"lang" { "Language" "schinese" "Tokens" { "TF_LessThan" "<" "TF_GreaterThan" ">" "TF_Select" "选择" // Teams "TF_AutoAssign" "1 自动分配(&1)" "TF_BlueTeam" "3 蓝队(&3)" "TF_RedTeam" "4 红队(&4)" "TF_Observer" "观察者" "TF_Random" "随机" "TF_BlueTeam_Name" "蓝队" "TF_RedTeam_Name" "红队" "TF_Defenders" "守方" "TF_Spectators" "观察者" "TF_Team_PartyLeader" "%s 的小队" "TF_Winner" "赢家" "TF_Winners" "赢家们" // Classes "TF_Scout" "侦察兵" "TF_Sniper" "狙击手" "TF_Soldier" "士兵" "TF_Demoman" "爆破手" "TF_Medic" "医生" "TF_HWGuy" "机枪手" "TF_Pyro" "火焰兵" "TF_Spy" "间谍" "TF_Engineer" "工程师" "TF_Class_Name_Scout" "侦察兵" "TF_Class_Name_Sniper" "狙击手" "TF_Class_Name_Soldier" "士兵" "TF_Class_Name_Demoman" "爆破手" "TF_Class_Name_Medic" "医生" "TF_Class_Name_HWGuy" "机枪手" "TF_Class_Name_Pyro" "火焰兵" "TF_Class_Name_Spy" "间谍" "TF_Class_Name_Engineer" "工程师" "game_player_joined_game" "%s1 加入游戏" "game_player_left_game" "%s1 离开了游戏 (%s2)" "game_player_joined_team" "%s1 加入团队 %s2" "game_player_joined_team_party_leader" "%s1 加入了 %s2" "game_player_joined_autoteam" "%s1 被自动平衡到了团队 %s2" "game_player_joined_autoteam_party_leader" "%s1 被自动平衡到了 %s2" "game_player_changed_name" "%s1 将名称更改为 %s2" // Scoreboard strings "TF_ScoreBoard_Blue" "蓝队" "TF_ScoreBoard_Red" "红队" "TF_ScoreBoard_Player" "%s1 位玩家" "TF_ScoreBoard_Players" "%s1 位玩家" "ScoreBoard_Spectator" "%s1 位观察者:%s2" "ScoreBoard_Spectators" "%s1 位观察者:%s2" "ScoreBoard_Coach" "%s1 教练: %s2" "ScoreBoard_Coaches" "%s1 教练: %s2" "TF_ScoreBoard_DEAD" "死亡" "TF_Scoreboard_Name" "名字" "TF_Scoreboard_Score" "比分" "TF_Scoreboard_Ping" "延迟" "TF_Scoreboard_Bot" "BOT" "TF_ScoreBoard_Point" "得分 %s1" "TF_ScoreBoard_Points" "得分 %s1" "TF_ScoreBoard_KillsLabel" "杀敌数:" "TF_ScoreBoard_DeathsLabel" "死亡数:" "TF_ScoreBoard_AssistsLabel" "助攻:" "TF_ScoreBoard_DestructionLabel" "破坏:" "TF_ScoreBoard_CapturesLabel" "占领:" "TF_ScoreBoard_DefensesLabel" "防御:" "TF_ScoreBoard_DominationLabel" "控制:" "TF_ScoreBoard_RevengeLabel" "复仇:" "TF_ScoreBoard_HealingLabel" "治疗:" "TF_ScoreBoard_InvulnLabel" "无敌:" "TF_ScoreBoard_TeleportsLabel" "传送:" "TF_ScoreBoard_HeadshotsLabel" "爆头:" "TF_ScoreBoard_BackstabsLabel" "背刺:" "TF_ScoreBoard_BonusLabel" "奖励:" "TF_ScoreBoard_KillStreak" "连杀数" "TF_Scoreboard_Support" "支援得分:" "TF_Scoreboard_Damage" "伤害输出:" "TF_MvMScoreboard_Tour" "旅程等级" "TF_MvMScoreboard_Damage" "伤害" "TF_MvMScoreboard_Tank" "对坦克伤害" "TF_MvMScoreboard_Healing" "治疗量" "TF_MvMScoreboard_Support" "支援得分" "TF_MvMScoreboard_Money" "现金" "TF_ScoreBoard_DamageLabel" "伤害:" "TF_ScoreBoard_SentryKillsLabel" "步哨枪杀敌:" "TF_ScoreBoard_Dueling" "决斗" "TF_Comp_Scoreboard_Score" "得分" "TF_Comp_Scoreboard_Kills" "杀敌数" "TF_Comp_Scoreboard_Damage" "伤害值" "TF_Comp_Scoreboard_Healing" "治疗量" "TF_Comp_Scoreboard_Support" "支援得分" // used in 4:3 and 5:4 resolutions "TF_Comp_Scoreboard_Score_Standard" "分" "TF_Comp_Scoreboard_Kills_Standard" "杀" "TF_Comp_Scoreboard_Damage_Standard" "伤" "TF_Comp_Scoreboard_Healing_Standard" "疗" "TF_Comp_Scoreboard_Support_Standard" "支" "TF_CompSummary_StatsAndMedals" "统计数据及勋章" "TF_CompSummary_Stats" "统计数据" // Ratings "TF_ScoreBoard_Rating" "评分" "TF_ScoreBoard_RatingChange" "更改" "Scoreboard_Server" "服务器:%s1" "Scoreboard_TimeLeft" "服务器地图剩余时间:%s1:%s2:%s3" "Scoreboard_TimeLeftNoHours" "服务器地图剩余时间:%s1:%s2" "Scoreboard_NoTimeLimit" "服务器地图剩余时间:无时间限制" "Scoreboard_ChangeOnRoundEnd" "(回合结束切换地图)服务器地图剩余时间:00:00" "TF_HUD_ServerTimeLeft" "%s1:%s2:%s3" "TF_HUD_ServerTimeLeftNoHours" "%s1:%s2" "TF_HUD_ServerChangeOnRoundEnd" "00:00" "Scoreboard_TimeLeftLabel" "服务器剩余时间:" "Scoreboard_TimeLeftNew" "%s1:%s2:%s3" "Scoreboard_TimeLeftNoHoursNew" "%s1:%s2" "Scoreboard_NoTimeLimitNew" "无时间限制" "Scoreboard_ChangeOnRoundEndNew" "回合结束时更换地图…" "TF_SteamRequired" "需要 Steam" "TF_SteamRequiredResetStats" "需要连接到 Steam 才能重设你的统计。" "TF_Nemesis" "复仇者" "TF_Dominated" "已控制" "TF_Nemesis_lodef" "复仇者" "TF_Dominated_lodef" "已控制" "TF_NewNemesis" "新的复仇者!" "TF_GotRevenge" "复仇!" "TF_FreezeNemesis" "复仇者" "TF_Taunt" "嘲讽" "TF_Action" "使用动作栏中的物品" "TF_Context_Action" "背景动作/嘲笑" "TF_FeignArmed" "-武装-" // Class Selection Screen tips // Scout "ClassTips_1_Count" "8" "ClassTips_1_1" "你占领控制点的速度比其他兵种快!" "ClassTips_1_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_1_2" "在空中使用双重跳跃!" "ClassTips_1_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_1_3_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_1_4_MvM" "你收集现金的范围更大" "ClassTips_1_4_Icon" "/achievements/tf_scout_flag_cap_grind.vmt" "ClassTips_1_5_MvM" "你获取现金的同时也获取生命值" "ClassTips_1_5_Icon" "/achievements/tf_medic_save_falling_teammate.vmt" "ClassTips_1_6_MvM" "瞬间重生!" "ClassTips_1_6_Icon" "/achievements/tf_scout_fast_cap.vmt" "ClassTips_1_7_MvM" "升级后的疯狂的牛奶能使敌人速度减慢" "ClassTips_1_8_MvM" "睡魔的升级使其棒球能为敌人打上死亡标记" // Sniper "ClassTips_2_Count" "7" "ClassTips_2_1" "使用狙击步枪的瞄准镜时,你的狙击步枪会蓄能,能造成更大的伤害!" "ClassTips_2_2" "瞄准头部来造成爆击!" "ClassTips_2_3_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_2_4_MvM" "升级后的瓶手道能使敌人速度减慢" "ClassTips_2_5_MvM" "升级你的重新开镜和蓄能时间" "ClassTips_2_6_MvM" "升级你的武器威力!" "ClassTips_2_7_MvM" "升级子弹和弓箭,让它们一次射穿多个敌人" // Soldier "ClassTips_3_Count" "7" "ClassTips_3_1" "将火箭发射器瞄准敌人脚部射击!" "ClassTips_3_2" "用火箭发射器进行火箭跳!" "ClassTips_3_3_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_3_4_MvM" "升级你的武器威力!" "ClassTips_3_5_MvM" "升级射速和装填速度" "ClassTips_3_6_MvM" "升级弹药总数和弹匣容量" "ClassTips_3_7_MvM" "升级战旗的作用时间" // Demo "ClassTips_4_Count" "7" "ClassTips_4_1" "敌人靠近黏性炸弹时,远程引爆炸弹!" "ClassTips_4_2" "站在黏弹上,引爆它,进行黏弹跳!" "ClassTips_4_3_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_4_4_MvM" "升级你的武器威力!" "ClassTips_4_5_MvM" "升级射速和装填速度" "ClassTips_4_6_MvM" "升级弹药总数和弹匣容量" "ClassTips_4_7_MvM" "升级盾牌冲锋的冷却速度" // Medic "ClassTips_5_Count" "9" "ClassTips_5_1" "治疗你的队友即可补充 UberCharge!" "ClassTips_5_2" "释放 Ubercharge,使你和你的治疗对象无敌!" "ClassTips_5_3_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_5_4_MvM" "升级医疗枪的治疗速率" "ClassTips_5_5_MvM" "升级超量治疗的总量和持续时间" "ClassTips_5_6_MvM" "升级 Ubercharge 的积累速率和持续时间" "ClassTips_5_7_MvM" "与治疗对象共享水壶效果!" "ClassTips_5_8_MvM" "蓄能以释放可以防御飞行物的能量护盾" "ClassTips_5_9_MvM" "复活牺牲的队友!" // Heavy "ClassTips_6_Count" "7" "ClassTips_6_1" "转动起你的转轮机枪,准备好痛宰敌人!" "ClassTips_6_2_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_6_3_MvM" "升级武器射速" "ClassTips_6_3_Icon" "/achievements/tf_heavy_kill_while_spunup.vmt" "ClassTips_6_4_MvM" "升级载弹量" "ClassTips_6_4_Icon" "/achievements/tf_heavy_assist_grind.vmt" "ClassTips_6_5_MvM" "升级子弹,使其能穿透敌人" "ClassTips_6_5_Icon" "/achievements/tf_sniper_headshot_post_invuln.vmt" "ClassTips_6_6_MvM" "击落火箭和榴弹!" "ClassTips_6_6_Icon" "/achievements/tf_sniper_headshot_post_invuln.vmt" "ClassTips_6_7_MvM" "制造伤害以积累怒气,使用嘲讽来激活,为转轮机枪提供强大的击退力量!" "ClassTips_6_7_Icon" "/achievements/tf_heavy_freezecam_taunt.vmt" // Pyro "ClassTips_7_Count" "7" "ClassTips_7_1" "在角落伏击敌人!" "ClassTips_7_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_7_2" "你的火焰喷射器在越近的距离越有效!" "ClassTips_7_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_7_3_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_7_4_MvM" "升级压缩空气,帮助你推开炸弹携带者" "ClassTips_7_4_Icon" "/achievements/tf_pyro_reflect_projectiles.vmt" "ClassTips_7_5_MvM" "升级火焰喷射器后续燃烧的威力和持续时间" "ClassTips_7_5_Icon" "/achievements/tf_pyro_ignite_with_rainbow.vmt" "ClassTips_7_6_MvM" "升级载弹量" "ClassTips_7_6_Icon" "/achievements/tf_demoman_kill_soldier_grind.vmt" "ClassTips_7_7_MvM" "升级火焰喷射器的直接燃烧伤害" "ClassTips_7_7_Icon" "/achievements/tf_pyro_reveal_spies.vmt" // Spy "ClassTips_8_Count" "8" "ClassTips_8_1" "将自己伪装成敌人,潜入敌方基地!" "ClassTips_8_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_2" "隐形,防止你被敌人发现!" "ClassTips_8_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_3" "用刀子背刺敌人,一击必杀!" "ClassTips_8_3_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_4" "向敌人步哨上放置电子工兵,将其摧毁!" "ClassTips_8_4_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_5_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_8_6_MvM" "升级电子工兵,使其在一定范围内瘫痪机器人并让它们减速" "ClassTips_8_6_Icon" "/achievements/tf_spy_sapper_grind.vmt" "ClassTips_8_7_MvM" "想办法让身边的隐形敌人间谍现形,并让你的队友注意到!" "ClassTips_8_7_Icon" "/achievements/tf_soldier_kill_spy_killer.vmt" "ClassTips_8_8_MvM" "为刀子增加穿甲属性,使你能更快速地摧毁巨型机器人!" "ClassTips_8_8_Icon" "/achievements/tf_get_turretkills.vmt" // Engi "ClassTips_9_Count" "8" "ClassTips_9_1" "通过捡起掉落在地上的武器获取金属来建造建筑!" "ClassTips_9_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_9_2" "修建步哨枪来防御你的基地!把它们升到 3 级!" "ClassTips_9_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_9_3" "修建传送装置帮助队友快速到达前线!" "ClassTips_9_3_Icon" "/pve/chalf_circle.vmt" "ClassTips_9_4_MvM" "== 在 曼恩 vs. 机器 中 ==" "ClassTips_9_5_MvM" "升级步哨使其射速加快!" "ClassTips_9_5_Icon" "/achievements/tf_engineer_sentry_kill_lifetime_grind.vmt" "ClassTips_9_6_MvM" "修建多个步哨!" "ClassTips_9_6_Icon" "/achievements/tf_engineer_freezecam_sentry.vmt" "ClassTips_9_7_MvM" "使你的传送装置可以双向使用!" "ClassTips_9_7_Icon" "/achievements/tf_engineer_teleport_grind.vmt" "ClassTips_9_8_MvM" "升级补给器的作用范围" "ClassTips_9_8_Icon" "/achievements/tf_engineer_dispenser_heal_grind.vmt" // Random "ClassTips_12_Count" "1" "ClassTips_12_1" "让游戏为你随机选择兵种。" "ClassTips_12_1_Icon" "/pve/chalf_circle.vmt" "TF_Welcome" "欢迎" "TF_Welcome_birthday" "欢迎,祝军团要塞生日快乐!" "TF_Welcome_halloween" "欢迎,祝你万圣节快乐!" "TF_Welcome_fullmoon" "欢迎,尽享你的月圆之夜吧!" "TF_Welcome_christmas" "欢迎,祝你节日快乐!" "TF_Welcome_april_fools" "欢迎,祝你愚人节快乐!" "TF_Welcome_valentines" "欢迎,好好享受情人节吧!" "TF_Welcome_meet_the_pyro" "欢迎" "TF_Welcome_mann_vs_machine" "欢迎" "TF_Welcome_eotl_launch" "欢迎" "TF_Welcome_community_update" "欢迎" "TF_Welcome_soldier" "永远怀念" "TF_Welcome_summer" "欢迎" "TF_Cancel" "取消(&0)" "TF_Cancel_NoKey" "取消" "TF_Back" "返回(&B)" "TF_WatchIntro" "观看影片(&W)" "TF_ReplayIntro" "重放影片(&R)" "Button_SkipIntro" "跳过影片(&S)" "TF_Continue" "继续(&C)" "TF_SelectATeam" "选择团队" "TF_SelectAClass" "选择兵种" "TF_AutoTeamSelect" "自动选择" "TF_Spectate" "观看" "TF_Play" "开始游戏!" "TF_Close" "关闭(&C)" "TF_ResetStats" "重设统计(&R)" "TF_NextTip" "下一个提示(&T)" "TF_NextTip_360" "下一个提示" "TF_ConfirmResetStats" "是否确定要重置你的玩家统计数据?\n一旦重置,以前的统计数据将无法被恢复!" "TF_ConfirmResetAchievements_Title" "重置所有成就" "TF_ConfirmResetAchievements_Message" "是否确定要重置你的所有 520 项成就数据?\n一旦重置,以前的成就数据将无法恢复!" "TF_ConfirmResetAchievements_OK" "重置" "TF_TeamsSwitched" "团队已经变更。" "TF_ClassMenu_Reset" "重置" "TF_ClassMenu_Go" "开始!" "TF_ClassMenu_Cancel" "取消" "TF_ClassMenu_Cancel_NoKey" "取消" "TF_WatchIntro_360" "观看影片" "Button_SkipIntro_360" "跳过影片" "TF_Continue_360" "继续" "TF_Offense" "进攻" "TF_Defense" "防守" "TF_Support" "支援" "TF_Next" "下一个" "TF_Prev" "上一个" "TF_NextPrev" "下一个/上一个" "TF_timeleft" "剩余时间:%s1:%s2" "TF_timeleft_nolimit" "* 无时间限制 *" "TF_nextmap" "下一张地图:%s1" "TF_PlayingTo" "获胜分数:%rounds%" "TF_PlayingToElimination" "死亡竞技" "TF_Cloak" "隐身" "TF_CloakDagger" "移动" "TF_Feign" "假死" "TF_Metal" "金属" "TF_Phase" "闪躲" "TF_Ball" "球" "TF_Jar" "罐子" "TF_Rage" "怒气" "TF_PyroRage" "呜唔" "TF_Berzerk" "猎头数" "TF_Charge" "冲锋" "TF_EnergyDrink" "饮料" "TF_Revenge" "复仇爆击" "TF_Sandwich" "食物" "TF_Hype" "跳跃能量" "TF_Boost" "加速" "TF_BISON" "能量粒子" "TF_MANGLER" "能量波束" "TF_CRITS" "爆击" "TF_POMSON_HUD" "原子波能" "TF_KNIFE" "刀子" "TF_SniperRage" "专注" "TF_Cleaver" "菜刀" "TF_Rescue" "能量" "TF_Organs" "器官" "TF_Throwable" "投掷武器" "TF_KillStreak" "连杀" "TF_Sapper" "电子工兵" "TF_KillCombo" "连杀" "TF_KILLS" "杀敌数" "TF_BONUS" "奖励" "TF_KART" "碰碰车" "TF_BOLT" "手动" "TF_SmgCharge" "爆击能量" "TF_OUT_OF_AMMO" "弹药用完" "Game_connected" "%s1 已连接" "game_spawn_as" "*你将作为 %s1 出现" "game_respawn_as" "*你将重生为 %s1" "game_spawn_asrandom" "*你将以随机兵种重生" "game_respawn_asrandom" "*你将以随机兵种重生" "round_restart_in_sec" "本回合将于 %s1 秒后重新开始" "round_restart_in_secs" "本回合将于 %s1 秒后重新开始" "game_restart_in_sec" "游戏将于 %s1 秒后重新开始" "game_restart_in_secs" "游戏将于 %s1 秒后重新开始" "game_switch_in_sec" "换队!\n游戏将于 %s1 秒后重新开始" "game_switch_in_secs" "换队!\n游戏将于 %s1 秒后重新开始" "game_scramble_in_sec" "随机组队!\n游戏将于 %s1 秒后重新开始" "game_scramble_in_secs" "随机组队!\n游戏将于 %s1 秒后重新开始" "game_scramble_onrestart" "自动随机组队!" "game_respawntime_now" "准备重生" "game_respawntime_in_sec" "重生时间:1 秒" "game_respawntime_in_secs" "重生时间:%s1 秒" "game_respawntime_stalemate" "骤死赛中无法重生" "game_respawntime_next_round" "重生时间:等待下一回合" "game_auto_team_balance_in" "游戏将于 %s1 秒后自动平衡人数。" "game_player_was_team_balanced" "为平衡游戏人数,%s1 被移到另一队。" "game_idle_kick" "%s1 空闲过久被踢出游戏" "TF_Vote_kicked" "你已被投票踢出" "TF_Idle_kicked" "由于不活跃被强制踢出" "TF_MM_Generic_Kicked" "被系统移出比赛" "TF_MOTD_Title" "今日消息" "TF_playerid_sameteam" "%s1%s2" "TF_playerid_diffteam" "%s1敌人:%s2" "TF_playerid_noteam" "%s1" "TF_playerid_object" "%s1 由 %s2 建立" "TF_playerid_object_mini" "迷你%s1 由 %s2 建立" "TF_playerid_object_mode" "%s1 %s3 由 %s2 建立" "TF_playerid_object_level" "(等级 %s1)" "TF_playerid_object_upgrading" "升级进度:%s1" "TF_playerid_object_upgrading_level" "(等级 %s1) 升级进度:%s2" "TF_playerid_object_diffteam" "敌方 %s1 由 %s2 建立" "TF_playerid_object_recharging" "再充电中:%s1%" "TF_playerid_healer" "治疗者: " "TF_playerid_healtarget" "治疗: " "TF_playerid_friendlyspy_disguise" "伪装成 %s1 %s2" "TF_playerid_mediccharge" "UberCharge:%s1%" "TF_playerid_mediccharge_wpn" "UberCharge:%s1% (%s2)" "TF_playerid_teleporter_entrance_nomatch" "没有匹配的传送装置" "TF_playerid_noheal" "%s1 阻止治疗!" "TF_playerid_ammo" " %s1" "TF_playerid_noheal_unknown" "治疗被阻止!" "TF_friendly" "友方" "TF_enemy" "敌方" // %s1 is optional difficulty // %s2 is the name of the bot "TF_Bot_Title_Enemy" "敌方 " "TF_Bot_Title_Friendly" "友方 " "TF_Bot_Generic_ClassName" "玩家" // Keyboard options "TF_Title" "TEAM FORTRESS" "TF_ClassSpecific_Keys" "兵种特定技能" "TF_ClassSkill_Medic" "医生:部署 UberCharge" "TF_ClassSkill_Heavy" "机枪手:旋转转轮机枪的枪管" "TF_ClassSkill_Sniper" "狙击手:可缩放狙击枪瞄准镜" "TF_ClassSkill_Spy" "间谍:隐身/解除隐身" "TF_ClassSkill_Spy_LastDisguise" "间谍:持续伪装" "TF_ClassSkill_Spy_DisguiseTeam" "间谍:切换伪装团队" "TF_ClassSkill_Demoman" "爆破手:引爆黏性炸弹" "TF_Call_For_Medic" "呼叫医生" "TF_Call_For_Help" "请求帮助" "TF_DropFlag" "丢下公文包" "TF_Switch_Classes_Immediately" "立即切换兵种" "TF_Toggle_RoundInfo_Map" "切换回合信息地图" "TF_MapInfo" "显示地图信息" "TF_Inspect" "检视目标或物品" "TF_call_vote" "发起投票" "TF_Player_ReadyToggle" "切换玩家状态为准备就绪" "TF_Special_Attack" "特殊攻击" "TF_voice_menu_A" "语音菜单 1" "TF_voice_menu_B" "语音菜单 2" "TF_voice_menu_C" "语音菜单 3" //Snapshot "TF_freezecam_snapshot" "[%s1] 保存这一时刻!" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x05 (ENQ) - Use achievement color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward "TF_Chat_Team_Loc" "(团队)%s1 @ %s3 : %s2" "TF_Chat_Team" "(团队)%s1 : %s2" "TF_Chat_Team_Dead" "*死亡*(团队)%s1 : %s2" "TF_Chat_Spec" "(旁观者)%s1:%s2" "TF_Chat_All" "%s1:%s2" "TF_Chat_AllDead" "*死亡* %s1:%s2" "TF_Chat_AllSpec" "*旁观者* %s1:%s2" "TF_Chat_Coach" "*教练* %s1 :%s2" "TF_Name_Change" "* %s1 已将名称更改为 %s2" "TF_Class_Change" "* %s1 已将兵种变更为%s2" "TF_Chat_Party" "(小队)" "Econ_holiday_restriction_halloween" "节日限制:万圣节" // was "TF_holiday_restriction_halloween" "Econ_holiday_restriction_birthday" "节日使用限制:军团要塞生日" // was "TF_holiday_restriction_birthday" "Econ_holiday_restriction_halloween_or_fullmoon" "节日限制:万圣节/满月之夜" "Econ_holiday_restriction_halloween_or_fullmoon_or_valentines" "节假日限制:万圣节/满月之夜/情人节" "Econ_holiday_restriction_christmas" "节日限定:圣诞" "Econ_Bundle_Double" "%s1,%s2" "Econ_Bundle_DoubleContinued" "%s1,%s2," "Econ_GreyOutReason_ToolCannotApply" "(工具不能应用于这项物品)" "Econ_GreyOutReason_CannotBeUsedByThisClass" "(这个物品不能由此兵种使用。)" "Econ_GreyOutReason_CannotBeUsedInThisSlot" "(这个物品不能装备在这个配置槽中。)" "Econ_GreyOutReason_EquipRegionConflict" "(这个物品与已经装备的物品有冲突。)" "Econ_GreyOutReason_ItemNotCraftable" "(这个物品不能用于合成。)" "Econ_GreyOutReason_ItemNotTradable" "(这个物品不能交易。)" "Econ_GreyOutReason_ItemSpecialQuality" "(物品有特殊的品质。)" "Econ_MarketTooltipFormat" "( 在社区市场出售的有 %s1 件,目前最低价为 %s2 )" "EconAction_Preview" "在游戏中检视…" "OnlyAllowUniqueQuality" "不允许特殊品质的物品" // Weapon strings "TF_Weapon_Bat" "短棍" "TF_Weapon_Bottle" "瓶子" "TF_Weapon_FireAxe" "消防斧" "TF_Weapon_Club" "反曲刀" "TF_Weapon_Crowbar" "撬棒" "TF_Weapon_Bonesaw" "骨锯" "TF_Weapon_FlameThrower" "火焰喷射器" "TF_Weapon_FlameThrower_desc" "后续燃烧能降低医疗枪提供的治疗和伤害抗性效果。\n辅助开火能力:喷出压缩空气,能击退敌人、反弹炮弹、为队友灭火。" "TF_Weapon_GrenadeLauncher" "榴弹发射器" "TF_Weapon_PipebombLauncher" "黏性炸弹发射器" "TF_Weapon_PipebombLauncher_desc" "辅助开火能力:引爆全部黏性炸弹" "TF_Weapon_Knife" "刀子" "TF_Weapon_Knife_desc" "从背后攻击敌人可以进行背刺,一击致命。" "TF_Weapon_Medikit" "医护包" "TF_Weapon_Minigun" "转轮机枪" "TF_Weapon_Pistol" "手枪" "TF_Weapon_Fists" "拳头" "TF_Weapon_Revolver" "左轮手枪" "TF_Weapon_RocketLauncher" "火箭发射器" "TF_Weapon_Shotgun" "霰弹枪" "TF_Weapon_Shovel" "铁锹" "TF_Weapon_SMG" "SMG" "TF_Weapon_SniperRifle" "狙击步枪" "TF_Weapon_SuperSMG" "Super SMG" "TF_Weapon_StickybombLauncher" "黏性炸弹发射器" "TF_Weapon_Tranq" "镇定枪" "TF_Weapon_Wrench" "扳手" "TF_Weapon_Wrench_Desc" "敲击建筑,可以加快其建造速度,并可对友方建筑进行升级和修复。" "TF_Weapon_ObjectSelection" "建造" "TF_Weapon_PDA_Engineer_Builder" "建造工具" "TF_Weapon_PDA_Engineer_Destroyer" "拆除工具" "TF_Weapon_PDA_Engineer" "PDA" // type name; shared by builder/destroyer "TF_Weapon_Disguise_Kit" "伪装工具" "TF_Weapon_Disguise_Kit_Type" "...香烟包?" "TF_Weapon_Spy_Sapper" "电子工兵" "TF_Weapon_Spy_Sapper_desc" "放置在敌方建筑上,可以使其失效并且缓慢损失生命值。放置电子工兵不影响你的伪装" "TF_Weapon_Nailgun" "钉枪" "TF_Weapon_Medigun" "医疗枪" "TF_Weapon_Medigun_Prototype" "医疗枪原型" "TF_Weapon_Scattergun" "猎枪" "TF_Weapon_SyringeGun" "注射枪" "TF_Weapon_SyringeGun_Prototype" "注射枪原型" "TF_Weapon_Watch" "隐形手表" "TF_Weapon_Watch_desc" "辅助开火能力:进入隐形状态。隐形时不能攻击。撞到敌人会使你略微显形" "TF_Weapon_FlareGun" "信号枪" "TF_Weapon_LunchBox" "饭盒" "TF_Weapon_SoldierSashimono" "指物" "TF_Weapon_Gunbai" "军配" "TF_Weapon_Kunai" "苦无" "TF_Weapon_SoldierKatana" "武士刀" "TF_Weapon_Jar" "瓶手道尿瓶" "TF_Weapon_Jar_Milk" "非乳制品" "TF_Weapon_Jar_Gas" "类似汽油的物质" "TF_Weapon_Jar_Cleaver" "菜刀" "TF_Weapon_CompoundBow" "弓" "TF_Weapon_Battle_Banner" "战旗" "TF_Weapon_Sword" "剑" "TF_Weapon_Axe" "巨斧" "TF_Weapon_Pickaxe" "镐头" "TF_Weapon_Laser_Pointer" "激光指示器" "TF_Weapon_SledgeHammer" "大锤" "TF_Weapon_MakeshiftClub" "棒槌" "TF_Weapon_Robot_Arm" "机械手臂" "TF_Weapon_Peppergun" "开膛式手枪" "TF_Weapon_Fish" "鱼" "TF_Weapon_FryingPan" "平底煎锅" "TF_Weapon_GoldFryingPan" "黄金平底煎锅" "TF_Weapon_Gloves" "拳击手套" "TF_Weapon_Crossbow" "十字弩" "TF_Weapon_StickBomb" "木柄手榴弹" "TF_Weapon_GardenRake" "耙子" "TF_Weapon_RiftFireAxe" "裂隙消防斧" "TF_Weapon_RiftFireMace" "裂隙消防锤" "TF_Weapon_RocketPack" "火箭背包" "TF_Weapon_Sign" "标志" "TF_Weapon_Staff" "权杖" "TF_Weapon_Cleaver" "菜刀" "TF_Weapon_Camera" "摄影机" "TF_Weapon_Medigun_Resist" "疫苗接种枪" "TF_Weapon_Cannon" "脱缰巨炮" "TF_Weapon_Cannon_desc" "双重打击!炮弹爆炸对此炮弹击中的目标造成迷你爆击" "TF_Weapon_Shotgun_Building_Rescue" "火线救兵" "TF_Weapon_Ap_Sap" "光圈科技牌电子工兵" // ADD THE "TF_Weapon_Ap_Sap_desc" "我们曼恩公司和一位女士做了一笔合算的交易——我们得到了一个废弃的科研设施内一满仓库的几乎全新的电子工兵。这种电子工兵与其它种类的不同,它是有智慧的,而且会在你干活时,滔滔不绝地演讲几个小时。" "TF_Weapon_Pork_Product" "猪肉制品" "TF_Weapon_Severed_Arm" "断臂" "TF_Weapon_Parachute" "降落伞" "TF_Weapon_Hammer" "战锤" "TF_Weapon_Machete" "砍刀" "TF_Weapon_Skullbat" "骨质球棒" "TF_Weapon_HotHand" "灼热之手" // ADD THE "TF_Weapon_HotHand_Desc" "它能告诉你的对手,和所有正在看着屏幕右上角的人一件事:某个幸运的人被你一巴掌扇成了蠢蛋" "TF_Weapon_FireballLauncher" "火球发射器" "TF_Weapon_DragonsFury" "龙之怒焰" // ADD THE "TF_Weapon_DragonsFury_Desc" "威力强大的单发火焰喷射器,连续击中敌人时装填速度更快,并造成额外伤害。" "TF_Weapon_DragonsFury_NeutralDesc" "主要和辅助开火共用冷却时间。\n\n主要开火能力:发射一个高速飞行的火球,使敌人短暂着火\n\n辅助开火能力: 释放压缩空气,能推开敌人和飞行物,并为着火的队友灭火。" "TF_Weapon_DragonsFury_PositiveDesc" "对着火的敌人伤害 300%\n击中后冷却速率 +50%" "TF_Weapon_DragonsFury_NegativeDesc" "使用辅助开火能力后冷却速率 -50%" "TF_ThermalThruster" "热能推进器" // ADD THE "TF_ThermalThruster_Desc" "死亡天降!发射短促的推进能量,推动你向准星方向飞行。对被踩中的敌人造成 3 倍的掉落伤害。" "TF_Weapon_Award" "奖杯" "TF_Weapon_Minigun_Festive2011" "节日转轮机枪" "TF_Weapon_Medigun_Festive2011" "节日医疗枪" "TF_Weapon_RocketLauncher_Festive2011" "节日火箭发射器" "TF_Weapon_Flamethrower_Festive2011" "节日火焰喷射器" "TF_Weapon_Scattergun_Festive2011" "节日猎枪" "TF_Weapon_StickybombLauncher_Festive2011" "节日黏性炸弹发射器" "TF_Weapon_StickybombLauncher_Festive2011_Style0" "很有节日气氛" "TF_Weapon_StickybombLauncher_Festive2011_Style1" "超有节日气氛" "TF_Weapon_Wrench_Festive2011" "节日扳手" "TF_Weapon_SniperRifle_Festive2011" "节日狙击步枪" "TF_Weapon_Knife_Festive2011" "节日刀子" "TF_Weapon_Bat_Festive2011" "节日球棒" "TF_Weapon_FestiveShotgun" "节日霰弹枪" "TF_Weapon_FestiveRevolver" "节日左轮手枪" "TF_Weapon_FestiveBonesaw" "节日骨锯" "TF_Weapon_FestiveTarge" "节日冲锋盾" "TF_Weapon_FestiveBonk" "节日原子能饮料" "TF_Weapon_FestiveBackburner" "节日偷袭烈焰喷射器" "TF_Weapon_FestiveSMG" "节日 SMG" "TF_Weapon_Minigun_IntermediateMVMLoot" "锈铁机器人毁灭者转轮机枪 Mk.I" "TF_Weapon_Medigun_IntermediateMVMLoot" "锈铁机器人毁灭者医疗枪 Mk.I" "TF_Weapon_RocketLauncher_IntermediateMVMLoot" "锈铁机器人毁灭者火箭发射器 Mk.I" "TF_Weapon_Flamethrower_IntermediateMVMLoot" "锈铁机器人毁灭者火焰喷射器 Mk.I" "TF_Weapon_Scattergun_IntermediateMVMLoot" "锈铁机器人毁灭者猎枪 Mk.I" "TF_Weapon_StickybombLauncher_IntermediateMVMLoot" "锈铁机器人毁灭者黏性炸弹发射器 Mk.I" "TF_Weapon_Wrench_IntermediateMVMLoot" "锈铁机器人毁灭者扳手 Mk.I" "TF_Weapon_SniperRifle_IntermediateMVMLoot" "锈铁机器人毁灭者狙击步枪 Mk.I" "TF_Weapon_Knife_IntermediateMVMLoot" "锈铁机器人毁灭者刀子 Mk.I" "TF_Weapon_Minigun_IntermediateMVMRareLoot" "喋血机器人毁灭者转轮机枪 Mk.I" "TF_Weapon_Medigun_IntermediateMvMRareLoot" "喋血机器人毁灭者医疗枪 Mk.I" "TF_Weapon_RocketLauncher_IntermediateMvMRareLoot" "喋血机器人毁灭者火箭发射器 Mk.I" "TF_Weapon_Flamethrower_IntermediateMvMRareLoot" "喋血机器人毁灭者火焰喷射器 Mk.I" "TF_Weapon_Scattergun_IntermediateMvMRareLoot" "喋血机器人毁灭者猎枪 Mk.I" "TF_Weapon_StickybombLauncher_IntermediateMvMRareLoot" "喋血机器人毁灭者黏性炸弹发射器 Mk.I" "TF_Weapon_Wrench_IntermediateMvMRareLoot" "喋血机器人毁灭者扳手 Mk.I" "TF_Weapon_SniperRifle_IntermediateMvMRareLoot" "喋血机器人毁灭者狙击步枪 Mk.I" "TF_Weapon_Knife_IntermediateMvMRareLoot" "喋血机器人毁灭者刀子 Mk.I" "TF_Weapon_Minigun_AdvancedMVMLoot" "白银机器人毁灭者转轮机枪 Mk.I" "TF_Weapon_Medigun_AdvancedMVMLoot" "白银机器人毁灭者医疗枪 Mk.I" "TF_Weapon_RocketLauncher_AdvancedMVMLoot" "白银机器人毁灭者火箭发射器 Mk.I" "TF_Weapon_Flamethrower_AdvancedMVMLoot" "白银机器人毁灭者火焰喷射器 Mk.I" "TF_Weapon_Scattergun_AdvancedMVMLoot" "白银机器人毁灭者猎枪 Mk.I" "TF_Weapon_StickybombLauncher_AdvancedMVMLoot" "白银机器人毁灭者黏性炸弹发射器 Mk.I" "TF_Weapon_Wrench_AdvancedMVMLoot" "白银机器人毁灭者扳手 Mk.I" "TF_Weapon_SniperRifle_AdvancedMVMLoot" "白银机器人毁灭者狙击步枪 Mk.I" "TF_Weapon_Knife_AdvancedMVMLoot" "白银机器人毁灭者刀子 Mk.I" "TF_Weapon_Minigun_AdvancedMVMRareLoot" "黄金机器人毁灭者转轮机枪 Mk.I" "TF_Weapon_Medigun_AdvancedMVMRareLoot" "黄金机器人毁灭者医疗枪 Mk.I" "TF_Weapon_RocketLauncher_AdvancedMVMRareLoot" "黄金机器人毁灭者火箭发射器 Mk.I" "TF_Weapon_Flamethrower_AdvancedMVMRareLoot" "黄金机器人毁灭者火焰喷射器 Mk.I" "TF_Weapon_Scattergun_AdvancedMVMRareLoot" "黄金机器人毁灭者猎枪 Mk.I" "TF_Weapon_StickybombLauncher_AdvancedMVMRareLoot" "黄金机器人毁灭者黏性炸弹发射器 Mk.I" "TF_Weapon_Wrench_AdvancedMVMRareLoot" "黄金机器人毁灭者扳手 Mk.I" "TF_Weapon_SniperRifle_AdvancedMVMRareLoot" "黄金机器人毁灭者狙击步枪 Mk.I" "TF_Weapon_Knife_AdvancedMVMRareLoot" "黄金机器人毁灭者刀子 Mk.I" "TF_Weapon_Minigun_ExpertMVMLoot" "碳钢机器人毁灭者转轮机枪 Mk.I" "TF_Weapon_Medigun_ExpertMVMLoot" "碳钢机器人毁灭者医疗枪 Mk.I" "TF_Weapon_RocketLauncher_ExpertMVMLoot" "碳钢机器人毁灭者火箭发射器 Mk.I" "TF_Weapon_Flamethrower_ExpertMVMLoot" "碳钢机器人毁灭者火焰喷射器 Mk.I" "TF_Weapon_Scattergun_ExpertMVMLoot" "碳钢机器人毁灭者猎枪 Mk.I" "TF_Weapon_StickybombLauncher_ExpertMVMLoot" "碳钢机器人毁灭者黏性炸弹发射器 Mk.I" "TF_Weapon_Wrench_ExpertMVMLoot" "碳钢机器人毁灭者扳手 Mk.I" "TF_Weapon_SniperRifle_ExpertMVMLoot" "碳钢机器人毁灭者狙击步枪 Mk.I" "TF_Weapon_Knife_ExpertMVMLoot" "碳钢机器人毁灭者刀子 Mk.I" "TF_Weapon_Minigun_ExpertMVMRareLoot" "钻石机器人毁灭者转轮机枪 Mk.I" "TF_Weapon_Medigun_ExpertMVMRareLoot" "钻石机器人毁灭者医疗枪 Mk.I" "TF_Weapon_RocketLauncher_ExpertMVMRareLoot" "钻石机器人毁灭者火箭发射器 Mk.I" "TF_Weapon_Flamethrower_ExpertMVMRareLoot" "钻石机器人毁灭者火焰喷射器 Mk.I" "TF_Weapon_Scattergun_ExpertMVMRareLoot" "钻石机器人毁灭者猎枪 Mk.I" "TF_Weapon_StickybombLauncher_ExpertMVMRareLoot" "钻石机器人毁灭者黏性炸弹发射器 Mk.I" "TF_Weapon_Wrench_ExpertMVMRareLoot" "钻石机器人毁灭者扳手 Mk.I" "TF_Weapon_SniperRifle_ExpertMVMRareLoot" "钻石机器人毁灭者狙击步枪 Mk.I" "TF_Weapon_Knife_ExpertMVMRareLoot" "钻石机器人毁灭者刀子 Mk.I" "TF_Weapon_Minigun_AdvancedMVMLoot_Engineer" "白银机器人毁灭者转轮机枪 Mk.II" "TF_Weapon_Medigun_AdvancedMVMLoot_Engineer" "白银机器人毁灭者医疗枪 Mk.II" "TF_Weapon_RocketLauncher_AdvancedMVMLoot_Engineer" "白银机器人毁灭者火箭发射器 Mk.II" "TF_Weapon_Flamethrower_AdvancedMVMLoot_Engineer" "白银机器人毁灭者火焰喷射器 Mk.II" "TF_Weapon_Scattergun_AdvancedMVMLoot_Engineer" "白银机器人毁灭者猎枪 Mk.II" "TF_Weapon_StickybombLauncher_AdvancedMVMLoot_Engineer" "白银机器人毁灭者黏性炸弹发射器 Mk.II" "TF_Weapon_Wrench_AdvancedMVMLoot_Engineer" "白银机器人毁灭者扳手 Mk.II" "TF_Weapon_SniperRifle_AdvancedMVMLoot_Engineer" "白银机器人毁灭者狙击步枪 Mk.II" "TF_Weapon_Knife_AdvancedMVMLoot_Engineer" "白银机器人毁灭者刀子 Mk.II" "TF_Weapon_Minigun_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者转轮机枪 Mk.II" "TF_Weapon_Medigun_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者医疗枪 Mk.II" "TF_Weapon_RocketLauncher_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者火箭发射器 Mk.II" "TF_Weapon_Flamethrower_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者火焰喷射器 Mk.II" "TF_Weapon_Scattergun_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者猎枪 Mk.II" "TF_Weapon_StickybombLauncher_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者黏性炸弹发射器 Mk.II" "TF_Weapon_Wrench_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者扳手 Mk.II" "TF_Weapon_SniperRifle_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者狙击步枪 Mk.II" "TF_Weapon_Knife_AdvancedMVMRareLoot_Engineer" "黄金机器人毁灭者刀子 Mk.II" "TF_TournamentMedal_Empty" "锦标赛奖牌" "TF_TournamentMedal_GWJ_1st" "冠军 - Gamers With Jobs 锦标赛" "TF_TournamentMedal_GWJ_2nd" "亚军 - Gamers With Jobs 锦标赛" "TF_TournamentMedal_GWJ_3rd" "参赛者 - Gamers With Jobs 锦标赛" "TF_TournamentMedal_ETF2LHL_1st" "冠军 - ETF2L Highlander 锦标赛" "TF_TournamentMedal_ETF2LHL_2nd" "亚军 - ETF2L Highlander 锦标赛" "TF_TournamentMedal_ETF2LHL_3rd" "季军 - ETF2L Highlander 锦标赛" "TF_TournamentMedal_ETF2LHL_4th" "参赛者 - ETF2L Highlander 锦标赛" "TF_TournamentMedal_UGCHL_Participant" "UGC Highlander 参赛者" "TF_TournamentMedal_UGCHL_EuroPlatinum" "UGC 挑战赛欧洲区铂金组" "TF_TournamentMedal_UGCHL_EuroSilver" "UGC 挑战赛欧洲区白银组" "TF_TournamentMedal_UGCHL_EuroIron" "UGC 挑战赛欧洲区黑铁组" "TF_TournamentMedal_UGCHL_EuroParticipant" "UGC 挑战赛欧洲区参赛者" "TF_TournamentMedal_UGCHL_Platinum_1st" "UGC 挑战赛铂金组冠军" "TF_TournamentMedal_UGCHL_Platinum_2nd" "UGC 挑战赛铂金组亚军" "TF_TournamentMedal_UGCHL_Platinum_3rd" "UGC 挑战赛铂金组季军" "TF_TournamentMedal_UGCHL_Platinum_Participant" "UGC 挑战赛铂金组参赛者" "TF_TournamentMedal_UGCHL_Gold_1st" "UGC 挑战赛黄金组冠军" "TF_TournamentMedal_UGCHL_Gold_2nd" "UGC 挑战赛黄金组亚军" "TF_TournamentMedal_UGCHL_Gold_3rd" "UGC 挑战赛黄金组季军" "TF_TournamentMedal_UGCHL_Gold_Participant" "UGC 挑战赛黄金组参赛者" "TF_TournamentMedal_UGCHL_Main_1st" "UGC Highlander 主组冠军" "TF_TournamentMedal_UGCHL_Main_2nd" "UGC Highlander 主组亚军" "TF_TournamentMedal_UGCHL_Main_3rd" "UGC Highlander 主组季军" "TF_TournamentMedal_UGCHL_Main_Participant" "UGC Highlander 主组参赛者" "TF_TournamentMedal_UGCHL_Silver_1st" "UGC 挑战赛白银组冠军" "TF_TournamentMedal_UGCHL_Silver_2nd" "UGC 挑战赛白银组亚军" "TF_TournamentMedal_UGCHL_Silver_3rd" "UGC 挑战赛白银组季军" "TF_TournamentMedal_UGCHL_Silver_Participant" "UGC 挑战赛白银组参赛者" "TF_TournamentMedal_UGCHL_Steel_1st" "UGC 挑战赛黑钢组冠军" "TF_TournamentMedal_UGCHL_Steel_2nd" "UGC 挑战赛黑钢组亚军" "TF_TournamentMedal_UGCHL_Steel_3rd" "UGC 挑战赛黑钢组季军" "TF_TournamentMedal_UGCHL_Steel_Participant" "UGC 挑战赛黑钢组参赛者" "TF_TournamentMedal_UGCHL_Iron_1st" "UGC 挑战赛黑铁组冠军" "TF_TournamentMedal_UGCHL_Iron_2nd" "UGC 挑战赛黑铁组亚军" "TF_TournamentMedal_UGCHL_Iron_3rd" "UGC 挑战赛黑铁组季军" "TF_TournamentMedal_UGCHL_Iron_Participant" "UGC 挑战赛黑铁组参赛者" "TF_TournamentMedal_UGCHL_Tin_1st" "UGC 挑战赛白锡组冠军" "TF_TournamentMedal_UGCHL_Tin_2nd" "UGC 挑战赛白锡组亚军" "TF_TournamentMedal_UGCHL_Tin_3rd" "UGC 挑战赛白锡组季军" "TF_TournamentMedal_UGCHL_1st" "UGC 挑战赛冠军" "TF_TournamentMedal_UGCHL_2nd" "UGC 挑战赛亚军" "TF_TournamentMedal_UGCHL_3rd" "UGC 挑战赛季军" "TF_TournamentMedal_UGCHL_Premium_Participant" "UGC Highlander 超级组参赛者" "TF_TournamentMedal_UGCHL_Admin" "UGC 联赛贡献者和管理员" "TF_TournamentMedal_UGC6v6_Platinum_1st" "UGC 6V6 挑战赛铂金组冠军" "TF_TournamentMedal_UGC6v6_Platinum_2nd" "UGC 6V6 挑战赛铂金组亚军" "TF_TournamentMedal_UGC6v6_Platinum_3rd" "UGC 6V6 挑战赛铂金组季军" "TF_TournamentMedal_UGC6v6_Platinum_Participant" "UGC 6V6 铂金组参赛者" "TF_TournamentMedal_UGC6v6_Gold_1st" "UGC 6V6 黄金组冠军" "TF_TournamentMedal_UGC6v6_Gold_2nd" "UGC 6V6 黄金组亚军" "TF_TournamentMedal_UGC6v6_Gold_3rd" "UGC 6V6 黄金组季军" "TF_TournamentMedal_UGC6v6_Gold_Participant" "UGC 6V6 黄金组参赛者" "TF_TournamentMedal_UGC6v6_Silver_1st" "UGC 6vs6 白银组冠军" "TF_TournamentMedal_UGC6v6_Silver_2nd" "UGC 6vs6 白银组亚军" "TF_TournamentMedal_UGC6v6_Silver_3rd" "UGC 6vs6 白银组季军" "TF_TournamentMedal_UGC6v6_Silver_Participant" "UGC 6V6 白银组参赛者" "TF_TournamentMedal_UGC6v6_Steel_1st" "UGC 6vs6 黑钢组冠军" "TF_TournamentMedal_UGC6v6_Steel_2nd" "UGC 6vs6 黑钢组亚军" "TF_TournamentMedal_UGC6v6_Steel_3rd" "UGC 6vs6 黑钢组季军" "TF_TournamentMedal_UGC6v6_Steel_Participant" "UGC 6V6 黑钢组参赛者" "TF_TournamentMedal_UGC6v6_Iron_Participant" "UGC 6V6 挑战赛黑铁组参赛者" "TF_TournamentMedal_UGC6v6_European_Participant" "UGC 6V6 欧洲参赛者" "TF_TournamentMedal_UGC4v4_Gold_1st" "UGC 4V4 黄金组冠军" "TF_TournamentMedal_UGC4v4_Gold_2nd" "UGC 4V4 黄金组亚军" "TF_TournamentMedal_UGC4v4_Gold_3rd" "UGC 4V4 黄金组季军" "TF_TournamentMedal_UGC4v4_Gold_Participant" "UGC 4V4 黄金组参赛者" "TF_TournamentMedal_UGC4v4_Silver_1st" "UGC 4vs4 白银组冠军" "TF_TournamentMedal_UGC4v4_Silver_2nd" "UGC 4vs4 白银组亚军" "TF_TournamentMedal_UGC4v4_Silver_3rd" "UGC 4vs4 白银组季军" "TF_TournamentMedal_UGC4v4_Silver_Participant" "UGC 4V4 白银组参赛者" "TF_TournamentMedal_UGC4v4_Steel_1st" "UGC 4vs4 黑钢组冠军" "TF_TournamentMedal_UGC4v4_Steel_2nd" "UGC 4vs4 黑钢组亚军" "TF_TournamentMedal_UGC4v4_Steel_3rd" "UGC 4vs4 黑钢组季军" "TF_TournamentMedal_UGC4v4_Steel_Participant" "UGC 4V4 黑钢组参赛者" "TF_TournamentMedal_UGC4v4_Iron_Participant" "UGC 4V4 钢铁组参赛者" "TF_TournamentMedal_UGCHL_League_Admin" "UGC 联赛管理员和贡献者" "TF_TournamentMedal_Winners_Desc" "授予获胜队伍!" "TF_TournamentMedal_2nd_Desc" "授予获得第二名的队伍!" "TF_TournamentMedal_3rd_Desc" "授予获得第三名的队伍!" "TF_TournamentMedal_Runnerups_Desc" "授予亚军队伍!" "TF_TournamentMedal_Participants_Desc" "授予那些参与了锦标赛的玩家。" "TF_TournamentMedal_Fall2011" "2011 秋季赛" "TF_TournamentMedal_Autumn2011" "2011 秋季赛" "TF_TournamentMedal_UGC_1st_NA_Platinum" "UGC 挑战赛北美铂金组冠军" "TF_TournamentMedal_UGC_2nd_NA_Platinum" "UGC 挑战赛北美铂金组亚军" "TF_TournamentMedal_UGC_3rd_NA_Platinum" "UGC 挑战赛北美铂金组季军" "TF_TournamentMedal_UGC_1st_Europe_Platinum" "UGC 挑战赛欧洲铂金组冠军" "TF_TournamentMedal_UGC_2nd_Europe_Platinum" "UGC 挑战赛欧洲铂金组亚军" "TF_TournamentMedal_UGC_3rd_Europe_Platinum" "UGC 挑战赛欧洲铂金组季军" "TF_TournamentMedal_UGC_1st_SA_Platinum" "UGC 挑战赛南美铂金组冠军" "TF_TournamentMedal_UGC_2nd_SA_Platinum" "UGC 挑战赛南美铂金组亚军" "TF_TournamentMedal_UGC_3rd_SA_Platinum" "UGC 挑战赛南美铂金组季军" "TF_TournamentMedal_UGC_1st_NA_Silver" "UGC 挑战赛北美白银组冠军" "TF_TournamentMedal_UGC_2nd_NA_Silver" "UGC 挑战赛北美白银组亚军" "TF_TournamentMedal_UGC_3rd_NA_Silver" "UGC 挑战赛北美白银组季军" "TF_TournamentMedal_UGC_1st_Europe_Silver" "UGC 挑战赛欧洲白银组冠军" "TF_TournamentMedal_UGC_2nd_Europe_Silver" "UGC 挑战赛欧洲白银组亚军" "TF_TournamentMedal_UGC_3rd_Europe_Silver" "UGC 挑战赛欧洲白银组季军" "TF_TournamentMedal_UGC_1st_NA_Steel" "UGC 挑战赛北美黑钢组冠军" "TF_TournamentMedal_UGC_2nd_NA_Steel" "UGC 挑战赛北美黑钢组亚军" "TF_TournamentMedal_UGC_3rd_NA_Steel" "UGC 挑战赛北美黑钢组季军" "TF_TournamentMedal_UGC_1st_Europe_Steel" "UGC 挑战赛欧洲黑钢组冠军" "TF_TournamentMedal_UGC_2nd_Europe_Steel" "UGC 挑战赛欧洲黑钢组亚军" "TF_TournamentMedal_UGC_3rd_Europe_Steel" "UGC 挑战赛欧洲黑钢组季军" "TF_TournamentMedal_UGC_1st_SA_Steel" "UGC 挑战赛南美黑钢组冠军" "TF_TournamentMedal_UGC_2nd_SA_Steel" "UGC 挑战赛南美黑钢组亚军" "TF_TournamentMedal_UGC_3rd_SA_Steel" "UGC 挑战赛南美黑钢组季军" "TF_TournamentMedal_UGC_Highlander_Platinum" "UGC 挑战赛铂金组参赛者" "TF_TournamentMedal_UGC_Highlander_Silver" "UGC 挑战赛白银组参赛者" "TF_TournamentMedal_UGC_Highlander_Steel" "UGC 挑战赛黑钢组参赛者" "TF_TournamentMedal_ESL_SeasonVI_Premier_1st" "ESL 超级联赛第 6 赛季冠军" "TF_TournamentMedal_ESL_SeasonVI_Premier_2nd" "ESL 超级联赛第 6 赛季亚军" "TF_TournamentMedal_ESL_SeasonVI_Premier_3rd" "ESL 超级联赛第 6 赛季季军" "TF_TournamentMedal_ESL_SeasonVI_Premier_Participant" "ESL 超级联赛第 6 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVI_Div1_1st" "ESL 甲级第 6 赛季冠军" "TF_TournamentMedal_ESL_SeasonVI_Div1_2nd" "ESL 甲级第 6 赛季亚军" "TF_TournamentMedal_ESL_SeasonVI_Div1_3rd" "ESL 甲级第 6 赛季季军" "TF_TournamentMedal_ESL_SeasonVI_Div1_Participant" "ESL 甲级第 6 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVI_Div2_1st" "ESL 乙级第 6 赛季冠军" "TF_TournamentMedal_ESL_SeasonVI_Div2_2nd" "ESL 乙级第 6 赛季亚军" "TF_TournamentMedal_ESL_SeasonVI_Div2_3rd" "ESL 乙级第 6 赛季季军" "TF_TournamentMedal_ESL_SeasonVI_Div2_Participant" "ESL 乙级第 6 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVI_Div3_1st" "ESL 丙级第 6 赛季冠军" "TF_TournamentMedal_ESL_SeasonVI_Div3_2nd" "ESL 丙级第 6 赛季亚军" "TF_TournamentMedal_ESL_SeasonVI_Div3_3rd" "ESL 丙级第 6 赛季季军" "TF_TournamentMedal_ESL_SeasonVI_Div3_Participant" "ESL 丙级第 6 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVI_Div4_1st" "ESL 丁级第 6 赛季冠军" "TF_TournamentMedal_ESL_SeasonVI_Div4_2nd" "ESL 丁级第 6 赛季亚军" "TF_TournamentMedal_ESL_SeasonVI_Div4_3rd" "ESL 丁级第 6 赛季季军" "TF_TournamentMedal_ESL_SeasonVI_Div4_Participant" "ESL 丁级第 6 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVI_Div5_1st" "ESL 戊级第 6 赛季冠军" "TF_TournamentMedal_ESL_SeasonVI_Div5_2nd" "ESL 戊级第 6 赛季亚军" "TF_TournamentMedal_ESL_SeasonVI_Div5_3rd" "ESL 戊级第 6 赛季季军" "TF_TournamentMedal_ESL_SeasonVI_Div5_Participant" "ESL 戊级第 6 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVII_Premiership_1st" "ESL 甲级联赛第 7 赛季冠军" "TF_TournamentMedal_ESL_SeasonVII_Premiership_2nd" "ESL 甲级联赛第 7 赛季亚军" "TF_TournamentMedal_ESL_SeasonVII_Premiership_3rd" "ESL 甲级联赛第 7 赛季季军" "TF_TournamentMedal_ESL_SeasonVII_Premiership_Participant" "ESL 甲级联赛第 7 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVII_Div1_1st" "ESL 甲级第 7 赛季冠军" "TF_TournamentMedal_ESL_SeasonVII_Div1_2nd" "ESL 甲级第 7 赛季亚军" "TF_TournamentMedal_ESL_SeasonVII_Div1_3rd" "ESL 甲级第 7 赛季季军" "TF_TournamentMedal_ESL_SeasonVII_Div2_1st" "ESL 乙级第 7 赛季冠军" "TF_TournamentMedal_ESL_SeasonVII_Div2_2nd" "ESL 乙级第 7 赛季亚军" "TF_TournamentMedal_ESL_SeasonVII_Div2_Participant" "ESL 乙级第 7 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVII_Div3_Participant" "ESL 丙级第 7 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVII_Div4_1st" "ESL 丁级第 7 赛季冠军" "TF_TournamentMedal_ESL_SeasonVII_Div4_2nd" "ESL 丁级第 7 赛季亚军" "TF_TournamentMedal_ESL_SeasonVII_Div4_3rd" "ESL 丁级第 7 赛季季军" "TF_TournamentMedal_ESL_SeasonVII_Div4_Participant" "ESL 丁级第 7 赛季参赛者" "TF_TournamentMedal_ESL_SeasonVII_Div5_1st" "ESL 戊级第 7 赛季冠军" "TF_TournamentMedal_ESL_SeasonVII_Div5_2nd" "ESL 戊级第 7 赛季亚军" "TF_TournamentMedal_ESL_SeasonVII_Div5_3rd" "ESL 戊级第 7 赛季季军" "TF_TournamentMedal_ESL_SeasonVII_Div5_Participant" "ESL 戊级第 7 赛季参赛者" "TF_TournamentMedal_ESL_MonthyChallenge_1st" "ESL TF2 每月挑战决赛冠军" "TF_TournamentMedal_ESL_MonthyChallenge_2nd" "ESL TF2 每月挑战决赛亚军" "TF_TournamentMedal_ESL_MonthyChallenge_3rd" "ESL TF2 每月挑战决赛季军" "TF_TournamentMedal_Ready_Steady_Pan_First_Place" "Ready Steady Pan 冠军" "TF_TournamentMedal_Ready_Steady_Pan_Second_Place" "Ready Steady Pan 亚军" "TF_TournamentMedal_Ready_Steady_Pan_Third_Place" "Ready Steady Pan 季军" "TF_TournamentMedal_Ready_Steady_Pan_Helper" "Ready Steady Pan 协助者" "TF_TournamentMedal_Ready_Steady_Pan_Participant" "Ready Steady Pan 参赛者" "TF_TournamentMedal_Ready_Steady_Pan_Helper_Season1" "第一季\n感谢你的帮忙!" "TF_TournamentMedal_Ready_Steady_Pan_Helper_Season2" "第 2 赛季\n感谢你的帮忙!" "TF_TournamentMedal_Ready_Steady_Pan_Winner" "Ready Steady Pan 优胜者" "TF_TournamentMedal_Ready_Steady_Pan_WinnerS3" "终极铁锅侠" "TF_TournamentMedal_Ready_Steady_Pan_WinnerS3_Desc" "如果你看到戴着这个闪闪发光的小奖章的人掏出了他的锅,快逃命吧!奖励给 Ready Steady Pan 第 3 赛季决赛选手。" "TF_TournamentMedal_Ready_Steady_Pan_ParticipantS3" "Ready Steady Pan 参赛者" "TF_TournamentMedal_Ready_Steady_Pan_ParticipantS3_Desc" "六人一队,用平底锅互殴,听起来像是奇怪的爱好,但是我们喜欢。感谢您参与 Ready Steady Pan 第 3 赛季!" "TF_TournamentMedal_Ready_Steady_Pan_PlayoffS3" "Pantastic 季后赛勇士" "TF_TournamentMedal_Ready_Steady_Pan_PlayoffS3_Desc" "闯入了竞技性平底锅锦标赛的季后赛?听起来好像很厉害的样子!恭喜您在 Ready Steady Pan 第 3 赛季中获得名次!" "TF_TournamentMedal_Ready_Steady_Pan_HelperS3_Desc" "尽管你身居幕后,但没有你的努力和付出,Ready Steady Pan 第 3 赛季就不可能成为现实。你是真正的 MVP。" "TF_TournamentMedal_Ready_Steady_Pan_FirstS4" "终极硬锅侠" "TF_TournamentMedal_Ready_Steady_Pan_FirstS4_Desc" "佩戴此徽章的人,都是本季度铁锅盛宴的统治者。贸然对他们发起挑战,不但风险巨大,还会惹上一身麻烦。祝贺你在 Ready Steady Pan 第 4 赛季决赛中的超神表现。" "TF_TournamentMedal_Ready_Steady_Pan_SecondS4" "二级不粘锅" // ADD THE "TF_TournamentMedal_Ready_Steady_Pan_SecondS4_Desc" "这个奖章可不一般,它的表面镀有不粘涂层。由于你对于某一特定厨具拥有出色的掌握技巧,我们决定授予你 Ready Steady Pan 第 4 赛季“二级不粘锅”称号。" "TF_TournamentMedal_Ready_Steady_Pan_ThirdS4" "三级摔锅手" // ADD THE "TF_TournamentMedal_Ready_Steady_Pan_ThirdS4_Desc" "你可能被其他优胜者吊打过,但是你仍然是我们见过的最强锅手之一。你在 Ready Steady Pan 第 4 赛季中干得不错。" "TF_TournamentMedal_Ready_Steady_Pan_PlayoffS4" "季后背锅人" "TF_TournamentMedal_Ready_Steady_Pan_PlayoffS4_Desc" "你的不粘锅横扫千军,那些没有不粘镀层的锅毫无招架之力。你的技术不是半生不熟,而是炉火纯青。" "TF_TournamentMedal_Ready_Steady_Pan_ParticipantS4" "四级甩锅人" "TF_TournamentMedal_Ready_Steady_Pan_ParticipantS4_Desc" "祝贺你在 Ready Steady Pan 第 4 赛季中解锁了用厨具对他人进行故意伤害的成就。" "TF_TournamentMedal_Ready_Steady_Pan_HelperS4" "后厨打蛋员" // ADD THE "TF_TournamentMedal_Ready_Steady_Pan_HelperS4_Desc" "你的打蛋技术不错,感谢你为 Ready Steady Pan 第 4 赛季做出的贡献。没有人打蛋的话,要那么多锅又有什么用处呢?" "TF_TournamentMedal_Ready_Steady_Pan_First_S5" "炒锅英雄" "TF_TournamentMedal_Ready_Steady_Pan_First_S5_Desc" "恭喜你以“锅关斩将”的出彩战绩赢下 Ready Steady Pan 第五赛季。挑战这枚奖章的主人的后果,普通人可消化不了。如果你非要试试,最好叫上老天爷一起背锅。因为不成功,便成“熟”。" "TF_TournamentMedal_Ready_Steady_Pan_Second_S5" "副手大厨" "TF_TournamentMedal_Ready_Steady_Pan_Second_S5_Desc" "憾居第二并没有它听上去那么遗憾。当敌人火力不断加大时,你可别傻站着。想抢走你披萨的玩家最好做好挨烤的准备。最后,用这 Ready Steady Pan 第五赛季的亚军奖章大饱眼福吧!" "TF_TournamentMedal_Ready_Steady_Pan_Third_S5" "三星食客" "TF_TournamentMedal_Ready_Steady_Pan_Third_S5_Desc" "拥有这枚奖章的小伙伴胃口不小,他可是 Ready Steady Pan 第五赛季的季军。与他战斗时,随时准备品味迎面而来的芬芳。" "TF_TournamentMedal_Ready_Steady_Pan_Participant_S5" "Ready Steady Pan 参赛者" "TF_TournamentMedal_Ready_Steady_Pan_Participant_S5_Desc" "挑战这枚奖牌的家伙得拼命撒腿逃跑了,因为这名玩家可是 Ready Steady Pan 的参赛者!" "TF_TournamentMedal_Ready_Steady_Pan_Playoffs_S5" "喜出锅外" "TF_TournamentMedal_Ready_Steady_Pan_Playoffs_S5_Desc" "尽管事情不尽锅意,你依然是我们的铁锅英雄。恭喜你成功入围 Ready Steady Pan 第五赛季的季后赛,顺便祝你下个赛季好运!" "TF_TournamentMedal_Ready_Steady_Pan_Tier1_Donor_S5" "Ready Steady Pan 一级捐赠者" "TF_TournamentMedal_Ready_Steady_Pan_Tier1_Donor_S5_Desc" "外表并不见得总是与其看上去一致。我们感谢你为 Ready Steady Pan 第五赛季慷慨解囊!" "TF_TournamentMedal_Ready_Steady_Pan_Tier2_Donor_S5" "Ready Steady Pan 二级捐赠者" "TF_TournamentMedal_Ready_Steady_Pan_Tier2_Donor_S5_Desc" "为公益之事慷慨解囊使你成为一名仗义执刀之人,或者间谍大佬。如果你是前者,我们感谢你为 Ready Steady Pan 第五赛季做出的贡献!如果你是后者,滚去玩 highlander 模式吧。" "TF_TournamentMedal_ETF2L_6v6_Premier_Division_Gold" "ETF2L 6v6 超级联赛金牌" "TF_TournamentMedal_ETF2L_6v6_Premier_Division_Silver" "ETF2L 6v6 超级联赛银牌" "TF_TournamentMedal_ETF2L_6v6_Premier_Division_Bronze" "ETF2L 6v6 超级联赛铜牌" "TF_TournamentMedal_ETF2L_6v6_Division1_Group_Winner" "ETF2L 6v6 甲级组胜出者" "TF_TournamentMedal_ETF2L_6v6_Division2_Group_Winner" "ETF2L 6v6 乙级组胜出者" "TF_TournamentMedal_ETF2L_6v6_Division3_Group_Winner" "ETF2L 6v6 丙级组胜出者" "TF_TournamentMedal_ETF2L_6v6_Division4_Group_Winner" "ETF2L 6v6 丁级组胜出者" "TF_TournamentMedal_ETF2L_6v6_Division5_Group_Winner" "ETF2L 6v6 联赛戊级组胜出者" "TF_TournamentMedal_ETF2L_6v6_Division6_Group_Winner" "ETF2L 6v6 己级组胜出者" "TF_TournamentMedal_ETF2L_6v6_Premier_Division_Participation" "ETF2L 6v6 超级联赛参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Division1_Participation" "ETF2L 6v6 甲级组参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Division2_Participation" "ETF2L 6v6 乙级组参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Division3_Participation" "ETF2L 6v6 丙级组参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Division4_Participation" "ETF2L 6v6 丁级组参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Division5_Participation" "ETF2L 6v6 戊级组参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Division6_Participation" "ETF2L 6v6 己级组参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Division1_Gold" "ETF2L 甲级组挑战赛金牌" "TF_TournamentMedal_ETF2L_Highlander_Division1_Silver" "ETF2L 甲级组挑战赛银牌" "TF_TournamentMedal_ETF2L_Highlander_Division1_Bronze" "ETF2L 甲级组挑战赛铜牌" "TF_TournamentMedal_ETF2L_Highlander_Division2_Gold" "ETF2L Highlander 乙组金牌" "TF_TournamentMedal_ETF2L_Highlander_Division2_Silver" "ETF2L Highlander 乙组银牌" "TF_TournamentMedal_ETF2L_Highlander_Division2_Bronze" "ETF2L Highlander 乙组铜牌" "TF_TournamentMedal_ETF2L_Highlander_Premier_Division_Gold" "ETF2L Highlander 超级组金牌" "TF_TournamentMedal_ETF2L_Highlander_Premier_Division_Silver" "ETF2L Highlander 超级组银牌" "TF_TournamentMedal_ETF2L_Highlander_Premier_Division_Bronze" "ETF2L Highlander 超级组铜牌" "TF_TournamentMedal_ETF2L_Highlander_Division1_Group_Winner" "ETF2L 挑战赛甲级组胜出者" "TF_TournamentMedal_ETF2L_Highlander_Division2_Group_Winner" "ETF2L 挑战赛乙级组胜出者" "TF_TournamentMedal_ETF2L_Highlander_Division3_Group_Winner" "ETF2L 挑战赛丙级组胜出者" "TF_TournamentMedal_ETF2L_Highlander_Division4_Group_Winner" "ETF2L 挑战赛丁级组胜出者" "TF_TournamentMedal_ETF2L_Highlander_Division5_Group_Winner" "ETF2L 挑战赛戊级组胜出者" "TF_TournamentMedal_ETF2L_Highlander_Division6_Group_Winner" "ETF2L 挑战赛己级组胜出者" "TF_TournamentMedal_ETF2L_Highlander_Premier_Division_Participation" "ETF2L Highlander 超级组参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Division1_Participation" "ETF2L 甲级组挑战赛参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Division2_Participation" "ETF2L 乙级组挑战赛参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Division3_Participation" "ETF2L 丙级组挑战赛参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Division4_Participation" "ETF2L 丁级组挑战赛参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Division5_Participation" "ETF2L 戊级组挑战赛参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Division6_Participation" "ETF2L 己级组挑战赛参赛者奖牌" "TF_TournamentMedal_ETF2L_Ultiduo1_Gold_Medal" "ETF2L Ultiduo #1 金牌" "TF_TournamentMedal_ETF2L_Ultiduo2_Gold_Medal" "ETF2L Ultiduo #2 金牌" "TF_TournamentMedal_ETF2L_Ultiduo3_Gold_Medal" "ETF2L Ultiduo #3 金牌" "TF_TournamentMedal_ETF2L_Ultiduo4_Gold_Medal" "ETF2L Ultiduo #4 金牌" "TF_TournamentMedal_ETF2L_Ultiduo5_Gold_Medal" "ETF2L Ultiduo #5 金牌" "TF_TournamentMedal_ETF2L_Ultiduo5_Silver_Medal" "ETF2L Ultiduo #5 银牌" "TF_TournamentMedal_ETF2L_Ultiduo5_Bronze_Medal" "ETF2L Ultiduo #5 铜牌" "TF_TournamentMedal_ETF2L_Ultiduo5_Participation_Medal" "ETF2L Ultiduo #5 参赛者奖牌" "TF_TournamentMedal_ETF2L_Ultiduo6_Gold_Medal" "ETF2L Ultiduo #6 金牌" "TF_TournamentMedal_ETF2L_Ultiduo6_Silver_Medal" "ETF2L Ultiduo #6 银牌" "TF_TournamentMedal_ETF2L_Ultiduo6_Bronze_Medal" "ETF2L Ultiduo #6 铜牌" "TF_TournamentMedal_ETF2L_Ultiduo6_Participation_Medal" "ETF2L Ultiduo #6 参赛者奖牌" "TF_TournamentMedal_ESH_Ultiduo1_Gold_Medal" "ESH Ultiduo #1 金牌" "TF_TournamentMedal_ESH_Ultiduo2_Gold_Medal" "ESH Ultiduo #2 金牌" "TF_TournamentMedal_ESH_Ultiduo3_Gold_Medal" "ESH Ultiduo #3 金牌" "TF_TournamentMedal_ESH_Ultiduo4_Gold_Medal" "ESH Ultiduo #4 金牌" "TF_TournamentMedal_ESH_Ultiduo5_Gold_Medal" "ESH Ultiduo #5 金牌" "TF_TournamentMedal_ESH_Ultiduo6_Gold_Medal" "ESH Ultiduo #6 金牌" "TF_TournamentMedal_ESH_Ultiduo7_Gold_Medal" "ESH Ultiduo #7 金牌" "TF_TournamentMedal_ETF2L_Participation_Style0" "ETF2L" "TF_TournamentMedal_ETF2L_Participation_Style1" "爆破手" "TF_TournamentMedal_ETF2L_Participation_Style2" "工程师" "TF_TournamentMedal_ETF2L_Participation_Style3" "机枪手" "TF_TournamentMedal_ETF2L_Participation_Style4" "医生" "TF_TournamentMedal_ETF2L_Participation_Style5" "火焰兵" "TF_TournamentMedal_ETF2L_Participation_Style6" "侦察兵" "TF_TournamentMedal_ETF2L_Participation_Style7" "狙击手" "TF_TournamentMedal_ETF2L_Participation_Style8" "士兵" "TF_TournamentMedal_ETF2L_Participation_Style9" "间谍" "TF_TournamentMedal_ETF2L_6v6_Premiership_Gold" "ETF2L 6v6 超级联赛金牌" "TF_TournamentMedal_ETF2L_6v6_Premiership_Silver" "ETF2L 6v6 超级联赛银牌" "TF_TournamentMedal_ETF2L_6v6_Premiership_Bronze" "ETF2L 6v6 超级联赛铜牌" "TF_TournamentMedal_ETF2L_6v6_Premiership_Participation" "ETF2L 6v6 超级联赛参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Division1_Gold" "ETF2L 6v6 甲组冠军" "TF_TournamentMedal_ETF2L_6v6_Division1_Silver" "ETF2L 6v6 甲组亚军" "TF_TournamentMedal_ETF2L_6v6_Division1_Bronze" "ETF2L 6v6 甲组季军" "TF_TournamentMedal_ETF2L_6v6_Division2_Gold" "ETF2L 6v6 乙组冠军" "TF_TournamentMedal_ETF2L_6v6_Division2_Silver" "ETF2L 6v6 乙组亚军" "TF_TournamentMedal_ETF2L_6v6_Division2_Bronze" "ETF2L 6v6 乙组季军" "TF_TournamentMedal_ETF2L_6v6_Division3_Gold" "ETF2L 6v6 丙组冠军" "TF_TournamentMedal_ETF2L_6v6_Division3_Silver" "ETF2L 6v6 丙组亚军" "TF_TournamentMedal_ETF2L_6v6_Division3_Bronze" "ETF2L 6v6 丙组季军" "TF_TournamentMedal_ETF2L_6v6_High_Gold" "ETF2L 6v6 高阶赛金牌" "TF_TournamentMedal_ETF2L_6v6_High_Silver" "ETF2L 6v6 高阶赛银牌" "TF_TournamentMedal_ETF2L_6v6_High_Bronze" "ETF2L 6v6 高阶赛铜牌" "TF_TournamentMedal_ETF2L_6v6_High_Playoff" "ETF2L 6v6 高阶季后赛奖牌" "TF_TournamentMedal_ETF2L_6v6_High_Participation" "ETF2L 6v6 高阶赛参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Mid_Gold" "ETF2L 6v6 中阶赛金牌" "TF_TournamentMedal_ETF2L_6v6_Mid_Silver" "ETF2L 6v6 中阶赛银牌" "TF_TournamentMedal_ETF2L_6v6_Mid_Bronze" "ETF2L 6v6 中阶赛铜牌" "TF_TournamentMedal_ETF2L_6v6_Mid_Playoff" "ETF2L 6v6 中阶季后赛奖牌" "TF_TournamentMedal_ETF2L_6v6_Mid_Participation" "ETF2L 6v6 中阶赛参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Open_Gold" "ETF2L 6v6 公开赛金牌" "TF_TournamentMedal_ETF2L_6v6_Open_Silver" "ETF2L 6v6 公开赛银牌" "TF_TournamentMedal_ETF2L_6v6_Open_Bronze" "ETF2L 6v6 公开赛铜牌" "TF_TournamentMedal_ETF2L_6v6_Open_Playoff" "ETF2L 6v6 公开季后赛奖牌" "TF_TournamentMedal_ETF2L_6v6_Open_Participation" "ETF2L 6v6 公开赛参赛者奖牌" "TF_TournamentMedal_ETF2L_6v6_Low_Gold" "ETF2L 6v6 低水平组金牌" "TF_TournamentMedal_ETF2L_6v6_Low_Silver" "ETF2L 6v6 低水平组银牌" "TF_TournamentMedal_ETF2L_6v6_Low_Bronze" "ETF2L 6v6 低水平组铜牌" "TF_TournamentMedal_ETF2L_6v6_Low_Playoff" "ETF2L 6v6 低水平组季后赛奖牌" "TF_TournamentMedal_ETF2L_6v6_Low_Participation" "ETF2L 6v6 低水平组参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Premiership_Gold" "ETF2L 挑战者超级联赛金牌" "TF_TournamentMedal_ETF2L_Highlander_Premiership_Silver" "ETF2L 挑战者超级联赛银牌" "TF_TournamentMedal_ETF2L_Highlander_Premiership_Bronze" "ETF2L 挑战者超级联赛铜牌" "TF_TournamentMedal_ETF2L_Highlander_Premiership_Participation" "ETF2L 挑战者超级联赛金牌参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_High_Gold" "ETF2L 挑战者高阶赛金牌" "TF_TournamentMedal_ETF2L_Highlander_High_Silver" "ETF2L 挑战者高阶赛银牌" "TF_TournamentMedal_ETF2L_Highlander_High_Bronze" "ETF2L 挑战者高阶赛铜牌" "TF_TournamentMedal_ETF2L_Highlander_High_Playoff" "ETF2L 挑战者高阶季后赛奖牌" "TF_TournamentMedal_ETF2L_Highlander_High_Participation" "ETF2L 挑战者高阶参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_HighMid_Gold" "ETF2L 挑战者高阶/中阶金牌" "TF_TournamentMedal_ETF2L_Highlander_HighMid_Silver" "ETF2L 挑战者高阶/中阶银牌" "TF_TournamentMedal_ETF2L_Highlander_HighMid_Bronze" "ETF2L 挑战者高阶/中阶铜牌" "TF_TournamentMedal_ETF2L_Highlander_HighMid_Playoff" "ETF2L 挑战者高阶/中阶季后赛奖牌" "TF_TournamentMedal_ETF2L_Highlander_HighMid_Participation" "ETF2L 挑战者高阶/中阶参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Mid_Gold" "ETF2L 挑战者中阶赛金牌" "TF_TournamentMedal_ETF2L_Highlander_Mid_Silver" "ETF2L 挑战者中阶赛银牌" "TF_TournamentMedal_ETF2L_Highlander_Mid_Bronze" "ETF2L 挑战者中阶赛铜牌" "TF_TournamentMedal_ETF2L_Highlander_Mid_Playoff" "ETF2L 挑战者中阶季后赛奖牌" "TF_TournamentMedal_ETF2L_Highlander_Mid_Participation" "ETF2L 挑战者中阶赛参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Low_Gold" "ETF2L Highlander 低水平组金牌" "TF_TournamentMedal_ETF2L_Highlander_Low_Silver" "ETF2L Highlander 低水平组银牌" "TF_TournamentMedal_ETF2L_Highlander_Low_Bronze" "ETF2L Highlander 低水平组铜牌" "TF_TournamentMedal_ETF2L_Highlander_Low_Playoff" "ETF2L Highlander 低水平组季后赛奖牌" "TF_TournamentMedal_ETF2L_Highlander_Low_Participation" "ETF2L Highlander 低水平组参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Open_Gold" "ETF2L 挑战者公开赛金牌" "TF_TournamentMedal_ETF2L_Highlander_Open_Silver" "ETF2L 挑战者公开赛银牌" "TF_TournamentMedal_ETF2L_Highlander_Open_Bronze" "ETF2L 挑战者公开赛铜牌" "TF_TournamentMedal_ETF2L_Highlander_Open_Playoff" "ETF2L 挑战者公开季后赛奖牌" "TF_TournamentMedal_ETF2L_Highlander_Open_Participation" "ETF2L 挑战者公开赛参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Open_1st" "ETF2L 公开挑战赛冠军" "TF_TournamentMedal_ETF2L_Highlander_Open_2nd" "ETF2L 公开挑战赛亚军" "TF_TournamentMedal_ETF2L_Highlander_Open_3rd" "ETF2L 公开挑战赛季军" "TF_TournamentMedal_ETF2L_Highlander_Open_Participant" "ETF2L 公开挑战赛参赛者" "TF_TournamentMedal_ETF2L_Highlander_Open2_Gold" "ETF2L 挑战者公开赛第 2 赛季金牌" "TF_TournamentMedal_ETF2L_Highlander_Open2_Silver" "ETF2L 挑战者公开赛第 2 赛季银牌" "TF_TournamentMedal_ETF2L_Highlander_Open2_Bronze" "ETF2L 挑战者公开赛第 2 赛季铜牌" "TF_TournamentMedal_ETF2L_Highlander_Open2_Participation" "ETF2L 挑战者公开赛第 2 赛季参赛者奖牌" "TF_TournamentMedal_ETF2L_Highlander_Open3_Gold" "ETF2L Highlander 公开赛第 3 赛季金牌" "TF_TournamentMedal_ETF2L_Highlander_Open3_Silver" "ETF2L Highlander 公开赛第 3 赛季银牌" "TF_TournamentMedal_ETF2L_Highlander_Open3_Bronze" "ETF2L Highlander 公开赛第 3 赛季铜牌" "TF_TournamentMedal_ETF2L_Highlander_Open3_Participation" "ETF2L Highlander 公开赛第 3 赛季参赛者奖牌" "TF_TournamentMedal_ETF2L_Meat_Challenge_Gold" "ETF2L 鲜肉挑战赛金牌" "TF_TournamentMedal_ETF2L_Meat_Challenge_Silver" "ETF2L 鲜肉挑战赛银牌" "TF_TournamentMedal_ETF2L_Meat_Challenge_Bronze" "ETF2L 鲜肉挑战赛铜牌" "TF_TournamentMedal_ETF2L_Meat_Challenge_Participant" "ETF2L 鲜肉挑战赛参赛者" "TF_TournamentMedal_OzFortress_OWL10_6v6_Premier_Division_First_Place" "OWL 10 超级联赛冠军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Premier_Division_Second_Place" "OWL 10 超级联赛亚军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Premier_Division_Third_Place" "OWL 10 超级联赛季军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Premier_Division_Participant" "OWL 10 超级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division2_First_Place" "OWL 10 乙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division2_Second_Place" "OWL 10 乙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division2_Third_Place" "OWL 10 乙级联赛季军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division2_Participant" "OWL 10 乙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division3_First_Place" "OWL 10 丙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division3_Second_Place" "OWL 10 丙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division3_Third_Place" "OWL 10 丙级联赛季军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division3_Participant" "OWL 10 丙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division4_First_Place" "OWL 10 丁级联赛冠军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division4_Second_Place" "OWL 10 丁级联赛亚军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division4_Third_Place" "OWL 10 丁级联赛季军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division4_Participant" "OWL 10 丁级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division5_First_Place" "OWL 10 戊级联赛冠军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division5_Second_Place" "OWL 10 戊级联赛亚军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division5_Third_Place" "OWL 10 戊级联赛季军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division5_Participant" "OWL 10 戊级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division6_First_Place" "OWL 10 己级联赛冠军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division6_Second_Place" "OWL 10 己级联赛亚军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division6_Third_Place" "OWL 10 己级联赛季军" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division6_Participant" "OWL 10 己级联赛参赛者" "TF_TournamentMedal_OzFortress_Highlander_Community_First_Place" "澳洲挑战赛社区联赛冠军" "TF_TournamentMedal_OzFortress_Highlander_Community_Second_Place" "澳洲挑战赛社区联赛亚军" "TF_TournamentMedal_OzFortress_Highlander_Community_Third_Place" "澳洲挑战赛社区联赛季军" "TF_TournamentMedal_OzFortress_Highlander_Community_Participant" "澳洲挑战赛社区联赛参赛者" "TF_TournamentMedal_OzFortress_OWL11_6v6_Premier_Division_First_Place" "OWL 11 超级联赛冠军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Premier_Division_Second_Place" "OWL 11 超级联赛亚军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Premier_Division_Third_Place" "OWL 11 超级联赛季军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Premier_Division_Participant" "OWL 11 超级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division2_First_Place" "OWL 11 乙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division2_Second_Place" "OWL 11 乙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division2_Third_Place" "OWL 11 乙级联赛季军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division2_Participant" "OWL 11 乙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division3_First_Place" "OWL 11 丙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division3_Second_Place" "OWL 11 丙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division3_Third_Place" "OWL 11 丙级联赛季军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division3_Participant" "OWL 11 丙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division4_First_Place" "OWL 11 丁级联赛冠军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division4_Second_Place" "OWL 11 丁级联赛亚军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division4_Third_Place" "OWL 11 丁级联赛季军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division4_Participant" "OWL 11 丁级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division5_First_Place" "OWL 11 戊级联赛冠军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division5_Second_Place" "OWL 11 戊级联赛亚军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division5_Third_Place" "OWL 11 戊级联赛季军" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division5_Participant" "OWL 11 戊级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL12_6v6_Premier_Division_First_Place" "OWL 12 超级联赛冠军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Premier_Division_Second_Place" "OWL 12 超级联赛亚军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Premier_Division_Third_Place" "OWL 12 超级联赛季军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Premier_Division_Participant" "OWL 12 超级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division2_First_Place" "OWL 12 乙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division2_Second_Place" "OWL 12 乙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division2_Third_Place" "OWL 12 乙级联赛季军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division2_Participant" "OWL 12 乙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division3_First_Place" "OWL 12 丙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division3_Second_Place" "OWL 12 丙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division3_Third_Place" "OWL 12 丙级联赛季军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division3_Participant" "OWL 12 丙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division4_First_Place" "OWL 12 丁级联赛冠军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division4_Second_Place" "OWL 12 丁级联赛亚军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division4_Third_Place" "OWL 12 丁级联赛季军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division4_Participant" "OWL 12 丁级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division5_First_Place" "OWL 12 戊级联赛冠军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division5_Second_Place" "OWL 12 戊级联赛亚军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division5_Third_Place" "OWL 12 戊级联赛季军" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division5_Participant" "OWL 12 戊级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL13_6v6_Premier_Division_First_Place" "OWL 13 超级联赛冠军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Premier_Division_Second_Place" "OWL 13 超级联赛亚军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Premier_Division_Third_Place" "OWL 13 超级联赛季军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Premier_Division_Participant" "OWL 13 超级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division2_First_Place" "OWL 13 乙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division2_Second_Place" "OWL 13 乙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division2_Third_Place" "OWL 13 乙级联赛季军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division2_Participant" "OWL 13 乙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division3_First_Place" "OWL 13 丙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division3_Second_Place" "OWL 13 丙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division3_Third_Place" "OWL 13 丙级联赛季军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division3_Participant" "OWL 13 丙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division4_First_Place" "OWL 13 丁级联赛冠军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division4_Second_Place" "OWL 13 丁级联赛亚军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division4_Third_Place" "OWL 13 丁级联赛季军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division4_Participant" "OWL 13 丁级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division5_First_Place" "OWL 13 戊级联赛冠军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division5_Second_Place" "OWL 13 戊级联赛亚军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division5_Third_Place" "OWL 13 戊级联赛季军" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division5_Participant" "OWL 13 戊级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL14_6v6_Premier_First_Place" "OWL 14 甲级联赛冠军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Premier_Second_Place" "OWL 14 甲级联赛亚军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Premier_Third_Place" "OWL 14 甲级联赛季军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Premier_Participant" "OWL 14 甲级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division2_First_Place" "OWL 14 乙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division2_Second_Place" "OWL 14 乙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division2_Third_Place" "OWL 14 乙级联赛季军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division2_Participant" "OWL 14 乙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division3_First_Place" "OWL 14 丙级联赛冠军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division3_Second_Place" "OWL 14 丙级联赛亚军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division3_Third_Place" "OWL 14 丙级联赛季军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division3_Participant" "OWL 14 丙级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division4_First_Place" "OWL 14 丁级联赛冠军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division4_Second_Place" "OWL 14 丁级联赛亚军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division4_Third_Place" "OWL 14 丁级联赛季军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division4_Participant" "OWL 14 丁级联赛参赛者" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division5_First_Place" "OWL 14 戊级联赛冠军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division5_Second_Place" "OWL 14 戊级联赛亚军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division5_Third_Place" "OWL 14 戊级联赛季军" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division5_Participant" "OWL 14 戊级联赛参赛者" "TF_TournamentMedal_OzFortress_SummerCup_First_Place" "ozfortress 夏季杯冠军" "TF_TournamentMedal_OzFortress_SummerCup_Second_Place" "ozfortress 夏季杯亚军" "TF_TournamentMedal_OzFortress_SummerCup_Third_Place" "ozfortress 夏季杯季军" "TF_TournamentMedal_OzFortress_SummerCup_Participant" "ozfortress 夏季杯参赛者" "TF_TournamentMedal_LBTF2_6v6_Elite_1st" "LBTF2 6v6 精英组冠军" "TF_TournamentMedal_LBTF2_6v6_Elite_2nd" "LBTF2 6v6 精英组亚军" "TF_TournamentMedal_LBTF2_6v6_Elite_3rd" "LBTF2 6v6 精英组季军" "TF_TournamentMedal_LBTF2_6v6_Elite_Participant" "LBTF2 6v6 精英组参赛者" "TF_TournamentMedal_LBTF2_6v6_Central_1st" "LBTF2 6v6 核心组冠军" "TF_TournamentMedal_LBTF2_6v6_Central_2nd" "LBTF2 6v6 核心组亚军" "TF_TournamentMedal_LBTF2_6v6_Central_3rd" "LBTF2 6v6 核心组季军" "TF_TournamentMedal_LBTF2_6v6_Central_Participant" "LBTF2 6v6 核心组参赛者" "TF_TournamentMedal_LBTF2_6v6_Access_1st" "LBTF2 6v6 入选组冠军" "TF_TournamentMedal_LBTF2_6v6_Access_2nd" "LBTF2 6v6 入选组亚军" "TF_TournamentMedal_LBTF2_6v6_Access_3rd" "LBTF2 6v6 入选组季军" "TF_TournamentMedal_LBTF2_6v6_Access_Participant" "LBTF2 6v6 入选组参赛者" "TF_TournamentMedal_LBTF2_6v6_Open_1st" "LBTF2 6v6 公开组冠军" "TF_TournamentMedal_LBTF2_6v6_Open_2nd" "LBTF2 6v6 公开组亚军" "TF_TournamentMedal_LBTF2_6v6_Open_3rd" "LBTF2 6v6 公开组季军" "TF_TournamentMedal_LBTF2_6v6_Open_Participant" "LBTF2 6v6 公开组参赛者" "TF_TournamentMedal_LBTF2_Highlander_1st" "LBTF2 挑战赛冠军" "TF_TournamentMedal_LBTF2_Highlander_2nd" "LBTF2 挑战赛亚军" "TF_TournamentMedal_LBTF2_Highlander_3rd" "LBTF2 挑战赛季军" "TF_TournamentMedal_LBTF2_Highlander_Participant" "LBTF2 挑战赛参赛者" "TF_TournamentMedal_LBTF2_Highlander_Access_1st" "LBTF2 挑战赛入选组冠军" "TF_TournamentMedal_LBTF2_Highlander_Access_2nd" "LBTF2 挑战赛入选组亚军" "TF_TournamentMedal_LBTF2_Highlander_Access_3rd" "LBTF2 挑战赛入选组季军" "TF_TournamentMedal_LBTF2_Highlander_Access_Participant" "LBTF2 挑战赛入选组参赛者" "TF_TournamentMedal_LBTF2_Highlander_Principal_1st" "LBTF2 挑战者大赛冠军" "TF_TournamentMedal_LBTF2_Highlander_Principal_2nd" "LBTF2 挑战者大赛亚军" "TF_TournamentMedal_LBTF2_Highlander_Principal_3rd" "LBTF2 挑战者大赛季军" "TF_TournamentMedal_LBTF2_Highlander_Principal_Participant" "LBTF2 挑战者大赛参赛者" "TF_TournamentMedal_LBTF2_Highlander_Open_1st" "LBTF2 Highlander 公开赛冠军" "TF_TournamentMedal_LBTF2_Highlander_Open_2nd" "LBTF2 Highlander 公开赛亚军" "TF_TournamentMedal_LBTF2_Highlander_Open_3rd" "LBTF2 Highlander 公开赛季军" "TF_TournamentMedal_LBTF2_Highlander_Open_Participant" "LBTF2 Highlander 公开赛参赛者" "TF_TournamentMedal_LBTF2_Highlander_Main_1st" "LBTF2 Highlander 主组冠军" "TF_TournamentMedal_LBTF2_Highlander_Main_2nd" "LBTF2 Highlander 主组亚军" "TF_TournamentMedal_LBTF2_Highlander_Main_3rd" "LBTF2 Highlander 主组季军" "TF_TournamentMedal_LBTF2_Highlander_Main_Participant" "LBTF2 Highlander 主组参赛者" "TF_TournamentMedal_FBTF_Cup_6v6_Wastex_Miller_1st" "FBTF 杯 6v6 Wastex Miller 赛冠军" "TF_TournamentMedal_FBTF_Cup_6v6_Wastex_Miller_2nd" "FBTF 杯 6v6 Wastex Miller 赛亚军" "TF_TournamentMedal_FBTF_Cup_6v6_Wastex_Miller_3rd" "FBTF 杯 6v6 Wastex Miller 赛季军" "TF_TournamentMedal_FBTF_Cup_6v6_Wastex_Miller_Participant" "FBTF 杯 6v6 Wastex Miller 赛参赛者" "TF_TournamentMedal_FBTF_Cup_6v6_Barts_Rimet_1st" "FBTF 杯 6v6 Barts Rimet 赛冠军" "TF_TournamentMedal_FBTF_Cup_6v6_Barts_Rimet_2nd" "FBTF 杯 6v6 Barts Rimet 赛亚军" "TF_TournamentMedal_FBTF_Cup_6v6_Barts_Rimet_3rd" "FBTF 杯 6v6 Barts Rimet 赛季军" "TF_TournamentMedal_FBTF_Cup_6v6_Barts_Rimet_Participant" "FBTF 杯 6v6 Barts Rimet 赛参赛者" "TF_TournamentMedal_FBTF_Cup_6v6_Vic_Basten_1st" "FBTF 杯 6v6 Vic Basten 赛冠军" "TF_TournamentMedal_FBTF_Cup_6v6_Vic_Basten_2nd" "FBTF 杯 6v6 Vic Basten 赛亚军" "TF_TournamentMedal_FBTF_Cup_6v6_Vic_Basten_3rd" "FBTF 杯 6v6 Vic Basten 赛季军" "TF_TournamentMedal_FBTF_Cup_6v6_Vic_Basten_Participant" "FBTF 杯 6v6 Vic Basten 赛参赛者" "TF_TournamentMedal_FBTF2_4v4_Elite_1st" "FBTF 4v4 精英赛冠军" "TF_TournamentMedal_FBTF2_4v4_Elite_2nd" "FBTF 4v4 精英赛亚军" "TF_TournamentMedal_FBTF2_4v4_Elite_3rd" "FBTF 4v4 精英赛季军" "TF_TournamentMedal_FBTF2_4v4_Elite_Participant" "FBTF 4v4 精英赛参赛者" "TF_TournamentMedal_FBTF2_4v4_Access_1st" "FBTF 4v4 入选赛冠军" "TF_TournamentMedal_FBTF2_4v4_Access_2nd" "FBTF 4v4 入选赛亚军" "TF_TournamentMedal_FBTF2_4v4_Access_3rd" "FBTF 4v4 入选赛季军" "TF_TournamentMedal_FBTF2_4v4_Access_Participant" "FBTF 4v4 入选赛参赛者" "TF_TournamentMedal_FBTF2_4v4_Open_1st" "FBTF 4v4 公开赛冠军" "TF_TournamentMedal_FBTF2_4v4_Open_2nd" "FBTF 4v4 公开赛亚军" "TF_TournamentMedal_FBTF2_4v4_Open_3rd" "FBTF 4v4 公开赛季军" "TF_TournamentMedal_FBTF2_4v4_Open_Participant" "FBTF 4v4 公开赛参赛者" "TF_TournamentMedal_Chapelaria_6v6_1st" "Chapelaria 6v6 冠军" "TF_TournamentMedal_Chapelaria_6v6_2nd" "Chapelaria 6v6 亚军" "TF_TournamentMedal_Chapelaria_6v6_3rd" "Chapelaria 6v6 季军" "TF_TournamentMedal_Chapelaria_6v6_Participant" "Chapelaria 6v6 参赛者" "TF_TournamentMedal_Chapelaria_6v6_Legatus_1st" "Chapelaria 6v6 Legatus 冠军" "TF_TournamentMedal_Chapelaria_6v6_Legatus_2nd" "Chapelaria 6v6 Legatus 亚军" "TF_TournamentMedal_Chapelaria_6v6_Legatus_3rd" "Chapelaria 6v6 Legatus 季军" "TF_TournamentMedal_Chapelaria_6v6_Legatus_Participant" "Chapelaria 6v6 Legatus 参赛者" "TF_TournamentMedal_Chapelaria_6v6_Gladiator_1st" "Chapelaria 6v6 Gladiator 冠军" "TF_TournamentMedal_Chapelaria_6v6_Gladiator_2nd" "Chapelaria 6v6 Gladiator 亚军" "TF_TournamentMedal_Chapelaria_6v6_Gladiator_3rd" "Chapelaria 6v6 Gladiator 季军" "TF_TournamentMedal_Chapelaria_6v6_Gladiator_Participant" "Chapelaria 6v6 Gladiator 参赛者" "TF_TournamentMedal_Chapelaria_Ultiduo_Gladiator_1st" "Chapelaria Ultiduo Gladiator 冠军" "TF_TournamentMedal_Chapelaria_Ultiduo_Gladiator_2nd" "Chapelaria Ultiduo Gladiator 亚军" "TF_TournamentMedal_Chapelaria_Ultiduo_Gladiator_3rd" "Chapelaria Ultiduo Gladiator 季军" "TF_TournamentMedal_Chapelaria_Ultiduo_Gladiator_Participant" "Chapelaria Ultiduo Gladiator 参赛者" "TF_TournamentMedal_Chapelaria_Ultiduo_Brazuca_Winner" "Chapelaria Ultiduo Brazuca 优胜者" "TF_TournamentMedal_Chapelaria_Ultiduo_Brazuca_Participant" "Chapelaria Ultiduo Brazuca 参赛者" "TF_TournamentMedal_Chapelaria_Ultiduo_Hermanos_Winner" "Chapelaria Ultiduo Hermanos 优胜者" "TF_TournamentMedal_Chapelaria_Ultiduo_Hermanos_Participant" "Chapelaria Ultiduo Hermanos 参赛者" "TF_TournamentMedal_Chapelaria_Ultiduo_Legatus_1st" "Chapelaria Ultiduo Legatus 冠军" "TF_TournamentMedal_Chapelaria_Ultiduo_Legatus_2nd" "Chapelaria Ultiduo Legatus 亚军" "TF_TournamentMedal_Chapelaria_Ultiduo_Legatus_3rd" "Chapelaria Ultiduo Legatus 季军" "TF_TournamentMedal_Chapelaria_Ultiduo_Legatus_Participant" "Chapelaria Ultiduo Legatus 参赛者" "TF_TournamentMedal_RallyCall_Charity_2017_Gold" "2017年 Rally Call 慈善锦标赛 - 冠军奖牌" "TF_TournamentMedal_RallyCall_Charity_2017_Gold_Desc" "这件久负盛名的上衣首饰是颁给 Rally Call Charity 6 锦标赛的优胜战队。畏惧他们吧!" "TF_TournamentMedal_RallyCall_Charity_2017_Silver" "2017年 Rally Call 慈善锦标赛 - 亚军奖牌" "TF_TournamentMedal_RallyCall_Charity_2017_Silver_Desc" "该奖章的拥有者离优胜战队仅差一步之遥,却依然没能比过,但下次还有机会。" "TF_TournamentMedal_RallyCall_Charity_2017_White" "2017年 Rally Call 慈善锦标赛参与者/协助者奖牌" "TF_TournamentMedal_RallyCall_Charity_2017_White_Desc" "败者常言胜利并不是一切,重在参与,这些大兄弟的确是重在参与的典范:他们协助了本场赛事的举办,值得褒奖。" "TF_TournamentMedal_RallyCall_Charity_2017_Purple" "2017年 Rally Call 慈善锦标赛捐赠者奖牌" "TF_TournamentMedal_RallyCall_Charity_2017_Purple_Desc" "他们常说,给予注定得到回报,希望别是“爆”之以火箭就好。\n该奖章的拥有者出钱帮助了世界各地的动物。" "TF_TournamentMedal_RallyCall_Charity_2018_Whale" "Rally Call - Whale" "TF_TournamentMedal_RallyCall_Charity_2018_WhaleDonor" "Rally Call - Whale 捐赠者" "TF_TournamentMedal_RGB_LAN_Gold" "RGB 局域网赛冠军" "TF_TournamentMedal_RGB_LAN_Silver" "RGB 局域网赛亚军" "TF_TournamentMedal_RGB_LAN_Bronze" "RGB 局域网赛季军" "TF_TournamentMedal_RGB_LAN_Participant" "RGB 局域网赛参赛者" "TF_TournamentMedal_RGB3_LAN_Gold" "RGB 3 LAN 冠军" "TF_TournamentMedal_RGB3_LAN_Silver" "RGB 3 LAN 亚军" "TF_TournamentMedal_RGB3_LAN_Bronze" "RGB 3 LAN 季军" "TF_TournamentMedal_RGB3_LAN_Participant" "RGB 3 LAN 参赛者" "TF_TournamentMedal_RGB4_LAN_Gold" "RGB 4 LAN 冠军" "TF_TournamentMedal_RGB4_LAN_Silver" "RGB 4 LAN 亚军" "TF_TournamentMedal_RGB4_LAN_Bronze" "RGB 4 LAN 季军" "TF_TournamentMedal_RGB4_LAN_Participant" "RGB 4 LAN 参赛者" "TF_TournamentMedal_Season1" "第 1 赛季" "TF_TournamentMedal_Season2" "第 2 赛季" "TF_TournamentMedal_Season3" "第 3 赛季" "TF_TournamentMedal_Season4" "第 4 赛季" "TF_TournamentMedal_Season5" "第 5 赛季" "TF_TournamentMedal_Season6" "第 6 赛季" "TF_TournamentMedal_Season7" "第 7 赛季" "TF_TournamentMedal_Season8" "第 8 赛季" "TF_TournamentMedal_Season9" "第 9 赛季" "TF_TournamentMedal_Season10" "第 10 赛季" "TF_TournamentMedal_Season11" "第 11 赛季" "TF_TournamentMedal_Season12" "第 12 赛季" "TF_TournamentMedal_Season13" "第 13 赛季" "TF_TournamentMedal_Season14" "第 14 赛季" "TF_TournamentMedal_Season15" "第 15 赛季" "TF_TournamentMedal_Season16" "第 16 赛季" "TF_TournamentMedal_Season17" "第 17 赛季" "TF_TournamentMedal_Season18" "第 18 赛季" "TF_TournamentMedal_Season19" "第 19 赛季" "TF_TournamentMedal_Season20" "第 20 赛季" "TF_TournamentMedal_Season21" "第 21 赛季" "TF_TournamentMedal_Season22" "第 22 赛季" "TF_TournamentMedal_Season23" "第 23 赛季" "TF_TournamentMedal_Season24" "第 24 赛季" "TF_TournamentMedal_Season25" "第 25 赛季" "TF_TournamentMedal_Season26" "第 26 赛季" "TF_TournamentMedal_Season27" "第 27 赛季" "TF_TournamentMedal_Season28" "第 28 赛季" "TF_TournamentMedal_Season29" "第 29 赛季" "TF_TournamentMedal_Season30" "第 30 赛季" "TF_TournamentMedal_Season31" "第 31 赛季" "TF_TournamentMedal_Season32" "第 32 赛季" "TF_TournamentMedal_Season33" "第 33 赛季" "TF_TournamentMedal_Season34" "第 34 赛季" "TF_TournamentMedal_Season35" "第 35 赛季" "TF_TournamentMedal_Season36" "第 36 赛季" "TF_TournamentMedal_Season37" "第 37 赛季" "TF_TournamentMedal_Season38" "第 38 赛季" "TF_TournamentMedal_Season39" "第 39 赛季" "TF_TournamentMedal_Season40" "第 40 赛季" "TF_TournamentMedal_2014" "2014" "TF_TournamentMedal_2015" "2015" "TF_TournamentMedal_2016" "2016" "TF_TournamentMedal_2017" "2017" "TF_TournamentMedal_2018" "2018" "TF_TournamentMedal_2019" "2019" "TF_TournamentMedal_2020" "2020" "TF_TournamentMedal_2021" "2021" "TF_TournamentMedal_2022" "2022年" "TF_TournamentMedal_Summer2017" "2017年夏季" "TF_TournamentMedal_Winter2017" "2017年冬季" "TF_TournamentMedal_Spring2018" "2018 春季" "TF_TournamentMedal_Summer2018" "2018 夏季" "TF_TournamentMedal_Autumn2018" "2018 秋季" "TF_TournamentMedal_Winter2018" "2018 冬季" "TF_TournamentMedal_Spring2019" "2019 春季" "TF_TournamentMedal_Summer2019" "2019 夏季" "TF_TournamentMedal_Autumn2019" "2019 秋季" "TF_TournamentMedal_Winter2019" "2019 冬季" "TF_TournamentMedal_Spring2020" "2020 春季" "TF_TournamentMedal_Summer2020" "2020 夏季" "TF_TournamentMedal_Autumn2020" "2020 秋季" "TF_TournamentMedal_Winter2020" "2020 冬季" "TF_TournamentMedal_April2019" "2019年4月" "TF_TournamentMedal_Cup1" "Cup 1" "TF_TournamentMedal_Cup2" "Cup 2" "TF_TournamentMedal_Cup3" "Cup 3" "TF_TournamentMedal_Cup4" "Cup 4" "TF_TournamentMedal_Cup5" "Cup 5" "TF_TournamentMedal_AFC_Div1_1st" "AsiaFortress Cup 甲组冠军" "TF_TournamentMedal_AFC_Div1_2nd" "AsiaFortress Cup 甲组亚军" "TF_TournamentMedal_AFC_Div1_3rd" "AsiaFortress Cup 甲组季军" "TF_TournamentMedal_AFC_Div1_Participant" "AsiaFortress Cup 甲组参赛者" "TF_TournamentMedal_AFC_Div2_1st" "AsiaFortress Cup 乙组冠军" "TF_TournamentMedal_AFC_Div2_2nd" "AsiaFortress Cup 乙组亚军" "TF_TournamentMedal_AFC_Div2_3rd" "AsiaFortress Cup 乙组季军" "TF_TournamentMedal_AFC_Div2_Participant" "AsiaFortress Cup 乙组参赛者" "TF_TournamentMedal_AFC_Div3_1st" "AsiaFortress Cup 丙组冠军" "TF_TournamentMedal_AFC_Div3_2nd" "AsiaFortress Cup 丙组亚军" "TF_TournamentMedal_AFC_Div3_3rd" "AsiaFortress Cup 丙组季军" "TF_TournamentMedal_AFC_Div3_Participant" "AsiaFortress Cup 丙组参赛者" "TF_TournamentMedal_AFC_MC_1st" "AsiaFortress 佣兵杯冠军" "TF_TournamentMedal_AFC_MC_2nd" "AsiaFortress 佣兵杯亚军" "TF_TournamentMedal_AFC_MC_3rd" "AsiaFortress 佣兵杯季军" "TF_TournamentMedal_AFC_MC_Participant" "AsiaFortress 佣兵杯参赛者" "TF_TournamentMedal_AF_LAN_1st" "AsiaFortress LAN 冠军" "TF_TournamentMedal_AF_LAN_2nd" "AsiaFortress LAN 亚军" "TF_TournamentMedal_AF_LAN_3rd" "AsiaFortress LAN 季军" "TF_TournamentMedal_AF_LAN_Participant" "AsiaFortress LAN 参赛者" "TF_TournamentMedal_AF_LAN_Attendee" "AsiaFortress LAN 观众" "TF_RETF2_EE22_6v6_Winner" "RETF2 EE22 6v6 胜出者" "TF_RETF2_EE22_6v6_Participant" "RETF2 EE22 6v6 参赛者" "TF_RETF2_EE22_4v4_Winner" "RETF2 EE22 4v4 冠军" "TF_RETF2_EE22_4v4_Participant" "RETF2 EE22 4v4 参赛者" "TF_RETF2_EE22_Dodgeball_Winner" "RETF2 EE22 躲避球赛胜出者" "TF_RETF2_EE22_Dodgeball_Participant" "RETF2 EE22 躲避球赛参赛者" "TF_RETF2_EE22_Pan_Tournament_Winner" "RETF2 EE22 平底锅热身锦标赛胜出者" "TF_RETF2_EE22_Pan_Tournament_Participant" "RETF2 EE22 平底锅热身锦标赛参赛者" "TF_RETF2_EE22_Contributor" "RETF2 EE22 贡献者" "TF_RETF2_Ultiduo_Winner" "RETF2 Retrospective 2 Ultiduo 第二季优胜者" "TF_RETF2_Ultiduo_Finalist" "RETF2 Retrospective 2 Ultiduo 第二季决赛选手" "TF_RETF2_Ultiduo_Participant" "RETF2 Retrospective 2 Ultiduo 第二季参赛者" "TF_RETF2_6v6Newbie_Winner" "RETF2 Retrospective 2 6v6 新手组第二季优胜者" "TF_RETF2_6v6Newbie_Finalist" "RETF2 Retrospective 2 6v6 新手组第二季决赛选手" "TF_RETF2_6v6Newbie_Participant" "RETF2 Retrospective 2 6v6 新手组第二季参赛者" "TF_RETF2_ArenaRespawn_Winner" "RETF2 Retrospective 2 重生竞技场第二季优胜者" "TF_RETF2_ArenaRespawn_Finalist" "RETF2 Retrospective 2 重生竞技场第二季决赛选手" "TF_RETF2_ArenaRespawn_Participant" "RETF2 Retrospective 2 重生竞技场第二季参赛者" "TF_RETF2_Highlander_Winner" "RETF2 Retrospective 2 Highlander 第二季优胜者" "TF_RETF2_Highlander_Finalist" "RETF2 Retrospective 2 Highlander 第二季决赛选手" "TF_RETF2_Highlander_Participant" "RETF2 Retrospective 2 Highlander 第二季参赛者" "TF_RETF2_RSP_Winner" "RETF2 Retrospective 2 Ready Steady Pan! 第二季优胜者" "TF_RETF2_RSP_Finalist" "RETF2 Retrospective 2 Ready Steady Pan! 第二季决赛选手" "TF_RETF2_RSP_Participant" "RETF2 Retrospective 2 Ready Steady Pan! 第二季参赛者" "TF_RETF2_6v6Senior_Winner" "RETF2 Retrospective 2 6v6 高级组第二季优胜者" "TF_RETF2_6v6Senior_Finalist" "RETF2 Retrospective 2 6v6 高级组第二季决赛选手" "TF_RETF2_6v6Senior_Participant" "RETF2 Retrospective 2 6v6 高级组第二季参赛者" "TF_RETF2_Contributor" "RETF2 Retrospective 2 第二季贡献者" "TF_TournamentMedal_BETA_LAN_1st" "BETA LAN 冠军" "TF_TournamentMedal_BETA_LAN_2nd" "BETA LAN 亚军" "TF_TournamentMedal_BETA_LAN_3rd" "BETA LAN 季军" "TF_TournamentMedal_BETA_LAN_Participant" "BETA LAN 参赛者" "TF_TournamentMedal_GamersAssembly_Gold" "Gamers Assembly 金牌" "TF_TournamentMedal_GamersAssembly_Silver" "Gamers Assembly 银牌" "TF_TournamentMedal_GamersAssembly_Bronze" "Gamers Assembly 铜牌" "TF_TournamentMedal_GamersAssembly_Participant" "Gamers Assembly 参赛者徽章" "TF_TournamentMedal_GAlloween_Gold" "GA'lloween 金牌" "TF_TournamentMedal_GAlloween_Silver" "GA'lloween 银牌" "TF_TournamentMedal_GAlloween_Bronze" "GA'lloween 铜牌" "TF_TournamentMedal_GAlloween_Participant" "GA'lloween 参赛者徽章" "TF_TournamentMedal_PASSTime_Gold" "手球时刻锦标赛金牌" "TF_TournamentMedal_PASSTime_Silver" "手球时刻锦标赛银牌" "TF_TournamentMedal_PASSTime_Bronze" "手球时刻锦标赛铜牌" "TF_TF2Connexion_Division_1_Gold" "TF2Connexion 甲组金牌" "TF_TF2Connexion_Division_2_Gold" "TF2Connexion 乙组金牌" "TF_TF2Connexion_Division_3_Gold" "TF2Connexion 丙组金牌" "TF_TF2Connexion_Division_4_Gold" "TF2Connexion 丁组金牌" "TF_TF2Connexion_Division_1_Silver" "TF2Connexion 甲组银牌" "TF_TF2Connexion_Division_2_Silver" "TF2Connexion 乙组银牌" "TF_TF2Connexion_Division_3_Silver" "TF2Connexion 丙组银牌" "TF_TF2Connexion_Division_4_Silver" "TF2Connexion 丁组银牌" "TF_TF2Connexion_Division_1_Bronze" "TF2Connexion 甲组铜牌" "TF_TF2Connexion_Division_2_Bronze" "TF2Connexion 乙组铜牌" "TF_TF2Connexion_Division_3_Bronze" "TF2Connexion 丙组铜牌" "TF_TF2Connexion_Division_4_Bronze" "TF2Connexion 丁组铜牌" "TF_TF2Connexion_Division_1_Participant" "TF2Connexion 甲组参赛者" "TF_TF2Connexion_Division_2_Participant" "TF2Connexion 乙组参赛者" "TF_TF2Connexion_Division_3_Participant" "TF2Connexion 丙组参赛者" "TF_TF2Connexion_Division_4_Participant" "TF2Connexion 丁组参赛者" "TF_TournamentMedal_OSLTF_First_Place" "OSL.tf 冠军" "TF_TournamentMedal_OSLTF_Second_Place" "OSL.tf 亚军" "TF_TournamentMedal_OSLTF_Third_Place" "OSL.tf 季军" "TF_TournamentMedal_OSLTF_Participant" "OSL.tf 参赛者" "TF_TournamentMedal_OSLTF_Cup1" "#1 奖杯" "TF_TournamentMedal_armsrace_first" "军备竞赛冠军奖牌" "TF_TournamentMedal_armsrace_second" "军备竞赛亚军奖牌" "TF_TournamentMedal_armsrace_third" "军备竞赛季军奖牌" "TF_TournamentMedal_armsrace_participant" "军备竞赛参赛者奖牌" "TF_TournamentMedal_armsrace1" "军备竞赛 1" "TF_TournamentMedal_armsrace2" "军备竞赛 2" "TF_TournamentMedal_armsrace3" "军备竞赛 3" "TF_TournamentMedal_DeutschLAN_First_Place" "DeutschLAN 冠军" "TF_TournamentMedal_DeutschLAN_Second_Place" "DeutschLAN 亚军" "TF_TournamentMedal_DeutschLAN_Third_Place" "DeutschLAN 季军" "TF_TournamentMedal_DeutschLAN_Participant" "DeutschLAN 参赛者" "TF_TournamentMedal_DeutschLAN_Supporter" "DeutschLAN 支持者" "TF_TournamentMedal_EdgeGamersUltiDuo_Participant" "EdgeGamers UltiDuo 参赛者" "TF_TournamentMedal_TFCL_6v6_Alpha" "TFCL 6v6 初始赛季" "TF_TournamentMedal_TFCL_6v6_Gold" "TFCL 6v6 冠军" "TF_TournamentMedal_TFCL_6v6_Silver" "TFCL 6v6 亚军" "TF_TournamentMedal_TFCL_6v6_Bronze" "TFCL 6v6 季军" "TF_TournamentMedal_TFCL_6v6_Participant" "TFCL 6v6 参赛者" "TF_TournamentMedal_TFCL_Ultiduo_Alpha" "TFCL Ultiduo 初始赛季" "TF_TournamentMedal_TFCL_Ultiduo_Gold" "TFCL Ultiduo 冠军" "TF_TournamentMedal_TFCL_Ultiduo_Silver" "TFCL Ultiduo 亚军" "TF_TournamentMedal_TFCL_Ultiduo_Bronze" "TFCL Ultiduo 季军" "TF_TournamentMedal_TFCL_Ultiduo_Participant" "TFCL Ultiduo 参赛者" "TF_TournamentMedal_TFCL_Alpha_Season" "初始赛季" "TF_TournamentMedal_TFCL_Alpha_Desc" "奖励给在 TFCL 初始赛季中战斗过的玩家们" "TF_TournamentMedal_TFCL_Highlander_Gold" "TFCL 挑战赛冠军" "TF_TournamentMedal_TFCL_Highlander_Silver" "TFCL 挑战赛亚军" "TF_TournamentMedal_TFCL_Highlander_Bronze" "TFCL 挑战赛季军" "TF_TournamentMedal_TFCL_Highlander_Participant" "TFCL 挑战赛参与者" "TF_TournamentMedal_TFCL_4v4_Gold" "TFCL 4v4 冠军" "TF_TournamentMedal_TFCL_4v4_Silver" "TFCL 4v4 亚军" "TF_TournamentMedal_TFCL_4v4_Bronze" "TFCL 4v4 季军" "TF_TournamentMedal_TFCL_4v4_Participant" "TFCL 4v4 参赛者" "TF_TournamentMedal_TFCL_bball_Gold" "TFCL bball 冠军" "TF_TournamentMedal_TFCL_bball_Silver" "TFCL bball 亚军" "TF_TournamentMedal_TFCL_bball_Bronze" "TFCL bball 季军" "TF_TournamentMedal_TFCL_bball_Participant" "TFCL bball 参赛者" "TF_TournamentMedal_TFCL_Alpha_FC" "TFCL frag_club 冠军" "TF_TournamentMedal_TFCL_Alpha_FC_Desc" "为 frag_club 的成员准备的特殊勋章" "TF_TournamentMedal_TFCL_Alpha_RK" "TFCL RoyalKeys 亚军" "TF_TournamentMedal_TFCL_Alpha_RK_Desc" "为 RoyalKeys 的成员准备的特殊勋章" "TF_TournamentMedal_TFCL_Tester" "TFCL 2.0 测试者" "TF_TournamentMedal_TFCL_Tester_Desc" "为帮助测试 TFCL 第二代版本的人特制的勋章" "TF_TournamentMedal_NHBL_Sasha_Season1" "第一届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season1_Desc" "Dr. Splints" "TF_TournamentMedal_NHBL_Sasha_Season2" "第二届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season2_Desc" "White Russian Bear" "TF_TournamentMedal_NHBL_Sasha_Season3" "第三届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season3_Desc" "WHOO! gotta be sneaky" "TF_TournamentMedal_NHBL_Sasha_Season4" "第四届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season4_Desc" "Leires" "TF_TournamentMedal_NHBL_Sasha_Season5" "第五届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season5_Desc" "Some Porcupine" "TF_TournamentMedal_NHBL_Sasha_Season6" "第六届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season6_Desc" "White Russian Bear" "TF_TournamentMedal_NHBL_Natasha_Season7" "第一届 NHBL “娜塔莎”级冠军" "TF_TournamentMedal_NHBL_Natasha_Season7_Desc" "Retro" "TF_TournamentMedal_NHBL_Natasha_Season8" "第二届 NHBL “娜塔莎”级冠军" "TF_TournamentMedal_NHBL_Natasha_Season8_Desc" "Retro" "TF_TournamentMedal_NHBL_Natasha_Season9" "第三届 NHBL “娜塔莎”级冠军" "TF_TournamentMedal_NHBL_Natasha_Season9_Desc" "Comfy Len" "TF_TournamentMedal_NHBL_Participant" "NHBL 决赛参赛者" "TF_TournamentMedal_NHBL_SecondPlace" "NHBL 决赛亚军" "TF_TournamentMedal_NHBL_ThirdPlace" "NHBL 决赛季军" "TF_TournamentMedal_NHBL_FourthPlace" "NHBL 决赛第四名" "TF_TournamentMedal_NHBL_Sasha_Season7" "第七届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season7_Desc" "Eiss" "TF_TournamentMedal_NHBL_Sasha_Season8" "第八届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season8_Desc" "Eiss" "TF_TournamentMedal_NHBL_Sasha_Season9" "第九届 NHBL “萨莎”级冠军" "TF_TournamentMedal_NHBL_Sasha_Season9_Desc" "Comfy Len" "TF_TournamentMedal_UltimateUltiduo_First" "Ultimate Ultiduo 冠军" "TF_TournamentMedal_UltimateUltiduo_Second" "Ultimate Ultiduo 亚军" "TF_TournamentMedal_UltimateUltiduo_Third" "Ultimate Ultiduo 季军" "TF_TournamentMedal_UltimateUltiduo_Participant" "Ultimate Ultiduo 参赛者" "TF_TournamentMedal_UltimateUltiduo_Helper" "Ultimate Ultiduo 协助者" "TF_TournamentMedal_Palaise_Champion" "Palaise MGE Doubles 社区赛冠军" "TF_TournamentMedal_Palaise_Champion_Desc" "有些人玩起游戏来的确更有“感觉”,但你已经证明了:你和他们不一样。(第 1 赛季)" "TF_TournamentMedal_Palaise_RunnerUp" "Palaise MGE Doubles 社区赛亚军" "TF_TournamentMedal_Palaise_RunnerUp_Desc" "你的队友才是你没拿冠军的原因,记得千万不要把这句话告诉他。(第 1 赛季)" "TF_TournamentMedal_Palaise_Contestant" "Palaise MGE Doubles 社区赛参赛者" "TF_TournamentMedal_Palaise_Contestant_Desc" "什么?我当然会玩这个游戏!(第 1 赛季)" "TF_TournamentMedal_Palaise_Limitless_Champion" "Palaise 无限制 6v6 冠军" "TF_TournamentMedal_Palaise_Limitless_Champion_Desc" "别的人名满天下、家财万贯、体壮如牛。而你只有这个冠军奖牌。不过,没人能把你的奖牌抢走。" "TF_TournamentMedal_Palaise_Limitless_RunnerUp" "Palaise 无限制 6v6 第二名" "TF_TournamentMedal_Palaise_Limitless_RunnerUp_Desc" "这并不是你想要的东西,但它仍然是你的骄傲成就,并且指出了你想要跨越的障碍。" "TF_TournamentMedal_Palaise_Limitless_Participant" "Palaise 无限制 6v6 参赛者" "TF_TournamentMedal_Palaise_Limitless_Participant_Desc" "奖牌上沾有血、汗和泪水。使用前请用漂白剂清洗干净。" "TF_TournamentMedal_jtte_gold" "东方之旅冠军" "TF_TournamentMedal_jtte_silver" "东方之旅亚军" "TF_TournamentMedal_jtte_bronze" "东方之旅季军" "TF_TournamentMedal_jtte_participant" "东方之旅参赛者" "TF_TournamentMedal_jtte_winner_desc" "奖给“东方之旅”投稿活动的优胜者" "TF_TournamentMedal_jtte_participant_desc" "奖给“东方之旅”投稿活动的参与者" "TF_TournamentMedal_NPC_gold" "Newbie Prolander Cup 冠军" "TF_TournamentMedal_NPC_silver" "Newbie Prolander Cup 亚军" "TF_TournamentMedal_NPC_bronze" "Newbie Prolander Cup 季军" "TF_TournamentMedal_NPC_participant" "Newbie Prolander Cup 参赛者" "TF_TournamentMedal_NHC_gold" "Newbie Highlander Cup 金牌" "TF_TournamentMedal_NHC_silver" "Newbie Highlander Cup 银牌" "TF_TournamentMedal_NHC_bronze" "Newbie Highlander Cup 铜牌" "TF_TournamentMedal_NHC_participant" "Newbie Highlander Cup 参赛者" "TF_TournamentMedal_HLMixes_First" "HLMixes Showdown 冠军奖牌" "TF_TournamentMedal_HLMixes_Finalist" "HLMixes Showdown 决赛选手奖牌" "TF_TournamentMedal_HLMixes_Participant" "HLMixes Showdown 参赛者奖牌" "TF_TournamentMedal_HydroTF_Participant" "Hydro.tf 参赛者奖牌" "TF_TournamentMedal_HydroTF_Allstar" "Hydro.tf 全明星奖牌" "TF_TournamentMedal_Essentials_Monthly_Gold" "Essentials.TF 每月联赛金牌" "TF_TournamentMedal_Essentials_Monthly_Silver" "Essentials.TF 每月联赛银牌" "TF_TournamentMedal_Essentials_Monthly_Bronze" "Essentials.TF 每月联赛铜牌" "TF_TournamentMedal_Essentials_Monthly_Participant" "Essentials.TF 每月联赛参赛者" "TF_TournamentMedal_Essentials_Monthly_Contributor" "Essentials.TF 每月联赛贡献者" "TF_Medal_6v9_Event" "非对称荣誉奖章" "TF_Medal_6v9_Event_Desc" "奖励给 Pubstars vs. Pros 6vs9 比赛中的参赛者们" "TF_Medal_HeartOfGold" "金子般的心" "TF_Medal_HeartOfGold_Desc" "2013 年 TF2mixup 社区活动" "TF_Medal_ThoughtThatCounts" "礼轻情意重" "TF_Medal_ThoughtThatCounts_Desc" "2014 年 TF2mixup 社区活动" "TF_Medal_JingleJam2015_Xephos" "Xephos 的博爱面容" "TF_Medal_JingleJam2015_Xephos_Desc" "Yogscast Jingle Jam 2015(Xephos 版)" "TF_Medal_JingleJam2015_Honeydew" "Honeydew 的慈善神色" "TF_Medal_JingleJam2015_Honeydew_Desc" "Yogscast Jingle Jam 2015(Honeydew 版)" "TF_Medal_JingleJam2016_Hannah" "Hannah 的利他形象" "TF_Medal_JingleJam2016_Hannah_Desc" "Yogscast Jingle Jam 2016(Hannah 版)" "TF_Medal_JingleJam2016_Duncan" "Duncan 的善良脸色" "TF_Medal_JingleJam2016_Duncan_Desc" "Yogscast Jingle Jam 2016(Duncan 版)" "TF_Medal_JingleJam2016_Sips" "Sips 的无私身影" "TF_Medal_JingleJam2016_Sips_Desc" "Yogscast Jingle Jam 2016(Sips 版)" "TF_Medal_JingleJam2016_Sjin" "Sjin 的慷慨装束" "TF_Medal_JingleJam2016_Sjin_Desc" "Yogscast Jingle Jam 2016(Sjin 版)" "TF_Medal_JingleJam2017_Mandrew" "Mandrew 的宽宏面相" "TF_Medal_JingleJam2017_Mandrew_Desc" "Yogscast Jingle Jam 2017(Mandrew 版)" "TF_Medal_JingleJam2017_Israphel" "Israphel 的仁慈表情" "TF_Medal_JingleJam2017_Israphel_Desc" "Yogscast Jingle Jam 2017(Israphel 版)" "TF_Medal_InfoShow2014" "InfoShow TF2 锦标赛参赛者" "TF_Medal_InfoShow2014_Desc" "InfoShow LAN Party 2014" "TF_Medal_TipOfTheHats2015" "2015年优雅的胸针" "TF_Medal_TipOfTheHats2015_Desc" "献给那些在 Tip of the Hats 慈善活动中作出贡献或参与其中的玩家" "TF_Medal_TipOfTheHatsTier1" "优雅的蹲坑汉" "TF_Medal_TipOfTheHatsTier2" "优雅的施主" "TF_Medal_TipOfTheHatsTier3" "优雅的叠罗汉" "TF_Medal_TipOfTheHats2016_Desc" "献给那些在2016年 Tip of the Hats 慈善活动中作出贡献的玩家" "TF_Medal_TipOfTheHatsTier1_2017" "优雅的探险者" "TF_Medal_TipOfTheHatsTier2_2017" "优雅的旅行者" "TF_Medal_TipOfTheHatsTier3_2017" "优雅的环球旅者" "TF_Medal_TipOfTheHats2017_Desc" "献给那些在2017年 Tip of the Hats 慈善活动中作出贡献的玩家" "TF_Medal_TipOfTheHatsTier1_2018" "优雅的探索者" "TF_Medal_TipOfTheHatsTier2_2018" "优雅的漫游者" "TF_Medal_TipOfTheHatsTier3_2018" "优雅的登山家" "TF_Medal_TipOfTheHats2018_Desc" "献给那些在2018年 Tip of the Hats 慈善活动中作出贡献的玩家" "TF_Medal_TipOfTheHatsTier1_2019" "优雅的顾客" "TF_Medal_TipOfTheHatsTier2_2019" "优雅的施主 2019" "TF_Medal_TipOfTheHatsTier3_2019" "优雅的慈善家" "TF_Medal_TipOfTheHats2019_Desc" "献给那些在2019年 Tip of the Hats 慈善活动中作出贡献的玩家" "TF_Medal_SpecialSnowflake" "特制雪花奖章" "TF_Medal_SpecialSnowflake_Desc" "将伪制的雪花奖章戴在胸上,让全球变暖知道谁才是老大。奖励给2015年创意工坊奇幻之境社区展柜的参与者!" "TF_Medal_GiftOfGiving" "奉献精神勋章" "TF_Medal_GiftOfGiving_Desc" "给予一点一滴,回报一点一滴。献给2015年创意工坊奇幻之境社区展柜慈善活动中的大善人们。" "TF_Medal_SpecialSnowflake2016" "2016年特制雪花奖章" "TF_Medal_SpecialSnowflake2016_Desc" "金色的雪花?不,不,别担心,是柠檬啦!奖励给2016年创意工坊奇幻之境社区展柜的参与者!" "TF_Medal_GiftOfGiving2016" "奉献精神勋章 2016" "TF_Medal_GiftOfGiving2016_Desc" "给予一点一滴,回报一点一滴。献给2016年创意工坊奇幻之境社区展柜慈善活动中的大善人们。" "TF_Medal_HugsTF_2017" "衷心之拥" // ADD THE "TF_Medal_HugsTF_2017_Desc" "献给那些在2017年 Hugs.tf 慈善活动中作出贡献或参与其中的玩家" "TF_Medal_HugsTF_2018" "真心英雄" // ADD THE "TF_Medal_HugsTF_2018_Desc" "献给那些在2018年 Hugs.tf 慈善活动中作出贡献或参与其中的玩家" "TF_MapperMedal" "地图制作者勋章" // ADD THE "TF_TournamentMedal_TumblrVsReddit" "Tumblr Vs Reddit 参赛者" "TF_TournamentMedal_TumblrVsReddit_Season1" "第 1 赛季" "TF_TournamentMedal_TumblrVsReddit_Season2" "第 2 赛季" "TF_TournamentMedal_Florida_LAN_2016" "Florida LAN 2016" "TF_TournamentMedal_Florida_LAN_2016_Desc" "奖励给那些参与2016年 Florida LAN 活动或为其做出贡献的玩家" "TF_TournamentMedal_FLAN_Donator_2018" "Florida LAN 2018 捐赠者勋章" "TF_TournamentMedal_FLAN_Donator_2018_Desc" "奖励给为 2018 年 Florida LAN 慷慨解囊的人们。" "TF_TournamentMedal_FLAN_Participant_2018" "Florida LAN 2018 参赛者" "TF_TournamentMedal_FLAN_Participant_2018_Desc" "奖给 2018 年 Florida LAN 的参赛者。" "TF_TournamentMedal_FLAN_Contributor_2018" "Florida LAN 2018 贡献者" "TF_TournamentMedal_FLAN_Contributor_2018_Desc" "奖给那些在幕后为活动默默奉献的人们。" "TF_TournamentMedal_72hr_winter_jimijam" "TF2Maps 72hr TF2Jam 冬季赛参赛者" "TF_TournamentMedal_72hr_summer_jimijam" "TF2Maps 72hr TF2Jam Summer 参赛者" "TF_TournamentMedal_72hr_jimijam" "TF2Maps 72hr TF2Jam 参加者" "TF_TournamentMedal_72hr_jimijam_style0" "勋章" "TF_TournamentMedal_72hr_jimijam_style1" "胸针" "TF2MapsCharitableHeart" "TF2Maps 慷慨之心 2017" "TF2MapsCharitableHeart2017_Desc" "奖励给2017年夏季 TF2Maps 72hr TF2Jam 的捐赠者!" "TF2MapsRayOfSunshine2018" "TF2Maps 夏日阳光2018" "TF2MapsRayOfSunshine2018_Desc" "赞美太阳!献给 2018 年 TF2 Summer Jam 活动的捐赠者。" "TF2MapsRayOfSunshine2019" "TF2Maps 夏日阳光2019" "TF2MapsRayOfSunshine2019_Desc" "用你的爱心照亮他人的生命。献给 2019 年 TF2 72hr Jam 活动中为 Trevor Project 捐款的人" "TF2MapsRayOfSunshine2020" "TF2Maps 夏日阳光2020" "TF_TournamentMedal_MappersVsMachines_2017" "地图制作者 vs. 机器大赛参赛者奖牌 2017" "TF_TournamentMedal_MappersVsMachines_2017_Desc" "你是否够“曼恩”到用小小定时炸弹锤你的胸口呢?授予2017年 TF2Maps.net 举办的社区 MvM 模式地图竞赛的所有参赛者!" "TF_TournamentMedal_CappingTV_WinterGold" "CappingTV Ultiduo 冬季杯冠军" "TF_TournamentMedal_CappingTV_WinterSilver" "CappingTV Ultiduo 冬季杯亚军" "TF_TournamentMedal_CappingTV_WinterBronze" "CappingTV Ultiduo 冬季杯季军" "TF_TournamentMedal_CappingTV_WinterParticipant" "CappingTV Ultiduo 冬季杯参赛者" "TF_TournamentMedal_CappingTV_Gold" "CappingTV Ultiduo 夏日喧哗赛冠军" "TF_TournamentMedal_CappingTV_Silver" "CappingTV Ultiduo 夏日喧哗赛亚军" "TF_TournamentMedal_CappingTV_Bronze" "CappingTV Ultiduo 夏日喧哗赛季军" "TF_TournamentMedal_CappingTV_Participant" "CappingTV Ultiduo 夏日喧哗赛参赛者" "TF_TournamentMedal_SnacksSummeryUltiduo_Gold" "Snack 的夏季午休时刻 Ultiduo 金牌" "TF_TournamentMedal_SnacksSummeryUltiduo_Silver" "Snack 的夏季午休时刻 Ultiduo 银牌" "TF_TournamentMedal_SnacksSummeryUltiduo_Bronze" "Snack 的夏季午休时刻 Ultiduo 铜牌" "TF_TournamentMedal_SnacksSummeryUltiduo_Participant" "Snack 的夏季午休时刻 Ultiduo 参赛者奖牌" "TF_TournamentMedal_SnacksSummeryUltiduo_2017" "感谢你为 Snack 的夏季午休时刻 Ultiduo II Feat. SVIFT 做出的杰出贡献 - 2017年夏季" "TF_TournamentMedal_Insomnia61_Gold" "Insomnia 61 冠军" "TF_TournamentMedal_Insomnia61_Silver" "Insomnia 61 亚军" "TF_TournamentMedal_Insomnia61_Bronze" "Insomnia 61 季军" "TF_TournamentMedal_Insomnia61_Participant" "Insomnia 61 参赛者" "TF_TournamentMedal_Insomnia61_Contributor" "Insomnia 61 贡献者" "TF_TournamentMedal_Insomnia63_Gold" "Insomnia 63 冠军" "TF_TournamentMedal_Insomnia63_Silver" "Insomnia 63 亚军" "TF_TournamentMedal_Insomnia63_Bronze" "Insomnia 63 季军" "TF_TournamentMedal_Insomnia63_Participant" "Insomnia 63 参赛者" "TF_TournamentMedal_Insomnia63_Contributor" "Insomnia 63 贡献者" "TF_TournamentMedal_Insomnia65_Gold" "Insomnia 65 冠军" "TF_TournamentMedal_Insomnia65_Silver" "Insomnia 65 亚军" "TF_TournamentMedal_Insomnia65_Bronze" "Insomnia 65 季军" "TF_TournamentMedal_Insomnia65_Participant" "Insomnia 65 参赛者" "TF_TournamentMedal_Insomnia65_Contributor" "Insomnia 65 贡献者" "TF_TournamentMedal_RGLgg_Prolander_Participant" "RGL.gg Pick/Ban Prolander 参赛者" "TF_TournamentMedal_RGLgg_OneDayCup_NA" "RGL.gg One Day Prolander Cup - 北美赛区" "TF_TournamentMedal_RGLgg_OneDayCup_Europe" "RGL.gg One Day Prolander Cup - 欧洲赛区" "TF_TournamentMedal_RGLgg_OneDayCup_Aus" "RGL.gg One Day Prolander Cup - 澳大利亚" "TF_TournamentMedal_RGLgg_Invite_Champions" "RGL.gg - 邀请赛冠军" "TF_TournamentMedal_RGLgg_Invite_2nd" "RGL.gg - 邀请赛亚军" "TF_TournamentMedal_RGLgg_Invite_3rd" "RGL.gg - 邀请赛季军" "TF_TournamentMedal_RGLgg_Invite_Participant" "RGL.gg - 邀请赛参赛者" "TF_TournamentMedal_RGLgg_Advanced_Champions" "RGL.gg - 高级组冠军" "TF_TournamentMedal_RGLgg_Advanced_2nd" "RGL.gg - 高级组亚军" "TF_TournamentMedal_RGLgg_Advanced_3rd" "RGL.gg - 高级组季军" "TF_TournamentMedal_RGLgg_Advanced_Participant" "RGL.gg - 高级组参赛者" "TF_TournamentMedal_RGLgg_Main_Champions" "RGL.gg - 主组冠军" "TF_TournamentMedal_RGLgg_Main_2nd" "RGL.gg - 主组亚军" "TF_TournamentMedal_RGLgg_Main_3rd" "RGL.gg - 主组季军" "TF_TournamentMedal_RGLgg_Main_Participant" "RGL.gg - 主组参赛者" "TF_TournamentMedal_RGLgg_IM_Champions" "RGL.gg - IM 冠军" "TF_TournamentMedal_RGLgg_IM_2nd" "RGL.gg - IM 亚军" "TF_TournamentMedal_RGLgg_IM_3rd" "RGL.gg - IM 季军" "TF_TournamentMedal_RGLgg_IM_Participant" "RGL.gg - IM 参赛者" "TF_TournamentMedal_RGLgg_Div1_Champions" "RGL.gg - 甲组冠军" "TF_TournamentMedal_RGLgg_Div1_2nd" "RGL.gg - 甲组亚军" "TF_TournamentMedal_RGLgg_Div1_3rd" "RGL.gg - 甲组季军" "TF_TournamentMedal_RGLgg_Div1_Participant" "RGL.gg - 甲组参赛者" "TF_TournamentMedal_RGLgg_Div2_Champions" "RGL.gg - 乙组冠军" "TF_TournamentMedal_RGLgg_Div2_2nd" "RGL.gg - 乙组亚军" "TF_TournamentMedal_RGLgg_Div2_3rd" "RGL.gg - 乙组季军" "TF_TournamentMedal_RGLgg_Div2_Participant" "RGL.gg - 乙组参赛者" "TF_TournamentMedal_RGLgg_Div3_Champions" "RGL.gg - 丙组冠军" "TF_TournamentMedal_RGLgg_Div3_2nd" "RGL.gg - 丙组亚军" "TF_TournamentMedal_RGLgg_Div3_3rd" "RGL.gg - 丙组季军" "TF_TournamentMedal_RGLgg_Div3_Participant" "RGL.gg - 丙组参赛者" "TF_TournamentMedal_RGLgg_Rec_Participant" "RGL.gg - 娱乐赛参赛者" "TF_TournamentMedal_RGLgg_Open_Participant" "RGL.gg - 公开赛参赛者" "TF_TournamentMedal_RGLgg_Amateur_Participant" "RGL.gg - 业余组参赛者" "TF_TournamentMedal_RGLgg_Newcomer_Participant" "RGL.gg - 新人参赛者" "TF_TournamentMedal_RGLgg_Invite_Champions_EU" "EU.RGL.gg - 邀请赛冠军" "TF_TournamentMedal_RGLgg_Invite_2nd_EU" "EU.RGL.gg - 邀请赛亚军" "TF_TournamentMedal_RGLgg_Invite_3rd_EU" "EU.RGL.gg - 邀请赛季军" "TF_TournamentMedal_RGLgg_Invite_Participant_EU" "EU.RGL.gg - 邀请赛参赛者" "TF_TournamentMedal_RGLgg_Div1_Champions_EU" "EU.RGL.gg - 甲组冠军" "TF_TournamentMedal_RGLgg_Div1_2nd_EU" "EU.RGL.gg - 甲组亚军" "TF_TournamentMedal_RGLgg_Div1_3rd_EU" "EU.RGL.gg - 甲组季军" "TF_TournamentMedal_RGLgg_Div1_Participant_EU" "EU.RGL.gg - 甲组参赛者" "TF_TournamentMedal_RGLgg_Div2_Champions_EU" "EU.RGL.gg - 乙组冠军" "TF_TournamentMedal_RGLgg_Div2_2nd_EU" "EU.RGL.gg - 乙组亚军" "TF_TournamentMedal_RGLgg_Div2_3rd_EU" "EU.RGL.gg - 乙组季军" "TF_TournamentMedal_RGLgg_Div2_Participant_EU" "EU.RGL.gg - 乙组参赛者" "TF_TournamentMedal_RGLgg_Div3_Champions_EU" "EU.RGL.gg - 丙组冠军" "TF_TournamentMedal_RGLgg_Div3_2nd_EU" "EU.RGL.gg - 丙组亚军" "TF_TournamentMedal_RGLgg_Div3_3rd_EU" "EU.RGL.gg - 丙组季军" "TF_TournamentMedal_RGLgg_Div3_Participant_EU" "EU.RGL.gg - 丙组参赛者" "TF_TournamentMedal_RGLgg_Open_Participant_EU" "EU.RGL.gg - 公开组参赛者" "TF_TournamentMedal_RGLgg_Highlander_Invite_Champions" "RGL.gg - Highlander - 邀请组冠军" "TF_TournamentMedal_RGLgg_Highlander_Invite_2nd" "RGL.gg - Highlander - 邀请组亚军" "TF_TournamentMedal_RGLgg_Highlander_Invite_3rd" "RGL.gg - Highlander - 邀请组季军" "TF_TournamentMedal_RGLgg_Highlander_Invite_Participant" "RGL.gg - Highlander - 邀请组参赛者" "TF_TournamentMedal_RGLgg_Highlander_Advanced_Champions" "RGL.gg - Highlander - 高级组冠军" "TF_TournamentMedal_RGLgg_Highlander_Advanced_2nd" "RGL.gg - Highlander - 高级组亚军" "TF_TournamentMedal_RGLgg_Highlander_Advanced_3rd" "RGL.gg - Highlander - 高级组季军" "TF_TournamentMedal_RGLgg_Highlander_Advanced_Participant" "RGL.gg - Highlander - 高级组参赛者" "TF_TournamentMedal_RGLgg_Highlander_Main_Champions" "RGL.gg - Highlander - 主组冠军" "TF_TournamentMedal_RGLgg_Highlander_Main_2nd" "RGL.gg - Highlander - 主组亚军" "TF_TournamentMedal_RGLgg_Highlander_Main_3rd" "RGL.gg - Highlander - 主组季军" "TF_TournamentMedal_RGLgg_Highlander_Main_Participant" "RGL.gg - Highlander - 主组参赛者" "TF_TournamentMedal_RGLgg_Highlander_Intermediate_Champions" "RGL.gg - Highlander - 中级组冠军" "TF_TournamentMedal_RGLgg_Highlander_Intermediate_2nd" "RGL.gg - Highlander - 中级组亚军" "TF_TournamentMedal_RGLgg_Highlander_Intermediate_3rd" "RGL.gg - Highlander - 中级组季军" "TF_TournamentMedal_RGLgg_Highlander_Intermediate_Participant" "RGL.gg - Highlander - 中级组参赛者" "TF_TournamentMedal_RGLgg_Highlander_Open_Participant" "RGL.gg - Highlander - 公开组参赛者" "TF_TournamentMedal_RGLgg_Highlander_Amateur_Participant" "RGL.gg - Highlander - 业余组参赛者" "TF_TournamentMedal_RGLgg_Highlander_Newcomer_Participant" "RGL.gg - Highlander - 新人参赛者" "TF_TournamentMedal_RGLgg_Div1_Champions_AU" "AU.RGL.gg - 甲组冠军" "TF_TournamentMedal_RGLgg_Div1_2nd_AU" "AU.RGL.gg - 甲组亚军" "TF_TournamentMedal_RGLgg_Div1_3rd_AU" "AU.RGL.gg - 甲组季军" "TF_TournamentMedal_RGLgg_Div1_Participant_AU" "AU.RGL.gg - 甲组参赛者" "TF_TournamentMedal_RGLgg_Div2_Champions_AU" "AU.RGL.gg - 乙组冠军" "TF_TournamentMedal_RGLgg_Div2_2nd_AU" "AU.RGL.gg - 乙组亚军" "TF_TournamentMedal_RGLgg_Div2_3rd_AU" "AU.RGL.gg - 乙组季军" "TF_TournamentMedal_RGLgg_Div2_Participant_AU" "AU.RGL.gg - 乙组参赛者" "TF_TournamentMedal_RGLgg_Staff_AU" "RGL.gg - 澳洲工作人员" "TF_TournamentMedal_RGLgg_OneDayCup_NA_1" "RGL.gg One Day Prolander Cup - 北美 #1" "TF_TournamentMedal_RGLgg_OneDayCup_NA_2" "RGL.gg One Day Prolander Cup - 北美 #2" "TF_TournamentMedal_RGLgg_OneDayCup_NA_1_Staff" "RGL.gg 工作人员 - One Day Prolander Cup - NA #1" "TF_TournamentMedal_RGLgg_OneDayCup_NA_2_Staff" "RGL.gg 工作人员 - One Day Prolander Cup - NA #2" "TF_TournamentMedal_RGLgg_HighlanderCup_Exp" "RGL.gg Highlander 实验地图杯" "TF_TournamentMedal_RGLgg_Sixes_Invite_Champions" "RGL.gg - 无限制六人赛 - 邀请组冠军" "TF_TournamentMedal_RGLgg_Sixes_Invite_2nd" "RGL.gg - 无限制六人赛 - 邀请组亚军" "TF_TournamentMedal_RGLgg_Sixes_Invite_3rd" "RGL.gg - 无限制六人赛 - 邀请组季军" "TF_TournamentMedal_RGLgg_Sixes_Invite_Participant" "RGL.gg - 无限制六人赛 - 邀请组参赛者" "TF_TournamentMedal_RGLgg_Sixes_Div1_Champions" "RGL.gg - 无限制六人赛 - 甲组冠军" "TF_TournamentMedal_RGLgg_Sixes_Div1_2nd" "RGL.gg - 无限制六人赛 - 甲组亚军" "TF_TournamentMedal_RGLgg_Sixes_Div1_3rd" "RGL.gg - 无限制六人赛 - 甲组季军" "TF_TournamentMedal_RGLgg_Sixes_Div1_Participant" "RGL.gg - 无限制六人赛 - 甲组参赛者" "TF_TournamentMedal_RGLgg_Sixes_Div2_Champions" "RGL.gg - 无限制六人赛 - 乙组冠军" "TF_TournamentMedal_RGLgg_Sixes_Div2_2nd" "RGL.gg - 无限制六人赛 - 乙组亚军" "TF_TournamentMedal_RGLgg_Sixes_Div2_3rd" "RGL.gg - 无限制六人赛 - 乙组季军" "TF_TournamentMedal_RGLgg_Sixes_Div2_Participant" "RGL.gg - 无限制六人赛 - 乙组参赛者" "TF_TournamentMedal_RGLgg_Sixes_Div3_Champions" "RGL.gg - 无限制六人赛 - 丙组冠军" "TF_TournamentMedal_RGLgg_Sixes_Div3_2nd" "RGL.gg - 无限制六人赛 - 丙组亚军" "TF_TournamentMedal_RGLgg_Sixes_Div3_3rd" "RGL.gg - 无限制六人赛 - 丙组季军" "TF_TournamentMedal_RGLgg_Sixes_Div3_Participant" "RGL.gg - 无限制六人赛 - 丙组参赛者" "TF_TournamentMedal_RGLgg_Sixes_Advanced_Champions" "RGL.gg - 无限制六人赛 - 高级组冠军" "TF_TournamentMedal_RGLgg_Sixes_Advanced_2nd" "RGL.gg - 无限制六人赛 - 高级组亚军" "TF_TournamentMedal_RGLgg_Sixes_Advanced_3rd" "RGL.gg - 无限制六人赛 - 高级组季军" "TF_TournamentMedal_RGLgg_Sixes_Advanced_Participant" "RGL.gg - 无限制六人赛 - 高级组参赛者" "TF_TournamentMedal_RGLgg_Sixes_Main_Champions" "RGL.gg - 无限制六人赛 - 主组冠军" "TF_TournamentMedal_RGLgg_Sixes_Main_2nd" "RGL.gg - 无限制六人赛 - 主组亚军" "TF_TournamentMedal_RGLgg_Sixes_Main_3rd" "RGL.gg - 无限制六人赛 - 主组季军" "TF_TournamentMedal_RGLgg_Sixes_Main_Participant" "RGL.gg - 无限制六人赛 - 主组参赛者" "TF_TournamentMedal_RGLgg_Sixes_Intermediate_Champions" "RGL.gg - 无限制六人赛 - 中级组冠军" "TF_TournamentMedal_RGLgg_Sixes_Intermediate_2nd" "RGL.gg - 无限制六人赛 - 中级组亚军" "TF_TournamentMedal_RGLgg_Sixes_Intermediate_3rd" "RGL.gg - 无限制六人赛 - 中级组季军" "TF_TournamentMedal_RGLgg_Sixes_Intermediate_Participant" "RGL.gg - 无限制六人赛 - 中级组参赛者" "TF_TournamentMedal_RGLgg_Sixes_Open_Participant" "RGL.gg - 无限制六人赛 - 公开组参赛者" "TF_TournamentMedal_RGLgg_Sixes_Amateur_Participant" "RGL.gg - 无限制六人赛 - 业余组参赛者" "TF_TournamentMedal_RGLgg_6v6_Invite_Champions" "RGL.gg - 6v6 - 邀请组冠军" "TF_TournamentMedal_RGLgg_6v6_Invite_2nd" "RGL.gg - 6v6 - 邀请组亚军" "TF_TournamentMedal_RGLgg_6v6_Invite_3rd" "RGL.gg - 6v6 - 邀请组季军" "TF_TournamentMedal_RGLgg_6v6_Invite_Participant" "RGL.gg - 6v6 - 邀请组参赛者" "TF_TournamentMedal_RGLgg_6v6_Advanced_Champions" "RGL.gg - 6v6 - 高级组冠军" "TF_TournamentMedal_RGLgg_6v6_Advanced_2nd" "RGL.gg - 6v6 - 高级组亚军" "TF_TournamentMedal_RGLgg_6v6_Advanced_3rd" "RGL.gg - 6v6 - 高级组季军" "TF_TournamentMedal_RGLgg_6v6_Advanced_Participant" "RGL.gg - 6v6 - 高级组参赛者" "TF_TournamentMedal_RGLgg_6v6_Main_Champions" "RGL.gg - 6v6 - 主组冠军" "TF_TournamentMedal_RGLgg_6v6_Main_2nd" "RGL.gg - 6v6 - 主组亚军" "TF_TournamentMedal_RGLgg_6v6_Main_3rd" "RGL.gg - 6v6 - 主组季军" "TF_TournamentMedal_RGLgg_6v6_Main_Participant" "RGL.gg - 6v6 - 主组参赛者" "TF_TournamentMedal_RGLgg_6v6_Intermediate_Champions" "RGL.gg - 6v6 - 中级组冠军" "TF_TournamentMedal_RGLgg_6v6_Intermediate_2nd" "RGL.gg - 6v6 - 中级组亚军" "TF_TournamentMedal_RGLgg_6v6_Intermediate_3rd" "RGL.gg - 6v6 - 中级组季军" "TF_TournamentMedal_RGLgg_6v6_Intermediate_Participant" "RGL.gg - 6v6 - 中级组参赛者" "TF_TournamentMedal_RGLgg_6v6_Open_Participant" "RGL.gg - 6v6 - 公开组参赛者" "TF_TournamentMedal_RGLgg_6v6_Div1_Champions" "RGL.gg - 6v6 - 甲组冠军" "TF_TournamentMedal_RGLgg_6v6_Div1_2nd" "RGL.gg - 6v6 - 甲组亚军" "TF_TournamentMedal_RGLgg_6v6_Div1_3rd" "RGL.gg - 6v6 - 甲组季军" "TF_TournamentMedal_RGLgg_6v6_Div1_Participant" "RGL.gg - 6v6 - 甲组参赛者" "TF_TournamentMedal_RGLgg_6v6_Div2_Champions" "RGL.gg - 6v6 - 乙组冠军" "TF_TournamentMedal_RGLgg_6v6_Div2_2nd" "RGL.gg - 6v6 - 乙组亚军" "TF_TournamentMedal_RGLgg_6v6_Div2_3rd" "RGL.gg - 6v6 - 乙组季军" "TF_TournamentMedal_RGLgg_6v6_Div2_Participant" "RGL.gg - 6v6 - 乙组参赛者" "TF_TournamentMedal_RGLgg_6v6_Amateur_Participant" "RGL.gg - 6v6 - 业余组参赛者" "TF_TournamentMedal_RGLgg_6v6_Newcomer_Participant" "RGL.gg - 6v6 - 新人参赛者" "TF_TournamentMedal_RGLgg_6v6_Newcomer_Cup" "RGL.gg - 6v6 - 新人杯" "TF_rewind_lan_gold" "ESA Rewind 冠军" "TF_rewind_lan_silver" "ESA Rewind 亚军" "TF_rewind_lan_bronze" "ESA Rewind 季军" "TF_rewind_lan_participant" "ESA Rewind 参赛者" "TF_TournamentMedal_RewindII_DonorT1" "ESA Rewind II 一级赞助人" "TF_TournamentMedal_RewindII_DonorT2" "ESA Rewind II 二级赞助人" "TF_TournamentMedal_RewindII_DonorT3" "ESA Rewind II 三级赞助人" "TF_TournamentMedal_RewindII_Donor_Desc" "奖给为 ESA Rewind II LAN 2018 奖池捐款的慷慨之人" "TF_TournamentMedal_RewindII_Top8" "ESA Rewind II 前八名" "TF_TournamentMedal_RewindII_Top8_Desc" "奖励给 2018 年 Rewind II 线下锦标赛邀请组的前八名。" "TF_TournamentMedal_RewindII_Participant" "ESA Rewind II 参赛者" "TF_TournamentMedal_RewindII_Participant_Desc" "奖励给 2018 年 Rewind II 线下锦标赛的参赛者和工作人员。" "TF_TournamentMedal_Canteen_Crasher_Platinum" "2018 Canteen Crasher 白金爆击奖牌" "TF_TournamentMedal_Canteen_Crasher_Platinum_Desc" "你证明了你快速“解决”问题的能力,干得不错,士兵!