曼恩之力
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曼恩之力(Mannpower)它最初是在曼恩公司圣诞节 2014更新中作为测试内容添加到曼恩公司地图测试程序中的游戏模式,随后在尖叫要塞 2015更新中正式发布。曼恩之力是夺旗模式的修改版本。
游戏玩法
在开始曼恩之力后,玩家会被提示装备动作道具钩爪。钩爪能够使玩家抓紧地面并能快速的在地图中移动。玩家会直线移动到钩爪所连接位置的表面,同时不能使用任何武器。间谍能在隐身或伪装时使用钩爪,并且钩爪绳子的颜色会变成他们所伪装的队伍的颜色。
玩家必须获取7次情报来完成地图的目标,而一般的夺旗模式只需要获取三次。为了获取敌方队伍的情报,你方队伍必须不能被窃取并且需要在其生成点里。不像一般的夺旗模式,如果掉落的情报再次被捡起,计时器则不会被重置,这使得防御情报变得更难。另外,如果情报携带者没有增益,那么他将会获得生命恢复。情报将会变得有毒并在被窃取90秒后给携带者打上死亡印记。如果两个队伍的情报都被窃取并且变得有毒,那么情报将会在下次掉落时被归还。
重生计时器会在其他玩家死亡后缩短到大约4秒。如果玩家通过其他玩家来自杀,重生计时器则会归零。此外,在重生后玩家会获得一段短暂的无敌时间
所有近战武器会造成30%的额外伤害,装备盾牌的爆破手不会获得该加成。而随机爆击则会被禁用
增益
在曼恩之力模式中,玩家可找到许多且多种重生在地图的增益。中立增益可被任何队伍所收集,但特殊队伍专属的增益只可被指定队伍或是伪装成该队的间谍所收集(但是,间谍无法收集敌人的"复仇爆击")。 具有增益的玩家将会在携带情报时受到25%的抓钩移速增益,但没有增益的玩家携带情报时并不会受到负面效果。目前存在于游戏中的增益有以下几种:
中立 | 红方 | 蓝方 | 类型 | 作用 | 图标 |
---|---|---|---|---|---|
力量 | 所有武器的攻击伤害加倍; 免除远距离攻击的伤害衰减。 |
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抗性 | 受到的伤害减少 50%; 免疫瘟疫的特殊效果; 免疫反射的特殊效果; 阻挡背刺。 |
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吸血 | 造成的所有伤害都会作为血量回复到自身的生命值。使用火焰喷射器和转轮机枪攻击将减少吸取的血量。近战攻击将回复造成的伤害的 1.25 倍的生命值; 增加 25% 伤害抗性。生命值上限增加 80; 免疫反射的特殊效果。 |
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反射 | 受到的 80% 的伤害会反射给攻击者 (但这种方式所造成的伤害并不会致死攻击者); 最大生命值提升到 400; 受到来自步哨枪的攻击伤害会 100% 反射给步哨枪自身。 |
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急速 | 武器开火速度和重新装填速度加倍; 弹匣容量和最大弹药数加倍; 增加 30% 移动速度; 减少黏性炸弹就绪时间; Ubercharge 回复速度加倍。 |
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恢复 | 自动回复弹药、生命值和金属; 生命回复速率与最大生命值成反比。 |
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精准 | 子弹散射程度大幅度减少; 免除远距离攻击的伤害衰减; 狙击步枪的充能时间和攻击间隔减少,造成的伤害加倍; 火箭和榴弹的飞行速度增加 250%; 发射爆炸物武器的弹匣容量增加 50%; 爆炸造成的伤害不会因爆炸半径而衰减; 免疫对自身造成的爆炸伤害。 |
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敏捷 | 移动速度增加 50%; 钩爪飞行速度增加; 跳跃高度增加 80%; 免疫掉落伤害; 快速切换武器; 携带情报箱时减少钩爪的移动速度惩罚。 |
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击倒 | 只能近战武器和钩爪; 最大生命值增加 150,除了机枪手和装备有刀剑、盾牌或两者都有的爆破手,他们会分别增加 120、130、80 和 20 点最大生命值; 免疫压缩空气和伤害的击退效果;近战攻击会造成 190% 的基础伤害,并将目标强行推开; 近战攻击会使目标所携带着情报箱或者增益效果强行掉落; 对建筑造成 4 倍攻击伤害; 拾捡医疗包回复的血量不会减去自身的血量加成; 盾牌的冲锋冷却时间大幅度增加。 |
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领袖 | 增加最大生命值; 获得小幅度的生命恢复效果,小幅度提升开火速度,和小幅度提升重新装填速度; 除了生命值上限的提升外,所有的增益效果都会共享给附近的队友,尽管只对带有恢复增益的队友和敌方间谍有效。生命恢复效果与生命值上限成反比。 |
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瘟疫 | 增加医疗包的收集范围; 近距离接触到敌人会使他以及他附近的队友感染瘟疫; 瘟疫感染者会在 10 秒内失血而死,除非他们拾捡起医疗包或使用补给柜; 瘟疫效果会阻挡领袖的生命恢复效果和共享的增益。 |
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新星 | 部署你的新星攻击(敲击钩爪的次要攻击键)可以短暂地击晕附近可见的所有敌人; 只能在能量条充满时部署; 能量条会在造成伤害时额外补充; 新星攻击会击落敌人所携带的情报箱和增益,击晕敌人并从部署者附近推开; 以这种方式击落的增益会转变为部署者团队所专属的增益 一旦部署新星攻击,新星增益就会消失并重新生成; 当能量条充满时,攻击射程内的敌人身上会显示出高亮光圈,包括伪装着的间谍。 |
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Über | 提供持续 35 秒的 UberCharge 效果; 经过 20 秒后重新生成; (目前尚未使用) |
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复仇爆击 | 暂时提供持续 30 秒的完全爆击效果; 经过 60 秒后于同一个区域重新生成。 |
Strategy
地图
曼恩之力
曼恩之力总共四张可选地图且无特殊地图名前缀;而社区地图则会以斜体字体作标识。
Name | Picture | File name |
---|---|---|
Foundry (Capture the Flag) | ctf_foundry
| |
Gorge (Capture the Flag) | ctf_gorge
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Hellfire | ctf_hellfire
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Thunder Mountain (Capture the Flag) | ctf_thundermountain
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更新历史
- Mannpower was added to the game.
- Fixed disguised Spies using the incorrect grapple color.
- Fixed the grapple still being connected to players after they die and respawn.
- Fixed the Regen powerup preventing players from picking up health kits and ammo packs.
- Fixed the Resist powerup shield drawing for Spies while they are invisible.
- Fixed the Resist powerup shield using the wrong color for disguised Spies.
- Fixed not seeing the powerup icons for disguised Spies.
- Updated
ctf_gorge
to fix lighting issues. - Updated
ctf_foundry
to fix lighting issues and to prevent players from getting outside the playable area of the map. - When
hud_fastswitch
is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.
- Fixed not always being able to equip the grappling hook.
- Fixed switching to the grappling hook from a weapon that prevents switching.
- Fixed the grappling hook attaching to players that are dead or no longer exist.
- Updated the Vampire powerup to give health for damage done by Sappers.
- Increased the spawn invuln time from 6 seconds to 8 seconds.
- Added enemy team
func_nobuild
volumes to the capture zone areas inctf_foundry
andctf_gorge
to prevent spawn-camping Sentry Guns. - Updated
ctf_gorge
.- Fixed players being able to get outside of the map.
- Opened access to the flat rooftop by the capture zone area.
- Fixed a bug related to overhead icons disappearing (Powerups).
- New temporary powerup – Uber. Respawns at 1/3rd the speed of Crit powerup.
- Fixed some bugs that would cause powerups to stop spawning.
- Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch.
- Powerup changes:
- Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%.
- Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the Sentry Gun.
- Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5).
- Haste: Sticky bomb arm time reduced.
- Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting.
- Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%.
- Scoring Support
- Capture flag: +20 points.
- Return team flag: +4 points.
- Kill an enemy who is carrying a powerup: +1 point.
- Flag mechanics
- Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away.
2015年2月11日补丁 #1
- Fixed bug that sometimes caused two Intelligence briefcases to spawn.
- Reduced capture trigger size to match capture area on CTF_Gorge.
- Powerup changes:
- Haste: Doubles the Medi Gun's ubercharge build up speed.
- Vampire: Reduced health leeched when using the Flamethrower and Minigun.
- Warlock: Fixed reflecting damage even when invulnerable
- Added a delay of 0.2 seconds between releasing and firing the grappling hook again.
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped.
- Added new map
ctf_thundermountain
. - Added new powerup: Knockout.
- Restricts the carrier to Melee and Grappling Hook only.
- Max health increased by 150.
- Immune to airblast and damage pushback.
- Melee weapon always crits and forcibly shoves the victim away.
- Melee hit forces the victim to drop their powerup or the flag if they have it.
- 4X melee damage to buildings.
- Grappling Hook changes.
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "
tf_grapplinghook_jump_up_speed
"). - Added support for hooking into enemy players.
- Release the fire button once the hook has hit an enemy player to draw yourself to them.
- Hooked victims will bleed for 2 health per second.
- Unhook at any time by switching back to the grapple, or firing it again away from your victim.
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second.
- Sound cue added when hooked by an enemy's grapple.
- Added new Grapple weapon sounds and grapple projectile.
- Reduced max firing distance to 4000 units (convar "
tf_grapplinghook_max_distance
"). - Increased hook re-fire delay from 0.2 seconds to 0.5 seconds.
- Re-enabled fall damage for the grappling hook (convar "
tf_grapplinghook_prevent_fall_damage
"). - Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy.
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "
- Added Revenge temporary powerup.
- Activates and spawns when a significant game imbalance is detected.
- Temporarily grants crits, increased fire rate and increased clip size.
- Added unique powerup pickup sounds.
- Random Melee critical hits are now enabled in Mannpower (ConVar
"tf_weapon_criticals_melee
2"). - Strength: Fixed Sentry Guns inheriting the double damage multiplier.
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds.
- [未记载] Added new emitter model for Mannpower powerups.
- [未记载] Added new team-colored skins for Mannpower powerups.
- Added powerup icons to the HUD deathnotice reports.
- Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps.
- Fixed the Intelligence getting into a bad state and becoming unreachable under the ground at the cap point.
- Medics now move slower than their heal target while their heal target is using the grapple.
- Removed random weapon damage spread.
- Removed crit immunity from the Resistance powerup.
- Removed random melee critical hits.
- Increased all melee damage by 30%.
- Knockout powerup.
- Removed melee damage critical hits.
- Added double melee damage multiplier.
- A Half-Zatoichi kill now refills to base health only, not buffed health.
- Updated grapple model and player animations.
- Fixed not hearing some of the powerup sounds.
- Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps.
- Knockout: reduced melee damage multiplier.
- Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped.
- Grapple: increased base damage for attaching to a player and increased bleed damage while attached.
- Updated the grapple impact sounds.
- Updated reduced damage taken sound.
- Heavy can no longer switch to the grapple until the Minigun has finished its spin-down.
- Fixed an exploit related the Knockout powerup not switching to the melee weapon.
- Fixed players sometimes getting stuck in the grapple.
2015年10月28日补丁 (Scream Fortress 2015)
- No longer in Beta.
- Added map: Hellfire.
- Three powerups: King, Plague, Supernova.
- Grappling hook changes:
- Reduced max rope distance
- Reduced grapple dismount jump height.
- 30% hook movement speed penalty for Heavy.
- Flag rule changes:
- Flags can no longer be returned by touching them.
- When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured.
- 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility).
- Small health regeneration for non-powered up flag carriers.
- Flags and capture zones are disabled for 30 seconds after a capture.
- Powerup rule changes:
- When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored.
- You cannot pick up enemy colored powerups.
- Team-colored powerups will attempt to respawn in that team's base if not picked up in time.
- Other changes:
- Overhead powerup icons are now team-colored.
- Warlock powerup renamed to Reflect.
- Reduced Knockout max health bonus for demos carrying swords and shields.
- Haste now increases Huntsman firing speed.
- Bug fixes:
- Reflect damage no longer occurs after death (Pyro afterburn).
- Spies disguised as the enemy can now pick up enemy colored powerups
- Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
- Fixed grappling hook sometimes being reselected when fired (instead of switching back to previous weapon)
- Fixed a client crash when switching away from the grappling hook
- Fixed a server crash related to Mannpower mode.
- Updated health kits to give players the normal amount even if their powerup increases max health.
- Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the Minigun in this regard.
- [未记载] Mannpower is no longer the first option in quick play.
