Difference between revisions of "Anti-Pyro Strategy/ko"

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[[File:Pyrohumiliation.png|right|175px|Eeuaghafvada...]]
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#REDIRECT [[Anti-Pyro strategy/ko]] {{R lang|ko}}
{{Quotation|'''데모맨'''|지옥으로 간 다음에 악마를 위해 지금 간다고 말해라!|sound=Demoman_dominationpyro03.wav}}
 
 
 
'''[[Pyro/ko|파이로]]''' 는 상대적으로 근거리 전투에 유리한 클래스입니다, [[Flamethrower/ko|화염 방사기]] 의 사거리에 있다면 피하기 무척 어렵습니다. 화염방사기의 넓은 피해량 분포때문에, 파이로는 상대를 쉽게 근거리에서 처치할수 있습니다. 추가적으로, 파이로는 적의 [[projectiles/ko|발사체]] 를 반사할수있는 [[compression blast/ko|압축 블래스트]] 를 사용할수 있습니다. 모든 파이로들의 무기들은 근거리에서 가장 강력합니다. 파이로의 무기 특성때문에, 적들에게서 멀리 떨어졌거나 탁 트인 공간에 있을때는 비효율적입니다.
 
 
 
== General ==
 
 
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200"| 속성
 
! class="header" colspan="1" width="800"| 대-파이로 전략
 
|-
 
| align="center" valign="center" style="padding:0.5em" |[[File:Pyro_badge_RED.png|40px]] '''[[Classes|역할]]'''
 
|
 
* 파이로는 [[Ambushing#Pyro/ko|매복]] 성공률이 높습니다. 포위당하지 않도록 주의하세요. 당신이 적 파이로를 봤다면, 그가 매복할수있는 경로를 유심히 살펴본후 당신의 위치를 바꾸십시오.
 
|-
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health/ko|체력]]'''
 
|
 
* 파이로는 평균보다 많은 체력을 가지고있기때문에 근거리에 접근할수 있다면 적을 더 쉽게 처치할수 있습니다.
 
|-
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed/ko|속도]]'''
 
|
 
* 파이로는 상당한 몸집이 있지만, 그는 일반적인 이동속도를 가지고있기 때문에 쉽게 높은곳으로 이동할수 있거나 그가 매우 가까이 접근하기 전에도 패배할수 있습니다.
 
|-
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|위력]]'''
 
|
 
* 파이로는 근거리에서 매우 강하지만 먼 거리에서 파이로의 무기들은 매우 약해집니다. 파이로로부터 너무많은 피해를 받지않기위해 적당항 거리를 유지하십시오.
 
|-
 
|}
 
 
 
== 무기 특징 ==
 
 
 
=== 주무기 ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200" | 무기
 
! class="header" colspan="1" width="800" | 대-파이로 전략
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Rainblower|icon-size=100x100px}}<br />'''[[Flamethrower/ko|화염방사기]]''' / '''[[Festive Flamethrower/ko|축제장식 화염방사기]]''' / '''[[Rainblower]]'''
 
|
 
* 화염방사기는 일정 피해량을 줄수 있고 당신을 [[fire/ko|불]] 이 붙은 상태로 만들수 있습니다. 파이로가 당신에게 접근했다면, 그의 이동속도는 당신의 체력을 빠르게 비워버릴수 있습니다.
 
* 당신이 불이 붙은 상태가 되면, 걱정하지 마세요. 당신이 도망간다면, 파이로는 당신을 계속 쫒아간후에 계속 피해를 줄것입니다. 그 대신, 스스로 불을 끄도록 시도해보지 말고 파이로를 죽이려고 시도해 보십시오.
 
* 불타는 팀원들을 불로부터 구해낼수 있는 아이템들은 많습니다, 가장 자주 사용되는것은 아군 파이로의 압축 블래스트와 스나이퍼의 [[Jarate/ko|자라테]] 입니다. 당신이 팀원들의 불을 꺼줄수 있다면, 불타는 동료들을 구하는것을 잊지 마십시오.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}}
 
|
 
* 백버너는 파이로를 좀더 공격적으로 만들어줍니다, 뒤에서 공격할때 더 많은 피해를 줄수있기 때문이죠. 파이로가 후방에서 공격하지 못하도록 멀리 떨어져있으십시오.
 
* 항상 파이로와 정면으로 마주하십시오. 당신 무기의 정확도를 높여주는데다가, 백버너가 치명타 공격을 하는것을 막을수 있습니다.
 
* 도망칠때 백버너로 당신의 뒤를 노릴수 있습니다, 후퇴해야 한다면 파이로를 먼저 떼어놓으십시오.
 