奖励给 Potato 的 MvM 服务器社区活动的参与者。" "TF_TournamentMedal_Canteen_Crasher_Gold" "2018 Canteen Crasher 黄金无敌奖牌" "TF_TournamentMedal_Canteen_Crasher_Gold_Desc" "当处境不妙时,请向距您最近的经销商订购此产品。奖励给 Potato 的 MvM 服务器社区活动的参与者。" "TF_TournamentMedal_Canteen_Crasher_Silver" "2018 Canteen Crasher 白银建筑奖牌" "TF_TournamentMedal_Canteen_Crasher_Silver_Desc" "奖品内置一个会滴答作响的计时器,以尽量真实还原步哨毁灭者给你带来的体验。奖励给 Potato 的 MvM 服务器社区活动的参与者。" "TF_TournamentMedal_Canteen_Crasher_Bronze" "2018 Canteen Crasher 青铜弹药奖牌" "TF_TournamentMedal_Canteen_Crasher_Bronze_Desc" "装子弹的黄铜盒子打不开怎么办,在线等,急!奖励给 Potato 的 MvM 服务器社区活动的参与者。" "TF_TournamentMedal_Canteen_Crasher_Iron" "2018 Canteen Crasher 黑铁回城奖牌" "TF_TournamentMedal_Canteen_Crasher_Iron_Desc" "按下这个按钮就能瞬间返回基地,并且放出大招秒杀全地图的敌人。奖励给 Potato 的 MvM 服务器社区活动的参与者。" "TF_TournamentMedal_Canteen_Crasher_Rust" "2018 Canteen Crasher 锈铁新手奖牌" "TF_TournamentMedal_Canteen_Crasher_Rust_Desc" "我们随便从工具箱里拿了点东西,作为你按时出现的奖励。奖励给 Potato 的 MvM 服务器社区活动的参与者。" "TF_TournamentMedal_Copenhagen_6v6_Gold" "哥本哈根大赛 6v6 冠军" "TF_TournamentMedal_Copenhagen_6v6_Silver" "哥本哈根大赛 6v6 亚军" "TF_TournamentMedal_Copenhagen_6v6_Bronze" "哥本哈根大赛 6v6 季军" "TF_TournamentMedal_Copenhagen_6v6_Iron" "哥本哈根大赛 6v6 参赛者" "TF_TournamentMedal_Copenhagen_Highlander_Gold" "哥本哈根大赛 Highlander 冠军" "TF_TournamentMedal_Copenhagen_Highlander_Silver" "哥本哈根大赛 Highlander 亚军" "TF_TournamentMedal_Copenhagen_Highlander_Bronze" "哥本哈根大赛 Highlander 季军" "TF_TournamentMedal_Copenhagen_Highlander_Iron" "哥本哈根大赛 Highlander 参赛者" "TF_TournamentMedal_Copenhagen_Staff" "哥本哈根大赛工作人员" "TF_TournamentMedal_Copenhagen_Participant" "哥本哈根电竞节参赛者" "TF_TournamentMedal_GIO_Champion" "Gette it Onne! 冠军" "TF_TournamentMedal_GIO_Playoffs" "Gette it Onne! 季后赛参赛者" "TF_TournamentMedal_GIO_Participant" "Gette it Onne! 参赛者" "TF_TournamentMedal_GIO_Helper" "Gette it Onne! 协助者" "TF_TournamentMedal_HLPugs_Gold" "HLPugs.tf Highlander Cup 冠军" "TF_TournamentMedal_HLPugs_Silver" "HLPugs.tf Highlander Cup 亚军" "TF_TournamentMedal_HLPugs_Bronze" "HLPugs.tf Highlander Cup 季军" "TF_TournamentMedal_HLPugs_Participant" "HLPugs.tf Highlander Cup 参赛者" "TF_TournamentMedal_HLPugs_Contributor" "HLPugs.tf Highlander Cup 贡献者" "TF_TournamentMedal_Pure_Premier_First" "PURE League 超级组冠军" "TF_TournamentMedal_Pure_Premier_Second" "PURE League 超级组亚军" "TF_TournamentMedal_Pure_Premier_Third" "PURE League 超级组季军" "TF_TournamentMedal_Pure_Premier_Participant" "PURE League 超级组参赛者" "TF_TournamentMedal_Pure_Intermediate_First" "PURE League 中级组冠军" "TF_TournamentMedal_Pure_Intermediate_Second" "PURE League 中级组亚军" "TF_TournamentMedal_Pure_Intermediate_Third" "PURE League 中级组季军" "TF_TournamentMedal_Pure_Intermediate_Participant" "PURE League 中级组参赛者" "TF_TournamentMedal_Pure_Open_First" "PURE League 开放组冠军" "TF_TournamentMedal_Pure_Open_Second" "PURE League 开放组亚军" "TF_TournamentMedal_Pure_Open_Third" "PURE League 开放组季军" "TF_TournamentMedal_Pure_Open_Participant" "PURE League 开放组参赛者" "TF_TournamentMedal_Beginnings5_First" "Beginnings 5 冠军奖牌" "TF_TournamentMedal_Beginnings5_First_Desc" "奖励给 TF2RJweekly 举办的第五届跳跃大赛的冠军。" "TF_TournamentMedal_Beginnings5_Second" "Beginnings 5 亚军奖牌" "TF_TournamentMedal_Beginnings5_Second_Desc" "奖励给 TF2RJweekly 举办的第五届跳跃大赛的亚军。" "TF_TournamentMedal_Beginnings5_Third" "Beginnings 5 季军奖牌" "TF_TournamentMedal_Beginnings5_Third_Desc" "奖励给 TF2RJweekly 举办的第五届跳跃大赛的季军。" "TF_TournamentMedal_Beginnings5_Participant" "Beginnings 5 参赛者奖牌" "TF_TournamentMedal_Beginnings5_Participant_Desc" "奖励给 TF2RJweekly 举办的第五届跳跃大赛的参赛者。" "TF_TournamentMedal_Beginnings5_Helper" "Beginnings 5 协助者奖牌" "TF_TournamentMedal_Beginnings5_Helper_Desc" "奖励给协助 TF2RJweekly 举办第五届跳跃大赛的工作人员。" "TF_TournamentMedal_Blapature2018_Tier1" "Blapature Co. 帮助者" "TF_TournamentMedal_Blapature2018_Tier1_Desc" "果酱中最重要的成分是什么,当然是鳄梨、鳄梨和鳄梨。感谢您对 2018 年 Blapature Co. Charity Bash 的支持!" "TF_TournamentMedal_Blapature2018_Tier2" "Blapature Co. 支持者" "TF_TournamentMedal_Blapature2018_Tier2_Desc" "每天一鳄梨,医生远离你。技巧是,砸的时候瞄准眉心。感谢您对 2018 年 Blapature Co. Charity Bash 的支持!" "TF_TournamentMedal_Blapature2018_Tier3" "Blapature Co. 行善者" "TF_TournamentMedal_Blapature2018_Tier3_Desc" "你骄傲地宣布,自己吃的是鳄梨夹心的面包,其余的数千人都对你刮目相看。感谢您对 2018 年 Blapature Co. Charity Bash 的支持!" "TF_TournamentMedal_Blapature2019_Tier1" "BlapBash 2019 帮助者" "TF_TournamentMedal_Blapature2019_Tier1_Desc" "制作果酱时最重要的步骤是什么,是打碎鳄梨,而不是别的东西。感谢你对 BlapBash 2019 的支持!" "TF_TournamentMedal_Blapature2019_Tier2" "BlapBash 2019 支持者" "TF_TournamentMedal_Blapature2019_Tier2_Desc" "每天一鳄梨,医生远离你。因为你没钱买鳄梨也没钱看医生。感谢你对 BlapBash 2019 的支持!" "TF_TournamentMedal_Blapature2019_Tier3" "BlapBash 2019 行善者" "TF_TournamentMedal_Blapature2019_Tier3_Desc" "当你吃到了鳄梨酱夹心的面包时,你可能会发现自己住进了房费负担不起的宾馆,但至少这顿早餐还算不错。感谢你对 BlapBash 2019 的支持!" "TF_TournamentMedal_Blapature2022_Tier4" "BlapBash 拥护者 2022" "TF_TournamentMedal_Fresh_Meat_Prolander_Helper" "Fresh Meat Prolander Cup 帮助者" "TF_TournamentMedal_Fresh_Meat_Prolander_Participant" "Fresh Meat Prolander Cup 参赛者" "TF_TournamentMedal_Fresh_Meat_Prolander_1st" "Fresh Meat Prolander Cup 冠军" "TF_TournamentMedal_Fresh_Meat_Prolander_2nd" "Fresh Meat Prolander Cup 亚军" "TF_TournamentMedal_Fresh_Meat_Prolander_3rd" "Fresh Meat Prolander Cup 季军" "TF_TournamentMedal_Fresh_Meat_Prolander_Amateur_1st" "Fresh Meat Prolander Cup 业余组冠军" "TF_TournamentMedal_Fresh_Meat_Prolander_Amateur_2nd" "Fresh Meat Prolander Cup 业余组亚军" "TF_TournamentMedal_Fresh_Meat_Prolander_Amateur_3rd" "Fresh Meat Prolander Cup 业余组季军" "TF_TournamentMedal_Fresh_Meat_Prolander_Elite_1st" "Fresh Meat Prolander Cup Elite 冠军" "TF_TournamentMedal_Fresh_Meat_Prolander_Elite_2nd" "Fresh Meat Prolander Cup Elite 亚军" "TF_TournamentMedal_Fresh_Meat_Prolander_Elite_3rd" "Fresh Meat Prolander Cup Elite 季军" "TF_TournamentMedal_NewbiDuo_Cup_1st" "NewbiDuo Cup 冠军" "TF_TournamentMedal_NewbiDuo_Cup_2nd" "NewbiDuo Cup 亚军" "TF_TournamentMedal_NewbiDuo_Cup_3rd" "NewbiDuo Cup 季军" "TF_TournamentMedal_NewbiDuo_Cup_Participant" "NewbiDuo Cup 参赛者" "TF_TournamentMedal_NewbiDuo_Cup_Helper" "NewbiDuo Cup 帮助者" "TF_TournamentMedal_PASSTime_Federation_1st" "PASS Time Federation 冠军奖牌" "TF_TournamentMedal_PASSTime_Federation_2nd" "PASS Time Federation 亚军奖牌" "TF_TournamentMedal_PASSTime_Federation_3rd" "PASS Time Federation 季军奖牌" "TF_TournamentMedal_PASSTime_Federation_Participant" "PASS Time Federation 参赛者" "TF_TournamentMedal_PASSTime_Federation_Helper" "PASS Time Federation 帮助者" "TF_TournamentMedal_Chapelaria_Highlander_Gladiator_1st" "Chapelaria Highlander Gladiator 冠军" "TF_TournamentMedal_Chapelaria_Highlander_Gladiator_2nd" "Chapelaria Highlander Gladiator 亚军" "TF_TournamentMedal_Chapelaria_Highlander_Gladiator_3rd" "Chapelaria Highlander Gladiator 季军" "TF_TournamentMedal_Chapelaria_Highlander_Gladiator_Participant" "Chapelaria Highlander Gladiator 参赛者" "TF_TournamentMedal_Chapelaria_Highlander_Legatus_1st" "Chapelaria Highlander Legatus 冠军" "TF_TournamentMedal_Chapelaria_Highlander_Legatus_2nd" "Chapelaria Highlander Legatus 亚军" "TF_TournamentMedal_Chapelaria_Highlander_Legatus_3rd" "Chapelaria Highlander Legatus 季军" "TF_TournamentMedal_Chapelaria_Highlander_Legatus_Participant" "Chapelaria Highlander Legatus 参赛者" "TF_TournamentMedal_Chapelaria_Highlander_Season1" "Chapelaria SA Highlander 联赛 - 第 1 赛季" "TF_TournamentMedal_Respawn_Highlander_1st" "Respawn League Highlander 冠军" "TF_TournamentMedal_Respawn_Highlander_2nd" "Respawn League Highlander 亚军" "TF_TournamentMedal_Respawn_Highlander_3rd" "Respawn League Highlander 季军" "TF_TournamentMedal_Respawn_Highlander_Participant" "Respawn League Highlander 参赛者" "TF_TournamentMedal_Respawn_Highlander_Founder" "Respawn League Highlander 资助者" "TF_TournamentMedal_Respawn_AusNz_4v4_1st" "Respawn League 澳洲区 4v4 冠军" "TF_TournamentMedal_Respawn_AusNz_4v4_2nd" "Respawn League 澳洲区 4v4 亚军" "TF_TournamentMedal_Respawn_AusNz_4v4_3rd" "Respawn League 澳洲区 4v4 季军" "TF_TournamentMedal_Respawn_AusNz_4v4_Participant" "Respawn League 澳洲区 4v4 参赛者" "TF_TournamentMedal_Respawn_AusNz_Highlander_1st" "Respawn League 澳洲区 Highlander 冠军" "TF_TournamentMedal_Respawn_AusNz_Highlander_2nd" "Respawn League 澳洲区 Highlander 亚军" "TF_TournamentMedal_Respawn_AusNz_Highlander_3rd" "Respawn League 澳洲区 Highlander 季军" "TF_TournamentMedal_Respawn_AusNz_Highlander_Participant" "Respawn League 澳洲区 Highlander 参赛者" "TF_TournamentMedal_Respawn_AusNz_Highlander_Main_1st" "Respawn League 澳洲区 Highlander 主组冠军" "TF_TournamentMedal_Respawn_AusNz_Highlander_Main_2nd" "Respawn League 澳洲区 Highlander 主组亚军" "TF_TournamentMedal_Respawn_AusNz_Highlander_Main_3rd" "Respawn League 澳洲区 Highlander 主组季军" "TF_TournamentMedal_Respawn_AusNz_Highlander_Main_Participant" "Respawn League 澳洲区 Highlander 主组参赛者" "TF_TournamentMedal_Respawn_AusNz_Highlander_Premier_1st" "Respawn League 澳洲区 Highlander 超级组冠军" "TF_TournamentMedal_Respawn_AusNz_Highlander_Premier_2nd" "Respawn League 澳洲区 Highlander 超级组亚军" "TF_TournamentMedal_Respawn_AusNz_Highlander_Premier_3rd" "Respawn League 澳洲区 Highlander 超级组季军" "TF_TournamentMedal_Respawn_AusNz_Highlander_Premier_Participant" "Respawn League 澳洲区 Highlander 超级组参赛者" "TF_TournamentMedal_Respawn_Asia_4v4_1st" "Respawn League 亚洲区 4v4 冠军" "TF_TournamentMedal_Respawn_Asia_4v4_2nd" "Respawn League 亚洲区 4v4 亚军" "TF_TournamentMedal_Respawn_Asia_4v4_3rd" "Respawn League 亚洲区 4v4 季军" "TF_TournamentMedal_Respawn_Asia_4v4_Participant" "Respawn League 亚洲区 4v4 参赛者" "TF_TournamentMedal_Respawn_Asia_Highlander_1st" "Respawn League 亚洲区 Highlander 冠军" "TF_TournamentMedal_Respawn_Asia_Highlander_2nd" "Respawn League 亚洲区 Highlander 亚军" "TF_TournamentMedal_Respawn_Asia_Highlander_3rd" "Respawn League 亚洲区 Highlander 季军" "TF_TournamentMedal_Respawn_Asia_Highlander_Participant" "Respawn League 亚洲区 Highlander 参赛者" "TF_TournamentMedal_Respawn_APAC_4v4_1st" "Respawn League APAC 4v4 冠军" "TF_TournamentMedal_Respawn_APAC_4v4_2nd" "Respawn League APAC 4v4 亚军" "TF_TournamentMedal_Respawn_APAC_4v4_3rd" "Respawn League APAC 4v4 季军" "TF_TournamentMedal_Respawn_APAC_4v4_Participant" "Respawn League APAC 4v4 参赛者" "TF_TournamentMedal_Moscow_LAN_1st" "Moscow LAN 冠军" "TF_TournamentMedal_Moscow_LAN_2nd" "Moscow LAN 亚军" "TF_TournamentMedal_Moscow_LAN_3rd" "Moscow LAN 季军" "TF_TournamentMedal_Moscow_LAN_Participant" "Moscow LAN 参赛者" "TF_TournamentMedal_Moscow_LAN_Helper" "Moscow LAN 工作人员" "TF_TournamentMedal_TFNew_Gold" "TFNew Cup 冠军" "TF_TournamentMedal_TFNew_Gold_Desc" "奖励给 TFNew 6v6 新手杯冠军队伍的教练和队员" "TF_TournamentMedal_TFNew_Silver" "TFNew Cup 亚军" "TF_TournamentMedal_TFNew_Silver_Desc" "奖励给 TFNew 6v6 新手杯亚军队伍的教练和队员" "TF_TournamentMedal_TFNew_Bronze" "TFNew Cup 季军" "TF_TournamentMedal_TFNew_Bronze_Desc" "奖励给 TFNew 6v6 新手杯季军队伍的教练和队员" "TF_TournamentMedal_TFNew_Participant" "TFNew Cup 参赛者" "TF_TournamentMedal_TFNew_Participant_Desc" "奖励给 TFNew 6v6 新手杯参赛队伍的教练和队员" "TF_TournamentMedal_UDL_1st" "United Dodgeball League 冠军" "TF_TournamentMedal_UDL_2nd" "United Dodgeball League 亚军" "TF_TournamentMedal_UDL_3rd" "United Dodgeball League 季军" "TF_TournamentMedal_UDL_Gold" "United Dodgeball League 金牌" "TF_TournamentMedal_UDL_Gold_Spring2019" "奖励给 United Dodgeball League 2019春季杯的优胜者" "TF_TournamentMedal_UDL_Silver" "United Dodgeball League 银牌" "TF_TournamentMedal_UDL_Silver_Spring2019" "奖励给 United Dodgeball League 2019春季杯亚军" "TF_TournamentMedal_UDL_Bronze" "United Dodgeball League 铜牌" "TF_TournamentMedal_UDL_Bronze_Spring2019" "奖励给 United Dodgeball League 2019春季杯季军" "TF_TournamentMedal_UDL_Participant" "United Dodgeball League 参赛者" "TF_TournamentMedal_UDL_Participant_Spring2019" "奖励给 United Dodgeball League 2019春季杯参赛者" "TF_TournamentMedal_UDL_Supporter" "United Dodgeball League 支持者" "TF_TournamentMedal_UDL_Supporter_Spring2019" "奖励给为 United Dodgeball League 2019春季杯做出宝贵贡献的人" "TF_TournamentMedal_UDL_Gold_Summer2020" "奖励给 United Dodgeball League 2020夏季杯的优胜者" "TF_TournamentMedal_UDL_Silver_Summer2020" "奖励给 United Dodgeball League 2020夏季杯亚军" "TF_TournamentMedal_UDL_Bronze_Summer2020" "奖励给 United Dodgeball League 2020夏季杯的优胜者季军" "TF_TournamentMedal_UDL_Participant_Summer2020" "奖励给 United Dodgeball League 2020夏季杯参赛者" "TF_TournamentMedal_UDL_Supporter_Summer2020" "奖励给为 United Dodgeball League 2020夏季杯做出宝贵贡献的人" "TF_TournamentMedal_ESEA_6s_first" "ESEA 6s 邀请赛冠军" "TF_TournamentMedal_ESEA_6s_second" "ESEA 6s 邀请赛亚军" "TF_TournamentMedal_ESEA_6s_third" "ESEA 6s 邀请赛季军" "TF_TournamentMedal_ESEA_6s_participant" "ESEA 6s 邀请赛参赛者" "TF_TournamentMedal_BrazilFortress_6s_first" "Brazil Fortress 6v6 冠军" "TF_TournamentMedal_BrazilFortress_6s_second" "Brazil Fortress 6v6 亚军" "TF_TournamentMedal_BrazilFortress_6s_third" "Brazil Fortress 6v6 季军" "TF_TournamentMedal_BrazilFortress_6s_participant" "Brazil Fortress 6v6 参赛者" "TF_TournamentMedal_BrazilFortress_6s_Open_first" "Brazil Fortress 6v6 公开赛冠军" "TF_TournamentMedal_BrazilFortress_6s_Open_second" "Brazil Fortress 6v6 公开赛亚军" "TF_TournamentMedal_BrazilFortress_6s_Open_third" "Brazil Fortress 6v6 公开赛季军" "TF_TournamentMedal_BrazilFortress_6s_Open_participant" "Brazil Fortress 6v6 公开赛参赛者" "TF_TournamentMedal_BrazilFortress_6s_Invite_first" "Brazil Fortress 6v6 邀请赛冠军" "TF_TournamentMedal_BrazilFortress_6s_Invite_second" "Brazil Fortress 6v6 邀请赛亚军" "TF_TournamentMedal_BrazilFortress_6s_Invite_third" "Brazil Fortress 6v6 邀请赛季军" "TF_TournamentMedal_BrazilFortress_6s_Invite_participant" "Brazil Fortress 6v6 邀请赛参赛者" "TF_TournamentMedal_BrazilFortress_6s_Div1_first" "Brazil Fortress 6v6 甲组冠军" "TF_TournamentMedal_BrazilFortress_6s_Div1_second" "Brazil Fortress 6v6 甲组亚军" "TF_TournamentMedal_BrazilFortress_6s_Div1_third" "Brazil Fortress 6v6 甲组季军" "TF_TournamentMedal_BrazilFortress_6s_Div1_participant" "Brazil Fortress 6v6 甲组参赛者" "TF_TournamentMedal_BrazilFortress_6s_Div2_first" "Brazil Fortress 6v6 乙组冠军" "TF_TournamentMedal_BrazilFortress_6s_Div2_second" "Brazil Fortress 6v6 乙组亚军" "TF_TournamentMedal_BrazilFortress_6s_Div2_third" "Brazil Fortress 6v6 乙组季军" "TF_TournamentMedal_BrazilFortress_6s_Div2_participant" "Brazil Fortress 6v6 乙组参赛者" "TF_TournamentMedal_BrazilFortress_6s_Academy_first" "Brazil Fortress 6v6 学院组冠军" "TF_TournamentMedal_BrazilFortress_6s_Academy_second" "Brazil Fortress 6v6 学院组亚军" "TF_TournamentMedal_BrazilFortress_6s_Academy_third" "Brazil Fortress 6v6 学院组季军" "TF_TournamentMedal_BrazilFortress_6s_Academy_participant" "Brazil Fortress 6v6 学院组参赛者" "TF_TournamentMedal_BrazilFortress_6s_Qualified_Stage_Champions" "Brazil Fortress 6v6 资格赛冠军" "TF_TournamentMedal_BrazilFortress_6s_Helper" "Brazil Fortress 6v6 助手" "TF_TournamentMedal_BrazilFortress_Jump_Soldier_Div1_1st" "Brazil Fortress Jump Cup 士兵甲组冠军" "TF_TournamentMedal_BrazilFortress_Jump_Soldier_Div1_2nd" "Brazil Fortress Jump Cup 士兵甲组亚军" "TF_TournamentMedal_BrazilFortress_Jump_Soldier_Div1_3rd" "Brazil Fortress Jump Cup 士兵甲组季军" "TF_TournamentMedal_BrazilFortress_Jump_Soldier_Div1_Participant" "Brazil Fortress Jump Cup 士兵甲组参赛者" "TF_TournamentMedal_BrazilFortress_Jump_Soldier_Div2_1st" "Brazil Fortress Jump Cup 士兵乙组冠军" "TF_TournamentMedal_BrazilFortress_Jump_Soldier_Div2_2nd" "Brazil Fortress Jump Cup 士兵乙组亚军" "TF_TournamentMedal_BrazilFortress_Jump_Soldier_Div2_3rd" "Brazil Fortress Jump Cup 士兵乙组季军" "TF_TournamentMedal_BrazilFortress_Jump_Soldier_Div2_Participant" "Brazil Fortress Jump Cup 士兵乙组参赛者" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_1st" "Brazil Fortress Jump Cup 爆破手冠军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_2nd" "Brazil Fortress Jump Cup 爆破手亚军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_3rd" "Brazil Fortress Jump Cup 爆破手季军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Participant" "Brazil Fortress Jump Cup 爆破手参赛者" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Div1_1st" "Brazil Fortress Jump Cup 爆破手甲组冠军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Div1_2nd" "Brazil Fortress Jump Cup 爆破手甲组亚军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Div1_3rd" "Brazil Fortress Jump Cup 爆破手甲组季军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Div1_Participant" "Brazil Fortress Jump Cup 爆破手甲组参赛者" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Div2_1st" "Brazil Fortress Jump Cup 爆破手乙组冠军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Div2_2nd" "Brazil Fortress Jump Cup 爆破手乙组亚军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Div2_3rd" "Brazil Fortress Jump Cup 爆破手乙组季军" "TF_TournamentMedal_BrazilFortress_Jump_Demoman_Div2_Participant" "Brazil Fortress Jump Cup 爆破手乙组参赛者" "TF_TournamentMedal_BrazilFortress_Jump_SpeedRun_Soldier_1st" "Brazil Fortress 跳跃速通赛士兵组冠军" "TF_TournamentMedal_BrazilFortress_Jump_SpeedRun_Soldier_2nd" "Brazil Fortress 跳跃速通赛士兵组亚军" "TF_TournamentMedal_BrazilFortress_Jump_SpeedRun_Soldier_3rd" "Brazil Fortress 跳跃速通赛士兵组季军" "TF_TournamentMedal_BrazilFortress_Jump_SpeedRun_Soldier_Participant" "Brazil Fortress 跳跃速通赛士兵组参赛者" "TF_TournamentMedal_BrazilFortress_Jump_SpeedRun_Demoman_1st" "Brazil Fortress 跳跃速通赛爆破手组冠军" "TF_TournamentMedal_BrazilFortress_Jump_SpeedRun_Demoman_2nd" "Brazil Fortress 跳跃速通赛爆破手组亚军" "TF_TournamentMedal_BrazilFortress_Jump_SpeedRun_Demoman_3rd" "Brazil Fortress 跳跃速通赛爆破手组季军" "TF_TournamentMedal_BrazilFortress_Jump_SpeedRun_Demoman_Participant" "Brazil Fortress 跳跃速通赛爆破手组参赛者" "TF_TournamentMedal_BrazilFortress_Jump_Helper" "Brazil Fortress Jump Cup 帮手" "TF_TournamentMedal_BrazilFortress_Hwn_First" "吓人的第一名" // ADD THE "TF_TournamentMedal_BrazilFortress_Hwn_First_Desc" "本次闹鬼盛会的真正冠军,恐怖程度可谓是空前绝后,称霸了2018年 Brasil Fortress Halloween 第一季比赛。" "TF_TournamentMedal_BrazilFortress_Hwn_Second" "第二名的魔咒" // ADD THE "TF_TournamentMedal_BrazilFortress_Hwn_Second_Desc" "在月黑风高之夜,强大的魔咒血洗了赛场,在2018年 Brasil Fortress Halloween 比赛中使人刻骨铭心。" "TF_TournamentMedal_BrazilFortress_Hwn_Third" "第三名怪物" // ADD THE "TF_TournamentMedal_BrazilFortress_Hwn_Third_Desc" "置于死地而后生,你在Brasil Fortress Halloween 2018 中的杀戮值得骄傲。" "TF_TournamentMedal_BrazilFortress_Hwn_Playoffs" "周五季后赛" // ADD THE "TF_TournamentMedal_BrazilFortress_Hwn_Playoffs_Desc" "你废寝忘食,杀人如麻,称霸天下。然后船翻了,梦醒了,你在参加 Brasil Fortress Halloween 2018 时淹死了。" "TF_TournamentMedal_BrazilFortress_Hwn_Participant" "吸血鬼参赛者" // ADD THE "TF_TournamentMedal_BrazilFortress_Hwn_Participant_Desc" "吸血鬼也不一定非要吸血,地上血很多,舔两口也可以。感谢你参加 Brasil Fortress Halloween 2018" "TF_TournamentMedal_BrazilFortress_Hwn_Assistant" "被诅咒的助手" // ADD THE "TF_TournamentMedal_BrazilFortress_Hwn_Assistant_Desc" "被异界的冥冥之音所迷惑,你参加了 Brasil Fortress Halloween 2018 的筹备工作。它虽然伤不了你分毫,但却让你的灵魂永远不能安息。" "TF_TournamentMedal_BrazilFortress_Hwn_Scary_First" "Brazil Fortress 万圣赛 - 吓人组冠军" "TF_TournamentMedal_BrazilFortress_Hwn_Scary_Second" "Brazil Fortress 万圣赛 - 吓人组亚军" "TF_TournamentMedal_BrazilFortress_Hwn_Scary_Third" "Brazil Fortress 万圣赛 - 吓人组季军" "TF_TournamentMedal_BrazilFortress_Hwn_Scary_Participant" "Brazil Fortress 万圣赛 - 吓人组参赛者" "TF_TournamentMedal_BrazilFortress_Hwn_Haunted_Winner" "Brazil Fortress 万圣赛 - 闹鬼组优胜者" "TF_TournamentMedal_BrazilFortress_Hwn_Haunted_Participant" "Brazil Fortress 万圣赛 - 闹鬼组参赛者" "TF_TournamentMedal_BrazilFortress_Hwn_Ghastly_Winner" "Brazil Fortress 万圣赛 - 恐怖组优胜者" "TF_TournamentMedal_BrazilFortress_Hwn_Ghastly_Participant" "Brazil Fortress 万圣赛 - 恐怖组参赛者" "TF_TournamentMedal_BrazilFortress_Hwn_Helper" "Brazil Fortress 万圣赛 - 助手" "TF_TournamentMedal_SacredScouts_6v6_Gold" "Sacred Scouts 6v6 金牌" "TF_TournamentMedal_SacredScouts_6v6_Silver" "Sacred Scouts 6v6 银牌" "TF_TournamentMedal_SacredScouts_6v6_Bronze" "Sacred Scouts 6v6 铜牌" "TF_TournamentMedal_SacredScouts_6v6_Participant" "Sacred Scouts 6v6 参赛者" "TF_TournamentMedal_LAN_Downunder_1st" "LAN Downunder 冠军" "TF_TournamentMedal_LAN_Downunder_2nd" "LAN Downunder 亚军" "TF_TournamentMedal_LAN_Downunder_3rd" "LAN Downunder 季军" "TF_TournamentMedal_LAN_Downunder_Participant" "LAN Downunder 参赛者" "TF_TournamentMedal_RussianHighlander_1st" "Russian Highlander 冠军" "TF_TournamentMedal_RussianHighlander_2nd" "Russian Highlander 亚军" "TF_TournamentMedal_RussianHighlander_3rd" "Russian Highlander 季军" "TF_TournamentMedal_RussianHighlander_Participant" "Russian Highlander 参赛者" "TF_TournamentMedal_RussianHighlander_Staff" "Russian Highlander 工作人员" "TF_TournamentMedal_Streamer_Gold" "Streamer Cup 金牌" "TF_TournamentMedal_Streamer_Silver" "Streamer Cup 银牌" "TF_TournamentMedal_Streamer_Bronze" "Streamer Cup 铜牌" "TF_TournamentMedal_Streamer_Participant" "Streamer Cup 参赛者" "TF_TournamentMedal_Streamer_Staff" "Streamer Cup 工作人员" "TF_TournamentMedal_EuMixes_1st" "Eu Mixes 冠军" "TF_TournamentMedal_EuMixes_2nd" "Eu Mixes 亚军" "TF_TournamentMedal_EuMixes_3rd" "Eu Mixes 季军" "TF_TournamentMedal_EuMixes_Playoff" "Eu Mixes 季后赛" "TF_TournamentMedal_EuMixes_Participant" "Eu Mixes 参赛者" "TF_TournamentMedal_EuMixes_Staff" "Eu Mixes 工作人员" "TF_TournamentMedal_KnightComp_Gold" "KnightComp 金牌" "TF_TournamentMedal_KnightComp_Silver" "KnightComp 银牌" "TF_TournamentMedal_KnightComp_Bronze" "KnightComp 铜牌" "TF_TournamentMedal_KnightComp_Participant" "KnightComp 参赛者" "TF_TournamentMedal_KnightComp_Helper" "KnightComp 助手" "TF_TournamentMedal_Madness_Iron_2019" "狂人大战机器 2019 黑铁绿宝石" "TF_TournamentMedal_Madness_Iron_2019_Desc" "如果这块宝石能大一点的话,它就能镶嵌在皮带扣上。虽然那样的皮带扣会让你走路时不舒服,但这就是时尚的代价啊。奖励给参加 Potato MvM 服务器活动的玩家。" "TF_TournamentMedal_Madness_Bronze_2019" "狂人大战机器 2019 青铜石榴石" "TF_TournamentMedal_Madness_Bronze_2019_Desc" "原本是六棱柱形状的宝石,在被工人们作为娱乐用具使用后,最终变成了一个球。奖励给参加 Potato MvM 服务器活动的玩家。" "TF_TournamentMedal_Madness_Silver_2019" "狂人大战机器 2019 白银电气石" "TF_TournamentMedal_Madness_Silver_2019_Desc" "这块宝石在抛光后,其表面的光泽程度无与伦比。可以当镜子照,就是有点小。奖励给参加 Potato MvM 服务器活动的玩家。" "TF_TournamentMedal_Madness_Gold_2019" "狂人大战机器 2019 黄金玫瑰石" "TF_TournamentMedal_Madness_Gold_2019_Desc" "电气石又被称为审判之石,怯懦的小人拿着它,就会被它表面的锐利棱角深深地刺伤。以上都是我瞎编的,而且你也不需要用手去拿它。奖励给参加 Potato MvM 服务器活动的玩家。" "TF_TournamentMedal_Madness_Platinum_2019" "狂人大战机器 2019 铂金金刚石" "TF_TournamentMedal_Madness_Platinum_2019_Desc" "深不可测的能量,都聚集在一颗小小的宝石里。只要把它贴近你的胸口,你的灵魂就有如重获新生。奖励给参加 Potato MvM 服务器活动的玩家。" "TF_TournamentMedal_Madness_Donator_2019" "狂人大战机器 2019 希望之心" "TF_TournamentMedal_Madness_Donator_2019_Desc" "为慈善活动捐款和阻挡机器人入侵有什么关系?无心之人和机器人无异,而你就是他们的心。奖励给为 Potato MvM 服务器慈善活动捐赠的玩家。" "TF_TournamentMedal_Madness_Donator_Rainbow_2019" "狂人大战机器 2019 无尽之心" "TF_TournamentMedal_Madness_Donator_Rainbow_2019_Desc" "这块宝石能折射出全部可见光光谱,象征着人类内心无限的善意和残暴。奖励给为 Potato MvM 服务器慈善活动捐赠的玩家。" "TF_TournamentMedal_Madness_Creator_2019" "狂人大战机器 2019 顶峰之星" "TF_TournamentMedal_Madness_Creator_2019_Desc" "好东西制作起来是很不容易的,但是你很享受这个充满挑战又令人愉悦的过程。感谢你为 Potato MvM 服务器活动制作地图。" "TF_TournamentMedal_FruitMixes_Gold" "Fruit Mixes Highlander 金牌" "TF_TournamentMedal_FruitMixes_Silver" "Fruit Mixes Highlander 银牌" "TF_TournamentMedal_FruitMixes_Bronze" "Fruit Mixes Highlander 铜牌" "TF_TournamentMedal_FruitMixes_Participant" "Fruit Mixes Highlander 参赛者" "TF_TournamentMedal_FruitMixes_Staff" "Fruit Mixes Highlander 工作人员" "TF_TournamentMedal_FruitMixes_High_Gold" "Fruit Mixes Highlander 高级/超级组金牌" "TF_TournamentMedal_FruitMixes_High_Silver" "Fruit Mixes Highlander 高级/超级组银牌" "TF_TournamentMedal_FruitMixes_High_Bronze" "Fruit Mixes Highlander 高级/超级组铜牌" "TF_TournamentMedal_FruitMixes_High_Participant" "Fruit Mixes Highlander 高级/超级组参赛者" "TF_TournamentMedal_FruitMixes_Low_Gold" "Fruit Mixes Highlander 低级/中级组金牌" "TF_TournamentMedal_FruitMixes_Low_Silver" "Fruit Mixes Highlander 低级/中级组银牌" "TF_TournamentMedal_FruitMixes_Low_Bronze" "Fruit Mixes Highlander 低级/中级组铜牌" "TF_TournamentMedal_FruitMixes_Low_Participant" "Fruit Mixes Highlander 低级/中级组参赛者" "TF_TournamentMedal_FruitMixes_Open_Gold" "Fruit Mixes Highlander 开放组冠军" "TF_TournamentMedal_FruitMixes_Open_Silver" "Fruit Mixes Highlander 开放组银牌" "TF_TournamentMedal_FruitMixes_Open_Bronze" "Fruit Mixes Highlander 开放组铜牌" "TF_TournamentMedal_FruitMixes_Open_Participant" "Fruit Mixes Highlander 开放组参赛者" "TF_TournamentMedal_NCC_1st" "New Caps Cup 冠军" "TF_TournamentMedal_NCC_2nd" "New Caps Cup 亚军" "TF_TournamentMedal_NCC_3rd" "New Caps Cup 季军" "TF_TournamentMedal_NCC_Participant" "New Caps Cup 参赛者" "TF_TournamentMedal_Rlx_1st" "Rasslabyxa Cup 冠军" "TF_TournamentMedal_Rlx_2nd" "Rasslabyxa Cup 亚军" "TF_TournamentMedal_Rlx_3rd" "Rasslabyxa Cup 季军" "TF_TournamentMedal_Rlx_Participant" "Rasslabyxa Cup 参赛者" "TF_TournamentMedal_Rlx_Helper" "Rasslabyxa Cup 帮手" "TF_TournamentMedal_AHH_Champion" "Australian Hightower Highjinx 冠军" "TF_TournamentMedal_AHH_Participant" "Australian Hightower Highjinx 参赛者" "TF_TournamentMedal_AHH_Donor" "Australian Hightower Highjinx 捐赠者" "TF_TournamentMedal_AHH_Helper" "Australian Hightower Highjinx 帮手" "TF_TournamentMedal_SA_Vanilla_6v6_Invite_First" "South American Vanilla Fortress 6v6 邀请组冠军" "TF_TournamentMedal_SA_Vanilla_6v6_Invite_Second" "South American Vanilla Fortress 6v6 邀请组亚军" "TF_TournamentMedal_SA_Vanilla_6v6_Invite_Third" "South American Vanilla Fortress 6v6 邀请组季军" "TF_TournamentMedal_SA_Vanilla_6v6_Invite_Participant" "South American Vanilla Fortress 6v6 邀请组参赛者" "TF_TournamentMedal_SA_Vanilla_6v6_Intermediate_First" "South American Vanilla Fortress 6v6 中级组冠军" "TF_TournamentMedal_SA_Vanilla_6v6_Intermediate_Second" "South American Vanilla Fortress 6v6 中级组亚军" "TF_TournamentMedal_SA_Vanilla_6v6_Intermediate_Third" "South American Vanilla Fortress 6v6 中级组季军" "TF_TournamentMedal_SA_Vanilla_6v6_Intermediate_Participant" "South American Vanilla Fortress 6v6 中级组参赛者" "TF_TournamentMedal_SA_Vanilla_6v6_Open_First" "South American Vanilla Fortress 6v6 公开组冠军" "TF_TournamentMedal_SA_Vanilla_6v6_Open_Second" "South American Vanilla Fortress 6v6 公开组亚军" "TF_TournamentMedal_SA_Vanilla_6v6_Open_Third" "South American Vanilla Fortress 6v6 公开组季军" "TF_TournamentMedal_SA_Vanilla_6v6_Open_Participant" "South American Vanilla Fortress 6v6 公开组参赛者" "TF_TournamentMedal_SA_Vanilla_6v6_Supporter" "South American Vanilla Fortress 6v6 支持者" "TF_TournamentMedal_SA_Vanilla_Highlander_Invite_First" "南美洲 Vanilla Fortress Highlander 邀请组冠军" "TF_TournamentMedal_SA_Vanilla_Highlander_Invite_Second" "南美洲 Vanilla Fortress Highlander 邀请组亚军" "TF_TournamentMedal_SA_Vanilla_Highlander_Invite_Third" "南美洲 Vanilla Fortress Highlander 邀请组季军" "TF_TournamentMedal_SA_Vanilla_Highlander_Invite_Participant" "南美洲 Vanilla Fortress Highlander 邀请组参赛者" "TF_TournamentMedal_SA_Vanilla_Highlander_Open_First" "南美洲 Vanilla Fortress Highlander 开放组冠军" "TF_TournamentMedal_SA_Vanilla_Highlander_Open_Second" "南美洲 Vanilla Fortress Highlander 开放组亚军" "TF_TournamentMedal_SA_Vanilla_Highlander_Open_Third" "南美洲 Vanilla Fortress Highlander 开放组季军" "TF_TournamentMedal_SA_Vanilla_Highlander_Open_Participant" "南美洲 Vanilla Fortress Highlander 开放组参赛者" "TF_TournamentMedal_SA_Vanilla_Highlander_Supporter" "南美洲 Vanilla Fortress Highlander 支持者" "TF_TournamentMedal_Asia_BBall_1st" "亚洲 BBall 杯冠军" "TF_TournamentMedal_Asia_BBall_2nd" "亚洲 BBall 杯亚军" "TF_TournamentMedal_Asia_BBall_3rd" "亚洲 BBall 杯季军" "TF_TournamentMedal_Asia_BBall_Participant" "亚洲 BBall 杯参赛者" "TF_TournamentMedal_Asia_BBall_Invite_1st" "Asia BBall Cup 邀请组冠军" "TF_TournamentMedal_Asia_BBall_Invite_2nd" "Asia BBall Cup 邀请组亚军" "TF_TournamentMedal_Asia_BBall_Invite_3rd" "Asia BBall Cup 邀请组季军" "TF_TournamentMedal_Asia_BBall_Invite_Participant" "Asia BBall Cup 邀请组参赛者" "TF_TournamentMedal_Asia_BBall_Main_1st" "Asia BBall Cup 主组冠军" "TF_TournamentMedal_Asia_BBall_Main_2nd" "Asia BBall Cup 主组亚军" "TF_TournamentMedal_Asia_BBall_Main_3rd" "Asia BBall Cup 主组季军" "TF_TournamentMedal_Asia_BBall_Main_Participant" "Asia BBall Cup 主组参赛者" "TF_TournamentMedal_CLTF2_Gold" "CLTF2 Prolander 锦标赛金牌" "TF_TournamentMedal_CLTF2_Silver" "CLTF2 Prolander 锦标赛银牌" "TF_TournamentMedal_CLTF2_Bronze" "CLTF2 Prolander 锦标赛铜牌" "TF_TournamentMedal_CLTF2_Participant" "CLTF2 Prolander 锦标赛参赛者" "TF_TournamentMedal_CLTF2_Prolander_Supporter" "CLTF2 Prolander 锦标赛支持者" "TF_TournamentMedal_CLTF2_Supporter" "CLTF2 锦标赛支持者" "TF_TournamentMedal_CLTF2_Supporter_Desc" "奖励给 CLTF2 的支持者" "TF_TournamentMedal_CLTF2_OneDayCup" "一日赛" "TF_TournamentMedal_CLTF2_6v6_High_Gold" "CLTF2 6v6 高级组 - 无限制锦标赛金牌" "TF_TournamentMedal_CLTF2_6v6_High_Silver" "CLTF2 6v6 高级组 - 无限制锦标赛银牌" "TF_TournamentMedal_CLTF2_6v6_High_Bronze" "CLTF2 6v6 高级组 - 无限制锦标赛铜牌" "TF_TournamentMedal_CLTF2_6v6_High_Participant" "CLTF2 6v6 高级组 - 无限制锦标赛参赛者" "TF_TournamentMedal_CLTF2_6v6_Mid_Gold" "CLTF2 6v6 中级组 - 无限制锦标赛金牌" "TF_TournamentMedal_CLTF2_6v6_Mid_Silver" "CLTF2 6v6 中级组 - 无限制锦标赛银牌" "TF_TournamentMedal_CLTF2_6v6_Mid_Bronze" "CLTF2 6v6 中级组 - 无限制锦标赛铜牌" "TF_TournamentMedal_CLTF2_6v6_Mid_Participant" "CLTF2 6v6 中级组 - 无限制锦标赛参赛者" "TF_TournamentMedal_CLTF2_6v6_Open_Gold" "CLTF2 6v6 公开赛 - 无限制锦标赛金牌" "TF_TournamentMedal_CLTF2_6v6_Open_Silver" "CLTF2 6v6 公开赛 - 无限制锦标赛银牌" "TF_TournamentMedal_CLTF2_6v6_Open_Bronze" "CLTF2 6v6 公开赛 - 无限制锦标赛铜牌" "TF_TournamentMedal_CLTF2_6v6_Open_Participant" "CLTF2 6v6 公开赛 - 无限制锦标赛参赛者" "TF_TournamentMedal_CLTF2_Cup2" "Cup #2" "TF_TournamentMedal_MvM_Memes_Player" "梗王大战机器烤土豆 2019" "TF_TournamentMedal_MvM_Memes_Player_Desc" "土豆能让你忘记你刚刚亲眼目睹的骇人事件。拿一个塞进自己嘴里,然后你就听不到自己歇斯底里的尖叫声了。奖励给参加 Potato MvM 服务器愚人节活动的玩家!" "TF_TournamentMedal_MvM_Memes_Creator" "梗王大战机器土豆服务器 2019" "TF_TournamentMedal_MvM_Memes_Creator_Desc" "你的胸腔里很适合放置盗版游戏的服务器,因为那些空间你本来也用不到。奖励给为 Potato MvM 服务器愚人节活动创作地图的制作者。" "TF_TournamentMedal_MvM_Mashed_Player" "碾碎平庸土豆 2020" "TF_TournamentMedal_MvM_Mashed_Player_Desc" "这个放了一年的土豆已经不能吃了,但是,它可以变成一个时髦的装饰品挂在你的胸前。奖励给参加 Potato MvM 服务器愚人节活动的玩家!" "TF_TournamentMedal_MvM_Mashed_Creator" "碾碎平庸超级土豆 2020" "TF_TournamentMedal_MvM_Mashed_Creator_Desc" "在1845年,爱尔兰经历了土豆缺乏造成的大饥荒。你把电脑零件插在土豆上,再把它挂在胸前当奖章戴,是会激起民愤的。奖励给为 Potato MvM 服务器愚人节活动创作地图的制作者。" "TF_TournamentMedal_MvM_Mashed_Helper" "碾碎平庸梗王主板 2020" "TF_TournamentMedal_TFArena_6v6_Gold" "TFArena 金牌" "TF_TournamentMedal_TFArena_6v6_Gold_Cup1_Desc" "TFArena 6v6 竞技场杯 1 组冠军" "TF_TournamentMedal_TFArena_6v6_Gold_Cup2_Desc" "TFArena 6v6 竞技场杯 2 组冠军" "TF_TournamentMedal_TFArena_6v6_Gold_Cup4_Desc" "TFArena 6v6 竞技场杯 4 组冠军" "TF_TournamentMedal_TFArena_6v6_Silver" "TFArena 银牌" "TF_TournamentMedal_TFArena_6v6_Silver_Cup1_Desc" "TFArena 6v6 竞技场杯 1 组亚军" "TF_TournamentMedal_TFArena_6v6_Silver_Cup2_Desc" "TFArena 6v6 竞技场杯 2 组亚军" "TF_TournamentMedal_TFArena_6v6_Silver_Cup4_Desc" "TFArena 6v6 竞技场杯 4 组亚军" "TF_TournamentMedal_TFArena_6v6_Bronze" "TFArena 铜牌" "TF_TournamentMedal_TFArena_6v6_Bronze_Cup1_Desc" "TFArena 6v6 竞技场杯 1 组季军" "TF_TournamentMedal_TFArena_6v6_Bronze_Cup2_Desc" "TFArena 6v6 竞技场杯 2 组季军" "TF_TournamentMedal_TFArena_6v6_Bronze_Cup4_Desc" "TFArena 6v6 竞技场杯 4 组季军" "TF_TournamentMedal_TFArena_6v6_Participant" "TFArena 参赛者奖牌" "TF_TournamentMedal_TFArena_6v6_Participant_Cup1_Desc" "TFArena 6v6 竞技场杯 1 组参赛者" "TF_TournamentMedal_TFArena_6v6_Participant_Cup2_Desc" "TFArena 6v6 竞技场杯 2 组参赛者" "TF_TournamentMedal_TFArena_6v6_Participant_Cup4_Desc" "TFArena 6v6 竞技场杯 4 组参赛者" "TF_TournamentMedal_TFArena_6v6_Helper" "TFArena 帮手奖牌" "TF_TournamentMedal_TFArena_6v6_Helper_Cup1_Desc" "TFArena 6v6 竞技场杯 1 组贡献者" "TF_TournamentMedal_TFArena_6v6_Helper_Cup2_Desc" "TFArena 6v6 竞技场杯 2 组贡献者" "TF_TournamentMedal_TFArena_6v6_Helper_Cup4_Desc" "TFArena 6v6 竞技场杯 4 组贡献者" "TF_TournamentMedal_CTC_1st" "Cap that Cup 冠军" "TF_TournamentMedal_CTC_1st_Desc" "这个装有机密情报、食谱和令堂照片的公文包在过去的 12 年中已经被偷走了无数次,而你是所有偷窃者中最厉害的。" "TF_TournamentMedal_CTC_2nd" "Cap that Cup 亚军" "TF_TournamentMedal_CTC_2nd_Desc" "你血战到底、竭尽全力,差点就要得冠军了。冠军比你厉害,你只是不如冠军而已。" "TF_TournamentMedal_CTC_3rd" "Cap that Cup 季军" "TF_TournamentMedal_CTC_3rd_Desc" "尽管有人干的比你好,你的努力也并非毫无价值,一些邪恶的巨型企业利用了你获得的信息,打败了他们的竞争对手,并且在你不知情的时候给你发了奖。" "TF_TournamentMedal_CTC_Participant" "Cap that Cup 参赛者" "TF_TournamentMedal_CTC_Participant_Desc" "没什么好讲的——我们让你去偷公文包,你偷了就完事了。" "TF_TournamentMedal_CTC_Staff" "Cap that Cup 工作人员" "TF_TournamentMedal_CTC_Staff_Desc" "什么地方能在上级不监督的情况下就正常运行呢?没错,是战场。虽然没有人盯着战场看,但总得有人指挥战斗吧。" "TF_TournamentMedal_CTCharity_1st" "Cap that Charity 冠军" "TF_TournamentMedal_CTCharity_1st_Desc" "你们把整个世界闹得鸡犬不宁。全世界的秘密议程你们了如指掌,政府的不宣之秘你们如数家珍。“剑桥五人组”算什么,你们是双城六人队。\n\n感谢你们在本次活动中的贡献。本活动为攻克乳腺癌募捐了 1749.22 英镑。" "TF_TournamentMedal_CTCharity_2nd" "Cap that Charity 亚军" "TF_TournamentMedal_CTCharity_2nd_Desc" "一些位高权重的人认为,他们已经把你打垮了。但他们不知道的是,你早已打入了期货市场的内幕中,通过倒卖黄金和白银期货赚了一大笔。他们虽然赢了这一局,你和你赚的钱都笑到了最后。\n\n感谢你们在本次活动中的贡献。本活动为攻克乳腺癌募捐了 1749.22 英镑。" "TF_TournamentMedal_CTCharity_3rd" "Cap that Charity 季军" "TF_TournamentMedal_CTCharity_Participant" "Cap that Charity 参赛者" "TF_TournamentMedal_CTCharity_Participant_Desc" "当有人想要获取国际大事中的秘密情报时,他们绝对不会让你来参与。但是,当你家楼下的汉堡店想知道竞争对手的辣椒酱配方时,他们还是会想到你的。所以不要灰心丧气,你作为一个小人物,还是能搞出点动静的。\n\n感谢你们在本次活动中的贡献。本活动为攻克乳腺癌募捐了 1749.22 英镑。" "TF_TournamentMedal_CTCharity_Donor" "Cap that Charity 捐赠者" "TF_TournamentMedal_CTCharity_Donor_Desc" "年复一年的欺骗、伪装和秘密行动使你胸有块垒而不得出。出于这种同感和你的乐善好施之心,你也希望别人的胸里不要长出什么东西来。于是你就来参加了我们这次小小的慈善活动。\n\n本活动为攻克乳腺癌募捐了 1749.22 英镑。" "TF_TournamentMedal_EuroLander_Premier_Gold" "EuroLander 超级组金牌" "TF_TournamentMedal_EuroLander_Premier_Silver" "EuroLander 超级组银牌" "TF_TournamentMedal_EuroLander_Premier_Bronze" "EuroLander 超级组铜牌" "TF_TournamentMedal_EuroLander_Premier_Participant" "EuroLander 超级组参赛者" "TF_TournamentMedal_EuroLander_Main_Gold" "EuroLander 主组金牌" "TF_TournamentMedal_EuroLander_Main_Silver" "EuroLander 主组银牌" "TF_TournamentMedal_EuroLander_Main_Bronze" "EuroLander 主组铜牌" "TF_TournamentMedal_EuroLander_Main_Participant" "EuroLander 主组参赛者" "TF_TournamentMedal_EuroLander_Open_Gold" "EuroLander 公开组金牌" "TF_TournamentMedal_EuroLander_Open_Silver" "EuroLander 公开组银牌" "TF_TournamentMedal_EuroLander_Open_Bronze" "EuroLander 公开组铜牌" "TF_TournamentMedal_EuroLander_Open_Participant" "EuroLander 公开组参赛者" "TF_TournamentMedal_EuroLander_Supporter" "EuroLander 支持者" "TF_TournamentMedal_EuroLander_Supporter_Desc" "奖励给那些为 EuroLander 慷慨解囊的人" "TF_TournamentMedal_MGE_Cup_Gold" "Classic MGE Cup 冠军" "TF_TournamentMedal_MGE_Cup_Silver" "Classic MGE Cup 亚军" "TF_TournamentMedal_MGE_Cup_Bronze" "Classic MGE Cup 季军" "TF_TournamentMedal_MGE_Cup_Participant" "Classic MGE Cup 参赛者" "TF_TournamentMedal_MGE_Cup_Helper" "Classic MGE Cup 帮助者" "TF_TournamentMedal_Late_Night_Gold" "Late Night TF2 Cup 金牌" "TF_TournamentMedal_Late_Night_Silver" "Late Night TF2 Cup 银牌" "TF_TournamentMedal_Late_Night_Bronze" "Late Night TF2 Cup 铜牌" "TF_TournamentMedal_Late_Night_Participant" "Late Night TF2 Cup 参赛者" "TF_TournamentMedal_Late_Night_Helper" "Late Night TF2 Cup 帮助者" "TF_TournamentMedal_Late_Night_Gold_Desc_Autumn2019" "运气是实力的一部分?全部?反正最后你赢了,恭喜!2019年秋季活动颁发。" "TF_TournamentMedal_Late_Night_Silver_Desc_Autumn2019" "一人之下,万人之上。2019年秋季活动颁发。" "TF_TournamentMedal_Late_Night_Bronze_Desc_Autumn2019" "二选一:你是想在一群高手中垫底,还是想在一群菜鸟中称霸?我们觉得你可能是高手。2019年秋季活动颁发。" "TF_TournamentMedal_Late_Night_Participant_Desc_Autumn2019" "奖牌三千,你只取一块,属于你的那一块。2019年秋季活动颁发。" "TF_TournamentMedal_Late_Night_Helper_Desc_Autumn2019" "如果没有人在大本营里指手画脚,那就不叫真正的打仗。所以,你才获得了这枚闪闪发光的奖牌。2019年秋季活动颁发。" "TF_TournamentMedal_EBL_1st" "EBL 冠军奖牌" "TF_TournamentMedal_EBL_Invite_1st" "EBL 邀请组冠军奖牌" "TF_TournamentMedal_EBL_Main_1st" "EBL 主组冠军奖牌" "TF_TournamentMedal_EBL_Open_1st" "EBL 开放组冠军奖牌" "TF_TournamentMedal_EBL_2nd" "EBL 亚军奖牌" "TF_TournamentMedal_EBL_Invite_2nd" "EBL 邀请组亚军奖牌" "TF_TournamentMedal_EBL_Main_2nd" "EBL 主组亚军奖牌" "TF_TournamentMedal_EBL_Open_2nd" "EBL 开放组亚军奖牌" "TF_TournamentMedal_EBL_3rd" "EBL 季军奖牌" "TF_TournamentMedal_EBL_Invite_3rd" "EBL 邀请组季军奖牌" "TF_TournamentMedal_EBL_Main_3rd" "EBL 主组季军奖牌" "TF_TournamentMedal_EBL_Open_3rd" "EBL 开放组季军奖牌" "TF_TournamentMedal_EBL_Participant" "EBL 参赛者" "TF_TournamentMedal_EBL_Invite_Participant" "EBL 邀请组参赛者" "TF_TournamentMedal_EBL_Main_Participant" "EBL 主组参赛者" "TF_TournamentMedal_EBL_Open_Participant" "EBL 开放组参赛者" "TF_TournamentMedal_EBL_Staff" "EBL 工作人员" "TF_TournamentMedal_EBL_OpenDayCup_Participant" "EBL 一日赛参赛者" "TF_TournamentMedal_EBL_Cup1" "Cup 1" "TF_TournamentMedal_Bball_One_Day_Cup_First" "BBall 一日赛冠军" "TF_TournamentMedal_Bball_One_Day_Cup_Second" "BBall 一日赛亚军" "TF_TournamentMedal_Bball_One_Day_Cup_Third" "BBall 一日赛季军" "TF_TournamentMedal_Bball_One_Day_Cup_Participant" "BBall 一日赛参赛者" "TF_TournamentMedal_Bball_One_Day_Cup_Staff" "BBall 一日赛工作人员" "TF_TournamentMedal_Bball_One_Day_Cup_Desc" "一日赛" "TF_TournamentMedal_PUG_HL_First" "Pugiklander 冠军" "TF_TournamentMedal_PUG_HL_Second" "Pugiklander 亚军" "TF_TournamentMedal_PUG_HL_Third" "Pugiklander 季军" "TF_TournamentMedal_PUG_HL_Participant" "Pugiklander 参赛者" "TF_TournamentMedal_PUG_HL_Premier_First" "Pugiklander 超级组冠军" "TF_TournamentMedal_PUG_HL_Premier_Second" "Pugiklander 超级组亚军" "TF_TournamentMedal_PUG_HL_Premier_Third" "Pugiklander 超级组季军" "TF_TournamentMedal_PUG_HL_Premier_Participant" "Pugiklander 超级组参赛者" "TF_TournamentMedal_PUG_HL_Experienced_First" "Pugiklander 中级组冠军" "TF_TournamentMedal_PUG_HL_Experienced_Second" "Pugiklander 中级组亚军" "TF_TournamentMedal_PUG_HL_Experienced_Third" "Pugiklander 中级组季军" "TF_TournamentMedal_PUG_HL_Experienced_Participant" "Pugiklander 中级组参赛者" "TF_TournamentMedal_PUG_HL_Beginner_First" "Pugiklander 入门组冠军" "TF_TournamentMedal_PUG_HL_Beginner_Second" "Pugiklander 入门组亚军" "TF_TournamentMedal_PUG_HL_Beginner_Third" "Pugiklander 入门组季军" "TF_TournamentMedal_PUG_HL_Beginner_Participant" "Pugiklander 入门组参赛者" "TF_TournamentMedal_PUG_HL_Staff" "Pugiklander 工作人员" "TF_TournamentMedal_PUG_HL_Helper" "Pugiklander 助手" "TF_TournamentMedal_MidNight_Gold" "MidNight Moon 冠军" "TF_TournamentMedal_MidNight_Silver" "MidNight Moon 亚军" "TF_TournamentMedal_MidNight_Bronze" "MidNight Moon 季军" "TF_TournamentMedal_MidNight_Participant" "MidNight Moon 参赛者" "TF_TournamentMedal_MidNight_Staff" "MidNight Moon 工作人员" "TF_reddit_random_acts" "利他主义者的领结" "TF_reddit_random_acts_Desc" "Random Acts of TF2 组中的慷慨之人所佩戴的奖章" "TF_reddit_random_acts2" "慈善家的饼干" "TF_reddit_random_acts2_Desc" "Random Acts of TF2 组中的慷慨之人所佩戴的奖章" "TF_spectral_snowflake" "幽灵雪花" "TF_spectral_snowflake_Desc" "在这恐怖的寒冬之中,奖励给2017年圣诞夜惊魂社区展柜活动的参与者!" "TF_TournamentMedal_Blapature2017" "Blapature Co. 贡献者" "TF_TournamentMedal_Blapature2017_Desc" "最好的果酱是用鳄梨做的。感谢您对 Blapature Co. Summer Jam 2017 的支持。" "TF_TournamentMedal_Firmware_Star" "固件狂热行动 公司之星 2023" "TF_TournamentMedal_Firmware_Purehearted" "固件狂热行动 纯净紫心 2023" "TF_heals4reals_gold" "Heals for Reals 冠军" "TF_heals4reals_silver" "Heals for Reals 亚军" "TF_heals4reals_bronze" "Heals for Reals 季军" "TF_heals4reals_participant" "Heals for Reals 参赛者" "TF_heals4reals_donor" "Heals for Reals 捐赠者" "TF_MapToken" "地图邮票" // Wearable Types "TF_Wearable_CosmeticItem" "装饰用物品" "TF_Wearable_TournamentMedal" "锦标赛奖牌" "TF_Wearable_CommunityMedal" "社区勋章" "TF_Wearable_Shield" "防护盾" "TF_Wearable_Backpack" "背包" "TF_Wearable_Medallion" "奖章" "TF_Wearable_Hat" "帽子" "TF_Wearable_FacialHair" "胡子" "TF_Wearable_Boots" "靴子" "TF_Wearable_Medal" "勋章" "TF_Wearable_Badge" "徽章" "TF_Wearable_Holiday_Hat" "节日帽" "TF_Wearable_HonestyHalo" "正直光环" "TF_Wearable_Glasses" "眼镜" "TF_Wearable_Apparel" "服装" "TF_Wearable_Spurs" "靴刺" "TF_Wearable_Conscience" "良心" "TF_Wearable_Flair" "漂亮的小徽章" "TF_Wearable_Blueprints" "蓝图" "TF_Wearable_Uniform" "制服" "TF_Wearable_Towels" "海滩浴巾" "TF_Wearable_FlipFlops" "人字拖" "TF_Wearable_Shoes" "鞋子" "TF_Wearable_Scarf" "围巾" "TF_Wearable_L4DHat" "老兵的贝雷帽" "TF_Wearable_Headgear" "头饰" "TF_Wearable_Necklace" "项链" "TF_Wearable_PocketSquare" "口袋方块" "TF_Wearable_Stethoscope" "听诊器" "TF_Wearable_Bombs" "装饰用炸弹" "TF_Wearable_Mask" "面具" "TF_Wearable_Costume" "服装" "TF_Wearable_FuelTank" "燃料罐" "TF_Wearable_Lunchbox" "饭盒" "TF_Wearable_PocketBuddy" "口袋伙计" "TF_Wearable_Coat" "外套" "TF_Wearable_Stocking" "袜子" "TF_Wearable_Armband" "武装带" "TF_Wearable_Bells" "铃铛" "TF_Wearable_Ring" "钻戒" "TF_Wearable_Boombox" "未来主义风格音响设备" "TF_Wearable_MysticalLamp" "神灯" "TF_Wearable_Photograph" "照片" "TF_Wearable_MapperMedal" "Func_Medal" "TF_Wearable_Shirt" "衬衫" "TF_Wearable_Pipe" "烟斗" "TF_Wearable_Robot" "机器人" "TF_Wearable_ScienceProject" "科学项目" "TF_Wearable_Satchel" "小包" "TF_Wearable_Lantern" "灯笼" "TF_Wearable_Treasure" "宝箱" "TF_Wearable_Bongos" "小鼓" "TF_Wearable_Tattoos" "刺青" "TF_Wearable_Cigar" "雪茄" "TF_Wearable_Botkiller" "机器人毁灭者" "TF_Wearable_Hair" "头发" "TF_Wearable_Bones" "骨骼" "TF_Wearable_Armor" "装饰用装甲" "TF_Wearable_Wings" "翅膀" "TF_Wearable_Cape" "斗篷" "TF_Wearable_Balloon" "气球" "TF_Wearable_Ghost" "鬼魂" "TF_Wearable_Duck" "鸭子" "TF_Wearable_Spikes" "跑鞋" "TF_Wearable_Tuxedo" "燕尾服" "TF_Wearable_Pin" "胸针" "TF_Wearable_Kilt" "苏格兰褶裥短裙" "TF_Wearable_Gloves" "手套" "TF_Wearable_Mascot" "吉祥物" "TF_Wearable_Bandages" "绷带" "TF_Wearable_Axe" "装饰用斧头" "TF_Wearable_Headset" "头戴式显示器" "TF_Wearable_Cooler" "冷藏箱" "TF_Wearable_GolfClubs" "高尔夫球棍" "TF_Wearable_Skateboard" "滑板" "TF_Wearable_Refreshment" "点心" "TF_Wearable_ChampionshipBelt" "冠军腰带" "TF_Wearable_Glove" "手套" "TF_Wearable_Bandolier" "子弹带" "TF_Wearable_Supplies" "补给品" "TF_Wearable_Augmentation" "装饰性身体改造" "TF_Wearable_PuffyShirt" "宽松衬衫" "TF_Wearable_SpiritAnimal" "小动物" "TF_Wearable_Helmet" "头盔" "TF_Wearable_Poncho" "斗篷" "TF_Wearable_Barbeque" "烧烤用品" "TF_Wearable_Towel" "毛巾" "TF_Wearable_Bandana" "花色丝质大手帕" "TF_Wearable_SafetyApparatus" "安全装置" "TF_Wearable_ElectronicDevice" "电子仪器" "TF_Wearable_Coffin" "棺材" "TF_Wearable_Hooves" "蹄子" "TF_Wearable_EyeStalks" "眼柄" "TF_Wearable_UndeadPet" "亡灵宠物" "TF_Wearable_SpookyCompanion" "幽灵同伴" "TF_Wearable_BirdHead" "鸟头" "TF_Wearable_Tentacles" "触手" "TF_Wearable_Snowglobe" "雪景球" "TF_Wearable_Sled" "雪橇" "TF_Wearable_Quiver" "箭袋" "TF_Wearable_Apron" "围裙" "TF_Wearable_Bottles" "酒瓶" "TF_Wearable_Socks" "袜子" "TF_Wearable_ToolBelt" "工具带" "TF_Wearable_EyePatch" "眼罩" "TF_Wearable_Chin" "下巴" "TF_Wearable_Jacket" "夹克" "TF_Wearable_Shorts" "短裤" "TF_Wearable_Sweater" "毛衣" "TF_Wearable_Pants" "裤子" "TF_Wearable_Vest" "背心" "TF_Wearable_Holster" "枪套" "TF_Wearable_Horns" "角" "TF_Wearable_Life_Support" "生命支持系统" "TF_Wearable_Jetpack" "喷气背包" "TF_Wearable_Pouch" "口袋" "TF_Wearable_Wingstick" "旋翼飞镖" "TF_Wearable_Rose" "玫瑰花" "TF_Wearable_Tools" "工具" "TF_Wearable_Package" "包裹" "TF_Wearable_Snowboard" "滑雪板" "TF_Wearable_Provisions" "补给装备" "TF_Wearable_CandyCanes" "糖果手杖" "TF_Wearable_Guitar" "吉他" "TF_Wearable_Turntable" "唱片转盘" "TF_Wearable_MailBag" "邮件背包" "TF_Wearable_Knife" "装饰用刀子" "TF_Wearable_Idol" "神像" "TF_Wearable_Bagpipes" "风笛" "TF_Wearable_Hood" "兜帽" "TF_Wearable_Slippers" "拖鞋" "TF_Wearable_Headphones" "耳机" "TF_Wearable_FlowerPot" "花盆" "TF_Wearable_Bell" "铃铛" "TF_Wearable_ShoulderPads" "护肩" "TF_Wearable_Scar" "伤疤" "TF_Wearable_IceCreamCone" "冰淇淋筒" "TF_Wearable_Toaster" "烤面包机" "TF_Wearable_Eyes" "眼珠" "TF_Wearable_Bread" "面包" "TF_Wearable_Muzzle" "口套" "TF_Wearable_Garland" "花环" "TF_Wearable_Speaker" "喇叭" "TF_Wearable_Jars" "瓶瓶罐罐" "TF_Wearable_NeckBrace" "颈托" "TF_Wearable_Ears" "耳朵" "TF_Wearable_HandsomeHand" "一只手" "TF_Wearable_TornPants" "烂裤子" "TF_Wearable_DogHead" "狗头" "TF_Wearable_Cauldron" "大锅" "TF_Wearable_Fish" "鱼" "TF_RobotPart_Type" "机器人部件" "TF_CircuitBoard_Type" "电路板" "TF_TauntEnabler_Laugh" "嘲讽:幸灾乐祸" "TF_TauntEnabler_MedicHeroicPose" "嘲讽:医生的英姿" "TF_Gift" "礼物" "TF_Gift_EntireServer" "一堆礼物" "TF_Gift_EntireServer_Desc" "使用时,此动作物品将在服务器上向\n最多 23 人赠送一份随机礼物!" "TF_Gift_RandomPerson" "神秘的萨克斯顿" "TF_Gift_RandomPerson_Desc" "使用后,随机抽取服务器内一人,\n赠送一份随机礼物!" "TF_Tool_Gift_Desc" "此物品是一个包装好的礼物。若您把它给包装好了,您可以送给别人,或当你收到它时,拆开来看看。" "ToolAction_WeddingRing_AcceptReject" "接受 / 拒绝" "TF_UseWeddingRing_Title" "接受求婚?" "TF_UseWeddingRing_Text" "你希望接受 %proposer_name% 的求婚吗?\n\n请记住该物品只能使用这一次。钻石恒久远。" "TF_WeddingRing_AcceptProposal" "我愿意!" "TF_WeddingRing_RejectProposal" "取消" "TF_WeddingRing_ClientMessageTitle" "激动人心的消息!" // unused "TF_WeddingRing_ClientMessageBody" "%receiver_name% 接受了 %gifter_name% 的 “%ring_name%”!祝贺他们!" "TF_WeddingRing" "特别的物品送给特别的你" "TF_WeddingRing_Desc" "感情、承诺还有大约两个月工资的永恒象征。\n\n用礼品包装该物品然后送给您亲爱的人,给予TA一个机会来接受您的结婚请求,然后向全世界散播你们的幸福。" "Attrib_AcceptedWeddingRingAccount1" "象征着 %s1" "Attrib_AcceptedWeddingRingAccount2" "和 %s1 的永恒誓约,永远中永远的永远。亲亲抱抱" "TF_NoiseMaker" "噪音制造器" "TF_NoiseMaker_CrazyLaugh" "噪音制造器 - 疯狂大笑" "TF_NoiseMaker_Werewolf" "噪音制造器 - 狼人" "TF_NoiseMaker_BlackCat" "噪音制造器 - 黑猫" "TF_NoiseMaker_Banshee" "噪音制造器 - 女妖" "TF_NoiseMaker_Witch" "噪音制造器 - 女巫" "TF_NoiseMaker_Gremlin" "噪音制造器 - 小鬼" "TF_NoiseMaker_Stabby" "噪音制造器 - 惊悚" "TF_NoiseMaker_Exhausted" "你已耗尽了所有噪音制造器的使用次数。" "TF_NoiseMaker_Shogun" "噪音制造器 - 十三弦筝" "TF_NoiseMaker_Charity_Bell" "噪音制造器 - 铃" "TF_NoiseMaker_Charity_Tingsha" "噪音制造器 - 锣" "TF_NoiseMaker_TFBirthday" "噪音制造器 - 军团要塞生日" "TF_NoiseMaker_Vuvuzela" "噪音制造器 - 呜呜祖拉" "TF_NoiseMaker_Winter2011" "噪音制造器 - 冬季节日" // Beta Item Names "TF_BetaPocketRocketLauncher" "火箭发射器 ( 测试型 )" "TF_BetaPocketRocketLauncher2" "火箭发射器 ( 测试型 2 )" "TF_BetaPocketRocketLauncher3" "火箭发射器 ( 测试型 3 )" "TF_BetaPocketShotgun" "霰弹枪 ( 测试型 )" "TF_BetaSplitEqualizer1" "十字镐 ( 测试型 1 )" "TF_BetaSplitEqualizer2" "十字镐 ( 测试型 2 )" "TF_BetaSniperRifle1" "狙击步枪 ( 测试型 1 )" "TF_BetaSniperClub1" "反曲刀 ( 测试型 )" // DRG Soldier Pack "TF_LordCockswainPith" "考克斯文公爵的神气头盔" "TF_LordCockswainChops" "考克斯文公爵的新奇羊毛面具和烟斗" "TF_LordCockswainChops_style0" "有头盔" "TF_LordCockswainChops_style1" "无头盔" "TF_CowMangler" "绞牛机 5000" // ADD THE "TF_RighteousBison" "正义野牛" // ADD THE "TF_Weapon_FocusedWaveProjector" "能束发射器" "TF_Weapon_IndivisibleParticleSmasher" "微粒撞击器" "TF_DrGrordbortBadge" "葛保诺博士的纹饰" "TF_DrGrordbortBadge_Desc" "在金星军团服役的标志。" // DRG Engineer Pack "TF_Pomson" "歼灭者 6000" // ADD THE "TF_Pomson_Desc" "这项创新的手持式辐射装置可释放出足以使爱尔兰人瘫痪、残废甚至暴毙的高振幅辐射。" "TF_Wrenchmotron" "传送扳手" // ADD THE "TF_Wrenchmotron_Desc" "这个工具可以利用雷雨云中的电荷来强制将螺栓、螺帽、管道及其他零件安装至正确的位置,免去劳作之苦。也可以当成棒子来敲打。" "TF_Brainiac" "发明家的白发" // ADD THE "TF_Brainiac_Style_Helmet" "有头盔" "TF_Brainiac_Style_NoHelmet" "无头盔" "TF_Brainiac_Desc" "作为一架能提高数学能力的头饰,它致力于提高任何人的感官能力——不论是值得拥有这件物品的有闲绅士,还是连暴打一顿也不嫌过分的恶农。" "TF_Brainiac_Goggles" "发明家的护目镜" // ADD THE "TF_Brainiac_Goggles_Desc" "医用级别枪手护目镜,可缓解枪管反射的光线引起的眼部疲劳,同时可以矫正复视、斜视、“视觉紧张”、早发性老花及其他多种眼部结构缺陷。" "TF_DRG_CopperBadge" "葛保诺博士的铜制纹饰" "TF_DRG_CopperBadge_Desc" "这个可溶而剧毒的铜制纹饰为你献身于科学的行为提供默默的见证。长期暴露可能使体弱、年老或怀孕者组织腐坏,肌肉萎缩,骨骼软化。" // DRG Pyro Pack "TF_Phlogistinator" "燃素喷射器" // ADD THE "TF_Phlogistinator_Desc" "这是一个完美的机器,能够唤醒燃素,让它们熊熊燃烧。这种燃素存在于可燃的生物体内——就是指所有生物体内。" "TF_ThirdDegree" "三度烧伤" // ADD THE "TF_ThirdDegree_Desc" "作为对世界各地的伐木工、林区居民和原子分裂器的恩赐,这个不可思议的伐“物”装置可以将每一个分子燃至渣。" "TF_ManMelter" "熔人枪" // ADD THE "TF_ManMelter_Desc" "此武器在不手持时也会自动装弹。\n\n该设备粉碎了传统共识中人体内分子排列是固定的,而不可能分布在一平方英里内的观念。" "TF_Bubble_Helmet" "带烟斗的氧气罩" // ADD THE "TF_Bubble_Helmet_Desc" "这个发明完成了许多伟大科学家——从荷兰国王到威灵顿公爵——都没有完成的人道主义目标:让一个真正的绅士能够在太空中抽烟斗。" "TF_GrordbortPyro_Tank" "喷射背包" // ADD THE "TF_GrordbortPyro_Tank_Desc" "为在太空的悠闲生活提供基本必需物质的呼吸设备,标注的成分为一份氧气、一份水银、以及十二份鸦片酊。" "TF_DRG_SilverBadge" "葛保诺博士的银制纹饰" "TF_DRG_SilverBadge_Desc" "这个极具延展性,整体易燃的银质纹章宣告了你致力于献祭这神之土地上一切生物的目的。" "TF_ArmoredAuthority" "将军的军盔" "TF_FancyDressUniform" "笔挺的军服" "TF_Mantreads" "踏步靴" // ADD THE "TF_DisciplinaryAction" "指挥官的军鞭" // ADD THE "TF_Overdose" "过载注射枪" // ADD THE "TF_Overdose_Desc" "手持时,移动速度伴随 UberCharge 百分比增加,最多增加 20%" "TF_Weapon_Riding_Crop" "教鞭" "TF_SodaPopper" "苏打炮手" // ADD THE "TF_SodaPopper_Desc" "当能量积满时,可开启多段跳轻盈模式。\n这把武器每次装填整个弹匣。" "TF_Winger" "边锋球员" // ADD THE "TF_Atomizer" "原子能球棒" // ADD THE "TF_BonkBoy" "原子小子" "TF_BonkBoy_Style_WithNoHat" "空气动力学经典" "TF_BonkBoy_Style_WithHat" "收听状态" "TF_CosaNostraCap" "我们的事业之帽" "TF_CosaNostraCap_Desc" "如果外表也能够杀人,那么这个衣冠楚楚的家伙会让你的脑袋也成为谋杀共犯。" "TF_Enforcer" "执法者" // ADD THE "TF_BigEarner" "暴利杀手" // ADD THE "TF_MadeMan" "入选者的胸花" // ADD THE "TF_MadeMan_Desc" "一名绅士总是要戴着一朵可以放在对手坟墓上的鲜花。" "TF_ConjurersCowl" "魔术师的兜帽" // ADD THE "TF_ConjurersCowl_Desc" "我把我的巫师帽戴上了。" "TF_RFAHammer" "破坏锤" // ADD THE "TF_RFAHammer_Desc" "装载着带有星尘秘语的毁灭性力量。" "TF_MedicMtGHat" "鹏洛克的头盔" // ADD THE "TF_MedicMtGHat_Desc" "如果有人问起,就告诉他们那对长牙能够证明你有兽医工作资格。" "TF_ScoutMtGHat" "鹏洛克的风镜" // ADD THE "TF_ScoutMtGHat_Desc" "不会再有虫子在你飞跃地图时跑到眼睛里去了。" "TF_StatelySteelToe" "高贵的铁皮鞋" "TF_CopGlasses" "保安墨镜" "TF_TamOShanter" "苏格兰式便帽" "TF_RoguesColRoule" "盗贼的高领毛衣" "TF_HeelBiters" "草原钉刺马靴" "TF_CopHelmet" "警用机车头盔" "TF_CopHelmet_Style0" "和平卫士" "TF_CopHelmet_Style1" "无法无天" "TF_SteelJaw" "夏日狂欢大钢颚" "TF_SteelJaw_Desc" "耶!夏天到了!我们玩得非常开心!\n哦天啊,他的脑袋被牢牢套住了!" "TF_Summer_Shades" "夏季太阳镜" "TF_Summer_Shades_Desc" "它在夏季非常有名。" "TF_Scout_FlipFlops" "人字拖" "TF_Scout_FlipFlops_Desc" "幻想自己有强壮内收肌的人专用。" "TF_Scout_Towels" "幸运 42" "TF_Scout_Towels_Desc" "为什么当你可以躺在阴凉处的时候还要在烈日下战斗呢?" "TF_SummerHat" "夏日遮阳帽" "TF_SummerHat_Desc" "我们沿着海滩走。" "TF_NoiseMaker_Fireworks" "噪音制造器 - 烟火" "TF_ToweringPillarOfSummerShades" "高耸的夏季太阳镜" "TF_Summer2014_Level0" "夏季新人包" "TF_Summer2014_Level0_Desc" "给 2014 年 Steam 夏季大冒险的参与者奖励。\n\n内有几样物品,可在背包页面打开。" "TF_Summer2014_Level1" "夏季大冒险礼包" "TF_Summer2014_Level1_Desc" "奖励给 2014 年 Steam 夏季大冒险的参与者。\n\n内有几样物品,包括至少一件特殊的夏季装饰品,可在背包页面打开。" "TF_ScoutBoombox" "波士顿噪音制造者" // ADD THE "TF_ScoutBoombox_Desc" "走在大街上时带上这曼恩噪音音箱,直到震得那混凝土也随着这强烈的节奏震动起来。" "TF_DemoLamp" "阿拉丁的私人藏品" "TF_DemoLamp_Desc" "阿拉伯圆梦者起初落入叙利亚的一些低俗孩子的手中,它是一盏充满纯洁勇气的灯。轻轻擦拭一下,想一些买醉时的妄想,然后倾倒。警告:当您擦拭它时,别想胡思乱想,否则您就得不到酒了。" "TF_DemoSnappedPupil" "独眼快照" // ADD THE "TF_DemoSnappedPupil_Desc" "伙计,老实说,你完全看不出区别,对不?" "TF_ScoutFancyShirt" "佩斯利花边衬衫" // ADD THE "TF_ScoutFancyShoes" "时髦鞋袜" // ADD THE "TF_ScoutFancyHair" "王子的发油头" // ADD THE "TF_DemoSombrero" "墨西哥草帽" // ADD THE "TF_DemomanMargaritaShades" "醉汉太阳镜" "TF_DemomanBeerGrenades" "六瓶装啤酒" "TF_Bowtie" "绅士的蝴蝶结" "TF_ClaimCode" "兑换码" "TF_Party_Favor" "派对礼物" "TF_Armory_Item_Type_NoiseMaker" "使用时会播放主题音乐。在您的动作栏中装备此物品,并在游戏中使用它。每次使用会减少一个可用次数。" "TF_DeliverGiftDialog_Title" "赠送一项礼物" "TF_DeliverGiftResultDialog_Title" "赠送礼物" "TF_DeliverGiftDialog_Random_Text" "你是否愿意将这份礼物发送给一个随机的在线玩家?" "TF_DeliverGiftDialog_Confirm" "是,发送" "TF_DeliverGiftDialog_Cancel" "算了" "TF_DeliverGiftResultDialog_Success" "礼物已经发出!" "TF_DeliverGiftResultDialog_Success_WithAccount" "您的礼物已被发送给了 %receiver_account_name%!" "TF_DeliverGiftResultDialog_Fail" "无法赠送。" "TF_DeliverGiftResultDialog_VAC" "收件者没有权限接收礼物。" "TF_UseFail_NotInGame_Title" "请先加入一场游戏!" "TF_UseFail_NotInGame" "这个物品仅能在游戏中使用。" "TF_UseFail_NotOnTeam_Title" "请先加入一个团队!" "TF_UseFail_NotOnTeam" "这个物品仅能在你加入一个团队后使用。" "TF_UsableItem" "可用物品" "TF_Usable_PowerupBottle" "增益水壶" "TF_Usable_PowerupBottle_Desc" "可以提供一定次数的某种增益效果,必须在升级补给站内填充,一次只能选择填充一种效果。" "TF_SelectPlayer_DuelClass" "兵种限制:%s1" "TF_SelectPlayer_DuelClass_None" "无" "TF_SelectPlayer_Duel_AnyClass" "你和你的对手能使用任意兵种进行决斗。" "TF_SelectPlayer_Duel_PlayerClass" "您和你的对手必须使用当前兵种来完成决斗:%s1。" "TF_Usable_Duel" "迷你游戏:决斗!" "TF_Usable_Duel_Desc" "你可以向其他人发起决斗挑战!\n有关完整详情,请参见曼恩公司产品目录。" "TF_Duel_Request" "%initiator%已向你发起决斗挑战!你能捍卫自己的荣誉吗?" "TF_Duel_Request_Class" "%initiator%已邀请您进行%player_class%兵种限制决斗!您会捍卫您的荣誉吗?" "TF_Duel_Challenge" "%initiator%已向%target%发起决斗挑战!" "TF_Duel_Challenge_Class" "%initiator%已邀请%target%进行%player_class%兵种限制决斗!" "TF_Duel_Accept" "%target%已接受%initiator%的挑战!" "TF_Duel_Decline" "懦弱的%target%拒绝了高尚的%initiator%的挑战!" "TF_Duel_Decline2" "%target%害怕与%initiator%决斗,因而拒绝了挑战!" "TF_Duel_Decline3" "%target%不是%initiator%的对手,因而拒绝了决斗!" "TF_Duel_Win" "%winner%在决斗中击败了%loser%,比分为%winner_score%比%loser_score%!" "TF_Duel_Win_SwappedTeams" "由于%loser%更换了团队,%winner%在决斗中击败了%loser%。" "TF_Duel_Win_Disconnect" "由于%loser%离开了游戏,%winner%在决斗中击败了%loser%。" "TF_Duel_Tie" "%initiator%与%target%之间的决斗以平局告终,双方得分均为%score%!%initiator%所拥有的迷你游戏:决斗并没有被消耗。" "TF_Duel_Refund_LevelShutdown" "%initiator% 与 %target% 的决斗因服务器更换地图而结束了。本次决斗没有消耗 %initiator% 的决斗小游戏。" "TF_Duel_Refund_ScoreTiedAtZero" "%initiator% 和 %target% 的决斗因双方都没有得分而结束了。本次决斗没有消耗 %initiator% 的决斗小游戏。" "TF_Duel_Refund_Kicked" "%initiator% 与 %target% 的决斗因其中一位玩家被踢除而结束了。本次决斗没有消耗 %initiator% 的决斗小游戏。" "TF_Duel_Refund_ForceTeamSwap" "%initiator% 和 %target% 的决斗因其中一位玩家被换了队伍而结束了。本次决斗没有消耗 %initiator% 的决斗小游戏。" "TF_Duel_StatusKill" "决斗状态:\n%initiator%: %initiator_score%\n%target%: %target_score%" "TF_Duel_StatusAssist" "决斗状态:\n%initiator%: %initiator_score%\n%target%: %target_score%" "TF_Duel_StatusForChat_Kill" "决斗状态 - %initiator%: %initiator_score% - %target%: %target_score%。" "TF_Duel_StatusForChat_Assist" "决斗状态 - %initiator%: %initiator_score% - %target%: %target_score%。" "TF_Duel_Title" "殊死决斗!" "TF_Duel_JoinCancel" "不,谢谢" "TF_Duel_Cancelled" "%initiator% 与 %target% 之间的决斗已取消。本次 %initiator% 的决斗小游戏不会被消耗。" "TF_Duel_InADuel_Initiator" "你已经向别人发起了挑战,或者现在正在一场决斗中。" "TF_Duel_InADuel_Target" "%target% 已经在一场决斗中了。" "TF_Duel_TempBanned_Initiator" "你上一次的决斗意外结束了,所以你至少要等十分钟才能再次决斗。" "TF_Duel_TempBanned_Target" "%target% 上一次的决斗意外结束了,所以他们至少要等十分钟才能再次决斗。" "TF_Duel_UserTemporarilyUnavailable" "暂时性的故障使决斗无法开始。请过几分钟再试一次。" "TF_Duel_CannotUse" "当前不能发起决斗。" "TF_Duel_Medal_Bronze" "铜牌决斗徽章" "TF_Duel_Medal_Silver" "银牌决斗徽章" "TF_Duel_Medal_Gold" "金牌决斗徽章" "TF_Duel_Medal_Plat" "铂金决斗徽章" "TF_Duel_Medal_Bronze_Desc" "此徽章将跟踪你的决斗状态。\n赢得更多决斗即可升级徽章级别!" "TF_Duel_Medal_Silver_Desc" "25 级将赢得此徽章。\n此徽章将跟踪你的决斗状态。\n赢得更多决斗即可升级徽章级别!" "TF_Duel_Medal_Gold_Desc" "50 级将赢得此徽章。\n此徽章将跟踪你的决斗状态。\n赢得更多决斗即可升级徽章级别!" "TF_Duel_Medal_Plat_Desc" "75 级将赢得此徽章。\n此徽章将跟踪你的决斗状态。\n赢得更多决斗即可升级徽章级别!" "TF_Duel_Desc_Won" "胜数:%wins%\n上次决斗:你于 %last_date%\n击败了 %last_target%" "TF_Duel_Desc_Lost" "胜数:%wins%\n上次决斗:你于 %last_date%\n输给了 %last_target%" "TF_Duel_Desc_Tied" "胜数:%wins%\n上次决斗:你于 %last_date%\n和 %last_target% 打成平局" "TF_DuelDialog_Title" "发起决斗挑战" "TF_Duel_WrongClass" "您必须要作为%player_class%才能进行兵种限制决斗!" //------------------------------------------------------------------------------------------------------------------------------ // WEB STORE // // Store dropdown labels // "Store_FilterType_PlayerClass" "兵种:" "Store_FilterType_SlotType" "配置槽类型:" "Store_SortBy" "分类依据:" // Used by filter dropdowns in the store "Store_Filter_All" "全部" // Used by sorting dropdowns "Store_Sorter_ReleaseNewest" "从新到旧" "Store_Sorter_ReleaseOldest" "从旧到新" "Store_Sorter_PriceHighest" "价格从高到低" "Store_Sorter_PriceLowest" "价格从低到高" "Store_Sorter_Alphabetical" "依字母顺序" "Store_Sorter_PlayerClassName" "按兵种" //------------------------------------------------------------------------------------------------------------------------------ "TF_StoreBundle" "物品包" "Store_AvailableStyles_Header" "可用的样式:" "TF_Bundle_Polycount" "Polycount 礼包" "TF_Bundle_Polycount_Desc" "包括所有 Polycount 竞赛获奖作品:" "TF_Bundle_PolycountPyro" "加油站员工装备" "TF_Bundle_PolycountPyro_Desc" "包括所有 Polycount 火焰兵物品:" "TF_Bundle_PolycountSpy" "撒哈拉间谍" "TF_Bundle_PolycountSpy_Desc" "包括所有 Polycount 间谍物品:" "TF_Bundle_PolycountSoldier" "坦克终结者" "TF_Bundle_PolycountSoldier_Desc" "包括所有 Polycount 士兵物品:" "TF_Bundle_PolycountSniper" "鳄鱼猎手" "TF_Bundle_PolycountSniper_Desc" "包括所有 Polycount 狙击手物品:" "TF_Bundle_PolycountScout" "特快专递邮递员" "TF_Bundle_PolycountScout_Desc" "包括所有 Polycount 侦察兵物品:" "TF_Bundle_ExcessiveBundle" "超划算的曼恩套装捆绑包" "TF_Bundle_ExcessiveBundle_Desc" "包括 Polycount 礼包和冬季更新礼包里的所有物品" "TF_Bundle_WinterUpdate" "冬季更新礼包" "TF_Bundle_WinterUpdate_Desc" "包括所有冬季更新的职业套装组合:" "TF_Bundle_MedievalMedic" "中世纪医生" "TF_Bundle_MedievalMedic_Desc" "包括这些中世纪主题的医生物品:" "TF_Bundle_HibernatingBear" "冬眠的熊" "TF_Bundle_HibernatingBear_Desc" "包括这些机枪手物品:" "TF_Bundle_ExpertsOrdnance" "爆破专家" "TF_Bundle_ExpertsOrdnance_Desc" "包括这些爆破手物品:" "TF_Bundle_FancyHats" "精美头饰箱" "TF_Bundle_FancyHats_Desc" "包括各式各样不可思议的精美头饰:" "TF_Bundle_NastyWeapons" "一堆龌龊的武器" "TF_Bundle_NastyWeapons_Desc" "特别龌龊的武器的什锦包" "TF_Bundle_ScoutStarter" "侦察兵入门包" "TF_Bundle_ScoutStarter_Desc" "内含所有具有独特属性的侦察兵武器。物美价廉。" "TF_Bundle_SoldierStarter" "士兵入门包" "TF_Bundle_SoldierStarter_Desc" "内含所有具有独特属性的士兵武器。物美价廉。" "TF_Bundle_PyroStarter" "火焰兵入门包" "TF_Bundle_PyroStarter_Desc" "内含所有具有独特属性的火焰兵武器。物美价廉。" "TF_Bundle_DemomanStarter" "爆破手入门包" "TF_Bundle_DemomanStarter_Desc" "内含所有具有独特属性的爆破手武器。物美价廉。" "TF_Bundle_HeavyStarter" "机枪手入门包" "TF_Bundle_HeavyStarter_Desc" "内含所有具有独特属性的机枪手武器。物美价廉。" "TF_Bundle_EngineerStarter" "工程师入门包" "TF_Bundle_EngineerStarter_Desc" "内含所有具有独特属性的工程师武器。物美价廉。" "TF_Bundle_MedicStarter" "医生入门包" "TF_Bundle_MedicStarter_Desc" "内含所有具有独特属性的医生武器。物美价廉。" "TF_Bundle_SniperStarter" "狙击手入门包" "TF_Bundle_SniperStarter_Desc" "内含所有具有独特属性的狙击手武器。物美价廉。" "TF_Bundle_SpyStarter" "间谍入门包" "TF_Bundle_SpyStarter_Desc" "内含所有具有独特属性的间谍武器。物美价廉。" "TF_PurityFist_Promo" "净化之拳促销赠品" "TF_Bundle_MobsterMonday" "恶徒星期一捆绑包" "TF_Bundle_MobsterMonday_Desc" "装入了这些黑手党主题的物品给机枪手和间谍:" "TF_Bundle_TimbukTuesday" "荒漠星期二捆绑包" "TF_Bundle_TimbukTuesday_Desc" "装入了这些(大部分是)中东主题的物品给狙击手、侦察兵、爆破手:" "TF_Bundle_WarWednesday" "战争星期三捆绑包" "TF_Bundle_WarWednesday_Desc" "装入了这些军事主题的物品给士兵:" "TF_Bundle_MeetTheMedic" "“拜见医生!”捆绑包" "TF_Bundle_MeetTheMedic_Desc" "装入了这些物品来庆祝《拜见医生》视频的发布:" "TF_Bundle_Uber" "超级更新捆绑包" "TF_Bundle_Uber_Desc" "在一个大捆绑包中获取超级更新的每件新物品:" "TF_Bundle_Summer2011" "夏季太阳捆绑包" "TF_Bundle_Summer2011_Desc" "享受太阳温热的完美套装:" "TF_Bundle_HalloweenNoiseMaker" "噪音制造器捆绑包" "TF_Bundle_HalloweenNoiseMaker_Desc" "包含所有的万圣节噪音制造器。每一个噪音制造器有 25 次使用次数。" "TF_Bundle_ShogunPromoComplete" "天皇的什锦包" "TF_Bundle_ShogunPromoComplete_Desc" "获得这八件物品吧!\n这个俳句是不会骗人的。\n获得.这.八件.物品:" "TF_Bundle_JapanCharity" "日本慈善捆绑包" "TF_Bundle_JapanCharity_Desc" "限量版帽子和噪音制造器!所有的支付金额(扣除税款)将直接付给美国红十字会作为日本的救灾款项。" "TF_Bundle_MapTokens" "地图邮票集合包" "TF_Bundle_MapTokens_Desc" "集合了每张社区地图的邮票。" "TF_Bundle_MapTokens_ToughBreak" "艰难假日社区地图捆绑包" "TF_Bundle_MapTokens_ToughBreak_Desc" "包括一张地图邮票和为来自艰难假日战役的社区自制地图提供的一份奇异过滤器。" "TF_Bundle_DrGrordbortVictoryPack" "葛保诺博士的王者套装" "TF_Bundle_DrGrordbortVictoryPack_Desc" "获取全套由维塔工作室为士兵设计的葛保诺博士物品吧!" "TF_Bundle_DrGrordbortBrainiacPack" "葛保诺博士的天才发明家套装" "TF_Bundle_DrGrordbortBrainiacPack_Desc" "获取全套由维塔工作室为工程师设计的葛保诺博士物品吧!" "TF_Bundle_DrGrordbortMoonmanPack" "葛保诺博士的月球漫步者套装" "TF_Bundle_DrGrordbortMoonmanPack_Desc" "获取全套由维塔工作室为火焰兵设计的葛保诺博士物品吧!" "TF_Bundle_DrGrordbortMoonbrainPack" "葛保诺博士的发明与探索组合套装" "TF_Bundle_DrGrordbortMoonbrainPack_Desc" "获取全套由维塔工作室为火焰兵和工程师设计的葛保诺博士物品吧!" "TF_Bundle_Winter2011ScoutElf" "圣诞老人小小帮凶集合包" "TF_Bundle_Winter2011ScoutElf_Desc" "如你在永远的节日经典中所读到的那样,一个 Smissmas 的故事:" "TF_Bundle_DeusExPromo" "曼诺科技捆绑包" "TF_Bundle_DeusExPromo_Desc" "未来将会何时到来?就是现在!自己看看这八件物品:" "TF_Bundle_SleepingDogsBundle" "三合会捆绑包" "TF_Bundle_SleepingDogsBundle_Desc" "欺骗一个血腥残忍而又神秘莫测的亚洲地下犯罪集团,让他们以为你是他们的一员!众所周知,你加入了中国黑手党后首先得到的家伙就是把杀猪刀,一大块纹身以及一顶特制的中国黑手党头盔。在你对抗敌对帮派时,你可以将自己从一挺古老的中国黑帮大炮里发射出去。赶快将其入手吧,因为最终中国黑手党会明白这个捆绑包的价值,并且会偷换掉起始礼品包中的东西。" "TF_Bundle_QuakeCon2012Bundle" "QuakeCon 捆绑包" "TF_Bundle_QuakeCon2012Bundle_Desc" "用这些 20 年游戏史里的一系列代表性物品,来庆祝 QuakeCon 2012 吧。" "TF_Bundle_FM2012Promo" "足球运动员的装备" "TF_Bundle_FM2012Promo_Desc" "选择你的阵营,展示你的荣耀:" "TF_Bundle_EqualizerEscape" "镐类物品包" "TF_Bundle_EqualizerEscape_Desc" "包括十字镐和逃生计划镐:" "TF_Bundle_LW_Weapons" "爱情与战争武器包" "TF_Bundle_LW_Weapons_Desc" "包括本次爱情与战争更新中的全部具有独特属性的新武器:" "TF_Bundle_LW_Taunts" "爱情与战争嘲讽包" "TF_Bundle_LW_Taunts_Desc" "用这 15 个嘲讽,与你的朋友一起折磨敌人:" "TF_Bundle_LW_Cosmetics" "爱情与战争饰品包" "TF_Bundle_LW_Cosmetics_Desc" "44 个装饰品尽在此包,都快塞不下了:" "TF_Bundle_Summer2012_UrbanProfessional" "都市职业杀手捆绑包" "TF_Bundle_Summer2012_UrbanProfessional_Desc" "没有什么能比一顶无边帽,一副太阳镜以及一把令人难以置信的超大狙击步枪更能得到人们的尊敬了:" "TF_Bundle_Summer2012_DumpsterDiver" "垃圾淘宝者捆绑包" "TF_Bundle_Summer2012_DumpsterDiver_Desc" "终于有机会了!从您舒适的家中离去,成为一个流浪汉,体验其所带来的快感吧!" "TF_Bundle_Summer2012_PublicEnemy" "公众之敌捆绑包" "TF_Bundle_Summer2012_PublicEnemy_Desc" "决定要不要建立一个您自己的犯罪集团呢?快使用“公众之敌捆绑包”来试试江湖的深浅吧:" "TF_Bundle_Summer2012_Pyromania" "纵火狂徒特大捆绑包" "TF_Bundle_Summer2012_Pyromania_Desc" "如果您分开购买这些装备,将花费超过 100 美元。如果您通过这个捆绑包一次性购买它们,将付出更少的花费。所以我们的选择很明了:分开购买它们。好吧?" "TF_Bundle_Summer2012_Community" "夏日 2012 社区捆绑包" "TF_Bundle_Summer2012_Community_Desc" "夏日 2012 社区捆绑包内装满了由 TF2 社区成员制作的惊人物品。所以如果您刚好处于假释期间,这事实上很有机会算作社区服务:" "TF_Bundle_DemoHalloween2011" "高地狼人捆绑包" "TF_Bundle_DemoHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_ScoutHalloween2011" "飞奔的木乃伊捆绑包" "TF_Bundle_ScoutHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_PyroHalloween2011" "地狱恶魔捆绑包" "TF_Bundle_PyroHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_MedicHalloween2011" "疯狂博士捆绑包" "TF_Bundle_MedicHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_SoldierHalloween2011" "硬纸盒士兵捆绑包" "TF_Bundle_SoldierHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_SpyHalloween2011" "隐形怪人捆绑包" "TF_Bundle_SpyHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_HeavyHalloween2011" "科学怪人捆绑包" "TF_Bundle_HeavyHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_SniperHalloween2011" "吸血鬼猎人捆绑包" "TF_Bundle_SniperHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_EngineerHalloween2011" "苍蝇怪人捆绑包" "TF_Bundle_EngineerHalloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_Halloween2011" "2011年万圣节服饰捆绑包" "TF_Bundle_Halloween2011_Desc" "使用这些物品来庆祝万圣节吧:" "TF_Bundle_HA_Gold" "英雄学院黄金包" "TF_Bundle_HA_Gold_Desc" "这个捆绑包包含《英雄学院》及其全部 DLC 的 Steam 礼物副本,更有游戏主题的帽子:" "TF_Halloween2012CommunityBundle" "2012年社区万圣节捆绑包" "TF_Halloween2012CommunityBundle_Desc" "这个怪异的捆绑包内的物品由 TF2 社区成员制作,包含了超过二十件令人难以置信的物品,以庆祝第四届一年一度的幽灵万圣节特约:" "TF_Bundle_Halloween2013Everything" "2013年万圣节社区物品包" "TF_Bundle_Halloween2013Everything_Desc" "这个诡异的捆绑包内的物品由 TF2 社区成员制作,包含了超过百件令人难以置信的物品,以庆祝第五届一年一度的幽灵万圣节特约。虽然我们没办法在同一个屏幕上显示所有的物品,但我们会试试的:" "TF_Bundle_Halloween2014Everything" "2014 万圣节社区捆绑包" "TF_Bundle_Halloween2014Everything_Desc" "这个恐怖的捆绑包内含有五十件由 TF2 社区成员为庆祝第六届年度”尖叫要塞“活动所创作的各色物品,正好能塞满一个背包页面:" "TF_Bundle_Byzantine" "拜占庭捆绑包" "TF_Bundle_Byzantine_Desc" "罗马帝国为何会衰亡?多蒙提供这些具有时代特色的服饰,帝国将再次崛起(包括能创造罗马幻境的哈台桂冠)。" "TF_Spycrab_Promo" "间谍蟹促销赠品" "TF_RPS_Promo" "石头、剪刀、猎枪促销赠品" "TF_AI_Promo" "Alien: Isolation 促销赠品" "TF_Bundle_BatmanArkhamKnightPromo" "《蝙蝠侠:阿卡姆骑士》促销物品" "SteamPackage_HA_Council" "英雄学院政务会和 TF2 雇佣兵" "SteamPackage_HA_DarkElves" "英雄学院黑暗精灵军队" "SteamPackage_HA_Dwarves" "英雄学院矮人军队" "SteamPackage_HA_Tribe" "英雄学院部落军队" "SteamPackage_HA_GoldPack" "英雄学院黄金组合(包含所有 DLC)" "TF_Bundle_ArchimedesPromo" "“阿基米德”促销赠品" "TF_Pet_Balloonicorn_Promo" "宠物气球独角兽促销赠品" "TF_Pet_BalloonicornPlush_Promo" "宠物气球独角兽促销赠品" "TF_Sandvich_Promo" "三明治促销赠品" "TF_Sandvich_Promo_Package" "三明治盒内有些什么呢?" "TF_Sandvich_Promo_Package_Desc" "打开这个三明治盒,看看里面有什么。" "TF_Companion_Square_Promo" "同伴方块促销赠品" "TF_Companion_Square_Promo_Package" "同伴方块盒内有些什么呢?" "TF_Companion_Square_Promo_Package_Desc" "打开这个同伴方块盒,看看里面有什么。" "TF_RobotChickenHat_Promo" "机器人鸡帽促销赠品" "TF_Portal2_Soundtrack_Promo" "Portal 2 原声音轨促销赠品" "TF_Portal2_Soundtrack_Promo_Package" "Portal 2 原声音轨盒里有些什么呢?" "TF_Portal2_Soundtrack_Promo_Package_Desc" "这个锁定的 Portal 2 原声大碟目录将会在一些日子后开放。" "TF_TeamFortress2_Soundtrack_Promo" "《军团要塞 2》原声音轨促销赠品" "TF_TeamFortress2_Soundtrack_Promo_Desc" " " "TF_TeamFortress2_Soundtrack_Promo_Package" "《军团要塞 2》原声音轨盒里有些什么呢?" "TF_TeamFortress2_Soundtrack_Promo_Package_Desc" "打开这个《军团要塞 2》原声音轨盒,看看里面有什么。" "TF_TotalWarBundle" "全面战争捆绑包" "TF_RedHeavy_ActionFigure_Promo" "红队机枪手手办促销赠品" "TF_RedPyro_ActionFigure_Promo" "红队火焰兵手办促销赠品" "TF_RedDemo_ActionFigure_Promo" "红队爆破手手办促销赠品" "TF_RedSoldier_ActionFigure_Promo" "红队士兵手办促销赠品" "TF_BlueHeavy_ActionFigure_Promo" "蓝队机枪手手办促销赠品" "TF_BluePyro_ActionFigure_Promo" "蓝队火焰兵手办促销赠品" "TF_BlueDemo_ActionFigure_Promo" "蓝队爆破手手办促销赠品" "TF_BlueSoldier_ActionFigure_Promo" "蓝队士兵手办促销赠品" "TF_RedEngineer_ActionFigure_Promo" "红队工程师手办促销赠品" "TF_BlueEngineer_ActionFigure_Promo" "蓝队工程师手办促销赠品" "TF_RedSpy_ActionFigure_Promo" "红队间谍手办促销赠品" "TF_BlueSpy_ActionFigure_Promo" "蓝队间谍手办促销赠品" "TF_RedSniper_ActionFigure_Promo" "红队狙击手手办促销赠品" "TF_BlueSniper_ActionFigure_Promo" "蓝队狙击手手办促销赠品" "TF_RedScout_ActionFigure_Promo" "红队侦察兵手办促销赠品" "TF_BlueScout_ActionFigure_Promo" "蓝队侦察兵手办促销赠品" "TF_RedMedic_ActionFigure_Promo" "红队医生手办促销赠品" "TF_BlueMedic_ActionFigure_Promo" "蓝队医生手办促销赠品" "TF_OculusRift_Promo" "Oculus Rift 促销赠品" "TF_Chess_Promo" "军团要塞象棋促销赠品" "TF_RobotHeavy_Promo" "机器人机枪手收藏手办促销赠品" "TF_RobotPyro_Promo" "机器人火焰兵收藏手办促销赠品" "TF_TF2mixup_Community_Event_2013_Promo" "2013年 TF2mixup 社区活动奖品" "TF_TF2mixup_Community_Event_2014_Promo" "2014 年 TF2mixup 社区活动奖品" "TF_JingleJam_Community_Event_2015_Promo" "Yogscast Jingle Jam 2015 促销赠品" "TF_JingleJam_Community_Event_2016_Promo" "Yogscast Jingle Jam 2016 促销赠品" "TF_JingleJam_Community_Event_2017_Promo" "Yogscast Jingle Jam 2017 促销赠品" "TF_JingleJam_Community_Event_2017_Promo_Desc" " " "TF_ChefStepsJoulePromo" "ChefSteps 牌 Joule 厨具促销赠品" "TF_ChefStepsJoulePromo_Desc" " " "TF_Bundle_STSBundle" "Steam 翻译捆绑包" "TF_RandomDroppablePaintPackage" "曼恩公司油漆套装" "TF_RandomDroppablePaintPackage_Desc" "这罐曼恩公司 DIY 的油漆套装包含几种不同的颜色样本,如果完全从法律上来说的话,它绝对不会放出有害气味。" "TF_HA_Demo" "掷弹兵头盔" // ADD THE "TF_HA_Demo_Desc" "啊啊啊啊啊!你生气了!肚量真小!所以你只需要一个简单的头饰,以便承载这些事实!戴上你的钢盔,送敌人下你认为合适的矮人地狱吧(不论第几层都可以)!" "TF_HA_Pyro" "部落骨饰" // ADD THE "TF_HA_Pyro_Desc" "没有哪种需要大肆屠杀活人来献祭一个愤怒的神的祭祀仪式,不需要一串骨制项链来证明它的完备。正如我们的母亲所说的一样,如果你要牺牲活人,那么就要注意细节。" "TF_HA_Scout" "太虚武僧的白发" // ADD THE "TF_HA_Scout_Desc" "将精灵所有的优雅与神秘以不那么自命不凡的方式转移到这太虚武僧的白发上来吧。购买附加效果:柔弱的外表。不过你看上去已经很柔弱了,不是么?你这充满妖艳气息的恶魔。" "TF_HA_Spy" "忍者面具" // ADD THE "TF_HA_Spy_Desc" "如果有这么一样东西,能令所有的先生女士们都为之着迷,那就是一个谜。有什么比带上忍者的头套更能使你像一个谜呢?“天哪,我看不见那个男人的脸!”她们将会喊道,“他一定有一个我用爱才能一探究竟的悲惨秘密”。" "TF_Awes_Medal" "王牌英雄徽章" "TF_Awes_Medal_Desc" "这枚徽章象征着另一个佣兵组织对你的承认。但是也仅仅是个承认。他们可能并不喜欢你或你的一切东西。他们也可能不希望你带着请柬在他们的私人佣兵派对上露面。而且,他们个个都是冷酷无情的杀手,你懂了吗?最后别忘了,他们的派对上有菠菜酱哦。" "TF_Awes_Sniper" "孤星" // ADD THE "TF_Awes_Sniper_Desc" "你正在这儿进行着一场演出;你理所当然的该拥有一顶夹着星星的大帽子。这顶帽子的大小体现了你所表演的剧目的多少——顺带一提,这就是其全部了。说真的,如果没有这顶帽子,我们真不知道人们该如何得到尊重。" "TF_Awes_Pyro" "俄罗斯火箭人" // ADD THE "TF_Awes_Pyro_Desc" "这是由宇宙间灵长类动物开发的最先进的火箭助推器,并且通过了仅有大猩猩参与的测试。我们一再强调,它根本没有在人类身上测试过。" "TF_SD_Sapper" "官僚式录音机" // ADD THE "TF_SD_Minigun" "火龙转轮机枪" // ADD THE "TF_SD_Cleaver" "混混的菜刀" // ADD THE "TF_SD_Cleaver_Style0" "嗜血的" "TF_SD_Cleaver_Style1" "更嗜血的" "TF_SD_Sign" "霓虹杀手" // ADD THE "TF_SD_Chain" "三合会饰衣" // ADD THE "TF_SD_Chain_Desc" "人靠衣装,如果珠宝没有正确佩戴好的话,会使人看上去很滑稽。戴上这条看上去低调的金项链则达到了着衣的完美平衡效果。你可以说:“是的,我戴着一条项链,但是头饰被我落在家里了。”" "TF_SD_Chain_Style0" "无胸毛" "TF_SD_Chain_Style1" "有胸毛" "TF_SD_Tattoos" "佣兵的龙刺青" // ADD THE "TF_SD_Tattoos_Desc" "用你的霸气刺青向中国的黑帮展示身份吧,这并不需要真正参与任何非法的犯罪阴谋!注意:千万不要真的让他们看到。" "TF_SD_Glasses" "马列主义者" // ADD THE "TF_SD_Glasses_Desc" "人人皆知,一笑百病消。但你是否知道,笑,也是最好的伪装?还好,你并不是在中国黑社会里卧底的条子。不,等等,你就是!你已经死了。新手们,学着点,这副眼镜太滑稽了。" "TF_SD_Glasses_Style0" "不要雪茄" "TF_SD_Glasses_Style1" "是的,来根雪茄" "TF_SD_Helmet" "人肉炮弹" // ADD THE "TF_SD_Helmet_Desc" "去问问你所遇到的死大胆们,在被人肉大炮发射出来以前,他们的头上绑着什么东西?然而一个个呆滞和失神的眼神告诉你,他们的脑袋已经被撞坏了。戴上这顶帅气的防撞头盔,可以有效避免此类活动对头部的损伤。" "TF_SD_Helmet_Style0" "残破的" "TF_SD_Helmet_Style1" "燃烧的" "TF_SD_Helmet_Style2" "践踏的" "TF_XCOM_Hair" "狡猾的脑壳子" // ADD THE "TF_XCOM_Hair_Desc" "如果你想要打败外星人,那么你需要这个发型!外星人最害怕这种有棱有角而且经过精心梳理的发型,因此你一露面他们就有可能吓得逃回火星。也许我们所说的完全错了,这样的话你必死无疑。不管怎么说,这个发型潮爆了!" "TF_XCOM_Hair_Style0" "黄色" "TF_XCOM_Hair_Style1" "褐色" "TF_XCOM_Pyro" "区域 451" "TF_XCOM_Pyro_Desc" "如果外星人入侵 Badlands,并且用外星之力将我们的头变得跟外星人一样的话,火焰兵那奇葩的样子,就是外星人毒手科学而准确的体现。我们曾尝试帮其他队友制造仿制品,但当我们完成机枪手的之后,就没办法把剩下的完成了—— 因为大部分时间都花在痛哭和呕吐上了。" "TF_XCOM_Pin" "警觉的心" // ADD THE "TF_XCOM_Pin_Desc" "这面徽章告知大家你至少有稍微注意到外星人存在的可能。你已经去过某些关于外星人的大会;你曾不安地望着天空;甚至外星人出现的征兆已经有好几次了。如果外星生命体真的出现的话,你就能骄傲地向其他人展示你的徽章,并向大家表示你早就觉得这一天终将到来。" "TF_Robot_Sandvich" "机械三明治" // ADD THE "TF_Robot_Sandvich_Desc" "机器人可不只会喝油。他们还会吃一些外形与人类食物相似的,用金属材质构造的东西。为什么?如果你够聪明的话,为什么不告诉我呢?如果有什么区别的话,那么咀嚼一块金属三明治会更有意义。如果你那么爱机油的话,为什么不嫁给它,然后生个孩子,接着狼狈地离婚,最后和它一起共享监护权呢?" "TF_CompanionSquare_Badge" "永远的同伴方块徽章" // ADD THE "TF_CompanionSquare_Badge_Desc" "你是一名头发斑白的友谊老将。你的血和汗被投入到无数地毯堡垒的建设中。你在数百场悲惨的枕头大战中战斗过。让这永远的同伴徽章告诫所有人:你懂得什么才是真正的兄弟。" "TF_ThreeA_Badge" "3A 徽章" // ADD THE "TF_ThreeA_Badge_Desc" "“a”是一个伟大的字母。我们是那么地爱它,以至于把它粘到了徽章上。我们觉得这个戴着防毒面具的家伙和它在一起是那么的和谐,所以我们把它也粘了上去。干这件事可需要充足的胆量才行;做得非常好。我们的胆量告诉我们,下一个将要推出的物品是...某种样式的帽子。好棒。我们真为此感到高兴。" "TF_COH2_Heavy" "炮兵军官帽" // ADD THE "TF_COH2_Heavy_Desc" "你从来就没像祖父一样在战场上浴血奋斗过。但是你有祖父永远无法获得的东西:勇气。不,等一下,勇气是你祖父拥有的,你拥有的是这顶帽子。" "TF_COH2_Medic" "战斗医生之帽" // ADD THE "TF_COH2_Medic_Desc" "你从来就没像祖父一样在战场上浴血奋斗过。但是你有祖父永远无法获得的东西:勇气。不,等一下,勇气是你祖父拥有的,你拥有的是这顶帽子。" "TF_COH2_Badge" "英雄连的荣誉徽章" // ADD THE "TF_COH2_Badge_Desc" "这个徽章证明你是英雄连里的一员,当然这不代表你是个英雄。只是为了你知道一些事情,好让他们偶尔带你一起消磨时光。" "TF_COH2_Badge_Style1" "俄国风格" "TF_COH2_Badge_Style2" "德国风格" "TF_Dishonored_Badge" "鲸骨护身符" // ADD THE "TF_Dishonored_Badge_Desc" "用顿沃市中最好的鲸骨做成,这个护身符保证可以提供比其他骨头饰品还多十倍的幸运。和你在买福利彩票时经常配戴的用兔蹄、枯手或蝙蝠翅膀串成的丑陋项链说再见吧。" "TF_Dishonored_Mask" "冷血杀手的面具" // ADD THE "TF_Dishonored_Mask_Desc" "这个面具可是骗子专用的哦,附带施行古老骗术的技能:让所有人都以为你是一个倒霉透顶、颜面无存而且还刚拔完牙的机器人,这样你就可以向他们借一大笔钱!如果骗术被识破了,还可以用眼睛部位的枪来抢劫哦!" "TF_TW_Cape" "苏格兰王的斗篷" // ADD THE "TF_TW_Cape_Desc" "人们会披上斗篷以显示自己至高无上的荣耀,如国王、德古拉、假装自己是巫师的青春期少年。而现在,你也可以穿上这件“苏格兰王”的斗篷,加入他们的行列了。光荣地披上它,让那些还没到青春期的小孩们羡慕吧。" "TF_TW_Mask" "百鬼绣面甲" // ADD THE "TF_TW_Mask_Desc" "进入武士们的奇妙世界吧。你可以粗鲁而不耐烦地大喊大叫、蓄上胡子。如果你干掉了另一个武士,并在他死后对他道歉,说不定他的老婆就归你了!这里面的可能性实在是无穷无尽啊!" "TF_TW_Mask_Style1" "幽灵" "TF_TW_Mask_Style2" "怪物" "TF_TW_Mask_Style3" "妖怪" "TF_TW_Mask_Style4" "小豆洗" "TF_TW_Mane" "冲锋战狼" // ADD THE "TF_TW_Mane_Desc" "对于一些棘手的社交场合来说,戴上冲锋战狼可以完美地解决这些问题。人们要么只会谈论你的这顶帽子(这说明他们已经将注意力从你的脖子上的皮疹转移到头上了),要么就干脆避开你。真是完胜!" "TF_TW_Sniper_Hat" "狙击手的烟囱管礼帽" // ADD THE "TF_TW_Sniper_Hat_Desc" "如果一个狙击手喜欢藏匿于阴影中,并有可能突然冲出来,参加狂欢的游行队伍,那么这顶帽子是完美的。" "TF_TW_Medic_Coat" "浮华医士" // ADD THE "TF_TW_Medic_Coat_Desc" "不管你是要钻开头颅来驱赶“疾病的灵魂”,还是要用蚂蟥吸取足够的血,以便在患者休克的时候锯掉他们身上看起来“可疑”的肢体,这套华丽漂亮的衬衫都会让患者们确信,他们在准备接受18世纪的疯狂医术时,找对了地方。" "TF_TW_Medic_Coat_Style1" "领带" "TF_TW_Medic_Coat_Style2" "肩章" "TF_TW_Spy_Coat" "高雅的恶棍" // ADD THE "TF_TW_Spy_Coat_Desc" "这件衣服可极大提升你的形象,让人一看便知你是间谍中的王牌,你甚至其他什么都不必穿了。等下次只穿这一件衣服,近乎裸体地去高级宴会吸引人们的目光吧。看看他们有多么地羡慕嫉妒恨。看到那个正在报警的家伙了吗?他在嫉妒你吗?是的,他就是。" "TF_TW_Spy_Coat_Style1" "领带" "TF_TW_Spy_Coat_Style2" "肩章" "TF_TW_Staff" "自由权杖" // ADD THE "TF_TW_Staff_Desc" "一万年前,在美利坚合众国成立的时候,高贵的鹰就成了自由的象征。所以,现在你可以像科菲.安南一样,用这把权杖上金光闪闪的鹰,把别人砸到昏迷,来展现你对自由的热爱。" "TF_tw_demobot_armor" "机器爆破手的铠甲" "TF_tw_demobot_helmet" "机器爆破手的头盔" "TF_tw_engineerbot_armor" "机器工程师的铠甲" "TF_tw_engineerbot_helmet" "机器工程师的头盔" "TF_tw_heavybot_armor" "机器机枪手的铠甲" "TF_tw_heavybot_helmet" "机器机枪手的头盔" "TF_tw_medibot_chariot" "机器医疗兵的战车" "TF_tw_medibot_hat" "机器医疗兵的帽子" "TF_tw_pyrobot_armor" "机器火焰兵的铠甲" "TF_tw_pyrobot_helmet" "机器火焰兵的头盔" "TF_tw_scoutbot_armor" "机器侦察兵的铠甲" "TF_tw_scoutbot_hat" "机器侦察兵的帽子" "TF_tw_sniperbot_armor" "机器狙击手的铠甲" "TF_tw_sniperbot_helmet" "机器狙击手的头盔" "TF_tw_soldierbot_armor" "机器士兵的铠甲" "TF_tw_soldierbot_helmet" "机器士兵的头盔" "TF_tw_spybot_armor" "机器间谍的铠甲" "TF_tw_spybot_hood" "机器间谍的披风" "TF_tw_sentrybuster" "古罗马式步哨毁灭者" "TF_HatAndHeadphones_Style" "戴上帽子和耳机" "TF_NoHat_NoHeadphones_Style" "摘下头饰和耳机" "TF_NoHat_Style" "摘下头饰" "TF_Scout_Hat_1" "击球手头盔" "TF_Scout_Hat_1_Desc" "当你戴上这块红色塑料时,你将要进行一千打击(按人头计算)!" "TF_Sniper_Hat_1" "战利品帽带" "TF_Sniper_Hat_1_Desc" "任何人都可以把牙齿从死掉的鳄鱼嘴里拔出来。\n而从活着的鳄鱼嘴里拔牙则需要名真正的男人。" "TF_Soldier_Hat_1" "士兵的猫眼带" "TF_Soldier_Hat_1_Desc" "这顶帽子未以任何方式、形状或形式,来提倡吸烟或赌博。" "TF_Demo_Hat_1" "爆破手的埃弗罗发型" //"TF_Demo_Hat_1_Desc" "Demoman's Fro Description" "TF_Medic_Hat_1" "普鲁士头盔" "TF_Medic_Hat_1_Desc" "从一场战争到另一场战争遗留下来的纪念物。\n敌方会了解这点。" "TF_Pyro_Hat_1" "火焰兵的无边帽" //"TF_Pyro_Hat_1_Desc" "Pyro's Beanie Description" "TF_Heavy_Hat_1" "橄榄球头盔" //"TF_Heavy_Hat_1_Desc" "Football Helmet Description" "TF_Engineer_Hat_1" "矿灯" "TF_Engineer_Hat_1_Desc" "专为聪明的工程师提供。" "TF_Spy_Hat_1" "花哨软呢帽" "TF_Spy_Hat_1_Desc" "这种光洁、平滑、丝柔衬里的华美帽子可以将任何业余杀手变成帅气的野兽。" "TF_Engineer_Cowboy_Hat" "德州牛仔帽" "TF_Engineer_Cowboy_Hat_Desc" "尽管它看起来像是一顶简单的十加仑帽子,但是此工程学上的现代壮举实际上包含有比二级步哨枪还要多的移动部件。" "TF_Engineer_Train_Hat" "工程师的鸭舌帽" //"TF_Engineer_Train_Hat_Desc" "Engineer's Cap Description" "TF_Heavy_Ushanka_Hat" "官员的红军帽" "TF_Heavy_Ushanka_Hat_Desc" "这顶帽子由熊掌制成。\n而那只熊是被赤手空掌打死的。" "TF_Heavy_Stocking_cap" "硬汉的无边帽" "TF_Heavy_Stocking_cap_Desc" "当你成为队伍中最强硬的家伙时,就没有人会批评你的时尚感。" "TF_Soldier_Pot_Hat" "不锈锅" "TF_Soldier_Pot_Hat_Desc" "保护你的脑袋免遭子弹和弹片的袭击。\n同时还能把汤加热。" "TF_Soldier_Viking_Hat" "暴君头盔" "TF_Soldier_Viking_Hat_Desc" "我之所以如此用力地踢你屁股是为了催促你及时返回并把这个“维京帽子”给老子带来。" "TF_Demo_Scott_Hat" "苏格兰软帽" //"TF_Demo_Scott_Hat_Desc" "Glengarry Bonnet Description" "TF_Medic_Tyrolean_Hat" "传统提洛帽" //"TF_Medic_Tyrolean_Hat_Desc" "Vintage Tyrolean Description" "TF_Pyro_Chicken_Hat" "邋遢的橡胶手套" "TF_Pyro_Chicken_Hat_Desc" "当他们着火时,他们尊不尊重你就已经变得不重要了。" "TF_Spy_Camera_Beard" "相机胡子" "TF_Spy_Camera_Beard_Desc" "你不会介意我读出这个天大的秘密文件,是吗?" "TF_Medic_Mirror_Hat" "耳鼻喉科医师的诊疗镜" "TF_Medic_Mirror_Hat_Desc" "这单词我们也不会读。" "TF_Pyro_Fireman_Helmet" "军用消防头盔" //"TF_Pyro_Fireman_Helmet_Desc" "Brigade Helm Description" "TF_Scout_Bonk_Helmet" "饮料头盔" "TF_Scout_Bonk_Helmet_Desc" "当觉得一次喝一罐放射性饮料还不够时使用。" "TF_Scout_Newsboy_Cap" "老式报童帽" "TF_Scout_Newsboy_Cap_Desc" "号外!号外!你就要死了!" "TF_Spy_Derby_Hat" "背后诽谤者的小礼帽" "TF_Spy_Derby_Hat_Desc" "用于在你希望你的个子更高一些的时候,\n但是只能盘在头上。" "TF_Sniper_Straw_Hat" "专业人士的巴拿马草帽" "TF_Sniper_Straw_Hat_Desc" "在斩杀你遇到的所有人时要戴上一顶彰显礼貌与效率的帽子。" "TF_Sniper_Jarate_Headband" "大师的黄带" "TF_Sniper_Jarate_Headband_Desc" "只有瓶手道大师才有资格拥有这条被染黄的白色头巾。" "TF_Hatless_Scout" "棒球比尔的发蜡头" "TF_Hatless_Scout_Desc" "所有人都知道速度是侦察兵的最佳拍档。你完全可以突破音速,为什么要带着帽子给自己加重负担呢?" "TF_Hatless_Sniper" "时髦瑞克的后梳头" "TF_Hatless_Sniper_Desc" "他的子弹很靠近。\n我丢了我的帽子。\n我的子弹更靠近。\n他丢了他的脑袋。" "TF_Hatless_Engineer" "德州瘦子三分头" "TF_Hatless_Engineer_Desc" "有时候你只需要小一点的帽子。" "TF_Demo_Top_Hat" "苏格兰大礼帽" //"TF_Demo_Top_Hat_Desc" "Scotsman's Stove Pipe Description" "TF_HonestyHalo" "骗子的悔恨" "TF_HonestyHalo_Desc" "尽管有些人会不惜一切代价来得到帽子,但是你在获取帽子的路途上保持着你的坚毅和正直。正因为如此,你得到了你应得的。" "TF_HonestyHalo_Style0" "不显示帽子" "TF_HonestyHalo_Style1" "显示帽子" "TF_Halloween_Hat" "令人不安的万圣节面具" "TF_Halloween_Hat_Desc" "棕色的纸看上去不会如此令人不安。" "TF_Halloween_Head" "脱缰的无头骑士南瓜头" "TF_Halloween_Head_Desc" "他自始至终就只有那颗头..." "TF_Domination_Hat_Ghastlier" "更可怕的折叠礼帽" "TF_Domination_Hat_Ghastlier_Desc" "比之前更可怕了。" "TF_Domination_Hat_Ghastly" "可怕的折叠礼帽" "TF_Domination_Hat_Ghastly_Desc" "典雅简约搭配旧古典魅力,令人陶醉的霉味与坟前尘土的完美结合。" "TF_Domination_Hat_Ghastlierest" "最可怕的折叠礼帽" "TF_Domination_Hat_Ghastlierest_Desc" "更加,更加的可怕了。" "TF_L4DHat" "比尔的帽子" "TF_L4DHat_Desc" "这 4 留给你求生用的。" "TF_Domination_Hat_Ghostly" "幽灵折叠礼帽" "TF_Domination_Hat_Ghostly_Desc" "控制那些戴着从成就中获得的折叠礼帽的玩家,取得你自己的幽灵折叠礼帽,你才能在万圣节更新的一堆帽子找到一席之地。" "TF_PropagandaContest_FirstPlace" "J.Axer 的漂亮礼帽" "TF_PropagandaContest_FirstPlace_Desc" "宣传竞赛冠军" "TF_PropagandaContest_SecondPlace" "Amber 的地狱帽" "TF_PropagandaContest_SecondPlace_Desc" "宣传竞赛亚军" "TF_PropagandaContest_ThirdPlace" "山姆大叔的帽子" "TF_PropagandaContest_ThirdPlace_Desc" "宣传竞赛季军" "TF_ToweringPillar_Hat" "高耸的塔柱帽" "TF_ToweringPillar_Hat_Desc" "啊哈哈!你像极了贫穷但高傲的爱尔兰人。晦暗的夜晚也遮不住我的“帽之塔”的威严。" "TF_NobleAmassment_Hat" "高贵的层叠帽" "TF_NobleAmassment_Hat_Desc" "专为那些认为自己的帽子也配戴上一顶帽子的绅士们设计。" "TF_ModestPile_Hat" "朴素的桩柱帽" "TF_ModestPile_Hat_Desc" "因为没有一个绅士会丢掉帽子。" "TF_OSXItem" "耳机" "TF_OSXItem_Desc" "OSX 的象征!" "TF_LinuxItem" "Tux" "TF_LinuxItem_Desc" "Linux 的象征!" "TF_LinuxItem_Style0" "正常" "TF_LinuxItem_Style1" "爆破手" "TF_LinuxItem_Style2" "火焰兵" "TF_MedicMask" "医生的手术口罩" "TF_MedicMask_Desc" "把它戴上……事情好像开始变糟糕了。" "TF_HeavyHair" "猎犬" "TF_HeavyHair_Desc" "当你的对手看到这帅气的墨镜和发型时都会大吃一惊。" "TF_SoldierSashimono" "征服者战旗" "TF_SoldierSashimono_Desc" "激活时提供群体移动速度加成\n并使攻击窃取敌方生命值。\n造成伤害获得怒气。" "TF_Gunbai" "军配扇" "TF_Gunbai_Desc" "Gravel Pit 阴风四起\n那是侦察兵举起了死亡之扇!\n死神已经盯上了你" "TF_Kunai" "密谋者的苦无" "TF_Kunai_Desc" "从低生命值开始\n用这把匕首杀死敌人\n偷取他们全部生命值" "TF_SpyOniMask" "般若能面" "TF_SpyOniMask_Desc" "那总是叼着烟的法国人\n在阴影中潜行、攻击\n戴着可怕的面具" "TF_MedicGeishaHair" "男艺妓头饰" "TF_MedicGeishaHair_Desc" "青蛙跳进池塘\n莲花开满其中\n医生留了头女式发型" "TF_HeavyTopknot" "无畏者的唐轮头" "TF_HeavyTopknot_Desc" "胆小鬼退缩了\n因为那肥大的男人出现了\n还梳着令人生畏的发型" "TF_SoldierKatana" "座头市之刀" "TF_SoldierKatana_Desc" "士兵和爆破手\n可以用座头市之刀进行决斗\n一刀断命" "TF_DemoKabuto" "武士之眼" "TF_DemoKabuto_Desc" "这个独眼的苏格兰醉汉\n为了战斗而穿上了他的头盔\n但却眼前发黑,错过了战斗" "TF_DemomanHallmark" "皮条客的标志帽" //"TF_DemomanHallmark_Desc" "Hustler's Hallmark Description" "TF_SpyNobleHair" "裁判官的假发" "TF_SpyNobleHair_Desc" "他们说正义是盲目的。而他们没有告诉你正义也是无形的,以及他们对正义的兴趣也没有对谋杀那么大。" "TF_EngineerWeldingMask" "电焊面罩" "TF_EngineerWeldingMask_Desc" "防止你的眼睛受到紫外线的伤害,同时以摆动的火焰图案来嘲笑那圆圆的太阳。" "TF_ScoutBeanie" "麻烦制造者的防寒帽" "TF_ScoutBeanie_Desc" "从控制点出来。" "TF_PyroBrainSucker" "懒惰的鼻涕虫" "TF_PyroBrainSucker_Desc" "至少,它仍会和你交流让你去点燃东西。" "TF_SoldierSamurai" "杀手的武士之胄" "TF_SoldierSamurai_Desc" "战争的俳句。\n击败你的敌人。\n为爆击火箭增添荣耀。" "TF_SniperPithHelmet" "猎手的索拉托皮" "TF_SniperPithHelmet_Desc" "探索未知内陆与人脑内部的最佳装备。" "TF_TTG_MaxsHat" "麦克斯的半个脑袋" "TF_ScoutWhoopee" "狂欢之冠" "TF_ScoutWhoopee_Desc" "你必须装成一个不认识这顶帽子的笨蛋,那样才算是达到了那些敏锐年轻人的时尚巅峰。" "TF_Worms_Gear" "百战天虫战盔" "TF_PyroMonocle" "绅士的胡子与眼镜" "TF_PyroMonocle_Desc" "这是最杰出的发明之一,为那些喜欢放火而且挑剔的绅士们所设计的粘贴式防火胡子。" "TF_MedicGoggles" "护目镜" "TF_MedicGoggles_Desc" "这东西其实毫无作用" "TF_EngineerEarmuffs" "安全耳套" "TF_EngineerEarmuffs_Desc" "想要在充满死亡的惨叫声和枪炮开火声的环境中用动量矩矢量来计算外界对一物体的旋转运动施加的总力是一件困难的事情。现在就到安全耳套为你营造的安静环境中来制造一部更好更安全的机器吧!" "TF_DemomanTricorne" "醉汉的三角帽" "TF_DemomanTricorne_Desc" "三个尖角表示一个尖顶的帽子。\n小心不要戳伤眼睛。" "TF_DemomanPirate" "凸缘遮雨帽" "TF_DemomanPirate_Desc" "因为还没有出现过头韵\n像是‘ARR!’的头韵" "TF_SpyBeret" "法式贝雷帽" "TF_SpyBeret_Desc" "因为真正的间谍行为是一种艺术形式。" "TF_SniperFishingHat" "渔夫的水桶帽" "TF_SniperFishingHat_Desc" "去打冷枪了。" "TF_PyroHelm" "老式消防头盔" "TF_PyroHelm_Desc" "火焰兵常戴着这顶帽子,是为了悼念那些因试图扑灭他的火焰而牺牲的消防员。" "TF_SoldierDrillHat" "士官的操练帽" "TF_SoldierDrillHat_Desc" "这个帽子是一种用来代替愤怒咆哮的方便方法,尤其是当你不想将自己的嗓子叫哑时。" "TF_MedicGatsby" "绅士的盖茨比帽" "TF_MedicGatsby_Desc" "虽然不如其他帽子给人的印象深刻,但是盖茨比帽是以完美的裁缝技术制作的。无论是在与好友们打高尔夫球还是在用一把精心打磨的骨锯进行非选择性手术,它都能给人一种低调但和蔼可亲的感觉。" "TF_HeavyDorag" "结实的头巾" "TF_HeavyDorag_Desc" "戴上这种围巾 12 秒将花费 400,000 美元。" "TF_Parasite_Hat" "异形寄生体" "TF_Parasite_Hat_Desc" "这个可爱的小家伙曾经在另一个时间另一个地点是人类的祸害。而现在,它骑在你的头上就会很满足,并且会为你遮挡阳光。" "TF_TheAttendant" "服务员之帽" // ADD THE "TF_TheMilkman" "牛奶商" // ADD THE "TF_TheFamiliarFez" "熟悉的非斯帽" "TF_TheGrenadiersSoftcap" "投弹兵的软帽" "TF_Unique_Achievement_SoldierBuff_Desc" "对敌方制造伤害获取怒气值。\n怒气满时可激活增益,\n使你和范围内队友的攻击为迷你爆击。" "TF_TheBattalionsBackup_Desc" "对敌方制造伤害获取怒气值。\n怒气满时可激活增益,\n为你和范围内队友提供减伤保护。\n降低 50% 步哨伤害 ,\n免疫爆击的额外伤害,\n降低 35% 其它所有伤害。" "TF_OlSnaggletooth" "老鳄鱼的龅牙" "TF_TheShortstop_Desc" "4 发弹匣供弹,每次装填整个弹匣。\n辅助开火:推开敌人!\n\n曼恩公司高姿态展示最新发明\n采用中折式原理的防身利器。" "TF_TheHolyMackerel_Desc" "受到鱼的攻击实在是丢尽了脸。" "TF_MadMilk_Desc" "玩家在攻击浑身是牛奶的敌人时\n可以恢复本次攻击伤害 60% 的生命值。\n并可用于灭火。" "TF_Weapon_RocketLauncher_Jump_Desc" "特殊的火箭发射器,可供学习火箭跳跃技巧和方法。\n此武器的伤害为零!" "TF_Weapon_StickyBomb_Jump_Desc" "特殊的无杀伤性黏性炸弹发射器,可供学习黏弹跳跃技巧和方法。" "TF_Wrangler_Desc" "手动瞄准您的步哨枪,\n手动模式下步哨枪获得一个护盾\n伤害和维修效果均 -66%。\n步哨枪在离开手动模式时停止工作 3 秒。" "TF_ScoutBombingRun" "轰炸航路" "TF_ScoutBombingRun_Desc" "死从天降!" "TF_SoldierShako" "斯托特军帽" "TF_SoldierShako_Desc" "维多利亚军事风格\n的伟大功绩。" "TF_SoldierRomanHelmet" "古罗马战士头盔" "TF_SoldierRomanHelmet_Desc" "一件来自高卢帝国时期\n晚期的古董。" "TF_PyroFiestaSombrero" "古老的瓜达拉哈拉草帽" "TF_PyroFiestaSombrero_Desc" "这个帽子在任何场合都能增添趣味。" "TF_PyroPlunger" "能工巧匠的把手" "TF_PyroPlunger_Desc" "清除所有种类的障碍。" "TF_DemoInquisitor" "闹事者头目之冠" "TF_DemoInquisitor_Desc" "不许步哨存活。" "TF_HeavyUmbrella" "坚固的雨伞帽子" "TF_HeavyUmbrella_Desc" "你要时刻警惕着\n周围的瓶手道。" "TF_DemoStuntHelmet" "冷静的特技演员" "TF_DemoStuntHelmet_Desc" "黏弹跳跃者的最佳拍档。" "TF_Seuss" "博士的达珀礼帽" "TF_PyroBeanie" "小偷的喘息" "TF_PyroBeanie_Desc" "在燃烧侦察兵一整天之后。" "TF_HeavyPugilistProtector" "拳击手头套" "TF_SoldierChiefRocketeer" "印第安酋长帽" "TF_WikiCap" "维基军帽" "TF_WikiCap_Desc" "授予为官方TF2 Wiki作出巨大贡献的朋友\nhttp://wiki.teamfortress.com/" "TF_MannCoCap" "曼恩公司宣传帽" "TF_MannCoOnlineCap" "曼恩公司在线商店宣传帽" "TF_UnusualCap" "特效之帽" "TF_Polycount_Pin" "Polycount 胸针" "TF_Polycount_Pin_Desc" "奖励给 Polycount 竞赛参赛者。" "TF_EllisHat" "Ellis 的鸭舌帽" //"TF_EllisHat_Desc" "" "TF_FlippedTrilby" "翻转的圆毡帽" "TF_GermanGonzila" "提洛尔圆帽" "TF_BuckaroosHat" "西班牙牛仔帽" "TF_MadameDixie" "迪克西夫人的花礼帽" "TF_DetectiveNoir" "深色侦探帽" "TF_CoupeDisaster" "修剪过的假发" "TF_PartyPhantom" "舞会面具" "TF_ColoredLights" "圣诞彩灯" "TF_ExquisiteRack" "精美的鹿角" "TF_DefiantSpartan" "斯巴达战士头盔" "TF_FestiveTree" "精美的圣诞树" "TF_TavishCrown" "塔维什王子的皇冠" "TF_HelpedNewUserHat" "教授的眼镜" "TF_HelpedNewUserHat_Desc" "给您的老师一份包含了曲别针、橡皮圈,饱含着洞察力的大礼。" "TF_Crocleather_Slouch" "鳄鱼皮宽边软帽" "TF_Crocleather_Slouch_Desc" "由澳洲唯一的天然资源制作而成。" "TF_Homefront_Blindfold" "英雄的头带" "TF_CharityHat_A" "人道主义者的钵卷头巾" "TF_CharityHat_B" "无偿捐赠者的头冠" "TF_CharityHat_C" "解衣推食者的君主之冠" "TF_CharityHat_Desc" "支持了日本灾后救援工作" "TF_MagnificentMongolian" "宏伟的蒙古帽" "TF_LarrikinRobin" "绿林好汉之帽" "TF_BlightedBeak" "勾嘴大夫的面具" "TF_KF_Pyro_Mask" "福斯特先生的面罩" "TF_KF_Pyro_Tie" "证券经纪人的领带" "TF_PyromancersMask" "火焰术士的面具" "TF_PrancersPride" "驯鹿欢腾的角" "TF_Hwn_DemoHat" "狼人的毛发" // ADD THE "TF_Hwn_DemoMisc1" "苏格兰咆哮者面具" // ADD THE "TF_Hwn_DemoMisc2" "狼人的脚爪" // ADD THE "TF_Hwn_ScoutHat" "绷带帽子" // ADD THE "TF_Hwn_ScoutMisc1" "木乃伊的生命护符" "TF_Hwn_ScoutMisc2" "足坦卡门" // ADD THE "TF_Hwn_PyroHat" "炙热的牛角" // ADD THE "TF_Hwn_PyroMisc1" "堕天使之翼" // ADD THE "TF_Hwn_PyroMisc2" "恶魔的尾巴" "TF_Hwn_MedicHat" "爱因斯坦的白发" // ADD THE "TF_Hwn_MedicMisc1" "疯狂博士的胡子与护目镜" "TF_Hwn_MedicMisc2" "翡翠绿瓶手道" // ADD THE "TF_Hwn_SoldierHat" "白痴电视机" // ADD THE "TF_Hwn_SoldierMisc1" "钢制软管" // ADD THE "TF_Hwn_SoldierMisc2" "穷光蛋的纸盒鞋子" // ADD THE "TF_Hwn_SpyHat" "隐形怪人的帽子与面罩" // ADD THE "TF_Hwn_SpyMisc1" "隐形怪人的眼镜" "TF_Hwn_SpyMisc2" "特制的隐形格子衣服" // ADD THE "TF_Hwn_HeavyHat" "颅骨开罐器" // ADD THE "TF_Hwn_HeavyMisc1" "科学怪人的钢钉与手臂" // ADD THE "TF_Hwn_HeavyMisc2" "科学怪人的钢靴" // ADD THE "TF_Hwn_SniperHat" "圣神猎人之帽" // ADD THE "TF_Hwn_SniperMisc1" "白银子弹" "TF_Hwn_SniperMisc2" "大蒜与木钉" "TF_Hwn_EngineerHat" "苍蝇怪人头套" // ADD THE "TF_Hwn_EngineerMisc1" "巨大的昆虫翅膀" // ADD THE "TF_Hwn_EngineerMisc2" "巨大的昆虫脚掌" // ADD THE "TF_Hwn_PyroGasmask" "骷髅头骨" // ADD THE "TF_UnarmedCombat" "一臂之力" "TF_UnarmedCombat_Desc" "真高兴,从间谍那里借了只手臂回来..." "TF_Ghost_Aspect" "幽灵面罩" "TF_VoodooPin" "巫毒刺钉" // ADD THE "TF_InfernalImpaler" "凶残的恶魔头" // ADD THE "TF_Nabler" "内布勒的脑袋" // ADD THE "TF_BigChief" "大酋长" // ADD THE "TF_CaponesCapper" "凯波尼的软呢帽" "TF_CaponesCapper_Desc" "这顶潇洒的帽子会帮助你犯下所有类型的犯罪 — 除了反对潮流。" "TF_BerlinersBucketHelm" "柏林的桶式头盔" "TF_ScotchBonnet" "破损的防暴头盔" "TF_CameraHelm" "前线战地摄影头盔" "TF_CameraHelm_Desc" "自编,自导,自演。" "TF_LargeLuchadore" "摔角手面具" "TF_LargeLuchadore_Desc" "摔角不是假的,你现在可以证明了。" "TF_EngineerTopHat" "西部圆顶礼帽" "TF_EngineerTopHat_Desc" "从来没有在这古老的西部见过这种款式。" "TF_Cadavers_Cranium" "死尸的头盖骨" //"TF_Cadavers_Cranium_Desc" "" "TF_Horrific_Headsplitter" "可怕的劈头者" "TF_Horrific_Headsplitter_Desc" "戴着这项头饰时最好保持开放的思想。" "TF_Halloween_Skullcap" "毛骨悚然的骷髅头" "TF_Halloween_Skullcap_Desc" "表达你对生命永恒的仇恨。" "TF_Halloween_Voodoo" "巫毒护符" "TF_Halloween_Voodoo_Desc" "只有最好的皮革帽能配备刺青和穿孔。" "TF_TTG_PokerVisor" "发牌员的遮阳帽" "TF_TTG_PokerVisor_Desc" "别想愚弄 Sasha。" "TF_TTG_Glasses" "超危险侦探的太阳眼镜…吗?" "TF_TTG_Glasses_Desc" "尽管把你的筹码塞进底钱里吧。" "TF_TTG_Badge" "残废许可证" "TF_TTG_Badge_Desc" "允许杀害、折断、击倒、啃咬。主要还是允许使人残废。" "TF_Halloween_Skullcap2011" "毛骨悚然的骷髅头 2011 年版" // ADD THE "TF_Halloween_Skullcap2011_Desc" "在周年之际,用这顶骷髅帽子再次表达你对生命永恒的仇恨。" "TF_Halloween_Skullcap2011_Style1" "令人惊恐的骷髅头" // ADD THE "TF_Halloween_Skullcap2011_Style1_Desc" "表达你对生命的厌恶。" "TF_Halloween_Skullcap2011_Style2" "令人寒心的骷髅头" // ADD THE "TF_Halloween_Skullcap2011_Style2_Desc" "表达你对生命的冷漠。" "TF_Halloween_Skullcap2011_Style3" "令人恐惧的骷髅头" // ADD THE "TF_Halloween_Skullcap2011_Style3_Desc" "表达你对生命的不满。" "TF_Halloween_Eyeball_Boss_Hat" "独眼怪胎!" // ADD THE "TF_Halloween_Eyeball_Boss_Hat_Desc" "为了纪念爆破手小时候所受过的最严重的伤,特此按照他失去的左眼制作了这个可怕的面具。" "TF_Halloween_Seal_Mask" "海豹面具" // ADD THE "TF_Halloween_Seal_Mask_Desc" "戴上这个可爱的面具,拿着你的肉搏武器去教训那些破坏环境的罪人吧。" "TF_Bombinomicon_Badge" "炸弹魔书" // ADD THE "TF_Bombinomicon_Badge_Desc" "“‘如果你今年一定要挑选一个手册主题的徽章,那么最好不是这个!’——魔法师马拉莫斯”" "TF_Halloween_MerasmusLoot_Hat" "骷髅岛主" // ADD THE "TF_Halloween_MerasmusLoot_Hat_Desc" "这顶可怕无比(人畜无害)的巫师帽是由全知全能(平庸至极)的巫师马拉莫斯在地狱(的入口不远处)发现的。" "TF_Doctors_Sack" "医生的冰袋" "TF_Doctors_Sack_Desc" "在你发烧的时候使用。" "TF_Ol_Geezer" "老式牛仔帽" "TF_Ol_Geezer_Desc" "从我的地里滚出去!" "TF_DesertMarauder" "阿拉伯头巾" "TF_Charmers_Chapeau" "引人注目的骑士帽" "TF_Charmers_Chapeau_Desc" "这真的是一顶法国帽子。它只是伪装了而已。" "TF_FuriousFukaamigasa" "愤怒者的斗笠" "TF_FuriousFukaamigasa_Desc" "你无法形容,但他的确很愤怒。" "TF_Connoisseurs_Cap" "行家的厨师帽" "TF_Connoisseurs_Cap_Desc" "你可是今天的主要食材..." "TF_VillainsVeil" "恶棍的面罩" "TF_VillainsVeil_Desc" "好人,坏人,以及死人。" "TF_PocketMedic" "口袋医生" "TF_PocketMedic_Desc" "把小医生藏起来。" "TF_HonchosHeadgear" "领导者的军帽" "TF_HonchosHeadgear_Desc" "这顶帽子已经写满了一切。\n(官方的说法:这顶帽子上没有写着任何东西。)" "TF_Reggaelator" "雷鬼发型" "TF_Reggaelator_Desc" "每件小事都会好起来的。" "TF_GooglyGazer" "人造机械眼" "TF_GooglyGazer_Desc" "用你的一只眼睛留意敌人\n另一只则去留意其他事情。" "TF_Private_Eye" "私家侦探帽" "TF_Private_Eye_Desc" "资深质询侦探所选的款式。" "TF_SoreEyes" "水汪汪的大眼睛" "TF_SoreEyes_Desc" "以幽默的效果进行不断抽动的玻璃体。" "TF_TeddyRoosebelt" "泰迪罗斯熊" "TF_TeddyRoosebelt_Desc" "一个毛绒绒而又非常可爱的口袋搭档。\n啊,他甚至拥有自己的帽子!" "TF_ProfessorHair" "教授的蓬乱白发" "TF_ProfessorHair_Desc" "我觉得我可以很肯定地说没有人了解量子力学。子弹力学?那可是完全不同的事情。" "TF_ProfessorHair_Style0" "铜镍锰合金" "TF_ProfessorHair_Style1" "平平无奇的" "TF_MountainCap" "医生的野战帽" "TF_MountainCap_Desc" "这个人在他所在的部队中被称为'巴伐利亚屠夫'" "TF_BigCountry" "帅气的马莱发型" "TF_BigCountry_Desc" "把如此帅气的头发藏起来是一件很丢脸的事情." "TF_BigCountry_Style0" "内尔森" "TF_BigCountry_Style1" "布鲁克斯" "TF_GrimmHatte" "黑死病医帽" "TF_GrimmHatte_Desc" "斯人之冠,人甚惧之。类夫天难于汝身,\n临地裂天崩之势,出其右者,未曾有之。" "TF_Resurrection_Associate_Pin" "复活同伴胸针" "TF_JumpersJeepcap" "伞兵的羊毛帽" "TF_PotatoHat" "光圈科技实验室安全帽" "TF_PotatoHat_Desc" "产生能量的个人照明设备,对头颅安全。\n\n在光圈设施以外不得使用。" "TF_PotatoHatStyle_Classified" "[机密]" "TF_PotatoHatStyle_Logo" "光圈标志" "TF_TeamCaptain" "团队领袖之帽" // ADD THE "TF_TeamCaptain_Desc" "我们的律师说:“好!好!”" "TF_HottiesHoodie" "火辣的兜帽" "TF_HottiesHoodie_Desc" "如果你得到了,那就炫耀吧。\n如果你没得到,那就把它藏在这个朴素的兜帽里面吧。" "TF_TowerHardhat" "低保真长波无线电头盔" // ADD THE "TF_TowerHardhat_Desc" "信号根本停不下来!" "TF_LoyaltyReward" "购买凭证" "TF_LoyaltyReward_Desc" "来自另一个时代。" "TF_SpiralSallet" "骑士轻盔" // ADD THE "TF_SpiralSallet_Desc" "鲜为人知的事实:国际象棋中的骑士是用火箭跳来越过其他棋子的。" "TF_ScoutPrepShirt" "速学者" // ADD THE "TF_ScoutPrepShirt_Desc" "穿着这身经典的学院风衬衫读书——或者只是装装样子。然后你就会在自己梦境中的常春藤联盟里,成为一位校园疯云(疯狂地不知所云)人物!" "TF_CowboyBoots" "双城碎齿者" // ADD THE "TF_CowboyBoots_Desc" "这些铁头皮靴由美国最杰出的权威们(在风洞中)精工设计,最适宜与白痴的嘴进行亲密接触。" "TF_MedicSmokingPipe" "九口烟的大问题" // ADD THE "TF_MedicSmokingPipe_Desc" "在你阅读这段描述的时间里,我已经给一个机枪手放了无敌,占领了你的基地,侦破了一起犯罪案件,并抽了三口烟。" "TF_PyroCandle" "寻路的蜡烛头" // ADD THE "TF_PyroCandle_Desc" "你的生命就像风中的蜡烛...但是现在没有风。" "TF_ShootManyRobotsPack" "废铁回收器" // ADD THE "TF_ShootManyRobotsPack_Desc" "为什么只让你身体的前半部享受所有的乐趣呢?快去整个巴黎内最好的垃圾场找到这个东西,替自己身躯的上半部增加更多废铁吧。" "TF_CrimeCraftHelmet" "栓式打击者" // ADD THE "TF_CrimeCraftHelmet_Desc" "伙计们,跪地开球。你知道,你戴着的任何头盔都会保护你的脑袋——但你要是没戴呢?栓式打击者解决了这个问题,因为它可以被三个一又四分之一寸的镀锌粗牙膨胀螺栓固定在你的颅骨上。选好你最喜欢的颜色,因为你很可能和它一起进棺材。" "TF_EngineerChaps" "德州五分裤" // ADD THE "TF_EngineerChaps_Desc" "这是德州风格的...裤子!当你已经穿上裤子时,这种无裆的裤腿显得棒极了。注意:只能作为裤子的配件来穿着,不能用它代替真正的裤子。" "TF_EngineerChaps_Style0" "鞣制皮革" "TF_EngineerChaps_Style1" "午夜" "TF_HeavyBoxingTowel" "扔不掉的毛巾" // ADD THE "TF_HeavyBoxingTowel_Desc" "不准扔掉这个毛巾,不小心掉下来也不行。把它放在安全的地方,那样它就不会在你分神时,像懦夫一样逃跑投降。" "TF_SniperAppleArrow" "苹果射击帽" // ADD THE "TF_SniperAppleArrow_Desc" "这项老少皆宜的有趣活动使历史活了起来!您只需要一把弓、一支箭、一个苹果和一个蠢蛋就行啦!" "TF_SniperAppleArrow_Style0" "致命" "TF_SniperAppleArrow_Style1" "危险" "TF_SniperAppleArrow_Style2" "诱人" "TF_ScoutHeadband" "领跑者" // ADD THE "TF_ScoutHeadband_Desc" "这条具有纪念意义的防汗带用来向英雄们表达一个爱的敬意 – 而且我们一般不用“英雄”这个词来形容 – 那些像风中残烛一样生活的人们。" "TF_ScoutHeadband_Style0" "时尚" "TF_ScoutHeadband_Style1" "冷漠" "TF_SuperMNC_Pyro" "三眼怪兽" // ADD THE "TF_SuperMNC_Pyro_Desc" "愚弄你的敌人,让他们以为你的视野变得更好!这其实是个骗局:因为你根本什么都看不见!" "TF_SuperMNC_Pyro_Style0" "哑光" "TF_SuperMNC_Pyro_Style1" "高光" "TF_SuperMNC_Sniper" "鹤顶红" // ADD THE "TF_SuperMNC_Sniper_Desc" "你觉得你足够胆量去戴上这顶颜色鲜艳的牛仔帽吗?为了不让你感到畏惧,我们在上面钉了半个骷髅头,以舒缓你戴上这顶帽子进入新世界时激动的心情。" "TF_SpySpats" "潜入者的潜入专用鞋" // ADD THE "TF_SpySpats_Desc" "当然,这就是你要找的那双能让你在阴影中秘密潜行的鞋子。但是,这双轻便的小牛皮鞋一旦套在你的你的脚上,你会希望所有人都注意到你。" "TF_GRFS_1" "交叉通讯头盔" // ADD THE "TF_GRFS_1_Desc" "这个纯粹作为装饰品的战地意识分析配件,将会愚弄军中从杂兵到军团长的每一个人,并让他们以为您也在军中服役。" "TF_GRFS_2" "交叉通讯特快" // ADD THE "TF_GRFS_2_Desc" "这个全范围的战斗单片眼镜能够以光速接收从卫星发送的信号,而意味着您得放慢速度,敌人才能够跟得上您的动作。" "TF_GRFS_3" "双叉通讯" // ADD THE "TF_GRFS_3_Desc" "这条战场意识手帕由纳米纤维缝合而成,能将维基百科中的战地资料下载下来,并直接传递到您面前,所以您永远也不会错过它们的。" "TF_QC_Badge" "原子勋章" // ADD THE "TF_QC_Badge_Desc" "跳过科学事业的一切冗务,直接来到最刺激的部分:领取至高无上的荣誉!这个久负盛名的缎带证明了你在创造辉煌方面的卓越能力。" "TF_QC_Flasks" "教授的菠萝炸弹" // ADD THE "TF_QC_Flasks_Desc" "我们并不知道这它装着什么东西,但它是我们是在森林里一个狭窄的墓穴中的锈迹斑斑的大桶里发现的,所以,打开瓶塞吧,也许喝了它之后你会获得超能力。" "TF_QC_MedicGlove" "量子装置" // ADD THE "TF_QC_MedicGlove_Desc" "这件量子领实验服附带了一条极为方便的橡胶管,它的作用是,将血液从心脏这个最不需要血液的地方抽走,输送到您最需要的地方,也就是射杀敌人的那条手臂!" "TF_MedicClipboard" "外科医生的随身小包" // ADD THE "TF_MedicClipboard_Desc" "这个精致的装有医疗器械的小包是医生外出时的必备。医生用它在室外、在战场上没有消过毒的空气里治疗病人。" "TF_DemoTreasureChest" "烈酒储存箱" // ADD THE "TF_DemoTreasureChest_Desc" "爆破手把他最宝贵的财宝带在身边:更确切地说,在身体的一侧,绑在背上。里面没有钱:他明智地把黄金投资在了桶装的年份名酒上,就是那些他经常喝的饮料。这也就是他总是锁好箱子、藏好钥匙的原因。" "TF_DemoTreasureChest_Style0" "经典" "TF_DemoTreasureChest_Style1" "前部" "TF_DemoTreasureChest_Style2" "右臀" "TF_DemoTreasureChest_Style3" "左臀" "TF_Pet_Robro" "机器伙伴 3000" // ADD THE "TF_Pet_Robro_Desc" "机器伙伴 3000 不止能在战场上替你观察后方!不论你在战场、郊区、床上或是厕所里,它都会伴随着你,因为它没有开关,也不能关掉。它甚至会记录你的一举一动,不论你想不想----这个功能不是我们预装的,它有它自己的神秘理由!" "TF_DemoBeardPipe" "炸弹兵的花白胡须" // ADD THE "TF_DemoBeardPipe_Desc" "爆破手一直都很像圣诞老人:他对于爆破技术有着深入的了解,他不喜欢朱迪.加兰——现在他还有了大胡子和烟斗。" "TF_DemoBeardPipe_Style0" "随意" "TF_DemoBeardPipe_Style1" "正式" "TF_EngineerPocketCat" "口袋猫猫" // ADD THE "TF_EngineerPocketCat_Desc" "一般人我不告诉他:猫咪是超级厉害的工程师哦。下次看到小猫咪记得问问它哦!如果你不会说猫语的话,记住,“喵”的意思是“那根 G 型纵梁和横梁上的悬臂梁弯了”。 猫咪十有八九会这样告诉你哦。" "TF_HeavyMustacheHat" "苏维埃绅士" // ADD THE "TF_HeavyMustacheHat_Style1" "普通" "TF_HeavyMustacheHat_Style2" "迷彩" "TF_HeavyMustacheHat_Desc" "机枪手是一个阴险的人。你看,只有阴险的人才配得起这样的好帽子和八字胡吧。这样一来,人们就会兴奋地低声耳语:“我想知道他长出这样的八字胡用了多长时间” 或者是 “你觉得他帽子下面的是脑袋吗?”" "TF_MedicGasMask" "防毒面具" "TF_MedicGasMask_Desc" "虽然只是在进行思想实验,但是医生还是戴上了他的面具,然后从实验室里释放出无毒气体并开始尖叫:“天哪,这些毒气泄漏啦!”。他一直在观察其他人对此的反应,不过到目前为止,实验仍无结果。尽管如此,还是有几个人死掉了。这实在太有趣了。" "TF_ScoutTrackJacket" "跟踪狂" // ADD THE "TF_ScoutTrackJacket_Desc" "在高中的短暂时光中,侦察兵按计划加入了学校专门泡妞的社团。不过三天之后他就被踢出社团了,因为其他人发现他不但已经二十三岁,而且根本没有入过学。" "TF_SniperPocketKoala" "口袋考拉" // ADD THE "TF_SniperPocketKoala_Desc" "看着当你的敌人与这只口袋考拉目光相接时惧怕的脸孔吧!听听他们看到小小帽子时的惨叫吧!感受他们对此手足无措语无伦次的恐惧的气息吧!警告:你自己也可能无法承受这东西所带来的恐怖!" "TF_SniperPocketKoala_Style0" "带着小小帽子" "TF_SniperPocketKoala_Style1" "穷得只剩光光的脑袋" "TF_SoldierWarPig" "战场豪猪" // ADD THE "TF_SoldierWarPig_Desc" "在抱怨视野受阻影响自己表现后,士兵在头盔上装了一副风镜,然后重返战场。尽管如此,他的表现依旧不堪入目。但是从另一方面说,再也没有人会对他抱有期待了。" "TF_SoldierWarPig_Style0" "自由斗士" "TF_SoldierWarPig_Style1" "出头分子" "TF_SpyCardHat" "纸牌骗术师" "TF_SpyCardHat_Desc" "为什么我们会无耻到直接从帽子抽出一张牌来作弊?也许你应该问:为什么我们的刀子…会在你的肚子里?!你也应该问:最近的医院在哪?!你还应该问:血跟别人说的一样重要吗?!" "TF_Pyro_FireworksBag" "烟火背包" // ADD THE "TF_Pyro_FireworksBag_Desc" "只要你愿意,每一天会可以成为国庆节。如果能带上一大袋烟火就更好了——例如这个烟火背包——当别人想要告诉你不能以“吃热狗和在公园里喝个烂醉”为理由请假时,你就可以点燃烟火来分散他们的注意力。这是美国吧,山姆大叔?为什么我们连吐在自己裤子上的自由都没有了?" "TF_KillerExclusive" "独家杀手" // ADD THE "TF_KillerExclusive_Desc" "发布新闻快讯,挫败士气,砍下头颅。" "TF_Portal2_Pin" "同伴方块胸针" "TF_MNC_Hat" "运动爱好者的太阳帽" "TF_MNC_Hat_Desc" "[在这里写上你最喜欢的运动队]" "TF_MNC_Mascot_Hat" "超级粉丝的太阳帽" "TF_MNC_Mascot_Outfit" "必不可少的运动装备" "TF_Halloween_Mask_Scout" "侦察兵面具" "TF_Halloween_Mask_Sniper" "狙击手面具" "TF_Halloween_Mask_Soldier" "士兵面具" "TF_Halloween_Mask_Demoman" "爆破手面具" "TF_Halloween_Mask_Medic" "医生面具" "TF_Halloween_Mask_Heavy" "机枪手面具" "TF_Halloween_Mask_Spy" "间谍面具" "TF_Halloween_Mask_Engineer" "工程师面具" "TF_Halloween_Mask_Pyro" "火焰兵面具" "TF_Halloween_Mask_SaxtonHale" "萨克斯顿.霍尔面具" "TF_HalloweenCauldron2011" "万圣节古董大煲" "TF_HalloweenCauldron2011_Desc" "你可以撬开这个大锅的锅盖,然后看看从你背包里来的…异样感是什么…只要你敢的话。" "TF_Luchador" "冷战摔角手" // ADD THE "TF_Luchador_Desc" "古巴导弹危机以来,苏联与拉丁美洲之间最可怕的联盟。" "TF_Apocofists" "天灾之拳" // ADD THE "TF_Apocofists_Desc" "将你的每一根手指都变成启示录中的四骑士吧!那样的话每一只手套都超过了 19 名骑士!这种强大的破坏力我们从来都不敢让它从属于我们的一只手! " "TF_Saint_Pin" "圣徒之印" // ADD THE "TF_TrnHat" "速成法师帽" // ADD THE "TF_TrnHat_Desc" "下次如果有人敢因为你拒(不)绝(会)施法而说你是个冒牌魔法师,就用这顶有神奇魔力的法师帽的帽尖戳瞎他们的眼睛,然后开溜。" "TF_TrnHelmet" "钉刺战盔" // ADD THE "TF_TrnHelmet_Desc" "戴上这顶带有钉刺的战盔,保护你的脑袋不被恶龙、巫术和其他各种危险伤害。" "TF_DashinHashshashin" "暗影刺客" // ADD THE "TF_DashinHashshashin_Desc" "当你需要深入卧底时,光靠伪装是不够的!用风帽遮在面罩之上,再加上一条围巾。之后大胆的向世界宣告:你们认不出我来!" "TF_SharpDresser" "袖藏剑" // ADD THE "TF_SharpDresser_Desc" "每位雇佣兵都渴望成为那个成为穿得体面的男人,因为他的袖子里有 15 世纪的杀人利器。" "TF_TopNotch" "诺奇最高" // ADD THE "TF_TopNotch_Desc" "欢迎来到一个让光明看起来像是好市多的超专属神秘社会。有多专属?你是唯一的会员。这东西在世界上仅此一件。所以别把它合成了,我的老哥。" "TF_Jag_Badge" "雇佣兵勋章" // ADD THE "TF_Jag_Badge_Desc" "星球上存在着一个只有三个人知道的神秘机构。这就是在他们其中一个人获得巨大成就时,给予对方的勋章。" "TF_Jag_Haircut" "战地鲍勃" // ADD THE "TF_Jag_Haircut_Desc" "古朴与典雅集于一身,这苗条的头盔将勾勒出您可怕的战争脸的轮廓。" "TF_Jag_Haircut_Style_NoHelmet" "无头盔" "TF_Jag_Haircut_Style_WithHelmet" "有头盔" "TF_Jag_Shadow" "丛林战士的布尼帽" // ADD THE "TF_Jag_Shadow_Desc" "众所周知,你的脑袋需比其他部位多两倍的迷彩伪装。但如果你向陆军的人打听这个,他们会把你杀掉,再把尸体藏起来,因为在陆军这条“众所周知”的信息其实是机密来的。" // Manniversary "TF_ManniversaryPaperHat" "曼恩公司商店周年庆纸帽" "TF_ManniversaryPackage" "曼恩公司商店周年庆礼物盒" "TF_ManniversaryPackage_Desc" "来自您在曼恩公司最好的朋友,庆祝我们的周年大典。\n\n本礼物盒包含本公司免费赠送的秋季最新样品,可以从您的背包中打开。" "TF_TauntEnabler_HighFive" "嘲讽:击掌!" "TF_ConscientiousObjector" "有良心的示威者标志牌" // ADD THE "TF_ConscientiousObjector_Desc" "我们曾经给了和平一个机会。但是那没有起到任何作用。\n\n个性化贴纸可以应用于此物品。" "TF_SniperHat1" "让你做恶梦的头巾" "TF_SniperHat1_Desc" "这条头巾会教会你去吃那些能让一头公山羊作呕的东西。例如另一头公山羊。" "TF_HeavyHat1" "兰博的头带" // ADD THE "TF_HeavyHat1_Desc" "你派了许多人来和这样的一条头带作对,别忘了一件事情:带上足够多的装尸袋。" "TF_SpyHat1" "仿冒的小礼帽" // ADD THE "TF_SpyHat1_Desc" "这帽子是个间谍。" "TF_HeavyHat2" "伐木工帽子" // ADD THE "TF_HeavyHat2_Desc" "伐木头。喝蜜糖。在加拿大生活。这顶帽子会让你体验这一切的。" "TF_DemoHat1" "塔维什德格罗特的宽边帽" // ADD THE "TF_DemoHat1_Desc" "嘿,伙计,你想拿着那个黏性炸弹发射器去哪?" "TF_EngineerHat1" "会计师的铅笔" // ADD THE "TF_EngineerHat1_Desc" "三思,而后行,开枪第一。" "TF_EngineerBlueprints" "建筑师的蓝图" // ADD THE "TF_EngineerBlueprints_Desc" "永远不要带着枪去“纸上谈兵”。" "TF_BuccaneersBicorne" "海盗的双角帽" // ADD THE "TF_BuccaneersBicorne_Desc" "“升起主帆!”“抓紧绳索!”“准备登船刀战!”海盗船长们一天到晚都在叫嚷着这些话,而现在你也可以了。" "TF_Bootlegger" "海盗头子的假腿" // ADD THE "TF_Bootlegger_Desc" "让男人们惊讶吧!让女人们神魂颠倒吧!瘸着腿走路,这太神奇了!" "TF_ScottishHandshake" "苏格兰式握手" // ADD THE "TF_ScottishHandshake_Desc" "你的敌人会相信你在求和,就在这一刻,他们的手被严重地割伤了!这里的窍门是:用破了的瓶子。" "TF_OldBrimstone" "一丝古老的硫磺气息" "TF_OldBrimstone_Desc" "你的敌人在看到这些卡通样式的古老炸弹时会高兴地鼓起掌来,这会让你在炸飞他们手臂时的感觉更加美妙。" "TF_SoldierHat1" "水手老兵的帽子" // ADD THE "TF_SoldierHat1_Style0" "无烟斗" "TF_SoldierHat1_Style1" "有烟斗" "TF_SoldierHat1_Desc" "这能让你获得一名船长才能获得的尊重,而且你还不必去肩负指挥船舰的重任或是承担巨额的船只保养费用!" "TF_PyroHat1" "水手帽" // ADD THE "TF_PyroHat1_Desc" "人们会觉得你是一名海军。但闹笑话的是他们,因为你根本就不是!而这或许是这顶奇特且滑头的帽子的一个优点吧。" "TF_HeavyHat3" "运动头带" // ADD THE "TF_HeavyHat3_Desc" "让我们来做运动吧。做运动。" "TF_ScoutHat1" "热狗摊售货员帽子" // ADD THE "TF_ScoutHat1_Desc" "热狗工厂发生了一次可怕的大爆炸!这就是你可以告诉人们的事情,而他们会相信你的,因为你看起来就像是一名对热狗深有研究的专家。" "TF_PyroHat2" "鸟笼" // ADD THE "TF_PyroHat2_Desc" "所有人都想要知道这顶神秘的帽子背后隐藏着什么秘密。而那秘密就是:你是个白痴。 " "TF_MedicHat1" "外科医生的钢盔" // ADD THE "TF_MedicHat1_Desc" "严格来说,战地医生也算作是非战斗人员而受到日内瓦公约的保护。下次你中枪时,记得去告诉杀害你的人。这可是打开话匣子的方式!" "TF_ScoutHat2" "反戴的棒球帽" // ADD THE "TF_ScoutHat2_Desc" "以这种不把他们的帽子戴正确的方式来支持棒球大联盟吧。" "TF_ScoutBackwardsCap_Style0" "我听不到" "TF_ScoutBackwardsCap_Style1" "耳机松脱" "TF_SniperNecklace" "鳄鱼牙项链" // ADD THE "TF_SniperNecklace_Desc" "要杀掉多少只鳄鱼才能做出这么一条项链?答案是:很多。这也正是问题的关键。" "TF_FlairButtons" "漂亮的小徽章" "TF_FlairButtons_Desc" "展示出你的热情吧!为了你所喜爱的东西!\n\n可在这物品上使用自制的贴纸哦。" "TF_MedicPocketSquare" "整洁的手帕" "TF_MedicPocketSquare_Desc" "有些时候我们会在描述中添加点笑话。但是,这不是笑话:这东西看起来不错。很锋利。" "TF_MedicStethoscope" "外科医生的听诊器" // ADD THE "TF_MedicStethoscope_Desc" "当你在宣布病人死亡的时候,让你看起来像是知道自己在干什么。" "TF_SpyHat2" "法国警督" "TF_SpyHat2_Desc" "没有人会不惧怕一名来自法国的警察。那也是这顶帽子如此有效用的原因。" "TF_PhotoBadge" "照片徽章" "TF_PhotoBadge_Desc" "防止盗取个人信息。\n\n个性化贴纸可应用于此项物品。" "TF_StampableMedal" "家族徽章" "TF_StampableMedal_Desc" "因为这比刺青便宜,而且无痛。\n\n个性化贴纸可用于此物品。" "TF_SniperHat2" "流浪者的软木帽" // ADD THE "TF_SniperHat2_Desc" "这是最好的帽子。我们不能说这是否正确。但这一顶的确是最好的。" "TF_PyroHat3" "华丽的弗拉门戈帽" // ADD THE "TF_PyroHat3_Desc" "帮你的敌人去庆祝亡者节吧,只要戴上这顶帽子,然后把他们都宰了即可。" "TF_EngineerHat2" "虚拟现实头戴式显示器" // ADD THE "TF_EngineerHat2_Desc" "把这玩意开启,你就可以假装你获得胜利了。" "TF_SpyGlasses" "幽灵的眼镜" // ADD THE "TF_SpyGlasses_Desc" "如此神秘。如此致命。如此近视。" "TF_ScoutGlasses" "3D 立体眼镜" // ADD THE "TF_ScoutGlasses_Desc" "如果你闭上一只眼睛,那么其中一支队伍将会消失。所以不要那么做。" "TF_SoldierHat2" "无名之帽" // ADD THE "TF_SoldierHat2_Desc" "一顶为了无名之人而存在的无名之帽。" "TF_PyroConscience" "焚尸者的良心" // ADD THE "TF_PyroConscience_Desc" "“用火烧他!”“不,先用火烧他,再用斧头砍他!”" "TF_ScoutHat3" "赫耳墨斯之帽" // ADD THE "TF_ScoutHat3_Desc" "“两军交战,不斩来使。”但说实在的,你可以去试试呀。这根本就做不到,朋友!他跑得太快了!" "TF_Football_Boots" "足球鞋" "TF_Football_Boots_Desc" "让足球知道谁才是老大。" "TF_Football_Scarf" "雇佣兵的荣誉围巾" "TF_Football_Scarf_Desc" "将你的忠诚如同鲜艳的围巾般戴在你的脖子上吧。" // Christmas 2011 "TF_ShinyBauls" "闪亮的装饰炸弹" // ADD THE "TF_ShinyBauls_Desc" "就像是真的军用手榴弹一样,不过这些闪亮的玻璃球只不过是纯粹用来装饰罢了。" "TF_SandvichSafe" "午餐盒" // ADD THE "TF_SandvichSafe_Desc" "用午餐盒保证您的三明治的安全。好吧,这很实用,不用再说什么了,买吧。" "TF_IncineratorsInsulator" "冬季雪绒帽" // ADD THE "TF_IncineratorsInsulator_Desc" "这顶如焚化炉绝热设备一般的帽子能让你头部的温度完美地保持在华氏105度,同时还能消除当你的脑袋被慢慢烤熟时所产生的幻觉。" "TF_TouchingStory" "鲜艳的格子毛绒衫" // ADD THE "TF_TouchingStory_Desc" "格子衬衫。烟斗云雾。分开来看,这两者都会让你看起来像是个白痴。但把它们放在一起时,就会让你看起来既聪明又时髦!就像是安伯托.艾柯!" "TF_ItsyBitsySpyer" "小不点间谍" // ADD THE "TF_ItsyBitsySpyer_Desc" "你的口袋里是放了一个小不点间谍吗,还是说你很喜欢……噢,天啊!别打我啊!" "TF_AllFather" "雪白的大胡子" // ADD THE "TF_AllFather_Style1" "经典" "TF_AllFather_Style2" "雷击须" "TF_AllFather_Desc" "纵观人类文明史,雪白的胡子一直被当作是智慧与地位的象征。而现在,你可以用这个与人的脸型十分贴合的假胡子向全世界证明——胡子也可以只是纯粹长着胡子以及愚蠢的象征。所以去死吧,人类文明!" "TF_JingleHell" "雪橇响铃" // ADD THE "TF_JingleHell_Desc" "这些铃铛会在被你用小火慢烤的受害者耳边响起。" "TF_Gifting_Badge" "善心监测仪" "TF_Gifting_Badge_Desc" "您送出越多的礼物,您的心就会变得越大!去争取送礼人们所谓的“Smissmas 精神”和心脏病专家们所谓的“肥厚型心肌病”吧。" "TF_MasculineMittens" "欢乐拳套" // ADD THE "TF_MasculineMittens_Desc" "戴上这对令人欢笑的拳套,成为战场上让人欢笑的明星。" "TF_Winter2011_EngineerStocking" "鲜红的圣诞袜子" // ADD THE "TF_Winter2011_EngineerStocking_Desc" "不必再把这袜子挂在壁炉上了。因为它已经装满了。谢谢你什么都没给,圣诞老人。" "TF_Winter2011_WinterFurCap" "棕色雪地帽" // ADD THE "TF_Winter2011_WinterFurCap_Desc" "无论是哪一天,只要是庆祝加拿大生日的那天,都要戴上这顶正式的、用以纪念加拿大总理的帽子。" "TF_Winter2011_WinterFurCap_Style0" "猎手" "TF_Winter2011_WinterFurCap_Style1" "嬉皮士" "TF_SoldierWinterCoat" "暖和的雪绒外套" // ADD THE "TF_SoldierWinterCoat_Desc" "套上这件由著名的北极服装设计师克里斯托夫.克里格设计的时尚节庆外套到雪地里去热舞吧。" "TF_TheElf" "欢乐小精灵的帽子" // ADD THE "TF_TheElf_Style0" "北极" "TF_TheElf_Style1" "南极" "TF_TheElf_Desc" "如果你问我是否想再去当一次牙科医生,那么,我的朋友,我会先把你打到满地找牙。" "TF_Scout_Elf_Boots" "欢乐小精灵的鞋子" // ADD THE "TF_Scout_Elf_Boots_Style0" "北极" "TF_Scout_Elf_Boots_Style1" "南极" "TF_Scout_Elf_Boots_Desc" "你气概非凡!你手舞足蹈!你欢乐无比!你古灵精怪!你就自个去拉圣诞老人的雪橇吧,你这性感的小家伙。" "TF_Winter2011_Ebenezer" "吝啬鬼的礼帽" // ADD THE "TF_Winter2011_Ebenezer_Desc" "如果你在今夜遇到一个幽灵般的头饰,就把它看作是圣诞帽子中的灵魂,充满着 Smissmas 精神,由 Steam 用户 Jacen 制作。" "TF_Winter2011_GiftHat" "圣诞节礼物盒" // ADD THE "TF_Winter2011_GiftHat_Desc" "圣诞节来了,大伙们!现以这件由 Steam 用户 BANG 制作的军团要塞物品祝愿各位节日快乐(或难过,由你们的传统习俗而定)!" "TF_Winter2011_SantaHat" "圣诞老人帽子" // ADD THE "TF_Winter2011_SantaHat_Desc" "戴上这顶挂着毛绒小球的毛绒帽子,去成为圣诞节的大人物吧!" "TF_SpyCicle" "神奇的冰柱" // ADD THE "TF_SpyCicle_Desc" "若要给那些什么都有的家伙送礼物,那最完美的礼物莫过于此:把一根冰柱捅进他们后背。即使是有钱人也无法在商店里买到这种好礼物。" "TF_BallBuster" "包装纸杀手" // ADD THE "TF_BallBuster_Desc" "这些小饰品制作的如此精美,以至于你的敌人都想在近距离把它们看清楚。这时,你应该用90英里的时速。把这些易碎的玻璃球打进他们的眼睛。" "TF_FoundryAchievementHat" "蒸汽大礼帽" // ADD THE "TF_FoundryAchievementHat_Desc" "你在 cp_foundry 上的战斗永不止息,这响起的汽笛声就是明证!" "TF_DoomsdayAchievementHat" "闲暇绅士的军需品" // ADD THE "TF_DoomsdayAchievementHat_Desc" "这顶劈啪作响的烟囱管礼帽纪念了人和猴子联合征服宇宙的历史。其内置的一枚火箭,在每年的发射的纪念日上,都会猛烈地爆炸。" "TF_Winter2013_SpiritDispenser" "便携式圣诞雪景球" // ADD THE "TF_Winter2013_SpiritDispenser_Desc" "2013 Steam 节庆特卖徽章随赠品。" "TF_Winter2013_BattleHood" "圣诞之战毛绒帽" // ADD THE "TF_Winter2013_BattleHood_Desc" "2013 Steam 节庆特卖徽章随赠品。" "TF_Winter2013_BattleHood_Style0" "无头盔" "TF_Winter2013_BattleHood_Style1" "有头盔" "TF_Winter2013_BattleSocks" "圣诞之战毛绒袜" // ADD THE "TF_Winter2013_BattleSocks_Desc" "2013 Steam 节庆特卖徽章随赠品。" "TF_Winter2013_SmissmasSack" "巨大礼物袜" // ADD THE "TF_Winter2013_SmissmasSack_Desc" "2013 Steam 节庆特卖徽章随赠品。" "TF_Winter2013_Caribou" "圣诞驯鹿头" // ADD THE "TF_Winter2013_Caribou_Desc" "2013 Steam 节庆特卖徽章随赠品。" "TF_Winter2013_Randolph" "红鼻子驯鹿鲁道夫" "TF_Winter2013_Randolph_Desc" "2013 Steam 节庆特卖徽章随赠品。" "TF_SomethingSpecial" "为特别的人准备的一些特别的东西" "TF_LuckyShot" "幸运一击" // ADD THE "TF_LuckyShot_Desc" "让我们看看你再做一遍,列兵。" "TF_Conquistador" "西班牙征服者" // ADD THE "TF_Conquistador_Desc" "用这正宗的征服者头盔来唤醒西班牙的历史,掀开十六世纪法国新秀的棺材。" "TF_BlackRose" "黑玫瑰" // ADD THE "TF_BlackRose_Desc" "杀戮,以花之名。" "TF_BlackRose_Style_TeamColors" "谜与真爱" "TF_BlackRose_Style_Black" "黑玫瑰" "TF_WarswornHelmet" "战争头盔" // ADD THE "TF_WarswornHelmet_Desc" "不论你是来自 Badlands 上的 Granary 和 Gravel Pits ,还是来自充满奇幻的世界的雇佣兵,这顶头盔都能向你的潜在雇主说明一切他们需要知道的事情:为了钱,你会干很可怕,很可怕的事情。" "TF_BolganHelmet" "博尔甘" // ADD THE "TF_BolganHelmet_Desc" "保护您脸部所有暴露的重要部位,同时给予敌人无法抗拒的靶子:如暴露出嘴巴、鼻子等不重要的脸部部位。" "TF_ReckoningBadge" "博尔甘家族徽章" // ADD THE "TF_ReckoningBadge_Desc" "这个有型的铜章告诉人们,在你家族繁衍史中的某一个重要时刻,你的一个家族成员与独眼巨兽关系密切。" //Meet the Pyro "TF_Lollichop" "锋利的波板糖" // ADD THE "TF_Lollichop_Desc" "使用这个超大的波板糖(冰冷的钢铁)将你的伙伴的肚子(颅骨)填满(劈开)。(装备时使用火焰兵视角。)" "TF_ScorchShot" "焦化枪" // ADD THE "TF_ScorchShot_Desc" "‎此武器在不手持时也会自动装弹。" "TF_Rainblower" "彩虹喷灯" // ADD THE "TF_Rainblower_Desc" "你的朋友(敌人)会惊喜地尖叫(被火焰吞噬)——在你向他们播撒耀眼的“彩虹”(吞噬一切的火焰)时。(装备时使用火焰兵视角。)" "TF_Pyrovision_Goggles" "火焰兵的奇幻护目镜" "TF_Wearable_Pyrovision_Goggles_Type" "护目镜" "TF_Pyrovision_Goggles_Desc" "戴上它,进入一个比书中的冗长想象好无数倍的世界。火焰兵的奇幻护目镜能让你从最可爱的纵火犯的眼中看世界。" "TF_Pet_Balloonicorn" "气球独角兽" // ADD THE "TF_Pet_Balloonicorn_Desc" "我的天啊!这真的是气球独角兽吗?火焰兵幻境的管理者?别傻了,我们说的是这只可充气的独角兽,市政府的特派员。其实他在市政府就是个笑话,因为加里布罗曼,那个没用的下水道管理局局长,把气球独角兽的老婆睡了。无论如何,当气球独角兽坐在你的肩上时,千万不可提起这件事,因为他的脾气就像个炸弹引信,而且还常常酗酒。" "TF_PyroMusicDevice" "炼狱管弦乐" // ADD THE "TF_PyroMusicDevice_Desc" "你最好的朋友(敌人)会把他们的眉毛皱下来(因为他们的死期就要到了),与此同时,他们在欢快地跳舞(惊恐地逃走)。然后欢快的乐曲(撕心裂肺的哀乐)淹没了一切。(装备时使用火焰兵视角。)" "TF_PyroBongos" "纵火狂的小鼓" // ADD THE "TF_PyroBongos_Desc" "当你还是小孩时,你唯一想做的事情就是玩玩小鼓。但当你长大后,就像我们所有人一样,意识到你敲小鼓的技术比不上马修.麦康纳。好吧,猜猜看,朋友:没有人能比上他,现在没有,以后也不会有。(装备时使用火焰兵视角。)" "TF_Weapon_PEP_Scattergun" "娃娃脸的冲击波" "TF_Weapon_PEP_Pistol" "帅气男孩的袖珍手枪" "TF_PEP_ScoutHat" "联邦探员打败者" // ADD THE "TF_PEP_ScoutHat_Desc" "这顶帽子纪念了这样一件事:你把它顶在扫帚上,成功地诱骗联邦探员们对着它打了整整一小时。与此同时,你背着银行里所有的钱逃走了。但是,下次你要是对聪明些的探员们这样做,挨枪子儿的就不一定是你的帽子了。" "TF_PEP_ScoutBag" "狄林杰的粗花呢布袋" "TF_PEP_ScoutBag_Desc" "这个粗花呢的布袋上有一根皮带,所以钱不会全部掉出来;但是皮带又不那么紧,所以有一些钱掉出来了。因此女士们就知道你多么有钱了(不高,但又富又帅)。" "TF_DS_DumpsterDevice" "乞丐的火箭筒" "TF_DS_FootballHelmet" "无家可盔" // ADD THE "TF_DS_FootballHelmet_Desc" "想象一下,这顶头盔就是你大脑袋结实便携的家。它还内衬锡纸,所以没有人能够窃取你宝贵的流浪汉式想法。" "TF_DS_CanGrenades" "丐帮头头的罐头盒" // ADD THE "TF_DS_CanGrenades_Desc" "流浪汉们,注意了!你们有勇气带着这些过期很久的罐头汤四处瞎逛么?你们有胆量假装它们是手榴弹么?你们会不会饿得趁没人注意时把汤喝掉呢?我敢保证,是的。" "TF_Pro_SniperRifle" "职业杀手的手感" // ADD THE "TF_Pro_SniperRifle_Desc" "\n人头滚滚。" "TF_Pro_SMG" "扫荡者卡宾" // ADD THE "TF_Pro_SniperHat" "清算人的帽子" "TF_Pro_SniperHat_Desc" "无论是想在暴徒的激烈枪战之中拯救孤儿,还是打算冒充举世闻名的爱尔兰乐队中的吉他手,这份毛线帽/老奶奶眼镜组合都适合于所有的暗杀人员。" "TF_PyroHazmat" "危爆品处理面罩" // ADD THE "TF_PyroHazmat_Desc" "这个防水性和气密性卓越的面罩能让你的脑袋长期保持于 350 度的舒适温度。暗色玻璃遮蔽的部分可以让你在你自己创造的灼热地狱里减去一些多余的脸部脂肪。" "TF_PyroHazmat_Style0" "安全第一" "TF_PyroHazmat_Style1" "钢筋铁骨" "TF_PyroHazmat_Style2" "精简之至" "TF_PyroHazmat_Style3" "毫无畏惧" "TF_HeavyShirt" "党僚的服饰" // ADD THE "TF_HeavyShirt_Desc" "提着一把 150 公斤重的转轮机枪使得前臂肌肉得到了很好的锻炼。穿着这件袖子卷起的长袖衬衫来展示这些健美的肌肉吧,您可以选择格子条纹、伐木高手条纹、橄榄球条纹或是垂直条纹。" "TF_HeavyShirt_Style0" "户外之人" "TF_HeavyShirt_Style1" "鲜红" "TF_HeavyShirt_Style2" "投资者" "TF_HeavyShirt_Style3" "约翰.菲力普斯.盖尔" "TF_DemoParrot" "阿伯丁的鸟人" // ADD THE "TF_DemoParrot_Desc" "您可以为这只充满羽毛的肩式好友选择任何您所喜欢的颜色,它被满满的威士忌给灌醉了,因此在它无法在想飞的时候自由地飞来飞去。它停在您的肩上是多么伟大啊,因为如果您想吃掉它的话—只要转过头来一口吞掉就行了。" "TF_DemoParrot_Style0" "基本" "TF_DemoParrot_Style1" "高雅" "TF_DemoParrot_Style2" "通透" "TF_Archimedes" "阿基米德" "TF_Archimedes_Desc" "在阿基米德成为医生的宠物之前,他是一只婚礼鸽。这份工作薪水不低,但他总觉得生活还缺少什么。他回忆起以前的时光,医生从首相的婚礼上偷走宴会车的那天是他一生中最美好的时光。从此他就常常栖身于毫无察觉的病人的胸腔中。" //Winter 2012 "TF_TheWinterWonderlandWrap" "奇幻冬日面罩" // ADD THE "TF_TheWinterWonderlandWrap_Desc" "就算你如同一个不可知晓的谜,但这也不意味着你得把自己裹个严严实实。还记得你妈妈曾经和你说过……如果你真的“有过”妈妈,你这个不可思议的神秘人物!" "TF_TheWinterWonderlandWrap_Style0" "有条纹" "TF_TheWinterWonderlandWrap_Style1" "无条纹" "TF_DerWintermantel" "冬季大衣" "TF_DerWintermantel_Desc" "曼恩公司保证:在制作这种毛皮衬里的外套的过程中,至少有三个濒危物种灭绝。注意:其实我们用的是人造毛。" "TF_DerWintermantel_Style0" "看得到祖母织的毛衣" "TF_DerWintermantel_Style1" "看不到祖母织的毛衣" "TF_DocsHoliday" "医生的假日" "TF_DocsHoliday_Desc" "有“流感”和“发烧”和“病毒”三种款式。请根据度假当地的疫情按需选取。" "TF_DocsHoliday_Style0" "发烧" "TF_DocsHoliday_Style1" "流感" "TF_DocsHoliday_Style2" "病毒" "TF_ToughStuffMuffs" "高强度耳罩" "TF_ToughStuffMuffs_Desc" "寒冷环境下,耳朵的血液供应会变得缓慢,从而引发组织坏死、坏疽、以及感染。没人愿意看见你那样的耳朵。所以,用这时尚的耳罩,让你的耳朵远离冻伤。" "TF_ToughStuffMuffs_Style0" "蒙特利尔式" "TF_ToughStuffMuffs_Style1" "波士顿式" "TF_ToughStuffMuffs_Style2" "蒙特利尔式(只有帽子)" "TF_ToughStuffMuffs_Style3" "波士顿式(只有帽子)" "TF_TheColdKiller" "冷面死神" // ADD THE "TF_TheColdKiller_Desc" "戴着它,你就会完美地融入冬季的阴影中——假设那影子是由白、红、棕、卡其色混合而成的。" "TF_TheCutThroatConcierge" "割喉看门人" // ADD THE "TF_TheCutThroatConcierge_Desc" "敌人会以为你是高级旅馆的看门人。然而,等他们意识到真相时,你已经穿着他们的衣服,带着他们的行李,开着他们的车窃笑远遁而去。" "TF_TheCoolBreeze" "冷风" // ADD THE "TF_TheCoolBreeze_Desc" "伙计,别喝咖啡了。这东西绝对能让你在冬天早起。" "TF_SoldiersSlopeScopers" "士兵的滑雪风镜" "TF_SoldiersSlopeScopers_Desc" "这副专业到极点的滑雪护目镜让人们了解到,这家伙可不需要初学者用的滑雪坡道。不像你,水平不上不下的。多亏你找出这些令人喜悦的中级滑道,非常感谢——什么?不,你只能在你所找到的中级滑雪坡道上滑雪。" "TF_SoldiersSlopeScopers_Style0" "业余" "TF_SoldiersSlopeScopers_Style1" "专家" "TF_TheDigitDivulger" "无指手套" // ADD THE "TF_TheDigitDivulger_Desc" "这双可涂色的皮革(与绒面革)手套能在保证你手掌温暖的同时让你的手指冻僵。" "TF_TheDigitDivulger_Style0" "皮革带开孔" "TF_TheDigitDivulger_Style1" "绒面革带开孔" "TF_TheDigitDivulger_Style2" "皮革无开孔" "TF_TheDigitDivulger_Style3" "绒面革无开孔" "TF_HeavysHockeyHair" "机枪手的冰球头" "TF_HeavysHockeyHair_Desc" "用这个黑白两道通吃而且时尚又实用的发型来纪念在冰球场上把你的对手打到不省人事的古老传统。" "TF_TheMuttonMann" "曼恩式美鬓" // ADD THE "TF_TheMuttonMann_Desc" "享受这在十九世纪绝对前卫的,充满光泽的,以及长满两颊的时髦鬓角所带来的乐趣吧。女士们,这些“黑排骨”里可没长肉——有了它,小心被别那些成排的美男迷倒哦。" "TF_TheMercsMuffler" "佣兵的花围巾" // ADD THE "TF_TheMercsMuffler_Desc" "如果你在假日期间的乐趣是参与高伤亡率的战斗,这将是一条完美的围巾:血液吸收率保证比同类产品高九成!" "TF_TheBarnstormer" "马戏飞行员" // ADD THE "TF_TheBarnstormer_Desc" "戴上这顶高手飞行员的帽子,粘上这撮潇洒的影星髭须,你就成为了美国人最喜欢的飞行员/电影制片人/趾甲和瓶手道收藏家。" "TF_TheBarnstormer_Style0" "马戏飞行员样式 1" "TF_TheBarnstormer_Style1" "马戏飞行员样式 2" //Halloween 2012 "TF_BooBalloon" "幽灵气球" // ADD THE "TF_BooBalloon_Desc" "这些可爱(但很可怕!)的气球是用正宗的可充气幽灵的脸做成的。现在订购!以防那些不知天高地厚的幽灵把它的气放掉。" "TF_BooBalloon_Style0" "闹鬼" "TF_BooBalloon_Style1" "请求协助" "TF_BooBalloon_Style2" "嘿,小伙子们,发生什么事了?" "TF_BooBalloon_Style3" "骨头派对" "TF_UnknownMonkeynaut" "无名的宇航猴" // ADD THE "TF_UnknownMonkeynaut_Desc" "曼恩公司的第一只厄运注定的宇航猴的鬼魂将在你的肩膀上缠绕!不同于其它的用猴子进行的宇航试验,这一次曼恩公司甚至连飞船也没有准备。" "TF_GrandDuchessTutu" "大公夫人的芭蕾舞短裙" // ADD THE "TF_GrandDuchessTutu_Desc" "以这庄严的古装为大公夫人安娜斯塔西娅.尼古拉耶夫娜庆生。她曾穿着这条裙子,站在一百英尺高的橡皮软糖宝座上统治沙俄,现在尽情享受它的复制品吧。" "TF_GrandDuchessFairyWings" "大公夫人的小仙女翅膀" // ADD THE "TF_GrandDuchessFairyWings_Desc" "以这庄严的古装为大公夫人安娜斯塔西娅.尼古拉耶夫娜庆生。她曾戴着这双小仙女翅膀,站在一百英尺高的橡皮软糖宝座上统治沙俄,现在尽情享受它的复制品吧。" "TF_GrandDuchessTiara" "大公夫人的宝冠" // ADD THE "TF_GrandDuchessTiara_Desc" "以这庄严的古装为大公夫人安娜斯塔西娅.尼古拉耶夫娜庆生。她曾戴着这顶宝冠,站在一百英尺高的橡皮软糖宝座上统治沙俄,现在尽情享受它的复制品吧。" "TF_DeadLittleBuddy" "玩伴小幽灵" // ADD THE "TF_DeadLittleBuddy_Desc" "哪儿凉快哪儿歇着去吧,狗狗们——市场上出现了全新的人类最好的朋友。这只宠物灵魂会对你绝对地忠诚(它已经死了,不再认识其他人了),会陪孩子们玩(它以前就会),而且干净(鬼魂不需要拉屎)。" "TF_VoodooJuJu" "巫毒符咒(微小的回报)" // ADD THE "TF_VoodooJuJu_Desc" "骨头赞歌:它们将你的身体支撑起来,使你不会变成一滩肉泥,同时还将我们和水母区分开来。为什么骨头长在肉的里面呢?为什么它们听不得应有的欢呼声呢?敬你,骨头。" "TF_SirHootsalot" "夜行者爵士" "TF_SirHootsalot_desc" "如果猫头鹰真有那么聪明的话,为什么这只猫头鹰会让你用胶水把它粘到你的肩膀上呢?好好想想吧,没有任何一只猫头鹰能像它一样使你看上去更像是个超级天才啦。" "TF_SirHootsalot_Style0" "荒野" "TF_SirHootsalot_Style1" "下雪" "TF_MasterMind" "超级大脑" // ADD THE "TF_MasterMind_Desc" "科学研究表明:人脑在暴露于空气中时,效率将提高70%。当今的时尚是:在脑子上粘上一些无线电器件,你会变得更酷。终于,这件产品同时满足了科学和时尚的要求。" "TF_Scarecrow" "稻草人" // ADD THE "TF_Scarecrow_Desc" "在没有稻草和木头的情况下想要一个稻草人?为什么不抓只间谍来呢?用针线缝出他的口,用纽扣作眼,把他置于玉米田中。他不会介意的。因为大家都爱玉米。" "TF_CronesDome" "巫婆的尖帽" // ADD THE "TF_CronesDome_Desc" "数百年来,女人们已经享受到了成为女巫的所有特权(制作药水、长疣、将活物生生地烧死),而男人们却只能靠边站。这种事情不会再发生了!现在,戴着巫婆的尖帽冲破闹鬼的玻璃天花板吧。" "TF_Executioner" "蒙面刽子手" // ADD THE "TF_Executioner_Desc" "想成为一名合格的刽子手,仅仅会杀人是不够的。有时,你需要先折磨那些要死的人。小提示:如果想让行刑的过程更有趣一些,你需要折磨他们,直到他们喊出那个秘密的词。(那个词就是:“自由”)" "TF_Bonedolier" "骨弹带" // ADD THE "TF_Bonedolier_Desc" "吓唬你的朋友们,让他们误以为你随身携带着致命的手榴弹。然后赶紧安慰他们:这只是些健康无公害的人类头骨罢了。" "TF_Plutonidome" "诡异脑袋" // ADD THE "TF_Plutonidome_Desc" "众所周知的事实是,我们仅使用了我们大脑的10%。这意味着,不论你对你的大脑要做些什么,都有90%的机会让你变聪明,比如让它漂浮在装满钋元素的罐子里——得了吧,这绝不会让你变聪明的。" "TF_Plutonidome_Style0" "运行" "TF_Plutonidome_Style1" "损坏" "TF_Zipperface" "去骨拉链" // ADD THE "TF_Zipperface_Desc" "“老爸,你的头骨长啥样啊?” “我想我们永远都不知道它长啥样了,多亏了我这张蠢脸。” [拉链拉开声] 隆重推出!去骨拉链!哪里难看拉哪里,孩子再也不用看到你的蠢样!" "TF_Exorcizor" "驱魔人" // ADD THE "TF_Exorcizor_Desc" "以上帝的名义命令你……去弄这套这时髦的驱魔装备来!" "TF_WraithWrap" "幽灵兜帽" // ADD THE "TF_WraithWrap_Desc" "从侏儒手中悄无声息地偷走指环的最佳作案工具。" "TF_CoffinKit" "求死背包" // ADD THE "TF_CoffinKit_Desc" "与其他求生用的背包不同,这个棺材造型的背包能在你拼命活下去却又只能死翘翘的时候给你提供最恰当的帮助。只要拉开上面的绳索,它就会自动变成一副标准大小的棺材,这样你就能死在里面了。" "TF_RumpoLantern" "遮臀南瓜灯" // ADD THE "TF_RumpoLantern_Desc" "自古以来男人们就有两个梦想:飞天梦以及幻想着让别人误以为你的屁股在闹鬼。飞天梦可以靠飞机轻松实现。而这个神奇的屁股灯则可以实现后者。" "TF_SpookyShoes" "骷髅长靴" // ADD THE "TF_SpookyShoes_Desc" "产自地狱!尺码为 666!在现实世界,其尺码为 5 码半。而且还是男装!是小脚男士最佳的恐怖体验来源!" "TF_SpookySleeves" "骷髅夹克" // ADD THE "TF_SpookySleeves_Desc" "快来买吧,乘着格伦.但泽还没有找到并把它们都买下来之前!说真的,你可以拥有一个还在出售这些骷髅夹克的世界,或是一个格伦.但泽存在的世界,但无法兼得!快点!他正在谷歌上查找“骷髅夹克”!" "TF_BatOuttaHell" "恐怖骸骨" // ADD THE "TF_BatOuttaHell_Style0" "全能" "TF_BatOuttaHell_Style1" "侦察兵" "TF_BatOuttaHell_Style2" "爆破手" "TF_BatOuttaHell_Style3" "士兵" "TF_MedicUshanka" "绅士的红军帽" // ADD THE "TF_MedicUshanka_Desc" "由纯正的德国兔毛制成,这顶军用捕手帽和“官员的红军帽”真是绝配。让你生命中的那个军官知道,你会永远守在他的身后,时刻准备着使用那把医疗枪并穿上与其相匹配的服饰。" "TF_SpyOpenJacket" "商务休闲衫" // ADD THE "TF_SpyOpenJacket_Desc" "这件西装从正面看上去很休闲,从背面看上去更加休闲。现在:再看看两侧。对。还是一样的休闲。不论从哪儿看,这件敞着的西装都是休闲的。" "TF_EngineerBlueprintsBack" "思想管" // ADD THE "TF_EngineerBlueprintsBack_Desc" "这根帅气的皮革管能够以各种形式提高您绘制设计图的效率。您有一些秘密的想法吗?把它们写下来,揉成一团,再把它们塞进这根管子里。当您需要一个想法时,也是非常容易找到的。只需把管子内的东西都倒出来,它们就全在您眼前了。只差把它们展开,您就可以记起它们了。" "TF_RobotChickenHat" "机器人鸡帽" "TF_RobotChickenHat_Desc" "为什么鸡会过马路呢?因为它被车撞死了,被一个疯狂的科学家偷走了,最后变成了一只可以让你戴在头上的半机器鸡。下一次,如果有人继续重复此类的玩笑的话,直截了当地纠正他们吧,因为你知道真相。" "TF_RobotChickenHat_Style0" "普通" "TF_RobotChickenHat_Style1" "缺嘴的" "TF_Item_Goldfish_Burned" "烤金鱼" "TF_Item_Goldfish_Burned_Desc" "“纵火狂更新”里的纵火狂把你们所有的秘密收藏烧成了灰烬,\n\n这件物品不再具有任何用处,仅仅起到装饰作用。" "TF_Item_PocketLint_Burned" "烧焦的口袋棉絮" "TF_Item_PocketLint_Burned_Desc" "“纵火狂更新”里的纵火狂把你们所有的秘密收藏烧成了灰烬,\n\n这件物品不再具有任何用处,仅仅起到装饰作用。" "TF_Item_CheeseWheel_Burned" "熏制过度的圆盘奶酪" "TF_Item_CheeseWheel_Burned_Desc" "“纵火狂更新”里的纵火狂把你们所有的秘密收藏烧成了灰烬,\n\n这件物品不再具有任何用处,仅仅起到装饰作用。" "TF_Item_BananaPeel_Burned" "烧焦的香蕉皮" "TF_Item_BananaPeel_Burned_Desc" "“纵火狂更新”里的纵火狂把你们所有的秘密收藏烧成了灰烬,\n\n这件物品不再具有任何用处,仅仅起到装饰作用。" "TF_Item_BarnDoorPlank_Burned" "烧坏的谷仓门框" "TF_Item_BarnDoorPlank_Burned_Desc" "“纵火狂更新”里的纵火狂把你们所有的秘密收藏烧成了灰烬,\n\n这件物品不再具有任何用处,仅仅起到装饰作用。" "TF_Item_DamagedCapacitor" "几近熔化的电容" "TF_Item_DamagedCapacitor_Type" "电容" "TF_Item_DamagedCapacitor_Desc" "这个被击穿的电容似乎似乎既是防火又是破损的。有什么它所不能做的吗(除了做功以外)?" "TF_Item_SecretDiary_FireProof" "防火的秘密日记" "TF_Item_SecretDiary_Type" "秘密日记" "TF_Item_SecretDiary_FireProof_Desc" "虽然这看起来有些“火红”,但总的看来一切正常。制作这玩意所用的材料一定是和他们制作的那些古代宇航员航天服所用的材料一样。" "RummageThroughAsh" "翻找" "TF_Ash_Type" "灰烬" "TF_PileOfAsh" "一堆灰烬" "TF_PileOfAsh_Desc" "里面好像埋着什么....\n\n2012年7月11日后它就要消失了。" "TF_Item_VoodooCursed_Armory" "巫毒诅咒的物品" "TF_Item_VoodooCursed_Armory_Desc" "每个巫毒诅咒的物品都含有一点点诅咒。把七个物品合成,就能得到一个更大的诅咒。任何事情都可能发生!" "TF_Item_VoodooCursedOldBoot" "巫毒诅咒的旧靴子" "TF_Item_VoodooCursedOldBoot_Desc" "这只靴子含有一点点诅咒。把七个受诅咒的物品合成,就能得到一个更大的诅咒。任何事情都可能发生!" "TF_Item_VoodooCursedSkeleton" "巫毒诅咒的骨头" "TF_Item_VoodooCursedSkeleton_Desc" "这些骨头含有一点点诅咒。把七个受诅咒的物品合成,就能得到一个更大的诅咒。任何事情都可能发生!" "TF_Item_VoodooCursedQuicklime" "巫毒诅咒的一袋石灰" "TF_Item_VoodooCursedQuicklime_Desc" "这袋石灰含有一点点诅咒。把七个受诅咒的物品合成,就能得到一个更大的诅咒。任何事情都可能发生!" "TF_Item_VoodooCursedRobotArm" "巫毒诅咒的机器人手臂" "TF_Item_VoodooCursedRobotArm_Desc" "这个机器人手臂含有一点点诅咒。把七个受诅咒的物品合成,就能得到一个更大的诅咒。任何事情都可能发生!" "TF_Item_VoodooCursedBass" "新奇的巫毒符咒鲈鱼" "TF_Item_VoodooCursedBass_Desc" "无论出于何种原因,这条鱼的体内残存着少量的诅咒。你可以将七种受到诅咒的物品放在一起,合成一个受到更大诅咒的物品。一切皆有可能!" "TF_Item_VoodooCursedStickyBomb" "巫毒诅咒的黏性炸弹" "TF_Item_VoodooCursedStickyBomb_Desc" "这个弹片含有一点点诅咒。把七个受诅咒的物品合成,就能得到一个更大的诅咒。任何事情都可能发生!" "TF_Item_VoodooCursedNail" "巫毒诅咒的钉子" "TF_Item_VoodooCursedNail_Desc" "这个钉子含有一点点诅咒。把七个受诅咒的物品合成,就能得到一个更大的诅咒。任何事情都可能发生!" "TF_Item_Zombie_Armory" "巫毒诅咒的灵魂" "TF_Item_ZombieScout" "巫毒诅咒的侦察兵灵魂" "TF_Item_ZombieSoldier" "巫毒诅咒的士兵灵魂" "TF_Item_ZombieHeavy" "巫毒诅咒的机枪手灵魂" "TF_Item_ZombieDemoman" "巫毒诅咒的爆破手灵魂" "TF_Item_ZombieEngineer" "巫毒诅咒的工程师灵魂" "TF_Item_ZombieMedic" "巫毒诅咒的医生灵魂" "TF_Item_ZombieSpy" "巫毒诅咒的间谍灵魂" "TF_Item_ZombiePyro" "巫毒诅咒的火焰兵灵魂" "TF_Item_ZombieSniper" "巫毒诅咒的狙击手灵魂" "RummageThroughCurses" "使用" "TF_PileOfCurses" "不祥之物" "TF_PileOfCurses_Desc" "里面好像藏着什么.......你敢把它拿出来吗?\n\n2014年11月12日它就消失了。" "RI_VoodooCursedItem" "诅咒之物" "TF_VoodooCursed_Type" "诅咒之物" "TF_VoodooCursedSoul_Type" "受诅咒的灵魂" "TF_MvM_Badge_Intermediate1" "机油泄漏行动徽章" "TF_MvM_Badge_Intermediate1_Desc" "你在机油泄漏行动中的曼恩奇现进程保存在这个徽章上。" "TF_MvM_Badge_Advanced1" "钢铁陷阱行动徽章" "TF_MvM_Badge_Advanced1_Desc" "你在钢铁陷阱行动中的曼恩奇现进程保存在这个徽章上。" "TF_MvM_Badge_Expert1" "机械绞肉机行动徽章" "TF_MvM_Badge_Expert1_Desc" "你在机械绞肉机行动中的曼恩奇现进程保存在这个徽章上。" "TF_MvM_Badge_Advanced2" "机械化战争行动徽章" "TF_MvM_Badge_Advanced2_Desc" "你在机械化战争行动中的曼恩奇现进程保存在这个徽章上。" "TF_MvM_Badge_Advanced3" "双城之战行动徽章" "TF_MvM_Badge_Advanced3_Desc" "你在双城之战行动中的曼恩奇现进程保存在这个徽章上。" "TF_Grandmaster" "棋圣" // ADD THE "TF_Grandmaster_Desc" "拥有与加里.卡斯帕罗夫戴过的相同的新奇象棋帽,在那时,他用世界著名的泰拳动作把“深蓝”打得一败涂地。" "TF_AudioFile" "唱片爱好家" // ADD THE "TF_AudioFile_Desc" "不停划动而成。" // Style "Econ_Style_Desc" "式样: %s1" // was "TF_Style_Desc" "TF_StovePipe_Style0" "优美而精致" "TF_StovePipe_style1" "俗丽而傲慢" "TF_Gibus_Style_Ghastly" "可怕的" "TF_Gibus_Style_Ghastlier" "更可怕的" "TF_Gibus_Style_Ghastlierest" "最可怕的" "TF_Gibus_Style_Ghostly" "幽灵" "TF_Gazer_Style0" "疯狂的科学" "TF_Gazer_Style1" "人体机械" "TF_SplendidScreen_Style1" "经典" "TF_SplendidScreen_Style2" "矛头" "TF_SplendidScreen_Style3" "弓箭" "TF_SplendidScreen_Style4" "矛头与弓箭" "TF_Pyromancer_Style1" "原版" "TF_Pyromancer_Style2" "全色" "TF_Pyromancer_Style3" "时髦的油漆" "TF_ScoutBeanie_Style0" "新流派" "TF_ScoutBeanie_Style1" "旧流派" "TF_ScoutBeanie_Style2" "更旧的流派" "TF_ScoutBeanie_Style3" "最旧的流派" "TF_Luchadore_Style0" "男子气概" "TF_Luchadore_Style1" "熊熊爱火" "TF_Luchadore_Style2" "辛辣刺激" "TF_BlightedBeak_Style1" "鼠疫杆菌" "TF_BlightedBeak_Style2" "霍乱弧菌" "TF_VillainsVeil_Style0" "职业杀手" "TF_VillainsVeil_Style1" "佩斯利螺旋花纹" "TF_VillainsVeil_Style2" "骷髅骨" "TF_SummerHat_Style0" "海滩上的一天" "TF_SummerHat_Style1" "无忧无虑的夏日午睡" "TF_SpineChillingSkull2011_Style1" "令人惊恐" "TF_SpineChillingSkull2011_Style2" "令人寒心" "TF_SpineChillingSkull2011_Style3" "令人恐惧" "TF_Birthday2011_Hat" "派对尖帽" "TF_Tropico4_Hat" "革命家之帽" "TF_HerosTail_Style0" "色素未沉着" "TF_HerosTail_Style1" "色素已沉着" "TF_ScoutPrepShirt_Style0" "夏装" "TF_ScoutPrepShirt_Style1" "冬装" "TF_Reggaelator_Style0" "原版" "TF_Reggaelator_Style1" "绽放" "TF_Reggaelator_Style2" "骷髅" "TF_Reggaelator_Style3" "设计师" "TF_MedicSmokingPipe_Style0" "下午" "TF_MedicSmokingPipe_Style1" "晚上" "TF_SoldierCigar" "士兵的廉价雪茄" // ADD THE "TF_SoldierCigar_Desc" "有时雪茄仅仅是雪茄,然而,这是一支手卷的士兵雪茄。里面掺杂着碎石、粪便、毛发,而烟草也在陈旧的绷带里包裹多时了。" "Econ_Paint_Name" "油漆颜色:%s1" // DOTA 2 GAMESCOM HATS "TF_Clockwerk_Hat" "发条技师的头盔" "TF_DotaSniper_Hat" "狙击手的辅助瞄准眼镜" "TF_Stormspirit_Hat" "风暴之灵的快活斗笠" "TF_DotaGamescom2011_Hat_Desc" "DOTA 2 国际锦标赛\n科隆国际游戏展 2011" "cp_fastlane_authors" "Arttu 'SK' Mäki" "ctf_turbine_authors" "Flobster" "cp_steel_authors" "Jamie 'Fishbus' Manson\nDan 'Irish Taxi Driver' Merboth\nFLOOR_MASTER" "cp_egypt_final_authors" "Sean 'Heyo' Cutino" "cp_junction_final_authors" "Sean 'Heyo' Cutino" "arena_watchtower_authors" "Joshua 'JoshuaC' Shiflet" "pl_hoodoo_final_authors" "Tim 'YM' Johnson\nJeroen 'Snipergen' Dessaux\nWade 'Nineaxis' Fabry\nDrew 'Oxy' Fletcher" "arena_offblast_final_authors" "Magnar 'insta' Jenssen" "cp_yukon_final_authors" "Patrick 'MangyCarface' Mulholland\nFreya 'Acegikmo' Holmér" "koth_harvest_final_authors" "Sean 'Heyo' Cutino" "cp_freight_final1_authors" "Jamie 'Fishbus' Manson\nMitch 'ol' Robb" "cp_coldfront_authors" "Eric 'Icarus' Wong\nDavid 'Selentic' Simon\nAeon 'Void' Bollig\nTim 'YM'Johnson" "cp_mountainlab_authors" "Valentin '3DNJ' Levillain" "cp_manor_event_authors" "Tim 'YM' Johnson\nAlex 'Rexy' Kreeger" "plr_nightfall_authors" "Aaron 'Psy' Garcha\nPaul Good" "pl_frontier_authors" "Patrick 'MangyCarface' Mulholland\nArhurt" "koth_lakeside_authors" "Valentin '3DNJ' Levillain" "cp_gullywash_final1_authors" "Jan 'Arnold' Laroy" "koth_king_authors" "Valentin '3DNJ' Levillain" "cp_process_final_authors" "Ian 'Scorpio Uprising' Cuslidge" "cp_standin_final_authors" "Ian 'Scorpio Uprising' Cuslidge" "cp_snakewater_final1_authors" "Toivo 'chojje' Sawen" "cp_snowplow_authors" "Joe 'Fr0z3nR' Radak\nTim 'YM' Johnson\nJames 'McVee' McVinnie\nRebbacus\nZoey 'Sexy Robot' Smith\nDan Escobedo\nEd Harrison\nJohn Dekker" "pl_borneo_authors" "Sean 'Heyo' Cutino\nMatt 'vhalin' Leahy" "koth_suijin_authors" "Freyja\nE-Arkham\nKevin 'Ravidge' Brook\nMaxime 'Fubar' Dupuis" "ctf_2fort_invasion_authors" "Miguel 'BANG!' Melara\nThe Ronin\nMichael Egan\nAeon 'Void' Bollig\nMartin 'Chaofanatic' Ellis\nRyan 'Freeflow' Leitao\nHarlen 'UEAKCrash' Linke\nJames 'Retro' Wright\n" "pd_watergate_authors" "Michael Egan\nLouie 'bakscratch' Turner\nIan 'Wgooch' Gooch\nNassim 'NassimO' Sadoun\nMiguel 'BANG!' Melara\nThijs 'Evil_Knevil' Van Gerrewey\nFissionMetroid101\nJennifer 'NeoDement' Burnett\nAeon 'Void' Bollig\nThe Ronin" "arena_byre_authors" "Ian 'Idolon' Spadin\nGavin 'Equinoxo' Sawford\nGuy 'Gerbil' Ross\nHellJumper\nKevin 'Ravidge' Brook\nMatt 'Boylee' Boyle\nSebastian 'Seba' Grus\nUmbratile\nThe Ronin" "koth_probed_authors" "Harlen 'UEAKCrash' Linke\nFissionMetroid101\nMiguel 'BANG!' Melara\nKevin 'Ravidge' Brook\nThe Ronin" "cp_gorge_event_authors" "Paul 'puxorb' Broxup" "cp_sunshine_event_authors" "Rebecca 'phi' Ailes\nKimberly 'iiboharz' Riswick\nHarlen 'UEAKCrash' Linke" "koth_moonshine_event_authors" "Josh 'Hey You' Harris\nHarlen 'UEAKCrash' Linke\nJake 'Jukebox' Jackubowski\nPsyke" "pl_millstone_event_authors" "Tomi 'ICS' Uurainen" "pl_snowycoast_authors" "E-Arkham\nFissionMetroid101" "cp_vanguard_authors" "Maxime 'Fubar' Dupuis\nKevin 'Ravidge' Brook\nGavin 'Equinoxo' Sawford" "ctf_landfall_authors" "Andrew 'Dr. Spud' Thompson\nWade 'Nineaxis' Fabry\nMark 'Shmitz' Major" "koth_highpass_authors" "Yannick 'Bloodhound' Milhahn\n'Psy'\nJesús 'Drawer' Vera" "cp_sunshine_authors" "Rebecca 'phi' Ailes\nKimberly 'iiboharz' Riswick\nSebastian Grus\nMellowretro\nTim 'SediSocks' BL" "cp_metalworks_authors" "Ian 'Scorpio Uprising' Cuslidge" "pl_swiftwater_final1_authors" "Aaron 'Schwa' McCallen\nLemon" "koth_maple_ridge_event_authors" "Sammy 'Berry' Bunting\nTheo 'TheoF114' Fletcher" "pl_fifthcurve_event_authors" "Tomi 'ICS' Uurainen" "pd_pit_of_death_authors" "Christian 'Roll' Richardson\nKenny 'Flip' Wheeler\nMichael Egan\nFissionMetroid101\nChristian James DeRosa" "cp_mossrock_authors" "Freyja\nE-Arkham\nMichał 'AsG_Alligator' Byczko\nPEAR\nAndrew 'Dr. Spud' Thompson\nJake 'Xi.Cynx' Handlovic\nFuzzymellow\nAeon 'Void' Bollig\nNeal 'Blade x64' Smart\nHarlen 'UEAKCrash' Linke" "koth_lazarus_authors" "Aeon 'Void' Bollig\nFuzzymellow\nTim 'SediSocks' BL\nTim 'Sky' Dunnett\nBenjamin 'Badgerpig' Blåholtz\nStiffy360" "plr_bananabay_authors" "Neal 'Blade x64' Smart\nJennifer 'NeoDement' Burnett\nPEAR\nStiffy360\nFuzzymellow\nAeon 'Void' Bollig\nFreyja" "pl_enclosure_final_authors" "Michał 'AsG_Alligator' Byczko\nAeon 'Void' Bollig\nE-Arkham\nPEAR\nStiffy360\nAndrew 'Dr. Spud' Thompson\nFuzzymellow\nMaxime Dupuis\nFreyja\nIvan 'Crowbar' Sokolov" "koth_brazil_authors" "Jérémie 'RaVaGe' Nicolas\nTyler 'Yyler' King\nSean 'Heyo' Cutino\nNassim 'NassimO' Sadoun\n" "koth_bagel_event_authors" "Lauren 'Yrrzy' Godfrey\nHarlen 'UEAKCrash' Linke\nZach 'Exactol' Matuson\nSebastian 'Seba' Grus\nRebecca 'Phi' Ailes\nFreyja" "pl_rumble_event_authors" "Tomi 'ICS' Uurainen\nRiley 'Sheltr' Aanestad\nMichał 'AsG_Alligator' Byczko\nZach 'Exactol' Matuson\nLiam 'Diva Dan' Moffitt" "pd_monster_bash_authors" "Aeon 'Void' Bollig\nFuzzymellow\nPEAR\nDonhonk\nHarlen 'UEAKCrash' Linke\nTim 'SediSocks' BL\nLiam 'Diva Dan' Moffitt\nJennifer 'NeoDement' Burnett\nErik Colteh" "koth_slasher_authors" "Aeon 'Void' Bollig\nFuzzymellow\nTim 'SediSocks' BL\nKillohurtz\nMartin 'Chaofanatic' Ellis\nLauren 'Yrrzy' Godfrey\nAndrew 'Rogue13' Risch" "koth_slaughter_event_authors" "Aeon 'Void' Bollig\nLiam 'Diva Dan' Moffitt\nFuzzymellow\nZoey 'Sexy Robot' Smith" "pl_precipice_event_final_authors" "TheHorseStrangler\nTanookiSuit3" "koth_megalo_authors" "Sammy 'Berry' Bunting\nChris 'Another Bad Pun' Williams\nLiam 'Diva Dan' Moffitt\nZach 'Exactol' Matuson\nAeon 'Void' Bollig\nChristoph 'Gadget' Manschitz\nIvan 'Crowbar' Sokolov\nKevin 'Ravidge' Brook\nTheo 'TheoF114' Fletcher" "pl_hasslecastle_authors" "Smiley The Smile" "pl_bloodwater_authors" "Ryan 'Chill' Foy\nElián 'Iron' Rodríguez" "koth_undergrove_event_authors" "Patrick 'Sweepertank' Preston\nAndrew 'Dr. Spud' Thompson\nE-Arkham\nLiam 'Diva Dan' Moffitt\nAeon 'Void' Bollig\njuniper\nKevin 'Ravidge' Brook\nIvan 'Crowbar' Sokolov\nAlex 'MaccyF' MacFarquhar\nEm" "koth_krampus_authors" "Artur Eichmann\nJoel 'zythe_' Morscher\nPhe\nLizard Of Oz\nsky\nLothudus\nParker 'razoldon'\nIlia 'dotflare'\nYiming 'Coolchou' Zhao\nBen 'doctorsteen' Meyer\nLerd\nScienceDILF" "TF_YourStats" "你的统计数据" "TF_DuckPromoList" "-全兵种饰品,具有 11 种样式\n-在 End of the Line 活动期间记录你的统计数据\n-登上排行榜和你的好友们一争高下\n-销售收入将用于支持 End of the Line 团队" "TF_GetDucky" "抓鸭子" "TF_Contributed" "感谢 %playername% 支持此地图!" "TF_DuelLeaderboard_Title" "决斗之王" "Attrib_duck_badge_level" "鸭子能量等级:%s1 / 5" "Attrib_duck_rating" "鸭子经验等级:%s1" "Attrib_eotl_early_supporter" "End of the Line 社区更新的早期支持者" "Attrib_duckstreaks" "鸭子连杀激活" "Duck_ViewLeaderboards" "查看排行榜" "ToolDuckTokenConfirm" "你确定要将鸭子徽章\n用于这个鸭子日志吗?" "TF_Tool_DuckToken" "鸭子徽章" "TF_Tool_DuckToken_Desc" "用于提升鸭子日志的能量等级。\n日志最高可升到 5 级。\n\n高等级的日志能让你找到更多的鸭子。\n2015年1月5日后鸭子将不再掉落。" "TF_Item_DuckBadge" "鸭子日志" "TF_Item_DuckBadge_Desc" "装备在动作物品栏内可以增加鸭子掉落。\n使用鸭子徽章可以提升能量等级\n高等级的日志会增加更多的鸭子掉落。" "TF_Armory_Item_DuckBadge" "装备在动作物品栏内可以增加鸭子掉落。\n使用鸭子徽章可以提升能量等级(最高 5 级)\n\n在背包里可以查看你和好友们的排行榜。\n2015年1月5日之后,鸭子将不再掉落,排行榜将被锁定。\n\\销售收入用于支持 End of Line 团队。" "TF_DuckBadge_Style0" "无" "TF_DuckBadge_Style1" "侦察兵" "TF_DuckBadge_Style2" "狙击手" "TF_DuckBadge_Style3" "士兵" "TF_DuckBadge_Style4" "爆破手" "TF_DuckBadge_Style5" "医生" "TF_DuckBadge_Style6" "机枪手" "TF_DuckBadge_Style7" "火焰兵" "TF_DuckBadge_Style8" "间谍" "TF_DuckBadge_Style9" "工程师" "TF_DuckBadge_Style10" "鸭克斯顿.霍尔" "TF_Duck_Level" "等级" "TF_Duck_XP" "鸭子经验值" "TD_Duck_XPToNextLevel" "升级所需鸭子经验值:" "TF_DUCK_SCORING_OVERALL_RATING" "鸭子经验值" "TF_DUCK_SCORING_TEAM_PICKUP_MY_DUCKS" "团队已占领" "TF_DUCK_SCORING_PERSONAL_PICKUP_DEFENDED" "已恢复" "TF_DUCK_SCORING_PERSONAL_PICKUP_OFFENSE" "已占领" "TF_DUCK_SCORING_PERSONAL_PICKUP_OBJECTIVE" "目标" "TF_DUCK_SCORING_PERSONAL_GENERATION" "已创造" "TF_DUCK_SCORING_PERSONAL_BONUS_PICKUP" "鸭克斯顿.霍尔" "TF_Duck_Stats_Desc" "你的 End of Line 活动统计数据\n2014年12月8日到2015年1月5日。" "TF_DUCK_SCORING_OVERALL_RATING_desc" "你和好友们的鸭子经验值。" "TF_DUCK_SCORING_TEAM_PICKUP_MY_DUCKS_desc" "由你自己使敌人掉落的鸭子,被队友所收集的数量。\n\n每个 3 经验值" "TF_DUCK_SCORING_PERSONAL_PICKUP_DEFENDED_desc" "收集的由我方团队掉落的鸭子数。\n\n每个 1 经验值" "TF_DUCK_SCORING_PERSONAL_PICKUP_OFFENSE_desc" "收集的由敌方团队掉落的鸭子数。\n\n每个 3 经验值" "TF_DUCK_SCORING_PERSONAL_PICKUP_OBJECTIVE_desc" "收集的由任务目标产生的鸭子数。\n\n每个 3 经验值" "TF_DUCK_SCORING_PERSONAL_GENERATION_desc" "收集的由你自己使敌人掉落的鸭子数。\n\n每个 3 经验值" "TF_DUCK_SCORING_PERSONAL_BONUS_PICKUP_desc" "收集的特殊鸭子数。\n\n每个 50 经验值" "TF_MapAuthors_Community_Title" "社区地图作者" "TF_MapDonators_Title" "支持者 (全球 %s1人次!)" "TF_WorldTraveler" "世界旅行者之帽" "TF_WorldTraveler_Desc" "给予为社区地图制作者慷慨解囊的朋友。其特效仅在捐赠过的地图上可见。" "TF_Egypt" "Egypt" "TF_MapToken_Egypt" "地图邮票 - Egypt" "TF_MapToken_Egypt_Desc" "一张攻防型控制点地图\n\n由 Sean 'Heyo' Cutino 制作\n\n购买此物品来直接赞助 Egypt 社区地图制作者。快来表示你的支持吧!" "TF_Coldfront" "Coldfront" "TF_MapToken_Coldfront" "地图邮票 - Coldfront" "TF_MapToken_Coldfront_Desc" "一张控制点地图\n\n由 Eric 'Icarus' Wong、David 'Selentic' Simon、Aeon 'Void' Bollig、Tim 'YM'Johnson 制作\n\n购买此物品来直接赞助 Coldfront 社区地图制作者。快来表示你的支持吧!" "TF_Fastlane" "Fastlane" "TF_MapToken_Fastlane" "地图邮票 - Fastlane" "TF_MapToken_Fastlane_Desc" "一张控制点地图\n\n由 Arttu 'SK' Mäki 制作\n\n购买此物品来直接赞助 Fastlane 社区地图制作者。快来表示你的支持吧!" "TF_Turbine" "Turbine" "TF_MapToken_Turbine" "地图邮票 - Turbine" "TF_MapToken_Turbine_Desc" "一张夺旗地图\n\n由 Flobster 制作\n\n购买此物品来直接赞助 Turbine 社区地图制作者。快来表示你的支持吧!" "TF_Steel" "Steel" "TF_MapToken_Steel" "地图邮票 - Steel" "TF_MapToken_Steel_Desc" "一张攻防型控制点地图\n\n由 Jamie 'Fishbus' Manson、Dan 'Irish Taxi Driver' Merboth、FLOOR_MASTER 制作\n\n购买此物品来直接赞助 Steel 社区地图制作者。快来表示你的支持吧!" "TF_Junction" "Junction" "TF_MapToken_Junction" "地图邮票 - Junction" "TF_MapToken_Junction_Desc" "一张攻防型控制点地图\n\n由 Sean 'Heyo' Cutino 制作\n\n购买此物品来直接赞助 Junction 社区地图制作者。快来表示你的支持吧!" "TF_Watchtower" "Watchtower" "TF_MapToken_Watchtower" "地图邮票 - Watchtower" "TF_MapToken_Watchtower_Desc" "一张竞技场地图\n\n由 Joshua 'JoshuaC' Shiflet 制作\n\n购买此物品来直接赞助 Watchtower 社区地图制作者。快来表示你的支持吧!" "TF_Hoodoo" "Hoodoo" "TF_MapToken_Hoodoo" "地图邮票 - Hoodoo" "TF_MapToken_Hoodoo_Desc" "一张推车模式地图\n\n由 Tim 'YM' Johnson、Jeroen 'Snipergen' Dessaux、Wade 'Nineaxis' Fabry、Drew 'Oxy' Fletcher 制作\n\n购买此物品来直接赞助 Hoodoo 社区地图制作者。快来表示你的支持吧!" "TF_Offblast" "Offblast" "TF_MapToken_Offblast" "地图邮票 - Offblast" "TF_MapToken_Offblast_Desc" "一张竞技场地图\n\n由 Magnar 'insta' Jenssen 制作\n\n购买此物品来直接赞助 Offblast 社区地图制作者。快来表示你的支持吧!" "TF_Yukon" "Yukon" "TF_MapToken_Yukon" "地图邮票 - Yukon" "TF_MapToken_Yukon_Desc" "一张控制点地图\n\n由 Patrick 'MangyCarface' Mulholland、Freya 'Acegikmo' Holmér 制作\n\n购买此物品来直接赞助 Yukon 社区地图制作者。快来表示你的支持吧!" "TF_Harvest" "Harvest" "TF_MapToken_Harvest" "地图邮票 - Harvest" "TF_MapToken_Harvest_Desc" "一张山丘之王地图\n\n由 Sean 'Heyo' Cutino 制作\n\n购买此物品来直接赞助 Harvest 社区地图制作者。快来表示你的支持吧!" "TF_Freight" "Freight" "TF_MapToken_Freight" "地图邮票 - Freight" "TF_MapToken_Freight_Desc" "一张控制点地图\n\n由 Jamie 'Fishbus' Manson、Mitch 'ol' Robb 制作\n\n购买此物品来直接赞助 Freight 社区地图制作者。快来表示你的支持吧!" "TF_MountainLab" "Mountain Lab" "TF_MapToken_MountainLab" "地图邮票 - Mountain Lab" "TF_MapToken_MountainLab_Desc" "一张攻防型控制点地图\n\n由 Valentin '3DNJ' Levillain 制作\n\n购买此物品来直接赞助 Mountain Lab 社区地图制作者。快来表示你的支持吧!" "TF_ManorEvent" "Mann Manor" "TF_MapToken_ManorEvent" "地图邮票 - Mann Manor" "TF_MapToken_ManorEvent_Desc" "一张攻防型控制点地图\n\n由 Tim 'YM' Johnson、Alex 'Rexy' Kreeger 制作\n\\购买此物品来直接赞助 Mann Manor 社区地图制作者。快来表示你的支持吧!" "TF_Nightfall" "Nightfall" "TF_MapToken_Nightfall" "地图邮票 - Nightfall" "TF_MapToken_Nightfall_Desc" "一张推车竞赛模式地图\n\n由Aaron 'Psy' Garcha和Paul Good制作。\n\n购买此物品来直接赞助 Nightfall 社区地图制作者。快来表示你的支持吧!" "TF_Frontier" "Frontier" "TF_MapToken_Frontier" "地图邮票 - Frontier" "TF_MapToken_Frontier_Desc" "一张推车模式地图\n\n由 Patrick 'MangyCarface' Mulholland 和 Arhurt 制作。\n\n购买此物品来直接赞助 Frontier 社区地图制作者。快来表示你的支持吧!" "TF_Lakeside" "Lakeside" "TF_MapToken_Lakeside" "地图邮票 - Lakeside" "TF_MapToken_Lakeside_Desc" "一张山丘之王地图\n\n由 Valentin '3DNJ' Levillain 制作\n\n购买此物品来直接赞助 Lakeside 社区地图制作者。快来表示你的支持吧!" "TF_Gullywash" "Gullywash" "TF_MapToken_Gullywash" "地图邮票 - Gullywash" "TF_MapToken_Gullywash_Desc" "一张控制点地图\n\n由 Jan 'Arnold' Laroy 制作\n\n购买此物品来直接赞助 Gullywash 社区地图制作者。快来表示你的支持吧!" "TF_KongKing" "Kong King" "TF_MapToken_KongKing" "地图邮票 - Kong King" "TF_MapToken_KongKing_Desc" "一张山丘之王地图\n\n由 Valentin '3DNJ' Levillain 制作\n\n购买此物品来直接赞助 Kong King 社区地图制作者。快来表示你的支持吧!" "TF_Map_Process" "Process" "TF_MapToken_Process" "地图邮票 - Process" "TF_MapToken_Process_Desc" "一张控制点地图\n\n由 Ian 'Scorpio Uprising' Cuslidge 制作\n\n购买此物品来直接赞助 Process 社区地图制作者。快来表示你的支持吧!" "TF_Map_Standin" "Standin" "TF_MapToken_Standin" "地图邮票 - Standin" "TF_MapToken_Standin_Desc" "一张控制点地图\n\n由 Ian 'Scorpio Uprising' Cuslidge 制作\n\n购买此物品来直接赞助 Standin 社区地图制作者。快来表示你的支持吧!" "TF_Map_Snakewater" "Snakewater" "TF_MapToken_Snakewater" "地图邮票 - Snakewater" "TF_MapToken_Snakewater_Desc" "一张控制点地图\n\n由 Toivo Sawen 制作\n\n购买此物品来直接赞助 Snakewater 社区地图制作者。快来表示你的支持吧!" "TF_Map_Snowplow" "Snowplow" "TF_MapToken_Snowplow" "地图邮票 - Snowplow" "TF_MapToken_Snowplow_Desc" "一张控制点地图\n\n由 Joe 'Fr0z3nR' Radak, Tim 'YM' Johnson, James 'McVee' McVinnie, Rebbacus, Zoey 'Sexy Robot' Smith, Dan Escobedo, Ed Harrison, and John Dekker 制作\n\n购买此物品来直接赞助 Snowplow 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Snowplow_AdText" "-购买此物品来直接赞助 Snowplow 社区地图制作者。" "TF_Map_Borneo" "Borneo" "TF_MapToken_Borneo" "地图邮票 - Borneo" "TF_MapToken_Borneo_Desc" "一张推车模式地图\n\n由 Sean 'Heyo' Cutino and Matt 'vhalin' Leahy 制作\n\n购买此物品来直接赞助 Borneo 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Borneo_AdText" "-购买此物品来直接赞助 Borneo 社区地图制作者。" "TF_Map_Suijin" "Suijin" "TF_MapToken_Suijin" "地图邮票 - Suijin" "TF_MapToken_Suijin_Desc" "一张山丘之王地图\n\n由 Freyja, E-Arkham, Kevin 'Ravidge' Brook, and Maxime 'Fubar' Dupuis 制作\n\n购买此物品来直接赞助 Suijin 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Suijin_AdText" "-购买此物品来直接赞助 Suijin 社区地图制作者。" "TF_Map_2FortInv" "2Fort Invasion" "TF_MapToken_2FortInv" "地图邮票 - 2Fort Invasion" "TF_MapToken_2FortInv_Desc" "一张夺旗地图\n\n由 Miguel 'BANG!' Melara、The Ronin、Michael Egan、Aeon 'Void' Bollig、Martin 'Chaofanatic' Ellis、Ryan 'Freeflow' Leitao、Harlen 'UEAKCrash' Linke 和 James 'Retro' Wright 制作\n\n购买此物品来直接赞助 2Fort Invasion 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_2FortInv_AdText" "-购买此物品来直接赞助 2Fort Invasion 社区地图制作者。" "TF_Map_Probed" "Probed" "TF_MapToken_Probed" "地图邮票 - Probed" "TF_MapToken_Probed_Desc" "一张山丘之王地图\n\n由 Harlen 'UEAKCrash' Linke、FissionMetroid101、Miguel 'BANG!' Melara、Kevin 'Ravidge' Brook 和 The Ronin 制作\n\n购买此物品来直接赞助 Probed 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Probed_AdText" "-购买此物品来直接赞助 Probed 社区地图制作者。" "TF_Map_Watergate" "Watergate" "TF_MapToken_Watergate" "地图邮票 - Watergate" "TF_MapToken_Watergate_Desc" "一张毁灭玩家模式地图\n\n由 Michael Egan、Louie 'bakscratch' Turner、Ian 'Wgooch' Gooch、Nassim 'NassimO' Sadoun、Miguel 'BANG!' Melara、Thijs 'Evil_Knevil' Van Gerrewey、FissionMetroid101、Jennifer 'NeoDement' Burnett、Aeon 'Void' Bollig 和 The Ronin 制作\n\n购买此物品来直接赞助 Watergate 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Watergate_AdText" "-购买此物品来直接赞助 Watergate 社区地图制作者。" "TF_Map_Byre" "Byre" "TF_MapToken_Byre" "地图邮票 - Byre" "TF_MapToken_Byre_Desc" "一张竞技场地图\n\n由 Ian 'Idolon' Spadin、Gavin 'Equinoxo' Sawford、Guy 'Gerbil' Ross、HellJumper、Kevin 'Ravidge' Brook、Matt 'Boylee' Boyle、Sebastian 'Seba' Grus、Umbratile 和 The Ronin 制作\n\n购买此物品来直接赞助 Byre 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Byre_AdText" "-购买此物品来直接赞助 Byre 社区地图制作者。" "TF_Map_GorgeEvent" "Gorge Event" "TF_MapToken_GorgeEvent" "地图邮票 - Gorge Event" "TF_MapToken_GorgeEvent_Desc" "一张攻防型控制点地图\n\n由 Paul 'puxorb' Broxup 制作\n\n购买此物品来直接赞助 Gorge Event 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_GorgeEvent_AdText" "-购买此物品来直接赞助 Gorge Event 社区地图制作者。" "TF_Map_SunshineEvent" "Sinshine" "TF_MapToken_SunshineEvent" "地图邮票 - Sinshine" "TF_MapToken_SunshineEvent_Desc" "一张控制点地图\n\n由 Rebecca 'phi' Ailes, Kimberly 'iiboharz' Riswick, and Harlen 'UEAKCrash' Linke 制作\n\n购买此物品来直接赞助 Sinshine 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_SunshineEvent_AdText" "-购买此物品来直接赞助 Sinshine 社区地图制作者。" "TF_Map_MoonshineEvent" "Moonshine Event" "TF_MapToken_MoonshineEvent" "地图邮票 - Moonshine Event" "TF_MapToken_MoonshineEvent_Desc" "一张山丘之王地图\n\n由 Josh 'Hey You' Harris, Harlen 'UEAKCrash' Linke, Jake 'Jukebox' Jackubowski, and Psyke 制作\n\n购买此物品来直接赞助 Moonshine Event 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_MoonshineEvent_AdText" "-购买此物品来直接赞助 Moonshine Event 社区地图制作者。" "TF_Map_MillstoneEvent" "Hellstone" "TF_MapToken_MillstoneEvent" "地图邮票 - Hellstone" "TF_MapToken_MillstoneEvent_Desc" "一张推车模式地图\n\n由 Tomi 'ICS' Uurainen 制作\n\n购买此物品来直接赞助 Hellstone 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_MillstoneEvent_AdText" "-购买此物品来直接赞助 Hellstone 社区地图制作者。" "TF_Map_Snowycoast" "Snowycoast" "TF_MapToken_Snowycoast" "地图邮票 - Snowycoast" "TF_MapToken_Snowycoast_Desc" "一张推车模式地图\n\n由 E-Arkham 和 FissionMetroid101 制作\n\n购买此物品来直接赞助 Snowycoast 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Snowycoast_AdText" "-购买此物品来直接赞助 Snowycoast 社区地图制作者。" "TF_Map_Vanguard" "Vanguard" "TF_MapToken_Vanguard" "地图邮票 - Vanguard" "TF_MapToken_Vanguard_Desc" "一张控制点地图\n\n由 Maxime 'Fubar' Dupuis、Kevin 'Ravidge' Brook 和 Gavin 'Equinoxo' Sawford 制作\n\n购买此物品来直接赞助 Vanguard 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Vanguard_AdText" "-购买此物品来直接赞助 Vanguard 社区地图制作者。" "TF_Map_Landfall" "Landfall" "TF_MapToken_Landfall" "地图邮票 - Landfall" "TF_MapToken_Landfall_Desc" "一张夺旗地图\n\n由 Andrew 'Dr. Spud' Thompson、Wade 'Nineaxis' Fabry 和Mark 'Shmitz' Major 制作\n\n购买此物品来直接赞助 Landfall 社区地图的制作者。快来表示你的支持吧!" "TF_MapToken_Landfall_AdText" "-购买此物品来直接赞助 Landfall 社区地图制作者。" "TF_Map_Highpass" "Highpass" "TF_MapToken_Highpass" "地图邮票 - Highpass" "TF_MapToken_Highpass_Desc" "一张山丘之王地图\n\n由 Yannick 'Bloodhound' Milhahn、'Psy' 和 Jesús 'Drawer' Vera 制作。\n\n购买此物品来直接赞助 Highpass 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Highpass_AdText" "-购买此物品来直接赞助 Highpass 社区地图制作者。" "TF_Map_Sunshine" "Sunshine" "TF_MapToken_Sunshine" "地图邮票 - Sunshine" "TF_MapToken_Sunshine_Desc" "一张控制点地图\n\n由 Rebecca 'phi' Ailes、Kimberly 'iiboharz' Riswick、Sebastian Grus、Mellowretro、和 Tim 'SedimentarySocks' BL 制作。\n\n购买此物品来直接赞助 Sunshine 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Sunshine_AdText" "-购买此物品来直接赞助 Sunshine 社区地图制作者。" "TF_Map_Metalworks" "Metalworks" "TF_MapToken_Metalworks" "地图邮票 - Metalworks" "TF_MapToken_Metalworks_Desc" "一张控制点地图\n\n由 Ian 'Scorpio Uprising' Cuslidge 制作\n\n购买此物品来直接赞助 Metalworks 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Metalworks_AdText" "-购买此物品来直接赞助 Metalworks 社区地图制作者。" "TF_Map_Swiftwater" "Swiftwater" "TF_MapToken_Swiftwater" "地图邮票 - Swiftwater" "TF_MapToken_Swiftwater_Desc" "一张推车模式地图\n\n由 Aaron 'Schwa' McCallen 和 Lemon 制作\n\n购买此物品来直接赞助 Swiftwater 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Swiftwater_AdText" "-购买此物品来直接赞助 Swiftwater 社区地图制作者。" "TF_Map_MapleRidgeEvent" "Maple Ridge Event" "TF_MapToken_MapleRidgeEvent" "地图邮票 - Maple Ridge Event" "TF_MapToken_MapleRidgeEvent_Desc" "一张山丘之王模式地图\n\n由 Sammy 'Berry' Bunting 和 Theo 'TheoF114' Fletcher 制作\n\n购买此物品来直接赞助 Maple Ridge Event 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_MapleRidgeEvent_AdText" "-购买此物品来直接赞助 Maple Ridge Event 社区地图制作者。" "TF_Map_FifthCurveEvent" "Brimstone" "TF_MapToken_FifthCurveEvent" "地图邮票 - Brimstone" "TF_MapToken_FifthCurveEvent_Desc" "一张推车模式地图\n\n由 Tomi 'ICS' Uurainen 制作\n\n购买此物品来直接赞助 Brimstone 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_FifthCurveEvent_AdText" "-购买此物品来直接赞助 Brimstone 社区地图制作者。" "TF_Map_PitOfDeath" "Pit of Death" "TF_MapToken_PitOfDeath" "地图邮票 - Pit of Death" "TF_MapToken_PitOfDeath_Desc" "一张毁灭玩家模式地图\n\n由 Christian 'Roll' Richardson、Kenny 'Flip' Wheeler、Michael Egan、FissionMetroid101 和 Christian James DeRosa 制作\n\n购买此物品来直接赞助 Pit of Death 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_PitOfDeath_AdText" "-购买此物品来直接赞助 Pit of Death 社区地图制作者。" "TF_Map_Mossrock" "Mossrock" "TF_MapToken_Mossrock" "地图邮票 - Mossrock" "TF_MapToken_Mossrock_Desc" "一张攻防模式地图\n\n由 Freyja\nE-Arkham\nMichał 'AsG_Alligator' Byczko\nPEAR\nAndrew 'Dr. Spud' Thompson\nJake 'Xi.Cynx' Handlovic\nFuzzymellow\nAeon 'Void' Bollig\nNeal 'Blade x64' Smart\n和 Harlen 'UEAKCrash' Linke 制作\n\n购买此物品来直接赞助 Mossrock 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Mossrock_AdText" "-购买此物品来直接赞助 Mossrock 社区地图制作者。" "TF_Map_Lazarus" "Lazarus" "TF_MapToken_Lazarus" "地图邮票 - Lazarus" "TF_MapToken_Lazarus_Desc" "一张山丘之王模式地图\n\n由 'Void' Bollig\nFuzzymellow\nTim 'SedimentarySocks' BL\nTim 'Sky' Dunnett\nBenjamin 'Badgerpig' Blåholtz\n和 Stiffy360 制作\n\n购买此物品来直接赞助 Lazarus 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Lazarus_AdText" "-购买此物品来直接赞助 Lazarus 社区地图制作者。" "TF_Map_BananaBay" "Banana Bay" "TF_MapToken_BananaBay" "地图邮票 - Banana Bay" "TF_MapToken_BananaBay_Desc" "一张推车竞赛模式地图\n\n由 Neal 'Blade x64' Smart\nJennifer 'NeoDement' Burnett\nPEAR\nStiffy360\nFuzzymellow\nAeon 'Void' Bollig\n和 Freyja 制作\n\n购买此物品来直接赞助 Banana Bay 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_BananaBay_AdText" "-购买此物品来直接赞助 Banana Bay 社区地图制作者。" "TF_Map_Enclosure" "Enclosure" "TF_MapToken_Enclosure" "地图邮票 - Enclosure" "TF_MapToken_Enclosure_Desc" "一张推车模式地图 \n\n由 Michał 'AsG_Alligator' Byczko\nAeon 'Void' Bollig\nE-Arkham\nPEAR\nStiffy360\nAndrew 'Dr. Spud' Thompson\nFuzzymellow\nMaxime Dupuis\nFreyja\n和 Ivan 'Crowbar' Sokolov 制作\n\n购买此物品来直接赞助 Enclosure 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Enclosure_AdText" "-购买此物品来直接赞助 Enclosure 社区地图制作者。" "TF_Map_Brazil" "Brazil" "TF_MapToken_Brazil" "地图邮票 - Brazil" "TF_MapToken_Brazil_Desc" "一张山丘之王地图\n\n由 Jérémie 'RaVaGe' Nicolas\nTyler 'Yyler' King\nSean 'Heyo' Cutino\n和 Nassim 'NassimO' Sadoun 制作\n\n购买此物品来直接赞助 Brazil 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Brazil_AdText" "-购买此物品来直接赞助 Brazil 社区地图制作者。" "TF_Map_BagelEvent" "Cauldron" "TF_MapToken_BagelEvent" "地图邮票 - Cauldron" "TF_MapToken_BagelEvent_Desc" "一张山丘之王地图\n\n由 Lauren 'Yrrzy' Godfrey\nHarlen 'UEAKCrash' Linke\nZach 'Exactol' Matuson\nSebastian 'Seba' Grus\nRebecca 'Phi' Ailes\n和 Freyja 制作\n\n购买此物品来直接赞助 Cauldron 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_BagelEvent_AdText" "-购买此物品来直接赞助 Cauldron 社区地图制作者。" "TF_Map_RumbleEvent" "Gravestone" "TF_MapToken_RumbleEvent" "地图邮票 - Gravestone" "TF_MapToken_RumbleEvent_Desc" "一张推车模式地图 \n\n由 Tomi 'ICS' Uurainen\nRiley 'Sheltr' Aanestad\nMichał 'AsG_Alligator' Byczko\nZach 'Exactol' Matuson\n和 Liam 'Diva Dan' Moffitt 制作\n\n购买此物品来直接赞助 Gravestone 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_RumbleEvent_AdText" "-购买此物品来直接赞助 Gravestone 社区地图制作者。" "TF_Map_MonsterBash" "Monster Bash" "TF_MapToken_MonsterBash" "地图邮票 - Monster Bash" "TF_MapToken_MonsterBash_Desc" "一张毁灭玩家模式地图\n\n由 Aeon 'Void' Bollig\nFuzzymellow\nPEAR\nDonhonk\nHarlen 'UEAKCrash' Linke\nTim 'SediSocks' BL\nLiam 'Diva Dan' Moffitt\nJennifer 'NeoDement' Burnett\n和 Erik Colteh 制作\n\n购买此物品来直接赞助 Monster Bash 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_MonsterBash_AdText" "-购买此物品来直接赞助 Monster Bash 社区地图制作者。" "TF_Map_Slasher" "Slasher" "TF_MapToken_Slasher" "地图邮票 - Slasher" "TF_MapToken_Slasher_Desc" "一张山丘之王地图\n\n由 Aeon 'Void' Bollig\nFuzzymellow\nTim 'SediSocks' BL\nKillohurtz\nMartin 'Chaofanatic' Ellis\nLauren 'Yrrzy' Godfrey\n和 Andrew 'Rogue13' Risch 制作\n\n购买此物品来直接赞助 Slasher 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Slasher_AdText" "-购买此物品来直接赞助 Slasher 社区地图制作者。" "TF_Map_CursedCove" "Cursed Cove" "TF_MapToken_CursedCove" "地图邮票 - Cursed Cove" "TF_MapToken_CursedCove_Desc" "一张毁灭玩家模式地图\n\n由 Louie 'bakscratch' Turner\nJuha 'Jusa' Kuoppala\nSean 'boomsta' Troehler\nJordan 'Hex' LeBlanc\nEmNudge\nZach 'Exactol' Matuson\nNick 'Bobby BodyOdor' Baker\nDuncan 'Magnus' Welch\nNathan 'Yacan1' Dadey\nRoniña 'Py-Bun' Rodriguez\nStiffy360\n和 Deacon 制作\n\n购买此物品来直接赞助 Cursed Cove 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_CursedCove_AdText" "-购买此物品来直接赞助 Cursed Cove 社区地图制作者。" "TF_Map_Laughter" "Laughter" "TF_MapToken_Laughter" "地图邮票 - Laughter" "TF_MapToken_Laughter_Desc" "一张山丘之王地图\n\n由 Aeon 'Void' Bollig\nLiam 'Diva Dan' Moffitt\nFuzzymellow\nand Zoey 'Sexy Robot' Smith 制作\n\n购买此物品来直接赞助 Slasher 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Laughter_AdText" "-购买此物品来直接赞助 Laughter 社区地图制作者。" "TF_Map_Precipice" "Precipice" "TF_MapToken_Precipice" "地图邮票 - Precipice" "TF_MapToken_Precipice_Desc" "一张推车模式地图 \n\n由 TheHorseStrangler\nand TanookiSuit3 制作\n\n购买此物品来直接赞助 Gravestone 社区地图制作者。快来表示你的支持吧!" "TF_MapToken_Precipice_AdText" "-购买此物品来直接赞助 Precipice 社区地图制作者。" "TF_Map_HassleCastle" "迷途城堡" "TF_MapToken_HassleCastle" "地图邮票 - 迷途城堡" "TF_Map_Bloodwater" "血水之盆" "TF_MapToken_Bloodwater" "地图邮票 - 血水之盆" "TF_Map_UndergroveEvent" "腐烂之林" "TF_MapToken_UndergroveEvent" "地图邮票 - 腐烂之林" "TF_MapToken_Krampus_Desc" "一张山丘之王地区\n\n由 Artur Eichmann、Joel 'zythe_' Morscher、Phe、Lizard Of Oz、sky、Lothudus、Parker 'razoldon'、Ilia 'dotflare'、Yiming 'Coolchou' Zhao、Ben 'doctorsteen' Meyer、Lerd 和 ScienceDILF 制作\n\n购买此物品来直接赞助 Krampus 社区地图的制作者。快来表示您的支持吧!" "TF_Map_Unknown" "未找到地图!" "TF_Map_cp_powerhouse" "Powerhouse" "TF_Map_cp_dustbowl" "Dustbowl" "TF_Map_cp_gorge" "Gorge" "TF_Map_cp_gravelpit" "Gravelpit" "TF_Map_ctf_2fort" "2Fort" "TF_Map_ctf_doublecross" "Doublecross" "TF_Map_ctf_sawmill" "Sawmill" "TF_Map_ctf_well" "Well" "TF_Map_cp_5gorge" "5Gorge" "TF_Map_cp_badlands" "Badlands" "TF_Map_cp_granary" "Granary" "TF_Map_cp_well" "Well" "TF_Map_cp_foundry" "Foundry" "TF_Map_koth_badlands" "Badlands" "TF_Map_koth_nucleus" "Nucleus" "TF_Map_koth_sawmill" "Sawmill" "TF_Map_koth_viaduct" "Viaduct" "TF_Map_pl_badwater" "Badwater" "TF_Map_pl_goldrush" "Goldrush" "TF_Map_pl_thundermountain" "Thundermountain" "TF_Map_pl_upward" "Upward" "TF_Map_pl_barnblitz" "Barnblitz" "TF_Map_pl_cactuscanyon" "Cactus Canyon - 测试版" "TF_Map_plr_hightower" "Hightower" "TF_Map_plr_pipeline" "Pipeline" "TF_Map_sd_doomsday" "Doomsday" "TF_Map_koth_lakeside_event" "Ghost Fort" "TF_Map_koth_viaduct_event" "Eyeaduct" "TF_Map_plr_hightower_event" "Helltower" "TF_Map_koth_harvest_event" "Harvest Event" "TF_Map_sd_doomsday_event" "Carnival of Carnage" "TF_Map_arena_badlands" "Badlands Arena" "TF_Map_arena_granary" "Granary Arena" "TF_Map_arena_lumberyard" "Lumberyard Arena" "TF_Map_arena_nucleus" "Nucleus Arena" "TF_Map_arena_ravine" "Ravine Arena" "TF_Map_arena_sawmill" "Sawmill Arena" "TF_Map_arena_well" "Well Arena" "TF_Map_rd_asteroid" "RD Asteroid - 测试版" "TF_Map_powerup_ctf_foundry" "Foundry" "TF_Map_powerup_ctf_gorge" "Gorge" "TF_Map_powerup_ctf_thundermountain" "Thundermountain" "TF_Map_powerup_ctf_hellfire" "Hellfire" "TF_Map_pass_brickyard" "Brickyard" "TF_Map_pass_timbertown" "Timbertown" "TF_Map_pass_district" "District" "TF_Map_tc_hydro" "Hydro" "TF_Map_cp_degrootkeep" "DeGroot Keep" "TF_Map_tr_dustbowl" "Dustbowl(训练)" "TF_Map_tr_target" "Target(训练)" "TF_Map_cp_mercenarypark" "Mercenary Park" "TF_Egypt_StrangePrefix" " 埃及风光" "TF_Junction_StrangePrefix" " 科幻" "TF_MountainLab_StrangePrefix" " 坚不可摧" "TF_Steel_StrangePrefix" " 钢铁风格" "TF_Gullywash_StrangePrefix" " 错综复杂" "TF_Turbine_StrangePrefix" " 水泵耸立" "TF_Coldfront_StrangePrefix" " 白雪皑皑" "TF_Fastlane_StrangePrefix" " 无法无天" "TF_Freight_StrangePrefix" " 火车乱撞" "TF_Yukon_StrangePrefix" " 加拿大风光" "TF_Harvest_StrangePrefix" " 新收成" "TF_Lakeside_StrangePrefix" " 阳光明媚" "TF_KongKing_StrangePrefix" " MennKo" "TF_Frontier_StrangePrefix" " 蛮横之地" "TF_Hoodoo_StrangePrefix" " 迷幻之地" "TF_Nightfall_StrangePrefix" " 炫目之地" "TF_WatchTower_StrangePrefix" " 草木皆兵" "TF_Offblast_StrangePrefix" " 隐蔽之地" "TF_ManorEvent_StrangePrefix" " 毛骨悚然" "TF_Map_Process_StrangePrefix" " 效率工厂" "TF_Map_Standin_StrangePrefix" " 混沌无序" "TF_Map_Snakewater_StrangePrefix" " 致命剧毒" "TF_Map_Snowplow_StrangePrefix" "冰雪覆盖" "TF_Map_Borneo_StrangePrefix" " 热带气息" "TF_Map_Suijin_StrangePrefix" " 洪水泛滥" "TF_Map_2FortInv_StrangePrefix" " 仙女座" "TF_Map_Watergate_StrangePrefix" " 蜥蜴人" "TF_Map_Byre_StrangePrefix" " 无法识别" "TF_Map_Probed_StrangePrefix" " 机密档案" "TF_Map_GorgeEvent_StrangePrefix" " 贪欲之地" "TF_Map_SunshineEvent_StrangePrefix" " 罪行累累" "TF_Map_MoonshineEvent_StrangePrefix" " 陨坑遍地" "TF_Map_MillstoneEvent_StrangePrefix" " 地狱烈焰" "TF_Map_Snowycoast_StrangePrefix" " 寒冷刺骨" "TF_Map_Vanguard_StrangePrefix" " 千锤万击" "TF_Map_Landfall_StrangePrefix" " 锈迹斑斑" "TF_Map_Highpass_StrangePrefix" " 阳光炙烤" "TF_Map_Sunshine_StrangePrefix" " 烈日炙烤" "TF_Map_Metalworks_StrangePrefix" " 百炼成钢" "TF_Map_Swiftwater_StrangePrefix" " 摄人心魄" "TF_Map_MapleRidgeEvent_StrangePrefix" " 凶兆环生" "TF_Map_Brimstone_StrangePrefix" " 硫磺烈焰" "TF_Map_PitofDeath_StrangePrefix" " 心神不宁" "TF_Map_Mossrock_StrangePrefix" " 鲜花盛开" "TF_Map_Lazarus_StrangePrefix" " 死而复生" "TF_Map_BananaBay_StrangePrefix" " 蕉香四溢" "TF_Map_Enclosure_StrangePrefix" " 龙荒蛮甸" "TF_Map_Brazil_StrangePrefix" " 翠色之都" "TF_Map_2Fort_StrangePrefix" " 经典" "TF_Map_Dustbowl_StrangePrefix" " 脏污狼藉" "TF_Map_Upward_StrangePrefix" " 扶摇直上" "TF_Map_Badwater_StrangePrefix" " 污水横流" "TF_Map_Hightower_StrangePrefix" " 高耸入云" "TF_Map_Goldrush_StrangePrefix" " 金矿探勘" "TF_Map_DegrootKeep_StrangePrefix" " 刀剑乱舞" "TF_Map_ThunderMountain_StrangePrefix" " 雷声隆隆" "TF_Map_Coaltown_StrangePrefix" " 十分易燃" "TF_Map_Mannhattan_StrangePrefix" " 帝国之景" "TF_Map_BagelEvent_StrangePrefix" " 炉火沸腾" "TF_Map_RumbleEvent_StrangePrefix" " 怨鬼缠身" "TF_Map_MonsterBash_StrangePrefix" " 神秘实验" "TF_Map_Slasher_StrangePrefix" " 肃杀之地" "TF_Map_CursedCove_StrangePrefix" " 恶鬼缠身" "TF_Map_Laughter_StrangePrefix" " 惊声尖笑" "TF_Map_Precipice_StrangePrefix" " 暗藏威胁" "TF_Map_Megalo_StrangePrefix" " 庞然巨物" "TF_Map_HassleCastle_StrangePrefix" " 歧路亡羊" "TF_Map_Bloodwater_StrangePrefix" " 嗜血成性" "TF_Map_UndergroveEvent_StrangePrefix" " 腐烂分解" "TF_MapDonationLevel_Bronze" "青铜级:" "TF_MapDonationLevel_Silver" "白银级:" "TF_MapDonationLevel_Gold" "黄金级:" "TF_MapDonationLevel_Platinum" "铂金级:" "TF_MapDonationLevel_Diamond" "钻石级:" "TF_MapDonationLevel_Australium1" "12K级:" "TF_MapDonationLevel_Australium2" "18K级:" "TF_MapDonationLevel_Australium3" "24K级:" "TF_MapDonationLevel_Unobtainium" "无比珍贵级:" // Obituary Feed Strings "DeathMsg_Suicide" "再见了,残酷的世界!" "DeathMsg_AssistedSuicide" "解决了" "DeathMsg_AssistedSuicide_Multiple" "解决了" "DeathMsg_Fall" "笨拙、痛苦地摔死" "Msg_Captured" "已占领" "Msg_Captured_Multiple" "已占领" "Msg_Defended" "已守住" "Msg_Dominating" "已控制" "Msg_Revenge" "报复" "Msg_Dominating_What" "结识了" "Msg_Revenge_What" "抛弃了" "Msg_PickedUpFlag" "捡起情报!" "Msg_CapturedFlag" "夺得情报!" "Msg_DefendedFlag" "防御情报!" "Msg_DefendedBomb" "阻止炸弹!" "Msg_PickedUpFlagHalloween2014" "捡起彩券!" "Msg_CapturedFlagHalloween2014" "上了马拉莫斯的当!" "Msg_DefendedFlagHalloween2014" "保护彩券!" // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use normal color from this point forward //  = 0x02 (STX) - Use team color from this point forward //  = 0x03 (ETX) - Use target color two color from this point forward //"Using %s1 on %s2" "Msg_KillStreak1" "%s1 正在大杀特杀(%s2)" "Msg_KillStreak2" "%s1 已经无人能挡了(%s2)" "Msg_KillStreak3" "%s1 已经暴走了(%s2)" "Msg_KillStreak4" "%s1 已经超神了(%s2)" "Msg_KillStreak5" "%s1 依旧处于超神(%s2)" "Msg_KillStreakEnd" "%s1 终结了 %s2 的连杀(%s3)" "Msg_KillStreakEndSelf" "%s1 终结了自己的连杀(%s2)" "Msg_DuckStreak1" "%s1 正在大杀鸭子(%s2)" "Msg_DuckStreak2" "%s1 已经无鸭可拍了(%s2)" "Msg_DuckStreak3" "%s1 已经暴嘎了(%s2)" "Msg_DuckStreak4" "%s1 已经超鸭了(%s2)" "Msg_DuckStreak5" "%s1 依然处于超鸭(%s2)" "Msg_DuckStreakEnd" "%s1 终结了 %s2 的鸭子连杀(%s3)" "Msg_DuckStreakEndSelf" "%s1 终结了自己的鸭子连杀(%s2)" "Msg_DuckLevelup1" "恭喜 %s1。你已经升到了鸭子 %s2 级" "Msg_DuckLevelup2" "干得漂亮 %s1。你现在升到了鸭子 %s2 级" "Msg_DuckLevelup3" "呱得好 %s1。你现在升到了鸭子 %s2 级" "Humiliation_Count" "x%s1" "Humiliation_Kill" "用鱼击杀!" "Humiliation_Kill_Arm" "手臂击杀!" "Humiliation_Kill_Slap" "耳光击杀!" "Kill_Streak" "%s1" "Duck_Streak" "%s1" "SpecialScore_Count" "得分!x%s1" "TeamLeader_Kill" "已击杀团队领袖" "TF_OK" "确定" "TF_Spy_DisguiseRemoved" "你的伪装已解除。" "TF_Spy_Disguising" "伪装成 %s1 %s2..." "TF_Spy_Disguised_as" "你伪装成 %s1 %s2。" "TF_Spy_DisguiseWeapon" "伪装武器:%s1。" "TF_Spy_Disguise_Team_Blue" "蓝队" "TF_Spy_Disguise_Team_Red" "红队" "TF_Object_Sentry" "步哨枪" "TF_Object_Sentry_Disp" "一次性步哨枪" "TF_Object_Dispenser" "补给器" "TF_Object_Tele" "传送装置" "TF_Object_Tele_Exit" "传送装置出口" "TF_object_sapper" "电子工兵" "TF_Teleporter_Mode_Entrance" "入口" "TF_Teleporter_Mode_Exit" "出口" "TF_Object_Sentry_360" "步哨" "TF_Object_Tele_Entrance_360" "入口" "TF_Object_Tele_Exit_360" "出口" "TF_ObjStatus_SentryGun_Building" "步哨枪建造中… %s1" "TF_ObjStatus_SentryGun_Level1" "步哨枪(等级 %s1)生命值 %s2 弹药 %s3" "TF_ObjStatus_SentryGun_Level3" "步哨枪(等级 3)生命值 %s1 弹药 %s2 火箭 %s3" "TF_ObjStatus_Dispenser_Building" "补给器建造中… %s1" "TF_ObjStatus_Dispenser" "补给器(等级 %s1) 生命值 %s1" "TF_ObjStatus_Teleporter_Building" "传送装置建造中... %s1" "TF_ObjStatus_Teleporter" "传送装置(等级 %s1) 生命值 %s1 状态 - %s2" "TF_ObjStatus_Sapper_Building" "电子工兵建造中... %s1" "TF_ObjStatus_Sapper" "电子工兵生命值 %s1 目标生命值 %s2" "TF_Obj_Teleporter_State_Idle" "正在查找匹配的传送装置" "TF_Obj_Teleporter_State_Ready" "完成" "TF_Obj_Teleporter_State_Charging" "充电中" "Teleporter_idle" "没有相符的传送装置" // // Level strings // // Generic CP level strings "CP5_red_setup_goal" "占领全部五个控制点将获得胜利!" "CP5_blue_setup_goal" "占领全部五个控制点将获得胜利!" "CP_setup_30sec" "30 秒后游戏开始!" "CP_setup_10sec" "10 秒后游戏开始!" "CP_cap_cp3" "中央控制点" "CP_cap_red_cp1" "红队基地" "CP_cap_blue_cp1" "蓝队基地" // Dustbowl level strings "Dustbowl_red_setup_goal" "防御控制点对抗蓝队!" "Dustbowl_blue_setup_goal" "占领两个控制点赢得此回合并继续前进!" "Dustbowl_red_final_goal" "守住最后两个控制点,否则敌方将获得胜利!" "Dustbowl_blue_final_goal" "占领最后两个控制点将获得胜利!" "Dustbowl_team1" "攻方" "Dustbowl_team2" "守方" "Dustbowl_you_secure_one" "你取得了\n指挥点一!" "Dustbowl_you_secure_two" "你取得了\n指挥点二!" "Dustbowl_protect_HQ" "保护你的总部\n抵御敌方攻击!" "Dustbowl_bring_flag" "将你的旗帜\n带回总部!" "Dustbowl_take_flag_one" "将旗帜带到\n指挥点一。" "Dustbowl_take_flag_two" "将旗帜带到\n指挥点二。" "Dustbowl_take_flag_HQ" "将旗帜带回总部!" "Dustbowl_blue_secures_one" "蓝队安全占领\n控制点一!" "Dustbowl_blue_secures_two" "蓝队安全占领\n控制点二!" "Dustbowl_flag_returned" "旗帜已经回到基地。" "Dustbowl_90_secs" "90 秒后大门开启。" "Dustbowl_60_secs" "60 秒后大门开启。" "Dustbowl_30_secs" "30 秒后大门开启。" "Dustbowl_10_secs" "10 秒后大门开启。" "Dustbowl_gates_open" "大门开启!" "Dustbowl_five_minutes_left" "剩余时间:\n五分钟" "Dustbowl_four_minutes_left" "剩余时间:\n四分钟" "Dustbowl_three_minutes_left" "剩余时间:\n三分钟" "Dustbowl_two_minutes_left" "剩余时间:\n两分钟" "Dustbowl_sixty_seconds_left" "剩余时间:\n六十秒" "Dustbowl_thirty_seconds_left" "剩余时间:\n三十秒" "Dustbowl_attackers_win" "总部被\n占领了!" "Dustbowl_defenders_win" "总部\n被成功防守!" "Dustbowl_cap_1_A" "第一个控制点,第一阶段" "Dustbowl_cap_1_B" "第二个控制点,第一阶段" "Dustbowl_cap_2_A" "第一个控制点,第二阶段" "Dustbowl_cap_2_B" "第二个控制点,第二阶段" "Dustbowl_cap_3_A" "第一个控制点,第三阶段" "Dustbowl_cap_3_B" "火箭,最终控制点" // Goldrush level strings "Goldrush_red_setup_goal" "阻止敌方将战车推到你的基地!" "Goldrush_blue_setup_goal" "推动战车到控制点以赢得此回合并继续前进!" "Goldrush_red_final_goal" "阻止敌方推动战车到您的基地,否则敌方将获得游戏胜利!" "Goldrush_blue_final_goal" "推动战车到敌方基地然后将其摧毁,即可赢得游戏!" "Goldrush_team1" "攻方" "Goldrush_team2" "守方" "Goldrush_cap_1_A" "第一个控制点,第一阶段" "Goldrush_cap_1_B" "第二个控制点,第一阶段" "Goldrush_cap_2_A" "第一个控制点,第二阶段" "Goldrush_cap_2_B" "第二个控制点,第二阶段" "Goldrush_cap_3_A" "第一个控制点,第三阶段" "Goldrush_cap_3_B" "第二个控制点,第三阶段" "Goldrush_cap_3_C" "原子坑,最终控制点" // Badwater level strings "Badwater_cap_1" "第一个控制点" "Badwater_cap_2" "第二个控制点" "Badwater_cap_3" "第三个控制点" "Badwater_cap_4" "最终控制点" // Thunder Mountain level strings "Thunderm_cap_1_A" "斜坡平台,第一部分" "Thunderm_cap_1_B" "主平台,第一部分" "Thunderm_cap_2_A" "木材厂,第二部分" "Thunderm_cap_2_B" "矿井,第二部分" "Thunderm_cap_3_A" "A建筑,第三部分" "Thunderm_cap_3_B" "B建筑,第三部分" "Thunderm_cap_3_C" "高塔,最终控制点" // 2fort level strings "2fort_red_setup_goal" "从敌方基地夺取情报公文包,带回本方基地就赢了!" "2fort_blue_setup_goal" "从敌方基地夺取情报公文包,带回本方基地就赢了!" // Granary level strings "Granary_red_setup_goal" "占领全部五个控制点将获得胜利!" "Granary_blue_setup_goal" "占领全部五个控制点将获得胜利!" "Granary_cap_cp3" "中央控制点" "Granary_cap_red_cp2" "红队仓库" "Granary_cap_red_cp1" "红队基地" "Granary_cap_blue_cp2" "蓝队仓库" "Granary_cap_blue_cp1" "蓝队基地" // Gravelpit level strings "Gravelpit_red_setup_goal" "防御所有三个控制点,对抗蓝队赢得胜利!" "Gravelpit_blue_setup_goal" "占领全部三个控制点将获得胜利! 先占领 A 和 B,然后往 C 前进。" "Gravelpit_cap_A" "控制点 A,无线电塔" "Gravelpit_cap_B" "控制点 B,雷达" "Gravelpit_cap_C" "控制点 C,激光炮" // Hydro level strings "Hydro_red_setup_goal" "占领蓝队的控制点即赢得此局。 防止他们卷土重来!" "Hydro_blue_setup_goal" "占领红队的控制点即赢得此局。 防止他们卷土重来!" "Hydro_red_base_attack" "占领蓝队最后的控制点赢得游戏胜利!" "Hydro_red_base_defend" "防御您最后的控制点免遭蓝队占领,否则他们将获胜!" "Hydro_blue_base_attack" "占领红队最后的控制点赢得游戏胜利!" "Hydro_blue_base_defend" "防御您最后的控制点免遭红队占领,否则他们将获胜!" "Hydro_cap_red_base" "红队基地" "Hydro_cap_blue_base" "蓝队基地" "Hydro_cap_radar_dish" "雷达天线" "Hydro_cap_dam" "水坝" "Hydro_cap_power_plant" "电站" "Hydro_cap_warehouse" "仓库" // Well level strings "Well_red_setup_goal" "占领全部五个控制点将获得胜利!" "Well_blue_setup_goal" "占领全部五个控制点将获得胜利!" "Well_setup_30sec" "30 秒后游戏开始!" "Well_setup_10sec" "10 秒后游戏开始!" "Well_cap_center" "中央控制点" "Well_cap_red_two" "红队仓库" "Well_cap_red_rocket" "红队基地" "Well_cap_blue_two" "蓝队仓库" "Well_cap_blue_rocket" "蓝队基地" // Pipeline level strings "Pipeline_setup_goal" "最先将战车开到控制点的取得胜利!" "Pipeline_final_goal" "开动您的战车,在敌人摧毁您的基地之前先摧毁对方基地!" "Pipeline_cap_1_red" "红队的第一个控制点" "Pipeline_cap_1_blue" "蓝队的第一个控制点" "Pipeline_cap_2_red" "红队的第二个控制点" "Pipeline_cap_2_blue" "蓝队的第二个控制点" "Pipeline_cap_3_red" "红队的最终控制点" "Pipeline_cap_3_blue" "蓝队的最终控制点" // Standin level strings "standin_red_setup_goal" "占领全部三个控制点将获得胜利!" "standin_blue_setup_goal" "占领全部三个控制点将获得胜利!" "standin_cap_A" "A 点,小溪" "standin_cap_B" "B 点,桥" "standin_cap_C" "C 点,控制室" // Hightower level strings "hightower_setup_goal" "推动你的战车到达塔顶即可获胜!" "hightower_cap_red" "红队高塔" "hightower_cap_blue" "蓝队高塔" "helltower_setup_goal_red" "帮助布鲁塔克或雷德蒙德.曼恩的幽魂一举赢得碎石战争!" "helltower_setup_goal_blue" "帮助布鲁塔克或雷德蒙德.曼恩的幽魂一举赢得碎石战争!" "helltower_cap_red" "布鲁塔克的遗体" "helltower_cap_blue" "雷德蒙德的遗体" // Foundry level strings "Foundry_red_setup_goal" "占领所有的控制点以取得胜利!" "Foundry_blue_setup_goal" "占领所有的控制点以取得胜利!" "Foundry_cap_cp3" "中央仓库" "Foundry_cap_red_cp2" "红队货栈" "Foundry_cap_red_cp1" "红队基地" "Foundry_cap_blue_cp2" "蓝队货栈" "Foundry_cap_blue_cp1" "蓝队基地" // Badlands level strings "Badlands_cap_cp3" "中央控制点" "Badlands_cap_red_cp2" "红队尖塔" "Badlands_cap_red_cp1" "红队基地" "Badlands_cap_blue_cp2" "蓝队尖塔" "Badlands_cap_blue_cp1" "蓝队基地" // KOTH Viaduct strings "koth_setup_goal" "占领并保住控制点以取得胜利!" "koth_viaduct_cap" "控制点" // Medieval "medieval_setup_goal_red" "占领并保住最后一个控制点以取得胜利!" "medieval_setup_goal_blue" "打开大门并占领最后的控制点以取得胜利!" "medieval_cap_a" "城镇" "medieval_cap_b" "悬崖" "medieval_cap_c" "红队城堡" // Steel "steel_setup_goal_red" "防御主控制点的同时保护好外面的其他控制点!" "steel_setup_goal_blue" "占领红队的主控制点来取得胜利。占领其他控制点将增加获胜的可能!" // Frontier "frontier_setup_goal_red" "阻止蓝队护送战车至激光阵列!" "frontier_setup_goal_blue" "引导噬人战车开往目的地!" // sd_doomsday gameplay strings "doomsday_setup_goal" "将澳洲晶矿元素送至火箭弹头以赢得游戏!" "doomsday_event_setup_goal" "将彩券拿到大力曼恩机器上面!" // Powerhouse level strings "Powerhouse_cap_red_final" "红队基地" "Powerhouse_cap_blu_final" "蓝队基地" "Powerhouse_cap_middle" "河" // Mercenary Park "Lair_Cap_1" "码头" "Lair_Cap_2" "实验室" "Lair_Cap_3" "测试场地" "Lair_RED_Setup_Goal" "防御所有三个控制点,对抗蓝队赢得胜利!" "Lair_BLU_Setup_Goal" "占领全部三个控制点以取得胜利!" // Enclosure "Enclosure_cap_1_A" "鸟舍" "Enclosure_cap_1_B" "矿井入口" "Enclosure_cap_2_A" "保卫处" "Enclosure_cap_2_B" "船库" "Enclosure_cap_3_A" "猛禽区" "Enclosure_cap_3_B" "霸王龙区" "Enclosure_Loading" "装载区" "Arena_cap" "控制点" "koth_bagel_event_cauldron" "大锅" "pl_millstone_event_road" "地狱之路" "pl_millstone_event_hellpit" "地狱深渊" "pl_millstone_event_hellsbells" "地狱之钟" "pl_millstone_event_monoculusmos" "独眼巨兽" "pl_millstone_event_horsemanns" "无头骑士的房间" "pl_millstone_event_blu_objective" "帮助我方鬼魂进入地狱!" "pl_millstone_event_red_objective" "阻止敌方鬼魂进入地狱!" "cp_sunshine_event_blu_clock" "蓝队钟塔" "cp_sunshine_event_red_clock" "红队钟塔" "cp_sunshine_event_blu_volcano" "蓝队火山" "cp_sunshine_event_red_volcano" "红队火山" "cp_sunshine_event_church" "教堂" "pl_fifthcurve_event_tumidum" "狂妄" "pl_fifthcurve_event_audere" "勇气" "pl_fifthcurve_event_gratanter" "愉悦" "pl_fifthcurve_event_congeriae" "混沌" "pl_fifthcurve_event_veteris" "亘古" "pl_fifthcurve_event_blu_objective" "把雷德蒙德.曼恩的遗体,连同里面的炸药一起还给红队。" "pl_fifthcurve_event_red_objective" "虽然布鲁塔克已经下地狱了,但我们还是得把老板的遗体从蓝队那里抢回来!" "koth_maple_ridge_event_maple" "Maple Ridge" "pd_watergate_objective" "收集啤酒,将啤酒送入 UFO 中可获得分数!" "pd_monster_bash_objective" "收集地上的尸体碎片,并将它们送入地图中央的复活装置获得分数!" "pd_monster_bash_message" "能量护盾已关闭 - 快去存放尸体碎片!" "pd_pit_of_death_event_objective" "收集闹鬼灵魂,将它们接引到地下世界可获得分数!" "pd_cursed_cove_objective" "收集灵魂,将灵魂带到海底深渊" "pd_cursed_cove_message1" "快回到陆地上!" "pd_cursed_cove_message2" "快点上岸!" "koth_slasher_objective" "占领并保住控制点以取得胜利!小心潜藏的万圣怪物!" "koth_slasher_campground" "营地" "plr_nightfall_final_objective" "推动战车,赶在另一队之前击败你们的敌人!" "pl_rumble_event_red_objective" "不要让蓝队污染你们的美味浓汤!" "pl_rumble_event_blu_objective" "把苹果酒推入红队的大锅中,把他们的汤搞坏!" "pl_rumble_event_message" "先到达豪宅顶层者胜!" "pl_rumble_event_clock_hill" "A - 钟塔" "pl_rumble_event_clock_sawblades" "B - 闹鬼锯木厂" "pl_rumble_event_clock_patch" "C - 南瓜田" "pl_rumble_event_clock_cauldron" "魔法大锅" "pl_rumble_event_clock_finale" "终点" "cp_manor_event_first_cp" "第一个控制点" "cp_manor_event_second_cp" "第二个控制点" "cp_manor_event_third_cp" "第三个控制点" "koth_slaughter_event_slaughterhouse" "屠宰场" "koth_slaughter_event_pier" "码头" "arena_byre_barn_a" "谷仓 A" "arena_byre_barn_b" "谷仓 B" "cp_mossrock_trestle" "铁轨" "cp_mossrock_bridge" "桥" "cp_snowplow_log_trap" "原木陷阱" "cp_snowplow_van_trap" "汽车陷阱" "cp_snowplow_piano_trap" "钢琴陷阱" "cp_snowplow_refrigerator_trap" "冰箱陷阱" "cp_snowplow_end_line" "终点" "cp_snowplow_anvil_trap" "铁砧陷阱" "cp_vanguard_red_forward" "红队前方控制点" "cp_vanguard_blu_forward" "蓝队前方控制点" "cp_vanguard_the_point" "中点" "koth_brazil_pillar" "铁塔" "koth_lazarus_fountain" "不老之泉" "koth_suijin_pagoda" "塔" "pl_borneo_cp1" "Borneo 控制点 1" "pl_borneo_cp2" "Borneo 控制点 2" "pl_borneo_cp3" "Borneo 控制点 3" "pl_borneo_cp4" "Borneo 控制点 4" "pl_snowycoast_radio" "信号天线" "pl_snowycoast_kennel" "狗屋大门" "pl_snowycoast_mines" "矿井" "pl_snowycoast_vessel" "冰冻管道" "pl_hoodoo_final_cp_a2" "控制点 A 2" "pl_hoodoo_final_cp_b1" "控制点 B 1" "pl_hoodoo_final_cp_b2" "控制点 B 2" "pl_hoodoo_final_cp_c1" "控制点 C 1" "pl_hoodoo_final_cp_c2" "控制点 C 2" "pl_hoodoo_final_cp_a1" "控制点 A 1" "pl_swiftwater_final1_supply" "红队化学品仓库" "pl_swiftwater_final1_meadow" "草地" "pl_swiftwater_final1_catwalks" "小道" "pl_swiftwater_final1_silos" "筒仓" "pl_swiftwater_final1_base" "红队基地入口" "cp_metalworks_red_courtyard" "红队基地" "cp_metalworks_red_warehouse" "红队仓库" "cp_metalworks_central_courtyard" "中心庭院" "cp_metalworks_blu_warehouse" "蓝队仓库" "cp_metalworks_blu_courtyard" "蓝队基地" "cp_sunshine_church" "教堂" "cp_sunshine_blu_lighthouse" "蓝队灯塔" "cp_sunshine_red_lighthouse" "红队灯塔" "cp_sunshine_red_base" "红队基地" "cp_sunshine_blu_base" "蓝队基地" "plr_hacksaw_event_progress_red0" "红队的墓碑已被摧毁 0%" "plr_hacksaw_event_progress_red5" "红队的墓碑已被摧毁 5%" "plr_hacksaw_event_progress_red10" "红队的墓碑已被摧毁 10%" "plr_hacksaw_event_progress_red15" "红队的墓碑已被摧毁 15%" "plr_hacksaw_event_progress_red20" "红队的墓碑已被摧毁 20%" "plr_hacksaw_event_progress_red25" "红队的墓碑已被摧毁 25%" "plr_hacksaw_event_progress_red30" "红队的墓碑已被摧毁 30%" "plr_hacksaw_event_progress_red35" "红队的墓碑已被摧毁 35%" "plr_hacksaw_event_progress_red40" "红队的墓碑已被摧毁 40%" "plr_hacksaw_event_progress_red45" "红队的墓碑已被摧毁 45%" "plr_hacksaw_event_progress_red50" "红队的墓碑已被摧毁 50%" "plr_hacksaw_event_progress_red55" "红队的墓碑已被摧毁 55%" "plr_hacksaw_event_progress_red60" "红队的墓碑已被摧毁 60%" "plr_hacksaw_event_progress_red65" "红队的墓碑已被摧毁 65%" "plr_hacksaw_event_progress_red70" "红队的墓碑已被摧毁 70%" "plr_hacksaw_event_progress_red75" "红队的墓碑已被摧毁 75%" "plr_hacksaw_event_progress_red80" "红队的墓碑已被摧毁 80%" "plr_hacksaw_event_progress_red85" "红队的墓碑已被摧毁 85%" "plr_hacksaw_event_progress_red90" "红队的墓碑已被摧毁 90%" "plr_hacksaw_event_progress_red95" "红队的墓碑已被摧毁 95%" "plr_hacksaw_event_progress_red99" "红队的墓碑已被摧毁 99%" "plr_hacksaw_event_progress_red100" "红队的墓碑已完全被摧毁!" "plr_hacksaw_event_progress_blu0" "蓝队的墓碑已被摧毁 0%" "plr_hacksaw_event_progress_blu5" "蓝队的墓碑已被摧毁 5%" "plr_hacksaw_event_progress_blu10" "蓝队的墓碑已被摧毁 10%" "plr_hacksaw_event_progress_blu15" "蓝队的墓碑已被摧毁 15%" "plr_hacksaw_event_progress_blu20" "蓝队的墓碑已被摧毁 20%" "plr_hacksaw_event_progress_blu25" "蓝队的墓碑已被摧毁 25%" "plr_hacksaw_event_progress_blu30" "蓝队的墓碑已被摧毁 30%" "plr_hacksaw_event_progress_blu35" "蓝队的墓碑已被摧毁 35%" "plr_hacksaw_event_progress_blu40" "蓝队的墓碑已被摧毁 40%" "plr_hacksaw_event_progress_blu45" "蓝队的墓碑已被摧毁 45%" "plr_hacksaw_event_progress_blu50" "蓝队的墓碑已被摧毁 50%" "plr_hacksaw_event_progress_blu55" "蓝队的墓碑已被摧毁 55%" "plr_hacksaw_event_progress_blu60" "蓝队的墓碑已被摧毁 60%" "plr_hacksaw_event_progress_blu65" "蓝队的墓碑已被摧毁 65%" "plr_hacksaw_event_progress_blu70" "蓝队的墓碑已被摧毁 70%" "plr_hacksaw_event_progress_blu75" "蓝队的墓碑已被摧毁 75%" "plr_hacksaw_event_progress_blu80" "蓝队的墓碑已被摧毁 80%" "plr_hacksaw_event_progress_blu85" "蓝队的墓碑已被摧毁 85%" "plr_hacksaw_event_progress_blu90" "蓝队的墓碑已被摧毁 90%" "plr_hacksaw_event_progress_blu95" "蓝队的墓碑已被摧毁 95%" "plr_hacksaw_event_progress_blu99" "蓝队的墓碑已被摧毁 99%" "plr_hacksaw_event_progress_blu100" "蓝队的墓碑已完全被摧毁!" "koth_krampus_spawn" "FFCC22 你今年太调皮了!准备好见 KRAMPUS 吧!" "koth_krampus_death" "FFCC22 KRAMPUS!被打败了!" "plr_hacksaw_progress_red0" "红队骇入进度:0%" "plr_hacksaw_progress_red5" "红队骇入进度:5%" "plr_hacksaw_progress_red10" "红队骇入进度:10%" "plr_hacksaw_progress_red15" "红队骇入进度:15%" "plr_hacksaw_progress_red20" "红队骇入进度:20%" "plr_hacksaw_progress_red25" "红队骇入进度:25%" "plr_hacksaw_progress_red30" "红队骇入进度:30%" "plr_hacksaw_progress_red35" "红队骇入进度:35%" "plr_hacksaw_progress_red40" "红队骇入进度:40%" "plr_hacksaw_progress_red45" "红队骇入进度:45%" "plr_hacksaw_progress_red50" "红队骇入进度:50%" "plr_hacksaw_progress_red55" "红队骇入进度:55%" "plr_hacksaw_progress_red60" "红队骇入进度:60%" "plr_hacksaw_progress_red65" "红队骇入进度:65%" "plr_hacksaw_progress_red70" "红队骇入进度:70%" "plr_hacksaw_progress_red75" "红队骇入进度:75%" "plr_hacksaw_progress_red80" "红队骇入进度:80%" "plr_hacksaw_progress_red85" "红队骇入进度:85%" "plr_hacksaw_progress_red90" "红队骇入进度:90%" "plr_hacksaw_progress_red95" "红队骇入进度:95%" "plr_hacksaw_progress_red99" "红队骇入进度:99%" "plr_hacksaw_progress_red100" "红队骇入进度:骇入成功!" "plr_hacksaw_progress_blu0" "蓝队骇入进度:0%" "plr_hacksaw_progress_blu5" "蓝队骇入进度:5%" "plr_hacksaw_progress_blu10" "蓝队骇入进度:10%" "plr_hacksaw_progress_blu15" "蓝队骇入进度:15%" "plr_hacksaw_progress_blu20" "蓝队骇入进度:20%" "plr_hacksaw_progress_blu25" "蓝队骇入进度:25%" "plr_hacksaw_progress_blu30" "蓝队骇入进度:30%" "plr_hacksaw_progress_blu35" "蓝队骇入进度:35%" "plr_hacksaw_progress_blu40" "蓝队骇入进度:40%" "plr_hacksaw_progress_blu45" "蓝队骇入进度:45%" "plr_hacksaw_progress_blu50" "蓝队骇入进度:50%" "plr_hacksaw_progress_blu55" "蓝队骇入进度:55%" "plr_hacksaw_progress_blu60" "蓝队骇入进度:60%" "plr_hacksaw_progress_blu65" "蓝队骇入进度:65%" "plr_hacksaw_progress_blu70" "蓝队骇入进度:70%" "plr_hacksaw_progress_blu75" "蓝队骇入进度:75%" "plr_hacksaw_progress_blu80" "蓝队骇入进度:80%" "plr_hacksaw_progress_blu85" "蓝队骇入进度:85%" "plr_hacksaw_progress_blu90" "蓝队骇入进度:90%" "plr_hacksaw_progress_blu95" "蓝队骇入进度:95%" "plr_hacksaw_progress_blu99" "蓝队骇入进度:99%" // Win panel strings "Winpanel_Team1" "团队" "Winpanel_Team2" "团队" "Winpanel_BlueWins" "蓝队胜利!" "Winpanel_BlueAdvances" "蓝队占领区域" "Winpanel_BlueDefends" "蓝队防守!" "Winpanel_RedWins" "红队胜利!" "Winpanel_RedAdvances" "红队占领区域" "Winpanel_RedDefends" "红队防守!" "Winpanel_TeamWins" "%s1获胜!" "Winpanel_TeamLost" "%s1失败!" "Winpanel_TeamAdvances" "%s1占领区域" "Winpanel_TeamDefends" "%s1防守!" "Winpanel_BlueMVPs" "蓝队 MVP:" "Winpanel_RedMVPs" "红队 MVP:" "Winpanel_TopPlayers" "顶尖玩家:" "Winpanel_PointsThisRound" "本回合得分:" "Winpanel_CapturePointsRemaining" "再占领 %s1 个区域将获得胜利" "Winpanel_CapturePointRemaining" "再占领 %s1 个区域将获得胜利" "Winpanel_WinningCapture" "胜利占领:%s1" "Winpanel_KillStreakLeader" "最高连杀数:" "Winpanel_KillStreakMaxCount" "连杀数:" "Winreason_AllPointsCaptured" "%s1 占领了所有控制点" "Winreason_FlagCaptureLimit" "%s1 取得了敌方情报 %s2 次" "Winreason_FlagCaptureLimit_One" "%s1 取得了敌方情报 %s2 次" "Winreason_OpponentsDead" "%s1 在骤死赛中杀死了所有对手" "Winreason_DefendedUntilTimeLimit" "%s1 成功防守直到回合结束" "Winreason_TimeLimit" "达到时间限制后,%s1 得分更多" "Winreason_WinLimit" "某方达胜利数量限制后,%s1 得分更多" "Winreason_WinDiffLimit" "%s1 占有获胜所需的领先优势" "Winreason_Stalemate" "你们全都是输家" "Winreason_Arena" "%s1 杀死了所有对手" "Winreason_PayloadRace" "%s1 赢得了推车竞赛" "Winreason_ReactorCaptured" "%s1‎通过夺取敌方反应核心获得胜利" "Winreason_CoresCollected" "%s1‎通过摧毁机器人并收集能量核心获得胜利" "Winreason_ReactorReturned" "%s1‎通过守住并夺回己方反应核心获得胜利" "Winreason_PlayerDestructionPoints" "%s1 通过获取足够的得分获胜" "Winreason_ScoreLimit" "%s1 在得 %s2 分后胜利" "Winreason_ScoreLimit_One" "%s1 在得分后胜利" "WinPanel_StopWatch_Round_Complete" "%s1 领先!" "WinPanel_StopWatch_Watching_RoundFinal" "攻守交换!" "Winreason_Stopwatch_Watching_Rounds" "%s1 仍然独领风骚!\n%s2 能把他们摆平吗?" "Winreason_Stopwatch_SwitchSides" "%s1 的机会来了!\n他们会比 %s2 更好吗?!" "Winreason_Stopwatch_Playing_Rounds" "%s1 进入了下一回合\n他们将要挑战 %s2 的记录!" //Tournament "Tournament_WaitingForTeams" "等待组队" "Tournament_WaitingForTeam" "等待队伍集结" "Tournament_Countdown" "%s1 秒后开始... 'F4' 取消" "Tournament_Countdown_Sec" "在%s1秒内开始...按下'F4'以取消" "Tournament_Countdown_NoCancel" "游戏将在 %s1 内开始" "Tournament_Countdown_Sec_NoCancel" "游戏将在 %s1 内开始" "Tournament_CountDownTime" "%s1" "Tournament_TeamReady" "完成" "Tournament_TeamNotReady" "未就绪" "Tournament_PlayerReady" "就绪" "Tournament_PlayerNotReady" "未就绪" "Tournament_PlayerExpected" "正在连接" "Tournament_WinConditions" "获胜条件: " "Tournament_WinConditionsMinute" "分钟" "Tournament_WinConditionsRound" "回合" "Tournament_WinConditionsWin" "获胜" "Tournament_WinConditionsMinutes" "分钟" "Tournament_WinConditionsRounds" "回合" "Tournament_WinConditionsWins" "获胜" "Tournament_WinConditionsNone" "无" "Tournament_WinConditionsSecond" "秒" "Tournament_WinConditionsSeconds" "秒内变成" "Tournament_TeamSetupNotReady" "团队未就绪" "Tournament_TeamSetupReady" "团队就绪" "Tournament_Instructions" "F4 = 更改团队名称/状态" "Tournament_Instructions_Ready" "按下 F4 以切换为就绪状态" "Tournament_Instructions_Ready_NoKeyHintText" "切换为就绪状态" "Tournament_Instructions_Waiting" "等待玩家" "Tournament_TeamNamePanel" "团队名称" "Winpanel_TournamentTeamWins" "%s1 获胜!" "Winpanel_TournamentTeamLost" "%s1 失败!" "Winpanel_TournamentTeamAdvances" "%s1 占领区域" "Winpanel_TournamentTeamDefends" "%s1 防守!" "Winpanel_TournamentMVPs" "%s1 MVP:" "Tournament_TeamName_Change" "%s1 更改团队名称为 %s2" "Tournament_ReadyState_Change" "%s1 更改团队状态为 %s2" "Tournament_StopWatchNoCap" "尚未设置占领时间" "Tournament_StopWatchPointCaptureAttacker" "占领 %s1 %s2 将获得胜利!" "Tournament_StopWatchPointCaptureDefender" "防守 %s1 %s2 将获得胜利!" "Tournament_StopWatchPointCaptureSpectator" "进攻 %s1 %s2 将获得胜利!" "Tournament_StopWatch_Point" "分" "Tournament_StopWatch_Points" "分" "Tournament_StopWatch_TimeVictory" "在 %s1 之前完成任务将获得胜利!" "Tournament_StopWatch_TimeVictoryDefender" "%s1 使用的时间" "Tournament_StopWatch_LabelDefender" "阻止 %s1 前进!" "Tournament_StopWatch_AttackerScore" "得分高于 %s1 将获得胜利!" "Tournament_StopWatch_GoalTextPointsAndTime" "%s1 在 %s3 之内占领 %s2。 如果 %s4 更快占领 %s5,则将获胜!" "Tournament_StopWatch_GoalTextPointsAndTimeAndClose" "%s1 在 %s3 内得了 %s2。如果 %s4 得到 %s5 的速度更快,他们就能获胜!\n\n按下“F1”键关闭。" "Tournament_StopWatch_GoalTextPointsAndTime2" "如果 %s1 未在 %s2 之前完成任务,他们还可通过占领更多控制点获得胜利。 %s3 需在回合结束之前占领 %s4 点才可获得胜利!\n\n按下“F1”键关闭。" "Tournament_StopWatch_GoalTextPoints" "%s1 在上一回合未占领任何控制点。 %s2 只需占领 1 点即可获胜!\n\n 按下“F1”键关闭。" // Misc. strings "TF_Gates_90_secs" "90 秒后大门开启。" "TF_Gates_60_secs" "60 秒后大门开启。" "TF_Gates_30_secs" "30 秒后大门开启。" "TF_Gates_10_secs" "10 秒后大门开启。" "TF_Gates_open" "大门开启!" "TF_Time_FiveMinutesLeft" "剩余时间:\n五分钟" "TF_Time_FourMinutesLeft" "剩余时间:\n四分钟" "TF_Time_ThreeMinutesLeft" "剩余时间:\n三分钟" "TF_Time_TwoMinutesLeft" "剩余时间:\n两分钟" "TF_Time_SixtySecondsLeft" "剩余时间:\n六十秒" "TF_Time_ThirtySecondsLeft" "剩余时间:\n三十秒" "TF_Time_attackers_win" "攻方获得胜利!\n指挥点已经\n全部被占领了!" "TF_Time_defenders_win" "守方获得胜利 !!\n指挥点已经\n成功击退敌方 !!" // Attack/Defend strings "TF_AD_TakeFlagToPoint" "将旗帜带到\n指挥点。" "TF_AD_YouSecuredPoint" "你取得了\n指挥点 %s1!" "TF_AD_AttackersSecuredPoint" "攻方控制了\n指挥点 %s1!" "TF_AD_FlagReturned" "旗帜已经回到基地。" // CTF strings "TF_CTF_PlayerPickup" "你捡起了敌方情报!\n\n返回基地!" "TF_CTF_PlayerTeamPickup" "你的团队捡起了敌方情报!" "TF_CTF_OtherTeamPickup" "你的情报被捡起了!" "TF_CTF_PlayerCapture" "你取得了敌方情报!" "TF_CTF_PlayerTeamCapture" "你的团队取得敌方情报!" "TF_CTF_OtherTeamCapture" "你的情报被夺走了!" "TF_CTF_PlayerDrop" "你丢掉了敌方情报!" "TF_CTF_PlayerTeamDrop" "敌方情报丢掉了!" "TF_CTF_OtherTeamDrop" "你的情报被丢掉了!" "TF_CTF_PlayerTeamReset" "你的情报被归还了!" "TF_CTF_OtherTeamReset" "敌方情报被归还了!" "TF_CTF_Wrong_Goal" "将情报带回本方基地。" "TF_CTF_No_Invuln" "携带敌方情报时不能进入无敌状态!" "TF_CTF_No_Tele" "携带敌方情报时不能传送!" "TF_CTF_Cannot_Capture" "无法取得情报 - 你团队的情报不在基地!" "TF_Truce_Start" "停火时间:在此期间对无法对敌方造成伤害!" "TF_Truce_End" "停火时间结束!继续战斗!" "TF_Autobalance_Start" "团队不平衡。我们正在询问被选中的 %s1 玩家中是否有人自愿切换。" "TF_Autobalance_Next" "无人自愿加入对方团队。被选中的玩家中,将有一人在下次重生时加入对方团队。" "TF_Autobalance_Final" "平衡团队时,只有被系统选中的玩家才有可能加入对方团队。" "TF_Autobalance_TeamChangeDone" "你已加入 %s1。" "TF_Autobalance_TeamChangeDone_Match" "你已加入 %s1,在回合结束时你将因此获得 %s2 点经验值。" "TF_Autobalance_TeamChangePending" "你将在 %s2 秒后被移入 %s1 。\n(假如那时团队仍不平衡)" "Team_Capture_Linear" "前一个\n控制点\n没被占领!" "Team_Capture_Blocked" "占领\n被敌人\n阻挡" "Team_Blocking_Capture" "阻止\n敌人\n占领!" "Team_Reverting_Capture" "正在回转\n占领!" "Team_Waiting_for_teammate" "等待\n队友" "Team_Cannot_Capture" "你的团队无法\n占领这里!" "Team_Capture_OwnPoint" "防守\n此控制点。" "Team_Capture_NotNow" "目前\n不能占领。" "Team_Capture_Owned" "控制点\n已被占领。" "Team_Progress_Blocked" "进度\n被敌人\n阻挡" "Cant_cap_stealthed" "隐形时\n无法占领控制点。" "Cant_cap_disguised" "伪装时\n无法占领控制点。" "Cant_cap_invuln" "无敌时\n无法占领控制点。" "Cant_cap_stunned" "被击昏时\n无法占领控制点。" // Robot Destruction Strings "TF_RD_RobotsUnderAttack" "我方机器人正遭到攻击!" "TF_RD_RedFinale" "距红队获胜还剩:" "TF_RD_BlueFinale" "距蓝队获胜还剩:" // Invade strings "TF_Invade_FlagReturned" "旗帜被归还了!" "TF_Invade_PlayerPickup" "你捡起了旗帜!\n\n将旗帜带到敌方基地!" "TF_Invade_PlayerTeamPickup" "你的团队捡起了旗帜!" "TF_Invade_OtherTeamPickup" "敌方捡起了旗帜!" "TF_Invade_PlayerCapture" "你取得旗帜!" "TF_Invade_PlayerTeamCapture" "你的团队取得旗帜!" "TF_Invade_OtherTeamCapture" "敌方取得旗帜!" "TF_Invade_PlayerFlagDrop" "你丢掉旗帜了!" "TF_Invade_FlagDrop" "旗帜被丢掉了!" "TF_Invade_Wrong_Goal" "将旗帜带到敌方基地。" "TF_Invade_FlagNeutral" "旗帜的状态中立!\n取得旗帜!" "TF_Flag_AltFireToDrop" "按 ALT-FIRE 丢掉旗帜。" "FreezePanel_NoKiller" "你被杀死了" "FreezePanel_Killer" "杀死你的人是" "FreezePanel_Killer_Dead" "在死后杀死你的人是" "FreezePanel_Nemesis" "再次杀死你的人是" "FreezePanel_Nemesis_Dead" "在死后再次杀死你的人是" "FreezePanel_KillerObject" "用%objectkiller%将你杀死的是" "FreezePanel_KillerObject_Dead" "在死前用%objectkiller%将你杀死的是" "FreezePanel_KillerHealth" "剩余生命值:%s1" "FreezePanel_Callout" "你的一小块!" "FreezePanel_Callout2" "又一小块!" "FreezePanel_Callout3" "更多小块!" "FreezePanel_Item" "%killername%携带着:" "FreezePanel_ItemOtherOwner" "%killername% 正拿着 %ownername% 的:" "Callout_Ragdoll" "你!" "Callout_Head" "你的头!" "Callout_Foot" "你的脚!" "Callout_Hand" "你的手!" "Callout_Torso" "你的躯干!" "Callout_Organ1" "你的脾脏!" "Callout_Organ2" "你的肺!" "Callout_Organ3" "你的肝!" "Callout_Organ4" "你的胰腺!" "Callout_Organ5" "你的肾脏!" "Callout_Organ6" "你的盲肠!" "WaitingForPlayersPanel_WaitOnPlayers" "等待其他玩家" "WaitingForPlayersPanel_WaitEnding" "开始游戏" "ControlPointIconCappers" "x%numcappers%" "game_WaitingForPlayers" "等待玩家" "game_Overtime" "超时" "game_Setup" "准备阶段" "EnterStalemate" "骤死赛模式!\n无法再重生了!" "game_SuddenDeath" "骤死赛" "game_stalemate_cant_change_class" "%s1 秒过去了。\n您现在无法在骤死赛模式中改变兵种!" "TF_CantChangeClassNow" "你目前无法更改兵种。" "TF_CantChangeTeamNow" "你目前无法变更队伍。" //---------------------------------------------------------------------------------------- // Intro "Gametype_AttackDefense" "进攻/防御" "Gametype_AttackDefense_Desc" "占领敌方控制点,或者阻止敌人占领你们的控制点。" "Gametype_CTF" "夺旗" "Gametype_CTF_Desc" "偷取敌人的情报,送回你们的基地!" "Gametype_CP" "控制点" "Gametype_CP_Desc" "占领并防守一系列的控制点,占领全部控制点就能获胜!" "Gametype_Koth" "山丘之王" "Gametype_Koth_Desc" "和敌人争夺单个控制点,让它们尝尝你的厉害。" "Gametype_Escort" "推车" "Gametype_Escort_Desc" "将装满炸弹的战车推向敌方基地!" "Gametype_EscortRace" "推车竞赛" "Gametype_EscortRace_Desc" "推车模式的变种,两队各自将装满炸弹的战车推向对方的基地!" "GameType_Misc" "特殊游戏模式" "GameType_Misc_Desc" "特殊的游戏模式,如领土控制、中世纪等。" "GameType_Powerup" "曼恩之力" "GameType_Powerup_Desc" "带有增益道具和钩爪的夺旗模式变种。" "GameType_Passtime" "手球时刻" "GameType_Passtime_Desc" "一种同时模仿足球、曲棍球和篮球,并且高度危险的体育运动。" "Gametype_Halloween" "万圣节" "Gametype_Halloween_Desc" "在过去的万圣节地图中漫游。" "Gametype_HalloweenFeatured" "万圣节(精选)" "Gametype_HalloweenFeatured_Desc" "在精选万圣节地图中漫游。" "Gametype_Campaign3" "丛林炼狱" "Gametype_Campaign3_Desc" "在所有的丛林炼狱战役地图上战斗" "Gametype_Arena" "竞技场" "Gametype_Arena_Desc" "就像是在玩《反恐精英》!" "Gametype_Training" "训练模式" "Gametype_Specialty" "特别" "Gametype_OfflinePractice" "离线练习" "Gametype_Quickplay" "随机" "Gametype_Any" "任意" "Gametype_AnyGameMode" "任意游戏模式" "Gametype_HalloweenMix" "万圣地图随机" "Gametype_Halloween247" "2015 万圣节" "Gametype_SD" "速递" "Gametype_SD_Desc" "两队争夺同一个旗帜,送往同一个控制点。" "Gametype_RobotDestruction" "毁灭机器人" "Gametype_PlayerDestruction" "毁灭玩家" "Gametype_MVM" "曼恩 vs. 机器" "GameType_Medieval" "中世纪" "GameType_Featured" "艰难假日" "GameType_Community_Update" "异形入侵" "GameType_TerritorialControl" "领土控制" "TF_MMCat_SpecialEvents" "特别活动" "TF_MMCat_Core" "核心游戏模式" "TF_MMCat_Alternative" "其它游戏模式" "TF_MMCat_ExcludesRemaining" "还可排除 %s1 项" "Intro_Title" "游戏模式介绍:%gamemode%" "Intro_CaptureIntro" "欢迎来到“控制点”模式介绍。" "Intro_capturepoints" "你的团队必须占领 5 个控制点才算胜利。\nHUD 会显示双方拥有的控制点情况。" "Intro_fakecapture" "站在控制点附近即可占领。\nHUD 会显示占领进度。" "Intro_multcapture" "多名队员合作能加快占领速度。\n请帮助你的团队!" "Intro_yourpoint" "别让敌人占领你们的最终控制点!\n守住控制点,否则就输了!" // Capture the Files Intro "Intro_ctf_intro" "游戏模式介绍:每一队必须夺取敌方的秘密档案,同时守好本方的秘密档案。" "Intro_ctf_red_assault_base" "攻击敌方基地窃取他们的秘密档案。" "Intro_ctf_red_steal_files" "从敌方基地的地下室窃取公文包。" "Intro_ctf_red_return_and_cap" "将公文包带回本方地下室的桌上,这样就夺得档案并得分。" "Intro_ctf_red_defend" "别忘了帮助队友防止敌方窃取公文包。" "Intro_ctf_blue_assault_base" "攻击敌方基地窃取他们的秘密档案。" "Intro_ctf_blue_steal_files" "从敌方基地的地下室窃取公文包。" "Intro_ctf_blue_return_and_cap" "将公文包带回本方地下室的桌上,这样就夺得档案并得分。" "Intro_ctf_blue_defend" "别忘了帮助队友防止敌方窃取公文包。" // Gravelpit intro "Intro_attack_defense_intro" "这是一幅攻防地图, \n蓝队尝试占领这些区域,而红队要顽强抵抗。" "Intro_attack_defense_capping" "蓝队必须逼近占领点才能将其占领。\nHUD 显示您的占领进度。" "Intro_attack_defense_cap_a" "蓝队必须占领控制点 A ..." "Intro_attack_defense_cap_b" "并同时占领控制点 B。\n蓝队可以按任何顺序占领这些控制点。" "Intro_attack_defense_cap_final" "在蓝队占领控制点 A 和控制点 B 之后,最终控制点就会解锁" "Intro_attack_defense_cap_timer" "每次成功占领控制点,蓝队都会赢得 3 分钟时间。 一旦蓝队占领了控制点,红队就不能再次夺回控制点。" //---------------------------------------------------------------------------------------- // Hints "Hint_spotted_a_friend" "你发现了一名队友!" "Hint_spotted_an_enemy" "你发现了一个敌人!" "Hint_killing_enemies_is_good" "你干掉了一个敌人!" "Hint_out_of_ammo" "你已用尽武器弹药!" "Hint_turn_off_hints" "您可以在选项菜单中关闭提示:\n 选项 -> 多人游戏 -> 高级 -> “自动帮助”" "Hint_pickup_ammo" "通过捡起掉落在地上的武器获取弹药!" "Hint_Cannot_Teleport_With_Flag" "拿着公文包时无法使用传送装置。" "Hint_Cannot_Cloak_With_Flag" "拿着公文包时无法隐身。" "Hint_Cannot_Disguise_With_Flag" "拿着公文包时无法伪装。" "Hint_Cannot_Attack_While_Cloaked" "隐身时无法攻击。" "Hint_Cannot_Invuln_With_Flag" "拿着公文包时无法进入无敌状态。" "Hint_Cannot_Attack_While_Feign_Armed" "处于假死状态时无法攻击。" "Hint_Cannot_Arm_Feign_Now" "你需要充满隐形条才能发动假死。" "Hint_ClassMenu" "按下 '%changeclass%' 以更换兵种。" // Altfires "Hint_altfire_sniperrifle" "你可以按 '%attack2%' 缩放狙击步枪的瞄准镜。" "Hint_altfire_grenadelauncher" "使用榴弹发射器时,您也可以按 '%attack2%' 引爆黏性炸弹。" "Hint_altfire_pipebomblauncher" "按 '%attack2%' 即可以使用您的黏性炸弹启动器引爆炸弹。" "Hint_altfire_rotate_building" "你可以在放置炸药前,按 '%attack2%' 旋转建筑。" // Soldier specific "Hint_Soldier_rpg_reload" "按 '%reload%' 重新装填火箭发射器,当你一有空就马上装填弹药!" // Engineer specific "Hint_Engineer_use_wrench_onown" "使用扳手敲打建造中的建筑\n让建造速度加快!" "Hint_Engineer_use_wrench_onother" "使用你的扳手敲打队友建造中的物体\n帮助他们加快建造速度!" "Hint_Engineer_build_sentrygun" "建造步哨枪防御本方基地!\n武器选项中的第四个槽用于保存可建造的物品。" "Hint_Engineer_build_dispenser" "建造补给器帮助你的队友补给物品。\n武器选项中的第四个槽用于保存可建造的物品。" "Hint_Engineer_build_teleporters" "建造传送装置帮助你的队友防守前方区域。\n武器选项中的第四个槽用于保存可建造的物品。" "Hint_Engineer_pickup_metal" "通过捡起掉落在地上的武器获取金属\n然后用来建造建筑!" "Hint_Engineer_repair_object" "使用你的扳手敲打损坏的物品进行修复。" "Hint_Engineer_metal_to_upgrade" "你需要更多金属才能升级步哨枪!" "Hint_Engineer_upgrade_sentrygun" "使用扳手敲打步哨枪才能升级。\n步哨枪可以一次升到第 3 级!" "Hint_object_has_sapper" "这栋建筑物正被电子工兵入侵!\n射击电子工兵以摧毁它!" "Hint_object_your_object_sapped" "你的一栋建筑物正被入侵!" "Hint_enemy_using_dispenser" "敌人在使用你的补给器!" "Hint_enemy_using_tp_entrance" "敌人靠近你的传送装置入口!" "Hint_enemy_using_tp_exit" "敌人靠近你的传送装置出口!" "Hint_inspect_weapon" "按住 '%s1' 以检视你的武器。" "WinPanel_Red_Team_Wins" "红队胜利" "WinPanel_Blue_Team_Wins" "蓝队胜利" "WinPanel_Stalemate" "陷入僵局!" "StatPanel_Title_Dead" "往好的一面看..." "StatPanel_Title_Alive" "令人印象深刻! 上一回合:" "StatPanel_Format_Close" "该回合:%s1 你的最佳成绩:%s2" "StatPanel_Kills_Best" "作为 %s1,你在该回合的杀敌数比之前的最佳成绩还好。" "StatPanel_Captures_Best" "作为 %s1,你在该回合的占领次数比之前的最佳成绩还好 。" "StatPanel_Defenses_Best" "作为 %s1,你在该回合守住的控制点数比之前的最佳成绩还好。" "StatPanel_DamageDealt_Best" "作为 %s1,你造成的伤害比之前的最佳成绩还好。" "StatPanel_PlayTime_Best" "作为 %s1,你活着的时间比之前的最佳成绩还好。" "StatPanel_Healing_Best" "作为 %s1,你在该回合的治疗量比之前的最佳成绩还好。" "StatPanel_Invulnerable_Best" "你进入无敌状态的次数超过你之前的最佳成绩。" "StatPanel_KillAssists_Best" "作为 %s1,你在该回合协助杀敌的次数比之前的最佳成绩还好。" "StatPanel_Backstabs_Best" "你背刺的次数超过你之前的最佳成绩。" "StatPanel_HealthLeached_Best" "你从敌方医生和补给器偷取的生命值超过你之前的最佳成绩。" "StatPanel_BuildingsBuilt_Best" "你建造的建筑物数量超过你之前的最佳成绩。" "StatPanel_BuildingsDestroyed_Best" "作为 %s1,你在该回合摧毁的建筑物数量比之前的最佳成绩还好。" "StatPanel_Headshots_Best" "你爆头的次数超过你之前的最佳成绩。" "StatPanel_SentryKills_Best" "你的步哨枪的杀敌次数超过你之前的最佳成绩。" "StatPanel_Teleports_Best" "你在该回合传送装置的使用次数超过你之前的最佳成绩。" "StatPanel_Dominations_Best" "作为 %s1,你在该回合压制新对手的次数比之前的最佳成绩还好。" "StatPanel_Revenge_Best" "作为 %s1,你在该回合报复对手的次数比之前的最佳成绩还好。" "StatPanel_PointsScored_Best" "作为 %s1,你在该回合获得的分数比之前的最佳成绩还好。" "StatPanel_Kills_Tie" "作为 %s1,你在该回合的杀敌数与纪录相同。" "StatPanel_Captures_Tie" "作为 %s1,你在该回合的占领次数与纪录相同。" "StatPanel_Defenses_Tie" "作为 %s1,你在该回合的防御次数与纪录相同。" "StatPanel_DamageDealt_Tie" "作为 %s1,你在该回合造成的伤害量与纪录相同。" "StatPanel_PlayTime_Tie" "作为 %s1,你在该回合的存活时间与纪录相同。" "StatPanel_Healing_Tie" "作为 %s1,你在该回合的治疗量与纪录相同。" "StatPanel_Invulnerable_Tie" "你在该回合的UberCharge激活次数与纪录相同。" "StatPanel_KillAssists_Tie" "作为 %s1,你在该回合协助杀敌的次数与纪录相同。" "StatPanel_Backstabs_Tie" "你在该回合背刺的次数与纪录相同。" "StatPanel_HealthLeached_Tie" "你在该回合从敌方偷取的生命值数量与纪录相同。" "StatPanel_BuildingsBuilt_Tie" "你在该回合建造的建筑数量与纪录相同。" "StatPanel_BuildingsDestroyed_Tie" "作为 %s1,你在该回合摧毁的建筑数量与纪录相同。" "StatPanel_Headshots_Tie" "你在该回合爆头的次数与纪录相同。" "StatPanel_SentryKills_Tie" "你在该回合的步哨枪杀敌次数与纪录相同。" "StatPanel_Teleports_Tie" "你在该回合传送装置的使用次数与纪录相同。" "StatPanel_Dominations_Tie" "作为 %s1,你在该回合控制敌人的次数与纪录相同。" "StatPanel_Revenge_Tie" "作为 %s1,你在该回合的复仇次数与纪录相同。" "StatPanel_PointsScored_Tie" "作为 %s1,你在该回合取得的分数与纪录相同。" "StatPanel_Kills_Close" "作为 %s1,你在该回合的杀敌数接近纪录。" "StatPanel_Captures_Close" "作为 %s1,你在该回合的占领次数接近纪录。" "StatPanel_Defenses_Close" "作为 %s1,你在该回合的防御次数接近纪录。" "StatPanel_DamageDealt_Close" "作为 %s1,你在该回合造成的伤害量接近纪录。" "StatPanel_PlayTime_Close" "作为 %s1,你在该回合存活的时间接近纪录。" "StatPanel_Healing_Close" "作为 %s1,你在该回合的治疗量接近纪录。" "StatPanel_Invulnerable_Close" "你在该回合的 UberCharge 激活次数接近纪录。" "StatPanel_KillAssists_Close" "作为 %s1,你在该回合协助杀敌的次数接近纪录。" "StatPanel_Backstabs_Close" "你在该回合背刺的次数接近纪录。" "StatPanel_HealthLeached_Close" "你在该回合从敌方偷取的生命值数量接近纪录。" "StatPanel_BuildingsBuilt_Close" "你在该回合建造建筑的数量接近纪录。" "StatPanel_BuildingsDestroyed_Close" "作为 %s1,你在该回合摧毁建筑的次数接近纪录。" "StatPanel_Headshots_Close" "你在该回合爆头的次数接近纪录。" "StatPanel_SentryKills_Close" "你在该回合以步哨枪杀敌的次数接近纪录。" "StatPanel_Teleports_Close" "你在该回合传送装置的使用次数接近纪录。" "StatPanel_Dominations_Close" "作为 %s1,你在该回合控制敌人的次数接近纪录。" "StatPanel_Revenge_Close" "作为 %s1,你在该回合的复仇次数接近纪录。" "StatPanel_PointsScored_Close" "作为 %s1,你在该回合取得的分数接近纪录。" "StatPanel_Label_Kills" "# 杀敌数: " "StatPanel_Label_DamageDealt" "造成伤害值: " "StatPanel_Label_PlayTime" "游戏时间: " "StatPanel_Label_Healing" "治疗的生命值: " "StatPanel_Label_Invulnerable" "UberCharge 激活: " "StatPanel_Label_Backstabs" "背刺数: " "StatPanel_Label_HealthLeached" "生命值窃取量: " "StatPanel_Label_Buildings_Built" "建造的建筑数: " "StatPanel_Label_SentryKills" "步哨的杀敌数: " "StatPanel_Label_Teleports" "传送装置使用次数: " "StatSummary_Label_PerformanceReport" "个人表现报告" "StatSummary_Label_BestMoments" "你的最佳时刻" "StatSummary_Label_BestMVMMoments" "你的最佳“曼恩 vs 机器”时刻" "StatSummary_Label_AsAnyClass" "任何兵种:" "StatSummary_Label_TIP" "提示" "StatSummary_ScoreAsClassFmt" "%s1(作为 %s2)" "StatSummary_Records" "纪录:" "StatSummary_StatTitle_MostPoints" "最高得分" "StatSummary_StatTitle_AvgPoints" "平均得分" "StatSummary_StatTitle_MostKills" "最多杀敌数" "StatSummary_StatTitle_AvgKills" "平均杀敌数" "StatSummary_StatTitle_MostCaptures" "最多占领次数" "StatSummary_StatTitle_AvgCaptures" "平均占领次数" "StatSummary_StatTitle_MostAssists" "最多助攻次数" "StatSummary_StatTitle_AvgAssists" "平均助攻次数" "StatSummary_StatTitle_MostDamage" "最大伤害" "StatSummary_StatTitle_AvgDamage" "平均伤害" "StatSummary_StatTitle_TotalPlaytime" "全部游戏时间" "StatSummary_StatTitle_LongestLife" "最长存活时间" "Tip_Fmt" "提示:%s1" "Tip_1_Count" "27" "Tip_1_1" "作为侦察兵,在半空中再跳一次可改变方向并避开敌方火力。" "Tip_1_2" "作为侦察兵,你夺取控制点和推车的速度是其他兵种的两倍。" "Tip_1_3" "作为侦察兵,随时保持移动并充分利用速度优势,即可保持最佳战斗力。" "Tip_1_4" "作为侦察兵,距离敌人较远时,使用手枪解决他们不失为一个好的选择。" "Tip_1_5" "作为侦察兵,你的猎枪在近身范围可造成大量伤害,两发即可杀死绝大部分兵种。" "Tip_1_6" "作为侦察兵,在空中发射自然之力所产生的后坐力会向瞄准的反方向将你击退。利用这一点来延长跳跃的距离。" "Tip_1_7" "作为侦察兵,利用其他路径来从侧翼突袭敌人。" "Tip_1_8" "作为侦察兵,当使用睡魔的时候,使用 %attack2% 向远处的敌人发射棒球来击晕他们。" "Tip_1_9" "作为侦察兵,装备睡魔会减少你的生命值上限。当生存力至关重要时,选择短棍。" "Tip_1_10" "作为侦察兵,使用自然之力击中近距离的敌人会击退他们。" "Tip_1_11" "作为侦察兵,你的睡魔棒球飞得越远,击中敌人后就能使他们眩晕的越久——最多能眩晕 7 秒钟。" "Tip_1_12" "作为侦察兵,睡魔的棒球在近距离无法击晕对手,但是在最大距离时可以完全晕眩敌人。" "Tip_1_13" "作为侦察兵,使用原子能饮料来穿越危险地带,以及为队友吸引步哨枪的火力。" "Tip_1_14" "作为侦察兵,使用疯狂的牛奶来熄灭自己和队友身上的火焰。" "Tip_1_15" "作为侦察兵,请注意游击手比起猎枪,在中距离的伤害更高。" "Tip_1_16" "作为侦察兵,如果你装备着糖果手杖,每一个被你杀死的敌人都会掉落一个免费的医疗包,不管你用什么武器杀死该敌人。" "Tip_1_17" "作为侦察兵,使用爆击可乐时要小心。把它留到偷袭敌人时再使用,并且用你的速度优势来避免额外的伤害。" "Tip_1_18" "作为侦察兵,你和队友在击中被疯狂的牛奶泼中的敌人时,都会恢复生命值。在战斗中使用疯狂的牛奶来提升队伍的生存力。" "Tip_1_19" "作为侦察兵,波士顿狼牙棒击中敌人时会让敌人流血,但击空也会让你自己流血。拾取医疗包可以解除流血状态。" "Tip_1_20" "作为侦察兵,太阳之杖对着火敌人产生爆击,但它的原始攻击力弱于短棍。与友方火焰兵合作能充分利用它的效果。" "Tip_1_21" "作为侦察兵,用军配扇击中敌人能使后续攻击造成小爆击。让队友的武器或者你其它的武器来造成最大的伤害吧。" "Tip_1_22" "作为侦察兵,在使用原子能球棒时务必注意自己的生命值。时机不当的三段跳会要了你的命!" "Tip_1_23" "作为侦察兵,你可以充分利用原子能球棒的三段跳功能和自然之力的后坐力效果,来实现四段跳!" "Tip_1_24" "作为侦察兵,原子能球棒使你拥有三段跳能力。利用它来智取敌人或是到达平常难以到达的地方。" "Tip_1_25" "作为侦察兵,边锋球员比原始手枪伤害更高,但弹匣容量也更小。在近距离使用,确保弹无虚发。" "Tip_1_26" "作为侦察兵,游击手在中远距离十分有效,这使你能与危险的敌人保持距离。你还可以用 %attack2% 把敌人推开!" "Tip_1_27" "作为侦察兵,包装纸杀手的辅助攻击 (%attack2%) 可以对敌人造成失血效果!用它来攻击远距离的敌人。" "Tip_2_Count" "21" "Tip_2_1" "作为狙击手,你开镜瞄准的时间越长,就能造成越大的伤害。" "Tip_2_2" "作为狙击手,瞄准头部以造成爆击。" "Tip_2_3" "作为狙击手,按 %attack2% 即可缩放狙击步枪的瞄准镜。" "Tip_2_4" "作为狙击手,可以使用冲锋枪解决近身的敌人。" "Tip_2_5" "作为狙击手,完全充能的狙击步枪爆头可以一击必杀大多数兵种。" "Tip_2_6" "作为狙击手,如果猎人短弓蓄力时间超过 5 秒,你的射击精准会大打折扣。点击 %attack2% 重置弓箭。" "Tip_2_7" "作为狙击手,用瓶手道可以使隐形的间谍现形。" "Tip_2_8" "作为狙击手,电击背脊盾在被背刺之后会损坏。从补给柜中获取新的。" "Tip_2_9" "作为狙击手,当有间谍尝试背刺你时,你的电击背脊盾会发出一阵巨大的响声。竖起耳朵听好了!" "Tip_2_10" "作为狙击手,用瓶手道尿瓶可以熄灭自己和队友身上的火焰。" "Tip_2_11" "作为狙击手,攻击被瓶手道击中的敌人会造成迷你爆击。" "Tip_2_12" "作为狙击手,使用部落者刮刀击中对方后可使对方失血。这对于追踪间谍很有帮助。" "Tip_2_13" "作为狙击手,悉尼沉睡者能对敌人产生瓶手道的效果。射击着火的队友可以为他们灭火。" "Tip_2_14" "作为狙击手,瓶手道和灌木丛的连击十分有效。用瓶手道击中敌人,再用灌木丛砍杀,会造成爆击伤害。" "Tip_2_15" "作为狙击手,悉尼沉睡者在蓄满能时能一枪击毙大多数兵种。" "Tip_2_16" "作为狙击手,尽管猎人短弓不能开镜射击,但它在中近距离非常有效。" "Tip_2_17" "作为狙击手,悉尼沉睡者能对敌人产生瓶手道效果,效果的持续时间与你开镜瞄准的时间有关,所以不要着急开枪,要沉得住气。" "Tip_2_18" "作为狙击手,悉尼沉睡者能对敌人产生瓶手道效果。即使你不能一枪干掉敌人,也能有效的支援你的队友。" "Tip_2_19" "作为狙击手,市场还价者的蓄能速度在一开始很低,但是开镜爆头击杀敌人,可以提升蓄能速度。" "Tip_2_20" "作为狙击手,在使用鬼械神狙时请考虑把冲锋枪作为副武器,以便在不能开镜的情况下解决近距离的敌人。" "Tip_2_21" "作为狙击手,诸王之王在你的生命值低于 50% 时伤害增加。在你受到伤害后再用它反击敌人。" "Tip_3_1" "作为士兵,你可以在跳起的同时向附近物体表面发射一枚火箭弹来进行火箭跳,使自己到达很高的地方。起跳的同时蹲下可以让你获得更大的动能。" "Tip_3_2" "作为士兵,瞄准敌人的脚发射火箭以确保他们无法避开爆炸伤害。" "Tip_3_3" "作为士兵,时刻确保你的火箭发射器内装有弹药。 在任何时候都可按 %reload% 手动填充弹药,或在多人游戏高级选项中开启自动装弹功能。" "Tip_3_4" "作为士兵,你向距你很近的敌人发射火箭弹时可能会让自己受到溅射伤害。试着使用其他武器来避免伤害到自己。" "Tip_3_5" "作为士兵,当有医生治疗你时,考虑下适可而止地伤害自己。因为超量治疗时 UberCharge 的积攒速率会减慢(准备阶段时除外)。" "Tip_3_6" "作为士兵,你的火箭具有强大的击退效果。利用击退效果来推开敌人,或者拦截从天而降的敌人。" "Tip_3_7" "作为士兵,在战斗中,可以使用你的霰弹枪作战以保存火箭弹;亦可在火箭发射器打空时使用,以避免等待装弹。" "Tip_3_8" "作为士兵,精确打击者只有很小的爆炸半径。直接命中敌人来造成最大伤害吧!" "Tip_3_9" "作为士兵,战旗的怒气值会在死后清零。当你需要推进或者撤退的时候,不要吝惜它。" "Tip_3_10" "作为士兵,启动战旗可以给你以及队友提供迷你爆击,在鏖战中快速改变局势。" "Tip_3_11" "作为士兵,当你的生命值较低时,逃生计划镐会给予你速度加成。使用它来逃离危险地带,躲避敌人火力!" "Tip_3_12" "作为士兵,十字镐在你生命值很低时能造成大量伤害,但是在生命值较高时,造成的伤害比铁锹小。" "Tip_3_13" "作为士兵,当你手里拿着十字镐或逃生计划镐时,医生对你的治疗速率大大减慢。" "Tip_3_14" "作为士兵,请记住,用座头市之刀击中装备着同样武器的敌人,可以一击必杀。" "Tip_3_15" "作为士兵,每当你用火箭伤害到敌人时,黑匣子可以为你治疗。当友方医生不在或医疗包稀少时使用它。" "Tip_3_16" "作为士兵,炮艇能极大地减少由火箭跳带来的伤害。这在占据有利位点和移动的时候尤为重要。" "Tip_3_17" "作为士兵,启动军队的支援时,可以为你以及附近的队友减少受到的伤害,同时提供爆击免疫。当保护队友时,留意作用效果的范围!" "Tip_3_18" "作为士兵,激活征服者战旗使你和队友在攻击敌人时能够得到治疗。用它来提升队伍的生存力。" "Tip_3_19" "作为士兵,平底煎锅和铁锹造成的伤害值完全相等,但声响更大。当你想保持隐蔽时,不要选择它,它那清脆的声音很容易暴露你的位置。" "Tip_3_20" "作为士兵,用指挥官的军鞭打队友可以在几秒钟内大幅提升自己和队友的移动速度。用它来鞭打那些走得较慢的兵种,如士兵和机枪手,以快速抵达前线。" "Tip_3_21" "作为士兵,按下 %attack2% 可以激活绞牛机 5000 的蓄力攻击,造成更高的伤害并使敌人暂时着火。但注意,一次蓄力攻击就会完全消耗已装入的弹药。" "Tip_3_22" "作为士兵,踏步靴能显著地减小敌人武器对你的击退作用。用它来防止你自己被自然之力、爆炸伤害或步哨枪等击退。" "Tip_3_23" "作为士兵,务必要注意黑匣子一次只能装填三发火箭。尽量打准,否则会给敌人留下反击的机会。" "Tip_3_24" "作为士兵,以火箭跳迅速接近敌人,然后用市场花园铁锹,在落地前一瞬间解决敌人。" "Tip_3_25" "作为士兵,如果敌方火焰兵反弹你的火箭,可以考虑使用霰弹枪对付他们。" "Tip_3_26" "作为士兵,正义野牛能对同一个敌人造成多次伤害,在敌人试图躲避时会造成更高伤害。用它来对付那些想要逃跑的敌人。" "Tip_4_1" "作为爆破手,在使用黏性炸弹发射器时,你可以按 %attack% 发射黏性炸弹,然后按 %attack2% 引爆。" "Tip_4_2" "作为爆破手,当你使用黏性炸弹发射器或苏格兰防御者时,你按住开火按钮越久,射击的距离会越长。" "Tip_4_3" "作为爆破手,准确把握引爆脚下的黏性炸弹的时机,控制自己的飞行方向。" "Tip_4_4" "作为爆破手,将黏性炸弹射到墙上及天花板上,敌人才不容易发现。" "Tip_4_5" "作为爆破手,无论当前手持什么武器,你都可以随时按下 %attack2% 引爆已经安置好的黏性炸弹。" "Tip_4_6" "作为爆破手,在黏弹跳时蹲下,可以飞得更高。" "Tip_4_7" "作为爆破手,在正面交锋时应使用榴弹发射器。除非榴弹先接触到地面,否则它们碰到敌人的一瞬间便会爆炸。" "Tip_4_8" "作为爆破手,你的瓶子无论是破碎还是完好的,它的攻击力都是一样的。" "Tip_4_9" "作为爆破手,苏格兰防御者是你的防守利器。你可以同时放置多组黏性炸弹防守多个区域。引爆时还可以摧毁敌方黏性炸弹!" "Tip_4_10" "作为爆破手,使用苏格兰防御者时,用准星对准黏性炸弹即可引爆。" "Tip_4_11" "作为爆破手,冲锋盾的爆炸和火焰伤害抗性以及冲锋能力可以很好地弥补苏格兰长剑的低生命值及其不能造成随机造成爆击的缺陷。" "Tip_4_12" "作为爆破手,冲锋盾的冲锋技能只有接近最远冲锋距离时才会提供完全爆击。时机一到你的武器就会发光!" "Tip_4_13" "作为爆破手,当装备冲锋盾时,在冲锋过程中你无法改变方向。冲锋时试着朝向敌人将会到达的位置而不是现在的位置。" "Tip_4_14" "作为爆破手,冲锋盾的冲锋技能用来逃跑一样很赞!" "Tip_4_15" "作为爆破手,你的瓶子没有像苏格兰长剑那样降低 25 点生命值上限的劣势。当生存力至关重要时,选择瓶子。" "Tip_4_16" "作为爆破手,用苏格兰长剑砍敌人可以收集他们的头颅。每颗头颅都会增加你的生命值上限并提高你的移动速度。" "Tip_4_17" "作为爆破手,补充木柄手榴弹的唯一办法是回基地使用补给柜。请确保弹无虚发!" "Tip_4_18" "作为爆破手,在使用苏格兰防御者时请记住,你可以透过墙和地板看到你的黏性炸弹,而且在任何距离上都可以引爆它们。好好利用这个优势。" "Tip_4_19" "作为爆破手,请记住,用座头市之刀击中装备着同样武器的敌人,可以一击必杀。" "Tip_4_20" "作为爆破手,使用双管榴弹发射器来对移动速度慢的敌人或建筑造成额外的伤害。无论如何,好好瞄准!弹匣只有 3 发,并且只有直接命中才能造成伤害。" "Tip_4_21" "作为爆破手,在被敌人包围时使用木柄手榴弹,产生的爆炸会对周围所有的敌人造成严重伤害。" "Tip_4_22" "作为爆破手,当你和医生搭档时,选择安全的时机对自己造成伤害,加快 UberCharge 的积攒速度。" "Tip_4_23" "作为爆破手,在使用苏格兰长剑斩杀敌方使用苏格兰长剑的爆破手时,可以夺取其收集的头颅数。" "Tip_4_24" "作为爆破手,你可以利用冲锋盾,辉煌护盾,或力挽狂澜的冲锋能力,冲上小斜坡,使自己飞起来。敌人会惊讶地看到你从他们头顶上飞过。" "Tip_4_25" "作为爆破手,你使用苏格兰长剑所累积的人头将提高你的盾牌冲撞敌人时所造成的伤害。" "Tip_4_26" "作为爆破手,你可以使用黏弹跳跃者快速到达前线。务必小心!因为它不造成任何伤害,你必须依赖主武器和近战武器。" "Tip_4_27" "作为爆破手,苏格兰颅骨切割者会减慢你的移动速度。考虑与冲锋盾,辉煌护盾,或力挽狂澜配合使用,以抵消减速效果。" "Tip_5_Count" "31" "Tip_5_1" "作为医生,使用医疗枪治疗队友,并让他们的血量提高到平时的 1.5 倍。" "Tip_5_2" "作为医生,通过治疗队友即可补充 UberCharge。 然后按 %attack2% 短暂进入无敌状态。" "Tip_5_3" "作为医生,你的 UberCharge 可以让你和你的治疗对象在短时间内进入无敌状态。" "Tip_5_4" "作为医生,治疗受伤严重的队友可以更快地补充 UberCharge 。" "Tip_5_5" "作为医生,请保持警觉,注意需要帮助的队友。使用屏幕上的医生箭头寻找他们。" "Tip_5_6" "作为医生,在准备阶段时 UberCharge 的积攒速率会快很多。" "Tip_5_7" "作为医生,你不能在无敌的时候占领控制点或是捡起情报。" "Tip_5_8" "作为医生,要在每局开始时治疗士兵和爆破手,这样他们可以使用额外的生命值来进行火箭跳或黏弹跳来飞越地图。" "Tip_5_9" "作为医生,你可以在无队友保护的危急时刻释放掉 UberCharge 来保命。" "Tip_5_10" "作为医生,最好尽早使用 UberCharge,不然因为被杀而无法使用就太可惜了。" "Tip_5_11" "作为医生,你可以随时使用“UberCharge 就绪!”语音命令来假装你的 UberCharge 已就绪,干扰敌人。" "Tip_5_12" "作为医生,你可以为多名队友进行超量治疗,让他们可以承受更多伤害。" "Tip_5_13" "作为医生,你的原始骨锯的挥舞时间间隔只有过载充能锯的 80%。在需要防守并且 UberCharge 不那么重要的时候,骨锯是更好的选择。" "Tip_5_14" "作为医生,请记住注射枪的子弹行迹为弧线而且有飞行时间。预判你的目标并且瞄准时要稍微抬高点,以便准确命中目标。" "Tip_5_15" "作为医生,请记住爆击对步哨枪无效。应在充满着敌人的地方才使用闪电战医疗枪。" "Tip_5_16" "作为医生,使用过载充能锯击中处在原子能饮料效果中的侦察兵依然可以为你积聚 UberCharge。" "Tip_5_17" "作为医生,使用 UberCharge 令自己无敌并不代表敌人就真的拿你没办法了。小心火焰兵的压缩空气以及各种爆炸伤害的反弹效果。" "Tip_5_18" "作为医生,激活 UberCharge 进攻时,要尽量靠近步哨枪以让其锁定你为目标,这样你的队友才有机会上前摧毁它们。" "Tip_5_19" "作为医生,你的注射枪会自动地慢慢给你治疗,每秒恢复 3 点生命值,相比而言,吸血鬼针筒枪每秒只恢复 1 点生命值。防守时请使用注射枪,更快的被动治愈速率会为你带来优势。" "Tip_5_20" "作为医生,用过载充能锯命中一个伪装的间谍不会为你积聚 UberCharge。" "Tip_5_21" "作为医生,闪电战医疗枪的嘲讽动作会为你治愈 10 点生命。附近没有医疗包或其他医生时,可以用它救治自己。" "Tip_5_22" "作为医生,要注意你团队中的其他医生。让多个医生存活下来可以让团队剩余的成员得以生存。" "Tip_5_23" "作为医生,使用器官切割器嘲讽能治疗附近所有的队友。" "Tip_5_24" "作为医生,使用十字军之弩击中敌人,会造成伤害;击中队友,可以为队友治疗。" "Tip_5_25" "作为医生,准确把握时机比什么都重要。在能保证自己的安全时,可以暂时不释放 UberCharge,以便在恰当的时机,使它的作用最大化。" "Tip_5_26" "作为医生,使用吸血鬼针筒枪击中敌人时,除了造成伤害,还可以为自己补充 3 点生命。在你受伤时、着火时、撤退时或是猛烈进攻时使用它吧。" "Tip_5_27" "作为医生,维塔锯可以在你死后能保留最多 60% 的 UberCharge 能量到下次复活。如果你必须进行决死的突击,而剩余时间不多,可以考虑使用。" "Tip_5_28" "作为医生,希波克拉底的雕像使你能够看到敌人的当前生命值;利用这个信息,帮助你的队伍优先消灭残血的敌人。" "Tip_5_29" "作为医生,快速医疗枪治疗速度很快,可以快速地治愈多名队友。" "Tip_5_30" "作为医生,如果你和队伍走散了,通过按 %voicemenu 0 0% 使用“呼叫医生”指令来告知附近的队友你当前的位置。" "Tip_5_31" "作为医生,过载注射枪会依据你的 Ubercharge 计量多少来增加你的移动速度!如果你需要赶往前线或快速逃跑,就装备过载注射枪吧!" "Tip_6_Count" "20" "Tip_6_1" "作为机枪手,按住 %attack2% 能让转轮机枪保持转动,准备好痛宰敌人。" "Tip_6_2" "作为机枪手,你是医生的最佳拍挡。 站在医生能清楚看到你的位置,以保持得到治疗。" "Tip_6_3" "作为机枪手,你的转轮机枪会消耗大量弹药。拾取掉落的弹药包来补充弹药。" "Tip_6_4" "作为机枪手,你的三明治可能救你一命。尽量在食用三明治前寻找一个安全的地方,否则你可能会被人无礼地打扰。" "Tip_6_5" "作为机枪手,你比队伍里其他兵种的生命值都要高。利用这个优势来吸引敌方火力,便于队友包抄敌人。" "Tip_6_6" "作为机枪手,跳起来在空中转动机枪不会影响你的落点。利用这个技巧给墙角后面的敌人一个惊喜!" "Tip_6_7" "作为机枪手,可以用三明治来治疗自己!按 %attack2% 将它扔在地上,以便队友当做医疗包捡起来。别担心,扔在地上时会带着一个盘子,使它保持清洁。" "Tip_6_8" "作为机枪手,用拳头比用杀戮拳击手套出手更快一些。享用三明治前亮出它们,快速除掉捣乱午餐时间的家伙!" "Tip_6_9" "作为机枪手,按下 %attack2% 可以扔出三明治。三明治可以补充队友一定的血量,近似于一个医疗包。" "Tip_6_10" "作为机枪手,如果你已扔掉了自己的三明治,确保再去拿一个。当你的生命值已满时,可以通过拾取医疗包来补充三明治。" "Tip_6_11" "作为机枪手,转轮机枪预热的时候也会消耗杀戮拳击手套的 5 秒爆击时间。带上你的霰弹枪从而最大化地利用它!" "Tip_6_12" "作为机枪手,三明治和水牛排三明治可以通过按 %attack2% 丢在地上,可以用以扑灭队友身上的火焰。善用这个技巧来救治你的医生。" "Tip_6_13" "作为机枪手,黄铜野兽能造成更多伤害,但也会降低你的机动性。在防守时使用它,这样你就不必追着敌人跑了。" "Tip_6_14" "作为机枪手,达勒克斯巧克力块临时增加的生命上限,能使你在作战中拥有极大的优势。" "Tip_6_15" "作为机枪手,钢铁手套可以减少非近战伤害,这有助于抵挡狙击手的威胁。当通过开阔地带的时候,用它来保护你自己!" "Tip_6_16" "作为机枪手,钢铁手套可以显著地减少你承受的非近战伤害,同时会极大增加你承受的近战伤害。你可以用它来穿越敌方防线或者接近敌人。" "Tip_6_17" "作为机枪手,汤姆斯拉夫不但预热速度更快,而且预热时是无声的!伏击敌人,给他们一个惊喜!" "Tip_6_18" "作为机枪手,被娜塔莎转轮机枪击中的敌人会被减速。用它支援你的队友,并增加他们的伤害输出。" "Tip_6_19" "作为机枪手,驱逐警告可以增加你的近战攻击速度,在击中敌人时还能增加你的移动速度。你将有更多的机会击中快速移动的兵种。" "Tip_6_20" "作为机枪手,欢乐拳套的爆击会让被打中的敌人发笑,因此他们会变得毫无防备!用它们来瘫痪敌人,协助你的队友消除主要威胁。" "Tip_7_1" "作为火焰兵,你离敌人越近,火焰喷射器就能造成越大的伤害。" "Tip_7_2" "作为火焰兵,请伏击敌人,并在近距离范围内用火焰喷射器将他们一网打尽。利用角落和障碍物的优势埋伏。" "Tip_7_3" "作为火焰兵,你的火焰喷射器需要大量弹药。请捡起掉落在地上的弹药包来补充弹药。" "Tip_7_4" "作为火焰兵,如果敌人撤退并而超出了火焰喷射器的射程,请切换使用霰弹枪或是信号枪。" "Tip_7_5" "作为火焰兵,你通常可以把敌人烧着后就撤退,让他们被火烧死。" "Tip_7_6" "作为火焰兵,你的火焰喷射器可以点燃伪装状态下的敌方间谍。烧烧那些形迹可疑的队友,让他们露出原型!" "Tip_7_7" "作为火焰兵,在用火焰战斧攻击对手前,因先将其点燃,以获得伤害加成。" "Tip_7_8" "作为火焰兵,使用火焰喷射器的压缩空气(%attack2%)来反弹炮弹,以及检查敌方间谍,协助保护工程师的步哨枪。" "Tip_7_9" "作为火焰兵,你可以按 %attack2% 使用火焰喷射器的压缩空气把正在激活 UberCharge 的敌方医生和他的治疗目标吹开,从而使 UberCharge 无效化。" "Tip_7_10" "作为火焰兵,你可以用火焰喷射器的压缩空气(按 %attack2%)把敌人“推”出去。" "Tip_7_11" "作为火焰兵,火焰喷射器的压缩空气(按 %attack2%)可以吹灭队友身上的火焰。" "Tip_7_12" "作为火焰兵,你的防火服可以保护你免遭燃烧的厄运。当遭遇敌方火焰兵时,尽量使用霰弹枪和消防斧对付他们。" "Tip_7_13" "作为火焰兵,偷袭烈焰喷射器从背后攻击时有伤害加成,为了发挥它的最大作用,你应该在埋伏的时候使用它。" "Tip_7_14" "作为火焰兵,对于被点燃的敌人,信号枪可以造成爆击。" "Tip_7_15" "作为火焰兵,你的火焰喷射器和信号枪在水下不能正常工作,这时就要依靠霰弹枪和近战武器了。" "Tip_7_16" "作为火焰兵,在装备火焰喷射器时按 %attack2% 可以释放压缩空气。它可以反弹迎面而来的飞行物,扑灭队友身上的火焰,以及把敌人推开!" "Tip_7_17" "作为火焰兵,用火焰喷射器点燃使用猎人短弓的友方狙击手的弓箭。燃烧的弓箭命中敌人后可以点燃他们。" "Tip_7_18" "作为火焰兵,使用火焰喷射器时按下 %attack2% 把飞行物反弹给敌人!飞行物包括火箭弹、榴弹、弓箭、瓶手道等等!" "Tip_7_19" "作为火焰兵,请记住,火焰喷射器的压缩空气(按 %attack2%)会消耗大量弹药。只有当你需要的时候再使用它!" "Tip_7_20" "作为火焰兵,用火焰喷射器的压缩空气(%attack2%)把黏性炸弹吹走,可以帮助友方工程师保护建筑,或清理控制点以便占领!" "Tip_7_21" "作为火焰兵,拆迁者大锤,破坏锤,和霓虹杀手可以用来摧毁敌人放置在己方建筑上的电子工兵。" "Tip_7_22" "作为火焰兵,你的熔岩战斧在击中敌人时,可以使敌人着火。与信号枪配合使用,以造成更大伤害。" "Tip_7_23" "作为火焰兵,你可以使用“不求人”帮助医生快速积攒 UberCharge 能量。" "Tip_7_24" "作为火焰兵,火焰喷射器的压缩空气(%attack2%)十分有用。可以用来将敌人,包括处于无敌状态的敌人,推下悬崖,或是其他环境伤害中。" "Tip_7_25" "作为火焰兵,脱油剂的后续燃烧伤害较小,然而它可以使你几乎在瞬间完成武器切换,你可以更容易施展致命的连击。" "Tip_7_26" "作为火焰兵,“不求人”的伤害较其他近战武器高,但医生和补给器对你的治疗速度会下降,同时医疗包能为你提供更多的生命值。多熟悉地图上医疗包的位置吧。" "Tip_7_27" "作为火焰兵,火焰喷射器的压缩空气(%attack2%)可以用来对抗敌方爆破手的冲锋。时机准确的压缩空气可以在他攻击之前将其吹走,接下来你就有反击的机会了。" "Tip_7_28" "作为火焰兵,起爆者的信号弹可以在任何时候使用 %attack2% 引爆。它的溅射伤害可以点燃掩体后的敌人,或是一次点燃多个敌人。" "Tip_7_29" "作为火焰兵,用燃素喷射器对敌人造成伤害可以积攒“呜唔”值。积满后,使用次要攻击(%attack2%)可在短时间内进入爆击状态。" "Tip_7_30" "作为火焰兵,熔人枪的辅助攻击(%attack2%)可以为着火的队友灭火。每灭火一次,它还会储存一次爆击,你可以在合适的时机使用。" "Tip_8_Count" "40" "Tip_8_1" "作为间谍,使用刀子在敌人背后进行背刺,可以秒杀他们。" "Tip_8_2" "作为间谍,请利用伪装工具伪装成敌人。注意,发动攻击即会解除伪装。" "Tip_8_3" "作为间谍,按 %attack2% 就能隐身,并能完全隐身一段较短的时间。" "Tip_8_4" "作为间谍,利用隐身技能躲在敌人后方,利用伪装技能混进敌人中。" "Tip_8_5" "作为间谍,伪装时你的行为要尽量和敌人一样。仔细观察敌方成员,然后伪装成其中一员。" "Tip_8_6" "作为间谍,可以将电子工兵放在步哨枪的位置,以便将其摧毁。放置工兵时不会解除伪装。" "Tip_8_7" "作为间谍,你的电子工兵会先让步哨枪失效,然后再将其摧毁。攻击工程师前请首先给步哨枪放上电子工兵。" "Tip_8_8" "作为间谍,伪装时按 %voicemenu 0 0% 能呼叫敌方医生。" "Tip_8_9" "作为间谍,当你伪装的时候,谨慎使用语音命令。因为每次你使用它们时,所有敌人都会在文本聊天框里看见你伪装的目标发出这些信息。" "Tip_8_10" "作为间谍,大使手枪在准心恢复正常大小前无法造成爆头伤害。为了确保造成最大伤害,你应该准确并且有节奏地开火。" "Tip_8_11" "作为间谍,使用死亡之铃时尽量远离火焰,否则它可能烧中假死状态的你从而暴露出你的位置。" "Tip_8_12" "作为间谍,在使用死亡之铃隐形时的前几秒时与敌人相撞,你的轮廓不会出现。" "Tip_8_13" "作为间谍,捡起地上的弹药包可以补充隐形能量。在使用原始的隐形手表时,不解除隐形也可捡起弹药包补充能量。" "Tip_8_14" "作为间谍,隐形刺客只会在你移动时消耗隐形能量。保持静止或解除隐身即可补充能量。" "Tip_8_15" "作为间谍,当你用隐形刺客隐形时,如果走动很长时间,你的轮廓将会被看见。找一个安全的地方,躲起来补充隐形能量。" "Tip_8_16" "作为间谍,在解除隐身时,死亡之铃会发出巨大声响。找到一个远离敌人的地方,再解除隐身。" "Tip_8_17" "作为间谍,可以点击 %disguiseteam% 键伪装成你的队友。在友方区域内或使用死亡之铃时,使用这个技巧以不被敌人发现。" "Tip_8_18" "作为间谍,在已经伪装时,点击 %lastdisguise% 来更改你目前伪装的人手里所持的武器。" "Tip_8_19" "作为间谍,点击 %lastdisguise% 可以自动恢复你之前的伪装。" "Tip_8_20" "作为间谍,你可以在伪装时使用敌人的传送器。给敌人个惊喜吧!" "Tip_8_21" "作为间谍,在隐形时碰到敌人会让其他人短暂地看到你的人物轮廓。" "Tip_8_22" "作为间谍,如果你在隐形时身上着火了,敌人就可以看到你!" "Tip_8_23" "作为间谍,用左轮手枪解决那些低血量目标,或者对付那些对你具有威胁性的兵种,比如火焰兵。" "Tip_8_24" "作为间谍,如果你手脚麻利的话,可以先背刺工程师,再在他的步哨枪转过来攻击之前给它放上电子工兵。" "Tip_8_25" "作为间谍,在隐形时,死亡之铃在一定时间内能让你受的所有攻击的伤害大幅减少。" "Tip_8_26" "作为间谍,避免在隐形时摔伤;这会暴露你的位置!" "Tip_8_27" "作为间谍,你的电子工兵会同时放在传送器的两头。试着放在没有工程师看守的那头。" "Tip_8_28" "作为间谍,你的死亡之铃可以制造假死。当你生命值很低时使用它,否则它会被浪费了或者显得太明显。" "Tip_8_29" "作为间谍,为你的左轮手枪装弹,你所伪装的人的所持武器也会有装弹动作。" "Tip_8_30" "作为间谍,如果你手速太慢,不能在背刺工程师之后立刻在步哨枪上放置电子工兵,你可以选择隐形或是躲在补给器后面。" "Tip_8_31" "作为间谍,永生的回报可以使你迅速伪装成你刚刚背刺的敌人。然而你在死亡后或是发动攻击后,还是会失去伪装。" "Tip_8_32" "作为间谍,你可以看见敌人的生命值。这使你可以用左轮手枪轻松消灭残血的敌人。" "Tip_8_33" "作为间谍,陌生人会自动降低隐形能量消耗的速率,而且用它成功击中敌人后,会获得额外的隐形能量。" "Tip_8_34" "作为间谍,你的电子工兵在摧毁步哨枪前,会先使其瘫痪。与队友紧密配合,你应在队友冲锋前,放置电子工兵。这可以使队友免遭步哨枪的伤害,同时使敌方工程师难以进行修复。" "Tip_8_35" "作为间谍,你在使用密谋者的苦无背刺敌人后,会吸收其当前生命值。然而你必须注意,你的最大生命值会大大降低。所以请尽量避免被敌人发现!" "Tip_8_36" "作为间谍,背刺那些落单的敌人或者容易攻击的敌人是个不错的战术。在背刺敌人之前,一定要检查你的周围,确保你没有被发现。" "Tip_8_37" "作为间谍,你可以利用掉落伤害激活死亡之铃,假装不小心摔死。" "Tip_8_38" "作为间谍,请注意瓶手道、疯狂的牛奶、流血效果以及水会在你隐形时暴露你的轮廓。" "Tip_8_39" "作为间谍,“菱背响尾蛇”的伤害值较原始左轮手枪低,但每当你用电子工兵摧毁一座建筑,它就会储存一次爆击。在正面面对敌方工程师之前先摧毁一座建筑,你会获得极大的优势。" "Tip_8_40" "作为间谍,在使用冰柱时受到任何火焰伤害,冰柱都会融化,此时你必须等待一段时间后,才能再次使用它。" "Tip_9_1" "作为工程师,请使用建造工具安置步哨枪、补给器以及传送装置。" "Tip_9_2" "作为工程师,你需要金属才能建造、修理和升级你的建筑。捡起掉落在地上的弹药包获取更多金属。" "Tip_9_3" "作为工程师,使用扳手敲打步哨枪即可用金属为其升级。每升一级它的生命值和火力都有提升。" "Tip_9_4" "作为工程师,请建造补给器为你的队友提供治疗和弹药。补给器也能产生金属供你使用。" "Tip_9_5" "作为工程师,请建造传送装置帮助队友更快抵达前线。" "Tip_9_6" "作为工程师,请留意敌方间谍是否在本方建筑中放置了电子工兵。用你的扳手移除工兵。" "Tip_9_7" "作为工程师,帮助同队的工程师!你的扳手一样可以升级或者维修他们的建筑。" "Tip_9_8" "作为工程师,用你的扳手敲打建造中的建筑将会加快建造速度。" "Tip_9_9" "作为工程师,在队伍向前推进之后也把你的建筑物往前移以便支援队友。按 %attack2% 来打包你的建筑然后扛着它们。" "Tip_9_10" "作为工程师,记得升级你的建筑物。3 级传送装置的充电时间更短,可以很迅速地把队友送到前线,从而保持对敌人的压制。" "Tip_9_11" "作为工程师,无论用你的扳手敲击传送装置的入口还是出口,都可以同时修复或升级它们。" "Tip_9_12" "作为工程师,在按 %attack% 把建筑放下之前,按 %attack2% 可以旋转蓝图以改变建筑物的朝向。使用这一技巧避免传送装置出口方向对着墙壁。" "Tip_9_13" "作为工程师,除了维修你的建筑,你还可以做更多的事情。使用你的霰弹枪和手枪来协助战斗和保护你的建筑。" "Tip_9_14" "作为工程师,步哨枪的作用不仅限于防守。你也可以迅速地把它放在隐蔽的角落从而协助队伍推进。" "Tip_9_15" "作为工程师,谨记伪装的敌方间谍可以使用你的传送装置。特别是正在维修或者升级它的时候,尽量避免站在传送装置出口上以防意外死亡。" "Tip_9_16" "作为工程师,如果有人鬼鬼祟祟接近你的话,掏出你的枪来看看他是不是敌方间谍。" "Tip_9_17" "作为工程师,短路发生器可以让你摧毁飞行物,从而保护你的建筑。" "Tip_9_18" "作为工程师,枪炮工之臂的迷你步哨在建造时消耗更少的金属和更短的时间。因此,它是极佳的进攻武器。" "Tip_9_19" "作为工程师,你的遥控手柄可以极大地增加步哨的射程。" "Tip_9_20" "作为工程师,尽量填满你的后备金属,以便在紧急时刻挽救你的建筑。" "Tip_9_21" "作为工程师,“南部的款待”可以极为有效地检测间谍。被你击中的队友若开始流血,则必是间谍无疑。" "Tip_9_22" "作为工程师,当你用扳手敲打那些正在建造的建筑时,会增加它们的建造速度。用扳手快速建造建筑,来弥补队友防线的漏洞。" "Tip_9_23" "作为工程师,边境裁决者会由你步哨枪的每次杀敌和助攻积累复仇爆击。当你的步哨枪被摧毁时,运用它来快速解决掉敌人。" "Tip_9_24" "作为工程师,在使用枪炮工之臂成功连续击中敌人三次时,第三次攻击将造成爆击伤害。这个技巧可以帮助你在缺乏队友和步哨枪的支持时,偷袭并消灭敌方的强势兵种。" "Tip_9_25" "作为工程师,对建筑按下 %attack2% 就可以移动它。注意:在移动建筑时你的移动速度会大大降低,并且无法攻击,请务必小心!" "Tip_9_26" "作为工程师,如果在移动建筑时被杀死,此建筑会被摧毁。因此请确保处于队友的保护中,或是在安全的情况下,才好移动建筑。" "Tip_9_27" "作为工程师,多考虑那些难以被突击的防御点,运用它们作为建造建筑的聚集地。当步哨枪被放在适当的地方时,会取得最大效果。" "Tip_9_28" "作为工程师,寡妇制造者的每次射击都会消耗你储存的金属。确保你留意了弹药箱和补给器的位置,以便在你需要金属的时候快速地得到补充;同时考虑一下装备手枪,来弥补你的主武器没有弹药的状况。" "Tip_9_29" "作为工程师,歼灭者 6000 的射线可以削减敌方医生的 UberCharge 能量,以及敌方间谍的隐形能量。" "Tip_HLTV" "你正在观看 SourceTV。" "Tip_arena_Count" "9" "Tip_arena_1" "留意屏幕上方的玩家计数器,以得知己方是否有人数上的优势。" "Tip_arena_2" "竞技场模式中补充生命值的途径极其有限,所以请一定要保护好己方的医生和工程师!" "Tip_arena_3" "地图中央的控制点将会在本局开始后的 60 秒激活。" "Tip_arena_4" "你不会在竞技场上重生,所以别死了!" "Tip_arena_5" "竞技场上没有所谓最重要的兵种,要留意敌方的兵种搭配以制定对策。" "Tip_arena_6" "你只能在每场竞技场比赛的大门开启之前更改你的兵种。" "Tip_arena_7" "作为工程师,请确保建造补给器来治疗队友。" "Tip_arena_8" "作为医生,使用维塔锯并不能将 UberCharge 带入到下一局中。" "Tip_arena_9" "作为火焰兵,要经常性的对队友进行间谍检查,防止敌方间谍可能造成的战略优势。" "Tip_Abuse_Report" "要举报违规图像或行为,按 %abuse_report_queue% 截图并获取游戏信息来通过违规报告器直接发送到消费者客服。" "TF_ClassRecord_MostPoints" "最高得分:" "TF_ClassRecord_MostKills" "最多杀敌数:" "TF_ClassRecord_MostAssists" "最多助攻次数:" "TF_ClassRecord_MostCaptures" "最多占领次数:" "TF_ClassRecord_MostDefenses" "最多防御次数:" "TF_ClassRecord_MostDamage" "最大伤害值:" "TF_ClassRecord_MostDestruction" "最多摧毁次数:" "TF_ClassRecord_MostDominations" "最多控制次数:" "TF_ClassRecord_LongestLife" "最长存活时间:" "TF_ClassRecord_MostHealing" "最大治疗量:" "TF_ClassRecord_MostInvulns" "最多 UberCharge 激活:" "TF_ClassRecord_MostSentryKills" "步哨最多杀敌数:" "TF_ClassRecord_MostTeleports" "最多传送次数:" "TF_ClassRecord_MostHeadshots" "最多爆头次数:" "TF_ClassRecord_MostBackstabs" "最多背刺次数:" "TF_ClassRecord_Alt_MostPoints" "得分" "TF_ClassRecord_Alt_MostKills" "杀敌数" "TF_ClassRecord_Alt_MostAssists" "助攻次数" "TF_ClassRecord_Alt_MostCaptures" "占领次数" "TF_ClassRecord_Alt_MostDefenses" "防御次数" "TF_ClassRecord_Alt_MostDamage" "伤害值" "TF_ClassRecord_Alt_MostDestruction" "摧毁建筑数" "TF_ClassRecord_Alt_MostDominations" "控制次数" "TF_ClassRecord_Alt_LongestLife" "生存时间" "TF_ClassRecord_Alt_MostHealing" "治疗量" "TF_ClassRecord_Alt_MostInvulns" "UberCharge 激活次数" "TF_ClassRecord_Alt_MostSentryKills" "步哨杀敌数" "TF_ClassRecord_Alt_MostTeleports" "传送次数" "TF_ClassRecord_Alt_MostHeadshots" "爆头数" "TF_ClassRecord_Alt_MostBackstabs" "背刺数" "TF_Name_change_limit_exceeded" "名称更改被拒绝(过于频繁)。" "Building_hud_building" "建造中..." "Building_hud_sentry_shells" "弹药:" "Building_hud_sentry_rockets" "火箭:" "Building_hud_sentry_upgrade" "升级:" "Building_hud_sentry_numkills" "杀敌:%numkills%" "Building_hud_sentry_numassists" "杀敌助攻数:%numassists%" "Building_hud_sentry_kills_assists" "%numkills% (%numassists%)" "Building_hud_dispenser_ammo" "金属:" "Building_hud_tele_charging" "充电中..." "Building_hud_tele_times_used" "使用次数:\n%timesused%" "Building_hud_tele_times_used_360" "已用:\n%timesused%" "Building_hud_sentry_not_built" "步哨枪\n未建造" "Building_hud_disp_sentry_not_built" "一次性步哨枪\n尚未修建" "Building_hud_dispenser_not_built" "补给器\n未建造" "Building_hud_tele_enter_not_built" "传送装置入口\n未建造" "Building_hud_tele_exit_not_built" "传送装置出口\n未建造" "Building_hud_tele_not_built" "传送装置入口\n未建造" "Building_hud_sentry_not_built_360" "步哨枪\n未建造" "Building_hud_tele_enter_not_built_360" "传送装置入口\n未建造" "Building_hud_tele_exit_not_built_360" "传送装置出口\n未建造" "Hud_Menu_Demolish_Title" "破坏" "Hud_Menu_Build_Title" "建造" "Hud_Menu_Disguise_Title" "伪装" "Hud_Menu_Teleport_Title" "传送到" "Hud_Menu_Teleport_Base" "基地" "Hud_Menu_Build_Cant_Afford" "金属\n不足" "Hud_Menu_Build_Already_Built" "已经建造" "Hud_Menu_Build_Unavailable" "不适用" "Hud_Menu_Build_Cancel" "按 '%lastinv%' 取消" "Hud_Menu_Spy_Minus_Toggle" "按 '%disguiseteam%' 或 '%reload%' 键切换所要伪装的团队" "Hud_Menu_Taunt_Title" "嘲讽" "Hud_Menu_Taunt_Cancel" "按下 '%lastinv%' 以取消" "Hud_Menu_Taunt_Weapon" "按下 '%taunt%' 来使用武器嘲讽或接受嘲讽邀请" "Hud_Menu_Taunt_NoItem" "无物品" "Hud_Menu_Taunt_Weapon_NoKey" "武器嘲讽" // hud menu actions "Hud_Menu_Spy_Toggle" "切换队伍" "Hud_Menu_Spy_Select_Disguise" "选择伪装" "Hud_Menu_Build_Action_Demolish" "破坏" "Hud_Menu_Build_Action_Build" "建造" // prefix for subtitle "Voice" "语音" "Cancel" "取消" "LoadingMap" "正在前往:" "TF_Ubercharge" "UBERCHARGE: %charge%%%" "TF_UberchargeMinHUD" "%charge%%%" "TF_IndividualUbercharges" "Ubercharge:%charge_count%" "TF_IndividualUberchargesMinHUD" "%charge_count%" "TF_NotBuilt" "未建造" "TF_RocketPack_Heat" "加热" "TF_RocketPack_Charges" "能量" "TF_RocketPack_ChargesMin" "%charge_count%" "TF_RocketPack_Disabled" "禁用" // Voice Menu "Voice_Menu_Medic" "医生!" "Voice_Menu_Go" "冲!冲!冲!" "Voice_Menu_Help" "救命!" "Voice_Menu_Yes" "好的" "Voice_Menu_No" "不行" "Voice_Menu_MoveUp" "前进!" "Voice_Menu_Left" "向左" "Voice_Menu_Right" "向右" "Voice_Menu_Incoming" "敌人来袭" "Voice_Menu_CloakedSpy" "当心间谍!" "Voice_Menu_SentryAhead" "前面有步哨!" "Voice_Menu_TeleporterHere" "这里需要传送装置" "Voice_Menu_DispenserHere" "这里需要补给器" "Voice_Menu_SentryHere" "这里需要步哨" "Voice_Menu_ActivateCharge" "激活 Ubercharge!" "Voice_Menu_ChargeReady" "医生:UberCharge 就绪" "Voice_Menu_Cheers" "欢呼" "Voice_Menu_Jeers" "嘲弄" "Voice_Menu_Positive" "高兴" "Voice_Menu_Negative" "失望" "Voice_Menu_NiceShot" "打得漂亮" "Voice_Menu_GoodJob" "干得好" "Voice_Menu_BattleCry" "战争嘶吼" "Voice_Menu_Thanks" "谢谢!" "Voice_Menu_AskForBall" "给我传球!" // ScoreBoard context menu "TF_ScoreBoard_Context_Report" "举报" "TF_ScoreBoard_Context_Report_Reason1" "作弊" "TF_ScoreBoard_Context_Report_Reason2" "闲置/挂机" "TF_ScoreBoard_Context_Report_Reason3" "言语骚扰" "TF_ScoreBoard_Context_Report_Reason4" "骚扰" "TF_ScoreBoard_Context_Mute" "禁止语音" "TF_ScoreBoard_Context_UnMute" "解除禁音" "TF_ScoreBoard_Context_Spec" "观看" "TF_ScoreBoard_Context_Friend" "添加好友" "TF_ScoreBoard_Context_Trade" "开启交易" "TF_ScoreBoard_Context_Profile" "个人资料" "TF_classautokill" "选择兵种后自杀" "TF_loadoutrespawn" "在重生区更换武器装备后自动重生。" "TF_CurrentPlayers" "目前玩家" // Xbox 360 Matchmaking // Welcome Dialog "TF_PlayerMatch_Title" "Xbox LIVE 玩家竞赛" "TF_PlayerMatch_Desc" "在 Xbox LIVE 上玩游戏,\n系统将不会记录统计数据。" "TF_RankedMatch_Title" "Xbox LIVE 排名竞赛" "TF_RankedMatch_Desc" "在 Xbox LIVE 上玩\n追踪统计结果的等级游戏。" "TF_SystemLink_Title" "系统连接竞赛" "TF_LoadCommentary" "开发者解说" "TF_Achievements_Title" "我的成就" "TF_Rankings_Title" "排名" "TF_Controller_Title" "控制器" "TF_Options_Title" "选项" "TF_Quit_Title" "退出" "TF_Paused_Title" "Team Fortress 选项" "TF_ModifyMatch_Title" "修改会话" "TF_Disconnect" "断开连接" // Leaderboard Dialogs "TF_PersonalStats_Title" "个人统计" "TF_StatsLeaderboards_Title" "统计排行榜" "TF_RankedLeaderboards_Title" "等级排行榜" // Player/Ranked Match Dialogs "TF_QuickMatch_Title" "加入快速配对竞赛" "TF_QuickMatch_Desc" "直接进入游戏,\n与实力相当的对手竞赛。" "TF_HostMatch_Title" "创建游戏竞赛" "TF_HostMatch_Desc" "以你想要的方式\n建立新游戏阶段。" "TF_CustomMatch_Title" "查找自定义匹配" "TF_CustomMatch_Desc" "根据自己喜好的竞赛条件\n查找游戏阶段。" // System Link Dialog "TF_SystemLink_Host_Title" "创建游戏竞赛" "TF_SystemLink_Host_Desc" "在你的局域网中创建竞赛。" "TF_SystemLink_Join_Title" "加入竞赛" "TF_SystemLink_Join_Desc" "查找其他对手加入你的\n局域网。" // Options Dialog Titles "TF_PlayerMatch_Host_Title" "创建自定义玩家竞赛" "TF_PlayerMatch_Client_Title" "查找玩家竞赛" "TF_RankedMatch_Host_Title" "创建自定义排名竞赛" "TF_RankedMatch_Client_Title" "查找排名竞赛" "TF_SystemLink_Host_Dialog" "创建系统连接竞赛" "TF_SystemLink_Client_Dialog" "选择要加入的游戏" "TF_Achievements_Dialog_Title" "我的 Team Fortress 2 成就" "TF_Achievement_Locked" "锁定" "TF_Achievement_Unlocked" "解除锁定" "TF_Achievement_NumberingFmt" "%s1 - %s3 的 %s2" "Achievement_Group_All" "全部(%s1/%s2)" "Achievement_Group_0" "一般(%s1/%s2)" "Achievement_Group_1000" "侦察兵成就(%s1/%s2)" "Achievement_Group_1100" "狙击手成就(%s1/%s2)" "Achievement_Group_1200" "士兵成就(%s1/%s2)" "Achievement_Group_1300" "爆破手成就(%s1/%s2)" "Achievement_Group_1400" "医生成就(%s1/%s2)" "Achievement_Group_1500" "机枪手成就(%s1/%s2)" "Achievement_Group_1600" "火焰兵成就(%s1/%s2)" "Achievement_Group_1700" "间谍成就(%s1/%s2)" "Achievement_Group_1800" "工程师成就(%s1/%s2)" "Achievement_Group_1900" "万圣节活动(%s1/%s2)" "Achievement_Group_2000" "“回放”更新(%s1/%s2)" "Achievement_Group_2100" "圣诞节活动(%s1/%s2)" "Achievement_Group_2200" "Foundry 地图成就(%s1/%s2)" "Achievement_Group_2300" "“曼恩 vs. 机器”成就(%s1/%s2)" "Achievement_Group_2400" "Doomsday 地图成就(%s1/%s2)" "Achievement_Group_2500" "Process 地图成就(%s1/%s2)" "Achievement_Group_2600" "Standin 地图成就(%s1/%s2)" "Achievement_Group_2700" "Snakewater 地图成就(%s1/%s2)" "Achievement_Group_2800" "Powerhouse 地图成就(%s1/%s2)" "TF_MatchOption_Scenario" "场景" "TF_MatchOption_FlagCapLimit" "旗帜争夺限制" "TF_MatchOption_Rounds" "回合数" "TF_MatchOption_GameSize" "游戏大小" "TF_MatchOption_AutoBalance" "自动平衡队伍人数" "TF_MatchOption_PrivateSlots" "私人空位" "TF_MatchOption_MaxTime" "最长游戏时间" "TF_MatchOption_WinLimit" "回合获胜限制" "TF_GameTime" "游戏时间" "TF_Ranked" "排名竞赛" "TF_Unranked" "玩家竞赛" "TF_PressStart" "按“开始”进行游戏" "TF_StartingInSecs" "%s1 秒后开始" "TF_StartingInSec" "%s1 秒后开始" "TF_WaitingForPlayersFmt" "正在等待 %s1 位玩家" "TF_WaitingForPlayerFmt" "正在等待 %s1 位玩家" "TF_WaitingForHost" "正在等待主机" "TF_Lobby_Title" "游戏大厅" "TF_Lobby_Host" "创建者:" "TF_On" "开" "TF_Off" "关闭" "TF_Any" "任何" "TF_MaxTimeNoLimit" "无限制" "TF_NoTimeLimit" "无时间限制" "TF_MaxTimeFmt" "%s1 分钟" "TF_GameSizeFmt" "%s1 位玩家" "TF_ViewGamercard" "查看游戏卡" "TF_KickPlayer" "踢出玩家" "TF_AttackDefend" "进攻/防御" "TF_MedievalAttackDefend" "中世纪攻防" "TF_TerritoryControl" "领土控制" "TF_GameState_InLobby" "状态:游戏大厅中" "TF_GameState_InLobby_lodef" "状态:\n在大厅中" "TF_GameState_GameInProgress" "状态:游戏中" "TF_GameState_GameInProgress_lodef" "状态:\n在游戏中" "TF_Recommended_Players" "可用带宽可能不足以满足选择的玩家数量。" "TF_Rank" "等级" "TF_Gamertag" "玩家代号" "TF_HostName" "主机名称" "TF_Players" "玩家" "TF_Top" "最高等级" "TF_YourRank" "你的等级" "TF_YourBest" "你的最好成绩:" "TF_Icon_Ping_Red" "M" "TF_Icon_Ping_Yellow" "N" "TF_Icon_Ping_Green" "O" "TF_Icon_Voice" "V" "TF_Icon_Voice_Idle" "W" "TF_Icon_Alert" "!" "TF_Icon_NotReady" "," "TF_Icon_Ready" "." "TF_Icon_Start" "s" "TF_ChangeTeam" "变更团队" "TF_ChangeClass" "更改兵种" "TF_Attacking" "攻击" "TF_Defending" "防守" "TF_Dlg_NotOnlineEnabled" "您需要 Xbox LIVE Gold 会员资格以访问此功能。 是否要选择一个其它配置文件?" "TF_Dlg_NotOnlineSignedIn" "您需要登录 Xbox LIVE 才能访问此功能。 是否要马上登录?" "TF_Dlg_SearchingForGames" "正在搜索游戏..." "TF_Dlg_CreatingGame" "正在创建游戏..." "TF_Dlg_ExitSessionText" "你是否确定要离开此游戏?" "TF_Dlg_NoGamesFound" "未找到与你的标准匹配的游戏。\n\n你是否要创建游戏?" "TF_Dlg_CreateFailed" "创建游戏失败。" "TF_Dlg_JoinRefused" "该游戏不再接受玩家加入。" "TF_Dlg_GameFull" "此游戏已满。" "TF_Dlg_JoinFailed" "加入游戏失败。" "TF_Dlg_ConfirmKick" "是否从游戏中移除此玩家?" "TF_Dlg_ClientKicked" "你已被从该游戏中踢出。" "TF_Dlg_LostHost" "与主机的连接丢失。" "TF_Dlg_LostServer" "与游戏服务器的连接丢失。" "TF_Dlg_Connecting" "正在连接..." "TF_Dlg_ModifyingSession" "正在修改会话..." "TF_Dlg_CheckingStorageDevice" "正在检查存储设备..." "TF_Incompatible_AddOn" "不兼容的附件" "TF_PREC_Loaded" "P-REC 插件会造成匹配系统出现问题。你必须卸载 P-REC 才能继续。你可以使用游戏中的 Demo 录制功能,在进阶选项中进行设置。" //Spectator Panel "TF_Spectator_ChangeClass" "按 [ %changeclass% ] 以更改兵种" "TF_Spectator_ChangeTeam" "按 [ %changeteam% ] 以更改团队" "TF_Spectator_ChangeClass_NoKey" "更改兵种" "TF_Spectator_ChangeTeam_NoKey" "变更团队" "TF_Spectator_AutoDirector" "按下 [ %strafe% ] 键启动自动导视" "TF_Spectator_SwitchCamModeKey" "[%jump%]" "TF_Spectator_SwitchCamMode" "切换视角模式" "TF_Spectator_CycleTargetFwdKey" "[%attack%]" "TF_Spectator_CycleTargetFwd" "循环目标(往前)" "TF_Spectator_CycleTargetRevKey" "[%attack2%]" "TF_Spectator_CycleTargetRev" "循环目标(往后)" "TF_Spectator_Spectating" "观看:" "TF_Spectator_TargetID_Location" "旁观者目标ID位置" "TF_Spectator_Default" "默认" "TF_Spectator_Bottom_Left" "左下角" "TF_Spectator_Bottom_Center" "正下方" "TF_Spectator_Bottom_Right" "右下角" "TF_teambalanced" "游戏已自动平衡人数" "TF_teamswitch" "团队已经交换" "TF_teamswitch_attackers" "你现在是进攻方!" "TF_teamswitch_defenders" "你现在是防守方!" "TF_teamswitch_red" "你现在身在红队!" "TF_teamswitch_blue" "你现在身在蓝队!" "TF_suddendeath" "骤死赛!" "TF_suddendeath_mode" "骤死赛模式!" "TF_suddendeath_join" "休息一下,放松心情,等待这场冲突结束。" "TF_suddendeath_timer" "你已经没有时间了。 小心背后,快解决他们。 不会再重生。" "TF_suddendeath_limit" "已达到地图时间限制。 不会再重生了,这是你最后的机会。" // Intro Movies "TF_IM_WellCTF_Intro" "Well (CTF) 是夺旗地图" "TF_IM_WellCTF_ToWin" "窃取敌方情报公文包并带回本方控制点,您就赢得一分" "TF_IM_WellCTF_IntelDrop" "掉落的公文包会在 60 秒内归还到基地" "TF_IM_2Fort_Intro" "2Fort 是夺旗地图" "TF_IM_2Fort_ToWin" "窃取敌方情报公文包并带回本方基地,您就赢得一分" "TF_IM_2Fort_IntelStatus" "双方情报公文包的状态和位置会在屏幕的底部显示" "TF_IM_2Fort_IntelDrop" "掉落的公文包会在 60 秒内归还到基地的地下室" "TF_IM_Gravelpit_Intro" "Gravel Pit 是一张攻防型控制点地图" "TF_IM_Gravelpit_RedWin" "红队通过防守他们的控制点而获胜" "TF_IM_Gravelpit_BlueWin" "蓝队在时间结束前占领了所有控制点而获胜" "TF_IM_Dustbowl_Intro" "Dustbowl 是一张攻防型控制点地图" "TF_IM_Dustbowl_ToWin" "蓝队必须跨越三个阶段才能获胜" "TF_IM_Dustbowl_Stages" "每个阶段包括两个控制点" "TF_IM_Hydro_Intro" "Hydro 是领土控制点地图" "TF_IM_Hydro_ToWin" "一个团队必须控制六块领土才能获胜" "TF_IM_Hydro_ToWin2" "每个团队开始拥有三块领土" "TF_IM_Hydro_Stages" "游戏每次会由两个控制点展开" "TF_IM_Hydro_CP" "在每个阶段中夺取敌方控制点就能赢得领土" "TF_IM_Well_Intro" "Well (CP) 是控制点地图" "TF_IM_Granary_Intro" "Granary 是控制点地图" "TF_IM_Badlands_Intro" "Badlands 是控制点地图" "TF_IM_CP_ToWin" "每个团队必须夺取全部控制点才能获得胜利" "TF_IM_CP_Capture" "你必须站在占领区边界内,直到拥有控制点,才算成功夺取控制点" "TF_IM_CP_TimeAdd" "每夺取一个控制点,就会获得相应的时间奖励" "TF_IM_CP_Locked" "控制点锁定时无法夺取" "TF_IM_Goldrush_Intro" "Gold Rush 是具备三个阶段的推车模式地图" "TF_IM_Goldrush_BlueWin" "蓝队在时间结束前将战车护送到红队最终控制点将获得胜利" "TF_IM_Goldrush_RedWin" "红队成功阻止战车到达其最终控制点才可获胜" "TF_IM_Goldrush_MoveCart" "只有蓝队玩家靠近战车时它才沿着轨道移动" "TF_IM_Goldrush_CartHeals" "战车为蓝队队员补给弹药与生命值" "TF_IM_Goldrush_RollsBack" "如果战车 30 秒内未移动,它将开始向倒退" "TF_IM_Goldrush_TimeAdd" "战车每到达一个检查点,就会获得相应的时间奖励" "TF_IM_Basin_Intro" "Badwater Basin 是仅具备一个阶段的推车模式地图" "TF_IM_Basin_BlueWin" "蓝队在时间结束前将战车护送到红队最终控制点将获得胜利" "TF_IM_Basin_RedWin" "红队成功阻止战车到达其最终控制点才可获胜" "TF_IM_Basin_MoveCart" "只有蓝队玩家靠近战车时它才沿着轨道移动" "TF_IM_Basin_CartHeals" "战车为蓝队队员补给弹药与生命值" "TF_IM_Basin_RollsBack" "如果战车 30 秒内未移动,它将开始向倒退" "TF_IM_Basin_TimeAdd" "战车每到达一个检查点,就会获得相应的时间奖励" "TF_IM_Arena_Intro" "欢迎来到 Team Fortress 竞技场" "TF_IM_Arena_RandomTeam" "在“竞技场”模式下你将会随意地分到一个团队" "TF_IM_Arena_ToWin" "为了取胜,你的团队必须消灭对方团队的所有玩家..." "TF_IM_Arena_OrCapture" "...或夺取当局时间内激活的控制点" "TF_IM_Arena_NoDie" "“竞技场”模式下没有重生机会,因此最好不要死!" "TF_IM_Arena_Losing" "如果其他玩家正等待游戏,则失败团队的玩家将在下一回合出局" "TF_IM_Arena_Scramble" "其中一个团队达到获胜限制后将随机重组团队" // Achievements "TF_GET_TURRETKILLS_NAME" "步哨枪手" "TF_GET_TURRETKILLS_DESC" "一个步哨枪累积 10 次歼敌。" "TF_KILL_NEMESIS_NAME" "复仇者" "TF_KILL_NEMESIS_DESC" "完成复仇杀敌五次。" "TF_GET_CONSECUTIVEKILLS_NODEATHS_NAME" "猛杀" "TF_GET_CONSECUTIVEKILLS_NODEATHS_DESC" "连续杀死五次敌人而自己不死。" "TF_GET_HEALED_BYENEMY_NAME" "伪装大师" "TF_GET_HEALED_BYENEMY_DESC" "欺骗敌方医生为你治疗。" "TF_GET_HEADSHOTS_NAME" "灰质" "TF_GET_HEADSHOTS_DESC" "作为狙击手,累计完成 25 次爆头杀敌。" "TF_PLAY_GAME_FRIENDSONLY_NAME" "与这样的队友游戏..." "TF_PLAY_GAME_FRIENDSONLY_DESC" "与至少 5 个好友玩一场游戏。" "TF_WIN_MULTIPLEGAMES_NAME" "王朝" "TF_WIN_MULTIPLEGAMES_DESC" "赢 20 场游戏。" "TF_GET_MULTIPLEKILLS_NAME" "中坚份子" "TF_GET_MULTIPLEKILLS_DESC" "总计累积 1000 次杀死敌人。" "TF_WIN_2FORT_NOENEMYCAPS_NAME" "超能进攻" "TF_WIN_2FORT_NOENEMYCAPS_DESC" "在 2Fort 上完胜。" "TF_WIN_WELL_MINIMUMTIME_NAME" "闪电进攻" "TF_WIN_WELL_MINIMUMTIME_DESC" "在 5 分钟或更短时间内赢得 Well。" "TF_WIN_HYDRO_NOENEMYCAPS_NAME" "冷酷进攻" "TF_WIN_HYDRO_NOENEMYCAPS_DESC" "未丧失任何控制点而赢得 Hydro。" "TF_WIN_DUSTBOWL_NOENEMYCAPS_NAME" "钢铁防御" "TF_WIN_DUSTBOWL_NOENEMYCAPS_DESC" "未丧失任何控制点而成功守住 Dustbowl。" "TF_WIN_GRAVELPIT_NOENEMYCAPS_NAME" "不可能的防御" "TF_WIN_GRAVELPIT_NOENEMYCAPS_DESC" "未丧失任何控制点而成功守住 Gravel Pit。" "TF_PLAY_GAME_EVERYCLASS_NAME" "兵种首领" "TF_PLAY_GAME_EVERYCLASS_DESC" "每个兵种都玩一整个回合。" "TF_PLAY_GAME_EVERYMAP_NAME" "世界旅行者" "TF_PLAY_GAME_EVERYMAP_DESC" "在 2Fort、Dustbowl、Granary、Gravel Pit、Hydro 和 Well (CP) 上玩完整的一局。" "TF_GET_HEALPOINTS_NAME" "团队医生" "TF_GET_HEALPOINTS_DESC" "作为医生时累积治疗 25000 点生命值。" "TF_BURN_PLAYERSINMINIMUMTIME_NAME" "火焰喷射器" "TF_BURN_PLAYERSINMINIMUMTIME_DESC" "30 秒内点燃 5 个敌人。" "TF_COMPLETE_TRAINING_NAME" "战前准备" "TF_COMPLETE_TRAINING_DESC" "完成每个兵种的训练来解锁下一个。" "TF_FIRE_WATERJUMP_NAME" "避暑" "TF_FIRE_WATERJUMP_DESC" "身上着火时跳到冰凉的水中。" "TF_CHRISTMAS_COLLECT_GIFTS_NAME" "礼物收集" "TF_CHRISTMAS_COLLECT_GIFTS_DESC" "收集由对手掉落的 3 件礼物。" "TF_PARACHUTE_KILL_GRIND_NAME" "倒栽葱" "TF_PARACHUTE_KILL_GRIND_DESC" "杀死 10 名正在使用降落伞的玩家。" "TF_MELEE_KILL_CLASSIC_RIFLE_SNIPER_NAME" "出气筒" "TF_MELEE_KILL_CLASSIC_RIFLE_SNIPER_DESC" "用近战武器杀死 10 名使用经典狙击步枪的狙击手。" "TF_KILL_CHARGING_DEMO_NAME" "紧急制动" "TF_KILL_CHARGING_DEMO_DESC" "杀死一名正在冲锋的爆破手。" "TF_TAUNT_CONGA_KILL_NAME" "舞会破坏者" "TF_TAUNT_CONGA_KILL_DESC" "5 秒钟内杀死 3 名正在跳康茄舞的玩家。" "TF_TAUNT_CONGA_LINE_NAME" "康茄舞会" "TF_TAUNT_CONGA_LINE_DESC" "与 10 名以上的玩家一起跳康茄舞。" "TF_TAUNT_RPS_ROCK_NAME" "石头运" "TF_TAUNT_RPS_ROCK_DESC" "在石头剪刀布嘲讽中,连续出石头 3 次,全部输掉。" "TF_TAUNT_RPS_SCISSORS_NAME" "手持利刃" "TF_TAUNT_RPS_SCISSORS_DESC" "在石头剪刀布嘲讽中,连续出剪刀 3 次,全部获胜。" "TF_TAUNT_DOSIDO_MELLE_KILL_NAME" "我也来插一脚吧?" "TF_TAUNT_DOSIDO_MELLE_KILL_DESC" "用近战武器杀死 10 名正在跳方块舞的敌人。" "TF_TAUNT_WHILE_CAPPING_NAME" "集体炫耀" "TF_TAUNT_WHILE_CAPPING_DESC" "在占领控制点时,与队友进行多人嘲讽 10 次。" "TF_PASS_TIME_HAT_NAME" "修理马拉莫斯的跨维度电视机" "TF_PASS_TIME_HAT_DESC" "发现手球时刻电视房间里的秘密。" "TF_PASS_TIME_GRIND_NAME" "进球王" "TF_PASS_TIME_GRIND_DESC" "在手球时刻模式中赢得 10 场。" // Medic Achievement Pack "TF_MEDIC_TOP_SCOREBOARD_NAME" "善待彼此" "TF_MEDIC_TOP_SCOREBOARD_DESC" "在整个回合内未杀死任何敌人,并在 6 人或更多玩家的团队中得分最高。" "TF_MEDIC_HEAL_UNDER_FIRE_NAME" "四面受敌" "TF_MEDIC_HEAL_UNDER_FIRE_DESC" "治疗一名同时被四个敌人攻击的队友。" "TF_MEDIC_SIMUL_CHARGE_NAME" "团队治疗" "TF_MEDIC_SIMUL_CHARGE_DESC" "与其他 2 名医生合作同时部署 3 个 UberCharge。" "TF_MEDIC_SETUP_CHARGE_NAME" "外科准备" "TF_MEDIC_SETUP_CHARGE_DESC" "在准备阶段结束前将 UberCharge 准备就绪。" "TF_MEDIC_RAPID_CHARGE_NAME" "疗伤女王" "TF_MEDIC_RAPID_CHARGE_DESC" "在 5 分钟内部署 3 个 UberCharge ,并在该时间内辅助完成 5 次歼敌。" "TF_MEDIC_COUNTER_CHARGE_NAME" "双盲试验" "TF_MEDIC_COUNTER_CHARGE_DESC" "在敌方医生开始部署 UberCharge 的 8 秒内在附近部署你的 UberCharge。" "TF_MEDIC_SWITCH_TO_MEDIC_NAME" "扮演医生" "TF_MEDIC_SWITCH_TO_MEDIC_DESC" "在没有医生的队中,在队友呼叫“医生!”后第一时间转换为医生,然后治疗 500 点生命值。" "TF_MEDIC_SAVE_TEAMMATE_NAME" "治疗类选" "TF_MEDIC_SAVE_TEAMMATE_DESC" "在队友被爆击的爆炸击中前一秒内为队友部署 UberCharge。" "TF_MEDIC_CHARGE_BLOCKER_NAME" "预防药物" "TF_MEDIC_CHARGE_BLOCKER_DESC" "使用 UberCharge 帮助队友阻止敌人占领控制点。" "TF_MEDIC_ASSIST_MEDIC_NAME" "会诊治疗" "TF_MEDIC_ASSIST_MEDIC_DESC" "辅助一名友方医生在单次生命中杀死 3 名敌人。" "TF_MEDIC_SYRINGE_SCOUTS_NAME" "这样会疼吗?" "TF_MEDIC_SYRINGE_SCOUTS_DESC" "用你的注射枪消灭 50 名侦察兵。" "TF_MEDIC_BONESAW_MEDICS_NAME" "同行交手" "TF_MEDIC_BONESAW_MEDICS_DESC" "用你的骨锯消灭 10 名医生。" "TF_MEDIC_ASSIST_HEAVY_LONG_NAME" "治疗大师" "TF_MEDIC_ASSIST_HEAVY_LONG_DESC" "辅助一个机枪手消灭 10 名敌人,而你和机枪手都活着。" "TF_MEDIC_ASSIST_SCOUT_NAME" "您会感到有些刺痛" "TF_MEDIC_ASSIST_SCOUT_DESC" "单次释放 UberCharge 辅助一个侦察兵消灭 3 名敌人。" "TF_MEDIC_ASSIST_PYRO_NAME" "高压釜" "TF_MEDIC_ASSIST_PYRO_DESC" "单次释放 UberCharge 辅助一个火焰兵烧着 5 名敌人。" "TF_MEDIC_ASSIST_HEAVY_NAME" "钝击伤" "TF_MEDIC_ASSIST_HEAVY_DESC" "单次释放 UberCharge 辅助一个机枪手用拳头杀死 2 名敌人。" "TF_MEDIC_ASSIST_DEMOMAN_NAME" "医疗突破" "TF_MEDIC_ASSIST_DEMOMAN_DESC" "单次释放 UberCharge 辅助一个爆破手摧毁 5 座敌方工程师建筑。" "TF_MEDIC_ASSIST_SOLDIER_NAME" "爆破助手" "TF_MEDIC_ASSIST_SOLDIER_DESC" "单次释放 UberCharge 辅助一个士兵炸死 5 名敌人。" "TF_MEDIC_HEAL_ENGINEER_NAME" "共渡难关" "TF_MEDIC_HEAL_ENGINEER_DESC" "治疗处于敌人火力之下的工程师,辅助他修复步哨枪。" "TF_MEDIC_ASSIST_CAPTURER_NAME" "团结制胜" "TF_MEDIC_ASSIST_CAPTURER_DESC" "在一次生命中辅助消灭 3 名站在敌方控制点上的敌人。" "TF_MEDIC_HEAL_CALLERS_NAME" "完美回合" "TF_MEDIC_HEAL_CALLERS_DESC" "治疗 200 名需要医生治疗的队友。" "TF_MEDIC_EXTINGUISH_TEAMMATES_NAME" "内科药物" "TF_MEDIC_EXTINGUISH_TEAMMATES_DESC" "帮助 100 名燃烧的队友扑灭烈火。" "TF_MEDIC_ASSIST_VS_NEMESES_NAME" "医生辅助歼敌" "TF_MEDIC_ASSIST_VS_NEMESES_DESC" "辅助消灭 20 名复仇者。" "TF_MEDIC_KILL_WHILE_CHARGED_NAME" "安慰剂效果" "TF_MEDIC_KILL_WHILE_CHARGED_DESC" "在 UberCharge 准备就绪但未部署的情况下消灭 2 名敌人。" "TF_MEDIC_BONESAW_NOMISSES_NAME" "外科医生" "TF_MEDIC_BONESAW_NOMISSES_DESC" "连续 5 次用你的骨锯击中敌人,而自己仍然活着并且没有失手。" "TF_MEDIC_HEAL_LARGE_NAME" "实习医师" "TF_MEDIC_HEAL_LARGE_DESC" "在一次生命中累积治疗 7000 点生命值。" "TF_MEDIC_HEAL_HUGE_NAME" "专门医师" "TF_MEDIC_HEAL_HUGE_DESC" "在一次生命中累积治疗 10000 点生命值。" "TF_MEDIC_HEAL_GRIND_NAME" "参谋长" "TF_MEDIC_HEAL_GRIND_DESC" "累积治疗 100 万点生命值。" "TF_MEDIC_KILL_HEALED_SPY_NAME" "伪善宣言" "TF_MEDIC_KILL_HEALED_SPY_DESC" "杀死你正在治疗的敌方间谍。" "TF_MEDIC_SAVE_FALLING_TEAMMATE_NAME" "药物干涉" "TF_MEDIC_SAVE_FALLING_TEAMMATE_DESC" "挽救濒临死亡的队友。" "TF_MEDIC_CHARGE_JUGGLE_NAME" "第二选择" "TF_MEDIC_CHARGE_JUGGLE_DESC" "在一次 UberCharge 的时间内,将其部署给两个队友。" "TF_MEDIC_FREEZECAM_RAGDOLL_NAME" "尸检报告" "TF_MEDIC_FREEZECAM_RAGDOLL_DESC" "送敌人一张你在他的尸体上嘲讽的定格照。" "TF_MEDIC_BONESAW_SPY_CALLERS_NAME" "听好了,我是医生" "TF_MEDIC_BONESAW_SPY_CALLERS_DESC" "使用骨锯消灭 1 名一直在呼叫“医生!”的敌方间谍。" "TF_MEDIC_CHARGE_FRIENDS_NAME" "全科医疗" "TF_MEDIC_CHARGE_FRIENDS_DESC" "为你的 5 位 Steam 社区好友使用 UberCharge。" "TF_MEDIC_INVITE_JOIN_CHARGE_NAME" "出诊" "TF_MEDIC_INVITE_JOIN_CHARGE_DESC" "加入你的好友所在的游戏,并为他使用 UberCharge。" "TF_MEDIC_HEAL_ACHIEVER_NAME" "问诊" "TF_MEDIC_HEAL_ACHIEVER_DESC" "治疗一个队友,帮助他取得他自己的成就。" "TF_MEDIC_ACHIEVE_PROGRESS1_NAME" "医生里程碑 1" "TF_MEDIC_ACHIEVE_PROGRESS1_DESC" "达成 10 项医生成就。" "TF_MEDIC_ACHIEVE_PROGRESS2_NAME" "医生里程碑 2" "TF_MEDIC_ACHIEVE_PROGRESS2_DESC" "达成 16 项医生成就。" "TF_MEDIC_ACHIEVE_PROGRESS3_NAME" "医生里程碑 3" "TF_MEDIC_ACHIEVE_PROGRESS3_DESC" "达成 22 项医生成就。" // Pyro Achievement Pack "TF_PYRO_KILL_MULTIWEAPONS_NAME" "联合燃烧" "TF_PYRO_KILL_MULTIWEAPONS_DESC" "用霰弹枪终结 20 个被你点燃的玩家。" "TF_PYRO_SIMULBURN_SCOUTS_NAME" "烤火腿" "TF_PYRO_SIMULBURN_SCOUTS_DESC" "同时点燃两个敌方侦察兵。" "TF_PYRO_FORCE_WATERJUMP_NAME" "火的洗礼" "TF_PYRO_FORCE_WATERJUMP_DESC" "迫使 10 个被点燃的敌人跳入水中。" "TF_PYRO_KILL_POSTDEATH_NAME" "燃烧遗忘" "TF_PYRO_KILL_POSTDEATH_DESC" "累计15次在你死后杀死敌人。" "TF_PYRO_KILL_SPIES_NAME" "防火墙" "TF_PYRO_KILL_SPIES_DESC" "点燃 5 个在友方建筑上放置了电子工兵的间谍。" "TF_PYRO_KILL_CARRIERS_NAME" "文件烧烤" "TF_PYRO_KILL_CARRIERS_DESC" "点燃 5 个拿着你方情报的敌人。" "TF_PYRO_REVEAL_SPIES_NAME" "条件反射" "TF_PYRO_REVEAL_SPIES_DESC" "点燃 10 个隐形的间谍。" "TF_PYRO_CAMP_TELEPORTERS_NAME" "叠罗汉" "TF_PYRO_CAMP_TELEPORTERS_DESC" "点燃 10 个刚走出传送装置的敌人。" "TF_PYRO_CAMP_POSITION_NAME" "集体燃烧" "TF_PYRO_CAMP_POSITION_DESC" "在同一地点,连续杀死3个敌人。" "TF_PYRO_KILL_AXE_SMALL_NAME" "伐木高手" "TF_PYRO_KILL_AXE_SMALL_DESC" "在一次生命内用你的斧头杀死 3 个敌人。" "TF_PYRO_KILL_AXE_LARGE_NAME" "干净切割" "TF_PYRO_KILL_AXE_LARGE_DESC" "在一次生命内用你的斧头杀死 6 个敌人。" "TF_PYRO_KILL_FROM_BEHIND_NAME" "背后着火" "TF_PYRO_KILL_FROM_BEHIND_DESC" "使用火焰喷射器杀死 50 名背对你的敌人." "TF_PYRO_BURN_SPIES_AS_YOU_NAME" "我油炸你" "TF_PYRO_BURN_SPIES_AS_YOU_DESC" "点燃 10 名伪装的间谍。" "TF_PYRO_BURN_SNIPERS_ZOOMED_NAME" "狙击观察" "TF_PYRO_BURN_SNIPERS_ZOOMED_DESC" "点燃 10 个正开着瞄准镜的狙击手。" "TF_PYRO_BURN_MEDICS_CHARGED_NAME" "把受伤者烧死" "TF_PYRO_BURN_MEDICS_CHARGED_DESC" "点燃 3 个已经准备部署 UberCharge 的医生。" "TF_PYRO_REFLECT_PROJECTILES_NAME" "热土豆" "TF_PYRO_REFLECT_PROJECTILES_DESC" "反弹 100 个飞行物。" "TF_PYRO_KILL_HEAVIES_NAME" "烤培根" "TF_PYRO_KILL_HEAVIES_DESC" "用喷火器杀死 50 个机枪手。" "TF_PYRO_KILL_UNDERWATER_NAME" "B 计划" "TF_PYRO_KILL_UNDERWATER_DESC" "杀死 10 个和你一样在水中的敌人。" "TF_PYRO_KILL_UBERCHARGE_NAME" "烧烤工程" "TF_PYRO_KILL_UBERCHARGE_DESC" "在单次 UberCharge 中杀死 3 名敌人。" "TF_PYRO_DESTROY_BUILDINGS_NAME" "纵火犯" "TF_PYRO_DESTROY_BUILDINGS_DESC" "摧毁 50 个工程师建筑。" "TF_PYRO_DEFEND_POINTS_NAME" "节制点火" "TF_PYRO_DEFEND_POINTS_DESC" "在你方的控制点上点燃 50 个敌人。" "TF_PYRO_KILL_GRIND_NAME" "炭烧战士" "TF_PYRO_KILL_GRIND_DESC" "干掉 500 个敌人。" "TF_PYRO_DAMAGE_GRIND_NAME" "炭烧司令" "TF_PYRO_DAMAGE_GRIND_DESC" "造成 100 万的火焰伤害。" "TF_PYRO_BURN_MEDICPAIR_NAME" "下一个是谁" "TF_PYRO_BURN_MEDICPAIR_DESC" "点燃一个正在被敌方医生治疗的敌人。" "TF_PYRO_KILL_TAUNT_NAME" "OMGWTFBBQ" "TF_PYRO_KILL_TAUNT_DESC" "用嘲讽动作杀死敌人。" "TF_PYRO_KILL_TEAMWORK_NAME" "深度燃烧并造成心理阴影" "TF_PYRO_KILL_TEAMWORK_DESC" "杀死一个已经被其它火焰兵点燃的敌人。" "TF_PYRO_BURN_SPY_TAUNT_NAME" "要点火吗?" "TF_PYRO_BURN_SPY_TAUNT_DESC" "点燃一个正在弹烟灰的间谍。" "TF_PYRO_DOMINATE_LEAVESVR_NAME" "烧烤大会" "TF_PYRO_DOMINATE_LEAVESVR_DESC" "让一个被你控制的玩家离开服务器。" "TF_PYRO_REFLECT_CROCKET_KILL_NAME" "热点烧烤" "TF_PYRO_REFLECT_CROCKET_KILL_DESC" "反弹一枚爆击火箭弹杀死一个士兵。" "TF_PYRO_KILL_TAUNTERS_NAME" "舞蹈牺牲" "TF_PYRO_KILL_TAUNTERS_DESC" "杀死 3 个正在嘲讽的敌人。" "TF_PYRO_DOUBLE_KO_NAME" "死亡烧烤" "TF_PYRO_DOUBLE_KO_DESC" "在你死亡的同一秒杀死一名敌人。" "TF_PYRO_BURN_RJ_SOLDIER_NAME" "飞行明灯" "TF_PYRO_BURN_RJ_SOLDIER_DESC" "点燃一名火箭跳到半空中的士兵。" "TF_PYRO_FREEZECAM_TAUNTS_NAME" "冻灼" "TF_PYRO_FREEZECAM_TAUNTS_DESC" "送敌人各种嘲讽动作的定格照。" "TF_PYRO_KILL_GRIND_LARGE_NAME" "炭烧长官" "TF_PYRO_KILL_GRIND_LARGE_DESC" "干掉 1000 个敌人" "TF_PYRO_IGNITE_FLAREGUN_NAME" "注意力收集者" "TF_PYRO_IGNITE_FLAREGUN_DESC" "用信号枪点燃 100 个敌人。" "TF_PYRO_ACHIEVE_PROGRESS1_NAME" "火焰兵里程碑 1" "TF_PYRO_ACHIEVE_PROGRESS1_DESC" "达成 10 项火焰兵成就。" "TF_PYRO_ACHIEVE_PROGRESS2_NAME" "火焰兵里程碑 2" "TF_PYRO_ACHIEVE_PROGRESS2_DESC" "达成 16 项火焰兵成就。" "TF_PYRO_ACHIEVE_PROGRESS3_NAME" "火焰兵里程碑 3" "TF_PYRO_ACHIEVE_PROGRESS3_DESC" "达成 22 项火焰兵成就。" "TF_PYRO_IGNITE_WITH_RAINBOW_NAME" "全光谱战士" "TF_PYRO_IGNITE_WITH_RAINBOW_DESC" "使用彩虹喷射器的嘲讽攻击点燃 3 名敌人。" "TF_PYRO_IGNITE_PLAYER_BEING_FLIPPED_NAME" "翻面再烤" "TF_PYRO_IGNITE_PLAYER_BEING_FLIPPED_DESC" "点燃一名正在使用嘲讽翻跟头的玩家。" // Heavy Achievement Pack "TF_HEAVY_DAMAGE_TAKEN_NAME" "铁幕" "TF_HEAVY_DAMAGE_TAKEN_DESC" "在一次生命中受到 1000 点伤害。" "TF_HEAVY_DEFEND_MEDIC_NAME" "效忠于党" "TF_HEAVY_DEFEND_MEDIC_DESC" "3 秒内杀死 50 个在攻击你的医生的敌人。" "TF_HEAVY_ASSIST_MEDIC_LARGE_NAME" "分工" "TF_HEAVY_ASSIST_MEDIC_LARGE_DESC" "在医生的辅助下杀死 10 个敌人,而你和医生都活着。" "TF_HEAVY_EARN_MEDIC_DOMINATION_NAME" "红色啤酒节" "TF_HEAVY_EARN_MEDIC_DOMINATION_DESC" "为给你疗伤的医生赢得一次控制。" "TF_HEAVY_KILL_TAUNT_NAME" "公开审判" "TF_HEAVY_KILL_TAUNT_DESC" "用嘲讽动作杀死敌人。" "TF_HEAVY_KILL_FLAG_CARRIERS_NAME" "罪与罚" "TF_HEAVY_KILL_FLAG_CARRIERS_DESC" "杀死 10 个拿着你方情报的敌人。" "TF_HEAVY_KILL_MEDIC_PAIR_NAME" "阶级斗争" "TF_HEAVY_KILL_MEDIC_PAIR_DESC" "和友方的医生共同杀死敌方的一组机枪手和医生组合。" "TF_HEAVY_BLOCK_INVULN_HEAVY_NAME" "苏维埃街区" "TF_HEAVY_BLOCK_INVULN_HEAVY_DESC" "在处于无敌状态且作为防守方的同时,阻挡同样处于无敌状态的敌方机枪手进行移动。" "TF_HEAVY_BLOCK_CART_NAME" "斯大林的专车" "TF_HEAVY_BLOCK_CART_DESC" "阻止敌人移动 25 次战车。" "TF_HEAVY_RECEIVE_UBER_GRIND_NAME" "最高苏维埃" "TF_HEAVY_RECEIVE_UBER_GRIND_DESC" "获得 50 次 UberCharge。" "TF_HEAVY_STAND_NEAR_DISPENSER_NAME" "工厂工人" "TF_HEAVY_STAND_NEAR_DISPENSER_DESC" "在补给器提供补给的同时杀死 20 个敌人。" "TF_HEAVY_ASSIST_HEAVY_GRIND_NAME" "苏维埃工会" "TF_HEAVY_ASSIST_HEAVY_GRIND_DESC" "在你帮助另一个机枪手或他帮助你的情况下,杀死 25 个敌人。" "TF_HEAVY_CLEAR_STICKYBOMBS_NAME" "领略产品的意义" "TF_HEAVY_CLEAR_STICKYBOMBS_DESC" "通过杀死放置黏性炸弹的爆破手,移除 20 枚黏性炸弹。" "TF_HEAVY_KILL_UNDERWATER_NAME" "潜水伊凡" "TF_HEAVY_KILL_UNDERWATER_DESC" "在你和对方都在水下的情况下,杀死 50 个敌人。" "TF_HEAVY_TAKE_MULTI_DAMAGE_NAME" "致命普金" "TF_HEAVY_TAKE_MULTI_DAMAGE_DESC" "在一次生命中,被射击、被火烧、被棒击并受到爆炸伤害。" "TF_HEAVY_KILL_DOMINATED_NAME" "冰冻蛋糕" "TF_HEAVY_KILL_DOMINATED_DESC" "杀死 20 名被你控制的玩家。" "TF_HEAVY_SURVIVE_CROCKET_NAME" "烂瓦破砖" "TF_HEAVY_SURVIVE_CROCKET_DESC" "被爆击火箭弹直接命中后仍然幸存。" "TF_HEAVY_ASSIST_GRIND_NAME" "收集者" "TF_HEAVY_ASSIST_GRIND_DESC" "获得 1000 次助攻。" "TF_HEAVY_UNCOVER_SPIES_NAME" "反间唯物主义" "TF_HEAVY_UNCOVER_SPIES_DESC" "杀死或协助杀死 10 个隐形的间谍。" "TF_HEAVY_KILL_WHILE_SPUNUP_NAME" "革命永不停息" "TF_HEAVY_KILL_WHILE_SPUNUP_DESC" "在不让机枪枪口停止旋转的情况下杀死 5 名敌人。" "TF_HEAVY_FIRE_LOTS_NAME" "重工业" "TF_HEAVY_FIRE_LOTS_DESC" "在一次生命中发射了价值 200,000 美元的转轮机枪子弹。" "TF_HEAVY_KILL_CRIT_PUNCH_NAME" "共产拳击专家" "TF_HEAVY_KILL_CRIT_PUNCH_DESC" "用爆击拳击杀死敌人。" "TF_HEAVY_HEAL_MEDIKITS_NAME" "重新分配生命" "TF_HEAVY_HEAL_MEDIKITS_DESC" "在一次生命中,使用医疗包治愈 1000 点伤害。" "TF_HEAVY_KILL_SHOTGUN_NAME" "配给" "TF_HEAVY_KILL_SHOTGUN_DESC" "转轮机枪弹药用完时,使用霰弹枪杀死敌人。" "TF_HEAVY_FIRST_TO_CAP_NAME" "优秀党员" "TF_HEAVY_FIRST_TO_CAP_DESC" "团队中第一个开始夺取回合中的控制点。" "TF_HEAVY_PAYLOAD_CAP_GRIND_NAME" "推车诗人" "TF_HEAVY_PAYLOAD_CAP_GRIND_DESC" "推车地图上占领 50 个据点。" "TF_HEAVY_KILL_MIDAIR_MINIGUN_NAME" "马列主义者" "TF_HEAVY_KILL_MIDAIR_MINIGUN_DESC" "使用转轮机枪杀死 10 个在半空中的敌人。" "TF_HEAVY_DEFEND_CONTROL_POINT_NAME" "格洛克的车位" "TF_HEAVY_DEFEND_CONTROL_POINT_DESC" "站在己方的控制点上时杀死 25 名敌人。" "TF_HEAVY_KILL_CAPPING_ENEMIES_NAME" "净化" "TF_HEAVY_KILL_CAPPING_ENEMIES_DESC" "杀死 15 名正在夺取己方控制点的敌人。" "TF_HEAVY_REVENGE_ASSIST_NAME" "列宁的手" "TF_HEAVY_REVENGE_ASSIST_DESC" "帮助 5 个队友复仇。" "TF_HEAVY_TELEPORT_FAST_KILL_NAME" "五秒计划" "TF_HEAVY_TELEPORT_FAST_KILL_DESC" "在走出传送装置后的 5 秒内杀死一个敌人。" "TF_HEAVY_FREEZECAM_TAUNT_NAME" "拍照纪念" "TF_HEAVY_FREEZECAM_TAUNT_DESC" "送敌人一张你在无敌时嘲讽的定格照。" "TF_HEAVY_EAT_SANDWICHES_NAME" "显著的消耗" "TF_HEAVY_EAT_SANDWICHES_DESC" "吃掉 100 个三明治。" "TF_HEAVY_KILL_SCOUTS_NAME" "别碰三明治" "TF_HEAVY_KILL_SCOUTS_DESC" "使用娜塔莎转轮机枪杀死 50 个侦察兵。" "TF_HEAVY_KILL_HEAVIES_GLOVES_NAME" "罗宋腰带" "TF_HEAVY_KILL_HEAVIES_GLOVES_DESC" "用拳击手套杀死 10 名敌方机枪手。" "TF_HEAVY_ACHIEVE_PROGRESS1_NAME" "机枪手里程碑 1" "TF_HEAVY_ACHIEVE_PROGRESS1_DESC" "达成 10 项机枪手成就。" "TF_HEAVY_ACHIEVE_PROGRESS2_NAME" "机枪手里程碑 2" "TF_HEAVY_ACHIEVE_PROGRESS2_DESC" "达成 16 项机枪手成就。" "TF_HEAVY_ACHIEVE_PROGRESS3_NAME" "机枪手里程碑 3" "TF_HEAVY_ACHIEVE_PROGRESS3_DESC" "达成 22 项机枪手成就。" // Scout Achievement Pack "TF_SCOUT_FIRST_BLOOD_NAME" "第一滴血" "TF_SCOUT_FIRST_BLOOD_DESC" "在竞技场模式或竞技比赛中获得首杀。" "TF_SCOUT_FIRST_BLOOD_KILL_NAME" "第一滴血,第 2 部分" "TF_SCOUT_FIRST_BLOOD_KILL_DESC" "在竞技场模式中,使用“第一滴血”爆击奖励杀死 5 个敌人。" "TF_SCOUT_WELL_EARLY_KILL_NAME" "快速袭击" "TF_SCOUT_WELL_EARLY_KILL_DESC" "在 Well 地图上开局之前,杀死一个玩家。" "TF_SCOUT_LIFETIME_KILLS_NAME" "值得纪念的一年" "TF_SCOUT_LIFETIME_KILLS_DESC" "在生命时间内杀死 2004 个敌人。" "TF_SCOUT_IRON_MAN_KILLS_NAME" "循环" "TF_SCOUT_IRON_MAN_KILLS_DESC" "在一次生命中,当在地面上、在空中和在水中时分别杀死一个敌人。" "TF_SCOUT_DESTROY_TELEPORTERS_NAME" "靠近点" "TF_SCOUT_DESTROY_TELEPORTERS_DESC" "摧毁 3 个传送装置入口。" "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_NAME" "如果你敢造的话" "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_DESC" "摧毁 3 座正在建造的敌方建筑。" "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_NAME" "放下枪" "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_DESC" "使用手枪摧毁一个警戒中的步哨枪。" "TF_SCOUT_DOUBLE_JUMPS_NAME" "向上击打" "TF_SCOUT_DOUBLE_JUMPS_DESC" "二段跳 1000 次。" "TF_SCOUT_ASSIST_MEDIC_NAME" "在球上做手脚" "TF_SCOUT_ASSIST_MEDIC_DESC" "借助医生的 UberCharge 杀死 3 个敌人。" "TF_SCOUT_STEAL_SANDWICH_NAME" "躲闪者 1,巨人 0" "TF_SCOUT_STEAL_SANDWICH_DESC" "杀死敌方机枪手并吃掉他的三明治。" "TF_SCOUT_ACHIEVE_PROGRESS1_NAME" "侦察兵里程碑 1" "TF_SCOUT_ACHIEVE_PROGRESS1_DESC" "达成 10 项侦察兵成就。" "TF_SCOUT_ACHIEVE_PROGRESS2_NAME" "侦察兵里程碑 2" "TF_SCOUT_ACHIEVE_PROGRESS2_DESC" "达成 16 项侦察兵成就。" "TF_SCOUT_ACHIEVE_PROGRESS3_NAME" "侦察兵里程碑 3" "TF_SCOUT_ACHIEVE_PROGRESS3_DESC" "达成 22 项侦察兵成就。" "TF_SCOUT_KILL_CHARGED_MEDICS_NAME" "专扁医生" "TF_SCOUT_KILL_CHARGED_MEDICS_DESC" "杀死 1 个已经准备好部署 UberCharge 的医生。" "TF_SCOUT_SURVIVE_DAMAGE_NAME" "我是蝙蝠侠" "TF_SCOUT_SURVIVE_DAMAGE_DESC" "在一次生命中受到 500 伤害后依然存活。" "TF_SCOUT_DOUBLEJUMP_KILL_NAME" "高飞球" "TF_SCOUT_DOUBLEJUMP_KILL_DESC" "在双重跳跃时杀死 20 个玩家。" "TF_SCOUT_FLAG_CAP_GRIND_NAME" "全垒打" "TF_SCOUT_FLAG_CAP_GRIND_DESC" "取得敌方情报 25 次。" "TF_SCOUT_THREE_FLAGCAPS_NAME" "三重偷垒" "TF_SCOUT_THREE_FLAGCAPS_DESC" "在单轮夺旗模式游戏中取得敌方情报 3 次。" "TF_SCOUT_DODGE_DAMAGE_NAME" "巧妙闪躲" "TF_SCOUT_DODGE_DAMAGE_DESC" "用原子能饮料在一次生命中抵消 1000 点伤害。" "TF_SCOUT_KNOCK_INTO_TRAIN_NAME" "秋季经典" "TF_SCOUT_KNOCK_INTO_TRAIN_DESC" "使用“自然之力”的击退功能制造自然死亡或自杀。" "TF_SCOUT_KILL_STUNNED_NAME" "好球区" "TF_SCOUT_KILL_STUNNED_DESC" "杀死或助攻 50 个被击昏或减速的敌人。" "TF_SCOUT_STUN_INTO_TRAIN_NAME" "界外区域" "TF_SCOUT_STUN_INTO_TRAIN_DESC" "通过击昏或减速敌人来制造环境死亡。" "TF_SCOUT_STUN_UBER_ENEMIES_NAME" "重创敌军" "TF_SCOUT_STUN_UBER_ENEMIES_DESC" "击昏 2 个已经准备好部署 UberCharge 的医生。" "TF_SCOUT_STUN_CAPPING_ENEMIES_NAME" "头侧球" "TF_SCOUT_STUN_CAPPING_ENEMIES_DESC" "击昏 50 个占领控制点或正在推车的敌人。" "TF_SCOUT_MAX_STUNS_NAME" "高远全垒打" "TF_SCOUT_MAX_STUNS_DESC" "用远距离球击昏 1 个敌人,使他昏迷尽可能长的时间。" "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_NAME" "头部触身球" "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_DESC" "用对方侦察兵的球击昏该侦察兵。" "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_NAME" "触杀跑垒员" "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_DESC" "杀死一名喝了爆击可乐的侦察兵。" "TF_SCOUT_KILL_FROM_BEHIND_NAME" "趁机偷袭" "TF_SCOUT_KILL_FROM_BEHIND_DESC" "使用“自然之力”从背后偷袭并杀死 50 名敌人。" "TF_SCOUT_CAPTURE_LAST_POINT_NAME" "换场前的华丽一击" "TF_SCOUT_CAPTURE_LAST_POINT_DESC" "在控制点地图中占领最后一个控制点。" "TF_SCOUT_CAPTURE_THREE_POINTS_NAME" "三线作战" "TF_SCOUT_CAPTURE_THREE_POINTS_DESC" "在一次生命中连续占领三个控制点。" "TF_SCOUT_FAST_CAP_NAME" "偷垒有效" "TF_SCOUT_FAST_CAP_DESC" "在控制点刚解锁的瞬间开始发起攻占。" "TF_SCOUT_START_AND_FINISH_CAP_NAME" "开餐准备" "TF_SCOUT_START_AND_FINISH_CAP_DESC" "在最终获胜之前通过占领获得 10 分。" "TF_SCOUT_BLOCK_CAPS_NAME" "阻断达人" "TF_SCOUT_BLOCK_CAPS_DESC" "阻止敌人占领控制点 50 次。" "TF_SCOUT_CARRIER_KILL_CARRIER_NAME" "蔑视围攻" "TF_SCOUT_CARRIER_KILL_CARRIER_DESC" "杀死和你同样持有对方情报的敌方玩家。" "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_NAME" "无安打赛局" "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_DESC" "在不发一枪的情况下盗取敌方情报。" "TF_SCOUT_LONG_DISTANCE_RUNNER_NAME" "力争锦旗" "TF_SCOUT_LONG_DISTANCE_RUNNER_DESC" "奔跑 25 公里。" "TF_SCOUT_TAUNT_KILL_NAME" "场外遨游" "TF_SCOUT_TAUNT_KILL_DESC" "用球棍的嘲讽将敌人打出 25 米之外。" "TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND_NAME" "反背刺" "TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND_DESC" "使用偷袭之力,从背后杀死 20 个间谍。" "TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR_NAME" "连续偷袭" "TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR_DESC" "使用偷袭之力,在 20 秒内干掉敌方机枪手/医生组合。" "TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND_NAME" "友尽" "TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND_DESC" "使用偷袭之力,从背后杀死好友 20 次。" // Sniper Achievement Pack "TF_SNIPER_JARATE_DOMINATED_NAME" "殚精竭虑" "TF_SNIPER_JARATE_DOMINATED_DESC" "用瓶手道击中受你控制的敌人。" "TF_SNIPER_FREEZECAM_HAT_NAME" "以礼相待" "TF_SNIPER_FREEZECAM_HAT_DESC" "送敌人一张你脱帽致敬的定格照。" "TF_SNIPER_RIFLE_NO_MISSING_NAME" "高效行动" "TF_SNIPER_RIFLE_NO_MISSING_DESC" "使用狙击步枪弹无虚发地杀死 3 名敌人。" "TF_SNIPER_CAPTURE_FLAG_NAME" "制定计划" "TF_SNIPER_CAPTURE_FLAG_DESC" "在夺旗模式中夺得情报。" "TF_SNIPER_KILL_GRIND_NAME" "格杀勿论" "TF_SNIPER_KILL_GRIND_DESC" "干掉 1000 个敌人。" "TF_SNIPER_KILL_WEAPONS_NAME" "大杀特杀" "TF_SNIPER_KILL_WEAPONS_DESC" "在单个回合内,用 3 种不同的武器干掉敌人。" "TF_SNIPER_HEADSHOT_SNIPERS_NAME" "连续自毁" "TF_SNIPER_HEADSHOT_SNIPERS_DESC" "爆头 10 名敌方狙击手。" "TF_SNIPER_DESTROY_SENTRYGUNS_NAME" "摧毁岗哨" "TF_SNIPER_DESTROY_SENTRYGUNS_DESC" "摧毁 3 挺工程师的步哨枪。" "TF_SNIPER_KILL_INVIS_SPY_NAME" "对空鸣枪" "TF_SNIPER_KILL_INVIS_SPY_DESC" "用主武器杀死一名完全隐身的间谍。" "TF_SNIPER_KILL_MIDAIR_SCOUT_NAME" "摔死" "TF_SNIPER_KILL_MIDAIR_SCOUT_DESC" "使用狙击步枪或猎人短弓杀死半空中的侦察兵。" "TF_SNIPER_FREEZECAM_WAVE_NAME" "挥手永别" "TF_SNIPER_FREEZECAM_WAVE_DESC" "送敌人一张向他们挥手的定格照。" "TF_SNIPER_DOMINATE_SNIPER_NAME" "澳洲规则" "TF_SNIPER_DOMINATE_SNIPER_DESC" "控制敌方狙击手。" "TF_SNIPER_KILL_SPIES_MELEE_NAME" "疯狂砍杀" "TF_SNIPER_KILL_SPIES_MELEE_DESC" "使用反曲刀杀死 10 名间谍。" "TF_SNIPER_HEADSHOT_DEMOMAN_NAME" "正中红心" "TF_SNIPER_HEADSHOT_DEMOMAN_DESC" "射中敌方爆破手的头部。" "TF_SNIPER_KILL_RJER_NAME" "空中拦截" "TF_SNIPER_KILL_RJER_DESC" "使用狙击步枪或猎人短弓杀死一名火箭跳或榴弹跳到半空中的敌人。" "TF_SNIPER_KILL_OBJECTIVES_NAME" "谁是老大" "TF_SNIPER_KILL_OBJECTIVES_DESC" "一次生命中,杀死 3 名正在占领控制点的敌人。" "TF_SNIPER_KILL_UNSCOPED_NAME" "相信直觉" "TF_SNIPER_KILL_UNSCOPED_DESC" "用狙击步枪不开镜射杀 5 名敌人。" "TF_SNIPER_KILL_CHARGED_MEDIC_NAME" "Uber 切除术" "TF_SNIPER_KILL_CHARGED_MEDIC_DESC" "杀死 1 个已经准备好部署 UberCharge 的医生。" "TF_SNIPER_GET_BACKSTABBED_NAME" "安慰奖" "TF_SNIPER_GET_BACKSTABBED_DESC" "遭到 50 次背刺。" "TF_SNIPER_KILL_AT_ROUNDSTART_NAME" "大敌当前" "TF_SNIPER_KILL_AT_ROUNDSTART_DESC" "在回合开始的第一秒内杀死对手。" "TF_SNIPER_HEADSHOT_POST_INVULN_NAME" "临别射击" "TF_SNIPER_HEADSHOT_POST_INVULN_DESC" "当敌方玩家的无敌状态刚消除时将其爆头。" "TF_SNIPER_TOP_SCOREBOARD_GRIND_NAME" "辉煌的职业生涯" "TF_SNIPER_TOP_SCOREBOARD_GRIND_DESC" "在由 6 名或 6 名以上玩家组成的队伍中,10 次占据记分板榜首位置。" "TF_SNIPER_KILL_FAILED_SPY_NAME" "震撼疗法" "TF_SNIPER_KILL_FAILED_SPY_DESC" "杀死试图背刺你,但刚好被你的电击背脊盾挡住的间谍。" "TF_SNIPER_JARATE_GROUP_NAME" "密集轰炸" "TF_SNIPER_JARATE_GROUP_DESC" "用瓶手道一次击中 4 名敌方玩家。" "TF_SNIPER_JARATE_MEDIC_PAIR_NAME" "从中破坏" "TF_SNIPER_JARATE_MEDIC_PAIR_DESC" "用瓶手道击中敌人和正在治疗他的医生。" "TF_SNIPER_JARATE_REVEAL_SPY_NAME" "罐子戏法" "TF_SNIPER_JARATE_REVEAL_SPY_DESC" "用瓶手道使隐形的间谍现身。" "TF_SNIPER_JARATE_EXTINGUISH_NAME" "友谊是金" "TF_SNIPER_JARATE_EXTINGUISH_DESC" "用瓶手道帮队友灭火。" "TF_SNIPER_BOW_PIN_HEAVY_NAME" "暴虐英雄" "TF_SNIPER_BOW_PIN_HEAVY_DESC" "用弓箭穿过敌方机枪手的头部,将他钉在墙上。" "TF_SNIPER_BOW_KILL_MEDIC_PAIR_NAME" "百步穿杨" "TF_SNIPER_BOW_KILL_MEDIC_PAIR_DESC" "使用弓箭杀死机枪手和医生的组合。" "TF_SNIPER_BOW_KILL_FLAGCARRIER_NAME" "侠盗罗宾汉" "TF_SNIPER_BOW_KILL_FLAGCARRIER_DESC" "单箭制服拿着你方情报的敌人。" "TF_SNIPER_BOW_PINCUSHION_NAME" "如坐针毡" "TF_SNIPER_BOW_PINCUSHION_DESC" "使用 3 支弓箭击中同一名敌人,但没杀死他。" "TF_SNIPER_JARATE_ASSISTS_NAME" "助攻王" "TF_SNIPER_JARATE_ASSISTS_DESC" "在一回合内,用瓶手道助攻 5 次。" "TF_SNIPER_JARATE_KILL_MELEE_NAME" "罐刀合一" "TF_SNIPER_JARATE_KILL_MELEE_DESC" "用近战武器消灭 3 个被你用瓶手道击中的敌人。" "TF_SNIPER_TAUNT_KILL_NAME" "箭杀" "TF_SNIPER_TAUNT_KILL_DESC" "用猎人短弓的嘲讽杀死一名敌人。" "TF_SNIPER_BOW_KILL_WHILEDEAD_NAME" "死亡复仇" "TF_SNIPER_BOW_KILL_WHILEDEAD_DESC" "当你死后,你先前射出的弓箭干掉了一名敌人。" "TF_SNIPER_ACHIEVE_PROGRESS1_NAME" "狙击手里程碑 1" "TF_SNIPER_ACHIEVE_PROGRESS1_DESC" "达成 5 项狙击手成就。" "TF_SNIPER_ACHIEVE_PROGRESS2_NAME" "狙击手里程碑 2" "TF_SNIPER_ACHIEVE_PROGRESS2_DESC" "达成 11 项狙击手成就。" "TF_SNIPER_ACHIEVE_PROGRESS3_NAME" "狙击手里程碑 3" "TF_SNIPER_ACHIEVE_PROGRESS3_DESC" "达成 17 项狙击手成就。" "TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT_NAME" "腰射" "TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT_DESC" "使用经典狙击步枪,不开镜满蓄力爆头,杀死 10 名敌人" "TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER_NAME" "鹰眼" "TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER_DESC" "使用经典狙击步枪,满蓄力不开镜爆头,杀死一名爆炸起跳的敌人。" "TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND_NAME" "上等肉块" "TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND_DESC" "在单个回合内,使用经典狙击步枪肢解全部 9 个兵种。" "TF_SNIPER_PARACHUTE_GRIND_NAME" "航班取消" "TF_SNIPER_PARACHUTE_GRIND_DESC" "爆击爆头杀死 25 名正在跳伞的敌人。" // Spy Achievement Pack "TF_SPY_BACKSTAB_SNIPERS_NAME" "以一挡三" "TF_SPY_BACKSTAB_SNIPERS_DESC" "在一次生命中背刺 3 名狙击手。" "TF_SPY_FREEZECAM_FLICK_NAME" "赏心悦目" "TF_SPY_FREEZECAM_FLICK_DESC" "送敌人一张你在他们尸首上弹烟灰的定格照。" "TF_SPY_BACKSTAB_DISGUISED_SPY_NAME" "反间谍" "TF_SPY_BACKSTAB_DISGUISED_SPY_DESC" "背刺伪装的间谍。" "TF_SPY_BACKSTAB_DISGUISE_TARGET_NAME" "盗取身份" "TF_SPY_BACKSTAB_DISGUISE_TARGET_DESC" "背刺你正在伪装的敌人。" "TF_SPY_TAUNT_KILL_NAME" "击剑高手" "TF_SPY_TAUNT_KILL_DESC" "在击剑时刺杀敌人。" "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_NAME" "听好了,我是间谍" "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_DESC" "背刺一名前 5 秒内还在为你疗伤的敌方医生。" "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_NAME" "烂枪侠" "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_DESC" "背刺一个工程师,然后在 10 秒内瘫痪 3 座他的建筑。" "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_NAME" "破坏者" "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_DESC" "瘫痪一个敌方建筑,然后在 5 秒内背刺建造该建筑的工程师。" "TF_SPY_BACKSTAB_MEDIC_PAIR_NAME" "我能打断一下吗?" "TF_SPY_BACKSTAB_MEDIC_PAIR_DESC" "在 10 秒内背刺一名敌人以及为他疗伤的医生。" "TF_SPY_BACKSTAB_FRIENDS_NAME" "超级间谍" "TF_SPY_BACKSTAB_FRIENDS_DESC" "背刺你的 Steam 社区好友 10 次。" "TF_SPY_DOMINATE_SNIPER_NAME" "狙击克星" "TF_SPY_DOMINATE_SNIPER_DESC" "控制一名狙击手。" "TF_SPY_BUMP_CLOAKED_SPY_NAME" "间谍出差" "TF_SPY_BUMP_CLOAKED_SPY_DESC" "隐身时,与敌方隐身的间谍撞在一起。" "TF_SPY_KILL_SPY_WITH_KNIFE_NAME" "刀起人亡" "TF_SPY_KILL_SPY_WITH_KNIFE_DESC" "利用刀子杀死持枪的间谍。" "TF_SPY_SURVIVE_BURNING_NAME" "火线警告" "TF_SPY_SURVIVE_BURNING_DESC" "隐身时遭受火烧,但存活了 30 秒。" "TF_SPY_BREAK_SHIELD_KILL_SNIPER_NAME" "另类死法" "TF_SPY_BREAK_SHIELD_KILL_SNIPER_DESC" "杀死一个电击背脊盾已经被你破坏掉的狙击手。" "TF_SPY_KILL_WORKING_ENGY_NAME" "破坏工事" "TF_SPY_KILL_WORKING_ENGY_DESC" "杀死正在建造步哨枪的工程师。" "TF_SPY_FAST_CAP_NAME" "神秘而庄严的面孔" "TF_SPY_FAST_CAP_DESC" "控制点解锁的瞬间马上进行攻占。" "TF_SPY_MEDIC_HEALING_KILL_ENEMY_NAME" "保险诈骗" "TF_SPY_MEDIC_HEALING_KILL_ENEMY_DESC" "在接受敌方医生治疗时,杀死一名敌人。" "TF_SPY_KILL_CP_DEFENDERS_NAME" "爆点专家" "TF_SPY_KILL_CP_DEFENDERS_DESC" "杀死 15 个站在其控制点的敌人。" "TF_SPY_BACKSTAB_DOMINATING_ENEMY_NAME" "重要目标" "TF_SPY_BACKSTAB_DOMINATING_ENEMY_DESC" "背刺正控制己方 3 名或 3 名以上队友的敌人。" "TF_SPY_REVENGE_WITH_BACKSTAB_NAME" "死神复仇" "TF_SPY_REVENGE_WITH_BACKSTAB_DESC" "用背刺的方式复仇杀敌。" "TF_SPY_KNIFE_KILL_WHILE_JARATED_NAME" "暗杀" "TF_SPY_KNIFE_KILL_WHILE_JARATED_DESC" "在被瓶手道击中时,用近战武器消灭一个敌人。" "TF_SPY_BACKSTAB_QUICK_KILLS_NAME" "连续背刺" "TF_SPY_BACKSTAB_QUICK_KILLS_DESC" "在 10 秒内背刺 3 个敌人。" "TF_SPY_BACKSTAB_GRIND_NAME" "间谍王" "TF_SPY_BACKSTAB_GRIND_DESC" "背刺 1000 个敌人。" "TF_SPY_SAPPER_GRIND_NAME" "破坏王" "TF_SPY_SAPPER_GRIND_DESC" "使用电子工兵摧毁 1000 个工程师的建筑。" "TF_SPY_SAPPER_TEAMWORK_NAME" "联合行动" "TF_SPY_SAPPER_TEAMWORK_DESC" "在队友入侵敌人一支步哨枪后的 3 秒内,入侵敌人的另一支步哨枪。" "TF_SPY_BACKSTAB_MEDIC_CHARGED_NAME" "不不博士" "TF_SPY_BACKSTAB_MEDIC_CHARGED_DESC" "背刺 1 个已经准备好部署 UberCharge 的医生。" "TF_SPY_BACKSTAB_CAPPING_ENEMIES_NAME" "这安全吗?" "TF_SPY_BACKSTAB_CAPPING_ENEMIES_DESC" "背刺 50 个正占领控制点的敌人。" "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_NAME" "刺杀转世" "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_DESC" "背刺一名敌人,迫使他切换为火焰兵复活。" "TF_SPY_AMBASSADOR_GRIND_NAME" "外交手腕" "TF_SPY_AMBASSADOR_GRIND_DESC" "使用大使手枪杀死 50 个敌人。" "TF_SPY_AMBASSADOR_SNIPER_GRIND_NAME" "爆头高手" "TF_SPY_AMBASSADOR_SNIPER_GRIND_DESC" "使用大使手枪爆头 20 名狙击手。" "TF_SPY_FEIGN_DEATH_KILL_NAME" "潜伏间谍" "TF_SPY_FEIGN_DEATH_KILL_DESC" "杀死在前 20 秒内迫使你假死的敌人。" "TF_SPY_AMBASSADOR_SCOUT_GRIND_NAME" "谁是你老爸?" "TF_SPY_AMBASSADOR_SCOUT_GRIND_DESC" "使用大使手枪爆头 3 名侦察兵。" "TF_SPY_CAMP_POSITION_NAME" "卧底高手" "TF_SPY_CAMP_POSITION_DESC" "在使用隐形刺客时,在一次生命中在同一地点将同一敌人杀死 3 次。" "TF_SPY_ACHIEVE_PROGRESS1_NAME" "间谍里程碑 1" "TF_SPY_ACHIEVE_PROGRESS1_DESC" "达成 5 项间谍成就。" "TF_SPY_ACHIEVE_PROGRESS2_NAME" "间谍里程碑 2" "TF_SPY_ACHIEVE_PROGRESS2_DESC" "达成 11 项间谍成就。" "TF_SPY_ACHIEVE_PROGRESS3_NAME" "间谍里程碑 3" "TF_SPY_ACHIEVE_PROGRESS3_DESC" "达成 17 项间谍成就。" "TF_SPY_KILL_BACKSCATTER_SCOUT_NAME" "手脚利索" "TF_SPY_KILL_BACKSCATTER_SCOUT_DESC" "背刺一个使用偷袭之力的侦察兵。" // Halloween Event "TF_HALLOWEEN_COLLECT_PUMPKINS_NAME" "糖果屋" "TF_HALLOWEEN_COLLECT_PUMPKINS_DESC" "从死亡的玩家身上收集 20 个万圣节南瓜,以解锁帽子。" "TF_HALLOWEEN_DOMINATE_FOR_HAT_NAME" "夺取可怕的摺叠礼帽" "TF_HALLOWEEN_DOMINATE_FOR_HAT_DESC" "控制一名戴着任何从成就中获得的折叠礼帽的玩家,获得你自己的幽灵折叠礼帽。" "TF_HALLOWEEN_KILL_SCARED_PLAYER_NAME" "呆若木鸡" "TF_HALLOWEEN_KILL_SCARED_PLAYER_DESC" "杀死 1 名被幽灵吓到的玩家。" "TF_HALLOWEEN_PUMPKIN_KILL_NAME" "攻击南瓜灯" "TF_HALLOWEEN_PUMPKIN_KILL_DESC" "通过引爆附近的南瓜炸弹杀死 5 名玩家。" "TF_HALLOWEEN_DISGUISED_SPY_KILL_NAME" "服装比赛" "TF_HALLOWEEN_DISGUISED_SPY_KILL_DESC" "杀死一个伪装成你当前兵种的间谍。" "TF_HALLOWEEN_BOSS_KILL_NAME" "万圣节沉睡者" "TF_HALLOWEEN_BOSS_KILL_DESC" "击败脱缰的无头骑士。" "TF_HALLOWEEN_BOSS_KILL_MELEE_NAME" "击破!" "TF_HALLOWEEN_BOSS_KILL_MELEE_DESC" "夺得脱缰的无头骑士的闹鬼金属。" "TF_HALLOWEEN_COLLECT_GOODY_BAG_NAME" "蒙面侠" "TF_HALLOWEEN_COLLECT_GOODY_BAG_DESC" "在 Mann Manor 地图中夺得摄魂石像鬼。" "TF_HALLOWEEN_CRAFT_SAXTON_MASK_NAME" "Sackston Hale" "TF_HALLOWEEN_CRAFT_SAXTON_MASK_DESC" "制造出萨克斯顿.霍尔面具。" "TF_HALLOWEEN_BOSS_DEATHCAM_NAME" "脱缰的无头骑士" "TF_HALLOWEEN_BOSS_ANNOUNCE_VICTIM" "%s1 成为了目标!" "TF_HALLOWEEN_BOSS_WARN_VICTIM" "你现在是目标!使用近战武器攻击敌人来转移目标!" "TF_HALLOWEEN_BOSS_ANNOUNCE_TAG" "%s1 将 %s2 标记成新的目标!" "TF_HALLOWEEN_BOSS_WARN_AGGRO" "你激怒了脱缰的无头骑士!" "TF_HALLOWEEN_BOSS_LOST_AGGRO" "你已不再是目标了。" "TF_HALLOWEEN_EYEBALL_BOSS_DEATHCAM_NAME" "魔眼" "TF_HALLOWEEN_EYEBOSS_KILL_NAME" "拆除视觉设备" "TF_HALLOWEEN_EYEBOSS_KILL_DESC" "杀死魔眼!" "TF_HALLOWEEN_LOOT_ISLAND_NAME" "读本好书" "TF_HALLOWEEN_LOOT_ISLAND_DESC" "到劫掠岛上去领取你的奖品!" "TF_HALLOWEEN_MERASMUS_DEATHCAM_NAME" "马拉莫斯" "TF_HALLOWEEN_MERASMUS_KILL_NAME" "巫师永不会赢" "TF_HALLOWEEN_MERASMUS_KILL_DESC" "击败马拉莫斯!" "TF_HALLOWEEN_MERASMUS_COLLECT_LOOT_NAME" "甜蜜度假胜地" "TF_HALLOWEEN_MERASMUS_COLLECT_LOOT_DESC" "到骷髅岛上取得你的奖品!" "TF_HALLOWEEN_MERASMUS_YOU_ARE_BOMB" "把你头上的炸弹还给马拉莫斯!" "TF_HALLOWEEN_HELLTOWER_RARE_SPELL_NAME" "Helltower:地狱的魔咒" "TF_HALLOWEEN_HELLTOWER_RARE_SPELL_DESC" "找到并施放一个高级魔咒" "TF_HALLOWEEN_HELLTOWER_WIN_ROUNDS_NAME" "Helltower:竞技之魂" "TF_HALLOWEEN_HELLTOWER_WIN_ROUNDS_DESC" "赢得 142 局游戏" "TF_HALLOWEEN_HELLTOWER_ENVIRONMENTAL_KILLS_NAME" "Helltower:记忆游戏" "TF_HALLOWEEN_HELLTOWER_ENVIRONMENTAL_KILLS_DESC" "在地狱中利用环境造成 17 次击杀" "TF_HALLOWEEN_HELLTOWER_SKELETON_GRIND_NAME" "Helltower:骷髅政变" "TF_HALLOWEEN_HELLTOWER_SKELETON_GRIND_DESC" "杀死 99 名骷髅战士" "TF_HALLOWEEN_HELLTOWER_KILL_GRIND_NAME" "Helltower:魔咒狂欢" "TF_HALLOWEEN_HELLTOWER_KILL_GRIND_DESC" "使用魔咒杀死 25 名玩家" "TF_HALLOWEEN_HELLTOWER_KILL_BROTHERS_NAME" "Helltower:地狱之轮" "TF_HALLOWEEN_HELLTOWER_KILL_BROTHERS_DESC" "将雷德蒙德 / 布鲁塔克送入地狱 10 次" "TF_HALLOWEEN_HELLTOWER_MILESTONE_NAME" "Helltower:离奇之4" "TF_HALLOWEEN_HELLTOWER_MILESTONE_DESC" "获得 4 项 Helltower 成就" "TF_HALLOWEEN_HELLTOWER_SKULL_ISLAND_REWARD_NAME" "Helltower:地狱之帽" "TF_HALLOWEEN_HELLTOWER_SKULL_ISLAND_REWARD_DESC" "在地狱的骷髅岛中获得战利品" "TF_HALLOWEEN_SKELETON_DEATHCAM_NAME" "骷髅战士" "TF_HALLOWEEN_DOOMSDAY_KILL_KARTS_NAME" "Carnival of Carnage:碰碰大丰收" "TF_HALLOWEEN_DOOMSDAY_KILL_KARTS_DESC" "将 30 名敌人的碰碰车撞出赛道,让他们摔死。" "TF_HALLOWEEN_DOOMSDAY_COLLECT_DUCKS_NAME" "Carnival of Carnage:抓鸭子" "TF_HALLOWEEN_DOOMSDAY_COLLECT_DUCKS_DESC" "收集 250 只鸭子。" "TF_HALLOWEEN_DOOMSDAY_SCORE_GOALS_NAME" "Carnival of Carnage:帽子戏法" "TF_HALLOWEEN_DOOMSDAY_SCORE_GOALS_DESC" "在碰碰车足球赛中进球 3 次。" "TF_HALLOWEEN_DOOMSDAY_RESPAWN_TEAMMATES_NAME" "Carnival of Carnage:车上复活" "TF_HALLOWEEN_DOOMSDAY_RESPAWN_TEAMMATES_DESC" "在碰碰车游戏中复活 30 名变成鬼魂的队友。" "TF_HALLOWEEN_DOOMSDAY_TINY_SMASHER_NAME" "Carnival of Carnage:武器降级" "TF_HALLOWEEN_DOOMSDAY_TINY_SMASHER_DESC" "在受到马拉莫斯的只能使用近战武器的诅咒时,杀死 15 个敌人。" "TF_HALLOWEEN_DOOMSDAY_WIN_MINIGAMES_NAME" "Carnival of Carnage:碰,碰,碰" "TF_HALLOWEEN_DOOMSDAY_WIN_MINIGAMES_DESC" "在三种碰碰车模式中各取得一次胜利,来赢得一个额外的万圣节礼物大煲。" "TF_HALLOWEEN_DOOMSDAY_MILESTONE_NAME" "Carnival of Carnage:毫不犹豫" "TF_HALLOWEEN_DOOMSDAY_MILESTONE_DESC" "完成 4 项 Carnival of Carnage 成就。" // Soldier Achievement Pack "TF_SOLDIER_ACHIEVE_PROGRESS1_NAME" "士兵里程碑 1" "TF_SOLDIER_ACHIEVE_PROGRESS1_DESC" "达成 5 项士兵成就。" "TF_SOLDIER_ACHIEVE_PROGRESS2_NAME" "士兵里程碑 2" "TF_SOLDIER_ACHIEVE_PROGRESS2_DESC" "达成 11 项士兵成就。" "TF_SOLDIER_ACHIEVE_PROGRESS3_NAME" "士兵里程碑 3" "TF_SOLDIER_ACHIEVE_PROGRESS3_DESC" "达成 17 项士兵成就。" "TF_SOLDIER_KILL_GROUP_WITH_CROCKET_NAME" "一石三鸟" "TF_SOLDIER_KILL_GROUP_WITH_CROCKET_DESC" "仅用一枚爆击火箭杀死 3 名敌人。" "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_NAME" "死从天降" "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_DESC" "使用火箭跳跃,并在降落前杀死 2 名敌人。" "TF_SOLDIER_THREE_DOMINATIONS_NAME" "主宰" "TF_SOLDIER_THREE_DOMINATIONS_DESC" "在一次生命中获得 3 次控制。" "TF_SOLDIER_DEFEND_MEDIC_NAME" "战争罪与罚" "TF_SOLDIER_DEFEND_MEDIC_DESC" "在一次生命中杀死 3 名对治疗过你的医生造成伤害的敌人。" "TF_SOLDIER_KILL_TAUNT_NAME" "手雷无情" "TF_SOLDIER_KILL_TAUNT_DESC" "使用镐子的嘲讽炸死一名敌人。" "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_NAME" "神奇之枪" "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_DESC" "在工程师的步哨枪的射程外,摧毁 5 挺步哨枪。" "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_NAME" "同归于尽" "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_DESC" "在敌方狙击手杀死你之后,被你的火箭弹杀死。" "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_NAME" "荣耀之翼" "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_DESC" "在空中时杀死 1 名同样在空中的敌方士兵。" "TF_SOLDIER_KILL_ENGY_NAME" "工程师永垂不朽" "TF_SOLDIER_KILL_ENGY_DESC" "杀死一名正在修复处于敌人火力之下的步哨枪的工程师。" "TF_SOLDIER_NEMESIS_SHOVEL_KILL_NAME" "壕沟战" "TF_SOLDIER_NEMESIS_SHOVEL_KILL_DESC" "用铁锹杀死你的复仇者。" "TF_SOLDIER_DESTROY_STICKIES_NAME" "炸弹二等兵" "TF_SOLDIER_DESTROY_STICKIES_DESC" "用霰弹枪摧毁 10 枚黏性炸弹而不死。" "TF_SOLDIER_CROUCH_ROCKET_JUMP_NAME" "翱翔的雄鹰" "TF_SOLDIER_CROUCH_ROCKET_JUMP_DESC" "使用跳和蹲完成最高的火箭跳跃。" "TF_SOLDIER_BUFF_FRIENDS_NAME" "众志成城" "TF_SOLDIER_BUFF_FRIENDS_DESC" "使用战旗同时为 5 名 Steam 好友施加增益。" "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_NAME" "呼啸雄鹰" "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_DESC" "以高处至下攻击的方式杀死 20 名敌人。" "TF_SOLDIER_SHOOT_MULT_CRITS_NAME" "可恶的爆击火箭" "TF_SOLDIER_SHOOT_MULT_CRITS_DESC" "连续射出两枚随机爆击的火箭。" "TF_SOLDIER_KILL_DEFENSELESS_NAME" "撕毁日内瓦条约" "TF_SOLDIER_KILL_DEFENSELESS_DESC" "在一局结束后,杀死 3 名毫无防御的玩家。" "TF_SOLDIER_KILL_ON_FIRE_NAME" "烤肉串" "TF_SOLDIER_KILL_ON_FIRE_DESC" "着火后杀死 20 名敌人。" "TF_SOLDIER_KILL_FIVE_STUNNED_NAME" "致命昏迷" "TF_SOLDIER_KILL_FIVE_STUNNED_DESC" "杀死 5 名被击昏或被减速的玩家。" "TF_SOLDIER_FREEZECAM_GIBS_NAME" "屠杀!屠杀!屠杀!" "TF_SOLDIER_FREEZECAM_GIBS_DESC" "送敌人一张你对着他至少 3 块尸体碎片嘲讽的定格照。" "TF_SOLDIER_KILL_SPY_KILLER_NAME" "处决战犯" "TF_SOLDIER_KILL_SPY_KILLER_DESC" "杀死一名刚刚背刺队友的间谍。" "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_NAME" "汉堡山" "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_DESC" "守住控制点 30 次。" "TF_SOLDIER_GIB_GRIND_NAME" "炸翻天" "TF_SOLDIER_GIB_GRIND_DESC" "炸死 1000 名敌人。" "TF_SOLDIER_RJ_EQUALIZER_KILL_NAME" "完美跳跃" "TF_SOLDIER_RJ_EQUALIZER_KILL_DESC" "使用火箭跳跃,在空中或刚刚落地后使用十字镐杀死一名敌人。" "TF_SOLDIER_BUFF_TEAMMATES_NAME" "加成小子" "TF_SOLDIER_BUFF_TEAMMATES_DESC" "在一次生命中使用战旗为 15 名队友施加增益。" "TF_SOLDIER_KILL_DEMOMAN_GRIND_NAME" "该死的苏格兰崽子,滚出去!" "TF_SOLDIER_KILL_DEMOMAN_GRIND_DESC" "杀死 500 名敌方爆破手" "TF_SOLDIER_KILL_PYRO_NAME" "极速追杀" "TF_SOLDIER_KILL_PYRO_DESC" "在敌人火焰兵把你的火箭吹开后的 10 秒内杀死他。" "TF_SOLDIER_EQUALIZER_STREAK_NAME" "没空流血" "TF_SOLDIER_EQUALIZER_STREAK_DESC" "在一次生命中未受治疗的情况下用十字镐杀死 3 名玩家。" "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_NAME" "濒死搏杀" "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_DESC" "在生命值少于 25 的情况下用十字镐杀死 20 名敌人。" "TF_SOLDIER_BOUNCE_THEN_SHOTGUN_NAME" "枪声为谁而鸣" "TF_SOLDIER_BOUNCE_THEN_SHOTGUN_DESC" "使用火箭弹将敌人炸飞,并在落地之前使用霰弹枪杀死他们。" "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_NAME" "死神在身下" "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_DESC" "使用精确打击者杀死 10 名正在空中的敌人。" "TF_SOLDIER_FREEZECAM_TAUNT_NAME" "无言胜有言" "TF_SOLDIER_FREEZECAM_TAUNT_DESC" "送敌人一张你在鸣枪敬礼的定格照。" "TF_SOLDIER_DUO_SOLDIER_KILLS_NAME" "兄弟齐心,其力断金" "TF_SOLDIER_DUO_SOLDIER_KILLS_DESC" "协助另一名士兵或在其协助下杀死 10 名敌人。" "TF_SOLDIER_MVP_NAME" "荣誉勋章" "TF_SOLDIER_MVP_DESC" "在由 6 名或 6 名以上玩家组成的队伍中,获得 10 次 MVP。" "TF_SOLDIER_RIDE_THE_CART_NAME" "英勇之旅" "TF_SOLDIER_RIDE_THE_CART_DESC" "推车 30 秒。" "TF_SOLDIER_ASSIST_MEDIC_UBER_NAME" "S*M*A*S*H" "TF_SOLDIER_ASSIST_MEDIC_UBER_DESC" "在一名医生的辅助下,在单次 UberCharge 中炸死 5 名敌人。" "TF_SOLDIER_PARACHUTE_KILL_GROUP_NAME" "高人一等" "TF_SOLDIER_PARACHUTE_KILL_GROUP_DESC" "在一次降落伞使用过程中,杀死 3 名玩家。" "TF_SOLDIER_PARACHUTE_DISTANCE_NAME" "高益求高" "TF_SOLDIER_PARACHUTE_DISTANCE_DESC" "伞降 19.47 英里。" "TF_SOLDIER_PARACHUTE_KILL_PARACHUTE_NAME" "近身缠斗" "TF_SOLDIER_PARACHUTE_KILL_PARACHUTE_DESC" "在跳伞时杀死一名跳伞的敌人。" "TF_SOLDIER_AIRSTRIKE_MAX_CLIP_NAME" "最大潜力" "TF_SOLDIER_AIRSTRIKE_MAX_CLIP_DESC" "利用空袭火箭筒杀敌,达到其最大装弹量。" "TF_SOLDIER_AIRSTRIKE_GROUP_KILL_NAME" "炸弹出手!" "TF_SOLDIER_AIRSTRIKE_GROUP_KILL_DESC" "使用空袭火箭筒,在一次火箭跳之内,杀死 3 名敌人。" // Demoman Achievement Pack "TF_DEMOMAN_KILL_SOLDIER_GRIND_NAME" "士兵猎手" "TF_DEMOMAN_KILL_SOLDIER_GRIND_DESC" "杀死 500 名敌方士兵" "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_NAME" "拆除大队" "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_DESC" "在医生发动的单次 UberCharge 中摧毁 5 座敌方工程师建筑。" "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_NAME" "康纳利之死" "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_DESC" "砍下隐形间谍的脑袋。" "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_NAME" "正中靶心" "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_DESC" "使用榴弹发射器直接命中杀死 50 名敌人。" "TF_DEMOMAN_BOUNCE_AND_KILL_NAME" "高空肉靶" "TF_DEMOMAN_BOUNCE_AND_KILL_DESC" "将敌人炸飞,并在落地之前将其杀死。" "TF_DEMOMAN_DECAPITATE_PLAYERS_NAME" "猎头者" "TF_DEMOMAN_DECAPITATE_PLAYERS_DESC" "砍下 50 名敌人的脑袋。" "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_NAME" "求头之路" "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_DESC" "连续砍下 4 名敌人的脑袋,间隔不超过 10 秒。" "TF_DEMOMAN_DUO_DEMOMAN_KILLS_NAME" "合作愉快!" "TF_DEMOMAN_DUO_DEMOMAN_KILLS_DESC" "协助另一名爆破手或在其协助下杀死 10 名敌人。" "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_NAME" "一石二鸟" "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_DESC" "在单次黏弹跳跃中杀死 2 名敌人。" "TF_DEMOMAN_KILL_PLAYER_AFTER_TP_NAME" "尼斯湖炸弹怪人" "TF_DEMOMAN_KILL_PLAYER_AFTER_TP_DESC" "在敌方玩家离开传送装置后的 5 秒内用黏性炸弹将其击杀。" "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_NAME" "以一敌三" "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_DESC" "控制 3 名工程师。" "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_NAME" "误打误撞" "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_DESC" "使用榴弹发射器直接命中摧毁 1 座不在视野内的工程师建筑。" "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_NAME" "苏格兰特技" "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_DESC" "黏弹跳跃时使用近战武器杀死 1 名敌人。" "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_NAME" "毁灭打击" "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_DESC" "单次引爆黏性炸弹,将一名工程师,他的步哨枪、补给器一起炸飞。" "TF_DEMOMAN_DECAPITATE_EQUALIZER_NAME" "大挫锐气" "TF_DEMOMAN_DECAPITATE_EQUALIZER_DESC" "砍下一名正在挥舞十字镐的敌方士兵的脑袋。" "TF_DEMOMAN_DECAPITATE_NEMESIS_NAME" "只能活一个" "TF_DEMOMAN_DECAPITATE_NEMESIS_DESC" "砍下你的复仇者的脑袋。" "TF_DEMOMAN_DAMAGE_GRIND_NAME" "炸弹专家" "TF_DEMOMAN_DAMAGE_GRIND_DESC" "造成 100 万的爆炸伤害。" "TF_DEMOMAN_KILL_X_CAPPING_ONEDET_NAME" "连环爆炸" "TF_DEMOMAN_KILL_X_CAPPING_ONEDET_DESC" "单次引爆黏性炸弹,炸死 3 名正在推车或占点的敌人,累计 3 次。" "TF_DEMOMAN_KILL_X_DEFENDING_NAME" "负隅顽抗" "TF_DEMOMAN_KILL_X_DEFENDING_DESC" "杀死 25 名防守控制点或战车的玩家。" "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_NAME" "让毁灭来的更猛烈些吧!" "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_DESC" "摧毁 50 座建筑。" "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_NAME" "一击必杀" "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_DESC" "单次引爆黏性炸弹,杀死 3 名满生命值的机枪手。" "TF_DEMOMAN_KILL_X_SCOUTS_PYROS_NAME" "榴弹死神" "TF_DEMOMAN_KILL_X_SCOUTS_PYROS_DESC" "使用榴弹发射器杀死 25 名侦察兵和火焰兵。" "TF_DEMOMAN_TAUNT_KILL_NAME" "骑士荣誉" "TF_DEMOMAN_TAUNT_KILL_DESC" "使用苏格兰长剑的嘲讽斩杀一名敌人。" "TF_DEMOMAN_CHARGE_KILL_NAME" "冲锋陷阵" "TF_DEMOMAN_CHARGE_KILL_DESC" "冲锋并用盾牌猛击杀死 1 名敌人。" "TF_DEMOMAN_CRIT_SWORD_KILL_NAME" "痛扁我吧,苏格兰人" "TF_DEMOMAN_CRIT_SWORD_KILL_DESC" "使用苏格兰长剑的爆击加成杀死 5 名敌人。" "TF_DEMOMAN_AIR_BURST_KILLS_NAME" "天降之灾" "TF_DEMOMAN_AIR_BURST_KILLS_DESC" "引爆空中的黏性炸弹杀死 30 名玩家。" "TF_DEMOMAN_STICKYJUMP_CAP_NAME" "天降神兵" "TF_DEMOMAN_STICKYJUMP_CAP_DESC" "使用黏弹跳跃跳至一个控制点并占领。" "TF_DEMOMAN_FREEZECAM_SMILE_NAME" "血腥微笑" "TF_DEMOMAN_FREEZECAM_SMILE_DESC" "送敌方玩家一张带有你笑脸的定格照。" "TF_DEMOMAN_FREEZECAM_RUMP_NAME" "第二只眼" "TF_DEMOMAN_FREEZECAM_RUMP_DESC" "送敌方玩家一张你摇摆屁股的定格照。" "TF_DEMOMAN_ENVIRONMENTAL_KILL_NAME" "借力使力" "TF_DEMOMAN_ENVIRONMENTAL_KILL_DESC" "使用黏性炸弹发射器利用环境伤害杀死 1 名敌方玩家。" "TF_DEMOMAN_DESTROY_X_STICKYBOMBS_NAME" "皇家抢案" "TF_DEMOMAN_DESTROY_X_STICKYBOMBS_DESC" "使用苏格兰防御者摧毁 100 枚敌方黏性炸弹。" "TF_DEMOMAN_STICKJUMP_DISTANCE_NAME" "高空滑翔" "TF_DEMOMAN_STICKJUMP_DISTANCE_DESC" "超远距离黏弹跳跃..." "TF_DEMOMAN_KILL3_WITH_DETONATION_NAME" "炸弹装袋工" "TF_DEMOMAN_KILL3_WITH_DETONATION_DESC" "单次引爆黏性炸弹炸死至少 3 名玩家。" "TF_DEMOMAN_KILLXSAPPINGSPIES_NAME" "闪击间谍" "TF_DEMOMAN_KILLXSAPPINGSPIES_DESC" "杀死 20 名在前 5 秒内瘫痪了友方建筑的间谍。" "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_NAME" "砰!砰!砰!" "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_DESC" "使用苏格兰防御者分次引爆炸死 3 名玩家,而不另外放置黏性炸弹。" "TF_DEMOMAN_ACHIEVE_PROGRESS1_NAME" "爆破手里程碑 1" "TF_DEMOMAN_ACHIEVE_PROGRESS1_DESC" "达成 5 项爆破手成就。" "TF_DEMOMAN_ACHIEVE_PROGRESS2_NAME" "爆破手里程碑 2" "TF_DEMOMAN_ACHIEVE_PROGRESS2_DESC" "达成 11 项爆破手成就。" "TF_DEMOMAN_ACHIEVE_PROGRESS3_NAME" "爆破手里程碑 3" "TF_DEMOMAN_ACHIEVE_PROGRESS3_DESC" "达成 17 项爆破手成就。" "TF_DEMOMAN_PARACHUTE_KILL_GROUP_NAME" "空中劫掠" "TF_DEMOMAN_PARACHUTE_KILL_GROUP_DESC" "在一次跳伞过程中,杀死 3 名敌人。" "TF_DEMOMAN_PARACHUTE_DISTANCE_NAME" "超高空伞降" "TF_DEMOMAN_PARACHUTE_DISTANCE_DESC" "伞降 19.47 英里。" "TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE_NAME" "航空管制" "TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE_DESC" "在跳伞时杀死一名跳伞的敌人。" "TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE_NAME" "急转弯" "TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE_DESC" "在冲锋中杀死一名刚才还不在你视线范围中的敌人。" "TF_DEMOMAN_QUICK_KILLS_NAME" "链式反应" "TF_DEMOMAN_QUICK_KILLS_DESC" "利用冲锋,在 6 秒中杀死 3 名敌人。" "TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO_NAME" "死对头" "TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO_DESC" "在冲锋时杀死冲锋的敌方爆破手。" // Engineer Achievement Pack "TF_ENGINEER_ACHIEVE_PROGRESS1_NAME" "工程师里程碑 1" "TF_ENGINEER_ACHIEVE_PROGRESS1_DESC" "达成 5 项工程师成就。" "TF_ENGINEER_ACHIEVE_PROGRESS2_NAME" "工程师里程碑 2" "TF_ENGINEER_ACHIEVE_PROGRESS2_DESC" "达成 11 项工程师成就。" "TF_ENGINEER_ACHIEVE_PROGRESS3_NAME" "工程师里程碑 3" "TF_ENGINEER_ACHIEVE_PROGRESS3_DESC" "达成 17 项工程师成就。" "TF_ENGINEER_TELEPORT_GRIND_NAME" "好战分子" "TF_ENGINEER_TELEPORT_GRIND_DESC" "累计让 100 名队友使用你的传送装置。" "TF_ENGINEER_DISPENSER_EXTINGUISH_NAME" "为绅士灭火" "TF_ENGINEER_DISPENSER_EXTINGUISH_DESC" "使用补给器帮助 20 名队友灭火。" "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_NAME" "复仇" "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_DESC" "使用边境裁决者的复仇爆击杀死摧毁掉你步哨的敌人。" "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_NAME" "搜索引擎" "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_DESC" "操纵遥控手柄杀死 3 个隐形的间谍。" "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_NAME" "超出范围" "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_DESC" "使用遥控手柄操纵步哨枪击杀 10 名超出射程的敌人。" "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_NAME" "建筑加固" "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_DESC" "使用遥控手柄帮助你的步哨枪加装护盾,并且在吸收 500 点伤害后仍然没有被毁。" "TF_ENGINEER_REVENGE_CRIT_LIFE_NAME" "不可饶恕" "TF_ENGINEER_REVENGE_CRIT_LIFE_DESC" "在一次生命中使用边境裁决者的复仇爆击击杀 3 名敌人。" "TF_ENGINEER_KILL_SPY_TWO_SAPPERS_NAME" "快速处理" "TF_ENGINEER_KILL_SPY_TWO_SAPPERS_DESC" "10 秒内杀掉一个间谍,并摧毁 2 个电子工兵。" "TF_ENGINEER_KILL_DISGUISED_SPY_NAME" "扳手攻击" "TF_ENGINEER_KILL_DISGUISED_SPY_DESC" "使用扳手击杀一名伪装的间谍。" "TF_ENGINEER_UPGRADE_BUILDINGS_NAME" "沉默的伙计" "TF_ENGINEER_UPGRADE_BUILDINGS_DESC" "帮助队友升级他的建筑 50 次。" "TF_ENGINEER_DESTROY_SAPPERS_NAME" "一群电子工兵" "TF_ENGINEER_DESTROY_SAPPERS_DESC" "帮助队友摧毁 25 个电子工兵。" "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_NAME" "治疗与修复" "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_DESC" "当医生治疗你时,修复受到攻击的步哨枪。" "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_NAME" "德克萨斯州的屠宰场" "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_DESC" "使用步哨枪击杀 5000 名敌人。" "TF_ENGINEER_SENTRY_AVENGES_YOU_NAME" "边境审判" "TF_ENGINEER_SENTRY_AVENGES_YOU_DESC" "你的步哨枪在 10 秒内干掉杀死你的敌人。" "TF_ENGINEER_FREEZECAM_TAUNT_NAME" "吉他秀" "TF_ENGINEER_FREEZECAM_TAUNT_DESC" "送敌方玩家一张展现你吉他弹奏技艺的定格照。" "TF_ENGINEER_FREEZECAM_SENTRY_NAME" "不文明的家伙" "TF_ENGINEER_FREEZECAM_SENTRY_DESC" "用步哨枪干掉敌方玩家时,送他一张你和步哨枪的定格照。" "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_NAME" "联合攻击" "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_DESC" "用你的霰弹枪干掉一个被你的步哨攻击过的敌人。" "TF_ENGINEER_DISPENSER_HEAL_GROUP_NAME" "节假日" "TF_ENGINEER_DISPENSER_HEAL_GROUP_DESC" "用你的补给器同时治疗 3 个队友。" "TF_ENGINEER_SENTRY_KILL_CAPS_NAME" "无人地带" "TF_ENGINEER_SENTRY_KILL_CAPS_DESC" "使用步哨枪干掉 25 名正在占领控制点的敌人。" "TF_ENGINEER_KILL_FLAG_CARRIERS_NAME" "商业机密" "TF_ENGINEER_KILL_FLAG_CARRIERS_DESC" "杀死 20 个携带我方情报的玩家。" "TF_ENGINEER_WASTE_METAL_GRIND_NAME" "死亡金属" "TF_ENGINEER_WASTE_METAL_GRIND_DESC" "从被摧毁的建筑碎片中累积获得 10000 点金属。" "TF_ENGINEER_HELP_BUILD_STRUCTURE_NAME" "领土争夺" "TF_ENGINEER_HELP_BUILD_STRUCTURE_DESC" "帮你的队友盖建筑。" "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_NAME" "火速回救!" "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_DESC" "敌方间谍在你的建筑上放置了电子工兵,你当时正离这个建筑几米远,赶回去清除掉电子工兵。" "TF_ENGINEER_DESTROY_STICKIES_NAME" "消灭害虫" "TF_ENGINEER_DESTROY_STICKIES_DESC" "摧毁掉你建筑旁的 50 个黏性炸弹。" "TF_ENGINEER_TAUNT_KILL_NAME" "爵士乐手" "TF_ENGINEER_TAUNT_KILL_DESC" "使用吉他给敌人头部造成致命冲击。" "TF_ENGINEER_KILL_SNIPERS_SENTRY_NAME" "打破规则" "TF_ENGINEER_KILL_SNIPERS_SENTRY_DESC" "使用遥控手柄操作步哨枪杀死 10 名狙击手。" "TF_ENGINEER_HELP_MANUAL_SENTRY_NAME" "好帮手" "TF_ENGINEER_HELP_MANUAL_SENTRY_DESC" "当友方工程师正在使用遥控手柄操作步哨时,帮助修复他的步哨枪,或者帮助他的步哨枪补充弹药50次。" "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_NAME" "保护专利" "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_DESC" "使用遥控手柄操纵步哨枪来破坏对方工程师的步哨枪。" "TF_ENGINEER_MOVE_SENTRY_GET_KILL_NAME" "蓄谋已久" "TF_ENGINEER_MOVE_SENTRY_GET_KILL_DESC" "背着一个三级步哨,在放下它的一瞬间杀死敌人。" "TF_ENGINEER_BUILDING_CARRY_NAME" "德州游侠" "TF_ENGINEER_BUILDING_CARRY_DESC" "扛着你的建筑行走 1 千米。" "TF_ENGINEER_KILL_ASSIST_NAME" "第三只手" "TF_ENGINEER_KILL_ASSIST_DESC" "使用你的步哨枪协助另一名工程师并获得 10 次助攻。" "TF_ENGINEER_DISPENSER_HEAL_GRIND_NAME" "治疗型牛仔" "TF_ENGINEER_DISPENSER_HEAL_GRIND_DESC" "使用补给器为玩家补充 100000 点生命值。" "TF_ENGINEER_REPAIR_TEAM_GRIND_NAME" "修理工" "TF_ENGINEER_REPAIR_TEAM_GRIND_DESC" "修复队友的建筑物,累计修复 50000 点伤害。" "TF_ENGINEER_TANK_DAMAGE_NAME" "永垂不朽" "TF_ENGINEER_TANK_DAMAGE_DESC" "帮助一个建筑承受超过 2000 点伤害,并且建筑没有被摧毁。" "TF_ENGINEER_HEAVY_ASSIST_NAME" "协助犯罪" "TF_ENGINEER_HEAVY_ASSIST_DESC" "用补给器持续为一个机枪手提供治疗,直到他杀死 5 名敌人。" // Replay achievements. "TF_REPLAY_SAVE_REPLAY_NAME" "完工" "TF_REPLAY_SAVE_REPLAY_DESC" "保存你的第一个回放。" "TF_REPLAY_PERFORMANCE_MODE_NAME" "后期校正" "TF_REPLAY_PERFORMANCE_MODE_DESC" "当观看回放时,按下空格键进入编辑器。" "TF_REPLAY_BROWSE_REPLAYS_NAME" "特写镜头" "TF_REPLAY_BROWSE_REPLAYS_DESC" "将回放渲染成视频。" "TF_REPLAY_EDIT_TIME_NAME" "自我表演之星" "TF_REPLAY_EDIT_TIME_DESC" "花一些时间编辑回放。" "TF_REPLAY_YOUTUBE_VIEWS_TIER1_NAME" "家庭电影" "TF_REPLAY_YOUTUBE_VIEWS_TIER1_DESC" "为你的视频获得100次 YouTube™ 观看数。" "TF_REPLAY_YOUTUBE_VIEWS_TIER2_NAME" "本地电影之星" "TF_REPLAY_YOUTUBE_VIEWS_TIER2_DESC" "为你的视频获得1000次 YouTube™ 观看数。" "TF_REPLAY_YOUTUBE_VIEWS_TIER3_NAME" "独立电影的轰动效应" "TF_REPLAY_YOUTUBE_VIEWS_TIER3_DESC" "为你的视频获得10000次 YouTube™ 观看数。" "TF_REPLAY_YOUTUBE_VIEWS_HIGHEST_NAME" "好莱坞大片" "TF_REPLAY_YOUTUBE_VIEWS_HIGHEST_DESC" "为你的视频获得100000次 YouTube™ 观看数。" // Foundry Achievements "TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY_NAME" "瓮中捉鳖" "TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY_DESC" "使用一发爆击杀死一名正在占领控制点的敌人。" "TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS_NAME" "铸场五人组" "TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS_DESC" "与至少 5 名在你好友名单上的玩家进行一次游戏。" "TF_MAPS_FOUNDRY_WIN_MINTIME_NAME" "两分钟战争" "TF_MAPS_FOUNDRY_WIN_MINTIME_DESC" "在两分钟内赢得一次胜利。" "TF_MAPS_FOUNDRY_WIN_ROUNDS_NAME" "严酷考验" "TF_MAPS_FOUNDRY_WIN_ROUNDS_DESC" "累计赢得 137 次胜利。" "TF_MAPS_FOUNDRY_FAST_FINAL_CAP_NAME" "最速五秒" "TF_MAPS_FOUNDRY_FAST_FINAL_CAP_DESC" "在你的队友占领上个控制点的五秒内占领最终控制点。" "TF_MAPS_FOUNDRY_TELEPORT_AND_CAP_NAME" "领土主张" "TF_MAPS_FOUNDRY_TELEPORT_AND_CAP_DESC" "在走出传送装置后的 12 秒内占领一个控制点。" "TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON_NAME" "同样终结" "TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON_DESC" "将一个敌人推入炉火中烧死。" "TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN_NAME" "真正的偷点" "TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN_DESC" "在敌人试图占领我方的最后一个控制点之后,仍然赢得此局。" "TF_MAPS_FOUNDRY_PLAY_EACH_CLASS_NAME" "全兵种杀手" "TF_MAPS_FOUNDRY_PLAY_EACH_CLASS_DESC" "在一局游戏中,使用全部9个兵种,并且各获得至少一次杀敌。" "TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF_NAME" "扫荡屋顶" "TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF_DESC" "在一次生命内,杀死中央控制点屋顶上的两个敌人。" "TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE_NAME" "难分高下" "TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE_DESC" "在一局游戏中,两方共占领据点15次而未分胜负。" "TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1_NAME" "Foundry 里程碑" "TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1_DESC" "达成 7 项 Foundry 地图成就。" // MvM Achievements "TF_MVM_COMPLETE_POP_FILE_NAME" "钢铁粉碎机" "TF_MVM_COMPLETE_POP_FILE_DESC" "在一次任务中抵挡所有回合的进攻。" "TF_MVM_EARN_MONEY_BONUS_NAME" "战时加薪" "TF_MVM_EARN_MONEY_BONUS_DESC" "在一回合结束时获得现金奖励。" "TF_MVM_ADVANCED_EARN_ALL_BONUSES_NAME" "横财" "TF_MVM_ADVANCED_EARN_ALL_BONUSES_DESC" "在高级难度下,获得全部的现金奖励。" "TF_MVM_PICKUP_MONEY_ABOUT_TO_EXPIRE_NAME" "高速缓存" "TF_MVM_PICKUP_MONEY_ABOUT_TO_EXPIRE_DESC" "在地上的现金快要消失的时候把它捡起来。" "TF_MVM_COLLECT_MONEY_GRIND_NAME" "终结者 T-1000000" "TF_MVM_COLLECT_MONEY_GRIND_DESC" "捡起的现金数量到达 1000000。" "TF_MVM_PLAY_GAME_FRIENDS_NAME" "钢铁兄弟会" "TF_MVM_PLAY_GAME_FRIENDS_DESC" "与 5 名好友共同完成一次任务。" "TF_MVM_PLAY_EACH_CLASS_NAME" "全能多面手" "TF_MVM_PLAY_EACH_CLASS_DESC" "分别使用每个兵种进行一次完整的游戏。" "TF_MVM_DESTROY_TWO_TANKS_NAME" "发条毁灭者" "TF_MVM_DESTROY_TWO_TANKS_DESC" "摧毁两辆坦克,间隔时间不超过5秒。" "TF_MVM_DESTROY_TANK_WHILE_DEPLOYING_NAME" "Balls-E" "TF_MVM_DESTROY_TANK_WHILE_DEPLOYING_DESC" "在坦克即将完成炸弹部署时将其摧毁。" "TF_MVM_DESTROY_TANK_QUICKLY_NAME" "发条征服者" "TF_MVM_DESTROY_TANK_QUICKLY_DESC" "在坦克出现后的 20 秒内将其摧毁。" "TF_MVM_DEFEND_CAP_NAME" "垃圾阻挡" "TF_MVM_DEFEND_CAP_DESC" "在一个回合中,防守舱门 10 次,以防止机器人放置炸弹。" "TF_MVM_KILL_BOMB_CARRIERS_NAME" "刽子手" "TF_MVM_KILL_BOMB_CARRIERS_DESC" "在一回合游戏中连续摧毁 15 个还没升级的炸弹携带者。" "TF_MVM_COMPLETE_WAVE_WITHOUT_DYING_NAME" "杀出重围" "TF_MVM_COMPLETE_WAVE_WITHOUT_DYING_DESC" "在进阶难度下用一条命完成一回合。" "TF_MVM_COMPLETE_TOUR_NAME" "抢劫阵列" "TF_MVM_COMPLETE_TOUR_DESC" "完成 Crash Course, Doe's Drill, 以及 Mann-euvers 任务。" "TF_MVM_USE_TELEPORT_BOTTLE_NAME" "机器幽灵" "TF_MVM_USE_TELEPORT_BOTTLE_DESC" "使用水壶的“返回重生点”功能返回基地,并在其后的 5 秒内摧毁一个炸弹携带者。" "TF_MVM_USE_CRIT_BOTTLE_NAME" "爆击恐惧" "TF_MVM_USE_CRIT_BOTTLE_DESC" "使用水壶提供的“爆击加成”摧毁一个巨型机器人。" "TF_MVM_USE_UBER_BOTTLE_NAME" "德国技术" "TF_MVM_USE_UBER_BOTTLE_DESC" "使用水壶提供的“Ubercharge 加成”摧毁 15 个机器人" "TF_MVM_USE_BUILD_BOTTLE_NAME" "未删除" "TF_MVM_USE_BUILD_BOTTLE_DESC" "在你原先的步哨枪被摧毁后的 3 秒内,使用水壶的“建筑瞬间升级加成”来建造一挺新步哨。" "TF_MVM_USE_AMMO_BOTTLE_NAME" "弹药扩充" "TF_MVM_USE_AMMO_BOTTLE_DESC" "在游戏中,使用增益水壶的“装填弹药”能力来为弹药耗尽的武器恢复弹药。" "TF_MVM_MAX_PRIMARY_UPGRADES_NAME" "系统升级" "TF_MVM_MAX_PRIMARY_UPGRADES_DESC" "将主武器的各项升级升满。" "TF_MVM_MAX_PLAYER_RESISTANCES_NAME" "高效运行" "TF_MVM_MAX_PLAYER_RESISTANCES_DESC" "将某一兵种的全部伤害抗性升到满级" "TF_MVM_NO_ALARMS_IN_FINAL_WAVE_NAME" "引擎故障" "TF_MVM_NO_ALARMS_IN_FINAL_WAVE_DESC" "进行高级难度的游戏,并在最后一回合中,阻止炸弹抵达警戒区域。" "TF_MVM_KILL_MEDICS_CHARGED_NAME" "负电荷" "TF_MVM_KILL_MEDICS_CHARGED_DESC" "在一回合内摧毁 5 个将要部署 Ubercharge 的机器医生。" "TF_MVM_KILL_ROBOT_GRIND_NAME" "芯片杀手" "TF_MVM_KILL_ROBOT_GRIND_DESC" "摧毁 100000 个机器人。" "TF_MVM_KILL_ROBOT_MEGA_GRIND_NAME" "金属屠杀" "TF_MVM_KILL_ROBOT_MEGA_GRIND_DESC" "摧毁 1000000 个机器人。" "TF_MVM_KILL_SENTRY_BUSTER_NAME" "超热启动" "TF_MVM_KILL_SENTRY_BUSTER_DESC" "在步哨毁灭者抵达目标步哨之前将其摧毁。" "TF_MVM_SPY_SAP_ROBOTS_NAME" "电压异常" "TF_MVM_SPY_SAP_ROBOTS_DESC" "作为间谍同时瘫痪 10 个机器人。" "TF_MVM_SOLDIER_BUFF_TEAM_NAME" "强力冲击" "TF_MVM_SOLDIER_BUFF_TEAM_DESC" "用士兵在一回合内同时对 4 名队友释放战旗加成。" "TF_MVM_HEAVY_RAGE_PUSH_DEPLOYING_ROBOT_NAME" "越战越勇" "TF_MVM_HEAVY_RAGE_PUSH_DEPLOYING_ROBOT_DESC" "用机枪手积攒的怒气效果击退一个将要投放炸弹的机器人。" "TF_MVM_MEDIC_SHARE_BOTTLES_NAME" "勇气的分享" "TF_MVM_MEDIC_SHARE_BOTTLES_DESC" "作为医生,在一回合内分享水壶效果 5 次。" "TF_MVM_DEMO_GROUP_KILL_NAME" "机器破坏者" "TF_MVM_DEMO_GROUP_KILL_DESC" "用爆破手在单次黏弹引爆中摧毁 10 个机器人。" "TF_MVM_SCOUT_MARK_FOR_DEATH_NAME" "机器人会做梦吗?" "TF_MVM_SCOUT_MARK_FOR_DEATH_DESC" "在一回合内,用侦察兵的睡魔棒球为 15 个机器人打上死亡标记。" "TF_MVM_SNIPER_KILL_GROUP_NAME" "电火花" "TF_MVM_SNIPER_KILL_GROUP_DESC" "作为狙击手,一枪杀死 4 名敌人。" "TF_MVM_PYRO_BOMB_RESET_NAME" "硬启动" "TF_MVM_PYRO_BOMB_RESET_DESC" "用火焰兵在一回合中销毁炸弹 3 次。" "TF_MVM_ENGINEER_ESCAPE_SENTRY_BUSTER_NAME" "偷运出界" "TF_MVM_ENGINEER_ESCAPE_SENTRY_BUSTER_DESC" "在步哨毁灭者将要引爆时带着你的步哨逃走。" "TF_MVM_MAPS_ROTTENBURG_TANK_NAME" "宅急救" "TF_MVM_MAPS_ROTTENBURG_TANK_DESC" "在 Rottenburg,于坦克碾过路障前摧毁它。" "TF_MVM_MAPS_ROTTENBURG_BOMB_NAME" "双重猛击" "TF_MVM_MAPS_ROTTENBURG_BOMB_DESC" "在 Rottenburg 上进行一场进阶回合,没有让炸弹炸毁城镇。" "TF_MVM_MAPS_ROTTENBURG_PIT_GRIND_NAME" "过去的世纪" "TF_MVM_MAPS_ROTTENBURG_PIT_GRIND_DESC" "在 Rottenburg,把 100 名敌人推进陷阱。" "TF_MVM_MAPS_MANNHATTAN_PIT_NAME" "布置陷阱是个技术活" "TF_MVM_MAPS_MANNHATTAN_PIT_DESC" "和你的队友一起,在一回合内,用陷阱消灭 10 个可怜的家伙。" "TF_MVM_MAPS_MANNHATTAN_MYSTERY_NAME" "现在可以吃了" "TF_MVM_MAPS_MANNHATTAN_MYSTERY_DESC" "在 Mannhattan 的某处:啊...疼...啊...!" "TF_MVM_MAPS_MANNHATTAN_NO_GATES_NAME" "从老子的草坪上滚出去" "TF_MVM_MAPS_MANNHATTAN_NO_GATES_DESC" "在 Mannhattan 上进行一场进阶任务,没有让敌方的出生点推进一次。" "TF_MVM_MAPS_MANNHATTAN_STUN_RADIOWAVE_NAME" "软件降级" "TF_MVM_MAPS_MANNHATTAN_STUN_RADIOWAVE_DESC" "在 Mannhattan 的一次进阶难度任务中,和你的队友一起,杀死 50 个正在接收信号的机器人。" "TF_MVM_MAPS_MANNHATTAN_BOMB_BOT_GRIND_NAME" "都市打击" "TF_MVM_MAPS_MANNHATTAN_BOMB_BOT_GRIND_DESC" "在 Mannhattan 摧毁 500 个正在破门的机器人。" "TF_MVM_SENTRY_BUSTER_FRIENDLY_FIRE_NAME" "机器人毁灭者" "TF_MVM_SENTRY_BUSTER_FRIENDLY_FIRE_DESC" "击毁步哨毁灭者,用造成的爆炸一次干掉 5 个机器人。" "TF_MVM_SNIPER_COLLECT_HEADSHOT_MONEY_NAME" "银行在手" "TF_MVM_SNIPER_COLLECT_HEADSHOT_MONEY_DESC" "作为狙击手,在一次任务内,收集 500 单位现金,不准捡地上的。" "TF_MVM_MEDIC_SHIELD_BLOCK_DAMAGE_NAME" "苦难壁垒" "TF_MVM_MEDIC_SHIELD_BLOCK_DAMAGE_DESC" "在一次生命中,作为医生,使用护盾格挡 5000 点伤害。" "TF_MVM_MEDIC_REVIVE_TEAMMATES_NAME" "复活者 2" "TF_MVM_MEDIC_REVIVE_TEAMMATES_DESC" "在一次 Ubercharge 中,快速在 5 秒内复活两名队友。" "TF_MVM_ROCKET_SPECIALIST_KILL_GRIND_NAME" "冲洗机器" "TF_MVM_ROCKET_SPECIALIST_KILL_GRIND_DESC" "购买火箭专家升级之后,一发火箭摧毁 5 个机器人。" "TF_MVM_ROCKET_SPECIALIST_STUN_GRIND_NAME" "先晕后拆" "TF_MVM_ROCKET_SPECIALIST_STUN_GRIND_DESC" "购买火箭专家升级之后,击晕 50 个机器人。" // Doomsday Achievements "TF_MAPS_DOOMSDAY_SOLO_CAPTURE_NAME" "任务控制" "TF_MAPS_DOOMSDAY_SOLO_CAPTURE_DESC" "在出发点捡起澳洲晶矿元素,并且送到指定地点,中途不掉落。" "TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS_NAME" "机组人员" "TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS_DESC" "与5个或以上的好友一同游戏。" "TF_MAPS_DOOMSDAY_WIN_ROUNDS_NAME" "硬碰硬" "TF_MAPS_DOOMSDAY_WIN_ROUNDS_DESC" "赢得 138 局游戏。" "TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS_NAME" "9 号计划" "TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS_DESC" "分别用 9 个兵种发射火箭。" "TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR_NAME" "发射失败" "TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR_DESC" "10 秒内杀死 3 名正在搭乘电梯的敌人。" "TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN_NAME" "火箭助推" "TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN_DESC" "在敌人已经打开燃料舱盖后,赢得一局。" "TF_MAPS_DOOMSDAY_KILL_CARRIERS_NAME" "最佳作案现场" "TF_MAPS_DOOMSDAY_KILL_CARRIERS_DESC" "一局内 6 次杀死背负澳洲晶矿元素的敌人。" "TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR_NAME" "占点大聚会" "TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR_DESC" "与至少 5 名队友一起乘坐电梯并赢得游戏。" "TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP_NAME" "太空夏令营" "TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP_DESC" "在破损箱子区杀死一名企图捡起处于中立状态的澳洲晶矿元素的敌人。" "TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST_NAME" "顺利升空" "TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST_DESC" "在回合结束时将一名玩家推入火箭的排气管道中。" "TF_MAPS_DOOMSDAY_DEFEND_CARRIER_NAME" "逃避危险" "TF_MAPS_DOOMSDAY_DEFEND_CARRIER_DESC" "杀死一名在最近 3 秒内对携带着澳洲晶矿元素的队友造成了伤害的敌人。" "TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1_NAME" "Doomsday 里程碑" "TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1_DESC" "达成 7 项 Doomsday 地图成就。" // Standin Achievement "TF_MAPS_STANDIN_WIN_ROUNDS_NAME" "屹立不倒" "TF_MAPS_STANDIN_WIN_ROUNDS_DESC" "赢得 139 局游戏。" // Process Achievement "TF_MAPS_PROCESS_WIN_ROUNDS_NAME" "摧枯拉朽" "TF_MAPS_PROCESS_WIN_ROUNDS_DESC" "赢得 140 局游戏。" // Snakewater Achievements "TF_MAPS_SNAKEWATER_WIN_ROUNDS_NAME" "Snakewater 推销员" "TF_MAPS_SNAKEWATER_WIN_ROUNDS_DESC" "赢得 141 局游戏。" "TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN_NAME" "蛇咬" "TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN_DESC" "在敌人试图占领我方的最后一个控制点之后,仍然赢得此局。" "TF_MAPS_SNAKEWATER_TEAM_KILL_NAME" "引蛇出洞" "TF_MAPS_SNAKEWATER_TEAM_KILL_DESC" "和至少 12 名玩家一起在服务器内击败另一支团队。" "TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS_NAME" "同归于空" "TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS_DESC" "在火箭跳时,用一发火箭杀死一名敌方士兵,他也在火箭跳的同时用一发火箭杀死了你。" "TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE_NAME" "干扰记录" "TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE_DESC" "在中央控制点上方的椽子上消灭 15 个敌人。" // Powerhouse Achievements "TF_MAPS_POWERHOUSE_WIN_ROUNDS_NAME" "力量与荣耀" "TF_MAPS_POWERHOUSE_WIN_ROUNDS_DESC" "赢得 142 局游戏。" "TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN_NAME" "平衡之力" "TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN_DESC" "在敌人试图占领我方的最后一个控制点之后,仍然赢得此局。" "TF_MAPS_POWERHOUSE_FAST_FINAL_CAP_NAME" "能量之旅" "TF_MAPS_POWERHOUSE_FAST_FINAL_CAP_DESC" "在队友占领上个控制点后 15 秒内占领最终控制点。" "TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER_NAME" "切断电源" "TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER_DESC" "击杀 15 名正在占领的敌人。" "TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER_NAME" "水下作业" "TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER_DESC" "击杀 5 名在水中的敌人。" // General/promotional achievements. "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_NAME" "时空裂痕行者" "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_DESC" "走出传送装置后的 5 秒内杀死一名敌人。" "TF_KILL_BALLOONICORN_OWNERS_NAME" "急速排气" "TF_KILL_BALLOONICORN_OWNERS_DESC" "杀死 79 名带着气球独角兽的敌人。" "TF_MULTIPLE_BFF_NAME" "永远的好朋友²" "TF_MULTIPLE_BFF_DESC" "在一局游戏中“结识”两名玩家。" "TF_TEAM_PYROVISION_NAME" "群众性歇斯底里" "TF_TEAM_PYROVISION_DESC" "在同一时间内有至少 6 名队友使用着火焰兵视角。" "TF_DOMINATE_FOR_GOGGLES_NAME" "新的视野" "TF_DOMINATE_FOR_GOGGLES_DESC" "控制一名正在使用火焰兵的奇幻护目镜的敌人并为你自己赢得一副!" "round_info_header" "领土控制地图" "Hydro_BLU_captured_Dam" "蓝队已经占领了水坝" "Hydro_BLU_captured_RadarDish" "蓝队已经占领了雷达天线" "Hydro_BLU_captured_PowerPlant" "蓝队已经占领了电站" "Hydro_BLU_captured_Warehouse" "蓝对已经占领了仓库" "Hydro_RED_captured_Dam" "红对已经占领了水坝" "Hydro_RED_captured_RadarDish" "红队已经占领了雷达天线" "Hydro_RED_captured_PowerPlant" "红队已经占领了电站" "Hydro_RED_captured_Warehouse" "红对已经占领了仓库" "Hydro_attack_Dam" "准备进攻水坝!" "Hydro_attack_RadarDish" "准备进攻雷达天线!" "Hydro_attack_PowerPlant" "准备进攻电站!" "Hydro_attack_Warehouse" "准备进攻仓库!" "Hydro_attack_BLU_base" "准备进攻蓝队基地!" "Hydro_attack_RED_base" "准备进攻红队基地!" "Hydro_defend_BLU_base" "准备防守蓝队基地!" "Hydro_defend_RED_base" "准备防守红队基地!" // Chapter titles used for commentary loading "GAMEUI_Commentary_Console_Explanation" "“注释模式”包含由 Valve 研发团队提供的音频注释。 要启动或停止注释点,请瞄准任何气球图标然后按下“使用”键。" "tf_Chapter1_Title" "Hydro" "tf_Chapter2_Title" "Gravel Pit" "tf_Chapter3_Title" "Well" "tf_Chapter4_Title" "Granary" "tf_Chapter5_Title" "2Fort" "tf_Chapter6_Title" "Dustbowl" // Strings used in materials "TF_Battlements" "防卫墙" "TF_ControlPoint" "控制点" "TF_CapturePoint" "占领控制点" "TF_CaptureZone" "占领区域" "TF_Resupply" "再补给" "TF_Intelligence" "智能" "TF_Exit" "出口" "Leaderboard_BestMoments" "最佳时刻" "TF_Timelimit" "每张地图时间(分钟)" "TF_WinLimit" "获胜限制(得分)" "TF_MaxRounds" "回合限制(回合数)" "TF_TeamCount" "你团队中的其他玩家" "Cannot_Be_Spectator" "此服务器不允许观看" "Cannot_Be_Spectator_Unbalance" "现在加入观察者会使团队不平衡。" //---------------------------------------------------------------------------------------- // Items "TF_Open_Charinfo" "打开人物配置" "TF_Open_Charinfo_Backpack" "打开背包" "TF_Show_Quest_Log" "打开合同文件夹" "TF_Quickswitch" "配置快速转换" "TF_LoadPreset0" "使用预设组合A" "TF_LoadPreset1" "使用预设组合B" "TF_LoadPreset2" "使用预设组合C" "TF_LoadPreset3" "使用预设组合D" "Item" "物品" "SelectedItemNumber" "#%selecteditem%" "NewItemsAcquired" "获得了 %numitems% 件新物品!" "NewItemAcquired" "已获得新物品!" "NewItemsCrafted" "合成了 %numitems% 件新物品!" "NewItemCrafted" "合成了新物品!" "TF_HasNewItems" "您有新的物品!" "TF_EnemyDroppedItem" "%victim% 掉落了一件物品!" "TF_HasNewQuests" "你有可完成的新任务!" // These pickup strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use a highlight color from this point forward "NewItemMethod_Dropped" "你发现了:" "NewItemMethod_Crafted" "你制造了:" "NewItemMethod_Traded" "你通过交易获得了:" "NewItemMethod_Purchased" "你购买了:" "NewItemMethod_FoundInCrate" "你从箱子中发现了:" "NewItemMethod_Gifted" "你收到了一份礼物:" "NewItemMethod_Promotion" "你收到了一件商店促销物品:" "NewItemMethod_Earned" "你赢得了:" "NewItemMethod_Refunded" "你获得了退款:" "NewItemMethod_Support" "消费者客服授予了你:" "NewItemMethod_PreviewItem" "你正在测试:" "NewItemMethod_PreviewItemPurchased" "你购买了:" "NewItemMethod_PeriodicScoreReward" "你获得了:" "NewItemMethod_HolidayGift" "你发现了节日礼物:" "NewItemMethod_CommunityMarketPurchase" "你收到了来自社区市场的:" "NewItemMethod_RecipeOutput" "你收到的物品来自配方:" "NewItemMethod_QuestOutput" "你履行合同后获得了:" "NewItemMethod_QuestLoaner" "你为合同借用了:" "NewItemMethod_TradeUp" "你换购了:" "NewItemMethod_QuestMerasmissionOutput" "你完成马拉莫斯任务后获得了:" "NewItemMethod_ViralCompetitiveBetaPassSpread" "你的竞技测试版通行证生成了:" "NewItemMethod_BloodMoneyPurchase" "你用血色奖券购买了:" "NewItemMethod_PaintKit" "你兑换了:" "NextItem" "查看\n下一个 >" "PreviousItem" "查看\n< 上一个" "CloseItemPanel" "好的,继续游戏" "OpenSpecificLoadout" "打开 %s1 配置..." "OpenGeneralLoadout" "打开配置..." "OpenBackpack" "打开背包..." "CharInfoAndSetup" "人物信息和设置" "Loadout" "配置" "Armory" "曼恩公司产品目录" "Stats" "统计" "Achievements" "成就" "Collections" "收藏品" "Loadout_OpenBackpack" "打开你的背包" "Loadout_OpenBackpackDesc" "(内有 %s1 个物品)" "Loadout_OpenBackpackDesc1" "(内有 1 个物品)" "Loadout_OpenCrafting" "打开制造面板" "Loadout_OpenCraftingDesc" "用背包内已有的物品\n制造新的物品" "Loadout_OpenTrading" "打开交易屏幕" "Loadout_OpenTradingDesc" "用背包中的物品与其他玩家\n交易" "Loadout_OpenPaintkitPreview" "浏览与预览战绘" "Loadout_OpenArmory" "打开曼恩公司目录" "Loadout_OpenArmoryDesc" "浏览TF2世界\n所有的物品" "CharacterLoadout" "人物配置" "EditLoadout" "修改配置" "SelectClassLoadout" "选择兵种以修改配置" "NoGCNoItems" "配置不可用 - 无法连接到物品服务器" "NoSteamNoItems" "配置不可用 - 未连接到 STEAM" "NoSteamNoItems_Refresh" "配置不可用。正在连接物品服务器。" "LoadoutChangesUpdate" "注意:配置更改将在重生后生效。" "EquipYourClass" "装备你的 %loadoutclass%" "Equip" "装备" "Keep" "保持" "ClassBeingEquipped" "%loadoutclass%" "ChangeButton" "更改…" "DoneButton" "完成!" "EquipSelectedWeapon" "装配所选武器" "ItemSel_PRIMARY" "- 主武器" "ItemSel_SECONDARY" "- 副武器" "ItemSel_MELEE" "- 近战武器" "ItemSel_PDA" "- PDA" "ItemSel_ITEM1" "- 附属品" "ItemSel_PRIMARY_MOD" "- 主武器模式" "ItemSel_HEAD" "- 头饰" "ItemSel_MISC" "- 饰品" "ItemSel_ACTION" "- 动作" "ItemSel_UTILITY" "- 效用" "ItemSel_TAUNT" "- 嘲讽" "TF_BackCarat" "<< 返回" "TF_NextCarat" "下一页>>" "TF_CancelCarat" "<< 取消" "TF_BackToMainMenu" "<< 返回主菜单" "TF_ResumeGame" "<< 继续游戏" "TF_PresetsTitle" "当前:" "TF_ItemPresetName0" "A" "TF_ItemPresetName1" "B" "TF_ItemPresetName2" "C" "TF_ItemPresetName3" "D" "TF_SavePreset" "保存" "TF_CancelSavePreset" "取消" "InventoryCountOne" "(库存中 1 件其它物品)" "InventoryCountMany" "(库存中 %s1 件其它物品)" "CurrentlyEquipped" "当前装备:" "CurrentlyEquippedCarat" "当前装备 >" "ItemsFoundShort" "(库存中有 %s1 件物品)" "ItemsFoundShortOne" "(库存中有 1 件物品)" "NoItemsExistShort" "(尚无物品存在)" "NoItemsExistLong" "(尚无特别的 %loadoutclass% 物品存在。)" "NoItemsFoundShort" "(尚未发现物品)" "NoItemsFoundLong" "(尚未获得特别的 %loadoutclass% 物品。)" "NoItemsAvailableTitle" "适用:" "NoItemsAvailableTitle2" "仅限于基本库存。" "ItemAcquireReason_Achievement" "获得的成就" "NoItemsToEquip" "你的此配置槽中没有任何物品" "QuickSwitchEquipped" "(已装备)" "SelectNoItemSlot" "空" "BackpackTitle" "背包" "PaintkitTitle" "战绘" "X_DeleteItem" "X 删除" "X_Delete" "X 删除" "X_DiscardItem" "X 丢弃" "DiscardItem" "永久丢弃" "DeleteConfirmTitle" "你确定吗?" "ConfirmTitle" "你确定吗?" "ConfirmButtonText" "继续" "DeleteItemConfirmText" "删除此物品将会永久销毁它。此操作将无法撤销。" "MultiDeleteItemConfirmText" "删除这些物品将会永久销毁它们。此操作无法撤销。" "X_DeleteConfirmButton" "X 是,删除" "Backpack_Delete_Item" "背包 - 空间不足" "DiscardExplanation" "你已收到此物品,但是你的背包里没有存放它的位置了。" "DiscardExplanation2" "删除下方的物品以腾出空间或按“丢弃”扔掉新物品。" "DeleteConfirmDefault" "是否删除?" "Discarded" "已丢弃!" "ItemPanelEquipped" "已装备" "Selection_ShowBackpack" "查看整个背包" "Selection_ShowSelection" "查看有效物品" "BackpackApplyTool" "选择物品以将%s1应用于:" "ApplyOnItem" "搭配使用" "ConsumeItem" "使用" "ActivateItem" "激活" "RefurbishItem" "恢复?" "CustomizeItem" "个性化" "ShowBaseItems" "基础物品" "ShowBackpackItems" "特殊物品" "ShowBaseItemsCheckBox" "显示基础物品" "ShowDuplicateItemsCheckbox" "显示重复物品" "ShowInBackpackOrderCheckbox" "以背包中的顺序排列" "GetKey" "获取一把钥匙" "UseKey" "使用钥匙打开" "BuyAndUseKey" "获取一把钥匙,然后打开" "GetDuckToken" "获得鸭子徽章" "UseDuckToken" "使用鸭子徽章" "Recharge" "充能" "ShuffleContents" "重排" "ShufflingContents" "正在重排…" "ShuffleContents_Title" "重排可获得的物品列表" "ShuffleContents_Desc" "随意输入一个单词!不同的单词可以生成不同的物品组合。" "EditSlots" "编辑栏位" "EditSlots_SelectItemPanel" "选择物品以在栏位中使用" "OpenKeylessCase" "打开" "WrapGift" "包装礼物" "UnwrapGift" "拆开礼物" "DeliverGift" "赠送礼物" "NoAction" "无操作" "Style" "设置样式" "TF_Item_SelectStyle" "选择样式" "RefurbishItem_RemovePaintTitle" "移除油漆?" "RefurbishItem_RemovePaintCombo" "移除油漆" "RefurbishItem_RemovePaint" "从这项物品上移除自订色彩(%confirm_dialog_token%),恢复其原始颜色?\n\n(油漆将会被丢弃)" "RefurbishItem_RemoveNameTitle" "移除名称?" "RefurbishItem_RemoveNameCombo" "移除个性化名称" "RefurbishItem_RemoveName" "从这项物品上移除自订名称,恢复其原始名称?\n\n(名称标签将会被丢弃)" "RefurbishItem_RemoveDescTitle" "移除描述?" "RefurbishItem_RemoveDescCombo" "移除个性化描述" "RefurbishItem_RemoveDesc" "从这项物品上移除自订描述,恢复其原始描述? \n\n(描述标签将会被丢弃)" "RefurbishItem_RemoveCustomTextureTitle" "移除贴纸吗?" "RefurbishItem_RemoveCustomTextureCombo" "移除贴纸" "RefurbishItem_RemoveCustomTexture" "移除应用于此物品的贴纸吗?" "RefurbishItem_RemoveCraftIndexTitle" "移除制作号?" "RefurbishItem_RemoveCraftIndexCombo" "移除合成号码" "RefurbishItem_RemoveCraftIndex" "从这项物品上移除独一无二的制作号?" "RefurbishItem_RemoveMakersMarkTitle" "移除制造者名字?" "RefurbishItem_RemoveMakersMarkCombo" "移除制造者名字" "RefurbishItem_RemoveMakersMark" "从这项物品上移除制造者名字?" "RefurbishItem_RemoveStrangePartTitle" "移除奇异武器升级部件?" "RefurbishItem_RemoveStrangePartCombo" "移除奇异武器升级部件 '%s1'" "RefurbishItem_RemoveStrangePart" "从该物品上移除记录 \"%confirm_dialog_token%\" 的奇异武器升级部件?(奇异武器升级部件将被丢弃)" "RefurbishItem_RemoveStrangeFilterTitle" "移除过滤器?" "RefurbishItem_RemoveStrangeFilterCombo" "从 '%s1' 移除过滤器" "RefurbishItem_RemoveStrangeFilter" "确定要移除此物品“%confirm_dialog_token%”统计的奇异过滤器吗?(奇异过滤器将会被销毁)" "RefurbishItem_RemoveStrangeScoresTitle" "确定要重置计数吗?" "RefurbishItem_RemoveStrangeScoresCombo" "归零计数器" "RefurbishItem_RemoveStrangeScores" "归零这件奇异武器的所有计数吗?这会使所有数值都会归零。" "RefurbishItem_RemoveSpellTitle" "移除魔咒?" "RefurbishItem_RemoveSpellCombo" "移除魔咒 '%s1'" "RefurbishItem_RemoveSpellUpgrade" "移除对此物品施加 \"%confirm_dialog_token%\" 的魔咒?(魔咒会被丢弃)" "RefurbishItem_RemoveKillStreakTitle" "是否移除记录连杀的属性?" "RefurbishItem_RemoveKillStreakCombo" "移除连杀特效" "RefurbishItem_RemoveKillStreak" "是否移除此物品上的连杀特效?" "RefurbishItem_RemoveGifterTitle" "移除送礼人的姓名?" "RefurbishItem_RemoveGifterCombo" "移除送礼人的姓名" "RefurbishItem_RemoveGifter" "从这件物品上移除送礼人的姓名?" "RefurbishItem_RemoveFestivizerTitle" "移除彩灯?" "RefurbishItem_RemoveFestivizerCombo" "移除彩灯" "RefurbishItem_RemoveFestivizer" "移除这件物品上的彩灯?" "ApplyStrangeRestrictionPartTitle" "应用得分过滤器?" "ApplyStrangeRestrictionCombo" "应用于 '%s1'" "TF_Item_RefurbishItemHeader" "还原物品" "RefurbishItem_Yes" "是的,移除它" "RefurbishItem_No" "不,维持现状" "ToolConfirmWarning" "请记住,工具只能使用一次!" "ToolItemRenameOldItemName" "当前物品名称:" "ToolItemRenameNewItemName" "新物品名称:" "ToolItemRenameOldItemDesc" "目前物品描述:" "ToolItemRenameNewItemDesc" "新物品描述:" // This string has control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use normal color from this point forward //  = 0x02 (STX) - Use item one color from this point forward //  = 0x03 (ETX) - Use item two color from this point forward "ToolDialogTitle" "对 %s2 使用 %s1" // Item naming "CraftAskName" "输入此物品的新名称:" "CraftNameOk" "为其命名!" "CraftDescribeOk" "替它描述!" "CraftNameCancel" "不,谢谢。" "CraftAskNameConfirm" "是否确定要使用此名称?" "CraftAskNameWarning" "(此名称将公开可见并且永久有效)" "CraftNameConfirm" "是的,我确定!" "CraftInvalidName" "名称无效!" "CraftInvalidNameDetail" "仅允许包含字母、数字和空格" // Tool application "ToolPaintConfirm" "是否确定要将此物品喷成这种颜色?" "ToolPaintConfirmWarning" "(这种颜色将公开可见并且永久有效)" "ToolDecodeConfirm" "是否确定要打开这个箱子?" "ToolDecodeConfirmCase" "你确定要打开这个箱子吗?" "ToolStrangePartApplyConfirm" "你确定要在此物品上装备这个奇异武器升级部件?\n\n请谨记:单个物品最多只能装备 %maximum_strange_part_slots% 个部件。你的\n%subject_item_def_name% 还剩余 %remaining_strange_part_slots% 个部件可装备。" "ToolStrangeRestrictionApplyConfirm" "你确定要添加奇异过滤器到\n此物品?\n\n目前你的 '%stat_name%' 的分数\n将会清零。如果此物品已经添加了其他奇异武器\n升级部件,你只能将过滤器和\n奇异武器升级部件一同移除。" "ToolCardUpgradeApplyConfirm" "你确定要丢弃这件物品上的咒语吗?所有咒语\n都会在2014年11月12日之后消失\n\n记住:一个物品只能附有有限个数的咒语\n你的 %subject_item_def_name% 还剩余 %remaining_upgrade_card_slots% 个咒语 %slot_singular_plural%。" "TransmogrifyUpgradeApplyConfirm" "你确定要将幻化该物品吗?这将\n摧毁当前物品,并以%output_class%可使用的\n新物品进行替换。" "SpellbookPageApplyConfirm" "你确定要将该页放入这本魔咒书吗?\n这将摧毁魔咒页并更新\n你的魔咒书。" "ToolStrangifierConfirm" "你确定将这件物品转化为奇异品质吗?" "ToolKillStreakifierConfirm" "你确定要使其成为一件连杀记录式物品吗?" "ToolFestivizerConfirm" "您确定要节日化该物品吗?" "ToolStrangifierUntradableWarning" "\n\n%s1 不可交易或在市场出售,并将使您的 %s2 也不可交易,不可在市场出售!" "ToolItemConsumeConfirm" "你确定要在此物品上消耗吗?" "ToolUnusualifierConfirm" "你确定要为这件物品附上稀有品质吗?" "ToolPaintKitConfirm" "你确定要装饰该物品吗?" "ToolPaintKitPreview" "物品装饰之后的外观即如预览所示" "ToolContainerRestrictedTitle" "禁止开启" "ToolContainerRestricted" "此箱子在您的国家不允许打开。" "ToolDecodeConfirm_OptionalAppend_RestrictedContents" "\n\n注意:这个箱子所包含的物品仅在万圣节活动和满月之夜期间可见。" "TF_Store" "-- 商店 --" "TF_Owned" "-- 已拥有 --" "TF_Market" "-- 市场 --" "TF_Commerce" "-- 购买 --" "TF_StorePrice" "商店:%s1" "TF_MarketPrice" "市场:%s1" "TF_MarketUnavailable" "市场:不可用" // Used by strange part/card upgrades. "Econ_FreeSlot_Singular" "空位" "Econ_FreeSlot_Plural" "空位" // Item Custom Texture "ToolCustomizeTexturePickImage" "选择图片" "ToolCustomizeTextureTitle" "选择图片" "ToolCustomizeTextureError" "错误" "ToolCustomizeTextureErrorMsg" "在对此物品应用贴图时失败。再试一次。" "ToolCustomizeTextureBrowseButton" "浏览图片" "ToolCustomizeTextureOKButton" "应用" "ToolCustomizeTextureBrowseDialogTitle" "选择个性化图像文件。" "ToolCustomizeTextureConfirmWarning" "此动作将会消耗您的贴纸工具,并且不可撤销。\n\n您上传的图片必须符合《Steam 订户协议》。若您上传了带有攻击性或违反该协议的图片,则可能导致该图片或是该图片应用物品的删除。并且我们不会退款或返还物品。\n\n如果您不确认,那么不要上传。" "ToolCustomizeTexturePleaseWait" "正在应用贴图,请稍候。" "ToolDecodeInProgress" "拆箱取出你的战利品" "ToolRedeemingPass" "正在兑换你的通行证" "ToolGiftWrapConfirm" "您确定要包装赠送这项物品吗?" "ToolGiftWrapConfirmStrange" "您确定要对此物品使用礼物包装吗?\n\n奇异物品的记数将会被归零。" "ToolGiftWrapInProgress" "正在包装您的礼物" "ToolGiftUnwrapInProgress" "正在拆开礼物" "ToolCustomizeTextureStep1" "1. 选择图片" "ToolCustomizeTextureStretch" "伸展" "ToolCustomizeTextureCrop" "裁切" "ToolCustomizeTextureUseAvatarImage" "使用您当前的头像图片" "ToolCustomizeTextureUseAnyImage" "使用你的电脑中的图片" "ToolCustomizeTextureBestResults" "要获得最佳效果,请选择 256x256 的图片" "ToolCustomizeTextureStep2" "2. 在 Team Fortress 中调整!" "ToolCustomizeTextureStep3" "3. 最终确认" "ToolCustomizeTextureDragToRotate" "(用鼠标拖动来旋转)" "ToolCustomizeTextureColorPalette" "调色板:" "ToolConsumptionInProgress" "完成配方" "ToolFestivizerInProgress" "节日化正在进行" "ToolUnusualifierInProgress" "使你的物品获得稀有品质" "ToolPaintKitInProgress" "装饰你的物品" "ToolCustomizeTexturePainterlyDescription" "对大多数图片有用。" "ToolCustomizeTextureStencilDescription" "对于图标,标志,文本最为有用。" "ToolCustomizeTextureStencilMatchByIntensity" "使用渐变" "ToolCustomizeTextureStencilMatchByColor" "匹配颜色" "TF_UnwrapGift_Title" "拆开一份礼物" "TF_UnwrapGift_Text" "您确定要拆开这份礼物吗?" "TF_TrialNeedSpace_Title" "需要更多空间?" "TF_TrialNeedSpace_Text" "您的库存已全满。在曼恩公司商店内购买任意物品即可把您的帐户升级为高级帐户,拥有额外 250 个库存槽!" "TF_TrialNeedSpace_Store" "去商店!" "TF_TrialNeedSpace_No" "删除物品" "LoadoutSlot_Primary" "主武器" "LoadoutSlot_Secondary" "副武器" "LoadoutSlot_Melee" "近战武器" "LoadoutSlot_Utility" "效用" "LoadoutSlot_Building" "建筑物" "LoadoutSlot_pda" "主PDA" "LoadoutSlot_pda2" "副PDA" "LoadoutSlot_PrimaryMod" "弹药" "LoadoutSlot_Head" "头部" "LoadoutSlot_Misc" "饰品" "LoadoutSlot_Action" "动作" "LoadoutSlot_Taunt" "嘲讽 1" "LoadoutSlot_Taunt2" "嘲讽 2" "LoadoutSlot_Taunt3" "嘲讽 3" "LoadoutSlot_Taunt4" "嘲讽 4" "LoadoutSlot_Taunt5" "嘲讽 5" "LoadoutSlot_Taunt6" "嘲讽 6" "LoadoutSlot_Taunt7" "嘲讽 7" "LoadoutSlot_Taunt8" "嘲讽 8" "LoadoutSlot_TauntSlot" "嘲讽栏位" "of" "级别" "BackpackShowDetails" "详细资料" "Backpack_SortBy_Header" "背包分类" "Backpack_SortBy_Rarity" "依品质分类" "Backpack_SortBy_Type" "依类型分类" "Backpack_SortBy_Class" "依兵种分类" "Backpack_SortBy_Slot" "依配置槽分类" "Backpack_SortBy_Date" "依时间分类" "BackpackShowRarities" "显示品质颜色" "ItemTypeDesc" "等级 %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun" "ItemTypeDescNoLevel" "等级 %s1" // s1 is the level number. Example: "Level 12" "ItemTypeDescLimited" "%s1 级 %s3%s2" // s1 is the level number, s2 is the item type. %s3 is Limited Tag, Example: "Limited Edition Level 4 Medigun" // s1 is the kill eater rank, // s2 is the item type, // s3 is the string for lifetime kills (*) of this weapon; // %s4 is for what sort of event we're tracking (i.e., kills, ubers); // %s5 is for a restriction on that event; // %s6 is for a secondary rank token. Example: "(Veteran) (Solid )(Fish), (Kills)( on Hightower): (82948)" // %s7 is Limited Quantity Tag if applicable "ItemTypeDescKillEater" "%s7%s1%s6 %s2 - %s4%s5: %s3" "ItemTypeDescKillEaterAlt" "(%s2%s3:%s1)" // maps to s3/s4/s5 above. Example: "(Critical Kills)(): (8129)" "ItemTypeDescKillEaterAltv2" " %s2%s3:%s1" // maps to s3/s4/s5 above. Example: "(Critical Kills)(): (8129)" "ItemTypeDescStrangeFilterSubStr" "(仅可用于 %s1)" "ItemTypeDescStrangeFilterCompetitive" "竞技模式" "ItemTypeDescCustomLevelString_MvMTour" "第 %s1 %s2 站旅程" // s1 is the level number, s2 is the item type. Example: "Tour No. 3 Rocket Launcher" "ItemTypeDescCustomLevelString_MapStamp" "贡献:%s1 - 游戏时间:%s2 小时" // s1 is the item type, s2 is the number of contributions "LimitedQualityDesc" "限量" "KillEaterEventType_Kills" "杀敌数" "KillEaterEventType_Ubers" "UberCharge 数" "KillEaterEventType_KillAssists" "助攻数" "KillEaterEventType_SentryKills" "步哨杀敌数" "KillEaterEventType_PeeVictims" "羞辱人数" "KillEaterEventType_BackstabsAbsorbed" "受到电击的间谍数" "KillEaterEventType_HeadsTaken" "斩首数" "KillEaterEventType_Humiliations" "羞辱次数" "KillEaterEventType_GiftsGiven" "赠送礼物数" "KillEaterEventType_FeignDeaths" "假死次数" "KillEaterEventType_BuildingsSapped" "入侵建筑数" "KillEaterEventType_PlayersTickled" "搔痒致死数" "KillEaterEventType_MenTreaded" "踩死的敌人数" "KillEaterEventType_SoldiersKilled" "士兵消灭数" "KillEaterEventType_DemomenKilled" "爆破手消灭数" "KillEaterEventType_HeaviesKilled" "机枪手消灭数" "KillEaterEventType_ScoutsKilled" "侦察兵消灭数" "KillEaterEventType_EngineersKilled" "工程师消灭数" "KillEaterEventType_SnipersKilled" "狙击手消灭数" "KillEaterEventType_PyrosKilled" "火焰兵消灭数" "KillEaterEventType_MedicsKilled" "医生消灭数" "KillEaterEventType_BuildingsDestroyed" "摧毁建筑数" "KillEaterEventType_ProjectilesReflected" "反弹次数" "KillEaterEventType_HeadshotKills" "爆头数" "KillEaterEventType_AirborneEnemyKills" "空中敌人击杀数" "KillEaterEventType_GibKills" "炸碎的敌人数" "KillEaterEventType_KillsDuringFullMoon" "满月之夜杀敌数" "KillEaterEventType_StartDominationKills" "控制数" "KillEaterEventType_RevengeKills" "复仇数" "KillEaterEventType_PosthumousKills" "死后杀敌数" "KillEaterEventType_AlliesExtinguished" "灭火次数" "KillEaterEventType_CriticalKills" "爆击杀敌数" "KillEaterEventType_KillsWhileExplosiveJumping" "爆炸起跳空中杀敌数" "KillEaterEventType_MedicsWithFullUberKilled" "满 Ubercharge 医生消灭数" "KillEaterEventType_InvisibleSpiesKilled" "隐形间谍消灭数" "KillEaterEventType_SapperDestroyed" "电子工兵摧毁数" "KillEaterEventType_LowHealthKill" "残血状态杀敌数" "KillEaterEventType_HalloweenKills" "万圣节期间杀敌数" "KillEaterEventType_DefenderKills" "防守击杀数" "KillEaterEventType_UnderwaterKills" "水下敌人消灭数" "KillEaterEventType_KillsWhileUbercharged" "UberCharged 激活时杀敌数" "KillEaterEventType_FoodEaten" "食物被吃数" "KillEaterEventType_BannersDeployed" "增益释放数" "KillEaterEvent_TimeCloaked" "隐形秒数" "KillEaterEvent_HealthGiven" "补给器给队友的治疗量" "KillEaterEvent_TeleportsGiven" "队友传送数" "KillEaterEvent_LongDistanceKills" "远距离击杀数" "KillEaterEvent_TanksDestroyed" "坦克摧毁数" "KillEaterEvent_PointsScored" "得分" "KillEaterEvent_DoubleDonks" "双重打击数" "KillEaterEvent_TeammatesWhipped" "加速的队友数" "KillEaterEvent_VictoryTimeKill" "胜利后逃兵追杀数" "KillEaterEvent_TauntKill" "嘲讽杀敌数" "KillEaterEvent_PlayerKillsBySentry" "遥控步哨杀敌数" "KillEaterEvent_CosmeticKills" "杀敌数" "KillEaterEvent_FullHealthKills" "满血杀敌数" "KillEaterEvent_TauntingPlayerKills" "嘲讽玩家击杀数" "KillEaterEvent_HalloweenOverworldKills" "嘉年华杀敌数" "KillEaterEvent_HalloweenUnderworldKills" "嘉年华地下世界杀敌数" "KillEaterEvent_HalloweenMinigamesWon" "嘉年华游戏胜利数" "KillEaterEvent_PlayerWearingUnusualKill" "佩戴稀有装饰玩家消灭数" "KillEaterEvent_BurningPlayerKill" "着火玩家消灭数" "KillEaterEvent_KillstreaksEnded" "连杀终结数" "KillEaterEvent_KillcamTaunts" "杀敌后嘲讽数" "KillEaterEvent_DamageDealt" "伤害输出量" "KillEaterEvent_FiresSurvived" "被点燃后存活次数" "KillEaterEvent_AllyHealingDone" "队友生命值回复量" "KillEaterEvent_PointBlankKill" "超近距离击杀数" "KillEaterEventType_SpiesKilled" "间谍消灭数" "KillEaterEvent_NonCritKills" "非爆击/迷你爆击杀敌数" "KillEaterEvent_PlayersHit" "击中玩家" "KillEaterEvent_CosmeticAssists" "助攻数" "KillEaterEvent_CosmeticOperationContractsCompleted" "合同完成数" "KillEaterEvent_CosmeticOperationKills" "杀敌数" "KillEaterEvent_CosmeticOperationContractsPoints" "合同点数" "KillEaterEvent_CosmeticOperationBonusObjectives" "合同奖励点数" "KillEaterEvent_TauntsPerformed" "嘲讽次数" "KillEaterEvent_InvasionKills" "异形入侵活动期间杀敌数和助攻数" "KillEaterEvent_InvasionKillsOnMap01" "2Fort Invasion 杀敌数和助攻数" "KillEaterEvent_InvasionKillsOnMap02" "Probed 杀敌数和助攻数" "KillEaterEvent_InvasionKillsOnMap03" "Byre 杀敌数和助攻数" "KillEaterEvent_InvasionKillsOnMap04" "Watergate 杀敌数和助攻数" "KillEaterEvent_HalloweenSouls" "灵魂收集数" "KillEaterEvent_HalloweenContractsCompleted" "马拉莫斯任务完成数" "KillEaterEvent_HalloweenOfferings" "万圣变形进行次数" "KillEaterEvent_PowerupBottlesUsed" "增益水壶使用次数" "KillEaterEventType_RobotsKilled" "机器人消灭数" "KillEaterEventType_MinibossRobotsKilled" "巨型机器人摧毁数" "KillEaterEventType_HalloweenRobotKills" "万圣节期间摧毁机器人数" "KillEaterEvent_RobotSpyKill" "机器间谍摧毁数" "KillEaterEvent_RobotScoutKill" "机器人侦察兵消灭数" "KillEaterEvent_ContractPointsEarned" "合同点数" "KillEaterEvent_ContractPointsContributedToFriends" "合同点数,贡献给了好友" "TF_StrangePart" "奇异武器升级部件" "TF_Tool_StrangeCountTransfer" "奇异计数转移工具" "TF_Tool_StrangeCountTransfer_desc" "将一件奇异物品的分数转移给另一件奇异物品,供分物品的分数将被清零。奇异升级部件的分数仅在相应的部件存在时进行转移和清零。只能在基础类别相同的奇异物品之间使用。" "TF_StrangePart_Empty" "奇异武器升级部件" "TF_StrangePart_Empty_Desc" "将这个升级部件应用于一个奇异物品,可以增添一项额外的数据统计。" "TF_StrangePart_SoldiersKilled" "奇异武器升级部件:士兵消灭数" "TF_StrangePart_DemomenKilled" "奇异武器升级部件:爆破手消灭数" "TF_StrangePart_HeaviesKilled" "奇异武器升级部件:机枪手消灭数" "TF_StrangePart_ScoutsKilled" "奇异武器升级部件:侦察兵消灭数" "TF_StrangePart_EngineersKilled" "奇异武器升级部件:工程师消灭数" "TF_StrangePart_SnipersKilled" "奇异武器升级部件:狙击手消灭数" "TF_StrangePart_PyrosKilled" "奇异武器升级部件:火焰兵消灭数" "TF_StrangePart_MedicsKilled" "奇异武器升级部件:医生消灭数" "TF_StrangePart_SpiesKilled" "奇异武器升级部件:间谍消灭数" "TF_StrangePart_BuildingsDestroyed" "奇异武器升级部件:建筑摧毁数" "TF_StrangePart_ProjectilesReflected" "奇异武器升级部件:反弹次数" "TF_StrangePart_HeadshotKills" "奇异武器升级部件:爆头数" "TF_StrangePart_AirborneEnemiesKilled" "奇异武器升级部件:空中敌人击杀数" "TF_StrangePart_GibKilled" "奇异武器升级部件:炸碎敌人数" "TF_StrangePart_FullMoonKills" "奇异武器升级部件:满月之夜杀敌数" "TF_StrangePart_DominationKills" "奇异武器升级部件:控制数" "TF_StrangePart_RevengeKills" "奇异武器升级部件:复仇数" "TF_StrangePart_PosthumousKills" "奇异武器升级部件:死后杀敌数" "TF_StrangePart_AlliesExtinguished" "奇异武器升级部件:队友灭火数" "TF_StrangePart_CriticalKills" "奇异武器升级部件:爆击杀敌数" "TF_StrangePart_KillsWhileExplosiveJumping" "奇异武器升级部件:爆炸起跳空中杀敌数" "TF_StrangePart_UbersDropped" "奇异武器升级部件:满 Ubercharge 医生消灭数" "TF_StrangePart_InvisibleSpyKills" "奇异武器升级部件:隐形间谍消灭数" "TF_StrangePart_SappersDestroyed" "奇异武器升级部件:电子工兵摧毁数" "TF_StrangePart_KillWhileLowHealth" "奇异武器升级部件:残血状态杀敌数" "TF_StrangePart_HalloweenKills" "奇异武器升级部件:万圣节期间杀敌数" "TF_StrangePart_DefenderKills" "奇异武器升级部件:防守击杀数" "TF_StrangePart_UnderwaterKills" "奇异武器升级部件:水下杀人数" "TF_StrangePart_KillsWhileUbercharged" "奇异武器升级部件:Ubercharge 中击杀数" "TF_StrangePart_LongDistanceKills" "奇异武器升级部件:远距离击杀" "TF_StrangePart_VictoryTimeKills" "奇异武器升级部件:胜利后逃兵追杀数" "TF_StrangePart_TauntKills" "奇异武器升级部件:嘲讽杀敌数" "TF_StrangePart_PlayersWearingUnusualsKills" "奇异武器升级部件:佩戴稀有装饰玩家消灭数" "TF_StrangePart_BurningEnemiesKilled" "奇异武器升级部件:着火敌人消灭数" "TF_StrangePart_KillstreaksEnded" "奇异武器升级部件:连杀终结数" "TF_StrangePart_KillcamTaunts" "奇异部件:杀敌后嘲讽数" "TF_StrangePart_KillcamTaunts_Desc" "将这个升级部件应用于一个奇异饰品,可以统计你佩戴该饰品时在敌人死后的定格照上嘲讽的次数。" "TF_StrangePart_DamageDealt" "奇异武器升级部件:伤害输出量" "TF_StrangePart_FiresSurvived" "奇异部件:被点燃后存活次数" "TF_StrangePart_FiresSurvived_Desc" "将这个升级部件应用于一个奇异饰品,可以统计你佩戴该饰品时被点燃而又存活直到火焰熄灭的次数。" "TF_StrangePart_AllyHealing" "奇异武器升级部件:队友生命值回复量" "TF_StrangePart_PointBlankKills" "奇异武器升级部件:超近距离击杀数" "TF_StrangePart_CosmeticKills" "奇异饰品部件:杀敌数" "TF_StrangePart_CosmeticKills_Desc" "将这个升级部件应用于一个奇异饰品,可以统计在你装备此物品时的杀敌总数。" "TF_StrangePart_FullHealthKills" "奇异武器升级部件:满血杀敌数" "TF_StrangePart_TauntingPlayerKills" "奇异武器升级部件:消灭正在嘲讽玩家数" "TF_StrangePart_NonCritKills" "奇异武器升级部件:非爆击/迷你爆击杀敌数" "TF_StrangePart_PlayersHit" "奇异武器升级部件:击中玩家数" "TF_StrangePart_CosmeticAssists" "奇异饰品部件:助攻数" "TF_StrangePart_CosmeticAssists_Desc" "将这个升级部件应用于一个奇异饰品,可以统计在你装备此物品时的助攻数。" "TF_StrangePart_RobotsDestroyed" "奇异武器升级部件:机器人消灭数" "TF_StrangePart_TanksDestroyed" "奇异武器升级部件:坦克摧毁数" "TF_StrangePart_RobotsDestroyedDuringHalloween" "奇异武器升级部件:万圣节期间摧毁机器人数" "TF_StrangePart_GiantRobotsDestroyed" "奇异武器升级部件:巨型机器人摧毁数" "TF_StrangePart_RobotSpyKills" "奇异武器升级部件:机器间谍摧毁数" "TF_StrangePart_RobotScoutKills" "奇异武器升级部件:机器人侦察兵消灭数" "TF_StrangePartRestriction" "奇异过滤器" "TF_StrangeFilter_CommunityMapColdfront" "奇异过滤器:Coldfront(社区)" "TF_StrangeFilter_CommunityMapColdfront_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Coldfront 上记录。" "TF_StrangeFilter_CommunityMapEgypt" "奇异过滤器:Egypt(社区)" "TF_StrangeFilter_CommunityMapEgypt_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Egypt 上记录。" "TF_StrangeFilter_CommunityMapJunction" "奇异过滤器:Junction(社区)" "TF_StrangeFilter_CommunityMapJunction_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Junction 上记录。" "TF_StrangeFilter_CommunityMapMountainLab" "奇异过滤器:Mountain Lab(社区)" "TF_StrangeFilter_CommunityMapMountainLab_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Mountain Lab 上记录。" "TF_StrangeFilter_CommunityMapSteel" "奇异过滤器:Steel(社区)" "TF_StrangeFilter_CommunityMapSteel_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Steel 上记录。" "TF_StrangeFilter_CommunityMapGullywash" "奇异过滤器:Gullywash(社区)" "TF_StrangeFilter_CommunityMapGullywash_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Gullywash 上记录。" "TF_StrangeFilter_CommunityMapTurbine" "奇异过滤器:Turbine(社区)" "TF_StrangeFilter_CommunityMapTurbine_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Turbine 上记录。" "TF_StrangeFilter_CommunityMapFastlane" "奇异过滤器:Fastlane(社区)" "TF_StrangeFilter_CommunityMapFastlane_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Fastlane 上记录。" "TF_StrangeFilter_CommunityMapFreight" "奇异过滤器:Freight(社区)" "TF_StrangeFilter_CommunityMapFreight_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Freight 上记录。" "TF_StrangeFilter_CommunityMapYukon" "奇异过滤器:Yukon(社区)" "TF_StrangeFilter_CommunityMapYukon_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Yukon 上记录。" "TF_StrangeFilter_CommunityMapHarvest" "奇异过滤器:Harvest(社区)" "TF_StrangeFilter_CommunityMapHarvest_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Harvest 上记录。" "TF_StrangeFilter_CommunityMapLakeside" "奇异过滤器:Lakeside(社区)" "TF_StrangeFilter_CommunityMapLakeside_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Lakeside 上记录。" "TF_StrangeFilter_CommunityMapKongKing" "奇异过滤器:Kong King(社区)" "TF_StrangeFilter_CommunityMapKongKing_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Kong King 上记录。" "TF_StrangeFilter_CommunityMapFrontier" "奇异过滤器:Frontier(社区)" "TF_StrangeFilter_CommunityMapFrontier_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Frontier 上记录。" "TF_StrangeFilter_CommunityMapHoodoo" "奇异过滤器:Hoodoo(社区)" "TF_StrangeFilter_CommunityMapHoodoo_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Hoodoo 上记录。" "TF_StrangeFilter_CommunityMapNightfall" "奇异过滤器:Nightfall(社区)" "TF_StrangeFilter_CommunityMapNightfall_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Nightfall 上记录。" "TF_StrangeFilter_CommunityMapWatchtower" "奇异过滤器:Watchtower(社区)" "TF_StrangeFilter_CommunityMapWatchtower_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Watchtower 上记录。" "TF_StrangeFilter_CommunityMapOffblast" "奇异过滤器:Offblast(社区)" "TF_StrangeFilter_CommunityMapOffblast_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Offblast 上记录。" "TF_StrangeFilter_CommunityMapManorEvent" "奇异过滤器:Mann Manor(社区)" "TF_StrangeFilter_CommunityMapManorEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Mann Manor 上记录。" "TF_StrangeFilter_CommunityMapProcess" "奇异过滤器:Process(社区)" "TF_StrangeFilter_CommunityMapProcess_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Process 上记录。" "TF_StrangeFilter_CommunityMapStandin" "奇异过滤器:Standin(社区)" "TF_StrangeFilter_CommunityMapStandin_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Standin 上记录。" "TF_StrangeFilter_CommunityMapSnakewater" "奇异过滤器:Snakewater(社区)" "TF_StrangeFilter_CommunityMapSnakewater_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Snakewater 上记录。" "TF_StrangeFilter_CommunityMapSnowplow" "奇异过滤器:Snowplow(社区)" "TF_StrangeFilter_CommunityMapSnowplow_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Snowplow 上记录。" "TF_StrangeFilter_CommunityMapBorneo" "奇异过滤器:Borneo(社区)" "TF_StrangeFilter_CommunityMapBorneo_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Borneo 上记录。" "TF_StrangeFilter_CommunityMapSuijin" "奇异过滤器:Suijin(社区)" "TF_StrangeFilter_CommunityMapSuijin_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Suijin 上记录。" "TF_StrangeFilter_CommunityMap2FortInv" "奇异过滤器:2Fort Invasion(社区)" "TF_StrangeFilter_CommunityMap2FortInv_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 2Fort Invasion 上记录。" "TF_StrangeFilter_CommunityMapProbed" "奇异过滤器:Probed(社区)" "TF_StrangeFilter_CommunityMapProbed_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Probed 上记录。" "TF_StrangeFilter_CommunityMapWatergate" "奇异过滤器:Watergate(社区)" "TF_StrangeFilter_CommunityMapWatergate_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Watergate 上记录。" "TF_StrangeFilter_CommunityMapByre" "奇异过滤器:Byre(社区)" "TF_StrangeFilter_CommunityMapByre_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Byre 上记录。" "TF_StrangeFilter_CommunityMapGorgeEvent" "奇异过滤器:Gorge Event(社区)" "TF_StrangeFilter_CommunityMapGorgeEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Gorge Event 上记录。" "TF_StrangeFilter_CommunityMapSunshineEvent" "奇异过滤器:Sinshine(社区)" "TF_StrangeFilter_CommunityMapSunshineEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Sinshine 上记录。" "TF_StrangeFilter_CommunityMapMoonshineEvent" "奇异过滤器:Moonshine Event(社区)" "TF_StrangeFilter_CommunityMapMoonshineEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Moonshine 上记录。" "TF_StrangeFilter_CommunityMapMillstoneEvent" "奇异过滤器:Hellstone(社区)" "TF_StrangeFilter_CommunityMapMillstoneEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Hellstone 上记录。" "TF_StrangeFilter_CommunityMapSnowycoast" "奇异过滤器:Snowycoast(社区)" "TF_StrangeFilter_CommunityMapSnowycoast_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Snowycoast 上记录。" "TF_StrangeFilter_CommunityMapVanguard" "奇异过滤器:Vanguard(社区)" "TF_StrangeFilter_CommunityMapVanguard_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Vanguard 上记录。" "TF_StrangeFilter_CommunityMapLandfall" "奇异过滤器:Landfall(社区)" "TF_StrangeFilter_CommunityMapLandfall_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Landfall 上记录。" "TF_StrangeFilter_CommunityMapHighpass" "奇异过滤器:Highpass(社区)" "TF_StrangeFilter_CommunityMapHighpass_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Highpass 上记录。" "TF_StrangeFilter_Prefix_Competitive" " 竞技模式" "TF_StrangeFilter_Competitive" "奇异过滤器:竞技" "TF_StrangeFilter_Competitive_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在竞技比赛中记录。" "TF_StrangeFilter_CommunityMapSunshine" "奇异过滤器:Sunshine(社区)" "TF_StrangeFilter_CommunityMapSunshine_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Sunshine 上记录。" "TF_StrangeFilter_CommunityMapMetalworks" "奇异过滤器:Metalworks(社区)" "TF_StrangeFilter_CommunityMapMetalworks_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Metalworks 上记录。" "TF_StrangeFilter_CommunityMapSwiftwater" "奇异过滤器:Swiftwater(社区)" "TF_StrangeFilter_CommunityMapSwiftwater_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Swiftwater 上记录。" "TF_StrangeFilter_CommunityMapMapleRidgeEvent" "奇异过滤器:Maple Ridge Event(社区)" "TF_StrangeFilter_CommunityMapMapleRidgeEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Maple Ridge Event 上记录。" "TF_StrangeFilter_CommunityMapFifthCurveEvent" "奇异过滤器:Brimstone(社区)" "TF_StrangeFilter_CommunityMapFifthCurveEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Brimstone 上记录。" "TF_StrangeFilter_CommunityMapPitOfDeath" "奇异过滤器:Pit of Death(社区)" "TF_StrangeFilter_CommunityMapPitOfDeath_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Pit of Death 上记录。" "TF_StrangeFilter_CommunityMapMossrock" "奇异过滤器:Mossrock(社区)" "TF_StrangeFilter_CommunityMapMossrock_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Mossrock 上记录。" "TF_StrangeFilter_CommunityMapLazarus" "奇异过滤器:Lazarus(社区)" "TF_StrangeFilter_CommunityMapLazarus_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Lazarus 上记录。" "TF_StrangeFilter_CommunityMapBananaBay" "奇异过滤器:Banana Bay(社区)" "TF_StrangeFilter_CommunityMapBananaBay_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Banana Bay 上记录。" "TF_StrangeFilter_CommunityMapEnclosure" "奇异过滤器:Enclosure(社区)" "TF_StrangeFilter_CommunityMapEnclosure_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Enclosure 上记录。" "TF_StrangeFilter_CommunityMapBrazil" "奇异过滤器:Brazil(社区)" "TF_StrangeFilter_CommunityMapBrazil_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Brazil 上记录。" "TF_StrangeFilter_CommunityMapBagelEvent" "奇异过滤器:Cauldron(社区)" "TF_StrangeFilter_CommunityMapBagelEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Cauldron 上记录。" "TF_StrangeFilter_CommunityMapRumbleEvent" "奇异过滤器:Gravestone(社区)" "TF_StrangeFilter_CommunityMapRumbleEvent_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Gravestone 上记录。" "TF_StrangeFilter_CommunityMapMonsterBash" "奇异过滤器:Monster Bash(社区)" "TF_StrangeFilter_CommunityMapMonsterBash_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Monster Bash 上记录。" "TF_StrangeFilter_CommunityMapSlasher" "奇异过滤器:Slasher(社区)" "TF_StrangeFilter_CommunityMapSlasher_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Slasher 上记录。" "TF_StrangeFilter_CommunityMapCursedCove" "奇异过滤器:Cursed Cove(社区)" "TF_StrangeFilter_CommunityMapCursedCove_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Cursed Cove 上记录。" "TF_StrangeFilter_CommunityMapLaughter" "奇异过滤器:Laughter(社区)" "TF_StrangeFilter_CommunityMapLaughter_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Laughter 上记录。" "TF_StrangeFilter_CommunityMapPrecipice" "奇异过滤器:Precipice(社区)" "TF_StrangeFilter_CommunityMapPrecipice_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Precipice 上记录。" "TF_StrangeFilter_CommunityMapBloodwater" "奇异过滤器:血水之盆(社区)" "TF_StrangeFilter_CommunityMapUndergroveEvent" "奇异过滤器:腐烂之林(社区)" "TF_StrangeFilter_Map2fort" "奇异过滤器:2Fort" "TF_StrangeFilter_Map2fort_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 2Fort 上记录。" "TF_StrangeFilter_MapDustbowl" "奇异过滤器:Dustbowl" "TF_StrangeFilter_MapDustbowl_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Dustbowl 上记录。" "TF_StrangeFilter_MapUpward" "奇异过滤器:Upward" "TF_StrangeFilter_MapUpward_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Upward 上记录。" "TF_StrangeFilter_MapBadwater" "奇异过滤器:Badwater" "TF_StrangeFilter_MapBadwater_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Badwater 上记录。" "TF_StrangeFilter_MapHightower" "奇异过滤器:Hightower" "TF_StrangeFilter_MapHightower_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Hightower 上记录。" "TF_StrangeFilter_MapGoldrush" "奇异过滤器:Goldrush" "TF_StrangeFilter_MapGoldrush_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Goldrush 上记录。" "TF_StrangeFilter_MapDeGrootKeep" "奇异过滤器:DeGroot Keep" "TF_StrangeFilter_MapDeGrootKeep_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 DeGroot Keep 上记录。" "TF_StrangeFilter_MapThundermountain" "奇异过滤器:Thundermountain" "TF_StrangeFilter_MapThundermountain_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Thundermountain 上记录。" "TF_StrangeFilter_MapCoaltown" "奇异过滤器:Coaltown" "TF_StrangeFilter_MapCoaltown_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Coaltown 上记录。" "TF_StrangeFilter_MapMannhattan" "奇异过滤器:Mannhattan" "TF_StrangeFilter_MapMannhattan_Desc" "添加此奇异过滤器到奇异品质的物品并选择其中一项数据后,该物品的得分数据将只会在地图 Mannhattan 上记录。" "TF_HalloweenTransmogrifier_Pyro" "火焰兵服饰幻化工具" "TF_HalloweenTransmogrifier_Pyro_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为火焰兵的万圣节服装。" "TF_HalloweenTransmogrifier_Scout" "侦察兵服饰幻化工具" "TF_HalloweenTransmogrifier_Scout_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为侦察兵的万圣节服装。" "TF_HalloweenTransmogrifier_Soldier" "士兵服饰幻化工具" "TF_HalloweenTransmogrifier_Soldier_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为士兵的万圣节服装。" "TF_HalloweenTransmogrifier_Demo" "爆破手服饰幻化工具" "TF_HalloweenTransmogrifier_Demo_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为爆破手的万圣节服装。" "TF_HalloweenTransmogrifier_Heavy" "机枪手服饰幻化工具" "TF_HalloweenTransmogrifier_Heavy_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为机枪手的万圣节服装。" "TF_HalloweenTransmogrifier_Medic" "医生服饰幻化工具" "TF_HalloweenTransmogrifier_Medic_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为医生的万圣节服装。" "TF_HalloweenTransmogrifier_Sniper" "狙击手服饰幻化工具" "TF_HalloweenTransmogrifier_Sniper_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为狙击手的万圣节服装。" "TF_HalloweenTransmogrifier_Spy" "间谍服饰幻化工具" "TF_HalloweenTransmogrifier_Spy_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为间谍的万圣节服装。" "TF_HalloweenTransmogrifier_Engineer" "工程师服饰幻化工具" "TF_HalloweenTransmogrifier_Engineer_Desc" "在任意2013年万圣节的服装上使用该幻化工具都将使其替换为工程师的万圣节服装。" "TF_FryingPanStrangifier" "奇异猪油" "TF_FryingPanStrangifier_Desc" "把奇异猪油涂在平底煎锅上,平底煎锅就能变成奇异品质,能记录杀敌数了。" "TF_Strangifier_Name" "奇异转化药剂" "TF_Strangifier_Desc" "可将特定物品转化为奇异品质。" "TF_StrangifierTool" "奇异转化药剂" "TF_Unusualifier" "稀有转化魔法" "TF_Unusualifier_Desc" "用于给特定物品附加稀有特效。" "TF_Common_StatClock" "民用级统计记录表" "TF_Common_StatClock_desc" "此奇异统计记录表可以应用于一件民用级武器。" "TF_KillStreakifierBasic_Name" "工具包" "TF_KillStreakifierBasic_Desc" "用来给一个物品增加连杀记录属性。\n\n新配件应用在一件物品之前连杀效果必须通过恢复按钮移除。" "TF_KillStreakifier_Name" "工具包" "TF_KillStreakifier_Desc" "用来给一个物品增加连杀记录属性,并在其表面形成超酷的闪光涂层。\n\n新配件应用在一件物品之前连杀效果必须通过恢复按钮移除。" "TF_KillStreakifierRare_Name" "工具包" "TF_KillStreakifierRare_Desc" "用来给一个物品增加连杀记录属性,并在其表面形成超酷的闪光涂层。\n使用者正在进行连杀时,会有特殊效果产生。\n\n新配件应用在一件物品之前连杀效果必须通过恢复按钮移除。" "TF_KillStreakifierToolA" "连杀记录器" "TF_KillStreakifierToolB" "高级连杀记录器" "TF_KillStreakifierToolC" "职业连杀记录器" "TF_KillStreakifierTool" "连杀工具包" "TF_ChemSetCrate_Name" "未开启的化学试剂组" "TF_Cosmetic_Strangifier_Recipe" "化学试剂组" "TF_ItemDynamicRecipe_Use" "检视" "TF_ItemDynamicRecipeTool" "配方" "TF_ItemDynamicRecipe_Desc" "这项物品给出了所需反应物的清单,当你凑齐了所有的反应物时,\n你将会获得清单上所列的生成物。" "TF_ItemDynamic_Recipe_Inputs" "以下是所需的反应物。" "TF_ItemDynamic_Recipe_No_Partial_Completion" "这个配方无法分开合成。" "TF_ItemDynamic_Recipe_Outputs" "当你凑齐了所有反应物时,你就会获得以下的所有生成物。" "TF_ItemDynamic_Recipe_QuestObjectives" "以下任务目标必须完成。" "Dynamic_Recipe_Outputs_Not_Tradable" "(物品将不能交易或在市场出售)" "Dynamic_Recipe_Outputs_Not_Complete" "生成物:" "Dynamic_Recipe_Outputs_No_Partial_Complete" "必须一次性消耗完毕:" "Dynamic_Recipe_Matching_Items" "可用物品列表:" "Dynamic_Recipe_No_Matching_Items" "你的背包里没有任何可用物品。" "Dynamic_Recipe_Untradable_Text" "只要反应物中有任意一项物品具有不可交易或在市场出售的性质,则生成物均为和 %s1 一样不可交易或在市场出售的物品,你确定要继续吗?" "Dynamic_Recipe_Partial_Completion_Warning" "反应物将被永久摧毁用以制造 %s1。\n这个过程不可逆转。" "Dynamic_Recipe_Untradable_Checkbox" "显示不可交易的物品" "Dynamic_Recipe_Response_Success" "成功!" "Dynamic_Recipe_Response_Invalid" "失败:\n\n请求无效" "Dynamic_Recipe_Response_NoMatch" "失败:\n\n一个或多个无效的反应物" "Dynamic_Recipe_Response_Default" "失败:\n\n请求失败" "TF_StorePromotionPackage" "曼恩公司商店包裹" "TF_StorePromotionPackage_Desc" "这个包裹里有一件来自曼恩公司商店的免费物品!您可以在您的背包中打开它!" "TF_HalloweenContractPackage" "万圣节礼包" "TF_HalloweenContractPackage_Desc" "礼包内有一件免费的万圣节礼物!你可以在背包里打开它!" "KillEaterRank0" "疏若陌路" "KillEaterRank1" "微不足道" "KillEaterRank2" "难以致命" "KillEaterRank3" "轻度威胁" "KillEaterRank4" "危不足道" "KillEaterRank5" "毫不留情" "KillEaterRank6" "颇为危险" "KillEaterRank7" "足以致命" "KillEaterRank8" "胆颤心惊" "KillEaterRank9" "壮烈断魂" "KillEaterRank10" "血花四溅" "KillEaterRank11" "过分龌龊" "KillEaterRank12" "残忍不仁" "KillEaterRank13" "绝对平凡" "KillEaterRank14" "高度热化" "KillEaterRank15" "狂怒迸发" "KillEaterRank16" "清肃全服" "KillEaterRank17" "旷世之诗" "KillEaterRank18" "传奇人物" "KillEaterRank19" "称霸一方" "KillEaterRank20" "霍尔御用" "SpiritOfGivingRank0" "平平凡凡" // intentionally left empty "SpiritOfGivingRank1" "初行善事" "SpiritOfGivingRank2" "兢兢业业" "SpiritOfGivingRank3" "慷慨无私" "SpiritOfGivingRank4" "乐善不倦" "SpiritOfGivingRank5" "热心体贴" "SpiritOfGivingRank6" "雪中送炭" "SpiritOfGivingRank7" "暖人心肺" "SpiritOfGivingRank8" "乐善好施" "SpiritOfGivingRank9" "无微不至" "SpiritOfGivingRank10" "绝甘分少" "SpiritOfGivingRank11" "仗义疏财" "SpiritOfGivingRank12" "解衣推食" "SpiritOfGivingRank13" "关怀备至" "SpiritOfGivingRank14" "博大胸怀" "SpiritOfGivingRank15" "云行雨施" "SpiritOfGivingRank16" "鞠躬尽瘁" "SpiritOfGivingRank17" "厚德载物" "SpiritOfGivingRank18" "雷锋再世" "SpiritOfGivingRank19" "雷锋御用" "KillEater_HolidayPunchRank0" "疏若陌路" "KillEater_HolidayPunchRank1" "微不足道" "KillEater_HolidayPunchRank2" "接近有趣" "KillEater_HolidayPunchRank3" "略带欢喜" "KillEater_HolidayPunchRank4" "颇为滑稽" "KillEater_HolidayPunchRank5" "拍腿叫好" "KillEater_HolidayPunchRank6" "颇为愉快" "KillEater_HolidayPunchRank7" "足够荒诞" "KillEater_HolidayPunchRank8" "胆颤心惊" "KillEater_HolidayPunchRank9" "惨笑至死" "KillEater_HolidayPunchRank10" "不受约束" "KillEater_HolidayPunchRank11" "过分搞笑" "KillEater_HolidayPunchRank12" "完全无趣" "KillEater_HolidayPunchRank13" "绝对有趣" "KillEater_HolidayPunchRank14" "横眉冷对" "KillEater_HolidayPunchRank15" "狂笑不止" "KillEater_HolidayPunchRank16" "清肃全服" "KillEater_HolidayPunchRank17" "旷世之诗" "KillEater_HolidayPunchRank18" "传奇人物" "KillEater_HolidayPunchRank19" "称霸一方" "KillEater_HolidayPunchRank20" "总裁之选" "KillEater_ManTreadsRank0" "疏若陌路" "KillEater_ManTreadsRank1" "强行侵入" "KillEater_ManTreadsRank2" "稍有磨损" "KillEater_ManTreadsRank3" "略带威胁" "KillEater_ManTreadsRank4" "毁灭打击" "KillEater_ManTreadsRank5" "不祥之兆" "KillEater_ManTreadsRank6" "深度阴影" "KillEater_ManTreadsRank7" "足以蚀日" "KillEater_ManTreadsRank8" "深度黑暗" "KillEater_ManTreadsRank9" "天降黑星" "KillEater_ManTreadsRank10" "脑浆四溅" "KillEater_ManTreadsRank11" "恶心发臭" "KillEater_ManTreadsRank12" "夷为平地" "KillEater_ManTreadsRank13" "惬意至极" "KillEater_ManTreadsRank14" "面目全非" "KillEater_ManTreadsRank15" "狂怒迸发" "KillEater_ManTreadsRank16" "清肃全服" "KillEater_ManTreadsRank17" "旷世之诗" "KillEater_ManTreadsRank18" "传奇人物" "KillEater_ManTreadsRank19" "称霸一方" "KillEater_ManTreadsRank20" "霍尔专用" "KillEater_SapperRank0" "疏若陌路" "KillEater_SapperRank1" "微不足道" "KillEater_SapperRank2" "触目惊心" "KillEater_SapperRank3" "略带磁性" "KillEater_SapperRank4" "几分诱导" "KillEater_SapperRank5" "倒霉透顶" "KillEater_SapperRank6" "高破坏力" "KillEater_SapperRank7" "地崩山摧" "KillEater_SapperRank8" "杀伤利器" "KillEater_SapperRank9" "以假乱真" "KillEater_SapperRank10" "离子飞溅" "KillEater_SapperRank11" "动态异常" "KillEater_SapperRank12" "血浆四溅" "KillEater_SapperRank13" "绝对平凡" "KillEater_SapperRank14" "电路击穿" "KillEater_SapperRank15" "诱导无效" "KillEater_SapperRank16" "清肃全服" "KillEater_SapperRank17" "旷世之诗" "KillEater_SapperRank18" "传奇人物" "KillEater_SapperRank19" "称霸一方" "KillEater_SapperRank20" "总裁之选" "KillEater_RobotKillsRank0" "疏若陌路" "KillEater_RobotKillsRank1" "微不足道" "KillEater_RobotKillsRank2" "难以致命" "KillEater_RobotKillsRank3" "轻度威胁" "KillEater_RobotKillsRank4" "颇为危险" "KillEater_RobotKillsRank5" "毫不留情" "KillEater_RobotKillsRank6" "颇为危险" "KillEater_RobotKillsRank7" "足以致命" "KillEater_RobotKillsRank8" "胆颤心惊" "KillEater_RobotKillsRank9" "壮烈断魂" "KillEater_RobotKillsRank10" "血花四溅" "KillEater_RobotKillsRank11" "过分龌龊" "KillEater_RobotKillsRank12" "残忍不仁" "KillEater_RobotKillsRank13" "绝对平凡" "KillEater_RobotKillsRank14" "高度热化" "KillEater_RobotKillsRank15" "狂怒迸发" "KillEater_RobotKillsRank16" "清肃全服" "KillEater_RobotKillsRank17" "旷世之诗" "KillEater_RobotKillsRank18" "传奇人物" "KillEater_RobotKillsRank19" "称霸一方" "KillEater_RobotKillsRank20" "霍尔御用" "KillEater_TimeCloakedRank0" "疏若陌路" "KillEater_TimeCloakedRank1" "微不足道" "KillEater_TimeCloakedRank2" "触目惊心" "KillEater_TimeCloakedRank3" "略带磁性" "KillEater_TimeCloakedRank4" "几分诱导" "KillEater_TimeCloakedRank5" "倒霉透顶" "KillEater_TimeCloakedRank6" "高破坏力" "KillEater_TimeCloakedRank7" "地崩山摧" "KillEater_TimeCloakedRank8" "杀伤利器" "KillEater_TimeCloakedRank9" "以假乱真" "KillEater_TimeCloakedRank10" "离子飞溅" "KillEater_TimeCloakedRank11" "动态异常" "KillEater_TimeCloakedRank12" "血浆四溅" "KillEater_TimeCloakedRank13" "绝对平凡" "KillEater_TimeCloakedRank14" "电路击穿" "KillEater_TimeCloakedRank15" "诱导无效" "KillEater_TimeCloakedRank16" "清肃全服" "KillEater_TimeCloakedRank17" "旷世之诗" "KillEater_TimeCloakedRank18" "传奇人物" "KillEater_TimeCloakedRank19" "称霸一方" "KillEater_TimeCloakedRank20" "总裁之选" "KillEater_HealthGivenRank0" "疏若陌路" "KillEater_HealthGivenRank1" "微不足道" "KillEater_HealthGivenRank2" "触目惊心" "KillEater_HealthGivenRank3" "略带磁性" "KillEater_HealthGivenRank4" "几分诱导" "KillEater_HealthGivenRank5" "倒霉透顶" "KillEater_HealthGivenRank6" "高破坏力" "KillEater_HealthGivenRank7" "地崩山摧" "KillEater_HealthGivenRank8" "杀伤利器" "KillEater_HealthGivenRank9" "以假乱真" "KillEater_HealthGivenRank10" "离子飞溅" "KillEater_HealthGivenRank11" "动态异常" "KillEater_HealthGivenRank12" "血浆四溅" "KillEater_HealthGivenRank13" "绝对平凡" "KillEater_HealthGivenRank14" "电路击穿" "KillEater_HealthGivenRank15" "诱导无效" "KillEater_HealthGivenRank16" "清肃全服" "KillEater_HealthGivenRank17" "旷世之诗" "KillEater_HealthGivenRank18" "传奇人物" "KillEater_HealthGivenRank19" "称霸一方" "KillEater_HealthGivenRank20" "总裁之选" "KillEater_PointsScored0" "赤身裸体" "KillEater_PointsScored1" "破烂不堪" "KillEater_PointsScored2" "俗气无趣" "KillEater_PointsScored3" "如同二手" "KillEater_PointsScored4" "令人生厌" "KillEater_PointsScored5" "浮华俗艳" "KillEater_PointsScored6" "舒适安逸" "KillEater_PointsScored7" "衣冠楚楚" "KillEater_PointsScored8" "棱角分明" "KillEater_PointsScored9" "鲜艳夺目" "KillEater_PointsScored10" "花哨至极" "KillEater_PointsScored11" "时尚潮流" "KillEater_PointsScored12" "富有魅力" "KillEater_PointsScored13" "精美时髦" "KillEater_PointsScored14" "惊艳全服" "KillEater_PointsScored15" "令人惊叹" "KillEater_PointsScored16" "旷世之作" "KillEater_PointsScored17" "传奇色彩" "KillEater_PointsScored18" "称霸一方" "KillEater_PointsScored19" "总裁之选" "KillEater_PointsScored20" "总裁签名收藏" "Journal_DuckBadge1" "随屑逐流 " "Journal_DuckBadge2" "如鸭一般 " "Journal_DuckBadge3" "势均力鸭 " "Journal_DuckBadge4" "颇为善鸭 " "Journal_DuckBadge5" "鸭识渊博 " "Journal_DuckBadge6" "杰出之鸭 " "Journal_DuckBadge7" "怡然自划 " "Journal_DuckBadge8" "天鸭无缝 " "Journal_DuckBadge9" "望鸭欲穿 " "Journal_DuckBadge10" "完美之鸭 " "Journal_DuckBadge11" "危险之鸭 " "Journal_DuckBadge12" "波动羽毛 " "Journal_DuckBadge13" "高鸭热化 " "Journal_DuckBadge14" "肃清全毛 " "Journal_DuckBadge15" "滑稽如鸭 " "Journal_DuckBadge16" "兴奋之鸭 " "Journal_DuckBadge17" "残鸭不仁 " "Journal_DuckBadge18" "传奇之鸭 " "Journal_DuckBadge19" "旷世之鸭 " "Journal_DuckBadge20" "鸭克斯顿御用 " "KillEater_OperationContractRank0" "砾石" "KillEater_OperationContractRank1" "青铜" "KillEater_OperationContractRank2" "白银" "KillEater_OperationContractRank3" "澳元素" "KillEater_OperationContractRank4" "澳元素" "KillEater_ContractPointsEarnedRank0" "碎石" "KillEater_ContractPointsEarnedRank1" "青铜" "KillEater_ContractPointsEarnedRank2" "白银" "KillEater_ContractPointsEarnedRank3" "澳元素" "KillEater_ContractPointsEarnedRank4" "澳元素" "KillEater_HalloweenSoulsRank0" "面有难色" "KillEater_HalloweenSoulsRank1" "疯疯癫癫" "KillEater_HalloweenSoulsRank2" "冷嘲热讽" "KillEater_HalloweenSoulsRank3" "喜不自胜" "KillEater_HalloweenSoulsRank4" "深感愉悦" "KillEater_HalloweenSoulsRank5" "欣喜无比" "KillEater_HalloweenSoulsRank6" "振奋之至" "KillEater_HalloweenSoulsRank7" "欢天喜地" "KillEater_HalloweenSoulsRank8" "威风凛凛" "KillEater_HalloweenSoulsRank9" "引以为傲" "KillEater_HalloweenSoulsRank10" "高贵端庄" "KillEater_HalloweenSoulsRank11" "深感荣耀" "KillEater_HalloweenSoulsRank12" "声名显赫" "KillEater_HalloweenSoulsRank13" "惊心动魄" "KillEater_HalloweenSoulsRank14" "瞪目结舌" "KillEater_HalloweenSoulsRank15" "气势磅礴" "KillEater_HalloweenSoulsRank16" "气吞寰宇" "KillEater_HalloweenSoulsRank17" "旷世之像" "KillEater_HalloweenSoulsRank18" "传奇之像" "KillEater_HalloweenSoulsRank19" "称霸一方" "KillEater_HalloweenSoulsRank20" "魔法师珍藏" "TF_ItemAd_ViewOnMarket" "在市场中查看" "TF_ItemPreview_PaintkitSeed" "随机生成" "TF_ItemPreview_ItemPaintkit" "战绘" "TF_ItemPreview_ItemWear" "预览磨损程度" "TF_ItemPreview_ItemPreview" "预览物品" "TF_ItemPreview_RedeemItem" "选择物品" //---------------------------------------------------------------------------------------- // Crafting "CraftPack" "制造区" "CraftBegin" "制造..." "CraftConfirm" "制造!" "CraftRecipe" "已知蓝图" "CraftStep1" "选择一张蓝图进行使用" "CraftStep2" "检查蓝图的输入与输出" "CraftStep3" "点击制造以使用此蓝图。" "CraftStep3B" "选择要使用的蓝图。" "CraftStep4" "准备好制造后点击" "CraftViewRecipes" "查看所有已知蓝图" "CraftNoMatch" "没有匹配的蓝图" "CraftNoknownRecipes" "没有已知蓝图。" "CraftTryYourLuck" "点击制造,碰碰运气。" "CraftReady" "已拥有此蓝图所需的项目。\n单击“对钩”将这些项目移至制造区。" "Craft_Untradable_Title" "警告" "Craft_Untradable_Text" "在您尝试用于制造的物品中至少有一项是无法交易或在市场出售的。因此,任何制造出来的物品将无法用于交易或在市场出售。您确定要继续吗?" "Craft_SelectItemPanel" "选择用来合成的物品" "CraftUpdate_Start" "合成" "CraftUpdate_Success" "制造成功!" "CraftUpdate_NoMatch" "制造失败:\n\n没有匹配蓝图。" "CraftUpdate_Failed" "制造失败:\n\n服务器不可用。" "CraftUpdate_Denied" "你没有足够的权限来进行物品合成." "Craft_Recipe_Inputs" "将消耗掉:" "Craft_Recipe_Outputs" "将制造出:" "Craft_PremiumRecipe" "免费帐户无法使用这张高级蓝图。" "Craft_Recipe_Custom" "自定义蓝图" "Craft_Recipe_CustomDesc" "制造任何你所喜欢的物品,并且我们会尝试给它配对一张合适的蓝图。仅适用于高级用户!" "RecipeFilter_Crafting" "合成物品" "RecipeFilter_CommonItems" "普通物品" "RecipeFilter_RareItems" "稀有物品" "RecipeFilter_Gambles" "试试你的运气" "RecipeFilter_Special" "特殊物品" "NewRecipeFound" "找到新蓝图!" // Keep the key names short, they're networked down to clients "RT_MP_A" "熔炼 %s1" "RT_C_A" "融合 %s1" "RT_F_A" "制造 %s1" "RT_R_A" "重建 %s1" "RT_M_A" "修改%s1" "RT_Rn_A" "重命名%s1" "RDI_AB" "需要:%s1 %s2" "RDI_AB1" "需要:%s1、%s2" "RDI_ABC" "需要:%s1 %s2 %s3" "RDI_ABC1" "需要:%s1 %s2、%s3" "RDI_ABC2" "需要:%s1、%s2、%s3" "RDO_AB" "交付:%s1 %s2" "RDO_AB1" "交付:%s1、%s2" "RDO_ABC" "交付:%s1 %s2 %s3" "RDO_ABC1" "交付:%s1 %s2、%s3" "RDO_ABC2" "交付:%s1、%s2、%s3" "RI_Pi" "相同主武器" "RI_Pp" "主武器" "RI_P" "主武器" "RI_Ic" "同一兵种使用的物品" "RI_Wc" "同一兵种使用的武器" "RI_Is" "同一配置槽中装备的物品" "RI_Ws" "同一配置槽中装备的武器" "RI_Si" "相同副武器" "RI_Sp" "副武器" "RI_S" "副武器" "RI_Mi" "相同近战武器" "RI_Mp" "近战武器" "RI_M" "近战武器" "RI_Hi" "相同头饰" "RI_Hp" "头饰" "RI_H" "头饰" "RD_RND" "随机" "RI_Cw" "兵种武器" "RI_Ch" "兵种头饰" "RI_Sh" "套装头饰" "RI_Aw" "主武器、副武器和近战武器" "RI_FAC" "兵种" "RI_Hg" "头饰" "RI_Cs" "指定兵种" "RI_CTc" ", 1 兵种标志" "RI_STc" ", 1 配置槽标志" "RI_W" "武器" "RI_Mcp" "饰品" "RI_Mci" "相同饰品" "RI_Ii" "物品" "RI_I" "物品" "RI_Nd" "已命名" "RI_c" ", " "RI_CTp" "兵种标志" "RI_STp" "配置槽标志" "RI_Tp" "标志" "RI_T" "标志" "RI_SIc" ",1 个套装武器" "RO_SH" "指定的套装头饰" "RI_HHg" "闹鬼头饰" "RI_BurnedItem" "烧成灰烬的物品" // Craft items // Key names are sent over the net, so we use short names "CI_Bar_A" "残留金属" "CI_Bar_B" "再生金属" "CI_Bar_C" "精炼金属" "CI_Bar_Ap" "残留金属" "CI_Bar_Bp" "再生金属" "CI_Bar_Cp" "精炼金属" "TF_CraftItem" "合成物" "CI_T_C" "兵种标志" "CI_T_S" "配置槽标志" "CI_T_G" "道具标志" "TF_Haunted_Metal" "闹鬼的废金属" "TF_Haunted_Metal_Desc" "这块废金属是从脱缰的无头骑士处拿来的。它低语着…‘头’…" "CI_T_C_1" "兵种标志 - 侦察兵" "CI_T_C_2" "兵种标志 - 狙击手" "CI_T_C_3" "兵种标志 - 士兵" "CI_T_C_4" "兵种标志 - 爆破手" "CI_T_C_5" "兵种标志 - 机枪手" "CI_T_C_6" "兵种标志 - 医生" "CI_T_C_7" "兵种标志 - 火焰兵" "CI_T_C_8" "兵种标志 - 间谍" "CI_T_C_9" "兵种标志 - 工程师" "CI_T_S_1" "配置槽标志 - 主武器" "CI_T_S_2" "配置槽标志 - 副武器" "CI_T_S_3" "配置槽标志 - 近战武器" "CI_T_S_4" "配置槽标志 - 手雷" "CI_T_S_5" "配置槽标志 - 建筑" "CI_T_S_6" "配置槽标志 - 主PDA" "CI_T_S_7" "配置槽标志 - 副PDA" "CI_T_S_8" "配置槽标志 - 头部" "TF_CraftItem_Token_C_Desc" "用于在蓝图中指定兵种" "TF_CraftItem_Token_S_Desc" "用于在蓝图中指定配置槽" "RI_Mask" "需要:9 顶特殊的万圣节面具" "RO_Mask" "交付:1 顶萨克斯顿.霍尔万圣节面具" "RT_SaxtonMask" "制造萨克斯顿.霍尔万圣节面具" "TF_Tag_Category_Quality" "品质" "TF_Tag_Category_Class" "兵种" "TF_Tag_Category_Type" "类型" "TF_Tag_Category_Rarity" "等级" "TF_Tag_Category_Collection" "收藏品" "TF_Tag_Category_Exterior" "外观" "TF_Tag_Crate" "供应箱" "TF_T" "工具" "TF_T_Nt" "名称标签" "TF_T_Dt" "描述标签" "TF_Tool_Nametag_Desc" "更改背包中的物品名称" "TF_Tool_Desctag_Desc" "更改你的背包里一项物品的描述" "TF_Tool_DecoderRing" "曼恩公司供应箱钥匙" "TF_Tool_DecoderRing_Desc" "用于打开锁住的补给箱。" "TF_LockedCrate" "供应箱" "TF_SupplyCrate" "曼恩公司供应箱" "TF_SupplyCrate_Desc" "需要曼恩公司供应箱钥匙才能打开这个箱子。" "TF_SupplyCrateRare" "废弃的曼恩公司供应箱" "TF_SupplyCrateRare_Desc" "需要曼恩公司供应箱钥匙才能打开这个箱子。" "TF_SupplyCrateRare2" "曼恩公司特选保存补给箱" "TF_SupplyCrateRare2_Desc" "需要曼恩公司供应箱钥匙才能打开这个箱子。" "TF_SupplyCrateRation" "曼恩公司供给军需品" "TF_Gift_Crate_EntireServer" "成堆的补给箱" "TF_Gift_Crate_EntireServer_Desc" "使用这个动作物品时,服务器中的每个人\n(最多23人)将得到一个补给箱!" "TF_CrateKey_BL" "曼恩公司储备物资箱钥匙" "TF_CrateKey_BL_Desc" "用于开启锁住的曼恩公司储备物资箱。" "TF_SupplyCrate_BL" "曼恩公司储备物资箱" "TF_SupplyCrate_BL_Desc" "这个箱子的内容是一个小目录中选出的 4 种物品中的一个。你可以在背包页面确定并微调具体到底是哪 4 种物品。\n\n你需要一把曼恩公司储备物资箱钥匙来开启它。钥匙可以在曼恩公司商店购买。" "TF_SupplyCrate_BLTaunt" "曼恩公司影像资料箱" "TF_SupplyCrate_BLTaunt_Desc" "这个锁着的胶片箱子含有一个在爱情与战争更新中推出的嘲讽,或一个极其罕见的稀有嘲讽!\n\n你需要一把标准的曼恩公司供应箱钥匙来打开它,钥匙可以在曼恩公司商店购买。" "TF_SupplyCrate_ShuffleTaunt" "曼恩公司导演剪辑胶片盒" "TF_SupplyCrate_ShuffleTaunt_Desc" "这个箱子的内容是一个小目录中选出的 4 种物品中的一个。你可以在背包页面确定并微调具体到底是哪 4 种物品。\n\n你需要一把标准的曼恩公司补给箱钥匙来开启它。钥匙可以在曼恩公司商店购买。" "TF_Tool_WinterKey" "欢冬补给箱钥匙" "TF_Tool_WinterKey_Desc" "能够用来打开稀有的欢冬补给箱上的大锁。\n过了2010年12月31日后它会变成一把普通的钥匙。" "TF_Tool_SummerKey" "冰凉夏日冷藏箱钥匙" "TF_Tool_SummerKey_Desc" "能够用来打开稀有的冰凉夏日冷藏箱上的大锁。\n过了2011年7月11日后它会变成一把普通的钥匙。" "TF_Tool_WinterKey2011_Naughty" "邋遢的欢冬供应箱钥匙" "TF_Tool_WinterKey2011_Naughty_Desc" "能够用来打开稀有的邋遢的欢冬补给箱上的大锁。\n过了2012年1月1日后它会变成一把普通的钥匙。" "TF_Tool_WinterKey2011_Nice" "精美的欢冬供应箱钥匙" "TF_Tool_WinterKey2011_Nice_Desc" "能够用来打开稀有的精美的欢冬补给箱上的大锁。\n过了2012年1月1日后它会变成一把普通的钥匙。" "TF_Tool_ScorchedKey" "被烧焦的钥匙" "TF_Tool_ScorchedKey_Desc" "能够用来打开被烧焦的补给箱上的大锁。\n过了2012年7月11日后它会变成一把普通的钥匙。" "TF_Tool_FallKey2012" "秋季补给箱钥匙" "TF_Tool_FallKey2012_Desc" "可打开秋季补给箱\n\n过了2012年9月20日后它会变成一把普通的钥匙。" "TF_Tool_HalloweenKey2012" "怪异的补给箱钥匙" "TF_Tool_HalloweenKey2012_Desc" "能够用来打开怪异的补给箱。怪异的补给箱里装着\n仅在万圣节活动和满月之夜时\n才可见的万圣节主题物品。\n\n过了2012年11月8日后它会变成一把普通的钥匙。" "TF_WinterCrate2011_Naughty" "邋遢的欢冬供应箱" "TF_WinterCrate2011_Naughty_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_WinterCrate2011_Nice" "精美的欢冬供应箱" "TF_WinterCrate2011_Nice_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_WinterCrate2012_Naughty" "邋遢欢冬补给箱2012" "TF_WinterCrate2012_Naughty_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_WinterCrate2012_Nice" "精美欢冬供应箱 2012" "TF_WinterCrate2012_Nice_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_Tool_WinterKey2012_Naughty" "邋遢的欢冬供应箱钥匙 2012" "TF_Tool_WinterKey2012_Naughty_Desc" "能够用来打开稀有的邋遢的欢冬补给箱 2012 上的大锁。\n过了2013年1月3日后它会变成一把普通的钥匙。" "TF_Tool_WinterKey2012_Nice" "精美的欢冬供应箱钥匙 2012" "TF_Tool_WinterKey2012_Nice_Desc" "能够用来打开稀有的精美的欢冬补给箱上的大锁。\n过了2012年1月3日后它会变成一把普通的钥匙。" "TF_WinterCrate2013_Naughty" "邋遢的欢冬供应箱 2013" "TF_WinterCrate2013_Naughty_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_WinterCrate2013_Nice" "精美的欢冬供应箱 2013" "TF_WinterCrate2013_Nice_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_Tool_WinterKey2013_Naughty" "邋遢的欢冬供应箱钥匙 2013" "TF_Tool_WinterKey2013_Naughty_Desc" "能够用来打开邋遢的欢冬补给箱 2013 上的大锁。\n过了2014 年 1 月 6 日后它会变成一把普通的钥匙。" "TF_Tool_WinterKey2013_Nice" "精美的欢冬供应箱钥匙 2013" "TF_Tool_WinterKey2013_Nice_Desc" "能够用来打开精美的欢冬补给箱 2013 上的大锁。\n过了2014 年 1 月 6 日后它会变成一把普通的钥匙。" "TF_StockingStuffer_2013" "圣诞礼物袜" "TF_StockingStuffer_2017" "圣诞礼物袜 2017" "TF_StockingStuffer_2018" "圣诞礼物袜 2018" "TF_StockingStuffer_2019" "圣诞礼物袜 2019" "TF_StockingStuffer_Desc" "里面放了一些好东西,是送给听话的小佣兵们的礼物。" "TF_WinterCrate" "欢冬补给箱" "TF_WinterCrate_Desc" "一份来自往昔岁月的遗物,这个节日补给箱无法再被打开,现在它仅仅起到装饰作用。" "TF_SummerCrate" "冰凉夏日冷藏箱" "TF_SummerCrate_Desc" "一份来自往昔岁月的遗物,这个冷藏箱无法再被打开,现在它仅仅起到装饰作用。" "TF_ScorchedCrate" "被烧焦的箱子" "TF_ScorchedCrate_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_FallCrate2012" "秋季补给箱" "TF_FallCrate2012_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_HalloweenCrate2012" "怪异的补给箱" "TF_HalloweenCrate2012_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_Tool_ChristmasKey2010" "长袜里的钥匙" "TF_Tool_ChristmasKey2010_Desc" "有人留下这把钥匙在您的袜子里了。\n它看起来能开启欢冬箱或普通箱。" "TF_RoboCrate" "机器社区补给箱" "TF_RoboCrate_Desc" "这是个特殊的箱子。\n它的内容是未知的\n需要机器社区补给箱钥匙才能打开。\n\n机器社区补给箱含有的稀有特效,只能从这个箱子里开出。" "TF_Tool_RoboKey2013" "机器社区补给箱钥匙" "TF_Tool_RoboKey2013_Desc" "能够用来打开上锁的机器社区补给箱。" "TF_Gift_RoboKey2013_RandomPerson" "神秘的机器社区补给箱钥匙礼物" "TF_Gift_RoboKey2013_RandomPerson_Desc" "使用这个动作物品时,服务器中的某个人\n将得到一把机器社区补给箱钥匙!" "TF_Gift_RoboKey2013_EntireServer" "超级机器社区补给箱钥匙礼物" "TF_Gift_RoboKey2013_EntireServer_Desc" "使用这个动作物品时,服务器中的每个人\n(最多23人)将得到一把机器社区补给箱钥匙!" "TF_ClaimCheck_July2013" "夏日战利品领取凭证" "TF_ClaimCheck_July2013_Desc" "一旦使用,你将会获得\n一个随机的 2013 夏日冷藏箱" "TF_Jul2013Crate_Early" "夏日神秘补给箱" "TF_Jul2013Crate_Early_Desc" "包含第一批\n从创意工坊物品引进的\n五星品质的社区物品。" "TF_Jul2013Key_Early" "夏日神秘补给箱钥匙" "TF_Jul2013Key_Early_Desc" "打开一个上锁的夏日神秘补给箱。" "TF_Jul2013Crate_01" "2013 真红夏日冷藏箱" "TF_Jul2013Crate_01_Desc" "这是一个特别的补给箱!\n它包含了一系列\n在 2013 夏日活动中\n五星认可的社区物品!\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_Jul2013Key_01" "2013 真红夏日冷藏箱钥匙" "TF_Jul2013Key_01_Desc" "用来打开一个 2013 真红夏日冷藏箱。" "TF_Jul2013Crate_02" "2013 澄橙夏日冷藏箱" "TF_Jul2013Crate_02_Desc" "这是一个特别的补给箱!\n它包含了一系列\n在 2013 夏日活动中\n五星认可的社区物品!\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_Jul2013Key_02" "2013 澄橙夏日冷藏箱钥匙" "TF_Jul2013Key_02_Desc" "用来打开一个 2013 澄橙夏日冷藏箱。" "TF_Jul2013Crate_03" "2013 炫黄夏日冷藏箱" "TF_Jul2013Crate_03_Desc" "这是一个特别的补给箱!\n它包含了一系列\n在 2013 夏日活动中\n五星认可的社区物品!\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_Jul2013Key_03" "2013 炫黄夏日冷藏箱钥匙" "TF_Jul2013Key_03_Desc" "用来打开一个 2013 炫黄夏日冷藏箱。" "TF_Jul2013Crate_04" "2013 鲜绿夏日冷藏箱" "TF_Jul2013Crate_04_Desc" "这是一个特别的补给箱!\n它包含了一系列\n在 2013 夏日活动中\n五星认可的社区物品!\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_Jul2013Key_04" "2013 鲜绿夏日冷藏箱钥匙" "TF_Jul2013Key_04_Desc" "用来打开一个 2013 鲜绿夏日冷藏箱。" "TF_Jul2013Crate_05" "2013 水绿夏日冷藏箱" "TF_Jul2013Crate_05_Desc" "这是一个特别的补给箱!\n它包含了一系列\n在 2013 夏日活动中\n五星认可的社区物品!\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_Jul2013Key_05" "2013 水绿夏日冷藏箱钥匙" "TF_Jul2013Key_05_Desc" "用来打开一个 2013 水绿夏日冷藏箱。" "TF_Jul2013Crate_06" "2013 宝蓝夏日冷藏箱" "TF_Jul2013Crate_06_Desc" "这是一个特别的补给箱!\n它包含了一系列\n在 2013 夏日活动中\n五星认可的社区物品!\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_Jul2013Key_06" "2013 宝蓝夏日冷藏箱钥匙" "TF_Jul2013Key_06_Desc" "用来打开一个 2013 宝蓝夏日冷藏箱。" "TF_Jul2013Crate_07" "2013 棕木夏日冷藏箱" "TF_Jul2013Crate_07_Desc" "这是一个特别的补给箱!\n它包含了一系列\n在 2013 夏日活动中\n五星认可的社区物品!\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_Jul2013Key_07" "2013 棕木夏日冷藏箱钥匙" "TF_Jul2013Key_07_Desc" "用来打开一个 2013 棕木夏日冷藏箱。" "TF_Jul2013Crate_08" "2013 酷黑夏日冷藏箱" "TF_Jul2013Crate_08_Desc" "这是一个特别的补给箱!\n它包含了一系列\n在 2013 夏日活动中\n五星认可的社区物品!\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_Jul2013Key_08" "2013 酷黑夏日冷藏箱钥匙" "TF_Jul2013Key_08_Desc" "用来打开一个 2013 酷黑夏日冷藏箱。" "TF_Gift_Jul2013_RandomPerson" "夏日冷藏箱钥匙随机派" "TF_Gift_Jul2013_RandomPerson_Desc" "一旦使用,此动作物品将给予\n服务器上任意一个人\n一条 2013 夏日冷藏箱钥匙!" "TF_Gift_Jul2013_EntireServer" "超级夏日冷藏箱钥匙礼物" "TF_Gift_Jul2013_EntireServer_Desc" "一旦使用,此动作物品将给予\n服务器上其他 23 个人\n每人一条随机的 2013 夏日冷藏箱钥匙!" "TF_Fall2013Crate_Acorns" "2013 秋季橡子补给箱" "TF_Fall2013Crate_Acorns_Desc" "包含在2013年秋季活动中由社区认可的\n五星品质物品。" "TF_Fall2013Key_Acorns" "2013 秋季橡子补给箱钥匙" "TF_Fall2013Key_Acorns_Desc" "可用来打开 2013 秋季橡子补给箱。" "TF_Fall2013Crate_Gourd" "2013 秋季瓠子补给箱" "TF_Fall2013Crate_Gourd_Desc" "包含在2013年秋季活动中由社区认可的\n五星品质物品。" "TF_Fall2013Key_Gourd" "2013 秋季瓠子补给箱钥匙" "TF_Fall2013Key_Gourd_Desc" "可用来打开 2013 秋季瓠子补给箱。" "TF_Halloween2013_Crate" "诡异的补给箱" "TF_Halloween2013_Crate_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_Halloween2013_Key" "诡异的钥匙" "TF_Halloween2013_Key_Desc" "能够用来打开诡异的补给箱。诡异的补给箱里装着\n仅在万圣节活动和满月之夜时\n才可见的万圣节主题物品。\n\n过了2013年11月11日后它会变成一把普通的钥匙。" "TF_StrongboxCrate" "曼恩公司保险箱" "TF_StrongboxCrate_Desc" "这个供应箱很特别。\n里面不知道装了什么,并且\n只能用曼恩公司保险箱钥匙打开。\n\n保险箱将在2014年2月24日以后以极小概率掉落。\n\n这个补给箱有一定几率包含一个极其罕见的系列 3 稀有帽子!" "TF_StrongboxKey" "曼恩公司保险箱钥匙" "TF_StrongboxKey_Desc" "使用此钥匙来打开曼恩公司保险箱。" "TF_EOTL_Crate" "End of the Line 社区补给箱" "TF_EOTL_Crate_Desc" "这是个特殊的箱子。\n它的内容是未知的\n需要 End of the Line 社区补给箱钥匙才能打开。\n\n在2015年1月5日之前开出的物品,带有特殊的“早期支持者”纪念标签。\n\nEnd of the Line 社区补给箱含有的稀有特效,只能从这个箱子里开出。" "TF_EOTL_Key" "End of the Line 钥匙" "TF_EOTL_Key_Desc" "可用于打开 End of the Line 社区补给箱。\n在2015年1月5日之前开出的物品,带有特殊的“早期支持者”纪念标签。" "TF_Gift_EOTL_RandomPerson" "End of the Line 钥匙随机派" "TF_Gift_EOTL_RandomPerson_Desc" "使用这个动作物品时,\n服务器中的某个人,\n将得到一把 End of the Line 钥匙!" "TF_Gift_EOTL_EntireServer" "超级 End of the Line Key 钥匙礼物" "TF_Gift_EOTL_EntireServer_Desc" "使用这个动作物品时,服务器中的每个人(最多 23 人)\n将得到一把 End of the Line 钥匙!" "TF_Gift_DuckToken_EntireServer" "超级鸭子徽章礼物" "TF_Gift_DuckToken_EntireServer_Desc" "使用这个动作物品时,\n服务器中的每个人(最多 23 人)\n将得到一个鸭子徽章!" "TF_Gift_DuckToken_RandomPerson" "鸭子徽章随机派" "TF_Gift_DuckToken_RandomPerson_Desc" "使用这个动作物品时,\n服务器中的某个人,\n将得到一个鸭子徽章!" "TF_BreadBox" "面包怪兽箱" "TF_BreadBox_Desc" "这项物品只能通过合成获得。\n2014 年 7 月 9 日后将绝版。" "Econ_Breadbox_Lootlist_Header" "包含下列物品之一\n灵感来源于 TF2 影片《死了都要爱》" "Econ_Breadbox_Lootlist_Footer" "这个箱子里有奇异品质的物品,当然,只有一部分是,你懂的…" "TF_LimitedSummerCrate2014" "限量夏末补给箱" "TF_LimitedSummerCrate2014_Desc" "这个箱子需要限量夏末补给箱钥匙才能打开。\n这个箱子中的物品在别处无法获得。\n这个箱子里有奇异品质的物品,当然,只有一部分是,你懂的…\n\n过了2013年10月13日,这个箱子就不能被打开了。" "TF_LimitedSummer_Loot_List_Header" "这个箱子包含以下限量物品之一:" "TF_LimitedSummer_Loot_List_Footer" "或是一件极其罕见的特殊物品,又或者是稀有品质的嗜血头带!\n" "TF_LimitedSummerKey2014" "限量夏末补给箱钥匙" "TF_LimitedSummerKey2014_Desc" "用于开启限量夏末补给箱。\n夏末补给箱包含独有限量物品。\n\n在2014年10月13日后该钥匙会变成普通钥匙。" "TF_UnlockedCrate_Type" "无锁补给箱" "TF_Halloween2014Crate_Desc" "这个恐怖的箱子只在\n有限的时间内出现。里面的一些东西\n同时具有闹鬼和奇异的属性…\n\n箱子没上锁,快来打开它!" "TF_HalloweenCauldron2014" "万圣节礼物大煲" "TF_HalloweenCauldron2014_Desc" "你可以撬开这个大锅的锅盖,然后看看从你背包里来的…异样感是什么…只要你敢的话。" "TF_SupplyCrate_Halloween2014_Scout" "侦察兵的无锁恐怖箱" "TF_SupplyCrate_Halloween2014_Pyro" "火焰兵的无锁恐怖箱" "TF_SupplyCrate_Halloween2014_Heavy" "机枪手的无锁恐怖箱" "TF_SupplyCrate_Halloween2014_Engineer" "工程师的无锁恐怖箱" "TF_SupplyCrate_Halloween2014_Spy" "间谍的无锁恐怖箱" "TF_SupplyCrate_Halloween2014_Sniper" "狙击手的无锁恐怖箱" "TF_SupplyCrate_Halloween2014_Soldier" "士兵的无锁恐怖箱" "TF_SupplyCrate_Halloween2014_Medic" "医生的无锁恐怖箱" "TF_SupplyCrate_Halloween2014_Demo" "爆破手的无锁恐怖箱" "TF_Halloween_Rare_Loot_List_Footer" "或一件极其罕见的万圣主题物品!" "TF_WinterCrate2014_Naughty" "邋遢欢冬补给箱 2014" "TF_WinterCrate2014_Naughty_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_WinterCrate2014_Nice" "精美欢冬补给箱 2014" "TF_WinterCrate2014_Nice_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" "TF_Tool_WinterKey2014_Naughty" "邋遢的欢冬供应箱钥匙 2014" "TF_Tool_WinterKey2014_Naughty_Desc" "用于开启邋遢的欢冬补给箱 2014。\n不能用于开启精美的欢冬补给箱。\n\n2015年2月16日后将会变为普通钥匙。" "TF_Tool_WinterKey2014_Nice" "邋遢的欢冬补给箱钥匙 2014" "TF_Tool_WinterKey2014_Nice_Desc" "用于开启精美的欢冬补给箱 2014。\n不能用于开启邋遢的欢冬补给箱。\n\n2015年2月16日后将会变为普通钥匙。" "TF_InactiveOperationPass" "枪魂战役通行证" "TF_InactiveOperationPass_desc" "枪魂战役已于2015年9月30日结束。\n激活枪魂战役通行证可以让你获得枪魂战役纪念币,从而可以在战役期间接收合同并追踪统计。" "TF_InactiveOperationPass_AdText" "-枪魂战役纪念币\n-销售收入将与社区地图制作者分成\n-完成合同来得到战役专属的奖励" "TF_ActivatedOperationPass" "枪魂战役纪念币" "TF_ActivatedOperationPass_desc" "枪魂战役已于2015年9月30日结束。\n\n枪魂战役纪念币可以使你在战役期间接收合同并追踪统计。战役期间获取合同点数可以让纪念币升级。纪念币在取得 1000,2000 和 3000 合同点数时会各升级一次。" "TF_Tool_OperationSummer2015Key" "枪魂武器箱钥匙" "TF_Tool_OperationSummer2015Key_Desc" "用于开启隐秘杀手武器箱\n或 Powerhouse 武器箱。" "TF_Tool_OperationSummer2015Key_AdText" "-用于开启隐秘杀手或 Powerhouse 武器箱\n-获得的武器可能具有奇异或稀有品质" "TF_ConcealedKiller_Case" "隐秘杀手武器箱" "TF_ConcealedKiller_Case_Desc" "这个上锁的武器箱\n需要一把枪魂武器箱钥匙来打开。\n\n含有隐秘杀手收藏品中的一件。" "TF_ConcealedKiller_Case_AdText" "-枪魂上锁武器箱\n-内含的武器可能具有奇异或稀有品质" "TF_Powerhouse_Case" "Powerhouse 武器箱" "TF_Powerhouse_Case_Desc" "这个上锁的武器箱\n需要一把枪魂武器箱钥匙来打开。\n\n含有 Powerhouse 收藏品中的一件。" "TF_Powerhouse_Case_AdText" "-枪魂上锁武器箱\n-内含的武器可能具有奇异或稀有品质" "TF_KeylessCosmetic_Crate_Scout" "无锁侦察兵饰品箱" "TF_KeylessCosmetic_Crate_Pyro" "无锁火焰兵饰品箱" "TF_KeylessCosmetic_Crate_Heavy" "无锁机枪手饰品箱" "TF_KeylessCosmetic_Crate_Engineer" "无锁工程师饰品箱" "TF_KeylessCosmetic_Crate_Spy" "无锁间谍饰品箱" "TF_KeylessCosmetic_Crate_Sniper" "无锁狙击手饰品箱" "TF_KeylessCosmetic_Crate_Soldier" "无锁士兵饰品箱" "TF_KeylessCosmetic_Crate_Medic" "无锁医生饰品箱" "TF_KeylessCosmetic_Crate_Demo" "无锁爆破手饰品箱" "TF_KeylessCosmetic_Crate_MultiClass" "无锁多职业饰品箱" "TF_KeylessCosmetic_Crate_Scout_desc" "内含一件侦察兵专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_Pyro_desc" "内含一件火焰兵专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_Heavy_desc" "内含一件机枪手专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_Engineer_desc" "内含一件工程师专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_Spy_desc" "内含一件间谍专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_Sniper_desc" "内含一件狙击手专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_Soldier_desc" "内含一件士兵专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_Medic_desc" "内含一件医生专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_Demo_desc" "内含一件爆破手专属的饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_KeylessCosmetic_Crate_MultiClass_desc" "内含一件多职业饰品\n\n内容物可能为奇异品质\n或稀有品质(仅限帽子)" "TF_Crate_MomentoNote_Desc" "一份来自往昔岁月的遗物,这个箱子仅仅起到装饰作用,无法再被打开。" // Collections "Operation_gun_mettle_master_collection" "枪魂合集" "Concealedkiller_collection" "隐秘杀手收藏品" "Concealedkiller_collection_desc" "隐秘杀手收藏品包含:" "Craftsmann_collection" "能工巧匠收藏品" "Craftsmann_collection_desc" "能工巧匠收藏品包含:" "Teufort_collection" "双城收藏品" "Teufort_collection_desc" "双城收藏品包含:" "Powerhouse_collection" "Powerhouse 收藏品" "Powerhouse_collection_desc" "Powerhouse 收藏品包含:" "GunMettleCosmetics_collection" "枪魂饰品收藏品" "GunMettleCosmetics_collection_desc" "枪魂饰品收藏品包含:" "ToughBreakCosmetics_collection" "艰难假日饰品收藏品" "ToughBreakCosmetics_collection_desc" "艰难假日饰品收藏品包含:" "MayflowerCosmetics_collection" "五月花饰品收藏品" "MayflowerCosmetics_collection_desc" "五月花饰品收藏品包含:" "Winter2016Cosmetics_collection" "2016年冬季饰品收藏品" "Winter2016Cosmetics_collection_desc" "2016年冬季饰品收藏品包含:" "RainyDayCosmetics_collection" "雨季饰品收藏品" "RainyDayCosmetics_collection_desc" "雨季饰品收藏品包含:" "campaign3_master_collection_desc" " " "Campaign3Cosmetics_Case1_collection" "憎恶之物饰品收藏品" "Campaign3Cosmetics_Case1_collection_desc" "憎恶之物饰品收藏品包含:" "Campaign3Cosmetics_Case2_collection" "释放野兽饰品收藏品" "Campaign3Cosmetics_Case2_collection_desc" "释放野兽饰品收藏品包含:" "Campaign3Paintkits_contract1_collection" "功勋英雄收藏品" "Campaign3Paintkits_contract1_collection_desc" "功勋英雄收藏品包含:" "Campaign3Paintkits_contract2_collection" "合同履行者收藏品" "Campaign3Paintkits_contract2_collection_desc" "合同履行者收藏品包含:" "Campaign3Paintkits_case1_collection" "丛林大奖收藏品" "Campaign3Paintkits_case1_collection_desc" "丛林大奖收藏品包含:" "Campaign3Paintkits_case2_collection" "炼狱之赐收藏品" "Campaign3Paintkits_case2_collection_desc" "炼狱之赐收藏品包含:" "UniqueSkins_collection" "萨氏精选收藏品" "UniqueSkins_collection_desc" "萨氏精选收藏品包含:" "UniqueFreeSkins_collection" "曼恩公司节日收藏品" "UniqueFreeSkins_collection_desc" "曼恩公司节日收藏品包含:" "Winter2017Paintkits_collection" "2017 冬季收藏品" "Winter2017Paintkits_collection_desc" "2017 冬季收藏品包含:" "Winter2017Cosmetics_collection" "2017 冬季饰品收藏品" "Winter2017Cosmetics_collection_desc" "2017 冬季饰品收藏品包含:" "BlueMoonCosmetics_collection" "蓝月饰品收藏品" "BlueMoonCosmetics_collection_desc" "蓝月饰品收藏品包含:" "Winter2018Cosmetics_collection" "2018 冬季饰品收藏品" "Winter2018Cosmetics_collection_desc" "2018 冬季饰品收藏品包含:" "Summer2019Cosmetics_collection" "2019 夏季饰品收藏品" "Summer2019Cosmetics_collection_desc" "2019 夏季饰品收藏品包含:" "Winter2019Cosmetics_collection" "2019 冬季饰品收藏品" "Winter2019Cosmetics_collection_desc" "2019 冬季饰品收藏品包含:" "Winter2019Paintkits_collection" "2019 冬季收藏品" "Winter2019Paintkits_collection_desc" "2019 冬季收藏品包含:" "Summer2020Cosmetics_collection" "2020 夏季饰品收藏品" "Summer2020Cosmetics_collection_desc" "2020 夏季饰品收藏品包含:" "Footer_GunMettleCosmetics" "内容可能为奇异饰品,或是稀有的枪魂系列帽子" "TF_GunMettleCosmeticCase" "枪魂饰品箱" "TF_GunMettleCosmeticCase_desc" "这个上锁的饰品箱\n需要一把枪魂饰品钥匙来打开。\n\n含有枪魂饰品收藏品中的\n一件社区制作物品。" "TF_GunMettleCosmeticCase_AdText" "-枪魂饰品箱\n-内含社区制作的饰品\n-需要一把枪魂饰品箱钥匙来开启\n-其内容可能为奇异饰品,或是稀有的枪魂系列帽子" "TF_Tool_GunMettleCosmeticKey" "枪魂饰品箱钥匙" "TF_Tool_GunMettleCosmeticKey_desc" "用于打开枪魂饰品箱" "TF_Tool_GunMettleCosmeticKey_AdText" "-用于打开枪魂饰品箱\n-其内容可能为奇异饰品,或是稀有品质的枪魂系列帽子" "Footer_ToughBreakCosmetics" "内容可能为奇异饰品,或是稀有品质的艰难假日系列帽子" "TF_ToughBreakCosmeticCase" "艰难假日饰品箱" "TF_ToughBreakCosmeticCase_desc" "这个上锁的饰品箱\n需要一把艰难假日饰品钥匙来打开。\n\n含有艰难假日饰品收藏品中的\n一件社区制作物品。" "TF_ToughBreakCosmeticCase_AdText" "-含有社区制作的饰品\n-需要艰难假日饰品钥匙来开启\n-内容可能为奇异或稀有品质的艰难假日帽子" "TF_Tool_ToughBreakCosmeticKey" "艰难假日饰品箱钥匙" "TF_Tool_ToughBreakCosmeticKey_desc" "用于开启艰难假日饰品箱" "TF_Tool_ToughBreakCosmeticKey_AdText" "-用于打开艰难假日饰品箱\n-其内容可能为奇异饰品,或是稀有品质的艰难假日系列帽子" "Footer_MayflowerCosmetics" "内容可能为奇异饰品,或是稀有品质的五月花帽子" "TF_MayflowerCosmeticCase" "五月花饰品箱" "TF_MayflowerCosmeticCase_desc" "这个上锁的饰品箱\n需要一把五月花饰品钥匙来打开。\n\n含有五月花饰品收藏品中的\n一件社区制作物品。" "TF_MayflowerCosmeticCase_AdText" "-含有社区制作的饰品\n-需要五月花饰品钥匙来开启\n-内容可能为奇异或稀有品质的五月花帽子" "TF_Tool_MayflowerCosmeticKey" "五月花饰品箱钥匙" "TF_Tool_MayflowerCosmeticKey_desc" "用于开启五月花饰品箱" "TF_Tool_MayflowerCosmeticKey_AdText" "-用于打开五月花饰品箱\n-其内容可能为奇异饰品,或是稀有品质的五月花帽子" "Footer_Winter2017Cosmetics" "内容可能为奇异饰品,或是稀有品质的 2017 冬季系列帽子" "TF_Winter2017CosmeticCase" "2017 冬季饰品箱" "TF_Winter2017CosmeticCase_desc" "这个上锁的饰品箱\n需要一把 2017 冬季饰品箱钥匙来打开。\n\n含有 2017 冬季饰品收藏品中的\n一件社区制作物品。" "TF_Winter2017CosmeticCase_AdText" "-含有社区制作的饰品\n-需要 2017 冬季饰品箱钥匙来开启\n-内容可能为奇异饰品,或具有稀有品质的 2017 冬季系列帽子" "TF_Tool_Winter2017CosmeticKey" "2017 冬季饰品箱钥匙" "TF_Tool_Winter2017CosmeticKey_desc" "用于打开 2017 冬季饰品箱" "TF_Tool_Winter2017CosmeticKey_AdText" "-用于打开 2017 冬季饰品箱\n-其内容可能为奇异饰品,或是稀有品质的 2017 冬季系列帽子" "Footer_Winter2018Cosmetics" "内容可能为奇异饰品,或是稀有品质的 2018 冬季系列帽子" "TF_Winter2018CosmeticCase" "2018 冬季饰品箱" "TF_Winter2018CosmeticCase_desc" "这个上锁的饰品箱\n需要一把 2018 冬季饰品箱钥匙来打开。\n\n含有 2018 冬季饰品收藏品中的\n一件社区制作物品。" "TF_Winter2018CosmeticCase_AdText" "-含有社区制作的饰品\n-需要 2018 冬季饰品箱钥匙来开启\n-内容可能为奇异饰品,或具有稀有品质的 2018 冬季系列帽子" "TF_Tool_Winter2018CosmeticKey" "2018 冬季饰品箱钥匙" "TF_Tool_Winter2018CosmeticKey_desc" "用于打开 2018 冬季饰品箱" "TF_Tool_Winter2018CosmeticKey_AdText" "-用于打开 2018 冬季饰品箱\n-其内容可能为奇异饰品,或是稀有品质的 2018 冬季系列帽子" "Footer_Winter2019Cosmetics" "内容可能为奇异饰品,或是稀有品质的 2019 冬季系列帽子" "TF_Winter2019CosmeticCase" "2019 冬季饰品箱" "TF_Winter2019CosmeticCase_desc" "这个上锁的饰品箱\n需要一把 2019 冬季饰品箱钥匙来打开。\n\n含有 2019 冬季饰品收藏品中的\n一件社区制作物品。" "TF_Winter2019CosmeticCase_AdText" "-含有社区制作的饰品\n-需要 2019 冬季饰品箱钥匙来开启\n-内容可能为奇异饰品,或具有稀有品质的 2019 冬季系列帽子" "TF_Tool_Winter2019CosmeticKey" "2019 冬季饰品箱钥匙" "TF_Tool_Winter2019CosmeticKey_desc" "用于打开 2019 冬季饰品箱" "TF_Tool_Winter2019CosmeticKey_AdText" "-用于打开 2019 冬季饰品箱\n-其内容可能为奇异饰品,或是稀有品质的 2019 冬季系列帽子" "Footer_Summer2020Cosmetics" "内容可能为奇异饰品,或是稀有品质的 2020 夏季系列帽子" "TF_Summer2020CosmeticCase" "2020 夏季饰品箱" "TF_Summer2020CosmeticCase_desc" "这个上锁的饰品箱\n需要一把 2020 夏季饰品箱钥匙来打开。\n\n含有 2020 夏季饰品收藏品中的\n一件社区制作物品。" "TF_Summer2020CosmeticCase_AdText" "-含有社区制作的饰品\n-需要 2020 夏季饰品箱钥匙来开启\n-内容可能为奇异饰品,或具有稀有品质的 2020 夏季系列帽子" "TF_Tool_Summer2020CosmeticKey" "2020 夏季饰品箱钥匙" "TF_Tool_Summer2020CosmeticKey_desc" "用于打开 2020 夏季饰品箱" "TF_Tool_Summer2020CosmeticKey_AdText" "-用于打开 2020 夏季饰品箱\n-其内容可能为奇异饰品,或是稀有品质的 2020 夏季系列帽子" "Footer_RainyDayCosmetics" "内容可能为奇异饰品,或是稀有品质的雨季帽子" "TF_RainyDayCosmeticCase" "雨季饰品箱" "TF_RainyDayCosmeticCase_desc" "这个上锁的饰品箱\n需要一把五月花饰品钥匙来打开。\n\n含有雨季饰品收藏品中的\n一件社区制作物品。" "TF_RainyDayCosmeticCase_AdText" "-含有社区制作的饰品\n-需要五月花饰品钥匙来开启\n-内容可能为奇异或稀有品质的雨季帽子" "TF_Tool_RainyDayCosmeticKey" "雨季饰品箱钥匙" "TF_Tool_RainyDayCosmeticKey_desc" "用于开启雨季饰品箱" "TF_Tool_RainyDayCosmeticKey_AdText" "-用于打开雨季饰品箱\n-其内容可能为奇异饰品,或是稀有品质的雨季帽子" // Operation tough break "operation_tough_break_master_collection" "艰难假日合集" "tough_break_drop_collection_01" "Harvest 收藏品" "tough_break_drop_collection_01_desc" "Harvest 收藏品包含:" "tough_break_drop_collection_02" "绅士收藏品" "tough_break_drop_collection_02_desc" "绅士收藏品包含:" "tough_break_case_collection_01" "火焰幻境收藏品" "tough_break_case_collection_01_desc" "火焰幻境收藏品包含:" "tough_break_case_collection_02" "战鸟收藏品" "tough_break_case_collection_02_desc" "战鸟收藏品包含:" "TF_InactiveOperation2Pass" "艰难假日战役通行证" "TF_InactiveOperation2Pass_desc" "艰难假日战役已于2016年4月4日结束。\n\n激活艰难假日战役通行证会使您获得艰难假日战役纪念邮票,从而可以在战役期间接收合同并追踪统计。" "TF_InactiveOperation2Pass_AdText" "-销售收入将与社区地图制作者分成\n-完成合同可得到战役专属的奖励" "TF_ActivatedOperation2Pass" "艰难假日战役纪念邮票" "TF_ActivatedOperation2Pass_desc" "艰难假日战役已于2016年4月4日结束\n\n艰难假日战役纪念邮票使您在战役进行期间可以接收合同并追踪统计。完成合同,获得合同点数可以对邮票进行升级。邮票将在获得 1000、2000、3000 合同点数时各升级一次。" "TF_ToughBreakCase01" "火焰幻境武器箱" "TF_ToughBreakCase01_Desc" "这个上锁的武器箱\n需要一把艰难假日钥匙来打开。\n\n含有火焰幻境收藏品中的一件。" "TF_ToughBreakCase01_AdText" "-艰难假日上锁武器箱\n-内含的武器可能具有奇异或稀有品质。" "TF_ToughBreakCase02" "战鸟武器箱" "TF_ToughBreakCase02_Desc" "这个上锁的武器箱\n需要一把艰难假日饰品钥匙来打开。\n\n含有战鸟收藏品中的一件。" "TF_ToughBreakCase02_AdText" "-艰难假日上锁武器箱\n-内含的武器可能具有奇异或稀有品质。" "TF_Tool_ToughBreakKey" "艰难假日钥匙" "TF_Tool_ToughBreakKey_Desc" "用于开启火焰幻境\n或战鸟武器箱。" "TF_Tool_ToughBreakKey_AdText" "-用于开启火焰幻境或战鸟武器箱。\n-获得的武器可能具有奇异或稀有品质。" "TF_Winter_2015_Mystery" "2015年圣诞节日礼物" "TF_Winter_2015_Mystery_desc" "来自曼恩公司的节日礼物。\n内含一件枪魂及艰难假日皮肤武器节日化工具\n\n圣诞快乐!" "TF_InactiveCampaign3Pass" "丛林炼狱战役通行证" "TF_InactiveCampaign3Pass_desc" "激活丛林炼狱战役通行证会使您获得丛林炼狱合同追踪器,从而可以接收合同、追踪统计。还可以在游戏中装备!" "TF_InactiveCampaign3Pass_AdText" "-销售收入将与社区地图制作者分成\n-接收合同,完成时可获得专属奖励!" "TF_ActivatedCampaign3Pass" "丛林炼狱合同追踪器" "TF_ActivatedCampaign3Pass_desc" "丛林炼狱合同追踪器可以使你接收合同、追踪统计。还可以在游戏中装备!战役期间获取合同点数可以让追踪器升级。合同追踪器在取得 2500,5000 和 6840 合同点数时会各升级一次。" "TF_JungleInfernoContractsPass" "丛林炼狱合同通行证" "TF_JungleInfernoContractsPass_Desc" "尽管丛林炼狱战役已经结束了,但你还是可以接收合同!激活丛林炼狱合同通行证能使您获得丛林炼狱合同追踪器,从而可以接收合同、追踪统计。还可以在游戏中装备!\n\n如果您已经能够接收丛林炼狱合同,则不需要此通行证。" "TF_JungleInfernoContractsPass_AdText" "-接收合同,完成时可获得专属奖励!\n\n-如果您已经能够接收丛林炼狱合同,则不需要此通行证。" "Footer_Campaign3Cosmetics" "内容可能为奇异饰品,或是稀有品质的丛林炼狱系列帽子" "TF_Campaign3CosmeticCase1" "憎恶之物饰品箱" "TF_Campaign3CosmeticCase1_desc" "这个上锁的饰品箱\n需要一把憎恶之物饰品钥匙来打开。\n\n含有憎恶之物饰品收藏品中的\n一件社区制作物品。" "TF_Campaign3CosmeticCase1_AdText" "-含有社区制作的饰品\n-需要憎恶之物饰品箱钥匙来开启\n-内容可能为奇异饰品,或具有稀有品质的丛林炼狱系列帽子" "TF_Tool_Campaign3CosmeticKey1" "憎恶之物饰品箱钥匙" "TF_Tool_Campaign3CosmeticKey1_desc" "用于开启憎恶之物饰品箱" "TF_Tool_Campaign3CosmeticKey1_AdText" "-用于打开憎恶之物饰品箱\n-其内容可能为奇异饰品,或是稀有品质的丛林炼狱系列帽子" "TF_Campaign3CosmeticCase2" "释放野兽饰品箱" "TF_Campaign3CosmeticCase2_desc" "这个上锁的饰品箱\n需要一把释放野兽饰品钥匙来打开。\n\n含有释放野兽饰品收藏品中的\n一件社区制作物品。" "TF_Campaign3CosmeticCase2_AdText" "-含有社区制作的饰品\n-需要释放野兽饰品箱钥匙来开启\n-内容可能为奇异饰品,或具有稀有品质的丛林炼狱系列帽子" "TF_Tool_Campaign3CosmeticKey2" "释放野兽饰品箱钥匙" "TF_Tool_Campaign3CosmeticKey2_desc" "用于开启释放野兽饰品箱" "TF_Tool_Campaign3CosmeticKey2_AdText" "-用于打开释放野兽饰品箱\n-其内容可能为奇异饰品,或是稀有品质的丛林炼狱系列帽子" "TF_Campaign3PaintkitCase1" "丛林大奖战绘箱" "TF_Campaign3PaintkitCase1_AdText" "-内含一件来自丛林大奖收藏品的战绘" "TF_Tool_Campaign3PaintkitKey1" "丛林大奖战绘箱钥匙" "TF_Tool_Campaign3PaintkitKey1_desc" "用于打开丛林大奖战绘箱" "TF_Tool_Campaign3PaintkitKey1_AdText" "-用于打开丛林大奖战绘箱" "TF_Campaign3PaintkitCase2" "炼狱之赐战绘箱" "TF_Campaign3PaintkitCase2_AdText" "-内含一件来自炼狱之赐收藏品的战绘" "TF_Tool_Campaign3PaintkitKey2" "炼狱之赐战绘箱钥匙" "TF_Tool_Campaign3PaintkitKey2_desc" "用于打开炼狱之赐战绘箱" "TF_Tool_Campaign3PaintkitKey2_AdText" "-用于打开炼狱之赐战绘箱" "TF_KeylessPaintkitBundle_Campaign3_Collection1_Tier1_Name" "功勋英雄\n民用级无锁战绘箱" "TF_KeylessPaintkitBundle_Campaign3_Collection1_Tier2_Name" "功勋英雄\n不羁级无锁战绘箱" "TF_KeylessPaintkitBundle_Campaign3_Collection1_Tier3_Name" "功勋英雄\n雇佣级无锁战绘箱" "TF_KeylessPaintkitBundle_Campaign3_Collection2_Tier1_Name" "合同履行者\n民用级无锁战绘箱" "TF_KeylessPaintkitBundle_Campaign3_Collection2_Tier2_Name" "合同履行者\n不羁级无锁战绘箱" "TF_KeylessPaintkitBundle_Campaign3_Collection2_Tier3_Name" "合同履行者\n雇佣级无锁战绘箱" "TF_KeylessPaintkitBundle_Campaign3_Collection1_Tier1_Desc" "功勋英雄收藏品中的一件民用或更高等级的战绘" "TF_KeylessPaintkitBundle_Campaign3_Collection1_Tier2_Desc" "功勋英雄收藏品中的一件不羁或更高等级的战绘" "TF_KeylessPaintkitBundle_Campaign3_Collection1_Tier3_Desc" "功勋英雄收藏品中的一件雇佣或更高等级的战绘" "TF_KeylessPaintkitBundle_Campaign3_Collection2_Tier1_Desc" "合同履行者收藏品中的一件民用或更高等级的战绘" "TF_KeylessPaintkitBundle_Campaign3_Collection2_Tier2_Desc" "合同履行者收藏品中的一件不羁或更高等级的战绘" "TF_KeylessPaintkitBundle_Campaign3_Collection2_Tier3_Desc" "合同履行者收藏品中的一件雇佣或更高等级的战绘" "TF_Winter2017WarPaintCase" "2017 冬季战绘箱" "TF_Winter2017WarPaintCase_AdText" "-内含一件来自 2017 冬季收藏品的战绘" "TF_Tool_Winter2017WarPaintKey" "2017 冬季战绘箱钥匙" "TF_Tool_Winter2017WarPaintKey_desc" "用于打开 2017 冬季战绘箱" "TF_Tool_Winter2017WarPaintKey_AdText" "-用于打开 2017 冬季战绘箱" "TF_Winter2019WarPaintCase" "2019 冬季战绘箱" "TF_Winter2019WarPaintCase_AdText" "-内含一件来自 2017 冬季收藏品的战绘" "TF_Tool_Winter2019WarPaintKey" "2019 冬季战绘箱钥匙" "TF_Tool_Winter2019WarPaintKey_desc" "用于打开 2019 冬季战绘箱" "TF_Tool_Winter2019WarPaintKey_AdText" "-用于打开 2019 冬季战绘箱" "Footer_BlueMoonCosmetics" "内容可能为奇异饰品,或是稀有的蓝月系列帽子" "TF_BlueMoonCosmeticCase" "蓝月饰品箱" "TF_BlueMoonCosmeticCase_desc" "这个上锁的饰品箱\n需要一蓝月饰品钥匙来打开。\n\n含有蓝月饰品收藏品中的 \n一件社区制作物品。" "TF_BlueMoonCosmeticCase_AdText" "-含有社区制作的饰品\n-需要蓝月饰品钥匙来开启\n-内容可能为奇异饰品,或具有稀有品质的蓝月系列帽子" "TF_Tool_BlueMoonCosmeticKey" "蓝月饰品钥匙" "TF_Tool_BlueMoonCosmeticKey_desc" "用于打开蓝月饰品箱" "TF_Tool_BlueMoonCosmeticKey_AdText" "-用于打开蓝月饰品箱\n-其内容可能为奇异饰品,或是稀有品质的蓝月系列帽子" "TF_Halloween2018WarPaintCase" "尖叫要塞 X 战绘箱" "TF_Halloween2018WarPaintCase_AdText" "-内含一件来自尖叫要塞 X 收藏品的战绘" "TF_Tool_Halloween2018WarPaintKey" "尖叫要塞 X 战绘箱钥匙" "TF_Tool_Halloween2018WarPaintKey_desc" "用于打开尖叫要塞 X 战绘箱" "TF_Tool_Halloween2018WarPaintKey_AdText" "-用于打开尖叫要塞 X 战绘箱" "TF_Halloween2020WarPaintCase" "尖叫要塞 XII 战绘箱" "TF_Halloween2020WarPaintCase_AdText" "-内含一件来自尖叫要塞 XII 收藏品的战绘" "TF_Tool_Halloween2020WarPaintKey" "尖叫要塞 XII 战绘箱钥匙" "TF_Tool_Halloween2020WarPaintKey_desc" "用于打开尖叫要塞 XII 战绘箱" "TF_Tool_Halloween2020WarPaintKey_AdText" "-用于打开尖叫要塞 XII 战绘箱" "TF_Tracker" "追踪器" "TF_FestivizerTool" "彩灯" "TF_Festivizer" "彩灯工具" "TF_Festivizer_desc" "用于给武器附上彩灯" "TF_PaintKitTool" "战绘" "TF_PaintKitTool_desc" "可以用来兑换所示图案的物品。" // Smissmas 2016 "TF_KeylessWinter2016_Case" "2016 年无锁冬季饰品箱" "TF_KeylessWinter2016_Case_desc" "这个箱子没有上锁,也不需要钥匙。\n\n含有一件由社区制作的\n来自 2016 年冬季饰品收藏品的物品。\n\n只在活动期间限时发售!" "TF_KeylessWinter2016_Case_adtext" "-无锁,不需要钥匙\n-含有社区制作的饰品\n-内容可能具有奇异品质,或是稀有品质的帽子\n-有机会获得彩灯工具作为额外奖品!" "Footer_KeylessWinter2016_Case" "内容可能具有奇异品质,或是稀有品质的帽子。有机会获得彩灯工具作为额外奖品!" "TF_ContractReward" "合同奖励" "TF_ContractReward_Desc" "含有一个上锁的能工巧匠武器箱\n或是一件出自特种收藏品的物品" "TF_ContractReward_Ad" "这个武器箱包含 16 把来自特种收藏品的物品" "TF_CraftsmanCase" "上锁的能工巧匠武器箱" "TF_CraftsmanCase_Desc" "需要钥匙开锁的上锁武器箱。\n物品来自能工巧匠收藏品" "TF_CraftmansCase_Ad" "这个武器箱包含 16 把来自能工巧匠收藏品的物品" "TF_PaintKit_ConcealedKiller" "隐秘杀手" "TF_PaintKit_Craftsmann" "能工巧匠" "TF_PaintKit_Teufort" "双城" "TF_PaintKit_Powerhouse" "Powerhouse" // Invasion Strings "TF_InactiveInvasionPass" "异形入侵社区更新通行证" "TF_InactiveInvasionPass_Desc" "异形入侵社区更新已于2015年11月9日结束。\n\n所有收入归异形入侵社区更新团队所有\n激活后可获得一枚异形入侵社区更新纪念币\n处于激活状态的异形入侵社区更新纪念币不能超过 1 枚。\n使您可以获得异形入侵社区更新的箱子掉落,直到2015年结束" "TF_InactiveInvasionPass_AdText" "-所有收入归异形入侵社区更新团队所有\n\n-使您可以获得异形入侵社区更新的箱子掉落,直到2015年结束" "TF_ActivatedInvasionPass" "异形入侵社区更新纪念币" "TF_ActivatedInvasionPass_Desc" "异形入侵社区更新已于2015年11月9日结束。\n\n感谢您支持异形入侵社区更新团队\n使您可以获得异形入侵社区更新的箱子掉落,直到2015年结束\n\n2015年11月9日之后停止记录统计信息" "TF_UseInvasionPass_Text" "激活通行证使您获得一枚异形入侵社区更新纪念币,并使您可以获得异形入侵社区更新的箱子掉落,直到2015年结束。\n\n纪念币不可交易或在市场出售。" "TF_Tool_Invasion2015Key" "异形入侵社区更新钥匙" "TF_Tool_Invasion2015Key_Desc" "用于开启隔离收藏品箱\n或是机密收藏品箱" "TF_Tool_Invasion2015Key_AdText" "-用于开启隔离收藏品箱\n或是机密收藏品箱\n-箱子内容可能具有奇异品质\n-或带有异形入侵主题的稀有特效" "TF_Invasion2015Case01" "隔离收藏品箱" "TF_Invasion2015Case01_Desc" "异形入侵社区更新箱子\n\n需要异形入侵社区钥匙来开启\n\n内含的物品可能具有异形入侵主题的稀有特效" "TF_Invasion2015Case01_AdText" "-社区箱子\n-需要异形入侵社区更新钥匙来开启\n-内容可能具有奇异品质\n-或带有异形入侵主题的稀有特效" "TF_Invasion2015Case02" "机密收藏品箱" "TF_Invasion2015Case02_Desc" "异形入侵社区更新箱子\n\n需要异形入侵社区钥匙来开启\n\n内含的物品可能具有异形入侵主题的稀有特效" "TF_Invasion2015Case02_AdText" "-社区箱子\n-需要异形入侵社区更新钥匙来开启\n-内容可能具有奇异品质\n-或带有异形入侵主题的稀有特效" // Halloween Strings "Halloween_master_collection" "尖叫要塞合集" "TF_HalloweenPass" "摄魂石像鬼" "TF_HalloweenPass_desc" "摄魂石像鬼使你可以在每年的尖叫要塞活动期间完成马拉莫斯的任务。\n收集灵魂可以升级你的摄魂石像鬼。击杀敌人、完成马拉莫斯的任务、在地图上搜集石像鬼都可以提供灵魂。\n摄魂石像鬼将在获得 666、1337、2000 个灵魂,并在之后每 2000 个灵魂时各升级一次。\n摄魂石像鬼可以让你使用万圣变形术,用三个物品变形为一个不可交易或在市场出售的,来自于以前万圣活动的物品。\n\n每变形 10 次将获得一个奖励。" "halloween2015_collection_name" "石像鬼收藏品" "halloween2015_collection_case" "石像鬼石匣" "halloween2015_collection_case_desc" "这个上锁的石匣\n需要一把石像鬼钥匙来打开。\n\n含有石像鬼收藏品中的\n一件社区制作物品。" "halloween2015_collection_key" "石像鬼钥匙" "halloween2015_collection_key_desc" "用于打开石像鬼石匣" "halloween2015_collection_key_adtext" "-用于打开石像鬼石匣\n-石匣内容可能为奇异品质,帽子可能为稀有品质\n-石匣内稀有帽子的特效,只能从这个石匣中获得。" "halloween2016_collection_name" "恐怖蜘蛛收藏品" "halloween2016_collection_case" "恐怖蜘蛛石匣" "halloween2016_collection_case_desc" "这个上锁的石匣\n需要一把恐怖蜘蛛钥匙来打开。\n\n含有恐怖蜘蛛收藏品中的\n一件社区制作物品。" "halloween2016_collection_case_adtext" "-内有恐怖蜘蛛收藏品中的社区制作的饰品\n-需要一把恐怖蜘蛛钥匙来开启\n-内容物可能具有奇异品质,或是稀有品质的帽子。" "halloween2016_collection_key" "恐怖蜘蛛钥匙" "halloween2016_collection_key_desc" "用于开启恐怖蜘蛛石匣" "halloween2016_collection_key_adtext" "-用于开启恐怖蜘蛛石匣\n-有机会获得奇异品质的物品,或稀有品质的帽子。" "halloween2016_event_footer" "在尖叫要塞活动期间,获得的稀有物品全都会拥有 2016 年万圣节特效" "halloween2018_collection_name" "紫色害虫收藏品" "halloween2018_collection_case" "紫色害虫石匣" "halloween2018_collection_case_desc" "这个上锁的石匣\n需要一把紫色害虫钥匙来打开。\n\n含有紫色害虫收藏品中的\n一件社区制作物品。" "halloween2018_collection_case_adtext" "-内有紫色害虫收藏品中的社区制作的饰品\n-需要一把紫色害虫钥匙来开启\n-内容物可能具有奇异品质,或是稀有品质的帽子。" "halloween2018_collection_key" "紫色害虫钥匙" "halloween2018_collection_key_desc" "用于打开紫色害虫石匣" "halloween2018_collection_key_adtext" "-用于打开紫色害虫石匣\n-其内容可能为奇异饰品,或是稀有品质的帽子。" "halloween2018_event_footer" "在尖叫要塞活动期间,获得的稀有物品全都会拥有 2018 年万圣节特效" "Halloween2018Paintkits_collection" "尖叫要塞 X 收藏品" "Halloween2018Paintkits_collection_desc" "尖叫要塞 X 收藏品包含:" "Footer_Summer2019Cosmetics" "内容可能为奇异饰品,或是稀有品质的 2019 夏季系列帽子" "TF_Summer2019CosmeticCase" "2019 夏季饰品箱" "TF_Summer2019CosmeticCase_desc" "这个上锁的饰品箱\n需要一把 2019 夏季饰品箱钥匙来打开。\n\n含有 2019 夏季饰品收藏品中的\n一件社区制作物品。" "TF_Summer2019CosmeticCase_AdText" "-含有社区制作的饰品\n-需要 2019 夏季饰品箱钥匙来开启\n-内容可能为奇异饰品,或具有稀有品质的 2019 夏季系列帽子" "TF_Tool_Summer2019CosmeticKey" "2019 夏季饰品箱钥匙" "TF_Tool_Summer2019CosmeticKey_desc" "用于打开 2019 夏季饰品箱" "TF_Tool_Summer2019CosmeticKey_AdText" "-用于打开 2019 夏季饰品箱\n-其内容可能为奇异饰品,或是稀有品质的 2019 夏季系列帽子" "halloween2019_collection_name" "幽灵战利品收藏品" "halloween2019_collection_case" "幽灵战利品石匣" "halloween2019_collection_case_desc" "这个上锁的石匣\n需要一把幽灵战利品钥匙来打开。\n\n含有幽灵战利品收藏品中的\n一件社区制作物品。" "halloween2019_collection_case_adtext" "-内有幽灵战利品收藏品中的社区制作的饰品\n-需要一把幽灵战利品钥匙来开启\n-内容物可能具有奇异品质,或是稀有品质的帽子。" "halloween2019_collection_key" "幽灵战利品钥匙" "halloween2019_collection_key_desc" "用于打开幽灵战利品石匣" "halloween2019_collection_key_adtext" "-用于打开幽灵战利品石匣\n-其内容可能为奇异饰品,或是稀有品质的帽子。" "halloween2019_event_footer" "在尖叫要塞活动期间,获得的稀有物品全都会拥有 2019 年万圣节特效" "halloween2020_collection_name" "飞来横祸收藏品" "halloween2020_collection_case" "飞来横祸石匣" "halloween2020_collection_case_desc" "这个上锁的石匣\n需要一把飞来横祸钥匙来打开。\n\n含有飞来横祸收藏品中的\n一件社区制作物品。" "halloween2020_collection_case_adtext" "-用于打开飞来横祸石匣\n-其内容可能为奇异饰品,或是稀有品质的帽子。" "halloween2020_collection_key" "飞来横祸钥匙" "halloween2020_collection_key_desc" "用于打开飞来横祸石匣" "halloween2020_collection_key_adtext" "-用于打开飞来横祸石匣\n-内容物可能具有奇异品质,或是稀有品质的帽子。" "halloween2020_event_footer" "在尖叫要塞活动期间,获得的稀有物品全都会拥有 2020 年万圣节特效" "Halloween2020Paintkits_collection" "尖叫要塞 XII 收藏品" "Halloween2020Paintkits_collection_desc" "尖叫要塞 XII 收藏品包含:" // Collection Ui Label Strings "TF_Checkmark" "✔ " "TF_Checkmark_Unusual" "★ " "Rarity_Default" "基础" "Rarity_Default_Weapon" "基础" "Rarity_Common" "民用" "Rarity_Common_Weapon" "民用" "Rarity_Uncommon" "不羁" "Rarity_Uncommon_Weapon" "不羁" "Rarity_Rare" "雇佣" "Rarity_Rare_Weapon" "雇佣" "Rarity_Mythical" "特种" "Rarity_Mythical_Weapon" "特种" "Rarity_Legendary" "刺杀" "Rarity_Legendary_Weapon" "刺杀" "Rarity_Ancient" "精英" "Rarity_Ancient_Weapon" "精英" "Rarity_Contraband" "不朽" "Rarity_Contraband_Weapon" "不朽" "Footer_StrangeUnusualWeapon" "内容可能为奇异或稀有品质" "TFUI_InvTooltip_FactoryNew" "崭新出厂" "TFUI_InvTooltip_MinimalWear" "略有磨损" "TFUI_InvTooltip_FieldTested" "久经沙场" "TFUI_InvTooltip_WellWorn" "破损不堪" "TFUI_InvTooltip_BattleScared" "战痕累累" "TFUI_InvTooltip_Rarity" "%s1级%s2(%s3)" // name, grade, wear "TFUI_InvTooltip_RarityNoWear" "%s1级%s2%s3" // name, grade, noWear "TFUI_InvTooltip_Wear" "外观:" "TFUI_InvTooltip_ItemFound" "%s2%s1%s4%s3(%s5)" // szStrange, szUnusual, szItemname, szRarity, szWear "TFUI_InvTooltip_ItemFound_Itemname" "%s1 " "TFUI_InvTooltip_ItemFound_Wear" "(%s1)" "TFUI_InvTooltip_ItemFound_Rarity" "%s1 " "TFUI_InvTooltip_ItemFound_Strange" "%s1 " "TFUI_InvTooltip_ItemFound_Unusual" "%s1 " "TF_Tool_PaintCan" "油漆桶" "TF_Tool_PaintCan_Desc" "用于喷涂其它物品。" "TF_Tool_PaintCan_TeamColor_Desc" "用来为其他物品喷涂你当前队伍的颜色。" "TF_Tool_Giftwrap" "礼物包装" "TF_Tool_Giftwrap_Desc" "用于包装可交易物品,之后这些物品可以赠送给别人。" "TF_Tool_GiftWrap_Global" "礼物发射器" "TF_Tool_Giftwrap_Global_Desc" "能够将一件游戏物品包装成礼物。该礼物会随机赠送给一名正在玩游戏的玩家。" "TF_Tool_Gift" "一份小心翼翼包装好的礼物" "TF_Tool_Gift_Global" "准备就绪的礼物发射器" "TF_Tool_Gift_Global_Desc" "这个礼物发射器已经装上了礼物,随时可以把礼物发射出去。使用它可以将你的礼物随机赠送给一名正在玩游戏的玩家。" "TF_Tool_Gift_Global_Received" "从天而降的礼物" "TF_Tool_Gift_Global_Received_Desc" "这个礼物是由一名在线的陌生人“发射”给你的。可以游戏背包中拆开它。" "TF_Tool_CustomTextureItem" "贴纸工具" "TF_Tool_CustomTextureItem_Desc" "为指定的物品增加自制的贴纸。" "TF_Tool_BackpackExpander" "背包扩充工具" "TF_Tool_BackpackExpander_Desc" "为你的背包增加 100 个空位!\n(最多 3000 个)" "TF_Tool_AccountUpgradeToPremium" "免费用户的福音" "TF_Tool_AccountUpgradeToPremium_Desc" "将这个物品送给使用免费帐户的朋友。当他们使用物品后,他们的帐户会自动变成付费帐户,能够享受额外背包格数之类的好处哦!" "TF_TauntEnabler" "特殊嘲讽" "TF_TauntEnabler_Replay" "嘲讽:导演的视角" "TF_Tool_PaintCan_TeamColor" "团队精神" "TF_Tool_PaintCan_TeamColor2" "技工的工作服" "TF_Tool_PaintCan_TeamColor3" "浸满水的实验工作服" "TF_Tool_PaintCan_TeamColor4" "不朽的巴拉克拉瓦" "TF_Tool_PaintCan_TeamColor5" "优雅的姿态" "TF_Tool_PaintCan_TeamColor6" "团队之力" "TF_Tool_PaintCan_TeamColor7" "奶油精神" "TF_Tool_PaintCan_1" "不容置疑的绿色" "TF_Tool_PaintCan_2" "贪欲黑暗绿色" "TF_Tool_PaintCan_3" "贵族帽商紫色" "TF_Tool_PaintCan_4" "颜色编号 216-190-216" "TF_Tool_PaintCan_5" "誓约之紫" "TF_Tool_PaintCan_6" "曼恩企业橙" "TF_Tool_PaintCan_7" "肌肉男的肤色" "TF_Tool_PaintCan_8" "沉闷乏味赭" "TF_Tool_PaintCan_9" "褐色" "TF_Tool_PaintCan_10" "老式乡村啡色" "TF_Tool_PaintCan_11" "澳元素金" "TF_Tool_PaintCan_12" "老年胡须灰" "TF_Tool_PaintCan_13" "独特满桶白" "TF_Tool_PaintCan_14" "特别无色黑" "TF_Tool_PaintCan_15" "闪亮的粉红色" "TF_Tool_PaintCan_16" "石板似的颜色" "TF_Tool_PaintCan_17" "平淡榄色" "TF_Tool_PaintCan_18" "苦涩的青柠绿" "TF_Tool_PaintCan_19" "绅士商务裤的颜色" "TF_Tool_PaintCan_20" "不公正的深橙红" "TF_Tool_PaintCan_21" "曼恩公司薄荷色" "TF_Tool_PaintCan_22" "晚八点" "TF_Tool_ClaimCode_Desc" "此物品将给予你一个兑换代码。" "TF_RIFT_SpiderHat_ClaimCode" "《时空裂痕》蜘蛛丝帽兑换代码" "TF_RIFT_SpiderHat_ClaimCode_Desc" "使用该物品后将出现一组序列号,你可以用这组序列号领取《时空裂痕》中的帽子。从背包中使用以获得兑换代码。" "TF_RIFT_SpiderHat_ClaimType" "《时空裂痕》蜘蛛丝帽" "Econ_Revolving_Loot_List" "这个箱子包含下列物品之一:" "Econ_Revolving_Loot_List_NonStrange_Weapons" "这个箱子包含下列物品之一。\n武器不具有奇异品质。" "Econ_Revolving_Loot_List_Strange_Weapons" "这个箱子包含下列物品之一。\n武器具有奇异品质。" "Loot_List_Strange_Weapons_Hat_mix" "这个箱子包含下列物品之一。\n武器具有奇异品质,装饰品可能具有奇异品质。" "Econ_Revolving_Loot_List_Killstreak_Kits" "这个箱子包含下列连杀工具包之一。\n你有机会获得高级或职业品质的工具包。" "Econ_Revolving_Loot_List_Rare_Item" "或者是一件极其罕见的特殊物品!" "Econ_Revolving_Loot_List_Rare_Series_1" "或一个极其罕见的系列 1 稀有帽子!" "Econ_Revolving_Loot_List_Rare_Series_2" "或一个极其罕见的系列 2 稀有帽子!" "Econ_Revolving_Loot_List_Rare_Series_3" "或一个极其罕见的系列 3 稀有帽子!" "Econ_Revolving_Unusual_Taunt" "或一个极其罕见的稀有嘲讽!" "Econ_Revolving_Unusual_Weapon" "或是一件极其罕见的稀有武器!" "Econ_Loot_List_Strange_Weapons_Chance" "这个箱子包含下列物品之一。\n武器可能具有奇异品质。" "Econ_Revolving_Loot_List_Rare_Item_Halloween" "或者是一件极其罕见的万圣节主题特殊物品!!\n(万圣节主题物品只在万圣节期间开放。)" "Econ_KeylessCase_Header" "这个无锁的箱子包含下列物品之一:" "Halloween_Unusuals" "在万圣节期间开启,可能会得到一件极其罕见的万圣节主题特殊物品。" //-------------------------------- // Item Sets "Econ_Set_Bonus" "套装效果加成:" "TF_Set_Polycount_Pyro" "加油站员工装备" "TF_Set_Polycount_Scout" "特快专递邮递员" "TF_Set_Polycount_Spy" "撒哈拉间谍" "TF_Set_Polycount_Soldier" "坦克终结者" "TF_Set_Polycount_Sniper" "鳄鱼猎手" "TF_Set_Medieval_Medic" "中世纪医生" "TF_Set_Hibernating_Bear" "冬眠的熊" "TF_Set_Experts_Ordnance" "爆破专家" "TF_Set_Desert_Sniper" "澳洲的劳伦斯" "TF_Set_Desert_Demo" "第一千零一个爆破骑士" "TF_Set_Clinical_Trial" "临床医生" "TF_Set_Airborne_Armaments" "天降神兵" "TF_Set_Black_Market" "黑市商人" "TF_Set_Bonk_Fan" "头号粉丝" "TF_Set_General" "战地将军" "TF_Set_Gangland_Spy" "荣誉者" "TF_Set_DrG_Victory" "葛保诺博士的王者套装" "TF_Set_DrG_Brainiac" "葛保诺博士的天才发明家套装" "TF_Set_DrG_Moonman" "葛保诺博士的月球漫步者套装" "TF_Set_Swashbucklers_Swag" "海上暴徒的战利品" "TF_Set_Demo_Halloween_2011" "高地狼人" "TF_Set_Scout_Halloween_2011" "飞奔的木乃伊" "TF_Set_Pyro_Halloween_2011" "地狱恶魔" "TF_Set_Medic_Halloween_2011" "疯狂博士" "TF_Set_Soldier_Halloween_2011" "硬纸盒士兵" "TF_Set_Spy_Halloween_2011" "隐形怪人" "TF_Set_Heavy_Halloween_2011" "科学怪人" "TF_Set_Sniper_Halloween_2011" "吸血鬼猎人" "TF_Set_Engineer_Halloween_2011" "苍蝇怪人" "TF_Set_Scout_Winter_2011" "圣诞老人的小小帮凶" "TF_Set_HiddenDetective" "智勇神探" "TF_Set_AppleArrow" "饿不死的弓箭手" "TF_Set_Heavy_Fairy" "大公夫人" "TF_Sniper_UrbanProfessional" "都市职业杀手" "TF_Scout_PublicEnemy" "公敌" "TF_Set_Soldier_DumpsterDiver" "拾荒者" "TF_Set_HalloweenPyroMalice" "火焰兵幻境的怨恨" "TF_Set_HalloweenMedicSpaceSurgeon" "星际医生" "TF_Set_SoldierRocketRanger" "火箭游骑兵" "TF_Set_PyroLakeMonster" "黑暗潜伏者" "TF_Set_SpyBloodBanker" "碎石皇帝" "TF_Set_SpySoldierShaolin" "陶俑战士" "TF_Set_ScoutDog" "波士顿斗牛犬" "TF_Set_MedicSunKing" "太阳王" "TF_Set_Pyrosaur" "硝博士嘣尼" "TF_Set_DemoSquidPirate" "被诅咒的船长" "TF_Set_DemoVampire" "塔维什伯爵" "TF_Set_short2014_DemoDrinking" "南部边疆套装" "TF_Set_short2014_ScoutFancy" "复古叛逆者套装" "TF_Set_short2014_SoldierPack" "联邦快递套装" "TF_Set_short2014_PyroPack1" "烈焰浪人套装" "TF_Set_short2014_PyroPack2" "纵火狂之子套装" "TF_Set_short2014_EngineerPack1" "建筑工人基础套装" "TF_Set_short2014_SpyPack" "无人驾驶套装" "TF_Set_short2014_EngineerPack2" "德州技术能手" "TF_Set_short2014_PyroPack3" "快餐纵火狂套装" "TF_Set_short2014_SniperPack" "直击射手套装" "TF_Set_short2014_ScoutPack" "超棒忍者套装" "TF_Set_Monster_Mash_up" "怪物时装包" "TF_Date_GMT" " 格林尼治标准​​时间" // deprecated! "Econ_DateFormat" "%day% (%hour%:%min%:%sec%)" "Econ_DateFormat_GMT" "%day% (%hour%:%min%:%sec%) 格林尼治标准时间" //---------------------------------------------------------------------------------------- // Attribute descriptions "Attrib_ClipSize_Positive" "弹匣容量 +%s1%" "Attrib_ClipSize_Negative" "弹匣容量 %s1%" "Attrib_UberchargeRate_Positive" "UberCharge 蓄积速度 +%s1%" "Attrib_UberchargeRate_Negative" "UberCharge 蓄积速度 %s1%" "Attrib_OverhealUberchargeRate_Negative" "对已超量治疗的对象 UberCharge 积累速率 %s1%" "Attrib_DamageDone_Positive" "伤害 +%s1%" "Attrib_DamageDone_Negative" "伤害 %s1%" "Attrib_HealRate_Positive" "治疗速度 +%s1%" "Attrib_HealRate_Negative" "治疗速度 %s1%" "Attrib_FireRate_Positive" "开火速度 +%s1%" "Attrib_FireRate_Negative" "开火速度 -%s1%" "Attrib_OverhealAmount_Positive" "超量治疗上限 +%s1%" "Attrib_OverhealDecay_Disabled" "超量治疗值不衰减" "Attrib_OverhealDecay_Positive" "超量治疗持续时间 +%s1%" "Attrib_OverhealDecay_Negative" "超量治疗时间缩短 %s1%" "Attrib_HealOnHit_Positive" "击中后至多 +%s1 点生命值" "Attrib_HealOnHit_Negative" "击中后 %s1 点生命值" "Attrib_HealthOnRadiusDamage" "击中时:每次攻击获得至多 %s1 点生命值" "Attrib_CritChance_Positive" "爆击率 +%s1" "Attrib_CritChance_Negative" "爆击率 %s1" "Attrib_CritChance_Disabled" "不会出现随机爆击" "Attrib_AddUber_OnHit_Positive" "击中后加 %s1% UberCharge 能量" "Attrib_Medigun_CritBoost" "UberCharge 提供爆击" "Attrib_DamageDoneBonus_Positive" "击中后造成的伤害 +%s1%" "Attrib_CritVsBurning" "对着火的敌人 100% 爆击" "Attrib_AxtinguisherProperties" "从背后攻击着火敌人时爆击\n从前方攻击着火敌人时迷你爆击" "Attrib_DmgPenaltyVsNonBurning" "对未着火的敌人造成的伤害 %s1%" "Attrib_NoCritVsNonBurning" "攻击未着火的玩家不会产生爆击" "Attrib_ModFlamethrowerPush" "无压缩空气" "Attrib_ModFlamethrower_BackCrits" "从背后攻击时会产生爆击" "Attrib_MaxHealth_Positive" "穿戴时最大生命值 +%s1" "Attrib_MaxHealth_Negative" "穿戴时最大生命值 %s1" "Attrib_FistsHaveRadialBuff" "杀敌后附近队友的生命值 +50\n杀敌后附近队友的爆击率 +10%" "Attrib_CritBoost_OnKill" "杀敌后获得 %s1 秒爆击" "Attrib_Slow_Enemy_OnHit" "击中后有 %s1% 的机率降低目标的移动速度" "Attrib_CloakMeterConsumeRate" "隐身能量消耗速度 +%s1%" "Attrib_CloakMeterRegenRate" "隐身能量恢复速度 +%s1%" "Attrib_Spread_Negative" "准确度降低 %s1% " "Attrib_Spread_Positive" "准确度提高 %s1% " "Attrib_BatLaunchesBalls" "辅助开火能力:打出一个能使敌人减速的球" "Attrib_DmgPenaltyVsNonStunned" "对未被击昏的玩家造成的伤害 %s1%" "Attrib_ZoomSpeedMod_Disabled" "使用瞄准镜时移动速度无损" "Attrib_SniperCharge_Per_Sec" "蓄能速度 +%s1%" "Attrib_SniperNoHeadshots" "不能爆头" "Attrib_Scattergun_HasKnockback" "能够击退目标,射击者自身也会被震退" "Attrib_BulletsPerShot_Bonus" "每次射击的子弹数 +%s1%" "Attrib_SniperZoom_Penalty" "瞄准镜缩放度减小 %s1%" "Attrib_SniperNoCharge" "无瞄准镜缩放和能量充电" "Attrib_CloakIsFeignDeath" "隐身类型:假死型。\n受伤害时丢下一具假尸体后进入隐形状态,\n并获得暂时的伤害抗性和速度加成。" "Attrib_CloakIsMovementBased" "隐身类型:移动敏感型。\n辅助开火能力:进入隐形状态。隐形时不能攻击。撞到敌人会使你略微显形。\n能量消耗的速率与移动速度相关。" "Attrib_NoDoubleJump" "无法使用二段跳" "Attrib_AbsorbDmgWhileCloaked" "隐身时承受的伤害减少 %s1%" "Attrib_RevolverUseHitLocations" "击中头部可产生爆击" "Attrib_FireRetardant" "穿戴者不会着火" "Attrib_BackstabShield" "能够阻挡一次背刺" "Attrib_MoveSpeed_Penalty" "穿戴时移动速度减慢 %s1%" "Attrib_Jarate_Description" "被泼尿的敌人受到的伤害均为迷你爆击\n并可用于灭火" "Attrib_HealthRegen" "穿戴时生命值每秒 +%s1" "Attrib_HealthDrain" "穿戴时每秒生命值 -%s1" "Attrib_SelfDmgPush_Increased" "自身伤害推动力 +%s1%" "Attrib_SelfDmgPush_Decreased" "自身伤害推动力 %s1%" "Attrib_DmgTaken_From_Fire_Reduced" "穿戴时火焰伤害抗性 +%s1%" "Attrib_DmgTaken_From_Fire_ReducedActive" "手持时火焰伤害抗性 +%s1%" "Attrib_DmgTaken_From_Fire_Increased" "穿戴时受到的火焰伤害 +%s1%" "Attrib_DmgTaken_From_Crit_Reduced" "穿戴时爆击伤害抗性 +%s1%" "Attrib_DmgTaken_From_Crit_Increased" "穿戴时受到的爆击伤害 +%s1%" "Attrib_DmgTaken_From_Blast_Reduced" "穿戴时爆炸伤害抗性 +%s1%" "Attrib_DmgTaken_From_Blast_Increased" "穿戴时受到的爆炸伤害 +%s1%" "Attrib_DmgTaken_From_Bullets_Reduced" "穿戴时子弹伤害抗性 +%s1%" "Attrib_DmgTaken_From_Bullets_Increased" "穿戴时受到的子弹伤害 +%s1%" "Attrib_DmgTaken_Increased" "穿戴时受到的伤害 +%s1%" "Attrib_CaptureValue_Increased" "穿戴时占领速度 +%s1" "Attrib_HealthFromHealers_Reduced" "穿戴时受到治疗者的治疗量 %s1%" "Attrib_HealthFromHealers_Increased" "穿戴时受到治疗者的治疗量 +%s1%" "Attrib_WpnBurnDmg_Increased" "后续燃烧伤害 +%s1%" "Attrib_WpnBurnDmg_Reduced" "后续燃烧伤害 %s1%" "Attrib_WpnBurnTime_Increased" "后续燃烧持续时间 +%s1%" "Attrib_WpnBurnTime_Reduced" "后续燃烧持续时间 %s1%" "Attrib_GestureSpeed_Increase" "穿戴时嘲讽速度 +%s1%" "Attrib_AimingMoveSpeed_Increased" "部署状态下移动速度 +%s1%" "Attrib_AimingMoveSpeed_Decreased" "部署状态下移动速度 %s1%" "Attrib_MaxammoPrimary_Increased" "穿戴时主弹药上限 +%s1%" "Attrib_MaxammoPrimary_Reduced" "穿戴时主武器弹药携带量 %s1%" "Attrib_MaxammoSecondary_Increased" "穿戴时副武器弹药上限 +%s1%" "Attrib_MaxammoSecondary_Reduced" "穿戴时副武器弹药上限 %s1%" "Attrib_MaxammoMetal_Increased" "穿戴时金属上限 +%s1%" "Attrib_MaxammoMetal_Reduced" "穿戴时金属上限 %s1%" "Attrib_CloakConsumeRate_Increased" "隐身持续时间 -%s1%" "Attrib_CloakConsumeRate_Decreased" "隐身持续时间 +%s1%" "Attrib_CloakRegenRate_Increased" "隐身能量恢复速度 +%s1%" "Attrib_CloakRegenRate_Decreased" "隐身能量恢复速度 %s1%" "Attrib_MinigunSpinup_Increased" "机枪预热速度减慢 %s1%" "Attrib_MinigunSpinup_Decreased" "机枪预热速度加快 %s1%" "Attrib_MaxPipebombs_Increased" "榴弹量上限 +%s1" "Attrib_MaxPipebombs_Decreased" "同时存在的黏弹量上限 %s1" "Attrib_SRifleChargeRate_Increased" "蓄能速度加快 %s1%" "Attrib_SRifleChargeRate_Decreased" "蓄能速度减慢 %s1%" "Attrib_ConstructionRate_Increased" "建造速度加成 +%s1%" "Attrib_ConstructionRate_Decreased" "建造速度加成 -%s1%" "Attrib_RepairRate_Increased" "修理速度加快 %s1%" "Attrib_RepairRate_Decreased" "修理速度减慢 %s1%" "Attrib_UpgradeRate_Decreased" "-%s1% 升级速率" "Attrib_metal_pickup_decreased" "来自弹药包和补给器的金属 -%s1%" "Attrib_ReloadTime_Increased" "装弹速度减慢 %s1%" "Attrib_ReloadTime_Decreased" "装弹速度加快 %s1%" "Attrib_BlastRadius_Increased" "爆炸半径 +%s1%" "Attrib_BlastRadius_Decreased" "爆炸半径 %s1%" "Attrib_ProjectileRange_Increased" "炮弹射程 +%s1%" "Attrib_ProjectileRange_Decreased" "炮弹射程 %s1%" "Attrib_ProjectileSpeed_Increased" "炮弹速度 +%s1%" "Attrib_ProjectileSpeed_Decreased" "炮弹速度 %s1%" "Attrib_OverhealAmount_Negative" "%s1% 超量治疗上限" "Attrib_MoveSpeed_Bonus" "穿戴时移动速度 +%s1%" "Attrib_MoveSpeed_Bonus_ShieldRequired" "穿戴者移动速度 +%s1%(需要装备盾牌)" "Attrib_HealthFromPacks_Increased" "穿戴时从医疗包获得的生命值 +%s1%" "Attrib_HealthFromPacks_Decreased" "穿戴时从医疗包获得的生命值 %s1%" "Attrib_AmmoRegen" "穿戴时弹药每 5 秒钟增加 %s1%" "Attrib_MetalRegen" "穿戴时每 5 秒金属量 +%s1" "Attrib_RocketLauncherSeeker" "发射激光制导导弹" "Attrib_ShovelDamageBoost" "使用者受伤时攻击力增强" "Attrib_ShovelSpeedBoost" "使用者受伤时移动速度加快" "Attrib_WeaponBlocksHealing" "使用时阻止治疗" "Attrib_Dmg_Falloff_Decreased" "范围伤害衰减率 %s1%" "Attrib_Dmg_Falloff_Increase" "范围伤害衰减率 +%s1%" "Attrib_StickyDetonateMode" "引爆准星附近的黏性炸弹" "Attrib_StickyAirBurstMode" "射出的炸弹碰到表面会粉碎" "Attrib_StickyArmTimePenalty" "炸弹就绪时间减慢 %s1 秒" "Attrib_StickyArmTimeBonus" "炸弹就绪时间 %s1 秒" "Attrib_MiniCritAirborneEnemies" "对被炸飞、钩爪命中或使用火箭背包飞行的空中目标造成迷你爆击" "Attrib_CritWhileAirborne" "火箭跳跃后,未落地前用此武器的攻击都是爆击。" "Attrib_StickiesDetonateStickies" "能够破坏敌人的黏性炸弹" "Attrib_SpeedBoostWhenActive" "手持此武器时移动速度增加 %s1%" "Attrib_WrenchBuildsMiniSentry" "建造迷你步哨枪来取代一般步哨枪" "Attrib_GunslingerPunchCombo" "连续命中的第三下攻击总是爆击" "Attrib_ProvideOnActive" "手持武器时:" "Attrib_MedicRegenBonus" "自我恢复速度 +%s1%" "Attrib_MedicRegenPenalty" "自我恢复速度 -%s1%" "Attrib_Community_Description" "授予杰出社区贡献者" "Attrib_MedalIndex_Description" "第 %s1 号勋章" "Attrib_RocketJumpDmgReduction" "火箭跳跃时受到的爆炸伤害 %s1%" "Attrib_Selfmade_Description" "这是我的大作!" "Attrib_SetItemTintRGB" "物品颜色代码:%s1" "Attrib_SentryKilledRevenge" "在你的步哨枪被摧毁时,步哨枪积累的每次杀敌可提供 2 次复仇爆击\n每次助攻可提供 1 次复仇爆击" "Attrib_LoseRevengeCritsOnDeath" "复仇爆击在死亡时丢失" "Attrib_ExtinguishRevenge" "辅助开火能力:为队友灭火来积攒爆击" "Attrib_BurnDamageEarnsRage" "通过造成伤害来“呜唔”值。\n“呜唔”满载时的辅助开火能力:嘲讽以获得数秒的爆击。\n“呜唔”嘲讽时保持无敌状态。" "Attrib_DmgVsBuilding_Increased" "对建筑物的伤害 %s1%" "Attrib_DmgVsBuilding_decreased" "对建筑伤害 -%s1%" "Attrib_DmgVsPlayer_Decreased" "对玩家的伤害 %s1%" "Attrib_LunchboxAddsMaxHealth" "生命值上限 +50,持续30秒" "Attrib_LunchboxAddsMinicrits" "设置武器模式 #%s1" "Attrib_EmployeeNumber" "雇用日期:%s1" "Attrib_WrenchNumber" "扳手编号 No.%s1" "Attrib_DmgAppliesToSappers" "能够清除电子工兵" "Attrib_BuildingCostReduction" "建造时金属消耗量减少 %s1" "Attrib_BleedingDuration" "击中后使对方持续失血 %s1 秒" "Attrib_TurnToGold" "蕴藏着古老的神秘力量" "Attrib_CustomTexture" "自定义纹理" "Attrib_NoiseMaker" "噪音制造器" "Attrib_Always_Tradable" "永远可交易" "Attrib_CannotTrade" "不可交易或在市场出售" "Attrib_CannotTradeOrCraft" "不可交易、不可在市场出售、不可参与合成" "Attrib_NonEconomyItem" "不可交易、不可在市场出售、不可参与合成、不可包装为礼物" "Attrib_DisguiseOnBackstab" "背刺人类目标成功时,会迅速自动伪装为受害者" "Attrib_CannotDisguise" "穿戴者不能伪装" "Attrib_SilentKiller" "无声杀手:背刺时不会发出攻击的声音" "Attrib_DisguiseSpeedPenalty" "伪装速度减慢 %s1 秒" "Attrib_DisguiseNoBurn" "伪装时对火焰免疫" "Attrib_AddCloakOnKill" "杀敌后恢复 %s1% 隐身能量" "Attrib_AddCloakOnHit" "击中后恢复 %s1% 隐身能量" "Attrib_CloakBlinkTimePenalty" "显身时间增加 %s1 秒" "Attrib_QuietUnstealth" "降低显身音量" "Attrib_FlameSize_Negative" "火焰传播面积 %s1%" "Attrib_FlameSize_Positive" "火焰传播面积 +%s1%" "Attrib_FlameLife_Negative" "火焰距离 %s1%" "Attrib_FlameLife_Positive" "火焰距离 +%s1%" "Attrib_ChargedAirblast" "高能压缩空气能将敌人推的更远" "Attrib_AirblastDisabled" "无压缩空气" "Attrib_DmgFromSentryReduced" "穿戴时步哨枪伤害抗性 +%s1%" "Attrib_AirblastCost_Increased" "压缩空气消耗弹药 +%s1%" "Attrib_AirblastCost_Decreased" "压缩空气消耗弹药 %s1%" "Attrib_ExtinguishRestoresHealth" "为队友灭火恢复 %s1 点生命值" "Attrib_ExtinguishReducesCooldown" "为队友灭火减少 %s1% 的冷却时间" "Attrib_Purchased" "购买品:不可交易、不可在市场出售、不可参与合成" "Attrib_Promotion" "商店促销物品:不可交易或在市场出售" "Attrib_InUse" "当前正在使用" "Attrib_SpecialItem" "不可交易、不可在市场出售、不可参与合成" "Attrib_FlameAmmoPerSec_Increased" "每秒消耗的喷火器弹药 +%s1%" "Attrib_FlameAmmoPerSec_Decreased" "每秒消耗的喷火器弹药 %s1%" "Attrib_JarateDuration" "开镜击中敌人后:瓶手道的效果作用于目标 2 到 %s1 秒,蓄力越久作用时间越长\n尿意袭来:开镜爆头时迷你爆击,并缩短瓶手道的剩余冷却时间 1 秒。" "Attrib_NoDeathFromHeadshots" "不能以爆头方式杀死穿戴者" "Attrib_AchievementItem" "成就物品:不可交易或在市场出售" "Attrib_UntradableFreeContractReward" "免费合同的奖品:不可交易或在市场出售" "Attrib_CannotCraft" "不可参与合成" "Attrib_CannotCraftWeapons" "武器将不能用于合成" "Attrib_DeployTime_Increased" "武器切换时间增加 %s1%" "Attrib_DeployTime_Decreased" "武器切换时间减少 %s1%" "Attrib_SingleWepDeployBonus" "部署速度 +%s1%" "Attrib_SingleWepHolsterBonus" "武器收回速度 +%s1%" "Attrib_SingleWepDeployPenalty" "武器取出速度 -%s1%" "Attrib_SingleWepHolsterPenalty" "武器收回速度 -%s1%" "Attrib_RocketJump_DeployTime_DecreasedSingle" "火箭跳时 +%s1% 部署速度" "Attrib_MinicritsBecomeCrits" "在任何正常来说应当产生迷你爆击的时候,产生爆击" "Attrib_CritsBecomeMinicrits" "在任何正常来说应当产生爆击的时候,产生迷你爆击" "Attrib_HealOnKill" "杀敌后恢复 %s1 点生命值" "Attrib_NoSelfBlastDmg" "不会受到自身爆炸伤害" "Attrib_Slow_Enemy_OnHit_Major" "击中后降低目标 40% 的移动速度 %s1 秒" "Attrib_LimitedUse" "此物品使用次数有限。剩余次数:%s1" "Attrib_EventDate" "授勋日期:%s1" "Attrib_GifterAccountID" "\n赠送者:%s1" "Attrib_MvMLootReceiverAccountID" "奖励给 %s1" "Attrib_AttachedParticle" "★ 稀有特效:%s1" "Attrib_SupplyCrateSeries" "补给箱序列号:#%s1" "Attrib_PreserveUbercharge" "在死亡时,将保留最多 %s1% 的 UberCharge" "Attrib_ReferencedItem" "包含:%s1" "Attrib_Renamed" "这项物品已被重新命名。\n原始名称:“%s1”" "Attrib_CustomDesc" "本物品的描述被玩家重新撰写:" "Attrib_Halloween_Item" "这是%s1年万圣节的特别物品" "Attrib_MapDonation" "%s1 - %s2" "Attrib_NewUsersHelped" "帮助的新玩家数:%s1" "Attrib_FiresHealingBolts" "发射的特殊箭矢可依距离决定治疗队友的血量及对敌人造成的伤害" "Attrib_EnablesAOEHeal" "辅助开火能力:治疗附近的所有队友" "Attrib_ChargeTime_Increase" "冲锋时间增加 %s1 秒" "Attrib_ChargeTime_Decrease" "冲锋时间减少 %s1 秒" "Attrib_DropHealthPackOnKill" "杀敌后掉落一个小型医疗包" "Attrib_HitSelfOnMiss" "挥空后打到你自己。笨蛋。" "Attrib_DmgFromRanged_Reduced" "手持时受到的非近战伤害 %s1%" "Attrib_DmgFromMelee_Increased" "手持时受到近战武器的伤害 +%s1%" "Attrib_BlastDamageToSelf_Increased" "+%s1% 自身伤害" "Attrib_SetDamageType_Ignite" "击中后令目标被火焰吞噬" "Attrib_Minicrit_Vs_Burning_Player" "对着火的敌人会 100% 迷你爆击" "Attrib_TradableAfterDate" "\n%s1 后可交易" "Attrib_ToolEscrowUntilDate" "\n过了 %s1 后才可使用" "Attrib_Store_TradableAfterDate" "数日后可交易" "Attrib_Store_ToolEscrowUntilDate" "若干天之后可使用" "Attrib_Store_IncludesSteamGiftPackage" "(包括 Steam \"%s1\" 的礼物)" "Attrib_Store_Purchased" "将会不可交易、不可在市场出售、不可参与合成" "Attrib_Sanguisuge" "背刺成功后,会迅速吸收被害者的生命值" "Attrib_Honorbound" "荣誉之魂:一旦拔出,除非斩杀敌人,否则收回时对你造成 50 点伤害" "Attrib_MarkForDeath" "击中后对最多一个目标打上死亡标记,死亡标记持续时间内所受伤害均为迷你爆击" "Attrib_RestoreHealthOnKill" "杀敌后获得 %s1% 点生命值上限" "Attrib_MultSniperChargeAfterBodyshot" "瞄准时击中目标身体:狙击步枪蓄能速度增加 %s1%" "Attrib_MultSniperChargeAfterMiss" "瞄准时未击中目标:狙击步枪蓄能速度降低 %s1%。" "Attrib_MultSniperChargeAfterHeadshot" "瞄准时击中目标并爆头:狙击步枪蓄能速度增加 %s1%" "Attrib_MultSniperChargePenalty" "初始蓄能速度减慢 %s1%" "Attrib_MultDmgBonusWhileHalfDead" "当生命值 <50% 时,伤害 +%s1%" "Attrib_MultDmgPenaltyWhileHalfAlive" "当生命值 >50% 时,伤害 %s1%" "Attrib_Medigun_MegaHeal" "UberCharge 时治疗速度提高 300% ,并使治疗对象对减速效果免疫" "Attrib_Medigun_Resists" "按下装弹键来在伤害抗性类别之间循环选择。\n在治疗时,你和治疗目标具有 10% 选定类别的伤害抗性。" "Attrib_MedicKilledRevenge" "若正在治疗你的医生被杀害\n你将会获得 2 个复仇爆击" "Attrib_MedicKilledMiniCritBoost" "若正在治疗你的医生被杀害\n你将会获得 %s1 秒的迷你爆击" "Attrib_MedicHealedDamageBonus" "当医生治疗你时,\n这把武器的攻击力将增加 %s1%" "Attrib_MedicHealedDeployTimePenalty" "未被医生治疗时,\n你的武器切换时间增加 %s1%" "Attrib_MakersMark" "由 %s1 合成" "Attrib_MinigunNoSpinSounds" "无声杀手:没有枪管转动的声音" "Attrib_UberchargeRate_ForHealer" "医生治疗你时 UberCharge 蓄积速度 +%s1%\n在重生点内不会有这个效果" "Attrib_ReloadTime_Decreased_While_Healed" "被治疗时装弹速度加快 %s1%" "Attrib_MedicKilledMarkedForDeath" "当治疗你的医生被杀时\n击杀者将被打上死亡标记" "Attrib_RageOnHitPenalty" "击中后丢失 %s1% 的怒气" "Attrib_RageOnHitBonus" "击中后得到 %s1% 的怒气" "Attrib_RageDamageBoost" "随着怒气的增加而获得伤害加成,最多%s1%" "Attrib_RageOnDamage" "提高造成伤害积攒怒气。完全充能时,按下“特殊攻击”键以激活击退力量。" "Attrib_ChargeTurnControl" "+%s1% 在冲锋时控制转向的能力" "Attrib_ChargeTurnControlFull" "冲锋时可自由变向" "Attrib_NoChargeImpactRange" "可以在任意范围内触发冲撞伤害" "Attrib_ChargeImpactDamageIncreased" "+%s1% 冲撞伤害" "Attrib_ChargeImpactDamageDecreased" "-%s1% 冲撞伤害" "Attrib_ChargeRechargeRateIncreased" "冷却速率 +%s1%" "Attrib_AirDashCountIncreased" "手持时可以进行三段跳。\n在空中进行的近战攻击为迷你爆击。" "Attrib_SpeedBuffAlly" "击中队友后加快双方的移动速度数秒" "Attrib_DamageForceReduction" "所受伤害造成的击退力 -%s1%" "Attrib_DamageForceIncrease" "由伤害对你造成的击退作用提升 %s1%" "Attrib_DamageForceIncreaseString" "提升由伤害和压缩空气对你造成的击退作用" "Attrib_CloakRate" "进入隐身状态时间延长 %s1 秒" "Attrib_NoCloakWhenCloaked" "隐形时捡起的弹药包不能补充隐形能量" "Attrib_ReducedCloakFromAmmo" "来自弹药包的隐形能量 %s1%" "Attrib_AmmoBecomesHealth" "弹药箱提供的弹药全部转化为生命值" "Attrib_BootsFallingStomp" "对被踩中的敌人造成 3 倍的掉落伤害。" "Attrib_SaxxyAward" "获奖者:%s1 %s2\n" "Attrib_MemoryMakerAward" "萨氏金像奖提名:%s1 %s2\n" "Attrib_SeeEnemyHealth" "可以让您看见敌人的血量" "Attrib_HideEnemyHealth" "无法看到敌人生命值" "Attrib_PowerupCharges" "现在持有 %s1 个增益效果" "Attrib_PowerupMaxCharges" "最多可携带 %s1 次增益效果" "Attrib_PowerupDuration" "每次效果持续 %s1 秒" "Attrib_CritBoost" "可消耗:5秒内全爆击\n(同时步哨射速翻倍)" "Attrib_Ubercharge" "可消耗:5秒内无敌\n(同时步哨防御力提升)" "Attrib_CancelFallingDamage" "穿戴者不受掉落伤害" "Attrib_EffectBarRechargeRateIncreased" "+%s1% 冷却速度提升" "Attrib_MaxammoGrenades1_Increased" "穿戴时其他类弹药上限 +%s1%" "Attrib_EnergyWeaponNoAmmo" "不需要弹药" "Attrib_EnergyWeaponNoHurtBuilding" "对建筑仅造成 20% 的伤害" "Attrib_EnergyWeaponChargedShot" "辅助开火能力:发射的蓄力弹对玩家造成\n迷你爆击和着火状态并使建筑停止工作 4 秒" "Attrib_EnergyWeaponPenetration" "炮弹能穿透敌方目标" "Attrib_EnergyWeaponNoDeflect" "炮弹无法被反弹" "Attrib_EngyBuildingHealthBonus" "+%s1% 建筑物生命值上限" "Attrib_EngyBuildingHealthPenalty" "%s1% 建筑物生命值上限" "Attrib_EngySentryDamageBonus" "步哨枪伤害 +%s1%" "Attrib_NoCritBoost" "不能由医生或其他效果提供强制爆击" "Attrib_SniperOnlyFireZoomed" "只能在开镜时射击" "Attrib_Penetration" "子弹穿透敌方玩家" "Attrib_AmmoPerShot" "每次射击后弹药数 -%s1" "Attrib_OnHit_AddAmmo" "击中后伤害值作为弹药量归还" "Attrib_UseMetalAmmoType" "使用金属作为弹药" "Attrib_ExpirationDate" "这件物品将于%s1过期。" "Attrib_LoanerItemExpirationDate" "在相关的合同完成或被手动中止后,此物品将被移除。" "Attrib_DropPeriodComing" "此物品在 %s1 后将不再掉落。" "Attrib_DropPeriodPast" "此物品在 %s1 后已不再掉落。" "Attrib_PreviewItem" "测试物品 -不可交易、不可在市场出售、合成或改变属性" "Attrib_LoanerItem" "借用物品 - 不可交易、在市场出售、合成或改变属性" "Attrib_Sniper_FullChargeBonus" "完全充能时:伤害增加 %s1%" "Attrib_Sniper_NoHeadShot" "没有完全充能时无法爆头" "Attrib_NoReload" "不需要重新装填弹药" "Attrib_SniperFullChargePenetration" "完全充能时:子弹能够穿透敌方玩家" "Attrib_DrawBeamWhenScoped" "使用激光瞄准" "Attrib_Recall" "可消耗:瞬间传送回出生点" "Attrib_SapperKillsCollectCrits" "每用电子工兵破坏\n一座建筑或背刺一次\n可以得到一个爆击" "Attrib_Sniper_FiresTracer" "发射曳光弹药" "Attrib_ElectricalAirblast" "辅助开火能力:消耗 65 金属,发射一个能摧毁飞行物的能量球。" "Attrib_Unlimited" "无限使用" "Attrib_UberDurationBonus" "Ubercharge 持续时间增加 %s1 秒" "Attrib_RefillAmmo" "可消耗:瞬间装满弹匣和储备弹药" "Attrib_FastReload" "+%s1% 装填速度" "Attrib_BuffTime_Increased" "增益持续时间 +%s1%" "Attrib_BuildRateBonus" "+%s1% 修建速度" "Attrib_AttackProjectiles" "击落飞行的火箭和榴弹。每升一级提高精准度和攻击频率。" "Attrib_AccurScalesDmg" "精准度决定伤害值" "Attrib_CurrencyBonus" "拾取获得的金钱数目 +%s1%" "Attrib_RoboSapper" "增加电子工兵对机器人的作用范围和持续时间" "Attrib_JumpHeightBonus" "手持时 +%s1% 跳跃高度" "Attrib_AppliesSnareEffect" "目标移动速度 %s1%" "Attrib_BuildingInstaUpgrade" "可消耗:瞬间将所有建筑升级至最高级别" "Attrib_BiDirectionalTP" "传送装置可双向使用" "Attrib_AirBlastPushScale" "压缩空气击退力 +%s1%" "Attrib_AirBlastVulnerabilityMultipier" "受压缩空气击退作用 %s1%" "Attrib_BombinomiconEffectOnDeath" "玩家死亡时产生巨大爆炸" "Attrib_CritKillWillGib" "用爆击杀死敌人时,他会被肢解。