Difference between revisions of "April 5, 2011 Patch/fr"
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*- <nowiki>[ confidentiel ]</nowiki> | *- <nowiki>[ confidentiel ]</nowiki> | ||
− | ===Changements non documentés=== | + | === Changements non documentés === |
* Ajout du [[Classified/fr|{{lsb}} classified {{rsb}}]] | * Ajout du [[Classified/fr|{{lsb}} classified {{rsb}}]] | ||
* Amélioré les fichiers de texture du [[Magnanimous Monarch/fr|Magnanimous Monarch]]. | * Amélioré les fichiers de texture du [[Magnanimous Monarch/fr|Magnanimous Monarch]]. | ||
* Amélioré les cartes de base avec des informations du mouvement des IA. | * Amélioré les cartes de base avec des informations du mouvement des IA. | ||
− | * Changé la [[Quality/fr|Qualité]] de certains [[Lugermorph/fr| | + | * Changé la [[Quality/fr|Qualité]] de certains [[Lugermorph/fr|Lugermorphs]] [[Quality/fr#Rétro|Rétros]] en Unique dans les inventaires des joueurs. |
** La qualité Rétro semble avoir été restauré quelques heures après la sortie de la mise à jour | ** La qualité Rétro semble avoir été restauré quelques heures après la sortie de la mise à jour | ||
* Changé les [[Item levels/fr|niveaux]] de certains objets dans les inventaires des joueurs. | * Changé les [[Item levels/fr|niveaux]] de certains objets dans les inventaires des joueurs. | ||
** Plus précisément, les objets promotionnels qui ont des niveaux aléatoires, comme la [[Max's Severed Head/fr|Tête coupée de Max]], reçoivent un nouveau niveau s'ils sont réattribués après avoir disparus temporairement. | ** Plus précisément, les objets promotionnels qui ont des niveaux aléatoires, comme la [[Max's Severed Head/fr|Tête coupée de Max]], reçoivent un nouveau niveau s'ils sont réattribués après avoir disparus temporairement. | ||
}} | }} |
Revision as of 16:22, 7 June 2012
|
Source: Team Fortress 2 Update Released (anglais)
Sommaire
Notes de mise à jour
Team Fortress 2
- - [ confidentiel ]
Changements non documentés
- Ajout du [ classified ]
- Amélioré les fichiers de texture du Magnanimous Monarch.
- Amélioré les cartes de base avec des informations du mouvement des IA.
- Changé la Qualité de certains Lugermorphs Rétros en Unique dans les inventaires des joueurs.
- La qualité Rétro semble avoir été restauré quelques heures après la sortie de la mise à jour
- Changé les niveaux de certains objets dans les inventaires des joueurs.
- Plus précisément, les objets promotionnels qui ont des niveaux aléatoires, comme la Tête coupée de Max, reçoivent un nouveau niveau s'ils sont réattribués après avoir disparus temporairement.
Fichiers modifiés
- Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.
Changements de la révision
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/resource/tf_english.txt
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/hardhat.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/hardhat_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/hardhat_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/hardhat_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/hardhat_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/hardhatlens_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/hardhatlens_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/japan_hat_monarch.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/demo/hardhat.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/hardhat.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/heavy/hardhat.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/medic/hardhat.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/pyro/hardhat.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/hardhat.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/hardhat.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/soldier/hardhat.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/hardhat.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/hardhat.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/hardhat.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/hardhat.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/hardhat.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/spy/hardhat.vvd