it leaves your buildings vulnerable. The Wrench is also bad for Spy-checking since it prioritizes repairs over combat, meaning that buildings will always be hit instead of players next to them.<br />
* If any teammate is unable to pass through a [[Sentry Gun]] or [[Dispenser]], that teammate is a Spy. Placing these buildings in narrow passages and checking them regularly can severely slow a Spy’s forward progress.<br />
* The [[Southern Hospitality]] is a good weapon for spychecking thanks to its [[Bleeding|bleed]] attribute.<br />
<br />
===={{Class link|Medic}}====<br />
* As a Medic, Spies can use you to gain health while disguised. If you are particularly suspicious of a player, do not heal them. Spy-check them with your melee weapon or have your patient deal with them for you.<br />
* Spies may target you while you are healing a patient. Watch your back while healing. You can also have your patient Spy-check for you, though this may be difficult during intense battles. Your Medi Gun stays locked onto your patient even if you turn away, so check for your team and call out any potential Spies during firefights.<br />
* Spies may also simply head directly for your patient rather than yourself. If a teammate seems to approaching your patient's back, warn them of a possible Spy.<br />
* Avoid chasing Spies too much — your ability to heal is generally more useful. Spies can also lure you into a backstab, so be careful. Your patient is generally more suited to killing the Spy than you are.<br />
* Keep your back to the wall. While not exactly a Spy checking strategy, keeping your back to the wall can be important as a Medic because it makes it harder for Spies to sneak up on you (instead of having to check 360 degrees around you, you only have to check 180 in front of you).<br />
* When shooting at damaged teammates with the [[Crusader's Crossbow]], listen for the sounds it makes when it hits a teammate. Disguised Spies will make a distinct meat impact sound when hit.<br />
<br />
===={{Class link|Sniper}}====<br />
* Some Snipers are oblivious to their surroundings while zoomed in. Listen carefully, and check the area you are in after firing a shot.<br />
* Switch positions frequently and check your surroundings as you do so — newly-respawned Spies will sometimes head for where they last saw you, especially if you have recently killed them.<br />
* [[Jarate]] is a particularly useful Spy-check weapon, as it reveals both cloaked and disguised Spies. Use it to Spy-check suspicious teammates.<br />
** Equipping the [[Bushwacka]] allows you to kill a Jarate-soaked Spy instantly. Spies who understand this will often retreat if you hit them with Jarate, allowing you to follow up with a Sniper Rifle shot. Be careful — they may try to take advantage of your damage vulnerability by gunning you down with their Revolver — if you are low on health, consider retreating to heal before confronting the Spy.<br />
* The [[Razorback]] will prevent a Spy from backstabbing you, but doesn't protect you from being shot! Be careful when separated from your team, even with its protection.<br />
<br />
===={{Class link|Spy}}====<br />
* Spies are generally poor Spy-checkers, because they deal poor ranged damage and use tools to escape quickly. Although their backstab is very useful to protect teammates as it kills instantly, Spies spend their time best among the enemy and rarely encounter one another.<br />
<br />
<br />
* If you stand behind a teammate while holding your knife and it raises in the ‘backstab’ position, you have discovered an enemy Spy. Backstabbing a Spy is a guaranteed kill — not even the [[Dead Ringer]] can save them from a backstab.<br />
<br />
==Revealing cloaked Spies==<br />
<br />
* When cloaked, Spies will momentarily appear as a team-colored silhouette upon being damaged or when bumping into enemy players. Keep an eye out for when a Spy is revealed this way. Strafing left and right while navigating corridors makes it difficult for a cloaked Spy to pass you safely.<br />
** Note that The Dead Ringer greatly diminishes this drawback, as they can use it to escape easily.<br />
<br />
* Shooting into common Spy hiding places may reveal an unlucky Spy.<br />
<br />
* Try to listen for the sounds Spies make while cloaking and decloaking. If you hear a characteristic cloaking sound, a Spy is nearby. Remember that friendly Spies make this sound as well.<br />
<br />
* An ammo box or health pack that disappears without a player picking it up indicates that it was picked up by a cloaked Spy. Spy-check nearby to reveal any careless Spies.<br />
<br />
* In places with water, look for floating water drops. Players climbing out of water will be visibly dripping with it, including cloaked Spies.<br />
<br />
* An automatic door that suddenly opens without any visible player being nearby indicates a cloaked Spy passing through.<br />
<br />
==Protecting an Engineer's buildings==<br />
Since an Engineer's buildings are a major target for Spies, specific strategies may be more effective around Engineer's buildings:<br />
<br />
* Spy-check suspicious players that approach a friendly Engineer's buildings. Spies trying to sap buildings often run straight towards them. You can body-block Spies to prevent them from placing a Sapper.<br />
<br />
* As a Pyro, use Dispensers to constantly refill the ammo of your flamethrower. You can use this ammo to create a constant firewall that Spies cannot safely pass through or to constantly Spy-check the area. Heavies can also make use of Dispensers in this way.<br />
<br />
* As a Demoman, Stickybombs can be placed around friendly buildings to kill Spies who try to sap them. Place a few bombs around an Engineer's buildings and detonate them when you hear the Engineer announce that his buildings are being sapped. Watch your stickybomb counter, though — if the number begins to decrease, an enemy is destroying them.<br />
<br />
* As an Engineer, if a Teleporter is being sapped from its entrance, you can Spy-check the next player teleporting through once you remove the Sapper. This may be an enemy Spy trying to [[telefrag]] you, so be careful not to stand on top of it. Turning the [[telefrag]] attempt into your own surprise can frustrate enemy Spies.<br />
<br />
==Identifying enemy Spies==<br />
<br />
* Various team-colored indicators definitively determine an enemy Spy or a friendly one, including:<br />
** The flicker a cloaked Spy makes when being bumped or injured.<br />
** The fading a cloaked Spy does while cloaking or uncloaking.<br />
** The glow a player on fire makes.<br />
** The smoke from a recent use of the Disguise Kit.<br />
<br />
===Signs that ''definitely'' indicate an enemy Spy, or lack thereof===<br />
<br />
==== Common signs ====<br />
<br />
* A 'teammate' that cannot pass through another teammate, or conversely, a 'teammate' that has been observed walking through an enemy.<br />
* A 'teammate' that asks for Medic and has the "wrong" cross background colour. For example, a Pyro at full health having its background red like on heavily injured teammates, or a near-dead Heavy having it white.<br />
* A 'teammate' who cannot enter areas open to your team (such as supply rooms), or conversely can enter areas forbidden to your team.<br />
* A 'teammate' placing [[Sapper]]s on friendly buildings.<br />
* A 'teammate' standing on a friendly Sentry Gun or Dispenser, or who cannot pass through them, and is not the [[Engineer]] who owns the building.<br />
* Two people that have the same name. One (or both) of them is a Spy.<br />
* Seeing or hearing a [[voice command]] attributed to yourself without you having used it, or more importantly, seeing "yourself" moving around.<br />
* A 'teammate' that is known to be dead or elsewhere.<br />
* A 'teammate' who has a name that does not correspond with their current class on the scoreboard. This happens when a Spy disguises as a class not currently on the team, or if the person has changed class while the Spy was disguised. Their disguise will be holding the stock weapon for that slot.<br />
* A health or ammo pickup that vanishes without cause; this means a cloaked Spy has stolen it. After a while, ammo pickups dropped by dead players will disappear and it does not mean it's a Spy picking them up.<br />
* A 'teammate' on an uncontested [[Control point (objective)|control point]] or near the [[Payload#Carts|cart]] on [[Payload]] maps who does not seem to be capturing the point or pushing the cart (assuming the point is available for capture by that team).<br />
* A non-Spy 'teammate' that is being ignored by an enemy Sentry Gun.<br />
* A non-Spy 'teammate' that is being healed by an enemy Medic or Dispenser.<br />
* A non-Spy, non-Heavy 'teammate' picking up a health pack at full health.<br />
* Due to bugs, a ‘teammate’ either holding a stock weapon while wearing a wearable weapon of that slot (e.g. the [[Darwin's Danger Shield]] and the [[SMG]]), or holding a weapon without its wearable part (e.g. a Soldier holding a bugle without its backpack).<br />
* A ‘teammate’ with parts of their character model missing, such as a Demoman without legs. This is a glitch surrounding Spy’s disguise — occasionally, the disguise will not display properly on enemy players’ computers.<br />
* A 'teammate' with an impossible health value. For example, a Scout with 300 health.<br />
* A 'teammate' whose name is displaying as an enemy's.<br />
<br />
==== Class- or item-based signs ====<br />
<br />
* A [[Scout]] running at an average speed while not having the [[Baby Face Blaster]] equipped.<br />
* A 'teammate' running at normal speed while holding a weapon like the [[Gloves of Running Urgently]] or [[Powerjack]].<br />
* A 'teammate' having normal class health while having a weapon like the [[Sandman]] or [[Bootlegger]] equipped<br />
* A 'teammate' being soaked by friendly [[Jarate]] or [[Mad Milk]], or not being affected by the enemy's.<br />
* An [[Engineer]] with his [[Hotrod]] down despite not carrying a building.<br />
* A 'teammate' with an incorrectly coloured [[Grandmaster]].<br />
* A Spy who does not move at the speed of his disguise.<br />
* A Soldier or Demoman whose [[B.A.S.E. Jumper]] renders incorrectly as a scrunched-up parachute.<br />
* A disguised Spy shot with the [[Huntsman]], [[Rescue Ranger]] or [[Crusader's Crossbow]] will make the same noise as an enemy being hit.<br />
<br />
===Signs that ''suggest'' an enemy Spy===<br />
None of these indicators are conclusive proof of a Spy, but all of them would be a good time to Spy check:<br />
<br />
==== Common signs ====<br />
* A teammate trying to stay behind other teammates, as if trying to backstab them.<br />
* A teammate not firing at the enemy.<br />
* A teammate who is in the direct firing line of an enemy but is not being fired at.<br />
* A teammate who retreats backward upon seeing other teammates, while still facing those teammates.<br />
* A teammate who appears to be dodging your team's attacks or backpedals immediately after seeing loose grenades or a carpet of friendly Stickybombs. <br />
* A teammate that deliberately avoids walking through other teammates, especially in tight corridors. Spies will strafe and dodge other players to avoid bumping into them.<br />
* A teammate with an entirely stock loadout (occurs when a Spy disguises as a class the team does not have).<br />
* A teammate being attacked or accused by real teammates who believe the player is a Spy.<br />
* A teammate holding their primary weapon for longer than they should. In particular, it is unusual to see Spies, Engineers, Medics, and Demomen holding their primary weapons for long, as they will usually switch to other weapons.<br />
* A teammate hanging around areas that are advantageous to Spies, such as dark corners and nooks.<br />
* A teammate that isn't displaying the player's usual behavior.<br />
* Someone standing still. This could be a Spy trying to line up an [[Ambassador]] headshot.<br />
* A teammate that appears to be looking more at your team than at the battle. Note that this is normal behaviour for Medics.<br />
* Being suddenly blocked for no apparent reason. This may indicate a cloaked Spy passing through.<br />
* A teammate suspiciously near Sentry Guns or Teleporter Exits, especially if they are attempting to move behind the Engineer tending them.<br />
* A teammate acting inappropriately for their class, such as an Engineer with no nearby buildings or a Sniper near the [[Intelligence]] but not scoped in.<br />
<br />
==== Class- or item-based signs ====<br />
* A full health Soldier who doesn’t Rocket Jump to the front lines.<br />
* A burning Pyro (only the [[Gas Passer]] can burn Pyros for that long).<br />
* A full health Demoman who doesn’t Sticky Jump to the front lines.<br />
* A Heavy that does not spin his primary weapon, even when enemies appear.<br />
* An Engineer that does not appear to be upgrading or repairing buildings.<br />
* A Medic without any Übercharge built up.<br />
* A Medic who isn't healing anyone.<br />
* A Sniper who does not stop to zoom in.<br />
* A Spy who is not behind the enemy.<br />
* A person you know that is using a weapon that they don't normally use (i.e. a friend who normally uses the Huntsman, but appears as using the stock Sniper Rifle; meaning a Spy is disguised as a Sniper when your team doesn't have any) or not wearing hats if they wear them (again, a Spy disguised as a class your team doesn't have).<br />
<br />
*A teammate holding an inappropriate weapon, such as a Medic holding (but not firing) a Syringe Gun while there are teammates around.<br />
<br />
===Signs that indicate a teammate is ''not'' an enemy Spy===<br />
These actions prove that a teammate is definitely not an enemy Spy. Performing any of these is a good way to inform your teammates that you are not an enemy Spy.<br />
<br />
==== Common signs ====<br />
* Any usage of a weapon or item ([[taunt]]ing, shooting, swinging, scoping, eating, drinking, etc). This does not apply to reloading, however, as Spies are able to imitate a reload by reloading their Revolver whilst disguised. However, they can only pretend to ‘reload’ once — a class with an individual reload weapon out reloading two or more shots is real.<br />
* A teammate that passes through other teammates, or yourself, as opposed to being blocked. (However, this can also happen if both ‘teammates’ are enemy Spies).<br />
* A teammate entering an area forbidden to the enemy, such as resupply rooms.<br />
* A teammate who appears to take damage from enemy fire.<br />
* A player who can pass through friendly buildings.<br />
* A teammate that is carrying the enemy team's [[Capture the Flag#Intelligence|Intelligence]] or capturing a control point for your team.<br />
* A teammate using certain [[response]]s which a Spy cannot imitate himself.<br />
* A teammate that can be spectated while dead. Note that spectating through the menu moves you to a new team and that a few servers allow spectating enemy players.<br />
* In [[Mann vs. Machine]] mode, a teammate that jumps. [[Spy Robot]]s never jump.<br />
<br />
==== Class- or item-based signs ====<br />
* Any usage of class-specific abilities, e.g. Scouts double jumping, Heavies spinning their Minigun, Snipers that are scoped in, etc.<br />
* A Scout moving at his normal movement speed.<br />
* An Engineer holding the Destruction PDA or a toolbox.<br />
* A Medic with any amount of Übercharge built up.<br />
* A Spy holding their Sapper. If a Spy disguises as an enemy Spy, the disguise can never hold the Sapper.<br />
* A Spy without a disguise on. If a Spy disguises as an enemy Spy, the disguise will always have a disguise on.<br />
<br />
==Spy-checking Spies with items==<br />
{{main|Anti-Spy strategy}}<br />
<br />
===Dealing with the [[Dead Ringer]]===<br />
The Spy has the ability to feign death with one of his unlockable items, the Dead Ringer, so always be wary upon killing enemy Spies, as they may still be alive elsewhere. Thus, it's best to know some of the signs that tell that the Spy may not really be dead. Spies using the Dead Ringer cannot manually Cloak, and cannot use any weapons while invisible.<br />
<br />
* If an enemy dies to a single weak hit while approaching friendly lines without firing his weapon, it is most probably an enemy Spy disguised as one of his teammates. Most players don't run in with such low health, and a Spy disguised as a teammate will drop a corpse of the class he was disguised as.<br />
** Similarly, if an enemy Spy disguised as a teammate approaches the front lines from the enemy's position, he is most likely using the Dead Ringer, even if he doesn't ‘die’ from the first hit. Remember that the Dead Ringer cannot Cloak at will, so a Dead Ringer Spy will rely on opponents' fire activating his feign death in order to become invisible.<br />
** In general, if a player that has been identified to be an enemy Spy seems to be approaching a teammate suicidality, he is probably trying to get damaged so that his Dead Ringer will be activated, so try to track him down and kill him.<br />
<br />
* The decloaking sound of the Dead Ringer is very distinctive but requires players to be within a certain distance to hear it. Listen for it.<br />
<br />
* When a Spy is killed, check to see if their username is darker. If their username becomes normally colored after 3 seconds or less, that means they feigned their death.<br />
<br />
* Picking up the Spy's dropped ammo box does not replenish ammo or metal. This is an easy way to double-check if a recently-killed Spy is using the Dead Ringer or not.<br />
** However, health packs dropped by a Spy which has activated the Dead Ringer (e.g. faking death in [[Medieval Mode]]) will still return health.<br />
<br />
* Being stopped while moving and not bumping into any visible objects can indicate that a Spy whose Dead Ringer was activated is trying to pass through.<br />
<br />
* If the Spy uses his Disguise Kit shortly before being "killed," the smoke effects will follow the Spy for the time that it takes for the Disguise to be equipped. Try to track any smoke that continues to move after an enemy Spy was killed.<br />
<br />
* If it is safe to do so, stand still or use a cancellable taunt after "killing" a Spy known to use the Dead Ringer. This may provoke the Spy into uncloaking nearby and making himself vulnerable. You can also check the scoreboard during this time, to see if the Spy "respawns" much faster than they should be able to.<br />
<br />
* Ragdoll physics not reacting proportionally to damage dealt.<br />
<br />
===Dealing with the [[Cloak and Dagger]]===<br />
The Spy's Cloak and Dagger allows him to stay cloaked indefinitely, and to hide in unconventional places while waiting for the right time to strike. An area that may seem impossible for a Spy to hide in may be sheltering a particularly cunning Spy who knows where the enemy team will not check for Spies.<br />
<br />
* In general, most Cloak and Dagger Spies will try to hide in corners in order to avoid being bumped into as they recharge their Cloak. Try to occasionally fire into corners or vantage points with wide fields of view.<br />
<br />
* One brute-force method for dealing with the Cloak and Dagger is to simply repeatedly check an area where the Spy is hiding. As the Cloak and Dagger has a relatively short charge meter, the Spy cannot make too many movements or their Cloak will run out and show their silhouette. If the Spy has [[L'Etranger]] equipped, however, chasing him down will be harder, as he will benefit from the extended cloak time, allowing him to dodge your attacks or simply sneak off elsewhere.<br />
<br />
* Some unconventional Spies will hide out in the open rather than against walls or in corners. This allows them to maneuver easily to avoid detection, and easily avoids the most often checked areas of a map. Try to keep this in mind if you suspect that a Spy is in the area.<br />
