Talk:Mann Co. Beta Maps
Documenting the Program
There is an opportunity here to document the evolutions of both the Mann Co. Beta Maps - Early Access program and the new maps; in the latter case in particular, the community is witnessing a new experience within the TF2 environment. I suggest limited pictures in Galleries/Screenshots in Mann Co. Beta Maps and in the new Beta map articles that record in the first case what the program looked like as it started, and in the maps case what the maps looked like in the beta stages. Also, I see a risk in the Beta map articles that the existing [[Help:Style guide/Maps|map style] may struggle with the dynamic nature of the maps (uneven reporting of changes in the map). I suggest and addition to the Map style of a section ("History", "Development", "Beta", "Early Access", or some such) as a place to contain any development narrative. Mikado282 (talk) 20:48, 8 July 2014 (PDT)
- I agree. We'll need a changelog for every map used in the new program, as with imagry. I think that an additional style of a "community tested" map might prove successfull if organized correctly. DC64 (talk) 21:25, 8 July 2014 (PDT)
- See if there are point_devshot_camera entities, that would automate and legitimize this.--Henke37 (talk) 10:33, 9 July 2014 (PDT)
- I checked and there aren't any point_devshot_camera, there aren't even any in
Cactus_Canyon
. --Person124 (talk) 12:03, 9 July 2014 (PDT)- Being an old guy, I figured you could just back yourself into a corner or some such place to consistently register your position every time and shoot the same aim point. Manual and tedious, yes, but you get to pick a shot you think might develop interestingly. Naive question, do scripts work when in Spectator? I think so. Mikado282 (talk) 19:48, 9 July 2014 (PDT)