Difference between revisions of "Standin"
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Standin has been played in competitive leagues such as [[ESEA]] and [[UGC]]. | Standin has been played in competitive leagues such as [[ESEA]] and [[UGC]]. | ||
− | Valve announced Standin as an official map in a blog post on | + | Valve announced Standin as an official map in a blog post on July 5, 2013.<ref name="Move Those Maps Up!">http://www.teamfortress.com/post.php?id=11023</ref> |
==Screenshots== | ==Screenshots== |
Revision as of 06:02, 6 July 2013
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
Standin | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, cloudy |
Map Overview | |
Standin is an upcoming control point map. It's set in an alpine area with RED and BLU attempting to control all three control points in the area.
Standin has been played in competitive leagues such as ESEA and UGC.
Valve announced Standin as an official map in a blog post on July 5, 2013.[1]
Screenshots
- Cp standin A.jpg
Point A.
- Cp standin B.jpg
Point B (middle point).