Difference between revisions of "Rumford"

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(Checkpoint A: Added an additional room to the B checkpoint gallery)
(Undo edit by Sh4rkface (Talk) (4039775) Please provide proof of this)
(Tag: Undo)
 
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{{stub}}
 
{{Needimage|Locations}}
 
 
{{Map infobox
 
{{Map infobox
  | game-type                 = Payload
+
| map-status        = community
  | file-name                 = pl_rumford_event
+
| map-game-type     = Payload
  | map-image                 = pl_rumford_event.png
+
| map-file-name     = pl_rumford_event
  | release-date              = December 5, 2022
+
| map-image         = pl_rumford_event.png
  | last-updated              = December 21, 2022
+
| map-released      = {{Patch name|12|5|2022}}
  | developer                = {{Steamid|76561197994150794|Aeon 'Void' Bollig}}<br>{{Steamid|76561198000823482|Louie 'bakscratch' Turner}}<br>{{Steamid|76561198020560509|Izotope}}<br>{{Steamid|76561198025680450|Alex 'FGD5' Stewart}}<br>{{Steamid|76561198040491050|Patrick 'Zeus' Hennessy}}<br>{{Steamid|76561198083107753|Neil 'Nesman' Stottler}}<br>{{Steamid|76561198101099843|Eric 'Erk' Browning}}
+
| map-released-major = Smissmas 2022
  | map-environment           = Smissmas, alpine
+
| map-environment   = Smissmas, Alpine
  | map-setting               = Day time
+
| map-setting       = Day time
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/9634729
+
| map-hazards        = [[Environmental death#Payload Cart explosion|Payload Cart explosion]], [[Environmental death#Grinder|Woodchipper]], [[Environmental death#Pitfall|Pitfall]]
  | map-hazards              =
+
| map-pickups-health-small  = 9
  | map-health-pickups-small  =  
+
| map-pickups-health-medium = 9
  | map-health-pickups-medium =  
+
| map-pickups-ammo-small    = 11
  | map-health-pickups-large  =
+
| map-pickups-ammo-medium  = 5
  | map-ammo-pickups-small    =  
+
| map-pickups-ammo-large    = 2
  | map-ammo-pickups-medium  =  
 
  | map-ammo-pickups-large    =
 
  | map-bots                  =
 
 
}}
 
}}
  
'''Rumford''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Smissmas 2022]] update.
+
{{Quotation|'''Rumford''' publicity blurb|The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium.{{sic}}<!-- three uncapitalized terms on page--> Deliver the payload cart!}}
 +
 
 +
'''Rumford''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Smissmas 2022]] update. It is set in a [[w:Paper mill|paper mill]] in a snowy region that manufactures wrapping paper. The [[Setup time|setup]] timer is 1 minute and 10 seconds.
  
 
Rumford was [https://steamcommunity.com/sharedfiles/filedetails/?id=2886531763 contributed] to the Steam Workshop.
 
Rumford was [https://steamcommunity.com/sharedfiles/filedetails/?id=2886531763 contributed] to the Steam Workshop.
  
== Locations ==  
+
== {{heading|Locations}} ==  
 +
{{Locations perspective|BLU}}
 
=== Checkpoint A ===
 
=== Checkpoint A ===
*'''BLU Spawn''': This is BLU team's first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is.
+
*'''First BLU Spawn''': This is the [[BLU]] team's first spawn point at the beginning of the round. It has 3 exits, one facing the BLU Building, one facing the flank, and another in the middle where the cart is.
*'''Flank''': A flank route.
+
*'''Flank''': A flank route to the left of BLU's spawn. On it is a small raised shack housing a small [[Ammo#Ammo boxes|ammo pack]]. It leads to the Second BLU Spawn.
*'''Small Building''' The small building is located in front of the first exit of the BLU Spawn.
+
*'''BLU Building''': The small, blue-coloured building located in front of the first exit of BLU Spawn, containing [[Health#Health kits|health kits]] and ammo packs.
 +
*'''Woodchipper Path''': The pathway to the left of the Payload track that passes by a large woodchipper and mounds of woodchips. The pathway has a lower and upper route, the former leading to the checkpoint and the latter leading to the RED Barn.
 +
*'''RED Barn''': Located opposite the BLU Building is a much larger, red-coloured structure filled with stacks of wooden planks. Next to it is the first checkpoint.
 +
*'''Bridge''': A short bridge passing over the Payload track, connecting the BLU Building and the RED Barn on either side. It can be reached through stairways to the upper floors of said buildings.
 +
*'''Second BLU Spawn''': The second spawn room for BLU that opens once checkpoint A is captured. It has 2 exits, the main exit facing the Woodchipper Path, and the other on the side facing the previously mentioned Flank route.
 +
 