<br />
===Dealing with [[Your Eternal Reward]]===<br />
An enemy Spy using the Your Eternal Reward will instantly disguise as a teammate upon backstab without leaving a corpse. A Spy using [[Your Eternal Reward]] can be difficult to detect even when he is killing teammates nearby.<br />
<br />
* If one of your teammates gets backstabbed without appearing on your kill feed, identify their name and class, and by extension the Spy's disguise. Note that the Spy can manually change his disguise at the cost of the entire cloak meter.<br />
<br />
* If you get backstabbed by the Spy, clearly announce this to teammates, as well as the class that the Spy is now disguised as, to make sure that they know who he is disguised as. Again, beware that the Spy can manually change his disguise at the cost of the entire cloak meter.<br />
<br />
* When the Spy backstabs with Your Eternal Reward, the faint sound of the melee hit can be heard if close enough. This can serve as a key warning that a Spy might be killing your teammates in your immediate vicinity.<br />
<br />
* Remember that any backstabs made using Your Eternal Reward will not appear on the opposite team's kill feed. Pay very close attention to teammates' movements and listen for any melee hit sounds nearby.<br />
<br />
* When a Spy with the Eternal Reward backstabs a teammate, their body disappears, but their weapon remains sitting on the ground. If you see one of your teammates and their weapon on the ground, it's not a bad idea to Spy check them.<br />
<br />
== Related achievements ==<br />
=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===<br />
{{Achievement table<br />
|1 = {{Show achievement|Halloween|Costume Contest}}<br />
}}<br />
<br />
==={{Class link|soldier}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Soldier|War Crime Spybunal}}<br />
}}<br />
<br />
==={{Class link|pyro}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Pyro|Firewall}}<br />
|2 = {{Show achievement|Pyro|Got A Light?}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Pyro|I Fry}}<br />
|2 = {{Show achievement|Pyro|Spontaneous Combustion}}<br />
}}<br />
<br />
==={{Class link|demoman}}=== <br />
{{Achievement table<br />
|1 = {{Show achievement|Demoman|Shorn Connery}}<br />
|2 = {{Show achievement|Demoman|Spynal Tap}}<br />
}}<br />
<br />
==={{Class link|heavy}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Heavy|Spyalectical Materialism}}<br />
}}<br />
<br />
==={{Class link|engineer}} ===<br />
{{Achievement table<br />
|1 = {{Show achievement|Engineer|Fistful of Sappers}}<br />
|2 = {{Show achievement|Engineer|Get Along!}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Engineer|Quick Draw}}<br />
|2 = {{Show achievement|Engineer|Search Engine}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Engineer|The Wrench Connection}}<br />
}}<br />
<br />
==={{Class link|medic}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Medic|FYI I am a Medic}}<br />
|2 = {{Show achievement|Medic|Hypocritical Oath}}<br />
}}<br />
<br />
==={{Class link|sniper}}===<br />
{{Achievement table<br />
|1 = {{Show achievement|Sniper|Consolation Prize}}<br />
|2 = {{Show achievement|Sniper|Jarring Transition}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Sniper|Kook the Spook}}<br />
|2 = {{Show achievement|Sniper|Shock Treatment}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Sniper|Shoot the Breeze}}<br />
}}<br />
<br />
==={{Class link|spy}} ===<br />
{{Achievement table<br />
|1 = {{Show achievement|Spy|A Cut Above}}<br />
|2 = {{Show achievement|Spy|Counter Espionage}}<br />
}}<br />
{{Achievement table<br />
|1 = {{Show achievement|Spy|Spies Like Us}}<br />
|2 = {{Show achievement|Spy|FYI I Am a Spy}}<br />
}}<br />
<br />
{{Spy Nav}}<br />
<br />
[[Category:Strategy]]<br />
[[Category:Glossary]]</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Talk:Spy_responses&diff=3066988Talk:Spy responses2021-11-05T15:41:35Z<p>Wojtekpolska: </p>
<hr />
<div>== Original domination lines ==<br />
Where are they? I know they are no longer used for the PC version (unfortunately), but they are still there on the 360. They should at least be in the unused responses section. By this I mean the hysterical evil laughing. <small>— ''The preceding unsigned comment was added by'' '''[[User:Cranberry Jerk|Cranberry Jerk]]''' ([[User talk:Cranberry Jerk|talk]]) • ([[Special:Contributions/Cranberry Jerk|contribs]]) </small><br />
:There were no original unique domination lines, they were just recycled files which were/are now used elsewhere. [[User:I-ghost|i-ghost]] 07:58, 29 June 2011 (PDT)<br />
<br />
== spy_feelgood01.wav, should it be added? ==<br />
<br />
[[file:spy_feelgood01.wav]], the description says it's used for the high five taunt, but it's not on the [http://wiki.teamfortress.com/wiki/Spy_responses#Event-related_responses list of responses], so should it be added? I would, but i'm not quite sure what he's saying [[User:Masterlegodude|Masterlegodude]] 06:24, 16 October 2011 (PDT)<br />
:He's saying "I feel très bon!" (I feel very good) '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 06:48, 16 October 2011 (PDT)<br />
::Alright, but since i don't have the taunt, i don't know if it's an 'initiate' response or a 'success' response, but i'm assuming it's 'success'? [[User:Masterlegodude|Masterlegodude]] 07:31, 16 October 2011 (PDT)<br />
:::Sounds like it. Surely someone here has one! '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 08:51, 16 October 2011 (PDT)<br />
::::Actually, i'll leave it out for now and see if anyone on here or on Youtube are able confirm this [[User:Masterlegodude|Masterlegodude]] 09:18, 16 October 2011 (PDT)<br />
:::::I'm pretty sure this ain't for the high five. Yet. --— [[User:Cronos Dage|Cronos Dage]] • [[User talk: Cronos Dage|talk]] • [[Special:Contributions/Cronos Dage|contribs]] • [[User:Cronos Dage/Codebox|my code mods]] 14:36, 10 November 2011 (PST)<br />
::::::I forgot about this discussion. I found the High-Five a while back and I don't remember ever hearing the Spy saying this, but I've sold it now so I can't check for sure! <br>'''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 15:27, 14 January 2012 (PST)<br />
:::::::I often play Medic on TF2 and usually when I heal spies in trouble, I hear them say this. [[User:InsertNamePlz|InsertNamePlz]] 05:19, 23 January 2013 (PST)<br />
::::::::Yes, I am now most definitely certain that "I feel très bon!" is spoken when Spy is healed. [[User:InsertNamePlz|InsertNamePlz]] 06:45, 27 January 2013 (PST)<br />
<br />
== Cutoff voice line ==<br />
<br />
[https://wiki.teamfortress.com/w/images/7/74/Spy_DominationDemoMan02.wav Spy_DominationDemoMan02] is cut off before it finishes ("How's that bottle of Scrumpy now?") <small>— ''The preceding unsigned comment was added by'' '''[[User:Epic Doughnut|Epic Doughnut]]''' ([[User talk:Epic Doughnut|talk]]) • ([[Special:Contributions/Epic Doughnut|contribs]]) </small><br />
:I've just compared it with the original file, It's not cut off. — ''[[User:Cnoe|Sam]] (a.k.a. cnoe)'' 22:18, 20 May 2018 (UTC)<br />
<br />
== another cut-off voiceline == <br />
[[file:Spy_battlecry01.wav]] "Gentlemen?" is cut-off, reducing it only to "Gentle-" <br />
--[[User:Wojtekpolska|Wojtekpolska]] ([[User talk:Wojtekpolska|talk]]) 15:41, 5 November 2021 (UTC)</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=ARG&diff=2953798ARG2021-03-21T20:52:37Z<p>Wojtekpolska: /* QR codes */</p>
<hr />
<div>[[File:Unknownweapon.png|right|200px]]<br />
{{Quotation|'''The Scout''' attempting to solve puzzles|'Kay, this does not look good here, um...|sound=Scout_negativevocalization05.wav}}<br />
<br />
An '''[[w:Alternate Reality Game|Alternate Reality Game]]''' ('''ARG''') is an interactive event that has some portion in the real world and may be influenced by its participants.<br />
<br />
== Pyromania{{anchor|1}} ==<br />
<br />
=== Day 1 ===<br />
On June 19, 2012, TF2 was updated with no official patch notes. In the {{Patch name|6|19|2012}} itself, however, the following craft items were added to the drop system: [[Goldfish]], [[Pocket Lint]], [[Cheese Wheel]], [[Banana Peel]], [[Barn Door Plank]], [[Secret Diary]], and [[Damaged Capacitor]]. They dropped alongside every item drop except for [[crates]].<br />
<br />
=== Day 2 ===<br />
The following day, the {{Patch name|6|20|2012}} was released. Following this update, any player who equipped the [[Eliminating The Impossible]] set would now see new descriptions for the previously added items. The new descriptions would have several random characters replaced by periods, resulting in slightly different strings for each player.<br />
<br />
{| class="wikitable" cellpadding="2" style="text-align:center;"<br />
|- style="height: 20px;"<br />
! class="header" | Item<br />
! class="header" | New description<br />
|-<br />
|| {{icon item|Goldfish|75px}}<br/>{{item link|Goldfish}}<br />
|| 'Think of the'<br />
|-<br />
|| {{icon item|Pocket Lint|75px}}<br/>{{item link|Pocket Lint}}<br />
|| '...the... which...'<br />
|-<br />
|| {{icon item|Cheese Wheel|75px}}<br/>{{item link|Cheese Wheel}}<br />
|| 'may go on... the hidden wickedness...'<br />
|-<br />
|| {{icon item|Banana Peel|75px}}<br/>{{item link|Banana Peel}}<br />
|| '...may go on...'<br />
|-<br />
|| {{icon item|Barn Door Plank|75px}}<br/>{{item link|Barn Door Plank}}<br />
|| '...year in, year out...'<br />
|-<br />
|| {{icon item|Secret Diary|75px}}<br/>{{item link|Secret Diary}}<br />
|| 'the deeds of hellish cruelty and none the wiser'<br />
|-<br />
|| {{icon item|Damaged Capacitor|75px}}<br/>{{item link|Damaged Capacitor}}<br />
|| ' in such places, and ...'<br />
|-<br />
|}<br />
<br />
<br />
Stitching these phrases together produces the following quote:<br />
{{Quotation|"The Adventure of the Copper Beeches," a Sherlock Holmes story|Think of the deeds of hellish cruelty, the hidden wickedness which may go on, year in, year out, in such places, and none the wiser.}}<br />
<br />
=== Day 3 ===<br />
An update to the [[item schema]] added new records to the Eliminating The Impossible set attribute, consisting of 8 [[w:MD5|MD5]] hash strings:<br />
<br />
{| class="wikitable" cellpadding="2" <br />
! class="header" | Record<br />
! class="header" | Value<br />
|-<br />
|md5_388_1<br />
|9e86c9d1ba461d7c3b84ea4bac11b921<br />
|-<br />
|md5_388_2<br />
|f2629207217ce651f1a76ce33346d4c8<br />
|-<br />
|md5_388_3<br />
|5d1a66650820b260b043443137c23dc5<br />
|-<br />
|md5_388_4<br />
|0361ca75733f3c21f4ba4ae216e92155<br />
|-<br />
|md5_388_5<br />
|a0370078eaafd706e75e6a2a45b5678f<br />
|-<br />
|md5_388_6<br />
|0a009353adac7c721d8b4a188a9f8517<br />
|-<br />
|md5_388_7<br />
|6f1d22a53f398fd4404b7fc9d7b1f356<br />
|-<br />
|md5_388_8<br />
|eae894257e8b1502807a3a94fd2fcc1c<br />
|-<br />
|}<br />
<br />
The {{Patch name|6|21|2012}} added the ability to craft two or more [[Banana Peel]]s together. This resulted in an error message; its header detailing a "Banana Error # (1-8)". The body of the message is in Spanish followed by Finnish roughly translated as "Banana Overflow Error; Detailed Report:". A numbered code follows comprised of a string of [[w:hexadecimal|hexadecimal]] sequences. The sequences vary from player to player even among messages with the same Banana Error number. The dismiss button is replaced with its equivalent in Welsh. Crafting the items does not result in the loss of them, and any further attempts to craft them will result in the same error message.<br />
<gallery><br />
File:Banana Peel Craft Error Message.png|An example of an error message received when crafting two Banana Peels together<br />
</gallery><br />
<br />
Several communities, began collecting the unique error codes and sites and piecing the data together. It was discovered that the 8 error codes correspond to 8 different [[w:PNG|PNG]] images, with the hexadecimal codes corresponding to data chunks of the resulting image. The MD5 hash strings served to act as [[w:checksums|checksums]] for verifying the images are assembled correctly. The resulting images produce [[w:QR codes|QR codes]] that linked to images on the [[TF2 Official Website]]; there are only seven such images as the codes produced by PNG images 7 and 8 are the same and link to the same page. The images contain sections of a transcript, divided vertically. The completed transcript contains an excerpt of a U.S. Senate hearing featuring [[Saxton Hale]] over the death of [[Non-player characters#Poopy Joe|Poopy Joe]] and Saxton Hale's involvement with it as well as the disappearance of the entire United States supply of [[Australium]].<br />
<gallery><br />
File:Saxton_Hale_Hearing_Transcript.jpg|The final stitched image from the images linked to by the QR codes<br />
</gallery><br />
<br />
==== QR codes ====<br />
{| class="wikitable" cellpadding="2" style="text-align:center;"<br />
|- style="height: 20px;"<br />
! class="header" | Error code<br />
! class="header" | QR code image<br />
! class="header" | Output<br />
|-<br />
|| 1<br />
|| [[File:ARG QR Code 1.png|100px]]<br />
|| [http://tf2.com/tn125a5ym6sn.jpg Link]<br />
|-<br />
|| 2<br />
|| [[File:ARG QR Code 2.png|100px]]<br />
|| [http://tf2.com/9rpragt86n3p.jpg Link]<br />
|-<br />
|| 3<br />
|| [[File:ARG QR Code 3.png|100px]]<br />
|| [http://tf2.com/dfqiqq3jjbv6.jpg Link]<br />
|-<br />
|| 4<br />
|| [[File:ARG QR Code 4.png|100px]]<br />
|| [http://tf2.com/h5r1bxdt9sg1.jpg Link]<br />
|-<br />
|| 5<br />
|| [[File:ARG QR Code 5.png|100px]]<br />
|| [http://tf2.com/w8cs1ednpphy.jpg Link]<br />
|-<br />
|| 6<br />
|| [[File:ARG QR Code 6.png|100px]]<br />
|| [http://tf2.com/42jv1wiiacu6.jpg Link]<br />
|-<br />
|| 7<br />
|| [[File:ARG QR Code 7.png|100px]]<br />
|| [http://tf2.com/cajtaypvdbyl.jpg Link]<br />
|-<br />
|| 8<br />
|| [[File:ARG QR Code 8.png|100px]]<br />
|| [http://tf2.com/cajtaypvdbyl.jpg Link]<br />
|-<br />
|}<br />
<br />
Note: These links don't work anymore. In order to view the image you have to replace "tf2.com" with "teamfortress.com" in each of these links.<br />
<br />
=== Day 4 ===<br />
On 22 June 2012, 15:00 PDT, a mysterious [[TF2 Official Website#Blog|blog post]]<ref>[http://www.teamfortress.com/post.php?id=8256 June 22, 2012 - Mmm Mmmph!]</ref> was written by the [[Pyro]]. This corresponds to the text on the [[Damaged Capacitor]] which reads '6.22V1500', giving a time and date of 6/22/12 15:00 PDT (the time zone in which Valve resides). The post reads:<br />
<br />
"Mmmmph mmmmph, mmmmm mmmmmp mmmmmph. Mmmmmph mpm! <br />
Mmmmmph mph mm! Hm mmmmmph, hmmmmph mm mmmmmph mmmmmph!"<br />
<br />
Replacing the long words with dashes and the short words with dots reveals a message in [[w:Morse code|Morse code]].<br />
<tt>–– ––– –• –•• •– –•––</tt><br />
M O N D A Y<br />
The following Monday, the Pyromania Update was announced.<br />
<br />
<br />
''Note: The {{Patch name|6|27|2012}} incinerated the [[Mysterious Treasures]] into piles of Ash with the exception of the renamed [[Barely-Melted Capacitor]] and the [[Fireproof Secret Diary]] which retained their appearance. The {{Patch name|7|11|2012}} removed the Ash, again skipping over the Diary and the Capacitor.<br />
<br />
<br />
<br />
== Mann vs. Machine{{anchor|2|Second ARG}} ==<br />
<br />
=== Day 1===<br />
[[Image:1st Blood Spot.png|500px|thumb|right|The TF2 website as it appeared with the blood spot]]<br />
On August 10, 2012, a bloodstain appeared on the site logo on the [[TF2 Official Website#blog|TF2 blog]], which led to a [http://www.teamfortress.com/gray hidden page] containing the birth certificate of the previously unknown third Mann brother, [[Gray Mann]]. It is stated that he absconded with the unknown entity 'EAGLE'.<br />
<br />
<gallery><br />
File:Blog Birth Certificate.jpg|Birth certificate accessed from the link<br />
</gallery><br />
<br />
The {{Patch name|8|10|2012}} added [[Carrier tank]]s to [[2Fort]], [[Badwater Basin]], [[Doublecross]], and [[Granary (Control Point)|Granary]]. They can be seen in the distance standing motionless.<br />
<br />
=== Day 2 ===<br />
[[Image:Second Blood Spot.png|500px|thumb|right|The appearance of the second blood spot]]<br />
On August 11, 2012, a second bloodstain appeared on the site logo, this time leading to a [http://www.teamfortress.com/mannwill hidden page] containing the now fully revealed last will of [[Non-player characters#Zephenia Mann|Zepheniah Mann]]. The missing lines disclose that he was being blackmailed by his son Gray and, in response, Zepheniah left [[Elizabeth]] his hidden cache of 'miracle' gravel.<br />
<br />
<gallery><br />
File:ZepheniahMannLastWill.jpg|The unobscured Last Will and Testament of Zepheniah Mann<br />
File:The_Last_Will_and_Testament_of_Zepheniah_Mann_aka_Issue_97.jpg|The previously obscured will introduced during the 2009 [[Haunted Hallowe'en Special]]<br />
</gallery><br />
In the {{Patch name|8|11|2012}}, the [[Barely-Melted Capacitor]] was updated to be equippable and several class-specific hashes were added to the [[Item schema]].<br />
<br />
{| class="wikitable" cellpadding="2" <br />
! class="header" | Record<br />
! class="header" | Value<br />
|-<br />
|scout_md5_314<br />
|40119059ad74854a84f78a102fb6048d<br />
|-<br />
|soldier_md5_516<br />
|5f99cc6e57a84e6c52f6df772196a7ef<br />
|-<br />
|pyro_md5_323<br />
|a8a7188d6911026801eb1a6279d7f0b9<br />
|-<br />
|demo_md5_372<br />
|1c2594a0d12aba24d304487742205f04<br />
|-<br />
|heavy_md5_308<br />
|2eb157506d8ca40c919541741b04d432<br />
|-<br />
|medic_md5_328<br />
|6c5d3d7ea48af4c8ceb8eb801c65de84<br />
|-<br />
|engineer_md5_500<br />
|928b4eba739114893aff40614aa74b17<br />
|-<br />
|sniper_md5_276<br />
|6aa6787bc62adcd3d646164c9b68f026<br />
|-<br />
|spy_md5_65<br />
|5696492788ca11dd2f1eaa9f5294e3d2<br />
|-<br />
|}<br />
<br />
When [[High Five!|high-fiving]] a player who has equipped the Barely-Melted Capacitor, text will be printed to the chat box. Each player can see three unique messages, depending on the class of the other person.<br />
<br />
The text takes the form of this sample output (Text in italics varies from person to person):<br />
<br />
''Medic'' says: Did you hear the story from ''1252'' where ''Destruction PDA, Buzz Killer, Something Special for Someone Special, Ubersaw,''<br />
''Cowardly Mound, Crate, Buzz Killer, Frying Pan, and the Administrator'' walked into a bar?<br />
<br />
The class listed in the text represents a sequence of data that corresponds with one of the MD5 checksums, and the items and characters listed in the text represent a subsequence of that sequence. The number corresponds to the position of the subsequence. An in-game example may be seen below.<br />
<gallery><br />
File:ARG Joke.jpg<br />
</gallery><br />
<br />
After several communities collected the outputs from high-fiving with a capacitor, the item names were mapped to [[w:Hexadecimal|hex codes]]. It was found that each class's outputs formed various file formats; The Scout, Pyro, Heavy, and Medic corresponded to a [[w:Portable Network Graphics|png]] file, the Soldier to a [[w:BMP file format|bmp]] file, the Demoman to a [[w:Zip (file format)|zip]] file, the Engineer to a text file containing [[w:C++|C++]] code, the Sniper to a [[w:MIDI|MIDI]] file, and the Spy to a link that led to a zip file containing a [[w:KeePass|KeePass]] key file. The image files were [[w:QR code|QR code]]s, the zip file contained [[w:ASCII art|ASCII art]], the MIDI contained [[w:morse code|morse code]], and the C++ code outputted text. It was found that these words corresponded to hex using the [[w:PGP word list|PGP word list]].<br />
<br />
==== Class Outputs ====<br />
{| class="wikitable" cellpadding="2" style="text-align:center;"<br />
|- style="height: 20px;"<br />
! class="header" | Class<br />
! class="header" | Output<br />
|-<br />
|| Scout<br />
|| [[:File:ARG QR Code 1.png|scout.png]]<br />
|-<br />
|| Soldier<br />
|| [http://junk.mzzt.net/soldier.png soldier.bmp]<!-- Update with finished bmp --><br />
|-<br />
|| Pyro<br />
|| [[:File:ARG QR Code 3.png|pyro.png]]<br />
|-<br />
|| Demoman<br />
|| [http://dl.dropbox.com/u/71300804/demoman.zip Demoman.zip]<br />
|-<br />
|| Heavy<br />
|| [[:File:ARG QR Code 5.png|heavy.png]]<br />
|-<br />
|| Engineer<br />
|| [http://codepad.org/h07ldEA0 C++ code]<br />
|-<br />
|| Medic<br />
|| [[:File:ARG QR Code 7.png|medic.png]]<br />
|-<br />
|| Sniper<br />
|| [http://lab.xpaw.ru/tf2arg-part2/sniper.mid Sniper.mid]<br />
|-<br />
|| Spy<br />
|| [http://tf2.com/tobor/3hzd3ob2wBBeMsmkUW1AHZH78TlgL1UMBVBL07mY.zip Spy.kdbx]<br />
|-<br />
|}<br />
<br />
==== PGP word list mapping ====<br />
<br />
{| class="wikitable" cellpadding="2" <br />
! class="header" | Class<br />
! class="header" | Format<br />
! class="header" | PGP Word<br />
! class="header" | Even/Odd<br />
! class="header" | Hex<br />
|-<br />
|Scout<br />
|PNG<br />
|Adult<br />
|Even<br />
|05<br />
|-<br />
|Soldier<br />
|BMP<br />
|Councilman<br />
|Odd<br />
|3B<br />
|-<br />
|Pyro<br />
|PNG<br />
|Baboon<br />
|Even<br />
|14<br />
|-<br />
|Demoman<br />
|ZIP<br />
|Apollo<br />
|Odd<br />
|0A<br />
|-<br />
|Heavy<br />
|PNG<br />
|Goldfish<br />
|Even<br />
|05<br />
|-<br />
|Engineer<br />
|C++ Code<br />
|Resistor<br />
|Odd<br />
|C5<br />
|-<br />
|Medic<br />
|PNG<br />
|Goggles<br />
|Even<br />
|6D<br />
|-<br />
|Sniper<br />
|MIDI<br />
|Unicorn<br />
|Odd<br />
|EC<br />
|-<br />
|Spy<br />
|Keypass Database<br />
|N/A<br />
|N/A<br />
|N/A<br />
|-<br />
|}<br />
<br />
The password to the Spy's keypass database was the previous class's numeric byte values strung together in order, 053B140A6EC56DEC. The file contained an image of a QR code, which when [[w:XOR|XOR]]-ed with the other QR code images led to [http://tf2.com/crsk9.jpg this link]. <br />
<br />
The link contained an image describing a recipe of 8 items, which, when crafted together, [[:File:Blood Brothers Main Menu Alert.png|caused a system-wide alert in-game]], notifying players that a new comic, [[Blood Brothers]], was available.<br />
<br />
In the aforementioned recipe list image, the letters T, O, B, O and R are visibly stained by blood; this forms the word "[[Tobor|TOBOR]]".<br />
There is also a [[Tour of Duty Ticket]] stuck to the back with a paper clip.<br />
<gallery><br />
File:Crsk9.jpg|The recipe from ARG 2 Day 2. The letters covered by blood spell [[tobor|"TOBOR"]], "ROBOT" spelled backwards.<br />
File:Blood Brothers Main Menu Alert.png|The system-wide alert from ARG 2 Day 2, in-game. It appeared along with [[Media:BloodBrothersAlarm.wav|this sound]].<br />
File:Blood Brothers Main Menu Alert 2.png|The same text, but from the main menu.<br />
</gallery><br />
<br />
=== Day 3 ===<br />
<br />
On August 12, a [[TF2 Official Blog|blog post]] entitled [http://teamfortress.com/post.php?id=8621 Blood Brothers] went live, announcing that the ARG had been completed. The post said that Valve expected [[Blood Brothers|the comic with the same name]] to be discovered in a couple of weeks, and not twelve hours, as it turned out. A [http://www.teamfortress.com/bloodbrothers/ link] to the comic was also included in the post. <br />
<br />
=== Day 4 ===<br />
On August 13, the [[Mann vs. Machine update]] was officially announced.[http://www.teamfortress.com/post.php?id=8622]<br />
<br />
== References ==<br />
<references/><br />
<br />
{{PyromaniaNav}}<br />
{{MvMNav}}<br />
{{Mysterious Items Nav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Topic:V77cqguw6yvlfiqw&topic_postId=v77cqguxr5a9vrfs&topic_revId=v77cqguxr5a9vrfs&action=single-viewTopic:V77cqguw6yvlfiqw2019-09-12T19:42:01Z<span class="plainlinks"><a href="/wiki/User:Wojtekpolska" class="mw-userlink" title="User:Wojtekpolska"><bdi>Wojtekpolska</bdi></a> <span class="mw-usertoollinks">(<a href="/wiki/User_talk:Wojtekpolska" class="mw-usertoollinks-talk" title="User talk:Wojtekpolska">talk</a> | <a href="/wiki/Special:Contributions/Wojtekpolska" class="mw-usertoollinks-contribs" title="Special:Contributions/Wojtekpolska">contribs</a>)</span> <a rel="nofollow" class="external text" href="https://wiki.teamfortress.com/w/index.php?title=Topic:V77cqguw6yvlfiqw&topic_showPostId=v77cqguxr5a9vrfs#flow-post-v77cqguxr5a9vrfs">commented</a> on "Out-Dated" (<em>Stats are outdated, for example bombs no longer disppear, faster charge time, smaller magazine etc</em>)</span>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Glitched_Circuit_Board/pl&diff=2353819Glitched Circuit Board/pl2018-07-16T22:57:52Z<p>Wojtekpolska: naprawiono nieprawdziwą informację - teraz jest prawdziwa i zgodna z angielską wiki'ą</p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Backpack Glitched Circuit Board.png<br />
| used-by = [[Classes/pl|Wszystkie klasy]]<br />
| equip-region = none<br />
| released = {{Patch name|11|22|2013}}<br />
| availability = {{tooltip|Specjalna|Tego przedmiotu już nie można wytworzyć}}<br />
| gift = no<br />
| craft = no<br />
| paint = no<br />
| rename = no<br />
| numbered = no<br />
| loadout = yes<br />
| quality = unique<br />
| item-kind = Obwód drukowany<br />
| level = 1-100<br />
| limited = yes<br />
| item-description = Pozostałość lampki bramo-robota. Uległa samozniszczeniu, gdy dostała się w ręce ludzi.<br />
}}<br />
{{quotation|'''Skaut''' w chwili samodestrukcji lampki bramo-robota |Woah, woah, woah!}}<br />
<br />
'''Uszkodzony obwód drukowany''' jest [[Cosmetic items/pl|przedmiotem kosmetycznym]], dodanym w {{Patch name|11|22|2013|in-the}}. Zastąpił on wszystkie [[gate bot hat/pl|robot gate hats]] które były przypadkowo możliwe do wytworzenia, po {{Patch name|11|21|2013|in-the}}; Podobnie do [[Barely-Melted Capacitor/pl|Ledwie nadtopionego kondensatora]], przedmiot ten nie zmieni wyglądu żadnej z klas<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|11|22|2013}}'''<br />
* Naprawiono błąd, który powodował, że lampki bramo-robot mogły zostać wytworzone. Te lampki, które zostały wytworzone, uległy samodestrukcji i stały się uszkodzonym obwodem drukowanym, jako limitowany, symboliczny przedmiot.<br />
<br />
'''{{Patch name|9|17|2014}}'''<br />
* Uszkodzonemu obwodowi drukowanemu został dodany atrybut "Biały kruk".<br />
<br />
'''{{Patch name|8|29|2016}}'''<br />
* {{undocumented}} Zaktualizowano rodzaj przedmiotu.<br />
<br />
{{two Cities Update Nav}}<br />
{{HatNav}}<br />
[[Category:Crafting/pl]]<br />
[[Category:Limited items/pl]]</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Romevision/pl&diff=2352592Romevision/pl2018-07-10T06:37:50Z<p>Wojtekpolska: </p>
<hr />
<div>{{DISPLAYTITLE:Romawizja}}<br />
[[Image:RomevisionPromo.jpg|300px|right|thumb|Obraz promocyjny na stronie TF2.]]<br />
{{stub}}<br />
'''Romawizja''' zmienia wygląd [[Robots/pl|robotów]] i [[Tank Robot/pl|Czołgów]] w trybie [[Mann vs. Machine/pl|Mann vs. Maszyny]],działając podobnie jak [[Pyrovision Goggles/pl|Gogle Pyrowizjne]]. Po założeniu [[Hardy Laurel/pl|Szykownego Laura]], roboty będą miały założone rzymskie zbroje podobne do tych z serii [[Total War Master Collection|Total War]].<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|8|20|2013}}'''<br />
* Dodano Romawizję do trybu Mann vs. Maszyny jako promocja gry Total War: Rome II.<br />
<br />
== Galeria ==<br />
=== Robots ===<br />
<gallery perrow=3><br />
File:RomeScoutBot.png|Robot Skaut<br />
File:RomeSoldierBot.png|Robot Żołnierz<br />
File:RomePyroBot.png|Robot Pyro<br />
File:RomeDemoBot.png|Robot Demoman<br />
File:RomeHeavyBot.png|Robot Gruby<br />
File:RomeEngiBot.png|Robot Inżynier<br />
File:RomeMedicBot.png|Robot Medyk<br />
File:RomeSniperBot.png|Robot Snajper<br />
File:RomeSpyBot.png|Robot Szpieg<br />
File:Romevision Sentry Buster.png|[[Sentry Buster/pl|Sentry Buster]]<br />
File:Romevision Tank.png|[[Tank Robot/pl|Czołg]]<br />
File:Romevision Tank Damage 1.png|Czołg, słabo zniszczony<br />
File:Romevision Tank Damage 2.png|Czołg, średnio zniszczony<br />
File:Romevision Tank Damage 3.png|Czołg, mocno zniszczony<br />
File:Romevision Tank Final.png|Czołg, ostatnia runda<br />
</gallery><br />
<br />
=== Pliki Promocyjne ===<br />
<gallery perrow=3><br />
Image:Total War Rome II - Romevision.png|Obraz promocyjny na stronie gry Total War: Rome II na sklepie Steam.<br />
Image:Tw2_bots_layers_resized.jpg|Obraz promocyjny na głównej stronie sklepu Steam.<br />
Image:Romebot Banner.jpg|Ogłoszenie Steam o Francuskim Tygodniu z robotami z romevision.<br />
Image:Romebot Store Ad.png|Obraz promocyjny na głównej stronie Steam o Francuskim Tygodniu z robotami z romawizji.<br />
</gallery><br />
<br />
== External links ==<br />
* "[http://www.teamfortress.com/post.php?id=11304 RomeBots: History Comes Alive!]", [[TF2 Official Website/pl|Oficjalna Strona TF2]], Sierpień 20, 2013</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Tank_Robot/pl&diff=2352184Tank Robot/pl2018-07-08T22:48:50Z<p>Wojtekpolska: Undo edit by Wojtekpolska (Talk) (2352183) sorry ,pomyliłem się - nie spamujcie mi znowu na profilu o tym że mam podgląd i takie tam pls</p>
<hr />
<div>{{DISPLAYTITLE:Czołg}}<br />
{{infobox class<br />
| image = Mvm boss tank.png<br />
| health = ''Różne''<br><br />
Najmniej: '''18000''' <small><br>[[Machine Massacre (mission)/pl|Masakra Maszyn]]: Fala 4 i 7A<br>[[Mech Mutilation (mission)/pl|Miażdżenie Mechów]]: Fala 1</small><br><br />
Najwięcej: '''35000''' <small><br>[[Ctrl+Alt+Destruction (mission)/pl|Ctrl+Alt+Destrukcja]]: Fala 7D<br>[[CPU Slaughter (mission)/pl|Rzeźnia CPU]]: Fala 4</small><br />
| speed = '''25%'''<br />
}}<br />
{{Quotation|Notka podczas pierwszego dnia Aktualizacji Mann kontra Maszyna|We don't know what this thing is, but it's big as hell, looks unstoppable, and it probably runs on human blood. We're just guessing that last part, because it's usually covered in it.}}<br />
<br />
'''Czołg''' jest wielką [[Robots/pl|machiną]] przewożącą bombę, która pojawia się z robotami w trybie [[Mann vs. Machine (game mode)/pl|Mann kontra Machina]]. Poza bombą, Czołg nie przewozi żadnej broni ofensywnej, więc nie może on zranić graczy. Potrafi on pochłonąć ekstremalne ilości obrażeń przed zniszczeniem, o wiele więcej niż jakikolwiek inny robot. [[Administrator/pl|Administratorka]] będzie informowała graczy o pojawieniu się, postępie i zniszczeniu każdego Czołgu.<br />
<br />
Po pojawieniu się na mapie, Czołg będzie powoli przemieszczał po wyznaczonej trasie w stronę włazu na bombę w celu zdetonowania jej i zakończenia rundy. Trasa jest unikalna dla każdej mapy i jest inna niż trasa innych robotów w fali. Posiada on własną bombę, niezależną od tej, którą noszą pozostałe roboty. Podczas fal z Czołgiem i robotami przenoszącymi bombę, oba zagrożenia muszą zostać zlikwidowane, aby pomyślnie zakończyć falę.<br />
<br />
Jedynym sposobem na zatrzymanie czołgu jest jego destrukcja; jest on odporny na spowolnienia, [[knockback/pl|odrzut]], [[Fire/pl|podpalenia]], [[Jarate/pl|Sikwondo]], [[Mad Milk/pl|Wściekłe Mleko]], [[Sappers/pl|Sapery]], [[headshot/pl|strzały w głowę]], [[backstab/pl|dźgnięcia w plecy]], oraz większość innych efektów, lecz nie jest on odporny na [[critical hit/pl|trafienia krytyczne]] i mini-krytyczne. [[Widowmaker/pl|Likwidator]] nie przyzna [[Engineer/pl|Inżynierowi]] [[Metal/pl|Metalu]] przy strzale do Czołgu. Czołg nie potrafi skrzywdzić graczy, nawet jeśli staną oni tuż przed nim, lecz przy skręcaniu mogą zostać oni zmiażdżeni przy ścianach, powodując natychmiastową śmierć. Potrafi także zniszczyć [[buildings/pl|konstrukcje]] [[Engineer/pl|Inżyniera]], jeżeli stoją one na jego drodze.<br />
<br />
Czołgi posiadają pasek życia, widoczny tuż pod informacją o pozostałych robotach w fali. Razem z otrzymywaniem coraz to większej ilości obrażeń, czołg będzie tracił swoje części lub będzie miał widoczne ślady po kulach. Ostatni czołg w misji będzie posiadał białe pasy; nie wprowadzają one jakichkolwiek zmian w właściwościach czołgu.<br />
<br />
== Likwidacja ==<br />
Jeżeli czołg jest jedynym robotem w fali (nie wliczając robotów wspierających, takich jak na przykład Snajper), powinien on być głównym celem wszystkich graczy dopóki nie zostanie zniszczony. [[Kritzkrieg/pl|Krytyczne doładowanie]] uzyskane od Medyków lub [[Canteen/pl|Mannierki]] jest bardzo efektywne, jeżeli zostanie wykorzystane przez klasę, która potrafi szybko zadać wysokie obrażenia, na przykład Gruby, Pyro oraz Żołnierz, lub przez Demomana z Granatnikiem oraz Wyrzutnią Bomb Samoprzylepnych. Działka Strażnicze pod kontrolą [[Wrangler/pl|Poskramiacza]] potrafią zadać znaczne obrażenia czołgowi, lecz czasami będą musiały zostać przesunięte w inne miejsce jeżeli czołg znajdzie się poza zasięgiem Działka.<br />
<br />
Jeżeli Czołg pojawi się razem z innymi robotami, zwłaszcza Gigantami, zalecane jest zniszczenie Gigantów przed Czołgiem, jako że Czołg nie potrafi zadawać jakichkolwiek obrażeń graczom oraz można się nim zając zaraz po zniszczeniu innych robotów. Kiedy Czołg dojedzie do włazu będzie musiał on najpierw uzbroić bombę, więc twoja drużyna będzie miała jeszcze chwilę czasu na zniszczenie wroga.<br />
<br />
== Powiązane osiągnięcia ==<br />
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements{{if lang}}]] [[Mann vs. Machievements/pl|Mann kontra Mannosiągnięcia]] ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|mann vs. machievements|Balls-E}}<br />
{{Show achievement|mann vs. machievements|Clockwork Carnage}}<br />
| 2 = {{Show achievement|mann vs. machievements|Clockwork Conqueror}}<br />
}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)/pl|Mann kontra Machina]])<br />
* Czołg został dodany do gry.<br />
<br />
'''{{Patch name|8|17|2012}}'''<br />
* Naprawiono crash serwera powiązany z pluginem serwera, który tworzył Czołg przed rozpoczęciem gry.<br />
<br />
==Galeria==<br />
<gallery perrow=3><br />
Image:MvM Tank Damage 1.png|Lekko uszkodzony<br />
Image:MvM Tank Damage 2.png|Średnio uszkodzony<br />
Image:MvM Tank Damage 3.png|Mocno uszkodzony<br />
Image:MvM Tank Final.png|Wygląd Czołgu podczas ostatniej fali<br />
</gallery><br />
<br />
== Linki zewnętrzne ==<br />
* [http://www.teamfortress.com/mvm/machines/ Oficjalne ogłoszenie o "Maszynach"], razem z wskazówką o Czołgu.<br />
<br><br />
<br />
{{Robot Nav}}<br />
{{MannVsMachineNav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Tank_Robot/pl&diff=2352183Tank Robot/pl2018-07-08T22:45:37Z<p>Wojtekpolska: </p>
<hr />
<div>{{DISPLAYTITLE:Czołg}}<br />
{{infobox class<br />
| image = Mvm boss tank.png<br />
| health = ''Różne''<br><br />
Najmniej: '''18000''' <small><br>[[Machine Massacre (mission)/pl|Masakra Maszyn]]: Fala 4 i 7A<br>[[Mech Mutilation (mission)/pl|Miażdżenie Mechów]]: Fala 1</small><br><br />
Najwięcej: '''35000''' <small><br>[[Ctrl+Alt+Destruction (mission)/pl|Ctrl+Alt+Destrukcja]]: Fala 7D<br>[[CPU Slaughter (mission)/pl|Rzeźnia CPU]]: Fala 4</small><br />
| speed = '''25%'''<br />
}}<br />
{{Quotation|Notka podczas pierwszego dnia Aktualizacji Mann kontra Maszyna|We don't know what this thing is, but it's big as hell, looks unstoppable, and it probably runs on human blood. We're just guessing that last part, because it's usually covered in it.}}<br />
<br />
'''Czołg''' jest wielką [[Robots/pl|machiną]] przewożącą bombę, która pojawia się z robotami w trybie [[Mann vs. Machine (game mode)/pl|Mann kontra Machina]]. Poza bombą, Czołg nie przewozi żadnej broni ofensywnej, więc nie może on zranić graczy (poza "zmiażdżeniem" gracza ,jeśli ten będzie stał pechowym miejscu). Potrafi on pochłonąć ekstremalne ilości obrażeń przed zniszczeniem, o wiele więcej niż jakikolwiek inny robot. [[Administrator/pl|Administratorka]] będzie informowała graczy o pojawieniu się, postępie i zniszczeniu każdego Czołgu.<br />
<br />
Po pojawieniu się na mapie, Czołg będzie powoli przemieszczał po wyznaczonej trasie w stronę włazu na bombę w celu zdetonowania jej i zakończenia rundy. Trasa jest unikalna dla każdej mapy i jest inna niż trasa innych robotów w fali. Posiada on własną bombę, niezależną od tej, którą noszą pozostałe roboty. Podczas fal z Czołgiem i robotami przenoszącymi bombę, oba zagrożenia muszą zostać zlikwidowane, aby pomyślnie zakończyć falę.<br />
<br />
Jedynym sposobem na zatrzymanie czołgu jest jego destrukcja; jest on odporny na spowolnienia, [[knockback/pl|odrzut]], [[Fire/pl|podpalenia]], [[Jarate/pl|Sikwondo]], [[Mad Milk/pl|Wściekłe Mleko]], [[Sappers/pl|Sapery]], [[headshot/pl|strzały w głowę]], [[backstab/pl|dźgnięcia w plecy]], oraz większość innych efektów, lecz nie jest on odporny na [[critical hit/pl|trafienia krytyczne]] i mini-krytyczne. [[Widowmaker/pl|Likwidator]] nie przyzna [[Engineer/pl|Inżynierowi]] [[Metal/pl|Metalu]] przy strzale do Czołgu. Czołg nie potrafi skrzywdzić graczy, nawet jeśli staną oni tuż przed nim, lecz przy skręcaniu mogą zostać oni zmiażdżeni przy ścianach, powodując natychmiastową śmierć. Potrafi także zniszczyć [[buildings/pl|konstrukcje]] [[Engineer/pl|Inżyniera]], jeżeli stoją one na jego drodze.<br />
<br />
Czołgi posiadają pasek życia, widoczny tuż pod informacją o pozostałych robotach w fali. Razem z otrzymywaniem coraz to większej ilości obrażeń, czołg będzie tracił swoje części lub będzie miał widoczne ślady po kulach. Ostatni czołg w misji będzie posiadał białe pasy; nie wprowadzają one jakichkolwiek zmian w właściwościach czołgu.<br />
<br />
== Likwidacja ==<br />
Jeżeli czołg jest jedynym robotem w fali (nie wliczając robotów wspierających, takich jak na przykład Snajper), powinien on być głównym celem wszystkich graczy dopóki nie zostanie zniszczony. [[Kritzkrieg/pl|Krytyczne doładowanie]] uzyskane od Medyków lub [[Canteen/pl|Mannierki]] jest bardzo efektywne, jeżeli zostanie wykorzystane przez klasę, która potrafi szybko zadać wysokie obrażenia, na przykład Gruby, Pyro oraz Żołnierz, lub przez Demomana z Granatnikiem oraz Wyrzutnią Bomb Samoprzylepnych. Działka Strażnicze pod kontrolą [[Wrangler/pl|Poskramiacza]] potrafią zadać znaczne obrażenia czołgowi, lecz czasami będą musiały zostać przesunięte w inne miejsce jeżeli czołg znajdzie się poza zasięgiem Działka.<br />
<br />
Jeżeli Czołg pojawi się razem z innymi robotami, zwłaszcza Gigantami, zalecane jest zniszczenie Gigantów przed Czołgiem, jako że Czołg nie potrafi zadawać jakichkolwiek obrażeń graczom oraz można się nim zając zaraz po zniszczeniu innych robotów. Kiedy Czołg dojedzie do włazu będzie musiał on najpierw uzbroić bombę, więc twoja drużyna będzie miała jeszcze chwilę czasu na zniszczenie wroga.<br />
<br />
== Powiązane osiągnięcia ==<br />
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements{{if lang}}]] [[Mann vs. Machievements/pl|Mann kontra Mannosiągnięcia]] ===<br />
{{Achievement table<br />
| 1 = {{Show achievement|mann vs. machievements|Balls-E}}<br />
{{Show achievement|mann vs. machievements|Clockwork Carnage}}<br />
| 2 = {{Show achievement|mann vs. machievements|Clockwork Conqueror}}<br />
}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)/pl|Mann kontra Machina]])<br />
* Czołg został dodany do gry.<br />
<br />
'''{{Patch name|8|17|2012}}'''<br />
* Naprawiono crash serwera powiązany z pluginem serwera, który tworzył Czołg przed rozpoczęciem gry.<br />
<br />
==Galeria==<br />
<gallery perrow=3><br />
Image:MvM Tank Damage 1.png|Lekko uszkodzony<br />
Image:MvM Tank Damage 2.png|Średnio uszkodzony<br />
Image:MvM Tank Damage 3.png|Mocno uszkodzony<br />
Image:MvM Tank Final.png|Wygląd Czołgu podczas ostatniej fali<br />
</gallery><br />
<br />
== Linki zewnętrzne ==<br />
* [http://www.teamfortress.com/mvm/machines/ Oficjalne ogłoszenie o "Maszynach"], razem z wskazówką o Czołgu.<br />
<br><br />
<br />
{{Robot Nav}}<br />
{{MannVsMachineNav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Sun-on-a-Stick/pl&diff=2350976Sun-on-a-Stick/pl2018-07-05T11:39:15Z<p>Wojtekpolska: /* Ciekawostki */</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Sunonastick.png<br />
| used-by = [[Scout/pl|Skaut]]<br />
| slot = melee<br />
| released = {{Patch name|2|3|2011}}<br />
| availability = {{avail|promotional|drop|craft|collectors}}<br />
| trade = yes<br />
| gift = yes<br />
| craft = yes<br />
| rename = yes<br />
| numbered = no<br />
| loadout = Yes<br />
| item-kind = Ognista buława z RIFT<br />
| level = 10<br />
| item-description = Kolczastym końcem w stronę przeciwnika.<br />
| att-1-positive = Trafienia krytyczne, gdy cel płonie<br />
| att-2-positive = +25% odporności na obrażenia od ognia, gdy broń jest dobyta<br />
| att-3-negative = -25% zadawanych obrażeń<br />
}}<br />
<br />
{{Quotation|'''Skaut'''|Czy pochodzi z piekła? Pochodzi, prawda? Och, stary. To wygląda jak coś, co diabeł używa do przepychania swojej muszli klozetowej, czy coś takiego.}}<br />
<br />
'''Słońce na patyku''' (oryg. ''Sun-on-a-Stick'') jest [[Promotional items/pl|promocyjną]] [[Weapons/pl#scoutmelee|bronią do walki wręcz]] dla [[Scout/pl|Skauta]]. Jest to ozdobna, kruczoczarna buława z pomarańczowymi żyłkami lawy, [[Self-illumination/pl|świecącą]] kulą i czarnymi kolcami.<br />
<br />
Zadaje 25% mniej [[damage/pl|obrażeń]] od [[Stock/pl|domyślnego]] [[Bat/pl|Kija]], ale gwarantuje [[Critical hits/pl|trafienia krytyczne]], gdy gracz trafi [[Fire/pl|palącego się]] przeciwnika, dzięki czemu jest skuteczne w połączeniu z [[afterburn/pl|podpaleniem]] przyjaznego Pyro, podpaloną strzałą [[Huntsman/pl|Łowcy]] przyjaznego Snajpera, naładowanym strzałem [[Cow Mangler 5000/pl|Wyżymaczki krów 5000]] przyjaznego Żołnierza lub przyjaznym Grubym używającym [[Huo-Long Heater/pl|Wejścia smoka]]. Dodatkowo daje użytkownikowi 25% odporności na ogień, gdy jest dobyte.<br />
<br />
Słońce na patyku w jakości [[Genuine/pl|oryginał]] zostało przyznane graczom, którzy zakupili w przedsprzedaży na platformie [[Steam/pl|Steam]] grę [[RIFT/pl|''RIFT'']] przed 1 marca 2011.<br />
<br />
== Obrażenia i czasy funkcjonowania ==<br />
{{Damage table<br />
| damage = yes<br />
| damagetype = Wręcz<br />
| rangetype = Wręcz<br />
<br />
| base = 26<br />
| crit = 79<br />
| minicrit = 35<br />
<br />
| function times = yes<br />
| attack interval = 0.5 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Wytwarzanie ==<br />
{{main|Crafting/pl|l1=Wytwarzanie}}<br />
<br />
=== Plan wytwarzania ===<br />
{{Blueprint<br />
| ingredient-1 = Reclaimed Metal<br />
| ingredient-1-amount = 2<br />
| ingredient-2 = Boston Basher<br />
| result = Sun-on-a-Stick<br />
}}<br />
<br />
{{Blueprint | autoresult = Scout melee}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|2|3|2011}}'''<br />
* Słońce na patyku zostało dodane do gry.<br />
<br />
'''{{Patch name|2|7|2011}}'''<br />
* Zwiększono bazowe obrażenia Słońca na patyku i zmieniono je tak, aby zawsze zadawało obrażenia [[mini-crit/pl|minikrytyczne]] jeśli atak nie był już krytyczny.<br />
* Zaktualizowano przedmioty z przedsprzedaży gry ''RIFT'', aby były [[Trading/pl|niewymienialne]] przed zakończeniem przedsprzedaży.<br />
<br />
'''{{Patch name|2|14|2011}}'''<br />
* Naprawiono ataki [[melee/pl|wręcz]] nie niszczące bomb samoprzylepnych.<br />
<br />
'''{{Patch name|3|1|2011}}'''<br />
* Zaktualizowano [[Sharpened Volcano Fragment/pl|Naostrzony fragment wulkanu]] i Słońce na patyku, umożliwiając ich [[Trading/pl|wymienianie]].<br />
* {{Undocumented}} Zaktualizowano Naostrzony fragment wulkanu i Słońce na patyku, umożliwiając ich [[Crafting/pl|wytwarzanie]].<br />
<br />
'''{{Patch name|3|15|2011}}'''<br />
* Koszt wytworzenia Słońca na patyku został zmieniony z 1 Metalu rafinowanego i [[Boston Basher/pl|Bostońskiego tłuczka]] na 2 Metale z odzysku i Bostońskiego tłuczka.<br />
* Wszystkie Słońca na patyku wytworzone przed tą aktualizacją został ulepszone do jakości [[Vintage/pl|klasyk]].<br />
<br />
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})<br />
* Zmieniono atrybuty:<br />
** Trafienia krytyczne, gdy cel płonie<br />
** -25% zadawanych obrażeń<br />
<br />
'''{{Patch name|6|3|2011}}'''<br />
* Dodano nowe nadesłane przez społeczność reakcje głosowe dla Słońca na patyku.<br />
<br />
'''{{Patch name|7|22|2011}}'''<br />
* {{Undocumented}} Atrybut zmniejszonych obrażeń został zmieniony z „-25% mniej obrażeń” na „-25% zadawanych obrażeń”.<br />
<br />
'''{{Patch name|9|20|2011}}'''<br />
* {{undocumented}} Słońce na patyku zostało dodane do [[Item drop system/pl|systemu losowych przedmiotów]].<br />
<br />
'''{{Patch name|9|4|2012}}''' <br />
* Słońce na patyku może teraz być wytwarzane poprzez użycie żetonów.<br />
<br />
'''{{Patch name|11|12|2013}}'''<br />
* {{Undocumented}} Dodano jakość [[Collector's/pl|kolekcjonera]] dla Słońca na patyku.<br />
<br />
'''{{Patch name|7|7|2016}}''' ({{update link|Meet Your Match Update}})<br />
* Zmieniono atrybuty:<br />
** +25% odporności na obrażenia od ognia, gdy broń jest dobyta<br />
<br />
== Ciekawostki ==<br />
* Według informacji prasowej Trion Worlds, Słońce na patyku miało pierwotnie używać statystyk [[Boston Basher/pl|Bostońskiego tłuczka]].<br />
* Opis nawiązuje do wypowiedzi Alejandro Murrietahe z filmu [[w:pl:Maska Zorro|„Maska Zorro”]].<ref>[http://www.imdb.com/title/tt0120746/quotes?qt0247611 The Mask of Zorro (1998) - Memorable quotes] {{Lang icon|en}}</ref>.<br />
* Według opini Graczy ,przedmiot ten jest najgorszą bronią w grze.<br />
<br />
== Galeria ==<br />
<gallery><br />
File:Sun-On-A-Stick 1st person.png|Widok pierwszoosobowy.<br />
File:Rift.jpg|Promocyjna grafika ze [[Scout/pl|Skautem]] i [[Pyro/pl|Pyro]] trzymającymi promocyjne bronie z gry ''RIFT''.<br />
File:Rift Steam Announcement.png|Powiadomienie Steam na temat promocyjnych przedmiotów z gry ''RIFT''.<br />
File:Rift thanks popup.jpg|Powiadomienie o otrzymaniu promocyjnych przedmiotów z gry ''RIFT''.<br />
</gallery><br />
<br />
== Przypisy == <br />
<references/><br />
<br />
== Zobacz też ==<br />
* [[Basic Scout strategy/pl#Słońce na patyku|Słońce na patyku - strategia]]<br />
* [[RIFT/pl|''RIFT'']]<br />
* {{item link|RIFT Well Spun Hat Claim Code}}<br />
* {{item link|Sharpened Volcano Fragment}}<br />
<br />
== Linki zewnętrzne ==<br />
* [http://tf2.com/post.php?id=4965 Oficjalny blog TF2: „Z piekła”] {{Lang icon|en}}<br />
<br />
{{Promo nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}<br />
<br />
[[Category:RIFT promotional items/pl]]<br />
[[Category:Self-illuminated/pl]]</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User_talk:Goodjob&diff=2347979User talk:Goodjob2018-06-27T15:19:34Z<p>Wojtekpolska: Nowy temat rozmowy</p>
<hr />
<div>==Hello, Goodjob!==<br />
'''Welcome to the Team Fortress 2 Official Wiki!'''<br />
<br />
Here are a few links to get you started:<br />
* If you're not too familiar with editing wikis, you might like to start with [[Help:Editing]].<br />
* If you already are familiar with wikiediting, you might want to try [[Help:Style guide]].<br />
* [[Special:Recentchanges|Recent Changes]] will let you see others' contributions as they happen. <br />
** To make Recent Changes more useful for all users, remember to provide an edit summary in the "Summary" field before you save your changes. <br />
** You can set the wiki to prompt you for a summary in your [[Special:preferences|preferences]].<br />
* '''When posting on an article's Talk page you should add four tilde symbols or <tt><nowiki>~~~~</nowiki></tt> onto the end.''' <br />
** This will add a signature and timestamp to your comment so others can easily tell who posted it.<br />
** Any new sections on an article's Talk page should be added to the bottom of the page and not to the top.<br />
** When editing normal article pages, don't sign your contributions.<br />
** You can use the [[Image:Signature Icon.png]] button in the editing toolbar to quickly add a signature.<br />
* If you have any questions or need any help, please feel free to leave a message for a [[Help:Group_rights|staff member]].<br />
* If you have trouble with anything on the wiki or you're not sure about a specific topic, feel free to join the [[Team_Fortress_Wiki:IRC|IRC]].<br />
* You can also customize your [[User:Goodjob|user page]] if you like.<br />
** When uploading images for use on your user page, please add the prefix '''User Goodjob ''' to the file's name.<br />
** Additionally, if you would like to add any self-made content to the wiki, please do so by adding the prefix '''User:Goodjob/''' to the page title when you create the page.<br />
<br />
Once again, welcome to the Team Fortress 2 Wiki!<br />
----<br />
<br />
-- [[User:WelcomeBOT|WelcomeBOT]] ([[User talk:WelcomeBOT|talk]]) 08:02, 9 October 2016 (PDT)<br />
<br />
== Cześć, nice work ==<br />
<br />
Hello and welcome to the Wiki from my side!<br />
<br />
Nice to see something going on the Polish section, I looked through a few of your edits and have a few (very minor) points to note:<br />
* When you're translating a link to an external page in English, add <nowiki>{{lang icon|en}}</nowiki> at the end of the link so people know it leads to an English page. This template produces: <span class="languageicon" style="font-size:95%; font-weight:bold; font-style:normal; color:#555;">angielski</span><br />
* I guess you just forgot it on [http://wiki.tf/d/2174254 this] edit, but always add "/pl" to the end of categories.<br />
* You forgot to translate the update history on the page linked above.<br />
<br />
That's it already! Keep up the good work and have fun :) — shots fired by: [[User:Nikno|Nikno]] <small>'''{'''[[User talk:Nikno|Talk]]''' | '''[[Special:Contributions/Nikno|Contribs]]'''}'''</small> 04:39, 16 October 2016 (PDT)<br />
<br />
<br />
<br />
Thank you so much for telling me on those things, I didn't really know about them. It sure helped me that you noted those. Sometimes I miss on things, because I always try to finish up a translation, and then <br />
immediately translate another page, to make as much changes on the wiki as I can. This doesn't mean I don't check on what I wrote, I always check for errors, but sometimes I just miss on few minor sentances or forget to change the formatting [e.g add the "/pl" at the end].<br />
<br />
[[User:Goodjob|Goodjob]] ([[User talk:Goodjob|talk]]) 04:55, 16 October 2016 (PDT)<br />
:You're very welcome! We all do mistakes, that's beyond question :) Also, considering those were your first edits you already performed great compared to the average contributor, so just go on. — shots fired by: [[User:Nikno|Nikno]] <small>'''{'''[[User talk:Nikno|Talk]]''' | '''[[Special:Contributions/Nikno|Contribs]]'''}'''</small> 05:11, 16 October 2016 (PDT)<br />
<br />
== Non Purchaseable translation ==<br />
<br />
Heyo, If you need to translate that one specific string on the non purchase items page, you have to add a /pl string onto the template here: [[:Template:Storenonpurchasable]]. It's near the top so it shouldn't be too hard to miss. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 05:34, 12 December 2016 (PST)<br />
<br />
== Changes to Nostromo Napalmer Page ==<br />
<br />
I was wondering why you keep reverting my temporary page change? I am including the panic attack to the crafting section because you can craft it, even though it isn't a pyro primary.<br />
<br />
Best Regards,<br />
[[User:BigfootBuddy!|BigfootBuddy!]] ([[User talk:BigfootBuddy!|talk]]) 18:12, 28 February 2018 (UTC)<br />
<br />
== Edit war ==<br />
<br />
This person keeps reverting my edits for no reason. Please block him.<br />
:And you're posting that on that user's talk page. Good job. Please stop adding back that same trivia. It makes no sense. [[user:Danio19978|Dan]] 13:51, 30 April 2018 (UTC)<br />
<br />
<br />
== Hey! ==<br />
<br />
Hey, thanks for support. I am really honor that I got a comment from you. It really does!<br />
So, you said I'd suppost to use Show Preview right?<br />
Is that mean It's because I editting terrible, or It's just some suggetion?<br />
If that mean I editting terribly, please tell me what's my problem is.<br />
<br />
Because I can't keep editting like that If I'm doing something really wrong right now.<br />
<br />
P.S: I can see that you're edit so many stuff on this wiki site, Hope you get Wiki Cap soon. :) [[user:Dydwk474]] 16:36, 11 June 2018 (UTC)<br />
<br />
: It's not that your editting is terrible - it's just that every edit is logged - and it's better if instead of doing 5 small edits, you make 1 edit - everything is better organised in logs, and you can easily see the difference between edits, by checking that 1 big edit instead of 5 different ones. [[User:Goodjob|Goodjob]] ([[User talk:Goodjob|talk]]) 20:39, 10 June 2018 (UTC)<br />
<br />
== Wpadłem tylko podziękować ==<br />
<br />
Dopiero teraz zauważyłem, ile wycofałeś tego zaśmiecania. Dzięki. [[user:Danio19978|Dan]] 19:33, 24 June 2018 (UTC)<br />
<br />
: Heh, nie ma za co; jak nie dodaje moich średnich tłumaczeń, to lurkuje logi; czasem czegoś nie zauważę, ale zazwyczaj staram się usuwać jakieś słabsze edity. [[User:Goodjob|Goodjob]] ([[User talk:Goodjob|talk]]) 19:35, 24 June 2018 (UTC)<br />
<br />
== Usunięcie opisu błędu [[Lugermorph/pl|Lugerczaka]] ==<br />
Według mnie ,powinna pozostać moja edycja ,ponieważ błąd nie występuje tylko u [[Engineer/pl|Inżyniera]] ,ale również u [[Scout/pl|Skauta]] ,więc moja edycja była prawidłowa. możesz napisać na mojej stronie "Talk" [[User_talk:Wojtekpolska|(Link)]] jeżeli się nie zgadzasz. przeczytałem link ,który podałeś ,ale on dotyczy ciekawostek ,a nie błędów.</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Lugermorph/pl&diff=2347390Lugermorph/pl2018-06-25T18:27:15Z<p>Wojtekpolska: /* Błędy */ Bardziej sprecyzowano informację o błędzie (pkt. 3 w "Błędy")</p>
<hr />
<div>{{Item infobox<br />
| type = weapon<br />
| image = Weapon lugermorph.png<br />
| used-by = [[Scout/pl|Skaut]], [[Engineer/pl|Inżynier]]<br />
| slot = secondary<br />
| released = {{Patch name|4|15|2010}}<br />
| availability = {{avail|promotional|unlock}}<br />
| trade = {{tooltip|{{common string|Yes}}|{{common string|If obtained through|Sam & Max: The Devil's Playhouse}}}}<br />{{tooltip|{{common string|No}}|{{common string|If obtained through|Poker Night at the Inventory}}}}<br />
| gift = {{tooltip|{{common string|Yes}}|{{common string|If obtained through|Sam & Max: The Devil's Playhouse}}}}<br />{{tooltip|{{common string|No}}|{{common string|If obtained through|Poker Night at the Inventory}}}}<br />
| numbered = no<br />
| medieval = no<br />
| ammo-loaded = 12<br />
| ammo-carried = 36 <small>(Skaut)</small><br>200 <small>(Inżynier)</small><br />
| reload = Magazynek<br />
| loadout = yes<br />
| item-kind = Pistolet<br />
| level = 5<br />
| item-description = Szczytowe osiągnięcie w dziedzinie<br>broni na wpół ukrytej. Nie pytaj,<br>czy go potrzebujesz, zapytaj<br>raczej, gdzie będziesz go trzymać.<br />
}}<br />
<br />
{{Quotation|Oficjalny opis '''Lugerczaka'''|Kto nie chciałby postrzelać kilka razy z morderczej broni socjopatycznego, kreskówkowego królika? Zapewne całkiem sporo ludzi, jeśli dobrze poszukasz. Na całe szczęście oni są zrównoważonymi członkami społeczności bez żadnych notowań policyjnych, z nieskazitelną wypłacalnością kredytową oraz jedynie kilkoma małymi grzeszkami. Nie interesują się również grą TF2, co oznacza więcej strzelania z morderczej króliczej broni dla reszty z nas.}}<br />
<br />
'''Lugerczak''' (oryg. ''Lugermorph'') jest [[Promotional items/pl|promocyjną]] [[Weapons/pl#scoutsecondary|bronią pomocniczą]] dla [[Scout/pl|Skauta]] i [[Engineer/pl|Inżyniera]]. Jest to pistolet wzorowany na pistolecie [http://samandmax.wikia.com/wiki/Max Maxa] {{Lang icon|en}}, „hiperkinetycznym króliczym czymś” z serii [[Sam & Max/pl|''Sam & Max'']].<br />
<br />
Działa identycznie jak {{item link|Pistol}}.<br />
<br />
Lugerczak w jakości [[Vintage/pl|klasyk]] został przyznany graczom, którzy zakupili na platformie [[Steam/pl|Steam]] lub w sklepie Telltale grę [[Sam & Max: The Devil's Playhouse/pl|''Sam & Max: The Devil's Playhouse'']] przed 26 kwietnia 2010.<br />
<br />
Obecnie jest przyznawany w jakości [[Unique/pl|unikat]] wraz z [[License to Maim/pl|Licencją na okaleczanie]] graczom, którzy w grze [[Poker Night at the Inventory/pl|''Poker Night at the Inventory'']] wykonają osiągnięcie '''''Special Item: Max'''''. Aby je wykonać, należy pokonać Maxa podczas rundy, w której wkupił się tymi przedmiotami zamiast pieniędzmi.<br />
<br />
Ikona zabicia dla Lugerczaka została stworzona przez użytkownika {{Steamid|76561197972481083}}.<br />
<br />
== Obrażenia i czasy funkcjonowania ==<br />
{{Damage table<br />
| identical = [[Pistol/pl|Pistoletu]]<br />
| type = [[Hitscan/pl|Hitscan]]<br />
| damagetype = Pocisk<br />
| rangetype = Na odległość<br />
<br />
| damage = yes<br />
| base = 15<br />
| fall off = 8<br />
| ramp up = 22<br />
| point blank = 20-22<br />
| medium range = 10-15<br />
| long range = 8-9<br />
| crit = 45<br />
| minicrit = {{tooltip|20|Daleki zasięg}} - {{tooltip|30|Z bliska}}<br />
<br />
| function times = yes<br />
| attack interval = 0.17 s<br />
| reload = [[Engineer/pl|Inżynier]]: 1.36 s<br/>[[Scout/pl|Skaut]]: 1.25 s<br />
| spread recovery = 1.25 s<br />
}}<br />
<br />
{{Weapon Demonstration}}<br />
<br />
== Powiązane osiągnięcia ==<br />
==={{Class link|Scout}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Scout|Gun Down}}<br />
}}<br />
==={{class link|Engineer}}===<br />
{{Achievement table<br />
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}<br />
}}<br />
=== [[File:Poker Night Icon.png|20px|link=Poker Night at the Inventory{{if lang}}]] [[Poker Night at the Inventory/pl|''Poker Night at the Inventory'']] ===<br />
{{Achievement|Special Item: Max|Knock out Max after he's bought in with his special item.|Pokernight max.png|width=50%}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|4|15|2010}}'''<br />
* Lugerczak został dodany do gry.<br />
<br />
'''{{Patch name|7|1|2010}}'''<br />
* Lugerczak może teraz być używany również przez Inżyniera.<br />
<br />
'''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})<br />
* {{Undocumented}} Lugerczak otrzymał własną [[kill icon/pl|ikonę zabicia]].<br />
<br />
'''{{Patch name|10|12|2010}}'''<br />
* Naprawiono kilka [[bugs/pl|błędów]] z modelem Lugerczaka.<br />
<br />
'''{{Patch name|11|19|2010}}'''<br />
* {{Undocumented}} Lugerczaki zdobyte poprzez zamówienie w przedsprzedaży gry ''The Devil's Playhouse'' otrzymały jakość [[Vintage/pl|klasyk]], odróżniając je od Lugerczaków zdobytych z gry ''Poker Night at the Inventory''.<br />
<br />
'''{{Patch name|4|5|2011}}'''<br />
* {{Undocumented}} Zmieniono jakość niektórych Lugerczaków w [[backpack/pl|plecakach]] graczy z klasyk na [[Unique/pl|unikat]].<br />
<br />
'''{{Patch name|2|7|2014}}'''<br />
* Dodano zestawy z serią zabójstw dla Lugerczaka.<br />
<br />
'''{{Patch name|2|11|2014}}'''<br />
* [[Killstreak Kit/pl|Serie zabójstw]] Lugerczaka mogą teraz być użyte na wszystkich Lugerczakach.<br />
<br />
'''{{Patch name|6|20|2014}}'''<br />
* Naprawiono animacje Lugerczaka.<br />
<br />
'''{{Patch name|4|12|2018}}'''<br />
* Naprawiono Lugerczaka nie pojawiającego się podczas sprawdzania w plecaku.<br />
<br />
== Błędy ==<br />
* Po wybraniu opcji „Szczegóły” dla Lugerczaka zdobytego poprzez grę ''Poker Night at The Inventory'', Katalog Mann Co. przeskoczy do pierwszego przedmiotu, [[Kritzkrieg/pl|Kritzkriega]], prawdopodobnie z powodu wewnętrznego ID różniącego się od oryginalnego.<br />
* Przeładowując Lugerczaka, gracz nie umieszcza, ani nie wyciąga magazynka z broni.<br />
* Podczas inspekcji (domyślnie przytrzymanie "F") Lugerczaka, Skaut i Inżynier używają tej samej animacji inspekcji, jakiej używa ich domyślny Pistolet. Z tego powodu podczas inspekcji Lugerczaka będą oni trzymać lewą rękę w powietrzu jak gdyby trzymali magazynek ,którego modelu niema (jest nieruchomą częścią Lugerczaka).<br />
<br />
== Ciekawostki ==<br />
* Lugerczak jest kontaminacją słów [[w:pl:Pistolet P08 Parabellum|Luger]] - niemieckiego pistoletu, na którym Lugerczak jest wzorowany oraz [[w:pl:Zajęczaki|„zajęczaków”]] - rzędu, którego częścią uważa się Max.<br />
* Opis Lugerczaka nawiązuje do żartu z serii gier ''Sam & Max'', a konkretnie do braku informacji na temat tego, gdzie Max trzyma tą broń w swoim ekwipunku.<br />
* [http://optf2.com/item/from_schema/294 Lugerczak wydany z grą ''Poker Night at the Inventory''] {{Lang icon|en}} używa innego wewnętrznego ID przedmiotu niż oryginalny Lugerczak [http://optf2.com/item/from_schema/160 wydany wraz z promocją ''The Devil's Playhouse''] {{Lang icon|en}}. Technicznie rzecz biorąc, czyni go to innym przedmiotem.<br />
<br />
== Galeria ==<br />
<gallery><br />
File:Lugermorph Scout 1st person.png|Widok pierwszoosobowy - [[Scout/pl|Skaut]].<br />
File:Lugermorph Engineer 1st person.png|Widok pierwszoosobowy - [[Engineer/pl|Inżynier]].<br />
File:Lugermorph Engineer with Gunslinger 1st person red.png|Widok pierwszoosobowy - Inżynier, drużyna RED z [[Gunslinger/pl|Jednorękim bandytą]].<br />
File:Lugermorph Engineer with Gunslinger 1st person blu.png|Widok pierwszoosobowy - Inżynier, drużyna BLU z Jednorękim bandytą.<br />
File:Max Lugermorph.jpg|Max z jego Lugerem w grze ''The Devil's Playhouse''.<br />
File:Sam and Max Steam announcement.jpg|Powiadomienie Steam dla gry ''Sam & Max: The Devil's Playhouse''.<br />
File:Poker MaxGun+Badge.png|Okno odblokowania broni w grze ''Poker Night at the Inventory''.<br />
File:News item 2010-11-18 Poker Night At The Inventory.png|Powiadomienie w grze o nadchodzących przedmiotach ''Poker Night''.<br />
</gallery><br />
<br />
== Zobacz też ==<br />
* [[Scout strategy/pl#Pistolet + warianty|Lugerczak - strategia (Skaut)]]<br />
* [[Engineer strategy/pl#Pistolet + warianty|Lugerczak - strategia (Inżynier)]]<br />
* [[Sam & Max: The Devil's Playhouse/pl|''Sam & Max: The Devil's Playhouse'']]<br />
* [[Poker Night at the Inventory/pl|''Poker Night at the Inventory'']]<br />
* {{item link|License to Maim}}<br />
* {{item link|Bloodhound}}<br />
* {{item link|Big Kill}}<br />
* {{item link|Max's Severed Head}}<br />
<br />
== Linki zewnętrzne ==<br />
* [http://teamfortress.com/post.php?id=3698 Oficjalny blog TF2: „To jest dobry dzień, aby być olbrzymim człowiekiem”] {{lang icon|en}}<br />
* [https://web.archive.org/web/20100420191434/http://www.telltalegames.com:80/community/blogs/id-607 Oficjalny blog Telltale Games: „SnM + Steam = najlepsi przyjaciele na zawsze”] {{lang icon|en}}<br />
* [https://web.archive.org/web/20100420145030/http://www.telltalegames.com/tf2hats „Zdobądź darmowe przedmioty TF2!”] {{lang icon|en}}<br />
* [https://web.archive.org/web/20161001232744/http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Broń Maxa] {{lang icon|en}}<br />
<br />
{{Promo nav}}<br />
{{Allweapons Nav}}<br />
{{Scout Nav}}<br />
{{Engineer Nav}}<br />
<br />
[[Category:Sam & Max: The Devil's Playhouse promotional items/pl]]<br />
[[Category:Poker Night at the Inventory promotional items/pl]]<br />
[[Category:Reskins/pl]]</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Eliminator%27s_Safeguard/pl&diff=2347251Eliminator's Safeguard/pl2018-06-24T15:01:36Z<p>Wojtekpolska: /* Ciekawostki */</p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Eliminators_Safeguard.png<br />
| used-by = [[Heavy/pl|Gruby]]<br />
| equip-region = hat<br />
| contributed-by = {{Backpack Item Link|76561197993359730|2344690547}}<br />
| released = {{Patch name|02|7|2014}}<br />
| availability = {{avail|crate81|unusual|strangifier-series-3}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| quality = unique<br />
| level = Czapka poziomu 1-100<br />
| item-description = <br />
| loadout-name = Ochrona Likwidatora<br />
}}<br />
{{Quotation|'''Gruby''' do wroga Narodu|Naprawdę myślałeś, że mnie pokonasz?|sound=Heavy revenge08.wav}}<br />
<br />
'''Ochrona Likwidatora''' jest [[Steam Workshop/pl|stworzonym przez społeczność]] [[Cosmetic items/pl|przedmiotem kosmetycznym]] dla [[Heavy/pl|Grubego]]. Jest to zaokrąglony hełm ochronny ze stalową zasłoną, mającą na celu ochronę twarzy noszącego. Zasłona jest na stałe uniesiona do góry oraz posiada otwór, który pozwala noszącemu patrzeć przed siebie. Do przedmiotu nie został dołączony pasek pod brodę, który wspomagałby utrzymanie hełmu na głowie.<br />
<br />
Ochrona Likwidatora została [http://steamcommunity.com/sharedfiles/filedetails/?id=177639404 kontrybuowana] do Warsztatu Steam pod nazwą "War Helmet".<br />
<br />
== Warianty kolorystyczne ==<br />
{{Painted variants}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|02|7|2014}}'''<br />
* Ochrona Likwidatora została dodana do gry.<br />
<br />
'''{{Patch name|04|1|2014}}'''<br />
* {{Undocumented}} Dodano jakość [[Strange/pl|Kuriozum]].<br />
<br />
== Ciekawostki ==<br />
* Przedmiot ten wyglądem przypomina hełm Maska-1Sch, początkowo noszony przez K.G.B., a następnie przez Rosyjskie MVD, FSB, oraz inne jednostki z oddziałów specjalnych.<br />
* Ochrona Likwidatora, [[Combat Slacks/pl|Bitewne Bambetle]] oraz [[War Goggles/pl|Gogle Wojenne]] zostały nadesłane razem jako jeden zestaw pod nazwą "Heavy Assault".<br />
* Niewiadomo w jaki sposób Gruby zjada [[Sandvich/pl|Kanapkę]] (lub inne Pożywienie) kiedy gracz używa stylu "Opuszczona Osłona"<br />
<br />
== Galeria ==<br />
<gallery><br />
File:Eliminators Safeguard Workshop.jpg|Ikona Ochrony Likwidatora z Warsztatu Steam.<br />
File:heavyold_tfc.png|Dawny model Grubego z ''TFC'', noszący oryginalną Ochronę Likwidatora.<br />
</gallery><br />
<br />
{{Strongbox Pack Nav}}<br />
{{HatNav}}<br />
{{Heavy Nav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Officer%27s_Ushanka/pl&diff=2347166Officer's Ushanka/pl2018-06-23T18:25:41Z<p>Wojtekpolska: /* Historia aktualizacji */ usunięto niezwiązaną z czapką inform. o aktualizacje (Gruby nie używa zegarka niewidzialności)</p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Heavyushankapose.png<br />
| used-by = [[Heavy/pl|Gruby]]<br />
| released = {{Patch name|8|13|2009}}<br>({{update link|Classless Update}})<br />
| availability = {{avail|drop|craft|purchase|crate12|unusual|promotional|collectors|keyless-crate}}<br />
| gift = yes<br />
| numbered = no<br />
| loadout = yes<br />
| item-kind = Nakrycie głowy<br />
| level = 1-100<br />
| item-description = Czapkę wykonano z łap niedźwiedzia.<br>Niedźwiedzia złapano gołymi rękami.<br />
}}<br />
<br />
{{Quotation|'''Gruby''' będąc wdzięcznym, że ludzie mają uszanki|Człowiek jest najlepszy!|sound=Heavy mvm wave end04.wav|en-sound=yes}}<br />
<br />
'''Uszanka oficera''' (oryg. ''Officer's Ushanka'') jest [[Promotional items/pl|promocyjnym]] [[Cosmetic items/pl|przedmiotem ozdobnym]] dla [[Heavy/pl|Grubego]]. Jest to czarna [[w:pl:Uszanka|uszanka]] z dużą, złotą gwiazdą na przodzie.<br />
<br />
Uszanka oficera w jakości [[Genuine/pl|oryginał]] jest przyznawana graczom, którzy zakupią {{tooltip|figurkę Grubego z drużyny RED|Niedostępna w Sklepie Valve}} i aktywują wysłany z nią kod.<br />
<br />
== Warianty kolorystyczne ==<br />
{{Painted variants}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}})<br />
* Uszanka oficera została dodana do gry.<br />
<br />
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})<br />
* Uszanka oficera może teraz być [[Paint Can/pl|przemalowywana]].<br />
* {{Undocumented}} Dodano stworzony przez społeczność opis dla Uszanki oficera.<br />
* {{Undocumented}} Uszanka oficera w jakości [[Unusual/pl|nietypowy okaz]] może teraz być zdobyta poprzez otwieranie skrzynek.<br />
<br />
'''{{Patch name|12|2|2010}}'''<br />
* Ulepszono tekstury wariantów kolorystycznych dla Uszanki oficera.<br />
<br />
'''{{Patch name|6|5|2013}}'''<br />
* {{Undocumented}} Ujawniono niektóre z tajemniczych przedmiotów promocyjnych.<br />
<br />
'''{{Patch name|07|7|2016}}''' ({{update link|Meet Your Match Update}})<br />
* {{Undocumented}} Dodano jakość [[Strange/pl|kuriozum]] dla Uszanki oficera.<br />
<br />
== Ciekawostki ==<br />
* W zakresie pracy wojskowej i policyjnej, kolor uszanki zwykle oznaczał pozycję noszącej jej osoby. Szary jest związany z personelem wojskowym, zielony do stosowania jako kamuflaż, a niebieski dla policjanta.<br />
* Mimo, że uszanki są rosyjskimi nakryciami głowy, od setek lat były również używane w Niemczech i różnych częściach Azji. Uszanka stała się symbolem i ikoną radzieckiej Rosji, a obecnie jest popularnym nakryciem głowy na całym świcie.<br />
* Uszanka oficera i {{item link|Gentleman's Ushanka}} swoimi nazwami nawiązują do filmu [[w:pl:Oficer i dżentelmen|„Oficer i dżentelmen”]].<br />
* Opis dla tego przedmiotu został stworzony przez użytkownika [http://forums.steampowered.com/forums/showpost.php?p=16691082&postcount=21 Potatoblight] na [[Hat Describing Contest/pl|Konkurs opisywania czapek]].<br />
<br />
== Zobacz też ==<br />
* {{item link|U-clank-a}}<br />
* {{item link|Gentleman's Ushanka}}<br />
<br />
{{ClasslessUpdateNav}}<br />
{{Heavy Nav}}<br />
{{PromoNav}}<br />
{{HatNav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User_talk:Radist/sandbox2&diff=2346276User talk:Radist/sandbox22018-06-17T09:57:46Z<p>Wojtekpolska: Created page with "nice"</p>
<hr />
<div>nice</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Hydro/pl&diff=2343766Hydro/pl2018-06-07T16:00:18Z<p>Wojtekpolska: /* Ciekawostki */</p>
<hr />
<div>{{DISPLAYTITLE: Hydro}}<br />
{{Map infobox<br />
| game-type = Territorial Control<br />
| map-image = Hydro_Dam.png<br />
| file-name = tc_hydro<br />
| map-environment = Dzielnica przemysłowa<br />
| map-setting = Słoneczny dzień<br />
| map-hazards = [[Environmental Hazards/pl#Dziury|Dziury]]<br />
| map-health-pickups-small = 13<br />
| map-health-pickups-medium = 12<br />
| map-ammo-pickups-small = 20<br />
| map-ammo-pickups-medium = 11<br />
| map-ammo-pickups-large = 6<br />
}}<br />
{{Quotation|'''Inżynier'''|Ten punkt sam się nie zdobędzie, chodźcie tutaj!|sound=Engineer_helpmecapture02.wav}}<br />
<br />
'''Hydro''' to mapa [[Territorial Control/pl|trybu Kontrola terytorialna]] i była jedną z sześciu podstawowych map w czasie wydania gry. Jak dotąd Hydro jest jedyną oficjalną mapą trybu Kontroli terytorialnej, prawdopodobnie z powodu skomplikowanego procesu zaprojektowania i powiązanych trudności podczas tworzenia mapy dla tego trybu<br />
<br />
== Film wprowadzający ==<br />
{{youtube|vpM7OTGicnk}}<br />
<br />
== Lokalizacje ==<br />
=== Pierwszy punkt kontrolny RED: Radar ===<br />
[[Image:Hydro_Dish.png|thumb|Punkt kontrolny pod radarem.]]<br />
<br />
* '''Punkt kontrolny''': Punkt kontrolny znajduje się w małym, okrągłym budynku pod radarem. Budynek jest wzniesiony na środku betonowej formacji w kształcie miski.<br />
* '''Wejścia od strony zalanego obszaru''': Radar jest połączony z zalanym obszarem mapy za pomocą tuneli.<br />
* '''Wejścia od strony pomieszczenia z turbinami''': Pomieszczenie z turbinami jest połączone z obszarem z radarem za pomocą jaskini z różnymi formacjami skalnymi. Droga jest tam podzielona przez wielką dziurę w środku, ścieżki prowadzą na lewo lub prawą część obszaru radaru na jednym końcu jaskini, podczas gdy drugi koniec ścieżki prowadzi cie na lewą lub prawą stronę pomieszczenia z turbinami.<br />
* '''Wejścia od strony mostu''': Są trzy ścieżki od radaru do mostu. Pierwsza to duża ścieżka po prawej stronie mapy. Dwie inne ścieżki są po lewej stronie głównej ścieżki, jedna z nich idzie jeszcze bardziej w lewo (prowadzi ona na dół lub na taras), podczas gdy środkowa ścieżka prowadzi bezpośrednio do skalistego wzniesienia przy moście<br />
* '''Pod schodami''': Możesz strzelać przez schody znajdujące się na obszarze radaru i są one częstym miejscem w którym są zbudowane Działka strażnicze.<br />
<br />
=== Pierwszy punkt kontrolny BLU: Elektrownia===<br />
[[Image:Hydro_Plant.png|thumb|Punkt kontrolny w Elektrownii.]]<br />
<br />
* '''Punkt kontrolny''': Punkt kontrolny znajduje się na metalowym moście w pomieszczeniu z turbinami.<br />
* '''Wejścia od strony zalanego obszaru''': Zalany obszar jest połączony z pomieszczeniem z turbinami za pomocą trzech dróg. Dwie drogi na lewo łączą się z otwartym obszarem na zewnątrz od turbin, co pozwala ci wejśce na dolny obszar budynku lub do pokoju z dużymi rurami. Trzecia ścieżka jest na prawo i przechodzi od zalanego obszaru, przez mały tunel i spotyka się z lewą dolną ścieżką<br />
* '''Wejścia od strony mostu''': Pomieszczenie z turbinami jest połączone z obszarem z mostem za pomocą drogi, tuneli kanalizacyjnych i systemu wentylacyjnego. Droga prowadzi do obszaru na zewnątrz od turbin, co pozwala ci dostać się na środkowy lub dolny poziom budynku. Tunel łączy obszar z mostem z dolną częścią budynku z turbinami, podczas gdy wentyle prowadzą do dachu budynku obok mostu, który jest połączony z pomieszczeniem pełnym rur.<br />
*'''Wejścia od strony radaru''': Obszar z radarem jest połączony z budynkiem z turbinami za pomocą jaskinii z formacjami skalnymi. Gdy będziesz w budynku, wyjście prowadzi albo na wybieg lub do schodów na dół, na środek pomieszczenia.<br />
* '''Domek''': Obok mostu znajduje się mały domek z oknem. Inżynierowie często się tam chowają, gdyż mogą tam oglądać atakujących, będąc w miarę bezpiecznym miejscu.<br />
<br />
=== Drugi punkt kontrolny RED: Tama ===<br />
[[Image:Hydro_Dam.png|thumb|Punkt kontrolny na tamie.]]<br />
<br />
* '''Punkt kontrolny''': Punkt kontrolny na zalanym obszarze znajduje się na betonowym wzniesieniu na środku otwartej przestrzeni z wodą dookoła.<br />
* '''Wejścia od strony mostu''': Obszar z mostem jest połączony z zalanym obszarem za pomocą górnej i dolnej ścieżki. Obie ścieżki zbiegają się w pieczarze i są one wtedy ponownie podzielone na górną i dolną ścieżke, wraz z dodatkowym przejściem przez tunele kanalizacyjne. Górna ścieżka prowadzi cię do wybiegu znajdującego się nad mostem<br />
* '''Wejście od strony radaru''': Zalany obszar jest połączony z obszarem z radarem za pomocą pary małych tuneli. Jeden tunel prowadzi cię niedaleko obszaru odradzania się przeciwników na zalanym obszarze, podczas gdy inny tunel wychodzi za punkt kontrolny.<br />
* '''Wejścia od strony budynku z turbinami''': Budynek z turbinami jest połączony z zalanym obszarem za pomocą trzech ścieżek. Jedna ścieżka prowadzi od parteru i potem na prawo aż ewentualnie łączy się z długimi schodami na zalanym obszarze. Druga ścieżka prowadzi od parteru i potem na lewo i możesz tam dalej iść, lub pójść na górę długimi schodami. Ostatnia droga odchodzi od drugiej ścieżki i prowadzi do małego tunelu który wychodzi na zalany obszar, za punkt kontrolny<br />
* '''Okna na drugim piętrze''': Budynek w którym odradzają się RED posiada drugie piętro, z którego Snajperzy mogą spokojnie atakować<br />
<br />
=== Drugi punkt kontrolny BLU:Magazyn ===<br />
[[Image:Hydro_Bridge.png|thumb|Punkt kontrolny przy magazynie]]<br />
<br />
* '''Punkt kontrolny''': Punkt kontrolny znajduje się na nisko zawieszony, betonowy moście, na zewnątrz od dużego budynku<br />
* '''Wejścia od strony radaru''': Obszar z mostem jest połączony z radarem za pomocą trzech przejść. Główna ścieżka leży po lewej stronie mapy. Druga ścieżka łączy się ze środkiem obszaru z radarem, podczas gdy prawa ścieżka wychodzi na inne wzniesienie, na poboczu.<br />
* '''Wejście od zalanego obszaru''': Zalany obszar łączy się z obszarem z mostem za pomocą dwóch dróg. Górna droga łączy wyjścia nad punktem kontrolnym na zalanym obszarzem, podczas gdy dolna ścieżka wychodzi na wodę, za punktem kontrolny<br />
* '''Wejście od budynku z turbinami''': Obszar z mostem łączy się z budynkiem z turbinem za pomocą drogi, kanałów i wentylacji. Droga prowadzi do małego obszaru który łączy się z dolnym i środkowym piętrem budynku. Kanały prowadzą do dolnego poziomu budynku, a wentylacja łączy się z pokojem pełnym rur, przyległym z głównym budynkiem<br />
<br />
=== Ostatni punkt kontrolny BLU i RED: Baza ===<br />
<gallery><br />
Hydro_Red_Last.png|Punkt kontrolny w bazie RED.<br />
Hydro_Blu_Last.png|Punkty kontrolny w bazie BLU.<br />
</gallery><br />
<br />
== Strategia ==<br />
{{main|Community Hydro strategy/pl|l1=Społeczna strategia dla Hydro}}<br />
<br />
== Czasy przejmowania punktów kontrolnych ==<br />
[[Image:Territorial Control Map TC Hydro.JPG|150px|right|thumb|Mapa trybu Kontrola terytorialna]]<br />
<br />
{{Control Point Timing/Official Map}}<br />
<br />
== Powiązane osiągnięcia ==<br />
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/pl|Ogólne]] ===<br />
{{Achievement table<br />
| {{Show achievement|General|Relentless Offense}}<br />
| {{Show achievement|General|World Traveler}}<br />
}}<br />
<br />
== Historia aktualizacji ==<br />
{{Update history | '''{{Patch name|9|28|2007}}'''<br />
* Naprawiono możliwość utknięcia w miejscu na mapie {{code|tc_hydro}}.<br />
<br />
'''{{Patch name|10|25|2007}}'''<br />
* Naprawiono błąd pojawiający się na Hydro, gdy w trakcie rundy z serwera odłączyli się wszyscy gracze..<br />
<br />
'''{{Patch name|11|15|2007}}'''<br />
* Naprawiono exploit, który umożliwiał graczom wyjście poza mapę.<br />
<br />
'''{{Patch name|5|27|2010}}'''<br />
* Dodano przewagę czasu odrodzenia, gdy drużyna zacznie przejmować punkt. Wyłącza się, gdy postęp przejęcia punktu się zeruje.<br />
* Poprawiono różne problemy "nobuild" i "playerclip" zgłoszone przez społeczność.<br />
* Usunięto system, który zmniejszał czas odrodzenia na podstawie czasu rundy.<br />
<br />
'''{{Patch name|7|10|2013}}'''<br />
* Usunięto exploit, w którym gracze mogli wyjść poza mapę.<br />
* Usunięto możliwość wchodzenia na pomnik.<br />
<br />
'''{{Patch name|9|10|2015}}'''<br />
* {{Undocumented}} Dodano [[saucers/pl|spodki]] i plakaty na Hydro.<br />
<br />
'''{{Patch name|11|25|2015}}'''<br />
* {{Undocumented}} Usunięto spodki i plakaty ze wszystkich map.<br />
<br />
'''{{Patch name|5|11|2016}}'''<br />
* Zaktualizowano {{code|tc_hydro}}, naprawiając problem z odbiciami}}<br />
<br />
== Błędy ==<br />
* Rogatka przy wejściu bazy BLU jest solidna gdy punkt kontrolny w Elektrowni należy do BLU, ale da się przez nią przejść gdy jest on zajęty przez RED, a baza BLU jest atakowana.<br />
<br />
* Po tym jak jedna drużyna zdobędzie ostatni punkt kontrolny drugiej drużyny, może się wydarzyć, że mapa się zrestartuje nawet gdy miała się skończyć. Przykładowo, w trybie [[Casual/pl|swobodnym]], wygranie gry może zrestartować mapę zamiast ją zakończyć i przejść do ekranu zakończenia gry, gdzie gracze mogą rozłączyć się lub zagłosować na następną mapę.<br />
<br />
* Czasami, po zakończeniu rundy, następna runda rozpoczyna się na poprzednim obszarze, zamiast przechodzić na następny. Na ten wypadek niektórzy gracze mogą czasami pozostać tam gdzie byli pod koniec [[Humiliation/pl|Upokorzenia]], zamiast teleportować się do swojego obszaru odradzania<br />
<br />
== Ciekawostki ==<br />
* Radar nad punktem kontrolnym jest oparty o [[w:pl:Obserwatorium Arecibo|Radioteleskop Arecibo]].<br />
* Hydro jest ukazane w ''[[Worms: Reloaded/pl|Worms: Reloaded]]'' jako jeden z fortów.<br />
* Hydro miał być początkowo wydany wraz z [[powerhouse/pl|Powerhousem]] jako siostrzana mapa, ale z powodu problemów podczas tworzenia mapy, wydanie Powerhouse zostało opóźnione o prawie 8 lat.<br />
* Hydro i Powerhouse rozgrywają się obok siebie.<br />
* Mapa Hydro stała się "memem" ,z powodu jej ,lekko mówiąc: niskiej popularności<br />
<br />
== Galeria ==<br />
<gallery><br />
Worms reloaded tf2 pyro fort.jpg|[[Pyro/pl|Pyro]] i Hydro jako grywalne forty w ''[[Worms: Reloaded/pl|Worms: Reloaded]]''.<br />
</gallery><br />
<br />
== Zobacz także ==<br />
* [[Hydro developer commentary/pl|Komentarze twórców na Hydro]]<br />
<br />
{{Maps nav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342055User:Wojtekpolska2018-05-25T21:22:06Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = wojtekpolska.png|150px|thumb|left|<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342054User:Wojtekpolska2018-05-25T21:21:39Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = Wojtekpolska.png|150px|thumb|left|<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342053User:Wojtekpolska2018-05-25T21:21:07Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = wojtekpolska.png|150px|thumb|left|wojtekpolska<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342050User:Wojtekpolska2018-05-25T21:20:43Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = wojtekpolska.png|200px|thumb|left|wojtekpolska<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342049User:Wojtekpolska2018-05-25T21:20:22Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = File:wojtekpolska.png|200px|thumb|left|wojtekpolska<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342047User:Wojtekpolska2018-05-25T21:19:05Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = wojtekpolska.png|150px|thumb|left|wojtekpolska<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342046User:Wojtekpolska2018-05-25T21:18:34Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = wojtekpolska.png|200px|thumb|left|<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342045User:Wojtekpolska2018-05-25T21:17:34Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = [[File:wojtekpolska.png|wojtekpolska]]<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342044User:Wojtekpolska2018-05-25T21:16:57Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = [[File:wojtekpolska.png|200px|thumb|left|wojtekpolska]]<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342043User:Wojtekpolska2018-05-25T21:16:16Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = [[File:Plik.png|200px|thumb|left|wojtekpolska]]<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342041User:Wojtekpolska2018-05-25T21:11:34Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| image = <br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (1 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342040User:Wojtekpolska2018-05-25T21:07:16Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (0.02 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
<br />
| favmap = ctf_2fort<br />
| favclass = Engineer, Medic<br />
| favweap = Medigun<br />
| favhat = Proof of Purchase, SpyCrab<br />
<br />
| steampage = https://steamcommunity.com/id/wojtekpolska<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}<br />
<br />
<br />
== Health ==<br />
Health - 0.01 (0.2 Overhealed)<br />
<br />
== Speed ==<br />
N/A</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342039User:Wojtekpolska2018-05-25T21:04:23Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
<br />
{{User infobox<br />
| title = wojtekpolska<br />
| infoboxcolour = <br />
| image =<br />
| imagewidth = <br />
| icon =<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (0.02 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
}}<br />
<br />
<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}<br />
<br />
<br />
== Health ==<br />
Health - 0.01 (0.2 Overhealed)<br />
<br />
== Speed ==<br />
N/A</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342038User:Wojtekpolska2018-05-25T21:02:54Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
{{Infobox class<br />
| image = Engineer.png<br />
| class = [[Image:Leaderboard class engineer.png|40px]]<br />
| type = [[Defensive]]<br />
| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small><br />
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small><br />
}}<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}<br />
<br />
=== Info ===<br />
{{User infobox<br />
| title = wojtekpolska<br />
| infoboxcolour = <br />
| image =<br />
| imagewidth = <br />
| icon =<br />
<br />
| type = Human<br />
| gender = Male<br />
| health = 0.01 (0.02 Overhealed)<br />
| speed = ???<br />
| birthplace = Poland<br />
| language = Polish, English<br />
| age = ???<br />
}}<br />
<br />
== Health ==<br />
Health - 0.01 (0.2 Overhealed)<br />
<br />
== Speed ==<br />
N/A</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342037User:Wojtekpolska2018-05-25T21:00:42Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
{{Infobox class<br />
| image = Engineer.png<br />
| class = [[Image:Leaderboard class engineer.png|40px]]<br />
| type = [[Defensive]]<br />
| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small><br />
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small><br />
}}<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}<br />
<br />
=== Bio ===<br />
{{Class bio<br />
| name= Wojtek .....<br />
| birthplace = N/A<br />
| job = Szlachta nie pracuje.<br />
| motto = Put Dispenser Here.<br />
| description = N/A<br />
| image = Meetheengineer3.PNG<br />
}}<br />
<br />
== Health ==<br />
Health - 0.01 (0.2 Overhealed)<br />
<br />
== Speed ==<br />
N/A</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342036User:Wojtekpolska2018-05-25T21:00:18Z<p>Wojtekpolska: </p>
<hr />
<div>{{Featured article tag}}<br />
{{Infobox class<br />
| image = Engineer.png<br />
| class = [[Image:Leaderboard class engineer.png|40px]]<br />
| type = [[Defensive]]<br />
| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small><br />
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small><br />
}}<br />
{{Quotation|'''wojtekpolska''' about himself| I know i suck |sound=Pyro specialcompleted01.wav}}<br />
<br />
:c<br />
<br />
=== Bio ===<br />
{{Class bio<br />
| name= Wojtek .....<br />
| birthplace = N/A<br />
| job = Szlachta nie pracuje.<br />
| motto = Put Dispenser Here.<br />
| description = N/A<br />
| image = Meetheengineer3.PNG<br />
}}<br />
<br />
== Health ==<br />
Health - 0.01 (0.2 Overhealed)<br />
<br />
== Speed ==<br />
N/A</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=User:Wojtekpolska&diff=2342035User:Wojtekpolska2018-05-25T20:59:23Z<p>Wojtekpolska: Created page with "{{Featured article tag}} {{Infobox class | image = Engineer.png | class = 40px | type = Defensive | health = '''{{Metr..."</p>
<hr />
<div>{{Featured article tag}}<br />
{{Infobox class<br />
| image = Engineer.png<br />
| class = [[Image:Leaderboard class engineer.png|40px]]<br />
| type = [[Defensive]]<br />
| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small><br />
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small><br />
}}<br />
{{Quotation|'''The wojtekpolska''' on his profession| I know i suck |sound=Pyro specialcompleted01.wav}}<br />
<br />
;-;<br />
<br />
;-;.<br />
<br />
=== Bio ===<br />
{{Class bio<br />
| name= Wojtek .....<br />
| birthplace = N/A<br />
| job = Szlachta nie pracuje.<br />
| motto = Put Dispenser Here.<br />
| description = N/A<br />
| image = Meetheengineer3.PNG<br />
}}<br />
<br />
== Health ==<br />
Health - 0.01 (0.2 Overhealed)<br />
<br />
== Speed ==<br />
N/A</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=RED/pl&diff=2338791RED/pl2018-05-09T12:58:41Z<p>Wojtekpolska: Undo edit by Wojtekpolska (Talk) (2338789)</p>
<hr />
<div>{{DISPLAYTITLE:RED}} <br />
{{Featured article tag}}<br />
{{Company infobox<br />
| name = Reliable Excavation Demolition<br />
| image = Team red.png<br />
| rmark = RED<br />
| soa = Demolition operations<br />
| locale = [[Badlands/pl|Badlands]]<br />
| ceo = [[Redmond Mann/pl|Redmond Mann]]<br />
| website = [http://reliableexcavationdemolition.com www.reliableexcavationdemolition.com]<br />
}}<br />
<br />
{{Quotation|'''Gruby''' werbujący rekrutów|Sprawdźcie się w szeregach drużyny RED!|sound=TryOutForRedTeam.wav}}<br />
<br />
'''Reliable Excavation (and) Demolition''' (Niezawodna Ekskawacja (i) Wyburzanie) jest korporacją stworzoną przez Redmonda Manna specjalizującą się w wyburzaniu. W rzeczywistości, za miriadami mniejszych firm, RED kontroluje połowę światowych rządów, będąc prowadzonym przez złą kobietę znaną jako "[[Administrator]]ka". Pod przekonywującym zewnętrznym wyglądem ich baz operacyjnych można znaleźć komputery, satelity, pociski oraz instalacje rakietowe. <br />
<br />
Druga strona świata jest równie sekretnie rządzona przez ich rywali, [[BLU/pl|Builders League United]] (Zjednoczona Liga Budowniczych). Obie korporacje zarządzają swoją połową świata za pomocą mocno zdyscyplinowanej armii biurokratów. Na każdy problem niemożliwy do biurokratycznego rozwiązania [[Classes/pl|najemnicy]] są wzywani do rozwiązania sytuacji poprzez użycie brutalnej siły. Konflikt pomiędzy korporacjami rozpoczął się od sporów pomiędzy pierwotnymi założycielami firm, lecz aktualny powód ich walki, z obiema firmami pod kontrolą Administratorki, jest nieznany.<br />
<br />
BLU i RED intensywnie rywalizują między sobą, wszystkie pobliskie potyczki pomiędzy nimi szybko zmieniają się w brutalną, a nawet śmiertelną przemoc. Przyjaźń między firmami jest surowo zakazana w kontrakcie najemniczym. Pomimo tego [[Soldier/pl|Żołnierz]] z BLU i [[Demoman/pl|Demoman]] z RED szybko zostali przyjaciółmi po spotkaniu na targach broni balistycznej. Jednakże gdy wiadomość ta doszła do uszu Administratorki, zmusiła ich ona do zabójczej rywalizacji z [[Gunboats/pl|tajemniczą nową bronią]] obiecaną dla zwycięzcy, zmieniając ich przyjaźń w krwawą wojnę.<br />
<br />
RED używa bardziej rustykalnej architektury niż [[BLU/pl|BLU]] i choć dozwolony sposób ubierania się jest raczej liberalny pod względem kroju, wymagane jest, aby pracownicy nosili ubrania w czerwonym kolorze dla łatwiejszej identyfikacji.<br />
<br />
<br />
==Mniejsze firmy==<br />
[[File:RedmondMann.png|thumb|220px|Founder and CEO, Redmond Mann, 1850]]<br />
<br />
Znane mniejsze firmy posiadane przez RED:<br />
<br />
*Alliance Towing <br />
*Binski Paper Co.<br />
*Brown Nugget Prospecting <br />
*Cornwell <br />
*Hampshire's Heavy Mining Equipment<br />
*Happy Farmers Cooperative <br />
*Husky acres <br />
*Imperial Mining<br />
*Jenkin Coal Co.<br />
*Old Geezer Draft Beer<br />
*Red Bread<br />
*Red Shed<br />
*Red Valley Mining<br />
*Sanders BBQ<br />
*Sunny Hay<br />
*Zippy Plow<br />
== Powiązane Towary ==<br />
<gallery><br />
File:Merch Red Pass.png|[http://store.valvesoftware.com/product.php?i=P0595 Karta parkingowa RED]<br />
File:REDpatchmainMerch.png|[http://store.valvesoftware.com/product.php?i=P0599 Naszywka RED]<br />
File:Merch RED Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0225 Pluszowa Bomba Samoprzylepna RED]<br />
File:Merch Red Gelaskin.png|[http://store.valvesoftware.com/product.php?i=G0100 Okładka Gelaskin dla iPhone'a 3G RED]<br />
File:Merch_Red_4g.png|[http://store.valvesoftware.com/product.php?i=G2377 Okładka Gelaskin dla iPhone'a 4 RED]<br />
File:Merch_Ellis_Hat.png|[http://store.valvesoftware.com/product.php?i=H0561 Czapka Ellisa RED]<br />
File:Merch_RED_shirt.png|[http://store.valvesoftware.com/product.php?i=C01625 T-Shirt RED]<br />
File:Sentry1.png|[http://store.valvesoftware.com/product.php?i=P0109 Plakat Działka Strażniczego]<br />
</gallery><br />
<br />
== Ciekawostki ==<br />
* Drużyna RED jest twarzą gry ''Team Fortress 2'', pojawia się ona częściej niż [[BLU]] na materiałach promocyjnych. Jest to również drużyna, która zawsze wygrywa w filmach z serii ''[[Meet the Team|Poznaj drużynę]]''.<br />
* Pomimo nazwy, zadaniem RED jest często obrona punktów kontrolnych i zatrzymywanie wózka z ładunkiem.<br />
** Jednakże ich punkty są często połączone z bronią masowego rażenia, co może w pewien sposób to usprawiedliwiać.<br />
<br />
==Zobacz też==<br />
<br />
*[[Administrator/pl|Administratorka]]<br />
*[[List of companies|Lista firm]]<br />
*[[BLU/pl|BLU]]<br />
<br />
<br />
==Linki zewnętrzne==<br />
*http://www.teamfortress.com/war/administrator/<br />
[[Category:Background/pl]]<br />
__NOTOC__</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=RED/pl&diff=2338789RED/pl2018-05-09T12:52:50Z<p>Wojtekpolska: </p>
<hr />
<div>{{DISPLAYTITLE:RED}} <br />
{{Featured article tag}}<br />
{{Company infobox<br />
| name = Reliable Excavation Demolition<br />
| image = Team red.png<br />
| rmark = RED<br />
| soa = Demolition operations<br />
| locale = [[Badlands/pl|Badlands]]<br />
| ceo = [[Redmond Mann/pl|Redmond Mann]]<br />
| website = [http://reliableexcavationdemolition.com www.reliableexcavationdemolition.com]<br />
}}<br />
<br />
{{Quotation|'''Gruby''' werbujący rekrutów|Sprawdźcie się w szeregach drużyny RED!|sound=TryOutForRedTeam.wav}}<br />
<br />
'''Reliable Excavation (and) Demolition''' (Niezawodna Ekskawacja (i) Wyburzanie) jest korporacją stworzoną przez Redmonda Manna specjalizującą się w wyburzaniu. W rzeczywistości, za miliardami mniejszych firm, RED kontroluje połowę światowych rządów, będąc prowadzonym przez złą kobietę znaną jako "[[Administrator]]ka". Pod przekonywującym zewnętrznym wyglądem ich baz operacyjnych można znaleźć komputery, satelity, pociski oraz instalacje rakietowe. <br />
<br />
Druga strona świata jest równie sekretnie rządzona przez ich rywali, [[BLU/pl|Builders League United]] (Zjednoczona Liga Budowniczych). Obie korporacje zarządzają swoją połową świata za pomocą mocno zdyscyplinowanej armii biurokratów. Na każdy problem niemożliwy do biurokratycznego rozwiązania [[Classes/pl|najemnicy]] są wzywani do rozwiązania sytuacji poprzez użycie brutalnej siły. Konflikt pomiędzy korporacjami rozpoczął się od sporów pomiędzy pierwotnymi założycielami firm, lecz aktualny powód ich walki, z obiema firmami pod kontrolą Administratorki, jest nieznany.<br />
<br />
BLU i RED intensywnie rywalizują między sobą, wszystkie pobliskie potyczki pomiędzy nimi szybko zmieniają się w brutalną, a nawet śmiertelną przemoc. Przyjaźń między firmami jest surowo zakazana w kontrakcie najemniczym. Pomimo tego [[Soldier/pl|Żołnierz]] z BLU i [[Demoman/pl|Demoman]] z RED szybko zostali przyjaciółmi po spotkaniu na targach broni balistycznej. Jednakże gdy wiadomość ta doszła do uszu Administratorki, zmusiła ich ona do zabójczej rywalizacji z [[Gunboats/pl|tajemniczą nową bronią]] obiecaną dla zwycięzcy, zmieniając ich przyjaźń w krwawą wojnę.<br />
<br />
RED używa bardziej rustykalnej architektury niż [[BLU/pl|BLU]] i choć dozwolony sposób ubierania się jest raczej liberalny pod względem kroju, wymagane jest, aby pracownicy nosili ubrania w czerwonym kolorze dla łatwiejszej identyfikacji.<br />
<br />
<br />
==Mniejsze firmy==<br />
[[File:RedmondMann.png|thumb|220px|Founder and CEO, Redmond Mann, 1850]]<br />
<br />
Znane mniejsze firmy posiadane przez RED:<br />
<br />
*Alliance Towing <br />
*Binski Paper Co.<br />
*Brown Nugget Prospecting <br />
*Cornwell <br />
*Hampshire's Heavy Mining Equipment<br />
*Happy Farmers Cooperative <br />
*Husky acres <br />
*Imperial Mining<br />
*Jenkin Coal Co.<br />
*Old Geezer Draft Beer<br />
*Red Bread<br />
*Red Shed<br />
*Red Valley Mining<br />
*Sanders BBQ<br />
*Sunny Hay<br />
*Zippy Plow<br />
== Powiązane Towary ==<br />
<gallery><br />
File:Merch Red Pass.png|[http://store.valvesoftware.com/product.php?i=P0595 Karta parkingowa RED]<br />
File:REDpatchmainMerch.png|[http://store.valvesoftware.com/product.php?i=P0599 Naszywka RED]<br />
File:Merch RED Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0225 Pluszowa Bomba Samoprzylepna RED]<br />
File:Merch Red Gelaskin.png|[http://store.valvesoftware.com/product.php?i=G0100 Okładka Gelaskin dla iPhone'a 3G RED]<br />
File:Merch_Red_4g.png|[http://store.valvesoftware.com/product.php?i=G2377 Okładka Gelaskin dla iPhone'a 4 RED]<br />
File:Merch_Ellis_Hat.png|[http://store.valvesoftware.com/product.php?i=H0561 Czapka Ellisa RED]<br />
File:Merch_RED_shirt.png|[http://store.valvesoftware.com/product.php?i=C01625 T-Shirt RED]<br />
File:Sentry1.png|[http://store.valvesoftware.com/product.php?i=P0109 Plakat Działka Strażniczego]<br />
</gallery><br />
<br />
== Ciekawostki ==<br />
* Drużyna RED jest twarzą gry ''Team Fortress 2'', pojawia się ona częściej niż [[BLU]] na materiałach promocyjnych. Jest to również drużyna, która zawsze wygrywa w filmach z serii ''[[Meet the Team|Poznaj drużynę]]''.<br />
* Pomimo nazwy, zadaniem RED jest często obrona punktów kontrolnych i zatrzymywanie wózka z ładunkiem.<br />
** Jednakże ich punkty są często połączone z bronią masowego rażenia, co może w pewien sposób to usprawiedliwiać.<br />
<br />
==Zobacz też==<br />
<br />
*[[Administrator/pl|Administratorka]]<br />
*[[List of companies|Lista firm]]<br />
*[[BLU/pl|BLU]]<br />
<br />
<br />
==Linki zewnętrzne==<br />
*http://www.teamfortress.com/war/administrator/<br />
[[Category:Background/pl]]<br />
__NOTOC__</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Classes/pl&diff=2338788Classes/pl2018-05-09T12:51:25Z<p>Wojtekpolska: </p>
<hr />
<div>{{DISPLAYTITLE:Klasy}}<br />
{{Quotation|'''Gruby'''|Jesteś odważny jak Gruby, czy tchórz Skaut?|sound=Are_you_dangerous_like_heavy,_or_coward_like_scout.wav}}<br />
[[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|Oficjalne zdjęcie grupowe [[RED/pl|Drużyny Red]] od [[Valve/pl|Valve]]. Od lewej do prawej: [[Pyro/pl|Pyro]], [[Engineer/pl|Inżynier]], [[Spy/pl|Szpieg]], [[Heavy/pl|Gruby]], [[Sniper/pl|Snajper]], [[Scout/pl|Skaut]], [[Soldier/pl|Żołnierz]], [[Demoman/pl|Demoman]] i [[Medic/pl|Medyk]]]]<br />
<br />
W [[Team Fortress 2/pl|Team Fortress 2]] istnieje dziewięć oficjalnie grywalnych '''klas'''. Są to kolejno:<br />
<br /><br />
<br />
<p style="font-size: 115%;">'''Oficjalne klasy'''</p><br />
*{{Class link|Scout}}<br />
*{{Class link|Soldier}}<br />
*{{Class link|Pyro}}<br />
*{{Class link|Demoman}}<br />
*{{Class link|Heavy}}<br />
*{{Class link|Engineer}}<br />
*{{Class link|Medic}}<br />
*{{Class link|Sniper}}<br />
*{{Class link|Spy}}<br />
<br />
__TOC__<br />
==Rodzaje klas==<br />
Wszystkie dziewięć klas są podzielone na trzy różne rodzaje walki: ofensywę, defensywę i wsparcie, ale każda z nich może być rozgrywana poza ich wyznaczoną rolą zależnie od używanej [[strategy/pl|strategii]].<br />
<br />
===Ofensywa {{Icon class|class=scout|link=Scout/pl}} {{Icon class|class=soldier|link=Soldier/pl}} {{Icon class|class=pyro|link=Pyro/pl}}===<br />
[[Image:Tf2_offense.png|border|150px|right]]<br />
Ofensywne klasy ([[Scout/pl|Skaut]], [[Soldier/pl|Żołnierz]] i [[Pyro/pl|Pyro]]) są główną siłą atakującą w drużynie. Niezależnie od konieczności zdobywania [[control points/pl|punktów kontrolnych]] lub przejęcia [[Intelligence/pl|Tajnych Materiałów]], klasy te specjalizują się w czynieniu chaosu i destrukcji. Skauci mają zdolność do przejmowania punktów kontrolnych dwa razy szybciej niż inne klasy (są również o wiele szybsi od innych klas, co ułatwia przedzieranie się niezauważonym przez flankę wroga), Żołnierze przebijają linie frontu swoimi niszczycielskimi [[Rocket launcher/pl|rakietami]], a Pyro mogą wzniecić [[fire/pl|ognisty chaos]] we wrogich szykach poprzez zasadzki. <br />
<br />
{{anchor|Defensive classes}}<br />
<br />
===Defensywa {{Icon class|class=demoman|link=Demoman/pl}} {{Icon class|class=heavy|link=Heavy/pl}} {{Icon class|class=engineer|link=Engineer/pl}}===<br />
[[Image:Tf2_defense.png|border|150px|right]]<br />
Defensywne klasy ([[Demoman/pl|Demoman]], [[Heavy/pl|Gruby]] i [[Engineer/pl|Inżynier]]) służą do powstrzymywania przeciwnika i trzymania ich z dala od ważnych punktów na mapie. Grupa ta posiada w sumie najwięcej siły ogniowej ze wszystkich grup, a jej klasy specjalizują się w uwalnianiu jej w razie potrzeby. Demomani mogą zabezpieczać teren za pomocą [[sticky bomb/pl|bomb samoprzylepnych]] i detonować je na własne życzenie. Grubi są świetni w [[Minigun/pl|wykaszaniu]] nadchodzących sił wroga i odpychaniu ich do tyłu. Inżynierowie mogą budować [[sentry gun/pl|Działka Strażnicze]] o potężnej mocy, tak samo jak [[teleporter/pl|Teleporty]] i [[dispenser/pl|Zasobniki]]. <br />
<br />
{{anchor|Support classes}}<br />
<br />
===Wsparcie {{Icon class|class=medic|link=Medic/pl}} {{Icon class|class=sniper|link=Sniper/pl}} {{Icon class|class=spy|link=Spy/pl}}===<br />
[[Image:Tf2_support.png|border|150px|right]]<br />
Klasy wsparcia ([[Medic/pl|Medyk]], [[Sniper/pl|Snajper]] i [[Spy/pl|Szpieg]]) stanowią podporę dla całej drużyny. Oferują oni ofensywnym i defensywnym klasom cenne wsparcie w bitwie i mogą w każdej chwili zmienić przebieg gry. Klasy wsparcia zawsze jest mieć warto pod ręką niezależnie od tego, czy mają osłabiać wrogie natarcie od tyłu lub też utrzymywać towarzyszy z drużyny w dobrym zdrowiu. Medycy mają moc [[heal/pl|leczenia]] kumpli z drużyny i nadleczania ich do 150% ich maksymalnego zdrowia. Snajperzy mogą zdejmować zagrożenia [[Sniper rifle/pl|z dystansu]] oraz używać [[Jarate/pl|Sikwondo]] do gaszenia ognia i zwiększania obrażeń zadawanych przez sojuszników. Szpiedzy mogą infiltrować wrogie szyki, [[Electro sapper/pl|wyłączać konstrukcje]] i [[Backstab/pl|eliminować]] krytyczne zagrożenia.<br />
<br />
==Punkty zdrowia==<br />
====Tabela porównawcza zdrowia różnych klas====<br />
[[Image:Allclassportrait.png|thumb|130px|right|Portret „Wszystkich klas”, ukazujący po każdą klasę.]]<br />
{{Class health pack and overheal table|overheal}}<br />
{{clr}}<br />
<br />
Medyk z [[Medi Gun/pl|Medi Gunem]], [[Kritzkrieg/pl|Kritzkriegiem]] lub [[Vaccinator/pl|Zaszczepiaczem]] może nadleczyć swojego towarzysza do 150% jego normalnego zdrowia. {{Item link|Quick-Fix}} jest w stanie nadleczyć tylko do 125%, ale może on utrzymać poziom nadleczenia uzyskany przez leczenie innym Medigunem; leczenie Medyka nie jest jedynym [[health/pl|sposobem]] na odzyskanie zdrowia.<br />
<br />
==Prędkość==<br />
[[File:Escape Plan Speed.png|thumb|Zmiany w prędkość gracza, który korzysta z Planu Ucieczki, w porównaniu ze zmianami w ilości punków zdrowia.]]<br />
<br />
Prędkość mierzona jest w grze za pomocą polecenia '''''cl_showpos''''' ustawionego na '''1''' w jednostkach prędkości (v). standardowa prędkość poruszania się wynosi 100% (z prędkości [[Spy/pl|Szpiega]], [[Sniper/pl|Snajpera]], [[Pyro/pl|Pyro]] i [[Engineer/pl|Inżyniera]]). Prędkość do przodu jest uzyskiwana podczas wciskania klawisza ruchu do przodu, lub w bok. Prędkość do tyłu jest otrzymywana podczas wciskania klawisza ruchu do tyłu. Prędkość podczas [[crouching/pl|kucania]] jest wynajdowana poprzez wciskanie klawisza kucania. Prędkość do tyłu jest zazwyczaj obliczana jako 90% prędkości do przodu danej klasy, podczas gdy [[crouching/pl|kucanie]] to 66% tej prędkości. Prędkości do przodu i do tyłu są jednakże, tak jak kucanie, wolniejsze podczas rozkręcania [[Minigun/pl|Minigun]]a jako [[Heavy/pl|Gruby]] lub używania przybliżenia karabinu snajperskiego [[Sniper/pl|Snajpera]]. Podczas fazy [[humiliation/pl|upokorzenia]] wszystkie klasy wygranej drużyny poruszają się o 10% szybciej.<br />
<br />
[[Disguise/pl|Przebieranie się]] [[Spy/pl|Szpiegiem]] za wolniejszą klasę (Żołnierz, Demoman i Gruby) zmniejsza odpowiednio prędkość Szpiega do prędkości uzyskiwanej przez klasę, za którą się przebiera (np. Szpieg przebrany za Grubego będzie poruszać się z prędkością Grubego) i pozostaje taka aż do utraty przebrania lub [[cloak/pl|wejścia w niewidzialność]]. Przebieranie się za szybszą klasę (Skaut, Medyk oraz czasami Żołnierz i Demoman) nie uczynią jednak Szpiega szybszym i będzie on nadal poruszać się z prędkością 100%.<br />
<br />
[[Demoman/pl|Demoman]] używający [[Eyelander/pl|Wyszczerbca]] otrzyma ok. 8% dodatkowej prędkości z każdą ściętą głową, podczas gdy z [[Chargin' Targe/pl|Tarczą Szarży]] szarżuje on z 250% jego standardowej prędkości poruszania się. Prędkość Żołnierza używającego [[Escape Plan/pl|Planu Ucieczki]] zwiększa się o 10% z każdą utratą 40 punktów zdrowia.<br />
<br />
====Tabela porównawcza prędkości klas====<br />
{{Class speed table}}<br />
<br />
== Wzrost ==<br />
[[File:Heightchart.jpg|thumb|right|Porównanie wzrostu wszystkich klas.]]<br />
Każda klasa jest innego wzrostu z Inżynierem jako najniższą oraz Grubym jako najwyższą klasą. Są też różnej budowy i postawy ciała, a ich hitboxy są w różnych miejscach. Mimo wszystko zawsze gdy postacie się ze sobą zderzą lub z jakimś innym przedmiotem to wydaje się, że są tej samej wysokości, jest to kwestia umiejscowienia kamery.<br />
<br />
== Update history ==<br />
'''{{patch name|5|21|2008}}'''<br />
* Ulepszono zmienianie prędkości [[Spy/pl|Szpiega]] po [[disguise/pl|przebraniu się]] za wolniejszą klasę.<br />
<br />
'''{{patch name|1|6|2011|beta}}'''<br />
* Zwiększono [[health/pl|zdrowie]] graczy o 100%.<br />
<br />
'''{{patch name|1|13|2011|beta}}'''<br />
* Zwiększono zdrowie graczy o 25% (liczonych od pierwotnej ilości zdrowia, nie od czasu zwiększenia o 100%).<br />
<br />
'''{{patch name|2|11|2011|beta}}'''<br />
* Przywrócono zdrowie graczy do normalnych wartości.<br />
<br />
[[Category:Classes/pl]]<br />
{{Class Nav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Classes/pl&diff=2338787Classes/pl2018-05-09T12:44:59Z<p>Wojtekpolska: Usunięcie powielenia zdjęcia (dodatkowo posiadającego nieaktualne informacje) oraz lekkie zmienienie opisu pierwszego zdjęcia.</p>
<hr />
<div>{{DISPLAYTITLE:Klasy}}<br />
{{Quotation|'''Gruby'''|Jesteś odważny jak Gruby, czy tchórz Skaut?|sound=Are_you_dangerous_like_heavy,_or_coward_like_scout.wav}}<br />
[[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|Oficjalne zdjęcie grupowe Red od Valve. Od lewej do prawej: [[Pyro/pl|Pyro]], [[Engineer/pl|Inżynier]], [[Spy/pl|Szpieg]], [[Heavy/pl|Gruby]], [[Sniper/pl|Snajper]], [[Scout/pl|Skaut]], [[Soldier/pl|Żołnierz]], [[Demoman/pl|Demoman]] i [[Medic/pl|Medyk]]]]<br />
<br />
W [[Team Fortress 2/pl|Team Fortress 2]] istnieje dziewięć oficjalnie grywalnych '''klas'''. Są to kolejno:<br />
<br /><br />
<br />
<p style="font-size: 115%;">'''Oficjalne klasy'''</p><br />
*{{Class link|Scout}}<br />
*{{Class link|Soldier}}<br />
*{{Class link|Pyro}}<br />
*{{Class link|Demoman}}<br />
*{{Class link|Heavy}}<br />
*{{Class link|Engineer}}<br />
*{{Class link|Medic}}<br />
*{{Class link|Sniper}}<br />
*{{Class link|Spy}}<br />
<br />
__TOC__<br />
==Rodzaje klas==<br />
Wszystkie dziewięć klas są podzielone na trzy różne rodzaje walki: ofensywę, defensywę i wsparcie, ale każda z nich może być rozgrywana poza ich wyznaczoną rolą zależnie od używanej [[strategy/pl|strategii]].<br />
<br />
===Ofensywa {{Icon class|class=scout|link=Scout/pl}} {{Icon class|class=soldier|link=Soldier/pl}} {{Icon class|class=pyro|link=Pyro/pl}}===<br />
[[Image:Tf2_offense.png|border|150px|right]]<br />
Ofensywne klasy ([[Scout/pl|Skaut]], [[Soldier/pl|Żołnierz]] i [[Pyro/pl|Pyro]]) są główną siłą atakującą w drużynie. Niezależnie od konieczności zdobywania [[control points/pl|punktów kontrolnych]] lub przejęcia [[Intelligence/pl|Tajnych Materiałów]], klasy te specjalizują się w czynieniu chaosu i destrukcji. Skauci mają zdolność do przejmowania punktów kontrolnych dwa razy szybciej niż inne klasy (są również o wiele szybsi od innych klas, co ułatwia przedzieranie się niezauważonym przez flankę wroga), Żołnierze przebijają linie frontu swoimi niszczycielskimi [[Rocket launcher/pl|rakietami]], a Pyro mogą wzniecić [[fire/pl|ognisty chaos]] we wrogich szykach poprzez zasadzki. <br />
<br />
{{anchor|Defensive classes}}<br />
<br />
===Defensywa {{Icon class|class=demoman|link=Demoman/pl}} {{Icon class|class=heavy|link=Heavy/pl}} {{Icon class|class=engineer|link=Engineer/pl}}===<br />
[[Image:Tf2_defense.png|border|150px|right]]<br />
Defensywne klasy ([[Demoman/pl|Demoman]], [[Heavy/pl|Gruby]] i [[Engineer/pl|Inżynier]]) służą do powstrzymywania przeciwnika i trzymania ich z dala od ważnych punktów na mapie. Grupa ta posiada w sumie najwięcej siły ogniowej ze wszystkich grup, a jej klasy specjalizują się w uwalnianiu jej w razie potrzeby. Demomani mogą zabezpieczać teren za pomocą [[sticky bomb/pl|bomb samoprzylepnych]] i detonować je na własne życzenie. Grubi są świetni w [[Minigun/pl|wykaszaniu]] nadchodzących sił wroga i odpychaniu ich do tyłu. Inżynierowie mogą budować [[sentry gun/pl|Działka Strażnicze]] o potężnej mocy, tak samo jak [[teleporter/pl|Teleporty]] i [[dispenser/pl|Zasobniki]]. <br />
<br />
{{anchor|Support classes}}<br />
<br />
===Wsparcie {{Icon class|class=medic|link=Medic/pl}} {{Icon class|class=sniper|link=Sniper/pl}} {{Icon class|class=spy|link=Spy/pl}}===<br />
[[Image:Tf2_support.png|border|150px|right]]<br />
Klasy wsparcia ([[Medic/pl|Medyk]], [[Sniper/pl|Snajper]] i [[Spy/pl|Szpieg]]) stanowią podporę dla całej drużyny. Oferują oni ofensywnym i defensywnym klasom cenne wsparcie w bitwie i mogą w każdej chwili zmienić przebieg gry. Klasy wsparcia zawsze jest mieć warto pod ręką niezależnie od tego, czy mają osłabiać wrogie natarcie od tyłu lub też utrzymywać towarzyszy z drużyny w dobrym zdrowiu. Medycy mają moc [[heal/pl|leczenia]] kumpli z drużyny i nadleczania ich do 150% ich maksymalnego zdrowia. Snajperzy mogą zdejmować zagrożenia [[Sniper rifle/pl|z dystansu]] oraz używać [[Jarate/pl|Sikwondo]] do gaszenia ognia i zwiększania obrażeń zadawanych przez sojuszników. Szpiedzy mogą infiltrować wrogie szyki, [[Electro sapper/pl|wyłączać konstrukcje]] i [[Backstab/pl|eliminować]] krytyczne zagrożenia.<br />
<br />
==Punkty zdrowia==<br />
====Tabela porównawcza zdrowia różnych klas====<br />
[[Image:Allclassportrait.png|thumb|130px|right|Portret „Wszystkich klas”, ukazujący po każdą klasę.]]<br />
{{Class health pack and overheal table|overheal}}<br />
{{clr}}<br />
<br />
Medyk z [[Medi Gun/pl|Medi Gunem]], [[Kritzkrieg/pl|Kritzkriegiem]] lub [[Vaccinator/pl|Zaszczepiaczem]] może nadleczyć swojego towarzysza do 150% jego normalnego zdrowia. {{Item link|Quick-Fix}} jest w stanie nadleczyć tylko do 125%, ale może on utrzymać poziom nadleczenia uzyskany przez leczenie innym Medigunem; leczenie Medyka nie jest jedynym [[health/pl|sposobem]] na odzyskanie zdrowia.<br />
<br />
==Prędkość==<br />
[[File:Escape Plan Speed.png|thumb|Zmiany w prędkość gracza, który korzysta z Planu Ucieczki, w porównaniu ze zmianami w ilości punków zdrowia.]]<br />
<br />
Prędkość mierzona jest w grze za pomocą polecenia '''''cl_showpos''''' ustawionego na '''1''' w jednostkach prędkości (v). standardowa prędkość poruszania się wynosi 100% (z prędkości [[Spy/pl|Szpiega]], [[Sniper/pl|Snajpera]], [[Pyro/pl|Pyro]] i [[Engineer/pl|Inżyniera]]). Prędkość do przodu jest uzyskiwana podczas wciskania klawisza ruchu do przodu, do tyłu lub w bok. Prędkość do tyłu jest otrzymywana podczas wciskania klawisza ruchu do tyłu. Prędkość podczas [[crouching/pl|kucania]] jest wynajdowana poprzez wciskanie klawisza kucania. Prędkość do tyłu jest zazwyczaj obliczana jako 90% prędkości do przodu danej klasy, podczas gdy [[crouching/pl|kucanie]] to 66% tej prędkości. Prędkości do przodu i do tyłu są jednakże, tak jak kucanie, wolniejsze podczas rozkręcania [[Minigun/pl|Minigun]]a jako [[Heavy/pl|Gruby]] lub [[Sniper/pl|Snajper]] z włączonym celownikiem optycznym. Podczas fazy [[humiliation/pl|upokorzenia]] wszystkie klasy wygranej drużyny poruszają się o 10% szybciej.<br />
<br />
[[Disguise/pl|Przebieranie się]] [[Spy/pl|Szpiegiem]] za wolniejszą klasę (Żołnierz, Demoman i Gruby) zmniejsza odpowiednio prędkość Szpiega do prędkości uzyskiwanej przez klasę, za którą się przebiera (np. Szpieg przebrany za Grubego będzie poruszać się z prędkością Grubego) i pozostaje taka aż do utraty przebrania lub [[cloak/pl|wejścia w niewidzialność]]. Przebieranie się za szybszą klasę (Skaut, Medyk oraz czasami Żołnierz i Demoman) nie uczynią jednak Szpiega szybszym i będzie on nadal poruszać się z prędkością 100%.<br />
<br />
[[Demoman/pl|Demoman]] używający [[Eyelander/pl|Wyszczerbca]] otrzyma ok. 8% dodatkowej prędkości z każdą ściętą głową, podczas gdy z [[Chargin' Targe/pl|Tarczą Szarży]] szarżuje on z 250% jego standardowej prędkości poruszania się. Prędkość Żołnierza używającego [[Escape Plan/pl|Planu Ucieczki]] zwiększa się o 10% z każdą utratą 40 punktów zdrowia.<br />
<br />
====Tabela porównawcza prędkości klas====<br />
{{Class speed table}}<br />
<br />
== Wzrost ==<br />
[[File:Heightchart.jpg|thumb|right|Porównanie wzrostu wszystkich klas.]]<br />
Każda klasa jest innego wzrostu z Inżynierem jako najniższą oraz Grubym jako najwyższą klasą. Są też różnej budowy i postawy ciała, a ich hitboxy są w różnych miejscach. Mimo wszystko zawsze gdy postacie się ze sobą zderzą lub z jakimś innym przedmiotem to wydaje się, że są tej samej wysokości, jest to kwestia umiejscowienia kamery.<br />
<br />
== Update history ==<br />
'''{{patch name|5|21|2008}}'''<br />
* Ulepszono zmienianie prędkości [[Spy/pl|Szpiega]] po [[disguise/pl|przebraniu się]] za wolniejszą klasę.<br />
<br />
'''{{patch name|1|6|2011|beta}}'''<br />
* Zwiększono [[health/pl|zdrowie]] graczy o 100%.<br />
<br />
'''{{patch name|1|13|2011|beta}}'''<br />
* Zwiększono zdrowie graczy o 25% (liczonych od pierwotnej ilości zdrowia, nie od czasu zwiększenia o 100%).<br />
<br />
'''{{patch name|2|11|2011|beta}}'''<br />
* Przywrócono zdrowie graczy do normalnych wartości.<br />
<br />
[[Category:Classes/pl]]<br />
{{Class Nav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Ornament_Armament/pl&diff=2329977Ornament Armament/pl2018-04-07T12:47:36Z<p>Wojtekpolska: dodano ciekawostkę</p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Ornament_Armament.png<br />
| team-colors = yes<br />
| used-by = [[Soldier/pl|Żołnierz]], [[Pyro/pl|Pyro]], [[Demoman/pl|Demoman]]<br />
| equip-region = grenades<br />
| contributed-by = {{Backpack Item Link|76561197970127395|611589009}}<br />
| released = {{Patch name|12|15|2011}}<br />([[Australian Christmas 2011/pl|Australijskie Święta 2011]])<br />
| availability = {{avail|crate36|drop|craft|purchase|collectors}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = yes<br />
| rename = yes<br />
| numbered = yes<br />
| loadout = yes<br />
| level = Ozdobne bomby poziomu 20<br />
| item-description = Te szklane bombki to tylko ozdoba. Zupełnie jak granaty Żołnierza.<br />
}}<br />
{{quotation|'''Demoman''' o świątecznych ozdobach|Nie widzieliście tych cholernych bomb?|sound=Demoman_specialcompleted10.wav|en-sound=yes}}<br />
'''Ozdobny Oręż''' (oryg. ''The Ornament Armament'') jest [[Steam Workshop/pl|stworzonym przez społeczność]] [[Cosmetic items/pl|przedmiotem kosmetycznym]] dla [[Soldier/pl|Żołnierza]], [[Pyro/pl|Pyro]] oraz [[Demoman/pl|Demomana]], będącym granatami w kształcie bombek w kolorze drużyny, które zastępują granaty na klatkach piersiowych tych trzech klas.<br />
<br />
Ozdobny Oręż został [http://steamcommunity.com/sharedfiles/filedetails/?id=4348 dodany] do [[Steam Workshop/pl|Warsztatu Steam]] pod nazwą „Sarge's Shiny Bauls”.<br />
<br />
== Warianty kolorystyczne ==<br />
{{Painted variants}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011/pl|Australijskie Święta 2011]])<br />
* Ozdobny Oręż został dodany do gry.<br />
<br />
'''{{Patch name|12|21|2011}}'''<br />
* Ozdobny Oręż można teraz [[drop/pl|znaleźć]] i [[craftable/pl|wytworzyć]].<br />
<br />
'''{{Patch name|6|11|2014}}'''<br />
* Naprawiono nieprawidłowe znikanie niektórych przedmiotów kosmetycznych podczas włączania niewidzialności przez Szpiega.<br />
<br />
== Błędy ==<br />
* Czasami, gdy jest założony, przedmiot ten będzie unosił się w powietrzu za graczem.<br />
* Kiedy ten przedmiot jest założony wraz z [[Voodoo-Cursed Soldier Soul/pl|Przeklętą Voodoo Duszą Żołnierza]], bombki będą wisieć w powietrzu.<br />
<br />
== Ciekawostki ==<br />
* Opis przedmiotu nawiązuje do domyślnych granatów Żołnierza ,których nie można użyć.<br />
<br />
== Galeria ==<br />
<gallery perrow="4"><br />
File:Ornament Armament Soldier.png|[[Soldier/pl|Żołnierz]]<br />
File:Ornament Armament Demoman.png|[[Demoman/pl|Demoman]]<br />
File:Ornament Armament Pyro.png|[[Pyro/pl|Pyro]]<br />
File: Ornament Armament thumb.jpg|Miniaturka Ozdobnego Orężu w Warsztacie Steam.<br />
</gallery><br />
<br />
{{AustralianChristmas2011 Nav}}<br />
{{HatNav}}<br />
{{Soldier Nav|coluncolstate=collapsed}}<br />
{{Pyro Nav|coluncolstate=collapsed}}<br />
{{Demoman Nav|coluncolstate=collapsed}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Byte%27d_Beak/pl&diff=2329313Byte'd Beak/pl2018-04-05T16:31:29Z<p>Wojtekpolska: </p>
<hr />
<div>{{DISPLAYTITLE:Megabajtowa Maska}}<br />
{{Item infobox<br />
| type = misc<br />
| image = Byte'd Beak.png<br />
| used-by = [[Medic/pl|Medyk]]<br />
| equip-region = face<br />
| contributed-by = {{Backpack Item Link|76561197972481083|1648873155}}<br>{{Backpack Item Link|76561197992929419|1653160331}}<br>{{Steamid|76561197999072112|Communist Cake}}<br />
| released = {{update link|Robotic Boogaloo}}<br />
| availability = {{avail|crate58}}<br />
| gift = yes<br />
| paint = yes<br />
| numbered = no<br />
| loadout = <br />
| item-description = Ta XVII-wieczna dżumowa maska została zmodernizowana na potrzeby współczesnych seks-balów maskowych. Ma wbudowaną kamerę, noktowizję (na słabo oświetlone seks-zjazdy!) oraz najnowocześniejszy wykrywacz seksu.<br />
}}<br />
'''Megabajtowa Maska''' jest [[Steam Workshop|stworzonym przez społeczność]] [[miscellaneous item/pl|przedmiotem dodatkowym]] dla [[Medic/pl|Medyka]]. Jest to robotyczna wersja [[Blighted Beak/pl|Morowej Maski]].<br />
<br />
== Warianty kolorystyczne ==<br />
{{Painted Variants}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|5|17|2013}}''' ([[Robotic Boogaloo]])<br />
* Megabajtowa Maska została dodana do gry.<br />
<br />
{{RoboticBoogalooNav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Byte%27d_Beak/pl&diff=2329311Byte'd Beak/pl2018-04-05T16:31:07Z<p>Wojtekpolska: </p>
<hr />
<div>{{DISPLAYTITLE:Megabajtowa Maska}}<br />
{{Item infobox<br />
| type = misc<br />
| image = Byte'd Beak.png<br />
| used-by = [[Medic/pl|Medyk]]<br />
| equip-region = face<br />
| contributed-by = {{Backpack Item Link|76561197972481083|1648873155}}<br>{{Backpack Item Link|76561197992929419|1653160331}}<br>{{Steamid|76561197999072112|Communist Cake}}<br />
| released = {{update link|Robotic Boogaloo}}<br />
| availability = {{avail|crate58}}<br />
| gift = yes<br />
| paint = yes<br />
| numbered = no<br />
| loadout = <br />
| item-description = Ta XVII-wieczna dżumowa maska została zmodernizowana na potrzeby współczesnych seks-balów maskowych. Ma wbudowaną kamerę, noktowizję (na słabo oświetlone seks-zjazdy!) oraz najnowocześniejszy wykrywacz seksu.<br />
}}<br />
'''Megabajtowa Maska''' jest [[Steam Workshop|stworzonym przez społeczność]] [[miscellaneous item/pl|przedmiotem dodatkowym]] dla [[Medic/pl|Medyka]]. Jest to robotyczna wersja [[Blighted Beak/pl|Morowej Maski]].<br />
<br />
== Warianty kolorystyczne ==<br />
{{Painted Variants}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|5|17|2013}}''' ([[Robotic Boogaloo]])<br />
* Megabajtowa Maska została dodany do gry.<br />
<br />
{{RoboticBoogalooNav}}</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Unused_content/pl&diff=2322428Unused content/pl2018-03-18T13:01:20Z<p>Wojtekpolska: /* Do walki wręcz */ Zmienienie nazwy "została zamieniona na "Gasiekierka" " (która nie istnieje w grze ,lecz link odnosi się do Topora Strażackiego) na "Topór Strażacki"</p>
<hr />
<div>{{DISPLAYTITLE: Nieużyta zawartość}}<br />
{{trans}}<br />
{{Quotation|'''Snajper''' o nieużytej zawartości|Wracaj do tablicy, geniuszu!|sound=Sniper_DominationEngineer03.wav}}<br />
<br />
[[File:Repnode.png|right|To nigdy nie będzie działać.]]<br />
Jak wiele gier, ''Team Fortress 2'' znacząco zmieniło się podczas rozwoju gry. Wiele kwestii podlegało decyzji, jak ta, czy zostaną wykorzystane granaty, jak w grze ''[[Team Fortress Classic/pl|Team Fortress Classic]]''. Przedmioty mogłyby być usunięte z powodu lepszych pomysłów, jak medale [[Soldier/pl|Żołnierza]]. Czasami zawartość zostawała usunięta z powodu zmiany stylu gry. Lista na tej stronie pokazuje bronie, przedmioty, i inne rzeczy które zostały usunięte z gry, a w większości przypadków pozostały po nich modele z plików .gcf gry.<br />
<br />
==Broń==<br />
<br />
===Podstawowa===<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Nazwa<br />
! class="header" width="10%" | Klasa<br />
! class="header" width="10%" | Zastąpiona przez<br />
! class="header" | Uwagi<br />
|-<br />
| '''[[Ludmila/pl|Ludmiła]]'''<br />
| [[Heavy/pl|Gruby]]<br />
| [[Natascha/pl|Nataszę]]<br />
| Pierwszorzędny ogień miał być taki jak w [[Minigun/pl|Minigunie]], lecz drugorzędny miał być słabszy, za to posiadać efekt jak [[Blutsauger/pl|Blutsauger]]. Minusem miała być niezdolność do wcześniejszego rozkręcenia broni.<br />
|-<br />
