Difference between revisions of "Borneo"

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{{Map infobox
 
{{Map infobox
   | game-type                 = Payload
+
   | map-status                = community
   | file-name                 = pl_borneo
+
  | map-game-type             = Payload
   | map-image                = Pl Borneo.jpg
+
   | map-file-name             = pl_borneo
   | release-date             = May 9, 2011
+
   | map-image                = Pl Borneo.png
  | last-updated              = February 2, 2016
+
   | map-released             = {{Patch name|7|2|2015}}
   | developer                = [http://steamcommunity.com/id/sean_c Sean "Heyo" Cutino]<br>[http://steamcommunity.com/id/vhalin/ Matt "vhalin" Leahy]
+
   | map-released-major        = Gun Mettle Update
 
   | map-environment          = Jungle
 
   | map-environment          = Jungle
 
   | map-setting              = Daylight, overcast
 
   | map-setting              = Daylight, overcast
   | map-health-pickups-small  = 10
+
   | map-hazards              = [[Environmental death#Payload Cart explosion|Payload Cart explosion]], [[Environmental death#Pitfall|Pitfall]]
   | map-health-pickups-medium = 9
+
  | map-pickups-health-small  = 10
   | map-health-pickups-large  = 1
+
   | map-pickups-health-medium = 9
   | map-ammo-pickups-small    = 6
+
   | map-pickups-health-large  = 1
   | map-ammo-pickups-medium  = 9
+
   | map-pickups-ammo-small    = 6
   | map-ammo-pickups-large    = 4
+
   | map-pickups-ammo-medium  = 9
 +
   | map-pickups-ammo-large    = 4
 
}}
 
}}
  
{{Quotation|'''The Medic''' feeling the jungle's humidity|I am melting!|sound=Medic_autoonfire05.wav}}
+
{{Quotation|'''Borneo''' publicity blurb|Set in secret facilites in the misty jungles of Borneo. The map is a single stage payload map with 4 areas of battle.}}
  
'''Borneo''' is a <!--single-stage--> Jungle-themed [[Payload]] map, made by Heyo and Vhalin.  
+
'''Borneo''' is a [[Steam Workshop|community-made]] single-stage Jungle-themed [[Payload]] map. It was included in the [[Gun Mettle Update]].  
  
Originally a custom map, Borneo was added onto the official Valve servers during the [[Gun Mettle Update]].
+
The [[Setup time|setup]] timer is 1 minute and 15 seconds.
  
 
{{campaign pass map commission|Gun Mettle}}
 
{{campaign pass map commission|Gun Mettle}}
  
== Locations ==
+
Borneo was [https://steamcommunity.com/sharedfiles/filedetails/?id=454139147 contributed] to the Steam Workshop.
[[Image:Borneo Overview.png|thumb|top|Overview of Borneo.]]
 
  
=== Checkpoint 1 ===
+
== {{heading|Locations}} ==
The cart starts outside the BLU Spawn and runs past a small shed, and underneath a raised catwalk near a small house. From there, it'll go through a maintenance building.
+
{{HelpfulOverviewNote}}
  
* '''BLU Base''': The BLU Spawn is small with one resupply cabinet and three exits. One on each side, and one in the front where the cart is.
+
{{Locations perspective|BLU}}
 +
=== Checkpoint A ===
 +
The cart starts outside the BLU [[Respawn|Spawn]] and runs past a small shed, and underneath a raised catwalk near a small house. From there, it goes through the Maintenance Building.
  
* '''Shed''': The shed is to the right of the track. Inside is a small Health kit.
+
* '''BLU Base''': The First BLU Spawn is small with one [[Respawn#Resupply|resupply cabinet]] and three exits. One on each side, and one in the front where the cart is.
 
+
<gallery>
* '''Small House''': The house on the left of the track is raised above the ground, and has a bridge to the Maintenance Building. [[Engineer]]s and [[Snipers]] can use the raised area as a vantage point to get the higher ground. Inside the house is a Max Ammo kit, and a medium Health kit.
+
File:Borneo BLU spawn exterior.png|BLU spawn outside look.
 
+
File:Borneo first BLU spawn interior.png|BLU spawn inside look.
* '''Maintenance Building''': Outside the second house like structure is the cart checkpoint underneath a maintenance area. Inside the building itself is a medium health and ammo kit. There is also a BLU resupply room at the end of the structure. Next to the resupply room is secret passage to use as an exit.
+
</gallery>
 +
* '''Shed''': The shed is to the right of the track. Inside is a small health kit.
 +
* '''Small House''': The house on the left is raised above the ground, and has a bridge to the Maintenance Building. Inside the house is a large [[Ammo|ammo kit]], and a medium [[Health#Health kits|health kit]].
 +
* '''Maintenance Building''': Outside the second point is a house-like structure with the first checkpoint underneath an overhang. Inside the building itself is a medium health and ammo kit.
 +
** '''Second BLU Spawn''': Also apart of the Maintenance Building is the Second BLU Spawn, which becomes active once checkpoint B is captured. Next to the Second BLU Spawn is a secret passage serving as an exit.
  
 
<gallery>
 
<gallery>
 
File:Borneo Outside BLU.png|The area outside the BLU Base.
 
File:Borneo Outside BLU.png|The area outside the BLU Base.
File:Borneo Checkpoint 1.png|The Maintenance Area with Checkpoint 1.
+
File:Borneo shed.png|Shed.
 +
File:Borneo small house interior.png|Interior of the Small House.
 +
File:Borneo Checkpoint 1.png|The Maintenance Building with checkpoint A.
 +
File:Borneo maintenance building interior.png|Interior of the Maintenance Building.
 
</gallery>
 
</gallery>
  
 +
=== Checkpoint B ===
 +
From the other side of the Maintenance Building, the cart moves forward and takes a left turn besides a grey coloured structure. Once turned, it climbs up a small wooden bridge over a ditch to the checkpoint, which is located in front of a concrete tunnel going through the Hill.
  
=== Checkpoint 2 ===
+
* '''Grey Structure''': The grey-coloured building has a drop-off which looks out onto the Bridge over the Ditch. Inside the building is a large ammo kit and a medium health kit.
From the other side of the Maintenance area, the cart will move forward towards a left turn by a grey color structure. Once turned, it will climb up a small wooden bridge over a ditch to the checkpoint in front of a concrete tunnel through a hill.
+
* '''Ditch''': A deep trench extends underneath the Grey Structure and the Bridge. Players who drop down into it can climb back up near the Grey Structure, where it leads them straight to the second checkpoint. Along the way are a medium health and ammo kit.
 
+
* '''Bridge''': The cart ascends a wooden bridge as it passes the Grey Structure.
* '''Grey Structure''': The grey colored building has a dropoff where players can use as a location to fight the BLU team players on the bridge over the ditch. Inside the building is a max Ammo kit and a medium Health kit.
+
* '''Tunnel Entrance''': In front of the entrance to the Tunnel is the second checkpoint. To the left of the checkpoint is an entrance into the Hill Interior that allows for access to more tactical vantage points as well as alternate routes for players.
 
+
* '''Hill Interior''': Inside the facility is a small hallway that leads to the next area past the Tunnel. There is also a stairway to a balcony overlooking the second checkpoint. There is also another hallway that leads into the interior of the Tunnel.
* '''Ditch''': The ditch under the bridge can serve as a tactical advantage. If you drop down into it you can climb back up near the grey structure where it will lead you straight to the second checkpoint. Along the way are a medium Health and Ammo kit.
 
 
 
* '''Tunnel Entrance''': In front of the entrance to the tunnel is the second checkpoint. To the left of the checkpoint is an entrance into a hill interior that allows for access to more tactical vantage points as well as alternate routes for players.
 
 
 
* '''Hill Interior''': Inside the facility is a small hallway that leads to the next area past the tunnel. There is also a stairway to a balcony overlooking the second checkpoint, which serves as a perfect position for Snipers. There is also another hallway that leads into the interior of the tunnel.
 
 
 
  
 
<gallery>
 
<gallery>
File:Borneo Ditch.png|The area between the Maintenance area and Grey Building.
+
File:Borneo Ditch.png|The area between the Maintenance Building and Grey Structure.
File:Borneo Checkpoint 2.png|The entrance to the tunnel with Checkpoint 2 in the front.
+
File:Borneo grey structure interior.png|Interior of the Grey Structure.
 +
File:Borneo under the bridge.png|The Ditch beneath the Bridge.
 +
File:Borneo Checkpoint 2.png|The entrance to the Tunnel with checkpoint B in the front.
 
</gallery>
 
</gallery>
  
=== Checkpoint 3 ===
+
=== Checkpoint C ===
Past the tunnel the cart will arrive in a large open area and head forward towards a large garage structure where checkpoint 3 is held. Along the way is a resupply room for both teams.
+
Past the Tunnel, the cart arrives in a large open area and heads forward towards a large garage structure where checkpoint C is held. Along the way is a resupply room for both teams.
 
 
* '''RED Resupply''': The RED Resupply is underneath the Hill Interior shortcut, through an unmarked metal door.
 
 
 
* '''BLU Resupply''': The BLU Resupply is at a wooden platform between the Hill Interior shortcut, and one of the entrances to the garage.
 
 
 
* '''Giant Garage''': The garage is a three story structure with three floors of catwalks and medium and small Health and Ammo kits. Inside is the third checkpoint at the other end. There are entrances on the second floor from the sides, and a main entrance on the first floor along the track. Exit wise the track leads out the right side, and there are two exits in the front on the second floor.
 
  
 +
* '''First RED Spawn''': RED's first spawn is underneath the Hill Interior shortcut, through an unmarked metal door. It closes down following checkpoint B's capture.
 +
* '''Third BLU Spawn''': The Third BLU Spawn is at a wooden platform between the Hill Interior shortcut and one of the entrances to the Giant Garage. BLU is relocated here once checkpoint C is captured.
 +
* '''Giant Garage''': The Giant Garage is a three-story structure with three floors of catwalks and medium and small health and ammo kits. Inside it is the third checkpoint at the other end. There are entrances on the second floor from the sides, and a main entrance on the first floor through which the track passes. The track exits through the right side; two more exits are in the front on the second floor.
  
 
<gallery>
 
<gallery>
File:Borneo Outside Tunnel.png|The area outside the tunnel. The small metal door in the wooden wall is into the RED resupply room.
+
File:Borneo tunnel interior.png|Inside the Tunnel.
File:Borneo Platform.png|The area between the shortcut and garage. The door leads into a BLU resupply.
+
File:Borneo Outside Tunnel.png|The area outside the Tunnel. The small metal door in the wooden wall leads to the Second RED Spawn.
File:Borneo Garage Catwalks.png|The catwalks on the second and third floor of the garage.
+
File:Borneo hill exterior.png|Entrance to the Hill.
File:Borneo Checkpoint 3.png|The first floor of the garage with the third checkpoint at the end.
+
File:Borneo interior of the hill.png|Interior view of the Hill.
 +
File:Borneo Platform.png|The area between the shortcut and the Giant Garage. The door leads into the Third BLU Spawn.
 +
File:Borneo Garage Catwalks.png|The catwalks on the second and third floor of the Giant Garage.
 +
File:Borneo Checkpoint 3.png|The first floor of the Giant Garage with the third checkpoint at the end.
 
</gallery>
 
</gallery>
  
=== Checkpoint 4 ===
+
=== Checkpoint D ===
From the garage it is a straight path to the cart target: a hatch in the RED Base down into a pit full of explosive barrels. Along the left side are a few smaller structures with supplies.
+
From the Giant Garage, it is a straight path to the cart's target: a hatch in the RED Base down into a pit full of explosive barrels. Along the left and right sides are a few smaller structures with various pickups.
 
 
* '''Roadside Structure''': Next to a little dirtroad is a small structure. The structure contains a medium Health kit.
 
 
 
* '''Casali Building''': The Casali Shafting Co. Structure has several small Health and Ammo kits around the structure. It can also be used as a flanking point to avoid direct fire coming from inside the RED Base.
 
 
 
* '''RED Base''': The BLU cart's main target is a hatch at the center of the facility. The facility itself has several vantage points for RED team members ranging from barrels for cover to catwalks with small walls to duck under. There are two side entrances inside for BLU team players to go through to flank RED mercs.
 
  
 +
* '''Roadside Garage''': Located opposite the Giant Garage across a dirt path, it contains a large health pack.
 +
* '''Hut''': An elevated shelter located next to the third checkpoint, it leads to the Right Entrance. Found near it is a medium health pack.
 +
* '''Casali Building''': Connected to the Roadside Garage via a metal platform. The [[List of companies|Casali Shafting Co.]] structure has several small health and ammo kits around the structure. Its distinguishing feature is a watchtower found atop it.
 +
* '''RED Base''': The BLU cart's main target is a hatch at the center of the facility. The facility itself has several vantage points for RED team members ranging from barrels for cover to catwalks with small walls to duck under. There are two side entrances leading inside and one main entrance for the cart.
 +
**'''Left Entrance''': This is the left flank inside the RED base. It leads to a hallway that is directly connected to the RED spawn.
 +
**'''Right Entrance''': The right flank to the RED Base. It leads to a small holding and storage area located at the ground floor of the RED Base.
 +
**'''Second RED Spawn''': All the way in the back of RED Base is the final RED Spawn, which RED begins using once checkpoint B is captured.
  
 
<gallery>
 
<gallery>
 +
File:Borneo roadside garage.png|Roadside Garage.
 
File:Borneo RED Area.png|An overview of the final stretch.
 
File:Borneo RED Area.png|An overview of the final stretch.
 
File:Borneo Facility.png|A front view of the RED Base.
 
File:Borneo Facility.png|A front view of the RED Base.
 +
File:Borneo casali Shafting front view.png|Front view of Casali Building.
 +
File:Borneo casali shafting back view.png|Back view of Casali Building.
 +
File:Borneo left entrance.png|Left flank to the RED base.
 +
File:Borneo right entrance.png|Right flank to the RED base.
 
File:Borneo Final Checkpoint.png| The Interior of the RED Base.
 
File:Borneo Final Checkpoint.png| The Interior of the RED Base.
 +
File:Borneo cart explosion.png|Cart exploding.
 +
File:Borneo pitfall.png|The pitfall created by the cart's explosion.
 
</gallery>
 
</gallery>
  
== Strategy ==
+
== {{heading|Helpful overview}} ==
 +
[[File:Borneo overview with lines.png|400px|Borneo's locations|left]]
 +
<big>1.Shed</big>
 +
<big>2.Small House</big>
 +
<big>3.Maintenance Building</big>
 +
<big>4.Grey Structure</big>
 +
<big>5.Bridge</big>
 +
<big>6.Hill interior</big>
 +
<big>7.Tunnel</big>
 +
<big>8.Giant Garage</big>
 +
<big>9.Right Entrance</big>
  
{{main|Community Borneo strategy}}
+
<big>Blue/red diagonal lines: Blu/Red first spawn</big>
 +
<big>Blue/red double diagonal lines:Blu/Red second spawn</big>
 +
<big>Blue/red double diagonal lines w/ a circle: Blu/Red third spawn</big>
  
 +
<big>Yellow circle: First checkpoint</big>
 +
<big>Blue circle: Second checkpoint</big>
 +
<big>Pink circle: Third checkpoint</big>
 +
<big>Area in front of the Red second spawn: Final checkpoint</big>
  
== Changelog ==
+
{{clr}}
{{hatnote|This is the changelog of the map before it was added to the game.}}
 
{{Changelog|
 
===RC4 Changelog===
 
  
* Removed side entrance in the forward defensive holding building at 1st.
+
== {{heading|Strategy}} ==
* Removed 3rd story entrance into the 3rd point house.
+
{{main|Community Borneo strategy}}
* Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.)
+
{{community strategy stub link}}
* Added covered walkway up to the defensive highground on the right side of the final point.
 
  
=== RC3 Changelog ===
+
== {{heading|Update history}} ==
 +
'''{{Patch name|7|2|2015|num=1|major=Gun Mettle Update}}'''
 +
* Added Borneo to the game.
  
* Expanded the space in the yard after the 1st.
+
'''{{Patch name|7|15|2015|num=1}}'''
* Removed the large pillar in the interior flank route after 1st.
+
* Fixed an exploit related to the final control point and dropped weapons on Borneo.
* Added more doorways lining the tunnel after 2nd opening up the space more.
+
* Updated maps have been compressed to save space.
* Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc.
 
* Removed roof flank route that went over 3rd building.
 