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Rumford Blu Spawn 1.png|BLU team's first spawn.  
+
File:Rumford Blu Spawn 1.png|BLU team's first spawn.
File:Rumford Flank 1.png|A flank position.
+
File:Rumford Flank 1.png|The flank route.
File:Rumford Small Bulding 1.png|Small Building with health and ammo packs.
+
File:Rumford Small Bulding 1.png|BLU Building with health and ammo packs.
File:Rumford Cap Point A.png|Checkpoint A.  
+
File:Rumford RED barn.png|RED Barn.
File:Rumford Paper Co. + first RED Spawn.png|This is the inside of the Rumford Paper Co. building. This room contains the RED team's first spawn and has a big exit that leads to the Halfway Point and is connected to two different continuations of the Rumford Paper Co. building.
+
File:Rumford Cap Point A.png|Checkpoint A.
 
</gallery>
 
</gallery>
  
 
=== Checkpoint B ===  
 
=== Checkpoint B ===  
*'''BLU Team's Second Spawn''' This is the second spawn room that the BLU team spawns in once the A cap is captured. It has two exits, the main exit facing the "red barn" or Rumford Paper Co building, and the other is on the side facing the flank, it leads to a more open area of the map leading to the A cap.  
+
*'''Windows''': A short hallway acting as a passage from RED Barn to the Conveyor Building, with open windows overlooking the Halfway Point area.
*'''The Halfway Point''' This is a halfway point from the beginning of the carts journey to the B cap and the end.  
+
*'''Conveyor Room''': A large room next to the Payload track, through which a large conveyor belt carries woodchips. A staircase leads up towards the Rumford Paper Co. and some silos, as well as towards [[RED]] team's first spawn.
 +
*'''The Halfway Point''': The halfway point to checkpoint B. It curves around a building labeled Bayou Shipping, passing by the conveyor room and some surrounding wooden decks.
 +
*'''Bayou Shipping''': Located opposite the Conveyor Room and across the cart's tracks lies the Bayou Shipping building.
 +
*'''Rumford Paper Co.''': The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex. It also has a outer deck overlooking checkpoint B.
 +
**'''Chicken-Wire Shed''': The outer deck of Rumford Paper Co that directly overlooks the second checkpoint.
 +
 
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:BLU team's second spawn Cap Point B.png|BLU team's second spawn.
+
File:Rumford BLU second spawn.png|BLU's second spawn.
File:Rumford Cap point B Open area.png|The Half Way Point between the A cap and the B cap.
+
File:Grinder Rumford.png|The dangerous woodchipper found near checkpoint A.
 +
File:Rumford Cap point B Open area.png|The path between checkpoint A and B.
 +
File:Rumford windows.png|Windows.
 +
File:Rumford Conveyor Room.png|The conveyor room.
 +
File:Rumford Paper Co. + first RED Spawn.png|The inside of the Rumford Paper Co. building.
 +
File:Rumford chicken wire shed.png|Chicken-Wire Shed.
 
File:Rumford Cap Point B.png|Checkpoint B.
 
File:Rumford Cap Point B.png|Checkpoint B.
 
</gallery>
 
</gallery>
  
== Strategy ==
+
=== Checkpoint C ===
{{main|Community Rumford strategy}}
+
*'''Third BLU Spawn''': The third spawn room that BLU spawns in once checkpoint B is captured. It has 2 exits side-by-side, the left leading out to the Payload track and the right leading to the inside of the factory.
{{community strategy stub link}}
+
*'''Woodchip Storage''': A section of the Rumford Paper Co. factory preceding the Entranceway, right in front of the BLU's third spawn.
 +
*'''First RED Spawn''': Located opposite the Woodchip Storage, across the cart's tracks is the initial RED spawn tucked inside the Rumford Paper Co's. left side. The spawn has two exits, one leading to the Entranceway and the other directly to the Rumford Paper Co. The latter of which closes down after checkpoint A is captured.
 +
*'''Entranceway''': The entrance of the Rumford Paper Co. factory, accessible by a loading dock to the left, the main entrance in the center, and a short hall to the right.
 +
*'''Turntable''': Just beyond the entrance is a [[w:Railway turntable|railway turntable]] that the cart must wait to turn in order to proceed, which also opens nearby gates for additional flanks on the left and right.
 +
*'''Transformers''': A small yard with a fenced-off electrical transformers. It is on the left path from the Turntable and exits into the Wrapping Paper Foil Room.
 +
*'''Wrapping Paper Foil Room.''': A room full of rollers and wrapping paper, serving as access to the final checkpoint.
 +
*'''Hidden Australium Pit''': The inner workings of the factory hide a large pit of [[Australium]] that serves as the final terminus, checkpoint C. Just behind it is the RED team's last spawn room. Surrounding the pit are walkways accessible from the front and underside via staircases.
 +
*'''RED Battlements''': Elevated platforms which surround the final checkpoint.
 +
*'''Second RED Spawn''': The final RED Spawn is located behind the RED Battlements. RED is relocated here once checkpoint B is captured.
  
== Update history ==
+
<gallery>
{{Update history|
+
File:Rumford BLU Third Spawn.png|BLU's third spawn.
'''{{Patch name|12|5|2022}}''' ([[Smissmas 2022]])
+
File:Rumford wood chirp storage.png|Woodchip Storage room.
 +
File:Rumford Entranceway.png|The entranceway of the factory and the turntable.
 +
File:Rumford Past Turntable.png|The area past the turntable.
 +
File:Rumford transformers.png|Transformers.
 +
File:Rumford Rollers.png|The Wrapping Paper Foil Room past the Transformers.
 +
File:Rumford red battlements.png|RED Battlements.
 +
File:Rumford Cap Point C.png|Checkpoint C.
 +
File:Rumford cart explosion.png|Cart exploding.
 +
File:Rumford pitfall.png|Pitfall created by the cart's explosion.
 +
</gallery>
 +
 
 +
== {{heading|Strategy}} ==
 +
{{map strategy link|Rumford|main=yes|stub=yes}}
 +
 
 +
== {{heading|Update history}} ==
 +
{{Update history | '''{{Patch name|12|5|2022|major=Smissmas 2022}}'''
 
* Added Rumford to the game.
 
* Added Rumford to the game.
  
 
'''{{Patch name|12|6|2022}}'''
 
'''{{Patch name|12|6|2022}}'''
* Updated {{code|pl_rumford_event}} to fix missing [[vdc:Material|materials]]/[[vdc:Model|models]].
+
* Updated {{code|pl_rumford_event}} to fix missing [[vdc:VMT|materials]]/[[vdc:Model|models]].
  
 
'''{{Patch name|12|7|2022}}'''
 
'''{{Patch name|12|7|2022}}'''
Line 72: Line 108:
 
* Adjusted {{code|[[vdc:Areaportal|area portals]]}}
 
* Adjusted {{code|[[vdc:Areaportal|area portals]]}}
 
* Minor deforestation
 
* Minor deforestation
}}
 
  
== Trivia ==
+
'''{{Patch name|7|18|2024|major=Summer 2024 Update|num=1}}'''
* A secret room near checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map.
+
* Moved Rumford to the normal rotation.}}
  
== Gallery ==
+
== {{heading|Changelog}} ==
 +
{{Changelog note}}
 +
{{Changelog|
 +
'''Changelog (November 9, 2021)'''
 +
* Quickfix attempting to pack bakscratches door models, minor clipping issues fixes
 +
 
 +
'''Changelog (November 11, 2021)'''
 +
* New models for the logging truck & fork-lift made by fgd5, minor optimization fixes
 +
}}
 +
 
 +
== {{heading|Trivia}} ==
 +
* Rumford is inspired by a paper mill located in the town of [[w:Rumford, Maine|Rumford]], [[w:Maine|Maine]], USA. In keeping with the setting, Rumford includes signs in both French and English, reflecting the close proximity of Maine to the [[w:Quebec|French-speaking part]] of Canada. Additionally, the map features an active rail line, the Rumford Rail Company, which is based on [[w:Rumford Branch|real-life rail companies]] from that area.<ref name="twitter">[https://twitter.com/theactualerk/status/1603550246508068865 One of the creators talking] about the map on Twitter.</ref>
 +
* A secret room near Checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map. Inside are deer cutouts holding various weapons and standing over a bloodied cow cutout, with a "Seasons Greetings" banner overhead.
 +
* The numbers on the buildings represent the phone area code for Maine, which is 207.<ref name="twitter"></ref>
 +
* Some of the "Employees of the Year" posters represent the map's contributors.<ref name="twitter"></ref>
 +
 
 +
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
File:Rumford cart.png|The unique payload being pushed on the map.
+
File:Rumford cart.png|The unique snow-covered payload used in the map.
 
File:Rumford Workshop image.jpg|Steam Workshop thumbnail for Rumford.
 
File:Rumford Workshop image.jpg|Steam Workshop thumbnail for Rumford.
 
File:Rumford Deerroom Easteregg.jpg|The secret deer room.  
 
File:Rumford Deerroom Easteregg.jpg|The secret deer room.  
File:Rumford Deer 1.png|The first out of bounds deer located when leaving the BLU spawn, up and to the left.
+
File:Rumford Deer 1.png|The first out of bounds deer located when leaving the BLU spawn, on a cliff up and to the left.
File:Rumford Deer 3.png|The second out of bounds deer located outside the BLU spawn after the first checkpoint is taken.
+
File:Rumford Deer 3.png|The second out of bounds deer located outside the BLU spawn, beneath the tower next to the bridge.
File:Rumford Deer 2.png|The third out of bounds deer located by the first checkpoint behind the woodchip pile.
+
File:Rumford Deer 2.png|The third out of bounds deer located by the first checkpoint, behind the wood chip mounds.
File:Rumford Deer 4.1.png|The fourth out of bounds deer located by the final checkpoint.
+
File:Rumford Deer 4.1.png|The fourth out of bounds deer located by the final checkpoint behind the transformers.
 
</gallery>
 
</gallery>
 +
 +
== {{heading|References}} ==
 +
<references/>
  
 
{{Smissmas 2022 Nav}}
 
{{Smissmas 2022 Nav}}
{{Christmas Map Nav}}
 
 
{{Maps Nav}}
 
{{Maps Nav}}
 
[[Category:Christmas maps]]
 

Latest revision as of 10:11, 16 September 2025

Rumford
Pl rumford event.png
Basic Information
Map type: Payload
File name: pl_rumford_event
Released: December 5, 2022 Patch
(Smissmas 2022)
Developer(s): Neil "Nesman" Stottler
Eric "erk" Browning
Aeon "Void" Bollig
Louie "bakscratch" Turner
Alex "FGD5" Stewart
Patrick "Zeus" Hennessy
Izotope
Map Info
Environment: Smissmas, Alpine
Setting: Day time
Hazards: Payload Cart explosion, Woodchipper, Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×9  •  Mediumhealth.png ×9
Ammoico.png Ammo Boxes: Smallammo.png ×11   •   Mediumammo.png ×5   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map overview
Rumford overview.png
Map Stamp
Item icon Map Stamp - Rumford.png
Supporters Leaderboard
The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium.(sic) Deliver the payload cart!
Rumford publicity blurb

Rumford is a community-created Payload map added in the Smissmas 2022 update. It is set in a paper mill in a snowy region that manufactures wrapping paper. The setup timer is 1 minute and 10 seconds.

Rumford was contributed to the Steam Workshop.

Locations

Pictogram comment.png The following locations are described from the BLU perspective.

Checkpoint A

  • First BLU Spawn: This is the BLU team's first spawn point at the beginning of the round. It has 3 exits, one facing the BLU Building, one facing the flank, and another in the middle where the cart is.
  • Flank: A flank route to the left of BLU's spawn. On it is a small raised shack housing a small ammo pack. It leads to the Second BLU Spawn.
  • BLU Building: The small, blue-coloured building located in front of the first exit of BLU Spawn, containing health kits and ammo packs.
  • Woodchipper Path: The pathway to the left of the Payload track that passes by a large woodchipper and mounds of woodchips. The pathway has a lower and upper route, the former leading to the checkpoint and the latter leading to the RED Barn.
  • RED Barn: Located opposite the BLU Building is a much larger, red-coloured structure filled with stacks of wooden planks. Next to it is the first checkpoint.
  • Bridge: A short bridge passing over the Payload track, connecting the BLU Building and the RED Barn on either side. It can be reached through stairways to the upper floors of said buildings.
  • Second BLU Spawn: The second spawn room for BLU that opens once checkpoint A is captured. It has 2 exits, the main exit facing the Woodchipper Path, and the other on the side facing the previously mentioned Flank route.

Checkpoint B

  • Windows: A short hallway acting as a passage from RED Barn to the Conveyor Building, with open windows overlooking the Halfway Point area.
  • Conveyor Room: A large room next to the Payload track, through which a large conveyor belt carries woodchips. A staircase leads up towards the Rumford Paper Co. and some silos, as well as towards RED team's first spawn.
  • The Halfway Point: The halfway point to checkpoint B. It curves around a building labeled Bayou Shipping, passing by the conveyor room and some surrounding wooden decks.
  • Bayou Shipping: Located opposite the Conveyor Room and across the cart's tracks lies the Bayou Shipping building.
  • Rumford Paper Co.: The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex. It also has a outer deck overlooking checkpoint B.
    • Chicken-Wire Shed: The outer deck of Rumford Paper Co that directly overlooks the second checkpoint.

Checkpoint C

  • Third BLU Spawn: The third spawn room that BLU spawns in once checkpoint B is captured. It has 2 exits side-by-side, the left leading out to the Payload track and the right leading to the inside of the factory.
  • Woodchip Storage: A section of the Rumford Paper Co. factory preceding the Entranceway, right in front of the BLU's third spawn.
  • First RED Spawn: Located opposite the Woodchip Storage, across the cart's tracks is the initial RED spawn tucked inside the Rumford Paper Co's. left side. The spawn has two exits, one leading to the Entranceway and the other directly to the Rumford Paper Co. The latter of which closes down after checkpoint A is captured.
  • Entranceway: The entrance of the Rumford Paper Co. factory, accessible by a loading dock to the left, the main entrance in the center, and a short hall to the right.
  • Turntable: Just beyond the entrance is a railway turntable that the cart must wait to turn in order to proceed, which also opens nearby gates for additional flanks on the left and right.
  • Transformers: A small yard with a fenced-off electrical transformers. It is on the left path from the Turntable and exits into the Wrapping Paper Foil Room.
  • Wrapping Paper Foil Room.: A room full of rollers and wrapping paper, serving as access to the final checkpoint.
  • Hidden Australium Pit: The inner workings of the factory hide a large pit of Australium that serves as the final terminus, checkpoint C. Just behind it is the RED team's last spawn room. Surrounding the pit are walkways accessible from the front and underside via staircases.
  • RED Battlements: Elevated platforms which surround the final checkpoint.
  • Second RED Spawn: The final RED Spawn is located behind the RED Battlements. RED is relocated here once checkpoint B is captured.

Strategy

Main article: Community Rumford strategy

Update history

December 5, 2022 Patch (Smissmas 2022)
  • Added Rumford to the game.

December 6, 2022 Patch

December 7, 2022 Patch

  • Updated pl_rumford_event to fix missing materials/models.

December 14, 2022 Patch

  • Fixed missing materials/models.
  • Fixed duplicate lights on the rope entities.

December 21, 2022 Patch

July 18, 2024 Patch 1 (Summer 2024 Update)

  • Moved Rumford to the normal rotation.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

Changelog (November 9, 2021)

  • Quickfix attempting to pack bakscratches door models, minor clipping issues fixes

Changelog (November 11, 2021)

  • New models for the logging truck & fork-lift made by fgd5, minor optimization fixes

Trivia

  • Rumford is inspired by a paper mill located in the town of Rumford, Maine, USA. In keeping with the setting, Rumford includes signs in both French and English, reflecting the close proximity of Maine to the French-speaking part of Canada. Additionally, the map features an active rail line, the Rumford Rail Company, which is based on real-life rail companies from that area.[1]
  • A secret room near Checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map. Inside are deer cutouts holding various weapons and standing over a bloodied cow cutout, with a "Seasons Greetings" banner overhead.
  • The numbers on the buildings represent the phone area code for Maine, which is 207.[1]
  • Some of the "Employees of the Year" posters represent the map's contributors.[1]

Gallery

References

  1. a b c One of the creators talking about the map on Twitter.