"lang" { "Language" "English" "Tokens" { "TF_LessThan" "<" "TF_GreaterThan" ">" "TF_Select" "SELECT" // Teams "TF_AutoAssign" "&1 AUTO ASSIGN" "TF_BlueTeam" "&3 BLU" "TF_RedTeam" "&4 RED" "TF_Observer" "OBSERVER" "TF_Random" "RANDOM" "TF_BlueTeam_Name" "BLU" "TF_RedTeam_Name" "RED" "TF_Defenders" "DEFENDERS" "TF_Spectators" "SPECTATORS" "TF_Team_PartyLeader" "Team %s" "TF_Winner" "WINNER" "TF_Winners" "WINNERS" // Classes "TF_Scout" "SCOUT" "TF_Sniper" "SNIPER" "TF_Soldier" "SOLDIER" "TF_Demoman" "DEMOMAN" "TF_Medic" "MEDIC" "TF_HWGuy" "HEAVY" "TF_Pyro" "PYRO" "TF_Spy" "SPY" "TF_Engineer" "ENGINEER" "TF_Class_Name_Undefined" " " "TF_Class_Name_Scout" "Scout" "TF_Class_Name_Sniper" "Sniper" "TF_Class_Name_Soldier" "Soldier" "TF_Class_Name_Demoman" "Demoman" "TF_Class_Name_Medic" "Medic" "TF_Class_Name_HWGuy" "Heavy" "TF_Class_Name_Pyro" "Pyro" "TF_Class_Name_Spy" "Spy" "TF_Class_Name_Engineer" "Engineer" "game_player_joined_game" "%s1 has joined the game" "game_player_left_game" "%s1 left the game (%s2)" "game_player_joined_team" "%s1 joined team %s2" "game_player_joined_team_party_leader" "%s1 joined %s2" "game_player_joined_autoteam" "%s1 was automatically assigned to team %s2" "game_player_joined_autoteam_party_leader" "%s1 was automatically assigned to %s2" "game_player_changed_name" "%s1 changed name to %s2" // Scoreboard strings "TF_ScoreBoard_Blue" "BLU" "TF_ScoreBoard_Red" "RED" "TF_ScoreBoard_Player" "%s1 player" "TF_ScoreBoard_Players" "%s1 players" "ScoreBoard_Spectator" "%s1 spectator: %s2" "ScoreBoard_Spectators" "%s1 spectators: %s2" "ScoreBoard_Coach" "%s1 coach: %s2" "ScoreBoard_Coaches" "%s1 coaches: %s2" "TF_ScoreBoard_DEAD" "DEAD" "TF_Scoreboard_Name" "Name" "TF_Scoreboard_Score" "Score" "TF_Scoreboard_Ping" "Ping" "TF_Scoreboard_Bot" "BOT" "TF_ScoreBoard_Point" "%s1 point" "TF_ScoreBoard_Points" "%s1 points" "TF_ScoreBoard_KillsLabel" "Kills:" "TF_ScoreBoard_DeathsLabel" "Deaths:" "TF_ScoreBoard_AssistsLabel" "Assists:" "TF_ScoreBoard_DestructionLabel" "Destruction:" "TF_ScoreBoard_CapturesLabel" "Captures:" "TF_ScoreBoard_DefensesLabel" "Defenses:" "TF_ScoreBoard_DominationLabel" "Domination:" "TF_ScoreBoard_RevengeLabel" "Revenge:" "TF_ScoreBoard_HealingLabel" "Healing:" "TF_ScoreBoard_InvulnLabel" "Invulns:" "TF_ScoreBoard_TeleportsLabel" "Teleports:" "TF_ScoreBoard_HeadshotsLabel" "Headshots:" "TF_ScoreBoard_BackstabsLabel" "Backstabs:" "TF_ScoreBoard_BonusLabel" "Bonus:" "TF_ScoreBoard_KillStreak" "Streak" "TF_Scoreboard_Support" "Support:" "TF_Scoreboard_Damage" "Damage:" "TF_MvMScoreboard_Tour" "Tour" "TF_MvMScoreboard_Damage" "Damage" "TF_MvMScoreboard_Tank" "Tank" "TF_MvMScoreboard_Healing" "Healing" "TF_MvMScoreboard_Support" "Support" "TF_MvMScoreboard_Money" "Money" "TF_ScoreBoard_DamageLabel" "Damage:" "TF_ScoreBoard_SentryKillsLabel" "Sentry Kills:" "TF_ScoreBoard_Dueling" "Dueling" "TF_Comp_Scoreboard_Score" "Score" "TF_Comp_Scoreboard_Kills" "Kills" "TF_Comp_Scoreboard_Damage" "Damage" "TF_Comp_Scoreboard_Healing" "Healing" "TF_Comp_Scoreboard_Support" "Support" // used in 4:3 and 5:4 resolutions "TF_Comp_Scoreboard_Score_Standard" "Sc" "TF_Comp_Scoreboard_Kills_Standard" "K" "TF_Comp_Scoreboard_Damage_Standard" "D" "TF_Comp_Scoreboard_Healing_Standard" "H" "TF_Comp_Scoreboard_Support_Standard" "Su" "TF_CompSummary_StatsAndMedals" "STATS AND MEDALS" "TF_CompSummary_Stats" "STATS" // Ratings "TF_ScoreBoard_Rating" "Rating" "TF_ScoreBoard_RatingChange" "Change" "Scoreboard_Server" "Server: %s1" "Scoreboard_TimeLeft" "Server map time left: %s1:%s2:%s3" "Scoreboard_TimeLeftNoHours" "Server map time left: %s1:%s2" "Scoreboard_NoTimeLimit" "Server map time left: No time limit" "Scoreboard_ChangeOnRoundEnd" "(Map change on round end...) Server map time left: 00:00" "TF_HUD_ServerTimeLeft" "%s1:%s2:%s3" "TF_HUD_ServerTimeLeftNoHours" "%s1:%s2" "TF_HUD_ServerNoTimeLimit" "" "TF_HUD_ServerChangeOnRoundEnd" "00:00" "Scoreboard_TimeLeftLabel" "Server Time Left:" "Scoreboard_TimeLeftNew" "%s1:%s2:%s3" "Scoreboard_TimeLeftNoHoursNew" "%s1:%s2" "Scoreboard_NoTimeLimitNew" "No time limit" "Scoreboard_ChangeOnRoundEndNew" "Map change on round end..." "TF_SteamRequired" "Steam Required" "TF_SteamRequiredResetStats" "A connection to Steam is required in order to reset your statistics." "TF_Nemesis" "NEMESIS" "TF_Dominated" "DOMINATED" "TF_Nemesis_lodef" "NEM" "TF_Dominated_lodef" "DOM" "TF_NewNemesis" "New Nemesis!" "TF_GotRevenge" "Revenge!" "TF_FreezeNemesis" "Nemesis" "TF_Taunt" "Taunts" "TF_Action" "Use Item in Action Slot" "TF_Context_Action" "Contextual Action/Taunt" "TF_FeignArmed" "-ARMED-" // Class Selection Screen tips // Scout "ClassTips_1_Count" "8" "ClassTips_1_1" "You capture points faster than other classes!" "ClassTips_1_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_1_2" "Double jump while in the air!" "ClassTips_1_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_1_3_MvM" "== In Mann vs. Machine ==" "ClassTips_1_4_MvM" "You collect credits in a large radius" "ClassTips_1_4_Icon" "/achievements/tf_scout_flag_cap_grind.vmt" "ClassTips_1_5_MvM" "You gain health from credits" "ClassTips_1_5_Icon" "/achievements/tf_medic_save_falling_teammate.vmt" "ClassTips_1_6_MvM" "Instantly respawn!" "ClassTips_1_6_Icon" "/achievements/tf_scout_fast_cap.vmt" "ClassTips_1_7_MvM" "Mad Milk upgrade slows targets" "ClassTips_1_7_Icon" "/achievements/tf_scout_kill_in_dodge_cooldown.vmt" "ClassTips_1_8_MvM" "Sandman upgrade allows baseballs to apply Marked-For-Death effect" "ClassTips_1_8_Icon" "/achievements/tf_scout_stun_scout_with_their_ball.vmt" // Sniper "ClassTips_2_Count" "7" "ClassTips_2_1" "Your sniper rifle will power up to do more damage while you are zoomed in!" "ClassTips_2_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_2_2" "Aim for the head to do critical hits!" "ClassTips_2_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_2_3_MvM" "== In Mann vs. Machine ==" "ClassTips_2_4_MvM" "Jarate upgrade slows targets" "ClassTips_2_4_Icon" "/achievements/tf_sniper_jarate_extinguish.vmt" "ClassTips_2_5_MvM" "Upgrade your re-scope and charge speed" "ClassTips_2_5_Icon" "/achievements/tf_sniper_kill_unscoped.vmt" "ClassTips_2_6_MvM" "Upgrade your weapon damage!" "ClassTips_2_6_Icon" "/achievements/tf_soldier_kill_sniper_while_dead.vmt" "ClassTips_2_7_MvM" "Upgrade bullets and arrows to pass through all enemies" "ClassTips_2_7_Icon" "/achievements/tf_sniper_headshot_post_invuln.vmt" // Soldier "ClassTips_3_Count" "7" "ClassTips_3_1" "Shoot your rocket launcher at enemy's feet!" "ClassTips_3_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_3_2" "Use your rocket launcher to rocket jump!" "ClassTips_3_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_3_3_MvM" "== In Mann vs. Machine ==" "ClassTips_3_4_MvM" "Upgrade your weapon damage!" "ClassTips_3_4_Icon" "/achievements/tf_soldier_kill_sniper_while_dead.vmt" "ClassTips_3_5_MvM" "Upgrade firing and reload speed" "ClassTips_3_5_Icon" "/achievements/tf_soldier_kill_two_during_rocket_jump.vmt" "ClassTips_3_6_MvM" "Upgrade ammo and clip capacity" "ClassTips_3_6_Icon" "/achievements/tf_demoman_kill_soldier_grind.vmt" "ClassTips_3_7_MvM" "Upgrade your buff banner duration" "ClassTips_3_7_Icon" "/achievements/tf_soldier_buff_teammates.vmt" // Demo "ClassTips_4_Count" "7" "ClassTips_4_1" "Remote detonate your stickybombs when enemies are near them!" "ClassTips_4_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_4_2" "Stickybomb jump by standing on a stickybomb and jumping as you detonate it!" "ClassTips_4_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_4_3_MvM" "== In Mann vs. Machine ==" "ClassTips_4_4_MvM" "Upgrade your weapon damage!" "ClassTips_4_4_Icon" "/achievements/tf_soldier_kill_sniper_while_dead.vmt" "ClassTips_4_5_MvM" "Upgrade firing and reload speed" "ClassTips_4_5_Icon" "/achievements/tf_soldier_kill_two_during_rocket_jump.vmt" "ClassTips_4_6_MvM" "Upgrade ammo and clip capacity" "ClassTips_4_6_Icon" "/achievements/tf_demoman_kill_soldier_grind.vmt" "ClassTips_4_7_MvM" "Upgrade your Shield Charge cooldown" "ClassTips_4_7_Icon" "/achievements/tf_demoman_charge_kill.vmt" // Medic "ClassTips_5_Count" "9" "ClassTips_5_1" "Fill your ÜberCharge by healing your teammates!" "ClassTips_5_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_5_2" "Use a full ÜberCharge to gain invulnerability for you and your Medi Gun target!" "ClassTips_5_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_5_3_MvM" "== In Mann vs. Machine ==" "ClassTips_5_4_MvM" "Upgrade your medigun's healing rate" "ClassTips_5_4_Icon" "/achievements/tf_medic_counter_charge.vmt" "ClassTips_5_5_MvM" "Upgrade your overheal amount and duration" "ClassTips_5_5_Icon" "/achievements/tf_heavy_earn_medic_domination.vmt" "ClassTips_5_6_MvM" "Upgrade your Übercharge charge rate and duration" "ClassTips_5_6_Icon" "/achievements/tf_medic_charge_blocker.vmt" "ClassTips_5_7_MvM" "Share Power Up Canteen effects with your heal target!" "ClassTips_5_7_Icon" "/mvm/upgradeicons/bottle_ubercharge.vmt" "ClassTips_5_8_MvM" "Charge and deploy an energy shield to block projectiles" "ClassTips_5_8_Icon" "/achievements/tf_demoman_kill_x_defending" "ClassTips_5_9_MvM" "Revive fallen teammates!" "ClassTips_5_9_Icon" "/achievements/tf_heavy_damage_taken" // Heavy "ClassTips_6_Count" "7" "ClassTips_6_1" "Spin your minigun without firing to be ready for approaching enemies!" "ClassTips_6_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_6_2_MvM" "== In Mann vs. Machine ==" "ClassTips_6_3_MvM" "Upgrade your firing speed" "ClassTips_6_3_Icon" "/achievements/tf_heavy_kill_while_spunup.vmt" "ClassTips_6_4_MvM" "Upgrade your ammo capacity" "ClassTips_6_4_Icon" "/achievements/tf_heavy_assist_grind.vmt" "ClassTips_6_5_MvM" "Upgrade bullets to pass through enemies" "ClassTips_6_5_Icon" "/achievements/tf_sniper_headshot_post_invuln.vmt" "ClassTips_6_6_MvM" "Shoot down rockets and grenades!" "ClassTips_6_6_Icon" "/achievements/tf_heavy_clear_stickybombs.vmt" "ClassTips_6_7_MvM" "Gain rage on damage and taunt to add massive knockback to your minigun!" "ClassTips_6_7_Icon" "/achievements/tf_heavy_freezecam_taunt.vmt" // Pyro "ClassTips_7_Count" "7" "ClassTips_7_1" "Ambush enemies at corners!" "ClassTips_7_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_7_2" "Your flamethrower is more effective the closer you are to your target!" "ClassTips_7_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_7_3_MvM" "== In Mann vs. Machine ==" "ClassTips_7_4_MvM" "Airblast upgrade helps stop bomb carriers and runners" "ClassTips_7_4_Icon" "/achievements/tf_pyro_reflect_projectiles.vmt" "ClassTips_7_5_MvM" "Upgrade flamethrower's afterburn damage and duration" "ClassTips_7_5_Icon" "/achievements/tf_pyro_ignite_with_rainbow.vmt" "ClassTips_7_6_MvM" "Upgrade your ammo capacity" "ClassTips_7_6_Icon" "/achievements/tf_demoman_kill_soldier_grind.vmt" "ClassTips_7_7_MvM" "Upgrade your flamethrower's direct damage" "ClassTips_7_7_Icon" "/achievements/tf_pyro_reveal_spies.vmt" // Spy "ClassTips_8_Count" "8" "ClassTips_8_1" "Disguise yourself as a enemy and infiltrate the enemy base!" "ClassTips_8_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_2" "Cloak yourself to avoid being seen!" "ClassTips_8_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_3" "Backstab your enemies with your knife for an instant kill!" "ClassTips_8_3_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_4" "Plant sappers on enemy sentry guns to destroy them!" "ClassTips_8_4_Icon" "/pve/chalf_circle.vmt" "ClassTips_8_5_MvM" "== In Mann vs. Machine ==" "ClassTips_8_6_MvM" "Sapper upgrade stuns and slows robots in a radius" "ClassTips_8_6_Icon" "/achievements/tf_spy_sapper_grind.vmt" "ClassTips_8_7_MvM" "You make cloaked enemy spies around you visible to your team!" "ClassTips_8_7_Icon" "/achievements/tf_soldier_kill_spy_killer.vmt" "ClassTips_8_8_MvM" "Add Armor Piercing to your knife to help take down Giant Robots!" "ClassTips_8_8_Icon" "/achievements/tf_get_turretkills.vmt" // Engi "ClassTips_9_Count" "8" "ClassTips_9_1" "Collect metal from fallen weapons to build with!" "ClassTips_9_1_Icon" "/pve/chalf_circle.vmt" "ClassTips_9_2" "Build sentry guns to defend your base! Upgrade them to level 3!" "ClassTips_9_2_Icon" "/pve/chalf_circle.vmt" "ClassTips_9_3" "Build teleporters to help teammates get to the front lines!" "ClassTips_9_3_Icon" "/pve/chalf_circle.vmt" "ClassTips_9_4_MvM" "== In Mann vs. Machine ==" "ClassTips_9_5_MvM" "Upgrade your sentry to shoot faster!" "ClassTips_9_5_Icon" "/achievements/tf_engineer_sentry_kill_lifetime_grind.vmt" "ClassTips_9_6_MvM" "Build multiple sentries!" "ClassTips_9_6_Icon" "/achievements/tf_engineer_freezecam_sentry.vmt" "ClassTips_9_7_MvM" "Make your teleporters bi-directional!" "ClassTips_9_7_Icon" "/achievements/tf_engineer_teleport_grind.vmt" "ClassTips_9_8_MvM" "Upgrade your dispenser's heal and resupply range" "ClassTips_9_8_Icon" "/achievements/tf_engineer_dispenser_heal_grind.vmt" // Random "ClassTips_12_Count" "1" "ClassTips_12_1" "Let the game randomly choose a class for you." "ClassTips_12_1_Icon" "/pve/chalf_circle.vmt" "TF_Welcome" "Welcome" "TF_Welcome_birthday" "Welcome and Happy Birthday TF!" "TF_Welcome_halloween" "Welcome and Happy Halloween!" "TF_Welcome_fullmoon" "Welcome and Enjoy the Full Moon!" "TF_Welcome_christmas" "Welcome and Happy Holidays!" "TF_Welcome_april_fools" "Welcome and April Fools!" "TF_Welcome_valentines" "Welcome and Enjoy Valentine's Day!" "TF_Welcome_meet_the_pyro" "Welcome" "TF_Welcome_mann_vs_machine" "Welcome" "TF_Welcome_eotl_launch" "Welcome" "TF_Welcome_community_update" "Welcome" "TF_Cancel" "CANCEL (&0)" "TF_Cancel_NoKey" "CANCEL" "TF_Back" "&BACK" "TF_WatchIntro" "&WATCH MOVIE" "TF_ReplayIntro" "&REPLAY MOVIE" "Button_SkipIntro" "&SKIP MOVIE" "TF_Continue" "&CONTINUE" "TF_SelectATeam" "SELECT A TEAM" "TF_SelectAClass" "SELECT A CLASS" "TF_AutoTeamSelect" "AUTO SELECT" "TF_Spectate" "SPECTATE" "TF_Play" "PLAY!" "TF_Close" "&CLOSE" "TF_ResetStats" "&RESET STATS" "TF_NextTip" "NEXT &TIP" "TF_NextTip_360" "Next Tip" "TF_ConfirmResetStats" "Are you sure you want to reset your player stats?\nOnce reset your old stats cannot be recovered!" "TF_TeamsSwitched" "Teams have been switched." "TF_ClassMenu_Reset" "RESET" "TF_ClassMenu_Go" "GO!" "TF_ClassMenu_Cancel" "CANCEL (&0)" "TF_ClassMenu_Cancel_NoKey" "CANCEL" "TF_WatchIntro_360" "Watch Movie" "Button_SkipIntro_360" "Skip Movie" "TF_Continue_360" "Continue" "TF_Offense" "OFFENSE" "TF_Defense" "DEFENSE" "TF_Support" "SUPPORT" "TF_Next" "Next" "TF_Prev" "Previous" "TF_NextPrev" "Next / Previous" "TF_timeleft" "Time left: %s1:%s2" "TF_timeleft_nolimit" "* No Time Limit *" "TF_nextmap" "Next map : %s1" "TF_PlayingTo" "Playing to: %rounds%" "TF_PlayingToElimination" "Elimination" "TF_Cloak" "CLOAK" "TF_CloakDagger" "MOTION" "TF_Feign" "FEIGN" "TF_Metal" "METAL" "TF_Phase" "DODGE" "TF_Ball" "BALL" "TF_Jar" "JAR" "TF_Rage" "RAGE" "TF_PyroRage" "MMMPH" "TF_Berzerk" "HEADS" "TF_Charge" "CHARGE" "TF_EnergyDrink" "DRINK" "TF_Revenge" "REVENGE" "TF_Sandwich" "FOOD" "TF_Hype" "HYPE" "TF_Boost" "BOOST" "TF_BISON" "BISON" "TF_MANGLER" "MANGLER" "TF_CRITS" "CRITS" "TF_POMSON_HUD" "POMSON" "TF_KNIFE" "KNIFE" "TF_SniperRage" "FOCUS" "TF_Cleaver" "CLEAVER" "TF_Rescue" "ENERGY" "TF_Throwable" "THROW" "TF_KillStreak" "STREAK" "TF_Sapper" "SAPPER" "TF_KillCombo" "COMBO" "TF_KILLS" "KILLS" "TF_BONUS" "BONUS" "TF_KART" "KART" "TF_BOLT" "BOLT" "TF_SmgCharge" "CRIKEY" "TF_OUT_OF_AMMO" "OUT OF AMMO" "Game_connected" "%s1 connected" "game_spawn_as" "*You will spawn as %s1" "game_respawn_as" "*You will respawn as %s1" "game_spawn_asrandom" "*You will spawn as random class" "game_respawn_asrandom" "*You will respawn as a random class" "round_restart_in_sec" "The round will restart in %s1 second" "round_restart_in_secs" "The round will restart in %s1 seconds" "game_restart_in_sec" "The game will restart in %s1 second" "game_restart_in_secs" "The game will restart in %s1 seconds" "game_switch_in_sec" "Switching teams!\nThe game will restart in %s1 second" "game_switch_in_secs" "Switching teams!\nThe game will restart in %s1 seconds" "game_scramble_in_sec" "Scrambling the teams!\nThe game will restart in %s1 second" "game_scramble_in_secs" "Scrambling the teams!\nThe game will restart in %s1 seconds" "game_scramble_onrestart" "Auto scrambling the teams!" "game_respawntime_now" "Prepare to respawn" "game_respawntime_in_sec" "Respawn in: 1 second" "game_respawntime_in_secs" "Respawn in: %s1 seconds" "game_respawntime_stalemate" "No respawning in Sudden Death" "game_respawntime_next_round" "Respawn in: Wait for next round" "game_auto_team_balance_in" "Teams will be auto-balanced in %s1 seconds." "game_player_was_team_balanced" "%s1 was moved to the other team for game balance" "game_idle_kick" "%s1 has been idle for too long and has been kicked" "TF_Vote_kicked" "You have been voted off" "TF_Idle_kicked" "Kicked due to inactivity" "TF_MM_Generic_Kicked" "Removed from match by system" "TF_MOTD_Title" "MESSAGE OF THE DAY" "TF_playerid_sameteam" "%s1%s2" "TF_playerid_diffteam" "%s1Enemy: %s2" "TF_playerid_noteam" "%s1" "TF_playerid_object" "%s1 built by %s2" "TF_playerid_object_mini" "Mini-%s1 built by %s2" "TF_playerid_object_mode" "%s1 %s3 built by %s2" "TF_playerid_object_level" "( Level %s1 )" "TF_playerid_object_upgrading" "Upgrade Progress: %s1" "TF_playerid_object_upgrading_level" "( Level %s1 ) Upgrade Progress: %s2" "TF_playerid_object_diffteam" "Enemy %s1 built by %s2" "TF_playerid_object_recharging" "Recharging: %s1%" "TF_playerid_healer" "Healer: " "TF_playerid_healtarget" "Healing: " "TF_playerid_friendlyspy_disguise" "Disguised as %s1 %s2" "TF_playerid_mediccharge" "ÜberCharge: %s1%" "TF_playerid_mediccharge_wpn" "ÜberCharge: %s1% (%s2)" "TF_playerid_teleporter_entrance_nomatch" "No matching teleporter!" "TF_playerid_noheal" "%s1 blocks healing!" "TF_playerid_ammo" " %s1" "TF_playerid_noheal_unknown" "Healing is blocked!" "TF_friendly" "friendly" "TF_enemy" "enemy" // %s1 is optional difficulty // %s2 is the name of the bot "TF_Bot_Title_Enemy" "Enemy " "TF_Bot_Title_Friendly" "Friendly " "TF_Bot_Generic_ClassName" "Player" // Keyboard options "TF_Title" "TEAM FORTRESS" "TF_ClassSpecific_Keys" "CLASS SPECIFIC SKILL" "TF_ClassSkill_Medic" "MEDIC: Deploy ÜberCharge" "TF_ClassSkill_Heavy" "HEAVY: Spin Minigun Barrel" "TF_ClassSkill_Sniper" "SNIPER: Zoom Sniper Rifle" "TF_ClassSkill_Spy" "SPY: Cloak / Uncloak" "TF_ClassSkill_Spy_LastDisguise" "SPY: Last Disguise" "TF_ClassSkill_Spy_DisguiseTeam" "SPY: Toggle Disguise Team" "TF_ClassSkill_Demoman" "DEMOMAN: Detonate Stickybombs" "TF_Call_For_Medic" "Call for a Medic" "TF_DropFlag" "Drop the briefcase" "TF_Switch_Classes_Immediately" "Switch classes immediately" "TF_Toggle_RoundInfo_Map" "Toggle Round Info Map" "TF_MapInfo" "Show Map Information" "TF_Inspect" "Inspect Target or Item" "TF_call_vote" "Call Vote" "TF_Player_ReadyToggle" "Toggle Player Ready" "TF_Special_Attack" "Special Attack" "TF_voice_menu_A" "Voice Menu 1" "TF_voice_menu_B" "Voice Menu 2" "TF_voice_menu_C" "Voice Menu 3" //Snapshot "TF_freezecam_snapshot" "[%s1] Save this moment!" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x05 (ENQ) - Use achievement color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward "TF_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "TF_Chat_Team" "(TEAM) %s1 : %s2" "TF_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "TF_Chat_Spec" "(Spectator) %s1 : %s2" "TF_Chat_All" "%s1 : %s2" "TF_Chat_AllDead" "*DEAD* %s1 : %s2" "TF_Chat_AllSpec" "*SPEC* %s1 : %s2" "TF_Chat_Coach" "*COACH* %s1 : %s2" "TF_Name_Change" "* %s1 changed name to %s2" "TF_Class_Change" "* %s1 changed class to %s2" "Econ_holiday_restriction_halloween" "Holiday Restriction: Halloween" // was "TF_holiday_restriction_halloween" "Econ_holiday_restriction_birthday" "Holiday Restriction: TF Birthday" // was "TF_holiday_restriction_birthday" "Econ_holiday_restriction_halloween_or_fullmoon" "Holiday Restriction: Halloween / Full Moon" "Econ_holiday_restriction_halloween_or_fullmoon_or_valentines" "Holiday Restriction: Halloween / Full Moon / Valentine's Day" "Econ_holiday_restriction_christmas" "Holiday Restriction: Winter" "Econ_Bundle_Double" "%s1, %s2" "Econ_Bundle_DoubleContinued" "%s1, %s2," "Econ_GreyOutReason_ToolCannotApply" "( Tool cannot apply to this item. )" "Econ_GreyOutReason_CannotBeUsedByThisClass" "( Item cannot be used by this class. )" "Econ_GreyOutReason_CannotBeUsedInThisSlot" "( Item cannot be used in this slot. )" "Econ_GreyOutReason_EquipRegionConflict" "( Item conflicts with other equipped items. )" "Econ_GreyOutReason_ItemNotCraftable" "( Item is not craftable. )" "Econ_GreyOutReason_ItemNotTradable" "( Item is not tradable. )" "Econ_GreyOutReason_ItemSpecialQuality" "( Item has special quality. )" "Econ_MarketTooltipFormat" "( %s1 available on the Steam Community Market starting at %s2 )" "EconAction_Preview" "Inspect in Game..." "OnlyAllowUniqueQuality" "Disallow items with special qualities" // Weapon strings "TF_Weapon_Bat" "Bat" "TF_Weapon_Bottle" "Bottle" "TF_Weapon_FireAxe" "Fire Axe" "TF_Weapon_Club" "Kukri" "TF_Weapon_Crowbar" "Crowbar" "TF_Weapon_Bonesaw" "Bonesaw" "TF_Weapon_FlameThrower" "Flame Thrower" "TF_Weapon_FlameThrower_desc" "Direct damage reduces Medi Gun healing and resist shield effects by 25%.\nAlt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish allies that are on fire." "TF_Weapon_GrenadeLauncher" "Grenade Launcher" "TF_Weapon_PipebombLauncher" "Stickybomb Launcher" "TF_Weapon_PipebombLauncher_desc" "Alt-Fire: Detonate all Stickybombs" "TF_Weapon_Knife" "Knife" "TF_Weapon_Knife_desc" "Attack an enemy from behind to Backstab them for a one hit kill." "TF_Weapon_Medikit" "Medikit" "TF_Weapon_Minigun" "Minigun" "TF_Weapon_Pistol" "Pistol" "TF_Weapon_Fists" "Fists" "TF_Weapon_Revolver" "Revolver" "TF_Weapon_RocketLauncher" "Rocket Launcher" "TF_Weapon_Shotgun" "Shotgun" "TF_Weapon_Shovel" "Shovel" "TF_Weapon_SMG" "SMG" "TF_Weapon_SniperRifle" "Sniper Rifle" "TF_Weapon_SuperSMG" "Super SMG" "TF_Weapon_StickybombLauncher" "Stickybomb Launcher" "TF_Weapon_Tranq" "Tranquilizer Gun" "TF_Weapon_Wrench" "Wrench" "TF_Weapon_Wrench_Desc" "Upgrades, repairs and speeds up construction of friendly buildings on hit" "TF_Weapon_ObjectSelection" "Build" "TF_Weapon_PDA_Engineer_Builder" "Construction PDA" "TF_Weapon_PDA_Engineer_Destroyer" "Destruction PDA" "TF_Weapon_PDA_Engineer" "PDA" // type name; shared by builder/destroyer "TF_Weapon_Disguise_Kit" "Disguise Kit" "TF_Weapon_Disguise_Kit_Type" "...Cigarette Case?" "TF_Weapon_Spy_Sapper" "Sapper" "TF_Weapon_Spy_Sapper_desc" "Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise" "TF_Weapon_Nailgun" "Nail Gun" "TF_Weapon_Medigun" "Medi Gun" "TF_Weapon_Medigun_Prototype" "Medi Gun Prototype" "TF_Weapon_Scattergun" "Scattergun" "TF_Weapon_SyringeGun" "Syringe Gun" "TF_Weapon_SyringeGun_Prototype" "Syringe Gun Prototype" "TF_Weapon_Watch" "Invis Watch" "TF_Weapon_Watch_desc" "Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies" "TF_Weapon_FlareGun" "Flare Gun" "TF_Weapon_LunchBox" "Lunch Box" "TF_Weapon_SoldierSashimono" "Sashimono" "TF_Weapon_Gunbai" "Gunbai" "TF_Weapon_Kunai" "Kunai" "TF_Weapon_SoldierKatana" "Katana" "TF_Weapon_Jar" "Jar Based Karate" "TF_Weapon_Jar_Milk" "Non-Milk Substance" "TF_Weapon_Jar_Cleaver" "Cleaver" "TF_Weapon_CompoundBow" "Bow" "TF_Weapon_Battle_Banner" "Battle Banner" "TF_Weapon_Sword" "Sword" "TF_Weapon_Axe" "Axe" "TF_Weapon_Pickaxe" "Pickaxe" "TF_Weapon_Laser_Pointer" "Laser Pointer" "TF_Weapon_SledgeHammer" "Sledgehammer" "TF_Weapon_MakeshiftClub" "Makeshift Club" "TF_Weapon_Robot_Arm" "Robot Arm" "TF_Weapon_Peppergun" "Peppergun" "TF_Weapon_Fish" "Fish" "TF_Weapon_FryingPan" "Frying Pan" "TF_Weapon_GoldFryingPan" "Golden Frying Pan" "TF_Weapon_Gloves" "Boxing Gloves" "TF_Weapon_Crossbow" "Crossbow" "TF_Weapon_StickBomb" "Stick Bomb" "TF_Weapon_GardenRake" "Garden Rake" "TF_Weapon_RiftFireAxe" "RIFT Fire Axe" "TF_Weapon_RiftFireMace" "RIFT Fire Mace" "TF_Weapon_Sign" "Sign" "TF_Weapon_Staff" "Staff" "TF_Weapon_Cleaver" "Cleaver" "TF_Weapon_Camera" "Camera" "TF_Weapon_Medigun_Resist" "Vaccinator" "TF_Weapon_Cannon" "Loose Cannon" "TF_Weapon_Cannon_desc" "Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims" "TF_Weapon_Shotgun_Building_Rescue" "Rescue Ranger" "TF_Weapon_Ap_Sap" "Ap-Sap" // ADD THE "TF_Weapon_Ap_Sap_desc" "Mann Co. got a great deal from a nice lady in an abandoned science facility on a warehouse full of slightly used, possibly mildly defective sappers. Unlike our other sappers, the Ap-Sap is sentient, and will provide hours of lively, one-sided conversation while you're trying to work. " "TF_Weapon_Pork_Product" "Pork Product" "TF_Weapon_Severed_Arm" "Severed Arm" "TF_Weapon_Parachute" "Parachute" "TF_Weapon_Hammer" "Hammer" "TF_Weapon_Machete" "Machete" "TF_Weapon_Minigun_Festive2011" "Festive Minigun" "TF_Weapon_Medigun_Festive2011" "Festive Medi Gun" "TF_Weapon_RocketLauncher_Festive2011" "Festive Rocket Launcher" "TF_Weapon_Flamethrower_Festive2011" "Festive Flame Thrower" "TF_Weapon_Scattergun_Festive2011" "Festive Scattergun" "TF_Weapon_StickybombLauncher_Festive2011" "Festive Stickybomb Launcher" "TF_Weapon_StickybombLauncher_Festive2011_Style0" "Festive" "TF_Weapon_StickybombLauncher_Festive2011_Style1" "Festivest" "TF_Weapon_Wrench_Festive2011" "Festive Wrench" "TF_Weapon_SniperRifle_Festive2011" "Festive Sniper Rifle" "TF_Weapon_Knife_Festive2011" "Festive Knife" "TF_Weapon_Bat_Festive2011" "Festive Bat" "TF_Weapon_FestiveShotgun" "Festive Shotgun" "TF_Weapon_FestiveRevolver" "Festive Revolver" "TF_Weapon_FestiveBonesaw" "Festive Bonesaw" "TF_Weapon_FestiveTarge" "Festive Chargin' Targe" "TF_Weapon_FestiveBonk" "Festive Bonk! Atomic Punch" "TF_Weapon_FestiveBackburner" "Festive Backburner" "TF_Weapon_FestiveSMG" "Festive SMG" "TF_Weapon_Minigun_IntermediateMVMLoot" "Rust Botkiller Minigun Mk.I" "TF_Weapon_Medigun_IntermediateMVMLoot" "Rust Botkiller Medi Gun Mk.I" "TF_Weapon_RocketLauncher_IntermediateMVMLoot" "Rust Botkiller Rocket Launcher Mk.I" "TF_Weapon_Flamethrower_IntermediateMVMLoot" "Rust Botkiller Flame Thrower Mk.I" "TF_Weapon_Scattergun_IntermediateMVMLoot" "Rust Botkiller Scattergun Mk.I" "TF_Weapon_StickybombLauncher_IntermediateMVMLoot" "Rust Botkiller Stickybomb Launcher Mk.I" "TF_Weapon_Wrench_IntermediateMVMLoot" "Rust Botkiller Wrench Mk.I" "TF_Weapon_SniperRifle_IntermediateMVMLoot" "Rust Botkiller Sniper Rifle Mk.I" "TF_Weapon_Knife_IntermediateMVMLoot" "Rust Botkiller Knife Mk.I" "TF_Weapon_Minigun_IntermediateMVMRareLoot" "Blood Botkiller Minigun Mk.I" "TF_Weapon_Medigun_IntermediateMvMRareLoot" "Blood Botkiller Medi Gun Mk.I" "TF_Weapon_RocketLauncher_IntermediateMvMRareLoot" "Blood Botkiller Rocket Launcher Mk.I" "TF_Weapon_Flamethrower_IntermediateMvMRareLoot" "Blood Botkiller Flame Thrower Mk.I" "TF_Weapon_Scattergun_IntermediateMvMRareLoot" "Blood Botkiller Scattergun Mk.I" "TF_Weapon_StickybombLauncher_IntermediateMvMRareLoot" "Blood Botkiller Stickybomb Launcher Mk.I" "TF_Weapon_Wrench_IntermediateMvMRareLoot" "Blood Botkiller Wrench Mk.I" "TF_Weapon_SniperRifle_IntermediateMvMRareLoot" "Blood Botkiller Sniper Rifle Mk.I" "TF_Weapon_Knife_IntermediateMvMRareLoot" "Blood Botkiller Knife Mk.I" "TF_Weapon_Minigun_AdvancedMVMLoot" "Silver Botkiller Minigun Mk.I" "TF_Weapon_Medigun_AdvancedMVMLoot" "Silver Botkiller Medi Gun Mk.I" "TF_Weapon_RocketLauncher_AdvancedMVMLoot" "Silver Botkiller Rocket Launcher Mk.I" "TF_Weapon_Flamethrower_AdvancedMVMLoot" "Silver Botkiller Flame Thrower Mk.I" "TF_Weapon_Scattergun_AdvancedMVMLoot" "Silver Botkiller Scattergun Mk.I" "TF_Weapon_StickybombLauncher_AdvancedMVMLoot" "Silver Botkiller Stickybomb Launcher Mk.I" "TF_Weapon_Wrench_AdvancedMVMLoot" "Silver Botkiller Wrench Mk.I" "TF_Weapon_SniperRifle_AdvancedMVMLoot" "Silver Botkiller Sniper Rifle Mk.I" "TF_Weapon_Knife_AdvancedMVMLoot" "Silver Botkiller Knife Mk.I" "TF_Weapon_Minigun_AdvancedMVMRareLoot" "Gold Botkiller Minigun Mk.I" "TF_Weapon_Medigun_AdvancedMVMRareLoot" "Gold Botkiller Medi Gun Mk.I" "TF_Weapon_RocketLauncher_AdvancedMVMRareLoot" "Gold Botkiller Rocket Launcher Mk.I" "TF_Weapon_Flamethrower_AdvancedMVMRareLoot" "Gold Botkiller Flame Thrower Mk.I" "TF_Weapon_Scattergun_AdvancedMVMRareLoot" "Gold Botkiller Scattergun Mk.I" "TF_Weapon_StickybombLauncher_AdvancedMVMRareLoot" "Gold Botkiller Stickybomb Launcher Mk.I" "TF_Weapon_Wrench_AdvancedMVMRareLoot" "Gold Botkiller Wrench Mk.I" "TF_Weapon_SniperRifle_AdvancedMVMRareLoot" "Gold Botkiller Sniper Rifle Mk.I" "TF_Weapon_Knife_AdvancedMVMRareLoot" "Gold Botkiller Knife Mk.I" "TF_Weapon_Minigun_ExpertMVMLoot" "Carbonado Botkiller Minigun Mk.I" "TF_Weapon_Medigun_ExpertMVMLoot" "Carbonado Botkiller Medi Gun Mk.I" "TF_Weapon_RocketLauncher_ExpertMVMLoot" "Carbonado Botkiller Rocket Launcher Mk.I" "TF_Weapon_Flamethrower_ExpertMVMLoot" "Carbonado Botkiller Flame Thrower Mk.I" "TF_Weapon_Scattergun_ExpertMVMLoot" "Carbonado Botkiller Scattergun Mk.I" "TF_Weapon_StickybombLauncher_ExpertMVMLoot" "Carbonado Botkiller Stickybomb Launcher Mk.I" "TF_Weapon_Wrench_ExpertMVMLoot" "Carbonado Botkiller Wrench Mk.I" "TF_Weapon_SniperRifle_ExpertMVMLoot" "Carbonado Botkiller Sniper Rifle Mk.I" "TF_Weapon_Knife_ExpertMVMLoot" "Carbonado Botkiller Knife Mk.I" "TF_Weapon_Minigun_ExpertMVMRareLoot" "Diamond Botkiller Minigun Mk.I" "TF_Weapon_Medigun_ExpertMVMRareLoot" "Diamond Botkiller Medi Gun Mk.I" "TF_Weapon_RocketLauncher_ExpertMVMRareLoot" "Diamond Botkiller Rocket Launcher Mk.I" "TF_Weapon_Flamethrower_ExpertMVMRareLoot" "Diamond Botkiller Flame Thrower Mk.I" "TF_Weapon_Scattergun_ExpertMVMRareLoot" "Diamond Botkiller Scattergun Mk.I" "TF_Weapon_StickybombLauncher_ExpertMVMRareLoot" "Diamond Botkiller Stickybomb Launcher Mk.I" "TF_Weapon_Wrench_ExpertMVMRareLoot" "Diamond Botkiller Wrench Mk.I" "TF_Weapon_SniperRifle_ExpertMVMRareLoot" "Diamond Botkiller Sniper Rifle Mk.I" "TF_Weapon_Knife_ExpertMVMRareLoot" "Diamond Botkiller Knife Mk.I" "TF_Weapon_Minigun_AdvancedMVMLoot_Engineer" "Silver Botkiller Minigun Mk.II" "TF_Weapon_Medigun_AdvancedMVMLoot_Engineer" "Silver Botkiller Medi Gun Mk.II" "TF_Weapon_RocketLauncher_AdvancedMVMLoot_Engineer" "Silver Botkiller Rocket Launcher Mk.II" "TF_Weapon_Flamethrower_AdvancedMVMLoot_Engineer" "Silver Botkiller Flame Thrower Mk.II" "TF_Weapon_Scattergun_AdvancedMVMLoot_Engineer" "Silver Botkiller Scattergun Mk.II" "TF_Weapon_StickybombLauncher_AdvancedMVMLoot_Engineer" "Silver Botkiller Stickybomb Launcher Mk.II" "TF_Weapon_Wrench_AdvancedMVMLoot_Engineer" "Silver Botkiller Wrench Mk.II" "TF_Weapon_SniperRifle_AdvancedMVMLoot_Engineer" "Silver Botkiller Sniper Rifle Mk.II" "TF_Weapon_Knife_AdvancedMVMLoot_Engineer" "Silver Botkiller Knife Mk.II" "TF_Weapon_Minigun_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Minigun Mk.II" "TF_Weapon_Medigun_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Medi Gun Mk.II" "TF_Weapon_RocketLauncher_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Rocket Launcher Mk.II" "TF_Weapon_Flamethrower_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Flame Thrower Mk.II" "TF_Weapon_Scattergun_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Scattergun Mk.II" "TF_Weapon_StickybombLauncher_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Stickybomb Launcher Mk.II" "TF_Weapon_Wrench_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Wrench Mk.II" "TF_Weapon_SniperRifle_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Sniper Rifle Mk.II" "TF_Weapon_Knife_AdvancedMVMRareLoot_Engineer" "Gold Botkiller Knife Mk.II" "TF_TournamentMedal_Empty" "Tournament Medal" "TF_TournamentMedal_Empty_Desc" "" "TF_TournamentMedal_GWJ_1st" "First Place - Gamers With Jobs Tournament" "TF_TournamentMedal_GWJ_2nd" "Second Place - Gamers With Jobs Tournament" "TF_TournamentMedal_GWJ_3rd" "Participant - Gamers With Jobs Tournament" "TF_TournamentMedal_ETF2LHL_1st" "First Place - ETF2L Highlander Tournament" "TF_TournamentMedal_ETF2LHL_2nd" "Second Place - ETF2L Highlander Tournament" "TF_TournamentMedal_ETF2LHL_3rd" "Third Place - ETF2L Highlander Tournament" "TF_TournamentMedal_ETF2LHL_4th" "Participant - ETF2L Highlander Tournament" "TF_TournamentMedal_UGCHL_Participant" "UGC Highlander Participant" "TF_TournamentMedal_UGCHL_EuroPlatinum" "UGC Highlander Euro Platinum" "TF_TournamentMedal_UGCHL_EuroSilver" "UGC Highlander Euro Silver" "TF_TournamentMedal_UGCHL_EuroIron" "UGC Highlander Euro Iron" "TF_TournamentMedal_UGCHL_EuroParticipant" "UGC Highlander Euro Participant" "TF_TournamentMedal_UGCHL_Platinum_1st" "UGC Highlander Platinum 1st Place" "TF_TournamentMedal_UGCHL_Platinum_2nd" "UGC Highlander Platinum 2nd Place" "TF_TournamentMedal_UGCHL_Platinum_3rd" "UGC Highlander Platinum 3rd Place" "TF_TournamentMedal_UGCHL_Platinum_Participant" "UGC Highlander Platinum Participant" "TF_TournamentMedal_UGCHL_Gold_1st" "UGC Highlander Gold 1st Place" "TF_TournamentMedal_UGCHL_Gold_2nd" "UGC Highlander Gold 2nd Place" "TF_TournamentMedal_UGCHL_Gold_3rd" "UGC Highlander Gold 3rd Place" "TF_TournamentMedal_UGCHL_Gold_Participant" "UGC Highlander Gold Participant" "TF_TournamentMedal_UGCHL_Silver_1st" "UGC Highlander Silver 1st Place" "TF_TournamentMedal_UGCHL_Silver_2nd" "UGC Highlander Silver 2nd Place" "TF_TournamentMedal_UGCHL_Silver_3rd" "UGC Highlander Silver 3rd Place" "TF_TournamentMedal_UGCHL_Silver_Participant" "UGC Highlander Silver Participant" "TF_TournamentMedal_UGCHL_Steel_1st" "UGC Highlander Steel 1st Place" "TF_TournamentMedal_UGCHL_Steel_2nd" "UGC Highlander Steel 2nd Place" "TF_TournamentMedal_UGCHL_Steel_3rd" "UGC Highlander Steel 3rd Place" "TF_TournamentMedal_UGCHL_Steel_Participant" "UGC Highlander Steel Participant" "TF_TournamentMedal_UGCHL_Iron_1st" "UGC Highlander Iron 1st Place" "TF_TournamentMedal_UGCHL_Iron_2nd" "UGC Highlander Iron 2nd Place" "TF_TournamentMedal_UGCHL_Iron_3rd" "UGC Highlander Iron 3rd Place" "TF_TournamentMedal_UGCHL_Iron_Participant" "UGC Highlander Iron Participant" "TF_TournamentMedal_UGCHL_Tin_1st" "UGC Highlander Tin 1st Place" "TF_TournamentMedal_UGCHL_Tin_2nd" "UGC Highlander Tin 2nd Place" "TF_TournamentMedal_UGCHL_Tin_3rd" "UGC Highlander Tin 3rd Place" "TF_TournamentMedal_UGCHL_1st" "UGC Highlander 1st Place" "TF_TournamentMedal_UGCHL_2nd" "UGC Highlander 2nd Place" "TF_TournamentMedal_UGCHL_3rd" "UGC Highlander 3rd Place" "TF_TournamentMedal_UGC6v6_Platinum_1st" "UGC 6vs6 Platinum 1st Place" "TF_TournamentMedal_UGC6v6_Platinum_2nd" "UGC 6vs6 Platinum 2nd Place" "TF_TournamentMedal_UGC6v6_Platinum_3rd" "UGC 6vs6 Platinum 3rd Place" "TF_TournamentMedal_UGC6v6_Platinum_Participant" "UGC 6vs6 Platinum Participant" "TF_TournamentMedal_UGC6v6_Gold_1st" "UGC 6vs6 Gold 1st Place" "TF_TournamentMedal_UGC6v6_Gold_2nd" "UGC 6vs6 Gold 2nd Place" "TF_TournamentMedal_UGC6v6_Gold_3rd" "UGC 6vs6 Gold 3rd Place" "TF_TournamentMedal_UGC6v6_Gold_Participant" "UGC 6vs6 Gold Participant" "TF_TournamentMedal_UGC6v6_Silver_Participant" "UGC 6vs6 Silver Participant" "TF_TournamentMedal_UGC6v6_Steel_Participant" "UGC 6vs6 Steel Participant" "TF_TournamentMedal_UGC6v6_Iron_Participant" "UGC 6vs6 Iron Participant" "TF_TournamentMedal_UGC6v6_European_Participant" "UGC 6vs6 European Participant" "TF_TournamentMedal_UGC4v4_Gold_1st" "UGC 4vs4 Gold 1st Place" "TF_TournamentMedal_UGC4v4_Gold_2nd" "UGC 4vs4 Gold 2nd Place" "TF_TournamentMedal_UGC4v4_Gold_3rd" "UGC 4vs4 Gold 3rd Place" "TF_TournamentMedal_UGC4v4_Gold_Participant" "UGC 4vs4 Gold Participant" "TF_TournamentMedal_UGC4v4_Silver_Participant" "UGC 4vs4 Silver Participant" "TF_TournamentMedal_UGC4v4_Steel_Participant" "UGC 4vs4 Steel Participant" "TF_TournamentMedal_UGC4v4_Iron_Participant" "UGC 4vs4 Iron Participant" "TF_TournamentMedal_Winners_Desc" "Given to the winners!" "TF_TournamentMedal_2nd_Desc" "Given to the second place team!" "TF_TournamentMedal_3rd_Desc" "Given to the third place team!" "TF_TournamentMedal_Runnerups_Desc" "Given to the runner-ups!" "TF_TournamentMedal_Participants_Desc" "Given to the players who participated in the tournament." "TF_TournamentMedal_Fall2011" "Fall 2011" "TF_TournamentMedal_Autumn2011" "Autumn 2011" "TF_TournamentMedal_UGC_1st_NA_Platinum" "UGC Highlander 1st Place North American Platinum" "TF_TournamentMedal_UGC_2nd_NA_Platinum" "UGC Highlander 2nd Place North American Platinum" "TF_TournamentMedal_UGC_3rd_NA_Platinum" "UGC Highlander 3rd Place North American Platinum" "TF_TournamentMedal_UGC_1st_Europe_Platinum" "UGC Highlander 1st Place European Platinum" "TF_TournamentMedal_UGC_2nd_Europe_Platinum" "UGC Highlander 2nd Place European Platinum" "TF_TournamentMedal_UGC_3rd_Europe_Platinum" "UGC Highlander 3rd Place European Platinum" "TF_TournamentMedal_UGC_1st_SA_Platinum" "UGC Highlander 1st Place South American Platinum" "TF_TournamentMedal_UGC_2nd_SA_Platinum" "UGC Highlander 2nd Place South American Platinum" "TF_TournamentMedal_UGC_3rd_SA_Platinum" "UGC Highlander 3rd Place South American Platinum" "TF_TournamentMedal_UGC_1st_NA_Silver" "UGC Highlander 1st Place North American Silver" "TF_TournamentMedal_UGC_2nd_NA_Silver" "UGC Highlander 2nd Place North American Silver" "TF_TournamentMedal_UGC_3rd_NA_Silver" "UGC Highlander 3rd Place North American Silver" "TF_TournamentMedal_UGC_1st_Europe_Silver" "UGC Highlander 1st Place European Silver" "TF_TournamentMedal_UGC_2nd_Europe_Silver" "UGC Highlander 2nd Place European Silver" "TF_TournamentMedal_UGC_3rd_Europe_Silver" "UGC Highlander 3rd Place European Silver" "TF_TournamentMedal_UGC_1st_NA_Steel" "UGC Highlander 1st Place North American Steel" "TF_TournamentMedal_UGC_2nd_NA_Steel" "UGC Highlander 2nd Place North American Steel" "TF_TournamentMedal_UGC_3rd_NA_Steel" "UGC Highlander 3rd Place North American Steel" "TF_TournamentMedal_UGC_1st_Europe_Steel" "UGC Highlander 1st Place European Steel" "TF_TournamentMedal_UGC_2nd_Europe_Steel" "UGC Highlander 2nd Place European Steel" "TF_TournamentMedal_UGC_3rd_Europe_Steel" "UGC Highlander 3rd Place European Steel" "TF_TournamentMedal_UGC_1st_SA_Steel" "UGC Highlander 1st Place South American Steel" "TF_TournamentMedal_UGC_2nd_SA_Steel" "UGC Highlander 2nd Place South American Steel" "TF_TournamentMedal_UGC_3rd_SA_Steel" "UGC Highlander 3rd Place South American Steel" "TF_TournamentMedal_UGC_Highlander_Platinum" "UGC Highlander Platinum Participant" "TF_TournamentMedal_UGC_Highlander_Silver" "UGC Highlander Silver Participant" "TF_TournamentMedal_UGC_Highlander_Steel" "UGC Highlander Steel Participant" "TF_TournamentMedal_ESL_SeasonVI_Premier_1st" "ESL Season VI Premier Division 1st Place" "TF_TournamentMedal_ESL_SeasonVI_Premier_2nd" "ESL Season VI Premier Division 2nd Place" "TF_TournamentMedal_ESL_SeasonVI_Premier_3rd" "ESL Season VI Premier Division 3rd Place" "TF_TournamentMedal_ESL_SeasonVI_Premier_Participant" "ESL Season VI Premier Division Participant" "TF_TournamentMedal_ESL_SeasonVI_Div1_1st" "ESL Season VI Division 1 1st Place" "TF_TournamentMedal_ESL_SeasonVI_Div1_2nd" "ESL Season VI Division 1 2nd Place" "TF_TournamentMedal_ESL_SeasonVI_Div1_3rd" "ESL Season VI Division 1 3rd Place" "TF_TournamentMedal_ESL_SeasonVI_Div1_Participant" "ESL Season VI Division 1 Participant" "TF_TournamentMedal_ESL_SeasonVI_Div2_1st" "ESL Season VI Division 2 1st Place" "TF_TournamentMedal_ESL_SeasonVI_Div2_2nd" "ESL Season VI Division 2 2nd Place" "TF_TournamentMedal_ESL_SeasonVI_Div2_3rd" "ESL Season VI Division 2 3rd Place" "TF_TournamentMedal_ESL_SeasonVI_Div2_Participant" "ESL Season VI Division 2 Participant" "TF_TournamentMedal_ESL_SeasonVI_Div3_1st" "ESL Season VI Division 3 1st Place" "TF_TournamentMedal_ESL_SeasonVI_Div3_2nd" "ESL Season VI Division 3 2nd Place" "TF_TournamentMedal_ESL_SeasonVI_Div3_3rd" "ESL Season VI Division 3 3rd Place" "TF_TournamentMedal_ESL_SeasonVI_Div3_Participant" "ESL Season VI Division 3 Participant" "TF_TournamentMedal_ESL_SeasonVI_Div4_1st" "ESL Season VI Division 4 1st Place" "TF_TournamentMedal_ESL_SeasonVI_Div4_2nd" "ESL Season VI Division 4 2nd Place" "TF_TournamentMedal_ESL_SeasonVI_Div4_3rd" "ESL Season VI Division 4 3rd Place" "TF_TournamentMedal_ESL_SeasonVI_Div4_Participant" "ESL Season VI Division 4 Participant" "TF_TournamentMedal_ESL_SeasonVI_Div5_1st" "ESL Season VI Division 5 1st Place" "TF_TournamentMedal_ESL_SeasonVI_Div5_2nd" "ESL Season VI Division 5 2nd Place" "TF_TournamentMedal_ESL_SeasonVI_Div5_3rd" "ESL Season VI Division 5 3rd Place" "TF_TournamentMedal_ESL_SeasonVI_Div5_Participant" "ESL Season VI Division 5 Participant" "TF_TournamentMedal_ESL_SeasonVI_Premier" "" "TF_TournamentMedal_ESL_SeasonVI_Div1" "" "TF_TournamentMedal_ESL_SeasonVI_Div2" "" "TF_TournamentMedal_ESL_SeasonVI_Div3" "" "TF_TournamentMedal_ESL_SeasonVI_Div4" "" "TF_TournamentMedal_ESL_SeasonVI_Div5" "" "TF_TournamentMedal_ESL_SeasonVII_Premiership_1st" "ESL Season VII Premiership Division 1st Place" "TF_TournamentMedal_ESL_SeasonVII_Premiership_2nd" "ESL Season VII Premiership Division 2nd Place" "TF_TournamentMedal_ESL_SeasonVII_Premiership_3rd" "ESL Season VII Premiership Division 3rd Place" "TF_TournamentMedal_ESL_SeasonVII_Premiership_Participant" "ESL Season VII Premiership Division Participant" "TF_TournamentMedal_ESL_SeasonVII_Div1_1st" "ESL Season VII Division 1 1st Place" "TF_TournamentMedal_ESL_SeasonVII_Div1_2nd" "ESL Season VII Division 1 2nd Place" "TF_TournamentMedal_ESL_SeasonVII_Div1_3rd" "ESL Season VII Division 1 3rd Place" "TF_TournamentMedal_ESL_SeasonVII_Div2_1st" "ESL Season VII Division 2 1st Place" "TF_TournamentMedal_ESL_SeasonVII_Div2_2nd" "ESL Season VII Division 2 2nd Place" "TF_TournamentMedal_ESL_SeasonVII_Div2_Participant" "ESL Season VII Division 2 Participant" "TF_TournamentMedal_ESL_SeasonVII_Div3_Participant" "ESL Season VII Division 3 Participant" "TF_TournamentMedal_ESL_SeasonVII_Div4_1st" "ESL Season VII Division 4 1st Place" "TF_TournamentMedal_ESL_SeasonVII_Div4_2nd" "ESL Season VII Division 4 2nd Place" "TF_TournamentMedal_ESL_SeasonVII_Div4_3rd" "ESL Season VII Division 4 3rd Place" "TF_TournamentMedal_ESL_SeasonVII_Div4_Participant" "ESL Season VII Division 4 Participant" "TF_TournamentMedal_ESL_SeasonVII_Div5_1st" "ESL Season VII Division 5 1st Place" "TF_TournamentMedal_ESL_SeasonVII_Div5_2nd" "ESL Season VII Division 5 2nd Place" "TF_TournamentMedal_ESL_SeasonVII_Div5_3rd" "ESL Season VII Division 5 3rd Place" "TF_TournamentMedal_ESL_SeasonVII_Div5_Participant" "ESL Season VII Division 5 Participant" "TF_TournamentMedal_ESL_SeasonVII_Premiership" "" "TF_TournamentMedal_ESL_SeasonVII_Div1" "" "TF_TournamentMedal_ESL_SeasonVII_Div2" "" "TF_TournamentMedal_ESL_SeasonVII_Div3" "" "TF_TournamentMedal_ESL_SeasonVII_Div4" "" "TF_TournamentMedal_ESL_SeasonVII_Div5" "" "TF_TournamentMedal_Ready_Steady_Pan_First_Place" "Ready Steady Pan First Place" "TF_TournamentMedal_Ready_Steady_Pan_Second_Place" "Ready Steady Pan Second Place" "TF_TournamentMedal_Ready_Steady_Pan_Third_Place" "Ready Steady Pan Third Place" "TF_TournamentMedal_Ready_Steady_Pan_Helper" "Ready Steady Pan Tournament Helper" "TF_TournamentMedal_Ready_Steady_Pan_Participant" "Ready Steady Pan Participant" "TF_TournamentMedal_Ready_Steady_Pan_Helper_Season1" "Season 1\nThanks for Helping!" "TF_TournamentMedal_Ready_Steady_Pan_Helper_Season2" "Season 2\nThanks for Helping!" "TF_TournamentMedal_ETF2L_6v6_Premier_Division_Gold" "ETF2L 6v6 Premier Division Gold Medal" "TF_TournamentMedal_ETF2L_6v6_Premier_Division_Silver" "ETF2L 6v6 Premier Division Silver Medal" "TF_TournamentMedal_ETF2L_6v6_Premier_Division_Bronze" "ETF2L 6v6 Premier Division Bronze Medal" "TF_TournamentMedal_ETF2L_6v6_Division1_Group_Winner" "ETF2L 6v6 Division 1 Group Winner" "TF_TournamentMedal_ETF2L_6v6_Division2_Group_Winner" "ETF2L 6v6 Division 2 Group Winner" "TF_TournamentMedal_ETF2L_6v6_Division3_Group_Winner" "ETF2L 6v6 Division 3 Group Winner" "TF_TournamentMedal_ETF2L_6v6_Division4_Group_Winner" "ETF2L 6v6 Division 4 Group Winner" "TF_TournamentMedal_ETF2L_6v6_Division5_Group_Winner" "ETF2L 6v6 Division 5 Group Winner" "TF_TournamentMedal_ETF2L_6v6_Division6_Group_Winner" "ETF2L 6v6 Division 6 Group Winner" "TF_TournamentMedal_ETF2L_6v6_Premier_Division_Participation" "ETF2L 6v6 Premier Division Participation Medal" "TF_TournamentMedal_ETF2L_6v6_Division1_Participation" "ETF2L 6v6 Division 1 Participation Medal" "TF_TournamentMedal_ETF2L_6v6_Division2_Participation" "ETF2L 6v6 Division 2 Participation Medal" "TF_TournamentMedal_ETF2L_6v6_Division3_Participation" "ETF2L 6v6 Division 3 Participation Medal" "TF_TournamentMedal_ETF2L_6v6_Division4_Participation" "ETF2L 6v6 Division 4 Participation Medal" "TF_TournamentMedal_ETF2L_6v6_Division5_Participation" "ETF2L 6v6 Division 5 Participation Medal" "TF_TournamentMedal_ETF2L_6v6_Division6_Participation" "ETF2L 6v6 Division 6 Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Division1_Gold" "ETF2L Highlander Division 1 Gold Medal" "TF_TournamentMedal_ETF2L_Highlander_Division1_Silver" "ETF2L Highlander Division 1 Silver Medal" "TF_TournamentMedal_ETF2L_Highlander_Division1_Bronze" "ETF2L Highlander Division 1 Bronze Medal" "TF_TournamentMedal_ETF2L_Highlander_Premier_Division_Gold" "ETF2L Highlander Premier Division Gold Medal" "TF_TournamentMedal_ETF2L_Highlander_Premier_Division_Silver" "ETF2L Highlander Premier Division Silver Medal" "TF_TournamentMedal_ETF2L_Highlander_Premier_Division_Bronze" "ETF2L Highlander Premier Division Bronze Medal" "TF_TournamentMedal_ETF2L_Highlander_Division1_Group_Winner" "ETF2L Highlander Division 1 Group Winner" "TF_TournamentMedal_ETF2L_Highlander_Division2_Group_Winner" "ETF2L Highlander Division 2 Group Winner" "TF_TournamentMedal_ETF2L_Highlander_Division3_Group_Winner" "ETF2L Highlander Division 3 Group Winner" "TF_TournamentMedal_ETF2L_Highlander_Division4_Group_Winner" "ETF2L Highlander Division 4 Group Winner" "TF_TournamentMedal_ETF2L_Highlander_Division5_Group_Winner" "ETF2L Highlander Division 5 Group Winner" "TF_TournamentMedal_ETF2L_Highlander_Division6_Group_Winner" "ETF2L Highlander Division 6 Group Winner" "TF_TournamentMedal_ETF2L_Highlander_Premier_Division_Participation" "ETF2L Highlander Premier Division Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Division1_Participation" "ETF2L Highlander Division 1 Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Division2_Participation" "ETF2L Highlander Division 2 Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Division3_Participation" "ETF2L Highlander Division 3 Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Division4_Participation" "ETF2L Highlander Division 4 Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Division5_Participation" "ETF2L Highlander Division 5 Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Division6_Participation" "ETF2L Highlander Division 6 Participation Medal" "TF_TournamentMedal_ETF2L_Ultiduo1_Gold_Medal" "ETF2L Ultiduo #1 Gold Medal" "TF_TournamentMedal_ETF2L_Ultiduo2_Gold_Medal" "ETF2L Ultiduo #2 Gold Medal" "TF_TournamentMedal_ETF2L_Ultiduo3_Gold_Medal" "ETF2L Ultiduo #3 Gold Medal" "TF_TournamentMedal_ETF2L_Ultiduo4_Gold_Medal" "ETF2L Ultiduo #4 Gold Medal" "TF_TournamentMedal_ETF2L_Ultiduo5_Gold_Medal" "ETF2L Ultiduo #5 Gold Medal" "TF_TournamentMedal_ETF2L_Ultiduo5_Silver_Medal" "ETF2L Ultiduo #5 Silver Medal" "TF_TournamentMedal_ETF2L_Ultiduo5_Bronze_Medal" "ETF2L Ultiduo #5 Bronze Medal" "TF_TournamentMedal_ETF2L_Ultiduo5_Participation_Medal" "ETF2L Ultiduo #5 Participation Medal" "TF_TournamentMedal_ESH_Ultiduo1_Gold_Medal" "ESH Ultiduo #1 Gold Medal" "TF_TournamentMedal_ESH_Ultiduo2_Gold_Medal" "ESH Ultiduo #2 Gold Medal" "TF_TournamentMedal_ESH_Ultiduo3_Gold_Medal" "ESH Ultiduo #3 Gold Medal" "TF_TournamentMedal_ESH_Ultiduo4_Gold_Medal" "ESH Ultiduo #4 Gold Medal" "TF_TournamentMedal_ESH_Ultiduo5_Gold_Medal" "ESH Ultiduo #5 Gold Medal" "TF_TournamentMedal_ESH_Ultiduo6_Gold_Medal" "ESH Ultiduo #6 Gold Medal" "TF_TournamentMedal_ESH_Ultiduo7_Gold_Medal" "ESH Ultiduo #7 Gold Medal" "TF_TournamentMedal_ETF2L_Participation_Style0" "ETF2L" "TF_TournamentMedal_ETF2L_Participation_Style1" "Demoman" "TF_TournamentMedal_ETF2L_Participation_Style2" "Engineer" "TF_TournamentMedal_ETF2L_Participation_Style3" "Heavy" "TF_TournamentMedal_ETF2L_Participation_Style4" "Medic" "TF_TournamentMedal_ETF2L_Participation_Style5" "Pyro" "TF_TournamentMedal_ETF2L_Participation_Style6" "Scout" "TF_TournamentMedal_ETF2L_Participation_Style7" "Sniper" "TF_TournamentMedal_ETF2L_Participation_Style8" "Soldier" "TF_TournamentMedal_ETF2L_Participation_Style9" "Spy" "TF_TournamentMedal_ETF2L_6v6_Premiership_Gold" "ETF2L 6v6 Premiership Gold Medal" "TF_TournamentMedal_ETF2L_6v6_Premiership_Silver" "ETF2L 6v6 Premiership Silver Medal" "TF_TournamentMedal_ETF2L_6v6_Premiership_Bronze" "ETF2L 6v6 Premiership Bronze Medal" "TF_TournamentMedal_ETF2L_6v6_Premiership_Participation" "ETF2L 6v6 Premiership Participation Medal" "TF_TournamentMedal_ETF2L_6v6_High_Gold" "ETF2L 6v6 High Gold Medal" "TF_TournamentMedal_ETF2L_6v6_High_Silver" "ETF2L 6v6 High Silver Medal" "TF_TournamentMedal_ETF2L_6v6_High_Bronze" "ETF2L 6v6 High Bronze Medal" "TF_TournamentMedal_ETF2L_6v6_High_Playoff" "ETF2L 6v6 High Playoff Medal" "TF_TournamentMedal_ETF2L_6v6_High_Participation" "ETF2L 6v6 High Participation Medal" "TF_TournamentMedal_ETF2L_6v6_Mid_Gold" "ETF2L 6v6 Mid Gold Medal" "TF_TournamentMedal_ETF2L_6v6_Mid_Silver" "ETF2L 6v6 Mid Silver Medal" "TF_TournamentMedal_ETF2L_6v6_Mid_Bronze" "ETF2L 6v6 Mid Bronze Medal" "TF_TournamentMedal_ETF2L_6v6_Mid_Playoff" "ETF2L 6v6 Mid Playoff Medal" "TF_TournamentMedal_ETF2L_6v6_Mid_Participation" "ETF2L 6v6 Mid Participation Medal" "TF_TournamentMedal_ETF2L_6v6_Open_Gold" "ETF2L 6v6 Open Gold Medal" "TF_TournamentMedal_ETF2L_6v6_Open_Silver" "ETF2L 6v6 Open Silver Medal" "TF_TournamentMedal_ETF2L_6v6_Open_Bronze" "ETF2L 6v6 Open Bronze Medal" "TF_TournamentMedal_ETF2L_6v6_Open_Playoff" "ETF2L 6v6 Open Playoff Medal" "TF_TournamentMedal_ETF2L_6v6_Open_Participation" "ETF2L 6v6 Open Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Premiership_Gold" "ETF2L Highlander Premiership Gold Medal" "TF_TournamentMedal_ETF2L_Highlander_Premiership_Silver" "ETF2L Highlander Premiership Silver Medal" "TF_TournamentMedal_ETF2L_Highlander_Premiership_Bronze" "ETF2L Highlander Premiership Bronze Medal" "TF_TournamentMedal_ETF2L_Highlander_Premiership_Participation" "ETF2L Highlander Premiership Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_High_Gold" "ETF2L Highlander High Gold Medal" "TF_TournamentMedal_ETF2L_Highlander_High_Silver" "ETF2L Highlander High Silver Medal" "TF_TournamentMedal_ETF2L_Highlander_High_Bronze" "ETF2L Highlander High Bronze Medal" "TF_TournamentMedal_ETF2L_Highlander_High_Playoff" "ETF2L Highlander High Playoff Medal" "TF_TournamentMedal_ETF2L_Highlander_High_Participation" "ETF2L Highlander High Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Mid_Gold" "ETF2L Highlander Mid Gold Medal" "TF_TournamentMedal_ETF2L_Highlander_Mid_Silver" "ETF2L Highlander Mid Silver Medal" "TF_TournamentMedal_ETF2L_Highlander_Mid_Bronze" "ETF2L Highlander Mid Bronze Medal" "TF_TournamentMedal_ETF2L_Highlander_Mid_Playoff" "ETF2L Highlander Mid Playoff Medal" "TF_TournamentMedal_ETF2L_Highlander_Mid_Participation" "ETF2L Highlander Mid Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Open_Gold" "ETF2L Highlander Open Gold Medal" "TF_TournamentMedal_ETF2L_Highlander_Open_Silver" "ETF2L Highlander Open Silver Medal" "TF_TournamentMedal_ETF2L_Highlander_Open_Bronze" "ETF2L Highlander Open Bronze Medal" "TF_TournamentMedal_ETF2L_Highlander_Open_Playoff" "ETF2L Highlander Open Playoff Medal" "TF_TournamentMedal_ETF2L_Highlander_Open_Participation" "ETF2L Highlander Open Participation Medal" "TF_TournamentMedal_ETF2L_Highlander_Open_1st" "ETF2L Highlander Open 1st Place" "TF_TournamentMedal_ETF2L_Highlander_Open_2nd" "ETF2L Highlander Open 2nd Place" "TF_TournamentMedal_ETF2L_Highlander_Open_3rd" "ETF2L Highlander Open 3rd Place" "TF_TournamentMedal_ETF2L_Highlander_Open_Participant" "ETF2L Highlander Open Participant" "TF_TournamentMedal_OzFortress_OWL10_6v6_Premier_Division_First_Place" "OWL 10 Premier Division First Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Premier_Division_Second_Place" "OWL 10 Premier Division Second Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Premier_Division_Third_Place" "OWL 10 Premier Division Third Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Premier_Division_Participant" "OWL 10 Premier Division Participant" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division2_First_Place" "OWL 10 Division 2 First Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division2_Second_Place" "OWL 10 Division 2 Second Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division2_Third_Place" "OWL 10 Division 2 Third Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division2_Participant" "OWL 10 Division 2 Participant" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division3_First_Place" "OWL 10 Division 3 First Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division3_Second_Place" "OWL 10 Division 3 Second Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division3_Third_Place" "OWL 10 Division 3 Third Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division3_Participant" "OWL 10 Division 3 Participant" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division4_First_Place" "OWL 10 Division 4 First Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division4_Second_Place" "OWL 10 Division 4 Second Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division4_Third_Place" "OWL 10 Division 4 Third Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division4_Participant" "OWL 10 Division 4 Participant" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division5_First_Place" "OWL 10 Division 5 First Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division5_Second_Place" "OWL 10 Division 5 Second Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division5_Third_Place" "OWL 10 Division 5 Third Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division5_Participant" "OWL 10 Division 5 Participant" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division6_First_Place" "OWL 10 Division 6 First Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division6_Second_Place" "OWL 10 Division 6 Second Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division6_Third_Place" "OWL 10 Division 6 Third Place" "TF_TournamentMedal_OzFortress_OWL10_6v6_Division6_Participant" "OWL 10 Division 6 Participant" "TF_TournamentMedal_OzFortress_Highlander_Community_First_Place" "AU Highlander Community League First Place" "TF_TournamentMedal_OzFortress_Highlander_Community_Second_Place" "AU Highlander Community League Second Place" "TF_TournamentMedal_OzFortress_Highlander_Community_Third_Place" "AU Highlander Community League Third Place" "TF_TournamentMedal_OzFortress_Highlander_Community_Participant" "AU Highlander Community League Participant" "TF_TournamentMedal_OzFortress_OWL11_6v6_Premier_Division_First_Place" "OWL 11 Premier Division First Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Premier_Division_Second_Place" "OWL 11 Premier Division Second Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Premier_Division_Third_Place" "OWL 11 Premier Division Third Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Premier_Division_Participant" "OWL 11 Premier Division Participant" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division2_First_Place" "OWL 11 Division 2 First Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division2_Second_Place" "OWL 11 Division 2 Second Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division2_Third_Place" "OWL 11 Division 2 Third Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division2_Participant" "OWL 11 Division 2 Participant" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division3_First_Place" "OWL 11 Division 3 First Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division3_Second_Place" "OWL 11 Division 3 Second Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division3_Third_Place" "OWL 11 Division 3 Third Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division3_Participant" "OWL 11 Division 3 Participant" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division4_First_Place" "OWL 11 Division 4 First Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division4_Second_Place" "OWL 11 Division 4 Second Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division4_Third_Place" "OWL 11 Division 4 Third Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division4_Participant" "OWL 11 Division 4 Participant" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division5_First_Place" "OWL 11 Division 5 First Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division5_Second_Place" "OWL 11 Division 5 Second Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division5_Third_Place" "OWL 11 Division 5 Third Place" "TF_TournamentMedal_OzFortress_OWL11_6v6_Division5_Participant" "OWL 11 Division 5 Participant" "TF_TournamentMedal_OzFortress_OWL12_6v6_Premier_Division_First_Place" "OWL 12 Premier Division First Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Premier_Division_Second_Place" "OWL 12 Premier Division Second Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Premier_Division_Third_Place" "OWL 12 Premier Division Third Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Premier_Division_Participant" "OWL 12 Premier Division Participant" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division2_First_Place" "OWL 12 Division 2 First Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division2_Second_Place" "OWL 12 Division 2 Second Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division2_Third_Place" "OWL 12 Division 2 Third Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division2_Participant" "OWL 12 Division 2 Participant" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division3_First_Place" "OWL 12 Division 3 First Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division3_Second_Place" "OWL 12 Division 3 Second Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division3_Third_Place" "OWL 12 Division 3 Third Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division3_Participant" "OWL 12 Division 3 Participant" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division4_First_Place" "OWL 12 Division 4 First Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division4_Second_Place" "OWL 12 Division 4 Second Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division4_Third_Place" "OWL 12 Division 4 Third Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division4_Participant" "OWL 12 Division 4 Participant" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division5_First_Place" "OWL 12 Division 5 First Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division5_Second_Place" "OWL 12 Division 5 Second Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division5_Third_Place" "OWL 12 Division 5 Third Place" "TF_TournamentMedal_OzFortress_OWL12_6v6_Division5_Participant" "OWL 12 Division 5 Participant" "TF_TournamentMedal_OzFortress_OWL13_6v6_Premier_Division_First_Place" "OWL 13 Premier Division First Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Premier_Division_Second_Place" "OWL 13 Premier Division Second Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Premier_Division_Third_Place" "OWL 13 Premier Division Third Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Premier_Division_Participant" "OWL 13 Premier Division Participant" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division2_First_Place" "OWL 13 Division 2 First Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division2_Second_Place" "OWL 13 Division 2 Second Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division2_Third_Place" "OWL 13 Division 2 Third Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division2_Participant" "OWL 13 Division 2 Participant" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division3_First_Place" "OWL 13 Division 3 First Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division3_Second_Place" "OWL 13 Division 3 Second Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division3_Third_Place" "OWL 13 Division 3 Third Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division3_Participant" "OWL 13 Division 3 Participant" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division4_First_Place" "OWL 13 Division 4 First Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division4_Second_Place" "OWL 13 Division 4 Second Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division4_Third_Place" "OWL 13 Division 4 Third Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division4_Participant" "OWL 13 Division 4 Participant" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division5_First_Place" "OWL 13 Division 5 First Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division5_Second_Place" "OWL 13 Division 5 Second Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division5_Third_Place" "OWL 13 Division 5 Third Place" "TF_TournamentMedal_OzFortress_OWL13_6v6_Division5_Participant" "OWL 13 Division 5 Participant" "TF_TournamentMedal_OzFortress_OWL14_6v6_Premier_First_Place" "OWL 14 Premier First Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Premier_Second_Place" "OWL 14 Premier Second Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Premier_Third_Place" "OWL 14 Premier Third Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Premier_Participant" "OWL 14 Premier Participant" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division2_First_Place" "OWL 14 Division 2 First Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division2_Second_Place" "OWL 14 Division 2 Second Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division2_Third_Place" "OWL 14 Division 2 Third Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division2_Participant" "OWL 14 Division 2 Participant" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division3_First_Place" "OWL 14 Division 3 First Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division3_Second_Place" "OWL 14 Division 3 Second Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division3_Third_Place" "OWL 14 Division 3 Third Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division3_Participant" "OWL 14 Division 3 Participant" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division4_First_Place" "OWL 14 Division 4 First Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division4_Second_Place" "OWL 14 Division 4 Second Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division4_Third_Place" "OWL 14 Division 4 Third Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division4_Participant" "OWL 14 Division 4 Participant" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division5_First_Place" "OWL 14 Division 5 First Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division5_Second_Place" "OWL 14 Division 5 Second Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division5_Third_Place" "OWL 14 Division 5 Third Place" "TF_TournamentMedal_OzFortress_OWL14_6v6_Division5_Participant" "OWL 14 Division 5 Participant" "TF_TournamentMedal_OzFortress_Premier_First_Place" "ozfortress Premier First Place" "TF_TournamentMedal_OzFortress_Premier_Second_Place" "ozfortress Premier Second Place" "TF_TournamentMedal_OzFortress_Premier_Third_Place" "ozfortress Premier Third Place" "TF_TournamentMedal_OzFortress_Premier_Participant" "ozfortress Premier Participant" "TF_TournamentMedal_OzFortress_Intermediate_First_Place" "ozfortress Intermediate First Place" "TF_TournamentMedal_OzFortress_Intermediate_Second_Place" "ozfortress Intermediate Second Place" "TF_TournamentMedal_OzFortress_Intermediate_Third_Place" "ozfortress Intermediate Third Place" "TF_TournamentMedal_OzFortress_Intermediate_Participant" "ozfortress Intermediate Participant" "TF_TournamentMedal_OzFortress_Open_First_Place" "ozfortress Open First Place" "TF_TournamentMedal_OzFortress_Open_Second_Place" "ozfortress Open Second Place" "TF_TournamentMedal_OzFortress_Open_Third_Place" "ozfortress Open Third Place" "TF_TournamentMedal_OzFortress_Open_Participant" "ozfortress Open Participant" "TF_TournamentMedal_OzFortress_SummerCup_First_Place" "ozfortress Summer Cup First Place" "TF_TournamentMedal_OzFortress_SummerCup_Second_Place" "ozfortress Summer Cup Second Place" "TF_TournamentMedal_OzFortress_SummerCup_Third_Place" "ozfortress Summer Cup Third Place" "TF_TournamentMedal_OzFortress_SummerCup_Participant" "ozfortress Summer Cup Participant" "TF_TournamentMedal_LBTF2_6v6_Elite_1st" "LBTF2 6v6 Elite 1st Place" "TF_TournamentMedal_LBTF2_6v6_Elite_2nd" "LBTF2 6v6 Elite 2nd Place" "TF_TournamentMedal_LBTF2_6v6_Elite_3rd" "LBTF2 6v6 Elite 3rd Place" "TF_TournamentMedal_LBTF2_6v6_Elite_Participant" "LBTF2 6v6 Elite Participant" "TF_TournamentMedal_LBTF2_6v6_Central_1st" "LBTF2 6v6 Central 1st Place" "TF_TournamentMedal_LBTF2_6v6_Central_2nd" "LBTF2 6v6 Central 2nd Place" "TF_TournamentMedal_LBTF2_6v6_Central_3rd" "LBTF2 6v6 Central 3rd Place" "TF_TournamentMedal_LBTF2_6v6_Central_Participant" "LBTF2 6v6 Central Participant" "TF_TournamentMedal_LBTF2_6v6_Access_1st" "LBTF2 6v6 Access 1st Place" "TF_TournamentMedal_LBTF2_6v6_Access_2nd" "LBTF2 6v6 Access 2nd Place" "TF_TournamentMedal_LBTF2_6v6_Access_3rd" "LBTF2 6v6 Access 3rd Place" "TF_TournamentMedal_LBTF2_6v6_Access_Participant" "LBTF2 6v6 Access Participant" "TF_TournamentMedal_LBTF2_6v6_Open_1st" "LBTF2 6v6 Open 1st Place" "TF_TournamentMedal_LBTF2_6v6_Open_2nd" "LBTF2 6v6 Open 2nd Place" "TF_TournamentMedal_LBTF2_6v6_Open_3rd" "LBTF2 6v6 Open 3rd Place" "TF_TournamentMedal_LBTF2_6v6_Open_Participant" "LBTF2 6v6 Open Participant" "TF_TournamentMedal_LBTF2_Highlander_1st" "LBTF2 Highlander 1st Place" "TF_TournamentMedal_LBTF2_Highlander_2nd" "LBTF2 Highlander 2nd Place" "TF_TournamentMedal_LBTF2_Highlander_3rd" "LBTF2 Highlander 3rd Place" "TF_TournamentMedal_LBTF2_Highlander_Participant" "LBTF2 Highlander Participant" "TF_TournamentMedal_LBTF2_Highlander_Access_1st" "LBTF2 Highlander Access 1st Place" "TF_TournamentMedal_LBTF2_Highlander_Access_2nd" "LBTF2 Highlander Access 2nd Place" "TF_TournamentMedal_LBTF2_Highlander_Access_3rd" "LBTF2 Highlander Access 3rd Place" "TF_TournamentMedal_LBTF2_Highlander_Access_Participant" "LBTF2 Highlander Access Participant" "TF_TournamentMedal_LBTF2_Highlander_Principal_1st" "LBTF2 Highlander Principal 1st Place" "TF_TournamentMedal_LBTF2_Highlander_Principal_2nd" "LBTF2 Highlander Principal 2nd Place" "TF_TournamentMedal_LBTF2_Highlander_Principal_3rd" "LBTF2 Highlander Principal 3rd Place" "TF_TournamentMedal_LBTF2_Highlander_Principal_Participant" "LBTF2 Highlander Principal Participant" "TF_TournamentMedal_FBTF_Cup_6v6_Wastex_Miller_1st" "FBTF Cup 6v6 Wastex Miller 1st Place" "TF_TournamentMedal_FBTF_Cup_6v6_Wastex_Miller_2nd" "FBTF Cup 6v6 Wastex Miller 2nd Place" "TF_TournamentMedal_FBTF_Cup_6v6_Wastex_Miller_3rd" "FBTF Cup 6v6 Wastex Miller 3rd Place" "TF_TournamentMedal_FBTF_Cup_6v6_Wastex_Miller_Participant" "FBTF Cup 6v6 Wastex Miller Participant" "TF_TournamentMedal_FBTF_Cup_6v6_Barts_Rimet_1st" "FBTF Cup 6v6 Barts Rimet 1st Place" "TF_TournamentMedal_FBTF_Cup_6v6_Barts_Rimet_2nd" "FBTF Cup 6v6 Barts Rimet 2nd Place" "TF_TournamentMedal_FBTF_Cup_6v6_Barts_Rimet_3rd" "FBTF Cup 6v6 Barts Rimet 3rd Place" "TF_TournamentMedal_FBTF_Cup_6v6_Barts_Rimet_Participant" "FBTF Cup 6v6 Barts Rimet Participant" "TF_TournamentMedal_FBTF_Cup_6v6_Vic_Basten_1st" "FBTF Cup 6v6 Vic Basten 1st Place" "TF_TournamentMedal_FBTF_Cup_6v6_Vic_Basten_2nd" "FBTF Cup 6v6 Vic Basten 2nd Place" "TF_TournamentMedal_FBTF_Cup_6v6_Vic_Basten_3rd" "FBTF Cup 6v6 Vic Basten 3rd Place" "TF_TournamentMedal_FBTF_Cup_6v6_Vic_Basten_Participant" "FBTF Cup 6v6 Vic Basten Participant" "TF_TournamentMedal_Season1" "Season 1" "TF_TournamentMedal_Season2" "Season 2" "TF_TournamentMedal_Season3" "Season 3" "TF_TournamentMedal_Season4" "Season 4" "TF_TournamentMedal_Season5" "Season 5" "TF_TournamentMedal_Season6" "Season 6" "TF_TournamentMedal_Season7" "Season 7" "TF_TournamentMedal_Season8" "Season 8" "TF_TournamentMedal_Season9" "Season 9" "TF_TournamentMedal_Season10" "Season 10" "TF_TournamentMedal_Season11" "Season 11" "TF_TournamentMedal_Season12" "Season 12" "TF_TournamentMedal_Season13" "Season 13" "TF_TournamentMedal_Season14" "Season 14" "TF_TournamentMedal_Season15" "Season 15" "TF_TournamentMedal_Season16" "Season 16" "TF_TournamentMedal_Season17" "Season 17" "TF_TournamentMedal_Season18" "Season 18" "TF_TournamentMedal_Season19" "Season 19" "TF_TournamentMedal_Season20" "Season 20" "TF_TournamentMedal_Season21" "Season 21" "TF_TournamentMedal_Season22" "Season 22" "TF_TournamentMedal_Season23" "Season 23" "TF_TournamentMedal_Season24" "Season 24" "TF_TournamentMedal_Season25" "Season 25" "TF_TournamentMedal_Season26" "Season 26" "TF_TournamentMedal_Season27" "Season 27" "TF_TournamentMedal_Season28" "Season 28" "TF_TournamentMedal_Season29" "Season 29" "TF_TournamentMedal_Season30" "Season 30" "TF_TournamentMedal_2013" "2013" "TF_TournamentMedal_2014" "2014" "TF_TournamentMedal_2015" "2015" "TF_TournamentMedal_2016" "2016" "TF_TournamentMedal_2017" "2017" "TF_TournamentMedal_AFC_Div1_1st" "AsiaFortress Cup Division 1 1st Place" "TF_TournamentMedal_AFC_Div1_2nd" "AsiaFortress Cup Division 1 2nd Place" "TF_TournamentMedal_AFC_Div1_3rd" "AsiaFortress Cup Division 1 3rd Place" "TF_TournamentMedal_AFC_Div1_Participant" "AsiaFortress Cup Division 1 Participant" "TF_TournamentMedal_AFC_Div2_1st" "AsiaFortress Cup Division 2 1st Place" "TF_TournamentMedal_AFC_Div2_2nd" "AsiaFortress Cup Division 2 2nd Place" "TF_TournamentMedal_AFC_Div2_3rd" "AsiaFortress Cup Division 2 3rd Place" "TF_TournamentMedal_AFC_Div2_Participant" "AsiaFortress Cup Division 2 Participant" "TF_TournamentMedal_AFC_Div3_1st" "AsiaFortress Cup Division 3 1st Place" "TF_TournamentMedal_AFC_Div3_2nd" "AsiaFortress Cup Division 3 2nd Place" "TF_TournamentMedal_AFC_Div3_3rd" "AsiaFortress Cup Division 3 3rd Place" "TF_TournamentMedal_AFC_Div3_Participant" "AsiaFortress Cup Division 3 Participant" "TF_TournamentMedal_AFC_MC_1st" "AsiaFortress Mercenaries Cup 1st Place" "TF_TournamentMedal_AFC_MC_2nd" "AsiaFortress Mercenaries Cup 2nd Place" "TF_TournamentMedal_AFC_MC_3rd" "AsiaFortress Mercenaries Cup 3rd Place" "TF_TournamentMedal_AFC_MC_Participant" "AsiaFortress Mercenaries Cup Participant" "TF_RETF2_EE22_6v6_Winner" "RETF2 EE22 6v6 Winner" "TF_RETF2_EE22_6v6_Participant" "RETF2 EE22 6v6 Participant" "TF_RETF2_EE22_4v4_Winner" "RETF2 EE22 4v4 Winner" "TF_RETF2_EE22_4v4_Participant" "RETF2 EE22 4v4 Participant" "TF_RETF2_EE22_Dodgeball_Winner" "RETF2 EE22 Dodgeball Winner" "TF_RETF2_EE22_Dodgeball_Participant" "RETF2 EE22 Dodgeball Participant" "TF_RETF2_EE22_Pan_Tournament_Winner" "RETF2 EE22 Pan Tournament Winner" "TF_RETF2_EE22_Pan_Tournament_Participant" "RETF2 EE22 Pan Tournament Participant" "TF_RETF2_EE22_Contributor" "RETF2 EE22 Contributor" "TF_TournamentMedal_BETA_LAN_1st" "BETA LAN 1st Place" "TF_TournamentMedal_BETA_LAN_2nd" "BETA LAN 2nd Place" "TF_TournamentMedal_BETA_LAN_3rd" "BETA LAN 3rd Place" "TF_TournamentMedal_BETA_LAN_Participant" "BETA LAN Participant" "TF_TournamentMedal_GamersAssembly_Gold" "Gamers Assembly Gold Medal" "TF_TournamentMedal_GamersAssembly_Silver" "Gamers Assembly Silver Medal" "TF_TournamentMedal_GamersAssembly_Bronze" "Gamers Assembly Bronze Medal" "TF_TournamentMedal_GamersAssembly_Participant" "Gamers Assembly Participant Badge" "TF_TournamentMedal_GAlloween_Gold" "GA'lloween Gold Medal" "TF_TournamentMedal_GAlloween_Silver" "GA'lloween Silver Medal" "TF_TournamentMedal_GAlloween_Bronze" "GA'lloween Bronze Medal" "TF_TournamentMedal_GAlloween_Participant" "GA'lloween Participant Badge" "TF_TF2Connexion_Division_1_Gold" "TF2Connexion Division 1 Gold Medal" "TF_TF2Connexion_Division_2_Gold" "TF2Connexion Division 2 Gold Medal" "TF_TF2Connexion_Division_3_Gold" "TF2Connexion Division 3 Gold Medal" "TF_TF2Connexion_Division_4_Gold" "TF2Connexion Division 4 Gold Medal" "TF_TF2Connexion_Division_1_Silver" "TF2Connexion Division 1 Silver Medal" "TF_TF2Connexion_Division_2_Silver" "TF2Connexion Division 2 Silver Medal" "TF_TF2Connexion_Division_3_Silver" "TF2Connexion Division 3 Silver Medal" "TF_TF2Connexion_Division_4_Silver" "TF2Connexion Division 4 Silver Medal" "TF_TF2Connexion_Division_1_Bronze" "TF2Connexion Division 1 Bronze Medal" "TF_TF2Connexion_Division_2_Bronze" "TF2Connexion Division 2 Bronze Medal" "TF_TF2Connexion_Division_3_Bronze" "TF2Connexion Division 3 Bronze Medal" "TF_TF2Connexion_Division_4_Bronze" "TF2Connexion Division 4 Bronze Medal" "TF_TF2Connexion_Division_1_Participant" "TF2Connexion Division 1 Participant" "TF_TF2Connexion_Division_2_Participant" "TF2Connexion Division 2 Participant" "TF_TF2Connexion_Division_3_Participant" "TF2Connexion Division 3 Participant" "TF_TF2Connexion_Division_4_Participant" "TF2Connexion Division 4 Participant" "TF_TournamentMedal_OSLTF_First_Place" "OSL.tf 1st Place" "TF_TournamentMedal_OSLTF_Second_Place" "OSL.tf 2nd Place" "TF_TournamentMedal_OSLTF_Third_Place" "OSL.tf 3rd Place" "TF_TournamentMedal_OSLTF_Participant" "OSL.tf Participant" "TF_TournamentMedal_OSLTF_Cup1" "Cup #1" "TF_TournamentMedal_armsrace_first" "Arms Race 1st Place Medal" "TF_TournamentMedal_armsrace_second" "Arms Race 2nd Place Medal" "TF_TournamentMedal_armsrace_third" "Arms Race 3rd Place Medal" "TF_TournamentMedal_armsrace_participant" "Arms Race Participant Medal" "TF_TournamentMedal_armsrace1" "Arms Race 1" "TF_TournamentMedal_armsrace2" "Arms Race 2" "TF_TournamentMedal_DeutschLAN_First_Place" "DeutschLAN 1st Place" "TF_TournamentMedal_DeutschLAN_Second_Place" "DeutschLAN 2nd Place" "TF_TournamentMedal_DeutschLAN_Third_Place" "DeutschLAN 3rd Place" "TF_TournamentMedal_DeutschLAN_Participant" "DeutschLAN Participant" "TF_TournamentMedal_DeutschLAN_Supporter" "DeutschLAN Supporter" "TF_TournamentMedal_EdgeGamersUltiDuo_Participant" "EdgeGamers UltiDuo Participant" "TF_Medal_6v9_Event" "Asymmetric Accolade" "TF_Medal_6v9_Event_Desc" "Awarded to the participants of the Pubstars vs. Pros 6vs9 events" "TF_Medal_HeartOfGold" "Heart of Gold" "TF_Medal_HeartOfGold_Desc" "TF2mixup Community Event 2013" "TF_Medal_ThoughtThatCounts" "Thought that Counts" "TF_Medal_ThoughtThatCounts_Desc" "TF2mixup Community Event 2014" "TF_Medal_JingleJam2015_Xephos" "Xephos' Philanthropic Physiognomy" "TF_Medal_JingleJam2015_Xephos_Desc" "Yogscast Jingle Jam 2015 (Xephos edition)" "TF_Medal_JingleJam2015_Honeydew" "Honeydew's Charitable Countenance" "TF_Medal_JingleJam2015_Honeydew_Desc" "Yogscast Jingle Jam 2015 (Honeydew edition)" "TF_Medal_InfoShow2014" "InfoShow TF2 Tournament Participant" "TF_Medal_InfoShow2014_Desc" "InfoShow LAN Party 2014" "TF_Medal_TipOfTheHats2015" "Jaunty Pin 2015" "TF_Medal_TipOfTheHats2015_Desc" "Awarded to those who contributed to or participated in the Tip of the Hats charity event" "TF_Medal_SpecialSnowflake" "Special Snowflake" "TF_Medal_SpecialSnowflake_Desc" "Tell Global Warming who's boss by wearing a fake snowflake on your chest. Awarded to the participants of the Workshop Wonderland 2015 community showcase!" "TF_Medal_GiftOfGiving" "Gift of Giving" "TF_Medal_GiftOfGiving_Desc" "Give a little, get a little. For the charitable hearts of gold during the charity drive of the Workshop Wonderland 2015 community showcase!" "TF_MapperMedal" "Map Maker's Medallion" // ADD THE "TF_MapperMedal_Desc" "" "TF_TournamentMedal_TumblrVsReddit" "Tumblr Vs Reddit Participant" "TF_TournamentMedal_TumblrVsReddit_Season1" "Season 1" "TF_TournamentMedal_TumblrVsReddit_Season2" "Season 2" "TF_TournamentMedal_Florida_LAN" "Florida LAN" "TF_TournamentMedal_72hr_summer_jimijam" "TF2Maps 72hr TF2Jam Summer Participant" "TF_TournamentMedal_72hr_jimijam_style0" "Medal" "TF_TournamentMedal_72hr_jimijam_style1" "Pin" "TF_reddit_random_acts" "Altruist's Adornment" "TF_reddit_random_acts_Desc" "A medal to recognize the generous gifters of the Random Acts of TF2 group" "TF_MapToken" "Map Stamp" // Wearable Types "TF_Wearable_CosmeticItem" "Cosmetic Item" "TF_Wearable_TournamentMedal" "Tournament Medal" "TF_Wearable_CommunityMedal" "Community Medal" "TF_Wearable_Shield" "Shield" "TF_Wearable_Backpack" "Backpack" "TF_Wearable_Medallion" "Medallion" "TF_Wearable_Hat" "Hat" "TF_Wearable_FacialHair" "Facial Hair" "TF_Wearable_Boots" "Boots" "TF_Wearable_Medal" "Medal" "TF_Wearable_Badge" "Badge" "TF_Wearable_Holiday_Hat" "Holiday Hat" "TF_Wearable_HonestyHalo" "Aura of Incorruptibility" "TF_Wearable_Glasses" "Glasses" "TF_Wearable_Apparel" "Apparel" "TF_Wearable_Spurs" "Spurs" "TF_Wearable_Conscience" "Conscience" "TF_Wearable_Flair" "Flair!" "TF_Wearable_Blueprints" "Blueprints" "TF_Wearable_Uniform" "Uniform" "TF_Wearable_Towels" "Beach Towel" "TF_Wearable_FlipFlops" "Flip-Flops" "TF_Wearable_Shoes" "Shoes" "TF_Wearable_Scarf" "Scarf" "TF_Wearable_L4DHat" "Veteran's Beret" "TF_Wearable_Headgear" "Headgear" "TF_Wearable_Necklace" "Necklace" "TF_Wearable_PocketSquare" "Pocket Square" "TF_Wearable_Stethoscope" "Stethoscope" "TF_Wearable_Bombs" "Decorative Bombs" "TF_Wearable_Mask" "Mask" "TF_Wearable_Costume" "Costume Piece" "TF_Wearable_FuelTank" "Fuel Tank" "TF_Wearable_Lunchbox" "Lunchbox" "TF_Wearable_PocketBuddy" "Pocket Buddy" "TF_Wearable_Coat" "Coat" "TF_Wearable_Stocking" "Stocking" "TF_Wearable_Armband" "Armband" "TF_Wearable_Bells" "Bells" "TF_Wearable_Ring" "Ring" "TF_Wearable_Boombox" "Futuristic Sound Device" "TF_Wearable_MysticalLamp" "Mystical Lamp" "TF_Wearable_Photograph" "Photograph" "TF_Wearable_MapperMedal" "Func_Medal" "TF_Wearable_Shirt" "Shirt" "TF_Wearable_Pipe" "Pipe" "TF_Wearable_Robot" "Robot" "TF_Wearable_ScienceProject" "Science Project" "TF_Wearable_Satchel" "Satchel" "TF_Wearable_Lantern" "Lantern" "TF_Wearable_Treasure" "Treasure" "TF_Wearable_Bongos" "Bongos" "TF_Wearable_Tattoos" "Tattoos" "TF_Wearable_Cigar" "Cigar" "TF_Wearable_Botkiller" "Botkiller" "TF_Wearable_Hair" "Hair" "TF_Wearable_Bones" "Bones" "TF_Wearable_Armor" "Cosmetic Armor" "TF_Wearable_Wings" "Wings" "TF_Wearable_Cape" "Cape" "TF_Wearable_Balloon" "Balloon" "TF_Wearable_Ghost" "Ghost" "TF_Wearable_Duck" "Duck" "TF_Wearable_Spikes" "Spikes" "TF_Wearable_Tuxedo" "Tuxedo" "TF_Wearable_Pin" "Pin" "TF_Wearable_Kilt" "Kilt" "TF_Wearable_Gloves" "Gloves" "TF_Wearable_Mascot" "Mascot" "TF_Wearable_Bandages" "Bandages" "TF_Wearable_Axe" "Cosmetic Axe" "TF_Wearable_Knife" "Cosmetic Knife" "TF_Wearable_Headset" "Headset" "TF_Wearable_Cooler" "Cooler" "TF_Wearable_GolfClubs" "Golf Clubs" "TF_Wearable_Skateboard" "Skateboard" "TF_Wearable_Refreshment" "Refreshment" "TF_Wearable_ChampionshipBelt" "Championship Belt" "TF_Wearable_Glove" "Glove" "TF_Wearable_Bandolier" "Bandolier" "TF_Wearable_Supplies" "Supplies" "TF_Wearable_Augmentation" "Cosmetic Augmentation" "TF_Wearable_PuffyShirt" "Puffy Shirt" "TF_Wearable_SpiritAnimal" "Spirit Animal" "TF_Wearable_Helmet" "Helmet" "TF_Wearable_Poncho" "Poncho" "TF_Wearable_Barbeque" "Barbeque" "TF_Wearable_Towel" "Towel" "TF_Wearable_Bandana" "Bandana" "TF_Wearable_SafetyApparatus" "Safety Apparatus" "TF_Wearable_ElectronicDevice" "Electronic Device" "TF_Wearable_Coffin" "Coffin" "TF_Wearable_Hooves" "Hooves" "TF_Wearable_EyeStalks" "Eye Stalks" "TF_Wearable_UndeadPet" "Undead Pet" "TF_Wearable_SpookyCompanion" "Spooky Companion" "TF_Wearable_BirdHead" "Bird Head" "TF_Wearable_Tentacles" "Tentacles" "TF_Wearable_Snowglobe" "Snow Globe" "TF_Wearable_Sled" "Sled" "TF_Wearable_Quiver" "Quiver" "TF_Wearable_Apron" "Apron" "TF_Wearable_Bottles" "Bottles" "TF_Wearable_Socks" "Socks" "TF_Wearable_ToolBelt" "Tool Belt" "TF_Wearable_EyePatch" "Eye Patch" "TF_Wearable_Chin" "Chin" "TF_Wearable_Jacket" "Jacket" "TF_Wearable_Shorts" "Shorts" "TF_Wearable_Sweater" "Sweater" "TF_Wearable_Pants" "Pants" "TF_Wearable_Vest" "Vest" "TF_Wearable_Holster" "Holster" "TF_Wearable_Horns" "Horns" "TF_Wearable_Life_Support" "Life Support" "TF_Wearable_Jetpack" "Jetpack" "TF_Wearable_Pouch" "Pouch" "TF_TauntEnabler_Laugh" "Taunt: The Schadenfreude" "TF_TauntEnabler_Laugh_Desc" "Share a good natured laugh with everyone except that one guy you just shot." "TF_TauntEnabler_MedicHeroicPose" "Taunt: The Meet the Medic" "TF_TauntEnabler_MedicHeroicPose_Desc" "Remind those ungrateful bastards how valuable your Medic skills are by striking a heroic pose accompanied by an angelic choir, beams of divine light, and a flock of doves." "TF_Gift" "Gift" "TF_Gift_EntireServer" "Pile o' Gifts" "TF_Gift_EntireServer_Desc" "When used, this Action Item gives a random gift\nto up to 23 other people on the server!" "TF_Gift_RandomPerson" "Secret Saxton" "TF_Gift_RandomPerson_Desc" "When used, this Action Item gives a random gift\nto a random person on the server!" "TF_Tool_Gift_Desc" "This item is a wrapped gift. You can give to someone if you wrapped it, or unwrap it if you received it!" "ToolAction_WeddingRing_AcceptReject" "Accept / Reject" "TF_UseWeddingRing_Title" "Accept Proposal?" "TF_UseWeddingRing_Text" "Do you want to accept this proposal from %proposer_name%?\n\nKeep in mind that this item can only be used this once. Diamonds are forever." "TF_WeddingRing_AcceptProposal" "I do!" "TF_WeddingRing_RejectProposal" "Cancel" "TF_WeddingRing_ClientMessageTitle" "Exciting news!" // unused "TF_WeddingRing_ClientMessageBody" "%receiver_name% has accepted %gifter_name%'s \"%ring_name%\"! Congratulations!" "TF_WeddingRing" "Something Special For Someone Special" "TF_WeddingRing_Desc" "An eternal symbol of affection and commitment and approximately two months salary.\n\nGift wrap this and give it to someone dear, giving them the opportunity to accept your proposal and announce your happiness to the whole world." "Attrib_AcceptedWeddingRingAccount1" "A perpetual bond of commitment between %s1" "Attrib_AcceptedWeddingRingAccount2" "and %s1, forever and ever and ever. XoXoX" "TF_NoiseMaker" "Noise Maker" "TF_NoiseMaker_CrazyLaugh" "Noise Maker - Crazy Laugh" "TF_NoiseMaker_Werewolf" "Noise Maker - Werewolf" "TF_NoiseMaker_BlackCat" "Noise Maker - Black Cat" "TF_NoiseMaker_Banshee" "Noise Maker - Banshee" "TF_NoiseMaker_Witch" "Noise Maker - Witch" "TF_NoiseMaker_Gremlin" "Noise Maker - Gremlin" "TF_NoiseMaker_Stabby" "Noise Maker - Stabby" "TF_NoiseMaker_Exhausted" "You have used all of your Noise Maker's charges." "TF_NoiseMaker_Shogun" "Noise Maker - Koto" "TF_NoiseMaker_Charity_Bell" "Noise Maker - Bell" "TF_NoiseMaker_Charity_Tingsha" "Noise Maker - Gong" "TF_NoiseMaker_TFBirthday" "Noise Maker - TF Birthday" "TF_NoiseMaker_Vuvuzela" "Noise Maker - Vuvuzela" "TF_NoiseMaker_Winter2011" "Noise Maker - Winter Holiday" // Beta Item Names "TF_BetaPocketRocketLauncher" "Beta Pocket Rocket Launcher" "TF_BetaPocketRocketLauncher2" "Beta Pocket Rocket Launcher 2" "TF_BetaPocketRocketLauncher3" "Beta Pocket Rocket Launcher 3" "TF_BetaPocketShotgun" "Beta Pocket Shotgun" "TF_BetaSplitEqualizer1" "Beta Split Equalizer 1" "TF_BetaSplitEqualizer2" "Beta Split Equalizer 2" "TF_BetaSniperRifle1" "Beta Sniper Rifle 1" "TF_BetaSniperClub1" "Beta Sniper Club 1" // DRG Soldier Pack "TF_LordCockswainPith" "Lord Cockswain's Pith Helmet" "TF_LordCockswainPith_Desc" "" "TF_LordCockswainChops" "Lord Cockswain's Novelty Mutton Chops and Pipe" "TF_LordCockswainChops_Desc" "" "TF_LordCockswainChops_style0" "Helmet" "TF_LordCockswainChops_style1" "No Helmet" "TF_CowMangler" "Cow Mangler 5000" // ADD THE "TF_CowMangler_Desc" "" "TF_RighteousBison" "Righteous Bison" // ADD THE "TF_RighteousBison_Desc" "" "TF_Weapon_FocusedWaveProjector" "Focused Wave Projector" "TF_Weapon_IndivisibleParticleSmasher" "Indivisible Particle Smasher" "TF_DrGrordbortBadge" "Dr. Grordbort's Crest" "TF_DrGrordbortBadge_Desc" "A symbol of service in the Venusian legions." // DRG Engineer Pack "TF_Pomson" "Pomson 6000" // ADD THE "TF_Pomson_Desc" "Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish." "TF_Wrenchmotron" "Eureka Effect" // ADD THE "TF_Wrenchmotron_Desc" "Being a tool that eliminates exertion by harnessing the electrical discharges of thunder-storms for the vigorous coercion of bolts, nuts, pipes and similar into their rightful places. May also be used to bludgeon." "TF_Brainiac" "Brainiac Hairpiece" // ADD THE "TF_Brainiac_Style_Helmet" "With Helmet" "TF_Brainiac_Style_NoHelmet" "Without Helmet" "TF_Brainiac_Desc" "Being a maths-enhancing hairpiece that endeavors to heighten the senses of any soul, be he a gentle-man of leisure deserving of such a thing, or a loathsome tiller of the earth of whom a beating would not go unwarranted." "TF_Brainiac_Goggles" "Brainiac Goggles" // ADD THE "TF_Brainiac_Goggles_Desc" "Being prescription shooting goggles that endeavor to relieve the eye from the reflection off one's gun barrel whilst also correcting Diplopia, Strabismus, 'Nervous Vision', Early-Onset Old-Eye, and several other varieties of structural defect." "TF_DRG_CopperBadge" "Dr. Grordbort's Copper Crest" "TF_DRG_CopperBadge_Desc" "Being a water-soluble, highly poisonous copper crest offering mute testament to one's commitment to the sciences. Prolonged exposure may cause tissue putridity, muscle atrophy and bone softening in the infirm, elderly and those graced with child." // DRG Pyro Pack "TF_Phlogistinator" "Phlogistinator" // ADD THE "TF_Phlogistinator_Desc" "Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them." "TF_ThirdDegree" "Third Degree" // ADD THE "TF_ThirdDegree_Desc" "Being a boon to tree-fellers, backwoodsmen and atom-splitters the world over, this miraculous matter-hewing device burns each individual molecule as it cleaves it." "TF_ManMelter" "Manmelter" // ADD THE "TF_ManMelter_Desc" "This weapon will reload automatically when not active.\n\nBeing a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged \"just so\", and not, for example, across a square-mile radius." "TF_Bubble_Helmet" "Bubble Pipe" // ADD THE "TF_Bubble_Helmet_Desc" "Being an invention that achieves the humanitarian goal of all great men of science, from Lord Holland to the Duke of Wellington, to allow a true gentle-man to smoke a pipe in space." "TF_GrordbortPyro_Tank" "Moonman Backpack" // ADD THE "TF_GrordbortPyro_Tank_Desc" "Being a repository of the foundational ingredients necessary for a body to live a life of leisure in space—namely one part oxygen, one part mercury, and twelve parts laudanum." "TF_DRG_SilverBadge" "Dr. Grordbort's Silver Crest" "TF_DRG_SilverBadge_Desc" "Being a highly malleable, thoroughly combustible silver crest that declares one's commitment, and intention, to immolate all creatures on God's Earth." "TF_ArmoredAuthority" "Armored Authority" "TF_FancyDressUniform" "Fancy Dress Uniform" "TF_Mantreads" "Mantreads" // ADD THE "TF_DisciplinaryAction" "Disciplinary Action" // ADD THE "TF_Overdose" "Overdose" // ADD THE "TF_Overdose_Desc" "While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%" "TF_Weapon_Riding_Crop" "Riding Crop" "TF_SodaPopper" "Soda Popper" // ADD THE "TF_SodaPopper_Desc" "When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.\nThis weapon reloads its entire clip at once." "TF_Winger" "Winger" // ADD THE "TF_Atomizer" "Atomizer" // ADD THE "TF_BonkBoy" "Bonk Boy" "TF_BonkBoy_Style_WithNoHat" "Aerodynamic Classic" "TF_BonkBoy_Style_WithHat" "Tuned In" "TF_CosaNostraCap" "Cosa Nostra Cap" "TF_CosaNostraCap_Desc" "If looks could kill, this dapper fellow would make your head an accomplice to murder." "TF_Enforcer" "Enforcer" // ADD THE "TF_BigEarner" "Big Earner" // ADD THE "TF_MadeMan" "Made Man" // ADD THE "TF_MadeMan_Desc" "A gentleman always has a flower handy to drop on an opponent's grave." "TF_ConjurersCowl" "Conjurer's Cowl" // ADD THE "TF_ConjurersCowl_Desc" "I put on my wizard's hat." "TF_RFAHammer" "Maul" // ADD THE "TF_RFAHammer_Desc" "Packs a devastating punch with a hint of Mars dust." "TF_MedicMtGHat" "Planeswalker Helm" // ADD THE "TF_MedicMtGHat_Desc" "If anyone asks, tell them the tusks qualify you for veterinary work." "TF_ScoutMtGHat" "Planeswalker Goggles" // ADD THE "TF_ScoutMtGHat_Desc" "No more bugs in your eyes as you blaze across the map." "TF_StatelySteelToe" "Stately Steel Toe" "TF_CopGlasses" "Security Shades" "TF_TamOShanter" "Tam O' Shanter" "TF_RoguesColRoule" "Rogue's Col Roule" "TF_HeelBiters" "Prairie Heel Biters" "TF_CopHelmet" "Copper's Hard Top" "TF_CopHelmet_Style0" "Peacekeeper" "TF_CopHelmet_Style1" "Lawless" "TF_SteelJaw" "Big Steel Jaw of Summer Fun" "TF_SteelJaw_Desc" "Wee! It's summer! We're having fun!\nAH GOD IT'S BOLTED TO HIS HEAD!" "TF_Summer_Shades" "Summer Shades" "TF_Summer_Shades_Desc" "These are famous." "TF_Scout_FlipFlops" "Flip-Flops" "TF_Scout_FlipFlops_Desc" "Only for those with manly adductor halluci." "TF_Scout_Towels" "Lucky No. 42" "TF_Scout_Towels_Desc" "Why fight in the sun when you could lounge in the shade?" "TF_SummerHat" "Summer Hat" "TF_SummerHat_Desc" "E hele mākou i kahakai." "TF_NoiseMaker_Fireworks" "Noise Maker - Fireworks" "TF_ToweringPillarOfSummerShades" "Towering Pillar Of Summer Shades" "TF_ToweringPillarOfSummerShades_Desc" "" "TF_Summer2014_Level0" "Summer Starter Kit" "TF_Summer2014_Level0_Desc" "Granted for participation in the Steam Summer Adventure 2014.\n\nThis contains a sampling of items and can be opened from your backpack screen!" "TF_Summer2014_Level1" "Summer Adventure Pack" "TF_Summer2014_Level1_Desc" "Granted for participation in the Steam Summer Adventure 2014.\n\nThis contains a sampling of items, including at least one special Summer cosmetic item, and can be opened from your backpack screen!" "TF_ScoutBoombox" "Boston Boom-Bringer" // ADD THE "TF_ScoutBoombox_Desc" "Walkin' down the street to the hardcore beat while his Mann Co. boom vibrates the concrete." "TF_DemoLamp" "Aladdin's Private Reserve" "TF_DemoLamp_Desc" "Originally owned by some punk kid in Syria, this Arabian wish-granter is a lamp full of liquid courage. Simply rub, think liquory thoughts, and pour. Warning: don't think about anything else while rubbing, or you might not get booze." "TF_DemoSnappedPupil" "Snapped Pupil" // ADD THE "TF_DemoSnappedPupil_Desc" "Be honest, lads. Ye cannae even tell, can ye?" "TF_ScoutFancyShirt" "Paisley Pro" // ADD THE "TF_ScoutFancyShirt_Desc" "" "TF_ScoutFancyShoes" "Argyle Ace" // ADD THE "TF_ScoutFancyShoes_Desc" "" "TF_ScoutFancyHair" "Pomade Prince" // ADD THE "TF_ScoutFancyHair_Desc" "" "TF_DemoSombrero" "Allbrero" // ADD THE "TF_DemoSombrero_Desc" "" "TF_DemomanMargaritaShades" "Seeing Double" "TF_DemomanMargaritaShades_Desc" "" "TF_DemomanBeerGrenades" "Six Pack Abs" "TF_DemomanBeerGrenades_Desc" "" "TF_Bowtie" "Dr. Whoa" "TF_Bowtie_Desc" "" "TF_ClaimCode" "Claim Code" "TF_Party_Favor" "Party Favor" "TF_Armory_Item_Type_NoiseMaker" "Plays a themed sound when used. Equip this item in your action slot and use it during a game. A charge will be consumed when the item is used." "TF_DeliverGiftDialog_Title" "Deliver a Gift" "TF_DeliverGiftResultDialog_Title" "Gift Delivery" "TF_DeliverGiftDialog_Random_Text" "Do you want to deliver this gift to a random online player?" "TF_DeliverGiftDialog_Confirm" "Yes, Deliver" "TF_DeliverGiftDialog_Cancel" "No" "TF_DeliverGiftResultDialog_Success" "The gift has been delivered!" "TF_DeliverGiftResultDialog_Success_WithAccount" "Your gift has been delivered to %receiver_account_name%!" "TF_DeliverGiftResultDialog_Fail" "Unable to deliver the gift." "TF_DeliverGiftResultDialog_VAC" "The recipient does not have privileges to receive a gift." "TF_UseFail_NotInGame_Title" "Join A Game First!" "TF_UseFail_NotInGame" "This item can only be used from within a game." "TF_UseFail_NotOnTeam_Title" "Join A Team First!" "TF_UseFail_NotOnTeam" "This item can only be used after you have joined a team." "TF_UsableItem" "Usable Item" "TF_Usable_PowerupBottle" "Power Up Canteen" "TF_Usable_PowerupBottle_Desc" "Applies a bonus effect for a limited amount of time when used. Must first be filled at an Upgrade Station and can only be filled with one bonus type at a time." "TF_SelectPlayer_DuelClass" "Class Restriction: %s1" "TF_SelectPlayer_DuelClass_None" "None" "TF_SelectPlayer_Duel_AnyClass" "You and your opponent can compete using any class." "TF_SelectPlayer_Duel_PlayerClass" "You and your opponent must compete using your current class: %s1." "TF_Usable_Duel" "Dueling Mini-Game" "TF_Usable_Duel_Desc" "Is an enemy player questioning your skills, personal hygiene, and/or ancestry?\nUse these stylish firearms to challenge them to a duel!\nSee the Mann Co. Catalog for full details." "TF_Duel_Request" "%initiator% has challenged you to a duel! Will you defend your honor?" "TF_Duel_Request_Class" "%initiator% has challenged you to a %player_class% Class-Locked Duel! Will you defend your honor?" "TF_Duel_Challenge" "%initiator% has challenged %target% to a duel!" "TF_Duel_Challenge_Class" "%initiator% has challenged %target% to a %player_class% Class-Locked Duel!" "TF_Duel_Accept" "%target% has agreed to duel with %initiator%!" "TF_Duel_Decline" "Cowardly %target% has rejected a duel with the Honorable %initiator%!" "TF_Duel_Decline2" "%target% is afraid to duel with %initiator% and rejects their challenge!" "TF_Duel_Decline3" "%target% is no match for %initiator% and refuses to duel!" "TF_Duel_Win" "%winner% defeated %loser% in a duel with a score of %winner_score% to %loser_score%!" "TF_Duel_Win_SwappedTeams" "%winner% defeated %loser% in a duel because %loser% changed teams." "TF_Duel_Win_Disconnect" "%winner% defeated %loser% in a duel because %loser% left the game." "TF_Duel_Tie" "The duel between %initiator% and %target% ended in a draw with %score% points each! A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_Refund_LevelShutdown" "The duel between %initiator% and %target% has ended, because the map has changed. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_Refund_ScoreTiedAtZero" "The duel between %initiator% and %target% has ended, because they tied at 0-0. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_Refund_Kicked" "The duel between %initiator% and %target% has ended, because a player has been kicked. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_Refund_ForceTeamSwap" "The duel between %initiator% and %target% has ended, because a player has been switched to another team. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_StatusKill" "Duel Status:\n%initiator%: %initiator_score%\n%target%: %target_score%" "TF_Duel_StatusAssist" "Duel Status:\n%initiator%: %initiator_score%\n%target%: %target_score%" "TF_Duel_StatusForChat_Kill" "Duel Status - %initiator%: %initiator_score% - %target%: %target_score%." "TF_Duel_StatusForChat_Assist" "Duel Status - %initiator%: %initiator_score% - %target%: %target_score%." "TF_Duel_Title" "Duel to the Death!" "TF_Duel_JoinCancel" "No Thanks" "TF_Duel_Cancelled" "The duel between %initiator% and %target% has been cancelled. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_InADuel_Initiator" "You have already challenged someone to a duel or are currently in a duel." "TF_Duel_InADuel_Target" "%target% is already in a duel." "TF_Duel_TempBanned_Initiator" "Your last duel ended unexpectedly, so you cannot duel again for at least ten minutes." "TF_Duel_TempBanned_Target" "%target% was last in a duel that ended unexpectedly, so they cannot duel again for at least ten minutes." "TF_Duel_UserTemporarilyUnavailable" "There was a temporary problem preventing the duel from starting. Please try again in a few minutes." "TF_Duel_CannotUse" "Cannot initiate a duel at this time." "TF_Duel_Medal_Bronze" "Bronze Dueling Badge" "TF_Duel_Medal_Silver" "Silver Dueling Badge" "TF_Duel_Medal_Gold" "Gold Dueling Badge" "TF_Duel_Medal_Plat" "Platinum Dueling Badge" "TF_Duel_Medal_Bronze_Desc" "This badge tracks your duel statistics.\nIncrease its level by winning duels!" "TF_Duel_Medal_Silver_Desc" "Earned at level 25.\nThis badge tracks your duel statistics.\nIncrease its level by winning duels!" "TF_Duel_Medal_Gold_Desc" "Earned at level 50.\nThis badge tracks your duel statistics.\nIncrease its level by winning duels!" "TF_Duel_Medal_Plat_Desc" "Earned at level 75.\nThis badge tracks your duel statistics.\nIncrease its level by winning duels!" "TF_Duel_Desc_Won" "Wins: %wins%\nLast Duel: You defeated %last_target%\non %last_date%" "TF_Duel_Desc_Lost" "Wins: %wins%\nLast Duel: You lost to %last_target%\non %last_date%" "TF_Duel_Desc_Tied" "Wins: %wins%\nLast Duel: You tied with %last_target%\non %last_date%" "TF_DuelDialog_Title" "Challenge to a Duel" "TF_Duel_WrongClass" "You must be playing as %player_class% to accept a Class-Locked Duel!" //------------------------------------------------------------------------------------------------------------------------------ // WEB STORE // // Store dropdown labels // "Store_FilterType_PlayerClass" "Class:" "Store_FilterType_SlotType" "Slot type:" "Store_SortBy" "Sort by:" // Used by filter dropdowns in the store "Store_Filter_All" "All" // Used by sorting dropdowns "Store_Sorter_ReleaseNewest" "Newest First" "Store_Sorter_ReleaseOldest" "Oldest First" "Store_Sorter_PriceHighest" "Highest Price" "Store_Sorter_PriceLowest" "Lowest Price" "Store_Sorter_Alphabetical" "Alphabetical" "Store_Sorter_PlayerClassName" "Class" //------------------------------------------------------------------------------------------------------------------------------ "TF_StoreBundle" "Item Bundle" "Store_AvailableStyles_Header" "Available Styles:" "TF_Bundle_Polycount" "Polycount Pack" "TF_Bundle_Polycount_Desc" "Includes all the Polycount Contest winning entries:" "TF_Bundle_PolycountPyro" "The Gas Jockey's Gear" "TF_Bundle_PolycountPyro_Desc" "Includes all the Polycount Pyro Items:" "TF_Bundle_PolycountSpy" "The Saharan Spy" "TF_Bundle_PolycountSpy_Desc" "Includes all the Polycount Spy Items:" "TF_Bundle_PolycountSoldier" "The Tank Buster" "TF_Bundle_PolycountSoldier_Desc" "Includes all the Polycount Soldier Items:" "TF_Bundle_PolycountSniper" "The Croc-o-Style Kit" "TF_Bundle_PolycountSniper_Desc" "Includes all the Polycount Sniper Items:" "TF_Bundle_PolycountScout" "The Special Delivery" "TF_Bundle_PolycountScout_Desc" "Includes all the Polycount Scout Items:" "TF_Bundle_ExcessiveBundle" "A Bargaining Manne's Bundle of Bargains" "TF_Bundle_ExcessiveBundle_Desc" "Includes all items from the Polycount Pack and the Winter Update Pack:" "TF_Bundle_WinterUpdate" "Winter Update Pack" "TF_Bundle_WinterUpdate_Desc" "Includes all of the Winter Update class set items:" "TF_Bundle_MedievalMedic" "The Medieval Medic" "TF_Bundle_MedievalMedic_Desc" "Includes these medieval themed Medic items:" "TF_Bundle_HibernatingBear" "The Hibernating Bear" "TF_Bundle_HibernatingBear_Desc" "Includes these Heavy items:" "TF_Bundle_ExpertsOrdnance" "The Expert's Ordnance" "TF_Bundle_ExpertsOrdnance_Desc" "Includes these Demoman items:" "TF_Bundle_FancyHats" "Box of Fancy Hats" "TF_Bundle_FancyHats_Desc" "Contains a variety of incredibly fancy hats:" "TF_Bundle_NastyWeapons" "Pile of Nasty Weapons" "TF_Bundle_NastyWeapons_Desc" "An assortment of particularly nasty weapons:" "TF_Bundle_ScoutStarter" "Scout Starter Pack" "TF_Bundle_ScoutStarter_Desc" "Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package." "TF_Bundle_SoldierStarter" "Soldier Starter Pack" "TF_Bundle_SoldierStarter_Desc" "Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package." "TF_Bundle_PyroStarter" "Pyro Starter Pack" "TF_Bundle_PyroStarter_Desc" "Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package." "TF_Bundle_DemomanStarter" "Demoman Starter Pack" "TF_Bundle_DemomanStarter_Desc" "Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package." "TF_Bundle_HeavyStarter" "Heavy Starter Pack" "TF_Bundle_HeavyStarter_Desc" "Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package." "TF_Bundle_EngineerStarter" "Engineer Starter Pack" "TF_Bundle_EngineerStarter_Desc" "Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package." "TF_Bundle_MedicStarter" "Medic Starter Pack" "TF_Bundle_MedicStarter_Desc" "Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package." "TF_Bundle_SniperStarter" "Sniper Starter Pack" "TF_Bundle_SniperStarter_Desc" "Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package." "TF_Bundle_SpyStarter" "Spy Starter Pack" "TF_Bundle_SpyStarter_Desc" "Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package." "TF_PurityFist_Promo" "Purity Fist Promo" "TF_PurityFist_Promo_Desc" "" "TF_Bundle_MobsterMonday" "Mobster Monday Bundle" "TF_Bundle_MobsterMonday_Desc" "Load up on these Mafia themed items for the Heavy and Spy:" "TF_Bundle_TimbukTuesday" "Timbuk-Tuesday Bundle" "TF_Bundle_TimbukTuesday_Desc" "Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman:" "TF_Bundle_WarWednesday" "World War Wednesday Bundle" "TF_Bundle_WarWednesday_Desc" "Load up on these military themed items for the Soldier:" "TF_Bundle_MeetTheMedic" "Meet the Medic! Bundle" "TF_Bundle_MeetTheMedic_Desc" "Load up on these items celebrating the Meet the Medic video:" "TF_Bundle_Uber" "The Uber Update Bundle" "TF_Bundle_Uber_Desc" "Get every new item in the Uber Update in one massive bundle:" "TF_Bundle_Summer2011" "Summer Sun Bundle" "TF_Bundle_Summer2011_Desc" "The perfect set of items to enjoy the sun's warmth:" "TF_Bundle_HalloweenNoiseMaker" "Noise Maker Bundle" "TF_Bundle_HalloweenNoiseMaker_Desc" "Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges." "TF_Bundle_ShogunPromoComplete" "The Emperor's Assortment" "TF_Bundle_ShogunPromoComplete_Desc" "Get all eight items.\nThis haiku is not lying.\nGet. All. Eight. Items:" "TF_Bundle_JapanCharity" "Japan Charity Bundle" "TF_Bundle_JapanCharity_Desc" "Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan." "TF_Bundle_MapTokens" "Map Stamps Collection" "TF_Bundle_MapTokens_Desc" "Includes one stamp for each community-made map." "TF_Bundle_MapTokens_ToughBreak" "Tough Break Community Maps Bundle" "TF_Bundle_MapTokens_ToughBreak_Desc" "Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign." "TF_Bundle_DrGrordbortVictoryPack" "Dr. Grordbort's Victory Pack" "TF_Bundle_DrGrordbortVictoryPack_Desc" "Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!" "TF_Bundle_DrGrordbortBrainiacPack" "Dr. Grordbort's Brainiac Pack" "TF_Bundle_DrGrordbortBrainiacPack_Desc" "Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!" "TF_Bundle_DrGrordbortMoonmanPack" "Dr. Grordbort's Moonman Pack" "TF_Bundle_DrGrordbortMoonmanPack_Desc" "Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!" "TF_Bundle_DrGrordbortMoonbrainPack" "Dr. Grordbort's Moonbrain Double Pack" "TF_Bundle_DrGrordbortMoonbrainPack_Desc" "Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!" "TF_Bundle_Winter2011ScoutElf" "Santa's Little Accomplice Bundle" "TF_Bundle_Winter2011ScoutElf_Desc" "As seen in the timeless holiday classic, A Smissmas Story:" "TF_Bundle_DeusExPromo" "The Manno-Technology Bundle" "TF_Bundle_DeusExPromo_Desc" "When will it be the future? Right now! See for yourself with these eight items:" "TF_Bundle_SleepingDogsBundle" "Triad Bundle" "TF_Bundle_SleepingDogsBundle_Desc" "Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket." "TF_Bundle_QuakeCon2012Bundle" "QuakeCon Bundle" "TF_Bundle_QuakeCon2012Bundle_Desc" "Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history." "TF_Bundle_FM2012Promo" "Footballer's Kit" "TF_Bundle_FM2012Promo_Desc" "Pick a side and show your pride:" "TF_Bundle_EqualizerEscape" "The Pickaxe Pack" "TF_Bundle_EqualizerEscape_Desc" "Includes both the Equalizer and the Escape Plan:" "TF_Bundle_LW_Weapons" "Love And War Weapons Bundle" "TF_Bundle_LW_Weapons_Desc" "Includes the complete set of new gameplay weapons from the Love And War update:" "TF_Bundle_LW_Taunts" "Love And War Taunts Bundle" "TF_Bundle_LW_Taunts_Desc" "Celebrate with your friends and torment your enemies with these 15 taunts:" "TF_Bundle_LW_Cosmetics" "Love And War Cosmetics Bundle" "TF_Bundle_LW_Cosmetics_Desc" "All 44 new cosmetic items in one bundle so big it barely even fits:" "TF_Bundle_Summer2012_UrbanProfessional" "Urban Professional Bundle" "TF_Bundle_Summer2012_UrbanProfessional_Desc" "Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle:" "TF_Bundle_Summer2012_DumpsterDiver" "Dumpster Diver Bundle" "TF_Bundle_Summer2012_DumpsterDiver_Desc" "Finally! Experience the thrill of being homeless from the comfort of your own home:" "TF_Bundle_Summer2012_PublicEnemy" "Public Enemy Bundle" "TF_Bundle_Summer2012_PublicEnemy_Desc" "Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle:" "TF_Bundle_Summer2012_Pyromania" "Pyromania Mega Bundle" "TF_Bundle_Summer2012_Pyromania_Desc" "If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?" "TF_Bundle_Summer2012_Community" "Summer 2012 Community Bundle" "TF_Bundle_Summer2012_Community_Desc" "The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service:" "TF_Bundle_DemoHalloween2011" "The Highland Hound Bundle" "TF_Bundle_DemoHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_ScoutHalloween2011" "The Curse-a-Nature Bundle" "TF_Bundle_ScoutHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_PyroHalloween2011" "The Infernal Imp Bundle" "TF_Bundle_PyroHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_MedicHalloween2011" "The Mad Doktor Bundle" "TF_Bundle_MedicHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_SoldierHalloween2011" "The Tin Soldier Bundle" "TF_Bundle_SoldierHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_SpyHalloween2011" "The Invisible Rogue Bundle" "TF_Bundle_SpyHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_HeavyHalloween2011" "The FrankenHeavy Bundle" "TF_Bundle_HeavyHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_SniperHalloween2011" "The Camper Van Helsing Bundle" "TF_Bundle_SniperHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_EngineerHalloween2011" "The Brundle Bundle Bundle" "TF_Bundle_EngineerHalloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_Halloween2011" "Halloween 2011 Costume Bundle of Bundles" "TF_Bundle_Halloween2011_Desc" "Celebrate Halloween using these items:" "TF_Bundle_HA_Gold" "Hero Academy Gold Pack" "TF_Bundle_HA_Gold_Desc" "This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats:" "TF_Halloween2012CommunityBundle" "Halloween 2012 Community Bundle" "TF_Halloween2012CommunityBundle_Desc" "This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special:" "TF_Bundle_Halloween2013Everything" "Halloween 2013 Community Bundle" "TF_Bundle_Halloween2013Everything_Desc" "This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try:" "TF_Bundle_Halloween2014Everything" "Halloween 2014 Community Bundle" "TF_Bundle_Halloween2014Everything_Desc" "This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:" "TF_Bundle_Byzantine" "The Byzantine Bundle" "TF_Bundle_Byzantine_Desc" "Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel)." "TF_Spycrab_Promo" "Spycrab Promo" "TF_Spycrab_Promo_Desc" "" "TF_RPS_Promo" "RPS Promo" "TF_RPS_Promo_Desc" "" "TF_AI_Promo" "Alien: Isolation Promo" "TF_AI_Promo_Desc" "" "TF_Bundle_BatmanArkhamKnightPromo" "Batman Arkham Knight Promo" "TF_Bundle_BatmanArkhamKnightPromo_Desc" "" "SteamPackage_HA_Council" "Hero Academy with Council and TF2 Armies" "SteamPackage_HA_DarkElves" "Hero Academy Dark Elves Army" "SteamPackage_HA_Dwarves" "Hero Academy Dwarves Army" "SteamPackage_HA_Tribe" "Hero Academy Tribe Army" "SteamPackage_HA_GoldPack" "Hero Academy Gold Pack (all DLC)" "TF_Bundle_ArchimedesPromo" "Archimedes Promo" "TF_Bundle_ArchimedesPromo_Desc" "" "TF_Pet_Balloonicorn_Promo" "Pet Balloonicorn Promo" "TF_Pet_Balloonicorn_Promo_Desc" "" "TF_Pet_BalloonicornPlush_Promo" "Pet Balloonicorn Promo" "TF_Pet_BalloonicornPlush_Promo_Desc" "" "TF_Sandvich_Promo" "Sandvich Promo" "TF_Sandvich_Promo_Desc" "" "TF_SandvichV2_Promo" "Sandvich Promo" "TF_SandvichV2_Promo_Desc" "" "TF_Sandvich_Promo_Package" "What's in the Sandvich Box?" "TF_Sandvich_Promo_Package_Desc" "Open the Sandvich Box to reveal its contents." "TF_Companion_Square_Promo" "Companion Square Promo" "TF_Companion_Square_Promo_Desc" "" "TF_Companion_Square_Promo_Package" "What's in the Companion Square Box?" "TF_Companion_Square_Promo_Package_Desc" "Open the Companion Square Box to reveal its contents." "TF_RobotChickenHat_Promo" "Robot Chicken Hat Promo" "TF_RobotChickenHat_Promo_Desc" "" "TF_Portal2_Soundtrack_Promo" "Portal 2 Soundtrack Promo" "TF_Portal2_Soundtrack_Promo_Desc" "" "TF_Portal2_Soundtrack_Promo_Package" "What's in the Portal 2 Soundtrack Box?" "TF_Portal2_Soundtrack_Promo_Package_Desc" "Open the Portal 2 Soundtrack Box to reveal its contents." "TF_TotalWarBundle" "Total War Bundle" "TF_TotalWarBundle_Desc" "" "TF_RedHeavy_ActionFigure_Promo" "Red Heavy Action Figure Promo" "TF_RedHeavy_ActionFigure_Promo_Desc" "" "TF_RedPyro_ActionFigure_Promo" "Red Pyro Action Figure Promo" "TF_RedPyro_ActionFigure_Promo_Desc" "" "TF_RedDemo_ActionFigure_Promo" "Red Demoman Action Figure Promo" "TF_RedDemo_ActionFigure_Promo_Desc" "" "TF_RedSoldier_ActionFigure_Promo" "Red Soldier Action Figure Promo" "TF_RedSoldier_ActionFigure_Promo_Desc" "" "TF_BlueHeavy_ActionFigure_Promo" "Blue Heavy Action Figure Promo" "TF_BlueHeavy_ActionFigure_Promo_Desc" "" "TF_BluePyro_ActionFigure_Promo" "Blue Pyro Action Figure Promo" "TF_BluePyro_ActionFigure_Promo_Desc" "" "TF_BlueDemo_ActionFigure_Promo" "Blue Demoman Action Figure Promo" "TF_BlueDemo_ActionFigure_Promo_Desc" "" "TF_BlueSoldier_ActionFigure_Promo" "Blue Soldier Action Figure Promo" "TF_BlueSoldier_ActionFigure_Promo_Desc" "" "TF_RedEngineer_ActionFigure_Promo" "Red Engineer Action Figure Promo" "TF_RedEngineer_ActionFigure_Promo_Desc" "" "TF_BlueEngineer_ActionFigure_Promo" "Blue Engineer Action Figure Promo" "TF_BlueEngineer_ActionFigure_Promo_Desc" "" "TF_RedSpy_ActionFigure_Promo" "Red Spy Action Figure Promo" "TF_RedSpy_ActionFigure_Promo_Desc" "" "TF_BlueSpy_ActionFigure_Promo" "Blue Spy Action Figure Promo" "TF_BlueSpy_ActionFigure_Promo_Desc" "" "TF_RedSniper_ActionFigure_Promo" "Red Sniper Action Figure Promo" "TF_RedSniper_ActionFigure_Promo_Desc" "" "TF_BlueSniper_ActionFigure_Promo" "Blue Sniper Action Figure Promo" "TF_BlueSniper_ActionFigure_Promo_Desc" "" "TF_RedScout_ActionFigure_Promo" "Red Scout Action Figure Promo" "TF_RedScout_ActionFigure_Promo_Desc" "" "TF_BlueScout_ActionFigure_Promo" "Blue Scout Action Figure Promo" "TF_BlueScout_ActionFigure_Promo_Desc" "" "TF_RedMedic_ActionFigure_Promo" "Red Medic Action Figure Promo" "TF_RedMedic_ActionFigure_Promo_Desc" "" "TF_BlueMedic_ActionFigure_Promo" "Blue Medic Action Figure Promo" "TF_BlueMedic_ActionFigure_Promo_Desc" "" "TF_OculusRift_Promo" "Oculus Rift Promo" "TF_OculusRift_Promo_Desc" "" "TF_Chess_Promo" "Team Fortress Chess Promo" "TF_Chess_Promo_Desc" "" "TF_RobotHeavy_Promo" "Robot Heavy Collectible Figure Promo" "TF_RobotHeavy_Promo_Desc" "" "TF_RobotPyro_Promo" "Robot Pyro Collectible Figure Promo" "TF_RobotPyro_Promo_Desc" "" "TF_TF2mixup_Community_Event_2013_Promo" "TF2mixup Community Event 2013 Promo" "TF_TF2mixup_Community_Event_2013_Promo_Desc" "" "TF_TF2mixup_Community_Event_2014_Promo" "TF2mixup Community Event 2014 Promo" "TF_TF2mixup_Community_Event_2014_Promo_Desc" "" "TF_JingleJam_Community_Event_2015_Promo" "Yogscast Jingle Jam 2015 Promo" "TF_JingleJam_Community_Event_2015_Promo_Desc" "" "TF_Bundle_STSBundle" "Steam Translation Bundle" "TF_Bundle_STSBundle_Desc" "" "TF_RandomDroppablePaintPackage" "Mann Co. Painting Set" "TF_RandomDroppablePaintPackage_Desc" "This Do-It-Yourself Mann Co. painting set comes with samples of a few different colors that are, legally-speaking, absolutely, definitely not giving off toxic fumes." "TF_HA_Demo" "Grenadier Helm" // ADD THE "TF_HA_Demo_Desc" "Argghhh! You're angry! And you're small! And you need to convey these facts through a single accessory! Strap on the Grenadier Helm and send your enemies to whatever level of Dwarfish hell you deem appropriate." "TF_HA_Pyro" "Tribal Bones" // ADD THE "TF_HA_Pyro_Desc" "No ritual that results in the senseless destruction of human life at the behest of an angry god is complete without a Tribal Bones necklace. Like all of our mothers weirdly happened to say, if you're going to do some human sacrifices, you gotta look the part." "TF_HA_Scout" "Void Monk Hair" // ADD THE "TF_HA_Scout_Desc" "Channel all the elegance and mystique of an elf with only half the pretention with the Void Monk Hair. Also included with purchase: effeminate good looks. But you already had those, didn't you, you handsome devil." "TF_HA_Spy" "Ninja Cowl" // ADD THE "TF_HA_Spy_Desc" "If there's one thing that the ladies/men love, it's mystery. And what's more mysterious than covering your entire face with a Ninja Cowl? \"Oh my, I can't see any of that man's face!\" they'll exclaim. \"He must have a terrible secret I will uncover with my love.\"" "TF_Awes_Medal" "Awesomenauts Badge" "TF_Awes_Medal_Desc" "This badge is a sign of acknowledgment from another mercenary group. Just acknowledgment, all right? It's not like they like you or anything. It's not like they wish you'd maybe follow up on that Merc Party Invite they sent you a couple weeks ago. They're stone cold killers, you understand? Also there will be spinach dip at the party." "TF_Awes_Sniper" "Lone Star" // ADD THE "TF_Awes_Sniper_Desc" "You're runnin' the show in these here parts; you deserve a big hat with a star. The size of the hat is indicative of how much of the show you're running – which is all of it, by the way. Honestly, we really don't know how people get respect without this hat." "TF_Awes_Pyro" "Russian Rocketeer" // ADD THE "TF_Awes_Pyro_Desc" "The latest in space-primate propulsion, this jet pack has been tested exclusively by apes! We can't stress enough how few human flight tests we've conducted with this product!" "TF_SD_Sapper" "Red-Tape Recorder" // ADD THE "TF_SD_Minigun" "Huo-Long Heater" // ADD THE "TF_SD_Cleaver" "Flying Guillotine" // ADD THE "TF_SD_Cleaver_Style0" "Thirsty" "TF_SD_Cleaver_Style1" "Thirstier" "TF_SD_Sign" "Neon Annihilator" // ADD THE "TF_SD_Chain" "Triad Trinket" // ADD THE "TF_SD_Chain_Desc" "Clothes make the man, and jewelry makes the man look ridiculous if not worn correctly. This understated gold chain strikes a perfect balance that says, \"Yes, I'm wearing a necklace, but I left the tiara at home.\"" "TF_SD_Chain_Style0" "Bare" "TF_SD_Chain_Style1" "Bear" "TF_SD_Tattoos" "Champ Stamp" // ADD THE "TF_SD_Tattoos_Desc" "Show Chinese organized crime gangs who's boss by wearing their cool tattoos without actually participating in any of their totally illegal criminal conspiracies! Note: DO NOT actually show your new tattoo to ANYONE in a Chinese organized crime gang." "TF_SD_Glasses" "Marxman" // ADD THE "TF_SD_Glasses_Desc" "Everyone knows laughter is the best medicine. But did you know that laughter is also the best disguise? No? Well, good thing you're not a cop infiltrating the Chinese mafia, then. Oh wait you are. AND NOW YOU'RE DEAD. Look, rookie, these glasses are hilarious." "TF_SD_Glasses_Style0" "No Cigar" "TF_SD_Glasses_Style1" "Yes, Cigar" "TF_SD_Helmet" "Human Cannonball" // ADD THE "TF_SD_Helmet_Desc" "Ask any daredevil what they strap onto their heads before getting shot out of a cannon and the answer will be the same: a glassy, unfocused stare from years of head trauma. Head trauma that could have been prevented with this sharp-looking crash helmet." "TF_SD_Helmet_Style0" "Crash" "TF_SD_Helmet_Style1" "Burn" "TF_SD_Helmet_Style2" "Override" "TF_XCOM_Hair" "Crafty Hair" // ADD THE "TF_XCOM_Hair_Desc" "If you're ever planning on fighting aliens, this is the hair to have. Aliens are afraid of angular, painstakingly coiffed hair, so the mere sight of you will send them running back to Mars. Or, alternatively, we're completely wrong and you're going to die. Either way, though, you're going to look stylin'." "TF_XCOM_Hair_Style0" "Yellow" "TF_XCOM_Hair_Style1" "Brown" "TF_XCOM_Pyro" "Area 451" "TF_XCOM_Pyro_Desc" "If aliens ever invaded Badlands and used their special alien powers to make all of our heads look like alien heads, this is a scientifically accurate representation of what Pyro would look like. We tried doing similar mock-ups with the rest of the TF team, but we finished one of Heavy and haven't stopped crying and vomiting long enough to do the other ones." "TF_XCOM_Pin" "Vigilant Pin" // ADD THE "TF_XCOM_Pin_Desc" "This pin proudly states to all that you are at least vaguely aware of the possibility that maybe aliens exist. You've been to some of those conventions; you've looked pensively into the sky; you've watched Signs a couple of times. If extraterrestrials ever show up, you can proudly show others this badge and proclaim that you once entertained the possibility that this was maybe going to happen one day. " "TF_Robot_Sandvich" "Robo-Sandvich" // ADD THE "TF_Robot_Sandvich_Desc" "Robots don't just run off oil. They also run off metal things constructed to resemble human food. Why? Why don't you tell me, if you're so smart? If anything, eating a metal sandwich makes MORE sense. Why don't you and oil have a baby that you have shared custody of after you and oil have a messy divorce if you love oil so much?" "TF_CompanionSquare_Badge" "Friends Forever Companion Square Badge" // ADD THE "TF_CompanionSquare_Badge_Desc" "You are a grizzled friendship veteran. Your blood and sweat has been poured into countless blanket fort constructions. You've fought in hundreds of harrowing pillow wars. Let this Friends Forever badge be a reminder to all that you know what it means to be a bro." "TF_ThreeA_Badge" "Triple A Badge" // ADD THE "TF_ThreeA_Badge_Desc" "The letter \"a\" is a great letter. We like it so much, we stuck it on a badge. And we thought this gas mask guy looked neat, so we put him on there too. We're going with our guts; it's working out pretty well. Our guts feel like the next item we ship will be...a hat of some kind. Yeah. We're feeling really good about this." "TF_COH2_Heavy" "Heavy Artillery Officer's Cap" // ADD THE "TF_COH2_Heavy_Desc" "You never fought in the Big One like your great grandfather. But there's one thing you've got that he'll never have: GUTS. No wait. That's what he had. You get this hat." "TF_COH2_Medic" "Combat Medic's Crusher Cap" // ADD THE "TF_COH2_Medic_Desc" "You never fought in the Big One like your great grandfather. But there's one thing you've got that he'll never have: GUTS. No wait. That's what he had. You get this hat." "TF_COH2_Badge" "Heroic Companion Badge" // ADD THE "TF_COH2_Badge_Desc" "This badge certifies that you are in the company of heroes. Not that you ARE a hero, of course. Just that you know some, and occasionally they let you hang out with them." "TF_COH2_Badge_Style1" "Russian" "TF_COH2_Badge_Style2" "German" "TF_Dishonored_Badge" "Whale Bone Charm" // ADD THE "TF_Dishonored_Badge_Desc" "Made of Dunwall's finest whalebone, this charm is guaranteed to be ten times as lucky as your other jewelry made of skeleton parts. Say goodbye to that annoying necklace of rabbit feet, bat wings and shriveled hands you usually wear to buy lottery tickets." "TF_Dishonored_Mask" "Lacking Moral Fiber Mask" // ADD THE "TF_Dishonored_Mask_Desc" "This grifter's mask is perfect for running the oldest scam in the book: tricking people into thinking you're a down-on-his-luck, dishonored robot who's just had dental surgery, then getting them to lend you money. Also comes with eye-gun, so if the scam doesn't work, you can rob them." "TF_TW_Cape" "King of Scotland Cape" // ADD THE "TF_TW_Cape_Desc" "Capes are worn by only the most prestigious individuals. Kings. Dracula. Teenagers pretending they're wizards. Now you can join their illustrious ranks with this King of Scotland Cape. Wear it with pride, and make those prepubescents proud." "TF_TW_Mask" "Menpo" // ADD THE "TF_TW_Mask_Desc" "Discover the exciting world of the samurai! Speak quickly and angrily! Grow facial hair! Maybe if you kill another samurai and apologize after, you'll get to date his wife! The possibilities are endless!" "TF_TW_Mask_Style1" "Yuurei" "TF_TW_Mask_Style2" "Obake" "TF_TW_Mask_Style3" "Youkai" "TF_TW_Mask_Style4" "Azukiarai" "TF_TW_Mane" "K-9 Mane" // ADD THE "TF_TW_Mane_Desc" "The K-9 mane is perfect for tricky social situations. People will either only want to talk about the hat, which means they'll be distracted from that rash making its way up your jugular, or they'll avoid you altogether. It's a win/win!" "TF_TW_Sniper_Hat" "Stovepipe Sniper Shako" // ADD THE "TF_TW_Sniper_Hat_Desc" "This hat is perfect for the sniper who likes to hide in the shadows, then run suddenly from those shadows to go lead a parade." "TF_TW_Medic_Coat" "Foppish Physician" // ADD THE "TF_TW_Medic_Coat_Desc" "Whether you're trepanning a skull to let out the sickness ghosts or attaching enough leeches to a patient that they'll pass out from blood loss before you cut off any suspicious-looking limbs, this dapper ruffed shirt and coat will assure your patients that they came to the right place for their dangerously insane 18th century medicine." "TF_TW_Medic_Coat_Style1" "Tie" "TF_TW_Medic_Coat_Style2" "Epaulettes" "TF_TW_Spy_Coat" "Distinguished Rogue" // ADD THE "TF_TW_Spy_Coat_Desc" "This coat does so much of the heavy lifting to make you look like a sophisticated man of espionage, you won't need to wear anything else at all. Watch those heads turn the next time you attend a fancy gala completely nude except for a coat. So jealous. How about that guy calling the police? Is HE jealous? Yeah he is." "TF_TW_Spy_Coat_Style1" "Tie" "TF_TW_Spy_Coat_Style2" "Epaulettes" "TF_TW_Staff" "Freedom Staff" // ADD THE "TF_TW_Staff_Desc" "Since America was founded over ten thousand years ago, the noble eagle has been its symbol of freedom. Show people how much you like freedom by clubbing them senseless with a golden eagle on a stick, just like Kofi Annan." "TF_tw_demobot_armor" "Demobot Armor" "TF_tw_demobot_armor_Desc" "" "TF_tw_demobot_helmet" "Demobot Helmet" "TF_tw_demobot_helmet_Desc" "" "TF_tw_engineerbot_armor" "Engineerbot Armor" "TF_tw_engineerbot_armor_Desc" "" "TF_tw_engineerbot_helmet" "Engineerbot Helmet" "TF_tw_engineerbot_helmet_Desc" "" "TF_tw_heavybot_armor" "Heavybot Armor" "TF_tw_heavybot_armor_Desc" "" "TF_tw_heavybot_helmet" "Heavybot Helmet" "TF_tw_heavybot_helmet_Desc" "" "TF_tw_medibot_chariot" "Medicbot Chariot" "TF_tw_medibot_chariot_Desc" "" "TF_tw_medibot_hat" "Medicbot Hat" "TF_tw_medibot_hat_Desc" "" "TF_tw_pyrobot_armor" "Pyrobot Armor" "TF_tw_pyrobot_armor_Desc" "" "TF_tw_pyrobot_helmet" "Pyrobot Helmet" "TF_tw_pyrobot_helmet_Desc" "" "TF_tw_scoutbot_armor" "Scoutbot Armor" "TF_tw_scoutbot_armor_Desc" "" "TF_tw_scoutbot_hat" "Scoutbot Hat" "TF_tw_scoutbot_hat_Desc" "" "TF_tw_sniperbot_armor" "Sniperbot Armor" "TF_tw_sniperbot_armor_Desc" "" "TF_tw_sniperbot_helmet" "Sniperbot Helmet" "TF_tw_sniperbot_helmet_Desc" "" "TF_tw_soldierbot_armor" "Soldierbot Armor" "TF_tw_soldierbot_armor_Desc" "" "TF_tw_soldierbot_helmet" "Soldierbot Helmet" "TF_tw_soldierbot_helmet_Desc" "" "TF_tw_spybot_armor" "Spybot Armor" "TF_tw_spybot_armor_Desc" "" "TF_tw_spybot_hood" "Spybot Hood" "TF_tw_spybot_hood_Desc" "" "TF_tw_sentrybuster" "Sentrybuster" "TF_tw_sentrybuster_Desc" "" "TF_HatAndHeadphones_Style" "Hat and Headphones" "TF_NoHat_NoHeadphones_Style" "No Hat and No Headphones" "TF_NoHat_Style" "No Hat" "TF_Scout_Hat_1" "Batter's Helmet" "TF_Scout_Hat_1_Desc" "You'll be batting a thousand (skulls in) when you don this red piece of plastic!" "TF_Sniper_Hat_1" "Trophy Belt" "TF_Sniper_Hat_1_Desc" "Any old sap can pull teeth from a dead crocodile.\nIt takes a man to pull teeth from a live one." "TF_Soldier_Hat_1" "Soldier's Stash" "TF_Soldier_Hat_1_Desc" "This hat does not in any way, shape, or form, promote smoking or gambling." "TF_Demo_Hat_1" "Demoman's Fro" //"TF_Demo_Hat_1_Desc" "Demoman's Fro Description" "TF_Medic_Hat_1" "Prussian Pickelhaube" "TF_Medic_Hat_1_Desc" "A relic from one war brought into another.\nYour enemy will get the point." "TF_Pyro_Hat_1" "Pyro's Beanie" //"TF_Pyro_Hat_1_Desc" "Pyro's Beanie Description" "TF_Heavy_Hat_1" "Football Helmet" //"TF_Heavy_Hat_1_Desc" "Football Helmet Description" "TF_Engineer_Hat_1" "Mining Light" "TF_Engineer_Hat_1_Desc" "For Engineers with bright ideas." "TF_Spy_Hat_1" "Fancy Fedora" "TF_Spy_Hat_1_Desc" "This smooth, suave, silk-lined beauty can turn any amateur backstabber into a handsome rogue." "TF_Engineer_Cowboy_Hat" "Texas Ten Gallon" "TF_Engineer_Cowboy_Hat_Desc" "Though it looks like a simple ten-gallon hat, this modern feat of engineering actually contains more moving parts than a level 2 Sentry Gun." "TF_Engineer_Train_Hat" "Engineer's Cap" //"TF_Engineer_Train_Hat_Desc" "Engineer's Cap Description" "TF_Heavy_Ushanka_Hat" "Officer's Ushanka" "TF_Heavy_Ushanka_Hat_Desc" "This hat was made of bear hands.\nThat bear was killed with bare hands." "TF_Heavy_Stocking_cap" "Tough Guy's Toque" "TF_Heavy_Stocking_cap_Desc" "Because when you're the toughest Mother Hubbard in the fort, nobody's criticizing your fashion sense." "TF_Soldier_Pot_Hat" "Stainless Pot" "TF_Soldier_Pot_Hat_Desc" "Protects cranium from bullets and shrapnel.\nAlso heats soup." "TF_Soldier_Viking_Hat" "Tyrant's Helm" "TF_Soldier_Viking_Hat_Desc" "I kicked your ass so hard it went back in time and got me this VIKING HAT." "TF_Demo_Scott_Hat" "Glengarry Bonnet" //"TF_Demo_Scott_Hat_Desc" "Glengarry Bonnet Description" "TF_Medic_Tyrolean_Hat" "Vintage Tyrolean" //"TF_Medic_Tyrolean_Hat_Desc" "Vintage Tyrolean Description" "TF_Pyro_Chicken_Hat" "Respectless Rubber Glove" "TF_Pyro_Chicken_Hat_Desc" "It doesn't matter how much people respect you when they're on fire." "TF_Spy_Camera_Beard" "Camera Beard" "TF_Spy_Camera_Beard_Desc" "You wouldn't mind if I read this top secret document with my beard, would you?" "TF_Medic_Mirror_Hat" "Otolaryngologist's Mirror" "TF_Medic_Mirror_Hat_Desc" "We can't pronounce it either." "TF_Pyro_Fireman_Helmet" "Brigade Helm" //"TF_Pyro_Fireman_Helmet_Desc" "Brigade Helm Description" "TF_Scout_Bonk_Helmet" "Bonk Helm" "TF_Scout_Bonk_Helmet_Desc" "When drinking one radioactive beverage at a time is not enough." "TF_Scout_Newsboy_Cap" "Ye Olde Baker Boy" "TF_Scout_Newsboy_Cap_Desc" "Extra! Extra! You're frickin' dead!" "TF_Spy_Derby_Hat" "Backbiter's Billycock" "TF_Spy_Derby_Hat_Desc" "For when you wish your head was a little taller,\nbut just as round on top." "TF_Sniper_Straw_Hat" "Professional's Panama" "TF_Sniper_Straw_Hat_Desc" "A polite, efficient hat to wear when killing everyone you meet." "TF_Sniper_Jarate_Headband" "Master's Yellow Belt" "TF_Sniper_Jarate_Headband_Desc" "Only a master of Jarate earns the right to wear this once-white bandanna, stained yellow from the rigors of a harsh training regimen." "TF_Hatless_Scout" "Baseball Bill's Sports Shine" "TF_Hatless_Scout_Desc" "Everyone knows that speed is a Scout's best friend. Why weigh yourself down with bulky hats when you can break the sound barrier without them?" "TF_Hatless_Sniper" "Ritzy Rick's Hair Fixative" "TF_Hatless_Sniper_Desc" "His bullet was close.\nI lost my hat.\nMy bullet was closer.\nHe lost his head." "TF_Hatless_Engineer" "Texas Slim's Dome Shine" "TF_Hatless_Engineer_Desc" "Sometimes you just need a little less hat." "TF_Demo_Top_Hat" "Scotsman's Stove Pipe" //"TF_Demo_Top_Hat_Desc" "Scotsman's Stove Pipe Description" "TF_HonestyHalo" "Cheater's Lament" "TF_HonestyHalo_Desc" "Though some would stop at nothing to achieve hats, you remained resolute and incorruptible in your quest for head decorations. For that, you have been rewarded." "TF_HonestyHalo_Style0" "No Hat" "TF_HonestyHalo_Style1" "Hat" "TF_Halloween_Hat" "Mildly Disturbing Halloween Mask" "TF_Halloween_Hat_Desc" "Brown paper never looked so mildly disturbing." "TF_Halloween_Head" "Horseless Headless Horsemann's Head" "TF_Halloween_Head_Desc" "He had one all along..." "TF_Domination_Hat_Ghastlier" "Ghastlier Gibus" "TF_Domination_Hat_Ghastlier_Desc" "Even more ghastly." "TF_Domination_Hat_Ghastly" "Ghastly Gibus" "TF_Domination_Hat_Ghastly_Desc" "Elegant simplicity and old-world charm combined with the heady aromas of mould and grave dust." "TF_Domination_Hat_Ghastlierest" "Ghastlierest Gibus" "TF_Domination_Hat_Ghastlierest_Desc" "Way way more ghastly." "TF_L4DHat" "Bill's Hat" "TF_L4DHat_Desc" "Left 4 You." "TF_Domination_Hat_Ghostly" "Ghostly Gibus" "TF_Domination_Hat_Ghostly_Desc" "Dominate a player wearing any Gibus hat, collect the Ghostly Gibus, and take your rightful place on the Halloween-update-related-hat-throne." "TF_PropagandaContest_FirstPlace" "J.Axer's Dapper Topper" "TF_PropagandaContest_FirstPlace_Desc" "First Place Winner, Propaganda Contest" "TF_PropagandaContest_SecondPlace" "Amber's Rad As All Hell Hat" "TF_PropagandaContest_SecondPlace_Desc" "First Runner-Up, Propaganda Contest" "TF_PropagandaContest_ThirdPlace" "Uncle Sam" "TF_PropagandaContest_ThirdPlace_Desc" "Second Runner-Up, Propaganda Contest" "TF_ToweringPillar_Hat" "Towering Pillar of Hats" "TF_ToweringPillar_Hat_Desc" "A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS." "TF_NobleAmassment_Hat" "Noble Amassment of Hats" "TF_NobleAmassment_Hat_Desc" "For the Gentleman who believes even his hat deserves a hat." "TF_ModestPile_Hat" "Modest Pile of Hat" "TF_ModestPile_Hat_Desc" "Because a Gentleman is not one without one." "TF_OSXItem" "Earbuds" "TF_OSXItem_Desc" "OSX represent!" "TF_LinuxItem" "Tux" "TF_LinuxItem_Desc" "Linux represent!" "TF_LinuxItem_Style0" "Normal" "TF_LinuxItem_Style1" "Demoman" "TF_LinuxItem_Style2" "Pyro" "TF_MedicMask" "Physician's Procedure Mask" "TF_MedicMask_Desc" "Scrub in... things are about to get messy." "TF_HeavyHair" "Hound Dog" "TF_HeavyHair_Desc" "Your opponents will be all shook up when they see these sweet shades and coif." "TF_SoldierSashimono" "Concheror" "TF_SoldierSashimono_Desc" "Provides group speed buff\nwith damage done giving health.\nGain rage with damage." "TF_Gunbai" "Fan O'War" "TF_Gunbai_Desc" "Winds of Gravel Pit\nScout brings on his deadly fan!\nYou are marked for death" "TF_Kunai" "Conniver's Kunai" "TF_Kunai_Desc" "Start off with low health\nKill somebody with this knife\nSteal all of their health" "TF_SpyOniMask" "Noh Mercy" "TF_SpyOniMask_Desc" "Chain-smoking Frenchman\nSkulks in shadows, then attacks\nTerrifying mask" "TF_MedicGeishaHair" "Geisha Boy" "TF_MedicGeishaHair_Desc" "Frog leaps into pond\nLotus blossoms fall to earth\nMedic has girl's hair" "TF_HeavyTopknot" "Dread Knot" "TF_HeavyTopknot_Desc" "Crybabies cower\nAt the approach of fat man\nWith terrible hair" "TF_SoldierKatana" "Half-Zatoichi" "TF_SoldierKatana_Desc" "Soldiers and Demos\nCan duel with katanas\nFor a one-hit kill" "TF_DemoKabuto" "Samur-Eye" "TF_DemoKabuto_Desc" "One-eyed Scottish drunk\nDons his helmet for battle\nBlacks out, misses war" "TF_DemomanHallmark" "Hustler's Hallmark" //"TF_DemomanHallmark_Desc" "Hustler's Hallmark Description" "TF_SpyNobleHair" "Magistrate's Mullet" "TF_SpyNobleHair_Desc" "They say justice is blind. What they don't tell you is that justice is also invisible, and also less interested in justice than murder." "TF_EngineerWeldingMask" "Hotrod" "TF_EngineerWeldingMask_Desc" "Mock the sun with streaks of flame as the UV rays bounce harmlessly away from your eyeballs." "TF_ScoutBeanie" "Troublemaker's Tossle Cap" "TF_ScoutBeanie_Desc" "Straight outta control point." "TF_PyroBrainSucker" "Triboniophorus Tyrannus" "TF_PyroBrainSucker_Desc" "At least he's still telling you to burn things." "TF_SoldierSamurai" "Killer's Kabuto" "TF_SoldierSamurai_Desc" "A Haiku for war.\nTo defeat one's enemies.\nHonor the crocket." "TF_SniperPithHelmet" "Shooter's Sola Topi" "TF_SniperPithHelmet_Desc" "Perfect for exploring the outback and the inside of people's heads." "TF_TTG_MaxsHat" "Max's Severed Head" "TF_ScoutWhoopee" "Whoopee Cap" "TF_ScoutWhoopee_Desc" "You'd have to be a jughead not to realize this cap is the pinnacle of fashion for the discerning youth." "TF_Worms_Gear" "Lumbricus Lid" "TF_Worms_Gear_Desc" "" "TF_PyroMonocle" "Whiskered Gentleman" "TF_PyroMonocle_Desc" "The most distinguished tape-on fire-retardant facial hair available, for the discerning gentleman of conflagration." "TF_MedicGoggles" "Ze Goggles" "TF_MedicGoggles_Desc" "Nothing" "TF_EngineerEarmuffs" "Safe'n'Sound" "TF_EngineerEarmuffs_Desc" "It gets difficult trying to calculate the total external applied torque to a body's rotational motion through its moment of momentum vector while the distracting sounds of gunfire and death are all around you. Build a better, safer machine with the silence of the Safe'n'sound!" "TF_DemomanTricorne" "Tippler's Tricorne" "TF_DemomanTricorne_Desc" "Three sharp corners mean one sharp hat.\nDon't poke your eye out." "TF_DemomanPirate" "Rimmed Raincatcher" "TF_DemomanPirate_Desc" "Because there's no alliteration\nlike alliteration with an 'ARR!'" "TF_SpyBeret" "Frenchman's Beret" "TF_SpyBeret_Desc" "Because real espionage is an artform." "TF_SniperFishingHat" "Bloke's Bucket Hat" "TF_SniperFishingHat_Desc" "Gone Snipin'." "TF_PyroHelm" "Vintage Merryweather" "TF_PyroHelm_Desc" "Pyro wears this in tribute to the many firefighters who have perished trying to quell his flames." "TF_SoldierDrillHat" "Sergeant's Drill Hat" "TF_SoldierDrillHat_Desc" "This hat is a handy replacement for profanity-filled ranting when you don't feel like shouting yourself hoarse." "TF_MedicGatsby" "Gentleman's Gatsby" "TF_MedicGatsby_Desc" "While lacking the cachet of other hats, the Gatsby nonetheless possesses its own sartorial elegance. Its understated and affable charm appeals to everyone, whether playing a round of golf with friends or performing non-elective surgery with a well-polished bonesaw." "TF_HeavyDorag" "Heavy Duty Rag" "TF_HeavyDorag_Desc" "It costs $400,000 to wear this bandanna for 12 seconds." "TF_Parasite_Hat" "Alien Swarm Parasite" "TF_Parasite_Hat_Desc" "This cute little guy was once the scourge of humanity in another time and place. Now he's content to ride on your head and keep the sun off." "TF_TheAttendant" "Attendant" // ADD THE "TF_TheAttendant_Desc" "" "TF_TheMilkman" "Milkman" // ADD THE "TF_TheMilkman_Desc" "" "TF_TheFamiliarFez" "Familiar Fez" "TF_TheFamiliarFez_Desc" "" "TF_TheGrenadiersSoftcap" "Grenadier's Softcap" "TF_TheGrenadiersSoftcap_Desc" "" "TF_Unique_Achievement_SoldierBuff_Desc" "Provides an offensive buff that causes\nnearby team members to do mini-crits.\nRage increases through damage done." "TF_TheBattalionsBackup_Desc" "Provides a defensive buff that protects\nnearby team members from crits,\nincoming sentry damage by 50%\nand 35% from all other sources.\nRage increases through damage done." "TF_OlSnaggletooth" "Ol' Snaggletooth" "TF_OlSnaggletooth_Desc" "" "TF_TheShortstop_Desc" "Holds a 4-shot clip and reloads its entire clip at once.\nAlt-Fire to reach and shove someone!\n\nMann Co.'s latest in high attitude\nbreak-action personal defense." "TF_TheHolyMackerel_Desc" "Getting hit by a fish has got to be humiliating." "TF_MadMilk_Desc" "Players heal 60% of the damage done\nto an enemy covered with milk.\nCan be used to extinguish fires." "TF_Weapon_RocketLauncher_Jump_Desc" "A special rocket launcher for learning\nrocket jump tricks and patterns.\nThis weapon deals ZERO damage." "TF_Weapon_StickyBomb_Jump_Desc" "A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns." "TF_Wrangler_Desc" "Take manual control of your Sentry Gun.\nWrangled sentries gain a shield that reduces\ndamage and repairs by 66%.\nSentries are disabled for 3 seconds after becoming unwrangled." "TF_ScoutBombingRun" "Bombing Run" "TF_ScoutBombingRun_Desc" "Death from above!" "TF_SoldierShako" "Stout Shako" "TF_SoldierShako_Desc" "The grand achievement of\nVictorian military fashion." "TF_SoldierRomanHelmet" "Legionaire's Lid" "TF_SoldierRomanHelmet_Desc" "An antique from the late\nImperial Gallic period." "TF_PyroFiestaSombrero" "Old Guadalajara" "TF_PyroFiestaSombrero_Desc" "This hat adds spice to any occasion." "TF_PyroPlunger" "Handyman's Handle" "TF_PyroPlunger_Desc" "Clears all sorts of blockage." "TF_DemoInquisitor" "Carouser's Capotain" "TF_DemoInquisitor_Desc" "Suffer not a sentry to live." "TF_HeavyUmbrella" "Hard Counter" "TF_HeavyUmbrella_Desc" "You can never be too careful\nwith Jarate around." "TF_DemoStuntHelmet" "Sober Stuntman" "TF_DemoStuntHelmet_Desc" "A sticky-jumper's best friend." "TF_Seuss" "Dr's Dapper Topper" "TF_Seuss_Desc" "" "TF_PyroBeanie" "Napper's Respite" "TF_PyroBeanie_Desc" "After a long day of burning scouts." "TF_HeavyPugilistProtector" "Pugilist's Protector" "TF_HeavyPugilistProtector_Desc""" "TF_SoldierChiefRocketeer" "Chieftain's Challenge" "TF_SoldierChiefRocketeer_Desc" "" "TF_WikiCap" "Wiki Cap" "TF_WikiCap_Desc" "Given to valuable contributors to the official TF2 wiki\nhttp://wiki.teamfortress.com/" "TF_MannCoCap" "Mann Co. Cap" "TF_MannCoCap_Desc" "" "TF_MannCoOnlineCap" "Mann Co. Online Cap" "TF_MannCoOnlineCap_Desc" "" "TF_Polycount_Pin" "Polycount Pin" "TF_Polycount_Pin_Desc" "Awarded to participants of the Polycount contest." "TF_EllisHat" "Ellis' Cap" //"TF_EllisHat_Desc" "" "TF_FlippedTrilby" "Flipped Trilby" "TF_GermanGonzila" "German Gonzila" "TF_BuckaroosHat" "Buckaroos Hat" "TF_MadameDixie" "Madame Dixie" "TF_DetectiveNoir" "Détective Noir" "TF_CoupeDisaster" "Coupe D'isaster" "TF_PartyPhantom" "Le Party Phantom" "TF_ColoredLights" "Industrial Festivizer" "TF_ExquisiteRack" "Exquisite Rack" "TF_DefiantSpartan" "Defiant Spartan" "TF_FestiveTree" "A Rather Festive Tree" "TF_TavishCrown" "Prince Tavish's Crown" "TF_HelpedNewUserHat" "Professor Speks" "TF_HelpedNewUserHat_Desc" "Give your teacher the gift of insight, paper clip and rubber band included." "TF_Crocleather_Slouch" "Crocleather Slouch" "TF_Crocleather_Slouch_Desc" "Made from Australia's only natural resource." "TF_Homefront_Blindfold" "Hero's Hachimaki" "TF_Homefront_Blindfold_Desc" "" "TF_CharityHat_A" "Humanitarian's Hachimaki" "TF_CharityHat_B" "Benefactor's Kanmuri" "TF_CharityHat_C" "Magnanimous Monarch" "TF_CharityHat_Desc" "Supporting Japanese disaster relief" "TF_MagnificentMongolian" "Magnificent Mongolian" "TF_LarrikinRobin" "Larrikin Robin" "TF_BlightedBeak" "Blighted Beak" "TF_KF_Pyro_Mask" "Foster's Facade" "TF_KF_Pyro_Tie" "Stockbroker's Scarf" "TF_PyromancersMask" "Pyromancer's Mask" "TF_PrancersPride" "Prancer's Pride" "TF_Hwn_DemoHat" "Hair of the Dog" // ADD THE "TF_Hwn_DemoHat_Desc" "" "TF_Hwn_DemoMisc1" "Scottish Snarl" // ADD THE "TF_Hwn_DemoMisc1_Desc" "" "TF_Hwn_DemoMisc2" "Pickled Paws" // ADD THE "TF_Hwn_DemoMisc2_Desc" "" "TF_Hwn_ScoutHat" "Wrap Battler" // ADD THE "TF_Hwn_ScoutHat_Desc" "" "TF_Hwn_ScoutMisc1" "B-ankh!" "TF_Hwn_ScoutMisc1_Desc" "" "TF_Hwn_ScoutMisc2" "Futankhamun" // ADD THE "TF_Hwn_ScoutMisc2_Desc" "" "TF_Hwn_PyroHat" "Blazing Bull" // ADD THE "TF_Hwn_PyroHat_Desc" "" "TF_Hwn_PyroMisc1" "Fallen Angel" // ADD THE "TF_Hwn_PyroMisc1_Desc" "" "TF_Hwn_PyroMisc2" "Tail From the Crypt" "TF_Hwn_PyroMisc2_Desc" "" "TF_Hwn_MedicHat" "Einstein" // ADD THE "TF_Hwn_MedicHat_Desc" "" "TF_Hwn_MedicMisc1" "Dr. Gogglestache" "TF_Hwn_MedicMisc1_Desc" "" "TF_Hwn_MedicMisc2" "Emerald Jarate" // ADD THE "TF_Hwn_MedicMisc2_Desc" "" "TF_Hwn_SoldierHat" "Idiot Box" // ADD THE "TF_Hwn_SoldierHat_Desc" "" "TF_Hwn_SoldierMisc1" "Steel Pipes" // ADD THE "TF_Hwn_SoldierMisc1_Desc" "" "TF_Hwn_SoldierMisc2" "Shoestring Budget" // ADD THE "TF_Hwn_SoldierMisc2_Desc" "" "TF_Hwn_SpyHat" "Under Cover" // ADD THE "TF_Hwn_SpyHat_Desc" "" "TF_Hwn_SpyMisc1" "Griffin's Gog" "TF_Hwn_SpyMisc1_Desc" "" "TF_Hwn_SpyMisc2" "Intangible Ascot" // ADD THE "TF_Hwn_SpyMisc2_Desc" "" "TF_Hwn_HeavyHat" "Can Opener" // ADD THE "TF_Hwn_HeavyHat_Desc" "" "TF_Hwn_HeavyMisc1" "Soviet Stitch-Up" // ADD THE "TF_Hwn_HeavyMisc1_Desc" "" "TF_Hwn_HeavyMisc2" "Steel-Toed Stompers" // ADD THE "TF_Hwn_HeavyMisc2_Desc" "" "TF_Hwn_SniperHat" "Holy Hunter" // ADD THE "TF_Hwn_SniperHat_Desc" "" "TF_Hwn_SniperMisc1" "Silver Bullets" "TF_Hwn_SniperMisc1_Desc" "" "TF_Hwn_SniperMisc2" "Garlic Flank Stake" "TF_Hwn_SniperMisc2_Desc" "" "TF_Hwn_EngineerHat" "Buzz Killer" // ADD THE "TF_Hwn_EngineerHat_Desc" "" "TF_Hwn_EngineerMisc1" "Frontier Flyboy" // ADD THE "TF_Hwn_EngineerMisc1_Desc" "" "TF_Hwn_EngineerMisc2" "Legend of Bugfoot" // ADD THE "TF_Hwn_EngineerMisc2_Desc" "" "TF_Hwn_PyroGasmask" "Last Breath" // ADD THE "TF_Hwn_PyroGasmask_DESC" "" "TF_UnarmedCombat" "Unarmed Combat" "TF_UnarmedCombat_Desc" "So nice of the Spy to lend an arm..." "TF_Ghost_Aspect" "Apparition's Aspect" "TF_Ghost_Aspect_Desc" "" "TF_VoodooPin" "Wanga Prick" // ADD THE "TF_InfernalImpaler" "Infernal Impaler" // ADD THE "TF_Nabler" "Nabler" // ADD THE "TF_Nabler_Desc" "" "TF_BigChief" "Big Chief" // ADD THE "TF_BigChief_Desc" "" "TF_CaponesCapper" "Capo's Capper" "TF_CaponesCapper_Desc" "This dashing number will help you commit crimes of all kinds—except against fashion." "TF_BerlinersBucketHelm" "Berliner's Bucket Helm" "TF_BerlinersBucketHelm_Desc" "" "TF_ScotchBonnet" "Scotch Bonnet" "TF_ScotchBonnet_Desc" "Don't let those ninnies take yer good eye!" "TF_CameraHelm" "Frontline Field Recorder" "TF_CameraHelm_Desc" "I'm the writer, the director, and the star." "TF_LargeLuchadore" "Large Luchadore" "TF_LargeLuchadore_Desc" "Wrestling's real, and now you can prove it." "TF_EngineerTopHat" "Western Wear" "TF_EngineerTopHat_Desc" "The old West never saw this kind of class." "TF_Cadavers_Cranium" "Cadaver's Cranium" //"TF_Cadavers_Cranium_Desc" "" "TF_Horrific_Headsplitter" "Horrific Headsplitter" "TF_Horrific_Headsplitter_Desc" "When wearing such a piece of headgear it is best to keep an open mind." "TF_Halloween_Skullcap" "Spine-Chilling Skull" "TF_Halloween_Skullcap_Desc" "Express your undying hatred for the living." "TF_Halloween_Voodoo" "Voodoo Juju" "TF_Halloween_Voodoo_Desc" "Only the finest leather hats come with tattoos and piercings." "TF_TTG_PokerVisor" "Dealer's Visor" "TF_TTG_PokerVisor_Desc" "Do not try to bluff Sasha." "TF_TTG_Glasses" "Dangeresque, Too?" "TF_TTG_Glasses_Desc" "Splash the pot with all you got." "TF_TTG_Badge" "License to Maim" "TF_TTG_Badge_Desc" "And kill, and break, and smash, and bite. Mainly maim, though." "TF_Halloween_Skullcap2011" "Spine-Chilling Skull 2011" // ADD THE "TF_Halloween_Skullcap2011_Desc" "Re-express your undying hatred for the living annually with this skull-themed hate hat." "TF_Halloween_Skullcap2011_Style1" "Spine-Tingling Skull" // ADD THE "TF_Halloween_Skullcap2011_Style1_Desc" "Express your dislike for the living." "TF_Halloween_Skullcap2011_Style2" "Spine-Cooling Skull" // ADD THE "TF_Halloween_Skullcap2011_Style2_Desc" "Express your disdain for the living." "TF_Halloween_Skullcap2011_Style3" "Spine-Twisting Skull" // ADD THE "TF_Halloween_Skullcap2011_Style3_Desc" "Express your discontent with the living." "TF_Halloween_Eyeball_Boss_Hat" "MONOCULUS!" // ADD THE "TF_Halloween_Eyeball_Boss_Hat_Desc" "Celebrate the Demo's most serious childhood injury with this gruesome mask based on his missing, haunted eye." "TF_Halloween_Seal_Mask" "Seal Mask" // ADD THE "TF_Halloween_Seal_Mask_Desc" "Turn routine melee attacks into environmental hate crimes with this adorable mask." "TF_Bombinomicon_Badge" "Bombinomicon" // ADD THE "TF_Bombinomicon_Badge_Desc" "'If ye gaze upon one tome-themed badge this year, MAKE IT NOT THIS ONE!' - Merasmus the Magician'" "TF_Halloween_MerasmusLoot_Hat" "Skull Island Topper" // ADD THE "TF_Halloween_MerasmusLoot_Hat_Desc" "This terrifying (innocuous) witching cap was found by the all-powerful (mediocre) wizard Merasmus in the depths of the Hades Spiral (right near the entrance of the Hades Spiral)." "TF_Doctors_Sack" "Doctor's Sack" "TF_Doctors_Sack_Desc" "For when you've got that healin' fever." "TF_Ol_Geezer" "Ol' Geezer" "TF_Ol_Geezer_Desc" "Get off mah land!" "TF_DesertMarauder" "Desert Marauder" "TF_Charmers_Chapeau" "Charmer's Chapeau" "TF_Charmers_Chapeau_Desc" "It really is a chapeau. It's just in disguise." "TF_FuriousFukaamigasa" "Furious Fukaamigasa" "TF_FuriousFukaamigasa_Desc" "You can't tell, but he's furious." "TF_Connoisseurs_Cap" "Connoisseur's Cap" "TF_Connoisseurs_Cap_Desc" "You're today's theme ingredient..." "TF_VillainsVeil" "Villain's Veil" "TF_VillainsVeil_Desc" "The good, the bad, and the dead." "TF_PocketMedic" "Pocket Medic" "TF_PocketMedic_Desc" "Keep little healing man close." "TF_HonchosHeadgear" "Honcho's Headgear" "TF_HonchosHeadgear_Desc" "This hat has mean written all over it.\n(Note from Legal: This hat has nothing written on it.)" "TF_Reggaelator" "Reggaelator" "TF_Reggaelator_Desc" "Every little thing is gonna be alright." "TF_GooglyGazer" "Googly Gazer" "TF_GooglyGazer_Desc" "Keep one eye on your enemy and\nthe other one on everything else." "TF_Private_Eye" "Private Eye" "TF_Private_Eye_Desc" "A select style for the scrutinizing sleuth." "TF_SoreEyes" "Sight for Sore Eyes" "TF_SoreEyes_Desc" "Humorously vellicating vitreous." "TF_TeddyRoosebelt" "Teddy Roosebelt" "TF_TeddyRoosebelt_Desc" "A cute, plushy pocket buddy.\nAw, he even has his own hat!" "TF_ProfessorHair" "Professor's Peculiarity" "TF_ProfessorHair_Desc" "I think I can safely say that nobody understands quantum mechanics. Bullet mechanics? Well now that's a different thing entirely." "TF_ProfessorHair_Style0" "Manic" "TF_ProfessorHair_Style1" "Tamed" "TF_MountainCap" "Medic's Mountain Cap" "TF_MountainCap_Desc" "The men in his unit called him 'The Bavarian Butcher'" "TF_BigCountry" "Big Country" "TF_BigCountry_Desc" "It'd be a damn shame to hide hair this handsome." "TF_BigCountry_Style0" "Nelson" "TF_BigCountry_Style1" "Brooks" "TF_GrimmHatte" "Grimm Hatte" "TF_GrimmHatte_Desc" "Ye hae ne'er glympsed a hatte whych be\nas grimm as yonder hatte ye glympse upon." "TF_Resurrection_Associate_Pin" "Resurrection Associate Pin" "TF_JumpersJeepcap" "Jumper's Jeepcap" "TF_PotatoHat" "Aperture Labs Hard Hat" "TF_PotatoHat_Desc" "Produce-powered personal illumination and cranial safety apparatus.\n\nNOT FOR USE OUTSIDE OFFICIAL APERTURE FACILITIES." "TF_PotatoHatStyle_Classified" "[classified]" "TF_PotatoHatStyle_Logo" "Aperture Logo" "TF_TeamCaptain" "Team Captain" // ADD THE "TF_TeamCaptain_Desc" "Our lawyers say 'YES! YES!'" "TF_HottiesHoodie" "Hottie's Hoodie" "TF_HottiesHoodie_Desc" "If you've got it, flaunt it.\nIf you don't, hide it under this discreet hoodie." "TF_TowerHardhat" "Lo-Fi Longwave" // ADD THE "TF_TowerHardhat_Desc" "Can't stop the signal." "TF_LoyaltyReward" "Proof of Purchase" "TF_LoyaltyReward_Desc" "From another era." "TF_SpiralSallet" "Spiral Sallet" // ADD THE "TF_SpiralSallet_Desc" "Little known fact: knights in chess travel over other pieces by rocket jumping." "TF_ScoutPrepShirt" "Fast Learner" // ADD THE "TF_ScoutPrepShirt_Desc" "Read a book – or at least look like you can – with this vintage educational ensemble. Be the B.M.O.C. (Big Mouth on Campus) of your own make-believe Ivy League!" "TF_CowboyBoots" "Teufort Tooth Kicker" // ADD THE "TF_CowboyBoots_Desc" "These steel-toed dogs were scientifically engineered (in a wind tunnel) by America's foremost authorities on mouth-kicking to perfectly fit the inside of an idiot's mouth." "TF_MedicSmokingPipe" "Nine-Pipe Problem" // ADD THE "TF_MedicSmokingPipe_Desc" "In the time it takes you to read this description, I've already ubered a heavy, captured your base, solved a crime, and smoked three pipes." "TF_PyroCandle" "Waxy Wayfinder" // ADD THE "TF_PyroCandle_Desc" "Finally live your life like a candle in the wind. (Wind not included.)" "TF_ShootManyRobotsPack" "Scrap Pack" // ADD THE "TF_ShootManyRobotsPack_Desc" "Why let your front have all the fun? Add more junk to the upper part of your trunk with this selection from the finest junkyards in Paris." "TF_CrimeCraftHelmet" "Bolt Action Blitzer" // ADD THE "TF_CrimeCraftHelmet_Desc" "Take a knee, boys. Now, any helmet will protect your head when you're wearing it – but what about when you're NOT? The Bolt Action Blitzer solves that problem by securing it to your skull with three one-and-a-quarter-inch coarse-thread galvanized crown bolts. Make sure it's in your favorite color, 'cause you WILL be buried in it." "TF_EngineerChaps" "Texas Half-Pants" // ADD THE "TF_EngineerChaps_Desc" "It's pants... Texas Style! These crotchless leather leggings are perfect if you already own pants. Note: To be used as auxiliary pants only. Please do not employ as primary source of pants." "TF_EngineerChaps_Style0" "Tan" "TF_EngineerChaps_Style1" "Midnight" "TF_HeavyBoxingTowel" "Toss-Proof Towel" // ADD THE "TF_HeavyBoxingTowel_Desc" "Make sure you never throw in the towel, even accidentally, by keeping it nice and close, where it can't run off and surrender like a coward when you're not looking." "TF_SniperAppleArrow" "Fruit Shoot" // ADD THE "TF_SniperAppleArrow_Desc" "This fun, all-ages activity brings history alive! All you need is a bow, an arrow, an apple, and an idiot." "TF_SniperAppleArrow_Style0" "Deadly" "TF_SniperAppleArrow_Style1" "Dangerous" "TF_SniperAppleArrow_Style2" "Tasty" "TF_ScoutHeadband" "Front Runner" // ADD THE "TF_ScoutHeadband_Desc" "This commemorative sweatband is a loving tribute to the heroes – and we don't use that word lightly – who live their lives like sweaty candles in the wind." "TF_ScoutHeadband_Style0" "Stylin'" "TF_ScoutHeadband_Style1" "Indifferent" "TF_SuperMNC_Pyro" "Triclops" // ADD THE "TF_SuperMNC_Pyro_Desc" "Fool your enemies into thinking you can see better! Here's the trick: You won't be able to see at all!" "TF_SuperMNC_Pyro_Style0" "Roasting" "TF_SuperMNC_Pyro_Style1" "Blazing" "TF_SuperMNC_Sniper" "Flamingo Kid" // ADD THE "TF_SuperMNC_Sniper_Desc" "Are you man enough to wear this brightly colored cowboy hat? Just in case you're not, we slapped a half-a-skull on it to ease you into the exciting new world of wearing this hat." "TF_SpySpats" "Sneaky Spats of Sneaking" // ADD THE "TF_SpySpats_Desc" "Sure, you're in the market for shoes to help you lurk in the shadows. But once you slip on these natty calf leather spatterdashes, you'll want EVERYONE to check you out." "TF_GRFS_1" "Cross-Comm Crash Helmet" // ADD THE "TF_GRFS_1_Desc" "This purely cosmetic battlefield awareness accessory will fool everyone from the lowliest private to the mayor of the army into thinking you're probably in the army too." "TF_GRFS_2" "Cross-Comm Express" // ADD THE "TF_GRFS_2_Desc" "This full spectrum battle monocle receives signals from a satellite at light speed, which means you may have to slow down a little so they can catch up to you." "TF_GRFS_3" "Doublecross-Comm" // ADD THE "TF_GRFS_3_Desc" "This battlefield awareness bandanna is stitched with nanofibers that can download battlefields from Wikipedia straight to your face, so you will never not be aware of them." "TF_QC_Badge" "Atomic Accolade" // ADD THE "TF_QC_Badge_Desc" "Skip past all the boring busywork of science and get right to the exciting part: the fabulous prizes! This prestigious ribbon certifies your bravery in the field of excellence." "TF_QC_Flasks" "Professor's Pineapple" // ADD THE "TF_QC_Flasks_Desc" "We don't know what's in it, but we found it in some rusty drums buried in a shallow grave in a forest, so let's face it, you'll probably get super powers if you drink it." "TF_QC_MedicGlove" "Quadwrangler" // ADD THE "TF_QC_MedicGlove_Desc" "This quantum-collared lab coat includes a handy rubber pipe that siphons blood from your heart, where it is not needed, to your shooting arm, where it is!" "TF_MedicClipboard" "Surgeon's Side Satchel" // ADD THE "TF_MedicClipboard_Desc" "This compact medical equipment bag makes the perfect accessory for the doctor on the go. Treat patients out of doors, in the fresh unsterile air of the battlefield." "TF_DemoTreasureChest" "Liquor Locker" // ADD THE "TF_DemoTreasureChest_Desc" "The Demo keeps his fortune close to his chest: Specifically, on the other side of it, strapped to his back. You won't find money in it: Demo wisely invests in gold, which he then spends on rare cask-aged liquors, which he then usually drinks, which is why he keeps it locked and the key hidden." "TF_DemoTreasureChest_Style0" "Classic" "TF_DemoTreasureChest_Style1" "Front" "TF_DemoTreasureChest_Style2" "Right Hip" "TF_DemoTreasureChest_Style3" "Left Hip" "TF_Pet_Robro" "RoBro 3000" // ADD THE "TF_Pet_Robro_Desc" "The RoBro 3000 doesn't just watch your back in battle! Whether you're on the battlefield, out on the town, sleeping in bed or on the toilet, you'll always have a friend in the RoBro, which comes with no \"OFF\" switch and cannot be shut down. The RoBro even tapes everything you do, whether you want it to or not. It's not even a feature we installed on the RoBro—it's just something it does for its own mysterious reasons!" "TF_DemoBeardPipe" "Bearded Bombardier" // ADD THE "TF_DemoBeardPipe_Desc" "Demo is already a lot like Santa Claus. They both have extensive knowledge of modern explosives, they both hate Judy Garland, and now, they can both sport a charming beard and corn cob pipe." "TF_DemoBeardPipe_Style0" "Whatever" "TF_DemoBeardPipe_Style1" "Formal" "TF_EngineerPocketCat" "Pocket Purrer" // ADD THE "TF_EngineerPocketCat_Desc" "Little known fact: cats are fantastic engineers. Go ahead and ask about it next time you see one. In case you don't speak feline, \"meow\" means \"that cantilever is deflected over its g-type joist girder.\" It's probably going to say that a lot." "TF_HeavyMustacheHat" "Soviet Gentleman" // ADD THE "TF_HeavyMustacheHat_Style1" "Normal" "TF_HeavyMustacheHat_Style2" "Camo" "TF_HeavyMustacheHat_Desc" "Heavy is a man of intrigue, and every intrigue-man worth his salt deserves a fine hat and moustache to sport. That way, people can excitedly whisper things like: \"I wonder how long it took him to grow that moustache\" and \"what do you think he keeps under his hat?\"" "TF_MedicGasMask" "Medi-Mask" "TF_MedicGasMask_Desc" "As a thought experiment, Medic has taken to wearing this mask, releasing innocuous gas into a room and screaming, \"Dear god – the poison tanker has burst!\" to see what people will do. So far, the tests have been inconclusive. Although, a couple people have died. So that's interesting." "TF_ScoutTrackJacket" "Track Terrorizer" // ADD THE "TF_ScoutTrackJacket_Desc" "For a brief stint in high school, Scout joined the track team in one of his many schemes to pick up girls. He was kicked off the team after three days when everyone realized he was 23-years-old and also not enrolled in the school." "TF_SniperPocketKoala" "Koala Compact" // ADD THE "TF_SniperPocketKoala_Desc" "Watch as your enemies quake in fear at the sight of this tiny koala! Hear them scream at his horrifying little hat! Smell them reel in alarm at how deviously small it is! Warning: You may not be able to stand the terror yourself!" "TF_SniperPocketKoala_Style0" "Twins" "TF_SniperPocketKoala_Style1" "Poor and Irish" "TF_SoldierWarPig" "War Pig" // ADD THE "TF_SoldierWarPig_Desc" "After complaints that obstructed vision was affecting his performance, Soldier slapped some goggles on a helmet and charged back into the fray. His performance did not improve, but on the upside, everyone has stopped expecting anything from him." "TF_SoldierWarPig_Style0" "Uninhibited" "TF_SoldierWarPig_Style1" "Conspicuous" "TF_SpyCardHat" "Hat of Cards" "TF_SpyCardHat_Desc" "Why did we just take one of those cards out of our hats to blatantly cheat at poker? Maybe what you should be asking is this: why are our knives...in your gut?! You might also want to ask: where is the nearest hospital?! And: is blood as important as everyone claims?!" "TF_Pyro_FireworksBag" "Pyrotechnic Tote" // ADD THE "TF_Pyro_FireworksBag_Desc" "Any day can be the Fourth of July if you just believe. It also helps if you have a bag of fireworks – like the Pyrotechnic Tote - you can set off to distract people when they try to tell you that you can't take the day off to eat hot dogs and get drunk at the park. Is this not America, Samuel? Do we not have the freedom to vomit in our own shoes?" "TF_KillerExclusive" "Killer Exclusive" // ADD THE "TF_KillerExclusive_Desc" "Break news, spirits and heads." "TF_Portal2_Pin" "Companion Cube Pin" "TF_MNC_Hat" "The Athletic Supporter" "TF_MNC_Hat_Desc" "[Insert Favorite Regional Team Here]" "TF_MNC_Mascot_Hat" "The Superfan" "TF_MNC_Mascot_Hat_Desc" "" "TF_MNC_Mascot_Outfit" "The Essential Accessories" "TF_MNC_Mascot_Outfit_Desc" "" "TF_Halloween_Mask_Scout" "Scout Mask" "TF_Halloween_Mask_Sniper" "Sniper Mask" "TF_Halloween_Mask_Soldier" "Soldier Mask" "TF_Halloween_Mask_Demoman" "Demoman Mask" "TF_Halloween_Mask_Medic" "Medic Mask" "TF_Halloween_Mask_Heavy" "Heavy Mask" "TF_Halloween_Mask_Spy" "Spy Mask" "TF_Halloween_Mask_Engineer" "Engineer Mask" "TF_Halloween_Mask_Pyro" "Pyro Mask" "TF_Halloween_Mask_SaxtonHale" "Saxton Hale Mask" "TF_HalloweenCauldron2011" "Antique Halloween Goodie Cauldron" "TF_HalloweenCauldron2011_Desc" "You can pry open the lid of this cauldron to see what strangeness lies within... from your backpack... IF YOU DARE." "TF_Luchador" "Cold War Luchador" // ADD THE "TF_Luchador_Desc" "The most terrifying Soviet/Latino partnership since the Cuban Missile Crisis." "TF_Apocofists" "Apoco-Fists" // ADD THE "TF_Apocofists_Desc" "Turn every one of your fingers into the Four Horsemen of the Apocalypse! That's over nineteen Horsemen of the Apocalypse per glove! The most Apocalypse we've ever dared attach to one hand!" "TF_Saint_Pin" "Mark of the Saint" // ADD THE "TF_Saint_Pin_Desc" "" "TF_TrnHat" "Point and Shoot" // ADD THE "TF_TrnHat_Desc" "The next time someone accuses you of not being a real wizard because you refuse to (read: can't) do spells, poke them in the eye with this magically blinding pointy hat and run." "TF_TrnHelmet" "War Head" // ADD THE "TF_TrnHelmet_Desc" "Protect your thought-horde from dragons, sorcery, and other make-believe dangers with this spiky lead battle-mask." "TF_DashinHashshashin" "Dashin' Hashshashin" // ADD THE "TF_DashinHashshashin_Desc" "When you need to go deep undercover, one disguise is not enough! Put a hood over that ski-mask, then wrap a towel around it. Boldly announce to the world that you are inconspicuous!" "TF_SharpDresser" "Sharp Dresser" // ADD THE "TF_SharpDresser_Desc" "Every merc's crazy for a sharp-dressed man. With 15th century murder-knives extruding from his cufflinks." "TF_TopNotch" "Top Notch" // ADD THE "TF_TopNotch_Desc" "Welcome to a secret society so exclusive it makes the Illuminati look like a Costco. How exclusive? You are the only member. This is the only item of its kind in all of existence. So don't craft it, Miney." "TF_Jag_Badge" "Merc Medal" // ADD THE "TF_Jag_Badge_Desc" "There exists an agency so secret that only three people on the planet even know of its existence. This is the medal they give each other when one of them does a great job." "TF_Jag_Haircut" "Battle Bob" // ADD THE "TF_Jag_Haircut_Desc" "Simple and elegant, this slimming hair helmet will bring out the natural contours of your fearsome war face." "TF_Jag_Haircut_Style_NoHelmet" "Without Helmet" "TF_Jag_Haircut_Style_WithHelmet" "With Helmet" "TF_Jag_Shadow" "Bushman's Boonie" // ADD THE "TF_Jag_Shadow_Desc" "Everybody knows that the head part of your body needs twice as much camouflage as all the other parts. Ask anyone in the army and they'll kill you and hide the body, because that widely-known information is CLASSIFIED." // Manniversary "TF_ManniversaryPaperHat" "Manniversary Paper Hat" "TF_ManniversaryPackage" "Manniversary Package" "TF_ManniversaryPackage_Desc" "From your fine friends at Mann Co., celebrating our one-year anniversary.\n\nThis contains a free sample from our fall lineup and can be opened from your backpack." "TF_TauntEnabler_HighFive" "Taunt: The High Five!" "TF_TauntEnabler_HighFive_Desc" "Don't leave your friends hanging.\n\nThis is a partner taunt. Press the action slot key to toggle." "TF_ConscientiousObjector" "Conscientious Objector" // ADD THE "TF_ConscientiousObjector_Desc" "We gave peace a chance. It didn't work.\n\nCustom decals can be applied to this item." "TF_SniperHat1" "Your Worst Nightmare" "TF_SniperHat1_Style0" "Style 1" "TF_SniperHat1_Style1" "Style 2" "TF_SniperHat1_Desc" "This bandanna will teach you to eat things that would make a billy goat puke. Like another billy goat." "TF_HeavyHat1" "One-Man Army" // ADD THE "TF_HeavyHat1_Style0" "Style 1" "TF_HeavyHat1_Style1" "Style 2" "TF_HeavyHat1_Desc" "You send that many men against a bandanna like this, don't forget one thing: A good supply of body bags." "TF_SpyHat1" "Counterfeit Billycock" // ADD THE "TF_SpyHat1_Desc" "This hat is a spy." "TF_HeavyHat2" "Outdoorsman" // ADD THE "TF_HeavyHat2_Desc" "Chop wood. Eat syrup. Live in Canada. This hat lets you do it all." "TF_DemoHat1" "Tavish DeGroot Experience" // ADD THE "TF_DemoHat1_Desc" "Hey, Joe, where you going with that sticky launcher in your hand?" "TF_EngineerHat1" "Pencil Pusher" // ADD THE "TF_EngineerHat1_Desc" "Measure twice, cut once, shoot first." "TF_EngineerBlueprints" "Builder's Blueprints" // ADD THE "TF_EngineerBlueprints_Desc" "Never bring a gun to a blueprint fight." "TF_BuccaneersBicorne" "Buccaneer's Bicorne" // ADD THE "TF_BuccaneersBicorne_Desc" "Hoist the mainsail! Buckle those swashes! Get into a swordfight! Pirate captains yell stuff like this all the time, and now you can too." "TF_Bootlegger" "Bootlegger" // ADD THE "TF_Bootlegger_Desc" "Amaze your friends! Impress women! Walk with a limp for life! It's grotesque!" "TF_ScottishHandshake" "Scottish Handshake" // ADD THE "TF_ScottishHandshake_Desc" "Your enemies will think you're making peace, right up until the terrifying moment that their hand is very seriously cut! Here's the trick: It's a broken bottle!" "TF_OldBrimstone" "A Whiff of the Old Brimstone" "TF_OldBrimstone_Desc" "Your enemies will clap in delight at the cartoonish innocence of these old-timey bombs, making it that much sweeter when you blow their arms off." "TF_SoldierHat1" "Salty Dog" // ADD THE "TF_SoldierHat1_Style0" "Salty" "TF_SoldierHat1_Style1" "Smoky" "TF_SoldierHat1_Desc" "Get all of a boat captain's respect without the crushing responsibility of actually captaining a boat or the enormous amount of ongoing maintenance a boat requires!" "TF_PyroHat1" "Little Buddy" // ADD THE "TF_PyroHat1_Desc" "People will think you're in the Navy. But the joke is on them, BECAUSE YOU'RE NOT! That is just one possible benefit of this tricky hat." "TF_HeavyHat3" "Gym Rat" // ADD THE "TF_HeavyHat3_Desc" "Let's get physical. Physical." "TF_ScoutHat1" "Hot Dogger" // ADD THE "TF_ScoutHat1_Desc" "There's been a terrible explosion at the hot dog factory! That's what you can tell people, and they'll believe you because you will look like an expert on hot dogs." "TF_PyroHat2" "Birdcage" // ADD THE "TF_PyroHat2_Desc" "Everyone will wonder what the secret meaning of this mysterious hat is. The secret is you're an idiot." "TF_MedicHat1" "Surgeon's Stahlhelm" // ADD THE "TF_MedicHat1_Desc" "Technically, field medics are protected as noncombatants under the Geneva Convention. The next time you get shot be sure to tell your killer. It's a conversation starter!" "TF_ScoutHat2" "Backwards Ballcap" // ADD THE "TF_ScoutHat2_Desc" "Stick it to Major League Baseball by not wearing their hat the right way." "TF_ScoutBackwardsCap_Style0" "I Can't Hear You" "TF_ScoutBackwardsCap_Style1" "Headphones Disengaged" "TF_SniperNecklace" "Crocodile Smile" // ADD THE "TF_SniperNecklace_Desc" "How many crocodiles had to die to make this necklace? A lot. That's the point." "TF_FlairButtons" "Flair!" "TF_FlairButtons_Desc" "Show enthusiasm! For your favorite things!\n\nCustom decals can be applied to this item." "TF_MedicPocketSquare" "Couvre Corner" "TF_MedicPocketSquare_Desc" "Sometimes we put some jokes in these descriptions. But, no joke: This looks good. Really sharp." "TF_MedicStethoscope" "Surgeon's Stethoscope" // ADD THE "TF_MedicStethoscope_Desc" "Look like you know what you're doing when you pronounce people dead." "TF_SpyHat2" "L'Inspecteur" "TF_SpyHat2_Desc" "Nobody is not scared of a policeman from France. That is why this hat is so effective." "TF_PhotoBadge" "Photo Badge" "TF_PhotoBadge_Desc" "Discourage identity theft.\n\nCustom decals can be applied to this item." "TF_StampableMedal" "Clan Pride" "TF_StampableMedal_Desc" "Because it's cheaper and less painful than a tattoo.\n\nCustom decals can be applied to this item." "TF_SniperHat2" "Swagman's Swatter" // ADD THE "TF_SniperHat2_Desc" "This is the best hat. We couldn't say it if it weren't true. This one's the best." "TF_PyroHat3" "Flamboyant Flamenco" // ADD THE "TF_PyroHat3_Desc" "Help your enemies celebrate Day of the Dead by wearing this hat and then killing them." "TF_EngineerHat2" "Virtual Reality Headset" // ADD THE "TF_EngineerHat2_Desc" "With these on, you can pretend you're winning." "TF_SpyGlasses" "Spectre's Spectacles" // ADD THE "TF_SpyGlasses_Desc" "So mysterious. So deadly. So nearsighted." "TF_ScoutGlasses" "Stereoscopic Shades" // ADD THE "TF_ScoutGlasses_Desc" "If you close an eye, one of the teams will disappear. So don't do that." "TF_SoldierHat2" "Hat With No Name" // ADD THE "TF_SoldierHat2_Desc" "A nameless hat for a nameless man." "TF_PyroConscience" "Cremator's Conscience" // ADD THE "TF_PyroConscience_Desc" "'Burn him with fire!' 'No, burn him with fire, then hit him with an axe!'" "TF_ScoutHat3" "Hermes" // ADD THE "TF_ScoutHat3_Desc" "Don't shoot the messenger. Actually, go ahead and try. Can't be done, pal! Too fast!" "TF_Football_Boots" "Ball-Kicking Boots" "TF_Football_Boots_Desc" "Show balls who is the boss." "TF_Football_Scarf" "Merc's Pride Scarf" "TF_Football_Scarf_Desc" "Wear your loyalty like a brightly-colored noose around your neck." // Christmas 2011 "TF_ShinyBauls" "Ornament Armament" // ADD THE "TF_ShinyBauls_Desc" "Just a like the Soldier's actual grenades, these shiny glass baubles are purely ornamental. " "TF_SandvichSafe" "Sandvich Safe" // ADD THE "TF_SandvichSafe_Desc" "Keep sandvich safe with sandvich safe. Okay, is good, no more description. Buy." "TF_IncineratorsInsulator" "Head Warmer" // ADD THE "TF_IncineratorsInsulator_Desc" "This incinerator's insulator keeps your head a perfect 105 degrees, while muffling the hallucinations brought on by wearing a hat that slowly cooks your brain." "TF_TouchingStory" "Outback Intellectual" // ADD THE "TF_TouchingStory_Desc" "Argyle. Pipe-smoking. Individually, they make you look like an idiot. Together, they make you look smart AND stylish! Just like Umberto Eco!" "TF_ItsyBitsySpyer" "Itsy Bitsy Spyer" // ADD THE "TF_ItsyBitsySpyer_Desc" "Is that a miniature Spy in your pocket, or are you just happy to OH GOD STOP HITTING ME!" "TF_AllFather" "All-Father" // ADD THE "TF_AllFather_Style1" "Classic" "TF_AllFather_Style2" "Thunderstruck" "TF_AllFather_Desc" "Throughout the history of civilization, the white beard has come to symbolize wisdom and status. Show the world it's possible to be bearded AND stupid with this face-nest. Shove it, civilization!" "TF_JingleHell" "Jingle Belt" // ADD THE "TF_JingleHell_Desc" "Slay-bells will be ringing in the slow-roasted ears of your burn victims." "TF_Gifting_Badge" "Spirit Of Giving" "TF_Gifting_Badge_Desc" "The more gifts you give away, the bigger your heart will get! Get what gift-givers call \"the Smissmas spirit,\" and what cardiologists call hypertrophic cardiomyopathy." "TF_MasculineMittens" "Holiday Punch" // ADD THE "TF_MasculineMittens_Desc" "Be the life of the war party with these laugh-inducing punch-mittens." "TF_Winter2011_EngineerStocking" "Stocking Stuffer" // ADD THE "TF_Winter2011_EngineerStocking_Desc" "No need to hang this stocking over the mantle. It's already stuffed. Thanks for nothing, Santa." "TF_Winter2011_WinterFurCap" "Brown Bomber" // ADD THE "TF_Winter2011_WinterFurCap_Desc" "Celebrate Canada's birthday, on whatever day that happens, with this commemorative Canadian Prime Minister's ceremonial dress hat." "TF_Winter2011_WinterFurCap_Style0" "Hunter" "TF_Winter2011_WinterFurCap_Style1" "Hipster" "TF_SoldierWinterCoat" "Kringle Collection" // ADD THE "TF_SoldierWinterCoat_Desc" "Do the snow-pants dance with this stylish holiday ensemble from famed Arctic designer Kristoff Kringle." "TF_TheElf" "Big Elfin Deal" // ADD THE "TF_TheElf_Style0" "North Pole" "TF_TheElf_Style1" "South Pole" "TF_TheElf_Desc" "You ask me if I wanna be a dentist one more time, pal, I'm gonna kick your teeth in." "TF_Scout_Elf_Boots" "Bootie Time" // ADD THE "TF_Scout_Elf_Boots_Style0" "North Pole" "TF_Scout_Elf_Boots_Style1" "South Pole" "TF_Scout_Elf_Boots_Desc" "You dasher! You dancer! You prancer! You VIXEN! Pull Santa's sleigh all by yourself, you sexy little man." "TF_Winter2011_Ebenezer" "Ebenezer" // ADD THE "TF_Winter2011_Ebenezer_Desc" "If you are visited by one piece of spectral headwear this night, make it the Ghost of Christmas Hats, donated in true Smissmas spirit by Steam User Jacen." "TF_Winter2011_GiftHat" "Holiday Headcase" // ADD THE "TF_Winter2011_GiftHat_Desc" "Merry Smissmas, everyone! May all your miscellaneous holidays be happy (or somber, depending on your cultural traditions) with this ultra-rare TF item, donated by Steam User BANG!" "TF_Winter2011_SantaHat" "B.M.O.C." // ADD THE "TF_Winter2011_SantaHat_Desc" "Be the Big Man of Christmas with this fur-fringed pom-pom hat!" "TF_SpyCicle" "Spy-cicle" // ADD THE "TF_SpyCicle_Desc" "It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores." "TF_BallBuster" "Wrap Assassin" // ADD THE "TF_BallBuster_Desc" "These lovely festive ornaments are so beautifully crafted, your enemies are going to want to see them close up. Indulge them by batting those fragile glass bulbs into their eyes at 90 mph." "TF_FoundryAchievementHat" "Full Head Of Steam" // ADD THE "TF_FoundryAchievementHat_Desc" "You never took a break from cp_foundry, and now you can prove it with the actual steam whistle used to call the breaks you never took!" "TF_DoomsdayAchievementHat" "Gentle Munitionne of Leisure" // ADD THE "TF_DoomsdayAchievementHat_Desc" "This snappy all-class stovepipe commemorates man and monkey's joint attempt to conquer the heavens with a built-in rocket that, every year on the anniversary of the launch, might violently explode." "TF_Winter2013_SpiritDispenser" "Portable Smissmas Spirit Dispenser" // ADD THE "TF_Winter2013_SpiritDispenser_Desc" "Granted by crafting the Steam Holiday Sale 2013 badge." "TF_Winter2013_BattleHood" "War on Smissmas Battle Hood" // ADD THE "TF_Winter2013_BattleHood_Desc" "Granted by crafting the Steam Holiday Sale 2013 badge." "TF_Winter2013_BattleHood_Style0" "No Helmet" "TF_Winter2013_BattleHood_Style1" "Helmet" "TF_Winter2013_BattleSocks" "War on Smissmas Battle Socks" // ADD THE "TF_Winter2013_BattleSocks_Desc" "Granted by crafting the Steam Holiday Sale 2013 badge." "TF_Winter2013_SmissmasSack" "Sack Fulla Smissmas" // ADD THE "TF_Winter2013_SmissmasSack_Desc" "Granted by crafting the Steam Holiday Sale 2013 badge." "TF_Winter2013_Caribou" "Smissmas Caribou" // ADD THE "TF_Winter2013_Caribou_Desc" "Granted by crafting the Steam Holiday Sale 2013 badge." "TF_Winter2013_Randolph" "Randolph the Blood-Nosed Caribou" "TF_Winter2013_Randolph_Desc" "Granted by crafting the Steam Holiday Sale 2013 badge." "TF_SomethingSpecial" "Something Special For Someone Special" "TF_SomethingSpecial_Desc" "" "TF_LuckyShot" "Lucky Shot" // ADD THE "TF_LuckyShot_Desc" "Let's see you do that again, Private." "TF_Conquistador" "Conquistador" // ADD THE "TF_Conquistador_Desc" "Make Spanish history come alive with this authentic conquistador's helmet, excavated from the actual grave of a sixteenth century French cosplayer." "TF_BlackRose" "Black Rose" // ADD THE "TF_BlackRose_Desc" "Slay it with flowers." "TF_BlackRose_Style_TeamColors" "Mystery and True Love" "TF_BlackRose_Style_Black" "Baccara" "TF_WarswornHelmet" "Warsworn Helmet" // ADD THE "TF_WarswornHelmet_Desc" "Whether you're a mercenary in the granaries and gravel pits of the Badlands or an immense fantasy world, this helmet tells potential employers everything they need to know: You will do horrible, horrible things for money." "TF_BolganHelmet" "Bolgan" // ADD THE "TF_BolganHelmet_Desc" "Protect the all-important empty socket part of your face while giving enemies an irresistible target: unimportant exposed parts like your mouth, nose and generally all the non-socket parts of your face." "TF_ReckoningBadge" "Bolgan Family Crest" // ADD THE "TF_ReckoningBadge_Desc" "This stylish bronze badge lets people know that at some crucial point in your family genealogy, one of your family members became intimately involved with a monster cyclops." //Meet the Pyro "TF_Lollichop" "Lollichop" // ADD THE "TF_Lollichop_Desc" "Fill (split) your buddies' tummies (skulls) with delicious candy (cold steel) with this oversized sugary treat. (Equips Pyrovision.)" "TF_ScorchShot" "Scorch Shot" // ADD THE "TF_ScorchShot_Desc" "This weapon will reload automatically when not active." "TF_Rainblower" "Rainblower" // ADD THE "TF_Rainblower_Desc" "Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them in sparkly rainbows (all-consuming fire). (Equips Pyrovision.)" "TF_Pyrovision_Goggles" "Pyrovision Goggles" "TF_Wearable_Pyrovision_Goggles_Type" "Pyrovision Goggles" "TF_Pyrovision_Goggles_Desc" "Enter a world of imagination that's far superior to the crap-ass worlds of imagination you get from books. Pyrovision lets you see the TF2niverse from our favorite arsonist's perspective." "TF_Pet_Balloonicorn" "Balloonicorn" // ADD THE "TF_Pet_Balloonicorn_Desc" "Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk." "TF_PyroMusicDevice" "Infernal Orchestrina" // ADD THE "TF_PyroMusicDevice_Desc" "Your BFFs (enemies) will turn their frowns upside down (confront their own mortality) as they dance a merry jig to (run in terror from) these cheery tunes (soul-destroying funeral dirges). (Equips Pyrovision.)" "TF_PyroBongos" "Burning Bongos" // ADD THE "TF_PyroBongos_Desc" "When you were a kid, all you wanted was to play the bongos. But then you grew up and, like all of us, realized you're not as good at bongos as Matthew McConaughey. Well, guess what, pal: Nobody is, or ever will be. (Equips Pyrovision.)" "TF_Weapon_PEP_Scattergun" "Baby Face's Blaster" "TF_Weapon_PEP_Scattergun_Desc" "" "TF_Weapon_PEP_Pistol" "Pretty Boy's Pocket Pistol" "TF_Weapon_PEP_Pistol_Desc" "" "TF_PEP_ScoutHat" "Fed-Fightin' Fedora" // ADD THE "TF_PEP_ScoutHat_Desc" "This hat commemorates that time you stuck it on a broom and tricked the Feds into shooting at it for an hour while you scooted off with all that bank money. Goes great with all those bullet wounds in your torso from that time you pulled the same trick on much smarter Feds." "TF_PEP_ScoutBag" "Dillinger's Duffel" "TF_PEP_ScoutBag_Desc" "This duffel comes with leather straps so all your money doesn't fall out. The leather straps also don't tighten all the way, so some money WILL fall out, and ladies will know how rich you are. (Answer: Very. Also handsome.)" "TF_DS_DumpsterDevice" "Beggar's Bazooka" "TF_DS_DumpsterDevice_Desc" "" "TF_DS_FootballHelmet" "Helmet Without a Home" // ADD THE "TF_DS_FootballHelmet_Desc" "Think of this helmet as a fortified, portable home for your head. It's also lined with tin foil, so nobody will be able to steal your valuable tramp-thoughts." "TF_DS_CanGrenades" "Captain's Cocktails" // ADD THE "TF_DS_CanGrenades_Desc" "Attention, tramps! Are you MAN enough to carry around cans full of expired soup? Are you CRAZY enough to pretend they're grenades? Are you HUNGRY enough to probably eat the soup later, when nobody's looking? We bet yes!" "TF_Pro_SniperRifle" "Hitman's Heatmaker" // ADD THE "TF_Pro_SniperRifle_Desc" "\nHeads will roll." "TF_Pro_SMG" "Cleaner's Carbine" // ADD THE "TF_Pro_SMG_Desc" "" "TF_Pro_SniperHat" "Liquidator's Lid" "TF_Pro_SniperHat_Desc" "This wool cap/granny glasses combo fits any assassin, whether he's saving orphans in heated gun battles with the mob or impersonating lead guitarists in world-famous Irish rock bands." "TF_PyroHazmat" "HazMat Headcase" // ADD THE "TF_PyroHazmat_Desc" "This impermeable, gas-tight hood keeps your head at a comfortable 350-degree temperature throughout the day. The tinted visor lets you sweat off that unsightly face fat in the privacy of your own sweltering hell." "TF_PyroHazmat_Style0" "Safety First" "TF_PyroHazmat_Style1" "Reinforced" "TF_PyroHazmat_Style2" "Streamlined" "TF_PyroHazmat_Style3" "A Serious Absence of Fear" "TF_HeavyShirt" "Apparatchik's Apparel" // ADD THE "TF_HeavyShirt_Desc" "Toting around a 150-kilogram minigun gives those forearm muscles a nice workout. Show them off with these rolled-sleeved shirts, in your choice of argyle, lumberjack, rugby stripe or vertical pinstripe." "TF_HeavyShirt_Style0" "Outdoorsmen" "TF_HeavyShirt_Style1" "Blood Bin" "TF_HeavyShirt_Style2" "Investor" "TF_HeavyShirt_Style3" "J.R. Gyle" "TF_DemoParrot" "Bird-Man of Aberdeen" // ADD THE "TF_DemoParrot_Desc" "This shoulder-mounted feathered friend comes in any color you like, and is so full of whiskey it couldn't fly off if it wanted to. Great to have around if you decide to eat it—just turn your head and bite!" "TF_DemoParrot_Style0" "Essential" "TF_DemoParrot_Style1" "Distinguished" "TF_DemoParrot_Style2" "Imbued" "TF_Archimedes" "Archimedes" "TF_Archimedes_Desc" "Before Archimedes came into the Medic's care, he made his living through wedding dovery. A lucrative trade, but he always felt something was missing. He looks back on the day that the Medic stole that catering van during the prime minister's wedding as the best day of his life. He's been burrowing into the chests of unwitting patients ever since." //Winter 2012 "TF_TheWinterWonderlandWrap" "Winter Wonderland Wrap" // ADD THE "TF_TheWinterWonderlandWrap_Desc" "Just because you're an unknowable enigma doesn't mean you shouldn't bundle up. Remember what your mom told you... if you even HAVE one, you inscrutable person of mystery!" "TF_TheWinterWonderlandWrap_Style0" "With Stripes" "TF_TheWinterWonderlandWrap_Style1" "Without Stripes" "TF_DerWintermantel" "Der Wintermantel" "TF_DerWintermantel_Desc" "This fur-lined coat/sweater combo comes with Mann Co.'s guarantee that, as with all of our products, at least three endangered species went extinct during the making of this product. Note: fur is synthetic." "TF_DerWintermantel_Style0" "Gramma's Sweater Showing" "TF_DerWintermantel_Style1" "Gramma's Sweater Hidden" "TF_DocsHoliday" "Doc's Holiday" "TF_DocsHoliday_Desc" "Comes in \"Fever\", \"Flu\", and \"Virus\" styles, depending on the epidemic you'd most like to embody while on vacation." "TF_DocsHoliday_Style0" "Fever" "TF_DocsHoliday_Style1" "Flu" "TF_DocsHoliday_Style2" "Virus" "TF_ToughStuffMuffs" "Tough Stuff Muffs" "TF_ToughStuffMuffs_Desc" "Frostbite of the ears halts blood flow, and leads to tissue death, gangrene, and infection. And nobody wants to look at your gangrenous infected ears. Cover up those frostbitten abominations with these stylish earmuffs." "TF_ToughStuffMuffs_Style0" "Montreal Style" "TF_ToughStuffMuffs_Style1" "Boston Style" "TF_ToughStuffMuffs_Style2" "Montreal Style (No Earmuffs)" "TF_ToughStuffMuffs_Style3" "Boston Style (No Earmuffs)" "TF_TheColdKiller" "Cold Killer" // ADD THE "TF_TheColdKiller_Desc" "Melt into the wintry shadows with The Cold Killer, assuming the shadows are a mixture of white, red, brown and khaki." "TF_TheCutThroatConcierge" "Cut Throat Concierge" // ADD THE "TF_TheCutThroatConcierge_Desc" "Trick your enemies into thinking you are the doorman at a classy hotel. By the time they get wise, you'll be miles away with their car and luggage, rummaging through their clothes and laughing at them. " "TF_TheCoolBreeze" "Cool Breeze" // ADD THE "TF_TheCoolBreeze_Desc" "Forget coffee, lad. THIS'll wake ye up on a cold winter morning." "TF_SoldiersSlopeScopers" "Soldier's Slope Scopers" "TF_SoldiersSlopeScopers_Desc" "These extreme pro ski goggles let folks know there're be no bunny slopes for this guy. Not with YOUR middling-to-average ski skills. No, YOU'LL be skiing on all the intermediate slopes you can find, thank you very much—hunting out those tasty gradual inclines." "TF_SoldiersSlopeScopers_Style0" "Amateur" "TF_SoldiersSlopeScopers_Style1" "Pro" "TF_TheDigitDivulger" "Digit Divulger" // ADD THE "TF_TheDigitDivulger_Desc" "Keep your hands warm and your fingers freezing with these paintable leather and suede fingerless gloves." "TF_TheDigitDivulger_Style0" "Leather Open" "TF_TheDigitDivulger_Style1" "Suede Open" "TF_TheDigitDivulger_Style2" "Leather Closed" "TF_TheDigitDivulger_Style3" "Suede Closed" "TF_HeavysHockeyHair" "Heavy's Hockey Hair" "TF_HeavysHockeyHair_Desc" "Commemorate the age-old tradition of pummelling your opponents senseless on ice by sporting the stylish and practical hairdo of goons and enforcers worldwide." "TF_TheMuttonMann" "Mutton Mann" // ADD THE "TF_TheMuttonMann_Desc" "Enjoy the absolute cutting edge of nineteenth century sideburn fashion with these lustrous, face-hugging muttons. There's no meat in these chops, ladies—but there's plenty of beefcake." "TF_TheMercsMuffler" "Merc's Muffler" // ADD THE "TF_TheMercsMuffler_Desc" "The perfect winter accessory for those times when your holiday fun escalates into a high-casualty firefight. 90% more blood-absorbent than any other scarf on the market!" "TF_TheBarnstormer" "Barnstormer" // ADD THE "TF_TheBarnstormer_Desc" "Step into the headgear and facial hair of America's favorite aviator/filmmaker/toenail-and-Jarate collector with this hotshot aviator hat and rakish movie star moustache." "TF_TheBarnstormer_Style0" "Bugscreen Up" "TF_TheBarnstormer_Style1" "Bugscreen Down" //Halloween 2012 "TF_BooBalloon" "Boo Balloon" // ADD THE "TF_BooBalloon_Desc" "These cheery (but terrifying!) balloons are made from the actual inflated faces of ghosts. Order now, before those uppity ghost rights activists get wind of this and shut it down." "TF_BooBalloon_Style0" "Haunting" "TF_BooBalloon_Style1" "Please Help" "TF_BooBalloon_Style2" "Hey Guys, What's Going On?" "TF_BooBalloon_Style3" "Bone Party" "TF_UnknownMonkeynaut" "Unknown Monkeynaut" // ADD THE "TF_UnknownMonkeynaut_Desc" "Have an actual ghost of Mann Co.'s first doomed monkeynaut expedition haunt your shoulder! Unlike the many other doomed monkeynaut expeditions undertaken by Mann Co., Operation Banana Catapult was unique in that no space shuttles were even used." "TF_GrandDuchessTutu" "Grand Duchess Tutu" // ADD THE "TF_GrandDuchessTutu_Desc" "Celebrate the life of Grand Duchess Anastasia Nikolaevna with this somber historical costume. Enjoy this replica of the tutu she wore while governing Russia from atop her hundred-foot-tall gumdrop throne." "TF_GrandDuchessFairyWings" "Grand Duchess Fairy Wings" // ADD THE "TF_GrandDuchessFairyWings_Desc" "Celebrate the life of Grand Duchess Anastasia Nikolaevna with this somber historical costume. Enjoy this replica of the fairy wings she wore while governing Russia from atop her hundred-foot-tall gumdrop throne." "TF_GrandDuchessTiara" "Grand Duchess Tiara" // ADD THE "TF_GrandDuchessTiara_Desc" "Celebrate the life of Grand Duchess Anastasia Nikolaevna with this somber historical costume. Enjoy this replica of the tiara she wore while governing Russia from atop her hundred-foot-tall gumdrop throne." "TF_DeadLittleBuddy" "Dead Little Buddy" // ADD THE "TF_DeadLittleBuddy_Desc" "Take a hike, dogs--there's a new Man's Best Friend on the market. Your pet ghost is guaranteed to be loyal (he's dead! He doesn't know anybody else!), great around children (he used to be one!), and house-trained (ghosts don't poop)." "TF_VoodooJuJu" "Voodoo JuJu (Slight Return)" // ADD THE "TF_VoodooJuJu_Desc" "Bones: They hold your body up, keep all your meat in place, and they're all that separates us from jellyfish. Why keep them inside, where they can't get the acclaim they deserve? Here's to you, bones." "TF_SirHootsalot" "Sir Hootsalot" "TF_SirHootsalot_desc" "If owls are so smart, why did this one let you glue it to your shoulder? Come to think of it, neither one of you is looking like a super-genius on this one." "TF_SirHootsalot_Style0" "Wilderness" "TF_SirHootsalot_Style1" "Snowy" "TF_MasterMind" "Master Mind" // ADD THE "TF_MasterMind_Desc" "Science fact: the human brain is 70% more effective when exposed to oxygen. Fashion fact: the human brain is 90% cooler-looking when you glue lots of Radio Shack stuff to it. Finally, an item that capitalizes on both." "TF_Scarecrow" "Scarecrow" // ADD THE "TF_Scarecrow_Desc" "Need a scarecrow but you're short on wood and straw? Why not capture the Spy, stitch his mouth shut, give him buttons for eyes and stick him in your corn field? He probably won't mind. Everybody likes corn." "TF_CronesDome" "Crone's Dome" // ADD THE "TF_CronesDome_Desc" "For hundreds of years, women have enjoyed all the perks of being a witch (making potions, having warts, getting burned alive) while men stood on the sidelines. No longer! Break through that haunted glass ceiling with the Crone's Dome." "TF_Executioner" "Executioner" // ADD THE "TF_Executioner_Desc" "Being an executioner is a lot more than just killing people. Sometimes you get to torture them first. Tip: To make things interesting, why not torture someone until they yell the secret word? (Hint: the secret word is \"Freedom\".)" "TF_Bonedolier" "Bonedolier" // ADD THE "TF_Bonedolier_Desc" "Scare your friends into thinking you're carrying around deadly grenades. Bask in their relief when it turns out they're only harmless human skulls." "TF_Plutonidome" "Plutonidome" // ADD THE "TF_Plutonidome_Desc" "It's a well-known fact that we only use 10% of our brain power. Which means there's a 90% chance that anything you do to your brain is only going to make you smarter. Like letting it float around in plutonium. Let's be honest, doing nothing isn't making you any smarter." "TF_Plutonidome_Style0" "Functioning" "TF_Plutonidome_Style1" "Broken" "TF_Zipperface" "Zipperface" // ADD THE "TF_Zipperface_Desc" "\"Daddy, what does your skull look like?\" \"I guess we'll never know, thanks to my stupid face.\" Pow-zoop! Zipperface! Never look like an idiot in front of your kids again!" "TF_Exorcizor" "Exorcizor" // ADD THE "TF_Exorcizor_Desc" "The power of Christ compels you... to get this snazzy exorcizing outfit!" "TF_WraithWrap" "Wraith Wrap" // ADD THE "TF_WraithWrap_Desc" "The perfect accessory for maintaining anonymity while stealing rings from midgets." "TF_CoffinKit" "Coffin Kit" // ADD THE "TF_CoffinKit_Desc" "Unlike other survival packs, this handy last-aid kit rightly assumes that the moment you're in a survival situation, you are going to die. Just pull the ripcord to inflate the miniature coffin into a standard corpse-sized one that you can die right into." "TF_RumpoLantern" "Rump-o'-Lantern" // ADD THE "TF_RumpoLantern_Desc" "Since time immemorial man has had two dreams: the dream of flying, and the dream of tricking people into thinking your ass is haunted. Airplanes took care of the easy dream. This miracle ass lantern tackles the other." "TF_SpookyShoes" "Spooky Shoes" // ADD THE "TF_SpookyShoes_Desc" "From Hell! Size 666! Outside of Hell, that's a 5 1/2. Men's! Experience the agonizing terror of tiny man feet!." "TF_SpookySleeves" "Spooky Sleeves" // ADD THE "TF_SpookySleeves_Desc" "Get these now, before Glenn Danzig finds out about them and buys them all! Seriously, you can have a world where these spooky sleeves are in stock, or a world where Glenn Danzig exists, but not both! Hurry! He's googling \"spooky sleeves\" RIGHT NOW!" "TF_BatOuttaHell" "Bat Outta Hell" // ADD THE "TF_BatOuttaHell_Style0" "Universal" "TF_BatOuttaHell_Style1" "Scout" "TF_BatOuttaHell_Style2" "Demoman" "TF_BatOuttaHell_Style3" "Soldier" "TF_MedicUshanka" "Gentleman's Ushanka" // ADD THE "TF_MedicUshanka_Desc" "Made from genuine German rabbit fur, this military-grade trappers' hat makes the perfect complement to the Officer's Ushanka. Let the officer in your life know you'll always be right behind them, with a Medigun at the ready and a matching wardrobe." "TF_SpyOpenJacket" "Business Casual" // ADD THE "TF_SpyOpenJacket_Desc" "It's casual business up front, and more casual business in the back. Now: check those sides. Yep. It's casual business there too. Cover all the casual business bases with this unbuttoned suit jacket." "TF_EngineerBlueprintsBack" "Idea Tube" // ADD THE "TF_EngineerBlueprintsBack_Desc" "This handsome leather cylinder improves on the diary in every way. Do you have secret thoughts? Write 'em down, ball 'em up, and stuff 'em in the tube. It's incredibly easy to find a thought when you need it, too. Simply empty out the tube and there they all are. You're just one simple unballing away from remembering it." "TF_RobotChickenHat" "Robot Chicken Hat" "TF_RobotChickenHat_Desc" "Why did the chicken REALLY cross the road? To get hit by a car, stolen by a mad scientist, and transformed into a terrifying cyborg that you can wear on your head. So the next time you hear someone telling you that joke, set that smug joke-teller straight, because you've got the FACTS." "TF_RobotChickenHat_Style0" "Normal" "TF_RobotChickenHat_Style1" "Beakless" "TF_Item_Goldfish_Burned" "Roasted Goldfish" "TF_Item_Goldfish_Burned_Desc" "The Pyromania Update just got so hot, it burned up all of your mysterious treasures.\n\nThis item no longer has any use and is purely decorative." "TF_Item_PocketLint_Burned" "Charred Pocket Lint" "TF_Item_PocketLint_Burned_Desc" "The Pyromania Update just got so hot, it burned up all of your mysterious treasures.\n\nThis item no longer has any use and is purely decorative." "TF_Item_CheeseWheel_Burned" "Smoked Cheese Wheel" "TF_Item_CheeseWheel_Burned_Desc" "The Pyromania Update just got so hot, it burned up all of your mysterious treasures.\n\nThis item no longer has any use and is purely decorative." "TF_Item_BananaPeel_Burned" "Burned Banana Peel" "TF_Item_BananaPeel_Burned_Desc" "The Pyromania Update just got so hot, it burned up all of your mysterious treasures.\n\nThis item no longer has any use and is purely decorative." "TF_Item_BarnDoorPlank_Burned" "Incinerated Barn Door Plank" "TF_Item_BarnDoorPlank_Burned_Desc" "The Pyromania Update just got so hot, it burned up all of your mysterious treasures.\n\nThis item no longer has any use and is purely decorative." "TF_Item_DamagedCapacitor" "Barely-Melted Capacitor" "TF_Item_DamagedCapacitor_Type" "Capacitor" "TF_Item_DamagedCapacitor_Desc" "This damaged capacitor seems to be fire-proof as well as broken. Is there anything it CAN'T do (besides work)?" "TF_Item_SecretDiary_FireProof" "Fireproof Secret Diary" "TF_Item_SecretDiary_Type" "Secret Diary" "TF_Item_SecretDiary_FireProof_Desc" "It's smoldering a little, but otherwise it seems okay. This thing must be built out of the same stuff they make ancient astronauts from." "RummageThroughAsh" "Rummage" "TF_Ash_Type" "Ash" "TF_PileOfAsh" "Pile Of Ash" "TF_PileOfAsh_Desc" "Looks like there's something in there...\n\nAfter 7/11/2012 this pile will disappear." "TF_Item_VoodooCursed_Armory" "Voodoo-Cursed Object" "TF_Item_VoodooCursed_Armory_Desc" "Each voodoo-cursed object has a tiny amount of curse remaining in it. You can combine seven of these smaller items on the craft screen to get a larger curse. Anything could happen!" "TF_Item_VoodooCursedOldBoot" "Voodoo-Cursed Old Boot" "TF_Item_VoodooCursedOldBoot_Desc" "This boot has a tiny amount of curse remaining in it. You can craft together seven cursed items to get a larger curse. Anything could happen!" "TF_Item_VoodooCursedSkeleton" "Voodoo-Cursed Skeleton" "TF_Item_VoodooCursedSkeleton_Desc" "These bones have a tiny amount of curse remaining in them. You can craft together seven cursed items to get a larger curse. Anything could happen!" "TF_Item_VoodooCursedQuicklime" "Voodoo-Cursed Bag Of Quicklime" "TF_Item_VoodooCursedQuicklime_Desc" "This bag has a tiny amount of curse remaining in it. You can craft together seven cursed items to get a larger curse. Anything could happen!" "TF_Item_VoodooCursedRobotArm" "Voodoo-Cursed Robot Arm" "TF_Item_VoodooCursedRobotArm_Desc" "This arm has a tiny amount of curse remaining in it. You can craft together seven cursed items to get a larger curse. Anything could happen!" "TF_Item_VoodooCursedBass" "Voodoo-Cursed Novelty Bass" "TF_Item_VoodooCursedBass_Desc" "For whatever reason, this fish has a tiny amount of curse remaining in it. You can craft together seven cursed items to get a larger curse. Anything could happen!" "TF_Item_VoodooCursedStickyBomb" "Voodoo-Cursed Sticky-Bomb" "TF_Item_VoodooCursedStickyBomb_Desc" "This shrapnel has a tiny amount of curse remaining in it. You can craft together seven cursed items to get a larger curse. Anything could happen!" "TF_Item_VoodooCursedNail" "Voodoo-Cursed Nail" "TF_Item_VoodooCursedNail_Desc" "This nail has a tiny amount of curse remaining in it. You can craft together seven cursed items to get a larger curse. Anything could happen!" "TF_Item_Zombie_Armory" "Voodoo-Cursed Soul" "TF_Item_Zombie_Armory_Desc" "" "TF_Item_ZombieScout" "Voodoo-Cursed Scout Soul" "TF_Item_ZombieScout_Desc" "" "TF_Item_ZombieSoldier" "Voodoo-Cursed Soldier Soul" "TF_Item_ZombieSoldier_Desc" "" "TF_Item_ZombieHeavy" "Voodoo-Cursed Heavy Soul" "TF_Item_ZombieHeavy_Desc" "" "TF_Item_ZombieDemoman" "Voodoo-Cursed Demoman Soul" "TF_Item_ZombieDemoman_Desc" "" "TF_Item_ZombieEngineer" "Voodoo-Cursed Engineer Soul" "TF_Item_ZombieEngineer_Desc" "" "TF_Item_ZombieMedic" "Voodoo-Cursed Medic Soul" "TF_Item_ZombieMedic_Desc" "" "TF_Item_ZombieSpy" "Voodoo-Cursed Spy Soul" "TF_Item_ZombieSpy_Desc" "" "TF_Item_ZombiePyro" "Voodoo-Cursed Pyro Soul" "TF_Item_ZombiePyro_Desc" "" "TF_Item_ZombieSniper" "Voodoo-Cursed Sniper Soul" "TF_Item_ZombieSniper_Desc" "" "RummageThroughCurses" "Reach In" "TF_PileOfCurses" "Pile Of Curses" "TF_PileOfCurses_Desc" "It looks like there's something in there... IF YOU DARE!\n\nAfter 11/12/2014 this pile will disappear." "RI_VoodooCursedItem" "Cursed Object" "TF_VoodooCursed_Type" "Cursed Object" "TF_VoodooCursedSoul_Type" "Cursed Soul" "TF_MvM_Badge_Intermediate1" "Operation Oil Spill Badge" "TF_MvM_Badge_Intermediate1_Desc" "Your Mann Up progress through Operation Oil Spill is saved on this badge." "TF_MvM_Badge_Advanced1" "Operation Steel Trap Badge" "TF_MvM_Badge_Advanced1_Desc" "Your Mann Up progress through Operation Steel Trap is saved on this badge." "TF_MvM_Badge_Expert1" "Operation Gear Grinder Badge" "TF_MvM_Badge_Expert1_Desc" "Your Mann Up progress through Operation Gear Grinder is saved on this badge." "TF_MvM_Badge_Advanced2" "Operation Mecha Engine Badge" "TF_MvM_Badge_Advanced2_Desc" "Your Mann Up progress through Operation Mecha Engine is saved on this badge." "TF_MvM_Badge_Advanced3" "Operation Two Cities Badge" "TF_MvM_Badge_Advanced3_Desc" "Your Mann Up progress through Operation Two Cities is saved on this badge." "TF_Grandmaster" "Grandmaster" // ADD THE "TF_Grandmaster_Desc" "Own the same novelty chess hat worn by Garry Kasparov when he beat Deep Blue to death using his world-famous Thai boxing moves." // Style "Econ_Style_Desc" "Style: %s1" // was "TF_Style_Desc" "TF_StovePipe_Style0" "Tasteful and Refined" "TF_StovePipe_style1" "Garish and Overbearing" "TF_Gibus_Style_Ghastly" "Ghastly" "TF_Gibus_Style_Ghastlier" "Ghastlier" "TF_Gibus_Style_Ghastlierest" "Ghastlierest" "TF_Gibus_Style_Ghostly" "Ghostly" "TF_Gazer_Style0" "Mad Science" "TF_Gazer_Style1" "Machine in the Man" "TF_SplendidScreen_Style1" "Classic" "TF_SplendidScreen_Style2" "Spike" "TF_SplendidScreen_Style3" "Arrow" "TF_SplendidScreen_Style4" "Spike And Arrow" "TF_Pyromancer_Style1" "Original" "TF_Pyromancer_Style2" "Full Color Paint" "TF_Pyromancer_Style3" "Stylish Paint" "TF_ScoutBeanie_Style0" "New School" "TF_ScoutBeanie_Style1" "Old School" "TF_ScoutBeanie_Style2" "Older School" "TF_ScoutBeanie_Style3" "Oldest School" "TF_Luchadore_Style0" "El Macho" "TF_Luchadore_Style1" "El Amor Ardiente" "TF_Luchadore_Style2" "El Picante Grande" "TF_BlightedBeak_Style1" "Yersinia Pestis" "TF_BlightedBeak_Style2" "Vibrio Cholerae" "TF_VillainsVeil_Style0" "Hired Gun" "TF_VillainsVeil_Style1" "Smooth Assassin" "TF_VillainsVeil_Style2" "Trained Killer" "TF_SummerHat_Style0" "A Day at the Beach" "TF_SummerHat_Style1" "Carefree Summer Nap" "TF_SpineChillingSkull2011_Style1" "Spine-Tingling" "TF_SpineChillingSkull2011_Style2" "Spine-Cooling" "TF_SpineChillingSkull2011_Style3" "Spine-Twisting" "TF_Birthday2011_Hat" "Party Hat" "TF_Birthday2011_Hat_Desc" "" "TF_Tropico4_Hat" "El Jefe" "TF_Tropico4_Hat_Desc" "" "TF_HerosTail_Style0" "Pigmentation Lost" "TF_HerosTail_Style1" "Pigmentation Gained" "TF_ScoutPrepShirt_Style0" "Summer" "TF_ScoutPrepShirt_Style1" "Winter" "TF_Reggaelator_Style0" "Original" "TF_Reggaelator_Style1" "Burst" "TF_Reggaelator_Style2" "Bones" "TF_Reggaelator_Style3" "Designer" "TF_MedicSmokingPipe_Style0" "Afternoon" "TF_MedicSmokingPipe_Style1" "Evening" "TF_SoldierCigar" "Soldier's Stogie" // ADD THE "TF_SoldierCigar_Desc" "Sometimes a cigar is just a cigar. And sometimes, as is the case with this hand-rolled Soldier cigar, it's gravel, manure, human hair, and taco seasoning wrapped up in old band-aids." "Econ_Paint_Name" "Paint Color: %s1" // DOTA 2 GAMESCOM HATS "TF_Clockwerk_Hat" "Clockwerk's Helm" "TF_DotaSniper_Hat" "Sniper's Snipin' Glass" "TF_Stormspirit_Hat" "Storm Spirit's Jolly Hat" "TF_DotaGamescom2011_Hat_Desc" "DOTA 2 International Championship\nGamescom 2011" "cp_fastlane_authors" "Arttu 'SK' Mäki" "ctf_turbine_authors" "Flobster" "cp_steel_authors" "Jamie 'Fishbus' Manson\nDan 'Irish Taxi Driver' Merboth\nFLOOR_MASTER" "cp_egypt_final_authors" "Sean 'Heyo' Cutino" "cp_junction_final_authors" "Sean 'Heyo' Cutino" "arena_watchtower_authors" "Joshua 'JoshuaC' Shiflet" "pl_hoodoo_final_authors" "Tim 'YM' Johnson\nJeroen 'Snipergen' Dessaux\nWade 'Nineaxis' Fabry\nDrew 'Oxy' Fletcher" "arena_offblast_final_authors" "Magnar 'insta' Jenssen" "cp_yukon_final_authors" "Patrick 'MangyCarface' Mulholland\nJoachim 'Acegikmo' Holmér" "koth_harvest_final_authors" "Sean 'Heyo' Cutino" "cp_freight_final1_authors" "Jamie 'Fishbus' Manson\nMitch 'ol' Robb" "cp_coldfront_authors" "Eric 'Icarus' Wong\nDavid 'Selentic' Simon\nAeon 'Void' Bollig\nTim 'YM'Johnson" "cp_mountainlab_authors" "Valentin '3DNJ' Levillain" "cp_manor_event_authors" "Tim 'YM' Johnson\nAlex 'Rexy' Kreeger" "plr_nightfall_authors" "Aaron 'Psy' Garcha\nPaul Good" "pl_frontier_authors" "Patrick 'MangyCarface' Mulholland\nArhurt" "koth_lakeside_authors" "Valentin '3DNJ' Levillain" "cp_gullywash_final1_authors" "Jan 'Arnold' Laroy" "koth_king_authors" "Valentin '3DNJ' Levillain" "cp_process_final_authors" "Ian 'Scorpio Uprising' Cuslidge" "cp_standin_final_authors" "Ian 'Scorpio Uprising' Cuslidge" "cp_snakewater_final1_authors" "Toivo 'chojje' Sawen" "cp_snowplow_authors" "Joe 'Fr0z3nR' Radak\nTim 'YM' Johnson\nJames 'McVee' McVinnie\nRebbacus\nZoey 'Sexy Robot' Smith\nDan Escobedo\nEd Harrison\nJohn Dekker" "pl_borneo_authors" "Sean 'Heyo' Cutino\nMatt 'vhalin' Leahy" "koth_suijin_authors" "Freyja\nE-Arkham\nKevin 'Ravidge' Brook\nMaxime 'Fubar' Dupuis" "ctf_2fort_invasion_authors" "Miguel 'BANG!' Melara\nThe Ronin\nMichael Egan\nAeon 'Void' Bollig\nMartin 'Chaofanatic' Ellis\nRyan 'Freeflow' Leitao\nHarlen 'UEAKCrash' Linke\nJames 'Retro' Wright\n" "pd_watergate_authors" "Michael Egan\nLouie 'bakscratch' Turner\nIan 'Wgooch' Gooch\nNassim 'NassimO' Sadoun\nMiguel 'BANG!' Melara\nThijs 'Evil_Knevil' Van Gerrewey\nFissionMetroid101\nJennifer 'NeoDement' Burnett\nAeon 'Void' Bollig\nThe Ronin" "arena_byre_authors" "Ian 'Idolon' Spadin\nGavin 'Equinoxo' Sawford\nGuy 'Gerbil' Ross\nHellJumper\nKevin 'Ravidge' Brook\nMatt 'Boylee' Boyle\nSebastian 'Seba' Grus\nUmbratile\nThe Ronin" "koth_probed_authors" "Harlen 'UEAKCrash' Linke\nFissionMetroid101\nMiguel 'BANG!' Melara\nKevin 'Ravidge' Brook\nThe Ronin" "cp_gorge_event_authors" "Paul 'puxorb' Broxup" "cp_sunshine_event_authors" "Rebecca 'phi' Ailes\nKimberly 'iiboharz' Riswick\nHarlen 'UEAKCrash' Linke" "koth_moonshine_event_authors" "Josh 'Hey You' Harris\nHarlen 'UEAKCrash' Linke\nJake 'Jukebox' Jackubowski\nPsyke" "pl_millstone_event_authors" "Tomi 'ICS' Uurainen" "pl_snowycoast_authors" "E-Arkham\nFissionMetroid101" "cp_vanguard_authors" "Maxime 'Fubar' Dupuis\nKevin 'Ravidge' Brook\nGavin 'Equinoxo' Sawford" "ctf_landfall_authors" "Andrew 'Dr. Spud' Thompson\nWade 'Nineaxis' Fabry\nMark 'Shmitz' Major\n" "koth_highpass_authors" "Yannick 'Bloodhound' Milhahn\n'Psy'\nJesús 'Drawer' Vera" "cp_sunshine_authors" "Rebecca 'phi' Ailes\nKimberly 'iiboharz' Riswick\nSebastian Grus\nMellowretro\nTim 'SedimentarySocks' BL" "cp_metalworks_authors" "Ian 'Scorpio Uprising' Cuslidge" "pl_swiftwater_final1_authors" "Aaron 'Schwa' McCallen\nLemon" "TF_YourStats" "Your Stats" "TF_DuckPromoList" "-All-Class cosmetic with eleven styles\n-Tracks your stats during the End of the Line event\n-View leaderboards and compete with your friends\n-Sales support the End of the Line team" "TF_GetDucky" "Get Ducky" "TF_Contributed" "Thanks %playername% for supporting this map!" "TF_DuelLeaderboard_Title" "Top Duel Wins This Season" "Attrib_duck_badge_level" "Duck Power : %s1 / 5" "Attrib_duck_rating" "Duck XP Level : %s1" "Attrib_eotl_early_supporter" "Early Supporter of End of the Line Community Update" "Attrib_duckstreaks" "Duckstreaks Active" "Duck_ViewLeaderboards" "View Leaderboards" "ToolDuckTokenConfirm" "Are you sure you want to use the Duck Token\non this Duck Journal?" "TF_Tool_DuckToken" "Duck Token" "TF_Tool_DuckToken_Desc" "Use to increase the Power level of an existing Duck Journal.\nJournals have a MAX level of 5.\n\nHigher level badges can find more ducks.\nAfter January 5th, 2015, ducks can no longer be found." "TF_Item_DuckBadge" "Duck Journal" "TF_Item_DuckBadge_Desc" "Equip in the ActionSlot to increase duck drops.\nUse Duck Tokens to increase power level.\nHigher levels give increased duck drops." "TF_Armory_Item_DuckBadge" "Equip in the ActionSlot to increase your ability to find ducks.\nUse Duck Tokens to increase the badges level to MAX 5.\n\nInspect in your backpack to view friend leaderboards.\nAfter January 5th, 2015, ducks cannot be found and leaderboards will be locked.\n\nSales support the End of the Line team." "TF_DuckBadge_Style0" "None" "TF_DuckBadge_Style1" "Scout" "TF_DuckBadge_Style2" "Sniper" "TF_DuckBadge_Style3" "Soldier" "TF_DuckBadge_Style4" "Demoman" "TF_DuckBadge_Style5" "Medic" "TF_DuckBadge_Style6" "Heavy" "TF_DuckBadge_Style7" "Pyro" "TF_DuckBadge_Style8" "Spy" "TF_DuckBadge_Style9" "Engineer" "TF_DuckBadge_Style10" "Quackston Hale" "TF_Duck_Level" "Level" "TF_Duck_XP" "Duck XP" "TD_Duck_XPToNextLevel" "Duck XP to next level:" "TF_DUCK_SCORING_OVERALL_RATING" "Duck Experience Points" "TF_DUCK_SCORING_TEAM_PICKUP_MY_DUCKS" "Team Captured" "TF_DUCK_SCORING_PERSONAL_PICKUP_DEFENDED" "Recovered" "TF_DUCK_SCORING_PERSONAL_PICKUP_OFFENSE" "Captured" "TF_DUCK_SCORING_PERSONAL_PICKUP_OBJECTIVE" "Objective" "TF_DUCK_SCORING_PERSONAL_GENERATION" "Created" "TF_DUCK_SCORING_PERSONAL_BONUS_PICKUP" "Quackston Hales" "TF_Duck_Stats_Desc" "Your personal stats recorded during the End of the Line event that occurs between December 8, 2014, through January 5, 2015." "TF_DUCK_SCORING_OVERALL_RATING_desc" "Duck XP amongst you and your friends." "TF_DUCK_SCORING_TEAM_PICKUP_MY_DUCKS_desc" "Number of ducks your team picked up that you helped create.\n\n3 Duck XP each" "TF_DUCK_SCORING_PERSONAL_PICKUP_DEFENDED_desc" "Number of ducks you picked up that were dropped by your team.\n\n1 Duck XP each" "TF_DUCK_SCORING_PERSONAL_PICKUP_OFFENSE_desc" "Number of ducks you picked up that were dropped by the opposite team.\n\n3 Duck XP each" "TF_DUCK_SCORING_PERSONAL_PICKUP_OBJECTIVE_desc" "Number of ducks you picked up spawned by doing objectives.\n\n3 Duck XP each" "TF_DUCK_SCORING_PERSONAL_GENERATION_desc" "Number of ducks you helped make the enemy drop.\n\n3 Duck XP each" "TF_DUCK_SCORING_PERSONAL_BONUS_PICKUP_desc" "Number of special ducks you picked up.\n\n50 Duck XP each" "TF_MapAuthors_Community_Title" "A Community Map Made By" "TF_MapDonators_Title" "Supporters (%s1 Worldwide!)" "TF_WorldTraveler" "World Traveler's Hat" "TF_WorldTraveler_Desc" "Given to generous souls who have donated to community map makers. The effect will only be visible while on a map that has been donated towards!" "TF_Egypt" "Egypt" "TF_MapToken_Egypt" "Map Stamp - Egypt" "TF_MapToken_Egypt_Desc" "An Attack/Defend Control Point Map\n\nMade by Sean 'Heyo' Cutino\n\nPurchasing this item directly supports the creator of the Egypt community map. Show your support today!" "TF_Coldfront" "Coldfront" "TF_MapToken_Coldfront" "Map Stamp - Coldfront" "TF_MapToken_Coldfront_Desc" "A Control Point Map\n\nMade by Eric 'Icarus' Wong, David 'Selentic' Simon, Aeon 'Void' Bollig, and Tim 'YM'Johnson\n\nPurchasing this item directly supports the creators of the Coldfront community map. Show your support today!" "TF_Fastlane" "Fastlane" "TF_MapToken_Fastlane" "Map Stamp - Fastlane" "TF_MapToken_Fastlane_Desc" "A Control Point Map\n\nMade by Arttu 'SK' Mäki\n\nPurchasing this item directly supports the creator of the Fastlane community map. Show your support today!" "TF_Turbine" "Turbine" "TF_MapToken_Turbine" "Map Stamp - Turbine" "TF_MapToken_Turbine_Desc" "A Capture the Flag Map\n\nMade by Flobster\n\nPurchasing this item directly supports the creator of the Turbine community map. Show your support today!" "TF_Steel" "Steel" "TF_MapToken_Steel" "Map Stamp - Steel" "TF_MapToken_Steel_Desc" "An Attack/Defend Control Point Map\n\nMade by Jamie 'Fishbus' Manson, Dan 'Irish Taxi Driver' Merboth and FLOOR_MASTER\n\nPurchasing this item directly supports the creators of the Steel community map. Show your support today!" "TF_Junction" "Junction" "TF_MapToken_Junction" "Map Stamp - Junction" "TF_MapToken_Junction_Desc" "An Attack/Defend Control Point Map\n\nMade by Sean 'Heyo' Cutino\n\nPurchasing this item directly supports the creator of the Junction community map. Show your support today!" "TF_Watchtower" "Watchtower" "TF_MapToken_Watchtower" "Map Stamp - Watchtower" "TF_MapToken_Watchtower_Desc" "An Arena Map\n\nMade by Joshua 'JoshuaC' Shiflet\n\nPurchasing this item directly supports the creator of the Watchtower community map. Show your support today!" "TF_Hoodoo" "Hoodoo" "TF_MapToken_Hoodoo" "Map Stamp - Hoodoo" "TF_MapToken_Hoodoo_Desc" "A Payload Map\n\nMade by Tim 'YM' Johnson, Jeroen 'Snipergen' Dessaux, Wade 'Nineaxis' Fabry and Drew 'Oxy' Fletcher\n\nPurchasing this item directly supports the creators of the Hoodoo community map. Show your support today!" "TF_Offblast" "Offblast" "TF_MapToken_Offblast" "Map Stamp - Offblast" "TF_MapToken_Offblast_Desc" "An Arena Map\n\nMade by Magnar 'insta' Jenssen\n\nPurchasing this item directly supports the creator of the Offblast community map. Show your support today!" "TF_Yukon" "Yukon" "TF_MapToken_Yukon" "Map Stamp - Yukon" "TF_MapToken_Yukon_Desc" "A Control Point Map\n\nMade by Patrick 'MangyCarface' Mulholland and Joachim 'Acegikmo' Holmér\n\nPurchasing this item directly supports the creators of the Yukon community map. Show your support today!" "TF_Harvest" "Harvest" "TF_MapToken_Harvest" "Map Stamp - Harvest" "TF_MapToken_Harvest_Desc" "A King of the Hill Map\n\nMade by Sean 'Heyo' Cutino\n\nPurchasing this item directly supports the creator of the Harvest community map. Show your support today!" "TF_Freight" "Freight" "TF_MapToken_Freight" "Map Stamp - Freight" "TF_MapToken_Freight_Desc" "A Control Point Map\n\nMade by Jamie 'Fishbus' Manson and Mitch 'ol' Robb\n\nPurchasing this item directly supports the creators of the Freight community map. Show your support today!" "TF_MountainLab" "Mountain Lab" "TF_MapToken_MountainLab" "Map Stamp - Mountain Lab" "TF_MapToken_MountainLab_Desc" "An Attack/Defend Control Point Map\n\nMade by Valentin '3DNJ' Levillain\n\nPurchasing this item directly supports the creator of the Mountain Lab community map. Show your support today!" "TF_ManorEvent" "Mann Manor" "TF_MapToken_ManorEvent" "Map Stamp - Mann Manor" "TF_MapToken_ManorEvent_Desc" "An Attack/Defend Control Point Map\n\nMade by Tim 'YM' Johnson and Alex 'Rexy' Kreeger\n\nPurchasing this item directly supports the creators of the Mann Manor community map. Show your support today!" "TF_Nightfall" "Nightfall" "TF_MapToken_Nightfall" "Map Stamp - Nightfall" "TF_MapToken_Nightfall_Desc" "A Payload Race Map\n\nMade by Aaron 'Psy' Garcha and Paul Good\n\nPurchasing this item directly supports the creators of the Nightfall community map. Show your support today!" "TF_Frontier" "Frontier" "TF_MapToken_Frontier" "Map Stamp - Frontier" "TF_MapToken_Frontier_Desc" "A Payload Map\n\nMade by Patrick 'MangyCarface' Mulholland and Arhurt\n\nPurchasing this item directly supports the creators of the Frontier community map. Show your support today!" "TF_Lakeside" "Lakeside" "TF_MapToken_Lakeside" "Map Stamp - Lakeside" "TF_MapToken_Lakeside_Desc" "A King of the Hill Map\n\nMade by Valentin '3DNJ' Levillain\n\nPurchasing this item directly supports the creator of the Lakeside community map. Show your support today!" "TF_Gullywash" "Gullywash" "TF_MapToken_Gullywash" "Map Stamp - Gullywash" "TF_MapToken_Gullywash_Desc" "A Control Point Map\n\nMade by Jan 'Arnold' Laroy\n\nPurchasing this item directly supports the creator of the Gullywash community map. Show your support today!" "TF_KongKing" "Kong King" "TF_MapToken_KongKing" "Map Stamp - Kong King" "TF_MapToken_KongKing_Desc" "A King of the Hill Map\n\nMade by Valentin '3DNJ' Levillain\n\nPurchasing this item directly supports the creator of the Kong King community map. Show your support today!" "TF_Map_Process" "Process" "TF_MapToken_Process" "Map Stamp - Process" "TF_MapToken_Process_Desc" "A Control Point Map\n\nMade by Ian 'Scorpio Uprising' Cuslidge\n\nPurchasing this item directly supports the creator of the Process community map. Show your support today!" "TF_Map_Standin" "Standin" "TF_MapToken_Standin" "Map Stamp - Standin" "TF_MapToken_Standin_Desc" "A Control Point Map\n\nMade by Ian 'Scorpio Uprising' Cuslidge\n\nPurchasing this item directly supports the creator of the Standin community map. Show your support today!" "TF_Map_Snakewater" "Snakewater" "TF_MapToken_Snakewater" "Map Stamp - Snakewater" "TF_MapToken_Snakewater_Desc" "A Control Point Map\n\nMade by Toivo 'chojje' Sawen\n\nPurchasing this item directly supports the creator of the Snakewater community map. Show your support today!" "TF_Map_Snowplow" "Snowplow" "TF_MapToken_Snowplow" "Map Stamp - Snowplow" "TF_MapToken_Snowplow_Desc" "A Control Point Map\n\nMade by Joe 'Fr0z3nR' Radak, Tim 'YM' Johnson, James 'McVee' McVinnie, Rebbacus, Zoey 'Sexy Robot' Smith, Dan Escobedo, Ed Harrison, and John Dekker\n\nPurchasing this item directly supports the creators of the Snowplow community map. Show your support today!" "TF_MapToken_Snowplow_AdText" "-Purchasing this item directly supports the creators of the Snowplow community map." "TF_Map_Borneo" "Borneo" "TF_MapToken_Borneo" "Map Stamp - Borneo" "TF_MapToken_Borneo_Desc" "A Payload Map\n\nMade by Sean 'Heyo' Cutino and Matt 'vhalin' Leahy\n\nPurchasing this item directly supports the creators of the Borneo community map. Show your support today!" "TF_MapToken_Borneo_AdText" "-Purchasing this item directly supports the creators of the Borneo community map." "TF_Map_Suijin" "Suijin" "TF_MapToken_Suijin" "Map Stamp - Suijin" "TF_MapToken_Suijin_Desc" "A King of the Hill Map\n\nMade by Freyja, E-Arkham, Kevin 'Ravidge' Brook, and Maxime 'Fubar' Dupuis\n\nPurchasing this item directly supports the creators of the Suijin community map. Show your support today!" "TF_MapToken_Suijin_AdText" "-Purchasing this item directly supports the creators of the Suijin community map." "TF_Map_2FortInv" "2Fort Invasion" "TF_MapToken_2FortInv" "Map Stamp - 2Fort Invasion" "TF_MapToken_2FortInv_Desc" "A Capture the Flag Map\n\nMade by Miguel 'BANG!' Melara, The Ronin, Michael Egan, Aeon 'Void' Bollig, Martin 'Chaofanatic' Ellis, Ryan 'Freeflow' Leitao, Harlen 'UEAKCrash' Linke, and James 'Retro' Wright\n\nPurchasing this item directly supports the creators of the 2Fort Invasion community map. Show your support today!" "TF_MapToken_2FortInv_AdText" "-Purchasing this item directly supports the creators of the 2Fort Invasion community map." "TF_Map_Probed" "Probed" "TF_MapToken_Probed" "Map Stamp - Probed" "TF_MapToken_Probed_Desc" "A King of the Hill Map\n\nMade by Harlen 'UEAKCrash' Linke, FissionMetroid101, Miguel 'BANG!' Melara, Kevin 'Ravidge' Brook, and The Ronin\n\nPurchasing this item directly supports the creators of the Probed community map. Show your support today!" "TF_MapToken_Probed_AdText" "-Purchasing this item directly supports the creators of the Probed community map." "TF_Map_Watergate" "Watergate" "TF_MapToken_Watergate" "Map Stamp - Watergate" "TF_MapToken_Watergate_Desc" "A Player Destruction Map\n\nMade by Michael Egan, Louie 'bakscratch' Turner, Ian 'Wgooch' Gooch, Nassim 'NassimO' Sadoun, Miguel 'BANG!' Melara, Thijs 'Evil_Knevil' Van Gerrewey, FissionMetroid101, Jennifer 'NeoDement' Burnett, Aeon 'Void' Bollig, and The Ronin\n\nPurchasing this item directly supports the creators of the Watergate community map. Show your support today!" "TF_MapToken_Watergate_AdText" "-Purchasing this item directly supports the creators of the Watergate community map." "TF_Map_Byre" "Byre" "TF_MapToken_Byre" "Map Stamp - Byre" "TF_MapToken_Byre_Desc" "An Arena Map\n\nMade by Ian 'Idolon' Spadin, Gavin 'Equinoxo' Sawford, Guy 'Gerbil' Ross, HellJumper, Kevin 'Ravidge' Brook, Matt 'Boylee' Boyle, Sebastian 'Seba' Grus, Umbratile, and The Ronin\n\nPurchasing this item directly supports the creators of the Byre community map. Show your support today!" "TF_MapToken_Byre_AdText" "-Purchasing this item directly supports the creators of the Byre community map." "TF_Map_GorgeEvent" "Gorge Event" "TF_MapToken_GorgeEvent" "Map Stamp - Gorge Event" "TF_MapToken_GorgeEvent_Desc" "An Attack/Defend Control Point Map\n\nMade by Paul 'puxorb' Broxup\n\nPurchasing this item directly supports the creator of the Gorge Event community map. Show your support today!" "TF_MapToken_GorgeEvent_AdText" "-Purchasing this item directly supports the creators of the Gorge Event community map." "TF_Map_SunshineEvent" "Sinshine" "TF_MapToken_SunshineEvent" "Map Stamp - Sinshine" "TF_MapToken_SunshineEvent_Desc" "A Control Point Map\n\nMade by Rebecca 'phi' Ailes, Kimberly 'iiboharz' Riswick, and Harlen 'UEAKCrash' Linke\n\nPurchasing this item directly supports the creators of the Sinshine community map. Show your support today!" "TF_MapToken_SunshineEvent_AdText" "-Purchasing this item directly supports the creators of the Sinshine community map." "TF_Map_MoonshineEvent" "Moonshine Event" "TF_MapToken_MoonshineEvent" "Map Stamp - Moonshine Event" "TF_MapToken_MoonshineEvent_Desc" "A King of the Hill Map\n\nMade by Josh 'Hey You' Harris, Harlen 'UEAKCrash' Linke, Jake 'Jukebox' Jackubowski, and Psyke\n\nPurchasing this item directly supports the creators of the Moonshine Event community map. Show your support today!" "TF_MapToken_MoonshineEvent_AdText" "-Purchasing this item directly supports the creators of the Moonshine Event community map." "TF_Map_MillstoneEvent" "Hellstone" "TF_MapToken_MillstoneEvent" "Map Stamp - Hellstone" "TF_MapToken_MillstoneEvent_Desc" "A Payload Map\n\nMade by Tomi 'ICS' Uurainen\n\nPurchasing this item directly supports the creator of the Hellstone community map. Show your support today!" "TF_MapToken_MillstoneEvent_AdText" "-Purchasing this item directly supports the creators of the Hellstone community map." "TF_Map_Snowycoast" "Snowycoast" "TF_MapToken_Snowycoast" "Map Stamp - Snowycoast" "TF_MapToken_Snowycoast_Desc" "A Payload Map\n\nMade by E-Arkham and FissionMetroid101\n\nPurchasing this item directly supports the creators of the Snowycoast community map. Show your support today!" "TF_MapToken_Snowycoast_AdText" "-Purchasing this item directly supports the creators of the Snowycoast community map." "TF_Map_Vanguard" "Vanguard" "TF_MapToken_Vanguard" "Map Stamp - Vanguard" "TF_MapToken_Vanguard_Desc" "A Control Point Map\n\nMade by Maxime 'Fubar' Dupuis, Kevin 'Ravidge' Brook, and Gavin 'Equinoxo' Sawford\n\nPurchasing this item directly supports the creators of the Vanguard community map. Show your support today!" "TF_MapToken_Vanguard_AdText" "-Purchasing this item directly supports the creators of the Vanguard community map." "TF_Map_Landfall" "Landfall" "TF_MapToken_Landfall" "Map Stamp - Landfall" "TF_MapToken_Landfall_Desc" "A Capture the Flag Map\n\nMade by Andrew 'Dr. Spud' Thompson, Wade 'Nineaxis' Fabry, and Mark 'Shmitz' Major\n\nPurchasing this item directly supports the creators of the Landfall community map. Show your support today!" "TF_MapToken_Landfall_AdText" "-Purchasing this item directly supports the creators of the Landfall community map." "TF_Map_Highpass" "Highpass" "TF_MapToken_Highpass" "Map Stamp - Highpass" "TF_MapToken_Highpass_Desc" "A King of the Hill Map\n\nMade by Yannick 'Bloodhound' Milhahn, 'Psy', and Jesús 'Drawer' Vera\n\nPurchasing this item directly supports the creators of the Highpass community map. Show your support today!" "TF_MapToken_Highpass_AdText" "-Purchasing this item directly supports the creators of the Highpass community map." "TF_Map_Sunshine" "Sunshine" "TF_MapToken_Sunshine" "Map Stamp - Sunshine" "TF_MapToken_Sunshine_Desc" "A Control Point Map\n\nMade by Rebecca 'phi' Ailes, Kimberly 'iiboharz' Riswick, Sebastian Grus, Mellowretro, and Tim 'SedimentarySocks' BL\n\nPurchasing this item directly supports the creators of the Sunshine community map. Show your support today!" "TF_MapToken_Sunshine_AdText" "-Purchasing this item directly supports the creators of the Sunshine community map." "TF_Map_Metalworks" "Metalworks" "TF_MapToken_Metalworks" "Map Stamp - Metalworks" "TF_MapToken_Metalworks_Desc" "A Control Point Map\n\nMade by Ian 'Scorpio Uprising' Cuslidge\n\nPurchasing this item directly supports the creator of the Metalworks community map. Show your support today!" "TF_MapToken_Metalworks_AdText" "-Purchasing this item directly supports the creator of the Metalworks community map." "TF_Map_Swiftwater" "Swiftwater" "TF_MapToken_Swiftwater" "Map Stamp - Swiftwater" "TF_MapToken_Swiftwater_Desc" "A Payload Map\n\nMade by Aaron 'Schwa' McCallen and Lemon\n\nPurchasing this item directly supports the creators of the Swiftwater community map. Show your support today!" "TF_MapToken_Swiftwater_AdText" "-Purchasing this item directly supports the creators of the Swiftwater community map." "TF_Map_Unknown" "Map not found!" "TF_Map_cp_powerhouse" "Powerhouse" "TF_Map_cp_dustbowl" "Dustbowl" "TF_Map_cp_gorge" "Gorge" "TF_Map_cp_gravelpit" "Gravelpit" "TF_Map_ctf_2fort" "2fort" "TF_Map_ctf_doublecross" "Doublecross" "TF_Map_ctf_sawmill" "CTF Sawmill" "TF_Map_ctf_well" "CTF Well" "TF_Map_cp_5gorge" "5gorge" "TF_Map_cp_badlands" "CP Badlands" "TF_Map_cp_granary" "Granary" "TF_Map_cp_well" "CP Well" "TF_Map_cp_foundry" "Foundry" "TF_Map_koth_badlands" "KOTH Badlands" "TF_Map_koth_nucleus" "Nucleus" "TF_Map_koth_sawmill" "KOTH Sawmill" "TF_Map_koth_viaduct" "Viaduct" "TF_Map_pl_badwater" "Badwater" "TF_Map_pl_goldrush" "Goldrush" "TF_Map_pl_thundermountain" "Thundermountain" "TF_Map_pl_upward" "Upward" "TF_Map_pl_barnblitz" "Barnblitz" "TF_Map_pl_cactuscanyon" "Cactus Canyon - BETA" "TF_Map_plr_hightower" "Hightower" "TF_Map_plr_pipeline" "Pipeline" "TF_Map_sd_doomsday" "Doomsday" "TF_Map_koth_lakeside_event" "Ghost Fort" "TF_Map_koth_viaduct_event" "Eyeaduct" "TF_Map_plr_hightower_event" "Helltower" "TF_Map_koth_harvest_event" "Harvest Event" "TF_Map_sd_doomsday_event" "Carnival of Carnage" "TF_Map_arena_badlands" "Badlands Arena" "TF_Map_arena_granary" "Granary Arena" "TF_Map_arena_lumberyard" "Lumberyard Arena" "TF_Map_arena_nucleus" "Nucleus Arena" "TF_Map_arena_ravine" "Ravine Arena" "TF_Map_arena_sawmill" "Sawmill Arena" "TF_Map_arena_well" "Well Arena" "TF_Map_rd_asteroid" "RD Asteroid - BETA" "TF_Map_powerup_ctf_foundry" "CTF Foundry" "TF_Map_powerup_ctf_gorge" "CTF Gorge" "TF_Map_powerup_ctf_thundermountain" "CTF Thundermountain" "TF_Map_powerup_ctf_hellfire" "CTF Hellfire" "TF_Map_pass_brickyard" "Brickyard" "TF_Map_pass_timbertown" "Timbertown" "TF_Map_pass_district" "District" "TF_Map_tc_hydro" "Hydro" "TF_Map_cp_degrootkeep" "DeGroot Keep" "TF_Map_tr_dustbowl" "Dustbowl (Training)" "TF_Map_tr_target" "Target (Training)" "TF_Egypt_StrangePrefix" " Egyptian" "TF_Junction_StrangePrefix" " Technical" "TF_MountainLab_StrangePrefix" " Rugged" "TF_Steel_StrangePrefix" " Rigid" "TF_Gullywash_StrangePrefix" " Sophisticated" "TF_Turbine_StrangePrefix" " Hydraulic" "TF_Coldfront_StrangePrefix" " Frosty" "TF_Fastlane_StrangePrefix" " Outlaw" "TF_Freight_StrangePrefix" " Locomotive" "TF_Yukon_StrangePrefix" " Canadian" "TF_Harvest_StrangePrefix" " Fresh" "TF_Lakeside_StrangePrefix" " Sun-Kissed" "TF_KongKing_StrangePrefix" " MennKo" "TF_Frontier_StrangePrefix" " Wild" "TF_Hoodoo_StrangePrefix" " Psychadelic" "TF_Nightfall_StrangePrefix" " Dazzling" "TF_WatchTower_StrangePrefix" " Vigilant" "TF_Offblast_StrangePrefix" " Covert" "TF_ManorEvent_StrangePrefix" " Spooky" "TF_Map_Process_StrangePrefix" " Efficient" "TF_Map_Standin_StrangePrefix" " Chaotic" "TF_Map_Snakewater_StrangePrefix" " Venomous" "TF_Map_Snowplow_StrangePrefix" " Frozen" "TF_Map_Borneo_StrangePrefix" " Tropical" "TF_Map_Suijin_StrangePrefix" " Water-Logged" "TF_Map_2FortInv_StrangePrefix" " Andromedan" "TF_Map_Watergate_StrangePrefix" " Reptiloid" "TF_Map_Byre_StrangePrefix" " Unidentified" "TF_Map_Probed_StrangePrefix" " Classified" "TF_Map_GorgeEvent_StrangePrefix" " Gluttonous" "TF_Map_SunshineEvent_StrangePrefix" " Sinful" "TF_Map_MoonshineEvent_StrangePrefix" " Gibbous" "TF_Map_MillstoneEvent_StrangePrefix" " Infernal" "TF_Map_Snowycoast_StrangePrefix" " Chilled" "TF_Map_Vanguard_StrangePrefix" " Hammered" "TF_Map_Landfall_StrangePrefix" " Rustic" "TF_Map_Highpass_StrangePrefix" " Sun-Baked" "TF_Map_Sunshine_StrangePrefix" " Sunburned" "TF_Map_Metalworks_StrangePrefix" " Drop-Forged" "TF_Map_Swiftwater_StrangePrefix" " Breathtaking" "TF_MapDonationLevel_Bronze" "Bronze:" "TF_MapDonationLevel_Silver" "Silver:" "TF_MapDonationLevel_Gold" "Gold:" "TF_MapDonationLevel_Platinum" "Platinum:" "TF_MapDonationLevel_Diamond" "Diamond:" "TF_MapDonationLevel_Australium1" "12-karat Australium:" "TF_MapDonationLevel_Australium2" "18-karat Australium:" "TF_MapDonationLevel_Australium3" "24-karat Australium:" "TF_MapDonationLevel_Unobtainium" "Unobtanium:" // Obituary Feed Strings "DeathMsg_Suicide" "bid farewell, cruel world!" "DeathMsg_AssistedSuicide" "finished off" "DeathMsg_AssistedSuicide_Multiple" "finished off" "DeathMsg_Fall" "fell to a clumsy, painful death" "Msg_Captured" "captured" "Msg_Captured_Multiple" "captured" "Msg_Defended" "defended" "Msg_Dominating" "is DOMINATING" "Msg_Revenge" "got REVENGE on" "Msg_Dominating_What" "is BEST FRIENDS with" "Msg_Revenge_What" "BROKE UP with" "Msg_PickedUpFlag" "picked up the intelligence!" "Msg_CapturedFlag" "captured the intelligence!" "Msg_DefendedFlag" "defended the intelligence!" "Msg_DefendedBomb" "defended the bomb!" "Msg_PickedUpFlagHalloween2014" "picked up the tickets!" "Msg_CapturedFlagHalloween2014" "fell for Merasmus's trap!" "Msg_DefendedFlagHalloween2014" "defended the tickets!" // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use normal color from this point forward //  = 0x02 (STX) - Use team color from this point forward //  = 0x03 (ETX) - Use target color two color from this point forward //"Using %s1 on %s2" "Msg_KillStreak1" "%s1 is on a Killing Spree %s2" "Msg_KillStreak2" "%s1 is Unstoppable %s2" "Msg_KillStreak3" "%s1 is on a Rampage %s2" "Msg_KillStreak4" "%s1 is GOD-Like %s2" "Msg_KillStreak5" "%s1 is still GOD-Like %s2" "Msg_KillStreakEnd" "%s1 ended %s2's killstreak %s3" "Msg_KillStreakEndSelf" "%s1 ended their own killstreak %s2" "Msg_DuckStreak1" "%s1 is on a Ducking Spree %s2" "Msg_DuckStreak2" "%s1 is Unflappable %s2" "Msg_DuckStreak3" "%s1 is on a Quackpage %s2" "Msg_DuckStreak4" "%s1 is Quackston-Like %s2" "Msg_DuckStreak5" "%s1 is still Quackston-Like %s2" "Msg_DuckStreakEnd" "%s1 ended %s2's duckstreak %s3" "Msg_DuckStreakEndSelf" "%s1 ended their own duckstreak %s2" "Msg_DuckLevelup1" "Congratulations %s1. You reached Duck Level %s2" "Msg_DuckLevelup2" "Awesome work %s1. You are now Duck Level %s2" "Msg_DuckLevelup3" "Quacktastic job %s1. You've hit Duck Level %s2" "Humiliation_Count" "x%s1" "Humiliation_Kill" "FISH KILL!" "Humiliation_Kill_Arm" "ARM KILL!" "Kill_Streak" "%s1" "Duck_Streak" "%s1" "SpecialScore_Count" "scored! x%s1" "TeamLeader_Kill" "killed team leader" "TF_OK" "OK" "TF_Spy_DisguiseRemoved" "Your disguise has been removed." "TF_Spy_Disguising" "Disguising as %s1 %s2..." "TF_Spy_Disguised_as" "You are disguised as a %s1 %s2." "TF_Spy_DisguiseWeapon" "Disguise Weapon: %s1." "TF_Spy_Disguise_Team_Blue" "BLU" "TF_Spy_Disguise_Team_Red" "RED" "TF_Object_Sentry" "Sentry Gun" "TF_Object_Sentry_Disp" "Disposable Sentry Gun" "TF_Object_Dispenser" "Dispenser" "TF_Object_Tele" "Teleporter" "TF_Object_Tele_Exit" "Teleporter Exit" "TF_object_sapper" "Sapper" "TF_Teleporter_Mode_Entrance" "Entrance" "TF_Teleporter_Mode_Exit" "Exit" "TF_Object_Sentry_360" "Sentry" "TF_Object_Tele_Entrance_360" "Entrance" "TF_Object_Tele_Exit_360" "Exit" "TF_ObjStatus_SentryGun_Building" "Sentry Gun Building... %s1" "TF_ObjStatus_SentryGun_Level1" "Sentry Gun ( Level %s1 ) Health %s2 Shells %s3" "TF_ObjStatus_SentryGun_Level3" "Sentry Gun ( Level 3 ) Health %s1 Shells %s2 Rockets %s3" "TF_ObjStatus_Dispenser_Building" "Dispenser Building... %s1" "TF_ObjStatus_Dispenser" "Dispenser ( Level %s1 ) Health %s1" "TF_ObjStatus_Teleporter_Building" "Teleporter Building... %s1" "TF_ObjStatus_Teleporter" "Teleporter (Level %s1 ) Health %s1 Status - %s2" "TF_ObjStatus_Sapper_Building" "Sapper Building... %s1" "TF_ObjStatus_Sapper" "Sapper Health %s1 Target Health %s2" "TF_Obj_Teleporter_State_Idle" "Looking for Matching Teleporter" "TF_Obj_Teleporter_State_Ready" "Ready" "TF_Obj_Teleporter_State_Charging" "Charging" "Teleporter_idle" "This teleporter does not have a match." // // Level strings // // Generic CP level strings "CP5_red_setup_goal" "Capture all five of the Control Points to win the game!" "CP5_blue_setup_goal" "Capture all five of the Control Points to win the game!" "CP_setup_30sec" "Game begins in 30 seconds!" "CP_setup_10sec" "Game begins in 10 seconds!" "CP_cap_cp3" "the Central Control Point" "CP_cap_red_cp1" "the RED Base" "CP_cap_blue_cp1" "the BLU Base" // Dustbowl level strings "Dustbowl_red_setup_goal" "Defend the Control points against team BLU!" "Dustbowl_blue_setup_goal" "Capture both Control Points to win the round and advance!" "Dustbowl_red_final_goal" "Defend the final two Control Points or the enemy will win the game!" "Dustbowl_blue_final_goal" "Capture the final two Control Points to win the game!" "Dustbowl_team1" "Attackers" "Dustbowl_team2" "Defenders" "Dustbowl_you_secure_one" "You secured\nCommand Point ONE !!" "Dustbowl_you_secure_two" "You secured\nCommand Point TWO !!" "Dustbowl_protect_HQ" "Protect your HQ from\nthe attacking team !!" "Dustbowl_bring_flag" "Bring your flag\nto the HQ !!" "Dustbowl_take_flag_one" "Take the flag to\nCommand Point ONE." "Dustbowl_take_flag_two" "Take the flag to\nCommand Point TWO." "Dustbowl_take_flag_HQ" "Take the flag to the HQ !!" "Dustbowl_blue_secures_one" "Team BLU Secures\nCommand Point ONE !!" "Dustbowl_blue_secures_two" "Team BLU Secures\nCommand Point TWO !!" "Dustbowl_flag_returned" "Flag has returned to base." "Dustbowl_90_secs" "90 seconds till gates open." "Dustbowl_60_secs" "60 seconds till gates open." "Dustbowl_30_secs" "30 seconds till gates open." "Dustbowl_10_secs" "10 seconds till gates open." "Dustbowl_gates_open" "Gates are open !!" "Dustbowl_five_minutes_left" "Time remaining:\nFive minutes" "Dustbowl_four_minutes_left" "Time remaining:\nFour minutes" "Dustbowl_three_minutes_left" "Time remaining:\nThree minutes" "Dustbowl_two_minutes_left" "Time remaining:\nTwo minutes" "Dustbowl_sixty_seconds_left" "Time remaining:\nSixty seconds" "Dustbowl_thirty_seconds_left" "Time remaining:\nThirty seconds" "Dustbowl_attackers_win" "The Headquarters has\nbeen captured !!" "Dustbowl_defenders_win" "The Headquarters has\nbeen successfully defended !!" "Dustbowl_cap_1_A" "First Cap, Stage One" "Dustbowl_cap_1_B" "Second Cap, Stage One" "Dustbowl_cap_2_A" "First Cap, Stage Two" "Dustbowl_cap_2_B" "Second Cap, Stage Two" "Dustbowl_cap_3_A" "First Cap, Stage Three" "Dustbowl_cap_3_B" "the Rocket, Final Cap" // Goldrush level strings "Goldrush_red_setup_goal" "Prevent the enemy team from moving the cart to your base!" "Goldrush_blue_setup_goal" "Move the cart to the Control Points to win the round and advance!" "Goldrush_red_final_goal" "Prevent the cart from moving to your base or the enemy will win the game!" "Goldrush_blue_final_goal" "Move the cart to the enemy base to destroy it and win the game!" "Goldrush_team1" "Attackers" "Goldrush_team2" "Defenders" "Goldrush_cap_1_A" "First Cap, Stage One" "Goldrush_cap_1_B" "Second Cap, Stage One" "Goldrush_cap_2_A" "First Cap, Stage Two" "Goldrush_cap_2_B" "Second Cap, Stage Two" "Goldrush_cap_3_A" "First Cap, Stage Three" "Goldrush_cap_3_B" "Second Cap, Stage Three" "Goldrush_cap_3_C" "Atomic pit, Final Cap" // Badwater level strings "Badwater_cap_1" "First Capture point" "Badwater_cap_2" "Second Capture point" "Badwater_cap_3" "Third Capture point" "Badwater_cap_4" "Final Capture point" // Thunder Mountain level strings "Thunderm_cap_1_A" "Ramp deck, Stage One" "Thunderm_cap_1_B" "Main Platform, Stage One" "Thunderm_cap_2_A" "Lumber Mill, Stage Two" "Thunderm_cap_2_B" "The Pit, Stage Two" "Thunderm_cap_3_A" "Building A, Stage Three" "Thunderm_cap_3_B" "Building B, Stage Three" "Thunderm_cap_3_C" "Tower, Final Cap" // 2fort level strings "2fort_red_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!" "2fort_blue_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!" // Granary level strings "Granary_red_setup_goal" "Capture all five Control Points to win the game!" "Granary_blue_setup_goal" "Capture all five Control Points to win the game!" "Granary_cap_cp3" "the Central Control Point" "Granary_cap_red_cp2" "the RED Warehouse" "Granary_cap_red_cp1" "the RED Base" "Granary_cap_blue_cp2" "the BLU Warehouse" "Granary_cap_blue_cp1" "the BLU Base" // Gravelpit level strings "Gravelpit_red_setup_goal" "Defend all three Control Points against team BLU to win the game!" "Gravelpit_blue_setup_goal" "Capture all three Controls Points to win! First capture A and B, then move on to C." "Gravelpit_cap_A" "cap A, the Radio Tower" "Gravelpit_cap_B" "cap B, the Radar" "Gravelpit_cap_C" "cap C, the Laser Gun" // Hydro level strings "Hydro_red_setup_goal" "Capture BLU's single Control Point to win the round. Prevent them from doing the same!" "Hydro_blue_setup_goal" "Capture RED's single Control Point to win the round. Prevent them from doing the same!" "Hydro_red_base_attack" "Capture team BLU's final Control Point to win the game!" "Hydro_red_base_defend" "Defend your final Control Point against BLU or they will win!" "Hydro_blue_base_attack" "Capture team RED's final Control Point to win the game!" "Hydro_blue_base_defend" "Defend your final Control Point against RED or they will win!" "Hydro_cap_red_base" "the RED Base" "Hydro_cap_blue_base" "the BLU Base" "Hydro_cap_radar_dish" "the Radar Dish" "Hydro_cap_dam" "the Dam" "Hydro_cap_power_plant" "the Power Plant" "Hydro_cap_warehouse" "the Warehouse" // Well level strings "Well_red_setup_goal" "Capture all five of the Control Points to win the game!" "Well_blue_setup_goal" "Capture all five of the Control Points to win the game!" "Well_setup_30sec" "Game begins in 30 seconds!" "Well_setup_10sec" "Game begins in 10 seconds!" "Well_cap_center" "Central Control Point" "Well_cap_red_two" "the RED Warehouse" "Well_cap_red_rocket" "the RED Base" "Well_cap_blue_two" "the BLU Warehouse" "Well_cap_blue_rocket" "the BLU Base" // Pipeline level strings "Pipeline_setup_goal" "Move your cart to the capture point first to win this heat!" "Pipeline_final_goal" "Move your cart to destroy the enemy base before they destroy yours!" "Pipeline_cap_1_red" "Red's first Capture point" "Pipeline_cap_1_blue" "Blue's first Capture point" "Pipeline_cap_2_red" "Red's second Capture point" "Pipeline_cap_2_blue" "Blue's second Capture point" "Pipeline_cap_3_red" "Red's final capture point" "Pipeline_cap_3_blue" "Blue's final capture point" // Standin level strings "standin_red_setup_goal" "Capture all three of the Control Points to win the game!" "standin_blue_setup_goal" "Capture all three of the Control Points to win the game!" "standin_cap_A" "cap A, the Creek" "standin_cap_B" "cap B, the Bridge" "standin_cap_C" "cap C, the Control Room" // Hightower level strings "hightower_setup_goal" "Move your cart to the top of your HighTower to win!" "hightower_cap_red" "Red's HighTower" "hightower_cap_blue" "Blue's HighTower" "helltower_setup_goal_red" "Help Blutarch or Redmond Mann's ghost win the Gravel Wars once and for all!" "helltower_setup_goal_blue" "Help Blutarch or Redmond Mann's ghost win the Gravel Wars once and for all!" "helltower_cap_red" "Blutarch's Corpse" "helltower_cap_blue" "Redmond's Corpse" // Foundry level strings "Foundry_red_setup_goal" "Capture all five Control Points to win the game!" "Foundry_blue_setup_goal" "Capture all five Control Points to win the game!" "Foundry_cap_cp3" "the Central Depot" "Foundry_cap_red_cp2" "the RED Stockyard" "Foundry_cap_red_cp1" "the RED Base" "Foundry_cap_blue_cp2" "the BLU Stockyard" "Foundry_cap_blue_cp1" "the BLU Base" // Badlands level strings "Badlands_cap_cp3" "the Central Control Point" "Badlands_cap_red_cp2" "the RED Spire" "Badlands_cap_red_cp1" "the RED Base" "Badlands_cap_blue_cp2" "the BLU Spire" "Badlands_cap_blue_cp1" "the BLU Base" // KOTH Viaduct strings "koth_setup_goal" "Capture and hold the Control Point to win the game!" "koth_viaduct_cap" "the Control Point" // Medieval "medieval_setup_goal_red" "Capture and hold the final Control Point to win the game!" "medieval_setup_goal_blue" "Open the gate and capture the final Control Point to win the game!" "medieval_cap_a" "the Town" "medieval_cap_b" "the Cliffside" "medieval_cap_c" "Red's Keep" // Steel "steel_setup_goal_red" "Defend the main point while also defending the outer point in play!" "steel_setup_goal_blue" "Take Red's main point to win the game. Capturing the outer points will increase your chance of success!" // Frontier "frontier_setup_goal_red" "Prevent BLU from escorting the payload to the laser array!" "frontier_setup_goal_blue" "Guide Lil' Chew-Chew to the delivery site!" // sd_doomsday gameplay strings "doomsday_setup_goal" "Deliver the Australium to the rocket warhead to win the game!" "doomsday_event_setup_goal" "Get the tickets to the top of the Strongmann!" // Powerhouse level strings "Powerhouse_cap_red_final" "the RED Base" "Powerhouse_cap_blu_final" "the BLU Base" "Powerhouse_cap_middle" "the RIVER" "Arena_cap" "the Control Point" // Win panel strings "Winpanel_Team1" "TEAM" "Winpanel_Team2" "Team" "Winpanel_BlueWins" "BLU TEAM WINS!" "Winpanel_BlueAdvances" "BLU TEAM SEIZES AREA" "Winpanel_BlueDefends" "BLU TEAM DEFENDS!" "Winpanel_RedWins" "RED TEAM WINS!" "Winpanel_RedAdvances" "RED TEAM SEIZES AREA" "Winpanel_RedDefends" "RED TEAM DEFENDS!" "Winpanel_TeamWins" "%s1 %s2 WINS!" "Winpanel_TeamLost" "%s1 %s2 LOST!" "Winpanel_TeamAdvances" "%s1 %s2 SEIZES AREA" "Winpanel_TeamDefends" "%s1 %s2 DEFENDS!" "Winpanel_BlueMVPs" "BLU Team MVPs:" "Winpanel_RedMVPs" "RED Team MVPs:" "Winpanel_TopPlayers" "Top Players:" "Winpanel_PointsThisRound" "Points this round:" "Winpanel_CapturePointsRemaining" "%s1 more areas to win" "Winpanel_CapturePointRemaining" "%s1 more area to win" "Winpanel_WinningCapture" "Winning capture: %s1" "Winpanel_KillStreakLeader" "Highest Killstreak:" "Winpanel_KillStreakMaxCount" "Count:" "Winreason_AllPointsCaptured" "%s1 captured all control points" "Winreason_FlagCaptureLimit" "%s1 captured the enemy intelligence %s2 times" "Winreason_FlagCaptureLimit_One" "%s1 captured the enemy intelligence %s2 time" "Winreason_OpponentsDead" "%s1 killed all opponents during sudden death" "Winreason_DefendedUntilTimeLimit" "%s1 successfully defended until time ran out" "Winreason_TimeLimit" "%s1 had more points when the time limit was reached" "Winreason_WinLimit" "%s1 had more points when the win limit was reached" "Winreason_WinDiffLimit" "%s1 was ahead by the required difference to win" "Winreason_Stalemate" "You're all losers" "Winreason_Arena" "%s1 killed all opponents" "Winreason_PayloadRace" "%s1 won the payload race" "Winreason_ReactorCaptured" "%s1 won by capturing the enemy reactor core" "Winreason_CoresCollected" "%s1 won by destroying robots and collecting power cores" "Winreason_ReactorReturned" "%s1 won by defending their reactor core until it returned" "Winreason_PlayerDestructionPoints" "%s1 won by collecting enough points" "Winreason_ScoreLimit" "%s1 won by scoring %s2 times" "Winreason_ScoreLimit_One" "%s1 won by scoring" "WinPanel_StopWatch_Round_Complete" "%s1 ADVANCES!" "WinPanel_StopWatch_Watching_RoundFinal" "SWITCHING SIDES!" "Winreason_Stopwatch_Watching_Rounds" "%s1 continues to set the pace in the next round!\nCan %s2 can stop them?!" "Winreason_Stopwatch_SwitchSides" "Now %s1 gets their chance!\nCan they do better than %s2?!" "Winreason_Stopwatch_Playing_Rounds" "%s1 advances to the next round while\nthey challenge the performance set by %s2!" //Tournament "Tournament_WaitingForTeams" "Waiting for teams to organize" "Tournament_WaitingForTeam" "Waiting for team to organize" "Tournament_Countdown" "Starting in %s1 seconds... 'F4' to cancel" "Tournament_Countdown_Sec" "Starting in %s1 second... 'F4' to cancel" "Tournament_Countdown_NoCancel" "Starting in %s1 seconds..." "Tournament_Countdown_Sec_NoCancel" "Starting in %s1 second..." "Tournament_CountDownTime" "%s1" "Tournament_TeamReady" "Ready" "Tournament_TeamNotReady" "Not Ready" "Tournament_PlayerReady" "Ready" "Tournament_PlayerNotReady" "Not Ready" "Tournament_PlayerExpected" "Connecting" "Tournament_WinConditions" "Win Conditions: " "Tournament_WinConditionsMinute" "minute" "Tournament_WinConditionsRound" "round" "Tournament_WinConditionsWin" "win" "Tournament_WinConditionsMinutes" "minutes" "Tournament_WinConditionsRounds" "rounds" "Tournament_WinConditionsWins" "wins" "Tournament_WinConditionsNone" "None" "Tournament_WinConditionsSecond" "second" "Tournament_WinConditionsSeconds" "seconds" "Tournament_TeamSetupNotReady" "Team Not Ready" "Tournament_TeamSetupReady" "Team Ready" "Tournament_Instructions" "F4 = change team name/status" "Tournament_Instructions_Ready" "F4 = Toggle Ready" "Tournament_Instructions_Ready_NoKeyHintText" "Toggle Ready" "Tournament_Instructions_Waiting" "Waiting For Players" "Tournament_TeamNamePanel" "Team Name" "Winpanel_TournamentTeamWins" "%s1 WINS!" "Winpanel_TournamentTeamLost" "%s1 LOST!" "Winpanel_TournamentTeamAdvances" "%s1 SEIZES AREA" "Winpanel_TournamentTeamDefends" "%s1 DEFENDS!" "Winpanel_TournamentMVPs" "%s1 MVPs:" "Tournament_TeamName_Change" "%s1 changed team name to %s2" "Tournament_ReadyState_Change" "%s1 changed team state to %s2" "Tournament_StopWatchNoCap" "Capture time not yet set" "Tournament_StopWatchPointCaptureAttacker" "Capture %s1 %s2 to win!" "Tournament_StopWatchPointCaptureDefender" "Defend %s1 %s2 to win!" "Tournament_StopWatchPointCaptureSpectator" "Attackers need %s1 %s2 to win" "Tournament_StopWatch_Point" "point" "Tournament_StopWatch_Points" "points" "Tournament_StopWatch_TimeVictory" "Beat %s1's time to win!" "Tournament_StopWatch_TimeVictoryDefender" "%s1's time" "Tournament_StopWatch_LabelDefender" "Stop %s1's advance!" "Tournament_StopWatch_AttackerScore" "Beat %s1's score to win!" "Tournament_StopWatch_GoalTextPointsAndTime" "%s1 got %s2 in just %s3. If %s4 gets %s5 faster, they win!" "Tournament_StopWatch_GoalTextPointsAndTimeAndClose" "%s1 got %s2 in just %s3. If %s4 gets %s5 faster, they win!\n\n' F1 ' to close." "Tournament_StopWatch_GoalTextPointsAndTime2" "If %s1 doesn't beat %s2's time, they can still win by capturing more points. To win, %s3 needs to capture %s4 before the round ends!\n\n' F1 ' to close." "Tournament_StopWatch_GoalTextPoints" "%s1 didn't capture any points last round. If %s2 captures 1 point, they win!\n\n' F1 ' to close." // Misc. strings "TF_Gates_90_secs" "90 seconds till gates open." "TF_Gates_60_secs" "60 seconds till gates open." "TF_Gates_30_secs" "30 seconds till gates open." "TF_Gates_10_secs" "10 seconds till gates open." "TF_Gates_open" "Gates are open !!" "TF_Time_FiveMinutesLeft" "Time remaining:\nFive minutes" "TF_Time_FourMinutesLeft" "Time remaining:\nFour minutes" "TF_Time_ThreeMinutesLeft" "Time remaining:\nThree minutes" "TF_Time_TwoMinutesLeft" "Time remaining:\nTwo minutes" "TF_Time_SixtySecondsLeft" "Time remaining:\nSixty seconds" "TF_Time_ThirtySecondsLeft" "Time remaining:\nThirty seconds" "TF_Time_attackers_win" "Attackers win !!\nThe command points have\nall been captured !!" "TF_Time_defenders_win" "Defenders win !!\nThe command points have\nbeen successfully defended !!" // Attack/Defend strings "TF_AD_TakeFlagToPoint" "Take the flag to\nthe Command Point." "TF_AD_YouSecuredPoint" "You secured\nCommand Point %s1 !!" "TF_AD_AttackersSecuredPoint" "Attackers Secured\nCommand Point %s1 !!" "TF_AD_FlagReturned" "Flag has returned to base." // CTF strings "TF_CTF_PlayerPickup" "You PICKED UP the ENEMY INTELLIGENCE!\n\nReturn to BASE!" "TF_CTF_PlayerTeamPickup" "Your team PICKED UP the ENEMY INTELLIGENCE!" "TF_CTF_OtherTeamPickup" "Your INTELLIGENCE has been PICKED UP!" "TF_CTF_PlayerCapture" "You CAPTURED the ENEMY INTELLIGENCE!" "TF_CTF_PlayerTeamCapture" "Your team CAPTURED the ENEMY INTELLIGENCE!" "TF_CTF_OtherTeamCapture" "Your INTELLIGENCE was CAPTURED!" "TF_CTF_PlayerDrop" "You dropped the ENEMY INTELLIGENCE!" "TF_CTF_PlayerTeamDrop" "The ENEMY INTELLIGENCE was dropped!" "TF_CTF_OtherTeamDrop" "Your INTELLIGENCE has been dropped!" "TF_CTF_PlayerTeamReset" "Your INTELLIGENCE has been returned!" "TF_CTF_OtherTeamReset" "The ENEMY INTELLIGENCE was returned!" "TF_CTF_Wrong_Goal" "Take the INTELLIGENCE back to YOUR BASE." "TF_CTF_No_Invuln" "You cannot be INVULNERABLE while carrying the ENEMY INTELLIGENCE!" "TF_CTF_No_Tele" "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!" "TF_Truce_Start" "Truce! No enemy damage allowed during the truce!" "TF_Truce_End" "The truce has ended! Game on!" "Team_Capture_Linear" "Preceding\npoint\nnot owned!" "Team_Capture_Blocked" "Capture\nblocked\nby enemy" "Team_Blocking_Capture" "Blocking\nenemy\ncapture!" "Team_Reverting_Capture" "Reverting\ncapture!" "Team_Waiting_for_teammate" "Waiting for\nteammate" "Team_Cannot_Capture" "Your team can't\ncapture this!" "Team_Capture_OwnPoint" "Defend\nthis point." "Team_Capture_NotNow" "No capturing\nat this time." "Team_Capture_Owned" "Capture Point\nalready owned." "Team_Progress_Blocked" "Progress\nblocked\nby enemy" "Cant_cap_stealthed" "Cannot capture point\n while invisible." "Cant_cap_disguised" "Cannot capture point\n while disguised." "Cant_cap_invuln" "Cannot capture point\n while invulnerable." "Cant_cap_stunned" "Cannot capture point\n while stunned." // Robot Destruction Strings "TF_RD_RobotsUnderAttack" "Your ROBOTS are UNDER ATTACK!" "TF_RD_RedFinale" "Red wins in:" "TF_RD_BlueFinale" "Blue wins in:" // Invade strings "TF_Invade_FlagReturned" "The FLAG has returned!" "TF_Invade_PlayerPickup" "You PICKED UP the FLAG!\n\nTake it to the ENEMY BASE!" "TF_Invade_PlayerTeamPickup" "Your team PICKED UP the FLAG!" "TF_Invade_OtherTeamPickup" "The ENEMY has PICKED UP the FLAG!" "TF_Invade_PlayerCapture" "You CAPTURED the FLAG!" "TF_Invade_PlayerTeamCapture" "Your team CAPTURED the FLAG!" "TF_Invade_OtherTeamCapture" "The ENEMY CAPTURED the FLAG!" "TF_Invade_PlayerFlagDrop" "You dropped the FLAG!" "TF_Invade_FlagDrop" "The FLAG was dropped!" "TF_Invade_Wrong_Goal" "Take the flag to the ENEMY BASE." "TF_Invade_FlagNeutral" "The FLAG has become NEUTRAL!\nGet the FLAG!" "TF_Flag_AltFireToDrop" "Press ALT-FIRE to drop the flag." "FreezePanel_NoKiller" "You were killed" "FreezePanel_Killer" "You were killed by" "FreezePanel_Killer_Dead" "You were killed by the late" "FreezePanel_Nemesis" "You were killed again by" "FreezePanel_Nemesis_Dead" "You were killed again by the late" "FreezePanel_KillerObject" "You were killed by the %objectkiller% of" "FreezePanel_KillerObject_Dead" "You were killed by the %objectkiller% of the late" "FreezePanel_KillerHealth" "Health left: %s1" "FreezePanel_Callout" "A bit of you!" "FreezePanel_Callout2" "Another bit!" "FreezePanel_Callout3" "More bits!" "FreezePanel_Item" "%killername% is carrying:" "FreezePanel_ItemOtherOwner" "%killername% is carrying %ownername%'s:" "Callout_Ragdoll" "You!" "Callout_Head" "Your head!" "Callout_Foot" "Your foot!" "Callout_Hand" "Your hand!" "Callout_Torso" "Your torso!" "Callout_Organ1" "Your spleen!" "Callout_Organ2" "Your lungs!" "Callout_Organ3" "Your liver!" "Callout_Organ4" "Your pancreas!" "Callout_Organ5" "Your kidney!" "Callout_Organ6" "Your appendix!" "WaitingForPlayersPanel_WaitOnPlayers" "Waiting for other players" "WaitingForPlayersPanel_WaitEnding" "Starting Game" "ControlPointIconCappers" "x%numcappers%" "game_WaitingForPlayers" "Waiting For Players" "game_Overtime" "Overtime" "game_Setup" "Setup" "EnterStalemate" "Sudden Death Mode!\nNo more respawning!" "game_SuddenDeath" "Sudden Death" "game_stalemate_cant_change_class" "%s1 seconds have passed.\nYou can't change class in Sudden Death Mode now!" "TF_CantChangeClassNow" "You can't change class at this time." "TF_CantChangeTeamNow" "You can't change team at this time." //---------------------------------------------------------------------------------------- // Intro "Gametype_AttackDefense" "Attack / Defense" "Gametype_AttackDefense_Desc" "Take turns capturing enemy points and stopping the enemy from capturing yours." "Gametype_CTF" "Capture the Flag" "Gametype_CTF_Desc" "Steal the enemy's intelligence and get it back to your base!" "Gametype_CP" "Control Points" "Gametype_CP_Desc" "Capture and defend a series of control points. Capture them all to win!" "Gametype_Koth" "King of the Hill" "Gametype_Koth_Desc" "Show your enemies who is the boss while fighting over a single capture point." "Gametype_Escort" "Payload" "Gametype_Escort_Desc" "Push a cart full of explosives to wreak havoc on your enemies!" "Gametype_EscortRace" "Payload Race" "Gametype_EscortRace_Desc" "A variant of Payload where both teams push carts full of explosives!" "GameType_Misc" "Misc" "GameType_Misc_Desc" "Unique modes like Territory Control, Medieval Mode and more." "GameType_Powerup" "Mannpower" "GameType_Powerup_Desc" "Use powerups and grapple hooks in this variant of Capture the Flag." "GameType_Passtime" "PASS Time" "GameType_Passtime_Desc" "Play a deadly game of soccerhockeybasketball." "Gametype_Arena" "Arena" "Gametype_Arena_Desc" "Play Counter-Strike!" "Gametype_Training" "Training Mode" "Gametype_Specialty" "Specialty" "Gametype_OfflinePractice" "Offline Practice" "Gametype_Quickplay" "Random" "Gametype_Any" "Any" "Gametype_AnyGameMode" "Any game mode" "Gametype_Halloween" "Halloween" "Gametype_HalloweenMix" "Halloween Mix" "Gametype_Halloween247" "Halloween 2015" "Gametype_SD" "Special Delivery" "Gametype_SD_Desc" "Fight over a single flag with a common capture point." "Gametype_RobotDestruction" "Robot Destruction" "Gametype_PlayerDestruction" "Player Destruction" "Gametype_MVM" "Mann vs. Machine" "GameType_Medieval" "Medieval" "GameType_Featured" "Tough Break" "GameType_Community_Update" "Invasion" "GameType_TerritorialControl" "Territorial Control" "TF_MMCat_Core" "Core Game Modes" "TF_MMCat_Alternative" "Alternative Game Modes" "TF_MMCat_ExcludesRemaining" "%s1 excludes remaining" "Intro_Title" "Game Mode Introduction: %gamemode%" "Intro_CaptureIntro" "Welcome to the Capture Point game mode introduction." "Intro_capturepoints" "Your team must own 5 Capture Points to win.\nThe HUD shows which team owns each capture point." "Intro_fakecapture" "Stand near the Capture Point to capture it.\nThe HUD shows your capture progress." "Intro_multcapture" "Multiple team members capture points faster!\nHelp your team out!" "Intro_yourpoint" "Don't let the enemy capture your last point!\nDefend it or you lose!" // Capture the Files Intro "Intro_ctf_intro" "Game Mode Introduction: Each team must capture the enemy's secret files, while defending their own." "Intro_ctf_red_assault_base" "Assault the enemy base to steal their secret files." "Intro_ctf_red_steal_files" "Steal the briefcase from the basement of the enemy base." "Intro_ctf_red_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score." "Intro_ctf_red_defend" "Don't forget to help defend your team's briefcase from the enemy!" "Intro_ctf_blue_assault_base" "Assault the enemy base to steal their secret files." "Intro_ctf_blue_steal_files" "Steal the briefcase from the basement of the enemy base." "Intro_ctf_blue_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score." "Intro_ctf_blue_defend" "Don't forget to help defend your team's briefcase from the enemy!" // Gravelpit intro "Intro_attack_defense_intro" "This is an attack defense map, \nBLU tries to capture areas while RED tries to stop them." "Intro_attack_defense_capping" "BLU must stand near the Capture Point to capture it.\nThe HUD shows your capture progress." "Intro_attack_defense_cap_a" "BLU must capture both Capture point A ..." "Intro_attack_defense_cap_b" "and also Capture point B. \nBLU can capture the points in any order." "Intro_attack_defense_cap_final" "After BLU owns capture point A and capture point B the final Capture point unlocks" "Intro_attack_defense_cap_timer" "BLU earns 3 minutes on the timer for each successfully captured point. RED cannot capture points back once BLU own them." //---------------------------------------------------------------------------------------- // Hints "Hint_spotted_a_friend" "You have spotted a teammate!" "Hint_spotted_an_enemy" "You have spotted an enemy!" "Hint_killing_enemies_is_good" "You killed an enemy!" "Hint_out_of_ammo" "Your weapon is out of ammo!" "Hint_turn_off_hints" "You can turn off hints in the options menu,\n under Options -> Multiplayer -> Advanced -> 'Auto Help'" "Hint_pickup_ammo" "Pick up ammo from fallen weapons!" "Hint_Cannot_Teleport_With_Flag" "You cannot teleport when you have the briefcase." "Hint_Cannot_Cloak_With_Flag" "You cannot cloak when you have the briefcase." "Hint_Cannot_Disguise_With_Flag" "You cannot disguise when you have the briefcase." "Hint_Cannot_Attack_While_Cloaked" "You cannot attack while cloaked." "Hint_Cannot_Invuln_With_Flag" "You cannot go invulnerable when you have the briefcase." "Hint_Cannot_Attack_While_Feign_Armed" "You cannot attack while feign death is armed." "Hint_Cannot_Arm_Feign_Now" "You need a full cloak meter to arm feign death." "Hint_ClassMenu" "Press '%changeclass%' to change your player class." // Altfires "Hint_altfire_sniperrifle" "You can hit '%attack2%' to zoom with your sniper rifle." "Hint_altfire_grenadelauncher" "You can hit '%attack2%' to detonate stickybombs even while using your grenade launcher." "Hint_altfire_pipebomblauncher" "You can hit '%attack2%' to detonate stickybombs launched with your stickybomb launcher." "Hint_altfire_rotate_building" "You can hit '%attack2%' to rotate buildings before you place them." // Soldier specific "Hint_Soldier_rpg_reload" "Hit '%reload%' to reload your rocket launcher.\nReload it whenever you're out of combat!" // Engineer specific "Hint_Engineer_use_wrench_onown" "Hit constructing objects with your wrench\nto make them build faster!" "Hint_Engineer_use_wrench_onother" "Hit your teammate's constructing objects with your wrench\nto help them build faster!" "Hint_Engineer_build_sentrygun" "Build sentry guns to defend your team's base.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_build_dispenser" "Build Dispensers to help your teammates to resupply.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_build_teleporters" "Build Teleporters to help your team defend forward areas.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_pickup_metal" "Pick up metal from fallen weapons\nto use in building objects!" "Hint_Engineer_repair_object" "Hit damaged objects with your wrench to repair them!" "Hint_Engineer_metal_to_upgrade" "You need more metal to upgrade your sentry gun!" "Hint_Engineer_upgrade_sentrygun" "Upgrade sentry guns by hitting them with your wrench.\nThey can be upgraded all the way to level 3!" "Hint_object_has_sapper" "This building is being destroyed by a sapper!\n Shoot the sapper to destroy it!" "Hint_object_your_object_sapped" "One of your buildings is being destroyed!" "Hint_enemy_using_dispenser" "An enemy is using your dispenser!" "Hint_enemy_using_tp_entrance" "An enemy is near your teleporter entrance!" "Hint_enemy_using_tp_exit" "An enemy is near your teleporter exit!" "Hint_inspect_weapon" "Hold '%s1' key to inspect your weapon." "WinPanel_Red_Team_Wins" "RED Team Wins" "WinPanel_Blue_Team_Wins" "BLU Team Wins" "WinPanel_Stalemate" "STALEMATE!" "StatPanel_Title_Dead" "On the bright side..." "StatPanel_Title_Alive" "Well, that was impressive! Last round:" "StatPanel_Format_Close" "That round: %s1 Your best: %s2" "StatPanel_Kills_Best" "You had more kills as %s1 that round than your previous best." "StatPanel_Captures_Best" "You had more captures as %s1 that round than your previous best." "StatPanel_Defenses_Best" "You defended more points as %s1 that round than your previous best." "StatPanel_DamageDealt_Best" "You've caused more damage as %s1 than your previous best." "StatPanel_PlayTime_Best" "You stayed alive as %s1 longer that round than your previous best." "StatPanel_Healing_Best" "You healed more as %s1 that round than your previous best." "StatPanel_Invulnerable_Best" "You went invulnerable more that round than your previous best." "StatPanel_KillAssists_Best" "You had more kill assists that round as %s1 than your previous best." "StatPanel_Backstabs_Best" "You had more backstabs that round than your previous best." "StatPanel_HealthLeached_Best" "You stole more health from enemy Medics and dispensers that round than your previous best." "StatPanel_BuildingsBuilt_Best" "You built more buildings that round than your previous best." "StatPanel_BuildingsDestroyed_Best" "You destroyed more buildings that round as %s1 than your previous best." "StatPanel_Headshots_Best" "You had more headshots that round than your previous best." "StatPanel_SentryKills_Best" "Your sentry gun had more kills that round than your previous best." "StatPanel_Teleports_Best" "Your teleporter was used more that round than your previous best." "StatPanel_Dominations_Best" "You dominated more new opponents that round as %s1 than your previous best." "StatPanel_Revenge_Best" "You got revenge on more opponents that round as %s1 than your previous best." "StatPanel_PointsScored_Best" "You scored more points that round as %s1 than your previous best." "StatPanel_Kills_Tie" "You tied your record for kills as %s1 that round." "StatPanel_Captures_Tie" "You tied your record for captures as %s1 that round." "StatPanel_Defenses_Tie" "You tied your record for defenses as %s1 that round." "StatPanel_DamageDealt_Tie" "You tied your record for damage dealt as %s1 that round." "StatPanel_PlayTime_Tie" "You tied your record for time alive as %s1 that round." "StatPanel_Healing_Tie" "You tied your record for healing as %s1 that round." "StatPanel_Invulnerable_Tie" "You tied your record for invulns that round." "StatPanel_KillAssists_Tie" "You tied your record for kill assists as %s1 that round." "StatPanel_Backstabs_Tie" "You tied your record for backstabs that round." "StatPanel_HealthLeached_Tie" "You tied your record for health stolen from the enemy that round." "StatPanel_BuildingsBuilt_Tie" "You tied your record for buildings built that round." "StatPanel_BuildingsDestroyed_Tie" "You tied your record for buildings destroyed as %s1 that round." "StatPanel_Headshots_Tie" "You tied your record for headshots that round." "StatPanel_SentryKills_Tie" "You tied your record for kills by your sentry gun that round." "StatPanel_Teleports_Tie" "You tied your record for teleports that round." "StatPanel_Dominations_Tie" "You tied your record for opponents dominated as %s1 that round." "StatPanel_Revenge_Tie" "You tied your record for revenge as %s1 that round." "StatPanel_PointsScored_Tie" "You tied your record for points scored as %s1 that round." "StatPanel_Kills_Close" "You came close to your record for kills as %s1 that round." "StatPanel_Captures_Close" "You came close to your record for captures as %s1 that round." "StatPanel_Defenses_Close" "You came close to your record for defenses as %s1 that round." "StatPanel_DamageDealt_Close" "You came close to your record for damage dealt as %s1 that round." "StatPanel_PlayTime_Close" "You came close to your record for time alive as %s1 that round." "StatPanel_Healing_Close" "You came close to your record for healing as %s1 that round." "StatPanel_Invulnerable_Close" "You came close to your record for invulns that round." "StatPanel_KillAssists_Close" "You came close to your record for kill assists as %s1 that round." "StatPanel_Backstabs_Close" "You came close to your record for backstabs that round." "StatPanel_HealthLeached_Close" "You came close to your record for health stolen from the enemy that round." "StatPanel_BuildingsBuilt_Close" "You came close to your record for buildings built that round." "StatPanel_BuildingsDestroyed_Close" "You came close to your record for buildings destroyed as %s1 that round." "StatPanel_Headshots_Close" "You came close to your record for headshots that round." "StatPanel_SentryKills_Close" "You came close to your record for kills by your sentry gun that round." "StatPanel_Teleports_Close" "You came close to your record for teleports that round." "StatPanel_Dominations_Close" "You came close to your record for opponents dominated as %s1 that round." "StatPanel_Revenge_Close" "You came close to your record for revenge as %s1 that round." "StatPanel_PointsScored_Close" "You came close to your record for points scored as %s1 that round." "StatPanel_Label_Kills" "# Kills: " "StatPanel_Label_DamageDealt" "Damage dealt: " "StatPanel_Label_PlayTime" "Play time: " "StatPanel_Label_Healing" "Health points healed: " "StatPanel_Label_Invulnerable" "Invulnerable activated: " "StatPanel_Label_Backstabs" "# Backstabs: " "StatPanel_Label_HealthLeached" "Health leached: " "StatPanel_Label_Buildings_Built" "# Buildings built: " "StatPanel_Label_SentryKills" "# Kills by sentry: " "StatPanel_Label_Teleports" "# uses of teleport: " "StatSummary_Label_PerformanceReport" "YOUR PERFORMANCE REPORT" "StatSummary_Label_BestMoments" "YOUR BEST MOMENTS" "StatSummary_Label_BestMVMMoments" "YOUR BEST MVM MOMENTS" "StatSummary_Label_AsAnyClass" "As any class:" "StatSummary_Label_TIP" "TIP" "StatSummary_ScoreAsClassFmt" "%s1 (as %s2)" "StatSummary_Records" "RECORDS:" "StatSummary_StatTitle_MostPoints" "Most points" "StatSummary_StatTitle_AvgPoints" "Avg points" "StatSummary_StatTitle_MostKills" "Most kills" "StatSummary_StatTitle_AvgKills" "Avg kills" "StatSummary_StatTitle_MostCaptures" "Most captures" "StatSummary_StatTitle_AvgCaptures" "Avg captures" "StatSummary_StatTitle_MostAssists" "Most assists" "StatSummary_StatTitle_AvgAssists" "Avg assists" "StatSummary_StatTitle_MostDamage" "Most damage" "StatSummary_StatTitle_AvgDamage" "Avg damage" "StatSummary_StatTitle_TotalPlaytime" "Total playtime" "StatSummary_StatTitle_LongestLife" "Longest life" "Tip_Fmt" "Tip: %s1" "Tip_1_Count" "27" "Tip_1_1" "As a Scout, jump while in mid-air to change direction and avoid enemy fire." "Tip_1_2" "As a Scout, you capture control points and push payload carts twice as fast as other classes." "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." "Tip_1_4" "As a Scout, your Pistol is great for picking off enemies at a distance." "Tip_1_5" "As a Scout, your Scattergun deals high-damage at point-blank range, killing most classes with 2 hits." "Tip_1_6" "As a Scout, firing the Force-A-Nature in mid-air will knock you back away from the direction you're aiming; you can use this to extend the range of your jumps." "Tip_1_7" "As a Scout, take advantage of alternative routes to flank enemies for surprise attacks." "Tip_1_8" "As a Scout, when wielding the Sandman, use %attack2% to launch a baseball at distant enemies to disable them." "Tip_1_9" "As a Scout, equipping the Sandman will reduce your maximum health. Stick with your bat if survival is a top priority." "Tip_1_10" "As a Scout, hitting nearby foes with the Force-A-Nature will push them away from you." "Tip_1_11" "As a Scout, the further your Sandman baseball travels, the longer it will stun any enemy it hits - up to a maximum of 7 seconds." "Tip_1_12" "As a Scout, the Sandman's baseball cannot stun foes at close range, but it will completely stun an enemy at max range." "Tip_1_13" "As a Scout, use the Bonk! Atomic Punch energy drink to traverse dangerous terrain and absorb Sentry Gun fire for teammates." "Tip_1_14" "As a Scout, use Mad Milk to douse flames on yourself and on your teammates." "Tip_1_15" "As a Scout, the Shortstop deals more damage than the Scattergun at mid-range." "Tip_1_16" "As a Scout, if you have the Candy Cane equipped, killed foes will always drop free health kits, regardless of which weapon you used." "Tip_1_17" "As a Scout, be careful when using Crit-A-Cola. Saving it for surprise attacks and taking advantage of your speed can help you avoid taking extra damage." "Tip_1_18" "As a Scout, you and your allies regain lost health when hitting enemies drenched in Mad Milk. Initiate fights with it to improve your team's survivability." "Tip_1_19" "As a Scout, the Boston Basher causes foes to bleed when struck, but missing will cause self-inflicted bleeding. Bleeding can be quickly cured with health kits." "Tip_1_20" "As a Scout, the Sun-on-a-Stick deals critical damage to burning foes, but is otherwise weaker than the Bat. Work with friendly Pyros to make full use of it." "Tip_1_21" "As a Scout, a Fan O'War hit turns subsequent attacks against the target into mini-crits. Use allies and other weapons to get the most from the damage boost." "Tip_1_22" "As a Scout, watch your health when using the Atomizer. A poorly-timed triple jump could cost you your life!" "Tip_1_23" "As a Scout, you can utilize both the Force-A-Nature's knockback and Atomizer's triple jump for a quadruple jump combination!" "Tip_1_24" "As a Scout, the Atomizer will allow you to perform a triple jump! Use it to outmaneuver enemies and access hard-to-reach areas!" "Tip_1_25" "As a Scout, the Winger inflicts more damage than the Pistol, but this is offset by its reduced magazine size. Use the Winger at close range in order to ensure that you hit your target!" "Tip_1_26" "As a Scout, the Shortstop is very effective at medium to long range, allowing you to maintain your distance from dangerous enemies. You can also hit %attack2% to push enemies away!" "Tip_1_27" "As a Scout, the Wrap Assassin's secondary attack (%attack2%) can be used to inflict bleeding damage on enemies! Use it to damage enemies from a distance." "Tip_2_Count" "22" "Tip_2_1" "As a Sniper, the longer you spend zoomed while scoped, the more damage the shot will do." "Tip_2_2" "As a Sniper, aim for the head in order to inflict critical damage." "Tip_2_3" "As a Sniper, zoom with the Sniper Rifle by hitting %attack2%." "Tip_2_4" "As a Sniper, use your secondary Submachine Gun to deal with nearby enemies." "Tip_2_5" "As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly." "Tip_2_6" "As a Sniper, your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting %attack2%." "Tip_2_7" "As a Sniper, Jarate can reveal hidden Spies." "Tip_2_8" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker." "Tip_2_9" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!" "Tip_2_10" "As a Sniper, use Jarate to douse flames on yourself and on teammates." "Tip_2_11" "As a Sniper, all hits on enemies who have been doused with Jarate are mini-crits." "Tip_2_12" "As a Sniper, the Tribalman's Shiv causes your target to bleed when hit. This can be useful for tracking down Spies." "Tip_2_13" "As a Sniper, the Sydney Sleeper applies Jarate to enemies and causes a Jarate explosion with headshots and fully charged body shots. It can also extinguish burning teammates." "Tip_2_14" "As a Sniper, your Jarate and Bushwacka make the perfect combo. Soak the enemy in Jarate and hit them with the Bushwacka for an automatic critical hit." "Tip_2_15" "As a Sniper, the Sydney Sleeper can kill most classes in one shot at 100%% charge." "Tip_2_16" "As a Sniper, Darwin's Danger Shield adds an additional 25 health. Use it when survival is a top priority." "Tip_2_17" "As a Sniper, the Huntsman is very effective at short to medium range despite its inability to zoom in." "Tip_2_18" "As a Sniper, the Sydney Sleeper will apply a Jarate effect to an enemy based on how long you've been scoped, so take your time when shooting." "Tip_2_19" "As a Sniper, the Sydney Sleeper can coat an enemy with Jarate upon a successful hit. This makes it an effective weapon when supporting your team from afar even if you do not kill the enemy with your first shot." "Tip_2_20" "As a Sniper, the Bazaar Bargain's charge rate is initially lower, but you can increase it by collecting heads. To collect heads, get a scoped headshot kill." "Tip_2_21" "As a Sniper with the Machina, consider equipping the Submachine Gun to handle enemies in situations where scoping in for a shot is too difficult." "Tip_2_22" "As a Sniper, the Shahanshah has increased damage when your health is below 50%. Use it to counter enemies harassing you once you've taken damage." "Tip_3_Count" "25" "Tip_3_1" "As a Soldier, you can rocket jump to great heights or distances by simultaneously jumping and firing a rocket on nearby surfaces; crouching as you jump will increase the momentum you gain from the rocket." "Tip_3_2" "As a Soldier, aim rockets at an enemy's feet in order to ensure that they can't avoid the explosion damage." "Tip_3_3" "As a Soldier, make sure you keep your Rocket Launcher loaded. Press %reload% to reload manually or enable auto-reloading in Advanced Multiplayer Options." "Tip_3_4" "As a Soldier, you risk taking splash damage when firing rockets at nearby enemies. Try switching weapons to avoid hurting yourself." "Tip_3_5" "As a Soldier, consider damaging yourself in safe situations if a Medic is healing you. ÜberCharge builds slower while you're overhealed (except during setup time)." "Tip_3_6" "As a Soldier, your rockets have strong knock back. Use this to jostle enemies or knock them airborne." "Tip_3_7" "As a Soldier, use your Shotgun to conserve rockets and avoid waiting for your Rocket Launcher to reload in the middle of combat." "Tip_3_8" "As a Soldier, the Direct Hit's rockets have a very small blast radius. Aim directly at your enemies to maximize damage!" "Tip_3_9" "As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it for yourself if you need to make a push or escape!" "Tip_3_10" "As a Soldier, activating the Buff Banner provides mini-crits to you and nearby teammates, which can swiftly turn the tide of a difficult battle." "Tip_3_11" "As a Soldier, the Escape Plan provides a speed bonus when your health is low. Use it to escape dangerous areas and dodge enemy fire!" "Tip_3_12" "As a Soldier, the Equalizer does a lot of damage when you're at very low health, but it deals less than the Shovel when you're at high health." "Tip_3_13" "As a Soldier, Medics heal you at a significantly reduced rate while you actively wield the Equalizer or Escape Plan." "Tip_3_14" "As a Soldier, remember that the Half-Zatoichi attacks instantly kill any enemy that is also wielding one!" "Tip_3_15" "As a Soldier, the Black Box heals you whenever you damage an enemy with a rocket. Use it when friendly Medics and health kits are scarce." "Tip_3_16" "As a Soldier, the Gunboats greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important." "Tip_3_17" "As a Soldier, activating the Battalion's Backup provides damage reduction and crit immunity to yourself and nearby teammates. Be mindful of the effect radius when protecting teammates!" "Tip_3_18" "As a Soldier, activating the Concheror lets you and your teammates heal themselves by damaging enemies. Use it to improve your team's survivability in fights." "Tip_3_19" "As a Soldier, the Frying Pan does identical damage as the Shovel, but is a lot louder. Don't use it when you are trying to stay hidden, as the distinct sound will give your position away!" "Tip_3_20" "As a Soldier, hitting a teammate with the Disciplinary Action will increase both your and your ally's speed dramatically for a few seconds! Use it on slower classes like other Soldiers and Heavies in order to reach the front lines faster!" "Tip_3_21" "As a Soldier, use %attack2% when wielding the Cow Mangler 5000 to fire a charged shot, dealing extra damage and setting the enemy briefly on fire. Be careful! A charged shot entirely depletes the Cow Mangler 5000's ammunition." "Tip_3_22" "As a Soldier, the Mantreads dramatically reduce weapon knock back. Use them in order to avoid being pushed back by the Force-A-Nature, explosives or Sentry Guns!" "Tip_3_23" "As a Soldier, the Black Box only loads three rockets at any time. Be sure to make each shot count, or you may be left vulnerable." "Tip_3_24" "As a Soldier, rocket jump to quickly close the distance between you and your enemies, and then use the Market Gardener to finish them off as you land." "Tip_3_25" "As a Soldier, consider using your Shotgun against enemy Pyros that are reflecting your rockets." "Tip_4_Count" "30" "Tip_4_1" "As a Demoman, when using the Stickybomb Launcher hit %attack% to fire Stickybombs and then use %attack2% to detonate them later." "Tip_4_2" "As a Demoman, when you use the Stickybomb Launcher or Scottish Resistance, note that the longer you hold down the fire button the further the shot will go." "Tip_4_3" "As a Demoman, time the detonation of your Stickybombs as you jump over them to propel yourself in the desired direction!" "Tip_4_4" "As a Demoman, shoot Stickybombs onto walls and ceilings where they're hard to spot." "Tip_4_5" "As a Demoman, you can detonate Stickybombs with %attack2% at any time, regardless of which weapon you're currently using." "Tip_4_6" "As a Demoman, crouch when preparing for a Stickybomb jump in order to achieve maximum height." "Tip_4_7" "As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." "Tip_4_8" "As a Demoman, your Bottle does the same amount of damage whether it is smashed open or not." "Tip_4_9" "As a Demoman, the Scottish Resistance is great for defense. Place multiple groups of Stickybombs in order to defend a lot of territory. Your Stickybombs can also destroy enemy Stickybombs!" "Tip_4_10" "As a Demoman, when using the Scottish Resistance keep a line of sight to your Stickybombs so you can detonate them when needed." "Tip_4_11" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability complement the Eyelander's lower max health and inability to cause random critical hits." "Tip_4_12" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!" "Tip_4_13" "As a Demoman, when using the Chargin' Targe you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is." "Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" "Tip_4_15" "As a Demoman, your Bottle has no negative attributes when compared to the health reduction penalty of the Eyelander. Use your Bottle if survival is a priority." "Tip_4_16" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health and also gives you a speed boost!" "Tip_4_17" "As a Demoman, the only way to recharge your Ullapool Caber is to visit a resupply locker. Make every hit with it count!" "Tip_4_18" "As a Demoman, when using the Scottish Resistance remember that you can see your Stickybombs through walls and floors and can detonate them from any range. Use this to your advantage." "Tip_4_19" "As a Demoman, remember that a successful hit with Half-Zatoichi on any enemy wielding the same weapon will result in an instant kill." "Tip_4_20" "As a Demoman, use the Loch-n-Load to inflict additional damage against slower moving classes and buildings. Aim carefully however! You only have three shots before you must reload, and you will only inflict damage on a direct hit." "Tip_4_21" "As a Demoman, use the Ullapool Caber when surrounded by enemies. The resulting explosion will inflict heavy damage on all nearby opponents." "Tip_4_22" "As a Demoman, use the Claidheamh Mòr to maximize the effectiveness of your Chargin' Targe. You won't inflict critical hits or collect heads, but the extra duration of your charge will allow you to cover more distance, or make a quick escape!" "Tip_4_23" "As a Demoman, if you're paired with a Medic, take advantage of safe opportunities to damage yourself in order to build an ÜberCharge faster." "Tip_4_24" "As a Demoman, your Eyelander will collect the stored heads from a slain enemy Demoman." "Tip_4_25" "As a Demoman, a successful taunt kill with the Half-Zatoichi will allow you to sheath the sword." "Tip_4_26" "As a Demoman, you can use the Chargin' Targe, Splendid Screen, or Tide Turner to launch off small ramps and go flying! Use it to surprise enemies by charging over their heads." "Tip_4_27" "As a Demoman, the amount of heads you collect with your Eyelander will increase the damage your shield bash does." "Tip_4_28" "As a Demoman, you can use the Sticky Jumper to get to the front lines quickly. Be careful! It inflicts no damage at all, requiring you to rely on your primary and melee weapons!" "Tip_4_29" "As a Demoman, the Scotsman's Skullcutter will reduce your speed. Consider pairing it with the Chargin' Targe, Splendid Screen, or Tide Turner in order to offset the speed reduction." "Tip_4_30" "As a Demoman, the Persian Persuader converts all ammo pickups into health packs, preventing you from acquiring ammo for your primary and secondary weapons. Make every shot count!" "Tip_5_Count" "31" "Tip_5_1" "As a Medic, use your Medi Gun to heal teammates, and buff them up to 150%% of their normal health." "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates and then hit %attack2% to become invulnerable for a short time." "Tip_5_3" "As a Medic, your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time." "Tip_5_4" "As a Medic, you can fill your ÜberCharge faster by healing teammates who are more injured." "Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." "Tip_5_6" "As a Medic, your ÜberCharge will build much faster during setup time." "Tip_5_7" "As a Medic, you cannot capture a Control Point or pick up the Intelligence while invulnerable." "Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of a round in order that they can use the extra health to rocket or sticky jump across the map." "Tip_5_9" "As a Medic, you can ÜberCharge without a heal target in order to save yourself in dire situations." "Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." "Tip_5_11" "As a Medic, fool the enemy by using the \"ÜberCharge ready!\" voice command in order to pretend you have an ÜberCharge prepared." "Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." "Tip_5_13" "As a Medic, your Bonesaw swings 25%% faster than the Übersaw. Use the Bonesaw in defensive situations in which an ÜberCharge isn't as important." "Tip_5_14" "As a Medic, remember that syringes travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits." "Tip_5_15" "As a Medic, remember that critical hits have no effect on Sentry Guns. Use the Kritzkrieg in areas full of players instead." "Tip_5_16" "As a Medic, the Übersaw will still increase your ÜberCharge meter if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." "Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for the Pyro's compression blast and explosive knock back." "Tip_5_18" "As a Medic, when attacking with an ÜberCharge, try to get Sentry Guns to target you so that your teammates can get close enough to destroy them." "Tip_5_19" "As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second. Use the Syringe Gun when playing defensively, as the passive healing rate will provide you with an advantage." "Tip_5_20" "As a Medic, the Übersaw will not increase your ÜberCharge meter if the enemy being hit is a disguised Spy." "Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." "Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive, too." "Tip_5_23" "As a Medic, taunting with the Amputator will heal all nearby teammates." "Tip_5_24" "As a Medic, your Crusader's Crossbow does damage to enemies or heals teammates upon a successful hit." "Tip_5_25" "As a Medic, timing is everything. If it is safe to do so, withhold your ÜberCharge until just the right moment in order to maximize its effectiveness." "Tip_5_26" "As a Medic, a successful hit with the Blutsauger will restore three health as well as damage the enemy. Use it when injured, when retreating, when on fire or when playing offensively." "Tip_5_27" "As a Medic, the Vita-Saw will retain up to 20%% of your ÜberCharge meter if you die before activating it. This can be very useful when attempting to assault a strongly-fortified position with only a small amount of time remaining." "Tip_5_28" "As a Medic, the Solemn Vow allows you to see the health of enemies; use this information to identify weakened enemies to your team." "Tip_5_29" "As a Medic, the Quick-Fix heals damage rapidly, making it useful for healing multiple teammates quickly." "Tip_5_30" "As a Medic, if you have been separated from your team, call out for a Medic yourself by pressing %voicemenu 0 0% to alert nearby teammates to your position." "Tip_5_31" "As a Medic, the Overdose increases your speed proportionally to the amount in your ÜberCharge meter! Equip the Overdose when you need to reach the front lines or make a quick escape!" "Tip_6_Count" "22" "Tip_6_1" "As a Heavy, hold %attack2% in order to keep your Minigun spinning, ready for approaching enemies." "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medi Gun on you." "Tip_6_3" "As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen ammo pickups to refill your supply." "Tip_6_4" "As a Heavy, your Sandvich can be a lifesaver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." "Tip_6_5" "As a Heavy, you have more health than any other class on your team. Use this to your advantage by drawing enemy fire and allowing the other classes to flank the enemy." "Tip_6_6" "As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners!" "Tip_6_7" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." "Tip_6_8" "As a Heavy, your fists swing faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers. " "Tip_6_9" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate similarly to a health kit." "Tip_6_10" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." "Tip_6_11" "As a Heavy, your Minigun's spin-up time can waste the Killing Gloves of Boxing's five-second critical buff. Carry your Shotgun with the K.G.B. in order to maximize the critical boost!" "Tip_6_12" "As a Heavy, the Sandvich and the Buffalo Steak Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic." "Tip_6_13" "As a Heavy, the Gloves of Running Urgently increase your speed dramatically but you take mini-crits while using them. Use the speed bonus to quickly reach the frontlines or to ambush enemies." "Tip_6_14" "As a Heavy, the Brass Beast inflicts additional damage but decreases your mobility while in use. Use it when playing defensively, as you will find it more difficult to successfully pursue fleeing enemies." "Tip_6_15" "As a Heavy, the Dalokohs Bar's temporary health increase can be a powerful advantage in battle." "Tip_6_16" "As a Heavy, the Fists of Steel's ranged weapon damage reduction helps to counter the threat of enemy Snipers. Use them to protect yourself while moving through open areas!" "Tip_6_17" "As a Heavy, the Warrior's Spirit will inflict additional damage, which makes them very effective in combat. The penalty is a slight reduction in health however, which may affect your longevity." "Tip_6_18" "As a Heavy, the Fists of Steel will dramatically reduce the amount of damage taken from ranged sources while increasing the amount of damage from melee weapons. Use them to push through enemy lines or to close the distance with the enemy." "Tip_6_19" "As a Heavy, the Tomislav not only spins up more quickly than the Minigun, it does so silently! Use it to ambush enemies and take them by surprise!" "Tip_6_20" "As a Heavy, the Natascha will slow down enemies it hits. Use it to support your teammates and increase their damage output." "Tip_6_21" "As a Heavy, the Eviction Notice increases your melee attack speed and gives you a speed boost when you hit an enemy. Use them for more opportunities to hit faster moving classes!" "Tip_6_22" "As a Heavy, the Holiday Punch's critical hits will cause the enemy to burst into laughter, thereby leaving them defenseless! Use them in order to incapacitate enemies and assist your team to eliminate key threats." "Tip_7_Count" "32" "Tip_7_1" "As a Pyro, your Flamethrower does more damage the closer you are to the enemy." "Tip_7_2" "As a Pyro, ambush enemies in order to ensure that you engage them at close range so that your Flamethrower will inflict maximum damage. Use corners and alcoves to your advantage." "Tip_7_3" "As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen ammo pickups to refill your supply." "Tip_7_4" "As a Pyro, switch to your Shotgun or Flare Gun if enemies retreat beyond the short range of your Flamethrower." "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." "Tip_7_6" "As a Pyro, your Flamethrower can ignite an enemy Spy if he is cloaked, or is disguised as a member of your team. Spy check teammates that look or act suspicious!" "Tip_7_7" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes before attacking." "Tip_7_8" "As a Pyro, help protect an Engineer's Sentry Gun by using the Flamethrower's compression blast (%attack2%) to reflect explosive projectiles and check for enemy Spies." "Tip_7_9" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic and his heal target away from each other by using the Flamethrower's compression blast (%attack2%)." "Tip_7_10" "As a Pyro, push enemies out of your way using the Flamethrower's compression blast with %attack2%." "Tip_7_11" "As a Pyro, the Flamethrower's compression blast (%attack2%) can extinguish burning teammates." "Tip_7_12" "As a Pyro, you cannot be ignited by fire-based weapons. Use your Shotgun or melee weapons against enemy Pyros in order to counter this." "Tip_7_13" "As a Pyro, the Backburner is very effective when ambushing the enemy because it inflicts critical hits when attacking from behind." "Tip_7_14" "As a Pyro, the Flare Gun can cause critical hits if fired at enemies who are already burning." "Tip_7_15" "As a Pyro, your Flamethrower or Flare Gun will not work underwater, so rely upon your Shotgun or melee weapon." "Tip_7_16" "As a Pyro, use %attack2% when using the Flamethrower in order to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, or push enemies back!" "Tip_7_17" "As a Pyro, use your Flamethrower on friendly Snipers in order to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy and inflict additional damage." "Tip_7_18" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Huntsman arrows, Jarate and more!" "Tip_7_19" "As a Pyro, remember that the Flamethrower's compression blast (%attack2%) can use up a lot of ammo. Use it only when you need to!" "Tip_7_20" "As a Pyro, utilize the Flamethrower's compression blast (%attack2%) to push Stickybombs out of the way. Help out your Engineers or clear a Control Point!" "Tip_7_21" "As a Pyro, the Homewrecker, Maul, and Neon Annihilator can be used to remove enemy Sappers from buildings." "Tip_7_22" "As a Pyro, your Sharpened Volcano Fragment sets enemies on fire upon a successful hit. Use in combination with the Flare Gun in order to inflict substantial damage!" "Tip_7_23" "As a Pyro, you can use the Back Scratcher in order to help a Medic build their ÜberCharge more quickly." "Tip_7_24" "As a Pyro, the Powerjack is able to overheal you if you make a kill at full health." "Tip_7_25" "As a Pyro, the Flamethrower's compression blast (%attack2%) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, off cliffs or into other environmental hazards." "Tip_7_26" "As a Pyro, the Degreaser inflicts less afterburn damage but allows you to switch weapons almost instantly. This helps you perform deadly combination attacks, such as setting the enemy on fire and using the Axtinguisher to inflict a critical hit!" "Tip_7_27" "As a Pyro, the Backscratcher inflicts additional damage, but Medics and dispensers will heal you more slowly. Healthpacks will provide you with more health than normal however, so note their locations on the map!" "Tip_7_28" "As a Pyro, the Flamethrower's compression blast can be used to counter Demomen using the Chargin' Targe! Time your compression blast correctly, and you can push the Demoman back before he can strike, and then counter-attack!" "Tip_7_29" "As a Pyro, the Reserve Shooter will mini-crit enemies that are airborne. Use your compression blast (%attack2%) to push an enemy into the air, and then switch to the Reserve Shooter in order to inflict additional damage!" "Tip_7_30" "As a Pyro, the Detonator's flares can be detonated at any time using %attack2%. Use the blast radius to hit enemies behind cover, or to set multiple enemies on fire!" "Tip_7_31" "As a Pyro, inflicting damage with the Phlogistinator fills the 'Mmmph' meter. Once it is full, activate it using your secondary attack (%attack2%) in order to inflict crits for a short time!" "Tip_7_32" "As a Pyro, you can use the Manmelter's secondary fire (%attack2%) to extinguish teammates that are on fire. For each teammate extinguished you store a critical hit, so save the crits until the opportune moment!" "Tip_8_Count" "40" "Tip_8_1" "As a Spy, use your Knife to backstab enemies from behind, killing them instantly." "Tip_8_2" "As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise." "Tip_8_3" "As a Spy, hit %attack2% to Cloak and become fully invisible for a short period of time." "Tip_8_4" "As a Spy, use your Cloak to get behind enemy lines, and your disguise to move around amongst them." "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." "Tip_8_6" "As a Spy, place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises aren't lost when placing Sappers." "Tip_8_7" "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer." "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." "Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whomever you're disguised as." "Tip_8_10" "As a Spy, the Ambassador does not inflict critical headshots when cooling down. Make each shot precise and timed in order to inflict maximum damage." "Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." "Tip_8_12" "As a Spy cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies for the first few seconds after cloaking." "Tip_8_13" "As a Spy, pick up ammo to recharge your Cloak. You can even pick up ammo while cloaked with the default Invisibility Watch!" "Tip_8_14" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak in order to regain lost charge." "Tip_8_15" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge." "Tip_8_16" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak." "Tip_8_17" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer in order to hide your presence from the enemy." "Tip_8_18" "As a Spy, hit %lastdisguise% while already disguised to change the weapon your disguise is holding." "Tip_8_19" "As a Spy, hit %lastdisguise% in order to automatically assume the last disguise you previously used." "Tip_8_20" "As a Spy, you can take enemy Teleporters. Surprise!" "Tip_8_21" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone." "Tip_8_22" "As a Spy, if you're set on fire while cloaked, the enemy can see you!" "Tip_8_23" "As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros." "Tip_8_24" "As a Spy, if you are quick, you can stab an Engineer and then sap his Sentry Gun before it turns around and shoots you." "Tip_8_25" "As a Spy, the Dead Ringer significantly reduces the amount of damage taken from all attacks while you are invisible." "Tip_8_26" "As a Spy, avoid taking fall damage while cloaked as it will give away your location!" "Tip_8_27" "As a Spy, your Electro Sappers sap both ends of a Teleporter. Try sapping the end that the Engineer isn't guarding." "Tip_8_28" "As a Spy, your Dead Ringer can be used to fake your own death. Try to use it when you're weak, otherwise it may be wasted or too obvious." "Tip_8_29" "As a Spy, reloading your Revolver will mimic the reload action of the weapon carried by your current disguise." "Tip_8_30" "As a Spy, if you're too slow to sap a Sentry Gun after backstabbing an Engineer, you can cloak or hide behind his Dispenser." "Tip_8_31" "As a Spy, Your Eternal Reward automatically disguises you as the person you most recently backstabbed. Be aware that you will lose your disguise upon death or when attacking, however." "Tip_8_32" "As a Spy, you can see enemies' health. Use this information to target weakened enemies with your Revolver." "Tip_8_33" "As a Spy, the L'Etranger passively increases your maximum cloak battery and recharges it when you successfully hit an enemy." "Tip_8_34" "As a Spy, your Electro Sappers disable Sentry Guns before destroying them. Communicate with your team and sap a Sentry Gun as your teammates attack. This prevents the Sentry from firing and makes it more difficult for an Engineer to repair it." "Tip_8_35" "As a Spy, the Conniver's Kunai allows you to absorb the current health of your victim upon a successful backstab. Be wary however, as your base health will be drastically reduced when using this weapon, so be sure to remain undetected!" "Tip_8_36" "As a Spy, a good technique is to backstab enemies that are alone or are otherwise vulnerable. Always check your surroundings before backstabbing an enemy in order to ensure that you remain undetected." "Tip_8_37" "As a Spy, you can activate your Dead Ringer with fall damage. Feign a careless death!" "Tip_8_38" "As a Spy, Bleeding, Jarate, Mad Milk, and emerging from water will reveal you while you're cloaked." "Tip_8_39" "As a Spy, the Diamondback inflicts less damage, but will store a guaranteed Critical Hit for every building destroyed by your Electro Sappers. Destroy an Engineer's buildings before confronting him, and you will have a significant advantage!" "Tip_8_40" "As a Spy, taking any fire damage when using the Spy-cicle will melt the weapon, requiring you to wait before you can use it again." "Tip_9_Count" "31" "Tip_9_1" "As an Engineer, use the build tool to place Sentry Guns, Dispensers, and Teleporters." "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen ammo pickups to replenish your supply." "Tip_9_3" "As an Engineer, hit your Sentry Gun with your Wrench in order to upgrade it with metal. Each level adds more health and firepower." "Tip_9_4" "As an Engineer, build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use." "Tip_9_5" "As an Engineer, build Teleporters to help your team reach the frontlines faster." "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching Electro Sappers to your buildings. Use your Wrench to remove Sappers." "Tip_9_7" "As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings as well as your own." "Tip_9_8" "As an Engineer, hit your buildings with your Wrench while they are constructing in order to make them build faster." "Tip_9_9" "As an Engineer, it can be useful to move your buildings forward in order to support your team. Use %attack2% to pick up your buildings and carry them." "Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 Teleporters recharge much faster, allowing your team to keep the pressure on." "Tip_9_11" "As an Engineer, hit either the entrance or the exit of your Teleporter with your Wrench in order to repair and upgrade both sides." "Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this in order to orient Teleporters away from walls." "Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend your buildings." "Tip_9_14" "As an Engineer, Sentry Guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push." "Tip_9_15" "As an Engineer, remember that disguised enemy Spies can use your Teleporter. Try not to stand on top of your Teleporter exit, especially when upgrading or repairing it." "Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." "Tip_9_17" "As an Engineer, the Short Circuit lets you protect your buildings by eliminating incoming enemy projectiles." "Tip_9_18" "As an Engineer, the Gunslinger's Combat Mini-Sentry Guns build much faster than normal Sentry Guns and require less metal to build. This makes Combat Mini-Sentry Guns the perfect offensive tool." "Tip_9_19" "As an Engineer, your Wrangler can be used to greatly extend the range of your Sentry Gun." "Tip_9_20" "As an Engineer, try to keep your metal reserves full - it can help to save your buildings later on." "Tip_9_21" "As an Engineer, the Southern Hospitality can be very useful for Spy checking. If you hit a teammate and they start bleeding, you have discovered an enemy Spy." "Tip_9_22" "As an Engineer, the Jag allows you to construct buildings considerably faster if you hit them while they are under construction. Use the Jag when you need to construct buildings quickly in order to close a hole in your team's defensive line." "Tip_9_23" "As an Engineer, the Frontier Justice will gain revenge crits for every assist and every enemy killed by your Sentry Gun. Use it to quickly deal with enemies when your Sentry Gun has been destroyed." "Tip_9_24" "As an Engineer, if you perform three successive hits with the Gunslinger, the final blow will be an automatic critical hit. Use this technique to ambush and eliminate stronger classes when you lack support from your team or your Sentry Gun." "Tip_9_25" "As an Engineer, you can use %attack2% in order to pick up your buildings and carry them. Remember that you will move more slowly and be unable to attack when carrying a building however, so be careful!" "Tip_9_26" "As an Engineer, be aware that your building will be destroyed if you are killed while carrying it. Only move your buildings when you are guarded by your team, or it is safe to do so!" "Tip_9_27" "As an Engineer, be careful when switching your melee weapon loadout as doing so will destroy all placed buildings!" "Tip_9_28" "As an Engineer, consider defensive locations that are hard to assault, and use them as staging areas when constructing buildings. Sentry Guns in particular are most effective when placed in the right location." "Tip_9_29" "As an Engineer, the Widowmaker draws from your metal reserves for each shot. Make sure that you take note of ammo locations and Dispensers to quickly resupply when you need to; also consider equipping the Pistol to be able to deal damage when you can't." "Tip_9_30" "As an Engineer, the Pomson 6000's projectiles drain the ÜberCharge meter of enemy Medics and the cloak meter of enemy Spies." "Tip_9_31" "As an Engineer, activating the Eureka Effect's reload (%reload%) can teleport you back to spawn and replenish both your health and metal reserves! Use it in conjunction with a Teleporter in order to quickly upgrade and repair buildings on the frontline." "Tip_HLTV" "You are watching SourceTV." "Tip_arena_Count" "9" "Tip_arena_1" "Keep an eye on the player count at the top of the screen in order to tell if your team has an advantage." "Tip_arena_2" "There are very few sources of replenishing your health in Arena, so be sure to protect your Medics and Engineers!" "Tip_arena_3" "The capture point in the middle of the map will become active after 60 seconds have elapsed once the round begins." "Tip_arena_4" "You don't respawn in Arena, so don't die!" "Tip_arena_5" "No single class is the most important in Arena. Focus on countering the other team's entire composition." "Tip_arena_6" "You can only change your class at the start of an Arena match before the gates open." "Tip_arena_7" "As an Engineer, make sure you're building Dispensers in order to heal your teammates." "Tip_arena_8" "As a Medic, your ÜberCharge will not carry over between lives while using the Vita-Saw." "Tip_arena_9" "As a Pyro, Spy check teammates vigorously in order to prevent Spies from giving the other team a strategic advantage." "Tip_Abuse_Report" "To report abusive imagery or behavior, press %abuse_report_queue% to take a screenshot and gather game information to send it directly to Customer Support via the Abuse Reporter." "TF_ClassRecord_MostPoints" "Most points:" "TF_ClassRecord_MostKills" "Most kills:" "TF_ClassRecord_MostAssists" "Most assists:" "TF_ClassRecord_MostCaptures" "Most captures:" "TF_ClassRecord_MostDefenses" "Most defenses:" "TF_ClassRecord_MostDamage" "Most damage:" "TF_ClassRecord_MostDestruction" "Most destruction:" "TF_ClassRecord_MostDominations" "Most dominations:" "TF_ClassRecord_LongestLife" "Longest life:" "TF_ClassRecord_MostHealing" "Most healing:" "TF_ClassRecord_MostInvulns" "Most invulns:" "TF_ClassRecord_MostSentryKills" "Most kills by sentry:" "TF_ClassRecord_MostTeleports" "Most teleports:" "TF_ClassRecord_MostHeadshots" "Most headshots:" "TF_ClassRecord_MostBackstabs" "Most backstabs:" "TF_ClassRecord_Alt_MostPoints" "point(s)" "TF_ClassRecord_Alt_MostKills" "kill(s)" "TF_ClassRecord_Alt_MostAssists" "assist(s)" "TF_ClassRecord_Alt_MostCaptures" "capture(s)" "TF_ClassRecord_Alt_MostDefenses" "defense(s)" "TF_ClassRecord_Alt_MostDamage" "damage" "TF_ClassRecord_Alt_MostDestruction" "building(s) destroyed" "TF_ClassRecord_Alt_MostDominations" "domination(s)" "TF_ClassRecord_Alt_LongestLife" "life time" "TF_ClassRecord_Alt_MostHealing" "healing" "TF_ClassRecord_Alt_MostInvulns" "uber charge(s)" "TF_ClassRecord_Alt_MostSentryKills" "kill(s) by sentry" "TF_ClassRecord_Alt_MostTeleports" "teleport use(s)" "TF_ClassRecord_Alt_MostHeadshots" "headshot(s)" "TF_ClassRecord_Alt_MostBackstabs" "backstab(s)" "TF_Name_change_limit_exceeded" "Name change denied (rate exceeded)." "Building_hud_building" "Building..." "Building_hud_sentry_shells" "Shells:" "Building_hud_sentry_rockets" "Rockets:" "Building_hud_sentry_upgrade" "Upgrade:" "Building_hud_sentry_numkills" "Kills: %numkills%" "Building_hud_sentry_numassists" "Assists: %numassists%" "Building_hud_sentry_kills_assists" "%numkills% (%numassists%)" "Building_hud_dispenser_ammo" "Metal:" "Building_hud_tele_charging" "Charging..." "Building_hud_tele_times_used" "Times Used:\n%timesused%" "Building_hud_tele_times_used_360" "Used:\n%timesused%" "Building_hud_sentry_not_built" "Sentry\nNot Built" "Building_hud_disp_sentry_not_built" "Disposable Sentry\nNot Built" "Building_hud_dispenser_not_built" "Dispenser\nNot Built" "Building_hud_tele_enter_not_built" "Entrance\nNot Built" "Building_hud_tele_exit_not_built" "Exit\nNot Built" "Building_hud_tele_not_built" "Teleporter Entrance\nNot Built" "Building_hud_sentry_not_built_360" "Sentry\nNot Built" "Building_hud_tele_enter_not_built_360" "Entrance\nNot Built" "Building_hud_tele_exit_not_built_360" "Exit\nNot Built" "Hud_Menu_Demolish_Title" "Demolish" "Hud_Menu_Build_Title" "Build" "Hud_Menu_Disguise_Title" "Disguise" "Hud_Menu_Teleport_Title" "Teleport" "Hud_Menu_Teleport_Base" "Base" "Hud_Menu_Build_Cant_Afford" "Not Enough\nMetal" "Hud_Menu_Build_Already_Built" "Already Built" "Hud_Menu_Build_Unavailable" "Not Available" "Hud_Menu_Build_Cancel" "Hit '%lastinv%' to Cancel" "Hud_Menu_Spy_Minus_Toggle" "Hit '%disguiseteam%' or '%reload%' to Toggle Team" "Hud_Menu_Taunt_Title" "Taunt" "Hud_Menu_Taunt_Cancel" "Hit '%lastinv%' to Cancel" "Hud_Menu_Taunt_Weapon" "Hit '%taunt%' to Weapon Taunt or join a partner taunt" "Hud_Menu_Taunt_NoItem" "No Item" "Hud_Menu_Taunt_Weapon_NoKey" "Weapon Taunt" // hud menu actions "Hud_Menu_Spy_Toggle" "Toggle Teams" "Hud_Menu_Spy_Select_Disguise" "Select Disguise" "Hud_Menu_Build_Action_Demolish" "Demolish" "Hud_Menu_Build_Action_Build" "Build" // prefix for subtitle "Voice" "Voice" "Cancel" "Cancel" "LoadingMap" "You're on your way to:" "TF_Ubercharge" "ÜBERCHARGE: %charge%%%" "TF_UberchargeMinHUD" "%charge%%%" "TF_IndividualUbercharges" "ÜBERCHARGES: %charge_count%" "TF_IndividualUberchargesMinHUD" "%charge_count%" "TF_NotBuilt" "Not Built" // Voice Menu "Voice_Menu_Medic" "MEDIC!" "Voice_Menu_Go" "Go! Go! Go!" "Voice_Menu_Help" "Help!" "Voice_Menu_Yes" "Yes" "Voice_Menu_No" "No" "Voice_Menu_MoveUp" "Move Up!" "Voice_Menu_Left" "Go Left" "Voice_Menu_Right" "Go Right" "Voice_Menu_Incoming" "Incoming" "Voice_Menu_CloakedSpy" "Spy!" "Voice_Menu_SentryAhead" "Sentry Ahead!" "Voice_Menu_TeleporterHere" "Teleporter Here" "Voice_Menu_DispenserHere" "Dispenser Here" "Voice_Menu_SentryHere" "Sentry Here" "Voice_Menu_ActivateCharge" "Activate Charge!" "Voice_Menu_ChargeReady" "MEDIC: ÜberCharge Ready" "Voice_Menu_Cheers" "Cheers" "Voice_Menu_Jeers" "Jeers" "Voice_Menu_Positive" "Positive" "Voice_Menu_Negative" "Negative" "Voice_Menu_NiceShot" "Nice Shot" "Voice_Menu_GoodJob" "Good Job" "Voice_Menu_BattleCry" "Battle Cry" "Voice_Menu_Thanks" "Thanks!" "Voice_Menu_AskForBall" "Pass to me!" // ScoreBoard context menu "TF_ScoreBoard_Context_Mute" "Mute" "TF_ScoreBoard_Context_UnMute" "UnMute" "TF_ScoreBoard_Context_Spec" "Spectate" "TF_ScoreBoard_Context_Friend" "Add Friend" "TF_ScoreBoard_Context_Trade" "Open Trade" "TF_ScoreBoard_Context_Profile" "Profile" "TF_classautokill" "Suicide after choosing a player class" "TF_loadoutrespawn" "Automatically respawn after loadout changes in respawn zones." "TF_CurrentPlayers" "Current Players" // Xbox 360 Matchmaking // Welcome Dialog "TF_PlayerMatch_Title" "Xbox LIVE Player Match" "TF_PlayerMatch_Desc" "Play on Xbox LIVE in games where\nstatistics are not tracked." "TF_RankedMatch_Title" "Xbox LIVE Ranked Match" "TF_RankedMatch_Desc" "Play on Xbox LIVE in ranked\ngames where statistics are tracked." "TF_SystemLink_Title" "System Link Match" "TF_LoadCommentary" "Developer Commentary" "TF_Achievements_Title" "My Achievements" "TF_Rankings_Title" "Ranking" "TF_Controller_Title" "Controller" "TF_Options_Title" "Options" "TF_Quit_Title" "Quit" "TF_Paused_Title" "Team Fortress Options" "TF_ModifyMatch_Title" "Modify Session" // Leaderboard Dialogs "TF_PersonalStats_Title" "Personal Stats" "TF_StatsLeaderboards_Title" "Stats Leaderboards" "TF_RankedLeaderboards_Title" "Ranked Leaderboards" // Player/Ranked Match Dialogs "TF_QuickMatch_Title" "Join a Quick Match" "TF_QuickMatch_Desc" "Jump straight into a game against\nsimilarly matched opponents." "TF_HostMatch_Title" "Host a Match" "TF_HostMatch_Desc" "Create a new game session exactly\nas you want." "TF_CustomMatch_Title" "Find a Custom Match" "TF_CustomMatch_Desc" "Search for game sessions based on your\npreferred match criteria." // System Link Dialog "TF_SystemLink_Host_Title" "Host a Match" "TF_SystemLink_Host_Desc" "Create a match on your Local Area Network." "TF_SystemLink_Join_Title" "Join a Match" "TF_SystemLink_Join_Desc" "Find another match to join on your\nLocal Area Network." // Options Dialog Titles "TF_PlayerMatch_Host_Title" "Create a Custom Player Match" "TF_PlayerMatch_Client_Title" "Find a Player Match" "TF_RankedMatch_Host_Title" "Create a Custom Ranked Match" "TF_RankedMatch_Client_Title" "Find a Ranked Match" "TF_SystemLink_Host_Dialog" "Host a System Link Match" "TF_SystemLink_Client_Dialog" "Select a game to join" "TF_Achievements_Dialog_Title" "My Team Fortress 2 Achievements" "TF_Achievement_Locked" "Locked" "TF_Achievement_Unlocked" "Unlocked" "TF_Achievement_NumberingFmt" "%s1 - %s2 of %s3" "Achievement_Group_All" "All (%s1 of %s2)" "Achievement_Group_0" "General (%s1 of %s2)" "Achievement_Group_1000" "Scout Pack (%s1 of %s2)" "Achievement_Group_1100" "Sniper Pack (%s1 of %s2)" "Achievement_Group_1200" "Soldier Pack (%s1 of %s2)" "Achievement_Group_1300" "Demoman Pack (%s1 of %s2)" "Achievement_Group_1400" "Medic Pack (%s1 of %s2)" "Achievement_Group_1500" "Heavy Pack (%s1 of %s2)" "Achievement_Group_1600" "Pyro Pack (%s1 of %s2)" "Achievement_Group_1700" "Spy Pack (%s1 of %s2)" "Achievement_Group_1800" "Engineer Pack (%s1 of %s2)" "Achievement_Group_1900" "Halloween Event (%s1 of %s2)" "Achievement_Group_2000" "Replay Update (%s1 of %s2)" "Achievement_Group_2100" "Christmas Event (%s1 of %s2)" "Achievement_Group_2200" "Foundry Pack (%s1 of %s2)" "Achievement_Group_2300" "Mann vs. Machine Pack (%s1 of %s2)" "Achievement_Group_2400" "Doomsday Pack (%s1 of %s2)" "Achievement_Group_2500" "Process Pack (%s1 of %s2)" "Achievement_Group_2600" "Standin Pack (%s1 of %s2)" "Achievement_Group_2700" "Snakewater Pack (%s1 of %s2)" "Achievement_Group_2800" "Powerhouse Pack (%s1 of %s2)" "TF_MatchOption_Scenario" "Scenario" "TF_MatchOption_FlagCapLimit" "Flag Capture Limit" "TF_MatchOption_Rounds" "Number of Rounds" "TF_MatchOption_GameSize" "Game Size" "TF_MatchOption_AutoBalance" "Team Auto Balance" "TF_MatchOption_PrivateSlots" "Private Slots" "TF_MatchOption_MaxTime" "Max Game Time" "TF_MatchOption_WinLimit" "Round Win Limit" "TF_GameTime" "Game Time" "TF_Ranked" "Ranked Match" "TF_Unranked" "Player Match" "TF_PressStart" "Press START to play" "TF_StartingInSecs" "Starting in: %s1 seconds" "TF_StartingInSec" "Starting in: %s1 second" "TF_WaitingForPlayersFmt" "Waiting for %s1 players" "TF_WaitingForPlayerFmt" "Waiting for %s1 player" "TF_WaitingForHost" "Waiting for the host" "TF_Lobby_Title" "Game Lobby" "TF_Lobby_Host" "Hosted by:" "TF_On" "On" "TF_Off" "Off" "TF_Any" "Any" "TF_MaxTimeNoLimit" "No Limit" "TF_NoTimeLimit" "No Time Limit" "TF_MaxTimeFmt" "%s1 Minutes" "TF_GameSizeFmt" "%s1 Players" "TF_ViewGamercard" "View Gamercard" "TF_KickPlayer" "Kick Player" "TF_AttackDefend" "Attack / Defend" "TF_MedievalAttackDefend" "Medieval Attack / Defend" "TF_TerritoryControl" "Territorial Control" "TF_GameState_InLobby" "Status: In Lobby" "TF_GameState_InLobby_lodef" "Status:\nIn Lobby" "TF_GameState_GameInProgress" "Status: In Game" "TF_GameState_GameInProgress_lodef" "Status:\nIn Game" "TF_Recommended_Players" "Available bandwidth might be insufficient for selected number of players." "TF_Rank" "Rank" "TF_Gamertag" "Gamertag" "TF_HostName" "Host Name" "TF_Players" "Players" "TF_Top" "Top Rank" "TF_YourRank" "Your Rank" "TF_YourBest" "Your Best:" "TF_Icon_Ping_Red" "M" "TF_Icon_Ping_Yellow" "N" "TF_Icon_Ping_Green" "O" "TF_Icon_Voice" "V" "TF_Icon_Voice_Idle" "W" "TF_Icon_Alert" "!" "TF_Icon_NotReady" "," "TF_Icon_Ready" "." "TF_Icon_Start" "s" "TF_ChangeTeam" "Change Team" "TF_ChangeClass" "Change Class" "TF_Attacking" "Attacking" "TF_Defending" "Defending" "TF_Dlg_NotOnlineEnabled" "You need an Xbox LIVE Gold Membership to access this feature. Would you like to select a different profile?" "TF_Dlg_NotOnlineSignedIn" "You need to sign in to Xbox LIVE to access this feature. Would you like to sign in now?" "TF_Dlg_SearchingForGames" "Searching for games..." "TF_Dlg_CreatingGame" "Creating the game..." "TF_Dlg_ExitSessionText" "Are you sure you want to leave this game?" "TF_Dlg_NoGamesFound" "No games were found matching your criteria.\n\nWould you like to host a game?" "TF_Dlg_CreateFailed" "Failed to create a game." "TF_Dlg_JoinRefused" "This game is no longer accepting players." "TF_Dlg_GameFull" "This game is full." "TF_Dlg_JoinFailed" "Failed to join to the game." "TF_Dlg_ConfirmKick" "Remove this player from the game?" "TF_Dlg_ClientKicked" "You have been kicked from this game." "TF_Dlg_LostHost" "Connection to the host was lost." "TF_Dlg_LostServer" "Connection to the game server was lost." "TF_Dlg_Connecting" "Connecting..." "TF_Dlg_ModifyingSession" "Modifying session..." "TF_Dlg_CheckingStorageDevice" "Checking storage device..." "TF_Incompatible_AddOn" "Incompatible Add-On" "TF_PREC_Loaded" "P-REC has been known to cause issues with matchmaking. You must uninstall P-REC before continuing. The in-game Demo Support feature can be used instead and can be configured using the Adv. Options dialog." //Spectator Panel "TF_Spectator_ChangeClass" "Press [ %changeclass% ] to Change Class" "TF_Spectator_ChangeTeam" "Press [ %changeteam% ] to Change Team" "TF_Spectator_ChangeClass_NoKey" "Change Class" "TF_Spectator_ChangeTeam_NoKey" "Change Team" "TF_Spectator_AutoDirector" "Press [ %strafe% ] for Auto Director" "TF_Spectator_SwitchCamModeKey" "[%jump%]" "TF_Spectator_SwitchCamMode" "Switch Camera Mode" "TF_Spectator_CycleTargetFwdKey" "[%attack%]" "TF_Spectator_CycleTargetFwd" "Cycle Targets (fwd)" "TF_Spectator_CycleTargetRevKey" "[%attack2%]" "TF_Spectator_CycleTargetRev" "Cycle Targets (rev)" "TF_Spectator_Spectating" "Spectating:" "TF_Spectator_TargetID_Location" "Spectator Target ID Location" "TF_Spectator_Default" "Default" "TF_Spectator_Bottom_Left" "Bottom Left Corner" "TF_Spectator_Bottom_Center" "Bottom Center" "TF_Spectator_Bottom_Right" "Bottom Right Corner" "TF_teambalanced" "The teams have been auto-balanced" "TF_teamswitch" "The teams have been switched" "TF_teamswitch_attackers" "You are now Attacking!" "TF_teamswitch_defenders" "You are now Defending!" "TF_teamswitch_red" "You are now on RED!" "TF_teamswitch_blue" "You are now on BLU!" "TF_suddendeath" "SUDDEN DEATH!" "TF_suddendeath_mode" "SUDDEN DEATH MODE!" "TF_suddendeath_join" "Sit back and relax while you wait for this petty conflict to end." "TF_suddendeath_timer" "You've run out of time. Watch your back and finish 'em off. No more spawning." "TF_suddendeath_limit" "Map time limit reached. No more spawning, so make this count." // Intro Movies "TF_IM_WellCTF_Intro" "Well (CTF) is a Capture the Flag map" "TF_IM_WellCTF_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your capture point" "TF_IM_WellCTF_IntelDrop" "Dropped briefcases will return to their base in 60 seconds" "TF_IM_2Fort_Intro" "2Fort is a Capture the Flag map" "TF_IM_2Fort_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your basement" "TF_IM_2Fort_IntelStatus" "The status and location of both intelligence briefcases can be found at the base of your screen" "TF_IM_2Fort_IntelDrop" "Dropped briefcases will return to their basement in 60 seconds" "TF_IM_Gravelpit_Intro" "Gravel Pit is an Attack/Defend Control Point map" "TF_IM_Gravelpit_RedWin" "Team RED wins by defending their Control Points" "TF_IM_Gravelpit_BlueWin" "Team BLU wins by capturing all control points before the time runs out" "TF_IM_Dustbowl_Intro" "Dustbowl is an Attack/Defend Control Point map" "TF_IM_Dustbowl_ToWin" "Team BLU must advance through three stages to win" "TF_IM_Dustbowl_Stages" "Each stage contains two Control Points" "TF_IM_Hydro_Intro" "Hydro is a Territorial Control Point map" "TF_IM_Hydro_ToWin" "A team must control all six territories to win" "TF_IM_Hydro_ToWin2" "Each team starts with three territories" "TF_IM_Hydro_Stages" "Stages will be played with two Control points at a time" "TF_IM_Hydro_CP" "Capture the enemy Control Point in a stage to win the territory" "TF_IM_Well_Intro" "Well (CP) is a Control Point map" "TF_IM_Granary_Intro" "Granary is a Control Point map" "TF_IM_Badlands_Intro" "Badlands is a Control Point map" "TF_IM_CP_ToWin" "To win, each team must own all five Control Points" "TF_IM_CP_Capture" "To capture a Control Point, stand within the Capture Zone boundaries until you own the Control Point" "TF_IM_CP_TimeAdd" "Time is added to the clock when a Control Point is captured" "TF_IM_CP_Locked" "Control Points cannot be captured while they are locked" "TF_IM_Goldrush_Intro" "Gold Rush is a Payload map with three stages" "TF_IM_Goldrush_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out" "TF_IM_Goldrush_RedWin" "RED team wins by preventing the cart from reaching their final point" "TF_IM_Goldrush_MoveCart" "The cart moves along the track when BLU players are near it" "TF_IM_Goldrush_CartHeals" "The cart dispenses health and ammo to the BLU team" "TF_IM_Goldrush_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards" "TF_IM_Goldrush_TimeAdd" "Time is added to the clock when the cart reaches each check point" "TF_IM_Basin_Intro" "Badwater Basin is a Payload map with just one stage" "TF_IM_Basin_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out" "TF_IM_Basin_RedWin" "RED team wins by preventing the cart from reaching their final point" "TF_IM_Basin_MoveCart" "The cart moves along the track when BLU players are near it" "TF_IM_Basin_CartHeals" "The cart dispenses health and ammo to the BLU team" "TF_IM_Basin_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards" "TF_IM_Basin_TimeAdd" "Time is added to the clock when the cart reaches each check point" "TF_IM_Arena_Intro" "Welcome to Team Fortress Arena" "TF_IM_Arena_RandomTeam" "In Arena mode you will be randomly assigned to a team" "TF_IM_Arena_ToWin" "To win, your team must either eliminate all players on the opposing team..." "TF_IM_Arena_OrCapture" "...or capture the control point that will be activated during the round" "TF_IM_Arena_NoDie" "There is no respawning in Arena mode, so don't die!" "TF_IM_Arena_Losing" "Players on the losing team may have to sit out the next round if other players are waiting to play" "TF_IM_Arena_Scramble" "The teams will be scrambled after one team reaches the win limit" // Achievements "TF_GET_TURRETKILLS_NAME" "Sentry Gunner" "TF_GET_TURRETKILLS_DESC" "Accumulate 10 sentry gun kills with a single sentry." "TF_KILL_NEMESIS_NAME" "Nemesis" "TF_KILL_NEMESIS_DESC" "Get five revenge kills." "TF_GET_CONSECUTIVEKILLS_NODEATHS_NAME" "Hard to Kill" "TF_GET_CONSECUTIVEKILLS_NODEATHS_DESC" "Get five kills in a row without dying." "TF_GET_HEALED_BYENEMY_NAME" "Master of Disguise" "TF_GET_HEALED_BYENEMY_DESC" "Trick an opposing Medic into healing you." "TF_GET_HEADSHOTS_NAME" "Grey Matter" "TF_GET_HEADSHOTS_DESC" "Get 25 headshots as a Sniper." "TF_PLAY_GAME_FRIENDSONLY_NAME" "With Friends Like these..." "TF_PLAY_GAME_FRIENDSONLY_DESC" "Play in a game with 7 or more players from your Friends list." "TF_WIN_MULTIPLEGAMES_NAME" "Dynasty" "TF_WIN_MULTIPLEGAMES_DESC" "Win 20 games." "TF_GET_MULTIPLEKILLS_NAME" "Hardcore" "TF_GET_MULTIPLEKILLS_DESC" "Accumulate 1000 total kills." "TF_WIN_2FORT_NOENEMYCAPS_NAME" "Powerhouse Offense" "TF_WIN_2FORT_NOENEMYCAPS_DESC" "Win 2Fort with a shutout." "TF_WIN_WELL_MINIMUMTIME_NAME" "Lightning Offense" "TF_WIN_WELL_MINIMUMTIME_DESC" "Win Well in 5 minutes or less." "TF_WIN_HYDRO_NOENEMYCAPS_NAME" "Relentless Offense" "TF_WIN_HYDRO_NOENEMYCAPS_DESC" "Win Hydro without giving up a capture." "TF_WIN_DUSTBOWL_NOENEMYCAPS_NAME" "Impenetrable Defense" "TF_WIN_DUSTBOWL_NOENEMYCAPS_DESC" "Successfully defend Dustbowl without giving up a capture." "TF_WIN_GRAVELPIT_NOENEMYCAPS_NAME" "Impossible Defense" "TF_WIN_GRAVELPIT_NOENEMYCAPS_DESC" "Successfully defend Gravel Pit without giving up a capture." "TF_PLAY_GAME_EVERYCLASS_NAME" "Head of the Class" "TF_PLAY_GAME_EVERYCLASS_DESC" "Play a complete round with every class." "TF_PLAY_GAME_EVERYMAP_NAME" "World Traveler" "TF_PLAY_GAME_EVERYMAP_DESC" "Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP)." "TF_GET_HEALPOINTS_NAME" "Team Doctor" "TF_GET_HEALPOINTS_DESC" "Accumulate 25000 heal points as a Medic." "TF_BURN_PLAYERSINMINIMUMTIME_NAME" "Flamethrower" "TF_BURN_PLAYERSINMINIMUMTIME_DESC" "Set five enemies on fire in 30 seconds." "TF_COMPLETE_TRAINING_NAME" "Ready for Duty" "TF_COMPLETE_TRAINING_DESC" "Complete each class to unlock the next." "TF_FIRE_WATERJUMP_NAME" "Escape the Heat" "TF_FIRE_WATERJUMP_DESC" "Jump into a pool of refreshing water while on fire." "TF_CHRISTMAS_COLLECT_GIFTS_NAME" "Gift Grab" "TF_CHRISTMAS_COLLECT_GIFTS_DESC" "Collect three gifts dropped by opponents." "TF_PARACHUTE_KILL_GRIND_NAME" "Nose Dive" "TF_PARACHUTE_KILL_GRIND_DESC" "Kill 10 parachuting players." "TF_MELEE_KILL_CLASSIC_RIFLE_SNIPER_NAME" "Punching Bag" "TF_MELEE_KILL_CLASSIC_RIFLE_SNIPER_DESC" "Melee kill 10 Snipers using The Classic." "TF_KILL_CHARGING_DEMO_NAME" "Emergency Brake" "TF_KILL_CHARGING_DEMO_DESC" "Kill a charging Demoman." "TF_TAUNT_CONGA_KILL_NAME" "Party Crasher" "TF_TAUNT_CONGA_KILL_DESC" "Kill 3 players who are doing the Conga within 5 seconds." "TF_TAUNT_CONGA_LINE_NAME" "Conga Line" "TF_TAUNT_CONGA_LINE_DESC" "Do the Conga with 10 or more players at the same time." "TF_TAUNT_RPS_ROCK_NAME" "On The Rocks" "TF_TAUNT_RPS_ROCK_DESC" "Lose at Rock, Paper, Scissors 3 times in a row with Rock." "TF_TAUNT_RPS_SCISSORS_NAME" "Running With Scissors" "TF_TAUNT_RPS_SCISSORS_DESC" "Win at Rock, Paper, Scissors 3 times in a row with Scissors." "TF_TAUNT_DOSIDO_MELLE_KILL_NAME" "May I Cut In, Too?" "TF_TAUNT_DOSIDO_MELLE_KILL_DESC" "Melee kill 10 players while they are doing the Square Dance taunt." "TF_TAUNT_WHILE_CAPPING_NAME" "Showboat" "TF_TAUNT_WHILE_CAPPING_DESC" "Do 10 partner taunts with a teammate while capturing a control point." "TF_PASS_TIME_HAT_NAME" "Tune Merasmus's Multi-Dimensional Television" "TF_PASS_TIME_HAT_DESC" "Reveal the mystery of the PASS Time TV Room." "TF_PASS_TIME_GRIND_NAME" "Jackpot!" "TF_PASS_TIME_GRIND_DESC" "Win 10 rounds playing PASS Time." // Medic Achievement Pack "TF_MEDIC_TOP_SCOREBOARD_NAME" "First Do No Harm" "TF_MEDIC_TOP_SCOREBOARD_DESC" "Play a full round without killing any enemies, and score the highest on a team of 6 or more players." "TF_MEDIC_HEAL_UNDER_FIRE_NAME" "Quadruple Bypass" "TF_MEDIC_HEAL_UNDER_FIRE_DESC" "Heal a teammate who's taking fire from 4 enemies at once." "TF_MEDIC_SIMUL_CHARGE_NAME" "Group Health" "TF_MEDIC_SIMUL_CHARGE_DESC" "Work with 2 other Medics to deploy 3 simultaneous ÜberCharges." "TF_MEDIC_SETUP_CHARGE_NAME" "Surgical Prep" "TF_MEDIC_SETUP_CHARGE_DESC" "Have an ÜberCharge ready before the Setup phase ends." "TF_MEDIC_RAPID_CHARGE_NAME" "Trauma Queen" "TF_MEDIC_RAPID_CHARGE_DESC" "Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time." "TF_MEDIC_COUNTER_CHARGE_NAME" "Double Blind Trial" "TF_MEDIC_COUNTER_CHARGE_DESC" "Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his." "TF_MEDIC_SWITCH_TO_MEDIC_NAME" "Play Doctor" "TF_MEDIC_SWITCH_TO_MEDIC_DESC" "In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health." "TF_MEDIC_SAVE_TEAMMATE_NAME" "Triage" "TF_MEDIC_SAVE_TEAMMATE_DESC" "Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive." "TF_MEDIC_CHARGE_BLOCKER_NAME" "Preventive Medicine" "TF_MEDIC_CHARGE_BLOCKER_DESC" "Block the enemy from capturing a control point with an ÜberCharged teammate." "TF_MEDIC_ASSIST_MEDIC_NAME" "Consultation" "TF_MEDIC_ASSIST_MEDIC_DESC" "Assist a fellow Medic in killing 3 enemies in a single life." "TF_MEDIC_SYRINGE_SCOUTS_NAME" "Does It Hurt When I Do This?" "TF_MEDIC_SYRINGE_SCOUTS_DESC" "Kill 50 Scouts with your syringe gun." "TF_MEDIC_BONESAW_MEDICS_NAME" "Peer Review" "TF_MEDIC_BONESAW_MEDICS_DESC" "Kill 10 Medics with your bone saw." "TF_MEDIC_ASSIST_HEAVY_LONG_NAME" "Big Pharma" "TF_MEDIC_ASSIST_HEAVY_LONG_DESC" "Assist a Heavy in killing 10 enemies, where neither of you die." "TF_MEDIC_ASSIST_SCOUT_NAME" "You'll Feel a Little Prick" "TF_MEDIC_ASSIST_SCOUT_DESC" "Assist in killing 3 enemies with a single ÜberCharge on a Scout." "TF_MEDIC_ASSIST_PYRO_NAME" "Autoclave" "TF_MEDIC_ASSIST_PYRO_DESC" "Assist in burning 5 enemies with a single ÜberCharge on a Pyro." "TF_MEDIC_ASSIST_HEAVY_NAME" "Blunt Trauma" "TF_MEDIC_ASSIST_HEAVY_DESC" "Assist in punching 2 enemies with a single ÜberCharge on a Heavy." "TF_MEDIC_ASSIST_DEMOMAN_NAME" "Medical Breakthrough" "TF_MEDIC_ASSIST_DEMOMAN_DESC" "Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman." "TF_MEDIC_ASSIST_SOLDIER_NAME" "Blast Assist" "TF_MEDIC_ASSIST_SOLDIER_DESC" "Assist in exploding 5 enemies with a single ÜberCharge on a Soldier." "TF_MEDIC_HEAL_ENGINEER_NAME" "Midwife Crisis" "TF_MEDIC_HEAL_ENGINEER_DESC" "Heal an Engineer as he repairs his sentry gun while it's under enemy fire." "TF_MEDIC_ASSIST_CAPTURER_NAME" "Ubi concordia, ibi victoria" "TF_MEDIC_ASSIST_CAPTURER_DESC" "Assist in killing 3 enemies on an enemy control point, in a single life." "TF_MEDIC_HEAL_CALLERS_NAME" "Grand Rounds" "TF_MEDIC_HEAL_CALLERS_DESC" "Heal 200 teammates after they've called for 'Medic!'." "TF_MEDIC_EXTINGUISH_TEAMMATES_NAME" "Infernal Medicine" "TF_MEDIC_EXTINGUISH_TEAMMATES_DESC" "Extinguish 100 burning teammates." "TF_MEDIC_ASSIST_VS_NEMESES_NAME" "Doctor Assisted Homicide" "TF_MEDIC_ASSIST_VS_NEMESES_DESC" "Assist in killing 20 nemeses." "TF_MEDIC_KILL_WHILE_CHARGED_NAME" "Placebo Effect" "TF_MEDIC_KILL_WHILE_CHARGED_DESC" "Kill 2 enemies in a single life, while having your ÜberCharge ready, but undeployed." "TF_MEDIC_BONESAW_NOMISSES_NAME" "Sawbones" "TF_MEDIC_BONESAW_NOMISSES_DESC" "Hit enemies with your bonesaw 5 times in a row without dying or missing." "TF_MEDIC_HEAL_LARGE_NAME" "Intern" "TF_MEDIC_HEAL_LARGE_DESC" "Accumulate 7000 heal points in a single life." "TF_MEDIC_HEAL_HUGE_NAME" "Specialist" "TF_MEDIC_HEAL_HUGE_DESC" "Accumulate 10000 heal points health in a single life." "TF_MEDIC_HEAL_GRIND_NAME" "Chief of Staff" "TF_MEDIC_HEAL_GRIND_DESC" "Accumulate 1 million total heal points." "TF_MEDIC_KILL_HEALED_SPY_NAME" "Hypocritical Oath" "TF_MEDIC_KILL_HEALED_SPY_DESC" "Kill an enemy Spy that you have been healing." "TF_MEDIC_SAVE_FALLING_TEAMMATE_NAME" "Medical Intervention" "TF_MEDIC_SAVE_FALLING_TEAMMATE_DESC" "Save a falling teammate from dying on impact." "TF_MEDIC_CHARGE_JUGGLE_NAME" "Second Opinion" "TF_MEDIC_CHARGE_JUGGLE_DESC" "ÜberCharge 2 teammates at once." "TF_MEDIC_FREEZECAM_RAGDOLL_NAME" "Autopsy Report" "TF_MEDIC_FREEZECAM_RAGDOLL_DESC" "Provide an enemy with a freezecam shot of you taunting above their ragdoll." "TF_MEDIC_BONESAW_SPY_CALLERS_NAME" "FYI I am A Medic" "TF_MEDIC_BONESAW_SPY_CALLERS_DESC" "Use your bonesaw to kill a spy who has been calling for 'Medic!'." "TF_MEDIC_CHARGE_FRIENDS_NAME" "Family Practice" "TF_MEDIC_CHARGE_FRIENDS_DESC" "ÜberCharge 5 of your Steam Community Friends." "TF_MEDIC_INVITE_JOIN_CHARGE_NAME" "House Call" "TF_MEDIC_INVITE_JOIN_CHARGE_DESC" "Join a game that one of your friends is in and then deploy an ÜberCharge on him." "TF_MEDIC_HEAL_ACHIEVER_NAME" "Bedside Manner" "TF_MEDIC_HEAL_ACHIEVER_DESC" "Be healing a teammate as he achieves an achievement of his own." "TF_MEDIC_ACHIEVE_PROGRESS1_NAME" "Medic Milestone 1" "TF_MEDIC_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Medic pack." "TF_MEDIC_ACHIEVE_PROGRESS2_NAME" "Medic Milestone 2" "TF_MEDIC_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Medic pack." "TF_MEDIC_ACHIEVE_PROGRESS3_NAME" "Medic Milestone 3" "TF_MEDIC_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Medic pack." // Pyro Achievement Pack "TF_PYRO_KILL_MULTIWEAPONS_NAME" "Combined Fire" "TF_PYRO_KILL_MULTIWEAPONS_DESC" "Use your shotgun to finish off 20 players you've ignited." "TF_PYRO_SIMULBURN_SCOUTS_NAME" "Weenie Roast" "TF_PYRO_SIMULBURN_SCOUTS_DESC" "Have 2 enemy Scouts on fire at the same time." "TF_PYRO_FORCE_WATERJUMP_NAME" "Baptism by Fire" "TF_PYRO_FORCE_WATERJUMP_DESC" "Force 10 burning enemies to jump into water." "TF_PYRO_KILL_POSTDEATH_NAME" "Fire and Forget" "TF_PYRO_KILL_POSTDEATH_DESC" "Kill 15 players while you're dead." "TF_PYRO_KILL_SPIES_NAME" "Firewall" "TF_PYRO_KILL_SPIES_DESC" "Ignite 5 Spies who have a sapper on a friendly building." "TF_PYRO_KILL_CARRIERS_NAME" "Cooking the Books" "TF_PYRO_KILL_CARRIERS_DESC" "Ignite 5 enemies carrying your intelligence." "TF_PYRO_REVEAL_SPIES_NAME" "Spontaneous Combustion" "TF_PYRO_REVEAL_SPIES_DESC" "Ignite 10 cloaked Spies." "TF_PYRO_CAMP_TELEPORTERS_NAME" "Trailblazer" "TF_PYRO_CAMP_TELEPORTERS_DESC" "Ignite 10 enemies that have recently used a teleporter." "TF_PYRO_CAMP_POSITION_NAME" "Camp Fire" "TF_PYRO_CAMP_POSITION_DESC" "Kill 3 enemies in a row, all within the same area." "TF_PYRO_KILL_AXE_SMALL_NAME" "Lumberjack" "TF_PYRO_KILL_AXE_SMALL_DESC" "Kill 3 people with your axe in one life." "TF_PYRO_KILL_AXE_LARGE_NAME" "Clearcutter" "TF_PYRO_KILL_AXE_LARGE_DESC" "Kill 6 people with your axe in one life." "TF_PYRO_KILL_FROM_BEHIND_NAME" "Hot on Your Heels" "TF_PYRO_KILL_FROM_BEHIND_DESC" "Kill 50 enemies with your flamethrower, from behind." "TF_PYRO_BURN_SPIES_AS_YOU_NAME" "I Fry" "TF_PYRO_BURN_SPIES_AS_YOU_DESC" "Ignite 10 disguised Spies." "TF_PYRO_BURN_SNIPERS_ZOOMED_NAME" "Firewatch" "TF_PYRO_BURN_SNIPERS_ZOOMED_DESC" "Ignite 10 Snipers while they are zoomed in." "TF_PYRO_BURN_MEDICS_CHARGED_NAME" "Burn Ward" "TF_PYRO_BURN_MEDICS_CHARGED_DESC" "Ignite 3 Medics that are ready to deploy an ÜberCharge." "TF_PYRO_REFLECT_PROJECTILES_NAME" "Hot Potato" "TF_PYRO_REFLECT_PROJECTILES_DESC" "Reflect 100 projectiles with your compressed air blast." "TF_PYRO_KILL_HEAVIES_NAME" "Makin' Bacon" "TF_PYRO_KILL_HEAVIES_DESC" "Kill 50 Heavies with your flamethrower." "TF_PYRO_KILL_UNDERWATER_NAME" "Plan B" "TF_PYRO_KILL_UNDERWATER_DESC" "Kill 10 enemies while you're both underwater." "TF_PYRO_KILL_UBERCHARGE_NAME" "Pyrotechnics" "TF_PYRO_KILL_UBERCHARGE_DESC" "Kill 3 enemies in a single ÜberCharge." "TF_PYRO_DESTROY_BUILDINGS_NAME" "Arsonist" "TF_PYRO_DESTROY_BUILDINGS_DESC" "Destroy 50 Engineer buildings." "TF_PYRO_DEFEND_POINTS_NAME" "Controlled Burn" "TF_PYRO_DEFEND_POINTS_DESC" "Ignite 50 enemies capturing one of your control points." "TF_PYRO_KILL_GRIND_NAME" "Firefighter" "TF_PYRO_KILL_GRIND_DESC" "Kill 500 enemies." "TF_PYRO_DAMAGE_GRIND_NAME" "Pyromancer" "TF_PYRO_DAMAGE_GRIND_DESC" "Do 1 million points of total fire damage." "TF_PYRO_BURN_MEDICPAIR_NAME" "Next of Kindling" "TF_PYRO_BURN_MEDICPAIR_DESC" "Ignite an enemy, and the Medic healing him." "TF_PYRO_KILL_TAUNT_NAME" "OMGWTFBBQ" "TF_PYRO_KILL_TAUNT_DESC" "Kill an enemy with a taunt." "TF_PYRO_KILL_TEAMWORK_NAME" "Second Degree Burn" "TF_PYRO_KILL_TEAMWORK_DESC" "Kill a burning enemy who was ignited by another Pyro." "TF_PYRO_BURN_SPY_TAUNT_NAME" "Got A Light?" "TF_PYRO_BURN_SPY_TAUNT_DESC" "Ignite an enemy Spy while he's flicking a cigarette." "TF_PYRO_DOMINATE_LEAVESVR_NAME" "BarbeQueQ" "TF_PYRO_DOMINATE_LEAVESVR_DESC" "Cause a dominated player to leave the server." "TF_PYRO_REFLECT_CROCKET_KILL_NAME" "Hotshot" "TF_PYRO_REFLECT_CROCKET_KILL_DESC" "Kill a Soldier with a reflected critical rocket." "TF_PYRO_KILL_TAUNTERS_NAME" "Dance Dance Immolation" "TF_PYRO_KILL_TAUNTERS_DESC" "Kill 3 enemies while they're taunting." "TF_PYRO_DOUBLE_KO_NAME" "Dead Heat" "TF_PYRO_DOUBLE_KO_DESC" "Kill an enemy in the same second that he kills you." "TF_PYRO_BURN_RJ_SOLDIER_NAME" "Pilot Light" "TF_PYRO_BURN_RJ_SOLDIER_DESC" "Ignite a rocket-jumping Soldier while he's in midair." "TF_PYRO_FREEZECAM_TAUNTS_NAME" "Freezer Burn" "TF_PYRO_FREEZECAM_TAUNTS_DESC" "Provide enemies with freezecam shots of each of your taunts." "TF_PYRO_KILL_GRIND_LARGE_NAME" "Fire Chief" "TF_PYRO_KILL_GRIND_LARGE_DESC" "Kill 1000 enemies." "TF_PYRO_IGNITE_FLAREGUN_NAME" "Attention Getter" "TF_PYRO_IGNITE_FLAREGUN_DESC" "Ignite 100 enemies with the flare gun." "TF_PYRO_ACHIEVE_PROGRESS1_NAME" "Pyro Milestone 1" "TF_PYRO_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Pyro pack." "TF_PYRO_ACHIEVE_PROGRESS2_NAME" "Pyro Milestone 2" "TF_PYRO_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Pyro pack." "TF_PYRO_ACHIEVE_PROGRESS3_NAME" "Pyro Milestone 3" "TF_PYRO_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Pyro pack." "TF_PYRO_IGNITE_WITH_RAINBOW_NAME" "Full Spectrum Warrior" "TF_PYRO_IGNITE_WITH_RAINBOW_DESC" "Ignite 3 enemy players using your Rainblower taunt." "TF_PYRO_IGNITE_PLAYER_BEING_FLIPPED_NAME" "Flip-Kabob" "TF_PYRO_IGNITE_PLAYER_BEING_FLIPPED_DESC" "Ignite a player that is being flipped by someone using the Flippin' Awesome taunt." // Heavy Achievement Pack "TF_HEAVY_DAMAGE_TAKEN_NAME" "Iron Kurtain" "TF_HEAVY_DAMAGE_TAKEN_DESC" "Take 1000 points of damage in a single life." "TF_HEAVY_DEFEND_MEDIC_NAME" "Party Loyalty" "TF_HEAVY_DEFEND_MEDIC_DESC" "Kill 50 enemies within 3 seconds of them attacking your Medic." "TF_HEAVY_ASSIST_MEDIC_LARGE_NAME" "Division of Labor" "TF_HEAVY_ASSIST_MEDIC_LARGE_DESC" "Kill 10 enemies with a Medic assisting you, where neither of you die." "TF_HEAVY_EARN_MEDIC_DOMINATION_NAME" "Red Oktoberfest" "TF_HEAVY_EARN_MEDIC_DOMINATION_DESC" "Earn a domination for a Medic who's healing you." "TF_HEAVY_KILL_TAUNT_NAME" "Show Trial" "TF_HEAVY_KILL_TAUNT_DESC" "Kill an enemy with a taunt." "TF_HEAVY_KILL_FLAG_CARRIERS_NAME" "Crime and Punishment" "TF_HEAVY_KILL_FLAG_CARRIERS_DESC" "Kill 10 enemies carrying your intelligence." "TF_HEAVY_KILL_MEDIC_PAIR_NAME" "Class Struggle" "TF_HEAVY_KILL_MEDIC_PAIR_DESC" "Work with a friendly Medic to kill an enemy Heavy & Medic pair." "TF_HEAVY_BLOCK_INVULN_HEAVY_NAME" "Soviet Block" "TF_HEAVY_BLOCK_INVULN_HEAVY_DESC" "While invulnerable and on defense, block an invulnerable enemy Heavy's movement." "TF_HEAVY_BLOCK_CART_NAME" "Stalin the Kart" "TF_HEAVY_BLOCK_CART_DESC" "Block the enemy from moving the payload cart 25 times." "TF_HEAVY_RECEIVE_UBER_GRIND_NAME" "Supreme Soviet" "TF_HEAVY_RECEIVE_UBER_GRIND_DESC" "Get ÜberCharged 50 times." "TF_HEAVY_STAND_NEAR_DISPENSER_NAME" "Factory Worker" "TF_HEAVY_STAND_NEAR_DISPENSER_DESC" "Kill 20 enemies while being recharged by a dispenser." "TF_HEAVY_ASSIST_HEAVY_GRIND_NAME" "Soviet Union" "TF_HEAVY_ASSIST_HEAVY_GRIND_DESC" "Get 25 enemy kills where you either assist or are assisted by another Heavy." "TF_HEAVY_CLEAR_STICKYBOMBS_NAME" "0wn the Means of Production" "TF_HEAVY_CLEAR_STICKYBOMBS_DESC" "Remove 20 stickybombs by killing the Demomen who produced them." "TF_HEAVY_KILL_UNDERWATER_NAME" "Krazy Ivan" "TF_HEAVY_KILL_UNDERWATER_DESC" "Kill 50 enemies while both you and your victim are underwater." "TF_HEAVY_TAKE_MULTI_DAMAGE_NAME" "Rasputin" "TF_HEAVY_TAKE_MULTI_DAMAGE_DESC" "In a single life, get shot, burned, bludgeoned, and receive explosive damage." "TF_HEAVY_KILL_DOMINATED_NAME" "Icing on the Cake" "TF_HEAVY_KILL_DOMINATED_DESC" "Get 20 kills on players that you're dominating." "TF_HEAVY_SURVIVE_CROCKET_NAME" "Crock Block" "TF_HEAVY_SURVIVE_CROCKET_DESC" "Survive a direct hit from a critical rocket." "TF_HEAVY_ASSIST_GRIND_NAME" "Kollectivization" "TF_HEAVY_ASSIST_GRIND_DESC" "Get 1000 assists." "TF_HEAVY_UNCOVER_SPIES_NAME" "Spyalectical Materialism" "TF_HEAVY_UNCOVER_SPIES_DESC" "Kill or assist in killing 10 cloaked Spies." "TF_HEAVY_KILL_WHILE_SPUNUP_NAME" "Permanent Revolution" "TF_HEAVY_KILL_WHILE_SPUNUP_DESC" "Kill 5 enemies without spinning down your gun." "TF_HEAVY_FIRE_LOTS_NAME" "Heavy Industry" "TF_HEAVY_FIRE_LOTS_DESC" "Fire $200,000 worth of minigun rounds in a single life." "TF_HEAVY_KILL_CRIT_PUNCH_NAME" "Communist Mani-Fisto" "TF_HEAVY_KILL_CRIT_PUNCH_DESC" "Kill an enemy with a critical punch." "TF_HEAVY_HEAL_MEDIKITS_NAME" "Redistribution of Health" "TF_HEAVY_HEAL_MEDIKITS_DESC" "Heal 1000 damage with med-kits in a single life." "TF_HEAVY_KILL_SHOTGUN_NAME" "Rationing" "TF_HEAVY_KILL_SHOTGUN_DESC" "Kill an enemy with your shotgun while you're out of minigun ammo." "TF_HEAVY_FIRST_TO_CAP_NAME" "Vanguard Party" "TF_HEAVY_FIRST_TO_CAP_DESC" "Be the first on your team to start capturing a control point in a round." "TF_HEAVY_PAYLOAD_CAP_GRIND_NAME" "Pushkin the Kart" "TF_HEAVY_PAYLOAD_CAP_GRIND_DESC" "Get 50 caps on payload maps." "TF_HEAVY_KILL_MIDAIR_MINIGUN_NAME" "Marxman" "TF_HEAVY_KILL_MIDAIR_MINIGUN_DESC" "Kill 10 enemies in mid-air with the minigun." "TF_HEAVY_DEFEND_CONTROL_POINT_NAME" "Gorky Parked" "TF_HEAVY_DEFEND_CONTROL_POINT_DESC" "Kill 25 enemies while you're standing on a control point you own." "TF_HEAVY_KILL_CAPPING_ENEMIES_NAME" "Purge" "TF_HEAVY_KILL_CAPPING_ENEMIES_DESC" "Kill 15 enemies capturing a control point you own." "TF_HEAVY_REVENGE_ASSIST_NAME" "Lenin A Hand" "TF_HEAVY_REVENGE_ASSIST_DESC" "Help 5 teammates get revenge on their nemeses." "TF_HEAVY_TELEPORT_FAST_KILL_NAME" "Five Second Plan" "TF_HEAVY_TELEPORT_FAST_KILL_DESC" "Kill an enemy in the first 5 seconds after you exit a teleporter." "TF_HEAVY_FREEZECAM_TAUNT_NAME" "Photostroika" "TF_HEAVY_FREEZECAM_TAUNT_DESC" "Provide an enemy with a freezecam shot of you taunting while invulnerable." "TF_HEAVY_EAT_SANDWICHES_NAME" "Konspicuous Konsumption" "TF_HEAVY_EAT_SANDWICHES_DESC" "Eat 100 sandviches." "TF_HEAVY_KILL_SCOUTS_NAME" "Don't Touch Sandvich" "TF_HEAVY_KILL_SCOUTS_DESC" "Kill 50 Scouts using Natascha." "TF_HEAVY_KILL_HEAVIES_GLOVES_NAME" "Borscht Belt" "TF_HEAVY_KILL_HEAVIES_GLOVES_DESC" "Kill 10 Heavies with The K.G.B." "TF_HEAVY_ACHIEVE_PROGRESS1_NAME" "Heavy Milestone 1" "TF_HEAVY_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Heavy pack." "TF_HEAVY_ACHIEVE_PROGRESS2_NAME" "Heavy Milestone 2" "TF_HEAVY_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Heavy pack." "TF_HEAVY_ACHIEVE_PROGRESS3_NAME" "Heavy Milestone 3" "TF_HEAVY_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Heavy pack." // Scout Achievement Pack "TF_SCOUT_FIRST_BLOOD_NAME" "First Blood" "TF_SCOUT_FIRST_BLOOD_DESC" "Get the first kill in an Arena or Competitive match." "TF_SCOUT_FIRST_BLOOD_KILL_NAME" "First Blood, Part 2" "TF_SCOUT_FIRST_BLOOD_KILL_DESC" "Kill 5 enemies with the First Blood crit buff in an Arena match." "TF_SCOUT_WELL_EARLY_KILL_NAME" "Quick Hook" "TF_SCOUT_WELL_EARLY_KILL_DESC" "Kill a player in Well before the round starts." "TF_SCOUT_LIFETIME_KILLS_NAME" "A Year to Remember" "TF_SCOUT_LIFETIME_KILLS_DESC" "Get 2004 lifetime kills." "TF_SCOUT_IRON_MAN_KILLS_NAME" "The Cycle" "TF_SCOUT_IRON_MAN_KILLS_DESC" "In a single life, kill an enemy while you are on the ground, in the air, and in the water." "TF_SCOUT_DESTROY_TELEPORTERS_NAME" "Closer" "TF_SCOUT_DESTROY_TELEPORTERS_DESC" "Destroy 3 teleporter entrances." "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_NAME" "If You Build It" "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_DESC" "Destroy 3 enemy buildings while they are still under construction." "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_NAME" "Gun Down" "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_DESC" "Destroy an active sentry gun using your pistol." "TF_SCOUT_DOUBLE_JUMPS_NAME" "Batter Up" "TF_SCOUT_DOUBLE_JUMPS_DESC" "Perform 1000 double jumps." "TF_SCOUT_ASSIST_MEDIC_NAME" "Doctoring the Ball" "TF_SCOUT_ASSIST_MEDIC_DESC" "Kill 3 enemies while under the effects of a Medic's ÜberCharge." "TF_SCOUT_STEAL_SANDWICH_NAME" "Dodgers 1, Giants 0" "TF_SCOUT_STEAL_SANDWICH_DESC" "Kill an enemy Heavy and take his Sandvich." "TF_SCOUT_ACHIEVE_PROGRESS1_NAME" "Scout Milestone 1" "TF_SCOUT_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Scout pack." "TF_SCOUT_ACHIEVE_PROGRESS2_NAME" "Scout Milestone 2" "TF_SCOUT_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Scout pack." "TF_SCOUT_ACHIEVE_PROGRESS3_NAME" "Scout Milestone 3" "TF_SCOUT_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Scout pack." "TF_SCOUT_KILL_CHARGED_MEDICS_NAME" "Batting the Doctor" "TF_SCOUT_KILL_CHARGED_MEDICS_DESC" "Kill a Medic that is ready to deploy an ÜberCharge." "TF_SCOUT_SURVIVE_DAMAGE_NAME" "I'm Bat Man" "TF_SCOUT_SURVIVE_DAMAGE_DESC" "Survive 500 damage in one life." "TF_SCOUT_DOUBLEJUMP_KILL_NAME" "Pop Fly" "TF_SCOUT_DOUBLEJUMP_KILL_DESC" "Kill 20 players while double-jumping." "TF_SCOUT_FLAG_CAP_GRIND_NAME" "Round-Tripper" "TF_SCOUT_FLAG_CAP_GRIND_DESC" "Capture the enemy intelligence 25 times." "TF_SCOUT_THREE_FLAGCAPS_NAME" "Triple Steal" "TF_SCOUT_THREE_FLAGCAPS_DESC" "Capture the enemy intelligence 3 times in a single CTF round." "TF_SCOUT_DODGE_DAMAGE_NAME" "Artful Dodger" "TF_SCOUT_DODGE_DAMAGE_DESC" "Dodge 1000 damage in a single life using your Bonk! Atomic Punch." "TF_SCOUT_KNOCK_INTO_TRAIN_NAME" "Fall Classic" "TF_SCOUT_KNOCK_INTO_TRAIN_DESC" "Cause an environmental death or suicide using the Force-A-Nature's knockback." "TF_SCOUT_KILL_STUNNED_NAME" "Strike Zone" "TF_SCOUT_KILL_STUNNED_DESC" "Kill or assist kill 50 enemies while they are stunned." "TF_SCOUT_STUN_INTO_TRAIN_NAME" "Foul Territory" "TF_SCOUT_STUN_INTO_TRAIN_DESC" "Cause an environmental death by stunning an enemy." "TF_SCOUT_STUN_UBER_ENEMIES_NAME" "The Big Hurt" "TF_SCOUT_STUN_UBER_ENEMIES_DESC" "Stun 2 Medics that are ready to deploy an ÜberCharge." "TF_SCOUT_STUN_CAPPING_ENEMIES_NAME" "Brushback" "TF_SCOUT_STUN_CAPPING_ENEMIES_DESC" "Stun 50 enemies while they are capturing a point or pushing the cart." "TF_SCOUT_MAX_STUNS_NAME" "Moon Shot" "TF_SCOUT_MAX_STUNS_DESC" "Stun an enemy for the maximum possible duration by hitting them with a long-range ball." "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_NAME" "Beanball" "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_DESC" "Stun a Scout with their own ball." "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_NAME" "Retire the Runner" "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_DESC" "Kill a Scout while they are under the effect of Crit-a-Cola." "TF_SCOUT_KILL_FROM_BEHIND_NAME" "Caught Napping" "TF_SCOUT_KILL_FROM_BEHIND_DESC" "Kill 50 enemies from behind with the Force-A-Nature." "TF_SCOUT_CAPTURE_LAST_POINT_NAME" "Side Retired" "TF_SCOUT_CAPTURE_LAST_POINT_DESC" "Capture the last point in a CP map." "TF_SCOUT_CAPTURE_THREE_POINTS_NAME" "Triple Play" "TF_SCOUT_CAPTURE_THREE_POINTS_DESC" "Capture three capture points in a row in one life." "TF_SCOUT_FAST_CAP_NAME" "Stealing Home" "TF_SCOUT_FAST_CAP_DESC" "Start capping a capture point within a second of it becoming available." "TF_SCOUT_START_AND_FINISH_CAP_NAME" "Set the Table" "TF_SCOUT_START_AND_FINISH_CAP_DESC" "Initiate 10 point captures that ultimately succeed." "TF_SCOUT_BLOCK_CAPS_NAME" "Block the Plate" "TF_SCOUT_BLOCK_CAPS_DESC" "Block 50 point captures." "TF_SCOUT_CARRIER_KILL_CARRIER_NAME" "Belittled Beleaguer" "TF_SCOUT_CARRIER_KILL_CARRIER_DESC" "Kill an opposing player that has your intelligence while holding theirs." "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_NAME" "No-Hitter" "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_DESC" "Steal and then capture the enemy intelligence without firing a shot." "TF_SCOUT_LONG_DISTANCE_RUNNER_NAME" "Race for the Pennant" "TF_SCOUT_LONG_DISTANCE_RUNNER_DESC" "Run 25 kilometers." "TF_SCOUT_TAUNT_KILL_NAME" "Out of the Park" "TF_SCOUT_TAUNT_KILL_DESC" "Bat an enemy 25 meters." "TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND_NAME" "Back in Business" "TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND_DESC" "While using the Back Scatter, kill 20 spies from behind." "TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR_NAME" "Back 2 Back" "TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR_DESC" "While using the Back Scatter, kill a Heavy/Medic pair within 20 seconds of each other." "TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND_NAME" "Severed Ties" "TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND_DESC" "While using the Back Scatter, kill 20 friends from behind." // Sniper Achievement Pack "TF_SNIPER_JARATE_DOMINATED_NAME" "Rode Hard, Put Away Wet" "TF_SNIPER_JARATE_DOMINATED_DESC" "Jarate an enemy that you're dominating." "TF_SNIPER_FREEZECAM_HAT_NAME" "Be Polite" "TF_SNIPER_FREEZECAM_HAT_DESC" "Provide an enemy with a freezecam shot of you doffing your hat." "TF_SNIPER_RIFLE_NO_MISSING_NAME" "Be Efficient" "TF_SNIPER_RIFLE_NO_MISSING_DESC" "Get 3 kills with the Sniper Rifle without missing a shot." "TF_SNIPER_CAPTURE_FLAG_NAME" "Have a Plan" "TF_SNIPER_CAPTURE_FLAG_DESC" "Capture the flag in CTF." "TF_SNIPER_KILL_GRIND_NAME" "Kill Everyone You Meet" "TF_SNIPER_KILL_GRIND_DESC" "Kill 1000 enemies." "TF_SNIPER_KILL_WEAPONS_NAME" "Triple Prey" "TF_SNIPER_KILL_WEAPONS_DESC" "In a single round, get a kill with 3 different weapons." "TF_SNIPER_HEADSHOT_SNIPERS_NAME" "Self-destruct Sequence" "TF_SNIPER_HEADSHOT_SNIPERS_DESC" "Headshot 10 enemy Snipers." "TF_SNIPER_DESTROY_SENTRYGUNS_NAME" "De-sentry-lized" "TF_SNIPER_DESTROY_SENTRYGUNS_DESC" "Destroy 3 Engineer sentry guns." "TF_SNIPER_KILL_INVIS_SPY_NAME" "Shoot the Breeze" "TF_SNIPER_KILL_INVIS_SPY_DESC" "Kill a fully invisible Spy in a single hit." "TF_SNIPER_KILL_MIDAIR_SCOUT_NAME" "Dropped Dead" "TF_SNIPER_KILL_MIDAIR_SCOUT_DESC" "Kill a Scout in midair with your Sniper Rifle or the Huntsman." "TF_SNIPER_FREEZECAM_WAVE_NAME" "The Last Wave" "TF_SNIPER_FREEZECAM_WAVE_DESC" "Provide an enemy with a freezecam shot of you waving to them." "TF_SNIPER_DOMINATE_SNIPER_NAME" "Australian Rules" "TF_SNIPER_DOMINATE_SNIPER_DESC" "Dominate an enemy Sniper." "TF_SNIPER_KILL_SPIES_MELEE_NAME" "Kook the Spook" "TF_SNIPER_KILL_SPIES_MELEE_DESC" "Kill 10 Spies with your Kukri." "TF_SNIPER_HEADSHOT_DEMOMAN_NAME" "Socket to Him" "TF_SNIPER_HEADSHOT_DEMOMAN_DESC" "Headshot an enemy Demoman." "TF_SNIPER_KILL_RJER_NAME" "Jumper Stumper" "TF_SNIPER_KILL_RJER_DESC" "Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman." "TF_SNIPER_KILL_OBJECTIVES_NAME" "Not a Crazed Gunman, Dad" "TF_SNIPER_KILL_OBJECTIVES_DESC" "In a single life, kill 3 enemies while they are achieving an objective." "TF_SNIPER_KILL_UNSCOPED_NAME" "Trust Your Feelings" "TF_SNIPER_KILL_UNSCOPED_DESC" "Get 5 kills with the Sniper Rifle without your scope." "TF_SNIPER_KILL_CHARGED_MEDIC_NAME" "Überectomy" "TF_SNIPER_KILL_CHARGED_MEDIC_DESC" "Kill a Medic that is ready to deploy an ÜberCharge." "TF_SNIPER_GET_BACKSTABBED_NAME" "Consolation Prize" "TF_SNIPER_GET_BACKSTABBED_DESC" "Get backstabbed 50 times." "TF_SNIPER_KILL_AT_ROUNDSTART_NAME" "Enemy at the Gate" "TF_SNIPER_KILL_AT_ROUNDSTART_DESC" "Kill an opponent within the first second of a round." "TF_SNIPER_HEADSHOT_POST_INVULN_NAME" "Parting Shot" "TF_SNIPER_HEADSHOT_POST_INVULN_DESC" "Headshot an enemy player the moment his invulnerability wears off." "TF_SNIPER_TOP_SCOREBOARD_GRIND_NAME" "My Brilliant Career" "TF_SNIPER_TOP_SCOREBOARD_GRIND_DESC" "Top the scoreboard 10 times on teams of 6 or more players." "TF_SNIPER_KILL_FAILED_SPY_NAME" "Shock Treatment" "TF_SNIPER_KILL_FAILED_SPY_DESC" "Kill a spy whose backstab attempt was blocked by your Razorback." "TF_SNIPER_JARATE_GROUP_NAME" "Saturation Bombing" "TF_SNIPER_JARATE_GROUP_DESC" "Jarate 4 enemy players with a single throw." "TF_SNIPER_JARATE_MEDIC_PAIR_NAME" "Rain on Their Parade" "TF_SNIPER_JARATE_MEDIC_PAIR_DESC" "Jarate an enemy and the Medic healing him." "TF_SNIPER_JARATE_REVEAL_SPY_NAME" "Jarring Transition" "TF_SNIPER_JARATE_REVEAL_SPY_DESC" "Use Jarate to reveal a cloaked Spy." "TF_SNIPER_JARATE_EXTINGUISH_NAME" "Friendship is Golden" "TF_SNIPER_JARATE_EXTINGUISH_DESC" "Extinguish a burning teammate with your Jarate." "TF_SNIPER_BOW_PIN_HEAVY_NAME" "William Tell Overkill" "TF_SNIPER_BOW_PIN_HEAVY_DESC" "Pin an enemy Heavy to the wall via his head." "TF_SNIPER_BOW_KILL_MEDIC_PAIR_NAME" "Beaux and Arrows" "TF_SNIPER_BOW_KILL_MEDIC_PAIR_DESC" "Kill a Heavy & Medic pair with the bow." "TF_SNIPER_BOW_KILL_FLAGCARRIER_NAME" "Robbin' Hood" "TF_SNIPER_BOW_KILL_FLAGCARRIER_DESC" "Take down an intelligence carrier with a single arrow." "TF_SNIPER_BOW_PINCUSHION_NAME" "Pincushion" "TF_SNIPER_BOW_PINCUSHION_DESC" "Hit an enemy with 3 arrows, without killing them." "TF_SNIPER_JARATE_ASSISTS_NAME" "Number One Assistant" "TF_SNIPER_JARATE_ASSISTS_DESC" "Score 5 assists with the Jarate in a single round." "TF_SNIPER_JARATE_KILL_MELEE_NAME" "Jarate Chop" "TF_SNIPER_JARATE_KILL_MELEE_DESC" "Jarate and then kill 3 enemies with your Kukri." "TF_SNIPER_TAUNT_KILL_NAME" "Shafted" "TF_SNIPER_TAUNT_KILL_DESC" "Stab an enemy with an arrow." "TF_SNIPER_BOW_KILL_WHILEDEAD_NAME" "Dead Reckoning" "TF_SNIPER_BOW_KILL_WHILEDEAD_DESC" "Kill an enemy with an arrow while you're dead." "TF_SNIPER_ACHIEVE_PROGRESS1_NAME" "Sniper Milestone 1" "TF_SNIPER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Sniper pack." "TF_SNIPER_ACHIEVE_PROGRESS2_NAME" "Sniper Milestone 2" "TF_SNIPER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Sniper pack." "TF_SNIPER_ACHIEVE_PROGRESS3_NAME" "Sniper Milestone 3" "TF_SNIPER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Sniper pack." "TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT_NAME" "Hipshot" "TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT_DESC" "While using The Classic, kill 10 enemies with a full charge, no-scope headshot." "TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER_NAME" "Eagle Eye" "TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER_DESC" "While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot." "TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND_NAME" "Prime Cuts" "TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND_DESC" "While using The Classic, gib all 9 classes during a single round." "TF_SNIPER_PARACHUTE_GRIND_NAME" "Flight Cancelled" "TF_SNIPER_PARACHUTE_GRIND_DESC" "Kill 25 parachuting players with a critical headshot." // Spy Achievement Pack "TF_SPY_BACKSTAB_SNIPERS_NAME" "Triplecrossed" "TF_SPY_BACKSTAB_SNIPERS_DESC" "Backstab 3 Snipers in a single life." "TF_SPY_FREEZECAM_FLICK_NAME" "For Your Eyes Only" "TF_SPY_FREEZECAM_FLICK_DESC" "Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse." "TF_SPY_BACKSTAB_DISGUISED_SPY_NAME" "Counter Espionage" "TF_SPY_BACKSTAB_DISGUISED_SPY_DESC" "Backstab a disguised Spy." "TF_SPY_BACKSTAB_DISGUISE_TARGET_NAME" "Identity Theft" "TF_SPY_BACKSTAB_DISGUISE_TARGET_DESC" "Backstab the enemy that you're currently disguised as." "TF_SPY_TAUNT_KILL_NAME" "The Man from P.U.N.C.T.U.R.E." "TF_SPY_TAUNT_KILL_DESC" "Stab an enemy while fencing." "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_NAME" "FYI I am a Spy" "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_DESC" "Backstab a Medic who has healed you in the last 5 seconds." "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_NAME" "The Man with the Broken Guns" "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_DESC" "Backstab an Engineer, then sap 3 of his buildings within 10 seconds." "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_NAME" "Sapsucker" "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_DESC" "Sap an enemy building, then backstab the Engineer who built it within 5 seconds." "TF_SPY_BACKSTAB_MEDIC_PAIR_NAME" "May I Cut In?" "TF_SPY_BACKSTAB_MEDIC_PAIR_DESC" "Backstab an enemy and the Medic healing him within 10 seconds of each other." "TF_SPY_BACKSTAB_FRIENDS_NAME" "Agent Provocateur" "TF_SPY_BACKSTAB_FRIENDS_DESC" "Backstab your Steam Community friends 10 times." "TF_SPY_DOMINATE_SNIPER_NAME" "The Melbourne Supremacy" "TF_SPY_DOMINATE_SNIPER_DESC" "Dominate a Sniper." "TF_SPY_BUMP_CLOAKED_SPY_NAME" "Spies Like Us" "TF_SPY_BUMP_CLOAKED_SPY_DESC" "While cloaked, bump into an enemy cloaked Spy." "TF_SPY_KILL_SPY_WITH_KNIFE_NAME" "A Cut Above" "TF_SPY_KILL_SPY_WITH_KNIFE_DESC" "Kill a gun-wielding Spy with your knife." "TF_SPY_SURVIVE_BURNING_NAME" "Burn Notice" "TF_SPY_SURVIVE_BURNING_DESC" "Survive 30 seconds after being ignited while cloaked." "TF_SPY_BREAK_SHIELD_KILL_SNIPER_NAME" "Die Another Way" "TF_SPY_BREAK_SHIELD_KILL_SNIPER_DESC" "Kill a Sniper after your backstab breaks his Razorback." "TF_SPY_KILL_WORKING_ENGY_NAME" "Constructus Interruptus" "TF_SPY_KILL_WORKING_ENGY_DESC" "Kill an Engineer who is working on a sentry gun." "TF_SPY_FAST_CAP_NAME" "On Her Majesty's Secret Surface" "TF_SPY_FAST_CAP_DESC" "Start capping a capture point within a second of it becoming available." "TF_SPY_MEDIC_HEALING_KILL_ENEMY_NAME" "Insurance Fraud" "TF_SPY_MEDIC_HEALING_KILL_ENEMY_DESC" "Kill an enemy while you're being healed by an enemy Medic." "TF_SPY_KILL_CP_DEFENDERS_NAME" "Point Breaker" "TF_SPY_KILL_CP_DEFENDERS_DESC" "Kill 15 enemies who are standing on a control point they own." "TF_SPY_BACKSTAB_DOMINATING_ENEMY_NAME" "High Value Target" "TF_SPY_BACKSTAB_DOMINATING_ENEMY_DESC" "Backstab an enemy who is dominating 3 or more of your teammates." "TF_SPY_REVENGE_WITH_BACKSTAB_NAME" "Come in From the Cold" "TF_SPY_REVENGE_WITH_BACKSTAB_DESC" "Get a Revenge kill with a backstab." "TF_SPY_KNIFE_KILL_WHILE_JARATED_NAME" "Wetwork" "TF_SPY_KNIFE_KILL_WHILE_JARATED_DESC" "Stab an enemy to death while under the influence of Jarate." "TF_SPY_BACKSTAB_QUICK_KILLS_NAME" "You Only Shiv Thrice" "TF_SPY_BACKSTAB_QUICK_KILLS_DESC" "Backstab 3 enemies within 10 seconds." "TF_SPY_BACKSTAB_GRIND_NAME" "Spymaster" "TF_SPY_BACKSTAB_GRIND_DESC" "Backstab 1000 enemies." "TF_SPY_SAPPER_GRIND_NAME" "Sap Auteur" "TF_SPY_SAPPER_GRIND_DESC" "Destroy 1000 Engineer buildings with sappers." "TF_SPY_SAPPER_TEAMWORK_NAME" "Joint Operation" "TF_SPY_SAPPER_TEAMWORK_DESC" "Sap an enemy sentry gun within 3 seconds of a teammate sapping another." "TF_SPY_BACKSTAB_MEDIC_CHARGED_NAME" "Dr. Nooooo" "TF_SPY_BACKSTAB_MEDIC_CHARGED_DESC" "Backstab a Medic that is ready to deploy an ÜberCharge." "TF_SPY_BACKSTAB_CAPPING_ENEMIES_NAME" "Is It Safe?" "TF_SPY_BACKSTAB_CAPPING_ENEMIES_DESC" "Backstab 50 enemies who are capturing control points." "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_NAME" "Slash and Burn" "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_DESC" "Backstab an enemy, who then switches to Pyro before they respawn." "TF_SPY_AMBASSADOR_GRIND_NAME" "Diplomacy" "TF_SPY_AMBASSADOR_GRIND_DESC" "Kill 50 enemies with the Ambassador." "TF_SPY_AMBASSADOR_SNIPER_GRIND_NAME" "Skullpluggery" "TF_SPY_AMBASSADOR_SNIPER_GRIND_DESC" "Headshot 20 Snipers with the Ambassador." "TF_SPY_FEIGN_DEATH_KILL_NAME" "Sleeper Agent" "TF_SPY_FEIGN_DEATH_KILL_DESC" "Kill an enemy who triggered your feign death in the last 20 seconds." "TF_SPY_AMBASSADOR_SCOUT_GRIND_NAME" "Who's Your Daddy?" "TF_SPY_AMBASSADOR_SCOUT_GRIND_DESC" "Headshot 3 Scouts with the Ambassador." "TF_SPY_CAMP_POSITION_NAME" "Deep Undercover" "TF_SPY_CAMP_POSITION_DESC" "While using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life." "TF_SPY_ACHIEVE_PROGRESS1_NAME" "Spy Milestone 1" "TF_SPY_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Spy pack." "TF_SPY_ACHIEVE_PROGRESS2_NAME" "Spy Milestone 2" "TF_SPY_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Spy pack." "TF_SPY_ACHIEVE_PROGRESS3_NAME" "Spy Milestone 3" "TF_SPY_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Spy pack." "TF_SPY_KILL_BACKSCATTER_SCOUT_NAME" "Fast Fingers" "TF_SPY_KILL_BACKSCATTER_SCOUT_DESC" "Backstab a Scout that is using the Back Scatter." // Halloween Event "TF_HALLOWEEN_COLLECT_PUMPKINS_NAME" "Candy Coroner" "TF_HALLOWEEN_COLLECT_PUMPKINS_DESC" "Collect 20 Halloween pumpkins from dead players to unlock a hat." "TF_HALLOWEEN_DOMINATE_FOR_HAT_NAME" "Ghastly Gibus Grab" "TF_HALLOWEEN_DOMINATE_FOR_HAT_DESC" "Dominate a player wearing the Ghastly Gibus to earn your own." "TF_HALLOWEEN_KILL_SCARED_PLAYER_NAME" "Scared Stiff" "TF_HALLOWEEN_KILL_SCARED_PLAYER_DESC" "Kill a player scared by a ghost." "TF_HALLOWEEN_PUMPKIN_KILL_NAME" "Attack o' Lantern" "TF_HALLOWEEN_PUMPKIN_KILL_DESC" "Cause the deaths of 5 players by exploding nearby pumpkin bombs." "TF_HALLOWEEN_DISGUISED_SPY_KILL_NAME" "Costume Contest" "TF_HALLOWEEN_DISGUISED_SPY_KILL_DESC" "Kill a Spy disguised as your current class." "TF_HALLOWEEN_BOSS_KILL_NAME" "Sleepy Holl0WND" "TF_HALLOWEEN_BOSS_KILL_DESC" "Kill the Horseless Headless Horsemann." "TF_HALLOWEEN_BOSS_KILL_MELEE_NAME" "Gored!" "TF_HALLOWEEN_BOSS_KILL_MELEE_DESC" "Collect the Horseless Headless Horsemann's Haunted Metal." "TF_HALLOWEEN_COLLECT_GOODY_BAG_NAME" "Masked Mann" "TF_HALLOWEEN_COLLECT_GOODY_BAG_DESC" "Collect a Soul Gargoyle in Mann Manor." "TF_HALLOWEEN_CRAFT_SAXTON_MASK_NAME" "Sackston Hale" "TF_HALLOWEEN_CRAFT_SAXTON_MASK_DESC" "Craft the Saxton Hale Mask." "TF_HALLOWEEN_BOSS_DEATHCAM_NAME" "The Horseless Headless Horsemann" "TF_HALLOWEEN_BOSS_ANNOUNCE_VICTIM" "%s1 is IT!" "TF_HALLOWEEN_BOSS_WARN_VICTIM" "YOU ARE IT! MELEE HIT AN ENEMY TO TAG THEM IT!" "TF_HALLOWEEN_BOSS_ANNOUNCE_TAG" "%s1 tagged %s2 as IT!" "TF_HALLOWEEN_BOSS_WARN_AGGRO" "You have angered the Horseless Headless Horsemann!" "TF_HALLOWEEN_BOSS_LOST_AGGRO" "You are no longer IT." "TF_HALLOWEEN_EYEBALL_BOSS_DEATHCAM_NAME" "MONOCULUS!" "TF_HALLOWEEN_EYEBOSS_KILL_NAME" "Optical Defusion" "TF_HALLOWEEN_EYEBOSS_KILL_DESC" "Kill MONOCULUS!" "TF_HALLOWEEN_LOOT_ISLAND_NAME" "Dive Into a Good Book" "TF_HALLOWEEN_LOOT_ISLAND_DESC" "Get to Loot Island and claim your reward!" "TF_HALLOWEEN_MERASMUS_DEATHCAM_NAME" "MERASMUS!" "TF_HALLOWEEN_MERASMUS_KILL_NAME" "Wizards Never Prosper" "TF_HALLOWEEN_MERASMUS_KILL_DESC" "Kill MERASMUS!" "TF_HALLOWEEN_MERASMUS_COLLECT_LOOT_NAME" "A Lovely Vacation Spot" "TF_HALLOWEEN_MERASMUS_COLLECT_LOOT_DESC" "Get to Skull Island and claim your reward!" "TF_HALLOWEEN_MERASMUS_YOU_ARE_BOMB" "Take your big bomb head back to Merasmus!" "TF_HALLOWEEN_HELLTOWER_RARE_SPELL_NAME" "Helltower: Hell's Spells" "TF_HALLOWEEN_HELLTOWER_RARE_SPELL_DESC" "Get and use a rare spell" "TF_HALLOWEEN_HELLTOWER_WIN_ROUNDS_NAME" "Helltower: Competitive Spirit" "TF_HALLOWEEN_HELLTOWER_WIN_ROUNDS_DESC" "Win 142 rounds" "TF_HALLOWEEN_HELLTOWER_ENVIRONMENTAL_KILLS_NAME" "Helltower: Mine Games" "TF_HALLOWEEN_HELLTOWER_ENVIRONMENTAL_KILLS_DESC" "Perform 17 environmental kills in Hell" "TF_HALLOWEEN_HELLTOWER_SKELETON_GRIND_NAME" "Helltower: Skeleton Coup" "TF_HALLOWEEN_HELLTOWER_SKELETON_GRIND_DESC" "Kill 99 skeletons" "TF_HALLOWEEN_HELLTOWER_KILL_GRIND_NAME" "Helltower: Spelling Spree" "TF_HALLOWEEN_HELLTOWER_KILL_GRIND_DESC" "Use spells to kill 25 players" "TF_HALLOWEEN_HELLTOWER_KILL_BROTHERS_NAME" "Helltower: Hell on Wheels" "TF_HALLOWEEN_HELLTOWER_KILL_BROTHERS_DESC" "Send Redmond/Blutarch to Hell 10 times" "TF_HALLOWEEN_HELLTOWER_MILESTONE_NAME" "Helltower: The Mann-tastic Four" "TF_HALLOWEEN_HELLTOWER_MILESTONE_DESC" "Earn 4 of the Helltower achievements" "TF_HALLOWEEN_HELLTOWER_SKULL_ISLAND_REWARD_NAME" "Helltower: Hat Out of Hell" "TF_HALLOWEEN_HELLTOWER_SKULL_ISLAND_REWARD_DESC" "Get the loot from Skull Island in Hell" "TF_HALLOWEEN_SKELETON_DEATHCAM_NAME" "SKELETON" "TF_HALLOWEEN_DOOMSDAY_KILL_KARTS_NAME" "Carnival of Carnage: Bumper Crop" "TF_HALLOWEEN_DOOMSDAY_KILL_KARTS_DESC" "Kill 30 enemies by bumping their bumper cars off the tracks." "TF_HALLOWEEN_DOOMSDAY_COLLECT_DUCKS_NAME" "Carnival of Carnage: Up All Night To Get Ducky" "TF_HALLOWEEN_DOOMSDAY_COLLECT_DUCKS_DESC" "Collect 250 ducks." "TF_HALLOWEEN_DOOMSDAY_SCORE_GOALS_NAME" "Carnival of Carnage: Hat Trick" "TF_HALLOWEEN_DOOMSDAY_SCORE_GOALS_DESC" "Score 3 goals in bumper car soccer." "TF_HALLOWEEN_DOOMSDAY_RESPAWN_TEAMMATES_NAME" "Carnival of Carnage: ReinKartnation" "TF_HALLOWEEN_DOOMSDAY_RESPAWN_TEAMMATES_DESC" "Respawn 30 ghost teammates during bumper car games." "TF_HALLOWEEN_DOOMSDAY_TINY_SMASHER_NAME" "Carnival of Carnage: Arms Reduction" "TF_HALLOWEEN_DOOMSDAY_TINY_SMASHER_DESC" "Kill 15 enemies while under the effect of Merasmus's melee-only curse." "TF_HALLOWEEN_DOOMSDAY_WIN_MINIGAMES_NAME" "Carnival of Carnage: Bumper to Bumper to Bumper" "TF_HALLOWEEN_DOOMSDAY_WIN_MINIGAMES_DESC" "Win each of the 3 bumper car games to earn a bonus Halloween Gift Cauldron." "TF_HALLOWEEN_DOOMSDAY_MILESTONE_NAME" "Carnival of Carnage: Step Right Up" "TF_HALLOWEEN_DOOMSDAY_MILESTONE_DESC" "Earn 4 of the Carnival of Carnage achievements." // Soldier Achievement Pack "TF_SOLDIER_ACHIEVE_PROGRESS1_NAME" "Soldier Milestone 1" "TF_SOLDIER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Soldier pack." "TF_SOLDIER_ACHIEVE_PROGRESS2_NAME" "Soldier Milestone 2" "TF_SOLDIER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Soldier pack." "TF_SOLDIER_ACHIEVE_PROGRESS3_NAME" "Soldier Milestone 3" "TF_SOLDIER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Soldier pack." "TF_SOLDIER_KILL_GROUP_WITH_CROCKET_NAME" "Tri-Splatteral Damage" "TF_SOLDIER_KILL_GROUP_WITH_CROCKET_DESC" "Kill 3 enemies with a single critical rocket." "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_NAME" "Death from Above" "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_DESC" "Rocket jump and kill 2 enemies before you land." "TF_SOLDIER_THREE_DOMINATIONS_NAME" "Dominator" "TF_SOLDIER_THREE_DOMINATIONS_DESC" "Get 3 dominations in a single life." "TF_SOLDIER_DEFEND_MEDIC_NAME" "War Crime and Punishment" "TF_SOLDIER_DEFEND_MEDIC_DESC" "In a single life, kill 3 enemies who have damaged a Medic that is healing you." "TF_SOLDIER_KILL_TAUNT_NAME" "Spray of Defeat" "TF_SOLDIER_KILL_TAUNT_DESC" "Use a grenade to gib a player." "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_NAME" "Guns of the Navar0wned" "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_DESC" "Kill 5 Engineer sentries while you are standing outside of their range." "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_NAME" "Mutually Assured Destruction" "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_DESC" "Kill an enemy sniper with a rocket after he kills you." "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_NAME" "Wings of Glory" "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_DESC" "Kill an enemy soldier while both you and the target are airborne." "TF_SOLDIER_KILL_ENGY_NAME" "Engineer to Eternity" "TF_SOLDIER_KILL_ENGY_DESC" "Kill an Engineer as he repairs his sentry gun while it's under enemy fire." "TF_SOLDIER_NEMESIS_SHOVEL_KILL_NAME" "Trench Warfare" "TF_SOLDIER_NEMESIS_SHOVEL_KILL_DESC" "Kill your nemesis with a shovel." "TF_SOLDIER_DESTROY_STICKIES_NAME" "Bomb Squaddie" "TF_SOLDIER_DESTROY_STICKIES_DESC" "Destroy 10 sticky bombs with the shotgun in a single life." "TF_SOLDIER_CROUCH_ROCKET_JUMP_NAME" "Where Eagles Dare" "TF_SOLDIER_CROUCH_ROCKET_JUMP_DESC" "Get the highest possible rocket jump using jump and crouch." "TF_SOLDIER_BUFF_FRIENDS_NAME" "Banner of Brothers" "TF_SOLDIER_BUFF_FRIENDS_DESC" "Buff 5 steam friends at once with the Buff Banner." "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_NAME" "Screamin' Eagle" "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_DESC" "Kill 20 enemies from above." "TF_SOLDIER_SHOOT_MULT_CRITS_NAME" "Crockets Are Such B.S." "TF_SOLDIER_SHOOT_MULT_CRITS_DESC" "Shoot two non-boosted crit rockets in a row." "TF_SOLDIER_KILL_DEFENSELESS_NAME" "Geneva Contravention" "TF_SOLDIER_KILL_DEFENSELESS_DESC" "Kill 3 defenseless players after a single match has ended." "TF_SOLDIER_KILL_ON_FIRE_NAME" "Semper Fry" "TF_SOLDIER_KILL_ON_FIRE_DESC" "Kill 20 enemies while you are on fire." "TF_SOLDIER_KILL_FIVE_STUNNED_NAME" "The Longest Daze" "TF_SOLDIER_KILL_FIVE_STUNNED_DESC" "Kill 5 stunned players." "TF_SOLDIER_FREEZECAM_GIBS_NAME" "Gore-a! Gore-a! Gore-a!" "TF_SOLDIER_FREEZECAM_GIBS_DESC" "Provide the enemy with a freezecam of you taunting over 3 of their body parts." "TF_SOLDIER_KILL_SPY_KILLER_NAME" "War Crime Spybunal" "TF_SOLDIER_KILL_SPY_KILLER_DESC" "Kill a Spy who just backstabbed a teammate." "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_NAME" "Hamburger Hill" "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_DESC" "Defend a cap point 30 times." "TF_SOLDIER_GIB_GRIND_NAME" "Frags of our Fathers" "TF_SOLDIER_GIB_GRIND_DESC" "Gib 1000 people." "TF_SOLDIER_RJ_EQUALIZER_KILL_NAME" "Duty Bound" "TF_SOLDIER_RJ_EQUALIZER_KILL_DESC" "While rocket jumping kill an enemy with the Equalizer before you land or just after landing." "TF_SOLDIER_BUFF_TEAMMATES_NAME" "The Boostie Boys" "TF_SOLDIER_BUFF_TEAMMATES_DESC" "Buff 15 teammates with the Buff Banner in a single life." "TF_SOLDIER_KILL_DEMOMAN_GRIND_NAME" "Out, Damned Scot!" "TF_SOLDIER_KILL_DEMOMAN_GRIND_DESC" "Kill 500 enemy Demomen" "TF_SOLDIER_KILL_PYRO_NAME" "Backdraft Dodger" "TF_SOLDIER_KILL_PYRO_DESC" "Kill a Pyro who has airblasted one of your rockets in the last 10 seconds." "TF_SOLDIER_EQUALIZER_STREAK_NAME" "Ain't Got Time to Bleed" "TF_SOLDIER_EQUALIZER_STREAK_DESC" "Kill 3 players with the Equalizer in a single life without being healed." "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_NAME" "Near Death Experience" "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_DESC" "Kill 20 enemies with your Equalizer while you have less than 25 health." "TF_SOLDIER_BOUNCE_THEN_SHOTGUN_NAME" "For Whom the Shell Trolls" "TF_SOLDIER_BOUNCE_THEN_SHOTGUN_DESC" "Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land." "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_NAME" "Death From Below" "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_DESC" "Kill 10 opponents who are airborne with the Direct Hit." "TF_SOLDIER_FREEZECAM_TAUNT_NAME" "Worth a Thousand Words" "TF_SOLDIER_FREEZECAM_TAUNT_DESC" "Provide the enemy with a freezecam of your 21 gun salute." "TF_SOLDIER_DUO_SOLDIER_KILLS_NAME" "Brothers in Harms" "TF_SOLDIER_DUO_SOLDIER_KILLS_DESC" "Kill 10 enemies while assisting or being assisted by another Soldier." "TF_SOLDIER_MVP_NAME" "Medals of Honor" "TF_SOLDIER_MVP_DESC" "Finish a round as an MVP on a team of 6 or more players 10 times." "TF_SOLDIER_RIDE_THE_CART_NAME" "Ride of the Valkartie" "TF_SOLDIER_RIDE_THE_CART_DESC" "Ride the cart for 30 seconds." "TF_SOLDIER_ASSIST_MEDIC_UBER_NAME" "S*M*A*S*H" "TF_SOLDIER_ASSIST_MEDIC_UBER_DESC" "Assist a Medic in exploding 5 enemies with a single ÜberCharge." "TF_SOLDIER_PARACHUTE_KILL_GROUP_NAME" "Upper Hand" "TF_SOLDIER_PARACHUTE_KILL_GROUP_DESC" "Kill 3 players during the same parachute deploy." "TF_SOLDIER_PARACHUTE_DISTANCE_NAME" "Project Excelsior" "TF_SOLDIER_PARACHUTE_DISTANCE_DESC" "Parachute 19.47 miles." "TF_SOLDIER_PARACHUTE_KILL_PARACHUTE_NAME" "Dogfight" "TF_SOLDIER_PARACHUTE_KILL_PARACHUTE_DESC" "Kill a parachuting player while parachuting." "TF_SOLDIER_AIRSTRIKE_MAX_CLIP_NAME" "Maximum Potential" "TF_SOLDIER_AIRSTRIKE_MAX_CLIP_DESC" "Collect enough casualties to get the max clip for the Air Strike." "TF_SOLDIER_AIRSTRIKE_GROUP_KILL_NAME" "Bombs Away!" "TF_SOLDIER_AIRSTRIKE_GROUP_KILL_DESC" "Kill 3 people with the Air Strike during a single rocket jump." // Demoman Achievement Pack "TF_DEMOMAN_KILL_SOLDIER_GRIND_NAME" "Kilt in Action" "TF_DEMOMAN_KILL_SOLDIER_GRIND_DESC" "Kill 500 enemy Soldiers" "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_NAME" "Tam O'Shatter" "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_DESC" "Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic." "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_NAME" "Shorn Connery" "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_DESC" "Decapitate a cloaked Spy." "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_NAME" "Laddy Macdeth" "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_DESC" "Kill 50 enemies with direct hits from the Grenade Launcher." "TF_DEMOMAN_BOUNCE_AND_KILL_NAME" "Caber Toss" "TF_DEMOMAN_BOUNCE_AND_KILL_DESC" "Bounce an enemy into the air and kill them before they land." "TF_DEMOMAN_DECAPITATE_PLAYERS_NAME" "Brainspotting" "TF_DEMOMAN_DECAPITATE_PLAYERS_DESC" "Decapitate 50 enemy players." "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_NAME" "Left 4 Heads" "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_DESC" "Decapitate 4 players with only 10 seconds between each kill." "TF_DEMOMAN_DUO_DEMOMAN_KILLS_NAME" "Well Plaid!" "TF_DEMOMAN_DUO_DEMOMAN_KILLS_DESC" "Kill 10 enemies while assisting or being assisted by another Demoman." "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_NAME" "Double Mauled Scotch" "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_DESC" "Kill 2 people in a single sticky jump." "TF_DEMOMAN_KILL_PLAYER_AFTER_TP_NAME" "Loch Ness Bombster" "TF_DEMOMAN_KILL_PLAYER_AFTER_TP_DESC" "Kill an enemy player with sticky bombs within 5 seconds of them teleporting." "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_NAME" "Three Times a Laddy" "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_DESC" "Dominate 3 Engineers." "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_NAME" "Blind Fire" "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_DESC" "Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher." "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_NAME" "The Scottish Play" "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_DESC" "Get a melee kill while sticky jumping." "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_NAME" "The Argyle Sap" "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_DESC" "Blow up an Engineer, his sentry gun, and his dispenser with a single Sticky bomb detonation." "TF_DEMOMAN_DECAPITATE_EQUALIZER_NAME" "Slammy Slayvis Woundya" "TF_DEMOMAN_DECAPITATE_EQUALIZER_DESC" "Decapitate an enemy Soldier who is brandishing the Equalizer." "TF_DEMOMAN_DECAPITATE_NEMESIS_NAME" "There Can Be Only One" "TF_DEMOMAN_DECAPITATE_NEMESIS_DESC" "Decapitate your nemesis." "TF_DEMOMAN_DAMAGE_GRIND_NAME" "Tartan Spartan" "TF_DEMOMAN_DAMAGE_GRIND_DESC" "Do 1 million points of total blast damage." "TF_DEMOMAN_KILL_X_CAPPING_ONEDET_NAME" "Scotch Guard" "TF_DEMOMAN_KILL_X_CAPPING_ONEDET_DESC" "Kill 3 enemies capping or pushing a cart in a single Stickybomb detonation 3 separate times." "TF_DEMOMAN_KILL_X_DEFENDING_NAME" "Bravehurt" "TF_DEMOMAN_KILL_X_DEFENDING_DESC" "Kill 25 players defending a capture point or cart." "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_NAME" "Cry Some Moor!" "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_DESC" "Destroy 50 buildings." "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_NAME" "The Stickening" "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_DESC" "Kill 3 Heavies from full health with a single sticky bomb detonation." "TF_DEMOMAN_KILL_X_SCOUTS_PYROS_NAME" "Glasg0wned" "TF_DEMOMAN_KILL_X_SCOUTS_PYROS_DESC" "Kill 25 Scouts and Pyros with the Grenade Launcher." "TF_DEMOMAN_TAUNT_KILL_NAME" "Scotch Tap" "TF_DEMOMAN_TAUNT_KILL_DESC" "Glory in the slaughter of your enemies using the Eyelander." "TF_DEMOMAN_CHARGE_KILL_NAME" "The Targe Charge" "TF_DEMOMAN_CHARGE_KILL_DESC" "Charge and kill someone with your shield bash." "TF_DEMOMAN_CRIT_SWORD_KILL_NAME" "Beat Me Up, Scotty" "TF_DEMOMAN_CRIT_SWORD_KILL_DESC" "Use a critical swing with the Eyelander to kill 5 enemy players." "TF_DEMOMAN_AIR_BURST_KILLS_NAME" "Something Stickied This Way Comes" "TF_DEMOMAN_AIR_BURST_KILLS_DESC" "Kill 30 players with air burst sticky bombs." "TF_DEMOMAN_STICKYJUMP_CAP_NAME" "The High Road" "TF_DEMOMAN_STICKYJUMP_CAP_DESC" "Sticky jump onto a cap point and capture it." "TF_DEMOMAN_FREEZECAM_SMILE_NAME" "Bloody Merry" "TF_DEMOMAN_FREEZECAM_SMILE_DESC" "Provide an enemy player with a freeze cam of your smiling face." "TF_DEMOMAN_FREEZECAM_RUMP_NAME" "Second Eye" "TF_DEMOMAN_FREEZECAM_RUMP_DESC" "Provide an enemy player with a freeze cam of you shaking your rump." "TF_DEMOMAN_ENVIRONMENTAL_KILL_NAME" "He Who Celt It" "TF_DEMOMAN_ENVIRONMENTAL_KILL_DESC" "Use the Sticky Launcher to kill an enemy player via environmental damage." "TF_DEMOMAN_DESTROY_X_STICKYBOMBS_NAME" "Robbed Royal" "TF_DEMOMAN_DESTROY_X_STICKYBOMBS_DESC" "Destroy 100 enemy sticky bombs with the Scottish Resistance." "TF_DEMOMAN_STICKJUMP_DISTANCE_NAME" "Highland Fling" "TF_DEMOMAN_STICKJUMP_DISTANCE_DESC" "Sticky jump a really long way..." "TF_DEMOMAN_KILL3_WITH_DETONATION_NAME" "Pipebagger" "TF_DEMOMAN_KILL3_WITH_DETONATION_DESC" "Kill at least three players with a single detonation of sticky bombs." "TF_DEMOMAN_KILLXSAPPINGSPIES_NAME" "Spynal Tap" "TF_DEMOMAN_KILLXSAPPINGSPIES_DESC" "Kill 20 spies within 5 seconds of them sapping a friendly building." "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_NAME" "Sticky Thump" "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_DESC" "Using the Scottish Resistance, kill 3 players in separate explosions without placing new sticky bombs." "TF_DEMOMAN_ACHIEVE_PROGRESS1_NAME" "Demoman Milestone 1" "TF_DEMOMAN_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Demoman pack." "TF_DEMOMAN_ACHIEVE_PROGRESS2_NAME" "Demoman Milestone 2" "TF_DEMOMAN_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Demoman pack." "TF_DEMOMAN_ACHIEVE_PROGRESS3_NAME" "Demoman Milestone 3" "TF_DEMOMAN_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Demoman pack." "TF_DEMOMAN_PARACHUTE_KILL_GROUP_NAME" "Air Raid" "TF_DEMOMAN_PARACHUTE_KILL_GROUP_DESC" "Kill 3 players during the same parachute deploy." "TF_DEMOMAN_PARACHUTE_DISTANCE_NAME" "Operation High Dive" "TF_DEMOMAN_PARACHUTE_DISTANCE_DESC" "Parachute 19.47 miles." "TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE_NAME" "Flight Control" "TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE_DESC" "Kill a parachuting player while parachuting." "TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE_NAME" "U-Turn" "TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE_DESC" "Kill an enemy that you couldn't see at the beginning of your charge." "TF_DEMOMAN_QUICK_KILLS_NAME" "Chain Reaction" "TF_DEMOMAN_QUICK_KILLS_DESC" "Get 3 kills within 6 seconds using the Demoman charge." "TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO_NAME" "Head-On Collision" "TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO_DESC" "Kill a charging Demoman while charging." // Engineer Achievement Pack "TF_ENGINEER_ACHIEVE_PROGRESS1_NAME" "Engineer Milestone 1" "TF_ENGINEER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Engineer pack." "TF_ENGINEER_ACHIEVE_PROGRESS2_NAME" "Engineer Milestone 2" "TF_ENGINEER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Engineer pack." "TF_ENGINEER_ACHIEVE_PROGRESS3_NAME" "Engineer Milestone 3" "TF_ENGINEER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Engineer pack." "TF_ENGINEER_TELEPORT_GRIND_NAME" "Battle Rustler" "TF_ENGINEER_TELEPORT_GRIND_DESC" "Teleport 100 team members into battle." "TF_ENGINEER_DISPENSER_EXTINGUISH_NAME" "The Extinguished Gentleman" "TF_ENGINEER_DISPENSER_EXTINGUISH_DESC" "Have dispensers you built extinguish 20 burning players." "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_NAME" "Revengineering" "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_DESC" "Use a revenge crit to kill the enemy player that destroyed your sentry gun." "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_NAME" "Search Engine" "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_DESC" "Kill 3 cloaked Spies with a sentry gun under control of your Wrangler." "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_NAME" "Pownd on the Range" "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_DESC" "Kill 10 enemies outside the normal sentry gun range using the Wrangler." "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_NAME" "Building Block" "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_DESC" "Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed." "TF_ENGINEER_REVENGE_CRIT_LIFE_NAME" "Unforgiven" "TF_ENGINEER_REVENGE_CRIT_LIFE_DESC" "Kill 3 enemies with revenge crits without dying." "TF_ENGINEER_KILL_SPY_TWO_SAPPERS_NAME" "Quick Draw" "TF_ENGINEER_KILL_SPY_TWO_SAPPERS_DESC" "Kill a spy and two sappers within 10 seconds." "TF_ENGINEER_KILL_DISGUISED_SPY_NAME" "The Wrench Connection" "TF_ENGINEER_KILL_DISGUISED_SPY_DESC" "Kill a disguised spy with your Wrench." "TF_ENGINEER_UPGRADE_BUILDINGS_NAME" "Silent Pardner" "TF_ENGINEER_UPGRADE_BUILDINGS_DESC" "Upgrade 50 buildings built by other team members." "TF_ENGINEER_DESTROY_SAPPERS_NAME" "Fistful of Sappers" "TF_ENGINEER_DESTROY_SAPPERS_DESC" "Destroy 25 sappers on buildings built by other team members." "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_NAME" "Doc, Stock, and Barrel" "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_DESC" "Repair a sentry gun under fire while being healed by a Medic." "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_NAME" "Best Little Slaughterhouse in Texas" "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_DESC" "Rack up 5000 kills with your sentry guns." "TF_ENGINEER_SENTRY_AVENGES_YOU_NAME" "Frontier Justice" "TF_ENGINEER_SENTRY_AVENGES_YOU_DESC" "Have your sentry kill the enemy that just killed you within 10 seconds." "TF_ENGINEER_FREEZECAM_TAUNT_NAME" "Six-String Stinger" "TF_ENGINEER_FREEZECAM_TAUNT_DESC" "Provide an enemy player with a freeze cam of your guitar playing skills." "TF_ENGINEER_FREEZECAM_SENTRY_NAME" "Uncivil Engineer" "TF_ENGINEER_FREEZECAM_SENTRY_DESC" "Provide an enemy player with a freeze cam of you and the sentry that just killed them." "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_NAME" "Texas Two-Step" "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_DESC" "Use your shotgun to finish off an enemy recently damaged by your sentry gun." "TF_ENGINEER_DISPENSER_HEAL_GROUP_NAME" "Doc Holiday" "TF_ENGINEER_DISPENSER_HEAL_GROUP_DESC" "Have a dispenser heal 3 teammates at the same time." "TF_ENGINEER_SENTRY_KILL_CAPS_NAME" "No Man's Land" "TF_ENGINEER_SENTRY_KILL_CAPS_DESC" "Use a sentry gun to kill 25 enemy players that are capturing a point." "TF_ENGINEER_KILL_FLAG_CARRIERS_NAME" "Trade Secrets" "TF_ENGINEER_KILL_FLAG_CARRIERS_DESC" "Kill 20 players carrying the intelligence." "TF_ENGINEER_WASTE_METAL_GRIND_NAME" "Death Metal" "TF_ENGINEER_WASTE_METAL_GRIND_DESC" "Pick up 10,000 waste metal from pieces of destroyed buildings." "TF_ENGINEER_HELP_BUILD_STRUCTURE_NAME" "Land Grab" "TF_ENGINEER_HELP_BUILD_STRUCTURE_DESC" "Help a teammate construct a building." "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_NAME" "Get Along!" "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_DESC" "Manage to get to and then remove a sapper placed on your building while you were several meters away." "TF_ENGINEER_DESTROY_STICKIES_NAME" "How the Pests Was Gunned" "TF_ENGINEER_DESTROY_STICKIES_DESC" "Destroy 50 enemy stickybombs lying in range of friendly buildings." "TF_ENGINEER_TAUNT_KILL_NAME" "Honky Tonk Man" "TF_ENGINEER_TAUNT_KILL_DESC" "Smash an enemy player's head in with your guitar." "TF_ENGINEER_KILL_SNIPERS_SENTRY_NAME" "Breaking Morant" "TF_ENGINEER_KILL_SNIPERS_SENTRY_DESC" "Kill 10 Snipers with a sentry gun under control of your Wrangler." "TF_ENGINEER_HELP_MANUAL_SENTRY_NAME" "Rio Grind" "TF_ENGINEER_HELP_MANUAL_SENTRY_DESC" "Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer." "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_NAME" "Patent Protection" "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_DESC" "Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler." "TF_ENGINEER_MOVE_SENTRY_GET_KILL_NAME" "If You Build It, They Will Die" "TF_ENGINEER_MOVE_SENTRY_GET_KILL_DESC" "Haul a level 3 sentry gun into a position where it achieves a kill shortly after being redeployed." "TF_ENGINEER_BUILDING_CARRY_NAME" "Texas Ranger" "TF_ENGINEER_BUILDING_CARRY_DESC" "Haul buildings 1 km over your career." "TF_ENGINEER_KILL_ASSIST_NAME" "Deputized" "TF_ENGINEER_KILL_ASSIST_DESC" "Get 10 assists with another Engineer where a sentry gun was involved in the kill." "TF_ENGINEER_DISPENSER_HEAL_GRIND_NAME" "Drugstore Cowboy" "TF_ENGINEER_DISPENSER_HEAL_GRIND_DESC" "Have dispensers you created dispense a combined amount of 100,000 health over your career." "TF_ENGINEER_REPAIR_TEAM_GRIND_NAME" "Circle the Wagons" "TF_ENGINEER_REPAIR_TEAM_GRIND_DESC" "Repair 50,000 damage to friendly buildings constructed by other players." "TF_ENGINEER_TANK_DAMAGE_NAME" "Built to Last" "TF_ENGINEER_TANK_DAMAGE_DESC" "Help a single building tank over 2000 damage without being destroyed." "TF_ENGINEER_HEAVY_ASSIST_NAME" "(Not So) Lonely Are the Brave" "TF_ENGINEER_HEAVY_ASSIST_DESC" "Keep a Heavy healed with your dispenser while he gains 5 kills." // Replay achievements. "TF_REPLAY_SAVE_REPLAY_NAME" "That's a Wrap" "TF_REPLAY_SAVE_REPLAY_DESC" "Save your very first replay." "TF_REPLAY_PERFORMANCE_MODE_NAME" "We Can Fix It In Post" "TF_REPLAY_PERFORMANCE_MODE_DESC" "While watching a replay, press space bar to enter the editor." "TF_REPLAY_BROWSE_REPLAYS_NAME" "Time For Your Close-Up, Mr. Hale" "TF_REPLAY_BROWSE_REPLAYS_DESC" "Render a replay into a movie." "TF_REPLAY_EDIT_TIME_NAME" "Star of My Own Show" "TF_REPLAY_EDIT_TIME_DESC" "Spend some time editing a replay." "TF_REPLAY_YOUTUBE_VIEWS_TIER1_NAME" "Home Movie" "TF_REPLAY_YOUTUBE_VIEWS_TIER1_DESC" "Achieve 100 YouTube™ views for your movie." "TF_REPLAY_YOUTUBE_VIEWS_TIER2_NAME" "Local Cinema Star" "TF_REPLAY_YOUTUBE_VIEWS_TIER2_DESC" "Achieve 1000 YouTube™ views for your movie." "TF_REPLAY_YOUTUBE_VIEWS_TIER3_NAME" "Indie Film Sensation" "TF_REPLAY_YOUTUBE_VIEWS_TIER3_DESC" "Achieve 10,000 YouTube™ views for your movie." "TF_REPLAY_YOUTUBE_VIEWS_HIGHEST_NAME" "Blockbuster" "TF_REPLAY_YOUTUBE_VIEWS_HIGHEST_DESC" "Achieve 100,000 YouTube™ views for your movie." // Foundry Achievements "TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY_NAME" "Cap Trap" "TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY_DESC" "Kill an enemy who is capturing a control point with a critical hit." "TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS_NAME" "Foundry Force Five" "TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS_DESC" "Play in a game with five or more players from your Friends list." "TF_MAPS_FOUNDRY_WIN_MINTIME_NAME" "Two Minute Warring" "TF_MAPS_FOUNDRY_WIN_MINTIME_DESC" "Be part of a team that wins within two minutes." "TF_MAPS_FOUNDRY_WIN_ROUNDS_NAME" "The Crucible" "TF_MAPS_FOUNDRY_WIN_ROUNDS_DESC" "Win 137 Rounds." "TF_MAPS_FOUNDRY_FAST_FINAL_CAP_NAME" "Five the Fast Way" "TF_MAPS_FOUNDRY_FAST_FINAL_CAP_DESC" "Capture the final control point within five seconds of your team capturing the previous control point." "TF_MAPS_FOUNDRY_TELEPORT_AND_CAP_NAME" "Claim Jumper" "TF_MAPS_FOUNDRY_TELEPORT_AND_CAP_DESC" "Capture a control point within 12 seconds after exiting a teleporter." "TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON_NAME" "Terminated, Too" "TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON_DESC" "Kill a player by pushing them into the cauldron fire." "TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN_NAME" "Real Steal" "TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN_DESC" "Win a round in which the enemy team has attempted to capture your final control point." "TF_MAPS_FOUNDRY_PLAY_EACH_CLASS_NAME" "Classassin" "TF_MAPS_FOUNDRY_PLAY_EACH_CLASS_DESC" "Get one or more kills as all nine classes in one round." "TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF_NAME" "Raze the Roof" "TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF_DESC" "Kill two people on the roof of the center control point in a single life." "TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE_NAME" "Dead Heat" "TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE_DESC" "Play through a back-and-forth battle for 15 control point captures." "TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1_NAME" "Foundry Milestone" "TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1_DESC" "Achieve 7 of the achievements in the Foundry pack." // MvM Achievements "TF_MVM_COMPLETE_POP_FILE_NAME" "Steel Fragnolias" "TF_MVM_COMPLETE_POP_FILE_DESC" "Complete all waves successfully in a mission." "TF_MVM_EARN_MONEY_BONUS_NAME" "Wage Against the Machine" "TF_MVM_EARN_MONEY_BONUS_DESC" "Earn a credit bonus at the end of a wave." "TF_MVM_ADVANCED_EARN_ALL_BONUSES_NAME" "Frags to Riches" "TF_MVM_ADVANCED_EARN_ALL_BONUSES_DESC" "Earn all credit bonuses in an advanced difficulty mission." "TF_MVM_PICKUP_MONEY_ABOUT_TO_EXPIRE_NAME" "Fast Cache" "TF_MVM_PICKUP_MONEY_ABOUT_TO_EXPIRE_DESC" "Pick up a credit pile that is about to expire." "TF_MVM_COLLECT_MONEY_GRIND_NAME" "T-1000000" "TF_MVM_COLLECT_MONEY_GRIND_DESC" "Collect 1,000,000 credits in your career." "TF_MVM_PLAY_GAME_FRIENDS_NAME" "Brotherhood of Steel" "TF_MVM_PLAY_GAME_FRIENDS_DESC" "Complete a mission with 5 people on your Friends List." "TF_MVM_PLAY_EACH_CLASS_NAME" "Hack of All Trades" "TF_MVM_PLAY_EACH_CLASS_DESC" "Play an entire mission as a single class, and do this for every class." "TF_MVM_DESTROY_TWO_TANKS_NAME" "Clockwork Carnage" "TF_MVM_DESTROY_TWO_TANKS_DESC" "Destroy two tanks within 5 seconds of each other." "TF_MVM_DESTROY_TANK_WHILE_DEPLOYING_NAME" "Balls-E" "TF_MVM_DESTROY_TANK_WHILE_DEPLOYING_DESC" "Destroy the tank during the final seconds of the bomb being deployed." "TF_MVM_DESTROY_TANK_QUICKLY_NAME" "Clockwork Conqueror" "TF_MVM_DESTROY_TANK_QUICKLY_DESC" "Destroy a tank within 20 seconds of its arrival." "TF_MVM_DEFEND_CAP_NAME" "Spam Blocker" "TF_MVM_DEFEND_CAP_DESC" "During a wave, defend the hatch 10 times from robots about to deliver a bomb." "TF_MVM_KILL_BOMB_CARRIERS_NAME" ".executioner" "TF_MVM_KILL_BOMB_CARRIERS_DESC" "In a single wave, kill 15 bomb-carrying robots in a row before they level up." "TF_MVM_COMPLETE_WAVE_WITHOUT_DYING_NAME" "Deus Ex Machina" "TF_MVM_COMPLETE_WAVE_WITHOUT_DYING_DESC" "Defeat a wave in an advanced difficulty mission without dying once." "TF_MVM_COMPLETE_TOUR_NAME" "Raid Array" "TF_MVM_COMPLETE_TOUR_DESC" "Complete the Crash Course, Doe's Drill, and Mann-euvers missions." "TF_MVM_USE_TELEPORT_BOTTLE_NAME" "Ghost in the Machine" "TF_MVM_USE_TELEPORT_BOTTLE_DESC" "Use a canteen charged with 'Teleport to Spawn' and then kill the bomb carrier within 5 seconds." "TF_MVM_USE_CRIT_BOTTLE_NAME" "Kritical Terror" "TF_MVM_USE_CRIT_BOTTLE_DESC" "Use a canteen charged with 'Crit Boost' to destroy a giant robot." "TF_MVM_USE_UBER_BOTTLE_NAME" "German Engineering" "TF_MVM_USE_UBER_BOTTLE_DESC" "Use a canteen charged with 'ÜberCharge' to destroy 15 robots." "TF_MVM_USE_BUILD_BOTTLE_NAME" "Undelete" "TF_MVM_USE_BUILD_BOTTLE_DESC" "During a wave, use a canteen charged with 'Instant Building Upgrade' to build a new sentry gun within 3 seconds of your previous sentry gun's destruction." "TF_MVM_USE_AMMO_BOTTLE_NAME" "Shell Extension" "TF_MVM_USE_AMMO_BOTTLE_DESC" "During a wave, use a canteen charged with 'Ammo Reload' to refill an empty weapon slot." "TF_MVM_MAX_PRIMARY_UPGRADES_NAME" "System Upgrade" "TF_MVM_MAX_PRIMARY_UPGRADES_DESC" "Max out all primary weapon upgrades." "TF_MVM_MAX_PLAYER_RESISTANCES_NAME" "Maximum Performance" "TF_MVM_MAX_PLAYER_RESISTANCES_DESC" "Max out all resistances on a single class." "TF_MVM_NO_ALARMS_IN_FINAL_WAVE_NAME" "Engine Block" "TF_MVM_NO_ALARMS_IN_FINAL_WAVE_DESC" "Prevent the bomb from ever reaching an alarm zone during the final wave of an advanced difficulty mission." "TF_MVM_KILL_MEDICS_CHARGED_NAME" "Negative Charge" "TF_MVM_KILL_MEDICS_CHARGED_DESC" "Kill 5 Medics that are ready to deploy an ÜberCharge in a wave." "TF_MVM_KILL_ROBOT_GRIND_NAME" "Silicon Slaughter" "TF_MVM_KILL_ROBOT_GRIND_DESC" "Destroy 100,000 robots." "TF_MVM_KILL_ROBOT_MEGA_GRIND_NAME" "Metal Massacre" "TF_MVM_KILL_ROBOT_MEGA_GRIND_DESC" "Destroy 1,000,000 robots." "TF_MVM_KILL_SENTRY_BUSTER_NAME" "Ctrl + Assault + Delete" "TF_MVM_KILL_SENTRY_BUSTER_DESC" "Destroy a sentry buster before it reaches its target." "TF_MVM_SPY_SAP_ROBOTS_NAME" "Sly Voltage" "TF_MVM_SPY_SAP_ROBOTS_DESC" "As a Spy, sap 10 robots at once." "TF_MVM_SOLDIER_BUFF_TEAM_NAME" "Turbocharger" "TF_MVM_SOLDIER_BUFF_TEAM_DESC" "Buff 4 or more teammates as a Soldier at the same time in a single wave." "TF_MVM_HEAVY_RAGE_PUSH_DEPLOYING_ROBOT_NAME" "Heavy Mettle" "TF_MVM_HEAVY_RAGE_PUSH_DEPLOYING_ROBOT_DESC" "During a wave, use rage as a Heavy to push a robot about to deliver the bomb." "TF_MVM_MEDIC_SHARE_BOTTLES_NAME" "Vial Sharing" "TF_MVM_MEDIC_SHARE_BOTTLES_DESC" "As a Medic, share your canteen 5 times in a single wave." "TF_MVM_DEMO_GROUP_KILL_NAME" "Tech Wrecker" "TF_MVM_DEMO_GROUP_KILL_DESC" "As a Demoman, kill 10 robots in a single detonation." "TF_MVM_SCOUT_MARK_FOR_DEATH_NAME" "Do Androids Dream?" "TF_MVM_SCOUT_MARK_FOR_DEATH_DESC" "As a Scout, use the Sandman to mark 15 robots for death in a single wave." "TF_MVM_SNIPER_KILL_GROUP_NAME" "Spark Plugger" "TF_MVM_SNIPER_KILL_GROUP_DESC" "As a Sniper, kill 4 enemies simultaneously." "TF_MVM_PYRO_BOMB_RESET_NAME" "Hard Reset" "TF_MVM_PYRO_BOMB_RESET_DESC" "As a Pyro, reset the bomb 3 times in a single wave." "TF_MVM_ENGINEER_ESCAPE_SENTRY_BUSTER_NAME" "Real Steal" "TF_MVM_ENGINEER_ESCAPE_SENTRY_BUSTER_DESC" "As an Engineer, escape with your sentry as a sentry buster is about to detonate." "TF_MVM_MAPS_ROTTENBURG_TANK_NAME" "Palace-Aid" "TF_MVM_MAPS_ROTTENBURG_TANK_DESC" "Kill a tank before it crashes through the barrier in Rottenburg." "TF_MVM_MAPS_ROTTENBURG_BOMB_NAME" "Crasher Crusher" "TF_MVM_MAPS_ROTTENBURG_BOMB_DESC" "Play an advanced wave in Rottenburg without the bomb entering the town." "TF_MVM_MAPS_ROTTENBURG_PIT_GRIND_NAME" "A Bygone Century" "TF_MVM_MAPS_ROTTENBURG_PIT_GRIND_DESC" "Pit 100 enemies in Rottenburg." "TF_MVM_MAPS_MANNHATTAN_PIT_NAME" "Chippin' In" "TF_MVM_MAPS_MANNHATTAN_PIT_DESC" "As a team, pit 10 guys in a single wave in Mannhattan." "TF_MVM_MAPS_MANNHATTAN_MYSTERY_NAME" "Now Legal To Eat" "TF_MVM_MAPS_MANNHATTAN_MYSTERY_DESC" "Ooohh Ooh Ahh Ahhhh! ...in Mannhattan" "TF_MVM_MAPS_MANNHATTAN_NO_GATES_NAME" "Get Off My Lawn" "TF_MVM_MAPS_MANNHATTAN_NO_GATES_DESC" "Play an advanced mission without losing a single gate in Mannhattan." "TF_MVM_MAPS_MANNHATTAN_STUN_RADIOWAVE_NAME" "Software Downgrade" "TF_MVM_MAPS_MANNHATTAN_STUN_RADIOWAVE_DESC" "As a team, kill 50 stunned radiowave robots in an advanced mission in Mannhattan." "TF_MVM_MAPS_MANNHATTAN_BOMB_BOT_GRIND_NAME" "Urban Strike" "TF_MVM_MAPS_MANNHATTAN_BOMB_BOT_GRIND_DESC" "Kill 500 gate crashing robots in Mannhattan." "TF_MVM_SENTRY_BUSTER_FRIENDLY_FIRE_NAME" "Bot-Buster" "TF_MVM_SENTRY_BUSTER_FRIENDLY_FIRE_DESC" "Kill 5 robots in a single explosion from detonating a sentry buster." "TF_MVM_SNIPER_COLLECT_HEADSHOT_MONEY_NAME" "Bank On It" "TF_MVM_SNIPER_COLLECT_HEADSHOT_MONEY_DESC" "As a Sniper collect $500 in a mission without running over the currency packs." "TF_MVM_MEDIC_SHIELD_BLOCK_DAMAGE_NAME" "Wall Of Pain" "TF_MVM_MEDIC_SHIELD_BLOCK_DAMAGE_DESC" "Block 5,000 damage with the shield as a Medic in a single life." "TF_MVM_MEDIC_REVIVE_TEAMMATES_NAME" "Reanimator 2" "TF_MVM_MEDIC_REVIVE_TEAMMATES_DESC" "Use one ÜberCharge to quickly revive 2 teammates within 5 seconds." "TF_MVM_ROCKET_SPECIALIST_KILL_GRIND_NAME" "Robot Flush" "TF_MVM_ROCKET_SPECIALIST_KILL_GRIND_DESC" "Kill 5 enemies with a single rocket while upgraded with rocket specialist." "TF_MVM_ROCKET_SPECIALIST_STUN_GRIND_NAME" "Dazed And Defused" "TF_MVM_ROCKET_SPECIALIST_STUN_GRIND_DESC" "Stun 50 robots while upgraded with rocket specialist." // Doomsday Achievements "TF_MAPS_DOOMSDAY_SOLO_CAPTURE_NAME" "Mission Control" "TF_MAPS_DOOMSDAY_SOLO_CAPTURE_DESC" "Pick up the Australium from its home position and capture it without dropping it." "TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS_NAME" "Flight Crew" "TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS_DESC" "Play in a game with 5 or more players from your Friends list." "TF_MAPS_DOOMSDAY_WIN_ROUNDS_NAME" "The Fight Stuff" "TF_MAPS_DOOMSDAY_WIN_ROUNDS_DESC" "Win 138 Rounds." "TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS_NAME" "Plan Nine to Outer Space" "TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS_DESC" "Launch the rocket as all 9 classes." "TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR_NAME" "Failure to Launch" "TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR_DESC" "Kill 3 players riding the elevator within 10 seconds." "TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN_NAME" "Rocket Booster" "TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN_DESC" "Win a round after the enemy team has opened the rocket lid." "TF_MAPS_DOOMSDAY_KILL_CARRIERS_NAME" "Best Case Scenario" "TF_MAPS_DOOMSDAY_KILL_CARRIERS_DESC" "Kill 6 enemies carrying the Australium during the same round." "TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR_NAME" "Cap-ogee" "TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR_DESC" "Win a round with at least 5 teammates on the elevator." "TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP_NAME" "Space Camp" "TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP_DESC" "Kill an enemy within the broken crate area while they attempt to pick up the neutral Australium." "TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST_NAME" "Lift-offed" "TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST_DESC" "Push a player into the rocket's exhaust path at the end of the round." "TF_MAPS_DOOMSDAY_DEFEND_CARRIER_NAME" "Escape Ferocity" "TF_MAPS_DOOMSDAY_DEFEND_CARRIER_DESC" "Kill an enemy who has damaged the Australium carrier in the last 3 seconds." "TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1_NAME" "Doomsday Milestone" "TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1_DESC" "Achieve 7 of the achievements in the Doomsday pack." // Standin Achievement "TF_MAPS_STANDIN_WIN_ROUNDS_NAME" "Stand And Deliver" "TF_MAPS_STANDIN_WIN_ROUNDS_DESC" "Win 139 Rounds." // Process Achievement "TF_MAPS_PROCESS_WIN_ROUNDS_NAME" "Process Of Elimination" "TF_MAPS_PROCESS_WIN_ROUNDS_DESC" "Win 140 Rounds." // Snakewater Achievements "TF_MAPS_SNAKEWATER_WIN_ROUNDS_NAME" "Snakewater Salesman" "TF_MAPS_SNAKEWATER_WIN_ROUNDS_DESC" "Win 141 Rounds." "TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN_NAME" "Snakebit" "TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN_DESC" "Win a round in which the enemy team has attempted to capture your final control point." "TF_MAPS_SNAKEWATER_TEAM_KILL_NAME" "The Snakeout" "TF_MAPS_SNAKEWATER_TEAM_KILL_DESC" "Wipe the other team with 12 or more players on the server." "TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS_NAME" "Mutually Air-Sured-Destruction" "TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS_DESC" "While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket." "TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE_NAME" "Log Jammin" "TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE_DESC" "Kill 15 enemies in the rafters above the central capture point." // Powerhouse Achievements "TF_MAPS_POWERHOUSE_WIN_ROUNDS_NAME" "The Power and the Glory" "TF_MAPS_POWERHOUSE_WIN_ROUNDS_DESC" "Win 142 Rounds." "TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN_NAME" "Balance of Power" "TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN_DESC" "Win a round in which the enemy team has attempted to capture your final control point." "TF_MAPS_POWERHOUSE_FAST_FINAL_CAP_NAME" "Power Trip" "TF_MAPS_POWERHOUSE_FAST_FINAL_CAP_DESC" "Capture the final control point within 15 seconds of your team capturing the previous control point." "TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER_NAME" "Power Down" "TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER_DESC" "Kill 15 enemies while they are capturing a point." "TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER_NAME" "Wet Work" "TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER_DESC" "Kill five enemies while they are in the water." // General/promotional achievements. "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_NAME" "Riftwalker" "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_DESC" "Kill an enemy within 5 seconds of you traveling through an Engineer's teleporter." "TF_KILL_BALLOONICORN_OWNERS_NAME" "The Great Deflate" "TF_KILL_BALLOONICORN_OWNERS_DESC" "Kill 79 enemies who have Balloonicorn pets." "TF_MULTIPLE_BFF_NAME" "BFF²" "TF_MULTIPLE_BFF_DESC" "Have 2 BEST FRIENDS at the same time." "TF_TEAM_PYROVISION_NAME" "Mass Hysteria" "TF_TEAM_PYROVISION_DESC" "Have 6 teammates using Pyrovision at the same time." "TF_DOMINATE_FOR_GOGGLES_NAME" "A Fresh Pair of Eyes" "TF_DOMINATE_FOR_GOGGLES_DESC" "Dominate a player using the Pyrovision Goggles and earn your own pair!" "round_info_header" "Territorial Control Map" "Hydro_BLU_captured_Dam" "BLU has captured the Dam" "Hydro_BLU_captured_RadarDish" "BLU has captured the Radar Dish" "Hydro_BLU_captured_PowerPlant" "BLU has captured the Power Plant" "Hydro_BLU_captured_Warehouse" "BLU has captured the Warehouse" "Hydro_RED_captured_Dam" "RED has captured the Dam" "Hydro_RED_captured_RadarDish" "RED has captured the Radar Dish" "Hydro_RED_captured_PowerPlant" "RED has captured the Power Plant" "Hydro_RED_captured_Warehouse" "RED has captured the Warehouse" "Hydro_attack_Dam" "Prepare to attack the Dam!" "Hydro_attack_RadarDish" "Prepare to attack the Radar Dish!" "Hydro_attack_PowerPlant" "Prepare to attack the Power Plant!" "Hydro_attack_Warehouse" "Prepare to attack the Warehouse!" "Hydro_attack_BLU_base" "Prepare to attack the BLU Base!" "Hydro_attack_RED_base" "Prepare to attack the RED Base!" "Hydro_defend_BLU_base" "Prepare to defend the BLU Base!" "Hydro_defend_RED_base" "Prepare to defend the RED Base!" // Chapter titles used for commentary loading "GAMEUI_Commentary_Console_Explanation" "'Commentary nodes' contain commentary by the Valve development team. To start or stop a node, aim at any balloon icon and press your PRIMARY FIRE button." "tf_Chapter1_Title" "Hydro" "tf_Chapter2_Title" "Gravel Pit" "tf_Chapter3_Title" "Well" "tf_Chapter4_Title" "Granary" "tf_Chapter5_Title" "2Fort" "tf_Chapter6_Title" "Dustbowl" // Strings used in materials "TF_Battlements" "Battlements" "TF_ControlPoint" "Control Point" "TF_CapturePoint" "Capture Point" "TF_CaptureZone" "Capture Zone" "TF_Resupply" "Resupply" "TF_Intelligence" "Intelligence" "TF_Exit" "Exit" "Leaderboard_BestMoments" "BEST MOMENTS" "TF_Timelimit" "Time per map (minutes)" "TF_WinLimit" "Win limit (score)" "TF_MaxRounds" "Round limit (rounds)" "TF_TeamCount" "Other players on your team" "Cannot_Be_Spectator" "This server does not allow spectating" "Cannot_Be_Spectator_Unbalance" "Joining spectators would unbalance the teams." //---------------------------------------------------------------------------------------- // Items "TF_Open_Charinfo" "Open Character Loadout" "TF_Open_Charinfo_Backpack" "Open Backpack" "TF_Show_Quest_Log" "Open Contracts Drawer" "TF_Quickswitch" "Loadout Quickswitch" "TF_LoadPreset0" "Load item preset A" "TF_LoadPreset1" "Load item preset B" "TF_LoadPreset2" "Load item preset C" "TF_LoadPreset3" "Load item preset D" "Item" "Item" "SelectedItemNumber" "#%selecteditem%" "NewItemsAcquired" "%numitems% NEW ITEMS ACQUIRED!" "NewItemAcquired" "NEW ITEM ACQUIRED!" "NewItemsCrafted" "%numitems% NEW ITEMS CRAFTED!" "NewItemCrafted" "NEW ITEM CRAFTED!" "TF_HasNewItems" "You have new items!" "TF_EnemyDroppedItem" "%victim% dropped an Item!" "TF_HasNewQuests" "You have new quests available!" // These pickup strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use a highlight color from this point forward "NewItemMethod_Dropped" "You Found:" "NewItemMethod_Crafted" "You Crafted:" "NewItemMethod_Traded" "You Traded for:" "NewItemMethod_Purchased" "You Purchased:" "NewItemMethod_FoundInCrate" "You Unboxed:" "NewItemMethod_Gifted" "You Received a Gift:" "NewItemMethod_Promotion" "You Received a Store Promotion Item:" "NewItemMethod_Earned" "You Earned:" "NewItemMethod_Refunded" "You Were Refunded:" "NewItemMethod_Support" "Customer Support Granted You:" "NewItemMethod_PreviewItem" "You are now Testing:" "NewItemMethod_PreviewItemPurchased" "You Purchased:" "NewItemMethod_PeriodicScoreReward" "You Earned:" "NewItemMethod_HolidayGift" "You Found A Holiday Gift:" "NewItemMethod_CommunityMarketPurchase" "You Received from the Community Market:" "NewItemMethod_RecipeOutput" "You Received from a Recipe:" "NewItemMethod_QuestOutput" "You Completed a Contract and Received:" "NewItemMethod_QuestLoaner" "You're borrowing for a Contract:" "NewItemMethod_TradeUp" "You traded up for:" "NewItemMethod_QuestMerasmissionOutput" "You Completed a Merasmission and Received:" "NewItemMethod_ViralCompetitiveBetaPassSpread" "Your Competitive Beta Pass Generated:" "NextItem" "VIEW\nNEXT >" "PreviousItem" "VIEW\n< PREV" "CloseItemPanel" "OK, RESUME GAME" "OpenSpecificLoadout" "OPEN %s1 LOADOUT..." "OpenGeneralLoadout" "OPEN LOADOUT..." "OpenBackpack" "OPEN BACKPACK..." "CharInfoAndSetup" "CHARACTER INFO AND SETUP" "Loadout" "LOADOUT" "Armory" "MANN CO. CATALOG" "Stats" "STATS" "Achievements" "ACHIEVEMENTS" "Collections" "COLLECTIONS" "Loadout_OpenBackpack" "Open your Backpack" "Loadout_OpenBackpackDesc" "(%s1 ITEMS INSIDE)" "Loadout_OpenBackpackDesc1" "(1 ITEM INSIDE)" "Loadout_OpenCrafting" "Open the Crafting screen" "Loadout_OpenCraftingDesc" "CONSTRUCT NEW ITEMS BY\nCOMBINING ITEMS IN YOUR BACKPACK" "Loadout_OpenTrading" "Open the Trading screen" "Loadout_OpenTradingDesc" "TRADE ITEMS IN YOUR BACKPACK\nWITH OTHER PLAYERS" "Loadout_OpenArmory" "Open the Mann Co. Catalog" "Loadout_OpenArmoryDesc" "BROWSE THE ITEMS FOUND\nIN THE TF2 UNIVERSE" "CharacterLoadout" "CHARACTER LOADOUT" "EditLoadout" "EDIT LOADOUT" "SelectClassLoadout" "SELECT A CLASS TO MODIFY LOADOUT" "NoGCNoItems" "LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO ITEM SERVER" "NoSteamNoItems" "LOADOUT NOT AVAILABLE - NO CONNECTION TO STEAM" "NoSteamNoItems_Refresh" "Loadout not available. Contacting Item Server." "LoadoutChangesUpdate" "NOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN." "EquipYourClass" "EQUIP YOUR %loadoutclass%" "Equip" "EQUIP" "Keep" "KEEP" "ClassBeingEquipped" "%loadoutclass%" "ChangeButton" "CHANGE..." "DoneButton" "DONE!" "EquipSelectedWeapon" "EQUIP SELECTED WEAPON" "ItemSel_PRIMARY" "- PRIMARY WEAPON" "ItemSel_SECONDARY" "- SECONDARY WEAPON" "ItemSel_MELEE" "- MELEE WEAPON" "ItemSel_PDA" "- PDA" "ItemSel_ITEM1" "- ACCESSORY" "ItemSel_PRIMARY_MOD" "- PRIMARY WEAPON MOD" "ItemSel_HEAD" "- HEADWEAR" "ItemSel_MISC" "- COSMETIC" "ItemSel_ACTION" "- ACTION" "ItemSel_UTILITY" "- UTILITY" "ItemSel_TAUNT" "- TAUNT" "TF_BackCarat" "<< BACK" "TF_NextCarat" "NEXT >>" "TF_CancelCarat" "<< CANCEL" "TF_BackToMainMenu" "<< BACK TO MAIN MENU" "TF_ResumeGame" "<< RESUME GAME" "TF_PresetsTitle" "PRESETS:" "TF_ItemPresetName0" "A" "TF_ItemPresetName1" "B" "TF_ItemPresetName2" "C" "TF_ItemPresetName3" "D" "TF_SavePreset" "SAVE" "TF_CancelSavePreset" "CANCEL" "InventoryCountOne" "(1 OTHER IN INVENTORY)" "InventoryCountMany" "(%s1 OTHERS IN INVENTORY)" "CurrentlyEquipped" "CURRENTLY EQUIPPED:" "CurrentlyEquippedCarat" "CURRENTLY EQUIPPED >" "ItemsFoundShort" "(%s1 ITEMS IN INVENTORY)" "ItemsFoundShortOne" "(ONE ITEM IN INVENTORY)" "NoItemsExistShort" "(NO ITEMS EXIST YET)" "NoItemsExistLong" "(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.)" "NoItemsFoundShort" "(NO ITEMS FOUND YET)" "NoItemsFoundLong" "(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN ACQUIRED YET.)" "NoItemsAvailableTitle" "AVAILABLE:" "NoItemsAvailableTitle2" "BASE INVENTORY ONLY." "ItemAcquireReason_Achievement" "ACHIEVEMENT EARNED" "NoItemsToEquip" "YOU HAVE NO ITEMS FOR THIS LOADOUT SLOT" "QuickSwitchEquipped" "(equipped)" "SelectNoItemSlot" "Empty" "BackpackTitle" "BACKPACK" "X_DeleteItem" "X DELETE" "X_Delete" "X DELETE" "X_DiscardItem" "X DISCARD" "DiscardItem" "Permanently Discard" "DeleteConfirmTitle" "ARE YOU SURE?" "ConfirmTitle" "ARE YOU SURE?" "ConfirmButtonText" "CONTINUE" "DeleteItemConfirmText" "Deleting this item will permanently destroy it. This cannot be undone." "MultiDeleteItemConfirmText" "Deleting these items will permanently destroy all of them. This cannot be undone." "X_DeleteConfirmButton" "X YEAH, DELETE IT" "Backpack_Delete_Item" "BACKPACK - OUT OF ROOM" "DiscardExplanation" "You've received this item, but you don't have room for it in your backpack." "DiscardExplanation2" "Delete an item below to make room or press discard to throw your new item away." "DeleteConfirmDefault" "Delete?" "Discarded" "DISCARDED!" "ItemPanelEquipped" "Equipped" "Selection_ShowBackpack" "View Entire Backpack" "Selection_ShowSelection" "View Valid Items" "BackpackApplyTool" "Select the item to apply the %s1 to:" "ApplyOnItem" "Use with" "ConsumeItem" "Use" "ActivateItem" "Activate" "RefurbishItem" "Restore?" "CustomizeItem" "CUSTOMIZE" "ShowBaseItems" "STOCK ITEMS" "ShowBackpackItems" "SPECIAL ITEMS" "ShowBaseItemsCheckBox" "Show Stock Items" "ShowDuplicateItemsCheckbox" "Show Duplicate Items" "ShowInBackpackOrderCheckbox" "Show In Backpack Order" "GetKey" "Get a key" "UseKey" "Open with a key" "BuyAndUseKey" "Get a key and open" "GetDuckToken" "Get Duck Token" "UseDuckToken" "Use Duck Token" "Recharge" "RECHARGE" "ShuffleContents" "Shuffle" "ShufflingContents" "SHUFFLING..." "ShuffleContents_Title" "Shuffle Crate Contents" "ShuffleContents_Desc" "Type in any word! Different words result in different sets of items." "EditSlots" "EDIT SLOTS" "EditSlots_SelectItemPanel" "SELECT ITEM TO USE IN SLOT" "WrapGift" "Wrap Gift" "UnwrapGift" "Unwrap Gift" "DeliverGift" "Deliver Gift" "NoAction" "NO ACTION" "Style" "SET STYLE" "TF_Item_SelectStyle" "SELECT STYLE" "RefurbishItem_RemovePaintTitle" "Remove Paint?" "RefurbishItem_RemovePaintCombo" "Remove Paint" "RefurbishItem_RemovePaint" "Remove the custom color %confirm_dialog_token% from this item, restoring its original color?\n\n(Paint will be discarded)" "RefurbishItem_RemoveNameTitle" "Remove Name?" "RefurbishItem_RemoveNameCombo" "Remove Custom Name" "RefurbishItem_RemoveName" "Remove the custom name from this item, restoring its original name?\n\n(Name Tag will be discarded)" "RefurbishItem_RemoveDescTitle" "Remove Desc?" "RefurbishItem_RemoveDescCombo" "Remove Custom Description" "RefurbishItem_RemoveDesc" "Remove the description from this item, restoring its original description?\n\n(Description Tag will be discarded)" "RefurbishItem_RemoveCustomTextureTitle" "Remove Decal?" "RefurbishItem_RemoveCustomTextureCombo" "Remove Decal" "RefurbishItem_RemoveCustomTexture" "Remove the decal applied to this item?" "RefurbishItem_RemoveCraftIndexTitle" "Remove Craft Number?" "RefurbishItem_RemoveCraftIndexCombo" "Remove Craft Number" "RefurbishItem_RemoveCraftIndex" "Remove the unique crafted number from this item?" "RefurbishItem_RemoveMakersMarkTitle" "Remove Crafter Name?" "RefurbishItem_RemoveMakersMarkCombo" "Remove Crafter Name" "RefurbishItem_RemoveMakersMark" "Remove the crafter's name from this item?" "RefurbishItem_RemoveStrangePartTitle" "Remove Strange Part?" "RefurbishItem_RemoveStrangePartCombo" "Remove Strange Part '%s1'" "RefurbishItem_RemoveStrangePart" "Remove the strange part tracking \"%confirm_dialog_token%\" from this item? (Strange Part will be discarded)" "RefurbishItem_RemoveStrangeFilterTitle" "Remove Filter?" "RefurbishItem_RemoveStrangeFilterCombo" "Remove Filter From '%s1'" "RefurbishItem_RemoveStrangeFilter" "Remove the strange filter from stat \"%confirm_dialog_token%\" on this item? (Strange Filter will be discarded)" "RefurbishItem_RemoveStrangeScoresTitle" "Reset Counters?" "RefurbishItem_RemoveStrangeScoresCombo" "Reset Strange Score Counters" "RefurbishItem_RemoveStrangeScores" "Clear all of the score counters on this strange item? This will set all of the values to 0." "RefurbishItem_RemoveSpellTitle" "Remove Spell?" "RefurbishItem_RemoveSpellCombo" "Remove Spell '%s1'" "RefurbishItem_RemoveSpellUpgrade" "Remove the spell granting \"%confirm_dialog_token%\" from this item? (Spell will be discarded)" "RefurbishItem_RemoveKillStreakTitle" "Remove Killstreak?" "RefurbishItem_RemoveKillStreakCombo" "Remove Killstreak Effect" "RefurbishItem_RemoveKillStreak" "Remove Killstreak effects from this item?" "RefurbishItem_RemoveGifterTitle" "Remove Gifter's name?" "RefurbishItem_RemoveGifterCombo" "Remove Gifter's name" "RefurbishItem_RemoveGifter" "Remove the Gifter's name from this item?" "RefurbishItem_RemoveFestivizerTitle" "Remove Festivizer?" "RefurbishItem_RemoveFestivizerCombo" "Remove Festivizer" "RefurbishItem_RemoveFestivizer" "Remove the Fesitivizer from this item?" "ApplyStrangeRestrictionPartTitle" "Apply Score Filter?" "ApplyStrangeRestrictionCombo" "Apply to '%s1'" "TF_Item_RefurbishItemHeader" "Restore Item" "RefurbishItem_Yes" "Yes, Wipe It" "RefurbishItem_No" "No, Leave It" "ToolConfirmWarning" "Remember, once you have used a tool, it's gone!" "ToolItemRenameOldItemName" "Current Item Name:" "ToolItemRenameNewItemName" "New Item Name:" "ToolItemRenameOldItemDesc" "Current Item Desc:" "ToolItemRenameNewItemDesc" "New Item Desc:" // This string has control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use normal color from this point forward //  = 0x02 (STX) - Use item one color from this point forward //  = 0x03 (ETX) - Use item two color from this point forward "ToolDialogTitle" "Using %s1 on %s2" // Item naming "CraftAskName" "Enter this Item's New Name:" "CraftNameOk" "Name It!" "CraftDescribeOk" "Describe It!" "CraftNameCancel" "No Thanks" "CraftAskNameConfirm" "Are you sure you want to use this name?" "CraftAskNameWarning" "(This name will be publicly visible and permanent)" "CraftNameConfirm" "Yep, I'm Sure!" "CraftInvalidName" "Invalid Name!" "CraftInvalidNameDetail" "Only letters, numbers, and spaces are allowed" // Tool application "ToolPaintConfirm" "Are you sure you want to paint the item this color?" "ToolPaintConfirmWarning" "(This color will be publicly visible and permanent)" "ToolDecodeConfirm" "Are you sure you want to open this crate?" "ToolDecodeConfirmCase" "Are you sure you want to open this case?" "ToolStrangePartApplyConfirm" "Are you sure you want to add this Strange Part to this item?\n\nRemember: a single item can only hold %maximum_strange_part_slots% parts. Your\n%subject_item_def_name% has %remaining_strange_part_slots% free %slot_singular_plural% remaining." "ToolStrangeRestrictionApplyConfirm" "Are you sure you want to add this Strange Filter to\nthis item?\n\nThe current score for your '%stat_name%'\nstat will be reset to 0. If this stat was added via a Strange\nPart, you will not be able to remove the Filter without also\nremoving the Strange Part." "ToolCardUpgradeApplyConfirm" "Are you sure you want to cast this spell on this item? All spells\nwill only last until the Halloween event ends on November\n12th, 2014.\n\nRemember: a single item can only hold a limited number of\nspells. Your %subject_item_def_name% has %remaining_upgrade_card_slots% free %slot_singular_plural% remaining." "TransmogrifyUpgradeApplyConfirm" "Are you sure you want to transmogrify this item? This will\ndestroy the current item and replace it with a new item\nthat the %output_class% class can use." "SpellbookPageApplyConfirm" "Are you sure you want to put this page into this spellbook?\nThis will destroy the spell page item and upgrade\nyour spellbook." "ToolStrangifierConfirm" "Are you sure you want to make this item strange?" "ToolKillStreakifierConfirm" "Are you sure you want to make this a Killstreak item?" "ToolFestivizerConfirm" "Are you sure you want to Festivize this item?" "ToolStrangifierUntradableWarning" "\n\nThis %s1 is untradable and will make your %s2 untradable!" "ToolItemConsumeConfirm" "Are you sure you want to feed in this item?" "ToolDecodeConfirm_OptionalAppend_RestrictedContents" "\n\nNote: this crate contains items that are only visible during\nthe Halloween event and full moons." "TF_Store" "-- Store --" "TF_Owned" "-- Owned --" "TF_Market" "-- Market --" "TF_Commerce" "-- Commerce --" "TF_StorePrice" "Store : %s1" "TF_MarketPrice" "Market : %s1" "TF_MarketUnavailable" "Market : Unavailable" // Used by strange part/card upgrades. "Econ_FreeSlot_Singular" "slot" "Econ_FreeSlot_Plural" "slots" // Item Custom Texture "ToolCustomizeTexturePickImage" "Select Image" "ToolCustomizeTextureTitle" "Select Image" "ToolCustomizeTextureError" "Error" "ToolCustomizeTextureErrorMsg" "Failed to apply decal tool to the item. Try again later." "ToolCustomizeTextureBrowseButton" "Browse for image..." "ToolCustomizeTextureOKButton" "Apply" "ToolCustomizeTextureBrowseDialogTitle" "Select custom image file." "ToolCustomizeTextureConfirmWarning" "This action will consume your decal tool and cannot be undone.\n\nYour image must comply with the Steam Subscriber Agreement. Uploading images containing offensive or infringing material may result in the removal of the image or the item. No refund or replacement will be offered.\n\nIf you aren't sure it's OK, don't upload it." "ToolCustomizeTexturePleaseWait" "Please wait while your decal is applied." "ToolDecodeInProgress" "Uncrating your Loot" "ToolRedeemingPass" "Redeeming your Pass" "ToolGiftWrapConfirm" "Are you sure you want to gift wrap this item?" "ToolGiftWrapConfirmStrange" "Are you sure you want to gift wrap this item?\n\nScores on strange items will reset to 0 when wrapped." "ToolGiftWrapInProgress" "Wrapping your Gift" "ToolGiftUnwrapInProgress" "Unwrapping the Gift" "ToolCustomizeTextureStep1" "1. Select Image" "ToolCustomizeTextureStretch" "Stretch" "ToolCustomizeTextureCrop" "Crop" "ToolCustomizeTextureUseAvatarImage" "Use your current avatar image" "ToolCustomizeTextureUseAnyImage" "Use an image from your computer" "ToolCustomizeTextureBestResults" "For best results, select a 256x256 image" "ToolCustomizeTextureStep2" "2. Team Fortressize!" "ToolCustomizeTextureStep3" "3. Final confirm" "ToolCustomizeTextureDragToRotate" "(Drag to rotate)" "ToolCustomizeTextureColorPalette" "Color palette:" "ToolConsumptionInProgress" "Completing recipe" "ToolFestivizerInProgress" "Festivizing your item" "ToolCustomizeTexturePainterlyDescription" "Works for most images." "ToolCustomizeTextureStencilDescription" "Works best on icons, symbols, and text." "ToolCustomizeTextureStencilMatchByIntensity" "Use gradient" "ToolCustomizeTextureStencilMatchByColor" "Match colors" "TF_UnwrapGift_Title" "Unwrap a Gift" "TF_UnwrapGift_Text" "Are you sure you want to unwrap this gift?" "TF_TrialNeedSpace_Title" "Need more space?" "TF_TrialNeedSpace_Text" "Your inventory is completely full. Purchase any item from the Mann Co. store and your account will be upgraded giving you an additional 250 inventory slots!" "TF_TrialNeedSpace_Store" "To the Store!" "TF_TrialNeedSpace_No" "Delete Stuff" "LoadoutSlot_Primary" "Primary weapon" "LoadoutSlot_Secondary" "Secondary weapon" "LoadoutSlot_Melee" "Melee weapon" "LoadoutSlot_Utility" "Utility" "LoadoutSlot_Building" "Building" "LoadoutSlot_pda" "Primary PDA" "LoadoutSlot_pda2" "Secondary PDA" "LoadoutSlot_PrimaryMod" "Ammo" "LoadoutSlot_Head" "Head" "LoadoutSlot_Misc" "Cosmetic" "LoadoutSlot_Action" "Action" "LoadoutSlot_Taunt" "Taunt 1" "LoadoutSlot_Taunt2" "Taunt 2" "LoadoutSlot_Taunt3" "Taunt 3" "LoadoutSlot_Taunt4" "Taunt 4" "LoadoutSlot_Taunt5" "Taunt 5" "LoadoutSlot_Taunt6" "Taunt 6" "LoadoutSlot_Taunt7" "Taunt 7" "LoadoutSlot_Taunt8" "Taunt 8" "LoadoutSlot_TauntSlot" "Taunt Slots" "of" "of" "BackpackShowDetails" "Details" "Backpack_SortBy_Header" "Sort Backpack" "Backpack_SortBy_Rarity" "Sort by Quality" "Backpack_SortBy_Type" "Sort by Type" "Backpack_SortBy_Class" "Sort by Class" "Backpack_SortBy_Slot" "Sort by Loadout Slot" "Backpack_SortBy_Date" "Sort by Date" "BackpackShowRarities" "Show Quality Colors" "ItemTypeDesc" "Level %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun" "ItemTypeDescNoLevel" "Level %s1" // s1 is the level number. Example: "Level 12" "ItemTypeDescLimited" "%s3Level %s1 %s2" // s1 is the level number, s2 is the item type. %s3 is Limited Tag, Example: "Limited Edition Level 4 Medigun" // s1 is the kill eater rank, // s2 is the item type, // s3 is the string for lifetime kills (*) of this weapon; // %s4 is for what sort of event we're tracking (i.e., kills, ubers); // %s5 is for a restriction on that event; // %s6 is for a secondary rank token. Example: "(Veteran) (Solid )(Fish), (Kills)( on Hightower): (82948)" // %s7 is Limited Quantity Tag if applicable "ItemTypeDescKillEater" "%s7%s1%s6 %s2 - %s4%s5: %s3" "ItemTypeDescKillEaterAlt" "(%s2%s3: %s1)" // maps to s3/s4/s5 above. Example: "(Critical Kills)(): (8129)" "ItemTypeDescKillEaterAltv2" " %s2%s3: %s1" // maps to s3/s4/s5 above. Example: "(Critical Kills)(): (8129)" "ItemTypeDescStrangeFilterSubStr" " (only %s1)" "ItemTypeDescStrangeFilterCompetitive" "Competitive" "ItemTypeDescCustomLevelString_MvMTour" "Tour No. %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Tour No. 3 Rocket Launcher" "ItemTypeDescCustomLevelString_MapStamp" "Contributions: %s1 - Playtime: %s2 hours" // s1 is the item type, s2 is the number of contributions "LimitedQualityDesc" "Limited " "KillEaterEventType_Kills" "Kills" "KillEaterEventType_Ubers" "Ubers" "KillEaterEventType_KillAssists" "Kill Assists" "KillEaterEventType_SentryKills" "Sentry Kills" "KillEaterEventType_PeeVictims" "Sodden Victims" "KillEaterEventType_BackstabsAbsorbed" "Spies Shocked" "KillEaterEventType_HeadsTaken" "Heads Taken" "KillEaterEventType_Humiliations" "Humiliations" "KillEaterEventType_GiftsGiven" "Gifts Given" "KillEaterEventType_FeignDeaths" "Deaths Feigned" "KillEaterEventType_BuildingsSapped" "Buildings Sapped" "KillEaterEventType_PlayersTickled" "Tickle Fights Won" "KillEaterEventType_MenTreaded" "Opponents Flattened" "KillEaterEventType_SoldiersKilled" "Soldiers Killed" "KillEaterEventType_DemomenKilled" "Demomen Killed" "KillEaterEventType_HeaviesKilled" "Heavies Killed" "KillEaterEventType_ScoutsKilled" "Scouts Killed" "KillEaterEventType_EngineersKilled" "Engineers Killed" "KillEaterEventType_SnipersKilled" "Snipers Killed" "KillEaterEventType_PyrosKilled" "Pyros Killed" "KillEaterEventType_MedicsKilled" "Medics Killed" "KillEaterEventType_BuildingsDestroyed" "Buildings Destroyed" "KillEaterEventType_ProjectilesReflected" "Projectiles Reflected" "KillEaterEventType_HeadshotKills" "Headshot Kills" "KillEaterEventType_AirborneEnemyKills" "Airborne Enemy Kills" "KillEaterEventType_GibKills" "Gib Kills" "KillEaterEventType_KillsDuringFullMoon" "Kills Under A Full Moon" "KillEaterEventType_StartDominationKills" "Dominations" "KillEaterEventType_RevengeKills" "Revenges" "KillEaterEventType_PosthumousKills" "Posthumous Kills" "KillEaterEventType_AlliesExtinguished" "Allies Extinguished" "KillEaterEventType_CriticalKills" "Critical Kills" "KillEaterEventType_KillsWhileExplosiveJumping" "Kills While Explosive-Jumping" "KillEaterEventType_MedicsWithFullUberKilled" "Medics Killed That Have Full ÜberCharge" "KillEaterEventType_InvisibleSpiesKilled" "Cloaked Spies Killed" "KillEaterEventType_SapperDestroyed" "Sappers Removed" "KillEaterEventType_LowHealthKill" "Kills While Low Health" "KillEaterEventType_HalloweenKills" "Kills During Halloween" "KillEaterEventType_DefenderKills" "Defenders Killed" "KillEaterEventType_UnderwaterKills" "Submerged Enemy Kills" "KillEaterEventType_KillsWhileUbercharged" "Kills While Invuln ÜberCharged" "KillEaterEventType_FoodEaten" "Food Items Eaten" "KillEaterEventType_BannersDeployed" "Banners Deployed" "KillEaterEvent_TimeCloaked" "Seconds Cloaked" "KillEaterEvent_HealthGiven" "Health Dispensed to Allies" "KillEaterEvent_TeleportsGiven" "Allies Teleported" "KillEaterEvent_LongDistanceKills" "Long-Distance Kills" "KillEaterEvent_TanksDestroyed" "Tanks Destroyed" "KillEaterEvent_PointsScored" "Points Scored" "KillEaterEvent_DoubleDonks" "Double Donks" "KillEaterEvent_TeammatesWhipped" "Teammates Whipped" "KillEaterEvent_VictoryTimeKill" "Kills during Victory Time" "KillEaterEvent_TauntKill" "Taunt Kills" "KillEaterEvent_PlayerKillsBySentry" "Wrangled Sentry Kills" "KillEaterEvent_CosmeticKills" "Kills" "KillEaterEvent_FullHealthKills" "Full Health Kills" "KillEaterEvent_TauntingPlayerKills" "Taunting Player Kills" "KillEaterEvent_HalloweenOverworldKills" "Carnival Kills" "KillEaterEvent_HalloweenUnderworldKills" "Carnival Underworld Kills" "KillEaterEvent_HalloweenMinigamesWon" "Carnival Games Won" "KillEaterEvent_PlayerWearingUnusualKill" "Unusual-Wearing Player Kills" "KillEaterEvent_BurningPlayerKill" "Burning Player Kills" "KillEaterEvent_KillstreaksEnded" "Killstreaks Ended" "KillEaterEvent_KillcamTaunts" "Freezecam Taunt Appearances" "KillEaterEvent_DamageDealt" "Damage Dealt" "KillEaterEvent_FiresSurvived" "Fires Survived" "KillEaterEvent_AllyHealingDone" "Allied Healing Done" "KillEaterEvent_PointBlankKill" "Point Blank Kills" "KillEaterEventType_SpiesKilled" "Spies Killed" "KillEaterEvent_NonCritKills" "Not Crit nor MiniCrit Kills" "KillEaterEvent_PlayersHit" "Players Hit" "KillEaterEvent_CosmeticAssists" "Assists" "KillEaterEvent_CosmeticOperationContractsCompleted" "Campaign Contracts Completed" "KillEaterEvent_CosmeticOperationKills" "Campaign Kills" "KillEaterEvent_CosmeticOperationContractsPoints" "Campaign Contract Points" "KillEaterEvent_CosmeticOperationBonusObjectives" "Campaign Contract Bonus Points" "KillEaterEvent_TauntsPerformed" "Times Performed" "KillEaterEvent_InvasionKills" "Kills and Assists during Invasion Event" "KillEaterEvent_InvasionKillsOnMap01" "Kills and Assists on 2Fort Invasion" "KillEaterEvent_InvasionKillsOnMap02" "Kills and Assists on Probed" "KillEaterEvent_InvasionKillsOnMap03" "Kills and Assists on Byre" "KillEaterEvent_InvasionKillsOnMap04" "Kills and Assists on Watergate" "KillEaterEvent_HalloweenSouls" "Souls Collected" "KillEaterEvent_HalloweenContractsCompleted" "Merasmissions Completed" "KillEaterEvent_HalloweenOfferings" "Halloween Transmutes Performed" "KillEaterEventType_RobotsKilled" "Robots Destroyed" "KillEaterEventType_MinibossRobotsKilled" "Giant Robots Destroyed" "KillEaterEventType_HalloweenRobotKills" "Robots Killed During Halloween" "KillEaterEvent_RobotSpyKill" "Robot Spies Destroyed" "KillEaterEvent_RobotScoutKill" "Robot Scouts Destroyed" "TF_StrangePart" "Strange Part" "TF_Tool_StrangeCountTransfer" "Strange Count Transfer Tool" "TF_Tool_StrangeCountTransfer_desc" "Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching strange part is found. Can only be used between strange items of the same base type." "TF_StrangePart_Empty" "Strange Part" "TF_StrangePart_Empty_Desc" "Adding this Strange Part to a Strange-quality item will enable it to track an additional new statistic!" "TF_StrangePart_SoldiersKilled" "Strange Part: Soldiers Killed" "TF_StrangePart_SoldiersKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Soldiers you kill with that weapon." "TF_StrangePart_DemomenKilled" "Strange Part: Demomen Killed" "TF_StrangePart_DemomenKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Demomen you kill with that weapon." "TF_StrangePart_HeaviesKilled" "Strange Part: Heavies Killed" "TF_StrangePart_HeaviesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon." "TF_StrangePart_ScoutsKilled" "Strange Part: Scouts Killed" "TF_StrangePart_ScoutsKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon." "TF_StrangePart_EngineersKilled" "Strange Part: Engineers Killed" "TF_StrangePart_EngineersKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Engineers you kill with that weapon." "TF_StrangePart_SnipersKilled" "Strange Part: Snipers Killed" "TF_StrangePart_SnipersKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon." "TF_StrangePart_PyrosKilled" "Strange Part: Pyros Killed" "TF_StrangePart_PyrosKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon." "TF_StrangePart_MedicsKilled" "Strange Part: Medics Killed" "TF_StrangePart_MedicsKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon." "TF_StrangePart_SpiesKilled" "Strange Part: Spies Killed" "TF_StrangePart_SpiesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon." "TF_StrangePart_BuildingsDestroyed" "Strange Part: Buildings Destroyed" "TF_StrangePart_BuildingsDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon." "TF_StrangePart_ProjectilesReflected" "Strange Part: Projectiles Reflected" "TF_StrangePart_ProjectilesReflected_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of projectiles you reflect with that weapon." "TF_StrangePart_HeadshotKills" "Strange Part: Headshot Kills" "TF_StrangePart_HeadshotKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of headshot kills you make with that weapon." "TF_StrangePart_AirborneEnemiesKilled" "Strange Part: Airborne Enemies Killed" "TF_StrangePart_AirborneEnemiesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon." "TF_StrangePart_GibKilled" "Strange Part: Gib Kills" "TF_StrangePart_GibKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you gib with that weapon." "TF_StrangePart_FullMoonKills" "Strange Part: Full Moon Kills" "TF_StrangePart_FullMoonKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill during full moons with that weapon." "TF_StrangePart_DominationKills" "Strange Part: Domination Kills" "TF_StrangePart_DominationKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you dominate by killing them with that weapon." "TF_StrangePart_RevengeKills" "Strange Part: Revenge Kills" "TF_StrangePart_RevengeKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies dominating you kill with that weapon." "TF_StrangePart_PosthumousKills" "Strange Part: Posthumous Kills" "TF_StrangePart_PosthumousKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon while you're dead." "TF_StrangePart_AlliesExtinguished" "Strange Part: Allies Extinguished" "TF_StrangePart_AlliesExtinguished_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of burning allies you extinguish with that weapon." "TF_StrangePart_CriticalKills" "Strange Part: Critical Kills" "TF_StrangePart_CriticalKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with critical hits from that weapon." "TF_StrangePart_KillsWhileExplosiveJumping" "Strange Part: Kills While Explosive Jumping" "TF_StrangePart_KillsWhileExplosiveJumping_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon while airborne from a rocket/stickyjump." "TF_StrangePart_UbersDropped" "Strange Part: Medics Killed That Have Full ÜberCharge" "TF_StrangePart_UbersDropped_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of medics you kill while they have full ÜberCharge." "TF_StrangePart_InvisibleSpyKills" "Strange Part: Cloaked Spies Killed" "TF_StrangePart_InvisibleSpyKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of spies you kill while they're invisible." "TF_StrangePart_SappersDestroyed" "Strange Part: Sappers Destroyed" "TF_StrangePart_SappersDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it." "TF_StrangePart_KillWhileLowHealth" "Strange Part: Low-Health Kills" "TF_StrangePart_KillWhileLowHealth_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you have less than 10% health." "TF_StrangePart_HalloweenKills" "Strange Part: Halloween Kills" "TF_StrangePart_HalloweenKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill during the Halloween event." "TF_StrangePart_DefenderKills" "Strange Part: Defender Kills" "TF_StrangePart_DefenderKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point." "TF_StrangePart_UnderwaterKills" "Strange Part: Underwater Kills" "TF_StrangePart_UnderwaterKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged." "TF_StrangePart_KillsWhileUbercharged" "Strange Part: Kills While Übercharged" "TF_StrangePart_KillsWhileUbercharged_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's Übercharge." "TF_StrangePart_LongDistanceKills" "Strange Part: Long-Distance Kills" "TF_StrangePart_LongDistanceKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away." "TF_StrangePart_VictoryTimeKills" "Strange Part: Kills During Victory Time" "TF_StrangePart_VictoryTimeKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time." "TF_StrangePart_TauntKills" "Strange Part: Kills with a Taunt Attack" "TF_StrangePart_TauntKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack." "TF_StrangePart_PlayersWearingUnusualsKills" "Strange Part: Unusual-Wearing Player Kills" "TF_StrangePart_PlayersWearingUnusualsKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon." "TF_StrangePart_BurningEnemiesKilled" "Strange Part: Burning Enemy Kills" "TF_StrangePart_BurningEnemiesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon." "TF_StrangePart_KillstreaksEnded" "Strange Part: Killstreaks Ended" "TF_StrangePart_KillstreaksEnded_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon." "TF_StrangePart_KillcamTaunts" "Strange Cosmetic Part: Freezecam Taunt Appearances" "TF_StrangePart_KillcamTaunts_Desc" "Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it." "TF_StrangePart_DamageDealt" "Strange Part: Damage Dealt" "TF_StrangePart_DamageDealt_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon." "TF_StrangePart_FiresSurvived" "Strange Cosmetic Part: Fires Survived" "TF_StrangePart_FiresSurvived_Desc" "Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire." "TF_StrangePart_AllyHealing" "Strange Part: Allied Healing Done" "TF_StrangePart_AllyHealing_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon." "TF_StrangePart_PointBlankKills" "Strange Part: Point-Blank Kills" "TF_StrangePart_PointBlankKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range." "TF_StrangePart_CosmeticKills" "Strange Cosmetic Part: Kills" "TF_StrangePart_CosmeticKills_Desc" "Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item." "TF_StrangePart_FullHealthKills" "Strange Part: Full Health Kills" "TF_StrangePart_FullHealthKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed." "TF_StrangePart_TauntingPlayerKills" "Strange Part: Taunting Player Kills" "TF_StrangePart_TauntingPlayerKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon." "TF_StrangePart_NonCritKills" "Strange Part: Not Crit nor MiniCrit Kills" "TF_StrangePart_NonCritKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks" "TF_StrangePart_PlayersHit" "Strange Part: Player Hits" "TF_StrangePart_PlayersHit_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon." "TF_StrangePart_CosmeticAssists" "Strange Cosmetic Part: Assists" "TF_StrangePart_CosmeticAssists_Desc" "Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item." "TF_StrangePart_RobotsDestroyed" "Strange Part: Robots Destroyed" "TF_StrangePart_RobotsDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games." "TF_StrangePart_TanksDestroyed" "Strange Part: Tanks Destroyed" "TF_StrangePart_TanksDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games." "TF_StrangePart_RobotsDestroyedDuringHalloween" "Strange Part: Robots Destroyed During Halloween" "TF_StrangePart_RobotsDestroyedDuringHalloween_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games during the Halloween event." "TF_StrangePart_GiantRobotsDestroyed" "Strange Part: Giant Robots Destroyed" "TF_StrangePart_GiantRobotsDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games." "TF_StrangePart_RobotSpyKills" "Strange Part: Robot Spies Destroyed" "TF_StrangePart_RobotSpyKills_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games." "TF_StrangePart_RobotScoutKills" "Strange Part: Robot Scouts Destroyed" "TF_StrangePart_RobotScoutKills_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games." "TF_StrangePartRestriction" "Strange Filter" "TF_StrangeFilter_CommunityMapColdfront" "Strange Filter: Coldfront (Community)" "TF_StrangeFilter_CommunityMapColdfront_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Coldfront." "TF_StrangeFilter_CommunityMapEgypt" "Strange Filter: Egypt (Community)" "TF_StrangeFilter_CommunityMapEgypt_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Egypt." "TF_StrangeFilter_CommunityMapJunction" "Strange Filter: Junction (Community)" "TF_StrangeFilter_CommunityMapJunction_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Junction." "TF_StrangeFilter_CommunityMapMountainLab" "Strange Filter: Mountain Lab (Community)" "TF_StrangeFilter_CommunityMapMountainLab_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Mountain Lab." "TF_StrangeFilter_CommunityMapSteel" "Strange Filter: Steel (Community)" "TF_StrangeFilter_CommunityMapSteel_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Steel." "TF_StrangeFilter_CommunityMapGullywash" "Strange Filter: Gullywash (Community)" "TF_StrangeFilter_CommunityMapGullywash_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Gullywash." "TF_StrangeFilter_CommunityMapTurbine" "Strange Filter: Turbine (Community)" "TF_StrangeFilter_CommunityMapTurbine_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Turbine." "TF_StrangeFilter_CommunityMapFastlane" "Strange Filter: Fastlane (Community)" "TF_StrangeFilter_CommunityMapFastlane_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Fastlane." "TF_StrangeFilter_CommunityMapFreight" "Strange Filter: Freight (Community)" "TF_StrangeFilter_CommunityMapFreight_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Freight." "TF_StrangeFilter_CommunityMapYukon" "Strange Filter: Yukon (Community)" "TF_StrangeFilter_CommunityMapYukon_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Yukon." "TF_StrangeFilter_CommunityMapHarvest" "Strange Filter: Harvest (Community)" "TF_StrangeFilter_CommunityMapHarvest_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Harvest." "TF_StrangeFilter_CommunityMapLakeside" "Strange Filter: Lakeside (Community)" "TF_StrangeFilter_CommunityMapLakeside_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Lakeside." "TF_StrangeFilter_CommunityMapKongKing" "Strange Filter: Kong King (Community)" "TF_StrangeFilter_CommunityMapKongKing_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Kong King." "TF_StrangeFilter_CommunityMapFrontier" "Strange Filter: Frontier (Community)" "TF_StrangeFilter_CommunityMapFrontier_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Frontier." "TF_StrangeFilter_CommunityMapHoodoo" "Strange Filter: Hoodoo (Community)" "TF_StrangeFilter_CommunityMapHoodoo_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Hoodoo." "TF_StrangeFilter_CommunityMapNightfall" "Strange Filter: Nightfall (Community)" "TF_StrangeFilter_CommunityMapNightfall_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Nightfall." "TF_StrangeFilter_CommunityMapWatchtower" "Strange Filter: Watchtower (Community)" "TF_StrangeFilter_CommunityMapWatchtower_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Watchtower." "TF_StrangeFilter_CommunityMapOffblast" "Strange Filter: Offblast (Community)" "TF_StrangeFilter_CommunityMapOffblast_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Offblast." "TF_StrangeFilter_CommunityMapManorEvent" "Strange Filter: Mann Manor (Community)" "TF_StrangeFilter_CommunityMapManorEvent_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Mann Manor." "TF_StrangeFilter_CommunityMapProcess" "Strange Filter: Process (Community)" "TF_StrangeFilter_CommunityMapProcess_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Process." "TF_StrangeFilter_CommunityMapStandin" "Strange Filter: Standin (Community)" "TF_StrangeFilter_CommunityMapStandin_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Standin." "TF_StrangeFilter_CommunityMapSnakewater" "Strange Filter: Snakewater (Community)" "TF_StrangeFilter_CommunityMapSnakewater_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Snakewater." "TF_StrangeFilter_CommunityMapSnowplow" "Strange Filter: Snowplow (Community)" "TF_StrangeFilter_CommunityMapSnowplow_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Snowplow." "TF_StrangeFilter_CommunityMapBorneo" "Strange Filter: Borneo (Community)" "TF_StrangeFilter_CommunityMapBorneo_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Borneo." "TF_StrangeFilter_CommunityMapSuijin" "Strange Filter: Suijin (Community)" "TF_StrangeFilter_CommunityMapSuijin_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Suijin." "TF_StrangeFilter_CommunityMap2FortInv" "Strange Filter: 2Fort Invasion (Community)" "TF_StrangeFilter_CommunityMap2FortInv_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on 2Fort Invasion." "TF_StrangeFilter_CommunityMapProbed" "Strange Filter: Probed (Community)" "TF_StrangeFilter_CommunityMapProbed_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Probed." "TF_StrangeFilter_CommunityMapWatergate" "Strange Filter: Watergate (Community)" "TF_StrangeFilter_CommunityMapWatergate_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Watergate." "TF_StrangeFilter_CommunityMapByre" "Strange Filter: Byre (Community)" "TF_StrangeFilter_CommunityMapByre_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Byre." "TF_StrangeFilter_CommunityMapGorgeEvent" "Strange Filter: Gorge Event (Community)" "TF_StrangeFilter_CommunityMapGorgeEvent_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Gorge Event." "TF_StrangeFilter_CommunityMapSunshineEvent" "Strange Filter: Sinshine (Community)" "TF_StrangeFilter_CommunityMapSunshineEvent_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Sinshine." "TF_StrangeFilter_CommunityMapMoonshineEvent" "Strange Filter: Moonshine Event (Community)" "TF_StrangeFilter_CommunityMapMoonshineEvent_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Moonshine Event." "TF_StrangeFilter_CommunityMapMillstoneEvent" "Strange Filter: Hellstone (Community)" "TF_StrangeFilter_CommunityMapMillstoneEvent_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Hellstone." "TF_StrangeFilter_CommunityMapSnowycoast" "Strange Filter: Snowycoast (Community)" "TF_StrangeFilter_CommunityMapSnowycoast_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Snowycoast." "TF_StrangeFilter_CommunityMapVanguard" "Strange Filter: Vanguard (Community)" "TF_StrangeFilter_CommunityMapVanguard_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Vanguard." "TF_StrangeFilter_CommunityMapLandfall" "Strange Filter: Landfall (Community)" "TF_StrangeFilter_CommunityMapLandfall_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Landfall." "TF_StrangeFilter_CommunityMapHighpass" "Strange Filter: Highpass (Community)" "TF_StrangeFilter_CommunityMapHighpass_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Highpass." "TF_StrangeFilter_Prefix_Competitive" " Competitive" "TF_StrangeFilter_Competitive" "Strange Filter: Competitive" "TF_StrangeFilter_Competitive_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events in Competitive Matches." "TF_StrangeFilter_CommunityMapSunshine" "Strange Filter: Sunshine (Community)" "TF_StrangeFilter_CommunityMapSunshine_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Sunshine." "TF_StrangeFilter_CommunityMapMetalworks" "Strange Filter: Metalworks (Community)" "TF_StrangeFilter_CommunityMapMetalworks_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Metalworks." "TF_StrangeFilter_CommunityMapSwiftwater" "Strange Filter: Swiftwater (Community)" "TF_StrangeFilter_CommunityMapSwiftwater_Desc" "Adding this Strange Filter to a Strange-quality item and selecting one of the stats that it tracks will restrict that stat to only counting events on Swiftwater." "TF_HalloweenTransmogrifier_Pyro" "Pyro Costume Transmogrifier" "TF_HalloweenTransmogrifier_Pyro_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Pyros." "TF_HalloweenTransmogrifier_Scout" "Scout Costume Transmogrifier" "TF_HalloweenTransmogrifier_Scout_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Scouts." "TF_HalloweenTransmogrifier_Soldier" "Soldier Costume Transmogrifier" "TF_HalloweenTransmogrifier_Soldier_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Soldiers." "TF_HalloweenTransmogrifier_Demo" "Demo Costume Transmogrifier" "TF_HalloweenTransmogrifier_Demo_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Demos." "TF_HalloweenTransmogrifier_Heavy" "Heavy Costume Transmogrifier" "TF_HalloweenTransmogrifier_Heavy_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies." "TF_HalloweenTransmogrifier_Medic" "Medic Costume Transmogrifier" "TF_HalloweenTransmogrifier_Medic_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Medics." "TF_HalloweenTransmogrifier_Sniper" "Sniper Costume Transmogrifier" "TF_HalloweenTransmogrifier_Sniper_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Snipers." "TF_HalloweenTransmogrifier_Spy" "Spy Costume Transmogrifier" "TF_HalloweenTransmogrifier_Spy_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Spies." "TF_HalloweenTransmogrifier_Engineer" "Engineer Costume Transmogrifier" "TF_HalloweenTransmogrifier_Engineer_Desc" "Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Engineers." "TF_FryingPanStrangifier" "Strange Bacon Grease" "TF_FryingPanStrangifier_Desc" "Use this on a Frying Pan to make it track the number of enemies you kill with it. Normal Frying Pans will be upgraded to Strange quality." "TF_Strangifier_Name" "Strangifier" "TF_Strangifier_Desc" "Used to add strange qualities to specific items." "TF_StrangifierTool" "Strangifier" "TF_Common_StatClock" "Civilian Grade Stat Clock" "TF_Common_StatClock_desc" "Applies a Strange Stat Clock onto a Civilian Grade Weapon." "TF_KillStreakifierBasic_Name" "Kit" "TF_KillStreakifierBasic_Desc" "Used to add killstreak properties to an item.\n\nKillstreak effects must be removed from an item via Restore button before a new kit can be applied." "TF_KillStreakifier_Name" "Kit" "TF_KillStreakifier_Desc" "Used to add killstreak properties and a cool sheen to an item.\n\nKillstreak effects must be removed from an item via Restore button before a new kit can be applied." "TF_KillStreakifierRare_Name" "Kit" "TF_KillStreakifierRare_Desc" "Used to add killstreak properties and a cool sheen to an item.\nGives the user special effects when on a killstreak.\n\nKillstreak effects must be removed from an item via Restore button before a new kit can be applied." "TF_KillStreakifierToolA" "Killstreak Kit" "TF_KillStreakifierToolB" "Specialized Killstreak Kit" "TF_KillStreakifierToolC" "Professional Killstreak Kit" "TF_KillStreakifierTool" "Killstreak Kit" "TF_ChemSetCrate_Name" "Unopened Chemistry Set" "TF_Cosmetic_Strangifier_Recipe" "Chemistry Set" "TF_ItemDynamicRecipe_Use" "Inspect" "TF_ItemDynamicRecipeTool" "Recipe" "TF_ItemDynamicRecipe_Desc" "This item has a set of inputs that, once fulfilled, will\nreward you with what's listed in its outputs." "TF_ItemDynamic_Recipe_Inputs" "The following are the inputs that must be fulfilled." "TF_ItemDynamic_Recipe_No_Partial_Completion" "This recipe cannot be partially completed." "TF_ItemDynamic_Recipe_Outputs" "You will receive all of the following outputs once all of the inputs are fulfilled." "TF_ItemDynamic_Recipe_QuestObjectives" "The following are objectives that must be completed." "Dynamic_Recipe_Outputs_Not_Tradable" "(Items will not be tradable)" "Dynamic_Recipe_Outputs_Not_Complete" "Working Towards:" "Dynamic_Recipe_Outputs_No_Partial_Complete" "Must consume all at once:" "Dynamic_Recipe_Matching_Items" "List of all compatible items:" "Dynamic_Recipe_No_Matching_Items" "There are no compatible items in your backpack" "Dynamic_Recipe_Untradable_Text" "One or more input items is not tradable. As a result, any output items will become not tradable as well as this %s1. Are you sure you want to continue?" "Dynamic_Recipe_Partial_Completion_Warning" "Input items will be permanently destroyed and applied towards completing this %s1.\nThis cannot be undone." "Dynamic_Recipe_Untradable_Checkbox" "Show untradable items" "Dynamic_Recipe_Response_Success" "Success!" "Dynamic_Recipe_Response_Invalid" "Failed:\n\nInvalid request" "Dynamic_Recipe_Response_NoMatch" "Failed:\n\nOne or more invalid input items" "Dynamic_Recipe_Response_Default" "Failed:\n\nRequest failed" "TF_StorePromotionPackage" "Mann Co. Store Package" "TF_StorePromotionPackage_Desc" "This bag contains one free item from the Mann Co. store! You can open it from your backpack!" "KillEaterRank0" "Strange" "KillEaterRank1" "Unremarkable" "KillEaterRank2" "Scarcely Lethal" "KillEaterRank3" "Mildly Menacing" "KillEaterRank4" "Somewhat Threatening" "KillEaterRank5" "Uncharitable" "KillEaterRank6" "Notably Dangerous" "KillEaterRank7" "Sufficiently Lethal" "KillEaterRank8" "Truly Feared" "KillEaterRank9" "Spectacularly Lethal" "KillEaterRank10" "Gore-Spattered" "KillEaterRank11" "Wicked Nasty" "KillEaterRank12" "Positively Inhumane" "KillEaterRank13" "Totally Ordinary" "KillEaterRank14" "Face-Melting" "KillEaterRank15" "Rage-Inducing" "KillEaterRank16" "Server-Clearing" "KillEaterRank17" "Epic" "KillEaterRank18" "Legendary" "KillEaterRank19" "Australian" "KillEaterRank20" "Hale's Own" "SpiritOfGivingRank0" "The" // intentionally left empty "SpiritOfGivingRank1" "The Baseline Benefactor's" "SpiritOfGivingRank2" "The Competent Contributor's" "SpiritOfGivingRank3" "The Adequate Altruist's" "SpiritOfGivingRank4" "The Satisfactory Santa's" "SpiritOfGivingRank5" "The Sufficient Samaritan's" "SpiritOfGivingRank6" "The Distinguished Donator's" "SpiritOfGivingRank7" "The Dynamic Do-Gooder's" "SpiritOfGivingRank8" "The Consumate Contributor's" "SpiritOfGivingRank9" "The Baron of Bequeathment's" "SpiritOfGivingRank10" "The Lord of Largesse's" "SpiritOfGivingRank11" "The Chieftain of Charity's" "SpiritOfGivingRank12" "The Generalissimo of Generosity's" "SpiritOfGivingRank13" "The Bigshot Benefactor's" "SpiritOfGivingRank14" "The Caesar of Pleasers'" "SpiritOfGivingRank15" "The First-Class Philanthropist's" "SpiritOfGivingRank16" "The Humanitarian Hotshot's" "SpiritOfGivingRank17" "The Selfless Samaritan's" "SpiritOfGivingRank18" "The Uber-Altruist's" "SpiritOfGivingRank19" "Saxton's Own" "KillEater_HolidayPunchRank0" "Strange" "KillEater_HolidayPunchRank1" "Unremarkable" "KillEater_HolidayPunchRank2" "Almost Amusing" "KillEater_HolidayPunchRank3" "Mildly Mirthful" "KillEater_HolidayPunchRank4" "Somewhat Droll" "KillEater_HolidayPunchRank5" "Thigh-Slapping" "KillEater_HolidayPunchRank6" "Notably Cheery" "KillEater_HolidayPunchRank7" "Sufficiently Wry" "KillEater_HolidayPunchRank8" "Truly Feared" "KillEater_HolidayPunchRank9" "Spectacularly Jocular" "KillEater_HolidayPunchRank10" "Riotous" "KillEater_HolidayPunchRank11" "Wicked Funny" "KillEater_HolidayPunchRank12" "Totally Unamusing" "KillEater_HolidayPunchRank13" "Positively Persiflagious" "KillEater_HolidayPunchRank14" "Frown-Annihilating" "KillEater_HolidayPunchRank15" "Grin-Inducing" "KillEater_HolidayPunchRank16" "Server-Clearing" "KillEater_HolidayPunchRank17" "Epic" "KillEater_HolidayPunchRank18" "Legendary" "KillEater_HolidayPunchRank19" "Australian" "KillEater_HolidayPunchRank20" "Mann Co. Select" "KillEater_ManTreadsRank0" "Strange" "KillEater_ManTreadsRank1" "Broken-In" "KillEater_ManTreadsRank2" "Scarcely Worn" "KillEater_ManTreadsRank3" "Mildly Minatory" "KillEater_ManTreadsRank4" "Crushingly Crushing" "KillEater_ManTreadsRank5" "Inauspicious" "KillEater_ManTreadsRank6" "Profoundly Penumbric" "KillEater_ManTreadsRank7" "Sufficiently Eclipsing" "KillEater_ManTreadsRank8" "Truly Tenebrific" "KillEater_ManTreadsRank9" "Spectacularly Fell" "KillEater_ManTreadsRank10" "Fashion-Splattered" "KillEater_ManTreadsRank11" "Wicked Stinky" "KillEater_ManTreadsRank12" "Positively Planar" "KillEater_ManTreadsRank13" "Totally Comfortable" "KillEater_ManTreadsRank14" "Face-Flattening" "KillEater_ManTreadsRank15" "Rage-Inducing" "KillEater_ManTreadsRank16" "Server-Clearing" "KillEater_ManTreadsRank17" "Epic" "KillEater_ManTreadsRank18" "Legendary" "KillEater_ManTreadsRank19" "Australian" "KillEater_ManTreadsRank20" "Hale's Custom" "KillEater_SapperRank0" "Strange" "KillEater_SapperRank1" "Unremarkable" "KillEater_SapperRank2" "Scarcely Shocking" "KillEater_SapperRank3" "Mildly Magnetizing" "KillEater_SapperRank4" "Somewhat Inducting" "KillEater_SapperRank5" "Unfortunate" "KillEater_SapperRank6" "Notably Deleterious" "KillEater_SapperRank7" "Sufficiently Ruinous" "KillEater_SapperRank8" "Truly Conducting" "KillEater_SapperRank9" "Spectacularly Pseudoful" "KillEater_SapperRank10" "Ion-Spattered" "KillEater_SapperRank11" "Wickedly Dynamizing" "KillEater_SapperRank12" "Positively Plasmatic" "KillEater_SapperRank13" "Totally Ordinary" "KillEater_SapperRank14" "Circuit-Melting" "KillEater_SapperRank15" "Nullity-Inducing" "KillEater_SapperRank16" "Server-Clearing" "KillEater_SapperRank17" "Epic" "KillEater_SapperRank18" "Legendary" "KillEater_SapperRank19" "Australian" "KillEater_SapperRank20" "Mann Co. Select" "KillEater_RobotKillsRank0" "Strange" "KillEater_RobotKillsRank1" "Unremarkable" "KillEater_RobotKillsRank2" "Scarcely Lethal" "KillEater_RobotKillsRank3" "Mildly Menacing" "KillEater_RobotKillsRank4" "Somewhat Threatening" "KillEater_RobotKillsRank5" "Uncharitable" "KillEater_RobotKillsRank6" "Notably Dangerous" "KillEater_RobotKillsRank7" "Sufficiently Lethal" "KillEater_RobotKillsRank8" "Truly Feared" "KillEater_RobotKillsRank9" "Spectacularly Lethal" "KillEater_RobotKillsRank10" "Gore-Spattered" "KillEater_RobotKillsRank11" "Wicked Nasty" "KillEater_RobotKillsRank12" "Positively Inhumane" "KillEater_RobotKillsRank13" "Totally Ordinary" "KillEater_RobotKillsRank14" "Face-Melting" "KillEater_RobotKillsRank15" "Rage-Inducing" "KillEater_RobotKillsRank16" "Server-Clearing" "KillEater_RobotKillsRank17" "Epic" "KillEater_RobotKillsRank18" "Legendary" "KillEater_RobotKillsRank19" "Australian" "KillEater_RobotKillsRank20" "Hale's Own" "KillEater_TimeCloakedRank0" "Strange" "KillEater_TimeCloakedRank1" "Unremarkable" "KillEater_TimeCloakedRank2" "Scarcely Shocking" "KillEater_TimeCloakedRank3" "Mildly Magnetizing" "KillEater_TimeCloakedRank4" "Somewhat Inducting" "KillEater_TimeCloakedRank5" "Unfortunate" "KillEater_TimeCloakedRank6" "Notably Deleterious" "KillEater_TimeCloakedRank7" "Sufficiently Ruinous" "KillEater_TimeCloakedRank8" "Truly Conducting" "KillEater_TimeCloakedRank9" "Spectacularly Pseudoful" "KillEater_TimeCloakedRank10" "Ion-Spattered" "KillEater_TimeCloakedRank11" "Wickedly Dynamizing" "KillEater_TimeCloakedRank12" "Positively Plasmatic" "KillEater_TimeCloakedRank13" "Totally Ordinary" "KillEater_TimeCloakedRank14" "Circuit-Melting" "KillEater_TimeCloakedRank15" "Nullity-Inducing" "KillEater_TimeCloakedRank16" "Server-Clearing" "KillEater_TimeCloakedRank17" "Epic" "KillEater_TimeCloakedRank18" "Legendary" "KillEater_TimeCloakedRank19" "Australian" "KillEater_TimeCloakedRank20" "Mann Co. Select" "KillEater_HealthGivenRank0" "Strange" "KillEater_HealthGivenRank1" "Unremarkable" "KillEater_HealthGivenRank2" "Scarcely Shocking" "KillEater_HealthGivenRank3" "Mildly Magnetizing" "KillEater_HealthGivenRank4" "Somewhat Inducting" "KillEater_HealthGivenRank5" "Unfortunate" "KillEater_HealthGivenRank6" "Notably Deleterious" "KillEater_HealthGivenRank7" "Sufficiently Ruinous" "KillEater_HealthGivenRank8" "Truly Conducting" "KillEater_HealthGivenRank9" "Spectacularly Pseudoful" "KillEater_HealthGivenRank10" "Ion-Spattered" "KillEater_HealthGivenRank11" "Wickedly Dynamizing" "KillEater_HealthGivenRank12" "Positively Plasmatic" "KillEater_HealthGivenRank13" "Totally Ordinary" "KillEater_HealthGivenRank14" "Circuit-Melting" "KillEater_HealthGivenRank15" "Nullity-Inducing" "KillEater_HealthGivenRank16" "Server-Clearing" "KillEater_HealthGivenRank17" "Epic" "KillEater_HealthGivenRank18" "Legendary" "KillEater_HealthGivenRank19" "Australian" "KillEater_HealthGivenRank20" "Mann Co. Select" "KillEater_PointsScored0" "Strange" "KillEater_PointsScored1" "Ragged" "KillEater_PointsScored2" "Tacky" "KillEater_PointsScored3" "Secondhand" "KillEater_PointsScored4" "Odious" "KillEater_PointsScored5" "Garish" "KillEater_PointsScored6" "Comfortable" "KillEater_PointsScored7" "Dapper" "KillEater_PointsScored8" "Sharp" "KillEater_PointsScored9" "Fancy" "KillEater_PointsScored10" "Fancy Shmancy" "KillEater_PointsScored11" "Fashionable" "KillEater_PointsScored12" "Glamorous" "KillEater_PointsScored13" "Posh" "KillEater_PointsScored14" "Fabulous" "KillEater_PointsScored15" "Stunning" "KillEater_PointsScored16" "Epic" "KillEater_PointsScored17" "Legendary" "KillEater_PointsScored18" "Australian" "KillEater_PointsScored19" "Mann Co. Select" "KillEater_PointsScored20" "Mannceaux Signature Collection" "Journal_DuckBadge0" "" "Journal_DuckBadge1" "Crumb Chasing " "Journal_DuckBadge2" "Kinda Ducky " "Journal_DuckBadge3" "Fairly Fowl " "Journal_DuckBadge4" "Somewhat Quackworthy " "Journal_DuckBadge5" "Quacknowledged " "Journal_DuckBadge6" "Duckstinguished " "Journal_DuckBadge7" "Pleasantly Paddling " "Journal_DuckBadge8" "Perfectly Preened " "Journal_DuckBadge9" "Duckalicious " "Journal_DuckBadge10" "Quacktastic " "Journal_DuckBadge11" "Duckrageous " "Journal_DuckBadge12" "Feather-Ruffling " "Journal_DuckBadge13" "Down-Melting " "Journal_DuckBadge14" "Plumage-Clearing " "Journal_DuckBadge15" "Reduckulous " "Journal_DuckBadge16" "Quackphoric " "Journal_DuckBadge17" "Positively Duckulent " "Journal_DuckBadge18" "Legenducky " "Journal_DuckBadge19" "Specquackular " "Journal_DuckBadge20" "Quackston's Own " "KillEater_OperationContractRank0" "Gravel" "KillEater_OperationContractRank1" "Bronze" "KillEater_OperationContractRank2" "Silver" "KillEater_OperationContractRank3" "Australium" "KillEater_OperationContractRank4" "Australium" "KillEater_HalloweenSoulsRank0" "Sad" "KillEater_HalloweenSoulsRank1" "Silly" "KillEater_HalloweenSoulsRank2" "Sneering" "KillEater_HalloweenSoulsRank3" "Happy" "KillEater_HalloweenSoulsRank4" "Happy" "TF_ItemAd_ViewOnMarket" "View on Market" //---------------------------------------------------------------------------------------- // Crafting "CraftPack" "Crafting Area" "CraftBegin" "Craft..." "CraftConfirm" "Craft!" "CraftRecipe" "Known Blueprints" "CraftStep1" "Select a blueprint to use" "CraftStep2" "Examine the Blueprint's inputs and outputs" "CraftStep3" "Hit Craft to use this blueprint." "CraftStep3B" "Select the blueprint you want to use." "CraftStep4" "Click when ready to craft" "CraftViewRecipes" "View all known blueprints" "CraftNoMatch" "No matching blueprint" "CraftNoknownRecipes" "No blueprints known." "CraftTryYourLuck" "Hit Craft to try your luck." "CraftReady" "You have the items needed for this blueprint.\nClick the check to move the items into the craft area." "Craft_Untradable_Title" "Warning" "Craft_Untradable_Text" "At least one item you are attempting to craft is not tradable. As a result, any crafted items will also be not tradable. Are you sure you want to continue?" "Craft_SelectItemPanel" "SELECT ITEM TO USE IN CRAFT" "CraftUpdate_Start" "Crafting" "CraftUpdate_Success" "Crafting Succeeded!" "CraftUpdate_NoMatch" "Crafting failed:\n\nNo matching blueprint." "CraftUpdate_Failed" "Crafting failed:\n\nCraft server is unavailable." "CraftUpdate_Denied" "You do not have sufficient privileges to craft." "Craft_Recipe_Inputs" "Will consume:" "Craft_Recipe_Outputs" "Will Create:" "Craft_PremiumRecipe" "Your free account is unable to use this Premium blueprint." "Craft_Recipe_Custom" "Custom Blueprint" "Craft_Recipe_CustomDesc" "Craft any set of items you like, and we'll try to match it to an appropriate blueprint. Advanced users only!" "RecipeFilter_Crafting" "Crafting Items" "RecipeFilter_CommonItems" "Common Items" "RecipeFilter_RareItems" "Rare Items" "RecipeFilter_Gambles" "Try Your Luck" "RecipeFilter_Special" "Special" "NewRecipeFound" "New Blueprint Found!" // Keep the key names short, they're networked down to clients "RT_MP_A" "Smelt %s1" "RT_C_A" "Combine %s1" "RT_F_A" "Fabricate %s1" "RT_R_A" "Rebuild %s1" "RT_M_A" "Modify %s1" "RT_Rn_A" "Rename %s1" "RDI_AB" "Requires: %s1 %s2" "RDI_AB1" "Requires: %s1, %s2" "RDI_ABC" "Requires: %s1 %s2 %s3" "RDI_ABC1" "Requires: %s1 %s2, %s3" "RDI_ABC2" "Requires: %s1, %s2, %s3" "RDO_AB" "Produces: %s1 %s2" "RDO_AB1" "Produces: %s1, %s2" "RDO_ABC" "Produces: %s1 %s2 %s3" "RDO_ABC1" "Produces: %s1 %s2, %s3" "RDO_ABC2" "Produces: %s1, %s2, %s3" "RI_Pi" "of the same primary weapon" "RI_Pp" "primary weapons" "RI_P" "primary weapon" "RI_Ic" "items used by the same class" "RI_Wc" "weapons used by the same class" "RI_Is" "items equipped in the same loadout slot" "RI_Ws" "weapons equipped in the same loadout slot" "RI_Si" "of the same secondary weapon" "RI_Sp" "secondary weapons" "RI_S" "secondary weapon" "RI_Mi" "of the same melee weapon" "RI_Mp" "melee weapons" "RI_M" "melee weapon" "RI_Hi" "of the same piece of headwear" "RI_Hp" "pieces of headwear" "RI_H" "piece of headwear" "RD_RND" "random" "RI_Cw" "class weapons" "RI_Ch" "class headgear" "RI_Sh" "set headgear" "RI_Aw" "primary, secondary, and melee weapon" "RI_FAC" "of a class" "RI_Hg" "headgear" "RI_Cs" "class specific" "RI_CTc" ", 1 Class Token" "RI_STc" ", 1 Slot Token" "RI_W" "weapon" "RI_Mcp" "miscellaneous items" "RI_Mci" "of the same misc items" "RI_Ii" "item" "RI_I" "Item" "RI_Nd" "Named" "RI_c" ", " "RI_CTp" "Class Tokens" "RI_STp" "Slot Tokens" "RI_Tp" "Tokens" "RI_T" "Token" "RI_SIc" ", 1 Set weapon" "RO_SH" "specific piece of Set headgear" "RI_HHg" "Haunted Headgear" "RI_BurnedItem" "burned items" // Craft items // Key names are sent over the net, so we use short names "CI_Bar_A" "Scrap Metal" "CI_Bar_B" "Reclaimed Metal" "CI_Bar_C" "Refined Metal" "CI_Bar_Ap" "Scrap Metal" "CI_Bar_Bp" "Reclaimed Metal" "CI_Bar_Cp" "Refined Metal" "TF_CraftItem" "Craft Item" "CI_T_C" "Class Token" "CI_T_S" "Slot Token" "CI_T_G" "Gadget Token" "TF_Haunted_Metal" "Haunted Metal Scrap" "TF_Haunted_Metal_Desc" "This is metal scrap taken from the Horseless Headless Horsemann. It whispers faintly...'heads'..." "CI_T_C_1" "Class Token - Scout" "CI_T_C_2" "Class Token - Sniper" "CI_T_C_3" "Class Token - Soldier" "CI_T_C_4" "Class Token - Demoman" "CI_T_C_5" "Class Token - Heavy" "CI_T_C_6" "Class Token - Medic" "CI_T_C_7" "Class Token - Pyro" "CI_T_C_8" "Class Token - Spy" "CI_T_C_9" "Class Token - Engineer" "CI_T_S_1" "Slot Token - Primary" "CI_T_S_2" "Slot Token - Secondary" "CI_T_S_3" "Slot Token - Melee" "CI_T_S_4" "Slot Token - Grenade" "CI_T_S_5" "Slot Token - Building" "CI_T_S_6" "Slot Token - PDA" "CI_T_S_7" "Slot Token - PDA2" "CI_T_S_8" "Slot Token - Head" "TF_CraftItem_Token_C_Desc" "Used to specify a class in blueprints" "TF_CraftItem_Token_S_Desc" "Used to specify a loadout slot in blueprints" "RI_Mask" "Requires: 9 Unique Halloween Masks" "RO_Mask" "Produces: 1 Saxton Hale Halloween Mask" "RT_SaxtonMask" "Fabricate Saxton Hale Halloween Mask" "TF_Tag_Category_Misc" "" "TF_Tag_Category_Quality" "Quality" "TF_Tag_Category_Class" "Class" "TF_Tag_Category_Type" "Type" "TF_Tag_Category_Rarity" "Grade" "TF_Tag_Category_Collection" "Collection" "TF_Tag_Category_Exterior" "Exterior" "TF_Tag_Crate" "Crate" "TF_T" "Tool" "TF_T_Nt" "Name Tag" "TF_T_Dt" "Description Tag" "TF_Tool_Nametag_Desc" "Changes the name of an item in your backpack" "TF_Tool_Desctag_Desc" "Changes the description of an item in your backpack" "TF_Tool_DecoderRing" "Mann Co. Supply Crate Key" "TF_Tool_DecoderRing_Desc" "Used to open locked supply crates." "TF_LockedCrate" "Supply Crate" "TF_SupplyCrate" "Mann Co. Supply Crate" "TF_SupplyCrate_Desc" "You need a Mann Co. Supply Crate Key to open this.\nYou can pick one up at the Mann Co. Store." "TF_SupplyCrateRare" "Salvaged Mann Co. Supply Crate" "TF_SupplyCrateRare_Desc" "You need a Mann Co. Supply Crate Key to open this.\nYou can pick one up at the Mann Co. Store." "TF_SupplyCrateRare2" "Select Reserve Mann Co. Supply Crate" "TF_SupplyCrateRare2_Desc" "You need a Mann Co. Supply Crate Key to open this.\nYou can pick one up at the Mann Co. Store." "TF_SupplyCrateRation" "Mann Co. Supply Munition" "TF_Gift_Crate_EntireServer" "Pallet of Crates" "TF_Gift_Crate_EntireServer_Desc" "When used, this Action Item drops a crate\non up to 23 other people on the server!" "TF_CrateKey_BL" "Mann Co. Stockpile Crate Key" "TF_CrateKey_BL_Desc" "Used to open locked Mann Co. Stockpile Crates." "TF_SupplyCrate_BL" "Mann Co. Stockpile Crate" "TF_SupplyCrate_BL_Desc" "This crate contains four items randomly selected from a small set. You can adjust which four items are selected from your backpack.\n\nYou need a Mann Co. Stockpile Crate Key to open this. You can pick one up at the Mann Co. Store." "TF_SupplyCrate_BLTaunt" "Mann Co. Audition Reel" "TF_SupplyCrate_BLTaunt_Desc" "This locked reel contains a random taunt from the Love And War update and also has a rare chance to contain an unusual taunt with special effects!\n\nYou need a standard Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store." "TF_SupplyCrate_ShuffleTaunt" "Mann Co. Director's Cut Reel" "TF_SupplyCrate_ShuffleTaunt_Desc" "This crate contains four items randomly selected from a small set. You can adjust which four items are selected from your backpack.\n\nYou need a standard Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store." "TF_Tool_WinterKey" "Festive Winter Crate Key" "TF_Tool_WinterKey_Desc" "Used to open unusually festive locked winter crates.\nAfter 12/31/2010 this will turn into a normal key." "TF_Tool_SummerKey" "Refreshing Summer Cooler Key" "TF_Tool_SummerKey_Desc" "Used to open unusually refreshing locked summer coolers.\nAfter 7/11/2011 this will turn into a normal key." "TF_Tool_WinterKey2011_Naughty" "Naughty Winter Crate Key" "TF_Tool_WinterKey2011_Naughty_Desc" "Used to open unusually Naughty locked winter crates.\nThis key will not open Nice crates.\n\nAfter 1/1/2012 this will turn into a normal key." "TF_Tool_WinterKey2011_Nice" "Nice Winter Crate Key" "TF_Tool_WinterKey2011_Nice_Desc" "Used to open unusually Nice locked winter crates.\nThis key will not open Naughty crates.\n\nAfter 1/1/2012 this will turn into a normal key." "TF_Tool_ScorchedKey" "Scorched Key" "TF_Tool_ScorchedKey_Desc" "Used to open Scorched Crates.\n\nAfter 7/11/2012 this will turn into a normal key." "TF_Tool_FallKey2012" "Fall Key" "TF_Tool_FallKey2012_Desc" "Used to open Fall Crates.\n\nAfter 9/20/2012 this will turn into a normal key." "TF_Tool_HalloweenKey2012" "Eerie Key" "TF_Tool_HalloweenKey2012_Desc" "Used to open Eerie Crates. Eerie Crates contain\nHalloween-themed items that are only visible\nduring the Halloween event and full moons.\n\nAfter 11/08/2012 this will turn into a normal key." "TF_WinterCrate2011_Naughty" "Naughty Winter Crate" "TF_WinterCrate2011_Naughty_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_WinterCrate2011_Nice" "Nice Winter Crate" "TF_WinterCrate2011_Nice_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_WinterCrate2012_Naughty" "Naughty Winter Crate 2012" "TF_WinterCrate2012_Naughty_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_WinterCrate2012_Nice" "Nice Winter Crate 2012" "TF_WinterCrate2012_Nice_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_Tool_WinterKey2012_Naughty" "Naughty Winter Crate Key 2012" "TF_Tool_WinterKey2012_Naughty_Desc" "Used to open Naughty Winter Crate 2012.\nThis key will not open Nice crates.\n\nAfter 1/3/2013 this will turn into a normal key." "TF_Tool_WinterKey2012_Nice" "Nice Winter Crate Key 2012" "TF_Tool_WinterKey2012_Nice_Desc" "Used to open Nice Winter Crate 2012.\nThis key will not open Naughty crates.\n\nAfter 1/3/2013 this will turn into a normal key." "TF_WinterCrate2013_Naughty" "Naughty Winter Crate 2013" "TF_WinterCrate2013_Naughty_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_WinterCrate2013_Nice" "Nice Winter Crate 2013" "TF_WinterCrate2013_Nice_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_Tool_WinterKey2013_Naughty" "Naughty Winter Crate Key 2013" "TF_Tool_WinterKey2013_Naughty_Desc" "Used to open Naughty Winter Crate 2013.\nThis key will not open Nice crates.\n\nAfter 1/6/2014 this will turn into a normal key." "TF_Tool_WinterKey2013_Nice" "Nice Winter Crate Key 2013" "TF_Tool_WinterKey2013_Nice_Desc" "Used to open Nice Winter Crate 2013.\nThis key will not open Naughty crates.\n\nAfter 1/6/2014 this will turn into a normal key." "TF_StockingStuffer_2013" "Gift-Stuffed Stocking" "TF_StockingStuffer_2013_Desc" "Contains an assortment of goodies for good little Mercenaries." "TF_WinterCrate" "Festive Winter Crate" "TF_WinterCrate_Desc" "A memento from an age long past, this festive crate can no longer be opened and is purely decorative." "TF_SummerCrate" "Refreshing Summer Cooler" "TF_SummerCrate_Desc" "A memento from an age long past, this cooler is purely decorative and can no longer be opened." "TF_ScorchedCrate" "Scorched Crate" "TF_ScorchedCrate_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_FallCrate2012" "Fall Crate" "TF_FallCrate2012_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_HalloweenCrate2012" "Eerie Crate" "TF_HalloweenCrate2012_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_Tool_ChristmasKey2010" "Stocking Stuffer Key" "TF_Tool_ChristmasKey2010_Desc" "Someone left this key in your best pair of fightin' socks.\nIt looks like it will open any festive or normal crate." "TF_RoboCrate" "Robo Community Crate" "TF_RoboCrate_Desc" "This crate is special.\nIts contents are unknown and requires a\nRobo Community Crate Key to unlock.\n\nThe Robo Community Crate contains Unusual effects that will only come from this crate." "TF_Tool_RoboKey2013" "Robo Community Crate Key" "TF_Tool_RoboKey2013_Desc" "Used to open locked Robo Community Crates." "TF_Gift_RoboKey2013_RandomPerson" "A Random Robo Community Crate Key Gift" "TF_Gift_RoboKey2013_RandomPerson_Desc" "When used, this Action Item gives one Robo Community Crate Key\nto a random person on the server!" "TF_Gift_RoboKey2013_EntireServer" "Pile of Robo Community Crate Key Gifts" "TF_Gift_RoboKey2013_EntireServer_Desc" "When used, this Action Item gives\none Robo Community Crate Key\nto up to 23 other people on the server!" "TF_ClaimCheck_July2013" "Summer Claim Check" "TF_ClaimCheck_July2013_Desc" "When used, you will receive\na random Summer 2013 Cooler." "TF_Jul2013Crate_Early" "Summer Appetizer Crate" "TF_Jul2013Crate_Early_Desc" "Contains the first set of\nGold Star approved Community Items\nfrom the Workshop item import tool." "TF_Jul2013Key_Early" "Summer Appetizer Key" "TF_Jul2013Key_Early_Desc" "Used to open locked Summer Appetizer Crates." "TF_Jul2013Crate_01" "Red Summer 2013 Cooler" "TF_Jul2013Crate_01_Desc" "This crate is special.\nIt contains a unique selection of\nGold Star approved Community Items\nfrom the Summer 2013 event.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_Jul2013Key_01" "Red Summer 2013 Cooler Key" "TF_Jul2013Key_01_Desc" "Used to unlock a Red Summer 2013 Cooler." "TF_Jul2013Crate_02" "Orange Summer 2013 Cooler" "TF_Jul2013Crate_02_Desc" "This crate is special.\nIt contains a unique selection of\nGold Star approved Community Items\nfrom the Summer 2013 event.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_Jul2013Key_02" "Orange Summer 2013 Cooler Key" "TF_Jul2013Key_02_Desc" "Used to unlock a Orange Summer 2013 Cooler." "TF_Jul2013Crate_03" "Yellow Summer 2013 Cooler" "TF_Jul2013Crate_03_Desc" "This crate is special.\nIt contains a unique selection of\nGold Star approved Community Items\nfrom the Summer 2013 event.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_Jul2013Key_03" "Yellow Summer 2013 Cooler Key" "TF_Jul2013Key_03_Desc" "Used to unlock a Yellow Summer 2013 Cooler." "TF_Jul2013Crate_04" "Green Summer 2013 Cooler" "TF_Jul2013Crate_04_Desc" "This crate is special.\nIt contains a unique selection of\nGold Star approved Community Items\nfrom the Summer 2013 event.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_Jul2013Key_04" "Green Summer 2013 Cooler Key" "TF_Jul2013Key_04_Desc" "Used to unlock a Green Summer 2013 Cooler." "TF_Jul2013Crate_05" "Aqua Summer 2013 Cooler" "TF_Jul2013Crate_05_Desc" "This crate is special.\nIt contains a unique selection of\nGold Star approved Community Items\nfrom the Summer 2013 event.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_Jul2013Key_05" "Aqua Summer 2013 Cooler Key" "TF_Jul2013Key_05_Desc" "Used to unlock a Aqua Summer 2013 Cooler." "TF_Jul2013Crate_06" "Blue Summer 2013 Cooler" "TF_Jul2013Crate_06_Desc" "This crate is special.\nIt contains a unique selection of\nGold Star approved Community Items\nfrom the Summer 2013 event.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_Jul2013Key_06" "Blue Summer 2013 Cooler Key" "TF_Jul2013Key_06_Desc" "Used to unlock a Blue Summer 2013 Cooler." "TF_Jul2013Crate_07" "Brown Summer 2013 Cooler" "TF_Jul2013Crate_07_Desc" "This crate is special.\nIt contains a unique selection of\nGold Star approved Community Items\nfrom the Summer 2013 event.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_Jul2013Key_07" "Brown Summer 2013 Cooler Key" "TF_Jul2013Key_07_Desc" "Used to unlock a Brown Summer 2013 Cooler." "TF_Jul2013Crate_08" "Black Summer 2013 Cooler" "TF_Jul2013Crate_08_Desc" "This crate is special.\nIt contains a unique selection of\nGold Star approved Community Items\nfrom the Summer 2013 event.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_Jul2013Key_08" "Black Summer 2013 Cooler Key" "TF_Jul2013Key_08_Desc" "Used to unlock a Black Summer 2013 Cooler." "TF_Gift_Jul2013_RandomPerson" "A Random Summer Cooler Key Gift" "TF_Gift_Jul2013_RandomPerson_Desc" "When used, this Action Item gives\none Summer 2013 Cooler Key\nto a random person on the server!" "TF_Gift_Jul2013_EntireServer" "Pile of Summer Cooler Key Gifts" "TF_Gift_Jul2013_EntireServer_Desc" "When used, this Action Item gives\none random Summer 2013 Cooler Key\nto up to 23 other people on the server!" "TF_Fall2013Crate_Acorns" "Fall 2013 Acorns Crate" "TF_Fall2013Crate_Acorns_Desc" "Contains Gold Star approved Community Items\nfrom the Fall 2013 event." "TF_Fall2013Key_Acorns" "Fall 2013 Acorns Crate Key" "TF_Fall2013Key_Acorns_Desc" "Used to unlock a Fall 2013 Acorns Crate." "TF_Fall2013Crate_Gourd" "Fall 2013 Gourd Crate" "TF_Fall2013Crate_Gourd_Desc" "Contains Gold Star approved Community Items\nfrom the Fall 2013 event." "TF_Fall2013Key_Gourd" "Fall 2013 Gourd Crate Key" "TF_Fall2013Key_Gourd_Desc" "Used to unlock a Fall 2013 Gourd Crate." "TF_Halloween2013_Crate" "Spooky Crate" "TF_Halloween2013_Crate_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_Halloween2013_Key" "Spooky Key" "TF_Halloween2013_Key_Desc" "Used to open Spooky Crates.\nSpooky Crates contain\nHalloween-themed items that are only visible\nduring the Halloween event and full moons.\n\nAfter 11/11/2013 this will turn into a normal key." "TF_StrongboxCrate" "Mann Co. Strongbox" "TF_StrongboxCrate_Desc" "This crate is special.\nIts contents are unknown and requires a\nMann Co. Strongbox Key to unlock.\n\nThis crate contains a chance for an Exceedingly Rare Series #3 Unusual Hat!" "TF_StrongboxKey" "Mann Co. Strongbox Key" "TF_StrongboxKey_Desc" "Used to unlock a Mann Co. Strongbox." "TF_EOTL_Crate" "End of the Line Community Crate" "TF_EOTL_Crate_Desc" "This crate is special.\nIts contents are unknown and requires a\nEnd of the Line Community Crate Key to unlock.\n\nItems found from an EOTL Community Crate before January 5th, 2015, will receive a commemorative early supporter tag.\n\nThe End of the Line Community Crate contains Unusual effects that will only come from this crate." "TF_EOTL_Key" "End of the Line Key" "TF_EOTL_Key_Desc" "Used to unlock an End of the Line Community Crate.\nItems found from an EOTL Community Crate before January 5th, 2015, will receive a commemorative early supporter tag." "TF_Gift_EOTL_RandomPerson" "A Random End of the Line Key Gift" "TF_Gift_EOTL_RandomPerson_Desc" "When used, this Action Item gives\none End of the Line Key\nto a random person on the server!" "TF_Gift_EOTL_EntireServer" "Pile of End of the Line Key Gifts" "TF_Gift_EOTL_EntireServer_Desc" "When used, this Action Item gives\none End of the Line Key\nto up to 23 other people on the server!" "TF_Gift_DuckToken_EntireServer" "Pile of Duck Token Gifts" "TF_Gift_DuckToken_EntireServer_Desc" "When used, this Action Item gives\none Duck Token\nto up to 23 other people on the server!" "TF_Gift_DuckToken_RandomPerson" "A Random Duck Token Gift" "TF_Gift_DuckToken_RandomPerson_Desc" "When used, this Action Item gives\none Duck Token\nto a random person on the server!" "TF_BreadBox" "Bread Box" "TF_BreadBox_Desc" "This limited time item can only be made by Crafting.\nCannot be created after July 9th, 2014." "Econ_Breadbox_Lootlist_Header" "Contains one of the following items\ninspired by the TF2 Movie 'Expiration Date'" "Econ_Breadbox_Lootlist_Footer" "Some, but not all, of the items in this box are Strange..." "TF_LimitedSummerCrate2014" "Limited Late Summer Crate" "TF_LimitedSummerCrate2014_Desc" "This crate is special and requires a Limited Summer Key.\nIts contents will be limited and only come from this crate.\nSome, but not all, of the items in this crate are Strange...\n\nAfter 10/13/2014 this crate can no longer be opened." "TF_LimitedSummer_Loot_List_Header" "This crate contains one of the following limited items:" "TF_LimitedSummer_Loot_List_Footer" "or an Exceedingly Rare Special item or Unusual Thirst Blood!\n" "TF_LimitedSummerKey2014" "Limited Late Summer Crate Key" "TF_LimitedSummerKey2014_Desc" "Used to open Limited Late Summer Crates.\nLate Summer Crates contain limited items that only come from it.\n\nAfter 10/13/2014 this will turn into a normal key." "TF_UnlockedCrate_Type" "Unlocked Crate" "TF_Halloween2014Crate_Desc" "This creepy crate is only available for a\nlimited time. Some of the items inside are\nHaunted and Strange...\n\nIt's already unlocked and ready to open!" "TF_HalloweenCauldron2014" "Halloween Gift Cauldron" "TF_HalloweenCauldron2014_Desc" "You can pry open the lid of this cauldron to see what strangeness lies within... from your backpack... IF YOU DARE." "TF_SupplyCrate_Halloween2014_Scout" "Unlocked Creepy Scout Crate" "TF_SupplyCrate_Halloween2014_Pyro" "Unlocked Creepy Pyro Crate" "TF_SupplyCrate_Halloween2014_Heavy" "Unlocked Creepy Heavy Crate" "TF_SupplyCrate_Halloween2014_Engineer" "Unlocked Creepy Engineer Crate" "TF_SupplyCrate_Halloween2014_Spy" "Unlocked Creepy Spy Crate" "TF_SupplyCrate_Halloween2014_Sniper" "Unlocked Creepy Sniper Crate" "TF_SupplyCrate_Halloween2014_Soldier" "Unlocked Creepy Soldier Crate" "TF_SupplyCrate_Halloween2014_Medic" "Unlocked Creepy Medic Crate" "TF_SupplyCrate_Halloween2014_Demo" "Unlocked Creepy Demo Crate" "TF_Halloween_Rare_Loot_List_Footer" "or an Exceedingly Rare Halloween-themed Special item!" "TF_WinterCrate2014_Naughty" "Naughty Winter Crate 2014" "TF_WinterCrate2014_Naughty_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_WinterCrate2014_Nice" "Nice Winter Crate 2014" "TF_WinterCrate2014_Nice_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." "TF_Tool_WinterKey2014_Naughty" "Naughty Winter Crate Key 2014" "TF_Tool_WinterKey2014_Naughty_Desc" "Used to open Naughty Winter Crate 2014.\nThis key will not open Nice crates.\n\nAfter 2/16/2015 this will turn into a normal key." "TF_Tool_WinterKey2014_Nice" "Nice Winter Crate Key 2014" "TF_Tool_WinterKey2014_Nice_Desc" "Used to open Nice Winter Crate 2014.\nThis key will not open Naughty crates.\n\nAfter 2/16/2015 this will turn into a normal key." "TF_InactiveOperationPass" "Gun Mettle Campaign Pass" "TF_InactiveOperationPass_desc" "The Gun Mettle Campaign ended on September 30, 2015.\n\nActivating the Gun Mettle Campaign Pass granted a Gun Mettle Campaign Coin that would grant access to contracts and track stats during the campaign." "TF_InactiveOperationPass_AdText" "-The Gun Mettle Campaign Coin\n-Contribute to community map makers\n-Access to contracts that reward event-exclusive items when completed" "TF_ActivatedOperationPass" "Gun Mettle Campaign Coin" "TF_ActivatedOperationPass_desc" "The Gun Mettle Campaign ended on September 30, 2015.\n\nThe Gun Mettle Campaign Coin granted access to contracts and tracked stats during the campaign. You could level up the coin by earning Contract Points from completed contracts. The coin would level up at 1000, 2000, and 3000 Contract Points." "TF_Tool_OperationSummer2015Key" "Gun Mettle Key" "TF_Tool_OperationSummer2015Key_Desc" "Used to open The Concealed Killer\nor The Powerhouse Weapons Case." "TF_Tool_OperationSummer2015Key_AdText" "-Used to open The Concealed Killer or The Powerhouse Weapons Case\n-Cases may contain Strange and Unusual Weapons" "TF_ConcealedKiller_Case" "The Concealed Killer Weapons Case" "TF_ConcealedKiller_Case_Desc" "This Case is locked and requires a\nGun Mettle Key to open.\n\nContains an item from the Concealed Killer Collection." "TF_ConcealedKiller_Case_AdText" "-Gun Mettle Locked Case\n-May contain Strange and Unusual Weapons" "TF_Powerhouse_Case" "The Powerhouse Weapons Case" "TF_Powerhouse_Case_Desc" "This Case is locked and requires a\nGun Mettle Key to open.\n\nContains an item from the Powerhouse Collection." "TF_Powerhouse_Case_AdText" "-Gun Mettle Locked Case\n-May contain Strange and Unusual Weapons" "TF_KeylessCosmetic_Crate_Scout" "Unlocked Cosmetic Crate Scout" "TF_KeylessCosmetic_Crate_Pyro" "Unlocked Cosmetic Crate Pyro" "TF_KeylessCosmetic_Crate_Heavy" "Unlocked Cosmetic Crate Heavy" "TF_KeylessCosmetic_Crate_Engineer" "Unlocked Cosmetic Crate Engineer" "TF_KeylessCosmetic_Crate_Spy" "Unlocked Cosmetic Crate Spy" "TF_KeylessCosmetic_Crate_Sniper" "Unlocked Cosmetic Crate Sniper" "TF_KeylessCosmetic_Crate_Soldier" "Unlocked Cosmetic Crate Soldier" "TF_KeylessCosmetic_Crate_Medic" "Unlocked Cosmetic Crate Medic" "TF_KeylessCosmetic_Crate_Demo" "Unlocked Cosmetic Crate Demo" "TF_KeylessCosmetic_Crate_MultiClass" "Unlocked Cosmetic Crate Multi-Class" "TF_KeylessCosmetic_Crate_Scout_desc" "Contains a random Scout only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_Pyro_desc" "Contains a random Pyro only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_Heavy_desc" "Contains a random Heavy only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_Engineer_desc" "Contains a random Engineer only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_Spy_desc" "Contains a random Spy only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_Sniper_desc" "Contains a random Sniper only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_Soldier_desc" "Contains a random Soldier only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_Medic_desc" "Contains a random Medic only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_Demo_desc" "Contains a random Demoman only Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_KeylessCosmetic_Crate_MultiClass_desc" "Contains a random Multi-Class Cosmetic\n\nContents may be Strange\nor Unusual (hats only)" "TF_Crate_MomentoNote_Desc" "A memento from an age long past, this crate is purely decorative and can no longer be opened." // Collections "Operation_gun_mettle_master_collection" "The Gun Mettle Collections" "Concealedkiller_collection" "Concealed Killer Collection" "Concealedkiller_collection_desc" "Items from the Concealed Killer Collection:" "Craftsmann_collection" "Craftsmann Collection" "Craftsmann_collection_desc" "Items from the Craftsmann Collection:" "Teufort_collection" "Teufort Collection" "Teufort_collection_desc" "Items from the Teufort Collection:" "Powerhouse_collection" "Powerhouse Collection" "Powerhouse_collection_desc" "Items from the Powerhouse Collection:" "GunMettleCosmetics_collection" "Gun Mettle Cosmetics Collection" "GunMettleCosmetics_collection_desc" "Items from the Gun Mettle Cosmetics Collection:" "ToughBreakCosmetics_collection" "Tough Break Cosmetics Collection" "ToughBreakCosmetics_collection_desc" "Items from the Tough Break Cosmetics Collection:" "MayflowerCosmetics_collection" "Mayflower Cosmetics Collection" "MayflowerCosmetics_collection_desc" "Items from the Mayflower Cosmetics Collection:" "Footer_GunMettleCosmetics" "Contents may be Strange or an Unusual Gun Mettle Hat" "TF_GunMettleCosmeticCase" "Gun Mettle Cosmetic Case" "TF_GunMettleCosmeticCase_desc" "This Case is locked and requires a\nGun Mettle Cosmetic Key to open.\n\nContains a community made item \nfrom the Gun Mettle Cosmetic Collection." "TF_GunMettleCosmeticCase_AdText" "-Gun Mettle Cosmetic Case\n-Contains Community Cosmetics\n-Requires a Gun Mettle Cosmetic Key to open\n-Contents may be Strange or an Unusual Gun Mettle Hat" "TF_Tool_GunMettleCosmeticKey" "Gun Mettle Cosmetic Key" "TF_Tool_GunMettleCosmeticKey_desc" "Used to Open a Gun Mettle Cosmetic Case" "TF_Tool_GunMettleCosmeticKey_AdText" "-Used to open a Gun Mettle Cosmetic Case\n-Contents may be Strange or an Unusual Gun Mettle Hat" "Footer_ToughBreakCosmetics" "Contents may be Strange or an Unusual Tough Break Hat" "TF_ToughBreakCosmeticCase" "Tough Break Cosmetic Case" "TF_ToughBreakCosmeticCase_desc" "This Case is locked and requires a\nTough Break Cosmetic Key to open.\n\nContains a community made item \nfrom the Tough Break Cosmetic Collection." "TF_ToughBreakCosmeticCase_AdText" "-Contains Community Cosmetics\n-Requires a Tough Break Cosmetic Key to open\n-Contents may be Strange or an Unusual Tough Break Hat" "TF_Tool_ToughBreakCosmeticKey" "Tough Break Cosmetic Key" "TF_Tool_ToughBreakCosmeticKey_desc" "Used to Open a Tough Break Cosmetic Case" "TF_Tool_ToughBreakCosmeticKey_AdText" "-Used to open a Tough Break Cosmetic Case\n-Contents may be Strange or an Unusual Tough Break Hat" "Footer_MayflowerCosmetics" "Contents may be Strange or an Unusual Mayflower Hat" "TF_MayflowerCosmeticCase" "Mayflower Cosmetic Case" "TF_MayflowerCosmeticCase_desc" "This case is locked and requires a\nMayflower Cosmetic Key to open.\n\nContains a community made item \nfrom the Mayflower Cosmetic Collection." "TF_MayflowerCosmeticCase_AdText" "-Contains Community Cosmetics\n-Requires a Mayflower Cosmetic Key to open\n-Contents may be Strange or an Unusual Mayflower Hat" "TF_Tool_MayflowerCosmeticKey" "Mayflower Cosmetic Key" "TF_Tool_MayflowerCosmeticKey_desc" "Used to open a Mayflower Cosmetic Case" "TF_Tool_MayflowerCosmeticKey_AdText" "-Used to open a Mayflower Cosmetic Case\n-Contents may be Strange or an Unusual Mayflower Hat" // Operation tough break "operation_tough_break_master_collection" "The Tough Break Collections" "tough_break_drop_collection_01" "Harvest Collection" "tough_break_drop_collection_01_desc" "Items from the Harvest Collection" "tough_break_drop_collection_02" "Gentlemanne's Collection" "tough_break_drop_collection_02_desc" "Items from the Gentlemanne's Collection" "tough_break_case_collection_01" "Pyroland Collection" "tough_break_case_collection_01_desc" "Items from the Pyroland Collection" "tough_break_case_collection_02" "Warbird Collection" "tough_break_case_collection_02_desc" "Items from the Warbird Collection" "TF_InactiveOperation2Pass" "Tough Break Campaign Pass" "TF_InactiveOperation2Pass_desc" "The Tough Break Campaign ended on April 4, 2016.\n\nActivating the Tough Break Campaign Pass granted a Tough Break Campaign Stamp that would grant access to contracts and track stats during the campaign." "TF_InactiveOperation2Pass_AdText" "-Contribute to community map makers\n-Access to contracts that reward event-exclusive items when completed" "TF_ActivatedOperation2Pass" "Tough Break Campaign Stamp" "TF_ActivatedOperation2Pass_desc" "The Tough Break Campaign ended on April 4, 2016.\n\nThe Tough Break Campaign Stamp granted access to contracts and tracked stats during the campaign. You could level up the stamp by earning Contract Points from completed contracts. The stamp would level up at 1000, 2000, and 3000 Contract Points." "TF_ToughBreakCase01" "Pyroland Weapons Case" "TF_ToughBreakCase01_Desc" "This Case is locked and requires a\nTough Break Key to open.\n\nContains an item from the Pyroland Collection." "TF_ToughBreakCase01_AdText" "-Tough Break Locked Case\n-May contain Strange and Unusual Weapons." "TF_ToughBreakCase02" "Warbird Weapons Case" "TF_ToughBreakCase02_Desc" "This Case is locked and requires a\nTough Break Key to open.\n\nContains an item from the Warbird Collection." "TF_ToughBreakCase02_AdText" "-Tough Break Locked Case\n-May contain Strange and Unusual Weapons." "TF_Tool_ToughBreakKey" "Tough Break Key" "TF_Tool_ToughBreakKey_Desc" "Used to open The Pyroland\nor The Warbird Weapons Case." "TF_Tool_ToughBreakKey_AdText" "-Used to open The Pyroland or The Warbird Weapons Case\n-Cases may contain Strange and Unusual Weapons." "TF_Winter_2015_Mystery" "Smissmas 2015 Festive Gift" "TF_Winter_2015_Mystery_desc" "A festive gift from Mann Co.\nContains a Gun Mettle and Tough Break Festivizer\n\nMerry Smissmas!" "TF_Winter2015_Festivizer" "The Gun Mettle and Tough Break Festivizer" "TF_Winter2015_Festivizer_desc" "Festivize your favorite weapon from\nthe Gun Mettle or Tough Break Campaigns.\nCan be applied on a weapon from the following collections:\n\nConcealed Killer Collection\nCraftsmann Collection\nPowerhouse Collection\nTeufort Collection\nHarvest Collection\nGentlemanne's Collection\nPyroland Collection\nWarbird Collection" //Paintkit items "concealedkiller_pistol_redrockroscoe" "Red Rock Roscoe" // ADD THE "concealedkiller_rocketlauncher_sandcannon" "Sand Cannon" // ADD THE "concealedkiller_medigun_wrappedreviver" "Wrapped Reviver" // ADD THE "concealedkiller_revolver_psychedelicslugger" "Psychedelic Slugger" // ADD THE "concealedkiller_stickybomblauncher_carpetbomber" "Carpet Bomber" // ADD THE "concealedkiller_medigun_maskedmender" "Masked Mender" // ADD THE "concealedkiller_rocketlauncher_woodlandwarrior" "Woodland Warrior" // ADD THE "concealedkiller_sniperrifle_purplerange" "Purple Range" "concealedkiller_stickybomblauncher_suddenflurry" "Sudden Flurry" // ADD THE "concealedkiller_flamethrower_forestfire" "Forest Fire" // ADD THE "concealedkiller_minigun_kingofthejungle" "King of the Jungle" "concealedkiller_scattergun_nightterror" "Night Terror" // ADD THE "concealedkiller_shotgun_backwoodsboomstick" "Backwoods Boomstick" // ADD THE "concealedkiller_smg_woodsywidowmaker" "Woodsy Widowmaker" // ADD THE "concealedkiller_sniperrifle_nightowl" "Night Owl" // ADD THE "craftsmann_scattergun_tartantorpedo" "Tartan Torpedo" // ADD THE "craftsmann_shotgun_rusticruiner" "Rustic Ruiner" // ADD THE "craftsmann_flamethrower_barnburner" "Barn Burner" // ADD THE "craftsmann_pistol_homemadeheater" "Homemade Heater" // ADD THE "craftsmann_sniperrifle_lumberfromdownunder" "Lumber From Down Under" // ADD THE "craftsmann_minigun_ironwood" "Iron Wood" "craftsmann_scattergun_countrycrusher" "Country Crusher" // ADD THE "craftsmann_smg_plaidpotshotter" "Plaid Potshotter" // ADD THE "craftsmann_sniperrifle_shotinthedark" "Shot in the Dark" "craftsmann_stickybomblauncher_blastedbombardier" "Blasted Bombardier" // ADD THE "craftsmann_medigun_reclaimedreanimator" "Reclaimed Reanimator" // ADD THE "craftsmann_minigun_antiqueannihilator" "Antique Annihilator" // ADD THE "craftsmann_revolver_oldcountry" "Old Country" "craftsmann_rocketlauncher_americanpastoral" "American Pastoral" "craftsmann_scattergun_backcountryblaster" "Backcountry Blaster" // ADD THE "powerhouse_stickybomblauncher_liquidasset" "Liquid Asset" // ADD THE "powerhouse_pistol_blackdahlia" "Black Dahlia" // ADD THE "powerhouse_shotgun_lightningrod" "Lightning Rod" // ADD THE "powerhouse_stickybomblauncher_pinkelephant" "Pink Elephant" // ADD THE "powerhouse_flamethrower_flashfryer" "Flash Fryer" "powerhouse_medigun_sparkoflife" "Spark of Life" // ADD THE "powerhouse_revolver_deadreckoner" "Dead Reckoner" // ADD THE "powerhouse_rocketlauncher_shellshocker" "Shell Shocker" // ADD THE "powerhouse_scattergun_currentevent" "Current Event" // ADD THE "powerhouse_flamethrower_turbinetorcher" "Turbine Torcher" // ADD THE "powerhouse_minigun_brickhouse" "Brick House" // ADD THE "powerhouse_pistol_sandstonespecial" "Sandstone Special" // ADD THE "powerhouse_rocketlauncher_aquamarine" "Aqua Marine" // ADD THE "powerhouse_smg_lowprofile" "Low Profile" // ADD THE "powerhouse_sniperrifle_thunderbolt" "Thunderbolt" // ADD THE "teufort_flamethrower_bovineblazemaker" "Bovine Blazemaker" // ADD THE "teufort_minigun_warroom" "War Room" // ADD THE "teufort_smg_treadplatetormenter" "Treadplate Tormenter" // ADD THE "teufort_sniperrifle_bogtrotter" "Bogtrotter" // ADD THE "teufort_flamethrower_earthskyandfire" "Earth, Sky and Fire" "teufort_pistol_hickoryholepuncher" "Hickory Hole-Puncher" // ADD THE "teufort_scattergun_sprucedeuce" "Spruce Deuce" // ADD THE "teufort_smg_teamsprayer" "Team Sprayer" // ADD THE "teufort_stickybomblauncher_rooftopwrangler" "Rooftop Wrangler" // ADD THE "teufort_medigun_civilservant" "Civil Servant" // ADD THE "teufort_minigun_citizenpain" "Citizen Pain" "teufort_pistol_localhero" "Local Hero" // ADD THE "teufort_revolver_mayor" "Mayor" // ADD THE "teufort_rocketlauncher_smalltownbringdown" "Smalltown Bringdown" // ADD THE "teufort_shotgun_civicduty" "Civic Duty" // ADD THE // Tough Break Paintkits "harvest_flamethrower_autumn" "Autumn Flame Thrower" // ADD THE "harvest_flamethrower_nutcracker" "Nutcracker Flame Thrower" // ADD THE "harvest_flamethrower_pumpkinpatch" "Pumpkin Patch Flame Thrower" // ADD THE "harvest_grenadelauncher_autumn" "Autumn Grenade Launcher" // ADD THE "harvest_grenadelauncher_macabreweb" "Macabre Web Grenade Launcher" // ADD THE "harvest_knife_boneyard" "Boneyard Knife" // ADD THE "harvest_medigun_wildwood" "Wildwood Medi Gun" // ADD THE "harvest_minigun_macabreweb" "Macabre Web Minigun" // ADD THE "harvest_minigun_nutcracker" "Nutcracker Minigun" // ADD THE "harvest_minigun_pumpkinpatch" "Pumpkin Patch Minigun" // ADD THE "harvest_pistol_macabreweb" "Macabre Web Pistol" // ADD THE "harvest_pistol_nutcracker" "Nutcracker Pistol" // ADD THE "harvest_revolver_boneyard" "Boneyard Revolver" // ADD THE "harvest_revolver_macabreweb" "Macabre Web Revolver" // ADD THE "harvest_revolver_wildwood" "Wildwood Revolver" // ADD THE "harvest_rocketlauncher_autumn" "Autumn Rocket Launcher" // ADD THE "harvest_scattergun_macabreweb" "Macabre Web Scattergun" // ADD THE "harvest_scattergun_nutcracker" "Nutcracker Scattergun" // ADD THE "harvest_shotgun_autumn" "Autumn Shotgun" // ADD THE "harvest_smg_wildwood" "Wildwood SMG" // ADD THE "harvest_sniperrifle_boneyard" "Boneyard Sniper Rifle" // ADD THE "harvest_sniperrifle_pumpkinpatch" "Pumpkin Patch Sniper Rifle" // ADD THE "harvest_sniperrifle_wildwood" "Wildwood Sniper Rifle" // ADD THE "harvest_stickybomblauncher_autumn" "Autumn Stickybomb Launcher" // ADD THE "harvest_stickybomblauncher_macabreweb" "Macabre Web Stickybomb Launcher" // ADD THE "harvest_stickybomblauncher_pumpkinpatch" "Pumpkin Patch Stickybomb Launcher" // ADD THE "harvest_wrench_autumn" "Autumn Wrench" // ADD THE "harvest_wrench_boneyard" "Boneyard Wrench" // ADD THE "harvest_wrench_nutcracker" "Nutcracker Wrench" // ADD THE "pyroland_flamethrower_rainbow" "Rainbow Flame Thrower" // ADD THE "pyroland_flamethrower_balloonicorn" "Balloonicorn Flame Thrower" // ADD THE "pyroland_grenadelauncher_rainbow" "Rainbow Grenade Launcher" // ADD THE "pyroland_grenadelauncher_sweetdreams" "Sweet Dreams Grenade Launcher" // ADD THE "pyroland_knife_bluemew" "Blue Mew Knife" // ADD THE "pyroland_knife_braincandy" "Brain Candy Knife" // ADD THE "pyroland_knife_stabbedtohell" "Stabbed to Hell Knife" // ADD THE "pyroland_medigun_flowerpower" "Flower Power Medi Gun" // ADD THE "pyroland_minigun_mistercuddles" "Mister Cuddles" "pyroland_minigun_braincandy" "Brain Candy Minigun" // ADD THE "pyroland_pistol_bluemew" "Blue Mew Pistol" // ADD THE "pyroland_pistol_braincandy" "Brain Candy Pistol" // ADD THE "pyroland_pistol_shottohell" "Shot to Hell Pistol" // ADD THE "pyroland_revolver_flowerpower" "Flower Power Revolver" // ADD THE "pyroland_rocketlauncher_bluemew" "Blue Mew Rocket Launcher" // ADD THE "pyroland_rocketlauncher_braincandy" "Brain Candy Rocket Launcher" // ADD THE "pyroland_scattergun_bluemew" "Blue Mew Scattergun" // ADD THE "pyroland_scattergun_flowerpower" "Flower Power Scattergun" // ADD THE "pyroland_scattergun_shottohell" "Shot to Hell Scattergun" // ADD THE "pyroland_shotgun_flowerpower" "Flower Power Shotgun" // ADD THE "pyroland_smg_bluemew" "Blue Mew SMG" // ADD THE "pyroland_sniperrifle_balloonicorn" "Balloonicorn Sniper Rifle" // ADD THE "pyroland_sniperrifle_rainbow" "Rainbow Sniper Rifle" // ADD THE "pyroland_stickybomblauncher_sweetdreams" "Sweet Dreams Stickybomb Launcher" // ADD THE "pyroland_wrench_torquedtohell" "Torqued to Hell Wrench" // ADD THE "gentlemanne_flamethrower_coffinnail" "Coffin Nail Flame Thrower" // ADD THE "gentlemanne_grenadelauncher_coffinnail" "Coffin Nail Grenade Launcher" // ADD THE "gentlemanne_grenadelauncher_topshelf" "Top Shelf Grenade Launcher" // ADD THE "gentlemanne_knife_dressedtokill" "Dressed to Kill Knife" // ADD THE "gentlemanne_knife_topshelf" "Top Shelf Knife" // ADD THE "gentlemanne_medigun_coffinnail" "Coffin Nail Medi Gun" // ADD THE "gentlemanne_medigun_dressedtokill" "Dressed to Kill Medi Gun" // ADD THE "gentlemanne_medigun_highrollers" "High Roller's Medi Gun" // ADD THE "gentlemanne_minigun_coffinnail" "Coffin Nail Minigun" // ADD THE "gentlemanne_minigun_dressedtokill" "Dressed to Kill Minigun" // ADD THE "gentlemanne_minigun_topshelf" "Top Shelf Minigun" // ADD THE "gentlemanne_pistol_dressedtokill" "Dressed to Kill Pistol" // ADD THE "gentlemanne_revolver_coffinnail" "Coffin Nail Revolver" // ADD THE "gentlemanne_revolver_topshelf" "Top Shelf Revolver" // ADD THE "gentlemanne_rocketlauncher_coffinnail" "Coffin Nail Rocket Launcher" // ADD THE "gentlemanne_rocketlauncher_highrollers" "High Roller's Rocket Launcher" // ADD THE "gentlemanne_scattergun_coffinnail" "Coffin Nail Scattergun" // ADD THE "gentlemanne_shotgun_coffinnail" "Coffin Nail Shotgun" // ADD THE "gentlemanne_shotgun_dressedtokill" "Dressed to Kill Shotgun" // ADD THE "gentlemanne_smg_highrollers" "High Roller's SMG" // ADD THE "gentlemanne_sniperrifle_coffinnail" "Coffin Nail Sniper Rifle" // ADD THE "gentlemanne_sniperrifle_dressedtokill" "Dressed to Kill Sniper Rifle" // ADD THE "gentlemanne_stickybomblauncher_coffinnail" "Coffin Nail Stickybomb Launcher" // ADD THE "gentlemanne_stickybomblauncher_dressedtokill" "Dressed to Kill Stickybomb Launcher" // ADD THE "gentlemanne_wrench_dressedtokill" "Dressed to Kill Wrench" // ADD THE "gentlemanne_wrench_topshelf" "Top Shelf Wrench" // ADD THE "warbird_flamethrower_warhawk" "Warhawk Flame Thrower" // ADD THE "warbird_grenadelauncher_warhawk" "Warhawk Grenade Launcher" // ADD THE "warbird_knife_blitzkrieg" "Blitzkrieg Knife" // ADD THE "warbird_knife_airwolf" "Airwolf Knife" // ADD THE "warbird_medigun_blitzkrieg" "Blitzkrieg Medi Gun" // ADD THE "warbird_medigun_corsair" "Corsair Medi Gun" // ADD THE "warbird_minigun_butcherbird" "Butcher Bird Minigun" // ADD THE "warbird_pistol_blitzkrieg" "Blitzkrieg Pistol" // ADD THE "warbird_revolver_blitzkrieg" "Blitzkrieg Revolver" // ADD THE "warbird_rocketlauncher_warhawk" "Warhawk Rocket Launcher" // ADD THE "warbird_scattergun_killerbee" "Killer Bee Scattergun" // ADD THE "warbird_shotgun_redbear" "Red Bear Shotgun" // ADD THE "warbird_smg_blitzkrieg" "Blitzkrieg SMG" // ADD THE "warbird_sniperrifle_airwolf" "Airwolf Sniper Rifle" // ADD THE "warbird_stickybomblauncher_blitzkrieg" "Blitzkrieg Stickybomb Launcher" // ADD THE "warbird_wrench_airwolf" "Airwolf Wrench" // ADD THE "warbird_scattergun_corsair" "Corsair Scattergun" // ADD THE "warbird_grenadelauncher_butcherbird" "Butcher Bird Grenade Launcher" // ADD THE "TF_ContractReward" "Contract Reward" "TF_ContractReward_Desc" "Contains a Locked Craftsman Case\nor an item from the Commando Collection" "TF_ContractReward_Ad" "This case contains 16 skinned weapons from the Commando Collection" "TF_CraftsmanCase" "Locked Craftsman Case" "TF_CraftsmanCase_Desc" "Locked Case that requires a Key.\nItem from Craftsman Collection" "TF_CraftmansCase_Ad" "This case contains 16 skinned weapons from the Craftsman Collection" "TF_PaintKit_ConcealedKiller" "Concealed Killer" "TF_PaintKit_Craftsmann" "Craftsmann" "TF_PaintKit_Teufort" "Teufort" "TF_PaintKit_Powerhouse" "Powerhouse" // Invasion Strings "TF_InactiveInvasionPass" "Invasion Community Update Pass" "TF_InactiveInvasionPass_Desc" "The Invasion Community Update ended on November 9, 2015.\n\nAll proceeds go to the Invasion Community Update team\n\nActivate to receive an Invasion Community Update Coin\nOnly one Invasion Community Update Coin can be active at a time\nGrants access to Invasion Community Update case drops through the end of 2015" "TF_InactiveInvasionPass_AdText" "-All proceeds go to the Invasion Community Update team\n\n-Grants access to Invasion Community Update case drops through the end of 2015" "TF_ActivatedInvasionPass" "Invasion Community Update Coin" "TF_ActivatedInvasionPass_Desc" "The Invasion Community Update ended on November 9, 2015.\n\nThank you for supporting the Invasion Community Update Team\nGrants access to Invasion Community Update case drops through the end of 2015\n\nStats are tracked until November 9, 2015" "TF_UseInvasionPass_Text" "Redeeming the pass grants an Invasion Community Update Coin and access to Invasion Community Update case drops through the end of 2015.\n\nThe coin cannot be traded." "TF_Tool_Invasion2015Key" "Invasion Community Update Key" "TF_Tool_Invasion2015Key_Desc" "Used to Open The Quarantined Collection Case\nor The Confidential Collection Case" "TF_Tool_Invasion2015Key_AdText" "-Used to Open The Quarantined Collection Case\nor The Confidential Collection Case\n-Contents may be Strange\n-Cases contain Invasion-themed Unusual effects" "invasion_master_collection" "Invasion Collections" "Invasion_collection_01" "Quarantined Collection Case" "Invasion_collection_02" "Confidential Collection Case" "TF_Invasion2015Case01" "Quarantined Collection Case" "TF_Invasion2015Case01_Desc" "Invasion Community Update Case\n\nRequires Invasion Community Update Key to open\n\nContains Invasion-themed Unusual effects" "TF_Invasion2015Case01_AdText" "-Community case\n-Requires Invasion Community Update Key to open\n-Contents may be Strange\n-Contains Invasion-themed Unusual effects" "TF_Invasion2015Case02" "Confidential Collection Case" "TF_Invasion2015Case02_Desc" "Invasion Community Update Case\n\nRequires Invasion Community Update Key to open\n\nContains Invasion-themed Unusual effects" "TF_Invasion2015Case02_AdText" "-Community case\n-Requires Invasion Community Update Key to open\n-Contents may be Strange\n-Contains Invasion-themed Unusual effects" // Halloween 2015 Strings "TF_Halloween2015Pass" "Soul Gargoyle" "TF_Halloween2015Pass_desc" "The Scream Fortress VII event ended on November 12, 2015.\n\nThe Soul Gargoyle granted access to Merasmissions during the event.\nYou could level up the gargoyle by collecting souls. Souls could be found by killing enemies, completing Merasmissions and finding Soul Gargoyles.\nLeveled up at 666, 1337, and 2000 Souls.\n\nProvided access to Halloween transmutes where you can transmute 3 items for a non-tradable Halloween item from years past.\nA bonus was given for every 10 transmutes." "halloween2015_collection_name" "Gargoyle Collection" "halloween2015_collection_desc" "This Case is locked and requires a\nGargoyle Key to open.\n\nContains a community made item \nfrom the Gargoyle Collection." "halloween2015_collection_case" "Gargoyle Case" "halloween2015_collection_desc" "This Case is locked and requires a\nGargoyle Key to open.\n\nContains a community made item \nfrom the Gargoyle Collection." "halloween2015_collection_adtext" "-Gargoyle Case\n-Contains Community Cosmetics\n-Requires a Gargoyle Key to open\n-Contents may be Strange and hats may be Unusual.\n-Unusuals have effects unique to this case" "halloween2015_collection_key" "Gargoyle Key" "halloween2015_collection_key_desc" "Used to Open the Gargoyle Case" "halloween2015_collection_key_adtext" "-Used to Open the Gargoyle Case\n-Contents may be Strange and hats may be Unusual.\n-Unusuals have effects unique to this case" "halloween2015_collection_case_footer" "Contents may be Strange or Unusual with a Halloween 2015 effect" // Collection Ui Label Strings "TF_Checkmark" "✔ " "TF_Checkmark_Unusual" "★ " "TF_LackOfCheckmark" " " "Rarity_Default" "Stock" "Rarity_Default_Weapon" "Stock" "Rarity_Common" "Civilian" "Rarity_Common_Weapon" "Civilian" "Rarity_Uncommon" "Freelance" "Rarity_Uncommon_Weapon" "Freelance" "Rarity_Rare" "Mercenary" "Rarity_Rare_Weapon" "Mercenary" "Rarity_Mythical" "Commando" "Rarity_Mythical_Weapon" "Commando" "Rarity_Legendary" "Assassin" "Rarity_Legendary_Weapon" "Assassin" "Rarity_Ancient" "Elite" "Rarity_Ancient_Weapon" "Elite" "Rarity_Contraband" "Immortal" "Rarity_Contraband_Weapon" "Immortal" "Footer_StrangeUnusualWeapon" "Contents may be Strange or Unusual" "TFUI_InvTooltip_None" "" "TFUI_InvTooltip_FactoryNew" "Factory New" "TFUI_InvTooltip_MinimalWear" "Minimal Wear" "TFUI_InvTooltip_FieldTested" "Field-Tested" "TFUI_InvTooltip_WellWorn" "Well-Worn" "TFUI_InvTooltip_BattleScared" "Battle Scarred" "TFUI_InvTooltip_Rarity" "%s1 Grade %s2 (%s3)" // name, grade, wear "TFUI_InvTooltip_RarityNoWear" "%s1 Grade %s2%s3" // name, grade, noWear "TFUI_InvTooltip_Wear" "Exterior:" "TFUI_InvTooltip_ItemFound" "%s1%s2%s3%s4%s5" // szStrange, szUnusual, szItemname, szRarity, szWear "TFUI_InvTooltip_ItemFound_Itemname" "%s1 " "TFUI_InvTooltip_ItemFound_Wear" "(%s1) " "TFUI_InvTooltip_ItemFound_Rarity" "%s1 " "TFUI_InvTooltip_ItemFound_Strange" "%s1 " "TFUI_InvTooltip_ItemFound_Unusual" "%s1 " "TF_Tool_PaintCan" "Paint Can" "TF_Tool_PaintCan_Desc" "Used to paint other items." "TF_Tool_PaintCan_TeamColor_Desc" "Used to paint other items the color of your current team." "TF_Tool_Giftwrap" "Gift Wrap" "TF_Tool_Giftwrap_Desc" "Used to wrap other items for gifting." "TF_Tool_GiftWrap_Global" "Giftapult" "TF_Tool_Giftwrap_Global_Desc" "Can be used to wrap one item for gifting. The gift will be distributed to a random Steam user currently playing TF2." "TF_Tool_Gift" "A Carefully Wrapped Gift" "TF_Tool_Gift_Global" "Loaded Giftapult" "TF_Tool_Gift_Global_Desc" "This Giftapult is prepped and ready for delivery. Use it from your backpack to deliver the contents to a random online player." "TF_Tool_Gift_Global_Received" "Delivered Giftapult Package" "TF_Tool_Gift_Global_Received_Desc" "This package was delivered by Giftapult from a random online stranger. You can open it from your backpack." "TF_Tool_CustomTextureItem" "Decal Tool" "TF_Tool_CustomTextureItem_Desc" "Add a custom decal to eligible items." "TF_Gift" "Gift" "TF_Tool_BackpackExpander" "Backpack Expander" "TF_Tool_BackpackExpander_Desc" "Add 100 extra slots to your backpack!\n(2000 spaces maximum)" "TF_Tool_AccountUpgradeToPremium" "Upgrade to Premium Gift" "TF_Tool_AccountUpgradeToPremium_Desc" "Trade away this item to a friend with a free account. Once they use it, they'll automatically be converted to a premium account and enjoy perks such as extra backpack slots" "TF_TauntEnabler" "Special Taunt" "TF_TauntEnabler_Replay" "Taunt: The Director's Vision" "TF_TauntEnabler_Replay_Desc" "Equip this item in a Taunt Slot. Activate to tell your victims you are making a Replay of their pathetic demise to share with everyone." "TF_Tool_PaintCan_TeamColor" "Team Spirit" "TF_Tool_PaintCan_TeamColor2" "Operator's Overalls" "TF_Tool_PaintCan_TeamColor3" "Waterlogged Lab Coat" "TF_Tool_PaintCan_TeamColor4" "Balaclavas Are Forever" "TF_Tool_PaintCan_TeamColor5" "An Air of Debonair" "TF_Tool_PaintCan_TeamColor6" "The Value of Teamwork" "TF_Tool_PaintCan_TeamColor7" "Cream Spirit" "TF_Tool_PaintCan_1" "Indubitably Green" "TF_Tool_PaintCan_2" "Zepheniah's Greed" "TF_Tool_PaintCan_3" "Noble Hatter's Violet" "TF_Tool_PaintCan_4" "Color No. 216-190-216" "TF_Tool_PaintCan_5" "A Deep Commitment to Purple" "TF_Tool_PaintCan_6" "Mann Co. Orange" "TF_Tool_PaintCan_7" "Muskelmannbraun" "TF_Tool_PaintCan_8" "Peculiarly Drab Tincture" "TF_Tool_PaintCan_9" "Radigan Conagher Brown" "TF_Tool_PaintCan_10" "Ye Olde Rustic Colour" "TF_Tool_PaintCan_11" "Australium Gold" "TF_Tool_PaintCan_12" "Aged Moustache Grey" "TF_Tool_PaintCan_13" "An Extraordinary Abundance of Tinge" "TF_Tool_PaintCan_14" "A Distinctive Lack of Hue" "TF_Tool_PaintCan_15" "Pink as Hell" "TF_Tool_PaintCan_16" "A Color Similar to Slate" "TF_Tool_PaintCan_17" "Drably Olive" "TF_Tool_PaintCan_18" "The Bitter Taste of Defeat and Lime" "TF_Tool_PaintCan_19" "The Color of a Gentlemann's Business Pants" "TF_Tool_PaintCan_20" "Dark Salmon Injustice" "TF_Tool_PaintCan_21" "A Mann's Mint" "TF_Tool_PaintCan_22" "After Eight" "TF_Tool_ClaimCode_Desc" "This item will grant you one claim code." "TF_RIFT_SpiderHat_ClaimCode" "RIFT Well Spun Hat Claim Code" "TF_RIFT_SpiderHat_ClaimCode_Desc" "This item will grant you a code to receive a hat in Rift. Use it from your backpack to claim the code." "TF_RIFT_SpiderHat_ClaimType" "RIFT Well Spun Hat" "Econ_Revolving_Loot_List" "This crate contains one of the following items:" "Econ_Revolving_Loot_List_NonStrange_Weapons" "This crate contains one of the following items.\nWeapons will not be Strange quality." "Econ_Revolving_Loot_List_Strange_Weapons" "This crate contains one of the following items.\nWeapons will be Strange quality." "Loot_List_Strange_Weapons_Hat_mix" "This crate contains one of the following items.\nWeapons will be Strange and Cosmetics might be Strange." "Econ_Revolving_Loot_List_Killstreak_Kits" "This crate contains one of the following Killstreak Kit.\nKits obtained might be Specialized or Professional." "Econ_Revolving_Loot_List_Rare_Item" "or an Exceedingly Rare Special Item!" "Econ_Revolving_Loot_List_Rare_Series_1" "or an Exceedingly Rare Series #1 Unusual Hat!" "Econ_Revolving_Loot_List_Rare_Series_2" "or an Exceedingly Rare Series #2 Unusual Hat!" "Econ_Revolving_Loot_List_Rare_Series_3" "or an Exceedingly Rare Series #3 Unusual Hat!" "Econ_Revolving_Unusual_Taunt" "or an Exceedingly Rare Unusual Taunt!" "Econ_Revolving_Unusual_Weapon" "or an Exceedingly Rare Unusual Weapon!" "Econ_Loot_List_Strange_Weapons_Chance" "This crate contains one of the following items.\nWeapons might be Strange." "Econ_Revolving_Loot_List_Rare_Item_Halloween" "or an Exceedingly Rare Halloween-Themed Special Item!\n(Halloween-themed items are only available if opened during the Halloween event.)" "Halloween_Unusuals" "If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item." //-------------------------------- // Item Sets "Econ_Set_Bonus" "Item Set Bonus:" "TF_Set_Polycount_Pyro" "The Gas Jockey's Gear" "TF_Set_Polycount_Scout" "The Special Delivery" "TF_Set_Polycount_Spy" "The Saharan Spy" "TF_Set_Polycount_Soldier" "The Tank Buster" "TF_Set_Polycount_Sniper" "The Croc-o-Style Kit" "TF_Set_Medieval_Medic" "The Medieval Medic" "TF_Set_Hibernating_Bear" "The Hibernating Bear" "TF_Set_Experts_Ordnance" "The Expert's Ordnance" "TF_Set_Desert_Sniper" "Lawrence of Australia" "TF_Set_Desert_Demo" "One Thousand and One Demoknights" "TF_Set_Clinical_Trial" "Clinical Trial" "TF_Set_Airborne_Armaments" "The Airborne Armaments" "TF_Set_Black_Market" "Black Market Business" "TF_Set_Bonk_Fan" "The #1 Fan" "TF_Set_General" "The General's Formals" "TF_Set_Gangland_Spy" "The Man of Honor" "TF_Set_DrG_Victory" "Dr. Grordbort's Victory Pack" "TF_Set_DrG_Brainiac" "Dr. Grordbort's Brainiac Pack" "TF_Set_DrG_Moonman" "Dr. Grordbort's Moonman Pack" "TF_Set_Swashbucklers_Swag" "Swashbuckler's Swag" "TF_Set_Demo_Halloween_2011" "The Highland Hound" "TF_Set_Scout_Halloween_2011" "The Curse-a-Nature" "TF_Set_Pyro_Halloween_2011" "The Infernal Imp" "TF_Set_Medic_Halloween_2011" "The Mad Doktor" "TF_Set_Soldier_Halloween_2011" "The Tin Soldier" "TF_Set_Spy_Halloween_2011" "The Invisible Rogue" "TF_Set_Heavy_Halloween_2011" "The FrankenHeavy" "TF_Set_Sniper_Halloween_2011" "The Camper Van Helsing" "TF_Set_Engineer_Halloween_2011" "The Brundle Bundle" "TF_Set_Scout_Winter_2011" "Santa's Little Accomplice" "TF_Set_HiddenDetective" "Eliminating The Impossible" "TF_Set_AppleArrow" "Dual-Purpose Fruit" "TF_Set_Heavy_Fairy" "The Grand Duchess" "TF_Sniper_UrbanProfessional" "The Urban Professional" "TF_Scout_PublicEnemy" "The Public Enemy" "TF_Set_Soldier_DumpsterDiver" "The Dumpster Diver" "TF_Set_HalloweenPyroMalice" "Malice in Pyroland" "TF_Set_HalloweenMedicSpaceSurgeon" "Doctor Galactic" "TF_Set_SoldierRocketRanger" "The Rocket Ranger" "TF_Set_PyroLakeMonster" "The Murky Lurker" "TF_Set_SpyBloodBanker" "The Gravelpit Emperor" "TF_Set_SpySoldierShaolin" "The Terracotta Trooper" "TF_Set_ScoutDog" "The Boston Bulldog" "TF_Set_MedicSunKing" "The Sun King" "TF_Set_Pyrosaur" "Burny The Pyrosaur" "TF_Set_DemoSquidPirate" "The Cursed Captain" "TF_Set_DemoVampire" "The Count Tavish" "TF_Set_short2014_DemoDrinking" "The South of the Border Pack" "TF_Set_short2014_ScoutFancy" "The Retro Rebel Pack" "TF_Set_short2014_SoldierPack" "The Federal Express Pack" "TF_Set_short2014_PyroPack1" "The Ronin Roaster Pack" "TF_Set_short2014_PyroPack2" "The Sons of Arsonry Pack" "TF_Set_short2014_EngineerPack1" "The Builder's Basics Kit" "TF_Set_short2014_SpyPack" "The Automatic Pilot Pack" "TF_Set_short2014_EngineerPack2" "The Texas Tech-hand" "TF_Set_short2014_PyroPack3" "The Fast Food Firestarter Pack" "TF_Set_short2014_SniperPack" "The Straight Shooter Pack" "TF_Set_short2014_ScoutPack" "The Wicked Good Ninja Pack" "TF_Date_GMT" " GMT" // deprecated! "Econ_DateFormat" "%day% (%hour%:%min%:%sec%)" "Econ_DateFormat_GMT" "%day% (%hour%:%min%:%sec%) GMT" //---------------------------------------------------------------------------------------- // Attribute descriptions "Attrib_ClipSize_Positive" "+%s1% clip size" "Attrib_ClipSize_Negative" "%s1% clip size" "Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate" "Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate" "Attrib_OverhealUberchargeRate_Negative" "%s1% ÜberCharge rate on Overhealed patients" "Attrib_DamageDone_Positive" "+%s1% damage bonus" "Attrib_DamageDone_Negative" "%s1% damage penalty" "Attrib_HealRate_Positive" "+%s1% heal rate" "Attrib_HealRate_Negative" "%s1% heal rate" "Attrib_FireRate_Positive" "+%s1% faster firing speed" "Attrib_FireRate_Negative" "%s1% slower firing speed" "Attrib_OverhealAmount_Positive" "+%s1% max overheal" "Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay" "Attrib_OverhealDecay_Positive" "+%s1% longer overheal time" "Attrib_OverhealDecay_Negative" "%s1% shorter overheal time" "Attrib_HealOnHit_Positive" "On Hit: Gain up to +%s1 health" "Attrib_HealOnHit_Negative" "On Hit: %s1 health" "Attrib_HealthOnRadiusDamage" "On Hit: Gain up to +%s1 health per attack" "Attrib_CritChance_Positive" "+%s1 critical hit chance" "Attrib_CritChance_Negative" "%s1 critical hit chance" "Attrib_CritChance_Disabled" "No random critical hits" "Attrib_AddUber_OnHit_Positive" "On Hit: %s1% ÜberCharge added" "Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance" "Attrib_DamageDoneBonus_Positive" "On Hit: +%s1% damage bonus" "Attrib_CritVsBurning" "100% critical hit vs burning players" "Attrib_AxtinguisherProperties" "100% critical hits burning players from behind.\nMini-crits burning players from the front." "Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players" "Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players" "Attrib_ModFlamethrowerPush" "No compression blast" "Attrib_ModFlamethrower_BackCrits" "100% critical hits from behind" "Attrib_MaxHealth_Positive" "+%s1 max health on wearer" "Attrib_MaxHealth_Negative" "%s1 max health on wearer" "Attrib_FistsHaveRadialBuff" "On Kill: +50 health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates" "Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance" "Attrib_Slow_Enemy_OnHit" "On Hit: %s1% chance to slow target" "Attrib_CloakMeterConsumeRate" "+%s1% cloak drain rate" "Attrib_CloakMeterRegenRate" "+%s1% cloak regen rate" "Attrib_Spread_Negative" "%s1% less accurate" "Attrib_Spread_Positive" "%s1% more accurate" "Attrib_BatLaunchesBalls" "Alt-Fire: Launches a ball that stuns opponents" "Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players" "Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom" "Attrib_SniperCharge_Per_Sec" "+%s1% charge rate" "Attrib_SniperNoHeadshots" "No headshots" "Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter" "Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot" "Attrib_SniperZoom_Penalty" "%s1% zoom reduction" "Attrib_SniperNoCharge" "No zoom or damage charge" "Attrib_CloakIsFeignDeath" "Cloak Type: Feign Death.\nLeave a fake corpse on taking damage\nand temporarily gain invisibility, speed and damage resistance." "Attrib_CloakIsMovementBased" "Cloak Type: Motion Sensitive.\nAlt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.\nCloak drain rate based on movement speed." "Attrib_NoDoubleJump" "Disables double jump" "Attrib_AbsorbDmgWhileCloaked" "Absorbs %s1% damage while cloaked" "Attrib_RevolverUseHitLocations" "Crits on headshot" "Attrib_FireRetardant" "Wearer cannot ignite" "Attrib_BackstabShield" "Blocks a single backstab attempt" "Attrib_MoveSpeed_Penalty" "%s1% slower move speed on wearer" "Attrib_Jarate_Description" "Coated enemies take mini-crits\nCan be used to extinguish fires." "Attrib_HealthRegen" "+%s1 health regenerated per second on wearer" "Attrib_HealthDrain" "%s1 health drained per second on wearer" "Attrib_SelfDmgPush_Increased" "+%s1% self damage force" "Attrib_SelfDmgPush_Decreased" "%s1% self damage force" "Attrib_DmgTaken_From_Fire_Reduced" "+%s1% fire damage resistance on wearer" "Attrib_DmgTaken_From_Fire_ReducedActive" "+%s1% fire damage resistance while deployed" "Attrib_DmgTaken_From_Fire_Increased" "%s1% fire damage vulnerability on wearer" "Attrib_DmgTaken_From_Crit_Reduced" "+%s1% critical hit damage resistance on wearer" "Attrib_DmgTaken_From_Crit_Increased" "%s1% critical hit damage vulnerability on wearer" "Attrib_DmgTaken_From_Blast_Reduced" "+%s1% explosive damage resistance on wearer" "Attrib_DmgTaken_From_Blast_Increased" "%s1% explosive damage vulnerability on wearer" "Attrib_DmgTaken_From_Bullets_Reduced" "+%s1% bullet damage resistance on wearer" "Attrib_DmgTaken_From_Bullets_Increased" "%s1% bullet damage vulnerability on wearer" "Attrib_DmgTaken_Increased" "%s1% damage vulnerability on wearer" "Attrib_CaptureValue_Increased" "+%s1 capture rate on wearer" "Attrib_HealthFromHealers_Reduced" "%s1% health from healers on wearer" "Attrib_HealthFromHealers_Increased" "+%s1% health from healers on wearer" "Attrib_WpnBurnDmg_Increased" "+%s1% afterburn damage bonus" "Attrib_WpnBurnDmg_Reduced" "%s1% afterburn damage penalty" "Attrib_WpnBurnTime_Increased" "+%s1% afterburn duration" "Attrib_WpnBurnTime_Reduced" "%s1% afterburn duration" "Attrib_GestureSpeed_Increase" "+%s1% faster taunt speed on wearer" "Attrib_AimingMoveSpeed_Increased" "+%s1% faster move speed while deployed" "Attrib_AimingMoveSpeed_Decreased" "%s1% slower move speed while deployed" "Attrib_MaxammoPrimary_Increased" "+%s1% max primary ammo on wearer" "Attrib_MaxammoPrimary_Reduced" "%s1% max primary ammo on wearer" "Attrib_MaxammoSecondary_Increased" "+%s1% max secondary ammo on wearer" "Attrib_MaxammoSecondary_Reduced" "%s1% max secondary ammo on wearer" "Attrib_MaxammoMetal_Increased" "+%s1% max metal on wearer" "Attrib_MaxammoMetal_Reduced" "%s1% max metal on wearer" "Attrib_CloakConsumeRate_Increased" "-%s1% cloak duration" "Attrib_CloakConsumeRate_Decreased" "+%s1% cloak duration" "Attrib_CloakRegenRate_Increased" "+%s1% cloak regeneration rate" "Attrib_CloakRegenRate_Decreased" "%s1% cloak regeneration rate" "Attrib_MinigunSpinup_Increased" "%s1% slower spin up time" "Attrib_MinigunSpinup_Decreased" "%s1% faster spin up time" "Attrib_MaxPipebombs_Increased" "+%s1 max pipebombs out" "Attrib_MaxPipebombs_Decreased" "%s1 max pipebombs out" "Attrib_SRifleChargeRate_Increased" "%s1% faster power charge" "Attrib_SRifleChargeRate_Decreased" "%s1% slower power charge" "Attrib_ConstructionRate_Increased" "Construction hit speed boost increased by %s1%" "Attrib_ConstructionRate_Decreased" "Construction hit speed boost decreased by %s1%" "Attrib_RepairRate_Increased" "%s1% faster repair rate" "Attrib_RepairRate_Decreased" "%s1% slower repair rate" "Attrib_UpgradeRate_Decreased" "%s1% slower upgrade rate" "Attrib_metal_pickup_decreased" "%s1% less metal from pickups and dispensers" "Attrib_ReloadTime_Increased" "%s1% slower reload time" "Attrib_ReloadTime_Decreased" "%s1% faster reload time" "Attrib_BlastRadius_Increased" "+%s1% explosion radius" "Attrib_BlastRadius_Decreased" "%s1% explosion radius" "Attrib_ProjectileRange_Increased" "+%s1% projectile range" "Attrib_ProjectileRange_Decreased" "%s1% projectile range" "Attrib_ProjectileSpeed_Increased" "+%s1% projectile speed" "Attrib_ProjectileSpeed_Decreased" "%s1% projectile speed" "Attrib_OverhealAmount_Negative" "%s1% max overheal" "Attrib_MoveSpeed_Bonus" "+%s1% faster move speed on wearer" "Attrib_MoveSpeed_Bonus_ShieldRequired" "+%s1% faster move speed on wearer (shield required)" "Attrib_HealthFromPacks_Increased" "+%s1% health from packs on wearer" "Attrib_HealthFromPacks_Decreased" "%s1% health from packs on wearer" "Attrib_AmmoRegen" "+%s1% ammo regenerated every 5 seconds on wearer" "Attrib_MetalRegen" "+%s1 metal regenerated every 5 seconds on wearer" "Attrib_RocketLauncherSeeker" "Fires laser guided rockets" "Attrib_ShovelDamageBoost" "Damage increases as the user becomes injured" "Attrib_ShovelSpeedBoost" "Move speed increases as the user becomes injured" "Attrib_WeaponBlocksHealing" "Blocks healing while in use" "Attrib_Dmg_Falloff_Decreased" "%s1% splash damage fall off" "Attrib_Dmg_Falloff_Increase" "+%s1% splash damage fall off" "Attrib_StickyDetonateMode" "Detonates stickybombs near the crosshair and directly under your feet" "Attrib_StickyAirBurstMode" "Launched bombs shatter on surfaces" "Attrib_StickyArmTimePenalty" "%s1 sec slower bomb arm time" "Attrib_StickyArmTimeBonus" "%s1 sec faster bomb arm time" "Attrib_MiniCritAirborneEnemies" "Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks" "Attrib_MiniCritAirborneEnemiesDeploy" "" "Attrib_CritWhileAirborne" "Deals crits while the wielder is rocket jumping" "Attrib_StickiesDetonateStickies" "Able to destroy enemy stickybombs" "Attrib_SpeedBoostWhenActive" "%s1% speed boost while active weapon" "Attrib_WrenchBuildsMiniSentry" "Replaces the Sentry with a Mini-Sentry" "Attrib_GunslingerPunchCombo" "Third successful punch in a row always crits." "Attrib_ProvideOnActive" "When weapon is active:" "Attrib_MedicRegenBonus" "+%s1% natural regen rate" "Attrib_MedicRegenPenalty" "-%s1% natural regen rate" "Attrib_Community_Description" "Given to valuable Community Contributors" "Attrib_MedalIndex_Description" "Medal no. %s1" "Attrib_RocketJumpDmgReduction" "%s1% blast damage from rocket jumps" "Attrib_Selfmade_Description" "I made this!" "Attrib_SetItemTintRGB" "Item tint color code: %s1" "Attrib_SentryKilledRevenge" "Gain 2 revenge crits for each sentry kill and\n1 for each sentry assist when your sentry is destroyed.\nRevenge crits are lost on death" "Attrib_ExtinguishRevenge" "Alt-Fire: Extinguish teammates to gain guaranteed critical hits" "Attrib_BurnDamageEarnsRage" "Build 'Mmmph' by dealing damage.\nAlt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.\nInvulnerable while 'Mmmph' taunting." "Attrib_DmgVsBuilding_Increased" "+%s1% damage vs buildings" "Attrib_DmgVsBuilding_decreased" "%s1% damage penalty vs buildings" "Attrib_DmgVsPlayer_Decreased" "%s1% damage vs players" "Attrib_LunchboxAddsMaxHealth" "Adds +50 max health for 30 seconds" "Attrib_LunchboxAddsMinicrits" "Sets weapon mode #%s1" "Attrib_EmployeeNumber" "Hire Date: %s1" "Attrib_WrenchNumber" "Wrench no. %s1" "Attrib_DmgAppliesToSappers" "Damage removes Sappers" "Attrib_BuildingCostReduction" "%s1 metal reduction in building cost" "Attrib_BleedingDuration" "On Hit: Bleed for %s1 seconds" "Attrib_TurnToGold" "Imbued with an ancient power" "Attrib_CustomTexture" "Custom Texture" "Attrib_NoiseMaker" "Noise Maker" "Attrib_Always_Tradable" "Always Tradable" "Attrib_CannotTrade" "Not Tradable" "Attrib_CannotTradeOrCraft" "Not Tradable or Usable in Crafting" "Attrib_NonEconomyItem" "Not Tradable, Usable in Crafting, or Gift Wrappable" "Attrib_DisguiseOnBackstab" "Upon a successful backstab against a human target, you rapidly disguise as your victim" "Attrib_CannotDisguise" "Wearer cannot disguise" "Attrib_SilentKiller" "Silent Killer: No attack noise from backstabs" "Attrib_DisguiseSpeedPenalty" "%s1 sec slower disguise speed" "Attrib_DisguiseNoBurn" "Immune to fire damage while disguised" "Attrib_AddCloakOnKill" "+%s1% cloak on kill" "Attrib_AddCloakOnHit" "+%s1% cloak on hit" "Attrib_CloakBlinkTimePenalty" "%s1 sec longer cloak blink time" "Attrib_QuietUnstealth" "Reduced decloak sound volume" "Attrib_FlameSize_Negative" "%s1% less flame spread area" "Attrib_FlameSize_Positive" "+%s1% more flame spread area" "Attrib_FlameLife_Negative" "%s1% less flame distance" "Attrib_FlameLife_Positive" "+%s1% more flame distance" "Attrib_ChargedAirblast" "Airblast can now be charged, which will push enemies further" "Attrib_AirblastDisabled" "No airblast" "Attrib_DmgFromSentryReduced" "+%s1% sentry damage resistance on wearer" "Attrib_AirblastCost_Increased" "+%s1% airblast cost" "Attrib_AirblastCost_Decreased" "%s1% airblast cost" "Attrib_ExtinguishRestoresHealth" "Extinguishing teammates restores %s1 health" "Attrib_ExtinguishReducesCooldown" "Extinguishing teammates reduces cooldown by %s1%" "Attrib_Purchased" "Purchased: Not Tradable or Usable in Crafting" "Attrib_Promotion" "Store Promotion Item: Not Tradable" "Attrib_InUse" "Currently In Use" "Attrib_SpecialItem" "Not Tradable or Usable in Crafting" "Attrib_FlameAmmoPerSec_Increased" "+%s1% flamethrower ammo consumed per second" "Attrib_FlameAmmoPerSec_Decreased" "%s1% flamethrower ammo consumed per second" "Attrib_JarateDuration" "On Scoped Hit: Jarate target for 2 to %s1 seconds based on amount charged.\nHeadshots or fully charged shots cause an explosion of Jarate." "Attrib_NoDeathFromHeadshots" "The wearer cannot be killed by headshots" "Attrib_AchievementItem" "Achievement Item: Not Tradable" "Attrib_CannotCraft" "Not Usable in Crafting" "Attrib_CannotCraftWeapons" "Weapons Are Not Usable in Crafting" "Attrib_DeployTime_Increased" "%s1% longer weapon switch" "Attrib_DeployTime_Decreased" "%s1% faster weapon switch" "Attrib_SingleWepDeployBonus" "This weapon deploys %s1% faster" "Attrib_SingleWepHolsterBonus" "This weapon holsters %s1% faster" "Attrib_SingleWepDeployPenalty" "This weapon deploys %s1% slower" "Attrib_SingleWepHolsterPenalty" "This weapon holsters %s1% slower" "Attrib_RocketJump_DeployTime_DecreasedSingle" "Deploys %s1% faster while rocket jumping" "Attrib_MinicritsBecomeCrits" "Crits whenever it would normally mini-crit" "Attrib_HealOnKill" "+%s1 health restored on kill" "Attrib_NoSelfBlastDmg" "No self inflicted blast damage taken" "Attrib_Slow_Enemy_OnHit_Major" "On Hit: Slow target movement by 40% for %s1s" "Attrib_LimitedUse" "This is a limited use item. Uses: %s1" "Attrib_EventDate" "Date Received: %s1" "Attrib_GifterAccountID" "\nGift from: %s1" "Attrib_MvMLootReceiverAccountID" "Awarded to %s1" "Attrib_AttachedParticle" "★ Unusual Effect: %s1" "Attrib_SupplyCrateSeries" "Crate Series #%s1" "Attrib_PreserveUbercharge" "On death up to %s1% of your stored\nÜberCharge is retained" "Attrib_ReferencedItem" "Contains: %s1" "Attrib_Renamed" "This item has been renamed.\nOriginal name: \"%s1\"" "Attrib_CustomDesc" "This item has a user written description:" "Attrib_Halloween_Item" "This is a special Halloween %s1 item" "Attrib_MapDonation" "%s1-%s2" "Attrib_NewUsersHelped" "New Users Helped: %s1" "Attrib_FiresHealingBolts" "Fires special bolts that heal teammates and deal damage based on distance traveled" "Attrib_EnablesAOEHeal" "Alt-Fire: Applies a healing effect to all nearby teammates" "Attrib_ChargeTime_Increase" "%s1 sec increase in charge duration" "Attrib_ChargeTime_Decrease" "%s1 sec decrease in charge duration" "Attrib_DropHealthPackOnKill" "On Kill: A small health pack is dropped" "Attrib_HitSelfOnMiss" "On Miss: Hit yourself. Idiot." "Attrib_DmgFromRanged_Reduced" "%s1% damage from ranged sources while active" "Attrib_DmgFromMelee_Increased" "+%s1% damage from melee sources while active" "Attrib_BlastDamageToSelf_Increased" "+%s1% damage to self" "Attrib_SetDamageType_Ignite" "On Hit: target is engulfed in flames" "Attrib_Minicrit_Vs_Burning_Player" "100% mini-crits vs burning players" "Attrib_TradableAfterDate" "\nTradable After: %s1" "Attrib_ToolEscrowUntilDate" "Usable After: %s1" "Attrib_Store_TradableAfterDate" "Becomes Tradable After a Few Days" "Attrib_Store_ToolEscrowUntilDate" "Becomes Usable After a Few Days" "Attrib_Store_IncludesSteamGiftPackage" "( Includes Steam Gift Copy of \"%s1\" )" "Attrib_Store_Purchased" "Will Not Be Tradable or Usable in Crafting" "Attrib_Sanguisuge" "On Backstab: Absorbs the health from your victim." "Attrib_Honorbound" "Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills." "Attrib_MarkForDeath" "On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits" "Attrib_RestoreHealthOnKill" "Gain %s1% of base health on kill" "Attrib_MultSniperChargeAfterBodyshot" "On Scoped Bodyshot: Rifle charge rate increased by %s1%" "Attrib_MultSniperChargeAfterMiss" "On Scoped Miss: Rifle charge rate decreased by %s1%" "Attrib_MultSniperChargeAfterHeadshot" "On Scoped Headshot: Rifle charge rate increased by %s1%" "Attrib_MultSniperChargePenalty" "Base charge rate decreased by %s1%" "Attrib_MultDmgBonusWhileHalfDead" "%s1% increase in damage when health <50% of max" "Attrib_MultDmgPenaltyWhileHalfAlive" "%s1% decrease in damage when health >50% of max" "Attrib_Medigun_MegaHeal" "ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects" "Attrib_Medigun_Resists" "Press your reload key to cycle through resist types.\nWhile healing, provides you and your target with a constant 10% resistance to the selected damage type." "Attrib_MedicKilledRevenge" "When the medic healing you is killed you\ngain 2 revenge crits" "Attrib_MedicKilledMiniCritBoost" "When the medic healing you is killed\nyou gain mini-crit boost for %s1 seconds" "Attrib_MedicHealedDamageBonus" "While a medic is healing you,\nthis weapon's damage is increased by %s1%" "Attrib_MedicHealedDeployTimePenalty" "While not being healed by a medic,\nyour weapon switch time is %s1% longer" "Attrib_MakersMark" "Crafted by %s1" "Attrib_MinigunNoSpinSounds" "Silent Killer: No barrel spin sound" "Attrib_UberchargeRate_ForHealer" "+%s1% ÜberCharge rate for the medic healing you\nThis effect does not work in the respawn room" "Attrib_ReloadTime_Decreased_While_Healed" "%s1% faster reload time while being healed" "Attrib_MedicKilledMarkedForDeath" "When the medic healing you is killed\nthe killer becomes marked for death" "Attrib_RageOnHitPenalty" "%s1% rage lost on hit" "Attrib_RageOnHitBonus" "%s1% rage gained on hit" "Attrib_RageDamageBoost" "Gains a damage bonus as rage increases, up to %s1%" "Attrib_RageOnDamage" "Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback." "Attrib_ChargeTurnControl" "+%s1% increase in turning control while charging" "Attrib_ChargeTurnControlFull" "Full turning control while charging" "Attrib_NoChargeImpactRange" "Can deal charge impact damage at any range" "Attrib_ChargeImpactDamageIncreased" "+%s1% increase in charge impact damage" "Attrib_ChargeImpactDamageDecreased" "%s1% decrease in charge impact damage" "Attrib_ChargeRechargeRateIncreased" "+%s1% increase in charge recharge rate" "Attrib_AirDashCountIncreased" "Grants Triple Jump: The third jump deals 10 damage when used" "Attrib_SpeedBuffAlly" "On Hit Ally: Boosts both players' speed for several seconds" "Attrib_DamageForceReduction" "%s1% reduction in push force taken from damage" "Attrib_DamageForceIncrease" "%s1% increase in push force taken from damage" "Attrib_DamageForceIncreaseString" "Increase in push force taken from damage and airblast" "Attrib_CloakRate" "%s1 sec increase in time to cloak" "Attrib_NoCloakWhenCloaked" "No cloak meter from ammo boxes when invisible" "Attrib_ReducedCloakFromAmmo" "%s1% cloak meter from ammo boxes" "Attrib_AmmoBecomesHealth" "Ammo collected from ammo boxes becomes health" "Attrib_BootsFallingStomp" "Deals 3x falling damage to the player you land on" "Attrib_SaxxyAward" "Winner: %s1 %s2\n" "Attrib_MemoryMakerAward" "Saxxy Nominee: %s1 %s2\n" "Attrib_SeeEnemyHealth" "Allows you to see enemy health" "Attrib_HideEnemyHealth" "Unable to see enemy health" "Attrib_PowerupCharges" "Currently holds %s1 charges" "Attrib_PowerupMaxCharges" "Holds a maximum of %s1 charges" "Attrib_PowerupDuration" "Each charge lasts %s1 seconds" "Attrib_CritBoost" "Consumable: Become Crit Boosted for 5 seconds\n(and double your sentry's firing speed)" "Attrib_Ubercharge" "Consumable: Become Übercharged for 5 seconds\n(and shield your sentry from damage)" "Attrib_CancelFallingDamage" "Wearer never takes falling damage" "Attrib_EffectBarRechargeRateIncreased" "+%s1% increase in recharge rate" "Attrib_MaxammoGrenades1_Increased" "+%s1% max misc ammo on wearer" "Attrib_EnergyWeaponNoAmmo" "Does not require ammo" "Attrib_EnergyWeaponNoHurtBuilding" "Deals only 20% damage to buildings" "Attrib_EnergyWeaponChargedShot" "Alt-Fire: A charged shot that\nmini-crits players, sets them on fire\nand disables buildings for 4 sec" "Attrib_EnergyWeaponPenetration" "Projectile penetrates enemy targets" "Attrib_EnergyWeaponNoDeflect" "Projectile cannot be deflected" "Attrib_EngyBuildingHealthBonus" "+%s1% max building health" "Attrib_EngyBuildingHealthPenalty" "%s1% max building health" "Attrib_EngySentryDamageBonus" "+%s1% Sentry Gun damage bonus" "Attrib_NoCritBoost" "Cannot be crit boosted" "Attrib_SniperOnlyFireZoomed" "Cannot fire unless zoomed" "Attrib_Penetration" "Projectiles penetrate enemy players" "Attrib_AmmoPerShot" "Per Shot: -%s1 ammo" "Attrib_OnHit_AddAmmo" "On Hit: damage dealt is returned as ammo" "Attrib_UseMetalAmmoType" "Uses metal for ammo" "Attrib_ExpirationDate" "This item will expire on %s1." "Attrib_LoanerItemExpirationDate" "This item will be removed when the associated contract is turned in or expired." "Attrib_DropPeriodComing" "This item stops dropping on %s1." "Attrib_DropPeriodPast" "This item stopped dropping on %s1." "Attrib_PreviewItem" "Test Run - Cannot be traded, crafted, or modified." "Attrib_LoanerItem" "Loaner - Cannot be traded, crafted, or modified." "Attrib_Sniper_FullChargeBonus" "On Full Charge: +%s1% damage per shot" "Attrib_Sniper_NoHeadShot" "No headshots when not fully charged" "Attrib_NoReload" "No reload necessary" "Attrib_SniperFullChargePenetration" "On Full Charge: Projectiles penetrate players" "Attrib_DrawBeamWhenScoped" "Uses laser sight" "Attrib_Recall" "Consumable: Instantly teleport to spawn" "Attrib_SapperKillsCollectCrits" "Gives one guaranteed critical hit for each\nbuilding destroyed with your sapper attached\nor backstab kill" "Attrib_Sniper_FiresTracer" "Fires tracer rounds" "Attrib_ElectricalAirblast" "Alt-Fire: -15 ammo, destroy projectiles" "Attrib_Unlimited" "Unlimited use" "Attrib_UberDurationBonus" "Über duration increased %s1 seconds" "Attrib_RefillAmmo" "Consumable: Instantly refill all weapon clips and ammo" "Attrib_FastReload" "+%s1% faster reload time" "Attrib_BuffTime_Increased" "+%s1% buff duration" "Attrib_BuildRateBonus" "+%s1% faster build speed" "Attrib_AttackProjectiles" "Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level." "Attrib_AccurScalesDmg" "Accuracy scales damage" "Attrib_CurrencyBonus" "+%s1% bonus currency from packs" "Attrib_RoboSapper" "Increased robot Sapper radius and duration" "Attrib_JumpHeightBonus" "+%s1% greater jump height when active" "Attrib_AppliesSnareEffect" "%s1% movement speed on targets" "Attrib_BuildingInstaUpgrade" "Consumable: Instantly upgrade all buildings to max level" "Attrib_BiDirectionalTP" "Teleporters can be used in both directions" "Attrib_AirBlastPushScale" "+%s1% airblast push force" "Attrib_AirBlastVulnerabilityMultipier" "+%s1% increased airblast vulnerability" "Attrib_BombinomiconEffectOnDeath" "Explode spectacularly on death" "Attrib_CritKillWillGib" "Killing an enemy with a critical hit will dismember your victim. Painfully." "Attrib_SubtractVictimCloakOnHit" "On Hit: Victim loses up to %s1% cloak" "Attrib_SubtractVictimMedigunChargeOnHit" "On Hit: Victim loses up to %s1% Medigun charge" "Attrib_RevealCloakedVictimOnHit" "On Hit Spy: Reveal cloaked Spy" "Attrib_RevealDisguisedVictimOnHit" "On Hit Spy: Reveal disguised Spy" "Attrib_JarateBackstabber" "When backstabbed: Jarate attacker" "Attrib_SentryFireRate_Increased" "+%s1% sentry firing speed" "Attrib_SentryRadius_Increased" "+%s1% sentry range" "Attrib_DispenserRadius_Increased" "+%s1% dispenser range" "Attrib_BatLaunchesOrnaments" "Alt-Fire: Launches a festive ornament that shatters causing bleed" "Attrib_FreezeBackstabVictim" "Backstab turns victim to ice" "Attrib_VictimsBecomeAsh" "Victims turn to ash!" "Attrib_EngyDisposableSentries" "Build +%s1 additional disposable-sentry" "Attrib_AltFireTeleportToSpawn" "Press your reload key to choose to teleport to spawn or your exit teleporter" "Attrib_CannotPickUpBuildings" "Cannot carry buildings" "Attrib_StunEnemiesWieldingSameWeapon" "Stuns enemies who are also wielding this weapon" "Attrib_TickleEnemiesWieldingSameWeapon" "On Hit: Force enemies to laugh who are also wearing this item" "Attrib_CritForcesLaugh" "Critical hit forces victim to laugh" "Attrib_MeltsInFire" "Melts in fire, regenerates in %s1 seconds and by picking up ammo" "Attrib_BecomeFireproofOnHitByFire" "On Hit by Fire: Fireproof for 1 second and Afterburn immunity for %s1 seconds" "Attrib_CritFromBehind" "Always critical hit from behind" "Attrib_CritDoesNoDamage" "Critical hits do no damage" "Attrib_AddJingleToFootsteps" "Jingle all the way" "Attrib_StunWaistHighAirborne" "On Hit: If enemy's belt is at or above eye level,\nstun them for %s1 seconds" "Attrib_DamageAllConnected" "All players connected via Medigun beams are hit" "Attrib_AimingNoFlinch" "No flinching when aiming and fully charged" "Attrib_AimingKnockbackResistance" "Knockback reduced by %s1% when aiming" "Attrib_SniperAimingMoveSpeed_Decreased" "%s1% slower move speed when aiming" "Attrib_RageGainOnKill" "Gain Focus on kills and assists" // Text is made for sniper only, fix this //"Attrib_RageGainOnAssists" "" "Attrib_ShotPenetration" "Shots go through multiple enemies" "Attrib_HeadshotDamageIncrease" "Headshots deal an extra +%s1% damage" "Attrib_MysterySolvingTimeDecrease" "Reduces mystery solving time by up to %s1%" "Attrib_DamageDone_Bodyshot_Negative" "%s1% damage on body shot" "Attrib_SniperRageDisplayOnly" "Press 'Reload' to activate focus\nIn Focus: +25% faster charge and no unscoping." "Attrib_ExplosiveSniperShot" "Increased headshot explosion radius and damage to nearby enemies" "Attrib_MeleeRate_Positive" "+%s1% faster melee attack speed" "Attrib_MeleeRate_Negative" "%s1% slower melee attack speed" "Attrib_Penetration_Heavy" "Bullets penetrate +%s1 enemies" "Attrib_ArmorPiercing" "Increase backstab damage against Giant Robots by %s1%" "Attrib_CannotPickUpIntelligence" "Wearer cannot carry the intelligence briefcase" "Attrib_ChanceOfHungerDecrease" "Reduces chance of hunger by up to %s1%" "Attrib_CannotBeBackstabbed" "Cannot be backstabbed" "Attrib_ShareConsumable" "Using your Power Up Canteen will apply the same bonus effect to your heal target" "Attrib_CritVsDisguised" "100% critical hit vs disguised players" "Attrib_CritVsNonBurning" "100% critical hit vs non-burning players" "Attrib_KillForcesAttackerLaugh" "On Kill: Burst into joyous laughter" "Attrib_DmgBonus_Disguised" "+%s1% damage bonus while disguised" "Attrib_Projectile_Spread_Angle_Negative" "+%s1 degrees random projectile deviation" "Attrib_AutoFiresFullClip" "Hold Fire to load up to three rockets\nRelease Fire to unleash the barrage" "Attrib_SelfMarkForDeath" "You are marked for death while active, and for short period after switching weapons" "Attrib_FlaregunPelletsWithKnockback" "Flare knocks back target on hit\nand explodes when it hits the ground.\nIncreased knock back on burning players" "Attrib_CanOverload" "Overloading the chamber will cause a misfire" "Attrib_BoostOnDamage" "On Hit: Builds Boost\nRun speed increased with Boost" "Attrib_HypeOnDamage" "On Hit: Builds Hype" "Attrib_HypeResetsOnJump" "Boost reduced on air jumps" "Attrib_losehypeontakedamage" "Boost reduced when hit" "Attrib_PyroYearNumber" "Witnessed the %s1 inferno" "Attrib_NoPrimaryAmmoFromDispensers" "No ammo from dispensers when active" "Attrib_PyrovisionOptIn" "On Equip: Visit Pyroland" "Attrib_PyrovisionFilter" "Only visible in Pyroland" "Attrib_Sapper_Damage_Bonus" "+%s1% sapper damage bonus" "Attrib_Sapper_Damage_Penalty" "%s1% sapper damage penalty" "Attrib_Sapper_Leaches_Health" "+%s1 health regenerated per second for each active sapper" "Attrib_Sapper_Health_Bonus" "%s1% sapper health bonus" "Attrib_Sapper_Health_Penalty" "%s1% sapper health penalty" "Attrib_Ring_Of_Fire_While_Aiming" "Creates a ring of flames while spun up" "Attrib_Uses_Ammo_While_Aiming" "Consumes an additional %s1 ammo per second while spun up" "Attrib_Sapper_Degenerates_Buildings" "Reverses enemy building construction" "Attrib_Cleaver_Description" "Throw at your enemies to make them bleed!\nLong distance hits cause mini-crits" "Attrib_CritVsStunned" "100% critical hit vs stunned players" "Attrib_CritVsWet" "100% critical hit vs wet players" "Attrib_ClipSize_Atomic" "+%s1 clip size" "Attrib_HalloweenSpell_RGB" "%s1" "Attrib_HalloweenSpell_Footstep" "%s1" "Attrib_HalloweenSpell_Voice" "Voices From Below" "Attrib_HalloweenSpell_PumpkinBombs" "Pumpkin Bombs" "Attrib_HalloweenSpell_GreenFlames" "Halloween Fire" "Attrib_HalloweenSpell_DeathGhosts" "Exorcism" "Attrib_SoldierBackpackRange" "Effect Radius +%s1%" "Attrib_LifeleechOnDamage" "Lifeleech %s1%" "Attrib_SentryAmmo" "Sentry Ammo +%s1" "Attrib_CritChance" "Crit Chance +%s1%" "Attrib_AOEHealChance_Small" "Small Chance to heal teammates around you when you deal damage." "Attrib_AOEHealChance_Large" "Large Chance to heal teammates around you when you deal damage." "Attrib_StunChance_Small" "Small Chance to stun enemies you damage." "Attrib_StunChance_Large" "Large Chance to stun enemies you damage." "Attrib_AOEDamageChance_Small" "Small Chance to shock enemies near targets you damage." "Attrib_AOEDamageChance_Large" "Large Chance to shock enemies near targets you damage." "Attrib_CritStreakChance_Small" "Small Chance to become Crit Boosted when you deal damage." "Attrib_CritStreakChance_Large" "Large Chance to become Crit Boosted when you deal damage." "Attrib_UberOnHitChance" "+%s1% Chance to become Übered when enemies damage you." "Attrib_DamageSameClass" "+%s1% Damage to Enemies of the Same Class" "Attrib_TeleportInsteadOfDie" "+%s1% Chance to Teleport to base when taking damage that would otherwise kill you." "Attrib_MeleeCleaveAttack" "Cleave Attack" "Attrib_Sentry_Build_Rate" "Sentry build speed increased by %s1%" "Attrib_Teleporter_Build_Rate" "Increases teleporter build speed by %s1%." "Attrib_Grenade_Launcher_Mortar_Mode" "Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key." "Attrib_Grenade_Not_Explode_On_Impact" "Cannonballs do not explode on impact" "Attrib_Grenade_Damage_Reduction_On_World_Contact" "%s1% damage on contact with surfaces" "Attrib_Building_Telporting_PickUp" "Alt-Fire: Use %s1 metal to pick up your targeted building from long range" "Attrib_EngineerBuildingRescueRage" "Generate building rescue energy on damage" "Attrib_MarkedForDeathOnBuildingPickup" "Self mark for death when hauling buildings" "Attrib_ArrowHealsBuildings" "Fires a special bolt that can repair friendly buildings" "Attrib_Cannonball_Push_Back" "Cannonballs push players back on impact" "Attrib_Overheal_Fill_Rate_Reduced" "%s1% Overheal build rate." "Attrib_Healing_Provided_Resistance" "When healing, provides you and your target with a constant 10% resistance to the selected damage type." "Attrib_Canteen_Specialist" "Share Canteens with your heal target.\n+1 duration, -10 price per point (minimum cost: 5)" "Attrib_Overheal_Expert" "+25% more overheal, +50% longer duration per point." "Attrib_Medic_MadMilkSyringes" "Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds." "Attrib_Rocket_Specialist" "+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point." "Attrib_Healing_Mastery" "+25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point." "Attrib_RageOnHeal" "Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield." "Attrib_HealingReceivedBonus" "+%s1% bonus healing from all sources" "Attrib_HealingReceivedPenalty" "%s1% less healing from all sources" "Attrib_HealingFromMedics_Negative" "%s1% less healing from Medic sources" "Attrib_AfterburnImmunity" "Immune to the effects of afterburn." "Attrib_TauntParticles" "Extra effects when taunting." "Attrib_CallingCardOnKill" "Leave a Calling Card on your victims." "Attrib_AmmoPerShotMissed" "Per Shot Missed: -%s1 ammo" "Attrib_MiniCritBoost_OnKill" "On Kill: Gain Mini-crits for %s1 seconds." "Attrib_MiniCritBoost_WhenCharged" "Secondary fire when charged grants mini-crits for %s1 seconds." "Attrib_MiniCritBoost_ChargeRate" "Dealing damage fills charge meter." "Attrib_NoMetalFromDispensersWhileActive" "No metal from dispensers when active." "Attrib_SniperCritNoScope" "Charge and fire shots independent of zoom" "Attrib_SniperIndependentZoom" "Zoom does not affect charge" "Attrib_KillsRefillMeter" "Melee kills refill %s1% of your charge meter." "Attrib_HitsRefillMeter" "Melee hits refill %s1% of your charge meter." "Attrib_AirControl" "%s1% increased air control." "Attrib_HypeDecays" "Hype Decays Over Time." "Attrib_RocketJumpAttackRateBonus" "Increased attack speed and smaller blast radius while blast jumping" "Attrib_NonRocketJumpAttackRatePenalty" "Decreased %s1% attack speed while not blast jumping" "Attrib_AirBombardment" "Fires 3 barrages while explosive jumping" "Attrib_IncreaesBlastJumpForce" "Increased blast jump force" "Attrib_ExtraRocketsOnKill" "Clip size increased on kill" "Attrib_Summer2014Tag" "Rewarded for participating in the 2014 Summer Adventure." "Attrib_CrateGenerationCode" "Crate generation code: '%s1'" "Attrib_AiXenoSetBonusPos" "Increased Melee damage against Isolated Merc Set" "Attrib_AiXenoSetBonusNeg" "Increased Nostromo Napalmer damage taken from Isolated Merc Set" "Attrib_AiMercSetBonusPos" "Increased Nostromo Napalmer damage against Isolationist Pack Set" "Attrib_AiMercSetBonusNeg" "Increased Melee damage taken from Isolationist Pack Set" "Attrib_stickybomb_fizzle_time" "Stickybombs fizzle %s1 seconds after landing" "Attrib_stickybomb_charge_rate" "Max charge time decreased by %s1%" "Attrib_stickybomb_charge_damage_increase" "Up to +%s1% damage based on charge" "Attrib_grenade_no_bounce" "Grenades have very little bounce and roll" "Attrib_GrenadeDetonationDamagePenalty" "%s1% damage on grenades that explode on timer" "Attrib_LoseDemoChargeOnDamageWhenCharging" "Taking damage while shield charging reduces remaining charging time" "Attrib_PanicAttack" "Hold fire to load up to 4 shells" "Attrib_FireRateBonusWithReducedHealth" "Fire rate increases as health decreases" "Attrib_PanicAttackNegative" "Weapon spread increases as health decreases" "Attrib_AutoFiresFullClipNegative" "" "Attrib_AutoFiresWhenFull" "" "Attrib_SpeedBoostOnKill" "Gain a speed boost on kill" "Attrib_SpeedBoostOnHit" "Gain a speed boost on hit" "Attrib_spup_damage_resistance" "%s1% damage resistance when below 50% health and spun up" "Attrib_stattrakmodule" "%s1 Stat Clock Attached" "Attrib_HasTeamColorPaintkit" "Team Colored Decorated Weapon" "Attrib_MeleeRangeMultiplier" "%s1% increased melee attack range" "Attrib_ItemsTradedIn" "Items Traded in : %s1" "Attrib_LunchboxAddsAmmo" "Restores ammo as well as health" "Attrib_LunchboxHealingDecreased" "%s1% healing effect" "Attrib_IsASword" "This Weapon has a large melee range and\ndeploys and holsters slower" "Attrib_AmmoGivesCharge" "Ammo boxes collected also give Charge" "Attrib_IsFestive" "Festivized" "Attrib_Fuse_Bonus" "%s1% fuse time on grenades" "Attrib_DamageBonusAgainstSentryTarget" "%s1% increased damage to your sentry's target" "Attrib_TeleporterBuildCost" "%s1% metal cost when constructing or upgrading teleporters" "Attrib_DmgBonusVsBurning" "%s1% damage vs burning players" "Attrib_PierceResists" "Attacks pierce damage resistance effects and bonuses" "Econ_Attrib_UserGeneratedWrapper_1" "MvM only: %s1" "Econ_Attrib_UserGeneratedWrapper_2" "Halloween: %s1 (spell only active during event)" "Attrib_HalloweenSpellbookPage_A" "Pages of Tumidum: %s1" "Attrib_HalloweenSpellbookPage_B" "Pages of Gratanter: %s1" "Attrib_HalloweenSpellbookPage_C" "Pages of Audere: %s1" "Attrib_HalloweenSpellbookPage_D" "Pages of Congeriae: %s1" "Attrib_HalloweenSpellbookPage_E" "Pages of Veteris: %s1" // SHORT DESCRIPTIONS FOR THE MVM UPGRADE UI // Self "Attrib_MoveSpeed_Bonus_shortdesc" "+%s1% Movement Speed" "Attrib_JumpHeightBonus_shortdesc" "+%s1% Jump Height" "Attrib_AmmoRegen_shortdesc" "+%s1% Ammo Regen" "Attrib_MetalRegen_shortdesc" "+%s1 Metal Regen" "Attrib_HealthRegen_shortdesc" "+%s1 Health Regen" "Attrib_DmgTaken_From_Fire_Reduced_shortdesc" "+%s1% Fire Resistance" "Attrib_DmgTaken_From_Crit_Reduced_shortdesc" "+%s1% Crit Resistance" "Attrib_DmgTaken_From_Blast_Reduced_shortdesc" "+%s1% Blast Resistance" "Attrib_DmgTaken_From_Bullets_Reduced_shortdesc" "+%s1% Bullet Resistance" "Attrib_DamageForceReduction_shortdesc" "%s1% Push Force" // Bottles "Attrib_CritBoost_shortdesc" "Become Crit Boosted" "Attrib_Ubercharge_shortdesc" "Become Übercharged" "Attrib_RefillAmmo_shortdesc" "Refill Clips and Ammo" "Attrib_Recall_shortdesc" "Teleport To Spawn" "Attrib_BuildingInstaUpgrade_shortdesc" "Building Upgrade" // General Weapon "Attrib_ClipSize_Positive_shortdesc" "+%s1% Clip Size" "Attrib_MaxammoPrimary_Increased_shortdesc" "+%s1% Ammo Capacity" "Attrib_MaxammoSecondary_Increased_shortdesc" "+%s1% Ammo Capacity" "Attrib_FastReload_shortdesc" "+%s1% Reload Speed" "Attrib_DamageDone_Positive_shortdesc" "+%s1% Damage" "Attrib_FireRate_Positive_shortdesc" "+%s1% Firing Speed" "Attrib_MeleeRate_Positive_shortdesc" "+%s1% Attack Speed" "Attrib_ProjectileSpeed_Increased_shortdesc" "+%s1% Projectile Speed" "Attrib_Penetration_shortdesc" "Projectile Penetration" "Attrib_HealOnKill_shortdesc" "+%s1 Health On Kill" // Heavy "Attrib_RageOnDamage_shortdesc" "Knockback Rage" "Attrib_AttackProjectiles_shortdesc" "Destroy Projectiles" "Attrib_Penetration_Heavy_shortdesc" "Projectile Penetration" // Sniper "Attrib_AppliesSnareEffect_shortdesc" "%s1% Speed On Target" "Attrib_BleedingDuration_shortdesc" "+%s1s Bleed On Target" "Attrib_SRifleChargeRate_Increased_shortdesc" "%s1% Faster Charge" "Attrib_ExplosiveSniperShot_shortdesc" "Explosive Headshot" // Spy "Attrib_RoboSapper_shortdesc" "Robot Sapper Power" "Attrib_CritBoost_OnKill_shortdesc" "+%s1s Crits On Kill" "Attrib_ArmorPiercing_shortdesc" "Armor Penetration" "Attrib_ConsumeCloakFeignDeath" "%s1% cloak meter when Feign Death is activated" // Soldier "Attrib_BuffTime_Increased_shortdesc" "+%s1% Buff Duration" "Attrib_EffectBarRechargeRateIncreased_shortdesc" "+%s1% Recharge Rate" "Attrib_Rocket_Specialist_shortdesc" "Rocket Specialist" // Engineer "Attrib_BuildRateBonus_shortdesc" "+%s1% Build Speed" "Attrib_BiDirectionalTP_shortdesc" "2-Way Teleporters" "Attrib_EngyDisposableSentries_shortdesc" "+%s1 Disposable Sentry" "Attrib_SentryFireRate_Increased_shortdesc" "+%s1% Sentry Firing Speed" "Attrib_DispenserRadius_Increased_shortdesc" "+%s1% Dispenser Range" "Attrib_MaxammoMetal_Increased_shortdesc" "+%s1% Max Metal Capacity" "Attrib_EngyBuildingHealthBonus_shortdesc" "+%s1% Building Health" // Medic "Attrib_HealRate_Positive_shortdesc" "+%s1% Heal Rate" "Attrib_OverhealAmount_Positive_shortdesc" "+%s1% Max Overheal" "Attrib_UberchargeRate_Positive_shortdesc" "+%s1% ÜberCharge Rate" "Attrib_OverhealDecay_Positive_shortdesc" "+%s1% Overheal Time" "Attrib_UberDurationBonus_shortdesc" "+%s1s Über Duration" "Attrib_ShareConsumable_shortdesc" "Share Power Ups" "Attrib_Canteen_Specialist_shortdesc" "Canteen Specialist" "Attrib_Overheal_Expert_shortdesc" "Overheal Expert" "Attrib_Medic_MadMilkSyringes_shortdesc" "Mad Milk Syringes" "Attrib_Healing_Mastery_shortdesc" "Healing Mastery" "Attrib_RageOnHeal_shortdesc" "Projectile Shield" "Attrib_Revive" "Revive Teammates" // Pyro "Attrib_WpnBurnDmg_Increased_shortdesc" "+%s1% Burn Damage" "Attrib_WpnBurnTime_Increased_shortdesc" "+%s1% Burn Time" "Attrib_AirBlastPushScale_shortdesc" "+%s1% Airblast Force" // Demo "Attrib_ChargeImpactDamageIncreased_shortdesc" "+%s1% Charge Damage" "Attrib_ChargeRechargeRateIncreased_shortdesc" "+%s1% Charge Recharge" // Scout "Attrib_MarkForDeath_shortdesc" "Ball Marks Target" // Halloween Merasmus Hat "Attrib_Merasmus_Hat_Level" "Killed Merasmus at level %s1" "Attrib_MvMChallengesCompletedSummary" "Challenges completed: %s1" "Attrib_MvMChallengeCompletedDetail" "Completed: %s1 %s2" "AttribFormat_AdditionalNote" "( %s1 )" // Hat Unusuals "Attrib_Particle0" "Invalid Particle" "Attrib_Particle1" "Particle 1" "Attrib_Particle2" "Flying Bits" "Attrib_Particle3" "Nemesis Burst" "Attrib_Particle4" "Community Sparkle" "Attrib_Particle5" "Holy Glow" "Attrib_Particle6" "Green Confetti" "Attrib_Particle7" "Purple Confetti" "Attrib_Particle8" "Haunted Ghosts" "Attrib_Particle9" "Green Energy" "Attrib_Particle10" "Purple Energy" "Attrib_Particle11" "Circling TF Logo" "Attrib_Particle12" "Massed Flies" "Attrib_Particle13" "Burning Flames" "Attrib_Particle14" "Scorching Flames" "Attrib_Particle15" "Searing Plasma" "Attrib_Particle16" "Vivid Plasma" "Attrib_Particle17" "Sunbeams" "Attrib_Particle18" "Circling Peace Sign" "Attrib_Particle19" "Circling Heart" "Attrib_Particle20" "Map Stamps" "Attrib_Particle28" "Genteel Smoke" "Attrib_Particle29" "Stormy Storm" "Attrib_Particle30" "Blizzardy Storm" "Attrib_Particle31" "Nuts n' Bolts" "Attrib_Particle32" "Orbiting Planets" "Attrib_Particle33" "Orbiting Fire" "Attrib_Particle34" "Bubbling" "Attrib_Particle35" "Smoking" "Attrib_Particle36" "Steaming" "Attrib_Particle37" "Flaming Lantern" "Attrib_Particle38" "Cloudy Moon" "Attrib_Particle39" "Cauldron Bubbles" "Attrib_Particle40" "Eerie Orbiting Fire" "Attrib_Particle43" "Knifestorm" "Attrib_Particle44" "Misty Skull" "Attrib_Particle45" "Harvest Moon" "Attrib_Particle46" "It's A Secret To Everybody" "Attrib_Particle47" "Stormy 13th Hour" "Attrib_Particle56" "Kill-a-Watt" "Attrib_Particle57" "Terror-Watt" "Attrib_Particle58" "Cloud 9" "Attrib_Particle59" "Aces High" "Attrib_Particle60" "Dead Presidents" "Attrib_Particle61" "Miami Nights" "Attrib_Particle62" "Disco Beat Down" "Attrib_Particle63" "Phosphorous" "Attrib_Particle64" "Sulphurous" "Attrib_Particle65" "Memory Leak" "Attrib_Particle66" "Overclocked" "Attrib_Particle67" "Electrostatic" "Attrib_Particle68" "Power Surge" "Attrib_Particle69" "Anti-Freeze" "Attrib_Particle70" "Time Warp" "Attrib_Particle71" "Green Black Hole" "Attrib_Particle72" "Roboactive" "Attrib_Particle73" "Arcana" "Attrib_Particle74" "Spellbound" "Attrib_Particle75" "Chiroptera Venenata" "Attrib_Particle76" "Poisoned Shadows" "Attrib_Particle77" "Something Burning This Way Comes" "Attrib_Particle78" "Hellfire" "Attrib_Particle79" "Darkblaze" "Attrib_Particle80" "Demonflame" "Attrib_Particle81" "Bonzo The All-Gnawing" "Attrib_Particle82" "Amaranthine" "Attrib_Particle83" "Stare From Beyond" "Attrib_Particle84" "The Ooze" "Attrib_Particle85" "Ghastly Ghosts Jr" "Attrib_Particle86" "Haunted Phantasm Jr" "Attrib_Particle87" "Frostbite" "Attrib_Particle88" "Molten Mallard" "Attrib_Particle89" "Morning Glory" "Attrib_Particle90" "Death at Dusk" "Attrib_Particle91" "Abduction" "Attrib_Particle92" "Atomic" "Attrib_Particle93" "Subatomic" "Attrib_Particle94" "Electric Hat Protector" "Attrib_Particle95" "Magnetic Hat Protector" "Attrib_Particle96" "Voltaic Hat Protector" "Attrib_Particle97" "Galactic Codex" "Attrib_Particle98" "Ancient Codex" "Attrib_Particle99" "Nebula" // Halloween Unusual "Attrib_Particle100" "Death by Disco" "Attrib_Particle101" "It's a mystery to everyone" "Attrib_Particle102" "It's a puzzle to me " "Attrib_Particle103" "Ether Trail" "Attrib_Particle104" "Nether Trail" "Attrib_Particle105" "Ancient Eldritch" "Attrib_Particle106" "Eldritch Flame" // Weapon Unusual "Attrib_Particle701" "Hot" "Attrib_Particle702" "Isotope" "Attrib_Particle703" "Cool" "Attrib_Particle704" "Energy Orb" // Start Unusual taunt FX "Attrib_Particle3001" "Showstopper" "Attrib_Particle3002" "Showstopper" "Attrib_Particle3003" "Holy Grail" "Attrib_Particle3004" "'72" "Attrib_Particle3005" "Fountain of Delight" "Attrib_Particle3006" "Screaming Tiger" "Attrib_Particle3007" "Skill Gotten Gains" "Attrib_Particle3008" "Midnight Whirlwind" "Attrib_Particle3009" "Silver Cyclone" "Attrib_Particle3010" "Mega Strike" "Attrib_Particle3011" "Haunted Phantasm" "Attrib_Particle3012" "Ghastly Ghosts" // End Unusual taunt FX "Attrib_KillStreakEffect" "Killstreaker: %s1" "Attrib_KillStreakEffect0" "Invalid Killstreaker Effect" //"Attrib_KillStreakEffect2001" "NONE" "Attrib_KillStreakEffect2002" "Fire Horns" "Attrib_KillStreakEffect2003" "Cerebral Discharge" "Attrib_KillStreakEffect2004" "Tornado" "Attrib_KillStreakEffect2005" "Flames" "Attrib_KillStreakEffect2006" "Singularity" "Attrib_KillStreakEffect2007" "Incinerator" "Attrib_KillStreakEffect2008" "Hypno-Beam" "Attrib_KillStreakIdleEffect" "Sheen: %s1" "Attrib_KillStreakIdleEffect0" "Invalid Sheen Effect" "Attrib_KillStreakIdleEffect1" "Team Shine" "Attrib_KillStreakIdleEffect2" "Deadly Daffodil" "Attrib_KillStreakIdleEffect3" "Manndarin" "Attrib_KillStreakIdleEffect4" "Mean Green" "Attrib_KillStreakIdleEffect5" "Agonizing Emerald" "Attrib_KillStreakIdleEffect6" "Villainous Violet" "Attrib_KillStreakIdleEffect7" "Hot Rod" "Attrib_KillStreakTier" "Killstreaks Active" // Halloween Spell Names "TF_SpellBook_EquipAction" "Spellbook not equipped. Accept to equip your spellbook in the Action slot to pick up spells." "TF_Spell_Action" "[%use_action_slot_item%] to Cast" "TF_Spell_Fireball" "Fireball" "TF_Spell_Bats" "Swarm of Bats" "TF_Spell_OverHeal" "Overheal" "TF_Spell_SkeletonHorde" "Skeleton Horde" "TF_Spell_MIRV" "Pumpkin MIRV" "TF_Spell_BlastJump" "Blast Jump" "TF_Spell_Athletic" "Power Up" "TF_Spell_Stealth" "Stealth" "TF_Spell_Teleport" "Shadow Leap" "TF_Spell_SpawnBoss" "Monocolus" "TF_Spell_Meteor" "Meteor Shower" "TF_Spell_LightningBall" "Ball o' Lightning" "TF_Spell_BombHead" "Bomb Head" // Grappling Hook "TF_Weapon_GrapplingHook" "Grappling Hook" "TF_Weapon_GrapplingHook_desc" "Press and hold the Actionkey\nto quickly fire a grapple line.\n\nOptionally can be switched to by pressing slot6\nand manually fired using primary attack.\n\nCan only be used in Mannpower Mode or when enabled by the server." "TF_GrapplingHook_EquipAction" "Grappling Hook not equipped. Accept to equip your Grappling Hook in the Action slot to use it." // Unique item names "TF_Unique_Prepend_Proper" "The " [$ENGLISH] // the space at the end is important "TF_Unique_Prepend_Proper_Quality" "The" [$ENGLISH] // no space; English-only "TF_NonUnique_Prepend_Proper" "A" [$ENGLISH] // DEPRECATED "TF_NonUnique_Append_Proper" "(%s1)" [$!ENGLISH] // DEPRECATED "TF_Unique_Achievement_Medigun1" "Kritzkrieg" // ADD THE "TF_Unique_Achievement_Syringegun1" "Blutsauger" // ADD THE "TF_Unique_Achievement_Bonesaw1" "Ubersaw" // ADD THE "TF_Unique_Achievement_FireAxe1" "Axtinguisher" // ADD THE "TF_Unique_Achievement_FlareGun" "Flare Gun" // ADD THE "TF_Unique_Achievement_Flaregun_desc" "This weapon will reload when not active" "TF_Unique_Achievement_Flamethrower" "Backburner" // ADD THE "TF_Unique_Achievement_LunchBox" "Sandvich" // ADD THE "TF_Sandvich_desc" "Eat to regain up to 300 health.\nAlt-fire: Share a Sandvich with a friend (Medium Health Kit)" "TF_Unique_Achievement_Minigun" "Natascha" "TF_Unique_Achievement_Fists" "Killing Gloves of Boxing" // ADD THE "TF_Unique_Achievement_Bat" "Sandman" // ADD THE "TF_Unique_Achievement_Scattergun_Double" "Force-A-Nature" // ADD THE "TF_Unique_Achievement_Scattergun_Double_desc" "This weapon reloads its entire clip at once" "TF_Unique_Achievement_EnergyDrink" "Bonk! Atomic Punch" "TF_Unique_Achievement_EnergyDrink_desc" "Drink to become invulnerable for 8 seconds. Cannot attack during this time" "TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE "TF_Unique_Achievement_CloakWatch" "Cloak and Dagger" // ADD THE "TF_Unique_Achievement_FeignWatch" "Dead Ringer" // ADD THE "TF_Unique_Achievement_Revolver" "Ambassador" // ADD THE "TF_Unique_Backstab_Shield" "Razorback" // ADD THE "TF_Unique_Achievement_Jar" "Jarate" "TF_Unique_Achievement_CompoundBow" "Huntsman" // ADD THE "TF_Unique_Achievement_SoldierBuff" "Buff Banner" // ADD THE "TF_Unique_Achievement_Pickaxe" "Equalizer" // ADD THE "TF_Unique_Pickaxe_EscapePlan" "Escape Plan" // ADD THE "TF_Unique_Achievement_RocketLauncher" "Direct Hit" // ADD THE "TF_Unique_Achievement_StickyLauncher" "Scottish Resistance" // ADD THE "TF_Unique_Achievement_Shield" "Chargin' Targe" // ADD THE "TF_Unique_Achievement_Sword" "Eyelander" // ADD THE "TF_Unique_Blast_Boots" "Gunboats" // ADD THE "TF_Unique_Sentry_Shotgun" "Frontier Justice" // ADD THE "TF_Unique_Achievement_Laser_Pointer" "Wrangler" // ADD THE "TF_Unique_Robot_Arm" "Gunslinger" // ADD THE "TF_Unique_SledgeHammer" "Homewrecker" // ADD THE "TF_Unique_Makeshiftclub" "Pain Train" // ADD THE "TF_Unique_Lunchbox_Chocolate" "Dalokohs Bar" // ADD THE "TF_Lunchbox_Chocolate_desc" "Eat to gain up to 100 health.\nAlt-fire: Share chocolate with a friend (Small Health Kit)" "TF_TTG_MaxGun" "Lugermorph" // ADD THE "TF_TTG_SamRevolver" "Big Kill" // ADD THE "TF_Unique_EnergyDrink_CritCola" "Crit-a-Cola" "TF_Unique_Golden_Wrench" "Golden Wrench" // ADD THE "TF_Unique_TribalmanKukri" "Tribalman's Shiv" // ADD THE "TF_Unique_BattleAxe" "Scotsman's Skullcutter" // ADD THE "TF_Unique_BattleSaw" "Vita-Saw" // ADD THE "TF_Unique_Combat_Wrench" "Southern Hospitality" // ADD THE "TF_Unique_MediGun_QuickFix" "Quick-Fix" // ADD THE "TF_Unique_MediGun_Resist" "Vaccinator" // ADD THE "TF_ThePowerjack" "Powerjack" // ADD THE "TF_TheDegreaser" "Degreaser" // ADD THE "TF_TheShortstop" "Shortstop" // ADD THE "TF_LEtranger" "L'Etranger" "TF_EternalReward" "Your Eternal Reward" "TF_TheBattalionsBackup" "Battalion's Backup" // ADD THE "TF_TheBlackBox" "Black Box" // ADD THE "TF_SydneySleeper" "Sydney Sleeper" // ADD THE "TF_DarwinsDangerShield" "Darwin's Danger Shield" "TF_TheBushwacka" "Bushwacka" // ADD THE "TF_TheHolyMackerel" "Holy Mackerel" // ADD THE "TF_MadMilk" "Mad Milk" "TF_Weapon_RocketLauncher_Jump" "Rocket Jumper" // ADD THE "TF_Weapon_StickyBomb_Jump" "Sticky Jumper" // ADD THE "TF_Unique_FryingPan" "Frying Pan" // ADD THE "TF_Gold_FryingPan" "Golden Frying Pan" "TF_HalloweenBoss_Axe" "Horseless Headless Horsemann's Headtaker" // ADD THE "TF_Iron_Curtain" "Iron Curtain" // ADD THE "TF_TTG_Watch" "Enthusiast's Timepiece" // ADD THE "TF_Amputator" "Amputator" // ADD THE "TF_CrusadersCrossbow" "Crusader's Crossbow" // ADD THE "TF_CrusadersCrossbow_desc" "Fires special bolts that heal teammates and deals damage\nbased on distance traveled\nThis weapon will reload automatically when not active" "TF_UllapoolCaber" "Ullapool Caber" // ADD THE "TF_LochNLoad" "Loch-n-Load" // ADD THE "TF_BuffaloSteak" "Buffalo Steak Sandvich" // ADD THE "TF_GatlingGun" "Brass Beast" // ADD THE "TF_WarriorsSpirit" "Warrior's Spirit" // ADD THE "TF_CandyCane" "Candy Cane" // ADD THE "TF_Jag" "Jag" // ADD THE "TF_Claidheamohmor" "Claidheamh Mòr" // ADD THE "TF_BackScratcher" "Back Scratcher" // ADD THE "TF_BostonBasher" "Boston Basher" // ADD THE "TF_FistsOfSteel" "Fists of Steel" // ADD THE "TF_TreasureHat_1" "Bounty Hat" "TF_TreasureHat_2" "Treasure Hat" "TF_TreasureHat_3" "Hat of Undeniable Wealth And Respect" "TF_TreasureHat_3_Style" "H.O.U.W.A.R." "TF_Unique_RiftFireAxe" "Sharpened Volcano Fragment" "TF_Unique_RiftFireMace" "Sun-on-a-Stick" // ADD THE "TF_Shahanshah" "Shahanshah" // ADD THE "TF_BazaarBargain" "Bazaar Bargain" // ADD THE "TF_BazaarBargain_Desc" "Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%." "TF_PersianPersuader" "Persian Persuader" // ADD THE "TF_Ali_Babas_Wee_Booties" "Ali Baba's Wee Booties" "TF_SultansCeremonial" "Sultan's Ceremonial" "TF_SplendidScreen" "Splendid Screen" // ADD THE "TF_SplendidScreen_desc" "Alt-Fire: Charge toward your enemies and remove debuffs.\nGain a critical melee strike after impacting an enemy." "TF_MarketGardener" "Market Gardener" // ADD THE "TF_ReserveShooter" "Reserve Shooter" // ADD THE "TF_LibertyLauncher" "Liberty Launcher" // ADD THE "TF_Weapon_Flaregun_Detonator" "Detonator" // ADD THE "TF_Weapon_Flaregun_Detonator_Desc" "Alt-Fire: Detonate flare.\nThis weapon will reload automatically when not active." "TF_Tomislav" "Tomislav" "TF_RussianRiot" "Family Business" // ADD THE "TF_EvictionNotice" "Eviction Notice" // ADD THE "TF_Minigun_Deflector" "Deflector" // ADD THE "TF_Saxxy" "Saxxy" // ADD THE "TF_SolemnVow" "Solemn Vow" // ADD THE "TF_SolemnVow_Desc" "'Do no harm.'" "TF_Weapon_Bust" "Bust of Hippocrates" "TF_NineIron" "Nessie's Nine Iron" "TF_NineIron_Desc" "Gives increased speed and health\nwith every head you take." "TF_Weapon_GolfClub" "Golf Club" "TF_Mailbox" "Postal Pummeler" // ADD THE "TF_Weapon_Mailbox" "Mailbox" "TF_TheOriginal" "Original" // ADD THE "TF_MaskOfTheShaman" "Mask of the Shaman" // ADD THE "TF_MaskOfTheShaman_Desc" "An invincibility mask made by the Ancients. It hasn't worked in a long, long time." "TF_Pilotka" "Pilotka" "TF_RO_SoldierHelmet" "Stahlhelm" "TF_Pipboy" "Pip-Boy" "TF_Pipboy_Desc" "Using modern super-deluxe resolution graphics!" "TF_BrinkHood" "Anger" "TF_DragonbornHelmet" "Dragonborn Helmet" "TF_DragonbornHelmet_Desc" "Designed to inspire fear, the dragons this helm was based on were less than impressed." "TF_Wingstick" "Wingstick" "TF_DEX_Helmet" "Nanobalaclava" // ADD THE "TF_DEX_Helmet_Desc" "" "TF_DEX_Glasses" "Deus Specs" "TF_DEX_Glasses_Desc" "" "TF_DEX_Hat" "Company Man" // ADD THE "TF_DEX_Hat_Desc" "" "TF_DEX_Arm" "Purity Fist" // ADD THE "TF_DEX_Arm_Desc" "" "TF_DEX_Revolver" "Diamondback" // ADD THE "TF_DEX_Revolver_Desc" "" "TF_DEX_Rifle" "Machina" // ADD THE "TF_DEX_Rifle_Desc" "" "TF_DEX_Shotgun" "Widowmaker" // ADD THE "TF_DEX_Shotgun_Desc" "" "TF_DEX_Pistol" "Short Circuit" // ADD THE "TF_DEX_Pistol_Desc" "" "TF_CozyCamper" "Cozy Camper" // ADD THE "TF_CozyCamper_Desc" "" "TF_SpaceChem_MoustachiumBar" "Moustachium Bar" "TF_SpaceChem_MoustachiumBar_Desc" "Pure moustachium, harvested from all-natural sources deep within the Australian outback." "TF_SpaceChem_FishcakeFragmentType" "Fishcake Fragment" "TF_SpaceChem_FishcakeFragment" "'Fish'" "TF_SpaceChem_FishcakeFragment_Desc" "It's packed with protein." "TF_SpaceChem_PinFragmentType" "Pin Fragment" "TF_SpaceChem_PinFragment" "Spacemetal Scrap" "TF_SpaceChem_Pin" "SpaceChem Pin" "TF_SpaceChem_Pin_Desc" "" "TF_SpaceChem_Fishcake_Type" "Fishcake" "TF_SpaceChem_Fishcake" "Fishcake" "TF_SpaceChem_Fishcake_Desc" "Eat to gain up to 100 health.\nAlt-fire: Share with a friend (Small Health Kit)\n\nVossler Industries All-Natural Artificial-Fish-Derived Food Product" "TF_PolishWarBabushka" "Hetman's Headpiece" "TF_PolishWarBabushka_Desc" "Cossacks and war go together like gołąbki and wódka." "TF_JanissaryHat" "Janissary Ketche" "TF_JanissaryHat_Desc" "The first standing army to wear uniforms wanted to make damn sure everyone else knew it." "TF_BucketHat" "Brain Bucket" "TF_BucketHat_Desc" "Zombie tested, braaaains approved." "TF_TrafficCone" "Dead Cone" "TF_TrafficCone_Desc" "You'll stop them dead wearing this stylish traffic cone." "TF_ScoutSword" "Three-Rune Blade" "TF_ScoutHair" "Hero's Tail" "TF_ScoutHair_Desc" "Possibly the result of pigmentation loss due to horrible experiments. Possibly a mop of some kind." "TF_ScoutMedallion" "Sign of the Wolf's School" "TF_ScoutMedallion_Desc" "One wolf, no moon. Collect all three!" "TF_UllapoolCaber_Desc" "High-yield Scottish face removal.\nA sober person would throw it...\n\nThe first hit will cause an explosion" "TF_BuffaloSteak_Desc" "While under the effects, move speed is increased,\nattacks mini-crit, damage taken will be increased 25%,\nand the player may only use melee weapons.\nAlt-fire: Share with a friend (Medium Health Kit)\n\nWho needs bread?" "TF_TreasureHat_1_Desc" "Earned by completing 5 objectives in 'The Great Steam Treasure Hunt'" "TF_TreasureHat_2_Desc" "Earned by completing 15 objectives in 'The Great Steam Treasure Hunt'" "TF_TreasureHat_3_Desc" "Earned by completing 28 objectives in 'The Great Steam Treasure Hunt.' Beware the Cephalopod padlock." "TF_Unique_Achievement_Sword_Desc" "Gives increased speed and health\nwith every head you take." "TF_Unique_Achievement_Shield_Desc" "Alt-Fire: Charge toward your enemies and remove debuffs.\nGain a critical melee strike after impacting an enemy at distance." "TF_Unique_EnergyDrink_CritCola_Desc" "While under the effects, +25% movement speed,\nyour attacks mini-crit, and damage taken increased by 10%.\nYou are marked for death afterward for 2 seconds." "TF_Unique_MediGun_QuickFix_Desc" "Mirror the blast jumps and shield charges of patients." "TF_Unique_MediGun_Resist_Desc" "ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient." "TF_HalloweenBoss_Axe_Desc" "Cursed by dark spirits similar to\nthose that dwell within the Eyelander." "TF_SacredMedicine_Desc" "While under the effects, damage done\nand damage taken will be mini-crits.\nYou will also move much faster." "TF_TTG_MaxGun_Desc" "The ultimate in semi-concealed weaponry.\nThere's no question you need this gun,\nthe only question is: where will you keep it?" "TF_TTG_SamRevolver_Desc" "Combines style with stopping power.\nLong exclusive to Freelance Police,\nnow available for other blood-thirsty mercenaries." "TF_TTG_MaxsHat_Desc" "Expertly crafted headwear from cruelty-free farms\nin the Philippines. Hollowed-out skull casing wicks\nmoisture away when in the heat of battle." "TF_RiftFireAxe_Desc" "Improves upon Mother Nature's original\ndesign for volcanos by increasing portability.\nModern science is unable to explain exactly\nwhere the lava is coming from." "TF_RiftFireMace_Desc" "Spiky end goes into other man." "TF_Unique_Gloves_of_Running_Urgently" "Gloves of Running Urgently" // ADD THE "TF_TideTurner" "Tide Turner" // ADD THE "TF_TideTurner_Desc" "Alt-Fire: Charge toward your enemies and remove debuffs.\nGain a mini-crit melee strike after impacting an enemy at distance." "TF_Weapon_BreadBite" "Bread Bite" // ADD THE "TF_Weapon_BreadBite_Desc" "Inspired by the TF2 Movie 'Expiration Date'" "TF_Weapon_SnackAttack" "Snack Attack" // ADD THE "TF_Weapon_SnackAttack_Desc" "Inspired by the TF2 Movie 'Expiration Date'" "TF_Weapon_SelfAwareBeautyMark" "Self-Aware Beauty Mark" // ADD THE "TF_Weapon_SelfAwareBeautyMark_desc" "\nInspired by the TF2 Movie 'Expiration Date'" "TF_Weapon_MutatedMilk" "Mutated Milk" "TF_Weapon_MutatedMilk_desc" "Players heal 60% of the damage done to an enemy covered with milk.\n\nInspired by the TF2 Movie 'Expiration Date'" "TF_Weapon_BaseJumper" "B.A.S.E. Jumper" // ADD THE "TF_Weapon_BaseJumper_Desc" "Press 'JUMP' key in the air to deploy.\nDeployed Parachutes slow your descent." "TF_Weapon_BackScatter" "Back Scatter" // ADD THE "TF_Weapon_BackScatter_Desc" "" "Attrib_BackAttackMinicrits" "Mini-crits targets when fired at their back from close range" "TF_Weapon_AirStrike" "Air Strike" // ADD THE "TF_Weapon_AirStrike_Desc" "" "TF_Weapon_Sticky_Quickie" "Quickiebomb Launcher" // ADD THE "TF_Weapon_Iron_bomber" "Iron Bomber" // ADD THE "TF_Weapon_PanicAttack" "Panic Attack" // ADD THE // Hats "TF_Unique_Headgear_Scout" "Batter's Helmet" "TF_Unique_Headgear_Sniper" "Tooth Belt" "TF_Unique_Headgear_Soldier" "Soldier's Helmet" "TF_Unique_Headgear_Demoman" "Fro" "TF_Unique_Headgear_Medic" "Medic's Helmet" "TF_Unique_Headgear_Pyro" "Pyro's Helmet" "TF_Unique_Headgear_Heavy" "Football Helmet" "TF_Unique_Headgear_Engineer" "Mining Helmet" "TF_Unique_Headgear_Spy" "Spy's Helmet" // Misc "TF_Soldier_Medal_Web_Sleuth" "Gentle Manne's Service Medal" "TF_Soldier_Medal_Web_Sleuth_Desc" "Given to those few brave soldiers whom stood guard valiantly without sleep, nourishment, or a social life." "TF_Employee_Badge_A" "Grizzled Veteran" "TF_Employee_Badge_A_Desc" "Display this on your chest proudly, soldier. Each time you kill someone, they'll know they weren't the first." "TF_Employee_Badge_B" "Soldier of Fortune" "TF_Employee_Badge_B_Desc" "Sure, some may have been doing it longer. But you've proven few can do it better." "TF_Employee_Badge_C" "Mercenary" "TF_Employee_Badge_C_Desc" "Even though you were late to the party, you were still the life of it." "TF_Employee_Badge_Plat" "Primeval Warrior" "TF_Employee_Badge_Plat_Desc" "A true warrior's medal, given to those who fought before the battle even started." "Item_Giveaway_NoItem" "Waiting for item..." // WARNING: The code MUST be able find the '::' in this string. The second : will be replaced by a color code for the quality. "Item_Found" "%s1 has found:: %s2 %s3" "Item_Crafted" "%s1 has crafted:: %s2 %s3" "Item_Traded" "%s1 has traded for:: %s2 %s3" "Item_Purchased" "%s1 has purchased:: %s2 %s3" "Item_FoundInCrate" "%s1 has unboxed:: %s2 %s3" "Item_Gifted" "%s1 has received a gift:: %s2 %s3" "Item_Earned" "%s1 has earned:: %s2 %s3" "Item_Refunded" "%s1 has been refunded:: %s2 %s3" "Item_GiftWrapped" "%s1 has wrapped a gift:: %s2 %s3" "Item_PeriodicScoreReward" "%s1 has earned:: %s2 %s3" "Item_MvMBadgeCompletionReward" "%s1 has found:: %s2 %s3" "Item_MvMSquadSurplusReward" "%s1 has found:: %s2 %s3" "Item_HolidayGift" "%s1 has found a holiday gift:: %s2 %s3" "Item_RecipeOutput" "%s1 has completed a recipe and received:: %s2 %s3" "Item_QuestOutput" "%s1 has completed a Contract and received:: %s2 %s3" "Item_TradeUp" "%s1 has traded up for:: %s2 %s3" "Item_QuestMerasmissionOutput" "%s1 has completed a Merasmission and received:: %s2 %s3" "Item_ViralCompetitiveBetaPassSpread" "%s1 has found:: %s2 %s3" "Item_BlacklistedInMatch" "Item '%s1' has been disabled in this tournament match by the server whitelist." "Item_Named" "%s1 has renamed their %s2 to %s3" // Rarity strings "Normal" "Normal" "Unique" "Unique" "vintage" "Vintage" "community" "Community" "developer" "Valve" "selfmade" "Self-Made" "customized" "Customized" "rarity1" "Genuine" "rarity4" "Unusual" "strange" "Strange" "completed" "Completed" "haunted" "Haunted" "collectors" "Collector's" "paintkitweapon" "Decorated Weapon" "TF_QualityText_Any" "Any Quality" "TF_ItemName_Item" "Item" "ItemNameNormalOrUniqueQualityFormat" "%s1%s2%s3%s4%s5" // szQuality, szIsFestive, szKillStreak, szAustraliumSkin, szDuckBadge "ItemNameQualityFormat" "%s1%s2%s3%s4%s5" // szQuality, szIsFestive, szKillStreak, szAustraliumSkin, szDuckBadge "ItemNameFormat" "%s1%s6%s5%s2%s4%s3" // will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever "ItemNameCraftNumberFormat" " #%s1" "ItemNameCraftSeries" " Series #%s1" "ItemNameToolTargetNameFormat" "%s1 " "ItemNameDynamicRecipeTargetNameFormat" "%s1 " "ItemNameAustralium" "Australium " "ItemNameFestive" "Festive " "ItemNameKillStreakv0" "Killstreak " "ItemNameKillStreakv1" "Specialized Killstreak " "ItemNameKillStreakv2" "Professional Killstreak " "ItemDescStrangify" "This strangifier can be applied to a %s1. If the %s1 is Normal quality it will be upgraded to Strange quality." "ItemDescKillStreakify" "This Killstreak Kit can be applied to a %s1." "ItemDescFestive2015" "This Festivizer can be applied to a 2015 Weapon Collection item." "TF_CheatDetected_Title" "WARNING" "TF_CheatDetectedMinor" "Your account has been flagged for circumventing the item distribution system. We have removed the items that were illegally obtained.\n\nFuture violations will result in the loss of all your items." "TF_CheatDetectedMajor" "Your account has been flagged for circumventing the item distribution system. We have removed all items in your inventory.\n\nFuture violations may result in your account being disabled." "TF_HonestyReward" "Congratulations! Your Honesty has been rewarded with a new hat!\n\n(Some other players were less scrupulous, and have been less fortunate)" //---------------------------------------------------------------------------------------- "TF_medigun_autoheal" "MEDIC: Medigun continues healing without holding down fire button" "TF_autozoom" "SNIPER: Sniper rifle will re-zoom after firing a zoomed shot" "TF_nocrosshaironscopezoom" "SNIPER: Hide crosshair when zoomed in" "TF_autoreload" "Automatically reload weapons when you're not firing" "TF_flipviewmodel_option" "Flip viewmodels" "TF_use_min_viewmodels_option" "Use minimized viewmodels" "TF_viewmodelfov_option" "Viewmodel field of view" "TF_ClassLimitUnder" "%s1 (Max %s2)" "TF_ClassLimitHit" "%s1 (Full)" "TF_ClassLimitHit_None" "(Full)" "TF_rememberactiveweapon" "Remember the active weapon between lives" "TF_rememberlastweapon" "Remember the 'previous weapon' between lives" "TF_colorblindassist" "Turn on colorblind mode" "TF_SpectateCarriedItems" "Show non-standard items on spectated player" "TF_UseAdvancedTourneyGUI" "Use advanced spectator HUD in tournament mode" "TF_DisableWeatherParticles" "Disable weather effects" "TF_simple_disguise_menu_option" "SPY: Enable Concise Disguise Menu" "TF_CombatText" "Display damage done as text over your target" "TF_CombatTextBatching" "Accumulate combat text damage events into a single number" "TF_HealTargetMarker" "MEDIC: Display a marker over the player you are healing" "TF_AutoMedicCallers" "MEDIC: Injured teammates automatically call out" "TF_AutoMedicCallThreshold" "MEDIC: Auto-call Health percentage" "TF_Hitbeeps" "Play a hit sound everytime you injure an enemy" "TF_LastHitbeeps" "Play a last hit sound when one of your attacks kills an enemy" "TF_ShowNotificationsInGame" "Show pop-up alerts while in-game (e.g. trade requests)" "TF_sniperbell" "Play a sound when the Sniper rifle is fully charged" "TF_CombatTextDoesntBlock" "Damage text doesn't prevent overhead effects (e.g. \"CRIT!\")" "TF_ScoreBoard_MouseMode" "Enable mouse input on the scoreboard" "TF_ScoreBoard_PingAsText" "Display ping values as text on the scoreboard" "TF_ScoreBoard_AltClassIcons" "Display alternate class icons on the scoreboard" "TF_Dingaling_Volume" "Hit Sound Volume" "Tooltip_Dingaling_Volume" "The volume for 'hit sounds'." "TF_Dingaling_PitchLowDmg" "Hit Sound Low damage pitch" "Tooltip_Dingaling_PitchLowDmg" "Hit sound pitch for attacks that deal 10 damage or less. Pitch scales between high and low values (Recommend 100)" "TF_Dingaling_PitchHighDmg" "Hit Sound High damage pitch" "Tooltip_Dingaling_PitchHighDmg" "Hit sound pitch for attacks that deal 150 damage or more. Pitch scales between high and low values (Recommend 10)" "TF_Dingaling_LastHit_Volume" "Last Hit sound volume" "TF_Dingaling_LastHit_PitchLowDmg" "Last Hit sound low damage pitch" "TF_Dingaling_LastHit_PitchHighDmg" "Last Hit sound high damage pitch" "tf_dingalingaling_effect" "Hit Sounds" "tf_dingalingaling_last_effect" "Last Hit Sounds" "tf_dingalingaling_Default" "Default" "tf_dingalingaling_Electro" "Electro" "tf_dingalingaling_Notes" "Notes" "tf_dingalingaling_Percussion" "Percussion" "tf_dingalingaling_Retro" "Retro" "tf_dingalingaling_Space" "Space" "tf_dingalingaling_Beepo" "Beepo" "tf_dingalingaling_Vortex" "Vortex" "tf_dingalingaling_Squasher" "Squasher" //---------------------------------------------------------------------------------------- // Arena "TF_Arena_Team_Layout" "Your Team" "TF_Arena_F4_ChangeClass" "Press 'F4' to re-roll your class!" "TF_Arena_ClientDisconnect" "%s1 is joining team %s2 to replace %s3" "TF_Arena_ProTip" "Tip: Winning teams never have to sit out" "TF_Arena_Careful" "Careful! If you lose this round you might have to sit out the next!" "TF_Arena_SitOut" "Your team lost. You're sitting out this round because other people were waiting to play." "TF_Arena_Welcome" "Team Fortress 2 Arena" "TF_Arena_NoPlayers" "Waiting for 1 more player before the round starts." "TF_Arena_TeamSizeIncreased" "Team size is increasing to %s1 to accommodate the current player count." "TF_Arena_TeamSizeDecreased" "Team size is decreasing to %s1 to accommodate the current player count." "TF_Arena_SuddenDeathPanel" "Arena Mode!" "TF_Arena_SuddenDeathPanelReason" "Sit back and relax. You will get your chance as soon as this round ends." "TF_Arena_NoRespawning" "No respawning in Arena Mode" "TF_Arena_PlayingTo" "Playing to %s1 wins in a row" "TF_Arena_MaxStreak" "Team %s1 reached %s2 wins! Teams are now being scrambled." "TF_Arena_FlawlessVictory" "Flawless Victory!" "TF_Arena_Winpanel_DamageThisRound" "Damage:" "TF_Arena_Winpanel_HealingThisRound" "Healing:" "TF_Arena_Winpanel_TimeAliveThisRound" "Lifetime:" "TF_Arena_Winpanel_KillingBlows" "Kills:" "TF_Arena_Menu_Fight" "Fight!" "TF_Arena_NoClassChange" "You can't change classes after the round has started." "TF_Arena_ScoreBoard_Spectator" "%s1 player waiting to play: %s2" "TF_Arena_ScoreBoard_Spectators" "%s1 players waiting to play: %s2" // Ladder games "TF_Ladder_NoClassChangeRound" "You can't change classes after the game has started." "TF_Ladder_NoClassChangeReady" "You can't change classes while you are READY." "TF_Ladder_NoTeamChange" "Teams are locked for this match." "TF_ServerNoSteamConn_Title" "WARNING!" "TF_ServerNoSteamConn_Explanation" "The server you are playing on has lost connection to the item server. As a result, your loadout will not be available on this server." "TF_UseGlowEffect" "Use glow effect for Payload objectives" "TF_EnableGlowsAfterRespawn" "Enable teammate glow effects after respawn" "TF_FreezeCamHide" "Hide HUD during freezecam screenshots" "TF_SpectatePyroVision" "When Spectating, view world from the eyes of a Pyro" "TF_ReplayPyroVision" "Replays are viewed from the eyes of a Pyro" "TF_Pyrovision_Vignette" "Pyrovision Border" "TF_Pyrovision_Distortion" "Pyrovision Border Distortion" "TF_Pyrovision_Dof" "Pyrovision Skybox Depth of Field" "TF_Pyrovision_Enable" "Enable" "TF_Pyrovision_Disable" "Disable" "TF_Pyrovision_Vignette_Static" "Static" "TF_Pyrovision_Vignette_Dynamic" "Dynamic" "TF_RomeVisionOptIn" "Enable Romevision When Available" "TF_TargetID_Disable_Floating" "TargetID - Disable Floating HealthBar" "ToolTip_TargetID_Disable_Floating" "If set, places TargetID HealthBar inside the character nameplate" "TF_TargetID_Alpha" "TargetID Alpha" "ToolTip_TargetID_Alpha" "Set the translucency the TargetID name plate" "TF_Contract_Progress" "Contracts UI" "TF_Contract_Progress_All" "Show All Contract Progress" "TF_Contract_Progress_Active" "Show Active Contracts Only" "TF_Contract_Progress_None" "Disable" "TF_Contract_Progress_Competitive" "Contracts UI in Competitive Matches" //---------------------------------------------------------------------------------------- // TF2 MMO "TF_MMO_LFG" "Looking For Group" "TF_MMO_Quest1" "You must kill %s1 %s2 to complete this quest." "TF_MMO_Monster1" "Boars" "TF_MMO_Monster2" "Rats" "TF_MMO_Monster3" "Bats" "TF_MMO_Monster4" "Wolves" "TF_MMO_Monster5" "Spiders" "TF_WarContribution" "War Contribution" "TF_WarCountUpdate_Soldier" "%s1 has contributed %s2 Soldier kills to The War!" "TF_WarCountUpdate_Demoman" "%s1 has contributed %s2 Demoman kills to The War!" "ViewBlog" "View TF2 Blog" "ViewUpdate" "View Latest Update News" "ReadAllAboutIt" "Read all about it!" "TF_Highlander_Mode" "Highlander\nMode" "TF_Teams_Full" "Teams\nAre Full" "Replay_Contest_Category0" "Most Inventive Kill" "Replay_Contest_Category1" "Best Mid-air Murder" "Replay_Contest_Category2" "Biggest Massacre" "Replay_Contest_Category3" "Funniest Replay" "Replay_Contest_Category4" "Best Getaway" "Replay_Contest_Category5" "Best Revenge" "Replay_Contest_Category6" "Most Pwnage" "Replay_Contest_Category7" "Most Heroic" "Replay_Contest_Category8" "Best Set Design" "Replay_Contest_Category9" "Best Team Costume" "Replay_Contest_Category10" "Best Original Soundtrack" "Replay_Contest_Category11" "Best 30 Second Trailer" "Replay_Contest_Category12" "Best Coordinated Combat" "Replay_Contest_Category13" "Most Dramatic" "Replay_Contest_Category14" "Best Cinematography" "Replay_Contest_Category15" "Best Editing" "Replay_Contest_Category16" "Most Epic Fail" "Replay_Contest_Category17" "Most Extreme Stunt" "Replay_Contest_Category10000" "Player's Choice" "Replay_Contest_Category10001" "Best Overall Replay" "Replay_Contest_Rules" "RULES" "Replay_Contest_Submit" "SUBMIT" "Replay_Contest_SubmitEntry" "SUBMIT ENTRY" "Replay_Contest_Details" "DETAILS" "Replay_Contest_Title" "THE SAXXYS" "Replay_Contest_Info" "SUBMISSION DEADLINE\nMay 19th" "Replay_Contest_Over" "CONTEST CLOSED\nFor Submissions" "Replay_Contest_Waiting" "Submitting entry, please wait." "Replay_Contest_StatusTitle" "Submission Result" "Replay_Contest_SubmitFormDirections" "SUBMIT YOUR VIDEO ENTRY" "Replay_Contest_ChooseCategory" "Please choose a category." "Replay_Contest_EnterURL" "Please enter a valid YouTube™ URL." "Replay_Contest_Waiting" "Submitting entry, please wait." "Replay_Contest_StatusTitle" "Submission Result" "Replay_Contest_StatusSuccess" "Your entry was submitted successfully!" "Replay_Contest_StatusFailure" "There was a problem with your submission. Please check to make sure the URL is valid." "Replay_Contest_Category20120" "Best Action" "Replay_Contest_Category20121" "Best Comedy" "Replay_Contest_Category20122" "Best Drama" "Replay_Contest_Category20123" "Best Replay" "Replay_Contest_Category20124" "Best Original Universe" "Replay_Contest_Category20125" "Best Overall" "Replay_Contest_Category20126" "Best Short" "Replay_Contest_Category20127" "Best Extended" //---------------------------------------------------------------------------------------- // Main Menu 2.0 "WelcomeBack" "Welcome back, %playername%" "ChallengeTitle" "%challengeclass%" "ChallengeSubText" "Why don't you give him a shot?" "ChallengeSubTextB" "Why don't you give her a shot?" "ChallengeRecord" "Beat this:" "ChallengeDetails" "%s1 as a %s2" "FriendsList" "See all %friendsplaying% friends playing" "MMenu_FindAGame" "Find a Game" "MMenu_StartPlaying" "Start Playing" "MMenu_PlayMultiplayer" "Play Multiplayer" "MMenu_PlayCoop" "Play Co-op" "MMenu_PlayComp" "Play Competitive" "MMenu_NewGame" "New Game" "MMenu_BrowseServers" "Browse Servers" "MMenu_Servers" "Servers" "MMenu_ChangeServer" "Change Server" "MMenu_CharacterSetup" "ITEMS" "MMenu_Achievements" "Achievements & Stats" "MMenu_Replays" "Replays" "MMenu_AdvOptions" "Adv. Options" "MMenu_SteamWorkshop" "Workshop" "MMenu_VirtualReality" "Virtual Reality" "MMenu_VRMode_Activate" "Activate Virtual Reality" "MMenu_VRMode_Deactivate" "Deactivate Virtual Reality" "MMenu_PlayPVE" "MvM!" "MMenu_PlayList_Casual_Button" "Casual" "MMenu_PlayList_Casual_Desc" "Play a match of TF2 with other players in a game mode of your choosing." "MMenu_PlayList_Competitive_Button" "Competitive" "MMenu_PlayList_Competitive_Desc" "Play a ranked, competitive match with other players." "MMenu_PlayList_MvM_Button" "Mann vs. Machine" "MMenu_PlayList_MvM_Desc" "Cooperate on a team of 6 players to defeat waves of murderous robots." "MMenu_PlayList_ServerBrowser_Button" "Community Servers" "MMenu_PlayList_ServerBrowser_Desc" "Browse community servers to find a game to drop into." "MMenu_PlayList_Training_Button" "Training" "MMenu_PlayList_Training_Desc" "Learn the ins and outs of TF2." "MMenu_PlayList_CreateServer_Button" "Create Server" "MMenu_PlayList_CreateServer_Desc" "Create your own server for others to join." "MMenu_CompetitiveAccess" "Competitive Access" "MMenu_CompetitiveAccess_Desc" "You currently do not qualify for Competitive Matchmaking.\nFulfill either of the options below to gain access." "MMenu_CompetitiveAccessOption1" "OPTION 1" "MMenu_CompetitiveAccessOption1_Desc" "Have a premium TF2 Account and associate a qualifying telephone number with your Steam account. Click the images below for more information." "MMenu_CompetitiveAccessOption2" "OPTION 2" "MMenu_CompetitiveAccessOption2_Desc" "If you're unable to choose Option 1, you can purchase a lifetime Competitive Matchmaking Pass by clicking on the image below." "MMenu_NoRecentAchievements" "You've earned %currentachievements% of %totalachievements% achievements." "MMenu_RecentAchievements" "Your recent achievements:" "MMenu_ViewAll" "View All" "MMenu_Tooltip_Training" "Training" "MMenu_Tooltip_NewUserForum" "New User Forum" "MMenu_Tooltip_ReportBug" "Report a Bug" "MMenu_Tooltip_Commentary" "Developer Commentary" "MMenu_Tooltip_Coach" "Be a Coach" "MMenu_Tooltip_Armory" "MANN CO. CATALOG" "MMenu_Tooltip_Achievements" "View Achievements" "MMenu_Tooltip_Replay" "Replays" "MMenu_Tooltip_Workshop" "Workshop" "MMenu_MOTD_URL" "READ MORE" "MMenu_MOTD_Show" "MESSAGES" "MMenu_MOTD_Hide" "X" "MMenu_TutorialHighlight_Title" "Looks like it's your first time playing TF2..." "MMenu_TutorialHighlight_Title2" "Since you last played, we've added training..." "MMenu_TutorialHighlight_Title3" "You might want to practice with some other classes..." "MMenu_TutorialHighlight_Text" "Why not take a minute and" "MMenu_TutorialHighlight_Button" "PLAY A TUTORIAL" "MMenu_PracticeHighlight_Title" "If you're done with the tutorial..." "MMenu_PracticeHighlight_Text" "Why not try some" "MMenu_PracticeHighlight_Button" "OFFLINE PRACTICE" "MMenu_BuyNow" "Buy Now" "MMenu_ViewNewUserForums" "View new user forums" "MMenu_NewUserForumHighlight_Title" "New User Forum" "MMenu_NewUserForumHighlight_Text" "We've setup some forums for new users to talk. If you've got questions, here's a great place to ask them." "MMenu_OptionsHighlightPanel_Title" "TF2 Advanced Options" "MMenu_OptionsHighlightPanel_Text" "Once you've played the game a bit, take a look at the advanced options. There's a lot of useful settings in there to help you tune TF2 to work just the way you like it." "MMenu_LoadoutHighlightPanel_Title" "Items and Loadouts" "MMenu_LoadoutHighlightPanel_Text" "You have new items! Click on the Items button to go to the loadout screen, where you'll be able to equip the item on one of your character classes.\n\nYou can also trade items with other players, craft new items from your unwanted items, and browse the Mann Co. Catalog to see what other items you can collect." "MMenu_WarHighlightPanel_Title" "Pick a side!" "MMenu_WarHighlightPanel_Body" "Heavy and Pyro are at war, and it's up to you to help decide who wins! Click the 'Heavy vs. Pyro' button to learn about the war and join the fight." "MMenu_StoreHighlightPanel_Title" "Mann Co. Store" "MMenu_Notifications_Show" "ALERTS (%s1)" "MMenu_Notifications_Hide" "X" "MMenu_Notifications_Empty" "You have no pending alerts." "MMenu_ResumeGame" "Resume Game" "MMenu_CallVote" "Call Vote" "MMenu_MutePlayers" "Mute Players" "MMenu_RequestCoach" "Request Coach" "MMenu_ServerBrowser" "Browse All Servers" "MMenu_ReportPlayer" "Report Player" "MMenu_ShowPromoCodes" "View Promotional Codes" "MMenu_Shop" "SHOP" "MMenu_Play" "PLAY" "MMenu_Customize" "CUSTOMIZE" "MMenu_Create" "CREATE" "MMenu_Update" "Meet Your Match Update" "MMenu_ViewUpdateDetails" "View Details" "MMenu_ViewUpdateComic" "Read the comic!" "MMenu_ViewWar" "Heavy vs. Pyro" "MMenu_OverlayRequired" "You must enable the Steam Community in-game and restart TF2 to use this feature." "MMenu_SafeMode_Title" "Safe Mode" "MMenu_SafeMode_Explanation" "You are in Safe Mode. In this mode, all ConVars are forced to default values, custom content is not loaded, and other stuff John knows about.\n\nIf this fixed any issues you were having, press the \"Keep Settings\" button, if not press the \"Leave Safe Mode\" button." "MMenu_SafeMode_SaveSettings" "Keep Settings" "MMenu_SafeMode_LeaveSafeMode" "Leave Safe Mode" "MMenu_Stream_LiveStream" "LIVE STREAMS" "MMenu_Stream_Title" "Currently Playing:" "MMenu_Stream_ViewMore" "VIEW MORE" "MMenu_Stream_Loading" "Retrieving stream information..." //---------------------------------------------------------------------------------------- // Explanation popups // // Character loadout panel "LoadoutExplanation_Title" "Loadouts" "LoadoutExplanation_Text" "As you play TF2, you'll find new kinds of items. You can use these items by equipping them in a class loadout.\n\nTo open a class's loadout, click on its image." "BackpackExplanation_Title" "Backpack" "BackpackExplanation_Text" "Click here to open your backpack. Your backpack contains all the items you've found while playing." "CraftingExplanation_Title" "Crafting" "CraftingExplanation_Text" "Here you're able to construct new items out of the items in your backpack." "ArmoryExplanation_Title" "Mann Co. Catalog" "ArmoryExplanation_Text" "Here you can browse all of TF2's weapons and tools, handily supplied by Saxton Hale, Mann Co.'s rugged Australian CEO." "TradingExplanation_Title" "Trading" "TradingExplanation_Text" "Here you're able to trade with other TF2 players, swapping items in your backpack for items in theirs." "QuestLogExplanation_Title" "Quest Log" "QuestLogExplanation_Text" "Here you're able to choose which quests to track and work towards completing." "ExplanationExplanation_Title" "Missed something?" "ExplanationExplanation_Text" "Clicking this button will show these popups again." "ItemPresetsExplanation_Title" "Presets!" "ClassLoadoutItemPresetsExplanation_Text" "Each class now remembers four \"presets,\" represented by these buttons. Any changes to your character's loadout while a button is selected will be automatically stored there, and instantly restored when that button is selected again." "ClassSelectionItemPresetsExplanation_Text" "You can load your saved presets by clicking on one of these buttons. To set up your presets, click \"EDIT LOADOUT\" below, and select a class to get started." "TauntsExplanation_Title" "Taunts Loadout" "ClassLoadoutTauntsExplanation_Text" "Click here to view your equipped taunts.\n\nJust like with your weapons and cosmetic items, you can customize your taunt loadout for each class." // Backpack panel "BackpackItemsExplanation_Title" "Backpack" "BackpackItemsExplanation_Text" "Here you'll find all your items. You can click and drag them to rearrange to your liking.\n\nItems that are equipped in a class's loadout will be marked as 'equipped'." "BackpackPagesExplanation_Title" "Backpack Pages" "BackpackPagesExplanation_Text" "Your backpack has multiple pages of items. Use these buttons to jump between them." "BackpackContextExplanation_Title" "Context Menu" "BackpackContextExplanation_Text" "Clicking on an item will display a menu with all of the possible actions you can take on that item.\n\nYou can select multiple items by holding down the CTRL key." "BackpackArmoryExplanation_Title" "Mann Co. Catalog" "BackpackArmoryExplanation_Text" "Select an item and press the DETAILS button to view that item in the Mann Co. Catalog. The catalog provides additional information on how items work and how they are used." "BackpackToolsExplanation_Title" "Using Tools" "BackpackToolsExplanation_Text" "Items that can be used in your inventory are called 'tools'. Tools can rename weapons, paint hats with a new color, or add special properties to your items. To activate a tool, select it and press the 'Use' or 'Use With...' button." "BackpackStockExplanation_Title" "Stock Items" "BackpackStockExplanation_Text" "If you want to look at the default items for each class, toggle the 'SHOW STOCK ITEMS' checkbox. Stock items can be modified by some tools, so if you want to rename a basic item use this checkbox." "BackpackSortExplanation_Title" "Sorting Items" "BackpackSortExplanation_Text" "As you begin to collect items, you may want to use this sort control to keep them in order. You can sort items by type, class, or loadout slot." // Crafting panel "CraftingStartExplanation_Title" "Crafting" "CraftingStartExplanation_Text" "Here you can construct new items by combining items in your backpack. To successfully craft, the items you combine must match a blueprint." "CraftingRecipesExplanation_Title" "Blueprints" "CraftingRecipesExplanation_Text" "Blueprints specify a set of items to combine, and one or more items to produce. Click on this button to see the list of blueprints you've found so far.\n\nTo find additional blueprints, try crafting other combinations of items. Once you find a new blueprint, it'll be permanently added to your Known list." "CraftingStep1Explanation_Title" "Starting a craft" "CraftingStep1Explanation_Text" "Select two or more items from your pack to combine. Double click or drag them into the crafting area." "CraftingStep2Explanation_Title" "Crafting Area" "CraftingStep2Explanation_Text" "These items will be permanently destroyed if the craft succeeds, after which you'll receive the item(s) you produced.\n\nIf the craft fails to match a blueprint, the items will not be destroyed." "CraftingStep3Explanation_Title" "Known Blueprints" "CraftingStep3Explanation_Text" "If the items in the crafting area match the required items for a blueprint you already know, the name of the blueprint will be listed here. Hold your mouse over it for a description of what item(s) the blueprint will produce.\n\nIf the items in the crafting area match multiple blueprints, select the blueprint to use here." // Discard panel "DiscardItemsExplanation_Title" "Discarding" "DiscardItemsExplanation_Text" "You've found a new item, but don't have any room in your backpack to store it. You must choose between discarding the new item, or deleting one of the items in your backpack." "DiscardButtonExplanation_Title" "Discard New Item" "DiscardButtonExplanation_Text" "To discard the new item you've received, click this button. The item will be permanently destroyed." "DiscardDeleteExplanation_Title" "Deleting Items" "DiscardDeleteExplanation_Text" "To delete an item in your backpack, select an item and click this button to permanently delete it. You can select multiple items by holding down the CTRL key." // Store panel "StoreWelcomeExplanation_Title" "Welcome to the Mann Co. Store!" "StoreWelcomeExplanation_Text" "The Mann Co. Store lets you buy items with funds from your Steam wallet. The store contains all of the classic TF2 items from previous Updates as well as brand new items and features!" "StoreTabsExplanation_Title" "Category Tabs" "StoreTabsExplanation_Text" "Category tabs group similar items by type or function. Items recently added to the store are under the 'New!' tab. Tools that modify other items, gifts, and special action items can be found under the 'Misc' tab." "StoreItemsExplanation_Title" "Purchasable Item" "StoreItemsExplanation_Text" "Items indicate their price and whether they are currently on sale. Selecting an item lets you add it to your cart or preview the item before you buy it." "StoreDetailsExplanation_Title" "Item Details" "StoreDetailsExplanation_Text" "The item details window describes the item's specific characteristics, such as gameplay effects the item has or how it's used." "StorePreviewExplanation_Title" "Item Preview" "StorePreviewExplanation_Text" "Items with a visual effect can be previewed. Items that fit multiple classes can be previewed on each class but only need to be bought once." "StorePreviewToggleExplanation_Title" "Details / Preview Toggle" "StorePreviewToggleExplanation_Text" "These tabs toggle the info display between details and preview mode." "StoreAddToCartExplanation_Title" "Add to Cart" "StoreAddToCartExplanation_Text" "If you find an item you want to buy, select it and press the ADD TO CART button." "StoreCartStatusExplanation_Title" "Cart Status" "StoreCartStatusExplanation_Text" "You can view the status of your shopping cart here. If you want to remove an item, click the shopping cart icon. You are also told how much empty backpack space you have. You need one empty slot for each new item you buy." "StoreCheckoutExplanation_Title" "Checkout" "StoreCheckoutExplanation_Text" "Press the checkout item to buy the items in your cart! This button will bring up the Steam overlay to guide you through the checkout process." "StoreHelpExplanation_Title" "Missed something?" "StoreHelpExplanation_Text" "Clicking this button will show these popups again." // Quickplay panel "QuickplayBetaExplanation_Title" "Beta Maps" "QuickplayBetaExplanation_Text" "Check this box to play beta maps.\n\nMaps that are considered 'beta' are still in development. These maps are not final and will change frequently while in beta form.\n\nYou may experience bugs or other unexpected behavior while playing in beta maps." // Trade Up panel "TradeUpsExplanation_Overview_Title" "Trade-Ups" "TradeUpsExplanation_Overview_Text" "Here you're able to exchange ten items of identical rarity and strangeness for one item of the next highest rarity, with the same strangeness, and from a collection of one of the items provided." "TradeUpsExplanation_ItemSlots_Text" "Click here to attach items you're willing to trade in. All items must be of the same rarity and strangeness. Unusual items are not allowed.\n\nYou can also select multiple items from your backpack and choose \"Mann Co. Trade Up\"." "TradeUpsExplanation_ItemSlots_Title" "Items to trade" "TradeUpsExplanation_Signing_Title" "Signing" "TradeUpsExplanation_Signing_Text" "Write your return address here. Please write legibly and only on the lines provided." "TradeUpsExplanation_Stamp_Title" "Stamp" "TradeUpsExplanation_Stamp_Text" "Click here to apply a stamp.\n\nOnce the return address is filled out and stamp applied, you may then send your items to Mann Co." //---------------------------------------------------------------------------------------- // Right Click Context Menu "Context_UseTool" "Use with..." "Context_Equip" "Go to Loadout" "Context_Rename" "Rename" "Context_Description" "Change Description" "Context_Paint" "Paint" "Context_Trade" "Trade to Another Player" "Context_MarketPlaceSell" "Sell on Steam Community Market" "Context_Delete" "Delete" "Context_InspectModel" "Inspect Item" "Context_CraftUp" "Mann Co. Trade-Up" "Context_Style" "Style" "Context_Unusual" "Unusual" "Context_StrangeParts" "Strange Parts" "Context_HalloweenOffering" "Halloween Transmute " // Must have spaces "Context_MannCoTrade" "Mann Co. Trade" "Context_TradeUp" "Item Grade Trade-Up" "Context_CommonStatClock" "Civilian Stat Clock" //---------------------------------------------------------------------------------------- // Store "StoreTitle" "MANN CO. STORE" "Store_Headgear" "Hats" "Store_Weapons" "Weapons" "Store_Misc" "Misc" "Store_Tools" "Tools" "Store_Cosmetics" "Cosmetics" "Store_Taunts" "Taunts" "Store_Popular" "Top Sellers" "Store_New" "New Releases" "Store_Class_Bundles" "Starter Packs" "Store_OnSale" "On Sale" "Store_Crafting" "Crafting" "Store_Special_Items" "Tools" "Store_New_Items" "New!" "Store_Sale_Items" "* Sale *" "Store_Home" "Home" "Store_Items" "Items" "Store_Bundles" "Bundles" "Store_Halloween" "Halloween" "Store_DrGrordbort" "> Dr. Grordbort <" "Store_Maps" "Maps" "Store_Summer" "Summer!" "Store_Maps_Title" "SUPPORT COMMUNITY MAP MAKERS AND GET A HAT!" "Store_Maps_SubTitle" "All Map Stamp proceeds (net any applicable taxes) go directly to the creators of the map.\nAlso, you'll leave behind a trail of stamps in maps that you've contributed to after each taunt." "Store_LearnMore" "LEARN MORE" "Store_Case_Label" "Cases" "Store_Key_Label" "Keys" "Store_Taunt_Label" "Taunts" "Store_Price_New" "NEW!" "Store_Price_Sale" "SALE!" "Store_Price_Highlighted" "SPOTLIGHT!" "Store_OK" "Okay" "Store_CANCEL" "Cancel" "Store_NowAvailable" "NOW AVAILABLE" "Store_CGTradingSale" "" "Store_Welcome" "Welcome!" "Store_BaseDesc" "Select an item to see a description, and a list of classes that can use it. Click on a class icon to see a preview!" "Store_ClassFilter_None" "All Items" "Store_ClassFilter_AllClasses" "All-class Items (%s1)" "Store_Items_Scout" "Scout Items (%s1)" "Store_Items_Sniper" "Sniper Items (%s1)" "Store_Items_Soldier" "Soldier Items (%s1)" "Store_Items_Demoman" "Demoman Items (%s1)" "Store_Items_Medic" "Medic Items (%s1)" "Store_Items_HWGuy" "Heavy Items (%s1)" "Store_Items_Pyro" "Pyro Items (%s1)" "Store_Items_Spy" "Spy Items (%s1)" "Store_Items_Engineer" "Engineer Items (%s1)" "Store_Items_Unowned" "Unowned Items (%s1)" "Store_FilterLabel" "Show:" "Store_ClassFilterLabel" "Classes:" "Store_NameFilterLabel" "Search:" "Store_ItemTypeFilterLabel" "Item Type:" "Store_SortByLabel" "Sort By:" "Store_ClassImageMouseover" "This item can be used by the %s1." "Store_ClassImageMouseoverAll" "This item can be used by all classes." "Store_ClassImageMouseoverBundle" "This bundle contains items that can be used by the %s1." "Store_ClassImageMouseoverAllBundle" "This bundle contains items that can be used by all classes." "Store_HalloweenSale" "This ghostly Halloween sale lasts until November 7th. Some of these items will no longer be available once the sale ends!" "Store_SummerSale" "This sweltering TF2 Summer Sale lasts\nuntil July 11th. These items will no longer\nbe available once the sale ends!" "Store_MapsDesc" "When you purchase a map stamp, all the proceeds (net of any applicable tax) will go directly to the creators of the map.\n\nIn addition, you'll also receive this nifty World Traveler's Hat for free! Not only does it track your contributions, but also a special particle effect will be visible when you play on a map you've contributed towards." "Store_GrordbortSale" "Dr. Grordbort's Infallible Aether Oscillators: Where Science Meets Violence!\nBuy your real Rayguns at www.DrGrordborts.com" "Store_Cart" "(%s1)" "Store_Checkout" "Checkout" "Store_AddToCart" "Add to Cart" "Store_ViewMarket" "View On Market" "Store_StartingAt" "Starting at" "Store_Market" "On Market" "Store_Nope" "Nope" "StoreViewCartTitle" "Your Shopping Cart" "Store_ContinueShopping" "Continue Shopping" "Store_CartItems" "%s1 Items" "Store_EstimatedTotal" "estimated total" "Store_WAStateSalesTax" "sales tax will be calculated during checkout where applicable" "Store_TotalSubtextB" "all TF2 items will be added to your backpack after purchase" "Store_Remove" "Remove" "Store_CartIsEmpty" "You have no items in your cart." "Store_Wallet" "Steam Account Balance: $%s1 ($%s2 left after cart)" "Store_Wallet_EmptyCart" "Steam Account Balance: $%s1" "Store_FeaturedItem" "Featured item!" "Store_PreviewItem" "Preview" "Store_DetailsItem" "Details" "Store_FreeBackpackSpace" "Empty Backpack Slots: %s1" "Store_FreeBackpackSpace_WithCartItems" "Empty Backpack Slots: %s1 (%s2 items in cart)" "Store_FreeBackpackSpace_WithCartItems_WithUpgrade" "Empty Backpack Slots: %s1 + %s3 (%s2 items in cart)" "Store_TryItOut" "TRY IT OUT" "StoreUpdate_Loading" "Loading the Mann Co. Store..." "StoreUpdate_NoGCResponse" "The Mann Co. Store is currently closed." "StoreUpdate_NewPriceSheetLoaded" "The product list has been updated to the latest version." "StoreUpdate_ContactSupport" "Please contact customer support to have your Steam wallet configured." "StoreUpdate_OverlayRequired" "You must enable the Steam Community in-game and restart TF2 to use the Mann Co. Store." "StoreUpdate_SteamRequired" "A connection to Steam is required to use the Mann Co. Store." "StoreCheckout_NoItems" "Your shopping cart is empty!" "StoreCheckout_TooManyItems" "You have too many items in your shopping cart!" "StoreCheckout_Loading" "Checking out..." "StoreCheckout_TransactionFinalizing" "Finalizing purchase..." "StoreCheckout_Unavailable" "Checkout unavailable at this time." "StoreCheckout_Canceling" "Canceling..." "StoreCheckout_Fail" "The Mann Co. Store is currently closed." "StoreCheckout_InvalidParam" "A programmer messed up! An invalid parameter was passed to the game coordinator. Try the purchase again." "StoreCheckout_InternalError" "There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact support for assistance." "StoreCheckout_ContactSupport" "There was an error with your transaction. Please contact support for assistance." "StoreCheckout_NotApproved" "The game coordinator was unable to approve your transaction with Steam. Please try the purchase again later." "StoreCheckout_NotLoggedin" "You must be logged in to Steam in order to complete a purchase." "StoreCheckout_WrongCurrency" "This transaction's currency doesn't match your wallet currency." "StoreCheckout_NoAccount" "Your Steam account is currently unavailable. Please try this purchase again later." "StoreCheckout_InsufficientFunds" "You do not have enough funds to complete the purchase." "StoreCheckout_TimedOut" "This transaction has timed out. Please try the purchase again." "StoreCheckout_SteamAccountDisabled" "Your Steam account is disabled and cannot make a purchase." "StoreCheckout_SteamAccountNoPurchase" "Steam wallet transactions have been disabled on this account." "StoreCheckout_OldPriceSheet" "Your local product list is out of date. Requesting a new one." "StoreCheckout_ItemNotForSale" "One or more of the items requested are not for sale." "StoreCheckout_TransactionNotFound" "This transaction's id wasn't found by the game coordinator. Please try the purchase again." "StoreCheckout_TransactionCanceled" "Transaction canceled. You have not been charged." "StoreCheckout_TransactionCompleted" "Transaction completed! Enjoy your loot!" "StoreCheckout_CompleteButUnfinalized" "Unable to confirm success. If successful, your items will be delivered at a later date." "StoreCheckout_NotEnoughRoom" "You don't have enough room in your backpack to buy that many items. Purchase a Backpack Expander to increase your capacity." "StoreCheckout_NotEnoughRoom_MaxSize" "You don't have enough room in your backpack to buy that many items." "StoreCheckout_LimitedQuantityItemsUnavailable" "There are not enough of those items left available for purchase." "StoreCheckout_ContactSupport_Dialog_Title" "Warning" "StoreCheckout_ContactSupport_Dialog_Btn" "Contact" "StoreCheckout_DiscountFail" "There seems to have been an error applying a discount to one or more items. Please try again or contact support." "StoreCheckout_InvalidItem" "The requested item does not exist or is not for sale." "Web_StoreCheckout_PurchaseComplete" "Your purchase is complete! Purchased items are now in your inventory." "Web_StoreCheckout_PurchaseCompleteNoItems" "Your purchase is complete! Note that no new items were added to your inventory. If your purchase included any map stamps, your World Traveler's Hat awaits you!" "Store_NextWeapon" "Weapon" "Store_Zoom" "Zoom" "Store_Team" "Team" "Store_Paint" "Test Paint" "Store_NoPaint" "Unpainted" "Store_NextStyle" "Style" "Store_StartShopping" "START SHOPPING" "Store_ViewMore" "VIEW MORE" "Store_BrowseTheStore" "BROWSE THE STORE" "Store_MarketPlace" "COMMUNITY MARKET" "Store_IntroTitle" "THE STORE IS NOW OPEN!" "Store_IntroText" "Hello, little boy and/or girl! I'm Saxton Hale, CEO of Mann Co.--the #1 weapons, munitions, and war-themed fashion accessory manufacturer in the Greater Badlands area!\n\nBLU? RED? As long as your money's green, I WILL sell you items you can use to MAKE THEM PAY! And ancillary items you can wear, so you'll look CLASSY AS ALL HELL doing it! Kill whoever you like. I won't judge you!\n" "Store_IntroTitle_Winter1" "Happy Australian Christmas!" "Store_IntroText_Winter1" "Christmas? Hanukkah? Kwanzaa? Non-Occasional Get-Together at Ayn Rand's House? Whatever you're celebrating this year, we'll be here, open twenty-four hours a day, every day! That's right! We are ready to take your money. This weekend the Mann Co. Store is having deep discounts on our Polycount Pack items, weapons, hats and more. Buy them now, before the accountants realize what we're doing!\n\nHurry, because this offer ends soon!" "Store_IntroTitle_Winter2" "Team Fortress Kritzmas Sale!" "Store_IntroText_Winter2" "The Mann Co. Store is having another sale! In honor of the holiday season, for a limited time, the prices on a staggering number of hats are UNREASONABLY LOW! Why wait until prices are reasonable again?\n\nWe're cleaning out the entire Team Fortress inventory, from H to Ha! Finally, give yourself the hat you always wanted but could never afford (even though it was sensibly priced)." "Store_IntroTitle_Winter3" "Final Cold Weather Sale!" "Store_IntroText_Winter3" "It's the final sale of the decade, possibly, and that means we're selling all the stuff we were prevented from selling... at LUDICROUS PRICES! That's right – the European Union Paint Sale Treaty of 2001 has finally expired, and the European Union Paint Sale Treaty of 2011 has yet to be ratified.\n\nGrab these items now, before the fat cats in Brussels get wind of it!" "Store_FreeTrial_Title" "GET MORE GEAR!" "Store_FreeTrial_Desc" "Your first Mann Co. Store Purchase upgrades you to a Premium account:" "Store_FreeTrial_Point1" "More Backpack space (300 slots)" "Store_FreeTrial_Point2" "Find rarer and cooler items" "Store_FreeTrial_Point3" "Better Trading: give items to your friends" "Store_FreeTrial_Point4" "More crafting blueprints" "Store_FreeTrial_Bonus" "BONUS!" "Store_FreeTrial_Plus" "Plus!" "Store_FreeTrial_BonusText" "Get a free Mann Co. hat with your first purchase. Plus get a surprise bonus item for every %s1 you spend (in a single purchase)." "Store_FreeTrial_UpgradeCalloutHeader" "Upgrade to a Premium account with your first store purchase!" "Store_Promotions" "SPECIAL OFFERS!" "Store_Promotion_SpendForGift" "GET A SURPRISE BONUS ITEM\nFOR EVERY %s1* YOU SPEND!" "Store_Promotion_SpendForGift_Sub" "*In a single purchase" "Store_Promotion_FirstPurchaseGift" "GET A FREE HAT\nWITH YOUR FIRST PURCHASE!" "Store_Promotion_FirstPurchaseGift2" "Plus! Get a free Mann Co. hat\nwith your first purchase!" // "Plus!" here must be the same as "Store_Free_Trial_Plus" "Store_Promotion_FirstPurchaseGift_Sub" "Limited Time Only!" "Store_CEOMannCo" "CEO, Mann Co." "Store_SortType_Alphabetical" "Alphabetical" "Store_SortType_HighestPrice" "Highest price" "Store_SortType_LowestPrice" "Lowest price" "Store_SortType_DateNewest" "Newest First" "Store_SortType_DateOldest" "Oldest First" "Store_ItemDesc_Restrictions" "Restrictions:" "Store_ItemDesc_UsedBy" "Used by:" "Store_ItemDesc_Slot" "Slot:" "Store_ItemDesc_Tradable" "Tradable:" "Store_ItemDesc_Giftable" "Giftable:" "Store_ItemDesc_Nameable" "Nameable:" "Store_ItemDesc_Craftable" "Craftable:" "Store_ItemDesc_Yes" "Yes" "Store_ItemDesc_No" "No" "Store_ItemDesc_ItemWikiPage" "Item Wiki Page..." "Store_ItemDesc_AllClasses" "All Classes" "Store_ItemDesc_Slot_None" "None" "Store_HolidayRestrictionText" "Only equippable during in-game events" "Store_ConfirmHolidayRestrictionCheckoutTitle" "Please note" "Store_ConfirmHolidayRestrictionCheckoutText" "Halloween items may only be used during full moons and the Halloween event." "Store_ConfirmDx8Summer2015OpPassTitle" "Please note" "Store_ConfirmDx8Summer2015OpPassText" "You are currently playing with DirectX 8. Decorated weapons are incompatible with this mode." "Attrib_DirectX8Warning" "You are in DirectX 8, decorated weapons are incompatible and show as stock." "Store_BuyAnyway" "Buy Anyway!" "Store_NoThanks" "No Thanks" "Store_ConfirmStampDonationAddTitle" "Support Community Map Makers?" //---------------------------------------------------------------------------------------- // This string has control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - red //  = 0x02 (STX) - white "Store_ConfirmStampDonationAddText" "Wow, you've played %s1 for %s2 hours...\n\nHow about supporting its creator\nwith a Map Stamp!" "Store_ConfirmStampDonationAddText2" "- All proceeds (net of any applicable tax)\ngo directly to the community creator.\n\n- First timers earn a free World Traveler's Hat\nto track contributions.\n\n- A warm feeling of charitable camaraderie in your belly." "Store_ConfirmStampDonationAddTextOld" "Wow, you've played %s1 for %s2 hours! In the spirit of Smissmas giving, how about buying a Map Stamp to thank its creator for their hard work?\n\nAs always, all Map Stamp proceeds (net of any applicable tax) go directly to the community creators of those maps.\n\nIf this is your first Map Stamp contribution to the community, you'll also receive this nifty World Traveler's Hat for free to track your contributions!" "Store_OK" "OK!" "Store_MostPopular" "Today's Most Popular Items:" "Store_TryItem" "Test It Out!" "Store_HomePageTitle" "Receive a %s1 for every %s2 you spend in a single purchase!" "Store_HomePageTitleRedText" "FREE ITEM" //---------------------------------------------------------------------------------------- // Training // Some of these training strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use hint color from this point forward (HudTrainingHint in ClientScheme.res) "TR_DistanceToStudent" "Distance: %s1 (must stay within 30)" "TR_DistanceToObject" "Distance to %s1: %s2" "TR_DistanceTo" "Distance: %s1" "TR_Completed" "TRAINING COMPLETED!" "TR_Not_Completed" "NOT COMPLETED" "TR_AttackDefense" "BASIC TRAINING" "TR_PracticeModeSelectTitle" "SELECT A PRACTICE MODE" "TR_PracticeMapSelectTitle" "SELECT A %gametype% MAP" "TR_AttackDefense_Description" "Continue Soldier training in a round of Dustbowl, an Attack/Defend style\nControl Point map, where the blue team tries to take the Control\nPoints from the defending red team." "TR_Locked_Demo" "Unlocked after completing Basic Training." "TR_Locked_Spy" "Unlocked after completing Demoman training." "TR_Locked_Engineer" "Unlocked after completing Spy training." "TR_Locked_AttackDefense" "Unlocked after completing Soldier training." "TR_ClassInfo_Soldier" "The Soldier is a good offensive and defensive class whose primary weapon is the rocket launcher. He can do a large amount of damage in a short period of time but has to remember to keep his rocket launcher loaded at all times or be caught off guard." "TR_ClassInfo_Demoman" "As a master of explosives he can use bouncing grenades to indirectly attack targets, use sticky bombs to lay traps for the enemy or destroy well defended sentry positions." "TR_ClassInfo_Spy" "Spies operate differently from other classes preferring stealth and surprise as opposed to head to head combat. Their role often revolves around killing key targets such as Medics or destroying sentry positions." "TR_ClassInfo_Engineer" "Using sentry guns, teleporters to move teammates quickly to the front lines, and dispensers providing health and ammo, the Engineer is an integral part of any team." "TR_Primary" "Primary" "TR_Secondary" "Secondary" "TR_Melee" "Melee" "TR_StandardWeaponSet" "STANDARD WEAPON SET" "TR_TargetPractice_Goal" "Weapons Practice" "TR_Generic_WeaponFireTitle" "Firing Weapons" "TR_Generic_WeaponFire" "Press %attack% to attack with your current weapon." "TR_Generic_ReloadTitle" "Reload!" "TR_Generic_Reload" "Reload using %reload% between targets, and whenever you have a spare moment." "TR_Generic_BotIntroTitle" "Weapon Application!" "TR_Generic_BotIntro" "Try out your weapons on a few moving targets! Opponents will move around the target range. You know what to do." "TR_Generic_BotHealth" "Some enemies have more health than others. You'll have to use more ammo to take them down!" "TR_Soldier_IntroTitle" "The Soldier" "TR_Soldier_Intro" "Welcome to the Soldier weapons course!" "TR_Soldier_LookTitle" "Looking Around" "TR_Soldier_Look" "To look around the environment, move the mouse." "TR_Soldier_MoveTitle" "Movement" "TR_Soldier_Move" "Use %+forward% to move forward, %+back% to move backwards, and %+moveleft% or %+moveright% to move side to side." "TR_Soldier_MoveOut" "Leave this room and proceed to the firing range." "TR_Soldier_DuckTitle" "Crouching" "TR_Soldier_Duck" "Use %+duck% to crouch under the doorway and move to the indicated position." "TR_Soldier_JumpTitle" "Jump" "TR_Soldier_Jump" "Use %+jump% to jump onto the cart and move towards the firing range." "TR_Soldier_JumpHint" "Jump Up Here" "TR_Soldier_RangeTitle" "Firing Range" "TR_Soldier_Range" "Well done. Navigate to the firing range to continue." "TR_Soldier_SlotSwitchTitle" "Switching Weapons" "TR_Soldier_SlotSwitch1" "Cycle through weapons using %invnext% and %invprev%. Confirm selection using %attack%. Choose a different weapon to continue." //needs to wait for weapon switch before continuing. "TR_Soldier_SlotSwitch2" "Weapons can also be directly selected:\nPress %slot1% for ROCKET LAUNCHER\nPress %slot2% for SHOTGUN\nPress %slot3% for SHOVEL" "TR_Soldier_SlotSwitch3" "Press %slot1% for ROCKET LAUNCHER\nPress %slot2% for SHOTGUN\nPress %slot3% for SHOVEL\nPress %reload% to RELOAD" "TR_Generic_QuickSwitchTitle" "Quick Switch" "TR_Generic_QuickSwitch" "Taking too long to switch weapons? Use %lastinv% to swap to your previously selected weapon!" "TR_Soldier_SlotPracticeTitle" "Weapon Selection" "TR_Soldier_SlotPractice" "Use the weapon called out for each target to destroy them at various distances." "TR_Soldier_RocketTitle" "Switch to ROCKET LAUNCHER" "TR_Soldier_ShotgunTitle" "Switch to SHOTGUN" "TR_Soldier_ShovelTitle" "Switch to SHOVEL" "TR_Soldier_Hint_Rocket" "Use ROCKET LAUNCHER" "TR_Soldier_Hint_Shotgun" "Use SHOTGUN" "TR_Soldier_Hint_Shovel" "Use SHOVEL" "TR_Soldier_Hint_SplashTitle" "Splash Damage" "TR_Soldier_Hint_Splash" "Rocket explosions can damage multiple targets. Try hitting two targets with a single rocket." "TR_Soldier_Hint_SplashAim" "Aim here" "TR_Soldier_Hint_Range" "Switch to SHOTGUN to finish injured enemies at close range." "TR_Soldier_PracticeTitle" "Target Practice!" "TR_Soldier_Practice" "Targets will appear at various locations. Hit these targets with the appropriate weapon to continue." "TR_Eng_IntroTitle" "The Engineer" "TR_Eng_Intro" "The Engineer can construct buildings that assist your team in different ways." "TR_Eng_WeaponTitle" "Weapons and Gear" "TR_Eng_Weapon" "The Engineer is equipped with a SHOTGUN, PISTOL, WRENCH, BUILD TOOL, and a DEMOLISH TOOL. The last two are used for building construction." "TR_Eng_MetalTitle" "Metal" "TR_Eng_Metal" "Engineers expend metal to construct , repair, and upgrade buildings. Metal is displayed near your ammo count." "TR_Eng_MetalCollect" "Collect more metal by running over ammo pickups. Dropped weapons from fallen enemies are also a great source of metal." "TR_Eng_BuildTitle" "Building Construction" "TR_Eng_Build" "Press %slot4% to bring up your BUILD TOOL. Select the dispenser and place it with %attack%." "TR_Eng_DispenserTitle" "The Dispenser" "TR_Eng_DispenserBuild" "Buildings will construct themselves over time. To speed up construction, select the WRENCH with %slot3% and hit the building with it." "TR_Eng_DispenserDesc" "A dispenser provides health, ammo, and for Engineers, metal. The gauge on the front displays the amount of ammo available." "TR_Eng_DispenserUpgradeTitle" "Upgrading Buildings" "TR_Eng_DispenserUpgrade" "It requires 200 metal per level to upgrade a building. Hit the building with the wrench to upgrade it to level 3." "TR_Eng_SentryTitle" "The Sentry Gun" "TR_Eng_Sentry" "The sentry gun is a powerful defensive building. Bring up the build tool by pressing %slot4% and build a sentry on the indicated position. Upgrade it to level 3." "TR_Eng_SentryBuilt" "Upgrade the sentry to level 3 by hitting it with your wrench. You can also get metal from ammo boxes!" "TR_Eng_SentryAmmoHint" "Ammo Box" "TR_Eng_SentryHint" "Build Sentry Here" "TR_Eng_SentryErrorTitle" "Woops!" "TR_Eng_SentryErrorPos" "Place the building in the position indicated. Stand near your building and press %attack2% to pick it up and reposition it. Place it down using %attack%." "TR_Eng_SentryErrorAng" "The sentry is facing the wrong way. Pick up your sentry using %attack2%. Match the silhouette's position and place the sentry back down with %attack%." "TR_Eng_SentryAttackTitle" "Defend!" "TR_Eng_SentryAttack" "The Red team is about to attack your position. Use your sentry for cover by hiding behind it to stay safe. Move there now before the attack begins." "TR_Eng_SentryAttackBegin" "The Red team is attacking. Use your sentry as cover to stay alive." "TR_Eng_RepairTitle" "Damaged Buildings" "TR_Eng_Repair" "Repair buildings the same way as upgrading. Hit them with the WRENCH. This will also replenish ammo to the sentry." "TR_Eng_MoveTitle" "Building Placement" "TR_Eng_Move" "Move buildings by standing near them and using %attack2%. Pick up the dispenser and move it near the sentry now. Place it down using %attack%." "TR_Eng_MovePlacement" "Keeping a dispenser nearby your sentry will provide you with health and metal when under attack." "TR_Eng_MoveHint" "Place Dispenser Here" "TR_Eng_TeleTitle" "The Teleporter" "TR_Eng_TeleEntrance" "Teleporters are useful to help your teammates get to the front lines quickly. Press %slot4% to bring up the BUILD TOOL and construct a teleporter entrance." "TR_Eng_TeleExit" "Now build the exit. You can rotate the direction that people exit the teleporter by using %attack2% and taking note of the arrow on the blueprint." "TR_Eng_TeleUpgrade" "Upgrading a teleporter upgrades both the entrance and the exit at the same time. Each level reduces the time between teleports." "TR_Eng_TeleEntranceHint" "Build Entrance Here" "TR_Eng_TeleExitHint" "Build Exit Here" "TR_Eng_EndTitle" "Breakdown" "TR_Eng_End" "If traveling long distances it may be more effective to break down your buildings as opposed to moving each one." "TR_Eng_EndDestroy" "Press %slot5% to bring up the DESTROY TOOL and destroy all your buildings to conclude Engineer training." "TR_Eng_EndDialog" "Congratulations, you've completed Engineer training.\n\nThis concludes your training. Try OFFLINE PRACTICE to continue honing your skills or try new classes.\n\nIf you're ready to play online, START PLAYING at the main menu." "TR_Demo_IntroTitle" "The Demoman" "TR_Demo_Intro" "The Demoman is versatile class with weapons that allow him to defend objectives or go on the offensive destroying sentry positions." "TR_Demo_WeaponTitle" "Weapons" "TR_Demo_Weapon" "Demomen are equipped with a GRENADE LAUNCHER, STICKY BOMB LAUNCHER, and a BOTTLE." "TR_Demo_TargetSlot1Title" "Grenade Launcher" "TR_Demo_TargetSlot1" "Equip the GRENADE LAUNCHER by pressing %slot1% and destroy the targets. Grenades explode on contact with opponents if they don't bounce first." "TR_Demo_TargetSlot1Bounce" "Grenades can bounce around corners, behind obstacles, etc. Destroy the target which is partially protected by bouncing a grenade near it." "TR_Demo_TargetSlot1BounceHint" "Obscured Target" "TR_Demo_TargetSlot2Title" "Sticky Bombs" "TR_Demo_TargetSlot2" "Well done. The STICKY BOMB LAUNCHER can be used to place multiple sticky bombs that can be remotely detonated using %attack2%." "TR_Demo_TargetSlot2Delay" "Press %slot2% to select the STICKY BOMB LAUNCHER. After firing there is a short delay before the sticky bomb is armed and can be detonated using %attack2%." "TR_Demo_TargetSlot2Use" "Destroy a few targets with sticky bombs to continue. Sticky bombs will stick to almost any surface, except moving objects or players." "TR_Demo_TargetSlot2Multiple" "To continue, destroy all five targets at the same time. A maximum of 8 sticky bombs can be placed at any given time." "TR_Demo_TargetSlot2AnySlot" "Sticky bombs can be detonated at any time using %attack2% even if you are using other weapons." "TR_Demo_TargetSlot2RangeTitle" "Long Range Sticky" "TR_Demo_TargetSlot2Range" "Launch sticky bombs further by holding %attack% to build up charge and release %attack% to fire." "TR_Demo_TargetSlot2Range2" "Destroy the target at long range to continue. Remember to hold %attack% and release it to launch the sticky further." "TR_Demo_EndDialog" "Good job! You've completed Demoman training!\n\nSpy training is now unlocked! Select the TRAINING icon at the main menu to give him a try.\n\nReady to play online against other players? Select START PLAYING at the main menu." "TR_Spy_IntroTitle" "The Spy" "TR_Spy_Intro" "Spies operate differently from other classes preferring stealth and surprise as opposed to head to head combat." "TR_Spy_IntroRole" "Their role often revolves around killing key targets, such as ÜberCharge ready Medics or destroying Engineers defensive positions." "TR_Spy_WeaponsTitle" "Weapons" "TR_Spy_Weapons" "The Spy's weapons consist of a REVOLVER and BUTTERFLY KNIFE. The BUTTERFLY KNIFE is capable of a lethal backstab from behind." "TR_Spy_CloakTitle" "Cloak" "TR_Spy_Cloak" "Activate cloak at any time using %attack2%. This renders you completely invisible to the enemy for a short time." "TR_Spy_CloakMeter" "Keep an eye on your watch when cloaked, if it runs out, you'll be visible! Picking up ammo or remaining uncloaked will recharge the cloak meter." "TR_Spy_CloakPracticeTitle" "Cloak Application" "TR_Spy_CloakPractice" "Cloak using %attack2% to sneak by the sentry and hide behind the crates out of sight. A friendly Spy will demonstrate." "TR_Spy_CloakPracticePlayer" "The barrier has been lowered. Cloak using %attack2% and sneak by the sentry. Make your way to the indicated spot behind the crates." "TR_Spy_CloakSuccess" "Well done. Note when cloaked you cannot attack. Remain out of sight of the sentry for now, you'll need a disguise to approach it." "TR_Spy_CloakSentryHint" "Sentry Gun" "TR_Spy_CloakMoveHint" "Move Here" "TR_Spy_DisguiseTitle" "Disguises" "TR_Spy_Disguise" "To disguise yourself as the enemy, switch to your DISGUISE KIT or press %slot4%." "TR_Spy_DisguiseNote" "Select a class to disguise as. It takes a brief moment to complete the disguise. The status of the disguise is displayed in the bottom left of your screen." "TR_Spy_SapTitle" "Electro-Sapper" "TR_Spy_Sap" "The sapper is an important tool used for disabling and destroying buildings. Select it now using %slot2% to continue." "TR_Spy_SapBuildingTitle" "Destroy the Sentry" "TR_Spy_SapBuilding" "While disguised and with the sapper selected, approach the sentry and attach the sapper to the sentry with %attack%." "TR_Spy_SapHint" "Place Sapper" "TR_Spy_BackstabTitle" "The Backstab" "TR_Spy_Backstab" "When used from behind, the BUTTERFLY KNIFE can instantly kill enemies. Select it now using %slot3%." "TR_Spy_BackstabPractice" "Backstab these enemies. Your arm will raise when in position behind them. Note that if still disguised, it will be lost when you strike." "TR_Spy_EscapeTitle" "The Escape" "TR_Spy_Escape" "With less health than other classes, the Spy will often flee from a fight by cloaking and hiding behind cover." "TR_Spy_EscapeSetup" "To practice this, return behind the crates to the indicated position. The Red team will set up on the opposite side." "TR_Spy_EscapeBegin" "Disguise as the Red team and backstab an opponent. Cloak immediately after the attack using %attack2% to escape and return behind the crates." "TR_Spy_EscapeBeginRetry" "Try again. Remember to cloak immediately after killing the target to disengage from combat and run out of line of sight." "TR_Spy_EscapeEnd" "Backstab the remaining opponent with the same method to conclude Spy training." "TR_Spy_EndDialog" "Well done! You've completed Spy training and unlocked Engineer training!\n\nWant to try out the Spy in a game? Why not try OFFLINE PRACTICE.\n\nReady to play online? Click START PLAYING at the main menu." //tr_goldrush - payload - UNUSED DO NOT SHIP "TR_DemoRush_IntroTitle" "Payload Game Mode" "TR_DemoRush_Intro" "Welcome to Goldrush! For training only the first stage of three stages will be played and there is no time limit." "TR_DemoRush_IntroDescription" "In Payload maps Blue escorts a cart through checkpoints to the final goal to win. Each checkpoint awards Blue additional time." "TR_DemoRush_IntroPush" "To move the cart stand next to it. In addition to supplying health and ammo, it will move faster with more players nearby." "TR_DemoRush_SentryTitle" "Destroy the Sentries" "TR_DemoRush_Sentry" "The STICKY BOMB LAUNCHER is ideal for destroying the sentry guns that lie ahead blocking your team's path." "TR_DemoRush_SentryMultiple" "Use the STICKY BOMB LAUNCHER to place several bombs near a sentry gun. Detonate them using %attack2%." "TR_DemoRush_SentryEngineer" "By detonating several STICKY BOMBS simultaneously it negates an Engineer's ability to repair their buildings." "TR_DemoRush_SentryDoor" "The doors will now open and allow you and your team to push the cart to victory!" "TR_DemoRush_CombatHint1Title" "Grenade Tip" "TR_DemoRush_CombatHint1" "The GRENADE LAUNCHER can be aimed upwards to fire grenades further or from behind cover." "TR_DemoRush_CombatHint2Title" "Sticky Bomb Tip" "TR_DemoRush_CombatHint2" "Remember STICKY BOMBS can be detonated at any time with %attack2%. Place stickies where you think enemies will be and surprise them!" "TR_DemoRush_TipSentryTitle" "Sentry Tip" "TR_DemoRush_TipSentry" "Three STICKY BOMBS will usually destroy a level 3 sentry gun when detonated at once." "TR_DemoRush_TipGrenadeTitle" "Grenade Tip" "TR_DemoRush_TipGrenade" "Grenades can be useful in different situations to destroy sentries by being bounced or rolled towards a hard to reach location." "TR_DemoRush_TipPathTitle" "Alternate Routes" "TR_DemoRush_TipPath" "Try an alternate route if one is blocked by enemies or players. This may give you a better angle on a well entrenched enemy." "TR_DemoRush_HintCart" "Payload Cart" "TR_DemoRush_EndDialog" "Excellent! You've helped your team win the first stage in %s1 and completed Demoman training!\n\nSpy training is now unlocked! Select the TRAINING icon at the main menu to give him a try.\n\nReady to play online against other players? Select START PLAYING at the main menu." //engineer training - UNUSED DO NOT SHIP "TR_Eng1_IntroTitle" "Defend the Point" "TR_Eng1_Intro" "Welcome to Dustbowl. You are defending the second Control Point on the RED team." "TR_Eng1_DefenseTitle" "Established Defense" "TR_Eng1_Defense" "The Engineer helps their team with various structures providing defense, health, ammo, and transportation to the front lines!" "TR_Eng1_TeleTitle" "The Teleporter" "TR_Eng1_Tele" "A teleporter can help your team attack or defend by moving teammates to the front lines quickly." "TR_Eng1_TeleBuild" "Build a teleporter entrance near the spawn at the indicated position to continue." "TR_Eng1_TeleBuildHint" "Place Entrance Here" "TR_Eng1_TeleBuildHintExit" "Place Exit Here" "TR_Eng1_TeleExit" "A teleporter always needs a corresponding exit or entrance. Build an exit in the indicated position to continue." "TR_Eng1_TeleUpgrade" "Upgrade the teleporter to level three to continue. When upgrading a teleporter it affects both the entrance and exit." "TR_Eng1_TeleFinishTitle" "Additional Buildings" "TR_Eng1_TeleFinish" "Add a dispenser and sentry gun in the indicated positions. Upgrade these to level three to continue." "TR_Eng1_StickyTitle" "Sentry Defense" "TR_Eng1_Sticky" "STICKY BOMBS are extremely effective against buildings. Demomen can deploy several to destroy buildings instantly." "TR_Eng1_StickyShoot" "Try shooting the sticky bombs to destroy them to buy yourself some time." "TR_Eng1_DemoTipTitle" "The Demo Problem" "TR_Eng1_DemoTip" "A Demoman is very hard to counter as a lone Engineer. Use the loss of the sentry as an opportunity to build one in a new location to surprise the opposition!" "TR_Eng1_SpyTitle" "The Spy" "TR_Eng1_Spy" "A Spy's cloak and disguise abilities make it less obvious where the attack is going to be coming from." "TR_Eng1_SpyAttack" "An enemy Spy will attempt to sap the friendly Engineer's buildings. Disguised Spies assume names of the opposing team." "TR_Eng1_SpyRemoveTitle" "Sapped Buildings" "TR_Eng1_SpyRemove" "When a sapper is attached to a building it becomes disabled and slowly takes damage. Knock the sapper off by hitting the building with the WRENCH." //tr_dustbowl - soldier "TR_DustGeneric_IntroTitle1" "Dustbowl" "TR_DustGeneric_IntroTitle2" "Control Points" "TR_DustGeneric_Intro1" "Welcome to Dustbowl, a Control Point map. When the setup timer reaches zero, the round begins." "TR_DustGeneric_IntroTeamTitle" "Red versus Blue" "TR_DustGeneric_IntroSetup" "Setup time allows the RED team to prepare defenses to prevent the BLU team from capturing Control Points." "TR_DustGeneric_Intro2" "You are on BLU team! To win, capture both Control Points. To capture a Control Point, stand on it until the capture bar is full." "TR_DustGeneric_Intro3" "Control Point ownership is represented at the bottom of the screen as that team's color." "TR_DustGeneric_HealthTitle" "Health and Ammo" "TR_DustGeneric_EngTitle" "The Engineer" "TR_DustGeneric_Eng" "Engineers can increase the effectiveness of their buildings through construction, repair, and upgrading." "TR_DustGeneric_EngRedTitle" "Sentry Guns" "TR_DustGeneric_EngRed2" "Sentry guns have limited range. Use this to your advantage! Destroy this sentry gun with your ROCKET LAUNCHER." "TR_DustGeneric_MedTitle" "The Medic" "TR_DustGeneric_Med1" "Medics can heal friendly players. While healing, they also build up an \"ÜberCharge\"." "TR_DustGeneric_Med2" "When the ÜberCharge is activated by the Medic, he and his heal target become invulnerable for a short time." "TR_DustGeneric_Med3" "Injured? On fire? Press %voicemenu 0 0% to alert the Medic so he can help you!" "TR_DustGeneric_RoundTitle" "Final Round!" "TR_DustGeneric_Round" "Dustbowl consists of three rounds. Capturing both Control Points advances the game to the next round." "TR_DustGeneric_FFTitle" "Friendly Fire" "TR_DustGeneric_FF" "Don't worry, you cannot hurt your teammates at any time!" "TR_DustGeneric_CapMissedTitle" "Oops!" "TR_DustGeneric_CapMissed" "Looks like you ran past the Control Point. The last point is locked until you capture the first one." "TR_Dust_Hint_ControlPoint" "Control Point!" "TR_Dust_Hint_Resupply" "Health and Ammo Resupply" "TR_Dust_Hint_Medic" "The Medic!" "TR_Dust_Hint_Engineer" "The Engineer!" "TR_Dust_Hint_SetupGate" "Setup Gate" "TR_Target_EndDialog" "Good job! You've completed Soldier training and unlocked Basic Training! Return to the main menu by pressing DONE and select Basic Training to explore a round of Team Fortress 2." //%s1 references map, %s2 is next map if specified "TR_Dustbowl_EndDialog" "Well done! You've won a game in %s1 and unlocked Demoman training!\n\nWant to try out other classes like the Engineer or Medic? Why not hop into an OFFLINE PRACTICE session?\n\nReady to play online against other players? Select START PLAYING at the main menu." "TR_Progress" "%s1% Completed" "TR_ProgressDone" "Completed" "TR_ContinueTitle" "Continue?" "TR_ContinueMsg" "Continue from the start of part 2 or start over?" "TR_Continue" "CONTINUE" "TR_StartOver" "START OVER" //training intro movies "TF_IM_Target_Welcome" "Weapon selection and target practice!" "TF_IM_Target_WeaponSwitch" "Switch to the weapon called for and hit the targets" "TF_IM_Target_Reload" "Reload often! Use lulls to completely reload weapons" "TF_IM_TargetDemo_Sticky" "Multiple sticky bombs can be deployed and detonated" "TF_IM_TargetDemo_Distance" "Aim upwards to arc grenades further" "TF_IM_TargetSpy_Intro" "The Spy has several unique abilities including cloaking and disguises!" "TF_IM_TargetSpy_Cloak" "Cloak renders spies invisible to their enemies" "TF_IM_TargetSpy_Disguise" "Disguise as the opposing team and infiltrate their defenses" "TF_IM_TargetSpy_Sap" "Use the sapper to disable and destroy Engineer buildings" "TF_IM_TargetSpy_Backstab" "Deliver a lethal blow by stabbing opponents from behind!" "TF_IM_TargetEng_Intro" "Welcome to Engineer training!" "TF_IM_TargetEng_Construct" "The Engineer can construct buildings using metal to assist his team" "TF_IM_TargetEng_Metal" "Use metal to construct and upgrade the different buildings" //"TF_IM_TargetEng_MetalObtain" "Metal is obtained from ammo boxes, dropped weapons, or from your dispenser" "TF_IM_TargetEng_Tele" "Teleporters can be used to move your team to the front line quickly" "TF_IM_TargetEng_Repair" "To upgrade or repair your buildings hit them with your wrench" // Misc "TF_Training_SpaceToContinue" "Press Spacebar to continue" "TF_Training_Success" "Success!" "TF_Training_Completed" "You've Completed Training!" "Button_ReplayTraining" "&REPLAY" "Button_NextTraining" "&NEXT" "Button_QuitTraining" "&DONE" "TF_Training_Prompt_Title" "Start Training?" "TF_Training_Prompt" "Are you sure you want to quit your current game and start training?" "TF_Training_Restart_Title" "Change Training?" "TF_Training_Restart_Text" "Are you sure you want to choose a different training course?" "TF_Training_Prompt_ConfirmButton" "Yes Please!" "TF_Training_Prompt_CancelButton" "No" "TF_Training_SelectMode" "GET STARTED" // Training Dialog "TF_Training" "TRAINING" "TF_Training_Title" "SELECT A TRAINING MODE" "TF_Training_Desc_BasicTraining" "Learn the ins and outs of a class." "TF_Training_Desc_OfflinePractice" "Sharpen your skills on bots." "TF_Training_StartTraining" "START TRAINING" // Offline Practice "TF_StartPractice" "START PRACTICE" "TF_OfflinePractice" "OFFLINE PRACTICE" "TF_OfflinePractice_Settings" "Settings" "TF_OfflinePractice_NumPlayers" "%s1 - %s2 Suggested" "TF_Bot_Difficulty" "Difficulty:" "TF_Bot_Difficulty0" "Easy" "TF_Bot_Difficulty1" "Normal" "TF_Bot_Difficulty2" "Hard" "TF_Bot_Difficulty3" "Expert" "TF_Bot_NumberOfBots" "Number of Players:" "TF_OfflinePractice_Players" "Players:" //---------------------------------------------------------------------------------------- // Golden Wrench "TF_HUD_Event_GoldenWrench_C" "%s1 has found Golden Wrench no. %s2!" "TF_HUD_Event_GoldenWrench_D" "%s1 has destroyed Golden Wrench no. %s2!" "TF_Event_Saxxy_Deleted" "%owner% has destroyed their Saxxy, awarded for %category%!" "TF_Event_Saxxy_Awarded" "And the %year% Saxxy for \n%category%\ngoes to: \n\n%winners%\n\nWatch the video now?" "TF_Event_Item_Deleted" "%owner% has destroyed their %item_name%!" "TF_Event_Item_Created" "%owner% just received a %item_name%!" "Notification_System_Message" "System Message: %message%" // Notifications "Notification_CanTrigger_Help" "Press [ %cl_trigger_first_notification% ] to VIEW.\nPress [ %cl_decline_first_notification% ] to CLOSE." "Notification_Remove_Help" "Press [ %cl_decline_first_notification% ] to CLOSE." "Notification_AcceptOrDecline_Help" "Press [ %cl_trigger_first_notification% ] to ACCEPT.\nPress [ %cl_decline_first_notification% ] to DECLINE." "Notifications_View" "View" "Notifications_Accept" "Accept" "Notifications_Decline" "Decline" "Notifications_Present" "You have pending alerts! Go to the Main Menu to view them." "TF_Notification_Trigger" "View/Accept the topmost alert." "TF_Notification_Decline" "Remove/Decline the topmost alert." //---------------------------------------------------------------------------------------- // Kill Eater "TF_HUD_Event_KillEater_Leveled" "Your %weapon_name% has reached a new rank: %rank_name%!" "TF_HUD_Event_KillEater_Leveled_Chat" "%s1's %s2 has reached a new rank: %s3!" //---------------------------------------------------------------------------------------- // Use Item "TF_UseItem_Title" "Use Item?" "TF_UseItem_Text" "Are you sure you want to use %item_name%? It has %uses_left% use(s) before it will be removed from your inventory." "TF_UseItem_Success" "The item in the action slot was used successfully!" "TF_UseItem_GiftNoPlayers" "There are no other players present in your current game to receive your gift!" "TF_UseItem_Error" "There was an error trying to use the item in your action slot." "TF_UseItem_MiniGameAlreadyStarted" "That mini-game has already been started." "TF_UseItem_CannotBeUsedByAccount" "This item cannot be used by this account." "TF_GiftedItems" "%s1 has given a gift to %s2!" "TF_GifterText_Random" "%recipient% was selected at random to receive a gift from %giver%!" "TF_GifterText_All" "%giver% has given out a bunch of gifts!" "TF_GifterText_SelfOpen" "%giver% has opened a package!" // Strange Count "TF_StrangeCount_TransferTitle" "Transfer Strange Scores?" "TF_StrangeCount_TransferExplain" "Takes the Strange scores from the item on the left and adds them to the item on the right. The left item's scores are reset to zero. Strange part scores are only transferred and zeroed if a matching strange part is found. Can only be used between strange items of the same base type.\n\nThis tool is consumed after a transfer is made." "TF_StrangeCount_Transfer_TypeMismatch" "This item is not the same type as the other." "TF_StrangeCount_Transfer_NotStrange" "Item does not track any stats." "TF_StrangeCount_Transfer_Self" "Item is already chosen." "TF_StrangeCount_Transfer_NotEnoughMatches" "No matching items to transfer stats with." "TF_CollectionCrafting_NoItem" "No item" "TF_CollectionCrafting_NoUnusual" "No unusual items allowed" "TF_CollectionCrafting_NotCraftable" "Not usable in crafting" "TF_CollectionCrafting_NoRarity" "Item has no rarity" "TF_CollectionCrafting_MismatchRarity" "Item's rarity mismatches" "TF_CollectionCrafting_MismatchStrange" "Item's strangeness mismatches" "TF_CollectionCrafting_NoCollection" "Item does not belong to a collection" "TF_CollectionCrafting_MaxRarity" "Item at the top of a collection cannot be crafted" "TF_CollectionCrafting_Submit" "Mail In" "TF_CollectionCrafting_ApplyStamp" "Apply\nStamp\nHere" "TF_CollectionCrafting_TitleJoke0" "Tired of items you don't want clogging up your inventory? Why not TRADE UP? Now you can swap those FLOP DROPS for a HIGHER TIER ITEM!" "TF_CollectionCrafting_SaxtonMessage" "\"If you aren't 100% satisfied\nwith ten of our products, you will be\n1000% satisfied with one!\n\nIt is basic geography!\"" "TF_CollectionCrafting_Instructions" "Exchange 10 items of identical quality for 1 item of the next highest quality from a collection of one of the items provided." "TF_CollectionCrafting_AttachItem" "Attach item here" "TF_CollectionCrafting_WaitingForResponse" "Waiting for response..." "TF_CollectionCrafting_ReponseTimeout" "There was no response from the item server.\nYour items have been returned." "TF_CollectionCrafting_Instructions_Halloween" "Exchange 3 qualifying items for 1 'Classic' Halloween item. Resulting item will not be tradable or usable in crafting." "TF_CollectionCrafting_Halloween_Paragraph1" "Tired of items you don't want\nclogging up your inventory\nlike a corpse-ridden coffin,\nor a bat-filled cave,\nor a bat-filled corpse?" "TF_CollectionCrafting_Halloween_Paragraph2" "REEL IN HORROR at the ability\nto transmute three items for\nA RANDOM UNTRADABLE\nCLASSIC HALLOWEEN ITEM!" "TF_CollectionCrafting_Halloween_Paragraph3" "QUESTION YOUR VERY SENSES at the shock of\nA NERVE SHATTERING BONUS every ten terror-trades!" "TF_CollectionCrafting_Halloween_Explanation_Overview_Title" "Halloween Transmuting" "TF_CollectionCrafting_Halloween_Explanation_Overview_Text" "Here you're able to transmute 3 items into an untradable and uncraftable 'classic' Halloween item. Only certain items are allowed to be used in a transmutation." "TF_CollectionCrafting_Halloween_Explanation_ItemToTrade_Title" "Items for Transmuting" "TF_CollectionCrafting_Halloween_Explanation_ItemToTrade_Text" "Click here to attach items you're willing to transmute. Only valid items are shown when you go to select an item for transmuting." "TF_CollectionCrafting_Result0" "You traded up for:" "TF_CollectionCrafting_NextItem" "Next Item" "TF_TradeUp_CommonStatClock_Title" "Mann Co. Trading Presents :\nCivilian Stat Clock" "TF_TradeUp_CommonStatClock_desc" "We don't track time, we track KILLS\nTrade for a Civilian Grade Stat Clock TODAY!" "TF_TradeUp_CommonStatClock_input" "Exchange 5 qualifying items to receive a Civilian grade Stat Clock.\nQualifying items include Freelance Graded or higher or Strange Items." "TF_TradeUp_CommonStatClock_output" "Stat Clock can only be applied to\nCivilian Grade Items" "TF_HalloweenOffering_Result0" "Your transmute result" "TF_HalloweenOffering_NoItem" "No item" "TF_HalloweenOffering_NoUnusual" "No unusual items allowed" "TF_HalloweenOffering_Invalid" "Not usable in transmute" "TF_UseBackpackExpander_Title" "Expand Backpack?" "TF_UseBackpackExpander_Text" "Are you sure you want to expand your backpack to %new_size% slots? (%item_name% has %uses_left% use(s) before it will be removed from your inventory)" "TF_UseBackpackExpanderFail_Title" "Cannot Expand!" "TF_UseBackpackExpanderFail_Text" "Your backpack has already been expanded to maximum capacity." "TF_UseAccountUpgradeToPremium_Title" "Upgrade Account?" "TF_UseAccountUpgradeToPremium_Text" "Are you sure you want to upgrade your account? (%item_name% has %uses_left% use(s) before it will be removed from your inventory)" "TF_UseAccountUpgradeToPremiumFail_Title" "Already Upgraded!" "TF_UseAccountUpgradeToPremiumFail_Text" "Your account is already premium!" "TF_UseOperationPassFail_Title" "Cannot Use Pass" "TF_UseOperationPassFail_Text" "An error occurred.\nPlease Try again later." "TF_UseOperationPassAlreadyActive_Title" "Cannot Use Pass" "TF_UseOperationPassAlreadyActive_Text" "A campaign pass has already been activated for the current campaign" "TF_UseOperationPass_Title" "Activate Pass?" "TF_UseOperationPass_Text" "Redeeming the campaign pass grants access to contracts for the duration of the campaign.\n\nThe resulting campaign token cannot be traded." "TF_CannotDeleteOperationPass_Title" "Cannot Delete" "TF_CannotDeleteOperationPass_Text" "The campaign token cannot be deleted while the campaign is active." "TF_UseClaimCode_Title" "Claim Code?" "TF_UseClaimCode_Text" "Are you sure you want to claim this code: %claim_type%? The claim code will be permanently attached to your account." "TF_PartnerTaunt_TooHigh" "You are too high up for any potential taunt partner." "TF_PartnerTaunt_Blocked" "There is something in the way." "TF_HighFive_Hint" "Press '%taunt%' in front of this player to join the taunt." // Halloween 2013. "TF_Spellbook_Type" "Spellbook\n" "TF_UnfilledSpellbook" "Unfilled Fancy Spellbook" "TF_UnfilledSpellbook_Desc" "\nThis is a fine-looking spellbook, but it's still missing pages! Once it has enough pages, you'll be able to equip it and use it to cast spells." "TF_FancySpellbook" "Fancy Spellbook" "TF_FancySpellbook_Desc" "\nThis is a fine-looking spellbook, full of pages you've collected. But you can never have too much magic..." "TF_Spellbook_Basic" "Spellbook Magazine" "TF_Spellbook_Basic_Desc" "\nA vintage edition of Casters Quarterly.\nFound in the back of a closet, it contains just enough magic to get the job done.\n\nEquip to enabled picking up and casting spells." "TF_SpellbookPage_Type" "Spellbook Page" "TF_SpellbookPage" "Spellbook Page" "TF_SpellbookPage_Desc" "This spellbook page still has some magical energy left.\n\nIf you have any spellbooks lying around you can put this page in from your backpack." "TF_ServerEnchantmentType" "Server Enchantment" "TF_Eternaween" "Enchantment: Eternaween" "TF_Eternaween_Desc" "This server-wide enchantment can be used to enable Halloween/Full Moon items on a registered server for two hours.\n\nCasting this enchantment will open a vote to gather consent from the other players on the\nserver. This item will be consumed when the server enchantment ends." "TF_Eternaween__AlreadyInUse" "This Eternaween enchantment is already in use and cannot be cast again!" "TF_Eternaween__AuthenticatedServerRequired" "The Eternaween enchantment can only be cast while connected to a registered server." "TF_Eternaween__ServerReject" "The Eternaween enchantment cannot currently be cast on this server." "TF_Eternaween__InternalError" "There was an internal error. Please try again in a few minutes." "TF_Eternaween__EventAlreadyActive" "You cannot cast Eternaween right now. The Halloween/Full Moon event is already active!" // Halloween 2014 "TF_How_To_Control_Kart" "Use your MOVEMENT KEYS to drive your kart.\n\nPress your SECONDARY FIRE key to perform a boost attack!\n\nThe more your kart gets damaged, the further you will fly when bumped" "TF_How_To_Control_Ghost" "Press your JUMP KEY to fly.\n\nTouch a living teammate to return to the mortal plane!" "TF_How_To_Control_Ghost_No_Respawn" "Press your JUMP KEY to fly." "CastServerEnchantment" "Cast..." //---------------------------------------------------------------------------------------- // Coaching "TF_Coach_StudentCommands" "To Give Directions to Your Student" "TF_Coach_AttackDesc" "Attack" "TF_Coach_DefendDesc" "Defend" "TF_Coach_Slot1Label" "[%slot1%]" "TF_Coach_Slot2Label" "[%slot2%]" "TF_Coach_Slot1Desc" "Look At" "TF_Coach_Slot2Desc" "Go Here" "TF_Coach_StudentHasDied" "Your student has died!" // Annotations "TF_Coach_AttackThis" "Attack This" "TF_Coach_AttackHere" "Attack Here" "TF_Coach_DefendThis" "Defend This" "TF_Coach_DefendHere" "Defend Here" "TF_Coach_LookAt" "Look At" "TF_Coach_LookHere" "Look Here" "TF_Coach_GoToThis" "Go To" "TF_Coach_GoHere" "Go Here" // Coaching Dialogs "TF_Coach_AddCoach_Title" "Volunteer?" "TF_Coach_AddCoach_Text" "Would you like to volunteer to coach other players and teach them how to play\nTeam Fortress 2?" "TF_Coach_RemoveCoach_Title" "Stop Coaching?" "TF_Coach_RemoveCoach_Text" "Would you like to remove yourself from the list of coaches?" "TF_Coach_AskStudent_Title" "Want Coaching?" "TF_Coach_AskStudent_Text" "Would you like assistance from another player in your current game?\nNote: there may be issues if you are hosting a game behind a firewall." "TF_Coach_AskStudent_DoNotShowAgain" "Do not ask me again" "TF_Coach_NotInGame_Title" "Not in a Game" "TF_Coach_NotInGame_Text" "You must be in a game to be coached." "TF_Coach_ServerFull_Title" "Server Full" "TF_Coach_ServerFull_Text" "Cannot request a coach at this time, because your server has the maximum number of players." "TF_Coach_Training_Title" "In Training" "TF_Coach_Training_Text" "You cannot request a coach while in training." "TF_Coach_FreeAccount_Title" "Upgrade Today!" "TF_Coach_FreeAccount_Text" "As a free account holder, you are not eligible to be a coach. Purchase any item in the store to upgrade!" "TF_Coach_AlreadyBeingCoached_Title" "Coaching" "TF_Coach_AlreadyBeingCoached_Text" "You are already being coached!" "TF_Coach_AlreadyCoaching_Title" "Coaching" "TF_Coach_AlreadyCoaching_Text" "You are coaching someone, so you cannot request a coach!" "TF_Coach_AlreadyRatedCoach_Title" "Coach Rating" "TF_Coach_AlreadyRatedCoach_Text" "You have previously rated this coach." "TF_Coach_StudentRetry_Title" "Retry?" "TF_Coach_StudentRetry_Text" "No coach was found at this time. Would you like to try again?" "TF_Coach_AddedCoach_Title" "Success!" "TF_Coach_AddedCoach_Text" "You have been added to the list of coaches. You can continue playing and later you may be matched with a student." "TF_Coach_RemovedCoach_Title" "Success!" "TF_Coach_RemovedCoach_Text" "You have been removed from the list of coaches." "TF_Coach_AskCoach_Title" "Start Coaching?" "TF_Coach_AskCoach_Text" "A player has accepted your offer to coach them. Are you ready to start?" "TF_Coach_AskCoachForFriend_Text" "%friend% wants you to be their coach and help them become better at Team Fortress 2! Will you help %friend%?" "TF_Coach_FoundCoach_Title" "Success!" "TF_Coach_FoundCoach_Text" "%coachname% has been asked to join your game." "TF_Coach_FoundCoachLike_Text" "%coachname% has been asked to join your game.\n(%numlikes% players like their coaching)" "TF_Coach_JoinFail_Title" "Unfortunately..." "TF_Coach_JoinFail_Text" "There was a problem joining the game." "TF_Coach_Yes" "Yes" "TF_Coach_No" "No" "TF_Coach_Timeout_Title" "No Response" "TF_Coach_Timeout_Text" "There was no response from the server. Please try again later." "TF_Coach_LikeCoach_Title" "Recommend Coach?" "TF_Coach_MannVsMachine_Title" "In Mann vs. Machine" "TF_Coach_MannVsMachine_Text" "You cannot request a coach while playing Mann vs. Machine." "TF_Coach_LikeCoach_Text" "Was your coach helpful? We will use this information to help match them with other players." // find a coach "TF_FindCoachDialog_Title" "Find a Coach" "TF_FindCoachDialog_Match" "Any Available" // waiting dialogs "TF_Coach_CoachSearching" "Searching for the best coach available." "TF_Coach_AskingFriend" "Asking your friend to be your coach." "TF_Coach_JoiningStudent" "Joining the student's game." "TF_Coach_WaitingForServer" "Waiting for a response from the server." "TF_Coach_SessionEnded_Title" "Coaching" "TF_Coach_SessionEnded_Text" "The coaching session has ended. You are now in Spectator mode." // in game ui "TF_Coach_ControlView" "Press to Change View" "TF_Coach_Student_Prefix" "Student: %s1" "TF_Coach_Coach_Prefix" "Coach %s1" "TF_Coach_LikeCoach" "[F7] Rate Coach" "TF_Coach_KickCoach" "[F8] Remove Coach" "TF_Coach_RequestCoach" "Request a coach at the start of the game." "TF_Coach_Denied_Title" "Request Denied" "TF_Coach_Denied_Text" "The request has been denied." //---------------------------------------------------------------------------------------- // Matchmaking "TF_MM_WaitDialog_Title_FeelingLucky" "Searching for the best available server" "TF_MM_WaitDialog_Title_ShowServers" "Searching for servers" "TF_MM_GenericFailure_Title" "Error" "TF_MM_GenericFailure" "There was a problem communicating with the Steam servers. Make sure you are signed on to Steam and try again later." "TF_MM_NoGC_Title" "Error" "TF_MM_NoGC" "Not currently connected to the TF game coordinator service. Please try again in a few minutes." "TF_MM_ResultsDialog_Title" "Search Results" "TF_MM_ResultsDialog_ServerNotFound" "There are no available game servers that meet your search criteria. Please try again." "TF_MM_Disconnect_Title" "Attention" "TF_MM_Disconnect" "Leave the game? \n\nYou will be disconnected from the server you are playing on." "TF_MM_NotCurrentVersionTitle" "Update Available" "TF_MM_NotCurrentVersionMessage" "Please restart Team Fortress to download the latest update." "TF_MM_Abandon_Title" "Warning!" "TF_MM_Abandon" "Abandoning your team will result in a matchmaking ban for a significant period of time." "TF_MM_Abandon_Ban" "Abandoning your team will result in a matchmaking ban for a significant period of time." "TF_MM_Abandon_NoPenalty" "You will not be able to rejoin this match." "TF_MM_Rejoin_Title" "Game In Progress" "TF_MM_Rejoin_AbandonText" "Game in progress found. Rejoin or Abandon?\n\nAbandoning your team will result in a matchmaking ban for a significant period of time." "TF_MM_Rejoin_AbandonText_NoPenalty" "Game in progress found. Rejoin or Abandon?\n\nRepeatedly abandoning games will result in substantial increases to the length of your matchmaking ban." "TF_MM_Rejoin_BaseText" "Game in progress found. Rejoin?\n\nIt is safe to leave this game." "TF_MM_Rejoin_Confirm" "Rejoin" "TF_MM_Rejoin_Abandon" "Abandon" "TF_MM_Rejoin_Stay" "Stay" "TF_MM_Rejoin_Leave" "Leave" "TF_MM_Rejoin_FailedTitle" "Rejoin Failure" "TF_MM_Rejoin_FailedBody" "Unable to rejoin game. The reserved time has expired or the game has ended." "TF_MM_LeaveParty_Title" "Leave Party?" "TF_MM_LeaveParty_Confirm" "Leaving this screen will remove you from the party. Proceed?" "TF_MM_LeaveQueue_Title" "Exit Search?" "TF_MM_LeaveQueue_Confirm" "Leaving this screen will remove you from the search queue. Proceed?" "TF_Quickplay_PlayNow" "Play Now!" "TF_Quickplay_ShowServers" "Show servers" "TF_Quickplay_Connect" "Connect" "TF_Quickplay_Title" "Start Playing" "TF_Quickplay_BetaMaps" "Play Beta Maps" "TF_Quickplay_Beta" "Beta" "TF_Quickplay_NumGames" "Game servers meeting search criteria: %s1" "TF_Quickplay_LetsGo" "Let's Go!" "TF_Quickplay_Favorites" "Favorite Servers Only" "TF_Quickplay_Refresh" "Refresh" "TF_Quickplay_StopRefresh" "Stop Refreshing" "TF_Quickplay_Error" "Error" "TF_Quickplay_SelectedServer_Full" "The game server filled up. Try another server." "TF_Quickplay_SelectedServer_NoLongerMeetsCriteria" "The game server has changed its settings and no longer meets the filter criteria." "TF_Quickplay_PleaseWait" "Retrieving server information, please wait..." "TF_Quickplay_Complexity1" "Recommended For All Skill Levels" "TF_Quickplay_Complexity2" "Recommended For Advanced Players" "TF_Quickplay_Complexity3" "Recommended For Expert Players" "TF_Quickplay_AdvancedOptions" "Advanced Options" "TF_Quickplay_ServerHost" "Gameserver host" "TF_Quickplay_ServerHost_Official" "Official server" "TF_Quickplay_ServerHost_Official_Summary" "Official server" "TF_Quickplay_ServerHost_Community" "Community server" "TF_Quickplay_ServerHost_Community_Summary" "Community server" "TF_Quickplay_ServerHost_DontCare" "Any server" "TF_Quickplay_ServerHost_DontCare_Summary" "Any server" "TF_Quickplay_MaxPlayers" "Server capacity" "TF_Quickplay_MaxPlayers_Default" "24 players (default)" "TF_Quickplay_MaxPlayers_Increased" "30+ players" "TF_Quickplay_MaxPlayers_Increased_Summary" "30+ players" "TF_Quickplay_MaxPlayers_DontCare" "Don't care" "TF_Quickplay_MaxPlayers_DontCare_Summary" "24+ players" "TF_Quickplay_RespawnTimes" "Respawn times" "TF_Quickplay_RespawnTimes_Default" "Default respawn times" "TF_Quickplay_RespawnTimes_Instant" "Instant respawn" "TF_Quickplay_RespawnTimes_Instant_Summary" "Instant respawn" "TF_Quickplay_RespawnTimes_DontCare" "Don't care" "TF_Quickplay_RespawnTimes_DontCare_Summary" "Any respawn times" "TF_Quickplay_RandomCrits" "Random crits" "TF_Quickplay_RandomCrits_Default" "Enabled (default)" "TF_Quickplay_RandomCrits_Disabled" "Disabled" "TF_Quickplay_RandomCrits_Disabled_Summary" "No random crits" "TF_Quickplay_RandomCrits_DontCare" "Don't care" "TF_Quickplay_RandomCrits_DontCare_Summary" "Any random crits" "TF_Quickplay_DamageSpread" "Damage spread" "TF_Quickplay_DamageSpread_Default" "Disabled (default)" "TF_Quickplay_DamageSpread_Enabled" "Enabled" "TF_Quickplay_DamageSpread_Enabled_Summary" "Damage spread" "TF_Quickplay_DamageSpread_DontCare" "Don't care" "TF_Quickplay_DamageSpread_DontCare_Summary" "Any Damage spread" "TF_GameModeDesc_Training" "Learn the basics of Team Fortress 2 by completing the training courses!" "TF_GameModeDesc_OfflinePractice" "Practice and hone your skills by playing offline with computer controlled opponents!" "TF_GameModeDesc_Quickplay" "We'll match you into the best game we can find." "TF_GameModeDetail_Quickplay" "We'll match you into the best game we can find, regardless of the game type." "TF_GameModeDesc_CTF" "And by flag we mean a glowing briefcase." "TF_GameModeDetail_CTF" "To win a point, steal the enemy's intelligence briefcase and return it to your base.\n\nYou should also prevent the opposing team from taking your intelligence briefcase to their base." "TF_GameModeDesc_AttackDefense" "BLU wins by capturing all points. RED wins by stopping them." "TF_GameModeDetail_AttackDefense" "Blue team wins by capturing the Control Points on each stage before the time runs out.\n\nRed team wins by preventing all the points from being captured." "TF_GameModeDesc_CP" "Capture all points to win." "TF_GameModeDetail_CP" "To win each team must own all Control Points.\n\nSome Control Points will be locked until others are captured." "TF_GameModeDesc_Escort" "BLU pushes the cart down the track. RED needs to stop them." "TF_GameModeDetail_Escort" "Blue team wins by escorting the payload cart to the enemy base. Stand near the payload to make it move.\n\nRed team wins by preventing the payload cart from reaching the heart of their base.\n\nEnemies can block the payload by getting close to it." "TF_GameModeDesc_EscortRace" "Two teams. Two bombs. Two tracks. Hilarity ensues." "TF_GameModeDetail_EscortRace" "Escort your payload cart to the finish line before the opposing team can deliver theirs.\n\nStand near the cart to make it move." "TF_GameModeDesc_Koth" "One team must control a single point until time runs out." "TF_GameModeDetail_Koth" "Capture the Control Point and defend it until your team's timer runs out.\n\nThe Control Point cannot be captured while locked.\n\nIf the enemy team captures the Control Point, your team's timer will pause until you recapture the point." "TF_GameModeDesc_HalloweenMix" "Play all of the Halloween event maps." "TF_GameModeDetail_HalloweenMix" "Tour the Halloween maps, past and present: Gorge Event (2015), Sinshine (2015), Moonshine Event (2015), Hellstone (2015), Carnival of Carnage (2014), Helltower (2013), Ghost Fort (2012), Eyeaduct (2011), Mann Manor (2010), and Harvest (2009)." "TF_GameModeDesc_Halloween247" "Play all of the 2015 Halloween community maps." "TF_GameModeDetail_Halloween247" "Select this option to join a game server that continually runs the 2015 Halloween community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone." "TF_GameModeDesc_SD" "Deliver the Australium suitcase to the deployment site." "TF_GameModeDetail_SD" "Both teams fight over a single Australium suitcase and the honor of delivering it.\n\nWhen the suitcase is dropped by the enemy you'll need to defend it until it returns to the neutral drop site." "TF_GameModeDesc_RobotDestruction" "Destroy robots and steal points faster than the enemy team." "TF_GameModeDetail_RobotDestruction" "Points are gained by destroying the enemy team's robots. Robots must be destroyed in order, starting with the front-most bots.\n\nPoints can also be stolen by stealing the intelligence briefcase from deep within the enemy base and returning it to your base." "TF_GameModeDesc_Powerup" "Use powerups and your grapple hook in this new take on CTF." "TF_GameModeDetail_Powerup" "Standard Capture the Flag, but your dropped flag will instantly return to base when touched by your team.\n\nPowerups are strewn about the map and can be picked up to give you various enhancements. You can only carry one powerup at a time, and you drop your carried powerup when you die.\n\nYou have access to a grapple hook that you can use to fly around the map." "TF_GameModeDesc_Featured" "Tour the featured maps for the Tough Break Update." "TF_GameModeDetail_Featured" "Select this option to join a game server that continually runs the featured maps for the Tough Break Update." "TF_GameModeDesc_Passtime" "Get the jack and score before the enemy team does!" "TF_GameModeDetail_Passtime" "A new beta game mode that smashes TF2's usual mayhem with sports like Soccer, Hockey and Basketball! Two teams face off in an epic battle to score more goals than their opponents. Coordinated passing, aerial shots and interceptions, team-based formations and plays, defensive lines and the like make for strategically chaotic play." "TF_GameModeDesc_Community_Update" "Tour the maps for the Invasion Community Update." "TF_GameModeDetail_Community_Update" "Select this option to join a game server that continually runs the maps for the Invasion Community Update." "TF_GameModeDesc_Misc" "Game modes that don't fit into one of the other categories." "TF_GameModeDetail_Misc" "Select this option to play game modes like Territorial Control, Special Delivery, Medieval, and Player Destruction." //---------------------------------------------------------------------------------------- // Trading "TF_ShowTradeRequestsFrom" "Show Trade Requests From:" "TF_ShowTradeRequestsFrom_FriendsOnly" "Friends Only" "TF_ShowTradeRequestsFrom_FriendsAndServer" "Friends and In-Game Players" "TF_ShowTradeRequestsFrom_Anyone" "Anyone" "TF_ShowTradeRequestsFrom_NoOne" "No One" "TF_ShowMarketDataOnItems" "Show Community Market Info:" "TF_ShowMarketDataOnItems_Never" "Never" "TF_ShowMarketDataOnItems_WhenBordersOnly" "When Showing Marketable Borders" "TF_ShowMarketDataOnItems_Always" "Always" "Tooltip_ShowMarketDataOnItems" "Some items can be bought and sold on the Steam Community Market. This option allows you to control when Community Market information about items, including current Market availability and prices, will appear in item descriptions." "TF_Trading_StatusTitle" "Trade Status" // timeout "TF_Trading_Timeout_Title" "No Response" "TF_Trading_Timeout_Text" "There was no response from the server." "TF_Trading_TimeoutPartyB" "There was no response from the other player." "TF_Trading_TimeoutPartyB_Named" "There was no response from %other_player%." "TF_Trading_WaitingForPartyB" "Waiting for the other player to respond." "TF_Trading_WaitingForPartyB_Named" "Waiting for %s1 to respond." "TF_Trading_WaitingForServer" "Waiting for a response from the server." "TF_Trading_WaitingForTrade" "Trading Items" "TF_Trading_WaitingForStart" "Offer to trade accepted, now waiting for server." "TF_Trading_WaitingForCancel" "Canceling trade." // party B request dialog "TF_Trading_JoinTitle" "Want to Trade?" "TF_Trading_JoinText" "%initiator% wants to trade with you!" "TF_Trading_JoinCancel" "No Thanks" // reasons why a request was denied "TF_Trading_DeclinedText" "The other player has declined the trade request." "TF_Trading_TradeBannedText" "Your trading privileges have been removed temporarily. Please contact Customer Support." "TF_Trading_TradeBanned2Text" "The other player does not have trading privileges at this time." "TF_Trading_VACBannedText" "You do not have trading privileges." "TF_Trading_VACBanned2Text" "The other player does not have trading privileges at this time." "TF_Trading_BusyText" "The other player is currently busy trading with someone else." "TF_Trading_DisabledText" "Trading items is currently disabled." "TF_Trading_NotLoggedIn" "The other player is not available for trading." "TF_Trading_FreeAccountInitiate" "Only premium accounts may initiate trades." "TF_Trading_SharedAccountInitiate" "Only individual accounts may initiate trades." "TF_Trading_TooSoon" "You must wait at least 30 seconds between trade requests." "TF_Trading_TooSoonPenalty" "You have made too many trade requests and must now wait 2 minutes before initiating any more trades." // reasons why a trade session was closed "TF_Trading_Service_Unavailable" "There was a problem sending your trade request. Trading may be temporarily unavailable or your account may not be able to send trade requests right now." "TF_Trading_YouBlockedThem" "You cannot trade with that player because you have blocked them on Steam." "TF_Trading_NeedVerifiedEmail" "You must have verified your email address on Steam before sending trade requests." "TF_Trading_NeedSteamGuard" "You must enable Steam Guard from Steam's Settings window before sending trade requests." "TF_Trading_SteamGuardDuration" "You must have had Steam Guard enabled for at least %days% days before you can participate in a trade." "TF_Trading_TheyCannotTrade" "The other player is not available to trade. More information will be shown to him or her if they invite you to trade." "TF_Trading_PasswordChanged" "You cannot trade after a recent password change." "TF_Trading_NewDevice" "You cannot trade after a recently using a new device." "TF_Trading_InvalidCookie" "Invalid web cookie, cannot continue." "TF_Trading_CanceledText" "The trading session has been canceled." "TF_Trading_ErrorText" "There was a problem completing the trade." "TF_Trading_StaleInventoryText" "The trade was cancelled, because some items do not belong to you or the other player." "TF_Trading_UntradableText" "The trade was cancelled, because some items are not allowed in trading." "TF_Trading_NoItemsText" "The trade was cancelled, because there were no items to trade." "TF_Trading_TradedText" "The trade was successfully completed!" "TF_CrossGame_Trading_FreeAccountInitiate" "Only premium accounts may add items to trades." "TF_TradeWindow_Title" "Trading with %recipient%" "TF_TradeWindow_Step1" "Select Items from your Backpack" "TF_TradeWindow_Step1Desc" "Drag items to Your Offerings to include them in the trade." "TF_TradeWindow_Step2" "Your Offerings" "TF_TradeWindow_Step2Desc" "These are the items you will lose in the trade." "TF_TradeWindow_Step2Desc_FreeTrial" "Free accounts cannot trade away any items. Purchase any item in the store to upgrade!" "TF_TradeWindow_Step3" "Their Offerings" "TF_TradeWindow_Step3Desc" "These are the items you will receive in the trade." "TF_TradeWindow_Step3Desc_FreeTrial" "The other player has a free account and cannot trade you any items." "TF_TradeWindow_Step4" "Showcase Area" "TF_TradeWindow_Step4Desc" "These items will NOT be traded." "TF_TradeWindow_WaitingForTrade" "Waiting for both parties\nto be ready..." "TF_TradeWindow_TradeNow" "TRADE NOW!" "TF_TradeWindow_Trading" "Waiting for other party" "TF_TradeWindow_Ellipsis1" "" "TF_TradeWindow_Ellipsis2" "." "TF_TradeWindow_Ellipsis3" ".." "TF_TradeWindow_Ellipsis4" "..." "TF_TradeWindow_MyNOTReady" "CLICK when ready to trade" "TF_TradeWindow_NotReady" "NOT ready to trade" "TF_TradeWindow_Ready" "READY to trade" "TF_TradeWindow_Verifying" "Offer changed, waiting..." "TF_TradeWindow_ChatPrompt" "Chat :" "TF_TradeWindow_WarnPassword" "Never tell your password to anyone." "TF_TradeWindow_PartnerIsTyping" "%s1 is typing a message." "TF_TradeWindow_Tip_1" "Click on the other player's avatar to the right of their name to view their profile and verify their identity." "TF_TradeWindow_Tip_2" "Avoid making deals that involve more than a single trade. Scammers may not follow through on the successive trades." "TF_TradeWindow_Tip_3" "Verify that the items you're trading for aren't renamed items masquerading as rare items. Inspect each item carefully. Renamed items will have quotation marks around their names." "TF_TradeWindow_Scam_MaxTrade" "Scam warning: never make deals that involve more than a single trade. Scammers will vanish after the first trade is completed!\n" "TF_TradeWindow_Scam_Renamed" "Scam warning: the other person is offering an item that has been renamed to look like a higher quality item!\n" "TF_TradeWindow_Warning_KillEater" "Warning: the other person is offering an item that has been tracking player kills. The kill counter will reset when traded!\n" "TF_TradeWindow_Change_Added" "%s1 added: %s2\n" "TF_TradeWindow_Change_Removed" "%s1 removed: %s2\n" "TF_TradeWindow_Change_Name" "%s1 (a renamed %s2)" "TF_TradeStartDialog_Title" "Trading" "TF_TradeStartDialog_Select" "Find a trading partner from..." "TF_TradeStartDialog_SelectFriends" "Friends List" "TF_TradeStartDialog_SelectServer" "Current Server" "TF_TradeStartDialog_SelectProfile" "Steam Profile" "TF_TradeStartDialog_Friends" "Select a friend to trade with:" "TF_TradeStartDialog_FriendsNone" "None of your friends are\ncurrently playing TF2." "TF_TradeStartDialog_Server" "Select a player to trade with:" "TF_TradeStartDialog_ServerNone" "There are no other players\non your server." "TF_TradeStartDialog_Profile" "Enter the URL of a steam profile:" "TF_TradeStartDialog_ProfileGo" "Send Trade Request" "TF_TradeStartDialog_ProfileHelp" "The URL should be in one of these two formats:\nhttp://steamcommunity.com/id/\nhttp://steamcommunity.com/profiles/" "TF_TradeStartDialog_ProfileFail" "Failed to find player.\nYour URL may be incorrect,\nor the player may not be running TF2." "TF_TradeStartDialog_ProfileLookup" "Searching for the account..." //---------------------------------------------------------------------------------------- // Reviving "TF_Prompt_Revive_Title" "Being Revived" "TF_Prompt_Revive_Message" "A Medic is attempting to bring you back..." "TF_Prompt_Revive_Accept" "Revive" "TF_Prompt_Revive_Cancel" "Decline" //---------------------------------------------------------------------------------------- // Romevision "TF_Prompt_Romevision_Title" "Enable Romevision?" "TF_Prompt_Romevision_Message" "Romevision is available because someone has The Hardy Laurel in their backpack. This option can also be managed via the Advanced Options dialog in the main menu." "TF_Prompt_Romevsion_OK" "Yes" "TF_Prompt_Romevsion_Cancel" "No" "TF_Prompt_Romevsion_Opt_Out" "Never ask about Romevision again" "TF_Player_OptionalVision" "%player% has the Hardy Laurel which enables Romevision for everyone to share!" //---------------------------------------------------------------------------------------- // Armory "ArmoryFilter_AllItems" "All Items" "ArmoryFilter_Weapons" "Weapons" "ArmoryFilter_Headgear" "Headgear" "ArmoryFilter_MiscItems" "Misc Items" "ArmoryFilter_ActionItems" "Action Items" "ArmoryFilter_CraftItems" "Craft Items" "ArmoryFilter_Tools" "Tools" "ArmoryFilter_AllClass" "All-Class Items" "ArmoryFilter_Scout" "Scout Items" "ArmoryFilter_Sniper" "Sniper Items" "ArmoryFilter_Soldier" "Soldier Items" "ArmoryFilter_Demoman" "Demoman Items" "ArmoryFilter_Medic" "Medic Items" "ArmoryFilter_Heavy" "Heavy Items" "ArmoryFilter_Pyro" "Pyro Items" "ArmoryFilter_Spy" "Spy Items" "ArmoryFilter_Engineer" "Engineer Items" "ArmoryFilter_ItemSets" "Items in %s1" "ArmoryFilter_Donationitems" "Map Stamp Items" "ArmoryButton_Wiki" "Item Wiki Page..." "ArmoryButton_SetDetails" "Examine Set" "ArmoryButton_Store" "View in Store" // Some of these strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. // Using any of the color characters will implicitly end a link. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use a highlight color from this point forward //  = 0x03 (ETX) - Use the item set color from this point forward //  = 0x04 (EOT) - Link start - NOTE: If link is combined with a color change, the link start symbol should be AFTER the color change symbol // "TF_Armory_Item_Attrib_OnHit" "This weapon has an ON HIT attribute. The effect of this attribute is applied each time the weapon damages an enemy. Enemy Spies disguised as one of your teammates are an exception: they will not trigger the application of this effect, even if they receive the damage." "TF_Armory_Item_Attrib_OnKill" "This weapon has an ON KILL attribute. The effect of this attribute is applied each time the weapon lands the final blow on an enemy." "TF_Armory_Item_Attrib_OnWearer" "This item has an ON WEARER attribute. The effect of this attribute is applied to a player whenever this item is in their loadout, even when this item is not their actively wielded weapon." "TF_Armory_Item_Attrib_CloakType" "This item modifies the SPY CLOAK. When this item is equipped in a Spy's loadout, the cloak changes its behavior to the cloak type listed in the attribute description." "TF_Armory_Item_Attrib_OnActive" "This weapon has ON WEARER attributes that only apply when it's ACTIVE. Whereas most On Wearer attributes are applied to the player when the item is equipped in the loadout, these attributes only apply when this weapon is the player's actively wielded weapon." "TF_Armory_Item_Attrib_NoCrits" "This weapon cannot perform RANDOM CRITICAL HITS. Normal weapons have a chance to perform critical hits randomly, but this one does not. Other items and effects that cause critical hits to occur, like The Kritzkrieg, can still force this weapon to perform critical hits." "TF_Armory_Item_Attrib_Bleed" "This weapon causes enemies hurt by it to BLEED. Bleeding players will lose health every second for the specified amount of time. Bleeding will stop if the bleeding player is healed in any way." "TF_Armory_Item_HolidayRestriction" "Usage of this item is restricted to a specific holiday event. It can only be equipped in a class loadout during the specified holiday." "TF_Armory_Item_AchievementReward" "This item is an Achievement Reward for completing the '%s1' achievement." "TF_Armory_Item_InSet" "This item is part of %s1 item set. Some item sets provide extra bonuses when the entire set is worn at the same time. The %s1 set will provide this Item Set Bonus:\n" "TF_Armory_Item_InSet_NoBonus" "This item is part of the %s1 item set.