August 21, 2009 Patch
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Source: Team Fortress 2 Update Released
Patch notes
Orange Box Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
- Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
- The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
- The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
- Added a "Disable HTML MOTDs" option to the
multiplayer->advanced
dialog- Added "
motdfile_text
" convar to servers, which allows them to specify a text file that is shown instead of the HTML MOTD to clients who've turned on this option
- Added "
- Fixed radius damage not tracing out of enemies when the explosion occurs within them
- Fixes rockets & grenades doing no splash damage when fired point blank into enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed
CTF_Sawmill
not ending the map whenmp_timelimit
hits during the middle of a round - Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
- Fixed
sv_pure
not reloading the map's custom particle file- Custom particle effects contained within maps must now be placed in the
\particles
directory
- Custom particle effects contained within maps must now be placed in the
- Fixed another case where items weren't being validated properly in class loadout slots
- Community requests
- Removed centerprint texts for
TF_FLAGTYPE_INVADE CTF
game mode - Changed
TF_FLAGTYPE_INVADE CTF
game mode capture reward from 10 kills to 1 capture - Added
OnCapTeam1
andOnCapTeam2
outputs to theitem_teamflag
andfunc_capturezone
entities - Fixed HUD "carried" image for the
TF_FLAGTYPE_ATTACK_DEFEND
andTF_FLAGTYPE_INVADE CTF
game modes using the wrong team color - Fixed dropped flag for the
TF_FLAGTYPE_INVADE CTF
game mode using the wrong skin
- Removed centerprint texts for