Difference between revisions of "Team Fortress 2 Beta"

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{{See also|Mann Co. Beta Maps}}
 
[[File:TF2 Beta logo.png|350px|right]]
 
[[File:TF2 Beta logo.png|350px|right]]
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{{Quotation|'''Team Fortress 2 Beta''' publicity blurb|As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,{{sic}} and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Video of "Tom Bui serenade"] (external reference for technical reasons).</ref> So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.}}
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The '''''Team Fortress 2 Beta''''' was a separate [[w:Software release life cycle#Beta|beta]] branch of the game that was previously available to all [[Premium]] players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the [[Team Fortress 2 Closed Beta|Closed Beta]] from 2009.
  
'''''Team Fortress 2 Beta''''' was a separate [[w:Software_release_life_cycle#Beta|beta]] version of the game and open to all [[premium]] players. Released on December 2, 2010 and removed on June 7th, 2013, this was the second period of public beta testing – the first one occurring before the official release of the game. The beta was used for purposes including, but not limited to:
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The Beta was utilized for purposes including, but not limited to:
* Testing and tuning various class, item, and weapon changes.
 
* Testing map changes and variants.
 
* Running higher level, game-wide experiments (like doubling player health).
 
* Testing new technologies without the risk of breaking the game.
 
  
New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and other items that may have been given out for testing occasionally. [[Item drop system|Random drops]] and [[crafting]] were enabled, however [[trading]] and the [[Mann Co. Store]] were not available. ''Team Fortress 2 Beta'' used the same drop cap as the normal version of ''Team Fortress 2''.
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* Testing and tuning various [[class]], [[item]], and [[weapon]] changes.
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* Playtests for upcoming [[map]] changes and variants.
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* Running higher-level, game-wide experiments (such as increasing player [[Health]]).
 +
* Implementing and testing new functionality without risking anything breaking in the main version of the game.
  
This ''Team Fortress 2 Beta'' differed from the first beta that was released to any user who pre-ordered the game back in 2007, and was more similar to the [[Team Fortress 2 Closed Beta|closed beta]] from 2009.
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New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Random drops]] and [[crafting]] were available to players, although [[item trading]] and the [[Mann Co. Store]] were disabled. The Beta utilized the same drop rate and capacity as the normal version of ''Team Fortress 2''.
  
 
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
 
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
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| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
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| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
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=== Other changes ===
 
=== Other changes ===
* The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
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* The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. <ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
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* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.<ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
* Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
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* Fixed a pipe overflow problem affecting dedicated servers running on [[w:FreeBSD|FreeBSD]].
* The Half-Life 2 (Source SDK) game menu was still implemented at the time.
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* The [[Half-Life 2]] ([[Source SDK]]) game menu was still implemented at the time.
  
 
== Patches ==
 
== Patches ==

Latest revision as of 01:10, 17 March 2024

See also: Mann Co. Beta Maps
TF2 Beta logo.png
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
Team Fortress 2 Beta publicity blurb

The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.

The Beta was utilized for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Playtests for upcoming map changes and variants.
  • Running higher-level, game-wide experiments (such as increasing player Health).
  • Implementing and testing new functionality without risking anything breaking in the main version of the game.

New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.

Previous changes

Other changes

  • The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • The Half-Life 2 (Source SDK) game menu was still implemented at the time.

Patches

Main article: Patches (Beta)

See also

External Links

References