Difference between revisions of "Gun Mettle Update"
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{{patch info|7|2|2015}} | {{patch info|7|2|2015}} | ||
| − | [[File:Gun Mettle Update Pic.png|frameless|right|290px|link= | + | [[File:Gun Mettle Update Pic.png|frameless|right|290px|link=https://www.teamfortress.com/gunmettle/]] |
| − | + | {{Quotation|'''TF2 Official Website'''|Your tireless fixer is under fire from the [[Administrator]] to keep the body count up, and she needs two things. 1) Executing black-bag kill-contracts and 2) landing the contracts by drafting and submitting detailed preliminary supplier-side bundled service proposals. Since you're a dangerous murderer who probably reads at a third grade level, we have a pretty good idea which one you can help her with.}} | |
| − | The '''Gun Mettle Update''' was a [[Patches# | + | The <span class="plainlinks">'''[https://www.teamfortress.com/gunmettle/ Gun Mettle Update]'''</span> was a [[Patches#MU|major update]] for ''[[Team Fortress 2]]'', released during the {{Patch name|7|2|2015}}, that introduced [[Decorated|weapon skins]], 4 new [[List of maps|maps]], and 3 new [[taunts]]. It also introduced the ability to pick up weapons from the ground from fallen players, as well the [[Gun Mettle Campaign]], a three-month event allowing players to complete skill-based [[Contracts|contract]] challenges to unlock one-of-a-kind weapons and exclusive weapon cases. To participate in the Gun Mettle Campaign, players had to obtain the [[Gun Mettle Campaign Pass]], which was available for purchase in the [[Mann Co. Store]]. |
Additional content was further added in the {{Patch name|8|27|2015}} with the introduction of the [[Mann Co. Supply Crate/Retired series#95|Gun Mettle Cosmetic Case]]. | Additional content was further added in the {{Patch name|8|27|2015}} with the introduction of the [[Mann Co. Supply Crate/Retired series#95|Gun Mettle Cosmetic Case]]. | ||
| Line 10: | Line 10: | ||
{{main|List of maps}} | {{main|List of maps}} | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | width=" | + | ! class="header" style="background:#9A909C; color:#FFFFFF;" | {{common string|Name}} |
| − | | style="background:#F2F2F2;" | [[File:Pl_Borneo. | + | ! class="header" style="background:#9A909C; color:#FFFFFF;" | {{common string|Picture}} |
| − | | ''' | + | ! class="header" style="background:#9A909C; color:#FFFFFF;" | {{common string|Game mode}} |
| + | ! class="header" style="background:#9A909C; color:#FFFFFF;" | {{common string|File name}} | ||
| + | |- | ||
| + | | width="90px" style="background:#B7A2BA;" | '''[[Borneo{{if lang}}|<span style="color:white;">Borneo</span>]]''' | ||
| + | | style="background:#F2F2F2;" | [[File:Pl_Borneo.png|160px|link=Borneo{{if lang}}]] | ||
| + | | '''{{gamemode link|Payload}}'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]] | ||
| {{code|pl_borneo}} | | {{code|pl_borneo}} | ||
|- | |- | ||
| − | | style="background:# | + | | style="background:#B7A2BA;" | '''[[Powerhouse{{if lang}}|<span style="color:white;">Powerhouse</span>]]''' |
| style="background:#F2F2F2;" | [[File:Cp_powerhouse.png|160px|link=Powerhouse{{if lang}}]] | | style="background:#F2F2F2;" | [[File:Cp_powerhouse.png|160px|link=Powerhouse{{if lang}}]] | ||
| − | | ''' | + | | '''{{gamemode link|Control Point}}'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] |
| {{code|cp_powerhouse}} | | {{code|cp_powerhouse}} | ||
|- | |- | ||
| − | | style="background:# | + | | style="background:#B7A2BA;" | '''[[Snowplow{{if lang}}|<span style="color:white;">Snowplow</span>]]''' |
| − | | style="background:#F2F2F2;" | [[File:Cp_snowplow. | + | | style="background:#F2F2F2;" | [[File:Cp_snowplow.png|160px|link=Snowplow{{if lang}}]] |
| − | | ''' | + | | '''{{gamemode link|Control Point}}'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] |
| {{code|cp_snowplow}} | | {{code|cp_snowplow}} | ||
|- | |- | ||
| style="background:#b7a2ba;" | '''[[Suijin{{if lang}}|<span style="color:white;"> Suijin </span>]]''' | | style="background:#b7a2ba;" | '''[[Suijin{{if lang}}|<span style="color:white;"> Suijin </span>]]''' | ||
| style="background:#F2F2F2;" | [[File:Suijin_main.jpg|160px|link=Suijin{{if lang}}]] | | style="background:#F2F2F2;" | [[File:Suijin_main.jpg|160px|link=Suijin{{if lang}}]] | ||
| − | | ''' | + | | '''{{gamemode link|King of the Hill}}'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]] |
| {{code|koth_suijin}} | | {{code|koth_suijin}} | ||
|} | |} | ||
| − | === | + | === Cosmetic items === |
{{main|Cosmetic items}} | {{main|Cosmetic items}} | ||
| − | |||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
| − | | width=" | + | | width="90px" style="background:#b7a2ba;" rowspan="2" | '''{{class link|Scout|br=yes|color=white}}''' |
| − | | style="background:#8847FF;" | {{Icon item|Fortunate Son|75px}} | + | | width="75px" style="background:#8847FF;" | {{Icon item|Fortunate Son|75px}} |
| − | | '''{{item link|Fortunate Son}}''' | + | | width="160px" | '''{{item link|Fortunate Son}}''' |
|- | |- | ||
| style="background:#4B69FF;" | {{Icon item|Flak Jack|75px}} | | style="background:#4B69FF;" | {{Icon item|Flak Jack|75px}} | ||
| Line 83: | Line 82: | ||
| '''{{item link|Lurker's Leathers}}''' | | '''{{item link|Lurker's Leathers}}''' | ||
|- | |- | ||
| − | | | + | | style="background:#b7a2ba;" rowspan="1" | '''{{class link|Multi-class|br=yes|color=white}}''' |
| style="background:#4B69FF;" | {{Icon item|Support Spurs|75px}} | | style="background:#4B69FF;" | {{Icon item|Support Spurs|75px}} | ||
| '''{{item link|Support Spurs}}''' | | '''{{item link|Support Spurs}}''' | ||
| Line 94: | Line 93: | ||
| '''{{item link|Rotation Sensation}}''' | | '''{{item link|Rotation Sensation}}''' | ||
|- | |- | ||
| − | | style="background:#EB4B4B;" | {{Icon item|Potassium | + | | style="background:#EB4B4B;" | {{Icon item|Potassium Bonnet|75px}} |
| − | | '''{{item link|Potassium | + | | '''{{item link|Potassium Bonnet}}''' |
| + | |- | ||
| + | | style="background:#b7a2ba;" | <font color="white">'''Notes'''</font> | ||
| + | | colspan="2" | Added in {{Patch name|8|27|2015}}. | ||
|} | |} | ||
| + | |||
| + | === Weapon skins === | ||
| + | {{main|Decorated}} | ||
| + | {{hatnote|Weapon skins feature randomly positioned patterns. Only one of the possible placements is shown below.}} | ||
| + | ===={{decorated name|Teufort Collection}}==== | ||
| + | {{Decorated collection/Teufort}} | ||
| + | ===={{decorated name|Craftsmann Collection}}==== | ||
| + | {{Decorated collection/Craftsmann}} | ||
| + | ===={{decorated name|Concealed Killer Collection}}==== | ||
| + | {{Decorated collection/Concealed Killer}} | ||
| + | ===={{decorated name|Powerhouse Collection}}==== | ||
| + | {{Decorated collection/Powerhouse}} | ||
=== Taunts === | === Taunts === | ||
{{main|Taunts}} | {{main|Taunts}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
| − | | width=" | + | | width="90px" style="background:#b7a2ba;" rowspan="1" | '''{{class link|Heavy|br=yes|color=white}}''' |
| − | | style="background:#F2F2F2;" | {{Icon item|Proletariat Posedown|75px}} | + | | width="75px" style="background:#F2F2F2;" | {{Icon item|Proletariat Posedown|75px}} |
| − | | '''{{item link|Proletariat Posedown}}''' | + | | width="160px | '''{{item link|Proletariat Posedown}}''' |
|- | |- | ||
| style="background:#b7a2ba;" rowspan="1" | '''{{class link|Spy|br=yes|color=white}}''' | | style="background:#b7a2ba;" rowspan="1" | '''{{class link|Spy|br=yes|color=white}}''' | ||
| Line 117: | Line 131: | ||
{{main|Tools}} | {{main|Tools}} | ||
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
| − | | width=" | + | | width="90px" style="background:#F2F2F2" | {{Icon item|Competitive Matchmaking Beta Pass|75px}} |
| '''{{item link|Competitive Matchmaking Beta Pass}}''' | | '''{{item link|Competitive Matchmaking Beta Pass}}''' | ||
|- | |- | ||
| − | | style="background:#F2F2F2 | + | | style="background:#F2F2F2" | {{Icon item|Concealed Killer Weapons Case|75px}} |
| '''{{item link|Concealed Killer Weapons Case}}''' | | '''{{item link|Concealed Killer Weapons Case}}''' | ||
|- | |- | ||
| − | | style="background:#F2F2F2 | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Campaign Coin|75px}} |
| '''{{item link|Gun Mettle Campaign Coin}}''' | | '''{{item link|Gun Mettle Campaign Coin}}''' | ||
|- | |- | ||
| − | | style="background:#F2F2F2 | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Key|75px}} |
| '''{{item link|Gun Mettle Key}}''' | | '''{{item link|Gun Mettle Key}}''' | ||
|- | |- | ||
| − | | style="background:#F2F2F2 | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Campaign Pass|75px}} |
| '''{{item link|Gun Mettle Campaign Pass}}''' | | '''{{item link|Gun Mettle Campaign Pass}}''' | ||
|- | |- | ||
| − | | style="background:#F2F2F2 | + | | style="background:#F2F2F2" | {{Icon item|Powerhouse Weapons Case|75px}} |
| '''{{item link|Powerhouse Weapons Case}}''' | | '''{{item link|Powerhouse Weapons Case}}''' | ||
|- | |- | ||
| − | | style="background:#F2F2F2 | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Cosmetic Case|75px}} |
| '''{{item link|Gun Mettle Cosmetic Case}}'''<sup>†</sup> | | '''{{item link|Gun Mettle Cosmetic Case}}'''<sup>†</sup> | ||
|- | |- | ||
| − | | style="background:#F2F2F2 | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Cosmetic Key|75px}} |
| − | | '''{{item link| | + | | '''{{item link|Gun Mettle Cosmetic Key}}'''<sup>†</sup> |
|- | |- | ||
| − | | style="background:#F2F2F2 | + | | style="background:#F2F2F2" | '''{{common string|Notes}}''' |
| − | | <sup>†</sup> Added in the {{Patch name|8|27|2015}}. | + | | style="text-align:left;" | <sup>†</sup> Added in the {{Patch name|8|27|2015}}. |
|} | |} | ||
| − | === Tweaked | + | === Unusual effects === |
| + | {{main|Unusual}} | ||
| + | {{Gun Mettle Update Unusual effects}} | ||
| + | |||
| + | === Tweaked classes === | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | ! style="background:#9a909c;" class="header" | + | ! class="header" style="background:#9a909c; color:#FFFFFF" | Class |
| − | + | ! class="header" style="background:#9a909c; color:#FFFFFF" | Changes | |
|- | |- | ||
| − | ! width=" | + | ! width="90px" style="background:#b7a2ba;" | {{class link|Heavy|br=yes|color=white}} |
| {{c|+|Changed:}} [[Weapons#Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. | | {{c|+|Changed:}} [[Weapons#Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. | ||
|- | |- | ||
| Line 178: | Line 196: | ||
|} | |} | ||
| − | === Tweaked | + | === Tweaked weapons === |
{| class="wikitable" | {| class="wikitable" | ||
| − | ! style="background:#9a909c; | + | ! class="header" style="background:#9a909c; color:#FFFFFF; width:90px" | Class |
| − | ! style="background:#9a909c; | + | ! class="header" style="background:#9a909c; color:#FFFFFF;" colspan=2 | Weapon |
| − | + | ! class="header" style="background:#9a909c; color:#FFFFFF;" colspan=1 | Changes | |
|- | |- | ||
| − | ! | + | ! style="background:#b7a2ba;" colspan=1 rowspan=10| {{class link|Scout|br=yes|color=white}} |
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}} | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}} | ||
| {{c|-|Added:}} Boost reduced on taking damage | | {{c|-|Added:}} Boost reduced on taking damage | ||
| Line 209: | Line 227: | ||
| {{c|+|Changed:}} Reduced damage penalty to 75% (from 90%) | | {{c|+|Changed:}} Reduced damage penalty to 75% (from 90%) | ||
|- | |- | ||
| − | ! style="background:#b7a2ba;" rowspan=8 | {{class link|Soldier|br=yes|color=white}} | + | ! style="background:#b7a2ba;" colspan=1 rowspan=8 | {{class link|Soldier|br=yes|color=white}} |
! style="background:#F2F2F2;" colspan=2 rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ! style="background:#F2F2F2;" colspan=2 rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ||
| {{c|+|Removed:}} Clip size penalty | | {{c|+|Removed:}} Clip size penalty | ||
| Line 231: | Line 249: | ||
| {{c|+|Changed:}} No healing penalty to 90% less healing from Medics while active | | {{c|+|Changed:}} No healing penalty to 90% less healing from Medics while active | ||
|- | |- | ||
| − | ! style="background:#b7a2ba;" rowspan=12 | {{class link|Pyro|br=yes|color=white}} | + | ! style="background:#b7a2ba;" colspan=1 rowspan=12 | {{class link|Pyro|br=yes|color=white}} |
| − | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} |
| {{c|=|Added:}} Added text to describe 100% critical hits on burning targets | | {{c|=|Added:}} Added text to describe 100% critical hits on burning targets | ||
|- | |- | ||
| Line 261: | Line 279: | ||
|- | |- | ||
! style="background:#b7a2ba;" rowspan=12 | {{class link|Demoman|br=yes|color=white}} | ! style="background:#b7a2ba;" rowspan=12 | {{class link|Demoman|br=yes|color=white}} | ||
| − | ! style="background:#F2F2F2;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} | + | ! style="background:#F2F2F2;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} |
| − | ! style="background:#F2F2F2;" rowspan=2 | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} | + | ! style="background:#F2F2F2;" rowspan=2 | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} |
| {{c|+|Added:}} Added +10% [[Classes#speed|movement speed]] bonus | | {{c|+|Added:}} Added +10% [[Classes#speed|movement speed]] bonus | ||
|- | |- | ||
| Line 293: | Line 311: | ||
| {{c|-|Changed:}} +25% charge on charge kill to +25% charge on melee kill | | {{c|-|Changed:}} +25% charge on charge kill to +25% charge on melee kill | ||
|- | |- | ||
| − | ! style="background:#b7a2ba;" rowspan=11 | {{class link|Heavy|br=yes|color=white}} | + | ! style="background:#b7a2ba;" coslpan=1 rowspan=11 | {{class link|Heavy|br=yes|color=white}} |
| − | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}} |
| {{c|+|Added:}} 20% damage resistance while spun up | | {{c|+|Added:}} 20% damage resistance while spun up | ||
|- | |- | ||
| Line 323: | Line 341: | ||
| {{c|+|Added:}} 3 second speed boost on hit | | {{c|+|Added:}} 3 second speed boost on hit | ||
|- | |- | ||
| − | ! style="background:#b7a2ba;" rowspan=17 | {{class link|Engineer|br=yes|color=white}} | + | ! style="background:#b7a2ba;" colspan=1 rowspan=17 | {{class link|Engineer|br=yes|color=white}} |
| − | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} |
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target, decreases start at 512hu from target and reaches 0 drain at 1536hu | | {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target, decreases start at 512hu from target and reaches 0 drain at 1536hu | ||
|- | |- | ||
| Line 365: | Line 383: | ||
| {{c|-|Added:}} 50% less metal from pickups and Dispensers | | {{c|-|Added:}} 50% less metal from pickups and Dispensers | ||
|- | |- | ||
| − | ! style="background:#b7a2ba;" rowspan=6 | {{class link|Medic|br=yes|color=white}} | + | ! style="background:#b7a2ba;" coslpan=1 rowspan=6 | {{class link|Medic|br=yes|color=white}} |
! style="background:#F2F2F2;" colspan=2 rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | ! style="background:#F2F2F2;" colspan=2 rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | ||
| {{c|+|Added:}} Vaccinator Über deploys now always take exactly 1 bar of Übercharge. | | {{c|+|Added:}} Vaccinator Über deploys now always take exactly 1 bar of Übercharge. | ||
| Line 380: | Line 398: | ||
| {{c|-|Added:}} Added 10% attack speed penalty | | {{c|-|Added:}} Added 10% attack speed penalty | ||
|- | |- | ||
| − | ! style="background:#b7a2ba;" rowspan=8 | {{class link|Sniper|br=yes|color=white}} | + | ! style="background:#b7a2ba;" colspan=1 rowspan=8 | {{class link|Sniper|br=yes|color=white}} |
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ||
| {{c|+|Changed:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | | {{c|+|Changed:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | ||
| Line 401: | Line 419: | ||
| {{c|=|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | | {{c|=|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | ||
|- | |- | ||
| − | ! style="background:#b7a2ba;" rowspan=19 | {{class link|Spy|br=yes|color=white}} | + | ! style="background:#b7a2ba;" colspan=1 rowspan=19 | {{class link|Spy|br=yes|color=white}} |
| − | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} |
| {{c|-|Changed:}} +20% damage bonus while undisguised to +20% damage bonus while disguised | | {{c|-|Changed:}} +20% damage bonus while undisguised to +20% damage bonus while disguised | ||
|- | |- | ||
| Line 445: | Line 463: | ||
|- | |- | ||
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Disguise Kit|icon-size=75px}} <br /> {{item link|Disguise Kit}} | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Disguise Kit|icon-size=75px}} <br /> {{item link|Disguise Kit}} | ||
| − | | {{c|+|Added:}} Pressing 'reload' | + | | {{c|+|Added:}} Pressing 'reload' {{DK|R}} also toggles the disguise team. |
|- | |- | ||
| − | ! style="background:#b7a2ba | + | ! style="background:#b7a2ba;" colspan=1 rowspan=3 | {{class link|Multi-class|br=yes|color=white}} |
| − | ! style="background: ;" colspan=2 rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} |
| {{c|+|Changed:}} Increased base fire rate to 30% (from 15%) | | {{c|+|Changed:}} Increased base fire rate to 30% (from 15%) | ||
|- | |- | ||
| Line 456: | Line 474: | ||
|} | |} | ||
| − | ==Achievements== | + | == Achievements == |
Five new achievements were introduced in this update. | Five new achievements were introduced in this update. | ||
{{Powerhouse achievement list}} | {{Powerhouse achievement list}} | ||
| + | |||
| + | == Trivia == | ||
| + | * An [[Unused content|unused]] community-made weapon, the [[Afterburner]], can be spotted in the pile of weapons on the right of the balance changes image on the Day 2 update page. | ||
| + | * [https://www.teamfortress.com/gunmettle/powerhouse/ An unfinished update page] can be found on the teamfortress website. Most of the patch notes remain the same, but some are missing from the final update page or were not present on this early version: | ||
| + | ** The Shortstop had its damage ramp-up increased to 175% to match the other [[Weapons#scoutprimary|Scout primary weapons]]. | ||
| + | ** The Fan O'War is missing entirely from the early update page. | ||
| + | ** The Air Strike is missing its blast damage reduction patch note. | ||
| + | ** The Scorch Shot has 2 extra changes: Hitting a burning target invokes extra damage to them<!-- copied 1:1, please do not change -->, and a -50% self-damage force penalty (later added in the {{patch name|7|6|2015}} as -35%). The change about increased knockback on burning targets is also missing. | ||
| + | ** The Vaccinator mentions selecting the correct damage type to resist granting extra ÜberCharge based on the damage, as well as restoring health to the Medic. This patch note was later also (erroneously) added in the {{update link|Tough Break Update}} and removed shortly after. | ||
| + | ** The Bazaar Bargain incorrectly mentions 7 kills being required to reach 200% charge rate, rather than 6 kills. | ||
| + | ** The Tomislav is missing the spin up bonus patch note. | ||
| + | ** The Dalokohs Bar had a 15 second cooldown instead of the 10 second cooldown in the final update page. | ||
| + | ** According to this update page, the name of the Gun Mettle Update was originally going to be "The Manndate". Leaks of the original {{code|.tga}} files of the Gun Mettle Key contain the name "Manndate" as well.<ref>tf_materialSrc\materialsrc\backpack\player\items\crafting\weapons_key_manndate_large.tga</ref> | ||
| + | * The folder [[Miss Pauling]] can be seen holding is the same folder from ''[[Meet the Spy]]'' that held the pictures of [[Scout's mother]]. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
| − | File:Gun Mettle Update Page Part1.jpg|The update page for | + | File:Gun Mettle Update Page Part1.jpg|The update page for Day 1. |
| − | File:Gun Mettle Update Page Part2.jpg|The update page for | + | File:Gun Mettle Update Page Part2.jpg|The update page for Day 2, without the list of class and weapon tweaks. |
File:Gun Mettle Pop-up.png|Steam popup advertising the Gun Mettle Update. | File:Gun Mettle Pop-up.png|Steam popup advertising the Gun Mettle Update. | ||
File:Teufort collection.png|A gallery of the Teufort weapon collection. | File:Teufort collection.png|A gallery of the Teufort weapon collection. | ||
| Line 473: | Line 505: | ||
== External links == | == External links == | ||
| − | *[ | + | * [https://www.teamfortress.com/post.php?id=17401 "The Gun Mettle Update is (Actually) Here!" Blog Post] |
| − | *[ | + | * [https://www.teamfortress.com/gunmettle/ The Update Page] |
| − | *[ | + | * [https://www.teamfortress.com/gunmettle/powerhouse.php Part 2 of the Update Page] |
| + | |||
| + | == References == | ||
| + | <references/> | ||
| + | |||
{{Gun Mettle Update Nav}} | {{Gun Mettle Update Nav}} | ||
| − | {{Major | + | {{Major Updates Nav}} |
[[Category:Events]] | [[Category:Events]] | ||
| − | |||
Latest revision as of 17:16, 23 November 2025
| “ | Your tireless fixer is under fire from the Administrator to keep the body count up, and she needs two things. 1) Executing black-bag kill-contracts and 2) landing the contracts by drafting and submitting detailed preliminary supplier-side bundled service proposals. Since you're a dangerous murderer who probably reads at a third grade level, we have a pretty good idea which one you can help her with.
— TF2 Official Website
|
” |
The Gun Mettle Update was a major update for Team Fortress 2, released during the July 2, 2015 Patch, that introduced weapon skins, 4 new maps, and 3 new taunts. It also introduced the ability to pick up weapons from the ground from fallen players, as well the Gun Mettle Campaign, a three-month event allowing players to complete skill-based contract challenges to unlock one-of-a-kind weapons and exclusive weapon cases. To participate in the Gun Mettle Campaign, players had to obtain the Gun Mettle Campaign Pass, which was available for purchase in the Mann Co. Store.
Additional content was further added in the August 27, 2015 Patch with the introduction of the Gun Mettle Cosmetic Case.
Additions
Maps
| Name | Picture | Game mode | File name |
|---|---|---|---|
| Borneo | Payload |
pl_borneo
| |
| Powerhouse | Control Point |
cp_powerhouse
| |
| Snowplow | Control Point |
cp_snowplow
| |
| Suijin | King of the Hill |
koth_suijin
|
Cosmetic items
Weapon skins
Teufort Collection
| Weapon/Grade | Preview/Wear |
|---|---|
| Bovine Blazemaker Flame Thrower Commando Grade Flame Thrower |
|
| War Room Minigun Commando Grade Minigun |
|
| Treadplate Tormenter SMG Mercenary Grade SMG |
|
| Bogtrotter Sniper Rifle Mercenary Grade Sniper Rifle |
|
| Earth, Sky and Fire Flame Thrower Mercenary Grade Flame Thrower |
|
| Team Sprayer SMG Freelance Grade SMG |
|
| Spruce Deuce Scattergun Freelance Grade Scattergun |
|
| Hickory Hole-Puncher Pistol Freelance Grade Pistol |
|
| Rooftop Wrangler Stickybomb Launcher Freelance Grade Stickybomb Launcher |
|
| Civic Duty Shotgun Civilian Grade Shotgun |
|
| Civil Servant Medi Gun Civilian Grade Medi Gun |
|
| Local Hero Pistol Civilian Grade Pistol |
|
| Mayor Revolver Civilian Grade Revolver |
|
| Smalltown Bringdown Rocket Launcher Civilian Grade Rocket Launcher |
|
| Citizen Pain Minigun Civilian Grade Minigun |
Craftsmann Collection
| Weapon/Grade | Preview/Wear |
|---|---|
| Tartan Torpedo Scattergun Commando Grade Scattergun |
|
| Lumber From Down Under Sniper Rifle Commando Grade Sniper Rifle |
|
| Rustic Ruiner Shotgun Mercenary Grade Shotgun |
|
| Barn Burner Flame Thrower Mercenary Grade Flame Thrower |
|
| Homemade Heater Pistol Mercenary Grade Pistol |
|
| Plaid Potshotter SMG Freelance Grade SMG |
|
| Country Crusher Scattergun Freelance Grade Scattergun |
|
| Iron Wood Minigun Freelance Grade Minigun |
|
| Shot in the Dark Sniper Rifle Freelance Grade Sniper Rifle |
|
| Blasted Bombardier Stickybomb Launcher Freelance Grade Stickybomb Launcher |
|
| Backcountry Blaster Scattergun Civilian Grade Scattergun |
|
| Antique Annihilator Minigun Civilian Grade Minigun |
|
| Old Country Revolver Civilian Grade Revolver |
|
| American Pastoral Rocket Launcher Civilian Grade Rocket Launcher |
|
| Reclaimed Reanimator Medi Gun Civilian Grade Medi Gun |
Concealed Killer Collection
| Weapon/Grade | Preview/Wear |
|---|---|
| Red Rock Roscoe Pistol Elite Grade Pistol |
|
| Sand Cannon Rocket Launcher Elite Grade Rocket Launcher |
|
| Sudden Flurry Stickybomb Launcher Assassin Grade Stickybomb Launcher |
|
| Psychedelic Slugger Revolver Assassin Grade Revolver |
|
| Purple Range Sniper Rifle Assassin Grade Sniper Rifle |
|
| Night Terror Scattergun Commando Grade Scattergun |
|
| Carpet Bomber Stickybomb Launcher Commando Grade Stickybomb Launcher |
|
| Woodland Warrior Rocket Launcher Commando Grade Rocket Launcher |
|
| Wrapped Reviver Medi Gun Commando Grade Medi Gun |
|
| Forest Fire Flame Thrower Mercenary Grade Flame Thrower |
|
| Night Owl Sniper Rifle Mercenary Grade Sniper Rifle |
|
| Woodsy Widowmaker SMG Mercenary Grade SMG |
|
| Backwoods Boomstick Shotgun Mercenary Grade Shotgun |
|
| King of the Jungle Minigun Mercenary Grade Minigun |
|
| Masked Mender Medi Gun Mercenary Grade Medi Gun |
Powerhouse Collection
| Weapon/Grade | Preview/Wear |
|---|---|
| Thunderbolt Sniper Rifle Elite Grade Sniper Rifle |
|
| Liquid Asset Stickybomb Launcher Elite Grade Stickybomb Launcher |
|
| Shell Shocker Rocket Launcher Assassin Grade Rocket Launcher |
|
| Current Event Scattergun Assassin Grade Scattergun |
|
| Pink Elephant Stickybomb Launcher Assassin Grade Stickybomb Launcher |
|
| Flash Fryer Flame Thrower Commando Grade Flame Thrower |
|
| Spark of Life Medi Gun Commando Grade Medi Gun |
|
| Dead Reckoner Revolver Commando Grade Revolver |
|
| Black Dahlia Pistol Commando Grade Pistol |
|
| Sandstone Special Pistol Commando Grade Pistol |
|
| Lightning Rod Shotgun Mercenary Grade Shotgun |
|
| Brick House Minigun Mercenary Grade Minigun |
|
| Aqua Marine Rocket Launcher Mercenary Grade Rocket Launcher |
|
| Low Profile SMG Mercenary Grade SMG |
|
| Turbine Torcher Flame Thrower Mercenary Grade Flame Thrower |
Taunts
| Proletariat Posedown | ||
| Box Trot | ||
| Kazotsky Kick |
Tools
Unusual effects
| Gun Mettle Update Unusual effects | ||||||
|---|---|---|---|---|---|---|
| Weapon effects | ||||||
| Hot | Isotope | Cool | Energy Orb (Removed from all Unusual pools) | |||
Tweaked classes
| Class | Changes |
|---|---|
Tweaked weapons
| Class | Weapon | Changes | |
|---|---|---|---|
Baby Face's Blaster |
|||
Shortstop |
|||
Pretty Boy's Pocket Pistol |
|||
Fan O'War |
|||
Air Strike |
|||
Black Box |
|||
Liberty Launcher |
|||
Escape Plan |
Equalizer |
||
Flare Gun |
|||
Scorch Shot |
|||
Detonator |
|||
Powerjack |
|||
Ali Baba's Wee Booties |
Bootlegger |
||
Loch-n-Load |
|||
Iron Bomber |
|||
Tide Turner |
|||
Quickiebomb Launcher |
|||
Ullapool Caber |
|||
Claidheamh Mòr |
|||
Brass Beast |
|||
Tomislav |
|||
Natascha |
|||
Family Business |
|||
Dalokohs Bar |
|||
Warrior's Spirit |
|||
Eviction Notice |
|||
Pomson 6000 |
|||
Rescue Ranger |
|||
Wrangler |
|||
Short Circuit |
|||
Gunslinger |
|||
Jag |
|||
Eureka Effect |
|||
Vaccinator |
|||
Solemn Vow |
|||
Sydney Sleeper |
|||
Bazaar Bargain |
|||
Cozy Camper |
|||
Bushwacka |
|||
Enforcer |
|||
Spy-Cicle |
|||
Big Earner |
|||
Conniver's Kunai |
|||
Cloak and Dagger |
|||
Dead Ringer |
|||
Disguise Kit |
|||
Panic Attack |
|||
Achievements
Five new achievements were introduced in this update.
|
|
Trivia
- An unused community-made weapon, the Afterburner, can be spotted in the pile of weapons on the right of the balance changes image on the Day 2 update page.
- An unfinished update page can be found on the teamfortress website. Most of the patch notes remain the same, but some are missing from the final update page or were not present on this early version:
- The Shortstop had its damage ramp-up increased to 175% to match the other Scout primary weapons.
- The Fan O'War is missing entirely from the early update page.
- The Air Strike is missing its blast damage reduction patch note.
- The Scorch Shot has 2 extra changes: Hitting a burning target invokes extra damage to them, and a -50% self-damage force penalty (later added in the July 6, 2015 Patch as -35%). The change about increased knockback on burning targets is also missing.
- The Vaccinator mentions selecting the correct damage type to resist granting extra ÜberCharge based on the damage, as well as restoring health to the Medic. This patch note was later also (erroneously) added in the Tough Break Update and removed shortly after.
- The Bazaar Bargain incorrectly mentions 7 kills being required to reach 200% charge rate, rather than 6 kills.
- The Tomislav is missing the spin up bonus patch note.
- The Dalokohs Bar had a 15 second cooldown instead of the 10 second cooldown in the final update page.
- According to this update page, the name of the Gun Mettle Update was originally going to be "The Manndate". Leaks of the original
.tgafiles of the Gun Mettle Key contain the name "Manndate" as well.[1]
- The folder Miss Pauling can be seen holding is the same folder from Meet the Spy that held the pictures of Scout's mother.
Gallery
External links
References
- ↑ tf_materialSrc\materialsrc\backpack\player\items\crafting\weapons_key_manndate_large.tga
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