https://wiki.teamfortress.com/w/api.php?hidebots=1&days=7&limit=50&hidecategorization=1&target=Disk_Deletion_%28mission%29&action=feedrecentchanges&feedformat=atomTeam Fortress Wiki - Changes related to "Disk Deletion (mission)" [en]2024-03-19T03:22:29ZRelated changesMediaWiki 1.31.10https://wiki.teamfortress.com/w/index.php?title=Ghost_Town&diff=3650848&oldid=3635212Ghost Town2024-03-18T11:23:23Z<p>Added {{Other uses}} with link to <a href="/wiki/War_Paint#Scream_Fortress_2018" title="War Paint">War Paint#Scream Fortress 2018</a>.</p>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Other uses|this=the map|for=the War Paint|War Paint#Scream Fortress 2018|l1=War Paint}}</ins></div></td></tr>
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</table>BrazilianNuthttps://wiki.teamfortress.com/w/index.php?title=Movies&diff=3649928&oldid=3417305Movies2024-03-17T09:56:26Z<p>Shortened redundant link</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 09:56, 17 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The clips have their origins in audition scripts for the [[voice actors]] who played the likes of the [[Heavy]], the [[Sniper]], and the rest of the characters in the game. The first video in the series released in May 2007, ''Meet the Heavy'', is almost word-for-word what Valve used to cast actor Gary Schwartz. The video was made on the heels of a ''Portal'' video used to promote the personality of that game. After the first short was released, viewers praised both the quality of the animation and the humour of the script, likening it to productions by professional animation studios such as [[w:Pixar|Pixar]]. Due to this highly positive reception, Valve announced plans to release a Meet the Team video for each individual class in the game, with possible side-features for items and [[non-player characters]] such as ''Meet the Sandvich''. Developer Robin Walker has stated that the shorts "tie in to the strategy we have with TF2 of continually updating the service... it makes a lot more sense. What the videos do is give ways for people who don't even have Team Fortress 2 yet to get some entertainment from the game. And that may turn them into TF2 players and customers."<ref name="kotaku-interview">"[https://kotaku.com/5273555/valve-dreams-of-team-fortress-2-movie-divulges-meet-the-team-origins Valve Dreams Of Team Fortress 2 Movie, Divulges ‘Meet The Team’ Origins]" by Stephen Totilo, Kotaku, May 31, 2009. Accessed July 16, 2011.</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The clips have their origins in audition scripts for the [[voice actors]] who played the likes of the [[Heavy]], the [[Sniper]], and the rest of the characters in the game. The first video in the series released in May 2007, ''Meet the Heavy'', is almost word-for-word what Valve used to cast actor Gary Schwartz. The video was made on the heels of a ''Portal'' video used to promote the personality of that game. After the first short was released, viewers praised both the quality of the animation and the humour of the script, likening it to productions by professional animation studios such as [[w:Pixar|Pixar]]. Due to this highly positive reception, Valve announced plans to release a Meet the Team video for each individual class in the game, with possible side-features for items and [[non-player characters]] such as ''Meet the Sandvich''. Developer Robin Walker has stated that the shorts "tie in to the strategy we have with TF2 of continually updating the service... it makes a lot more sense. What the videos do is give ways for people who don't even have Team Fortress 2 yet to get some entertainment from the game. And that may turn them into TF2 players and customers."<ref name="kotaku-interview">"[https://kotaku.com/5273555/valve-dreams-of-team-fortress-2-movie-divulges-meet-the-team-origins Valve Dreams Of Team Fortress 2 Movie, Divulges ‘Meet The Team’ Origins]" by Stephen Totilo, Kotaku, May 31, 2009. Accessed July 16, 2011.</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The series managed to influence the game itself in addition to simply being promotions for fans. Game writer Eric Wolpaw said creating the series "helped everyone on the team get a little bit more in tune with who that particular character was, so we just kept knocking them out and they kept on being popular". An example of the series' influence on the design of the game was the [[<del class="diffchange diffchange-inline">Sandvich|</del>Sandvich]]. According to Walker, the item "came almost directly out of the movie... We felt the movie had justified and created a way for us to have a 'Sandvich' in the game and have that action [of eating it] make any kind of sense in our game world". Another item to be introduced after its appearance in the series was [[Jarate]] which was added after its debut in Meet the Sniper.  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The series managed to influence the game itself in addition to simply being promotions for fans. Game writer Eric Wolpaw said creating the series "helped everyone on the team get a little bit more in tune with who that particular character was, so we just kept knocking them out and they kept on being popular". An example of the series' influence on the design of the game was the [[Sandvich]]. According to Walker, the item "came almost directly out of the movie... We felt the movie had justified and created a way for us to have a 'Sandvich' in the game and have that action [of eating it] make any kind of sense in our game world". Another item to be introduced after its appearance in the series was [[Jarate]]<ins class="diffchange diffchange-inline">, </ins>which was added after its debut in Meet the Sniper.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The series also assisted in the development of game technology. Valve used ''Meet the Heavy'' to test the facial animation system the studio was developing for ''Team Fortress 2''. According to Walker, the new system "allowed our characters to have a much greater range of expressions than we were able to do in Half-Life... We wanted a test case for that". The resulting technology produced in the creation of the Meet the Team series now appears in the game when played on the highest graphical settings. Walker recalled <del class="diffchange diffchange-inline">that </del>team's pleasure about "the expression on the Heavy at the end when he's shooting and screaming" was not fake, and was not just "this thing that the coolest bit in [the movie] was something that would happen in the game."<ref name="kotaku-interview" /></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The series also assisted in the development of game technology. Valve used ''Meet the Heavy'' to test the facial animation system the studio was developing for ''Team Fortress 2''. According to Walker, the new system "allowed our characters to have a much greater range of expressions than we were able to do in Half-Life... We wanted a test case for that". The resulting technology produced in the creation of the Meet the Team series now appears in the game when played on the highest graphical settings. Walker recalled <ins class="diffchange diffchange-inline">the </ins>team's pleasure about <ins class="diffchange diffchange-inline">the fact that </ins>"the expression on the Heavy at the end when he's shooting and screaming" was not fake, and was not just "this thing that the coolest bit in [the movie] was something that would happen in the game."<ref name="kotaku-interview" /></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Attendants of the Spike TV 2010 VGA (Video Game Awards) reported seeing a private screening of a cut of ''Meet the Medic'' during the event. The short was also shown to a user from the [[Steam Users' Forum]] upon his visit to [[Valve]]'s head offices in Bellevue, Washington.<ref name="backfromvalve">"[https://web.archive.org/web/20120222131834/http://forums.steampowered.com/forums/showthread.php?t=1803644 Back from Valve]" on [[Steam Users' Forums]], Political Gamer, posted March 22, 2011. Archived from the [https://forums.steampowered.com/forums/showthread.php?t=1803644 original page] on 2012-02-22.</ref> Soon after, an announcement for the release of ''Meet the Medic'' was posted on the [[TF2 Official Website]], and the short was later officially released on YouTube on June 23, 2011.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Attendants of the Spike TV 2010 VGA (Video Game Awards) reported seeing a private screening of a cut of ''Meet the Medic'' during the event. The short was also shown to a user from the [[Steam Users' Forum]] upon his visit to [[Valve]]'s head offices in Bellevue, Washington.<ref name="backfromvalve">"[https://web.archive.org/web/20120222131834/http://forums.steampowered.com/forums/showthread.php?t=1803644 Back from Valve]" on [[Steam Users' Forums]], Political Gamer, posted March 22, 2011. Archived from the [https://forums.steampowered.com/forums/showthread.php?t=1803644 original page] on 2012-02-22.</ref> Soon after, an announcement for the release of ''Meet the Medic'' was posted on the [[TF2 Official Website]], and the short was later officially released on YouTube on June 23, 2011.</div></td></tr>
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</table>Sotnosen93https://wiki.teamfortress.com/w/index.php?title=Medic&diff=3649862&oldid=3628153Medic2024-03-17T02:59:45Z<p>11</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing any enemies in the way.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing any enemies in the way.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the initial hit strikes an enemy, the Medic is awarded 25% charge. If the retraction kills an enemy, the [[ÜberCharge]] meter gains 75% charge. The hit and retraction end up equaling 100%, but it is possible to only end up with 25% charge or 75% respectively if only the initial hit or the retraction connect for whatever reason.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the initial hit strikes an enemy, the Medic is awarded 25% charge. If the retraction kills an enemy, the [[ÜberCharge]] meter gains 75% charge. The hit and retraction end up equaling 100%, but it is possible to only end up with 25% charge or 75% respectively if only the initial hit or the retraction connect for whatever reason.</div></td></tr>
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</table>Mediarchhttps://wiki.teamfortress.com/w/index.php?title=Demoman&diff=3649666&oldid=3633888Demoman2024-03-17T01:02:16Z<p>Barbarian Swing>Decapitation</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weapon-5 = Persian Persuader</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weapon-5 = Persian Persuader</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|<del class="diffchange diffchange-inline">Decapitation</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|<ins class="diffchange diffchange-inline">Barbarian Swing</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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</table>Mediarchhttps://wiki.teamfortress.com/w/index.php?title=Sniper&diff=3649614&oldid=3636415Sniper2024-03-16T20:34:40Z<p>Arrow Stab>Skewer</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:34, 16 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l67" >Line 67:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weapon-1 = Huntsman</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weapon-1 = Huntsman</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weapon-2 = Fortified Compound</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weapon-2 = Fortified Compound</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| special = <del class="diffchange diffchange-inline">Skewer</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| special = <ins class="diffchange diffchange-inline">Arrow Stab</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Arrow Stab}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| description = {{Main|Arrow Stab}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while quickly muttering menacingly: "Stab, stab, stab". The enemy is stunned momentarily, until the Sniper then brings the arrow back to his bow again, killing the enemy. The taunt may also kill enemies behind the Sniper when he withdraws the arrow. If the Sniper is killed while the enemy is stunned, the taunt will not inflict any damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while quickly muttering menacingly: "Stab, stab, stab". The enemy is stunned momentarily, until the Sniper then brings the arrow back to his bow again, killing the enemy. The taunt may also kill enemies behind the Sniper when he withdraws the arrow. If the Sniper is killed while the enemy is stunned, the taunt will not inflict any damage.</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 137:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''{{Patch name|5|5|2011}}''' ([[Replay Update]])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''{{Patch name|5|5|2011}}''' ([[Replay Update]])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Community contributed voice responses rules have been implemented for the [[Skewer]].</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Community contributed voice responses rules have been implemented for the [[<ins class="diffchange diffchange-inline">Arrow Stab|</ins>Skewer]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''{{Patch name|6|8|2011}}'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''{{Patch name|6|8|2011}}'''</div></td></tr>
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</table>Mediarchhttps://wiki.teamfortress.com/w/index.php?title=Robot_Running_Man&diff=3649060&oldid=3317228Robot Running Man2024-03-15T23:29:43Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:29, 15 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Trivia ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The item's name is a reference to the 1987 film <del class="diffchange diffchange-inline">"</del>[[w:The Running Man (1987 film)|The Running Man]]<del class="diffchange diffchange-inline">"</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The item's name is a reference to the 1987 film<ins class="diffchange diffchange-inline">, ''</ins>[[w:The Running Man (1987 film)|The Running Man]]<ins class="diffchange diffchange-inline">''</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gallery ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Gallery ==</div></td></tr>
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</table>Mediarchhttps://wiki.teamfortress.com/w/index.php?title=Scout&diff=3648165&oldid=3644585Scout2024-03-14T17:10:35Z<p>Corrected the Mouse Pad's title, and removed a weird note from the Jersey.</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:10, 14 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l233" >Line 233:</td>
<td colspan="2" class="diff-lineno">Line 233:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Portrait.png|[http://valvestore.welovefine.com/scout-portrait-10892.html Scout Poster]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Portrait.png|[http://valvestore.welovefine.com/scout-portrait-10892.html Scout Poster]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Portrait Mouse.jpeg|[http://valvestore.welovefine.com/scout-portrait-10878.html Scout Poster Mouse]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Portrait Mouse.jpeg|[http://valvestore.welovefine.com/scout-portrait-10878.html Scout Poster Mouse <ins class="diffchange diffchange-inline">Pad</ins>]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Baseball Jersey.jpeg|[http://valvestore.welovefine.com/tf2-scout-baseball-jersey-9813.html Scout Baseball Jersey <del class="diffchange diffchange-inline">(only for girls)</del>]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Baseball Jersey.jpeg|[http://valvestore.welovefine.com/tf2-scout-baseball-jersey-9813.html Scout Baseball Jersey]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Scout Lightning Logo.jpeg|[http://valvestore.welovefine.com/red-scout-lightning-logo-8717.html Scout Lightning Logo (RED)]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Scout Lightning Logo.jpeg|[http://valvestore.welovefine.com/red-scout-lightning-logo-8717.html Scout Lightning Logo (RED)]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Lightning Logo Blue.jpeg|[http://valvestore.welovefine.com/blue-scout-lightning-logo-8718.html Scout Lightning Logo (BLUE)]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:Merch Scout Lightning Logo Blue.jpeg|[http://valvestore.welovefine.com/blue-scout-lightning-logo-8718.html Scout Lightning Logo (BLUE)]</div></td></tr>
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</table>HatMannhttps://wiki.teamfortress.com/w/index.php?title=Soldier&diff=3647693&oldid=3647692Soldier2024-03-13T13:03:43Z<p>mc</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:03, 13 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Soldier''' on the art of war|If fighting is sure to result in victory, then you must '''fight!'''|sound=Meet the Soldier.wav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Soldier''' on the art of war|If fighting is sure to result in victory, then you must '''fight!'''|sound=Meet the Soldier.wav}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Soldier''' is a crazed, jingoistic patriot from [[w:Midwestern United States|Midwest]], [[w:United States|USA]], who portrays himself as a military man despite <del class="diffchange diffchange-inline">never having served in any branch of </del>the <del class="diffchange diffchange-inline">Armed Forces</del>. Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Soldier''' is a crazed, jingoistic patriot from [[w:Midwestern United States|Midwest]], [[w:United States|USA]], who portrays himself as a military man despite <ins class="diffchange diffchange-inline">being rejected from </ins>the <ins class="diffchange diffchange-inline">US army</ins>. Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in ''Team Fortress 2''. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large [[health]] pool is second only to that of the [[Heavy]], and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in ''Team Fortress 2''. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large [[health]] pool is second only to that of the [[Heavy]], and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.</div></td></tr>
