Jiggle bones
Revision as of 04:43, 14 December 2010 by Fragment of Nothing (talk | contribs) (Changed tie to misc)
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
| Type | Object | Location of jiggle bones |
|---|---|---|
| Hat | Alien Swarm Parasite | The tail and back. |
| Hat | Max's Severed Head | The ears. |
| Hat | Sober Stuntman | The straps |
| Hat | Hustler's Hallmark | The feather. |
| Hat | Napper's Respite | The tip of the hat. |
| Hat | Triboniophorus Tyrannus | The entire creature. |
| Hat | Respectless Rubber Glove | The fingers of the glove. |
| Hat | Handyman's Handle | The wooden handle. |
| Hat | Pugilist's Protector | The straps. |
| Weapon | Mad Milk | The milk inside the bottle. |
| Weapon | Black Box | The flaps on the front and back. |
| Weapon | Darwin's Danger Shield | The tail at the bottom. |
| Weapon | Holy Mackerel | The fish. |
| Weapon | Vita-Saw | The liquid in the container. |
| Misc. Item | Earbuds | The cords. |
| Misc. Item | Stockbroker's Scarf | The tie. |
| Misc. Item | Companion Cube Pin | The cube. |
| NPC | Horseless Headless Horsemann | The Horsemann's cape. |
Demonstration
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone