Difference between revisions of "Template:Damage table"
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<th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}} | <th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}} | ||
− | | {{ | + | | {{Common string|Damage and Function times}} |
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| {{#if:{{{healing|}}} | | {{#if:{{{healing|}}} | ||
| {{lang | | {{lang | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = عدد الحبيبات | ||
| cs = Počet broků | | cs = Počet broků | ||
| da = Antal hagl | | da = Antal hagl | ||
| de = Anzahl der Kugeln | | de = Anzahl der Kugeln | ||
| es = Contador de balas | | es = Contador de balas | ||
− | |||
| en = Pellet count | | en = Pellet count | ||
+ | | fi = Haulien määrä | ||
| fr = Nombre de plombs | | fr = Nombre de plombs | ||
| hu = Sörétek száma | | hu = Sörétek száma | ||
| it = Numero di pallettoni | | it = Numero di pallettoni | ||
| ja = 散弾数 | | ja = 散弾数 | ||
+ | | ko = 탄환 개수 | ||
| nl = Aantal hagelkorrels | | nl = Aantal hagelkorrels | ||
| pl = Ilość śrutu | | pl = Ilość śrutu | ||
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| zh-hans = 散弹发数 | | zh-hans = 散弹发数 | ||
| zh-hant = 散彈發數 | | zh-hant = 散彈發數 | ||
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}} | }} | ||
</td> | </td> | ||
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| 1 = {{common string|medium range}} | | 1 = {{common string|medium range}} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | ||
| cs = Vzdálenost od dveří hlavní dopňovací místnosti k protější zdi v horním patře mapy 2Fort | | cs = Vzdálenost od dveří hlavní dopňovací místnosti k protější zdi v horním patře mapy 2Fort | ||
| da = Afstanden mellem det primære genforsyningsskab og den modsatte væg i 2Fort | | da = Afstanden mellem det primære genforsyningsskab og den modsatte væg i 2Fort | ||
| de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks von 2Fort | | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks von 2Fort | ||
| es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort | | es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort | ||
− | |||
| en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | ||
+ | | fi = Etäisyys ensisijaisesta tiimin täydennyspaikasta vastakkaiseen seinään 2Fortin ylemmässä kerroksessa | ||
| fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposée de l'étage supérieur de 2Fort | | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposée de l'étage supérieur de 2Fort | ||
| hu = A fő ellátmányszoba ajtaja és a szemközti fal távolsága a 2Fort-on | | hu = A fő ellátmányszoba ajtaja és a szemközti fal távolsága a 2Fort-on | ||
| it = Distanza dalla porta principale degli spogliatoi alla parete opposta al piano superiore in 2Fort | | it = Distanza dalla porta principale degli spogliatoi alla parete opposta al piano superiore in 2Fort | ||
+ | | ja = 中距離は、2Fortのメイン・リスポンシャッター前から反対側真正面2階の壁までの範囲。 | ||
+ | | ko = 2Fort의 위층에서 보급 문에서 반대쪽 벽 까지의 거리 | ||
| nl = Afstand van de bevoorradingsdeur tot de overstaande muur op de tweede verdieping van 2Fort | | nl = Afstand van de bevoorradingsdeur tot de overstaande muur op de tweede verdieping van 2Fort | ||
| pl = Odległość między głównymi drzwiami od pokoju z zaopatrzeniem do przeciwległej ściany na górnym piętrze na mapie 2Fort | | pl = Odległość między głównymi drzwiami od pokoju z zaopatrzeniem do przeciwległej ściany na górnym piętrze na mapie 2Fort | ||
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| zh-hans = 中距离的定义为2Fort上层的主要补给室大门到对面的墙壁。 | | zh-hans = 中距离的定义为2Fort上层的主要补给室大门到对面的墙壁。 | ||
| zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。 | | zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。 | ||
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}} | }} | ||
}}</td> | }}</td> | ||
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| 1 = {{common string|long range}} | | 1 = {{common string|long range}} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = المسافة من صالة المعركة في توفورت | ||
| cs = Vzdálenost od balkónu k balkónu na mapě 2Fort | | cs = Vzdálenost od balkónu k balkónu na mapě 2Fort | ||
| da = Afstanden mellem balkonerne i 2Fort | | da = Afstanden mellem balkonerne i 2Fort | ||
| de = Entfernung von Festungsmauer zu Festungsmauer von 2Fort | | de = Entfernung von Festungsmauer zu Festungsmauer von 2Fort | ||
| es = Distancia de almena a almena en 2Fort | | es = Distancia de almena a almena en 2Fort | ||
− | |||
| en = Distance from battlement to battlement on 2Fort | | en = Distance from battlement to battlement on 2Fort | ||
+ | | fi = Etäisyys 2Fortin linnoitusten välillä | ||
| fr = Distance de rempart à rempart sur 2Fort | | fr = Distance de rempart à rempart sur 2Fort | ||
| hu = A két erőd távolsága a 2Fort-on | | hu = A két erőd távolsága a 2Fort-on | ||
| it = Distanza da una base all’altra in 2Fort | | it = Distanza da una base all’altra in 2Fort | ||
+ | | ja = 遠距離は、2Fortの水路と橋を挟んで、お互いに壁を背にした距離。 | ||
+ | | ko = 2Fort에서 각 진영사이의 거리 | ||
| nl = Afstand van balkon tot balkon op 2Fort | | nl = Afstand van balkon tot balkon op 2Fort | ||
| pl = Odległość między balkonami snajperskimi na mapie 2Fort | | pl = Odległość między balkonami snajperskimi na mapie 2Fort | ||
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| zh-hans = 长距离的定义为2Fort的其中一边的城垛到另一边的城垛。 | | zh-hans = 长距离的定义为2Fort的其中一边的城垛到另一边的城垛。 | ||
| zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。 | | zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。 | ||
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}} | }} | ||
}}</td> | }}</td> | ||
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</tr> | </tr> | ||
}} | }} | ||
− | + | {{#if:{{{pellet spread|}}} | |
+ | | <tr> | ||
+ | <td style="background:#FFDDAD;">{{tooltip| | ||
+ | | 1 = {{lang | ||
+ | | en = Pellet Spread | ||
+ | }} | ||
+ | }}</td> | ||
+ | <td style="background:#DEE8ED">100%</td> | ||
+ | <td style="text-align:right;">{{tooltip|{{{pellet spread}}}|{{lang | ||
+ | | en = Hammer Units away from target | ||
+ | }}}}:{{tooltip|1|{{lang | ||
+ | | en = Hammer Units of spread | ||
+ | }}}}</td> | ||
+ | </tr> | ||
+ | }} | ||
{{#if:{{{flame close|}}} | {{#if:{{{flame close|}}} | ||
| <tr> | | <tr> | ||
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| en = Values are approximate and determined by community testing. | | en = Values are approximate and determined by community testing. | ||
| es = Los valores son aproximados y determinados por pruebas de la comunidad. | | es = Los valores son aproximados y determinados por pruebas de la comunidad. | ||
+ | | fi = Luvut ovat yhteisön testaamia arvioita. | ||
| fr = Les valeurs sont approximatives et déterminées par les tests de la communauté. | | fr = Les valeurs sont approximatives et déterminées par les tests de la communauté. | ||
| hu = Az értékek közelítőek, és a közösségi tesztelés által meghatározottak. | | hu = Az értékek közelítőek, és a közösségi tesztelés által meghatározottak. | ||
| it = I valori sono approssimativi e determinati dai test della comunità. | | it = I valori sono approssimativi e determinati dai test della comunità. | ||
+ | | ja = これらはコミュニティのテストによって正確かつ大まかに計測されたものです。 | ||
+ | | ko = 모든 값은 커뮤니티 실험에 의해 결정된 근삿값입니다. | ||
| nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten. | | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten. | ||
| pl = Wartości są przybliżone i ustalone poprzez testy społeczności. | | pl = Wartości są przybliżone i ustalone poprzez testy społeczności. | ||
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| zh-hans = 以上数值由社区玩家估定。 | | zh-hans = 以上数值由社区玩家估定。 | ||
| zh-hant = 以上皆為大約的計算值並且經社群玩家測定。 | | zh-hant = 以上皆為大約的計算值並且經社群玩家測定。 | ||
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}} | }} | ||
</td> | </td> |
Revision as of 02:17, 19 August 2013
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |