Team Fortress Wiki:Weapon Demonstration/Archive 56
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C.A.P.P.E.R
This demonstration has been reserved: Karmacharger 3:11 PM 5/7/2016 (PDT)
- Guess I'll do this one too. Scoot-teh-Destroyer (talk) 06:07, 9 October 2015 (PDT)
- https://youtu.be/pioEyNw1C5c Karmacharger 6:56 PM 5/7/2016 (PDT)
- Extra weapon switch at the end of the engineer clip :( — Wind 18:00, 7 May 2016 (PDT)
- https://www.youtube.com/watch?v=96yoazwe6Pg it's good to see you reply so fast, again haha :D Karmacharger 3:03 AM 5/9/2016 (PDT)
- Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
- https://www.youtube.com/watch?v=96yoazwe6Pg it's good to see you reply so fast, again haha :D Karmacharger 3:03 AM 5/9/2016 (PDT)
- Extra weapon switch at the end of the engineer clip :( — Wind 18:00, 7 May 2016 (PDT)
- https://youtu.be/pioEyNw1C5c Karmacharger 6:56 PM 5/7/2016 (PDT)
Giger Counter
This demonstration has been reserved: Karmacharger 3:12 PM 5/7/2016 (PDT)
- https://www.youtube.com/watch?v=N1EpEQbxW14 Except the first 3 clips, the rest are re-used the Wrangler's .dem files, i just replaced the Giger Counter model to Wrangler. I hope that's acceptable :> Karmacharger 3:17 AM 5/9/2016 (PDT)
- Yes, that's what the dems are there for. Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
Air Strike
Reduced blast radius by 20% when rocket jumping
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
- https://www.youtube.com/watch?v=4hIy1-HjdYM The first clip, and the clip where i demonstrate the "reduced blast radius while rocket jumping" are newly recorded. The rest are old .dem files. Because they only changed one thing and it does not affect the rest .dem Karmacharger 3:24 AM 5/10/2016 (PDT)
- Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
- https://www.youtube.com/watch?v=4hIy1-HjdYM The first clip, and the clip where i demonstrate the "reduced blast radius while rocket jumping" are newly recorded. The rest are old .dem files. Because they only changed one thing and it does not affect the rest .dem Karmacharger 3:24 AM 5/10/2016 (PDT)
Axtinguisher
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed
- https://youtu.be/IDgX1AafkoY Karmacharger 4:34 PM 5/11/2016 (PDT)
- Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
Baby Face's Blaster
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
Added Boost reduction on taking damage.
Increased amount of Boost lost on air jump
This demonstration has been reserved: Jimbo Jones (talk) 09:27, 29 August 2015 (PDT) I'll do it. I've been noticing the demonstrations have been falling behind, we should get stuff done. Jimbo Jones (talk) 09:27, 29 August 2015 (PDT)
Alright, I got the first version of the demo here: http://youtu.be/MJAqQuEUVls. Sorry it looks a bit stretched, I selected to not maintain the aspect ratio while in Sony Vegas. Otherwise it would have gotten a 4:3 ratio. If you need demo files, I'll be happy to provide the downloads. Jimbo Jones (talk) 12:24, 31 August 2015 (PDT)
- Sorry, but the ratio requirement is there because it should be respected... Stretching the video doesn't help. Similarly:
- The video must run in DirectX 9+ mode or OpenGL (yours is running in DirectX 8 or 7 mode, you can tell by the lack of reflective cartoon-y shaders on the characters and the non-dynamic lighting of the map). You can change this by running the game with the
-dxlevel 95
flag. - Framerate is choppy
- The video is cut on the sides (ammo HUD counter and kill notices are chopped off)
- Video and audio glitch while taunting at 0:57
Please see if you can get the video quality up to the requirements first before making large demonstration efforts. If you can't run TF2 at better settings than that then I'm afraid you can't really make demonstration videos :( — Wind 20:21, 9 September 2015 (PDT)
Don't worry, I got a new widescreen laptop with way more graphical capabilities. I'll be able to turn in the demonstration in much better quality and I won't have to stretch it. Now that I look at the video, I agree that it isn't demonstration quality. Jimbo Jones (talk) 20:45, 12 September 2015 (PDT)
DEMONSTRATION REQUEST: I've got a rough draft right here, of Baby Face post-Gun Mettle. Feedback welcome. Edited with Sony Vegas, 720p WMV. The video does not have the thumbnail, I'd expect that to be added in post. https://youtu.be/UuM1zwVTEwo PePeToads (talk) 03:01, 15 October 2015 (PDT)
Not a bad attempt PePeToads, however Jimbo Jones has reserved this demonstration, so only he should be working on it. Either way I have still watched your video and these are what I picked up on.
- The loadout text popup has a white border. Try restarting your game, usually it fixes it.
- Overall the loadout view seems a bit low quality, the Scout appears to be very pixel-y.
- Please use the default TF2 crosshair.
- A bit too long of a delay between the shots at the Pyro.
- You shouldn't reload until you have emptied your magazine in the first clip.
- After shooting the Medic you should shoot the wooden target at the back.
- Though the second clip is interesting, overall it'd be much more effective showing it how the current demonstration does.
- Music looping needs work, primarily noticeable at 1:00 and 2:00. It's also too loud, the gameplay should be louder than the music.
- The double jumping clip again, would be demonstrated better if it's more like the current demonstration. Also, if the bots don't have a purpose (Both the Medic and the Soldier don't appear to in this clip) I'd suggest kicking them from the server.
- The splitscreen should show more than just two. It'd be worth seeing the speed comparison when the Boost bar is at different levels. The current demonstration has a 6 way splitscreen, so I'd suggest going with that, and also, if doing a 2 way I'd suggest having them next to each other rather than on top.
- At the end of the demonstration I'd suggest having the fade out a bit faster.
- Just a side note, when uploading your preview to Youtube, please make them unlisted.
Overall not bad for an attempt at this demonstration. However, in the future keep an eye out for demonstrations that have been reserved. If you're unsure on how the discussion page works and whatnot, check the Project page for the basic rules and guidelines. The suggestions I have made are mine though, and Wind may have a different opinion on a few of them. However, since this demonstration is reserved from another user, considering a video from someone else would not be considered unless the demonstration has been unreserved. Currently there are plenty of demonstrations that need to be done though, so feel free to take a stab at one that no one has touched. :) Obilisk 04:10, 15 October 2015 (PDT)
How would I go about looping the music better? I didn't want to just have the whole file played over and over, but I couldn't get the loop to be seamless PePeToads (talk) 08:12, 15 October 2015 (PDT)
- Here you can download the extended version. It's outrageous in length, so it should be able to fit any demonstration, no matter how long. Obilisk 01:16, 16 October 2015 (PDT)
- Unfortunately I can't double-check this because the video has been deleted off youtube :( In the future please upload as unlisted and feel free to delete (or not delete) once all approved. — Wind 14:13, 18 October 2015 (PDT)
- Here you can download the extended version. It's outrageous in length, so it should be able to fit any demonstration, no matter how long. Obilisk 01:16, 16 October 2015 (PDT)
Don't worry people, I haven't gone to sleep on this, I want to assure it's absolutely consistent for the wiki. Jimbo Jones (talk) 20:49, 27 October 2015 (PDT)
- Take your time — Wind 13:48, 1 November 2015 (PST)
I'm remade it: https://youtu.be/xxJNRqj2Bbw, it is good? This my first demonstration and sorry for my idiot skill in sony vegas. Evil PanCake (talk) 00:11, 22 November 2015 (PST)
- A few things:
- Please install the HUD override. The damage numbers are small and red in the video.
- Transitions should be plain fades (here there's this brightening-to-white effect going on)
- Split-screen should have each clip be centered. You can use the split-screen HUD override to show the boost meter in the right place.
- The boost reduction is best shown by showing it by speed. For example, do a split-screen with both scouts at one end of the map and full boost. Add a level 1 sentry hidden on the side in one clip. Show its presence at the beginning of the clip. Then show both scouts running to the other end of the map. The scout will get hit so he will arrive later.
- The demonstration doesn't show how to acquire boost. It's just one shot at the very beginning that gives you full boost. Look at the existing demonstration that cycles through all weapons to show the rate at which you can acquire boost.
- The speed comparison can be a 6-way split-screen (see existing demonstration)
- The ways to lose boost are defined more precisely in the existing demonstration (double-jumping from falling or rocket blast)
— Wind 23:23, 22 November 2015 (PST)
- https://www.youtube.com/watch?v=X263nBbmnl0 Karmacharger 7:00 PM 5/12/2016 (PDT)
- Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
- Hey Wind, if you don't mind can you publish the videos that i uploaded to the wiki channel as soon as possible? Because i have a feeling the next update ship a bunch of weapons nerf/buff changes again. Yeah i know it's my fault , i should have finish all the demos right here as soon as the update released. Karmacharger 10:37 PM 5/12/2016 (PDT)
- There's a lot of videos approved but not uploaded there, can you upload them? — Wind 16:04, 22 May 2016 (PDT)
- Also Wind, just asking if you don't mind to check on me every 1-2 days? I kinda want to finish all the demonstrations as soon as possible. There are rumors about the next TF2 update will ship a bunch of weapons reblanace changes Karmacharger 9:48 PM 5/14/2016 (PDT)
- Sorry, no, I want to control the amount of time I spend on these reviews. The fact that more rebalances are on the way means we shouldn't try to rush redoing demos that are going to get re-redone soon anyway :) — Wind 16:04, 22 May 2016 (PDT)
- Alright no worries. I've pretty much uploaded all the approved videos, i always double-check before moving the topics to the Achieve. Karmacharger 11:17 AM 5/23/2016 (PDT)
- Sorry, I should have checked this more often... Once every 1-2 days is too much, but once every month is clearly not enough. I'll try to check more often. — Wind 18:41, 26 June 2016 (PDT)
- Alright no worries. I've pretty much uploaded all the approved videos, i always double-check before moving the topics to the Achieve. Karmacharger 11:17 AM 5/23/2016 (PDT)
- Sorry, no, I want to control the amount of time I spend on these reviews. The fact that more rebalances are on the way means we shouldn't try to rush redoing demos that are going to get re-redone soon anyway :) — Wind 16:04, 22 May 2016 (PDT)
- https://www.youtube.com/watch?v=X263nBbmnl0 Karmacharger 7:00 PM 5/12/2016 (PDT)
Backburner
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
Extinguishing allies now grants +20hp
- https://www.youtube.com/watch?v=NEzOpxzdGp8 Karmacharger 11:12 PM 5/13/2016 (PDT)
- Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
Beggar's Bazooka
Decreased blast radius by 20%
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
- https://www.youtube.com/watch?v=0vU-Pq6f-q0 Karmacharger 10:25 PM 5/15/2016 (PDT)
- Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
- https://www.youtube.com/watch?v=0vU-Pq6f-q0 Karmacharger 10:25 PM 5/15/2016 (PDT)
Bushwacka
Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
- https://youtu.be/MHfGkUjxML8 Karmacharger 11:40 PM 5/16/2016 (PDT)
- Same comment regarding all damage types. — Wind 16:04, 22 May 2016 (PDT)
- https://youtu.be/MHfGkUjxML8 Karmacharger 11:40 PM 5/16/2016 (PDT)
Chargin' Targe
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
Reduced blast resistance from 40% to 30%
Removed fire immunity
- https://youtu.be/sTWVNCX3cQY Karmacharger 2:58 AM 5/18/2016 (PDT)
- Is good, please upload~ It's good to demonstrate the damage types listed in the attributes here. — Wind 16:04, 22 May 2016 (PDT)
Claidheamh Mór
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
Changed 25 charge on charge kill to 25 charge on melee kill
Removed charge duration bonus
Now restores 25 health on kill
Removed health penalty
Now increases damage taken while active by 15%
- https://www.youtube.com/watch?v=afT9xbOz00U Karmacharger 1:55 AM 5/20/2016 (PDT)
- No need to demonstrate it on all damage types, just one type is fine. — Wind 16:04, 22 May 2016 (PDT)
- I honestly don't see a reason showing all types of damage are unnecessary, people (especially free to play players) might think it only applies for one damage, that's what happened to me when the first time i watch those demonstrations Karmacharger 1:02 PM 5/23/2016 (PDT)
- If you still want me to show only one damage, which i assume it will be blast damage. Then i'll render a new one with only the blast damage and straight upload it to the wiki channel, so i won't be posting it here. Karmacharger 2:50 AM 6/10/2016 (PDT)
- Any damage type is fine. Nothing in the description says it's damage-specific, so I don't really see how one would assume it's just for one type of damage — Wind 18:41, 26 June 2016 (PDT)
- I honestly don't see a reason showing all types of damage are unnecessary, people (especially free to play players) might think it only applies for one damage, that's what happened to me when the first time i watch those demonstrations Karmacharger 1:02 PM 5/23/2016 (PDT)
- No need to demonstrate it on all damage types, just one type is fine. — Wind 16:04, 22 May 2016 (PDT)
Cleaner's Carbine
- This demonstration has been reserved: Karmacharger 3:53 AM 5/7/2016 (PDT)
Reduced firing rate penalty from 35% to 20%
Added 'CRIKEY' meter which is filled by dealing damage
Mini-crits now activated when Crikey meter is full with alt-fire
- https://www.youtube.com/watch?v=2hm6vAHyey0 Karmacharger 11:59 PM 5/20/2016 (PDT)
- Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
Concheror
Now gives +4 HP per second.
Reneration rate is decreased if player has been recently damaged.
- This demonstration has been reserved: Karmacharger 5:15 AM 5/16/2016 (PDT)
- https://youtu.be/fWfbgLZ7LSw Karmacharger 10:32 PM 5/22/2016 (PDT)
- Did you hold the mouse button at 1:47? Is good, please upload~ — Wind 16:04, 22 May 2016 (PDT)
- https://youtu.be/fWfbgLZ7LSw Karmacharger 10:32 PM 5/22/2016 (PDT)
Cozy Camper
- This demonstration has been reserved: Karmacharger 5:15 AM 5/16/2016 (PDT)
Now gives +4 HP per second.
Reneration rate is decreased if player has been recently damaged.
- https://www.youtube.com/watch?v=jLLy0SNm1IE Karmacharger 3:37 AM 5/25/2016 (PDT)
- Is good, please upload~ — Wind 18:41, 26 June 2016 (PDT)
Crusader's Crossbow
Updated description to better detail the weapon's features.
Healing a player with an arrow now grants a small amount of ÜberCharge
- This demonstration has been reserved: Karmacharger 5:15 AM 5/16/2016 (PDT)
Updated once again, needs a redo. InstantMan (talk) 17:31, 10 August 2015 (PDT)
- When the redo happens, please don't use pl_badwater for showing the reflect heal. Darkid (Talk | Contribs) 16:17, 20 March 2016 (PDT)
- https://www.youtube.com/watch?v=OAMBBoBma7A i think Darkid was pointing out that the area Obilisk used for the last clip was too dark, so i go for pl_upward. Also i know the pyro switched to shotgun after the third reflect, he ran out of ammo and i forgot to refill his ammo... i hope thats not a big deal Karmacharger 4:32 PM 5/27/2016 (PDT)
- Nah, it's fine. Is good, please upload~ — Wind 18:41, 26 June 2016 (PDT)
- https://www.youtube.com/watch?v=OAMBBoBma7A i think Darkid was pointing out that the area Obilisk used for the last clip was too dark, so i go for pl_upward. Also i know the pyro switched to shotgun after the third reflect, he ran out of ammo and i forgot to refill his ammo... i hope thats not a big deal Karmacharger 4:32 PM 5/27/2016 (PDT)
Degreaser
- This demonstration has been reserved: Karmacharger 2:31 PM 5/27/2016 (PDT)
No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Removed damage penalty
Increased Airblast cost by 25%
Increased afterburn penalty to from 25% to 66%
- https://www.youtube.com/watch?v=EoC3makgS4Q Karmacharger 6:06 PM 5/29/2016 (PDT)
- Is good, please upload~ — Wind 18:41, 26 June 2016 (PDT)
Diamondback
- This demonstration has been reserved: Karmacharger 2:31 PM 5/27/2016 (PDT)
Spy no longer smacks himself in the face while reloading a revolver
- https://www.youtube.com/watch?v=Q9Fq_BM3q-A Karmacharger 12:54 AM 5/30/2016 (PDT)
- Is good, please upload~ — Wind 18:41, 26 June 2016 (PDT)
- All the approved ones has been uploaded to the Wiki YouTube Channel. I'm pretty sure i've missed 0 of them. So can you please publish them? Karmacharger 6:58 PM 6/8/2016 (PDT)
- Yeah, it's about time to do another publishing wave... I'll do it next saturday — Wind 18:41, 26 June 2016 (PDT)
Fists of Steel
- This demonstration has been reserved: Karmacharger 2:32 PM 5/27/2016 (PDT)
Removed deploy time penalty Added penalty of increased holster time by 100%
- https://www.youtube.com/watch?v=Pe5-HKeXpZs The last clip, which is the hostler split screen. The stock fists clip has some frames drop while switching the weapons, just a little. That clip has to be recorded on my laptop, clips recorded on my laptop always has a bit frame drops. It's not up to me to fix it, sorry. Karmacharger 10:21 PM 6/14/2016 (PDT)
- It's not too noticeable so it's ok. Please upload~ — Wind 18:41, 26 June 2016 (PDT)
Frontier Justice
- This demonstration has been reserved: Karmacharger 2:32 PM 5/27/2016 (PDT)
Updated description
- https://www.youtube.com/watch?v=QxfHtnwly1k Karmacharger 4:49 PM 6/16/2016 (PDT)
- Is good, please upload~ — Wind 18:41, 26 June 2016 (PDT)
Golden Wrench
- This demonstration has been reserved: Karmacharger 2:33 PM 5/27/2016 (PDT)
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
- The only way i can get the Golden Wrench, Golden Pan and Saxxy is to use a plugin called [TF2Items Giveweapon] for Sourcemod and install it in a Dedicated server. With that plugin you can give yourself any weapon. So the problem is, any recorded demos in a Dedicated server with plugins installed the movement will not be smooth, exactly what happened to my Mini-Sentry video, and the clips where the movement are not smoother was recorded in my Dedicated server. Well i don't know what causes the problem and i can't figure it out. I recorded a video of it: https://www.youtube.com/watch?v=AiWA7MdoRLk That would be really nice if Valve can actually borrow these just for recording demonstrations :> Karmacharger 1:09 AM 8/14/2015 (PDT)
- The demo doesn't look that bad to me. Another way you could do this is by playing on a custom server with that mode and with
host_timescale 0.1
. Record both the demo and fraps at the same time. Then speed up the video 10x with frameblending and you'll get something that's a bit like SrcDemo2 would give you (it's equivalent to 10 fpf and 360 shutter angle). Then you can play the demo atdemo_timescale 1.0
to get the audio out of it. Merge it into one video, add the backpack view, then add in the pre-echo'd versions of the Golden Wrench sound lines. It's not easy but can be done. This demonstration is a one-of-a-kind and it's hard to make, yes. — Wind 15:56, 16 August 2015 (PDT)- Wow, it actually worked! It just a test, i used "Smart resample" for the clip, and speed it up x10. Karmacharger 12:30 AM 9/26/2015 (PDT)
- Video looks good but the audio is badly synced. The hit sound should start just a few frames before the hit happens. An easier way to sync is to look at the enemy's lips and do lipsyncing on their "ow" voice lines. Also (I know it's just a test but just putting it out there just in case), remember to add in all the golden wrench voice lines on each kill. 4 enemies, 4 lines. You can make this easier by overwriting the engineer .wav files with blank audio, that way he doesn't accidentally speak when killing. Then you can add the 4 golden wrench voice lines later. — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=L7tm9A2r7fA Source Recorder finally stopped being racist. Also at the last sapper clip, the "unconnected" on the killfeed, it just a bug in the plugin itself. So nothing i can really do about it, sorry Karmacharger 6:02 AM 5/28/2016 (PDT)
- Bug in what plugin? That's really weird. Anyway, is good, please upload~ — Wind 18:41, 26 June 2016 (PDT)
- https://www.youtube.com/watch?v=L7tm9A2r7fA Source Recorder finally stopped being racist. Also at the last sapper clip, the "unconnected" on the killfeed, it just a bug in the plugin itself. So nothing i can really do about it, sorry Karmacharger 6:02 AM 5/28/2016 (PDT)
- Video looks good but the audio is badly synced. The hit sound should start just a few frames before the hit happens. An easier way to sync is to look at the enemy's lips and do lipsyncing on their "ow" voice lines. Also (I know it's just a test but just putting it out there just in case), remember to add in all the golden wrench voice lines on each kill. 4 enemies, 4 lines. You can make this easier by overwriting the engineer .wav files with blank audio, that way he doesn't accidentally speak when killing. Then you can add the 4 golden wrench voice lines later. — Wind 18:45, 26 September 2015 (PDT)
- Wow, it actually worked! It just a test, i used "Smart resample" for the clip, and speed it up x10. Karmacharger 12:30 AM 9/26/2015 (PDT)
- The demo doesn't look that bad to me. Another way you could do this is by playing on a custom server with that mode and with