Difference between revisions of "Rescue Ranger"
GrampaSwood (talk | contribs) (Undo edit by Toomai (Talk) (3821038) This is still considered a bug because it's expected that the reflected projectiles behave identically) (Tag: Undo) |
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
+ | | 3d-image-1 = Rescue Ranger | ||
+ | | 3d-image-3 = Rescue Ranger Projectile | ||
+ | | 3d-image-5 = Rescue Ranger Festivized | ||
+ | | 3d-button-1 = colored_pair | ||
+ | | 3d-button-3 = colored_pair | ||
+ | | 3d-button-5 = colored_pair | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-3 = Projectile | ||
+ | | 3d-viewname-5 = Festivized | ||
| team-colors = yes | | team-colors = yes | ||
| skin-image-red = RED Rescue Ranger.png | | skin-image-red = RED Rescue Ranger.png | ||
| skin-image-blu = BLU Rescue Ranger.png | | skin-image-blu = BLU Rescue Ranger.png | ||
− | | used-by = | + | | used-by = {{used by|Engineer}} |
| slot = primary | | slot = primary | ||
+ | | weapon-script = tf_weapon_shotgun_building_rescue | ||
| contributed-by = {{Backpack Item Link|76561197972720709|1330479051}} | | contributed-by = {{Backpack Item Link|76561197972720709|1330479051}} | ||
− | | released = | + | | released = {{Patch name|12|20|2012}} |
− | | availability = {{avail| | + | | released-major = Mecha Update |
+ | | availability = {{avail|drop|craft|purchase|crate77-strange|collectors|warpaint}} | ||
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| ammo-loaded = 4 | | ammo-loaded = 4 | ||
Line 15: | Line 26: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Shotgun}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|Building_Telporting_PickUp|100}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|ArrowHealsBuildings}} |
− | | att-3-negative = -34 | + | | att-3-negative = {{attribute|ClipSize_Negative|-34}} |
− | | att-4-negative = -50 | + | | att-4-negative = {{attribute|MaxammoPrimary_Reduced|-50}} |
− | | att-5-negative = | + | | att-5-negative = {{attribute|MarkedForDeathOnBuildingPickup}} |
+ | | att-6-negative = {{attribute|RepairHealthToMetalRatio|4}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''The Engineer''' rescuing a building from far away|Gotcha!|sound=Engineer wranglekills04.wav}} | |
− | + | The '''Rescue Ranger''' is a [[Steam Workshop|community-created]] [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It resembles the normal [[Shotgun]], but with a differently styled magazine tube, longer barrel, and, in place of a scope, a small, [[Self-illumination|illuminated]] monitor that displays an oscillating [[w:Sine wave|sine wave]]. The monitor is connected to an orange ([[RED]]) or yellow ([[BLU]]) box at the end of the barrel, fitted with a team-colored light on the front. | |
− | + | While active, the Rescue Ranger can be used to [[Buildings#Hauling|pick up]] any [[Buildings|building]] in his direct line of sight at the cost of 100 [[Metal]], from a range. Doing so teleports the building into the Engineer's possession instantly with a team-colored [[Particle effects|flash]], leaving behind a tracer beam that temporarily notifies others of the Engineer's location. Instead of bullets, the weapon fires special bolt [[projectiles]] (repair claws), which repair 60 health to friendly buildings at a 4:1 health to metal ratio; in effect, healing 4 health consumes 1 unit of metal. Note that bolts only repair buildings, and do not restock ammo, apply upgrades, or damage attached enemy [[Sapper]]s. | |
− | + | As a downside to these perks, the weapon carries less ammo than its [[Shotgun|stock counterpart]], with a limited clip size of 4 and reserve stock of 16. In addition, the Engineer becomes [[Mechanics#MarkedForDeath|marked for death]] when hauling a building with the Rescue Ranger equipped, causing him to take [[Critical hits#Mini-crits|Mini-Crit]] damage while doing so and for several seconds after redeploying. This effect applies even if a building is picked up with a [[Wrench (disambiguation)|Wrench]], without using the Rescue Ranger's ability. | |
− | + | The Rescue Ranger has an added cosmetic effect; enemies killed with a bolt, if near a map object, are pinned to it via the bolt. Bolts can also clash with hostile projectiles or throwable items. | |
− | The Rescue Ranger was | + | As with most projectiles, the Rescue Ranger's bolts can be reflected by the [[Pyro]]'s [[compression blast]]. Reflected bolts deal regular damage to enemy buildings, but have no effect on friendly buildings. |
+ | |||
+ | The Rescue Ranger was [https://steamcommunity.com/sharedfiles/filedetails/?id=273 contributed] to the Steam Workshop. | ||
== Damage and function times == | == Damage and function times == | ||
+ | {{Damage table | ||
+ | | type = [[Projectiles|Projectile]] | ||
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
− | + | | damage = yes | |
− | + | | base = 40 | |
− | | damage | + | | ramp up % = 150 |
− | | base | + | | ramp up = 60 |
− | | ramp up % | + | | fall off = 21 |
− | | ramp up | + | | point blank = 60 |
− | + | | medium range = 27 | |
− | | fall off | + | | long range = 21 |
− | | point blank | + | | minicrit = 54-81 |
− | | medium range | + | | crit = 120 |
− | | long range | + | |
− | | minicrit | + | | function times = yes |
− | | crit | + | | attack interval = 0.625 s |
− | | | + | | reload first = 1.0 s |
− | | attack interval | + | | reload more = 0.5 s |
− | | reload first | ||
− | | reload more | ||
}} | }} | ||
− | |||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | |||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Eureka Effect | | ingredient-1 = Eureka Effect | ||
Line 74: | Line 87: | ||
| autoresult = Engineer Primary | | autoresult = Engineer Primary | ||
}} | }} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Shotgun}} | ||
+ | | rankson = kills | ||
+ | | att-1-positive = {{attribute|Building_Telporting_PickUp|100}} | ||
+ | | att-2-positive = {{attribute|ArrowHealsBuildings}} | ||
+ | | att-3-negative = {{attribute|ClipSize_Negative|-34}} | ||
+ | | att-4-negative = {{attribute|MaxammoPrimary_Reduced|-50}} | ||
+ | | att-5-negative = {{attribute|MarkedForDeathOnBuildingPickup}} | ||
+ | | att-6-negative = {{attribute|RepairHealthToMetalRatio|4}} | ||
+ | | can deal damage = yes | ||
+ | | can heal allies = no | ||
+ | | can deal posthumous damage = yes | ||
+ | | can deal long range damage = yes | ||
+ | }} | ||
== Related achievements == | == Related achievements == | ||
− | === {{ | + | === {{Class link|Engineer}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Engineer|Built to Last}} | | 1 = {{Show achievement|Engineer|Built to Last}} | ||
− | + | {{Show achievement|Engineer|Doc, Stock and Barrel}} | |
− | + | | 2 = {{Show achievement|Engineer|Rio Grind}} | |
− | |||
− | |||
{{Show achievement|Engineer|Texas Two Step}} | {{Show achievement|Engineer|Texas Two Step}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Medic}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Medic|Midwife Crisis}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | '''{{Patch name|12|20|2012}}''' ( | + | {{Update history | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) |
* The Rescue Ranger was added to the game. | * The Rescue Ranger was added to the game. | ||
Line 94: | Line 127: | ||
'''{{Patch name|1|24|2013}}''' | '''{{Patch name|1|24|2013}}''' | ||
− | * Fixed missing text in the recipe description for | + | * Fixed missing text in the recipe description for the Rescue Ranger. |
− | * Updated | + | * Updated the Rescue Ranger so it can be used as a [[crafting]] ingredient. |
+ | |||
+ | '''{{Patch name|7|10|2013}}''' | ||
+ | * Changed attributes: | ||
+ | ** Increased in damage per bolt by 14%. | ||
+ | ** Increased building healing from 50 to 75 per bolt. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|12|6|2013}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|4|1|2014}}''' | ||
+ | * {{Undocumented}} Fixed Crit boosted glow not showing. | ||
+ | |||
+ | '''{{Patch name|11|4|2014}}''' | ||
+ | * Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance. | ||
+ | |||
+ | '''{{Patch name|11|5|2014}}''' | ||
+ | * Fixed the Rescue Ranger being able pick-up buildings through walls. | ||
+ | |||
+ | '''[Unknown Date]''' | ||
+ | * Fixed Rescue Ranger bolts dealing headshot damage when reflected. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Changed attribute: | ||
+ | ** Decreased cost of long range building pick up from 130 metal to 100 metal | ||
+ | |||
+ | '''{{Patch name|7|8|2015}} #1''' | ||
+ | * Rescue Ranger bolts now properly heal friendly [[Combat Mini-Sentry Guns]]. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * Changed attribute: | ||
+ | ** Healing per bolt reduced from 75 to 60. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
+ | * Changed attributes: | ||
+ | ** Ranged repairs now consume metal at a 4-to-1 health-to-metal ratio (previously consumed no metal). | ||
+ | * {{Undocumented}} Changed weapon description. | ||
+ | |||
+ | '''{{Patch name|11|7|2017}}''' | ||
+ | * Fixed the Rescue Ranger not drawing its attached screen properly. | ||
+ | |||
+ | '''{{Patch name|12|13|2017}}''' | ||
+ | * Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step". | ||
+ | |||
+ | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | ||
+ | * Added [[Festivizer|Festivized]] variant. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Fixed missing display attribute for the Rescue Ranger (client display issue only).}} | ||
+ | |||
+ | == Unused content == | ||
+ | * There are a set of unused sounds for this weapon associated with buildings teleporting and some kind of charging. | ||
+ | ** Some of these sounds are named {{code|rescue_ranger_teleport_send_01}} and {{code|rescue_ranger_teleport_receive_01}}, suggesting the Rescue Ranger could have had the ability to place buildings from a distance, in addition to picking them up. | ||
+ | * Unused text and an unused attribute suggests that earlier versions of this weapon required the user to deal damage to fill up a "Rescue Energy" meter in order to teleport their own buildings. | ||
+ | ** The string for this text in the language files is {{code|TF_Rescue}} and contains the text {{code|ENERGY}} while the attribute's description is {{code|Generate building rescue energy on damage}}. | ||
== Bugs == | == Bugs == | ||
− | * | + | * The [[Engineer achievements|Engineer achievement]] '''Circle the Wagons''' cannot be earned with the Rescue Ranger, even though it has the ability to repair friendly buildings. |
− | * | + | * Reflected bolts from Pyros do not heal friendly buildings. |
− | * The Rescue Ranger | + | * Bolts appear to repair redeployed buildings even during reconstruction, when they cannot be repaired. |
− | + | * The Rescue Ranger allows the Engineer to pick up a building with an enemy Sapper attached. However, while hauled, the [[Heads-up display|HUD]] indicates the building has a Sapper attached, which appears to damage the building. Yet, since it is impossible to damage a building while it is hauled, the building health continues to regenerate as well. When the player redeploys the building, the Sapper cannot be destroyed, but the building still operates as normal.<!--I haven't tested this with the Red-Tape recorder, it may have different effects--> | |
− | + | * Rescue Ranger kills count as Sentry Gun kills in Engineer [[Contracts]]. | |
− | + | * The bolt particle effect appears at the back of the weapon instead of the {{botignore|shotgun}}'s tip. | |
− | * | ||
== Trivia == | == Trivia == | ||
− | * The amplitude of the sine wave in the monitor is based on the user's Metal count: | + | * The amplitude of the sine wave in the monitor is based on the user's Metal count: at 200 Metal, the wave appears at maximum height, while lacking enough Metal to long-range haul a building makes it significantly flatter. Having no Metal renders the wave almost completely flat. |
+ | ** The effect is achieved using [[vdc:List Of Material Proxies#Team Fortress 2|a dedicated material proxy]] titled {{code|BuildingRescueLevel}}. | ||
+ | * As with most {{botignore|shotguns}} in the game, the Rescue Ranger is a left-handed {{botignore|shotgun}} (with the ejection port being visible on the left hand side of the gun). Despite this, the [[Engineer]] holds it right-handed. A right-handed {{botignore|shotgun}} would have its ejection port on the right side to prevent ejected shells from striking the user. | ||
== Gallery == | == Gallery == | ||
+ | {{Tabs | ||
+ | | noalign = 1 | ||
+ | | width = 90% | ||
+ | | title = {{common string|Gallery}} | ||
+ | | orientation = horizontal | ||
+ | | icon1 = Default first-person view | ||
+ | | icon2 = Festivized first-person view | ||
+ | | icon3 = Other | ||
+ | | content1 = <nowiki></nowiki> | ||
<gallery> | <gallery> | ||
File:Rescue Ranger 1st person red.png|[[RED]] first-person view. | File:Rescue Ranger 1st person red.png|[[RED]] first-person view. | ||
+ | File:Rescue Ranger 1st person blu.png|[[BLU]] first-person view. | ||
File:Rescue Ranger with Gunslinger 1st person red.png|RED first-person view with the [[Gunslinger]] equipped. | File:Rescue Ranger with Gunslinger 1st person red.png|RED first-person view with the [[Gunslinger]] equipped. | ||
− | |||
File:Rescue Ranger with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped. | File:Rescue Ranger with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped. | ||
</gallery> | </gallery> | ||
− | + | | content2 = <nowiki></nowiki> | |
+ | <gallery> | ||
+ | File:Rescue Ranger First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant. | ||
+ | File:Rescue Ranger First Person Festivized Variant BLU.png|BLU Festivized variant. | ||
+ | File:Rescue Ranger First Person Gunslinger Festivized Variant RED.png|RED Festivized variant with the Gunslinger equipped. | ||
+ | File:Rescue Ranger First Person Gunslinger Festivized Variant BLU.png|BLU Festivized variant with the Gunslinger equipped. | ||
+ | </gallery> | ||
+ | | content3 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:BLU Rescue Ranger.png|BLU variant of the weapon. | ||
+ | File:Rescue Ranger Projectile RED.png|RED repair claw projectile. | ||
+ | File:Rescue Ranger Projectile BLU.png|BLU repair claw projectile. | ||
+ | File:Repair Claw Gibs.png|Destroyed repair claw projectile. | ||
+ | File:Rescue Ranger flat scope.png|Flat view of the scope. | ||
+ | File:Steamworkshop tf2 mod shotgun thumb.jpg|Steam Workshop thumbnail for the Rescue Ranger. | ||
+ | </gallery> | ||
+ | }} | ||
== See also == | == See also == | ||
− | *[[Engineer strategy#Rescue Ranger|Rescue Ranger strategy]] | + | * [[Basic Engineer strategy#Rescue Ranger|Rescue Ranger strategy]] |
− | |||
− | {{ | + | {{Mecha Update Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} | ||
+ | |||
+ | [[Category:Self-illuminated]] |
Latest revision as of 09:47, 30 September 2024
“ | Gotcha!
Click to listen
— The Engineer rescuing a building from far away
|
” |
The Rescue Ranger is a community-created primary weapon for the Engineer. It resembles the normal Shotgun, but with a differently styled magazine tube, longer barrel, and, in place of a scope, a small, illuminated monitor that displays an oscillating sine wave. The monitor is connected to an orange (RED) or yellow (BLU) box at the end of the barrel, fitted with a team-colored light on the front.
While active, the Rescue Ranger can be used to pick up any building in his direct line of sight at the cost of 100 Metal, from a range. Doing so teleports the building into the Engineer's possession instantly with a team-colored flash, leaving behind a tracer beam that temporarily notifies others of the Engineer's location. Instead of bullets, the weapon fires special bolt projectiles (repair claws), which repair 60 health to friendly buildings at a 4:1 health to metal ratio; in effect, healing 4 health consumes 1 unit of metal. Note that bolts only repair buildings, and do not restock ammo, apply upgrades, or damage attached enemy Sappers.
As a downside to these perks, the weapon carries less ammo than its stock counterpart, with a limited clip size of 4 and reserve stock of 16. In addition, the Engineer becomes marked for death when hauling a building with the Rescue Ranger equipped, causing him to take Mini-Crit damage while doing so and for several seconds after redeploying. This effect applies even if a building is picked up with a Wrench, without using the Rescue Ranger's ability.
The Rescue Ranger has an added cosmetic effect; enemies killed with a bolt, if near a map object, are pinned to it via the bolt. Bolts can also clash with hostile projectiles or throwable items.
As with most projectiles, the Rescue Ranger's bolts can be reflected by the Pyro's compression blast. Reflected bolts deal regular damage to enemy buildings, but have no effect on friendly buildings.
The Rescue Ranger was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 60 |
Base damage | 100% | 40 |
Maximum fall-off | 52.8% | 21 |
Point blank | 60 | |
Medium range | 27 | |
Long range | 21 | |
Critical | 120 | |
Mini-crit | 54-81 | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Eureka Effect | Reclaimed Metal | Rescue Ranger | ||
x3 | + | = |
Class Token - Engineer | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
Related achievements
Engineer
|
|
Medic
|
Update history
- The Rescue Ranger was added to the game.
- Fixed Rescue Ranger bolts using incorrect hit boxes.
- Fixed missing text in the recipe description for the Rescue Ranger.
- Updated the Rescue Ranger so it can be used as a crafting ingredient.
- Changed attributes:
- Increased in damage per bolt by 14%.
- Increased building healing from 50 to 75 per bolt.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- [Undocumented] Fixed Crit boosted glow not showing.
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance.
- Fixed the Rescue Ranger being able pick-up buildings through walls.
[Unknown Date]
- Fixed Rescue Ranger bolts dealing headshot damage when reflected.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Decreased cost of long range building pick up from 130 metal to 100 metal
- Rescue Ranger bolts now properly heal friendly Combat Mini-Sentry Guns.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Healing per bolt reduced from 75 to 60.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attributes:
- Ranged repairs now consume metal at a 4-to-1 health-to-metal ratio (previously consumed no metal).
- [Undocumented] Changed weapon description.
- Fixed the Rescue Ranger not drawing its attached screen properly.
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step".
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
- Fixed missing display attribute for the Rescue Ranger (client display issue only).
Unused content
- There are a set of unused sounds for this weapon associated with buildings teleporting and some kind of charging.
- Some of these sounds are named
rescue_ranger_teleport_send_01
andrescue_ranger_teleport_receive_01
, suggesting the Rescue Ranger could have had the ability to place buildings from a distance, in addition to picking them up.
- Some of these sounds are named
- Unused text and an unused attribute suggests that earlier versions of this weapon required the user to deal damage to fill up a "Rescue Energy" meter in order to teleport their own buildings.
- The string for this text in the language files is
TF_Rescue
and contains the textENERGY
while the attribute's description isGenerate building rescue energy on damage
.
- The string for this text in the language files is
Bugs
- The Engineer achievement Circle the Wagons cannot be earned with the Rescue Ranger, even though it has the ability to repair friendly buildings.
- Reflected bolts from Pyros do not heal friendly buildings.
- Bolts appear to repair redeployed buildings even during reconstruction, when they cannot be repaired.
- The Rescue Ranger allows the Engineer to pick up a building with an enemy Sapper attached. However, while hauled, the HUD indicates the building has a Sapper attached, which appears to damage the building. Yet, since it is impossible to damage a building while it is hauled, the building health continues to regenerate as well. When the player redeploys the building, the Sapper cannot be destroyed, but the building still operates as normal.
- Rescue Ranger kills count as Sentry Gun kills in Engineer Contracts.
- The bolt particle effect appears at the back of the weapon instead of the shotgun's tip.
Trivia
- The amplitude of the sine wave in the monitor is based on the user's Metal count: at 200 Metal, the wave appears at maximum height, while lacking enough Metal to long-range haul a building makes it significantly flatter. Having no Metal renders the wave almost completely flat.
- The effect is achieved using a dedicated material proxy titled
BuildingRescueLevel
.
- The effect is achieved using a dedicated material proxy titled
- As with most shotguns in the game, the Rescue Ranger is a left-handed shotgun (with the ejection port being visible on the left hand side of the gun). Despite this, the Engineer holds it right-handed. A right-handed shotgun would have its ejection port on the right side to prevent ejected shells from striking the user.
Gallery
- Default first-person view
- Festivized first-person view
- Other
RED first-person view.
BLU first-person view.
RED first-person view with the Gunslinger equipped.
RED Festivized variant.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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