* 백버너는 압축 블래스트를 사용할때 더 많은 탄약을 소모합니다. 이것은 파이로를 비행체에 더 취약하게 만들어줍니다. 백버너의 탄약은 파이로가 방어에 집중하다보면 쉽게 낭비됩니다.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}}
 
|
 
* 기름때 제거기는 파이로가 빠르게 무기를 바꿀수 있게 해줍니다. 이것은 [[Community Scout strategy#Weapon Heckling/ko|공격의 효율을 떨어트리기]] 를 쓸모없게 만들고 근거리 전투에서 파이로를 더 위협적으로 바꿔줍니다.
 
* 파이로가 당신을 구석으로 몬다면, 근거리 무기의 사거리를 벗어나십시오. 당신에게 불이 붙었을때 파이로가 쓰는 콤보 공격의 예로, 당신을 압축 블래스트로 띄운다음에 소화도끼로 당신을 짧은시간내에 끝내버릴수 있습니다.
 
* 기름때 제거기는 줄수있는 화염 피해량이 낮습니다, 이는 곧 당신이 파이로의 공격에서 벗어났다면, 불로인해 죽진 않을거란 뜻입니다.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}}
 
|
 
* 플로지스티네이터는 공격을 가하면 채워지는 독특한 "무앙" 게이지를 가지고 있습니다, 플로지스티네이터는 플레이 성향을 더 공격적으로 만들어주죠. 파이로가 게이지를 빨리 채우지 못하도록 근거리에 있지 마세요, 그리고 그가 근거리에 오지 못하도록 막으십시오.
 
* "무앙" 게이지가 꽉 차게되면, 파이로는 몇초간 치명타 공격을 가할수 있는 도발을 할수있게 됩니다. 도발중엔, 파이로는 모든 피해를 매우 약하게 받습니다, 도발을 쓸모없게 하기위해 막으려고 시도하세요.
 
* 대신, 파이로가 도발할때 사용하는 시간은 아군들이 후퇴하거나 반격할 기회를 줍니다. 예를들어, 데모맨은 점착 폭탄들을 설치할수 있고 스나이퍼는 더욱 쉽게 헤드샷을 할수 있습니다.
 
* 플로지스티네이터를 사용중인 파이로는 공격을 반사하지 못합니다, 그런고로 당신은 로켓, 유탄, 그리고 다른 비행체들을 자유롭게 사용할수 있습니다.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | [[Compression Blast/ko|압축 블래스트]]
 
|
 
* The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are then easily targetable. Stay out in the open, away from areas where a Pyro can easily pin you down.
 
* While the compression blast can reflect [[projectiles]], there is a moderate cooldown time. If you are using a projectile-based weapon, attempt to trick the Pyro into using the compression blast early, then fire your weapon.
 
* The compression blast uses a significant amount of ammunition. You can trick the Pyro into wasting compression blasts, such as by pretending that you're going to fire your weapon.
 
|}
 
 
 
=== Secondary weapons ===
 
 
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200" | Weapon
 
! class="header" colspan="1" width="800" | Anti-Pyro strategy
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}}
 
|
 
* The Shotgun is the Pyro's best weapon at medium range but is still weak at greater distances. It is typically used by the Pyro to finish off a foe that is fleeing or repositioned via the compression blast.
 
* The Pyro will rarely stay at medium range to just use the Shotgun; respond appropriately to whether he pursues or retreats from you.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Flare Gun|}}
 
|
 
* The Flare Gun's projectiles deal minor damage, move slowly, and are easy to dodge at longer distances. However, the flares are spammable and can set you on fire. They should be easy to avoid in open areas.
 
* Flares deal guaranteed critical hits to burning enemies. At close range, the Flare Gun is an alternative to the Shotgun or Axtinguisher for finishing off burning foes. If set on fire at longer range, find a way to extinguish yourself before reengaging.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}}
 
|
 
* The Detonator functions similarly to the Flare Gun, firing flares that can ignite enemies. Its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates at longer ranges to minimize splash damage taken.
 
* Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off particularly at close range.
 
* The Pyro can use the Detonator to perform a small explosive jump. Stay aware of all possible routes that the Pyro can take to reach you.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}}
 
|
 
* The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine the compression blast with the Reserve Shooter in order to land these guaranteed mini-crits. As always, try to stay out of close range.
 
* The Reserve Shooter's reduced magazine side makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}}
 
|
 
* The Manmelter functions similarly to the Flare Gun, firing energy blasts that can ignite enemies.
 
* The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous harassment.
 
* However, its energy blasts cannot deal critical hits to burning players, making it less effective as a finishing weapon. Aside from its harassment potential at long range, it is outclassed at medium range by the Shotgun.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}}
 
|
 
* The Scorch Shot functions similarly to the Flare Gun but can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies.
 
