Difference between revisions of "Obtaining Heavy achievements"

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{{Show achievement|Heavy|Class Struggle
 
{{Show achievement|Heavy|Class Struggle
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Since most Heavy vs. Heavy fights come down to who has fired or Crits first, it is recommended that you have an ÜberCharge or Kritzkrieg to give you an advantage. Upon the death of their patient, most Medics will turn tail and run, so try to damage the Medic during the fight as well, and if you are ÜberCharged go for the Medic first so that you can pick off the much slower Heavy at your leisure. If the opposing pair has an ÜberCharge ready for deployment, it's best to focus more on the opposing Medic to pressure a premature deployment. (After the opposing pair deploys their ÜberCharge, wait three to five seconds and have your Medic deploy his as well. When theirs is over, resume fire to take a small advantage.) If no ÜberCharge or Kritzkrieg is available, try to have the element of surprise and attack the pair when they aren't expecting it, especially when the Heavy is un-revved. Due to her higher damage, Sasha is preferable to Natascha for this achievement.
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| obtain-text = Since most Heavy vs. Heavy fights come down to who has fired or Crits first, it is recommended that you have an ÜberCharge or Kritzkrieg to give you an advantage. Upon the death of their patient, most Medics will turn tail and run, so try to damage the Medic during the fight as well, and if you are ÜberCharged go for the Medic first so that you can pick off the much slower Heavy at your leisure. If the opposing pair has an ÜberCharge ready for deployment, it's best to focus more on the opposing Medic to pressure a premature deployment. (After the opposing pair deploys their ÜberCharge, wait three to five seconds and have your Medic deploy his as well. When theirs is over, resume fire to take a small advantage.) If no ÜberCharge or Kritzkrieg is available, try to have the element of surprise and attack the pair when they aren't expecting it, especially when the Heavy is un-revved. Due to her higher damage, Sasha is preferable to Natascha for this achievement. However, it ought to be noted that since the medic may be quick to escape, if you can reliably get the drop on the pair, Natasha may be useful, too.
 
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{{Show achievement|Heavy|Communist Mani-Fisto
 
{{Show achievement|Heavy|Communist Mani-Fisto

Revision as of 13:18, 10 November 2010

Borscht Belt
Borscht Belt
Kill 10 Heavies with The K.G.B.
Difficulty: Medium-Hard
How to obtain: Unless another Heavy is attempting to get this achievement as well, it is uncommon that two Heavies would be "boxing" each other. It is most likely that an enemy Heavy would have his Minigun out and have a Medic supporting him. The easiest way to get this achievement is to have a Medic ÜberCharge you, and punch the Heavy to death. The slower attack speed of K.G.B. makes this harder, but if you can get the Crit-boost from killing another player then the Heavy should go down with no problem. Kills during Sudden Death also count towards this achievement, so in the event of a melee Sudden Death try to target enemies that do not normally play as Heavy; try to kill one player, and then follow it up by attacking others, who will require at most two hits to kill.


Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.
Difficulty: Medium
How to obtain: Since most Heavy vs. Heavy fights come down to who has fired or Crits first, it is recommended that you have an ÜberCharge or Kritzkrieg to give you an advantage. Upon the death of their patient, most Medics will turn tail and run, so try to damage the Medic during the fight as well, and if you are ÜberCharged go for the Medic first so that you can pick off the much slower Heavy at your leisure. If the opposing pair has an ÜberCharge ready for deployment, it's best to focus more on the opposing Medic to pressure a premature deployment. (After the opposing pair deploys their ÜberCharge, wait three to five seconds and have your Medic deploy his as well. When theirs is over, resume fire to take a small advantage.) If no ÜberCharge or Kritzkrieg is available, try to have the element of surprise and attack the pair when they aren't expecting it, especially when the Heavy is un-revved. Due to her higher damage, Sasha is preferable to Natascha for this achievement. However, it ought to be noted that since the medic may be quick to escape, if you can reliably get the drop on the pair, Natasha may be useful, too.


Communist Mani-Fisto
Communist Mani-Fisto
Kill an enemy with a critical punch.
Difficulty: Very Easy
How to obtain: While the Heavy can survive a single melee Critical hit strike, all other classes (which have not been overhealed) besides the Soldier will die in a single hit. Whenever you are locked into a close-quarters battle, simply take out your fists and try to kill the enemy, eventually you will land a Crit and kill something.


Crime and Punishment
Crime and Punishment
Kill 10 enemies carrying your intelligence.
Difficulty: Easy-Medium
How to obtain: Since the Heavy is rather slow, quick action is required since most often it will be Scouts that try to steal the intelligence. When you hear the alert, watch your intelligence compass to determine his escape route and move to intercept. This is easiest on 2Fort since there are only 2 entrances to the Intelligence room. Using Natascha to slow the runner down can make this achievement somewhat easier.


Crock Block
Crock Block
Survive a direct hit from a critical rocket.
Difficulty: Easy
How to obtain: The Heavy has enough health to survive a Critical rocket from full health, but is rarely in a position where he has full health in such an occasion without a Medic. It's highly recommended that you keep a Medic with you when fighting Soldiers, if you see a Critical rocket and you have enough health to survive it, jump in front, although this is also largely unnecessary as any rockets that are fired close enough for you to intercept are probably aimed at you anyways. Note that surviving afterwards is optional (though preferable), you only need to be hit by a single Crit rocket and not die from it. Be wary of Critical rockets from the Direct Hit though, as those do enough damage to kill you unless you are overhealed.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.
Difficulty: Medium-Hard
How to obtain: For this achievement, stay near a Health source for your Medic, and an ammo source for continued firing. It's recommended that you stay in friendly territory and let the enemy come to you. If you or your Medic are in danger, retreat immediately and remember to keep your guard up for Spies and Snipers. This achievement coincides with the Medic's "Big Pharma" achievement, so use similar strategy. Having an ÜberCharge ready for emergencies will greatly increase your chance of survival. If your Medic has a Kritzkrieg, then ambushing a large group of enemies with it can net you several kills very quickly, allowing you to complete the rest at your leisure.


Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.
Difficulty: Medium
How to obtain: The fact that Natascha can slow the Scouts gives you more time to deal damage, and can prevent them from getting around a corner in time, but the reduced damage will make you kill Scouts slightly slower than normal. Using Natascha, you can easily kill Scouts who attempt to circle strafe you or try to run away. While Scouts will normally try to get within close range in order to maximize the damage from their Scattergun, this also works in your favor due to your weapon's inaccuracy at longer ranges.


Factory Worker
Factory Worker
Kill 20 enemies while being recharged by a dispenser.
Difficulty: Medium-Hard
How to obtain: Due to the fact you can stay in one spot, this could be hard to come by. Ask for a Dispenser in choke points to make this easier, but watch out that the Dispenser doesn't get destroyed. Kills while pushing the cart on a Payload map also count. This is somewhat easier to accomplish on defense, as the enemy will come to you, but beware of ÜberCharged Demomen who may attempt to destroy the Engineer's nest. Because the Engineer achievement "(Not So) Lonely Are The Brave" requires an Engineer to keep a Heavy healed with his Dispenser while he gains five kills, you may be able to work with an achievement-hunting Engineer on this one.


Five Second Plan
Five Second Plan
Kill an enemy in the first 5 seconds after you exit a teleporter.
Difficulty: Hard
How to obtain: Due to the Heavy's slow speed, it is next to impossible to walk from the Teleporter and kill someone within five seconds. However, you may end up lucky and use the Teleporter just as someone attempts to destroy the base on the other side. If you somehow manage to telefrag someone, you will also earn the achievement.


Gorky Parked
Gorky Parked
Kill 25 enemies while you're standing on a control point you own.
Difficulty: Easy
How to obtain: Hang around on defense on a control point of your own and kill them there; if you are just respawning as your team is losing a capture point, try to quickly get onto the point to prevent Scouts or Spies from trying to quickly capture the next point. Gravel Pit is an easy map on which to attempt this achievement. Sitting next to Dispenser can make this easier since you don't need to move around for health and ammo, and kills would also go for the "Factory Worker".


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Difficulty: Very Easy
How to obtain: At $200 a cartridge, $200,000 requires you to fire 1000 rounds; approximately 1 minute and 45 seconds of continuous fire is needed to obtain this achievement. It can be done, without the risk of being killed, inside your own base next to the resupply cabinet. If you want to do it within actual combat, sitting next to a Dispenser or on the Payload cart can give you the achievement.


Icing on the Cake
Icing on the Cake
Get 20 kills on players that you're dominating.
Difficulty: Easy
How to obtain: This should come after a reasonable time playing as the Heavy. Since you're already dominating them, you probably are killing them repeatedly anyway. The only thing to watch out for is the fact that they will go for you over nearby teammates. Be wary, since some people will switch classes to Spy or Sniper solely for the purpose of revenge. If so, simply have your teammates watch your back for Spies and don't spin up your Minigun in open areas.


Iron Kurtain
Iron Kurtain
Take 1000 points of damage in a single life.
Difficulty: Easy
How to obtain: This should come after a reasonable amount of time as Heavy, simply keep a Medic with you and go about your business. A backstab or headshot may trigger this achievement; 'overkill' damage counts towards the total.


Kollectivization
Kollectivization
Get 1000 assists.
Difficulty: Easy
How to obtain: You should get this after a while playing Heavy. Just spread a wide spray of bullets in open areas with lots of enemies, mainly at the beginning of the round, and hope someone else takes them out. Natascha is a good weapon of choice when going for this achievement as you are more likely to get assists, rather than kills. This works best if you team up with another player, such as a Sasha-wielding Heavy (which will also quickly net you the "Soviet Union" achievement), or, even better, a Medic teaming up with you.


Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.
Difficulty: Very Easy
How to obtain: Simply keep eating Sandviches and it should come naturally. This is made much easier by the Sandvich's unlimited supply. Sandviches eaten during the setup phase count towards this achievement, so you can simply eat Sandviches until the round begins. It is unnecessary to "grind" for this achievement since you will eventually eat that many Sanviches anyways. Consumption of the Dalokohs Bar also counts towards this achievement.


Krazy Ivan
Krazy Ivan
Kill 50 enemies while both you and your victim are underwater.
Difficulty: Medium
How to obtain: Most players are not familiar with moving around in water, so try to ambush them whenever possible. 2Fort is an ideal map to get points for this achievement, as any player that jumps into the water will likely be injured. If you have a Pyro on your team this will be more effective as you're likely to get people diving in to extinguish themselves. Be sure not to camp the water for long periods of time, however, as you will run low on ammo after a while, and the other team may actively hunt you if you do it for too long.

Alternatively, another good place to work towards this achievement is to lurk in the water-filled trenches in Well--the bridges provide enough cover for you to surface and breathe without being seen.


Lenin A Hand
Lenin A Hand
Help 5 teammates get revenge on their nemeses.
Difficulty: Easy
How to obtain: If a Medic has people dominating him, ask him to heal you so you can take out his nemeses for him. Make them your primary target for the time being. This may also happen incidentally while firing at the nemeses of other teammates.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Difficulty: Easy
How to obtain: This is quite easy to obtain, as a common strategy is for people to try to jump out of your cone of fire whilst you are spun up, especially Scouts, or try to jump off of ledges to get away from you. Killing them in either of the situations counts towards the achievements, and you'll typically get this achievement after playing for some time as Heavy.


