// mvm_mannworks // advanced skill #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 10 Advanced 1 Templates { // blank } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } // MISSION: Sniper 02 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } // MISSION: Sniper 04-05 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } // MISSION: Sniper 06 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } // MISSION: Sniper 08 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } // MISSION: Spy 03-04 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 90 InitialCooldown 30 DesiredCount 2 TFBot { Class Spy Skill Expert } } // MISSION: Spy 06 Mission { Objective Spy Where spawnbot_mission_spy // location for spawning when no space available BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 2 TFBot { Class Spy Skill Expert } } // MISSION: Spy 07 Mission { Objective Spy Where spawnbot_mission_spy // location for spawning when no space available BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 90 InitialCooldown 30 DesiredCount 4 TFBot { Class Spy Skill Expert } } // WAVE 01 500 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" //Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // Soldier { TotalCurrency 100 Name "soldierWave1" Where spawnbot TotalCount 30 SpawnCount 4 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Pyro { TotalCurrency 100 Where spawnbot_lower TotalCount 18 SpawnCount 3 MaxActive 3 WaitBetweenSpawns 10 WaitBeforeStarting 30 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Soldier { TotalCurrency 300 WaitForAllSpawned "soldierWave1" Where spawnbot TotalCount 25 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 15 WaitBeforeStarting 0 Squad { TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Buff_Banner Skill Easy } } } } // WAVE 02 600 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } // BEGIN STAGE 1 WaveSpawn // Soldier + Heavy { TotalCurrency 200 Name "stage1" Where spawnbot TotalCount 30 SpawnCount 6 MaxActive 16 WaitBetweenSpawns 15 WaitBeforeStarting 0 Squad { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } } // BEGIN STAGE 2 WaveSpawn // Heavy 1 of 3 concurrent { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot_left TotalCount 8 SpawnCount 2 //MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 30 Squad { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Heavy 2 of 3 concurrent { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 8 SpawnCount 2 //MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 60 Squad { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Heavy 3 of 3 concurrent { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot_left TotalCount 8 SpawnCount 2 //MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 90 Squad { TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Pyro { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot_lower TotalCount 18 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 10 WaitBeforeStarting 60 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } // WAVE 03 600 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } // BEGIN STAGE 1 WaveSpawn // Scout { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 20 SpawnCount 20 MaxActive 20 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn // Pyro { TotalCurrency 50 Name "stage1" Where spawnbot_lower TotalCount 20 SpawnCount 5 MaxActive 12 WaitBetweenSpawns 20 WaitBeforeStarting 15 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Giant GoalKeeper Heavyweapons { TotalCurrency 200 Name "stage1" Where spawnbot TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 60 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } // BEGIN STAGE 2 WaveSpawn // Scout Bonk { TotalCurrency 100 WaitForAllSpawned "stage1" Where spawnbot TotalCount 24 SpawnCount 6 MaxActive 18 WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Bonk } } // WaveSpawn // Pyro // { // TotalCurrency 50 // WaitForAllSpawned "stage1" // Where spawnbot_lower // TotalCount 10 // SpawnCount 5 // MaxActive 10 // WaitBetweenSpawns 30 // WaitBeforeStarting 10 // TFBot // { // Class Pyro // Skill Easy // WeaponRestrictions PrimaryOnly // } // } // WaveSpawn // Giant GoalKeeper Heavyweapons // { // TotalCurrency 100 // WaitForAllSpawned "stage1" // Where spawnbot // TotalCount 1 // SpawnCount 1 // MaxActive 1 // //WaitBetweenSpawns 60 // WaitBeforeStarting 10 // TFBot // { // Template T_TFBot_Giant_Heavyweapons_Deflector // } // } } // WAVE 04 600 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 Tank { Health 18000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitBeforeStarting 20 Tank { Health 18000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Where spawnbot TotalCount 16 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 30 WaitBeforeStarting 20 TFBot { Class Demoman Skill Easy } } WaveSpawn { TotalCurrency 100 Where spawnbot_lower TotalCount 8 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 60 TFBot { Class Pyro Skill Easy } } } // WAVE 05 700 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // Soldier { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 35 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn // Pyro { TotalCurrency 100 Where spawnbot_lower TotalCount 24 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 30 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Scouts { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_lower TotalCount 45 SpawnCount 15 MaxActive 22 WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { TotalCurrency 200 WaitForAllSpawned "stage2" Where spawnbot TotalCount 15 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 20 WaitBeforeStarting 20 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { TotalCurrency 100 WaitForAllSpawned "stage2" Where spawnbot TotalCount 20 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 15 WaitBeforeStarting 20 Squad { TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } } // WAVE 06 700 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } // BEGIN STAGE 1 WaveSpawn // Giant Soldier Rapid Fire { TotalCurrency 200 Name "stage1" Where spawnbot TotalCount 8 // multiple of squad size SpawnCount 4 // must at minimum equal squad size, number must be multiple of squad size MaxActive 8 // multiple of squad size WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } // WaveSpawn // Giant Soldier Rapid Fire // { // TotalCurrency 200 // Name "stage2" // WaitForAllSpawned "stage1" // Where spawnbot // TotalCount 8 // multiple of squad size // SpawnCount 4 // must at minimum equal squad size, number must be multiple of squad size // MaxActive 8 // multiple of squad size // WaitBetweenSpawns 30 // Squad // { // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer // } // TFBot // { // Template T_TFBot_Medic // } // TFBot // { // Template T_TFBot_Medic // } // TFBot // { // Template T_TFBot_Medic // } // } // } WaveSpawn // Giant Soldier Rapid Fire { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 4 // multiple of squad size SpawnCount 4 // must at minimum equal squad size, number must be multiple of squad size MaxActive 4 // multiple of squad size WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 50 Where spawnbot_lower TotalCount 14 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 15 Support 1 TFBot { Class Pyro Skill Easy } } } // WAVE 07 600 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } // BEGIN STAGE 1 WaveSpawn // Tank 1 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 18000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 18000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 Name "stage1" Where spawnbot TotalCount 20 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 18 WaitBeforeStarting 20 TFBot { Class Demoman Skill Normal } } WaveSpawn // Pyro { TotalCurrency 100 Where spawnbot_lower TotalCount 18 SpawnCount 3 MaxActive 9 WaitBetweenSpawns 10 WaitBeforeStarting 30 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } // BEGIN STAGE 2 WaveSpawn { TotalCurrency 50 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 10 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 10 WaitBeforeStarting 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } // BEGIN STAGE 2b WaveSpawn { TotalCurrency 50 Name "stage2b" WaitForAllSpawned "stage2" Where spawnbot_left TotalCount 5 SpawnCount 5 MaxActive 5 //WaitBetweenSpawns 10 WaitBeforeStarting 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 50 Name "stage2b" WaitForAllSpawned "stage2" Where spawnbot_right TotalCount 5 SpawnCount 5 MaxActive 5 //WaitBetweenSpawns 10 WaitBeforeStarting 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } // BEGIN STAGE 3 WaveSpawn { TotalCurrency 100 TotalCount 1 WaitBeforeStarting 25 WaitForAllSpawned "stage2b" Tank { Health 20000 Speed 75 Name "tankboss_left" Skin 1 StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitBeforeStarting 25 WaitForAllSpawned "stage2b" Tank { Health 20000 Speed 75 Name "tankboss_right" Skin 1 StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }