Debuff

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Debuff may refer to:

  • Fire, damaging the burning player every tick for 4 HP for 3-10 seconds (24-80 damage in total).
  • Bleeding, damaging the bleeding player every half a second for 4 HP for 5-6 seconds (depending on the weapon used).
  • Marked for death, making the player take Mini-Crit damage (duration varies).
  • Jarate debuff, making the soaked player take Mini-Crit damage for 10 seconds (5 seconds while being healed by a Medic or Dispenser and when cloaked).
  • Mad Milk debuff, making 60% of the damage taken by the soaked player to return to attackers as health for 10 seconds (5 seconds while being healed by a Medic or Dispenser and when cloaked).
  • Slowdown, decreasing the movement speed of a player (duration varies).
  • A weapon's penalty (eg. Sandman's health penalty).
  • Gas Passer debuff, making any damage a player takes cause full afterburn for 10 seconds (5 seconds while being healed by a Medic or Dispenser and when cloaked).
  • A nerf synonym.