Casual Mode/zh-hans
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休闲模式是《军团要塞 2》的一个官方游戏模式。该模式在遇见你的对手更新中添加,替换了原来的快速游玩模式。
在休闲模式中,游戏会优先连接到最近的游戏服务器中,并进入正在准备阶段的游戏中。但是,如果游戏无法找到满足以上两个条件的游戏服务器,游戏也有可能加入位于国外的游戏服务器,或进入的游戏也有可能已经开始。在休闲模式中,玩家可以选择过滤自己想要游玩的游戏地图;游戏地图被分为“核心游戏模式”和“特殊游戏模式”。核心游戏模式包含的地图有进攻/防守、夺旗、控制点、山丘之王以及推车模式的地图。特殊游戏模式包含的地图由推车竞赛、曼恩之力、手球时刻以及其他模式。在节日期间也有可能会显示更多的选项,比如万圣节期间会显示万圣节地图喧嚣。玩家不但能选择自己想玩的地图类型、还能具体选择每一个自己想玩的地图。
在休闲模式中,玩家可以开启或加入一个“派对”;“派对”是一个最多能有6名玩家的临时小组。小组成员会同时加入一个游戏服务器。如果成功连接到了同一个游戏服务器、游戏还会保证所有玩家都能加入同一个队伍。在游戏结束后,小组还会被保留。小组只会在所有人选择离开后被销毁。在更新之前,玩家可以通过点击好友的Steam资料然后选择“加入游戏”来直接连接到好友正在玩的游戏中;在休闲模式更新后,因为该模式关闭了“点对点连接”功能,玩家无法直接加入好友正在游玩的游戏中,不过该功能依旧可以在社区服务器上使用。
在休闲模式中,通过获得任何形式的游戏点数或胜利游戏,玩家可以进行升级。休闲模式一共有150级,每级都会比上级要求更多的“经验值”。玩家等级通过在选择或加载休闲模式游戏左上角的“徽章”来体现。等级从低到高一共被划为6个阶段:民用级、不羁级、雇佣兵、特种级、刺杀级以及精英级。每个阶段为25级。“徽章”会根据阶段的不同、会从浅蓝色至深红色渐变颜色。在每个阶段中,还会有5个小阶段,每个小阶段的“徽章”外观都不同:在第一个小阶段中,玩家会得到一个普通的“徽章”,在同一个小阶段中每升一级会给“徽章”外侧添加一颗星星(最开始时为一颗);每五级会增加一个小阶段并为“徽章”增加一个小附件,并将星星重置为一颗。每25级会增加一个阶段、重置所有的小附件并改变“徽章”的颜色。
除了等级外,休闲模式还有排位。每当玩家超出150级,其排位就会增加1位,并重置回1级;玩家的“徽章”也会相应的改变外观。休闲模式中一共有8个排位。休闲模式最高的级别为第8排位的第150级。
休闲模式的等级只是一个用来展示玩家技术及经验的功能。等级无法被重置为0,也不会影响匹配的游戏玩家。休闲模式的等级与竞技模式等级不同;竞技模式的等级会影响匹配的玩家,并且可以被重置。[1]
休闲模式会强制执行sv_pure 1,其为一个可以强制关闭除HUD和击中声音之外的玩家自定义文件的服务器指令功能。
模式设置
等级
| 等级标志 | 等级 | 所需要的经验值 | 已经有的经验值 | 品级 |
|---|---|---|---|---|
| 1 | 0 | 0 | 民用级 | |
| 2 | 750 | 750 | ||
| 3 | 1,500 | |||
| 4 | 2,250 | |||
| 5 | 3,000 | |||
| 6 | 3,750 | |||
| 7 | 4,500 | |||
| 8 | 5,250 | |||
| 9 | 6,000 | |||
| 10 | 6,750 | |||
| 11 | 7,500 | |||
| 12 | 8,250 | |||
| 13 | 9,000 | |||
| 14 | 9,750 | |||
| 15 | 10,500 | |||
| 16 | 11,250 | |||
| 17 | 12,000 | |||
| 18 | 12,750 | |||
| 19 | 13,500 | |||
| 20 | 14,250 | |||
| 21 | 15,000 | |||
| 22 | 15,750 | |||
| 23 | 16,500 | |||
| 24 | 17,250 | |||
| 25 | 18,000 | |||
| 26 | 1,250 | 18,750 | 特约级 | |
| 27 | 20,000 | |||
| 28 | 21,250 | |||
| 29 | 22,500 | |||
| 30 | 23,750 | |||
| 31 | 25,000 | |||
| 32 | 26,250 | |||
| 33 | 27,500 | |||
| 34 | 28,750 | |||
| 35 | 30,000 | |||
| 36 | 31,250 | |||
| 37 | 32,500 | |||
| 38 | 33,750 | |||
| 39 | 35,000 | |||
| 40 | 36,250 | |||
| 41 | 37,500 | |||
| 42 | 38,750 | |||
| 43 | 40,000 | |||
| 44 | 41,250 | |||
| 45 | 42,500 | |||
| 46 | 43,750 | |||
| 47 | 45,000 | |||
| 48 | 46,250 | |||
| 49 | 47,500 | |||
| 50 | 48,750 | |||
| 51 | 2,000 | 50,000 | 雇佣级 | |
| 52 | 52,000 | |||
| 53 | 54,000 | |||
| 54 | 56,000 | |||
| 55 | 58,000 | |||
| 56 | 60,000 | |||
| 57 | 62,000 | |||
| 58 | 64,000 | |||
| 59 | 66,000 | |||
| 60 | 68,000 | |||
| 61 | 70,000 | |||
| 62 | 72,000 | |||
| 63 | 74,000 | |||
| 64 | 76,000 | |||
| 65 | 78,000 | |||
| 66 | 80,000 | |||
| 67 | 82,000 | |||
| 68 | 84,000 | |||
| 69 | 86,000 | |||
| 70 | 88,000 | |||
| 71 | 90,000 | |||
| 72 | 92,000 | |||
| 73 | 94,000 | |||
| 74 | 96,000 | |||
| 75 | 98,000 | |||
| 76 | 3,000 | 100,000 | 特种级 | |
| 77 | 103,000 | |||
| 78 | 106,000 | |||