\n\n" "TF_Armory_Item_Type_TauntEnabler" "This Taunt Item plays a Custom Taunt when used." "TF_Armory_Item_Class_ClassToken" "This item is a Class Token. It's used in crafting recipes to specify which class's items should be crafted. For example: putting a Soldier class token into a recipe will ensure only Soldier items will be produced by the craft." "TF_Armory_Item_Class_SlotToken" "This item is a Slot Token. It's used in crafting recipes to specify which loadout slot's items should be crafted. For example: putting a Primary slot token into a recipe will ensure only items equipped in the Primary loadout slot will be produced by the craft." "TF_Armory_Item_Class_CraftItem" "This item is a Craft Item. It's only used inside crafting recipes, where it can be combined with other items to create more valuable items." "TF_Armory_Item_Class_Tool" "This item is a Tool. It can be used on its own or be applied to another item in your backpack, and is consumed in the process. Click the 'Use' or 'Use With...' button in the backpack to start the process of applying it." "TF_Armory_Item_StockItem" "This item is a Stock Item. Stock items are the default weapons for a player class, and are considered 'special' items in that they cannot be destroyed, and take up no space in your backpack. You can still customize them with tools, and doing so will create a customized clone of the Stock Item." "TF_Armory_Item_Class_BackpackExpander" "This item is a Backpack Expander. When used, it will expand the size of your backpack and be consumed in the process. Click the 'Use' button in the backpack to start the process of applying it." "TF_Armory_Item_Charity" "When this item is purchased, all the proceeds (net of applicable taxes) will go directly towards the American Red Cross, marked for disaster relief in Japan." "TF_Armory_Item_ClassUsageAllBundle" "This bundle contains items that can be used by all classes." "TF_Armory_Item_ClassUsageBundle" "This bundle contains items that can be used by the: " "TF_Armory_Item_ClassUsageAll" "This item can be used by all classes." "TF_Armory_Item_ClassUsage" "This item can be used by the: " "TF_Armory_Item_SlotUsageAll" "This item is equipped in the %s1 loadout slot." "TF_Armory_Item_SlotUsageClassHeader" "This item is equipped as follows: " "TF_Armory_Item_SlotUsageClass" "in the %s1 loadout slot by the %s2" "TF_Armory_Item_ToolUsage" "The following tools can be used on this item: " "TF_Armory_Item_Bundle" "This bundle contains the following items: " "TF_Armory_Item_Action" "This item is an Action Item. Click on the backpack's 'Use' button to use it. Alternatively, equip it in the Action slot of a class loadout and press the 'Use Item in Action Slot' key, which can be bound in the Keyboard Settings." "TF_Armory_Item_Duel_Medal" "This item keeps track of lifetime dueling statistics and the results of the last duel. For every 10 duel wins, it will increase in level by 1 (up to level 100), earning you a new Dueling Mini-Game and a free item. Every 25 levels it will be upgraded to the next tier." "TF_Armory_Item_Duel" "This Action Item enables the Dueling Mini-Game. When used, it allows you to challenge a player on the opposite team to a duel. If they accept, the duel begins. This item will not be consumed if the other player refuses the duel.\n\nAt the end of the round, whoever has more duel points wins. Kills and assists against your opponent are worth 1 point.\n\nThis item will not be consumed if the server changes map or the score is tied 0-0 at the end of the round." "TF_Armory_Item_Supply_Crate" "This crate contains one of the items listed in its description. To unlock the crate and retrieve the item, you must use a Mann Co. Supply Crate Key, which can be purchased inside the Mann Co. Store. These crates contain one of the rarest and most valuable items in the game, so cross your fingers before you unlock them!" "TF_Armory_Item_Winter_Crate" "This crate contains an item, but it isn't clear what. The crate will disappear at the end of the year, so you should open it before it's gone!" "TF_Armory_Item_Summer_Crate" "This cooler contains an item, but it isn't clear what. The cooler will disappear on July 11th, so you should open it before it's gone!" "TF_Armory_Item_Scorched_Crate" "This crate contains an item, but it isn't clear what. The crate will disappear on July 11th, so you should open it before it's gone!" "TF_Armory_Item_Key" "This Key can be used to open one Mann Co. Supply Crate. When opened, you will receive one of the items on the Supply Crate's item list." "TF_Armory_Item_NameTag" "This Name Tag can be used to permanently modify the name of a single item. Other players will see the name you choose instead of the original name." "TF_Armory_Item_DescTag" "This Description Tag can be used to permanently modify the description of a single item. Other players will see the description you choose instead of the original description. A custom description can be added to items that don't normally have one." "TF_Armory_Item_PaintCan" "This Paint Can can be used to permanently change the color of a single item. Not all items are paintable, so if you're purchasing an item to paint it, ensure the details of that item lists 'Paint Cans' as tools that can be used on it." "TF_Armory_Item_Gift1" "This Action Item gives a random item to a single other player on your server." "TF_Armory_Item_Gift24" "This Action Item gives a random item to every other player on your server, up to a maximum of 23 other players." "TF_Armory_Item_Gift_Wrap" "This Gift Wrap can be used to package an item as a gift for another player. Wrapped gifts can be delivered to offline players. Items that are normally not tradable can be wrapped and gifted using gift wrap." "TF_Armory_Item_Gift" "This is a Wrapped Gift. The person who wrapped it can deliver the gift to someone or another player can open it and receive the item inside." "TF_Armory_Item_DecalToolTag" "This Tool can be used to put a custom image on certain items, such as Clan Pride, The Conscientious Objector, and Flair! (If you don't already have such an item, buy the item first; it includes one free decal tool.) Your image will be put into the TF2 art style, by reducing the colors to a small palette from the TF2 universe." "TF_Armory_Item_WeddingRing" "This is a Ring. It cannot be directly traded, but it can be gifted to someone dear as a proposal.\n\nThe receiver has the option of accepting your proposal, announcing your joy to the entire TF2 universe, or rejecting you, leaving you a sad, lonely mercenary.\n\nThis item comes with a free name tag and gift wrap." "TF_Armory_Item_Limited" "This item is only available in the store for a limited time! This item is not currently available as a loot or crate drop." "TF_Armory_Item_Limited_Holiday" "This item is only available in the store for a limited time during this holiday event!" "TF_Armory_Item_MapToken" "When this item is purchased, all the proceeds (net of any applicable tax) will go directly to the community members who made the map.\n\nMembership level for a map will increase for every 25 map stamps.\n\nA World Traveler's Hat will also be given out the first time any map stamp has been purchased." "TF_Armory_Item_BackpackExpander" "When this item is used, it will add 100 extra slots to your backpack. Note that there is a maximum of 2000 slots." "TF_Armory_Item_CanCustomizeTexture" "You can apply a custom image onto this item using the decal tool. Purchase this item and get a FREE decal tool to get started! The decal is made by selecting a small palette from the TF2 art style and adjusting your image to fit that palette." "TF_Armory_Item_StrangePart" "This item is a Strange Part. It can be applied to one Strange-quality item you already own, enabling it to track an additional new statistic." "TF_Armory_Item_TournamentMedal" "This item is a tournament medal. Tournament medals are created, awarded, and distributed by the various tournament organizers." "TF_PassiveAttribs" "Current on-wearer attributes:" "TF_PassiveAttribs_None" "None" "TF_ClassLoadoutTauntInputHint" "Hit '%taunt%' to bring up the in-game taunt HUD." //---------------------------------------------------------------------------------------- "TF_HalloweenItem_Reserved" "A Haunted Halloween Gift has mysteriously appeared somewhere, placed just for you. Go and find it!" "TF_HalloweenItem_Reserved_Purgatory" "A Haunted Halloween Gift has mysteriously appeared somewhere down below, placed just for you... go and find it!" "TF_HalloweenItem_Granted" "%recipient% found the Haunted Halloween Gift!" "TF_HalloweenItem_GrantPickupFail" "The Haunted Halloween Gift has disappeared!" "TF_HalloweenItem_SoulAppeared" "A Soul Gargoyle has mysteriously appeared for you. Go and find it!" "TF_HalloweenItem_SoulDisappeared" "The Soul Gargoyle has disappeared" "TF_Halloween_Boss_Appeared" "The Horseless Headless Horsemann has appeared!\n" "TF_Halloween_Boss_Killed" "The Horseless Headless Horsemann has been defeated!\n" "TF_Halloween_Boss_Killers" "%s1 has defeated the Horseless Headless Horsemann!\n" "TF_Halloween_Eyeball_Boss_Appeared" "Beware! MONOCULUS! is lurking about...\n" "TF_Halloween_Eyeball_Boss_Killed" "MONOCULUS! has been defeated!\n" "TF_Halloween_Eyeball_Boss_Escaped" "MONOCULUS! has left to haunt another realm!\n" "TF_Halloween_Eyeball_Boss_Escaping_In_60" "MONOCULUS! is leaving in 60 seconds...\n" "TF_Halloween_Eyeball_Boss_Escaping_In_30" "MONOCULUS! is leaving in 30 seconds...\n" "TF_Halloween_Eyeball_Boss_Escaping_In_10" "MONOCULUS! is leaving in 10 seconds!\n" "TF_Halloween_Eyeball_Boss_LevelUp_Appeared" "Beware! MONOCULUS! (LEVEL %level%) is lurking about...\n" "TF_Halloween_Eyeball_Boss_LevelUp_Killed" "MONOCULUS! (LEVEL %level%) has been defeated!\n" "TF_Halloween_Eyeball_Boss_LevelUp_Escaped" "MONOCULUS! (LEVEL %level%) has left to haunt another realm!\n" "TF_Halloween_Eyeball_Boss_LevelUp_Escaping_In_60" "MONOCULUS! (LEVEL %level%) is leaving in 60 seconds...\n" "TF_Halloween_Eyeball_Boss_LevelUp_Escaping_In_30" "MONOCULUS! (LEVEL %level%) is leaving in 30 seconds...\n" "TF_Halloween_Eyeball_Boss_LevelUp_Escaping_In_10" "MONOCULUS! (LEVEL %level%) is leaving in 10 seconds!\n" "TF_Halloween_Eyeball_Boss_LevelUp_Killers" "%player% has defeated MONOCULUS! (LEVEL %level%)\n" "TF_Halloween_Eyeball_Boss_LevelUp_Stun" "%player% has stunned MONOCULUS! (LEVEL %level%)\n" "TF_Halloween_Eyeball_Boss_Killers" "%player% has defeated MONOCULUS!\n" "TF_Halloween_Eyeball_Boss_Stun" "%player% has stunned MONOCULUS!\n" "TF_Halloween_Underworld" "%s1 has escaped the underworld!\n" "TF_Halloween_Loot_Island" "%s1 has made it to Loot Island!\n" "TF_Halloween_Merasmus_Appeared" "MERASMUS! has appeared!\n" "TF_Halloween_Merasmus_Killed" "MERASMUS! has been defeated!\n" "TF_Halloween_Merasmus_Killers" "%s1 has defeated MERASMUS!\n" "TF_Halloween_Merasmus_Escaped" "MERASMUS! has gone home!\n" "TF_Halloween_Merasmus_Escaping_In_60" "MERASMUS! is leaving in 60 seconds...\n" "TF_Halloween_Merasmus_Escaping_In_30" "MERASMUS! is leaving in 30 seconds...\n" "TF_Halloween_Merasmus_Escaping_In_10" "MERASMUS! is leaving in 10 seconds!\n" "TF_Halloween_Skull_Island_Escape" "%s1 has escaped Skull Island!\n" "TF_Halloween_Merasmus_LevelUp_Appeared" "MERASMUS! (LEVEL %level%) has appeared!\n" "TF_Halloween_Merasmus_LevelUp_Killed" "MERASMUS! (LEVEL %level%) has been defeated!\n" "TF_Halloween_Merasmus_LevelUp_Killers" "%s1 has defeated MERASMUS! (LEVEL %level%)\n" "TF_Halloween_Merasmus_LevelUp_Escaped" "MERASMUS! (LEVEL %level%) has gone home!\n" "TF_Halloween_Merasmus_LevelUp_Escaping_In_60" "MERASMUS! (LEVEL %level%) is leaving in 60 seconds...\n" "TF_Halloween_Merasmus_LevelUp_Escaping_In_30" "MERASMUS! (LEVEL %level%) is leaving in 30 seconds...\n" "TF_Halloween_Merasmus_LevelUp_Escaping_In_10" "MERASMUS! (LEVEL %level%) is leaving in 10 seconds!\n" //---------------------------------------------------------------------------------------- "TF_SelectPlayer_Select" "Find a player from..." "TF_SelectPlayer_SelectFriends" "Friends List" "TF_SelectPlayer_SelectServer" "Current Server" "TF_SelectPlayer_Friends" "Select a friend:" "TF_SelectPlayer_FriendsNone" "None of your eligible friends are\ncurrently playing TF2." "TF_SelectPlayer_Server" "Select a player:" "TF_SelectPlayer_ServerNone" "There are no other eligible players\non your server." //---------------------------------------------------------------------------------------- "TF_Serverlist_Ask_Favorite_Title" "Favorite last Server?" "TF_Serverlist_Ask_Favorite_Text" "Save the server you were just on in your Favorites list so you can easily return to it again?" "TF_Serverlist_Ask_Favorite_Opt_Out" "Never ask about Favoriting again" "TF_Serverlist_Ask_Blacklist_Title" "Blacklist last Server?" "TF_Serverlist_Ask_Blacklist_Text" "Add the server you were just on to your Blacklist so you never see it again?" "TF_Serverlist_Ask_Blacklist_Opt_Out" "Never ask about Blacklisting again" "TF_Serverlist_Ask_Yes" "Yes" "TF_Serverlist_Ask_No" "No" //---------------------------------------------------------------------------------------- // Controllers - Automatically enabling controller support under Big Picture //---------------------------------------------------------------------------------------- "TF_BigPictureGameController_Ask_Title" "Enable Controller?" "TF_BigPictureGameController_Ask_Text" "I noticed you are running under Big Picture. Would you like to enable game controller support?" "TF_BigPictureGameController_Ask_Opt_Out" "Never ask about controller support again" "TF_BigPictureGameController_Ask_Yes" "Yes" "TF_BigPictureGameController_Ask_No" "No" //---------------------------------------------------------------------------------------- // Voting - mod-specific issue strings (see gameui_english.txt for base strings) //---------------------------------------------------------------------------------------- "TF_Vote_Title" "Vote Setup" "TF_Vote_Column_Issue" "Vote Issue" "TF_Vote_Column_Name" "Vote Target" "TF_Vote_Column_Properties" "" "TF_vote_yes_binding" "Yes: %s1" "TF_vote_no_binding" "No: %s1" "TF_vote_kick_player_other" "Kick player: %s1?\n(no reason given)" "TF_vote_kick_player_cheating" "Kick player: %s1?\n(accused of cheating)" "TF_vote_kick_player_idle" "Kick player: %s1?\n(accused of being idle)" "TF_vote_kick_player_scamming" "Kick player: %s1?\n(accused of scamming)" "TF_vote_kick_player" "Kick player: %s1?" "TF_vote_passed_kick_player" "Kicking player: %s1..." "TF_vote_passed_ban_player" "Player %s1 has been banned." "TF_vote_restart_game" "Restart the map?" "TF_vote_passed_restart_game" "Restarting the map..." "TF_vote_autobalance_enable" "Enable team auto-balancing?" "TF_vote_passed_autobalance_enable" "Auto-balance enabled..." "TF_vote_autobalance_disable" "Disable team auto-balancing?" "TF_vote_passed_autobalance_disable" "Auto-balance disabled..." "TF_vote_classlimits_enable" "Enable class limit of %s1?" "TF_vote_passed_classlimits_enable" "Class limits enabled..." "TF_vote_classlimits_disable" "Disable class limits?" "TF_vote_passed_classlimits_disable" "Class limits disabled..." "TF_vote_no_maps" "No maps available" "TF_vote_changelevel" "Change current map to %s1?" "TF_vote_nextlevel" "Set the next map to %s1?" "TF_vote_passed_changelevel" "Changing map to %s1..." "TF_vote_passed_nextlevel" "Next map set to %s1..." "TF_vote_passed_nextlevel_extend" "Extending the current map" "TF_vote_nextlevel_choices" "Vote for the next map!" "TF_vote_changechallenge" "Change current mission to %s1?" "TF_vote_passed_changechallenge" "Changing mission to %s1" "TF_vote_no_challenges" "No missions available" "TF_vote_scramble_teams" "Scramble the teams?" "TF_vote_passed_scramble_teams" "Teams will be scrambled." "TF_vote_scramble_next_round" "Teams are already set to be scrambled." "TF_vote_should_scramble_round" "Scramble teams next round?" "TF_vote_pause_game" "Pause the game for %s1 seconds?" "TF_vote_passed_pause_game" "Pausing the game..." "TF_VoteKickReason" "Kick Reason:" "TF_VoteKickReason_Other" "No Reason Given" "TF_VoteKickReason_Cheating" "Player is Cheating" "TF_VoteKickReason_Idle" "Player is Idle" "TF_VoteKickReason_Scamming" "Player is Scamming" "TF_vote_td_start_round" "Start the current round?" "TF_vote_passed_td_start_round" "Starting the round..." "TF_vote_extendlevel" "Extend the current level?" "Vote_notification_title" "Vote Called" "Vote_notification_text" "%initiator% wants to call a vote" "Vote_notification_view" "View" "TF_vote_eternaween" "Temporarily enable the spirit of Halloween?" "TF_vote_passed_eternaween" "Halloween spookiness enabled..." "TF_vote_failed_event_already_active" "That event is already active!" "Vote_RestartGame" "Restart Game" "Vote_Kick" "Kick" "Vote_ChangeLevel" "Change Map" "Vote_NextLevel" "Next Map" "Vote_ExtendLevel" "Extend Current Map" "Vote_ScrambleTeams" "Scramble Teams" "Vote_ChangeMission" "Change Mission" "Vote_Eternaween" "Eternaween" "Vote_TeamAutoBalance_Enable" "Enable Team AutoBalance" "Vote_TeamAutoBalance_Disable" "Disable Team AutoBalance" "Vote_ClassLimit_Enable" "Enable Class Limits" "Vote_ClassLimit_Disable" "Disable Class Limits" "Vote_PauseGame" "Pause Game" //---------------------------------------------------------------------------------------- "TF_Trial_CannotTrade_Title" "Upgrade Today!" "TF_Trial_CannotTrade_Text" "Free accounts cannot initiate trades. Upgrade now and you'll be able to trade!" "TF_Trial_MainMenu_Upsell_Soldier" "This is the Mann Co. store! There are many deadly items inside of it endorsed by ME! There are also hats and they are LOVELY! Go! SHOP! SHOP! SHOP!" "TF_Trial_MainMenu_Upsell_Heavy" "This is Mann Co. store. Buy, don't buy, Heavy does not care. Hat would help your tiny baby head not look so stupid maybe. But not Heavy's problem." "TF_Trial_MainMenu_Upsell_Spy" "Gentlemen. You work hard. You deserve to look your best. Why not treat yourself to quality items befitting a charming rogue of your stature?" "TF_Trial_MainMenu_Upsell_Medic" "The Hippocratic Oath states 'First, do no harm.' Many people forget the next line: 'Second, buy a hat at the Mann Co. Store.'" "TF_Trial_MainMenu_Upsell_Pyro" "MMMPH-MPH-MMMMMPHMMPH-MANN CO. STORE! MMMMMPH-MMMMPH-MMHPMMPH-HATS! MMMPH-MPH-MMMPH-MPH-ITEMS! MMMMMHPMMPH-MMMPH-MPHMMPHMMPH-FIRE!" "TF_Trial_MainMenu_Upsell_Demoman" "Ach! Do ye not know enough to put a hat on your noggin? Your great bald head is an embarrassment, lad! For God's sake, get ye to the Mann Co. Store!" "TF_Trial_MainMenu_Upsell_Scout" "I know what yer thinkin'. 'That there is one beeyootiful man. Where does he shop?' The Mann Co. Store, dummy. No money? Get a job and come back." "TF_Trial_MainMenu_Upsell_Sniper" "Why not go on walkabout to the Mann Co. Store? Take a gander at those beaut items, mate! " "TF_Trial_MainMenu_Upsell_Engineer" "I ain't gonna buffalo ya, this here's the real deal. Cowboy up and go buy somethin' at the Mann Co. Store. Son, you will not regret it." "TF_Trial_SelectMostHelpfulFriend_Title" "Thank Your Friend!" "TF_Trial_SelectMostHelpfulFriend_Text" "Who referred you to Team Fortress 2 or helped you the most? You can add friends by bringing up the Steam overlay." "TF_Trial_SelectMostHelpfulFriend_Retrieving" "Retrieving list of friends" "TF_Trial_Alert_SelectFriend" "Here's your opportunity to thank the person who referred you to Team Fortress 2 or helped you the most!" "TF_Trial_Alert_ThankedBySomeone" "You were thanked by %thanker%! Keep up the good work!" "TF_Trial_ThankSuccess_Title" "Thanks!" "TF_Trial_ThankSuccess_Text" "Your friend has been thanked and may receive an item for their good work." "TF_Trial_Converted_Title" "Premium Account" "TF_Trial_Converted_Text" "Your account has been upgraded to premium status!" "TF_Trial_UpgradeItem" "Team Fortress 2 - Upgrade to Premium" "TF_Trial_Upgrade" "Upgrade!" "TF_Trial_StoreUpgradeExplanation" "To upgrade to a Premium account, buy any item from the Mann Co. Store!" "TF_Trial_MainMenu_Upsell_Robot_Heavy" "READY\n10 PRINT \"ROBOT HEAVY NEEDS HAT\"\n20 GOTO STORE\nRUN" //---------------------------------------------------------------------------------------- // Item Testing "IT_Title" "Item Testing" "IT_CurrentlyTesting" "Currently Testing:" "IT_ClassUsage" "Testing Classes:" "IT_Classes_All" "All classes" "IT_Ok" "Apply Test Items" "IT_Apply" "Apply" "IT_TestingSlot_Weapon" "Weapon:" "IT_TestingSlot_Headgear" "Headgear:" "IT_TestingSlot_Misc1" "Cosmetic 1:" "IT_TestingSlot_Misc2" "Cosmetic 2:" "IT_TestingSlot_Empty" "" "IT_BotAddition_Title" "Bots:" "IT_Bot_AutoAdd" "Auto-add" "IT_Bot_BlueTeam" "BLU Team" "IT_Bot_Add" "Add a:" "IT_Bot_RemoveAll" "Remove all bots" "IT_BotControl_Title" "Bot Controls:" "IT_BotAnim_Title" "Bots should:" "IT_BotAnim_Idle" "Stand" "IT_BotAnim_Crouch_Idle" "Crouch" "IT_BotAnim_Run" "Run" "IT_BotAnim_Crouch_Walk" "Crouch walk" "IT_BotAnim_Jump" "Jump" "IT_BotAnim_ForceFire" "Fire weapons" "IT_BotAnim_Turntable" "Rotate on the spot" "IT_BotAnim_ViewScan" "Look around" "IT_BotAnimSpeed_Title" "Anim speed:" "IT_ExportLoadout" "Save Test Setup" "IT_ImportLoadout" "Load Test Setup" "IT_ImportLast" "Load most recent" "IT_TestingFiles" "Item Testing files (*.itf)" "IT_Item_Add" "Add" "IT_Item_Edit" "Edit" "IT_Item_Remove" "X" "IT_Title_0" "Test Weapon" "IT_Title_1" "Test Headgear" "IT_Title_2" "Test Cosmetic 1" "IT_Title_3" "Test Cosmetic 2" "IT_YourModel" "Your New Model:" "IT_MDL_Files" "Model files (*.mdl)" "IT_NoModel" "" "IT_ExistingItem" "Or an existing item:" "IT_SelectModel" "Select Model" "IT_ItemType" "Item Type:" "IT_ItemReplaces" "Replaces:" "IT_Bodygroups" "Geometry to hide:" "IT_Bodygroup_Hat" "Hat" "IT_Bodygroup_Headphone" "Headphones (Scout)" "IT_Bodygroup_Medals" "Chest Medals (Soldier)" "IT_Bodygroup_Grenades" "Chest Grenades (Soldier)" "IT_Bodygroup_Shoes_Socks" "Shoes/Socks (Scout)" "IT_Bodygroup_Bullets" "Bullets (Sniper)" "IT_Bodygroup_Arrows" "Arrows (Sniper)" "IT_Bodygroup_RightArm" "Right Hand (Engie)" "IT_OtherOptions" "Other Options:" "IT_PerClassSequences" "Set sequence to match player class" "IT_Customizations" "Customization:" "IT_PaintTitle" "Painted with:" "IT_PaintNone" "Nothing" "IT_UnusualTitle" "Unusual effect:" "IT_UnusualNone" "Nothing" "IT_ItemReplaced_Select" "Select item" "IT_ItemReplaced_Invalid" "These classes have no shared weapons" "IT_Explanation_SelectModel" "Hit this button, and select your new model.\n\nBased on the type of item you've chosen, the dialog will start in the appropriate directory. Your model should be in that directory, or within a sub directory below it." "IT_Explanation_Bodygroups" "Select geometry pieces on the player model that should be hidden. Most hats need to hide the base hat." "IT_Explanation_PerClassSequences" "If you have an item worn by multiple classes, but you'd like it attached differently on each class, check this option. Then, add 9 single frame, looping animation sequences to your model, corresponding to: scout, sniper, soldier, demo, medic, heavy, pyro, spy, and engineer." "IT_KeyboardCommand_ItemTest" "[F7] Show Test Item UI" "IT_KeyboardCommand_ItemTestBots" "[F8] Show Bot Control UI" "SystemMessage_WinterCrateWarning_2Hour" "Festive Winter Crates will disappear soon! You have less than two hours to open yours!" "SystemMessage_WinterCrateWarning_30Minute" "Festive Winter Crates will disappear soon! Only thirty minutes until they are gone forever!" "GameUI_CrosshairNone" "Default" "GameUI_ParticleHatUseHead" "Adjust Unusual" "GameUI_HudPlayerClassUsePlayerModel" "Use player model in player class HUD" "GameUI_HudPlayerClassUsePlayerModelDialogTitle" "HUD 3D Character" "GameUI_HudPlayerClassUsePlayerModelDialogMessage" "This feature is not recommended for older machines and can be toggled in Advanced Options.\n\nKeep the feature enabled?" "GameUI_HudPlayerClassUsePlayerModelDialogConfirm" "Yes" "GameUI_HudPlayerClassUsePlayerModelDialogCancel" "No" //---------------------------------------------------------------------------------------- // TF Advanced options dialog "TF_AdvancedOptions" "TF2 Advanced Options" "Tooltip_EnableHUDMinMode" "Minimal HUD mode uses a smaller, denser HUD so that you can see more.\n\nSome explanatory information is removed as well, so you should be familiar with the standard HUD before you turn on Minimal HUD." "Tooltip_classautokill" "If set, then you'll immediately kill yourself whenever you change class while out in the field.\n\nIf unset, you'll change to your new class the next time you respawn." "Tooltip_loadoutrespawn" "If set, then you'll respawn immediately whenever you change your loadout while inside a respawn zone.\n\nIf unset, your loadout changes will take effect the next time you respawn." "Tooltip_medigun_autoheal" "If set, your Medic's medigun will stay locked onto your heal target until you press the fire button again.\n\nIf unset, you'll be required to hold the button down to keep the medigun locked on." "Tooltip_autozoom" "If set, the Sniper's sniper rifle will automatically zoom back in after it reloads, if you were zoomed in when you shot." "Tooltip_nocrosshaironscopezoomn" "If set, when zoomed in with any sniper rifles, the default and custom crosshairs will automatically disappear leaving only the rifle targeting laser." "Tooltip_autoreload" "If set, you'll automatically reload your weapon whenever you're not firing, if the weapon needs reloading and you have ammo." "Tooltip_takesshots" "If set, you'll automatically have a screenshot taken of the final scoreboard at the end of every map you play." "Tooltip_rememberactiveweapon" "If set, you'll respawn holding the same weapon you were holding when you died (assuming you still have it equipped in your loadout)." "Tooltip_rememberlastweapon" "If set, respawning won't affect the weapon you'll switch to when you hit your 'previous weapon' key.\n\nIf unset, your 'previous weapon' will always be set to be your secondary weapon when you respawn." "Tooltip_flipviewmodel_option" "If set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right." "Tooltip_use_min_viewmodels_option" "If set, the first person view of your active weapon will be drawn using minimal screen space." "Tooltip_DisableSprays" "If set, you won't see other player's spraypaint images." "Tooltip_colorblindassist" "If set, several in-game effects that are harder for colorblind players to see will use alternate, more visible effects." "Tooltip_DisableHTMLMOTD" "If set, you won't be shown HTML versions of server's Message Of The Day welcome screens." "Tooltip_SpectateCarriedItems" "If set, you'll be shown the loadout items being used by the player you're spectating." "Tooltip_UseAdvancedTourneyGUI" "The Advanced Spectator HUD is used in tournament mode only, and is designed to show you more information in 6 v 6 matches." "Tooltip_DisableWeatherParticles" "If set, you won't see particle effects marked as 'weather' by the level designer who created the map you're on. This can help your rendering performance on levels with effects like rain or snow." "Tooltip_simple_disguise_menu_option" "The Concise Disguise Menu for the Spy is an alternate menu that requires more keypresses in the disguising process, but only uses the number keys 1 through 4." "Tooltip_CombatText" "If set, you'll see damage amounts appear over the heads of enemies whenever you damage them." "Tooltip_CombatTextBatching" "If set, and using the Combat Text option, consecutive damage done to the same target will be added together into a single number." "Tooltip_Hitbeeps" "If set, you'll hear a 'hit sound' that's played whenever you damage an enemy." "Tooltip_HealTargetMarker" "If set, a marker will be displayed above the friendly target that you're currently healing with your medigun." "Tooltip_AutoMedicCallers" "If set, you'll receive an automatic request for assistance from any nearby teammates when their health falls below a threshold." "Tooltip_AutoMedicCallThreshold" "The threshold at which your teammates will automatically request assistance." "Tooltip_UseGlowEffect" "If set, the Payload carts and CTF intelligence briefcases will use glow effects to highlight their locations in the map." "Tooltip_UseSteamCloud" "If set, your TF2 configuration files will be stored on the Steam Cloud." "Tooltip_ShowNotificationsInGame" "If set, you'll receive in-game notification popups for various events, like trade requests.\n\nIf unset, the notifications will only be visible when you return to the main menu." "Tooltip_Multiplayer_Decal_Limit" "The maximum number of decals that can exist at once. Decals are used for visual effects like bullet impacts. Higher numbers will result in more persistent decals, at the expense of performance." "Tooltip_viewmodelfov_option" "The Field-of-View to use when drawing the first person view of your active weapon. Larger values will make the weapon smaller onscreen." "Tooltip_sniperbell" "If set, the Sniper rifle will automatically play a sound when fully charged." "Tooltip_FreezeCamHide" "If set, the HUD will be hidden during freezecam screenshots." "Tooltip_SpectatePyroVision" "If set, world will be viewed under Pyrovision when spectating" "Tooltip_SteamScreenshots" "If set, screenshots will automatically be saved to Steam." "Tooltip_hud_fastswitch" "If set, you can change weapons without using the weapon selection menu." "Tooltip_ReplayPyroVision" "If set, replays are viewed with Pyrovision enabled" "Tooltip_CombatTextDoesntBlock" "If set, damage text won't prevent bonus-effect text from appearing above players' heads as well. (e.g. \"CRIT!\")" "ToolTip_HudPlayerClassUsePlayerModel" "If set, the player class HUD will use the player's actual model." "TFOption_httpproxy" "HTTP Proxy:" "Tooltip_httpproxy" "If you're behind a HTTP proxy, you'll need to specify it here, or you won't be able to upload movies to YouTube." "TFOption_replay_enableeventbasedscreenshots" "Take event-based screenshots during replays" "Tooltip_replay_enableeventbasedscreenshots" "If set, screenshots will automatically be taken, during replays, whenever something interesting happens (you kill an enemy, you deploy an ÜberCharge, etc). On some graphics cards this can cause rendering hitches." "TFOption_replay_screenshotresolution" "Take high-resolution replay screenshots" "Tooltip_replay_screenshotresolution" "If set, replay screenshots will be taken in high resolution. On some graphics cards this can cause rendering hitches." "TFOption_replay_maxscreenshots" "Max screenshots per replay" "Tooltip_replay_maxscreenshots" "If event-based screenshots are enabled, this is the maximum number of screenshots that'll be taken for a single replay." "TFOption_mintimebetweenscreenshots" "Min time between screenshots" "Tooltip_mintimebetweenscreenshots" "If event-based screenshots are enabled, this is the minimum amount of time after one is taken before another is taken (in seconds)." "TFOption_postdeathrecordtime" "Post-death replay record time" "Tooltip_postdeathrecordtime" "This is the amount of time, in seconds, to continue recording your replay after you've died." "Tooltip_RomeVisionOptIn" "If set, Romevision will be enabled in Mann vs. Machine mode if any player on the server has The Hardy Laurel in their backpack." "TF_OptionCategory_Combat" "Combat Options" "TF_OptionCategory_HUD" "HUD Options" "TF_OptionCategory_ClassSpecific" "Class Specific Options" "TF_OptionCategory_Performance" "Performance Options" "TF_OptionCategory_Misc" "Miscellaneous Options" "TF_OptionCategory_Replay" "Replay Options" "TF_OptionCategory_DemoSupport" "Demo Support" "TF_DemoSupport" "Recording Mode" "TF_DemoSupport_ToolTip" "Manual vs. Auto-Record. When set to Manual, recordings can be started/stopped using the ds_record/ds_stop commands. Auto-Record can be set to All matches, Competitive matches, and Tournament matches (servers using mp_tournament)" "TF_DemoSupport_Manual" "Manual" "TF_DemoSupport_Comp" "Auto-Record Competitive Matches" "TF_DemoSupport_All" "Auto-Record All Matches" "TF_DemoSupport_Tournament" "Auto-Record Tournament Matches" "TF_DemoSupport_Dir" "Folder to be used" "TF_DemoSupport_Dir_ToolTip" "This folder will be used for the demo recordings and associated demo support files. The folder must be under the game directory." "TF_DemoSupport_Prefix" "Filename prefix" "TF_DemoSupport_Prefix_ToolTip" "This string will be used to prefix the files that are created" "TF_DemoSupport_MinStreak" "Min killstreak count" "TF_DemoSupport_MinStreak_ToolTip" "This is the minimum killstreak count before the killstreaks are logged" "TF_DemoSupport_KillDelay" "Max time between kills" "TF_DemoSupport_KillDelay_ToolTip" "This is the maximum time between kills before the killstreak count is reset to zero" "TF_DemoSupport_Log" "Log events" "TF_DemoSupport_Log_ToolTip" "If set, all events are to the general _events.txt file and to a specific .json file that contains the events for each associated .dem file" "TF_DemoSupport_Sound" "Play sounds for start/stop events" "TF_DemoSupport_Notify" "Location of the in-game notifications" "TF_DemoSupport_Notify_ConsoleOnly" "Console only" "TF_DemoSupport_Notify_Chat" "Console and chat window" "TF_DemoSupport_Notify_HUD" "Console and HUD" "TF_DemoSupport_Screens" "Auto-save a scores screenshot at the end of a match" "TF_DemoSupport_AutoDelete" "Auto-delete recordings" "TF_DemoSupport_AutoDelete_ToolTip" "Auto-delete recordings with no associated bookmark or kill streak events" // PVE "TF_PVE_Combo" "COMBO" "TF_PVE_Combo_Success" "SUCCESS!" "TF_PVE_RestoreToCheckpointDetailed" "Restoring Checkpoint: All upgrades and credits will be restored to their previous saved state!" "TF_PVE_UpgradeTitle" "Select an item to upgrade" "TF_PVE_UpgradeAmount" "Credits" "TF_PVE_UpgradeAttrib" "Select an upgrade to apply" "TF_PVE_UpgradeCost" "Cost: %s1" "TF_PVE_UpgradeMaxed" "Max Reached" "TF_PVE_UpgradeCancel" "Cancel" "TF_PVE_UpgradeDone" "Accept" "TF_PVE_UpgradeRespec" "Refund Upgrades" "TF_PVE_MissonEnemies" "Other" "TF_PVE_WaveEnemies" "Fodder" "TF_PVE_Wave" "Wave" "TF_PVE_WaveCount" "Wave %s1" "TF_PVE_WaveCountFail" "Wave %s1 Failed" "TF_PVE_WaveComplete" "Wave Complete!" "TF_PVE_Currency" "Credits" "TF_PVE_GameTotal" "Game Total" "TF_PVE_TotalCurrencyCollected" "Total Credits Collected" "TF_PVE_CurrencyCollected" "Credits Collected" "TF_PVE_Collected" "Collected" "TF_PVE_Missed" "Missed" "TF_PVE_Bonus" "Bonus" "TF_PVE_Respecs" "Upgrade Refund Credits:" "TF_PVE_RespecsProgress" "Upgrade Refund Progress: %s1 of %s2" "TF_PVE_Rating" "Rating" "TF_PVE_CreditRating" "Credit Rating" "TF_PVE_Deaths" "Deaths" "TF_PVE_Upgrades" "Upgrades" "TF_PVE_Buybacks" "Buybacks" "TF_PVE_Bottles" "Canteen" "TF_PVE_BottlesUsed" "Canteens Used" "TF_PVE_TeamStatistics" "Team Statistics" "TF_PVE_YourStatistics" "Your Statistics" "TF_PVE_You" "You" "TF_PVE_MissionSummaryScheme" "Mission Summary : %s1 (%s2)" "TF_PVE_MissionSummaryDefault" "Mission Summary : %s1" "TF_PVE_Vote_MissionRestart" "Vote To Restart Mission" "TF_PVE_Credit_Collection" "Credit Collection" "TF_PVE_Credit_Use" "Credit Use" "TF_PVE_Active_Upgrades" "Active Upgrades" "TF_PVE_Inactive_Upgrades" "Unequipped Upgrades" "TF_PVE_Hint_Header" "Mann Co. Anti-Robot Tips" "TF_PVE_Buyback" "Hit '%use_action_slot_item%' to pay %s1 credits and RESPAWN INSTANTLY!" "TF_PVE_Upgraded_Player" "%player% has purchased the %upgrade% upgrade." "TF_PVE_Upgraded_Item" "%player% has purchased the %upgrade% upgrade for their %item%." "TF_PVE_Player_BuyBack" "%player% has bought back into the game for '%credits%' credits!" "TF_PVE_No_Powerup_Bottle" "No Power Up Canteen equipped!\n\nCanteens can be activated with '%use_action_slot_item%' to provide powerful effects such as extra damage and invincibility.\n\nEarn one by completing any Mann vs. Machine Mission or craft one from spare Scrap Metal!" "TF_PVE_Unequipped_Powerup_Bottle" "No Power Up Canteen equipped!\n\nCanteens can be activated with '%use_action_slot_item%' to provide powerful effects such as extra damage and invincibility.\n\nEquip it now in your Action Slot!" "TF_Canteen_EquipAction" "No Power Up Canteen equipped. Accept to equip your Power Up Canteen in the Action slot to use it." "TF_PVE_Quick_Equip_Bottle" "Equip Now" "TF_PVE_Player_UsedCritsBottle" "%player% has used their CRITS Power Up Canteen!" "TF_PVE_Player_UsedUberBottle" "%player% has used their ÜBERCHARGE Power Up Canteen!" "TF_PVE_Player_UsedRecallBottle" "%player% has used their RECALL Power Up Canteen!" "TF_PVE_Player_UsedRefillAmmoBottle" "%player% has used their AMMO REFILL Power Up Canteen!" "TF_PVE_Player_UsedBuildingUpgrade" "%player% has used their UPGRADE BUILDINGS Power Up Canteen!" "TF_PVE_Server_Message_Reset" "Loading next mission in %s1 seconds..." "TF_PVE_Server_Message_ResetNoS" "Loading next mission in %s1 second..." "TF_PVE_Server_Message_Kick" "Exiting to game lobby in %s1 seconds..." "TF_PVE_Server_Message_KickNoS" "Exiting to game lobby in %s1 second..." "TF_PVE_Server_GCDownHeader" "Item Server Currently Unavailable" "TF_PVE_Server_GCDownMessage" "Tickets and Vouchers will be redeemed for items when it becomes available" "TF_PVE_Server_SquadVoucherMissing" "Squad Surplus Voucher was removed by player. No voucher items will be given" "TF_PVE_UsePowerup_MinMode" "'%use_action_slot_item%' to Activate" "TF_PVE_UsePowerup_CritBoost" "'%use_action_slot_item%' to become Crit Boosted" "TF_PVE_UsePowerup_Ubercharge" "'%use_action_slot_item%' to become Übercharged" "TF_PVE_UsePowerup_Recall" "'%use_action_slot_item%' to Teleport to spawn" "TF_PVE_UsePowerup_RefillAmmo" "'%use_action_slot_item%' to Refill Clip and Ammo" "TF_PVE_UsePowerup_BuildinginstaUpgrade" "'%use_action_slot_item%' to Upgrade All Buildings" "TF_PVE_ROBOT_scout" "Robo Scout: Low Health but really fast" "TF_PVE_ROBOT_sentry_buster" "Sentry Buster: Goes after Sentries" "TF_PVE_ROBOT_tank" "Tank: Slow moving, high armor, carries a bomb" "TF_PVE_IM_Intro" "Mann vs. Machine pits you against a horde of robots!" "TF_PVE_IM_IntroBomb" "Defend your base from robots carrying a bomb." "TF_PVE_IM_IntroCredit" "Robots and tanks drop credits when destroyed" "TF_PVE_IM_IntroCreditDecay" "Credits left on the ground will disappear after a short period" "TF_PVE_IM_IntroCreditDist" "Credits are divided equally among all players." "TF_PVE_IM_IntroUpgrades" "Spend your credits on upgrades!" "TF_PVE_IM_IntroSurvive" "Survive to the final wave to claim victory!" "TF_PVE_Disconnect" "Thanks for Playing Mann vs. Machine.\nMann Up for More!" "StatPanel_MVM_Kills_Best" "You had more kills as %s1 that round of Mann vs. Machine than your previous best." "StatPanel_MVM_Captures_Best" "You had more captures as %s1 that round of Mann vs. Machine than your previous best." "StatPanel_MVM_Defenses_Best" "You defended more points as %s1 that round of Mann vs. Machine than your previous best." "StatPanel_MVM_DamageDealt_Best" "You've caused more damage as %s1 that round of Mann vs. Machine than your previous best." "StatPanel_MVM_PlayTime_Best" "You stayed alive as %s1 longer that round of Mann vs. Machine than your previous best." "StatPanel_MVM_Healing_Best" "You healed more as %s1 that round of Mann vs. Machine than your previous best." "StatPanel_MVM_Invulnerable_Best" "You went invulnerable more that round of Mann vs. Machine than your previous best." "StatPanel_MVM_KillAssists_Best" "You had more kill assists that round of Mann vs. Machine as %s1 than your previous best." "StatPanel_MVM_Backstabs_Best" "You had more backstabs that round of Mann vs. Machine than your previous best." "StatPanel_MVM_HealthLeached_Best" "You stole more health from enemy Medics and dispensers that round of Mann vs. Machine than your previous best." "StatPanel_MVM_BuildingsBuilt_Best" "You built more buildings that round of Mann vs. Machine than your previous best." "StatPanel_MVM_BuildingsDestroyed_Best" "You destroyed more buildings that round of Mann vs. Machine as %s1 than your previous best." "StatPanel_MVM_Headshots_Best" "You had more headshots that round of Mann vs. Machine than your previous best." "StatPanel_MVM_SentryKills_Best" "Your sentry gun had more kills that round of Mann vs. Machine than your previous best." "StatPanel_MVM_Teleports_Best" "Your teleporter was used more that round of Mann vs. Machine than your previous best." "StatPanel_MVM_Dominations_Best" "You dominated more new opponents that round of Mann vs. Machine as %s1 than your previous best." "StatPanel_MVM_Revenge_Best" "You got revenge on more opponents that round of Mann vs. Machine as %s1 than your previous best." "StatPanel_MVM_PointsScored_Best" "You scored more points that round of Mann vs. Machine as %s1 than your previous best." "StatPanel_MVM_Kills_Tie" "You tied your record for kills as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Captures_Tie" "You tied your record for captures as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Defenses_Tie" "You tied your record for defenses as %s1 that round of Mann vs. Machine." "StatPanel_MVM_DamageDealt_Tie" "You tied your record for damage dealt as %s1 that round of Mann vs. Machine." "StatPanel_MVM_PlayTime_Tie" "You tied your record for time alive as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Healing_Tie" "You tied your record for healing as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Invulnerable_Tie" "You tied your record for invulns that round of Mann vs. Machine." "StatPanel_MVM_KillAssists_Tie" "You tied your record for kill assists as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Backstabs_Tie" "You tied your record for backstabs that round of Mann vs. Machine." "StatPanel_MVM_HealthLeached_Tie" "You tied your record for health stolen from the enemy that round of Mann vs. Machine." "StatPanel_MVM_BuildingsBuilt_Tie" "You tied your record for buildings built that round of Mann vs. Machine." "StatPanel_MVM_BuildingsDestroyed_Tie" "You tied your record for buildings destroyed as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Headshots_Tie" "You tied your record for headshots that round of Mann vs. Machine." "StatPanel_MVM_SentryKills_Tie" "You tied your record for kills by your sentry gun that round of Mann vs. Machine." "StatPanel_MVM_Teleports_Tie" "You tied your record for teleports that round of Mann vs. Machine." "StatPanel_MVM_Dominations_Tie" "You tied your record for opponents dominated as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Revenge_Tie" "You tied your record for revenge as %s1 that round of Mann vs. Machine." "StatPanel_MVM_PointsScored_Tie" "You tied your record for points scored as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Kills_Close" "You came close to your record for kills as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Captures_Close" "You came close to your record for captures as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Defenses_Close" "You came close to your record for defenses as %s1 that round of Mann vs. Machine." "StatPanel_MVM_DamageDealt_Close" "You came close to your record for damage dealt as %s1 that round of Mann vs. Machine." "StatPanel_MVM_PlayTime_Close" "You came close to your record for time alive as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Healing_Close" "You came close to your record for healing as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Invulnerable_Close" "You came close to your record for invulns that round of Mann vs. Machine." "StatPanel_MVM_KillAssists_Close" "You came close to your record for kill assists as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Backstabs_Close" "You came close to your record for backstabs that round of Mann vs. Machine." "StatPanel_MVM_HealthLeached_Close" "You came close to your record for health stolen from the enemy that round of Mann vs. Machine." "StatPanel_MVM_BuildingsBuilt_Close" "You came close to your record for buildings built that round of Mann vs. Machine." "StatPanel_MVM_BuildingsDestroyed_Close" "You came close to your record for buildings destroyed as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Headshots_Close" "You came close to your record for headshots that round of Mann vs. Machine." "StatPanel_MVM_SentryKills_Close" "You came close to your record for kills by your sentry gun that round of Mann vs. Machine." "StatPanel_MVM_Teleports_Close" "You came close to your record for teleports that round of Mann vs. Machine." "StatPanel_MVM_Dominations_Close" "You came close to your record for opponents dominated as %s1 that round of Mann vs. Machine." "StatPanel_MVM_Revenge_Close" "You came close to your record for revenge as %s1 that round of Mann vs. Machine." "StatPanel_MVM_PointsScored_Close" "You came close to your record for points scored as %s1 that round of Mann vs. Machine." "TF_Token" "Token" "TF_Ticket" "Ticket" "TF_Pass" "Pass" "TF_MvM_HeaderCoop" "Co-op" "TF_MvM_HeaderPractice" "Co-op Boot Camp" "TF_MvM_HeaderMannVsMachine" "Mann vs. Machine" "TF_MvM_ChallengeTicket" "Tour of Duty Ticket" "TF_MvM_ChallengeTicket_Desc" "Present this ticket in Mann vs. Machine to play Mann Up Mode on an official server to earn rare items and track progress on your Tour of Duty Badge." "TF_MvM_SquadSurplusVoucher" "Squad Surplus Voucher" "TF_MvM_SquadSurplusVoucher_Desc" "Present this voucher in Mann vs. Machine when starting Mann Up Mode. You and every person on your team will receive an extra item drop when you complete a mission." "TF_MvM_MannUp" "Mann Up" "TF_MvM_BootCamp" "Boot Camp" "TF_MvM_SelectChallenge" "Select Mission >>" "TF_MvM_MannVsMachineExplaination" "Team up to defend Mann Co.\nfrom waves of invading robots!" "TF_MvM_BraggingRightsExplaination" "Play on a Mann Co. server to earn Tour of Duty loot and bragging rights!" "TF_MvM_PracticeExplaination" "Play on a community game server!" "TF_MvM_LearnMore" "MVM Guide Book" "TF_MvM_TourOfDuty" "Tour of Duty" "TF_MvM_Difficulty" "Difficulty" "TF_MvM_TourOfDutyProgress" "Progress" "TF_MvM_TourNumber" "Tour\nNumber" "TF_MvM_Missions" "Missions" "TF_MvM_Tour_0" "Boot Camp" "TF_MvM_Tour_Intermediate_1" "Operation Oil Spill" "TF_MvM_Tour_Advanced_1" "Operation Steel Trap" "TF_MvM_Tour_Expert_1" "Operation Gear Grinder" "TF_MvM_Tour_Intermediate_1_LootDescription" "Complete the full Operation Oil Spill tour for a Rust Botkiller weapon or a rare chance at a Blood Botkiller weapon!" "TF_MvM_Tour_Advanced_1_LootDescription" "Complete the full Operation Steel Trap tour for a Silver Botkiller weapon or a rare chance at a Gold Botkiller weapon!" "TF_MvM_Tour_Expert_1_LootDescription" "Complete the full Operation Gear Grinder tour for a Carbonado Botkiller weapon or a rare chance at a Diamond Botkiller weapon!" "TF_MvM_Tour_NoSelection_LootDescription" "Select a tour of duty to see the loot that can be earned by completing the tour." "TF_MVM_Tour_ExpertDifficulty_Warning" "WARNING: Expert missions are MUCH HARDER than advanced missions and require all six team members to be strong contributors.\n\nWe recommend all players complete an advanced tour of duty before attempting expert mode." "TF_MVM_Tour_ExpertDifficulty_Denied" "ATTENTION: Expert missions are MUCH HARDER than advanced missions.\n\nYou must prove your mettle by completing at least one advanced tour before you will be allowed to undertake this challenge.\n" "TF_MvM_Tour_Advanced_2" "Operation Mecha Engine" "TF_MvM_Tour_Advanced_2_LootDescription" "Complete the full Operation Mecha Engine tour for an Engineer Botkiller weapon or a rare chance at a Gold Engineer Botkiller weapon!" "TF_MvM_Tour_Advanced_3" "Operation Two Cities" "TF_MvM_Tour_Advanced_3_LootDescription" "Complete the full Operation Two Cities tour for Killstreak Kits or a preposterously rare chance at an Australium weapon!" "TF_MvM_Normal" "Normal" "TF_MvM_Intermediate" "Intermediate" "TF_MvM_Advanced" "Advanced" "TF_MvM_Expert" "Expert" "TF_MvM_Haunted" "Nightmare" "TF_MvM_Complete" "Complete" "TF_MvM_Tour" "Tour of Duty" "TF_MvM_TourCount" "Tour No.%s1" "TF_MvM_AnyChallenge" "Any mission" "TF_MvM_OnlyChallengeNotYetCompleted" "Only missions not yet completed" "TF_MvM_AnyChallengeCompleted" "Any completed mission" "TF_MvM_AnyNormalChallenge" "Any normal mission" "TF_MvM_AnyIntermediateChallenge" "Any intermediate mission" "TF_MvM_AnyAdvancedChallenge" "Any advanced mission" "TF_MvM_AnyExpertChallenge" "Any expert mission" "TF_MvM_AnyHauntedChallenge" "Any nightmare mission" "TF_MvM_Tours" "Tours" "TF_MvM_NoMannUpTitle" "Why Mann Up?" "TF_MvM_NoMannUpDescription" "For every Tour of Duty you complete on\nMann Co. game servers you'll earn\nspecial loot and bragging rights!" "TF_MvM_MannUpNow" "Mann Up Now!" "TF_MvM_InventoryTitle" "Mann Up Inventory" "TF_MvM_BuyMore" "Purchase" "TF_MvM_TourLootTitle" "Tour Completion" "TF_Comp_PlayWithFriendsExplanation" "In Competitive Mode you are automatically matched with other players to form a team of 6.\n\nTo invite friends before being matched, start a Party by clicking the button below." "TF_Casual_PlayWithFriendsExplanation" "In Casual Matchmaking, you are automatically matched with other players to form a team of 12.\n\nTo invite friends before being matched, start a Party by clicking the button below." "TF_MvM_PlayWithFriendsExplanation" "In Mann vs. Machine you are automatically matched with other players to form a team of 6.\n\nTo invite friends before being matched, start a Party by clicking the button below." "TF_MvM_ActivateSquadSurplus" "Activate a Squad Surplus Voucher for this game?" "TF_MvM_TicketExplanation_Title" "Tour of Duty Tickets" "TF_MvM_TicketExplanation_Text" "A Tour of Duty Ticket is required to play on official Mann Co. servers for loot and bragging rights. A ticket is only consumed when a new Mission has successfully been completed. You earn a random item every time a ticket is consumed. Completing a full Tour of Duty results in a valuable loot drop." "TF_MvM_VoucherExplanation_Title" "Squad Surplus Vouchers" "TF_MvM_VoucherExplanation_Text" "Using a Squad Surplus Voucher will earn an additional random item drop for you and each teammate when a Mission is completed. If multiple players activate a Voucher, every player will earn an item for each Voucher." "TF_MvM_UpgradeExplanation_Title" "Class And Weapon Upgrades" "TF_MvM_UpgradeExplanation_Text" "If you change class during a Mission, your upgrades will remain on the previously upgraded class. This wrench icon denotes any classes that have been upgraded. Although these upgrades are not transferred between classes, they remain should you return to that class.\n\nWeapon upgrades work in the same way. If you change your weapon loadout during a Mission, your upgrades remain with those weapons should you re-equip them." "TF_MvM_RequiresTicket_Title" "Ticket Required" "TF_MvM_RequiresTicket" "To play for loot, you'll need to purchase a Tour of Duty Ticket from the Mann Co. store." "TF_MvM_RequiresTicketParty" "To play for loot, all party members must have a Tour of Duty Ticket. Tickets can be purchased from the Mann Co. store." "TF_MvM_RequiresSquadSurplusVoucher_Title" "Voucher Required" "TF_MvM_RequiresSquadSurplusVoucher" "To obtain surplus supplies for your team, you'll need to purchase a voucher from the Mann Co. store." "TF_ShowInStore" "Show in store" "TF_MVM_Support" "Support" "TF_MVM_NoClassChange" "Class changes are not allowed." "TF_MVM_NoClassChangeAfterSetup" "Class changes are only allowed between waves." "TF_MVM_NoClassUpgradeUI" "You cannot change class while using an Upgrades station." "TF_MVM_Challenge_Invasion" "invasion" "TF_MVM_Challenge_Endurance" "endurance" "TF_MVM_Map_CoalTown" "Coal Town" "TF_MVM_Map_Decoy" "Decoy" "TF_MVM_Map_Mannworks" "Mannworks" "TF_MVM_Map_Ghost_Town" "Ghost Town" "TF_MVM_Map_Bigrock" "BigRock" "TF_MVM_Map_Rottenburg" "Rottenburg" "TF_MVM_Map_Mannhattan" "Mannhattan" "TF_MVM_Challenge_Decoy1" "Doe's Drill" "TF_MVM_Challenge_Decoy2" "Disk Deletion" "TF_MVM_Challenge_Decoy3" "Data Demolition" "TF_MVM_Challenge_Decoy4" "Disintegration" "TF_MVM_Challenge_Decoy_Intermediate" "Doe's Doom" "TF_MVM_Challenge_Decoy_Intermediate2" "Day of Wreckening" "TF_MVM_Challenge_Decoy_Expert1" "Desperation" "TF_MVM_Challenge_CoalTown1" "Crash Course" "TF_MVM_Challenge_CoalTown2" "Ctrl+Alt+Destruction" "TF_MVM_Challenge_CoalTown3" "CPU Slaughter" "TF_MVM_Challenge_CoalTown_Intermediate" "Cave-in" "TF_MVM_Challenge_CoalTown_Intermediate2" "Quarry" "TF_MVM_Challenge_CoalTown_Expert1" "Cataclysm" "TF_MVM_Challenge_Ghost_Town" "Caliginous Caper" "TF_MVM_Challenge_Mannworks1" "Mann-euvers" "TF_MVM_Challenge_Mannworks2" "Machine Massacre" "TF_MVM_Challenge_Mannworks3" "Mech Mutilation" "TF_MVM_Challenge_Mannworks_Intermediate" "Mean Machines" "TF_MVM_Challenge_Mannworks_Intermediate2" "Mann Hunt" "TF_MVM_Challenge_Mannworks_Expert1" "Mannslaughter" "TF_MVM_Challenge_BigRock" "Benign infiltration" "TF_MVM_Challenge_Bigrock1" "Broken parts" "TF_MVM_Challenge_Bigrock2" "Bone shaker" "TF_MVM_Challenge_Rottenburg" "Village Vanguard" "TF_MVM_Challenge_Rottenburg1" "Hamlet Hostility" "TF_MVM_Challenge_Rottenburg2" "Bavarian Botbash" "TF_MVM_Challenge_Mannhattan" "Big Apple Barricade" "TF_MVM_Challenge_Mannhattan1" "Empire Escalation" "TF_MVM_Challenge_Mannhattan2" "Metro Malice" "TF_MVM_Map_Any" "" "TF_MVM_Victory" "Victory!" "TF_MVM_Victory_Complete" "Mission Complete" "TF_MVM_Victory_TourProgress" "Tour Progress" "TF_MVM_Victory_TourComplete" "Complete!" "TF_MVM_Victory_Loot" "Loot" "TF_MVM_Victory_SquadSurplus" "Squad Surplus" "TF_MVM_Victory_MannUpLoot" "Mann Up" "TF_MVM_Victory_Loot_Notification" "Accept to review everyone's loot again." "TF_Item_Robits_Loot_01" "Pristine Robot Currency Digester" "TF_Item_Robits_Loot_02" "Pristine Robot Brainstorm Bulb" "TF_Item_Robits_Loot_03" "Reinforced Robot Emotion Detector" "TF_Item_Robits_Loot_04" "Reinforced Robot Humor Suppression Pump" "TF_Item_Robits_Loot_05" "Reinforced Robot Bomb Stabilizer" "TF_Item_Robits_Loot_06" "Battle-Worn Robot Taunt Processor" "TF_Item_Robits_Loot_07" "Battle-Worn Robot KB-808" "TF_Item_Robits_Loot_08" "Battle-Worn Robot Money Furnace" "TF_Item_Robits_Loot_01_Desc" "This rare Robot Part can be added to a Killstreak Fabricator in creation of a Professional Killstreak Kit." "TF_Item_Robits_Loot_02_Desc" "This rare Robot Part can be added to a Killstreak Fabricator in creation of a Professional Killstreak Kit." "TF_Item_Robits_Loot_03_Desc" "This Robot Part can be added to a Killstreak Fabricator in creation of a Killstreak Kit." "TF_Item_Robits_Loot_04_Desc" "This Robot Part can be added to a Killstreak Fabricator in creation of a Killstreak Kit." "TF_Item_Robits_Loot_05_Desc" "This Robot Part can be added to a Killstreak Fabricator in creation of a Killstreak Kit." "TF_Item_Robits_Loot_06_Desc" "This Robot Part can be added to a Killstreak Fabricator in creation of a Killstreak Kit." "TF_Item_Robits_Loot_07_Desc" "This Robot Part can be added to a Killstreak Fabricator in creation of a Killstreak Kit." "TF_Item_Robits_Loot_08_Desc" "This Robot Part can be added to a Killstreak Fabricator in creation of a Killstreak Kit." "TF_MvM_Killstreak_Recipe_1" "Fabricator" "TF_MvM_Killstreak_Recipe_2" "Fabricator" "TF_Item_GlitchedCircuitBoard" "Glitched Circuit Board" "TF_Item_GlitchedCircuitBoard_Desc" "The remains of a Robo GateBot Light. It self-destructed after falling into the hands of a human." "TF_Matchmaking_Party" "Party" "TF_Matchmaking_SearchForAll" "Search for: Games in progress" "TF_Matchmaking_SearchForNew" "Search for: New games only" "TF_Matchmaking_LongerThanAverage" "?" "TF_Matchmaking_About1Minute" "About 1 minute" "TF_Matchmaking_NumMinutes" "%s1 minutes" "TF_Matchmaking_NoData" "?" "TF_Matchmaking_AnySecondNow" "Any second now!" "TF_Matchmaking_LeaderName" "%s1 (leader)" "TF_Matchmaking_PleaseWait" "Please wait" "TF_Matchmaking_RestoringConnection" "Restoring connection to TF2 game coordinator..." "TF_Matchmaking_Searching" "Searching%s1" "TF_Matchmaking_SearchingPlayers" "Players searching" "TF_Matchmaking_ActivePlayers" "Players in game" "TF_Matchmaking_EmptyGameservers" "Empty Gameservers" "TF_Matchmaking_Total" "Total" "TF_Matchmaking_Compatible" "Compatible" "TF_Matchmaking_Nearby" "Nearby" "TF_Matchmaking_Worldwide" "Worldwide" "TF_Matchmaking_StartSearch" "Start Search >>" "TF_Matchmaking_CancelSearch" "<< Cancel Search" "TF_Matchmaking_JoinInProgress" "Join game in progress" "TF_Matchmaking_LobbyLeaderMustStart" "The party leader must start the search." "TF_Matchmaking_Party" "Party" "TF_Matchmaking_Invite" "Invite" "TF_Matchmaking_PlayWithFriends" "Play With Friends!" "TF_Matchmaking_StartParty" "Create Party" "TF_Matchmaking_Back" "<< Back" "TF_Matchmaking_LeaveParty" "<< Leave Party" "TF_Matchmaking_HeaderQuickplay" "Multiplayer" "TF_Matchmaking_HeaderCasual" "Casual" "TF_Matchmaking_HeaderCompetitive" "Competitive" "TF_Matchmaking_HeaderMvM" "Mann vs. Machine" "TF_Matchmaking_AcceptInviteFailTitle" "Error" "TF_Matchmaking_AcceptInviteFailMessage" "Failed to accept invite to join search party. The party may have already been disbanded." "TF_Matchmaking_MannUpDisabled" "Matchmaking for Mann Up is temporarily disabled." "TF_Matchmaking_Banned" "A member of your party has been banned from matchmaking until\n%s1." "TF_Matchmaking_PartyBanned" "A member of your party has recently abandoned a game. You will be prevented from playing until the follow date." "TF_Matchmaking_PartyLowPriority" "A member of your party has recently abandoned a game. You will be matched against parties that also have this flag." "TF_Matchmaking_MissingTicket" "%s1 doesn't have a ticket" "TF_Matchmaking_MissingPass" "%s1 doesn't have a Competitive Matchmaking Beta Pass" "TF_Matchmaking_CompetitiveExplanation" "In competitive games, you are automatically matched against players of similar skill rating.\n\nTo invite friends before being matched, start a Party by clicking the button below." "TF_Matchmaking_StartSearchChat" "Press 'Start Search' to start a game.\n" "TF_Matchmaking_InviteFriendsChat" "To play with friends, invite them to your party.\n" "TF_Matchmaking_PlayerJoinedPartyChat" "%s1 joined the party\n" "TF_Matchmaking_PlayerLeftPartyChat" "%s1 left the party\n" "TF_Matchmaking_AddedToQueue" "Added to matchmaking queue.\n" "TF_Matchmaking_RemovedFromQueue" "Removed from matchmaking queue.\n" "TF_Matchmaking_Show" "Open Matchmaking" "TF_Matchmaking_Title" "Matchmaking" "TF_Matchmaking_Ban_Duration_Remaining" "You have received a %s1 hour %s2 minute \ncooldown for match abandonment.\nTime remaining: %s3 hours %s4 minutes" "TF_Matchmaking_Ban_Duration_Remaining_Long_Penalty" "You have received a %s1 day %s2 hour \ncooldown for match abandonment.\nTime remaining: %s3 days %s4 hours" "TF_Matchmaking_Ban_Duration_Remaining_Long_Penalty_Short_Duration" "You have received a %s1 day %s2 hour \ncooldown for match abandonment.\nTime remaining: %s3 hours %s4 minutes" "TF_Matchmaking_Ban_Duration_Remaining_Short" "You have received a %s1 minute \ncooldown for match abandonment.\nTime remaining: %s2 minutes" "TF_Matchmaking_Ban_Duration_Remaining_Shortly" "Currently Banned from Matchmaking.\nYour ban will end shortly." "TF_Matchmaking_MatchInProgress" "Match in progress" "TF_Matchmaking_MatchInProgress_RestoringConnection" "Restoring connection to game server..." "TF_Competitive_Pass_Beta" "Competitive Matchmaking Beta Pass" "TF_Competitive_Pass_Beta_Desc" "A memento of your participation in the 2016 Competitive Mode Beta. Thank you for your help!" "TF_Competitive_Pass_Beta_Viral_Invite" "Competitive Matchmaking Beta Invite" "TF_Competitive_Pass_Beta_Viral_Invite_Desc" "This item is no longer usable. It was previously an invite for the 2016 Competitive Mode Beta. The beta is now over." "TF_Competitive_Pass" "Competitive Matchmaking Pass" "TF_Competitive_Pass_Desc" "Grants access to Competitive Matchmaking.\n\nCannot be Traded" "TF_Competitive_RequiresPass_Title" "Competitive Access Required" "TF_Competitive_RequiresPass" "You do not currently meet the requirements for ranked matchmaking. You must have a Competitive Matchmaking Beta Pass and Steam Guard Mobile Authenticator enabled." "TF_Competitive_Disconnect" "The match is over. Thanks for playing!" "TF_Competitive_GCDown" "The server's connection to the game coordinator has timed out. This match has ended, and is now safe to leave." "TF_Competitive_Friends" "FRIENDS" "TF_Competitive_Global" "GLOBAL" "TF_Competitive_RankUpTitle" "New Rank Achieved!" "TF_Competitive_RankUp" "You have earned the rank of\n\"%s1\"" "TF_Competitive_Abandoned" "A player abandoned the match and will be penalized. It is now safe to leave, but you may continue to play." "TF_Competitive_AbandonedTitle" "Match Over" "TF_Competitive_Stats_Season" "Season" "TF_Competitive_Stats_Total" "Total" "TF_Competitive_Stats_Match" "Recent" "TF_Competitive_GameOver" "Game will end in %s1 seconds. It is safe to leave." "TF_Competitive_NoData" "NO DATA" "TF_Competitive_Stats" "STATS" "TF_Competitive_RankUpper" "RANK:" "TF_Competitive_Next" "NEXT:" "TF_Competitive_Ladder" "LADDER:" "TF_Competitive_Games" "Games: %s1" "TF_Competitive_HighestRank" "Highest Rank:" "TF_Competitive_Score" "Score: %s1" "TF_Competitive_Kills" "Kills: %s1" "TF_Competitive_Damage" "Damage: %s1" "TF_Competitive_Healing" "Healing: %s1" "TF_Competitive_Support" "Support: %s1" "TF_Competitive_Deaths" "Deaths: %s1" "TF_Competitive_XP" "%s1 xp" "TF_Competitive_XP_Current" "Current: %s1 xp" "TF_Competitive_Level" "Level: %s1" "TF_Competitive_Rank" "Rank: %s1 %s2" "TF_Competitive_RankTitle" "Rank" "TF_Competitive_ViewLeaderboards" "Leaderboards" "TF_Competitive_ViewMatches" "History" "TF_Competitive_Result" "Result" "TF_Competitive_Date" "Date" "TF_Competitive_Map" "Map" "TF_Competitive_KDR" "KDR" "TF_Competitive_MatchHistory_Win" "Win" "TF_Competitive_MatchHistory_Loss" "Loss" "TF_Competitive_MedalsHelp_Title" "Performance Medals" "TF_Competitive_MedalsHelp_Text" "Medals are awarded at the end of matches to players whose performance in a particular stat considerably exceeds that of their peers for all recent competitive matches." "TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!" "TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started" "TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play" "TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill." "TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play" "TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here." "TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches" "TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown." "TF_Competitive_Welcome_SectionFour_Title" "Connection Loss" "TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match." "TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs" "TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues." "TF_Casual_Explanation_Intro_Title" "Casual Matchmaking" "TF_Casual_Explanation_Intro_Body" "Welcome to casual matchmaking! From here you'll be able to select what game modes you'd like to play, track your progress, and invite friends to party up with you." "TF_Casual_Explanation_Rank_Title" "Leveling up" "TF_Casual_Explanation_Rank_Body" "As you play casual matches, you'll gain experience based on your score at the end of the match. Your experience never goes down and your badge will be upgraded with every level you gain." "TF_Casual_Explanation_Modes_Title" "Selecting Maps" "TF_Casual_Explanation_Modes_Body" "Here you can choose all the maps you'd like to be matched into. You can quickly get started by selecting 'Core' or 'Alternative Game Modes'. Or customize your selection by choosing individual game modes, or even individual maps. But be aware that only having a few maps selected may result in waiting longer to get matched into a game." "TF_Casual_Explanation_Party_Title" "Partying" "TF_Casual_Explanation_Party_Body" "You can invite friends to play matches with you by inviting them to your party here." "TF_Casual_Explanation_MapsDetails_Title" "About Map Selection" "TF_Casual_Explanation_MapsDetails_Body" "Here you can tailor your selection of maps you want to play. You will only be matched into maps you have selected.\n\nThe colored bars under the map names represent how many people in the world are searching for that map. A large green bar indicates more people are searching for this map than one with a short grey bar." "TF_MM_TakeUITour" "Tour the new UI" "TF_Competitive_Explanation_Intro_Title" "Competitive Matchmaking" "TF_Competitive_Explanation_Intro_Body" "Welcome to competitive matchmaking! From here you'll be able to view your match history, see where you rank on global and friend leaderboards, track your rank, and invite friends to party up with you." "TF_Competitive_Explanation_Rank_Title" "Rank" "TF_Competitive_Explanation_Rank_Body" "As you play competitive matches, your rank will go up when you win and go down when you lose. The most recent change will be represented as a highlight on this rank bar." "TF_Competitive_Explanation_History_Title" "History" "TF_Competitive_Explanation_History_Body" "Every match that you play will create a match history entry here that you can review. You can also toggle the buttons at the top to view global and friends leaderboards." "TF_Competitive_Explanation_Party_Title" "Partying" "TF_Competitive_Explanation_Party_Body" "You can invite friends to play matches with you by inviting them to your party here." "TF_Casual_Welcome_Title" "Welcome to Casual Matchmaking!" "TF_Casual_Welcome_Subtitle" "Just a few things before you get you started..." "TF_Casual_Welcome_Section_One_Title" "About Casual Play" "TF_Casual_Welcome_Section_One_Text" " When you queue up for a casual match, you will be matched into a 12v12 game based on the game modes you’ve selected. You will earn experience, levels, and badges over time based on your personal performance." "TF_Casual_Welcome_Section_Two_Title" "Abandoning Casual Matches" "TF_Casual_Welcome_Section_Two_Text" " Abandoning your teammates (leaving the server) during a Casual match will count as an automatic loss, and you will receive no experience. Additionally, you will receive a matchmaking cooldown, preventing you from playing further Casual matches for a period of time. Subsequent abandons may increase the length of this cooldown." "TF_Casual_Welcome_Section_Three_Title" "Late joins" "TF_Casual_Welcome_Section_Three_Text" " If empty slots are available on a server, players may connect into the match in progress. Additionally, if you lose connection to the server, you may rejoin the Casual match in progress." "TF_Competitive_Requirements" "You do not meet the requirements needed to access this feature.\n\nClick for more information." "TF_Competitive_MatchRunning" "You are currently assigned to a match and must wait for it to finish. Please try again later." "TF_Competitive_Welcome_Confirm" "Got it!" "TF_Competitive_Welcome_DontShow" "Don't show this again" "TF_Competitive_Convars_CantProceed_Title" "Hold on there" "TF_Competitive_Convars_CantProceed" "Competitive Mode requires DirectX 9 or higher. Remove -dxlevel from launch options and restart TF2." "TF_Competitive_Rank_0" "Fresh Meat" "TF_Competitive_Rank_1" "Fresh Meat" "TF_Competitive_Rank_2" "Troublemaker" "TF_Competitive_Rank_3" "Small-Time Thug" "TF_Competitive_Rank_4" "Local Enforcer" "TF_Competitive_Rank_5" "Problem Solver" "TF_Competitive_Rank_6" "Hired Gun" "TF_Competitive_Rank_7" "Mercenary" "TF_Competitive_Rank_8" "Field Mercenary" "TF_Competitive_Rank_9" "Contract Killer" "TF_Competitive_Rank_10" "Master Persuader" "TF_Competitive_Rank_11" "Headhunter" "TF_Competitive_Rank_12" "Liquidator" "TF_Competitive_Rank_13" "Executioner" "TF_Competitive_Rank_14" "Kill Consultant" "TF_Competitive_Rank_15" "Raging Sociopath" "TF_Competitive_Rank_16" "Expert Assassin" "TF_Competitive_Rank_17" "Elite Exterminator" "TF_Competitive_Rank_18" "Death Merchant" "TF_Casual_CoreTitle" "Core Game Modes" "TF_Casual_AltTitle" "Alternative Game Modes" "TF_Casual_ViewMaps" "View Maps" "TF_Casual_MapSelection" "Map Selection" "TF_Casual_SelectedMaps_Plural" "%s1 maps selected" "TF_Casual_SelectedMaps_Singular" "%s1 map selected" "TF_Casual_QueueEstimation" "Estimated wait: %s1" "TF_Casual_QueueEstimation_Good" "Quick" "TF_Casual_QueueEstimation_OK" "Moderate" "TF_Casual_QueueEstimation_Bad" "Long" "TF_QuickplayBeta_OptIn_Title" "Try Quickplay Beta?" "TF_QuickplayBeta_OptIn_Message" "You can form a search party with friends and find a game server together.\n\nNever get matched into an empty server again!" "TF_QuickplayBeta_OptIn_YesButton" "Try it out" "TF_QuickplayBeta_OptIn_NoButton" "No thanks" "Tip_MvM_1_Count" "2" "Tip_MvM_1_1" "Tip: Scouts have a greatly increased credit collection radius" "Tip_MvM_1_2" "Tip: Upgrade Mad Milk to slow affected enemy robots" "Tip_MvM_2_Count" "1" "Tip_MvM_2_1" "Tip: Upgrade your buff banner to multiply all nearby teammates damage" "Tip_MvM_3_Count" "1" "Tip_MvM_3_1" "Tip: Upgrade airblast to push bomb carrying robots into pits reseting the bomb or to elongate the path" "Tip_MvM_4_Count" "1" "Tip_MvM_4_1" "Tip: Upgrade sticky bomb damage to instantly destroy high priority targets with powerful sticky traps" "Tip_MvM_5_Count" "1" "Tip_MvM_5_1" "Tip: Purchase rage upgrade to push enemies back as you shoot them" "Tip_MvM_6_Count" "3" "Tip_MvM_6_1" "Tip: Use Crit power-up canteens to also temporarily boost sentry gun firing speed" "Tip_MvM_6_2" "Tip: Use Uber power-up canteens to also temporarily reduce damage your sentry gun" "Tip_MvM_6_3" "Tip: Upgrade wrench firing speed to quickly repair and upgrade your buildings" "Tip_MvM_7_Count" "1" "Tip_MvM_7_1" "Tip: Medics can upgrade to share their canteen abilities with the player they are healing" "Tip_MvM_8_Count" "1" "Tip_MvM_8_1" "Tip: Upgrade Jarate to slow down robots and assist in killing higher health enemies" "Tip_MvM_9_Count" "3" "Tip_MvM_9_1" "Tip: Upgrade your knife to pierce through giant robot armor" "Tip_MvM_9_2" "Tip: Upgrade your sapper to disable groups of regular robots and slow giant robots" "Tip_MvM_9_3" "Tip: Disguise fools all enemies. Robots may detect a nearby backstab and will always detect a spy on fire" "Tip_MvM_10_Count" "12" "Tip_MvM_10_1" "Tip: Upgrades are fixed to the class or weapon you apply them to. There are no refunds after the first wave" "Tip_MvM_10_2" "Tip: You will need plenty of upgrades to defend against later waves in a mission" "Tip_MvM_10_3" "Tip: Dropped credits vanish after a short period of time" "Tip_MvM_10_4" "Tip: Bonus credits are awarded if all the credits in a wave are collected" "Tip_MvM_10_5" "Tip: New class abilities are available in Mann vs. Machine. See an overview on the class selection screen!" "Tip_MvM_10_6" "Tip: Holograms show the path that the bomb carrier robot will follow" "Tip_MvM_10_7" "Tip: You can change your class and weapons if necessary. Remember, your upgrades will remain on those weapons and classes!" "Tip_MvM_10_8" "Tip: Robots become more powerful the longer they carry the bomb." "Tip_MvM_10_9" "Tip: You can respawn quickly be pressing '%+use_action_slot_item%' but beware, it can become expensive over time!" "Tip_MvM_10_10" "Tip: Power-up canteens give you access to instant Crits, Uber, and more. Equip it in your action slot and buy charges at the Upgrade Station. Activate it with '%+use_action_slot_item%'!" "Tip_MvM_10_11" "Tip: It only takes one bomb to destroy a facility" "Tip_MvM_10_12" "Tip: Bomb carriers can be pushed back. A Pyro's airblast or Heavy's rage can give your team some breathing room!" "NewItemMethod_MvMBadgeCompletionReward" "You Earned Loot:" "NewItemMethod_MvMSquadSurplusReward" "You Received Squad Surplus:" "Attrib_SquadSurplusClaimerAccountID" "Squad surplus claimed by: %s1" "TF_ScoreBoard_GraphBuyBack" "Buy Backs Per Wave" "TF_ScoreBoard_GraphDeaths" "Deaths Per Wave" "TF_ScoreBoard_GraphCurrency" "Credits Per Wave" "TF_ScoreBoard_Wave" "Wave" "TF_ScoreBoard_Upgrade" "Upgrade" "TF_ScoreBoard_UpgradeTarget" "Applied To" "TF_ScoreBoard_UpgradeTargetSelf" "Self" "Winpanel_PVE_Evil_Wins" "Wave Failed" "Winpanel_PVE_Bomb_Deployed" "The bomb was deployed!" // For replay "Stat_BlastDamage" "BLAST DAMAGE" "Stat_DamageTaken" "DAMAGE TAKEN" "Stat_Crits" "CRITS" "Stat_ShotsHit" "SHOTS HIT" "Stat_ShotsFired" "SHOTS FIRED" "Stat_Damage" "DAMAGE" "Stat_Captures" "CAPTURES" "Stat_Defenses" "DEFENSES" "Stat_Revenge" "REVENGE" "Stat_PointsScored" "SCORE" "Stat_BuildingsDestroyed" "DESTRUCTION" "Stat_Headshots" "HEADSHOTS" "Stat_PlayTime" "PLAYTIME" "Stat_Healing" "HEALING" "Stat_Invulns" "INVULNS" "Stat_KillAssists" "KILL ASSISTS" "Stat_BackStabs" "BACKSTABS" "Stat_HealthLeached" "HEALTH LEACHED" "Stat_BuildingsBuilt" "CONSTRUCTION" "Stat_MaxSentryKills" "SENTRY KILLS" "Stat_Teleports" "TELEPORTS" "Stat_FiredDamage" "FIRE DAMAGE" "Stat_BonusPoints" "BONUS POINTS" // Pyro vs Heavy War "TF_War_EndFutureDate" "War ends on %s1" "TF_War_EndPastDate" "War ended on %s1" "TF_War_StandingsTitle" "Live \"Voting\" Results" "TF_War_YourSide" "(Your side)" "TF_War_HowToPlay" "Score points in Casual or Competitive matches to contribute to your side." "TF_War_FailedToJoin" "Couldn't join the war.\nPlease try again later." "TF_War_JoiningTeam" "Joining %s1..." "TF_War_JoinedTeam" "Joined %s1!" "TF_War_HeavyVsPyro" "Heavy vs. Pyro" "TF_War_ConfirmSideSelection" "Are you sure you want to join %s1?\nYou cannot change sides after you've made your selection." "TF_War_HeavyVsPyro_Explanation" "One lucky class is going to get a full-fledged class pack in a future update! New weapons! New balancing! New achievements! It could be Heavy. Or it could be Pyro. But it's not gonna be both!\n\nHere's how it works. You get to choose a side. (Choose wisely, because you only get to pick once.) During the war, every point you score will count towards either Team Heavy or Team Pyro. Which class deserves it more? Vote with your bullets, and we will listen to those bullet-votes with our computers." "TF_War_HeavyVsPyro_SideHeavy" "Team Heavy" "TF_War_HeavyVsPyro_SidePyro" "Team Pyro" "TF_War_NoGC" "No connection to game coordinator.\n\nTeam joining and voting results unavailable!" "ShowComic" "View the comic" "JoinHeavyButton" "Choose Heavy" "JoinPyroButton" "Choose Pyro" "OverviewPage_PageTitle" "Overview" "OverviewPage_YourKills" "Your kills: " "OverviewPage_YourContribution" "Your contribution: " "OverviewPage_LevelLabel" "Level: " "OverviewPage_ProgressBarLabel" "Progress To Next Level" "OverviewPage_GlobalScore" "Global Score" "FriendsLeaderboard_PageTitle" "Friends' Contributions" "TF_ItemDynamicQuest_Use" "Inspect" "TF_ItemDynamicQuestTool" "Recipe" "TF_ItemDynamicQuest_Desc" "This item has a set of objectives that, once fulfilled, will\nreward you with what's listed in its outputs." "TF_ItemDynamic_Quest_Inputs" "The following are the objectives that must be completed." "TF_ItemDynamic_Quest_Outputs" "You will receive all of the following outputs once all of the objectives are completed." "TF_ItemDynamic_Quest_QuestObjectives" "The following are objectives that must be completed." "Quests" "Contracts" "QuestNotification_Incoming" "Incoming message..." "QuestTracker_Complete" "Press [ %show_quest_log% ] to turn in" "QuestTracker_New_CallToAction" "Press [ %show_quest_log% ] to view" "QuestTracker_New_Single" "%s1 New Contract" "QuestTracker_New_Multiple" "%s1 New Contracts" "QuestTracker_Complete_Single" "%s1 Contract Fulfilled" "QuestTracker_Complete_Multiple" "%s1 Contracts Fulfilled" "QuestTracker_Inactive_Single" "%s1 Inactive Contract" "QuestTracker_Inactive_Multiple" "%s1 Inactive Contracts" "Questlog_Track" "Track" "Questlog_Reward" "Rewards" "QuestLog_Title" "Contracts Drawer" "QuestLog_Title_Halloween" "Tome of Merasmissions" "QuestLog_BadgeProgress" "%s1 Stamp Progress" "QuestLog_ContractsCompleted" "Contracts Completed" "QuestLog_NoContractsPossible" "There is no campaign active.\nContracts are unavailable." "QuestLog_NeedPassForContracts" "To receive contracts\nactivate a Tough Break Campaign Pass." "QuestLog_NoQuests" "No contracts available right now.\nCheck back later." "QuestLog_NoContractsPossible_Halloween" "There is no campaign active.\nMerasmissions are unavailable." "QuestLog_NeedPassForContracts_Halloween" "To receive Merasmissions\nyou need a WHATEVER THE GARGOYLE IS." "QuestLog_NoQuests_Halloween" "No Merasmissions available right now.\nCheck back later, mortal." "Questlog_Progress" "Progress" "QuestLog_Active" "Active" "QuestLog_Available" "Available" "QuestLog_UnidentifiedQuest" "Unidentified Contract" "QuestLog_Encoded" "" "QuestLog_Encoded_Merasmus" "" "QuestLog_Identify" "Click to decode" "QuestLog_Identify_Merasmus" "Click to break seal" "QuestLog_TurnIn" "Click to turn in" "QuestLog_Identifying" "Decoding Contract..." "QuestLog_TurningIn" "Submitting results" "QuestLog_TurningIn_Merasmus" "Performing ritual" "QuestConfirmDiscard_Title" "Discard Contract?" "QuestConfirmDiscard_Body" "Are you sure you want to discard this contract? It will be permanently deleted." "QuestConfirmEquipLoaners_Title" "Equip Loaners?" "QuestConfirmEquipLoaners_Body" "This action will replace items in your current loadout with loaner items. Would you like to proceed?" "QuestDetails_Accept" "Ok" "QuestDetails_Discard" "Discard" "TF_QuestInvalid_Explanation" "This Contract is currently inactive and cannot be worked on. It is considered inactive for the following reasons:" "TF_QuestInvalid_WrongMap" "You're not playing on the required map." "TF_QuestInvalid_GameMode" "You're not playing the required game mode." "TF_QuestInvalid_NotEnoughPlayers" "Contracts can only be worked on when there are 2 or more players." "TF_QuestInvalid_WrongClass" "You're not playing the required class." "TF_QuestInvalid_ValveServers" "Contracts can only be worked on when connected to a Valve server." "TF_QuestInvalid_MvM" "Contracts can't be worked on in MvM." "TF_Quest_TurnIn_Title" "Turn In Contract?" "TF_Quest_TurnIn_Text" "You have not completed all of the bonus points.\n\nAre you sure you want to turn in this contract?" "TF_Quest_TurnIn_Ask_Opt_Out" "Never ask about this again" "TF_Quest_TurnIn_Yes" "Turn In" "TF_Quest_TurnIn_No" "Cancel" "TF_Quest_Status_Encoded" "New!" "TF_Quest_Status_Inactive" "Inactive" "TF_Quest_Status_ReadyToTurnIn" "Fulfilled" "TF_Quest_RequestLoanerItems" "Request Loaner Items" "TF_Quest_EquipLoanerItems" "Equip Loaner Items" "TF_Quest_RequiredItems" "Required Contract Items" "TF_Quest_FindServer" "Find Server" "TF_Quest_PlayThisMap_Merasmission" "Play This Merasmission" "TF_QuestExpirationWarning" "Self-Destruct:\n%s1\n" "TF_QuestExpirationWarning_Halloween" "Vanishes:\n%s1\n" "TF_QuestObjective_Explanation" "************\n\nPerform any of the following tasks to earn Contract Points." "TF_QuestObjective_Explanation_Merasmus" "Completing a Merasmission will reward you with a classic Halloween item and bonus souls!\n\nPerform any of the following tasks to earn Merasmission Points." "QuestObjective_Required" "%s1 CP" "QuestObjective_Optional" "(Advanced) %s1 CP" "QuestPoints_Standard" "%s1/%s2 CP" "QuestPoints_Bonus" "Bonus: %s1/%s2 CP" "QuestObjective_Required_Merasmus" "%s1 MP" "QuestObjective_Optional_Merasmus" "(Advanced) %s1 MP" "QuestPoints_Standard_Merasmus" "%s1/%s2 MP" "QuestPoints_Bonus_Merasmus" "Bonus: %s1/%s2 MP" "TF_WhoDropped" "Dropped by %s1" "TF_OthersGun" "%s1's\n%s2" "TF_HalloweenSpell_Paint_1" "Halloween Spell: Putrescent Pigmentation" "TF_HalloweenSpell_Paint_1_Desc" "Possess the petrifying power of paranormal paint!\nThis spell can be applied to any paintable item." "TF_HalloweenSpell_Paint_1_Attr" "Putrescent Pigmentation" "TF_HalloweenSpell_Paint_2" "Halloween Spell: Die Job" "TF_HalloweenSpell_Paint_2_Desc" "Possess the petrifying power of paranormal paint!\nThis spell can be applied to any paintable item." "TF_HalloweenSpell_Paint_2_Attr" "Die Job" "TF_HalloweenSpell_Paint_3" "Halloween Spell: Chromatic Corruption" "TF_HalloweenSpell_Paint_3_Desc" "Possess the petrifying power of paranormal paint!\nThis spell can be applied to any paintable item." "TF_HalloweenSpell_Paint_3_Attr" "Chromatic Corruption" "TF_HalloweenSpell_Paint_4" "Halloween Spell: Spectral Spectrum" "TF_HalloweenSpell_Paint_4_Desc" "Possess the petrifying power of paranormal paint!\nThis spell can be applied to any paintable item." "TF_HalloweenSpell_Paint_4_Attr" "Spectral Spectrum" "TF_HalloweenSpell_Paint_5" "Halloween Spell: Sinister Staining" "TF_HalloweenSpell_Paint_5_Desc" "Possess the petrifying power of paranormal paint!\nThis spell can be applied to any paintable item." "TF_HalloweenSpell_Paint_5_Attr" "Sinister Staining" "TF_HalloweenSpell_VoiceScout" "Halloween Spell: Scout's Spectral Snarl" "TF_HalloweenSpell_VoiceScout_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Scout hat." "TF_HalloweenSpell_VoiceSniper" "Halloween Spell: Sniper's Deep Downunder Drawl" "TF_HalloweenSpell_VoiceSniper_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Sniper hat." "TF_HalloweenSpell_VoiceSoldier" "Halloween Spell: Soldier's Booming Bark" "TF_HalloweenSpell_VoiceSoldier_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Soldier hat." "TF_HalloweenSpell_VoiceDemo" "Halloween Spell: Demoman's Cadaverous Croak" "TF_HalloweenSpell_VoiceDemo_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Demoman hat." "TF_HalloweenSpell_VoiceMedic" "Halloween Spell: Medic's Blood-curdling Bellow" "TF_HalloweenSpell_VoiceMedic_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Medic hat." "TF_HalloweenSpell_VoiceHeavy" "Halloween Spell: Heavy's Bottomless Bass" "TF_HalloweenSpell_VoiceHeavy_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Heavy hat." "TF_HalloweenSpell_VoicePyro" "Halloween Spell: Pyro's Muffled Moan" "TF_HalloweenSpell_VoicePyro_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Pyro hat." "TF_HalloweenSpell_VoiceSpy" "Halloween Spell: Spy's Creepy Croon" "TF_HalloweenSpell_VoiceSpy_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Spy hat." "TF_HalloweenSpell_VoiceEngineer" "Halloween Spell: Engineers's Gravelly Growl" "TF_HalloweenSpell_VoiceEngineer_Desc" "These spells make the Merc's voices 4% sexier and 130% spookier – except for Scout's, which is -5% sexier.\nThis spell can be applied to a Engineer hat." "TF_HalloweenSpell_Footprints_1" "Halloween Spell: Team Spirit Footprints" "TF_HalloweenSpell_Footprints_1_Desc" "These colors don't run. Well, no -- actually, they do exactly that.\nThis spell can be applied to any hat-slot item." "TF_HalloweenSpell_Footprints_1_Attr" "Team Spirit Footprints" "TF_HalloweenSpell_Footprints_8421376" "Halloween Spell: Gangreen Footprints" "TF_HalloweenSpell_Footprints_8421376_Desc" "These colors don't run. Well, no -- actually, they do exactly that.\nThis spell can be applied to any hat-slot item." "TF_HalloweenSpell_Footprints_8421376_Attr" "Gangreen Footprints" "TF_HalloweenSpell_Footprints_3100495" "Halloween Spell: Corpse Gray Footprints" "TF_HalloweenSpell_Footprints_3100495_Desc" "These colors don't run. Well, no -- actually, they do exactly that.\nThis spell can be applied to any hat-slot item." "TF_HalloweenSpell_Footprints_3100495_Attr" "Corpse Gray Footprints" "TF_HalloweenSpell_Footprints_5322826" "Halloween Spell: Violent Violet Footprints" "TF_HalloweenSpell_Footprints_5322826_Desc" "These colors don't run. Well, no -- actually, they do exactly that.\nThis spell can be applied to any hat-slot item." "TF_HalloweenSpell_Footprints_5322826_Attr" "Violent Violet Footprints" "TF_HalloweenSpell_Footprints_13595446" "Halloween Spell: Rotten Orange Footprints" "TF_HalloweenSpell_Footprints_13595446_Desc" "These colors don't run. Well, no -- actually, they do exactly that.\nThis spell can be applied to any hat-slot item." "TF_HalloweenSpell_Footprints_13595446_Attr" "Rotten Orange Footprints" "TF_HalloweenSpell_Footprints_8208497" "Halloween Spell: Bruised Purple Footprints" "TF_HalloweenSpell_Footprints_8208497_Desc" "These colors don't run. Well, no -- actually, they do exactly that.\nThis spell can be applied to any hat-slot item." "TF_HalloweenSpell_Footprints_8208497_Attr" "Bruised Purple Footprints" "TF_HalloweenSpell_Footprints_2" "Halloween Spell: Headless Horseshoes" "TF_HalloweenSpell_Footprints_2_Desc" "These colors don't run. Well, no -- actually, they do exactly that.\nThis spell can be applied to any hat-slot item." "TF_HalloweenSpell_Footprints_2_Attr" "Headless Horseshoes" "TF_HalloweenSpell_DeathGhosts_1" "Halloween Spell: Exorcism" "TF_HalloweenSpell_DeathGhosts_1_Desc" "The power of deadly force compels you!\nThis spell can be applied to any weapon that deals damage." "TF_HalloweenSpell_PumpkinRockets" "Halloween Spell: Squash Rockets" "TF_HalloweenSpell_PumpkinRockets_Desc" "Death not frightening enough for your enemies? Hit them with these special Halloween spells!\nThis spell can be applied to any rocket launcher" "TF_HalloweenSpell_PumpkinSentryRockets" "Halloween Spell: Sentry Quad-Pumpkins" "TF_HalloweenSpell_PumpkinSentryRockets_Desc" "Death not frightening enough for your enemies? Hit them with these special Halloween spells!\nThis spell can be applied to any wrench" "TF_HalloweenSpell_PumpkinGrenades" "Halloween Spell: Gourd Grenades" "TF_HalloweenSpell_PumpkinGrenades_Desc" "Death not frightening enough for your enemies? Hit them with these special Halloween spells!\nThis spell can be applied to any Demoman explosive weapon" "TF_HalloweenSpell_PyroFire_1" "Halloween Spell: Spectral Flame" "TF_HalloweenSpell_PyroFire_1_Desc" "Death not frightening enough for your enemies? Hit them with these special Halloween spells!\nThis spell can be applied to any flamethrower" "Store_TryItem" "Test It Out!" "ItemPreview_Confirm" "Are you sure you want to take this item on a test run?\nYou will be able to use the item for one week.\nAfter that time, the item will expire. At any time\nduring the test period you can buy the item for a 25% discount!" "ItemPreview_PreviewStartedTitle" "Success!" "ItemPreview_PreviewStartedText" "The item has been added to your inventory. You'll be able to use this item for one week, after which it will expire. Have fun!" "ItemPreviewDialogTitle" "%s1" "ItemPreview_PreviewStartFailedTitle" "Can't Test Item" "ItemPreview_PreviewStartFailedText" "You must wait until your test run period has ended to take another item on a test run. You will be able to test an item again on:\n%date_time%" "TF_PreviewDiscount" "Buy it now!" "TF_PreviewItem_Expired" "Your test run period for the %item_name% has expired!" "TF_PreviewItem_Expired_Title" "Test Run Expired" "TF_Previewitem_Expired_Text" "Your test run of the %item_name% has ended. The item has been removed. If you buy the item in the next 24 hours you will receive a 25% discount -- Or you can try testing something new!" "TF_PreviewItem_BuyIt" "Buy it now!" "TF_PreviewItem_NotNow" "Maybe later" "TF_PreviewItem_ItemBought" "Your test run version of the %item_name% has been replaced with a permanent version!" "TF_NoSelection" "Nothing Selected" "TF_Popularity_Rank" "#%s1" "ItemPreview_AlreadyPreviewTitle" "Get a Discount!" "ItemPreview_AlreadyPreviewText" "You're already taking this item on a test run. If you buy the item during the testing period, you will receive a 25% discount!" "TF_Items_All" "All items" "TF_Items_Scout" "Scout items" "TF_Items_Sniper" "Sniper items" "TF_Items_Soldier" "Soldier items" "TF_Items_Demoman" "Demoman items" "TF_Items_Medic" "Medic items" "TF_Items_Heavy" "Heavy items" "TF_Items_Pyro" "Pyro items" "TF_Items_Spy" "Spy items" "TF_Items_Engineer" "Engineer items" //---------------------------------------------------------------------------------------- // SteamWorkshop "TF_SteamWorkshop_Title" "Contribute to the future of TF2!" "TF_SteamWorkshop_Desc" "Create and submit new items, or review and rate what other people submit. Rate items highly and you just might see them become available in-game. If your creation is accepted for distribution in-game, you can even earn a percentage of sales.\n\nBy submitting an item to the Steam Workshop you agree to the Legal Agreement." "TF_SteamWorkshop_Publish" "Publish New Item" "TF_SteamWorkshop_LearnHow" "Learn How" "TF_SteamWorkshop_Instructions" "Instructions" "TF_SteamWorkshop_YourItems" "Your Items:" "TF_SteamWorkshop_ViewPublished" "View All" "TF_SteamWorkshop_Edit" "Edit" "TF_SteamWorkshop_View" "View" "TF_SteamWorkshop_Delete" "Delete" "TF_SteamWorkshop_Test" "Load Test Map" "TF_SteamWorkshop_Legal" "View Legal Agreement" "TF_SteamWorkshop_Images" "Image Files (*.jpg,*.tga,*.png)" "TF_SteamWorkshop_AcceptableFiles" "Zip Files (*.zip)" "TF_SteamWorkshop_AcceptableFilesMaps" "Map Files (*.bsp)" "TF_SteamWorkshop_Tag_Headgear" "Headgear" "TF_SteamWorkshop_Tag_Weapon" "Weapon" "TF_SteamWorkshop_Tag_Misc" "Misc" "TF_SteamWorkshop_Tag_SoundDevice" "Sound Device" "TF_SteamWorkshop_Tag_Halloween" "Halloween" "TF_SteamWorkshop_Tag_Taunt" "Taunt" "TF_SteamWorkshop_Tag_UnusualEffect" "Unusual Effect" "TF_SteamWorkshop_Tag_Night" "Night" "TF_SteamWorkshop_Tag_Smissmas" "Smissmas" "TF_SteamWorkshop_Tag_CTF" "Capture the Flag" "TF_SteamWorkshop_Tag_CP" "Control Points" "TF_SteamWorkshop_Tag_Escort" "Payload" "TF_SteamWorkshop_Tag_Arena" "Arena" "TF_SteamWorkshop_Tag_EscortRace" "Payload Race" "TF_SteamWorkshop_Tag_Koth" "King of the Hill" "TF_SteamWorkshop_Tag_AttackDefense" "Attack / Defense" "TF_SteamWorkshop_Tag_Specialty" "Specialty" "TF_SteamWorkshop_Tag_SD" "Special Delivery" "TF_SteamWorkshop_Tag_RobotDestruction" "Robot Destruction" "TF_SteamWorkshop_Tag_MVM" "Mann vs. Machine" "TF_SteamWorkshop_Tag_Powerup" "Mannpower" "TF_SteamWorkshop_Tag_Medieval" "Medieval" "TF_SteamWorkshop_Tag_PassTime" "PASS Time" "TF_SteamWorkshop_PopulatingList" "Retrieving list of published Steam Workshop items." "TF_SteamWorkshop_Error" "Error" "TF_SteamWorkshop_ErrorText" "There was a problem communicating with the Steam Workshop server." "TF_SteamWorkshop_DeletingFile" "Deleting Steam Workshop item." "TF_SteamWorkshop_CannotDeleteFile" "The Steam Workshop item has been marked in-use and cannot be deleted at this time." "TF_SteamWorkshop_Timeout" "Timed out trying to get information from Steam Workshop." "TF_SteamWorkshop_DeleteConfirmTitle" "Delete File" "TF_SteamWorkshop_DeleteConfirmText" "Are you sure you want to delete this Steam Workshop item?" "TF_SteamWorkshop_BrowseTheWorkshop" "Browse the Workshop" "TF_PublishFile_Title" "Publish Your File" "TF_PublishFile_Tags" "Tags:" "TF_PublishFile_Preview" "Preview Image:" "TF_PublishFile_Browse" "Browse..." "TF_PublishFile_Maps" "Maps..." "TF_PublishFile_Other" "Other..." "TF_PublishFile_Cosmetics" "Cosmetics..." "TF_PublishFile_TitleLabel" "Title:" "TF_PublishFile_DescLabel" "Description:" "TF_PublishFile_FileLabel" "File:" "TF_PublishFile_Publish" "Submit" "TF_PublishFile_Error" "Error" "TF_PublishFile_NoFileSelected" "" "TF_PublishFile_Optional" "" "TF_PublishFile_PreviewDesc" "Click Browse below to select a preview image.\n\n\nWill be resized to a 512x512 .jpg" "TF_PublishFile_BrowseDesc" "Use the buttons above to select files for uploading to the Steam Workshop. Cosmetic and other uploads must be .zip files. Map uploads must be .bsp files." "TF_PublishFile_kFailedToPublishFile" "Failed to publish file! Check to see if you have another item that has the same name." "TF_PublishFile_kFailedToPrepareFile" "Failed to prepare map! Ensure you have selected a valid BSP." "TF_PublishFile_kFailedToUpdateFile" "Failed to update published file!" "TF_PublishFile_kSteamCloudNotAvailable" "Failed to connect to the Steam Cloud!" "TF_PublishFile_kSteamExceededCloudQuota" "You have exceeded your quota on the Steam Cloud!" "TF_PublishFile_kFailedToWriteToSteamCloud" "Failed to publish the file to the Steam Cloud!" "TF_PublishFile_kFileNotFound" "Unable to find the file to publish it." "TF_PublishFile_kNeedTitleAndDescription" "You need to specify both a title and a description." "TF_PublishFile_kFailedFileValidation" "The file failed to validate." "TF_PublishFile_kFailedFileTooLarge" "The published file cannot be larger than 100 MB." "TF_PublishFile_kFailedFileNotFound" "The file could not be found." "TF_PublishFile_kFailedUserModifiedFile" "The file was manually modified after verifying process. Please verify again using the import tool." "TF_PublishFile_kInvalidMapName" "Invalid name for map. Map names must be lowercase and of the form cp_foo.bsp" "TF_PublishFile_Publishing" "Publishing file, please wait..." "TF_PublishFile_Updating" "Updating file, please wait..." "TF_PublishedFiles_Browse" "Browse" "TF_PublishedFiles_Files" "Files:" "TF_PublishedFiles_Add" "Add" "TF_PublishedFiles_Delete" "Delete" "TF_PublishedFiles_Edit" "Edit" "TF_PublishedFiles_Refresh" "Refresh" "TF_ImportFile_Title" "Import Item" "TF_ImportFile_NameLabel" "Item Name" "TF_ImportFile_WorkshopIDLabel" "Workshop ID" "TF_ImportFile_TypeLabel" "Item Type" "TF_ImportFile_EquipRegionLabel" "Equip Region" "TF_ImportFile_Models" "Class:" "TF_ImportFile_Bodygroups" "Bodygroup:" "TF_ImportFile_Browse" "..." "TF_ImportFile_LOD0" "High LOD" "TF_ImportFile_LOD1" "Medium LOD" "TF_ImportFile_LOD2" "Low LOD" "TF_ImportFile_Skins" "Skins:" "TF_ImportFile_RedSkin" "Red Team" "TF_ImportFile_RedSkinShort" "Red Team" "TF_ImportFile_BluSkin" "Blu Team (optional)" "TF_ImportFile_BluSkinShort" "Blu Team" "TF_ImportFile_AnimationProp" "Prop: (optional)" "TF_ImportFile_AnimationSource" "Animation" "TF_ImportFile_AnimationVCD" "VCD (optional)" "TF_ImportFile_AnimationDuration" "Taunt Duration : %s1" "TF_ImportFile_CustomSkin" "Custom" "TF_ImportFile_Paintable0" "Paint VMT1" "TF_ImportFile_Paintable1" "Paint VMT2" "TF_ImportFile_EditVMT0" "Edit VMT1" "TF_ImportFile_EditVMT1" "Edit VMT2" "TF_ImportFile_Preview" "Preview" "TF_ImportFile_Build" "Finish" "TF_ImportFile_LoadSessionFileType" "*.txt,*.zip" "TF_ImportFile_SaveSessionFileType" "*.txt" "TF_ImportFile_IconLabel" "Backpack Icon" "TF_ImportFile_SelectImage" "Select Image" "TF_ImportFile_SelectImageDesc" "Backpack icon must fit within the boundary of this preview box. Image must be at least 512x512" "TF_ImportFile_IconFileType" "512x512 image (*.tga,*.psd)" "TF_ImportFile_SelectModel" "Select Model" "TF_ImportFile_ModelFileType" "*.smd,*.dmx,*.fbx" "TF_ImportFile_SelectAnimationSource" "Select Animation" "TF_ImportFile_AnimationSourceFileType" "*.smd,*.dmx,*.fbx" "TF_ImportFile_SelectAnimationVCD" "Select Animation VCD" "TF_ImportFile_AnimationVCDFileType" "*.vcd" "TF_ImportFile_ModelDetails" "%triangleCount% tris, %materialCount% materials" "TF_ImportFile_SelectMaterial" "Select Material" "TF_ImportFile_MaterialFileType" "*.tga,*.psd" "TF_ImportFile_MaterialDetails" "%width%x%height% %channels% channels" "TF_ImportFile_SelectClassTitle" "Select Class" "TF_ImportFile_SelectClass" "Please select a class first." "TF_ImportFile_InvalidManifest" "Invalid manifest in scripts/itemtest_manifest.txt" "TF_ImportFile_Advanced" "Advanced" "TF_ImportFile_EditQC" "Edit QC" "TF_ImportFile_EditQCI" "Edit QCI" "TF_ImportFile_QCMissingText" "Your QC is missing required text: %text%" "TF_ImportFile_QCUnsupportedText" "Your QC contains unsupported text: %text%" "TF_ImportFile_BuildFailed" "Build Failed" "TF_ImportFile_BuildFailedNoSDK" "Couldn't find Source SDK - have you installed it, run it for the first time and then restarted Steam?" "TF_ImportFile_BuildFailedNoName" "You must specify an item name" "TF_ImportFile_BuildFailedNoType" "You must specify an item type" "TF_ImportFile_BuildFailedNoModels" "You must choose a model" "TF_ImportFile_BuildFailedNumLODMismatch" "LOD count mismatch! All classes must have the same number of LOD" "TF_ImportFile_BuildFailedNoMaterials" "Skin inputs missing texture! All skin inputs must have a texture assigned" "TF_ImportFile_BuildFailedNumMaterialMismatch" "Material count mismatch! Models in the same LOD must have the same material count" "TF_ImportFile_BuildFailedNoBackpackIcon" "You must specify a backpack icon" "TF_ImportFile_BuildFailedBadName" "Your item name must contain one or more english words" "TF_ImportFile_BuildFailedBadType" "Unknown item type" "TF_ImportFile_BuildFailedBadModel" "Couldn't load model %file%" "TF_ImportFile_BuildFailedBadMaterialType" "Model has too many materials (only 2 are supported)" "TF_ImportFile_BuildFailedBadMaterial" "Couldn't load material %file%" "TF_ImportFile_BuildFailedMaterialMissingShader" "Material %file% missing shader VertexlitGeneric" "TF_ImportFile_BuildFailedMaterialMissingCloak" "Material %file% missing cloak effect (see standard.vmt for example)" "TF_ImportFile_BuildFailedMaterialMissingBurning" "Material %file% missing burning effect (see standard.vmt for example)" "TF_ImportFile_BuildFailedMaterialMissingJarate" "Material %file% missing jarate effect (see standard.vmt for example)" "TF_ImportFile_BuildFailedMaterialMissingPaintable" "Material %file% missing paintable parameters (see standard.vmt for example)" "TF_ImportFile_BuildFailedMissingModel" "%class% is missing high detail model" "TF_ImportFile_BuildFailedNeedMoreLOD" "%file% is too complex, must specify %lod%" "TF_ImportFile_BuildFailedComplexModel" "Model %file% has %count% triangles, can be at most %limit% triangles" "TF_ImportFile_BuildFailedBadImage" "Couldn't load image %file%" "TF_ImportFile_BuildFailedCompile" "" "TF_ImportFile_BuildFailedNoWorkshopID" "You must specify workshop ID of the item you're submitting" "TF_ImportFile_PreviewFailed" "Couldn't setup preview data" "TF_ImportFile_ImageUnsupportedFileType" "Couldn't load %file%\nUnsupported file type" "TF_ImportFile_ImageResolutionOverLimit" "Couldn't load %file%\nResolution must be within %width%x%height%" "TF_ImportFile_ImageResolutionNotPowerOf2" "Couldn't load %file%\nResolution must be power of 2" "TF_ImportFile_BuildFailedNoTaunts" "You must specify taunt sources" "TF_ImportFile_BuildFailedBadVCD" "There is some error in verifying VCD process." "TF_ImportFile_BuildFailedVCDMissingEventSequence" "Missing event sequence in the VCD." "TF_ImportFile_BuildFailedVCDEventSequenceTooLong" "VCD has event sequence end time that is longer than allowed maximum time of 5 seconds." "TF_ImportFile_LoadFailed" "Load Failed" "TF_ImportFile_LoadFailedBadFile" "Couldn't load %file%" "TF_ImportFile_LoadFailedTooManyBones" "Couldn't load %file%\nIt has %count% custom bones, can have at most %limit% custom bones.\nCustom Bones: %custom_bones%" "TF_ImportFile_LoadFailedTooManyMaterials" "Couldn't load %file%\nIt has %count% materials, can have at most %limit% materials" "TF_ImportFile_LoadFailedMaterialCountMismatch" "Couldn't load %file%\nMaterial count mismatch between LODs" "TF_ImportFile_LoadFailedBadIconResolution" "Couldn't load %file%\nIcon resolution must be 512x512" "TF_ImportFile_LoadFailedImageNot32Bits" "Icon image must be 32-bits include an alpha mask that outlines the icon" "TF_ImportFile_LoadFailedImageDoesNotFitInsideSafeZone" "Icon image does not fit inside the safe zone of 512x328. Backpack icons are cropped down from top and bottom to 512x328. The upper and lower 512x92 pixels in the diffuse and alpha must be black (RGBA 0 0 0 0)." "TF_ImportFile_LoadFailedBadIconBackground" "Background pixels not masked by the alpha must be black (RGB 0 0 0)." "TF_ImportFile_LoadFailedAnimationTooLong" "Animation duration from %file% is %current_anim_duration% seconds. Cannot be over %max_anim_duration% seconds." "TF_ImportFile_SaveFailed" "Save Failed" "TF_ImportFile_SaveFailedBadFile" "Couldn't save %file%" "TF_ImportFile_SelectFile" "Import workshop zip or session manifest" "TF_ImportFile_ImportCompleteTitle" "Work complete!" "TF_ImportFile_ImportComplete" "Your item is saved as %file% and is ready to upload." "TF_ItemPrefab_backpack" "backpack" "TF_ItemPrefab_beard" "beard" "TF_ItemPrefab_misc" "misc" "TF_ItemPrefab_grenades" "grenades" "TF_ItemPrefab_hat" "hat" "TF_ItemPrefab_taunt" "taunt" "TF_ImportPreview_LoadoutLabel" "Loadout" "TF_ImportPreview_PoseLabel" "Pose" "TF_ImportPreview_PoseREF" "Bind Pose" "TF_ImportPreview_PoseSTAND" "Stand" "TF_ImportPreview_PoseCROUCH" "Crouch" "TF_ImportPreview_PoseRUN" "Run" "TF_ImportPreview_ActionLabel" "Action" "TF_ImportPreview_Action0" "Laugh" "TF_ImportPreview_Taunt" "Taunt" "TF_ImportPreview_EffectLabel" "Effect" "TF_ImportPreview_Effect0" "None" "TF_ImportPreview_Effect1" "Uber" "TF_ImportPreview_Effect2" "Jarate" "TF_ImportPreview_Effect3" "Burning" "TF_ImportPreview_Refresh" "Refresh" "TF_ImportFile_PreviewExplanation_Title" "Preview" "TF_ImportFile_PreviewExplanation_Text" "Left click: rotate around the character\nShift+left click: pan the camera around\nRight click: zoom in and out\nClick the portrait to reset the camera." "TF_ImportFile_OptionsExplanation_Title" "Options" "TF_ImportFile_OptionsExplanation_Text" "Look at your character in stylish poses!" "TF_ImportFile_AdvancedExplanation_Title" "Advanced" "TF_ImportFile_AdvancedExplanation_Text" "For advanced work you can customize the model and material parameters and use the Refresh button to see changes." "TF_ImportFile_Verify" "Verify" "TF_ItemSkinType_0" "All Team" "TF_ItemSkinType_1" "Specific Team" "TF_ImportFile_SwapVMT" "Swap VMT" "TF_ImportFile_Warning" "Warning!" "TF_ImportFile_Warning_BaseAlphaMask" "Base alpha mask will not work in materials using a normal map, use normal map alpha mask instead" "TF_ImportFile_NotCompatible" "Your content may not be compatible with the current version of the import tool. Please verify and update your content." // // GAME-SPECIFIC REPLAY STRINGS // "Replay_Team0" "RED" "Replay_Team1" "BLU" "AbuseReport_QueueCommandName" "Take Steam Abuse Screenshot" "AbuseReport_DialogTitle" "Submit Steam Abuse Report" "AbuseReport_PlayerLabel" "Player:" "AbuseReport_Player" "Abusive Player" "AbuseReport_GameServer" "Abusive Game Server" "AbuseReport_ContentLabel" "Abusive content:" "AbuseReport_CategoryLabel" "Abuse category:" "AbuseReport_NoAvatar" "(Player does not have an avatar image)" "AbuseReport_NoCustomTextures" "(Player does not have any items with decals)" "AbuseReport_DescriptionLabel" "Description:" "AbuseReport_Submit" "Submit" "AbuseReport_Discard" "Discard" "AbuseReport_SaveForLater" "Finish Later" "AbuseReport_SelectOne" "-- select --" "AbuseReport_Notification" "Abuse Report Ready to Submit" "AbuseReport_Notification_Help" "Press [ %cl_trigger_first_notification% ] to SUBMIT NOW.\nPress [ %cl_decline_first_notification% ] to SUBMIT LATER." "AbuseReport_ContentAvatarImage" "Avatar image" "AbuseReport_ContentPlayerName" "Player name" "AbuseReport_ContentItemDecal" "Item decal" "AbuseReport_ContentChatText" "Chat text" "AbuseReport_ContentCheating" "Cheating" "AbuseReport_ContentOther" "Other" "AbuseReport_TypeSpam" "Spam" "AbuseReport_TypeAdvertisement" "Advertisement" "AbuseReport_TypeLanguage" "Language" "AbuseReport_TypeAdultContent" "Adult Content" "AbuseReport_TypeHarassment" "Harassment" "AbuseReport_TypeProhibited" "Prohibited" "AbuseReport_TypeSpoofing" "Spoofing" "AbuseReport_TypeCheating" "Cheating" "AbuseReport_TypeInappropriate" "Inappropriate" "AbuseReport_TypeOther" "Other" "AbuseReport_Busy" "Submitting abuse report" "AbuseReport_NoSteamTitle" "Abuse report" "AbuseReport_NoSteamMessage" "You must be logged into Steam to process an abuse report." "AbuseReport_SucceededTitle" "Success!" "AbuseReport_SucceededMessage" "Abuse report submitted" "AbuseReport_GenericFailureTitle" "Error!" "AbuseReport_GenericFailureMessage" "Abuse report submission failed." "AbuseReport_TooMuchFailedTitle" "Thank You!" "AbuseReport_TooMuchFailedMessage" "You have either already submitted an abuse report for this player, or have submitted several abuse reports in a short time period." "AbuseReport_TooMuchFailedMessageGameServer" "You have either already submitted an abuse report for this server, or have submitted several abuse reports in a short time period." "TF_Package_Type" "Package" "Econ_Store_PurchaseType_Promotion" "%s1 (Promotion)" "Econ_Store_PurchaseType_PreviewItemUpgrade" "%s1 (Preview Item Upgrade)" "Econ_Store_PurchaseType_Standard" "%s1" "TF_DailyMapStampRewardHat" "Philateler" "TF_DailyMapStampRewardHat_Desc" "Congratulations on doing more yesterday to support the TF2 map-making community through map stamps than anyone else! Wear this with pride before it changes hands tomorrow!" "TF_DailyGiftGiverRewardHat" "Gifting Man From Gifting Land" "TF_DailyGiftGiverRewardHat_Desc" "Congratulations on giving out more gifts yesterday than any other TF2 player! Wear this with pride before it changes hands tomorrow!" "TF_DailyDuelWinnerRewardHat" "Dueler" "TF_DailyDuelWinnerRewardHat_Desc" "Congratulations on winning more duels yesterday than any other TF2 player! Wear this with pride before it changes hands tomorrow!" "TF_Heavy_Robot_Ushanka_Hat" "U-clank-a" // ADD THE "TF_Heavy_Robot_Ushanka_Hat_Desc" "Roast this steel ushanka in the fire and place it on your head for sustained warmth throughout the day. Make sure to come up with an impressive sounding fake anecdote for your third degree burns!" "TF_Spy_Robot_Fedora" "Stealth Steeler" // ADD THE "TF_Spy_Robot_Fedora_Desc" "Has back-stabbing lost its charm? Is sneaking too simple? Try wearing this 15 pound metal hat on your head! Enjoy the meta-challenge of keeping your neck from snapping as you sap sentries! This is spine-crushing entertainment!" "TF_Pyro_Robot_Backpack" "Pyrobotics Pack" // ADD THE "TF_Pyro_Robot_Backpack_Desc" "Did you know that fire can melt metal? Like, say you were fighting an army of robots. You could melt them! With fire! It's true! Just a fun little fact we learned today. We don't really see any practical application for the information, but it's good to learn." "TF_Medic_Robot_Backpack" "Medic Mech-bag" // ADD THE "TF_Medic_Robot_Backpack_Desc" "The best part of fighting a robot army is you get to salvage all of their destroyed body parts for fun new accessories. Take the Medic Mech-pack! What a fine looking number. It's a good thing robots don't have souls, or they'd be mighty angry that we're using their body parts as cosmetic items!" "TF_Soldier_Robot_Helmet" "Tin Pot" // ADD THE "TF_Soldier_Robot_Helmet_Desc" "The great thing about this helmet is that it stops bullets (no it doesn't)! Look at it – it's made of robot metal! Bullets can't go through robot metal (they definitely can)! There really is no way you could be harmed while wearing this helmet (there absolutely is)." "TF_Soldier_Robot_Helmet_Style0" "Battered" "TF_Soldier_Robot_Helmet_Style1" "Standard Issue" "TF_Demo_Robot_Grenades" "Battery Bandolier" // ADD THE "TF_Demo_Robot_Grenades_Desc" "For the first time in history, batteries are included with your purchase of Demo's battery Bandolier. Because, well, you're purchasing batteries. We should have said, for the first time in history [except for all those times you bought batteries]." "TF_Scout_Robot_Cap" "Robot Running Man" // ADD THE "TF_Scout_Robot_Cap_Desc" "You'd think this robot cap would slow Scout down, but he's actually just as fast! It's all that milk he drinks. You didn't expect this item to be a thinly veiled milk advertisement, did you? We're full of surprises today. Just wait until you try to go to sleep tonight! Ohhh boy!" "TF_Sniper_Robot_Hat" "Bolted Bushman" // ADD THE "TF_Sniper_Robot_Hat_Desc" "A hat says things about its wearer. Fedoras? Mystery, danger, and hard drinking cool. Deerstalkers? Pipe smoking, cunning, and raw intellect. The Bolted Bushman will show your friends and foes alike that you are steely, hard and... full of bolts we guess. You know what, some hats only need to say two things." "TF_Engineer_Robot_Hat" "Tin-1000" // ADD THE "TF_Engineer_Robot_Hat_Desc" "Are people bothering you while you're trying to work? Just strap on The Tin-1000, stare at them unflinchingly with your soulless, red, robot eyes, and watch as they slink away in terror. It's a great way to thin out your friend circle – fast!" "TF_CSGO_AWP" "AWPer Hand" // ADD THE "TF_CSGO_AWP_Desc" "This controversial bolt-action beaut is banned in thousands of countries, and with good reason: You could really hurt someone with this thing." "TF_Bundle_Henchmann" "The Henchmann Bundle" "TF_Bundle_Henchmann_Desc" "Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!" "TF_Henchboy_Belt" "Flunkyware" "TF_Henchboy_Belt_Desc" "This matching henchman's boots, belt and pocket combo lets you run away from things, keep your pants up and carry what's left of your dignity at the same time." "TF_Henchboy_Hat" "Hanger-On Hood" // ADD THE "TF_Henchboy_Hat_Desc" "Protect your civilian identity from those who would harm you for your complicity in nefarious deeds, and those who would punch you in the stomach for dressing up like a moth." "TF_Henchboy_Hat_Style0" "Without Headphones" "TF_Henchboy_Hat_Style1" "With Headphones" "TF_Henchboy_Wings" "Flight of the Monarch" // ADD THE "TF_Henchboy_Wings_Desc" "Unlike real wings, these don't help you fly at all, or have Paul McCartney in them. However, these wings ARE 100% made from Steve Winwood." "TF_ScribHat" "Cockfighter" // ADD THE "TF_ScribHat_Desc" "Let all those chickens on the battlefield know you're one bad clucker with this paintable all-class rooster helmet." "TF_ScribHat_Style0" "Max" "TF_ScribHat_Style1" "Lilly" "TF_HM_Badge" "Hitt Mann Badge" // ADD THE "TF_HM_Badge_Desc" "The Hitt Mann lets the world know that you're the highest class of professional assassin. Now comes with a handy barcode for faster supermarket checkouts when shopping for assassins in a hurry." "TF_HM_DisguiseHat" "That '70s Chapeau" "TF_HM_DisguiseHat_Desc" "Go incognito with this sunglasses and leather cap combo, the perfect disguise for infiltrating Huggy Bear lookalike conventions." "TF_HM_SoldierHat" "Chief Constable" // ADD THE "TF_HM_SoldierHat_Desc" "The best product to let you pretend to be a British police officer since SpyTech's \"Scotland Yard\" backyard disguise kit." "TF_HM_Shirt" "Siberian Sophisticate" // ADD THE "TF_HM_Shirt_Desc" "The shirt and tie let enemies know you're all business. But the short-sleeved vest tells them you're the kind of businessman who can't find a suit jacket that covers your huge guns." "TF_HM_Watch" "Quäckenbirdt" // ADD THE "TF_HM_Watch_Desc" "A marvel of German engineering, the Quäckenbirdt is a classically handsome two-tone Australium and tungsten spywatch for the European assassin who likes to be reminded how rich he is every time he turns invisible." "TF_HM_Duck" "Deadliest Duckling" // ADD THE "TF_HM_Duck_Desc" "Every time you fed a duck a breadcrumb, you were financing the Duck Mob. You're implicated. There's no going back now. Take this duck, go to the corner of 43rd, and enter the black Cadillac. When you meet the Don, don't make any jokes about horse heads. He hates that." "TF_HM_Duck_Style0" "Capone" "TF_HM_Duck_Style1" "Luciano" "TF_Memory_Maker" "Memory Maker" // ADD THE "TF_Memory_Maker_Desc" "The memories you made as a Saxxy finalist will live on forever in film. Other memories—like that time you fractured some jerk Engineer's skull with an 8mm camera—will live on forever in your heart." "TF_Clacker2012" "Saxxy Clapper Badge" // ADD THE "TF_Clacker2012_Desc" "Harness the seductive black magic of Hollywood with this commemorative clapper board—the same used by actual movie directors. Now YOU can tell Ryan Reynolds what to do!" "TF_Tuxxy" "Tuxxy" // ADD THE "TF_Tuxxy_Desc" "The carpets will run red with enemy blood thanks to this dapper Second Annual Saxxy Awards ensemble." "TF_Faerie_Solitaire_Pin" "Faerie Solitaire Pin" "TF_Faerie_Solitaire_Pin_Desc" "Made with exacting attention to detail, this imitation faerie wing pin is indistinguishable from the real thing. Finally get rid of all those actual decomposing faerie wings stapled to your clothes, while still letting people know you have some strong opinions about mythical beings." "TF_Bundle_Rockzo" "The Rockzo Bundle" "TF_Bundle_Rockzo_Desc" "You're a pyromaniac clown! You light propaaaane!" "TF_DethKapp" "DethKapp" // ADD THE "TF_DethKapp_Desc" "For centuries, mankind has struggled in vain to answer the question of who built this city on rock and roll. This hat/hair combo finally answers that age-old mystery: It was you!" "TF_DethKapp_Style0" "Grim" "TF_DethKapp_Style1" "Stark Raving Mad" "TF_DethKapp_Style2" "Stern" "TF_DethKapp_Style3" "Slightly Off" "TF_NoseCandy" "Nose Candy" "TF_NoseCandy_Desc" "Dress up your respirator to trick people into thinking you're a delusional maniac living in a fantasy world!" "TF_NoseCandy_Style0" "Horrific" "TF_NoseCandy_Style1" "Happy" "TF_RailSpikes" "Rail Spikes" "TF_RailSpikes_Desc" "There we were, assembling some collars, when we thought, \"Yes, they're cool. But what's missing?\" That's when we realized: lots of sharp bits welded onto the round bits." "TF_BrocksLocks" "Brock's Locks" "TF_BrocksLocks_Desc" "The first time the sun glints off of this manly mane of teased, tousled trusses, you'll wonder why you didn't get hair implants from your lower back and buttocks years ago." "TF_Bundle_Brutananadilewski" "The Brutananadilewski Bundle" "TF_Bundle_Brutananadilewski_Desc" "Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection." "TF_Heavy_Carl" "Carl" // ADD THE "TF_Heavy_Carl_Desc" "Action stars like Bruce Willis and Vin Diesel have shown us the unstoppable power of baldness. On the other hand, Nic Cage's long flowing hair was pretty great in Con Air. This male pattern baldness wig solves the problem of what (if any) hair to have, by giving you the best of both worlds. Comes with free moustache!" "TF_Heavy_AquaFlops" "Aqua Flops" "TF_Heavy_AquaFlops_Desc" "While the rest of your body's at war, why not treat your feet to a little taste of the tropics?" "TF_Heavy_HungerForce" "Hunger Force" // ADD THE "TF_Heavy_HungerForce_Desc" "Let your enemies know you're a loose cannon by showing them how little you care about your own appearance. You've let yourself go, and have absolutely nothing to lose. Terrifying!" "TF_Bundle_AdultSwim" "The Adult Swim Bundle" "TF_Bundle_AdultSwim_Desc" "This bundle contains a collection of Adult Swim items." "TF_Bundle_Winter2012" "Smissmas 2012 Bundle" "TF_Bundle_Winter2012_Desc" "The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals." "TF_Wreath_2012" "Smissmas Wreath" "TF_Wreath_2012_Desc" "Nothing says \"Happy Holidays\" quite like prickly leaves and poisonous berries pinned to your chest." "TF_Antlers" "Antlers" "TF_Antlers_Desc" "Give your opponents the gift of hesitation this holiday season when they pause to think, \"Is that a cute little deer, or-\" KA-BLAM! Dead." "TF_Antlers_Style_WithHat" "Hat" "TF_Antlers_Style_WithNoHat" "No Hat" "TF_Pet_Reindoonicorn" "Reindoonicorn" // ADD THE "TF_Pet_Reindoonicorn_Desc" "Tenth Most Famous Reindeer? Not for long! Reindoonicorn may have hit rock bottom after being benched in favor of a mutant with a bioluminescent growth on his nose, but those decades spent bouncing from one halfway house to the next have given him all the grit and determination he needs to get back on top! That and the fact that he's recently been seen hanging around with nine heavily armed lunatics practically guarantees that this is one reindeer to watch out for." "TF_Weapon_HolyMackerel_Festive2012" "Festive Holy Mackerel" "TF_Weapon_Axtinguisher_Festive2012" "Festive Axtinguisher" "TF_Weapon_BuffBanner_Festive2012" "Festive Buff Banner" "TF_Weapon_Sandvich_Festive2012" "Festive Sandvich" "TF_Weapon_Ubersaw_Festive2012" "Festive Ubersaw" "TF_Weapon_FrontierJustice_Festive2012" "Festive Frontier Justice" "TF_Weapon_Huntsman_Festive2012" "Festive Huntsman" "TF_Weapon_Ambassador_Festive2012" "Festive Ambassador" "TF_Weapon_GrenadeLauncher_Festive2012" "Festive Grenade Launcher" "TF_Weapon_ForceANature_Festive2013" "Festive Force-A-Nature" "TF_Weapon_CrusaderCrossbow_Festive2013" "Festive Crusader's Crossbow" "TF_Weapon_Sapper_Festive2013" "Festive Sapper" "TF_Weapon_Flaregun_Festive2013" "Festive Flare Gun" "TF_Weapon_Eyelander_Festive2013" "Festive Eyelander" "TF_Weapon_Jarate_Festive2013" "Festive Jarate" "TF_Weapon_GRU_Festive2013" "Festive Gloves of Running Urgently" "TF_Weapon_Blackbox_Festive2013" "Festive Black Box" "TF_Weapon_Wrangler_Festive2013" "Festive Wrangler" "TF_Weapon_Necro_Smasher" "Necro Smasher" "TF_Weapon_Necro_Smasher_Desc" "" "TF_Backpack_ShowNoBorders" "No Item Borders" "TF_Backpack_ShowQualityBorders" "Show Quality Color Borders" "TF_Backpack_ShowMarketableBorders" "Show Marketable Borders Only" "TF_PrizePlushy" "Prize Plushy" // ADD THE "TF_PrizePlushy_Desc" "No more carnival games for you! Why buy three throws for a dollar and a chance to win a prize plushy for your paramour when you can just get one from the source and carry it around with you wherever you go!" "TF_GrizzledGrowth" "Grizzled Growth" // ADD THE "TF_GrizzledGrowth_Desc" "Whether it's the rugged charm of your chin locks or the fumes from the overripe pomade, the ladies are sure to swoon whenever you're near. Shave it off while they're dazed and pretend you saved them from a bear attack when they awake. Works every time." "TF_LastStraw" "Last Straw" // ADD THE "TF_LastStraw_Desc" "Do you love farmin'? Do you hate the sun? Well shade yer noggin, grab yer hoe, and keep yer scattergun handy to scare off any varmints might come a-trespassin'." "TF_WilsonWeave" "Wilson Weave" // ADD THE "TF_WilsonWeave_Desc" "Hear ye, hear ye! Re-enact famous moments in barber history with this tricorn hat of hair!" "TF_HamShank" "Ham Shank" // ADD THE "TF_HamShank_Desc" "This makeshift classic is a prison staple. Simply take any common, everyday prison item, like a toothbrush or ham, whittle it to a point, and use it to shiv snitches waiting in line at the commissary for a second helping of ham and toothbrushes." "TF_BrutalBouffant" "Brütal Bouffant" // ADD THE "TF_BrutalBouffant_Desc" "This brutally heavy all-class sideburns and mullet combo was hand-sheared from the manes of Icelandic headbangers, woven with sigil-encrusted knitting needles of occult significance, and air-mailed straight out of hell." "TF_ShredAlert" "Shred Alert" // ADD THE "TF_ShredAlert_Desc" "Harness the unholy power of the Dark One (Yngwie Malmsteen) and crush your opponents with blistering riffs, lava-hot licks and emotionally crippling power ballads!" "TF_TauntDemomanNuke" "Taunt: Spent Well Spirits" "TF_TauntDemomanNuke_Desc" "Demoman Taunt" "TF_TauntDemomanWoohoo" "Taunt: Oblooterated" "TF_TauntDemomanWoohoo_Desc" "Demoman Taunt" "TF_TauntEngineerRancho" "Taunt: Rancho Relaxo" "TF_TauntEngineerRancho_Desc" "Engineer Taunt" "TF_TauntMedicXRay" "Taunt: Results Are In" "TF_TauntMedicXRay_Desc" "Medic Taunt" "TF_TauntPyroPartyTrick" "Taunt: Party Trick" "TF_TauntPyroPartyTrick_Desc" "Pyro Taunt" "TF_TauntPyroPoolParty" "Taunt: Pool Party" "TF_TauntPyroPoolParty_Desc" "Pyro Taunt" "TF_TauntScoutBatMan" "Taunt: Battin' a Thousand" "TF_TauntScoutBatMan_Desc" "Scout Taunt" "TF_TauntScoutChickenBucket" "Taunt: Deep Fried Desire" "TF_TauntScoutChickenBucket_Desc" "Scout Taunt" "TF_TauntSniperISeeYou" "Taunt: I See You" "TF_TauntSniperISeeYou_Desc" "Sniper Taunt" "TF_TauntSoldierCoffee" "Taunt: Fresh Brewed Victory" "TF_TauntSoldierCoffee_Desc" "Soldier Taunt" "TF_TauntSpyBuyALife" "Taunt: Buy A Life" "TF_TauntSpyBuyALife_Desc" "Spy Taunt" "TF_TauntAllClassConga" "Taunt: Conga" "TF_TauntAllClassConga_Desc" "All Class Group Taunt\nOther players can join you by activating their weapon taunt\n\nPress the taunt slot key to toggle\nUse the Strafe keys to rotate as you Conga" "TF_TauntAllClassRussianDance" "Taunt: Kazotsky Kick" "TF_TauntAllClassRussianDance_Desc" "All Class Group Taunt\nParty it up with this Eastern European inspired dance\nOther players can join you by activating their weapon taunt\n\nPress the taunt slot key to toggle\nUse Forward and Back keys to move\n and the Strafe keys to rotate as you dance" "TF_TauntAllClassRussianDance_AdText" "-All Class Group Taunt\n-Party it up with this Eastern European inspired dance\n-Other players can join in by activating their weapon taunt" "TF_taunt_spy_boxtrot" "Taunt: The Box Trot" "TF_taunt_spy_boxtrot_desc" "Spy Taunt\nSneak around with the original stealth device.\nUse Forward and Back keys to move\n and the Strafe keys to rotate." "TF_taunt_spy_boxtrot_AdText" "-Community Created Spy Taunt\n-Sneak around with the original stealth device\n" "TF_taunt_proletariat_showoff" "Taunt: The Proletariat Posedown" "TF_taunt_proletariat_showoff_desc" "Heavy Taunt" "TF_taunt_proletariat_showoff_AdText" "-Community Created Heavy Taunt\n-Show off who's the boss!" "TF_TauntAllClassAerobic" "Taunt: Mannrobics" "TF_TauntAllClassAerobic_Desc" "All Class Group Taunt\nParty it up with this high energy aerobics dance\nOther players can join you by activating their weapon taunt\n\nPress the taunt slot key to toggle\nPrimary and Alt Fire show off different flair moves\nUse Forward and Back keys to move\n and the Strafe keys to rotate as you dance" "TF_TauntAllClassAerobic_AdText" "-All Class Group Taunt\n-Party it up with this high energy aerobics dance\n-Other players can join in by activating their weapon taunt" "TF_true_scotsmans_call" "Taunt: Bad Pipes" "TF_true_scotsmans_call_Desc" "Demoman Taunt" "TF_bucking_bronco" "Taunt: Bucking Bronco" "TF_bucking_bronco_Desc" "Engineer Taunt" "TF_taunt_the_carlton" "Taunt: The Carlton" "TF_taunt_the_carlton_Desc" "Scout Taunt\nWhat's new, pussycat? This super-smooth sex bomb you just dropped on the battlefield." "TF_TauntAllClassSquareDance" "Taunt: Square Dance" "TF_TauntAllClassSquareDance_Desc" "This is a partner taunt. Press the taunt key to toggle." "TF_TauntAllClassFlip" "Taunt: Flippin' Awesome" "TF_TauntAllClassFlip_Desc" "This is a partner taunt. Press the taunt key to toggle." "TF_TauntAllClassRPS" "Taunt: Rock, Paper, Scissors" "TF_TauntAllClassRPS_Desc" "This is a partner taunt. Press the taunt key to toggle.\nOpposing teams will face off to the death." "TF_TauntAllClassSkullcracker" "Taunt: Skullcracker" "TF_TauntAllClassSkullcracker_Desc" "This is a partner taunt. Press the taunt key to toggle." "TF_taunt_the_boston_breakdance" "Taunt: The Boston Breakdance" "TF_taunt_the_boston_breakdance_Desc" "Scout Taunt" "TF_killer_solo" "Taunt: The Killer Solo" "TF_killer_solo_Desc" "Sniper Taunt" "TF_taunt_most_wanted" "Taunt: Most Wanted" "TF_taunt_most_wanted_Desc" "Sniper Taunt" "TF_taunt_maggots_condolence" "Taunt: Soldier's Requiem" "TF_taunt_maggots_condolence_Desc" "Soldier Taunt" "TF_taunt_maggots_condolence_AdText" "-Community Created Soldier Taunt\n-Show those maggots where they belong!" "TF_zoomin_broom" "Taunt: Zoomin' Broom" "TF_zoomin_broom_Desc" "All Class Taunt" "TF_zoomin_broom_AdText" "-Community Created All Class Taunt\n-Show 'em who has the best broom skills!" "TF_TurnerAllStars" "Buck Turner All-Stars" "TF_TurnerAllStars_Desc" "Named after the famous Badlands sprinter who set a land speed record for sleeping with other men's wives. Turner designed the shoes to escape angry mobs of husbands, but sadly could not outrun diabetes. Both his feet were later amputated." "TF_VoxDiabolus" "Vox Diabolus" "TF_VoxDiabolus_Desc" "With this Vox Populi anarchist mask, you can terrify your enemies into thinking you're the Devil Himself, or worse, a protestor. Either way, they're probably going to avoid you at the entrance to the supermarket when you try to get them to sign something." "TF_PoundingFather" "Pounding Father" // ADD THE "TF_PoundingFather_Desc" "Heavy cannot tell lie. Heavy is first President of United States. Of crushing little baby men." "TF_BlindJustice" "Blind Justice" "TF_BlindJustice_Desc" "Want to command respect from people standing at an indeterminate distance from your immediate right? Bolt on a platinum Pinkerton badge and experience the thrill for yourself!" "TF_IronMask" "Person in the Iron Mask" // ADD THE "TF_IronMask_Desc" "Turkey? Chicken? Game hens? Your head? This cast iron poultry furnace will smoke anything placed inside it." "TF_DoeBoy" "Doe-Boy" // ADD THE "TF_DoeBoy_Desc" "Protect the important thoughts in your head -- ones like \"liberty\" and \"freedom\" and \"democracy\" -- with good, honest, hat-shaped American steel. This helmet won't run (until heated to 2500°F)!" "TF_DoeBoy_Style0" "Peek-a-boo..." "TF_DoeBoy_Style1" "I see you!" "TF_StrawBoat" "Sydney Straw Boat" // ADD THE "TF_StrawBoat_Desc" "Throw this hat on the ground to express rage, or in the air to express joy! Take a hat-based trip through time to learn how your great grandparents displayed emotions in the days before emoticons!" "TF_SteelSongbird" "Steel Songbird" // ADD THE "TF_SteelSongbird_Desc" "It gets pretty quiet in that sniper's nest. Why not treat yourself to the haunting rhythmic symphony of bolts being constantly pooped by this mute, easily terrified incontinent bird?" "TF_CroftsCrest" "Croft's Crest" "TF_CroftsCrest_Desc" "This badge lets your enemies know you're as brave as a shivering, weeping, blood-stained 17-year-old British girl." "TF_FortuneHunter" "Fortune Hunter" // ADD THE "TF_FortuneHunter_Desc" "Whether it's lying at the bottom of a dusty tomb or hiding in plain sight in the cavity behind someone's eyeballs, any treasure is just one swing away with this trusty adventure axe." "TF_TombWrapper" "Tomb Wrapper" // ADD THE "TF_TombWrapper_Desc" "These coarsely woven bandages were stolen from a mummy being prepped for surgery in an ancient Egyptian pyramid hospital. They're filthy! But priceless." "TF_SamsonSkewer" "Samson Skewer" // ADD THE "TF_SamsonSkewer_Desc" "The handle of this hand-forged survival knife is crammed with all of the things you'll need to survive in the wilderness, i.e. a pack of matches and three raisins." "TF_SamsonSkewer_Style0" "Menacing" "TF_SamsonSkewer_Style1" "Threatening" "TF_Bloodhound" "Bloodhound" // ADD THE "TF_Bloodhound_Desc" "Experience the vicarious thrill of the tough-talking, dame-seducing gumshoe by reading the collected works of Raymond Chandler. Then take a break from all that and try on this novelty-sized cartoon dog hat." "TF_DapperDisguise" "Dapper Disguise" // ADD THE "TF_DapperDisguise_Desc" "Go incognito as a handsome man and enjoy the secret benefits of the exceptionally attractive. High-paying jobs! Erotic encounters! Free bread sticks at the Olive Garden! Eat as many as you can, though, because eventually the mask will rot off, leaving you uglier than before." "TF_Necronomicrown" "Necronomicrown" // ADD THE "TF_Necronomicrown_Desc" "Like all identical twins, you were born from a cyst in your sibling's neck, grew into an evil head, and eventually sloughed off your twin in your own exact duplicate body. Now you can't tell each other apart! Take out the guesswork with this identifying demonic skullcap." "TF_LongFallLoafers" "Long Fall Loafers" // ADD THE "TF_LongFallLoafers_Desc" "These curved titanium shock-absorbers connect to the base of your spine and run down the inside of both legs. Now when you fall from a great height, the agony of impact will be absorbed, then conveniently redistributed to your whole pain-wracked body." // VR strings "TF_TF2VRH" "TF2VRH" // ADD THE "TF_TF2VRH_Desc" "So long, squares! Take a hike, triangles! Introducing the Team Fortress 2 Very Rectangular Headset, which brings hundreds of decades of rectangle research and technology to the absolute forefront of your face." "TF_VR_Calibration" "VR Calibration" "TF_VR_MoveLine" "LOOK AT the green line and MOVE IT to the edge of your view UNTIL you can only see a tiny bit of green." "TF_VR_SetIpd" "If you know your IPD, you can set it directly here. If not, leave this field alone." "TF_VR_SetEyeRelief" "If you know your eye relief, you can set it directly here. If not, leave this field alone." "TF_VR_UseControls" "Cursor keys to move, shift=faster, enter for next line. D-pad to move, triggers=faster, A button for next line." "TF_VR_LeftEye" "Left eye: %s1, %s2, %s3, %s4" "TF_VR_RightEye" "Right eye: %s1, %s2, %s3, %s4" "TF_VR_LeftRelief" "Left eye relief: %s1 mm (%s2 pixels)" "TF_VR_RightRelief" "Right eye relief: %s1 mm (%s2 pixels)" "TF_VR_IpdStats" "Interpupillary distance (IPD): %s1 mm (%s2 pixels)" "TF_VR_LessLots" "<<" "TF_VR_Less" "<" "TF_VR_More" ">" "TF_VR_MoreLots" ">>" "TF_VR_NextAdjust" "Next" "TF_VR_Apply" "Apply" "TF_VR_Seethrough" "Seethrough" "TF_VR_Close" "Close" "TF_ConspiracyCap" "Conspiracy Cap" // ADD THE "TF_ConspiracyCap_Desc" "Don't shield your head from government secrets with a tinfoil hat like a know-nothing chump. Listen in on the private chat lines of our shape-shifting Reptiloid overlords. Find out who wins next year's World Series! Learn what's really in Area 51! Eavesdrop on Bigfoot's late-night drunken calls to the President!" "TF_ConspiracyCap_Style0" "Hat" "TF_ConspiracyCap_Style1" "No Hat" "TF_PublicAccessor" "Public Accessor" // ADD THE "TF_PublicAccessor_Desc" "This broken antenna cap is the perfect receiver for any local radio stations broadcasting up to twenty feet away from you. Tune in to all the hits from local-area ham radio operators, walkie-talkie enthusiasts, and small children with soup cans connected by old wire." "TF_PublicAccessor_Style0" "Hat" "TF_PublicAccessor_Style1" "No Hat" // START WORKSHOP ITEMS "TF_robo_all_bomb_badge" "Electric Badge-aloo" // ADD THE "TF_robo_all_bomb_badge_Desc" "This badge's monocle lets you know it can't see, the cane tells you it's at death's door, and the top hat says it's rich! Marry this badge before some other gold digger snaps it up!" "TF_robo_all_modest_pile" "Modest Metal Pile of Scrap" "TF_robo_all_modest_pile_Desc" "This humble hat pile of one tells the world that there are more important things in life than money. Like for instance not having any." "TF_robo_sniper_liquidator" "Letch's LED" "TF_robo_sniper_liquidator_Desc" "Comes with x-ray specs that let you see through people's clothes while alerting them with a siren and shouted warnings that you're doing it. Great for prison aficionados who want to go to jail but don't know how." "TF_robo_all_gibus" "Galvanized Gibus" // ADD THE "TF_robo_all_gibus_Desc" "Elegant simplicity and old-world charm combine with the intoxicating aromas of methyl alcohol and gasoline. Do not wear in unventilated areas." "TF_robo_sniper_soldered_sensei" "Soldered Sensei" "TF_robo_sniper_soldered_sensei_Desc" "Karate masters WANT you to think there's no belt higher than black. But what if we told you there was a secret metal belt ABOVE black that lets you kick a black belt's ass all over the place? Scared black belt guys have been trying to keep a lid on this for years." "TF_robo_sniper_solar_topi" "Shooter's Tin Topi" "TF_robo_sniper_solar_topi_Desc" "This safari helmet was welded together from actual blood-spattered scraps of jeeps, rifles, shells and fillings discovered at the mauling sites of previous safaris. Wear it as a constant reminder never to do anything as stupid as go on safari." "TF_robo_all_noble_amassment" "Noble Nickel Amassment of Hats" "TF_robo_all_noble_amassment_Desc" "Some hat towers come from humble beginnings, clawing their way to nobility one hat at a time. Other hat towers, like this one, just have rich dads who are the Chief Business Development Officer at Hewlett Packard." "TF_robo_spy_backbiter_billycock" "Base Metal Billycock" "TF_robo_spy_backbiter_billycock_Desc" "Robo-impersonate your favorite fictional bowler-hatted characters, from Batman's Riddler to Clockwork Orange's Alex to England's Winston Churchill." "TF_robo_all_towering_pillar" "Towering Titanium Pillar of Hats" "TF_robo_all_towering_pillar_Desc" "Asimov's Three Laws of Robotics state that 1. Robots can't harm humans and 2. Robots must obey humans, and 3. This hat looks great." "TF_robo_spy_camera_beard" "Megapixel Beard" // ADD THE "TF_robo_spy_camera_beard_Desc" "Great for taking pictures of all the sexy make-outs you're going to have now that you've got a robot beard. If there's anything ladies find more irresistible, write in and tell us and we'll bolt it onto this perpetual make-out machine." "TF_robo_demo_pupil" "HDMI Patch" // ADD THE "TF_robo_demo_pupil_Desc" "Bundled with a broad selection of eyeball-related movies (\"Eyes Wide Shut\", \"The Hills Have Eyes, Part II\" and three more) that your friends can enjoy from the comfort of your face." "TF_robo_demo_beard_bombardier" "Bolted Bombardier" // ADD THE "TF_robo_demo_beard_bombardier_Desc" "Remember that time you met the wisest robot in the world? And tore his beard off and stole his stupid pipe? Because the police are here and they want to talk to you." "TF_robo_heavy_boltedscraptowel" "Titanium Towel" // ADD THE "TF_robo_heavy_boltedscraptowel_Desc" "Sure, regular towels work fine for water, but what if you're covered in magnets? What's your regular towel doing for you now? Watching you slowly die of magnetism, that's what." "TF_robo_heavy_football_helmet" "Gridiron Guardian" // ADD THE "TF_robo_heavy_football_helmet_Desc" "This helmet commemorates the epic Canadian Robot Football League showdown between Les Montreal Footballiers and their Manitoban rivals the Winnepeg Saskatchewans. Don't believe us? Ask any Canadian!" "TF_robo_soldier_tyrantium" "Tyrantium Helmet" "TF_robo_soldier_tyrantium_Desc" "This hat kicks your ass so hard you'll fly into an alternate dimension where Vikings are robots. Deal with it!" "TF_robo_all_mvm_canteen" "Battery Canteens" "TF_robo_all_mvm_canteen_Desc" "Don't let the name fool you: These aren't actual battery canteens capable of converting stored chemical energy into electrical energy. They're just regular canteens that look identical to your water canteen and are filled with battery acid." "TF_robo_demo_fro" "FR-0" // ADD THE "TF_robo_demo_fro_Desc" "Own this one-of-a-kind piece of memorabilia from the classic '70s film \"Blaxton Hale vs. Black HAL 9000\"." "TF_robo_soldier_shako" "Steel Shako" "TF_robo_soldier_shako_Desc" "Combining the sublime pageantry of Tchaikovsky's \"Nutcracker\" with the bold futurism of Tchaikovsky's \"Robot Nutcracker vs. Tarzan\"." "TF_robo_scout_dogger" "Bot Dogger" // ADD THE "TF_robo_scout_dogger_Desc" "It's inevitable that robot hot dog hats will someday become the most popular fashion accessory on the planet. And when they do, everyone will claim they liked them \"before they were cool.\" Thanks to the Bot Dogger, only YOU will be able to prove it." "TF_robo_scout_baker_boy" "Ye Oiled Baker Boy" "TF_robo_scout_baker_boy_Desc" "It's as if this hat fell off the tiny metal head of a dirt-stained urchinbot selling robonewspapers in 1899 Mecha-London, rolled through a time tunnel and into your modern backpack." "TF_robo_pyro_pyrobotic_tote" "Scrap Sack" // ADD THE "TF_robo_pyro_pyrobotic_tote_Desc" "Concerned about your many stalkers going through your garbage while you're at work? Rest easy with the Scrap Sack, which lets you keep an eye on your secret-filled trash at all times." "TF_robo_demo_capotain" "Pure Tin Capotain" // ADD THE "TF_robo_demo_capotain_Desc" "Witch-hunting: necessary, but time-consuming. What if we told you you could burn up to five witches a day without lifting a finger? Introducing the Pure Tin Capotain, the greatest time-saving invention since the electric can opener." "TF_robo_pyro_prancers_pride" "Plumber's Pipe" "TF_robo_pyro_prancers_pride_Desc" "Learn plumbing by osmosis with this handy Home Plumber's Kit! Comes with pipe, length of wire." "TF_robo_engineer_teddy" "Teddy Robobelt" "TF_robo_engineer_teddy_Desc" "This tiny robotic bear used to be the President. Now he lives in your pocket. How could the mighty have fallen so far? [makes drinking gesture] Glug glug wink wink." "TF_robo_demo_stuntman" "Cyborg Stunt Helmet" // ADD THE "TF_robo_demo_stuntman_Desc" "If you pause that big fight scene in the classic film \"Swinging Fists of Future Hercules\", you can tell that's not actually famous robot actor Kirk RoboDouglas, but a cyborg stuntman. Support the unsung heroes of the silver-plated screen with this limited edition stunt helmet." "TF_robo_pyro_electric_escorter" "Electric Escorter" // ADD THE "TF_robo_pyro_electric_escorter_Desc" "\"And it seems to me you lived your life / with a lightbulb in your head / wishing you had cleaned the hole / as the cephalic tetanus spread.\" – Elton John (words by Bernie Taupin)" "TF_robo_soldier_fullmetaldrillhat" "Full Metal Drill Hat" "TF_robo_soldier_fullmetaldrillhat_Desc" "What is your major malfunction, Private Robot? You had best defrag yourself or I will unscrew your head, access the CPU in your neck and fix your major malfunction!" "TF_robo_scout_bolt_boy" "Bolt Boy" // ADD THE "TF_robo_scout_bolt_boy_Desc" "That item was originally a make-believe superhero accessory tie-in to an imaginary soft drink enjoyed by a fictional character. Now it's also made of metal. There are so many layers of abstraction going on here even we don't know what to make of it." "TF_robo_scout_bolt_boy_style0" "No Hat" "TF_robo_scout_bolt_boy_style1" "Hat" "TF_robo_pyro_tribtrojan" "Metal Slug" // ADD THE "TF_robo_pyro_tribtrojan_Desc" "They came from outer space. And they came to conquer. It was the perfect space crime. But there's just one problem. YOU. \"The Metal Slug\". Rated R. This Friday. On your HEAD." "TF_robo_demo_glengarry_botnet" "Broadband Bonnet" // ADD THE "TF_robo_demo_glengarry_botnet_Desc" "This brimless bonnet cap comes equipped with a satellite pom-pom that streams up-to-the-minute news relevant to the on-the-go Scotsman (golf scores, whiskey prices, when \"Braveheart\" is on)." "TF_robo_scout_bonk_helm" "Bonk Leadwear" "TF_robo_scout_bonk_helm_Desc" "In 1792, Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together. In 1932, American soft drink magnate Theophilus Bonk added sugar to this mixture and invented Bonk Cola." "TF_robo_engineer_greaser" "Plug-In Prospector" // ADD THE "TF_robo_engineer_greaser_Desc" "Robo-future history comes alive! Pretend you're a grizzled, cantankerous robot prospector, drunk on teeny-tiny shots of nano-whiskey in the Olllld Cyber-West during the Great Battery Rush of 3047." "TF_robo_pyro_last_watt" "Rusty Reaper" // ADD THE "TF_robo_pyro_last_watt_Desc" "Are you the personification of death? Do you need to spraypaint something indoors? This skull-shaped rebreather has you covered." "TF_robo_soldier_sparkplug" "Soldier's Sparkplug" "TF_robo_soldier_sparkplug_Desc" "Sometimes a cigar is just a cigar. Other times it is a sparkplug. Sometimes it is a boot. The important thing is that you have something in your mouth that is on fire." "TF_robo_demo_buccaneer_bicorne" "Bolted Bicorne" // ADD THE "TF_robo_demo_buccaneer_bicorne_Desc" "One little-known fact about parrots: They WILL peck a hole through a human pirate skull. But they can't peck through solid steel. And if they try? This baby's electrified to the tune of 10,000 volts. Your move, parrots." "TF_robo_engineer_rustin" "Timeless Topper" // ADD THE "TF_robo_engineer_rustin_Desc" "Most hats are made of felt, canvas or other non-durable cloths that decompose after a mere 10,000 years. The Timeless Topper's built for the long haul, with an outer layer of scrap titanium and an inner core of plastic bags, foam cups and disposable diapers." "TF_robo_pyro_figment_filament" "Filamental" // ADD THE "TF_robo_pyro_figment_filament_Desc" "Is your Pyro made up of alternating current or direct current? Only your electrician knows for sure!" "TF_robo_demo_scotsmans_stovepipe" "Strontium Stove Pipe" // ADD THE "TF_robo_demo_scotsmans_stovepipe_Desc" "Beep boop! I am Old Railsplitter! Welcome to the Hall of Robopresidents! I did my homework on the back of a shovel! Now I must kill all humans with a shovel because I just now became sentient! Beep boop kill all humans!" "TF_robo_pyro_firewall_helmet" "Firewall Helmet" "TF_robo_pyro_firewall_helmet_Desc" "Learn the secret that firefighters guard fiercely: There is no better hat to wear while entering a burning building than a metal hat. Why? The metal will absorb 100% of the heat, leaving your bare skin cool and refreshed, probably." "TF_robo_pyro_respectless_glove" "Respectless Robo-Glove" "TF_robo_pyro_respectless_glove_Desc" "When that robot selflessly gave you its hand, it assumed you'd study it to advance the field of prosthetic medicine. Sucker. Hey, everybody check me out! I'm a metal chicken! Beep beep gobble boop!" "TF_robo_pyro_whirly_bird" "Pyro's Boron Beanie" "TF_robo_pyro_whirly_bird_Desc" "Friends and loved ones will call you stupid for wearing this hat. \"Hey, moron!\" your mother will say. But they won't think it's so funny when you win the Backwards Swimming competition at the Olympics, and are later stripped of your medal for cheating." "TF_robo_medic_otolaryngologists_mirror" "Halogen Head Lamp" "TF_robo_medic_otolaryngologists_mirror_Desc" "This medical marvel improves on the obsolete doctor's head mirror by replacing the mirror part with a 10,000 watt lamp part that can be seen from space. Peer inside your patients' disease-riddled ears, noses and throats from a safe distance." "TF_robo_medic_pickelhaube" "Platinum Pickelhaube" "TF_robo_medic_pickelhaube_Desc" "Invented by Nikolai Tesla in any one of his ten million appearances in crappy steampunk fiction, probably." "TF_robo_medic_grimm_hatte" "Virus Doctor" // ADD THE "TF_robo_medic_grimm_hatte_Desc" "Whether you're a 17th century plague doctor, a professional wrestler, or a waiter at a plague-themed family restaurant, this hat lets you look the part while delivering last rites, a Tombstone Piledriver and/or plate after plate of bacon-wrapped jalapeño poppers." "TF_robo_engineer_texastingallon" "Texas Tin-Gallon" "TF_robo_engineer_texastingallon_Desc" "It's a historical fact that in cowboy times, cloth was hard to come by. Creative cowpokes kept the sun out of their eyes by making hats out of what they had in abundance: sheet-metal trees and bolt cactuses." "TF_robo_medic_tyrolean" "Titanium Tyrolean" "TF_robo_medic_tyrolean_Desc" "Meet the robot apocalypse in style with this puckish number, perfect for infiltrating the sentient mother computer located in the Swiss pavilion at Epcot Center." "TF_robo_medic_physician_mask" "Practitioner's Processing Mask" "TF_robo_medic_physician_mask_Desc" "Fact: 70% of the air you breathe was recently in someone's butt. This handy contraption runs the farty air you live in through a gauntlet of soapy water and potpourri before entering your body." "TF_robo_spy_bootleg_billycock" "Bootleg Base Metal Billycock" "TF_robo_spy_bootleg_billycock_Desc" "Trick your friends into thinking your enormous metal hat is a smaller, different hat. If this was actually illegal it would be the PERFECT CRIME." "TF_robo_medic_archimedes" "Mecha-Medes" "TF_robo_medic_archimedes_Desc" "Mecha-Medes first appeared in Archimedes' Flights of Fantasy #314 when Archimedes accidentally fell off a table into a parallel world, met his robot double, ate some seeds, squawked in terror at a half-buried Statue of Liberty, then flew into a patio door." "TF_robo_heavy_tungsten_toque" "Tungsten Toque" // ADD THE "TF_robo_heavy_tungsten_toque_Desc" "Commemorate history's greatest robot Canadians with this knitted steel cap. Former Prime Minister Pierre Trudeau! Optimus Prime Minister! Commander Data from the hit CBC drama Deep Space Prince Edward Island!" "TF_robo_medic_ninepipe_problem" "Steam Pipe" // ADD THE "TF_robo_medic_ninepipe_problem_Desc" "Just like steampunk ruined reading, the steampipe destroys the harmless pleasure of smoking by tarting it up with a lot of bolts and dials and Nikolai Teslas. Comes with period-appropriate Gary Oldman Dracula glasses!" "TF_robo_engineer_mining_light" "Data Mining Light" // ADD THE "TF_robo_engineer_mining_light_Desc" "If you're a rugged coal miner like us, you know the value of throwing away your mining equipment and mining in the nude so people know how tough you are. Finally there's a version for the office worker to not wear while nudely analyzing spreadsheets." "TF_robo_medic_blighted_beak" "Byte'd Beak" // ADD THE "TF_robo_medic_blighted_beak_Desc" "This 17th century plague mask has been upgraded for modern day masquerade-style sex parties with a built-in camera, night vision (for dimly-lit sex parties!) and state-of-the-art sex detection radar." "TF_robo_pyro_site_for_sore_eyes" "Googol Glass Eyes" // ADD THE "TF_robo_pyro_site_for_sore_eyes_Desc" "These digital eye implants will let you check the weather, monitor the stock market and look up cures for infection caused by jamming unclean hunks of metal into your eye sockets." "TF_robo_heavy_chief" "Bunsen Brave" // ADD THE "TF_robo_heavy_chief_Desc" "Scientists have long been baffled by the seamless metal construction of Native American grass houses and wigwams. The secret? Native Americans were filled with gasoline, and could reach a welding flame temperature of 3100 °C." "TF_robo_demo_chest" "Scrumpy Strongbox" // ADD THE "TF_robo_demo_chest_Desc" "This nitrogen-cooled liquor locker can only be opened by punching in its constantly evolving polyalphabetic stream cipher, or with the big metal key scotch taped to the bottom." "TF_robo_all_spybot" "Dual-Core Devil Doll" // ADD THE "TF_robo_all_spybot_Desc" "These pint-sized pain proxies combine the erotic mysticism of Haitian voodoo with the stultifying boredom of math." "TF_robo_pyro_birdcage" "Bolted Birdcage" // ADD THE "TF_robo_pyro_birdcage_Desc" "You love the hard-hitting Robin Williams/Nathan Lane bird prison drama \"The Birdcage\" so much you wish you could be thinking about it all the time. The problem: Life's many distractions. The solution: This." "TF_gunpointcoilhat" "Crosslinker's Coil" // ADD THE "TF_gunpointcoilhat_Desc" "Did you know: before the mercenary fashion world discovered the obvious style and mental health benefits of wearing 22 feet of powered electrical cable around your head, people once wore hatbands made from 'silk' or other barely-lethal textiles! Strange but true." "TF_tw2_greek_helm" "Centurion" // ADD THE "TF_tw2_greek_helm_Desc" "Unlike those cheap knock-offs, the brush part of THIS centurion helmet is made from the HEAD hair of your fallen enemies." "TF_tw2_greek_armor" "Steel Sixpack" // ADD THE "TF_tw2_greek_armor_Desc" "This wrought-iron cuirass has been exactingly molded from the imaginary muscles you wish you had." "TF_tw2_cheetah_head" "Beastly Bonnet" // ADD THE "TF_tw2_cheetah_head_Desc" "This ceremonial headdress tells your enemies that you have the heart of a lion, the strength of a bear, the speed of a cheetah, and the rotting head of a cheetah." "TF_tw2_cheetah_robe" "Cheet Sheet" // ADD THE "TF_tw2_cheetah_robe_Desc" "This cheetah-print skirt intimidates on the battlefield while allowing for freedom of movement. Let's be honest, it doesn't do a bad job of showing off those man-curves either." "TF_tw2_demo_hood" "Tartan Shade" // ADD THE "TF_tw2_demo_hood_Desc" "This patterned cloak lets you skulk undetected in any plaid-covered shadows." "TF_tw2_demo_pants" "Tartantaloons" // ADD THE "TF_tw2_demo_pants_Desc" "Are these Scottish pantaloons historically accurate? You got us. Why don't you go ask your boyfriend History?" "TF_tw2_roman_wreath" "Hardy Laurel" // ADD THE "TF_tw2_roman_wreath_Desc" "This bundle of spray painted sticks signified that you were a philosopher king in primitive cultures like Ancient Rome and present-day Canada. (Equips Romevision in Mann vs. Machine mode.)" "TF_brotherhood_2" "Brotherhood of Arms" // ADD THE "TF_brotherhood_2_Desc" "Straight outta 2Fort." "TF_riflemans_rallycap" "Well-Rounded Rifleman" // ADD THE "TF_riflemans_rallycap_Desc" "The smooth lines of this versatile number will be instantly vaguely familiar to anyone who's ever seen a train conductor, been arrested in France, or fought in the U.S. Civil War." "TF_jogon" "Breakneck Baggies" // ADD THE "TF_jogon_Desc" "Combining the comfort of pajamas with the genital-concealing subterfuge of pants, these aerodynamic trackies will let your enemies know you're a man of mystery who probably got a good night's sleep." "TF_enlightened_mann" "Powdered Practitioner" // ADD THE "TF_enlightened_mann_style0" "Too Pompous to Describe" "TF_enlightened_mann_style1" "Classical" "TF_enlightened_mann_Desc" "An integral part of any travel survival kit, this wig will help you escape Disney World if the Hall of Presidents ever comes to life. Comes with tri-corn hat in case Pirates of the Caribbean comes to life instead." "TF_pocket_protector" "Pocket Pyro" // ADD THE "TF_pocket_protector_Desc" "Loneliness is the world's deadliest silent killer. Next to carbon monoxide. But cuddle up to this adorable firebug, hold your breath, and you'll be free to concentrate on loud killers like car crashes and Freddy Krueger." "TF_cloud_crasher" "Cloud Crasher" // ADD THE "TF_cloud_crasher_Desc" "This paratrooper's helmet keeps your head safe while you jump out of planes. Show those birds who's boss! Teach some fluffy little clouds what they'll get if you ever catch them around your sky again!" "TF_facestabber" "Pom-Pommed Provocateur" // ADD THE "TF_facestabber_Desc" "The thick woolen pom-pom stitched to the top of this ski mask is filled with poison, in case you are captured by people who want information on why you look ridiculous." "TF_mail_bomber" "Dark Age Defender" // ADD THE "TF_mail_bomber_Desc" "This knight's armor will repel anything someone from the 12th century might throw at you, be it a rock, a sword, a thatched cottage or a Merlin." "TF_diehard_dynafil" "Tyurtlenek" // ADD THE "TF_diehard_dynafil_Desc" "Around the skinny neck of an intellectual, jewel thief or Frenchman, a turtleneck tells people: \"Please open-hand slap me in the face.\" On the iron frame of the Heavy, it says only: \"I wear what I want.\"" "TF_hazeguard" "Mair Mask" // ADD THE "TF_hazeguard_Desc" "Comes with a full can of MAIR, Mann Co.'s air substitute! One part nitrogen, no parts oxygen, NINE parts electrolytes—Mair gives regular air a kick in the pants for manly lungs on the go." "TF_jul13_scout_varsity" "Bigg Mann on Campus" // ADD THE "TF_jul13_scout_varsity_Desc" "\"I should put a big red A on this thing for 'ALL SPORTS', cause that's my specialty.\"" "TF_jul13_the_cunningmann" "Cool Cat Cardigan" // ADD THE "TF_jul13_the_cunningmann_Desc" "\"Boom! Now I'm in the fifties! I look good in ANY decade!\"" "TF_jul13_greased_lightning" "Greased Lightning" "TF_jul13_greased_lightning_Desc" "\"I'm the only one on this team not balding! Damn right I'm gonna make my hair look good!\"" "TF_jul13_greased_lightning_Style0" "No Headset" "TF_jul13_greased_lightning_Style1" "Headset" "TF_jul13_red_army_robin" "Red Army Robin" // ADD THE "TF_jul13_red_army_robin_Desc" "\"Is tiny bird. Is adorable. TELL BIRD HE IS PRETTY!\"" "TF_jul13_heavy_weight_belt" "Heavy-Weight Champ" // ADD THE "TF_jul13_heavy_weight_belt_Desc" "\"This belt tells babies that Heavy is champ. Big belt champ of all time.\"" "TF_jul13_unfamiliar_tarboosh" "Tsarboosh" // ADD THE "TF_jul13_unfamiliar_tarboosh_Desc" "\"Does little hat make Heavy's head look big? TELL TRUTH.\"" "TF_jul13_pillagers_barrel" "Glasgow Great Helm" // ADD THE "TF_jul13_pillagers_barrel_Desc" "This knight's helm is perfect for defending against 12th century offensive weaponry, like swords, sticks and definitely-not-bullets." "TF_jul13_koolboy" "Caffeine Cooler" // ADD THE "TF_jul13_koolboy_style1" "Sharing is Caring" "TF_jul13_koolboy_style2" "Sharing is for Wusses" "TF_jul13_koolboy_style3" "Crit-a-Cooler" "TF_jul13_koolboy_Desc" "\"Each canna Bonk's got four thousand percent of the daily caffeine a body needs, so you KNOW it's good for ya. And I drink 'em by the case, so I'm extra healthy.\"" "TF_jul13_skater_boy" "Half-Pipe Hurdler" // ADD THE "TF_jul13_skater_boy_Desc" "\"My moves are SICK, brother. Ask your girlfriend, cause she's been watchin'. Don't blame her, she's only human.\"" "TF_jul13_macho_mann_glasses" "Macho Mann" // ADD THE "TF_jul13_macho_mann_glasses_Desc" "Sometimes it really does take a village, people." "TF_jul13_scrap_reserve" "Trash Toter" // ADD THE "TF_jul13_scrap_reserve_Desc" "\"Waste not, want not, son.\"" "TF_jul13_thirst_quencher" "Dry Gulch Gulp" // ADD THE "TF_jul13_thirst_quencher_Desc" "\"When I'm hungry, I eat. When I'm thirsty, I drink. And when a man needs killin', I oblige him.\"" "TF_jul13_el_muchacho" "El Muchacho" "TF_jul13_el_muchacho_Desc" "Cosplay as a sleepy cowboy with this authentic 19th century sleeveless fleece snuggie." "TF_jul13_furious_fryup" "Backpack Broiler" // ADD THE "TF_jul13_furious_fryup_Desc" "I've got your back... steaks." "TF_jul13_hot_rag" "Burning Bandana" // ADD THE "TF_jul13_hot_rag_Desc" "Time to clean house." "TF_jul13_soot_suit" "Soot Suit" // ADD THE "TF_jul13_soot_suit_Desc" "Business up front. Ten deadly gallons of pressurized gas in the back." "TF_jul13_bee_keeper" "Hive Minder" // ADD THE "TF_jul13_bee_keeper_Desc" "The leading cause of death on the battlefield? You guessed it: Bee stings." "TF_jul13_katyusha" "Katyusha" // ADD THE "TF_jul13_katyusha_Desc" "\"Heavy does not need plane to crush you. Only fists and hat.\"" "TF_jul13_positive_pressure_veil" "Das Hazmattenhatten" "TF_jul13_positive_pressure_veil_Desc" "\"Breathing is agreeable to me, but sometimes there is air-stench. Now I laugh in the face of air. Thank you, this hat.\" (Description translated from German.)" "TF_jul13_emergency_supplies" "Das Feelinbeterbager" "TF_jul13_emergency_supplies_Desc" "\"Hello, men of war! You will be dead soon. Here are pills.\" (Description translated from German.)" "TF_jul13_secret_state_surgeon" "Das Ubersternmann" "TF_jul13_secret_state_surgeon_Desc" "\"You are not important but I am. My hat is a secret hat.\" (Description translated from German.)" "TF_jul13_heavy_defender" "Das Metalmeatencasen" "TF_jul13_heavy_defender_Desc" "\"There is strength in your steel breast-blouse. Your chest meat is at ease.\" (Description translated from German.)" "TF_jul13_king_hair" "Pardner's Pompadour" // ADD THE "TF_jul13_king_hair_Desc" "\"It takes a hard man to tame this ten-gallon Texas hair tornado.\"" "TF_jul13_bushmans_blazer" "Birdman of Australiacatraz" // ADD THE "TF_jul13_bushmans_blazer_Desc" "\"Watch like an eagle. Strike like a hawk. Dance like no one's watching.\"" "TF_jul13_cameleon" "Cobber Chameleon" // ADD THE "TF_jul13_cameleon_Desc" "\"This little fellah's the perfect snipin' companion. He's quiet, he's camouflaged, and if you get hungry, you can eat 'im.\"" "TF_jul13_falconer_punch" "Falconer" // ADD THE "TF_jul13_falconer_punch_Desc" "\"This falconer's glove's perfect for snipin'. It's sturdy, it's comfortable, and if a falcon lands on it, you can eat 'im.\"" "TF_jul13_sweet_shades" "Graybanns" "TF_jul13_sweet_shades_style0" "Style 1" "TF_jul13_sweet_shades_style1" "Style 2" "TF_jul13_sweet_shades_style2" "Style 3" "TF_jul13_sweet_shades_Desc" "Gray Mann might be a heartless villain. But he DOES make some sweet sunglasses. Hate the player, not the game." "TF_jul13_blam_o_shanter" "Black Watch" // ADD THE "TF_jul13_blam_o_shanter_Desc" "This Scottish infantry tam o'shanter commemorates the desperately sober 5th batallion, who tried to make liquor out of gunpowder and accidentally invented sticky bombs." "TF_jul13_trojan_helmet" "Tartan Spartan" // ADD THE "TF_jul13_trojan_helmet_Desc" "\"Lads, tonight we DRINK IN HELL! And it's only noon right now, so let's ALSO DRINK RIGHT HERE!\"" "TF_jul13_scotsmans_golfbag" "Gaelic Golf Bag" // ADD THE "TF_jul13_scotsmans_golfbag_Desc" "\"Ach, t'is a Cinderella story! Outta nowhere. A former demolitions expert, now, about to become the Masters champion. It looks like a mirac... It's in the hole! It's in the bloody hole!\"" "TF_jul13_bagdolier" "Borscht Belt" // ADD THE "TF_jul13_bagdolier_Desc" "\"So many little pouches. Now Heavy can help carry your itty-bitty baby guns.\"" "TF_jul13_bro_plate" "Das Naggenvatcher" "TF_jul13_bro_plate_Desc" "\"In the center of your head lives a skeleton. It is not enough! This hat is a head-skeleton for the outside.\" (Description translated from German.)" "TF_jul13_gallant_gael" "Whiskey Bib" // ADD THE "TF_jul13_gallant_gael_Desc" "\"Sometimes when yer swiggin' woodgrain alcohol from a clay jug, a wee bit can miss the mouth, like. Catch those precious drops with a genuine Scottish whiskey bib.\"" "TF_jul13_stormn_normn" "Stormin' Norman" // ADD THE "TF_jul13_stormn_normn_Desc" "This knight's helm was painstakingly recreated using stills from the classic time travel episode (Ep 417: \"A K.I.T.T. in King Arthur's Court\") of the hit TV show Knight Rider." "TF_jul13_king_pants" "Flared Frontiersman" // ADD THE "TF_jul13_king_pants_Desc" "\"I'll tell you what, these wide-bottom pants're slick as a whistle.\"" "TF_jul13_the_presidential" "Valley Forge" // ADD THE "TF_jul13_the_presidential_Desc" "This tricorn is a tribute to our country's greatest President. The tiny medal on it is a tribute to the ribbony children's medal he won for inventing America." "TF_jul13_soldier_eagle" "Compatriot" // ADD THE "TF_jul13_soldier_eagle_Desc" "\"This is not a bird, maggot! It is a shoulder-mounted symbol of freedom, and you WILL salute it in this man's army!\"" "TF_jul13_the_caribbean_conqueror" "Caribbean Conqueror" // ADD THE "TF_jul13_the_caribbean_conqueror_Desc" "\"You! Stop jibbing that mainsail and give me twenty! You up in the crow's nest! Drop that telescope and get on your face! Everybody on this ship start doing push-ups!\"" "TF_jul13_colonial_clogs" "Colonial Clogs" // ADD THE "TF_jul13_colonial_clogs_Desc" "\"I can confirm that these are George Washington's actual shoes, because I found them buried two feet up an Englishman's ass!\"" "TF_jul13_helicopter_helmet" "Whirly Warrior" // ADD THE "TF_jul13_helicopter_helmet_Desc" "\"To your left, some French buildings. Directly in front of us is the Eiffel Tower, which I'm about to bring down. This concludes our helicopter tour of France.\"" "TF_jul13_soldier_fedora" "Federal Casemaker" // ADD THE "TF_jul13_soldier_fedora_Desc" "\"Men, if we are going to take down Al Capone, we will need to be in the FBI. Step one: These hats.\"" "TF_jul13_ol_jack" "Rebel Rouser" // ADD THE "TF_jul13_ol_jack_Desc" "\"Hold on, why are Americans fighting other Americans? Did everybody in France die and nobody told me?\"" "TF_jul13_madmans_mop" "Das Maddendoktor" "TF_jul13_madmans_mop_Desc" "\"My laughter is not borne from joy! I have birthed a devil! It is acceptable to me!\" (Description translated from German.)" "TF_jul13_bear_necessitys" "Bear Necessities" // ADD THE "TF_jul13_bear_necessitys_Desc" "\"In Siberia, bear try to attack family. He try this once. Now he is little hat.\"" "TF_jul13_harmburg" "Harmburg" // ADD THE "TF_jul13_harmburg_Desc" "\"How do I look in this hat? On a scale of 'Handsome' to 'Extremely Handsome'.\"" "TF_jul13_gaelic_garb" "Gaelic Garb" // ADD THE "TF_jul13_gaelic_garb_Desc" "\"And we'll tell our enemies that they may take our lives, but they'll never take our FREEDOM! To wear these POOFY SHIRTS! What's that, Havish? Oh. AND THESE SASHES!\"" "TF_jul13_rogues_brogues" "Rogue's Brogues" // ADD THE "TF_jul13_rogues_brogues_Desc" "\"Every day, I know I will be cutting something. Some days it is a rug. For those days, I have these shoes.\"" "TF_jul13_shoguns_guard" "Shogun's Shoulder Guard" // ADD THE "TF_jul13_shoguns_guard_Desc" "\"The next time some bleeding heart cries on your shoulder about the state of the environment, he can slam his tear ducts into the Shogun. This shoulder is CLOSED!\"" "TF_jul13_class_act" "Das Gutenkutteharen" "TF_jul13_class_act_Desc" "\"The hairs on your head-skin are physically attractive. Now we should have love relations.\" (Description translated from German.)" "TF_jul13_double_clue" "Belgian Detective" // ADD THE "TF_jul13_double_clue_Desc" "\"Inspector, seal the door! Someone in this room is a MURDERER!\" [pause] \"Me!\" [stab stab stab stab stab]" "TF_jul13_generals_attire" "Hornblower" // ADD THE "TF_jul13_generals_attire_Desc" "\"This uniform was worn by Horatio Nelson during the Napoleonic Wars! If you sunk his ship he would swim at you with a cannon on his back! If he ran out of cannonballs he would fire himself at your hull! That is how bad he wanted to beat the French!\"" "TF_jul13_lt_bites" "Lieutenant Bites" "TF_jul13_lt_bites_Desc" "Hobbies: contracting rabies, giving people rabies. Favorite foods: spoiled sour cream rations, arm meat." "TF_jul13_gangplank_garment" "Brawling Buccaneer" // ADD THE "TF_jul13_gangplank_garment_Desc" "\"We do not plunder in this man's pirate army, maggot! On this ship you will patrol the seas for liberals and Communists, and go to bed at a sensible hour!\"" "TF_jul13_blood_banker" "Blood Banker" // ADD THE "TF_jul13_blood_banker_Desc" "\"Oh, you'd like to make a deposit? Allow me to make one first. One knife. Into your back.\"" "TF_jul13_classy_royale" "After Dark" // ADD THE "TF_jul13_classy_royale_Desc" "\"Bartender. Scotch, neat. It has been a long day. Oh, is that a piano?\" [sound of Chopin's Impromptu no. 4 in C sharp minor, ladies swooning]" "TF_jul13_scout_vestjacket" "Delinquent's Down Vest" // ADD THE "TF_jul13_scout_vestjacket_Desc" "\"Boom! Look how puffy this vest is, dummy! I sent the last one back. Not. Puffy. Enough.\"" "TF_jul13_sniper_souwester" "Wet Works" "TF_jul13_sniper_souwester_Desc" "\"Rain: It's nature's Jarate. But it's not a drama: Keep the filthy stuff off yer noggin with this rubber hat.\"" "TF_jul13_montys_menace" "Baron von Havenaplane" "TF_jul13_montys_menace_Desc" "\"Are you a plane-driver? I cannot tell because of your hat-disguise.\" (Description translated from German.)" "TF_jul13_uncivil_servant" "Das Fantzipantzen" "TF_jul13_uncivil_servant_Desc" "\"Fancy men are beautiful but weak! You are a strong filthy idiot. Take what is rightfully yours!\" (Description translated from German.)" "TF_jul13_border_armor" "Bolshevik Biker" // ADD THE "TF_jul13_border_armor_Desc" "\"I am riding to your tiny town.\"" "TF_jul13_pyro_towel" "Pampered Pyro" // ADD THE "TF_jul13_pyro_towel_Desc" "Today, it's YOU Fortress. You deserve it." "TF_jul13_se_headset" "Virtual Viewfinder" // ADD THE "TF_jul13_se_headset_Desc" "Get a migraine for charity. (99 percent of community revenue goes to fund SpecialEffect, a charity working to help disabled players get back into the game.)" "TF_jul13_honchos_heavy_reader" "Gabe Glasses" // ADD THE "TF_jul13_honchos_heavy_reader_Desc" "\"These glasses help Heavy read sad stupid poem on your tombstone.\"" "TF_jul13_dandy_yankee" "Founding Father" // ADD THE "TF_jul13_dandy_yankee_Desc" "This shirt envisions a terrifying alternate universe where our nation's patriots wore frilly-cuffed silk blouses instead of the respectable undershirts they possessed in actual history." "TF_fall2013_air_raider" "Bone Dome" // ADD THE "TF_fall2013_air_raider_Desc" "Comes with a visor capable of shielding your eyes from the harsh glare of people running away from you on fire." "TF_fall2013_air_raider_style1" "Style 1" "TF_fall2013_air_raider_style2" "Style 2" "TF_fall2013_fire_bird" "Air Raider" // ADD THE "TF_fall2013_fire_bird_Desc" "Designed specifically for hotshot pilots, this mask only distributes oxygen if you're doing a cool barrel roll into the Danger Zone." "TF_fall2013_the_braided_pride" "Viking Braider" // ADD THE "TF_fall2013_the_braided_pride_Desc" "O.G. Vikings know: Braid before blade, son." "TF_fall2013_the_cuban_coverup" "Cuban Bristle Crisis" // ADD THE "TF_fall2013_the_cuban_coverup_Desc" "Dress up like Cuban celeb Fidel Castro, inventor of the Castromatic, a self-casting fishing pole that swept the nation in the 60s." "TF_fall2013_beep_boy" "Beep Boy" // ADD THE "TF_fall2013_beep_boy_Desc" "His facial expressions are synced to yours! Teach this Beep Boy how to be a Beep Man using nothing but the raw musky magnetism of your face." "TF_fall2013_the_special_eyes" "Special Eyes" // ADD THE "TF_fall2013_the_special_eyes_Desc" "" "TF_fall2013_the_special_eyes_style1" "Suspicious" "TF_fall2013_the_special_eyes_style2" "Bored" "TF_fall2013_the_insidious_incinerator" "Trickster's Turnout Gear" "TF_fall2013_the_insidious_incinerator_Desc" "Trick your enemies into forgetting who set them on fire in the first place with this trustworthy-looking fireman's jacket." "TF_fall2013_kyoto_rider" "Chronomancer" // ADD THE "TF_fall2013_kyoto_rider_Desc" "" "TF_fall2013_aichi_investigator" "Medical Mystery" // ADD THE "TF_fall2013_aichi_investigator_Desc" "" "TF_fall2013_the_gold_digger" "Gold Digger" // ADD THE "TF_fall2013_the_gold_digger_Desc" "Dag nab it before it's all sold out!" "TF_fall2013_brimfull_of_bullets" "Brim-Full Of Bullets" "TF_fall2013_brimfull_of_bullets_style0" "Good" "TF_fall2013_brimfull_of_bullets_style1" "Bad" "TF_fall2013_brimfull_of_bullets_style2" "Ugly" "TF_fall2013_brimfull_of_bullets_Desc" "" "TF_fall2013_the_cotton_head" "Cotton Head" // ADD THE "TF_fall2013_the_cotton_head_style1" "Style 1" "TF_fall2013_the_cotton_head_style2" "Style 2" "TF_fall2013_the_cotton_head_Desc" "" "TF_fall2013_popeyes" "Pop-eyes" "TF_fall2013_popeyes_Desc" "" "TF_fall2013_hong_kong_cone" "Hong Kong Cone" "TF_fall2013_hong_kong_cone_Desc" "" "TF_fall2013_weight_room_warmer" "Weight Room Warmer" "TF_fall2013_weight_room_warmer_Desc" "" "TF_fall2013_eod_suit" "Hurt Locher" // ADD THE "TF_fall2013_eod_suit_Desc" "Everyone likes to watch their enemies blow up. But if you're close enough to get a really good look, you'll blow up too. It is life's greatest tragedy." "TF_fall2013_pirate_bandana" "Pirate Bandana" "TF_fall2013_pirate_bandana_Desc" "" "TF_fall2013_lil_snaggletooth" "Li'l Snaggletooth" "TF_fall2013_lil_snaggletooth_Desc" "'When I grow up, I want to be a hat.' -Li'l Snaggletooth" "TF_fall2013_superthief" "L'homme Burglerre" "TF_fall2013_superthief_Desc" "French for 'The Thief of Hamburgers.'" "TF_fall2013_escapist" "Escapist" "TF_fall2013_escapist_style1" "Style 1" "TF_fall2013_escapist_style2" "Style 2" "TF_fall2013_escapist_Desc" "" "TF_fall2013_neo_tokyo_runner" "Flapjack" // ADD THE "TF_fall2013_neo_tokyo_runner_Desc" "" "TF_fall2013_medic_wc_beard" "A Brush with Death" "TF_fall2013_medic_wc_beard_Desc" "" "TF_fall2013_medic_wc_hair" "Slick Cut" // ADD THE "TF_fall2013_medic_wc_hair_Desc" "" "TF_fall2013_spy_fancycoat" "Frenchman's Formals" // ADD THE "TF_fall2013_spy_fancycoat_Desc" "" "TF_fall2013_spy_fancycoat_style1" "Dashing" "TF_fall2013_spy_fancycoat_style2" "Dastardly" "TF_fall2013_medic_wc_coat" "Ward" // ADD THE "TF_fall2013_medic_wc_coat_Desc" "" "TF_hw2013_beast_from_below" "Beast From Below" // ADD THE "TF_hw2013_beast_from_below_Desc" "" "TF_hw2013_hardheaded_hardware" "Hard-Headed Hardware" "TF_hw2013_hardheaded_hardware_Desc" "" "TF_hw2013_octo_face" "Cap'n Calamari" "TF_hw2013_octo_face_Desc" "" "TF_hw2013_space_oddity" "Spectralnaut" // ADD THE "TF_hw2013_space_oddity_Desc" "" "TF_hw2013_ethereal_hood" "Ethereal Hood" "TF_hw2013_ethereal_hood_Desc" "" "TF_hw2013_maniacs_manacles" "Maniac's Manacles" // ADD THE "TF_hw2013_maniacs_manacles_Desc" "" "TF_hw2013_second_opinion" "Second Opinion" // ADD THE "TF_hw2013_second_opinion_Desc" "" "TF_hw2013_allclass_horseman" "Pocket Horsemann" // ADD THE "TF_hw2013_allclass_horseman_Desc" "" "TF_hw2013_last_bite" "Last Bite" // ADD THE "TF_hw2013_last_bite_Desc" "" "TF_hw2013_scout_demo_faunlegs" "Baphomet Trotters" // ADD THE "TF_hw2013_scout_demo_faunlegs_Desc" "" "TF_hw2013_dragon_hood" "Burny's Boney Bonnet" "TF_hw2013_dragon_hood_Desc" "" "TF_hw2013_golden_crisp_locks" "Crispy Golden Locks" // ADD THE "TF_hw2013_golden_crisp_locks_Desc" "" "TF_hw2013_scorched_skirt" "Scorched Skirt" // ADD THE "TF_hw2013_scorched_skirt_Desc" "" "TF_hw2013_wandering_soul" "Accursed Apparition" // ADD THE "TF_hw2013_wandering_soul_Desc" "" "TF_hw2013_horrifying_hound_hood" "Hound's Hood" // ADD THE "TF_hw2013_horrifying_hound_hood_Desc" "" "TF_hw2013_terrifying_terrier_trousers" "Terrier Trousers" // ADD THE "TF_hw2013_terrifying_terrier_trousers_Desc" "" "TF_hw2013_bunny_mann" "Horrific Head of Hare" // ADD THE "TF_hw2013_bunny_mann_Desc" "" "TF_hw2013_leather_face" "Snaggletoothed Stetson" // ADD THE "TF_hw2013_leather_face_Desc" "" "TF_hw2013_per_eye_scopes" "Up Pyroscopes" "TF_hw2013_per_eye_scopes_Desc" "" "TF_hw2013_stiff_buddy" "One-Way Ticket" // ADD THE "TF_hw2013_stiff_buddy_Desc" "" "TF_hw2013_tricky_chicken" "Birdie Bonnet" // ADD THE "TF_hw2013_tricky_chicken_Desc" "" "TF_hw2013_dark_orchestra" "External Organ" // ADD THE "TF_hw2013_dark_orchestra_Desc" "" "TF_hw2013_ivan_the_inedible" "Ivan The Inedible" // ADD THE "TF_hw2013_ivan_the_inedible_Desc" "" "TF_hw2013_rugged_respirator" "Rugged Respirator" // ADD THE "TF_hw2013_rugged_respirator_Desc" "" "TF_hw2013_blackguards_bicorn" "Squid's Lid" // ADD THE "TF_hw2013_blackguards_bicorn_Desc" "" "TF_hw2013_hollowhead" "Hollowhead" // ADD THE "TF_hw2013_hollowhead_Desc" "" "TF_hw2013_combat_maggots" "Grub Grenades" "TF_hw2013_combat_maggots_Desc" "" "TF_hw2013_gothic_guise" "Gothic Guise" // ADD THE "TF_hw2013_gothic_guise_Desc" "" "TF_hw2013_grease_monkey" "Grease Monkey" // ADD THE "TF_hw2013_grease_monkey_Desc" "" "TF_hw2013_witching_ward" "Alternative Medicine Mann" // ADD THE "TF_hw2013_witching_ward_Desc" "" "TF_hw2013_dragonbutt" "Cauterizer's Caudal Appendage" // ADD THE "TF_hw2013_dragonbutt_Desc" "" "TF_hw2013_zombie_parrot" "Polly Putrid" "TF_hw2013_zombie_parrot_Desc" "" "TF_hw2013_faux_manchu" "Faux Manchu" // ADD THE "TF_hw2013_faux_manchu_Desc" "" "TF_hw2013_hidden_dragon" "Hidden Dragon" // ADD THE "TF_hw2013_hidden_dragon_Desc" "" "TF_hw2013_moon_boots" "Lo-Grav Loafers" // ADD THE "TF_hw2013_moon_boots_Desc" "" "TF_hw2013_spacemans_suit" "Surgeon's Space Suit" // ADD THE "TF_hw2013_spacemans_suit_Desc" "" "TF_hw2013_boston_bandy_mask" "Face Plante" // ADD THE "TF_hw2013_boston_bandy_mask_Desc" "" "TF_hw2013_das_blutliebhaber" "Das Blutliebhaber" "TF_hw2013_das_blutliebhaber_Desc" "" "TF_hw2013_quacks_cureall" "Trepanabotomizer" // ADD THE "TF_hw2013_quacks_cureall_Desc" "" "TF_hw2013_burlap_buddy" "Sackcloth Spook" // ADD THE "TF_hw2013_burlap_buddy_Desc" "" "TF_hw2013_mucus_membrane" "Mucous Membrain" // ADD THE "TF_hw2013_mucus_membrane_Desc" "" "TF_hw2013_volatile_voodoo" "Pin Pals" "TF_hw2013_volatile_voodoo_Desc" "" "TF_hw2013_medicmedes" "Medimedes" "TF_hw2013_medicmedes_Desc" "" "TF_hw2013_heavy_robin" "Chicken Kiev" // ADD THE "TF_hw2013_heavy_robin_Desc" "" "TF_hw2013_feathered_freedom" "Freedom Feathers" // ADD THE "TF_hw2013_feathered_freedom_Desc" "" "TF_hw2013_demo_executioner_hood" "Headtaker's Hood" // ADD THE "TF_hw2013_demo_executioner_hood_Desc" "" "TF_hw2013_demon_fro" "Transylvania Top" // ADD THE "TF_hw2013_demon_fro_Desc" "" "TF_hw2013_kindlin_candles" "Candleer" // ADD THE "TF_hw2013_kindlin_candles_Desc" "" "TF_hw2013_demo_cape" "Horsemann's Hand-Me-Down" // ADD THE "TF_hw2013_demo_cape_Desc" "" "TF_hw2013_the_haha_hairdo" "Bozo's Bouffant" "TF_hw2013_the_haha_hairdo_Desc" "" "TF_hw2013_the_hell_runner" "Faun Feet" "TF_hw2013_the_hell_runner_Desc" "" "TF_hw2013_halloweiner" "Halloweiner" // ADD THE "TF_hw2013_halloweiner_Desc" "" "TF_hw2013_the_ghoulic_extension" "Lordly Lapels" // ADD THE "TF_hw2013_the_ghoulic_extension_Desc" "" "TF_hw2013_soldier_jiangshi_hat" "Cadaver's Capper" // ADD THE "TF_hw2013_soldier_jiangshi_hat_Desc" "" "TF_hw2013_the_fire_bat_v2" "Guano" "TF_hw2013_the_fire_bat_v2_Desc" "" "TF_hw2013_running_octopus" "Sprinting Cephalopod" // ADD THE "TF_hw2013_running_octopus_Desc" "" "TF_hw2013_intergalactic_intruder" "Unidentified Following Object" "TF_hw2013_intergalactic_intruder_Desc" "" "TF_hw2013_the_enlightening_lantern" "Beacon from Beyond" // ADD THE "TF_hw2013_the_enlightening_lantern_Desc" "" "TF_hw2013_brain__bowler" "Hyperbaric Bowler" // ADD THE "TF_hw2013_brain__bowler_Desc" "" "TF_hw2013_tin_can" "Death Support Pack" // ADD THE "TF_hw2013_tin_can_Desc" "" "TF_hw2013_zombie_chameleon" "Carious Chameleon" // ADD THE "TF_hw2013_zombie_chameleon_Desc" "" "TF_hw2013_dragon_shoes" "Monster's Stompers" // ADD THE "TF_hw2013_dragon_shoes_Desc" "" "TF_hw2013_blood_banker" "Bountiful Bow" // ADD THE "TF_hw2013_blood_banker_Desc" "" "TF_hw2013_harmburg" "Candyman's Cap" // ADD THE "TF_hw2013_harmburg_Desc" "" "TF_hw2013_medic_undertaker_vest" "Vicar's Vestments" // ADD THE "TF_hw2013_medic_undertaker_vest_Desc" "" "TF_hw2013_rocket_ranger" "Hardium Helm" // ADD THE "TF_hw2013_rocket_ranger_Desc" "" "TF_hw2013_jupiter_jumpers" "Jupiter Jumpers" // ADD THE "TF_hw2013_jupiter_jumpers_Desc" "" "TF_hw2013_galactic_gauntlets" "Space Bracers" // ADD THE "TF_hw2013_galactic_gauntlets_Desc" "" "TF_hw2013_handhunter" "Handhunter" // ADD THE "TF_hw2013_handhunter_Desc" "" "TF_hw2013_the_crit_wizard" "Spellbinder's Bonnet" // ADD THE "TF_hw2013_the_crit_wizard_Desc" "" "TF_hw2013_the_creeps_cowl" "Macabre Mask" // ADD THE "TF_hw2013_the_creeps_cowl_Desc" "" "TF_hw2013_shamans_skull" "Shaman's Skull" // ADD THE "TF_hw2013_shamans_skull_Desc" "" "TF_hw2013_head_of_the_lake_monster" "Vicious Visage" // ADD THE "TF_hw2013_head_of_the_lake_monster_Desc" "" "TF_hw2013_pumpkin_top" "Tuque or Treat" // ADD THE "TF_hw2013_pumpkin_top_Desc" "" "TF_hw2013_horned_honcho" "Horned Honcho" // ADD THE "TF_hw2013_horned_honcho_Desc" "" "TF_hw2013_zombites" "Lieutenant Bites the Dust" "TF_hw2013_zombites_Desc" "" "TF_hw2013_gristly_gumbo_pot" "Grisly Gumbo" // ADD THE "TF_hw2013_gristly_gumbo_pot_Desc" "" "TF_hw2013_the_dark_helm" "Dark Helm" // ADD THE "TF_hw2013_the_dark_helm_Desc" "" "TF_hw2013_zombie_archimedes" "Archimedes the Undying" "TF_hw2013_zombie_archimedes_Desc" "" "TF_hw2013_orcish_outburst" "Monstrous Mandible" // ADD THE "TF_hw2013_orcish_outburst_Desc" "" "TF_hw2013_shaolin_sash" "Shaolin Sash" // ADD THE "TF_hw2013_shaolin_sash_Desc" "" "TF_hw2013_manbird_of_aberdeen" "Mann-Bird of Aberdeen" // ADD THE "TF_hw2013_manbird_of_aberdeen_Desc" "" "TF_hw2013_foul_cowl" "Foul Cowl" // ADD THE "TF_hw2013_foul_cowl_Desc" "" "TF_hw2013_sir_shootsalot" "Sir Shootsalot" "TF_hw2013_sir_shootsalot_Desc" "" "TF_hw2013_corpsemopolitan" "Corpsemopolitan" // ADD THE "TF_hw2013_corpsemopolitan_Desc" "" "TF_hw2013_the_glob" "Glob" // ADD THE "TF_hw2013_the_glob_Desc" "" "TF_hw2013_the_halloween_headcase" "Hallowed Headcase" // ADD THE "TF_hw2013_the_halloween_headcase_Desc" "" "TF_hw2013_carrion_cohort" "Carrion Companion" "TF_hw2013_carrion_cohort_Desc" "" "TF_hw2013_the_caws_of_death" "Quoth" "TF_hw2013_the_caws_of_death_Desc" "" "TF_hw2013_py40_automaton" "PY-40 Incinibot" "TF_hw2013_py40_automaton_Desc" "" "TF_hw2013_the_parasight" "Parasight" // ADD THE "TF_hw2013_the_parasight_Desc" "" "TF_hw2013_teutonkahmun" "Teutonkahmun" "TF_hw2013_teutonkahmun_Desc" "" "TF_hw2013_mr_maggot" "Larval Lid" // ADD THE "TF_hw2013_mr_maggot_Desc" "" "TF_hw2013_the_manneater" "Manneater" // ADD THE "TF_hw2013_the_manneater_Desc" "" "TF_hw2013_the_creature_from_the_heap" "Creature From The Heap" // ADD THE "TF_hw2013_the_creature_from_the_heap_Desc" "" "TF_hw2013_the_magical_mercenary" "Magical Mercenary" // ADD THE "TF_hw2013_the_magical_mercenary_Desc" "" "TF_hw2013_visage_of_the_crow" "Raven's Visage" // ADD THE "TF_hw2013_visage_of_the_crow_Desc" "" "TF_hw2013_ramses_regalia" "Ramses' Regalia" "TF_hw2013_ramses_regalia_Desc" "" "TF_hw2013_the_haunted_hat" "Haunted Hat" // ADD THE "TF_hw2013_the_haunted_hat_Desc" "" "TF_hw2013_rogues_brogues" "Bozo's Brogues" "TF_hw2013_rogues_brogues_Desc" "" "TF_hw2013_all_skull_necklace" "Cryptic Keepsake" // ADD THE "TF_hw2013_all_skull_necklace_Desc" "" "TF_hw2013_the_abhorrent_appendages" "Abhorrent Appendages" // ADD THE "TF_hw2013_the_abhorrent_appendages_Desc" "" "TF_xms2013_pyro_arctic_mask" "Blizzard Breather" // ADD THE "TF_xms2013_pyro_arctic_suit" "Sub Zero Suit" // ADD THE "TF_xms2013_soviet_stache" "Dictator" // ADD THE "TF_xms2013_winter_hat_scarf" "Neckwear Headwear" "TF_xms2013_pyro_sled" "Trail-Blazer" // ADD THE "TF_xms2013_spy_jacket" "Dead of Night" "TF_xms2013_spy_jacket_style1" "Dark - Hide Grenades" "TF_xms2013_spy_jacket_style2" "Light - Hide Grenades" "TF_xms2013_spy_jacket_style3" "Dark" "TF_xms2013_spy_jacket_style4" "Light" "TF_xms2013_sniper_jacket" "Snow Scoper" // ADD THE "TF_xms2013_medic_hood" "Nunhood" // ADD THE "TF_xms2013_medic_robe" "Angel of Death" // ADD THE "TF_xms2013_kissking" "Kiss King" // ADD THE "TF_xms2013_soldier_marshal_hat" "Slo-Poke" // ADD THE "TF_xms2013_heavy_slick_hair" "Minnesota Slick" "TF_xms2013_sniper_shako" "Toy Soldier" // ADD THE "TF_xms2013_sniper_beard" "Five-Month Shadow" // ADD THE "TF_xms2013_sniper_beard_style1" "Style 1" "TF_xms2013_sniper_beard_style2" "Style 2" "TF_xms2013_medic_knecht_hat" "Mann of Reason" // ADD THE "TF_xms2013_heavy_pants" "Mann of the House" // ADD THE "TF_xms2013_scout_squirrel" "Chucklenuts" "TF_xms2013_pyro_wood" "Tiny Timber" "TF_xms2013_festive_beard" "Face Full of Festive" "TF_xms2013_ruffled_beard" "Ruffled Ruprecht" // ADD THE "TF_xms2013_sniper_golden_garment" "Golden Garment" // ADD THE "TF_xms2013_scout_drummer_shirt" "Little Drummer Mann" // ADD THE "TF_xms2013_scout_drummer_hat" "Scout Shako" // ADD THE "TF_xms2013_pyro_tailor_hat" "Toy Tailor" // ADD THE "TF_xms2013_sniper_layer_vest" "Extra Layer" // ADD THE "TF_xms2013_polar_pullover" "Polar Pullover" // ADD THE "TF_xms2013_dogfighter_jacket" "Dogfighter" // ADD THE "TF_xms2013_soldier_parka" "Antarctic Parka" "TF_xms2013_scout_skicap" "Runner's Warm-Up" "TF_xms2013_demo_plaid_boots" "Highland High Heels" "TF_xms2013_demo_plaid_hat" "Tartan Tyrolean" "TF_xms2013_soldier_marshal_beard" "Marshall's Mutton Chops" "TF_sbox2014_trenchers_topper" "Trencher's Topper" // ADD THE "TF_sbox2014_trenchers_topper_style1" "Style 1" "TF_sbox2014_trenchers_topper_style2" "Style 2" "TF_sbox2014_trenchers_tunic" "Trencher's Tunic" // ADD THE "TF_sbox2014_soldier_major" "Ground Control" "TF_sbox2014_killers_kit" "Killer's Kit" // ADD THE "TF_sbox2014_killers_kit_style1" "Style 1" "TF_sbox2014_killers_kit_style2" "Style 2" "TF_sbox2014_stylish_degroot" "Stylish DeGroot" "TF_sbox2014_einstein" "Ein" "TF_sbox2014_heavy_gunshow" "Heavy Lifter" // ADD THE "TF_sbox2014_heavy_camopants" "Gone Commando" "TF_sbox2014_heavy_buzzcut" "Bullet Buzz" "TF_sbox2014_leftover_trap" "Leftover Trap" // ADD THE "TF_sbox2014_trash_man" "Trash Man" // ADD THE "TF_sbox2014_scotch_saver" "Scotch Saver" // ADD THE "TF_sbox2014_demo_samurai_armour" "Bushi-Dou" "TF_sbox2014_fashionable_megalomaniac" "Fashionable Megalomaniac" // ADD THE "TF_sbox2014_chefs_coat" "Dough Puncher" // ADD THE "TF_sbox2014_teutonic_toque" "Teutonic Toque" // ADD THE "TF_sbox2014_mustachioed_mann" "Mustachioed Mann" // ADD THE "TF_sbox2014_mustachioed_mann_style0" "Style 1" "TF_sbox2014_mustachioed_mann_style1" "Style 2" "TF_sbox2014_spy_snake" "Backstabber's Boomslang" // ADD THE "TF_sbox2014_rat_stompers" "Rat Stompers" // ADD THE "TF_sbox2014_sole_mate" "Sole Mate" "TF_sbox2014_knight_helmet" "Dark Falkirk Helm" // ADD THE "TF_sbox2014_knight_helmet_style0" "Open" "TF_sbox2014_knight_helmet_style1" "Closed" "TF_sbox2014_armor_shoes" "Sole Saviors" // ADD THE "TF_sbox2014_sniper_quiver" "Huntsman's Essentials" // ADD THE "TF_sbox2014_napolean_complex" "Napoleon Complex" // ADD THE "TF_sbox2014_medic_colonel_coat" "Colonel's Coat" // ADD THE "TF_sbox2014_law" "Law" // ADD THE "TF_sbox2014_juggernaut_jacket" "Juggernaut Jacket" // ADD THE "TF_sbox2014_warmth_preserver" "Warmth Preserver" // ADD THE "TF_sbox2014_medic_apron" "Smock Surgeon" // ADD THE "TF_sbox2014_demo_samurai_sleeves" "Sangu Sleeves" // ADD THE "TF_sbox2014_pyro_zipper_suit" "Cute Suit" // ADD THE "TF_sbox2014_pyro_zipper_suit_style0" "Hat" "TF_sbox2014_pyro_zipper_suit_style1" "No Hat" "TF_sbox2014_war_goggles" "War Goggles" // ADD THE "TF_sbox2014_war_helmet" "Eliminators Safeguard" // ADD THE "TF_sbox2014_war_helmet_style1" "Visor Up" "TF_sbox2014_war_helmet_style2" "Visor Down" "TF_sbox2014_archers_groundings" "Archers Groundings" // ADD THE "TF_sbox2014_war_pants" "Combat Slacks" "TF_sbox2014_toowoomba_tunic" "Toowoomba Tunic" // ADD THE "TF_sbox2014_toowoomba_tunic_style0" "Knight" "TF_sbox2014_toowoomba_tunic_style1" "Peasant" "TF_sbox2014_sammy_cap" "Sammy Cap" // ADD THE "TF_sbox2014_camo_headband" "Deep Cover Operator" // ADD THE "TF_sbox2014_ticket_boy" "Ticket Boy" // ADD THE "TF_sbox2014_antarctic_researcher" "Antarctic Researcher" // ADD THE "TF_sbox2014_medic_wintergarb_helmet" "Heer's Helmet" "TF_sbox2014_medic_wintergarb_gaiter" "Gaiter Guards" // ADD THE "TF_sbxo2014_medic_wintergarb_coat" "Heat of Winter" // ADD THE "TF_short2014_soldier_fed_coat" "Classified Coif" // ADD THE "TF_short2014_invisible_ishikawa" "Rogue's Robe" // ADD THE "TF_short2014_soldier_fedhair" "Spook Specs" // ADD THE "TF_short2014_sengoku_scorcher" "Sengoku Scorcher" // ADD THE "TF_short2014_man_in_slacks" "Man in Slacks" // ADD THE "TF_short2014_demo_mohawk" "Razor Cut" // ADD THE "TF_short2014_scout_ninja_mask" "Frickin' Sweet Ninja Hood" // ADD THE "TF_short2014_ninja_vest" "Southie Shinobi" // ADD THE "TF_short2014_ninja_boots" "Red Socks" // ADD THE "TF_short2014_all_mercs_mask" "Bruiser's Bandanna" // ADD THE "TF_short2014_all_mercs_mask_style0" "Original" "TF_short2014_all_mercs_mask_style1" "Clean" "TF_short2014_all_mercs_mask_style2" "Skulls" "TF_short2014_the_gas_guzzler" "Gas Guzzler" // ADD THE "TF_short2014_spiked_armourgeddon" "Smoking Skid Lid" // ADD THE "TF_short2014_wildfire_wrappers" "Lunatic's Leathers" // ADD THE "TF_short2014_heavy_goatee" "Yuri's Revenge" "TF_short2014_engie_toolbelt" "Tools of the Trade" // ADD THE "TF_short2014_poopyj_backpack" "Joe-on-the-Go" // ADD THE "TF_short2014_deadhead" "Aviator Assassin" // ADD THE "TF_short2014_confidence_trickster" "Sky Captain" // ADD THE "TF_short2014_engineer_nerd_hair" "Peacenik's Ponytail" // ADD THE "TF_short2014_engineer_nerd_hair_style0" "No Helmet" "TF_short2014_engineer_nerd_hair_style1" "Helmet" "TF_short2014_engineer_nerd_chin" "Level Three Chin" // ADD THE "TF_short2014_engineer_nerd_shirt" "Egghead's Overalls" // ADD THE "TF_short2014_engineer_nerd_feet" "Lonesome Loafers" // ADD THE "TF_short2014_medic_nietzsche" "Ze Übermensch" "TF_short2014_spy_ascot_vest" "Au Courant Assassin" // ADD THE "TF_short2014_endothermic_exowear" "Endothermic Exowear" // ADD THE "TF_short2014_lil_moe" "Merc's Mohawk" // ADD THE "TF_short2014_all_eyepatch" "Eye-Catcher" // ADD THE "TF_short2014_medic_messenger_bag" "Medicine Manpurse" // ADD THE "TF_short2014_pyro_chickenhat" "Employee of the Mmmph" "TF_short2014_fowl_fryer" "Frymaster" // ADD THE "TF_short2014_honnoji_helm" "Combustible Kabuto" // ADD THE "TF_short2014_chronoscarf" "Chronoscarf" // ADD THE "TF_short2014_chemists_pride" "Danger" // ADD THE "TF_short2014_badlands_wanderer" "Frontier Djustice" // ADD THE "TF_short2014_vintage_director" "Vive La France" "TF_short2014_scopers_smoke" "Scoper's Smoke" // ADD THE "TF_short2014_sniper_cargo_pants" "Triggerman's Tacticals" // ADD THE "TF_short2014_tip_of_the_hats" "Tipped Lid" "TF_short2014_tip_of_the_hats_Desc" "Tipped to the jauntiest of angles. Helps the noblest of causes. (99 percent of community revenue goes to One Step Camp, a camp program for kids with cancer.)" "TF_sept2014_pyro_radioactive_mask" "Mishap Mercenary" // ADD THE "TF_sept2014_lady_killer" "Lady Killer" // ADD THE "TF_sept2014_lone_survivor" "Lone Survivor" // ADD THE "TF_sept2014_thirst_blood" "Thirst Blood" "TF_sept2014_mann_of_the_seven_sees" "Mann of the Seven Sees" "TF_sept2014_hillbilly_speedbump" "Hillbilly Speed-Bump" "TF_sept2014_unshaved_bear" "Unshaved Bear" // ADD THE "TF_sept2014_poachers_safari_jacket" "Poacher's Safari Jacket" "TF_sept2014_pocket_heavy" "Pocket Heavy" "TF_sept2014_cosmetic_desc" "Late Summer 2014 Limited Community Cosmetic" "TF_sf14_medic_herzensbrecher" "Herzensbrecher" // ADD THE "TF_sf14_medic_hundkopf" "Hundkopf" // ADD THE "TF_sf14_medic_kriegsmaschine_9000" "Kriegsmaschine-9000" // ADD THE "TF_sf14_vampire_makeover" "Vampire Makeover" // ADD THE "TF_sf14_vampiric_vesture" "Vampiric Vesture" // ADD THE "TF_sf14_nugget_noggin" "Nugget Noggin" // ADD THE "TF_sf14_fowl_fists" "Fowl Fists" // ADD THE "TF_sf14_talon_trotters" "Talon Trotters" // ADD THE "TF_sf14_scout_hunter_head" "Head Hunter" // ADD THE "TF_sf14_scout_hunter_arm" "Claws And Infect" // ADD THE "TF_sf14_scout_hunter_legs" "Crazy Legs" // ADD THE "TF_sf14_ghost_of_spies_checked_past" "Ghost of Spies Checked Past" // ADD THE "TF_sf14_hooded_haunter_classes" "Hooded Haunter" // ADD THE "TF_sf14_conspiratorial_cut" "Cranial Conspiracy" // ADD THE "TF_sf14_skinless_slashers" "Scaly Scrapers" // ADD THE "TF_sf14_marsupial_man" "Marsupial Man" // ADD THE "TF_sf14_kanga_kickers" "Kanga Kickers" // ADD THE "TF_sf14_roo_rippers" "Roo Rippers" // ADD THE "TF_sf14_marsupial_muzzle" "Marsupial Muzzle" // ADD THE "TF_sf14_hw2014_spy_voodoo_hat" "Shadowman's Shade" // ADD THE "TF_sf14_nightmare_fedora" "Nightmare Hunter" // ADD THE "TF_sf14_the_rogues_rabbit" "Rogue's Rabbit" // ADD THE "TF_sf14_iron_fist" "Iron Fist" // ADD THE "TF_sf14_beep_man" "Beep Man" // ADD THE "TF_sf14__soul_of_spensers_past" "Soul of 'Spensers Past" // ADD THE "TF_sf14_tiny_texan" "Tiny Texan" // ADD THE "TF_sf14_spy_facepeeler" "Facepeeler" // ADD THE "TF_sf14_sniper_ostrich_legs" "Mr. Mundee's Wild Ride" "TF_sf14_templar_hood" "Templar's Spirit" // ADD THE "TF_sf14_purity_wings" "Wings of Purity" // ADD THE "TF_sf14_deadking_head" "Forgotten King's Restless Head" // ADD THE "TF_sf14_deadking_pauldrons" "Forgotten King's Pauldrons" // ADD THE "TF_sf14_demo_cyborg" "Eyeborg" // ADD THE "TF_sf14_explosive_mind" "Mannhattan Project" // ADD THE "TF_sf14_ghoul_gibbing_gear" "Ghoul Gibbin' Gear" // ADD THE "TF_sf14_hellhunters_headpiece" "Hellhunter's Headpiece" // ADD THE "TF_sf14_the_supernatural_stalker" "Supernatural Stalker" // ADD THE "TF_sf14_hw2014_engi_gnome_beard" "Garden Bristles" // ADD THE "TF_sf14_the_battle_bird" "Battle Bird" // ADD THE "TF_sf14_the_creatures_grin" "Creature's Grin" // ADD THE "TF_sf14_hw2014_robot_arm" "Arsonist Apparatus" // ADD THE "TF_sf14_hw2014_robot_legg" "Moccasin Machinery" // ADD THE "TF_sf14_lollichop_licker" "Lollichop Licker" // ADD THE "TF_sf14_mr_juice" "Mr. Juice" "TF_sf14_vampyro" "Vampyro" // ADD THE "TF_sf14_halloween_bone_cut_belt" "Bone-Cut Belt" // ADD THE "TF_sf14_halloween_bull_locks" "Bull Locks" // ADD THE "TF_sf14_halloween_minsk_beef" "Minsk Beef" // ADD THE "TF_sf14_heavy_robo_chest" "Immobile Suit" // ADD THE "TF_kritz_or_treat_canteen" "Kritz or Treat Canteen" // ADD THE "TF_sf14_cursed_cruise" "Li'l Dutchman" // ADD THE "TF_EOTL_skier" "Wartime Warmth" "TF_EOTL_insulated_innovator" "Insulated Inventor" "TF_EOTL_blinks_breeches" "Brooklyn Booties" "TF_EOTL_demo_dynamite" "Double Dynamite" "TF_EOTL_briskweather_beanie" "Coldsnap Cap" "TF_EOTL_winter_pants" "Snow Stompers" "TF_EOTL_pyro_sweater" "North Polar Fleece" "TF_EOTL_flat_cap" "Fur-lined Fighter" "TF_EOTL_furcap" "Boxcar Bomber" "TF_EOTL_summerhat" "Bomber's Bucket Hat" "TF_EOTL_soldier_garrison" "Screamin' Eagle" "TF_EOTL_hiphunter_hat" "Winter Woodsman" "TF_EOTL_hiphunter_jacket" "Snow Sleeves" "TF_EOTL_hiphunter_boots" "Flashdance Footies" "TF_EOTL_thermal_sleeves" "Thermal Tracker" "TF_EOTL_soldierhat" "Condor Cap" "TF_EOTL_beard" "Mistaken Movember" "TF_EOTL_demopants" "Double Dog Dare Demo Pants" "TF_EOTL_ursa_major" "Sleeveless in Siberia" "TF_EOTL_sheavyshirt" "Hunter Heavy" "TF_EOTL_coldfront_curbstompers" "Coldfront Curbstompers" "TF_EOTL_winter_coat" "Cold Snap Coat" "TF_EOTL_medal" "End of the Line Community Update Medal" "TF_EOTL_medal_Desc" "" "TF_dec2014_marauders_mask" "Mountebank's Masque" "TF_dec2014_truands_tunic" "Courtier's Collar" "TF_dec2014_fools_footwear" "Harlequin's Hooves" "TF_dec2014_copilot_2014" "Co-Pilot" "TF_dec2014_skullcap" "Skullcap" "TF_dec2014_2014_pyromancer_hood" "Pyromancer's Hood" "TF_dec2014_pyromancers_raiments" "Pyromancer's Raiments" "TF_dec2014_black_knights_bascinet" "Black Knight's Bascinet" "TF_dec2014_torchers_tabard" "Torcher's Tabard" "TF_dec2014_armoured_appendages" "Charred Chainmail" "TF_dec2014_viking_helmet" "Valhalla Helm" "TF_dec2014_viking_boots" "Storm Stompers" "TF_dec2014_heavy_parka" "Siberian Facehugger" "TF_dec2014_the_big_papa" "Old Man Frost" // ADD THE "TF_dec2014_engineer_detectiveholster" "Holstered Heaters" "TF_dec2014_engineer_detectiveradio" "Cop Caller" "TF_dec2014_engineer_detectiveglasses" "Conagher's Combover" "TF_dec2014_engineer_seal" "Clubsy The Seal" "TF_dec2014_medic_unknown_mann" "Unknown Mann" "TF_dec2014_surgeons_shako" "Surgeon's Shako" "TF_dec2014_hunter_beard" "Bushman's Bristles" "TF_dec2014_hunter_ushanka" "Professional's Ushanka" "TF_dec2014_hunter_vest" "Marksman's Mohair" "TF_dec2014_wally_pocket" "Wally Pocket" "TF_dec2014_the_puffy_provocateur" "Puffy Provocateur" // ADD THE "TF_dec2014_stealthy_scarf" "Stealthy Scarf" "TF_dec2014_comforter" "Scot Bonnet" "TF_dec2014_thermal_insulation_layer" "Thermal Insulation Layer" "TF_dec2014_pocket_momma" "Pocket Momma" "TF_dec2014_cosmetic_desc" "Winter 2014 Limited Community Cosmetic" "TF_cc_summer2015_the_rotation_sensation" "Rotation Sensation" // ADD THE "TF_cc_summer2015_the_rotation_sensation_style1" "Style 1" "TF_cc_summer2015_the_rotation_sensation_style2" "Style 2" "TF_cc_summer2015_the_physicians_protector" "Physician's Protector" // ADD THE "TF_cc_summer2015_the_vascular_vestment" "Vascular Vestment" // ADD THE "TF_cc_summer2015_bruces_bonnet" "Bruce's Bonnet" "TF_cc_summer2015_outta_sight" "Outta' Sight" "TF_cc_summer2015_support_spurs" "Support Spurs" "TF_cc_summer2015_lurkers_leathers" "Lurker's Leathers" "TF_cc_summer2015_lurkers_leathers_style0" "Wasteland" "TF_cc_summer2015_lurkers_leathers_style1" "Wall Street" "TF_cc_summer2015_commissars_coat" "Commissar's Coat" "TF_cc_summer2015_sheriffs_stetson" "Sheriff's Stetson" "TF_cc_summer2015_sheriffs_stetson_style1" "Style 1" "TF_cc_summer2015_sheriffs_stetson_style2" "Style 2" "TF_cc_summer2015_wild_west_waistcoat" "Wild West Waistcoat" "TF_cc_summer2015_fortunate_son" "Fortunate Son" "TF_cc_summer2015_flak_jack" "Flak Jack" "TF_cc_summer2015_captain_cardbeard_cutthroat" "Captain Cardbeard Cutthroat" "TF_cc_summer2015_potassium_bonnett" "Potassium Bonnett" "TF_cc_summer2015_white_russian" "White Russian" "TF_cc_summer2015_el_duderino" "El Duderino" "TF_invasion_taunt_burstchester" "Taunt: Burstchester" "TF_invasion_captain_space_mann" "Captain Space Mann" "TF_invasion_phononaut" "Phononaut" "TF_invasion_corona_australis" "Corona Australis" "TF_invasion_final_frontiersman" "Final Frontiersman" "TF_invasion_starduster" "Starduster" "TF_invasion_the_graylien" "Graylien" // ADD THE "TF_invasion_phobos_filter" "Phobos Filter" "TF_invasion_sucker_slug" "Sucker Slug" "TF_invasion_life_support_system" "Life Support System" "TF_invasion_rocket_operator" "Rocket Operator" "TF_invasion_universal_translator" "Universal Translator" "TF_invasion_cadet_visor" "Cadet Visor" "TF_invasion_a_head_full_of_hot_air" "A Head Full of Hot Air" "TF_invasion_jupiter_jetpack" "Jupiter Jetpack" "TF_invasion_the_space_diver" "Space Diver" // ADD THE "TF_invasion_sniperrifle" "Shooting Star" "TF_invasion_sniperrifle_Desc" "Turn your enemies in to ash!" "TF_invasion_pistol" "C.A.P.P.E.R" // ADD THE "TF_invasion_pistol_Desc" "Turn your enemies in to ash!" "TF_invasion_bat" "Batsaber" "TF_invasion_bat_Desc" "Energy Overwhelming!\nDisintegrate your enemies!" "TF_invasion_wrangler" "Giger Counter" // ADD THE "TF_invasion_space_hamster_hammy" "Space Hamster Hammy" "TF_invasion_community_update_medal" "Invasion Community Update Medal" "TF_hwn2015_roboot" "Roboot" "TF_hwn2015_face_of_mercy" "Face of Mercy" // ADD THE "TF_hwn2015_western_poncho" "El Caballero" "TF_hwn2015_western_beard" "El Patron" "TF_hwn2015_western_hat" "Smokey Sombrero" "TF_hwn2015_neptunes_nightmare" "Neptune's Nightmare" "TF_hwn2015_death_racer_jacket" "Thrilling Tracksuit" "TF_hwn2015_death_racer_helmet" "Death Racer's Helmet" "TF_hwn2015_grim_tweeter" "Grim Tweeter" "TF_hwn2015_iron_lung" "Iron Lung" "TF_hwn2015_duckyhat" "Duck Billed Hatypus" "TF_hwn2015_dino_hoodie" "Prehistoric Pullover" "TF_hwn2015_catastrophic_companions" "Catastrophic Companions" "TF_hwn2015_mechanical_engineer" "Dead'er Alive" "TF_hwn2015_hellmet" "Hellmet" // ADD THE "TF_hwn2015_firebug_suit" "Crusader's Getup" "TF_hwn2015_firebug_mask" "Arthropod's Aspect" "TF_hwn2015_bargain_bicorne" "B'aaarrgh-n-Bicorne" "TF_hwn2015_bargain_britches" "B'aaarrgh-n-Britches" "TF_bak_arkham_cowl" "Arkham Cowl" "TF_bak_firefly" "Firefly" // ADD THE "TF_bak_batarm" "Batter's Bracers" "TF_bak_hood_of_sorrows" "Hood of Sorrows" // ADD THE "TF_bak_fear_monger" "Fear Monger" "TF_bak_fear_monger_style1" "Style 1" "TF_bak_fear_monger_style2" "Style 2" "TF_bak_pocket_villains" "Pocket Villains" "TF_bak_caped_crusader" "Caped Crusader" // ADD THE "TF_bak_caped_crusader_style1" "Vigilante" "TF_bak_caped_crusader_style2" "Team Playa" "TF_bak_buttler" "Buttler" "TF_bak_teufort_knight" "Teufort Knight" "TF_bak_sidekicks_side_slick" "Sidekick's Side Slick" "TF_bak_sidekicks_side_slick_style1_NoHat" "Style 1 No Hat" "TF_bak_sidekicks_side_slick_style1_Hat" "Style 1 With Hat" "TF_bak_sidekicks_side_slick_style2_NoHat" "Style 2 No Hat" "TF_bak_sidekicks_side_slick_style2_Hat" "Style 2 With Hat" "TF_bak_bat_backup" "Bat Backup" // ADD THE "TF_bak_crook_combatant" "Crook Combatant" "TF_bak_batbelt" "Batbelt" "TF_bak_arkham_cowl_AdText" "-Batman Arkham Knight Promo Item\n-All Class Hat" "TF_bak_firefly_AdText" "-Batman Arkham Knight Promo Item\n-Pyro Head replacement" "TF_bak_fear_monger_AdText" "-Batman Arkham Knight Promo Item\n-Pyro Head replacement" "TF_dec15_a_well_wrapped_hat" "A Well Wrapped Hat" "TF_dec15_a_well_wrapped_hat_style1" "Style 1" "TF_dec15_a_well_wrapped_hat_style2" "Style 2" "TF_dec15_a_well_wrapped_hat_desc" "" "TF_dec15_gift_bringer" "Gift Bringer" // ADD THE "TF_dec15_gift_bringer_desc" "" "TF_dec15_chill_chullo" "Chill Chullo" // ADD THE "TF_dec15_chill_chullo_desc" "" "TF_dec15_scout_baseball_bag" "Bonk Batter's Backup" "TF_dec15_scout_baseball_bag_desc" "" "TF_dec15_winter_backup" "Winter Backup" "TF_dec15_winter_backup_desc" "" "TF_dec15_hot_heels" "Hot Heels" "TF_dec15_hot_heels_desc" "" "TF_dec15_heavy_sweater" "Siberian Sweater" "TF_dec15_heavy_sweater_desc" "" "TF_dec15_chicago_overcoat" "Chicago Overcoat" "TF_dec15_chicago_overcoat_desc" "" "TF_dec15_patriot_peak" "Patriot Peak" // ADD THE "TF_dec15_patriot_peak_Style0" "With Headphones" "TF_dec15_patriot_peak_Style1" "Without Headphones" "TF_dec15_patriot_peak_desc" "" "TF_dec15_diplomat" "Diplomat" // ADD THE "TF_dec15_diplomat_desc" "" "TF_dec15_bunnyhoppers_ballistics_vest" "Bunnyhopper's Ballistics Vest" "TF_dec15_bunnyhoppers_ballistics_vest_desc" "" "TF_dec15_berlin_brain_bowl" "Berlin Brain Bowl" "TF_dec15_berlin_brain_bowl_desc" "" "TF_dec15_medic_winter_jacket2_emblem" "Medical Monarch" "TF_dec15_medic_winter_jacket2_emblem_style1" "Style 1" "TF_dec15_medic_winter_jacket2_emblem_style2" "Style 2" "TF_dec15_medic_winter_jacket2_emblem_desc" "" "TF_dec15_a_hat_to_kill_for" "A Hat to Kill For" "TF_dec15_a_hat_to_kill_for_desc" "" "TF_dec15_shin_shredders" "Shin Shredders" "TF_dec15_shin_shredders_desc" "" "TF_may16_airdog" "Airdog" // ADD THE "TF_may16_airdog_desc" "" "TF_may16_bedouin_bandana" "Bedouin Bandana" "TF_may16_bedouin_bandana_desc" "" "TF_may16_heralds_helm" "Herald's Helm" "TF_may16_heralds_helm_desc" "" "TF_may16_courtly_cuirass" "Courtly Cuirass" "TF_may16_courtly_cuirass_desc" "" "TF_may16_squires_sabatons" "Squire's Sabatons" "TF_may16_squires_sabatons_desc" "" "TF_may16_surgical_survivalist" "Surgical Survivalist" // ADD THE "TF_may16_surgical_survivalist_desc" "" "TF_may16_skullcap" "Dead Head" // ADD THE "TF_may16_skullcap_desc" "" "TF_may16_lurking_legionnaire" "Lurking Legionnaire" // ADD THE "TF_may16_lurking_legionnaire_desc" "" "TF_may16_dayjogger" "Dayjogger" // ADD THE "TF_may16_dayjogger_desc" "" "TF_may16_patriots_pouches" "Patriot's Pouches" "TF_may16_patriots_pouches_style1" "Normal" "TF_may16_patriots_pouches_style2" "Camo" "TF_may16_patriots_pouches_desc" "" "TF_may16_dad_duds" "Dad Duds" "TF_may16_dad_duds_desc" "" "TF_may16_gauzed_gaze" "Gauzed Gaze" // ADD THE "TF_may16_gauzed_gaze_desc" "" "TF_may16_demos_dustcatcher" "Demo's Dustcatcher" // ADD THE "TF_may16_demos_dustcatcher_desc" "" "TF_may16_scoped_spartan" "Scoped Spartan" // ADD THE "TF_may16_scoped_spartan_desc" "" "TF_taunt_disco_fever" "Taunt: Disco Fever" "TF_taunt_disco_fever_Desc" "Spy Taunt\nBump and hustle over the buried gibs of your enemies." "TF_taunt_fubar_fanfare" "Taunt: The Fubar Fanfare" "TF_taunt_fubar_fanfare_Desc" "Soldier Taunt\n\"Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!\"" "TF_taunt_balloonibouncer" "Taunt: The Balloonibouncer" "TF_taunt_balloonibouncer_Desc" "Pyro Taunt\nTorch your troubles away with this spring-mounted fiberglass fun-frenzy." // END WORKSHOP ITEMS "TF_BreatherBag" "Breather Bag" // ADD THE "TF_BreatherBag_Desc" "Since the invention of the garbage bag, humanity has longed to put it over its head. Until now, this usually meant immediate asphyxiation. UNTIL NOW! Plastic bag over your head? Breathing air? Thanks to the geniuses at FaceBagHole Co., you don't have to choose." "TF_WeatherMaster" "Weather Master" // ADD THE "TF_WeatherMaster_Desc" "They called you INSANE when you claimed a helmet with foam clouds and lightning taped to it would give you weather powers! Now you'll show them! You'll show them ALL! Moo hoo ha ha ha! (This helmet does not give you weather powers.)" "TF_BacteriaBlocker" "Bacteria Blocker" // ADD THE "TF_BacteriaBlocker_Desc" "The human face is nature's garbage can. Everything from saliva (make-outs) to grease (engine repair) to clumps of partially chewed beef (eating) to poison (food-tasting for kings) can be found on the average (your) face. Keep it marginally less filthy with the Bacteria Blocker." "TF_BacteriaBlocker_Style0" "With Headphones" "TF_BacteriaBlocker_Style1" "Without Headphones" "TF_MaschinensoldatenHelm" "Der Maschinensoldaten-Helm" "TF_MaschinensoldatenHelm_Desc" "As the saying goes, \"Those who cannot remember the alternate past are condemned to repeat it.\" Since you have to do it again anyway, why not liven things up with an evil robot costume?" "TF_RegimePanzerung" "Die Regime-Panzerung" "TF_RegimePanzerung_Desc" "As the saying goes, \"Those who cannot remember the alternate past are condemned to repeat it.\" Since you have to do it again anyway, why not liven things up with an evil robot costume?" "TF_MisterBubbles" "Mister Bubbles" "TF_MisterBubbles_Desc" "Thwart pickpockets, pocket-squatters and cheaters who ignore the rules of the \"What's in my Pocket?\" game with the last word in iron-clad diminutive pocket defense. Also works with underwater pockets!" "TF_BigDaddy" "Big Daddy" // ADD THE "TF_BigDaddy_Desc" "Enjoy all of the benefits of being President (leading the free world, joining up with bank-robbing surf-gangs, steep discounts at fast food restaurants) with this tricky Presidential mask." "TF_FirstAmerican" "First American" // ADD THE "TF_FirstAmerican_Desc" "Statesman. Scientist. Inventor. Pretend to be all of these things and more with this Benjamin Franklin mask. So life-like, the real Franklin will think he invented another version of himself!" "TF_FortifiedCompound" "Fortified Compound" // ADD THE "TF_FortifiedCompound_Desc" "" "TF_GildedGuard" "Gilded Guard" // ADD THE "TF_GildedGuard_Desc" "" "TF_CriminalCloak" "Criminal Cloak" // ADD THE "TF_CriminalCloak_Desc" "" "TF_DreadHidingHood" "Dread Hiding Hood" // ADD THE "TF_DreadHidingHood_Desc" "" "TF_BaronialBadge" "Baronial Badge" // ADD THE "TF_BaronialBadge_Desc" "" "TF_ClassicSniperRifle" "Classic" // ADD THE "TF_ClassicSniperRifle_Desc" "" "TF_LittleBear" "Little Bear" // ADD THE "TF_LittleBear_Desc" "Make sure the contents of your pockets are distributed fairly with the latest in Communist pocket enforcement." "TF_ItemType_Journal" "Journal" "TF_spycrab" "Spycrab" // ADD THE "TF_spycrab_Desc" "" "TF_Horace" "Horace" "TF_Horace_Desc" "" "TF_Set_AI_Pack" "The Isolationist Pack" "TF_Set_AI_Merc_Pack" "The Isolated Merc" "TF_XenoSuit" "Xeno Suit" // ADD THE "TF_XenoSuit_Desc" "" "TF_AlienCranium" "Alien Cranium" // ADD THE "TF_AlienCranium_Desc" "" "TF_BiomechBackpack" "Biomech Backpack" // ADD THE "TF_BiomechBackpack_Desc" "" "TF_NostromoNapalmer" "Nostromo Napalmer" // ADD THE "TF_NostromoNapalmer_Desc" "" "TF_MK50" "MK 50" // ADD THE "TF_MK50_Desc" "" "TF_Set_SF14_Medic_Dog" "Canis Ex Machina" "TF_Set_SF14_Medic_Templar" "The Templar" "TF_Set_SF14_Scout_Hunter" "The Rooftop Rebel" "TF_Set_SF14_Scout_Chicken" "The Deep-Fried Dummy" "TF_Set_SF14_Soldier_SupernaturalHunter" "The Sgt. Helsing" "TF_Set_SF14_Heavy_Minotaur" "The Minsk Beast" "TF_Set_SF14_Sniper_Kangaroo" "The Manngaroo" "TF_Set_SF14_Sniper_Lizard" "The Reptiloid" "TF_Set_SF14_Pyro_Robo" "The Automated Abnormality" "TF_Set_SF14_Demo_Skeleton" "The Forgotten King" "TF_Set_SF14_Medic_Vampire" "Dr. Acula" "TF_Set_bak_sixties_sidekick" "Sixties Sidekick" "TF_DadliestCatch" "Dadliest Catch" // ADD THE "TF_DadliestCatch_Desc" "It's cephaloposh! It's cephalopractical! This state-of-the-art octopus disguise kit will have everyone thinking you squirt ink out of your orifices." "TF_tr_jungle_booty" "Jungle Booty" "TF_tr_jungle_booty_Desc" "" "TF_tr_crown_of_the_old_kingdom" "Crown of the Old Kingdom" // ADD THE "TF_tr_crown_of_the_old_kingdom_Desc" "" "TF_tomb_readers" "Tomb Readers" // ADD THE "TF_tomb_readers_Desc" "" "TF_tr_bootenkhamuns" "Bootenkhamuns" // ADD THE "TF_tr_bootenkhamuns_Desc" "" "TF_tr_orions_belt" "Orion's Belt" "TF_tr_orions_belt_Desc" "" "TF_pocket_raiders" "Pocket Raiders" // ADD THE "TF_pocket_raiders_Desc" "" "TF_pocket_raiders_Style0" "Lara" "TF_pocket_raiders_Style1" "Carter" "TF_pocket_raiders_Style2" "Horus" "TF_pocket_raiders_Style3" "Isis" "TF_brimstone_hat" "Brimstone" "TF_brimstone_Style_WithHat" "Hat" "TF_brimstone_Style_WithNoHat" "No Hat" "TF_CrossingGuard" "Crossing Guard" // ADD THE "TF_CrossingGuard_Desc" "" "TF_FindersFee" "Finder's Fee" // ADD THE "TF_FindersFee_Desc" "If you own this hat, that means you reported a major economy-breaking bug or a remote-code-execution bug and made the game better. And that means you're an admirable person. Like Gandhi (who also owned this hat)." "TF_CivilianGradeJACKHat" "Civilian Grade JACK Hat" "TF_CivilianGradeJACKHat_Desc" "Guaranteed to prevent concussions and headshots... probably." "TF_MilitaryGradeJACKHat" "Military Grade JACK Hat" "TF_MilitaryGradeJACKHat_Desc" "Guaranteed to prevent concussions and headshots... probably. Throwback Urban Camo edition!" "TF_PASSTimeMiniatureHalfJACK" "PASS Time Miniature Half JACK" "TF_PASSTimeMiniatureHalfJACK_Desc" "A gift from Engineer to Soldier to commemorate his love of PASS Time." "TF_PASSTimeEarlyParticipationPin" "PASS Time Early Participation Pin" "TF_PASSTimeEarlyParticipationPin_Desc" "A distinguished service medal provided to the PASS Time beta players." "TF_prinny_machete" "Prinny Machete" "TF_prinny_machete_Desc" "" "TF_prinny_pouch" "Prinny Pouch" "TF_prinny_pouch_Desc" "" "TF_prinny_hat" "Prinny Hat" "TF_prinny_hat_Desc" "" "TF_Powerup_Strength" "Powerup: Strength" "TF_Powerup_Strength_Desc" "Increased damage from all weapons\nDistance damage falloff immunity" "TF_Powerup_Haste" "Powerup: Haste" "TF_Powerup_Haste_Desc" "Increased fire rate, reload rate,\nclip size and max ammo count\nIncreased movement speed" "TF_Powerup_Regen" "Powerup: Regeneration" "TF_Powerup_Regen_Desc" "Health, ammo and metal regenerate" "TF_Powerup_Resist" "Powerup: Resistance" "TF_Powerup_Resist_Desc" "Incoming damage reduced\nImmune to critical damage multiplier" "TF_Powerup_Vampire" "Powerup: Vampire" "TF_Powerup_Vampire_Desc" "Damage dealt returned as health\nIncoming damage reduced\nIncreased max health" "TF_Powerup_Reflect" "Powerup: Reflect" "TF_Powerup_Reflect_Desc" "Damage received partially reflected back to attacker\nIncreased max health" "TF_Powerup_Precision" "Powerup: Precision" "TF_Powerup_Precision_Desc" "Reduced bullet spread\nDistance damage falloff immunity\nIncreased rocket and grenade velocity" "TF_Powerup_Agility" "Powerup: Agility" "TF_Powerup_Agility_Desc" "Increased movement speed\nGrapple speed increased\nJump height increased\nInstant weapon switch" "TF_Powerup_Knockout" "Powerup: Knockout" "TF_Powerup_Knockout_Desc" "Melee critical damage\nMelee damage shoves victim and causes them to drop their powerup\nIncreased Max Health\nPushback immunity" "TF_Powerup_King" "Powerup: King" "TF_Powerup_King_Desc" "Area team buff\nKing and nearby team mates gain health regeneration and increased attack and reload speed" "TF_Powerup_Plague" "Powerup: Plague" "TF_Powerup_Plague_Desc" "Touch enemy players to infect them and nearby enemies\nInfected enemy players bleed to death unless they pick up a health kit\nResistance to infected enemies" "TF_Powerup_Supernova" "Powerup: Supernova" "TF_Powerup_Supernova_Desc" "Area of effect stun attack\nDo damage to build charge\nDeploy charge to stun nearby enemies and force them to drop their powerups" "TF_Powerup_Pickup_Strength" "You got the STRENGTH powerup!" "TF_Powerup_Pickup_Resist" "You got the RESISTANCE powerup!" "TF_Powerup_Pickup_Regen" "You got the REGENERATION powerup!" "TF_Powerup_Pickup_Haste" "You got the HASTE powerup!" "TF_Powerup_Pickup_Vampire" "You got the VAMPIRE powerup!" "TF_Powerup_Pickup_Reflect" "You got the REFLECT powerup!" "TF_Powerup_Pickup_Precision" "You got the PRECISION powerup!" "TF_Powerup_Pickup_Agility" "You got the AGILITY powerup!" "TF_Powerup_Pickup_Knockout" "You got the KNOCKOUT powerup!" "TF_Powerup_Pickup_King" "You got the KING powerup!" "TF_Powerup_Pickup_Plague" "You got the PLAGUE powerup!" "TF_Powerup_Pickup_Supernova" "You got the SUPERNOVA powerup!" "TF_Powerup_Pickup_Deny" "You already have a powerup!" "TF_Powerup_Pickup_Deny_Crit" "This cannot be used with your current powerup" "TF_Powerup_Pickup_Deny_Spy" "Spies cannot use the KNOCKOUT powerup" "TF_Powerup_Knocked_Out" "Your powerup was knocked out!" "TF_Powerupvolume_Available" "Your team's revenge powerup is now available, go get it!" "TF_Powerup_Supernova_Deny" "There are no valid enemy targets!" "TF_Powerup_Supernova_Deploy" "Grapple SECONDARY FIRE to deploy Supernova attack!" "TF_Powerup_Contract_Plague" "You have contracted the Plague, find a health kit fast!" "ItemHistory_ActionWithTime" "%s1 on %s2" "ItemHistory_Action_GenericAdd" "Added" "ItemHistory_Action_GenericRemove" "Removed or modified" "ItemHistory_Action_Traded" "Traded" "ItemHistory_Action_Delete" "You deleted this" "ItemHistory_Action_Banned" "Banned" "ItemHistory_Action_CraftDestroy" "Used in crafting" "ItemHistory_Action_LimitExceeded" "Destroyed by backpack limit" "ItemHistory_Action_SupportDelete" "Deleted by Steam Support" "ItemHistory_Action_SupportDeletedByUndo" "Deleted by Steam Support" "ItemHistory_Action_NameChanged_Remove" "Name changed" "ItemHistory_Action_UnlockCrate_Remove" "Used to unlock crate" "ItemHistory_Action_PaintItem_Remove" "Item painted" "ItemHistory_Action_AddItemToSocket_Remove" "Removed from socket" "ItemHistory_Action_AddSocketToItem_Remove" "Removed by socket" "ItemHistory_Action_RemoveSocketItem_Remove" "Removed socket item" "ItemHistory_Action_CustomizeItemTexture_Remove" "Texture customized" "ItemHistory_Action_ItemTraded_Remove" "Traded" "ItemHistory_Action_UseItem" "Used" "ItemHistory_Action_SupportRename_Remove" "Renamed by Steam Support" "ItemHistory_Action_SupportDescribe_Remove" "Custom description added by Steam Support" "ItemHistory_Action_SupportStrangify_Remove" "Steam Support Strangified item" "ItemHistory_Action_UnpackItemBundle" "Unpacked" "ItemHistory_Action_Unpurchase" "Refunded" "ItemHistory_Action_RemoveItemName_Remove" "Custom name removed" "ItemHistory_Action_RemoveItemPaint_Remove" "Paint removed" "ItemHistory_Action_GiftWrap_Remove" "Gift wrapped" "ItemHistory_Action_GiftDelivery_Remove" "Gift sent" "ItemHistory_Action_GiftUnwrap_Remove" "Unwrapped" "ItemHistory_Action_PackageItem_Revoked" "Revoked" "ItemHistory_Action_CafeOrSchoolItem_Remove" "Cafe or school removal" "ItemHistory_Action_VACBanned_Remove" "Deleted due to VAC ban" "ItemHistory_Action_UpgradeThirdPartyPromo" "Third-party promo upgrade" "ItemHistory_Action_Expired" "Expired" "ItemHistory_Action_RemoveItemCraftIndex_Remove" "Removed by craft index removal" "ItemHistory_Action_RemoveItemMakersMark_Remove" "Removed crafter's name" "ItemHistory_Action_RemoveItemKillStreak_Remove" "Removed by Killstreak removal" "ItemHistory_Action_TradeRollback_Remove" "Trade was rolled back" "ItemHistory_Action_CDKeyRevoke" "CD key revoked" "ItemHistory_Action_WeddingRing_Remove" "Used in wedding ring process" "ItemHistory_Action_CollectItem_RemoveCollection" "Removed old collection item" "ItemHistory_Action_CollectItem_CollectedItem" "Added to a collection" "ItemHistory_Action_EconSetUnowned" "Traded" "ItemHistory_Action_StrangePartApply_Remove" "Removed when applying Strange Part" "ItemHistory_Action_StrangeScoreReset_Remove" "Strange score reset" "ItemHistory_Action_StrangePartRemove_Remove" "Removed when removing Strange Part" "ItemHistory_Action_UpgradeCardApply_Remove" "Used to upgrade card" "ItemHistory_Action_UpgradeCardRemove_Remove" "Card upgrade removed" "ItemHistory_Action_StrangeRestrictionApply_Remove" "Used to add Strange restriction" "ItemHistory_Action_Transmogrify_Remove" "Used to Transmogrify" "ItemHistory_Action_HalloweenSpellPageAdd_Remove" "Used to add Spell Page" "ItemHistory_Action_MvM_ChallengeCompleted_RemoveTicket" "MvM ticket used" "ItemHistory_Action_MvM_UpdateBadgeStamps_Remove" "Updated badge item" "ItemHistory_Action_MvM_RemoveSquadSurplusVoucher" "Used" "ItemHistory_Action_PeriodicScoreReward_Remove" "Periodic score system reward was removed" "ItemHistory_Action_Halloween_UpdateMerasmusLootLevel_Remove" "Used to update Merasmus loot level" "ItemHistory_Action_StrangifyItem_Remove" "Used to Strangify item" "ItemHistory_Action_ConsumeItem_Consume_ToolRemove" "Used as input to recipe" "ItemHistory_Action_ConsumeItem_Consume_InputRemove" "Used as input to recipe" "ItemHistory_Action_ConsumeItem_Complete_ToolRemove" "Used to complete recipe" "ItemHistory_Action_ItemEaterRecharge_Remove" "Used to add charges" "ItemHistory_Action_SupportAddOrModifyAttribute_Remove" "Modified by Steam Support" "ItemHistory_Action_PreviewItem_EndPreviewPeriodExpired" "Preview period ended" "ItemHistory_Action_PreviewItem_EndPreviewPeriodItemBought" "Preview item removed after purchase" "ItemHistory_Action__UpdateDuckBadgeLevel_Remove" "Used to update Duck Journal level" // Two underscores. Necessary for technical reasons. Corresponding k_EItemAction has an underscore after Action. "ItemHistory_Action_Market_Remove" "Listed on the Steam Community Market" "ItemHistory_ItemIsInInventory" "In your inventory" "default_arena_description" "Objective: Your team must either eliminate all players on the opposing team or capture the control point that will be activated during the round. Other Notes: There is no respawning in Arena mode." "default_passtime_description" "Get the jack and score with it!\nHelp friendly jack-carriers reach the goal.\nStop enemy jack-carriers from reaching your goal.\nPress ATTACK to throw or toss the jack. Hold to aim or maintain lock.\nPress ATTACK3 when a teammate has the jack to call for a pass." "default_cp_description" "Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "default_koth_description" "Objective: Capture the Control Point and defend it until your team's timer runs out. Other Notes: The Control Point cannot be captured while locked. If the enemy team captures the Control Point, your team's timer will pause until you recapture the point." "default_mvm_description" "Objective: Defend against the invading robots. Complete all waves for victory!" "cp_coldfront_description" "A community map created by \"Icarus\" Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_dustbowl_description" "Objective: Blue team wins by capturing both Control Points on each of three stages before the time runs out. Red team wins by preventing all the points from being captured. Other Notes: Control Points cannot be captured while they are locked." "cp_degrootkeep_description" "Objective: RED team wins by defending the final Control Point. BLU team wins by capturing the final Control Point before time runs out. To get inside the keep, capture Control Point A and B. Capture Control Point C before the gate closes again! Other Notes: Honorable hand to sword combat only!" "cp_fastlane_description" "A community map created by \"skdr\" Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_process_final_description" "A community map created by Ian 'Scorpio Uprising' Cuslidge Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_standin_final_description" "A community map created by Ian 'Scorpio Uprising' Cuslidge Objective: To win each team must own all three Control Points." "cp_snakewater_final1_description" "A community map created by Toivo 'chojje' Sawen Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_gorge_description" "Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "cp_gravelpit_description" "Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "cp_gullywash_final1_description" "A community map created by Jan 'Arnold' Laroy Objective: To win each team must own all five Control Points. Other Notes: Control Points cannot be captured while they are locked." "cp_manor_event_description" "A community map created by \"YM\" and \"Rexy\" Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "cp_mountainlab_description" "A community map created by \"3Dnj\" Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the time runs out. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "ctf_2fort_description" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your basement. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "default_ctf_description" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "ctf_turbine_description" "A community map created by \"Flobster\" Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "koth_viaduct_event_description" "Objective: Capture the Control Point and defend it until your team's timer runs out. Beware MONOCULUS! Other Notes: The Control Point cannot be captured while locked. If the enemy team captures the Control Point, your team's timer will pause until you recapture the point. MONOCULUS! will reset ownership of the Control Point while he is lurking about." "default_payload_description" "Objective: Escort the payload to the enemy base. Stand near the payload to make it move. Other Notes: Enemies can block the payload by getting close to it." "default_payload_race_description" "Objective: Escort your payload cart to the finish line before the opposing team can deliver theirs. Stand near the cart to make it move. Other Notes: Enemies can block the cart by getting close to it." "plr_pipeline_description" "Objective: Escort your payload cart to the finish line before the opposing team can deliver theirs. Stand near the cart to make it move. Other Notes: Win either of the first two rounds to have your cart's starting position advance in the following round. Enemies can block the cart by getting close to it." "sd_doomsday_description" "Objective: Deliver the Australium to the rocket warhead to win the round. Other Notes: Players drop the Australium when they die. Dropped Australium returns to its home after 15 seconds." "tc_hydro_description" "Objective: To win the round, a team must control all six territories. Win new territories by capturing the enemy's control point in each stage. Other Notes: New stages will be selected until one team owns all territories." "cp_steel_description" "Attack and Defend variant! Red team has 60 seconds to set up the defense before Blu team is allowed to attack. Defend the middle point E - under the rocket - until the time runs out! Objective: Blu must capture Red's middle point E at any time to win the game. Capturing the surrounding points will make taking the middle point easier. The five points do these things: A) - Opens easier routes to points E and D B) - Moves Red spawn point further away from Blu C) - Extends 3 bridges to the middle point D) - Blocks Red's spawn exit to point E and extends rails to E E) - Blu can capture this point at any time to win the game Other Notes: Control Points cannot be captured while they are locked." "koth_lakeside_event_description" "Objective: Capture the Control Point and defend it until your team's timer runs out. Beware MERASMUS! Other Notes: The Control Point cannot be captured while locked. If the enemy team captures the Control Point, your team's timer will pause until you recapture the point. MERASMUS! will reset ownership of the Control Point while he is lurking about." "plr_hightower_event_description" "Objective: Help Blutarch or Redmond Mann's ghost win the Gravel Wars once and for all! Push an old dead man in a wheelchair to hell before the opposing team can do the same. Gather up and cast deadly spells. Stand near the cart to make it move. Other Notes: Enemies can block the cart by getting close to it." "default_rd_description" "Objective: To win the round, destroy the enemy robots and collect reactor cores to win. Retrieve stolen reactor cores by invading the enemy vault." "rd_asteroid_description" "Objective: To win the round, destroy the enemy robots and collect reactor cores to win. Retrieve stolen reactor cores by invading the enemy vault." "sd_doomsday_event_description" "Objective: Get the tickets and deliver them to the top of the Strongmann! Get ready to test your strength! Other Notes: Players drop the tickets when they die. Dropped tickets return to their home after 15 seconds." "ctf_foundry_description" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "ctf_gorge_description" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Other Notes: Players drop the intelligence when they die. Dropped intelligence returns to its Base after 60 seconds." "ctf_foundry_beta" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Dropped intelligence will instantly return to its Base when touched by its team. Other Notes: Powerups can be picked up to give you various enhancements. You can only carry one powerup at a time, and you drop your powerup when you die. You have access to a grapple hook that you can use to fly around the map." "ctf_gorge_beta" "Objective: To win a point, steal the enemy's intelligence briefcase and return it to your base. Dropped intelligence will instantly return to its Base when touched by its team. Other Notes: Powerups can be picked up to give you various enhancements. You can only carry one powerup at a time, and you drop your powerup when you die. You have access to a grapple hook that you can use to fly around the map." "cp_snowplow_description" "Objective: RED team wins by defending their Control Points. BLU team wins by capturing all control points before the train's health reaches zero. Other Notes: Control Points cannot be captured while they are locked. RED team cannot regain control of a point once BLU has captured it." "arena_byre_description" "Objective: Your team must either eliminate all players on the opposing team or capture and own both of the control points. Other Notes: There is no respawning in Arena mode." "TF_HUD_Event_WeaponPickup" "You just picked up a new weapon. Would you like to equip it?" "Msg_PasstimeBallGet" "got the jack!" "Msg_PasstimeScoreCount" "scored %s1 points!" "Msg_PasstimeScore" "scored!" "Msg_PasstimePassComplete" "passed" "Msg_PasstimeInterception" "intercepted" "Msg_PasstimeSteal" "steal" "Msg_PasstimeBlock" "blocked" "Msg_PasstimePassIncoming" "PASS INCOMING" "Msg_PasstimeLockedOn" "LOCKED ON" "Msg_PasstimeInPassRange" "IN PASS RANGE" "Msg_PasstimeEventStealBonus" "+BOOST +DODGE" "Msg_PasstimeEventStealTitle" "%team% STEAL" "Msg_PasstimeEventStealDetail" "%subject% stole from %source%" "Msg_PasstimeEventPassBonus" "+BOOST" "Msg_PasstimeEventPassTitle" "%team% PASS" "Msg_PasstimeEventPassDetail" "%source% passed to %subject%" "Msg_PasstimeEventInterceptBonus" "+BOOST +DODGE" "Msg_PasstimeEventInterceptTitle" "%team% INTERCEPTION" "Msg_PasstimeEventInterceptDetail" "%subject% intercepted %source%" "Msg_PasstimeEventScoreBonus" "+CRIT" "Msg_PasstimeEventScoreTitle" "%team% SCORE" "Msg_PasstimeEventScoreDetail_Assist" "%subject% assisted by %source%" "Msg_PasstimeEventScoreDetail_NoAssist" "%subject%" "Msg_PasstimeEventPowerDownBonus" "BONUS GOAL CLOSED" "Msg_PasstimeEventPowerDownTitle" "JACK POWER DOWN" "Msg_PasstimeEventPowerDownDetail" "" "Msg_PasstimeEventPowerUpBonus" "BONUS GOAL OPEN" "Msg_PasstimeEventPowerUpTitle" "JACK POWER UP" "Msg_PasstimeEventPowerUpDetail" "Bonus goal is worth more points" "TF_Passtime_HowToPlay" "Get the jack and score with it!\nHelp friendly jack-carriers reach the goal.\nStop enemy jack-carriers from reaching your goal.\nPress '%attack%' to throw or toss the jack. Hold to aim or maintain lock.\nPress '%attack2%' to cancel aim.\nHold '%attack2%' to prevent or cancel pass lock.\nPress '%attack3%' when a teammate has the jack to call for a pass." "TF_Passtime_PlayerPickup_Basket" "You PICKED UP the JACK!\nTHROW it in the ENEMY GOAL!" "TF_Passtime_PlayerPickup_Endzone" "You PICKED UP the JACK!\nCARRY it in the ENEMY GOAL!" "TF_Passtime_No_Tele" "You cannot TELEPORT while carrying the JACK!" "TF_Passtime_No_Carry" "You cannot carry anything else while carrying the JACK!" "TF_Passtime_No_Invuln" "You cannot be INVULNERABLE while carrying the JACK" "TF_Passtime_No_Disguise" "You cannot DISGUISE while carrying the JACK!" "TF_Passtime_No_Cloak" "You cannot CLOAK while carrying the JACK!" "TF_Passtime_No_Oob" "You cannot be OUT OF BOUNDS while carrying the JACK!" "TF_Passtime_No_Holster" "You cannot carry the JACK until you are able to holster your weapon!" "TF_Passtime_No_Taunt" "You cannot TAUNT while carrying the JACK!" "TF_Passtime_Goal" "GOAL" "TF_Passtime_InPassRange" "IN PASS RANGE" "TF_Passtime_CarrierName" "Carrier: %s1" } }