Control Point (Game Mode)/fi

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This article is about the game mode. For the physical objective, see Control Point (objective).

Control Point (CP) is a "main" game mode, consisting of 4 of the original 6 maps. The game revolves around capturing and defending various control points.

Pelaaminen

Hyökkäys

Komentopisteitä voi vallata ollessaan tarpeeksi lähellä pistettä. Se, kuinka nopeasti komentopisteen valtaaminen käy riippuu siitä, miten monta pelaajaa sitä yrittää vallata: Kaksi BLU:n pelaajaa valtaa RED:n pisteen nopeammin kuin yksi BLU:n pelaaja valtaisi. Scout luetellaan kahdeksi pelaajaksi vallattaessa komentopistettä, niin kuin myös Soldier ja Demoman käyttäessään Kipukynnystä. Komentopisteen valtaamiselle on kuitenkin asetettu minimiaika riippumatta kuinka monta pelaajaa sitä yrittää vallata.

Puolustus

If players from both teams are on the same, unlocked control point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.

Reverting capture

When both teams are trying to capture a neutral point, captures can be reverted. If a team begins to capture a neutral point and then is driven off before capture is completed, the other team must first "revert" the progress that the first team had made before they can begin to make progress of their own.

Limitations

  • Disguised Spies can only capture control points while disguised as their own team.
  • Cloaked Spies cannot defend or capture a control point.
  • ÜberCharged players cannot capture points, but can block enemy captures.
  • Scouts under the effects of the Bonk! Atomic Punch can neither block enemy captures nor capture points themselves.

Game modes

Pääartikkeli: List of game modes
cp_yukon

Symmetric

Symmetric Control Point maps play symmetrically. Both teams start with an equal number of controlled points and must capture all the points on the map to win. Due to its wide range of action, Symmetric Control Point maps place an emphasis on team movement and may be difficult for inexperienced players and those not used to playing in a coordinated group.

Symmetric maps come in two styles:

Style Description Examples
Linear Both teams start with an equal number of two controlled points and a central point that starts out controlled by neither team. At the beginning of the round, each team's control points are locked while the center point is unlocked and can be taken. Once a team takes the center point, the opponent's nearest point unlocks and can now be taken as well. From then on, no more than two points can be unlocked at a time; taking a point locks the point behind it and unlocks the one in front of it if it exists. Control points close to a team's spawn point are captured more quickly by the enemy team. Symmetric control point maps will go into Sudden Death (or Stalemate) if no team captures all the points before time runs out, but if time runs out with a capture in progress, Overtime will occur, allowing play to extend should a capture be completed. Badlands, Granary, Process, Foundry
Domination Both teams start with no controlled points; all points are neutral and unlocked for capture. Once a point is taken by a team the other team can attempt to take it back; all points are available for capture at any time and have equivalent capture times. Domination maps enter Sudden Death or Stalemate if time runs out before a team has taken all the points. They do not enter Overtime; once a team has all three points they win regardless of how much capture progress the other team has. Standin

Attack/Defend

Attack/Defend maps, also known as Asymmetric Control Point maps, play asymmetrically, with BLU attacking, and RED defending. RED begins with control of all of the points. BLU wins if they capture all of RED's points; RED wins if they prevent BLU from capturing all of the points before the timer expires. Control points may only be captured in a set order (with the exception of some maps, such as Gravel Pit and Steel). Points captured by BLU are locked and cannot be taken back by RED, and time is added after each capture. Because of its simpler format that concentrates on one point at a time, Attack/Defend are easier for newcomers to play.

Hyökkäys/puolustus-kartoissa on erilaisia tyylejä:

Style Description Examples
Linear single-stage BLU:n täytyy valloittaa joukko komentopisteitä tietyssä järjestyksessä. Gorge, Mountain Lab, Mann Manor
Linear multi-stage BLU:n täytyy vallata joukko komentopisteitä päästäkseen seuraavalle tasolle. Viimeiselle tasolle pääseminen ja sen komentopisteiden valtaaminen on vasta todellinen voitto. Jos BLU häviää jonkun tason, Kartta palautuu tasolle 1 ja tiimit vaihtavat paikkoja. Dustbowl, Egypt, Snowplow
Pyramidi-tyyli BLU:n täytyy valloittaa kolme komentopistettä. Ensimmäiset kaksi pistettä voidaan valloittaa missä tahansa järjestyksessä. Kun nämä pisteet ovat vallattu, kolmas piste avautuu valloitettavaksi. Gravel Pit, Junction
Centralized-style BLU:n tehtävä on valloittaa pääkomentopiste. There is another set of control points available, one of which is open for capture at a time in a set order. Capturing these auxiliary points makes it easier to capture the final point. Steel
Medieval-style Similar in principle to pyramid-style, with the main difference being that once the final point is unlocked, it must be taken within a specific time limit; otherwise the final point relocks and the initial points reset to RED's ownership. Time is not awarded upon recapturing the initial points. DeGroot Keep

Strategy

Pääartikkeli: Community Control Point strategy

Maps

Katso myös: List of maps

Control point maps carry the cp_ prefix; community maps are identified with an italic font.

Template:Control point maps

Update history

October 10, 2007 (Initial Game Release)
  • Lisätty Komentopisteet-pelimuoto.
  • Lisätty kartat: Granary, Well, Dustbowl, and Gravel Pit.

14. helmikuuta 2008 -päivitys

  • Added map: Badlands.

29. huhtikuuta 2008 -päivitys (Gold Rush Update)

  • Added Stopwatch Mode to Tournament Mode which is automatically used on Attack/Defense maps.
  • Fixed rare client crash on level change during control point capturing.

19. kesäkuuta 2008 -päivitys (Pyro Update)

  • Added map: Fastlane.

19. elokuuta 2008 -päivitys (Heavy Update)

  • Added map: Steel.

24. helmikuuta 2009 -päivitys (Scout Update)

  • Added map: Egypt and Junction.

13. elokuuta 2009 -päivitys (Classless Update)

  • Added map: Yukon.

17. joulukuuta 2009 -päivitys (WAR! Update)

  • Lisätty kartta: Gorge.

28. huhtikuuta 2010 -päivitys

  • Lisätty kartta: Freight.

8. heinäkuuta 2010 -päivitys (Engineer Update)

  • Lisätty kartta: Coldfront.

27. lokakuuta 2010 -päivitys (Scream Fortress Update)

  • Lisätty kartat: Mann Manor and Mountain Lab.

17. joulukuuta 2010 -päivitys (Australian Christmas)

  • Lisätty kartta: DeGroot Keep.

19. tammikuuta 2011 -päivitys

  • Lisätty kartta: 5Gorge.

13. lokakuuta 2011 -päivitys (Manniversary Update & Sale)

  • Lisätty kartta: Gullywash.

15. joulukuuta 2011 -päivitys (Australian Christmas 2011)

  • Lisätty kartta: Foundry.

29. marraskuuta 2012 -päivitys

  • Fixed missing materials in the control point HUD on attack/defend maps.

14. helmikuuta 2013 -päivitys

  • Fixed a client crash related to the HUD control point maps.

10. heinäkuuta 2013 -päivitys

  • Added maps: Standin and Process.

2. heinäkuuta 2015 -päivitys (Gun Mettle Update)

  • Added maps: Powerhouse and Snowplow.

28. lokakuuta 2015 -päivitys (Scream Fortress 2015)

  • Added maps: Gorge Event and Sinshine.

17. joulukuuta 2015 -päivitys (Tough Break Update)

  • Added map: Vanguard.

7. heinäkuuta 2016 -päivitys (Meet Your Match Update)

  • Added maps: Sunshine and Metalworks.

See also