Difference between revisions of "Template:Damage table"
ANGEL UNDEAD (talk | contribs) m (Afterburn (mini-crit) Догорание (мини-крит)) |
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| hu = Fém-költség javító ütésenként. | | hu = Fém-költség javító ütésenként. | ||
| it = Costo in metallo per ogni colpo di riparazione | | it = Costo in metallo per ogni colpo di riparazione | ||
+ | | ja = 修理の消費メタル | ||
| nl = Metaalkosten per reparerende slag | | nl = Metaalkosten per reparerende slag | ||
| pl = Koszt metalu za naprawianie | | pl = Koszt metalu za naprawianie | ||
Line 1,302: | Line 1,303: | ||
| hu = A célpont kapott sebzést az elmúlt 10 másodpercben | | hu = A célpont kapott sebzést az elmúlt 10 másodpercben | ||
| it = Il bersaglio ha ricevuto danni negli gli ultimi 10 secondi | | it = Il bersaglio ha ricevuto danni negli gli ultimi 10 secondi | ||
+ | | ja = 回復対象がダメージ受けて10秒以内 | ||
| nl = Doelwit heeft schade opgelopen in de afgelopen 10 seconden | | nl = Doelwit heeft schade opgelopen in de afgelopen 10 seconden | ||
| pl = Cel otrzymał obrażenia w ciągu ostatnich 10 sekund | | pl = Cel otrzymał obrażenia w ciągu ostatnich 10 sekund | ||
Line 1,352: | Line 1,354: | ||
| hu = A célpont nem kapott sebzést az elmúlt 15 másodpercben | | hu = A célpont nem kapott sebzést az elmúlt 15 másodpercben | ||
| it = Il bersaglio non ha ricevuto danni negli ultimi 15 secondi | | it = Il bersaglio non ha ricevuto danni negli ultimi 15 secondi | ||
+ | | ja = 回復対象がダメージを受けずに15秒以上経過 | ||
| nl = Doelwit heeft geen schade opgelopen in de afgelopen 15 seconden | | nl = Doelwit heeft geen schade opgelopen in de afgelopen 15 seconden | ||
| pl = Cel nie otrzymał żadnych obrażeń w ciągu ostatnich 15 sekund | | pl = Cel nie otrzymał żadnych obrażeń w ciągu ostatnich 15 sekund | ||
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| hu = Felpörgetési idő | | hu = Felpörgetési idő | ||
| it = Tempo di preparazione | | it = Tempo di preparazione | ||
+ | | ja = 発射準備時間 | ||
| nl = Opdraaitijd | | nl = Opdraaitijd | ||
| pl = Czas rozkręcania | | pl = Czas rozkręcania | ||
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| hu = Talált tárgy lejárása | | hu = Talált tárgy lejárása | ||
| it = Scomparsa dell’oggetto rilasciato | | it = Scomparsa dell’oggetto rilasciato | ||
+ | | ja = 投げてから消滅までの時間 | ||
| pl = Czas wygaśnięcia upuszczonego predmiotu | | pl = Czas wygaśnięcia upuszczonego predmiotu | ||
| pt-br = Expiração do item caído | | pt-br = Expiração do item caído | ||
Line 1,904: | Line 1,909: | ||
| hu = Léglöket visszatöltődés | | hu = Léglöket visszatöltődés | ||
| it = Intervallo del compressore | | it = Intervallo del compressore | ||
+ | | ja = エアーブラスト連射間隔 | ||
| nl = Luchtknal afkoelingsduur | | nl = Luchtknal afkoelingsduur | ||
| pl = Odstęp czasowy ataków sprężonym powietrzem | | pl = Odstęp czasowy ataków sprężonym powietrzem | ||
Line 1,959: | Line 1,965: | ||
| hu = Rohamozás töltődési sebessége | | hu = Rohamozás töltődési sebessége | ||
| it = Velocità di riempimento della carica | | it = Velocità di riempimento della carica | ||
+ | | ja = ゲージ充填速度 | ||
| nl = Laadtoename snelheid | | nl = Laadtoename snelheid | ||
| pl = Czas ładowania siły strzału | | pl = Czas ładowania siły strzału | ||
Line 2,096: | Line 2,103: | ||
| hu = Célzás kifáradása | | hu = Célzás kifáradása | ||
| it = Affaticamento | | it = Affaticamento | ||
+ | | ja = チャージ保持時間 | ||
| nl = Richtmoeheid | | nl = Richtmoeheid | ||
| pl = Utrata celności po | | pl = Utrata celności po |
Revision as of 10:44, 24 November 2011
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |