Difference between revisions of "Coal Pit"
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{{Map infobox | {{Map infobox | ||
| map-status = community | | map-status = community | ||
| − | | map-game-type = | + | | map-game-type = Attack/Defend |
| map-file-name = cp_gravelpit_snowy | | map-file-name = cp_gravelpit_snowy | ||
| map-image = Cp gravelpit snowy.png | | map-image = Cp gravelpit snowy.png | ||
| Line 8: | Line 8: | ||
| map-environment = Smissmas, alpine | | map-environment = Smissmas, alpine | ||
| map-setting = Night time | | map-setting = Night time | ||
| − | + | | map-hazards = [[Environmental death#Fire|Fire]], [[Environmental death#Explosive Snowmenn|explosive snowmenn]] | |
| − | | map-hazards = [[Environmental death#Fire|Fire]], [[Environmental death#Explosive Snowmenn| | + | | map-pickups-health-small = 6 |
| + | | map-pickups-health-medium = 1 | ||
| + | | map-pickups-ammo-small = 6 | ||
| + | | map-pickups-ammo-medium = 3 | ||
}} | }} | ||
| − | '''Coal Pit''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)|Attack/Defend Control Point]] map added in the [[Smissmas 2022]] update. | + | '''Coal Pit''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)|Attack/Defend Control Point]] map added in the [[Smissmas 2022]] update. It is set in a snowy alpine base in which BLU must prevent the RED team's freeze ray from firing in order to avert global cooling. |
| − | + | [[BLU]] must capture control points A and B before they can capture point C, the final point, though they can capture A and B in any order. Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C. | |
| − | + | Scattered across the map are several flaming barrels that [[Huntsman]] Snipers can use to light their arrows on fire. | |
| + | |||
| + | The [[Setup time|setup]] timer is 60 seconds. | ||
Coal Pit was [https://steamcommunity.com/sharedfiles/filedetails/?id=2302187131 contributed] to the Steam Workshop. | Coal Pit was [https://steamcommunity.com/sharedfiles/filedetails/?id=2302187131 contributed] to the Steam Workshop. | ||
| − | == Locations == | + | == {{heading|Locations}} == |
| − | === | + | {{Locations perspective|BLU}} |
| − | * '''BLU Spawn | + | |
| − | + | === BLU spawn === | |
| − | + | * '''BLU Spawn''': Located in the upper left corner of the map, the BLU base is separated from the rest of the map by a tall cliff face. Connecting it to the rest of the map are two tunnels: one to control point A and the other one to control point B. Both of these tunnels are locked during setup time, restricting BLU to just their spawn and a small courtyard around it. | |
| − | + | <gallery> | |
| − | + | File:Coal Pit BLU Spawn.png|BLU Spawn and its yard. | |
| + | File:Coal Pit BLU spawn inside.png|Inside the BLU spawn. | ||
| + | </gallery> | ||
| − | <gallery widths=140px heights=90px | + | === Point A: The Radio Tower === |
| − | + | * '''Control Point A''': Control point A can be accessed by taking the left-most tunnel outside BLU spawn. The point is at the top of a hill, inside a tall wooden building called the Radio Tower. There are two exits from the BLU tunnel to this area, and they allow access to the two ramps around the outside of the point. A medium [[health]] pack is under the control point. There are also two medium [[ammo]] packs near the point building, one to the front and one at the back of said building. From Point A, there are tunnels that connect to Points B and C. | |
| + | * '''A-side Tunnel''': The tunnel which connects BLU's spawn yard and the A battlefield. It starts out as a single tunnel, but eventually splits off into two separate exits. The exits of these tunnels form a ledge that is elevated above the rest of the terrain, requiring extra vertical mobility in order for players to get back inside the tunnel; they can also be entered by crouch-jumping onto the part of the wall jutting out next to the left entrance, then by crouch-jumping toward the left entrance while strafing right and turning right to barely land on the tunnel's ledge. | ||
| + | * '''Valley''': The Valley is the area between the two dirt Paths which lead up to the Radio Tower. There are numerous small, single-room buildings in this area. In the middle of the Valley is a medium ammo pack. | ||
| + | * '''Paths''': On both sides of the area are snow-covered paths which lead to the top of the area and the Radio Tower, bypassing the Valley. | ||
| + | * '''Radio Tower''': The radio tower houses the control point. It is atop the snow Paths at the far end of the Valley. There are two floors, the bottom directly under the control point and the control point floor. On the side of the building is a set of stairs which lead to the control point from the Valley. | ||
| + | * '''A/C Connector''': Another tunnel connects the areas of points A and C. Its entrance is located besides the Radio Tower. The tunnel splits off into two parts, the right branch leads directly to the Freeze Ray Tower, while the left path flanks around the side. | ||
| + | |||
| + | <gallery widths=140px heights=90px> | ||
File:Coal Pit A Tunnel.png|Point A tunnel. | File:Coal Pit A Tunnel.png|Point A tunnel. | ||
| − | File:Coal Pit A Overview.png| | + | File:Coal Pit A Overview.png|Valley overview. |
File:Coal Pit Point A.png|Control Point A. | File:Coal Pit Point A.png|Control Point A. | ||
| + | File:Coal Pit below Point A.png|The health kit below Point A. | ||
| + | File:Coal Pit AC Connector.png|A/C Connector. | ||
</gallery> | </gallery> | ||
| − | === | + | === Point B: The Radar === |
| − | * '''B | + | * '''Control Point B''': Control Point B can be accessed from the right-most tunnel outside BLU spawn. The point is in the large structure in the center of the area. |
| − | * ''' | + | * '''B-side Tunnel''': Much like the A-side Tunnel, the tunnel connecting BLU spawn with the B battlefield starts out as a single entrance that then splits off into two more tunnels. Both tunnels sharply drop off at their end, requiring players to use increased vertical movement abilities in order to access the tunnels from the side of the control point. |
| − | + | **'''Short B Tunnel''': The smaller of the two tunnels. It leads to the left, exiting next to the A/B Connector in front of a small house. | |
| − | * '''Balcony''': Directly outside the | + | **'''Long B Tunnel''': This branch leads to the right and exits out on the far side of the B area. |
| + | * '''Radar''': The Radar is the building which houses the control point. It has three entrances; the main entrance on the far side of the area, near the Long B Tunnel, that is located atop a wide ramp. The other two entrances are located on the side facing Point C, atop two narrower ramps. There are also four windows, two on each side, which are all accessible. The roof can be stood on and has an opening in the middle directly above Point B. | ||
| + | * '''Platform''': Behind the Radar building, on the side opposite the B Tunnels is a metal platform that leads to the Balcony. Found here is a small health and ammo pack. | ||
| + | * '''Balcony''': Directly outside the A/C Connector entrance is the Balcony. It is located on an elevated position, serving as a vantage point for most of the B area. There are two ramps on both sides which leads down to ground level. Two ramps along the back wall and two separate rooms give access to Control Point C. | ||
| + | * '''A/B Connector''': Between the areas around control point A and B is the A/B Connector, which is a frozen cave stretching from BLU's A Tunnel to Short B Tunnel exits. | ||
| + | * '''B/C Connector''': Much like Point A, there exists a direct connection between Points B and C, located behind the Balcony. | ||
| − | <gallery widths=140px heights=90px | + | <gallery widths=140px heights=90px> |
File:Coal Pit B Tunnel.png|Point B tunnel. | File:Coal Pit B Tunnel.png|Point B tunnel. | ||
| + | File:Coal Pit short B exit.png|Exit from the Short B Tunnel. | ||
File:Coal Pit AB Connector.png|A/B connector. | File:Coal Pit AB Connector.png|A/B connector. | ||
File:Coal Pit B Overview.png|Point house. | File:Coal Pit B Overview.png|Point house. | ||
File:Coal Pit Point B.png|Control Point B. | File:Coal Pit Point B.png|Control Point B. | ||
File:Coal Pit B Balcony.png|Balcony. | File:Coal Pit B Balcony.png|Balcony. | ||
| + | File:Coal Pit BC Connector.png|The B/C Connector. | ||
</gallery> | </gallery> | ||
| − | === | + | === Point C: The Freeze Ray === |
| − | * '''RED Spawn Base''': Located directly | + | * '''Control Point C''': Control point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other control points are on a higher level than the ground in this area. The control point is located at the top of the central structure. |
| − | * ''' | + | * '''RED Spawn Base''': Located directly behind control point C, on the opposite side of the area from the A/C and B/C Connectors. It has two exits on the sides. |
| − | * '''Catwalks''': All along the | + | * '''Freeze Ray Tower''': In the center of the area is the giant tower, atop which sits a freeze ray. There are three floors to the tower. The first is accessible from ground level by a ramp, and from two bridges connected to the Catwalks. The second floor is accessible by two sets of ramps of which lead along the outside of the tower and one through it. The third floor is the top which contains the control point and a small room behind the point open on three of its sides. |
| − | * '''Ground Level''': Below the catwalks and surrounding the | + | * '''Catwalks''': All along the outside edge of the area below the Freeze Ray Tower are the Catwalks. These are the metal walkways which are accessible via four entrances, two from the A/C connector tunnels and two from the B/C connector tunnel, and also accessible from two ramps outside the RED spawn. |
| + | * '''Ground Level''': Below the catwalks and surrounding the Freeze Ray Tower is the ground level made up of broken-up ice. On the far side is an entrance which leads to the A/C Connector tunnels. | ||
| − | <gallery widths=140px heights=90px | + | <gallery widths=140px heights=90px> |
| + | File:Coal Pit RED spawn.png|RED Spawn. | ||
File:Coal Pit RED Spawn.png|RED spawn room. | File:Coal Pit RED Spawn.png|RED spawn room. | ||
| − | File:Coal Pit C Overview.png| | + | File:Coal Pit C Overview.png|Freeze Ray overview. |
| + | File:Coal Pit low ground.png|The Low Ground. | ||
File:Coal Pit Point C.png|Control Point. | File:Coal Pit Point C.png|Control Point. | ||
| − | File:Coal Pit | + | File:Coal Pit freeze ray firing.png|Freeze Ray [[Media:Coal Pit freeze ray fire.mp3|in action]]. |
</gallery> | </gallery> | ||
| − | == Strategy == | + | == {{heading|Strategy}} == |
{{map strategy link|Coal Pit|main=yes|stub=yes}} | {{map strategy link|Coal Pit|main=yes|stub=yes}} | ||
| − | == Update history == | + | == {{heading|Control Point timing}} == |
| + | {{Control Point Timing/Official Map}} | ||
| + | |||
| + | == {{heading|Update history}} == | ||
{{Update history| | {{Update history| | ||
| − | '''{{Patch name|12|5|2022}}''' | + | '''{{Patch name|12|5|2022|major=Smissmas 2022}}''' |
* Added Coal Pit to the game. | * Added Coal Pit to the game. | ||
| Line 99: | Line 128: | ||
* Removed the Observer. | * Removed the Observer. | ||
| − | '''{{Patch name|3|1|2023}} | + | '''{{Patch name|3|1|2023|num=1}}''' |
| − | * Updated to adjust clipping throughout the map | + | * Updated to adjust clipping throughout the map. |
| − | '''{{Patch name|7|12|2023}} | + | '''{{Patch name|7|12|2023|num=1|major=Summer 2023 Update}}''' |
* Boosted volume of snowman explosions. | * Boosted volume of snowman explosions. | ||
| − | * Added occluders to C to improve performance. | + | * Added {{code|[[vdc:Func_occluder|occluders]]}} to C to improve performance. |
* Improved clipping. | * Improved clipping. | ||
| − | '''{{Patch name|12|7|2023}}''' | + | '''{{Patch name|12|7|2023|major=Smissmas 2023}}''' |
* Updated {{code|cp_gravelpit_snowy}} to improve performance. | * Updated {{code|cp_gravelpit_snowy}} to improve performance. | ||
| Line 113: | Line 142: | ||
* Updated {{code|cp_gravelpit_snowy}} to fix missing custom sounds. | * Updated {{code|cp_gravelpit_snowy}} to fix missing custom sounds. | ||
| − | '''{{Patch name|10|10|2024}} | + | '''{{Patch name|10|10|2024|num=1|major=Scream Fortress 2024}}''' |
* Improved performance by combining props. | * Improved performance by combining props. | ||
* Improved clipping. | * Improved clipping. | ||
* Increased volume of laser gun finale. | * Increased volume of laser gun finale. | ||
* Miscellaneous improvements. | * Miscellaneous improvements. | ||
| + | |||
| + | '''{{Patch name|11|14|2024}}''' | ||
| + | * Fixed a script issue. | ||
| + | * Improved performance. | ||
| + | * Improved clipping. | ||
| + | |||
| + | '''{{Patch name|12|19|2024}}''' | ||
| + | * Fixed potential incompatibility with external [[VScript]] files. (thanks Le Codex!) | ||
| + | * Re-implemented cubemap reflections in ice cave. | ||
| + | * Fixed perch spots. | ||
| + | |||
| + | '''{{Patch name|8|14|2025|num=1}}''' | ||
| + | * Enabled {{code|[[vdc:Radial fog|radial fog]]}}. | ||
| + | * Repositioned weather particles. | ||
| + | * Adjusted holiday events. | ||
| + | * Fixed {{code|[[vdc:Displacement|displacement]]}} seams. | ||
| + | * Fixed footstep sounds on clipping brushes.}} | ||
| + | |||
| + | == {{heading|Changelog}} == | ||
| + | {{Changelog note}} | ||
| + | {{Changelog| | ||
| + | '''Changelog RC1 (December 6, 2020)''' | ||
| + | *Fixed overlays with missing brush faces | ||
| + | *Fixed weird snow displacement at B | ||
| + | *Added Winterfest reference | ||
}} | }} | ||
| − | == Trivia == | + | == {{heading|Trivia}} == |
* Inside the shack out of bounds next to BLU spawn, there is a hidden message from the developers. | * Inside the shack out of bounds next to BLU spawn, there is a hidden message from the developers. | ||
| + | * On the RED spawn, there's a photo of pet dog right next to the fireplace. Likewise, on the BLU spawn, there's a photo of a pet cat behind the mission brief. | ||
| − | == Gallery == | + | == {{heading|Gallery}} == |
| − | <gallery> | + | <gallery widths=106px> |
| − | File:Coal Pit | + | File:Coal Pit RED Spawn Notes.png|Photo of the dog and mission briefing inside RED's spawn. |
| + | File:Coal Pit BLU Spawn Notes.png|Photo of the cat and mission briefing inside BLU's spawn. | ||
File:Coal Pit explosive snowman.png|One of many explosive Snowmenn found throughout the map. | File:Coal Pit explosive snowman.png|One of many explosive Snowmenn found throughout the map. | ||
| + | File:Coal Pit snowplow poster.png|Poster on Coal Pit. | ||
| + | File:Coal Pit chocolatey milk poster.png|Poster on Coal Pit. | ||
| + | File:Coal Pit railing poster.png|Poster on Coal Pit. | ||
| + | File:Coal Pit zythe001.png|The signature of {{steamid|76561198189909441|Joel "zythe_" Morscher}}. | ||
| + | File:Coal Pit barrel.png|The flaming barrels on the map. | ||
File:Coal Pit workshop image.jpg|Steam Workshop thumbnail for Coal Pit. | File:Coal Pit workshop image.jpg|Steam Workshop thumbnail for Coal Pit. | ||
</gallery> | </gallery> | ||
| − | |||
| − | |||
| − | |||
{{Smissmas 2022 Nav}} | {{Smissmas 2022 Nav}} | ||
{{Christmas Map Nav}} | {{Christmas Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} | ||
Latest revision as of 23:22, 29 November 2025
| Coal Pit | |
|---|---|
| Basic Information | |
| Map type: | Attack/Defend |
| File name: | cp_gravelpit_snowy
|
| Released: | December 5, 2022 Patch (Smissmas 2022) |
| Variants: | Gravel Pit and Lava Pit |
| Developer(s): | Aaron "Aar" Pearson Joel "zythe_" Morscher Lauren "Yrrzy" Godfrey Liam "Diva Dan" Moffitt Harlen "UEAKCrash" Linke |
| Map Info | |
| Environment: | Smissmas, alpine |
| Setting: | Night time |
| Hazards: | Fire, explosive snowmenn |
| Map Items | |
| Map Photos | |
| Map overview | |
Coal Pit is a community-created Attack/Defend Control Point map added in the Smissmas 2022 update. It is set in a snowy alpine base in which BLU must prevent the RED team's freeze ray from firing in order to avert global cooling.
BLU must capture control points A and B before they can capture point C, the final point, though they can capture A and B in any order. Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C.
Scattered across the map are several flaming barrels that Huntsman Snipers can use to light their arrows on fire.
The setup timer is 60 seconds.
Coal Pit was contributed to the Steam Workshop.
Contents
Locations
The following locations are described from the BLU perspective.
BLU spawn
- BLU Spawn: Located in the upper left corner of the map, the BLU base is separated from the rest of the map by a tall cliff face. Connecting it to the rest of the map are two tunnels: one to control point A and the other one to control point B. Both of these tunnels are locked during setup time, restricting BLU to just their spawn and a small courtyard around it.
Point A: The Radio Tower
- Control Point A: Control point A can be accessed by taking the left-most tunnel outside BLU spawn. The point is at the top of a hill, inside a tall wooden building called the Radio Tower. There are two exits from the BLU tunnel to this area, and they allow access to the two ramps around the outside of the point. A medium health pack is under the control point. There are also two medium ammo packs near the point building, one to the front and one at the back of said building. From Point A, there are tunnels that connect to Points B and C.
- A-side Tunnel: The tunnel which connects BLU's spawn yard and the A battlefield. It starts out as a single tunnel, but eventually splits off into two separate exits. The exits of these tunnels form a ledge that is elevated above the rest of the terrain, requiring extra vertical mobility in order for players to get back inside the tunnel; they can also be entered by crouch-jumping onto the part of the wall jutting out next to the left entrance, then by crouch-jumping toward the left entrance while strafing right and turning right to barely land on the tunnel's ledge.
- Valley: The Valley is the area between the two dirt Paths which lead up to the Radio Tower. There are numerous small, single-room buildings in this area. In the middle of the Valley is a medium ammo pack.
- Paths: On both sides of the area are snow-covered paths which lead to the top of the area and the Radio Tower, bypassing the Valley.
- Radio Tower: The radio tower houses the control point. It is atop the snow Paths at the far end of the Valley. There are two floors, the bottom directly under the control point and the control point floor. On the side of the building is a set of stairs which lead to the control point from the Valley.
- A/C Connector: Another tunnel connects the areas of points A and C. Its entrance is located besides the Radio Tower. The tunnel splits off into two parts, the right branch leads directly to the Freeze Ray Tower, while the left path flanks around the side.
Point B: The Radar
- Control Point B: Control Point B can be accessed from the right-most tunnel outside BLU spawn. The point is in the large structure in the center of the area.
- B-side Tunnel: Much like the A-side Tunnel, the tunnel connecting BLU spawn with the B battlefield starts out as a single entrance that then splits off into two more tunnels. Both tunnels sharply drop off at their end, requiring players to use increased vertical movement abilities in order to access the tunnels from the side of the control point.
- Short B Tunnel: The smaller of the two tunnels. It leads to the left, exiting next to the A/B Connector in front of a small house.
- Long B Tunnel: This branch leads to the right and exits out on the far side of the B area.
- Radar: The Radar is the building which houses the control point. It has three entrances; the main entrance on the far side of the area, near the Long B Tunnel, that is located atop a wide ramp. The other two entrances are located on the side facing Point C, atop two narrower ramps. There are also four windows, two on each side, which are all accessible. The roof can be stood on and has an opening in the middle directly above Point B.
- Platform: Behind the Radar building, on the side opposite the B Tunnels is a metal platform that leads to the Balcony. Found here is a small health and ammo pack.
- Balcony: Directly outside the A/C Connector entrance is the Balcony. It is located on an elevated position, serving as a vantage point for most of the B area. There are two ramps on both sides which leads down to ground level. Two ramps along the back wall and two separate rooms give access to Control Point C.
- A/B Connector: Between the areas around control point A and B is the A/B Connector, which is a frozen cave stretching from BLU's A Tunnel to Short B Tunnel exits.
- B/C Connector: Much like Point A, there exists a direct connection between Points B and C, located behind the Balcony.
Point C: The Freeze Ray
- Control Point C: Control point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other control points are on a higher level than the ground in this area. The control point is located at the top of the central structure.
- RED Spawn Base: Located directly behind control point C, on the opposite side of the area from the A/C and B/C Connectors. It has two exits on the sides.
- Freeze Ray Tower: In the center of the area is the giant tower, atop which sits a freeze ray. There are three floors to the tower. The first is accessible from ground level by a ramp, and from two bridges connected to the Catwalks. The second floor is accessible by two sets of ramps of which lead along the outside of the tower and one through it. The third floor is the top which contains the control point and a small room behind the point open on three of its sides.
- Catwalks: All along the outside edge of the area below the Freeze Ray Tower are the Catwalks. These are the metal walkways which are accessible via four entrances, two from the A/C connector tunnels and two from the B/C connector tunnel, and also accessible from two ramps outside the RED spawn.
- Ground Level: Below the catwalks and surrounding the Freeze Ray Tower is the ground level made up of broken-up ice. On the far side is an entrance which leads to the A/C Connector tunnels.
Freeze Ray in action.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
| Control Point | Multiplier | Seconds | ||
|---|---|---|---|---|
| Control Point A | ×1 |
| ||
| ×2 |
| |||
| ×3 |
| |||
| ×4 |
| |||
| Control Point B | ×1 |
| ||
| ×2 |
| |||
| ×3 |
| |||
| ×4 |
| |||
| Control Point C | ×1 |
| ||
| ×2 |
| |||
| ×3 |
| |||
| ×4 |
|
Update history
- Added Coal Pit to the game.
- Improved clipping.
- Fixed various perch spots.
- Decreased fog intensity.
- Removed unused particle system entities.
- Fixed a few floating trees.
- Adjusted vertical positions of snowman bombs.
- Adjusted lighting on metal sheets in blue spawn.
- Fireplaces will now light arrows.
- Added more
func_dustmotes. - Fixed some visible z-fighting.
- Minor detailing additions and adjustments.
- Improved clipping.
- Added missing color correction data.
- Adjusted BLU spawn to light better and tweak some clipping.
- Adjusted intensity and hue of lighting in various places for better readability.
- Fixed soundscape transition bugs.
- Reduced temperature by 3 degrees.
- Fixed a client crash caused by failing to decode MP3 files.
- Fixed snow displacements poking through the roof.
- Fixed bullet holes poking through soft snow.
- Fixed snowman bombs not respawning properly.
- Minor clipping improvements.
- Removed the Observer.
- Updated to adjust clipping throughout the map.
July 12, 2023 Patch 1 (Summer 2023 Update)
- Boosted volume of snowman explosions.
- Added
occludersto C to improve performance. - Improved clipping.
December 7, 2023 Patch (Smissmas 2023)
- Updated
cp_gravelpit_snowyto improve performance.
- Updated
cp_gravelpit_snowyto fix missing custom sounds.
October 10, 2024 Patch 1 (Scream Fortress XVI)
- Improved performance by combining props.
- Improved clipping.
- Increased volume of laser gun finale.
- Miscellaneous improvements.
- Fixed a script issue.
- Improved performance.
- Improved clipping.
- Fixed potential incompatibility with external VScript files. (thanks Le Codex!)
- Re-implemented cubemap reflections in ice cave.
- Fixed perch spots.
- Enabled
radial fog. - Repositioned weather particles.
- Adjusted holiday events.
- Fixed
displacementseams. - Fixed footstep sounds on clipping brushes.
Changelog
Changelog RC1 (December 6, 2020)
- Fixed overlays with missing brush faces
- Fixed weird snow displacement at B
- Added Winterfest reference
Trivia
- Inside the shack out of bounds next to BLU spawn, there is a hidden message from the developers.
- On the RED spawn, there's a photo of pet dog right next to the fireplace. Likewise, on the BLU spawn, there's a photo of a pet cat behind the mission brief.
Gallery
The signature of Joel "zythe_" Morscher.
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