Difference between revisions of "Weapon/de"

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==Primär Waffen==
+
#REDIRECT [[Weapons/de]] {{R lang|de}}
 
 
{| class="wikitable grid"
 
! class="header" colspan=2 | Icon
 
! class="header" rowspan=2 | Name
 
! class="header" rowspan=2 | Klasse
 
! class="header" colspan=2 | Munition
 
! class="header" colspan=4 | Schaden
 
! class="header" rowspan=2 | [[#Weapon Availability|Verfügbarkeit]]
 
|-
 
! class="header" | Rucksack
 
! class="header" | Getötet
 
! class="header" | Geladen
 
! class="header" | Munition
 
! class="header" | Kurze Distanze
 
! class="header" | Mittlere Distanze
 
! class="header" | Große Distanze
 
! class="header" | Kritisch
 
|-
 
| {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Scattergun}}
 
| '''[[Scattergun]]'''
 
| [[Scout]]
 
| 6
 
| 32
 
| 85-105
 
| 10-40
 
| 3-10
 
| 180
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Force-A-Nature}}
 
| '''[[Force-A-Nature]]'''
 
| [[Scout]]
 
| 2
 
| 32
 
| 92-113
 
| 11-43
 
| 3-11
 
| 194
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Rocket launcher|Rocket launcher|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Rocket launcher}}
 
| '''[[Rocket Launcher]]'''
 
| [[Soldier]]
 
| 4
 
| 20
 
| 105-112
 
| 50-90
 
| 45-60
 
| 270 (D/H)
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Direct hit|Direct hit|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Direct hit}}
 
| '''[[Direct Hit]]'''
 
| [[Soldier]]
 
| 4
 
| 20
 
| 140
 
| 74-107
 
| 55-58
 
| 338
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Flamethrower|Flamethrower|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Flamethrower}}
 
| '''[[Flamethrower]]'''
 
| [[Pyro]]
 
| 200
 
| N/A
 
| 6.2 per particle (D/D)
 
| 3.72 per particle (D/D) (M/R)
 
| N/A
 
| 3x Basisschaden (siehe Reichweite), pro Partikel. 11-19 (D/D)
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Backburner|Backburner|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Backburner}}
 
| '''[[Backburner]]'''
 
| [[Pyro]]
 
| 200
 
| N/A
 
| 7.13 per particle (D/D)
 
| 4.28 per particle (D/D) (M/R)
 
| N/A
 
| 3x Base damage(see range) per particle, then rounded. 14-21 (D/D)
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Grenade launcher|Grenade launcher|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Grenade launcher}}
 
| '''[[Grenade Launcher]]'''
 
| [[Demoman]]
 
| 4
 
| 16
 
| 64-132 (D/H)
 
| 64-132 (D/H)
 
| 64-132 (D/H)
 
| 280-300 (D/H)
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Minigun}}
 
| '''[[Minigun]]'''
 
| [[Heavy]]
 
| 200
 
| N/A
 
| 50-54
 
| 5-30
 
| 5-10
 
| 108  (27 pro Kugel)
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Natascha|Natascha|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Natascha}}
 
| '''[[Natascha]]'''
 
| [[Heavy]]
 
| 200
 
| N/A
 
| 32-36
 
| 3-20
 
| 3-6
 
| 72  (18 pro Kugel)
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Shotgun|Shotgun|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Shotgun}}
 
| '''[[Shotgun]]'''
 
| [[Engineer]]
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Syringe gun|Syringe gun|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Syringe gun}}
 
| '''[[Syringe Gun]]'''
 
| [[Medic]]
 
| 40
 
| 150
 
| 10-15
 
| 5-10
 
| 5-6
 
| 30
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Blutsauger|Blutsauger|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Blutsauger}}
 
| '''[[Blutsauger]]'''
 
| [[Medic]]
 
| 40
 
| 150
 
| 10-15
 
| 5-10
 
| 5-6
 
| 30
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Sniper rifle|Sniper rifle|icon-size=100x100px}}
 
| align="center"| {{Icon killicon|weapon=Sniper rifle}}
 
| '''[[Sniper Rifle]]'''
 
| [[Sniper]]
 
| 25
 
| N/A
 
| 43-172
 
| 43-172
 
| 43-172
 
| 150-450 (nur [[Headshot|Kopfschuß]])
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Huntsman|Huntsman|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Huntsman}}
 
| '''[[Huntsman]]'''
 
| [[Sniper]]
 
| 1
 
| 12
 
| 44-137
 
| 44-137
 
| 44-137
 
| 153-360
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Revolver|Revolver|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Revolver}}
 
| '''[[Revolver]]'''
 
| [[Spy]]
 
| 6
 
| 24
 
| 55-60
 
| 35-45
 
| 20-25
 
| 120
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Big kill|Big kill|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Big kill}}
 
| '''[[Big Kill]]'''
 
| [[Spy]]
 
| 6
 
| 24
 
| 55-60
 
| 35-45
 
| 20-25
 
| 120
 
| Promotion
 
|-
 
| {{Icon weapon|weapon=Ambassador|Ambassador|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Ambassador}}
 
| '''[[Ambassador]]'''
 
| [[Spy]]
 
| 6
 
| 24
 
| 46-56
 
| 31-37
 
| 15-19
 
| 102 (nur [[Headshot|Kopfschuß]])
 
| Unlock
 
|}
 
 
 
 
 
''Anmerkung'':  '''D/D''': direkt Schaden. - '''N/A''': Nicht Verfügbare. - '''Zoom''': 100% Charged While Zoomed. - '''D/H''': direkt Treffer. - '''M/R''': Maximale Reichweite.
 
 
 
==Sekundär Waffen==
 
 
 
{| class="wikitable grid"
 
! class="header" colspan=2 | Icon
 
! class="header" rowspan=2 | Name
 
! class="header" rowspan=2 | Klasse
 
! class="header" colspan=2 | Munition
 
! class="header" colspan=4 | Schaden
 
! class="header" rowspan=2 | [[#Weapon Availability|Verfügbarkeit]]
 
|-
 
! class="header" | Rucksack
 
! class="header" | Getötet
 
! class="header" | Geladen
 
! class="header" | Munition
 
! class="header" | Kurze Distanze
 
! class="header" | Mittlere Distanze
 
! class="header" | Große Distanze
 
! class="header" | Kritisch
 
|-
 
| {{Icon weapon|weapon=Pistol|Pistol|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Pistol}}
 
| '''[[Pistol]]'''
 
| [[Scout]]/[[Engineer]]
 
| 12
 
| 36 (Scout)<br />200 (Engineer)
 
| 20-22
 
| 10-15
 
| 8-9
 
| 45
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Lugermorph|Lugermorph|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Pistol}}
 
| '''[[Lugermorph]]'''
 
| [[Scout]]
 
| 12
 
| 36
 
| 20-22
 
| 10-15
 
| 8-9
 
| 45
 
| Promotion
 
|-
 
| {{Icon weapon|weapon=Bonk|link=Bonk! Atomic Punch|icon-size=100x100px}}
 
|
 
| '''[[Bonk! Atomic Punch]]'''
 
| [[Scout]]
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Crit-a-Cola|link=Crit-a-Cola|icon-size=100x100px}}
 
|
 
| '''[[Crit-A-Cola]]'''
 
| [[Scout]]
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| Drop
 
|-
 
| {{Icon weapon|weapon=Shotgun|Shotgun|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Shotgun}}
 
| '''[[Shotgun]]'''
 
| [[Soldier]]/[[Pyro]]/[[Heavy]]
 
| 6
 
| 32
 
| 80-90
 
| 10-30
 
| 3-10
 
| 180
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Buff Banner|Buff Banner|icon-size=100x100px}}
 
|
 
| '''[[Buff Banner]]'''
 
| [[Soldier]]
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Gunboats|Gunboats|icon-size=100x100px}}
 
|
 
| '''[[Gunboats]]'''
 
| [[Soldier]]
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| Drop
 
|-
 
| {{Icon weapon|weapon=Flare gun|Flare gun|icon-size=100x100px}}
 
| {{Icon killicon|weapon=flare gun}}
 
| '''[[Flare Gun]]'''
 
| [[Pyro]]
 
| 16
 
| N/A
 
| 27-33
 
| 27-33
 
| 27-33
 
| 90
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Stickybomb launcher|icon-size=100x100px}}
 
| {{Icon killicon|weapon=stickybomb launcher}}
 
| '''[[Stickybomb Launcher]]'''
 
| [[Demoman]]
 
| 8
 
| 24
 
| 74-153
 
| 74-153
 
| 74-153
 
| 353 (Point Blank)
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Scottish resistance|icon-size=100x100px}}
 
| {{Icon killicon|weapon=scottish resistance}}
 
| '''[[Scottish Resistance]]'''
 
| [[Demoman]]
 
| 8
 
| 36
 
| 74-153
 
| 74-153
 
| 74-153
 
| 353 (Point Blank)
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}}
 
| {{Icon killicon|weapon=chargin' Targe}}
 
| '''[[Chargin' Targe]]'''
 
| [[Demoman]]
 
| N/A
 
| N/A
 
| 50 + 10 per [[Eyelander|head]] (up to 5 heads)
 
| N/A
 
| N/A
 
| N/A
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Dalokohs bar|icon-size=100x100px}}
 
|
 
|'''[[Dalokohs bar]]'''
 
|  [[Heavy]]
 
|  1
 
|  ∞
 
|  N/A
 
|  N/A
 
|  N/A
 
|  N/A
 
| Drop
 
|-
 
| {{Icon weapon|weapon=Sandvich|icon-size=100x100px}}
 
|
 
| '''[[Sandvich]]'''
 
| [[Heavy]]
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Medigun|icon-size=100x100px}}
 
|
 
| '''[[Medigun]]'''
 
| [[Medic]]
 
| N/A
 
| N/A
 
| 24 (<10 sec after injure)
 
| 48 (>12.5 sec after injure)
 
| 72 (>15 sec after injure)
 
| N/D (Invulnerability)
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}
 
|
 
| '''[[Kritzkrieg]]'''
 
| [[Medic]]
 
| N/A
 
| N/A
 
| 24 (<10 sec after injure)
 
| 48 (>12.5 sec after injure)
 
| 72 (>15 sec after injure)
 
| N/D (100% crit)
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Submachine gun|icon-size=100x100px}}
 
|| {{Icon killicon|weapon=submachine gun}}
 
| '''[[Submachine Gun]]'''
 
| [[Sniper]]
 
| 25
 
| 75
 
| 8-12
 
| 4-6
 
| 4-5
 
| 24
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Razorback|icon-size=100x100px}}
 
|
 
| '''[[Razorback]]'''
 
| [[Sniper]]
 
| 1
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Jarate|icon-size=100x100px}}
 
|
 
| '''[[Jarate]]'''
 
| [[Sniper]]
 
| 1
 
| ∞
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Electro sapper|icon-size=100x100px}}
 
| {{Icon killicon|weapon=electro sapper}}
 
| '''[[Electro Sapper]]'''
 
| [[Spy]]
 
| 1
 
| ∞
 
| 150HP = 7 sec.
 
| 180HP = 8 sec.
 
| 216HP = ~10 sec.
 
| N/A
 
| Standard
 
|}
 
 
 
 
 
''Note'':  '''N/D''': No Damage. - '''N/A''': Not Available. - '''HP''': Health. - '''sec.''': Seconds. - '''N/R''': No Range. - '''∞''': Unlimited.
 
 
 
==Nahkampfwaffen==
 
 
 
{| class="wikitable grid"
 
! class="header" colspan=2 | Icon
 
! class="header" rowspan=2 | Name
 
! class="header" rowspan=2 | Klasse
 
! class="header" colspan=2 | Schaden
 
! class="header" rowspan=2 | [[#Weapon Availability|Verfügbarkeit]]
 
|-
 
! class="header" | Rucksack
 
! class="header" | Getötet
 
! class="header" | Nahkampf
 
! class="header" | Kritisch
 
|-
 
| {{Icon weapon|weapon=Bat|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Bat}}
 
| '''[[Bat]]'''
 
| [[Scout]]
 
| 24-46
 
| 105
 
| Standard
 
|-
 
|rowspan=2 | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Sandman}}
 
| '''[[Sandman]]'''
 
|rowspan=2 | [[Scout]]
 
| 24-46
 
| 105
 
|rowspan=2 | Unlock
 
|-
 
| {{Icon killicon|weapon=Sandman ball}}
 
| '''(Baseball)'''
 
| 15
 
| 45
 
|-
 
| {{Icon weapon|weapon=Shovel|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Shovel}}
 
| '''[[Shovel]]'''
 
| [[Soldier]]
 
| 43-87
 
| 195
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Equalizer|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Equalizer}}
 
| '''[[Equalizer]]'''
 
| [[Soldier]]
 
| Abhängig von den eigenen Lebenspunkten
 
| Abhängig von den eigenen Lebenspunkten
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Fire axe|icon-size=100x100px}}
 
| {{Icon killicon|weapon=fire axe}}
 
| '''[[Fire Axe]]'''
 
| [[Pyro]]
 
| 43-87
 
| 195
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Axtinguisher|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Axtinguisher}}
 
| '''[[Axtinguisher]]'''
 
| [[Pyro]]
 
| 23-43
 
| 195
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Homewrecker|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Homewrecker}}
 
| '''[[Homewrecker]]'''
 
| [[Pyro]]
 
| 42-55
 
| 146
 
| Drop
 
|-
 
| {{Icon weapon|weapon=Bottle|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Bottle}}
 
| '''[[Bottle]]'''
 
| [[Demoman]]
 
| 43-87
 
| 195
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Pain train|icon-size=100x100px}}
 
| {{Icon killicon|weapon=pain train}}
 
| '''[[Pain Train]]'''
 
| [[Demoman]] and [[Soldier]]
 
| 59-72
 
| 195
 
| Drop
 
|-
 
| {{Icon weapon|weapon=Eyelander|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Eyelander}}
 
| '''[[Eyelander]]'''
 
| [[Demoman]]
 
| 43-87
 
| 195
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Scotsman's Skullcutter}}
 
| '''[[Scotsman's Skullcutter]]'''
 
| [[Demoman]]
 
| 78
 
| 234
 
| Drop
 
|-
 
| {{Icon weapon|weapon=Fists|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Fists}}
 
| '''[[Fists]]'''
 
| [[Heavy]]
 
| 43-87
 
| 195
 
| Standard
 
|-
 
| {{Icon weapon|weapon=KGB|icon-size=100x100px}}
 
| {{Icon killicon|weapon=K.G.B.}}
 
| '''[[K.G.B.]]'''
 
| [[Heavy]]
 
| 43-87
 
| 195
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Wrench|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Wrench}}
 
| '''[[Wrench]]'''
 
| [[Engineer]]
 
| 43-87
 
| 195
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Bonesaw}}
 
| '''[[Bonesaw]]'''
 
| [[Medic]]
 
| 43-87
 
| 195
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Ubersaw|link=Übersaw|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Ubersaw}}
 
| '''[[Übersaw]]'''
 
| [[Medic]]
 
| 43-87
 
| 195
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Kukri|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Kukri}}
 
| '''[[Kukri]]'''
 
| [[Sniper]]
 
| 43-87
 
| 195
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Tribalman's shiv|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Tribalman's shiv}}
 
| '''[[Tribalman's Shiv]]'''
 
| [[Sniper]]
 
| 38-47 +8 Blutungsschaden für 8 Sekunden
 
| 127
 
| Drop
 
|-
 
|rowspan=2 | {{Icon weapon|weapon=Knife|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Knife}}
 
| '''[[Knife]]'''
 
|rowspan=2 | [[Spy]]
 
| 28-54
 
| 120
 
|rowspan=2 | Standard
 
|-
 
| {{Icon killicon|weapon=Backstab}}
 
| '''(Backstab)'''
 
|N/A
 
|6mal so hoch, wie die derzeitige Gesundheit. <small>([[Backstab]])</small>
 
|}
 
 
 
==Primär PDAs==
 
{| class="wikitable grid"
 
! class="header" | Icon
 
! class="header" | Name
 
! class="header" | Klasse
 
! class="header" | Details
 
! class="header" | [[#Weapon Availability|Verfügbarkeit]]
 
|-
 
| {{Icon weapon|weapon=Builder|link=PDA|icon-size=100x100px}}
 
| Build '''[[PDA]]'''
 
| [[Engineer]]
 
| ermöglicht dem Engineer zu [[buildings|bauen]]
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Disguise kit|icon-size=100x100px}}
 
| '''[[Disguise Kit]]'''
 
| [[Spy]]
 
| Ermöglicht dem Spion sich in einen gegnerischen Spieler zu [[disguise|verwandeln]].
 
| Standard
 
|-
 
|}
 
 
 
==Secondary PDAs==
 
{| class="wikitable grid"
 
! class="header" | Icon
 
! class="header" | Name
 
! class="header" | Klasse
 
! class="header" | Details
 
! class="header" | [[#Weapon Availability|Verfügbarkeit]]
 
|-
 
| {{Icon weapon|weapon=Destroy|link=PDA|icon-size=100x100px}}
 
| Destroy '''[[PDA]]'''
 
| [[Engineer]]
 
| Ermöglicht dem Engineer seine [[buildings|Gebäude]]zu zerstören .
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Invisibility watch|icon-size=100x100px}}
 
| '''[[Invisibility Watch]]'''
 
| [[Spy]]
 
| Ermöglicht dem Spion sich zu verstecken [[cloak]]. Kann durch aufsammeln von [[metal|Metall]] schneller wieder aufgefüllt werden.
 
| Standard
 
|-
 
| {{Icon weapon|weapon=Cloak and Dagger|icon-size=100x100px}}
 
| '''[[Cloak and Dagger]]'''
 
| [[Spy]]
 
| Ermöglicht dem Spion sich zu [[cloak|tarnen]]. Nur beim Bewegen verringert sich das Cloakmeter. Regeneriert sich wenn der Spion still stehen bleibt. Kann nicht durch [[metal|Metall]] aufgefüllt werden.
 
| Unlock
 
|-
 
| {{Icon weapon|weapon=Dead ringer|icon-size=100x100px}}
 
| '''[[Dead Ringer]]'''
 
| [[Spy]]
 
| [[Cloak]]s Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting [[metal]], but doing so nullifies damage reduction after 6.5 seconds.
 
| Unlock
 
|}
 
 
 
==Taunt attacks==
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Kill Icon
 
! class="header" | Taunt
 
! class="header" | Klasse
 
! class="header" | Waffe
 
! class="header" | Schaden
 
! class="header" | Dauer
 
! class="header" | Details
 
|-
 
| {{Icon weapon|weapon=Home run|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Home run}}
 
| '''[[Home Run]]'''
 
| [[Scout]]
 
| [[Sandman]]
 
| 500 (Instant kill)
 
| 5 seconds
 
|
 
|-
 
| {{Icon weapon|weapon=Grenade|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Grenade}}
 
| '''[[Grenade (Taunt)|Grenade]]'''
 
| [[Soldier]]
 
| [[Equalizer]]
 
| 500 (Instant kill)
 
| 4 seconds
 
| 6 Fuß Explosionsradius, tötet den Spieler
 
|-
 
| {{Icon weapon|weapon=Hadouken|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Hadouken}}
 
| '''[[Hadouken]]'''
 
| [[Pyro]]
 
| [[Shotgun]]<br/>[[Flare Gun]]<br/>''(muss Munition haben)
 
| 500 (Instant kill)
 
| 3 seconds
 
| mit [[fire|Feuer]]effekt
 
|-
 
| {{Icon weapon|weapon=Decapitation|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Decapitation}}
 
| '''[[Decapitation]]'''
 
| [[Demoman]]
 
| [[Eyelander]]
 
| 500 (Instant kill)
 
| 5 seconds
 
| Fügt einen Kopf zum Kopfzähler hinzu.
 
|-
 
| {{Icon weapon|weapon=Showdown|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Showdown}}
 
| '''[[Showdown]]'''
 
| [[Heavy]]
 
| [[Fists]]
 
| 500 (Instant kill)
 
| 3 seconds
 
| Besitzt eine mittlere Reichweite
 
|-
 
| {{Icon weapon|weapon=Oktoberfest|icon-size=100x100px}}
 
|
 
| '''[[Oktoberfest]]'''
 
| [[Medic]]
 
| [[Kritzkrieg]]
 
| None
 
| 4 seconds
 
| Heilt 10 Gesundheitspunkte an sich selbst.
 
|-
 
| {{Icon weapon|weapon=Spinal Tap|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Spinal Tap}}
 
| '''[[Spinal Tap]]'''
 
| [[Medic]]
 
| [[Übersaw]]
 
| 1 (swing)<br/>500 (Instant kill)
 
| 4 seconds approx.
 
| Fügt bei einem erfolgreichen Treffer, 50% zum Überchargemeter hinzu.
 
|-
 
| {{Icon weapon|weapon=Skewer|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Skewer}}
 
| '''[[Skewer]]'''
 
| [[Sniper]]
 
| [[Huntsman]]<br/>''(Must have ammo)''
 
| Initial Stab: None (stun effect). Removal: 500 (Instant kill)
 
| 4 seconds 
 
| Das Opfer wird betäubt und beim zurückziehen des Pfeils augenblicklich getötet.
 
|-
 
| {{Icon weapon|weapon=Fencing|icon-size=100x100px}}
 
| {{Icon killicon|weapon=Fencing}}
 
| '''[[Fencing]]'''
 
| [[Spy]]
 
| [[Knife]]
 
| 50 (swings)<br/>500 (Instant kill)
 
| 5 seconds
 
| Two swings followed by the killing thrust
 
|}
 
 
 
==Notes==
 
Due to odd quirks of the item system, some weapons display as in different slots:
 
* The Demoman's primary and secondary slots are reversed.
 
* The Spy's primary slot is displayed as secondary.
 
* The Spy's [[Electro Sapper]], like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items as of yet.
 
* The Spy's PDA2 slot is displayed as PDA.
 
These do not affect gameplay, but have a bearing on [[crafting]] blueprints.
 
 
 
==Waffenverfügbarkeit==
 
* Standardwaffen sind immer verfügbar.
 
* Freischaltbare Gegenstände können via [[Achievements|Errungenschaften]], [[Crafting|Craftingsystem]] oder das [[Item drop system|Itemdropsystem]] bekommen werden.
 
* Drop weapons are only available by [[Crafting|crafting]] or the [[Item drop system|drop system]].
 
* Promotion weapons require participation in Valve promotions, and are not obtainable in game.
 
 
 
==Siehe auch==
 
 
 
*[[Unused content]]
 
*[[Developer weapons]]
 
*[[Beta weapons]]
 
*[[Community weapons]]
 
 
 
 
 
{{Languages}}
 
[[Category:Weapons|Weapons]]
 
[[Category:Lists]]
 

Latest revision as of 21:31, 27 April 2024

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