| '''[[Nail Gun/pl|Pistolet na gwoździe]]'''<br />
| [[Scout/pl|Skaut]]<br />
| [[Scattergun|Dubeltówka]]<br />
| Noszona przez Skauta w [[Trailer 2/pl|Zwiastunie 2]]. Broń z ''Team Fortress Classic''<br />
|-<br />
| '''[[Tranquilizer Gun/pl|Broń usypiająca]]'''<br />
| [[Spy/pl|Szpieg]]<br />
| [[Revolver/pl|Rewolwer]]<br />
| Noszona przez szpiega w [[Trailer 1/pl|Zwiastunie pierwszym]]. Broń z ''Team Fortress Classic''<br />
|-<br />
| '''[[Walkabout/pl|Spacerówka]]'''<br />
| [[Sniper/pl|Snajper]]<br />
| [[Huntsman/pl|Łowca]]<br />
| Pozwalałby graczom na poruszanie się zwyczajną prędkością podczas celowania, minusem były zmniejszone obrażenia i brak przybliżania.<br />
|- <br />
| '''[[Heraldic Targe/pl|Heraldyczna Tarcza]]'''<br />
| [[Demoman/pl|Demoman]]<br />
| Nieznane<br />
| Funkcja tej broni jest nieznana. Możliwe jest, że została zastąpiona [[The Chargin' Targe/pl|Tarczą Szarży]], jednak nie jest to pewne. Została dodana do plików w {{Patch name|12|23|2010}}.<br />
|}<br />
<br />
===Drugorzędne===<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Nazwa<br />
! class="header" width="10%" | Klasa<br />
! class="header" width="10%" | Zastąpiona przez<br />
! class="header" | Uwagi<br />
|-<br />
| '''[[Backpack (Weapon)/pl|Plecak]]'''<br />
| [[Scout/pl|Skaut]]<br />
| [[Bonk! Atomic Punch/pl|Bonk! Atomowy Kop!]]<br />
| Pozwalał Skautowi na przenoszenie przedmiotów jak [[Health/pl|Apteczki]], [[Ammo/pl|paczki amunicji]], [[Metal/pl|Metal]] i upuszczać je w miejsce wygodniejsze dla drużyny.<br />
|-<br />
| '''[[Dynamite Pack/pl|Paczka dynamitu]]'''<br />
| [[Demoman/pl|Demoman]]<br />
| [[Stickybomb Launcher/pl|Wyrzutnia bomb samoprzylepnych]]<br />
| Miał wybuchać na pojedyncze dynamity i wybuchać ponownie. Zobacz [[#Granaty|Granaty MIRV]]. Noszona przez [[Demoman/pl|Demomana]] w obu zwiastunach: [[Trailer 1/pl|1]] i [[Trailer 2/pl|2]].<br />
|-<br />
| '''[[Instant teleport/pl|Natychmiastowy teleporter]]'''<br />
| [[Engineer/pl|Inżynier]]<br />
| [[Wrangler/pl|Poskramiacz]]<br />
| Miał pozwalać Inżynierowi na przeniesienie się do wyjścia teleportu z dowolnego miejsca.<br />
|-<br />
| '''[[Overhealer/pl|Nad-lekarstwo]]'''<br />
| [[Medic/pl|Medyk]]<br />
| [[Kritzkrieg/pl|Kritzkrieg]]<br />
| Miał na stałe leczyć "pacjentów" do 200% ich życia, lecz ÜberCharge miało zapełniać się bardzo wolno, ewentualnie wcale.<br />
|-<br />
| '''[[Syringe/pl|Strzykawka]]'''<br />
| [[Medic/pl|Medyk]]<br />
| [[Medi Gun/pl|Medigun]]<br />
| Miała leczyć towarzyszy z drużyny. Noszona przez Medyka w [[Trailer 1/pl|Zwiastunie 1]].<br />
|}<br />
<br />
===Do walki wręcz===<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Nazwa<br />
! class="header" width="10%" | Klasa<br />
! class="header" width="20%" | Zastąpiona przez<br />
! class="header" | Uwagi<br />
|-<br />
| '''[[Beer stein/pl|Kufel Piwa]]'''<br />
| Nieznana - Przypuszczalnie [[Demoman/pl|Demoman]]<br />
| Nieznana - Przypuszczalnie [[Bottle/pl|Butelka]]<br />
|<br />
|-<br />
| '''[[Branding iron/pl|Stempel do wypalania]]'''<br />
| [[Pyro/pl|Pyro]]<br />
| [[Fire Axe/pl|Topór Strażacki]]<br />
| w pliku game_sounds_weapon.txt jest wymienia jako "Stempel do wypalania" w nagłówku Topór Strażacki .<br />
|-<br />
| '''[[Catcher's mitt/pl|Rękawica Łapacza]]'''<br />
| [[Scout/pl|Skaut]]<br />
| [[Sandman/pl|Piaskun]]<br />
| Pozwalałaby skautowi łapać wrogie pociski oraz odrzucać je z powrotem, zadając tyle samo obrażeń ile zadałby złapany obiekt.<br />
|-<br />
| '''[[Club/pl|Pałka]]'''<br />
| [[Sniper/pl|Snajper]]<br />
| [[Kukri/pl|Kukri]]<br />
| Kukri jest nadal wymieniana jako pałka w konsoli..<br />
|-<br />
| '''[[Crowbar/pl|Łom]]'''<br />
| Wszystkie<br />
| Standardowe bronie do [[Melee/pl|walki wręcz]]<br />
| Broń z ''[[Team Fortress Classic/pl|Team Fortress Classic]]''.<br />
|-<br />
| '''[[Flyswatter/pl|Packa na muchy]]'''<br />
| [[Soldier/pl|Żołnierz]]<br />
| Brak<br />
| Zawiera ikonę zabicia w GCF, oraz ta broń została użyta w promocyjnym obrazku dla [[Very Scary Halloween Special/pl|Bardzo Strasznego Halloween]].<br />
|-<br />
| '''[[Lead pipe/pl|Ołowiana rurka]]'''<br />
| [[heavy/pl|Gruby]]<br />
| [[fists/pl|Pięści]]<br />
|<br />
|}<br />
<br />
===Granaty===<br />
<br />
The only projectile '''Grenades''' in ''[[Team Fortress 2]]'' are those fired from the [[Demoman]]'s [[Grenade Launcher]] and [[Loch-n-Load]]. The [[Jarate]] and [[Mad Milk]] weapons function somewhat like grenades, though they are never officially referred to as such, and also do not bounce in most situations. The Soldier does utilize a grenade for a [[Kamikaze|taunt]], but does not throw them.<br />
<br />
They were a strong feature of ''Team Fortress Classic'', and were scrapped during the early testing stages of ''Team Fortress 2''. Developers have revealed this choice was due to gameplay concerns with how they were used, such as [[Spamming]], certain potential [[exploits]], and general over-reliance on them as a whole.<br />
<br />
Each class was set to have primary and secondary grenades, with the primary grenades being [[Frag Grenade]]s and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file<br />
<br />
Several grenade types are modeled, some of which are updated versions of those found in ''Team Fortress Classic'' and some of which are new designs. Sounds for thrown grenades can also be found in the game files. <br />
<br />
An unobtainable [[crafting]] item called a "Grenade Token" used to exist, but was removed with the [[Mann-Conomy Update]].<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Nazwa<br />
! class="header" width="15%" | Klasa<br />
! class="header" | Uwagi<br />
|-<br />
| '''[[Bear trap/pl|Sidła]]'''<br />
| [[Sniper/pl|Snajper]]<br />
| Prawdopodobnie miały mieć takie same właściwości, jak Kolczatka z ''Team Fortress Classic''.<br />
|-<br />
| '''[[Concussion Grenade/pl|Granat spowalniający]]'''<br />
| [[Scout/pl|Skaut]]<br />
| Broń z ''[[Team Fortress Classic/pl|Team Fortress Classic]]''.<br />
|-<br />
| '''[[EMP Grenade/pl|Granat EMP]]'''<br />
| [[Engineer/pl|Inżynier]]<br />
| Broń z ''Team Fortress Classic''.<br />
|-<br />
| '''[[Frag Grenade/pl|Granat odłamkowy]]'''<br />
| Wszystkie (poza [[Scout/pl|Skautem]])<br />
| Broń z ''Team Fortress Classic''. Żołnierz nosi na swoim pasie dwa nieużywane granaty i korzysta z jednego z nich podczas drwiny [[Equalizer/pl|Wyrównywacza]].<br />
|-<br />
| '''[[Gas Grenade/pl|Granat gazowy]]'''<br />
| [[Spy/pl|Szpieg]]<br />
| Broń z ''Team Fortress Classic''.<br />
|-<br />
| '''[[Heal Grenade/pl|Granat leczniczy]]'''<br />
| [[Medic/pl|Medyk]]<br />
| W zależności od klasy, która miałaby nosić ten granat, mogłaby ona leczyć pozostałych współtowarzyszy po jego detonacji.<br />
|-<br />
| '''[[MIRV Grenade/pl|Paczka dynamitu]]'''<br />
| [[Demoman/pl|Demoman]]/[[Heavy/pl|Gruby]]<br />
| Broń z ''Team Fortress Classic''. Trzymana przez Demomana w [[Trailer 1/pl|Zwiastunie 1]] i [[Trailer 2/pl|Zwiastunie 2]]. Został zmieniony na broń drugorzędną i zastąpiono go później [[Stickybomb Launcher/pl|Wyrzutnią bomb samoprzylepnych]].<br />
|-<br />
| '''[[Nail Grenade/pl|Granat ćwiekowy]]'''<br />
| [[Soldier/pl|Żołnierz]]<br />
| Broń z ''Team Fortress Classic''.<br />
|-<br />
| '''[[Napalm Grenade/pl|Napalm]]'''<br />
| [[Pyro/pl|Pyro]]<br />
| Broń z ''Team Fortress Classic''. Pyro nosi na twoim pasie trzy nieużywane granaty napalmowe.<br />
|}<br />
<br />
===Konstrukcje===<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Nazwa<br />
! class="header" | Uwagi<br />
|-<br />
| '''[[Repair Node/pl|Węzeł naprawczy]]'''<br />
| Miał być przedmiotem zastępczym dla teleportera lub zasobnika. Miał automatycznie leczyć budowle inżyniera kiedy ten był daleko od swojej bazy.<br />
|}<br />
<br />
===Działka===<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="15%" | Nazwa<br />
! class="header" | Uwagi<br />
|-<br />
| '''[[Unused turrets/pl|Wieżyczki]]'''<br />
| The original design of ''Team Fortress 2'' appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.<br />
|}<br />
<br />
== Pozostałe ==<br />
<br />
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the ''Team Fortress 2'' .gcf files.<br />
<br />
===Czapki===<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="20%" | Nazwa<br />
! class="header" | Klasa<br />
! class="header" width="60%" | Uwagi<br />
|-<br />
|'''[[Bonk'n'Flash/pl|Bonk'n'Flash]]'''<br />
| Skaut<br />
| A helmet, similar in appearance to the [[Batter's Helmet]], based off of the mask worn by DC Comics superhero "The Flash."<br />
|-<br />
| '''[[Legionaire's Lid/pl|Zestaw Legionisty]]'''<br />
| Żołnierz<br />
| width="50%" | Opis "Antyk z późnego okresu imperialno-galijskiego.".<br />
|-<br />
| '''[[Sam's Hat/pl|Czapka Sama]]'''<br />
| Wszystkie klasy<br />
| width="50%" | Would have been released, along with [[Max's Severed Head]], the [[Lugermorph]], and the [[Big Kill]] as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam.<br />
|-<br />
| '''[[Bullseye's Head/pl|Głowa Bullseye'a]]'''<br />
| Skaut<br />
| width="50%" | Would have been released, along with the [[Athletic Supporter]], the [[Superfan]] and the [[Essential Accessories]] as part of the promotion for purchasing ''Monday Night Combat'' on Steam before February 1, 2011.<br />
|-<br />
|}<br />
===Różne przedmioty===<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="20%" | Nazwa<br />
! class="header" | Klasa<br />
! class="header" width="60%" | Uwagi<br />
|-<br />
|'''[[ID Badge/pl|ID Badge]]'''<br />
| Wszystkie Klasy<br />
| An unused ID Badge that would have been able to be used with the [[Decal Tool]]. It's texture and model are fully intact in the GCF.<br />
|-<br />
|}<br />
<br />
===Pojazdy===<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="20%" | Nazwa<br />
! class="header" width="60%" | Uwagi<br />
|-<br />
| '''[[Payload/pl#Niewykorzystane modele|Prototypowe modele samojezdnych wózków]]'''<br />
| Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps.<br />
|-<br />
|'''[[Payload/pl#Niewykorzystane modele|Prototypowy wózek z bombą]]'''<br />
| Listed as a Spytech cart bomb. Unfinished model based off of [[:File:GoldrushCart.jpg|this]] piece of concept artwork.<br />
|}<br />
<br />
===Inne przedmioty===<br />
<br />
{| class="wikitable grid" width="100%"<br />
! class="header" width="20%" | Nazwa<br />
! class="header" width="10%" | Typ przedmiotu<br />
! class="header" width="60%" | Uwagi<br />
|-<br />
| '''[[Camera/pl|Kamera]]'''<br />
| Element Świata<br />
| Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.<br />
|-<br />
|'''[[Capture the Flag/pl#Galeria|Stare flagi]]'''<br />
| Element Świata<br />
| Zanim zamieniono na [[Intelligence/pl| tajnych materiałów]] dla trybu [[CTF/pl|CTF]], Kilka flag z twarzami pracowników Valve użyto jako zamienników.<br />
|-<br />
| '''[[Intelligence/pl#Neutralna inteligencja|Neutralna inteligencja]]'''<br />
| Element Świata<br />
| Jest to szarego koloru teczka. Została wykorzystana w kilku niestandardowych mapach, nigdy nie została używana na oficjalnych mapach. <br />
|-<br />
|'''Modele ściętej głowy'''<br />
| Aesthetic item<br />
| Released along with the [[Eyelander]], assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to [[Max's Severed Head]] and [[Modest Pile of Hat]].<br />
|-<br />
|'''[[DeGroot Keep/pl#Różne zdjęcia|Zwój]]'''<br />
| Pickup<br />
| Jest Dodaną częścią Aktualizacji [[Australian Christmas/pl|Australijskich Świąt]]. Jego przeznaczenie jest nieznane.<br />
|-<br />
|'''[[DeGroot Keep/pl#Różne zdjęcia|Ticket Booth]]'''<br />
| Rekwizyt<br />
| Jest Dodaną częścią Aktualizacji [[Australian Christmas/pl|Australijskich Świąt]]. Jego przeznaczenie jest nieznane.<br />
|-<br />
|'''[[Unused Kill icons/pl|Niewykorzystane ikony zabicia]]'''<br />
| Ikona<br />
| Several unused kill icons exist in the game files, including an alternate [[Ambassador#Trivia|Ambassador headshot]] image, an alternate [[Sentry#Trivia|level 1 Sentry Gun]] image, an [[Fire|environmental fire death]] image, and an [[Death#Environmental Kills|explosion]] image.<br />
|-<br />
|'''Alternate Deathcam UI'''<br />
| Interface użytkownika<br />
| Alternate version of the [[deathcam]] function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.<br />
|-<br />
| '''[[TOBOR/pl|Tobor]]'''<br />
| Nieznane<br />
| Nieużywana teksturą która została dodana w [[Mac Update/pl|Aktualizacji Maca]].<br />
|-<br />
|'''Niewykorzystane [[Noise Maker/pl|Terkotki]]'''<br />
| Narzędzie<br />
| Dwie Niewykorzystane Terkotki występują w plikach gry, z ikoną oraz efektem dźwiękowym: Jedna z [[Scream Fortress/pl|Scream Fortress]] nazywana "[[Noise Maker#Scream Fortress|Spooky]]," oraz kolejna z paczki Shogun'a nazywaną "[[Noise Maker#Shogun Pack|Krzyk]]."<br />
|-<br />
|'''Inne nieużyte tekstury'''<br />
| Klasy<br />
| There are a couple of unused textures in the game files, some include weapons and others include beta class textures, and some weapons textures, like Demoman's bottle's BLU texture.<br />
|-<br />
|-<br />
|'''[[Particle effects#Unused Unusual effects|Nieużyte Nietypowe efekty cząsteczkowe]]'''<br />
| Efekt Cząsteczkowy(e)<br />
| Podczas [[Mann-conomy Update/pl|Mann-Konomi]] i [[Very Scary Halloween Special/pl|Bardzo Straszny Halloween]], kilka efektów cząsteczkowych zostało dodanych i nie wykorzystanych.<br />
|-<br />
|'''Animacje podpalenia'''<br />
| Animacja(e)<br />
| W GCF zawiera 8 specyficznych dla klasy animacji zginięcia od ognia [[Pyro/pl|Pyro]].<br />
|}<br />
<br />
<br />
==Zobacz też==<br />
*[[Weapons/pl|Lista broni]]<br />
*[[Beta weapons/pl|Bronie z bety]]<br />
*[[Developer Weapons/pl|Bronie deweloperów]]<br />
* ''[[Valve's Team Fortress/pl|Valve's Team Fortress]]''<br />
* ''[[Team Fortress 2: Brotherhood of Arms/pl|Team Fortress 2: Brotherhood of Arms]]''<br />
* ''[[Team Fortress Classic/pl|Team Fortress Classic]]''<br />
== Linki wewnętrzne ==<br />
* [http://tcrf.net/Team_Fortress_2 Strona Cutting Room Floor dla TF2]<br />
<br />
{{Scrappedweapons Nav}}<br />
<br />
[[Category:Weapons/pl]]<br />
[[Category:Lists/pl]]<br />
[[Category:Beta and unused content/pl]]<br />
[[Category:Cosmetic items/pl]]</div>Wojtekpolskahttps://wiki.teamfortress.com/w/index.php?title=Aperture_Labs_Hard_Hat/pl&diff=2313813Aperture Labs Hard Hat/pl2018-02-03T22:56:56Z<p>Wojtekpolska: </p>
<hr />
<div>{{Item infobox<br />
| type = cosmetic<br />
| image = Aperture Labs Hard Hat.png<br />
| team-colors = yes<br />
| used-by = [[Classes/pl|Wszystkie klasy]]<br />
| equip-region = hat<br />
| released = {{Patch name|4|5|2011}}<br />
| availability = {{avail|promotional}}<br />
| trade = yes<br />
| gift = yes<br />
| paint = yes<br />
| numbered = no<br />
| loadout = yes<br />
| quality = Genuine<br />
| item-kind = Nakrycie głowy<br />
| level = 10<br />
| limited = yes<br />
| item-description = Chroniące czaszkę zasilane produktem rolnym osobiste urządzenie oświetleniowe.<br/><br/>ZABRANIA SIĘ NOSZENIA POZA OFICJALNYMI PLACÓWKAMI APERTURE.<br />
}}<br />
<br />
{{Quotation|'''Cave Johnson'''|Zdaję sobie sprawę, że dla wielu z was 60 dolarów to dość nieoczekiwany przypływ gotówki, więc nie przepuście tego wszystkiego na... Caroline, co ci ludzie kupują? Zniszczone czapki? Brudne brody?}}<br />
<br />
'''Kask Laboratorium Aperture''', dawniej znany jako '''[utajnione]''' (oryg. ''Aperture Labs Hard Hat'') jest [[Promotional items/pl|promocyjnym]] [[Cosmetic items/pl|przedmiotem kosmetycznym]] dla [[Classes/pl|wszystkich klas]]. Jest to biały [[w:Hard hat|kask]] {{lang icon|en}} z lampką górniczą świecącą w kolorze drużyny, zasilaną [[w:Lemon battery#Variations|baterią ziemniaczaną]] {{lang icon|en}} i połączoną dwoma pomarańczowymi kablami.<br />
Po przeciwnej stronie ziemniaka naklejone są dwa kawałki [[Media:Potato emblem.png|szarej taśmy klejącej]] zasłaniające stare logo ''Aperture Science''.<br />
<br />
Posiada dwa [[style/pl|style]], „[utajnione]” i „Logo Aperture”. Styl „Logo Aperture” odkrywa stare logo ''Aperture Science''.<br />
<br />
Kask Laboratorium Aperture został przyznany graczom, którzy zakupili pakiet [[Potato Sack/pl|Worek Ziemniaków]] lub posiadali wszystkie gry z tego pakietu. Po raz pierwszy stał się dostępny wraz z wydaniem {{Patch name|4|5|2011|in-the}} i mógł być zdobyty przed wydaniem gry [[Portal 2/pl|''Portal 2'']]. Został również przyznany w jakości [[Genuine/pl|Oryginał]] graczom, którzy zakupili Zlot Worka Ziemniaków.<br />
<br />
== Warianty kolorystyczne ==<br />
{{Painted variants|default=classified}}<br />
{{Painted variants|style=Aperture Logo}}<br />
<br />
== Style ==<br />
{{Styles table<br />
| image1 = RED Aperture Labs Hard Hat.png<br />
| image2 = RED Aperture Labs Hard Hat Aperture Logo.png<br />
| style1 = classified<br />
| style2 = Aperture Logo<br />
| width = 100px<br />
}}<br />
<br />
== Historia aktualizacji ==<br />
'''{{Patch name|4|5|2011}}'''<br />
* {{undocumented}} Kask Laboratorium Aperture został dodany do gry.<br />
<br />
'''{{Patch name|4|7|2011}}'''<br />
* {{undocumented}} Kask Laboratorium Aperture może teraz być [[Paint Can/pl|przemalowany]].<br />
<br />
'''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}})<br />
* Dodano styl „Logo Aperture”.<br />
* Naprawiono Kask Laboratorium Aperture wyświetlający teksturę płomieni w DirectX8.<br />
* {{undocumented}} Zmieniono nazwę z [utajnione] na Kask Laboratorium Aperture.<br />
** Oryginalna nazwa została ponownie użyta jako styl.<br />
<br />
'''{{Patch name|5|6|2011}}'''<br />
* Naprawiono błąd wariantów kolorystycznych dla Kasku Laboratorium Aperture.<br />
<br />
'''{{Patch name|9|17|2014}}'''<br />
* Kask Laboratorium Aperture stał się [[Limited Quantity/pl|Białym Krukiem]].<br />
<br />
== Błędy ==<br />
* Po śmierci, Kask Laboratorium Aperture zmieni swój styl na [utajnione], niezależnie od stylu wybranego przez gracza.<br />
<br />
== Uwagi ==<br />
* Kask Laboratorium Aperture może być noszony przez ''Atlasa'' i ''P-body'ego'' w trybie kooperacyjnym gry [[Portal 2/pl|''Portal 2'']].<ref>[[p2:Aperture Labs Hard Hat/pl|Kask Laboratorium Aperture]] na Portal Wiki</ref><br />
<br />
== Ciekawostki ==<br />
* Przed [[Replay Update/pl|Aktualizacją Powtórkową]], opisem Kasku Laboratorium Aperture było „ocenzurowano”. Taka przeróbka jest czynnością polegającą na usuwaniu poufnych lub skrywanych informacji z dokumentu w celu zmniejszenia jego poziomu dostępności do dystrybucji na szerszą skalę. Jest to również żart z serii ''Portal''.<br />
* Kask Laboratorium Aperture nawiązuje do robota „GLaDOS" z ''Portal 2'' ,która została włożona i zasilana przez ziemniaka<br />
<br />
== Galeria ==<br />
<gallery perrow="3"><br />
File:Scout_potato_hat.png|[[Scout/pl|Skaut]] <br />
File:Soldier_potato_hat.png|[[Soldier/pl|Żołnierz]] <br />
File:Pyro_potato_hat.png|[[Pyro/pl|Pyro]]<br />
File:Demoman_potato_hat.png|[[Demoman/pl|Demoman]] <br />
File:Heavy_potato_hat.png|[[Heavy/pl|Gruby]]<br />
File:Engy_potato_hat.png|[[Engineer/pl|Inżynier]]<br />
File:Medic_potato_hat.png|[[Medic/pl|Medyk]]<br />
File:Sniper_potato_hat.png|[[Sniper/pl|Snajper]]<br />
File:Spy_potato_hat.png|[[Spy/pl|Szpieg]]<br />
File:Potato_Sack_Steam_announcement.png|Ogłoszenie Steam reklamujące nowy przedmiot.<br />
File:Potatosack banner2.jpg|Drugie ogłoszenie Steam wraz z dodatkowym bonusem do trybu kooperacyjnego z gry [[Portal 2/pl|''Portal 2'']].<br />
File:P-body_hardhat.png|Niezasłonięta wersja dla ''P-body'ego'' w grze ''Portal 2''.<br />
File:Atlas_hardhat.png|Niezasłonięta wersja dla ''Atlasa'' w grze ''Portal 2''.<br />
</gallery><br />
<br />
== Zobacz też ==<br />
* [[Portal 2/pl|''Portal 2'']]<br />
* {{item link|Companion Cube Pin}}<br />
* {{item link|Resurrection Associate Pin}}<br />
* [[Potato Sack/pl|Worek Ziemniaków]]<br />
<br />
== Odniesienia ==<br />
<references/><br />
<br />
{{Portal2CrossoverHatNav}}<br />
{{Promo nav}}<br />
{{HatNav}}<br />
<br />
[[Category:Limited items/pl]]<br />
[[Category:Self-illuminated/pl]]<br />
[[Category:Items with styles/pl]]</div>Wojtekpolska