October 31, 2007 Patch
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Patch notes
Part 1
Team Fortress 2
- Fixed problems with 3d(sic) sound in surround mode for some Audigy X-Fi users
 - Medigun no longer continues to heal enemy Spies who have lost their disguise
 - Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
 - Tweaked shadow filtering to make shadows look more smooth
 - Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
 - Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
 - Fixed small memory leak in HTML controller
 - Made HTML output more compatible with new XHTML document styles
 - Fixed physics crash involving bad ragdoll friction values
 - Fixed detail sprite fading
 - Added anti-bunny hopping code
 
Part 2
- Fixed crash when viewing some HTML MOTDs