Difference between revisions of "Template:Damage table"
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(updated template with German language) |
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{{#if:{{{damage|}}} | {{#if:{{{damage|}}} | ||
| {{see also|1=Damage{{if lang}}|l1={{lang | | {{see also|1=Damage{{if lang}}|l1={{lang | ||
+ | | de = Schaden | ||
| es = Daño | | es = Daño | ||
| ar = الضرر | | ar = الضرر | ||
| en = Damage | | en = Damage | ||
− | |||
| fr = Dégâts | | fr = Dégâts | ||
| pl = Obrażenia | | pl = Obrażenia | ||
Line 15: | Line 15: | ||
| {{hatnote | | {{hatnote | ||
| 1 = '''{{lang | | 1 = '''{{lang | ||
+ | | de = Identisch mit: | ||
| es = Idendico a: | | es = Idendico a: | ||
| en = Identical to: | | en = Identical to: | ||
Line 29: | Line 30: | ||
<th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}} | <th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}} | ||
| {{lang | | {{lang | ||
+ | | de = Schaden und Funktionszeiten | ||
| es = Daño y tiempos de función | | es = Daño y tiempos de función | ||
| ar = الضرر و أوقات العمل | | ar = الضرر و أوقات العمل | ||
| en = Damage and function times | | en = Damage and function times | ||
− | |||
| fr = Dégâts et temps de fonctionnement | | fr = Dégâts et temps de fonctionnement | ||
| pl = Obrażenia i czasy funkcjonowania | | pl = Obrażenia i czasy funkcjonowania | ||
Line 41: | Line 42: | ||
| {{#if:{{{healing|}}} | | {{#if:{{{healing|}}} | ||
| {{lang | | {{lang | ||
+ | | de = Heilung und Funktionszeiten | ||
| en = Healing and function times | | en = Healing and function times | ||
| pt-br = Cura e tempos de funções | | pt-br = Cura e tempos de funções | ||
Line 46: | Line 48: | ||
}} | }} | ||
| {{lang | | {{lang | ||
+ | | de = Funktionszeiten | ||
| es = Tiempos de función | | es = Tiempos de función | ||
| ar = أوقات العمل | | ar = أوقات العمل | ||
| en = Function times | | en = Function times | ||
− | |||
| fr = Temps de fonctionnement | | fr = Temps de fonctionnement | ||
| pl = Czasy funkcjonowania | | pl = Czasy funkcjonowania | ||
Line 64: | Line 66: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Schuss Type | ||
| es = Tipo de Disparo | | es = Tipo de Disparo | ||
| ar = نوع الطلقة | | ar = نوع الطلقة | ||
Line 81: | Line 84: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Effekt | ||
| es = Efecto | | es = Efecto | ||
| ar = التأثير | | ar = التأثير | ||
Line 97: | Line 101: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Effekt Reichweite | ||
| en = Effect range | | en = Effect range | ||
| pt-br = Alcance do efeito | | pt-br = Alcance do efeito | ||
Line 116: | Line 121: | ||
<tr> | <tr> | ||
<td colspan="3" style="background:#FFBD7E">{{lang | <td colspan="3" style="background:#FFBD7E">{{lang | ||
+ | | de = Schaden | ||
| es = Daño | | es = Daño | ||
| ar = الضرر | | ar = الضرر | ||
| en = Damage | | en = Damage | ||
− | |||
| fr = Dégâts | | fr = Dégâts | ||
| pl = Obrażenia | | pl = Obrażenia | ||
Line 132: | Line 137: | ||
| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | de = Maximale Anfahrzeit | ||
| es = Rampa de aceleración máxima | | es = Rampa de aceleración máxima | ||
| ar = ماكسمم رامب أب | | ar = ماكسمم رامب أب | ||
Line 150: | Line 156: | ||
| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | de = Basis Schaden | ||
| es = Daño base | | es = Daño base | ||
| ar = الضرر قاعدي | | ar = الضرر قاعدي | ||
Line 168: | Line 175: | ||
| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | de = Maximaler Frequenzabfall | ||
| es = Máximo en caída | | es = Máximo en caída | ||
| ar = ماكسمم فال أوف | | ar = ماكسمم فال أوف | ||
Line 186: | Line 194: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Kugeln pro 1 Munitionseinheit | ||
| es = Contador de balas por 1 munición | | es = Contador de balas por 1 munición | ||
| ar = كل طلقة واحدة تحسب من الذخيرة الواحدة | | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة | ||
Line 202: | Line 211: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Anzahl der Kugeln | ||
| es = Contador de balas | | es = Contador de balas | ||
| ar = عدد الحبيبات | | ar = عدد الحبيبات | ||
Line 218: | Line 228: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Kurze Distanz | ||
| es = Quemarropa | | es = Quemarropa | ||
| ar = مدى القريب | | ar = مدى القريب | ||
Line 236: | Line 247: | ||
<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | de = Mittlere Distanz | ||
| es = Distancia Media | | es = Distancia Media | ||
| ar = متوسط المدى | | ar = متوسط المدى | ||
Line 246: | Line 258: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks von 2Fort. | ||
| es = Distancia desde la puerta principal del gabinete de reabastecimiento en la pared opuesta al balcón de 2Fort. | | es = Distancia desde la puerta principal del gabinete de reabastecimiento en la pared opuesta al balcón de 2Fort. | ||
| ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | ||
Line 264: | Line 277: | ||
<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | de = Lange Distanz | ||
| es = Larga Distancia | | es = Larga Distancia | ||
| ar = بعيد المدى | | ar = بعيد المدى | ||
Line 274: | Line 288: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | de = Entfernung von Festungsmauer zu Festungsmauer von 2Fort. | ||
| es = Distancia desde balcón a balcón en 2Fort. | | es = Distancia desde balcón a balcón en 2Fort. | ||
| ar = المسافة من صالة المعركة في توفورت | | ar = المسافة من صالة المعركة في توفورت | ||
Line 292: | Line 307: | ||
<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | de = Flammenschaden (nahe) | ||
| es = Daño por fuego (cerca) | | es = Daño por fuego (cerca) | ||
| en = Flame damage (close) | | en = Flame damage (close) | ||
Line 299: | Line 315: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | de = Auf kurze Distanz (0-200 Einheiten) | ||
| es = Desde cerca (0-200 unidades) | | es = Desde cerca (0-200 unidades) | ||
| en = At close range (0-200 units) | | en = At close range (0-200 units) | ||
Line 315: | Line 332: | ||
<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | de = Flammenschaden (fern) | ||
| es = Daño por fuego (largo) | | es = Daño por fuego (largo) | ||
| en = Flame damage (far) | | en = Flame damage (far) | ||
Line 322: | Line 340: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | de = Auf maximale Distanz (384 Einheiten) | ||
| es = Desde lejos (384 unidades) | | es = Desde lejos (384 unidades) | ||
| en = At maximum range (384 units) | | en = At maximum range (384 units) | ||
Line 337: | Line 356: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Körpertreffer | ||
| es = Pechazo | | es = Pechazo | ||
| ar = البوديشوت | | ar = البوديشوت | ||
Line 354: | Line 374: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">[[Critical hits{{if lang}}|{{lang | <td colspan="2" style="background:#FFDDAD;">[[Critical hits{{if lang}}|{{lang | ||
+ | | de = Kritischer Treffer | ||
| es = Impacto crítico | | es = Impacto crítico | ||
| ar = الكريتيكال هيت | | ar = الكريتيكال هيت | ||
Line 371: | Line 392: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Minikritischer Treffer | ||
| es = Mini-Crítico | | es = Mini-Crítico | ||
| ar = الميني كريت | | ar = الميني كريت | ||
Line 388: | Line 410: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Nachbrennen | ||
| es = Quemado | | es = Quemado | ||
| ar = أفتربيرن | | ar = أفتربيرن | ||
Line 404: | Line 427: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Nachbrennen (minikritisch) | ||
| es = Quemado (mini-crítico) | | es = Quemado (mini-crítico) | ||
| en = Afterburn (mini-crit) | | en = Afterburn (mini-crit) | ||
Line 420: | Line 444: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Bluten | ||
| es = Hemorragia | | es = Hemorragia | ||
| ar = البليدينج | | ar = البليدينج | ||
Line 436: | Line 461: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Bluten (minikritisch) | ||
| es = Hemorragia (mini-crítico) | | es = Hemorragia (mini-crítico) | ||
| en = Bleeding (mini-crit) | | en = Bleeding (mini-crit) | ||
Line 452: | Line 478: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Reparierter Schaden pro Treffer | ||
| es = Daño reparado por impacto | | es = Daño reparado por impacto | ||
| ar = الضرر المصلح كل ضربة | | ar = الضرر المصلح كل ضربة |
Revision as of 08:30, 8 March 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: es, ar, fr, pl, pt-br, ru, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |