Difference between revisions of "Team Fortress Wiki:Weapon Demonstration/Archive 2024"
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:: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC) | :: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC) | ||
:::Both look good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:36, 27 May 2024 (UTC) | :::Both look good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:36, 27 May 2024 (UTC) | ||
+ | |||
+ | == {{Demo Header|Secret Saxton}} == | ||
+ | {{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:07, 27 April 2024 (UTC)}}<br> | ||
+ | I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC) | ||
+ | |||
+ | :Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC) | ||
+ | |||
+ | ::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC) | ||
+ | |||
+ | :::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC) | ||
+ | ::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC) | ||
+ | |||
+ | :::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC) | ||
+ | |||
+ | ::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC) | ||
+ | |||
+ | {{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC) | ||
+ | |||
+ | :IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC) | ||
+ | |||
+ | ::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC) | ||
+ | |||
+ | ::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC) | ||
+ | |||
+ | ::::[https://drive.google.com/file/d/1vprZjfUfVNmIYVgJTo2B1kWNxwoXQ-zR/view?usp=sharing Here] is the demo feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:30, 27 April 2024 (UTC) | ||
+ | |||
+ | :::::[https://drive.google.com/file/d/1n6LxHCztXG7Fql9_k6DIl_tzvvPxb6Z5/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:51, 28 April 2024 (UTC) | ||
+ | ::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:04, 28 May 2024 (UTC) | ||
+ | |||
+ | :::::::[https://drive.google.com/file/d/1WdoPKPndSFbAfdndznXG1T54facFABOi/view?usp=sharing Here] is a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:39, 29 May 2024 (UTC) | ||
{{Discussion header|end}} | {{Discussion header|end}} |
Revision as of 16:11, 9 June 2024
Archives 01 – 02 – 03 – 04 – 05 – 06 – 07 – 08 – 09 – 10 – 11 – 12 – 13 – 14 – 15 – 16 – 17 – 18 – 19 – 20 – 21 – 22 – 23 – 24 – 25 – 26 – 27 – 28 – 29 – 30 – 31 – 32 – 33 – 34 – 35 – 36 – 37 – 38 – 39 – 40 – 41 – 42 – 43 – 44 – 45 – 46 – 47 – 48 – 49 – 50 – 51 – 52 – 53 – 54 – 55 – 56 – 57 – 58 – 59 – 60 – 61 – 62 – 63 – 64 – 65 – 2024 |
Taunts
Fist Bump
- Demonstration video Danimations (talk) 3:08, 20 December 2020 (CST)
- There a few things wrong with the demonstration:
- 1. The demonstration does not show all class animations.
- 2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.
- 3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).
- 4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.
- 5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).
- 6. It looks like there is blood on a box on the left, this is not there by default and should be removed using
r_cleardecals
. - 7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.
- 8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).
- I've ordered these from most important to least important.
GrampaSwood (talk) 10:15, 20 December 2020 (UTC)
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ Danimations (talk) 21:51, 20 December 2020 (CST)
- 1. It's still with a low AA
- 2. You should focus also the teammate and the enemy when taunting, only from the right
- 3. You must wait a few seconds before start to moving
- 4. The backpack scene is a bit long
- 5. Between scenes, you need to wait a bit.
- 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.
- See the video demostrations from the other partner taunts, like High Five
- And, please use the colons (":") when you write your reply · Ashe (talk) 04:10, 21 December 2020 (UTC)
- Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.
GrampaSwood (talk) 10:15, 21 December 2020 (UTC)
- Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — Wind 05:33, 5 January 2021 (UTC)
- 3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)Danimations (talk) 22:15, 21 March 2021 (UTC)
- 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a bit short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay
And, please use colons (":") when you write your reply · Ashe (talk) 22:48, 21 March 2021 (UTC)
- 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a bit short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay
- Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · Danimations (talk) 01:06, 25 March 2021 (UTC)
- I suppose I'll do all the other classes. · Danimations (talk) 15:01, 28 March 2021 (UTC)
- Looks good, just needs the other classes. — Wind 04:50, 7 April 2021 (UTC)
Download link. It's been 2 years, I think it's safe to say that I can take this one over.
| s | GrampaSwood (talk) (contribs) 23:03, 13 November 2023 (UTC)
- 2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · Ashe (talk) 21:15, 7 December 2023 (UTC)
Video Download. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D Po1yb1ank (talk) 10:56, 22 December 2023 (UTC)
- The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).
- You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.
| s | GrampaSwood (talk) (contribs) 22:22, 22 December 2023 (UTC)- My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. Po1yb1ank (talk) 22:25, 22 December 2023 (UTC)
- How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k Mediarch (talk) 02:46, 9 March 2024 (UTC)
- At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the main page, rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.
- The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.
| s | GrampaSwood (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's v2 Mediarch 25px ♥ Talk ♥ My Edits 01:10, 19 March 2024 (UTC)
- I think the music may be a bit too loud, as the noise from the reel is quite loud. For future demos: it's not necessary to cancel the taunt before making the other class taunt, simply spinning > taunting should be fine. You seem to look at the ground a lot too when starting, though you don't have to redo it for this reason imo, just note that in the future just looking straight ahead is best. Spies should also ideally hold the Revolver instead of the Knife.
| s | GrampaSwood (talk) (contribs) 20:40, 7 April 2024 (UTC)
- I tried lowering the volume on the music a bit. Also, I was following the High Five demonstration and that demonstration cancels the taunt before making the other class do it so that's why I did that. But I will definitely keep that in mind though for future demos. Mediarch ♥ Talk ♥ My Edits 21:33, 7 April 2024 (UTC)
Head Doctor
Decimate created a demonstration for this here. Seems like it was archived before being actually uploaded.
| s | GrampaSwood (talk) (contribs) 14:44, 1 February 2024 (UTC)
Need to be redone
Market Gardener
Missing comparison of firing speed penalty
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.
| s | GrampaSwood (talk) 22:41, 25 August 2023 (UTC)
Here's the video, feedback needed!
Cheddar (talk) 22:32, 28 January 2024 (UTC)
- Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.
| s | GrampaSwood (talk) (contribs) 23:41, 2 February 2024 (UTC)
- I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.
| s | GrampaSwood (talk) (contribs) 21:07, 16 March 2024 (UTC)
- I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.
Hitman's Heatmaker
Old reservation (21 May 2021)
Focus meter does not need to be fully charged to activate
SMG no longer has the tracers
My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):
- (0:07) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).
- (1:01) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(
- (1:09) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).
- (1:18) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).
- (1:33) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.
- (2:27) Same as no. 5, but via assists.
- (2:53) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.
- (3:08) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).
- (3:23) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.
- (3:36) Same as no. 8, but at 100% charge, done 3 times.
Links:
- https://youtu.be/Ekgu5vMF31Q
- https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 02:45, 25 May 2021 (UTC)
- Ugh. Forgot damage against buildings (-20% damage on bodyshot doesn't apply, and no focus gained on building destroyed)
Exaskliri (talk) 16:29, 28 May 2021 (UTC)
- Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — Wind 04:40, 1 June 2021 (UTC)
Focus meter does not need to be fully charged to activate
SMG no longer has the tracers
Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — Exaskliri (they/them) (talk | contribs) 15:58, 11 April 2022 (UTC)
- Hm, perhaps record from a different player's perspective then? — Wind 00:33, 24 April 2022 (UTC)
Here's the video, feedback needed!
Cheddar (talk) 14:18, 3 February 2024 (UTC)
- Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.
| s | GrampaSwood (talk) (contribs) 17:31, 7 February 2024 (UTC)
- Looks good.
| s | GrampaSwood (talk) (contribs) 17:12, 14 February 2024 (UTC)- Looks good. Thanks · Ashe (talk) 22:53, 20 March 2024 (UTC)
- Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · Ashe (talk) 00:04, 21 March 2024 (UTC)
- Looks good.
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘ Here's a newer version!
Cheddar • Talk 14:56, 21 March 2024 (UTC)
- I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · Ashe (talk) 16:54, 21 March 2024 (UTC)
- Here's a newer version
Cheddar • Talk 17:34, 21 March 2024 (UTC)- The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. Qwertyxp2000 (talk) 05:30, 24 March 2024 (UTC)
- Here's a newer version
Winger
Current video was recorded in halloween mode. Naleksuh (talk) 07:29, 4 September 2019 (UTC)
This demonstration has been reserved: Andrew360 21:28, 30 January 2024 (UTC)
Old reservation (5 May 2021)
Does not demonstrate increased damage and reduced clip size.
I did it (hopefully final).
Exaskliri (talk) 10:03, 8 May 2021 (UTC)
- ... Unfortunately, forgot to reload just before taunting :( So close!
- Also, while the resolution and in-game graphics look good, I can see some video artifacts in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.
I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).
- (0:07) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.
- (0:51) +15% damage bonus per shot. It took one less shot (compared to the stock Pistol) to kill the Demoman at close range.
- (1:01) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock Pistol.
- (1:12) +25% jump height when active. Compared to the stock Pistol and when holstered (equipping the Scattergun).
- (1:19) Same as no. 4 above, but in regards to distance.
Links:
- https://youtu.be/XzQVkvE3nw8
- https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.
- Ugh. Nope. Forgot damage increase against buildings.
Exaskliri (talk) 16:29, 28 May 2021 (UTC)
- Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — Wind 04:40, 1 June 2021 (UTC)
Does not demonstrate increased damage and reduced clip size.
Video link
Download link
This is my first time doing a weapon demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.
Andrew360 23:08, 27 January 2023 (UTC)
- I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.
GrampaSwood (talk) 11:20, 28 January 2023 (UTC)
- The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is here. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon.
Andrew360 14:42, 28 January 2023 (UTC)
- The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is here. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon.
- The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.
GrampaSwood (talk) 14:50, 28 January 2023 (UTC)
- The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.
- 1. The video lacks crossfade between clips. 2. For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. 3. I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. 4. for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · Ashe (talk) 22:38, 28 January 2023 (UTC)
- Thanks for the feedback, here's a new version: Video link Download link. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout.
Andrew360 16:23, 29 January 2023 (UTC)
- Thanks for the feedback, here's a new version: Video link Download link. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout.
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · Ashe (talk) 02:27, 18 February 2023 (UTC)
- Alrighty, here's a new version: Video link Download link. I also forgot to render the video at 60 FPS last time, so now that's fixed as well.
Andrew360 16:50, 19 February 2023 (UTC)
- Here it is in 60 FPS, let me know if I need to make any changes.
Video link Download link
Andrew360 23:19, 31 January 2024 (UTC)- The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · Ashe (talk) 03:48, 1 February 2024 (UTC)
- It appears at 1080p60 for me just fine (screenshot).
Andrew360 04:21, 1 February 2024 (UTC)
- It appears at 1080p60 for me just fine (screenshot).
- The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · Ashe (talk) 03:48, 1 February 2024 (UTC)
- Here it is in 60 FPS, let me know if I need to make any changes.
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘ I have 1080p60 here too.
| s | GrampaSwood (talk) (contribs) 14:42, 1 February 2024 (UTC)
- The video is not at 60 FPS. Check the video in yt and move frame by frame. In the ingame section the frames don't interpolate unlike in 60 FPS · Ashe (talk) 03:08, 2 February 2024 (UTC)
- I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything.
Andrew360 03:44, 2 February 2024 (UTC) - The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere...
Video link Download link
Andrew360 23:35, 2 February 2024 (UTC)
- I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything.
Killing Gloves of Boxing
Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. Denied (Talk) 12:07, 26 October 2021 (UTC)
- Seems reasonable. — Wind 06:56, 19 November 2021 (UTC)
- Same happens during Halloween, souls will always come out of players regardless of
tf_forced_holiday
setting. Will simply have to wait until it's over.
| s | GrampaSwood (talk) (contribs) 14:08, 20 December 2023 (UTC)
- Same happens during Halloween, souls will always come out of players regardless of
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘Here's the video, feedback needed!
Cheddar (talk) 09:02, 29 January 2024 (UTC)
- Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.
| s | GrampaSwood (talk) (contribs) 23:54, 2 February 2024 (UTC)
- Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.
| s | GrampaSwood (talk) (contribs) 17:31, 7 February 2024 (UTC)
- Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.
Wrap Assassin
Doesn't show projectile being reflected.
Here's The first version, feedback needed!
Cheddar (talk) 17:36, 26 January 2024 (UTC)
- Missing inspect animation in the first clip. Cryptid can be left out of the demonstration. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.
| s | GrampaSwood (talk) (contribs) 21:02, 28 January 2024 (UTC)
- Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.
| s | GrampaSwood (talk) (contribs) 23:47, 2 February 2024 (UTC)
- Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.
- Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.
| s | GrampaSwood (talk) (contribs) 17:31, 7 February 2024 (UTC)
- Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person.
Cheddar • Talk 18:55, 7 February 2024 (UTC)
- Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.
| s | GrampaSwood (talk) (contribs) 17:12, 14 February 2024 (UTC)- The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. Qwertyxp2000 (talk) 21:11, 26 February 2024 (UTC)
Gunboats
Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).
Here's the first version, feedback needed!
Cheddar (talk) 20:39, 28 January 2024 (UTC)
- Instead of recording the whole thing in third person, I would either only showing off at the start of the clip (Splendid Screen's demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.
| s | GrampaSwood (talk) (contribs) 23:58, 2 February 2024 (UTC)
- Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.
| s | GrampaSwood (talk) (contribs) 17:31, 7 February 2024 (UTC)
- Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.
- Looks good, but I'd cut down the time it takes to get to the next clip by a bit.
| s | GrampaSwood (talk) (contribs) 17:12, 14 February 2024 (UTC)
- Looks good, but I'd cut down the time it takes to get to the next clip by a bit.
Tin Soldier
Audio is out of sync
Here's the first version, let me know what needs changing! Cheddar (talk) 17:01, 24 January 2024 (UTC)
- The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.
| s | GrampaSwood (talk) (contribs) 19:15, 24 January 2024 (UTC)
- Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.
| s | GrampaSwood (talk) (contribs) 19:51, 24 January 2024 (UTC)
- Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.
Brundle Bundle
Audio is out of sync
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio Mediarch (talk) 23:46, 14 March 2024 (UTC)
- Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 Mediarch (talk) 01:24, 15 March 2024 (UTC)
- Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.
| s | GrampaSwood (talk) (contribs) 21:07, 16 March 2024 (UTC)
- Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.
- Here's version 2, I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person Mediarch (talk) 23:07, 17 March 2024 (UTC)
Overdose
Does not show damage against players vs stock
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber Mediarch (talk) 04:58, 13 March 2024 (UTC)
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes Mediarch (talk) 22:03, 13 March 2024 (UTC)
- Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.
| s | GrampaSwood (talk) (contribs) 21:07, 16 March 2024 (UTC)
- Here's version 2 Mediarch (talk) 00:40, 17 March 2024 (UTC)
Tribalman's Shiv
Does not show damage against players vs stock or the bleed effect on disguised spies
Here it is, feedback needed!
Cheddar • Talk 17:54, 17 March 2024 (UTC)
- The Spy starts with his Knife instead of Revolver, the Spy looks slightly down from 1 frame to the next during the Disguise clip which makes it look like 2 clips cut together. Looks fine otherwise.
| s | GrampaSwood (talk) (contribs) 20:40, 7 April 2024 (UTC)
Shahanshah
Does not show damage against players vs stock
Here's the Shahanshah demonstration Mediarch ♥ Talk ♥ My Edits 01:41, 27 March 2024 (UTC)
- Combattext batching seems to be on, as the numbers are adding up. Looks good otherwise.
| s | GrampaSwood (talk) (contribs) 20:40, 7 April 2024 (UTC)
Solemn Vow
Needs a swing speed comparison to stock.
Here ya go https://youtu.be/1RRn8TijKmM Mediarch (talk) 22:57, 12 March 2024 (UTC)
- Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · Ashe (talk) 21:41, 13 March 2024 (UTC)
- Here ya go, it's processing right now but there's the link. Let me know if you need anything else Mediarch (talk) 00:21, 14 March 2024 (UTC)
Highland Hound
Low quality video, missing fade out, and the taunt is shown from the back too much.
Here ya go Mediarch (talk) 19:31, 17 March 2024 (UTC)
- The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.
| s | GrampaSwood (talk) (contribs) 19:37, 17 March 2024 (UTC)
- outro should be smoother now Mediarch (talk) 19:45, 17 March 2024 (UTC)
Surgeon's Squeezebox
October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.
Video, see this topic for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.
| s | GrampaSwood (talk) (contribs) 18:44, 26 October 2023 (UTC)
Axtinguisher , Postal Pummeler
Updated attribute (removed Sketchek references), also doesn't show minicrit on pyro
This demonstration has been reserved: Mediarch ♥ Talk ♥ My Edits 19:21, 28 March 2024 (UTC)
Is this good? Let me know if you like it and i'll do it again for the postal pumeller. Upload link is here. Naleksuh (talk) 19:48, 15 April 2019 (UTC)
- The framerate is very low, maybe try to reduce your video settings. - Thedop 17:27, 22 April 2019 (UTC+1)
- It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
- Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
- I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
- i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
- A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
- This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs the current video and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
- Also, the fade in/out of the 3-way split-screen has overlapping clips, i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
- Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — Wind 00:37, 20 May 2019 (UTC)
- i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
- I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
- Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
- It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
I have a question before doing this one:
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?
GrampaSwood (talk) 18:00, 28 February 2020 (UTC)
- Sure, sounds useful to show. I think showing it on the Pyro is enough. — Wind 04:11, 24 April 2020 (UTC)
- Video done, just have to edit it.
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)
- Video done, just have to edit it.
Here's the Axtinguisher Mediarch ♥ Talk ♥ My Edits 23:02, 28 March 2024 (UTC)
Here's the Mailbox Mediarch ♥ Talk ♥ My Edits 23:04, 28 March 2024 (UTC)
- It seems like you left the combattext batching setting on, which makes it add up all the damage. Looks good otherwise.
| s | GrampaSwood (talk) (contribs) 20:40, 7 April 2024 (UTC)
Dalokohs Bar
This demonstration has been reserved: Mediarch ♥ Talk ♥ My Edits 16:18, 19 April 2024 (UTC) The model now included the bite mark, the plate model added
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)
- Got this video finished, just need 1 more scene with Thedop.
- Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)
- The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.
| s | GrampaSwood (talk) (contribs) 21:36, 12 November 2023 (UTC)
- The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4 Wimmer 23:01, 1 December 2023 (GMT+1)
- Looks good.
| s | GrampaSwood (talk) (contribs) 12:37, 2 December 2023 (UTC)
Here's V1 of the Dalokohs bar demo Mediarch ♥ Talk ♥ My Edits 22:57, 20 April 2024 (UTC)
- Not sure if it's a bit picky, but I personally think that the recharge scene should involve Heavy eating chocolate off cooldown, so it will show how many chocolates Heavy can eat before the Sandvich recharges. Qwertyxp2000 (talk) 22:07, 22 April 2024 (UTC)
Fishcake
This demonstration has been reserved: Mediarch ♥ Talk ♥ My Edits 16:15, 19 April 2024 (UTC)
The model now included the bite mark, the plate model added
See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)
- Got this video finished, just need 1 more scene with Thedop.
- Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - Wimmer 4:46, 25 November 2023 (GMT+1)
- You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
- It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
- I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.
| s | GrampaSwood (talk) (contribs) 12:12, 25 November 2023 (UTC)
- Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
- Wimmer 12:14, 28 November 2023 (GMT+1)
- Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
- Wimmer 14:48, 28 November 2023 (GMT+1)
- In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.
| s | GrampaSwood (talk) (contribs) 14:04, 28 November 2023 (UTC)
- In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.
- Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
- Wimmer 21:22, 29 November 2023 (GMT+1)
- Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.
| s | GrampaSwood (talk) (contribs) 20:39, 29 November 2023 (UTC)
- Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.
- Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
- Wimmer 23:42, 29 November 2023 (GMT+1)
- I just realised I forgot to disable the Killsound again, I’ll have to modify that
- Wimmer 12:12, 30 November 2023 (GMT+1)
- New revision with no killsounds https://youtu.be/tOotHamBl2s
- Wimmer 00:45, 1 December 2023 (GMT+1)
- Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.
| s | GrampaSwood (talk) (contribs) 00:37, 1 December 2023 (UTC)
- Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.
- Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
- Wimmer 22:06, 1 December 2023 (GMT+1)
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘Looks good to me.
| s | GrampaSwood (talk) (contribs) 12:37, 2 December 2023 (UTC)
Fishcakev1Mediarch ♥ Talk ♥ My Edits 20:25, 19 April 2024 (UTC)
- Yes.
| s | GrampaSwood (talk) (contribs) 08:41, 20 April 2024 (UTC)
- Yes.
- Here's V2 with the sandvich comparison Mediarch ♥ Talk ♥ My Edits 22:55, 20 April 2024 (UTC)
- Likewise with the Chocolate comment, I sorta believe it would be a good idea to have Heavy eat the fishcake off cooldown just to show how many fishcakes he can eat before the Sandvich recharges. Qwertyxp2000 (talk) 22:11, 22 April 2024 (UTC)
- Here's V2 with the sandvich comparison Mediarch ♥ Talk ♥ My Edits 22:55, 20 April 2024 (UTC)
Blutsauger
This demonstration has been reserved: Mediarch ♥ Talk ♥ My Edits 10:42, 12 May 2024 (UTC)
Old discussion (2021)
Here's the Blutsauger demonstration ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. Mediarch ♥ Talk ♥ My Edits 19:28, 13 May 2024 (UTC)
- The demo also needs to show that the effect is pasive, so you have to include a clip where the medic receives damage with the blutsauger and the medigun/bonesaw deployed · Ashe (talk) 04:25, 27 May 2024 (UTC)
Cleaner's Carbine
This demonstration has been reserved: Cheddar • Talk 13:59, 3 May 2024 (UTC)
- Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.
- I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. Scorchshotgaming (talk) 06:45, 19 April 2024 (UTC)
Maul , Homewrecker
Does not show damage against players vs stock
This demonstration has been reserved: Mediarch ♥ Talk ♥ My Edits 17:41, 26 March 2024 (UTC)
Here's the Maul Mediarch ♥ Talk ♥ My Edits 00:19, 27 March 2024 (UTC)
Here's the Homewrecker Mediarch ♥ Talk ♥ My Edits 00:19, 27 March 2024 (UTC)
- It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
- In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.
| s | GrampaSwood (talk) (contribs) 20:40, 7 April 2024 (UTC)
Secret Saxton
This demonstration has been reserved: Cheddar • Talk 16:07, 27 April 2024 (UTC)
I don't think it's very needed, but since it seems very simple, I can do it · Ashe (talk) 05:13, 16 December 2023 (UTC)
- Won't you need another person since they are only delivered to players while playing on a server? Cheddar (talk) 08:18, 16 December 2023 (UTC)
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘ I'm still up for making this demonstration, I would need a lovely assistant to help out with it. Cheddar (talk) 18:24, 21 January 2024 (UTC)
- IF you still need an assist I could help some time just let me know Mediarch (talk) 23:43, 12 March 2024 (UTC)
- pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow Mediarch (talk) 08:49, 15 March 2024 (UTC)