| 79 | 109,000 | |||
| 80 | 112,000 | |||
| 81 | 115,000 | |||
| 82 | 118,000 | |||
| 83 | 121,000 | |||
| 84 | 124,000 | |||
| 85 | 127,000 | |||
| 86 | 130,000 | |||
| 87 | 133,000 | |||
| 88 | 136,000 | |||
| 89 | 139,000 | |||
| 90 | 142,000 | |||
| 91 | 145,000 | |||
| 92 | 148,000 | |||
| 93 | 151,000 | |||
| 94 | 154,000 | |||
| 95 | 157,000 | |||
| 96 | 160,000 | |||
| 97 | 163,000 | |||
| 98 | 166,000 | |||
| 99 | 169,000 | |||
| 100 | 172,000 | |||
| 101 | 4,500 | 175,000 | 刺杀级 | |
| 102 | 179,500 | |||
| 103 | 184,000 | |||
| 104 | 188,500 | |||
| 105 | 193,000 | |||
| 106 | 197,500 | |||
| 107 | 202,000 | |||
| 108 | 206,500 | |||
| 109 | 211,000 | |||
| 110 | 215,500 | |||
| 111 | 220,000 | |||
| 112 | 224,500 | |||
| 113 | 229,000 | |||
| 114 | 233,500 | |||
| 115 | 238,000 | |||
| 116 | 242,500 | |||
| 117 | 247,000 | |||
| 118 | 251,500 | |||
| 119 | 256,000 | |||
| 120 | 260,500 | |||
| 121 | 265,000 | |||
| 122 | 269,500 | |||
| 123 | 274,000 | |||
| 124 | 278,500 | |||
| 125 | 283,000 | |||
| 126 | 7,000 | 287,500 | 精英级 | |
| 127 | 294,500 | |||
| 128 | 301,500 | |||
| 129 | 308,500 | |||
| 130 | 315,500 | |||
| 131 | 322,500 | |||
| 132 | 329,500 | |||
| 133 | 336,500 | |||
| 134 | 343,500 | |||
| 135 | 350,500 | |||
| 136 | 357,500 | |||
| 137 | 364,500 | |||
| 138 | 371,500 | |||
| 139 | 378,500 | |||
| 140 | 385,500 | |||
| 141 | 392,500 | |||
| 142 | 399,500 | |||
| 143 | 406,500 | |||
| 144 | 413,500 | |||
| 145 | 420,500 | |||
| 146 | 427,500 | |||
| 147 | 434,500 | |||
| 148 | 441,500 | |||
| 149 | 448,500 | |||
| 150 | 455,500 |
排位
| 声望标志 | 声望级别 |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 |
更新历史
- Added Casual Mode to the game.
- Removed the abandonment penalty.
- Players are only required to have a single mode selected before queuing.
2016年7月14日补丁 #1
- Fixed a problem where in-progress games with open slots would not receive new players.
- Fixed a case where players would sometimes not receive experience (when playing a match to completion).
- Fixed not getting domination/revenge events.
- Added a feature to the game mode selection screen that allows players to play on specific maps.
- Added the Vote Kick option.
- Players that are kicked will receive partial experience after the match ends.
- Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time.
- Matches can now start with fewer than 24 players when there are not enough compatible players in queue.
- The match will still add additional players (up to 24) as they become available.
- This should improve queue times for low-population regions and game modes.
- Added maps
cp_gullywash,cp_snakewater, andkoth_probed. - Fixed not being able to cycle between spectator modes.
- Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games.
- Fixed a case where players could be late-joined into games playing a map that they didn't have selected.
- Fixed Casual mode badges incorrectly displaying the level 1 badge when at max level.
- Fixed an exploit related to not respawning in the spawn room at the beginning of Casual Mode matches.
- Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties.
- Players can now form rematches at the end of a Casual match.
- At the end of a Casual match, players will have 30 seconds to opt-in to a rematch.
- If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin.
- A rematch will use the same teams, map and server.
- Players can now re-queue into Casual Matchmaking during the end of a match.
- Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued.
- Updated the way XP is earned in Casual matches.
- Players will now be awarded more XP based on their team's performance at the end of a match.
- XP is no longer lost for leaving a Casual match early.
- A breakdown of XP sources is now shown when your XP bar fills up.
- Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches.
- Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive.
- The current minimum allowable match size in such situations is twelve players.
- The matchmaker will still attempt to place late-joiners into these matches as they become available.
- Fixed some players not being able to click on the new rematch UI elements.
- Fixed the end of round music not playing in Casual matches.
- Players will now be randomly selected to participate in a survey at the end of Casual matches.
2016年10月21日补丁 (Scream Fortress 2016)
- Join Halloween matches by selecting the "Halloween" category in Casual
- Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual mode Map Selection menu.
- Search criteria is now manually saved to give players more control over the default settings when the game is launched.
- XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match.
- XP per point has returned to 6.5 XP per point.
- XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match.
- Increased the matchmaker's priority of matches with imbalanced teams.
- This should reduce the occurrence of extended imbalanced matches when multiple players leave.
- Fixed Casual search criteria being saved automatically while connecting to a server.
- Fixed Casual mode search criteria sometimes not loading properly when starting the game.
- Matchmaking Improvements.
- At the end of a Casual match, players are automatically formed into a new match with the same players and teams.
- Players get to vote on which map the new match will take place on.
- There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match. The current map is always the first option.
- This replaces the Rematch system.
- Players get to vote on which map the new match will take place on.
- Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings".
- At the end of a Casual match, players are automatically formed into a new match with the same players and teams.
- New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams.
- Automatically enabled for all Casual match servers.
- Players who switch will be able to earn bonus XP as a reward.
- Community servers can enable this new feature by using "
mp_autoteambalance 2".
- Automatically enabled for all Casual match servers.
- Fixed using the wrong thumbnail images for
pass_district,pass_timbertown, andpl_swiftwater.
- Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service.
- Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions.
- Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions.
- Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time.
- Players who leave a Casual match for any reason cannot be re-matched into the match in question for a few minutes.
- Players who are vote-kicked from a Casual match cannot be re-matched into the match in question for several hours.
2017年10月20日补丁 #1 (Jungle Inferno Update)
- Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game.
- Moved the Casual badge panel to the main menu.
- Levels now go beyond 150. All players now have a Tier in addition to their Level. All players start at Tier 1. When your Level goes past 150 your Level resets to 1, your Tier goes up by 1, and your Casual badge will change its appearance to reflect your new status.
- Players who had reached level 150 will have any experience beyond 45500 (the amount required to hit 150) put into an overflow pool. While playing Casual matches, any XP you earn will be matched and deducted from your overflow pool until it runs out.
- The "Vote for the next map!" dialog can now be minimized to view the top scoring players.
2018年3月28日补丁 #1
- Casual Improvements
- Casual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level
- The maps listed in the Casual matchmaking screen are now sorted alphabetically
- Added
ctf_sawmill,ctf_well,cp_5gorge,ctf_2fort_invasion, andctf_foundryto Casual Mode - Updated the match-end map voting to only vote on maps for the current game mode (if you are playing Payload, you will only vote on Payload maps)
- Fixed not using the initial observer point when first connecting to a Casual server.
- Fixed not being able to spectate observer points or your own buildings in Casual Mode.
- Fixed matchmaking players being able to sit at the MOTD so they can't be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team.
- Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban.
- Fixed a rare case where players could appear to be in a match they could neither join nor abandon
- Fixed an issue causing matchmaking to fail for many users due to Steam network changes
2019年7月25日补丁 (Summer 2019 Pack)
- Fixed not seeing the team-goal hints during Casual matches
- Fixed matchmaking badges not displaying the correct tier in the scoreboard and other dialogs
漏洞
- Occasionally, the "Vote For Next Map" option may not allow players to vote, or so it may appear to a player joining just after the vote closed.
- This can be countered by entering
next_map_vote0, 1, or 2 in the console. 0 will vote for the first map, and 2 will vote for the 3rd map.
- This can be countered by entering
- If a player gets disconnected in the middle of a match and attempts to rejoin, the player may be kicked for an "ad-hoc connection", despite it being through the matchmaking system, thus preventing the player from joining.
- Badge colors do not appear while in DirectX 8.
画廊
参考来源
- ↑ "Casual Mode Update", TF2 Official Blog, July 8, 2016. (Accessed: July 26, 2017.)
- ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=730291735
参见
外部链接
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