Difference between revisions of "Template:Damage table"
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| cs = Vzdálenost od dveří hlavní dopňovací místnosti k protější zdi v horním patře mapy 2Fort | | cs = Vzdálenost od dveří hlavní dopňovací místnosti k protější zdi v horním patře mapy 2Fort | ||
| da = Afstanden mellem det primære genforsyningsskab og den modsatte væg i 2Fort | | da = Afstanden mellem det primære genforsyningsskab og den modsatte væg i 2Fort | ||
− | | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks | + | | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks auf 2Fort |
| es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort | | es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort | ||
| en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | ||
Line 397: | Line 397: | ||
| cs = Vzdálenost od balkónu k balkónu na mapě 2Fort | | cs = Vzdálenost od balkónu k balkónu na mapě 2Fort | ||
| da = Afstanden mellem balkonerne i 2Fort | | da = Afstanden mellem balkonerne i 2Fort | ||
− | | de = Entfernung von Festungsmauer zu Festungsmauer | + | | de = Entfernung von Festungsmauer zu Festungsmauer auf 2Fort |
| es = Distancia de almena a almena en 2Fort | | es = Distancia de almena a almena en 2Fort | ||
| en = Distance from battlement to battlement on 2Fort | | en = Distance from battlement to battlement on 2Fort | ||
Line 439: | Line 439: | ||
| cs = Poškození ohněm (zblízka) | | cs = Poškození ohněm (zblízka) | ||
| da = Ildskade (tæt) | | da = Ildskade (tæt) | ||
− | | de = Flammenschaden ( | + | | de = Flammenschaden (nah) |
| es = Daño por fuego (cerca) | | es = Daño por fuego (cerca) | ||
| en = Flame damage (close) | | en = Flame damage (close) | ||
Line 912: | Line 912: | ||
| cs = Minimální poškození | | cs = Minimální poškození | ||
| da = Minimum splash | | da = Minimum splash | ||
− | | de = | + | | de = Minimale Explosionsreichweite |
| es = Explosión mínima | | es = Explosión mínima | ||
| ar = إنفجار خفيف | | ar = إنفجار خفيف | ||
Line 973: | Line 973: | ||
| cs = Dosah poškození | | cs = Dosah poškození | ||
| da = Splash-skade-rækkevidde | | da = Splash-skade-rækkevidde | ||
+ | | de = Explosionsschadensradius | ||
| es = Rango de daño de la explosión | | es = Rango de daño de la explosión | ||
| en = Splash damage range | | en = Splash damage range | ||
Line 1,297: | Line 1,298: | ||
| cs = Interval spotřeby munice | | cs = Interval spotřeby munice | ||
| da = Ammunitionsbrugsinterval | | da = Ammunitionsbrugsinterval | ||
− | | de = | + | | de = Munitionsverbrauchsintervall |
| es = Consumo de munición | | es = Consumo de munición | ||
| en = Ammo consumption interval | | en = Ammo consumption interval | ||
Line 1,512: | Line 1,513: | ||
| cs = Maximální délka neviditelnosti | | cs = Maximální délka neviditelnosti | ||
| da = Varighed for skjul | | da = Varighed for skjul | ||
− | | de = Maximale | + | | de = Maximale Tarnungsdauer |
| es = Máxima duración de invisibilidad | | es = Máxima duración de invisibilidad | ||
| ar = مدة التخفي القصوى | | ar = مدة التخفي القصوى | ||
Line 1,574: | Line 1,575: | ||
| cs = Doba zviditelnění | | cs = Doba zviditelnění | ||
| da = Skjul-aftagningstid | | da = Skjul-aftagningstid | ||
− | | de = | + | | de = Enttarnungsdauer |
| es = Tiempo de desvanecimiento de desinvisibilidad | | es = Tiempo de desvanecimiento de desinvisibilidad | ||
| ar = مدة إعادة تلاشي التخفي | | ar = مدة إعادة تلاشي التخفي | ||
Line 1,636: | Line 1,637: | ||
| cs = Poměr nabití k délce trvání | | cs = Poměr nabití k délce trvání | ||
| da = Opladning-tid-varighed-forhold | | da = Opladning-tid-varighed-forhold | ||
− | | de = Aufladen | + | | de = Aufladen-zu-Dauer-Rate |
| es = Duración de recarga | | es = Duración de recarga | ||
| ar = إعادة شحن لمدة نسبة | | ar = إعادة شحن لمدة نسبة | ||
Line 1,667: | Line 1,668: | ||
| cs = Doba trvání efektu | | cs = Doba trvání efektu | ||
| da = Effekt-varighed | | da = Effekt-varighed | ||
− | | de = | + | | de = Effektdauer |
| es = Duración de efecto | | es = Duración de efecto | ||
| ar = مدة التأثير | | ar = مدة التأثير | ||
Line 1,697: | Line 1,698: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| cs = Doba před zmizením upuštěného předmětu | | cs = Doba před zmizením upuštěného předmětu | ||
− | | de = Ablauf des geworfenen | + | | de = Ablauf des geworfenen Gegenstands |
| es = Tiempo de desaparición del objeto caído | | es = Tiempo de desaparición del objeto caído | ||
| ar = مدة إنتهاء الأيتم المنزل | | ar = مدة إنتهاء الأيتم المنزل | ||
Line 1,789: | Line 1,790: | ||
| cs = Interval vypouštění ztlačeného vzduchu (airblast) | | cs = Interval vypouštění ztlačeného vzduchu (airblast) | ||
| da = Luftstødsnedkøling | | da = Luftstødsnedkøling | ||
− | | de = | + | | de = Airblast-Abkühlzeit |
| es = Reutilización del airecomprimido | | es = Reutilización del airecomprimido | ||
| ar = مدة تبريد الإيربلاست | | ar = مدة تبريد الإيربلاست | ||
Line 1,850: | Line 1,851: | ||
| cs = Rychlost nabíjení | | cs = Rychlost nabíjení | ||
| da = Ladningshastighed | | da = Ladningshastighed | ||
− | | de = Stürmen | + | | de = Aufladedauer für das Stürmen |
| en = Charge fill speed | | en = Charge fill speed | ||
| es = Velocidad de carga | | es = Velocidad de carga | ||
Line 1,879: | Line 1,880: | ||
| cs = Maximální doba nabíjení | | cs = Maximální doba nabíjení | ||
| da = Maksimal ladningstid | | da = Maksimal ladningstid | ||
− | | de = Maximale | + | | de = Maximale Aufladedauer |
| es = Máximo tiempo de carga | | es = Máximo tiempo de carga | ||
| ar = أقصى فترة الشحن | | ar = أقصى فترة الشحن | ||
Line 1,939: | Line 1,940: | ||
| cs = Zpoždění mezi přiblížením a možností headshotu | | cs = Zpoždění mezi přiblížením a možností headshotu | ||
| da = Zoom-hovedskudsforsinkelse | | da = Zoom-hovedskudsforsinkelse | ||
− | | de = Verzögerung | + | | de = Kopfschuss-Verzögerung bei Zoom-Aufladung |
| es = Retraso de disparo en la cabeza con zoom | | es = Retraso de disparo en la cabeza con zoom | ||
| ar = في تأخير طريق الرأس | | ar = في تأخير طريق الرأس | ||
Line 1,970: | Line 1,971: | ||
| da = Spredningsstabilisering | | da = Spredningsstabilisering | ||
| es = Recuperación de la dispersión de las balas | | es = Recuperación de la dispersión de las balas | ||
− | | de = | + | | de = Wiederherstellung der Streuung |
| ar = سؤعة إسترجاع | | ar = سؤعة إسترجاع | ||
| en = Spread recovery | | en = Spread recovery | ||
Line 1,999: | Line 2,000: | ||
| ar = دقة التصويب | | ar = دقة التصويب | ||
| da = Sigte-træthed | | da = Sigte-træthed | ||
+ | | de = Nachlassen d. Zielgenauigkeit | ||
| es = Fatiga de la puntería | | es = Fatiga de la puntería | ||
| en = Aim fatigue | | en = Aim fatigue | ||
Line 2,029: | Line 2,031: | ||
| da = Bygningsødelæggelsestid | | da = Bygningsødelæggelsestid | ||
| es = Tiempo de destrucción de la contrucción | | es = Tiempo de destrucción de la contrucción | ||
− | | de = Gebäude | + | | de = Gebäude-Zerstörungszeit |
| en = Building destroy time | | en = Building destroy time | ||
| fr = Durée de destruction de bâtiment | | fr = Durée de destruction de bâtiment |
Revision as of 12:13, 12 February 2014
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |