Difference between revisions of "Template:Upgrade station class"
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! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Classes | | en = Classes | ||
+ | | de = Klassen | ||
| ru = Классы | | ru = Классы | ||
| zh-hant = 職業 | | zh-hant = 職業 | ||
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! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Cost | | en = Cost | ||
+ | | de = Kosten | ||
| ru = Цена | | ru = Цена | ||
| zh-hant = 花費 | | zh-hant = 花費 | ||
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! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | {{lang | ||
| en = Levels | | en = Levels | ||
+ | | de = Level | ||
| ru = Уровни | | ru = Уровни | ||
| zh-hant = 升等最大值 | | zh-hant = 升等最大值 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Blast Resistance | | en = +25% Blast Resistance | ||
+ | | de = +25% Resistenz gegen Explosionen | ||
| ru = +25 % Защита от взрывов | | ru = +25 % Защита от взрывов | ||
| zh-hant = 抗爆炸力 +25% | | zh-hant = 抗爆炸力 +25% | ||
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| rowspan="7" style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang | | rowspan="7" style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang | ||
| en = All classes | | en = All classes | ||
+ | | de = Alle Klassen | ||
| ru = Все | | ru = Все | ||
| zh-hant = 全職業 | | zh-hant = 全職業 | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Take less damage from [[explosions]], including [[Jumping#Soldier jumps|rocket jumps]] and [[Jumping#Demoman jumps|sticky jumps]]. | | en = Take less damage from [[explosions]], including [[Jumping#Soldier jumps|rocket jumps]] and [[Jumping#Demoman jumps|sticky jumps]]. | ||
+ | | de = Weniger Schaden durch [[explosions/de|Explosionen]], darunter auch [[Jumping/de#Soldier-Sprünge|Raketensprünge]] und [[Jumping/de#Haftbombensprung|Haftbombensprünge]] | ||
| ru = Получение меньшего урона от [[Projectiles/ru#Взрывы|взрывов]]. | | ru = Получение меньшего урона от [[Projectiles/ru#Взрывы|взрывов]]. | ||
| zh-hant = 承受較少的[[explosions/zh-hant|爆炸]]傷害 | | zh-hant = 承受較少的[[explosions/zh-hant|爆炸]]傷害 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Bullet Resistance | | en = +25% Bullet Resistance | ||
+ | | de = +25% Kugelresistenz | ||
| ru = +25 % Защита от пуль | | ru = +25 % Защита от пуль | ||
| zh-hant = 抗子彈力 +25% | | zh-hant = 抗子彈力 +25% | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Take less damage from [[hitscan]] weapons and taunt attacks. | | en = Take less damage from [[hitscan]] weapons and taunt attacks. | ||
+ | | de = Weniger Schaden durch [[hitscan/de|Hitscan]]waffen und Verspottungen. | ||
| ru = Получение меньшего урона от оружия с [[hitscan/ru|мгновенным попаданием]]. | | ru = Получение меньшего урона от оружия с [[hitscan/ru|мгновенным попаданием]]. | ||
| zh-hant = 承受較少的[[hitscan/zh-hant|子彈]] | | zh-hant = 承受較少的[[hitscan/zh-hant|子彈]] | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +10% Movement Speed | | en = +10% Movement Speed | ||
+ | | de = +10% Bewegungsgeschwindigkeit | ||
| ru = +10 % Скорость передвижения | | ru = +10 % Скорость передвижения | ||
| zh-hant = 移動速度 +10% | | zh-hant = 移動速度 +10% | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Adds 10% to movement speed. | | en = Adds 10% to movement speed. | ||
+ | | de = Um 10% erhöhte Bewegungsgeschwindigkeit. | ||
| ru = 10 % к скорости передвижения. | | ru = 10 % к скорости передвижения. | ||
| zh-hant = 移動速度增加 10%。 | | zh-hant = 移動速度增加 10%。 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +2 Health Regen | | en = +2 Health Regen | ||
+ | | de = +2 Gesundheitsregeneration | ||
| ru = +2 Скорости восстановления здоровья | | ru = +2 Скорости восстановления здоровья | ||
| zh-hant = 生命值再生率 +2% | | zh-hant = 生命值再生率 +2% | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Regenerates [[health]] every second. | | en = Regenerates [[health]] every second. | ||