* Reconstructed the left entryway into final building, the entrance is now further to the side of the building.
 
* Widened the right doorway into final building.
 
* Removed the window that allowed defense to see the right entry into final.
 
* Expanded the space of the right entryway into final.
 
* Reconstructed some of the geometry next to the final point.
 
* Removed the pillars in final.
 
  
===RC2 Changelog===
+
'''{{Patch name|2|2|2016}}'''
 +
* Fixed an exploit allowing players could get outside the map.
  
* Changed the shack building in 1st into a watch tower, players can no longer go on top of the building.
+
'''{{Patch name|2|29|2016}}'''
* Added more stairs to the side route in in 2nd, so blue has more options.
+
* Fixed an exploit related to the final control point and dropped weapons.
* Moved red's forward spawn to a different location further back from 2nd point.
 
* Opened up the space around the cart tracks in yard before 3rd.
 
* Moved blue's final forward spawn further up.
 
* Opened up the space in the yard right before the final building interior.
 
* Modified the placement of health and ammo packs in general.
 
  
===RC1 Changelog===
+
== {{heading|Changelog}} ==
 +
{{Changelog note}}
 +
{{Changelog|
 +
'''RC1 Changelog'''
 
For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before.
 
For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before.
  
Line 152: Line 172:
 
* Redid the yard before final so there's more space.
 
* Redid the yard before final so there's more space.
 
* Raised the ceiling in final
 
* Raised the ceiling in final
* Made final a lot bigger with more routes}}
+
* Made final a lot bigger with more routes
  
== Update history ==
+
'''RC2 Changelog'''
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
+
* Changed the shack building in 1st into a watch tower, players can no longer go on top of the building.
* Added Borneo to the game.
+
* Added more stairs to the side route in in 2nd, so blue has more options.
 +
* Moved red's forward spawn to a different location further back from 2nd point.
 +
* Opened up the space around the cart tracks in yard before 3rd.
 +
* Moved blue's final forward spawn further up.
 +
* Opened up the space in the yard right before the final building interior.
 +
* Modified the placement of health and ammo packs in general.
  
'''{{Patch name|7|15|2015}} #1'''
+
'''RC3 Changelog'''
* Fixed an exploit related to the final control point and dropped weapons on Borneo.
+
* Expanded the space in the yard after the 1st.
* Updated maps have been compressed to save space.
+
* Removed the large pillar in the interior flank route after 1st.
 +
* Added more doorways lining the tunnel after 2nd opening up the space more.
 +
* Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc.
 +
* Removed roof flank route that went over 3rd building.
 +
* Reconstructed the left entryway into final building, the entrance is now further to the side of the building.
 +
* Widened the right doorway into final building.
 +
* Removed the window that allowed defense to see the right entry into final.
 +
* Expanded the space of the right entryway into final.
 +
* Reconstructed some of the geometry next to the final point.
 +
* Removed the pillars in final.
  
'''{{Patch name|2|2|2016}}'''
+
'''RC4 Changelog'''
* Fixed an exploit where players could get outside the map.
+
* Removed side entrance in the forward defensive holding building at 1st.
 +
* Removed 3rd story entrance into the 3rd point house.
 +
* Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.)
 +
* Added covered walkway up to the defensive highground on the right side of the final point.
 +
}}
  
== Bugs ==
+
== {{heading|Trivia}} ==
* If a weapon is swapped out on the hatch of the final checkpoint, the weapon may clip through the hatch, causing the checkpoint to explode, capturing it for the BLU team.
+
* Borneo is an island in Southeast Asia, and is home to the [[w:Borneo lowland rain forests|Borneo lowland rain forests]] ecoregion, hence the map's jungle design.
** The glitch may also cause the cart to be invisible.
 
  
== Trivia ==
+
== {{heading|Gallery}} ==
 
+
<gallery>
* Borneo is a real island in Southeast Asia, and is the third largest island in the world. It is home to one of the oldest existing rainforests, hence the map's jungle design.
+
File:Steamworkshop tf2 borneo thumb.jpg|Steam Workshop thumbnail for Borneo.
 +
</gallery>
  
== External links ==
+
== {{heading|External links}} ==
* [http://forums.tf2maps.net/showthread.php?t=17011 TF2maps.net page]
+
* [https://forums.tf2maps.net/showthread.php?t=17011 TF2maps.net page]
  
 
{{Gun Mettle Update Nav}}
 
{{Gun Mettle Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 17:11, 23 November 2025

Borneo
Pl Borneo.png
Basic Information
Map type: Payload
File name: pl_borneo
Released: July 2, 2015 Patch
(Gun Mettle Update)
Developer(s): Sean "Heyo" Cutino
Matt "vhalin" Leahy
Map Info
Environment: Jungle
Setting: Daylight, overcast
Hazards: Payload Cart explosion, Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×10  •  Mediumhealth.png ×9  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×9   •  
Largeammo.png ×4
Map overview
Borneo overview.png
Map Stamp
Item icon Map Stamp - Borneo.png
Supporters Leaderboard
Set in secret facilites in the misty jungles of Borneo. The map is a single stage payload map with 4 areas of battle.
Borneo publicity blurb

Borneo is a community-made single-stage Jungle-themed Payload map. It was included in the Gun Mettle Update.

The setup timer is 1 minute and 15 seconds.

A portion of the money made from the sales of the Gun Mettle Campaign Pass goes to the authors of the map.

Borneo was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Pictogram comment.png The following locations are described from the BLU perspective.

Checkpoint A

The cart starts outside the BLU Spawn and runs past a small shed, and underneath a raised catwalk near a small house. From there, it goes through the Maintenance Building.

  • BLU Base: The First BLU Spawn is small with one resupply cabinet and three exits. One on each side, and one in the front where the cart is.
  • Shed: The shed is to the right of the track. Inside is a small health kit.
  • Small House: The house on the left is raised above the ground, and has a bridge to the Maintenance Building. Inside the house is a large ammo kit, and a medium health kit.
  • Maintenance Building: Outside the second point is a house-like structure with the first checkpoint underneath an overhang. Inside the building itself is a medium health and ammo kit.
    • Second BLU Spawn: Also apart of the Maintenance Building is the Second BLU Spawn, which becomes active once checkpoint B is captured. Next to the Second BLU Spawn is a secret passage serving as an exit.

Checkpoint B

From the other side of the Maintenance Building, the cart moves forward and takes a left turn besides a grey coloured structure. Once turned, it climbs up a small wooden bridge over a ditch to the checkpoint, which is located in front of a concrete tunnel going through the Hill.

  • Grey Structure: The grey-coloured building has a drop-off which looks out onto the Bridge over the Ditch. Inside the building is a large ammo kit and a medium health kit.
  • Ditch: A deep trench extends underneath the Grey Structure and the Bridge. Players who drop down into it can climb back up near the Grey Structure, where it leads them straight to the second checkpoint. Along the way are a medium health and ammo kit.
  • Bridge: The cart ascends a wooden bridge as it passes the Grey Structure.
  • Tunnel Entrance: In front of the entrance to the Tunnel is the second checkpoint. To the left of the checkpoint is an entrance into the Hill Interior that allows for access to more tactical vantage points as well as alternate routes for players.
  • Hill Interior: Inside the facility is a small hallway that leads to the next area past the Tunnel. There is also a stairway to a balcony overlooking the second checkpoint. There is also another hallway that leads into the interior of the Tunnel.

Checkpoint C

Past the Tunnel, the cart arrives in a large open area and heads forward towards a large garage structure where checkpoint C is held. Along the way is a resupply room for both teams.

  • First RED Spawn: RED's first spawn is underneath the Hill Interior shortcut, through an unmarked metal door. It closes down following checkpoint B's capture.
  • Third BLU Spawn: The Third BLU Spawn is at a wooden platform between the Hill Interior shortcut and one of the entrances to the Giant Garage. BLU is relocated here once checkpoint C is captured.
  • Giant Garage: The Giant Garage is a three-story structure with three floors of catwalks and medium and small health and ammo kits. Inside it is the third checkpoint at the other end. There are entrances on the second floor from the sides, and a main entrance on the first floor through which the track passes. The track exits through the right side; two more exits are in the front on the second floor.

Checkpoint D

From the Giant Garage, it is a straight path to the cart's target: a hatch in the RED Base down into a pit full of explosive barrels. Along the left and right sides are a few smaller structures with various pickups.

  • Roadside Garage: Located opposite the Giant Garage across a dirt path, it contains a large health pack.
  • Hut: An elevated shelter located next to the third checkpoint, it leads to the Right Entrance. Found near it is a medium health pack.
  • Casali Building: Connected to the Roadside Garage via a metal platform. The Casali Shafting Co. structure has several small health and ammo kits around the structure. Its distinguishing feature is a watchtower found atop it.
  • RED Base: The BLU cart's main target is a hatch at the center of the facility. The facility itself has several vantage points for RED team members ranging from barrels for cover to catwalks with small walls to duck under. There are two side entrances leading inside and one main entrance for the cart.
    • Left Entrance: This is the left flank inside the RED base. It leads to a hallway that is directly connected to the RED spawn.
    • Right Entrance: The right flank to the RED Base. It leads to a small holding and storage area located at the ground floor of the RED Base.
    • Second RED Spawn: All the way in the back of RED Base is the final RED Spawn, which RED begins using once checkpoint B is captured.

Helpful overview

Borneo's locations
1.Shed
2.Small House
3.Maintenance Building
4.Grey Structure
5.Bridge
6.Hill interior
7.Tunnel
8.Giant Garage
9.Right Entrance
Blue/red diagonal lines: Blu/Red first spawn
Blue/red double diagonal lines:Blu/Red second spawn
Blue/red double diagonal lines w/ a circle: Blu/Red third spawn
Yellow circle: First checkpoint
Blue circle: Second checkpoint
Pink circle: Third checkpoint
Area in front of the Red second spawn: Final checkpoint

Strategy

Main article: Community Borneo strategy

Update history

July 2, 2015 Patch 1 (Gun Mettle Update)

  • Added Borneo to the game.

July 15, 2015 Patch 1

  • Fixed an exploit related to the final control point and dropped weapons on Borneo.
  • Updated maps have been compressed to save space.

February 2, 2016 Patch

  • Fixed an exploit allowing players could get outside the map.

February 29, 2016 Patch

  • Fixed an exploit related to the final control point and dropped weapons.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

RC1 Changelog For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before.

Here's a general description of the changes:

  • Moved blue spawn at 1st back, so there's now a lot more open space in the area.
  • Added a route behind the left building in 1st
  • Made more space on the cliff highground in 1st
  • Added a route behind the 1st capture point building and knocked out some of the walls
  • Added a drop down route in 2nd that avoids Snipers
  • Moved the terrain wall back in the flank route in 2nd so there's more space
  • Widened the tunnel
  • Redid the bunker area in-between 2nd and 3rd entirely, there's now a second floor and a lot more space
  • Added a highground area in the middle of the yard before 3rd
  • Added a route to the highground area from the bunker in 3rd
  • Added a roof flanking route around 3rd building
  • Redid 3rd building so there's a lot more space and more highground
  • Redid the yard before final so there's more space.
  • Raised the ceiling in final
  • Made final a lot bigger with more routes

RC2 Changelog

  • Changed the shack building in 1st into a watch tower, players can no longer go on top of the building.
  • Added more stairs to the side route in in 2nd, so blue has more options.
  • Moved red's forward spawn to a different location further back from 2nd point.
  • Opened up the space around the cart tracks in yard before 3rd.
  • Moved blue's final forward spawn further up.
  • Opened up the space in the yard right before the final building interior.
  • Modified the placement of health and ammo packs in general.

RC3 Changelog

  • Expanded the space in the yard after the 1st.
  • Removed the large pillar in the interior flank route after 1st.
  • Added more doorways lining the tunnel after 2nd opening up the space more.
  • Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc.
  • Removed roof flank route that went over 3rd building.
  • Reconstructed the left entryway into final building, the entrance is now further to the side of the building.
  • Widened the right doorway into final building.
  • Removed the window that allowed defense to see the right entry into final.
  • Expanded the space of the right entryway into final.
  • Reconstructed some of the geometry next to the final point.
  • Removed the pillars in final.

RC4 Changelog

  • Removed side entrance in the forward defensive holding building at 1st.
  • Removed 3rd story entrance into the 3rd point house.
  • Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.)
  • Added covered walkway up to the defensive highground on the right side of the final point.

Trivia

Gallery

External links