0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.
Difficulty: Medium
How to obtain: Whenever possible, try to ambush the Demoman from behind where he's not expecting it, don't go directly in front of him because he'll either see you or blow up the stickies in your face. In regular play, try to kill every Demoman you see and hope they had a mine field laid down. If you see a Demoman stay in the same general area or sitting in a corner, kill him, he probably has at least one sticky trap somewhere nearby. This is easier to accomplish if you ambush Demomen that are using the Scottish Resistance, as bombs laid by the weapon take longer to prime, thus giving you the advantage in a confrontation, and it allows the Demoman to lay up to 14 stickies at once. This may come after a reasonable amount of time as playing as the Heavy if you make it a note to kill all non Chargin' Targe-using Demos. Also, if you are ÜberCharged with the Medigun, try to target any nearby Demomen that are trying to lay stickies at your feet and detonate them once your charge wears off.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Difficulty: Easy-Medium
How to obtain: Since most enemies will attempt to go straight for the Medic, it should not be too hard to kill the enemy before they kill him. It is not recommended to allow an enemy to injure your Medic before killing them, since they could possibly kill him. Simply keep a close eye on your Medic and kill anyone who approaches.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.
Difficulty: Medium
How to obtain: For this achievement, a Medic and nearby ammo source are essential. Dispensers gives you health and ammo, and the Medic can overheal you and use ÜberCharges on you. Stay out of open areas to prevent being killed by Snipers, and have your teammates watch your back for Spies. Stay near a corner so that you can retreat without having to un-rev your Minigun, and pick up dropped weapons that are close to you to refill your ammo. Under certain situations, you may be able to accomplish this with a single Kritzkrieg ÜberCharge, as it will allow you to quickly kill everyone in the immediate area, without having to deal with fall-off damage. This achievement may be easier to accomplish when defending on an attack/defend map like Dustbowl, as enemies will come to you, eliminating the need to move around much.


Photostroika
Photostroika
Provide an enemy with a freezecam shot of you taunting while invulnerable.
Difficulty: Easy
How to obtain: Taunting while under the effects of an Über can be detrimental to your team, so it is usually wise to try this achievement after you have killed the last enemy in an area and there is not enough time to move forward. Some Medics may encourage this though, as there is a Medic achievement, "Bedside Manner," for when his patient gets an achievement while being healed.


Purge
Purge
Kill 15 enemies capturing a control point you own.
Difficulty: Easy
How to obtain: See Gorky Parked. While the point does not need to be in the process of being captured, you will likely get points for this achievement from preventing captures anyhow.


Pushkin the Kart
Pushkin the Kart
Get 50 caps on payload maps.
Difficulty: Easy
How to obtain: This should come after a reasonable amount of time playing in Payload maps. Simply stay near (or on top of) the cart at all times while attacking and it should come eventually. You will get one capture every several seconds or so, so constantly staying near the cart will quickly rack up points for this achievement.


Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.
Difficulty: Medium
How to obtain: Being shot, burned and hit with explosives comes naturally to the Heavy; being bludgeoned by a melee weapon, however, does not. If you've already taken explosive and bullet damage, there is one main occurrence where fire and melee damage come commonly: a Pyro who has unlocked the Axtingisher will burn you, then attempt you melee you to death with the Axtingiusher. This should give you the achievement, but if you wish to survive, kill the Pyro after the first swing. Note that the Scout's Sandman baseball counts as a bludgeon attack, so if you see a Scout with the Sandman, try to goad him into hitting you with it if you have already been hit with the other three types of attacks.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.
Difficulty: Easy
How to obtain: The easiest way to get this achievement is to intentionally empty out your Minigun ammunition, take out your Shotgun and hunt down a weak class, such as a Medic or Scout. Avoid fighting strong classes such as the Pyro, Soldier or Demoman.


Redistribution of Health
Redistribution of Health
Heal 1000 damage with med-kits in a single life.
Difficulty: Medium-Hard
How to obtain: Being healed by a Medic will not work here, and only health that is healed (not the maximum the kit can heal) will count towards this achievement. If you have the G.R.U. and Sandvich, then you can stay in your spawn room, let the G.R.U. drain your health until you have less than 150 hit points, drop your Sandvich, pick it up, go to the locker for another Sandvich, and repeat until the achievement is earned. Otherwise, stay near a med-kit (preferably medium or large) and pick it up after incurring sufficient damage. If there are Medics around while you are trying to earn this, consider telling them so they don't heal you too much while you are attempting this.


Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.
Difficulty: Easy
How to obtain: This is pretty straight-forward. Since assists count towards dominations, you should be able to earn the Medic (and yourself) a domination by killing the same enemy 3 times without him at least killing the Medic. This can be easier if the Medic has already gotten prior assists with other teammates, which means that you do not have to personally kill the same enemy 3 times.


Show Trial
Show Trial
Kill an enemy with a taunt.
Difficulty: Medium
How to obtain: You must kill an enemy by using the Showdown taunt. Unlike other taunt kills, the Showdown has a fair amount of range, so you can use it to kill enemies that are outside of immediate melee range. Furthermore, the taunt can be aimed and will go in the direction of your crosshair, so try to use the range and precise aim afforded to your advantage. Keep in mind that you cannot change the direction in which your taunt fires once the taunt starts, allowing enemies to simply move to the side and avoid death. It may be best to try taunt kill an immobile target, such as a scoped Sniper. You can also attempt this achievement during Sudden Death melee battles.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
Difficulty: Easy
How to obtain: While playing on defense, if you see an enemy ÜberCharged Heavy and have a Medic with you as well, tell your Medic to activate the charge, then and run in front of the enemy Heavy and block his progress. This works best on maps where there is a small opening for the attacking team to come out, such as Stage 1 of Dustbowl. Be sure to tell your Medic to help block as well.


Soviet Union
Soviet Union
Get 25 enemy kills where you either assist or are assisted by another Heavy.
Difficulty: Easy-Medium
How to obtain: This will come in time to any Heavy. Simply team up with another Heavy and attack the same targets. This is easier if one Heavy is carrying Sasha and the other is wielding Natascha.


Spyalectical Materialism
Spyalectical Materialism
Kill or assist in killing 10 cloaked Spies.
Difficulty: Easy
How to obtain: Keep a good eye on places that Spies normally come from, such as the sewers from 2Fort. If you see a Spy cloak, get injured or bump into some one, use the wide spray of your Minigun to keep him visible and finish him off. Assists count so as long as you hit the Spy you should get at least an assist (unless the Spy is on fire, has been Jarate'd, the player who killed him is being healed by a Medic, or a Buff Banner is in effect). Try to use Natascha to deny their escape.


Stalin the Kart
Stalin the Kart
Block the enemy from moving the payload cart 25 times.
Difficulty: Medium
How to obtain: This is harder than Pushkin the Kart, since the other team's players will be all over the cart, and the Heavy moves very slowly so it is hard for him to intercept the cart. Try to keep the element of surprise. In Gold Rush Stage 1, you can stay in the house to the right as the cart comes up the hill, and when it is within a reasonable distance, jump and get next to the cart and spin up your Minigun as fast as possible. Even if you aren't successful in clearing the enemies in the cart's presence it should still count towards the achievement. You can also attempt to jump down from above the cart (such as near the second or third capture points in Badwater Basin), which will allow you to spin up your Minigun as you fall.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.
Difficulty: Easy
How to obtain: This should come after a reasonable time as playing Heavy, as Heavies are among the primary targets for deploying ÜberCharges on. (Note: Boosts from the K.G.B. and getting First Blood count toward this achievement.)


Vanguard Party
Vanguard Party
Be the first on your team to start capturing a control point in a round.
Difficulty: Medium
How to obtain: Since it is mainly the work of the Heavy to clear a room, they are usually the closest one to the control point. However, the problem is being the first to step on the point in the round, which is hard to do when other classes are far faster than you. You do not need to successfully complete the capture, merely be the first to begin a capture in the round. Also using the G.R.U. may help considerably. Incidentally, this achievement also works during Sudden Death, so if a melee Sudden Death round begins and everybody spawns as a Heavy, you have a fairly good chance of getting this achievement.