+ | | de = Regeneriert [[health/de|Gesundheit]] jede Sekunde. | ||
| ru = Восстанавливает [[health/ru|здоровье]] каждые несколько секунд. | | ru = Восстанавливает [[health/ru|здоровье]] каждые несколько секунд. | ||
| zh-hant = 每秒鐘可回復[[health/zh-hant|生命值]]。 | | zh-hant = 每秒鐘可回復[[health/zh-hant|生命值]]。 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +20% Jump Height | | en = +20% Jump Height | ||
+ | | de = +20% Sprunghöhe | ||
| ru = +20 % Высота прыжка | | ru = +20 % Высота прыжка | ||
| zh-hant = 跳躍高度 +20% | | zh-hant = 跳躍高度 +20% | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = [[Jumping|Jump]] higher. | | en = [[Jumping|Jump]] higher. | ||
+ | | de = Höhere [[Jumping/de|Sprünge]] | ||
| ru = [[Jumping/ru|Прыжок]] становится выше. | | ru = [[Jumping/ru|Прыжок]] становится выше. | ||
| zh-hant = [[Jumping/zh-hant|跳躍]]可有較高高度。 | | zh-hant = [[Jumping/zh-hant|跳躍]]可有較高高度。 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Fire Resistance | | en = +25% Fire Resistance | ||
+ | | de = +25% Feuerresistenz | ||
| ru = +25 % Защита от огня | | ru = +25 % Защита от огня | ||
| zh-hant = 抗火焰力 +25% | | zh-hant = 抗火焰力 +25% | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Take less damage from fire and [[afterburn]]. | | en = Take less damage from fire and [[afterburn]]. | ||
+ | | de = Weniger Schaden durch Feuer und [[afterburn/de|Nachbrennen]] | ||
| ru = Получение меньшего урона от огня и [[afterburn/ru|догорания]]. | | ru = Получение меньшего урона от огня и [[afterburn/ru|догорания]]. | ||
| zh-hant = 承受較少的火焰和[[afterburn/zh-hant|餘火]]傷害。 | | zh-hant = 承受較少的火焰和[[afterburn/zh-hant|餘火]]傷害。 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +25% Crit Resistance | | en = +25% Crit Resistance | ||
+ | | de = +25% Kritresistenz | ||
| ru = +25 % Защита от критов | | ru = +25 % Защита от критов | ||
| zh-hant = 抗爆擊力 +25% | | zh-hant = 抗爆擊力 +25% | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Take less damage from [[critical hit]]. | | en = Take less damage from [[critical hit]]. | ||
+ | | de = Weniger Schaden durch [[critical hit/de|kritische Treffer]] | ||
| ru = Получение меньшего урона от [[critical hits/ru|критических попаданий]]. | | ru = Получение меньшего урона от [[critical hits/ru|критических попаданий]]. | ||
| zh-hant = 承受較少的[[critical hits/zh-hant|爆擊]]傷害。 | | zh-hant = 承受較少的[[critical hits/zh-hant|爆擊]]傷害。 | ||
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| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = +5 [[Metal]] Regen | | en = +5 [[Metal]] Regen | ||
+ | | de = +5 [[Metal/de|Metall]]erneuerung | ||
| ru = +5 % Восстановление [[Metal/ru|металла]] | | ru = +5 % Восстановление [[Metal/ru|металла]] | ||
| zh-hant = [[Metal/zh-hant|金屬]]再生量 +5 | | zh-hant = [[Metal/zh-hant|金屬]]再生量 +5 | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Metal is regenerated every 5 seconds. | | en = Metal is regenerated every 5 seconds. | ||
+ | | de = Metall wird alle 5 Sekunden regeneriert | ||
| ru = Восстановление металла каждые 5 секунд. | | ru = Восстановление металла каждые 5 секунд. | ||
| zh-hant = 金屬每 5 秒鐘就會自動回復一些。 | | zh-hant = 金屬每 5 秒鐘就會自動回復一些。 |
Revision as of 11:43, 19 December 2012
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All classes | 350 | 3 | Take less damage from explosions, including rocket jumps and sticky jumps. |
+25% Bullet Resistance | 350 | 3 | Take less damage from hitscan weapons and taunt attacks. | |
+10% Movement Speed | 200 | 3 | Adds 10% to movement speed. | |
+2 Health Regen | 200 | 5 | Regenerates health every second. | |
+20% Jump Height | 200 | 3 | Jump higher. | |
+25% Fire Resistance | 150 | 3 | Take less damage from fire and afterburn. | |
+25% Crit Resistance | 150 | 3 | Take less damage from critical hit. | |
+5 Metal Regen | Engineer | 200 | 5 | Metal is regenerated every 5 seconds. |