注意,是痛苦地哦!" "Attrib_SubtractVictimCloakOnHit" "击中时:被击中者损失至多 %s1% 的隐身能量" "Attrib_SubtractVictimMedigunChargeOnHit" "击中时:被击中者损失至多 %s1% 的医疗枪能量" "Attrib_RevealCloakedVictimOnHit" "击中间谍时解除其隐形" "Attrib_RevealDisguisedVictimOnHit" "击中间谍时解除其伪装" "Attrib_JarateBackstabber" "受到背刺时:攻击者受到瓶手道作用" "Attrib_SentryFireRate_Increased" "+%s1% 步哨枪射速" "Attrib_SentryRadius_Increased" "+%s1% 步哨枪射程" "Attrib_DispenserRadius_Increased" "+%s1% 补给器作用范围" "Attrib_BatLaunchesOrnaments" "辅助开火能力:打出一个节日装饰小球,被击中的敌人会受到失血伤害" "Attrib_FreezeBackstabVictim" "受背刺者变成冰块" "Attrib_VictimsBecomeAsh" "受害者化为尘土!" "Attrib_EngyDisposableSentries" "可修建 %s1 个额外的一次性步哨" "Attrib_AltFireTeleportToSpawn" "按下装弹键来选择传送回己方出生点或传送出口" "Attrib_CannotPickUpBuildings" "不能搬运建筑物" "Attrib_StunEnemiesWieldingSameWeapon" "能击晕同样使用着此武器的敌人" "Attrib_TickleEnemiesWieldingSameWeapon" "击中时:能让同样使用着此武器的敌人发出笑声" "Attrib_CritForcesLaugh" "爆击攻击能让被打中的敌人发出笑声" "Attrib_MeltsInFire" "被火烧后会融化,在 %s1 秒后或捡起弹药包后复原。" "Attrib_BecomeFireproofOnHitByFire" "被火焰击中时:在 1 秒内免疫一切火焰伤害,%s1 秒内免疫后续燃烧" "Attrib_CritFromBehind" "从敌人背后所进行的攻击均为爆击" "Attrib_CritDoesNoDamage" "爆击不造成伤害" "Attrib_AddJingleToFootsteps" "走一路,响一路" "Attrib_StunWaistHighAirborne" "击中时:如果敌人的腰带在你的平视视线以上,\n他们会被击晕 %s1 秒" "Attrib_DamageAllConnected" "所有由医疗枪治疗链相连接的玩家都会受伤" "Attrib_AimingNoFlinch" "蓄力满时视野不会晃动" "Attrib_AimingKnockbackResistance" "瞄准时减少 %s1% 击退效果" "Attrib_SniperAimingMoveSpeed_Decreased" "瞄准时的移动速度减慢 %s1%" "Attrib_RageGainOnKill" "杀敌或协助杀敌积蓄“专注”能量" // Text is made for sniper only, fix this //"Attrib_RageGainOnAssists" "" "Attrib_ShotPenetration" "攻击能穿透敌人" "Attrib_HeadshotDamageIncrease" "爆头伤害加成 %s1%" "Attrib_MysterySolvingTimeDecrease" "最多降低 %s1% 的谜案侦破时间" "Attrib_DamageDone_Bodyshot_Negative" "击中身体时伤害 %s1%" "Attrib_SniperRageDisplayOnly" "按下 '装弹' 键以启用专注\n启用专注时:+25%蓄能速度,无法取消开镜" "Attrib_ExplosiveSniperShot" "增大爆头造成的爆炸的范围,对周围的敌人也造成伤害" "Attrib_MeleeRate_Positive" "近战武器挥舞速度 +%s1%" "Attrib_MeleeRate_Negative" "近战武器挥舞速度 -%s1%" "Attrib_Penetration_Heavy" "子弹能穿透的敌人数量 +%s1 个" "Attrib_ArmorPiercing" "对巨型机器人造成的背刺伤害提高 %s1%" "Attrib_CannotPickUpIntelligence" "穿戴者不能捡起情报箱或手球" "Attrib_ChanceOfHungerDecrease" "最多降低 %s1% 的饥饿概率" "Attrib_CannotBeBackstabbed" "对背刺免疫" "Attrib_ShareConsumable" "使用你的增益水壶时,其加成效果将会同时作用于你的治疗对象" "Attrib_CritVsDisguised" "对伪装玩家 100% 爆击" "Attrib_CritVsNonBurning" "对未着火的敌人 100% 爆击" "Attrib_KillForcesAttackerLaugh" "杀敌后:开怀大笑" "Attrib_DmgBonus_Disguised" "伪装时伤害 +%s1%" "Attrib_Projectile_Spread_Angle_Negative" "+%s1 弹道分布角度" "Attrib_AutoFiresFullClip" "按住开火键,装入火箭,最多 3 发\n松手,火箭同时发射" "Attrib_SelfMarkForDeath" "你在手持此武器时,及切换成其他武器后的一小段时间内,将被自动打上死亡标记。" "Attrib_FlaregunPelletsWithKnockback" "信号弹具有击退效果\n击中表面后爆炸。\n对于着火的敌人具有更强的击退效果" "Attrib_CanOverload" "装填过多弹药会导致炸膛" "Attrib_BoostOnDamage" "击中时:积累加速能量\n加速能量越多,移动速度越快" "Attrib_HypeOnDamage" "击中时:可以积蓄能量" "Attrib_HypeResetsOnJump" "空中跳跃后速度加成蓄能减少" "Attrib_losehypeontakedamage" "被击中时速度加成蓄能减少" "Attrib_PyroYearNumber" "它目击了 %s1 年的烈焰炼狱" "Attrib_NoPrimaryAmmoFromDispensers" "手持时无法从补给器处获得弹药" "Attrib_PyrovisionOptIn" "装备时:进入火焰兵幻境" "Attrib_PyrovisionFilter" "仅在火焰兵幻境内可见" "Attrib_Sapper_Damage_Bonus" "电子工兵伤害 +%s1%" "Attrib_Sapper_Damage_Penalty" "电子工兵伤害 %s1%" "Attrib_Sapper_Leaches_Health" "每放置一个电子工兵时,每秒回复的生命值 +%s1" "Attrib_Sapper_Health_Bonus" "%s1% 电子工兵耐久度" "Attrib_Sapper_Health_Penalty" "电子工兵生命值减少 %s1%" "Attrib_Ring_Of_Fire_While_Aiming" "枪管高速旋转时产生一个火圈" "Attrib_Uses_Ammo_While_Aiming" "枪管高速旋转时每秒额外消耗 %s1 单位弹药" "Attrib_Sapper_Degenerates_Buildings" "逆转建筑物的建造过程" "Attrib_Cleaver_Description" "把它掷向你的敌人,让他们血流如注!远距离命中时缩短冷却时间" "Attrib_CritVsStunned" "攻击被击昏的玩家会产生爆击" "Attrib_CritVsWet" "攻击湿身的玩家会产生爆击" "Attrib_ClipSize_Atomic" "弹匣容量 +%s1" "Attrib_HalloweenSpell_RGB" "%s1" "Attrib_HalloweenSpell_Footstep" "%s1" "Attrib_HalloweenSpell_Voice" "地狱之声" "Attrib_HalloweenSpell_PumpkinBombs" "南瓜炸弹" "Attrib_HalloweenSpell_GreenFlames" "万圣火焰" "Attrib_HalloweenSpell_DeathGhosts" "驱魔术" "Attrib_SoldierBackpackRange" "作用范围 +%s1%" "Attrib_LifeleechOnDamage" "吸收生命值 %s1%" "Attrib_SentryAmmo" "步哨弹药 +%s1" "Attrib_CritChance" "爆击概率 +%s1%" "Attrib_AOEHealChance_Small" "在你对敌人造成伤害时,周围的队友有一定概率得到你的治疗" "Attrib_AOEHealChance_Large" "在你对敌人造成伤害时,周围的队友有较大概率得到你的治疗" "Attrib_StunChance_Small" "对你所伤害的敌人有较小概率的眩晕" "Attrib_StunChance_Large" "对你所伤害的敌人有较大概率的眩晕" "Attrib_AOEDamageChance_Small" "在你对敌人造成伤害时,目标周围的敌人有较小概率被震击" "Attrib_AOEDamageChance_Large" "在你对敌人造成伤害时,目标周围的敌人有较大概率被震击" "Attrib_CritStreakChance_Small" "在你对敌人造成伤害时有小概率进入爆击状态" "Attrib_CritStreakChance_Large" "在你对敌人造成伤害时有大概率进入爆击状态" "Attrib_UberOnHitChance" "敌人对你造成伤害时你进入无敌状态的概率 +%s1%" "Attrib_DamageSameClass" "对敌方相同兵种造成的伤害 +%s1%" "Attrib_TeleportInsteadOfDie" "当受到的伤害对你致命时瞬间传送回基地的概率 +%s1%" "Attrib_MeleeCleaveAttack" "劈砍攻击" "Attrib_Sentry_Build_Rate" "步哨枪建造速度提升 %s1%" "Attrib_Teleporter_Build_Rate" "提高传送装置修建速度 %s1%" "Attrib_Grenade_Launcher_Mortar_Mode" "炮弹的爆炸引信为 1 秒,按下开火键不放,可以缩短引信时间" "Attrib_Grenade_Not_Explode_On_Impact" "炮弹接触固体表面时不会引爆" "Attrib_Grenade_Damage_Reduction_On_World_Contact" "碰撞固体表面后伤害%s1%" "Attrib_Building_Telporting_PickUp" "辅助开火能力:消耗 %s1 金属,远距离搬取建筑" "Attrib_EngineerBuildingRescueRage" "造成伤害时积累用以远距离搬起建筑的能量" "Attrib_MarkedForDeathOnBuildingPickup" "搬运建筑时,为自己打上死亡标记" "Attrib_ArrowHealsBuildings" "发射特殊箭矢,可以修复友方建筑" "Attrib_Cannonball_Push_Back" "炮弹具有击退作用" "Attrib_Overheal_Fill_Rate_Reduced" "超量治疗速率 %s1%" "Attrib_Healing_Provided_Resistance" "治疗时,为你和治疗对象提供选定类别的 10% 伤害抗性。" "Attrib_Canteen_Specialist" "与你的治疗目标共享增益水壶\n每升级一次,持续时间 +1,价格 -10(最低花费:5)" "Attrib_Overheal_Expert" "每升级一次,+25% 超量治疗量,+50% 超量治疗持续时间" "Attrib_Medic_MadMilkSyringes" "注射枪射出的针管内含高浓度疯狂的牛奶。连续击中时牛奶作用时间可叠加,最多持续 4 秒。" "Attrib_Rocket_Specialist" "第一次升级时,+15% 火箭飞行速度。并在直接击中目标时,无视距离造成的伤害衰减,附带击昏效果,+15% 爆炸范围。以后每次升级时,+15% 的火箭飞行速度和直接击中时的爆炸范围。" "Attrib_Healing_Mastery" "每升级一次,+25% 的治疗速率,复活速率及自我回复速率" "Attrib_RageOnHeal" "通过治疗队友积攒能量。当完全充能时,按下“特殊攻击”键以部署正面能量护盾。" "Attrib_HealingReceivedBonus" "所有来源的治疗效果 +%s1%" "Attrib_HealingReceivedPenalty" "所有来源的治疗效果 -%s1%" "Attrib_HealingFromMedics_Negative" "医生的治疗效果 %s1%" "Attrib_AfterburnImmunity" "对后续燃烧免疫" "Attrib_TauntParticles" "嘲讽时附带特殊效果" "Attrib_CallingCardOnKill" "被你杀死的敌人留下一个墓碑" "Attrib_AmmoPerShotMissed" "每射失一发:-%s1 弹药" "Attrib_MiniCritBoost_OnKill" "杀敌后:获得迷你爆击 %s1 秒" "Attrib_MiniCritBoost_WhenCharged" "充满时使用辅助开火可以获得 %s1 秒的迷你爆击。" "Attrib_MiniCritBoost_ChargeRate" "造成伤害可以填充能量槽" "Attrib_NoMetalFromDispensersWhileActive" "手持时无法从补给器处获得金属" "Attrib_SniperCritNoScope" "充能和开火不受开镜与否的限制" "Attrib_SniperIndependentZoom" "开镜不影响充能" "Attrib_KillsRefillMeter" "近战武器杀敌可回复 %s1% 冲锋能量" "Attrib_HitsRefillMeter" "近战武器击中敌人时回复 %s1% 冲锋能量" "Attrib_AirControl" "+%s1% 空中控制力" "Attrib_AirControlBlastJump" "爆炸跳跃时空中控制力 +%s1%" "Attrib_HypeDecays" "能量随着时间不断减少" "Attrib_RocketJumpAttackRateBonus" "爆炸起跳过程中提升攻击速率并减小爆炸范围" "Attrib_NonRocketJumpAttackRatePenalty" "非爆炸跳跃时攻击速率降低 %s1%" "Attrib_AirBombardment" "爆炸起跳时发射 3 发弹幕" "Attrib_IncreaesBlastJumpForce" "增强爆炸起跳力量" "Attrib_ExtraRocketsOnKill" "杀敌时增加弹匣容量" "Attrib_Summer2014Tag" "奖励给 2014 年 Steam 夏季大冒险的参与者" "Attrib_CrateGenerationCode" "补给箱生成代码:'%s1'" "Attrib_AiXenoSetBonusPos" "增加对装备孤胆猎手套装玩家的近战伤害" "Attrib_AiXenoSetBonusNeg" "受装备孤胆猎手套装玩家使用诺斯魔焰造成的火焰伤害增加" "Attrib_AiMercSetBonusPos" "使用诺斯魔焰时,增加对装备潜伏异形套装玩家造成的火焰伤害" "Attrib_AiMercSetBonusNeg" "增加受装备潜伏异形套装玩家造成的近战伤害" "Attrib_stickybomb_fizzle_time" "黏性炸弹在接触表面 %s1 秒后失效" "Attrib_stickybomb_charge_rate" "最大蓄力时间 -%s1%" "Attrib_stickybomb_charge_damage_increase" "根据发射时的蓄力,至多 +%s1% 伤害" "Attrib_grenade_no_bounce" "榴弹几乎不会反弹或滚动" "Attrib_GrenadeDetonationDamagePenalty" "非直接碰撞引爆的榴弹伤害 %s1%" "Attrib_LoseDemoChargeOnDamageWhenCharging" "冲锋时受到伤害会减少剩余的冲锋时间" "Attrib_PanicAttack" "按住开火键装弹,最多可装 4 发" "Attrib_FireRateBonusWithReducedHealth" "射速随生命值减少而增加" "Attrib_PanicAttackNegative" "弹道散布随生命值减少而增加" "Attrib_AutoFiresFullClipNegative" " " "Attrib_SpeedBoostOnKill" "杀敌时获得一次速度加成" "Attrib_SpeedBoostOnHit" "击中时:获得一次速度加成" "Attrib_spup_damage_resistance" "生命值低于 50% 时,枪管高速旋转时所受伤害 %s1%" "Attrib_stattrakmodule" "已附上统计记录表:%s1" "Attrib_HasTeamColorPaintkit" "团队色彩装饰武器" "Attrib_MeleeRangeMultiplier" "+%s1% 近战攻击范围" "Attrib_ItemsTradedIn" "用于换购的物品:%s1" "Attrib_LunchboxAddsAmmo" "回复生命值和弹药" "Attrib_LunchboxHealingDecreased" "治疗效果 %s1%" "Attrib_IsASword" "此武器具有较大近战范围\n取出和收回速度下降" "Attrib_AmmoGivesCharge" "弹药箱同时提供冲锋能量" "Attrib_IsFestivized" "已节日化" "Attrib_Fuse_Bonus" "榴弹引信时间 %s1%" "Attrib_DamageBonusAgainstSentryTarget" "对步哨枪正在攻击的目标伤害 +%s1%" "Attrib_TeleporterBuildCost" "建造和升级传送装置的金属消耗 %s1%" "Attrib_DmgBonusVsBurning" "对着火的敌人伤害 +%s1%" "Attrib_PierceResists" "攻击无视伤害抗性" "Attrib_PatientOverheal_Penalty" "穿戴时最高超量治疗量 %s1%" "Attrib_AddHeadOnKill" "从你的敌人身上切下器官" "Attrib_UberchargeSavedOnHit" "击中时获取敌人的器官" "Attrib_SpreadPenaltyScalesCons" "连续射击时精准度下降" "Attrib_FixedShotPattern" "发射的弹丸分布宽大且固定" "Attrib_SpunUpPushForceResist" "枪管高速旋转时对武器和压缩空气的击退作用免疫" "Attrib_DisguiseConsumesCloak" "使用伪装工具伪装会消耗全部隐身能量" "Attrib_MaxHealthDrain" "手持时扣除生命值上限" "Attrib_ImpactPushback" "落地时击退敌人(力量和范围取决于落地速度)" "Attrib_ImpactStun" "落地时击晕敌人" "Attrib_ThermalThrusterAirLaunch" "在空中时可以再次启动" "Attrib_ChargeMeterRateMult" "充能速率 +%s1%" "Attrib_ChargeMeterRateMult_shortdesc" "充能速率 %s1%" "Attrib_ExplodeOnIgnite" "敌人在被点燃时爆炸" "Attrib_ExplodeOnIgnite_shortdesc" "点燃时爆炸" "Attrib_SpeedBoostEnemy" "击中敌人时获得速度加成" "Attrib_MeterResupplyDenied" "油料不受重生和补给的影响" "Attrib_MeterStartsEmpty" "油料在开始时为空" "Attrib_MeterChargeType3" "油料随时间积累,制造伤害可以加快积累" "Attrib_ConsumesBurning" "对着火敌人迷你爆击,并为他们灭火。\n敌人剩余着火时间越长,伤害越高。\n击杀着火敌人后暂时提高移动速度" "Attrib_RepairHealthToMetalRatio" "修复建筑时,每修复 %s1 点生命值,就消耗 1 金属" "Econ_Attrib_UserGeneratedWrapper_1" "仅限 MvM:%s1" "Econ_Attrib_UserGeneratedWrapper_2" "万圣节:%s1(魔咒只能在活动期间激活)" "Attrib_HalloweenSpellbookPage_A" "狂妄之页:%s1" "Attrib_HalloweenSpellbookPage_B" "愉悦之页:%s1" "Attrib_HalloweenSpellbookPage_C" "勇气之页:%s1" "Attrib_HalloweenSpellbookPage_D" "混沌之页:%s1" "Attrib_HalloweenSpellbookPage_E" "亘古之页:%s1" // SHORT DESCRIPTIONS FOR THE MVM UPGRADE UI // Self "Attrib_MoveSpeed_Bonus_shortdesc" "移动速度 +%s1%" "Attrib_JumpHeightBonus_shortdesc" "跳跃高度 +%s1%" "Attrib_AmmoRegen_shortdesc" "弹药恢复 +%s1%" "Attrib_MetalRegen_shortdesc" "金属恢复 +%s1" "Attrib_HealthRegen_shortdesc" "生命值恢复 +%s1" "Attrib_DmgTaken_From_Fire_Reduced_shortdesc" "火焰抗性 +%s1%" "Attrib_DmgTaken_From_Crit_Reduced_shortdesc" "爆击伤害抗性 +%s1%" "Attrib_DmgTaken_From_Blast_Reduced_shortdesc" "爆炸伤害抗性 +%s1%" "Attrib_DmgTaken_From_Bullets_Reduced_shortdesc" "子弹伤害抗性 +%s1%" "Attrib_DamageForceReduction_shortdesc" "%s1% 击退作用" // Bottles "Attrib_CritBoost_shortdesc" "进入爆击状态" "Attrib_Ubercharge_shortdesc" "进入无敌状态" "Attrib_RefillAmmo_shortdesc" "装满弹匣和后备弹药" "Attrib_Recall_shortdesc" "传送至重生点" "Attrib_BuildingInstaUpgrade_shortdesc" "升级建筑" // General Weapon "Attrib_ClipSize_Positive_shortdesc" "+%s1% 弹匣容量" "Attrib_MaxammoPrimary_Increased_shortdesc" "+%s1% 载弹量" "Attrib_MaxammoSecondary_Increased_shortdesc" "+%s1% 载弹量" "Attrib_FastReload_shortdesc" "+%s1% 装填速度" "Attrib_DamageDone_Positive_shortdesc" "+%s1% 伤害" "Attrib_FireRate_Positive_shortdesc" "+%s1% 开火速度" "Attrib_MeleeRate_Positive_shortdesc" "+%s1% 挥舞速度" "Attrib_ProjectileSpeed_Increased_shortdesc" "+%s1% 弹头飞行速度" "Attrib_Penetration_shortdesc" "攻击穿透性" "Attrib_HealOnKill_shortdesc" "击杀时生命值 +%s1" "Attrib_Dmg_Crit_Falloff" "爆击伤害受距离影响" // Heavy "Attrib_RageOnDamage_shortdesc" "怒气击退" "Attrib_AttackProjectiles_shortdesc" "击落飞行物" "Attrib_Penetration_Heavy_shortdesc" "子弹穿透性" // Sniper "Attrib_AppliesSnareEffect_shortdesc" "目标速度 %s1%" "Attrib_BleedingDuration_shortdesc" "目标失血 +%s1s" "Attrib_SRifleChargeRate_Increased_shortdesc" "蓄能速度 +%s1%" "Attrib_ExplosiveSniperShot_shortdesc" "爆头产生爆炸" // Spy "Attrib_RoboSapper_shortdesc" "电子工兵威力" "Attrib_CritBoost_OnKill_shortdesc" "杀敌后 +%s1s 秒爆击效果" "Attrib_ArmorPiercing_shortdesc" "穿甲性" "Attrib_ConsumeCloakFeignDeath" "假死激活时 %s1% 隐身能量" // Soldier "Attrib_BuffTime_Increased_shortdesc" "增益持续时间 +%s1%" "Attrib_EffectBarRechargeRateIncreased_shortdesc" "+%s1% 冷却速率" "Attrib_Rocket_Specialist_shortdesc" "火箭专家" // Engineer "Attrib_BuildRateBonus_shortdesc" "+%s1% 建造速度" "Attrib_BiDirectionalTP_shortdesc" "双向传送装置" "Attrib_EngyDisposableSentries_shortdesc" "一次性步哨数量 +%s1" "Attrib_SentryFireRate_Increased_shortdesc" "步哨枪射击速度 +%s1%" "Attrib_DispenserRadius_Increased_shortdesc" "+%s1% 补给器作用范围" "Attrib_MaxammoMetal_Increased_shortdesc" "+%s1% 金属持有量上限" "Attrib_EngyBuildingHealthBonus_shortdesc" "+%s1% 建筑物生命值" // Medic "Attrib_HealRate_Positive_shortdesc" "+%s1% 治疗速率" "Attrib_OverhealAmount_Positive_shortdesc" "超量治疗上限 +%s1%" "Attrib_UberchargeRate_Positive_shortdesc" "+%s1% Ubercharge 积累速率" "Attrib_OverhealDecay_Positive_shortdesc" "+%s1% 超量治疗维持时间" "Attrib_UberDurationBonus_shortdesc" "Ubercharge 持续时间 +%s1s" "Attrib_ShareConsumable_shortdesc" "分享增益效果" "Attrib_Canteen_Specialist_shortdesc" "水壶专家" "Attrib_Overheal_Expert_shortdesc" "超量治疗专家" "Attrib_Medic_MadMilkSyringes_shortdesc" "疯狂牛奶注射器" "Attrib_Healing_Mastery_shortdesc" "治疗大师" "Attrib_RageOnHeal_shortdesc" "能量护盾" "Attrib_Revive" "复活队友" // Pyro "Attrib_WpnBurnDmg_Increased_shortdesc" "燃烧伤害 +%s1%" "Attrib_WpnBurnTime_Increased_shortdesc" "燃烧时间 +%s1%" "Attrib_AirBlastPushScale_shortdesc" "压缩空气推力 +%s1%" // Demo "Attrib_ChargeImpactDamageIncreased_shortdesc" "冲锋伤害 +%s1%" "Attrib_ChargeRechargeRateIncreased_shortdesc" "冷却速率 +%s1%" // Scout "Attrib_MarkForDeath_shortdesc" "球为敌人打上死亡标记" // Halloween Merasmus Hat "Attrib_Merasmus_Hat_Level" "杀死了级别最高为 %s1 的马拉莫斯" "Attrib_MvMChallengesCompletedSummary" "已完成挑战:%s1" "Attrib_MvMChallengeCompletedDetail" "完成了:%s1 %s2" "AttribFormat_AdditionalNote" "(%s1)" // Hat Unusuals "Attrib_Particle0" "无效的粒子效果" "Attrib_Particle1" "粒子效果 1" "Attrib_Particle2" "飞舞之焰" "Attrib_Particle3" "复仇怒焰" "Attrib_Particle4" "社区之光" "Attrib_Particle5" "圣洁之光" "Attrib_Particle6" "绿色彩带" "Attrib_Particle7" "紫色彩带" "Attrib_Particle8" "灵魂附体" "Attrib_Particle9" "绿色能量" "Attrib_Particle10" "紫色能量" "Attrib_Particle11" "旋转TF徽标" "Attrib_Particle12" "苍蝇云集" "Attrib_Particle13" "熊熊烈焰" "Attrib_Particle14" "炉火纯青" "Attrib_Particle15" "剧烈离子体" "Attrib_Particle16" "活泼离子体" "Attrib_Particle17" "太阳之光" "Attrib_Particle18" "旋转和平标志" "Attrib_Particle19" "旋转之心" "Attrib_Particle20" "地图邮票" "Attrib_Particle28" "文雅的烟雾" "Attrib_Particle29" "暴雨云" "Attrib_Particle30" "暴雪云" "Attrib_Particle31" "螺栓和螺母" "Attrib_Particle32" "行星环绕" "Attrib_Particle33" "火焰缠绕" "Attrib_Particle34" "沤浮泡影" "Attrib_Particle35" "乌烟瘴气" "Attrib_Particle36" "蒸汽腾腾" "Attrib_Particle37" "火焰南瓜" "Attrib_Particle38" "乌云盖月" "Attrib_Particle39" "魔埚气泡" "Attrib_Particle40" "妖娆灵焰" "Attrib_Particle43" "刀光剑影" "Attrib_Particle44" "迷雾骷髅" "Attrib_Particle45" "牧场物语" "Attrib_Particle46" "潜影骷髅" "Attrib_Particle47" "诅咒风暴" "Attrib_Particle56" "金色电流" "Attrib_Particle57" "青色电流" "Attrib_Particle58" "魔心连环" "Attrib_Particle59" "头牌高悬" "Attrib_Particle60" "总统之殇" "Attrib_Particle61" "迈阿密之夜" "Attrib_Particle62" "疯狂迪斯科" "Attrib_Particle63" "磷火" "Attrib_Particle64" "硫火" "Attrib_Particle65" "内存溢出" "Attrib_Particle66" "超频过度" "Attrib_Particle67" "静电火花" "Attrib_Particle68" "电弧放射" "Attrib_Particle69" "冰霜之抵" "Attrib_Particle70" "时间扭曲" "Attrib_Particle71" "绿色黑洞" "Attrib_Particle72" "机情紫露" "Attrib_Particle73" "奥秘之髓" "Attrib_Particle74" "混乱魔咒" "Attrib_Particle75" "幽冥之火" "Attrib_Particle76" "毒蕈之影" "Attrib_Particle77" "炼狱之路" "Attrib_Particle78" "地狱之焰" "Attrib_Particle79" "黑暗大火" "Attrib_Particle80" "恶魔之火" "Attrib_Particle81" "地下巨口" "Attrib_Particle82" "不朽之灵" "Attrib_Particle83" "坟墓之眼" "Attrib_Particle84" "泥中有眼" "Attrib_Particle85" "紫色小鬼魂" "Attrib_Particle86" "青色小鬼魂" "Attrib_Particle87" "寒霜" "Attrib_Particle88" "鸭子焰火" "Attrib_Particle89" "晨曦" "Attrib_Particle90" "落日" "Attrib_Particle91" "吸收光束" "Attrib_Particle92" "原子核" "Attrib_Particle93" "亚原子粒子" "Attrib_Particle94" "电弧保护罩" "Attrib_Particle95" "磁能保护罩" "Attrib_Particle96" "高压保护罩" "Attrib_Particle97" "星际密码" "Attrib_Particle98" "远古密码" "Attrib_Particle99" "星云" // Halloween 2015 Unusual "Attrib_Particle100" "骷髅蹦迪" "Attrib_Particle101" "紫色幽灵" "Attrib_Particle102" "绿色幽灵" "Attrib_Particle103" "幽冥之痕" "Attrib_Particle104" "诡异之痕" "Attrib_Particle105" "远古邪灵" "Attrib_Particle106" "邪灵之焰" // Halloween 2016 Unusual "Attrib_Particle107" "中子星" "Attrib_Particle108" "磁暴线圈" "Attrib_Particle109" "绿色流星雨" "Attrib_Particle110" "蓝色流星雨" // Halloween 2018 Unusual "Attrib_Particle111" "脑浆外泄" "Attrib_Particle112" "脑洞大开" "Attrib_Particle113" "脑浆迸裂" "Attrib_Particle114" "星界之门" "Attrib_Particle115" "神秘之门" "Attrib_Particle116" "黑暗之门" "Attrib_Particle117" "烈焰之环" "Attrib_Particle118" "堕落邪环" "Attrib_Particle119" "白光之环" "Attrib_Particle120" "全知之球" "Attrib_Particle121" "全知之眼" // Halloween 2019 Unusual "Attrib_Particle122" "第五维度" "Attrib_Particle123" "邪恶漩涡" "Attrib_Particle124" "恶毒瘴气" "Attrib_Particle125" "深渊光环" "Attrib_Particle126" "暗影之林" "Attrib_Particle127" "恐怖之林" "Attrib_Particle128" "神秘之涌" "Attrib_Particle129" "飘渺之华" "Attrib_Particle130" "扭曲之辉" "Attrib_Particle131" "紫色漩涡" "Attrib_Particle132" "翠绿漩涡" "Attrib_Particle133" "英勇漩涡" // Smissmas 2019 Unusual "Attrib_Particle134" "浮游彩光" "Attrib_Particle135" "冰瀑" "Attrib_Particle136" "胶子" "Attrib_Particle137" "夸克" "Attrib_Particle138" "光子" "Attrib_Particle139" "现实重构" "Attrib_Particle141" "现实解体" "Attrib_Particle142" "现实重组" "Attrib_Particle143" "雪花飘落" "Attrib_Particle144" "茫茫大雪" "Attrib_Particle145" "幻境迷梦" // Summer 2020 Unusual "Attrib_Particle147" "绿色流光" "Attrib_Particle148" "橙色流光" "Attrib_Particle149" "紫色流光" "Attrib_Particle150" "蓝色流光" "Attrib_Particle151" "愤怒蜂群" "Attrib_Particle152" "欢跃萤火" "Attrib_Particle153" "阴郁之灵" "Attrib_Particle154" "漫游萤火" "Attrib_Particle155" "万花筒" // Halloween 2020 Unusual "Attrib_Particle156" "憨笑绿瓜" "Attrib_Particle157" "狂笑之瓜" "Attrib_Particle158" "嘲笑紫瓜" "Attrib_Particle159" "幻境梦魇" "Attrib_Particle160" "庄严石像鬼" "Attrib_Particle161" "熔岩石像鬼" "Attrib_Particle162" "守护之瓜" "Attrib_Particle163" "南瓜开会" // Weapon Unusual "Attrib_Particle701" "炽热发烟" "Attrib_Particle702" "绿色辐射" "Attrib_Particle703" "冷若冰霜" "Attrib_Particle704" "能量光束" // Start Unusual taunt FX "Attrib_Particle3001" "烟花表演" "Attrib_Particle3002" "烟花表演" "Attrib_Particle3003" "圣杯之光" "Attrib_Particle3004" "炫目舞会" "Attrib_Particle3005" "快乐之源" "Attrib_Particle3006" "火球环绕" "Attrib_Particle3007" "土豪光环" "Attrib_Particle3008" "午夜风暴" "Attrib_Particle3009" "白银旋风" "Attrib_Particle3010" "超级闪电" "Attrib_Particle3011" "青色鬼魂" "Attrib_Particle3012" "紫色鬼魂" "Attrib_Particle3013" "蝙蝠缠身" "Attrib_Particle3014" "幽灵旋风" "Attrib_Particle3015" "地狱紫焰" "Attrib_Particle3016" "地狱烟雾" // Halloween 2018 Unusual Taunts "Attrib_Particle3017" "嫉妒腐蚀之液" "Attrib_Particle3018" "烈焰魅力之液" "Attrib_Particle3019" "剧毒悔恨之液" "Attrib_Particle3020" "金色浮龙" "Attrib_Particle3021" "恐怖月光" "Attrib_Particle3022" "诡异月光" // Halloween 2019 Unusual Taunts "Attrib_Particle3023" "魅惑" "Attrib_Particle3024" "诅咒" "Attrib_Particle3025" "着魔" "Attrib_Particle3026" "静电火花" "Attrib_Particle3027" "诡异雷云" "Attrib_Particle3028" "恐怖雷暴" "Attrib_Particle3029" "尿光迸射" "Attrib_Particle3030" "虚空风暴" // Smissmas 2019 Unusual Taunts "Attrib_Particle3031" "礼物成堆" "Attrib_Particle3032" "冬日精灵" "Attrib_Particle3033" "极地之光" "Attrib_Particle3034" "冬日之魂" "Attrib_Particle3035" "节日之魂" "Attrib_Particle3036" "魔法之魂" // Halloween 2020 Unusual Taunts "Attrib_Particle3037" "幽灵护卫" "Attrib_Particle3038" "星界灵气" "Attrib_Particle3039" "神秘援助" "Attrib_Particle3040" "神秘援助" "Attrib_Particle3041" "翡翠诱惑" "Attrib_Particle3042" "烈焰魅力" "Attrib_Particle3043" "魔咒实体" "Attrib_Particle3044" "静电震击" "Attrib_Particle3045" "毒液震荡" "Attrib_Particle3046" "恐惧毒蛛" "Attrib_Particle3047" "进击巨蛛" "Attrib_Particle3048" "诡异蛛网" // End Unusual taunt FX "Attrib_KillStreakEffect" "连杀者特效:%s1" "Attrib_KillStreakEffect0" "无效的连杀特效" //"Attrib_KillStreakEffect2001" "NONE" "Attrib_KillStreakEffect2002" "火焰号角" "Attrib_KillStreakEffect2003" "大脑放电" "Attrib_KillStreakEffect2004" "飓风" "Attrib_KillStreakEffect2005" "火焰" "Attrib_KillStreakEffect2006" "奇点" "Attrib_KillStreakEffect2007" "焚化炉" "Attrib_KillStreakEffect2008" "催眠光束" "Attrib_KillStreakIdleEffect" "武器光泽特效:%s1" "Attrib_KillStreakIdleEffect0" "无效的光泽效果" "Attrib_KillStreakIdleEffect1" "团队之光" "Attrib_KillStreakIdleEffect2" "致命水仙" "Attrib_KillStreakIdleEffect3" "众志成橙" "Attrib_KillStreakIdleEffect4" "绿行绿素" "Attrib_KillStreakIdleEffect5" "苦难翡翠" "Attrib_KillStreakIdleEffect6" "罪恶紫罗兰" "Attrib_KillStreakIdleEffect7" "赤红新星" "Attrib_KillStreakTier" "连杀激活" // Halloween Spell Names "TF_SpellBook_EquipAction" "未装备魔咒书。按下“接受”以在动作栏位中装备你的魔咒书,装备之后你就能收集并使用魔咒了。" "TF_SpellBook_Equip" "在动作栏中装备魔咒书后才能捡起" "TF_Spell_Action" "按 [%use_action_slot_item%] 施法" "TF_Spell_Fireball" "火球" "TF_Spell_Bats" "蝙蝠之潮" "TF_Spell_OverHeal" "超量治疗" "TF_Spell_SkeletonHorde" "骷髅大军" "TF_Spell_MIRV" "南瓜地雷阵" "TF_Spell_BlastJump" "超级高跳" "TF_Spell_Athletic" "浑身来劲" "TF_Spell_Stealth" "潜行" "TF_Spell_Teleport" "暗影之跃" "TF_Spell_SpawnBoss" "召唤魔眼" "TF_Spell_Meteor" "流星坠落" "TF_Spell_LightningBall" "雷电之球" "TF_Spell_BombHead" "头顶炸弹" // Grappling Hook "TF_Weapon_GrapplingHook" "钩爪" "TF_Weapon_GrapplingHook_desc" "按下动作物品栏键\n快速发射钩爪。\n\n也可按 6 号栏位键选中后,\n再用主要攻击键发射。\n\n只可在“曼恩之力”模式下,或设定启用此物品的服务器上使用。" "TF_GrapplingHook_EquipAction" "未装备钩爪。按下“接受”以在动作栏位中装备并使用。" // Unique item names "TF_Unique_Prepend_Proper" "" // the space at the end is important "TF_Unique_Prepend_Proper_Quality" "" // no space; English-only "TF_NonUnique_Prepend_Proper" " " // DEPRECATED "TF_NonUnique_Append_Proper" "(%s1)" // DEPRECATED "TF_Unique_Achievement_Medigun1" "闪电战医疗枪" // ADD THE "TF_Unique_Achievement_Syringegun1" "吸血鬼针筒枪" // ADD THE "TF_Unique_Achievement_Bonesaw1" "过载充能锯" // ADD THE "TF_Unique_Achievement_FireAxe1" "火焰战斧" // ADD THE "TF_Unique_Achievement_FlareGun" "信号枪" // ADD THE "TF_Unique_Achievement_Flaregun_desc" "此武器在不手持时也会自动装弹" "TF_Unique_Achievement_Flamethrower" "偷袭烈焰喷射器" // ADD THE "TF_Unique_Achievement_LunchBox" "三明治" // ADD THE "TF_Sandvich_desc" "食用后回复至多 300 点生命值。\n辅助开火能力:将三明治分享给队友(相当于中型医疗包)" "TF_Unique_Achievement_Minigun" "娜塔莎转轮机枪" "TF_Unique_Achievement_Fists" "杀戮拳击手套" // ADD THE "TF_Unique_Achievement_Bat" "睡魔" // ADD THE "TF_Unique_Achievement_Scattergun_Double" "自然之力" // ADD THE "TF_Unique_Achievement_Scattergun_Double_desc" "这把武器每次装填整个弹匣" "TF_Unique_Achievement_EnergyDrink" "原子能饮料" "TF_Unique_Achievement_EnergyDrink_desc" "饮用后无敌 8 秒,无敌时间内不能攻击。\n无敌期间吸收的伤害,在无敌结束后,会使你减速。" "TF_Unique_Achievement_SniperRifle" "流浪者枪" // ADD THE "TF_Unique_Achievement_CloakWatch" "隐形刺客" // ADD THE "TF_Unique_Achievement_FeignWatch" "死亡之铃" // ADD THE "TF_Unique_Achievement_Revolver" "大使手枪" // ADD THE "TF_Unique_Backstab_Shield" "电击背脊盾" // ADD THE "TF_Unique_Achievement_Jar" "瓶手道" "TF_Unique_Achievement_CompoundBow" "猎人短弓" // ADD THE "TF_Unique_Achievement_SoldierBuff" "战旗" // ADD THE "TF_Unique_Achievement_Pickaxe" "十字镐" // ADD THE "TF_Unique_Pickaxe_EscapePlan" "逃生计划镐" // ADD THE "TF_Unique_Achievement_RocketLauncher" "精确打击者" // ADD THE "TF_Unique_Achievement_StickyLauncher" "苏格兰防御者" // ADD THE "TF_Unique_Achievement_Shield" "冲锋盾" // ADD THE "TF_Unique_Achievement_Sword" "苏格兰长剑" // ADD THE "TF_Unique_Blast_Boots" "炮艇" // ADD THE "TF_Unique_Sentry_Shotgun" "边境裁决者" // ADD THE "TF_Unique_Achievement_Laser_Pointer" "遥控手柄" // ADD THE "TF_Unique_Robot_Arm" "枪炮工之臂" // ADD THE "TF_Unique_SledgeHammer" "拆迁者" // ADD THE "TF_Unique_Makeshiftclub" "钉棍" // ADD THE "TF_Unique_Lunchbox_Chocolate" "达勒克斯巧克力块" // ADD THE "TF_Lunchbox_Chocolate_desc" "食用后可回复至多 100 点生命值。\n辅助开火能力:将巧克力分享给队友(相当于小型医疗包)" "TF_Unique_Lunchbox_Banana" "第二名的香蕉" // ADD THE "TF_Lunchbox_Banana_desc" "食用后回复生命值。\n辅助开火能力:将香蕉分享给队友(相当于小型医疗包)" "TF_TTG_MaxGun" "兔格尔手枪" // ADD THE "TF_TTG_SamRevolver" "屠杀枪" // ADD THE "TF_Unique_EnergyDrink_CritCola" "爆击可乐" "TF_Unique_Golden_Wrench" "黄金扳手" // ADD THE "TF_Unique_TribalmanKukri" "部落者刮刀" // ADD THE "TF_Unique_BattleAxe" "苏格兰颅骨切割者" // ADD THE "TF_Unique_BattleSaw" "维塔锯" // ADD THE "TF_Unique_BattleSaw_Desc" "你的 Ubercharge 能量在死后仍然能保持,根据从敌人身上取得的器官数,每个器官使你能保存 15% 的 Ubercharge 能量,保存的能量最多不能超过 60%。" "TF_Unique_Combat_Wrench" "南部的款待" // ADD THE "TF_Unique_MediGun_QuickFix" "快速医疗枪" // ADD THE "TF_Unique_MediGun_Resist" "疫苗注射枪" // ADD THE "TF_ThePowerjack" "强力千斤顶" // ADD THE "TF_TheDegreaser" "脱油剂" // ADD THE "TF_TheShortstop" "游击手" // ADD THE "TF_LEtranger" "陌生人" "TF_EternalReward" "永生的回报" "TF_TheBattalionsBackup" "军队的支援" // ADD THE "TF_TheBlackBox" "黑匣子" // ADD THE "TF_SydneySleeper" "悉尼沉睡者" // ADD THE "TF_DarwinsDangerShield" "达尔文的危险之盾" "TF_TheBushwacka" "灌木丛" // ADD THE "TF_TheHolyMackerel" "圣灵鲭鱼" // ADD THE "TF_MadMilk" "疯狂的牛奶" "TF_Weapon_RocketLauncher_Jump" "火箭伞兵" // ADD THE "TF_Weapon_StickyBomb_Jump" "黏弹跳跃者" // ADD THE "TF_Unique_FryingPan" "平底煎锅" // ADD THE "TF_Gold_FryingPan" "黄金平底煎锅" "TF_HalloweenBoss_Axe" "脱缰无头骑士的斩首斧" // ADD THE "TF_Iron_Curtain" "铁幕转轮机枪" // ADD THE "TF_TTG_Watch" "热衷者的计时器" // ADD THE "TF_Amputator" "器官切割器" // ADD THE "TF_CrusadersCrossbow" "十字军之弩" // ADD THE "TF_CrusadersCrossbow_desc" "发射的特殊箭矢能治疗队友并对敌人造成伤害\n治疗和伤害的量取决于箭矢飞行的距离\n此武器在不手持时也会自动装弹" "TF_UllapoolCaber" "木柄手榴弹" // ADD THE "TF_LochNLoad" "双管榴弹发射器" // ADD THE "TF_BuffaloSteak" "水牛排三明治" // ADD THE "TF_GatlingGun" "黄铜猛兽" // ADD THE "TF_WarriorsSpirit" "勇士之魂" // ADD THE "TF_CandyCane" "糖果手杖" // ADD THE "TF_Jag" "尖齿扳手" // ADD THE "TF_Claidheamohmor" "摩尔巨剑" // ADD THE "TF_BackScratcher" "不求人" // ADD THE "TF_BostonBasher" "波士顿狼牙棒" // ADD THE "TF_FistsOfSteel" "钢铁手套" // ADD THE "TF_TreasureHat_1" "慷慨帽" "TF_TreasureHat_2" "财富帽" "TF_TreasureHat_3" "无可否认的财富之帽" "TF_TreasureHat_3_Style" "无可否认的财富之帽" "TF_Unique_RiftFireAxe" "熔岩战斧" "TF_Unique_RiftFireMace" "太阳之杖" // ADD THE "TF_Shahanshah" "诸王之王" // ADD THE "TF_BazaarBargain" "市场还价者" // ADD THE "TF_BazaarBargain_Desc" "开镜射击时,每次爆头会提升 25% 蓄能速率,最多可提升至 200%。" "TF_PersianPersuader" "波斯弯刀" // ADD THE "TF_Ali_Babas_Wee_Booties" "阿里巴巴的尖头靴" "TF_SultansCeremonial" "苏丹的羽毛头巾" "TF_SplendidScreen" "辉煌护盾" // ADD THE "TF_SplendidScreen_desc" "辅助开火能力:移除负面效果,向敌人发起冲锋。\n冲锋远距离后撞击敌人时,获得一次近战武器爆击。" "TF_MarketGardener" "市场花园铁锹" // ADD THE "TF_ReserveShooter" "预备役射手" // ADD THE "TF_LibertyLauncher" "自由推进炮" // ADD THE "TF_Weapon_Flaregun_Detonator" "起爆者" // ADD THE "TF_Weapon_Flaregun_Detonator_Desc" "辅助开火能力:引爆信号弹。\n此武器在不手持时也会自动装弹。" "TF_Tomislav" "汤姆斯拉夫" "TF_RussianRiot" "家族运营枪" // ADD THE "TF_EvictionNotice" "驱逐警告" // ADD THE "TF_Minigun_Deflector" "反射者转轮机枪" // ADD THE "TF_Saxxy" "萨氏金像奖小金人" // ADD THE "TF_SolemnVow" "希波克拉底的塑像" // ADD THE "TF_SolemnVow_Desc" "“善待彼此。”——希波克拉底" "TF_Weapon_Bust" "希波克拉底半身像" "TF_NineIron" "尼斯的九号铁杆" "TF_NineIron_Desc" "每次斩杀人头\n都将提升一定的移动速度和生命值。" "TF_Weapon_GolfClub" "高尔夫球棒" "TF_Mailbox" "明信片打手" // ADD THE "TF_Weapon_Mailbox" "信箱" "TF_TheOriginal" "正宗雷神之锤火箭发射器" // ADD THE "TF_MaskOfTheShaman" "萨满面具" // ADD THE "TF_MaskOfTheShaman_Desc" "祖先发明的象征着所向披靡的面具。它已经被人遗忘了很长、很长时间了。" "TF_Pilotka" "苏联船形帽" "TF_RO_SoldierHelmet" "德军钢盔" "TF_Pipboy" "哔哔小子" "TF_Pipboy_Desc" "使用现代超高分辨率图像!" "TF_BrinkHood" "暴怒兜帽" "TF_DragonbornHelmet" "龙裔头盔" "TF_DragonbornHelmet_Desc" "比起这顶头盔,它的设计原型巨龙更为激发人们内心的恐惧。" "TF_Wingstick" "旋翼飞镖" "TF_DEX_Helmet" "纳米科技面罩" // ADD THE "TF_DEX_Glasses" "骇客墨镜" "TF_DEX_Hat" "萨里夫工业公司员工帽" // ADD THE "TF_DEX_Arm" "净化之拳" // ADD THE "TF_DEX_Revolver" "菱背响尾蛇" // ADD THE "TF_DEX_Rifle" "鬼械神狙" // ADD THE "TF_DEX_Shotgun" "寡妇制造者" // ADD THE "TF_DEX_Pistol" "短路发生器" // ADD THE "TF_CozyCamper" "惬意蹲坑汉" // ADD THE "TF_SpaceChem_MoustachiumBar" "胡子元素锭" "TF_SpaceChem_MoustachiumBar_Desc" "纯正胡子元素,天然源自澳洲腹地。" "TF_SpaceChem_FishcakeFragmentType" "炸鱼饼碎片" "TF_SpaceChem_FishcakeFragment" "\"鱼\"" "TF_SpaceChem_FishcakeFragment_Desc" "富含蛋白质。" "TF_SpaceChem_PinFragmentType" "胸针碎片" "TF_SpaceChem_PinFragment" "太空金属废料" "TF_SpaceChem_Pin" "太空化学胸针" "TF_SpaceChem_Pin_Desc" "< 未找到工作履历 >" "TF_SpaceChem_Fishcake_Type" "炸鱼饼" "TF_SpaceChem_Fishcake" "炸鱼饼" "TF_SpaceChem_Fishcake_Desc" "食用后可回复至多 100 点生命值。\n辅助开火能力:将鱼饼分享给队友(相当于小型医疗包)\n\nVossler 公司全天然人工鱼肉制品" "TF_PolishWarBabushka" "哥萨克酋长的羽毛帽" "TF_PolishWarBabushka_Desc" "哥萨克人配上战争就像包菜卷配上伏特加。" "TF_JanissaryHat" "土耳其禁卫军头冠" "TF_JanissaryHat_Desc" "第一流的军队都会穿着特有的制服,以确保每一个人都知道他们有自己的制服。" "TF_BucketHat" "僵尸的铁桶" "TF_BucketHat_Desc" "经过僵尸严密测试,用脑袋保证质量。" "TF_TrafficCone" "僵尸的路障" "TF_TrafficCone_Desc" "戴上这时尚的路障后,你就能抵挡僵尸了。" "TF_ScoutSword" "符文剑" "TF_ScoutHair" "英雄的马尾" "TF_ScoutHair_Desc" "也许是可怕的实验导致了色素沉着损失。也可能是某种款式的拖把。" "TF_ScoutMedallion" "恶狼学院之证" "TF_ScoutMedallion_Desc" "一只狼,不会有月亮。去集齐三只狼才有!" "TF_UllapoolCaber_Desc" "与苏格兰贵族后裔的身分完全不符。\n头脑清醒的人会把它扔出去……\n\n首次击中敌人时产生爆炸" "TF_BuffaloSteak_Desc" "吃掉后,移动速度增加,攻击将会是迷你爆击,持续时间内只能使用近战武器,持续 16 秒。\n辅助开火能力:将三明治分享给队友(相当于中型医疗包)\n\n谁还要面包呢?" "TF_TreasureHat_1_Desc" "达成“Steam 寻宝大行动”中的的 5 项目标。" "TF_TreasureHat_2_Desc" "达成“Steam 寻宝大行动”中的 15 项目标。" "TF_TreasureHat_3_Desc" "达成“Steam 寻宝大行动”中的 28 项目标。" "TF_Unique_Achievement_Sword_Desc" "每斩杀一个人头将提升\n一定的移动速度和生命值。" "TF_Unique_Achievement_Shield_Desc" "辅助开火能力:移除负面效果,向敌人发起冲锋。\n冲锋远距离后撞击敌人时,获得一次近战武器爆击。" "TF_Unique_EnergyDrink_CritCola_Desc" "作用时,攻击都是迷你爆击,每一次攻击都会使你在接下来的 5 秒内被打上死亡标记。" "TF_Unique_MediGun_QuickFix_Desc" "模拟治疗目标的爆炸跳跃和盾牌冲锋。" "TF_Unique_MediGun_Resist_Desc" "Ubercharge 提供一个持续 2.5 秒的护盾,此护盾可同时为你和治疗目标阻挡选定种类 75% 的基础伤害和 100% 的爆击伤害。" "TF_HalloweenBoss_Axe_Desc" "被那些\n封印在苏格兰长剑里的暗黑灵魂所诅咒。" "TF_SacredMedicine_Desc" "作用时,造成和受到的伤害\n将会是迷你爆击。\n同时你将会获得更快的移动速度。" "TF_RiftFireMace_Desc" "用尖端捅进其他人的身体里吧!" "TF_Unique_Gloves_of_Running_Urgently" "紧急逃跑手套" // ADD THE "TF_TideTurner" "力挽狂澜" // ADD THE "TF_TideTurner_Desc" "辅助开火能力:移除负面效果,向敌人发起冲锋。\n冲锋远距离后撞击敌人时,获得一次近战武器迷你爆击。" "TF_Weapon_BreadBite" "咬人的面包" // ADD THE "TF_Weapon_BreadBite_Desc" "灵感来源于 TF2 影片《死了都要爱》" "TF_Weapon_SnackAttack" "进击的零食" // ADD THE "TF_Weapon_SnackAttack_Desc" "灵感来源于 TF2 影片《死了都要爱》" "TF_Weapon_SelfAwareBeautyMark" "迷人的生命体" // ADD THE "TF_Weapon_SelfAwareBeautyMark_desc" "\n灵感来源于 TF2 影片《死了都要爱》" "TF_Weapon_MutatedMilk" "突变牛奶" "TF_Weapon_MutatedMilk_desc" "玩家在攻击浑身是牛奶的敌人时,可以恢复本次攻击伤害 60% 的生命值。\n\n灵感来源于 TF2 影片《死了都要爱》" "TF_Weapon_BaseJumper" "极限降落伞" // ADD THE "TF_Weapon_BaseJumper_Desc" "在空中按下 '跳跃' 键来打开。\n打开后下降速度减缓。" "TF_Weapon_BackScatter" "偷袭之力" // ADD THE "Attrib_BackAttackMinicrits" "近距离射击敌人背部时迷你爆击" "TF_Weapon_AirStrike" "空袭火箭筒" // ADD THE "TF_Weapon_Sticky_Quickie" "快速黏弹发射器" // ADD THE "TF_Weapon_Iron_bomber" "铁弹发射器" // ADD THE "TF_Weapon_PanicAttack" "恐慌打击" // ADD THE "TF_GasPasser" "纵火者的油桶" // ADD THE "TF_GasPasser_Desc" "制造一团恐怖的可燃性雾气,敌人沾染时,受到伤害就会着火(对火焰兵同样有效!)" "TF_Gas" "油料" "TF_Pressure" "压力" // Hats "TF_Unique_Headgear_Scout" "击球手头盔" "TF_Unique_Headgear_Sniper" "兽牙腰带" "TF_Unique_Headgear_Soldier" "士兵头盔" "TF_Unique_Headgear_Demoman" "头发" "TF_Unique_Headgear_Medic" "医生头盔" "TF_Unique_Headgear_Pyro" "火焰兵的头盔" "TF_Unique_Headgear_Heavy" "橄榄球头盔" "TF_Unique_Headgear_Engineer" "采矿头盔" "TF_Unique_Headgear_Spy" "间谍头盔" // Misc "TF_Soldier_Medal_Web_Sleuth" "绅士的服役勋章" "TF_Soldier_Medal_Web_Sleuth_Desc" "颁发给少数忠勇护卫、无眠无休、没有补给或社交生活的勇敢战士。" "TF_Employee_Badge_A" "资深将士" "TF_Employee_Badge_A_Desc" "骄傲地将这一标记显示在你的胸前吧,士兵!每当你杀死一人,对方都会知道自己并不冤枉。" "TF_Employee_Badge_B" "命运战士" "TF_Employee_Badge_B_Desc" "当然,有些人可能已经杀人如麻。但是你证明了自己可以做得更好。" "TF_Employee_Badge_C" "雇佣兵" "TF_Employee_Badge_C_Desc" "虽然狩猎盛宴上你迟到了,但是你依然是为此而生。" "TF_Employee_Badge_Plat" "远古战士" "TF_Employee_Badge_Plat_Desc" "真正勇士的勋章,授予战争开始前就已经投身战斗的战士。" "Item_Giveaway_NoItem" "正在等候物品..." // WARNING: The code MUST be able find the '::' in this string. The second : will be replaced by a color code for the quality. "Item_Found" "%s1 刚刚获得了::%s2 %s3" "Item_Crafted" "%s1 已制造::%s2 %s3" "Item_Traded" "%s1 已交易::%s2 %s3" "Item_Purchased" "%s1 已购买::%s2 %s3" "Item_FoundInCrate" "%s1 从箱子中发现了:%s2 %s3" "Item_Gifted" "%s1 已收到礼物::%s2 %s3" "Item_Earned" "%s1 已获取::%s2 %s3" "Item_Refunded" "%s1 已被退还::%s2 %s3" "Item_GiftWrapped" "%s1 包装了礼物::%s2 %s3" "Item_PeriodicScoreReward" "%s1 赢得了: %s2 %s3" "Item_MvMBadgeCompletionReward" "%s1 获得了::%s2 %s3" "Item_MvMSquadSurplusReward" "%s1 获得了::%s2 %s3" "Item_HolidayGift" "%s1 发现了一份假日礼物::%s2 %s3" "Item_RecipeOutput" "%s1 集齐了配方,获得了:%s2 %s3" "Item_QuestOutput" "%s1 履行合同后获得了::%s2 %s3" "Item_TradeUp" "%s1 换购了::%s2 %s3" "Item_QuestMerasmissionOutput" "%s1 完成了马拉莫斯的任务后获得了:: %s2 %s3" "Item_ViralCompetitiveBetaPassSpread" "%s1 获得了::%s2 %s3" "Item_CYOABloodMoneyPurchase" "%s1 用血色奖券购买了::%s2 %s3" "Item_Painkit" "%s1 兑换了::%s2 %s3" "Item_BlacklistedInMatch" "物品 %s1 已被服务器白名单在此比赛中禁用。" "Item_Named" "%s1 已将自己的 %s2 重命名为 %s3" // Rarity strings "Normal" "普通" "Unique" "独特" "vintage" "特等" "community" "社区" "developer" "Valve" "selfmade" "自制" "customized" "自定义" "rarity1" "纯正" "rarity4" "稀有" "strange" "奇异" "completed" "已完成" "haunted" "闹鬼" "collectors" "收藏者" "paintkitweapon" "装饰武器" "TF_QualityText_Any" "任意品质" "TF_ItemName_Item" "物品" "ItemNameNormalOrUniqueQualityFormat" "%s1%s2%s3%s4%s5" // szQuality, szIsFestive, szKillStreak, szAustraliumSkin, szDuckBadge "ItemNameQualityFormat" "%s1%s2%s3%s4%s5" // szQuality, szIsFestive, szKillStreak, szAustraliumSkin, szDuckBadge "ItemNameFormat" "%s1%s6%s5%s2%s4%s3" // will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever "ItemNameCraftNumberFormat" " #%s1" "ItemNameCraftSeries" "编号 #%s1" "ItemNameToolTargetNameFormat" "%s1 " "ItemNameDynamicRecipeTargetNameFormat" "%s1 " "ItemNameAustralium" "澳元素 " "ItemNameFestive" "彩灯" "ItemNameKillStreakv0" "连杀记录式 " "ItemNameKillStreakv1" "高级连杀记录式 " "ItemNameKillStreakv2" "职业连杀记录式 " "ItemDescStrangify" "奇异转化药剂可以用于一件 %s1。如果这件 %s1 的属性是独特,则可以转化为奇异。" "ItemDescKillStreakify" "这个连杀工具包可以应用在 %s1 上。" "ItemDescUnusualify" "这个稀有转化魔法可以应用在 %s1 上。" "TF_CheatDetected_Title" "警告" "TF_CheatDetectedMinor" "您的帐户由于欺骗物品分配系统而被标记。我们已删除所有非法获得的物品。\n\n再次违规将导致丢失所有物品。" "TF_CheatDetectedMajor" "您的帐户由于欺骗物品分配系统而被标记。我们已将您所有的物品删除。\n\n再次违规将有可能导致您的帐户被封禁。" "TF_HonestyReward" "恭喜!你的诚实为你赢得了一顶新帽子!\n\n(其他玩家没有你这么谨慎因此没那么幸运)" //---------------------------------------------------------------------------------------- "TF_medigun_autoheal" "医生:松开开火键后,医疗枪继续治疗" "TF_autozoom" "狙击手:在使用瞄准镜射击后,瞄准镜将重新打开" "TF_nocrosshaironscopezoom" "狙击手:开启瞄准镜时隐藏准星" "TF_autoreload" "在你不开火时自动装弹" "TF_flipviewmodel_option" "翻转模型视图" "TF_use_min_viewmodels_option" "最小化模型视图" "TF_viewmodelfov_option" "模型视场" "TF_ClassLimitUnder" "%s1(最大 %s2)" "TF_ClassLimitHit" "%s1(完整)" "TF_ClassLimitHit_None" "(完整)" "TF_rememberactiveweapon" "记住重生前使用的武器" "TF_rememberlastweapon" "记住重生前最后用过的武器" "TF_colorblindassist" "打开色盲模式" "TF_SpectateCarriedItems" "显示旁观者玩家的非标准物品" "TF_UseAdvancedTourneyGUI" "在比赛模式中使用高级旁观者 HUD" "TF_DisableWeatherParticles" "禁用天气效果" "TF_simple_disguise_menu_option" "间谍:使用精简伪装菜单" "TF_CombatText" "在你的目标上方以文本方式显示造成的伤害" "TF_CombatTextBatching" "将战斗中的伤害数值叠加起来,显示为一个数字" "TF_HealTargetMarker" "医生:在你正在治疗的目标上方显示标记" "TF_AutoMedicCallers" "医生:受伤队友自动发出呼救" "TF_AutoMedicCallThreshold" "医生:自动显示生命值百分比" "TF_Hitbeeps" "当你对敌人造成伤害时,播放打击音效" "TF_LastHitbeeps" "当你的攻击击杀了敌人时所播放的音效" "TF_ShowNotificationsInGame" "游戏时显示弹出通知(例如交易请求)" "TF_sniperbell" "狙击步枪完全充能时播放提示音" "TF_CombatTextDoesntBlock" "伤害数值与显示在敌人头顶的文字共存(例如:表示爆击的“CRIT!”)" "TF_ScoreBoard_MouseMode" "启用记分板鼠标输入" "TF_ScoreBoard_PingAsText" "在计分板上显示延迟数值" "TF_ScoreBoard_AltClassIcons" "在计分板上显示另一组兵种图标" "TF_UseMatchHUD" "在 HUD 上显示队伍状态" "TF_EnableVoiceChat" "启用语音聊天" "TF_EnableTextChat" "启用文字聊天" "TF_ChatFilterSettings" "更改聊天过滤设置" "TF_Dingaling_Volume" "击中提示音音量" "Tooltip_Dingaling_Volume" "“打击音效”的音量。" "TF_Dingaling_PitchLowDmg" "击中提示音低伤害音调" "Tooltip_Dingaling_PitchLowDmg" "攻击造成 10 点或以下伤害时的提示音音调。调节数值可以改变音调(推荐值 100)" "TF_Dingaling_PitchHighDmg" "击中提示音高伤害音调" "Tooltip_Dingaling_PitchHighDmg" "攻击造成 150 点或以上伤害时的提示音音调。调节数值可以改变音调(推荐值 10)" "TF_Dingaling_LastHit_Volume" "致命一击音效音量" "TF_Dingaling_LastHit_PitchLowDmg" "致命一击音效低伤害音调" "TF_Dingaling_LastHit_PitchHighDmg" "致命一击音效高伤害音调" "tf_dingalingaling_effect" "击中提示音" "tf_dingalingaling_last_effect" "致命一击音效" "tf_dingalingaling_Default" "默认" "tf_dingalingaling_Electro" "电音" "tf_dingalingaling_Notes" "乐音" "tf_dingalingaling_Percussion" "打击乐" "tf_dingalingaling_Retro" "复古" "tf_dingalingaling_Space" "太空" "tf_dingalingaling_Beepo" "哔哔" "tf_dingalingaling_Vortex" "漩涡" "tf_dingalingaling_Squasher" "挤压" //---------------------------------------------------------------------------------------- // Arena "TF_Arena_Team_Layout" "你的团队" "TF_Arena_F4_ChangeClass" "按“F4”重新编排你的兵种!" "TF_Arena_ClientDisconnect" "%s1 将加入 %s2 以替换 %s3" "TF_Arena_ProTip" "提示:获胜的团队永远也不用出局" "TF_Arena_Careful" "小心! 如果你输了这局,则下一局你可能就不能参加了!" "TF_Arena_SitOut" "你的团队输了。由于其他玩家正在等待游戏,因此你无法参加此局游戏。" "TF_Arena_Welcome" "Team Fortress 2 竞技场" "TF_Arena_NoPlayers" "在此局开始之前,等候多一位玩家。" "TF_Arena_TeamSizeIncreased" "团队大小增加到 %s1,可容纳当前的玩家数。" "TF_Arena_TeamSizeDecreased" "团队大小减小到 %s1,可容纳当前的玩家数。" "TF_Arena_SuddenDeathPanel" "“竞技场”模式!" "TF_Arena_SuddenDeathPanelReason" "休息一下,放松心情。 这局一结束,你就有机会了。" "TF_Arena_NoRespawning" "“竞技场”模式下没有重生机会" "TF_Arena_PlayingTo" "连续取得 %s1 次胜利" "TF_Arena_MaxStreak" "%s1 取得了 %s2 次胜利!正在随机重组团队。" "TF_Arena_FlawlessVictory" "完美的胜利!" "TF_Arena_Winpanel_DamageThisRound" "伤害:" "TF_Arena_Winpanel_HealingThisRound" "治疗:" "TF_Arena_Winpanel_TimeAliveThisRound" "存活时间:" "TF_Arena_Winpanel_KillingBlows" "杀敌数:" "TF_Arena_Menu_Fight" "战斗!" "TF_Arena_NoClassChange" "此局开始以后你将无法更改兵种。" "TF_Arena_ScoreBoard_Spectator" "%s1 位玩家等待游戏:%s2" "TF_Arena_ScoreBoard_Spectators" "%s1 位玩家等待游戏:%s2" // Ladder games "TF_Ladder_NoClassChangeRound" "游戏开始后无法更改兵种。" "TF_Ladder_NoClassChangeReady" "就绪后无法更改兵种。" "TF_Ladder_NoTeamChange" "本场比赛团队已被锁定。" "TF_ServerNoSteamConn_Title" "警告!" "TF_ServerNoSteamConn_Explanation" "你正在进行游戏的服务器已与物品服务器断开连接, 因此你的配置在该服务器上不可用。" "TF_UseGlowEffect" "启用光圈效果" "TF_EnableGlowsAfterRespawn" "重生后启用队友高亮光圈" "TF_FreezeCamHide" "截取定格照时隐藏 HUD" "TF_SpectatePyroVision" "旁观时启用火焰兵的视角" "TF_ReplayPyroVision" "回放时启用火焰兵的视角" "TF_Pyrovision_Vignette" "幻境边缘" "TF_Pyrovision_Distortion" "幻境边缘失真" "TF_Pyrovision_Dof" "幻境天空盒景深" "TF_Pyrovision_Enable" "启用" "TF_Pyrovision_Disable" "禁用" "TF_Pyrovision_Vignette_Static" "静态" "TF_Pyrovision_Vignette_Dynamic" "动态" "TF_RomeVisionOptIn" "在可用时启用罗马幻境" "TF_TargetID_Disable_Floating" "TargetID - 禁用悬浮生命值图标" "ToolTip_TargetID_Disable_Floating" "若选中此选项,人物生命值将显示在 TargetID 图标内部" "TF_TargetID_Alpha" "TargetID Alpha 通道设置" "ToolTip_TargetID_Alpha" "设定 TargetID 图标的透明度" "TF_Contract_Progress" "合同界面" "ToolTip_TF_Contract_Progress" "指定要显示哪些合同进度" "TF_Contract_Progress_All" "显示所有合同进度" "TF_Contract_Progress_Active" "仅显示激活的合同" "TF_Contract_Progress_None" "禁用" "TF_Contract_Progress_Competitive" "竞技比赛中的合同界面" //---------------------------------------------------------------------------------------- // TF2 MMO "TF_MMO_LFG" "查找组" "TF_MMO_Quest1" "你必须杀死 %s1 %s2 才能完成此项任务。" "TF_MMO_Monster1" "野猪" "TF_MMO_Monster2" "耗子" "TF_MMO_Monster3" "蝙蝠" "TF_MMO_Monster4" "狼" "TF_MMO_Monster5" "蜘蛛" "TF_WarContribution" "战争贡献" "TF_WarCountUpdate_Soldier" "%s1 贡献了 %s2 名士兵击杀!" "TF_WarCountUpdate_Demoman" "%s1 为 “大决战” 贡献了 %s2 名爆破手击杀数!" "ViewBlog" "查看 TF2 日志" "ViewUpdate" "查看最新更新" "ReadAllAboutIt" "查看所有!" "TF_Highlander_Mode" "Highlander\n模式" "TF_Teams_Full" "团队人数\n已满" "Replay_Contest_Category0" "最有新意的杀敌" "Replay_Contest_Category1" "最佳空中杀手" "Replay_Contest_Category2" "最大的屠杀" "Replay_Contest_Category3" "最有趣的回放" "Replay_Contest_Category4" "最佳逃脱" "Replay_Contest_Category5" "最佳复仇" "Replay_Contest_Category6" "最强控制" "Replay_Contest_Category7" "最无畏" "Replay_Contest_Category8" "最佳编排" "Replay_Contest_Category9" "最佳团队服装" "Replay_Contest_Category10" "最佳原创音轨" "Replay_Contest_Category11" "最佳 30 秒宣传片" "Replay_Contest_Category12" "最佳团队合作" "Replay_Contest_Category13" "最具戏剧性" "Replay_Contest_Category14" "最佳摄影" "Replay_Contest_Category15" "最佳编辑" "Replay_Contest_Category16" "最史诗般的失败" "Replay_Contest_Category17" "最极端的噱头" "Replay_Contest_Category10000" "玩家的选择" "Replay_Contest_Category10001" "总体最佳回放" "Replay_Contest_Rules" "规则" "Replay_Contest_Submit" "提交" "Replay_Contest_SubmitEntry" "提交条目" "Replay_Contest_Details" "细节" "Replay_Contest_Title" "萨氏金像奖" "Replay_Contest_Info" "提交截止日期\n5月19日" "Replay_Contest_Over" "竞赛已结束\n不能再提交" "Replay_Contest_Waiting" "正在提交条目,请稍候。" "Replay_Contest_StatusTitle" "提交结果" "Replay_Contest_SubmitFormDirections" "提交你的视频条目" "Replay_Contest_ChooseCategory" "请选择一个类别。" "Replay_Contest_EnterURL" "请输入一个有效的 YouTube™ 地址。" "Replay_Contest_StatusSuccess" "你的条目已成功提交!" "Replay_Contest_StatusFailure" "你的提交存在问题。请检查确保地址是有效的。" "Replay_Contest_Category20120" "最佳动作" "Replay_Contest_Category20121" "最佳喜剧" "Replay_Contest_Category20122" "最佳戏剧" "Replay_Contest_Category20123" "最佳回放" "Replay_Contest_Category20124" "最佳原创" "Replay_Contest_Category20125" "最佳中的最佳" "Replay_Contest_Category20126" "最佳短片" "Replay_Contest_Category20127" "最佳长片" //---------------------------------------------------------------------------------------- // Main Menu 2.0 "WelcomeBack" "欢迎回来, %playername%" "ChallengeTitle" "%challengeclass%" "ChallengeSubText" "你为何不尝试挑战这些?" "ChallengeSubTextB" "你为何不尝试挑战这些?" "ChallengeRecord" "超过了:" "ChallengeDetails" "%s1 作为 %s2" "FriendsList" "查看正在玩游戏的 %friendsplaying% 名好友" "MMenu_FindAGame" "寻找游戏" "MMenu_StartPlaying" "开始游戏" "MMenu_PlayMultiplayer" "多人游戏" "MMenu_PlayCoop" "合作模式" "MMenu_PlayComp" "开始竞技模式" "MMenu_NewGame" "新游戏" "MMenu_BrowseServers" "寻找服务器" "MMenu_Servers" "服务器" "MMenu_ChangeServer" "更换服务器" "MMenu_CharacterSetup" "物品" "MMenu_Achievements" "成就 & 统计" "MMenu_Replays" "游戏回放" "MMenu_AdvOptions" "进阶选项" "MMenu_SteamWorkshop" "创意工坊" "MMenu_VirtualReality" "虚拟现实" "MMenu_VRMode_Activate" "启用虚拟现实" "MMenu_VRMode_Deactivate" "关闭虚拟现实" "MMenu_PlayPVE" "曼恩 VS 机器!" "MMenu_PlayList_Casual_Button" "休闲模式" "MMenu_PlayList_Casual_Desc" "与其他玩家进行一场比赛,游戏模式由你选择。" "MMenu_PlayList_Competitive_Button" "竞技模式" "MMenu_PlayList_Competitive_Desc" "与其他玩家进行一场竞技模式排名竞赛。" "MMenu_PlayList_MvM_Button" "曼恩 vs. 机器" "MMenu_PlayList_MvM_Desc" "6 名玩家一起击退凶残的机器人大军" "MMenu_PlayList_ServerBrowser_Button" "社区服务器浏览器" "MMenu_PlayList_ServerBrowser_Desc" "浏览社区服务器来寻找可以加入的游戏。" "MMenu_PlayList_Training_Button" "训练" "MMenu_PlayList_Training_Desc" "学习 TF2 的基本知识。" "MMenu_PlayList_CreateServer_Button" "创建服务器" "MMenu_PlayList_CreateServer_Desc" "创建你自己的服务器,其他玩家也可以加入。" "MMenu_CompetitiveAccess" "竞技模式通行证" "MMenu_CompetitiveAccess_Desc" "你当前不符合参与竞技匹配的要求。\n完成下列任一选项就可参与竞技匹配。" "MMenu_CompetitiveAccessOption1" "选项 1" "MMenu_CompetitiveAccessOption1_Desc" "拥有 TF2 高级版帐户,给 Steam 帐户关联符合要求(非 VOIP)的电话号码,并在休闲模式中达到等级 3。点击下图来获取更多信息。" "MMenu_CompetitiveAccessOption2" "选项 2" "MMenu_CompetitiveAccessOption2_Desc" "如果无法完成选项 1 的要求,你可以购买永久的竞技模式通行证,点击下图可以购买。" "MMenu_NoRecentAchievements" "您已经获得 %currentachievements% 项成就中的 %totalachievements% 项。" "MMenu_RecentAchievements" "你最近的成就:" "MMenu_ViewAll" "查看所有" "MMenu_Tooltip_Training" "训练" "MMenu_Tooltip_NewUserForum" "新用户论坛" "MMenu_Tooltip_ReportBug" "报告错误" "MMenu_Tooltip_Commentary" "开发者解说" "MMenu_Tooltip_Coach" "当教练" "MMenu_Tooltip_Armory" "曼恩公司产品目录" "MMenu_Tooltip_Achievements" "查看成就" "MMenu_Tooltip_Replay" "游戏回放" "MMenu_Tooltip_Workshop" "创意工坊" "MMenu_Tooltip_Options" "选项" "MMenu_Tooltip_AdvOptions" "进阶选项" "MMenu_MOTD_URL" "了解更多" "MMenu_MOTD_Show" "资讯" "MMenu_MOTD_Hide" "X" "MMenu_TutorialHighlight_Title" "看起来这是你第一次玩 TF2..." "MMenu_TutorialHighlight_Title2" "自从你上次游戏以后,我们添加了训练..." "MMenu_TutorialHighlight_Title3" "你可能想使用其他兵种来练习..." "MMenu_TutorialHighlight_Text" "为何不花费一点时间去玩一下教程?" "MMenu_TutorialHighlight_Button" "进入教程" "MMenu_PracticeHighlight_Title" "如果你看完教程后..." "MMenu_PracticeHighlight_Text" "为何不尝试一下离线训练模式?" "MMenu_PracticeHighlight_Button" "离线练习" "MMenu_BuyNow" "马上购买" "MMenu_ViewNewUserForums" "查看新用户论坛" "MMenu_NewUserForumHighlight_Title" "新用户论坛" "MMenu_NewUserForumHighlight_Text" "我们为新用户设置了专用论坛用于交流。如果您有问题,可在此交流,这里是个提问的好地方。" "MMenu_OptionsHighlightPanel_Title" "TF2 进阶选项" "MMenu_OptionsHighlightPanel_Text" "当您玩了一阵子后,不妨瞅一瞅进阶选项。里面有很多实用的选项,可以将 TF2 调整成您想要的样子。" "MMenu_LoadoutHighlightPanel_Title" "物品与配置" "MMenu_LoadoutHighlightPanel_Text" "您获得了新物品!点击“物品”按钮以打开“配置”界面。在那里,您可以用物品装备您的人物。\n\n您也可以与其他玩家进行交易,把您不想要的物品合成新物品,以及浏览曼恩公司产品目录来看看其它您可以收集的物品。" "MMenu_WarHighlightPanel_Title" "选择你的阵营!" "MMenu_WarHighlightPanel_Body" "机枪手和火焰兵正处于战争状态,你要帮助谁?点击“机枪手 vs. 火焰兵”,了解战争的开端,加入战斗。" "MMenu_StoreHighlightPanel_Title" "曼恩公司商店" "MMenu_Notifications_Show" "通知 (%s1)" "MMenu_Notifications_Hide" "X" "MMenu_Notifications_Empty" "你没有待处理通知。" "MMenu_ResumeGame" "继续" "MMenu_CallVote" "发起投票" "MMenu_MutePlayers" "禁止玩家语音" "MMenu_RequestCoach" "请求教练" "MMenu_ServerBrowser" "浏览所有服务器" "MMenu_ReportPlayer" "举报玩家" "MMenu_ShowPromoCodes" "查看促销码" "MMenu_Shop" "商店" "MMenu_Play" "游戏" "MMenu_Customize" "自定义" "MMenu_Create" "成果" "MMenu_Update" "精选内容" "MMenu_ViewUpdateDetails" "查看详情" "MMenu_ViewUpdateComic" "阅读漫画!" "MMenu_ViewWar" "机枪手 vs. 火焰兵" "MMenu_SafeMode_Title" "安全模式" "MMenu_SafeMode_Explanation" "你现在处于安全模式。在安全模式中,所有 ConVar 都被设置为默认值,自定义内容不进行加载,游戏的其它方面也在我们的掌握之中。\n\n如果安全模式能解决你所遇到的问题,请点击“保持设置”,如果没有,请点击“离开安全模式”。" "MMenu_SafeMode_SaveSettings" "保持设置" "MMenu_SafeMode_LeaveSafeMode" "离开安全模式" "MMenu_Stream_LiveStream" "直播" "MMenu_Stream_Title" "正在进行游戏:" "MMenu_Stream_ViewMore" "查看更多" "MMenu_Stream_Loading" "直播信息获取中…" "MMenu_PromptQuit_Title" "退出" "MMenu_PromptQuit_Body" "确定要退出吗?" "MMenu_News" "新闻" "MMenu_Smissmas" "圣诞快乐" "MMenu_Halloween" "万圣节欢乐" //---------------------------------------------------------------------------------------- // Explanation popups // // Character loadout panel "LoadoutExplanation_Title" "兵种配置" "LoadoutExplanation_Text" "玩 TF2 时,您会找到一些新的物品。您可以用这些物品来装配某个兵种。n\n要打开兵种配置,请点击兵种图像。" "BackpackExplanation_Title" "背包" "BackpackExplanation_Text" "点此打开背包。您的背包中包括游戏中用到的所有物品。" "CraftingExplanation_Title" "合成" "CraftingExplanation_Text" "在这里你可以制作出自己背包里没有的新物品。" "ArmoryExplanation_Title" "曼恩公司产品目录" "ArmoryExplanation_Text" "在此你可以很方便地浏览由曼恩公司魅力十足的澳洲 CEO 萨克斯顿.霍尔提供的所有 TF2 中的武器和工具。" "TradingExplanation_Title" "交易" "TradingExplanation_Text" "你可与其他 TF2 玩家进行交易,用自己背包中的物品交换对方的物品。" "WeaponPatternsExplanation_Title" "战绘" "WeaponPatternsExplanation_Text" "战绘可以被涂在各种武器上。在这里,你可以浏览不同武器和战绘的各式组合。" "ExplanationExplanation_Title" "错过了一些内容吗?" "ExplanationExplanation_Text" "点此按钮将再次显示这些弹出项。" "ItemPresetsExplanation_Title" "预设!" "ClassLoadoutItemPresetsExplanation_Text" "每个兵种现在记住这些按钮表示的四个“预设”。选择按钮时进行的角色配置更改将自动存储在该处,并在再次选择该按钮时即时恢复。" "ClassSelectionItemPresetsExplanation_Text" "通过单击这些按钮之一,可载入保存的预设。要设置预设,请单击下面的“编辑配置”,然后选择要开始的兵种。" "TauntsExplanation_Title" "嘲讽配置" "ClassLoadoutTauntsExplanation_Text" "点击这里查看你已装备的嘲讽。\n\n和你的武器以及装饰品相同,你可以为每个兵种单独配置嘲讽。" // Backpack panel "BackpackItemsExplanation_Title" "背包" "BackpackItemsExplanation_Text" "你可以在这里找到您的所有物品。您可以单击并拖动它们,并根据您的偏好来放置。\n\n装备了的物品会被标记为“已装备”。" "BackpackPagesExplanation_Title" "背包页面" "BackpackPagesExplanation_Text" "您的背包有多个物品页。使用这些按钮来进行切换。" "BackpackContextExplanation_Title" "背景菜单" "BackpackContextExplanation_Text" "单击物品,会显示一个菜单,其中包含当前对该物品可用的所有操作。\n\n你可以按下 CTRL 键,一次选择多个物品。" "BackpackArmoryExplanation_Title" "曼恩公司产品目录" "BackpackArmoryExplanation_Text" "选择一个物品然后按下“详细资料”按钮来查看它在曼恩公司产品目录中的说明。曼恩公司产品目录提供它们如何工作、如何使用的附加说明。" "BackpackToolsExplanation_Title" "使用工具" "BackpackToolsExplanation_Text" "能作用于你背包内的物品称为“工具”。工具可以用来重命名武器、为帽子上色或为物品添加额外属性。要使用一个工具,请选中它,然后按下“使用...”按钮。" "BackpackStockExplanation_Title" "基础物品" "BackpackStockExplanation_Text" "如果您想查看各种职业的预设物品,只需勾选“显示基础物品”复选框。基础物品可以用某些工具来进行修改,如果您想要修改一项基础物品的名称,请勾选此复选框。" "BackpackSortExplanation_Title" "物品排列分类" "BackpackSortExplanation_Text" "当您开始收集物品后,您可能会想要使用排列控制来保持其一定的规则排序。您可以利用类型、职业或是装备栏位来进行排列。" // Crafting panel "CraftingStartExplanation_Title" "合成" "CraftingStartExplanation_Text" "您可以通过组合背包中的物品来制造新物品。要成功的制造物品,您组合的物品必须同蓝图匹配。" "CraftingRecipesExplanation_Title" "蓝图" "CraftingRecipesExplanation_Text" "蓝图指定了一套要组合的物品,以及一个或多个要合成的物品。单击该按钮以查看您已经找到的蓝图列表。\n\n要找到额外的蓝图,请尝试以下其他的物品组合。一旦您找到了新蓝图,它就会被永久添加到您的已知列表。" "CraftingStep1Explanation_Title" "开始制造物品" "CraftingStep1Explanation_Text" "从您的背包中选择多个物品进行组合。双击或将这些物品拖拽至制造区。" "CraftingStep2Explanation_Title" "制造区" "CraftingStep2Explanation_Text" "如果制造成功,这些物品将被永久销毁,之后您可以得到新制造出的物品。\n\n如果制造区中的物品没有同蓝图匹配,物品将不会被销毁。" "CraftingStep3Explanation_Title" "已知蓝图" "CraftingStep3Explanation_Text" "如果制造区中的物品与已知蓝图要求的物品匹配,蓝图的名字会在此列出。将鼠标移动到这里来查看该蓝图会制造出的物品的说明。\n\n如果制造区内的物品匹配多个蓝图,您可以选择要使用的蓝图。" // Discard panel "DiscardItemsExplanation_Title" "丢弃" "DiscardItemsExplanation_Text" "您发现了一个新物品,但空间没有多余的空间来容纳它。您必须选择丢弃该物品,或者删除背包中的物品。" "DiscardButtonExplanation_Title" "丢弃新物品" "DiscardButtonExplanation_Text" "要扔掉您获得的新物品,单击该按钮。该物品将会被永久摧毁。" "DiscardDeleteExplanation_Title" "删除物品" "DiscardDeleteExplanation_Text" "要删除您背包中的物品,请选择一个物品然后单击该按钮来永久删除它。您通过按住 CTRL 来选择多个物品。" // Store panel "StoreWelcomeExplanation_Title" "欢迎来到曼恩公司商店!" "StoreWelcomeExplanation_Text" "曼恩公司商店让您通过 Steam 钱包功能,使用金钱来购买物品。这个商店除了包含所有之前更新的经典物品,还有新的物品与功能!" "StoreTabsExplanation_Title" "类别标签" "StoreTabsExplanation_Text" "类别页面通过类型或是物品功能,将类似的物品群组起来。最近新增的物品会出现在“新玩意!”页面下。可以修改其他物品的工具、赠送用礼物以及动作物品则能在“其他物品”分页中找到。" "StoreItemsExplanation_Title" "可购买物品" "StoreItemsExplanation_Text" "具有标价并且正在销售中的物品。选择一项物品后可以加入您的购物车内,或是在购买前预览该商品。" "StoreDetailsExplanation_Title" "物品详细资料" "StoreDetailsExplanation_Text" "该物品详细资料窗口描述了此物品的特性,例如有什么特殊效果、如何使用它等等。" "StorePreviewExplanation_Title" "物品预览" "StorePreviewExplanation_Text" "具有视觉效果的物品可以在购买前预览。多种职业共用的物品可以使用不同的兵种去预览,但是您只需要购买一次即可。" "StorePreviewToggleExplanation_Title" "详情 / 预览切换" "StorePreviewToggleExplanation_Text" "这些选项卡可以切换显示物品细节和预览模式。" "StoreAddToCartExplanation_Title" "放入购物车内" "StoreAddToCartExplanation_Text" "如果您找到您想购买的商品,选择它并且点击“放入购物车内”按钮。" "StoreCartStatusExplanation_Title" "购物车状态" "StoreCartStatusExplanation_Text" "您可以于此查看您的购物车状态。如果您想要移除一样物品,请点选购物车图示。您也可以从这边得知您还有多少剩余的背包空间。每项您购买的商品都需要一个可用空间。" "StoreCheckoutExplanation_Title" "结账" "StoreCheckoutExplanation_Text" "点击“结账”来购买您放在购物车内的商品!这个按钮将会开启 Steam 游戏内界面来指引您整个结账流程。" "StoreHelpExplanation_Title" "有什么忘记了吗?" "StoreHelpExplanation_Text" "点此按钮将再次显示这些弹出项。" // Quickplay panel "QuickplayBetaExplanation_Title" "测试版地图" "QuickplayBetaExplanation_Text" "勾选此框以开始测试版地图。\n\n含有“测试版”字眼的地图依然处于开发中。这些地图不是最终版本,在测试期间会不断改善。\n\n您在玩测试版地图时可能会遇到游戏漏洞或其他意外情况。" // Trade Up panel "TradeUpsExplanation_Overview_Title" "换购" "TradeUpsExplanation_Overview_Text" "在这里,你可以用 10 件具有相同稀有度和奇异性的物品,交换 1 件与所提供物品之一属于同一收藏品、具有相同奇异性、稀有度高出—级、但不超过最高级的物品。" "TradeUpsExplanation_ItemSlots_Text" "点击此处添加你想用来换购的物品。所有物品必须具有相同的稀有度和奇异性。稀有品质的物品不能换购。\n\n你还可以在背包内选定多个物品,然后选择“曼恩公司换购服务”。" "TradeUpsExplanation_ItemSlots_Title" "待交易的物品" "TradeUpsExplanation_Signing_Title" "签名" "TradeUpsExplanation_Signing_Text" "在这里写上退货地址。请工整书写,并且不要超过所给的范围。" "TradeUpsExplanation_Stamp_Title" "邮票" "TradeUpsExplanation_Stamp_Text" "点击这里贴上一张邮票。\n\n填写好退货地址,并贴好邮票以后,你就可以把这些物品退回曼恩公司。" //---------------------------------------------------------------------------------------- // Right Click Context Menu "Context_UseTool" "搭配使用…" "Context_Equip" "前往配置界面" "Context_Rename" "更改名称" "Context_Description" "更改描述" "Context_Paint" "染色" "Context_Trade" "交易给其他玩家" "Context_MarketPlaceSell" "在 Steam 社区市场上出售" "Context_Delete" "删除" "Context_InspectModel" "检视物品" "Context_CraftUp" "曼恩公司换购服务" "Context_Style" "样式" "Context_Unusual" "稀有" "Context_StrangeParts" "奇异升级部件" "Context_HalloweenOffering" "万圣变形术 " // Must have spaces "Context_MannCoTrade" "曼恩公司换购服务" "Context_TradeUp" "物品稀有度换购" "Context_CommonStatClock" "民用级统计记录表" "Context_ConTracker" "查看合同" //---------------------------------------------------------------------------------------- // Store "StoreTitle" "曼恩公司商店" "Store_Headgear" "帽子" "Store_Weapons" "武器" "Store_Misc" "其他" "Store_Tools" "工具" "Store_Cosmetics" "装饰品" "Store_Taunts" "嘲讽" "Store_Popular" "热销商品" "Store_Featured" "精选" "Store_New" "新品" "Store_Class_Bundles" "入门包" "Store_OnSale" "正在促销" "Store_Crafting" "合成" "Store_Special_Items" "工具" "Store_New_Items" "新发布!" "Store_Sale_Items" "* 特价商品 *" "Store_Home" "主页" "Store_Items" "物品" "Store_Bundles" "捆绑包" "Store_Halloween" "万圣节" "Store_DrGrordbort" "> 葛保诺博士 <" "Store_Maps" "地图" "Store_Summer" "夏季!" "Store_Maps_Title" "支持地图作者,得到帽子!" "Store_Maps_SubTitle" "所有的地图邮票收入(不包括任何可能的税收),都将直接归地图作者所有。\n此外,当您在您所贡献的地图中嘲讽后,您将留下一连串的邮票。" "Store_LearnMore" "了解更多" "Store_Case_Label" "箱子" "Store_Key_Label" "钥匙" "Store_Taunt_Label" "嘲讽" "Store_Price_New" "最新!" "Store_Price_Sale" "特价!" "Store_Price_Highlighted" "焦点物品!" "Store_CANCEL" "取消" "Store_NowAvailable" "现已推出" "Store_CGTradingSale" "‎" "Store_Welcome" "欢迎!" "Store_BaseDesc" "选择物品查看其描述以及可以使用此物品的兵种列表。单击兵种图标以查看预览!" "Store_ClassFilter_None" "所有物品" "Store_ClassFilter_AllClasses" "所有兵种物品 (%s1)" "Store_Items_Scout" "侦察兵物品 (%s1)" "Store_Items_Sniper" "狙击手物品 (%s1)" "Store_Items_Soldier" "士兵物品 (%s1)" "Store_Items_Demoman" "爆破手物品 (%s1)" "Store_Items_Medic" "医生物品 (%s1)" "Store_Items_HWGuy" "机枪手物品 (%s1)" "Store_Items_Pyro" "火焰兵物品 (%s1)" "Store_Items_Spy" "间谍物品 (%s1)" "Store_Items_Engineer" "工程师物品 (%s1)" "Store_Items_Unowned" "未拥有的物品 (%s1)" "Store_FilterLabel" "显示:" "Store_ClassFilterLabel" "兵种:" "Store_NameFilterLabel" "搜索:" "Store_ItemTypeFilterLabel" "物品类型:" "Store_SortByLabel" "分类依据:" "Store_ClassImageMouseover" "此物品可供 %s1 使用。" "Store_ClassImageMouseoverAll" "此物品可供所有兵种使用。" "Store_ClassImageMouseoverBundle" "该捆绑包内含有可供%s1使用的物品。" "Store_ClassImageMouseoverAllBundle" "此捆绑包含有所有兵种都可以使用的物品。" "Store_HalloweenSale" "这诡异的万圣节特卖持续到11月7日。特卖结束后,其中的一些物品将再也没办法取得!" "Store_SummerSale" "这闷热的TF2夏季特卖持续到\n7月11日。特卖结束后,其中的一些物品将\n再也没办法取得!" "Store_MapsDesc" "当你购买一张地图邮票时,所有的支付金额(扣除税款)将直接付给该地图的制作者。\n\n另外,你将会免费获得这个精致的世界旅行者之帽!它不仅能记录你的贡献,而且在一张做出过贡献的地图上玩时,能看到一个特殊的粒子效果。" "Store_GrordbortSale" "葛保诺博士的完美的空气振荡器,\n科学与暴力的结晶!\n购买真正属于你的射线枪请访问 www.DrGrordborts.com" "Store_Cart" "(%s1)" "Store_Checkout" "付款" "Store_AddToCart" "添加至购物车" "Store_ViewMarket" "在市场中查看" "Store_StartingAt" "起价" "Store_Market" "市场起价" "Store_Nope" "否" "StoreViewCartTitle" "您的购物车" "Store_ContinueShopping" "继续购物" "Store_CartItems" "%s1 件物品" "Store_EstimatedTotal" "预计总额" "Store_WAStateSalesTax" "如适用,付款时销售税也将被计算在内" "Store_TotalSubtextB" "购买后所有 TF2 物品将会添入您的背包中" "Store_Remove" "移除" "Store_CartIsEmpty" "购物车中没有物品。" "Store_Wallet" "Steam 帐户余额:$%s1(结算完购物车中的物品后剩余 $%s2)" "Store_Wallet_EmptyCart" "Steam 帐户余额:$%s1" "Store_FeaturedItem" "精选物品!" "Store_PreviewItem" "预览" "Store_DetailsItem" "详细资料" "Store_FreeBackpackSpace" "空背包槽数:%s1" "Store_FreeBackpackSpace_WithCartItems" "空背包槽数:%s1(%s2个物品在购物车中)" "Store_FreeBackpackSpace_WithCartItems_WithUpgrade" "空背包槽数:%s1 + %s3(%s2个物品在购物车中)" "Store_TryItOut" "试试看" "StoreUpdate_Loading" "正在加载曼恩公司商店..." "StoreUpdate_NoGCResponse" "曼恩公司商店当前已关闭。" "StoreUpdate_NewPriceSheetLoaded" "产品列表已经更新至最新版本。" "StoreUpdate_ContactSupport" "请联系消费者客服来配置您的 Steam 钱包。" "StoreUpdate_SteamRequired" "使用曼恩公司商店需要连接至 Steam。" "StoreCheckout_NoItems" "您的购物车是空的!" "StoreCheckout_TooManyItems" "您购物车中的物品过多!" "StoreCheckout_Loading" "正在付款..." "StoreCheckout_TransactionFinalizing" "正在完成支付…" "StoreCheckout_Unavailable" "目前无法付款。" "StoreCheckout_Canceling" "正在取消..." "StoreCheckout_Fail" "曼恩公司商店当前已关闭。" "StoreCheckout_InvalidParam" "程序员忙中有错!游戏协调程序收到无效参数。请重新尝试购买。" "StoreCheckout_InternalError" "初始化或更新您的交易时似乎出现错误。请稍后重试或联系客服部门寻求帮助。" "StoreCheckout_ContactSupport" "您的交易发生错误。请联系客服部门以取得帮助。" "StoreCheckout_NotApproved" "游戏协调程序无法批准您与 Steam 的交易。请稍后重新尝试购买。" "StoreCheckout_NotLoggedin" "您必须登录到 Steam 来完成购买。" "StoreCheckout_WrongCurrency" "交易货币与您的钱包货币不符。" "StoreCheckout_NoAccount" "您的 Steam 帐户当前不可用。请稍后尝试重新购买。" "StoreCheckout_InsufficientFunds" "您的资金不足,无法购买。" "StoreCheckout_TimedOut" "交易超时。请尝试重新购买。" "StoreCheckout_SteamAccountDisabled" "您的 Steam 帐户已被禁用,无法进行购买。" "StoreCheckout_SteamAccountNoPurchase" "此帐户的 Steam 钱包交易已被禁用。" "StoreCheckout_OldPriceSheet" "您的本地产品列表已经过期。正在获取新的列表。" "StoreCheckout_ItemNotForSale" "请求的一件或多件物品不在出售之列。" "StoreCheckout_TransactionNotFound" "游戏协调程序未找到此交易编号,请重新尝试购买。" "StoreCheckout_TransactionCanceled" "交易已取消。您并没有被收取费用。" "StoreCheckout_TransactionCompleted" "交易已完成!快去享受战利品吧!" "StoreCheckout_CompleteButUnfinalized" "无法确认成功。如果成功,您的物品会在稍后送达。" "StoreCheckout_NotEnoughRoom" "背包中空间不足,无法购买如此多的产品。买个背包扩充工具来扩充您的背包容量吧。" "StoreCheckout_NotEnoughRoom_MaxSize" "您没有足够的背包空间来容纳购买的物品。" "StoreCheckout_LimitedQuantityItemsUnavailable" "剩余可供购买的物品不足。" "StoreCheckout_ContactSupport_Dialog_Title" "警告" "StoreCheckout_ContactSupport_Dialog_Btn" "联系" "StoreCheckout_DiscountFail" "在对一个或多个物品使用折扣优惠时似乎出现了错误。请重试或联系客服人员。" "StoreCheckout_InvalidItem" "请求的物品不存在或不出售。" "Web_StoreCheckout_PurchaseComplete" "付款完毕!购买的物品已被置于您的背包中。" "Web_StoreCheckout_PurchaseCompleteNoItems" "付款完毕!请注意并没有新物品被置于您的背包中。不过要是您买了任何地图邮票,您的世界旅行者之帽在等着您呢!" "Store_NextWeapon" "武器" "Store_Zoom" "缩放" "Store_Team" "团队" "Store_Paint" "颜色" "Store_NoPaint" "未被染色" "Store_NextStyle" "式样" "Store_StartShopping" "开始购物" "Store_ViewMore" "查看更多" "Store_BrowseTheStore" "浏览商店" "Store_MarketPlace" "社区市场" "Store_IntroTitle" "商店现已开放!" "Store_IntroText" "小男孩和小女孩们,你们好!我是萨克斯顿.霍尔,曼恩公司的 CEO。曼恩公司是大 Badlands 地区最大的武器、军需、以及战争主题的时尚周边物品制造商!\n\n蓝队?红队?只要有绿票子,我就会卖给你武器,好让你的敌人付出代价!还有一些用来穿在身上的东西,让你看起来就像其他所有人那样高大上!杀死任何你想杀的人。我不会对你评头论足!\n" "Store_IntroTitle_Winter1" "澳大利亚圣诞快乐!" "Store_IntroText_Winter1" "圣诞节?光明节?丰收节?客观主义者?不管您今年是在庆祝什么,我们都会在这里,每一天,二十四小时不打烊!没错!我们准备好拿走您的钱了。本周末曼恩公司商店在 Polycount 礼包物品、武器、帽子还有更多的物品上有超优惠的折扣。在会计师发现我们在办这活动前赶快买下来!\n\n快点,因为优惠将要结束了!" "Store_IntroTitle_Winter2" "Team Fortress 圣诞节大促销!" "Store_IntroText_Winter2" "曼恩公司商店还在搞另一个大促销!为庆祝暑假的到来,在那短短有限的时间里,帽子的价格会低得让人目瞪口呆!为什么不等等价格合理些再买?\n\nTeam Fortress 清仓大甩卖!最后别忘了给自己一个心仪已久但无力支付的帽子。" "Store_IntroTitle_Winter3" "最后的冬季促销!" "Store_IntroText_Winter3" "这可能是十年以来最后一次促销了,也就是说,我们在卖掉曾经一直不想卖掉的东西……以极度荒谬的价格!2001年签订的《欧盟油漆销售条约》已经到期了,但是2011年的《欧盟油漆销售条约》尚未被批准。\n\n快来攫取这些物品,小心布鲁塞尔的肥猫乘风来食!" "Store_FreeTrial_Title" "得到更多的装备!" "Store_FreeTrial_Desc" "这是您第一次来曼恩公司商店。在商店买任意物品即可升级为高级帐户:" "Store_FreeTrial_Point1" "更多的背包空位(300槽)" "Store_FreeTrial_Point2" "能得到更稀有和更酷的物品" "Store_FreeTrial_Point3" "享受更好的交易:能将物品给您的好友" "Store_FreeTrial_Point4" "更多的合成蓝图" "Store_FreeTrial_Bonus" "奖励!" "Store_FreeTrial_Plus" "号外!" "Store_FreeTrial_BonusText" "只要您完成一次购买即可免费获得一顶曼恩公司宣传帽。此外,您在一次单独购买中每花费%s1都可以得到一个惊喜奖品。" "Store_FreeTrial_UpgradeCalloutHeader" "凭初次商店消费升级到高级帐户!" "Store_Promotions" "特别优惠!" "Store_Promotion_SpendForGift" "您每消费 %s1* 时\n会得到一个令人惊喜的奖励物品!" "Store_Promotion_SpendForGift_Sub" "*仅限于单次消费" "Store_Promotion_FirstPurchaseGift" "您在首次购买时将\n免费获得一顶帽子!" "Store_Promotion_FirstPurchaseGift2" "号外!凭第一次消费免费获取曼恩集团帽子!" // "Plus!" here must be the same as "Store_Free_Trial_Plus" "Store_Promotion_FirstPurchaseGift_Sub" "仅此一次!" "Store_CEOMannCo" "曼恩公司 CEO" "Store_SortType_Alphabetical" "依字母顺序" "Store_SortType_HighestPrice" "价格从高到低" "Store_SortType_LowestPrice" "价格从低到高" "Store_SortType_DateNewest" "从新到旧" "Store_SortType_DateOldest" "从旧到新" "Store_ItemDesc_Restrictions" "期限:" "Store_ItemDesc_UsedBy" "可使用的兵种:" "Store_ItemDesc_Slot" "配置槽:" "Store_ItemDesc_Tradable" "是否能用作交易:" "Store_ItemDesc_Giftable" "是否能进行礼物包装:" "Store_ItemDesc_Nameable" "是否能重命名:" "Store_ItemDesc_Craftable" "是否能用于合成:" "Store_ItemDesc_Yes" "是" "Store_ItemDesc_No" "否" "Store_ItemDesc_ItemWikiPage" "物品百科页面..." "Store_ItemDesc_AllClasses" "所有兵种" "Store_ItemDesc_Slot_None" "无" "Store_HolidayRestrictionText" "仅在游戏活动时间内可以装备。" "Store_ConfirmHolidayRestrictionCheckoutTitle" "请注意" "Store_ConfirmHolidayRestrictionCheckoutText" "万圣节物品只可在满月之夜和万圣节活动期间使用。" "Store_ConfirmDecoderRestrictionCheckoutText" "武器箱和补给箱在您的国家无法打开。购买的任何武器箱、补给箱和钥匙类物品将无法使用。" "Store_ConfirmDx8Summer2015OpPassTitle" "请注意" "Store_ConfirmDx8Summer2015OpPassText" "您目前正使用 DirectX 8 模式运行游戏。装饰武器在此模式下不兼容。" "Attrib_DirectX8Warning" "您正处于 DirectX 8 模式,装饰武器不兼容此模式,造型将与基础武器相同。" "Store_BuyAnyway" "买了再说!" "Store_NoThanks" "不,谢谢" "Store_ConfirmStampDonationAddTitle" "是否赞助社区地图制作者?" //---------------------------------------------------------------------------------------- // This string has control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - red //  = 0x02 (STX) - white "Store_ConfirmStampDonationAddText" "哇哦,你已经在 %s1 上玩了 %s2 小时了...\n\n不如买张地图邮票来支持\n这张地图的作者吧!" "Store_ConfirmStampDonationAddText2" "- 所有收入(扣除税款)\n直接归社区创作者所有。\n\n- 第一次购买时你将获得免费的世界旅行者之帽\n用以记录你对社区的贡献。\n\n- 慷慨宽厚的友谊将温暖你的内心。" "Store_ConfirmStampDonationAddTextOld" "哇,你玩 %s1 已经达到了 %s2 小时了!为发扬圣诞送礼精神,何不买一张地图邮票来感谢这张地图的作者呢?\n\n一直以来,所有地图邮票的净收入(扣除税款)都会直接给予这些地图的作者。\n\n如果这是你第一次为玩家社区贡献地图邮票,为表感谢,我们会送你一顶漂亮的“世界旅行者”帽子!" "Store_OK" "好的!" "Store_MostPopular" "今日最热门物品:" "Store_TryItem" "试用!" "Store_HomePageTitle" "在单次购买中每消费 %s2,你都将获得一个%s1!" "Store_HomePageTitleRedText" "免费物品" //---------------------------------------------------------------------------------------- // Training // Some of these training strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use hint color from this point forward (HudTrainingHint in ClientScheme.res) "TR_DistanceToStudent" "距离:%s1 (必须在 30 以内)" "TR_DistanceToObject" "到 %s1 的距离:%s2" "TR_DistanceTo" "距离:%s1" "TR_Completed" "完成训练!" "TR_Not_Completed" "未完成" "TR_AttackDefense" "基础训练" "TR_PracticeModeSelectTitle" "选择一个练习模式" "TR_PracticeMapSelectTitle" "选择%gametype%模式地图" "TR_AttackDefense_Description" "继续士兵训练,进行一个回合的 Dustbowl,\n一张攻防型控制点地图。在这张地图里,\n蓝队要尽力从防御方红队手中拿下控制点。" "TR_Locked_Demo" "完成基础训练后解锁。" "TR_Locked_Spy" "完成爆破手训练后解锁。" "TR_Locked_Engineer" "完成间谍训练后解锁。" "TR_Locked_AttackDefense" "完成士兵训练后解锁。" "TR_ClassInfo_Soldier" "士兵的主武器为火箭发射器,非常适合进攻和防守。他能在极短时间内造成大量伤害。但是需要时刻记得为火箭发射器填满弹药,否则有可能被敌人打个措手不及。" "TR_ClassInfo_Demoman" "作为一个爆破能手,他可利用反弹的榴弹间接攻击目标。也可使用黏性炸弹制造陷阱,或炸平步哨林立的据点。" "TR_ClassInfo_Spy" "间谍的作战方式与其他兵种大不相同,他们更喜欢秘密行动和给人“惊喜”,而不是正面交锋。他们的任务经常围绕着刺杀重要目标,例如已蓄满 UberCharge 的医生,或者破坏敌方据点。" "TR_ClassInfo_Engineer" "搭建步哨枪,使用传送装置来让队友更快地赶往前线,放置补给器用来提供生命值和弹药,工程师是一个完整团队中不可或缺的一部分。" "TR_Primary" "主武器" "TR_Secondary" "副武器" "TR_Melee" "近战武器" "TR_StandardWeaponSet" "基本武器套装" "TR_TargetPractice_Goal" "武器练习" "TR_Generic_WeaponFireTitle" "练习开火" "TR_Generic_WeaponFire" "按 %attack% 可以让武器发动攻击。" "TR_Generic_ReloadTitle" "装填弹药!" "TR_Generic_Reload" "寻找机会按 %reload% 来装弹。" "TR_Generic_BotIntroTitle" "武器运用!" "TR_Generic_BotIntro" "在移动目标上试验您的武器!敌人会在目标附近移动。您知道该怎么做。" "TR_Generic_BotHealth" "部分敌人的生命值比其他的更高。您必须使用更多的弹药来干掉他们!" "TR_Soldier_IntroTitle" "士兵" "TR_Soldier_Intro" "欢迎参加士兵武器课堂!" "TR_Soldier_LookTitle" "四周看看" "TR_Soldier_Look" "移动鼠标以看看四周的环境。" "TR_Soldier_MoveTitle" "移动" "TR_Soldier_Move" "按 %+forward% 往前走,按 %+back% 往后走,按 %+moveleft% 或 %+moveright% 左右平移。" "TR_Soldier_MoveOut" "离开这房间,前往射击场。" "TR_Soldier_DuckTitle" "下蹲" "TR_Soldier_Duck" "按 %+duck% 以蹲下通过这扇门,然后走到指定地点。" "TR_Soldier_JumpTitle" "跳跃" "TR_Soldier_Jump" "按 %+jump% 以跳上小车,然后前往射击场。" "TR_Soldier_JumpHint" "跳上这里" "TR_Soldier_RangeTitle" "射击场" "TR_Soldier_Range" "干得好。前往射击场以继续。" "TR_Soldier_SlotSwitchTitle" "切换武器" "TR_Soldier_SlotSwitch1" "使用 %invnext% 和 %invprev% 循环切换武器。使用 %attack% 确认选择。选择其他武器然后继续。" //needs to wait for weapon switch before continuing. "TR_Soldier_SlotSwitch2" "也可以直接选择武器:\n按 %slot1% 选择火箭发射器\n按 %slot2% 选择霰弹枪\n按 %slot3% 选择铁锹" "TR_Soldier_SlotSwitch3" "按 %slot1% 选择火箭发射器\n按 %slot2% 选择霰弹枪\n按 %slot3% 选择铁锹\n按 %reload% 进行装弹" "TR_Generic_QuickSwitchTitle" "快速切换" "TR_Generic_QuickSwitch" "切换时间太长?按 %lastinv% 来快速切换到您之前使用的武器!" "TR_Soldier_SlotPracticeTitle" "武器选择" "TR_Soldier_SlotPractice" "对不同距离的目标使用不同武器来摧毁它们。" "TR_Soldier_RocketTitle" "切换到火箭发射器" "TR_Soldier_ShotgunTitle" "切换到霰弹枪" "TR_Soldier_ShovelTitle" "切换到铁锹" "TR_Soldier_Hint_Rocket" "使用火箭发射器" "TR_Soldier_Hint_Shotgun" "使用霰弹枪" "TR_Soldier_Hint_Shovel" "使用铁锹" "TR_Soldier_Hint_SplashTitle" "溅射伤害" "TR_Soldier_Hint_Splash" "火箭弹爆炸可以摧毁多个目标。尝试用一颗火箭弹攻击两个目标。" "TR_Soldier_Hint_SplashAim" "瞄准这里" "TR_Soldier_Hint_Range" "切换至霰弹枪近距离消灭受伤的敌人。" "TR_Soldier_PracticeTitle" "目标练习!" "TR_Soldier_Practice" "目标会在不同的位置出现。使用相应的武器来射击这些目标。" "TR_Eng_IntroTitle" "工程师" "TR_Eng_Intro" "工程师可以通过建造建筑物来从不同途径协助队友。" "TR_Eng_WeaponTitle" "武器与装备" "TR_Eng_Weapon" "工程师配备了霰弹枪、手枪、扳手、建造工具和拆除工具。最后两样用于建筑物的建造与拆除。" "TR_Eng_MetalTitle" "金属" "TR_Eng_Metal" "工程师会在建造、修理和升级建筑的时候花费金属。金属数目将在你的弹药数旁边显示。" "TR_Eng_MetalCollect" "走到弹药补给上可以收集到更多金属。死去的敌人所掉落的武器也是一个极好的金属来源。" "TR_Eng_BuildTitle" "建筑物建造" "TR_Eng_Build" "按下%slot4%拿出您的建造工具。选择补给器并按下%attack%放置它。" "TR_Eng_DispenserTitle" "补给器" "TR_Eng_DispenserBuild" "建筑物会随着时间自动建造。要加快建造速度,可以按下%slot3%选择扳手并用它敲打建筑物。" "TR_Eng_DispenserDesc" "补给器能提供生命值、弹药和供工程师使用的金属。前部的计量表会显示当前可用的金属数量。" "TR_Eng_DispenserUpgradeTitle" "升级建筑物" "TR_Eng_DispenserUpgrade" "建筑物每升1级需要200金属。使用扳手敲打建筑物以升至3级。" "TR_Eng_SentryTitle" "步哨枪" "TR_Eng_Sentry" "步哨枪是一种强力的防御性建筑。按下%slot4%拿出建造工具并在指示位置上建造一座步哨枪。接着把它升至3级。" "TR_Eng_SentryBuilt" "用扳手敲打步哨枪将它升到 3 级。您还可以从弹药箱处获取金属!" "TR_Eng_SentryAmmoHint" "弹药箱" "TR_Eng_SentryHint" "在这儿建造步哨枪" "TR_Eng_SentryErrorTitle" "哎呀!" "TR_Eng_SentryErrorPos" "把建筑物放在指示的位置。站在您的建筑物附近并按下%attack2%以拾起它接着对其重置。按 %attack%把它放下。" "TR_Eng_SentryErrorAng" "步哨枪朝向有误。 按%attack2%以拾起您的步哨枪。对齐轮廓位置,接着按%attack%把步哨枪放下。" "TR_Eng_SentryAttackTitle" "防守!" "TR_Eng_SentryAttack" "红队正准备对您所处的位置发起攻击。利用您的步哨枪作掩体以保安全。现在,在攻击发起前走到那里。" "TR_Eng_SentryAttackBegin" "红队正发动攻击。利用您的步哨枪做掩体以保命。" "TR_Eng_RepairTitle" "受损的建筑物" "TR_Eng_Repair" "修理建筑物与升级它们一样——使用扳手敲打它们。这也会给步哨枪补充弹药。" "TR_Eng_MoveTitle" "建筑物放置" "TR_Eng_Move" "站在建筑物附近并按下%attack2%来移动它们。现在请捡起补给器并把它放到步哨枪附近。请按下%attack%来放下它。" "TR_Eng_MovePlacement" "留个补给器在您的步哨枪附近。当受到攻击时,这会给您提供金属和生命值。" "TR_Eng_MoveHint" "在这儿放置补给器" "TR_Eng_TeleTitle" "传送装置" "TR_Eng_TeleEntrance" "传送装置对帮助您的队友快速到达前线极其有用。按 %slot4%拿出建造工具并建造一个传送装置入口。" "TR_Eng_TeleExit" "现在建造一个出口。您可按下%attack2%以旋转传送装置出口的朝向(注意蓝图上的箭头方向)。" "TR_Eng_TeleUpgrade" "升级传送装置会同时升级入口和出口。传送装置每升一级会减少每次传送的时间间隔。" "TR_Eng_TeleEntranceHint" "在这儿建造入口" "TR_Eng_TeleExitHint" "在这儿建造出口" "TR_Eng_EndTitle" "破坏" "TR_Eng_End" "若您要移动很远的距离,挨个移动每个建筑不如直接拆掉所有的建筑再重建方便。" "TR_Eng_EndDestroy" "按下 %slot5% 拿出拆除工具并摧毁你所有的建筑物以结束工程师训练。" "TR_Eng_EndDialog" "恭喜!你已完成工程师训练!\n\n这意味着你已经完成了训练。试试“离线练习”以继续磨练你的技术或尝试一下新的兵种。\n\n准备好和网络上的其他玩家同场竞技了吗?在主菜单中选择“寻找游戏”吧。" "TR_Demo_IntroTitle" "爆破手" "TR_Demo_Intro" "爆破手是一个全面的兵种,能攻善守,适合用来防守目标或者进攻时破坏步哨枪。" "TR_Demo_WeaponTitle" "武器" "TR_Demo_Weapon" "爆破手装备了榴弹发射器、黏性炸弹发射器和一个瓶子。" "TR_Demo_TargetSlot1Title" "榴弹发射器" "TR_Demo_TargetSlot1" "按下 %slot1% 以配备榴弹发射器并摧毁目标。若榴弹没有碰到墙壁或地面,而首先接触敌人,它会立刻爆炸。" "TR_Demo_TargetSlot1Bounce" "榴弹可在角落周围、障碍物后面等等反弹。通过使用榴弹反弹在一个备受保护的目标附近以摧毁它。" "TR_Demo_TargetSlot1BounceHint" "被阻挡的目标" "TR_Demo_TargetSlot2Title" "黏性炸弹" "TR_Demo_TargetSlot2" "干得漂亮。用黏性炸弹发射器可以同时放置多个黏性炸弹,按下 %attack2%可远程引爆。" "TR_Demo_TargetSlot2Delay" "按下 %slot2%选择黏性炸弹发射器。黏性炸弹在发射后到可按下 %attack2%引爆之前,会有少许延迟时间。" "TR_Demo_TargetSlot2Use" "使用黏性炸弹摧毁目标以继续。除了会移动的物体及玩家的身体外,黏性炸弹能附着在大多数的表面上。" "TR_Demo_TargetSlot2Multiple" "同时摧毁所有五个目标以继续。在任意时间内可最多同时放置 8 枚黏性炸弹。" "TR_Demo_TargetSlot2AnySlot" "无论何时,你都能按下 %attack2%引爆黏性炸弹,手持其它武器时也可以。" "TR_Demo_TargetSlot2RangeTitle" "远距离黏性炸弹" "TR_Demo_TargetSlot2Range" "按住 %attack%能蓄力,使黏性炸弹射得更远,松开 %attack%时发射。" "TR_Demo_TargetSlot2Range2" "摧毁一个远距离目标以继续。记住要按住%attack%并松开它来使黏性炸弹发射得更远。" "TR_Demo_EndDialog" "干得好!你已完成爆破手训练!\n\n间谍训练现已解锁!在主菜单上选择训练图标来试一下吧。\n\n准备好和网络上的其他玩家同场竞技了吗?在主菜单中选择“寻找游戏”吧。" "TR_Spy_IntroTitle" "间谍" "TR_Spy_Intro" "间谍的作战方式与其他兵种大不相同,他们更喜欢秘密行动和给人“惊喜”,而不是正面交锋。" "TR_Spy_IntroRole" "他们的任务经常围绕着刺杀重要目标,例如已蓄满 UberCharge 的医生,或者破坏工程师的防御点。" "TR_Spy_WeaponsTitle" "武器" "TR_Spy_Weapons" "间谍的武器包括左轮手枪和蝴蝶刀。蝴蝶刀能以背刺形式从敌人身后将其秒杀。" "TR_Spy_CloakTitle" "隐身" "TR_Spy_Cloak" "在任何时候都可使用 %attack2% 启用隐身。这会使敌人在短时间内完全看不见你。" "TR_Spy_CloakMeter" "隐身时记得留意您的隐形手表。若能量用光,您会被发现!拾起弹药或解除隐身即可补充隐形条。" "TR_Spy_CloakPracticeTitle" "隐身的应用" "TR_Spy_CloakPractice" "通过 %attack2% 使用隐身以潜行躲过步哨枪并藏到板条箱后去。一名友方间谍将为你示范。" "TR_Spy_CloakPracticePlayer" "护栏已降下。按下 %attack2% 隐身接着从步哨枪旁溜过。朝板条箱后的指定位置前进。" "TR_Spy_CloakSuccess" "干得漂亮。注意:当隐身时您不能发起攻击。现在先保持在步哨枪的视线之外,你需要伪装才能接近它。" "TR_Spy_CloakSentryHint" "步哨枪" "TR_Spy_CloakMoveHint" "到这儿" "TR_Spy_DisguiseTitle" "伪装" "TR_Spy_Disguise" "切换到伪装工具或按%slot4%,来将自己伪装成敌人。" "TR_Spy_DisguiseNote" "选择一种兵种来伪装。伪装会消耗一小会时间。伪装的状态会在您的屏幕左下角显示。" "TR_Spy_SapTitle" "电子工兵" "TR_Spy_Sap" "电子工兵是用来摧毁或使建筑瘫痪的重要工具。使用 %slot2% 来选取它以继续。" "TR_Spy_SapBuildingTitle" "摧毁步哨枪" "TR_Spy_SapBuilding" "当伪装好后,选择电子工兵,接近步哨枪,接着按 %attack% 把电子工兵放在步哨枪上。" "TR_Spy_SapHint" "放置电子工兵" "TR_Spy_BackstabTitle" "背刺" "TR_Spy_Backstab" "蝴蝶刀能从背后秒杀敌人。使用 %slot3% 来选取它。" "TR_Spy_BackstabPractice" "背刺这些敌人。当你在他们身后且位置正确时,你的手臂会自动举起。注意,如果此时你还在伪装,一旦展开攻击伪装就会失效。" "TR_Spy_EscapeTitle" "逃脱" "TR_Spy_Escape" "由于生命值比其他兵种少,间谍会经常通过隐身与躲在掩体后以从战斗中撤离。" "TR_Spy_EscapeSetup" "在练习这个之前,先回到箱子后面的指示位置。红队会出现在另一边。" "TR_Spy_EscapeBegin" "伪装成红队并背刺一名敌人。在攻击后立即使用 %attack2% 隐身,逃离并回到箱子后面。" "TR_Spy_EscapeBeginRetry" "再试一遍。要记住:在刺杀目标后立马隐身以从战斗中脱身,以及迅速逃出敌方的视线范围外。" "TR_Spy_EscapeEnd" "用相同的方法背刺剩余的敌人以结束间谍训练。" "TR_Spy_EndDialog" "干得漂亮!你已完成间谍训练并解锁了工程师训练!\n\n想在游戏中试试间谍的威力吗?为何不试试“离线练习”?\n\n准备好和网络上的其他玩家同场竞技了吗?在主菜单中选择“寻找游戏”吧。" //tr_goldrush - payload - UNUSED DO NOT SHIP "TR_DemoRush_IntroTitle" "推车模式" "TR_DemoRush_Intro" "欢迎来到 Goldrush !因为训练的原因,三个阶段中我们只进行第一阶段的游戏,并将无时间限制。" "TR_DemoRush_IntroDescription" "在推车模式地图上,蓝队要护送炸弹车穿过控制点一直抵达最终目的地来取得胜利。每个控制点被占领都将会奖励给蓝队额外的进攻时间。" "TR_DemoRush_IntroPush" "站在战车旁以推动它。另外,这还会供给生命值和弹药。当更多玩家在旁,它将移动得更快。" "TR_DemoRush_SentryTitle" "摧毁步哨枪" "TR_DemoRush_Sentry" "黏性炸弹发射器是对付那些阻挡您队友去路的步哨的理想利器!" "TR_DemoRush_SentryMultiple" "用黏性炸弹发射器,在步哨枪附近放置几枚黏弹。按下 %attack2% 进行引爆。" "TR_DemoRush_SentryEngineer" "同时引爆多枚黏性炸弹,再好的工程师也救不了他的建筑。" "TR_DemoRush_SentryDoor" "安全门即将打开。您和您的队伍可将战车推向“胜利”!" "TR_DemoRush_CombatHint1Title" "榴弹提示" "TR_DemoRush_CombatHint1" "将榴弹发射器向上瞄准,能使榴弹射得更远或使你能够从掩体后发射。" "TR_DemoRush_CombatHint2Title" "关于黏弹的提示" "TR_DemoRush_CombatHint2" "黏性炸弹在任何时候都可以按下 %attack2% 引爆。将黏性炸弹放置在你认为敌人会出现的地方,然后给他们一个惊喜!" "TR_DemoRush_TipSentryTitle" "步哨枪提示" "TR_DemoRush_TipSentry" "三枚黏性炸弹一起引爆通常足以摧毁一座 3 级的步哨枪。" "TR_DemoRush_TipGrenadeTitle" "榴弹提示" "TR_DemoRush_TipGrenade" "榴弹可以通过反弹或者滚动到达一个难以接近的地方,从而在不同情况下都能有效地摧毁步哨枪。" "TR_DemoRush_TipPathTitle" "次要路线" "TR_DemoRush_TipPath" "如果道路被敌人或其他玩家封锁了,尝试选择另一条路线。你也许能获得更好的角度来对付防守坚固的敌人。" "TR_DemoRush_HintCart" "战车" "TR_DemoRush_EndDialog" "真出色!你帮助了你的团队取得 %s1 第一阶段的胜利并完成爆破手训练!\n\n间谍训练现已解锁!在主菜单上点击训练图标来试试吧!\n\n准备好和网络上的其他玩家同场竞技了吗?在主菜单中选择“寻找游戏”吧。" //engineer training - UNUSED DO NOT SHIP "TR_Eng1_IntroTitle" "守住这个点" "TR_Eng1_Intro" "欢迎来到 Dustbowl。您将在红队中守卫第二个控制点。" "TR_Eng1_DefenseTitle" "已设立的防线" "TR_Eng1_Defense" "工程师可以通过建造不同的建筑来辅助队友,例如建立起防线、提供生命值、弹药以及把队友运往前线!" "TR_Eng1_TeleTitle" "传送装置" "TR_Eng1_Tele" "传送装置可以迅速把队友送到前线进行进攻或防守。" "TR_Eng1_TeleBuild" "根据提示地点,在出生点附近建造传送门入口以继续。" "TR_Eng1_TeleBuildHint" "在此放置入口" "TR_Eng1_TeleBuildHintExit" "在此放置出口" "TR_Eng1_TeleExit" "传送器总是需要一对出口和入口来工作。根据提示地点,建造出口以继续。" "TR_Eng1_TeleUpgrade" "升级传送装置至三级以继续。升级将同时影响传送装置的入口和出口。" "TR_Eng1_TeleFinishTitle" "附加建筑物" "TR_Eng1_TeleFinish" "在指示位置上建造一个补给器和步哨枪。升级它们至第三级以继续。" "TR_Eng1_StickyTitle" "步哨枪防御" "TR_Eng1_Sticky" "黏性炸弹对付建筑极其有效!几枚黏弹就足以瞬间摧毁建筑!" "TR_Eng1_StickyShoot" "射击黏性炸弹可以将其摧毁,为你赢得一点进攻时间。" "TR_Eng1_DemoTipTitle" "爆破手的问题" "TR_Eng1_DemoTip" "工程师独自一人很难与爆破手对抗。以损失步哨枪为契机,在一个新的地点重新搭建步哨枪,来给你的对手一个“惊喜”。" "TR_Eng1_SpyTitle" "间谍" "TR_Eng1_Spy" "间谍所拥有的隐身和伪装能力使得敌人不那么容易找到所受攻击的来源。" "TR_Eng1_SpyAttack" "敌方间谍会试图在友方工程师的建筑上安放电子工兵。伪装的间谍会显示对方玩家的名字。" "TR_Eng1_SpyRemoveTitle" "被入侵的建筑物" "TR_Eng1_SpyRemove" "当一个电子工兵被放置到一个建筑上时这个建筑就会失去作用并缓慢地受到伤害。用扳手敲打建筑来移除电子工兵。" //tr_dustbowl - soldier "TR_DustGeneric_IntroTitle1" "Dustbowl" "TR_DustGeneric_IntroTitle2" "控制点" "TR_DustGeneric_Intro1" "欢迎来到Dustbowl,一张控制点地图。当准备时间为 0 时,本局开始。" "TR_DustGeneric_IntroTeamTitle" "红队对抗蓝队" "TR_DustGeneric_IntroSetup" "准备时间允许红队进行准备来防御蓝队占据控制点。" "TR_DustGeneric_Intro2" "您在蓝队!为了获胜,请占领两个控制点。 要占领控制点,请站在它上面,直到占领条变满。" "TR_DustGeneric_Intro3" "控制点的所有权在屏幕底部显示为该队的颜色。" "TR_DustGeneric_HealthTitle" "生命值和弹药" "TR_DustGeneric_EngTitle" "工程师" "TR_DustGeneric_Eng" "工程师可以通过建造、维修和升级来提升他们的建筑的能力。" "TR_DustGeneric_EngRedTitle" "步哨枪" "TR_DustGeneric_EngRed2" "步哨枪拥有范围限制。将这个变成您的优势!使用火箭发射器摧毁哨兵枪。" "TR_DustGeneric_MedTitle" "医生" "TR_DustGeneric_Med1" "医生可以治疗友方玩家。治疗时,他们可以积聚“UberCharge”。" "TR_DustGeneric_Med2" "当 UberCharge 被医生激活时,他和他的治疗目标将在短时间内无敌。" "TR_DustGeneric_Med3" "受伤了?着火了?按 %voicemenu 0 0% 来呼叫医生,让他们来帮助你!" "TR_DustGeneric_RoundTitle" "决战!" "TR_DustGeneric_Round" "Dustbowl包括三个回合。两个控制点被占领后,就会进入下一回合。" "TR_DustGeneric_FFTitle" "友军伤害" "TR_DustGeneric_FF" "不要担心,任何时候你都不会误伤队友!" "TR_DustGeneric_CapMissedTitle" "喔!" "TR_DustGeneric_CapMissed" "似乎您跑过了控制点。最后一个点已被锁定,除非你占领了之前的控制点,否则你将无法占领后面的控制点。" "TR_Dust_Hint_ControlPoint" "控制点!" "TR_Dust_Hint_Resupply" "补充生命值和弹药" "TR_Dust_Hint_Medic" "医生!" "TR_Dust_Hint_Engineer" "工程师!" "TR_Dust_Hint_SetupGate" "安全门" "TR_Dust_Hint_EnemySentry" "敌方步哨枪!" "TR_Dust_Hint_HealthAmmo" "生命值和弹药" "TR_Hint_HealthAmmo" "在这里获取生命值和弹药" "TR_Target_EndDialog" "干得好!你已完成士兵训练并解锁基础训练!按“结束”回到主菜单然后选择基础训练来探索《军团要塞 2》的战斗。" //%s1 references map, %s2 is next map if specified "TR_Dustbowl_EndDialog" "干得漂亮!你在 %s1 中赢得了一场比赛的同时解锁了爆破手训练。\n\n想试试其他兵种,比如工程师或者医生吗?为什么不试试“离线练习”呢?\n\n准备好和网络上的其他玩家同场竞技了吗?在主菜单中选择“寻找游戏”吧。" "TR_Progress" "已完成 %s1%" "TR_ProgressDone" "已完成" "TR_ContinueTitle" "要继续吗?" "TR_ContinueMsg" "继续进行第2部分还是重新开始?" "TR_Continue" "继续" "TR_StartOver" "重新开始" //training intro movies "TF_IM_Target_Welcome" "武器选择和射击练习!" "TF_IM_Target_WeaponSwitch" "切换至需要的武器然后射击目标" "TF_IM_Target_Reload" "常换弹匣!利用风平浪静之际来为武器装满弹药" "TF_IM_TargetDemo_Sticky" "多枚黏性炸弹可同时部署并引爆" "TF_IM_TargetDemo_Distance" "往上一点瞄准以投得更远" "TF_IM_TargetSpy_Intro" "间谍有一些独特的技能,包括隐身和伪装!" "TF_IM_TargetSpy_Cloak" "隐身使得敌人看不见间谍" "TF_IM_TargetSpy_Disguise" "伪装成对方的队伍并且渗透他们的防线" "TF_IM_TargetSpy_Sap" "使用电子工兵来令工程师的建筑失效并破坏它们" "TF_IM_TargetSpy_Backstab" "在敌人背后刺杀,给他们致命的打击!" "TF_IM_TargetEng_Intro" "欢迎来到工程师训练!" "TF_IM_TargetEng_Construct" "工程师可以用金属建造建筑来辅助他的队友。" "TF_IM_TargetEng_Metal" "使用金属可以建造并升级不同的建筑" //"TF_IM_TargetEng_MetalObtain" "Metal is obtained from ammo boxes, dropped weapons, or from your dispenser" "TF_IM_TargetEng_Tele" "传送装置可以使你的队员迅速到达前线" "TF_IM_TargetEng_Repair" "使用你的扳手敲打建筑以升级或修理它们" // Misc "TF_Training_SpaceToContinue" "按空格键继续" "TF_Training_Success" "成功!" "TF_Training_Completed" "你已完成训练!" "Button_ReplayTraining" "再来一次(&R)" "Button_NextTraining" "下一步(&N)" "Button_QuitTraining" "结束(&D)" "TF_Training_Prompt_Title" "是否开始训练?" "TF_Training_Prompt" "是否要退出当前游戏并开始训练?" "TF_Training_Restart_Title" "更换训练?" "TF_Training_Restart_Text" "你确定要选择不同的训练课程吗?" "TF_Training_Prompt_ConfirmButton" "是的!" "TF_Training_Prompt_CancelButton" "否" "TF_Training_SelectMode" "立刻开始" // Training Dialog "TF_Training" "训练" "TF_Training_Title" "选择一个训练模式" "TF_Training_Desc_BasicTraining" "了解各个兵种的详细情况。" "TF_Training_Desc_OfflinePractice" "在电脑玩家身上磨练你的技术。" "TF_Training_StartTraining" "开始训练" // Offline Practice "TF_StartPractice" "开始练习" "TF_OfflinePractice" "离线练习" "TF_OfflinePractice_Settings" "设置" "TF_OfflinePractice_NumPlayers" "建议 %s1 - %s2" "TF_Bot_Difficulty" "难度:" "TF_Bot_Difficulty0" "简单" "TF_Bot_Difficulty1" "普通" "TF_Bot_Difficulty2" "困难" "TF_Bot_Difficulty3" "专家" "TF_Bot_NumberOfBots" "玩家数量:" "TF_OfflinePractice_Players" "玩家:" //---------------------------------------------------------------------------------------- // Golden Wrench "TF_HUD_Event_GoldenWrench_C" "%s1 已获得第 %s2 把黄金扳手!" "TF_HUD_Event_GoldenWrench_D" "%s1 已销毁第 %s2 把黄金扳手!" "TF_Event_Saxxy_Deleted" "%owner% 摧毁了自己的萨氏金像奖 %category% 小金人!" "TF_Event_Saxxy_Awarded" "%year% 年度“萨氏金像奖”\n%category%\n 的获奖者是:\n\n%winners%\n\n 立刻观看视频吗?" "TF_Event_Item_Deleted" "%owner% 摧毁了自己的%item_name%!" "TF_Event_Item_Created" "%owner% 刚刚收到了一个%item_name%!" "Notification_System_Message" "系统消息: %message%" // Notifications "Notification_CanTrigger_Help" "按 [ %cl_trigger_first_notification% ] 键查看。\n按 [ %cl_decline_first_notification% ] 键关闭。" "Notification_Remove_Help" "按 [ %cl_decline_first_notification% ] 键关闭。" "Notification_AcceptOrDecline_Help" "点击 [ %cl_trigger_first_notification% ] 接受。\n点击 [ %cl_decline_first_notification% ] 拒绝。" "Notification_Accept_Help" "按下 [ %cl_trigger_first_notification% ] 以 接受。" "Notifications_View" "查看" "Notifications_Accept" "接受" "Notifications_Decline" "拒绝" "Notifications_Present" "你有待处理通知!请在主菜单查看。" "TF_Notification_Trigger" "查看/接受游戏内覆盖消息提示。" "TF_Notification_Decline" "移除/拒绝游戏内覆盖消息提示。" "TF_Notification_MM_Ban_For_Excessive_Reports" "由于其他玩家的大量举报,你已被匹配系统封禁。在本次封禁结束后,再被举报会导致时间更长的封禁。" "TF_Notification_Reported_Player_Has_Been_Banned" "你举报的某个玩家已受到了匹配封禁,作为对其不当行为的处罚。感谢你为维护 TF2 社区的秩序做出的贡献。" "TF_Support_Message_Notification" "来自客服的信息" "TF_Support_Message_Title" "来自客服的信息" "TF_Support_Message_Show_Later" "关闭" "TF_Support_Message_Acknowledge" "删除" "TF_Support_Message_Confirm_Acknowledge_Text" "永久删除这条信息?" //---------------------------------------------------------------------------------------- // Kill Eater "TF_HUD_Event_KillEater_Leveled" "你的 %weapon_name% 已经达到了一个新的级别:%rank_name%!" "TF_HUD_Event_KillEater_Leveled_Chat" "%s1 的 %s2 已经达到了一个新的级别:%s3!" //---------------------------------------------------------------------------------------- // Use Item "TF_UseItem_Title" "使用物品?" "TF_UseItem_Text" "确定要使用%item_name%吗?它还可以使用 %uses_left% 次,然后它将被从库存中移除。" "TF_UseItem_Success" "已成功使用动作栏中的物品!" "TF_UseItem_GiftNoPlayers" "当前游戏中没有其他玩家可以接收你的礼物!" "TF_UseItem_Error" "尝试使用动作栏中的物品时出现错误。" "TF_UseItem_MiniGameAlreadyStarted" "决斗游戏已经启动。" "TF_UseItem_CannotBeUsedByAccount" "此账户不能使用此项物品。" "TF_UseItem_CannotUseWhileUntradable" "该物品无法使用,因其现仍不可交易。" "TF_UseItem_RecipientCannotRecieve" "一位或多位接收人无权接收礼物。您的礼物未被送出。" "TF_GiftedItems" "%s1 已向 %s2 赠送礼物!" "TF_GifterText_Random" "系统随机选择了一个人来接收 %giver% 赠送的礼物!" "TF_GifterText_All" "%giver% 已经赠送出一堆礼物!" "TF_GifterText_SelfOpen" "%giver% 已打开一个包裹!" "TF_UsePaintkit_Title" "是否兑换此物品?" "TF_UsePaintkit_Text" "你的%item_name%会在过程中被消耗。" "TF_UsePaintkit_Working" "正在兑换你的战绘…" "TF_UsePaintkit_Failed" "兑换战绘失败。稍后再试一次。" "TF_UsePaintkit_Panel_Title" "战绘兑换" "TF_UsePaintkit_Panel_Desc" "选择你要为这个战绘兑换的物品。" "TF_UsePaintkit_Explanation_Title" "使用战绘" "TF_UsePaintkit_Explanation_Body" "在这里,你可以选择与预览你要为这个战绘兑换的物品。你要收到的物品,外观即如预览所示。" // Strange Count "TF_StrangeCount_TransferTitle" "转移奇异分数?" "TF_StrangeCount_TransferExplain" "把左边物品的奇异分数转移给右边物品。左边物品的奇异分数将被清零。奇异升级部件的分数仅在相应的部件存在时进行转移和清零。\n\n转移完成后该工具将被消耗。" "TF_StrangeCount_Transfer_TypeMismatch" "这件物品与另一件不属于同一类型" "TF_StrangeCount_Transfer_NotStrange" "物品并不追踪任何统计数据。" "TF_StrangeCount_Transfer_Self" "物品已经被选中。" "TF_StrangeCount_Transfer_NotEnoughMatches" "没有可用来迁移数据的相匹配物品。" "TF_CollectionCrafting_NoItem" "无物品" "TF_CollectionCrafting_NoUnusual" "不允许稀有物品" "TF_CollectionCrafting_NotCraftable" "不能用于合成" "TF_CollectionCrafting_NoRarity" "物品缺少稀有度" "TF_CollectionCrafting_MismatchRarity" "物品的稀有度不一致" "TF_CollectionCrafting_MismatchStrange" "物品的奇异性不一致" "TF_CollectionCrafting_NoCollection" "物品不属于任何一个收藏" "TF_CollectionCrafting_MaxRarity" "物品为所属收藏品的最高稀有度,无法换购" "TF_CollectionCrafting_Paintkit_NotCraftableYet" "战绘目前不可用于合成" "TF_CollectionCrafting_Submit" "寄出" "TF_CollectionCrafting_ApplyStamp" "在此\n贴上\n邮票" "TF_CollectionCrafting_TitleJoke0" "对那些您不想要却填满库存的物品感到厌烦了吗?为什么不试试换购服务呢?现在您可以将那些没用的掉落物品换成更高级别的物品啦!" "TF_CollectionCrafting_SaxtonMessage" "“如果十件我们的产品都不让您百分之百满意,\n那么接下来的这一件产品应该会让您百分之一千满意!\n\n我算错了吗?”" "TF_CollectionCrafting_Instructions" "用 10 件具有相同稀有度的物品,交换 1 件与所提供物品之一属于同一收藏品、稀有度高出—级、但不超过最高级的物品。" "TF_CollectionCrafting_AttachItem" "在此添加物品" "TF_CollectionCrafting_WaitingForResponse" "等待响应…" "TF_CollectionCrafting_ReponseTimeout" "物品服务器无响应。\n您的物品未能寄出。" "TF_CollectionCrafting_Instructions_Halloween" "用 3 件特定的物品,交换 1 件“经典”万圣节物品。交换的物品将不可交易,不可在市场出售,不能参与合成。" "TF_CollectionCrafting_Halloween_Paragraph1" "不想要的道具\n填满了你的库存\n就像腐烂的尸体填满了棺材,\n讨厌的蝙蝠填满了山洞,\n或者是讨厌的蝙蝠填满了腐烂的尸体?" "TF_CollectionCrafting_Halloween_Paragraph2" "在恐惧中颤抖吧,凡人们\n我的变形术,能把三件物品\n变形成一件不可交易的\n经典万圣节物品!" "TF_CollectionCrafting_Halloween_Paragraph3" "你是否已经不敢相信,每变形十次\n还能获得一个摄人心魄的奖励!" "TF_CollectionCrafting_Halloween_Explanation_Overview_Title" "万圣变形术" "TF_CollectionCrafting_Halloween_Explanation_Overview_Text" "在这里你可以对 3 件物品施法,让它们变形为一件不可交易,不可在市场出售,不可参与合成的“经典”万圣节物品。只有某些特定的物品能用于这个变形。" "TF_CollectionCrafting_Halloween_Explanation_ItemToTrade_Title" "用于变形的物品" "TF_CollectionCrafting_Halloween_Explanation_ItemToTrade_Text" "点击此处来添加你想要用于变形的物品。只有可用于变形的物品,才会在选择界面里显示。" "TF_CollectionCrafting_Result0" "你换购了:" "TF_CollectionCrafting_NextItem" "下一件物品" "TF_TradeUp_CommonStatClock_Title" "曼恩公司换购服务荣誉出品:\n民用级统计记录表" "TF_TradeUp_CommonStatClock_desc" "我们记录的不是时间,而是死亡!\n现在就来订购属于你的民用级统计记录表!" "TF_TradeUp_CommonStatClock_input" "用 5 件符合要求的物品交换 1 件民用级统计记录表。\n符合要求的物品包括不羁级以上的物品,或是具有奇异品质的物品。" "TF_TradeUp_CommonStatClock_output" "此统计记录表仅能应用于\n民用级物品" "TF_HalloweenOffering_Result0" "你的变形结果" "TF_HalloweenOffering_NoItem" "无物品" "TF_HalloweenOffering_NoUnusual" "不允许稀有物品" "TF_HalloweenOffering_Invalid" "不能用于变形" "TF_UseBackpackExpander_Title" "扩充背包?" "TF_UseBackpackExpander_Text" "您确定要将您的背包扩大至%new_size%个空位吗?(%item_name%在被从您的背包里删除之前还能使用%uses_left%次)" "TF_UseBackpackExpanderFail_Title" "无法扩充!" "TF_UseBackpackExpanderFail_Text" "您的背包已被扩充到最大容量了。" "TF_UseAccountUpgradeToPremium_Title" "升级帐户?" "TF_UseAccountUpgradeToPremium_Text" "您确定要升级您的帐户? (%item_name% 还可以使用 %uses_left% 次,然后它将被从库存中移除。)" "TF_UseAccountUpgradeToPremiumFail_Title" "已经升级!" "TF_UseAccountUpgradeToPremiumFail_Text" "您的帐户已为高级帐户!" "TF_UseOperationPassFail_Title" "无法使用通行证" "TF_UseOperationPassFail_Text" "发生错误。\n请稍后再试。" "TF_UseOperationPassAlreadyActive_Title" "无法使用通行证" "TF_UseOperationPassAlreadyActive_Text" "已有一张通行证在帐户上激活" "TF_UseOperationPass_Title" "激活通行证?" "TF_UseOperationPass_Text" "激活通行证可以让你接收合同。\n\n产生的战役纪念品不可交易或在市场出售。" "TF_CannotDeleteOperationPass_Title" "无法删除" "TF_CannotDeleteOperationPass_Text" "战役进行期间战役纪念品不能删除。" "TF_UseClaimCode_Title" "领取代码?" "TF_UseClaimCode_Text" "您确定您要领取此代码:%claim_type%?该领取码将永久绑定您的帐户。" "TF_PartnerTaunt_TooHigh" "你站得位置太高了,无法和队友进行多人嘲讽。" "TF_PartnerTaunt_Blocked" "有东西挡住了。" "TF_HighFive_Hint" "在这位玩家面前按 '%taunt%' 以加入嘲讽。" // Halloween 2013. "TF_Spellbook_Type" "魔咒书\n" "TF_UnfilledSpellbook" "空白的花俏魔咒书" "TF_UnfilledSpellbook_Desc" "\n这是一本装帧精美的魔咒书,但它仍然缺页!一旦凑齐足够的页数,你就可以装备该魔咒书,使用它来施放魔咒。" "TF_FancySpellbook" "花俏魔咒书" "TF_FancySpellbook_Desc" "这是一本装帧精美的魔咒书,你已经凑齐了所有的页数。但你永远都不会拥有太多的魔法…" "TF_Spellbook_Basic" "魔术书杂志" "TF_Spellbook_Basic_Desc" "\n《魔法季刊》的古装本。\n在壁橱的背部写成,内含足够的魔法,能使你做到魔咒师的本分。\n\n装备以让你学会和施放魔咒。" "TF_SpellbookPage_Type" "魔咒书页" "TF_SpellbookPage" "魔咒书页" "TF_SpellbookPage_Desc" "这张魔咒书的书页仍保留着一些魔力。\n\n如果你旁边有任何魔咒书的话,你可以从背包中将该页放入魔咒书中。" "TF_ServerEnchantmentType" "服务器妖术" "TF_Eternaween" "妖术:万妖节" "TF_Eternaween_Desc" "这个全服范围的妖术可在一个已登记的服务器上启用万圣节/满月之夜物品,持续两小时。\n\n施放此妖术将进行一次投票,征得服务器内其他玩家的\n同意。这件物品将在服务器妖术结束时被消耗。" "TF_Eternaween__AlreadyInUse" "该万妖节妖术已在使用中,无法再次施放!" "TF_Eternaween__AuthenticatedServerRequired" "只有在连接到已登记服务器时才能施放万妖节妖术。" "TF_Eternaween__ServerReject" "万妖节妖术目前无法在该服务器上施放。" "TF_Eternaween__InternalError" "发生了一个内部错误。请在几分钟之后再试。" "TF_Eternaween__EventAlreadyActive" "你无法现在施放妖术。万圣节/满月之夜活动已被激活!" // Halloween 2014 "TF_How_To_Control_Kart" "用方向键操作碰碰车。\n\n按次要攻击键发动加速撞击!\n\n你的车损坏越严重,撞击时就会飞得越远" "TF_How_To_Control_Ghost" "按下跳跃键飞行。\n\n碰触活着的队友才能重返阳间!" "TF_How_To_Control_Ghost_No_Respawn" "按下跳跃键飞行。" "CastServerEnchantment" "施法..." //---------------------------------------------------------------------------------------- // Coaching "TF_Coach_StudentCommands" "给你的学生一些指示" "TF_Coach_AttackDesc" "进攻" "TF_Coach_DefendDesc" "防守" "TF_Coach_Slot1Label" "[%slot1%]" "TF_Coach_Slot2Label" "[%slot2%]" "TF_Coach_Slot1Desc" "看" "TF_Coach_Slot2Desc" "到这里" "TF_Coach_StudentHasDied" "你的学生死了!" // Annotations "TF_Coach_AttackThis" "攻击这" "TF_Coach_AttackHere" "在这里攻击" "TF_Coach_DefendThis" "防守这" "TF_Coach_DefendHere" "在这里防守" "TF_Coach_LookAt" "看" "TF_Coach_LookHere" "看这里" "TF_Coach_GoToThis" "前往" "TF_Coach_GoHere" "到这里" // Coaching Dialogs "TF_Coach_AddCoach_Title" "自愿?" "TF_Coach_AddCoach_Text" "您愿意指导其他玩家并教他们如何玩\nTeam Fortress 2 吗?" "TF_Coach_RemoveCoach_Title" "中止指导?" "TF_Coach_RemoveCoach_Text" "你愿意把自己从教练名单中移除吗?" "TF_Coach_AskStudent_Title" "需要指导?" "TF_Coach_AskStudent_Text" "您在当前游戏中需要其他玩家的帮助?\n注:如果您在打开防火墙的情况做主机,那就可能会出现问题。" "TF_Coach_AskStudent_DoNotShowAgain" "不要再次询问" "TF_Coach_NotInGame_Title" "不在游戏中" "TF_Coach_NotInGame_Text" "只有在游戏中时才能邀请教练。" "TF_Coach_ServerFull_Title" "服务器满载" "TF_Coach_ServerFull_Text" "当前不能请求教练,因为您的服务器已经满人了。" "TF_Coach_Training_Title" "训练中" "TF_Coach_Training_Text" "在训练中你不能请求教练。" "TF_Coach_FreeAccount_Title" "立刻升级!" "TF_Coach_FreeAccount_Text" "作为一个免费帐户持有者,您没有当教练的资格。在商店中购买任一物品即可升级!" "TF_Coach_AlreadyBeingCoached_Title" "指导中" "TF_Coach_AlreadyBeingCoached_Text" "你正在被指导!" "TF_Coach_AlreadyCoaching_Title" "指导中" "TF_Coach_AlreadyCoaching_Text" "你正在指导别人,所以不能请求教练!" "TF_Coach_AlreadyRatedCoach_Title" "教练评分" "TF_Coach_AlreadyRatedCoach_Text" "你先前已评价过这位教练。" "TF_Coach_StudentRetry_Title" "重试?" "TF_Coach_StudentRetry_Text" "当前尚未找到教练。要重试吗?" "TF_Coach_AddedCoach_Title" "成功!" "TF_Coach_AddedCoach_Text" "您已经被添加到教练列表中。您可以继续游戏,稍后您可能会收到新的学生。" "TF_Coach_RemovedCoach_Title" "成功!" "TF_Coach_RemovedCoach_Text" "你已被移除出教练名单。" "TF_Coach_AskCoach_Title" "开始指导?" "TF_Coach_AskCoach_Text" "一个玩家已接受您提供的辅导,准备好开始了吗?" "TF_Coach_AskCoachForFriend_Text" "%friend% 想您当他们的教练,让他们在 Team Fortress 2 中玩得更好! 您会帮助 %friend%吗?" "TF_Coach_FoundCoach_Title" "成功!" "TF_Coach_FoundCoach_Text" "已请求 %coachname% 加入你的游戏。" "TF_Coach_FoundCoachLike_Text" "已请求 %coachname% 加入您的游戏。\n(%numlikes%位玩家喜欢该教练)" "TF_Coach_JoinFail_Title" "很不幸..." "TF_Coach_JoinFail_Text" "加入游戏的过程中出现一个问题。" "TF_Coach_Yes" "是" "TF_Coach_No" "否" "TF_Coach_Timeout_Title" "无响应" "TF_Coach_Timeout_Text" "没有从服务器中得到响应。请稍后再试。" "TF_Coach_LikeCoach_Title" "推荐教练?" "TF_Coach_MannVsMachine_Title" "在“曼恩 vs. 机器”中" "TF_Coach_MannVsMachine_Text" "在进行“曼恩 vs. 机器”游戏时,你无法邀请教练。" "TF_Coach_LikeCoach_Text" "您的教练是否帮得上您?我们会使用这个信息来帮助他们配对其他玩家。" // find a coach "TF_FindCoachDialog_Title" "找教练" "TF_FindCoachDialog_Match" "任何可用的教练" // waiting dialogs "TF_Coach_CoachSearching" "正在寻找最好的可用教练。" "TF_Coach_AskingFriend" "请求您的好友来当你的教练。" "TF_Coach_JoiningStudent" "正在加入学生的游戏。" "TF_Coach_WaitingForServer" "正在等待服务器中的回应。" "TF_Coach_SessionEnded_Title" "指导中" "TF_Coach_SessionEnded_Text" "指导已结束。您现在处于观察者模式中。" // in game ui "TF_Coach_ControlView" "按下以改变视角" "TF_Coach_Student_Prefix" "学生:%s1" "TF_Coach_Coach_Prefix" "教练 %s1" "TF_Coach_LikeCoach" "[F7] 评价教练" "TF_Coach_KickCoach" "[F8] 移除教练" "TF_Coach_RequestCoach" "在游戏刚开始时请求教练。" "TF_Coach_Denied_Title" "请求被拒绝" "TF_Coach_Denied_Text" "请求已被拒绝。" //---------------------------------------------------------------------------------------- // Matchmaking "TF_MM_WaitDialog_Title_FeelingLucky" "搜索可用的最佳服务器" "TF_MM_WaitDialog_Title_ShowServers" "搜索服务器" "TF_MM_GenericFailure_Title" "错误" "TF_MM_GenericFailure" "与 Steam 服务器连接时发生错误。请确保您已登录到 Steam,或者稍后再试。" "TF_MM_NoGC_Title" "错误" "TF_MM_NoGC" "当前没有连接到 TF 游戏协调程序服务。请在几分钟后再试。" "TF_MM_NoGC_Rank" "当前未连接到游戏协调服务器。\n\n你的等级暂不可用。" "TF_MM_ResultsDialog_Title" "搜索结果" "TF_MM_ResultsDialog_ServerNotFound" "没有可用的游戏服务器符合您的搜索要求。请稍后再试。" "TF_MM_Disconnect_Title" "注意" "TF_MM_Disconnect" "离开游戏?\n\n您会从当前的游戏服务器断开连接。" "TF_MM_NotCurrentVersionTitle" "可用更新" "TF_MM_NotCurrentVersionMessage" "请重新启动 '军团要塞2' 来下载最新的更新文件。" "TF_MM_Abandon_Title" "警告!" "TF_MM_Abandon" "抛弃队伍将导致你在匹配系统中被封禁相当长的一段时间。" "TF_MM_Abandon_Quests" "抛弃你的队伍会导致相当长一段时间的匹配封禁,并且你会失去合同所取得的任何进度。" "TF_MM_Abandon_NoPenalty" "你将无法重新加入这场比赛。" "TF_MM_Abandon_NoPenalty_Quests" "你将无法重新加入这场比赛,并且你会失去合同所取得的任何进度。" "TF_MM_Rejoin_Title" "进行中的游戏" "TF_MM_Rejoin_Confirm" "重新加入" "TF_MM_Rejoin_Abandon" "放弃" "TF_MM_Rejoin_Stay" "保留" "TF_MM_Rejoin_Leave" "离开" "TF_MM_Rejoin_FailedTitle" "重新加入失败" "TF_MM_Rejoin_FailedBody" "无法重新连接到游戏。因为预留的重新连接时间已到或是游戏已经结束。" "TF_MM_LeaveParty_Title" "离开小队?" "TF_MM_LeaveParty_Confirm" "离开此界面,你就会被移出队伍。继续吗?" "TF_MM_LeaveQueue_Title" "退出搜索?" "TF_MM_LeaveQueue_Confirm" "离开此界面,你就会被移出搜索队列。继续吗?" "TF_MM_LookingForPlayer" "正在搜寻玩家%s1" "TF_MM_PlayerConnecting" "玩家正在连接%s1" "TF_MM_PlayerLostConnection" "玩家连接丢失%s1" "TF_MM_LeaveQueue" "离开队列" "TF_MM_TakeUITour" "了解新界面" "TF_MM_QueueState_Format" "正在排队进入%s1" "TF_MM_QueueState_Multiple" "正在多个匹配队列中" "TF_MM_QueueState_Standby" "正在随小队一起排队比赛" "TF_MM_QueueState_LeaveQueue" "离开 %s1 队列" "TF_MM_JoinPartyLobby_Prompt" "你的小队正在游戏中" "TF_MM_JoinPartyLobby_Join" "加入" "TF_MM_OpenSettings" "匹配设置" "TF_MM_InviteMode" "小队邀请模式" "TF_MM_InviteMode_Open" "好友可以自由加入" "TF_MM_InviteMode_Invite" "好友可以请求邀请" "TF_MM_InviteMode_Closed" "好友只能被邀请加入" "TF_MM_PingSetting" "延迟限制:%s1" "TF_MM_PingSetting_Auto" "延迟限制:自动" "TF_MM_IgnoreInvites" "忽略所有小队邀请" "TF_MM_PartySameTeam" "保持所有小队成员在同一团队内" "TF_MM_KickFromParty" "踢出小队" "TF_MM_PromoteToLeader" "升为小队队长" "TF_MM_AcceptJoinRequest" "接收加入请求" "TF_MM_RejectInvite" "拒绝加入请求" "TF_MM_CancelInvite" "取消邀请" "TF_MM_ComingSoon" "即将推出!" "TF_MM_RankUpMatch" "晋级赛!\n若你的队伍获胜,你就会升级!" "TF_MM_PlacementMatch" "定级赛!\n若你的队伍获胜,你就能取得等级!" "TF_MM_AlreadyQueued" "你已位于此模式的队列中。" "TF_Quickplay_PlayNow" "马上开玩!" "TF_Quickplay_ShowServers" "显示服务器" "TF_Quickplay_Connect" "连接" "TF_Quickplay_Title" "开始玩游戏" "TF_Quickplay_BetaMaps" "开始测试版地图" "TF_Quickplay_Beta" "测试版" "TF_Quickplay_NumGames" "符合搜索要求的游戏服务器数量:%s1" "TF_Quickplay_LetsGo" "出发!" "TF_Quickplay_Favorites" "仅限收藏的服务器" "TF_Quickplay_Refresh" "刷新" "TF_Quickplay_StopRefresh" "停止刷新" "TF_Quickplay_Error" "错误" "TF_Quickplay_SelectedServer_Full" "服务器已满,再找一个试试。" "TF_Quickplay_SelectedServer_NoLongerMeetsCriteria" "此服务器的设置已改变,不再符合目前的过滤条件。" "TF_Quickplay_PleaseWait" "正在检索服务器信息,请稍候..." "TF_Quickplay_Complexity1" "推荐给所有水平的玩家" "TF_Quickplay_Complexity2" "推荐给进阶玩家" "TF_Quickplay_Complexity3" "推荐给专家型玩家" "TF_Quickplay_AdvancedOptions" "进阶选项" "TF_Quickplay_ServerHost" "服务器提供者类型" "TF_Quickplay_ServerHost_Official" "官方服务器" "TF_Quickplay_ServerHost_Official_Summary" "官方服务器" "TF_Quickplay_ServerHost_Community" "社区服务器" "TF_Quickplay_ServerHost_Community_Summary" "社区服务器" "TF_Quickplay_ServerHost_DontCare" "任意服务器" "TF_Quickplay_ServerHost_DontCare_Summary" "任意服务器" "TF_Quickplay_MaxPlayers" "服务器最大玩家数" "TF_Quickplay_MaxPlayers_Default" "24人(默认)" "TF_Quickplay_MaxPlayers_Increased" "30人以上" "TF_Quickplay_MaxPlayers_Increased_Summary" "30人以上" "TF_Quickplay_MaxPlayers_DontCare" "任意人数" "TF_Quickplay_MaxPlayers_DontCare_Summary" "24人以上" "TF_Quickplay_RespawnTimes" "复活时间" "TF_Quickplay_RespawnTimes_Default" "默认复活时间" "TF_Quickplay_RespawnTimes_Instant" "速生" "TF_Quickplay_RespawnTimes_Instant_Summary" "速生" "TF_Quickplay_RespawnTimes_DontCare" "任意" "TF_Quickplay_RespawnTimes_DontCare_Summary" "任意复活时间" "TF_Quickplay_RandomCrits" "随机爆击" "TF_Quickplay_RandomCrits_Default" "已启用(默认)" "TF_Quickplay_RandomCrits_Disabled" "已禁用" "TF_Quickplay_RandomCrits_Disabled_Summary" "无随机爆击" "TF_Quickplay_RandomCrits_DontCare" "任意随机爆击设置" "TF_Quickplay_RandomCrits_DontCare_Summary" "任意随机爆击属性" "TF_Quickplay_DamageSpread" "随机伤害值" "TF_Quickplay_DamageSpread_Default" "已禁用(默认)" "TF_Quickplay_DamageSpread_Enabled" "已启用" "TF_Quickplay_DamageSpread_Enabled_Summary" "伤害随机化" "TF_Quickplay_DamageSpread_DontCare" "随便" "TF_Quickplay_DamageSpread_DontCare_Summary" "任意随机伤害" "TF_GameModeDesc_Training" "通过完成训练课程来学习 Team Fortress 2 的基本知识!" "TF_GameModeDesc_OfflinePractice" "在离线训练模式中与电脑玩家练习,磨练您的技术!" "TF_GameModeDesc_Quickplay" "我们会帮你进入我们能找到的最佳的游戏。" "TF_GameModeDetail_Quickplay" "我们会帮你进入我们能找到的最佳的游戏,不论任何游戏模式。" "TF_GameModeDesc_CTF" "那面旗帜指的是发光的公文包。" "TF_GameModeDetail_CTF" "窃取敌方的情报公文包,并把它带回您的基地,以获取得分。\n\n同时您也要阻止敌方团队将你方情报带到他们的基地。" "TF_GameModeDesc_AttackDefense" "蓝队占领全部控制点以获得胜利。红队成功阻止蓝队以获得胜利。" "TF_GameModeDetail_AttackDefense" "蓝队通过在时间耗尽之前占领每个阶段的控制点来获得胜利。\n\n红队通过阻止控制点被占领来获得胜利。" "TF_GameModeDesc_CP" "占领全部控制点以获得胜利。" "TF_GameModeDetail_CP" "要获得胜利,每支队伍必须占领所有的控制点。\n\n部分控制点要在其他控制点被占领后才解锁。" "TF_GameModeDesc_Escort" "蓝队沿着轨道推动战车。红队需要阻止蓝队。" "TF_GameModeDetail_Escort" "蓝队通过护送战车到达敌方基地来获得胜利。站在战车旁以推动它。\n\n红队通过阻止战车到达他们基地中心来获得胜利。\n\n敌人可以通过靠近战车来阻止它移动。" "TF_GameModeDesc_EscortRace" "两支队伍。两个炸弹。两条轨道。无尽的欢乐。" "TF_GameModeDetail_EscortRace" "护送您的战车,赶在敌方队伍前到达终点线。\n\n站在战车旁以推动它。" "TF_GameModeDesc_Koth" "其中一支队伍必须控制单个控制点直到时间耗尽。" "TF_GameModeDetail_Koth" "占领控制点并保卫它直到您队伍的时间耗尽。\n\n控制点锁定时不能被占领。\n\n若敌方队伍占领了控制点,您队伍的计时器将暂停,直到您把控制点夺回来。" "TF_GameModeDesc_HalloweenMix" "玩全部的万圣节活动地图。" "TF_GameModeDetail_HalloweenMix" "玩历年来所有的万圣节主题地图:Gorge Event (2015)、Sinshine (2015)、Moonshine Event (2015)、Hellstone (2015)、Carnival of Carnage (2014)、Helltower (2013)、Ghost Fort (2012)、Eyeaduct (2011)、Mann Manor (2010) 和 Harvest (2009)。" "TF_GameModeDesc_Halloween247" "玩2015年的四个万圣主题的社区地图。" "TF_GameModeDetail_Halloween247" "选定这个选项,加入一个循环进行2015年万圣节社区地图 Gorge Event、Sinshine、Moonshine Event 和 Hellstone 的服务器。" "TF_GameModeDesc_SD" "把装有澳洲晶矿元素的手提箱送往发射台。" "TF_GameModeDetail_SD" "两队将争夺一个装有澳洲晶矿元素的手提箱,并争取把手提箱送上火箭。\n\n如果敌人丢掉了手提箱,你必须在周围防守,直到它回到中立的掉落点时才能再进行抢夺。" "TF_GameModeDesc_RobotDestruction" "比敌方团队抢先摧毁机器人并窃取得分。" "TF_GameModeDetail_RobotDestruction" "摧毁敌方团队的机器人可获得得分。必须从最前方的机器人开始依序摧毁。\n\n也可以通过深入敌方基地,窃取情报公文包并带回本方基地来窃取得分。" "TF_GameModeDesc_Powerup" "捡起增益道具,使用格斗爪钩在这一新的夺旗模式中获取胜利。" "TF_GameModeDetail_Powerup" "标准的夺旗模式,但是您掉落的旗帜会在队友接触后立即返回基地。\n\n增益道具洒满了地图的各个角落,您可以捡起它们并获得各式各样的增强效果。您一次只能携带一件增益道具,并且增益道具会在您死后掉落。\n\n您可以使用格斗爪钩在地图中飞檐走壁。" "TF_GameModeDesc_Featured" "在艰难假日更新的最新地图上战斗。" "TF_GameModeDetail_Featured" "选中此选项来加入一个循环运行艰难假日更新特选地图的服务器。" "TF_GameModeDesc_Passtime" "务必抢在敌方前获得手球并得分!" "TF_GameModeDetail_Passtime" "一个打破了 TF2 普通混战的全新测试游戏模式,里面有着像足球、曲棍球和篮球一样的运动!两支队伍将在一场史诗级的战斗中争球,争取比对手射进更多的球门。合作传球、空中进球以及截球、基于团队的阵型和扔球、防线以及其他各式内容使得混乱的比赛充满着战略性。" "TF_GameModeDesc_Community_Update" "游玩异形入侵社区更新的地图。" "TF_GameModeDetail_Community_Update" "选中此选项来加入一个持续运行异形入侵社区更新地图的游戏服务器。" "TF_GameModeDesc_Misc" "不符合其他类型的游戏模式。" "TF_GameModeDetail_Misc" "选中此选项,就可以玩特殊的游戏模式,例如领土控制、速递、中世纪和毁灭玩家模式。" //---------------------------------------------------------------------------------------- // Trading "TF_ShowTradeRequestsFrom" "物品交易请求显示:" "TF_ShowTradeRequestsFrom_FriendsOnly" "仅限好友" "TF_ShowTradeRequestsFrom_FriendsAndServer" "好友与游戏中玩家" "TF_ShowTradeRequestsFrom_Anyone" "任何人" "TF_ShowTradeRequestsFrom_NoOne" "谁都不要" "TF_ShowMarketDataOnItems" "显示社区市场信息:" "TF_ShowMarketDataOnItems_Never" "永不" "TF_ShowMarketDataOnItems_WhenBordersOnly" "仅当显示可出售物品边框时" "TF_ShowMarketDataOnItems_Always" "总是" "Tooltip_ShowMarketDataOnItems" "一些物品可以在 Steam 社区市场上被出售或者购买。此选项允许你查看该物品的社区市场行情,包括当前是否可出售和价格。这些信息将会显示在物品描述上。" "TF_ShowPromotionalCodesButton" "显示“查看促销码”键" "Tooltip_ShowPromotionalCodesButton" "为使用过“《时空裂痕》蜘蛛丝帽兑换代码”的玩家在主菜单上切换“查看促销码”键。" "TF_Trading_StatusTitle" "交易状态" // timeout "TF_Trading_Timeout_Title" "无响应" "TF_Trading_Timeout_Text" "服务器无响应。" "TF_Trading_TimeoutPartyB" "其他玩家没有响应。" "TF_Trading_TimeoutPartyB_Named" "%other_player% 没有响应。" "TF_Trading_WaitingForPartyB" "等待其他玩家响应。" "TF_Trading_WaitingForPartyB_Named" "等待 %s1 响应。" "TF_Trading_WaitingForServer" "等待服务器响应。" "TF_Trading_WaitingForTrade" "交易物品" "TF_Trading_WaitingForStart" "交易报价已被接受,现在等待服务器响应。" "TF_Trading_WaitingForCancel" "正在取消交易。" // party B request dialog "TF_Trading_JoinTitle" "是否要交易?" "TF_Trading_JoinText" "%initiator% 要与你交易!" "TF_Trading_JoinCancel" "不,谢谢。" // reasons why a request was denied "TF_Trading_DeclinedText" "对方玩家拒绝了交易请求。" "TF_Trading_TradeBannedText" "您的交易权限已暂时被移除。请联系客服部门。" "TF_Trading_TradeBanned2Text" "当前该玩家没有交易权限。" "TF_Trading_VACBannedText" "你没有交易权限。" "TF_Trading_VACBanned2Text" "对方玩家目前没有交易权限。" "TF_Trading_BusyText" "对方玩家当前正与他人进行交易。" "TF_Trading_DisabledText" "交易物品当前处于禁用状态。" "TF_Trading_NotLoggedIn" "对方玩家无法进行交易。" "TF_Trading_FreeAccountInitiate" "只有高级帐户才可以发起交易。" "TF_Trading_SharedAccountInitiate" "只有单一账戶可开始交易。" "TF_Trading_TooSoon" "你必须至少等候 30 秒才能再次发起交易请求。" "TF_Trading_TooSoonPenalty" "您发起过多的交易请求了,现在您必须等候两分钟才能再次发起交易请求。" // reasons why a trade session was closed "TF_Trading_Service_Unavailable" "发送交易请求时出现问题。交易功能可能暂时下线,或者您的账户此时不能发送交易请求。" "TF_Trading_YouBlockedThem" "您不能与此玩家交易,因为您已在 Steam 中将他屏蔽。" "TF_Trading_NeedVerifiedEmail" "您在发送交易请求之前,必须在 Steam 账户上验证邮箱地址。" "TF_Trading_NeedSteamGuard" "您必须在 Steam 的设置窗口中打开 Steam 令牌,才能发送交易请求。" "TF_Trading_SteamGuardDuration" "您必须在 Steam 令牌启用至少 %days% 天后才能参与交易。" "TF_Trading_TheyCannotTrade" "对方无法交易。若由他/她向您发起交易,他们会看到更多信息。" "TF_Trading_PasswordChanged" "在近期更改密码后无法交易。" "TF_Trading_NewDevice" "在近期使用过新的设备后无法交易。" "TF_Trading_InvalidCookie" "网页 Cookie 无效,无法继续。" "TF_Trading_CanceledText" "交易会话已取消。" "TF_Trading_ErrorText" "完成交易存在问题。" "TF_Trading_StaleInventoryText" "交易已取消,因为某些物品不属于您或对方玩家。" "TF_Trading_UntradableText" "交易已取消,因为某些物品不允许进行交易。" "TF_Trading_NoItemsText" "交易已取消,因为没有要交易的物品。" "TF_Trading_TradedText" "交易成功完成!" "TF_CrossGame_Trading_FreeAccountInitiate" "只有高级帐户才可以在交易中添加物品。" "TF_TradeWindow_Title" "正在与%recipient%交易" "TF_TradeWindow_Step1" "从背包中选择物品" "TF_TradeWindow_Step1Desc" "将物品拖到“您的交易物”中进行交易。" "TF_TradeWindow_Step2" "你的交易物" "TF_TradeWindow_Step2Desc" "您在交易中要失去的物品。" "TF_TradeWindow_Step2Desc_FreeTrial" "免费帐户不能交易任何物品。在商店中购买任一物品即可升级!" "TF_TradeWindow_Step3" "对方交易物" "TF_TradeWindow_Step3Desc" "您在交易中会得到的物品。" "TF_TradeWindow_Step3Desc_FreeTrial" "由于对方玩家使用的是免费帐户,因此不能交易给您任何物品。" "TF_TradeWindow_Step4" "展示区" "TF_TradeWindow_Step4Desc" "这些物品将不会被交易。" "TF_TradeWindow_WaitingForTrade" "等候双方玩家物品\n准备就绪..." "TF_TradeWindow_TradeNow" "马上交换!" "TF_TradeWindow_Trading" "等候对方的物品选择" "TF_TradeWindow_Ellipsis2" "." "TF_TradeWindow_Ellipsis3" ".." "TF_TradeWindow_Ellipsis4" "..." "TF_TradeWindow_MyNOTReady" "准备好交易时点击这里" "TF_TradeWindow_NotReady" "未准备好交易" "TF_TradeWindow_Ready" "准备好交易" "TF_TradeWindow_Verifying" "报价已变,正在等待..." "TF_TradeWindow_ChatPrompt" "聊天:" "TF_TradeWindow_WarnPassword" "请不要将您的密码透露给任何人。" "TF_TradeWindow_PartnerIsTyping" "%s1 正在输入消息。" "TF_TradeWindow_Tip_1" "点击名称右方的玩家头像可以查看其个人资料页面,确认他们的身份。" "TF_TradeWindow_Tip_2" "尽量避免那些必须要交易一次以上的交易约定。骗子可能不会遵循约定跟您连续交易。" "TF_TradeWindow_Tip_3" "确认您所交易的不是利用重新命名来伪装成稀有物品的假物品。仔细检查每个物品。重新命名的物品在名称上会有引号出现。" "TF_TradeWindow_Scam_MaxTrade" "小心诈骗:不要进行那些要交易一次以上的交易。骗子会在第一次交易完成后就消失!\n" "TF_TradeWindow_Scam_Renamed" "小心诈骗:对方的一项交易物品被重新命名过,伪装成了更高级的品质!\n" "TF_TradeWindow_Warning_KillEater" "警告:对方给您的一项物品记录玩家的杀敌数。杀敌统计将会在交易后重置!\n" "TF_TradeWindow_Change_Added" "%s1 新增了:%s2\n" "TF_TradeWindow_Change_Removed" "%s1 移除了: %s2\n" "TF_TradeWindow_Change_Name" "%s1 (一项重新命名的 %s2)" "TF_TradeStartDialog_Title" "交易" "TF_TradeStartDialog_Select" "搜索交易伙伴..." "TF_TradeStartDialog_SelectFriends" "好友列表" "TF_TradeStartDialog_SelectServer" "当前服务器" "TF_TradeStartDialog_SelectProfile" "Steam 个人资料" "TF_TradeStartDialog_Friends" "选择想要交易的好友:" "TF_TradeStartDialog_FriendsNone" "你目前没有在玩 TF2 的好友." "TF_TradeStartDialog_Server" "选择与想要交易的玩家:" "TF_TradeStartDialog_ServerNone" "你的服务器上没有\n其他玩家。" "TF_TradeStartDialog_Profile" "输入 Steam 个人资料页面的 URL:" "TF_TradeStartDialog_ProfileGo" "发送交易请求" "TF_TradeStartDialog_ProfileHelp" "URL 应为以下两种格式之一:\nhttp://steamcommunity.com/id/<个人资料名称>\nhttp://steamcommunity.com/profiles/<个人资料编号>" "TF_TradeStartDialog_ProfileFail" "无法找到玩家。\n您的 URL 可能错误,\n或者玩家当前可能未运行 TF2。" "TF_TradeStartDialog_ProfileLookup" "正在搜索帐户..." //---------------------------------------------------------------------------------------- // Reviving "TF_Prompt_Revive_Title" "正在被复活" "TF_Prompt_Revive_Message" "一名医生正在试图复活你..." "TF_Prompt_Revive_Accept" "复活" "TF_Prompt_Revive_Cancel" "拒绝" //---------------------------------------------------------------------------------------- // Romevision "TF_Prompt_Romevision_Title" "启用罗马幻境?" "TF_Prompt_Romevision_Message" "罗马幻境目前可用,因为你的队友中有人拥有哈台桂冠。这个选项也可以在主界面的进阶选项中进行调节。" "TF_Prompt_Romevsion_OK" "好的" "TF_Prompt_Romevsion_Cancel" "算了" "TF_Prompt_Romevsion_Opt_Out" "不再询问关于“罗马幻境”的问题" "TF_Player_OptionalVision" "%player% 拥有哈台桂冠,队伍中的所有人都可开启罗马幻境!" //---------------------------------------------------------------------------------------- // Armory "ArmoryFilter_AllItems" "所有物品" "ArmoryFilter_Weapons" "武器" "ArmoryFilter_ActionItems" "动作物品" "ArmoryFilter_CraftItems" "合成物" "ArmoryFilter_Tools" "工具" "ArmoryFilter_AllClass" "所有兵种物品" "ArmoryFilter_Scout" "侦察兵物品" "ArmoryFilter_Sniper" "狙击手物品" "ArmoryFilter_Soldier" "士兵物品" "ArmoryFilter_Demoman" "爆破手物品" "ArmoryFilter_Medic" "医生物品" "ArmoryFilter_Heavy" "机枪手物品" "ArmoryFilter_Pyro" "火焰兵物品" "ArmoryFilter_Spy" "间谍物品" "ArmoryFilter_Engineer" "工程师物品" "ArmoryFilter_ItemSets" "%s1中的物品" "ArmoryFilter_Donationitems" "地图邮票物品" "ArmoryButton_Wiki" "物品百科页面..." "ArmoryButton_SetDetails" "查看此套装" "ArmoryButton_Store" "在商店页面查看" // Some of these strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. // Using any of the color characters will implicitly end a link. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use a highlight color from this point forward //  = 0x03 (ETX) - Use the item set color from this point forward //  = 0x04 (EOT) - Link start - NOTE: If link is combined with a color change, the link start symbol should be AFTER the color change symbol // "TF_Armory_Item_Attrib_OnHit" "此武器具有“击中后”属性。每当此武器伤害敌人时,这种属性的效果就会显现。敌人的间谍伪装成你的团队成员的情况例外,在此种情况下,敌人的间谍不会触发该属性效果,即使其已受到伤害。" "TF_Armory_Item_Attrib_OnKill" "此武器具有“杀敌后”属性。每当用此武器杀敌后,此属性的效果就会显现。" "TF_Armory_Item_Attrib_OnWearer" "此物品具有“穿戴时”属性。只要此物品出现在玩家配置中,即便此物品不是玩家手中的现有武器,此种属性的效果依然会应用于玩家。" "TF_Armory_Item_Attrib_CloakType" "此物品会改变间谍隐身类型。当此物品装备于间谍时,隐身类型将会改变为此物品属性中描述的类型。" "TF_Armory_Item_Attrib_OnActive" "此武器仅在手持时具有影响穿戴者的属性。对于大多数“穿戴时”属性而言,只要物品出现在配置中,该属性就有效。但在这里,这些属性只有当武器拿在玩家手中时才会有效。" "TF_Armory_Item_Attrib_NoCrits" "此武器无法执行随机爆击伤害。普通武器可以执行随机爆击伤害,但此武器不能。可以造成爆击伤害的其他物品和效果(例如闪电战医疗枪)可以强制此武器执行爆击。" "TF_Armory_Item_Attrib_Bleed" "此武器会让敌人受伤失血。失血的玩家会在特定时间段内失去生命值。如果失血玩家治愈后,将会停止失血。" "TF_Armory_Item_HolidayRestriction" "此物品的使用仅限于于特定的假日活动。此物品可在特定假日中在兵种配置中进行配备。" "TF_Armory_Item_AchievementReward" "此物品是对于完成'%s1'目标的成就奖励。" "TF_Armory_Item_InSet" "此物品属于%s1套装。当整个套装的物品同时装备时,部分套装能提供效果加成。%s1套装将提供以下效果加成:\n" "TF_Armory_Item_InSet_NoBonus" "此物品属于%s1套装。\n\n" "TF_Armory_Item_Type_TauntEnabler" "此嘲讽物品在使用时将进行一个自定义嘲讽。" "TF_Armory_Item_Class_ClassToken" "此物品是兵种标志。它用于在制造配方中指定应该制造哪类兵种的物品。例如:将“士兵”兵种标志放入配方将只会生成“士兵”的物品。" "TF_Armory_Item_Class_SlotToken" "此物品是槽标志。它用于在制造配方中指定应该制造哪类配置槽的物品。例如:将“主”槽标志放入配方将只会生成“主”配置槽中配备的物品。" "TF_Armory_Item_Class_CraftItem" "此物品是合成物。它仅用于制造配方内,在制造配方中可以将此物品与其他物品组合来创建更多有价值的物品。" "TF_Armory_Item_Class_Tool" "此工具物品可使用于背包中的其他物品,并会在使用过程中消耗掉。单击背包中的“使用”或“应用于”按钮来使用此工具。" "TF_Armory_Item_StockItem" "这项物品是基础物品。基础物品是每个职业的预设武器,它无法被摧毁也不会占据背包空间。您也可以使用工具来自定义它们,这样做会创建出一个在基础物品以外的定制物品。" "TF_Armory_Item_Class_BackpackExpander" "这个物品是背包扩充工具。使用时,您的背包容量将被扩充,过程中它将被消耗掉。点击在背包中的“使用”按钮开始扩充。" "TF_Armory_Item_Charity" "当您购买这个物品后,所有的支付金额(扣除税款)将直接付给美国红十字会作为日本的救灾款项。" "TF_Armory_Item_ClassUsageAllBundle" "此捆绑包含有所有兵种可以使用的物品。" "TF_Armory_Item_ClassUsageBundle" "此捆绑包含有以下兵种可以使用的物品: " "TF_Armory_Item_ClassUsageAll" "此物品可供所有兵种使用。" "TF_Armory_Item_ClassUsage" "此物品可供以下兵种使用: " "TF_Armory_Item_SlotUsageAll" "此物品装备在%s1配置槽中。" "TF_Armory_Item_SlotUsageClassHeader" "此物品装备如下: " "TF_Armory_Item_SlotUsageClass" "在%s1配置槽中装备给%s2" "TF_Armory_Item_ToolUsage" "可以对此物品使用以下工具: " "TF_Armory_Item_Bundle" "此捆绑包含有以下物品: " "TF_Armory_Item_Action" "此物品是动作类物品。在背包中单击它,然后按下“使用”按钮来使用它。此外,将此物品装备到兵种配置的动作栏中,然后按下“使用动作栏中的物品”按键,也可以使用物品。此按键可以在键盘设置中进行设定。" "TF_Armory_Item_Duel_Medal" "这项物品会纪录您的决斗战绩以及最后一场决斗的结果。每当您赢得10 场决斗后,将会提升1 等级(最高100 等级),并且获得一个免费的决斗小游戏和一项免费物品。每 25 等级则会升级至下一阶级。" "TF_Armory_Item_Duel" "此操作物品能启动迷你决斗赛。使用此物品时,你可以向服务器中的其他玩家发起决斗挑战。如果对方接受挑战则决斗开始。如果对方拒绝挑战,本物品将不会被消耗。\n\n游戏回合结束后,决斗得分更高的玩家将赢得决斗。助攻和杀死对手均值 1 分。\n\n如果服务器中途换图或最终得分为 0-0,本物品将不会被消耗。" "TF_Armory_Item_Supply_Crate" "此补给箱藏着描述中列出的某一个物品。要打开补给箱并接收物品,则必须使用曼恩公司补给箱钥匙,可以从曼恩公司商店购买此钥匙。这类补给箱中装有游戏中最稀有的贵重物品,所以打开之前先祝自己好运吧!" "TF_Armory_Item_Winter_Crate" "这箱子内含一件物品,但是不清楚是什么。此箱子将于年底结束时消失,所以您应该在它消失前打开它!" "TF_Armory_Item_Summer_Crate" "这冷藏箱内含一件物品,但是不清楚是什么。此冷藏箱将于7月11日消失,所以您应该在它消失前打开它!" "TF_Armory_Item_Scorched_Crate" "这箱子内含一件物品,但是不清楚是什么。此箱子将于7月11日消失,所以您应该在它消失前打开它!" "TF_Armory_Item_Key" "此钥匙可用于打开一个曼恩公司供应箱。打开后,您将收到供应箱物品列表中的其中一个物品。" "TF_Armory_Item_NameTag" "此名称标签可用于永久更改一件物品的名称。其他玩家可以看到你起的名称而非原始的名称。" "TF_Armory_Item_DescTag" "此描述标签可用于永久更改一件物品的描述。其他玩家可以看到你写的描述而非原始的描述。原本就沒有描述的物品也可以加上描述。" "TF_Armory_Item_PaintCan" "此油漆桶可用于永久更改单个物品的颜色。并非所有物品都可以涂上颜色,所以如果想购买物品并为其上色,请确保此物品的详细资料中列出的可用工具中包括“油漆桶”。" "TF_Armory_Item_Gift1" "此动作物品会为服务器上除你以外的一位玩家赠送一件随机物品。" "TF_Armory_Item_Gift24" "此动作物品会为服务器上除你以外的每个玩家(最多 23 个)赠送一件随机物品。" "TF_Armory_Item_Gift_Wrap" "这个礼物包装能够将物品包装成礼物,再赠送给其他玩家。包装好的礼物能够赠送给离线玩家。只有可交易的物品才能被包装和使用礼物包装进行赠送。" "TF_Armory_Item_Gift" "这是一项包装好的礼物。包装好的礼物可以赠送给他人,其他玩家可以将其开启来取得包装在内的物品。" "TF_Armory_Item_DecalToolTag" "这个工具可以把自定义图案绑定到一些物品上,例如家族徽章、有良心的示威者标志牌以及漂亮的小徽章(如果您现在没有这些物品,请先购买它们;购买这些物品还将免费获得一个贴图工具)。您所选择的图片颜色将会被稍作修改,以游戏中特有的艺术风格展示出来。 " "TF_Armory_Item_WeddingRing" "这是一枚戒指。它不能直接被交易,但能以求婚的形式赠送给喜欢的人。\n\n接收者可以自由选择接受你的求婚,将你的喜悦宣布给整个 TF2 世界,或者也可以拒绝你,让你沉浸在悲伤和寂寞中。\n\n该物品包含有一个免费的名称标签和礼物包装纸。" "TF_Armory_Item_Limited" "此物品只能在商店里限时获得!此物品目前无法由随机掉落系统或是补给箱取得。" "TF_Armory_Item_Limited_Holiday" "此物品只能在此假期活动期间在商店里限时获得!" "TF_Armory_Item_MapToken" "当您购买这个物品后,所有支付金额(扣除税款)将直接付给该地图的制作者。\n\n每购买25张邮票,地图的会员等级就会上升一级。\n\n第一次购买任意地图的邮票时,也会送出一个世界旅行者之帽。" "TF_Armory_Item_BackpackExpander" "当您使用这个物品时,您的背包会增加 100 个额外的空位。请注意,背包最多可以有 3000 个空位。" "TF_Armory_Item_CanCustomizeTexture" "您可以使用贴图工具来向此物品贴上一张自定义图像。购买此物品将获得一个 免费 贴图工具并动手吧!先从 TF2 艺术风格库中选出一小部分特有的颜色,然后将您的图片按照那些颜色进行调整,最后就制作出了这些贴图。" "TF_Armory_Item_StrangePart" "此物品是一个奇异武器升级部件。它能装备于你其中一个奇异品质的物品上,能额外记录一项统计数据。" "TF_Armory_Item_TournamentMedal" "这个物品是锦标赛奖牌。锦标赛奖牌由其各自的组织者制作并发放。" "TF_PassiveAttribs" "当前携带者属性:" "TF_PassiveAttribs_None" "无" "TF_ClassLoadoutTauntInputHint" "按下 '%taunt%' 键打开游戏内嘲讽菜单。" //---------------------------------------------------------------------------------------- "TF_HalloweenItem_Reserved" "闹鬼的万圣节礼物神秘地出现了,正在某个地方等着你。快去找到它!" "TF_HalloweenItem_Reserved_Purgatory" "闹鬼的万圣节礼物神秘地出现了,就在地下世界的某处等着你……快去找到它!" "TF_HalloweenItem_Granted" "%recipient% 发现了万圣节礼物!" "TF_HalloweenItem_GrantPickupFail" "闹鬼的万圣节礼物已经消失了!" "TF_HalloweenItem_SoulAppeared" "摄魂石像鬼神秘地出现了,正在某个地方等着你。快去找到它!" "TF_HalloweenItem_SoulDisappeared" "摄魂石像鬼消失了" "TF_Halloween_Boss_Appeared" "脱缰的无头骑士出现了!\n" "TF_Halloween_Boss_Killed" "脱缰的无头骑士被击败了!\n" "TF_Halloween_Boss_Killers" "%s1 击败了脱缰的无头骑士!\n" "TF_Halloween_Eyeball_Boss_Appeared" "注意!魔眼正在周围潜伏着...\n" "TF_Halloween_Eyeball_Boss_Killed" "魔眼被打败了!\n" "TF_Halloween_Eyeball_Boss_Escaped" "魔眼已经离开前往另一个空间了!\n" "TF_Halloween_Eyeball_Boss_Escaping_In_60" "魔眼将在 60 秒后离开...\n" "TF_Halloween_Eyeball_Boss_Escaping_In_30" "魔眼将在 30 秒后离开...\n" "TF_Halloween_Eyeball_Boss_Escaping_In_10" "魔眼将在 10 秒后离开!\n" "TF_Halloween_Eyeball_Boss_LevelUp_Appeared" "注意!魔眼(等级 %level%) 正在周围潜伏着...\n" "TF_Halloween_Eyeball_Boss_LevelUp_Killed" "魔眼(等级 %level%) 被打败了!\n" "TF_Halloween_Eyeball_Boss_LevelUp_Escaped" "魔眼(等级 %level%) 已经离开前往另一个空间了!\n" "TF_Halloween_Eyeball_Boss_LevelUp_Escaping_In_60" "魔眼!(等级 %level%) 将在 60 秒后离开...\n" "TF_Halloween_Eyeball_Boss_LevelUp_Escaping_In_30" "魔眼!(等级 %level%) 将在 30 秒后离开...\n" "TF_Halloween_Eyeball_Boss_LevelUp_Escaping_In_10" "魔眼!(等级 %level%) 将在 10 秒后离开!\n" "TF_Halloween_Eyeball_Boss_LevelUp_Killers" "%player% 击败了魔眼!(等级 %level%)\n" "TF_Halloween_Eyeball_Boss_LevelUp_Stun" "%player% 击昏了魔眼!(等级 %level%)\n" "TF_Halloween_Eyeball_Boss_Killers" "%player% 打败了魔眼!\n" "TF_Halloween_Eyeball_Boss_Stun" "%player% 击昏了魔眼!\n" "TF_Halloween_Underworld" "%s1 已从地下世界逃脱!\n" "TF_Halloween_Loot_Island" "%s1 到达了掠夺之岛!\n" "TF_Halloween_Merasmus_Appeared" "马拉莫斯出现了!\n" "TF_Halloween_Merasmus_Killed" "马拉莫斯被击败了!\n" "TF_Halloween_Merasmus_Killers" "%s1 击败了 马拉莫斯!\n" "TF_Halloween_Merasmus_Escaped" "马拉莫斯回老家了!\n" "TF_Halloween_Merasmus_Escaping_In_60" "马拉莫斯将在 60 秒内离开\n" "TF_Halloween_Merasmus_Escaping_In_30" "马拉莫斯将在 30 秒内离开\n" "TF_Halloween_Merasmus_Escaping_In_10" "马拉莫斯将在 10 秒内离开\n" "TF_Halloween_Skull_Island_Escape" "%s1 逃出了骷髅岛!\n" "TF_Halloween_Merasmus_LevelUp_Appeared" "马拉莫斯(等级 %level%)出现了!\n" "TF_Halloween_Merasmus_LevelUp_Killed" "马拉莫斯(等级 %level%)被击败了!\n" "TF_Halloween_Merasmus_LevelUp_Killers" "%s1 击败了 马拉莫斯(等级 %level%)\n" "TF_Halloween_Merasmus_LevelUp_Escaped" "马拉莫斯(等级 %level%)回老家了!\n" "TF_Halloween_Merasmus_LevelUp_Escaping_In_60" "马拉莫斯(等级 %level%)将在 60 秒内离开\n" "TF_Halloween_Merasmus_LevelUp_Escaping_In_30" "马拉莫斯(等级 %level%)将在 30 秒内离开\n" "TF_Halloween_Merasmus_LevelUp_Escaping_In_10" "马拉莫斯(等级 %level%)将在 10 秒内离开\n" //---------------------------------------------------------------------------------------- "TF_SelectPlayer_Select" "搜索玩家..." "TF_SelectPlayer_SelectFriends" "好友列表" "TF_SelectPlayer_SelectServer" "当前服务器" "TF_SelectPlayer_Friends" "选择好友:" "TF_SelectPlayer_FriendsNone" "没有当前正在玩\n TF2 的可选玩家。" "TF_SelectPlayer_Server" "选择玩家:" "TF_SelectPlayer_ServerNone" "你的服务器上没有其他\n可选玩家。" //---------------------------------------------------------------------------------------- "TF_Serverlist_Ask_Favorite_Title" "是否收藏上一个服务器?" "TF_Serverlist_Ask_Favorite_Text" "是否将刚刚所在的服务器保存到您的“收藏夹”列表,以便您可以再次轻松返回此服务器?" "TF_Serverlist_Ask_Favorite_Opt_Out" "不再询问是否收藏" "TF_Serverlist_Ask_Blacklist_Title" "是否要将上一个服务器加入黑名单?" "TF_Serverlist_Ask_Blacklist_Text" "是否将刚刚所在的服务器加入“黑名单”,以便您以后不会再看到此服务器?" "TF_Serverlist_Ask_Blacklist_Opt_Out" "不再询问是否加入黑名单" "TF_Serverlist_Ask_Yes" "是" "TF_Serverlist_Ask_No" "否" //---------------------------------------------------------------------------------------- // Controllers - Automatically enabling controller support under Big Picture //---------------------------------------------------------------------------------------- "TF_BigPictureGameController_Ask_Title" "启用控制器吗?" "TF_BigPictureGameController_Ask_Text" "我注意到您正于大屏幕模式下运行游戏。您是否要启用游戏控制器支持?" "TF_BigPictureGameController_Ask_Opt_Out" "不再询问是否支持控制器" "TF_BigPictureGameController_Ask_Yes" "是" "TF_BigPictureGameController_Ask_No" "否" //---------------------------------------------------------------------------------------- // Voting - mod-specific issue strings (see gameui_english.txt for base strings) //---------------------------------------------------------------------------------------- "TF_Vote_Title" "投票设置" "TF_Vote_Column_Issue" "投票功能" "TF_Vote_Column_Name" "投票目标" "TF_vote_yes_binding" "同意:%s1" "TF_vote_no_binding" "反对:%s1" "TF_vote_kick_player_other" "踢出玩家:%s1?\n(未给出理由)" "TF_vote_kick_player_cheating" "踢出玩家:%s1?\n(被控作弊)" "TF_vote_kick_player_idle" "踢出玩家:%s1?\n(被控挂机)" "TF_vote_kick_player_scamming" "踢出玩家:%s1?\n(被指诈骗)" "TF_vote_kick_player" "踢出玩家:%s1?" "TF_vote_passed_kick_player" "正在踢出玩家:%s1..." "TF_vote_passed_ban_player" "玩家 %s1 已被禁止。" "TF_vote_restart_game" "重新开始这张地图?" "TF_vote_passed_restart_game" "正在重新开始这张地图..." "TF_vote_autobalance_enable" "启用自动平衡队伍?" "TF_vote_passed_autobalance_enable" "自动平衡已启用…" "TF_vote_autobalance_disable" "禁用自动平衡队伍?" "TF_vote_passed_autobalance_disable" "自动平衡已禁用…" "TF_vote_classlimits_enable" "启用每兵种人数上限为 %s1 的限制?" "TF_vote_passed_classlimits_enable" "兵种限制已启用…" "TF_vote_classlimits_disable" "禁用兵种限制?" "TF_vote_passed_classlimits_disable" "兵种限制已禁用…" "TF_vote_no_maps" "无可用地图" "TF_vote_changelevel" "当前地图更改为 %s1?" "TF_vote_nextlevel" "下一张地图设置为 %s1?" "TF_vote_passed_changelevel" "正在更换地图至 %s1…" "TF_vote_passed_nextlevel" "下一张地图已设为 %s1…" "TF_vote_passed_nextlevel_extend" "延长当前地图时间" "TF_vote_nextlevel_choices" "投票选出下一张地图!" "TF_vote_changechallenge" "将当前的任务更改为 %s1?" "TF_vote_passed_changechallenge" "正在更改任务为 %s1" "TF_vote_no_challenges" "无可用的任务" "TF_vote_scramble_teams" "随机重组团队?" "TF_vote_passed_scramble_teams" "团队即将随机重组。" "TF_vote_scramble_next_round" "团队已经被设定了随机重组。" "TF_vote_should_scramble_round" "下回合随机重组团队?" "TF_vote_pause_game" "暂停游戏 %s1 秒?" "TF_vote_passed_pause_game" "游戏暂停中…" "TF_VoteKickReason" "踢出理由:" "TF_VoteKickReason_Other" "未给出理由" "TF_VoteKickReason_Cheating" "玩家作弊" "TF_VoteKickReason_Idle" "玩家闲置" "TF_VoteKickReason_Scamming" "玩家诈骗" "TF_vote_td_start_round" "开始当前回合?" "TF_vote_passed_td_start_round" "正在开始回合..." "TF_vote_extendlevel" "延长当前地图时间?" "Vote_notification_title" "已发起投票" "Vote_notification_text" "%initiator% 想发起投票" "Vote_notification_view" "查看" "TF_vote_eternaween" "暂时启用万圣节之魂吗?" "TF_vote_passed_eternaween" "已启用诡异的万圣节..." "TF_vote_failed_event_already_active" "该活动已经启动了!" "Vote_RestartGame" "重新开始游戏" "Vote_Kick" "踢出" "Vote_ChangeLevel" "更换地图" "Vote_NextLevel" "下一张地图" "Vote_ExtendLevel" "延长当前地图时间" "Vote_ScrambleTeams" "随机队伍" "Vote_ChangeMission" "更换任务" "Vote_Eternaween" "万妖节" "Vote_TeamAutoBalance_Enable" "启用自动平衡队伍" "Vote_TeamAutoBalance_Disable" "禁用自动平衡队伍" "Vote_ClassLimit_Enable" "启用兵种限制" "Vote_ClassLimit_Disable" "禁用兵种限制" "Vote_PauseGame" "暂停游戏" //---------------------------------------------------------------------------------------- "TF_Trial_CannotTrade_Title" "立刻升级!" "TF_Trial_CannotTrade_Text" "免费帐户无法发起交易。立刻升级,您就能享受交易过程!" "TF_Trial_MainMenu_Upsell_Soldier" "这里是曼恩公司商店!这里有许多经我认证的致命物品!这里也有许多可爱的帽子!去吧!买啊!买啊!买啊!" "TF_Trial_MainMenu_Upsell_Heavy" "这里是曼恩公司商店。买,还是不买,我根本不在乎。帽子也许能让你们细小的脑袋看上去没那么愚蠢。但这又不是我的问题。" "TF_Trial_MainMenu_Upsell_Spy" "这位绅士你好。你工作得很努力。保持良好形象是你应得的。为什么不给自己买点能彰显身材,展示坏男人魅力的优质物品呢?" "TF_Trial_MainMenu_Upsell_Medic" "希波克拉底誓言说:“第一,善待彼此。”许多人忘记了下一条:“第二,在曼恩公司商店买顶帽子。”" "TF_Trial_MainMenu_Upsell_Pyro" "唔唔唔唔唔唔唔唔唔唔曼恩公司商店!唔唔唔唔唔唔唔唔唔唔唔唔唔唔帽子!唔唔唔唔唔唔物品! 唔唔唔唔唔唔唔唔唔唔唔唔唔唔唔火!" "TF_Trial_MainMenu_Upsell_Demoman" "啊!你还不会往你的脑袋上搁上一顶帽子?你的大光头简直是一个耻辱,小伙子!看在上帝的份上,去曼恩公司商店吧!" "TF_Trial_MainMenu_Upsell_Scout" "我知道您是怎么想的。“这里有个美男子。但他在哪里买东西呢?”曼恩公司商店,笨蛋。没有钱吗?找份工作再来吧。" "TF_Trial_MainMenu_Upsell_Sniper" "怎么不去曼恩公司商店逛逛呢?随便在那些精美物品里挑挑吧,伙计!" "TF_Trial_MainMenu_Upsell_Engineer" "我不打算骗你,这是一场真正的交易。快来曼恩公司商店买些东西吧。孩子,你不会后悔的。" "TF_Trial_SelectMostHelpfulFriend_Title" "感谢你的好友!" "TF_Trial_SelectMostHelpfulFriend_Text" "谁把 Team Fortress 2 介绍给你或给了你最多帮助?你可以打开Steam游戏内界面来添加好友。" "TF_Trial_SelectMostHelpfulFriend_Retrieving" "获取好友列表" "TF_Trial_Alert_SelectFriend" "这是个好机会来感谢把 Team Fortress 2 介绍给你或给了你最多帮助的人!" "TF_Trial_Alert_ThankedBySomeone" "感谢你的人是%thanker%!继续努力!" "TF_Trial_ThankSuccess_Title" "感谢!" "TF_Trial_ThankSuccess_Text" "你已感谢了你的好友,并且你的好友可能会因此收到一件物品。" "TF_Trial_Converted_Title" "高级帐户" "TF_Trial_Converted_Text" "你已升级为高级帐户!" "TF_Trial_UpgradeItem" "Team Fortress 2 - 升级至高级帐户" "TF_Trial_Upgrade" "帐户升级!" "TF_Trial_StoreUpgradeExplanation" "在曼恩公司商店买任何一件物品即可升级为高级帐户!" "TF_Trial_MainMenu_Upsell_Robot_Heavy" "READY\n10 PRINT \"ROBOT HEAVY NEEDS HAT\"\n20 GOTO STORE\nRUN" //---------------------------------------------------------------------------------------- // Item Testing "IT_Title" "物品测试" "IT_CurrentlyTesting" "当前测试:" "IT_ClassUsage" "测试职业:" "IT_Classes_All" "所有职业" "IT_Ok" "申请测试物品" "IT_Apply" "申请" "IT_TestingSlot_Weapon" "武器:" "IT_TestingSlot_Empty" "" "IT_BotAddition_Title" "电脑玩家:" "IT_Bot_AutoAdd" "自动添加" "IT_Bot_BlueTeam" "蓝队" "IT_Bot_Add" "添加:" "IT_Bot_RemoveAll" "移除所有电脑玩家" "IT_BotControl_Title" "电脑玩家控制:" "IT_BotAnim_Title" "电脑玩家应该:" "IT_BotAnim_Idle" "站立" "IT_BotAnim_Crouch_Idle" "蹲伏" "IT_BotAnim_Run" "奔跑" "IT_BotAnim_Crouch_Walk" "蹲伏前进" "IT_BotAnim_Jump" "跳跃" "IT_BotAnim_ForceFire" "开火" "IT_BotAnim_Turntable" "当场旋转" "IT_BotAnim_ViewScan" "环顾四周" "IT_BotAnimSpeed_Title" "灵活度:" "IT_ExportLoadout" "保存测试设置" "IT_ImportLoadout" "载入测试设置" "IT_ImportLast" "载入最新" "IT_TestingFiles" "物品测试文件(*.itf)" "IT_Item_Add" "添加" "IT_Item_Edit" "编辑" "IT_Item_Remove" "X" "IT_Title_0" "测试武器" "IT_Title_1" "测试头饰" "IT_Title_2" "测试装饰品 1" "IT_Title_3" "测试装饰品 2" "IT_YourModel" "你的新模型:" "IT_MDL_Files" "模型文件(*.mdl)" "IT_NoModel" "" "IT_ExistingItem" "或一件现有的物品:" "IT_SelectModel" "选择模型" "IT_ItemType" "物品类型:" "IT_ItemReplaces" "替换:" "IT_Bodygroups" "几何隐藏:" "IT_Bodygroup_Hat" "帽子" "IT_Bodygroup_Headphone" "耳机(侦察兵)" "IT_Bodygroup_Medals" "胸部勋章(士兵)" "IT_Bodygroup_Grenades" "胸部手榴弹(士兵)" "IT_Bodygroup_Shoes_Socks" "鞋子/袜子(侦察兵)" "IT_Bodygroup_Bullets" "子弹(狙击手)" "IT_Bodygroup_Arrows" "箭头(狙击手)" "IT_Bodygroup_RightArm" "右手 (工程师)" "IT_OtherOptions" "其它选项:" "IT_PerClassSequences" "按顺序匹配玩家职业" "IT_Customizations" "自定义:" "IT_PaintTitle" "涂有此油漆:" "IT_PaintNone" "无" "IT_UnusualTitle" "特殊效果:" "IT_UnusualNone" "无" "IT_ItemReplaced_Select" "选择物品" "IT_ItemReplaced_Invalid" "这些职业没有共享武器" "IT_Explanation_SelectModel" "点击这个按钮,并选择你的新模型。\n\n根据您选择的项目类型,对话将在适当的目录开始。你的模型应该在该目录,或在它下面的子目录。" "IT_Explanation_Bodygroups" "选择应该在玩家模型身上隐藏的几何件。大多数帽子需要隐藏基础的帽子。" "IT_Explanation_PerClassSequences" "如果你有一个物品被多个职业穿戴,但是你希望它不同的附加在每个职业上,选中此选项。然后,新增 9 个单帧,循环动画序列模型时,对应:侦察兵、士兵、火焰兵、爆破手、机枪手、工程师、医生、狙击手、间谍。" "IT_KeyboardCommand_ItemTest" "[F7] 显示物品测试用户界面" "IT_KeyboardCommand_ItemTestBots" "[F8] 显示Bot控制用户界面" "SystemMessage_WinterCrateWarning_2Hour" "欢冬补给箱不久即将消失!你只剩两个小时来开启它了!" "SystemMessage_WinterCrateWarning_30Minute" "欢冬补给箱马上就要消失了!半小时后它们将成为历史!" "GameUI_CrosshairNone" "默认" "GameUI_ParticleHatUseHead" "调整效果位置" "GameUI_HudPlayerClassUsePlayerModel" "在玩家兵种 HUD 中使用玩家模型" "GameUI_HudPlayerClassUsePlayerModelDialogTitle" "在 HUD 中显示 3D 模型" "GameUI_HudPlayerClassUsePlayerModelDialogMessage" "这个功能不建议较老的电脑启用,可在进阶选项中关闭。\n\n保持启用状态吗?" "GameUI_HudPlayerClassUsePlayerModelDialogConfirm" "好的" "GameUI_HudPlayerClassUsePlayerModelDialogCancel" "算了" //---------------------------------------------------------------------------------------- // TF Advanced options dialog "TF_AdvancedOptions" "TF2 进阶选项" "Tooltip_EnableHUDMinMode" "最小化 HUD 模式会启用更小、更密集的 HUD,这样你的视野更广。\n\n一些说明性信息也被移除了,所以在你开启最小化 HUD 前应已熟悉标准 HUD。" "Tooltip_classautokill" "若选中此选项,那么您将在战场中更改兵种时立即自杀。\n\n若反选此选项,您将在下次重生时更改为新兵种。" "Tooltip_loadoutrespawn" "若选中此选项,那么每当您在重生区更改您的配置时都会立即重生。\n\n若反选此选项,您更改的配置将在下次重生时生效。" "Tooltip_medigun_autoheal" "若选中此选项,医生的医疗枪将自动锁定所治疗的目标,直到再次按下开火键才会解锁。\n\n若反选此选项,则将需要一直按住开火键来保持医疗枪对目标的治疗。" "Tooltip_autozoom" "若选中此选项,当你使用狙击步枪开镜射击后,瞄准镜会在装弹后自动放大。" "Tooltip_nocrosshaironscopezoomn" "若选中此选项,在使用任何类型的狙击步枪开镜瞄准时,默认或自定义的准星将会自动隐藏,只留下激光点。" "Tooltip_autoreload" "若选中此选项,当您没有开火时,若武器需要装弹且您有备用弹药的话,自动给武器装弹。" "Tooltip_takesshots" "若选中此选项,您将在所玩地图结束时自动对记分板进行截图。" "Tooltip_rememberactiveweapon" "若选中此选项,您将在重生后拿着和死前相同的武器(如果那把武器还装备在配置中的话)。" "Tooltip_rememberlastweapon" "若选中此选项,切换到“先前使用的武器”并不受重生的影响。\n\n若反选此选项,“先前使用的武器”将在您重生时自动设为副武器。" "Tooltip_flipviewmodel_option" "若选中此选项,当前武器在第一人称下会显示在屏幕的左手边,而不是右手边。" "Tooltip_use_min_viewmodels_option" "若选中此选项,当前武器在第一人称下会占用最小的屏幕空间。" "Tooltip_DisableSprays" "若选中此选项,你将看不见其他玩家的喷图。" "Tooltip_colorblindassist" "若选中此选项,游戏中的某些色盲玩家难以看到的视觉效果,将被一些特别的,更明显的视觉效果所替代。" "Tooltip_DisableHTMLMOTD" "若选中此选项,您将看不到服务器每日欢迎界面消息的HTML版本。" "Tooltip_SpectateCarriedItems" "若选中此选项,您将看到您正在观察的玩家使用的配置物品。" "Tooltip_UseAdvancedTourneyGUI" "高级旁观者 HUD 仅能在比赛模式中使用,目的是在6v6比赛中展现给您更多信息。" "Tooltip_DisableWeatherParticles" "若选中此选项,您将看不见被地图制作者标记为“天气”的粒子效果。这能让您在有雨或雪等效果的地图上获得更好的渲染性能。" "Tooltip_simple_disguise_menu_option" "间谍的精简伪装菜单是另一个可供选择的菜单,需要在伪装过程中按更多的键,但仅用到数字键 1 至 4。" "Tooltip_CombatText" "若选中此选项,当您伤害到敌人时,您将在敌人头上看见伤害数值。" "Tooltip_CombatTextBatching" "若选中此选项,并已启用以文本形式显示伤害数值,对同一目标造成的连续伤害会叠加为单个数字显示。" "Tooltip_CombatTextColors" "更改目标头顶上方显示的伤害数值文本的颜色。" "Tooltip_CombatTextRed" "伤害数值文本颜色红通道(默认 255)" "Tooltip_CombatTextGreen" "伤害数值文本颜色绿通道(默认 0)" "Tooltip_CombatTextBlue" "伤害数值文本颜色蓝通道(默认 0)" "Tooltip_Hitbeeps" "若选中此选项,当您伤害到敌人时,您将听到“打击音效”。" "Tooltip_HealTargetMarker" "若选中此选项,你正在用医疗枪治疗的友方目标上将显示一个标记。" "Tooltip_AutoMedicCallers" "若选中此选项,当附近的任何队友的生命值降到一个临界值的时候,你将收到一个自动援助请求。" "Tooltip_AutoMedicCallThreshold" "队友会自动发出援助请求的临界值。" "Tooltip_UseGlowEffect" "若选中此选项,高亮光圈会被启用,并在比赛时高亮出目标(如推车、夺旗模式情报公文包和重生后的队友)。" "Tooltip_UseSteamCloud" "若选中此选项,您的 TF2 配置文件将储存在 Steam 云上。" "Tooltip_ShowNotificationsInGame" "若选中此选项,您会接收游戏中不同事件的通知弹出项,如交易请求。\n\n若反选此选项,这些通知仅会在您返回主菜单时显示出来。" "Tooltip_Multiplayer_Decal_Limit" "同一时间存在的最大贴图数。贴图能用来显示视觉效果,如子弹撞击。数量越大,持续显示的贴图越多,性能消耗也更多。" "Tooltip_viewmodelfov_option" "在绘制当前武器的第一人称模型视图时使用的视场。数值越大,屏幕上显示的武器越小。" "Tooltip_sniperbell" "若选中此选项,狙击步枪会在完全充能完成时自动播放提示音效。" "Tooltip_FreezeCamHide" "若选中此选项,截取定格照时将隐藏 HUD。" "Tooltip_SpectatePyroVision" "若选中此选项,旁观时启用火焰兵的视角" "Tooltip_SteamScreenshots" "若选中此选项,截图会自动保存在 Steam 中。" "Tooltip_hud_fastswitch" "若选中此选项,你不通过武器选择菜单就可以切换武器。" "Tooltip_ReplayPyroVision" "若选中此选项,回放时启用火焰兵的视角" "Tooltip_CombatTextDoesntBlock" "若选中此选项,伤害数值文字将与表示奖励效果的文字共存。(例如:表示爆击的“CRIT!”)" "ToolTip_HudPlayerClassUsePlayerModel" "若选中此选项,HUD 中会显示玩家的实际模型。" "Tooltip_EnableVoiceChat" "若选中此选项,允许游戏内的语音聊天" "Tooltip_EnableTextChat" "若选中此选项,允许游戏内的文字聊天" "Tooltip_ChatFilterSettings" "打开 Steam 聊天和文本过滤设置" "TFOption_httpproxy" "HTTP 代理:" "Tooltip_httpproxy" "若您正使用HTTP代理,您需在这作详细说明,否则您将不能上传影片至Youtube。" "TFOption_replay_enableeventbasedscreenshots" "在回放过程中截取基于事件的截图" "Tooltip_replay_enableeventbasedscreenshots" "若选中此选项,在回放中当任何有趣事件发生时(您杀死了一个敌人,您部署了 UberCharge,等等),自动截取截图。这可能会使一些显卡发生渲染故障。" "TFOption_replay_screenshotresolution" "截取高分辨率的回放截图" "Tooltip_replay_screenshotresolution" "若选中此选项,回放截图将以高分辨率截取。这可能会使一些显卡发生渲染故障。" "TFOption_replay_maxscreenshots" "每个回放的最大截图数量" "Tooltip_replay_maxscreenshots" "假如基于事件的截图被启用,这是单段回放时间内最大的截图数。" "TFOption_mintimebetweenscreenshots" "截图最短间隙时间" "Tooltip_mintimebetweenscreenshots" "假如基于事件的截图被启用,这是截完一张后截另一张的最短时间(以秒为单位)。" "TFOption_postdeathrecordtime" "死后回放录制时间" "Tooltip_postdeathrecordtime" "这是你死亡之后继续开始记录回放的时间(以秒为单位)。" "Tooltip_RomeVisionOptIn" "若选中此选项,在曼恩 vs. 机器模式中,罗马幻境将在可用时自动启用。" "TF_OptionCategory_Combat" "战斗选项" "TF_OptionCategory_HUD" "HUD选项" "TF_OptionCategory_ClassSpecific" "特定兵种选项" "TF_OptionCategory_Performance" "性能选项" "TF_OptionCategory_Misc" "其他" "TF_OptionCategory_Replay" "回放选项" "TF_OptionCategory_DemoSupport" "Demo 录制支持" "TF_OptionCategory_Communication" "聊天选项" "TF_DemoSupport" "录制模式" "TF_DemoSupport_ToolTip" "手动录制和自动录制的区别:手动录制时,录像可以通过命令 ds_record/ds_stop 来开始和停止。自动录制则可以选择对所有比赛进行、竞技模式比赛进行或是仅限于锦标赛模式(开启 mp_tournament 的服务器)" "TF_DemoSupport_Manual" "手动" "TF_DemoSupport_Comp" "自动录制竞技模式比赛" "TF_DemoSupport_All" "自动录制所有比赛" "TF_DemoSupport_Tournament" "锦标赛自动录制" "TF_DemoSupport_Dir" "所使用的文件夹" "TF_DemoSupport_Dir_ToolTip" "该文件夹将用于储存 Demo 录像文件和相关的支持文件。该文件夹必须处于游戏目录下。" "TF_DemoSupport_Prefix" "文件名前缀" "TF_DemoSupport_Prefix_ToolTip" "此处的字符串将被用作新创建文件的前缀" "TF_DemoSupport_MinStreak" "最小连杀数" "TF_DemoSupport_MinStreak_ToolTip" "能触发事件记录的最小连杀数" "TF_DemoSupport_KillDelay" "最大连杀时间间隔" "TF_DemoSupport_KillDelay_ToolTip" "这是连杀计数归零前允许的最长时间间隔" "TF_DemoSupport_Log" "日志事件" "TF_DemoSupport_Log_ToolTip" "若选中此选项,所有事件都将被记录在一个统一的 _events.txt 文件中。同时,每个 .dem 文件相关的事件还会记录在对应的 .json 文件中。" "TF_DemoSupport_Sound" "为开始/停止事件播放声音" "TF_DemoSupport_Notify" "游戏内通知的位置" "TF_DemoSupport_Notify_ConsoleOnly" "仅限控制台" "TF_DemoSupport_Notify_Chat" "控制台和聊天窗口" "TF_DemoSupport_Notify_HUD" "控制台和 HUD" "TF_DemoSupport_Screens" "在比赛结束时自动保存一张记分板截图" "TF_DemoSupport_AutoDelete" "自动删除录制内容" "TF_DemoSupport_AutoDelete_ToolTip" "自动删除没有相关联的收藏或连杀记录事件的录制内容" // PVE "TF_PVE_Combo" "连续杀敌数" "TF_PVE_Combo_Success" "成功!" "TF_PVE_RestoreToCheckpointDetailed" "返回存档点:升级和现金全部回复为上一个存档点的状态" "TF_PVE_UpgradeTitle" "选择项目以升级" "TF_PVE_UpgradeAmount" "现金" "TF_PVE_UpgradeAttrib" "选择一项升级以应用" "TF_PVE_UpgradeCost" "花费:%s1" "TF_PVE_UpgradeMaxed" "已升满" "TF_PVE_UpgradeCancel" "取消" "TF_PVE_UpgradeDone" "确定" "TF_PVE_UpgradeRespec" "取消升级并退款" "TF_PVE_MissonEnemies" "其它" "TF_PVE_WaveEnemies" "素材" "TF_PVE_Wave" "回合" "TF_PVE_WaveCount" "第 %s1 回合" "TF_PVE_WaveCountFail" "第 %s1 回合失败" "TF_PVE_WaveComplete" "回合胜利!" "TF_PVE_Currency" "现金" "TF_PVE_GameTotal" "本次游戏共计" "TF_PVE_TotalCurrencyCollected" "收集的现金总数" "TF_PVE_CurrencyCollected" "现金收集数" "TF_PVE_Collected" "已收集" "TF_PVE_Missed" "未拾取" "TF_PVE_Bonus" "奖励" "TF_PVE_Respecs" "升级的退款金额:" "TF_PVE_RespecsProgress" "升级退款进度:%s1 / %s2" "TF_PVE_Rating" "评价" "TF_PVE_CreditRating" "现金评分" "TF_PVE_Deaths" "死亡数" "TF_PVE_Upgrades" "升级花费" "TF_PVE_Buybacks" "快速复活" "TF_PVE_Bottles" "水壶" "TF_PVE_BottlesUsed" "已使用增益水壶" "TF_PVE_TeamStatistics" "全队统计数据" "TF_PVE_YourStatistics" "你的统计数据" "TF_PVE_You" "你" "TF_PVE_MissionSummaryScheme" "任务概要:%s1 (%s2)" "TF_PVE_MissionSummaryDefault" "任务概要:%s1" "TF_PVE_Vote_MissionRestart" "投票重启任务" "TF_PVE_Credit_Collection" "现金收集" "TF_PVE_Credit_Use" "已花费的现金" "TF_PVE_Active_Upgrades" "可用的升级" "TF_PVE_Inactive_Upgrades" "未装备过的升级" "TF_PVE_Hint_Header" "Mann Co. 的反机器人小提示" "TF_PVE_Buyback" "按下 '%use_action_slot_item%' 花费 %s1 现金快速重生!" "TF_PVE_Upgraded_Player" "%player% 已经购买了 %upgrade% 升级。" "TF_PVE_Upgraded_Item" "%player% 已经为 %item% 购买了 %upgrade% 升级。" "TF_PVE_Player_BuyBack" "%player% 已花费 '%credits%' 现金快速重生!" "TF_PVE_No_Powerup_Bottle" "未装备增益水壶!\n\n增益水壶的效果可通过按下 '%use_action_slot_item%' 键激活,包括暂时无敌和提高武器威力等。\n\n完成任何一项“曼恩 vs. 机器”任务即可获得增益水壶,也可以用金属合成。" "TF_PVE_Unequipped_Powerup_Bottle" "未装备增益水壶!\n\n增益水壶的效果可通过按下 '%use_action_slot_item%' 键激活,包括暂时无敌和提高武器威力等。\n\n请立刻将其装备!" "TF_Canteen_EquipAction" "未装备增益水壶。按下“接受”以在动作栏位中装备并使用。" "TF_PVE_Quick_Equip_Bottle" "马上装备" "TF_PVE_Player_UsedCritsBottle" "%player% 使用了爆击增益水壶!" "TF_PVE_Player_UsedUberBottle" "%player% 使用了 UBERCHARGE 增益水壶!" "TF_PVE_Player_UsedRecallBottle" "%player% 使用了快速返回基地效果。" "TF_PVE_Player_UsedRefillAmmoBottle" "%player% 使用了弹药全满水壶!" "TF_PVE_Player_UsedBuildingUpgrade" "%player% 使用了建筑升级水壶!" "TF_PVE_Server_Message_Reset" "下一个任务将在 %s1 秒后载入……" "TF_PVE_Server_Message_ResetNoS" "将在 %s1 秒后加载下一个任务…" "TF_PVE_Server_GCDownHeader" "物品服务器现不可用" "TF_PVE_Server_GCDownMessage" "当可用时,入场券和兑换券就会被兑换成物品" "TF_PVE_Server_SquadVoucherMissing" "玩家自行取消了战备补助券,补助物品将不会发放" "TF_PVE_UsePowerup_MinMode" "按下 '%use_action_slot_item%' 键以激活" "TF_PVE_UsePowerup_CritBoost" "按下 '%use_action_slot_item%' 键以进入全爆击状态" "TF_PVE_UsePowerup_Ubercharge" "按下 '%use_action_slot_item%' 键以进入无敌状态" "TF_PVE_UsePowerup_Recall" "按下 '%use_action_slot_item%' 键立刻回到出生点" "TF_PVE_UsePowerup_RefillAmmo" "按下 '%use_action_slot_item%' 键装满弹匣和后备弹药" "TF_PVE_UsePowerup_BuildinginstaUpgrade" "按下 '%use_action_slot_item%' 键来升级全部建筑" "TF_PVE_ROBOT_scout" "机器侦察兵:生命值低但跑得很快" "TF_PVE_ROBOT_sentry_buster" "步哨毁灭者:专治步哨" "TF_PVE_ROBOT_tank" "坦克:速度慢,装甲厚,自带一发炸弹" "TF_PVE_IM_Intro" "“曼恩 vs. 机器”模式会让你与一大群机器人进行战斗!" "TF_PVE_IM_IntroBomb" "保卫你的基地,阻止携带炸弹的机器人进攻。" "TF_PVE_IM_IntroCredit" "机器人和坦克在被摧毁时掉落现金" "TF_PVE_IM_IntroCreditDecay" "掉在地上的现金会很快消失" "TF_PVE_IM_IntroCreditDist" "现金会平均分配给每个玩家。" "TF_PVE_IM_IntroUpgrades" "花费现金可以购买升级!" "TF_PVE_IM_IntroSurvive" "存活到最后一回合去宣告胜利!" "TF_PVE_Disconnect" "感谢您玩曼恩 vs. 机器。\n进入曼恩奇现模式迎接更多挑战!" "StatPanel_MVM_Kills_Best" "作为 %s1 ,在这个回合的“曼恩 vs. 机器”中,你的杀敌数超过了之前的最好成绩。" "StatPanel_MVM_Captures_Best" "作为 %s1,你在曼恩 vs. 机器中的占领次数比之前的最佳成绩还好。" "StatPanel_MVM_Defenses_Best" "作为 %s1 ,在这个回合的“曼恩 vs. 机器”中,你的防御得分超过了之前的最好成绩。" "StatPanel_MVM_DamageDealt_Best" "作为 %s1 ,在这个回合的“曼恩 vs. 机器”中,你对敌人造成的总伤害值超过了之前的最好成绩。" "StatPanel_MVM_PlayTime_Best" "作为 %s1 ,在这个回合的“曼恩 vs. 机器”中,你的存活时间超过了之前的最好成绩。" "StatPanel_MVM_Healing_Best" "作为 %s1 ,在这个回合的“曼恩 vs. 机器”中,你的治疗量超过了之前的最好成绩。" "StatPanel_MVM_Invulnerable_Best" "在这个回合的“曼恩 vs. 机器”中,你获得无敌的次数超过了之前的最好成绩。" "StatPanel_MVM_KillAssists_Best" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的助攻次数超过了之前的最好成绩。" "StatPanel_MVM_Backstabs_Best" "在这个回合的“曼恩 vs. 机器”中,你背刺的次数超过了之前的最好成绩。" "StatPanel_MVM_HealthLeached_Best" "在这个回合的“曼恩 vs. 机器”中,你从敌方医生和补给器中窃取的生命值超过了之前的最好成绩。" "StatPanel_MVM_BuildingsBuilt_Best" "在这个回合的“曼恩 vs. 机器”中,你建造建筑的数量超过了之前的最好成绩。" "StatPanel_MVM_BuildingsDestroyed_Best" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你摧毁的建筑数量超过了之前的最好成绩。" "StatPanel_MVM_Headshots_Best" "在这个回合的“曼恩 vs. 机器”中,你爆头的次数超过了之前的最好成绩。" "StatPanel_MVM_SentryKills_Best" "在这个回合的“曼恩 vs. 机器”中,你的步哨枪击杀数量超过了之前的最好成绩" "StatPanel_MVM_Teleports_Best" "在这个回合的“曼恩 vs. 机器”中,你的传送装置被使用次数超过了之前的最好成绩。" "StatPanel_MVM_Dominations_Best" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你在该回合压制新对手的次数超过了之前的最好成绩。" "StatPanel_MVM_Revenge_Best" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你在该回合复仇的次数超过了之前的最好成绩。" "StatPanel_MVM_PointsScored_Best" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的得分超过了之前的最好成绩。" "StatPanel_MVM_Kills_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的击杀数量和以前的记录一样。" "StatPanel_MVM_Captures_Tie" "作为 %s1,在个回合的“曼恩 vs. 机器”中,你的占领次数与纪录相同。" "StatPanel_MVM_Defenses_Tie" "作为 %s1,在个这回合的“曼恩 vs. 机器”中,你的防御次数与纪录相同。" "StatPanel_MVM_DamageDealt_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你造成的伤害值与纪录相同。" "StatPanel_MVM_PlayTime_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你生存的时间与纪录相同。" "StatPanel_MVM_Healing_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的治疗量与纪录相同。" "StatPanel_MVM_Invulnerable_Tie" "你在这个回合的“曼恩 vs. 机器”中的 UberCharge 激活次数与纪录相同。" "StatPanel_MVM_KillAssists_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的助攻次数与纪录相同。" "StatPanel_MVM_Backstabs_Tie" "在这个回合的“曼恩 vs. 机器”中,你的背刺次数与纪录相同。" "StatPanel_MVM_HealthLeached_Tie" "在这个回合的“曼恩 vs. 机器”中,你从敌方窃取的治疗量与纪录相同。" "StatPanel_MVM_BuildingsBuilt_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你建造的建筑数量与纪录相同。" "StatPanel_MVM_BuildingsDestroyed_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你摧毁的建筑数量与纪录相同。" "StatPanel_MVM_Headshots_Tie" "在这个回合的“曼恩 vs. 机器”中,你的爆头次数与纪录相同。" "StatPanel_MVM_SentryKills_Tie" "在这个回合的“曼恩 vs. 机器”中,你的步哨枪击杀数量与纪录相同。" "StatPanel_MVM_Teleports_Tie" "在这个回合的“曼恩 vs. 机器”中,你的传送装置使用次数与纪录相同。" "StatPanel_MVM_Dominations_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你在该回合压制新对手的次数与纪录相同。" "StatPanel_MVM_Revenge_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的复仇次数与纪录相同。" "StatPanel_MVM_PointsScored_Tie" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的得分与纪录相同。" "StatPanel_MVM_Kills_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的杀敌数接近纪录。" "StatPanel_MVM_Captures_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的占领成绩接近纪录。" "StatPanel_MVM_Defenses_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的防御次数接近纪录。" "StatPanel_MVM_DamageDealt_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你造成的伤害值接近纪录。" "StatPanel_MVM_PlayTime_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你存活的时间接近纪录。" "StatPanel_MVM_Healing_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的治疗量接近纪录。" "StatPanel_MVM_Invulnerable_Close" "在这个回合的“曼恩 vs. 机器”中,你的无敌数接近纪录。" "StatPanel_MVM_KillAssists_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你助攻次数接近纪录。" "StatPanel_MVM_Backstabs_Close" "在这个回合的“曼恩 vs. 机器”中,你背刺数量接近纪录。" "StatPanel_MVM_HealthLeached_Close" "在这个回合的“曼恩 vs. 机器”中,你从敌方窃取的生命值接近纪录。" "StatPanel_MVM_BuildingsBuilt_Close" "在这个回合的“曼恩 vs. 机器”中,你建造的建筑数量接近纪录。" "StatPanel_MVM_BuildingsDestroyed_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你摧毁的建筑数量接近纪录。" "StatPanel_MVM_Headshots_Close" "在这个回合的“曼恩 vs. 机器”中,你的爆头次数接近纪录。" "StatPanel_MVM_SentryKills_Close" "在这个回合的“曼恩 vs. 机器”中,你的步哨枪击杀数量接近纪录。" "StatPanel_MVM_Teleports_Close" "在这个回合的“曼恩 vs. 机器”中,你的传送装置使用次数接近纪录。" "StatPanel_MVM_Dominations_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你压制新对手的次数接近纪录。" "StatPanel_MVM_Revenge_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的复仇次数接近纪录。" "StatPanel_MVM_PointsScored_Close" "作为 %s1,在这个回合的“曼恩 vs. 机器”中,你的最高得分接近纪录。" "TF_Token" "代金券" "TF_Ticket" "入场券" "TF_Pass" "通行证" "TF_MvM_HeaderCoop" "合作模式" "TF_MvM_HeaderPractice" "合作模式新兵训练营" "TF_MvM_HeaderMannVsMachine" "曼恩 vs. 机器" "TF_MvM_ChallengeTicket" "使命之旅入场券" "TF_MvM_ChallengeTicket_Desc" "在曼恩 VS. 机器中使用这张入场券可以在官方服务器上进行曼恩奇现模式,还能获得稀有的道具以及将游戏进度记录在你的使命之旅徽章上。" "TF_MvM_SquadSurplusVoucher" "战备补助兑换券" "TF_MvM_SquadSurplusVoucher_Desc" "在曼恩 VS. 机器任务里开始曼恩奇现模式时使用这张战备补给兑换卷。当完成任务后,你和你的队友都将获得一个额外的战利品。" "TF_MvM_MannUp" "曼恩奇现" "TF_MvM_BootCamp" "新兵训练营" "TF_MvM_SelectChallenge" "选择任务 >>" "TF_MvM_MannVsMachineExplaination" "与他人组队合作来防守曼恩公司\n 抵御机器人群的入侵!" "TF_MvM_BraggingRightsExplaination" "在曼恩公司服务器上进行游戏来赢取使命之旅的战利品以及和你朋友们吹嘘的话题吧!" "TF_MvM_PracticeExplaination" "在社区游戏服务器上进行游戏!" "TF_MvM_LearnMore" "MVM 指导手册" "TF_MvM_TourOfDuty" "使命之旅" "TF_MvM_Difficulty" "难度" "TF_MvM_TourOfDutyProgress" "进度" "TF_MvM_TourNumber" "旅程\n数目" "TF_MvM_Missions" "任务" "TF_MvM_Tour_0" "新兵训练营" "TF_MvM_Tour_Intermediate_1" "机油泄漏行动" "TF_MvM_Tour_Advanced_1" "钢铁陷阱行动" "TF_MvM_Tour_Expert_1" "机械绞肉机行动" "TF_MvM_Tour_Intermediate_1_LootDescription" "完成全部的机油泄漏行动之旅以获得一把锈铁机器人毁灭者武器,或是一次获得喋血机器人毁灭者武器的难得机会!" "TF_MvM_Tour_NoSelection_LootDescription" "选定项目以查看其完成奖励" "TF_MVM_Tour_ExpertDifficulty_Warning" "警告:专家任务要比进阶任务难得多,而且它需要六位成员亲密无间的配合。\n\n我们建议六位玩家都先攻略进阶任务,再进行专家任务。" "TF_MVM_Tour_ExpertDifficulty_Denied" "注意:专家难度比高级难度困难很多!\n\n你需要至少完成一次高级难度旅程,才能接受专家难度的挑战。\n" "TF_MvM_Tour_Advanced_2" "机械化战争行动" "TF_MvM_Tour_Advanced_3" "双城之战行动" "TF_MvM_Normal" "普通" "TF_MvM_Intermediate" "中等" "TF_MvM_Advanced" "高级" "TF_MvM_Expert" "专家" "TF_MvM_Haunted" "噩梦" "TF_MvM_Complete" "完成" "TF_MvM_Tour" "使命之旅" "TF_MvM_TourCount" "第 %s1 站路程" "TF_MvM_AnyChallenge" "任意任务" "TF_MvM_OnlyChallengeNotYetCompleted" "仅存的未完成任务" "TF_MvM_AnyChallengeCompleted" "任意已完成任务" "TF_MvM_AnyNormalChallenge" "任意普通难度任务" "TF_MvM_AnyIntermediateChallenge" "任意中等难度任务" "TF_MvM_AnyAdvancedChallenge" "任意高级难度任务" "TF_MvM_AnyExpertChallenge" "任意专家难度任务" "TF_MvM_AnyHauntedChallenge" "任意噩梦难度任务" "TF_MvM_Tours" "旅程" "TF_MvM_NoMannUpTitle" "为什么要玩曼恩奇现模式?" "TF_MvM_NoMannUpDescription" "当你每在曼恩公司游戏服务器上\n完成一次游戏,你会获得\n特别的战利品以及和朋友们吹嘘的资本!" "TF_MvM_MannUpNow" "立即玩曼恩奇现模式!" "TF_MvM_InventoryTitle" "曼恩奇现模式库存" "TF_MvM_BuyMore" "购买" "TF_MvM_TourLootTitle" "旅程完成" "TF_Comp_PlayWithFriendsExplanation" "竞技模式下,你将自动匹配到其他玩家,共同组成 6 人团队。\n\n若要在匹配前邀请好友一同游戏,点击下面的按钮来创建小队。" "TF_Casual_PlayWithFriendsExplanation" "休闲匹配模式下,你将自动匹配到其他玩家,共同组成 12 人队伍。\n\n若要在匹配前邀请好友一同游戏,点击下面的按钮来创建大厅。" "TF_MvM_PlayWithFriendsExplanation" "在进行曼恩 vs. 机器中,你会被自动和其他玩家匹配,组成 6 人小队。\n\n 如需要在游戏开始之前邀请好友,点击下面的按钮启动大厅。" "TF_MvM_ActivateSquadSurplus" "在本次游戏中使用战备补助兑换券?" "TF_MvM_TicketExplanation_Title" "使命之旅入场券" "TF_MvM_TicketExplanation_Text" "想要在官方曼恩公司服务器进行游戏以获得战利品和吹嘘的资本,您需要一张使命之旅入场券。入场券只有在成功完成一个新任务时才会被消耗。每消耗一张入场券都能使您获得一个随机物品。完成一次完整的使命之旅将使您获得更有价值的战利品。" "TF_MvM_VoucherExplanation_Title" "战备补助兑换券" "TF_MvM_VoucherExplanation_Text" "使用战备补助兑换券可以在任务完成时,让团队中每位玩家多获得一件随机掉落的物品。如果多名玩家都使用此券,则每张兑换券都能为每名玩家增加一件物品。" "TF_MvM_UpgradeExplanation_Title" "人物以及武器升级" "TF_MvM_UpgradeExplanation_Text" "如果你在任务途中改变兵种,你以前使用过的升级会保留在之前的兵种。这个扳手标志代表着被升级过的兵种。虽然这些升级没办法在不同兵种之间转换,但是升级仍然会被保留,你应该回归之前的兵种。\n\n 武器的升级也是一样的。如果在任务途中,你更换了武器,你的升级会保留在上面,你应该重新装备它们。" "TF_MvM_RequiresTicket_Title" "需要入场券" "TF_MvM_RequiresTicket" "如果想要获得战利品,您需要在曼恩公司商店购买一张使命之旅入场券。" "TF_MvM_RequiresTicketParty" "如果想要获得战利品,所有队员都需要有使命之旅入场券。入场券可以在曼恩公司商店中购买。" "TF_MvM_RequiresSquadSurplusVoucher_Title" "需要战备补助兑换卷" "TF_MvM_RequiresSquadSurplusVoucher" "若想让你的团队获得额外的补给,请到曼恩公司商店购买战备补助兑换卷。" "TF_ShowInStore" "在商店中查看" "TF_MVM_Support" "支援单位" "TF_MVM_NoClassChange" "不允许更换兵种" "TF_MVM_NoClassChangeAfterSetup" "仅在回合之间允许更换兵种。" "TF_MVM_NoClassUpgradeUI" "使用升级柜台时不能切换兵种。" "TF_MVM_Challenge_Invasion" "防御" "TF_MVM_Challenge_Endurance" "生存" "TF_MVM_Map_CoalTown" "Coal Town" "TF_MVM_Map_Decoy" "Decoy" "TF_MVM_Map_Mannworks" "Mannworks" "TF_MVM_Map_Ghost_Town" "Ghost Town" "TF_MVM_Map_Bigrock" "BigRock" "TF_MVM_Map_Rottenburg" "Rottenburg" "TF_MVM_Map_Mannhattan" "Mannhattan" "TF_MVM_Challenge_Decoy1" "无名氏的训练" "TF_MVM_Challenge_Decoy2" "磁盘删除" "TF_MVM_Challenge_Decoy3" "数据爆破" "TF_MVM_Challenge_Decoy4" "分崩离析" "TF_MVM_Challenge_Decoy_Intermediate" "无名氏的厄运" "TF_MVM_Challenge_Decoy_Intermediate2" "毁灭之日" "TF_MVM_Challenge_Decoy_Expert1" "绝望" "TF_MVM_Challenge_CoalTown1" "速成班" "TF_MVM_Challenge_CoalTown2" "毁灭式启动" "TF_MVM_Challenge_CoalTown3" "CPU 大屠杀" "TF_MVM_Challenge_CoalTown_Intermediate" "打洞" "TF_MVM_Challenge_CoalTown_Intermediate2" "采石" "TF_MVM_Challenge_CoalTown_Expert1" "激变" "TF_MVM_Challenge_Ghost_Town" "黑夜行动" "TF_MVM_Challenge_Mannworks1" "曼恩练习" "TF_MVM_Challenge_Mannworks2" "机器大屠杀" "TF_MVM_Challenge_Mannworks3" "机械切割" "TF_MVM_Challenge_Mannworks_Intermediate" "卑鄙的机器" "TF_MVM_Challenge_Mannworks_Intermediate2" "猎杀机器人" "TF_MVM_Challenge_Mannworks_Expert1" "人肉屠宰场" "TF_MVM_Challenge_BigRock" "良性渗透" "TF_MVM_Challenge_Bigrock1" "碎片" "TF_MVM_Challenge_Bigrock2" "粉身碎骨" "TF_MVM_Challenge_Rottenburg" "村庄先锋" "TF_MVM_Challenge_Rottenburg1" "哈姆雷特战争行动" "TF_MVM_Challenge_Rottenburg2" "巴伐利亚式狂扁机器人" "TF_MVM_Challenge_Mannhattan" "纽约街垒" "TF_MVM_Challenge_Mannhattan1" "帝国扩张" "TF_MVM_Challenge_Mannhattan2" "地铁阴谋" "TF_MVM_Map_Any" "" "TF_MVM_Victory" "胜利!" "TF_MVM_Victory_Complete" "任务完成" "TF_MVM_Victory_TourProgress" "任务进度" "TF_MVM_Victory_TourComplete" "完成!" "TF_MVM_Victory_Loot" "战利品" "TF_MVM_Victory_SquadSurplus" "战备补助" "TF_MVM_Victory_MannUpLoot" "曼恩奇现" "TF_MVM_Victory_Loot_Notification" "按下“接受”以再次查看所有人的战利品。" "TF_Item_Robits_Loot_01" "原始机器人货币消化器" "TF_Item_Robits_Loot_02" "原始机器人头脑风暴灯泡" "TF_Item_Robits_Loot_03" "加固机器人情感探测器" "TF_Item_Robits_Loot_04" "加固机器人幽默抑制泵" "TF_Item_Robits_Loot_05" "加固机器人炸弹稳定器" "TF_Item_Robits_Loot_06" "战损机器人嘲讽处理器" "TF_Item_Robits_Loot_07" "战损机器人 KB-808" "TF_Item_Robits_Loot_08" "战损机器人化钱炉" "TF_Item_Robits_Loot_01_Desc" "这个少见的机器人部件可被添加到连杀加工器中,用以制造职业连杀工具包。" "TF_Item_Robits_Loot_02_Desc" "这个少见的机器人部件可被添加到连杀加工器中,用以制造职业连杀工具包。" "TF_Item_Robits_Loot_03_Desc" "这个机器人部件可被添加到连杀加工器中,用以制造连杀工具包。" "TF_Item_Robits_Loot_04_Desc" "这个机器人部件可被添加到连杀加工器中,用以制造连杀工具包。" "TF_Item_Robits_Loot_05_Desc" "这个机器人部件可被添加到连杀加工器中,用以制造连杀工具包。" "TF_Item_Robits_Loot_06_Desc" "这个机器人部件可被添加到连杀加工器中,用以制造连杀工具包。" "TF_Item_Robits_Loot_07_Desc" "这个机器人部件可被添加到连杀加工器中,用以制造连杀工具包。" "TF_Item_Robits_Loot_08_Desc" "这个机器人部件可被添加到连杀加工器中,用以制造连杀工具包。" "TF_MvM_Killstreak_Recipe_1" "加工器" "TF_MvM_Killstreak_Recipe_2" "加工器" "TF_Item_GlitchedCircuitBoard" "烧毁的电路板" "TF_Item_GlitchedCircuitBoard_Desc" "破门机器人头灯上的零件。在被人类缴获以后,它自毁了。" "TF_SurveyQuestion_MatchQuality" "请对本场比赛的质量打分:" "TF_SurveyQuestion_MapQuality" "请对你刚玩过的这张地图的质量打分:" "TF_SurveyQuestion_Submitting" "提交中…" "TF_SurveyQuestion_ThankYouTitle" "谢谢!" "TF_SurveyQuestion_ThankYouBody" "我们感谢您花费时间与 TF2 开发团队交流反馈意见。" "TF_SurveyQuestion_Rating0" "糟糕" "TF_SurveyQuestion_Rating1" "不好" "TF_SurveyQuestion_Rating2" "一般" "TF_SurveyQuestion_Rating3" "不错" "TF_SurveyQuestion_Rating4" "很好" "TF_SurveyQuestion_CompInquiry" "如果您不常玩竞技模式,请选择以下之一:" "TF_SurveyQuestion_CompInquiry_Answer0" "我不喜欢 6v6 赛制。" "TF_SurveyQuestion_CompInquiry_Answer1" "我对比赛的平衡问题表示担忧。" "TF_SurveyQuestion_CompInquiry_Answer2" "匹配时间太久了。" "TF_SurveyQuestion_CompInquiry_Answer3" "想要打好比赛的压力太大了。" "TF_SurveyQuestion_CompInquiry_Answer4" "以上均不是。" "TF_SurveyQuestion_CompInquiry_Answer5" "我常玩竞技模式。" "TF_SurveyQuestion_CasualInquiry" "如果您不常玩休闲模式,请选择以下之一:" "TF_SurveyQuestion_CasualInquiry_Answer0" "我更喜欢 6v6 赛制。" "TF_SurveyQuestion_CasualInquiry_Answer1" "我对比赛的平衡问题表示担忧。" "TF_SurveyQuestion_CasualInquiry_Answer2" "休闲模式不会实时记录我的水平。" "TF_SurveyQuestion_CasualInquiry_Answer3" "游戏可以轻松玩耍。" "TF_SurveyQuestion_CasualInquiry_Answer4" "以上均不是。" "TF_SurveyQuestion_CasualInquiry_Answer5" "我常玩休闲模式。" "TF_SurveyQuestion_RandomCrit" "请为本场游戏中出现的随机爆击打分:" "TF_Friends_PlayingOther" "正在进行其它游戏" "TF_Friends_PlayingTF2" "正在玩 TF2" "TF_Friends_Offline" "离线" "TF_Friends_Online" "在线" "TF_Friends_Away" "离开" "TF_Friends_Snooze" "打盹" "TF_Friends_Busy" "忙碌" "TF_Friends_InviteParty" "邀请至小队" "TF_Friends_JoinParty" "加入小队" "TF_Friends_JoinServer" "加入游戏" "TF_Friends_SendMessage" "发送消息" "TF_Friends_JoinRequest_Incoming" "%other% 想加入你的小队。" "TF_Friends_InviteRequest_Incoming" "%other% 已邀请你加入他们的小队。" "TF_Friends_InviteRequest_Outgoing" "正在邀请 %other% 加入你的小队。" "TF_Friends_JoinRequest_Outgoing" "正在请求加入 %other% 的小队。" "TF_Matchmaking_RollingQueue_NewRematch_GCFail" "新比赛无法开始。请重新进入匹配队列。" "TF_Matchmaking_RollingQueue_Requeue" "不,寻找新的比赛" "TF_Matchmaking_RollingQueue_JoinNow" "现在加入" "TF_Matchmaking_RollingQueue_Start" "正在寻找新的比赛…" "TF_Matchmaking_RollingQueue_AutojoinWarning" "将于 %s1 秒内加入" "TF_Matchmaking_RollingQueue_NewMatchReady" "你的比赛已准备就绪" "TF_Matchmaking_RollingQueue_NewTypedMatchReady" "你的 %matchtype% 比赛已经就绪" "TF_Matchmaking_RollingQueue_MatchReadyInGame" "你的 %matchtype% 模式比赛已就绪。\n\n%time% 秒后自动加入。" "TF_Matchmaking_RollingQueue_MatchReadyJoining" "正在加入…" "TF_Matchmaking_RollingQueue_MatchOver" "投票选出下一张地图" "TF_Matchmaking_RollingQueue_NextMapWinner" "下一张地图是" "TF_Matchmaking_RollingQueue_LeaveParty" "退出小队" "TF_Matchmaking_SafeToLeave" "现在可以安全离开比赛" "TF_Matchmaking_NotSafeToLeave" "现在离开比赛仍不安全" "TF_Matchmaking_SearchForAll" "搜索:进行中的游戏" "TF_Matchmaking_SearchForNew" "搜索:仅新游戏" "TF_Matchmaking_LongerThanAverage" "?" "TF_Matchmaking_About1Minute" "大约 1 分钟" "TF_Matchmaking_NumMinutes" "%s1 分钟" "TF_Matchmaking_NoData" "?" "TF_Matchmaking_AnySecondNow" "随时!" "TF_Matchmaking_LeaderName" "%s1(领队)" "TF_Matchmaking_PleaseWait" "请稍候" "TF_Matchmaking_RestoringConnection" "正在恢复与 TF2 游戏协调程序的连接..." "TF_Matchmaking_Searching" "正在搜索%s1" "TF_Matchmaking_SearchingPlayers" "搜寻中的玩家" "TF_Matchmaking_ActivePlayers" "游戏中的玩家" "TF_Matchmaking_EmptyGameservers" "空的游戏服务器" "TF_Matchmaking_Total" "总计" "TF_Matchmaking_Compatible" "可参与的" "TF_Matchmaking_Nearby" "周边" "TF_Matchmaking_Worldwide" "全球" "TF_Matchmaking_StartSearch" "开始搜索" "TF_Matchmaking_CancelSearch" "<< 取消搜索" "TF_Matchmaking_JoinInProgress" "加入正在进行中的游戏" "TF_Matchmaking_LobbyLeaderMustStart" "小队队长必须开始搜索。" "TF_Matchmaking_Party" "小队" "TF_Matchmaking_Invite" "邀请" "TF_Matchmaking_PlayWithFriends" "和好友一起游戏!" "TF_Matchmaking_StartParty" "创建小队" "TF_Matchmaking_Back" "<< 返回" "TF_Matchmaking_LeaveParty" "<< 离开小队" "TF_Matchmaking_HeaderQuickplay" "多人游戏" "TF_Matchmaking_HeaderModeSelect" "模式选择" "TF_Matchmaking_HeaderCasual" "休闲模式" "TF_Matchmaking_HeaderCompetitive" "竞技" "TF_Matchmaking_HeaderMvM" "曼恩 vs. 机器" "TF_Matchmaking_HeaderSpecialEvent" "特别活动" "TF_Matchmaking_HeaderSpecialEventDesc" "在活动期间,试试新的实验性游戏模式。" "TF_Matchmaking_SpecialEvent_ExpireLong" "将于 %s1 天后过期" "TF_Matchmaking_SpecialEvent_ExpireShort" "将于 %02d:%02d:%02d 内过期" "TF_Matchmaking_AcceptInviteFailTitle" "错误" "TF_Matchmaking_AcceptInviteFailMessage" "无法接受加入小队的邀请。小队可能已解散。" "TF_Matchmaking_MannUpDisabled" "曼恩奇现的对战匹配暂时停用。" "TF_Matchmaking_Banned" "小队中的一名成员已被禁止参与匹配,解禁时间\n%s1。" "TF_Matchmaking_PartyBanned" "由于你的小队中有队员近期强制退出了一次游戏,你们在此日期前无法进行游戏:" "TF_Matchmaking_PartyLowPriority" "由于你的小队中有队员近期强制退出了一次游戏,你们将匹配到有同类行为的小队。" "TF_Matchmaking_MissingTicket" "%s1 没有入场券" "TF_Matchmaking_MissingPass" "%s1 没有竞技匹配测试版通行证" "TF_Matchmaking_CompetitiveExplanation" "在竞技游戏中,系统将自动将您与水平相近的玩家匹配对抗。\n\n要在加入游戏前邀请好友,您可以点击下方的按钮组建小队。" "TF_Matchmaking_Exit_Competitive_Mode" "正在退出竞技模式!" "TF_Matchmaking_AbandonQueuePrompt" "你即将排队进入一场强制退出时会使你受到匹配冷却惩罚的比赛!\n\n请确保自己能完整进行整场比赛,其时间可能长达一小时以上。" "TF_Matchmaking_StartSearchChat" "按下“开始搜索”以开始一场游戏。\n" "TF_Matchmaking_InviteFriendsChat" "若想与好友一同游戏,邀请他们进入你的小队。\n" "TF_Matchmaking_PlayerJoinedPartyChat" "%s1 加入了小队" "TF_Matchmaking_PlayerLeftPartyChat" "%s1 退出了小队" "TF_Matchmaking_PlayerOnlinePartyChat" "%s1 上线了" "TF_Matchmaking_PlayerOfflinePartyChat" "%s1 离线了" "TF_Matchmaking_SendFailedPartyChat" "小队聊天信息发送失败" "TF_Matchmaking_AddedToQueue" "已添加到匹配队列。\n" "TF_Matchmaking_RemovedFromQueue" "已从匹配队列中移除。\n" "TF_Matchmaking_Show" "打开匹配" "TF_Matchmaking_Title" "匹配" "TF_Matchmaking_Ban_Duration_Remaining" "因为强制退出比赛或其他不良表现\n你进入了 %s1 小时 %s2 分钟的冷却时间\n剩余时间:%s3 小时 %s4 分钟" "TF_Matchmaking_Ban_Duration_Remaining_Long_Penalty" "因为强制退出比赛或其他不良表现\n你进入了 %s1 天 %s2 小时的冷却时间\n剩余时间:%s3 天 %s4 小时" "TF_Matchmaking_Ban_Duration_Remaining_Long_Penalty_Short_Duration" "因为强制退出比赛或其他不良表现\n你进入了 %s1 天 %s2 小时的冷却时间\n剩余时间:%s3 小时 %s4 分钟" "TF_Matchmaking_Ban_Duration_Remaining_Short" "因为强制退出比赛或其他不良表现\n你进入了 %s1 分钟的冷却时间\n剩余时间:%s2 分钟" "TF_Matchmaking_Ban_Duration_Remaining_Shortly" "目前被匹配系统封禁。\n你的封禁将在不久后解除。" "TF_Matchmaking_MatchInProgress" "正在进行的比赛" "TF_Matchmaking_MatchInProgress_RestoringConnection" "正在恢复与游戏服务器的连接…" "TF_Matchmaking_CantQueue_Ban" "你已被匹配系统封禁" "TF_Matchmaking_CantQueue_BanParty" "%s1 目前已被匹配系统封禁。" "TF_Matchmaking_CantQueue_PlacementExhausted" "你不能排队进入此模式,因为你今天进行的定级赛场数已达上限。明天再来吧。" "TF_Matchmaking_CantQueue_PlacementExhaustedParty" "你不能排队进入此模式,因为你的小队中有队员今天进行的定级赛场数已达上限。" "TF_Matchmaking_CantQueue_VerbSingle" "%s1 正在" "TF_Matchmaking_CantQueue_VerbPlural" "%s1 正在" "TF_Matchmaking_CantQueue_NoTicket" "小队中的所有成员都必须拥有使命之旅入场券,才能开始排队。" "TF_Matchmaking_CantQueue_NoMvMCriteria" "选择至少一项任务以进入匹配队列。" "TF_Matchmaking_CantQueue_NoCasualCriteria" "选择至少一张地图以进入匹配队列。" "TF_Matchmaking_OnlyLeaderCanChange" "你不是小队队长,因此无法更改该项设置。" "TF_Matchmaking_OnlyLeaderCanQueue" "你不是小队长,因此不能开始比赛搜索。" "TF_Matchmaking_NoMatchSelected" "你的小队队长还没有选择比赛类型。" "TF_Matchmaking_PartyMember_CasualBanned" "已被休闲匹配模式封禁" "TF_Matchmaking_PartyMember_CompetitiveBanned" "已被竞技匹配模式封禁" "TF_Matchmaking_PartyMember_Leader" "小队队长" "TF_Matchmaking_PartyMember_Offline" "目前离线" "TF_Matchmaking_PartyMember_OutOfDate" "需要重启 TF2 以进行更新" "TF_Competitive_Pass_Beta" "竞技匹配测试版通行证" "TF_Competitive_Pass_Beta_Desc" "参与 2016 年竞技模式测试版的纪念品。感谢你的帮助!" "TF_Competitive_Pass_Beta_Viral_Invite" "竞技匹配测试版通行证" "TF_Competitive_Pass_Beta_Viral_Invite_Desc" "此物品已不能使用。它是 2016 年竞技模式测试版的邀请。测试已经结束了。" "TF_Competitive_Pass" "竞技匹配通行证" "TF_Competitive_Pass_Desc" "用于参加竞技匹配。\n\n不可交易或在市场出售。" "TF_Competitive_RequiresPass_Title" "需要竞技匹配通行证" "TF_Competitive_RequiresPass" "您尚未满足天梯匹配的基本需求。您必须拥有一份竞技匹配测试版通行证,并启用 Steam 令牌手机验证器。" "TF_Competitive_Disconnect" "比赛已经结束。感谢你的参与!" "TF_Competitive_GCDown" "服务器与游戏协调服务器的连接超时。这场比赛已经结束了,现在可以安全地退出。" "TF_Competitive_Friends" "好友" "TF_Competitive_Global" "全球" "TF_Competitive_RankUpTitle" "已达到新等级!" "TF_Competitive_RankUp" "你的等级已到达\n%s1" "TF_Competitive_Abandoned" "一名玩家放弃了比赛并将受到处罚。比赛现已结束,可以安全离开了。" "TF_Competitive_AbandonedTitle" "比赛结束" "TF_Competitive_Stats_Season" "赛季" "TF_Competitive_Stats_Total" "总计" "TF_Competitive_Stats_Match" "最近" "TF_Competitive_GameOver" "游戏将于 %s1 秒内结束。现在可以安全离开。" "TF_Competitive_NoData" "无数据" "TF_Competitive_Stats" "统计数据" "TF_Competitive_RankUpper" "等级:" "TF_Competitive_Next" "下一级:" "TF_Competitive_Ladder" "排名模式:" "TF_Competitive_Games" "游戏:%s1" "TF_Competitive_HighestRank" "最高等级:" "TF_Competitive_Score" "得分:%s1" "TF_Competitive_Kills" "杀敌数:%s1" "TF_Competitive_Damage" "伤害值:%s1" "TF_Competitive_Healing" "治疗量:%s1" "TF_Competitive_Support" "支援得分:%s1" "TF_Competitive_Deaths" "死亡:%s1" "TF_Competitive_Rating" "%s1" "TF_Competitive_Rating_Current" "目前:%s1" "TF_Units_XP" "经验值" "TF_Units_MMR" "MMR" "TF_Competitive_LevelTier1" "等级:%s1" "TF_Competitive_Level" "等级:%s1 声望级别:%s2" "TF_Competitive_Rank" "%s2" "TF_Competitive_RankTitle" "等级" "TF_Competitive_ViewLeaderboards" "排行榜" "TF_Competitive_ViewMatches" "历史记录" "TF_Competitive_Result" "结果" "TF_Competitive_Date" "日期" "TF_Competitive_Map" "地图" "TF_Competitive_KDR" "KD 比" "TF_Competitive_Placements_Multiple" "再赢得 %s1 场比赛就能提升等级!" "TF_Competitive_Placements_Singular" "再赢得 %s1 场比赛就能提升等级!" "TF_XPSource_PositiveFormat" "%s1:+%s2 %s3" "TF_XPSource_NegativeFormat" "%s1:%s2 %s3" "TF_XPSource_NoValueFormat" "%s1" "TF_XPSource_Score" "得分" "TF_XPSource_ObjectiveBonus" "任务目标奖励" "TF_XPSource_CompletedMatch" "比赛完成" "TF_XPSource_GoldMedal" "黄金勋章" "TF_XPSource_SilverMedal" "白银勋章" "TF_XPSource_BronzeMedal" "青铜勋章" "TF_XPSource_Comp_Abandon" "强制退出惩罚" "TF_XPSource_Comp_Win" "比赛胜利" "TF_XPSource_Comp_Loss" "比赛失败" "TF_XPSource_Autobalance_Bonus" "自动平衡奖励" "TF_XPSource_Prestige_Bonus" "声望奖励" "TF_Competitive_MatchHistory_Win" "胜利" "TF_Competitive_MatchHistory_Loss" "失败" "TF_Competitive_MedalsHelp_Title" "出色表现勋章" "TF_Competitive_MedalsHelp_Text" "在比赛结束时,表现特别突出的玩家,将获得勋章。" "TF_Competitive_Welcome_Title" "欢迎来到竞技匹配模式" "TF_Competitive_Welcome_Subtitle" "开始前你需要谨记在心的事项" "TF_Competitive_Welcome_SectionOne_Title" "关于竞技游戏" "TF_Competitive_Welcome_SectionOne_Text" "当你开始排队,准备进入竞技模式比赛时,你会匹配到和你水平近似的玩家们,进行一场 6V6 的比赛。你的水平由等级来反映,而等级与你进行过的每一场竞技模式比赛都有关系。你在比赛中胜利或失败时,你的匹配评级(MMR)就会有所变化,以反映你当前的水平。" "TF_Competitive_Welcome_SectionTwo_Title" "竞技游戏 VS 休闲游戏" "TF_Competitive_Welcome_SectionTwo_Text" " 每场竞技比赛都与玩家的经验有着直接的联系(比赛结果、勋章数量、评价、赛季总分等等),所以你会获得配合更加紧密,对抗更加激烈的游戏体验。" "TF_Competitive_Welcome_SectionThree_Title" "强制退出竞技比赛" "TF_Competitive_Welcome_SectionThree_Text" " 在竞技比赛中放弃你的队友(离开服务器),你就会自动输掉本场比赛。此外,你将进入竞技冷却时间,在相当长的一段时间内,你无法再进行竞技比赛。连续进行强制退出会令冷却时间极大延长。" "TF_Competitive_Welcome_SectionFour_Title" "丢失连接" "TF_Competitive_Welcome_SectionFour_Text" "如果你因任何原因在竞技比赛时丢失连接,在宽限时间之内,你可以重新连接并加入正在进行的比赛。宽限时间一过,你将被自动判为强制退出比赛。" "TF_Competitive_Welcome_SectionFive_Title" "自定义 HUD 注意事项" "TF_Competitive_Welcome_SectionFive_Text" "在使用自定义 HUD 时,请注意检查该 HUD 是否为最新版本。缺少必要元素的自定义 HUD 可能导致界面内容的缺失,或引起游戏不稳定。" "TF_Casual_Explanation_Intro_Title" "休闲匹配模式" "TF_Casual_Explanation_Intro_Body" "欢迎来到休闲匹配模式!在这里你可以选择想玩的游戏模式、追踪你的进度,邀请好友一起进行游戏。" "TF_Casual_Explanation_Rank_Title" "升级" "TF_Casual_Explanation_Rank_Body" "进行休闲模式比赛时,根据比赛结束时的表现,你会获得经验值。经验值不会减少,你的徽章在获得经验值、提升等级时会升级。" "TF_Casual_Explanation_Modes_Title" "选择地图" "TF_Casual_Explanation_Modes_Body" "在这里你可以选择将要匹配进入的地图。你可以快速选择“核心游戏模式”和“其它游戏模式”,或者进一步对每种游戏模式进行挑选,甚至是对每一张地图进行挑选。但是,请注意,选择的地图越少,需要等待匹配的时间可能会越长。" "TF_Casual_Explanation_Party_Title" "创建大厅" "TF_Casual_Explanation_Party_Body" "你可以邀请好友一同参与比赛,把他们邀请到你的大厅里来。" "TF_Casual_Explanation_SaveMaps_Title" "正在保存你的选择" "TF_Casual_Explanation_SaveMaps_Body" "这些按键可以让你储存或恢复你所选择的地图。" "TF_Casual_Explanation_MapsDetails_Title" "关于地图选择" "TF_Casual_Explanation_MapsDetails_Body" "在这里你可以挑选你想要进行游戏的地图。你只会匹配进入你所选择的地图。\n\n地图名称下方的颜色条代表全球正在搜寻该地图的玩家数量,绿色长条表示玩家数量多,灰色长条表示玩家数量少。" "TF_Casual_Tip_Restore" "载入已保存的设置" "TF_Casual_Tip_Save" "保存当前设置" "TF_FindMatchTip_Title" "准备开玩了吗?" "TF_FindMatchTip_Body" "点击此处开始游戏!" "TF_SpecialEvent_Title" "特别活动" "TF_SpecialEvent_Body" "一项特别活动开始啦!点击这里了解关于特别活动游戏模式的更多信息。" "TF_SpecialEventExpiration_Title" "时间有限" "TF_SpecialEventExpiration_Body" "特别活动可不是什么时候都有的,在它结束之前快快参加吧!" "TF_Competitive_Explanation_Intro_Title" "竞技匹配模式" "TF_Competitive_Explanation_Intro_Body" "欢迎来到竞技模式匹配!在这里你可以查看你的比赛历史、你在全球和好友排行榜中的位置或是追踪你的等级。" "TF_Competitive_Explanation_Rank_Title" "等级" "TF_Competitive_Explanation_Rank_Body" "在进行竞技比赛时,你的等级会随着胜利和失败而变化。最新的变化会在等级进度条上高亮显示。" "TF_Competitive_Explanation_History_Title" "历史记录" "TF_Competitive_Explanation_History_Body" "每一场比赛都会留下历史记录条目以供在此处查看。同时你可以点击顶部的按钮,在全球和好友排行榜之间切换。" "TF_Competitive_Explanation_Party_Title" "创建小队" "TF_Competitive_Explanation_Party_Body" "你可以邀请好友一同参与比赛,把他们邀请到你的大厅里来。" "TF_Casual_Welcome_Title" "欢迎来到休闲匹配模式!" "TF_Casual_Welcome_Subtitle" "在你开始之前,还有几件事情…" "TF_Casual_Welcome_Section_One_Title" "关于休闲模式" "TF_Casual_Welcome_Section_One_Text" "当你开始排队,准备进入休闲模式比赛时,你进入你所选择的游戏模式,进行一场 12V12 的比赛。根据你的个人表现,你会获得经验值、等级和徽章。" "TF_Casual_Welcome_Section_Two_Title" "强制退出休闲模式比赛" "TF_Casual_Welcome_Section_Two_Text" "在竞技比赛中放弃你的队友(离开服务器),你就会自动输掉本场比赛,且不会获得经验值。此外,你将进入竞技冷却时间,在相当长的一段时间内,你无法再进行休闲比赛。连续进行强制退出会令冷却时间极大延长。" "TF_Casual_Welcome_Section_Three_Title" "中途加入" "TF_Casual_Welcome_Section_Three_Text" "如果服务器上有空闲位置,玩家可以在游戏中途加入。此外,如果你与服务器的连接丢失,你可以加入正在进行的休闲模式游戏,来避免强制退出。" "TF_Competitive_Requirements" "你不满足使用此功能的要求。\n\n点击查看更多信息。" "TF_PartyMemberState_Singular" "%s1" "TF_PartyMemberState_Plural" "%s1" "TF_PartyMemberState_LastTwo" "%s1 和 %s2" "TF_Competitive_Requirements_Party" "%s1 无法满足使用这项功能的要求。\n\n点击以获得更多信息。" "TF_Competitive_MatchRunning" "你已被分配到了一场强制退出就会带来惩罚的比赛中。请在这场比赛结束后重试。" "TF_Competitive_PartyMatchRunning" "你的小队中有队员被分配到了一场强制退出就会带来惩罚的比赛中,请在它们的比赛结束后重试。" "TF_Competitive_PartyMemberOffline" "你的小队中有一名成员离线了。" "TF_Competitive_PartyMemberOutOfDate" "你的小队中有一名成员需要重启 TF2 以接收最新更新。" "TF_Competitive_MatchTypeDisabled" "这个游戏模式因维护而暂时不可用。" "TF_Competitive_Welcome_Confirm" "明白" "TF_Competitive_Welcome_DontShow" "不再显示此信息" "TF_Competitive_Convars_CantProceed_Title" "请等一下" "TF_Competitive_Convars_CantProceed" "竞技模式需要 DirectX 9 或更高版本。从启动选项中删除 -dxlevel 命令符,然后重启 TF2。" "TF_Competitive_Rank_1" "雇佣兵 I" "TF_Competitive_Rank_2" "雇佣兵 II" "TF_Competitive_Rank_3" "雇佣兵 III" "TF_Competitive_Rank_4" "合同杀手 I" "TF_Competitive_Rank_5" "合同杀手 II" "TF_Competitive_Rank_6" "合同杀手 III" "TF_Competitive_Rank_7" "行刑者 I" "TF_Competitive_Rank_8" "行刑者 II" "TF_Competitive_Rank_9" "行刑者 III" "TF_Competitive_Rank_10" "精英刺客 I" "TF_Competitive_Rank_11" "精英刺客 II" "TF_Competitive_Rank_12" "精英刺客 III" "TF_Competitive_Rank_13" "战争贩子" "TF_Competitive_RankNumber" "等级 %s1" "TF_Competitive_RankTooltipTitle" "竞技等级" "TF_Competitive_RankTooltipDesc" "进行竞技模式游戏可以赢得徽章。徽章同时也是你当前竞技等级的反映。只有当竞技比赛结束时,徽章才会对其它玩家显示。" "TF_Casual_CoreTitle" "核心游戏模式" "TF_Casual_AltTitle" "其它游戏模式" "TF_Casual_ViewMaps" "查看地图" "TF_Casual_MapSelection" "地图选择" "TF_Casual_SelectedMaps_Plural" "已选择 %s1 张地图" "TF_Casual_SelectedMaps_Singular" "已选择 %s1 张地图" "TF_Casual_QueueEstimation" "估计等待时间:%s1" "TF_Casual_QueueEstimation_Good" "短" "TF_Casual_QueueEstimation_OK" "中等" "TF_Casual_QueueEstimation_Bad" "长" // // !! The TF_RichPresence_ keys must be exported to steam when changed, // !! and localization notified. See tf_richpresence_english.txt // // -> In Steam rich presence, include // "TF_RichPresence_Display" "{#TF_RichPresence_State_%state%}" "TF_RichPresence_State_MainMenu" "主菜单" "TF_RichPresence_State_SearchingGeneric" "正在搜索比赛" // -> In Steam rich presence, matchgrouploc_token -> {#TF_RichPresence_MatchGroup_%matchgrouploc%} "TF_RichPresence_State_SearchingMatchGroup" "正在搜索 - %matchgrouploc_token%" "TF_RichPresence_State_PlayingGeneric" "比赛中 - %currentmap%" "TF_RichPresence_State_LoadingGeneric" "正在加入比赛" // -> In Steam rich presence, matchgrouploc_token -> {#TF_RichPresence_MatchGroup_%matchgrouploc%} "TF_RichPresence_State_PlayingMatchGroup" "%matchgrouploc_token% - %currentmap%" // -> In Steam rich presence, matchgrouploc_token -> {#TF_RichPresence_MatchGroup_%matchgrouploc%} "TF_RichPresence_State_LoadingMatchGroup" "正在加入 %matchgrouploc_token%" "TF_RichPresence_State_PlayingCommunity" "社区服务器 - %currentmap%" "TF_RichPresence_State_LoadingCommunity" "正在加入社区服务器" "TF_RichPresence_MatchGroup_Competitive6v6" "竞技模式" "TF_RichPresence_MatchGroup_Casual" "休闲模式" "TF_RichPresence_MatchGroup_SpecialEvent" "特别活动" "TF_RichPresence_MatchGroup_MannUp" "MvM 曼恩奇现" "TF_RichPresence_MatchGroup_BootCamp" "MvM 训练营" "TF_QuickplayBeta_OptIn_Title" "试试“快速游戏(测试版本)”吗?" "TF_QuickplayBeta_OptIn_Message" "您可以与好友一起组建小队,一起寻找游戏服务器。\n\n不会再被匹配到一个空的服务器里去了!" "TF_QuickplayBeta_OptIn_YesButton" "试试看" "TF_QuickplayBeta_OptIn_NoButton" "不,谢谢" "Tip_MvM_1_1" "小提示:侦察兵拥有很大的现金收集范围" "Tip_MvM_1_2" "小提示:升级疯狂的牛奶来使敌方机器人减速" "Tip_MvM_2_1" "小提示:升级你的战旗,使附近的队友获得伤害加成。" "Tip_MvM_3_1" "小提示:升级压缩空气,把携带炸弹的机器人吹到深坑里面去以使炸弹重置;或迫使敌人绕远路。" "Tip_MvM_4_1" "小提示:升级黏性炸弹的杀伤力,用黏弹布下威力强大的陷阱,可快速解决高优先级的目标" "Tip_MvM_5_1" "小提示:购买愤怒升级技能,可使你在命中敌人的同时,击退他们" "Tip_MvM_6_1" "小提示:使用爆击增益水壶的时候,可以暂时地增加步哨枪的开火速度" "Tip_MvM_6_2" "小提示:使用无敌增益水壶时,可以暂时地减少步哨枪受到的伤害" "Tip_MvM_6_3" "小提示:升级你的扳手开火速度,以便快速地维修和升级建筑" "Tip_MvM_7_1" "小提示:医生可以进行医疗枪升级,使自己的增益水壶能力同时作用于被治疗的玩家" "Tip_MvM_8_1" "小提示:升级瓶手道来减缓敌人的行动,并协助队友快速解决高血量敌人" "Tip_MvM_9_1" "小提示:升级你的刀子,使其能穿透巨型机器人的装甲" "Tip_MvM_9_2" "小提示:升级你的电子工兵,使其可以瘫痪一群普通机器人或者使巨型机器人减速" "Tip_MvM_9_3" "小提示:伪装不会被敌方识破。但机器人会察觉到附近的背刺行为,并且会发现着火的间谍" "Tip_MvM_10_1" "小提示:升级与所选择的兵种及武器绑定。第一回合以后一般的退款选项也将取消" "Tip_MvM_10_2" "小提示:在任务中,你需要大量地进行升级,才能抵挡敌人后期的进攻" "Tip_MvM_10_3" "小提示:掉落的现金,如果没有被捡起来的话,会很快消失" "Tip_MvM_10_4" "小提示:在一回合中,收集齐所有掉落的现金,就会获得额外的现金奖励" "Tip_MvM_10_5" "小提示:新的兵种能力可以在“曼恩 VS. 机器”模式下使用。在兵种选择界面可以查看到简要的概述!" "Tip_MvM_10_6" "小提示:地图上蓝色路径标志显示了携带炸弹的机器人的行走路线" "Tip_MvM_10_7" "小提示:如果需要,你可以改变你的武器或者兵种。但是记住,你此前的升级只会保留在之前的武器和兵种上!" "Tip_MvM_10_8" "小提示:机器人携带炸弹的时间越长,其就会变得越强大。" "Tip_MvM_10_9" "小提示:按 '%+use_action_slot_item%' 可以瞬间复活,但是注意,这个功能会随着时间推移越来越昂贵!" "Tip_MvM_10_10" "小提示:增益水壶可以为你提供爆击、爆击以及其他各种效果。在你的动作栏里装备它,然后在升级站购买能量。使用 '%+use_action_slot_item%' 键激活效果!" "Tip_MvM_10_11" "小提示:一枚炸弹就能够摧毁整个设施" "Tip_MvM_10_12" "小提示:携带炸弹的机器人可以被击退。火焰兵的压缩空气,或者是机枪手的怒气,都可以为队友提供一些喘息的空间!" "NewItemMethod_MvMBadgeCompletionReward" "你获得了战利品:" "NewItemMethod_MvMSquadSurplusReward" "你收到了战备补助:" "Attrib_SquadSurplusClaimerAccountID" "%s1 使用了军备补助券" "TF_ScoreBoard_GraphBuyBack" "每回合付费重生数" "TF_ScoreBoard_GraphDeaths" "每回合阵亡次数" "TF_ScoreBoard_GraphCurrency" "每回合现金" "TF_ScoreBoard_Wave" "回合" "TF_ScoreBoard_Upgrade" "升级" "TF_ScoreBoard_UpgradeTarget" "应用于" "TF_ScoreBoard_UpgradeTargetSelf" "自身" "Winpanel_PVE_Evil_Wins" "闯关失败" "Winpanel_PVE_Bomb_Deployed" "炸弹被放置!" // For replay "Stat_BlastDamage" "爆炸伤害" "Stat_DamageTaken" "承受伤害值" "Stat_Crits" "爆击数" "Stat_ShotsHit" "命中次数" "Stat_ShotsFired" "开火次数" "Stat_Damage" "伤害值" "Stat_Captures" "占领数" "Stat_Defenses" "防御数" "Stat_Revenge" "复仇" "Stat_PointsScored" "得分" "Stat_BuildingsDestroyed" "摧毁数" "Stat_Headshots" "爆头数" "Stat_PlayTime" "游戏时间" "Stat_Healing" "治疗量" "Stat_Invulns" "无敌次数" "Stat_KillAssists" "协助杀敌数" "Stat_BackStabs" "背刺数" "Stat_HealthLeached" "生命值窃取量" "Stat_BuildingsBuilt" "建造数" "Stat_MaxSentryKills" "步哨杀敌数" "Stat_Teleports" "传送" "Stat_FiredDamage" "火焰伤害值" "Stat_BonusPoints" "奖励分" // Pyro vs Heavy War "TF_War_Winner_PyroTitle" "火焰队获得了胜利!" "TF_War_Winner_PyroDesc" "火焰队在战争中表现卓越,因此火焰兵将在未来的更新中获得全套的游戏内容大礼包!" "TF_War_EndFutureDate" "战争将于 %s1 结束" "TF_War_EndPastDate" "战争已于 %s1 结束" "TF_War_StandingsTitle" "实时投票结果" "TF_War_YourSide" "(你的阵营)" "TF_War_HowToPlay" "在休闲或竞技模式中获得分数,为你的阵营做出贡献。" "TF_War_FailedToJoin" "无法加入。\n请稍后重试。" "TF_War_JoiningTeam" "正在加入 %s1…" "TF_War_JoinedTeam" "加入了 %s1!" "TF_War_HeavyVsPyro" "机枪手 vs. 火焰兵" "TF_War_ConfirmSideSelection" "你确定要加入 %s1 吗?\n一经选择,不能更改。" "TF_War_HeavyVsPyro_Explanation" "其中一个幸运的职业在未来的更新中得到全套的游戏内容大礼包,包括新武器、平衡调整、新成就!然而,机枪手和火焰兵中,只有一个职业能如此幸运!\n\n现在,你来选择你的阵营(请谨慎选择,一经选择,无法更改)。在大战期间,你所获得的每一分,都会计入所在阵营的总分。哪个兵种最有资格得到更新?用你的子弹投票吧!" "TF_War_HeavyVsPyro_SideHeavy" "机枪队" "TF_War_HeavyVsPyro_SidePyro" "火焰队" "TF_War_NoGC" "无法连接到游戏协调程序。\n\n阵营选择和投票结果查看暂时不可用!" "ShowComic" "查看漫画" "JoinHeavyButton" "选择机枪手" "JoinPyroButton" "选择火焰兵" "OverviewPage_PageTitle" "概览" "OverviewPage_YourKills" "你的击杀数:" "OverviewPage_YourContribution" "你的贡献:" "OverviewPage_LevelLabel" "等级:" "OverviewPage_ProgressBarLabel" "到下一等级的进度" "OverviewPage_GlobalScore" "全球分数" "FriendsLeaderboard_PageTitle" "好友贡献" "TF_ItemDynamicQuest_Use" "检视" "TF_ItemDynamicQuestTool" "配方" "TF_ItemDynamicQuest_Desc" "这项物品给出了所需目标的清单,当你履行了所有的目标时,\n你将会获得清单上所列的生成物。" "TF_ItemDynamic_Quest_Inputs" "以下是必须完成的任务目标。" "TF_ItemDynamic_Quest_Outputs" "完成全部任务目标后,你将得到以下所有物品。" "TF_ItemDynamic_Quest_QuestObjectives" "以下是必须完成的目标。" "Quests" "合同" "QuestNotification_Incoming" "未查看的消息…" "QuestTracker_Pending" "回合结束时即可完成此合同" "QuestTracker_New_CallToAction" "按下 [ %show_quest_log% ] 以查看" "QuestTracker_New_Single" "%s1 个新合同" "QuestTracker_New_Multiple" "%s1 个新合同" "QuestTracker_Complete_Single" "%s1 个合同已履行" "QuestTracker_Complete_Multiple" "%s1 个合同已履行" "QuestTracker_Inactive_Single" "合同目前无效" "QuestTracker_Inactive_Multiple" "%s1 个合同目前无效" "QuestTracker_NoContract" "可用的合同" "QuestTracker_ReadyForTurnIn" "可提交的合同" "Questlog_Track" "追踪" "Questlog_Reward" "奖励" "QuestLog_Title" "合同文件夹" "QuestLog_Title_Halloween" "马拉莫斯的任务卷轴" "QuestLog_BadgeProgress" "摄魂石像鬼升级 %s1" "QuestLog_ContractsCompleted" "马拉莫斯任务完成数" "QuestLog_NoContractsPossible" "目前无正在进行的战役。\n合同不可用。" "QuestLog_NeedPassForContracts" "若要接收合同\n激活一张艰难假日战役通行证。" "QuestLog_NoQuests" "暂时没有可用的合同。\n过段时间再来吧。" "QuestLog_NoContractsPossible_Halloween" "目前无正在进行的战役。\n马拉莫斯的任务不可用。" "QuestLog_NeedPassForContracts_Halloween" "想要接受我马拉莫斯的任务\n你需要一只石——像——鬼——。" "QuestLog_NoQuests_Halloween" "马拉莫斯现在没有任务给你\n过段时间再来吧,凡人。" "Questlog_Progress" "进度" "QuestLog_Active" "激活" "QuestLog_Available" "可完成" "QuestLog_UnidentifiedQuest" "无法识别的合同" "QuestLog_Encoded" "" "QuestLog_Encoded_Merasmus" "" "QuestLog_Identify" "点击以解码" "QuestLog_Identify_Merasmus" "点击解除封印" "QuestLog_TurnIn" "点击以提交" "QuestLog_Identifying" "合同解码中…" "QuestLog_TurningIn" "正在提交结果" "QuestLog_TurningIn_Merasmus" "仪式进行中" "QuestConfirmDiscard_Title" "放弃合同?" "QuestConfirmDiscard_Body" "你确定要放弃这个合同吗?它将被永久删除。" "QuestConfirmEquipLoaners_Title" "装备借用的道具?" "QuestConfirmEquipLoaners_Body" "此操作将用借用来的物品取代装备中的现有物品。您要继续吗?" "QuestDetails_Accept" "确定" "QuestDetails_Discard" "丢弃" "TF_QuestInvalid_Explanation" "此合同目前无效,不能取得点数。无效的原因是:" "TF_QuestInvalid_WrongMap" "你所在游戏的地图不符。" "TF_QuestInvalid_GameMode" "你所在游戏的模式不符。" "TF_QuestInvalid_NotEnoughPlayers" "2 名或以上的玩家才能让合同生效。" "TF_QuestInvalid_WrongClass" "你所选择的兵种不符。" "TF_QuestInvalid_ValveServers" "只有在 Valve 官方服务器上才能取得合同点数。" "TF_QuestInvalid_MatchType" "只能在休闲模式比赛中完成的合同。" "TF_Quest_TurnIn_Title" "提交合同?" "TF_Quest_TurnIn_Text" "你还没有完成全部奖励分数。\n\n你确定要提交合同吗?" "TF_Quest_TurnIn_Ask_Opt_Out" "再也不询问这件事" "TF_Quest_TurnIn_Yes" "提交" "TF_Quest_TurnIn_No" "取消" "TF_Quest_Status_Encoded" "全新!" "TF_Quest_Status_Inactive" "无效" "TF_Quest_Status_ReadyToTurnIn" "已履行" "TF_Quest_RequestLoanerItems" "请求借用物品" "TF_Quest_EquipLoanerItems" "装备借用的物品" "TF_Quest_RequiredItems" "合同所需物品" "TF_Quest_FindServer" "寻找服务器" "TF_Quest_PlayThisMap_Merasmission" "完成这个任务" "TF_QuestExpirationWarning" "过期:%s1" "TF_QuestExpirationWarning_Halloween" "消散:\n%s1\n" "TF_QuestObjective_Explanation" "************\n\n完成以下任意目标以获得合同点数。" "TF_QuestObjective_Explanation_Merasmus" "完成一项马拉莫斯任务,你将收到一件经典的万圣节物品和额外的灵魂作为奖励!\n\n进行以下任意一项活动来获得任务点数。" "QuestPoints_Primary" "主要:" "QuestPoints_Bonus" "奖励:" "QuestPoints_Transmitting" "结果传输中 %s1%" "QuestPoints_ReadyTurnIn" "可以提交" "QuestPoints_Complete" "完成" "QuestPoints0_ObjectiveText" "%s1 合同点数" "QuestPoints1_ObjectiveText" "%s2 %s1 合同点数" "QuestPoints2_ObjectiveText" "%s2 %s1 合同点数" "QuestPoints_BonusRatio_InGame" "奖励进度 %s1:" "QuestPoints_BonusRatio_InMap" "%s1" "QuestPoints0_BarText" "%s1/%s2 合同点数" "QuestPoints1_BarText" "奖励:%s1/%s2 合同点数" "QuestPoints2_BarText" "奖励:%s1/%s2 合同点数" "QuestPoints0_Complete" "新手完成" "QuestPoints1_Complete" "老手完成" "QuestPoints2_Complete" "专家完成" "QuestReport_ContractComplete" "合同完成" "QuestReport_ContractProgress" "合同进度" "QuestReport_CreditsEarned" "+%s1 血色奖券" "QuestReport_Points0Scored" "新手积分 +%s1" "QuestReport_Points1Scored" "老手积分 +%s1" "QuestReport_Points2Scored" "专家积分 +%s1" "QuestReport_ChatNotification_ObjectiveCompleted_Primary" "%s1 完成了 %s2 合同的主要目标!" "QuestReport_ChatNotification_ObjectiveCompleted_Bonus" "%s1 为自己的 %s2 合同完成了一项极难达成的奖励目标。" "QuestObjective_Required_Merasmus" "%s1 任务点数" "QuestObjective_Optional_Merasmus" "(进阶)%s1 任务点数" "QuestPoints_Standard_Merasmus" "%s1/%s2 任务点数" "QuestPoints_Bonus_Merasmus" "奖励:%s1/%s2 任务点数" "TF_QuestMap_Intro_OK" "开始!" "TF_QuestMap_Intro_Title" "合同追踪器" "TF_QuestMap_Intro_Desc" "欢迎使用合同追踪器,通往曼恩公司杀人合同的大门。\n\n将鼠标移动到下面的按钮上,来学习如何使用您的合同追踪器" "TF_QuestMap_Intro_1" "任务追踪器上显示着很多的节点,每个节点内都有不同的合同。点击一个节点,就可以查看含有的合同。点击“激活”就能开始完成合同。处于激活状态的合同数量不能超过 1 个。" "TF_QuestMap_Intro_2" "你可以在休闲模式的比赛中让你的合同取得进展。完成一项目标可以让你获得合同点数(CP)。你必须打完一场比赛才能让进度得到保存!完成主要或奖励目标后,你可以提交合同,从而获得合同的奖励。你可以随时重新激活只完成了部分内容的合同。" "TF_QuestMap_Intro_3" "提交主要和奖励目标可以分别获得物品和星数。星数可以用来激活更多的合同。\n\n完成战役合同还会获得血色奖券,可以用来在佣兵公园纪念品商店购买物品。" "TF_QuestMap_Intro_Step1Button" "选择合同" "TF_QuestMap_Intro_Step2Button" "提交" "TF_QuestMap_Intro_Step3Button" "领取大奖" "TF_QuestMap_NoGC" "正在连接到游戏协调服务器…" "TF_QuestMap_Region_ReturnHint" "右击地图来回到 %s1" "TF_QuestMap_Region_Completed" "已完成:%s1" "TF_QuestMap_Region_Available" "可用:%s1" "TF_QuestMap_RewardCredits" "现金:%s1" "TF_QuestMap_StarsAvailable" "星数:%s1" "TF_QuestMap_StarsGained" "+%s1 星数" "TF_QuestMap_BloodMoneyGained" "+%s1 血色奖券" "TF_QuestMap_BronzeMedals" "新手完成次数:%s1/%s2" "TF_QuestMap_SilverMedals" "老手完成次数:%s1/%s2" "TF_QuestMap_GoldMedals" "专家完成次数:%s1/%s2" "TF_QuestMap_Node_Locked" "锁定" "TF_QuestMap_Node_Available" "可用" "TF_QuestMap_Node_Active" "进行中" "TF_QuestMap_Node_PartiallyCompleted" "已完成" "TF_QuestMap_Node_FullyCompleted" "全部\n完成" "TF_QuestMap_Legend_Title" "传奇" "TF_QuestMap_Credit_Received" "你收到了一把解密密钥。" "TF_QuestMap_RewardStore_Title" "佣兵公园纪念品商店" "TF_QuestMap_RewardStore_Desc" "在这里把你从血汗中挣来的血色奖券花掉吧。完成合同可以获得血色奖券。" "TF_QuestMap_RewardStore_ConfirmPurchase_Title" "购买?" "TF_QuestMap_RewardStore_ConfirmPurchase_Body" "你确定要花费 %s1 血色奖券购买 %s2 吗?" "TF_QuestMap_RewardStore_LimitedQuantity" "限量供应!剩余 %s1 个。" "TF_QuestMap_Map_Title" "地图" "TF_QuestMap_Power" "电源" "TF_QuestMap_StarsTotalTooltip" "总星数" "TF_QuestMap_StarsAvailableTooltip" "可用的星数,用来解锁合同节点" "TF_QuestMap_BloodMoney" "血色奖券。可以在佣兵公园纪念品商店购买物品。" "TF_QuestMap_Tooltip_QuestSelect" "选择这个合同会使其它合同不可用。" "TF_QuestMap_Tooltip_TurnIn" "你必须完成下一个类别内的点数,才能兑换奖品。" "TF_QuestMap_Tooltip_Redeem" "你必须完成至少一个类别内的点数,才能兑换奖品。" "TF_QuestMap_Tooltip_NotEnoughCredits" "你没用足够的解密密钥来激活该合同。系统每天会自动授予你一把解密密钥。" "TF_QuestMap_Tooltip_NotYetUnlocked" "你尚未达到解锁该合同的要求。" "TF_QuestMap_Tooltip_RequirePass" "你必须获得并激活战役通行证才能解锁这个合同。" "TF_QuestMap_Back" "<< 返回" "TF_QuestView_Unlock" "解锁" "TF_QuestView_ConfirmSelect_Title" "解锁?" "TF_QuestView_ConfirmSelect_Multiple" "激活该合同会使其他合同永久不可用。\n\n你确定要选择该合同吗?" "TF_QuestView_FindMatch" "寻找比赛" "TF_QuestView_Choose" "点击激活此合同" "TF_QuestView_Objectives" "目标" "TF_QuestView_Rewards" "奖励" "TF_QuestView_Reward_Claimed" "已领取" "TF_QuestView_Deactivate" "中止" "TF_QuestView_Accept" "激活" "TF_QuestView_ReAccept" "重新激活" "TF_QuestView_Reward" "完成此合同要求的点数就能获得:" "TF_QuestView_RedeemReward" "兑换" "TF_QuestView_RewardRedeemed" "你之前从这个合同中获得了:" "TF_QuestView_Requirements" "你还没有达到激活此节点的要求。" "TF_QuestView_Requirement_NodeState" "指向此节点的所有节点的合同,其主要目标必须全部完成。" "TF_QuestView_Requirements_Or" "或 %s1" "TF_QuestView_Requirements_And" " 和 %s1" "TF_QuestView_Requirements_StarCount" "这个节点需要 %s1 或更多的星数才能解锁,但你的星数只有 %s2。完成合同中主要和奖励目标可以分别获得星数。" "TF_QuestView_CreditCost" "需要消耗 1 把解密密钥来激活该合同" "TF_QuestView_RewardsInfo" "完成主要目标后,你可以提交这个合同以获取在此列出的奖励。" "TF_QuestView_ContractChosenInfo" "点击“寻找比赛”键来寻找一场比赛,即可着手履行你的合同。" "TF_QuestView_SingleContractsInfo" "把鼠标移到合同上,可以获取更多信息。点击“激活”就能开始完成合同。" "TF_QuestView_MultipleContractsInfo" "这个节点有多个合同可用,而你需要选择想要着手履行的合同。选择了合同以后,其他合同将变为不可用。\n\n将鼠标移到每个合同的上面以查看合同目标。点击合同进行激活。" "TF_QuestView_ActiveContractInfo" "当合同处于激活状态时,你可以取得合同的进展。\n\n你可以点击“激活”键来选择想要的合同。" "TF_QuestView_ObjectivesInfo" "这些是合同的目标。完成主要目标允许你提交合同,从而获得奖励并解锁邻近的合同。" "TF_QuestView_TurnInSuccess" "已接受" "TF_QuestView_TurnInFailure" "错误" "TF_WhoDropped" "由 %s1 掉落" "TF_OthersGun" "%s1 的\n%s2" "TF_HalloweenSpell_Paint_1" "万圣节魔咒:腐色缠身" "TF_HalloweenSpell_Paint_1_Desc" "拥有这不科学的禁断之漆吧!\n此染漆将可用于所有可染色的物品。" "TF_HalloweenSpell_Paint_1_Attr" "腐色缠身" "TF_HalloweenSpell_Paint_2" "万圣节魔咒:死亡之作" "TF_HalloweenSpell_Paint_2_Desc" "拥有这不科学的禁断之漆吧!\n此染漆将可用于所有可染色的物品。" "TF_HalloweenSpell_Paint_2_Attr" "死亡之作" "TF_HalloweenSpell_Paint_3" "万圣节魔咒:腐花乱舞" "TF_HalloweenSpell_Paint_3_Desc" "拥有这不科学的禁断之漆吧!\n此染漆将可用于所有可染色的物品。" "TF_HalloweenSpell_Paint_3_Attr" "腐花乱舞" "TF_HalloweenSpell_Paint_4" "万圣节魔咒:诡异色谱" "TF_HalloweenSpell_Paint_4_Desc" "拥有这不科学的禁断之漆吧!\n此染漆将可用于所有可染色的物品。" "TF_HalloweenSpell_Paint_4_Attr" "诡异色谱" "TF_HalloweenSpell_Paint_5" "万圣节魔咒:不吉腐斑" "TF_HalloweenSpell_Paint_5_Desc" "拥有这不科学的禁断之漆吧!\n此染漆将可用于所有可染色的物品。" "TF_HalloweenSpell_Paint_5_Attr" "不吉腐斑" "TF_HalloweenSpell_VoiceScout" "万圣节魔咒:侦察兵的似鬼咆哮" "TF_HalloweenSpell_VoiceScout_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在侦察兵的帽子上。" "TF_HalloweenSpell_VoiceSniper" "万圣节魔咒:狙击手的低沉乡音" "TF_HalloweenSpell_VoiceSniper_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在狙击手的帽子上。" "TF_HalloweenSpell_VoiceSoldier" "万圣节魔咒:士兵的隆隆狂吠" "TF_HalloweenSpell_VoiceSoldier_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在士兵的帽子上。" "TF_HalloweenSpell_VoiceDemo" "万圣节魔咒:爆破手的垂死哑叫" "TF_HalloweenSpell_VoiceDemo_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在爆破手的帽子上。" "TF_HalloweenSpell_VoiceMedic" "万圣节魔咒:医生的悚然尖叫" "TF_HalloweenSpell_VoiceMedic_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在医生的帽子上。" "TF_HalloweenSpell_VoiceHeavy" "万圣节魔咒:机枪手的无底低音" "TF_HalloweenSpell_VoiceHeavy_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在机枪手的帽子上。" "TF_HalloweenSpell_VoicePyro" "万圣节魔咒:火焰兵的神秘呻吟" "TF_HalloweenSpell_VoicePyro_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在火焰兵的帽子上。" "TF_HalloweenSpell_VoiceSpy" "万圣节魔咒:间谍的怪异呢喃" "TF_HalloweenSpell_VoiceSpy_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在间谍的帽子上。" "TF_HalloweenSpell_VoiceEngineer_Desc" "这些魔咒将会佣兵们的声线比原来性感 4%,同时诡异程度是原来的 130% - 除了侦察兵,他的声线会因为这个魔咒减少 5% 的性感度\n这个魔咒可以施加在工程师的帽子上。" "TF_HalloweenSpell_Footprints_1" "万圣节魔咒:团队色脚印" "TF_HalloweenSpell_Footprints_1_Desc" "这些颜色不会“跑”——事实上,是会的。\n这个魔咒可以应用于任何帽子类物品。" "TF_HalloweenSpell_Footprints_1_Attr" "团队色脚印" "TF_HalloweenSpell_Footprints_8421376" "万圣节魔咒:腐绿脚印" "TF_HalloweenSpell_Footprints_8421376_Desc" "这些颜色不会“跑”——事实上,是会的。\n这个魔咒可以应用于任何帽子类物品。" "TF_HalloweenSpell_Footprints_8421376_Attr" "腐绿脚印" "TF_HalloweenSpell_Footprints_3100495" "万圣节魔咒:苍白的尸体脚印" "TF_HalloweenSpell_Footprints_3100495_Desc" "这些颜色不会“跑”——事实上,是会的。\n这个魔咒可以应用于任何帽子类物品。" "TF_HalloweenSpell_Footprints_3100495_Attr" "苍白的尸体脚印" "TF_HalloweenSpell_Footprints_5322826" "万圣节魔咒:怒紫脚印" "TF_HalloweenSpell_Footprints_5322826_Desc" "这些颜色不会“跑”——事实上,是会的。\n这个魔咒可以应用于任何帽子类物品。" "TF_HalloweenSpell_Footprints_5322826_Attr" "怒紫脚印" "TF_HalloweenSpell_Footprints_13595446" "万圣节魔咒:腐烂的橙色脚印" "TF_HalloweenSpell_Footprints_13595446_Desc" "这些颜色不会“跑”——事实上,是会的。\n这个魔咒可以应用于任何帽子类物品。" "TF_HalloweenSpell_Footprints_13595446_Attr" "腐烂的橙色脚印" "TF_HalloweenSpell_Footprints_8208497" "万圣节魔咒:淤青色的脚印" "TF_HalloweenSpell_Footprints_8208497_Desc" "这些颜色不会“跑”——事实上,是会的。\n这个魔咒可以应用于任何帽子类物品。" "TF_HalloweenSpell_Footprints_8208497_Attr" "淤青色的脚印" "TF_HalloweenSpell_Footprints_2" "万圣节魔咒:无头骑士马蹄印" "TF_HalloweenSpell_Footprints_2_Desc" "这些颜色不会“跑”——事实上,是会的。\n这个魔咒可以应用于任何帽子类物品。" "TF_HalloweenSpell_Footprints_2_Attr" "无头骑士马蹄印" "TF_HalloweenSpell_DeathGhosts_1" "万圣节魔咒:驱邪符咒" "TF_HalloweenSpell_DeathGhosts_1_Desc" "屈服于这致命之力吧! \n这魔咒可施加在任何会造成伤害的武器上。" "TF_HalloweenSpell_PumpkinRockets" "万圣节魔咒:南瓜火箭" "TF_HalloweenSpell_PumpkinRockets_Desc" "死亡还不足以震慑你的敌人吗?那就用这些特殊的万圣节魔咒攻击他们吧!\n这个魔咒可以施加在任何火箭发射器上" "TF_HalloweenSpell_PumpkinSentryRockets" "万圣节魔咒:步哨枪四倍速南瓜弹" "TF_HalloweenSpell_PumpkinSentryRockets_Desc" "死亡还不足以震慑你的敌人吗?那就用这些特殊的万圣节魔咒攻击他们吧!\n这个魔咒可以施加在任何扳手上" "TF_HalloweenSpell_PumpkinGrenades" "万圣节魔咒:葫芦手榴弹" "TF_HalloweenSpell_PumpkinGrenades_Desc" "死亡还不足以震慑你的敌人吗?那就用这些特殊的万圣节魔咒攻击他们吧!\n这个魔咒可以施加在任何爆破手的爆破武器上" "TF_HalloweenSpell_PyroFire_1" "万圣节魔咒:幽灵火焰" "TF_HalloweenSpell_PyroFire_1_Desc" "死亡还不足以震慑你的敌人吗?那就用这些特殊的万圣节魔咒攻击他们吧!\n这个魔咒可以施加在任何火焰喷射器上" "ItemPreview_Confirm" "你确认要试用这个物品吗?\n你可以免费试用一周时间,然后试用物品就会过期。\n在试用期的任何时间购买此物品可享受25%的优惠。\n(仅在此物品不参与其它促销时有效)" "ItemPreview_PreviewStartedTitle" "成功!" "ItemPreview_PreviewStartedText" "这项物品已经加入您的背包中。您将可以试用一周时间,然后这项物品就会过期。祝您玩得高兴!" "ItemPreviewDialogTitle" "%s1" "ItemPreview_PreviewStartFailedTitle" "无法测试物品" "ItemPreview_PreviewStartFailedText" "您必须等待这次试用期结束之后才能开始另一次试用。您可以在:\n%date_time% 开始下一次试用。" "TF_PreviewDiscount" "立即购买!" "TF_PreviewItem_Expired" "你的 %item_name% 试用期已结束!" "TF_PreviewItem_Expired_Title" "试用期已过" "TF_Previewitem_Expired_Text" "您的 %item_name% 试用期已结束。这件物品已经被移除。 如果您在接下来的24小时内购买此物品,且此物品不参与其它促销活动的话,您仍可享受 25% 的优惠——或者您可以试试其他物品!" "TF_PreviewItem_BuyIt" "立即购买!" "TF_PreviewItem_NotNow" "以后再说" "TF_PreviewItem_ItemBought" "您的测试版物品 %item_name% 已经由永久版所替代!" "TF_NoSelection" "没有选择任何东西" "TF_Popularity_Rank" "#%s1" "ItemPreview_AlreadyPreviewTitle" "获得优惠!" "ItemPreview_AlreadyPreviewText" "您已开始了这个物品的试用。如果您在试用期内购买它,可享受25%的优惠!仅在此物品不参与其它促销时有效。" "TF_Items_All" "所有物品" "TF_Items_Scout" "侦察兵物品" "TF_Items_Sniper" "狙击手物品" "TF_Items_Soldier" "士兵物品" "TF_Items_Demoman" "爆破手物品" "TF_Items_Medic" "医生物品" "TF_Items_Heavy" "机枪手物品" "TF_Items_Pyro" "火焰兵物品" "TF_Items_Spy" "间谍物品" "TF_Items_Engineer" "工程师物品" //---------------------------------------------------------------------------------------- // SteamWorkshop "TF_SteamWorkshop_Title" "为了 TF2 的未来,投稿!" "TF_SteamWorkshop_Desc" "创建提交新物品,或对他人提交的物品评论、打分。如果您对某项物品评价很高,也许你就能够在游戏里看到它。如果您的作品被游戏选用,您还能从物品销售额中分一杯羹。\n\n向 Steam 创意工坊提交作品即代表您同意法律协议。" "TF_SteamWorkshop_Publish" "发布新物品" "TF_SteamWorkshop_LearnHow" "了解更多" "TF_SteamWorkshop_Instructions" "说明" "TF_SteamWorkshop_YourItems" "你的物品:" "TF_SteamWorkshop_ViewPublished" "查看所有" "TF_SteamWorkshop_Edit" "编辑" "TF_SteamWorkshop_View" "查看" "TF_SteamWorkshop_Delete" "删除" "TF_SteamWorkshop_Test" "载入测试地图" "TF_SteamWorkshop_Legal" "查看法律协议" "TF_SteamWorkshop_Images" "图像文件(*.jpg、*.tga、*.png)" "TF_SteamWorkshop_AcceptableFiles" "压缩文件 (*.zip)" "TF_SteamWorkshop_AcceptableFilesMaps" "地图文件(*.bsp)" "TF_SteamWorkshop_Tag_Headgear" "头饰" "TF_SteamWorkshop_Tag_Weapon" "武器" "TF_SteamWorkshop_Tag_Misc" "其他" "TF_SteamWorkshop_Tag_SoundDevice" "耳机" "TF_SteamWorkshop_Tag_Halloween" "万圣节" "TF_SteamWorkshop_Tag_Taunt" "嘲讽" "TF_SteamWorkshop_Tag_UnusualEffect" "稀有特效" "TF_SteamWorkshop_Tag_WarPaint" "战绘" "TF_SteamWorkshop_Tag_Night" "午夜" "TF_SteamWorkshop_Tag_Smissmas" "圣诞" "TF_SteamWorkshop_Tag_Jungle" "丛林" "TF_SteamWorkshop_Tag_CTF" "夺旗" "TF_SteamWorkshop_Tag_CP" "控制点" "TF_SteamWorkshop_Tag_Escort" "推车" "TF_SteamWorkshop_Tag_Arena" "竞技场" "TF_SteamWorkshop_Tag_EscortRace" "推车竞赛" "TF_SteamWorkshop_Tag_Koth" "山丘之王" "TF_SteamWorkshop_Tag_AttackDefense" "进攻/防御" "TF_SteamWorkshop_Tag_Specialty" "特别" "TF_SteamWorkshop_Tag_SD" "速递" "TF_SteamWorkshop_Tag_RobotDestruction" "毁灭机器人" "TF_SteamWorkshop_Tag_MVM" "曼恩 vs. 机器" "TF_SteamWorkshop_Tag_Powerup" "曼恩之力" "TF_SteamWorkshop_Tag_Medieval" "中世纪" "TF_SteamWorkshop_Tag_PassTime" "手球时刻" "TF_SteamWorkshop_PopulatingList" "正在检索已发布的 Steam 创意工坊物品列表。" "TF_SteamWorkshop_Error" "错误" "TF_SteamWorkshop_ErrorText" "与 Steam 创意工坊服务器通信时出现问题。" "TF_SteamWorkshop_DeletingFile" "正在删除 Steam 创意工坊物品。" "TF_SteamWorkshop_CannotDeleteFile" "这件 Steam 创意工坊的物品正在被使用,所以现在不能删除。" "TF_SteamWorkshop_Timeout" "从 Steam 创意工坊获取信息时连接超时。" "TF_SteamWorkshop_DeleteConfirmTitle" "删除文件" "TF_SteamWorkshop_DeleteConfirmText" "你确定要从 Steam 创意工坊中删除这个物品吗?" "TF_SteamWorkshop_BrowseTheWorkshop" "浏览创意工坊" "TF_PublishFile_Title" "发布文件" "TF_PublishFile_Tags" "标签:" "TF_PublishFile_Preview" "预览图像:" "TF_PublishFile_Browse" "浏览..." "TF_PublishFile_Maps" "地图…" "TF_PublishFile_Other" "其他…" "TF_PublishFile_Cosmetics" "装饰品…" "TF_PublishFile_TitleLabel" "标题:" "TF_PublishFile_DescLabel" "描述:" "TF_PublishFile_FileLabel" "文件:" "TF_PublishFile_Publish" "发布" "TF_PublishFile_Error" "错误" "TF_PublishFile_NoFileSelected" "<未选择文件>" "TF_PublishFile_Optional" "< 可选 >" "TF_PublishFile_PreviewDesc" "点击下方的“浏览”来选择一张预览图片。\n\n\n图片会被自动转换为256x256像素的JPG文件。" "TF_PublishFile_BrowseDesc" "使用上方的按钮选择用于上传到 Steam 创意工坊的文件。装饰品和其他上传文件必须为 .zip 格式。地图上传文件必须为 .bsp 格式。" "TF_PublishFile_kFailedToPublishFile" "无法发布文件!检查看是否存在名称相同的其他物品。" "TF_PublishFile_kFailedToPrepareFile" "准备地图失败。确保你已经选择了有效的 BSP 文件。" "TF_PublishFile_kFailedToUpdateFile" "无法更新发布的文件!" "TF_PublishFile_kSteamCloudNotAvailable" "无法连接至 Steam 云!" "TF_PublishFile_kSteamExceededCloudQuota" "你已超出 Steam 云的配额!" "TF_PublishFile_kFailedToWriteToSteamCloud" "无法将文件发布到 Steam 云!" "TF_PublishFile_kFileNotFound" "找不到要发布的文件。" "TF_PublishFile_kNeedTitleAndDescription" "你需要同时指定标题和描述。" "TF_PublishFile_kFailedFileValidation" "文件验证失败。" "TF_PublishFile_kFailedFileTooLarge" "上传的文件在压缩后不能大于 200 MB。" "TF_PublishFile_kFailedFileNotFound" "找不到文件。" "TF_PublishFile_kFailedUserModifiedFile" "文件在验证程序结束后被手动修改。请使用输入工具再次验证一遍。" "TF_PublishFile_kInvalidMapName" "无效的地图名。地图名必须以 cp_foo.bsp 的形式用小写字母命名" "TF_PublishFile_Publishing" "正在发布文件,请稍候..." "TF_PublishFile_Updating" "正在更新文件,请稍候..." "TF_PublishedFiles_Browse" "浏览" "TF_PublishedFiles_Files" "文件:" "TF_PublishedFiles_Add" "添加" "TF_PublishedFiles_Delete" "删除" "TF_PublishedFiles_Edit" "编辑" "TF_PublishedFiles_Refresh" "刷新" "TF_ImportFile_Title" "导入项目" "TF_ImportFile_NameLabel" "物品名称" "TF_ImportFile_WorkshopIDLabel" "创意工坊 ID" "TF_ImportFile_TypeLabel" "物品类型" "TF_ImportFile_EquipRegionLabel" "装备区域" "TF_ImportFile_Models" "种类:" "TF_ImportFile_Bodygroups" "身体区域:" "TF_ImportFile_Browse" "浏览" "TF_ImportFile_LOD0" "高细节层次" "TF_ImportFile_LOD1" "中等细节层次" "TF_ImportFile_LOD2" "低细节层次" "TF_ImportFile_Skins" "皮肤:" "TF_ImportFile_RedSkin" "红队" "TF_ImportFile_RedSkinShort" "红队" "TF_ImportFile_BluSkin" "蓝队(可选)" "TF_ImportFile_BluSkinShort" "蓝队" "TF_ImportFile_AnimationProp" "道具:(可选)" "TF_ImportFile_AnimationSource" "动画" "TF_ImportFile_AnimationVCD" "VCD(可选)" "TF_ImportFile_AnimationDuration" "嘲讽时长:%s1" "TF_ImportFile_CustomSkin" "自定义" "TF_ImportFile_Paintable0" "VMT1 着色" "TF_ImportFile_Paintable1" "VMT2 着色" "TF_ImportFile_EditVMT0" "编辑 VMT1" "TF_ImportFile_EditVMT1" "编辑 VMT2" "TF_ImportFile_Preview" "预览" "TF_ImportFile_Build" "完成" "TF_ImportFile_LoadSessionFileType" "*.txt,*.zip" "TF_ImportFile_SaveSessionFileType" "*.txt" "TF_ImportFile_IconLabel" "背包图标" "TF_ImportFile_SelectImage" "选择图片" "TF_ImportFile_SelectImageDesc" "背包图标不得超过此预览框的边界。图片分辨率至少为512x512像素。" "TF_ImportFile_IconFileType" "512x512 图像(*.tga,*.psd)" "TF_ImportFile_SelectModel" "选择模型" "TF_ImportFile_ModelFileType" "*.smd,*.dmx,*.fbx" "TF_ImportFile_SelectAnimationSource" "选择动画" "TF_ImportFile_AnimationSourceFileType" "*.smd,*.dmx,*.fbx" "TF_ImportFile_SelectAnimationVCD" "选择动画 VCD" "TF_ImportFile_AnimationVCDFileType" "*.vcd" "TF_ImportFile_ModelDetails" "多边形数 %triangleCount%,材质数 %materialCount%" "TF_ImportFile_SelectMaterial" "选择材质" "TF_ImportFile_MaterialFileType" "*.tga,*.psd" "TF_ImportFile_MaterialDetails" "宽高 %width%x%height% 通道 %channels%" "TF_ImportFile_SelectClassTitle" "选择兵种" "TF_ImportFile_SelectClass" "请先选择一个兵种。" "TF_ImportFile_InvalidManifest" "scripts/itemtest_manifest.txt 的声明无效" "TF_ImportFile_Advanced" "高级" "TF_ImportFile_EditQC" "编辑 QC" "TF_ImportFile_EditQCI" "编辑 QCI" "TF_ImportFile_QCMissingText" "你的 QC 缺失所需文本:%text%" "TF_ImportFile_QCUnsupportedText" "你的 QC 包含不支持的文本:%text%" "TF_ImportFile_BuildFailed" "建模失败" "TF_ImportFile_BuildFailedNoSDK" "找不到 Source SDK。你安装了吗?如果是第一次安装,请运行一次 Source SDK,重启 Steam 后再来尝试。" "TF_ImportFile_BuildFailedNoName" "你必须指定物品名称" "TF_ImportFile_BuildFailedNoType" "你必须指定物品类别" "TF_ImportFile_BuildFailedNoModels" "你必须选定模型" "TF_ImportFile_BuildFailedNumLODMismatch" "细节层次数不相符!所有兵种必须拥有相同数量的细节层次" "TF_ImportFile_BuildFailedNoMaterials" "皮肤输入缺失纹理!所有的皮肤输入必须指定纹理" "TF_ImportFile_BuildFailedNumMaterialMismatch" "材质层次数不相符!相同细节层次下的模组必须拥有相同数量的材质数" "TF_ImportFile_BuildFailedNoBackpackIcon" "你必须选定一个背包图标" "TF_ImportFile_BuildFailedBadName" "物品名称必须为一个或以上的英文单词" "TF_ImportFile_BuildFailedBadType" "未知的物品类别" "TF_ImportFile_BuildFailedBadModel" "无法载入模型 %file%" "TF_ImportFile_BuildFailedBadMaterialType" "模型具有的材质太多 (目前最多支持 2 个)" "TF_ImportFile_BuildFailedBadMaterial" "无法载入材质 %file%" "TF_ImportFile_BuildFailedMaterialMissingShader" "材质 %file% 缺失着色 VertexlitGeneric" "TF_ImportFile_BuildFailedMaterialMissingCloak" "材质 %file% 缺少隐形效果 (具体见标准文件 standard.vmt)" "TF_ImportFile_BuildFailedMaterialMissingBurning" "材质 %file% 缺少燃烧效果 (具体见标准文件 standard.vmt)" "TF_ImportFile_BuildFailedMaterialMissingJarate" "材质 %file% 缺少瓶手道效果 (具体见标准文件 standard.vmt)" "TF_ImportFile_BuildFailedMaterialMissingPaintable" "材质 %file% 缺失上色参数(请参照 standard.vmt 为例)" "TF_ImportFile_BuildFailedMissingModel" "%class% 缺少高细节模型" "TF_ImportFile_BuildFailedNeedMoreLOD" "%file% 太复杂了,必须指定为 %lod%" "TF_ImportFile_BuildFailedComplexModel" "模型 %file% 现在含有 %count% 个三角形,可最多含有 %limit% 个三角形。" "TF_ImportFile_BuildFailedBadImage" "无法载入图片 %file%" "TF_ImportFile_BuildFailedNoWorkshopID" "你必须指定你要提交的作品的创意工坊 ID" "TF_ImportFile_PreviewFailed" "无法建立预览数据" "TF_ImportFile_ImageUnsupportedFileType" "无法载入 %file%\n不支持的文件类型" "TF_ImportFile_ImageResolutionOverLimit" "无法载入 %file%\n分辨率必须小于 %width%x%height%" "TF_ImportFile_ImageResolutionNotPowerOf2" "无法载入 %file%\n分辨率必须为 2 的幂" "TF_ImportFile_BuildFailedNoTaunts" "你必须指定嘲讽来源" "TF_ImportFile_BuildFailedBadVCD" "在验证 VCD 的过程中发生错误。" "TF_ImportFile_BuildFailedVCDMissingEventSequence" "VCD 事件序列丢失。" "TF_ImportFile_BuildFailedVCDEventSequenceTooLong" "VCD 拥有的事件序列结束时间超出系统所允许的 5 秒最大时间。" "TF_ImportFile_LoadFailed" "载入失败" "TF_ImportFile_LoadFailedBadFile" "无法载入 %file%" "TF_ImportFile_LoadFailedTooManyBones" "无法读取 %file%\n上传文件拥有 %count% 个自定义骨骼,最多只能有 %limit% 个自定义骨骼。\n自定义骨骼:%custom_bones%" "TF_ImportFile_LoadFailedTooManyMaterials" "无法读取 %file%\n上传文件拥有 %count% 个材质,最多只能有 %limit% 个材质" "TF_ImportFile_LoadFailedMaterialCountMismatch" "无法读取 %file%\n材质数与细节层次不相符" "TF_ImportFile_LoadFailedBadIconResolution" "无法读取 %file%\n图标分辨率必须为 512x512" "TF_ImportFile_LoadFailedImageNot32Bits" "图标图像必须是 32 位且含有图标轮廓的 alpha 遮罩" "TF_ImportFile_LoadFailedImageDoesNotFitInsideSafeZone" "图标图像与 512x328 的安全区不符。背包图标上下剪裁至 512x328。上下两边 512x92 像素区域的 alpha 通道必须为黑色(RGBA 0 0 0 0)。" "TF_ImportFile_LoadFailedBadIconBackground" "没有阿尔法遮罩的背景像素须为黑色(RGB 0 0 0)。" "TF_ImportFile_LoadFailedAnimationTooLong" "来自 %file% 的动画持续时长为 %current_anim_duration% 秒。无法超过 %max_anim_duration% 秒。" "TF_ImportFile_SaveFailed" "保存失败" "TF_ImportFile_SaveFailedBadFile" "无法保存 %file%" "TF_ImportFile_SelectFile" "导入创意工坊 zip 压缩文件或会话清单" "TF_ImportFile_ImportCompleteTitle" "工作完成!" "TF_ImportFile_ImportComplete" "你的项目已经保存至 %file% 并已准备上传。" "TF_ItemPrefab_backpack" "背包" "TF_ItemPrefab_beard" "胡子" "TF_ItemPrefab_misc" "饰品" "TF_ItemPrefab_grenades" "榴弹" "TF_ItemPrefab_hat" "帽子" "TF_ItemPrefab_taunt" "嘲讽" "TF_ImportPreview_LoadoutLabel" "配置" "TF_ImportPreview_PoseLabel" "姿势" "TF_ImportPreview_PoseREF" "绑定姿势" "TF_ImportPreview_PoseSTAND" "站立" "TF_ImportPreview_PoseCROUCH" "蹲下" "TF_ImportPreview_PoseRUN" "奔跑" "TF_ImportPreview_ActionLabel" "动作" "TF_ImportPreview_Action0" "大笑" "TF_ImportPreview_Taunt" "嘲讽" "TF_ImportPreview_EffectLabel" "效果" "TF_ImportPreview_Effect0" "无" "TF_ImportPreview_Effect1" "无敌状态" "TF_ImportPreview_Effect2" "瓶手道" "TF_ImportPreview_Effect3" "燃烧" "TF_ImportPreview_Refresh" "刷新" "TF_ImportFile_PreviewExplanation_Title" "预览" "TF_ImportFile_PreviewExplanation_Text" "左击:旋转在角色周围r\nShift+左击:将视角四处平移\n右击:放大和缩小\n点击肖像重设视角。" "TF_ImportFile_OptionsExplanation_Title" "选项" "TF_ImportFile_OptionsExplanation_Text" "观看你的角色各种有个性的姿势!" "TF_ImportFile_AdvancedExplanation_Title" "高级" "TF_ImportFile_AdvancedExplanation_Text" "想要进一步调整,您可以自定义模型和材质参数,然后点击“刷新”键以查看更改。" "TF_ImportFile_Verify" "确认" "TF_ItemSkinType_0" "所有团队" "TF_ItemSkinType_1" "特定团队" "TF_ImportFile_SwapVMT" "替换 VMT" "TF_ImportFile_Warning" "警告!" "TF_ImportFile_Warning_BaseAlphaMask" "使用正常地图时,基础 alpha 遮罩将不会在材质中生效,使用正常地图 alpha 遮罩代替" "TF_ImportFile_NotCompatible" "您的游戏文件与新版本的导入工具不兼容。请验证并更新游戏文件。" // // GAME-SPECIFIC REPLAY STRINGS // "Replay_Team0" "红队" "Replay_Team1" "蓝队" "AbuseReport_QueueCommandName" "截取 Steam 违规截图" "AbuseReport_DialogTitle" "提交 Steam 违规报告" "AbuseReport_PlayerLabel" "玩家:" "AbuseReport_Player" "违规玩家" "AbuseReport_GameServer" "违规服务器" "AbuseReport_ContentLabel" "不当内容:" "AbuseReport_CategoryLabel" "违规类别:" "AbuseReport_NoAvatar" "(玩家没有头像图像)" "AbuseReport_NoCustomTextures" "(玩家没有任何具有贴图的物品)" "AbuseReport_DescriptionLabel" "描述:" "AbuseReport_Submit" "提交" "AbuseReport_Discard" "丢弃" "AbuseReport_SaveForLater" "稍后完成" "AbuseReport_SelectOne" "-- 选择 --" "AbuseReport_Notification" "违规报告完成提交准备" "AbuseReport_Notification_Help" "按下 [ %cl_trigger_first_notification% ] 立刻提交举报。\n按下 [ %cl_decline_first_notification% ] 暂不提交。" "AbuseReport_ContentAvatarImage" "头像图片" "AbuseReport_ContentPlayerName" "玩家名称" "AbuseReport_ContentItemDecal" "物品贴图" "AbuseReport_ContentChatText" "聊天文本" "AbuseReport_ContentCheating" "作弊" "AbuseReport_ContentOther" "其他" "AbuseReport_TypeSpam" "垃圾邮件" "AbuseReport_TypeAdvertisement" "广告" "AbuseReport_TypeLanguage" "语言" "AbuseReport_TypeAdultContent" "成人内容" "AbuseReport_TypeHarassment" "言语骚扰" "AbuseReport_TypeProhibited" "被禁止" "AbuseReport_TypeSpoofing" "欺骗" "AbuseReport_TypeCheating" "欺诈" "AbuseReport_TypeInappropriate" "不恰当" "AbuseReport_TypeOther" "其他" "AbuseReport_Busy" "正在提交违规报告" "AbuseReport_NoSteamTitle" "违规报告" "AbuseReport_NoSteamMessage" "你必须登录 Steam 才能处理违规举报。" "AbuseReport_SucceededTitle" "成功!" "AbuseReport_SucceededMessage" "违规报告已提交" "AbuseReport_GenericFailureTitle" "错误!" "AbuseReport_GenericFailureMessage" "违规报告提交失败。" "AbuseReport_TooMuchFailedTitle" "感谢你!" "AbuseReport_TooMuchFailedMessage" "您已提交了对此玩家的违规报告,或在短期内提交了多份违规报告。" "AbuseReport_TooMuchFailedMessageGameServer" "您已提交了对此服务器的违规报告,或在短期内提交了多份违规报告。" "TF_Package_Type" "包裹" "Econ_Store_PurchaseType_Promotion" "%s1(促销)" "Econ_Store_PurchaseType_PreviewItemUpgrade" "%s1(预览物品升级)" "Econ_Store_PurchaseType_Standard" "%s1" "Econ_Store_PurchaseType_PreviewItem" "(预览物品升级)" "TF_DailyMapStampRewardHat" "集邮者" "TF_DailyMapStampRewardHat_Desc" "恭喜你在昨天对TF2社区地图制作者的支持比任何的TF2玩家还要多!在它明天易主之前,自豪地戴上它吧。" "TF_DailyGiftGiverRewardHat" "来自礼物王国的尚礼者" "TF_DailyGiftGiverRewardHat_Desc" "恭喜你昨天的礼物赠送数比任何的TF2玩家还要多!在它明天易主之前,自豪地戴上它吧。" "TF_DailyDuelWinnerRewardHat" "决斗者" "TF_DailyDuelWinnerRewardHat_Desc" "恭喜你昨天的决斗获胜数比任何的TF2玩家还要多!在它明天易主之前,自豪地戴上它吧。" "TF_Heavy_Robot_Ushanka_Hat" "叮当响的铁军帽" // ADD THE "TF_Heavy_Robot_Ushanka_Hat_Desc" "将这个钢铁铸成的军帽放在火上烤红,再把它放在你的头上,以维持一天所需的温暖。与此同时,你的头皮也会发出奇妙的声响,与它造成的三度烧伤相映成趣。" "TF_Spy_Robot_Fedora" "潜行专用钢盔" // ADD THE "TF_Spy_Robot_Fedora_Desc" "对背刺失去了兴趣?潜入作战对你来说已经是小事一桩?那么尝试将这顶15磅重的钢盔戴在头上吧!在你弯腰给步哨枪放置工兵的时候,享受挑战脖子受到千斤压迫的乐趣吧!这可是足以压断颈椎的绝佳消遣哦!" "TF_Pyro_Robot_Backpack" "柴油引擎排气口" // ADD THE "TF_Pyro_Robot_Backpack_Desc" "你知道火焰可以融化金属吗? 比如,假设你正和一大群机器人作战。你可以融化他们!用烈火!这是真的!我们今天学到的,仅仅是有趣的小事实而已。我们还没见过这方法真正的用于应用,但是,它还是值得学习的。" "TF_Medic_Robot_Backpack" "医生的机械医疗器" // ADD THE "TF_Medic_Robot_Backpack_Desc" "与机器大军干仗最有趣的地方在于你可以捡起它们被摧毁后散落一地的零件来装备自己。试试把医生的机械医疗包装上吧!多么帅气的造型。辛亏机器人没有灵魂,否则当看到我们把它们的零件当饰品穿在身上时,它们一定会抓狂的!" "TF_Soldier_Robot_Helmet" "烹饪专用钢盔" // ADD THE "TF_Soldier_Robot_Helmet_Desc" "这顶钢盔最大的优点就是可以挡子弹(实际不能)!看 - 金属造,值得信赖!子弹是不能穿过金属的(真的吗?)。带着这顶钢盔你绝不吃亏(肯定会吃亏)!" "TF_Soldier_Robot_Helmet_Style0" "破损的" "TF_Soldier_Robot_Helmet_Style1" "标准版" "TF_Demo_Robot_Grenades" "电池子弹带" // ADD THE "TF_Demo_Robot_Grenades_Desc" "史无前例,现在电池将附送在你所购买的爆破兵电池子弹带中。原因嘛,呃,因为你买的是电池啊。我们必须说,这可是“史无前例”的 [除去所有那些你买电池的次数]。" "TF_Scout_Robot_Cap" "奔跑专用钢盔" // ADD THE "TF_Scout_Robot_Cap_Desc" "你觉得这顶钢盔会让侦察兵慢下来?实际上他跟以前跑得一样快!因为一天一杯牛奶身体好!我们不是在为这款牛奶打广告哦!今天又是充满惊喜的一天,睡觉前要记得喝一杯哦,小家伙!" "TF_Sniper_Robot_Hat" "螺栓往脑塞" // ADD THE "TF_Sniper_Robot_Hat_Desc" "物出主人形。软呢帽?神秘、危险、爱耍酷。猎鹿帽?狡猾、聪慧、爱抽烟。这顶塞满螺栓的帽子将向你的朋友展示你钢铁般的意志,还有那些…很硬的螺栓。你知道,有些帽子不一定要用几个词来形容。" "TF_Engineer_Robot_Hat" "瞪眼吓死你 1000" // ADD THE "TF_Engineer_Robot_Hat_Desc" "在工作的时候总是受到其他人的骚扰?那么你就需要这顶钢盔!用你那空洞、通红的机械眼睛死死地盯住他们,让他们落荒而逃!这是一种削减朋友数目的好方法! - 立竿见影哦!" "TF_CSGO_AWP" "高手的 AWP" // ADD THE "TF_CSGO_AWP_Desc" "这把充满争议而不失优雅的旋转后拉式步枪在无数国家遭到禁用,理由只有一个:它会同时从生理和心理上对人们造成严重的伤害。" "TF_Bundle_Henchmann" "曼恩追随者捆绑包" "TF_Bundle_Henchmann_Desc" "你将注定成为没有薪水可拿,默默无闻的党羽中的一员,最终在雇主的可怕敌人手中结束生命!现在就加入战斗部落吧!" "TF_Henchboy_Belt" "大反派的随身装备" "TF_Henchboy_Belt_Desc" "这套由反派专用的靴子、腰带以及小包组成的装备,能一次过让你逃避各种事情、不用当心裤子会松动掉落以及带走你所剩的尊严。" "TF_Henchboy_Hat" "大反派的飞蛾兜帽" // ADD THE "TF_Henchboy_Hat_Desc" "戴上此帽后自动得到以下效果:保护你免受因为策划邪恶活动而遭到的惩罚;别人不会因为你这身像一只飞蛾的蠢样而扁你。" "TF_Henchboy_Hat_Style0" "无耳机" "TF_Henchboy_Hat_Style1" "有耳机" "TF_Henchboy_Wings" "大反派的飞蛾翅膀" // ADD THE "TF_Henchboy_Wings_Desc" "这个东西不像真的翅膀一样让你飞起来,也不能把保罗.麦卡特尼装进去。不管怎么样,这对翅膀 100% 是用史蒂夫.温伍德做成的。" "TF_ScribHat" "公鸡中的战斗机" // ADD THE "TF_ScribHat_Desc" "让战场上的懦夫们知道,你是个带着彩色鸡冠帽子的疯狂战士。" "TF_ScribHat_Style0" "哥哥" "TF_ScribHat_Style1" "妹妹" "TF_HM_Badge" "杀手徽章" // ADD THE "TF_HM_Badge_Desc" "这个徽章是世界顶尖杀手的象征——现在上面还附有条形码,以便你在超市购物时能快速结账。" "TF_HM_DisguiseHat" "那年的七零年代帽" "TF_HM_DisguiseHat_Desc" "戴上这太阳镜和老式皮帽的组合,然后隐姓埋名吧,它们能让你完美伪装成巨大的俄国抱抱熊——就和你往常长得一样。" "TF_HM_SoldierHat" "黑兵警长帽" // ADD THE "TF_HM_SoldierHat_Desc" "自 SpyTech 的“苏格兰场”型后院伪装套件以来,能让你在英国警察中以假乱真的最佳工具。" "TF_HM_Shirt" "世故的西伯利亚人" // ADD THE "TF_HM_Shirt_Desc" "这种衬衫和领带使你的敌人一眼就能看出你是搞什么“生意”的。而无袖的夹克,能告诉他们,你没办法找到合适的衣服把那令人生畏的巨枪盖住。" "TF_HM_Watch" "德国鸭表" // ADD THE "TF_HM_Watch_Desc" "这只表,德国工业的奇迹,采用了经典的双音设计,由澳洲晶矿元素和钨精制而成。专为那些喜欢在每次隐身时炫富的欧洲刺客设计。" "TF_HM_Duck" "致命小鸭" // ADD THE "TF_HM_Duck_Desc" "每当你给鸭子喂面包屑的时候,你实际上是在为鸭子们的黑帮提供经济支持,现在你已经上了贼船了。拿着这只鸭子,去 43 号街角,到那辆黑色凯迪拉克上。当你遇到他们的老大时,不要讲和马头有关的笑话,他很讨厌那个。" "TF_HM_Duck_Style0" "卡彭" "TF_HM_Duck_Style1" "卢西亚诺" "TF_Memory_Maker" "回忆制造者" "TF_Memory_Maker_Desc" "你成功入围萨氏金像奖的回忆将在在影片中永生。至于其他的回忆-例如用八毫米摄影机敲碎一些混蛋工程师的头骨之类的事,则会永远存在于你的心中。" "TF_Clacker2012" "迷你萨氏场记板" // ADD THE "TF_Clacker2012_Desc" "使用这个真正大电影导演使用过的纪念版场记板,来驾驭引人入胜的好莱坞黑魔法吧。现在“你”可以吩咐莱恩.雷诺斯等一下要做些什么啦!" "TF_Tuxxy" "萨氏燕尾服" // ADD THE "TF_Tuxxy_Desc" "这件短小精悍的第二届萨氏年度金像奖正式服装由天然无污染的血染色而成。" "TF_Faerie_Solitaire_Pin" "纸牌仙女的小翅膀" "TF_Faerie_Solitaire_Pin_Desc" "一个精工细作的胸针,仿制的精灵翅膀与真品毫无二致。这下你终于可以摆脱那些装订在你衣服上的,逐渐腐烂的精灵翅膀啦,同时依然能让人们了解到你对那些神话生物持有很大的意见。" "TF_Bundle_Rockzo" "罗克梭博士捆绑包" "TF_Bundle_Rockzo_Desc" "你这个纵火狂小丑!你点燃了丙烷烷烷啊啊啊啊啊啊!" "TF_DethKapp" "死金小丑帽" // ADD THE "TF_DethKapp_Desc" "多年以来,人们都在寻找这座摇滚城市的建造者。如今,这顶帽子/发型已经回答了这个千古未解之谜:那个人就是你!" "TF_DethKapp_Style0" "冷血无情" "TF_DethKapp_Style1" "狂放不羁" "TF_DethKapp_Style2" "凛然正气" "TF_DethKapp_Style3" "稍稍收敛" "TF_NoseCandy" "小丑面具" "TF_NoseCandy_Desc" "把它戴在你的呼吸器上面,人们就会以为你是从幻想世界而来的妄想症疯子。" "TF_NoseCandy_Style0" "可怕" "TF_NoseCandy_Style1" "欢乐" "TF_RailSpikes" "焊刺皮圈" "TF_RailSpikes_Desc" "我们在这里组装着项圈,心里想着 “没错,它们很酷,但少了什么呢?” 接下来我们就想到:应该在这些项圈上焊上锐利的钢刺。" "TF_BrocksLocks" "布洛克的金发" "TF_BrocksLocks_Desc" "当你第一次见到在这充满男子气概并且梳理过的蓬松毛发上闪闪发光的阳光时,你会很想知道自己为什么不要早点从自己的后背到臀部之间都植上毛发。" "TF_Bundle_Brutananadilewski" "卡尔大叔捆绑包" "TF_Bundle_Brutananadilewski_Desc" "像我们所有人一样,你遍体长毛(除了头顶)、浑身汗臭、大腹便便还有秃头。但是到现在,游戏技术始终不能精确地描绘出这个性感的现实世界。但是从这一刻起,这将成为历史。隆重介绍秃头卡尔捆绑包!" "TF_Heavy_Carl" "秃头卡尔" // ADD THE "TF_Heavy_Carl_Desc" "像布鲁斯.威利斯、范.迪塞尔这样的动作巨星已经向我们展示了秃头势不可挡的魅力。不过,《空中监狱》中尼古拉斯.凯奇的秀发也很不错。这款男用秃头假发可以帮助你解决所有选择发型(如果有头发的话)的难题,让你领略到来自两个世界的最好的东西。附赠胡子哦。" "TF_Heavy_AquaFlops" "澡堂人字拖" "TF_Heavy_AquaFlops_Desc" "当你身体的其他部分在战斗的时候,为什么不让你的脚享受一下热带风情呢?" "TF_Heavy_HungerForce" "暴食之徒" // ADD THE "TF_Heavy_HungerForce_Desc" "让你的敌人知道,你是一个不修边幅的疯子。因为你早就豁出去了,也没什么好失去了。多么吓人啊!" "TF_Bundle_AdultSwim" "Adult Swim 捆绑包" "TF_Bundle_AdultSwim_Desc" "此捆绑包内含所有 Adult Swim 物品。" "TF_Bundle_Winter2012" "2012 圣诞节捆绑包" "TF_Bundle_Winter2012_Desc" "唯一可百分百保证防止你尚未死掉的商业合伙人和他们的时光旅行同伴来登门造访的假期捆绑包。" "TF_Wreath_2012" "圣诞花环" "TF_Wreath_2012_Desc" "没有什么比一边说“节日快乐”一边将有带刺叶子和有毒浆果的花环钉在你胸部更带感的事了。" "TF_Antlers" "驯鹿鹿角" "TF_Antlers_Desc" "在圣诞节送给你的敌人这份让人犹豫的圣诞礼物,让他们停下来思考:“那是只可爱的小鹿呢,还是...” 砰!啊,死了。" "TF_Antlers_Style_WithHat" "戴上头饰" "TF_Antlers_Style_WithNoHat" "摘下头饰" "TF_Pet_Reindoonicorn" "气球驯鹿独角兽" // ADD THE "TF_Pet_Reindoonicorn_Desc" "第十只最有名的驯鹿?不再是啦!虽然这只气球驯鹿独角兽一开始就因为它奇葩的外型和会自动发光的鼻子而不讨人喜爱,但是这好几十年间的跳槽经验,已经给了它爬回顶端所需要的胆量和决心!最近它被人看到和九个持重装备的疯子一起出去闲逛的事,实际上就足以证明了这只驯鹿独角兽才是我们得时时提防的那只。" "TF_Weapon_HolyMackerel_Festive2012" "节日圣灵鲭鱼" "TF_Weapon_Axtinguisher_Festive2012" "节日火焰战斧" "TF_Weapon_BuffBanner_Festive2012" "节日战旗" "TF_Weapon_Sandvich_Festive2012" "节日三明治" "TF_Weapon_Ubersaw_Festive2012" "节日过载充能锯" "TF_Weapon_FrontierJustice_Festive2012" "节日边境裁决者" "TF_Weapon_Huntsman_Festive2012" "节日猎人短弓" "TF_Weapon_Ambassador_Festive2012" "节日大使左轮手枪" "TF_Weapon_GrenadeLauncher_Festive2012" "节日榴弹发射器" "TF_Weapon_ForceANature_Festive2013" "节日自然之力" "TF_Weapon_CrusaderCrossbow_Festive2013" "节日十字军之弩" "TF_Weapon_Sapper_Festive2013" "节日电子工兵" "TF_Weapon_Flaregun_Festive2013" "节日信号枪" "TF_Weapon_Eyelander_Festive2013" "节日苏格兰长剑" "TF_Weapon_Jarate_Festive2013" "节日瓶手道" "TF_Weapon_GRU_Festive2013" "节日紧急逃跑手套" "TF_Weapon_Blackbox_Festive2013" "节日黑匣子" "TF_Weapon_Wrangler_Festive2013" "节日遥控手柄" "TF_Weapon_Necro_Smasher" "大力碎尸锤" "TF_Backpack_ShowNoBorders" "无物品品质边框" "TF_Backpack_ShowQualityBorders" "显示品质颜色边框" "TF_Backpack_ShowMarketableBorders" "只显示可出售物品的边框" "TF_PrizePlushy" "口袋绒毛熊" // ADD THE "TF_PrizePlushy_Desc" "不要去玩那些嘉年华上的游戏了!你可以直接得到这样一只可爱的口袋绒毛熊,为什么还要为了情人用一美元去丢三次球碰运气呢?" "TF_GrizzledGrowth" "邋遢的大胡子" // ADD THE "TF_GrizzledGrowth_Desc" "无论是因为你邋遢的大胡子的粗旷魅力,还是因为那上面有太多臭烘烘的发油,那些漂亮的女生们一定会在你走近的时候晕倒的。趁她们晕倒时把胡子刮掉,以便在她们醒来的时候假装刚将她们从一只大熊的偷袭中拯救出来。这个方法屡试不爽哟~" "TF_LastStraw" "破洞的草帽" // ADD THE "TF_LastStraw_Desc" "喜欢农耕生活吗?讨厌火辣辣的太阳吗?带上这顶帽子,扛起你的锄头,给你的猎枪上好子弹,来把这些野蛮的入侵者赶跑!" "TF_WilsonWeave" "威尔森发型" // ADD THE "TF_WilsonWeave_Desc" "这边,这边!戴上这顶发型样式的三角帽,重现发型史上最著名的时刻吧!" "TF_HamShank" "美味火腿" // ADD THE "TF_HamShank_Desc" "这块经典临时替代品是监狱里的主食。你可以拿些监狱中的日用品,诸如牙刷或火腿,削尖他们,然后去捅那些在物品供应处前排队正再次领取火腿牙刷的告密者吧。" "TF_BrutalBouffant" "蓬松的野兽毛发" // ADD THE "TF_BrutalBouffant_Desc" "这顶从地狱空运而来,犹如野兽一般狂野的全兵种制霸鬓发组合,是从冰岛摇头一族的鬃毛上手工裁剪下来的,且用具有神秘色彩的织针缝合而成。" "TF_ShredAlert" "吉他警报" // ADD THE "TF_TauntDemomanNuke" "嘲讽:烈酒上头" "TF_TauntDemomanNuke_Desc" "爆破手嘲讽" "TF_TauntDemomanWoohoo" "嘲讽:有酒不给喝" "TF_TauntDemomanWoohoo_Desc" "爆破手嘲讽" "TF_TauntEngineerRancho" "嘲讽:悠闲度假" "TF_TauntEngineerRancho_Desc" "工程师嘲讽" "TF_TauntMedicXRay" "嘲讽:检查报告" "TF_TauntMedicXRay_Desc" "医生嘲讽" "TF_TauntPyroPartyTrick" "嘲讽:派对礼物" "TF_TauntPyroPartyTrick_Desc" "火焰兵嘲讽" "TF_TauntPyroPoolParty" "嘲讽:泳池派对" "TF_TauntPyroPoolParty_Desc" "火焰兵嘲讽" "TF_TauntScoutBatMan" "嘲讽:以一敌千" "TF_TauntScoutBatMan_Desc" "侦察兵嘲讽" "TF_TauntScoutChickenBucket" "嘲讽:有肉不给吃" "TF_TauntScoutChickenBucket_Desc" "侦察兵嘲讽" "TF_TauntSniperISeeYou" "嘲讽:看见你了" "TF_TauntSniperISeeYou_Desc" "狙击手嘲讽" "TF_TauntSoldierCoffee" "嘲讽:先干为敬" "TF_TauntSoldierCoffee_Desc" "士兵嘲讽" "TF_TauntSpyBuyALife" "嘲讽:强者的施舍" "TF_TauntSpyBuyALife_Desc" "间谍嘲讽" "TF_Taunt_Tank" "嘲讽:装甲之裤" "TF_Taunt_Tank_AdText" "-士兵嘲讽" "TF_Taunt_Moped" "嘲讽:宝琳的摩托" "TF_Taunt_Moped_AdText" "-侦察兵嘲讽" "TF_TauntAllClassConga" "嘲讽:康茄舞" "TF_TauntAllClassConga_Desc" "全兵种集体嘲讽\n其他玩家使用武器嘲讽即可参加\n\n按下嘲讽按键来进入或退出等待状态\n按下方向键在跳舞时转圈" "TF_TauntAllClassRussianDance" "嘲讽:俄罗斯踢踏舞" "TF_TauntAllClassRussianDance_Desc" "全兵种集体嘲讽\n与你的队友一同跳起欢快的东欧风格舞蹈\n其他玩家使用武器嘲讽即可参加\n\n按下嘲讽按键来进入或退出等待状态\n按下向前和向后键移动\n按下向左和向右键在跳舞时转圈" "TF_TauntAllClassRussianDance_AdText" "-全兵种集体嘲讽\n-与你的队友一同跳起欢快的东欧风格舞蹈\n-其他玩家使用武器嘲讽即可参加" "TF_taunt_spy_boxtrot" "嘲讽:盒子戏法" "TF_taunt_spy_boxtrot_AdText" "-社区制作的间谍嘲讽\n-用最原始的潜行工具溜进敌人的基地\n" "TF_taunt_proletariat_showoff" "嘲讽:工人阶级之怒" "TF_taunt_proletariat_showoff_AdText" "-社区制作的机枪手嘲讽\n-让他们知道你才是老大!" "TF_TauntAllClassAerobic" "嘲讽:曼恩团体操" "TF_TauntAllClassAerobic_Desc" "全兵种集体嘲讽\n与你的队友一同跳起充满活力的健美操舞蹈\n其他玩家使用武器嘲讽即可参加\n\n按下嘲讽按键来进入或退出等待状态\n主要和辅助开火键可以炫耀不同的舞蹈姿态\n按下向前和向后键移动\n按下向左和向右键在跳舞时转圈" "TF_TauntAllClassAerobic_AdText" "-全兵种集体嘲讽\n-与你的队友一同跳起充满活力的健美操舞蹈\n-其他玩家使用武器嘲讽即可参加" "TF_true_scotsmans_call" "嘲讽:差劲的风笛手" "TF_bucking_bronco" "嘲讽:驯服野马" "TF_taunt_the_carlton" "嘲讽:卡尔顿之舞" "TF_taunt_the_carlton_Desc" "侦察兵嘲讽\n战场上的风流绅士才会跳的超级性感的舞蹈。" "TF_TauntAllClassSquareDance" "嘲讽:方块舞" "TF_TauntAllClassFlip" "嘲讽:牛逼闪闪的翻跟头" "TF_TauntAllClassRPS" "嘲讽:石头剪刀布" "TF_TauntAllClassSkullcracker" "嘲讽:砸烂狗头" "TF_taunt_the_boston_breakdance" "嘲讽:波士顿霹雳舞" "TF_killer_solo" "嘲讽:孤胆杀手" "TF_taunt_most_wanted" "嘲讽:最高通缉" "TF_taunt_maggots_condolence" "嘲讽:士兵的安魂曲" "TF_taunt_maggots_condolence_AdText" "-社区创作的士兵嘲讽\n-让蠢货们知道他们的归宿是哪!" "TF_zoomin_broom" "嘲讽:扫帚飞行术" "TF_zoomin_broom_AdText" "-社区创作的全兵种嘲讽\n-让他们知道你的飞行术天下无敌!" "TF_TauntAllClassKart" "嘲讽:我是老司机" "TF_secondrate_sorcery" "嘲讽:二流魔法师" "TF_taunt_scotsmans_stagger" "嘲讽:东倒西歪" "TF_taunt_scotsmans_stagger_AdText" "-社区制作的爆破手嘲讽\n-已经快到神志不清且只会对着自己瞎扯淡的地步了,但依然很危险!" "TF_taunt_didgeridrongo" "嘲讽:迪吉里杜管" "TF_taunt_didgeridrongo_AdText" "-社区制作的狙击手嘲讽\n-给他们吹一首终生难忘的调调吧!" "TF_TauntTableTantrum" "嘲讽:圣诞大餐" "TF_TauntTableTantrum_Desc" "机枪手嘲讽\n追忆语言出现前但桌子发明后的那段时间,犹如当年的先哲一样赢得辩论吧!" "TF_TauntTableTantrum_AdText" "-机枪手嘲讽\n-追忆语言出现前但桌子发明后的那段时间,犹如当年的先哲一样赢得辩论吧!" "TF_TauntBoilingPoint" "嘲讽:沸点" "TF_TauntBoilingPoint_Desc" "把你的愤怒和厨艺带到新的层面上 — 也就是地面上。" "TF_YetiPunch" "嘲讽:拳打雪人" "TF_YetiPunch_Desc" "全兵种嘲讽\n藏族的神话中提到,高贵的雪人一族只存在于喜马拉雅山的尼泊尔一侧。而现在,雪人也可以存在于你拳头的表面。" "TF_YetiPunch_AdText" "-全兵种嘲讽\n-藏族的神话中提到,高贵的雪人一族只存在于喜马拉雅山的尼泊尔一侧。而现在,雪人也可以存在于你拳头的表面。" "TF_YetiSmash" "嘲讽:变身雪人" "TF_YetiSmash_Desc" "全兵种嘲讽\n让你的敌人惊恐万状,让你的队友终生难忘,让夏尔巴人爱上你。" "TF_YetiSmash_AdText" "-全兵种嘲讽\n-让你的敌人惊恐万状,让你的队友终生难忘,让夏尔巴人爱上你。" "TF_taunt_dueling_banjo" "嘲讽:斗琴" "TF_taunt_dueling_banjo_Desc" "社区制作的工程师嘲讽\n让我们纪念一下1972年伯特.雷诺兹主演的《生死狂澜》里两个经典画面中的一个。" "TF_taunt_dueling_banjo_AdText" "-社区制作的工程师嘲讽\n-让我们纪念一下1972年伯特.雷诺兹主演的《生死狂澜》里两个经典画面中的一个。" "TF_taunt_russian_arms_race" "嘲讽:独臂俯卧撑" "TF_taunt_russian_arms_race_Desc" "社区制作的机枪手嘲讽\n同志,不要松懈!我们必须要生产更多的乳酸。" "TF_taunt_russian_arms_race_AdText" "-社区制作的机枪手嘲讽\n-同志,不要松懈!我们必须要生产更多的乳酸。" "TF_taunt_soviet_strongarm" "嘲讽:苏维埃大力士" "TF_taunt_soviet_strongarm_Desc" "社区制作的机枪手嘲讽\n如果你的肱二头肌足够强大,那么你就根本没有锻炼腿部力量的必要。" "TF_taunt_soviet_strongarm_AdText" "-社区制作的机枪手嘲讽\n-如果你的肱二头肌足够强大,那么你就根本没有锻炼腿部力量的必要。" "TF_taunt_jumping_jack" "嘲讽:跳跳钻" "TF_taunt_jumping_jack_AdText" "-社区制作的工程师嘲讽\n你要是真的喜欢在骑着冲击钻地上跳来跳去,那你也肯定能忍住它在你胯下震动并使你断子绝孙所带来的不适感。" "TF_taunt_the_headcase" "嘲讽:头等大餐" "TF_taunt_the_headcase_Desc" "社区制作的火焰兵嘲讽\n让我们为这位在美食制作中献身的人默哀一秒。" "TF_taunt_the_headcase_AdText" "-社区制作的火焰兵嘲讽\n-让我们为这位在美食制作中献身的人默哀一秒。" "TF_TurnerAllStars" "特纳的全明星帆布鞋" "TF_TurnerAllStars_Desc" "这双鞋名字来源于 Badlands 上著名的跑步健将特纳,他保持着与有夫之妇乱搞的速度记录。特纳专门设计了这双鞋,以便让自己在大群愤怒的绿帽丈夫的追赶下逃脱。然而,跑步健将还是没能逃脱糖尿病并发症的魔爪,最终他的两只脚都被截肢了。" "TF_VoxDiabolus" "恶魔之声" "TF_VoxDiabolus_Desc" "戴着这顶反人民之声面具,你就可以吓唬你的敌人让他们以为你就是一个恶魔,或者更糟的,一个抗议分子。不管是哪个,他们或许都会在你试图让他们在超市入口签署什么的时候避而远之。" "TF_PoundingFather" "开掴元勋" // ADD THE "TF_PoundingFather_Desc" "机枪手从不说谎。机枪手是合众国的第一任总统,砸扁小小孩合众国的第一任总统。" "TF_BlindJustice" "盲目的正义" "TF_BlindJustice_Desc" "想要人们带着一种敬畏的心情并与你保持一定距离以表达对你的尊重吗?那就快戴上一个用铂金制作的平克顿徽章来体验一下这种感觉吧!" "TF_IronMask" "烈焰铁面侠" // ADD THE "TF_IronMask_Desc" "火鸡?家养鸡?还是康沃尔鸡?抑或是你的头?这个铸铁制造的烤炉会把其中的任何东西烤到冒烟。" "TF_DoeBoy" "猎鹿男孩的钢盔" // ADD THE "TF_DoeBoy_Desc" "用这顶极好的,忠诚的,斗笠形美式钢盔来保护你脑袋里的重要思想吧——如“独立”、“自由”和“民主”。它绝不会抛弃你(直到加热至 2500°F)!" "TF_DoeBoy_Style0" "让我猜猜你在哪…" "TF_DoeBoy_Style1" "我发现你了!" "TF_StrawBoat" "悉尼人的船形草帽" // ADD THE "TF_StrawBoat_Desc" "将这顶帽子砸向地面以示愤怒,或抛向空中以示喜悦!花些时间来一次戴着帽子的出行,感受一下你的曾祖父母们在表情符号没有诞生前是如何表达情感的!" "TF_SteelSongbird" "钢铁鸣雀" // ADD THE "TF_SteelSongbird_Desc" "那个狙击手安静下来了。为什么不乘机享受一下这只安静却不安分而且易受惊吓的小鸟那余音缭绕的优美歌声呢?" "TF_CroftsCrest" "克劳馥的徽章" "TF_CroftsCrest_Desc" "这枚徽章让你的敌人知道你如同那个颤抖着、哭泣着、染着血的十七岁英国少女一般勇敢。" "TF_FortuneHunter" "宝藏猎手" // ADD THE "TF_FortuneHunter_Desc" "不管是躺在古坟的底部,还是在某个普通人的眼球后面,只要此斧一挥,宝藏立刻到手。" "TF_TombWrapper" "古墓裹尸布" // ADD THE "TF_TombWrapper_Desc" "这块编制粗糙的绷带是从一个在古埃及的金字塔医院里正要上手术台的木乃伊那里偷来的。虽然肮脏,却是无价之宝。" "TF_SamsonSkewer" "参孙之刃" // ADD THE "TF_SamsonSkewer_Desc" "这把纯手工制作的猎刀刀柄中塞满了你在荒野中生存所需的一切东西,例如一包火柴和三粒葡萄干。" "TF_SamsonSkewer_Style0" "恐吓" "TF_SamsonSkewer_Style1" "威胁" "TF_Bloodhound" "侦探猎犬帽" // ADD THE "TF_Bloodhound_Desc" "通过阅读雷蒙.钱德勒的文选,你将体验到侦探发出的豪言壮语和与荡妇约会时的快感。然后稍微休息一下,试试这顶大小新奇的卡通犬帽吧。" "TF_DapperDisguise" "正人君子的面具" // ADD THE "TF_DapperDisguise_Desc" "打扮成一个潇洒的绅士,这一切吸引人的好处你都能享受:高薪工作、桃花运、还有橄榄花园餐厅的免费面包条!尽可能的多吃多占吧,因为面具总有一天会烂掉,而你会变得比以前更加丑陋。" "TF_Necronomicrown" "死灵头骨" // ADD THE "TF_Necronomicrown_Desc" "和所有的同卵双胞胎一样,你原本是那孪生同胞脖颈上的一颗囊肿,成长为一个小魔头,最终脱离同胞的身体,就像是一个克隆人。以至于现在没人能分清你们谁是谁!那么,戴上这顶易识别的头盖骨,打消对方的疑虑吧。" "TF_LongFallLoafers" "光圈科技防摔跑鞋" // ADD THE "TF_LongFallLoafers_Desc" "这套流线型的钛制缓冲器一头连在你的脊椎上,另一头穿在你的脚上。当你从高处落下时,冲击会被吸收,然后平均分配到你快要散架的身体上。" // VR strings "TF_TF2VRH" "军2绝矩器" // ADD THE "TF_TF2VRH_Desc" "再见,正方形!滚犊子去,三角形!现隆重推出《军团要塞 2》绝对矩形头戴式显示器,它将为您带来数千年来矩形研究工艺的最新成果——就在脸的绝对最前方。" "TF_TF2VRH_Style0" "关机" "TF_TF2VRH_Style1" "开机" "TF_VR_Calibration" "虚拟现实校准" "TF_VR_MoveLine" "盯着那条绿线。将它移动到你视场的边缘。直到你只能看见一点点绿色。" "TF_VR_SetIpd" "如果你知道你的瞳孔间距,那么在这里输入数值。如果你不知道,就不用填了。" "TF_VR_SetEyeRelief" "如果你知道你的目视暂留值,那么在这里输入数值。如果你不知道,就不用填了。" "TF_VR_UseControls" "光标键移动,shift 键=加速,enter 键为下一行。 十字键移动,扳机键=加速,A 键为下一行。" "TF_VR_LeftEye" "左眼:%s1, %s2, %s3, %s4" "TF_VR_RightEye" "右眼:%s1, %s2, %s3, %s4" "TF_VR_LeftRelief" "左眼目视暂留值:%s1 毫米 (%s2 个像素)" "TF_VR_RightRelief" "右眼目视暂留值:%s1 毫米 (%s2 个像素)" "TF_VR_IpdStats" "瞳孔间距:%s1 毫米 (%s2 个像素)" "TF_VR_LessLots" "<<" "TF_VR_Less" "<" "TF_VR_More" ">" "TF_VR_MoreLots" ">>" "TF_VR_NextAdjust" "下一步" "TF_VR_Apply" "应用" "TF_VR_Seethrough" "HUD 透明度" "TF_VR_Close" "关闭" "TF_ConspiracyCap" "阴谋 L 形帽" // ADD THE "TF_ConspiracyCap_Desc" "不要像一个什么都不知道的蠢蛋一样,把脑中关于政府的秘密藏在锡纸帽中。仔细监听无耻小人的私密电话吧。找出明年世界大赛的冠军!了解 51 区的真相!窃听大脚深夜酒后给总统打电话究竟在说些什么!" "TF_ConspiracyCap_Style0" "显示帽子" "TF_ConspiracyCap_Style1" "摘下头饰" "TF_PublicAccessor" "公共信号接收器" // ADD THE "TF_PublicAccessor_Desc" "这顶损坏的天线帽是距离你二十英尺的,任意一家当地电台广播的完美信号接收器。别忘记收听从业余无线电操作员、对讲机爱好者到拿着用老旧金属丝串起来的汤罐的小朋友们都喜欢的热门歌曲哟。" "TF_PublicAccessor_Style0" "显示帽子" "TF_PublicAccessor_Style1" "摘下头饰" // START WORKSHOP ITEMS "TF_robo_all_bomb_badge" "机器人布加洛舞徽章" // ADD THE "TF_robo_all_bomb_badge_Desc" "这枚徽章上的红色单片眼镜让你了解到,它其实什么都看不见,那根手杖表明它的时日不多了,而那顶大礼帽则让你清楚地知道,它非常有钱!赶快在那群见钱眼开的家伙认干爹之前把它娶回家!" "TF_robo_all_modest_pile" "朴素的废铁桩柱帽" "TF_robo_all_modest_pile_Desc" "这些帽子告诉了我们一个朴素的真理:在你的生命里,有些事情比有钱更重要。比如,没钱。" "TF_robo_sniper_liquidator" "好色之徒的 LED 眼镜" "TF_robo_sniper_liquidator_Desc" "上面的 X 射线眼镜,可以让你看透人们的衣服,同时引发警报,让人们知道你在偷看。如果你对监狱有狂热的爱好,而不知怎么进去,戴上它,你的梦想就会实现。" "TF_robo_all_gibus" "镀锌折叠礼帽" // ADD THE "TF_robo_all_gibus_Desc" "典雅简约搭配旧古典魅力,令人陶醉的甲醇与汽油气味的完美结合。戴的时候要注意通风。" "TF_robo_sniper_soldered_sensei" "大师的铁带" "TF_robo_sniper_soldered_sensei_Desc" "空手道大师们会让你相信,黑带是最高的段位。但是,如果有一种由神秘金属制成的带子,比黑带更厉害,能让你把黑带高手揍得屁滚尿流呢?他们想要掩盖这个事实不是一天两天了。" "TF_robo_sniper_solar_topi" "射手的锡制遮阳帽" "TF_robo_sniper_solar_topi_Desc" "这顶狩猎旅行帽由真正的沾有鲜血的吉普车碎片、步枪、弹头、弹壳和其他在毁灭了的狩猎遗址上发现的破烂铸成的。它时刻提醒我们:不要做蠢事,例如去非洲进行狩猎旅行。" "TF_robo_all_noble_amassment" "高贵的镍制层叠帽" "TF_robo_all_noble_amassment_Desc" "有一些帽塔是从微不足道的帽子开始堆积的,一次一个,小心翼翼地在通往成功的道路上前行。而还有一些帽塔,比如这个,它的主人有一个在惠普当首席业务发展主任的爹。" "TF_robo_spy_backbiter_billycock" "碱金属小圆礼帽" "TF_robo_spy_backbiter_billycock_Desc" "通过机器人的外形来模仿你最喜爱的,戴投球手头盔的虚拟角色吧,从《蝙蝠侠》中的谜语人到《发条橙》中的艾利克斯,再到英国的温斯顿.丘吉尔,想模仿谁就模仿谁。" "TF_robo_all_towering_pillar" "高耸的钛制塔柱帽" "TF_robo_all_towering_pillar_Desc" "阿西莫夫的机器人三定律说:1. 机器人不得伤害人类,2. 机器人必须服从人类的命令,3. 这个帽子屌爆了。" "TF_robo_spy_camera_beard" "千万像素级大胡子相机" // ADD THE "TF_robo_spy_camera_beard_Desc" "非常适合抓拍你所有的性感化妆,而现在你又找到了一把机器人的大胡子,真是“妆上添须”。如果你有什么对女士们来说更加难以抗拒的好点子,请写信告知我们,我们会把你提到的那玩意儿拴在这台永久化妆机上。" "TF_robo_demo_pupil" "高画质独眼照" // ADD THE "TF_robo_demo_pupil_Desc" "内置了一系列和眼球有关的电影(包括《大开眼戒》、《隔山有眼 第二部》以及其他三部惊悚片)。好让你的朋友们看到你的脸时能感到更自在一些。" "TF_robo_demo_beard_bombardier" "炸弹兵的螺栓花白胡须" // ADD THE "TF_robo_demo_beard_bombardier_Desc" "爆破手,你还记得当年世界上最机智的机器人吗?当时你把他的胡子撕了下来,还把他的蠢烟斗一齐抢走了。承认了?你旁边的警察想找你喝杯茶。" "TF_robo_heavy_boltedscraptowel" "钛制毛巾" // ADD THE "TF_robo_heavy_boltedscraptowel_Desc" "的确,普通毛巾的确非常容易把水擦干,但如果把磁铁披在你的肩膀上呢?你那普通的毛巾对你还有效么?只能眼巴巴看着你缓慢地死于磁性咯,就是这样。" "TF_robo_heavy_football_helmet" "球场保卫者" // ADD THE "TF_robo_heavy_football_helmet_Desc" "该头盔是为了纪念在史诗般的加拿大机器人足球联赛中,蒙特利尔足球运动员和他们的马尼托巴对手——萨斯喀彻温省温尼伯市足球运动员之间的雌雄对决。不信?随便找个加拿大人问问都知道!" "TF_robo_soldier_tyrantium" "暴元素头盔" "TF_robo_soldier_tyrantium_Desc" "这顶帽子会一脚把你踢到另一个平行宇宙,在那里,维京海盗都是机器人。" "TF_robo_all_mvm_canteen" "机器水壶" "TF_robo_all_mvm_canteen_Desc" "不要被名字蒙了:这东西不能把化学能转化为电能,它只是一个普通的水壶,里面装着电池用的硫酸。" "TF_robo_demo_fro" "0式爆炸头" // ADD THE "TF_robo_demo_fro_Desc" "70 年代经典电影《布拉克斯顿海尔 vs 黑哈尔 9000》独一无二的纪念帽。" "TF_robo_soldier_shako" "钢制斯托特军帽" "TF_robo_soldier_shako_Desc" "结合了柴可夫斯基《胡桃夹子》的庄严华丽,以及《机械胡桃夹子大战泰山》的大胆未来主义风格。" "TF_robo_scout_dogger" "机器热狗帽" // ADD THE "TF_robo_scout_dogger_Desc" "机器热狗帽必然成为世界最流行的时尚配件。当这一天来临时,所有人都会说自己在它“变酷之前”就喜欢它了。多亏了机器热狗,只有你能证明此言不虚。" "TF_robo_scout_baker_boy" "涂满机油的老式报童帽" "TF_robo_scout_baker_boy_Desc" "就好象这顶帽子从1899年的钢铁伦敦中的一个卖机械报的脏兮兮的机器顽童的小金属头掉下来,穿越了时间隧道掉进了你的现代背包里。" "TF_robo_pyro_pyrobotic_tote" "废铁包" // ADD THE "TF_robo_pyro_pyrobotic_tote_Desc" "担心追踪者在你工作的时候翻你的垃圾堆吗?有了废铁包以后你就能高枕无忧了,它能让你随时监视你那堆塞满秘密的垃圾。" "TF_robo_demo_capotain" "纯锡猎巫帽" // ADD THE "TF_robo_demo_capotain_Desc" "猎杀女巫:很有必要,但又很耗时。如果我们告诉你,你能不费吹灰之力,一天烧死五个女巫呢?隆重介绍纯锡猎巫帽,自电动开罐器以来最省时的发明。" "TF_robo_pyro_prancers_pride" "管道工的管子" "TF_robo_pyro_prancers_pride_Desc" "让这支管子与你的大脑发生一些渗析作用,你就能成为一个优秀的管道工。包装内含一根管子和一截电线。" "TF_robo_engineer_teddy" "泰迪机器熊" "TF_robo_engineer_teddy_Desc" "这只小机器熊曾经是一位总统。现在他住在你的口袋里。如此强势的他何以沦落至此?[做喝酒状] 咕嘟咕嘟 眨眨眼睛。" "TF_robo_demo_stuntman" "机器人特技头盔" // ADD THE "TF_robo_demo_stuntman_Desc" "如果你在经典电影《未来武士之神拳狂舞》的那场大决战时按下暂停,你会发现那并不是著名机器人演员柯克.机械道格拉斯,而是个半机械的特技演员。用这顶限量版特技头盔来歌颂那些银幕上的无名英雄吧。" "TF_robo_pyro_electric_escorter" "指路的灯泡头" // ADD THE "TF_robo_pyro_electric_escorter_Desc" "\"在我看来你这一生 / 脑袋上都插着个灯泡 / 希望你洗净了洞口 / 别让破伤风侵蚀了你的脑。\" – 艾尔顿.约翰(伯尼.陶平作词)" "TF_robo_soldier_fullmetaldrillhat" "全金属操练帽" "TF_robo_soldier_fullmetaldrillhat_Desc" "机器二等兵,你哪儿出毛病了?你最好自己整理下碎片,否则我就拧开你的头,连上你脖子里的处理器,然后好好修理你!" "TF_robo_scout_bolt_boy" "螺栓小子" // ADD THE "TF_robo_scout_bolt_boy_Desc" "这东西本来是虚构角色喝的虚构软饮料搭售的超级英雄面具配件。现在也有用金属做的。其中有太多的抽象层,我们也不知道是怎么回事了。" "TF_robo_scout_bolt_boy_style0" "摘下头饰" "TF_robo_scout_bolt_boy_style1" "戴上头饰" "TF_robo_pyro_tribtrojan" "合金鼻涕虫" // ADD THE "TF_robo_pyro_tribtrojan_Desc" "它们来自宇宙,它们征服地球,它们是牛逼的宇宙罪犯......但是他们遇到了麻烦——你!限制级大片《合金鼻涕虫》即将上映。本周五,在你的头——上。" "TF_robo_demo_glengarry_botnet" "无线宽带软帽" // ADD THE "TF_robo_demo_glengarry_botnet_Desc" "这顶无檐软帽配备了一个卫星绒球,可以实时播报与苏格兰有关的新闻(高尔夫比分、威士忌价格,还有《勇敢的心》何时上映)。" "TF_robo_scout_bonk_helm" "饮料铅盔" "TF_robo_scout_bonk_helm_Desc" "1792年,意大利物理学家亚历山德罗.伏打发明了用锌、氯化铵和熔融盐制成的伏打电堆。1932年,美国饮料大亨西奥菲勒.砰将这个配方与糖混合,于是发明了爆击可乐。" "TF_robo_engineer_greaser" "插件式牛仔帽" // ADD THE "TF_robo_engineer_greaser_Desc" "机器人未来史来啦!假想你是一个身处3047年的电池热时期的暴脾气机器人矿工,在古老的电子西部喝着超小杯的纳米威士忌。" "TF_robo_pyro_last_watt" "铁锈收割者" // ADD THE "TF_robo_pyro_last_watt_Desc" "你是死神的化身吗?你得在室内喷漆吗?这个头骨形状的呼吸器再适合你不过了。" "TF_robo_soldier_sparkplug" "士兵的火花塞" "TF_robo_soldier_sparkplug_Desc" "有的时候雪茄就是雪茄,有的时候雪茄是一枚火花塞,有的时候则是一只鞋。最重要的是嘴边要有点得着的东西。" "TF_robo_demo_buccaneer_bicorne" "螺栓海盗的双角帽" // ADD THE "TF_robo_demo_buccaneer_bicorne_Desc" "关于鹦鹉的冷知识:他们会在海盗的头骨上啄洞。不过他们啄不穿坚硬的钢铁。如果他们执意要试呢?这宝贝儿通了一万伏的电。看你怎么办,鹦鹉。" "TF_robo_engineer_rustin" "永恒的礼帽" // ADD THE "TF_robo_engineer_rustin_Desc" "大多数帽子由毛毡、帆布或其他非耐用布制成,分解只需仅仅 10000 年的时间。而制造永恒的礼帽则是为长远考虑的,外部包裹着一层废钛,内核则由塑料袋、泡沫杯和一次性尿布组成。" "TF_robo_pyro_figment_filament" "灯泡面罩" // ADD THE "TF_robo_pyro_figment_filament_Desc" "你的火焰兵是由交流电构成的,还是直流电构成的?给你做面罩的电工肯定知道!" "TF_robo_demo_scotsmans_stovepipe" "锶元素大礼帽" // ADD THE "TF_robo_demo_scotsmans_stovepipe_Desc" "劈——啪!我是老伐木人!欢迎来到机器总统世家!我在铁铲后面做作业!现在,我必须用铁铲杀光所有人类,因为我现在变得有情感了!劈死所有的人类啊啊啊!" "TF_robo_pyro_firewall_helmet" "防火墙头盔" "TF_robo_pyro_firewall_helmet_Desc" "消防员口耳相传的秘密:进入着火的建筑时,你应该带上金属制成的头盔。为啥呢?可能是因为金属会吸收所有的热量,于是你的皮肤就可以保持凉爽了吧。" "TF_robo_pyro_respectless_glove" "邋遢的机器手套" "TF_robo_pyro_respectless_glove_Desc" "当机器人无私地为你伸出援手时,它想的是你应该好好向它学习,以向假体医学领域推进。你这个呆子。嘿,小伙伴们快来看!我是一只铁公鸡!哔哔咯咯叭!" "TF_robo_pyro_whirly_bird" "火焰兵的硼制童帽" "TF_robo_pyro_whirly_bird_Desc" "如果你戴上这顶帽子,那么你的朋友和亲人们肯定会喊你是笨蛋。“嘿,白痴!”你妈妈会这样说。不过当你在奥运会赢得逆泳比赛冠军,之后由于作弊而被收回金牌时,他们可就笑不出声了。" "TF_robo_medic_otolaryngologists_mirror" "头戴式卤素灯" "TF_robo_medic_otolaryngologists_mirror_Desc" "医学技术的奇迹:将医生的诊疗镜换成了能从太空看到的10千瓦灯泡。在查看患者的耳朵、鼻子或喉咙时,注意保持安全距离。" "TF_robo_medic_pickelhaube" "铂金尖顶盔" "TF_robo_medic_pickelhaube_Desc" "可能是由尼古拉.特斯拉在他那几百万部垃圾的蒸汽朋克小说中发明的。" "TF_robo_medic_grimm_hatte" "病毒医帽" // ADD THE "TF_robo_medic_grimm_hatte_Desc" "不论你是否是一名 17 世纪的瘟疫医生,职业摔跤手或是在瘟疫主题家庭餐馆工作的服务员,这种帽子能让你看上去更像是圈内人士,尤其是在你执行最后仪式的时候(在吃了一碗培根包裹辣椒樽后,给对方来个栽墓碑落下技)。" "TF_robo_engineer_texastingallon" "德州锡制牛仔帽" "TF_robo_engineer_texastingallon_Desc" "在牛仔年代里,布料是来之不易的,这是一个不争的历史事实。富有创造力的牛仔们制作了这种抵御太阳光线的帽子,并且充分利用了当地丰富的资源:钣金树和螺栓仙人掌。" "TF_robo_medic_tyrolean" "钛制提洛帽" "TF_robo_medic_tyrolean_Desc" "戴上这顶搞怪风格的金属帽,见识一下机器人的末日吧,非常适合侵入位于艾波卡特中心,瑞士国家馆的多情母体电脑。" "TF_robo_medic_physician_mask" "医生的数据调控口罩" "TF_robo_medic_physician_mask_Desc" "真相:你所吸入的 70% 的空气来自于别人放的屁。这个方便的玩意儿可以让你在吸入屁味之前,先经过肥皂水的洗涤与花香的混合,让屁也变得特别好闻。" "TF_robo_spy_bootleg_billycock" "仿冒的金属小礼帽" "TF_robo_spy_bootleg_billycock_Desc" "耍耍你的朋友,让他们误以为你的这顶巨大金属帽其实是另一顶比这更小的,并且不太相同的帽子吧。如果这样做是非法的话,那可真称得上是“完美犯罪”了。" "TF_robo_medic_archimedes" "阿机米德" "TF_robo_medic_archimedes_Desc" "阿机米德的首次出现是在《阿基米德的飞天梦》第 314 集中,在该集中,阿基米德一个不小心,从桌子上摔了下来,摔倒了平行世界,遇到了他的另一面——机器人阿机米德,然后吃了些种子,当他看到半埋着的自由女神像时,他惊恐地咕咕大叫,然后飞进了露台玻璃门。" "TF_robo_heavy_tungsten_toque" "钨制无边帽" // ADD THE "TF_robo_heavy_tungsten_toque_Desc" "谨以这顶钨制无边帽纪念那些如机械般工作的伟大的加拿大人。前加拿大总理皮埃尔.特鲁多!擎天柱总理!加拿大广播公司的热门剧集《深空爱德华王子岛》中的数据指挥官!" "TF_robo_medic_ninepipe_problem" "蒸汽管的大问题" // ADD THE "TF_robo_medic_ninepipe_problem_Desc" "就像蒸汽朋克毁掉了阅读一样,蒸汽烟斗以超多螺栓、圆盘以及尼古拉.特斯拉毁掉了无害的抽烟乐趣。附带一副加里.奧德曼时期的吸血鬼眼镜!" "TF_robo_engineer_mining_light" "数据挖掘灯" // ADD THE "TF_robo_engineer_mining_light_Desc" "如果你是和我们一样坚毅的矿工,你就会知道把采矿设备扔到一旁,脱光光采矿,让人们都看看你有多强壮是多么有意义了。终于有一个版本也能让上班族脱光光分析报表喽。" "TF_robo_medic_blighted_beak" "字节大夫的面具" // ADD THE "TF_robo_medic_blighted_beak_Desc" "这副 17 世纪的瘟疫面具已经升级为现代化装性爱派对版本,内建夜视相机(用于灯光晦暗的性爱派对!),以及最先进的性爱探测雷达。" "TF_robo_pyro_site_for_sore_eyes" "谷鸽眼镜" // ADD THE "TF_robo_pyro_site_for_sore_eyes_Desc" "先进的植入式显示器:你能时刻了解天气,查看股市,并寻找治疗因向眼内插入不洁金属物品而导致的感染的方法。" "TF_robo_heavy_chief" "火焰大酋长" // ADD THE "TF_robo_heavy_chief_Desc" "长期以来,科学家们一直对美洲原住民的草屋圆顶无缝金属结构感到迷惑不解。秘诀何在?原来原住民身上满是汽油,能够达到焊接所需的 3100 °C 高温。" "TF_robo_demo_chest" "苹果烈酒保险箱" // ADD THE "TF_robo_demo_chest_Desc" "这个液氮冷却的烈酒保险箱只能通过破解其不断演变的流式多表代换密码,或者粘在底部的金属大钥匙打开。" "TF_robo_all_spybot" "双核恶魔娃娃" // ADD THE "TF_robo_all_spybot_Desc" "这些小不点伤害吸收娃娃,将海地巫毒术中的性爱秘术和数学的单调乏味很好地结合在了一起。" "TF_robo_pyro_birdcage" "金属鸟笼" // ADD THE "TF_robo_pyro_birdcage_Desc" "你实在太喜欢轰动一时的由罗宾.威廉姆斯/内森.连恩主演的歌剧改编电影《鸟笼》了,无时无刻不在回味其中的奥妙。问题在于:生活中实在有太多事让你分心了。解决之道:就是这玩意儿。" "TF_gunpointcoilhat" "线圈软呢帽" // ADD THE "TF_gunpointcoilhat_Desc" "你知道吗:在佣兵时尚界发现头戴环绕着 22 英尺长的电缆风格明显而且对心理健康有益之前,人们曾系着“丝绸”或其它非致命面料制成的帽带!说来奇怪,但的确如此。" "TF_tw2_greek_helm" "百夫长之盔" // ADD THE "TF_tw2_greek_helm_Desc" "与那些便宜的假冒伪劣产品不同,这顶百夫长头盔上面的刷子,是由真正的被你杀死的敌人的头发制成的。" "TF_tw2_greek_armor" "钢铁六片胸甲" // ADD THE "TF_tw2_greek_armor_Desc" "这件胸甲是以你梦寐以求的肌肉为模板用熟铁精心锻造的。" "TF_tw2_cheetah_head" "野蛮猎豹软帽" // ADD THE "TF_tw2_cheetah_head_Desc" "这顶礼帽让你的敌人知道,你有着雄狮之心、巨熊之力、猎豹之速,还有一颗腐烂的豹子头。" "TF_tw2_cheetah_robe" "豹纹短裙" // ADD THE "TF_tw2_cheetah_robe_Desc" "这条豹纹短裙让你在战场上自由穿行,威吓敌军。老实说,还能顺便秀一秀身体线条。" "TF_tw2_demo_hood" "格子呢兜帽" // ADD THE "TF_tw2_demo_hood_Desc" "这件格子呢图案的斗篷将你隐匿在阴影中。" "TF_tw2_demo_pants" "格子呢马裤" // ADD THE "TF_tw2_demo_pants_Desc" "这些苏格兰马裤历史上是这样的吗?你问倒我们了。何不去问问你男朋友历史呢?" "TF_tw2_roman_wreath" "哈台桂冠" // ADD THE "TF_tw2_roman_wreath_Desc" "这束色彩鲜明的浪花状树枝标志着你是原始社会中的贤者之王,比如古罗马和现代的加拿大。(在曼恩 vs. 机器模式中装备罗马幻境。)" "TF_brotherhood_2" "兄弟会兜帽" // ADD THE "TF_brotherhood_2_Desc" "冲出 2Fort。" "TF_riflemans_rallycap" "狙击手圆帽" // ADD THE "TF_riflemans_rallycap_Desc" "超圆滑的弧线不得不让你想起列车售票员、法国外籍军团、美国南北战争中的士兵——他们都戴着这样一顶圆帽。" "TF_jogon" "巡逻者长裤" // ADD THE "TF_jogon_Desc" "拥有睡衣般的舒适度,宽大的裤裆隐匿了你的下体,以及依照空气动力学设计的裤形——惊呆你的敌人。" "TF_enlightened_mann" "绣花三角帽" // ADD THE "TF_enlightened_mann_style0" "浮夸的难以形容" "TF_enlightened_mann_style1" "经典" "TF_enlightened_mann_Desc" "作为旅行急救箱的重要组成部分,这顶帽子能够帮助你逃离迪士尼世界的“总统长廊”。戴上这顶三角帽,以防加勒比海盗的袭击!" "TF_pocket_protector" "口袋火焰兵" // ADD THE "TF_pocket_protector_Desc" "孤独是世界上最可怕的沉默杀手(一氧化碳其次)。但是挂上这个可爱的纵火狂,屏住你的呼吸,你就是世上最猖狂的杀手!" "TF_cloud_crasher" "裂云头盔" // ADD THE "TF_cloud_crasher_Desc" "只有伞兵头盔能保护你从飞机上安全跳下。大鹏小鸟,谁与争锋!青空蓬云,等我归来!" "TF_facestabber" "绒球特工" // ADD THE "TF_facestabber_Desc" "头顶上那毛毛球里其实充满了毒药,用来毒害那些觉得你打扮怪异的坏人。" "TF_mail_bomber" "暗黑护甲" // ADD THE "TF_mail_bomber_Desc" "信护甲,得永生——抵挡一切来自十二世纪的敌人。" "TF_diehard_dynafil" "高领毛衣" // ADD THE "TF_diehard_dynafil_Desc" "如果穿在知识分子、珠宝大盗或法国男人那高瘦的脖子上,那么这件高领毛衣的主人就会向人们传达出这样的一层信息:“请张开你的手,赏我一巴掌。”但如果穿在浑身肌肉坚硬似铁的机枪手身上,只会透着一分不屑和理所当然:“我终于找到了一件合适的衣服。”" "TF_hazeguard" "曼尔面具" // ADD THE "TF_hazeguard_Desc" "连接着一罐满满的,曼恩公司最新推出的空气替代品——曼尔罐!成分为 10% 的氮气,0% 的氧气,还有 90% 电解质——没错,不含氧气。突破传统,挑战男人肺的极限。" "TF_jul13_scout_varsity" "校园大咖" // ADD THE "TF_jul13_scout_varsity_Desc" "“我应该在‘所有运动’上写一个红色的大 A,因为那是我的专长。”" "TF_jul13_the_cunningmann" "酷猫羊毛衫" // ADD THE "TF_jul13_the_cunningmann_Desc" "“嘣!现在我穿越到了五十年代!不管是什么年代的衣服,穿在我身上都很好看!”" "TF_jul13_greased_lightning" "风驰电掣" "TF_jul13_greased_lightning_Desc" "“我是这队唯一不秃头的!当然得弄个帅点的发型!”" "TF_jul13_greased_lightning_Style0" "摘下耳机" "TF_jul13_greased_lightning_Style1" "戴上耳机" "TF_jul13_red_army_robin" "红军战士的知更鸟" // ADD THE "TF_jul13_red_army_robin_Desc" "“一只萌萌的小小鸟。快告诉鸟儿它很可爱!”" "TF_jul13_heavy_weight_belt" "重量级拳击冠军" // ADD THE "TF_jul13_heavy_weight_belt_Desc" "“皮带告诉孩子们机枪手是冠军。永远的大皮带冠军。”" "TF_jul13_unfamiliar_tarboosh" "沙皇毡帽" // ADD THE "TF_jul13_unfamiliar_tarboosh_Desc" "“小帽子让老子的头看起来很大吗?说——实——话——”" "TF_jul13_pillagers_barrel" "格拉斯哥卓越头盔" // ADD THE "TF_jul13_pillagers_barrel_Desc" "十二世纪的攻击性武器,比如剑、杖,都穿透不了这顶骑士头盔。当然了,子弹除外。" "TF_jul13_koolboy" "原子饮料冰镇箱" // ADD THE "TF_jul13_koolboy_style1" "分享即是关怀" "TF_jul13_koolboy_style2" "弱者不需要分享" "TF_jul13_koolboy_style3" "整箱爆击可乐" "TF_jul13_koolboy_Desc" "“每罐原子能饮料所含有的咖啡因都是日需要量的 40 倍,这对身体有好处。我一箱接一箱地喝,所以我超——健康。”" "TF_jul13_skater_boy" "邦克滑板" // ADD THE "TF_jul13_skater_boy_Desc" "“我的动作帅呆了,伙计。不信问你女朋友,她一直盯着我看呢。别怪她,是人都会看呆了的。”" "TF_jul13_macho_mann_glasses" "猛男曼恩" // ADD THE "TF_jul13_macho_mann_glasses_Desc" "有时候真的需要一个村庄才能买下它,伙计们。" "TF_jul13_scrap_reserve" "废物挎包" // ADD THE "TF_jul13_scrap_reserve_Desc" "“物尽其用,前路无忧,孩子。”" "TF_jul13_thirst_quencher" "快餐店饮料杯" // ADD THE "TF_jul13_thirst_quencher_Desc" "“我饿了就吃,渴了就喝,谁想死我就成全他。”" "TF_jul13_el_muchacho" "少年的羊毛斗篷" "TF_jul13_el_muchacho_Desc" "用这件货真价实的 19 世纪无袖羊毛毯袍来一场瞌睡牛仔真人秀。" "TF_jul13_furious_fryup" "烤肉背包" // ADD THE "TF_jul13_furious_fryup_Desc" "有牛排兄在身后,再也不用担心... 背刺了。" "TF_jul13_hot_rag" "烈焰头巾" // ADD THE "TF_jul13_hot_rag_Desc" "大扫除时间到。" "TF_jul13_soot_suit" "烟尘西装" // ADD THE "TF_jul13_soot_suit_Desc" "商务在前。十加仑致命压缩煤气在后。" "TF_jul13_bee_keeper" "养蜂人之帽" // ADD THE "TF_jul13_bee_keeper_Desc" "战场上的主要死因?你猜对了:蜂蛰。" "TF_jul13_katyusha" "喀秋莎" // ADD THE "TF_jul13_katyusha_Desc" "“老子不用开飞机也可以把你揍成肉饼,用拳头和这顶帽子就够了。”" "TF_jul13_positive_pressure_veil" "镜面防护帽" "TF_jul13_positive_pressure_veil_Desc" "“呼吸真令人愉快,但有时空气中散发着恶臭。现在我可以笑面空气了。谢谢你,帽子兄。”(描述翻译自德语。)" "TF_jul13_emergency_supplies" "感觉良好背包" "TF_jul13_emergency_supplies_Desc" "“你好啊,沙场英雄!你快死了。这里有药。”(描述翻译自德语。)" "TF_jul13_secret_state_surgeon" "名医帽" "TF_jul13_secret_state_surgeon_Desc" "“你并不重要,但我却不一样。我这可是一顶秘密的帽子。”(描述翻译自德语。)" "TF_jul13_heavy_defender" "金属裹肉甲" "TF_jul13_heavy_defender_Desc" "“你的钢铁衬衫非常坚固。你胸脯上的肉感到很安心。”(描述翻译自德语。)" "TF_jul13_king_hair" "搭档的庞帕多发型" // ADD THE "TF_jul13_king_hair_Desc" "“只有强壮的人才能把这一头高高的好似德州飓风的头发拾掇的服服帖帖。”" "TF_jul13_bushmans_blazer" "澳魔岛驯鸟者" // ADD THE "TF_jul13_bushmans_blazer_Desc" "“如鹰一般搜寻,如雕一般出击,然后旁若无人地跳舞。”" "TF_jul13_cameleon" "宠物变色龙" // ADD THE "TF_jul13_cameleon_Desc" "“它是狙击手最好的伙伴。它很安静,它也有伪装。如果你饿了,它的蛋白质含量是牛肉的六倍。”" "TF_jul13_falconer_punch" "驯鹰手套" // ADD THE "TF_jul13_falconer_punch_Desc" "“这副驯鹰手套是狙击手最好的装备。它非常的结实,戴上去十分舒适,如果有只猎鹰停在上面,它的蛋白质含量是牛肉的六倍。”" "TF_jul13_sweet_shades" "灰朋太阳镜" "TF_jul13_sweet_shades_Desc" "格雷.曼恩确实是个没良心的恶棍,但是他的太阳镜确实不错。作恶的是玩家,不是游戏。" "TF_jul13_blam_o_shanter" "黑卫部队军帽" // ADD THE "TF_jul13_blam_o_shanter_Desc" "这顶苏格兰式的帽子用来纪念极度“清醒”的第五步兵连,他们在试图用火药酿酒时,不小心发明了黏性炸弹。" "TF_jul13_trojan_helmet" "格子呢斯巴达头盔" // ADD THE "TF_jul13_trojan_helmet_Desc" "“小伙子们,今晚我们要在地狱喝酒!但现在还是中午,所以我们先喝个痛快!”" "TF_jul13_scotsmans_golfbag" "盖尔人的高尔夫球袋" // ADD THE "TF_jul13_scotsmans_golfbag_Desc" "“噢,这可是一个屌丝励志的故事!这货不知从哪儿冒出来的,曾经是名爆破专家,现在要变成大师赛的冠军了。这简直是个奇…球进洞了!球他妈的进洞了!”" "TF_jul13_bagdolier" "罗宋子弹带" // ADD THE "TF_jul13_bagdolier_Desc" "“这么多小子弹袋。现在机枪手能帮你扛着这把小宝贝机枪杀人啦。”" "TF_jul13_bro_plate" "兄弟钢盔" "TF_jul13_bro_plate_Desc" "“虽然你的头内长着骨架,但这还不够好!于是这顶帽子应运而生,现在你的头外也有骨架了。”(描述翻译自德语。)" "TF_jul13_gallant_gael" "威士忌餐巾布" // ADD THE "TF_jul13_gallant_gael_Desc" "“有时候,当你牛饮陶壶里的甲醇时,部分精华可能会滴到地上,而不是你的嘴里。用纯正的苏格兰威士忌餐巾布来接住这些佳酿吧。”" "TF_jul13_stormn_normn" "进击的诺曼人" // ADD THE "TF_jul13_stormn_normn_Desc" "这顶骑士的头盔被煞费苦心地回炉重造了,灵感来自经典火爆穿越电视剧《霹雳游侠》中穿越到古代那一集(第 417 集:亚瑟王球场中的“基特”)的一张剧照。" "TF_jul13_king_pants" "拓荒者的喇叭裤" // ADD THE "TF_jul13_king_pants_Desc" "“你听我说,穿好这些宽底裤真的毫不费力。”" "TF_jul13_the_presidential" "福吉谷总统帽" // ADD THE "TF_jul13_the_presidential_Desc" "谨以这顶三角帽向我国最伟大的总统致敬。帽子上的那枚小勋章是为了纪念他创立美国时,从丝带儿童手中赢得奖章而设。" "TF_jul13_soldier_eagle" "同胞" // ADD THE "TF_jul13_soldier_eagle_Desc" "“蠢货,这可不是鸟!他是象征着自由的肩挂式白头海雕,而你,则要在他的军队里向他致敬!”" "TF_jul13_the_caribbean_conqueror" "加勒比征服者" // ADD THE "TF_jul13_the_caribbean_conqueror_Desc" "“你!别再摇帆了,航向转到 20 度!给我登上桅杆了望台!丢下那个望远镜,头朝着木板!船上的所有人,开始做俯卧撑!”" "TF_jul13_colonial_clogs" "殖民木屐" // ADD THE "TF_jul13_colonial_clogs_Desc" "“我可以证实,这的确是乔治.华盛顿的鞋子,因为在我找到它的地方,两英尺下就埋着个英国佬!”" "TF_jul13_helicopter_helmet" "旋翼战士" // ADD THE "TF_jul13_helicopter_helmet_Desc" "“你的左手边,是一些法国建筑。正前方的是埃菲尔铁塔,也就是我们要一会儿要轰掉的目标。这就是我们本次法国直升机之旅的最终站。”" "TF_jul13_soldier_fedora" "联邦闹事者" // ADD THE "TF_jul13_soldier_fedora_Desc" "“伙计们,要想干掉阿尔.卡彭,我们得先混进联邦调查局。第一步:戴上这顶帽子。”" "TF_jul13_ol_jack" "叛乱煽动者" // ADD THE "TF_jul13_ol_jack_Desc" "“给我停手,为什么美国人要打美国人?法国佬都死光了吗,怎么没人告诉我?”" "TF_jul13_madmans_mop" "疯狂的医生" "TF_jul13_madmans_mop_Desc" "“我笑不是因为我高兴!我生来就是魔鬼!我觉得这样挺好!”(描述翻译自德语。)" "TF_jul13_bear_necessitys" "巨熊必需品" // ADD THE "TF_jul13_bear_necessitys_Desc" "“在西伯利亚,一只熊想要攻击一家人。他只试了一次。就变成一顶小帽子了。”" "TF_jul13_harmburg" "邪恶汉堡帽" // ADD THE "TF_jul13_harmburg_Desc" "“你问我怎么看这顶帽子?介于‘帅’与‘非常帅’之间。”" "TF_jul13_gaelic_garb" "高卢式外套" // ADD THE "TF_jul13_gaelic_garb_Desc" "“告诉敌人,他们也许能夺走我们的生命,但是,他们永远夺不走我们的自由!穿娘炮衣服的自由!怎么了,哈维什?哦对,还有这些肩带!”" "TF_jul13_rogues_brogues" "恶棍的粗革皮鞋" // ADD THE "TF_jul13_rogues_brogues_Desc" "“我知道,我每天都得切点东西。有几天是地毯。于是,我有了这双鞋。”" "TF_jul13_shoguns_guard" "幕府将军的肩甲" // ADD THE "TF_jul13_shoguns_guard_Desc" "“下次有多愁善感的人想靠着你肩膀哭诉环境问题的时候,他只能对着幕府将军痛哭流涕了。因为这肩膀也被‘锁’了!”" "TF_jul13_class_act" "佼佼者" "TF_jul13_class_act_Desc" "“你头皮上的毛发实在太吸引人了。现在我们该有恋爱关系了吧。”(描述翻译自德语。)" "TF_jul13_double_clue" "比利时侦探" // ADD THE "TF_jul13_double_clue_Desc" "“检查员,把门锁上!凶手就在这间屋子里面!”[停顿]“那不是我吗!?”[连捅数刀的声音]" "TF_jul13_generals_attire" "霍恩布洛尔的海军服" // ADD THE "TF_jul13_generals_attire_Desc" "“霍雷肖.纳尔逊曾在拿破仑战争时期穿过这件军官服!如果你打沉了他的船,他会背着大炮游泳过来找你!如果炮弹用完了,他甚至会把自己发射过来!可想而知他有多么想痛扁法国人!”" "TF_jul13_lt_bites" "咬咬中尉" "TF_jul13_lt_bites_Desc" "爱好:感染、传播狂犬病。喜欢的食物:酸败的奶油口粮、手臂肉。" "TF_jul13_gangplank_garment" "喧闹海盗外套" // ADD THE "TF_jul13_gangplank_garment_Desc" "“我们不抢他的海盗军,蠢货!在这船上你的任务是巡视自由主义者和共产主义者,然后在敏感的时间上床睡觉!”" "TF_jul13_blood_banker" "嗜血银行家" // ADD THE "TF_jul13_blood_banker_Desc" "“你想存款?让我先‘存’一下,把我的刀子‘存’到你的背上。”" "TF_jul13_classy_royale" "夜生活" // ADD THE "TF_jul13_classy_royale_Desc" "“酒保。苏格兰威士忌,纯的。这日子真难熬。噢,那是架钢琴吗?”[肖邦的升 C 小调幻想即兴曲响起,女士们为之倾倒]" "TF_jul13_scout_vestjacket" "少年犯的羽绒背心" // ADD THE "TF_jul13_scout_vestjacket_Desc" "“喔!看看这件背心多臃肿,奸商!之前那件我都退回去了。还…不够…大。”" "TF_jul13_sniper_souwester" "暗杀雨帽" "TF_jul13_sniper_souwester_Desc" "“雨,就是大自然的瓶手道,这可不是闹着玩的:带上这顶橡胶帽,不要让你的脑袋被它命中。”" "TF_jul13_montys_menace" "天堂战机男爵" "TF_jul13_montys_menace_Desc" "“你是个飞行员吗?我不敢确定,你的帽子伪装得太好了。”(描述翻译自德语。)" "TF_jul13_uncivil_servant" "花哨衬衫" "TF_jul13_uncivil_servant_Desc" "“花哨的人漂亮但软弱!你是个又脏又蠢的壮汉。穿你该穿的衣服!”(描述翻译自德语。)" "TF_jul13_border_armor" "布尔什维克骑手" // ADD THE "TF_jul13_border_armor_Desc" "“我正驶向你的小镇。”" "TF_jul13_pyro_towel" "骄奢火焰兵头巾" // ADD THE "TF_jul13_pyro_towel_Desc" "今天,这个要塞属于你。这是你应得的。" "TF_jul13_se_headset" "虚拟现实取景器" // ADD THE "TF_jul13_se_headset_Desc" "为了慈善,偏头痛算什么。(99% 的社区收益将捐献给 SpecialEffect 基金会,帮助残疾人士重返游戏。)" "TF_jul13_honchos_heavy_reader" "Gabe 式眼镜" // ADD THE "TF_jul13_honchos_heavy_reader_Desc" "“这副眼镜能让老子看清你墓碑上那些愚蠢的悼词。”" "TF_jul13_dandy_yankee" "开国元勋" // ADD THE "TF_jul13_dandy_yankee_Desc" "这件衬衫为我们设想了在另一个可怕的平行宇宙里,我们国家的爱国者穿着褶边袖口的丝绸女衫,而不是史实里应该穿的斯文汗衫。" "TF_fall2013_air_raider" "去骨圆帽" // ADD THE "TF_fall2013_air_raider_Desc" "附带帽舌,在敌人被你点着抱头乱窜的同时,可以防止自己的眼睛被强烈的火光伤到。" "TF_fall2013_fire_bird" "空袭者" // ADD THE "TF_fall2013_fire_bird_Desc" "专为飞行老鸟设计,这副面罩只会当你在“危险区”做超酷的桶滚时提供氧气。" "TF_fall2013_the_braided_pride" "维京孖辫胡" // ADD THE "TF_fall2013_the_braided_pride_Desc" "正如维京人所说:在战争前先留个辫子,小伙子。" "TF_fall2013_the_cuban_coverup" "古巴大胡子危机" // ADD THE "TF_fall2013_the_cuban_coverup_Desc" "留个和菲德尔.卡斯特罗——卡斯特罗鱼竿的发明者一样的古巴大胡子吧,就是他用着那把自制的鱼竿在 60 年代扫除了所有的国家。" "TF_fall2013_beep_boy" "BB 游戏机" // ADD THE "TF_fall2013_beep_boy_Desc" "他的面部表情和你的真是神同步!想要把这台 BB 游戏机教授成人并不难,只需用你那充满磁性的“原生态”表情就行了。" "TF_fall2013_the_special_eyes" "独特之眼" // ADD THE "TF_fall2013_the_special_eyes_style1" "疑神疑鬼" "TF_fall2013_the_special_eyes_style2" "倦意重重" "TF_fall2013_the_insidious_incinerator" "欺诈大师的消防战斗服" "TF_fall2013_the_insidious_incinerator_Desc" "用这个看上去可靠的消防员夹克衫来捉弄你的敌人,让他忘记是谁先开始纵火的。" "TF_fall2013_kyoto_rider" "时空之主" // ADD THE "TF_fall2013_aichi_investigator" "医学之谜" // ADD THE "TF_fall2013_the_gold_digger" "淘金者" // ADD THE "TF_fall2013_the_gold_digger_Desc" "赶紧在金子被挖光之前大赚一笔!" "TF_fall2013_brimfull_of_bullets" "大嫖客的牛仔帽" "TF_fall2013_brimfull_of_bullets_style0" "好人" "TF_fall2013_brimfull_of_bullets_style1" "坏人" "TF_fall2013_brimfull_of_bullets_style2" "丑恶之人" "TF_fall2013_the_cotton_head" "棉制顶帽" // ADD THE "TF_fall2013_popeyes" "弹簧眼" "TF_fall2013_hong_kong_cone" "港式斗笠" "TF_fall2013_weight_room_warmer" "健身房棉袄" "TF_fall2013_eod_suit" "拆弹部队" // ADD THE "TF_fall2013_eod_suit_Desc" "人人都喜欢看着自己的敌人被炸飞。但如果你想靠近点好好观赏这一美妙场景的话,那你也成了受害者。这简直是人生最大的悲剧啊。" "TF_fall2013_pirate_bandana" "海盗头巾" "TF_fall2013_lil_snaggletooth" "小鳄鱼的龅牙" "TF_fall2013_lil_snaggletooth_Desc" "‘我长大后也要成为一顶帽子。’-小鳄鱼的龅牙" "TF_fall2013_superthief" "古堡神偷" "TF_fall2013_superthief_Desc" "为何不顺带偷点汉堡呢?" "TF_fall2013_escapist" "逃犯" "TF_fall2013_neo_tokyo_runner" "东京奔跑者" // ADD THE "TF_fall2013_medic_wc_beard" "致死胡髭" "TF_fall2013_medic_wc_hair" "手术头巾" // ADD THE "TF_fall2013_spy_fancycoat" "法式礼服" // ADD THE "TF_fall2013_spy_fancycoat_style1" "时髦华丽" "TF_fall2013_spy_fancycoat_style2" "低俗卑鄙" "TF_fall2013_medic_wc_coat" "病房大衣" // ADD THE "TF_hw2013_beast_from_below" "下界恶兽" // ADD THE "TF_hw2013_hardheaded_hardware" "硬头硬脑" "TF_hw2013_octo_face" "鱿鱼船长" "TF_hw2013_space_oddity" "古怪的宇航头盔" // ADD THE "TF_hw2013_ethereal_hood" "空灵风帽" "TF_hw2013_maniacs_manacles" "疯子的手铐" // ADD THE "TF_hw2013_second_opinion" "第二手术意见" // ADD THE "TF_hw2013_allclass_horseman" "口袋骑士" // ADD THE "TF_hw2013_last_bite" "最后一口" // ADD THE "TF_hw2013_scout_demo_faunlegs" "巴风特羊蹄" // ADD THE "TF_hw2013_dragon_hood" "硝博士的邦尼帽" "TF_hw2013_golden_crisp_locks" "易碎的金假发" // ADD THE "TF_hw2013_scorched_skirt" "烧焦的围裙" // ADD THE "TF_hw2013_wandering_soul" "受诅咒的亡魂" // ADD THE "TF_hw2013_horrifying_hound_hood" "猎犬头套" // ADD THE "TF_hw2013_terrifying_terrier_trousers" "梗犬长裤" // ADD THE "TF_hw2013_bunny_mann" "野兔的惊惧头套" // ADD THE "TF_hw2013_leather_face" "牙齿不齐的斯泰森毡帽" // ADD THE "TF_hw2013_per_eye_scopes" "火焰兵的蛙人之魂" "TF_hw2013_stiff_buddy" "死朋友" // ADD THE "TF_hw2013_tricky_chicken" "小鸟邦尼特" // ADD THE "TF_hw2013_dark_orchestra" "黑色管弦乐" // ADD THE "TF_hw2013_ivan_the_inedible" "恐怖的伊凡三明治" // ADD THE "TF_hw2013_rugged_respirator" "坚固耐用的呼吸器" // ADD THE "TF_hw2013_blackguards_bicorn" "独眼乌贼" // ADD THE "TF_hw2013_hollowhead" "万圣罩" // ADD THE "TF_hw2013_combat_maggots" "蛆形手雷" "TF_hw2013_gothic_guise" "哥特式伪装" // ADD THE "TF_hw2013_grease_monkey" "油猢狲" // ADD THE "TF_hw2013_witching_ward" "非传统医学医师" // ADD THE "TF_hw2013_dragonbutt" "烧灼之尾" // ADD THE "TF_hw2013_zombie_parrot" "腐烂的鹦鹉" "TF_hw2013_faux_manchu" "人造满洲胡" // ADD THE "TF_hw2013_hidden_dragon" "藏龙" // ADD THE "TF_hw2013_moon_boots" "低重力懒汉鞋" // ADD THE "TF_hw2013_spacemans_suit" "外科医生的太空服" // ADD THE "TF_hw2013_boston_bandy_mask" "普兰特面具" // ADD THE "TF_hw2013_das_blutliebhaber" "嗜血狂魔" "TF_hw2013_quacks_cureall" "滥医充数" // ADD THE "TF_hw2013_burlap_buddy" "麻布幽灵" // ADD THE "TF_hw2013_mucus_membrane" "粘膜脑浆" // ADD THE "TF_hw2013_volatile_voodoo" "针友" "TF_hw2013_medicmedes" "麦基米德" "TF_hw2013_heavy_robin" "鸡辅猛禽" // ADD THE "TF_hw2013_feathered_freedom" "自由之羽" // ADD THE "TF_hw2013_demo_executioner_hood" "行刑者的面罩" // ADD THE "TF_hw2013_demon_fro" "吸血鬼之祖" // ADD THE "TF_hw2013_kindlin_candles" "蜡烛手雷" // ADD THE "TF_hw2013_demo_cape" "无头骑士的传家之宝" // ADD THE "TF_hw2013_the_haha_hairdo" "笨蛋的蓬松发型" "TF_hw2013_the_hell_runner" "地狱信差" "TF_hw2013_halloweiner" "万圣热狗" // ADD THE "TF_hw2013_the_ghoulic_extension" "贵族衣领" // ADD THE "TF_hw2013_soldier_jiangshi_hat" "僵尸的符咒帽" // ADD THE "TF_hw2013_the_fire_bat_v2" "火蝠" "TF_hw2013_running_octopus" "疾跑的触须" // ADD THE "TF_hw2013_intergalactic_intruder" "不明跟踪物" "TF_hw2013_the_enlightening_lantern" "启蒙之灯" // ADD THE "TF_hw2013_brain__bowler" "高压式硬顶圆礼帽" // ADD THE "TF_hw2013_tin_can" "死亡补给包" // ADD THE "TF_hw2013_zombie_chameleon" "腐烂的变色龙" // ADD THE "TF_hw2013_dragon_shoes" "怪兽的践踏爪靴" // ADD THE "TF_hw2013_blood_banker" "慷慨的蝴蝶结" // ADD THE "TF_hw2013_harmburg" "甜心宝贝的帽子" // ADD THE "TF_hw2013_medic_undertaker_vest" "教堂牧师的圣衣" // ADD THE "TF_hw2013_rocket_ranger" "硬派头盔" // ADD THE "TF_hw2013_jupiter_jumpers" "木星飞跃军靴" // ADD THE "TF_hw2013_galactic_gauntlets" "太空护腕" // ADD THE "TF_hw2013_handhunter" "斩手铡刀" // ADD THE "TF_hw2013_the_crit_wizard" "巫师的软帽" // ADD THE "TF_hw2013_the_creeps_cowl" "骇人面具" // ADD THE "TF_hw2013_shamans_skull" "萨满的头骨" // ADD THE "TF_hw2013_head_of_the_lake_monster" "恶毒面罩" // ADD THE "TF_hw2013_pumpkin_top" "不给南瓜就捣蛋" // ADD THE "TF_hw2013_horned_honcho" "双角队长" // ADD THE "TF_hw2013_zombites" "暴毙的咬咬中尉" "TF_hw2013_gristly_gumbo_pot" "恐怖的浓汤" // ADD THE "TF_hw2013_the_dark_helm" "黑暗头盔" // ADD THE "TF_hw2013_zombie_archimedes" "阿僵米德" "TF_hw2013_orcish_outburst" "巨大的下颚" // ADD THE "TF_hw2013_shaolin_sash" "少林腰带" // ADD THE "TF_hw2013_manbird_of_aberdeen" "阿伯丁的鸟头人" // ADD THE "TF_hw2013_foul_cowl" "污秽的斗篷" // ADD THE "TF_hw2013_sir_shootsalot" "夜行者爵士帽" "TF_hw2013_corpsemopolitan" "大都会果汁" // ADD THE "TF_hw2013_the_glob" "幽浮小精灵" // ADD THE "TF_hw2013_the_halloween_headcase" "万圣狂人" // ADD THE "TF_hw2013_carrion_cohort" "腐肉同伴" "TF_hw2013_the_caws_of_death" "乌鸦" "TF_hw2013_py40_automaton" "火焰机器人 40 号" "TF_hw2013_the_parasight" "寄生之眼" // ADD THE "TF_hw2013_teutonkahmun" "图坦卡蒙的诅咒" "TF_hw2013_mr_maggot" "威蛆先生" // ADD THE "TF_hw2013_the_manneater" "曼恩头骨" // ADD THE "TF_hw2013_the_creature_from_the_heap" "隐藏在垃圾桶内的生物" // ADD THE "TF_hw2013_the_magical_mercenary" "魔法佣兵" // ADD THE "TF_hw2013_visage_of_the_crow" "巨大的乌鸦头骨" // ADD THE "TF_hw2013_ramses_regalia" "拉美西斯的皇家遗物" "TF_hw2013_the_haunted_hat" "闹鬼的折叠礼帽" // ADD THE "TF_hw2013_rogues_brogues" "笨蛋的土皮鞋" "TF_hw2013_all_skull_necklace" "神秘的骨链" // ADD THE "TF_hw2013_the_abhorrent_appendages" "可憎的四肢" // ADD THE "TF_xms2013_pyro_arctic_mask" "暴风雪呼吸面具" // ADD THE "TF_xms2013_pyro_arctic_suit" "极地防寒服" // ADD THE "TF_xms2013_soviet_stache" "独裁者之须" // ADD THE "TF_xms2013_winter_hat_scarf" "戴围巾的帽子" "TF_xms2013_pyro_sled" "开路先锋" // ADD THE "TF_xms2013_spy_jacket" "冬夜夹克" "TF_xms2013_spy_jacket_style1" "深色 - 隐藏手榴弹" "TF_xms2013_spy_jacket_style2" "浅色 - 显示手榴弹" "TF_xms2013_spy_jacket_style3" "深色" "TF_xms2013_spy_jacket_style4" "浅色" "TF_xms2013_sniper_jacket" "雪地瞭望者" // ADD THE "TF_xms2013_medic_hood" "修女披风" // ADD THE "TF_xms2013_medic_robe" "死亡天使的长袍" // ADD THE "TF_xms2013_kissking" "亲吻之王" // ADD THE "TF_xms2013_soldier_marshal_hat" "警长的牛仔帽" // ADD THE "TF_xms2013_heavy_slick_hair" "明州的老练杀手" "TF_xms2013_sniper_shako" "锡兵的军帽" // ADD THE "TF_xms2013_sniper_beard" "怪形客胡子" // ADD THE "TF_xms2013_medic_knecht_hat" "随从之帽" // ADD THE "TF_xms2013_heavy_pants" "一家之主" // ADD THE "TF_xms2013_scout_squirrel" "宝来鼠" "TF_xms2013_pyro_wood" "小小柴火堆" "TF_xms2013_festive_beard" "满带节日气息的大胡子" "TF_xms2013_ruffled_beard" "随从之胡" // ADD THE "TF_xms2013_sniper_golden_garment" "金丝大衣" // ADD THE "TF_xms2013_scout_drummer_shirt" "小小鼓手" // ADD THE "TF_xms2013_scout_drummer_hat" "小兵的斯托特军帽" // ADD THE "TF_xms2013_pyro_tailor_hat" "玩具裁缝" // ADD THE "TF_xms2013_sniper_layer_vest" "厚实的夹克" // ADD THE "TF_xms2013_polar_pullover" "极地头套" // ADD THE "TF_xms2013_dogfighter_jacket" "飞行员的夹克衫" // ADD THE "TF_xms2013_soldier_parka" "南极御寒大衣" "TF_xms2013_scout_skicap" "跑垒者的护耳帽" "TF_xms2013_demo_plaid_boots" "高地人的高跟靴" "TF_xms2013_demo_plaid_hat" "苏格兰方格花纹提洛帽" "TF_xms2013_soldier_marshal_beard" "警长的白花胡子" "TF_sbox2014_trenchers_topper" "战壕兵的礼帽" // ADD THE "TF_sbox2014_trenchers_tunic" "战壕兵的束腰外衣" // ADD THE "TF_sbox2014_soldier_major" "地面控制" "TF_sbox2014_killers_kit" "杀手的工具包" // ADD THE "TF_sbox2014_stylish_degroot" "时髦的头带" "TF_sbox2014_einstein" "矿工的金丝雀" "TF_sbox2014_heavy_gunshow" "健硕的举重运动员" // ADD THE "TF_sbox2014_heavy_camopants" "剥光的突击兵" "TF_sbox2014_heavy_buzzcut" "子弹配平头" "TF_sbox2014_leftover_trap" "大胡子陷阱" // ADD THE "TF_sbox2014_trash_man" "拾荒者之帽" // ADD THE "TF_sbox2014_scotch_saver" "苏格兰节俭者" // ADD THE "TF_sbox2014_demo_samurai_armour" "武士道" "TF_sbox2014_fashionable_megalomaniac" "时髦的自大狂" // ADD THE "TF_sbox2014_chefs_coat" "揉面大厨的工作服" // ADD THE "TF_sbox2014_teutonic_toque" "日耳曼大厨帽" // ADD THE "TF_sbox2014_mustachioed_mann" "长胡子曼恩" // ADD THE "TF_sbox2014_spy_snake" "背刺者之蛇" // ADD THE "TF_sbox2014_rat_stompers" "耗子践踏者" // ADD THE "TF_sbox2014_sole_mate" "大嘴情侣" "TF_sbox2014_knight_helmet" "黑暗的福尔柯克头盔" // ADD THE "TF_sbox2014_knight_helmet_style0" "打开面罩" "TF_sbox2014_knight_helmet_style1" "关上面罩" "TF_sbox2014_armor_shoes" "脚丫救世主" // ADD THE "TF_sbox2014_sniper_quiver" "猎手的必需品" // ADD THE "TF_sbox2014_napolean_complex" "拿破仑情结" // ADD THE "TF_sbox2014_medic_colonel_coat" "陆军上校的大衣" // ADD THE "TF_sbox2014_law" "警官大檐帽" // ADD THE "TF_sbox2014_juggernaut_jacket" "霸王夹克衫" // ADD THE "TF_sbox2014_warmth_preserver" "保暖的无袖羽绒" // ADD THE "TF_sbox2014_medic_apron" "外科医生的工作服" // ADD THE "TF_sbox2014_demo_samurai_sleeves" "甲胄护腕" // ADD THE "TF_sbox2014_pyro_zipper_suit" "超萌外套" // ADD THE "TF_sbox2014_pyro_zipper_suit_style0" "显示帽子" "TF_sbox2014_pyro_zipper_suit_style1" "不显示帽子" "TF_sbox2014_war_goggles" "战争护目镜" // ADD THE "TF_sbox2014_war_helmet" "歼灭者的防暴头盔" // ADD THE "TF_sbox2014_war_helmet_style1" "打开面罩" "TF_sbox2014_war_helmet_style2" "放下面罩" "TF_sbox2014_archers_groundings" "射手之靴" // ADD THE "TF_sbox2014_war_pants" "格斗便裤" "TF_sbox2014_toowoomba_tunic" "图文巴束腰外衣" // ADD THE "TF_sbox2014_toowoomba_tunic_style0" "骑士" "TF_sbox2014_toowoomba_tunic_style1" "贫农" "TF_sbox2014_sammy_cap" "三明治之帽" // ADD THE "TF_sbox2014_camo_headband" "潜行大师" // ADD THE "TF_sbox2014_ticket_boy" "查票小哥" // ADD THE "TF_sbox2014_antarctic_researcher" "南极研究员" // ADD THE "TF_sbox2014_medic_wintergarb_helmet" "德国陆军的头盔" "TF_sbox2014_medic_wintergarb_gaiter" "绑腿守卫" // ADD THE "TF_sbxo2014_medic_wintergarb_coat" "冬天里的一把热" // ADD THE "TF_short2014_soldier_fed_coat" "公务员的风衣" // ADD THE "TF_short2014_invisible_ishikawa" "盗贼长袍" // ADD THE "TF_short2014_soldier_fedhair" "秘密探员墨镜" // ADD THE "TF_short2014_sengoku_scorcher" "本能寺纵火者" // ADD THE "TF_short2014_man_in_slacks" "黑裤人" // ADD THE "TF_short2014_demo_mohawk" "剃刀发型" // ADD THE "TF_short2014_scout_ninja_mask" "忍者小斗篷" // ADD THE "TF_short2014_ninja_vest" "南方小忍者" // ADD THE "TF_short2014_ninja_boots" "红袜子" // ADD THE "TF_short2014_all_mercs_mask" "彪形大汉面罩" // ADD THE "TF_short2014_all_mercs_mask_style0" "原版" "TF_short2014_all_mercs_mask_style1" "无花纹" "TF_short2014_all_mercs_mask_style2" "骷髅" "TF_short2014_the_gas_guzzler" "跑车排气管" // ADD THE "TF_short2014_spiked_armourgeddon" "冒烟尖顶盔" // ADD THE "TF_short2014_wildfire_wrappers" "疯狂车手的皮衣" // ADD THE "TF_short2014_heavy_goatee" "尤里的复仇" "TF_short2014_engie_toolbelt" "工具背心" // ADD THE "TF_short2014_poopyj_backpack" "偷运宇航猴" // ADD THE "TF_short2014_deadhead" "空中刺客" // ADD THE "TF_short2014_confidence_trickster" "机长制服" // ADD THE "TF_short2014_engineer_nerd_hair" "反战分子的马尾头" // ADD THE "TF_short2014_engineer_nerd_hair_style0" "无头盔" "TF_short2014_engineer_nerd_hair_style1" "有头盔" "TF_short2014_engineer_nerd_chin" "肉肉的下巴" // ADD THE "TF_short2014_engineer_nerd_shirt" "书呆子衬衫" // ADD THE "TF_short2014_engineer_nerd_feet" "孤独一生的凉鞋" // ADD THE "TF_short2014_medic_nietzsche" "尼采的超人胡子" "TF_short2014_spy_ascot_vest" "熟练杀手" // ADD THE "TF_short2014_endothermic_exowear" "吸热外套" // ADD THE "TF_short2014_lil_moe" "佣兵的莫西干发型" // ADD THE "TF_short2014_all_eyepatch" "独眼龙" // ADD THE "TF_short2014_medic_messenger_bag" "装药的男式手袋" // ADD THE "TF_short2014_pyro_chickenhat" "麦呜唔快餐员工" "TF_short2014_fowl_fryer" "油炸活人" // ADD THE "TF_short2014_honnoji_helm" "易燃武士盔" // ADD THE "TF_short2014_chronoscarf" "时空围巾" // ADD THE "TF_short2014_chemists_pride" "绝命毒工" // ADD THE "TF_short2014_badlands_wanderer" "墨西哥边疆正义" // ADD THE "TF_short2014_vintage_director" "法兰西万岁" "TF_short2014_scopers_smoke" "烟枪狙击手" // ADD THE "TF_short2014_sniper_cargo_pants" "射手的战术长裤" // ADD THE "TF_short2014_tip_of_the_hats" "卷边小礼帽" "TF_short2014_tip_of_the_hats_Desc" "戴最漂亮的帽,帮最需要的人(99% 的社区作者收入将捐给 One Step Camp,一个帮助癌症儿童的夏令营项目)。" "TF_sept2014_pyro_radioactive_mask" "倒霉的雇佣兵" // ADD THE "TF_sept2014_lady_killer" "少妇杀手" // ADD THE "TF_sept2014_lone_survivor" "孤独的幸存者" // ADD THE "TF_sept2014_thirst_blood" "嗜血头带" "TF_sept2014_mann_of_the_seven_sees" "纵横七海" "TF_sept2014_hillbilly_speedbump" "口袋犰狳" "TF_sept2014_unshaved_bear" "长毛熊怪" // ADD THE "TF_sept2014_poachers_safari_jacket" "偷猎者的夹克" "TF_sept2014_pocket_heavy" "口袋机枪手" "TF_sept2014_cosmetic_desc" "2014年夏末限量社区装饰品" "TF_sf14_medic_herzensbrecher" "医界良心" // ADD THE "TF_sf14_medic_hundkopf" "死狗头" // ADD THE "TF_sf14_medic_kriegsmaschine_9000" "爆击机器人 9000 型" // ADD THE "TF_sf14_vampire_makeover" "血站总管的面容" // ADD THE "TF_sf14_vampiric_vesture" "血站总管的大衣" // ADD THE "TF_sf14_nugget_noggin" "鸡块大王" // ADD THE "TF_sf14_fowl_fists" "小鸡快跑" // ADD THE "TF_sf14_talon_trotters" "劲脆鸡爪" // ADD THE "TF_sf14_scout_hunter_head" "Hunter 的头" // ADD THE "TF_sf14_scout_hunter_arm" "感染之爪" // ADD THE "TF_sf14_scout_hunter_legs" "腐烂之足" // ADD THE "TF_sf14_ghost_of_spies_checked_past" "死不瞑目的间谍鬼魂" // ADD THE "TF_sf14_hooded_haunter_classes" "披风幽灵" // ADD THE "TF_sf14_conspiratorial_cut" "蜥蜴脑袋" // ADD THE "TF_sf14_skinless_slashers" "蜥蜴爪子" // ADD THE "TF_sf14_marsupial_man" "袋鼠耳朵" // ADD THE "TF_sf14_kanga_kickers" "袋鼠尾巴" // ADD THE "TF_sf14_roo_rippers" "袋鼠爪子" // ADD THE "TF_sf14_marsupial_muzzle" "袋鼠脑袋" // ADD THE "TF_sf14_hw2014_spy_voodoo_hat" "暗影之人的礼帽" // ADD THE "TF_sf14_nightmare_fedora" "梦魇猎手" // ADD THE "TF_sf14_the_rogues_rabbit" "魔术师的兔子帽" // ADD THE "TF_sf14_iron_fist" "铁臂" // ADD THE "TF_sf14_beep_man" "巨型游戏机" // ADD THE "TF_sf14__soul_of_spensers_past" "布.基齐先生的灵魂" // ADD THE "TF_sf14_tiny_texan" "微型德州人" // ADD THE "TF_sf14_spy_facepeeler" "画皮" // ADD THE "TF_sf14_sniper_ostrich_legs" "穆迪先生的狂野座驾" "TF_sf14_templar_hood" "圣殿骑士之灵" // ADD THE "TF_sf14_purity_wings" "净化之翼" // ADD THE "TF_sf14_deadking_head" "鬼王的脑袋" // ADD THE "TF_sf14_deadking_pauldrons" "鬼王的肩甲" // ADD THE "TF_sf14_demo_cyborg" "机器义眼" // ADD THE "TF_sf14_explosive_mind" "头戴式蘑菇云" // ADD THE "TF_sf14_ghoul_gibbing_gear" "尖头十字架" // ADD THE "TF_sf14_hellhunters_headpiece" "地狱猎手" // ADD THE "TF_sf14_the_supernatural_stalker" "超自然行者" // ADD THE "TF_sf14_hw2014_engi_gnome_beard" "花园矮人须" // ADD THE "TF_sf14_the_battle_bird" "天鹰战士" // ADD THE "TF_sf14_the_creatures_grin" "裂面者" // ADD THE "TF_sf14_hw2014_robot_arm" "纵火者之臂" // ADD THE "TF_sf14_hw2014_robot_legg" "莫卡辛机器足" // ADD THE "TF_sf14_lollichop_licker" "糖上舔血" // ADD THE "TF_sf14_mr_juice" "果汁先生" "TF_sf14_vampyro" "火焰吸血鬼" // ADD THE "TF_sf14_halloween_bone_cut_belt" "剔骨护肩" // ADD THE "TF_sf14_halloween_bull_locks" "公牛毛发" // ADD THE "TF_sf14_halloween_minsk_beef" "明斯克公牛" // ADD THE "TF_sf14_heavy_robo_chest" "重型胸甲" // ADD THE "TF_kritz_or_treat_canteen" "“不放爆击就捣蛋”水壶" // ADD THE "TF_sf14_cursed_cruise" "诅咒之舟" // ADD THE "TF_EOTL_skier" "战时保暖面罩" "TF_EOTL_insulated_innovator" "保暖发明家" "TF_EOTL_blinks_breeches" "布鲁克林短靴" "TF_EOTL_demo_dynamite" "两捆炸药" "TF_EOTL_briskweather_beanie" "寒潮针织帽" "TF_EOTL_winter_pants" "雪地践踏者" "TF_EOTL_pyro_sweater" "北极羊毛衣" "TF_EOTL_flat_cap" "毛皮战士帽" "TF_EOTL_furcap" "棚车轰炸员" "TF_EOTL_summerhat" "轰炸员的礼帽" "TF_EOTL_soldier_garrison" "尖叫雄鹰" "TF_EOTL_hiphunter_hat" "冬季伐木人" "TF_EOTL_hiphunter_jacket" "雪地防寒袖" "TF_EOTL_hiphunter_boots" "闪舞冬靴" "TF_EOTL_thermal_sleeves" "热能追踪者" "TF_EOTL_soldierhat" "秃鹰之帽" "TF_EOTL_beard" "胡子节的谬误" "TF_EOTL_demopants" "无惧之爆破手冬裤" "TF_EOTL_ursa_major" "西伯利亚无袖衣" "TF_EOTL_sheavyshirt" "机枪猎手" "TF_EOTL_coldfront_curbstompers" "冷锋践踏者" "TF_EOTL_winter_coat" "寒潮外套" "TF_EOTL_medal" "End of the Line 社区更新勋章" "TF_dec2014_marauders_mask" "行骗者的面具" "TF_dec2014_truands_tunic" "谄媚者的衣领" "TF_dec2014_fools_footwear" "小丑靴子" "TF_dec2014_copilot_2014" "副驾驶头盔" "TF_dec2014_skullcap" "骷髅贝雷帽" "TF_dec2014_2014_pyromancer_hood" "火焰术士的兜帽" "TF_dec2014_pyromancers_raiments" "纵火者的制服" "TF_dec2014_black_knights_bascinet" "黑骑士面罩头盔" "TF_dec2014_torchers_tabard" "火炬手的战袍" "TF_dec2014_armoured_appendages" "焦黑鳞甲" "TF_dec2014_viking_helmet" "瓦尔哈拉头盔" "TF_dec2014_viking_boots" "风暴战靴" "TF_dec2014_heavy_parka" "西伯利亚裹脸帽" "TF_dec2014_the_big_papa" "森林爷爷" // ADD THE "TF_dec2014_engineer_detectiveholster" "检测者的保暖大衣" "TF_dec2014_engineer_detectiveradio" "报警员" "TF_dec2014_engineer_detectiveglasses" "秃顶牛仔的装束" "TF_dec2014_engineer_seal" "海豹棒棒" "TF_dec2014_medic_unknown_mann" "无名之人" "TF_dec2014_surgeons_shako" "外科医师的行军帽" "TF_dec2014_hunter_beard" "丛林一族的长须" "TF_dec2014_hunter_ushanka" "职业杀手的俄国军帽" "TF_dec2014_hunter_vest" "神射手的马海毛大衣" "TF_dec2014_wally_pocket" "可爱的袋鼠袋" "TF_dec2014_the_puffy_provocateur" "蓬蓬密探" // ADD THE "TF_dec2014_stealthy_scarf" "隐秘围巾" "TF_dec2014_comforter" "苏格兰毛线帽" "TF_dec2014_thermal_insulation_layer" "绝热层" "TF_dec2014_pocket_momma" "袖珍妈妈" "TF_dec2014_cosmetic_desc" "2014年冬季限量社区装饰品" "TF_cc_summer2015_the_rotation_sensation" "旋转感应帽" // ADD THE "TF_cc_summer2015_the_physicians_protector" "内科医生的钢盔" // ADD THE "TF_cc_summer2015_the_vascular_vestment" "医生的经典胸甲" // ADD THE "TF_cc_summer2015_bruces_bonnet" "苏格兰王布鲁斯之盔" "TF_cc_summer2015_outta_sight" "眼不见心不烦" "TF_cc_summer2015_support_spurs" "马刺靴" "TF_cc_summer2015_lurkers_leathers" "潜行者的皮衣裤" "TF_cc_summer2015_lurkers_leathers_style0" "荒芜废土" "TF_cc_summer2015_lurkers_leathers_style1" "衣冠楚楚" "TF_cc_summer2015_commissars_coat" "人民委员大衣" "TF_cc_summer2015_sheriffs_stetson" "警长的宽檐帽" "TF_cc_summer2015_wild_west_waistcoat" "西部狂野马甲" "TF_cc_summer2015_fortunate_son" "走运的新兵" "TF_cc_summer2015_flak_jack" "防弹背心" "TF_cc_summer2015_captain_cardbeard_cutthroat" "纸板海盗帽" "TF_cc_summer2015_potassium_bonnett" "获元钾" "TF_cc_summer2015_white_russian" "白色俄罗斯" "TF_cc_summer2015_el_duderino" "大佬勒布斯基" "TF_invasion_taunt_burstchester" "嘲讽:裂胸者" "TF_invasion_captain_space_mann" "太空队长曼恩" "TF_invasion_phononaut" "太空头盔" "TF_invasion_corona_australis" "澳冕" "TF_invasion_final_frontiersman" "最后的拓荒者" "TF_invasion_starduster" "星尘披风" "TF_invasion_the_graylien" "小灰人" // ADD THE "TF_invasion_phobos_filter" "火卫一过滤面罩" "TF_invasion_sucker_slug" "吸脑鼻涕虫" "TF_invasion_life_support_system" "生命支持系统" "TF_invasion_rocket_operator" "火箭操作员" "TF_invasion_universal_translator" "星际翻译官" "TF_invasion_cadet_visor" "学院护目镜" "TF_invasion_a_head_full_of_hot_air" "热气头盔" "TF_invasion_jupiter_jetpack" "木星飞行背包" "TF_invasion_the_space_diver" "太空跳伞员" // ADD THE "TF_invasion_sniperrifle" "流星狙击者" "TF_invasion_sniperrifle_Desc" "将你的敌人化为灰烬!" "TF_invasion_pistol" "高能电磁脉冲粒子枪" // ADD THE "TF_invasion_pistol_Desc" "将你的敌人化为灰烬!" "TF_invasion_bat" "光剑球棒" "TF_invasion_bat_Desc" "超高能量!\n足以将敌人分解!" "TF_invasion_wrangler" "异形计数器" // ADD THE "TF_invasion_space_hamster_hammy" "太空仓鼠哈米" "TF_invasion_community_update_medal" "异形入侵社区更新勋章" "TF_hwn2015_roboot" "枪炮工之足" "TF_hwn2015_face_of_mercy" "仁慈者的面具" // ADD THE "TF_hwn2015_western_poncho" "西班牙绅士" "TF_hwn2015_western_beard" "大老板" "TF_hwn2015_western_hat" "烟熏墨西哥帽" "TF_hwn2015_neptunes_nightmare" "海王之魇" "TF_hwn2015_death_racer_jacket" "赛车手外套" "TF_hwn2015_death_racer_helmet" "绝命赛车手" "TF_hwn2015_grim_tweeter" "报亡之雀" "TF_hwn2015_iron_lung" "铁肺" "TF_hwn2015_duckyhat" "真.鸭舌帽" "TF_hwn2015_dino_hoodie" "史前爬行动物兜帽" "TF_hwn2015_catastrophic_companions" "大规模杀伤性小伙伴" "TF_hwn2015_mechanical_engineer" "要塞威龙" "TF_hwn2015_hellmet" "地狱骨盔" // ADD THE "TF_hwn2015_firebug_suit" "十字军战服" "TF_hwn2015_firebug_mask" "纵火狂蚁" "TF_hwn2015_bargain_bicorne" "廉价海盗帽" "TF_hwn2015_bargain_britches" "廉价海盗裤" "TF_bak_arkham_cowl" "阿卡姆蒙头帽" "TF_bak_firefly" "萤火面具" // ADD THE "TF_bak_batarm" "蝙蝠钢铁护腕" "TF_bak_hood_of_sorrows" "死亡天使的假面" // ADD THE "TF_bak_fear_monger" "恐惧散播者" "TF_bak_pocket_villains" "口袋小丑" "TF_bak_caped_crusader" "蝙蝠披风" // ADD THE "TF_bak_caped_crusader_style1" "英勇无畏" "TF_bak_caped_crusader_style2" "团队玩家" "TF_bak_buttler" "老爷的多功能腰带" "TF_bak_teufort_knight" "双城骑士" "TF_bak_sidekicks_side_slick" "梦幻英雄的光滑面具" "TF_bak_sidekicks_side_slick_style1_NoHat" "样式 1 不显示帽子" "TF_bak_sidekicks_side_slick_style1_Hat" "样式 1 显示帽子" "TF_bak_sidekicks_side_slick_style2_NoHat" "样式 2 不显示帽子" "TF_bak_sidekicks_side_slick_style2_Hat" "样式 2 显示帽子" "TF_bak_bat_backup" "蝙蝠支援衣" // ADD THE "TF_bak_crook_combatant" "恶棍打击者" "TF_bak_batbelt" "蝙蝠腰带" "TF_bak_arkham_cowl_AdText" "-《蝙蝠侠:阿卡姆骑士》促销物品\n-全职业帽子" "TF_bak_firefly_AdText" "-《蝙蝠侠:阿卡姆骑士》促销物品\n-喷火兵头部替换物品" "TF_bak_fear_monger_AdText" "-《蝙蝠侠:阿卡姆骑士》促销物品\n-喷火兵头部替换物品" "TF_dec15_a_well_wrapped_hat" "精美礼物包装帽" "TF_dec15_gift_bringer" "圣诞老人外套" // ADD THE "TF_dec15_chill_chullo" "御寒毛绒帽" // ADD THE "TF_dec15_scout_baseball_bag" "原子能棒球手的必备物品" "TF_dec15_winter_backup" "冬日背包" "TF_dec15_hot_heels" "热力跑鞋" "TF_dec15_heavy_sweater" "西伯利亚小毛衣" "TF_dec15_chicago_overcoat" "芝加哥外套" "TF_dec15_patriot_peak" "爱国之鹰" // ADD THE "TF_dec15_patriot_peak_Style0" "显示耳机" "TF_dec15_patriot_peak_Style1" "不显示耳机" "TF_dec15_diplomat" "驻外武官" // ADD THE "TF_dec15_bunnyhoppers_ballistics_vest" "跳跳兔的弹道学背心" "TF_dec15_berlin_brain_bowl" "柏林脑盔" "TF_dec15_medic_winter_jacket2_emblem" "医疗之王" "TF_dec15_a_hat_to_kill_for" "谋帽害命" "TF_dec15_shin_shredders" "武士钢甲" "TF_dec16_stocking" "武装之袜" "TF_dec16_stocking_Desc" " " "TF_dec16_flammable_favor" "易燃之礼" "TF_dec16_flammable_favor_Desc" " " "TF_dec16_snowwing" "雪翼滑板" "TF_dec16_snowwing_Desc" " " "TF_dec16_packable_provisions" "随身补给器" "TF_dec16_packable_provisions_Desc" " " "TF_dec16_handy_canes" "拐杖糖" "TF_dec16_handy_canes_Desc" " " "TF_dec16_bomb_beanie" "黏弹头套" "TF_dec16_bomb_beanie_Desc" " " "TF_dec16_electric_twanger" "三昧电弦" // ADD THE "TF_dec16_electric_twanger_Desc" " " "TF_dec16_santarchimedes" "圣基米德" "TF_dec16_santarchimedes_Desc" " " "TF_dec16_smissmas_sweater" "甜蜜的圣诞毛衣" "TF_dec16_smissmas_sweater_Desc" " " "TF_dec16_brain_warming_wear" "暖脑毛绒帽" "TF_dec16_brain_warming_wear_Desc" " " "TF_dec16_snowmann" "曼恩雪人帽" // ADD THE "TF_dec16_snowmann_Desc" " " "TF_dec16_bomber_knight" "炸弹骑士头盔" // ADD THE "TF_dec16_bomber_knight_Desc" " " "TF_dec16_readers_choice" "睹者之选" "TF_dec16_readers_choice_Desc" " " "TF_dec16_woolen_warmer" "羊毛针织帽" // ADD THE "TF_dec16_woolen_warmer_Desc" " " "TF_dec16_pyro_the_flamedeer" "火焰驯鹿" "TF_dec16_pyro_the_flamedeer_Desc" " " "TF_dec16_elf_esteem" "黏弹小精灵" "TF_dec16_elf_esteem_Desc" " " "TF_dec16_head_prize" "头等大奖" // ADD THE "TF_dec16_head_prize_Desc" " " "TF_may16_airdog" "天狗滑雪盔" // ADD THE "TF_may16_bedouin_bandana" "贝督因蒙面头巾" "TF_may16_heralds_helm" "先锋之盔" "TF_may16_courtly_cuirass" "典雅的臂甲" "TF_may16_squires_sabatons" "侍从的铠靴" "TF_may16_surgical_survivalist" "外科学护膝" // ADD THE "TF_may16_skullcap" "无面之人" // ADD THE "TF_may16_lurking_legionnaire" "外籍军团的军装" // ADD THE "TF_may16_dayjogger" "日行者" // ADD THE "TF_may16_patriots_pouches" "爱国者的弹药袋" "TF_may16_patriots_pouches_style1" "普通" "TF_may16_patriots_pouches_style2" "迷彩" "TF_may16_dad_duds" "工程老爹的格纹衬衫" "TF_may16_gauzed_gaze" "蒙面神医" // ADD THE "TF_may16_demos_dustcatcher" "爆破手的遮风围巾" // ADD THE "TF_may16_scoped_spartan" "斯巴达披风" // ADD THE "TF_spr17_plumbers_cap" "水管工之帽" "TF_spr17_plumbers_cap_Desc" "­" "TF_spr17_the_upgrade" "高科技间谍" // ADD THE "TF_spr17_the_upgrade_Desc" "­" "TF_spr17_pocket_pauling" "宝琳玩偶" "TF_spr17_pocket_pauling_Desc" "­" "TF_spr17_flakcatcher" "弹药背心" "TF_spr17_flakcatcher_Desc" "­" "TF_spr17_down_under_duster" "遮尘风衣" "TF_spr17_down_under_duster_Desc" "­" "TF_spr17_guilden_guardian" "皇家卫队" "TF_spr17_guilden_guardian_Desc" "­" "TF_spr17_hawk_eyed_hunter" "鹰眼猎手" "TF_spr17_hawk_eyed_hunter_Desc" "­" "TF_spr17_airtight_arsonist" "气密式纵火狂面罩" "TF_spr17_airtight_arsonist_Desc" "­" "TF_spr17_field_practice" "战地医生贝雷帽" "TF_spr17_field_practice_Desc" "­" "TF_spr17_blast_defense" "钢铁防爆盔" "TF_spr17_blast_defense_Desc" "­" "TF_spr17_warhood" "蒙面兜帽" "TF_spr17_warhood_Desc" "­" "TF_spr17_the_lightning_lid" "闪电之盔" // ADD THE "TF_spr17_the_lightning_lid_Desc" "­" "TF_spr17_legendary_lid" "传奇武士的斗笠" "TF_spr17_legendary_lid_Desc" "­" "TF_spr17_messengers_mail_bag" "信使邮包" "TF_spr17_messengers_mail_bag_Desc" "­" "TF_spr17_flash_of_inspiration" "灵光一闪" "TF_spr17_flash_of_inspiration_Desc" "­" "TF_spr17_double_observatory" "头戴式双筒观测器" "TF_spr17_double_observatory_Desc" "­" "TF_spr17_wingman" "飞行员夹克" "TF_spr17_wingman_Desc" "­" "TF_spr17_archers_sterling" "弓手的护鼻头盔" "TF_spr17_archers_sterling_Desc" "­" "TF_spr17_speedsters_spandex" "疾跑者的肩带" "TF_spr17_speedsters_spandex_Desc" "­" "TF_taunt_disco_fever" "嘲讽:狂热迪斯科" "TF_taunt_fubar_fanfare" "嘲讽:坑爹的长号" "TF_taunt_balloonibouncer" "嘲讽:摇摇独角兽" "TF_taunt_the_skating_scorcher" "嘲讽:溜冰健将" "TF_taunt_the_skating_scorcher_AdText" "-社区制作的火焰兵嘲讽" "TF_taunt_the_bunnyhopper" "嘲讽:跳跳兔" "TF_taunt_the_bunnyhopper_AdText" "-社区制作的侦察兵嘲讽" "TF_taunt_runners_rhythm" "嘲讽:敲小鼓" "TF_taunt_runners_rhythm_Desc" "社区制作的侦察兵嘲讽" "TF_taunt_runners_rhythm_AdText" "-社区制作的侦察兵嘲讽" "TF_taunt_luxury_lounge" "嘲讽:头等之座" "TF_taunt_luxury_lounge_Desc" "社区制作的间谍嘲讽" "TF_taunt_luxury_lounge_AdText" "-社区制作的间谍嘲讽" "TF_taunt_surgeons_squeezebox" "嘲讽:手风琴独奏" "TF_taunt_surgeons_squeezebox_Desc" "社区制作的医生嘲讽" "TF_taunt_surgeons_squeezebox_AdText" "-社区制作的医生嘲讽" "TF_taunt_the_trackmans_touchdown" "嘲讽:触地得分" "TF_taunt_the_trackmans_touchdown_Desc" "社区制作的侦察兵嘲讽" "TF_taunt_the_trackmans_touchdown_AdText" "-社区制作的侦察兵嘲讽" // END WORKSHOP ITEMS "TF_BreatherBag" "呼吸头袋" // ADD THE "TF_BreatherBag_Desc" "自从食品袋发明以后,就总有人想把它套到头上。这样做通常会很快带来窒息。但是现在,塑料袋套在头上,还能呼吸自如!这要感谢 FaceBagHole 公司的发明,让这样做无可非议!" "TF_WeatherMaster" "气象大师" // ADD THE "TF_WeatherMaster_Desc" "当你戴上这顶怪怪的帽子时,别人一定会叫你神经病……泡沫做的云和闪电贴在这顶帽子上,将会给予你神奇的自然之力!现在你能和别人好好炫耀了!木哈哈哈哈!(这顶帽子其实不会给你任何力量)" "TF_BacteriaBlocker" "细菌封锁罩" // ADD THE "TF_BacteriaBlocker_Desc" "人类的脸简直是天然的垃圾场。唾液、油脂、嘴边的残羹剩饭等等,应有尽有。戴上这个细菌封锁罩,一切会变得更加干净。" "TF_BacteriaBlocker_Style0" "有耳机" "TF_BacteriaBlocker_Style1" "无耳机" "TF_MaschinensoldatenHelm" "机器士兵头盔" "TF_MaschinensoldatenHelm_Desc" "俗话说:“不吸取前车之鉴,必将重蹈覆辙。”不过,既然你已经重蹈覆辙了,那何不穿上一套邪恶的机器人服装来助长你的气焰呢?" "TF_RegimePanzerung" "独裁装甲" "TF_RegimePanzerung_Desc" "俗话说:“不吸取前车之鉴,必将重蹈覆辙。”不过,既然你已经重蹈覆辙了,那何不穿上一套邪恶的机器人服装来助长你的气焰呢?" "TF_MisterBubbles" "泡泡先生" "TF_MisterBubbles_Desc" "用小小铁甲钱包守卫来挫败那些无视“我的钱包里有什么?”游戏规则的扒手、小偷和骗子。在水下同样有效!" "TF_BigDaddy" "大老爹" // ADD THE "TF_BigDaddy_Desc" "即刻戴上狡诈的总统面具,立即享受所有总统专有的福利(充当自由世界的老大哥、加入冲浪帮派的银行抢劫活动、在快餐店吃完饭几乎不用交钱)。" "TF_FirstAmerican" "史上首位美国人" // ADD THE "TF_FirstAmerican_Desc" "带上本杰明.富兰克林的面具,你就能假装自己变成了成功的政治家、科学家、发明家...然后现实中的富兰克林会以为他发明了克隆自己的方法。" "TF_FortifiedCompound" "强化复合弓" // ADD THE "TF_GildedGuard" "镀金守卫" // ADD THE "TF_CriminalCloak" "神偷披风" // ADD THE "TF_DreadHidingHood" "惊惧隐蔽兜帽" // ADD THE "TF_BaronialBadge" "男爵徽章" // ADD THE "TF_ClassicSniperRifle" "经典狙击步枪" // ADD THE "TF_LittleBear" "育熊袋" // ADD THE "TF_LittleBear_Desc" "别忘了让你口袋里的东西根据最新修订的《共产主义口袋强制法》得到公平分配。" "TF_ItemType_Journal" "日志" "TF_spycrab" "间谍蟹" // ADD THE "TF_Horace" "无尽之熊贺拉斯" "TF_Set_AI_Pack" "潜伏异形" "TF_Set_AI_Merc_Pack" "孤胆猎手" "TF_XenoSuit" "异形四肢" // ADD THE "TF_AlienCranium" "异形之颅" // ADD THE "TF_BiomechBackpack" "异形之尾" // ADD THE "TF_NostromoNapalmer" "诺斯魔焰" // ADD THE "TF_MK50" "MK 50 增压头盔" // ADD THE "TF_Set_SF14_Medic_Dog" "犬形兽医" "TF_Set_SF14_Medic_Templar" "圣殿骑士" "TF_Set_SF14_Scout_Hunter" "屋顶猎手" "TF_Set_SF14_Scout_Chicken" "快餐店吉祥物" "TF_Set_SF14_Soldier_SupernaturalHunter" "海辛军士" "TF_Set_SF14_Heavy_Minotaur" "明斯克怪兽" "TF_Set_SF14_Sniper_Kangaroo" "人形袋鼠" "TF_Set_SF14_Sniper_Lizard" "类人的爬行动物" "TF_Set_SF14_Pyro_Robo" "机械化异兽" "TF_Set_SF14_Demo_Skeleton" "鬼王" "TF_Set_SF14_Medic_Vampire" "阿库拉博士" "TF_Set_bak_sixties_sidekick" "六十年代的梦幻英雄" "TF_DadliestCatch" "致命奶爸" // ADD THE "TF_DadliestCatch_Desc" "这居然是只章鱼!这真的是只章鱼!现在把这个超级先进的章鱼伪装工具戴在脸上,所有人都以为你能从鼻孔喷出墨汁来。" "TF_tr_jungle_booty" "丛林宝藏" "TF_tr_crown_of_the_old_kingdom" "故国之冠" // ADD THE "TF_tomb_readers" "古目丽影" // ADD THE "TF_tr_bootenkhamuns" "鞋坦卡门" // ADD THE "TF_tr_orions_belt" "猎户之带" "TF_pocket_raiders" "古墓丽影玩偶" // ADD THE "TF_pocket_raiders_Style0" "劳拉" "TF_pocket_raiders_Style1" "卡特" "TF_pocket_raiders_Style2" "荷鲁斯" "TF_pocket_raiders_Style3" "伊西斯" "TF_brimstone_hat" "硫磺火" "TF_brimstone_Style_WithHat" "戴上头饰" "TF_brimstone_Style_WithNoHat" "摘下头饰" "TF_CrossingGuard" "铁轨管制员" // ADD THE "TF_FindersFee" "寻错者的报酬" // ADD THE "TF_FindersFee_Desc" "如果您拥有这顶帽子,这意味着您汇报了破坏游戏经济体系的重大漏洞或是远程代码执行漏洞,使游戏变得更加完善。这也意味着您是一位值得尊敬的人。和甘地一样受人尊敬(他也拥有这顶帽子)。" "TF_CivilianGradeJACKHat" "民用级手球帽" "TF_CivilianGradeJACKHat_Desc" "保证避免脑震荡和被爆头… 也许吧。" "TF_MilitaryGradeJACKHat" "军用级手球帽" "TF_MilitaryGradeJACKHat_Desc" "保证避免脑震荡和被爆头… 也许吧。城市迷彩版本!" "TF_PASSTimeMiniatureHalfJACK" "迷你型半个手球" "TF_PASSTimeMiniatureHalfJACK_Desc" "由工程师送给士兵的礼物,用来展示他对手球时刻的热爱。" "TF_PASSTimeEarlyParticipationPin" "手球时刻早期参与者胸针" "TF_PASSTimeEarlyParticipationPin_Desc" "为手球时刻测试版玩家特制的高级勋章。" "TF_prinny_machete" "普利尼砍刀" "TF_prinny_pouch" "普利尼腰包" "TF_prinny_hat" "普利尼企鹅帽" // Halloween 2016 "TF_hwn2016_colossal_cranium_2" "巨型光头" "TF_hwn2016_aerobatics_demonstrator" "醉酒驾机" "TF_hwn2016_final_frontiersman" "航地飞机" "TF_hwn2016_hovering_hotshot" "人肉直升机" "TF_hwn2016_toadstool_topper" "小佣兵采蘑菇" // ADD THE "TF_hwn2016_showstopper" "魔术师的燕尾服" "TF_hwn2016_big_topper" "魔术师的高帽子" "TF_hwn2016_combustible_cutie" "火爆萌物" "TF_hwn2016_pyro_shark" "鲨鱼头套" // ADD THE "TF_hwn2016_spooktacles" "骷髅墨镜" "TF_hwn2016_heavy_tourism" "超重型游客" "TF_hwn2016_el_paso_poncho" "帕索的毛衣" // ADD THE "TF_hwn2016_wide_brimmed_bandito" "宽边墨西哥帽" // ADD THE "TF_hwn2016_corpus_christi_cranium" "圣体之颅" // ADD THE "TF_hwn2016_spirit_of_the_bombing_past" "爆破狂魔" "TF_hwn2016_class_crown" "佣兵之冠" "TF_hwn2016_wing_mann" "鸡翅大侠" // ADD THE "TF_hwn2016_nasty_norsemann" "北欧牛角盔" "TF_hwn2016_pestering_jester" "弄臣之帽" "TF_hwn2016_mo_horn" "火焰发型" "TF_hwn2016_surgeons_sidearms" "外科医生的小工具" // ADD THE "TF_hwn2016_lil_bitey" "吸血蝙蝠帽" "TF_hwn2016_mad_mask" "疯狂面具" "TF_hwn2016_burly_beast" "胸毛怪兽" "TF_fall17_hunter_in_darkness" "暗夜猎手" // ADD THE "TF_fall17_hunter_in_darkness_Desc" " " "TF_fall17_quizzical_quetzal" "古怪的格查尔鸟" "TF_fall17_quizzical_quetzal_Desc" " " "TF_fall17_aztec_warrior" "阿兹特克战盔" // ADD THE "TF_fall17_aztec_warrior_Desc" " " "TF_fall17_pocket_saxton" "口袋萨克斯顿" "TF_fall17_pocket_saxton_Desc" " " "TF_fall17_croaking_hazard" "危险的呱呱" // ADD THE "TF_fall17_croaking_hazard_Desc" " " "TF_fall17_jungle_wreath" "丛林里的花环" "TF_fall17_jungle_wreath_Desc" " " "TF_fall17_slithering_scarf" "嘶嘶作响的围巾" // ADD THE "TF_fall17_slithering_scarf_Desc" " " "TF_fall17_aloha_apparel" "夏威夷衬衫" "TF_fall17_aloha_apparel_Desc" " " "TF_fall17_nuke" "公爵发型" // ADD THE "TF_fall17_nuke_Desc" " " "TF_fall17_bananades" "香蕉炸弹" "TF_fall17_bananades_Desc" " " "TF_fall17_war_eagle" "战鹰图腾面具" // ADD THE "TF_fall17_war_eagle_Desc" " " "TF_fall17_jungle_jersey" "丛林毛线衫" "TF_fall17_jungle_jersey_Desc" " " "TF_fall17_transparent_trousers" "显而易见的裤子" "TF_fall17_transparent_trousers_Desc" " " "TF_fall17_forest_footwear" "丛林之靴" "TF_fall17_forest_footwear_Desc" " " "TF_fall17_cammy_jammies" "迷彩之裤" // ADD THE "TF_fall17_cammy_jammies_Desc" " " "TF_fall17_conspicuous_camouflage" "引人注目的伪装服" // ADD THE "TF_fall17_conspicuous_camouflage_Desc" " " "TF_fall17_conspicuous_camouflage_style0" "拉开拉链" "TF_fall17_conspicuous_camouflage_style1" "拉上拉链" "TF_fall17_classy_capper" "气派的骑士帽" // ADD THE "TF_fall17_classy_capper_Desc" " " "TF_fall17_most_dangerous_mane" "超级危险的胡须" // ADD THE "TF_fall17_most_dangerous_mane_Desc" " " "TF_fall17_riflemans_regalia" "步枪手军装" "TF_fall17_riflemans_regalia_Desc" " " "TF_fall17_attack_packs" "作战装具" "TF_fall17_attack_packs_Desc" " " "TF_fall17_shellmet" "丛林老兵的头盔" // ADD THE "TF_fall17_shellmet_Desc" " " "TF_fall17_chest_pain" "胸口插大刀" "TF_fall17_chest_pain_Desc" " " "TF_fall17_crit_cloak" "爆击火箭神教徒" // ADD THE "TF_fall17_crit_cloak_Desc" " " "TF_fall17_firemans_essentials" "消防员的必备品" "TF_fall17_firemans_essentials_Desc" " " "TF_fall17_deyemonds" "宝石之眼" "TF_fall17_deyemonds_Desc" " " "TF_fall17_deitys_dress" "羽蛇神祭服" "TF_fall17_deitys_dress_Desc" " " "TF_fall17_feathered_fiend" "羽蛇神面具" "TF_fall17_feathered_fiend_Desc" " " "TF_fall17_sacrificial_stone" "献祭之石" "TF_fall17_sacrificial_stone_Desc" " " "TF_fall17_hot_huaraches" "灼热人字拖" // ADD THE "TF_fall17_hot_huaraches_Desc" " " "TF_fall17_vitals_vest" "医疗必备品背心" "TF_fall17_vitals_vest_Desc" " " "TF_fall17_battle_boonie" "军医布尼帽" "TF_fall17_battle_boonie_Desc" " " "TF_fall17_conaghers_utility_idol" "工程之神的塑像" "TF_fall17_conaghers_utility_idol_Desc" " " "TF_fall17_tropical_toad" "热带蟾蜍" "TF_fall17_tropical_toad_Desc" " " "TF_fall17_heavy_harness" "重型背带" "TF_fall17_heavy_harness_Desc" " " "TF_fall17_fat_mans_field_cap" "肥佬的野战帽" "TF_fall17_fat_mans_field_cap_Desc" " " "TF_fall17_commando_elite" "精英特种兵" "TF_fall17_commando_elite_Desc" " " "TF_fall17_siberian_tigerstripe" "西伯利亚之虎" "TF_fall17_siberian_tigerstripe_Desc" " " "TF_fall17_aztec_aggressor" "阿兹特克狂战士" // ADD THE "TF_fall17_aztec_aggressor_Desc" " " "TF_fall17_pithy_pro" "精干的专业佣兵" // ADD THE "TF_fall17_pithy_pro_Desc" " " "TF_fall17_bait_and_bite" "钓鱼工具包" "TF_fall17_bait_and_bite_Desc" " " "TF_dec17_sledders_sidekick" "雪橇小伙伴" "TF_dec17_balloonihoodie" "气球独角兽兜帽" "TF_dec17_pocket_yeti" "口袋雪人" "TF_dec17_truckers_topper" "卡车司机帽" "TF_dec17_burning_beanie" "烈焰造型无边帽" "TF_dec17_cats_pajamas" "猫耳睡衣" // ADD THE "TF_dec17_coldfront_commander" "严寒战线指挥官" "TF_dec17_coldfront_carapace" "严寒战线防护衣" "TF_dec17_blast_blocker" "防爆背心" "TF_dec17_hungover_hero" "宿醉英雄" "TF_dec17_handsome_hitman" "风流杀手" // ADD THE "TF_dec17_puffy_polar_cap" "极地毛绒帽" "TF_dec17_sinners_shade" "罪者之镜" // ADD THE "TF_dec17_wild_west_whiskers" "狂野西部胡须" "TF_dec17_polar_bear" "北极巨熊" "TF_dec17_brass_bucket" "火箭十字盔" "TF_dec17_down_tundra_coat" "冻原防寒大衣" "TF_dec17_pocket_santa" "口袋圣诞老人" "TF_dec17_melody_of_misery" "悲惨之声" "TF_dec17_caribou_companion" "驯鹿防寒帽" // ADD THE "TF_spr18_robin_walkers" "Robin Walkers" "TF_spr18_tundra_top" "极地毛线帽" // ADD THE "TF_spr18_antarctic_eyewear" "南极护目镜" "TF_spr18_head_hedge" "丛林伪装盔" // ADD THE "TF_spr18_frag_proof_fragger" "防破片头盔" // ADD THE "TF_spr18_tsar_platinum" "白金沙皇" "TF_spr18_starboard_crusader" "右舷斗士" "TF_spr18_starboard_crusader_style1" "休闲" "TF_spr18_starboard_crusader_style2" "专业" "TF_spr18_scourge_of_the_sky" "空中浩劫" "TF_spr18_veterans_attire" "老兵的军服" "TF_spr18_sky_high_fly_guy" "火箭飞人" "TF_spr18_private_maggot_muncher" "蛆虫毁灭者" "TF_spr18_hot_case" "烫手神探" // ADD THE "TF_spr18_burning_question" "灼人奇案" // ADD THE "TF_spr18_aristotle" "鸦里士多德" "TF_spr18_assassins_attire" "刺杀者西装" "TF_spr18_wipe_out_wraps" "滑雪新手" "TF_spr18_blizzard_britches" "暴风滑雪裤" "TF_spr18_cold_case" "便携式啤酒冷却装置" // ADD THE "TF_spr18_punks_pomp" "浮夸的朋克发型" "TF_hwn2018_shell_of_a_mann" "仙人之壳" "TF_hwn2018_dell_in_the_shell" "工壳机动队" "TF_hwn2018_terror_antula" "恐怖大蜘蛛" "TF_hwn2018_deadbeats" "低音至死" "TF_hwn2018_deadbeats_Style0" "显示帽子" "TF_hwn2018_deadbeats_Style1" "不显示帽子" "TF_hwn2018_lucky_cat_hat" "好运招财猫" "TF_hwn2018_olympic_leapers" "奥林匹亚信使" "TF_hwn2018_hephaistos_handcraft" "火神之盔" "TF_hwn2018_athenian_attire" "雅典战袍" "TF_hwn2018_tank_top" "装甲之帽" // ADD THE "TF_hwn2018_vampire_vanquisher" "吸血鬼猎人" "TF_hwn2018_pyro_in_chinatown" "霓虹灯饰" "TF_hwn2018_pyro_in_chinatown_style1" "灯光全开" "TF_hwn2018_pyro_in_chinatown_style2" "简洁" "TF_hwn2018_scopers_scales" "鳄人鳞甲" "TF_hwn2018_mr_quackers" "鸭嘴面具" "TF_hwn2018_arachno_arsonist" "蛛形纵火狂" // ADD THE "TF_hwn2018_mann_o_war" "重型海盗" "TF_hwn2018_crocodile_mun_dee" "全员鳄人" "TF_hwn2018_highway_star" "公路之星" "TF_hwn2018_defragmenting_hat" "碎片清理帽" "TF_hwn2018_aimbot_assistant" "步哨助理" "TF_hwn2018_aimbot_assistant_style1" "普通" "TF_hwn2018_aimbot_assistant_style2" "迷你" "TF_hwn2018_mini_engy" "迷你工程师" "TF_hwn2018_dressperado" "暴徒型男" "TF_hwn2018_bandits_boots" "恶棍之靴" "TF_hwn2018_murderers_motif" "杀手面具" "TF_hwn2018_gaelic_glutton" "苏格兰大胃王" "TF_dec18_polar_pal" "极地伴侣" // ADD THE "TF_dec18_polar_pal_style0" "白熊" "TF_dec18_polar_pal_style1" "熊猫" "TF_dec18_polar_pal_style2" "棕熊" "TF_dec18_pocket_admin" "口袋管理员" "TF_dec18_bread_heads" "面包怪兽" "TF_dec18_catchers_companion" "棒球小鸟" // ADD THE "TF_dec18_catchers_companion_style0" "默认" "TF_dec18_catchers_companion_style1" "戴上帽子" "TF_dec18_juveniles_jumper" "少年的毛衣" "TF_dec18_juveniles_jumper_style0" "丑陋" "TF_dec18_juveniles_jumper_style1" "摩登" "TF_dec18_juveniles_jumper_style2" "纯色" "TF_dec18_millennial_mercenary" "00后佣兵" "TF_dec18_millennial_mercenary_style0" "2Fort 真好玩!" "TF_dec18_millennial_mercenary_style1" "直播 2Fort" "TF_dec18_millennial_mercenary_style2" "2Fort 真好玩!(眼镜涂色)" "TF_dec18_millennial_mercenary_style3" "2Fort" "TF_dec18_crack_pot" "脑袋开花" // ADD THE "TF_dec18_climbing_commander" "登山指挥官" "TF_dec18_pocket_pardner" "口袋工程师" "TF_dec18_pocket_pardner_style0" "默认" "TF_dec18_pocket_pardner_style1" "矿灯" "TF_dec18_misers_muttonchops" "吝啬鬼络腮胡" "TF_dec18_snowcapped" "护耳军帽" "TF_dec18_cool_capuchon" "冷风兜帽" "TF_dec18_cool_capuchon_style0" "兜帽染色" "TF_dec18_cool_capuchon_style1" "围巾染色" "TF_dec18_paka_parka" "因纽特大衣" "TF_dec18_wise_whiskers" "仙人之须" "TF_dec18_wise_whiskers_Hat" "戴上帽子" "TF_dec18_wise_whiskers_NoHat" "光头" "TF_dec18_puggyback" "巴哥背包" // ADD THE "TF_dec18_harry" "懒猫哈里" "TF_dec18_harry_style0" "默认" "TF_dec18_harry_style1" "睡觉" "TF_dec18_harry_style2" "邪恶" "TF_dec18_mighty_mitre" "主教之冠" "TF_dec18_dumb_bell" "不哑的铃" // ADD THE "TF_sum19_staplers_specs" "订书机英雄" "TF_sum19_bobby_bonnet" "英式警察头盔" "TF_sum19_dynamite_abs" "炸药腹肌" "TF_sum19_dynamite_abs_style1" "显示榴弹" "TF_sum19_dynamite_abs_style2" "隐藏榴弹" "TF_sum19_backbreakers_skullcracker" "黏弹橄榄球头盔" "TF_sum19_backbreakers_guards" "黏弹橄榄球护肩" "TF_sum19_unforgiven_glory" "无可饶恕之荣耀" "TF_sum19_melted_mop" "融化的冰淇淋" "TF_sum19_bottle_cap" "原子能饮料帽" // ADD THE "TF_sum19_bottle_cap_style1" "原子能饮料" "TF_sum19_bottle_cap_style2" "爆击可乐" "TF_sum19_pompous_privateer" "自大的海盗" // ADD THE "TF_sum19_peacebreaker" "和平破坏者" // ADD THE "TF_sum19_dancing_doe" "箭迟但到" "TF_sum19_texas_toast" "德州面包机" "TF_sum19_fiery_phoenix" "不死之鸟" // ADD THE "TF_sum19_camera_hat" "相机礼帽" "TF_sum19_camera_hat_style1" "饰带染色" "TF_sum19_camera_hat_style2" "帽身染色" "TF_sum19_camera_hat_style3" "镜片染色" "TF_sum19_brain_interface" "脑机接口头盔" "TF_sum19_spawn_camper_backpack" "出生点看守者" "TF_sum19_spawn_camper_jacket" "旅行者的大衣" "TF_sum19_mediterranean_mercenary" "地中海佣兵" "TF_sum19_mediterranean_mercenary_style1" "普通" "TF_sum19_mediterranean_mercenary_style2" "目中无人" "TF_sum19_kapitans_kaftan" "队长的长袍" "TF_sum19_bare_necessities" "基本必需品" // ADD THE "TF_sum19_wagga_wagga_wear" "瓦加瓦加外套" "TF_sum19_speedy_scoundrel" "神速流氓" "TF_sum19_speedy_scoundrel_style1" "流落孤岛" "TF_sum19_speedy_scoundrel_style2" "旱鸭子" "TF_sum19_speedy_scoundrel_style3" "海中之王" "TF_hwn2019_bat_hat" "卡通蝙蝠帽" "TF_hwn2019_mister_bones" "骷髅先生" "TF_hwn2019_binoculus" "魔眼(镜)" "TF_hwn2019_binoculus_style0" "四周染色" "TF_hwn2019_binoculus_style1" "瞳孔染色" "TF_hwn2019_pocket_hwn_boss" "口袋妖怪" "TF_hwn2019_pocket_hwn_boss_Desc" "四款妖怪,总有一款适合你!" "TF_hwn2019_pocket_hwn_boss_style0" "口袋马拉莫斯" "TF_hwn2019_pocket_hwn_boss_style1" "口袋泽菲尼亚" "TF_hwn2019_pocket_hwn_boss_style2" "口袋魔眼" "TF_hwn2019_pocket_hwn_boss_style3" "口袋骷髅王" "TF_hwn2019_bread_biter" "面包口罩" "TF_hwn2019_horrible_horns" "恐怖魔角" // ADD THE "TF_hwn2019_horrible_horns_WithNoHat" "不显示帽子" "TF_hwn2019_horrible_horns_WithHat" "显示帽子" "TF_hwn2019_trick_stabber" "面刺专家" // ADD THE "TF_hwn2019_head_of_the_dead" "亡者之王" "TF_hwn2019_head_of_the_dead_style0" "盛装" "TF_hwn2019_head_of_the_dead_style1" "朴素" "TF_hwn2019_skullbrero" "亡者之帽" "TF_hwn2019_candycranium" "糖果脑袋" "TF_hwn2019_pyro_shark" "怒火狂鲨" "TF_hwn2019_el_zapateador" "革命领袖" "TF_hwn2019_party_poncho" "派对斗篷" "TF_hwn2019_racc_mann" "浣熊侠" "TF_hwn2019_voodoo_vizier" "巫毒面具" "TF_hwn2019_avian_amante" "鸦人面具" "TF_hwn2019_el_mostacho" "长须神工" "TF_hwn2019_eingineer" "金丝雀矿工" "TF_hwn2019_pyro_lantern" "火焰南瓜灯" "TF_hwn2019_madmanns_muzzle" "狂人面罩" "TF_hwn2019_derangement_garment" "狂人约束衣" "TF_hwn2019_soviet_strongmann" "苏维埃猛男" "TF_hwn2019_soviet_strongmann_style0" "无纹身" "TF_hwn2019_soviet_strongmann_style1" "铁丝网" "TF_hwn2019_soviet_strongmann_style2" "船锚" "TF_hwn2019_convict_cap" "囚犯之帽" "TF_hwn2019_convict_cap_style0" "伤疤" "TF_hwn2019_convict_cap_style1" "无伤疤" "TF_hwn2019_fuel_injector" "燃料喷射器" "TF_hwn2019_fuel_injector_style0" "侧面气门" "TF_hwn2019_fuel_injector_style1" "排气管" "TF_hwn2019_fuel_injector_style2" "七窍生烟" "TF_hwn2019_remorseless_raptor" "无情迅猛龙" "TF_hwn2019_wild_whip" "狂野尾鞭" "TF_hwn2019_elizabeth_the_third" "伊丽莎白三世" "TF_dec19_bumble_beenie" "蜜蜂之帽" "TF_dec19_pebbles_the_penguin" "小企鹅卵石" "TF_dec19_yule_hog" "圣诞火腿" "TF_dec19_gingerbread_mann" "姜饼曼恩" "TF_dec19_gingerbread_mann_style0" "兵种" "TF_dec19_gingerbread_mann_style1" "萨克斯顿" "TF_dec19_smissmas_saxton" "萨克斯顿圣诞帽" "TF_dec19_globetrotter" "雪景之帽" "TF_dec19_globetrotter_style0" "雪景" "TF_dec19_globetrotter_style1" "沙尘" "TF_dec19_citizen_cane" "公民糖杖" "TF_dec19_citizen_cane_style0" "眼镜" "TF_dec19_citizen_cane_style1" "无眼镜" "TF_dec19_candy_crown" "糖果之冠" "TF_dec19_glittering_garland" "炫目花环" "TF_dec19_winter_wrap_up" "冬日套装" "TF_dec19_public_speaker" "高音喇叭" "TF_dec19_discovision" "迪斯科之眼" "TF_dec19_provisions_cap" "补给帽" "TF_dec19_telefragger_toque" "传送绞肉机" "TF_dec19_pocketmedes" "袋基米德" "TF_dec19_pocketmedes_style0" "袋" "TF_dec19_pocketmedes_style1" "带" "TF_dec19_spiky_viking" "维京刺盔" "TF_dec19_spiky_viking_style0" "黏弹" "TF_dec19_spiky_viking_style1" "经典" "TF_dec19_missing_piece" "失踪人口" // ADD THE "TF_dec19_mislaid_sweater" "迷失毛衣" // ADD THE "TF_sum20_spectre_cles" "催眠之眼" "TF_sum20_spectre_cles_style1" "闪闪发光" "TF_sum20_spectre_cles_style2" "头晕目眩" "TF_sum20_breadcrab" "面包头蟹" "TF_sum20_loaf_loafers" "面包大脚" "TF_sum20_loaf_loafers_style1" "新鲜出炉" "TF_sum20_loaf_loafers_style2" "刚出传送" "TF_sum20_sophisticated_smoker" "雪茄大佬" // ADD THE "TF_sum20_flamehawk" "莫火克发型" "TF_sum20_fire_fighter" "街头火霸王" "TF_sum20_fire_fighter_style1" "大招" "TF_sum20_fire_fighter_style2" "街机" "TF_sum20_crabe_de_chapeau" "蟹蟹之帽" "TF_sum20_birds_eye_viewer" "间谍鸽" "TF_sum20_birds_eye_viewer_style1" "平民" "TF_sum20_birds_eye_viewer_style2" "收集情报" "TF_sum20_hawk_warrior" "白头鹰战士" "TF_sum20_bazaar_bauble" "惊喜小兵" "TF_sum20_breach_and_bomb" "以爆制暴" "TF_sum20_head_of_defense" "步哨头盔" "TF_sum20_head_of_defense_style1" "进攻型" "TF_sum20_head_of_defense_style2" "防守型" "TF_sum20_hazard_headgear" "危爆之盔" "TF_sum20_soda_specs" "原子能眼镜" "TF_sum20_soda_specs_style1" "原子能饮料" "TF_sum20_soda_specs_style2" "爆击可乐" "TF_sum20_california_cap" "加州棒球帽" "TF_sum20_poolside_polo" "池边衬衫" "TF_sum20_tools_tourist" "游客的挎包" "TF_sum20_jarmaments" "瓶手道武装" // ADD THE "TF_sum20_flatliner" "平线庸医" // ADD THE "TF_sum20_self_care" "医者自医" "TF_sum20_momma_kiev" "基辅老母鸡" "TF_sum20_momma_kiev_style1" "便装" "TF_sum20_momma_kiev_style2" "同志!" "TF_sum20_smoking_jacket" "烟鬼夹克" "TF_hwn2020_impish_ears" "小鬼耳朵" "TF_hwn2020_impish_ears_WithHat" "显示帽子" "TF_hwn2020_impish_ears_WithNoHat" "不显示帽子" "TF_hwn2020_balloonicorpse" "气球独角尸" "TF_hwn2020_gourd_grin" "裂口南瓜巾" "TF_hwn2020_hollowed_helm" "空心南瓜盔" "TF_hwn2020_handy_thing" "留了一手" "TF_hwn2020_handy_thing_style1" "新鲜" "TF_hwn2020_handy_thing_style2" "腐烂" "TF_hwn2020_king_cardbeard" "纸板皇冠" "TF_hwn2020_sir_pumpkinton" "南瓜爵士礼帽" "TF_hwn2020_wrap_a_khamon" "法老的折叠礼帽" "TF_hwn2020_wrap_a_khamon_style1" "摇晃" "TF_hwn2020_wrap_a_khamon_style2" "静止" "TF_hwn2020_boom_boxers" "甜心内裤" // ADD THE "TF_hwn2020_eye_see_you" "别具慧眼" "TF_hwn2020_eye_see_you_Style_WithHat" "显示帽子" "TF_hwn2020_eye_see_you_Style_WithNoHat" "不显示帽子" "TF_hwn2020_handsome_devil" "潇洒魔男" "TF_hwn2020_handsome_devil_Style_WithNoHat" "不显示帽子" "TF_hwn2020_handsome_devil_Style_WithHat" "显示帽子" "TF_hwn2020_misfortune_fedora" "厄运迷雾礼帽" "TF_hwn2020_war_blunder" "战争挺累" "TF_hwn2020_grounded_flyboy" "禁止升空" "TF_hwn2020_rolfe_copter" "医疗直升机" "TF_hwn2020_pug_mug" "哈巴工" // ADD THE "TF_hwn2020_pug_mug_style1" "衣领染色" "TF_hwn2020_pug_mug_style2" "镜片染色" "TF_hwn2020_treehugger" "抱树狂人" // ADD THE "TF_hwn2020_mannvich" "巨型三明治" "TF_hwn2020_seared_sorcerer" "焦灼炎术师" // ADD THE "TF_hwn2020_seared_sorcerer_style1" "正常" "TF_hwn2020_seared_sorcerer_style2" "仅帽子和披风" "TF_hwn2020_fire_tooth" "大牙小丑" // ADD THE "TF_hwn2020_flavorful_baggies" "小丑波点裤" "TF_hwn2020_calamitous_cauldron" "倾覆之釜" "TF_hwn2020_calamitous_cauldron_style1" "粘液流出" "TF_hwn2020_calamitous_cauldron_style2" "没流下来" "TF_hwn2020_trappers_hat" "菜鸟猎人" "TF_hwn2020_trappers_hat_style1" "眼睛染色" "TF_hwn2020_trappers_hat_style2" "皮毛染色" "TF_hwn2020_wavefinder" "寻波装置" "TF_hwn2020_glow_below" "深海之光" "TF_hwn2020_glow_below_style1" "鱼鳍染色" "TF_hwn2020_glow_below_style2" "身体染色" "TF_hwn2020_goblineer" "工布林" "TF_hwn2020_goblineer_style1" "正常" "TF_hwn2020_goblineer_style2" "僵尸" "TF_hwn2020_ghoul_box" "怪物工具箱" // ADD THE "TF_hwn2020_hallows_hatte" "万灵彩灯之帽" "TF_dec20_particulate_protector" "有害微粒过滤器" "TF_dec20_particulate_protector_style0" "戴上帽子" "TF_dec20_particulate_protector_style1" "摘下帽子" "TF_dec20_candy_cantlers" "糖果鹿角" "TF_dec20_candy_cantlers_WithHat" "戴上帽子" "TF_dec20_candy_cantlers_WithNoHat" "摘下帽子" "TF_dec20_jolly_jingler" "圣诞铃铛帽" "TF_dec20_smissmas_sorcerer" "圣诞法师" // ADD THE "TF_dec20_flip_thwomps" "礼盒大脚" "TF_dec20_pillar_of_beanies" "层叠高耸之圣诞帽" "TF_dec20_shoestring_santa" "剩蛋老人" "TF_dec20_professionals_pom_pom" "专业佣兵的毛球帽" "TF_dec20_reindoonibeanie" "驯鹿独角兽之帽" "TF_dec20_festive_fascinator" "彩灯发带" "TF_dec20_festive_fascinator_style0" "彩色" "TF_dec20_festive_fascinator_style1" "纯色" "TF_dec20_pile_of_presents" "层叠高耸之礼物帽" "TF_dec20_round_a_bout" "旋转独角兽" // ADD THE "TF_dec20_blitzen_bowl" "电光驯鹿盔" "TF_dec20_elf_care_provider" "精灵医师" "TF_dec20_night_ward" "夜班医生" "TF_dec20_night_ward_style0" "十字" "TF_dec20_night_ward_style1" "条纹" "TF_dec20_sandmanns_brush" "睡魔之触" "TF_dec20_bedbug_protection" "瞌睡虫之衣" "TF_dec20_bear_walker" "梦游之熊" "TF_dec20_killing_tree" "会说话的树" // ADD THE "TF_dec20_helm_helm" "帆船之盔" "TF_sum21_ballooniphones" "气球独角兽耳机" "TF_sum21_manndatory_attire" "曼恩公司职员领带" "TF_sum21_manndatory_attire_style1" "专家" "TF_sum21_manndatory_attire_style2" "业余" "TF_sum21_manndatory_attire_style3" "全才" "TF_sum21_brim_of_fire" "烈焰牛仔" "TF_sum21_reel_fly_hat" "圆满收杆帽" "TF_sum21_hook_line_cinder" "放长线钓烤鱼" "TF_sum21_water_waders" "渔家涉水服" "TF_sum21_sightliner" "头戴式步哨枪" // ADD THE "TF_sum21_snack_stack" "层层美味" "TF_sum21_punchmann" "二拳超人" "TF_sum21_punchmann_style1" "杀戮拳击手套" "TF_sum21_punchmann_style2" "紧急逃跑手套" "TF_sum21_wild_brim_slouch" "宽檐鳄皮帽" "TF_sum21_crocodile_dandy" "鳄鱼丹迪" "TF_sum21_crustaceous_cowl" "间谍蟹兜帽" "TF_sum21_fast_food" "快餐特递" "TF_sum21_meal_dealer" "速食专营" "TF_sum21_fried_batter" "煎炸大厨" "TF_sum21_roaming_roman" "罗马自由客" "TF_sum21_panisher" "顶锅侠" // ADD THE "TF_sum21_thousand_yard" "千码凝视" "TF_sum21_thousand_yard_style1" "浓眉紧皱" "TF_sum21_thousand_yard_style2" "有目无眉" "TF_hwn2021_creepy_crawlies" "战栗蛛群" "TF_hwn2021_creepy_crawlies_style0" "赤背蜘蛛" "TF_hwn2021_creepy_crawlies_style1" "假寡妇蜘蛛" "TF_hwn2021_spooky_head_bouncers" "魔物弹弹乐" "TF_hwn2021_spooky_head_bouncers_style0" "魔眼" "TF_hwn2021_spooky_head_bouncers_style1" "南瓜" "TF_hwn2021_spooky_head_bouncers_style2" "幽灵" "TF_hwn2021_towering_patch" "高耸的南瓜塔" "TF_hwn2021_twisted_topper" "怪邪礼帽" "TF_hwn2021_twisted_topper_style0" "有领结" "TF_hwn2021_twisted_topper_style1" "无领结" "TF_hwn2022_masked_fiend" "覆面小鬼" // ADD THE "TF_hwn2023_carry_van" "自驾游" "TF_dec23_dapper_dickens_style1" "有眼镜" "TF_dec23_dapper_dickens_style2" "无眼镜" "TF_KathmanHairdo" "加德满都发型" // ADD THE "TF_KathmanHairdo_Desc" "这个从史前时代流传下来的蓬巴杜发型,是由埃德蒙.希拉里在珠峰附近首现发现的。他在当时还有另一个发现,那就是他自己拉了裤子。" "TF_HimalayanHairShirt" "喜马拉雅长毛衬衫" // ADD THE "TF_HimalayanHairShirt_Desc" "所有人都喜欢胡子,但是这种好事怎么能让你的脸独享呢?所以,这件衣服能让你的胳膊和身体上都长上胡子。" "TF_AbominableSnowPants" "可憎的雪人之裤" // ADD THE "TF_AbominableSnowPants_Desc" "雪人为什么要叫“Yeti”呢,这个词来源于藏语,意思是“生活在深山中只穿着小短裤的可怕怪物”。" "TF_MonstrousMemento" "雪人公园纪念品" // ADD THE "TF_MonstrousMemento_Desc" "你去了雪人公园,然而你得到的纪念品只有一顶傻傻的帽子!还有,痢疾。自豪地展示你的旅游纪念品吧,就在你的新家——也就是医院的厕所里面。" "TF_MercenaryPark" "佣兵公园纪念帽" // ADD THE "TF_MercenaryPark_Desc" "你去了佣兵公园,然而你得到的纪念品只有一顶傻傻的帽子!还有,痢疾。自豪地展示你的旅游纪念品吧,就在你的新家——也就是医院的厕所里面。" "TF_MannanasHat" "曼恩香蕉帽" // ADD THE "TF_MannanasHat_Desc" "曼恩香蕉徽标帽" "TF_NeverForgetHat" "永远怀念之帽" // ADD THE "TF_NeverForgetHat_Desc" "永远怀念从前的曼恩香蕉代言猴。" "TF_YetiParkHardhat" "雪人公园安全帽" // ADD THE "TF_YetiParkHardhat_Desc" "雪人公园安全帽" "TF_SaxtonHat" "萨克斯顿的帽子" // ADD THE "TF_SaxtonHat_Desc" "你现在就像是曼恩公司的老板!但是,只有你的脑袋比较像,其余的部分没有发达的肌肉,并不像。" "TF_Powerup_Strength" "增益:力量" "TF_Powerup_Strength_Desc" "所有武器伤害增加\n无视距离衰减" "TF_Powerup_Haste" "增益:急速" "TF_Powerup_Haste_Desc" "提升射速、装弹速度、\n弹匣容量、载弹量并增加移动速度" "TF_Powerup_Regen" "增益:恢复" "TF_Powerup_Regen_Desc" "生命值、弹药、金属自我回复" "TF_Powerup_Resist" "增益:抗性" "TF_Powerup_Resist_Desc" "减少所受伤害\n免疫爆击带来的额外伤害" "TF_Powerup_Vampire" "增益:吸血" "TF_Powerup_Vampire_Desc" "输出伤害可以回复生命值\n减少所受伤害\n最大生命值增加" "TF_Powerup_Reflect" "增益:反射" "TF_Powerup_Reflect_Desc" "所受伤害部分反弹给攻击者\n最大生命值增加" "TF_Powerup_Precision" "增益:精准" "TF_Powerup_Precision_Desc" "减小弹道散布\n无视距离衰减\n火箭和榴弹飞行速度提高" "TF_Powerup_Agility" "增益:敏捷" "TF_Powerup_Agility_Desc" "移动速度增加\n钩爪速度增加\n跳跃高度增加\n瞬间切换武器" "TF_Powerup_Knockout" "增益:击倒" "TF_Powerup_Knockout_Desc" "近战爆击伤害\n近战攻击能强制掉落敌人持有的增益\n最大生命值增加\n对击退效果免疫" "TF_Powerup_King" "增益:领袖" "TF_Powerup_King_Desc" "区域型队伍加成\n领袖本人和周围的队友的生命值自动回复,攻击速度和装弹速度得到提升" "TF_Powerup_Plague" "增益:瘟疫" "TF_Powerup_Plague_Desc" "接触敌方玩家,使他和周围的敌人感染瘟疫\n受感染的敌人会不断丢失生命值直到死亡,只有医疗包可以治愈\n你对瘟疫免疫" "TF_Powerup_Supernova" "增益:新星" "TF_Powerup_Supernova_Desc" "可发动范围型击晕攻击\n制造伤害来充能\n释放能量,击晕周围的敌人,并强制掉落他们持有的增益" "TF_Powerup_Pickup_Strength" "你获得了力量增益!" "TF_Powerup_Pickup_Resist" "你获得了抗性增益!" "TF_Powerup_Pickup_Regen" "你获得了恢复增益!" "TF_Powerup_Pickup_Haste" "你获得了急速增益!" "TF_Powerup_Pickup_Vampire" "你获得了吸血增益!" "TF_Powerup_Pickup_Reflect" "你获得了反射增益!" "TF_Powerup_Pickup_Precision" "你获得了精准增益!" "TF_Powerup_Pickup_Agility" "你获得了敏捷增益!" "TF_Powerup_Pickup_Knockout" "你获得了击倒增益!" "TF_Powerup_Pickup_King" "你获得了领袖增益!" "TF_Powerup_Pickup_Plague" "你获得了瘟疫增益!" "TF_Powerup_Pickup_Supernova" "你获得了新星增益!" "TF_Powerup_Pickup_Deny" "你已经拥有了一件增益道具!" "TF_Powerup_Pickup_Deny_Crit" "无法与你当前的增益效果搭配使用" "TF_Powerup_Pickup_Deny_Spy" "间谍不能使用击倒增益" "TF_Powerup_Knocked_Out" "你的增益效果被打落了!" "TF_Powerupvolume_Available" "我方现可使用复仇增益,赶紧行动吧!" "TF_Powerup_Supernova_Deny" "周围没有有效的敌方目标!" "TF_Powerup_Supernova_Deploy" "敲击次要攻击键以部署新星攻击!" "TF_Powerup_Contract_Plague" "你感染了瘟疫,快去找医疗包!" "TF_Powerup_No_Building_Pickup" "持有击倒增益时不能搬运建筑" "TF_Powerup_Dominant" "你们的血腥行径支配了对手!\n地图将对你们的对手有利" "TF_Powerup_Dominant_Continue" "你们的支配还在继续!\n地图将继续对你们的对手有利" "TF_Powerup_Dominant_StillIn" "你处于支配状态。\n增益道具效果减弱,你被打上了死亡标记" "TF_Powerup_Dominant_Other_Team" "一名敌方玩家支配了整场游戏。\n现在地图对你们有利" "TF_Powerup_OutOfDominant" "你的支配结束了!" "ItemHistory_ActionWithTime" "于%s2%s1" "ItemHistory_Action_GenericAdd" "获得" "ItemHistory_Action_GenericRemove" "移除或修改" "ItemHistory_Action_Traded" "被交易" "ItemHistory_Action_Delete" "删除" "ItemHistory_Action_Banned" "被封禁" "ItemHistory_Action_CraftDestroy" "在合成时消耗" "ItemHistory_Action_LimitExceeded" "因背包限制而被摧毁" "ItemHistory_Action_SupportDelete" "被 Steam 客服删除" "ItemHistory_Action_SupportDeletedByUndo" "被 Steam 客服删除" "ItemHistory_Action_DeletedAccountTerminated" "因帐户终止而被删除" "ItemHistory_Action_NameChanged_Remove" "更改了名称" "ItemHistory_Action_UnlockCrate_Remove" "被用于打开箱子" "ItemHistory_Action_PaintItem_Remove" "用于物品的上色" "ItemHistory_Action_AddItemToSocket_Remove" "因镶嵌被移除" "ItemHistory_Action_AddSocketToItem_Remove" "因镶嵌被移除" "ItemHistory_Action_RemoveSocketItem_Remove" "因镶嵌物品而被移除" "ItemHistory_Action_CustomizeItemTexture_Remove" "自定义了贴图" "ItemHistory_Action_ItemTraded_Remove" "被交易" "ItemHistory_Action_UseItem" "被使用" "ItemHistory_Action_SupportRename_Remove" "被 Steam 客服重命名" "ItemHistory_Action_SupportDescribe_Remove" "由 Steam 客服添加自定义描述" "ItemHistory_Action_SupportStrangify_Remove" "被 Steam 客服转化为奇异物品" "ItemHistory_Action_UnpackItemBundle" "打开" "ItemHistory_Action_Unpurchase" "退款" "ItemHistory_Action_AwardGift_Giver" "已作为礼物发送" "ItemHistory_Action_RemoveItemName_Remove" "移除自定义名称" "ItemHistory_Action_RemoveItemPaint_Remove" "移除上色" "ItemHistory_Action_GiftWrap_Remove" "包装成礼物" "ItemHistory_Action_GiftDelivery_Remove" "发送出礼物" "ItemHistory_Action_GiftDelivery_Remove_WithPartner" "已作为礼物发送至 %partner%" "ItemHistory_Action_GiftUnwrap_Remove" "打开" "ItemHistory_Action_PackageItem_Revoked" "被撤销" "ItemHistory_Action_CafeOrSchoolItem_Remove" "移除网吧或学校物品" "ItemHistory_Action_VACBanned_Remove" "因 VAC 封禁而被移除" "ItemHistory_Action_UpgradeThirdPartyPromo" "升级第三方促销" "ItemHistory_Action_Expired" "过期" "ItemHistory_Action_RemoveItemCraftIndex_Remove" "由于移除制作编号而被移除" "ItemHistory_Action_RemoveItemMakersMark_Remove" "移除制造者的名字" "ItemHistory_Action_RemoveItemKillStreak_Remove" "连杀效果被移除" "ItemHistory_Action_TradeRollback_Remove" "被回滚交易" "ItemHistory_Action_CDKeyRevoke" "撤销游戏序列号" "ItemHistory_Action_WeddingRing_Remove" "用于婚戒制造" "ItemHistory_Action_CollectItem_RemoveCollection" "移除旧合集物品" "ItemHistory_Action_CollectItem_CollectedItem" "添加到合集" "ItemHistory_Action_EconSetUnowned" "被交易" "ItemHistory_Action_StrangePartApply_Remove" "在应用奇异武器升级部件时被移除" "ItemHistory_Action_StrangeScoreReset_Remove" "归零奇异分数" "ItemHistory_Action_StrangePartRemove_Remove" "在移除奇异武器升级部件时被移除" "ItemHistory_Action_UpgradeCardApply_Remove" "被用于升级卡牌" "ItemHistory_Action_UpgradeCardRemove_Remove" "移除卡牌升级" "ItemHistory_Action_StrangeRestrictionApply_Remove" "被用于添加奇异过滤" "ItemHistory_Action_Transmogrify_Remove" "被用于幻化" "ItemHistory_Action_HalloweenSpellPageAdd_Remove" "被用于增加魔咒书页" "ItemHistory_Action_MvM_ChallengeCompleted_RemoveTicket" "使用 MvM 入场券" "ItemHistory_Action_MvM_UpdateBadgeStamps_Remove" "升级徽章物品" "ItemHistory_Action_MvM_RemoveSquadSurplusVoucher" "被使用" "ItemHistory_Action_PeriodicScoreReward_Remove" "移除周期性得分系统奖励" "ItemHistory_Action_Halloween_UpdateMerasmusLootLevel_Remove" "被用于升级马拉莫斯装备等级" "ItemHistory_Action_StrangifyItem_Remove" "被用于奇异转化物品" "ItemHistory_Action_ConsumeItem_Consume_ToolRemove" "作为配方反应物被消耗" "ItemHistory_Action_ConsumeItem_Consume_InputRemove" "作为配方反应物被消耗" "ItemHistory_Action_ConsumeItem_Complete_ToolRemove" "被用于完成配方" "ItemHistory_Action_ItemEaterRecharge_Remove" "被用于添加费用" "ItemHistory_Action_SupportAddOrModifyAttribute_Remove" "被 Steam 客服修改" "ItemHistory_Action_PreviewItem_EndPreviewPeriodExpired" "结束预览期限" "ItemHistory_Action_PreviewItem_EndPreviewPeriodItemBought" "在购买后移除预览物品" "ItemHistory_Action__UpdateDuckBadgeLevel_Remove" "被用于升级鸭子日志等级" // Two underscores. Necessary for technical reasons. Corresponding k_EItemAction has an underscore after Action. "ItemHistory_Action_Market_Remove" "在 Steam 社区市场上架" "ItemHistory_Action__QuestComplete_Remove" "已完成合同" "ItemHistory_Action_StrangeCountTransfer_Remove" "奇异记录分数已转移至另一件物品" "ItemHistory_Action_CraftCollectionUpgrade_Remove" "在换购中消耗" "ItemHistory_Action_CraftHalloweenOffering_Remove" "在万圣变形中消耗" "ItemHistory_Action_RemoveItemGiftedBy_Remove" "移除了赠送者名字" "ItemHistory_Action_AddParticleVerticalAttr_Remove" "稀有特效被调整" "ItemHistory_Action_AddParticleUseHeadOriginAttr_Remove" "稀有特效被调整" "ItemHistory_Action_RemoveItemDynamicAttr_Remove" "彩灯被移除" "ItemHistory_Action_CraftStatClockTradeUp_Remove" "在换购中消耗" "ItemHistory_Action_SupportDeleteAttribute_Remove" "被 Steam 客服修改" "ItemHistory_Action_GSCreate" "游戏服务器授予" "ItemHistory_Action_AwardAchievement" "解锁成就时获得" "ItemHistory_Action_QuantityChanged" "被使用" "ItemHistory_Action_AwardTime" "已获得物品掉落" "ItemHistory_Action_ManualCreate" "Steam 客服创建" "ItemHistory_Action_Purchase" "从商店购买" "ItemHistory_Action_AutoGrantItem" "获得" "ItemHistory_Action_CrossGameAchievement" "在另—个游戏中解锁成就而获得" "ItemHistory_Action_AwardGift_Receiver" "收到的礼物" "ItemHistory_Action_AwardStorePromotionItem" "从商城购买" "ItemHistory_Action_EarnedItem" "获得" "ItemHistory_Action_AwardThirdPartyPromo" "获得促销物品" "ItemHistory_Action_HalloweenDrop" "参加万圣节活动获得" "ItemHistory_Action_SteamWorkshopContributor" "因成为 Steam 创意工坊作者而获得" "ItemHistory_Action_ManualOwnershipChange" "所有权已被 Steam 客服更改" "ItemHistory_Action_GiftDelivery_Add" "已获得礼物" "ItemHistory_Action_GiftDelivery_Add_WithPartner" "从 %partner% 获得了一件礼物" "ItemHistory_Action_PackageItem" "获得的促销物品" "ItemHistory_Action_CDKeyGrant" "输入产品代码而获得" "ItemHistory_Action_WeddingRing_Add" "接受了求婚" "ItemHistory_Action_WeddingRing_AddPartner" "你的求婚已被接受" "ItemHistory_Action_PreviewItem_BeginPreviewPeriod" "开始试用商店中的一件物品" "ItemHistory_Action_PeriodicScoreReward_Add" "周期性得分系统奖励" "ItemHistory_Action__QuestDrop" "已在战役中获得" "ItemHistory_Action_Market_Add" "接收自 Steam 社区市场" "ItemHistory_Action__QuestLoaner_Add" "为完成合同而借用" "ItemHistory_Action_ViralCompetitiveBetaPass_Drop" "由竞技测试版通行证生成" "ItemHistory_Action_CYOABloodMoneyPurchase" "使用血色奖券购买" // Complex transactions that contain multiple EItemAction types together "ItemHistory_Transaction_Delete" "被本人删除" "ItemHistory_Transaction_Craft" "被合成" "ItemHistory_Transaction_UnlockCrate" "已开启箱子" "ItemHistory_Transaction_SupportUndo" "Steam 客服撤销了您之前的一个或多个操作" "ItemHistory_Transaction_StrangePart" "应用了一个奇异部件" "ItemHistory_Transaction_StrangePartRemove" "移除了一个奇异部件" "ItemHistory_Transaction_UpgradeCard" "升级了卡牌" "ItemHistory_Transaction_StrangeRestriction" "应用了一个奇异过滤器" "ItemHistory_Transaction_Transmogrify" "幻化了" "ItemHistory_Transaction_SpellPageAdd" "加入了魔咒书页" "ItemHistory_Transaction_Strangify" "奇异化了一个物品" "ItemHistory_Transaction_ConsumeItem_Complete" "完成了配方" "ItemHistory_Transaction_Recharge" "重复收费" "ItemHistory_Transaction_RemoveItemCraftIndex" "合唱编号被移除" "ItemHistory_Transaction_MvM_ChallengeCompleted" "用于参加曼恩奇现模式" "ItemHistory_Transaction_SquadSurplus" "MvM 小队战备补助" "ItemHistory_Transaction_UpdateMerasmusLootLevel" "击败马拉莫斯后提升了等级" "ItemHistory_Transaction_UpdateDuckBadgeLevel" "提升了鸭子日志的等级" "ItemHistory_Transaction_QuestComplete" "完成了合同" "ItemHistory_Transaction_StrangeCountTransfer" "取得了一个物品的奇异记录分数,并把它加在了另一个物品上" "ItemHistory_Transaction_CraftCollectionUpgrade" "已换购" "ItemHistory_Transaction_HalloweenOffering" "万圣变形进行次数" "ItemHistory_Transaction_CraftStatClockTradeUp" "已换购" "ItemHistory_ItemIsInInventory" "在库存中" "default_arena_description" "目标: 您的团队必须消灭对手的所有玩家,或夺取当局时间内激活的控制点。 其他说明: 竞技场模式下没有重生机会。" "default_passtime_description" "拿到球,并将其扔进球门!\n协助友方传球者抵达球门。\n阻止敌方传球者抵达我方球门。\n按下攻击键扔球或投球。按住以瞄准或保持锁定。\n当队友持球时,按下攻击 3 键呼叫传球。" "default_cp_description" "目标: 要获胜,每个队必须拥有全部五个控制点。 其他说明: 控制点锁定时无法夺取。" "default_koth_description" "目标: 占领控制点,并防止敌方占领,直到我方计时器时间结束。 其他说明: 控制点锁定时不能占领。 如果敌方占领了控制点,我方的计时器会暂停,直到我方重新夺取控制点时才会恢复。" "default_mvm_description" "目标: 抵挡进犯的机器人大军。 完成所有回合以获得胜利!" "cp_coldfront_description" "一张社区地图,由 \"Icarus\" 制作 目标: 要获胜,每个队必须拥有全部五个控制点。 其他说明: 控制点锁定时无法夺取。" "cp_dustbowl_description" "目标: 蓝队在时间结束前占领三个阶段中各阶段的两个控制点可获胜。 红队成功阻止控制点被占领可获胜。 其他说明: 控制点锁定时无法夺取。" "cp_degrootkeep_description" "目标: 红队需要在时间结束前保住最后一个控制点,蓝队需要在时间结束之前占领它。 占领控制点 A 和 B 以后,大门将会开启。请在大门再次关闭前,迅速占领控制点 C! 其他说明: 仅限近战武器,徒手保卫你的荣耀!" "cp_fastlane_description" "一张社区地图,由 \"skdr\" 制作 目标: 要获胜,每个队必须拥有全部五个控制点。 其他说明: 控制点锁定时无法夺取。" "cp_process_final_description" "一张社区地图,由 Ian 'Scorpio Uprising' Cuslidge 制作 目标: 要获胜,每个队必须拥有全部五个控制点。 其他说明: 控制点锁定时无法夺取。" "cp_standin_final_description" "一张社区地图,由 Ian 'Scorpio Uprising' Cuslidge 制作 目标: 要获胜,每个队必须拥有全部三个控制点。" "cp_snakewater_final1_description" "一张社区地图,由 Toivo Sawen 制作 目标: 要获胜,每个队必须拥有全部五个控制点。 其他说明: 控制点锁定时无法夺取。" "cp_gorge_description" "目标: 红队成功保卫其控制点即可获胜。 蓝队在时间结束前成功占领所有控制点即可获胜。 其他说明: 控制点锁定时无法夺取。 一旦蓝队占领控制点,红队不可以再收复。" "cp_gravelpit_description" "目标: 红队成功保卫其控制点即可获胜。 蓝队在时间结束前成功占领所有控制点即可获胜。 其他说明: 控制点锁定时无法夺取。 一旦蓝队占领控制点,红队不可以再收复。" "cp_gullywash_final1_description" "一张社区地图,由 Jan 'Arnold' 制作 目标: 要获胜,每个队必须拥有全部五个控制点。 其他说明: 控制点锁定时无法夺取。" "cp_manor_event_description" "一张社区地图,由 \"YM\" 和 \"Rexy\" 制作 目标: 红队成功保卫其控制点即可获胜。 蓝队在时间结束前成功占领所有控制点即可获胜。 其他说明: 控制点锁定时无法夺取。 一旦蓝队占领控制点,红队不可以再收复。" "cp_mountainlab_description" "一张社区地图,由 \"3Dnj\" 制作 目标: 红队成功保卫其控制点即可获胜。 蓝队在时间结束前成功占领所有控制点即可获胜。 其他说明: 控制点锁定时无法夺取。 一旦蓝队占领控制点,红队不可以再收复。" "ctf_2fort_description" "目标: 窃取敌方的情报公文包,并把它带回您的基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。60 秒后,掉落的情报将返回原基地。" "default_ctf_description" "目标: 窃取敌方的情报公文包,并把它带回您的基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。60 秒后,掉落的情报将返回原基地。" "ctf_turbine_description" "一张社区地图,由 \"Flobster\" 制作 目标: 窃取敌方的情报公文包,并把它带回您的基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。60 秒后,掉落的情报将返回原基地。" "koth_viaduct_event_description" "目标:占领控制点,并防止敌方占领,直到我方计时器时间结束。 当心魔眼! 其他说明: 控制点锁定时不能占领。 如果敌方占领了控制点,我方的计时器会暂停,直到我方重新夺取控制点时才会恢复。 魔眼出现时,控制点将恢复中立。" "default_payload_description" "目标: 护送战车到达敌方基地。 靠近战车以使其移动。 其他说明: 敌人可以通过接近战车阻止其移动。" "default_payload_race_description" "目标: 赶在对手之前将战车护送到终点线。靠近战车以使其移动。 其他说明: 敌人可以通过接近战车阻止其移动。" "plr_pipeline_description" "目标: 赶在对手之前将战车护送到终点线。靠近战车以使其移动。 其他说明: 在前两回合的任意一回合中获胜的一方能让己方的战车在下一回合中享有起点优势。 敌人可以通过接近战车阻止其移动。" "sd_doomsday_description" "目标: 将澳洲晶矿元素注入火箭弹头中。 其他说明: 玩家死亡时澳洲晶矿将掉落,15 秒内无人捡起时,澳洲晶矿将自动返回其出生点。" "tc_hydro_description" "目标: 一个团队必须控制六块领土才能获胜。 游戏阶段每次会由两个控制点展开。 其他说明: 回合将会持续到其中一队占领所有区域才结束。" "cp_steel_description" "变种攻防模式! 在蓝队发动进攻前,红队有60秒时间进行准备。 防守控制点 E:火箭下方直到时间结束。 目标: 蓝队在任何时候占领红队的中央控制点 E 都会直接胜利。占领 E 周围的据点将使占领 E 据点更容易。这 5 个周围据点的作用如下: A) - 打开通往控制点 E 和 D 的捷径 B) - 使红队出生点远离蓝队 C) - 展开三座通往中央控制点 E 的桥 D) - 堵住红队通往控制点 E 的出生点大门,展开一条通往 E 的轨道 E) - 蓝队在任何时候占领它,都会直接胜利 其他说明: 控制点在锁定时不能占领。" "koth_lakeside_event_description" "目标: 占领控制点,并防止敌方占领,直到我方计时器时间结束。 当心马拉莫斯! 其他说明: 控制点锁定时不能占领。 如果敌方占领了控制点,我方的计时器会暂停,直到我方重新夺取控制点时才会恢复。 马拉莫斯出现时,控制点将恢复中立。" "plr_hightower_event_description" "目标: 帮助布鲁塔克或雷德蒙德.曼恩的幽魂一举赢得碎石战争!抢在对手之前将战车上老家伙的遗体推入地狱。收集并施放致命的魔咒。站在战车附近使其移动。 其他说明: 敌人可以通过接近战车阻止其移动。" "default_rd_description" "目标: 想要获取回合的胜利,摧毁敌方机器人并收集反应核心以获取胜利。通过侵入敌方地下室以夺回被窃取的反应核心。" "rd_asteroid_description" "目标: 想要获取回合的胜利,摧毁敌方机器人并收集反应核心以获取胜利。通过侵入敌方地下室以夺回被窃取的反应核心。" "sd_doomsday_event_description" "目标: 将彩券携至大力曼恩机器的顶端!准备好测试你的力量! 其他说明: 彩券将于玩家阵亡时遗落。 遗落到地上的彩券于 15 秒后会传送会原生地点。" "ctf_foundry_description" "目标: 窃取敌方的情报公文包,并把它带回您的基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。60 秒后,掉落的情报将返回原基地。" "ctf_gorge_description" "目标: 窃取敌方的情报公文包,并把它带回您的基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。60 秒后,掉落的情报将返回原基地。" "ctf_foundry_beta" "目标: 窃取敌方的情报公文包,并把它带回您的基地,以获取得分。掉落的情报会在其团队成员接触到后立即返回原基地。 其他说明: 您可以通过捡起增益道具来得到各式各样的增强效果。您一次只能携带一件增益道具,并且增益道具会在您死后掉落。您可以使用格斗爪钩在地图中飞檐走壁。" "ctf_gorge_beta" "目标: 窃取敌方的情报公文包,并把它带回您的基地,以获取得分。掉落的情报会在其团队成员接触到后立即返回原基地。 其他说明: 您可以通过捡起增益道具来得到各式各样的增强效果。您一次只能携带一件增益道具,并且增益道具会在您死后掉落。您可以使用格斗爪钩在地图中飞檐走壁。" "cp_snowplow_description" "目标: 红队成功保卫其控制点即可获胜。蓝队在列车耗尽生命值之前占领全部控制点方能获胜。 其他说明: 控制点锁定时无法夺取。一旦蓝队占领控制点,红队不可以再收复。" "arena_byre_description" "任务目标: 你的队伍必须消灭对方所有玩家,或是占领并同时拥有两个控制点。 其他说明: 竞技场模式下没有重生机会。" "pl_millstone_event_description" "万圣节快乐! 任务目标: 蓝队:帮助鬼魂进入地狱! 红队:阻止鬼魂进入地狱!" "pl_fifthcurve_event_description" "万圣节快乐! 任务目标: 蓝队:把雷德蒙德的遗体投入地狱火坑! 红队:阻止蓝队,抢回老板的遗体!" "pd_pit_of_death_event_description" "任务目标: 收集受诅咒的灵魂,将灵魂送到地下世界。 其它说明: 玩家死亡时掉落灵魂。 每队持有灵魂最多的人会为周围的队友回复生命值和弹药。" "ctf_landfall_description" "目标: 窃取敌方的情报公文包,并把它带回我方基地,以获取得分。 其他说明: 情报会在玩家死亡时掉落。35 秒后,掉落的情报将返回原基地。" "pd_watergate_description" "任务目标: 收集啤酒,把啤酒送上飞碟,让外星人醉酒坠碟每队持有啤酒最多的人会为周围的队友回复生命值和弹药。 其它说明: 跳进吸收光束可以阻止敌人运送啤酒。" "ctf_2fort_invasion_description" "任务目标: 窃取敌方的外星人能量核心,送回我方基地。 其它说明: 射击外星机器人会引发爆炸,可以杀死敌人或摧毁工程师的建筑。" "TF_HUD_Event_WeaponPickup" "你刚刚捡起了一把新武器。想要装备这把武器吗?" "Msg_PasstimeBallGet" "拿到了球!" "Msg_PasstimeScoreCount" "得 %s1 分!" "Msg_PasstimeScore" "得分!" "Msg_PasstimePassComplete" "已传球" "Msg_PasstimeInterception" "已抢断" "Msg_PasstimeSteal" "偷球" "Msg_PasstimeBlock" "已拦截" "Msg_PasstimePassIncoming" "即将传球" "Msg_PasstimeLockedOn" "已锁定" "Msg_PasstimeInPassRange" "在传球范围内" "Msg_PasstimeEventStealBonus" "+加速 +闪躲" "Msg_PasstimeEventStealTitle" "%team% 偷球" "Msg_PasstimeEventStealDetail" "%subject% 从 %source% 处偷球" "Msg_PasstimeEventPassBonus" "+加速" "Msg_PasstimeEventPassTitle" "%team% 传球" "Msg_PasstimeEventPassDetail" "%source% 传球给了 %subject%" "Msg_PasstimeEventInterceptBonus" "+加速 +闪躲" "Msg_PasstimeEventInterceptTitle" "%team% 抢断" "Msg_PasstimeEventInterceptDetail" "%subject% 削下了 %source% 的球" "Msg_PasstimeEventScoreBonus" "+爆击" "Msg_PasstimeEventScoreTitle" "%team% 得分" "Msg_PasstimeEventScoreDetail_Assist" "%subject% 由 %source% 助攻" "Msg_PasstimeEventScoreDetail_NoAssist" "%subject%" "Msg_PasstimeEventPowerDownBonus" "进球奖励时间结束" "Msg_PasstimeEventPowerDownTitle" "手球能量减弱" "Msg_PasstimeEventPowerUpBonus" "进球奖励时间" "Msg_PasstimeEventPowerUpTitle" "手球能量增强" "Msg_PasstimeEventPowerUpDetail" "在奖励时间内进球能获得更多分数" "TF_Passtime_HowToPlay" "拿到球,并将其扔进球门!\n协助友方传球者抵达球门。\n阻止敌方传球者抵达我方球门。\n按下“%attack%”键扔球或投球。按住以瞄准或保持锁定。\n按下“%attack2%”键取消瞄准。\n按住“%attack2%”键阻止或取消传球锁定。\n当队友持球时,按下“%attack3%”键呼叫传球。" "TF_Passtime_PlayerPickup_Basket" "你捡起了球!\n将它扔到敌方球门中!" "TF_Passtime_PlayerPickup_Endzone" "你捡起了球!\n将它带到敌方球门中!" "TF_Passtime_No_Tele" "持球时不能传送!" "TF_Passtime_No_Carry" "持球时不能持有任何东西!" "TF_Passtime_No_Invuln" "持球时不能进入无敌状态" "TF_Passtime_No_Disguise" "持球时不能伪装!" "TF_Passtime_No_Cloak" "持球时不能进入隐身状态!" "TF_Passtime_No_Oob" "持球时不能离开球场边界!" "TF_Passtime_No_Holster" "使用不可收回的武器时,无法持球!" "TF_Passtime_No_Taunt" "持球时不能使用嘲讽!" "TF_Passtime_Goal" "球门" "TF_Passtime_InPassRange" "在传球范围内" "TF_Passtime_CarrierName" "持球者:%s1" "TF_LobbyContainer_Help" "帮助" "TF_LobbyContainer_Ping" "延迟限制设置" "TF_LobbyContainer_CustomPingButton" "使用自定义延迟限制" "TF_LobbyContainer_CustomPingDesc" "匹配系统会在设置的延迟限制范围内寻找最佳服务器。下方显示的是服务器所在区域和其延迟。" "TF_DataCenter_eat" "美国西雅图" "TF_DataCenter_lax" "美国洛杉矶" "TF_DataCenter_iad" "美国斯特林" "TF_DataCenter_atl" "美国亚特兰大" "TF_DataCenter_gru" "巴西圣保罗" "TF_DataCenter_scl" "智利圣地亚哥" "TF_DataCenter_lim" "秘鲁利马" "TF_DataCenter_lux" "卢森堡公国卢森堡市" "TF_DataCenter_vie" "奥地利维也纳" "TF_DataCenter_sto" "瑞典斯德哥尔摩" "TF_DataCenter_mad" "西班牙马德里" "TF_DataCenter_sgp" "新加坡" "TF_DataCenter_hkg" "香港" "TF_DataCenter_tyo" "日本东京" "TF_DataCenter_syd" "澳大利亚悉尼" "TF_DataCenter_dxb" "阿联酋迪拜" "TF_DataCenter_bom" "印度孟买" "TF_DataCenter_maa" "印度金奈" "TF_DataCenter_ord" "美国芝加哥" "TF_DataCenter_waw" "波兰华沙" "TF_DataCenter_jnb" "南非约翰内斯堡" "TF_DataCenter_bt1" "测试 1" "TF_DataCenter_bt2" "测试 2" "TF_DataCenter_dum" "Dumm1" "TF_DataCenter_beta" "测试" "TF_CaseExclusiveBonusItems" "此箱专属的额外奖励物品:" "TF_CaseGlobalUnusualEffects" "此箱共享的稀有特效" "TF_CaseGlobalBonusItems" "此箱共享的额外奖励物品" "TF_CaseGlobalBonusItemsDesc" "油漆!\n稀有转换魔法!\nMvM 门票!\n还有别的工具!" "TF_Unusualifier_UnusualEffects" "当前的稀有特效" "TF_InspectForDetails" "检视物品以查看稀有特效的完整列表及更多细节" "TF_CYOA_PDA_Taunting" "你无法在嘲讽时打开合同追踪器菜单" "TF_Not_Enough_Resources" "资源不足" "TF_Chat_Disabled" "文字聊天已禁用。你可以在进阶选项中切换文字聊天的禁用/启用状态。" "TF_Connected" "已连接" "TF_MutePlayerCaps" "禁止玩家语音" "TF_Disconnected" "已断开连接" "TF_Muted" "已禁止语音" "TF_Chat_Unavailable" "文字聊天在此帐户上不可用。" "TF_Voice_Unavailable" "语音聊天在此帐户上不可用。" } }