* The Scorch Shot's main draw is how its flares can knock enemies back, with the distance being proportional to the length of the shot. This allows an accurate Pyro to shove enemies that are outside the range of the compression blast.
 
|-
 
|}
 
 
 
=== Melee weapons ===
 
 
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200"| Weapon
 
! class="header" colspan="1" width="800"| Anti-Pyro strategy
 
|-
 
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Fire Axe|icon-size=100x100px}} {{icon weapon|weapon=Saxxy|icon-size=100x100px}} {{icon weapon|weapon=Conscientious Objector|icon-size=100x100px}} {{icon item|Frying Pan|100px}} {{icon item|Lollichop|100px}} {{icon item|Freedom Staff|100px}}
 
<br />[[Fire Axe]] / [[Saxxy]] / [[Conscientious Objector]] / [[Frying Pan]] / [[Lollichop]] / [[Freedom Staff]]
 
|
 
* Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower. A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition.
 
|-
 
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}}{{icon weapon|weapon=Postal Pummeler|icon-size=100x100px}}<br />'''[[Axtinguisher]]'''/'''[[Postal Pummeler]]'''
 
|
 
* The Axtinguisher deals guaranteed critical hits to burning players, making it one of the Pyro's most dangerous weapons at close range.
 
* The Axtinguisher is typically combined with a puff of flame and the compression blast to quickly eliminate foes. To avoid being caught by this combo, don't allow the Pyro to easily enter melee range. If you are caught, attempt to take down the Pyro before the same is done to you, especially if you're a class with a larger health pool.
 
|-
 
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{icon weapon|weapon=Maul|icon-size=100x100px}}<br />'''[[Homewrecker]]'''/'''[[Maul]]'''
 
|
 
* The Homewrecker deals reduced damage to players, increased damage to buildings, and can remove the Sappers of enemy Spies. Because of its limited range as a melee weapon, it will typically be used for the last reason.
 
* Friendly Spies will have trouble taking down buildings that are guarded by a Pyro. Coordinate with teammates to distract or eliminate the Pyro so that you can safely get rid of the buildings.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}}
 
|
 
* The Powerjack tends to be used in the same manner as the Axtinguisher; in combination with a puff of flame and the compression blast.
 
* The Powerjack sacrifices the ability to critically strike burning players for health restoration upon a kill. While this facilitates longer rampages, you'll have more time to fight off a Pyro that is attacking you with it.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}}
 
|
 
* The Back Scratcher can be used in the same manner as the Axtinguisher, but is less effective in that regard due to it only having a base damage increase.
 
* The Back Scratcher's main draw comes in its greater health recovery from medkits, giving a Pyro that roams alone increased survivability. To avoid being caught by a roaming Pyro, stay near teammates or constantly be aware of routes an ambusher could take.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}}
 
|
 
* The Sharpened Volcano Fragment deals less base damage than the Fire Axe but can set targets on fire.
 
* It's not as effective as the Flamethrower in direct combat, so treat it in the same manner; stay far away.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}}
 
|
 
* The Third Degree damages any enemy connected to the target via a Medic's [[Medi Gun]] beams. The Flamethrower is arguably more effective when trying to kill a Medic and his patient at the same time, so treat it in the same manner. As the Medic or his [[Medic buddy]], stay alert for any Pyro that may try to attack the two of you.
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}}
 
|
 
* The Neon Annihilator deals guaranteed critical hits to any wet enemy.
 
* It's already a good policy to fight a Pyro from a distance or in water. Because the Pyro now has a way to deal significant damage while in water, combine the two and stay away from even a submerged Pyro.
 
|}
 
 
 
== Item set effects ==
 
{{main|Item sets}}
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200" | Set
 
! class="header" colspan="1" width="800" | Anti-Pyro strategy
 
|-
 
| align="center" valign="center" style="padding:0.5em" |
 
{{item icon|Degreaser|100px}}
 
{{item icon|Powerjack|100px}}
 
{{item icon|Attendant|100px}}
 
<br />[[Item sets#Pyro|'''The Gas Jockey's Gear''']]
 
|
 
* The item set grants the Pyro 10% increased movement speed, meaning that he can now outrun every class but the Scout. As when he is without the movement speed boost, you'll want to take him out before he can reach you, preferably using [[hitscan]] weaponry to take advantage of his 10% increase to bullet vulnerability.
 
|-
 
|}
 
 
 
== See also ==
 
* [[Team strategy]]
 
 
 
{{Class strategy}}
 
{{Pyro Nav}}
 
 
 
[[Category:Community strategy]]
 

Latest revision as of 19:48, 25 April 2024