Difference between revisions of "July 22, 2011 Patch"

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{{Patch layout
 
{{Patch layout
| source = http://teamfortress.com/post.php?id=5904
+
| before      = {{Patch name|7|20|2011}}
 +
| day          = 22
 +
| month        = july
 +
| year        = 2011
 +
| after        = {{Patch name|7|26|2011}}
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
+
| source      = http://teamfortress.com/post.php?id=5904
| before = [[July 20, 2011 Patch]]
+
| notes       = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
| after  = N/A
+
* Updated the localization files
 
 
| notes =  
 
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 
*Updated the localization files
 
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
 
* Fixed a Linux dedicated server crash caused by the [[Replay]] director
 
* Fixed a Linux dedicated server crash caused by the [[Replay]] director
 
** Crash would happen whether the server was capturing Replays or not
 
** Crash would happen whether the server was capturing Replays or not
* Fixed the [[Map Stamps Collection]] bundle missing in the store
+
* Fixed the [[Map Stamps Collection]] bundle missing in the [[Mann_Co|store]]
 
* Fixed dedicated server <code>ENTITY_CHANGE_NONE</code> console spam
 
* Fixed dedicated server <code>ENTITY_CHANGE_NONE</code> console spam
 
* Improved the impact sounds for the [[Cow Mangler 5000]]’s projectiles
 
* Improved the impact sounds for the [[Cow Mangler 5000]]’s projectiles
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* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
 
* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
 
* Updated the gamehaptics file
 
* Updated the gamehaptics file
** Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
+
** Added recoil/draw/[[crit]]/reload forces for the Cow Mangler 5000 and the Righteous Bison
 
** Added charge shot force for the Cow Mangler 5000
 
** Added charge shot force for the Cow Mangler 5000
 
** Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces
 
** Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces
 
* Updated the localization files
 
* Updated the localization files
  
==Undocumented Changes==
+
=== Undocumented changes ===
*Soldier is no longer able to taunt while Cow Mangler 5000 is charging.
+
* Wording on some attributes were changed.<ref>"Damage done" is now "Damage penalty", or "Damage bonus". <br>"[[Sandman|This bat]] knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".<br> "[[Your Eternal Reward|This weapon]] is a silent killer" is now "Silent Killer: No attack noise from backstabs". <br>"[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills". <br>"[[Tomislav|This weapon]] has no barrel spin sound" is now "Silent Killer: No barrel spin sound". <br>"[[Cow Mangler 5000|This weapon]] can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec". <br>"[[Righteous Bison|This weapon]] fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets". <br>"[[Righteous Bison|This weapon]] deals reduced damage to buildings." is now "Deals only 20% damage to buildings". <br>"[[Cow Mangler 5000|This weapon]]'s projectiles cannot be deflected." is now "Projectile cannot be deflected" <br> The [[Ambassador]]'s "Crits on an accurate headshot" is now "{{Attribute|RevolverUseHitLocations}}"</ref>
* The [[Sandman|stun]] attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents."
+
* Fixed a typo on the [[Hottie's Hoodie]] description.
 +
* [[Your Eternal Reward]] no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
 +
* Fixed a heads-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
 +
* Fixed players going in the [[Civilian#Entering the Reference Pose|reference pose]] when changing the currently-held weapon and taunting near a resupply locker.
 +
 +
== Patch 2 ==
 +
{{hatnote|1=Source: [http://store.steampowered.com/news/5910/ Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released]}}
 +
 
 +
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 +
* Fixed a bug in [[SourceTV]] that would sometimes corrupt demo data
 +
 
 +
=== Team Fortress 2 ===
 +
* Cow Mangler 5000 changes
 +
** Fixed the charged shot sometimes doing more damage than intended.<ref>The charged shot no longer has increased base damage.</ref>
 +
** Fixed a bug that caused the projectiles to stay in the world after a team change.
 +
** Slowed reload rate by 5%.
 +
 
 +
== Notes ==
 +
<references />
 +
| diff-1      = July 22, 2011 Patch
 +
| diff-2      = July 22, 2011 Patch 2
 
}}
 
}}

Latest revision as of 22:21, 21 September 2025

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Updated the localization files

Team Fortress 2

  • Fixed a Linux dedicated server crash caused by the Replay director
    • Crash would happen whether the server was capturing Replays or not
  • Fixed the Map Stamps Collection bundle missing in the store
  • Fixed dedicated server ENTITY_CHANGE_NONE console spam
  • Improved the impact sounds for the Cow Mangler 5000’s projectiles
  • Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
  • Reduced the ConVar fov_desired to have a lower bound like the Replay editor
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
  • Updated the gamehaptics file
  • Updated the localization files

Undocumented changes

  • Wording on some attributes were changed.[1]
  • Fixed a typo on the Hottie's Hoodie description.
  • Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
  • Fixed a heads-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
  • Fixed players going in the reference pose when changing the currently-held weapon and taunting near a resupply locker.

Patch 2

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a bug in SourceTV that would sometimes corrupt demo data

Team Fortress 2

  • Cow Mangler 5000 changes
    • Fixed the charged shot sometimes doing more damage than intended.[2]
    • Fixed a bug that caused the projectiles to stay in the world after a team change.
    • Slowed reload rate by 5%.

Notes

  1. "Damage done" is now "Damage penalty", or "Damage bonus".
    "This bat knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".
    "This weapon is a silent killer" is now "Silent Killer: No attack noise from backstabs".
    "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
    "This weapon has no barrel spin sound" is now "Silent Killer: No barrel spin sound".
    "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec".
    "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
    "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
    "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected"
    The Ambassador's "Crits on an accurate headshot" is now "Crits on headshot"
  2. The charged shot no longer has increased base damage.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Added: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam_dx80.pcf
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/Effects/debris/nutsnbolts.vtf
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_06.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_06.wav

Patch 2

Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so