- [未记载] Fixed an exploit related to the Buffalo Steak Sandvich and dropping Powerups in Mannpower mode.
- Supernova
- Reduced charge up time.
- Increased the amount that damage contributes to charge.
- Fixed a bug where outline effect showed on invisible Spies.
- Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage.
- Demomen equipped with shields are now excluded from the across the board 30% melee damage increase.
- Added highlight effects to active revenge powerups.
- Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it.
2015年12月17日补丁 (Tough Break Update)
- Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen.
- If both teams flags are stolen and poisonous, they will return when next dropped.
- Fixed players being able to grapple during the pre-round freeze period.
- Reduced the number of flag captures required to win from 10 to 7 on official servers.
- Regeneration powerup
- Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased.
- Reflect powerup
- Added pushback force to players who damage the powerup carrier (except for flame damage).
- Added overheal effect to players whose max health is increased by a powerup.
- Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
- Reflect powerup
- Removed 25% resistance attribute.
- All classes can now have up to 400 health.
- Fixed a bug where reflection damage was being calculated prior to distance falloff reduction.
- Reflection damage increased from 50% to 80% of damage received.
- Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself.
- Supernova powerup
- Minimum stun duration increased from 1 to 2 seconds.
- Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds).
- Vampire powerup
- Melee attack now returns 1.25x damage as health (up from 1.0x).
- Regen and King powerup
- Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy.
- Increased metal regeneration amount.
- Reduced Demoman health bonus when carrying Knockout with a decapitating melee weapon.
- Reduced Demoman shield charge regen rate when carrying Knockout.
- Reduced Tide Turner shield charge refill amount on kill when carrying Knockout.
- Players can no longer change teams in Mannpower Mode.
2016年6月22日补丁 #2
- Fixed Mannpower game mode showing up in the wrong quickplay UI categories.
2016年7月7日补丁 #1 (Meet Your Match Update)
- All official maps now set Mannpower mode without requiring the use of the
tf_powerup_mode
convar.
- Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3).
- Fixed powerups sometimes being removed from the game in Mannpower mode.
- Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode.
2017年8月2日补丁 #1
- All-class
- Players can no longer taunt when grappled to an enemy. (you can still taunt if an enemy has grappled to you)
- Players can no longer grapple while frozen before a round starts or while stunned.
- Fixed not equipping the grapple when accepting the prompt about equipping it.
- Engineer
- Halved the number of Wrench hits needed to upgrade buildings.
- Pyro
- Reduced grapple movement speed when hooked into another player because of their advantage in close quarters.
- Reduced the rate of rage gain when carrying a powerup.
- Agility
- Reduced grapple movement speed bonus when carrying the intelligence.
- Knockout
- Reduced melee damage bonus.
- Updated health bonus per class:
- Spy, Sniper, Engineer, Scout, and Heavy increased.
- Medic, Soldier, and Demoman unchanged.
- Pyro and Demoknight decreased.
- Precision
- Removed radius damage falloff on explosive projectiles.
- Removed self-blast damage.
- Resistance and Vampire
- Added immunity to reflect damage.
August 2, 2017 Patch #2
- Fixed a server crash related to sentry rockets in Mannpower mode.
2017年10月20日补丁 #1 (Jungle Inferno Update)
- Knockout powerup now collects health pack health without subtracting their health bonus. Results in Knockout carriers collecting more health from each health kit.
- Resistance powerup now blocks backstabs.
- Added ctf_foundry to Casual Mode
漏洞
- 击倒增益的图标会在进入冻结镜头(固定镜头)时消失。
- 击倒增益的背包描述已过时,该描述显示击退仍然会赋予暴击效果。
- 在通常情况下,携带击倒增益时无法携带任何建筑物;但当使用抓钩飞行时打开控制台并使用控制台指令
build (数字)
可以建造建筑。 - 当解除死亡之铃时,瘟疫增益的伤害音效将无法停止播放。
- 当暴击效果作用在抓钩上时,抓钩散发的颜色永远是实际团队色,包括进行伪装中的间谍也是如此。
细枝末节
- 许多曼恩之力的机制,例如增益和抓钩的灵感都来自于雷神之锤的MODThreewave CTF。
- 领袖增益图标灵感实际来自于国际象棋的皇后图标。
画廊
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