Difference between revisions of "Rumford"
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{{Map infobox | {{Map infobox | ||
− | + | | map-status = community | |
− | + | | map-game-type = Payload | |
− | + | | map-file-name = pl_rumford_event | |
− | + | | map-image = pl_rumford_event.png | |
− | + | | map-released = {{Patch name|12|5|2022}} | |
− | + | | map-released-major = Smissmas 2022 | |
− | + | | map-environment = Smissmas, Alpine | |
− | + | | map-setting = Day time | |
− | + | | map-hazards = [[Environmental death#Payload Cart explosion|Payload Cart explosion]], [[Environmental death#Grinder|Woodchipper]], [[Environmental death#Pitfall|Pitfall]] | |
− | + | | map-pickups-health-small = 9 | |
− | + | | map-pickups-health-medium = 9 | |
− | + | | map-pickups-ammo-small = 11 | |
− | + | | map-pickups-ammo-medium = 5 | |
− | + | | map-pickups-ammo-large = 2 | |
− | |||
− | |||
− | |||
}} | }} | ||
− | '''Rumford''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Smissmas 2022]] update. | + | {{Quotation|'''Rumford''' publicity blurb|The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium.{{sic}}<!-- three uncapitalized terms on page--> Deliver the payload cart!}} |
+ | |||
+ | '''Rumford''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Smissmas 2022]] update. It is set in a [[w:Paper mill|paper mill]] in a snowy region that manufactures wrapping paper. The [[Setup time|setup]] timer is 1 minute and 10 seconds. | ||
Rumford was [https://steamcommunity.com/sharedfiles/filedetails/?id=2886531763 contributed] to the Steam Workshop. | Rumford was [https://steamcommunity.com/sharedfiles/filedetails/?id=2886531763 contributed] to the Steam Workshop. | ||
− | == Locations == | + | == {{heading|Locations}} == |
+ | {{Locations perspective|BLU}} | ||
=== Checkpoint A === | === Checkpoint A === | ||
− | *'''BLU Spawn''': This is BLU team's first spawn point at the beginning of the round. It has 3 | + | *'''First BLU Spawn''': This is the [[BLU]] team's first spawn point at the beginning of the round. It has 3 exits, one facing the BLU Building, one facing the flank, and another in the middle where the cart is. |
− | *'''Flank''': A flank route. | + | *'''Flank''': A flank route to the left of BLU's spawn. On it is a small raised shack housing a small [[Ammo#Ammo boxes|ammo pack]]. It leads to the Second BLU Spawn. |
− | *''' | + | *'''BLU Building''': The small, blue-coloured building located in front of the first exit of BLU Spawn, containing [[Health#Health kits|health kits]] and ammo packs. |
+ | *'''Woodchipper Path''': The pathway to the left of the Payload track that passes by a large woodchipper and mounds of woodchips. The pathway has a lower and upper route, the former leading to the checkpoint and the latter leading to the RED Barn. | ||
+ | *'''RED Barn''': Located opposite the BLU Building is a much larger, red-coloured structure filled with stacks of wooden planks. Next to it is the first checkpoint. | ||
+ | *'''Bridge''': A short bridge passing over the Payload track, connecting the BLU Building and the RED Barn on either side. It can be reached through stairways to the upper floors of said buildings. | ||
+ | *'''Second BLU Spawn''': The second spawn room for BLU that opens once checkpoint A is captured. It has 2 exits, the main exit facing the Woodchipper Path, and the other on the side facing the previously mentioned Flank route. | ||
+ | |||
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
− | File:Rumford Blu Spawn 1.png|BLU team's first spawn. | + | File:Rumford Blu Spawn 1.png|BLU team's first spawn. |
− | File:Rumford Flank 1.png| | + | File:Rumford Flank 1.png|The flank route. |
− | File:Rumford Small Bulding 1.png| | + | File:Rumford Small Bulding 1.png|BLU Building with health and ammo packs. |
− | File:Rumford | + | File:Rumford RED barn.png|RED Barn. |
− | File:Rumford | + | File:Rumford Cap Point A.png|Checkpoint A. |
</gallery> | </gallery> | ||
=== Checkpoint B === | === Checkpoint B === | ||
− | *''' | + | *'''Windows''': A short hallway acting as a passage from RED Barn to the Conveyor Building, with open windows overlooking the Halfway Point area. |
− | *'''The Halfway Point''' | + | *'''Conveyor Room''': A large room next to the Payload track, through which a large conveyor belt carries woodchips. A staircase leads up towards the Rumford Paper Co. and some silos, as well as towards [[RED]] team's first spawn. |
+ | *'''The Halfway Point''': The halfway point to checkpoint B. It curves around a building labeled Bayou Shipping, passing by the conveyor room and some surrounding wooden decks. | ||
+ | *'''Bayou Shipping''': Located opposite the Conveyor Room and across the cart's tracks lies the Bayou Shipping building. | ||
+ | *'''Rumford Paper Co.''': The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex. It also has a outer deck overlooking checkpoint B. | ||
+ | **'''Chicken-Wire Shed''': The outer deck of Rumford Paper Co that directly overlooks the second checkpoint. | ||
+ | |||
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
− | File:BLU | + | File:Rumford BLU second spawn.png|BLU's second spawn. |
− | File:Rumford Cap point B Open area.png|The | + | File:Grinder Rumford.png|The dangerous woodchipper found near checkpoint A. |
+ | File:Rumford Cap point B Open area.png|The path between checkpoint A and B. | ||
+ | File:Rumford windows.png|Windows. | ||
+ | File:Rumford Conveyor Room.png|The conveyor room. | ||
+ | File:Rumford Paper Co. + first RED Spawn.png|The inside of the Rumford Paper Co. building. | ||
+ | File:Rumford chicken wire shed.png|Chicken-Wire Shed. | ||
File:Rumford Cap Point B.png|Checkpoint B. | File:Rumford Cap Point B.png|Checkpoint B. | ||
</gallery> | </gallery> | ||
− | == | + | === Checkpoint C === |
− | + | *'''Third BLU Spawn''': The third spawn room that BLU spawns in once checkpoint B is captured. It has 2 exits side-by-side, the left leading out to the Payload track and the right leading to the inside of the factory. | |
− | + | *'''Woodchip Storage''': A section of the Rumford Paper Co. factory preceding the Entranceway, right in front of the BLU's third spawn. | |
+ | *'''First RED Spawn''': Located opposite the Woodchip Storage, across the cart's tracks is the initial RED spawn tucked inside the Rumford Paper Co's. left side. The spawn has two exits, one leading to the Entranceway and the other directly to the Rumford Paper Co. The latter of which closes down after checkpoint A is captured. | ||
+ | *'''Entranceway''': The entrance of the Rumford Paper Co. factory, accessible by a loading dock to the left, the main entrance in the center, and a short hall to the right. | ||
+ | *'''Turntable''': Just beyond the entrance is a [[w:Railway turntable|railway turntable]] that the cart must wait to turn in order to proceed, which also opens nearby gates for additional flanks on the left and right. | ||
+ | *'''Transformers''': A small yard with a fenced-off electrical transformers. It is on the left path from the Turntable and exits into the Wrapping Paper Foil Room. | ||
+ | *'''Wrapping Paper Foil Room.''': A room full of rollers and wrapping paper, serving as access to the final checkpoint. | ||
+ | *'''Hidden Australium Pit''': The inner workings of the factory hide a large pit of [[Australium]] that serves as the final terminus, checkpoint C. Just behind it is the RED team's last spawn room. Surrounding the pit are walkways accessible from the front and underside via staircases. | ||
+ | *'''RED Battlements''': Elevated platforms which surround the final checkpoint. | ||
+ | *'''Second RED Spawn''': The final RED Spawn is located behind the RED Battlements. RED is relocated here once checkpoint B is captured. | ||
− | == Update history == | + | <gallery> |
− | {{Update history| | + | File:Rumford BLU Third Spawn.png|BLU's third spawn. |
− | '''{{Patch name|12|5|2022}}''' | + | File:Rumford wood chirp storage.png|Woodchip Storage room. |
+ | File:Rumford Entranceway.png|The entranceway of the factory and the turntable. | ||
+ | File:Rumford Past Turntable.png|The area past the turntable. | ||
+ | File:Rumford transformers.png|Transformers. | ||
+ | File:Rumford Rollers.png|The Wrapping Paper Foil Room past the Transformers. | ||
+ | File:Rumford red battlements.png|RED Battlements. | ||
+ | File:Rumford Cap Point C.png|Checkpoint C. | ||
+ | File:Rumford cart explosion.png|Cart exploding. | ||
+ | File:Rumford pitfall.png|Pitfall created by the cart's explosion. | ||
+ | </gallery> | ||
+ | |||
+ | == {{heading|Strategy}} == | ||
+ | {{map strategy link|Rumford|main=yes|stub=yes}} | ||
+ | |||
+ | == {{heading|Update history}} == | ||
+ | {{Update history | '''{{Patch name|12|5|2022|major=Smissmas 2022}}''' | ||
* Added Rumford to the game. | * Added Rumford to the game. | ||
'''{{Patch name|12|6|2022}}''' | '''{{Patch name|12|6|2022}}''' | ||
− | * Updated {{code|pl_rumford_event}} to fix missing [[vdc: | + | * Updated {{code|pl_rumford_event}} to fix missing [[vdc:VMT|materials]]/[[vdc:Model|models]]. |
'''{{Patch name|12|7|2022}}''' | '''{{Patch name|12|7|2022}}''' | ||
Line 72: | Line 108: | ||
* Adjusted {{code|[[vdc:Areaportal|area portals]]}} | * Adjusted {{code|[[vdc:Areaportal|area portals]]}} | ||
* Minor deforestation | * Minor deforestation | ||
− | |||
− | == | + | '''{{Patch name|7|18|2024|major=Summer 2024 Update|num=1}}''' |
− | * | + | * Moved Rumford to the normal rotation.}} |
− | == Gallery == | + | == {{heading|Changelog}} == |
+ | {{Changelog note}} | ||
+ | {{Changelog| | ||
+ | '''Changelog (November 9, 2021)''' | ||
+ | * Quickfix attempting to pack bakscratches door models, minor clipping issues fixes | ||
+ | |||
+ | '''Changelog (November 11, 2021)''' | ||
+ | * New models for the logging truck & fork-lift made by fgd5, minor optimization fixes | ||
+ | }} | ||
+ | |||
+ | == {{heading|Trivia}} == | ||
+ | * Rumford is inspired by a paper mill located in the town of [[w:Rumford, Maine|Rumford]], [[w:Maine|Maine]], USA. In keeping with the setting, Rumford includes signs in both French and English, reflecting the close proximity of Maine to the [[w:Quebec|French-speaking part]] of Canada. Additionally, the map features an active rail line, the Rumford Rail Company, which is based on [[w:Rumford Branch|real-life rail companies]] from that area.<ref name="twitter">[https://twitter.com/theactualerk/status/1603550246508068865 One of the creators talking] about the map on Twitter.</ref> | ||
+ | * A secret room near Checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map. Inside are deer cutouts holding various weapons and standing over a bloodied cow cutout, with a "Seasons Greetings" banner overhead. | ||
+ | * The numbers on the buildings represent the phone area code for Maine, which is 207.<ref name="twitter"></ref> | ||
+ | * Some of the "Employees of the Year" posters represent the map's contributors.<ref name="twitter"></ref> | ||
+ | |||
+ | == {{heading|Gallery}} == | ||
<gallery> | <gallery> | ||
− | File:Rumford cart.png|The unique payload | + | File:Rumford cart.png|The unique snow-covered payload used in the map. |
File:Rumford Workshop image.jpg|Steam Workshop thumbnail for Rumford. | File:Rumford Workshop image.jpg|Steam Workshop thumbnail for Rumford. | ||
File:Rumford Deerroom Easteregg.jpg|The secret deer room. | File:Rumford Deerroom Easteregg.jpg|The secret deer room. | ||
− | File:Rumford Deer 1.png|The first out of bounds deer located when leaving the BLU spawn, up and to the left. | + | File:Rumford Deer 1.png|The first out of bounds deer located when leaving the BLU spawn, on a cliff up and to the left. |
− | File:Rumford Deer 3.png|The second out of bounds deer located outside the BLU spawn | + | File:Rumford Deer 3.png|The second out of bounds deer located outside the BLU spawn, beneath the tower next to the bridge. |
− | File:Rumford Deer 2.png|The third out of bounds deer located by the first checkpoint behind the | + | File:Rumford Deer 2.png|The third out of bounds deer located by the first checkpoint, behind the wood chip mounds. |
− | File:Rumford Deer 4.1.png|The fourth out of bounds deer located by the final checkpoint. | + | File:Rumford Deer 4.1.png|The fourth out of bounds deer located by the final checkpoint behind the transformers. |
</gallery> | </gallery> | ||
+ | |||
+ | == {{heading|References}} == | ||
+ | <references/> | ||
{{Smissmas 2022 Nav}} | {{Smissmas 2022 Nav}} | ||
− | |||
{{Maps Nav}} | {{Maps Nav}} | ||
− | |||
− |
Latest revision as of 10:11, 16 September 2025
Rumford | |
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![]() | |
Basic Information | |
Map type: | Payload |
File name: | pl_rumford_event
|
Released: | December 5, 2022 Patch (Smissmas 2022) |
Developer(s): | Neil "Nesman" Stottler Eric "erk" Browning Aeon "Void" Bollig Louie "bakscratch" Turner Alex "FGD5" Stewart Patrick "Zeus" Hennessy Izotope |
Map Info | |
Environment: | Smissmas, Alpine |
Setting: | Day time |
Hazards: | Payload Cart explosion, Woodchipper, Pitfall |
Map Items | |
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Map Photos | |
Map overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium.(sic) Deliver the payload cart!
— Rumford publicity blurb
|
” |
Rumford is a community-created Payload map added in the Smissmas 2022 update. It is set in a paper mill in a snowy region that manufactures wrapping paper. The setup timer is 1 minute and 10 seconds.
Rumford was contributed to the Steam Workshop.
Contents
Locations
The following locations are described from the BLU perspective.
Checkpoint A
- First BLU Spawn: This is the BLU team's first spawn point at the beginning of the round. It has 3 exits, one facing the BLU Building, one facing the flank, and another in the middle where the cart is.
- Flank: A flank route to the left of BLU's spawn. On it is a small raised shack housing a small ammo pack. It leads to the Second BLU Spawn.
- BLU Building: The small, blue-coloured building located in front of the first exit of BLU Spawn, containing health kits and ammo packs.
- Woodchipper Path: The pathway to the left of the Payload track that passes by a large woodchipper and mounds of woodchips. The pathway has a lower and upper route, the former leading to the checkpoint and the latter leading to the RED Barn.
- RED Barn: Located opposite the BLU Building is a much larger, red-coloured structure filled with stacks of wooden planks. Next to it is the first checkpoint.
- Bridge: A short bridge passing over the Payload track, connecting the BLU Building and the RED Barn on either side. It can be reached through stairways to the upper floors of said buildings.
- Second BLU Spawn: The second spawn room for BLU that opens once checkpoint A is captured. It has 2 exits, the main exit facing the Woodchipper Path, and the other on the side facing the previously mentioned Flank route.
Checkpoint B
- Windows: A short hallway acting as a passage from RED Barn to the Conveyor Building, with open windows overlooking the Halfway Point area.
- Conveyor Room: A large room next to the Payload track, through which a large conveyor belt carries woodchips. A staircase leads up towards the Rumford Paper Co. and some silos, as well as towards RED team's first spawn.
- The Halfway Point: The halfway point to checkpoint B. It curves around a building labeled Bayou Shipping, passing by the conveyor room and some surrounding wooden decks.
- Bayou Shipping: Located opposite the Conveyor Room and across the cart's tracks lies the Bayou Shipping building.
- Rumford Paper Co.: The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex. It also has a outer deck overlooking checkpoint B.
- Chicken-Wire Shed: The outer deck of Rumford Paper Co that directly overlooks the second checkpoint.
Checkpoint C
- Third BLU Spawn: The third spawn room that BLU spawns in once checkpoint B is captured. It has 2 exits side-by-side, the left leading out to the Payload track and the right leading to the inside of the factory.
- Woodchip Storage: A section of the Rumford Paper Co. factory preceding the Entranceway, right in front of the BLU's third spawn.
- First RED Spawn: Located opposite the Woodchip Storage, across the cart's tracks is the initial RED spawn tucked inside the Rumford Paper Co's. left side. The spawn has two exits, one leading to the Entranceway and the other directly to the Rumford Paper Co. The latter of which closes down after checkpoint A is captured.
- Entranceway: The entrance of the Rumford Paper Co. factory, accessible by a loading dock to the left, the main entrance in the center, and a short hall to the right.
- Turntable: Just beyond the entrance is a railway turntable that the cart must wait to turn in order to proceed, which also opens nearby gates for additional flanks on the left and right.
- Transformers: A small yard with a fenced-off electrical transformers. It is on the left path from the Turntable and exits into the Wrapping Paper Foil Room.
- Wrapping Paper Foil Room.: A room full of rollers and wrapping paper, serving as access to the final checkpoint.
- Hidden Australium Pit: The inner workings of the factory hide a large pit of Australium that serves as the final terminus, checkpoint C. Just behind it is the RED team's last spawn room. Surrounding the pit are walkways accessible from the front and underside via staircases.
- RED Battlements: Elevated platforms which surround the final checkpoint.
- Second RED Spawn: The final RED Spawn is located behind the RED Battlements. RED is relocated here once checkpoint B is captured.
Strategy
Main article: Community Rumford strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 5, 2022 Patch (Smissmas 2022)
- Added Rumford to the game.
- Updated
pl_rumford_event
to fix missing materials/models.
- Fixed missing materials/models.
- Fixed duplicate lights on the rope entities.
- Adjusted
occluders
- Added some
hints
- Reduced unneeded props
- Adjusted
area portals
- Minor deforestation
July 18, 2024 Patch 1 (Summer 2024 Update)
- Moved Rumford to the normal rotation.
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
Changelog (November 9, 2021)
- Quickfix attempting to pack bakscratches door models, minor clipping issues fixes
Changelog (November 11, 2021)
- New models for the logging truck & fork-lift made by fgd5, minor optimization fixes
Trivia
- Rumford is inspired by a paper mill located in the town of Rumford, Maine, USA. In keeping with the setting, Rumford includes signs in both French and English, reflecting the close proximity of Maine to the French-speaking part of Canada. Additionally, the map features an active rail line, the Rumford Rail Company, which is based on real-life rail companies from that area.[1]
- A secret room near Checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map. Inside are deer cutouts holding various weapons and standing over a bloodied cow cutout, with a "Seasons Greetings" banner overhead.
- The numbers on the buildings represent the phone area code for Maine, which is 207.[1]
- Some of the "Employees of the Year" posters represent the map's contributors.[1]
Gallery
References
- ↑ a b c One of the creators talking about the map on Twitter.
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