December 20, 2007 Patch
Revision as of 20:23, 22 February 2024 by Slimyboi500 (talk | contribs)
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Source:    Team Fortress 2 Update Released
 
Contents
Patch notes
Team Fortress 2
- Sudden death mode is now a server option (a convar) and defaults to OFF
 - Sapped buildings now take slightly less damage from the Spy who sapped them
 - The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
 - Fixed an rcon/console command that could cause server crashes
 - Prevented players from playing the Civilian class
 - Prevented players from hiding their name in the scoreboard
 - Fixed exploit where the Medi Gun ÜberCharge wouldn't drain if you switched weapons
 - Fixed decals not being correctly applied to the world in some cases
 - Fixed critical bullet tracers not being visible to players other than the firer
 - Fixed first person spectator view of the Spy watch not showing the correct cloak value
 - Fixed the teleporter's player shaped particles not drawing
 - Fixed the flamethrower stuttering when firing directly into a building
 - Fixed a rare crash that can happen when a player being healed leaves the server suddenly
 - Fixed Rocket trail effects sometimes existing permanently in world
 - Added effects to players when they earn an achievement, visible to other players nearby
 - Tweaked achievement HUD fonts and color palette for more readability
 - Improved stat gathering for map play times to increase accuracy
 - Improved stat gathering around draws to better understand why they're occurring
 - Fixed occasional misreporting of Syringe Gun & Fire Axe damage distances to the stats system
 - Fixed an occasional crash caused by an achievement not being found during a game announcement
 
Dustbowl
- Now waits until either team wins fully before changing to another map on server timelimit expiring
 - Teams now score a point per captured control point, rather than per sub round
 - Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
 - Fixed gaps in stage gates that allowed Snipers to kill defenders during setup
 - Fixed several model and brush perch exploits in stage three
 - Added stair access to the upper area in stage three after the first cap
 - Limited line-of-sight at the first control point in stage 3 to remove a griefable Sniper spot
 
Source Engine
- Fixed some audio buffer support issues with Vista
 - WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
 - Improved the console in the graphical UI version of the dedicated server
 
SourceTV
- Relay proxies can now record demos now with tv_autorecord 1
 - Fixed an interpolation code bug during demo playback that was resulting in view jitter
 - Added several TF specific game events to SourceTV auto director logic
 - Increased the average shot length by 2 seconds
 
Undocumented changes
- Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl
 - Added the ability for servers to have map-specific .cfg files in the cfg folder