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</table>GrampaSwoodhttps://wiki.teamfortress.com/w/index.php?title=Soldier&diff=3647692&oldid=3628030Soldier2024-03-13T12:57:38Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 12:57, 13 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Soldier''' on the art of war|If fighting is sure to result in victory, then you must '''fight!'''|sound=Meet the Soldier.wav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''The Soldier''' on the art of war|If fighting is sure to result in victory, then you must '''fight!'''|sound=Meet the Soldier.wav}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Soldier''' is a crazed, jingoistic patriot from [[w:Midwestern United States|Midwest]], [[w:United States|USA]]. Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Soldier''' is a crazed, jingoistic patriot from [[w:Midwestern United States|Midwest]], [[w:United States|USA]]<ins class="diffchange diffchange-inline">, who portrays himself as a military man despite never having served in any branch of the Armed Forces</ins>. Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in ''Team Fortress 2''. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large [[health]] pool is second only to that of the [[Heavy]], and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in ''Team Fortress 2''. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large [[health]] pool is second only to that of the [[Heavy]], and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.</div></td></tr>
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</table>Colonel Knight Riderhttps://wiki.teamfortress.com/w/index.php?title=Weapons&diff=3645883&oldid=3641539Weapons2024-03-12T18:30:42Z<p>Undo edit by <a href="/wiki/Special:Contributions/Slimyboi500" title="Special:Contributions/Slimyboi500">Slimyboi500</a> (<a href="/wiki/User_talk:Slimyboi500" title="User talk:Slimyboi500">Talk</a>) (3645871)</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<tr class="diff-title" lang="en">
<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:30, 12 March 2024</td>
</tr><tr><td colspan="2" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Slimyboi500https://wiki.teamfortress.com/w/index.php?title=Medic_Mech-Bag&diff=3645783&oldid=3402802Medic Mech-Bag2024-03-12T15:22:35Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 15:22, 12 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image              = Medic Mech-bag.png</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image              = Medic Mech-bag.png</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| team-colors        = yes</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| team-colors        = yes</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| used-by            = <del class="diffchange diffchange-inline">[[</del>Medic<del class="diffchange diffchange-inline">]]</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| used-by            = <ins class="diffchange diffchange-inline">{{used by|</ins>Medic<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| equip-region      = Back</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| equip-region      = Back</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| released          = {{Patch name|8|15|2012}}<del class="diffchange diffchange-inline"><br>({{update link</del>|Mann vs. Machine (update<del class="diffchange diffchange-inline">)}}</del>)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| released          = {{Patch name|8|15|2012}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| <ins class="diffchange diffchange-inline">released-major    = </ins>Mann vs. Machine (update)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| availability      = {{avail|mannup}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| availability      = {{avail|mannup}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| trade              = yes</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| trade              = yes</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| loadout            = yes</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| loadout            = yes</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>   | prefix          = The</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>   | prefix          = The</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>   | item-kind        = Backpack</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>   | item-kind        = <ins class="diffchange diffchange-inline">{{item kind|</ins>Backpack<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>   | item-description = <del class="diffchange diffchange-inline">The best part of fighting a robot army is you get to salvage all of their destroyed body parts for fun new accessories. Take the </del>Medic Mech-<del class="diffchange diffchange-inline">pack! What a fine looking number. It's a good thing robots don't have souls, or they'd be mighty angry that we're using their body parts as cosmetic items!</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>   | item-description = <ins class="diffchange diffchange-inline">{{item description|</ins>Medic Mech-<ins class="diffchange diffchange-inline">Bag}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>BrazilianNut